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https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 22:00:04 +08:00
Game update 14114
complete output
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 04:15:22.003365600 UTC
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// 2025-10-16 05:43:35.292643700 UTC
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#pragma once
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@@ -9,17 +9,34 @@ namespace cs2_dumper {
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namespace schemas {
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// Module: worldrenderer.dll
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// Class count: 25
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// Enum count: 15
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// Enum count: 2
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namespace worldrenderer_dll {
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// Alignment: 1
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// Member count: 0
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enum class CParticleBindingRealPulse : uint8_t {
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// Alignment: 4
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// Member count: 15
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enum class ObjectTypeFlags_t : uint32_t {
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OBJECT_TYPE_NONE = 0x0,
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OBJECT_TYPE_MODEL = 0x8,
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OBJECT_TYPE_BLOCK_LIGHT = 0x10,
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OBJECT_TYPE_NO_SHADOWS = 0x20,
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OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
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OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
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OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
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OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
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OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
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OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
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OBJECT_TYPE_OVERLAY = 0x2000,
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OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
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OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000,
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OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000,
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OBJECT_TYPE_BAKED_GEOMETRY = 0x20000
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};
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// Alignment: 1
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// Member count: 0
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enum class CParticleCollectionBindingInstance : uint8_t {
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// Member count: 4
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enum class AggregateInstanceStream_t : uint8_t {
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AGGREGATE_INSTANCE_STREAM_NONE = 0x0,
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AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1,
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AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2,
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AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4
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};
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// Parent: None
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// Field count: 1
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