diff --git a/cs2-dumper.log b/cs2-dumper.log index 111ba2e4..257029ed 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -04:15:21 [INFO] found 16 buttons -04:15:21 [INFO] found 133 interfaces across 34 modules -04:15:21 [INFO] found 32 offsets across 5 modules -04:15:22 [INFO] found 1596 classes and 150 enums across 19 modules -04:15:22 [INFO] analysis completed in 1.07s +05:43:34 [INFO] found 16 buttons +05:43:34 [INFO] found 132 interfaces across 33 modules +05:43:35 [INFO] found 32 offsets across 5 modules +05:43:35 [INFO] found 2675 classes and 415 enums across 18 modules +05:43:35 [INFO] analysis completed in 1.23s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 60eea789..8212bbf6 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,11 +1,1421 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 0 + // Enum count: 131 public static class AnimationsystemDll { + // Alignment: 4 + // Member count: 17 + public enum SeqCmd_t : uint { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + } + // Alignment: 4 + // Member count: 3 + public enum CNmEventRelevance_t : uint { + ClientOnly = 0x0, + ServerOnly = 0x1, + ClientAndServer = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum BoneTransformSpace_t : uint { + BoneTransformSpace_Invalid = unchecked((uint)-1), + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum CAnimationGraphVisualizerPrimitiveType : uint { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + } + // Alignment: 1 + // Member count: 3 + public enum NmTransitionRule_t : byte { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum BinaryNodeTiming : uint { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + } + // Alignment: 1 + // Member count: 3 + public enum NmFollowBoneMode_t : byte { + RotationAndTranslation = 0x0, + RotationOnly = 0x1, + TranslationOnly = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum SolveIKChainAnimNodeDebugSetting : uint { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + } + // Alignment: 4 + // Member count: 2 + public enum CNmParticleEvent__Type_t : uint { + Create = 0x0, + Create_CFG = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleFloatBiasType_t : uint { + PF_BIAS_TYPE_INVALID = unchecked((uint)-1), + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 6 + public enum SharedMovementGait_t : byte { + eInvalid = unchecked((byte)-1), + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum OrientationWarpRootMotionSource_t : uint { + eAnimationOrProcedural = 0x0, + eAnimationOnly = 0x1, + eProceduralOnly = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum PulseVariableKeysSource_t : uint { + PRIVATE = 0x0, + CPP = 0x1, + VMAP = 0x2, + VMDL = 0x3, + XML = 0x4, + COUNT = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum IKTargetCoordinateSystem : uint { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 31 + public enum ParticleFloatType_t : uint { + PF_TYPE_INVALID = unchecked((uint)-1), + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_SNAPSHOT_COUNT = 0xC, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, + PF_TYPE_PARTICLE_NOISE = 0xF, + PF_TYPE_PARTICLE_AGE = 0x10, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, + PF_TYPE_PARTICLE_FLOAT = 0x12, + PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, + PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, + PF_TYPE_PARTICLE_SPEED = 0x16, + PF_TYPE_PARTICLE_NUMBER = 0x17, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, + PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, + PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, + PF_TYPE_COUNT = 0x1D + } + // Alignment: 1 + // Member count: 4 + public enum CNmFloatAngleMathNode__Operation_t : byte { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + } + // Alignment: 1 + // Member count: 5 + public enum CNmRootMotionOverrideNode__OverrideFlags_t : byte { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 + // Member count: 23 + public enum NmEasingOperation_t : byte { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } + // Alignment: 4 + // Member count: 5 + public enum EIKEndEffectorRotationFixUpMode : uint { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + } + // Alignment: 4 + // Member count: 2 + public enum MatterialAttributeTagType_t : uint { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum PFNoiseTurbulence_t : uint { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + } + // Alignment: 1 + // Member count: 4 + public enum NmTargetWarpAlgorithm_t : byte { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } + // Alignment: 1 + // Member count: 4 + public enum NmTransitionRuleCondition_t : byte { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum TargetWarpTimingMethod : uint { + ReachDestinationOnRootMotionEnd = 0x0, + ReachDestinationOnWarpTagEnd = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum ScriptedMoveTo_t : uint { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum EDemoBoneSelectionMode : uint { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum EPulseGraphExecutionHistoryFlag : uint { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } + // Alignment: 4 + // Member count: 2 + public enum StepPhase : uint { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + } + // Alignment: 4 + // Member count: 26 + public enum FlexOpCode_t : uint { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + } + // Alignment: 4 + // Member count: 2 + public enum NmCachedValueMode_t : uint { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum AnimNodeNetworkMode : uint { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, + FLAG_DISABLE_CCD = 0x20 + } + // Alignment: 1 + // Member count: 9 + public enum AnimParamType_t : byte { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + } + // Alignment: 1 + // Member count: 9 + public enum NmEasingFunction_t : byte { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleModelType_t : uint { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum IKTargetSource : uint { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 15 + public enum PermModelInfo_t__FlagEnum : uint { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + } + // Alignment: 1 + // Member count: 12 + public enum CNmFloatMathNode__Operator_t : byte { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3, + Mod = 0x4, + Abs = 0x5, + Negate = 0x6, + Floor = 0x7, + Ceiling = 0x8, + IntegerPart = 0x9, + FractionalPart = 0xA, + InverseFractionalPart = 0xB + } + // Alignment: 1 + // Member count: 2 + public enum CNmSyncEventIndexConditionNode__TriggerMode_t : byte { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleFloatRoundType_t : uint { + PF_ROUND_TYPE_INVALID = unchecked((uint)-1), + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 4 + public enum PFNoiseType_t : uint { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum AnimParamNetworkSetting : uint { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum MorphFlexControllerRemapType_t : uint { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + } + // Alignment: 4 + // Member count: 8 + public enum MeshDrawPrimitiveFlags_t : uint { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + } + // Alignment: 4 + // Member count: 2 + public enum TargetWarpAngleMode_t : uint { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + } + // Alignment: 1 + // Member count: 2 + public enum NmIKBlendMode_t : byte { + Effector = 0x0, + Pose = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum ModelBoneFlexComponent_t : uint { + MODEL_BONE_FLEX_INVALID = unchecked((uint)-1), + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + } + // Alignment: 1 + // Member count: 2 + public enum CNmStateNode__TimedEvent_t__Comparison_t : byte { + LessThanEqual = 0x0, + GreaterThanEqual = 0x1 + } + // Alignment: 1 + // Member count: 3 + public enum PoseType_t : byte { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + } + // Alignment: 1 + // Member count: 2 + public enum CNmRootMotionData__SamplingMode_t : byte { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Member count: 9 + public enum NmEventConditionRules_t : byte { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyGraphEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothGraphAndAnimEvents = 0x8 + } + // Alignment: 4 + // Member count: 37 + public enum AnimValueSource : uint { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + LookHeading = 0x5, + LookHeadingNormalized = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + } + // Alignment: 1 + // Member count: 4 + public enum CNmTimeConditionNode__Operator_t : byte { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum LinearRootMotionBlendMode_t : uint { + LERP = 0x0, + NLERP = 0x1, + SLERP = 0x2 + } + // Alignment: 4 + // Member count: 1 + public enum RagdollPoseControl : uint { + Absolute = 0x0 + } + // Alignment: 4 + // Member count: 6 + public enum IKSolverType : uint { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + } + // Alignment: 4 + // Member count: 2 + public enum TargetWarpCorrectionMethod : uint { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum TargetSelectorAngleMode_t : uint { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum Blend2DMode : uint { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum PulseCursorExecResult_t : uint { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2, + OngoingNotify = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum ChoiceChangeMethod : uint { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum ChoiceBlendMethod : uint { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum VPhysXConstraintParams_t__EnumFlags0_t : uint { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + } + // Alignment: 4 + // Member count: 9 + public enum ParticleFloatMapType_t : uint { + PF_MAP_TYPE_INVALID = unchecked((uint)-1), + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 + } + // Alignment: 4 + // Member count: 5 + public enum AnimParamVectorType_t : uint { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + } + // Alignment: 1 + // Member count: 3 + public enum CNmCurrentSyncEventNode__InfoType_t : byte { + IndexAndPercentage = 0x0, + IndexOnly = 0x1, + PercentageOnly = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum BlendKeyType : uint { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + } + // Alignment: 4 + // Member count: 5 + public enum StateActionBehavior : uint { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, + STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 + } + // Alignment: 1 + // Member count: 4 + public enum NmRootMotionBlendMode_t : byte { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 + // Member count: 6 + public enum NmFootPhaseCondition_t : byte { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + } + // Alignment: 4 + // Member count: 22 + public enum ModelSkeletonData_t__BoneFlags_t : uint { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + } + // Alignment: 4 + // Member count: 4 + public enum MorphBundleType_t : uint { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 2 + public enum CNmIDComparisonNode__Comparison_t : byte { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 + // Member count: 3 + public enum NmPoseBlendMode_t : byte { + Overlay = 0x0, + Additive = 0x1, + ModelSpace = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleFloatInputMode_t : uint { + PF_INPUT_MODE_INVALID = unchecked((uint)-1), + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum ResetCycleOption : uint { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + } + // Alignment: 1 + // Member count: 6 + public enum CNmVectorInfoNode__Info_t : byte { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } + // Alignment: 4 + // Member count: 4 + public enum IKChannelMode : uint { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + } + // Alignment: 1 + // Member count: 9 + public enum NmGraphValueType_t : byte { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleFloatRandomMode_t : uint { + PF_RANDOM_MODE_INVALID = unchecked((uint)-1), + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 33 + public enum PulseValueType_t : uint { + PVAL_VOID = unchecked((uint)-1), + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC2 = 0x4, + PVAL_VEC3 = 0x5, + PVAL_QANGLE = 0x6, + PVAL_VEC3_WORLDSPACE = 0x7, + PVAL_VEC4 = 0x8, + PVAL_TRANSFORM = 0x9, + PVAL_TRANSFORM_WORLDSPACE = 0xA, + PVAL_COLOR_RGB = 0xB, + PVAL_GAMETIME = 0xC, + PVAL_EHANDLE = 0xD, + PVAL_RESOURCE = 0xE, + PVAL_RESOURCE_NAME = 0xF, + PVAL_SNDEVT_GUID = 0x10, + PVAL_SNDEVT_NAME = 0x11, + PVAL_ENTITY_NAME = 0x12, + PVAL_OPAQUE_HANDLE = 0x13, + PVAL_TYPESAFE_INT = 0x14, + PVAL_MODEL_MATERIAL_GROUP = 0x15, + PVAL_CURSOR_FLOW = 0x16, + PVAL_VARIANT = 0x17, + PVAL_UNKNOWN = 0x18, + PVAL_SCHEMA_ENUM = 0x19, + PVAL_PANORAMA_PANEL_HANDLE = 0x1A, + PVAL_TEST_HANDLE = 0x1B, + PVAL_ARRAY = 0x1C, + PVAL_TYPESAFE_INT64 = 0x1D, + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F + } + // Alignment: 4 + // Member count: 4 + public enum PFNoiseModifier_t : uint { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + } + // Alignment: 4 + // Member count: 20 + public enum ParticleVecType_t : uint { + PVEC_TYPE_INVALID = unchecked((uint)-1), + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, + PVEC_TYPE_PARTICLE_VELOCITY = 0x5, + PVEC_TYPE_CP_VALUE = 0x6, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, + PVEC_TYPE_CP_RELATIVE_DIR = 0x8, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, + PVEC_TYPE_FLOAT_COMPONENTS = 0xA, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, + PVEC_TYPE_RANDOM_UNIFORM = 0xE, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, + PVEC_TYPE_CP_DELTA = 0x10, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, + PVEC_TYPE_COUNT = 0x12 + } + // Alignment: 1 + // Member count: 4 + public enum NmFootPhase_t : byte { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + } + // Alignment: 4 + // Member count: 8 + public enum CNmTargetInfoNode__Info_t : uint { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 + // Member count: 3 + public enum FootstepLandedFootSoundType_t : uint { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum FootLockSubVisualization : uint { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum CNmSoundEvent__Position_t : uint { + None = 0x0, + World = 0x1, + EntityPos = 0x2, + EntityEyePos = 0x3, + EntityAttachment = 0x4 + } + // Alignment: 4 + // Member count: 2 + public enum NmFrameSnapEventMode_t : uint { + Floor = 0x0, + Round = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum FootPinningTimingSource : uint { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum DampingSpeedFunction : uint { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2, + AsymmetricSpring = 0x3 + } + // Alignment: 4 + // Member count: 6 + public enum PulseApiFeature_t : uint { + AF_NONE = 0x0, + AF_ENTITIES = 0x1, + AF_PANORAMA = 0x2, + AF_PARTICLES = 0x8, + AF_FAKE_ENTITIES = 0x10, + AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 + } + // Alignment: 4 + // Member count: 6 + public enum AnimationProcessingType_t : uint { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum JiggleBoneSimSpace : uint { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum StanceOverrideMode : uint { + Sequence = 0x0, + Node = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum IkEndEffectorType : uint { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + } + // Alignment: 2 + // Member count: 3 + public enum AnimScriptType : ushort { + ANIMSCRIPT_TYPE_INVALID = unchecked((ushort)-1), + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + } + // Alignment: 1 + // Member count: 3 + public enum CNmTimeConditionNode__ComparisonType_t : byte { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum SeqPoseSetting_t : uint { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + } + // Alignment: 4 + // Member count: 13 + public enum AnimParamButton_t : uint { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + } + // Alignment: 4 + // Member count: 3 + public enum SelectorTagBehavior_t : uint { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum HandshakeTagType_t : uint { + eInvalid = unchecked((uint)-1), + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum OrientationWarpTargetOffsetMode_t : uint { + eLiteralValue = 0x0, + eParameter = 0x1, + eAnimationMovementHeading = 0x2, + eAnimationMovementHeadingAtEnd = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum OrientationWarpMode_t : uint { + eInvalid = 0x0, + eAngle = 0x1, + eWorldPosition = 0x2 + } + // Alignment: 2 + // Member count: 125 + public enum PulseInstructionCode_t : ushort { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_VAR_DETACH = 0xF, + DETACH_REGISTER = 0x10, + SET_VAR_ARRAY_ELEMENT_1D = 0x11, + SET_VAR_OBSERVABLE = 0x12, + GET_CONST = 0x13, + GET_ARRAY_ELEMENT = 0x14, + GET_DOMAIN_VALUE = 0x15, + COPY = 0x16, + NOT = 0x17, + NEGATE = 0x18, + ADD = 0x19, + SUB = 0x1A, + MUL = 0x1B, + DIV = 0x1C, + MOD = 0x1D, + LT = 0x1E, + LTE = 0x1F, + EQ = 0x20, + NE = 0x21, + AND = 0x22, + OR = 0x23, + SCALE = 0x24, + SCALE_INV = 0x25, + ELEMENT_ACCESS = 0x26, + CONVERT_VALUE = 0x27, + REINTERPRET_INSTANCE = 0x28, + GET_BLACKBOARD_REFERENCE = 0x29, + SET_BLACKBOARD_REFERENCE = 0x2A, + LAST_SERIALIZED_CODE = 0x2B, + NEGATE_INT = 0x2C, + NEGATE_FLOAT = 0x2D, + NEGATE_VEC2 = 0x2E, + NEGATE_VEC3 = 0x2F, + NEGATE_VEC4 = 0x30, + ADD_INT = 0x31, + ADD_FLOAT = 0x32, + ADD_STRING = 0x33, + ADD_VEC2 = 0x34, + ADD_VEC3 = 0x35, + ADD_VEC3WS_VEC3 = 0x36, + ADD_VEC3_VEC3WS = 0x37, + ADD_VEC4 = 0x38, + ADD_GAMETIME_FLOAT = 0x39, + ADD_FLOAT_GAMETIME = 0x3A, + SUB_INT = 0x3B, + SUB_FLOAT = 0x3C, + SUB_VEC2 = 0x3D, + SUB_VEC3 = 0x3E, + SUB_VEC3WS_VEC3 = 0x3F, + SUB_VEC3WS_VEC3WS = 0x40, + SUB_VEC4 = 0x41, + SUB_GAMETIME_FLOAT = 0x42, + SUB_GAMETIME = 0x43, + MUL_INT = 0x44, + MUL_FLOAT = 0x45, + DIV_FLOAT = 0x46, + MOD_INT = 0x47, + MOD_FLOAT = 0x48, + LT_INT = 0x49, + LT_FLOAT = 0x4A, + LT_GAMETIME = 0x4B, + LTE_INT = 0x4C, + LTE_FLOAT = 0x4D, + LTE_GAMETIME = 0x4E, + EQ_BOOL = 0x4F, + EQ_INT = 0x50, + EQ_FLOAT = 0x51, + EQ_VEC2 = 0x52, + EQ_VEC3 = 0x53, + EQ_VEC3WS = 0x54, + EQ_VEC4 = 0x55, + EQ_STRING = 0x56, + EQ_ENTITY_NAME = 0x57, + EQ_SCHEMA_ENUM = 0x58, + EQ_EHANDLE = 0x59, + EQ_PANEL_HANDLE = 0x5A, + EQ_OPAQUE_HANDLE = 0x5B, + EQ_TEST_HANDLE = 0x5C, + EQ_COLOR_RGB = 0x5D, + EQ_ARRAY = 0x5E, + EQ_GAMETIME = 0x5F, + NE_BOOL = 0x60, + NE_INT = 0x61, + NE_FLOAT = 0x62, + NE_VEC2 = 0x63, + NE_VEC3 = 0x64, + NE_VEC3WS = 0x65, + NE_VEC4 = 0x66, + NE_STRING = 0x67, + NE_ENTITY_NAME = 0x68, + NE_SCHEMA_ENUM = 0x69, + NE_EHANDLE = 0x6A, + NE_PANEL_HANDLE = 0x6B, + NE_OPAQUE_HANDLE = 0x6C, + NE_TEST_HANDLE = 0x6D, + NE_COLOR_RGB = 0x6E, + NE_ARRAY = 0x6F, + NE_GAMETIME = 0x70, + SCALE_VEC3 = 0x71, + SCALE_VEC2 = 0x72, + SCALE_VEC4 = 0x73, + SCALE_INV_VEC3 = 0x74, + SCALE_INV_VEC2 = 0x75, + SCALE_INV_VEC4 = 0x76, + ELEMENT_ACCESS_VEC2 = 0x77, + ELEMENT_ACCESS_VEC3 = 0x78, + ELEMENT_ACCESS_VEC3WS = 0x79, + ELEMENT_ACCESS_VEC4 = 0x7A, + ELEMENT_ACCESS_COLOR_RGB = 0x7B, + GET_CONST_INLINE_STORAGE = 0x7C + } + // Alignment: 4 + // Member count: 5 + public enum ParticleTransformType_t : uint { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 18 + public enum ParticleAttachment_t : uint { + PATTACH_INVALID = unchecked((uint)-1), + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + } + // Alignment: 4 + // Member count: 3 + public enum FieldNetworkOption : uint { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + } + // Alignment: 1 + // Member count: 6 + public enum NmGraphEventTypeCondition_t : byte { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Generic = 0x4, + Any = 0x5 + } + // Alignment: 1 + // Member count: 10 + public enum CNmTransitionNode__TransitionOptions_t : byte { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7, + MatchTimeInSeconds = 0x8, + OffsetTimeInSeconds = 0x9 + } + // Alignment: 1 + // Member count: 5 + public enum CNmFloatComparisonNode__Comparison_t : byte { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum VPhysXJoint_t__Flags_t : uint { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ScriptedHeldWeaponBehavior_t : uint { + eInvalid = unchecked((uint)-1), + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 1 + // Member count: 3 + public enum VelocityMetricMode : byte { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + } + // Alignment: 1 + // Member count: 5 + public enum FacingMode : byte { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum AimMatrixBlendMode : uint { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + } + // Alignment: 4 + // Member count: 7 + public enum AnimationSnapshotType_t : uint { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + } + // Alignment: 1 + // Member count: 4 + public enum NmTargetWarpRule_t : byte { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } + // Alignment: 4 + // Member count: 8 + public enum FootFallTagFoot_t : uint { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + } + // Alignment: 4 + // Member count: 4 + public enum ChoiceMethod : uint { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + } + // Alignment: 4 + // Member count: 14 + public enum AnimVectorSource : uint { + MoveDirection = 0x0, + FacingPosition = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD + } + // Alignment: 4 + // Member count: 4 + public enum IkTargetType : uint { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + } + // Alignment: 1 + // Member count: 3 + public enum RenderMeshSlotType_t : byte { + RENDERMESH_SLOT_INVALID = unchecked((byte)-1), + RENDERMESH_SLOT_PER_VERTEX = 0x0, + RENDERMESH_SLOT_PER_INSTANCE = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum BoneMaskBlendSpace : uint { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + } + // Alignment: 4 + // Member count: 5 + public enum ModelConfigAttachmentType_t : uint { + MODEL_CONFIG_ATTACHMENT_INVALID = unchecked((uint)-1), + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum BinaryNodeChildOption : uint { + Child1 = 0x0, + Child2 = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum NPCPhysicsHullType_t : uint { + eInvalid = 0x0, + eGroundCapsule = 0x1, + eCenteredCapsule = 0x2, + eGenericCapsule = 0x3, + eGroundBox = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum PulseDomainValueType_t : uint { + INVALID = unchecked((uint)-1), + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum JumpCorrectionMethod : uint { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum MoodType_t : uint { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + } // Parent: None // Field count: 3 // @@ -290,7 +1700,7 @@ namespace CS2Dumper.Schemas { public const nint m_internalOps = 0x40; // CUtlVector public const nint m_decodedAnims = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -303,7 +1713,7 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeVarIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -771,7 +2181,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2208,7 +3618,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 93d1815b..3d64ecf4 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,1418 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 0 + // Enum count: 131 namespace animationsystem_dll { + // Alignment: 4 + // Member count: 17 + enum class SeqCmd_t : uint32_t { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + }; + // Alignment: 4 + // Member count: 3 + enum class CNmEventRelevance_t : uint32_t { + ClientOnly = 0x0, + ServerOnly = 0x1, + ClientAndServer = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class BoneTransformSpace_t : uint32_t { + BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + }; + // Alignment: 1 + // Member count: 3 + enum class NmTransitionRule_t : uint8_t { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class BinaryNodeTiming : uint32_t { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + }; + // Alignment: 1 + // Member count: 3 + enum class NmFollowBoneMode_t : uint8_t { + RotationAndTranslation = 0x0, + RotationOnly = 0x1, + TranslationOnly = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class SolveIKChainAnimNodeDebugSetting : uint32_t { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + }; + // Alignment: 4 + // Member count: 2 + enum class CNmParticleEvent__Type_t : uint32_t { + Create = 0x0, + Create_CFG = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleFloatBiasType_t : uint32_t { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 6 + enum class SharedMovementGait_t : uint8_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class OrientationWarpRootMotionSource_t : uint32_t { + eAnimationOrProcedural = 0x0, + eAnimationOnly = 0x1, + eProceduralOnly = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class PulseVariableKeysSource_t : uint32_t { + PRIVATE = 0x0, + CPP = 0x1, + VMAP = 0x2, + VMDL = 0x3, + XML = 0x4, + COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class IKTargetCoordinateSystem : uint32_t { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 31 + enum class ParticleFloatType_t : uint32_t { + PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_SNAPSHOT_COUNT = 0xC, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, + PF_TYPE_PARTICLE_NOISE = 0xF, + PF_TYPE_PARTICLE_AGE = 0x10, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, + PF_TYPE_PARTICLE_FLOAT = 0x12, + PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, + PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, + PF_TYPE_PARTICLE_SPEED = 0x16, + PF_TYPE_PARTICLE_NUMBER = 0x17, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, + PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, + PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, + PF_TYPE_COUNT = 0x1D + }; + // Alignment: 1 + // Member count: 4 + enum class CNmFloatAngleMathNode__Operation_t : uint8_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + }; + // Alignment: 1 + // Member count: 5 + enum class CNmRootMotionOverrideNode__OverrideFlags_t : uint8_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + }; + // Alignment: 1 + // Member count: 23 + enum class NmEasingOperation_t : uint8_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + }; + // Alignment: 4 + // Member count: 5 + enum class EIKEndEffectorRotationFixUpMode : uint32_t { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + }; + // Alignment: 4 + // Member count: 2 + enum class MatterialAttributeTagType_t : uint32_t { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class PFNoiseTurbulence_t : uint32_t { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + }; + // Alignment: 1 + // Member count: 4 + enum class NmTargetWarpAlgorithm_t : uint8_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + }; + // Alignment: 1 + // Member count: 4 + enum class NmTransitionRuleCondition_t : uint8_t { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + }; + // Alignment: 4 + // Member count: 2 + enum class TargetWarpTimingMethod : uint32_t { + ReachDestinationOnRootMotionEnd = 0x0, + ReachDestinationOnWarpTagEnd = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class ScriptedMoveTo_t : uint32_t { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class EDemoBoneSelectionMode : uint32_t { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class EPulseGraphExecutionHistoryFlag : uint32_t { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + }; + // Alignment: 4 + // Member count: 2 + enum class StepPhase : uint32_t { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + }; + // Alignment: 4 + // Member count: 26 + enum class FlexOpCode_t : uint32_t { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + }; + // Alignment: 4 + // Member count: 2 + enum class NmCachedValueMode_t : uint32_t { + OnEntry = 0x0, + OnExit = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class AnimNodeNetworkMode : uint32_t { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, + FLAG_DISABLE_CCD = 0x20 + }; + // Alignment: 1 + // Member count: 9 + enum class AnimParamType_t : uint8_t { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + }; + // Alignment: 1 + // Member count: 9 + enum class NmEasingFunction_t : uint8_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleModelType_t : uint32_t { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class IKTargetSource : uint32_t { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 15 + enum class PermModelInfo_t__FlagEnum : uint32_t { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + }; + // Alignment: 1 + // Member count: 12 + enum class CNmFloatMathNode__Operator_t : uint8_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3, + Mod = 0x4, + Abs = 0x5, + Negate = 0x6, + Floor = 0x7, + Ceiling = 0x8, + IntegerPart = 0x9, + FractionalPart = 0xA, + InverseFractionalPart = 0xB + }; + // Alignment: 1 + // Member count: 2 + enum class CNmSyncEventIndexConditionNode__TriggerMode_t : uint8_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleFloatRoundType_t : uint32_t { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 4 + enum class PFNoiseType_t : uint32_t { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class AnimParamNetworkSetting : uint32_t { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class MorphFlexControllerRemapType_t : uint32_t { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + }; + // Alignment: 4 + // Member count: 8 + enum class MeshDrawPrimitiveFlags_t : uint32_t { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + }; + // Alignment: 4 + // Member count: 2 + enum class TargetWarpAngleMode_t : uint32_t { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + }; + // Alignment: 1 + // Member count: 2 + enum class NmIKBlendMode_t : uint8_t { + Effector = 0x0, + Pose = 0x1 + }; + // Alignment: 4 + // Member count: 4 + enum class ModelBoneFlexComponent_t : uint32_t { + MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + }; + // Alignment: 1 + // Member count: 2 + enum class CNmStateNode__TimedEvent_t__Comparison_t : uint8_t { + LessThanEqual = 0x0, + GreaterThanEqual = 0x1 + }; + // Alignment: 1 + // Member count: 3 + enum class PoseType_t : uint8_t { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + }; + // Alignment: 1 + // Member count: 2 + enum class CNmRootMotionData__SamplingMode_t : uint8_t { + Delta = 0x0, + WorldSpace = 0x1 + }; + // Alignment: 1 + // Member count: 9 + enum class NmEventConditionRules_t : uint8_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyGraphEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothGraphAndAnimEvents = 0x8 + }; + // Alignment: 4 + // Member count: 37 + enum class AnimValueSource : uint32_t { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + LookHeading = 0x5, + LookHeadingNormalized = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + }; + // Alignment: 1 + // Member count: 4 + enum class CNmTimeConditionNode__Operator_t : uint8_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class LinearRootMotionBlendMode_t : uint32_t { + LERP = 0x0, + NLERP = 0x1, + SLERP = 0x2 + }; + // Alignment: 4 + // Member count: 1 + enum class RagdollPoseControl : uint32_t { + Absolute = 0x0 + }; + // Alignment: 4 + // Member count: 6 + enum class IKSolverType : uint32_t { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 2 + enum class TargetWarpCorrectionMethod : uint32_t { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class TargetSelectorAngleMode_t : uint32_t { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class Blend2DMode : uint32_t { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + }; + // Alignment: 4 + // Member count: 4 + enum class PulseCursorExecResult_t : uint32_t { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2, + OngoingNotify = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class ChoiceChangeMethod : uint32_t { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class ChoiceBlendMethod : uint32_t { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + }; + // Alignment: 4 + // Member count: 4 + enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + }; + // Alignment: 4 + // Member count: 9 + enum class ParticleFloatMapType_t : uint32_t { + PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Member count: 5 + enum class AnimParamVectorType_t : uint32_t { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + }; + // Alignment: 1 + // Member count: 3 + enum class CNmCurrentSyncEventNode__InfoType_t : uint8_t { + IndexAndPercentage = 0x0, + IndexOnly = 0x1, + PercentageOnly = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class BlendKeyType : uint32_t { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + }; + // Alignment: 4 + // Member count: 5 + enum class StateActionBehavior : uint32_t { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, + STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 + }; + // Alignment: 1 + // Member count: 4 + enum class NmRootMotionBlendMode_t : uint8_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + }; + // Alignment: 1 + // Member count: 6 + enum class NmFootPhaseCondition_t : uint8_t { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + }; + // Alignment: 4 + // Member count: 22 + enum class ModelSkeletonData_t__BoneFlags_t : uint32_t { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + }; + // Alignment: 4 + // Member count: 4 + enum class MorphBundleType_t : uint32_t { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 2 + enum class CNmIDComparisonNode__Comparison_t : uint8_t { + Matches = 0x0, + DoesntMatch = 0x1 + }; + // Alignment: 1 + // Member count: 3 + enum class NmPoseBlendMode_t : uint8_t { + Overlay = 0x0, + Additive = 0x1, + ModelSpace = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleFloatInputMode_t : uint32_t { + PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class ResetCycleOption : uint32_t { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + }; + // Alignment: 1 + // Member count: 6 + enum class CNmVectorInfoNode__Info_t : uint8_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + }; + // Alignment: 4 + // Member count: 4 + enum class IKChannelMode : uint32_t { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + }; + // Alignment: 1 + // Member count: 9 + enum class NmGraphValueType_t : uint8_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleFloatRandomMode_t : uint32_t { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 33 + enum class PulseValueType_t : uint32_t { + PVAL_VOID = 0xFFFFFFFFFFFFFFFF, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC2 = 0x4, + PVAL_VEC3 = 0x5, + PVAL_QANGLE = 0x6, + PVAL_VEC3_WORLDSPACE = 0x7, + PVAL_VEC4 = 0x8, + PVAL_TRANSFORM = 0x9, + PVAL_TRANSFORM_WORLDSPACE = 0xA, + PVAL_COLOR_RGB = 0xB, + PVAL_GAMETIME = 0xC, + PVAL_EHANDLE = 0xD, + PVAL_RESOURCE = 0xE, + PVAL_RESOURCE_NAME = 0xF, + PVAL_SNDEVT_GUID = 0x10, + PVAL_SNDEVT_NAME = 0x11, + PVAL_ENTITY_NAME = 0x12, + PVAL_OPAQUE_HANDLE = 0x13, + PVAL_TYPESAFE_INT = 0x14, + PVAL_MODEL_MATERIAL_GROUP = 0x15, + PVAL_CURSOR_FLOW = 0x16, + PVAL_VARIANT = 0x17, + PVAL_UNKNOWN = 0x18, + PVAL_SCHEMA_ENUM = 0x19, + PVAL_PANORAMA_PANEL_HANDLE = 0x1A, + PVAL_TEST_HANDLE = 0x1B, + PVAL_ARRAY = 0x1C, + PVAL_TYPESAFE_INT64 = 0x1D, + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F + }; + // Alignment: 4 + // Member count: 4 + enum class PFNoiseModifier_t : uint32_t { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + }; + // Alignment: 4 + // Member count: 20 + enum class ParticleVecType_t : uint32_t { + PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, + PVEC_TYPE_PARTICLE_VELOCITY = 0x5, + PVEC_TYPE_CP_VALUE = 0x6, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, + PVEC_TYPE_CP_RELATIVE_DIR = 0x8, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, + PVEC_TYPE_FLOAT_COMPONENTS = 0xA, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, + PVEC_TYPE_RANDOM_UNIFORM = 0xE, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, + PVEC_TYPE_CP_DELTA = 0x10, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, + PVEC_TYPE_COUNT = 0x12 + }; + // Alignment: 1 + // Member count: 4 + enum class NmFootPhase_t : uint8_t { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + }; + // Alignment: 4 + // Member count: 8 + enum class CNmTargetInfoNode__Info_t : uint32_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + }; + // Alignment: 4 + // Member count: 3 + enum class FootstepLandedFootSoundType_t : uint32_t { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class FootLockSubVisualization : uint32_t { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class CNmSoundEvent__Position_t : uint32_t { + None = 0x0, + World = 0x1, + EntityPos = 0x2, + EntityEyePos = 0x3, + EntityAttachment = 0x4 + }; + // Alignment: 4 + // Member count: 2 + enum class NmFrameSnapEventMode_t : uint32_t { + Floor = 0x0, + Round = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class FootPinningTimingSource : uint32_t { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class DampingSpeedFunction : uint32_t { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2, + AsymmetricSpring = 0x3 + }; + // Alignment: 4 + // Member count: 6 + enum class PulseApiFeature_t : uint32_t { + AF_NONE = 0x0, + AF_ENTITIES = 0x1, + AF_PANORAMA = 0x2, + AF_PARTICLES = 0x8, + AF_FAKE_ENTITIES = 0x10, + AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 + }; + // Alignment: 4 + // Member count: 6 + enum class AnimationProcessingType_t : uint32_t { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class JiggleBoneSimSpace : uint32_t { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class StanceOverrideMode : uint32_t { + Sequence = 0x0, + Node = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class IkEndEffectorType : uint32_t { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + }; + // Alignment: 2 + // Member count: 3 + enum class AnimScriptType : uint16_t { + ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + }; + // Alignment: 1 + // Member count: 3 + enum class CNmTimeConditionNode__ComparisonType_t : uint8_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class SeqPoseSetting_t : uint32_t { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + }; + // Alignment: 4 + // Member count: 13 + enum class AnimParamButton_t : uint32_t { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + }; + // Alignment: 4 + // Member count: 3 + enum class SelectorTagBehavior_t : uint32_t { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class HandshakeTagType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class OrientationWarpTargetOffsetMode_t : uint32_t { + eLiteralValue = 0x0, + eParameter = 0x1, + eAnimationMovementHeading = 0x2, + eAnimationMovementHeadingAtEnd = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class OrientationWarpMode_t : uint32_t { + eInvalid = 0x0, + eAngle = 0x1, + eWorldPosition = 0x2 + }; + // Alignment: 2 + // Member count: 125 + enum class PulseInstructionCode_t : uint16_t { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_VAR_DETACH = 0xF, + DETACH_REGISTER = 0x10, + SET_VAR_ARRAY_ELEMENT_1D = 0x11, + SET_VAR_OBSERVABLE = 0x12, + GET_CONST = 0x13, + GET_ARRAY_ELEMENT = 0x14, + GET_DOMAIN_VALUE = 0x15, + COPY = 0x16, + NOT = 0x17, + NEGATE = 0x18, + ADD = 0x19, + SUB = 0x1A, + MUL = 0x1B, + DIV = 0x1C, + MOD = 0x1D, + LT = 0x1E, + LTE = 0x1F, + EQ = 0x20, + NE = 0x21, + AND = 0x22, + OR = 0x23, + SCALE = 0x24, + SCALE_INV = 0x25, + ELEMENT_ACCESS = 0x26, + CONVERT_VALUE = 0x27, + REINTERPRET_INSTANCE = 0x28, + GET_BLACKBOARD_REFERENCE = 0x29, + SET_BLACKBOARD_REFERENCE = 0x2A, + LAST_SERIALIZED_CODE = 0x2B, + NEGATE_INT = 0x2C, + NEGATE_FLOAT = 0x2D, + NEGATE_VEC2 = 0x2E, + NEGATE_VEC3 = 0x2F, + NEGATE_VEC4 = 0x30, + ADD_INT = 0x31, + ADD_FLOAT = 0x32, + ADD_STRING = 0x33, + ADD_VEC2 = 0x34, + ADD_VEC3 = 0x35, + ADD_VEC3WS_VEC3 = 0x36, + ADD_VEC3_VEC3WS = 0x37, + ADD_VEC4 = 0x38, + ADD_GAMETIME_FLOAT = 0x39, + ADD_FLOAT_GAMETIME = 0x3A, + SUB_INT = 0x3B, + SUB_FLOAT = 0x3C, + SUB_VEC2 = 0x3D, + SUB_VEC3 = 0x3E, + SUB_VEC3WS_VEC3 = 0x3F, + SUB_VEC3WS_VEC3WS = 0x40, + SUB_VEC4 = 0x41, + SUB_GAMETIME_FLOAT = 0x42, + SUB_GAMETIME = 0x43, + MUL_INT = 0x44, + MUL_FLOAT = 0x45, + DIV_FLOAT = 0x46, + MOD_INT = 0x47, + MOD_FLOAT = 0x48, + LT_INT = 0x49, + LT_FLOAT = 0x4A, + LT_GAMETIME = 0x4B, + LTE_INT = 0x4C, + LTE_FLOAT = 0x4D, + LTE_GAMETIME = 0x4E, + EQ_BOOL = 0x4F, + EQ_INT = 0x50, + EQ_FLOAT = 0x51, + EQ_VEC2 = 0x52, + EQ_VEC3 = 0x53, + EQ_VEC3WS = 0x54, + EQ_VEC4 = 0x55, + EQ_STRING = 0x56, + EQ_ENTITY_NAME = 0x57, + EQ_SCHEMA_ENUM = 0x58, + EQ_EHANDLE = 0x59, + EQ_PANEL_HANDLE = 0x5A, + EQ_OPAQUE_HANDLE = 0x5B, + EQ_TEST_HANDLE = 0x5C, + EQ_COLOR_RGB = 0x5D, + EQ_ARRAY = 0x5E, + EQ_GAMETIME = 0x5F, + NE_BOOL = 0x60, + NE_INT = 0x61, + NE_FLOAT = 0x62, + NE_VEC2 = 0x63, + NE_VEC3 = 0x64, + NE_VEC3WS = 0x65, + NE_VEC4 = 0x66, + NE_STRING = 0x67, + NE_ENTITY_NAME = 0x68, + NE_SCHEMA_ENUM = 0x69, + NE_EHANDLE = 0x6A, + NE_PANEL_HANDLE = 0x6B, + NE_OPAQUE_HANDLE = 0x6C, + NE_TEST_HANDLE = 0x6D, + NE_COLOR_RGB = 0x6E, + NE_ARRAY = 0x6F, + NE_GAMETIME = 0x70, + SCALE_VEC3 = 0x71, + SCALE_VEC2 = 0x72, + SCALE_VEC4 = 0x73, + SCALE_INV_VEC3 = 0x74, + SCALE_INV_VEC2 = 0x75, + SCALE_INV_VEC4 = 0x76, + ELEMENT_ACCESS_VEC2 = 0x77, + ELEMENT_ACCESS_VEC3 = 0x78, + ELEMENT_ACCESS_VEC3WS = 0x79, + ELEMENT_ACCESS_VEC4 = 0x7A, + ELEMENT_ACCESS_COLOR_RGB = 0x7B, + GET_CONST_INLINE_STORAGE = 0x7C + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleTransformType_t : uint32_t { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 18 + enum class ParticleAttachment_t : uint32_t { + PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + }; + // Alignment: 4 + // Member count: 3 + enum class FieldNetworkOption : uint32_t { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + }; + // Alignment: 1 + // Member count: 6 + enum class NmGraphEventTypeCondition_t : uint8_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Generic = 0x4, + Any = 0x5 + }; + // Alignment: 1 + // Member count: 10 + enum class CNmTransitionNode__TransitionOptions_t : uint8_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7, + MatchTimeInSeconds = 0x8, + OffsetTimeInSeconds = 0x9 + }; + // Alignment: 1 + // Member count: 5 + enum class CNmFloatComparisonNode__Comparison_t : uint8_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class VPhysXJoint_t__Flags_t : uint32_t { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class ScriptedHeldWeaponBehavior_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + }; + // Alignment: 1 + // Member count: 3 + enum class VelocityMetricMode : uint8_t { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + }; + // Alignment: 1 + // Member count: 5 + enum class FacingMode : uint8_t { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class AimMatrixBlendMode : uint32_t { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + }; + // Alignment: 4 + // Member count: 7 + enum class AnimationSnapshotType_t : uint32_t { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + }; + // Alignment: 1 + // Member count: 4 + enum class NmTargetWarpRule_t : uint8_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + }; + // Alignment: 4 + // Member count: 8 + enum class FootFallTagFoot_t : uint32_t { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + }; + // Alignment: 4 + // Member count: 4 + enum class ChoiceMethod : uint32_t { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + }; + // Alignment: 4 + // Member count: 14 + enum class AnimVectorSource : uint32_t { + MoveDirection = 0x0, + FacingPosition = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD + }; + // Alignment: 4 + // Member count: 4 + enum class IkTargetType : uint32_t { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + }; + // Alignment: 1 + // Member count: 3 + enum class RenderMeshSlotType_t : uint8_t { + RENDERMESH_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDERMESH_SLOT_PER_VERTEX = 0x0, + RENDERMESH_SLOT_PER_INSTANCE = 0x1 + }; + // Alignment: 4 + // Member count: 4 + enum class BoneMaskBlendSpace : uint32_t { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + }; + // Alignment: 4 + // Member count: 5 + enum class ModelConfigAttachmentType_t : uint32_t { + MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 2 + enum class BinaryNodeChildOption : uint32_t { + Child1 = 0x0, + Child2 = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class NPCPhysicsHullType_t : uint32_t { + eInvalid = 0x0, + eGroundCapsule = 0x1, + eCenteredCapsule = 0x2, + eGenericCapsule = 0x3, + eGroundBox = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class PulseDomainValueType_t : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class JumpCorrectionMethod : uint32_t { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class MoodType_t : uint32_t { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + }; // Parent: None // Field count: 3 // @@ -295,7 +1705,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -308,7 +1718,7 @@ namespace cs2_dumper { namespace PulseRuntimeVarIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -776,7 +2186,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2213,7 +3623,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: diff --git a/output/animationsystem_dll.json b/output/animationsystem_dll.json index 7144e6aa..271eb539 100644 --- a/output/animationsystem_dll.json +++ b/output/animationsystem_dll.json @@ -3138,7 +3138,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "CNewParticleEffect": { "fields": { @@ -7173,7 +7173,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "DynamicMeshDeformParams_t": { "fields": { @@ -7671,7 +7671,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "MovementGaitId_t": { "fields": { @@ -7683,7 +7683,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "NmBoneMaskSetDefinition_t": { "fields": { @@ -8633,6 +8633,1679 @@ "parent": null } }, - "enums": {} + "enums": { + "AimMatrixBlendMode": { + "alignment": 4, + "members": { + "AimMatrixBlendMode_Additive": 1, + "AimMatrixBlendMode_BoneMask": 3, + "AimMatrixBlendMode_ModelSpaceAdditive": 2, + "AimMatrixBlendMode_None": 0 + }, + "type": "uint32" + }, + "AnimNodeNetworkMode": { + "alignment": 4, + "members": { + "ClientSimulate": 1, + "ServerAuthoritative": 0 + }, + "type": "uint32" + }, + "AnimParamButton_t": { + "alignment": 4, + "members": { + "ANIMPARAM_BUTTON_A": 5, + "ANIMPARAM_BUTTON_B": 6, + "ANIMPARAM_BUTTON_DPAD_DOWN": 3, + "ANIMPARAM_BUTTON_DPAD_LEFT": 4, + "ANIMPARAM_BUTTON_DPAD_RIGHT": 2, + "ANIMPARAM_BUTTON_DPAD_UP": 1, + "ANIMPARAM_BUTTON_LEFT_SHOULDER": 9, + "ANIMPARAM_BUTTON_LTRIGGER": 11, + "ANIMPARAM_BUTTON_NONE": 0, + "ANIMPARAM_BUTTON_RIGHT_SHOULDER": 10, + "ANIMPARAM_BUTTON_RTRIGGER": 12, + "ANIMPARAM_BUTTON_X": 7, + "ANIMPARAM_BUTTON_Y": 8 + }, + "type": "uint32" + }, + "AnimParamNetworkSetting": { + "alignment": 4, + "members": { + "AlwaysNetwork": 1, + "Auto": 0, + "NeverNetwork": 2 + }, + "type": "uint32" + }, + "AnimParamType_t": { + "alignment": 1, + "members": { + "ANIMPARAM_BOOL": 1, + "ANIMPARAM_COUNT": 8, + "ANIMPARAM_ENUM": 2, + "ANIMPARAM_FLOAT": 4, + "ANIMPARAM_GLOBALSYMBOL": 7, + "ANIMPARAM_INT": 3, + "ANIMPARAM_QUATERNION": 6, + "ANIMPARAM_UNKNOWN": 0, + "ANIMPARAM_VECTOR": 5 + }, + "type": "uint8" + }, + "AnimParamVectorType_t": { + "alignment": 4, + "members": { + "ANIMPARAM_VECTOR_TYPE_DIRECTION_LS": 4, + "ANIMPARAM_VECTOR_TYPE_DIRECTION_WS": 3, + "ANIMPARAM_VECTOR_TYPE_NONE": 0, + "ANIMPARAM_VECTOR_TYPE_POSITION_LS": 2, + "ANIMPARAM_VECTOR_TYPE_POSITION_WS": 1 + }, + "type": "uint32" + }, + "AnimScriptType": { + "alignment": 2, + "members": { + "ANIMSCRIPT_FUSE_GENERAL": 0, + "ANIMSCRIPT_FUSE_STATEMACHINE": 1, + "ANIMSCRIPT_TYPE_INVALID": -1 + }, + "type": "uint16" + }, + "AnimValueSource": { + "alignment": 4, + "members": { + "AccelerationFrontBack": 23, + "AccelerationHeading": 15, + "AccelerationLeftRight": 22, + "AccelerationSpeed": 16, + "BoundaryRadius": 12, + "FacingHeading": 4, + "FingerCurl_Index": 29, + "FingerCurl_Middle": 30, + "FingerCurl_Pinky": 32, + "FingerCurl_Ring": 31, + "FingerCurl_Thumb": 28, + "FingerSplay_Index_Middle": 34, + "FingerSplay_Middle_Ring": 35, + "FingerSplay_Ring_Pinky": 36, + "FingerSplay_Thumb_Index": 33, + "ForwardSpeed": 2, + "GoalDistance": 21, + "LookDistance": 8, + "LookHeading": 5, + "LookHeadingNormalized": 6, + "LookPitch": 7, + "MaxMoveSpeed": 27, + "MoveHeading": 0, + "MoveHeadingRelativeToLookHeading": 26, + "MoveSpeed": 1, + "Parameter": 9, + "RootMotionSpeed": 24, + "RootMotionTurnSpeed": 25, + "SlopeAngle": 18, + "SlopeHeading": 17, + "SlopePitch": 19, + "SlopeYaw": 20, + "StrafeSpeed": 3, + "TargetMoveHeading": 13, + "TargetMoveSpeed": 14, + "WayPointDistance": 11, + "WayPointHeading": 10 + }, + "type": "uint32" + }, + "AnimVectorSource": { + "alignment": 4, + "members": { + "Acceleration": 5, + "FacingPosition": 1, + "GoalPosition": 11, + "LookDirection": 2, + "LookTarget": 8, + "LookTarget_WorldSpace": 9, + "ManualTarget_WorldSpace": 13, + "MoveDirection": 0, + "RootMotionVelocity": 12, + "SlopeNormal": 6, + "SlopeNormal_WorldSpace": 7, + "VectorParameter": 3, + "WayPointDirection": 4, + "WayPointPosition": 10 + }, + "type": "uint32" + }, + "AnimationProcessingType_t": { + "alignment": 4, + "members": { + "ANIMATION_PROCESSING_CLIENT_INTERPOLATION": 3, + "ANIMATION_PROCESSING_CLIENT_PREDICTION": 2, + "ANIMATION_PROCESSING_CLIENT_RENDER": 4, + "ANIMATION_PROCESSING_CLIENT_SIMULATION": 1, + "ANIMATION_PROCESSING_MAX": 5, + "ANIMATION_PROCESSING_SERVER_SIMULATION": 0 + }, + "type": "uint32" + }, + "AnimationSnapshotType_t": { + "alignment": 4, + "members": { + "ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION": 3, + "ANIMATION_SNAPSHOT_CLIENT_PREDICTION": 2, + "ANIMATION_SNAPSHOT_CLIENT_RENDER": 4, + "ANIMATION_SNAPSHOT_CLIENT_SIMULATION": 1, + "ANIMATION_SNAPSHOT_FINAL_COMPOSITE": 5, + "ANIMATION_SNAPSHOT_MAX": 6, + "ANIMATION_SNAPSHOT_SERVER_SIMULATION": 0 + }, + "type": "uint32" + }, + "BinaryNodeChildOption": { + "alignment": 4, + "members": { + "Child1": 0, + "Child2": 1 + }, + "type": "uint32" + }, + "BinaryNodeTiming": { + "alignment": 4, + "members": { + "SyncChildren": 2, + "UseChild1": 0, + "UseChild2": 1 + }, + "type": "uint32" + }, + "Blend2DMode": { + "alignment": 4, + "members": { + "Blend2DMode_Directional": 1, + "Blend2DMode_General": 0 + }, + "type": "uint32" + }, + "BlendKeyType": { + "alignment": 4, + "members": { + "BlendKey_Distance": 2, + "BlendKey_RemainingDistance": 3, + "BlendKey_UserValue": 0, + "BlendKey_Velocity": 1 + }, + "type": "uint32" + }, + "BoneMaskBlendSpace": { + "alignment": 4, + "members": { + "BlendSpace_Model": 1, + "BlendSpace_Model_RotationOnly": 2, + "BlendSpace_Model_TranslationOnly": 3, + "BlendSpace_Parent": 0 + }, + "type": "uint32" + }, + "BoneTransformSpace_t": { + "alignment": 4, + "members": { + "BoneTransformSpace_Invalid": -1, + "BoneTransformSpace_Model": 1, + "BoneTransformSpace_Parent": 0, + "BoneTransformSpace_World": 2 + }, + "type": "uint32" + }, + "CAnimationGraphVisualizerPrimitiveType": { + "alignment": 4, + "members": { + "ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis": 4, + "ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line": 2, + "ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie": 3, + "ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere": 1, + "ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text": 0 + }, + "type": "uint32" + }, + "CNmCurrentSyncEventNode__InfoType_t": { + "alignment": 1, + "members": { + "IndexAndPercentage": 0, + "IndexOnly": 1, + "PercentageOnly": 2 + }, + "type": "uint8" + }, + "CNmEventRelevance_t": { + "alignment": 4, + "members": { + "ClientAndServer": 2, + "ClientOnly": 0, + "ServerOnly": 1 + }, + "type": "uint32" + }, + "CNmFloatAngleMathNode__Operation_t": { + "alignment": 1, + "members": { + "ClampTo180": 0, + "ClampTo360": 1, + "FlipHemisphere": 2, + "FlipHemisphereNegate": 3 + }, + "type": "uint8" + }, + "CNmFloatComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "GreaterThan": 3, + "GreaterThanEqual": 0, + "LessThan": 4, + "LessThanEqual": 1, + "NearEqual": 2 + }, + "type": "uint8" + }, + "CNmFloatMathNode__Operator_t": { + "alignment": 1, + "members": { + "Abs": 5, + "Add": 0, + "Ceiling": 8, + "Div": 3, + "Floor": 7, + "FractionalPart": 10, + "IntegerPart": 9, + "InverseFractionalPart": 11, + "Mod": 4, + "Mul": 2, + "Negate": 6, + "Sub": 1 + }, + "type": "uint8" + }, + "CNmIDComparisonNode__Comparison_t": { + "alignment": 1, + "members": { + "DoesntMatch": 1, + "Matches": 0 + }, + "type": "uint8" + }, + "CNmParticleEvent__Type_t": { + "alignment": 4, + "members": { + "Create": 0, + "Create_CFG": 1 + }, + "type": "uint32" + }, + "CNmRootMotionData__SamplingMode_t": { + "alignment": 1, + "members": { + "Delta": 0, + "WorldSpace": 1 + }, + "type": "uint8" + }, + "CNmRootMotionOverrideNode__OverrideFlags_t": { + "alignment": 1, + "members": { + "AllowFacingPitch": 3, + "AllowMoveX": 0, + "AllowMoveY": 1, + "AllowMoveZ": 2, + "ListenForEvents": 4 + }, + "type": "uint8" + }, + "CNmSoundEvent__Position_t": { + "alignment": 4, + "members": { + "EntityAttachment": 4, + "EntityEyePos": 3, + "EntityPos": 2, + "None": 0, + "World": 1 + }, + "type": "uint32" + }, + "CNmStateNode__TimedEvent_t__Comparison_t": { + "alignment": 1, + "members": { + "GreaterThanEqual": 1, + "LessThanEqual": 0 + }, + "type": "uint8" + }, + "CNmSyncEventIndexConditionNode__TriggerMode_t": { + "alignment": 1, + "members": { + "ExactlyAtEventIndex": 0, + "GreaterThanEqualToEventIndex": 1 + }, + "type": "uint8" + }, + "CNmTargetInfoNode__Info_t": { + "alignment": 4, + "members": { + "AngleHorizontal": 0, + "AngleVertical": 1, + "DeltaOrientationX": 5, + "DeltaOrientationY": 6, + "DeltaOrientationZ": 7, + "Distance": 2, + "DistanceHorizontalOnly": 3, + "DistanceVerticalOnly": 4 + }, + "type": "uint32" + }, + "CNmTimeConditionNode__ComparisonType_t": { + "alignment": 1, + "members": { + "ElapsedTime": 2, + "PercentageThroughState": 0, + "PercentageThroughSyncEvent": 1 + }, + "type": "uint8" + }, + "CNmTimeConditionNode__Operator_t": { + "alignment": 1, + "members": { + "GreaterThan": 2, + "GreaterThanEqual": 3, + "LessThan": 0, + "LessThanEqual": 1 + }, + "type": "uint8" + }, + "CNmTransitionNode__TransitionOptions_t": { + "alignment": 1, + "members": { + "ClampDuration": 1, + "MatchSourceTime": 3, + "MatchSyncEventID": 5, + "MatchSyncEventIndex": 4, + "MatchSyncEventPercentage": 6, + "MatchTimeInSeconds": 8, + "None": 0, + "OffsetTimeInSeconds": 9, + "PreferClosestSyncEventID": 7, + "Synchronized": 2 + }, + "type": "uint8" + }, + "CNmVectorInfoNode__Info_t": { + "alignment": 1, + "members": { + "AngleHorizontal": 4, + "AngleVertical": 5, + "Length": 3, + "X": 0, + "Y": 1, + "Z": 2 + }, + "type": "uint8" + }, + "ChoiceBlendMethod": { + "alignment": 4, + "members": { + "PerChoiceBlendTimes": 1, + "SingleBlendTime": 0 + }, + "type": "uint32" + }, + "ChoiceChangeMethod": { + "alignment": 4, + "members": { + "OnCycleEnd": 1, + "OnReset": 0, + "OnResetOrCycleEnd": 2 + }, + "type": "uint32" + }, + "ChoiceMethod": { + "alignment": 4, + "members": { + "Iterate": 2, + "IterateRandom": 3, + "WeightedRandom": 0, + "WeightedRandomNoRepeat": 1 + }, + "type": "uint32" + }, + "DampingSpeedFunction": { + "alignment": 4, + "members": { + "AsymmetricSpring": 3, + "Constant": 1, + "NoDamping": 0, + "Spring": 2 + }, + "type": "uint32" + }, + "EDemoBoneSelectionMode": { + "alignment": 4, + "members": { + "CaptureAllBones": 0, + "CaptureSelectedBones": 1 + }, + "type": "uint32" + }, + "EIKEndEffectorRotationFixUpMode": { + "alignment": 4, + "members": { + "Count": 4, + "LookAtTargetForward": 2, + "MaintainParentOrientation": 3, + "MatchTargetOrientation": 1, + "None": 0 + }, + "type": "uint32" + }, + "EPulseGraphExecutionHistoryFlag": { + "alignment": 4, + "members": { + "CURSOR_ADD_TAG": 1, + "CURSOR_REMOVE_TAG": 2, + "CURSOR_RETIRED": 4, + "NO_FLAGS": 0, + "REQUIREMENT_FAIL": 16, + "REQUIREMENT_PASS": 8 + }, + "type": "uint32" + }, + "FacingMode": { + "alignment": 1, + "members": { + "FacingMode_Invalid": 0, + "FacingMode_LookTarget": 3, + "FacingMode_Manual": 1, + "FacingMode_ManualPosition": 4, + "FacingMode_Path": 2 + }, + "type": "uint8" + }, + "FieldNetworkOption": { + "alignment": 4, + "members": { + "Auto": 0, + "ForceDisable": 2, + "ForceEnable": 1 + }, + "type": "uint32" + }, + "FlexOpCode_t": { + "alignment": 4, + "members": { + "FLEX_OP_2WAY_0": 15, + "FLEX_OP_2WAY_1": 16, + "FLEX_OP_ABS": 26, + "FLEX_OP_ADD": 4, + "FLEX_OP_CLOSE": 11, + "FLEX_OP_COMBO": 18, + "FLEX_OP_COMMA": 12, + "FLEX_OP_CONST": 1, + "FLEX_OP_COS": 25, + "FLEX_OP_DIV": 7, + "FLEX_OP_DME_LOWER_EYELID": 20, + "FLEX_OP_DME_UPPER_EYELID": 21, + "FLEX_OP_DOMINATE": 19, + "FLEX_OP_EXP": 9, + "FLEX_OP_FETCH1": 2, + "FLEX_OP_FETCH2": 3, + "FLEX_OP_MAX": 13, + "FLEX_OP_MIN": 14, + "FLEX_OP_MUL": 6, + "FLEX_OP_NEG": 8, + "FLEX_OP_NWAY": 17, + "FLEX_OP_OPEN": 10, + "FLEX_OP_REMAPVALCLAMPED": 23, + "FLEX_OP_SIN": 24, + "FLEX_OP_SQRT": 22, + "FLEX_OP_SUB": 5 + }, + "type": "uint32" + }, + "FootFallTagFoot_t": { + "alignment": 4, + "members": { + "FOOT1": 0, + "FOOT2": 1, + "FOOT3": 2, + "FOOT4": 3, + "FOOT5": 4, + "FOOT6": 5, + "FOOT7": 6, + "FOOT8": 7 + }, + "type": "uint32" + }, + "FootLockSubVisualization": { + "alignment": 4, + "members": { + "FOOTLOCKSUBVISUALIZATION_IKSolve": 1, + "FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis": 0 + }, + "type": "uint32" + }, + "FootPinningTimingSource": { + "alignment": 4, + "members": { + "FootMotion": 0, + "Parameter": 2, + "Tag": 1 + }, + "type": "uint32" + }, + "FootstepLandedFootSoundType_t": { + "alignment": 4, + "members": { + "FOOTSOUND_Left": 0, + "FOOTSOUND_Right": 1, + "FOOTSOUND_UseOverrideSound": 2 + }, + "type": "uint32" + }, + "HandshakeTagType_t": { + "alignment": 4, + "members": { + "eCount": 2, + "eInvalid": -1, + "eMovement": 1, + "eTask": 0 + }, + "type": "uint32" + }, + "IKChannelMode": { + "alignment": 4, + "members": { + "OneBone": 2, + "OneBone_Translate": 3, + "TwoBone": 0, + "TwoBone_Translate": 1 + }, + "type": "uint32" + }, + "IKSolverType": { + "alignment": 4, + "members": { + "IKSOLVER_CCD": 4, + "IKSOLVER_COUNT": 5, + "IKSOLVER_DogLeg3Bone": 3, + "IKSOLVER_Fabrik": 2, + "IKSOLVER_Perlin": 0, + "IKSOLVER_TwoBone": 1 + }, + "type": "uint32" + }, + "IKTargetCoordinateSystem": { + "alignment": 4, + "members": { + "IKTARGETCOORDINATESYSTEM_COUNT": 2, + "IKTARGETCOORDINATESYSTEM_ModelSpace": 1, + "IKTARGETCOORDINATESYSTEM_WorldSpace": 0 + }, + "type": "uint32" + }, + "IKTargetSource": { + "alignment": 4, + "members": { + "IKTARGETSOURCE_AnimgraphParameter": 1, + "IKTARGETSOURCE_Bone": 0, + "IKTARGETSOURCE_COUNT": 2 + }, + "type": "uint32" + }, + "IkEndEffectorType": { + "alignment": 4, + "members": { + "IkEndEffector_Attachment": 0, + "IkEndEffector_Bone": 1 + }, + "type": "uint32" + }, + "IkTargetType": { + "alignment": 4, + "members": { + "IkTarget_Attachment": 0, + "IkTarget_Bone": 1, + "IkTarget_Parameter_ModelSpace": 2, + "IkTarget_Parameter_WorldSpace": 3 + }, + "type": "uint32" + }, + "JiggleBoneSimSpace": { + "alignment": 4, + "members": { + "SimSpace_Local": 0, + "SimSpace_Model": 1, + "SimSpace_World": 2 + }, + "type": "uint32" + }, + "JumpCorrectionMethod": { + "alignment": 4, + "members": { + "AddCorrectionDelta": 1, + "ScaleMotion": 0 + }, + "type": "uint32" + }, + "LinearRootMotionBlendMode_t": { + "alignment": 4, + "members": { + "LERP": 0, + "NLERP": 1, + "SLERP": 2 + }, + "type": "uint32" + }, + "MatterialAttributeTagType_t": { + "alignment": 4, + "members": { + "MATERIAL_ATTRIBUTE_TAG_COLOR": 1, + "MATERIAL_ATTRIBUTE_TAG_VALUE": 0 + }, + "type": "uint32" + }, + "MeshDrawPrimitiveFlags_t": { + "alignment": 4, + "members": { + "MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS": 64, + "MESH_DRAW_FLAGS_DRAW_LAST": 128, + "MESH_DRAW_FLAGS_NONE": 0, + "MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT": 2, + "MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING": 16, + "MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH": 1, + "MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING": 32, + "MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL": 8 + }, + "type": "uint32" + }, + "ModelBoneFlexComponent_t": { + "alignment": 4, + "members": { + "MODEL_BONE_FLEX_INVALID": -1, + "MODEL_BONE_FLEX_TX": 0, + "MODEL_BONE_FLEX_TY": 1, + "MODEL_BONE_FLEX_TZ": 2 + }, + "type": "uint32" + }, + "ModelConfigAttachmentType_t": { + "alignment": 4, + "members": { + "MODEL_CONFIG_ATTACHMENT_BONEMERGE": 2, + "MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT": 0, + "MODEL_CONFIG_ATTACHMENT_COUNT": 3, + "MODEL_CONFIG_ATTACHMENT_INVALID": -1, + "MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE": 1 + }, + "type": "uint32" + }, + "ModelSkeletonData_t__BoneFlags_t": { + "alignment": 4, + "members": { + "BLEND_PREALIGNED": 1048576, + "FLAG_ALL_BONE_FLAGS": 1048575, + "FLAG_ANIMATION": 64, + "FLAG_ATTACHMENT": 32, + "FLAG_BONEFLEXDRIVER": 4, + "FLAG_BONE_MERGE_READ": 262144, + "FLAG_BONE_MERGE_WRITE": 524288, + "FLAG_BONE_USED_BY_VERTEX_LOD0": 1024, + "FLAG_BONE_USED_BY_VERTEX_LOD1": 2048, + "FLAG_BONE_USED_BY_VERTEX_LOD2": 4096, + "FLAG_BONE_USED_BY_VERTEX_LOD3": 8192, + "FLAG_BONE_USED_BY_VERTEX_LOD4": 16384, + "FLAG_BONE_USED_BY_VERTEX_LOD5": 32768, + "FLAG_BONE_USED_BY_VERTEX_LOD6": 65536, + "FLAG_BONE_USED_BY_VERTEX_LOD7": 131072, + "FLAG_CLOTH": 8, + "FLAG_HITBOX": 256, + "FLAG_MESH": 128, + "FLAG_NO_BONE_FLAGS": 0, + "FLAG_PHYSICS": 16, + "FLAG_PROCEDURAL": 4194304, + "FLAG_RIGIDLENGTH": 2097152 + }, + "type": "uint32" + }, + "MoodType_t": { + "alignment": 4, + "members": { + "eMoodType_Body": 1, + "eMoodType_Head": 0 + }, + "type": "uint32" + }, + "MorphBundleType_t": { + "alignment": 4, + "members": { + "MORPH_BUNDLE_TYPE_COUNT": 3, + "MORPH_BUNDLE_TYPE_NONE": 0, + "MORPH_BUNDLE_TYPE_NORMAL_WRINKLE": 2, + "MORPH_BUNDLE_TYPE_POSITION_SPEED": 1 + }, + "type": "uint32" + }, + "MorphFlexControllerRemapType_t": { + "alignment": 4, + "members": { + "MORPH_FLEXCONTROLLER_REMAP_2WAY": 1, + "MORPH_FLEXCONTROLLER_REMAP_EYELID": 3, + "MORPH_FLEXCONTROLLER_REMAP_NWAY": 2, + "MORPH_FLEXCONTROLLER_REMAP_PASSTHRU": 0 + }, + "type": "uint32" + }, + "NPCPhysicsHullType_t": { + "alignment": 4, + "members": { + "eCenteredCapsule": 2, + "eGenericCapsule": 3, + "eGroundBox": 4, + "eGroundCapsule": 1, + "eInvalid": 0 + }, + "type": "uint32" + }, + "NmCachedValueMode_t": { + "alignment": 4, + "members": { + "OnEntry": 0, + "OnExit": 1 + }, + "type": "uint32" + }, + "NmEasingFunction_t": { + "alignment": 1, + "members": { + "Back": 8, + "Circ": 7, + "Cubic": 2, + "Expo": 6, + "Linear": 0, + "Quad": 1, + "Quart": 3, + "Quint": 4, + "Sine": 5 + }, + "type": "uint8" + }, + "NmEasingOperation_t": { + "alignment": 1, + "members": { + "InCirc": 19, + "InCubic": 4, + "InExpo": 16, + "InOutCirc": 21, + "InOutCubic": 6, + "InOutExpo": 18, + "InOutQuad": 3, + "InOutQuart": 9, + "InOutQuint": 12, + "InOutSine": 15, + "InQuad": 1, + "InQuart": 7, + "InQuint": 10, + "InSine": 13, + "Linear": 0, + "None": 22, + "OutCirc": 20, + "OutCubic": 5, + "OutExpo": 17, + "OutQuad": 2, + "OutQuart": 8, + "OutQuint": 11, + "OutSine": 14 + }, + "type": "uint8" + }, + "NmEventConditionRules_t": { + "alignment": 1, + "members": { + "IgnoreInactiveEvents": 1, + "LimitSearchToSourceState": 0, + "OperatorAnd": 5, + "OperatorOr": 4, + "PreferHighestProgress": 3, + "PreferHighestWeight": 2, + "SearchBothGraphAndAnimEvents": 8, + "SearchOnlyAnimEvents": 7, + "SearchOnlyGraphEvents": 6 + }, + "type": "uint8" + }, + "NmFollowBoneMode_t": { + "alignment": 1, + "members": { + "RotationAndTranslation": 0, + "RotationOnly": 1, + "TranslationOnly": 2 + }, + "type": "uint8" + }, + "NmFootPhaseCondition_t": { + "alignment": 1, + "members": { + "LeftFootDown": 0, + "LeftFootPassing": 1, + "LeftPhase": 4, + "RightFootDown": 2, + "RightFootPassing": 3, + "RightPhase": 5 + }, + "type": "uint8" + }, + "NmFootPhase_t": { + "alignment": 1, + "members": { + "LeftFootDown": 0, + "LeftFootPassing": 3, + "RightFootDown": 2, + "RightFootPassing": 1 + }, + "type": "uint8" + }, + "NmFrameSnapEventMode_t": { + "alignment": 4, + "members": { + "Floor": 0, + "Round": 1 + }, + "type": "uint32" + }, + "NmGraphEventTypeCondition_t": { + "alignment": 1, + "members": { + "Any": 5, + "Entry": 0, + "Exit": 2, + "FullyInState": 1, + "Generic": 4, + "Timed": 3 + }, + "type": "uint8" + }, + "NmGraphValueType_t": { + "alignment": 1, + "members": { + "BoneMask": 6, + "Bool": 1, + "Float": 3, + "ID": 2, + "Pose": 7, + "Special": 8, + "Target": 5, + "Unknown": 0, + "Vector": 4 + }, + "type": "uint8" + }, + "NmIKBlendMode_t": { + "alignment": 1, + "members": { + "Effector": 0, + "Pose": 1 + }, + "type": "uint8" + }, + "NmPoseBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "ModelSpace": 2, + "Overlay": 0 + }, + "type": "uint8" + }, + "NmRootMotionBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "Blend": 0, + "IgnoreSource": 2, + "IgnoreTarget": 3 + }, + "type": "uint8" + }, + "NmTargetWarpAlgorithm_t": { + "alignment": 1, + "members": { + "Bezier": 3, + "Hermite": 1, + "HermiteFeaturePreserving": 2, + "Lerp": 0 + }, + "type": "uint8" + }, + "NmTargetWarpRule_t": { + "alignment": 1, + "members": { + "RotationOnly": 3, + "WarpXY": 0, + "WarpXYZ": 2, + "WarpZ": 1 + }, + "type": "uint8" + }, + "NmTransitionRuleCondition_t": { + "alignment": 1, + "members": { + "AnyAllowed": 0, + "Blocked": 3, + "ConditionallyAllowed": 2, + "FullyAllowed": 1 + }, + "type": "uint8" + }, + "NmTransitionRule_t": { + "alignment": 1, + "members": { + "AllowTransition": 0, + "BlockTransition": 2, + "ConditionallyAllowTransition": 1 + }, + "type": "uint8" + }, + "OrientationWarpMode_t": { + "alignment": 4, + "members": { + "eAngle": 1, + "eInvalid": 0, + "eWorldPosition": 2 + }, + "type": "uint32" + }, + "OrientationWarpRootMotionSource_t": { + "alignment": 4, + "members": { + "eAnimationOnly": 1, + "eAnimationOrProcedural": 0, + "eProceduralOnly": 2 + }, + "type": "uint32" + }, + "OrientationWarpTargetOffsetMode_t": { + "alignment": 4, + "members": { + "eAnimationMovementHeading": 2, + "eAnimationMovementHeadingAtEnd": 3, + "eLiteralValue": 0, + "eParameter": 1 + }, + "type": "uint32" + }, + "PFNoiseModifier_t": { + "alignment": 4, + "members": { + "PF_NOISE_MODIFIER_CLUMPS": 2, + "PF_NOISE_MODIFIER_LINES": 1, + "PF_NOISE_MODIFIER_NONE": 0, + "PF_NOISE_MODIFIER_RINGS": 3 + }, + "type": "uint32" + }, + "PFNoiseTurbulence_t": { + "alignment": 4, + "members": { + "PF_NOISE_TURB_ALTERNATE": 5, + "PF_NOISE_TURB_CONTRAST": 4, + "PF_NOISE_TURB_FEEDBACK": 2, + "PF_NOISE_TURB_HIGHLIGHT": 1, + "PF_NOISE_TURB_LOOPY": 3, + "PF_NOISE_TURB_NONE": 0 + }, + "type": "uint32" + }, + "PFNoiseType_t": { + "alignment": 4, + "members": { + "PF_NOISE_TYPE_CURL": 3, + "PF_NOISE_TYPE_PERLIN": 0, + "PF_NOISE_TYPE_SIMPLEX": 1, + "PF_NOISE_TYPE_WORLEY": 2 + }, + "type": "uint32" + }, + "ParticleAttachment_t": { + "alignment": 4, + "members": { + "MAX_PATTACH_TYPES": 16, + "PATTACH_ABSORIGIN": 0, + "PATTACH_ABSORIGIN_FOLLOW": 1, + "PATTACH_CENTER_FOLLOW": 13, + "PATTACH_CUSTOMORIGIN": 2, + "PATTACH_CUSTOMORIGIN_FOLLOW": 3, + "PATTACH_CUSTOM_GAME_STATE_1": 14, + "PATTACH_EYES_FOLLOW": 6, + "PATTACH_HEALTHBAR": 15, + "PATTACH_INVALID": -1, + "PATTACH_MAIN_VIEW": 11, + "PATTACH_OVERHEAD_FOLLOW": 7, + "PATTACH_POINT": 4, + "PATTACH_POINT_FOLLOW": 5, + "PATTACH_RENDERORIGIN_FOLLOW": 10, + "PATTACH_ROOTBONE_FOLLOW": 9, + "PATTACH_WATERWAKE": 12, + "PATTACH_WORLDORIGIN": 8 + }, + "type": "uint32" + }, + "ParticleFloatBiasType_t": { + "alignment": 4, + "members": { + "PF_BIAS_TYPE_COUNT": 3, + "PF_BIAS_TYPE_EXPONENTIAL": 2, + "PF_BIAS_TYPE_GAIN": 1, + "PF_BIAS_TYPE_INVALID": -1, + "PF_BIAS_TYPE_STANDARD": 0 + }, + "type": "uint32" + }, + "ParticleFloatInputMode_t": { + "alignment": 4, + "members": { + "PF_INPUT_MODE_CLAMPED": 0, + "PF_INPUT_MODE_COUNT": 2, + "PF_INPUT_MODE_INVALID": -1, + "PF_INPUT_MODE_LOOPED": 1 + }, + "type": "uint32" + }, + "ParticleFloatMapType_t": { + "alignment": 4, + "members": { + "PF_MAP_TYPE_COUNT": 7, + "PF_MAP_TYPE_CURVE": 4, + "PF_MAP_TYPE_DIRECT": 0, + "PF_MAP_TYPE_INVALID": -1, + "PF_MAP_TYPE_MULT": 1, + "PF_MAP_TYPE_NOTCHED": 5, + "PF_MAP_TYPE_REMAP": 2, + "PF_MAP_TYPE_REMAP_BIASED": 3, + "PF_MAP_TYPE_ROUND": 6 + }, + "type": "uint32" + }, + "ParticleFloatRandomMode_t": { + "alignment": 4, + "members": { + "PF_RANDOM_MODE_CONSTANT": 0, + "PF_RANDOM_MODE_COUNT": 2, + "PF_RANDOM_MODE_INVALID": -1, + "PF_RANDOM_MODE_VARYING": 1 + }, + "type": "uint32" + }, + "ParticleFloatRoundType_t": { + "alignment": 4, + "members": { + "PF_ROUND_TYPE_CEIL": 2, + "PF_ROUND_TYPE_COUNT": 3, + "PF_ROUND_TYPE_FLOOR": 1, + "PF_ROUND_TYPE_INVALID": -1, + "PF_ROUND_TYPE_NEAREST": 0 + }, + "type": "uint32" + }, + "ParticleFloatType_t": { + "alignment": 4, + "members": { + "PF_TYPE_CLOSEST_CAMERA_DISTANCE": 11, + "PF_TYPE_COLLECTION_AGE": 4, + "PF_TYPE_CONCURRENT_DEF_COUNT": 10, + "PF_TYPE_CONTROL_POINT_CHANGE_AGE": 7, + "PF_TYPE_CONTROL_POINT_COMPONENT": 6, + "PF_TYPE_CONTROL_POINT_SPEED": 8, + "PF_TYPE_COUNT": 29, + "PF_TYPE_ENDCAP_AGE": 5, + "PF_TYPE_INVALID": -1, + "PF_TYPE_LITERAL": 0, + "PF_TYPE_NAMED_VALUE": 1, + "PF_TYPE_PARTICLE_AGE": 16, + "PF_TYPE_PARTICLE_AGE_NORMALIZED": 17, + "PF_TYPE_PARTICLE_DETAIL_LEVEL": 9, + "PF_TYPE_PARTICLE_FLOAT": 18, + "PF_TYPE_PARTICLE_INITIAL_FLOAT": 19, + "PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT": 21, + "PF_TYPE_PARTICLE_NOISE": 15, + "PF_TYPE_PARTICLE_NUMBER": 23, + "PF_TYPE_PARTICLE_NUMBER_NORMALIZED": 24, + "PF_TYPE_PARTICLE_ROPE_SEGMENT": 25, + "PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED": 26, + "PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE": 27, + "PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT": 28, + "PF_TYPE_PARTICLE_SPEED": 22, + "PF_TYPE_PARTICLE_VECTOR_COMPONENT": 20, + "PF_TYPE_RANDOM_BIASED": 3, + "PF_TYPE_RANDOM_UNIFORM": 2, + "PF_TYPE_RENDERER_CAMERA_DISTANCE": 13, + "PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT": 14, + "PF_TYPE_SNAPSHOT_COUNT": 12 + }, + "type": "uint32" + }, + "ParticleModelType_t": { + "alignment": 4, + "members": { + "PM_TYPE_CONTROL_POINT": 3, + "PM_TYPE_COUNT": 4, + "PM_TYPE_INVALID": 0, + "PM_TYPE_NAMED_VALUE_EHANDLE": 2, + "PM_TYPE_NAMED_VALUE_MODEL": 1 + }, + "type": "uint32" + }, + "ParticleTransformType_t": { + "alignment": 4, + "members": { + "PT_TYPE_CONTROL_POINT": 2, + "PT_TYPE_CONTROL_POINT_RANGE": 3, + "PT_TYPE_COUNT": 4, + "PT_TYPE_INVALID": 0, + "PT_TYPE_NAMED_VALUE": 1 + }, + "type": "uint32" + }, + "ParticleVecType_t": { + "alignment": 4, + "members": { + "PVEC_TYPE_CLOSEST_CAMERA_POSITION": 17, + "PVEC_TYPE_COUNT": 18, + "PVEC_TYPE_CP_DELTA": 16, + "PVEC_TYPE_CP_RELATIVE_DIR": 8, + "PVEC_TYPE_CP_RELATIVE_POSITION": 7, + "PVEC_TYPE_CP_RELATIVE_RANDOM_DIR": 9, + "PVEC_TYPE_CP_VALUE": 6, + "PVEC_TYPE_FLOAT_COMPONENTS": 10, + "PVEC_TYPE_FLOAT_INTERP_CLAMPED": 11, + "PVEC_TYPE_FLOAT_INTERP_GRADIENT": 13, + "PVEC_TYPE_FLOAT_INTERP_OPEN": 12, + "PVEC_TYPE_INVALID": -1, + "PVEC_TYPE_LITERAL": 0, + "PVEC_TYPE_LITERAL_COLOR": 1, + "PVEC_TYPE_NAMED_VALUE": 2, + "PVEC_TYPE_PARTICLE_INITIAL_VECTOR": 4, + "PVEC_TYPE_PARTICLE_VECTOR": 3, + "PVEC_TYPE_PARTICLE_VELOCITY": 5, + "PVEC_TYPE_RANDOM_UNIFORM": 14, + "PVEC_TYPE_RANDOM_UNIFORM_OFFSET": 15 + }, + "type": "uint32" + }, + "PermModelInfo_t__FlagEnum": { + "alignment": 4, + "members": { + "FLAG_ANIMATION_DRIVEN_FLEXES": 2097152, + "FLAG_DO_NOT_CAST_SHADOWS": 131072, + "FLAG_FORCE_PHONEME_CROSSFADE": 4096, + "FLAG_HAS_SKINNED_MESHES": 1024, + "FLAG_IMPLICIT_BIND_POSE_SEQUENCE": 4194304, + "FLAG_MODEL_DOC": 8388608, + "FLAG_MODEL_IS_RUNTIME_COMBINED": 4, + "FLAG_MODEL_PART_CHILD": 16, + "FLAG_NAV_GEN_HULL": 64, + "FLAG_NAV_GEN_NONE": 32, + "FLAG_NO_ANIM_EVENTS": 1048576, + "FLAG_NO_FORCED_FADE": 2048, + "FLAG_SOURCE1_IMPORT": 8, + "FLAG_TRANSLUCENT": 1, + "FLAG_TRANSLUCENT_TWO_PASS": 2 + }, + "type": "uint32" + }, + "PoseType_t": { + "alignment": 1, + "members": { + "POSETYPE_DYNAMIC": 1, + "POSETYPE_INVALID": 255, + "POSETYPE_STATIC": 0 + }, + "type": "uint8" + }, + "PulseApiFeature_t": { + "alignment": 4, + "members": { + "AF_ENTITIES": 1, + "AF_FAKE_ENTITIES": 16, + "AF_NONE": 0, + "AF_PANORAMA": 2, + "AF_PARTICLES": 8, + "AF_SELECTORS_WITHOUT_REQUIREMENTS": 32 + }, + "type": "uint32" + }, + "PulseCursorExecResult_t": { + "alignment": 4, + "members": { + "Canceled": 1, + "Failed": 2, + "OngoingNotify": 3, + "Succeeded": 0 + }, + "type": "uint32" + }, + "PulseDomainValueType_t": { + "alignment": 4, + "members": { + "COUNT": 2, + "ENTITY_NAME": 0, + "INVALID": -1, + "PANEL_ID": 1 + }, + "type": "uint32" + }, + "PulseInstructionCode_t": { + "alignment": 2, + "members": { + "ADD": 25, + "ADD_FLOAT": 50, + "ADD_FLOAT_GAMETIME": 58, + "ADD_GAMETIME_FLOAT": 57, + "ADD_INT": 49, + "ADD_STRING": 51, + "ADD_VEC2": 52, + "ADD_VEC3": 53, + "ADD_VEC3WS_VEC3": 54, + "ADD_VEC3_VEC3WS": 55, + "ADD_VEC4": 56, + "AND": 34, + "CELL_INVOKE": 11, + "CHUNK_LEAP": 7, + "CHUNK_LEAP_COND": 8, + "CONVERT_VALUE": 39, + "COPY": 22, + "DETACH_REGISTER": 16, + "DIV": 28, + "DIV_FLOAT": 70, + "ELEMENT_ACCESS": 38, + "ELEMENT_ACCESS_COLOR_RGB": 123, + "ELEMENT_ACCESS_VEC2": 119, + "ELEMENT_ACCESS_VEC3": 120, + "ELEMENT_ACCESS_VEC3WS": 121, + "ELEMENT_ACCESS_VEC4": 122, + "EQ": 32, + "EQ_ARRAY": 94, + "EQ_BOOL": 79, + "EQ_COLOR_RGB": 93, + "EQ_EHANDLE": 89, + "EQ_ENTITY_NAME": 87, + "EQ_FLOAT": 81, + "EQ_GAMETIME": 95, + "EQ_INT": 80, + "EQ_OPAQUE_HANDLE": 91, + "EQ_PANEL_HANDLE": 90, + "EQ_SCHEMA_ENUM": 88, + "EQ_STRING": 86, + "EQ_TEST_HANDLE": 92, + "EQ_VEC2": 82, + "EQ_VEC3": 83, + "EQ_VEC3WS": 84, + "EQ_VEC4": 85, + "GET_ARRAY_ELEMENT": 20, + "GET_BLACKBOARD_REFERENCE": 41, + "GET_CONST": 19, + "GET_CONST_INLINE_STORAGE": 124, + "GET_DOMAIN_VALUE": 21, + "GET_VAR": 14, + "GET_VAR_DETACH": 15, + "IMMEDIATE_HALT": 1, + "INVALID": 0, + "JUMP": 5, + "JUMP_COND": 6, + "LAST_SERIALIZED_CODE": 43, + "LIBRARY_INVOKE": 12, + "LT": 30, + "LTE": 31, + "LTE_FLOAT": 77, + "LTE_GAMETIME": 78, + "LTE_INT": 76, + "LT_FLOAT": 74, + "LT_GAMETIME": 75, + "LT_INT": 73, + "MOD": 29, + "MOD_FLOAT": 72, + "MOD_INT": 71, + "MUL": 27, + "MUL_FLOAT": 69, + "MUL_INT": 68, + "NE": 33, + "NEGATE": 24, + "NEGATE_FLOAT": 45, + "NEGATE_INT": 44, + "NEGATE_VEC2": 46, + "NEGATE_VEC3": 47, + "NEGATE_VEC4": 48, + "NE_ARRAY": 111, + "NE_BOOL": 96, + "NE_COLOR_RGB": 110, + "NE_EHANDLE": 106, + "NE_ENTITY_NAME": 104, + "NE_FLOAT": 98, + "NE_GAMETIME": 112, + "NE_INT": 97, + "NE_OPAQUE_HANDLE": 108, + "NE_PANEL_HANDLE": 107, + "NE_SCHEMA_ENUM": 105, + "NE_STRING": 103, + "NE_TEST_HANDLE": 109, + "NE_VEC2": 99, + "NE_VEC3": 100, + "NE_VEC3WS": 101, + "NE_VEC4": 102, + "NOP": 4, + "NOT": 23, + "OR": 35, + "PULSE_CALL_ASYNC_FIRE": 10, + "PULSE_CALL_SYNC": 9, + "REINTERPRET_INSTANCE": 40, + "RETURN_VALUE": 3, + "RETURN_VOID": 2, + "SCALE": 36, + "SCALE_INV": 37, + "SCALE_INV_VEC2": 117, + "SCALE_INV_VEC3": 116, + "SCALE_INV_VEC4": 118, + "SCALE_VEC2": 114, + "SCALE_VEC3": 113, + "SCALE_VEC4": 115, + "SET_BLACKBOARD_REFERENCE": 42, + "SET_VAR": 13, + "SET_VAR_ARRAY_ELEMENT_1D": 17, + "SET_VAR_OBSERVABLE": 18, + "SUB": 26, + "SUB_FLOAT": 60, + "SUB_GAMETIME": 67, + "SUB_GAMETIME_FLOAT": 66, + "SUB_INT": 59, + "SUB_VEC2": 61, + "SUB_VEC3": 62, + "SUB_VEC3WS_VEC3": 63, + "SUB_VEC3WS_VEC3WS": 64, + "SUB_VEC4": 65 + }, + "type": "uint16" + }, + "PulseValueType_t": { + "alignment": 4, + "members": { + "PVAL_ARRAY": 28, + "PVAL_BOOL": 0, + "PVAL_COLOR_RGB": 11, + "PVAL_COUNT": 31, + "PVAL_CURSOR_FLOW": 22, + "PVAL_EHANDLE": 13, + "PVAL_ENTITY_NAME": 18, + "PVAL_FLOAT": 2, + "PVAL_GAMETIME": 12, + "PVAL_INT": 1, + "PVAL_MODEL_MATERIAL_GROUP": 21, + "PVAL_OPAQUE_HANDLE": 19, + "PVAL_PANORAMA_PANEL_HANDLE": 26, + "PVAL_PARTICLE_EHANDLE": 30, + "PVAL_QANGLE": 6, + "PVAL_RESOURCE": 14, + "PVAL_RESOURCE_NAME": 15, + "PVAL_SCHEMA_ENUM": 25, + "PVAL_SNDEVT_GUID": 16, + "PVAL_SNDEVT_NAME": 17, + "PVAL_STRING": 3, + "PVAL_TEST_HANDLE": 27, + "PVAL_TRANSFORM": 9, + "PVAL_TRANSFORM_WORLDSPACE": 10, + "PVAL_TYPESAFE_INT": 20, + "PVAL_TYPESAFE_INT64": 29, + "PVAL_UNKNOWN": 24, + "PVAL_VARIANT": 23, + "PVAL_VEC2": 4, + "PVAL_VEC3": 5, + "PVAL_VEC3_WORLDSPACE": 7, + "PVAL_VEC4": 8, + "PVAL_VOID": -1 + }, + "type": "uint32" + }, + "PulseVariableKeysSource_t": { + "alignment": 4, + "members": { + "COUNT": 5, + "CPP": 1, + "PRIVATE": 0, + "VMAP": 2, + "VMDL": 3, + "XML": 4 + }, + "type": "uint32" + }, + "RagdollPoseControl": { + "alignment": 4, + "members": { + "Absolute": 0 + }, + "type": "uint32" + }, + "RenderMeshSlotType_t": { + "alignment": 1, + "members": { + "RENDERMESH_SLOT_INVALID": -1, + "RENDERMESH_SLOT_PER_INSTANCE": 1, + "RENDERMESH_SLOT_PER_VERTEX": 0 + }, + "type": "uint8" + }, + "ResetCycleOption": { + "alignment": 4, + "members": { + "Beginning": 0, + "FixedValue": 3, + "InverseSourceCycle": 2, + "SameCycleAsSource": 1, + "SameTimeAsSource": 4 + }, + "type": "uint32" + }, + "ScriptedHeldWeaponBehavior_t": { + "alignment": 4, + "members": { + "eDeploy": 1, + "eDrop": 2, + "eHolster": 0, + "eInvalid": -1 + }, + "type": "uint32" + }, + "ScriptedMoveTo_t": { + "alignment": 4, + "members": { + "eMoveWithGait": 3, + "eObsoleteBackCompat1": 1, + "eObsoleteBackCompat2": 2, + "eTeleport": 4, + "eWait": 0, + "eWaitFacing": 5 + }, + "type": "uint32" + }, + "SelectorTagBehavior_t": { + "alignment": 4, + "members": { + "SelectorTagBehavior_OffBeforeFinished": 2, + "SelectorTagBehavior_OffWhenFinished": 1, + "SelectorTagBehavior_OnWhileCurrent": 0 + }, + "type": "uint32" + }, + "SeqCmd_t": { + "alignment": 4, + "members": { + "SeqCmd_Add": 4, + "SeqCmd_Blend": 8, + "SeqCmd_Copy": 7, + "SeqCmd_FetchCycle": 11, + "SeqCmd_FetchFrame": 12, + "SeqCmd_FetchFrameRange": 2, + "SeqCmd_IKLockInPlace": 13, + "SeqCmd_IKRestoreAll": 14, + "SeqCmd_LinearDelta": 1, + "SeqCmd_Nop": 0, + "SeqCmd_ReverseSequence": 15, + "SeqCmd_Scale": 6, + "SeqCmd_Sequence": 10, + "SeqCmd_Slerp": 3, + "SeqCmd_Subtract": 5, + "SeqCmd_Transform": 16, + "SeqCmd_Worldspace": 9 + }, + "type": "uint32" + }, + "SeqPoseSetting_t": { + "alignment": 4, + "members": { + "SEQ_POSE_SETTING_CONSTANT": 0, + "SEQ_POSE_SETTING_POSITION": 2, + "SEQ_POSE_SETTING_ROTATION": 1, + "SEQ_POSE_SETTING_VELOCITY": 3 + }, + "type": "uint32" + }, + "SharedMovementGait_t": { + "alignment": 1, + "members": { + "eCount": 4, + "eFast": 2, + "eInvalid": -1, + "eMedium": 1, + "eSlow": 0, + "eVeryFast": 3 + }, + "type": "uint8" + }, + "SolveIKChainAnimNodeDebugSetting": { + "alignment": 4, + "members": { + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward": 4, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Left": 6, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_None": 0, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Up": 5, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle": 1, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle": 2, + "SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle": 3 + }, + "type": "uint32" + }, + "StanceOverrideMode": { + "alignment": 4, + "members": { + "Node": 1, + "Sequence": 0 + }, + "type": "uint32" + }, + "StateActionBehavior": { + "alignment": 4, + "members": { + "STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT": 0, + "STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED": 4, + "STATETAGBEHAVIOR_FIRE_ON_ENTER": 1, + "STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT": 3, + "STATETAGBEHAVIOR_FIRE_ON_EXIT": 2 + }, + "type": "uint32" + }, + "StepPhase": { + "alignment": 4, + "members": { + "StepPhase_InAir": 1, + "StepPhase_OnGround": 0 + }, + "type": "uint32" + }, + "TargetSelectorAngleMode_t": { + "alignment": 4, + "members": { + "eFacingHeading": 0, + "eMoveHeading": 1 + }, + "type": "uint32" + }, + "TargetWarpAngleMode_t": { + "alignment": 4, + "members": { + "eFacingHeading": 0, + "eMoveHeading": 1 + }, + "type": "uint32" + }, + "TargetWarpCorrectionMethod": { + "alignment": 4, + "members": { + "AddCorrectionDelta": 1, + "ScaleMotion": 0 + }, + "type": "uint32" + }, + "TargetWarpTimingMethod": { + "alignment": 4, + "members": { + "ReachDestinationOnRootMotionEnd": 0, + "ReachDestinationOnWarpTagEnd": 1 + }, + "type": "uint32" + }, + "VPhysXAggregateData_t__VPhysXFlagEnum_t": { + "alignment": 4, + "members": { + "FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE": 32, + "FLAG_IS_POLYSOUP_GEOMETRY": 1, + "FLAG_LEVEL_COLLISION": 16 + }, + "type": "uint32" + }, + "VPhysXBodyPart_t__VPhysXFlagEnum_t": { + "alignment": 4, + "members": { + "FLAG_ALWAYS_DYNAMIC_ON_CLIENT": 16, + "FLAG_DISABLE_CCD": 32, + "FLAG_JOINT": 4, + "FLAG_KINEMATIC": 2, + "FLAG_MASS": 8, + "FLAG_STATIC": 1 + }, + "type": "uint32" + }, + "VPhysXConstraintParams_t__EnumFlags0_t": { + "alignment": 4, + "members": { + "FLAG0_SHIFT_BREAKABLE_FORCE": 2, + "FLAG0_SHIFT_BREAKABLE_TORQUE": 3, + "FLAG0_SHIFT_CONSTRAIN": 1, + "FLAG0_SHIFT_INTERPENETRATE": 0 + }, + "type": "uint32" + }, + "VPhysXJoint_t__Flags_t": { + "alignment": 4, + "members": { + "JOINT_FLAGS_BODY1_FIXED": 1, + "JOINT_FLAGS_NONE": 0, + "JOINT_FLAGS_USE_BLOCK_SOLVER": 2 + }, + "type": "uint32" + }, + "VelocityMetricMode": { + "alignment": 1, + "members": { + "DirectionAndMagnitude": 2, + "DirectionOnly": 0, + "MagnitudeOnly": 1 + }, + "type": "uint8" + } + } } } \ No newline at end of file diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 078b3dea..579d2cdd 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,1549 @@ pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll // Class count: 583 - // Enum count: 0 + // Enum count: 131 pub mod animationsystem_dll { + // Alignment: 4 + // Member count: 17 + #[repr(u32)] + pub enum SeqCmd_t { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CNmEventRelevance_t { + ClientOnly = 0x0, + ServerOnly = 0x1, + ClientAndServer = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BoneTransformSpace_t { + BoneTransformSpace_Invalid = u32::MAX, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum CAnimationGraphVisualizerPrimitiveType { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum NmTransitionRule_t { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum BinaryNodeTiming { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum NmFollowBoneMode_t { + RotationAndTranslation = 0x0, + RotationOnly = 0x1, + TranslationOnly = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum SolveIKChainAnimNodeDebugSetting { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum CNmParticleEvent__Type_t { + Create = 0x0, + Create_CFG = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleFloatBiasType_t { + PF_BIAS_TYPE_INVALID = u32::MAX, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum SharedMovementGait_t { + eInvalid = u8::MAX, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum OrientationWarpRootMotionSource_t { + eAnimationOrProcedural = 0x0, + eAnimationOnly = 0x1, + eProceduralOnly = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum PulseVariableKeysSource_t { + PRIVATE = 0x0, + CPP = 0x1, + VMAP = 0x2, + VMDL = 0x3, + XML = 0x4, + COUNT = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum IKTargetCoordinateSystem { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 31 + #[repr(u32)] + pub enum ParticleFloatType_t { + PF_TYPE_INVALID = u32::MAX, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_SNAPSHOT_COUNT = 0xC, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, + PF_TYPE_PARTICLE_NOISE = 0xF, + PF_TYPE_PARTICLE_AGE = 0x10, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, + PF_TYPE_PARTICLE_FLOAT = 0x12, + PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, + PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, + PF_TYPE_PARTICLE_SPEED = 0x16, + PF_TYPE_PARTICLE_NUMBER = 0x17, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, + PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, + PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, + PF_TYPE_COUNT = 0x1D + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmFloatAngleMathNode__Operation_t { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum VPhysXAggregateData_t__VPhysXFlagEnum_t { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum CNmRootMotionOverrideNode__OverrideFlags_t { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + } + // Alignment: 1 + // Member count: 23 + #[repr(u8)] + pub enum NmEasingOperation_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum EIKEndEffectorRotationFixUpMode { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum MatterialAttributeTagType_t { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum PFNoiseTurbulence_t { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmTargetWarpAlgorithm_t { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmTransitionRuleCondition_t { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum TargetWarpTimingMethod { + ReachDestinationOnRootMotionEnd = 0x0, + ReachDestinationOnWarpTagEnd = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ScriptedMoveTo_t { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum EDemoBoneSelectionMode { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum EPulseGraphExecutionHistoryFlag { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum StepPhase { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + } + // Alignment: 4 + // Member count: 26 + #[repr(u32)] + pub enum FlexOpCode_t { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum NmCachedValueMode_t { + OnEntry = 0x0, + OnExit = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum AnimNodeNetworkMode { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum VPhysXBodyPart_t__VPhysXFlagEnum_t { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, + FLAG_DISABLE_CCD = 0x20 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum AnimParamType_t { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum NmEasingFunction_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleModelType_t { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum IKTargetSource { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 15 + #[repr(u32)] + pub enum PermModelInfo_t__FlagEnum { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + } + // Alignment: 1 + // Member count: 12 + #[repr(u8)] + pub enum CNmFloatMathNode__Operator_t { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3, + Mod = 0x4, + Abs = 0x5, + Negate = 0x6, + Floor = 0x7, + Ceiling = 0x8, + IntegerPart = 0x9, + FractionalPart = 0xA, + InverseFractionalPart = 0xB + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmSyncEventIndexConditionNode__TriggerMode_t { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleFloatRoundType_t { + PF_ROUND_TYPE_INVALID = u32::MAX, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PFNoiseType_t { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum AnimParamNetworkSetting { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum MorphFlexControllerRemapType_t { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum MeshDrawPrimitiveFlags_t { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum TargetWarpAngleMode_t { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum NmIKBlendMode_t { + Effector = 0x0, + Pose = 0x1 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ModelBoneFlexComponent_t { + MODEL_BONE_FLEX_INVALID = u32::MAX, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmStateNode__TimedEvent_t__Comparison_t { + LessThanEqual = 0x0, + GreaterThanEqual = 0x1 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum PoseType_t { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmRootMotionData__SamplingMode_t { + Delta = 0x0, + WorldSpace = 0x1 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum NmEventConditionRules_t { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyGraphEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothGraphAndAnimEvents = 0x8 + } + // Alignment: 4 + // Member count: 37 + #[repr(u32)] + pub enum AnimValueSource { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + LookHeading = 0x5, + LookHeadingNormalized = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CNmTimeConditionNode__Operator_t { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum LinearRootMotionBlendMode_t { + LERP = 0x0, + NLERP = 0x1, + SLERP = 0x2 + } + // Alignment: 4 + // Member count: 1 + #[repr(u32)] + pub enum RagdollPoseControl { + Absolute = 0x0 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum IKSolverType { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum TargetWarpCorrectionMethod { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum TargetSelectorAngleMode_t { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum Blend2DMode { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PulseCursorExecResult_t { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2, + OngoingNotify = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ChoiceChangeMethod { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ChoiceBlendMethod { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum VPhysXConstraintParams_t__EnumFlags0_t { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + } + // Alignment: 4 + // Member count: 9 + #[repr(u32)] + pub enum ParticleFloatMapType_t { + PF_MAP_TYPE_INVALID = u32::MAX, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum AnimParamVectorType_t { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum CNmCurrentSyncEventNode__InfoType_t { + IndexAndPercentage = 0x0, + IndexOnly = 0x1, + PercentageOnly = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BlendKeyType { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum StateActionBehavior { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, + STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmRootMotionBlendMode_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum NmFootPhaseCondition_t { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5 + } + // Alignment: 4 + // Member count: 22 + #[repr(u32)] + pub enum ModelSkeletonData_t__BoneFlags_t { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum MorphBundleType_t { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum CNmIDComparisonNode__Comparison_t { + Matches = 0x0, + DoesntMatch = 0x1 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum NmPoseBlendMode_t { + Overlay = 0x0, + Additive = 0x1, + ModelSpace = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleFloatInputMode_t { + PF_INPUT_MODE_INVALID = u32::MAX, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ResetCycleOption { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum CNmVectorInfoNode__Info_t { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum IKChannelMode { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum NmGraphValueType_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleFloatRandomMode_t { + PF_RANDOM_MODE_INVALID = u32::MAX, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 33 + #[repr(u32)] + pub enum PulseValueType_t { + PVAL_VOID = u32::MAX, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC2 = 0x4, + PVAL_VEC3 = 0x5, + PVAL_QANGLE = 0x6, + PVAL_VEC3_WORLDSPACE = 0x7, + PVAL_VEC4 = 0x8, + PVAL_TRANSFORM = 0x9, + PVAL_TRANSFORM_WORLDSPACE = 0xA, + PVAL_COLOR_RGB = 0xB, + PVAL_GAMETIME = 0xC, + PVAL_EHANDLE = 0xD, + PVAL_RESOURCE = 0xE, + PVAL_RESOURCE_NAME = 0xF, + PVAL_SNDEVT_GUID = 0x10, + PVAL_SNDEVT_NAME = 0x11, + PVAL_ENTITY_NAME = 0x12, + PVAL_OPAQUE_HANDLE = 0x13, + PVAL_TYPESAFE_INT = 0x14, + PVAL_MODEL_MATERIAL_GROUP = 0x15, + PVAL_CURSOR_FLOW = 0x16, + PVAL_VARIANT = 0x17, + PVAL_UNKNOWN = 0x18, + PVAL_SCHEMA_ENUM = 0x19, + PVAL_PANORAMA_PANEL_HANDLE = 0x1A, + PVAL_TEST_HANDLE = 0x1B, + PVAL_ARRAY = 0x1C, + PVAL_TYPESAFE_INT64 = 0x1D, + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PFNoiseModifier_t { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + } + // Alignment: 4 + // Member count: 20 + #[repr(u32)] + pub enum ParticleVecType_t { + PVEC_TYPE_INVALID = u32::MAX, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, + PVEC_TYPE_PARTICLE_VELOCITY = 0x5, + PVEC_TYPE_CP_VALUE = 0x6, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, + PVEC_TYPE_CP_RELATIVE_DIR = 0x8, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, + PVEC_TYPE_FLOAT_COMPONENTS = 0xA, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, + PVEC_TYPE_RANDOM_UNIFORM = 0xE, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, + PVEC_TYPE_CP_DELTA = 0x10, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, + PVEC_TYPE_COUNT = 0x12 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmFootPhase_t { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum CNmTargetInfoNode__Info_t { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum FootstepLandedFootSoundType_t { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum FootLockSubVisualization { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum CNmSoundEvent__Position_t { + None = 0x0, + World = 0x1, + EntityPos = 0x2, + EntityEyePos = 0x3, + EntityAttachment = 0x4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum NmFrameSnapEventMode_t { + Floor = 0x0, + Round = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum FootPinningTimingSource { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum DampingSpeedFunction { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2, + AsymmetricSpring = 0x3 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum PulseApiFeature_t { + AF_NONE = 0x0, + AF_ENTITIES = 0x1, + AF_PANORAMA = 0x2, + AF_PARTICLES = 0x8, + AF_FAKE_ENTITIES = 0x10, + AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum AnimationProcessingType_t { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum JiggleBoneSimSpace { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum StanceOverrideMode { + Sequence = 0x0, + Node = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum IkEndEffectorType { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + } + // Alignment: 2 + // Member count: 3 + #[repr(u16)] + pub enum AnimScriptType { + ANIMSCRIPT_TYPE_INVALID = u16::MAX, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum CNmTimeConditionNode__ComparisonType_t { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum SeqPoseSetting_t { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + } + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum AnimParamButton_t { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SelectorTagBehavior_t { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum HandshakeTagType_t { + eInvalid = u32::MAX, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum OrientationWarpTargetOffsetMode_t { + eLiteralValue = 0x0, + eParameter = 0x1, + eAnimationMovementHeading = 0x2, + eAnimationMovementHeadingAtEnd = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum OrientationWarpMode_t { + eInvalid = 0x0, + eAngle = 0x1, + eWorldPosition = 0x2 + } + // Alignment: 2 + // Member count: 125 + #[repr(u16)] + pub enum PulseInstructionCode_t { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_VAR_DETACH = 0xF, + DETACH_REGISTER = 0x10, + SET_VAR_ARRAY_ELEMENT_1D = 0x11, + SET_VAR_OBSERVABLE = 0x12, + GET_CONST = 0x13, + GET_ARRAY_ELEMENT = 0x14, + GET_DOMAIN_VALUE = 0x15, + COPY = 0x16, + NOT = 0x17, + NEGATE = 0x18, + ADD = 0x19, + SUB = 0x1A, + MUL = 0x1B, + DIV = 0x1C, + MOD = 0x1D, + LT = 0x1E, + LTE = 0x1F, + EQ = 0x20, + NE = 0x21, + AND = 0x22, + OR = 0x23, + SCALE = 0x24, + SCALE_INV = 0x25, + ELEMENT_ACCESS = 0x26, + CONVERT_VALUE = 0x27, + REINTERPRET_INSTANCE = 0x28, + GET_BLACKBOARD_REFERENCE = 0x29, + SET_BLACKBOARD_REFERENCE = 0x2A, + LAST_SERIALIZED_CODE = 0x2B, + NEGATE_INT = 0x2C, + NEGATE_FLOAT = 0x2D, + NEGATE_VEC2 = 0x2E, + NEGATE_VEC3 = 0x2F, + NEGATE_VEC4 = 0x30, + ADD_INT = 0x31, + ADD_FLOAT = 0x32, + ADD_STRING = 0x33, + ADD_VEC2 = 0x34, + ADD_VEC3 = 0x35, + ADD_VEC3WS_VEC3 = 0x36, + ADD_VEC3_VEC3WS = 0x37, + ADD_VEC4 = 0x38, + ADD_GAMETIME_FLOAT = 0x39, + ADD_FLOAT_GAMETIME = 0x3A, + SUB_INT = 0x3B, + SUB_FLOAT = 0x3C, + SUB_VEC2 = 0x3D, + SUB_VEC3 = 0x3E, + SUB_VEC3WS_VEC3 = 0x3F, + SUB_VEC3WS_VEC3WS = 0x40, + SUB_VEC4 = 0x41, + SUB_GAMETIME_FLOAT = 0x42, + SUB_GAMETIME = 0x43, + MUL_INT = 0x44, + MUL_FLOAT = 0x45, + DIV_FLOAT = 0x46, + MOD_INT = 0x47, + MOD_FLOAT = 0x48, + LT_INT = 0x49, + LT_FLOAT = 0x4A, + LT_GAMETIME = 0x4B, + LTE_INT = 0x4C, + LTE_FLOAT = 0x4D, + LTE_GAMETIME = 0x4E, + EQ_BOOL = 0x4F, + EQ_INT = 0x50, + EQ_FLOAT = 0x51, + EQ_VEC2 = 0x52, + EQ_VEC3 = 0x53, + EQ_VEC3WS = 0x54, + EQ_VEC4 = 0x55, + EQ_STRING = 0x56, + EQ_ENTITY_NAME = 0x57, + EQ_SCHEMA_ENUM = 0x58, + EQ_EHANDLE = 0x59, + EQ_PANEL_HANDLE = 0x5A, + EQ_OPAQUE_HANDLE = 0x5B, + EQ_TEST_HANDLE = 0x5C, + EQ_COLOR_RGB = 0x5D, + EQ_ARRAY = 0x5E, + EQ_GAMETIME = 0x5F, + NE_BOOL = 0x60, + NE_INT = 0x61, + NE_FLOAT = 0x62, + NE_VEC2 = 0x63, + NE_VEC3 = 0x64, + NE_VEC3WS = 0x65, + NE_VEC4 = 0x66, + NE_STRING = 0x67, + NE_ENTITY_NAME = 0x68, + NE_SCHEMA_ENUM = 0x69, + NE_EHANDLE = 0x6A, + NE_PANEL_HANDLE = 0x6B, + NE_OPAQUE_HANDLE = 0x6C, + NE_TEST_HANDLE = 0x6D, + NE_COLOR_RGB = 0x6E, + NE_ARRAY = 0x6F, + NE_GAMETIME = 0x70, + SCALE_VEC3 = 0x71, + SCALE_VEC2 = 0x72, + SCALE_VEC4 = 0x73, + SCALE_INV_VEC3 = 0x74, + SCALE_INV_VEC2 = 0x75, + SCALE_INV_VEC4 = 0x76, + ELEMENT_ACCESS_VEC2 = 0x77, + ELEMENT_ACCESS_VEC3 = 0x78, + ELEMENT_ACCESS_VEC3WS = 0x79, + ELEMENT_ACCESS_VEC4 = 0x7A, + ELEMENT_ACCESS_COLOR_RGB = 0x7B, + GET_CONST_INLINE_STORAGE = 0x7C + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleTransformType_t { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 18 + #[repr(u32)] + pub enum ParticleAttachment_t { + PATTACH_INVALID = u32::MAX, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum FieldNetworkOption { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum NmGraphEventTypeCondition_t { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Generic = 0x4, + Any = 0x5 + } + // Alignment: 1 + // Member count: 10 + #[repr(u8)] + pub enum CNmTransitionNode__TransitionOptions_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7, + MatchTimeInSeconds = 0x8, + OffsetTimeInSeconds = 0x9 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum CNmFloatComparisonNode__Comparison_t { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum VPhysXJoint_t__Flags_t { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ScriptedHeldWeaponBehavior_t { + eInvalid = u32::MAX, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum VelocityMetricMode { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum FacingMode { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum AimMatrixBlendMode { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum AnimationSnapshotType_t { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NmTargetWarpRule_t { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum FootFallTagFoot_t { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ChoiceMethod { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + } + // Alignment: 4 + // Member count: 14 + #[repr(u32)] + pub enum AnimVectorSource { + MoveDirection = 0x0, + FacingPosition = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum IkTargetType { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum RenderMeshSlotType_t { + RENDERMESH_SLOT_INVALID = u8::MAX, + RENDERMESH_SLOT_PER_VERTEX = 0x0, + RENDERMESH_SLOT_PER_INSTANCE = 0x1 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BoneMaskBlendSpace { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ModelConfigAttachmentType_t { + MODEL_CONFIG_ATTACHMENT_INVALID = u32::MAX, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum BinaryNodeChildOption { + Child1 = 0x0, + Child2 = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum NPCPhysicsHullType_t { + eInvalid = 0x0, + eGroundCapsule = 0x1, + eCenteredCapsule = 0x2, + eGenericCapsule = 0x3, + eGroundBox = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PulseDomainValueType_t { + INVALID = u32::MAX, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum JumpCorrectionMethod { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum MoodType_t { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + } // Parent: None // Field count: 3 // @@ -293,7 +1834,7 @@ pub mod cs2_dumper { pub const m_internalOps: usize = 0x40; // CUtlVector pub const m_decodedAnims: usize = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -306,7 +1847,7 @@ pub mod cs2_dumper { pub mod PulseRuntimeVarIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -774,7 +2315,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString pub const m_weights: usize = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2211,7 +3752,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: diff --git a/output/buttons.cs b/output/buttons.cs index e7e5e63b..657903f3 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/buttons.hpp b/output/buttons.hpp index b21dfe60..2b07779c 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once diff --git a/output/buttons.rs b/output/buttons.rs index 53b328c2..2893d7f5 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/client_dll.cs b/output/client_dll.cs index 6b1813e4..ea379a8a 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,440 +1,7299 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: client.dll - // Class count: 30 - // Enum count: 5 + // Class count: 489 + // Enum count: 8 public static class ClientDll { + // Alignment: 4 + // Member count: 15 + public enum CompositeMaterialInputLooseVariableType_t : uint { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE + } + // Alignment: 4 + // Member count: 8 + public enum CompositeMaterialInputTextureType_t : uint { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6, + INPUT_TEXTURE_TYPE_POSITION = 0x7 + } + // Alignment: 4 + // Member count: 9 + public enum InventoryNodeType_t : uint { + NODE_TYPE_INVALID = 0x0, + VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, + VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, + VIRTUAL_NODE_SCHEMA_STICKER = 0x3, + VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, + CONCRETE_NODE_SCHEMA_PREFAB = 0x5, + CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, + CONCRETE_NODE_SCHEMA_STICKER = 0x7, + CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 + } + // Alignment: 4 + // Member count: 6 + public enum CompositeMaterialInputContainerSourceType_t : uint { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + } + // Alignment: 4 + // Member count: 10 + public enum CompMatPropertyMutatorType_t : uint { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + } + // Alignment: 4 + // Member count: 2 + public enum CompositeMaterialVarSystemVar_t : uint { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum CompositeMaterialMatchFilterType_t : uint { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum CompMatPropertyMutatorConditionType_t : uint { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_Inferno + // Field count: 0 + public static class C_FireCrackerBlast { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_WaitForCursorsWithTag { + public const nint m_bTagSelfWhenComplete = 0x98; // bool + public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 1 + public static class C_SceneEntity__QueuedEvents_t { + public const nint starttime = 0x0; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_hPlayerPing = 0x40; // CHandle + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Field count: 0 + public static class CBaseTriggerAPI { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + public static class PredictedDamageTag_t { + public const nint nTagTick = 0x30; // GameTick_t + public const nint flFlinchModSmall = 0x34; // float32 + public const nint flFlinchModLarge = 0x38; // float32 + public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + public static class C_EnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_iInitialWindDir = 0x2A; // uint16 + public const nint m_flInitialWindSpeed = 0x2C; // float32 + public const nint m_location = 0x30; // Vector + public const nint m_hEntOwner = 0x3C; // CHandle + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class C_SkyCamera { + public const nint m_skyboxData = 0x5F8; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x688; // CUtlStringToken + public const nint m_bUseAngles = 0x68C; // bool + public const nint m_pNext = 0x690; // C_SkyCamera* + } // Parent: None // Field count: 1 // // Metadata: - // MPropertyElementNameFn - public static class GeneratedTextureHandle_t { - public const nint m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Field count: 8 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputContainer_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - public const nint m_strSpecificContainerMaterial = 0x8; // CResourceNameTyped> - public const nint m_strAttrName = 0xE8; // CUtlString - public const nint m_strAlias = 0xF0; // CUtlString - public const nint m_vecLooseVariables = 0xF8; // CUtlVector - public const nint m_strAttrNameForVar = 0x110; // CUtlString - public const nint m_bExposeExternally = 0x118; // bool + public static class CPulseCell_Base { + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialAssemblyProcedure_t { - public const nint m_vecCompMatIncludes = 0x0; // CUtlVector>> - public const nint m_vecMatchFilters = 0x18; // CUtlVector - public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector - public const nint m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Field count: 37 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialInputLooseVariable_t { - public const nint m_strName = 0x0; // CUtlString - public const nint m_bExposeExternally = 0x8; // bool - public const nint m_strExposedFriendlyName = 0x10; // CUtlString - public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString - public const nint m_bExposedVariableIsFixedRange = 0x20; // bool - public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString - public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString - public const nint m_strExposedValueList = 0x38; // CUtlString - public const nint m_nVariableType = 0x40; // CompositeMaterialInputLooseVariableType_t - public const nint m_bValueBoolean = 0x44; // bool - public const nint m_nValueIntX = 0x48; // int32 - public const nint m_nValueIntY = 0x4C; // int32 - public const nint m_nValueIntZ = 0x50; // int32 - public const nint m_nValueIntW = 0x54; // int32 - public const nint m_bHasFloatBounds = 0x58; // bool - public const nint m_flValueFloatX = 0x5C; // float32 - public const nint m_flValueFloatX_Min = 0x60; // float32 - public const nint m_flValueFloatX_Max = 0x64; // float32 - public const nint m_flValueFloatY = 0x68; // float32 - public const nint m_flValueFloatY_Min = 0x6C; // float32 - public const nint m_flValueFloatY_Max = 0x70; // float32 - public const nint m_flValueFloatZ = 0x74; // float32 - public const nint m_flValueFloatZ_Min = 0x78; // float32 - public const nint m_flValueFloatZ_Max = 0x7C; // float32 - public const nint m_flValueFloatW = 0x80; // float32 - public const nint m_flValueFloatW_Min = 0x84; // float32 - public const nint m_flValueFloatW_Max = 0x88; // float32 - public const nint m_cValueColor4 = 0x8C; // Color - public const nint m_nValueSystemVar = 0x90; // CompositeMaterialVarSystemVar_t - public const nint m_strResourceMaterial = 0x98; // CResourceNameTyped> - public const nint m_strTextureContentAssetPath = 0x178; // CUtlString - public const nint m_strTextureRuntimeResourcePath = 0x180; // CResourceNameTyped> - public const nint m_strTextureCompilationVtexTemplate = 0x260; // CUtlString - public const nint m_nTextureType = 0x268; // CompositeMaterialInputTextureType_t - public const nint m_strString = 0x270; // CUtlString - public const nint m_strPanoramaPanelPath = 0x278; // CUtlString - public const nint m_nPanoramaRenderRes = 0x280; // int32 - } - // Parent: None + // Parent: C_BaseModelEntity // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - public static class CNmEventConsumerHudModelArmsAttributes { + // MNetworkOverride + // MNetworkOverride + public static class C_FuncRotating { } - // Parent: None - // Field count: 4 + // Parent: C_BaseEntity + // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - public static class inv_image_light_barn_t { - public const nint color = 0x0; // Vector - public const nint angle = 0xC; // QAngle - public const nint brightness = 0x18; // float32 - public const nint orbit_distance = 0x1C; // float32 + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class C_SoundOpvarSetPointBase { + public const nint m_iszStackName = 0x5F8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x600; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x608; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x610; // int32 + public const nint m_bUseAutoCompare = 0x614; // bool } - // Parent: None - // Field count: 2 + // Parent: C_BaseEntity + // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - public static class inv_image_map_t { - public const nint map_name = 0x0; // CUtlString - public const nint map_rotation = 0x8; // float32 + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class C_EnvCubemapFog { + public const nint m_flEndDistance = 0x5F8; // float32 + public const nint m_flStartDistance = 0x5FC; // float32 + public const nint m_flFogFalloffExponent = 0x600; // float32 + public const nint m_bHeightFogEnabled = 0x604; // bool + public const nint m_flFogHeightWidth = 0x608; // float32 + public const nint m_flFogHeightEnd = 0x60C; // float32 + public const nint m_flFogHeightStart = 0x610; // float32 + public const nint m_flFogHeightExponent = 0x614; // float32 + public const nint m_flLODBias = 0x618; // float32 + public const nint m_bActive = 0x61C; // bool + public const nint m_bStartDisabled = 0x61D; // bool + public const nint m_flFogMaxOpacity = 0x620; // float32 + public const nint m_nCubemapSourceType = 0x624; // int32 + public const nint m_hSkyMaterial = 0x628; // CStrongHandle + public const nint m_iszSkyEntity = 0x630; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x638; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x640; // bool + public const nint m_bFirstTime = 0x641; // bool } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class inv_image_light_fill_t { - public const nint color = 0x0; // Vector - public const nint angle = 0xC; // QAngle - public const nint brightness = 0x18; // float32 + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamSelectTerroristPosition { } // Parent: None // Field count: 5 - public static class CInterpolatedValue { - public const nint m_flStartTime = 0x0; // float32 - public const nint m_flEndTime = 0x4; // float32 - public const nint m_flStartValue = 0x8; // float32 - public const nint m_flEndValue = 0xC; // float32 - public const nint m_nInterpType = 0x10; // int32 + public static class C_BaseFlex__Emphasized_Phoneme { + public const nint m_sClassName = 0x0; // CUtlString + public const nint m_flAmount = 0x18; // float32 + public const nint m_bRequired = 0x1C; // bool + public const nint m_bBasechecked = 0x1D; // bool + public const nint m_bValid = 0x1E; // bool + } + // Parent: C_ParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class C_EnvParticleGlow { + public const nint m_flAlphaScale = 0x1460; // float32 + public const nint m_flRadiusScale = 0x1464; // float32 + public const nint m_flSelfIllumScale = 0x1468; // float32 + public const nint m_ColorTint = 0x146C; // Color + public const nint m_hTextureOverride = 0x1470; // CStrongHandle + } + // Parent: C_BaseEntity + // Field count: 0 + public static class CCS_PortraitWorldCallbackHandler { + } + // Parent: CPlayerControllerComponent + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_vecNetworkableLoadout = 0x40; // CUtlVector + public const nint m_unMusicID = 0x58; // uint16 + public const nint m_rank = 0x5C; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x74; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x78; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x7C; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x80; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x84; // int32 + public const nint m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 1 + public static class C_EconEntity__AttachedModelData_t { + public const nint m_iModelDisplayFlags = 0x0; // int32 + } + // Parent: None + // Field count: 0 + public static class CPulse_ResumePoint { + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + public static class CTriggerFan { + public const nint m_vFanOriginOffset = 0xFF0; // Vector + public const nint m_vDirection = 0xFFC; // Vector + public const nint m_bPushTowardsInfoTarget = 0x1008; // bool + public const nint m_bPushAwayFromInfoTarget = 0x1009; // bool + public const nint m_qNoiseDelta = 0x1010; // Quaternion + public const nint m_hInfoFan = 0x1020; // CHandle + public const nint m_flForce = 0x1024; // float32 + public const nint m_bFalloff = 0x1028; // bool + public const nint m_RampTimer = 0x1030; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_HostageCarriableProp { + } + // Parent: None + // Field count: 6 + public static class C_BulletHitModel { + public const nint m_matLocal = 0x1158; // matrix3x4_t + public const nint m_iBoneIndex = 0x1188; // int32 + public const nint m_hPlayerParent = 0x118C; // CHandle + public const nint m_bIsHit = 0x1190; // bool + public const nint m_flTimeCreated = 0x1194; // float32 + public const nint m_vecStartPos = 0x1198; // Vector + } + // Parent: C_FuncBrush + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + public static class C_FuncElectrifiedVolume { + public const nint m_nAmbientEffect = 0xEB0; // ParticleIndex_t + public const nint m_EffectName = 0xEB8; // CUtlSymbolLarge + public const nint m_bState = 0xEC0; // bool + } + // Parent: C_BaseEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class C_MapVetoPickController { + public const nint m_nDraftType = 0x608; // int32 + public const nint m_nTeamWinningCoinToss = 0x60C; // int32 + public const nint m_nTeamWithFirstChoice = 0x610; // int32[64] + public const nint m_nVoteMapIdsList = 0x710; // int32[7] + public const nint m_nAccountIDs = 0x72C; // int32[64] + public const nint m_nMapId0 = 0x82C; // int32[64] + public const nint m_nMapId1 = 0x92C; // int32[64] + public const nint m_nMapId2 = 0xA2C; // int32[64] + public const nint m_nMapId3 = 0xB2C; // int32[64] + public const nint m_nMapId4 = 0xC2C; // int32[64] + public const nint m_nMapId5 = 0xD2C; // int32[64] + public const nint m_nStartingSide0 = 0xE2C; // int32[64] + public const nint m_nCurrentPhase = 0xF2C; // int32 + public const nint m_nPhaseStartTick = 0xF30; // int32 + public const nint m_nPhaseDurationTicks = 0xF34; // int32 + public const nint m_nPostDataUpdateTick = 0xF38; // int32 + public const nint m_bDisabledHud = 0xF3C; // bool + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + public static class C_EnvVolumetricFogVolume { + public const nint m_bActive = 0x5F8; // bool + public const nint m_vBoxMins = 0x5FC; // Vector + public const nint m_vBoxMaxs = 0x608; // Vector + public const nint m_bStartDisabled = 0x614; // bool + public const nint m_bIndirectUseLPVs = 0x615; // bool + public const nint m_flStrength = 0x618; // float32 + public const nint m_nFalloffShape = 0x61C; // int32 + public const nint m_flFalloffExponent = 0x620; // float32 + public const nint m_flHeightFogDepth = 0x624; // float32 + public const nint m_fHeightFogEdgeWidth = 0x628; // float32 + public const nint m_fIndirectLightStrength = 0x62C; // float32 + public const nint m_fSunLightStrength = 0x630; // float32 + public const nint m_fNoiseStrength = 0x634; // float32 + public const nint m_TintColor = 0x638; // Color + public const nint m_bOverrideTintColor = 0x63C; // bool + public const nint m_bOverrideIndirectLightStrength = 0x63D; // bool + public const nint m_bOverrideSunLightStrength = 0x63E; // bool + public const nint m_bOverrideNoiseStrength = 0x63F; // bool + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + public static class C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_PlaySequence { + public const nint m_SequenceName = 0x48; // CUtlString + public const nint m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + public static class C_BaseEntityAPI { + } + // Parent: C_BaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + public static class C_BarnLight { + public const nint m_bEnabled = 0xEB0; // bool + public const nint m_nColorMode = 0xEB4; // int32 + public const nint m_Color = 0xEB8; // Color + public const nint m_flColorTemperature = 0xEBC; // float32 + public const nint m_flBrightness = 0xEC0; // float32 + public const nint m_flBrightnessScale = 0xEC4; // float32 + public const nint m_nDirectLight = 0xEC8; // int32 + public const nint m_nBakedShadowIndex = 0xECC; // int32 + public const nint m_nLightPathUniqueId = 0xED0; // int32 + public const nint m_nLightMapUniqueId = 0xED4; // int32 + public const nint m_nLuminaireShape = 0xED8; // int32 + public const nint m_flLuminaireSize = 0xEDC; // float32 + public const nint m_flLuminaireAnisotropy = 0xEE0; // float32 + public const nint m_LightStyleString = 0xEE8; // CUtlString + public const nint m_flLightStyleStartTime = 0xEF0; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xF40; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xFE0; // CStrongHandle + public const nint m_flShape = 0xFE8; // float32 + public const nint m_flSoftX = 0xFEC; // float32 + public const nint m_flSoftY = 0xFF0; // float32 + public const nint m_flSkirt = 0xFF4; // float32 + public const nint m_flSkirtNear = 0xFF8; // float32 + public const nint m_vSizeParams = 0xFFC; // Vector + public const nint m_flRange = 0x1008; // float32 + public const nint m_vShear = 0x100C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x1018; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x101C; // Vector + public const nint m_nCastShadows = 0x1028; // int32 + public const nint m_nShadowMapSize = 0x102C; // int32 + public const nint m_nShadowPriority = 0x1030; // int32 + public const nint m_bContactShadow = 0x1034; // bool + public const nint m_bForceShadowsEnabled = 0x1035; // bool + public const nint m_nBounceLight = 0x1038; // int32 + public const nint m_flBounceScale = 0x103C; // float32 + public const nint m_flMinRoughness = 0x1040; // float32 + public const nint m_vAlternateColor = 0x1044; // Vector + public const nint m_fAlternateColorBrightness = 0x1050; // float32 + public const nint m_nFog = 0x1054; // int32 + public const nint m_flFogStrength = 0x1058; // float32 + public const nint m_nFogShadows = 0x105C; // int32 + public const nint m_flFogScale = 0x1060; // float32 + public const nint m_bFogMixedShadows = 0x1064; // bool + public const nint m_flFadeSizeStart = 0x1068; // float32 + public const nint m_flFadeSizeEnd = 0x106C; // float32 + public const nint m_flShadowFadeSizeStart = 0x1070; // float32 + public const nint m_flShadowFadeSizeEnd = 0x1074; // float32 + public const nint m_bPrecomputedFieldsValid = 0x1078; // bool + public const nint m_vPrecomputedBoundsMins = 0x107C; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x1088; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x1094; // Vector + public const nint m_vPrecomputedOBBAngles = 0x10A0; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x10AC; // Vector + public const nint m_nPrecomputedSubFrusta = 0x10B8; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0x10D4; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0x10F8; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0x1104; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0x1110; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0x111C; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0x1128; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0x1134; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0x1140; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0x114C; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0x1158; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0x1164; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0x1170; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0x117C; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0x1188; // Vector + public const nint m_bInitialBoneSetup = 0x11D8; // bool + public const nint m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class inv_image_item_t { - public const nint position = 0x0; // Vector - public const nint angle = 0xC; // QAngle - public const nint pose_sequence = 0x18; // CUtlString + public static class CPulseCell_LerpCameraSettings { + public const nint m_flSeconds = 0x90; // float32 + public const nint m_Start = 0x94; // PointCameraSettings_t + public const nint m_End = 0xA4; // PointCameraSettings_t } - // Parent: None + // Parent: C_PointClientUIWorldPanel // Field count: 4 - public static class C_Chicken_GraphController { - public const nint m_paramActivity = 0x268; // CAnimGraphParamRef - public const nint m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef - public const nint m_paramSnapToSquatting = 0x2B0; // CAnimGraphParamRef - public const nint m_sActivityFinished = 0x2D0; // CAnimGraphTagRef + public static class CPointOffScreenIndicatorUi { + public const nint m_bBeenEnabled = 0x1100; // bool + public const nint m_bHide = 0x1101; // bool + public const nint m_flSeenTargetTime = 0x1104; // float32 + public const nint m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* + } + // Parent: CPlayer_UseServices + // Field count: 0 + public static class CCSObserver_UseServices { + } + // Parent: C_BaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + public static class C_PostProcessingVolume { + public const nint m_hPostSettings = 0x1000; // CStrongHandle + public const nint m_flFadeDuration = 0x1008; // float32 + public const nint m_flMinLogExposure = 0x100C; // float32 + public const nint m_flMaxLogExposure = 0x1010; // float32 + public const nint m_flMinExposure = 0x1014; // float32 + public const nint m_flMaxExposure = 0x1018; // float32 + public const nint m_flExposureCompensation = 0x101C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x1020; // float32 + public const nint m_flExposureFadeSpeedDown = 0x1024; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x1028; // float32 + public const nint m_bMaster = 0x102C; // bool + public const nint m_bExposureControl = 0x102D; // bool + } + // Parent: CPlayer_UseServices + // Field count: 0 + public static class CCSPlayer_UseServices { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: None // Field count: 2 - public static class TimedEvent { - public const nint m_TimeBetweenEvents = 0x0; // float32 - public const nint m_fNextEvent = 0x4; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_PickBestOutflowSelector { + public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t + public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 13 - public static class CFlashlightEffect { - public const nint m_bIsOn = 0x10; // bool - public const nint m_bMuzzleFlashEnabled = 0x20; // bool - public const nint m_flMuzzleFlashBrightness = 0x24; // float32 - public const nint m_quatMuzzleFlashOrientation = 0x30; // Quaternion - public const nint m_vecMuzzleFlashOrigin = 0x40; // Vector - public const nint m_flFov = 0x4C; // float32 - public const nint m_flFarZ = 0x50; // float32 - public const nint m_flLinearAtten = 0x54; // float32 - public const nint m_bCastsShadows = 0x58; // bool - public const nint m_flCurrentPullBackDist = 0x5C; // float32 - public const nint m_FlashlightTexture = 0x60; // CStrongHandle - public const nint m_MuzzleFlashTexture = 0x68; // CStrongHandle - public const nint m_textureName = 0x70; // char[64] + // Parent: C_PointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + public static class CInfoFan { + public const nint m_fFanForceMaxRadius = 0x638; // float32 + public const nint m_fFanForceMinRadius = 0x63C; // float32 + public const nint m_flCurveDistRange = 0x640; // float32 + public const nint m_FanForceCurveString = 0x648; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class C_VoteController { + public const nint m_iActiveIssueIndex = 0x608; // int32 + public const nint m_iOnlyTeamToVote = 0x60C; // int32 + public const nint m_nVoteOptionCount = 0x610; // int32[5] + public const nint m_nPotentialVotes = 0x624; // int32 + public const nint m_bVotesDirty = 0x628; // bool + public const nint m_bTypeDirty = 0x629; // bool + public const nint m_bIsYesNoVote = 0x62A; // bool + } + // Parent: C_BasePlayerPawn + // Field count: 26 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class C_CSPlayerPawnBase { + public const nint m_pPingServices = 0x15D8; // CCSPlayer_PingServices* + public const nint m_previousPlayerState = 0x15E0; // CSPlayerState + public const nint m_iPlayerState = 0x15E4; // CSPlayerState + public const nint m_bHasMovedSinceSpawn = 0x15E8; // bool + public const nint m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t + public const nint m_iProgressBarDuration = 0x15F0; // int32 + public const nint m_flProgressBarStartTime = 0x15F4; // float32 + public const nint m_flClientDeathTime = 0x15F8; // GameTime_t + public const nint m_flFlashBangTime = 0x15FC; // float32 + public const nint m_flFlashScreenshotAlpha = 0x1600; // float32 + public const nint m_flFlashOverlayAlpha = 0x1604; // float32 + public const nint m_bFlashBuildUp = 0x1608; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1609; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool + public const nint m_flFlashMaxAlpha = 0x160C; // float32 + public const nint m_flFlashDuration = 0x1610; // float32 + public const nint m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t + public const nint m_nClientHealthFadeParityValue = 0x1618; // int32 + public const nint m_fNextThinkPushAway = 0x161C; // float32 + public const nint m_flCurrentMusicStartTime = 0x1624; // float32 + public const nint m_flMusicRoundStartTime = 0x1628; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x162C; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x1630; // float32 + public const nint m_flLastSmokeAge = 0x1634; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1638; // Vector + public const nint m_hOriginalController = 0x1660; // CHandle + } + // Parent: C_CSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class C_C4 { + public const nint m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1F84; // C4LightEffect_t + public const nint m_bStartedArming = 0x1F88; // bool + public const nint m_fArmedTime = 0x1F8C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1F90; // bool + public const nint m_bIsPlantingViaUse = 0x1F91; // bool + public const nint m_entitySpottedState = 0x1F98; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1FB0; // int32 + public const nint m_bPlayedArmingBeeps = 0x1FB4; // bool[7] + public const nint m_bBombPlanted = 0x1FBB; // bool + } + // Parent: CBaseProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + public static class C_BreakableProp { + public const nint m_CPropDataComponent = 0x1190; // CPropDataComponent + public const nint m_OnStartDeath = 0x11D0; // CEntityIOOutput + public const nint m_OnBreak = 0x11F8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x1220; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x1248; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x1270; // float32 + public const nint m_iMinHealthDmg = 0x1274; // int32 + public const nint m_flPressureDelay = 0x1278; // float32 + public const nint m_flDefBurstScale = 0x127C; // float32 + public const nint m_vDefBurstOffset = 0x1280; // Vector + public const nint m_hBreaker = 0x128C; // CHandle + public const nint m_PerformanceMode = 0x1290; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0x1294; // GameTime_t + public const nint m_BreakableContentsType = 0x1298; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0x12B0; // bool + public const nint m_explodeDamage = 0x12B4; // float32 + public const nint m_explodeRadius = 0x12B8; // float32 + public const nint m_explosionDelay = 0x12C0; // float32 + public const nint m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x12E0; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x12E8; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t + public const nint m_flDefaultFadeScale = 0x12F0; // float32 + public const nint m_hLastAttacker = 0x12F4; // CHandle + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - public static class inv_image_camera_t { - public const nint angle = 0x0; // QAngle - public const nint fov = 0xC; // float32 - public const nint znear = 0x10; // float32 - public const nint zfar = 0x14; // float32 - public const nint target = 0x18; // Vector - public const nint target_nudge = 0x24; // Vector - public const nint orbit_distance = 0x30; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MVDataOutlinerDetailExpr - // MVDataOverlayType - // MVDataPreviewWidget - // MVDataOutlinerLeafNameFn - // MVDataOutlinerLeafColorFn - // MVDataOutlinerLeafDetailFn - // MVDataVirtualNodeFactoryFn - // MVDataPreLoadFixupFn - // MVDataPostSaveFixupFn - public static class CInventoryImageData { - public const nint m_nNodeType = 0x0; // InventoryNodeType_t - public const nint name = 0x8; // CUtlString - public const nint inventory_image_data = 0x10; // inv_image_data_t - } - // Parent: None - // Field count: 8 - public static class C_CSGO_PreviewPlayer_GraphController { - public const nint m_pszCharacterMode = 0x268; // CAnimGraphParamOptionalRef - public const nint m_pszTeamPreviewVariant = 0x290; // CAnimGraphParamOptionalRef - public const nint m_pszTeamPreviewPosition = 0x2B8; // CAnimGraphParamOptionalRef - public const nint m_pszEndOfMatchCelebration = 0x2E0; // CAnimGraphParamOptionalRef - public const nint m_nTeamPreviewRandom = 0x308; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponState = 0x328; // CAnimGraphParamOptionalRef - public const nint m_pszWeaponType = 0x350; // CAnimGraphParamOptionalRef - public const nint m_bCT = 0x378; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 2 - public static class C_CommandContext { - public const nint needsprocessing = 0x0; // bool - public const nint command_number = 0xA0; // int32 - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CompositeMaterialEditorPoint_t { - public const nint m_ModelName = 0x0; // CResourceNameTyped> - public const nint m_nSequenceIndex = 0xE0; // int32 - public const nint m_flCycle = 0xE4; // float32 - public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 - public const nint m_bEnableChildModel = 0xF8; // bool - public const nint m_ChildModelName = 0x100; // CResourceNameTyped> - public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Field count: 0 - public static class CPlayerSprayDecalRenderHelper { - } - // Parent: None - // Field count: 13 - public static class C_IronSightController { - public const nint m_bIronSightAvailable = 0x10; // bool - public const nint m_flIronSightAmount = 0x14; // float32 - public const nint m_flIronSightAmountGained = 0x18; // float32 - public const nint m_flIronSightAmountBiased = 0x1C; // float32 - public const nint m_flIronSightAmount_Interpolated = 0x20; // float32 - public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32 - public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - public const nint m_flInterpolationLastUpdated = 0x2C; // float32 - public const nint m_angDeltaAverage = 0x30; // QAngle[8] - public const nint m_angViewLast = 0x90; // QAngle - public const nint m_vecDotCoords = 0x9C; // Vector2D - public const nint m_flFiringInaccuracyExtraWidthMultiplier = 0xA4; // float32 - public const nint m_flSpeedRatio = 0xA8; // float32 + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString } // Parent: None // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatMutatorCondition_t { - public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString - public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString - public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - public const nint m_bPassWhenTrue = 0x20; // bool + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class C_RetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 } // Parent: None - // Field count: 7 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class inv_image_data_t { - public const nint map = 0x0; // inv_image_map_t - public const nint item = 0x10; // inv_image_item_t - public const nint camera = 0x30; // inv_image_camera_t - public const nint lightsun = 0x64; // inv_image_light_sun_t - public const nint lightfill = 0x80; // inv_image_light_fill_t - public const nint light0 = 0x9C; // inv_image_light_barn_t - public const nint light1 = 0xBC; // inv_image_light_barn_t + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + public static class CPulseCell_WaitForObservable { + public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t + public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint + } + // Parent: C_SoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundAreaEntitySphere { + public const nint m_flRadius = 0x620; // float32 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_EntFire { + public const nint m_Input = 0x48; // CUtlString + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponAWP { + } + // Parent: C_BaseToggle + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class C_BaseButton { + public const nint m_glowEntity = 0xEB0; // CHandle + public const nint m_usable = 0xEB4; // bool + public const nint m_szDisplayText = 0xEB8; // CUtlSymbolLarge + } + // Parent: CPlayer_ObserverServices + // Field count: 1 + public static class CCSObserver_ObserverServices { + public const nint m_obsInterpState = 0x5C; // ObserverInterpState_t + } + // Parent: CEntityComponent + // Field count: 1 + public static class CHitboxComponent { + public const nint m_flBoundsExpandRadius = 0x14; // float32 + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_CSMinimapBoundary { + } + // Parent: CEntityComponent + // Field count: 0 + public static class CPathQueryComponent { + } + // Parent: C_BaseTrigger + // Field count: 8 + public static class C_Precipitation { + public const nint m_flDensity = 0xFF0; // float32 + public const nint m_flParticleInnerDist = 0x1000; // float32 + public const nint m_pParticleDef = 0x1008; // char* + public const nint m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] + public const nint m_bParticlePrecipInitialized = 0x1039; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 + } + // Parent: CLogicalEntity + // Field count: 5 + public static class CLogicRelay { + public const nint m_bDisabled = 0x5F8; // bool + public const nint m_bWaitForRefire = 0x5F9; // bool + public const nint m_bTriggerOnce = 0x5FA; // bool + public const nint m_bFastRetrigger = 0x5FB; // bool + public const nint m_bPassthoughCaller = 0x5FC; // bool + } + // Parent: + // Field count: 6 + public static class SequenceHistory_t { + public const nint m_hSequence = 0x0; // HSequence + public const nint m_flSeqStartTime = 0x4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x8; // float32 + public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x10; // float32 + public const nint m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_ItemServices { + } + // Parent: None + // Field count: 4 + public static class CPulse_OutflowConnection { + public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t + public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0x14; // int32 + public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class C_SpotlightEnd { + public const nint m_flLightScale = 0xEB0; // float32 + public const nint m_Radius = 0xEB4; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + public static class C_Fish { + public const nint m_pos = 0x1158; // Vector + public const nint m_vel = 0x1164; // Vector + public const nint m_angles = 0x1170; // QAngle + public const nint m_localLifeState = 0x117C; // int32 + public const nint m_deathDepth = 0x1180; // float32 + public const nint m_deathAngle = 0x1184; // float32 + public const nint m_buoyancy = 0x1188; // float32 + public const nint m_wiggleTimer = 0x1190; // CountdownTimer + public const nint m_wigglePhase = 0x11A8; // float32 + public const nint m_wiggleRate = 0x11AC; // float32 + public const nint m_actualPos = 0x11B0; // Vector + public const nint m_actualAngles = 0x11BC; // QAngle + public const nint m_poolOrigin = 0x11C8; // Vector + public const nint m_waterLevel = 0x11D4; // float32 + public const nint m_gotUpdate = 0x11D8; // bool + public const nint m_x = 0x11DC; // float32 + public const nint m_y = 0x11E0; // float32 + public const nint m_z = 0x11E4; // float32 + public const nint m_angle = 0x11E8; // float32 + public const nint m_errorHistory = 0x11EC; // float32[20] + public const nint m_errorHistoryIndex = 0x123C; // int32 + public const nint m_errorHistoryCount = 0x1240; // int32 + public const nint m_averageError = 0x1244; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponFamas { + } + // Parent: C_BaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + public static class C_EnvVolumetricFogController { + public const nint m_flScattering = 0x5F8; // float32 + public const nint m_TintColor = 0x5FC; // Color + public const nint m_flAnisotropy = 0x600; // float32 + public const nint m_flFadeSpeed = 0x604; // float32 + public const nint m_flDrawDistance = 0x608; // float32 + public const nint m_flFadeInStart = 0x60C; // float32 + public const nint m_flFadeInEnd = 0x610; // float32 + public const nint m_flIndirectStrength = 0x614; // float32 + public const nint m_nVolumeDepth = 0x618; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x61C; // float32 + public const nint m_nIndirectTextureDimX = 0x620; // int32 + public const nint m_nIndirectTextureDimY = 0x624; // int32 + public const nint m_nIndirectTextureDimZ = 0x628; // int32 + public const nint m_vBoxMins = 0x62C; // Vector + public const nint m_vBoxMaxs = 0x638; // Vector + public const nint m_bActive = 0x644; // bool + public const nint m_flStartAnisoTime = 0x648; // GameTime_t + public const nint m_flStartScatterTime = 0x64C; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x650; // GameTime_t + public const nint m_flStartAnisotropy = 0x654; // float32 + public const nint m_flStartScattering = 0x658; // float32 + public const nint m_flStartDrawDistance = 0x65C; // float32 + public const nint m_flDefaultAnisotropy = 0x660; // float32 + public const nint m_flDefaultScattering = 0x664; // float32 + public const nint m_flDefaultDrawDistance = 0x668; // float32 + public const nint m_bStartDisabled = 0x66C; // bool + public const nint m_bEnableIndirect = 0x66D; // bool + public const nint m_bIsMaster = 0x66E; // bool + public const nint m_hFogIndirectTexture = 0x670; // CStrongHandle + public const nint m_nForceRefreshCount = 0x678; // int32 + public const nint m_fNoiseSpeed = 0x67C; // float32 + public const nint m_fNoiseStrength = 0x680; // float32 + public const nint m_vNoiseScale = 0x684; // Vector + public const nint m_fWindSpeed = 0x690; // float32 + public const nint m_vWindDirection = 0x694; // Vector + public const nint m_bFirstTime = 0x6A0; // bool + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseGraphDef { + public const nint m_DomainIdentifier = 0x8; // PulseSymbol_t + public const nint m_DomainSubType = 0x18; // CPulseValueFullType + public const nint m_ParentMapName = 0x30; // PulseSymbol_t + public const nint m_ParentXmlName = 0x40; // PulseSymbol_t + public const nint m_Chunks = 0x50; // CUtlVector + public const nint m_Cells = 0x68; // CUtlVector + public const nint m_Vars = 0x80; // CUtlVector + public const nint m_PublicOutputs = 0x98; // CUtlVector + public const nint m_InvokeBindings = 0xB0; // CUtlVector + public const nint m_CallInfos = 0xC8; // CUtlVector + public const nint m_Constants = 0xE0; // CUtlVector + public const nint m_DomainValues = 0xF8; // CUtlVector + public const nint m_BlackboardReferences = 0x110; // CUtlVector + public const nint m_OutputConnections = 0x128; // CUtlVector + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class C_EnvDetailController { + public const nint m_flFadeStartDist = 0x5F8; // float32 + public const nint m_flFadeEndDist = 0x5FC; // float32 + } + // Parent: C_BaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + public static class C_EnvWindVolume { + public const nint m_bActive = 0x5F8; // bool + public const nint m_vBoxMins = 0x5FC; // Vector + public const nint m_vBoxMaxs = 0x608; // Vector + public const nint m_bStartDisabled = 0x614; // bool + public const nint m_nShape = 0x618; // int32 + public const nint m_fWindSpeedMultiplier = 0x61C; // float32 + public const nint m_fWindTurbulenceMultiplier = 0x620; // float32 + public const nint m_fWindSpeedVariationMultiplier = 0x624; // float32 + public const nint m_fWindDirectionVariationMultiplier = 0x628; // float32 + } + // Parent: None + // Field count: 0 + public static class CBasePlayerControllerAPI { + } + // Parent: C_BaseTrigger + // Field count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CEnvSoundscape + // Field count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_GameRulesProxy { + } + // Parent: CEntityComponent + // Field count: 5 + public static class CRenderComponent { + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x58; // bool + public const nint m_bInterpolationReadyToDraw = 0xA8; // bool + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class C_Team { + public const nint m_aPlayerControllers = 0x5F8; // C_NetworkUtlVectorBase> + public const nint m_aPlayers = 0x610; // C_NetworkUtlVectorBase> + public const nint m_iScore = 0x628; // int32 + public const nint m_szTeamname = 0x62C; // char[129] + } + // Parent: C_PathParticleRope + // Field count: 0 + public static class C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: C_PointEntity + // Field count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x5F8; // bool + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + public static class C_WeaponNOVA { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_DEagle { + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + public static class C_CS2HudModelAddon { + } + // Parent: C_BaseTrigger + // Field count: 0 + public static class C_TriggerMultiple { + } + // Parent: C_CSGO_MapPreviewCameraPath + // Field count: 1 + public static class C_CSGO_TeamPreviewCamera { + public const nint m_nVariant = 0x680; // int32 + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + public static class C_ColorCorrectionVolume { + public const nint m_LastEnterWeight = 0xFF0; // float32 + public const nint m_LastEnterTime = 0xFF4; // GameTime_t + public const nint m_LastExitWeight = 0xFF8; // float32 + public const nint m_LastExitTime = 0xFFC; // GameTime_t + public const nint m_bEnabled = 0x1000; // bool + public const nint m_MaxWeight = 0x1004; // float32 + public const nint m_FadeDuration = 0x1008; // float32 + public const nint m_Weight = 0x100C; // float32 + public const nint m_lookupFilename = 0x1010; // char[512] + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // Vector + public const nint m_vecOldViewAngles = 0x220; // QAngle + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x610; // Vector + public const nint m_vBoxMaxs = 0x61C; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x14A8; // bool + public const nint m_flSoundSyncTime = 0x14AC; // float32 + public const nint m_nActiveIKChainMask = 0x14B0; // uint32 + public const nint m_hSequence = 0x14B4; // HSequence + public const nint m_flSeqStartTime = 0x14B8; // GameTime_t + public const nint m_flSeqFixedCycle = 0x14BC; // float32 + public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + public const nint m_bNetworkedSequenceChanged = 0x14D3; // bool + public const nint m_bLastUpdateSkipped = 0x14D4; // bool + public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + public const nint m_hGraphDefinitionAG2 = 0x1860; // CStrongHandle + public const nint m_bIsUsingAG2 = 0x1868; // bool + public const nint m_serializedPoseRecipeAG2 = 0x1870; // C_NetworkUtlVectorBase + public const nint m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 + public const nint m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 + public const nint m_nGraphCreationFlagsAG2 = 0x1890; // uint8 + public const nint m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 + public const nint m_nServerSerializationContextIteration = 0x1A84; // int32 + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + public static class C_ColorCorrection { + public const nint m_vecOrigin = 0x5F8; // Vector + public const nint m_MinFalloff = 0x604; // float32 + public const nint m_MaxFalloff = 0x608; // float32 + public const nint m_flFadeInDuration = 0x60C; // float32 + public const nint m_flFadeOutDuration = 0x610; // float32 + public const nint m_flMaxWeight = 0x614; // float32 + public const nint m_flCurWeight = 0x618; // float32 + public const nint m_netlookupFilename = 0x61C; // char[512] + public const nint m_bEnabled = 0x81C; // bool + public const nint m_bMaster = 0x81D; // bool + public const nint m_bClientSide = 0x81E; // bool + public const nint m_bExclusive = 0x81F; // bool + public const nint m_bEnabledOnClient = 0x820; // bool[1] + public const nint m_flCurWeightOnClient = 0x824; // float32[1] + public const nint m_bFadingIn = 0x828; // bool[1] + public const nint m_flFadeStartWeight = 0x82C; // float32[1] + public const nint m_flFadeStartTime = 0x830; // float32[1] + public const nint m_flFadeDuration = 0x834; // float32[1] + } + // Parent: + // Field count: 10 + public static class CBuoyancyHelper { + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_flNeutrallyBuoyantGravity = 0x20; // float32 + public const nint m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 + public const nint m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 + public const nint m_bNeutrallyBuoyant = 0x2C; // bool + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x48; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector + public const nint m_vecWheelDrag = 0x78; // CUtlVector + } + // Parent: C_Breakable + // Field count: 0 + public static class C_PhysBox { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 2 + public static class CCSPlayer_CameraServices { + public const nint m_flDeathCamTilt = 0x2A0; // float32 + public const nint m_vClientScopeInaccuracy = 0x2A8; // Vector + } + // Parent: CBaseFilter + // Field count: 3 + public static class CFilterMultiple { + public const nint m_nFilterType = 0x650; // filter_t + public const nint m_iFilterName = 0x658; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x6A8; // CHandle[10] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_FireCursors { + public const nint m_Outflows = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: C_BaseEntity + // Field count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x5F8; // CEntityIOOutput + public const nint m_flRadius = 0x620; // float32 + public const nint m_soundEventName = 0x628; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x630; // bool + public const nint m_soundscapeIndex = 0x634; // int32 + public const nint m_soundscapeEntityListId = 0x638; // int32 + public const nint m_positionNames = 0x640; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x680; // CHandle + public const nint m_bDisabled = 0x684; // bool + public const nint m_soundscapeName = 0x688; // CUtlSymbolLarge + public const nint m_soundEventHash = 0x690; // uint32 + } + // Parent: C_SoundEventEntity + // Field count: 0 + public static class C_SoundEventEntityAlias_snd_event_point { + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class C_FogController { + public const nint m_fog = 0x5F8; // fogparams_t + public const nint m_bUseAngles = 0x660; // bool + public const nint m_iChangedVariables = 0x664; // int32 + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + public static class C_SoundOpvarSetOBBWindEntity { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + public static class C_MolotovGrenade { + } + // Parent: C_BaseCombatCharacter + // Field count: 0 + public static class C_NetTestBaseCombatCharacter { + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x80; // CGameSceneNode + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponM4A1Silencer { + } + // Parent: // Field count: 29 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompMatPropertyMutator_t { - public const nint m_bEnabled = 0x0; // bool - public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - public const nint m_strInitWith_Container = 0x8; // CUtlString - public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString - public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - public const nint m_strGenerateTexture_TargetParam = 0x2F0; // CUtlString - public const nint m_strGenerateTexture_InitialContainer = 0x2F8; // CUtlString - public const nint m_nResolution = 0x300; // int32 - public const nint m_bIsScratchTarget = 0x304; // bool - public const nint m_strCompressionFormat = 0x308; // CUtlString - public const nint m_bSplatDebugInfo = 0x310; // bool - public const nint m_bCaptureInRenderDoc = 0x311; // bool - public const nint m_vecTexGenInstructions = 0x318; // CUtlVector - public const nint m_vecConditionalMutators = 0x330; // CUtlVector - public const nint m_strPopInputQueue_Container = 0x348; // CUtlString - public const nint m_strDrawText_InputContainerSrc = 0x350; // CUtlString - public const nint m_strDrawText_InputContainerProperty = 0x358; // CUtlString - public const nint m_vecDrawText_Position = 0x360; // Vector2D - public const nint m_colDrawText_Color = 0x368; // Color - public const nint m_strDrawText_Font = 0x370; // CUtlString - public const nint m_vecConditions = 0x378; // CUtlVector + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x60; // bool + public const nint m_bInventoryImageTriedCache = 0x61; // bool + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 + public const nint m_iEntityQuality = 0x1BC; // int32 + public const nint m_iEntityLevel = 0x1C0; // uint32 + public const nint m_iItemID = 0x1C8; // uint64 + public const nint m_iItemIDHigh = 0x1D0; // uint32 + public const nint m_iItemIDLow = 0x1D4; // uint32 + public const nint m_iAccountID = 0x1D8; // uint32 + public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_bInitialized = 0x1E8; // bool + public const nint m_bDisallowSOC = 0x1E9; // bool + public const nint m_bIsStoreItem = 0x1EA; // bool + public const nint m_bIsTradeItem = 0x1EB; // bool + public const nint m_iEntityQuantity = 0x1EC; // int32 + public const nint m_iRarityOverride = 0x1F0; // int32 + public const nint m_iQualityOverride = 0x1F4; // int32 + public const nint m_iOriginOverride = 0x1F8; // int32 + public const nint m_ubStyleOverride = 0x1FC; // uint8 + public const nint m_unClientFlags = 0x1FD; // uint8 + public const nint m_AttributeList = 0x210; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x288; // CAttributeList + public const nint m_szCustomName = 0x300; // char[161] + public const nint m_szCustomNameOverride = 0x3A1; // char[161] + public const nint m_bInitializedTags = 0x470; // bool } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CCompositeMaterialEditorDoc { - public const nint m_nVersion = 0x8; // int32 - public const nint m_Points = 0x10; // CUtlVector - public const nint m_KVthumbnail = 0x28; // KeyValues3 + public static class CPulseCell_Timeline__TimelineEvent_t { + public const nint m_flTimeFromPrevious = 0x0; // float32 + public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 13 - public static class CClientAlphaProperty { - public const nint m_nRenderFX = 0x10; // uint8 - public const nint m_nRenderMode = 0x11; // uint8 - public const nint m_bAlphaOverride = 0x0; // bitfield:1 - public const nint m_bShadowAlphaOverride = 0x0; // bitfield:1 - public const nint m_nReserved = 0x0; // bitfield:6 - public const nint m_nAlpha = 0x13; // uint8 - public const nint m_nDesyncOffset = 0x14; // uint16 - public const nint m_nReserved2 = 0x16; // uint16 - public const nint m_nDistFadeStart = 0x18; // uint16 - public const nint m_nDistFadeEnd = 0x1A; // uint16 - public const nint m_flFadeScale = 0x1C; // float32 - public const nint m_flRenderFxStartTime = 0x20; // GameTime_t - public const nint m_flRenderFxDuration = 0x24; // float32 - } - // Parent: None - // Field count: 43 - public static class CGlobalLightBase { - public const nint m_bSpotLight = 0x10; // bool - public const nint m_SpotLightOrigin = 0x14; // Vector - public const nint m_SpotLightAngles = 0x20; // QAngle - public const nint m_ShadowDirection = 0x2C; // Vector - public const nint m_AmbientDirection = 0x38; // Vector - public const nint m_SpecularDirection = 0x44; // Vector - public const nint m_InspectorSpecularDirection = 0x50; // Vector - public const nint m_flSpecularPower = 0x5C; // float32 - public const nint m_flSpecularIndependence = 0x60; // float32 - public const nint m_SpecularColor = 0x64; // Color - public const nint m_bStartDisabled = 0x68; // bool - public const nint m_bEnabled = 0x69; // bool - public const nint m_LightColor = 0x6A; // Color - public const nint m_AmbientColor1 = 0x6E; // Color - public const nint m_AmbientColor2 = 0x72; // Color - public const nint m_AmbientColor3 = 0x76; // Color - public const nint m_flSunDistance = 0x7C; // float32 - public const nint m_flFOV = 0x80; // float32 - public const nint m_flNearZ = 0x84; // float32 - public const nint m_flFarZ = 0x88; // float32 - public const nint m_bEnableShadows = 0x8C; // bool - public const nint m_bOldEnableShadows = 0x8D; // bool - public const nint m_bBackgroundClearNotRequired = 0x8E; // bool - public const nint m_flCloudScale = 0x90; // float32 - public const nint m_flCloud1Speed = 0x94; // float32 - public const nint m_flCloud1Direction = 0x98; // float32 - public const nint m_flCloud2Speed = 0x9C; // float32 - public const nint m_flCloud2Direction = 0xA0; // float32 - public const nint m_flAmbientScale1 = 0xB0; // float32 - public const nint m_flAmbientScale2 = 0xB4; // float32 - public const nint m_flGroundScale = 0xB8; // float32 - public const nint m_flLightScale = 0xBC; // float32 - public const nint m_flFoWDarkness = 0xC0; // float32 - public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool - public const nint m_vFowColor = 0xC8; // Vector - public const nint m_ViewOrigin = 0xD4; // Vector - public const nint m_ViewAngles = 0xE0; // QAngle - public const nint m_flViewFoV = 0xEC; // float32 - public const nint m_WorldPoints = 0xF0; // Vector[8] - public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D - public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D - public const nint m_hEnvWind = 0x4B8; // CHandle - public const nint m_hEnvSky = 0x4BC; // CHandle + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_IntervalTimer__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + public const nint m_flWaitInterval = 0x8; // float32 + public const nint m_flWaitIntervalHigh = 0xC; // float32 + public const nint m_bCompleteOnNextWake = 0x10; // bool } // Parent: None // Field count: 0 - public static class IClientAlphaProperty { + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + public static class CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OutflowWithRequirements_t { + public const nint m_Connection = 0x0; // CPulse_OutflowConnection + public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_RequirementNodeIDs = 0x50; // CUtlVector + public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_IsRequirementValid { + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + public static class C_SoundEventPathCornerEntity { + public const nint m_vecCornerPairsNetworked = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class C_InfoVisibilityBox { + public const nint m_nMode = 0x5FC; // int32 + public const nint m_vBoxSize = 0x600; // Vector + public const nint m_bEnabled = 0x60C; // bool + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Gradient { + public const nint m_Gradient = 0x48; // CColorGradient + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class C_PathParticleRope { + public const nint m_bStartActive = 0x600; // bool + public const nint m_flMaxSimulationTime = 0x604; // float32 + public const nint m_iszEffectName = 0x608; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x610; // CUtlVector + public const nint m_flParticleSpacing = 0x628; // float32 + public const nint m_flSlack = 0x62C; // float32 + public const nint m_flRadius = 0x630; // float32 + public const nint m_ColorTint = 0x634; // Color + public const nint m_nEffectState = 0x638; // int32 + public const nint m_iEffectIndex = 0x640; // CStrongHandle + public const nint m_PathNodes_Position = 0x648; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x660; // C_NetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x678; // C_NetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x690; // C_NetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x6A8; // C_NetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class C_DecoyProjectile { + public const nint m_nDecoyShotTick = 0x1450; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x1454; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t + } + // Parent: CAttributeManager + // Field count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class C_AttributeContainer { + public const nint m_Item = 0x50; // C_EconItemView + public const nint m_iExternalItemProviderRegisteredToken = 0x4C8; // int32 + public const nint m_ullRegisteredAsItemID = 0x4D0; // uint64 + } + // Parent: C_BasePlayerWeapon + // Field count: 51 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + public static class C_CSWeaponBase { + public const nint m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState + public const nint m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t + public const nint m_flInspectCancelCompleteTime = 0x1978; // GameTime_t + public const nint m_bInspectPending = 0x197C; // bool + public const nint m_bInspectShouldLoop = 0x197D; // bool + public const nint m_flCrosshairDistance = 0x19A8; // float32 + public const nint m_iAmmoLastCheck = 0x19AC; // int32 + public const nint m_nLastEmptySoundCmdNum = 0x19B0; // int32 + public const nint m_bFireOnEmpty = 0x19B4; // bool + public const nint m_OnPlayerPickup = 0x19B8; // CEntityIOOutput + public const nint m_weaponMode = 0x19E0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x19E4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector + public const nint m_flTurningInaccuracy = 0x19F4; // float32 + public const nint m_fAccuracyPenalty = 0x19F8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1A00; // float32 + public const nint m_iRecoilIndex = 0x1A04; // int32 + public const nint m_flRecoilIndex = 0x1A08; // float32 + public const nint m_bBurstMode = 0x1A0C; // bool + public const nint m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x1A18; // float32 + public const nint m_bInReload = 0x1A1C; // bool + public const nint m_flDroppedAtTime = 0x1A20; // GameTime_t + public const nint m_bIsHauledBack = 0x1A24; // bool + public const nint m_bSilencerOn = 0x1A25; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1A2C; // int32 + public const nint m_iMostRecentTeamNumber = 0x1A30; // int32 + public const nint m_bDroppedNearBuyZone = 0x1A34; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x1A38; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool + public const nint m_bVisualsDataSet = 0x1AD9; // bool + public const nint m_bUIWeapon = 0x1ADA; // bool + public const nint m_nCustomEconReloadEventId = 0x1ADC; // int32 + public const nint m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t + public const nint m_hPrevOwner = 0x1AEC; // CHandle + public const nint m_nDropTick = 0x1AF0; // GameTick_t + public const nint m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool + public const nint m_donated = 0x1B14; // bool + public const nint m_fLastShotTime = 0x1B18; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1B1C; // bool + public const nint m_bWasOwnedByTerrorist = 0x1B1D; // bool + public const nint m_flNextClientFireBulletTime = 0x1B20; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 + public const nint m_IronSightController = 0x1C90; // C_IronSightController + public const nint m_iIronSightMode = 0x1D40; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t + public const nint m_flWatTickOffset = 0x1DB8; // float32 + public const nint m_flLastShakeTime = 0x1DCC; // GameTime_t + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseCursorFuncs { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class C_TonemapController2 { + public const nint m_flAutoExposureMin = 0x5F8; // float32 + public const nint m_flAutoExposureMax = 0x5FC; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x600; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x608; // float32 + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { + public const nint m_OutflowID = 0x0; // CGlobalSymbol + public const nint m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponMag7 { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + public static class CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + public static class FilterHealth { + public const nint m_bAdrenalineActive = 0x650; // bool + public const nint m_iHealthMin = 0x654; // int32 + public const nint m_iHealthMax = 0x658; // int32 + } + // Parent: C_BaseClientUIEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xEE8; // bool + public const nint m_bIgnoreInput = 0x1060; // bool + public const nint m_flWidth = 0x1064; // float32 + public const nint m_flHeight = 0x1068; // float32 + public const nint m_flDPI = 0x106C; // float32 + public const nint m_flInteractDistance = 0x1070; // float32 + public const nint m_flDepthOffset = 0x1074; // float32 + public const nint m_unOwnerContext = 0x1078; // uint32 + public const nint m_unHorizontalAlign = 0x107C; // uint32 + public const nint m_unVerticalAlign = 0x1080; // uint32 + public const nint m_unOrientation = 0x1084; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool + public const nint m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_GraphHook { + public const nint m_HookName = 0x80; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + public static class SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + public static class CPathSimpleAPI { + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_InfoLadderDismount { + } + // Parent: CBaseAnimGraph + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + public static class C_PointCommentaryNode { + public const nint m_bActive = 0x1170; // bool + public const nint m_bWasActive = 0x1171; // bool + public const nint m_flEndTime = 0x1174; // GameTime_t + public const nint m_flStartTime = 0x1178; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x117C; // float32 + public const nint m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge + public const nint m_iszTitle = 0x1188; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x1190; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x1198; // int32 + public const nint m_iNodeNumberMax = 0x119C; // int32 + public const nint m_bListenedTo = 0x11A0; // bool + public const nint m_hViewPosition = 0x11B0; // CHandle + public const nint m_bRestartAfterRestore = 0x11B4; // bool + } + // Parent: C_Sprite + // Field count: 0 + public static class CSpriteOriented { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken + } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + public static class C_KeychainModule { + public const nint m_nKeychainDefID = 0x1160; // uint32 + public const nint m_nKeychainSeed = 0x1164; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CCSPlayer_GlowServices { + } + // Parent: None + // Field count: 1 + public static class CCSGameModeRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: C_BaseCSGrenade + // Field count: 0 + public static class C_Flashbang { + } + // Parent: C_PointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0x1100; // char[512] + } + // Parent: CPlayer_WaterServices + // Field count: 3 + public static class CCSPlayer_WaterServices { + public const nint m_flWaterJumpTime = 0x40; // float32 + public const nint m_vecWaterJumpVel = 0x44; // Vector + public const nint m_flSwimSoundTime = 0x50; // float32 + } + // Parent: C_CSPlayerPawnBase + // Field count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x1668; // CEntityHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xEB0; // Vector + public const nint m_Dismounts = 0xEC0; // CUtlVector> + public const nint m_vecLocalTop = 0xED8; // Vector + public const nint m_vecPlayerMountPositionTop = 0xEE4; // VectorWS + public const nint m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS + public const nint m_flAutoRideSpeed = 0xEFC; // float32 + public const nint m_bDisabled = 0xF00; // bool + public const nint m_bFakeLadder = 0xF01; // bool + public const nint m_bHasSlack = 0xF02; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponMP5SD { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_World { + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamSelectCounterTerroristPosition { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponGalilAR { + } + // Parent: CPlayer_CameraServices + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x288; // uint32 + public const nint m_iFOVStart = 0x28C; // uint32 + public const nint m_flFOVTime = 0x290; // GameTime_t + public const nint m_flFOVRate = 0x294; // float32 + public const nint m_hZoomOwner = 0x298; // CHandle + public const nint m_flLastShotFOV = 0x29C; // float32 + } + // Parent: None + // Field count: 0 + public static class C_TeamplayRules { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_BaseEntrypoint { + public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponSG556 { + } + // Parent: C_CSPlayerPawnBase + // Field count: 127 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + public static class C_CSPlayerPawn { + public const nint m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* + public const nint m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16AC; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16B0; // bool + public const nint m_flLandingTimeSeconds = 0x16B4; // float32 + public const nint m_flOldFallVelocity = 0x16B8; // float32 + public const nint m_szLastPlaceName = 0x16BC; // char[18] + public const nint m_bPrevDefuser = 0x16CE; // bool + public const nint m_bPrevHelmet = 0x16CF; // bool + public const nint m_nPrevArmorVal = 0x16D0; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x16D4; // int32 + public const nint m_unPreviousWeaponHash = 0x16D8; // uint32 + public const nint m_unWeaponHash = 0x16DC; // uint32 + public const nint m_bInBuyZone = 0x16E0; // bool + public const nint m_bPreviouslyInBuyZone = 0x16E1; // bool + public const nint m_aimPunchAngle = 0x16E4; // QAngle + public const nint m_aimPunchAngleVel = 0x16F0; // QAngle + public const nint m_aimPunchTickBase = 0x16FC; // GameTick_t + public const nint m_aimPunchTickFraction = 0x1700; // float32 + public const nint m_aimPunchCache = 0x1708; // CUtlVector + public const nint m_bInLanding = 0x1728; // bool + public const nint m_flLandingStartTime = 0x172C; // float32 + public const nint m_bInHostageRescueZone = 0x1730; // bool + public const nint m_bInBombZone = 0x1731; // bool + public const nint m_bIsBuyMenuOpen = 0x1732; // bool + public const nint m_flTimeOfLastInjury = 0x1734; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1738; // GameTime_t + public const nint m_iRetakesOffering = 0x1890; // int32 + public const nint m_iRetakesOfferingCard = 0x1894; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1898; // bool + public const nint m_bRetakesMVPLastRound = 0x1899; // bool + public const nint m_iRetakesMVPBoostItem = 0x189C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18A5; // bool + public const nint m_EconGloves = 0x18A8; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1D20; // uint8 + public const nint m_bMustSyncRagdollState = 0x1D21; // bool + public const nint m_nRagdollDamageBone = 0x1D24; // int32 + public const nint m_vRagdollDamageForce = 0x1D28; // Vector + public const nint m_vRagdollDamagePosition = 0x1D34; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1D40; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1D80; // bool + public const nint m_vRagdollServerOrigin = 0x1D84; // Vector + public const nint m_lastLandTime = 0x2400; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2404; // bool + public const nint m_hHudModelArms = 0x2420; // CHandle + public const nint m_qDeathEyeAngles = 0x2424; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2430; // bool + public const nint m_bLeftHanded = 0x2431; // bool + public const nint m_fSwitchedHandednessTime = 0x2434; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x2438; // float32 + public const nint m_flViewmodelOffsetY = 0x243C; // float32 + public const nint m_flViewmodelOffsetZ = 0x2440; // float32 + public const nint m_flViewmodelFOV = 0x2444; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] + public const nint m_GunGameImmunityColor = 0x2480; // Color + public const nint m_vecBulletHitModels = 0x24D0; // CUtlVector + public const nint m_bIsWalking = 0x24E8; // bool + public const nint m_thirdPersonHeading = 0x24F0; // QAngle + public const nint m_flSlopeDropOffset = 0x2580; // float32 + public const nint m_flSlopeDropHeight = 0x25F8; // float32 + public const nint m_vHeadConstraintOffset = 0x2670; // Vector + public const nint m_entitySpottedState = 0x2700; // EntitySpottedState_t + public const nint m_bIsScoped = 0x2718; // bool + public const nint m_bResumeZoom = 0x2719; // bool + public const nint m_bIsDefusing = 0x271A; // bool + public const nint m_bIsGrabbingHostage = 0x271B; // bool + public const nint m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x2720; // GameTime_t + public const nint m_bInNoDefuseArea = 0x2724; // bool + public const nint m_nWhichBombZone = 0x2728; // int32 + public const nint m_iShotsFired = 0x272C; // int32 + public const nint m_flFlinchStack = 0x2730; // float32 + public const nint m_flVelocityModifier = 0x2734; // float32 + public const nint m_flHitHeading = 0x2738; // float32 + public const nint m_nHitBodyPart = 0x273C; // int32 + public const nint m_bWaitForNoAttack = 0x2740; // bool + public const nint m_ignoreLadderJumpTime = 0x2744; // float32 + public const nint m_bKilledByHeadshot = 0x2749; // bool + public const nint m_ArmorValue = 0x274C; // int32 + public const nint m_unCurrentEquipmentValue = 0x2750; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x2752; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 + public const nint m_nLastKillerIndex = 0x2758; // CEntityIndex + public const nint m_bOldIsScoped = 0x275C; // bool + public const nint m_bHasDeathInfo = 0x275D; // bool + public const nint m_flDeathInfoTime = 0x2760; // float32 + public const nint m_vecDeathInfoOrigin = 0x2764; // Vector + public const nint m_grenadeParameterStashTime = 0x2774; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x2778; // bool + public const nint m_angStashedShootAngles = 0x277C; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x2788; // Vector + public const nint m_vecStashedVelocity = 0x2794; // Vector + public const nint m_angShootAngleHistory = 0x27A0; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x27B8; // Vector[2] + public const nint m_vecVelocityHistory = 0x27D0; // Vector[2] + public const nint m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t + public const nint m_nHighestAppliedDamageTagTick = 0x2854; // int32 + public const nint m_bShouldAutobuyDMWeapons = 0x3D8C; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t + public const nint m_bGunGameImmunity = 0x3D94; // bool + public const nint m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t + public const nint m_fMolotovDamageTime = 0x3D9C; // float32 + public const nint m_vecLastAliveLocalVelocity = 0x3DA4; // Vector + public const nint m_fRenderingClipPlane = 0x3DB0; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 + public const nint m_vecLastClipCameraPos = 0x3DC4; // Vector + public const nint m_vecLastClipCameraForward = 0x3DD0; // Vector + public const nint m_bClipHitStaticWorld = 0x3DDC; // bool + public const nint m_bCachedPlaneIsValid = 0x3DDD; // bool + public const nint m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* + public const nint m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t + public const nint m_angEyeAngles = 0x3DF0; // QAngle + public const nint m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] + public const nint m_arrOldEyeAngles = 0x3E90; // QAngle[4] + public const nint m_angEyeAnglesVelocity = 0x3EC0; // QAngle + public const nint m_iIDEntIndex = 0x3ECC; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x3ED0; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x3EEC; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x3EF0; // CountdownTimer + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_WaitForCursorsWithTagBase { + public const nint m_nCursorsAllowedToWait = 0x48; // int32 + public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: C_BaseCombatCharacter + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class C_Hostage { + public const nint m_entitySpottedState = 0x13F0; // EntitySpottedState_t + public const nint m_leader = 0x1408; // CHandle + public const nint m_reuseTimer = 0x1410; // CountdownTimer + public const nint m_vel = 0x1428; // Vector + public const nint m_isRescued = 0x1434; // bool + public const nint m_jumpedThisFrame = 0x1435; // bool + public const nint m_nHostageState = 0x1438; // int32 + public const nint m_bHandsHaveBeenCut = 0x143C; // bool + public const nint m_hHostageGrabber = 0x1440; // CHandle + public const nint m_fLastGrabTime = 0x1444; // GameTime_t + public const nint m_vecGrabbedPos = 0x1448; // Vector + public const nint m_flRescueStartTime = 0x1454; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1458; // GameTime_t + public const nint m_flDropStartTime = 0x145C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1460; // GameTime_t + public const nint m_blinkTimer = 0x1468; // CountdownTimer + public const nint m_lookAt = 0x1480; // Vector + public const nint m_lookAroundTimer = 0x1490; // CountdownTimer + public const nint m_isInit = 0x14A8; // bool + public const nint m_eyeAttachment = 0x14A9; // AttachmentHandle_t + public const nint m_chestAttachment = 0x14AA; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x14B0; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class C_fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransformWS + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // VectorWS + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_vecWrappedLocalOrigin = 0xEC; // Vector + public const nint m_angWrappedLocalRotation = 0xF8; // QAngle + public const nint m_flWrappedScale = 0x104; // float32 + public const nint m_nParentAttachmentOrBone = 0x108; // int16 + public const nint m_bDebugAbsOriginChanges = 0x10A; // bool + public const nint m_bDormant = 0x10B; // bool + public const nint m_bForceParentToBeNetworked = 0x10C; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0x10F; // uint8 + public const nint m_nHierarchyType = 0x110; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x111; // uint8 + public const nint m_name = 0x114; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x158; // CUtlStringToken + public const nint m_flZOffset = 0x15C; // float32 + public const nint m_flClientLocalScale = 0x160; // float32 + public const nint m_vRenderOrigin = 0x164; // Vector + } + // Parent: CPlayerPawnComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool + public const nint m_flObserverChaseDistance = 0x50; // float32 + public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class C_SoundAreaEntityBase { + public const nint m_bDisabled = 0x5F8; // bool + public const nint m_bWasEnabled = 0x600; // bool + public const nint m_iszSoundAreaType = 0x608; // CUtlSymbolLarge + public const nint m_vPos = 0x610; // Vector + } + // Parent: C_BaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_PlayerVisibility { + public const nint m_flVisibilityStrength = 0x5F8; // float32 + public const nint m_flFogDistanceMultiplier = 0x5FC; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x600; // float32 + public const nint m_flFadeTime = 0x604; // float32 + public const nint m_bStartDisabled = 0x608; // bool + public const nint m_bIsEnabled = 0x609; // bool + } + // Parent: None + // Field count: 3 + public static class CAttributeManager__cached_attribute_float_t { + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 + } + // Parent: C_EconEntity + // Field count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class C_BasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 + public const nint m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 + public const nint m_iClip1 = 0x18F0; // int32 + public const nint m_iClip2 = 0x18F4; // int32 + public const nint m_pReserveAmmo = 0x18F8; // int32[2] + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x5F8; // int8 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + public static class C_HEGrenade { + } + // Parent: C_BaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class C_EnvSky { + public const nint m_hSkyMaterial = 0xEB0; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle + public const nint m_bStartDisabled = 0xEC0; // bool + public const nint m_vTintColor = 0xEC1; // Color + public const nint m_vTintColorLightingOnly = 0xEC5; // Color + public const nint m_flBrightnessScale = 0xECC; // float32 + public const nint m_nFogType = 0xED0; // int32 + public const nint m_flFogMinStart = 0xED4; // float32 + public const nint m_flFogMinEnd = 0xED8; // float32 + public const nint m_flFogMaxStart = 0xEDC; // float32 + public const nint m_flFogMaxEnd = 0xEE0; // float32 + public const nint m_bEnabled = 0xEE4; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_InvokeBinding { + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x30; // PulseSymbol_t + public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x48; // int32 + } + // Parent: C_BaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + public static class C_EnvWindController { + public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared + public const nint m_fDirectionVariation = 0x6F0; // float32 + public const nint m_fSpeedVariation = 0x6F4; // float32 + public const nint m_fTurbulence = 0x6F8; // float32 + public const nint m_fVolumeHalfExtentXY = 0x6FC; // float32 + public const nint m_fVolumeHalfExtentZ = 0x700; // float32 + public const nint m_nVolumeResolutionXY = 0x704; // int32 + public const nint m_nVolumeResolutionZ = 0x708; // int32 + public const nint m_nClipmapLevels = 0x70C; // int32 + public const nint m_bIsMaster = 0x710; // bool + public const nint m_bFirstTime = 0x711; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class C_GameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_nTotalPausedTicks = 0x30; // int32 + public const nint m_nPauseStartTick = 0x34; // int32 + public const nint m_bGamePaused = 0x38; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponMAC10 { + } + // Parent: C_BaseEntity + // Field count: 14 + public static class C_CSGO_MapPreviewCameraPath { + public const nint m_flZFar = 0x5F8; // float32 + public const nint m_flZNear = 0x5FC; // float32 + public const nint m_bLoop = 0x600; // bool + public const nint m_bVerticalFOV = 0x601; // bool + public const nint m_bConstantSpeed = 0x602; // bool + public const nint m_flDuration = 0x604; // float32 + public const nint m_flPathLength = 0x648; // float32 + public const nint m_flPathDuration = 0x64C; // float32 + public const nint m_bDofEnabled = 0x664; // bool + public const nint m_flDofNearBlurry = 0x668; // float32 + public const nint m_flDofNearCrisp = 0x66C; // float32 + public const nint m_flDofFarCrisp = 0x670; // float32 + public const nint m_flDofFarBlurry = 0x674; // float32 + public const nint m_flDofTiltToGround = 0x678; // float32 + } + // Parent: C_ModelPointEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class C_PointWorldText { + public const nint m_bForceRecreateNextUpdate = 0xEB8; // bool + public const nint m_messageText = 0xED0; // char[512] + public const nint m_FontName = 0x10D0; // char[64] + public const nint m_BackgroundMaterialName = 0x1110; // char[64] + public const nint m_bEnabled = 0x1150; // bool + public const nint m_bFullbright = 0x1151; // bool + public const nint m_flWorldUnitsPerPx = 0x1154; // float32 + public const nint m_flFontSize = 0x1158; // float32 + public const nint m_flDepthOffset = 0x115C; // float32 + public const nint m_bDrawBackground = 0x1160; // bool + public const nint m_flBackgroundBorderWidth = 0x1164; // float32 + public const nint m_flBackgroundBorderHeight = 0x1168; // float32 + public const nint m_flBackgroundWorldToUV = 0x116C; // float32 + public const nint m_Color = 0x1170; // Color + public const nint m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t + } + // Parent: C_BaseModelEntity + // Field count: 40 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + public static class C_RopeKeyframe { + public const nint m_LinksTouchingSomething = 0xEB8; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xEBC; // int32 + public const nint m_bApplyWind = 0xEC0; // bool + public const nint m_fPrevLockedPoints = 0xEC4; // int32 + public const nint m_iForcePointMoveCounter = 0xEC8; // int32 + public const nint m_bPrevEndPointPos = 0xECC; // bool[2] + public const nint m_vPrevEndPointPos = 0xED0; // Vector[2] + public const nint m_flCurScroll = 0xEE8; // float32 + public const nint m_flScrollSpeed = 0xEEC; // float32 + public const nint m_RopeFlags = 0xEF0; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle + public const nint m_nSegments = 0x1170; // uint8 + public const nint m_hStartPoint = 0x1174; // CHandle + public const nint m_hEndPoint = 0x1178; // CHandle + public const nint m_iStartAttachment = 0x117C; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x117D; // AttachmentHandle_t + public const nint m_Subdiv = 0x117E; // uint8 + public const nint m_RopeLength = 0x1180; // int16 + public const nint m_Slack = 0x1182; // int16 + public const nint m_TextureScale = 0x1184; // float32 + public const nint m_fLockedPoints = 0x1188; // uint8 + public const nint m_nChangeCount = 0x1189; // uint8 + public const nint m_Width = 0x118C; // float32 + public const nint m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x11A0; // CStrongHandle + public const nint m_TextureHeight = 0x11A8; // int32 + public const nint m_vecImpulse = 0x11AC; // Vector + public const nint m_vecPreviousImpulse = 0x11B8; // Vector + public const nint m_flCurrentGustTimer = 0x11C4; // float32 + public const nint m_flCurrentGustLifetime = 0x11C8; // float32 + public const nint m_flTimeToNextGust = 0x11CC; // float32 + public const nint m_vWindDir = 0x11D0; // Vector + public const nint m_vColorMod = 0x11DC; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x1218; // bool + public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 + public const nint m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_BaseToggle { + } + // Parent: C_EnvCubemap + // Field count: 0 + public static class C_EnvCubemapBox { + } + // Parent: C_EnvCombinedLightProbeVolume + // Field count: 0 + public static class C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: None + // Field count: 1 + public static class C_RopeKeyframe__CPhysicsDelegate { + public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* + } + // Parent: C_PointEntity + // Field count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x5F8; // bool + public const nint m_flRange = 0x5FC; // float32 + public const nint m_nImportance = 0x600; // int32 + public const nint m_nLightChoice = 0x604; // int32 + public const nint m_hLight = 0x608; // CHandle + } + // Parent: C_BaseToggle + // Field count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_TeamSelectCamera { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_IntervalTimer { + public const nint m_Completed = 0x48; // CPulse_ResumePoint + public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + public static class C_WeaponXM1014 { + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_WorldModelGloves { + } + // Parent: C_PhysicsProp + // Field count: 0 + public static class C_PhysicsPropMultiplayer { + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventOBBEntity { + public const nint m_vMins = 0x6C0; // Vector + public const nint m_vMaxs = 0x6CC; // Vector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponAug { + } + // Parent: C_DynamicProp + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x1430; // DoorState_t + public const nint m_modelChanged = 0x1434; // bool + public const nint m_bLocked = 0x1435; // bool + public const nint m_bNoNPCs = 0x1436; // bool + public const nint m_closedPosition = 0x1438; // Vector + public const nint m_closedAngles = 0x1444; // QAngle + public const nint m_hMaster = 0x1450; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1454; // Vector + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: C_WeaponBaseItem + // Field count: 0 + public static class C_Item_Healthshot { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x30; // CScriptComponent* + } + // Parent: C_BaseEntity + // Field count: 37 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class C_BaseModelEntity { + public const nint m_CRenderComponent = 0xAE0; // CRenderComponent* + public const nint m_CHitboxComponent = 0xAE8; // CHitboxComponent + public const nint m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* + public const nint m_LastHitGroup = 0xB08; // HitGroup_t + public const nint m_sLastDamageSourceName = 0xB10; // CGlobalSymbol + public const nint m_vLastDamagePosition = 0xB18; // VectorWS + public const nint m_bInitModelEffects = 0xB40; // bool + public const nint m_bIsStaticProp = 0xB41; // bool + public const nint m_nLastAddDecal = 0xB44; // int32 + public const nint m_nDecalsAdded = 0xB48; // int32 + public const nint m_iOldHealth = 0xB4C; // int32 + public const nint m_nRenderMode = 0xB50; // RenderMode_t + public const nint m_nRenderFX = 0xB51; // RenderFx_t + public const nint m_bAllowFadeInView = 0xB52; // bool + public const nint m_clrRender = 0xB70; // Color + public const nint m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xBF8; // bool + public const nint m_bNoInterpolate = 0xBF9; // bool + public const nint m_Collision = 0xC00; // CCollisionProperty + public const nint m_Glow = 0xCB0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xD08; // float32 + public const nint m_fadeMinDist = 0xD0C; // float32 + public const nint m_fadeMaxDist = 0xD10; // float32 + public const nint m_flFadeScale = 0xD14; // float32 + public const nint m_flShadowStrength = 0xD18; // float32 + public const nint m_nObjectCulling = 0xD1C; // uint8 + public const nint m_nAddDecal = 0xD20; // int32 + public const nint m_vDecalPosition = 0xD24; // Vector + public const nint m_vDecalForwardAxis = 0xD30; // Vector + public const nint m_nDecalMode = 0xD3C; // DecalMode_t + public const nint m_nRequiredDecalMode = 0xD3D; // DecalMode_t + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xE68; // Color + public const nint m_bUseClientOverrideTint = 0xE6C; // bool + public const nint m_bvDisabledHitGroups = 0xEA8; // uint32[1] + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + public static class C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class C_EnvCombinedLightProbeVolume { + public const nint m_Entity_Color = 0x1670; // Color + public const nint m_Entity_flBrightness = 0x1674; // float32 + public const nint m_Entity_hCubemapTexture = 0x1678; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1680; // bool + public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x1688; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SDF = 0x1690; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1698; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_R = 0x16A0; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_G = 0x16A8; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_B = 0x16B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x16D0; // Vector + public const nint m_Entity_vBoxMaxs = 0x16DC; // Vector + public const nint m_Entity_bMoveable = 0x16E8; // bool + public const nint m_Entity_nHandshake = 0x16EC; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x16F0; // int32 + public const nint m_Entity_nPriority = 0x16F4; // int32 + public const nint m_Entity_bStartDisabled = 0x16F8; // bool + public const nint m_Entity_flEdgeFadeDist = 0x16FC; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1700; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x170C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1710; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1714; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1718; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x171C; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1720; // int32 + public const nint m_Entity_bEnabled = 0x1739; // bool + } + // Parent: None + // Field count: 0 + public static class C_MultiplayRules { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_AutoaimServices { + } + // Parent: C_LightEntity + // Field count: 0 + public static class C_LightDirectionalEntity { + } + // Parent: + // Field count: 83 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + public static class C_BaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_nLastThinkTick = 0x328; // GameTick_t + public const nint m_pGameSceneNode = 0x330; // CGameSceneNode* + public const nint m_pRenderComponent = 0x338; // CRenderComponent* + public const nint m_pCollision = 0x340; // CCollisionProperty* + public const nint m_iMaxHealth = 0x348; // int32 + public const nint m_iHealth = 0x34C; // int32 + public const nint m_flDamageAccumulator = 0x350; // float32 + public const nint m_lifeState = 0x354; // uint8 + public const nint m_bTakesDamage = 0x355; // bool + public const nint m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x360; // EntityPlatformTypes_t + public const nint m_ubInterpolationFrame = 0x361; // uint8 + public const nint m_hSceneObjectController = 0x364; // CHandle + public const nint m_nNoInterpolationTick = 0x368; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x36C; // int32 + public const nint m_flProxyRandomValue = 0x370; // float32 + public const nint m_iEFlags = 0x374; // int32 + public const nint m_nWaterType = 0x378; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x379; // bool + public const nint m_bPredictionEligible = 0x37A; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x37B; // bool + public const nint m_tokLayerMatchID = 0x37C; // CUtlStringToken + public const nint m_nSubclassID = 0x380; // CUtlStringToken + public const nint m_nSimulationTick = 0x390; // int32 + public const nint m_iCurrentThinkContext = 0x394; // int32 + public const nint m_aThinkFunctions = 0x398; // CUtlVector + public const nint m_bDisabledContextThinks = 0x3B0; // bool + public const nint m_flAnimTime = 0x3B4; // float32 + public const nint m_flSimulationTime = 0x3B8; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x3BC; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x3BD; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x3BE; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3BF; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x3C0; // int32[2] + public const nint m_ListEntry = 0x3C8; // uint16[11] + public const nint m_flCreateTime = 0x3E0; // GameTime_t + public const nint m_flSpeed = 0x3E4; // float32 + public const nint m_EntClientFlags = 0x3E8; // uint16 + public const nint m_bClientSideRagdoll = 0x3EA; // bool + public const nint m_iTeamNum = 0x3EB; // uint8 + public const nint m_spawnflags = 0x3EC; // uint32 + public const nint m_nNextThinkTick = 0x3F0; // GameTick_t + public const nint m_fFlags = 0x3F8; // uint32 + public const nint m_vecAbsVelocity = 0x3FC; // Vector + public const nint m_vecServerVelocity = 0x408; // CNetworkVelocityVector + public const nint m_vecVelocity = 0x430; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x510; // Vector + public const nint m_hEffectEntity = 0x51C; // CHandle + public const nint m_hOwnerEntity = 0x520; // CHandle + public const nint m_MoveCollide = 0x524; // MoveCollide_t + public const nint m_MoveType = 0x525; // MoveType_t + public const nint m_nActualMoveType = 0x526; // MoveType_t + public const nint m_flWaterLevel = 0x528; // float32 + public const nint m_fEffects = 0x52C; // uint32 + public const nint m_hGroundEntity = 0x530; // CHandle + public const nint m_nGroundBodyIndex = 0x534; // int32 + public const nint m_flFriction = 0x538; // float32 + public const nint m_flElasticity = 0x53C; // float32 + public const nint m_flGravityScale = 0x540; // float32 + public const nint m_flTimeScale = 0x544; // float32 + public const nint m_bAnimatedEveryTick = 0x548; // bool + public const nint m_bGravityDisabled = 0x549; // bool + public const nint m_flNavIgnoreUntilTime = 0x54C; // GameTime_t + public const nint m_hThink = 0x550; // uint16 + public const nint m_fBBoxVisFlags = 0x560; // uint8 + public const nint m_flActualGravityScale = 0x564; // float32 + public const nint m_bGravityActuallyDisabled = 0x568; // bool + public const nint m_bPredictable = 0x569; // bool + public const nint m_bRenderWithViewModels = 0x56A; // bool + public const nint m_nFirstPredictableCommand = 0x56C; // int32 + public const nint m_nLastPredictableCommand = 0x570; // int32 + public const nint m_hOldMoveParent = 0x574; // CHandle + public const nint m_Particles = 0x578; // CParticleProperty + public const nint m_vecAngVelocity = 0x5A8; // QAngle + public const nint m_DataChangeEventRef = 0x5B4; // int32 + public const nint m_dependencies = 0x5B8; // CUtlVector + public const nint m_nCreationTick = 0x5D0; // int32 + public const nint m_bAnimTimeChanged = 0x5DD; // bool + public const nint m_bSimulationTimeChanged = 0x5DE; // bool + public const nint m_sUniqueHammerID = 0x5E8; // CUtlString + public const nint m_nBloodType = 0x5F0; // BloodType + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x30; // ModelConfigHandle_t + public const nint m_Name = 0x38; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x40; // C_NetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x58; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponSSG08 { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Curve { + public const nint m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: C_BaseCombatCharacter + // Field count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x13F8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1408; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1410; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1418; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1428; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1430; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar + public const nint v_angle = 0x14A8; // QAngle + public const nint v_anglePrevious = 0x14B4; // QAngle + public const nint m_iHideHUD = 0x14C0; // uint32 + public const nint m_skybox3d = 0x14C8; // sky3dparams_t + public const nint m_flDeathTime = 0x1558; // GameTime_t + public const nint m_vecPredictionError = 0x155C; // Vector + public const nint m_flPredictionErrorTime = 0x1568; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector + public const nint m_flLastCameraSetupTime = 0x1594; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1598; // float32 + public const nint m_flMouseSensitivity = 0x159C; // float32 + public const nint m_vOldOrigin = 0x15A0; // Vector + public const nint m_flOldSimulationTime = 0x15AC; // float32 + public const nint m_nLastExecutedCommandNumber = 0x15B0; // int32 + public const nint m_nLastExecutedCommandTick = 0x15B4; // int32 + public const nint m_hController = 0x15B8; // CHandle + public const nint m_hDefaultController = 0x15BC; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x15C0; // bool + } + // Parent: C_DynamicProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x1428; // CHandle + public const nint m_jumpedThisFrame = 0x142C; // bool + public const nint m_leader = 0x1430; // CHandle + public const nint m_AttributeManager = 0x1438; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x1910; // bool + public const nint m_hWaterWakeParticles = 0x1914; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x1918; // bool + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + public static class C_SoundOpvarSetAABBEntity { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponBizon { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + public static class C_StattrakModule { + public const nint m_bKnife = 0x1160; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: None + // Field count: 0 + public static class CTakeDamageInfoAPI { + } + // Parent: CEnvSoundscape + // Field count: 1 + public static class CEnvSoundscapeProxy { + public const nint m_MainSoundscapeName = 0x698; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 15 + public static class C_SoundEventEntity { + public const nint m_bStartOnSpawn = 0x5F8; // bool + public const nint m_bToLocalPlayer = 0x5F9; // bool + public const nint m_bStopOnNew = 0x5FA; // bool + public const nint m_bSaveRestore = 0x5FB; // bool + public const nint m_bSavedIsPlaying = 0x5FC; // bool + public const nint m_flSavedElapsedTime = 0x600; // float32 + public const nint m_iszSourceEntityName = 0x608; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x610; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x618; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x640; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x668; // float32 + public const nint m_iszSoundName = 0x698; // CUtlSymbolLarge + public const nint m_hSource = 0x6B4; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x6B8; // int32 + public const nint m_bClientSideOnly = 0x0; // bitfield:1 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_EventHandler { + public const nint m_EventName = 0x80; // PulseSymbol_t + } + // Parent: C_LightEntity + // Field count: 0 + public static class C_LightOrthoEntity { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseFlow { + } + // Parent: C_BaseTrigger + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xFF0; // bool + } + // Parent: C_CSWeaponBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) + public static class C_Knife { + public const nint m_bFirstAttack = 0x1F80; // bool + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x190; // CModelState + public const nint m_bIsAnimationEnabled = 0x490; // bool + public const nint m_bUseParentRenderBounds = 0x491; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x492; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x494; // CUtlStringToken + public const nint m_nHitboxSet = 0x498; // uint8 + } + // Parent: + // Field count: 0 + public static class CEntityComponent { + } + // Parent: C_Item + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class C_ItemDogtags { + public const nint m_OwningPlayer = 0x19E0; // CHandle + public const nint m_KillingPlayer = 0x19E4; // CHandle + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_LateUpdatedAnimating { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_nNextShuffle = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + } + // Parent: None + // Field count: 0 + public static class CPulseAnimFuncs { + } + // Parent: C_BaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class C_BaseClientUIEntity { + public const nint m_bEnabled = 0xEB8; // bool + public const nint m_DialogXMLName = 0xEC0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xEC8; // CUtlSymbolLarge + public const nint m_PanelID = 0xED0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + public const nint m_TagName = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseArraylib { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponUSPSilencer { + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x1450; // bool + } + // Parent: C_BaseTrigger + // Field count: 0 + public static class C_TriggerLerpObject { + } + // Parent: None + // Field count: 0 + public static class CPointTemplateAPI { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponRevolver { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponElite { + } + // Parent: C_DynamicProp + // Field count: 0 + public static class C_DynamicPropAlias_cable_dynamic { + } + // Parent: CBaseAnimGraph + // Field count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0x1158; // bool + public const nint m_iShapeType = 0x115C; // int32 + public const nint m_bConformToCollisionBounds = 0x1160; // bool + public const nint m_mPreferredCatchTransform = 0x1170; // CTransform + } + // Parent: C_PointEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x5F8; // bool + public const nint m_nResolutionX = 0x5FC; // int32 + public const nint m_nResolutionY = 0x600; // int32 + public const nint m_szLayoutFileName = 0x608; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x610; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x630; // int32 + public const nint m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x7B0; // bool + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x440; // CSWeaponType + public const nint m_WeaponCategory = 0x444; // CSWeaponCategory + public const nint m_szModel_AG2 = 0x448; // CResourceNameTyped> + public const nint m_szAnimSkeleton = 0x528; // CResourceNameTyped> + public const nint m_vecMuzzlePos0 = 0x608; // Vector + public const nint m_vecMuzzlePos1 = 0x614; // Vector + public const nint m_szTracerParticle = 0x620; // CResourceNameTyped> + public const nint m_GearSlot = 0x700; // gear_slot_t + public const nint m_GearSlotPosition = 0x704; // int32 + public const nint m_DefaultLoadoutSlot = 0x708; // loadout_slot_t + public const nint m_nPrice = 0x70C; // int32 + public const nint m_nKillAward = 0x710; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0x714; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0x718; // int32 + public const nint m_bMeleeWeapon = 0x71C; // bool + public const nint m_bHasBurstMode = 0x71D; // bool + public const nint m_bIsRevolver = 0x71E; // bool + public const nint m_bCannotShootUnderwater = 0x71F; // bool + public const nint m_szName = 0x720; // CGlobalSymbol + public const nint m_eSilencerType = 0x728; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0x72C; // int32 + public const nint m_nCrosshairDeltaDistance = 0x730; // int32 + public const nint m_bIsFullAuto = 0x734; // bool + public const nint m_nNumBullets = 0x738; // int32 + public const nint m_bReloadsSingleShells = 0x73C; // bool + public const nint m_flCycleTime = 0x740; // CFiringModeFloat + public const nint m_flMaxSpeed = 0x748; // CFiringModeFloat + public const nint m_flSpread = 0x750; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0x758; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0x760; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0x768; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0x770; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0x778; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0x780; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0x788; // CFiringModeFloat + public const nint m_flRecoilAngle = 0x790; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0x798; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat + public const nint m_nTracerFrequency = 0x7B0; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0x7B8; // float32 + public const nint m_flInaccuracyJumpApex = 0x7BC; // float32 + public const nint m_flInaccuracyReload = 0x7C0; // float32 + public const nint m_flDeployDuration = 0x7C4; // float32 + public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 + public const nint m_nBurstShotCount = 0x7CC; // int32 + public const nint m_bAllowBurstHolster = 0x7D0; // bool + public const nint m_nRecoilSeed = 0x7D4; // int32 + public const nint m_nSpreadSeed = 0x7D8; // int32 + public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 + public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0x7F0; // bool + public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool + public const nint m_nZoomLevels = 0x7F4; // int32 + public const nint m_nZoomFOV1 = 0x7F8; // int32 + public const nint m_nZoomFOV2 = 0x7FC; // int32 + public const nint m_flZoomTime0 = 0x800; // float32 + public const nint m_flZoomTime1 = 0x804; // float32 + public const nint m_flZoomTime2 = 0x808; // float32 + public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 + public const nint m_flIronSightPutDownSpeed = 0x810; // float32 + public const nint m_flIronSightFOV = 0x814; // float32 + public const nint m_flIronSightPivotForward = 0x818; // float32 + public const nint m_flIronSightLooseness = 0x81C; // float32 + public const nint m_nDamage = 0x820; // int32 + public const nint m_flHeadshotMultiplier = 0x824; // float32 + public const nint m_flArmorRatio = 0x828; // float32 + public const nint m_flPenetration = 0x82C; // float32 + public const nint m_flRange = 0x830; // float32 + public const nint m_flRangeModifier = 0x834; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 + public const nint m_flRecoveryTimeCrouch = 0x840; // float32 + public const nint m_flRecoveryTimeStand = 0x844; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 + public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 + public const nint m_flThrowVelocity = 0x858; // float32 + public const nint m_vSmokeColor = 0x85C; // Vector + public const nint m_szAnimClass = 0x868; // CGlobalSymbol + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + public static class SignatureOutflow_Continue { + } + // Parent: C_PointEntity + // Field count: 0 + public static class CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_CurrentFog = 0x140; // fogparams_t + public const nint m_hOldFogController = 0x1A8; // CHandle + public const nint m_bOverrideFogColor = 0x1AC; // bool[5] + public const nint m_OverrideFogColor = 0x1B1; // Color[5] + public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5] + public const nint m_fOverrideFogStart = 0x1CC; // float32[5] + public const nint m_fOverrideFogEnd = 0x1E0; // float32[5] + public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle + public const nint m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline { + public const nint m_TimelineEvents = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class inv_image_light_sun_t { - public const nint color = 0x0; // Vector - public const nint angle = 0xC; // QAngle - public const nint brightness = 0x18; // float32 + public static class CPulseCell_Inflow_EntOutputHandler { + public const nint m_SourceEntity = 0x80; // PulseSymbol_t + public const nint m_SourceOutput = 0x90; // PulseSymbol_t + public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: C_CSWeaponBase + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class C_BaseCSGrenade { + public const nint m_bClientPredictDelete = 0x1F80; // bool + public const nint m_bRedraw = 0x1F81; // bool + public const nint m_bIsHeldByPlayer = 0x1F82; // bool + public const nint m_bPinPulled = 0x1F83; // bool + public const nint m_bJumpThrow = 0x1F84; // bool + public const nint m_bThrowAnimating = 0x1F85; // bool + public const nint m_fThrowTime = 0x1F88; // GameTime_t + public const nint m_flThrowStrength = 0x1F90; // float32 + public const nint m_fDropTime = 0x2008; // GameTime_t + public const nint m_fPinPullTime = 0x200C; // GameTime_t + public const nint m_bJustPulledPin = 0x2010; // bool + public const nint m_nNextHoldTick = 0x2014; // GameTick_t + public const nint m_flNextHoldFrac = 0x2018; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterAttributeInt { + public const nint m_sAttributeName = 0x650; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 11 + public static class CPointTemplate { + public const nint m_iszWorldName = 0x5F8; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x600; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x608; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x610; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x614; // bool + public const nint m_clientOnlyEntityBehavior = 0x618; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x61C; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x620; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x638; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x650; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x658; // HSCRIPT + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 68 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x7F8; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x800; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x808; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x810; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x818; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x81C; // bool + public const nint m_uiCommunicationMuteFlags = 0x820; // uint32 + public const nint m_szCrosshairCodes = 0x828; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x830; // uint8 + public const nint m_flForceTeamTime = 0x834; // GameTime_t + public const nint m_iCompTeammateColor = 0x838; // int32 + public const nint m_bEverPlayedOnTeam = 0x83C; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x840; // GameTime_t + public const nint m_szClan = 0x848; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x850; // CUtlString + public const nint m_iCoachingTeam = 0x858; // int32 + public const nint m_nPlayerDominated = 0x860; // uint64 + public const nint m_nPlayerDominatingMe = 0x868; // uint64 + public const nint m_iCompetitiveRanking = 0x870; // int32 + public const nint m_iCompetitiveWins = 0x874; // int32 + public const nint m_iCompetitiveRankType = 0x878; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x87C; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x880; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x884; // int32 + public const nint m_nEndMatchNextMapVote = 0x888; // int32 + public const nint m_unActiveQuestId = 0x88C; // uint16 + public const nint m_rtActiveMissionPeriod = 0x890; // uint32 + public const nint m_nQuestProgressReason = 0x894; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x898; // uint32 + public const nint m_iDraftIndex = 0x8C8; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x8CC; // uint32 + public const nint m_uiAbandonRecordedReason = 0x8D0; // uint32 + public const nint m_eNetworkDisconnectionReason = 0x8D4; // uint32 + public const nint m_bCannotBeKicked = 0x8D8; // bool + public const nint m_bEverFullyConnected = 0x8D9; // bool + public const nint m_bAbandonAllowsSurrender = 0x8DA; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x8DB; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x8DC; // bool + public const nint m_bScoreReported = 0x8DD; // bool + public const nint m_nDisconnectionTick = 0x8E0; // int32 + public const nint m_bControllingBot = 0x8F0; // bool + public const nint m_bHasControlledBotThisRound = 0x8F1; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x8F2; // bool + public const nint m_nBotsControlledThisRound = 0x8F4; // int32 + public const nint m_bCanControlObservedBot = 0x8F8; // bool + public const nint m_hPlayerPawn = 0x8FC; // CHandle + public const nint m_hObserverPawn = 0x900; // CHandle + public const nint m_bPawnIsAlive = 0x904; // bool + public const nint m_iPawnHealth = 0x908; // uint32 + public const nint m_iPawnArmor = 0x90C; // int32 + public const nint m_bPawnHasDefuser = 0x910; // bool + public const nint m_bPawnHasHelmet = 0x911; // bool + public const nint m_nPawnCharacterDefIndex = 0x912; // uint16 + public const nint m_iPawnLifetimeStart = 0x914; // int32 + public const nint m_iPawnLifetimeEnd = 0x918; // int32 + public const nint m_iPawnBotDifficulty = 0x91C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x920; // CHandle + public const nint m_iScore = 0x924; // int32 + public const nint m_recentKillQueue = 0x928; // uint8[8] + public const nint m_nFirstKill = 0x930; // uint8 + public const nint m_nKillCount = 0x931; // uint8 + public const nint m_bMvpNoMusic = 0x932; // bool + public const nint m_eMvpReason = 0x934; // int32 + public const nint m_iMusicKitID = 0x938; // int32 + public const nint m_iMusicKitMVPs = 0x93C; // int32 + public const nint m_iMVPs = 0x940; // int32 + public const nint m_bIsPlayerNameDirty = 0x944; // bool + public const nint m_bFireBulletsSeedSynchronized = 0x945; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BaseFlex + // Field count: 4 + public static class C_CSGO_PreviewModel { + public const nint m_defaultAnim = 0x1368; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1374; // float32 + public const nint m_sInitialWeaponState = 0x1378; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + public static class C_CSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { + public const nint m_nNextIndex = 0x0; // int32 + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventAABBEntity { + public const nint m_vMins = 0x6C0; // Vector + public const nint m_vMaxs = 0x6CC; // Vector + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + public static class CCSPlayer_MovementServices { + public const nint m_vecLadderNormal = 0x278; // Vector + public const nint m_nLadderSurfacePropIndex = 0x284; // int32 + public const nint m_flDuckAmount = 0x288; // float32 + public const nint m_flDuckSpeed = 0x28C; // float32 + public const nint m_bDuckOverride = 0x290; // bool + public const nint m_bDesiresDuck = 0x291; // bool + public const nint m_flDuckOffset = 0x294; // float32 + public const nint m_nDuckTimeMsecs = 0x298; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x29C; // uint32 + public const nint m_nJumpTimeMsecs = 0x2A0; // uint32 + public const nint m_flLastDuckTime = 0x2A4; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D + public const nint m_duckUntilOnGround = 0x2B8; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x2B9; // bool + public const nint m_bInStuckTest = 0x2BA; // bool + public const nint m_nTraceCount = 0x4C8; // int32 + public const nint m_StuckLast = 0x4CC; // int32 + public const nint m_bSpeedCropped = 0x4D0; // bool + public const nint m_nOldWaterLevel = 0x4D4; // int32 + public const nint m_flWaterEntryTime = 0x4D8; // float32 + public const nint m_vecForward = 0x4DC; // Vector + public const nint m_vecLeft = 0x4E8; // Vector + public const nint m_vecUp = 0x4F4; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 + public const nint m_bOldJumpPressed = 0x504; // bool + public const nint m_flJumpPressedTime = 0x508; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x510; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x518; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x51C; // float32 + public const nint m_flStamina = 0x520; // float32 + public const nint m_flHeightAtJumpStart = 0x524; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x528; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x52C; // float32 + public const nint m_flStaminaAtJumpStart = 0x530; // float32 + public const nint m_flAccumulatedJumpError = 0x534; // float32 + public const nint m_flTicksSinceLastSurfingDetected = 0x538; // float32 + public const nint m_bWasSurfing = 0x53C; // bool + public const nint m_vecInputRotated = 0x5CC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_TintController { + } + // Parent: C_CSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + public static class C_WeaponBaseItem { + public const nint m_bSequenceInProgress = 0x1F80; // bool + public const nint m_bRedraw = 0x1F81; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_FuncBrush { + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint m_Transforms = 0x8; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle + public const nint m_bSetFromDebugHistory = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LimitCount__InstanceState_t { + public const nint m_nCurrentCount = 0x0; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + public static class C_WeaponCZ75a { + public const nint m_bMagazineRemoved = 0x1FB0; // bool + } + // Parent: C_BaseModelEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class C_DynamicLight { + public const nint m_Flags = 0xEB0; // uint8 + public const nint m_LightStyle = 0xEB1; // uint8 + public const nint m_Radius = 0xEB4; // float32 + public const nint m_Exponent = 0xEB8; // int32 + public const nint m_InnerAngle = 0xEBC; // float32 + public const nint m_OuterAngle = 0xEC0; // float32 + public const nint m_SpotRadius = 0xEC4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundEventSphereEntity { + public const nint m_flRadius = 0x6C0; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + public static class C_CSGO_TeamPreviewModel { + } + // Parent: C_TonemapController2 + // Field count: 0 + public static class C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + public static class C_Inferno { + public const nint m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle + public const nint m_firePositions = 0xF20; // Vector[64] + public const nint m_fireParentPositions = 0x1220; // Vector[64] + public const nint m_bFireIsBurning = 0x1520; // bool[64] + public const nint m_BurnNormal = 0x1560; // Vector[64] + public const nint m_fireCount = 0x1860; // int32 + public const nint m_nInfernoType = 0x1864; // int32 + public const nint m_nFireLifetime = 0x1868; // float32 + public const nint m_bInPostEffectTime = 0x186C; // bool + public const nint m_lastFireCount = 0x1870; // int32 + public const nint m_nFireEffectTickBegin = 0x1874; // int32 + public const nint m_drawableCount = 0x8480; // int32 + public const nint m_blosCheck = 0x8484; // bool + public const nint m_nlosperiod = 0x8488; // int32 + public const nint m_maxFireHalfWidth = 0x848C; // float32 + public const nint m_maxFireHeight = 0x8490; // float32 + public const nint m_minBounds = 0x8494; // Vector + public const nint m_maxBounds = 0x84A0; // Vector + public const nint m_flLastGrassBurnThink = 0x84AC; // float32 + } + // Parent: CBaseFilter + // Field count: 0 + public static class CFilterLOS { + } + // Parent: C_BaseEntity + // Field count: 7 + public static class CPointOrient { + public const nint m_iszSpawnTargetName = 0x5F8; // CUtlSymbolLarge + public const nint m_hTarget = 0x600; // CHandle + public const nint m_bActive = 0x604; // bool + public const nint m_nGoalDirection = 0x608; // PointOrientGoalDirectionType_t + public const nint m_nConstraint = 0x60C; // PointOrientConstraint_t + public const nint m_flMaxTurnRate = 0x610; // float32 + public const nint m_flLastGameTime = 0x614; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 1 + public static class C_GlobalLight { + public const nint m_WindClothForceHandle = 0xAC0; // uint16 + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWindClientside { + public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + public static class C_FlashbangProjectile { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + public static class CDestructiblePartsComponent { + public const nint __m_pChainEntity = 0x0; // CNetworkVarChainer + public const nint m_vecDamageTakenByHitGroup = 0x48; // CUtlVector + public const nint m_hOwner = 0x60; // CHandle + public const nint m_nLastHitDamageLevel = 0x64; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponP90 { + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWind { + public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_TerroristTeamIntroCamera { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_DebugLog { + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0xA8; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x128; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x12C; // int32 + public const nint m_flTotalRoundDamageDealt = 0x130; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x5B0; // CBaseAnimGraphController + } + // Parent: C_CSGO_PreviewModel + // Field count: 0 + public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_PointEntity + // Field count: 0 + public static class C_InfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t { + public const nint m_Outflows = 0x0; // CUtlVector + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class C_TriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x1108; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x238; // float32 + public const nint m_flFallVelocity = 0x23C; // float32 + public const nint m_bInCrouch = 0x240; // bool + public const nint m_nCrouchState = 0x244; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t + public const nint m_bDucked = 0x24C; // bool + public const nint m_bDucking = 0x24D; // bool + public const nint m_bInDuckJump = 0x24E; // bool + public const nint m_groundNormal = 0x250; // Vector + public const nint m_flSurfaceFriction = 0x25C; // float32 + public const nint m_surfaceProps = 0x260; // CUtlStringToken + public const nint m_nStepside = 0x270; // int32 + } + // Parent: None + // Field count: 1 + public static class CPulseCell_IsRequirementValid__Criteria_t { + public const nint m_bIsValid = 0x0; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponTec9 { + } + // Parent: C_BreakableProp + // Field count: 5 + public static class C_PhysPropClientside { + public const nint m_flTouchDelta = 0x1300; // GameTime_t + public const nint m_fDeathTime = 0x1304; // GameTime_t + public const nint m_vecDamagePosition = 0x1308; // Vector + public const nint m_vecDamageDirection = 0x1314; // Vector + public const nint m_nDamageType = 0x1320; // DamageTypes_t + } + // Parent: C_BaseToggle + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xEB0; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_ObservableVariableListener { + public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + public const nint m_bSelfReference = 0x82; // bool + } + // Parent: None + // Field count: 0 + public static class CFilterMultipleAPI { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + public static class CHostageRescueZone { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xD0; // CStrongHandle + public const nint m_ModelName = 0xD8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0x1A9; // bool + public const nint m_MeshGroupMask = 0x250; // uint64 + public const nint m_nBodyGroupChoices = 0x2A0; // C_NetworkUtlVectorBase + public const nint m_nIdealMotionType = 0x2EA; // int8 + public const nint m_nForceLOD = 0x2EB; // int8 + public const nint m_nClothUpdateFlags = 0x2EC; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LerpCameraSettings__CursorState_t { + public const nint m_hCamera = 0x8; // CHandle + public const nint m_OverlaidStart = 0xC; // PointCameraSettings_t + public const nint m_OverlaidEnd = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBase + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x1F80; // int32 + public const nint m_iBurstShotsRemaining = 0x1F84; // int32 + public const nint m_iSilencerBodygroup = 0x1F88; // int32 + public const nint m_silencedModelIndex = 0x1F98; // int32 + public const nint m_inPrecache = 0x1F9C; // bool + public const nint m_bNeedsBoltAction = 0x1F9D; // bool + public const nint m_nRevolverCylinderIdx = 0x1FA0; // int32 + } + // Parent: C_GameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + public static class C_CSGameRulesProxy { + public const nint m_pGameRules = 0x5F8; // C_CSGameRules* + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponP250 { + } + // Parent: C_PhysicsProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class C_ShatterGlassShardPhysics { + public const nint m_ShardDesc = 0x1318; // shard_model_desc_t + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterMassGreater { + public const nint m_fFilterMass = 0x650; // float32 + } + // Parent: C_BaseModelEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class C_EntityDissolve { + public const nint m_flStartTime = 0xEB8; // GameTime_t + public const nint m_flFadeInStart = 0xEBC; // float32 + public const nint m_flFadeInLength = 0xEC0; // float32 + public const nint m_flFadeOutModelStart = 0xEC4; // float32 + public const nint m_flFadeOutModelLength = 0xEC8; // float32 + public const nint m_flFadeOutStart = 0xECC; // float32 + public const nint m_flFadeOutLength = 0xED0; // float32 + public const nint m_flNextSparkTime = 0xED4; // GameTime_t + public const nint m_nDissolveType = 0xED8; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xEDC; // Vector + public const nint m_nMagnitude = 0xEE8; // uint32 + public const nint m_bCoreExplode = 0xEEC; // bool + public const nint m_bLinkedToServerEnt = 0xEED; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Field count: 0 + public static class C_SoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + } + // Parent: C_FuncBrush + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class C_FuncMonitor { + public const nint m_targetCamera = 0xEB0; // CUtlString + public const nint m_nResolutionEnum = 0xEB8; // int32 + public const nint m_bRenderShadows = 0xEBC; // bool + public const nint m_bUseUniqueColorTarget = 0xEBD; // bool + public const nint m_brushModelName = 0xEC0; // CUtlString + public const nint m_hTargetCamera = 0xEC8; // CHandle + public const nint m_bEnabled = 0xECC; // bool + public const nint m_bDraw3DSkybox = 0xECD; // bool + } + // Parent: CBaseAnimGraph + // Field count: 14 + public static class C_ClientRagdoll { + public const nint m_bFadeOut = 0x1158; // bool + public const nint m_bImportant = 0x1159; // bool + public const nint m_flEffectTime = 0x115C; // GameTime_t + public const nint m_gibDespawnTime = 0x1160; // GameTime_t + public const nint m_iCurrentFriction = 0x1164; // int32 + public const nint m_iMinFriction = 0x1168; // int32 + public const nint m_iMaxFriction = 0x116C; // int32 + public const nint m_iFrictionAnimState = 0x1170; // int32 + public const nint m_bReleaseRagdoll = 0x1174; // bool + public const nint m_iEyeAttachment = 0x1175; // AttachmentHandle_t + public const nint m_bFadingOut = 0x1176; // bool + public const nint m_flScaleEnd = 0x1178; // float32[10] + public const nint m_flScaleTimeStart = 0x11A0; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseSelectorOutflowList_t { + public const nint m_Outflows = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_PlaySequence__CursorState_t { + public const nint m_hTarget = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x80; // CSkeletonInstance + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_CS2WeaponModuleBase { + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class C_CSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x5F8; // int32 + public const nint m_nRandom = 0x5FC; // int32 + public const nint m_nOrdinal = 0x600; // int32 + public const nint m_sWeaponName = 0x608; // CUtlString + public const nint m_xuid = 0x610; // uint64 + public const nint m_agentItem = 0x618; // C_EconItemView + public const nint m_glovesItem = 0xA90; // C_EconItemView + public const nint m_weaponItem = 0xF08; // C_EconItemView + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + public static class C_SmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0x1468; // int32 + public const nint m_bDidSmokeEffect = 0x146C; // bool + public const nint m_nRandomSeed = 0x1470; // int32 + public const nint m_vSmokeColor = 0x1474; // Vector + public const nint m_vSmokeDetonationPos = 0x1480; // Vector + public const nint m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0x14A8; // int32 + public const nint m_nVoxelUpdate = 0x14AC; // int32 + public const nint m_bSmokeVolumeDataReceived = 0x14B0; // bool + public const nint m_bSmokeEffectSpawned = 0x14B1; // bool + } + // Parent: CEntityComponent + // Field count: 1 + public static class CScriptComponent { + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_PortraitWorldCallbackHandler { + } + // Parent: C_BreakableProp + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0x1300; // bool + public const nint m_bUseAnimGraph = 0x1301; // bool + public const nint m_pOutputAnimBegun = 0x1308; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1330; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1380; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x13DC; // bool + public const nint m_bStartDisabled = 0x13DD; // bool + public const nint m_bFiredStartEndOutput = 0x13DE; // bool + public const nint m_bForceNpcExclude = 0x13DF; // bool + public const nint m_bCreateNonSolid = 0x13E0; // bool + public const nint m_bIsOverrideProp = 0x13E1; // bool + public const nint m_iInitialGlowState = 0x13E4; // int32 + public const nint m_nGlowRange = 0x13E8; // int32 + public const nint m_nGlowRangeMin = 0x13EC; // int32 + public const nint m_glowColor = 0x13F0; // Color + public const nint m_nGlowTeam = 0x13F4; // int32 + public const nint m_iCachedFrameCount = 0x13F8; // int32 + public const nint m_vecCachedRenderMins = 0x13FC; // Vector + public const nint m_vecCachedRenderMaxs = 0x1408; // Vector + } + // Parent: C_Team + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x6B0; // char[512] + public const nint m_numMapVictories = 0x8B0; // int32 + public const nint m_bSurrendered = 0x8B4; // bool + public const nint m_scoreFirstHalf = 0x8B8; // int32 + public const nint m_scoreSecondHalf = 0x8BC; // int32 + public const nint m_scoreOvertime = 0x8C0; // int32 + public const nint m_szClanTeamname = 0x8C4; // char[129] + public const nint m_iClanID = 0x948; // uint32 + public const nint m_szTeamFlagImage = 0x94C; // char[8] + public const nint m_szTeamLogoImage = 0x954; // char[8] + } + // Parent: C_CS2HudModelBase + // Field count: 0 + public static class C_CS2HudModelWeapon { + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xEB0; // bool + public const nint m_flFPS = 0xEB4; // float32 + public const nint m_hPositionKeys = 0xEB8; // CStrongHandle + public const nint m_hRotationKeys = 0xEC0; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xEC8; // Vector + public const nint m_vAnimationBoundsMax = 0xED4; // Vector + public const nint m_flStartTime = 0xEE0; // float32 + public const nint m_flStartFrame = 0xEE4; // float32 + } + // Parent: C_LightDirectionalEntity + // Field count: 0 + public static class C_LightEnvironmentEntity { + } + // Parent: None + // Field count: 0 + public static class CLogicRelayAPI { + } + // Parent: C_BaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xFF0; // float32 + public const nint m_linearLimit = 0xFF4; // float32 + public const nint m_linearDamping = 0xFF8; // float32 + public const nint m_angularLimit = 0xFFC; // float32 + public const nint m_angularDamping = 0x1000; // float32 + public const nint m_linearForce = 0x1004; // float32 + public const nint m_flFrequency = 0x1008; // float32 + public const nint m_flDampingRatio = 0x100C; // float32 + public const nint m_vecLinearForcePointAt = 0x1010; // Vector + public const nint m_bCollapseToForcePoint = 0x101C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x1020; // Vector + public const nint m_vecLinearForceDirection = 0x102C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x1038; // bool + } + // Parent: C_BasePropDoor + // Field count: 0 + public static class C_PropDoorRotating { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class C_HandleTest { + public const nint m_Handle = 0x5F8; // CHandle + public const nint m_bSendHandle = 0x5FC; // bool + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x5F8; // CEntityIOOutput + public const nint m_worldName = 0x620; // CUtlSymbolLarge + public const nint m_layerName = 0x628; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x630; // bool + public const nint m_bEntitiesSpawned = 0x631; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x632; // bool + public const nint m_hLayerSpawnGroup = 0x634; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x638; // bool + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + public static class CBodyComponentBaseModelEntity { + } + // Parent: CBaseAnimGraph + // Field count: 1 + public static class C_Multimeter { + public const nint m_hTargetC4 = 0x1160; // CHandle + } + // Parent: C_BaseToggle + // Field count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + public static class C_BaseTrigger { + public const nint m_OnStartTouch = 0xEB0; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0xED8; // CEntityIOOutput + public const nint m_OnEndTouch = 0xF00; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0xF28; // CEntityIOOutput + public const nint m_OnTouching = 0xF50; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput + public const nint m_OnNotTouching = 0xFA0; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xFC8; // CUtlVector> + public const nint m_iFilterName = 0xFE0; // CUtlSymbolLarge + public const nint m_hFilter = 0xFE8; // CHandle + public const nint m_bDisabled = 0xFEC; // bool + } + // Parent: CBaseFilter + // Field count: 1 + public static class FilterDamageType { + public const nint m_iDamageType = 0x650; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_Inflow_Wait { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterProximity { + public const nint m_flRadius = 0x650; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // VectorWS + public const nint m_vStart = 0x14; // VectorWS + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // int16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class C_ParticleSystem { + public const nint m_szSnapshotFileName = 0xEB0; // char[512] + public const nint m_bActive = 0x10B0; // bool + public const nint m_bFrozen = 0x10B1; // bool + public const nint m_flFreezeTransitionDuration = 0x10B4; // float32 + public const nint m_nStopType = 0x10B8; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x10BC; // bool + public const nint m_iEffectIndex = 0x10C0; // CStrongHandle + public const nint m_flStartTime = 0x10C8; // GameTime_t + public const nint m_flPreSimTime = 0x10CC; // float32 + public const nint m_vServerControlPoints = 0x10D0; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x1100; // uint8[4] + public const nint m_hControlPointEnts = 0x1104; // CHandle[64] + public const nint m_bNoSave = 0x1204; // bool + public const nint m_bNoFreeze = 0x1205; // bool + public const nint m_bNoRamp = 0x1206; // bool + public const nint m_bStartActive = 0x1207; // bool + public const nint m_iszEffectName = 0x1208; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1410; // int32 + public const nint m_vecDataCPValue = 0x1414; // Vector + public const nint m_nTintCP = 0x1420; // int32 + public const nint m_clrTint = 0x1424; // Color + public const nint m_bOldActive = 0x1448; // bool + public const nint m_bOldFrozen = 0x1449; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponSCAR20 { + } + // Parent: CBaseAnimGraph + // Field count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + public static class C_BaseFlex { + public const nint m_flexWeight = 0x1168; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x1180; // VectorWS + public const nint m_blinktoggle = 0x1210; // bool + public const nint m_nLastFlexUpdateFrameCount = 0x1270; // int32 + public const nint m_CachedViewTarget = 0x1274; // Vector + public const nint m_nNextSceneEventId = 0x1280; // SceneEventId_t + public const nint m_iBlink = 0x1284; // int32 + public const nint m_blinktime = 0x1288; // float32 + public const nint m_prevblinktoggle = 0x128C; // bool + public const nint m_iJawOpen = 0x1290; // int32 + public const nint m_flJawOpenAmount = 0x1294; // float32 + public const nint m_flBlinkAmount = 0x1298; // float32 + public const nint m_iMouthAttachment = 0x129C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0x129D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0x129E; // bool + public const nint m_nEyeOcclusionRendererBone = 0x12B8; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector + public const nint m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: C_BaseToggle + // Field count: 0 + public static class C_FuncMover { + } + // Parent: None + // Field count: 3 + public static class CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + public const nint pItem = 0x0; // C_EconItemView* + public const nint team = 0x8; // uint16 + public const nint slot = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 69 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x30; // CNetworkVarChainer + public const nint m_Color = 0x6D; // Color + public const nint m_SecondaryColor = 0x71; // Color + public const nint m_flBrightness = 0x78; // float32 + public const nint m_flBrightnessScale = 0x7C; // float32 + public const nint m_flBrightnessMult = 0x80; // float32 + public const nint m_flRange = 0x84; // float32 + public const nint m_flFalloff = 0x88; // float32 + public const nint m_flAttenuation0 = 0x8C; // float32 + public const nint m_flAttenuation1 = 0x90; // float32 + public const nint m_flAttenuation2 = 0x94; // float32 + public const nint m_flTheta = 0x98; // float32 + public const nint m_flPhi = 0x9C; // float32 + public const nint m_hLightCookie = 0xA0; // CStrongHandle + public const nint m_nCascades = 0xA8; // int32 + public const nint m_nCastShadows = 0xAC; // int32 + public const nint m_nShadowWidth = 0xB0; // int32 + public const nint m_nShadowHeight = 0xB4; // int32 + public const nint m_bRenderDiffuse = 0xB8; // bool + public const nint m_nRenderSpecular = 0xBC; // int32 + public const nint m_bRenderTransmissive = 0xC0; // bool + public const nint m_flOrthoLightWidth = 0xC4; // float32 + public const nint m_flOrthoLightHeight = 0xC8; // float32 + public const nint m_nStyle = 0xCC; // int32 + public const nint m_Pattern = 0xD0; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xD8; // int32 + public const nint m_flShadowCascadeCrossFade = 0xDC; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE0; // float32 + public const nint m_flShadowCascadeDistance0 = 0xE4; // float32 + public const nint m_flShadowCascadeDistance1 = 0xE8; // float32 + public const nint m_flShadowCascadeDistance2 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF0; // float32 + public const nint m_nShadowCascadeResolution0 = 0xF4; // int32 + public const nint m_nShadowCascadeResolution1 = 0xF8; // int32 + public const nint m_nShadowCascadeResolution2 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution3 = 0x100; // int32 + public const nint m_bUsesBakedShadowing = 0x104; // bool + public const nint m_nShadowPriority = 0x108; // int32 + public const nint m_nBakedShadowIndex = 0x10C; // int32 + public const nint m_nLightPathUniqueId = 0x110; // int32 + public const nint m_nLightMapUniqueId = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_bAllowSSTGeneration = 0x119; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + public static class C_DecoyGrenade { + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class C_WaterBullet { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + public const nint m_bIsRescuing = 0x44; // bool + public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0xB8; // WeaponPurchaseTracker_t + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class C_EnvCubemap { + public const nint m_Entity_hCubemapTexture = 0x678; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x680; // bool + public const nint m_Entity_flInfluenceRadius = 0x684; // float32 + public const nint m_Entity_vBoxProjectMins = 0x688; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x694; // Vector + public const nint m_Entity_bMoveable = 0x6A0; // bool + public const nint m_Entity_nHandshake = 0x6A4; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x6A8; // int32 + public const nint m_Entity_nPriority = 0x6AC; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x6B0; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x6B4; // Vector + public const nint m_Entity_flDiffuseScale = 0x6C0; // float32 + public const nint m_Entity_bStartDisabled = 0x6C4; // bool + public const nint m_Entity_bDefaultEnvMap = 0x6C5; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x6C6; // bool + public const nint m_Entity_bIndoorCubeMap = 0x6C7; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x6C8; // bool + public const nint m_Entity_bEnabled = 0x6D8; // bool + } + // Parent: CPlayer_MovementServices + // Field count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: CEntityComponent + // Field count: 2 + public static class CBodyComponent { + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Method { + public const nint m_MethodName = 0x80; // PulseSymbol_t + public const nint m_Description = 0x90; // CUtlString + public const nint m_bIsPublic = 0x98; // bool + public const nint m_ReturnType = 0xA0; // CPulseValueFullType + public const nint m_Args = 0xB8; // CUtlLeanVector + } + // Parent: C_BaseFlex + // Field count: 6 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1380; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1381; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1388; // float32 + public const nint m_flWaterNextTraceTime = 0x138C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: C_BaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xEE0; // CHandle + public const nint m_bStartEnabled = 0xEE4; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseValue { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponHKP2000 { + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class C_FootstepControl { + public const nint m_source = 0xFF0; // CUtlSymbolLarge + public const nint m_destination = 0xFF8; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x610; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x618; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x620; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x628; // Vector + public const nint m_vDistanceInnerMaxs = 0x634; // Vector + public const nint m_vDistanceOuterMins = 0x640; // Vector + public const nint m_vDistanceOuterMaxs = 0x64C; // Vector + public const nint m_nAABBDirection = 0x658; // int32 + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + public static class C_CSGO_EndOfMatchLineupStart { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_WaterServices { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - public static class CompositeMaterialMatchFilter_t { - public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - public const nint m_strMatchFilter = 0x8; // CUtlString - public const nint m_strMatchValue = 0x10; // CUtlString - public const nint m_bPassWhenTrue = 0x18; // bool + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_BooleanSwitchState { + public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t + public const nint m_SubGraph = 0xC0; // CPulse_OutflowConnection + public const nint m_WhenTrue = 0x108; // CPulse_OutflowConnection + public const nint m_WhenFalse = 0x150; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x30; // CHandle + public const nint m_PlayerRecipient = 0x34; // CHandle + public const nint m_hPlayerControllerDamager = 0x38; // CHandle + public const nint m_hPlayerControllerRecipient = 0x3C; // CHandle + public const nint m_szPlayerDamagerName = 0x40; // CUtlString + public const nint m_szPlayerRecipientName = 0x48; // CUtlString + public const nint m_DamagerXuid = 0x50; // uint64 + public const nint m_RecipientXuid = 0x58; // uint64 + public const nint m_flBulletsDamage = 0x60; // float32 + public const nint m_flDamage = 0x64; // float32 + public const nint m_flActualHealthRemoved = 0x68; // float32 + public const nint m_iNumHits = 0x6C; // int32 + public const nint m_iLastBulletUpdate = 0x70; // int32 + public const nint m_bIsOtherEnemy = 0x74; // bool + public const nint m_killType = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: C_DynamicProp + // Field count: 0 + public static class C_DynamicPropAlias_dynamic_prop { + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: C_BarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class C_OmniLight { + public const nint m_flInnerAngle = 0x1200; // float32 + public const nint m_flOuterAngle = 0x1204; // float32 + public const nint m_bShowLight = 0x1208; // bool + } + // Parent: C_PointEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + public static class C_SceneEntity { + public const nint m_bIsPlayingBack = 0x600; // bool + public const nint m_bPaused = 0x601; // bool + public const nint m_bMultiplayer = 0x602; // bool + public const nint m_bAutogenerated = 0x603; // bool + public const nint m_flForceClientTime = 0x604; // float32 + public const nint m_nSceneStringIndex = 0x608; // uint16 + public const nint m_bClientOnly = 0x60A; // bool + public const nint m_hOwner = 0x60C; // CHandle + public const nint m_hActorList = 0x610; // C_NetworkUtlVectorBase> + public const nint m_bWasPlaying = 0x628; // bool + public const nint m_QueuedEvents = 0x638; // CUtlVector + public const nint m_flCurrentTime = 0x650; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Yield { + public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseMathlib { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + public static class C_NametagModule { + public const nint m_strNametagString = 0x1160; // CUtlString + } + // Parent: C_BaseFlex + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1378; // float32 + public const nint m_flFlexDelayedWeight = 0x1380; // float32* + public const nint m_bAttributesInitialized = 0x1388; // bool + public const nint m_AttributeManager = 0x1390; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1868; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x186C; // uint32 + public const nint m_nFallbackPaintKit = 0x1870; // int32 + public const nint m_nFallbackSeed = 0x1874; // int32 + public const nint m_flFallbackWear = 0x1878; // float32 + public const nint m_nFallbackStatTrak = 0x187C; // int32 + public const nint m_bClientside = 0x1880; // bool + public const nint m_bParticleSystemsCreated = 0x1881; // bool + public const nint m_vecAttachedParticles = 0x1888; // CUtlVector + public const nint m_hViewmodelAttachment = 0x18A0; // CHandle + public const nint m_iOldTeam = 0x18A4; // int32 + public const nint m_bAttachmentDirty = 0x18A8; // bool + public const nint m_nUnloadedModelIndex = 0x18AC; // int32 + public const nint m_iNumOwnerValidationRetries = 0x18B0; // int32 + public const nint m_hOldProvidee = 0x18C0; // CHandle + public const nint m_vecAttachedModels = 0x18C8; // CUtlVector + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_UseServices { + } + // Parent: C_BaseEntity + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class C_PointValueRemapper { + public const nint m_bDisabled = 0x5F8; // bool + public const nint m_bDisabledOld = 0x5F9; // bool + public const nint m_bUpdateOnClient = 0x5FA; // bool + public const nint m_nInputType = 0x5FC; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x600; // CHandle + public const nint m_hRemapLineEnd = 0x604; // CHandle + public const nint m_flMaximumChangePerSecond = 0x608; // float32 + public const nint m_flDisengageDistance = 0x60C; // float32 + public const nint m_flEngageDistance = 0x610; // float32 + public const nint m_bRequiresUseKey = 0x614; // bool + public const nint m_nOutputType = 0x618; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x620; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x638; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x63C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x640; // float32 + public const nint m_flSnapValue = 0x644; // float32 + public const nint m_flCurrentMomentum = 0x648; // float32 + public const nint m_nRatchetType = 0x64C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x650; // float32 + public const nint m_flInputOffset = 0x654; // float32 + public const nint m_bEngaged = 0x658; // bool + public const nint m_bFirstUpdate = 0x659; // bool + public const nint m_flPreviousValue = 0x65C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x664; // Vector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Field count: 1 + public static class CPulseCell_Unknown { + public const nint m_UnknownKeys = 0x48; // KeyValues3 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponMP7 { + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleRandom { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_PublicOutput { + public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + public static class C_CS2HudModelBase { + } + // Parent: None + // Field count: 97 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class C_CSGameRules { + public const nint m_bFreezePeriod = 0x40; // bool + public const nint m_bWarmupPeriod = 0x41; // bool + public const nint m_fWarmupPeriodEnd = 0x44; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x48; // GameTime_t + public const nint m_bTerroristTimeOutActive = 0x4C; // bool + public const nint m_bCTTimeOutActive = 0x4D; // bool + public const nint m_flTerroristTimeOutRemaining = 0x50; // float32 + public const nint m_flCTTimeOutRemaining = 0x54; // float32 + public const nint m_nTerroristTimeOuts = 0x58; // int32 + public const nint m_nCTTimeOuts = 0x5C; // int32 + public const nint m_bTechnicalTimeOut = 0x60; // bool + public const nint m_bMatchWaitingForResume = 0x61; // bool + public const nint m_iRoundTime = 0x64; // int32 + public const nint m_fMatchStartTime = 0x68; // float32 + public const nint m_fRoundStartTime = 0x6C; // GameTime_t + public const nint m_flRestartRoundTime = 0x70; // GameTime_t + public const nint m_bGameRestart = 0x74; // bool + public const nint m_flGameStartTime = 0x78; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32 + public const nint m_gamePhase = 0x80; // int32 + public const nint m_totalRoundsPlayed = 0x84; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x88; // int32 + public const nint m_nOvertimePlaying = 0x8C; // int32 + public const nint m_iHostagesRemaining = 0x90; // int32 + public const nint m_bAnyHostageReached = 0x94; // bool + public const nint m_bMapHasBombTarget = 0x95; // bool + public const nint m_bMapHasRescueZone = 0x96; // bool + public const nint m_bMapHasBuyZone = 0x97; // bool + public const nint m_bIsQueuedMatchmaking = 0x98; // bool + public const nint m_nQueuedMatchmakingMode = 0x9C; // int32 + public const nint m_bIsValveDS = 0xA0; // bool + public const nint m_bLogoMap = 0xA1; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool + public const nint m_iSpectatorSlotCount = 0xA4; // int32 + public const nint m_MatchDevice = 0xA8; // int32 + public const nint m_bHasMatchStarted = 0xAC; // bool + public const nint m_nNextMapInMapgroup = 0xB0; // int32 + public const nint m_szTournamentEventName = 0xB4; // char[512] + public const nint m_szTournamentEventStage = 0x2B4; // char[512] + public const nint m_szMatchStatTxt = 0x4B4; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8B4; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + public const nint m_bIsDroppingItems = 0x8C0; // bool + public const nint m_bIsQuestEligible = 0x8C1; // bool + public const nint m_bIsHltvActive = 0x8C2; // bool + public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + public const nint m_numBestOfMaps = 0x99C; // int32 + public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32 + public const nint m_bBombDropped = 0x9A4; // bool + public const nint m_bBombPlanted = 0x9A5; // bool + public const nint m_iRoundWinStatus = 0x9A8; // int32 + public const nint m_eRoundWinReason = 0x9AC; // int32 + public const nint m_bTCantBuy = 0x9B0; // bool + public const nint m_bCTCantBuy = 0x9B1; // bool + public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + public const nint m_vMinimapMins = 0xC1C; // Vector + public const nint m_vMinimapMaxs = 0xC28; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC34; // float32[8] + public const nint m_ullLocalMatchID = 0xC58; // uint64 + public const nint m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCB0; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCB4; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCB8; // int32 + public const nint m_nMatchAbortedEarlyReason = 0xD78; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD7C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool + public const nint m_pGameModeRules = 0xD98; // CCSGameModeRules* + public const nint m_RetakeRules = 0xDA0; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xEB8; // uint8 + public const nint m_nTTeamIntroVariant = 0xEBC; // int32 + public const nint m_nCTTeamIntroVariant = 0xEC0; // int32 + public const nint m_bTeamIntroPeriod = 0xEC4; // bool + public const nint m_iRoundEndWinnerTeam = 0xEC8; // int32 + public const nint m_eRoundEndReason = 0xECC; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xED0; // bool + public const nint m_iRoundEndTimerTime = 0xED4; // int32 + public const nint m_sRoundEndFunFactToken = 0xED8; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xEE4; // int32 + public const nint m_iRoundEndFunFactData2 = 0xEE8; // int32 + public const nint m_iRoundEndFunFactData3 = 0xEEC; // int32 + public const nint m_sRoundEndMessage = 0xEF0; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEF8; // int32 + public const nint m_bRoundEndNoMusic = 0xEFC; // bool + public const nint m_iRoundEndLegacy = 0xF00; // int32 + public const nint m_nRoundEndCount = 0xF04; // uint8 + public const nint m_iRoundStartRoundNumber = 0xF08; // int32 + public const nint m_nRoundStartCount = 0xF0C; // uint8 + public const nint m_flLastPerfSampleTime = 0x4F18; // float64 + } + // Parent: C_BaseModelEntity + // Field count: 2 + public static class CGrenadeTracer { + public const nint m_flTracerDuration = 0xEC8; // float32 + public const nint m_nType = 0xECC; // GrenadeType_t + } + // Parent: None + // Field count: 0 + public static class CCSGameModeRules_Noop { } // Parent: None // Field count: 4 // // Metadata: - // MPropertyElementNameFn - public static class CompositeMaterial_t { - public const nint m_TargetKVs = 0x8; // KeyValues3 - public const nint m_PreGenerationKVs = 0x18; // KeyValues3 - public const nint m_FinalKVs = 0x58; // KeyValues3 - public const nint m_vecGeneratedTextures = 0x80; // CUtlVector + // MGetKV3ClassDefaults + public static class CPulse_BlackboardReference { + public const nint m_hBlackboardResource = 0x0; // CStrongHandle + public const nint m_BlackboardResource = 0x8; // PulseSymbol_t + public const nint m_nNodeID = 0x18; // PulseDocNodeID_t + public const nint m_NodeName = 0x20; // CGlobalSymbol + } + // Parent: C_BaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class C_BaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0x13B8; // Vector + public const nint m_vInitialVelocity = 0x13C4; // Vector + public const nint m_nBounces = 0x13D0; // int32 + public const nint m_nExplodeEffectIndex = 0x13D8; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x13E0; // int32 + public const nint m_vecExplodeEffectOrigin = 0x13E4; // Vector + public const nint m_flSpawnTime = 0x13F0; // GameTime_t + public const nint vecLastTrailLinePos = 0x13F4; // Vector + public const nint flNextTrailLineTime = 0x1400; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x1404; // bool + public const nint m_bCanCreateGrenadeTrail = 0x1405; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_GradientFog { + public const nint m_hGradientFogTexture = 0x5F8; // CStrongHandle + public const nint m_flFogStartDistance = 0x600; // float32 + public const nint m_flFogEndDistance = 0x604; // float32 + public const nint m_bHeightFogEnabled = 0x608; // bool + public const nint m_flFogStartHeight = 0x60C; // float32 + public const nint m_flFogEndHeight = 0x610; // float32 + public const nint m_flFarZ = 0x614; // float32 + public const nint m_flFogMaxOpacity = 0x618; // float32 + public const nint m_flFogFalloffExponent = 0x61C; // float32 + public const nint m_flFogVerticalExponent = 0x620; // float32 + public const nint m_fogColor = 0x624; // Color + public const nint m_flFogStrength = 0x628; // float32 + public const nint m_flFadeTime = 0x62C; // float32 + public const nint m_bStartDisabled = 0x630; // bool + public const nint m_bIsEnabled = 0x631; // bool + public const nint m_bGradientFogNeedsTextures = 0x632; // bool + } + // Parent: CPlayerControllerComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_iAccount = 0x40; // int32 + public const nint m_iStartAccount = 0x44; // int32 + public const nint m_iTotalCashSpent = 0x48; // int32 + public const nint m_iCashSpentThisRound = 0x4C; // int32 + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + public static class C_HEGrenadeProjectile { + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterModel { + public const nint m_iFilterModel = 0x650; // CUtlSymbolLarge + } + // Parent: C_SoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class C_SoundAreaEntityOrientedBox { + public const nint m_vMin = 0x620; // Vector + public const nint m_vMax = 0x62C; // Vector + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + public static class C_SoundOpvarSetPointEntity { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + public static class CPulseGameBlackboard { + public const nint m_strGraphName = 0x600; // CUtlString + public const nint m_strStateBlob = 0x608; // CUtlString + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomInt { + } + // Parent: C_CSWeaponBase + // Field count: 0 + public static class C_CSWeaponBaseShotgun { + } + // Parent: C_RagdollProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class C_RagdollPropAttached { + public const nint m_boneIndexAttached = 0x11E8; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0x11EC; // uint32 + public const nint m_attachmentPointBoneSpace = 0x11F0; // Vector + public const nint m_attachmentPointRagdollSpace = 0x11FC; // Vector + public const nint m_vecOffset = 0x1208; // Vector + public const nint m_parentTime = 0x1214; // float32 + public const nint m_bHasParent = 0x1218; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_ModelPointEntity { + } + // Parent: C_CSPlayerPawn + // Field count: 2 + public static class C_CSGO_PreviewPlayer { + public const nint m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x3F18; // float32 + } + // Parent: C_BarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class C_RectLight { + public const nint m_bShowLight = 0x1200; // bool + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + public static class CPathSimple { + public const nint m_CPathQueryComponent = 0x600; // CPathQueryComponent + public const nint m_pathString = 0x6F0; // CUtlString + public const nint m_bClosedLoop = 0x6F8; // bool + } + // Parent: C_BaseModelEntity + // Field count: 3 + public static class C_FuncTrackTrain { + public const nint m_nLongAxis = 0xEB0; // int32 + public const nint m_flRadius = 0xEB4; // float32 + public const nint m_flLineLength = 0xEB8; // float32 + } + // Parent: C_EconEntity + // Field count: 2 + public static class C_EconWearable { + public const nint m_nForceSkin = 0x18E0; // int32 + public const nint m_bAlwaysAllow = 0x18E4; // bool + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class C_EnvDecal { + public const nint m_hDecalMaterial = 0xEB0; // CStrongHandle + public const nint m_flWidth = 0xEB8; // float32 + public const nint m_flHeight = 0xEBC; // float32 + public const nint m_flDepth = 0xEC0; // float32 + public const nint m_nRenderOrder = 0xEC4; // uint32 + public const nint m_bProjectOnWorld = 0xEC8; // bool + public const nint m_bProjectOnCharacters = 0xEC9; // bool + public const nint m_bProjectOnWater = 0xECA; // bool + public const nint m_flDepthSortBias = 0xECC; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bPadding2 = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponM4A1 { + } + // Parent: C_EconEntity + // Field count: 1 + public static class C_Item { + public const nint m_pReticleHintTextName = 0x18E0; // char[256] + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_CSPetPlacement { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + public static class C_Beam { + public const nint m_flFrameRate = 0xEB0; // float32 + public const nint m_flHDRColorScale = 0xEB4; // float32 + public const nint m_flFireTime = 0xEB8; // GameTime_t + public const nint m_flDamage = 0xEBC; // float32 + public const nint m_nNumBeamEnts = 0xEC0; // uint8 + public const nint m_queryHandleHalo = 0xEC4; // int32 + public const nint m_hBaseMaterial = 0xEE8; // CStrongHandle + public const nint m_nHaloIndex = 0xEF0; // CStrongHandle + public const nint m_nBeamType = 0xEF8; // BeamType_t + public const nint m_nBeamFlags = 0xEFC; // uint32 + public const nint m_hAttachEntity = 0xF00; // CHandle[10] + public const nint m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xF34; // float32 + public const nint m_fEndWidth = 0xF38; // float32 + public const nint m_fFadeLength = 0xF3C; // float32 + public const nint m_fHaloScale = 0xF40; // float32 + public const nint m_fAmplitude = 0xF44; // float32 + public const nint m_fStartFrame = 0xF48; // float32 + public const nint m_fSpeed = 0xF4C; // float32 + public const nint m_flFrame = 0xF50; // float32 + public const nint m_nClipStyle = 0xF54; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xF58; // bool + public const nint m_vecEndPos = 0xF5C; // VectorWS + public const nint m_hEndEntity = 0xF68; // CHandle + } + // Parent: C_BaseEntity + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class C_EnvLightProbeVolume { + public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x15F0; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SDF = 0x15F8; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1600; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1608; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_G = 0x1610; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_B = 0x1618; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1620; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1628; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1630; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1638; // Vector + public const nint m_Entity_vBoxMaxs = 0x1644; // Vector + public const nint m_Entity_bMoveable = 0x1650; // bool + public const nint m_Entity_nHandshake = 0x1654; // int32 + public const nint m_Entity_nPriority = 0x1658; // int32 + public const nint m_Entity_bStartDisabled = 0x165C; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1660; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1664; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1668; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x166C; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1670; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1674; // int32 + public const nint m_Entity_bEnabled = 0x1681; // bool + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xEB8; // Vector + public const nint m_flTargetSpeed = 0xEC4; // float32 + public const nint m_nTransitionStartTick = 0xEC8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xECC; // int32 + public const nint m_flTransitionStartSpeed = 0xED0; // float32 + public const nint m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xEF0; // float32 + public const nint m_flCurrentConveyorSpeed = 0xEF4; // float32 + } + // Parent: CPlayer_WeaponServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xC8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xCC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xCD; // bool + public const nint m_nOldTotalShootPositionHistoryCount = 0xD0; // uint32 + public const nint m_nOldTotalInputHistoryCount = 0x368; // uint32 + public const nint m_networkAnimTiming = 0x18C8; // C_NetworkUtlVectorBase + public const nint m_bBlockInspectUntilNextGraphUpdate = 0x18E0; // bool + } + // Parent: CBaseAnimGraph + // Field count: 2 + public static class C_PhysMagnet { + public const nint m_aAttachedObjectsFromServer = 0x1158; // CUtlVector + public const nint m_aAttachedObjects = 0x1170; // CUtlVector> + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_Breakable { + } + // Parent: CBaseAnimGraph + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0x1160; // bool + public const nint m_nBombSite = 0x1164; // int32 + public const nint m_nSourceSoundscapeHash = 0x1168; // int32 + public const nint m_entitySpottedState = 0x1170; // EntitySpottedState_t + public const nint m_flNextGlow = 0x1188; // GameTime_t + public const nint m_flNextBeep = 0x118C; // GameTime_t + public const nint m_flC4Blow = 0x1190; // GameTime_t + public const nint m_bCannotBeDefused = 0x1194; // bool + public const nint m_bHasExploded = 0x1195; // bool + public const nint m_flTimerLength = 0x1198; // float32 + public const nint m_bBeingDefused = 0x119C; // bool + public const nint m_bTriggerWarning = 0x11A0; // float32 + public const nint m_bExplodeWarning = 0x11A4; // float32 + public const nint m_bC4Activated = 0x11A8; // bool + public const nint m_bTenSecWarning = 0x11A9; // bool + public const nint m_flDefuseLength = 0x11AC; // float32 + public const nint m_flDefuseCountDown = 0x11B0; // GameTime_t + public const nint m_bBombDefused = 0x11B4; // bool + public const nint m_hBombDefuser = 0x11B8; // CHandle + public const nint m_AttributeManager = 0x11C0; // C_AttributeContainer + public const nint m_hDefuserMultimeter = 0x1698; // CHandle + public const nint m_flNextRadarFlashTime = 0x169C; // GameTime_t + public const nint m_bRadarFlash = 0x16A0; // bool + public const nint m_pBombDefuser = 0x16A4; // CHandle + public const nint m_fLastDefuseTime = 0x16A8; // GameTime_t + public const nint m_pPredictionOwner = 0x16B0; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0x16B8; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0x16D0; // float32 + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterName { + public const nint m_iFilterName = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseAnimGraph + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + public static class C_RagdollProp { + public const nint m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase + public const nint m_ragPos = 0x1178; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0x1190; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0x11A8; // float32 + public const nint m_hRagdollSource = 0x11AC; // CHandle + public const nint m_iEyeAttachment = 0x11B0; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0x11B4; // float32 + public const nint m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_CallInfo { + public const nint m_PortName = 0x0; // PulseSymbol_t + public const nint m_nEditorNodeID = 0x10; // PulseDocNodeID_t + public const nint m_RegisterMap = 0x18; // PulseRegisterMap_t + public const nint m_CallMethodID = 0x48; // PulseDocNodeID_t + public const nint m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x50; // int32 + } + // Parent: C_ParticleSystem + // Field count: 0 + public static class C_MapPreviewParticleSystem { + } + // Parent: C_BaseModelEntity + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xF30; // bool + public const nint m_bSuppressAnimEventSounds = 0xF32; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xF40; // bool + public const nint m_flMaxSlopeDistance = 0xF44; // float32 + public const nint m_vLastSlopeCheckPos = 0xF48; // VectorWS + public const nint m_bAnimationUpdateScheduled = 0xF54; // bool + public const nint m_vecForce = 0xF58; // Vector + public const nint m_nForceBone = 0xF64; // int32 + public const nint m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xF70; // bool + public const nint m_RagdollPose = 0xF88; // PhysicsRagdollPose_t + public const nint m_bRagdollEnabled = 0xFD0; // bool + public const nint m_bRagdollClientSide = 0xFD1; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xFE0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_InlineNodeSkipSelector { + public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_bAnd = 0x4C; // bool + public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: C_BaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class C_LightEntity { + public const nint m_CLightComponent = 0xEB0; // CLightComponent* + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponM249 { + } + // Parent: CBaseAnimGraph + // Field count: 25 + public static class C_LocalTempEntity { + public const nint flags = 0x1158; // int32 + public const nint die = 0x115C; // GameTime_t + public const nint m_flFrameMax = 0x1160; // float32 + public const nint x = 0x1164; // float32 + public const nint y = 0x1168; // float32 + public const nint fadeSpeed = 0x116C; // float32 + public const nint bounceFactor = 0x1170; // float32 + public const nint hitSound = 0x1174; // int32 + public const nint priority = 0x1178; // int32 + public const nint tentOffset = 0x117C; // Vector + public const nint m_vecTempEntAngVelocity = 0x1188; // QAngle + public const nint tempent_renderamt = 0x1194; // int32 + public const nint m_vecNormal = 0x1198; // Vector + public const nint m_flSpriteScale = 0x11A4; // float32 + public const nint m_nFlickerFrame = 0x11A8; // int32 + public const nint m_flFrameRate = 0x11AC; // float32 + public const nint m_flFrame = 0x11B0; // float32 + public const nint m_pszImpactEffect = 0x11B8; // char* + public const nint m_pszParticleEffect = 0x11C0; // char* + public const nint m_bParticleCollision = 0x11C8; // bool + public const nint m_iLastCollisionFrame = 0x11CC; // int32 + public const nint m_vLastCollisionOrigin = 0x11D0; // Vector + public const nint m_vecTempEntVelocity = 0x11DC; // Vector + public const nint m_vecPrevAbsOrigin = 0x11E8; // Vector + public const nint m_vecTempEntAcceleration = 0x11F4; // Vector + } + // Parent: C_CSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class C_WeaponTaser { + public const nint m_fFireTime = 0x1FB0; // GameTime_t + public const nint m_nLastAttackTick = 0x1FB4; // int32 + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_PointEntity { + } + // Parent: None + // Field count: 0 + public static class C_SingleplayRules { + } + // Parent: C_BaseEntity + // Field count: 0 + public static class CLogicalEntity { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_PrecipitationBlocker { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_CounterTerroristTeamIntroCamera { + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + public static class C_SoundOpvarSetPathCornerEntity { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + public static class C_WeaponSawedoff { + } + // Parent: C_BaseModelEntity + // Field count: 0 + public static class C_TriggerVolume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_LimitCount { + public const nint m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_CallExternalMethod { + public const nint m_MethodName = 0x48; // PulseSymbol_t + public const nint m_GameBlackboard = 0x58; // PulseSymbol_t + public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector + public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + public const nint m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponMP9 { + } + // Parent: C_DynamicProp + // Field count: 0 + public static class C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: CEnvSoundscape + // Field count: 0 + public static class CEnvSoundscapeTriggerable { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class C_PlayerPing { + public const nint m_hPlayer = 0x628; // CHandle + public const nint m_hPingedEntity = 0x62C; // CHandle + public const nint m_iType = 0x630; // int32 + public const nint m_bUrgent = 0x634; // bool + public const nint m_szPlaceName = 0x635; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_AK47 { + } + // Parent: C_BaseEntity + // Field count: 10 + public static class C_CSGO_MapPreviewCameraPathNode { + public const nint m_szParentPathUniqueID = 0x5F8; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x600; // int32 + public const nint m_vInTangentLocal = 0x604; // Vector + public const nint m_vOutTangentLocal = 0x610; // Vector + public const nint m_flFOV = 0x61C; // float32 + public const nint m_flCameraSpeed = 0x620; // float32 + public const nint m_flEaseIn = 0x624; // float32 + public const nint m_flEaseOut = 0x628; // float32 + public const nint m_vInTangentWorld = 0x62C; // Vector + public const nint m_vOutTangentWorld = 0x638; // Vector + } + // Parent: C_BaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class C_CSPlayerResource { + public const nint m_bHostageAlive = 0x5F8; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x604; // bool[12] + public const nint m_iHostageEntityIDs = 0x610; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x640; // Vector + public const nint m_bombsiteCenterB = 0x64C; // Vector + public const nint m_hostageRescueX = 0x658; // int32[4] + public const nint m_hostageRescueY = 0x668; // int32[4] + public const nint m_hostageRescueZ = 0x678; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x688; // bool + public const nint m_foundGoalPositions = 0x689; // bool + } + // Parent: C_BaseEntity + // Field count: 2 + public static class CSkyboxReference { + public const nint m_worldGroupId = 0x5F8; // WorldGroupId_t + public const nint m_hSkyCamera = 0x5FC; // CHandle + } + // Parent: C_MolotovGrenade + // Field count: 0 + public static class C_IncendiaryGrenade { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterClass { + public const nint m_iFilterClass = 0x650; // CUtlSymbolLarge + } + // Parent: C_PointCamera + // Field count: 1 + public static class C_PointCameraVFOV { + public const nint m_flVerticalFOV = 0x658; // float32 + } + // Parent: C_BaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class C_PointCamera { + public const nint m_FOV = 0x5F8; // float32 + public const nint m_Resolution = 0x5FC; // float32 + public const nint m_bFogEnable = 0x600; // bool + public const nint m_FogColor = 0x601; // Color + public const nint m_flFogStart = 0x608; // float32 + public const nint m_flFogEnd = 0x60C; // float32 + public const nint m_flFogMaxDensity = 0x610; // float32 + public const nint m_bActive = 0x614; // bool + public const nint m_bUseScreenAspectRatio = 0x615; // bool + public const nint m_flAspectRatio = 0x618; // float32 + public const nint m_bNoSky = 0x61C; // bool + public const nint m_fBrightness = 0x620; // float32 + public const nint m_flZFar = 0x624; // float32 + public const nint m_flZNear = 0x628; // float32 + public const nint m_bCanHLTVUse = 0x62C; // bool + public const nint m_bAlignWithParent = 0x62D; // bool + public const nint m_bDofEnabled = 0x62E; // bool + public const nint m_flDofNearBlurry = 0x630; // float32 + public const nint m_flDofNearCrisp = 0x634; // float32 + public const nint m_flDofFarCrisp = 0x638; // float32 + public const nint m_flDofFarBlurry = 0x63C; // float32 + public const nint m_flDofTiltToGround = 0x640; // float32 + public const nint m_TargetFOV = 0x644; // float32 + public const nint m_DegreesPerSecond = 0x648; // float32 + public const nint m_bIsOn = 0x64C; // bool + public const nint m_pNext = 0x650; // C_PointCamera* + } + // Parent: CLogicalEntity + // Field count: 3 + public static class CBaseFilter { + public const nint m_bNegated = 0x5F8; // bool + public const nint m_OnPass = 0x600; // CEntityIOOutput + public const nint m_OnFail = 0x628; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseObservableBoolExpression_t { + public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + public const nint m_DependentObservableVars = 0x48; // CUtlVector + public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: C_PointEntity + // Field count: 14 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x5F8; // int32 + public const nint m_flBombRadius = 0x5FC; // float32 + public const nint m_iPetPopulation = 0x600; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x604; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x605; // bool + public const nint m_flBotMaxVisionDistance = 0x608; // float32 + public const nint m_iHostageCount = 0x60C; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x610; // bool + public const nint m_bRainTraceToSkyEnabled = 0x611; // bool + public const nint m_flEnvRainStrength = 0x614; // float32 + public const nint m_flEnvPuddleRippleStrength = 0x618; // float32 + public const nint m_flEnvPuddleRippleDirection = 0x61C; // float32 + public const nint m_flEnvWetnessCoverage = 0x620; // float32 + public const nint m_flEnvWetnessDryingAmount = 0x624; // float32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + public static class C_CSGO_EndOfMatchCamera { + } + // Parent: C_BaseFlex + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class C_BaseGrenade { + public const nint m_bHasWarnedAI = 0x1368; // bool + public const nint m_bIsSmokeGrenade = 0x1369; // bool + public const nint m_bIsLive = 0x136A; // bool + public const nint m_DmgRadius = 0x136C; // float32 + public const nint m_flDetonateTime = 0x1370; // GameTime_t + public const nint m_flWarnAITime = 0x1374; // float32 + public const nint m_flDamage = 0x1378; // float32 + public const nint m_iszBounceSound = 0x1380; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1388; // CUtlString + public const nint m_hThrower = 0x1394; // CHandle + public const nint m_flNextAttack = 0x13AC; // GameTime_t + public const nint m_hOriginalThrower = 0x13B0; // CHandle + } + // Parent: C_ModelPointEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xEB0; // int32 + public const nint m_unAccountID = 0xEB4; // uint32 + public const nint m_unTraceID = 0xEB8; // uint32 + public const nint m_rtGcTime = 0xEBC; // uint32 + public const nint m_vecEndPos = 0xEC0; // Vector + public const nint m_vecStart = 0xECC; // Vector + public const nint m_vecLeft = 0xED8; // Vector + public const nint m_vecNormal = 0xEE4; // Vector + public const nint m_nPlayer = 0xEF0; // int32 + public const nint m_nEntity = 0xEF4; // int32 + public const nint m_nHitbox = 0xEF8; // int32 + public const nint m_flCreationTime = 0xEFC; // float32 + public const nint m_nTintID = 0xF00; // int32 + public const nint m_nVersion = 0xF04; // uint8 + public const nint m_ubSignature = 0xF05; // uint8[128] + public const nint m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x50; // CEntityIdentity* + public const nint m_pNext = 0x58; // CEntityIdentity* + public const nint m_pPrevByClass = 0x60; // CEntityIdentity* + public const nint m_pNextByClass = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + public static class CPulseCell_LimitCount__Criteria_t { + public const nint m_bLimitCountPasses = 0x0; // bool + } + // Parent: C_CS2HudModelBase + // Field count: 0 + public static class C_CS2HudModelArms { + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: C_LightEntity + // Field count: 0 + public static class C_LightSpotEntity { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x30; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x34; // float32 + public const nint m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_CursorQueue { + public const nint m_nCursorsAllowedToRunParallel = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + public static class CPulseExecCursor { + } + // Parent: C_BaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xEB0; // CStrongHandle + public const nint m_hAttachedToEntity = 0xEB8; // CHandle + public const nint m_nAttachment = 0xEBC; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xEC0; // float32 + public const nint m_flFrame = 0xEC4; // float32 + public const nint m_flDieTime = 0xEC8; // GameTime_t + public const nint m_nBrightness = 0xED8; // uint32 + public const nint m_flBrightnessDuration = 0xEDC; // float32 + public const nint m_flSpriteScale = 0xEE0; // float32 + public const nint m_flScaleDuration = 0xEE4; // float32 + public const nint m_bWorldSpaceScale = 0xEE8; // bool + public const nint m_flGlowProxySize = 0xEEC; // float32 + public const nint m_flHDRColorScale = 0xEF0; // float32 + public const nint m_flLastTime = 0xEF4; // GameTime_t + public const nint m_flMaxFrame = 0xEF8; // float32 + public const nint m_flStartScale = 0xEFC; // float32 + public const nint m_flDestScale = 0xF00; // float32 + public const nint m_flScaleTimeStart = 0xF04; // GameTime_t + public const nint m_nStartBrightness = 0xF08; // int32 + public const nint m_nDestBrightness = 0xF0C; // int32 + public const nint m_flBrightnessTimeStart = 0xF10; // GameTime_t + public const nint m_nSpriteWidth = 0xF20; // int32 + public const nint m_nSpriteHeight = 0xF24; // int32 + } + // Parent: C_BaseEntity + // Field count: 2 + public static class C_CsmFovOverride { + public const nint m_cameraName = 0x5F8; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x600; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + public static class C_WeaponGlock { + } + // Parent: C_BreakableProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class C_PhysicsProp { + public const nint m_bAwake = 0x1300; // bool + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterTeam { + public const nint m_iFilterTeam = 0x650; // int32 + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString + public const nint m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> + public const nint m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 + public const nint m_flMuzzleSmokeTimeout = 0x3DC; // float32 + public const nint m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 + public const nint m_bLinkedCooldowns = 0x3E4; // bool + public const nint m_iFlags = 0x3E5; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x3E8; // int32 + public const nint m_iMaxClip2 = 0x3EC; // int32 + public const nint m_iDefaultClip1 = 0x3F0; // int32 + public const nint m_iDefaultClip2 = 0x3F4; // int32 + public const nint m_bReserveAmmoAsClips = 0x3F8; // bool + public const nint m_bTreatAsSingleClip = 0x3F9; // bool + public const nint m_bKeepLoadedAmmo = 0x3FA; // bool + public const nint m_iWeight = 0x3FC; // int32 + public const nint m_bAutoSwitchTo = 0x400; // bool + public const nint m_bAutoSwitchFrom = 0x401; // bool + public const nint m_iRumbleEffect = 0x404; // RumbleEffect_t + public const nint m_flDropSpeed = 0x408; // float32 + public const nint m_iSlot = 0x40C; // int32 + public const nint m_iPosition = 0x410; // int32 + public const nint m_aShootSounds = 0x418; // CUtlOrderedMap + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + public static class C_CSGO_EndOfMatchLineupEnd { + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + public static class C_SmokeGrenade { + } + // Parent: C_PointEntity + // Field count: 0 + public static class CInfoParticleTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CCSPlayer_DamageReactServices { + } + // Parent: C_BaseClientUIEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xEE8; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xEE9; // bool + public const nint m_bCheckCSSClasses = 0xEEA; // bool + public const nint m_anchorDeltaTransform = 0xEF0; // CTransform + public const nint m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0x10A8; // bool + public const nint m_bLit = 0x10A9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x10AA; // bool + public const nint m_flWidth = 0x10AC; // float32 + public const nint m_flHeight = 0x10B0; // float32 + public const nint m_flDPI = 0x10B4; // float32 + public const nint m_flInteractDistance = 0x10B8; // float32 + public const nint m_flDepthOffset = 0x10BC; // float32 + public const nint m_unOwnerContext = 0x10C0; // uint32 + public const nint m_unHorizontalAlign = 0x10C4; // uint32 + public const nint m_unVerticalAlign = 0x10C8; // uint32 + public const nint m_unOrientation = 0x10CC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool + public const nint m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0x10F0; // bool + public const nint m_bNoDepth = 0x10F1; // bool + public const nint m_bVisibleWhenParentNoDraw = 0x10F2; // bool + public const nint m_bRenderBackface = 0x10F3; // bool + public const nint m_bUseOffScreenIndicator = 0x10F4; // bool + public const nint m_bExcludeFromSaveGames = 0x10F5; // bool + public const nint m_bGrabbable = 0x10F6; // bool + public const nint m_bOnlyRenderToTexture = 0x10F7; // bool + public const nint m_bDisableMipGen = 0x10F8; // bool + public const nint m_nExplicitImageLayout = 0x10FC; // int32 + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class C_EntityFlame { + public const nint m_hEntAttached = 0x5F8; // CHandle + public const nint m_hOldAttached = 0x620; // CHandle + public const nint m_bCheapEffect = 0x624; // bool + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + public static class CBasePlayerController { + public const nint m_CommandContext = 0x600; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x6A8; // uint64 + public const nint m_nTickBase = 0x6B0; // uint32 + public const nint m_hPawn = 0x6B4; // CHandle + public const nint m_bKnownTeamMismatch = 0x6B8; // bool + public const nint m_hPredictedPawn = 0x6BC; // CHandle + public const nint m_nSplitScreenSlot = 0x6C0; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x6C4; // CHandle + public const nint m_hSplitScreenPlayers = 0x6C8; // CUtlVector> + public const nint m_bIsHLTV = 0x6E0; // bool + public const nint m_iConnected = 0x6E4; // PlayerConnectedState + public const nint m_iszPlayerName = 0x6E8; // char[128] + public const nint m_steamID = 0x770; // uint64 + public const nint m_bIsLocalPlayerController = 0x778; // bool + public const nint m_bNoClipEnabled = 0x779; // bool + public const nint m_iDesiredFOV = 0x77C; // uint32 + } + // Parent: C_BaseEntity + // Field count: 0 + public static class C_CSGO_EndOfMatchLineupEndpoint { } } } diff --git a/output/client_dll.hpp b/output/client_dll.hpp index ca94b3c9..44b43e15 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -8,438 +8,7297 @@ namespace cs2_dumper { namespace schemas { // Module: client.dll - // Class count: 30 - // Enum count: 5 + // Class count: 489 + // Enum count: 8 namespace client_dll { + // Alignment: 4 + // Member count: 15 + enum class CompositeMaterialInputLooseVariableType_t : uint32_t { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE + }; + // Alignment: 4 + // Member count: 8 + enum class CompositeMaterialInputTextureType_t : uint32_t { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6, + INPUT_TEXTURE_TYPE_POSITION = 0x7 + }; + // Alignment: 4 + // Member count: 9 + enum class InventoryNodeType_t : uint32_t { + NODE_TYPE_INVALID = 0x0, + VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, + VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, + VIRTUAL_NODE_SCHEMA_STICKER = 0x3, + VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, + CONCRETE_NODE_SCHEMA_PREFAB = 0x5, + CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, + CONCRETE_NODE_SCHEMA_STICKER = 0x7, + CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 + }; + // Alignment: 4 + // Member count: 6 + enum class CompositeMaterialInputContainerSourceType_t : uint32_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + }; + // Alignment: 4 + // Member count: 10 + enum class CompMatPropertyMutatorType_t : uint32_t { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + }; + // Alignment: 4 + // Member count: 2 + enum class CompositeMaterialVarSystemVar_t : uint32_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class CompositeMaterialMatchFilterType_t : uint32_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class CompMatPropertyMutatorConditionType_t : uint32_t { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + }; + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_Inferno + // Field count: 0 + namespace C_FireCrackerBlast { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_WaitForCursorsWithTag { + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 1 + namespace C_SceneEntity__QueuedEvents_t { + constexpr std::ptrdiff_t starttime = 0x0; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Field count: 0 + namespace CBaseTriggerAPI { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + namespace PredictedDamageTag_t { + constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t + constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 + constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 + constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + namespace C_EnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_iInitialWindDir = 0x2A; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x2C; // float32 + constexpr std::ptrdiff_t m_location = 0x30; // Vector + constexpr std::ptrdiff_t m_hEntOwner = 0x3C; // CHandle + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace C_SkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x5F8; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x688; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x68C; // bool + constexpr std::ptrdiff_t m_pNext = 0x690; // C_SkyCamera* + } // Parent: None // Field count: 1 // // Metadata: - // MPropertyElementNameFn - namespace GeneratedTextureHandle_t { - constexpr std::ptrdiff_t m_strBitmapName = 0x0; // CUtlString - } - // Parent: None - // Field count: 8 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputContainer_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t - constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; // CResourceNameTyped> - constexpr std::ptrdiff_t m_strAttrName = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_strAlias = 0xF0; // CUtlString - constexpr std::ptrdiff_t m_vecLooseVariables = 0xF8; // CUtlVector - constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x118; // bool + namespace CPulseCell_Base { + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialAssemblyProcedure_t { - constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; // CUtlVector>> - constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; // CUtlVector - } - // Parent: None - // Field count: 37 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialInputLooseVariable_t { - constexpr std::ptrdiff_t m_strName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_bExposeExternally = 0x8; // bool - constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; // bool - constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; // CUtlString - constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString - constexpr std::ptrdiff_t m_strExposedValueList = 0x38; // CUtlString - constexpr std::ptrdiff_t m_nVariableType = 0x40; // CompositeMaterialInputLooseVariableType_t - constexpr std::ptrdiff_t m_bValueBoolean = 0x44; // bool - constexpr std::ptrdiff_t m_nValueIntX = 0x48; // int32 - constexpr std::ptrdiff_t m_nValueIntY = 0x4C; // int32 - constexpr std::ptrdiff_t m_nValueIntZ = 0x50; // int32 - constexpr std::ptrdiff_t m_nValueIntW = 0x54; // int32 - constexpr std::ptrdiff_t m_bHasFloatBounds = 0x58; // bool - constexpr std::ptrdiff_t m_flValueFloatX = 0x5C; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x60; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x64; // float32 - constexpr std::ptrdiff_t m_flValueFloatY = 0x68; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x6C; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x70; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ = 0x74; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x78; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x7C; // float32 - constexpr std::ptrdiff_t m_flValueFloatW = 0x80; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x84; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x88; // float32 - constexpr std::ptrdiff_t m_cValueColor4 = 0x8C; // Color - constexpr std::ptrdiff_t m_nValueSystemVar = 0x90; // CompositeMaterialVarSystemVar_t - constexpr std::ptrdiff_t m_strResourceMaterial = 0x98; // CResourceNameTyped> - constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x178; // CUtlString - constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x180; // CResourceNameTyped> - constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x260; // CUtlString - constexpr std::ptrdiff_t m_nTextureType = 0x268; // CompositeMaterialInputTextureType_t - constexpr std::ptrdiff_t m_strString = 0x270; // CUtlString - constexpr std::ptrdiff_t m_strPanoramaPanelPath = 0x278; // CUtlString - constexpr std::ptrdiff_t m_nPanoramaRenderRes = 0x280; // int32 - } - // Parent: None + // Parent: C_BaseModelEntity // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - namespace CNmEventConsumerHudModelArmsAttributes { + // MNetworkOverride + // MNetworkOverride + namespace C_FuncRotating { } - // Parent: None - // Field count: 4 + // Parent: C_BaseEntity + // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - namespace inv_image_light_barn_t { - constexpr std::ptrdiff_t color = 0x0; // Vector - constexpr std::ptrdiff_t angle = 0xC; // QAngle - constexpr std::ptrdiff_t brightness = 0x18; // float32 - constexpr std::ptrdiff_t orbit_distance = 0x1C; // float32 + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace C_SoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_iszStackName = 0x5F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x600; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x610; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x614; // bool } - // Parent: None - // Field count: 2 + // Parent: C_BaseEntity + // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - namespace inv_image_map_t { - constexpr std::ptrdiff_t map_name = 0x0; // CUtlString - constexpr std::ptrdiff_t map_rotation = 0x8; // float32 + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace C_EnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x600; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x604; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x608; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x60C; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x610; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x614; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x618; // float32 + constexpr std::ptrdiff_t m_bActive = 0x61C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x61D; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x620; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x624; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x628; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x630; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x638; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x640; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x641; // bool } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace inv_image_light_fill_t { - constexpr std::ptrdiff_t color = 0x0; // Vector - constexpr std::ptrdiff_t angle = 0xC; // QAngle - constexpr std::ptrdiff_t brightness = 0x18; // float32 + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamSelectTerroristPosition { } // Parent: None // Field count: 5 - namespace CInterpolatedValue { - constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 - constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32 - constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32 + namespace C_BaseFlex__Emphasized_Phoneme { + constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString + constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 + constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool + constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool + constexpr std::ptrdiff_t m_bValid = 0x1E; // bool + } + // Parent: C_ParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace C_EnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0x1460; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1464; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1468; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x146C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1470; // CStrongHandle + } + // Parent: C_BaseEntity + // Field count: 0 + namespace CCS_PortraitWorldCallbackHandler { + } + // Parent: CPlayerControllerComponent + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_vecNetworkableLoadout = 0x40; // CUtlVector + constexpr std::ptrdiff_t m_unMusicID = 0x58; // uint16 + constexpr std::ptrdiff_t m_rank = 0x5C; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x74; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x78; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x7C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x80; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x84; // int32 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 1 + namespace C_EconEntity__AttachedModelData_t { + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 + } + // Parent: None + // Field count: 0 + namespace CPulse_ResumePoint { + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + namespace CTriggerFan { + constexpr std::ptrdiff_t m_vFanOriginOffset = 0xFF0; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xFFC; // Vector + constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x1008; // bool + constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x1009; // bool + constexpr std::ptrdiff_t m_qNoiseDelta = 0x1010; // Quaternion + constexpr std::ptrdiff_t m_hInfoFan = 0x1020; // CHandle + constexpr std::ptrdiff_t m_flForce = 0x1024; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x1028; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x1030; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_HostageCarriableProp { + } + // Parent: None + // Field count: 6 + namespace C_BulletHitModel { + constexpr std::ptrdiff_t m_matLocal = 0x1158; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0x1188; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0x118C; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0x1190; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0x1194; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0x1198; // Vector + } + // Parent: C_FuncBrush + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + namespace C_FuncElectrifiedVolume { + constexpr std::ptrdiff_t m_nAmbientEffect = 0xEB0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xEB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xEC0; // bool + } + // Parent: C_BaseEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace C_MapVetoPickController { + constexpr std::ptrdiff_t m_nDraftType = 0x608; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x60C; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x610; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x710; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x72C; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x82C; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x92C; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xA2C; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xB2C; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xC2C; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xD2C; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xE2C; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xF2C; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xF30; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xF34; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xF38; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0xF3C; // bool + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + namespace C_EnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x615; // bool + constexpr std::ptrdiff_t m_flStrength = 0x618; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x61C; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x620; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x624; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x628; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x62C; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x630; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x634; // float32 + constexpr std::ptrdiff_t m_TintColor = 0x638; // Color + constexpr std::ptrdiff_t m_bOverrideTintColor = 0x63C; // bool + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x63D; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x63E; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x63F; // bool + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + namespace C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_PlaySequence { + constexpr std::ptrdiff_t m_SequenceName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + namespace C_BaseEntityAPI { + } + // Parent: C_BaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + namespace C_BarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0xEB0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xEB4; // int32 + constexpr std::ptrdiff_t m_Color = 0xEB8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xEC8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xECC; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0xED0; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0xED4; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xED8; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xEE0; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xEE8; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xEF0; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xF40; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xFE0; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xFE8; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xFEC; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xFF4; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xFF8; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xFFC; // Vector + constexpr std::ptrdiff_t m_flRange = 0x1008; // float32 + constexpr std::ptrdiff_t m_vShear = 0x100C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x1018; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x101C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x1028; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x102C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x1030; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x1034; // bool + constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x1035; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x1038; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x103C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1040; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x1044; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x1050; // float32 + constexpr std::ptrdiff_t m_nFog = 0x1054; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x1058; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x105C; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x1060; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0x1064; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x1068; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x106C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x1070; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x1074; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x1078; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x107C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x1088; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x1094; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x10A0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x10AC; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x10B8; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x10D4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x10F8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x1104; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x1110; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x111C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x1128; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x1134; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x1140; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0x114C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0x1158; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0x1164; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0x1170; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0x117C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0x1188; // Vector + constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x11D8; // bool + constexpr std::ptrdiff_t m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace inv_image_item_t { - constexpr std::ptrdiff_t position = 0x0; // Vector - constexpr std::ptrdiff_t angle = 0xC; // QAngle - constexpr std::ptrdiff_t pose_sequence = 0x18; // CUtlString + namespace CPulseCell_LerpCameraSettings { + constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 + constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t + constexpr std::ptrdiff_t m_End = 0xA4; // PointCameraSettings_t } - // Parent: None + // Parent: C_PointClientUIWorldPanel // Field count: 4 - namespace C_Chicken_GraphController { - constexpr std::ptrdiff_t m_paramActivity = 0x268; // CAnimGraphParamRef - constexpr std::ptrdiff_t m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef - constexpr std::ptrdiff_t m_paramSnapToSquatting = 0x2B0; // CAnimGraphParamRef - constexpr std::ptrdiff_t m_sActivityFinished = 0x2D0; // CAnimGraphTagRef + namespace CPointOffScreenIndicatorUi { + constexpr std::ptrdiff_t m_bBeenEnabled = 0x1100; // bool + constexpr std::ptrdiff_t m_bHide = 0x1101; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0x1104; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* + } + // Parent: CPlayer_UseServices + // Field count: 0 + namespace CCSObserver_UseServices { + } + // Parent: C_BaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + namespace C_PostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0x1000; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x1008; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x100C; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x1010; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x1014; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x1018; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x101C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x1020; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x1024; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x1028; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x102C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x102D; // bool + } + // Parent: CPlayer_UseServices + // Field count: 0 + namespace CCSPlayer_UseServices { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: None // Field count: 2 - namespace TimedEvent { - constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32 - constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_PickBestOutflowSelector { + constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t + constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 13 - namespace CFlashlightEffect { - constexpr std::ptrdiff_t m_bIsOn = 0x10; // bool - constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; // bool - constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float32 - constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; // Quaternion - constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; // Vector - constexpr std::ptrdiff_t m_flFov = 0x4C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x50; // float32 - constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float32 - constexpr std::ptrdiff_t m_bCastsShadows = 0x58; // bool - constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float32 - constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; // CStrongHandle - constexpr std::ptrdiff_t m_textureName = 0x70; // char[64] + // Parent: C_PointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + namespace CInfoFan { + constexpr std::ptrdiff_t m_fFanForceMaxRadius = 0x638; // float32 + constexpr std::ptrdiff_t m_fFanForceMinRadius = 0x63C; // float32 + constexpr std::ptrdiff_t m_flCurveDistRange = 0x640; // float32 + constexpr std::ptrdiff_t m_FanForceCurveString = 0x648; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace C_VoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x608; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x60C; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x610; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x624; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x628; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x629; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x62A; // bool + } + // Parent: C_BasePlayerPawn + // Field count: 26 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace C_CSPlayerPawnBase { + constexpr std::ptrdiff_t m_pPingServices = 0x15D8; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_previousPlayerState = 0x15E0; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x15E4; // CSPlayerState + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x15E8; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15F0; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15F4; // float32 + constexpr std::ptrdiff_t m_flClientDeathTime = 0x15F8; // GameTime_t + constexpr std::ptrdiff_t m_flFlashBangTime = 0x15FC; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1600; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1604; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1608; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1609; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x160C; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1610; // float32 + constexpr std::ptrdiff_t m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t + constexpr std::ptrdiff_t m_nClientHealthFadeParityValue = 0x1618; // int32 + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x161C; // float32 + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1624; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1628; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x162C; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1630; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1634; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1638; // Vector + constexpr std::ptrdiff_t m_hOriginalController = 0x1660; // CHandle + } + // Parent: C_CSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F84; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1F88; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1F8C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1F90; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1F91; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1F98; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1FB0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1FB4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1FBB; // bool + } + // Parent: CBaseProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_CPropDataComponent = 0x1190; // CPropDataComponent + constexpr std::ptrdiff_t m_OnStartDeath = 0x11D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBreak = 0x11F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x1220; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x1248; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1270; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x1274; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x1278; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0x127C; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1280; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0x128C; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x1290; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x1294; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0x1298; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x12B0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x12B4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0x12B8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x12C0; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x12E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x12E8; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x12F0; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x12F4; // CHandle + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - namespace inv_image_camera_t { - constexpr std::ptrdiff_t angle = 0x0; // QAngle - constexpr std::ptrdiff_t fov = 0xC; // float32 - constexpr std::ptrdiff_t znear = 0x10; // float32 - constexpr std::ptrdiff_t zfar = 0x14; // float32 - constexpr std::ptrdiff_t target = 0x18; // Vector - constexpr std::ptrdiff_t target_nudge = 0x24; // Vector - constexpr std::ptrdiff_t orbit_distance = 0x30; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MVDataOutlinerDetailExpr - // MVDataOverlayType - // MVDataPreviewWidget - // MVDataOutlinerLeafNameFn - // MVDataOutlinerLeafColorFn - // MVDataOutlinerLeafDetailFn - // MVDataVirtualNodeFactoryFn - // MVDataPreLoadFixupFn - // MVDataPostSaveFixupFn - namespace CInventoryImageData { - constexpr std::ptrdiff_t m_nNodeType = 0x0; // InventoryNodeType_t - constexpr std::ptrdiff_t name = 0x8; // CUtlString - constexpr std::ptrdiff_t inventory_image_data = 0x10; // inv_image_data_t - } - // Parent: None - // Field count: 8 - namespace C_CSGO_PreviewPlayer_GraphController { - constexpr std::ptrdiff_t m_pszCharacterMode = 0x268; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszTeamPreviewVariant = 0x290; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszTeamPreviewPosition = 0x2B8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszEndOfMatchCelebration = 0x2E0; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_nTeamPreviewRandom = 0x308; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponState = 0x328; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_pszWeaponType = 0x350; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bCT = 0x378; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 2 - namespace C_CommandContext { - constexpr std::ptrdiff_t needsprocessing = 0x0; // bool - constexpr std::ptrdiff_t command_number = 0xA0; // int32 - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CompositeMaterialEditorPoint_t { - constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 - constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 - constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool - constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceNameTyped> - constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1F8; // CUtlVector - } - // Parent: None - // Field count: 0 - namespace CPlayerSprayDecalRenderHelper { - } - // Parent: None - // Field count: 13 - namespace C_IronSightController { - constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool - constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32 - constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32 - constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8] - constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle - constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D - constexpr std::ptrdiff_t m_flFiringInaccuracyExtraWidthMultiplier = 0xA4; // float32 - constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32 + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } // Parent: None // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatMutatorCondition_t { - constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t - constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; // bool + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace C_RetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } // Parent: None - // Field count: 7 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace inv_image_data_t { - constexpr std::ptrdiff_t map = 0x0; // inv_image_map_t - constexpr std::ptrdiff_t item = 0x10; // inv_image_item_t - constexpr std::ptrdiff_t camera = 0x30; // inv_image_camera_t - constexpr std::ptrdiff_t lightsun = 0x64; // inv_image_light_sun_t - constexpr std::ptrdiff_t lightfill = 0x80; // inv_image_light_fill_t - constexpr std::ptrdiff_t light0 = 0x9C; // inv_image_light_barn_t - constexpr std::ptrdiff_t light1 = 0xBC; // inv_image_light_barn_t + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + namespace CPulseCell_WaitForObservable { + constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t + constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint + } + // Parent: C_SoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x620; // float32 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_EntFire { + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponAWP { + } + // Parent: C_BaseToggle + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace C_BaseButton { + constexpr std::ptrdiff_t m_glowEntity = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xEB4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xEB8; // CUtlSymbolLarge + } + // Parent: CPlayer_ObserverServices + // Field count: 1 + namespace CCSObserver_ObserverServices { + constexpr std::ptrdiff_t m_obsInterpState = 0x5C; // ObserverInterpState_t + } + // Parent: CEntityComponent + // Field count: 1 + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_CSMinimapBoundary { + } + // Parent: CEntityComponent + // Field count: 0 + namespace CPathQueryComponent { + } + // Parent: C_BaseTrigger + // Field count: 8 + namespace C_Precipitation { + constexpr std::ptrdiff_t m_flDensity = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0x1000; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0x1008; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0x1039; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 + } + // Parent: CLogicalEntity + // Field count: 5 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x5F9; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x5FA; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool + } + // Parent: + // Field count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_ItemServices { + } + // Parent: None + // Field count: 4 + namespace CPulse_OutflowConnection { + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t + constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace C_SpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0xEB0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0x1158; // Vector + constexpr std::ptrdiff_t m_vel = 0x1164; // Vector + constexpr std::ptrdiff_t m_angles = 0x1170; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0x117C; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0x1180; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0x1184; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0x1188; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0x1190; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0x11A8; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0x11AC; // float32 + constexpr std::ptrdiff_t m_actualPos = 0x11B0; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0x11BC; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0x11C8; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x11D4; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0x11D8; // bool + constexpr std::ptrdiff_t m_x = 0x11DC; // float32 + constexpr std::ptrdiff_t m_y = 0x11E0; // float32 + constexpr std::ptrdiff_t m_z = 0x11E4; // float32 + constexpr std::ptrdiff_t m_angle = 0x11E8; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0x11EC; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0x123C; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0x1240; // int32 + constexpr std::ptrdiff_t m_averageError = 0x1244; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponFamas { + } + // Parent: C_BaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + namespace C_EnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x5F8; // float32 + constexpr std::ptrdiff_t m_TintColor = 0x5FC; // Color + constexpr std::ptrdiff_t m_flAnisotropy = 0x600; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x604; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x608; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x60C; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x610; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x614; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x618; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x61C; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x620; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x624; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x628; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x62C; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x638; // Vector + constexpr std::ptrdiff_t m_bActive = 0x644; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x648; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x64C; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x650; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x654; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x658; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x65C; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x660; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x664; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x668; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x66C; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x66D; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x66E; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x670; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x678; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x67C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x680; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x684; // Vector + constexpr std::ptrdiff_t m_fWindSpeed = 0x690; // float32 + constexpr std::ptrdiff_t m_vWindDirection = 0x694; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x6A0; // bool + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseGraphDef { + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // PulseSymbol_t + constexpr std::ptrdiff_t m_DomainSubType = 0x18; // CPulseValueFullType + constexpr std::ptrdiff_t m_ParentMapName = 0x30; // PulseSymbol_t + constexpr std::ptrdiff_t m_ParentXmlName = 0x40; // PulseSymbol_t + constexpr std::ptrdiff_t m_Chunks = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_DomainValues = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_BlackboardReferences = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace C_EnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x5FC; // float32 + } + // Parent: C_BaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + namespace C_EnvWindVolume { + constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool + constexpr std::ptrdiff_t m_nShape = 0x618; // int32 + constexpr std::ptrdiff_t m_fWindSpeedMultiplier = 0x61C; // float32 + constexpr std::ptrdiff_t m_fWindTurbulenceMultiplier = 0x620; // float32 + constexpr std::ptrdiff_t m_fWindSpeedVariationMultiplier = 0x624; // float32 + constexpr std::ptrdiff_t m_fWindDirectionVariationMultiplier = 0x628; // float32 + } + // Parent: None + // Field count: 0 + namespace CBasePlayerControllerAPI { + } + // Parent: C_BaseTrigger + // Field count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CEnvSoundscape + // Field count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_GameRulesProxy { + } + // Parent: CEntityComponent + // Field count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x58; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xA8; // bool + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace C_Team { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x5F8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x610; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x628; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x62C; // char[129] + } + // Parent: C_PathParticleRope + // Field count: 0 + namespace C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: C_PointEntity + // Field count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x5F8; // bool + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + namespace C_WeaponNOVA { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_DEagle { + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + namespace C_CS2HudModelAddon { + } + // Parent: C_BaseTrigger + // Field count: 0 + namespace C_TriggerMultiple { + } + // Parent: C_CSGO_MapPreviewCameraPath + // Field count: 1 + namespace C_CSGO_TeamPreviewCamera { + constexpr std::ptrdiff_t m_nVariant = 0x680; // int32 + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + namespace C_ColorCorrectionVolume { + constexpr std::ptrdiff_t m_LastEnterWeight = 0xFF0; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xFF4; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xFF8; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xFFC; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x1000; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x1004; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x1008; // float32 + constexpr std::ptrdiff_t m_Weight = 0x100C; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x1010; // char[512] + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x610; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x61C; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + constexpr std::ptrdiff_t m_hGraphDefinitionAG2 = 0x1860; // CStrongHandle + constexpr std::ptrdiff_t m_bIsUsingAG2 = 0x1868; // bool + constexpr std::ptrdiff_t m_serializedPoseRecipeAG2 = 0x1870; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 + constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 + constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x1890; // uint8 + constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 + constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x1A84; // int32 + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + namespace C_ColorCorrection { + constexpr std::ptrdiff_t m_vecOrigin = 0x5F8; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x604; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x608; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x60C; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x610; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x614; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x618; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x61C; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x81C; // bool + constexpr std::ptrdiff_t m_bMaster = 0x81D; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x81E; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x81F; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x820; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x824; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x828; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x82C; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1] + } + // Parent: + // Field count: 10 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantGravity = 0x20; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 + constexpr std::ptrdiff_t m_bNeutrallyBuoyant = 0x2C; // bool + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x78; // CUtlVector + } + // Parent: C_Breakable + // Field count: 0 + namespace C_PhysBox { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 2 + namespace CCSPlayer_CameraServices { + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x2A0; // float32 + constexpr std::ptrdiff_t m_vClientScopeInaccuracy = 0x2A8; // Vector + } + // Parent: CBaseFilter + // Field count: 3 + namespace CFilterMultiple { + constexpr std::ptrdiff_t m_nFilterType = 0x650; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x658; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x6A8; // CHandle[10] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_FireCursors { + constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: C_BaseEntity + // Field count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x620; // float32 + constexpr std::ptrdiff_t m_soundEventName = 0x628; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x630; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x634; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x638; // int32 + constexpr std::ptrdiff_t m_positionNames = 0x640; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x680; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x684; // bool + constexpr std::ptrdiff_t m_soundscapeName = 0x688; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventHash = 0x690; // uint32 + } + // Parent: C_SoundEventEntity + // Field count: 0 + namespace C_SoundEventEntityAlias_snd_event_point { + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace C_FogController { + constexpr std::ptrdiff_t m_fog = 0x5F8; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x660; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x664; // int32 + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + namespace C_SoundOpvarSetOBBWindEntity { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + namespace C_MolotovGrenade { + } + // Parent: C_BaseCombatCharacter + // Field count: 0 + namespace C_NetTestBaseCombatCharacter { + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x80; // CGameSceneNode + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponM4A1Silencer { + } + // Parent: // Field count: 29 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompMatPropertyMutator_t { - constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t - constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString - constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; // CUtlString - constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString - constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString - constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString - constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t - constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2F0; // CUtlString - constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2F8; // CUtlString - constexpr std::ptrdiff_t m_nResolution = 0x300; // int32 - constexpr std::ptrdiff_t m_bIsScratchTarget = 0x304; // bool - constexpr std::ptrdiff_t m_strCompressionFormat = 0x308; // CUtlString - constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x310; // bool - constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x311; // bool - constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x318; // CUtlVector - constexpr std::ptrdiff_t m_vecConditionalMutators = 0x330; // CUtlVector - constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x348; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x350; // CUtlString - constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x358; // CUtlString - constexpr std::ptrdiff_t m_vecDrawText_Position = 0x360; // Vector2D - constexpr std::ptrdiff_t m_colDrawText_Color = 0x368; // Color - constexpr std::ptrdiff_t m_strDrawText_Font = 0x370; // CUtlString - constexpr std::ptrdiff_t m_vecConditions = 0x378; // CUtlVector + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 + constexpr std::ptrdiff_t m_iOriginOverride = 0x1F8; // int32 + constexpr std::ptrdiff_t m_ubStyleOverride = 0x1FC; // uint8 + constexpr std::ptrdiff_t m_unClientFlags = 0x1FD; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x288; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x300; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x3A1; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x470; // bool } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CCompositeMaterialEditorDoc { - constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 - constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 + namespace CPulseCell_Timeline__TimelineEvent_t { + constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 + constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 13 - namespace CClientAlphaProperty { - constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8 - constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8 - constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6 - constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8 - constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16 - constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16 - constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16 - constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32 - constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t - constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32 - } - // Parent: None - // Field count: 43 - namespace CGlobalLightBase { - constexpr std::ptrdiff_t m_bSpotLight = 0x10; // bool - constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; // Vector - constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; // QAngle - constexpr std::ptrdiff_t m_ShadowDirection = 0x2C; // Vector - constexpr std::ptrdiff_t m_AmbientDirection = 0x38; // Vector - constexpr std::ptrdiff_t m_SpecularDirection = 0x44; // Vector - constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; // Vector - constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32 - constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32 - constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color - constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool - constexpr std::ptrdiff_t m_LightColor = 0x6A; // Color - constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color - constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color - constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color - constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32 - constexpr std::ptrdiff_t m_flFOV = 0x80; // float32 - constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32 - constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool - constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool - constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool - constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32 - constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32 - constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32 - constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32 - constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32 - constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32 - constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32 - constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool - constexpr std::ptrdiff_t m_vFowColor = 0xC8; // Vector - constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; // Vector - constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle - constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32 - constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8] - constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D - constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D - constexpr std::ptrdiff_t m_hEnvWind = 0x4B8; // CHandle - constexpr std::ptrdiff_t m_hEnvSky = 0x4BC; // CHandle + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_IntervalTimer__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 + constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 + constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool } // Parent: None // Field count: 0 - namespace IClientAlphaProperty { + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + namespace CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OutflowWithRequirements_t { + constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_IsRequirementValid { + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + namespace C_SoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace C_InfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x5FC; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x600; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x60C; // bool + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Gradient { + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace C_PathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x600; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x604; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x610; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x628; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x62C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x630; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x634; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x638; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x640; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x648; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x660; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x678; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x690; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x6A8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace C_DecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1450; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1454; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t + } + // Parent: CAttributeManager + // Field count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace C_AttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x4C8; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4D0; // uint64 + } + // Parent: C_BasePlayerWeapon + // Field count: 51 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState + constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t + constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0x1978; // GameTime_t + constexpr std::ptrdiff_t m_bInspectPending = 0x197C; // bool + constexpr std::ptrdiff_t m_bInspectShouldLoop = 0x197D; // bool + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x19A8; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x19AC; // int32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x19B0; // int32 + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x19B4; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x19B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x19E0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x19E4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x19F4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x19F8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1A00; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1A04; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1A08; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1A0C; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A18; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1A1C; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A20; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A24; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1A25; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A2C; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A30; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A34; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A38; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1AD9; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x1ADA; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1ADC; // int32 + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1AEC; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1AF0; // GameTick_t + constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool + constexpr std::ptrdiff_t m_donated = 0x1B14; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1B18; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B1C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B1D; // bool + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B20; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1C90; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1D40; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DB8; // float32 + constexpr std::ptrdiff_t m_flLastShakeTime = 0x1DCC; // GameTime_t + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseCursorFuncs { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace C_TonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x600; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32 + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { + constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponMag7 { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + namespace CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + namespace FilterHealth { + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x650; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x654; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x658; // int32 + } + // Parent: C_BaseClientUIEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEE8; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0x1060; // bool + constexpr std::ptrdiff_t m_flWidth = 0x1064; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x1068; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x106C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x1070; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x1074; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x1078; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x107C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x1080; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x1084; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_GraphHook { + constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + namespace SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + namespace CPathSimpleAPI { + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_InfoLadderDismount { + } + // Parent: CBaseAnimGraph + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0x1170; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x1171; // bool + constexpr std::ptrdiff_t m_flEndTime = 0x1174; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0x1178; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x117C; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0x1188; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x1190; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x1198; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x119C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x11A0; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0x11B0; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0x11B4; // bool + } + // Parent: C_Sprite + // Field count: 0 + namespace CSpriteOriented { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken + } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + namespace C_KeychainModule { + constexpr std::ptrdiff_t m_nKeychainDefID = 0x1160; // uint32 + constexpr std::ptrdiff_t m_nKeychainSeed = 0x1164; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CCSPlayer_GlowServices { + } + // Parent: None + // Field count: 1 + namespace CCSGameModeRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: C_BaseCSGrenade + // Field count: 0 + namespace C_Flashbang { + } + // Parent: C_PointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0x1100; // char[512] + } + // Parent: CPlayer_WaterServices + // Field count: 3 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 + } + // Parent: C_CSPlayerPawnBase + // Field count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1668; // CEntityHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xEB0; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xEC0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xED8; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xEE4; // VectorWS + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xEFC; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xF00; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xF01; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xF02; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponMP5SD { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_World { + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamSelectCounterTerroristPosition { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponGalilAR { + } + // Parent: CPlayer_CameraServices + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x288; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x28C; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x290; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x294; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x298; // CHandle + constexpr std::ptrdiff_t m_flLastShotFOV = 0x29C; // float32 + } + // Parent: None + // Field count: 0 + namespace C_TeamplayRules { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_BaseEntrypoint { + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponSG556 { + } + // Parent: C_CSPlayerPawnBase + // Field count: 127 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + namespace C_CSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16AC; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16B0; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x16B4; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16B8; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16BC; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x16CE; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x16CF; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16D0; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16D4; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16D8; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x16DC; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x16E0; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x16E1; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x16E4; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16F0; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16FC; // GameTick_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1700; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1708; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1728; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x172C; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1730; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1731; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1732; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1734; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1738; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1890; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1894; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1898; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1899; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x189C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A5; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18A8; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D20; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D21; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D24; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D28; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D34; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D40; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D80; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D84; // Vector + constexpr std::ptrdiff_t m_lastLandTime = 0x2400; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2404; // bool + constexpr std::ptrdiff_t m_hHudModelArms = 0x2420; // CHandle + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2424; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2430; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x2431; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x2434; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2438; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x243C; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2440; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x2444; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2480; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x24D0; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x24E8; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x24F0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2580; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x25F8; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2670; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x2700; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x2718; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x2719; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x271A; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x271B; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2720; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x2724; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x2728; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x272C; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x2730; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x2734; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x2738; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x273C; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2740; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2744; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2749; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x274C; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2750; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2752; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2758; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x275C; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x275D; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2760; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2764; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2774; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2778; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x277C; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2788; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2794; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x27A0; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x27B8; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x27D0; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x2854; // int32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x3D8C; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x3D94; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x3D9C; // float32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x3DA4; // Vector + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x3DB0; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x3DC4; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x3DD0; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x3DDC; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x3DDD; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t + constexpr std::ptrdiff_t m_angEyeAngles = 0x3DF0; // QAngle + constexpr std::ptrdiff_t m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] + constexpr std::ptrdiff_t m_arrOldEyeAngles = 0x3E90; // QAngle[4] + constexpr std::ptrdiff_t m_angEyeAnglesVelocity = 0x3EC0; // QAngle + constexpr std::ptrdiff_t m_iIDEntIndex = 0x3ECC; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x3ED0; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x3EEC; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x3EF0; // CountdownTimer + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_WaitForCursorsWithTagBase { + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: C_BaseCombatCharacter + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x13F0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1408; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1410; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1428; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x1434; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1435; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1438; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x143C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1440; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x1444; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1448; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1454; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1458; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x145C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1460; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1468; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1480; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1490; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x14A8; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x14A9; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x14AA; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x14B0; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace C_fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransformWS + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // VectorWS + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_vecWrappedLocalOrigin = 0xEC; // Vector + constexpr std::ptrdiff_t m_angWrappedLocalRotation = 0xF8; // QAngle + constexpr std::ptrdiff_t m_flWrappedScale = 0x104; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0x108; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0x10A; // bool + constexpr std::ptrdiff_t m_bDormant = 0x10B; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0x10C; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0x10F; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0x110; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x111; // uint8 + constexpr std::ptrdiff_t m_name = 0x114; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x158; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x15C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x160; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x164; // Vector + } + // Parent: CPlayerPawnComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace C_SoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x600; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x610; // Vector + } + // Parent: C_BaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_PlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x600; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x604; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x608; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x609; // bool + } + // Parent: None + // Field count: 3 + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 + } + // Parent: C_EconEntity + // Field count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace C_BasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x18F0; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x18F4; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x18F8; // int32[2] + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x5F8; // int8 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + namespace C_HEGrenade { + } + // Parent: C_BaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace C_EnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xEC0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xEC1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xEC5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xECC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xED0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xED4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xED8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xEE0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xEE4; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_InvokeBinding { + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t + constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 + } + // Parent: C_BaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + namespace C_EnvWindController { + constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared + constexpr std::ptrdiff_t m_fDirectionVariation = 0x6F0; // float32 + constexpr std::ptrdiff_t m_fSpeedVariation = 0x6F4; // float32 + constexpr std::ptrdiff_t m_fTurbulence = 0x6F8; // float32 + constexpr std::ptrdiff_t m_fVolumeHalfExtentXY = 0x6FC; // float32 + constexpr std::ptrdiff_t m_fVolumeHalfExtentZ = 0x700; // float32 + constexpr std::ptrdiff_t m_nVolumeResolutionXY = 0x704; // int32 + constexpr std::ptrdiff_t m_nVolumeResolutionZ = 0x708; // int32 + constexpr std::ptrdiff_t m_nClipmapLevels = 0x70C; // int32 + constexpr std::ptrdiff_t m_bIsMaster = 0x710; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x711; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace C_GameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponMAC10 { + } + // Parent: C_BaseEntity + // Field count: 14 + namespace C_CSGO_MapPreviewCameraPath { + constexpr std::ptrdiff_t m_flZFar = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x5FC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x600; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x601; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x602; // bool + constexpr std::ptrdiff_t m_flDuration = 0x604; // float32 + constexpr std::ptrdiff_t m_flPathLength = 0x648; // float32 + constexpr std::ptrdiff_t m_flPathDuration = 0x64C; // float32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x664; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x668; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x66C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x670; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x674; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x678; // float32 + } + // Parent: C_ModelPointEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace C_PointWorldText { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEB8; // bool + constexpr std::ptrdiff_t m_messageText = 0xED0; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x10D0; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x1110; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x1150; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x1151; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x1154; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x1158; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x115C; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0x1160; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0x1164; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0x1168; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0x116C; // float32 + constexpr std::ptrdiff_t m_Color = 0x1170; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t + } + // Parent: C_BaseModelEntity + // Field count: 40 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + namespace C_RopeKeyframe { + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xEB8; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xEBC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xEC0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xEC4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xEC8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xECC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xED0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xEEC; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xEF0; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle + constexpr std::ptrdiff_t m_nSegments = 0x1170; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x1174; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1178; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x117C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x117D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x117E; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1180; // int16 + constexpr std::ptrdiff_t m_Slack = 0x1182; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x1184; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1188; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1189; // uint8 + constexpr std::ptrdiff_t m_Width = 0x118C; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x11A0; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x11A8; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x11AC; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x11B8; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x11C4; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x11C8; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x11CC; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x11D0; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x11DC; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1218; // bool + constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1 + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_BaseToggle { + } + // Parent: C_EnvCubemap + // Field count: 0 + namespace C_EnvCubemapBox { + } + // Parent: C_EnvCombinedLightProbeVolume + // Field count: 0 + namespace C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: None + // Field count: 1 + namespace C_RopeKeyframe__CPhysicsDelegate { + constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* + } + // Parent: C_PointEntity + // Field count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool + constexpr std::ptrdiff_t m_flRange = 0x5FC; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x600; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x604; // int32 + constexpr std::ptrdiff_t m_hLight = 0x608; // CHandle + } + // Parent: C_BaseToggle + // Field count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_TeamSelectCamera { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_IntervalTimer { + constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + namespace C_WeaponXM1014 { + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_WorldModelGloves { + } + // Parent: C_PhysicsProp + // Field count: 0 + namespace C_PhysicsPropMultiplayer { + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponAug { + } + // Parent: C_DynamicProp + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x1430; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1434; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1435; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0x1436; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1438; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x1444; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1450; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1454; // Vector + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: C_WeaponBaseItem + // Field count: 0 + namespace C_Item_Healthshot { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent* + } + // Parent: C_BaseEntity + // Field count: 37 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace C_BaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0xAE0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0xAE8; // CHitboxComponent + constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* + constexpr std::ptrdiff_t m_LastHitGroup = 0xB08; // HitGroup_t + constexpr std::ptrdiff_t m_sLastDamageSourceName = 0xB10; // CGlobalSymbol + constexpr std::ptrdiff_t m_vLastDamagePosition = 0xB18; // VectorWS + constexpr std::ptrdiff_t m_bInitModelEffects = 0xB40; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xB41; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xB44; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xB48; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xB4C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xB50; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xB51; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xB52; // bool + constexpr std::ptrdiff_t m_clrRender = 0xB70; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xBF8; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0xBF9; // bool + constexpr std::ptrdiff_t m_Collision = 0xC00; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xCB0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xD08; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xD0C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xD10; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xD18; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xD1C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xD20; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xD24; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xD30; // Vector + constexpr std::ptrdiff_t m_nDecalMode = 0xD3C; // DecalMode_t + constexpr std::ptrdiff_t m_nRequiredDecalMode = 0xD3D; // DecalMode_t + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xE68; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xE6C; // bool + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0xEA8; // uint32[1] + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + namespace C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace C_EnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_Color = 0x1670; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1674; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1678; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1680; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x1688; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x1690; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1698; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x16A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x16A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x16B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16D0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16DC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x16E8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x16EC; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x16F0; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x16F4; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x16F8; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x16FC; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1700; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x170C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1710; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1714; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1718; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x171C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1720; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1739; // bool + } + // Parent: None + // Field count: 0 + namespace C_MultiplayRules { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: C_LightEntity + // Field count: 0 + namespace C_LightDirectionalEntity { + } + // Parent: + // Field count: 83 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + namespace C_BaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x328; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x330; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x338; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x340; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x348; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x34C; // int32 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x350; // float32 + constexpr std::ptrdiff_t m_lifeState = 0x354; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x355; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x360; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x361; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x364; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x368; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x36C; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x370; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x374; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x378; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x379; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x37A; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x37B; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x37C; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x380; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x390; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x394; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x398; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x3B0; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x3B4; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x3B8; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x3BC; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x3BD; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x3BE; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3BF; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3C0; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x3C8; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x3E0; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x3E4; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x3E8; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3EA; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x3EB; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x3EC; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x3F0; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x3F8; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3FC; // Vector + constexpr std::ptrdiff_t m_vecServerVelocity = 0x408; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecVelocity = 0x430; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x510; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x51C; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x520; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x524; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x525; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x526; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x528; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x52C; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x530; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x534; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x538; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x53C; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x540; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x544; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x548; // bool + constexpr std::ptrdiff_t m_bGravityDisabled = 0x549; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x54C; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x550; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x560; // uint8 + constexpr std::ptrdiff_t m_flActualGravityScale = 0x564; // float32 + constexpr std::ptrdiff_t m_bGravityActuallyDisabled = 0x568; // bool + constexpr std::ptrdiff_t m_bPredictable = 0x569; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x56A; // bool + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x56C; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x570; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x574; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x578; // CParticleProperty + constexpr std::ptrdiff_t m_vecAngVelocity = 0x5A8; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x5B4; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x5B8; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x5D0; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x5DD; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x5DE; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x30; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x58; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponSSG08 { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Curve { + constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: C_BaseCombatCharacter + // Field count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x13F8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1408; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1410; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1418; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1428; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1430; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t v_angle = 0x14A8; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x14B4; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x14C0; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x14C8; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1558; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x155C; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1568; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1594; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1598; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x159C; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x15A0; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x15AC; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x15B0; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x15B4; // int32 + constexpr std::ptrdiff_t m_hController = 0x15B8; // CHandle + constexpr std::ptrdiff_t m_hDefaultController = 0x15BC; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x15C0; // bool + } + // Parent: C_DynamicProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1428; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x142C; // bool + constexpr std::ptrdiff_t m_leader = 0x1430; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1438; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1910; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x1914; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1918; // bool + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + namespace C_SoundOpvarSetAABBEntity { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponBizon { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + namespace C_StattrakModule { + constexpr std::ptrdiff_t m_bKnife = 0x1160; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: None + // Field count: 0 + namespace CTakeDamageInfoAPI { + } + // Parent: CEnvSoundscape + // Field count: 1 + namespace CEnvSoundscapeProxy { + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x698; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 15 + namespace C_SoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x5F8; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x5F9; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x5FA; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x5FB; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x5FC; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x600; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x610; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x618; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x668; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x698; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x6B4; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x6B8; // int32 + constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_EventHandler { + constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t + } + // Parent: C_LightEntity + // Field count: 0 + namespace C_LightOrthoEntity { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseFlow { + } + // Parent: C_BaseTrigger + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xFF0; // bool + } + // Parent: C_CSWeaponBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) + namespace C_Knife { + constexpr std::ptrdiff_t m_bFirstAttack = 0x1F80; // bool + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x190; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x490; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x491; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x492; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x494; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x498; // uint8 + } + // Parent: + // Field count: 0 + namespace CEntityComponent { + } + // Parent: C_Item + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace C_ItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0x19E0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x19E4; // CHandle + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_LateUpdatedAnimating { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + } + // Parent: None + // Field count: 0 + namespace CPulseAnimFuncs { + } + // Parent: C_BaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace C_BaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0xEB8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xEC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xEC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xED0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseArraylib { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponUSPSilencer { + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1450; // bool + } + // Parent: C_BaseTrigger + // Field count: 0 + namespace C_TriggerLerpObject { + } + // Parent: None + // Field count: 0 + namespace CPointTemplateAPI { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponRevolver { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponElite { + } + // Parent: C_DynamicProp + // Field count: 0 + namespace C_DynamicPropAlias_cable_dynamic { + } + // Parent: CBaseAnimGraph + // Field count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x1158; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x115C; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x1160; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x1170; // CTransform + } + // Parent: C_PointEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x5FC; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x600; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x610; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x630; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x7B0; // bool + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x440; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x444; // CSWeaponCategory + constexpr std::ptrdiff_t m_szModel_AG2 = 0x448; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAnimSkeleton = 0x528; // CResourceNameTyped> + constexpr std::ptrdiff_t m_vecMuzzlePos0 = 0x608; // Vector + constexpr std::ptrdiff_t m_vecMuzzlePos1 = 0x614; // Vector + constexpr std::ptrdiff_t m_szTracerParticle = 0x620; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0x700; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0x704; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0x708; // loadout_slot_t + constexpr std::ptrdiff_t m_nPrice = 0x70C; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0x710; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0x714; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0x718; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0x71C; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0x71D; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0x71E; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0x71F; // bool + constexpr std::ptrdiff_t m_szName = 0x720; // CGlobalSymbol + constexpr std::ptrdiff_t m_eSilencerType = 0x728; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0x72C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0x730; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0x734; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0x738; // int32 + constexpr std::ptrdiff_t m_bReloadsSingleShells = 0x73C; // bool + constexpr std::ptrdiff_t m_flCycleTime = 0x740; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0x748; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0x750; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0x758; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0x760; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0x768; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0x770; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0x778; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0x780; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0x788; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0x790; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0x798; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0x7B0; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool + constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 + constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x830; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + namespace SignatureOutflow_Continue { + } + // Parent: C_PointEntity + // Field count: 0 + namespace CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t + constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle + constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] + constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5] + constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5] + constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5] + constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5] + constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle + constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline { + constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace inv_image_light_sun_t { - constexpr std::ptrdiff_t color = 0x0; // Vector - constexpr std::ptrdiff_t angle = 0xC; // QAngle - constexpr std::ptrdiff_t brightness = 0x18; // float32 + namespace CPulseCell_Inflow_EntOutputHandler { + constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: C_CSWeaponBase + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace C_BaseCSGrenade { + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F80; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F82; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1F83; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1F84; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F85; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1F88; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1F90; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x2008; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x200C; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x2010; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x2014; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2018; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterAttributeInt { + constexpr std::ptrdiff_t m_sAttributeName = 0x650; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 11 + namespace CPointTemplate { + constexpr std::ptrdiff_t m_iszWorldName = 0x5F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x600; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x608; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x610; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x614; // bool + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x618; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x61C; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x620; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x638; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x650; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x658; // HSCRIPT + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 68 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x7F8; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x800; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x808; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x810; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x818; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x81C; // bool + constexpr std::ptrdiff_t m_uiCommunicationMuteFlags = 0x820; // uint32 + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x830; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x834; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x838; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x83C; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x840; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x850; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x858; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x860; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x868; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x870; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x874; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x878; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x87C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x880; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x884; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x888; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x88C; // uint16 + constexpr std::ptrdiff_t m_rtActiveMissionPeriod = 0x890; // uint32 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x894; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x898; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x8C8; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x8CC; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x8D0; // uint32 + constexpr std::ptrdiff_t m_eNetworkDisconnectionReason = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x8D8; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x8D9; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x8DA; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x8DB; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x8DC; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x8DD; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x8E0; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x8F0; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x8F1; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x8F2; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x8F4; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x8F8; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x8FC; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x900; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x904; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x908; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x90C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x910; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x911; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x912; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x914; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x918; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x91C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x920; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x924; // int32 + constexpr std::ptrdiff_t m_recentKillQueue = 0x928; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0x930; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0x931; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x932; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x934; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x938; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x93C; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x940; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x944; // bool + constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x945; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BaseFlex + // Field count: 4 + namespace C_CSGO_PreviewModel { + constexpr std::ptrdiff_t m_defaultAnim = 0x1368; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1374; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1378; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + namespace C_CSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_vecLadderNormal = 0x278; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x284; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x288; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x28C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x290; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x291; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x294; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x298; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x29C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A0; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x2A4; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2B8; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2B9; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x2BA; // bool + constexpr std::ptrdiff_t m_nTraceCount = 0x4C8; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x4CC; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D0; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4D4; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x4DC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4E8; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4F4; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x504; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x508; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x510; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x518; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x51C; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x520; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x524; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x528; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x52C; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x530; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x534; // float32 + constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x538; // float32 + constexpr std::ptrdiff_t m_bWasSurfing = 0x53C; // bool + constexpr std::ptrdiff_t m_vecInputRotated = 0x5CC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_TintController { + } + // Parent: C_CSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F80; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_FuncBrush { + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t m_Transforms = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle + constexpr std::ptrdiff_t m_bSetFromDebugHistory = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LimitCount__InstanceState_t { + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + namespace C_WeaponCZ75a { + constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1FB0; // bool + } + // Parent: C_BaseModelEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace C_DynamicLight { + constexpr std::ptrdiff_t m_Flags = 0xEB0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xEB1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xEB8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xEBC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xEC0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xEC4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x6C0; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + namespace C_CSGO_TeamPreviewModel { + } + // Parent: C_TonemapController2 + // Field count: 0 + namespace C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + namespace C_Inferno { + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xF20; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1220; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1520; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1560; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1860; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1864; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1868; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x186C; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1870; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1874; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8480; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8484; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8488; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x848C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8490; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8494; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x84A0; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x84AC; // float32 + } + // Parent: CBaseFilter + // Field count: 0 + namespace CFilterLOS { + } + // Parent: C_BaseEntity + // Field count: 7 + namespace CPointOrient { + constexpr std::ptrdiff_t m_iszSpawnTargetName = 0x5F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget = 0x600; // CHandle + constexpr std::ptrdiff_t m_bActive = 0x604; // bool + constexpr std::ptrdiff_t m_nGoalDirection = 0x608; // PointOrientGoalDirectionType_t + constexpr std::ptrdiff_t m_nConstraint = 0x60C; // PointOrientConstraint_t + constexpr std::ptrdiff_t m_flMaxTurnRate = 0x610; // float32 + constexpr std::ptrdiff_t m_flLastGameTime = 0x614; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 1 + namespace C_GlobalLight { + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xAC0; // uint16 + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWindClientside { + constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + namespace C_FlashbangProjectile { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + namespace CDestructiblePartsComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x0; // CNetworkVarChainer + constexpr std::ptrdiff_t m_vecDamageTakenByHitGroup = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_hOwner = 0x60; // CHandle + constexpr std::ptrdiff_t m_nLastHitDamageLevel = 0x64; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponP90 { + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_TerroristTeamIntroCamera { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_DebugLog { + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0xA8; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x128; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x12C; // int32 + constexpr std::ptrdiff_t m_flTotalRoundDamageDealt = 0x130; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x5B0; // CBaseAnimGraphController + } + // Parent: C_CSGO_PreviewModel + // Field count: 0 + namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_PointEntity + // Field count: 0 + namespace C_InfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace C_TriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x1108; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool + constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 + } + // Parent: None + // Field count: 1 + namespace CPulseCell_IsRequirementValid__Criteria_t { + constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponTec9 { + } + // Parent: C_BreakableProp + // Field count: 5 + namespace C_PhysPropClientside { + constexpr std::ptrdiff_t m_flTouchDelta = 0x1300; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x1304; // GameTime_t + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1308; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1314; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1320; // DamageTypes_t + } + // Parent: C_BaseToggle + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xEB0; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_ObservableVariableListener { + constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool + } + // Parent: None + // Field count: 0 + namespace CFilterMultipleAPI { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + namespace CHostageRescueZone { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xD0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0x1A9; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x250; // uint64 + constexpr std::ptrdiff_t m_nBodyGroupChoices = 0x2A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nIdealMotionType = 0x2EA; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x2EB; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x2EC; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LerpCameraSettings__CursorState_t { + constexpr std::ptrdiff_t m_hCamera = 0x8; // CHandle + constexpr std::ptrdiff_t m_OverlaidStart = 0xC; // PointCameraSettings_t + constexpr std::ptrdiff_t m_OverlaidEnd = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBase + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x1F80; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F84; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F88; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1F98; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1F9C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1F9D; // bool + constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1FA0; // int32 + } + // Parent: C_GameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + namespace C_CSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules* + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponP250 { + } + // Parent: C_PhysicsProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace C_ShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_ShardDesc = 0x1318; // shard_model_desc_t + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterMassGreater { + constexpr std::ptrdiff_t m_fFilterMass = 0x650; // float32 + } + // Parent: C_BaseModelEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace C_EntityDissolve { + constexpr std::ptrdiff_t m_flStartTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xEC8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xECC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xED0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xED8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xEDC; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xEEC; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xEED; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Field count: 0 + namespace C_SoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + } + // Parent: C_FuncBrush + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace C_FuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xEB0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xEBC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xEBD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xEC0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xEC8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xECC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xECD; // bool + } + // Parent: CBaseAnimGraph + // Field count: 14 + namespace C_ClientRagdoll { + constexpr std::ptrdiff_t m_bFadeOut = 0x1158; // bool + constexpr std::ptrdiff_t m_bImportant = 0x1159; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0x1164; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0x1168; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0x116C; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0x1170; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0x1174; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0x1175; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0x1176; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0x1178; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x11A0; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseSelectorOutflowList_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_PlaySequence__CursorState_t { + constexpr std::ptrdiff_t m_hTarget = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x80; // CSkeletonInstance + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_CS2WeaponModuleBase { + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace C_CSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x5F8; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x5FC; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x600; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x608; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x610; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x618; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0xA90; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xF08; // C_EconItemView + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + namespace C_SmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1468; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x146C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1470; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1474; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1480; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x14A8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0x14AC; // int32 + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x14B0; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x14B1; // bool + } + // Parent: CEntityComponent + // Field count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_PortraitWorldCallbackHandler { + } + // Parent: C_BreakableProp + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1300; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1301; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1308; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1330; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1380; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x13DC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x13DD; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x13DE; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x13DF; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x13E0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x13E1; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x13E4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x13E8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x13EC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x13F0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x13F4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x13F8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x13FC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1408; // Vector + } + // Parent: C_Team + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x6B0; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x8B0; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x8B4; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x8B8; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x8BC; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x8C0; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x8C4; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x948; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x94C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x954; // char[8] + } + // Parent: C_CS2HudModelBase + // Field count: 0 + namespace C_CS2HudModelWeapon { + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xEB0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xEB4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xEB8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xEC0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xEC8; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xED4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xEE4; // float32 + } + // Parent: C_LightDirectionalEntity + // Field count: 0 + namespace C_LightEnvironmentEntity { + } + // Parent: None + // Field count: 0 + namespace CLogicRelayAPI { + } + // Parent: C_BaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xFF0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xFF4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xFF8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xFFC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x1000; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x1004; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x1008; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x100C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x1010; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x101C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x1020; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x102C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x1038; // bool + } + // Parent: C_BasePropDoor + // Field count: 0 + namespace C_PropDoorRotating { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace C_HandleTest { + constexpr std::ptrdiff_t m_Handle = 0x5F8; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x5FC; // bool + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x5F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x620; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x628; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x630; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x631; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x632; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x634; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x638; // bool + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + namespace CBodyComponentBaseModelEntity { + } + // Parent: CBaseAnimGraph + // Field count: 1 + namespace C_Multimeter { + constexpr std::ptrdiff_t m_hTargetC4 = 0x1160; // CHandle + } + // Parent: C_BaseToggle + // Field count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + namespace C_BaseTrigger { + constexpr std::ptrdiff_t m_OnStartTouch = 0xEB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0xED8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xF00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0xF28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xFA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xFC8; // CUtlVector> + constexpr std::ptrdiff_t m_iFilterName = 0xFE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xFE8; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0xFEC; // bool + } + // Parent: CBaseFilter + // Field count: 1 + namespace FilterDamageType { + constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_Inflow_Wait { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterProximity { + constexpr std::ptrdiff_t m_flRadius = 0x650; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // VectorWS + constexpr std::ptrdiff_t m_vStart = 0x14; // VectorWS + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // int16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace C_ParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xEB0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x10B0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x10B1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x10B4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x10B8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x10BC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x10C0; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x10C8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x10CC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x10D0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x1100; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x1104; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1204; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1205; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1206; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1207; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1208; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1410; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1414; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1420; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1424; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1448; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1449; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponSCAR20 { + } + // Parent: CBaseAnimGraph + // Field count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + namespace C_BaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0x1168; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x1180; // VectorWS + constexpr std::ptrdiff_t m_blinktoggle = 0x1210; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1270; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0x1274; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1280; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0x1284; // int32 + constexpr std::ptrdiff_t m_blinktime = 0x1288; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0x128C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0x1290; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0x1294; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0x1298; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0x129C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0x129D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0x129E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x12B8; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: C_BaseToggle + // Field count: 0 + namespace C_FuncMover { + } + // Parent: None + // Field count: 3 + namespace CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + constexpr std::ptrdiff_t pItem = 0x0; // C_EconItemView* + constexpr std::ptrdiff_t team = 0x8; // uint16 + constexpr std::ptrdiff_t slot = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 69 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x30; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x6D; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x71; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x78; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7C; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x80; // float32 + constexpr std::ptrdiff_t m_flRange = 0x84; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x88; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x8C; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x94; // float32 + constexpr std::ptrdiff_t m_flTheta = 0x98; // float32 + constexpr std::ptrdiff_t m_flPhi = 0x9C; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xA8; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xAC; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB0; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xB4; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xB8; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC0; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xC4; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xC8; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xCC; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD0; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xD8; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xDC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF0; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xF4; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0xF8; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x100; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x104; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x108; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x10C; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x110; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_bAllowSSTGeneration = 0x119; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + namespace C_DecoyGrenade { + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace C_WaterBullet { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x44; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xB8; // WeaponPurchaseTracker_t + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace C_EnvCubemap { + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x678; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x680; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x684; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x688; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x694; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x6A0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x6A4; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x6A8; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x6AC; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x6B0; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x6B4; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x6C0; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x6C4; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x6C5; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x6C6; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x6C7; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x6C8; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x6D8; // bool + } + // Parent: CPlayer_MovementServices + // Field count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: CEntityComponent + // Field count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Method { + constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString + constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool + constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType + constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector + } + // Parent: C_BaseFlex + // Field count: 6 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1380; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1381; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1388; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x138C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: C_BaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xEE0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xEE4; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseValue { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponHKP2000 { + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xFF8; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x610; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x618; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x620; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x628; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x634; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x640; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x64C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x658; // int32 + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + namespace C_CSGO_EndOfMatchLineupStart { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_WaterServices { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - namespace CompositeMaterialMatchFilter_t { - constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t - constexpr std::ptrdiff_t m_strMatchFilter = 0x8; // CUtlString - constexpr std::ptrdiff_t m_strMatchValue = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; // bool + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_BooleanSwitchState { + constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t + constexpr std::ptrdiff_t m_SubGraph = 0xC0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_WhenTrue = 0x108; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_WhenFalse = 0x150; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x38; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x3C; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x58; // uint64 + constexpr std::ptrdiff_t m_flBulletsDamage = 0x60; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x64; // float32 + constexpr std::ptrdiff_t m_flActualHealthRemoved = 0x68; // float32 + constexpr std::ptrdiff_t m_iNumHits = 0x6C; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x70; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool + constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: C_DynamicProp + // Field count: 0 + namespace C_DynamicPropAlias_dynamic_prop { + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: C_BarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0x1200; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x1204; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x1208; // bool + } + // Parent: C_PointEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + namespace C_SceneEntity { + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x600; // bool + constexpr std::ptrdiff_t m_bPaused = 0x601; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x602; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x603; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x604; // float32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x608; // uint16 + constexpr std::ptrdiff_t m_bClientOnly = 0x60A; // bool + constexpr std::ptrdiff_t m_hOwner = 0x60C; // CHandle + constexpr std::ptrdiff_t m_hActorList = 0x610; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_bWasPlaying = 0x628; // bool + constexpr std::ptrdiff_t m_QueuedEvents = 0x638; // CUtlVector + constexpr std::ptrdiff_t m_flCurrentTime = 0x650; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Yield { + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseMathlib { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + namespace C_NametagModule { + constexpr std::ptrdiff_t m_strNametagString = 0x1160; // CUtlString + } + // Parent: C_BaseFlex + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1378; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1380; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1388; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1390; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1868; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x186C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1870; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1874; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1878; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x187C; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1880; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1881; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1888; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x18A0; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x18A4; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x18A8; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x18AC; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x18B0; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x18C0; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x18C8; // CUtlVector + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_UseServices { + } + // Parent: C_BaseEntity + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace C_PointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x5F9; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x5FA; // bool + constexpr std::ptrdiff_t m_nInputType = 0x5FC; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x600; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x604; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x608; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x60C; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x610; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x614; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x618; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x620; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x638; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x63C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x640; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x644; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x648; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x64C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x650; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x654; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x658; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x659; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x65C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: None + // Field count: 1 + namespace CPulseCell_Unknown { + constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponMP7 { + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleRandom { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_PublicOutput { + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + namespace C_CS2HudModelBase { + } + // Parent: None + // Field count: 97 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace C_CSGameRules { + constexpr std::ptrdiff_t m_bFreezePeriod = 0x40; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x41; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x4C; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x4D; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x50; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x58; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x5C; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x60; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x61; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x64; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x68; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x6C; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x70; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x74; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x78; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x7C; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x80; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x84; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x88; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x8C; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x90; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x94; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x95; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x96; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x97; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x98; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x9C; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0xA0; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0xA1; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0xA2; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xA4; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA8; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xAC; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xB0; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xB4; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2B4; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4B4; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6B4; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8B4; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8C0; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8C1; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8C2; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8C4; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x99C; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9A0; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x9A4; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x9A5; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A8; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9B0; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9B1; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9B4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB1C; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB9C; // GameTime_t[32] + constexpr std::ptrdiff_t m_vMinimapMins = 0xC1C; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC28; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC34; // float32[8] + constexpr std::ptrdiff_t m_ullLocalMatchID = 0xC58; // uint64 + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCB0; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCB4; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCB8; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD78; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD7C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD7D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD98; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xDA0; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEB8; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEBC; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEC0; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEC4; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xEC8; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xECC; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xED0; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xED4; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xED8; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xEE0; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xEE4; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xEE8; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xEEC; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xEF0; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEF8; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEFC; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xF00; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xF04; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xF08; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xF0C; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4F18; // float64 + } + // Parent: C_BaseModelEntity + // Field count: 2 + namespace CGrenadeTracer { + constexpr std::ptrdiff_t m_flTracerDuration = 0xEC8; // float32 + constexpr std::ptrdiff_t m_nType = 0xECC; // GrenadeType_t + } + // Parent: None + // Field count: 0 + namespace CCSGameModeRules_Noop { } // Parent: None // Field count: 4 // // Metadata: - // MPropertyElementNameFn - namespace CompositeMaterial_t { - constexpr std::ptrdiff_t m_TargetKVs = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; // KeyValues3 - constexpr std::ptrdiff_t m_FinalKVs = 0x58; // KeyValues3 - constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x80; // CUtlVector + // MGetKV3ClassDefaults + namespace CPulse_BlackboardReference { + constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_BlackboardResource = 0x8; // PulseSymbol_t + constexpr std::ptrdiff_t m_nNodeID = 0x18; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol + } + // Parent: C_BaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace C_BaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0x13B8; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x13C4; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x13D0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x13D8; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x13E0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x13E4; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x13F0; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x13F4; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1400; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1404; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1405; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_GradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x5F8; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x600; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x604; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x608; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x60C; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x610; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x614; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x618; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x61C; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x620; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x624; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x628; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x62C; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x630; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x631; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x632; // bool + } + // Parent: CPlayerControllerComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + namespace C_HEGrenadeProjectile { + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterModel { + constexpr std::ptrdiff_t m_iFilterModel = 0x650; // CUtlSymbolLarge + } + // Parent: C_SoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace C_SoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x620; // Vector + constexpr std::ptrdiff_t m_vMax = 0x62C; // Vector + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + namespace C_SoundOpvarSetPointEntity { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + namespace CPulseGameBlackboard { + constexpr std::ptrdiff_t m_strGraphName = 0x600; // CUtlString + constexpr std::ptrdiff_t m_strStateBlob = 0x608; // CUtlString + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomInt { + } + // Parent: C_CSWeaponBase + // Field count: 0 + namespace C_CSWeaponBaseShotgun { + } + // Parent: C_RagdollProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace C_RagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0x11E8; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0x11EC; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0x11F0; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0x11FC; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0x1208; // Vector + constexpr std::ptrdiff_t m_parentTime = 0x1214; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x1218; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_ModelPointEntity { + } + // Parent: C_CSPlayerPawn + // Field count: 2 + namespace C_CSGO_PreviewPlayer { + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x3F18; // float32 + } + // Parent: C_BarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace C_RectLight { + constexpr std::ptrdiff_t m_bShowLight = 0x1200; // bool + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + namespace CPathSimple { + constexpr std::ptrdiff_t m_CPathQueryComponent = 0x600; // CPathQueryComponent + constexpr std::ptrdiff_t m_pathString = 0x6F0; // CUtlString + constexpr std::ptrdiff_t m_bClosedLoop = 0x6F8; // bool + } + // Parent: C_BaseModelEntity + // Field count: 3 + namespace C_FuncTrackTrain { + constexpr std::ptrdiff_t m_nLongAxis = 0xEB0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xEB4; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xEB8; // float32 + } + // Parent: C_EconEntity + // Field count: 2 + namespace C_EconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0x18E0; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x18E4; // bool + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace C_EnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xEC0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xEC4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xEC8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xEC9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xECA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xECC; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bPadding2 = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponM4A1 { + } + // Parent: C_EconEntity + // Field count: 1 + namespace C_Item { + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x18E0; // char[256] + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_CSPetPlacement { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xEB4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xEBC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xEC0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xEC4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xEE8; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xEF0; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xEF8; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xF00; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xF34; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xF38; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xF3C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xF40; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xF44; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xF48; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xF4C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF50; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xF54; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xF58; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xF5C; // VectorWS + constexpr std::ptrdiff_t m_hEndEntity = 0xF68; // CHandle + } + // Parent: C_BaseEntity + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace C_EnvLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x15F0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x15F8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1600; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1608; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x1610; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x1618; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1620; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1628; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1630; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1638; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1644; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1650; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1654; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1658; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x165C; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1660; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1664; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1668; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x166C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1670; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1674; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1681; // bool + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xEB8; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xEC8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xECC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xED0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xEF0; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xEF4; // float32 + } + // Parent: CPlayer_WeaponServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xCC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xCD; // bool + constexpr std::ptrdiff_t m_nOldTotalShootPositionHistoryCount = 0xD0; // uint32 + constexpr std::ptrdiff_t m_nOldTotalInputHistoryCount = 0x368; // uint32 + constexpr std::ptrdiff_t m_networkAnimTiming = 0x18C8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18E0; // bool + } + // Parent: CBaseAnimGraph + // Field count: 2 + namespace C_PhysMagnet { + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0x1158; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0x1170; // CUtlVector> + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_Breakable { + } + // Parent: CBaseAnimGraph + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0x1160; // bool + constexpr std::ptrdiff_t m_nBombSite = 0x1164; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x1168; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0x1170; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0x1188; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0x118C; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0x1190; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x1194; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x1195; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x1198; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x119C; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0x11A0; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0x11A4; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0x11A8; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0x11A9; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0x11AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x11B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x11B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x11B8; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x11C0; // C_AttributeContainer + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x1698; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x169C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0x16A0; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0x16A4; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x16A8; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x16B0; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x16B8; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x16D0; // float32 + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterName { + constexpr std::ptrdiff_t m_iFilterName = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseAnimGraph + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragPos = 0x1178; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x1190; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0x11A8; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0x11AC; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0x11B0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0x11B4; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_CallInfo { + constexpr std::ptrdiff_t m_PortName = 0x0; // PulseSymbol_t + constexpr std::ptrdiff_t m_nEditorNodeID = 0x10; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RegisterMap = 0x18; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_CallMethodID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 + } + // Parent: C_ParticleSystem + // Field count: 0 + namespace C_MapPreviewParticleSystem { + } + // Parent: C_BaseModelEntity + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xF30; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xF32; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xF40; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xF44; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xF48; // VectorWS + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xF54; // bool + constexpr std::ptrdiff_t m_vecForce = 0xF58; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xF64; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xF70; // bool + constexpr std::ptrdiff_t m_RagdollPose = 0xF88; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollEnabled = 0xFD0; // bool + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xFD1; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xFE0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_InlineNodeSkipSelector { + constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool + constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: C_BaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace C_LightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0xEB0; // CLightComponent* + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponM249 { + } + // Parent: CBaseAnimGraph + // Field count: 25 + namespace C_LocalTempEntity { + constexpr std::ptrdiff_t flags = 0x1158; // int32 + constexpr std::ptrdiff_t die = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0x1160; // float32 + constexpr std::ptrdiff_t x = 0x1164; // float32 + constexpr std::ptrdiff_t y = 0x1168; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0x116C; // float32 + constexpr std::ptrdiff_t bounceFactor = 0x1170; // float32 + constexpr std::ptrdiff_t hitSound = 0x1174; // int32 + constexpr std::ptrdiff_t priority = 0x1178; // int32 + constexpr std::ptrdiff_t tentOffset = 0x117C; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0x1188; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0x1194; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0x1198; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0x11A4; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0x11A8; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0x11AC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x11B0; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0x11B8; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0x11C0; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0x11C8; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0x11CC; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0x11D0; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0x11DC; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0x11E8; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0x11F4; // Vector + } + // Parent: C_CSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace C_WeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x1FB0; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1FB4; // int32 + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_PointEntity { + } + // Parent: None + // Field count: 0 + namespace C_SingleplayRules { + } + // Parent: C_BaseEntity + // Field count: 0 + namespace CLogicalEntity { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_PrecipitationBlocker { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_CounterTerroristTeamIntroCamera { + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + namespace C_SoundOpvarSetPathCornerEntity { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + namespace C_WeaponSawedoff { + } + // Parent: C_BaseModelEntity + // Field count: 0 + namespace C_TriggerVolume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_LimitCount { + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_CallExternalMethod { + constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t + constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector + constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponMP9 { + } + // Parent: C_DynamicProp + // Field count: 0 + namespace C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: CEnvSoundscape + // Field count: 0 + namespace CEnvSoundscapeTriggerable { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace C_PlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x628; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x62C; // CHandle + constexpr std::ptrdiff_t m_iType = 0x630; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x634; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x635; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_AK47 { + } + // Parent: C_BaseEntity + // Field count: 10 + namespace C_CSGO_MapPreviewCameraPathNode { + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x5F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x600; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x604; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x610; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x61C; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x620; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x624; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x628; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x62C; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x638; // Vector + } + // Parent: C_BaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace C_CSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x5F8; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x604; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x610; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x640; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x64C; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x658; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x668; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x678; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x688; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x689; // bool + } + // Parent: C_BaseEntity + // Field count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x5F8; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x5FC; // CHandle + } + // Parent: C_MolotovGrenade + // Field count: 0 + namespace C_IncendiaryGrenade { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterClass { + constexpr std::ptrdiff_t m_iFilterClass = 0x650; // CUtlSymbolLarge + } + // Parent: C_PointCamera + // Field count: 1 + namespace C_PointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x658; // float32 + } + // Parent: C_BaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace C_PointCamera { + constexpr std::ptrdiff_t m_FOV = 0x5F8; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x5FC; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x600; // bool + constexpr std::ptrdiff_t m_FogColor = 0x601; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x608; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x60C; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x610; // float32 + constexpr std::ptrdiff_t m_bActive = 0x614; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x615; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x618; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x61C; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x620; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x624; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x628; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x62C; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x62D; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x62E; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x630; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x634; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x638; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x63C; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x640; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x644; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x648; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x64C; // bool + constexpr std::ptrdiff_t m_pNext = 0x650; // C_PointCamera* + } + // Parent: CLogicalEntity + // Field count: 3 + namespace CBaseFilter { + constexpr std::ptrdiff_t m_bNegated = 0x5F8; // bool + constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseObservableBoolExpression_t { + constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: C_PointEntity + // Field count: 14 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x5F8; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x5FC; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x600; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x604; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x605; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x608; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x60C; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x610; // bool + constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x611; // bool + constexpr std::ptrdiff_t m_flEnvRainStrength = 0x614; // float32 + constexpr std::ptrdiff_t m_flEnvPuddleRippleStrength = 0x618; // float32 + constexpr std::ptrdiff_t m_flEnvPuddleRippleDirection = 0x61C; // float32 + constexpr std::ptrdiff_t m_flEnvWetnessCoverage = 0x620; // float32 + constexpr std::ptrdiff_t m_flEnvWetnessDryingAmount = 0x624; // float32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + namespace C_CSGO_EndOfMatchCamera { + } + // Parent: C_BaseFlex + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace C_BaseGrenade { + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1368; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1369; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x136A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x136C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1370; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1374; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1378; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1380; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1388; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1394; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x13AC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x13B0; // CHandle + } + // Parent: C_ModelPointEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xEB0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xEB4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xEB8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xEBC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xEC0; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xECC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xED8; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xEE4; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xEF0; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xEF4; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xEF8; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xF00; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xF04; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xF05; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + namespace CPulseCell_LimitCount__Criteria_t { + constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool + } + // Parent: C_CS2HudModelBase + // Field count: 0 + namespace C_CS2HudModelArms { + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: C_LightEntity + // Field count: 0 + namespace C_LightSpotEntity { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_CursorQueue { + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + namespace CPulseExecCursor { + } + // Parent: C_BaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xEB8; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xEBC; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xED8; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xEE4; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xEE8; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xEEC; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xEF0; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xEF4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xEF8; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xEFC; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xF00; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xF08; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xF0C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xF10; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0xF20; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xF24; // int32 + } + // Parent: C_BaseEntity + // Field count: 2 + namespace C_CsmFovOverride { + constexpr std::ptrdiff_t m_cameraName = 0x5F8; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x600; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + namespace C_WeaponGlock { + } + // Parent: C_BreakableProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0x1300; // bool + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterTeam { + constexpr std::ptrdiff_t m_iFilterTeam = 0x650; // int32 + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString + constexpr std::ptrdiff_t m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 + constexpr std::ptrdiff_t m_flMuzzleSmokeTimeout = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x3E4; // bool + constexpr std::ptrdiff_t m_iFlags = 0x3E5; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x3E8; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x3EC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x3F0; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool + constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool + constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool + constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x404; // RumbleEffect_t + constexpr std::ptrdiff_t m_flDropSpeed = 0x408; // float32 + constexpr std::ptrdiff_t m_iSlot = 0x40C; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x410; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x418; // CUtlOrderedMap + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + namespace C_CSGO_EndOfMatchLineupEnd { + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + namespace C_SmokeGrenade { + } + // Parent: C_PointEntity + // Field count: 0 + namespace CInfoParticleTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CCSPlayer_DamageReactServices { + } + // Parent: C_BaseClientUIEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEE8; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xEE9; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEEA; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xEF0; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0x10A8; // bool + constexpr std::ptrdiff_t m_bLit = 0x10A9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x10AA; // bool + constexpr std::ptrdiff_t m_flWidth = 0x10AC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x10B4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x10B8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x10BC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x10C0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x10C4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x10CC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x10F0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x10F1; // bool + constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x10F2; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x10F3; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x10F4; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x10F5; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x10F6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x10F7; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x10F8; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x10FC; // int32 + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace C_EntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x5F8; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x620; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x624; // bool + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_CommandContext = 0x600; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x6A8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x6B0; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x6B4; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x6B8; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x6BC; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x6C0; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x6C4; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x6C8; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x6E0; // bool + constexpr std::ptrdiff_t m_iConnected = 0x6E4; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x6E8; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x770; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x778; // bool + constexpr std::ptrdiff_t m_bNoClipEnabled = 0x779; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x77C; // uint32 + } + // Parent: C_BaseEntity + // Field count: 0 + namespace C_CSGO_EndOfMatchLineupEndpoint { } } } diff --git a/output/client_dll.json b/output/client_dll.json index 3012da3a..e1599c76 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -1,30 +1,526 @@ { "client.dll": { "classes": { - "CClientAlphaProperty": { + "ActiveModelConfig_t": { "fields": { - "m_bAlphaOverride": 0, - "m_bShadowAlphaOverride": 0, - "m_flFadeScale": 28, - "m_flRenderFxDuration": 36, - "m_flRenderFxStartTime": 32, - "m_nAlpha": 19, - "m_nDesyncOffset": 20, - "m_nDistFadeEnd": 26, - "m_nDistFadeStart": 24, - "m_nRenderFX": 16, - "m_nRenderMode": 17, - "m_nReserved": 0, - "m_nReserved2": 22 + "m_AssociatedEntities": 64, + "m_AssociatedEntityNames": 88, + "m_Handle": 48, + "m_Name": 56 + }, + "metadata": [ + { + "name": "m_Handle", + "type": "NetworkVarNames", + "type_name": "ModelConfigHandle_t" + }, + { + "name": "m_Name", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_AssociatedEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_AssociatedEntityNames", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "" + }, + "CAnimGraphNetworkedVariables": { + "fields": { + "m_OwnerOnlyPredNetBoolVariables": 248, + "m_OwnerOnlyPredNetByteVariables": 272, + "m_OwnerOnlyPredNetFloatVariables": 392, + "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, + "m_OwnerOnlyPredNetIntVariables": 320, + "m_OwnerOnlyPredNetQuaternionVariables": 440, + "m_OwnerOnlyPredNetUInt16Variables": 296, + "m_OwnerOnlyPredNetUInt32Variables": 344, + "m_OwnerOnlyPredNetUInt64Variables": 368, + "m_OwnerOnlyPredNetVectorVariables": 416, + "m_PredNetBoolVariables": 8, + "m_PredNetByteVariables": 32, + "m_PredNetFloatVariables": 152, + "m_PredNetGlobalSymbolVariables": 224, + "m_PredNetIntVariables": 80, + "m_PredNetQuaternionVariables": 200, + "m_PredNetUInt16Variables": 56, + "m_PredNetUInt32Variables": 104, + "m_PredNetUInt64Variables": 128, + "m_PredNetVectorVariables": 176, + "m_flLastTeleportTime": 500, + "m_nBoolVariablesCount": 488, + "m_nOwnerOnlyBoolVariablesCount": 492, + "m_nRandomSeedOffset": 496 + }, + "metadata": [ + { + "name": "m_PredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_PredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_PredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_PredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_PredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_PredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_OwnerOnlyPredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_OwnerOnlyPredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_OwnerOnlyPredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_nBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOwnerOnlyBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandomSeedOffset", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLastTeleportTime", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "" + }, + "CAttributeList": { + "fields": { + "m_Attributes": 8, + "m_pManager": 112 + }, + "metadata": [ + { + "name": "m_Attributes", + "type": "NetworkVarNames", + "type_name": "CEconItemAttribute" + } + ], + "parent": "" + }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOuter", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_ProviderType", + "type": "NetworkVarNames", + "type_name": "attributeprovidertypes_t" + } + ], + "parent": "" + }, + "CAttributeManager__cached_attribute_float_t": { + "fields": { + "flIn": 0, + "flOut": 16, + "iAttribHook": 8 }, "metadata": [], "parent": null }, - "CCompositeMaterialEditorDoc": { + "CBaseAnimGraph": { "fields": { - "m_KVthumbnail": 40, - "m_Points": 16, - "m_nVersion": 8 + "m_RagdollPose": 3976, + "m_bAnimGraphUpdateEnabled": 3904, + "m_bAnimationUpdateScheduled": 3924, + "m_bBuiltRagdoll": 3952, + "m_bHasAnimatedMaterialAttributes": 4064, + "m_bInitiallyPopulateInterpHistory": 3888, + "m_bRagdollClientSide": 4049, + "m_bRagdollEnabled": 4048, + "m_bSuppressAnimEventSounds": 3890, + "m_flMaxSlopeDistance": 3908, + "m_nForceBone": 3940, + "m_pClientsideRagdoll": 3944, + "m_vLastSlopeCheckPos": 3912, + "m_vecForce": 3928 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nForceBone", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_RagdollPose", + "type": "NetworkVarNames", + "type_name": "PhysicsRagdollPose_t" + }, + { + "name": "m_bRagdollEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRagdollClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, + "CBaseAnimGraphController": { + "fields": { + "m_animGraphNetworkedVars": 24, + "m_bIsUsingAG2": 6248, + "m_bLastUpdateSkipped": 5332, + "m_bNetworkedAnimationInputsChanged": 5330, + "m_bNetworkedSequenceChanged": 5331, + "m_bSequenceFinished": 5288, + "m_flPlaybackRate": 5316, + "m_flPrevAnimUpdateTime": 5336, + "m_flSeqFixedCycle": 5308, + "m_flSeqStartTime": 5304, + "m_flSoundSyncTime": 5292, + "m_hGraphDefinitionAG2": 6240, + "m_hSequence": 5300, + "m_nActiveIKChainMask": 5296, + "m_nAnimLoopMode": 5312, + "m_nGraphCreationFlagsAG2": 6288, + "m_nNotifyState": 5328, + "m_nSerializePoseRecipeSizeAG2": 6280, + "m_nSerializePoseRecipeVersionAG2": 6284, + "m_nServerGraphDefReloadCountAG2": 6780, + "m_nServerSerializationContextIteration": 6788, + "m_serializedPoseRecipeAG2": 6256 + }, + "metadata": [ + { + "name": "m_animGraphNetworkedVars", + "type": "NetworkVarNames", + "type_name": "CAnimGraphNetworkedVariables" + }, + { + "name": "m_hSequence", + "type": "NetworkVarNames", + "type_name": "HSequence" + }, + { + "name": "m_flSeqStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flSeqFixedCycle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nAnimLoopMode", + "type": "NetworkVarNames", + "type_name": "AnimLoopMode_t" + }, + { + "name": "m_hGraphDefinitionAG2", + "type": "NetworkVarNames", + "type_name": "HNmGraphDefinitionStrong" + }, + { + "name": "m_bIsUsingAG2", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_serializedPoseRecipeAG2", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSerializePoseRecipeSizeAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSerializePoseRecipeVersionAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nGraphCreationFlagsAG2", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nServerGraphDefReloadCountAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nServerSerializationContextIteration", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CSkeletonAnimationController" + }, + "CBaseFilter": { + "fields": { + "m_OnFail": 1576, + "m_OnPass": 1536, + "m_bNegated": 1528 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CBasePlayerController": { + "fields": { + "m_CommandContext": 1536, + "m_bIsHLTV": 1760, + "m_bIsLocalPlayerController": 1912, + "m_bKnownTeamMismatch": 1720, + "m_bNoClipEnabled": 1913, + "m_hPawn": 1716, + "m_hPredictedPawn": 1724, + "m_hSplitOwner": 1732, + "m_hSplitScreenPlayers": 1736, + "m_iConnected": 1764, + "m_iDesiredFOV": 1916, + "m_iszPlayerName": 1768, + "m_nInButtonsWhichAreToggles": 1704, + "m_nSplitScreenSlot": 1728, + "m_nTickBase": 1712, + "m_steamID": 1904 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_nTickBase", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iConnected", + "type": "NetworkVarNames", + "type_name": "PlayerConnectedState" + }, + { + "name": "m_iszPlayerName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_steamID", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_bNoClipEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iDesiredFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + } + ], + "parent": "C_BaseEntity" + }, + "CBasePlayerControllerAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 }, "metadata": [ { @@ -34,90 +530,1185 @@ ], "parent": null }, - "CFlashlightEffect": { + "CBasePlayerWeaponVData": { "fields": { - "m_FlashlightTexture": 96, - "m_MuzzleFlashTexture": 104, - "m_bCastsShadows": 88, - "m_bIsOn": 16, - "m_bMuzzleFlashEnabled": 32, - "m_flCurrentPullBackDist": 92, - "m_flFarZ": 80, - "m_flFov": 76, - "m_flLinearAtten": 84, - "m_flMuzzleFlashBrightness": 36, - "m_quatMuzzleFlashOrientation": 48, - "m_textureName": 112, - "m_vecMuzzleFlashOrigin": 64 + "m_aShootSounds": 1048, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 1025, + "m_bAutoSwitchTo": 1024, + "m_bBuiltRightHanded": 488, + "m_bKeepLoadedAmmo": 1018, + "m_bLinkedCooldowns": 996, + "m_bReserveAmmoAsClips": 1016, + "m_bTreatAsSingleClip": 1017, + "m_flDropSpeed": 1032, + "m_flMuzzleSmokeDecrementRate": 992, + "m_flMuzzleSmokeTimeout": 988, + "m_iDefaultClip1": 1008, + "m_iDefaultClip2": 1012, + "m_iFlags": 997, + "m_iMaxClip1": 1000, + "m_iMaxClip2": 1004, + "m_iPosition": 1040, + "m_iRumbleEffect": 1028, + "m_iSlot": 1036, + "m_iWeight": 1020, + "m_nMuzzleSmokeShotThreshold": 984, + "m_nPrimaryAmmoType": 998, + "m_nSecondaryAmmoType": 999, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szBarrelSmokeParticle": 760, + "m_szMuzzleFlashParticle": 528, + "m_szMuzzleFlashParticleConfig": 752, + "m_szWorldModel": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CBaseProp": { + "fields": { + "m_bConformToCollisionBounds": 4448, + "m_bModelOverrodeBlockLOS": 4440, + "m_iShapeType": 4444, + "m_mPreferredCatchTransform": 4464 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBasePulseGraphInstance": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBaseTriggerAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBodyComponent": { + "fields": { + "__m_pChainEntity": 72, + "m_pSceneNode": 8 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CBodyComponentBaseAnimGraph": { + "fields": { + "m_animationController": 1456 + }, + "metadata": [ + { + "name": "m_animationController", + "type": "NetworkVarNames", + "type_name": "CBaseAnimGraphController" + } + ], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentBaseModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentPoint": { + "fields": { + "m_sceneNode": 128 + }, + "metadata": [ + { + "name": "m_sceneNode", + "type": "NetworkVarNames", + "type_name": "CGameSceneNode" + } + ], + "parent": "CBodyComponent" + }, + "CBodyComponentSkeletonInstance": { + "fields": { + "m_skeletonInstance": 128 + }, + "metadata": [ + { + "name": "m_skeletonInstance", + "type": "NetworkVarNames", + "type_name": "CSkeletonInstance" + } + ], + "parent": "CBodyComponent" + }, + "CBombTarget": { + "fields": { + "m_bBombPlantedHere": 4080 + }, + "metadata": [ + { + "name": "m_bBombPlantedHere", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseTrigger" + }, + "CBuoyancyHelper": { + "fields": { + "m_bNeutrallyBuoyant": 44, + "m_flFluidDensity": 28, + "m_flNeutrallyBuoyantAngularDamping": 40, + "m_flNeutrallyBuoyantGravity": 32, + "m_flNeutrallyBuoyantLinearDamping": 36, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 96, + "m_vecFractionOfWheelSubmergedForWheelFriction": 48, + "m_vecWheelDrag": 120, + "m_vecWheelFrictionScales": 72 + }, + "metadata": [], + "parent": "" + }, + "CCSGO_WingmanIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamIntroCharacterPosition" + }, + "CCSGO_WingmanIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, + "CCSGO_WingmanIntroTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, + "CCSGameModeRules": { + "fields": { + "__m_pChainEntity": 8 }, "metadata": [], "parent": null }, - "CGlobalLightBase": { + "CCSGameModeRules_ArmsRace": { "fields": { - "m_AmbientColor1": 110, - "m_AmbientColor2": 114, - "m_AmbientColor3": 118, - "m_AmbientDirection": 56, - "m_InspectorSpecularDirection": 80, - "m_LightColor": 106, - "m_ShadowDirection": 44, - "m_SpecularColor": 100, - "m_SpecularDirection": 68, - "m_SpotLightAngles": 32, - "m_SpotLightOrigin": 20, - "m_ViewAngles": 224, - "m_ViewOrigin": 212, - "m_WorldPoints": 240, - "m_bBackgroundClearNotRequired": 142, - "m_bEnableSeparateSkyboxFog": 196, - "m_bEnableShadows": 140, - "m_bEnabled": 105, - "m_bOldEnableShadows": 141, - "m_bSpotLight": 16, - "m_bStartDisabled": 104, - "m_flAmbientScale1": 176, - "m_flAmbientScale2": 180, - "m_flCloud1Direction": 152, - "m_flCloud1Speed": 148, - "m_flCloud2Direction": 160, - "m_flCloud2Speed": 156, - "m_flCloudScale": 144, - "m_flFOV": 128, - "m_flFarZ": 136, - "m_flFoWDarkness": 192, - "m_flGroundScale": 184, - "m_flLightScale": 188, - "m_flNearZ": 132, - "m_flSpecularIndependence": 96, - "m_flSpecularPower": 92, - "m_flSunDistance": 124, - "m_flViewFoV": 236, - "m_hEnvSky": 1212, - "m_hEnvWind": 1208, - "m_vFogOffsetLayer0": 1192, - "m_vFogOffsetLayer1": 1200, - "m_vFowColor": 200 + "m_WeaponSequence": 48 + }, + "metadata": [ + { + "name": "m_WeaponSequence", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": null + }, + "CCSGameModeRules_Deathmatch": { + "fields": { + "m_flDMBonusStartTime": 48, + "m_flDMBonusTimeLength": 52, + "m_sDMBonusWeapon": 56 + }, + "metadata": [ + { + "name": "m_flDMBonusStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDMBonusTimeLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_sDMBonusWeapon", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": null + }, + "CCSGameModeRules_Noop": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSObserver_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSObserver_MovementServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_MovementServices" + }, + "CCSObserver_ObserverServices": { + "fields": { + "m_obsInterpState": 92 + }, + "metadata": [], + "parent": "CPlayer_ObserverServices" + }, + "CCSObserver_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSPlayerBase_CameraServices": { + "fields": { + "m_flFOVRate": 660, + "m_flFOVTime": 656, + "m_flLastShotFOV": 668, + "m_hZoomOwner": 664, + "m_iFOV": 648, + "m_iFOVStart": 652 + }, + "metadata": [ + { + "name": "m_iFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iFOVStart", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flFOVTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flFOVRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hZoomOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayer_CameraServices" + }, + "CCSPlayerController": { + "fields": { + "m_bAbandonAllowsSurrender": 2266, + "m_bAbandonOffersInstantSurrender": 2267, + "m_bCanControlObservedBot": 2296, + "m_bCannotBeKicked": 2264, + "m_bControllingBot": 2288, + "m_bDisconnection1MinWarningPrinted": 2268, + "m_bEverFullyConnected": 2265, + "m_bEverPlayedOnTeam": 2108, + "m_bFireBulletsSeedSynchronized": 2373, + "m_bHasBeenControlledByPlayerThisRound": 2290, + "m_bHasCommunicationAbuseMute": 2076, + "m_bHasControlledBotThisRound": 2289, + "m_bIsPlayerNameDirty": 2372, + "m_bMvpNoMusic": 2354, + "m_bPawnHasDefuser": 2320, + "m_bPawnHasHelmet": 2321, + "m_bPawnIsAlive": 2308, + "m_bScoreReported": 2269, + "m_eMvpReason": 2356, + "m_eNetworkDisconnectionReason": 2260, + "m_flForceTeamTime": 2100, + "m_flPreviousForceJoinTeamTime": 2112, + "m_hObserverPawn": 2304, + "m_hOriginalControllerOfCurrentPawn": 2336, + "m_hPlayerPawn": 2300, + "m_iCoachingTeam": 2136, + "m_iCompTeammateColor": 2104, + "m_iCompetitiveRankType": 2168, + "m_iCompetitiveRanking": 2160, + "m_iCompetitiveRankingPredicted_Loss": 2176, + "m_iCompetitiveRankingPredicted_Tie": 2180, + "m_iCompetitiveRankingPredicted_Win": 2172, + "m_iCompetitiveWins": 2164, + "m_iDraftIndex": 2248, + "m_iMVPs": 2368, + "m_iMusicKitID": 2360, + "m_iMusicKitMVPs": 2364, + "m_iPawnArmor": 2316, + "m_iPawnBotDifficulty": 2332, + "m_iPawnHealth": 2312, + "m_iPawnLifetimeEnd": 2328, + "m_iPawnLifetimeStart": 2324, + "m_iPendingTeamNum": 2096, + "m_iPing": 2072, + "m_iScore": 2340, + "m_msQueuedModeDisconnectionTimestamp": 2252, + "m_nBotsControlledThisRound": 2292, + "m_nDisconnectionTick": 2272, + "m_nEndMatchNextMapVote": 2184, + "m_nFirstKill": 2352, + "m_nKillCount": 2353, + "m_nPawnCharacterDefIndex": 2322, + "m_nPlayerDominated": 2144, + "m_nPlayerDominatingMe": 2152, + "m_nQuestProgressReason": 2196, + "m_pActionTrackingServices": 2056, + "m_pDamageServices": 2064, + "m_pInGameMoneyServices": 2040, + "m_pInventoryServices": 2048, + "m_recentKillQueue": 2344, + "m_rtActiveMissionPeriod": 2192, + "m_sSanitizedPlayerName": 2128, + "m_szClan": 2120, + "m_szCrosshairCodes": 2088, + "m_uiAbandonRecordedReason": 2256, + "m_uiCommunicationMuteFlags": 2080, + "m_unActiveQuestId": 2188, + "m_unPlayerTvControlFlags": 2200 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InGameMoneyServices*" + }, + { + "name": "m_pInventoryServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InventoryServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_ActionTrackingServices*" + }, + { + "name": "m_pDamageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_DamageServices*" + }, + { + "name": "m_iPing", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_uiCommunicationMuteFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_szCrosshairCodes", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iPendingTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flForceTeamTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iCompTeammateColor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEverPlayedOnTeam", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szClan", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iCoachingTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPlayerDominated", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nPlayerDominatingMe", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iCompetitiveRanking", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveWins", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankType", + "type": "NetworkVarNames", + "type_name": "int8" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchNextMapVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unActiveQuestId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_rtActiveMissionPeriod", + "type": "NetworkVarNames", + "type_name": "RTime32" + }, + { + "name": "m_nQuestProgressReason", + "type": "NetworkVarNames", + "type_name": "QuestProgress::Reason" + }, + { + "name": "m_unPlayerTvControlFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDisconnectionTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bControllingBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasControlledBotThisRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCanControlObservedBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPlayerPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hObserverPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bPawnIsAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iPawnHealth", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iPawnArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPawnHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPawnHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPawnCharacterDefIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iPawnLifetimeStart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnLifetimeEnd", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnBotDifficulty", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_recentKillQueue", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bMvpNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_eMvpReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bFireBulletsSeedSynchronized", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBasePlayerController" + }, + "CCSPlayerController_ActionTrackingServices": { + "fields": { + "m_flTotalRoundDamageDealt": 304, + "m_iNumRoundKills": 296, + "m_iNumRoundKillsHeadshots": 300, + "m_matchStats": 168, + "m_perRoundStats": 64 + }, + "metadata": [ + { + "name": "m_perRoundStats", + "type": "NetworkVarNames", + "type_name": "CSPerRoundStats_t" + }, + { + "name": "m_matchStats", + "type": "NetworkVarNames", + "type_name": "CSMatchStats_t" + }, + { + "name": "m_iNumRoundKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumRoundKillsHeadshots", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTotalRoundDamageDealt", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [ + { + "name": "m_nSendUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_DamageList", + "type": "NetworkVarNames", + "type_name": "CDamageRecord" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_iAccount": 64, + "m_iCashSpentThisRound": 76, + "m_iStartAccount": 68, + "m_iTotalCashSpent": 72 + }, + "metadata": [ + { + "name": "m_iAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iStartAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iTotalCashSpent", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashSpentThisRound", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 128, + "m_nPersonaDataPublicCommendsLeader": 120, + "m_nPersonaDataPublicCommendsTeacher": 124, + "m_nPersonaDataPublicLevel": 116, + "m_nPersonaDataXpTrailLevel": 132, + "m_rank": 92, + "m_unMusicID": 88, + "m_vecNetworkableLoadout": 64, + "m_vecServerAuthoritativeWeaponSlots": 136 + }, + "metadata": [ + { + "name": "m_unMusicID", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_rank", + "type": "NetworkVarNames", + "type_name": "MedalRank_t" + }, + { + "name": "m_nPersonaDataPublicLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsLeader", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsTeacher", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsFriendly", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataXpTrailLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecServerAuthoritativeWeaponSlots", + "type": "NetworkVarNames", + "type_name": "ServerAuthoritativeWeaponSlot_t" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t": { + "fields": { + "pItem": 0, + "slot": 10, + "team": 8 }, "metadata": [], "parent": null }, - "CInterpolatedValue": { + "CCSPlayer_ActionTrackingServices": { "fields": { - "m_flEndTime": 4, - "m_flEndValue": 12, - "m_flStartTime": 0, - "m_flStartValue": 8, - "m_nInterpType": 16 + "m_bIsRescuing": 68, + "m_hLastWeaponBeforeC4AutoSwitch": 64, + "m_weaponPurchasesThisMatch": 72, + "m_weaponPurchasesThisRound": 184 + }, + "metadata": [ + { + "name": "m_bIsRescuing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_weaponPurchasesThisMatch", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseTracker_t" + }, + { + "name": "m_weaponPurchasesThisRound", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseTracker_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [ + { + "name": "m_totalHitsOnServer", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 64 + }, + "metadata": [ + { + "name": "m_vecSellbackPurchaseEntries", + "type": "NetworkVarNames", + "type_name": "SellbackPurchaseEntry_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_CameraServices": { + "fields": { + "m_flDeathCamTilt": 672, + "m_vClientScopeInaccuracy": 680 }, "metadata": [], - "parent": null + "parent": "CCSPlayerBase_CameraServices" }, - "CInventoryImageData": { + "CCSPlayer_DamageReactServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_GlowServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_HostageServices": { "fields": { - "inventory_image_data": 16, - "m_nNodeType": 0, - "name": 8 + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [ + { + "name": "m_hCarriedHostage", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hCarriedHostageProp", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_ItemServices": { + "fields": { + "m_bHasDefuser": 64, + "m_bHasHelmet": 65 + }, + "metadata": [ + { + "name": "m_bHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_ItemServices" + }, + "CCSPlayer_MovementServices": { + "fields": { + "m_StuckLast": 1228, + "m_bDesiresDuck": 657, + "m_bDuckOverride": 656, + "m_bHasWalkMovedSinceLastJump": 697, + "m_bInStuckTest": 698, + "m_bOldJumpPressed": 1284, + "m_bSpeedCropped": 1232, + "m_bWasSurfing": 1340, + "m_duckUntilOnGround": 696, + "m_fStashGrenadeParameterWhen": 1292, + "m_flAccumulatedJumpError": 1332, + "m_flDuckAmount": 648, + "m_flDuckOffset": 660, + "m_flDuckSpeed": 652, + "m_flHeightAtJumpStart": 1316, + "m_flJumpPressedTime": 1288, + "m_flLastDuckTime": 676, + "m_flMaxJumpHeightLastJump": 1324, + "m_flMaxJumpHeightThisJump": 1320, + "m_flOffsetTickCompleteTime": 1304, + "m_flOffsetTickStashedSpeed": 1308, + "m_flStamina": 1312, + "m_flStaminaAtJumpStart": 1328, + "m_flTicksSinceLastSurfingDetected": 1336, + "m_flWaterEntryTime": 1240, + "m_nButtonDownMaskPrev": 1296, + "m_nDuckJumpTimeMsecs": 668, + "m_nDuckTimeMsecs": 664, + "m_nGameCodeHasMovedPlayerAfterCommand": 1280, + "m_nJumpTimeMsecs": 672, + "m_nLadderSurfacePropIndex": 644, + "m_nOldWaterLevel": 1236, + "m_nTraceCount": 1224, + "m_vecForward": 1244, + "m_vecInputRotated": 1484, + "m_vecLadderNormal": 632, + "m_vecLastPositionAtFullCrouchSpeed": 688, + "m_vecLeft": 1256, + "m_vecUp": 1268 + }, + "metadata": [ + { + "name": "m_vecLadderNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nLadderSurfacePropIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flDuckAmount", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDuckSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bDuckOverride", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDesiresDuck", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDuckOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nDuckTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDuckJumpTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nJumpTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flLastDuckTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nGameCodeHasMovedPlayerAfterCommand", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bOldJumpPressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fStashGrenadeParameterWhen", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nButtonDownMaskPrev", + "type": "NetworkVarNames", + "type_name": "ButtonBitMask_t" + }, + { + "name": "m_flOffsetTickCompleteTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOffsetTickStashedSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStamina", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bWasSurfing", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices_Humanoid" + }, + "CCSPlayer_PingServices": { + "fields": { + "m_hPlayerPing": 64 + }, + "metadata": [ + { + "name": "m_hPlayerPing", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSPlayer_WaterServices": { + "fields": { + "m_flSwimSoundTime": 80, + "m_flWaterJumpTime": 64, + "m_vecWaterJumpVel": 68 + }, + "metadata": [], + "parent": "CPlayer_WaterServices" + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bBlockInspectUntilNextGraphUpdate": 6368, + "m_bIsHoldingLookAtWeapon": 205, + "m_bIsLookingAtWeapon": 204, + "m_flNextAttack": 200, + "m_nOldTotalInputHistoryCount": 872, + "m_nOldTotalShootPositionHistoryCount": 208, + "m_networkAnimTiming": 6344 + }, + "metadata": [ + { + "name": "m_flNextAttack", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsLookingAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHoldingLookAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_networkAnimTiming", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bBlockInspectUntilNextGraphUpdate", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_WeaponServices" + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 1800, + "m_GearSlot": 1792, + "m_GearSlotPosition": 1796, + "m_WeaponCategory": 1092, + "m_WeaponType": 1088, + "m_bAllowBurstHolster": 2000, + "m_bCannotShootUnderwater": 1823, + "m_bHasBurstMode": 1821, + "m_bHideViewModelWhenZoomed": 2033, + "m_bIsFullAuto": 1844, + "m_bIsRevolver": 1822, + "m_bMeleeWeapon": 1820, + "m_bReloadsSingleShells": 1852, + "m_bUnzoomsAfterShot": 2032, + "m_eSilencerType": 1832, + "m_flArmorRatio": 2088, + "m_flAttackMovespeedFactor": 2012, + "m_flCycleTime": 1856, + "m_flDeployDuration": 1988, + "m_flDisallowAttackAfterReloadStartDuration": 1992, + "m_flFlinchVelocityModifierLarge": 2104, + "m_flFlinchVelocityModifierSmall": 2108, + "m_flHeadshotMultiplier": 2084, + "m_flInaccuracyAltSoundThreshold": 2020, + "m_flInaccuracyCrouch": 1880, + "m_flInaccuracyFire": 1920, + "m_flInaccuracyJump": 1896, + "m_flInaccuracyJumpApex": 1980, + "m_flInaccuracyJumpInitial": 1976, + "m_flInaccuracyLadder": 1912, + "m_flInaccuracyLand": 1904, + "m_flInaccuracyMove": 1928, + "m_flInaccuracyPitchShift": 2016, + "m_flInaccuracyReload": 1984, + "m_flInaccuracyStand": 1888, + "m_flIronSightFOV": 2068, + "m_flIronSightLooseness": 2076, + "m_flIronSightPivotForward": 2072, + "m_flIronSightPullUpSpeed": 2060, + "m_flIronSightPutDownSpeed": 2064, + "m_flMaxSpeed": 1864, + "m_flPenetration": 2092, + "m_flRange": 2096, + "m_flRangeModifier": 2100, + "m_flRecoilAngle": 1936, + "m_flRecoilAngleVariance": 1944, + "m_flRecoilMagnitude": 1952, + "m_flRecoilMagnitudeVariance": 1960, + "m_flRecoveryTimeCrouch": 2112, + "m_flRecoveryTimeCrouchFinal": 2120, + "m_flRecoveryTimeStand": 2116, + "m_flRecoveryTimeStandFinal": 2124, + "m_flSpread": 1872, + "m_flThrowVelocity": 2136, + "m_flZoomTime0": 2048, + "m_flZoomTime1": 2052, + "m_flZoomTime2": 2056, + "m_nBurstShotCount": 1996, + "m_nCrosshairDeltaDistance": 1840, + "m_nCrosshairMinDistance": 1836, + "m_nDamage": 2080, + "m_nKillAward": 1808, + "m_nNumBullets": 1848, + "m_nPrice": 1804, + "m_nPrimaryReserveAmmoMax": 1812, + "m_nRecoilSeed": 2004, + "m_nRecoveryTransitionEndBullet": 2132, + "m_nRecoveryTransitionStartBullet": 2128, + "m_nSecondaryReserveAmmoMax": 1816, + "m_nSpreadSeed": 2008, + "m_nTracerFrequency": 1968, + "m_nZoomFOV1": 2040, + "m_nZoomFOV2": 2044, + "m_nZoomLevels": 2036, + "m_szAnimClass": 2152, + "m_szAnimSkeleton": 1320, + "m_szModel_AG2": 1096, + "m_szName": 1824, + "m_szTracerParticle": 1568, + "m_szUseRadioSubtitle": 2024, + "m_vSmokeColor": 2140, + "m_vecMuzzlePos0": 1544, + "m_vecMuzzlePos1": 1556 }, "metadata": [ { @@ -125,45 +1716,1872 @@ "type": "Unknown" }, { - "name": "MVDataOutlinerDetailExpr", + "name": "MPropertySuppressBaseClassField", "type": "Unknown" }, { - "name": "MVDataOverlayType", - "type": "Unknown" - }, - { - "name": "MVDataPreviewWidget", - "type": "Unknown" - }, - { - "name": "MVDataOutlinerLeafNameFn", - "type": "Unknown" - }, - { - "name": "MVDataOutlinerLeafColorFn", - "type": "Unknown" - }, - { - "name": "MVDataOutlinerLeafDetailFn", - "type": "Unknown" - }, - { - "name": "MVDataVirtualNodeFactoryFn", - "type": "Unknown" - }, - { - "name": "MVDataPreLoadFixupFn", - "type": "Unknown" - }, - { - "name": "MVDataPostSaveFixupFn", + "name": "MPropertySuppressBaseClassField", "type": "Unknown" } ], "parent": null }, - "CNmEventConsumerHudModelArmsAttributes": { + "CCS_PortraitWorldCallbackHandler": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CCitadelSoundOpvarSetOBB": { + "fields": { + "m_iszOperatorName": 1560, + "m_iszOpvarName": 1568, + "m_iszStackName": 1552, + "m_nAABBDirection": 1624, + "m_vDistanceInnerMaxs": 1588, + "m_vDistanceInnerMins": 1576, + "m_vDistanceOuterMaxs": 1612, + "m_vDistanceOuterMins": 1600 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseEntity" + }, + "CCollisionProperty": { + "fields": { + "m_CollisionGroup": 94, + "m_collisionAttribute": 16, + "m_flBoundingRadius": 96, + "m_flCapsuleRadius": 172, + "m_nEnablePhysics": 95, + "m_nSolidType": 91, + "m_nSurroundType": 93, + "m_triggerBloat": 92, + "m_usSolidFlags": 90, + "m_vCapsuleCenter1": 148, + "m_vCapsuleCenter2": 160, + "m_vecMaxs": 76, + "m_vecMins": 64, + "m_vecSpecifiedSurroundingMaxs": 112, + "m_vecSpecifiedSurroundingMins": 100, + "m_vecSurroundingMaxs": 124, + "m_vecSurroundingMins": 136 + }, + "metadata": [ + { + "name": "m_collisionAttribute", + "type": "NetworkVarNames", + "type_name": "VPhysicsCollisionAttribute_t" + }, + { + "name": "m_vecMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_usSolidFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSolidType", + "type": "NetworkVarNames", + "type_name": "SolidType_t" + }, + { + "name": "m_triggerBloat", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSurroundType", + "type": "NetworkVarNames", + "type_name": "SurroundingBoundsType_t" + }, + { + "name": "m_CollisionGroup", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nEnablePhysics", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_vecSpecifiedSurroundingMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecSpecifiedSurroundingMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vCapsuleCenter1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vCapsuleCenter2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flCapsuleRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "" + }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 80, + "m_PlayerDamager": 48, + "m_PlayerRecipient": 52, + "m_RecipientXuid": 88, + "m_bIsOtherEnemy": 116, + "m_flActualHealthRemoved": 104, + "m_flBulletsDamage": 96, + "m_flDamage": 100, + "m_hPlayerControllerDamager": 56, + "m_hPlayerControllerRecipient": 60, + "m_iLastBulletUpdate": 112, + "m_iNumHits": 108, + "m_killType": 117, + "m_szPlayerDamagerName": 64, + "m_szPlayerRecipientName": 72 + }, + "metadata": [ + { + "name": "m_PlayerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_PlayerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_szPlayerDamagerName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_szPlayerRecipientName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_DamagerXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_RecipientXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, + { + "name": "m_flDamage", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, + { + "name": "m_flActualHealthRemoved", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iNumHits", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLastBulletUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsOtherEnemy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_killType", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + } + ], + "parent": null + }, + "CDestructiblePartsComponent": { + "fields": { + "__m_pChainEntity": 0, + "m_hOwner": 96, + "m_nLastHitDamageLevel": 100, + "m_vecDamageTakenByHitGroup": 72 + }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nLastHitDamageLevel", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "" + }, + "CEconItemAttribute": { + "fields": { + "m_bSetBonus": 64, + "m_flInitialValue": 56, + "m_flValue": 52, + "m_iAttributeDefinitionIndex": 48, + "m_nRefundableCurrency": 60 + }, + "metadata": [ + { + "name": "m_iAttributeDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "attrib_definition_index_t" + }, + { + "name": "m_flValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInitialValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRefundableCurrency", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSetBonus", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "CEffectData": { + "fields": { + "m_fFlags": 99, + "m_flMagnitude": 68, + "m_flRadius": 72, + "m_flScale": 64, + "m_hEntity": 56, + "m_hOtherEntity": 60, + "m_iEffectName": 108, + "m_nAttachmentIndex": 100, + "m_nAttachmentName": 104, + "m_nColor": 98, + "m_nDamageType": 88, + "m_nEffectIndex": 80, + "m_nExplosionType": 110, + "m_nHitBox": 96, + "m_nMaterial": 94, + "m_nPenetrate": 92, + "m_nSurfaceProp": 76, + "m_vAngles": 44, + "m_vNormal": 32, + "m_vOrigin": 8, + "m_vStart": 20 + }, + "metadata": [ + { + "name": "m_vOrigin", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vStart", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_hOtherEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMagnitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSurfaceProp", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinition" + }, + { + "name": "m_nDamageType", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nPenetrate", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nMaterial", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nHitBox", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_nColor", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAttachmentIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_nAttachmentName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_iEffectName", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nExplosionType", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, + "CEntityComponent": { + "fields": {}, + "metadata": [], + "parent": "" + }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 88, + "m_pNextByClass": 104, + "m_pPrev": 80, + "m_pPrevByClass": 96, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "" + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "type": "NetworkVarNames", + "type_name": "CEntityIdentity*" + }, + { + "name": "m_CScriptComponent", + "type": "NetworkVarNames", + "type_name": "CScriptComponent::Storage_t" + } + ], + "parent": null + }, + "CEnvSoundscape": { + "fields": { + "m_OnPlay": 1528, + "m_bDisabled": 1668, + "m_bOverrideWithEvent": 1584, + "m_flRadius": 1568, + "m_hProxySoundscape": 1664, + "m_positionNames": 1600, + "m_soundEventHash": 1680, + "m_soundEventName": 1576, + "m_soundscapeEntityListId": 1592, + "m_soundscapeIndex": 1588, + "m_soundscapeName": 1672 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CEnvSoundscapeAlias_snd_soundscape": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxy": { + "fields": { + "m_MainSoundscapeName": 1688 + }, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxyAlias_snd_soundscape_proxy": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeProxy" + }, + "CEnvSoundscapeTriggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeTriggerable" + }, + "CFilterAttributeInt": { + "fields": { + "m_sAttributeName": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterClass": { + "fields": { + "m_iFilterClass": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterLOS": { + "fields": {}, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMassGreater": { + "fields": { + "m_fFilterMass": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterModel": { + "fields": { + "m_iFilterModel": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMultiple": { + "fields": { + "m_hFilter": 1704, + "m_iFilterName": 1624, + "m_nFilterType": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMultipleAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CFilterName": { + "fields": { + "m_iFilterName": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterProximity": { + "fields": { + "m_flRadius": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterTeam": { + "fields": { + "m_iFilterTeam": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 3760 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CGameSceneNode": { + "fields": { + "m_angAbsRotation": 220, + "m_angRotation": 192, + "m_angWrappedLocalRotation": 248, + "m_bBoneMergeFlex": 0, + "m_bDebugAbsOriginChanges": 266, + "m_bDirtyBoneMergeBoneToRoot": 0, + "m_bDirtyBoneMergeInfo": 0, + "m_bDirtyHierarchy": 0, + "m_bDormant": 267, + "m_bForceParentToBeNetworked": 268, + "m_bNetworkedAnglesChanged": 0, + "m_bNetworkedPositionChanged": 0, + "m_bNetworkedScaleChanged": 0, + "m_bWillBeCallingPostDataUpdate": 0, + "m_flAbsScale": 232, + "m_flClientLocalScale": 352, + "m_flScale": 204, + "m_flWrappedScale": 260, + "m_flZOffset": 348, + "m_hParent": 120, + "m_hierarchyAttachName": 344, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 273, + "m_nHierarchicalDepth": 271, + "m_nHierarchyType": 272, + "m_nLatchAbsOrigin": 0, + "m_nParentAttachmentOrBone": 264, + "m_name": 276, + "m_nodeToWorld": 16, + "m_pChild": 64, + "m_pNextSibling": 72, + "m_pOwner": 48, + "m_pParent": 56, + "m_vRenderOrigin": 356, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136, + "m_vecWrappedLocalOrigin": 236 + }, + "metadata": [ + { + "name": "m_hParent", + "type": "NetworkVarNames", + "type_name": "CGameSceneNodeHandle" + }, + { + "name": "m_vecOrigin", + "type": "NetworkVarNames", + "type_name": "CNetworkOriginCellCoordQuantizedVector" + }, + { + "name": "m_angRotation", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_hierarchyAttachName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "CGameSceneNodeHandle": { + "fields": { + "m_hOwner": 8, + "m_name": 12 + }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "CGlowProperty": { + "fields": { + "m_bEligibleForScreenHighlight": 80, + "m_bFlashing": 68, + "m_bGlowing": 81, + "m_fGlowColor": 8, + "m_flGlowStartTime": 76, + "m_flGlowTime": 72, + "m_glowColorOverride": 64, + "m_iGlowTeam": 52, + "m_iGlowType": 48, + "m_nGlowRange": 56, + "m_nGlowRangeMin": 60 + }, + "metadata": [ + { + "name": "m_iGlowType", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iGlowTeam", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRange", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRangeMin", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_glowColorOverride", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bFlashing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flGlowStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEligibleForScreenHighlight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "CGrenadeTracer": { + "fields": { + "m_flTracerDuration": 3784, + "m_nType": 3788 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CHitboxComponent": { + "fields": { + "m_flBoundsExpandRadius": 20 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1528, + "m_flRange": 1532, + "m_hLight": 1544, + "m_nImportance": 1536, + "m_nLightChoice": 1540 + }, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1564, + "m_vBoxMins": 1552 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoFan": { + "fields": { + "m_FanForceCurveString": 1608, + "m_fFanForceMaxRadius": 1592, + "m_fFanForceMinRadius": 1596, + "m_flCurveDistRange": 1600 + }, + "metadata": [ + { + "name": "m_fFanForceMaxRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fFanForceMinRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flCurveDistRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_FanForceCurveString", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_PointEntity" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_RenderAttrName": 1552, + "m_TargetEntities": 1560, + "m_bCheckCSSClasses": 1968, + "m_bDisabled": 1528, + "m_nResolutionX": 1532, + "m_nResolutionY": 1536, + "m_nTargetChangeCount": 1584, + "m_szLayoutFileName": 1544, + "m_vecCSSClasses": 1592 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nResolutionX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nResolutionY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szLayoutFileName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_RenderAttrName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_TargetEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nTargetChangeCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_PointEntity" + }, + "CInfoParticleTarget": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoTarget": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 1586, + "m_bEntitiesSpawned": 1585, + "m_bWorldLayerActuallyVisible": 1592, + "m_bWorldLayerVisible": 1584, + "m_hLayerSpawnGroup": 1588, + "m_layerName": 1576, + "m_pOutputOnEntitiesSpawned": 1528, + "m_worldName": 1568 + }, + "metadata": [ + { + "name": "m_worldName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_layerName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bWorldLayerVisible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEntitiesSpawned", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "CLightComponent": { + "fields": { + "__m_pChainEntity": 48, + "m_Color": 109, + "m_Pattern": 208, + "m_SecondaryColor": 113, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bAllowSSTGeneration": 281, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bRenderDiffuse": 184, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 192, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 260, + "m_flAttenuation0": 140, + "m_flAttenuation1": 144, + "m_flAttenuation2": 148, + "m_flBrightness": 120, + "m_flBrightnessMult": 128, + "m_flBrightnessScale": 124, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 136, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 200, + "m_flOrthoLightWidth": 196, + "m_flPhi": 156, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 132, + "m_flShadowCascadeCrossFade": 220, + "m_flShadowCascadeDistance0": 228, + "m_flShadowCascadeDistance1": 232, + "m_flShadowCascadeDistance2": 236, + "m_flShadowCascadeDistance3": 240, + "m_flShadowCascadeDistanceFade": 224, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 152, + "m_hLightCookie": 160, + "m_nBakedShadowIndex": 268, + "m_nCascadeRenderStaticObjects": 216, + "m_nCascades": 168, + "m_nCastShadows": 172, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nLightMapUniqueId": 276, + "m_nLightPathUniqueId": 272, + "m_nRenderSpecular": 188, + "m_nShadowCascadeResolution0": 244, + "m_nShadowCascadeResolution1": 248, + "m_nShadowCascadeResolution2": 252, + "m_nShadowCascadeResolution3": 256, + "m_nShadowHeight": 180, + "m_nShadowPriority": 264, + "m_nShadowWidth": 176, + "m_nStyle": 204, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 + }, + "metadata": [ + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_SecondaryColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessMult", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFalloff", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation0", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation1", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation2", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTheta", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flPhi", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hLightCookie", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_nCascades", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCastShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowWidth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowHeight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderDiffuse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRenderSpecular", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderTransmissive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flOrthoLightWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOrthoLightHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nStyle", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Pattern", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_nCascadeRenderStaticObjects", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flShadowCascadeCrossFade", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistanceFade", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance0", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance1", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance2", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance3", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nShadowCascadeResolution0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUsesBakedShadowing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nShadowPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBakedShadowIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nLightPathUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLightMapUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_bRenderToCubemaps", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAllowSSTGeneration", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nDirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFadeMinDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeMinDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFlicker", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPrecomputedFieldsValid", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vPrecomputedBoundsMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flPrecomputedMaxRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogLightingMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogContributionStength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flNearClipPlane", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_SkyColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flSkyIntensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_SkyAmbientBounce", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bUseSecondaryColor", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flLightStyleStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flCapsuleLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinRoughness", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CEntityComponent" + }, + "CLogicRelay": { + "fields": { + "m_bDisabled": 1528, + "m_bFastRetrigger": 1531, + "m_bPassthoughCaller": 1532, + "m_bTriggerOnce": 1530, + "m_bWaitForRefire": 1529 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicRelayAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CLogicalEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CMapInfo": { + "fields": { + "m_bDisableAutoGeneratedDMSpawns": 1541, + "m_bFadePlayerVisibilityFarZ": 1552, + "m_bRainTraceToSkyEnabled": 1553, + "m_bUseNormalSpawnsForDM": 1540, + "m_flBombRadius": 1532, + "m_flBotMaxVisionDistance": 1544, + "m_flEnvPuddleRippleDirection": 1564, + "m_flEnvPuddleRippleStrength": 1560, + "m_flEnvRainStrength": 1556, + "m_flEnvWetnessCoverage": 1568, + "m_flEnvWetnessDryingAmount": 1572, + "m_iBuyingStatus": 1528, + "m_iHostageCount": 1548, + "m_iPetPopulation": 1536 + }, + "metadata": [], + "parent": "C_PointEntity" + }, + "CModelState": { + "fields": { + "m_MeshGroupMask": 592, + "m_ModelName": 216, + "m_bClientClothCreationSuppressed": 425, + "m_hModel": 208, + "m_nBodyGroupChoices": 672, + "m_nClothUpdateFlags": 748, + "m_nForceLOD": 747, + "m_nIdealMotionType": 746 + }, + "metadata": [ + { + "name": "m_hModel", + "type": "NetworkVarNames", + "type_name": "HModelStrong" + }, + { + "name": "m_bClientClothCreationSuppressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MeshGroupMask", + "type": "NetworkVarNames", + "type_name": "MeshGroupMask_t" + }, + { + "name": "m_nBodyGroupChoices", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nIdealMotionType", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "" + }, + "CNetworkedSequenceOperation": { + "fields": { + "m_bDiscontinuity": 29, + "m_bSequenceChangeNetworked": 28, + "m_flCycle": 16, + "m_flPrevCycle": 12, + "m_flPrevCycleForAnimEventDetection": 36, + "m_flPrevCycleFromDiscontinuity": 32, + "m_flWeight": 20, + "m_hSequence": 8 + }, + "metadata": [ + { + "name": "m_hSequence", + "type": "NetworkVarNames", + "type_name": "HSequence" + }, + { + "name": "m_flPrevCycle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCycle", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "" + }, + "CPathQueryComponent": { + "fields": {}, + "metadata": [], + "parent": "CEntityComponent" + }, + "CPathSimple": { + "fields": { + "m_CPathQueryComponent": 1536, + "m_bClosedLoop": 1784, + "m_pathString": 1776 + }, + "metadata": [ + { + "name": "m_CPathQueryComponent", + "type": "NetworkVarNames", + "type_name": "CPathQueryComponent::Storage_t" + }, + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "C_BaseEntity" + }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPlayer_AutoaimServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_CameraServices": { + "fields": { + "m_CurrentFog": 320, + "m_OverrideFogColor": 433, + "m_PlayerFog": 88, + "m_PostProcessingVolumes": 288, + "m_angDemoViewAngles": 504, + "m_audio": 168, + "m_bOverrideFogColor": 428, + "m_bOverrideFogStartEnd": 453, + "m_fOverrideFogEnd": 480, + "m_fOverrideFogStart": 460, + "m_flCsViewPunchAngleTickRatio": 80, + "m_flOldPlayerViewOffsetZ": 316, + "m_flOldPlayerZ": 312, + "m_hActivePostProcessingVolume": 500, + "m_hColorCorrectionCtrl": 152, + "m_hOldFogController": 424, + "m_hTonemapController": 160, + "m_hViewEntity": 156, + "m_nCsViewPunchAngleTick": 76, + "m_vecCsViewPunchAngle": 64 + }, + "metadata": [ + { + "name": "m_vecCsViewPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_nCsViewPunchAngleTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flCsViewPunchAngleTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_PlayerFog", + "type": "NetworkVarNames", + "type_name": "fogplayerparams_t" + }, + { + "name": "m_hColorCorrectionCtrl", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hViewEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hTonemapController", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_audio", + "type": "NetworkVarNames", + "type_name": "audioparams_t" + }, + { + "name": "m_PostProcessingVolumes", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_FlashlightServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_ItemServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_MovementServices": { + "fields": { + "m_arrForceSubtickMoveWhen": 412, + "m_flForwardMove": 428, + "m_flLeftMove": 432, + "m_flMaxspeed": 408, + "m_flUpMove": 436, + "m_nButtonDoublePressed": 120, + "m_nButtons": 72, + "m_nImpulse": 64, + "m_nLastCommandNumberProcessed": 384, + "m_nQueuedButtonChangeMask": 112, + "m_nQueuedButtonDownMask": 104, + "m_nToggleButtonDownMask": 392, + "m_pButtonPressedCmdNumber": 128, + "m_vecLastMovementImpulses": 440, + "m_vecOldViewAngles": 544 + }, + "metadata": [ + { + "name": "m_nToggleButtonDownMask", + "type": "NetworkVarNames", + "type_name": "ButtonBitMask_t" + }, + { + "name": "m_flMaxspeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_arrForceSubtickMoveWhen", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_MovementServices_Humanoid": { + "fields": { + "m_bDucked": 588, + "m_bDucking": 589, + "m_bInCrouch": 576, + "m_bInDuckJump": 590, + "m_flCrouchTransitionStartTime": 584, + "m_flFallVelocity": 572, + "m_flStepSoundTime": 568, + "m_flSurfaceFriction": 604, + "m_groundNormal": 592, + "m_nCrouchState": 580, + "m_nStepside": 624, + "m_surfaceProps": 608 + }, + "metadata": [ + { + "name": "m_flFallVelocity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bInCrouch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nCrouchState", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flCrouchTransitionStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bDucked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDucking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInDuckJump", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices" + }, + "CPlayer_ObserverServices": { + "fields": { + "m_bForcedObserverMode": 76, + "m_flObserverChaseDistance": 80, + "m_flObserverChaseDistanceCalcTime": 84, + "m_hObserverTarget": 68, + "m_iObserverLastMode": 72, + "m_iObserverMode": 64 + }, + "metadata": [ + { + "name": "m_iObserverMode", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hObserverTarget", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_WaterServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_WeaponServices": { + "fields": { + "m_hActiveWeapon": 88, + "m_hLastWeapon": 92, + "m_hMyWeapons": 64, + "m_iAmmo": 96 + }, + "metadata": [ + { + "name": "m_hMyWeapons", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hActiveWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLastWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iAmmo", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1528 + }, + "metadata": [], + "parent": "C_PointEntity" + }, + "CPointOffScreenIndicatorUi": { + "fields": { + "m_bBeenEnabled": 4352, + "m_bHide": 4353, + "m_flSeenTargetTime": 4356, + "m_pTargetPanel": 4360 + }, + "metadata": [], + "parent": "C_PointClientUIWorldPanel" + }, + "CPointOrient": { + "fields": { + "m_bActive": 1540, + "m_flLastGameTime": 1556, + "m_flMaxTurnRate": 1552, + "m_hTarget": 1536, + "m_iszSpawnTargetName": 1528, + "m_nConstraint": 1548, + "m_nGoalDirection": 1544 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CPointTemplate": { + "fields": { + "m_ScriptCallbackScope": 1624, + "m_ScriptSpawnCallback": 1616, + "m_SpawnedEntityHandles": 1592, + "m_bAsynchronouslySpawnEntities": 1556, + "m_clientOnlyEntityBehavior": 1560, + "m_createdSpawnGroupHandles": 1568, + "m_flTimeoutInterval": 1552, + "m_iszEntityFilterName": 1544, + "m_iszSource2EntityLumpName": 1536, + "m_iszWorldName": 1528, + "m_ownerSpawnGroupType": 1564 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPointTemplateAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPropDataComponent": { + "fields": { + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CPulseAnimFuncs": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPulseArraylib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Base": { + "fields": { + "m_nEditorNodeID": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseFlow": { "fields": {}, "metadata": [ { @@ -173,307 +3591,10810 @@ ], "parent": null }, - "CPlayerSprayDecalRenderHelper": { + "CPulseCell_BaseLerp": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseLerp__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseRequirement": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseState": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseValue": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseYieldingInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BooleanSwitchState": { + "fields": { + "m_Condition": 72, + "m_SubGraph": 192, + "m_WhenFalse": 336, + "m_WhenTrue": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_CursorQueue": { + "fields": { + "m_nCursorsAllowedToRunParallel": 152 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_FireCursors": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_Outflows": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_BaseEntrypoint": { + "fields": { + "m_EntryChunk": 72, + "m_RegisterMap": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_EntOutputHandler": { + "fields": { + "m_ExpectedParamType": 160, + "m_SourceEntity": 128, + "m_SourceOutput": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_EventHandler": { + "fields": { + "m_EventName": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_GraphHook": { + "fields": { + "m_HookName": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_Method": { + "fields": { + "m_Args": 184, + "m_Description": 144, + "m_MethodName": 128, + "m_ReturnType": 160, + "m_bIsPublic": 152 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_ObservableVariableListener": { + "fields": { + "m_bSelfReference": 130, + "m_nBlackboardReference": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_Wait": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_Yield": { + "fields": { + "m_UnyieldResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_InlineNodeSkipSelector": { + "fields": { + "m_FailOutflow": 104, + "m_PassOutflow": 80, + "m_bAnd": 76, + "m_nFlowNodeID": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer": { + "fields": { + "m_Completed": 72, + "m_OnInterval": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0, + "m_bCompleteOnNextWake": 16, + "m_flWaitInterval": 8, + "m_flWaitIntervalHigh": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IsRequirementValid": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IsRequirementValid__Criteria_t": { + "fields": { + "m_bIsValid": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LerpCameraSettings": { + "fields": { + "m_End": 164, + "m_Start": 148, + "m_flSeconds": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LerpCameraSettings__CursorState_t": { + "fields": { + "m_OverlaidEnd": 28, + "m_OverlaidStart": 12, + "m_hCamera": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LimitCount": { + "fields": { + "m_nLimitCount": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LimitCount__Criteria_t": { + "fields": { + "m_bLimitCountPasses": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LimitCount__InstanceState_t": { + "fields": { + "m_nCurrentCount": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleOrdered": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "fields": { + "m_nNextIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleRandom": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleShuffled": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "fields": { + "m_Shuffle": 0, + "m_nNextShuffle": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PickBestOutflowSelector": { + "fields": { + "m_OutflowList": 80, + "m_nCheckType": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PlaySequence": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_PulseAnimEvents": 80, + "m_SequenceName": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PlaySequence__CursorState_t": { + "fields": { + "m_hTarget": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_CallExternalMethod": { + "fields": { + "m_ExpectedArgs": 104, + "m_GameBlackboard": 88, + "m_MethodName": 72, + "m_OnFinished": 128, + "m_nAsyncCallMode": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_DebugLog": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_EntFire": { + "fields": { + "m_Input": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_PublicOutput": { + "fields": { + "m_OutputIndex": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Timeline": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_TimelineEvents": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "fields": { + "m_EventOutflow": 8, + "m_flTimeFromPrevious": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Unknown": { + "fields": { + "m_UnknownKeys": 72 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_Value_Curve": { + "fields": { + "m_Curve": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_Gradient": { + "fields": { + "m_Gradient": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_RandomFloat": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_RandomInt": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTag": { + "fields": { + "m_bTagSelfWhenComplete": 152, + "m_nDesiredKillPriority": 156 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTagBase": { + "fields": { + "m_WaitComplete": 80, + "m_nCursorsAllowedToWait": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { + "fields": { + "m_TagName": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_WaitForObservable": { + "fields": { + "m_Condition": 72, + "m_OnTrue": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCursorFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseExecCursor": { "fields": {}, "metadata": [], "parent": null }, - "C_CSGO_PreviewPlayer_GraphController": { + "CPulseGameBlackboard": { "fields": { - "m_bCT": 888, - "m_nTeamPreviewRandom": 776, - "m_pszCharacterMode": 616, - "m_pszEndOfMatchCelebration": 736, - "m_pszTeamPreviewPosition": 696, - "m_pszTeamPreviewVariant": 656, - "m_pszWeaponState": 808, - "m_pszWeaponType": 848 + "m_strGraphName": 1536, + "m_strStateBlob": 1544 + }, + "metadata": [ + { + "name": "m_strGraphName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strStateBlob", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "C_BaseEntity" + }, + "CPulseGraphDef": { + "fields": { + "m_BlackboardReferences": 272, + "m_CallInfos": 200, + "m_Cells": 104, + "m_Chunks": 80, + "m_Constants": 224, + "m_DomainIdentifier": 8, + "m_DomainSubType": 24, + "m_DomainValues": 248, + "m_InvokeBindings": 176, + "m_OutputConnections": 296, + "m_ParentMapName": 48, + "m_ParentXmlName": 64, + "m_PublicOutputs": 152, + "m_Vars": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseMathlib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestScriptLib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_BlackboardReference": { + "fields": { + "m_BlackboardResource": 8, + "m_NodeName": 32, + "m_hBlackboardResource": 0, + "m_nNodeID": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_CallInfo": { + "fields": { + "m_CallMethodID": 72, + "m_PortName": 0, + "m_RegisterMap": 24, + "m_nEditorNodeID": 16, + "m_nSrcChunk": 76, + "m_nSrcInstruction": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_InvokeBinding": { + "fields": { + "m_FuncName": 48, + "m_RegisterMap": 0, + "m_nCellIndex": 64, + "m_nSrcChunk": 68, + "m_nSrcInstruction": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutflowConnection": { + "fields": { + "m_OutflowRegisterMap": 24, + "m_SourceOutflowName": 0, + "m_nDestChunk": 16, + "m_nInstruction": 20 }, "metadata": [], "parent": null }, - "C_Chicken_GraphController": { - "fields": { - "m_paramActivity": 616, - "m_paramEndActivityImmediately": 656, - "m_paramSnapToSquatting": 688, - "m_sActivityFinished": 720 - }, - "metadata": [], - "parent": null - }, - "C_CommandContext": { - "fields": { - "command_number": 160, - "needsprocessing": 0 - }, - "metadata": [], - "parent": null - }, - "C_IronSightController": { - "fields": { - "m_angDeltaAverage": 48, - "m_angViewLast": 144, - "m_bIronSightAvailable": 16, - "m_flFiringInaccuracyExtraWidthMultiplier": 164, - "m_flInterpolationLastUpdated": 44, - "m_flIronSightAmount": 20, - "m_flIronSightAmountBiased": 28, - "m_flIronSightAmountBiased_Interpolated": 40, - "m_flIronSightAmountGained": 24, - "m_flIronSightAmountGained_Interpolated": 36, - "m_flIronSightAmount_Interpolated": 32, - "m_flSpeedRatio": 168, - "m_vecDotCoords": 156 - }, - "metadata": [], - "parent": null - }, - "CompMatMutatorCondition_t": { - "fields": { - "m_bPassWhenTrue": 32, - "m_nMutatorCondition": 0, - "m_strMutatorConditionContainerName": 8, - "m_strMutatorConditionContainerVarName": 16, - "m_strMutatorConditionContainerVarValue": 24 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompMatPropertyMutator_t": { - "fields": { - "m_bCaptureInRenderDoc": 785, - "m_bEnabled": 0, - "m_bIsScratchTarget": 772, - "m_bSplatDebugInfo": 784, - "m_colDrawText_Color": 872, - "m_nMutatorCommandType": 4, - "m_nResolution": 768, - "m_nSetValue_Value": 104, - "m_strCompressionFormat": 776, - "m_strCopyKeysWithSuffix_FindSuffix": 88, - "m_strCopyKeysWithSuffix_InputContainerSrc": 80, - "m_strCopyKeysWithSuffix_ReplaceSuffix": 96, - "m_strCopyMatchingKeys_InputContainerSrc": 72, - "m_strCopyProperty_InputContainerProperty": 24, - "m_strCopyProperty_InputContainerSrc": 16, - "m_strCopyProperty_TargetProperty": 32, - "m_strDrawText_Font": 880, - "m_strDrawText_InputContainerProperty": 856, - "m_strDrawText_InputContainerSrc": 848, - "m_strGenerateTexture_InitialContainer": 760, - "m_strGenerateTexture_TargetParam": 752, - "m_strInitWith_Container": 8, - "m_strPopInputQueue_Container": 840, - "m_strRandomRollInputVars_SeedInputVar": 40, - "m_vecConditionalMutators": 816, - "m_vecConditions": 888, - "m_vecDrawText_Position": 864, - "m_vecRandomRollInputVars_InputVarsToRoll": 48, - "m_vecTexGenInstructions": 792 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterialAssemblyProcedure_t": { - "fields": { - "m_vecCompMatIncludes": 0, - "m_vecCompositeInputContainers": 48, - "m_vecMatchFilters": 24, - "m_vecPropertyMutators": 72 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterialEditorPoint_t": { - "fields": { - "m_ChildModelName": 256, - "m_KVModelStateChoices": 232, - "m_ModelName": 0, - "m_bEnableChildModel": 248, - "m_flCycle": 228, - "m_nSequenceIndex": 224, - "m_vecCompositeMaterialAssemblyProcedures": 480, - "m_vecCompositeMaterials": 504 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterialInputContainer_t": { - "fields": { - "m_bEnabled": 0, - "m_bExposeExternally": 280, - "m_nCompositeMaterialInputContainerSourceType": 4, - "m_strAlias": 240, - "m_strAttrName": 232, - "m_strAttrNameForVar": 272, - "m_strSpecificContainerMaterial": 8, - "m_vecLooseVariables": 248 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterialInputLooseVariable_t": { - "fields": { - "m_bExposeExternally": 8, - "m_bExposedVariableIsFixedRange": 32, - "m_bHasFloatBounds": 88, - "m_bValueBoolean": 68, - "m_cValueColor4": 140, - "m_flValueFloatW": 128, - "m_flValueFloatW_Max": 136, - "m_flValueFloatW_Min": 132, - "m_flValueFloatX": 92, - "m_flValueFloatX_Max": 100, - "m_flValueFloatX_Min": 96, - "m_flValueFloatY": 104, - "m_flValueFloatY_Max": 112, - "m_flValueFloatY_Min": 108, - "m_flValueFloatZ": 116, - "m_flValueFloatZ_Max": 124, - "m_flValueFloatZ_Min": 120, - "m_nPanoramaRenderRes": 640, - "m_nTextureType": 616, - "m_nValueIntW": 84, - "m_nValueIntX": 72, - "m_nValueIntY": 76, - "m_nValueIntZ": 80, - "m_nValueSystemVar": 144, - "m_nVariableType": 64, - "m_strExposedFriendlyGroupName": 24, - "m_strExposedFriendlyName": 16, - "m_strExposedHiddenWhenTrue": 48, - "m_strExposedValueList": 56, - "m_strExposedVisibleWhenTrue": 40, - "m_strName": 0, - "m_strPanoramaPanelPath": 632, - "m_strResourceMaterial": 152, - "m_strString": 624, - "m_strTextureCompilationVtexTemplate": 608, - "m_strTextureContentAssetPath": 376, - "m_strTextureRuntimeResourcePath": 384 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterialMatchFilter_t": { - "fields": { - "m_bPassWhenTrue": 24, - "m_nCompositeMaterialMatchFilterType": 0, - "m_strMatchFilter": 8, - "m_strMatchValue": 16 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "CompositeMaterial_t": { - "fields": { - "m_FinalKVs": 88, - "m_PreGenerationKVs": 24, - "m_TargetKVs": 8, - "m_vecGeneratedTextures": 128 - }, - "metadata": [ - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "GeneratedTextureHandle_t": { - "fields": { - "m_strBitmapName": 0 - }, - "metadata": [ - { - "name": "MPropertyElementNameFn", - "type": "Unknown" - } - ], - "parent": null - }, - "IClientAlphaProperty": { + "CPulse_ResumePoint": { "fields": {}, "metadata": [], "parent": null }, - "TimedEvent": { + "CRagdollManager": { "fields": { - "m_TimeBetweenEvents": 0, - "m_fNextEvent": 4 + "m_iCurrentMaxRagdollCount": 1528 + }, + "metadata": [ + { + "name": "m_iCurrentMaxRagdollCount", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "C_BaseEntity" + }, + "CRenderComponent": { + "fields": { + "__m_pChainEntity": 16, + "m_bEnableRendering": 88, + "m_bInterpolationReadyToDraw": 168, + "m_bIsRenderingWithViewModels": 80, + "m_nSplitscreenFlags": 84 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CSMatchStats_t": { + "fields": { + "m_iEnemy3Ks": 112, + "m_iEnemy4Ks": 108, + "m_iEnemy5Ks": 104, + "m_iEnemyKnifeKills": 116, + "m_iEnemyTaserKills": 120 + }, + "metadata": [ + { + "name": "m_iEnemy5Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemy4Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemy3Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemyKnifeKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemyTaserKills", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CSPerRoundStats_t": { + "fields": { + "m_iAssists": 56, + "m_iCashEarned": 88, + "m_iDamage": 60, + "m_iDeaths": 52, + "m_iEnemiesFlashed": 96, + "m_iEquipmentValue": 64, + "m_iHeadShotKills": 80, + "m_iKillReward": 72, + "m_iKills": 48, + "m_iLiveTime": 76, + "m_iMoneySaved": 68, + "m_iObjective": 84, + "m_iUtilityDamage": 92 + }, + "metadata": [ + { + "name": "m_iKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDeaths", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iAssists", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEquipmentValue", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMoneySaved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iKillReward", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLiveTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHeadShotKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iObjective", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashEarned", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iUtilityDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemiesFlashed", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CScriptComponent": { + "fields": { + "m_scriptClassName": 48 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CServerOnlyModelEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CSkeletonInstance": { + "fields": { + "m_bDirtyMotionType": 0, + "m_bDisableSolidCollisionsForHierarchy": 1170, + "m_bIsAnimationEnabled": 1168, + "m_bIsGeneratingLatchedParentSpaceState": 0, + "m_bUseParentRenderBounds": 1169, + "m_materialGroup": 1172, + "m_modelState": 400, + "m_nHitboxSet": 1176 + }, + "metadata": [ + { + "name": "m_modelState", + "type": "NetworkVarNames", + "type_name": "CModelState" + }, + { + "name": "m_bIsAnimationEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseParentRenderBounds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_materialGroup", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nHitboxSet", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "CGameSceneNode" + }, + "CSkyboxReference": { + "fields": { + "m_hSkyCamera": 1532, + "m_worldGroupId": 1528 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CSpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "C_Sprite" + }, + "CTakeDamageInfoAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CTimeline": { + "fields": { + "m_bStopped": 544, + "m_flFinalValue": 536, + "m_flInterval": 532, + "m_flValues": 16, + "m_nBucketCount": 528, + "m_nCompressionType": 540, + "m_nValueCounts": 272 + }, + "metadata": [ + { + "name": "m_flValues", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nValueCounts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBucketCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flInterval", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFinalValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCompressionType", + "type": "NetworkVarNames", + "type_name": "TimelineCompression_t" + }, + { + "name": "m_bStopped", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "CTriggerFan": { + "fields": { + "m_RampTimer": 4144, + "m_bFalloff": 4136, + "m_bPushAwayFromInfoTarget": 4105, + "m_bPushTowardsInfoTarget": 4104, + "m_flForce": 4132, + "m_hInfoFan": 4128, + "m_qNoiseDelta": 4112, + "m_vDirection": 4092, + "m_vFanOriginOffset": 4080 + }, + "metadata": [ + { + "name": "m_vFanOriginOffset", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bPushTowardsInfoTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPushAwayFromInfoTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_qNoiseDelta", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_hInfoFan", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFalloff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_RampTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + } + ], + "parent": "C_BaseTrigger" + }, + "CWaterSplasher": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_AK47": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_AttributeContainer": { + "fields": { + "m_Item": 80, + "m_iExternalItemProviderRegisteredToken": 1224, + "m_ullRegisteredAsItemID": 1232 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_Item", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CAttributeManager" + }, + "C_BarnLight": { + "fields": { + "m_Color": 3768, + "m_LightStyleEvents": 3856, + "m_LightStyleString": 3816, + "m_LightStyleTargets": 3880, + "m_QueuedLightStyleStrings": 3832, + "m_StyleEvent": 3904, + "m_VisClusters": 4576, + "m_bContactShadow": 4148, + "m_bEnabled": 3760, + "m_bFogMixedShadows": 4196, + "m_bForceShadowsEnabled": 4149, + "m_bInitialBoneSetup": 4568, + "m_bPrecomputedFieldsValid": 4216, + "m_fAlternateColorBrightness": 4176, + "m_flBounceScale": 4156, + "m_flBrightness": 3776, + "m_flBrightnessScale": 3780, + "m_flColorTemperature": 3772, + "m_flFadeSizeEnd": 4204, + "m_flFadeSizeStart": 4200, + "m_flFogScale": 4192, + "m_flFogStrength": 4184, + "m_flLightStyleStartTime": 3824, + "m_flLuminaireAnisotropy": 3808, + "m_flLuminaireSize": 3804, + "m_flMinRoughness": 4160, + "m_flRange": 4104, + "m_flShadowFadeSizeEnd": 4212, + "m_flShadowFadeSizeStart": 4208, + "m_flShape": 4072, + "m_flSkirt": 4084, + "m_flSkirtNear": 4088, + "m_flSoftX": 4076, + "m_flSoftY": 4080, + "m_hLightCookie": 4064, + "m_nBakeSpecularToCubemaps": 4120, + "m_nBakedShadowIndex": 3788, + "m_nBounceLight": 4152, + "m_nCastShadows": 4136, + "m_nColorMode": 3764, + "m_nDirectLight": 3784, + "m_nFog": 4180, + "m_nFogShadows": 4188, + "m_nLightMapUniqueId": 3796, + "m_nLightPathUniqueId": 3792, + "m_nLuminaireShape": 3800, + "m_nPrecomputedSubFrusta": 4280, + "m_nShadowMapSize": 4140, + "m_nShadowPriority": 4144, + "m_vAlternateColor": 4164, + "m_vBakeSpecularToCubemapsSize": 4124, + "m_vPrecomputedBoundsMaxs": 4232, + "m_vPrecomputedBoundsMins": 4220, + "m_vPrecomputedOBBAngles": 4256, + "m_vPrecomputedOBBAngles0": 4296, + "m_vPrecomputedOBBAngles1": 4332, + "m_vPrecomputedOBBAngles2": 4368, + "m_vPrecomputedOBBAngles3": 4404, + "m_vPrecomputedOBBAngles4": 4440, + "m_vPrecomputedOBBAngles5": 4476, + "m_vPrecomputedOBBExtent": 4268, + "m_vPrecomputedOBBExtent0": 4308, + "m_vPrecomputedOBBExtent1": 4344, + "m_vPrecomputedOBBExtent2": 4380, + "m_vPrecomputedOBBExtent3": 4416, + "m_vPrecomputedOBBExtent4": 4452, + "m_vPrecomputedOBBExtent5": 4488, + "m_vPrecomputedOBBOrigin": 4244, + "m_vPrecomputedOBBOrigin0": 4284, + "m_vPrecomputedOBBOrigin1": 4320, + "m_vPrecomputedOBBOrigin2": 4356, + "m_vPrecomputedOBBOrigin3": 4392, + "m_vPrecomputedOBBOrigin4": 4428, + "m_vPrecomputedOBBOrigin5": 4464, + "m_vShear": 4108, + "m_vSizeParams": 4092 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nColorMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flColorTemperature", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nDirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBakedShadowIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nLightPathUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLightMapUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLuminaireShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLuminaireSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLuminaireAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_LightStyleString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_flLightStyleStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_QueuedLightStyleStrings", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_LightStyleEvents", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_LightStyleTargets", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLightCookie", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_flShape", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSoftX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSoftY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSkirt", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSkirtNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vSizeParams", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vShear", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nBakeSpecularToCubemaps", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBakeSpecularToCubemapsSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nCastShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowMapSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bContactShadow", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bForceShadowsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nBounceLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flBounceScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinRoughness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vAlternateColor", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fAlternateColorBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFog", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFadeSizeStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeSizeEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeSizeStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeSizeEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bPrecomputedFieldsValid", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vPrecomputedBoundsMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_BaseButton": { + "fields": { + "m_glowEntity": 3760, + "m_szDisplayText": 3768, + "m_usable": 3764 + }, + "metadata": [ + { + "name": "m_glowEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_usable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szDisplayText", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseToggle" + }, + "C_BaseCSGrenade": { + "fields": { + "m_bClientPredictDelete": 8064, + "m_bIsHeldByPlayer": 8066, + "m_bJumpThrow": 8068, + "m_bJustPulledPin": 8208, + "m_bPinPulled": 8067, + "m_bRedraw": 8065, + "m_bThrowAnimating": 8069, + "m_fDropTime": 8200, + "m_fPinPullTime": 8204, + "m_fThrowTime": 8072, + "m_flNextHoldFrac": 8216, + "m_flThrowStrength": 8080, + "m_hSwitchToWeaponAfterThrow": 8220, + "m_nNextHoldTick": 8212 + }, + "metadata": [ + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHeldByPlayer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPinPulled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bJumpThrow", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bThrowAnimating", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fThrowTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fDropTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fPinPullTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bJustPulledPin", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nNextHoldTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextHoldFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hSwitchToWeaponAfterThrow", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_BaseCSGrenadeProjectile": { + "fields": { + "flNextTrailLineTime": 5120, + "m_arrTrajectoryTrailPointCreationTimes": 5168, + "m_arrTrajectoryTrailPoints": 5144, + "m_bCanCreateGrenadeTrail": 5125, + "m_bExplodeEffectBegan": 5124, + "m_flSpawnTime": 5104, + "m_flTrajectoryTrailEffectCreationTime": 5192, + "m_hSnapshotTrajectoryParticleSnapshot": 5136, + "m_nBounces": 5072, + "m_nExplodeEffectIndex": 5080, + "m_nExplodeEffectTickBegin": 5088, + "m_nSnapshotTrajectoryEffectIndex": 5128, + "m_vInitialPosition": 5048, + "m_vInitialVelocity": 5060, + "m_vecExplodeEffectOrigin": 5092, + "vecLastTrailLinePos": 5108 + }, + "metadata": [ + { + "name": "m_vInitialPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vInitialVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nBounces", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nExplodeEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_nExplodeEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecExplodeEffectOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseGrenade" + }, + "C_BaseClientUIEntity": { + "fields": { + "m_DialogXMLName": 3776, + "m_PanelClassName": 3784, + "m_PanelID": 3792, + "m_bEnabled": 3768 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DialogXMLName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelClassName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelID", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_BaseCombatCharacter": { + "fields": { + "m_flWaterNextTraceTime": 5004, + "m_flWaterWorldZ": 5000, + "m_hMyWearables": 4968, + "m_leftFootAttachment": 4992, + "m_nWaterWakeMode": 4996, + "m_rightFootAttachment": 4993 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_BaseFlex" + }, + "C_BaseDoor": { + "fields": { + "m_bIsUsable": 3760 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseToggle" + }, + "C_BaseEntity": { + "fields": { + "m_CBodyComponent": 56, + "m_DataChangeEventRef": 1460, + "m_EntClientFlags": 1000, + "m_ListEntry": 968, + "m_MoveCollide": 1316, + "m_MoveType": 1317, + "m_NetworkTransmitComponent": 64, + "m_Particles": 1400, + "m_aThinkFunctions": 920, + "m_bAnimTimeChanged": 1501, + "m_bAnimatedEveryTick": 1352, + "m_bApplyLayerMatchIDToModel": 891, + "m_bClientSideRagdoll": 1002, + "m_bDisabledContextThinks": 944, + "m_bGravityActuallyDisabled": 1384, + "m_bGravityDisabled": 1353, + "m_bHasAddedVarsToInterpolation": 958, + "m_bHasSuccessfullyInterpolated": 957, + "m_bInterpolateEvenWithNoModel": 889, + "m_bPredictable": 1385, + "m_bPredictionEligible": 890, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 959, + "m_bRenderWithViewModels": 1386, + "m_bSimulationTimeChanged": 1502, + "m_bTakesDamage": 853, + "m_dependencies": 1464, + "m_fBBoxVisFlags": 1376, + "m_fEffects": 1324, + "m_fFlags": 1016, + "m_flActualGravityScale": 1380, + "m_flAnimTime": 948, + "m_flCreateTime": 992, + "m_flDamageAccumulator": 848, + "m_flElasticity": 1340, + "m_flFriction": 1336, + "m_flGravityScale": 1344, + "m_flNavIgnoreUntilTime": 1356, + "m_flProxyRandomValue": 880, + "m_flSimulationTime": 952, + "m_flSpeed": 996, + "m_flTimeScale": 1348, + "m_flWaterLevel": 1320, + "m_hEffectEntity": 1308, + "m_hGroundEntity": 1328, + "m_hOldMoveParent": 1396, + "m_hOwnerEntity": 1312, + "m_hSceneObjectController": 868, + "m_hThink": 1360, + "m_iCurrentThinkContext": 916, + "m_iEFlags": 884, + "m_iHealth": 844, + "m_iMaxHealth": 840, + "m_iTeamNum": 1003, + "m_lifeState": 852, + "m_nActualMoveType": 1318, + "m_nBloodType": 1520, + "m_nCreationTick": 1488, + "m_nFirstPredictableCommand": 1388, + "m_nGroundBodyIndex": 1332, + "m_nInterpolationLatchDirtyFlags": 960, + "m_nLastPredictableCommand": 1392, + "m_nLastThinkTick": 808, + "m_nNextThinkTick": 1008, + "m_nNoInterpolationTick": 872, + "m_nPlatformType": 864, + "m_nSceneObjectOverrideFlags": 956, + "m_nSimulationTick": 912, + "m_nSubclassID": 896, + "m_nTakeDamageFlags": 856, + "m_nVisibilityNoInterpolationTick": 876, + "m_nWaterType": 888, + "m_pCollision": 832, + "m_pGameSceneNode": 816, + "m_pRenderComponent": 824, + "m_sUniqueHammerID": 1512, + "m_spawnflags": 1004, + "m_tokLayerMatchID": 892, + "m_ubInterpolationFrame": 865, + "m_vecAbsVelocity": 1020, + "m_vecAngVelocity": 1448, + "m_vecBaseVelocity": 1296, + "m_vecServerVelocity": 1032, + "m_vecVelocity": 1072 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_CBodyComponent", + "type": "NetworkVarNames", + "type_name": "CBodyComponent::Storage_t" + }, + { + "name": "m_iMaxHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_lifeState", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bTakesDamage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nTakeDamageFlags", + "type": "NetworkVarNames", + "type_name": "TakeDamageFlags_t" + }, + { + "name": "m_nPlatformType", + "type": "NetworkVarNames", + "type_name": "EntityPlatformTypes_t" + }, + { + "name": "m_ubInterpolationFrame", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSubclassID", + "type": "NetworkVarNames", + "type_name": "EntitySubclassID_t" + }, + { + "name": "m_flAnimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSimulationTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCreateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bClientSideRagdoll", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_spawnflags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nNextThinkTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecBaseVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hEffectEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hOwnerEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_MoveCollide", + "type": "NetworkVarNames", + "type_name": "MoveCollide_t" + }, + { + "name": "m_MoveType", + "type": "NetworkVarNames", + "type_name": "MoveType_t" + }, + { + "name": "m_flWaterLevel", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEffects", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hGroundEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFriction", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flElasticity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGravityScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flTimeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bAnimatedEveryTick", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bGravityDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flNavIgnoreUntilTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" + } + ], + "parent": "" + }, + "C_BaseEntityAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "C_BaseFlex": { + "fields": { + "m_CachedViewTarget": 4724, + "m_PhonemeClasses": 4872, + "m_bResetFlexWeightsOnModelChange": 4766, + "m_blinktime": 4744, + "m_blinktoggle": 4624, + "m_flBlinkAmount": 4760, + "m_flJawOpenAmount": 4756, + "m_flexWeight": 4456, + "m_iBlink": 4740, + "m_iEyeAttachment": 4765, + "m_iJawOpen": 4752, + "m_iMouthAttachment": 4764, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4796, + "m_nEyeOcclusionRendererBone": 4792, + "m_nLastFlexUpdateFrameCount": 4720, + "m_nNextSceneEventId": 4736, + "m_prevblinktoggle": 4748, + "m_vEyeOcclusionRendererHalfExtent": 4844, + "m_vLookTargetPosition": 4480 + }, + "metadata": [ + { + "name": "m_flexWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_blinktoggle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_BaseFlex__Emphasized_Phoneme": { + "fields": { + "m_bBasechecked": 29, + "m_bRequired": 28, + "m_bValid": 30, + "m_flAmount": 24, + "m_sClassName": 0 }, "metadata": [], "parent": null }, - "inv_image_camera_t": { + "C_BaseGrenade": { "fields": { - "angle": 0, - "fov": 12, - "orbit_distance": 48, - "target": 24, - "target_nudge": 36, - "zfar": 20, - "znear": 16 + "m_DmgRadius": 4972, + "m_ExplosionSound": 5000, + "m_bHasWarnedAI": 4968, + "m_bIsLive": 4970, + "m_bIsSmokeGrenade": 4969, + "m_flDamage": 4984, + "m_flDetonateTime": 4976, + "m_flNextAttack": 5036, + "m_flWarnAITime": 4980, + "m_hOriginalThrower": 5040, + "m_hThrower": 5012, + "m_iszBounceSound": 4992 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_bIsLive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DmgRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flDetonateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDamage", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hThrower", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_BaseFlex" + }, + "C_BaseModelEntity": { + "fields": { + "m_CHitboxComponent": 2792, + "m_CRenderComponent": 2784, + "m_ClientOverrideTint": 3688, + "m_Collision": 3072, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3392, + "m_Glow": 3248, + "m_LastHitGroup": 2824, + "m_bAllowFadeInView": 2898, + "m_bInitModelEffects": 2880, + "m_bIsStaticProp": 2881, + "m_bNoInterpolate": 3065, + "m_bRenderToCubemaps": 3064, + "m_bUseClientOverrideTint": 3692, + "m_bvDisabledHitGroups": 3752, + "m_clrRender": 2928, + "m_fadeMaxDist": 3344, + "m_fadeMinDist": 3340, + "m_flFadeScale": 3348, + "m_flGlowBackfaceMult": 3336, + "m_flShadowStrength": 3352, + "m_iOldHealth": 2892, + "m_nAddDecal": 3360, + "m_nDecalMode": 3388, + "m_nDecalsAdded": 2888, + "m_nLastAddDecal": 2884, + "m_nObjectCulling": 3356, + "m_nRenderFX": 2897, + "m_nRenderMode": 2896, + "m_nRequiredDecalMode": 3389, + "m_pClientAlphaProperty": 3680, + "m_pDestructiblePartsSystemComponent": 2816, + "m_sLastDamageSourceName": 2832, + "m_vDecalForwardAxis": 3376, + "m_vDecalPosition": 3364, + "m_vLastDamagePosition": 2840, + "m_vecRenderAttributes": 2936, + "m_vecViewOffset": 3456 + }, + "metadata": [ + { + "name": "m_CRenderComponent", + "type": "NetworkVarNames", + "type_name": "CRenderComponent::Storage_t" + }, + { + "name": "m_CHitboxComponent", + "type": "NetworkVarNames", + "type_name": "CHitboxComponent::Storage_t" + }, + { + "name": "m_pDestructiblePartsSystemComponent", + "type": "NetworkVarNames", + "type_name": "CDestructiblePartsComponent*" + }, + { + "name": "m_nRenderMode", + "type": "NetworkVarNames", + "type_name": "RenderMode_t" + }, + { + "name": "m_nRenderFX", + "type": "NetworkVarNames", + "type_name": "RenderFx_t" + }, + { + "name": "m_clrRender", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vecRenderAttributes", + "type": "NetworkVarNames", + "type_name": "EntityRenderAttribute_t" + }, + { + "name": "m_bRenderToCubemaps", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Collision", + "type": "NetworkVarNames", + "type_name": "CCollisionProperty" + }, + { + "name": "m_Glow", + "type": "NetworkVarNames", + "type_name": "CGlowProperty" + }, + { + "name": "m_flGlowBackfaceMult", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fadeMinDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flShadowStrength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nObjectCulling", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAddDecal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vDecalPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDecalForwardAxis", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nDecalMode", + "type": "NetworkVarNames", + "type_name": "DecalMode_t" + }, + { + "name": "m_nRequiredDecalMode", + "type": "NetworkVarNames", + "type_name": "DecalMode_t" + }, + { + "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bvDisabledHitGroups", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "C_BaseEntity" + }, + "C_BasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 5184, + "m_bIsSwappingToPredictableController": 5568, + "m_flDeathTime": 5464, + "m_flFOVSensitivityAdjust": 5528, + "m_flLastCameraSetupTime": 5524, + "m_flMouseSensitivity": 5532, + "m_flOldSimulationTime": 5548, + "m_flPredictionErrorTime": 5480, + "m_hController": 5560, + "m_hDefaultController": 5564, + "m_iHideHUD": 5312, + "m_nLastExecutedCommandNumber": 5552, + "m_nLastExecutedCommandTick": 5556, + "m_pAutoaimServices": 5120, + "m_pCameraServices": 5160, + "m_pFlashlightServices": 5152, + "m_pItemServices": 5112, + "m_pMovementServices": 5168, + "m_pObserverServices": 5128, + "m_pUseServices": 5144, + "m_pWaterServices": 5136, + "m_pWeaponServices": 5104, + "m_skybox3d": 5320, + "m_vOldOrigin": 5536, + "m_vecLastCameraSetupLocalOrigin": 5512, + "m_vecPredictionError": 5468, + "v_angle": 5288, + "v_anglePrevious": 5300 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WeaponServices*" + }, + { + "name": "m_pItemServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ItemServices*" + }, + { + "name": "m_pAutoaimServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_AutoaimServices*" + }, + { + "name": "m_pObserverServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ObserverServices*" + }, + { + "name": "m_pWaterServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WaterServices*" + }, + { + "name": "m_pUseServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_UseServices*" + }, + { + "name": "m_pFlashlightServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_FlashlightServices*" + }, + { + "name": "m_pCameraServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_CameraServices*" + }, + { + "name": "m_pMovementServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_MovementServices*" + }, + { + "name": "m_ServerViewAngleChanges", + "type": "NetworkVarNames", + "type_name": "ViewAngleServerChange_t" + }, + { + "name": "m_iHideHUD", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_skybox3d", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_flDeathTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hController", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hDefaultController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_BaseCombatCharacter" + }, + "C_BasePlayerWeapon": { + "fields": { + "m_flNextPrimaryAttackTickRatio": 6372, + "m_flNextSecondaryAttackTickRatio": 6380, + "m_iClip1": 6384, + "m_iClip2": 6388, + "m_nNextPrimaryAttackTick": 6368, + "m_nNextSecondaryAttackTick": 6376, + "m_pReserveAmmo": 6392 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_nNextPrimaryAttackTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextPrimaryAttackTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNextSecondaryAttackTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextSecondaryAttackTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iClip1", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iClip2", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_pReserveAmmo", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_EconEntity" + }, + "C_BasePropDoor": { + "fields": { + "m_bLocked": 5173, + "m_bNoNPCs": 5174, + "m_closedAngles": 5188, + "m_closedPosition": 5176, + "m_eDoorState": 5168, + "m_hMaster": 5200, + "m_modelChanged": 5172, + "m_vWhereToSetLightingOrigin": 5204 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "type": "NetworkVarNames", + "type_name": "DoorState_t" + }, + { + "name": "m_bLocked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoNPCs", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_closedPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_closedAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hMaster", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_DynamicProp" + }, + "C_BaseToggle": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_BaseTrigger": { + "fields": { + "m_OnEndTouch": 3840, + "m_OnEndTouchAll": 3880, + "m_OnNotTouching": 4000, + "m_OnStartTouch": 3760, + "m_OnStartTouchAll": 3800, + "m_OnTouching": 3920, + "m_OnTouchingEachEntity": 3960, + "m_bDisabled": 4076, + "m_hFilter": 4072, + "m_hTouchingEntities": 4040, + "m_iFilterName": 4064 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseToggle" + }, + "C_Beam": { + "fields": { + "m_bTurnedOff": 3928, + "m_fAmplitude": 3908, + "m_fEndWidth": 3896, + "m_fFadeLength": 3900, + "m_fHaloScale": 3904, + "m_fSpeed": 3916, + "m_fStartFrame": 3912, + "m_fWidth": 3892, + "m_flDamage": 3772, + "m_flFireTime": 3768, + "m_flFrame": 3920, + "m_flFrameRate": 3760, + "m_flHDRColorScale": 3764, + "m_hAttachEntity": 3840, + "m_hBaseMaterial": 3816, + "m_hEndEntity": 3944, + "m_nAttachIndex": 3880, + "m_nBeamFlags": 3836, + "m_nBeamType": 3832, + "m_nClipStyle": 3924, + "m_nHaloIndex": 3824, + "m_nNumBeamEnts": 3776, + "m_queryHandleHalo": 3780, + "m_vecEndPos": 3932 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNumBeamEnts", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hBaseMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nHaloIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nBeamType", + "type": "NetworkVarNames", + "type_name": "BeamType_t" + }, + { + "name": "m_nBeamFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hAttachEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_fWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEndWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fFadeLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fHaloScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fAmplitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fStartFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nClipStyle", + "type": "NetworkVarNames", + "type_name": "BeamClipStyle_t" + }, + { + "name": "m_bTurnedOff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "VectorWS" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_Breakable": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_BreakableProp": { + "fields": { + "m_BreakableContentsType": 4760, + "m_CPropDataComponent": 4496, + "m_OnBreak": 4600, + "m_OnHealthChanged": 4640, + "m_OnStartDeath": 4560, + "m_OnTakeDamage": 4680, + "m_PerformanceMode": 4752, + "m_bHasBreakPiecesOrCommands": 4784, + "m_explodeDamage": 4788, + "m_explodeRadius": 4792, + "m_explosionBuildupSound": 4808, + "m_explosionCustomEffect": 4816, + "m_explosionCustomSound": 4824, + "m_explosionDelay": 4800, + "m_explosionModifier": 4832, + "m_flDefBurstScale": 4732, + "m_flDefaultFadeScale": 4848, + "m_flLastPhysicsInfluenceTime": 4844, + "m_flPressureDelay": 4728, + "m_flPreventDamageBeforeTime": 4756, + "m_hBreaker": 4748, + "m_hLastAttacker": 4852, + "m_hPhysicsAttacker": 4840, + "m_iMinHealthDmg": 4724, + "m_impactEnergyScale": 4720, + "m_strBreakableContentsParticleOverride": 4776, + "m_strBreakableContentsPropGroupOverride": 4768, + "m_vDefBurstOffset": 4736 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + } + ], + "parent": "CBaseProp" + }, + "C_BulletHitModel": { + "fields": { + "m_bIsHit": 4496, + "m_flTimeCreated": 4500, + "m_hPlayerParent": 4492, + "m_iBoneIndex": 4488, + "m_matLocal": 4440, + "m_vecStartPos": 4504 + }, + "metadata": [], + "parent": null + }, + "C_C4": { + "fields": { + "m_activeLightParticleIndex": 8064, + "m_bBombPlacedAnimation": 8080, + "m_bBombPlanted": 8123, + "m_bIsPlantingViaUse": 8081, + "m_bPlayedArmingBeeps": 8116, + "m_bStartedArming": 8072, + "m_eActiveLightEffect": 8068, + "m_entitySpottedState": 8088, + "m_fArmedTime": 8076, + "m_nSpotRules": 8112 + }, + "metadata": [ + { + "name": "m_bStartedArming", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fArmedTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombPlacedAnimation", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsPlantingViaUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_CS2HudModelAddon": { + "fields": {}, + "metadata": [], + "parent": "C_LateUpdatedAnimating" + }, + "C_CS2HudModelArms": { + "fields": {}, + "metadata": [], + "parent": "C_CS2HudModelBase" + }, + "C_CS2HudModelBase": { + "fields": {}, + "metadata": [], + "parent": "C_LateUpdatedAnimating" + }, + "C_CS2HudModelWeapon": { + "fields": {}, + "metadata": [], + "parent": "C_CS2HudModelBase" + }, + "C_CS2WeaponModuleBase": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_CSGO_CounterTerroristTeamIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_CounterTerroristWingmanIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_EndOfMatchCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_EndOfMatchCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_EndOfMatchLineupEnd": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_EndOfMatchLineupEndpoint" + }, + "C_CSGO_EndOfMatchLineupEndpoint": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSGO_EndOfMatchLineupStart": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_EndOfMatchLineupEndpoint" + }, + "C_CSGO_MapPreviewCameraPath": { + "fields": { + "m_bConstantSpeed": 1538, + "m_bDofEnabled": 1636, + "m_bLoop": 1536, + "m_bVerticalFOV": 1537, + "m_flDofFarBlurry": 1652, + "m_flDofFarCrisp": 1648, + "m_flDofNearBlurry": 1640, + "m_flDofNearCrisp": 1644, + "m_flDofTiltToGround": 1656, + "m_flDuration": 1540, + "m_flPathDuration": 1612, + "m_flPathLength": 1608, + "m_flZFar": 1528, + "m_flZNear": 1532 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSGO_MapPreviewCameraPathNode": { + "fields": { + "m_flCameraSpeed": 1568, + "m_flEaseIn": 1572, + "m_flEaseOut": 1576, + "m_flFOV": 1564, + "m_nPathIndex": 1536, + "m_szParentPathUniqueID": 1528, + "m_vInTangentLocal": 1540, + "m_vInTangentWorld": 1580, + "m_vOutTangentLocal": 1552, + "m_vOutTangentWorld": 1592 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSGO_PreviewModel": { + "fields": { + "m_defaultAnim": 4968, + "m_flInitialModelScale": 4980, + "m_nDefaultAnimLoopMode": 4976, + "m_sInitialWeaponState": 4984 + }, + "metadata": [], + "parent": "C_BaseFlex" + }, + "C_CSGO_PreviewModelAlias_csgo_item_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewModel" + }, + "C_CSGO_PreviewPlayer": { + "fields": { + "m_animgraphCharacterModeString": 16144, + "m_flInitialModelScale": 16152 + }, + "metadata": [], + "parent": "C_CSPlayerPawn" + }, + "C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, + "C_CSGO_TeamIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_TeamIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamIntroCharacterPosition" + }, + "C_CSGO_TeamIntroTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamIntroCharacterPosition" + }, + "C_CSGO_TeamPreviewCamera": { + "fields": { + "m_nVariant": 1664 + }, + "metadata": [], + "parent": "C_CSGO_MapPreviewCameraPath" + }, + "C_CSGO_TeamPreviewCharacterPosition": { + "fields": { + "m_agentItem": 1560, + "m_glovesItem": 2704, + "m_nOrdinal": 1536, + "m_nRandom": 1532, + "m_nVariant": 1528, + "m_sWeaponName": 1544, + "m_weaponItem": 3848, + "m_xuid": 1552 + }, + "metadata": [ + { + "name": "m_nVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandom", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOrdinal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sWeaponName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_xuid", + "type": "NetworkVarNames", + "type_name": "XUID" + }, + { + "name": "m_agentItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_glovesItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_weaponItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "C_BaseEntity" + }, + "C_CSGO_TeamPreviewModel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, + "C_CSGO_TeamSelectCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_TeamSelectCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_TeamSelectCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamSelectCharacterPosition" + }, + "C_CSGO_TeamSelectTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamSelectCharacterPosition" + }, + "C_CSGO_TerroristTeamIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_TerroristWingmanIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGameRules": { + "fields": { + "m_MatchDevice": 168, + "m_MinimapVerticalSectionHeights": 3124, + "m_RetakeRules": 3488, + "m_TeamRespawnWaveTimes": 2844, + "m_arrProhibitedItemIndices": 2244, + "m_arrTournamentActiveCasterAccounts": 2444, + "m_bAnyHostageReached": 148, + "m_bBombDropped": 2468, + "m_bBombPlanted": 2469, + "m_bCTCantBuy": 2481, + "m_bCTTimeOutActive": 77, + "m_bFreezePeriod": 64, + "m_bGameRestart": 116, + "m_bHasMatchStarted": 172, + "m_bHasTriggeredRoundStartMusic": 3452, + "m_bIsDroppingItems": 2240, + "m_bIsHltvActive": 2242, + "m_bIsQuestEligible": 2241, + "m_bIsQueuedMatchmaking": 152, + "m_bIsValveDS": 160, + "m_bLogoMap": 161, + "m_bMapHasBombTarget": 149, + "m_bMapHasBuyZone": 151, + "m_bMapHasRescueZone": 150, + "m_bMatchWaitingForResume": 97, + "m_bPlayAllStepSoundsOnServer": 162, + "m_bRoundEndNoMusic": 3836, + "m_bRoundEndShowTimerDefend": 3792, + "m_bSwitchingTeamsAtRoundReset": 3453, + "m_bTCantBuy": 2480, + "m_bTeamIntroPeriod": 3780, + "m_bTechnicalTimeOut": 96, + "m_bTerroristTimeOutActive": 76, + "m_bWarmupPeriod": 65, + "m_eRoundEndReason": 3788, + "m_eRoundWinReason": 2476, + "m_fMatchStartTime": 104, + "m_fRoundStartTime": 108, + "m_fWarmupPeriodEnd": 68, + "m_fWarmupPeriodStart": 72, + "m_flCMMItemDropRevealEndTime": 2236, + "m_flCMMItemDropRevealStartTime": 2232, + "m_flCTTimeOutRemaining": 84, + "m_flGameStartTime": 120, + "m_flLastPerfSampleTime": 20248, + "m_flNextRespawnWave": 2972, + "m_flRestartRoundTime": 112, + "m_flTerroristTimeOutRemaining": 80, + "m_gamePhase": 128, + "m_iHostagesRemaining": 144, + "m_iMatchStats_PlayersAlive_CT": 2604, + "m_iMatchStats_PlayersAlive_T": 2724, + "m_iMatchStats_RoundResults": 2484, + "m_iNumConsecutiveCTLoses": 3252, + "m_iNumConsecutiveTerroristLoses": 3256, + "m_iRoundEndFunFactData1": 3812, + "m_iRoundEndFunFactData2": 3816, + "m_iRoundEndFunFactData3": 3820, + "m_iRoundEndFunFactPlayerSlot": 3808, + "m_iRoundEndLegacy": 3840, + "m_iRoundEndPlayerCount": 3832, + "m_iRoundEndTimerTime": 3796, + "m_iRoundEndWinnerTeam": 3784, + "m_iRoundStartRoundNumber": 3848, + "m_iRoundTime": 100, + "m_iRoundWinStatus": 2472, + "m_iSpectatorSlotCount": 164, + "m_nCTTeamIntroVariant": 3776, + "m_nCTTimeOuts": 92, + "m_nEndMatchMapGroupVoteOptions": 3208, + "m_nEndMatchMapGroupVoteTypes": 3168, + "m_nEndMatchMapVoteWinner": 3248, + "m_nHalloweenMaskListSeed": 2464, + "m_nMatchAbortedEarlyReason": 3448, + "m_nMatchEndCount": 3768, + "m_nNextMapInMapgroup": 176, + "m_nOvertimePlaying": 140, + "m_nQueuedMatchmakingMode": 156, + "m_nRoundEndCount": 3844, + "m_nRoundStartCount": 3852, + "m_nRoundsPlayedThisPhase": 136, + "m_nTTeamIntroVariant": 3772, + "m_nTerroristTimeOuts": 88, + "m_nTournamentPredictionsPct": 2228, + "m_numBestOfMaps": 2460, + "m_pGameModeRules": 3480, + "m_sRoundEndFunFactToken": 3800, + "m_sRoundEndMessage": 3824, + "m_szMatchStatTxt": 1204, + "m_szTournamentEventName": 180, + "m_szTournamentEventStage": 692, + "m_szTournamentPredictionsTxt": 1716, + "m_timeUntilNextPhaseStarts": 124, + "m_totalRoundsPlayed": 132, + "m_ullLocalMatchID": 3160, + "m_vMinimapMaxs": 3112, + "m_vMinimapMins": 3100 + }, + "metadata": [ + { + "name": "m_bFreezePeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bWarmupPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fWarmupPeriodEnd", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fWarmupPeriodStart", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bTerroristTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTerroristTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flCTTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTerroristTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTechnicalTimeOut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMatchWaitingForResume", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fMatchStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fRoundStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flRestartRoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGameRestart", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGameStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_timeUntilNextPhaseStarts", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_gamePhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_totalRoundsPlayed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundsPlayedThisPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOvertimePlaying", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHostagesRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnyHostageReached", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBombTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQueuedMatchmaking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nQueuedMatchmakingMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsValveDS", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLogoMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPlayAllStepSoundsOnServer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iSpectatorSlotCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_MatchDevice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bHasMatchStarted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nNextMapInMapgroup", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szTournamentEventName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentEventStage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szMatchStatTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentPredictionsTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_nTournamentPredictionsPct", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCMMItemDropRevealStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flCMMItemDropRevealEndTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsDroppingItems", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQuestEligible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHltvActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_arrProhibitedItemIndices", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_arrTournamentActiveCasterAccounts", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_numBestOfMaps", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHalloweenMaskListSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBombDropped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bBombPlanted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundWinStatus", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundWinReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iMatchStats_RoundResults", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_CT", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_T", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_TeamRespawnWaveTimes", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flNextRespawnWave", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_vMinimapMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMinimapMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_MinimapVerticalSectionHeights", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nEndMatchMapGroupVoteTypes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapGroupVoteOptions", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapVoteWinner", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveCTLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveTerroristLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMatchAbortedEarlyReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_pGameModeRules", + "type": "NetworkVarNames", + "type_name": "CCSGameModeRules*" + }, + { + "name": "m_RetakeRules", + "type": "NetworkVarNames", + "type_name": "CRetakeGameRules" + }, + { + "name": "m_nMatchEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTeamIntroPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndWinnerTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundEndReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndShowTimerDefend", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndTimerTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndFunFactToken", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndFunFactPlayerSlot", + "type": "NetworkVarNames", + "type_name": "CPlayerSlot" + }, + { + "name": "m_iRoundEndFunFactData1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndMessage", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndPlayerCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndLegacy", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_iRoundStartRoundNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundStartCount", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, + "C_CSGameRulesProxy": { + "fields": { + "m_pGameRules": 1528 + }, + "metadata": [ + { + "name": "m_pGameRules", + "type": "NetworkVarNames", + "type_name": "C_CSGameRules*" + } + ], + "parent": "C_GameRulesProxy" + }, + "C_CSMinimapBoundary": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSObserverPawn": { + "fields": { + "m_hDetectParentChange": 5736 + }, + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + } + ], + "parent": "C_CSPlayerPawnBase" + }, + "C_CSPetPlacement": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSPlayerPawn": { + "fields": { + "m_ArmorValue": 10060, + "m_EconGloves": 6312, + "m_GunGameImmunityColor": 9344, + "m_PredictedDamageTags": 10216, + "m_RetakesMVPBoostExtraUtility": 6304, + "m_aimPunchAngle": 5860, + "m_aimPunchAngleVel": 5872, + "m_aimPunchCache": 5896, + "m_aimPunchTickBase": 5884, + "m_aimPunchTickFraction": 5888, + "m_angEyeAngles": 15856, + "m_angEyeAnglesVelocity": 16064, + "m_angShootAngleHistory": 10144, + "m_angStashedShootAngles": 10108, + "m_arrOldEyeAngles": 16016, + "m_arrOldEyeAnglesTimes": 16000, + "m_bCachedPlaneIsValid": 15837, + "m_bClipHitStaticWorld": 15836, + "m_bGrenadeParametersStashed": 10104, + "m_bGunGameImmunity": 15764, + "m_bHasDeathInfo": 10077, + "m_bHasFemaleVoice": 5808, + "m_bInBombZone": 5937, + "m_bInBuyZone": 5856, + "m_bInHostageRescueZone": 5936, + "m_bInLanding": 5928, + "m_bInNoDefuseArea": 10020, + "m_bIsBuyMenuOpen": 5938, + "m_bIsDefusing": 10010, + "m_bIsGrabbingHostage": 10011, + "m_bIsScoped": 10008, + "m_bIsWalking": 9448, + "m_bKilledByHeadshot": 10057, + "m_bLeftHanded": 9265, + "m_bMustSyncRagdollState": 7457, + "m_bNeedToReApplyGloves": 6309, + "m_bOldIsScoped": 10076, + "m_bOnGroundLastTick": 9220, + "m_bPrevDefuser": 5838, + "m_bPrevHelmet": 5839, + "m_bPreviouslyInBuyZone": 5857, + "m_bRagdollDamageHeadshot": 7552, + "m_bResumeZoom": 10009, + "m_bRetakesHasDefuseKit": 6296, + "m_bRetakesMVPLastRound": 6297, + "m_bShouldAutobuyDMWeapons": 15756, + "m_bSkipOneHeadConstraintUpdate": 9264, + "m_bWaitForNoAttack": 10048, + "m_delayTargetIDTimer": 16080, + "m_entitySpottedState": 9984, + "m_fImmuneToGunGameDamageTime": 15760, + "m_fImmuneToGunGameDamageTimeLast": 15768, + "m_fMolotovDamageTime": 15772, + "m_fRenderingClipPlane": 15792, + "m_fSwitchedHandednessTime": 9268, + "m_flDeathInfoTime": 10080, + "m_flEmitSoundTime": 10016, + "m_flFlinchStack": 10032, + "m_flHealthShotBoostExpirationTime": 5800, + "m_flHitHeading": 10040, + "m_flLandingStartTime": 5932, + "m_flLandingTimeSeconds": 5812, + "m_flLastFiredWeaponTime": 5804, + "m_flNextSprayDecalTime": 5944, + "m_flOldFallVelocity": 5816, + "m_flSlopeDropHeight": 9720, + "m_flSlopeDropOffset": 9600, + "m_flTimeOfLastInjury": 5940, + "m_flVelocityModifier": 10036, + "m_flViewmodelFOV": 9284, + "m_flViewmodelOffsetX": 9272, + "m_flViewmodelOffsetY": 9276, + "m_flViewmodelOffsetZ": 9280, + "m_grenadeParameterStashTime": 10100, + "m_hHudModelArms": 9248, + "m_holdTargetIDTimer": 16112, + "m_iBlockingUseActionInProgress": 10012, + "m_iIDEntIndex": 16076, + "m_iOldIDEntIndex": 16108, + "m_iRetakesMVPBoostItem": 6300, + "m_iRetakesOffering": 6288, + "m_iRetakesOfferingCard": 6292, + "m_iShotsFired": 10028, + "m_iTargetItemEntIdx": 16104, + "m_ignoreLadderJumpTime": 10052, + "m_lastLandTime": 9216, + "m_nEconGlovesChanged": 7456, + "m_nHighestAppliedDamageTagTick": 10324, + "m_nHitBodyPart": 10044, + "m_nLastClipPlaneSetupFrame": 15808, + "m_nLastKillerIndex": 10072, + "m_nPlayerInfernoBodyFx": 15848, + "m_nPrevArmorVal": 5840, + "m_nPrevGrenadeAmmoCount": 5844, + "m_nPrevHighestReceivedDamageTagTick": 10320, + "m_nRagdollDamageBone": 7460, + "m_nWhichBombZone": 10024, + "m_pActionTrackingServices": 5784, + "m_pBulletServices": 5752, + "m_pBuyServices": 5768, + "m_pClippingWeapon": 15840, + "m_pDamageReactServices": 5792, + "m_pGlowServices": 5776, + "m_pHostageServices": 5760, + "m_qDeathEyeAngles": 9252, + "m_szLastPlaceName": 5820, + "m_szRagdollDamageWeaponName": 7488, + "m_thirdPersonHeading": 9456, + "m_unCurrentEquipmentValue": 10064, + "m_unFreezetimeEndEquipmentValue": 10068, + "m_unPreviousWeaponHash": 5848, + "m_unRoundStartEquipmentValue": 10066, + "m_unWeaponHash": 5852, + "m_vHeadConstraintOffset": 9840, + "m_vRagdollDamageForce": 7464, + "m_vRagdollDamagePosition": 7476, + "m_vRagdollServerOrigin": 7556, + "m_vecBulletHitModels": 9424, + "m_vecDeathInfoOrigin": 10084, + "m_vecLastAliveLocalVelocity": 15780, + "m_vecLastClipCameraForward": 15824, + "m_vecLastClipCameraPos": 15812, + "m_vecPlayerPatchEconIndices": 9288, + "m_vecStashedGrenadeThrowPosition": 10120, + "m_vecStashedVelocity": 10132, + "m_vecThrowPositionHistory": 10168, + "m_vecVelocityHistory": 10192 + }, + "metadata": [ + { + "name": "m_pBulletServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BulletServices*" + }, + { + "name": "m_pHostageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_HostageServices*" + }, + { + "name": "m_pBuyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BuyServices*" + }, + { + "name": "m_pGlowServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_GlowServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_ActionTrackingServices*" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_flHealthShotBoostExpirationTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bHasFemaleVoice", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szLastPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bInBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_aimPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchAngleVel", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchTickBase", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_aimPunchTickFraction", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInHostageRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInBombZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsBuyMenuOpen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeOfLastInjury", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flNextSprayDecalTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iRetakesOffering", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRetakesOfferingCard", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRetakesHasDefuseKit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRetakesMVPLastRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesMVPBoostItem", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_RetakesMVPBoostExtraUtility", + "type": "NetworkVarNames", + "type_name": "loadout_slot_t" + }, + { + "name": "m_EconGloves", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_nEconGlovesChanged", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nRagdollDamageBone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vRagdollDamageForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vRagdollDamagePosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_szRagdollDamageWeaponName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bRagdollDamageHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vRagdollServerOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, + { + "name": "m_qDeathEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_bLeftHanded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fSwitchedHandednessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flViewmodelOffsetX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelFOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vecPlayerPatchEconIndices", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_GunGameImmunityColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bIsWalking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bIsScoped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bResumeZoom", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsDefusing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsGrabbingHostage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iBlockingUseActionInProgress", + "type": "NetworkVarNames", + "type_name": "CSPlayerBlockingUseAction_t" + }, + { + "name": "m_flEmitSoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInNoDefuseArea", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWhichBombZone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iShotsFired", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFlinchStack", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flVelocityModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHitHeading", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nHitBodyPart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bWaitForNoAttack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bKilledByHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ArmorValue", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_unCurrentEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unRoundStartEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unFreezetimeEndEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nLastKillerIndex", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_PredictedDamageTags", + "type": "NetworkVarNames", + "type_name": "PredictedDamageTag_t" + }, + { + "name": "m_fImmuneToGunGameDamageTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGunGameImmunity", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fMolotovDamageTime", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_CSPlayerPawnBase" + }, + "C_CSPlayerPawnBase": { + "fields": { + "m_bDeferStartMusicOnWarmup": 5676, + "m_bFlashBuildUp": 5640, + "m_bFlashDspHasBeenCleared": 5641, + "m_bFlashScreenshotHasBeenGrabbed": 5642, + "m_bHasMovedSinceSpawn": 5608, + "m_fNextThinkPushAway": 5660, + "m_flClientDeathTime": 5624, + "m_flClientHealthFadeChangeTimestamp": 5652, + "m_flCurrentMusicStartTime": 5668, + "m_flFlashBangTime": 5628, + "m_flFlashDuration": 5648, + "m_flFlashMaxAlpha": 5644, + "m_flFlashOverlayAlpha": 5636, + "m_flFlashScreenshotAlpha": 5632, + "m_flLastSmokeAge": 5684, + "m_flLastSmokeOverlayAlpha": 5680, + "m_flLastSpawnTimeIndex": 5612, + "m_flMusicRoundStartTime": 5672, + "m_flProgressBarStartTime": 5620, + "m_hOriginalController": 5728, + "m_iPlayerState": 5604, + "m_iProgressBarDuration": 5616, + "m_nClientHealthFadeParityValue": 5656, + "m_pPingServices": 5592, + "m_previousPlayerState": 5600, + "m_vLastSmokeOverlayColor": 5688 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pPingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_PingServices*" + }, + { + "name": "m_iPlayerState", + "type": "NetworkVarNames", + "type_name": "CSPlayerState" + }, + { + "name": "m_bHasMovedSinceSpawn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iProgressBarDuration", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flProgressBarStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFlashMaxAlpha", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFlashDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hOriginalController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_BasePlayerPawn" + }, + "C_CSPlayerResource": { + "fields": { + "m_bEndMatchNextMapAllVoted": 1672, + "m_bHostageAlive": 1528, + "m_bombsiteCenterA": 1600, + "m_bombsiteCenterB": 1612, + "m_foundGoalPositions": 1673, + "m_hostageRescueX": 1624, + "m_hostageRescueY": 1640, + "m_hostageRescueZ": 1656, + "m_iHostageEntityIDs": 1552, + "m_isHostageFollowingSomeone": 1540 + }, + "metadata": [ + { + "name": "m_bHostageAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_isHostageFollowingSomeone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iHostageEntityIDs", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_bombsiteCenterA", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bombsiteCenterB", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hostageRescueX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEndMatchNextMapAllVoted", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_CSTeam": { + "fields": { + "m_bSurrendered": 2228, + "m_iClanID": 2376, + "m_numMapVictories": 2224, + "m_scoreFirstHalf": 2232, + "m_scoreOvertime": 2240, + "m_scoreSecondHalf": 2236, + "m_szClanTeamname": 2244, + "m_szTeamFlagImage": 2380, + "m_szTeamLogoImage": 2388, + "m_szTeamMatchStat": 1712 + }, + "metadata": [ + { + "name": "m_szTeamMatchStat", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_numMapVictories", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSurrendered", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_scoreFirstHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreSecondHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreOvertime", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szClanTeamname", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_iClanID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_szTeamFlagImage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTeamLogoImage", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_Team" + }, + "C_CSWeaponBase": { + "fields": { + "m_IronSightController": 7312, + "m_OnPlayerPickup": 6584, + "m_bBurstMode": 6668, + "m_bClearWeaponIdentifyingUGC": 6872, + "m_bDroppedNearBuyZone": 6708, + "m_bFireOnEmpty": 6580, + "m_bInReload": 6684, + "m_bInspectPending": 6524, + "m_bInspectShouldLoop": 6525, + "m_bIsHauledBack": 6692, + "m_bSilencerOn": 6693, + "m_bUIWeapon": 6874, + "m_bVisualsDataSet": 6873, + "m_bWasActiveWeaponWhenDropped": 6900, + "m_bWasOwnedByCT": 6940, + "m_bWasOwnedByTerrorist": 6941, + "m_donated": 6932, + "m_fAccuracyPenalty": 6648, + "m_fAccuracySmoothedForZoom": 6656, + "m_fLastShotTime": 6936, + "m_flCrosshairDistance": 6568, + "m_flDroppedAtTime": 6688, + "m_flInspectCancelCompleteTime": 6520, + "m_flLastAccuracyUpdateTime": 6652, + "m_flLastBurstModeChangeTime": 6672, + "m_flLastLOSTraceFailureTime": 7512, + "m_flLastShakeTime": 7628, + "m_flNextAttackRenderTimeOffset": 6712, + "m_flNextClientFireBulletTime": 6944, + "m_flNextClientFireBulletTime_Repredict": 6948, + "m_flPostponeFireReadyFrac": 6680, + "m_flRecoilIndex": 6664, + "m_flTimeSilencerSwitchComplete": 6696, + "m_flTurningInaccuracy": 6644, + "m_flTurningInaccuracyDelta": 6628, + "m_flWatTickOffset": 7608, + "m_flWeaponGameplayAnimStateTimestamp": 6516, + "m_hPrevOwner": 6892, + "m_iAmmoLastCheck": 6572, + "m_iIronSightMode": 7488, + "m_iMostRecentTeamNumber": 6704, + "m_iOriginalTeamNumber": 6700, + "m_iRecoilIndex": 6660, + "m_iWeaponGameplayAnimState": 6512, + "m_nCustomEconReloadEventId": 6876, + "m_nDropTick": 6896, + "m_nLastEmptySoundCmdNum": 6576, + "m_nPostponeFireReadyTicks": 6676, + "m_nextPrevOwnerUseTime": 6888, + "m_vecTurningInaccuracyEyeDirLast": 6632, + "m_weaponMode": 6624 + }, + "metadata": [ + { + "name": "MNetworkOutOfPVSUpdates", + "type": "Unknown" + }, + { + "name": "m_iWeaponGameplayAnimState", + "type": "NetworkVarNames", + "type_name": "WeaponGameplayAnimState" + }, + { + "name": "m_flWeaponGameplayAnimStateTimestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flInspectCancelCompleteTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInspectPending", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInspectShouldLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_weaponMode", + "type": "NetworkVarNames", + "type_name": "CSWeaponMode" + }, + { + "name": "m_fAccuracyPenalty", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iRecoilIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flRecoilIndex", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBurstMode", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPostponeFireReadyTicks", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flPostponeFireReadyFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInReload", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDroppedAtTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsHauledBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSilencerOn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iOriginalTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMostRecentTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDroppedNearBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hPrevOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nDropTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_bWasActiveWeaponWhenDropped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fLastShotTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iIronSightMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flWatTickOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLastShakeTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "C_BasePlayerWeapon" + }, + "C_CSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 8093, + "m_iBurstShotsRemaining": 8068, + "m_iSilencerBodygroup": 8072, + "m_inPrecache": 8092, + "m_nRevolverCylinderIdx": 8096, + "m_silencedModelIndex": 8088, + "m_zoomLevel": 8064 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBurstShotsRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bNeedsBoltAction", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRevolverCylinderIdx", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_CSWeaponBaseShotgun": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_Chicken": { + "fields": { + "m_AttributeManager": 5176, + "m_bAttributesInitialized": 6416, + "m_bIsPreviewModel": 6424, + "m_hHolidayHatAddon": 5160, + "m_hWaterWakeParticles": 6420, + "m_jumpedThisFrame": 5164, + "m_leader": 5168 + }, + "metadata": [ + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + } + ], + "parent": "C_DynamicProp" + }, + "C_ClientRagdoll": { + "fields": { + "m_bFadeOut": 4440, + "m_bFadingOut": 4470, + "m_bImportant": 4441, + "m_bReleaseRagdoll": 4468, + "m_flEffectTime": 4444, + "m_flScaleEnd": 4472, + "m_flScaleTimeEnd": 4552, + "m_flScaleTimeStart": 4512, + "m_gibDespawnTime": 4448, + "m_iCurrentFriction": 4452, + "m_iEyeAttachment": 4469, + "m_iFrictionAnimState": 4464, + "m_iMaxFriction": 4460, + "m_iMinFriction": 4456 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_ColorCorrection": { + "fields": { + "m_MaxFalloff": 1544, + "m_MinFalloff": 1540, + "m_bClientSide": 2078, + "m_bEnabled": 2076, + "m_bEnabledOnClient": 2080, + "m_bExclusive": 2079, + "m_bFadingIn": 2088, + "m_bMaster": 2077, + "m_flCurWeight": 1560, + "m_flCurWeightOnClient": 2084, + "m_flFadeDuration": 2100, + "m_flFadeInDuration": 1548, + "m_flFadeOutDuration": 1552, + "m_flFadeStartTime": 2096, + "m_flFadeStartWeight": 2092, + "m_flMaxWeight": 1556, + "m_netlookupFilename": 1564, + "m_vecOrigin": 1528 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_MinFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_MaxFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeInDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCurWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_netlookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExclusive", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_ColorCorrectionVolume": { + "fields": { + "m_FadeDuration": 4104, + "m_LastEnterTime": 4084, + "m_LastEnterWeight": 4080, + "m_LastExitTime": 4092, + "m_LastExitWeight": 4088, + "m_MaxWeight": 4100, + "m_Weight": 4108, + "m_bEnabled": 4096, + "m_lookupFilename": 4112 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MaxWeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_FadeDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Weight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_lookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_BaseTrigger" + }, + "C_CsmFovOverride": { + "fields": { + "m_cameraName": 1528, + "m_flCsmFovOverrideValue": 1536 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_DEagle": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_DecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_DecoyProjectile": { + "fields": { + "m_flTimeParticleEffectSpawn": 5240, + "m_nClientLastKnownDecoyShotTick": 5204, + "m_nDecoyShotTick": 5200 + }, + "metadata": [ + { + "name": "m_nDecoyShotTick", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_DynamicLight": { + "fields": { + "m_Exponent": 3768, + "m_Flags": 3760, + "m_InnerAngle": 3772, + "m_LightStyle": 3761, + "m_OuterAngle": 3776, + "m_Radius": 3764, + "m_SpotRadius": 3780 + }, + "metadata": [ + { + "name": "m_Flags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_LightStyle", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Exponent", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_InnerAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_OuterAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_SpotRadius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_DynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 5032, + "m_OnAnimReachedStart": 4992, + "m_bCreateNonSolid": 5088, + "m_bFiredStartEndOutput": 5086, + "m_bForceNpcExclude": 5087, + "m_bIsOverrideProp": 5089, + "m_bRandomizeCycle": 5084, + "m_bStartDisabled": 5085, + "m_bUseAnimGraph": 4865, + "m_bUseHitboxesForRenderBox": 4864, + "m_glowColor": 5104, + "m_iCachedFrameCount": 5112, + "m_iInitialGlowState": 5092, + "m_iszIdleAnim": 5072, + "m_nGlowRange": 5096, + "m_nGlowRangeMin": 5100, + "m_nGlowTeam": 5108, + "m_nIdleAnimLoopMode": 5080, + "m_pOutputAnimBegun": 4872, + "m_pOutputAnimLoopCycleOver": 4952, + "m_pOutputAnimOver": 4912, + "m_vecCachedRenderMaxs": 5128, + "m_vecCachedRenderMins": 5116 + }, + "metadata": [ + { + "name": "m_bUseHitboxesForRenderBox", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseAnimGraph", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BreakableProp" + }, + "C_DynamicPropAlias_cable_dynamic": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_DynamicPropAlias_dynamic_prop": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_DynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_EconEntity": { + "fields": { + "m_AttributeManager": 5008, + "m_OriginalOwnerXuidHigh": 6252, + "m_OriginalOwnerXuidLow": 6248, + "m_bAttachmentDirty": 6312, + "m_bAttributesInitialized": 5000, + "m_bClientside": 6272, + "m_bParticleSystemsCreated": 6273, + "m_flFallbackWear": 6264, + "m_flFlexDelayTime": 4984, + "m_flFlexDelayedWeight": 4992, + "m_hOldProvidee": 6336, + "m_hViewmodelAttachment": 6304, + "m_iNumOwnerValidationRetries": 6320, + "m_iOldTeam": 6308, + "m_nFallbackPaintKit": 6256, + "m_nFallbackSeed": 6260, + "m_nFallbackStatTrak": 6268, + "m_nUnloadedModelIndex": 6316, + "m_vecAttachedModels": 6344, + "m_vecAttachedParticles": 6280 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_OriginalOwnerXuidLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nFallbackPaintKit", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFallbackSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFallbackWear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFallbackStatTrak", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseFlex" + }, + "C_EconEntity__AttachedModelData_t": { + "fields": { + "m_iModelDisplayFlags": 0 + }, + "metadata": [], + "parent": null + }, + "C_EconItemView": { + "fields": { + "m_AttributeList": 528, + "m_NetworkedDynamicAttributes": 648, + "m_bDisallowSOC": 489, + "m_bInitialized": 488, + "m_bInitializedTags": 1136, + "m_bInventoryImageRgbaRequested": 96, + "m_bInventoryImageTriedCache": 97, + "m_bIsStoreItem": 490, + "m_bIsTradeItem": 491, + "m_bRestoreCustomMaterialAfterPrecache": 440, + "m_iAccountID": 472, + "m_iEntityLevel": 448, + "m_iEntityQuality": 444, + "m_iEntityQuantity": 492, + "m_iInventoryPosition": 476, + "m_iItemDefinitionIndex": 442, + "m_iItemID": 456, + "m_iItemIDHigh": 464, + "m_iItemIDLow": 468, + "m_iOriginOverride": 504, + "m_iQualityOverride": 500, + "m_iRarityOverride": 496, + "m_nInventoryImageRgbaHeight": 132, + "m_nInventoryImageRgbaWidth": 128, + "m_szCurrentLoadCachedFileName": 136, + "m_szCustomName": 768, + "m_szCustomNameOverride": 929, + "m_ubStyleOverride": 508, + "m_unClientFlags": 509 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iEntityQuality", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEntityLevel", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iInventoryPosition", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bInitialized", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_AttributeList", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_NetworkedDynamicAttributes", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_szCustomName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "" + }, + "C_EconWearable": { + "fields": { + "m_bAlwaysAllow": 6372, + "m_nForceSkin": 6368 + }, + "metadata": [], + "parent": "C_EconEntity" + }, + "C_EntityDissolve": { + "fields": { + "m_bCoreExplode": 3820, + "m_bLinkedToServerEnt": 3821, + "m_flFadeInLength": 3776, + "m_flFadeInStart": 3772, + "m_flFadeOutLength": 3792, + "m_flFadeOutModelLength": 3784, + "m_flFadeOutModelStart": 3780, + "m_flFadeOutStart": 3788, + "m_flNextSparkTime": 3796, + "m_flStartTime": 3768, + "m_nDissolveType": 3800, + "m_nMagnitude": 3816, + "m_vDissolverOrigin": 3804 + }, + "metadata": [ + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeInLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nDissolveType", + "type": "NetworkVarNames", + "type_name": "EntityDisolveType_t" + }, + { + "name": "m_vDissolverOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nMagnitude", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_EntityFlame": { + "fields": { + "m_bCheapEffect": 1572, + "m_hEntAttached": 1528, + "m_hOldAttached": 1568 + }, + "metadata": [ + { + "name": "m_hEntAttached", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bCheapEffect", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvCombinedLightProbeVolume": { + "fields": { + "m_Entity_Color": 5744, + "m_Entity_bCustomCubemapTexture": 5760, + "m_Entity_bEnabled": 5945, + "m_Entity_bMoveable": 5864, + "m_Entity_bStartDisabled": 5880, + "m_Entity_flBrightness": 5748, + "m_Entity_flEdgeFadeDist": 5884, + "m_Entity_hCubemapTexture": 5752, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5816, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5824, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5832, + "m_Entity_hLightProbeTexture_AmbientCube": 5768, + "m_Entity_hLightProbeTexture_SDF": 5776, + "m_Entity_hLightProbeTexture_SH2_B": 5808, + "m_Entity_hLightProbeTexture_SH2_DC": 5784, + "m_Entity_hLightProbeTexture_SH2_G": 5800, + "m_Entity_hLightProbeTexture_SH2_R": 5792, + "m_Entity_nEnvCubeMapArrayIndex": 5872, + "m_Entity_nHandshake": 5868, + "m_Entity_nLightProbeAtlasX": 5912, + "m_Entity_nLightProbeAtlasY": 5916, + "m_Entity_nLightProbeAtlasZ": 5920, + "m_Entity_nLightProbeSizeX": 5900, + "m_Entity_nLightProbeSizeY": 5904, + "m_Entity_nLightProbeSizeZ": 5908, + "m_Entity_nPriority": 5876, + "m_Entity_vBoxMaxs": 5852, + "m_Entity_vBoxMins": 5840, + "m_Entity_vEdgeFadeDists": 5888 + }, + "metadata": [ + { + "name": "m_Entity_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_Entity_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_hCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_bCustomCubemapTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_hLightProbeTexture_AmbientCube", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SDF", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_DC", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_R", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_G", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_B", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume": { + "fields": {}, + "metadata": [], + "parent": "C_EnvCombinedLightProbeVolume" + }, + "C_EnvCubemap": { + "fields": { + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1736, + "m_Entity_bCustomCubemapTexture": 1664, + "m_Entity_bDefaultEnvMap": 1733, + "m_Entity_bDefaultSpecEnvMap": 1734, + "m_Entity_bEnabled": 1752, + "m_Entity_bIndoorCubeMap": 1735, + "m_Entity_bMoveable": 1696, + "m_Entity_bStartDisabled": 1732, + "m_Entity_flDiffuseScale": 1728, + "m_Entity_flEdgeFadeDist": 1712, + "m_Entity_flInfluenceRadius": 1668, + "m_Entity_hCubemapTexture": 1656, + "m_Entity_nEnvCubeMapArrayIndex": 1704, + "m_Entity_nHandshake": 1700, + "m_Entity_nPriority": 1708, + "m_Entity_vBoxProjectMaxs": 1684, + "m_Entity_vBoxProjectMins": 1672, + "m_Entity_vEdgeFadeDists": 1716 + }, + "metadata": [ + { + "name": "m_Entity_hCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_bCustomCubemapTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flInfluenceRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vBoxProjectMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxProjectMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_flDiffuseScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultSpecEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bIndoorCubeMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvCubemapBox": { + "fields": {}, + "metadata": [], + "parent": "C_EnvCubemap" + }, + "C_EnvCubemapFog": { + "fields": { + "m_bActive": 1564, + "m_bFirstTime": 1601, + "m_bHasHeightFogEnd": 1600, + "m_bHeightFogEnabled": 1540, + "m_bStartDisabled": 1565, + "m_flEndDistance": 1528, + "m_flFogFalloffExponent": 1536, + "m_flFogHeightEnd": 1548, + "m_flFogHeightExponent": 1556, + "m_flFogHeightStart": 1552, + "m_flFogHeightWidth": 1544, + "m_flFogMaxOpacity": 1568, + "m_flLODBias": 1560, + "m_flStartDistance": 1532, + "m_hFogCubemapTexture": 1592, + "m_hSkyMaterial": 1576, + "m_iszSkyEntity": 1584, + "m_nCubemapSourceType": 1572 + }, + "metadata": [ + { + "name": "m_flEndDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHeightFogEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogHeightWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLODBias", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogMaxOpacity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCubemapSourceType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_iszSkyEntity", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_hFogCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_bHasHeightFogEnd", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvDecal": { + "fields": { + "m_bProjectOnCharacters": 3785, + "m_bProjectOnWater": 3786, + "m_bProjectOnWorld": 3784, + "m_flDepth": 3776, + "m_flDepthSortBias": 3788, + "m_flHeight": 3772, + "m_flWidth": 3768, + "m_hDecalMaterial": 3760, + "m_nRenderOrder": 3780 + }, + "metadata": [ + { + "name": "m_hDecalMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRenderOrder", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bProjectOnWorld", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnCharacters", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnWater", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDepthSortBias", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_EnvDetailController": { + "fields": { + "m_flFadeEndDist": 1532, + "m_flFadeStartDist": 1528 + }, + "metadata": [ + { + "name": "m_flFadeStartDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeEndDist", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvLightProbeVolume": { + "fields": { + "m_Entity_bEnabled": 5761, + "m_Entity_bMoveable": 5712, + "m_Entity_bStartDisabled": 5724, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5664, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5672, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5680, + "m_Entity_hLightProbeTexture_AmbientCube": 5616, + "m_Entity_hLightProbeTexture_SDF": 5624, + "m_Entity_hLightProbeTexture_SH2_B": 5656, + "m_Entity_hLightProbeTexture_SH2_DC": 5632, + "m_Entity_hLightProbeTexture_SH2_G": 5648, + "m_Entity_hLightProbeTexture_SH2_R": 5640, + "m_Entity_nHandshake": 5716, + "m_Entity_nLightProbeAtlasX": 5740, + "m_Entity_nLightProbeAtlasY": 5744, + "m_Entity_nLightProbeAtlasZ": 5748, + "m_Entity_nLightProbeSizeX": 5728, + "m_Entity_nLightProbeSizeY": 5732, + "m_Entity_nLightProbeSizeZ": 5736, + "m_Entity_nPriority": 5720, + "m_Entity_vBoxMaxs": 5700, + "m_Entity_vBoxMins": 5688 + }, + "metadata": [ + { + "name": "m_Entity_hLightProbeTexture_AmbientCube", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SDF", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_DC", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_R", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_G", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_B", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvParticleGlow": { + "fields": { + "m_ColorTint": 5228, + "m_flAlphaScale": 5216, + "m_flRadiusScale": 5220, + "m_flSelfIllumScale": 5224, + "m_hTextureOverride": 5232 + }, + "metadata": [ + { + "name": "m_flAlphaScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadiusScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSelfIllumScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_hTextureOverride", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + } + ], + "parent": "C_ParticleSystem" + }, + "C_EnvSky": { + "fields": { + "m_bEnabled": 3812, + "m_bStartDisabled": 3776, + "m_flBrightnessScale": 3788, + "m_flFogMaxEnd": 3808, + "m_flFogMaxStart": 3804, + "m_flFogMinEnd": 3800, + "m_flFogMinStart": 3796, + "m_hSkyMaterial": 3760, + "m_hSkyMaterialLightingOnly": 3768, + "m_nFogType": 3792, + "m_vTintColor": 3777, + "m_vTintColorLightingOnly": 3781 + }, + "metadata": [ + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hSkyMaterialLightingOnly", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vTintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vTintColorLightingOnly", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogMinStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMinEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_EnvVolumetricFogController": { + "fields": { + "m_TintColor": 1532, + "m_bActive": 1604, + "m_bEnableIndirect": 1645, + "m_bFirstTime": 1696, + "m_bIsMaster": 1646, + "m_bStartDisabled": 1644, + "m_fFirstVolumeSliceThickness": 1564, + "m_fNoiseSpeed": 1660, + "m_fNoiseStrength": 1664, + "m_fWindSpeed": 1680, + "m_flAnisotropy": 1536, + "m_flDefaultAnisotropy": 1632, + "m_flDefaultDrawDistance": 1640, + "m_flDefaultScattering": 1636, + "m_flDrawDistance": 1544, + "m_flFadeInEnd": 1552, + "m_flFadeInStart": 1548, + "m_flFadeSpeed": 1540, + "m_flIndirectStrength": 1556, + "m_flScattering": 1528, + "m_flStartAnisoTime": 1608, + "m_flStartAnisotropy": 1620, + "m_flStartDrawDistance": 1628, + "m_flStartDrawDistanceTime": 1616, + "m_flStartScatterTime": 1612, + "m_flStartScattering": 1624, + "m_hFogIndirectTexture": 1648, + "m_nForceRefreshCount": 1656, + "m_nIndirectTextureDimX": 1568, + "m_nIndirectTextureDimY": 1572, + "m_nIndirectTextureDimZ": 1576, + "m_nVolumeDepth": 1560, + "m_vBoxMaxs": 1592, + "m_vBoxMins": 1580, + "m_vNoiseScale": 1668, + "m_vWindDirection": 1684 + }, + "metadata": [ + { + "name": "m_flScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_TintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flIndirectStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nIndirectTextureDimX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartAnisoTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartScatterTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartDrawDistanceTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEnableIndirect", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hFogIndirectTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_nForceRefreshCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fWindSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vWindDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvVolumetricFogVolume": { + "fields": { + "m_TintColor": 1592, + "m_bActive": 1528, + "m_bIndirectUseLPVs": 1557, + "m_bOverrideIndirectLightStrength": 1597, + "m_bOverrideNoiseStrength": 1599, + "m_bOverrideSunLightStrength": 1598, + "m_bOverrideTintColor": 1596, + "m_bStartDisabled": 1556, + "m_fHeightFogEdgeWidth": 1576, + "m_fIndirectLightStrength": 1580, + "m_fNoiseStrength": 1588, + "m_fSunLightStrength": 1584, + "m_flFalloffExponent": 1568, + "m_flHeightFogDepth": 1572, + "m_flStrength": 1560, + "m_nFalloffShape": 1564, + "m_vBoxMaxs": 1544, + "m_vBoxMins": 1532 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFalloffShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_TintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bOverrideTintColor", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvWind": { + "fields": { + "m_EnvWindShared": 1528 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvWindClientside": { + "fields": { + "m_EnvWindShared": 1528 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvWindController": { + "fields": { + "m_EnvWindShared": 1528, + "m_bFirstTime": 1809, + "m_bIsMaster": 1808, + "m_fDirectionVariation": 1776, + "m_fSpeedVariation": 1780, + "m_fTurbulence": 1784, + "m_fVolumeHalfExtentXY": 1788, + "m_fVolumeHalfExtentZ": 1792, + "m_nClipmapLevels": 1804, + "m_nVolumeResolutionXY": 1796, + "m_nVolumeResolutionZ": 1800 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + }, + { + "name": "m_fDirectionVariation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSpeedVariation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fTurbulence", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fVolumeHalfExtentXY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fVolumeHalfExtentZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nVolumeResolutionXY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVolumeResolutionZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nClipmapLevels", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsMaster", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvWindShared": { + "fields": { + "m_flGustDuration": 36, + "m_flInitialWindSpeed": 44, + "m_flMaxGustDelay": 32, + "m_flMinGustDelay": 28, + "m_flStartTime": 8, + "m_hEntOwner": 60, + "m_iGustDirChange": 40, + "m_iInitialWindDir": 42, + "m_iMaxGust": 26, + "m_iMaxWind": 18, + "m_iMinGust": 24, + "m_iMinWind": 16, + "m_iWindSeed": 12, + "m_location": 48, + "m_windRadius": 20 + }, + "metadata": [ + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iWindSeed", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iMinWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_windRadius", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iMinGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flMinGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGustDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iGustDirChange", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iInitialWindDir", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flInitialWindSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_location", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "" + }, + "C_EnvWindVolume": { + "fields": { + "m_bActive": 1528, + "m_bStartDisabled": 1556, + "m_fWindDirectionVariationMultiplier": 1576, + "m_fWindSpeedMultiplier": 1564, + "m_fWindSpeedVariationMultiplier": 1572, + "m_fWindTurbulenceMultiplier": 1568, + "m_nShape": 1560, + "m_vBoxMaxs": 1544, + "m_vBoxMins": 1532 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fWindSpeedMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindTurbulenceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindSpeedVariationMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindDirectionVariationMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_FireCrackerBlast": { + "fields": {}, + "metadata": [], + "parent": "C_Inferno" + }, + "C_Fish": { + "fields": { + "m_actualAngles": 4540, + "m_actualPos": 4528, + "m_angle": 4584, + "m_angles": 4464, + "m_averageError": 4676, + "m_buoyancy": 4488, + "m_deathAngle": 4484, + "m_deathDepth": 4480, + "m_errorHistory": 4588, + "m_errorHistoryCount": 4672, + "m_errorHistoryIndex": 4668, + "m_gotUpdate": 4568, + "m_localLifeState": 4476, + "m_poolOrigin": 4552, + "m_pos": 4440, + "m_vel": 4452, + "m_waterLevel": 4564, + "m_wigglePhase": 4520, + "m_wiggleRate": 4524, + "m_wiggleTimer": 4496, + "m_x": 4572, + "m_y": 4576, + "m_z": 4580 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_poolOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_waterLevel", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_x", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_y", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_z", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_angle", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_Flashbang": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_FlashbangProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_FogController": { + "fields": { + "m_bUseAngles": 1632, + "m_fog": 1528, + "m_iChangedVariables": 1636 + }, + "metadata": [ + { + "name": "m_fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + } + ], + "parent": "C_BaseEntity" + }, + "C_FootstepControl": { + "fields": { + "m_destination": 4088, + "m_source": 4080 + }, + "metadata": [ + { + "name": "m_source", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_destination", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseTrigger" + }, + "C_FuncBrush": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_FuncConveyor": { + "fields": { + "m_flCurrentConveyorOffset": 3824, + "m_flCurrentConveyorSpeed": 3828, + "m_flTargetSpeed": 3780, + "m_flTransitionStartSpeed": 3792, + "m_hConveyorModels": 3800, + "m_nTransitionDurationTicks": 3788, + "m_nTransitionStartTick": 3784, + "m_vecMoveDirEntitySpace": 3768 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flTargetSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nTransitionStartTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_nTransitionDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTransitionStartSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hConveyorModels", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_FuncElectrifiedVolume": { + "fields": { + "m_EffectName": 3768, + "m_bState": 3776, + "m_nAmbientEffect": 3760 + }, + "metadata": [ + { + "name": "m_EffectName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bState", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_FuncBrush" + }, + "C_FuncLadder": { + "fields": { + "m_Dismounts": 3776, + "m_bDisabled": 3840, + "m_bFakeLadder": 3841, + "m_bHasSlack": 3842, + "m_flAutoRideSpeed": 3836, + "m_vecLadderDir": 3760, + "m_vecLocalTop": 3800, + "m_vecPlayerMountPositionBottom": 3824, + "m_vecPlayerMountPositionTop": 3812 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionTop", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_flAutoRideSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFakeLadder", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_FuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 3789, + "m_bEnabled": 3788, + "m_bRenderShadows": 3772, + "m_bUseUniqueColorTarget": 3773, + "m_brushModelName": 3776, + "m_hTargetCamera": 3784, + "m_nResolutionEnum": 3768, + "m_targetCamera": 3760 + }, + "metadata": [ + { + "name": "m_targetCamera", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_nResolutionEnum", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseUniqueColorTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_brushModelName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_hTargetCamera", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDraw3DSkybox", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_FuncBrush" + }, + "C_FuncMoveLinear": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "C_BaseToggle" + }, + "C_FuncMover": { + "fields": {}, + "metadata": [], + "parent": "C_BaseToggle" + }, + "C_FuncRotating": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_FuncTrackTrain": { + "fields": { + "m_flLineLength": 3768, + "m_flRadius": 3764, + "m_nLongAxis": 3760 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_GameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 56, + "m_nPauseStartTick": 52, + "m_nTotalPausedTicks": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "C_GameRulesProxy": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_GlobalLight": { + "fields": { + "m_WindClothForceHandle": 2752 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_GradientFog": { + "fields": { + "m_bGradientFogNeedsTextures": 1586, + "m_bHeightFogEnabled": 1544, + "m_bIsEnabled": 1585, + "m_bStartDisabled": 1584, + "m_flFadeTime": 1580, + "m_flFarZ": 1556, + "m_flFogEndDistance": 1540, + "m_flFogEndHeight": 1552, + "m_flFogFalloffExponent": 1564, + "m_flFogMaxOpacity": 1560, + "m_flFogStartDistance": 1536, + "m_flFogStartHeight": 1548, + "m_flFogStrength": 1576, + "m_flFogVerticalExponent": 1568, + "m_fogColor": 1572, + "m_hGradientFogTexture": 1528 + }, + "metadata": [ + { + "name": "m_hGradientFogTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_flFogStartDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEndDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHeightFogEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogStartHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEndHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFarZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxOpacity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogVerticalExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_HEGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_HEGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_HandleTest": { + "fields": { + "m_Handle": 1528, + "m_bSendHandle": 1532 + }, + "metadata": [ + { + "name": "m_Handle", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bSendHandle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_Hostage": { + "fields": { + "m_bHandsHaveBeenCut": 5180, + "m_blinkTimer": 5224, + "m_chestAttachment": 5290, + "m_entitySpottedState": 5104, + "m_eyeAttachment": 5289, + "m_fLastGrabTime": 5188, + "m_fNewestAlphaThinkTime": 5304, + "m_flDeadOrRescuedTime": 5216, + "m_flDropStartTime": 5212, + "m_flGrabSuccessTime": 5208, + "m_flRescueStartTime": 5204, + "m_hHostageGrabber": 5184, + "m_isInit": 5288, + "m_isRescued": 5172, + "m_jumpedThisFrame": 5173, + "m_leader": 5128, + "m_lookAroundTimer": 5264, + "m_lookAt": 5248, + "m_nHostageState": 5176, + "m_pPredictionOwner": 5296, + "m_reuseTimer": 5136, + "m_vecGrabbedPos": 5192, + "m_vel": 5160 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_reuseTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_vel", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_isRescued", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nHostageState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bHandsHaveBeenCut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hHostageGrabber", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flRescueStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flGrabSuccessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDropStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "C_BaseCombatCharacter" + }, + "C_HostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_IncendiaryGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_MolotovGrenade" + }, + "C_Inferno": { + "fields": { + "m_BurnNormal": 5472, + "m_bFireIsBurning": 5408, + "m_bInPostEffectTime": 6252, + "m_blosCheck": 33924, + "m_drawableCount": 33920, + "m_fireCount": 6240, + "m_fireParentPositions": 4640, + "m_firePositions": 3872, + "m_flLastGrassBurnThink": 33964, + "m_hInfernoClimbingOutlinePointsSnapshot": 3856, + "m_hInfernoDecalsSnapshot": 3864, + "m_hInfernoFillerPointsSnapshot": 3840, + "m_hInfernoOutlinePointsSnapshot": 3848, + "m_hInfernoPointsSnapshot": 3832, + "m_lastFireCount": 6256, + "m_maxBounds": 33952, + "m_maxFireHalfWidth": 33932, + "m_maxFireHeight": 33936, + "m_minBounds": 33940, + "m_nFireEffectTickBegin": 6260, + "m_nFireLifetime": 6248, + "m_nInfernoType": 6244, + "m_nfxFireDamageEffect": 3824, + "m_nlosperiod": 33928 + }, + "metadata": [ + { + "name": "m_firePositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireParentPositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bFireIsBurning", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_BurnNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nInfernoType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFireLifetime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInPostEffectTime", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nFireEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_InfoInstructorHintHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, + "C_InfoLadderDismount": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_InfoVisibilityBox": { + "fields": { + "m_bEnabled": 1548, + "m_nMode": 1532, + "m_vBoxSize": 1536 + }, + "metadata": [ + { + "name": "m_nMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_Item": { + "fields": { + "m_pReticleHintTextName": 6368 + }, + "metadata": [], + "parent": "C_EconEntity" + }, + "C_ItemDogtags": { + "fields": { + "m_KillingPlayer": 6628, + "m_OwningPlayer": 6624 + }, + "metadata": [ + { + "name": "m_OwningPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_KillingPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_Item" + }, + "C_Item_Healthshot": { + "fields": {}, + "metadata": [], + "parent": "C_WeaponBaseItem" + }, + "C_KeychainModule": { + "fields": { + "m_nKeychainDefID": 4448, + "m_nKeychainSeed": 4452 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, + "C_Knife": { + "fields": { + "m_bFirstAttack": 8064 + }, + "metadata": [ + { + "name": "m_bFirstAttack", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_LateUpdatedAnimating": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_LightDirectionalEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LightEntity": { + "fields": { + "m_CLightComponent": 3760 + }, + "metadata": [ + { + "name": "m_CLightComponent", + "type": "NetworkVarNames", + "type_name": "CLightComponent::Storage_t" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_LightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightDirectionalEntity" + }, + "C_LightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LightSpotEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, + "C_LocalTempEntity": { + "fields": { + "bounceFactor": 4464, + "die": 4444, + "fadeSpeed": 4460, + "flags": 4440, + "hitSound": 4468, + "m_bParticleCollision": 4552, + "m_flFrame": 4528, + "m_flFrameMax": 4448, + "m_flFrameRate": 4524, + "m_flSpriteScale": 4516, + "m_iLastCollisionFrame": 4556, + "m_nFlickerFrame": 4520, + "m_pszImpactEffect": 4536, + "m_pszParticleEffect": 4544, + "m_vLastCollisionOrigin": 4560, + "m_vecNormal": 4504, + "m_vecPrevAbsOrigin": 4584, + "m_vecTempEntAcceleration": 4596, + "m_vecTempEntAngVelocity": 4488, + "m_vecTempEntVelocity": 4572, + "priority": 4472, + "tempent_renderamt": 4500, + "tentOffset": 4476, + "x": 4452, + "y": 4456 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_MapPreviewParticleSystem": { + "fields": {}, + "metadata": [], + "parent": "C_ParticleSystem" + }, + "C_MapVetoPickController": { + "fields": { + "m_bDisabledHud": 3900, + "m_nAccountIDs": 1836, + "m_nCurrentPhase": 3884, + "m_nDraftType": 1544, + "m_nMapId0": 2092, + "m_nMapId1": 2348, + "m_nMapId2": 2604, + "m_nMapId3": 2860, + "m_nMapId4": 3116, + "m_nMapId5": 3372, + "m_nPhaseDurationTicks": 3892, + "m_nPhaseStartTick": 3888, + "m_nPostDataUpdateTick": 3896, + "m_nStartingSide0": 3628, + "m_nTeamWinningCoinToss": 1548, + "m_nTeamWithFirstChoice": 1552, + "m_nVoteMapIdsList": 1808 + }, + "metadata": [ + { + "name": "m_nDraftType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWinningCoinToss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWithFirstChoice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteMapIdsList", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nAccountIDs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId4", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId5", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nStartingSide0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCurrentPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseEntity" + }, + "C_ModelPointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_MolotovGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_MolotovProjectile": { + "fields": { + "m_bIsIncGrenade": 5200 + }, + "metadata": [ + { + "name": "m_bIsIncGrenade", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_Multimeter": { + "fields": { + "m_hTargetC4": 4448 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_MultiplayRules": { + "fields": {}, + "metadata": [], + "parent": null + }, + "C_NametagModule": { + "fields": { + "m_strNametagString": 4448 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, + "C_NetTestBaseCombatCharacter": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCombatCharacter" + }, + "C_OmniLight": { + "fields": { + "m_bShowLight": 4616, + "m_flInnerAngle": 4608, + "m_flOuterAngle": 4612 + }, + "metadata": [ + { + "name": "m_flInnerAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOuterAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BarnLight" + }, + "C_ParticleSystem": { + "fields": { + "m_bActive": 4272, + "m_bAnimateDuringGameplayPause": 4284, + "m_bFrozen": 4273, + "m_bNoFreeze": 4613, + "m_bNoRamp": 4614, + "m_bNoSave": 4612, + "m_bOldActive": 5192, + "m_bOldFrozen": 5193, + "m_bStartActive": 4615, + "m_clrTint": 5156, + "m_flFreezeTransitionDuration": 4276, + "m_flPreSimTime": 4300, + "m_flStartTime": 4296, + "m_hControlPointEnts": 4356, + "m_iEffectIndex": 4288, + "m_iServerControlPointAssignments": 4352, + "m_iszControlPointNames": 4624, + "m_iszEffectName": 4616, + "m_nDataCP": 5136, + "m_nStopType": 4280, + "m_nTintCP": 5152, + "m_szSnapshotFileName": 3760, + "m_vServerControlPoints": 4304, + "m_vecDataCPValue": 5140 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_szSnapshotFileName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFrozen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFreezeTransitionDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nStopType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnimateDuringGameplayPause", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flPreSimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_vServerControlPoints", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_iServerControlPointAssignments", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hControlPointEnts", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bNoSave", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoFreeze", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoRamp", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_PathParticleRope": { + "fields": { + "m_ColorTint": 1588, + "m_PathNodes_Color": 1680, + "m_PathNodes_Name": 1552, + "m_PathNodes_PinEnabled": 1704, + "m_PathNodes_Position": 1608, + "m_PathNodes_RadiusScale": 1728, + "m_PathNodes_TangentIn": 1632, + "m_PathNodes_TangentOut": 1656, + "m_bStartActive": 1536, + "m_flMaxSimulationTime": 1540, + "m_flParticleSpacing": 1576, + "m_flRadius": 1584, + "m_flSlack": 1580, + "m_iEffectIndex": 1600, + "m_iszEffectName": 1544, + "m_nEffectState": 1592 + }, + "metadata": [ + { + "name": "m_flParticleSpacing", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSlack", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nEffectState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_PathNodes_Position", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentIn", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentOut", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_Color", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_PinEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_PathNodes_RadiusScale", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_PathParticleRopeAlias_path_particle_rope_clientside": { + "fields": {}, + "metadata": [], + "parent": "C_PathParticleRope" + }, + "C_PhysBox": { + "fields": {}, + "metadata": [], + "parent": "C_Breakable" + }, + "C_PhysMagnet": { + "fields": { + "m_aAttachedObjects": 4464, + "m_aAttachedObjectsFromServer": 4440 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_PhysPropClientside": { + "fields": { + "m_fDeathTime": 4868, + "m_flTouchDelta": 4864, + "m_nDamageType": 4896, + "m_vecDamageDirection": 4884, + "m_vecDamagePosition": 4872 + }, + "metadata": [], + "parent": "C_BreakableProp" + }, + "C_PhysicsProp": { + "fields": { + "m_bAwake": 4864 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bAwake", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BreakableProp" + }, + "C_PhysicsPropMultiplayer": { + "fields": {}, + "metadata": [], + "parent": "C_PhysicsProp" + }, + "C_PlantedC4": { + "fields": { + "m_AttributeManager": 4544, + "m_bBeingDefused": 4508, + "m_bBombDefused": 4532, + "m_bBombTicking": 4448, + "m_bC4Activated": 4520, + "m_bCannotBeDefused": 4500, + "m_bExplodeWarning": 4516, + "m_bHasExploded": 4501, + "m_bRadarFlash": 5792, + "m_bTenSecWarning": 4521, + "m_bTriggerWarning": 4512, + "m_entitySpottedState": 4464, + "m_fLastDefuseTime": 5800, + "m_flC4Blow": 4496, + "m_flC4ExplodeSpectateDuration": 5840, + "m_flDefuseCountDown": 4528, + "m_flDefuseLength": 4524, + "m_flNextBeep": 4492, + "m_flNextGlow": 4488, + "m_flNextRadarFlashTime": 5788, + "m_flTimerLength": 4504, + "m_hBombDefuser": 4536, + "m_hDefuserMultimeter": 5784, + "m_nBombSite": 4452, + "m_nSourceSoundscapeHash": 4456, + "m_pBombDefuser": 5796, + "m_pPredictionOwner": 5808, + "m_vecC4ExplodeSpectateAng": 5828, + "m_vecC4ExplodeSpectatePos": 5816 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nBombSite", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSourceSoundscapeHash", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_flC4Blow", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bCannotBeDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasExploded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimerLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBeingDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDefuseLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefuseCountDown", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hBombDefuser", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_PlayerPing": { + "fields": { + "m_bUrgent": 1588, + "m_hPingedEntity": 1580, + "m_hPlayer": 1576, + "m_iType": 1584, + "m_szPlaceName": 1589 + }, + "metadata": [ + { + "name": "m_hPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPingedEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUrgent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_BaseEntity" + }, + "C_PlayerSprayDecal": { + "fields": { + "m_SprayRenderHelper": 3984, + "m_flCreationTime": 3836, + "m_nEntity": 3828, + "m_nHitbox": 3832, + "m_nPlayer": 3824, + "m_nTintID": 3840, + "m_nUniqueID": 3760, + "m_nVersion": 3844, + "m_rtGcTime": 3772, + "m_ubSignature": 3845, + "m_unAccountID": 3764, + "m_unTraceID": 3768, + "m_vecEndPos": 3776, + "m_vecLeft": 3800, + "m_vecNormal": 3812, + "m_vecStart": 3788 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unTraceID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_rtGcTime", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLeft", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPlayer", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEntity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHitbox", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCreationTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTintID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVersion", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_ubSignature", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "C_ModelPointEntity" + }, + "C_PlayerVisibility": { + "fields": { + "m_bIsEnabled": 1545, + "m_bStartDisabled": 1544, + "m_flFadeTime": 1540, + "m_flFogDistanceMultiplier": 1532, + "m_flFogMaxDensityMultiplier": 1536, + "m_flVisibilityStrength": 1528 + }, + "metadata": [ + { + "name": "m_flVisibilityStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogDistanceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensityMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_PointCamera": { + "fields": { + "m_DegreesPerSecond": 1608, + "m_FOV": 1528, + "m_FogColor": 1537, + "m_Resolution": 1532, + "m_TargetFOV": 1604, + "m_bActive": 1556, + "m_bAlignWithParent": 1581, + "m_bCanHLTVUse": 1580, + "m_bDofEnabled": 1582, + "m_bFogEnable": 1536, + "m_bIsOn": 1612, + "m_bNoSky": 1564, + "m_bUseScreenAspectRatio": 1557, + "m_fBrightness": 1568, + "m_flAspectRatio": 1560, + "m_flDofFarBlurry": 1596, + "m_flDofFarCrisp": 1592, + "m_flDofNearBlurry": 1584, + "m_flDofNearCrisp": 1588, + "m_flDofTiltToGround": 1600, + "m_flFogEnd": 1548, + "m_flFogMaxDensity": 1552, + "m_flFogStart": 1544, + "m_flZFar": 1572, + "m_flZNear": 1576, + "m_pNext": 1616 + }, + "metadata": [ + { + "name": "m_FOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Resolution", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogEnable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_FogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseScreenAspectRatio", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flAspectRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bNoSky", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZFar", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bCanHLTVUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDofEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDofNearBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofNearCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofTiltToGround", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_PointCameraVFOV": { + "fields": { + "m_flVerticalFOV": 1624 + }, + "metadata": [], + "parent": "C_PointCamera" + }, + "C_PointClientUIDialog": { + "fields": { + "m_bStartEnabled": 3812, + "m_hActivator": 3808 + }, + "metadata": [ + { + "name": "m_hActivator", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIHUD": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 4232, + "m_bCheckCSSClasses": 3816, + "m_bIgnoreInput": 4192, + "m_flDPI": 4204, + "m_flDepthOffset": 4212, + "m_flHeight": 4200, + "m_flInteractDistance": 4208, + "m_flWidth": 4196, + "m_unHorizontalAlign": 4220, + "m_unOrientation": 4228, + "m_unOwnerContext": 4216, + "m_unVerticalAlign": 4224, + "m_vecCSSClasses": 4240 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldPanel": { + "fields": { + "m_anchorDeltaTransform": 3824, + "m_bAllowInteractionFromAllSceneWorlds": 4304, + "m_bCheckCSSClasses": 3818, + "m_bDisableMipGen": 4344, + "m_bExcludeFromSaveGames": 4341, + "m_bFollowPlayerAcrossTeleport": 4266, + "m_bForceRecreateNextUpdate": 3816, + "m_bGrabbable": 4342, + "m_bIgnoreInput": 4264, + "m_bLit": 4265, + "m_bMoveViewToPlayerNextThink": 3817, + "m_bNoDepth": 4337, + "m_bOnlyRenderToTexture": 4343, + "m_bOpaque": 4336, + "m_bRenderBackface": 4339, + "m_bUseOffScreenIndicator": 4340, + "m_bVisibleWhenParentNoDraw": 4338, + "m_flDPI": 4276, + "m_flDepthOffset": 4284, + "m_flHeight": 4272, + "m_flInteractDistance": 4280, + "m_flWidth": 4268, + "m_nExplicitImageLayout": 4348, + "m_pOffScreenIndicator": 4224, + "m_unHorizontalAlign": 4292, + "m_unOrientation": 4300, + "m_unOwnerContext": 4288, + "m_unVerticalAlign": 4296, + "m_vecCSSClasses": 4312 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFollowPlayerAcrossTeleport", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bOpaque", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoDepth", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bVisibleWhenParentNoDraw", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRenderBackface", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseOffScreenIndicator", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExcludeFromSaveGames", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bGrabbable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOnlyRenderToTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDisableMipGen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nExplicitImageLayout", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 4352 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_PointClientUIWorldPanel" + }, + "C_PointCommentaryNode": { + "fields": { + "m_bActive": 4464, + "m_bListenedTo": 4512, + "m_bRestartAfterRestore": 4532, + "m_bWasActive": 4465, + "m_flEndTime": 4468, + "m_flStartTime": 4472, + "m_flStartTimeInCommentary": 4476, + "m_hViewPosition": 4528, + "m_iNodeNumber": 4504, + "m_iNodeNumberMax": 4508, + "m_iszCommentaryFile": 4480, + "m_iszSpeakers": 4496, + "m_iszTitle": 4488 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartTimeInCommentary", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iszCommentaryFile", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszTitle", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszSpeakers", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iNodeNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNodeNumberMax", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bListenedTo", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hViewPosition", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_PointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_PointValueRemapper": { + "fields": { + "m_bDisabled": 1528, + "m_bDisabledOld": 1529, + "m_bEngaged": 1624, + "m_bFirstUpdate": 1625, + "m_bRequiresUseKey": 1556, + "m_bUpdateOnClient": 1530, + "m_flCurrentMomentum": 1608, + "m_flDisengageDistance": 1548, + "m_flEngageDistance": 1552, + "m_flInputOffset": 1620, + "m_flMaximumChangePerSecond": 1544, + "m_flMomentumModifier": 1600, + "m_flPreviousUpdateTickTime": 1632, + "m_flPreviousValue": 1628, + "m_flRatchetOffset": 1616, + "m_flSnapValue": 1604, + "m_hOutputEntities": 1568, + "m_hRemapLineEnd": 1540, + "m_hRemapLineStart": 1536, + "m_nHapticsType": 1592, + "m_nInputType": 1532, + "m_nMomentumType": 1596, + "m_nOutputType": 1560, + "m_nRatchetType": 1612, + "m_vecPreviousTestPoint": 1636 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUpdateOnClient", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nInputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperInputType_t" + }, + { + "name": "m_hRemapLineStart", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hRemapLineEnd", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flMaximumChangePerSecond", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDisengageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flEngageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bRequiresUseKey", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nOutputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperOutputType_t" + }, + { + "name": "m_hOutputEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nHapticsType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperHapticsType_t" + }, + { + "name": "m_nMomentumType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperMomentumType_t" + }, + { + "name": "m_flMomentumModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSnapValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRatchetType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperRatchetType_t" + }, + { + "name": "m_flInputOffset", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_PointWorldText": { + "fields": { + "m_BackgroundMaterialName": 4368, + "m_Color": 4464, + "m_FontName": 4304, + "m_bDrawBackground": 4448, + "m_bEnabled": 4432, + "m_bForceRecreateNextUpdate": 3768, + "m_bFullbright": 4433, + "m_flBackgroundBorderHeight": 4456, + "m_flBackgroundBorderWidth": 4452, + "m_flBackgroundWorldToUV": 4460, + "m_flDepthOffset": 4444, + "m_flFontSize": 4440, + "m_flWorldUnitsPerPx": 4436, + "m_messageText": 3792, + "m_nJustifyHorizontal": 4468, + "m_nJustifyVertical": 4472, + "m_nReorientMode": 4476 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_FontName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_BackgroundMaterialName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFullbright", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWorldUnitsPerPx", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFontSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bDrawBackground", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flBackgroundBorderWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundBorderHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundWorldToUV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nJustifyHorizontal", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyHorizontal_t" + }, + { + "name": "m_nJustifyVertical", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyVertical_t" + }, + { + "name": "m_nReorientMode", + "type": "NetworkVarNames", + "type_name": "PointWorldTextReorientMode_t" + } + ], + "parent": "C_ModelPointEntity" + }, + "C_PortraitWorldCallbackHandler": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_PostProcessingVolume": { + "fields": { + "m_bExposureControl": 4141, + "m_bMaster": 4140, + "m_flExposureCompensation": 4124, + "m_flExposureFadeSpeedDown": 4132, + "m_flExposureFadeSpeedUp": 4128, + "m_flFadeDuration": 4104, + "m_flMaxExposure": 4120, + "m_flMaxLogExposure": 4112, + "m_flMinExposure": 4116, + "m_flMinLogExposure": 4108, + "m_flTonemapEVSmoothingRange": 4136, + "m_hPostSettings": 4096 + }, + "metadata": [ + { + "name": "m_hPostSettings", + "type": "NetworkVarNames", + "type_name": "HPostProcessingStrong" + }, + { + "name": "m_flFadeDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureCompensation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExposureControl", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseTrigger" + }, + "C_Precipitation": { + "fields": { + "m_bActiveParticlePrecipEmitter": 4152, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 4154, + "m_bParticlePrecipInitialized": 4153, + "m_flDensity": 4080, + "m_flParticleInnerDist": 4096, + "m_nAvailableSheetSequencesMaxIndex": 4156, + "m_pParticleDef": 4104, + "m_tParticlePrecipTraceTimer": 4144 + }, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_PrecipitationBlocker": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_PropDoorRotating": { + "fields": {}, + "metadata": [], + "parent": "C_BasePropDoor" + }, + "C_RagdollProp": { + "fields": { + "m_flBlendWeight": 4520, + "m_flBlendWeightCurrent": 4532, + "m_hRagdollSource": 4524, + "m_iEyeAttachment": 4528, + "m_parentPhysicsBoneIndices": 4536, + "m_ragAngles": 4496, + "m_ragEnabled": 4448, + "m_ragPos": 4472, + "m_worldSpaceBoneComputationOrder": 4560 + }, + "metadata": [ + { + "name": "m_ragEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ragPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ragAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flBlendWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hRagdollSource", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_RagdollPropAttached": { + "fields": { + "m_attachmentPointBoneSpace": 4592, + "m_attachmentPointRagdollSpace": 4604, + "m_bHasParent": 4632, + "m_boneIndexAttached": 4584, + "m_parentTime": 4628, + "m_ragdollAttachedObjectIndex": 4588, + "m_vecOffset": 4616 + }, + "metadata": [ + { + "name": "m_boneIndexAttached", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_ragdollAttachedObjectIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_attachmentPointBoneSpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_attachmentPointRagdollSpace", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_RagdollProp" + }, + "C_RectLight": { + "fields": { + "m_bShowLight": 4608 + }, + "metadata": [ + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BarnLight" + }, + "C_RetakeGameRules": { + "fields": { + "m_bBlockersPresent": 252, + "m_bRoundInProgress": 253, + "m_iBombSite": 260, + "m_iFirstSecondHalfRound": 256, + "m_nMatchSeed": 248 + }, + "metadata": [ + { + "name": "m_nMatchSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBlockersPresent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRoundInProgress", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iFirstSecondHalfRound", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBombSite", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "C_RopeKeyframe": { + "fields": { + "m_LinksTouchingSomething": 3768, + "m_PhysicsDelegate": 4496, + "m_RopeFlags": 3824, + "m_RopeLength": 4480, + "m_Slack": 4482, + "m_Subdiv": 4478, + "m_TextureHeight": 4520, + "m_TextureScale": 4484, + "m_Width": 4492, + "m_bApplyWind": 3776, + "m_bConstrainBetweenEndpoints": 4632, + "m_bEndPointAttachmentAnglesDirty": 0, + "m_bEndPointAttachmentPositionsDirty": 0, + "m_bNewDataThisFrame": 0, + "m_bPhysicsInitted": 0, + "m_bPrevEndPointPos": 3788, + "m_fLockedPoints": 4488, + "m_fPrevLockedPoints": 3780, + "m_flCurScroll": 3816, + "m_flCurrentGustLifetime": 4552, + "m_flCurrentGustTimer": 4548, + "m_flScrollSpeed": 3820, + "m_flTimeToNextGust": 4556, + "m_hEndPoint": 4472, + "m_hMaterial": 4512, + "m_hStartPoint": 4468, + "m_iEndAttachment": 4477, + "m_iForcePointMoveCounter": 3784, + "m_iRopeMaterialModelIndex": 3832, + "m_iStartAttachment": 4476, + "m_nChangeCount": 4489, + "m_nLinksTouchingSomething": 3772, + "m_nSegments": 4464, + "m_vCachedEndPointAttachmentAngle": 4608, + "m_vCachedEndPointAttachmentPos": 4584, + "m_vColorMod": 4572, + "m_vPrevEndPointPos": 3792, + "m_vWindDir": 4560, + "m_vecImpulse": 4524, + "m_vecPreviousImpulse": 4536 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_flScrollSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_RopeFlags", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iRopeMaterialModelIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nSegments", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hStartPoint", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hEndPoint", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iStartAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_iEndAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_Subdiv", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_RopeLength", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_Slack", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_TextureScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fLockedPoints", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nChangeCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_Width", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bConstrainBetweenEndpoints", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_RopeKeyframe__CPhysicsDelegate": { + "fields": { + "m_pKeyframe": 8 + }, + "metadata": [], + "parent": null + }, + "C_SceneEntity": { + "fields": { + "m_QueuedEvents": 1592, + "m_bAutogenerated": 1539, + "m_bClientOnly": 1546, + "m_bIsPlayingBack": 1536, + "m_bMultiplayer": 1538, + "m_bPaused": 1537, + "m_bWasPlaying": 1576, + "m_flCurrentTime": 1616, + "m_flForceClientTime": 1540, + "m_hActorList": 1552, + "m_hOwner": 1548, + "m_nSceneStringIndex": 1544 + }, + "metadata": [ + { + "name": "m_bIsPlayingBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMultiplayer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAutogenerated", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flForceClientTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSceneStringIndex", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_hActorList", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_PointEntity" + }, + "C_SceneEntity__QueuedEvents_t": { + "fields": { + "starttime": 0 + }, + "metadata": [], + "parent": null + }, + "C_ShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 4888 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_ShardDesc", + "type": "NetworkVarNames", + "type_name": "shard_model_desc_t" + } + ], + "parent": "C_PhysicsProp" + }, + "C_SingleplayRules": { + "fields": {}, + "metadata": [], + "parent": null + }, + "C_SkyCamera": { + "fields": { + "m_bUseAngles": 1676, + "m_pNext": 1680, + "m_skyboxData": 1528, + "m_skyboxSlotToken": 1672 + }, + "metadata": [ + { + "name": "m_skyboxData", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_skyboxSlotToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "C_BaseEntity" + }, + "C_SmokeGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_SmokeGrenadeProjectile": { + "fields": { + "m_VoxelFrameData": 5264, + "m_bDidSmokeEffect": 5228, + "m_bSmokeEffectSpawned": 5297, + "m_bSmokeVolumeDataReceived": 5296, + "m_nRandomSeed": 5232, + "m_nSmokeEffectTickBegin": 5224, + "m_nVoxelFrameDataSize": 5288, + "m_nVoxelUpdate": 5292, + "m_vSmokeColor": 5236, + "m_vSmokeDetonationPos": 5248 + }, + "metadata": [ + { + "name": "m_nSmokeEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDidSmokeEffect", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRandomSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vSmokeColor", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vSmokeDetonationPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VoxelFrameData", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_SoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1528, + "m_bWasEnabled": 1536, + "m_iszSoundAreaType": 1544, + "m_vPos": 1552 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iszSoundAreaType", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseEntity" + }, + "C_SoundAreaEntityOrientedBox": { + "fields": { + "m_vMax": 1580, + "m_vMin": 1568 + }, + "metadata": [ + { + "name": "m_vMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMax", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundAreaEntityBase" + }, + "C_SoundAreaEntitySphere": { + "fields": { + "m_flRadius": 1568 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_SoundAreaEntityBase" + }, + "C_SoundEventAABBEntity": { + "fields": { + "m_vMaxs": 1740, + "m_vMins": 1728 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventEntity": { + "fields": { + "m_bClientSideOnly": 0, + "m_bSaveRestore": 1531, + "m_bSavedIsPlaying": 1532, + "m_bStartOnSpawn": 1528, + "m_bStopOnNew": 1530, + "m_bToLocalPlayer": 1529, + "m_flClientCullRadius": 1640, + "m_flSavedElapsedTime": 1536, + "m_hSource": 1716, + "m_iszAttachmentName": 1552, + "m_iszSoundName": 1688, + "m_iszSourceEntityName": 1544, + "m_nEntityIndexSelection": 1720, + "m_onGUIDChanged": 1560, + "m_onSoundFinished": 1600 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_SoundEventEntityAlias_snd_event_point": { + "fields": {}, + "metadata": [], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventOBBEntity": { + "fields": { + "m_vMaxs": 1740, + "m_vMins": 1728 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventPathCornerEntity": { + "fields": { + "m_vecCornerPairsNetworked": 1728 + }, + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventSphereEntity": { + "fields": { + "m_flRadius": 1728 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundOpvarSetAABBEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, + "C_SoundOpvarSetAutoRoomEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, + "C_SoundOpvarSetOBBEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetAABBEntity" + }, + "C_SoundOpvarSetOBBWindEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointBase" + }, + "C_SoundOpvarSetPathCornerEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, + "C_SoundOpvarSetPointBase": { + "fields": { + "m_bUseAutoCompare": 1556, + "m_iOpvarIndex": 1552, + "m_iszOperatorName": 1536, + "m_iszOpvarName": 1544, + "m_iszStackName": 1528 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iOpvarIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUseAutoCompare", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_SoundOpvarSetPointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointBase" + }, + "C_SpotlightEnd": { + "fields": { + "m_Radius": 3764, + "m_flLightScale": 3760 + }, + "metadata": [ + { + "name": "m_flLightScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_Sprite": { + "fields": { + "m_bWorldSpaceScale": 3816, + "m_flBrightnessDuration": 3804, + "m_flBrightnessTimeStart": 3856, + "m_flDestScale": 3840, + "m_flDieTime": 3784, + "m_flFrame": 3780, + "m_flGlowProxySize": 3820, + "m_flHDRColorScale": 3824, + "m_flLastTime": 3828, + "m_flMaxFrame": 3832, + "m_flScaleDuration": 3812, + "m_flScaleTimeStart": 3844, + "m_flSpriteFramerate": 3776, + "m_flSpriteScale": 3808, + "m_flStartScale": 3836, + "m_hAttachedToEntity": 3768, + "m_hSpriteMaterial": 3760, + "m_nAttachment": 3772, + "m_nBrightness": 3800, + "m_nDestBrightness": 3852, + "m_nSpriteHeight": 3876, + "m_nSpriteWidth": 3872, + "m_nStartBrightness": 3848 + }, + "metadata": [ + { + "name": "m_hSpriteMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hAttachedToEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_flSpriteFramerate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nBrightness", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flBrightnessDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSpriteScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flScaleDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bWorldSpaceScale", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowProxySize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_StattrakModule": { + "fields": { + "m_bKnife": 4448 + }, + "metadata": [], + "parent": "C_CS2WeaponModuleBase" + }, + "C_Team": { + "fields": { + "m_aPlayerControllers": 1528, + "m_aPlayers": 1552, + "m_iScore": 1576, + "m_szTeamname": 1580 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_aPlayerControllers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_aPlayers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szTeamname", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_BaseEntity" + }, + "C_TeamplayRules": { + "fields": {}, + "metadata": [], + "parent": null + }, + "C_TextureBasedAnimatable": { + "fields": { + "m_bLoop": 3760, + "m_flFPS": 3764, + "m_flStartFrame": 3812, + "m_flStartTime": 3808, + "m_hPositionKeys": 3768, + "m_hRotationKeys": 3776, + "m_vAnimationBoundsMax": 3796, + "m_vAnimationBoundsMin": 3784 + }, + "metadata": [ + { + "name": "m_bLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFPS", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hPositionKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_hRotationKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_vAnimationBoundsMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAnimationBoundsMax", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartFrame", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_TintController": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_TonemapController2": { + "fields": { + "m_flAutoExposureMax": 1532, + "m_flAutoExposureMin": 1528, + "m_flExposureAdaptationSpeedDown": 1540, + "m_flExposureAdaptationSpeedUp": 1536, + "m_flTonemapEVSmoothingRange": 1544 + }, + "metadata": [ + { + "name": "m_flAutoExposureMin", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAutoExposureMax", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_TonemapController2Alias_env_tonemap_controller2": { + "fields": {}, + "metadata": [], + "parent": "C_TonemapController2" + }, + "C_TriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 4080, + "m_flFluidDensity": 4360 + }, + "metadata": [ + { + "name": "m_flFluidDensity", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseTrigger" + }, + "C_TriggerLerpObject": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_TriggerMultiple": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "C_TriggerPhysics": { + "fields": { + "m_angularDamping": 4096, + "m_angularLimit": 4092, + "m_bCollapseToForcePoint": 4124, + "m_bConvertToDebrisWhenPossible": 4152, + "m_flDampingRatio": 4108, + "m_flFrequency": 4104, + "m_gravityScale": 4080, + "m_linearDamping": 4088, + "m_linearForce": 4100, + "m_linearLimit": 4084, + "m_vecLinearForceDirection": 4140, + "m_vecLinearForcePointAt": 4112, + "m_vecLinearForcePointAtWorld": 4128 + }, + "metadata": [ + { + "name": "m_gravityScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFrequency", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDampingRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vecLinearForcePointAt", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bCollapseToForcePoint", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLinearForceDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseTrigger" + }, + "C_TriggerVolume": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_VoteController": { + "fields": { + "m_bIsYesNoVote": 1578, + "m_bTypeDirty": 1577, + "m_bVotesDirty": 1576, + "m_iActiveIssueIndex": 1544, + "m_iOnlyTeamToVote": 1548, + "m_nPotentialVotes": 1572, + "m_nVoteOptionCount": 1552 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iOnlyTeamToVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteOptionCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPotentialVotes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsYesNoVote", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_WaterBullet": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_WeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponAug": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponBaseItem": { + "fields": { + "m_bRedraw": 8065, + "m_bSequenceInProgress": 8064 + }, + "metadata": [ + { + "name": "m_bSequenceInProgress", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_WeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponCZ75a": { + "fields": { + "m_bMagazineRemoved": 8112 + }, + "metadata": [ + { + "name": "m_bMagazineRemoved", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponElite": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponFamas": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponGalilAR": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponHKP2000": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM249": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM4A1": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP5SD": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseShotgun" + }, + "C_WeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP250": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP90": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponRevolver": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSCAR20": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSG556": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSSG08": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponSawedoff": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseShotgun" + }, + "C_WeaponTaser": { + "fields": { + "m_fFireTime": 8112, + "m_nLastAttackTick": 8116 + }, + "metadata": [ + { + "name": "m_fFireTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponUMP45": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponUSPSilencer": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponXM1014": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseShotgun" + }, + "C_World": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_WorldModelGloves": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_fogplayerparams_t": { + "fields": { + "m_NewColor": 40, + "m_OldColor": 16, + "m_flNewEnd": 48, + "m_flNewFarZ": 60, + "m_flNewHDRColorScale": 56, + "m_flNewMaxDensity": 52, + "m_flNewStart": 44, + "m_flOldEnd": 24, + "m_flOldFarZ": 36, + "m_flOldHDRColorScale": 32, + "m_flOldMaxDensity": 28, + "m_flOldStart": 20, + "m_flTransitionTime": 12, + "m_hCtrl": 8 + }, + "metadata": [ + { + "name": "m_hCtrl", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "" + }, + "CountdownTimer": { + "fields": { + "m_duration": 8, + "m_nWorldGroupId": 20, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" + }, + "EngineCountdownTimer": { + "fields": { + "m_duration": 8, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "" + }, + "EntityRenderAttribute_t": { + "fields": { + "m_ID": 48, + "m_Values": 52 + }, + "metadata": [ + { + "name": "m_ID", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_Values", + "type": "NetworkVarNames", + "type_name": "Vector4D" + } + ], + "parent": "" + }, + "EntitySpottedState_t": { + "fields": { + "m_bSpotted": 8, + "m_bSpottedByMask": 12 + }, + "metadata": [ + { + "name": "m_bSpotted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSpottedByMask", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": null + }, + "FilterDamageType": { + "fields": { + "m_iDamageType": 1616 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterHealth": { + "fields": { + "m_bAdrenalineActive": 1616, + "m_iHealthMax": 1624, + "m_iHealthMin": 1620 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "IntervalTimer": { + "fields": { + "m_nWorldGroupId": 12, + "m_timestamp": 8 + }, + "metadata": [ + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" + }, + "OutflowWithRequirements_t": { + "fields": { + "m_Connection": 0, + "m_DestinationFlowNodeID": 72, + "m_RequirementNodeIDs": 80, + "m_nCursorStateBlockIndex": 104 }, "metadata": [ { @@ -483,15 +14404,60 @@ ], "parent": null }, - "inv_image_data_t": { + "PhysicsRagdollPose_t": { "fields": { - "camera": 48, - "item": 16, - "light0": 156, - "light1": 188, - "lightfill": 128, - "lightsun": 100, - "map": 0 + "m_Transforms": 8, + "m_bSetFromDebugHistory": 36, + "m_hOwner": 32 + }, + "metadata": [ + { + "name": "m_Transforms", + "type": "NetworkVarNames", + "type_name": "CTransform" + }, + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "" + }, + "PredictedDamageTag_t": { + "fields": { + "flFlinchModLarge": 56, + "flFlinchModSmall": 52, + "flFriendlyFireDamageReductionRatio": 60, + "nTagTick": 48 + }, + "metadata": [ + { + "name": "nTagTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "flFlinchModSmall", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFlinchModLarge", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFriendlyFireDamageReductionRatio", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t": { + "fields": { + "m_Outflows": 0 }, "metadata": [ { @@ -501,11 +14467,10 @@ ], "parent": null }, - "inv_image_item_t": { + "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { "fields": { - "angle": 12, - "pose_sequence": 24, - "position": 0 + "m_Connection": 8, + "m_OutflowID": 0 }, "metadata": [ { @@ -515,12 +14480,11 @@ ], "parent": null }, - "inv_image_light_barn_t": { + "PulseObservableBoolExpression_t": { "fields": { - "angle": 12, - "brightness": 24, - "color": 0, - "orbit_distance": 28 + "m_DependentObservableBlackboardReferences": 96, + "m_DependentObservableVars": 72, + "m_EvaluateConnection": 0 }, "metadata": [ { @@ -530,11 +14494,9 @@ ], "parent": null }, - "inv_image_light_fill_t": { + "PulseSelectorOutflowList_t": { "fields": { - "angle": 12, - "brightness": 24, - "color": 0 + "m_Outflows": 0 }, "metadata": [ { @@ -544,69 +14506,597 @@ ], "parent": null }, - "inv_image_light_sun_t": { + "SellbackPurchaseEntry_t": { "fields": { - "angle": 12, - "brightness": 24, - "color": 0 + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 }, "metadata": [ { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" + "name": "m_unDefIdx", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_nCost", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPrevArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPrevHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hItem", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + } + ], + "parent": "" + }, + "SequenceHistory_t": { + "fields": { + "m_flCyclesPerSecond": 20, + "m_flPlaybackRate": 16, + "m_flSeqFixedCycle": 8, + "m_flSeqStartTime": 4, + "m_hSequence": 0, + "m_nSeqLoopMode": 12 + }, + "metadata": [], + "parent": "" + }, + "SignatureOutflow_Continue": { + "fields": {}, + "metadata": [], + "parent": null + }, + "SignatureOutflow_Resume": { + "fields": {}, + "metadata": [], + "parent": null + }, + "VPhysicsCollisionAttribute_t": { + "fields": { + "m_nCollisionFunctionMask": 43, + "m_nCollisionGroup": 42, + "m_nEntityId": 32, + "m_nHierarchyId": 40, + "m_nInteractsAs": 8, + "m_nInteractsExclude": 24, + "m_nInteractsWith": 16, + "m_nOwnerId": 36 + }, + "metadata": [ + { + "name": "m_nInteractsAs", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nInteractsWith", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nInteractsExclude", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nEntityId", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nOwnerId", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nHierarchyId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nCollisionGroup", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nCollisionFunctionMask", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "" + }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "type": "NetworkVarNames", + "type_name": "FixAngleSet_t" + }, + { + "name": "qAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "nIndex", + "type": "NetworkVarNames", + "type_name": "uint32" } ], "parent": null }, - "inv_image_map_t": { + "WeaponPurchaseCount_t": { "fields": { - "map_name": 0, - "map_rotation": 8 + "m_nCount": 50, + "m_nItemDefIndex": 48 }, "metadata": [ { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" + "name": "m_nItemDefIndex", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nCount", + "type": "NetworkVarNames", + "type_name": "uint16" } ], - "parent": null + "parent": "" + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [ + { + "name": "m_weaponPurchases", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseCount_t" + } + ], + "parent": "" + }, + "audioparams_t": { + "fields": { + "localBits": 108, + "localSound": 8, + "soundEventHash": 116, + "soundscapeEntityListIndex": 112, + "soundscapeIndex": 104 + }, + "metadata": [ + { + "name": "localSound", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "soundscapeIndex", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "localBits", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "soundscapeEntityListIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "soundEventHash", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "" + }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bPadding": 103, + "m_bPadding2": 102, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "colorPrimary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorPrimaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "start", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "end", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "farz", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "exponent", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "HDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactor", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactorLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "startLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "endLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensityLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "lerptime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "blendtobackground", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "scattering", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "locallightscale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "enable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "blend", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "shard_model_desc_t": { + "fields": { + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, + "m_nModelID": 8, + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 + }, + "metadata": [ + { + "name": "m_nModelID", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_solid", + "type": "NetworkVarNames", + "type_name": "ShardSolid_t" + }, + { + "name": "m_vecPanelSize", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecStressPositionA", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecStressPositionB", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, + { + "name": "m_flGlassHalfThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHasParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bParentFrozen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_SurfacePropStringToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "sky3dparams_t": { + "fields": { + "bClip3DSkyBoxNearToWorldFar": 24, + "flClip3DSkyBoxNearToWorldFarOffset": 28, + "fog": 32, + "m_nWorldGroupID": 136, + "origin": 12, + "scale": 8 + }, + "metadata": [ + { + "name": "scale", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "origin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "bClip3DSkyBoxNearToWorldFar", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "flClip3DSkyBoxNearToWorldFarOffset", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + }, + { + "name": "m_nWorldGroupID", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" } }, "enums": { - "D_LU_": { - "alignment": 3, + "CompMatPropertyMutatorConditionType_t": { + "alignment": 4, "members": { - "": 17604164976640 + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS": 0, + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS": 2, + "COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS": 1 }, - "type": "unknown" + "type": "uint32" }, - "__LU_": { - "alignment": 36, + "CompMatPropertyMutatorType_t": { + "alignment": 4, "members": { - "": -3386706915353427968 + "COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS": 6, + "COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX": 2, + "COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS": 1, + "COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY": 3, + "COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT": 8, + "COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE": 5, + "COMP_MAT_PROPERTY_MUTATOR_INIT": 0, + "COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE": 7, + "COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES": 9, + "COMP_MAT_PROPERTY_MUTATOR_SET_VALUE": 4 }, - "type": "unknown" + "type": "uint32" }, - "___g_": { - "alignment": 88, + "CompositeMaterialInputContainerSourceType_t": { + "alignment": 4, "members": { - "": 7310573014253447271 + "CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES": 3, + "CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR": 1, + "CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL": 2, + "CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL": 5, + "CONTAINER_SOURCE_TYPE_TARGET_MATERIAL": 0, + "CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR": 4 }, - "type": "unknown" + "type": "uint32" }, - "__Ïš_": { - "alignment": 38, + "CompositeMaterialInputLooseVariableType_t": { + "alignment": 4, "members": { - "": 0 + "LOOSE_VARIABLE_TYPE_BOOLEAN": 0, + "LOOSE_VARIABLE_TYPE_COLOR4": 9, + "LOOSE_VARIABLE_TYPE_FLOAT1": 5, + "LOOSE_VARIABLE_TYPE_FLOAT2": 6, + "LOOSE_VARIABLE_TYPE_FLOAT3": 7, + "LOOSE_VARIABLE_TYPE_FLOAT4": 8, + "LOOSE_VARIABLE_TYPE_INTEGER1": 1, + "LOOSE_VARIABLE_TYPE_INTEGER2": 2, + "LOOSE_VARIABLE_TYPE_INTEGER3": 3, + "LOOSE_VARIABLE_TYPE_INTEGER4": 4, + "LOOSE_VARIABLE_TYPE_PANORAMA_RENDER": 14, + "LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL": 12, + "LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE": 13, + "LOOSE_VARIABLE_TYPE_STRING": 10, + "LOOSE_VARIABLE_TYPE_SYSTEMVAR": 11 }, - "type": "unknown" + "type": "uint32" }, - "_lcY": { - "alignment": 38, + "CompositeMaterialInputTextureType_t": { + "alignment": 4, "members": { - "": 0 + "INPUT_TEXTURE_TYPE_AO": 6, + "INPUT_TEXTURE_TYPE_COLOR": 2, + "INPUT_TEXTURE_TYPE_DEFAULT": 0, + "INPUT_TEXTURE_TYPE_MASKS": 3, + "INPUT_TEXTURE_TYPE_NORMALMAP": 1, + "INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK": 5, + "INPUT_TEXTURE_TYPE_POSITION": 7, + "INPUT_TEXTURE_TYPE_ROUGHNESS": 4 }, - "type": "unknown" + "type": "uint32" + }, + "CompositeMaterialMatchFilterType_t": { + "alignment": 4, + "members": { + "MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS": 3, + "MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS": 0, + "MATCH_FILTER_MATERIAL_NAME_SUBSTR": 2, + "MATCH_FILTER_MATERIAL_PROPERTY_EQUALS": 5, + "MATCH_FILTER_MATERIAL_PROPERTY_EXISTS": 4, + "MATCH_FILTER_MATERIAL_SHADER": 1 + }, + "type": "uint32" + }, + "CompositeMaterialVarSystemVar_t": { + "alignment": 4, + "members": { + "COMPMATSYSVAR_COMPOSITETIME": 0, + "COMPMATSYSVAR_EMPTY_RESOURCE_SPACER": 1 + }, + "type": "uint32" + }, + "InventoryNodeType_t": { + "alignment": 4, + "members": { + "CONCRETE_NODE_SCHEMA_ITEMDEF": 6, + "CONCRETE_NODE_SCHEMA_KEYCHAIN": 8, + "CONCRETE_NODE_SCHEMA_PREFAB": 5, + "CONCRETE_NODE_SCHEMA_STICKER": 7, + "NODE_TYPE_INVALID": 0, + "VIRTUAL_NODE_SCHEMA_ITEMDEF": 2, + "VIRTUAL_NODE_SCHEMA_KEYCHAIN": 4, + "VIRTUAL_NODE_SCHEMA_PREFAB": 1, + "VIRTUAL_NODE_SCHEMA_STICKER": 3 + }, + "type": "uint32" } } } diff --git a/output/client_dll.rs b/output/client_dll.rs index a62da068..4fcaa780 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,443 +1,7310 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Class count: 30 - // Enum count: 5 + // Class count: 489 + // Enum count: 8 pub mod client_dll { + // Alignment: 4 + // Member count: 15 + #[repr(u32)] + pub enum CompositeMaterialInputLooseVariableType_t { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum CompositeMaterialInputTextureType_t { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6, + INPUT_TEXTURE_TYPE_POSITION = 0x7 + } + // Alignment: 4 + // Member count: 9 + #[repr(u32)] + pub enum InventoryNodeType_t { + NODE_TYPE_INVALID = 0x0, + VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, + VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, + VIRTUAL_NODE_SCHEMA_STICKER = 0x3, + VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, + CONCRETE_NODE_SCHEMA_PREFAB = 0x5, + CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, + CONCRETE_NODE_SCHEMA_STICKER = 0x7, + CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum CompositeMaterialInputContainerSourceType_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + } + // Alignment: 4 + // Member count: 10 + #[repr(u32)] + pub enum CompMatPropertyMutatorType_t { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum CompositeMaterialVarSystemVar_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum CompositeMaterialMatchFilterType_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CompMatPropertyMutatorConditionType_t { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_Inferno + // Field count: 0 + pub mod C_FireCrackerBlast { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_WaitForCursorsWithTag { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 1 + pub mod C_SceneEntity__QueuedEvents_t { + pub const starttime: usize = 0x0; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_hPlayerPing: usize = 0x40; // CHandle + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Field count: 0 + pub mod CBaseTriggerAPI { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub mod PredictedDamageTag_t { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + } + // Parent: + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + pub mod C_EnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iInitialWindDir: usize = 0x2A; // uint16 + pub const m_flInitialWindSpeed: usize = 0x2C; // float32 + pub const m_location: usize = 0x30; // Vector + pub const m_hEntOwner: usize = 0x3C; // CHandle + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod C_SkyCamera { + pub const m_skyboxData: usize = 0x5F8; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x688; // CUtlStringToken + pub const m_bUseAngles: usize = 0x68C; // bool + pub const m_pNext: usize = 0x690; // C_SkyCamera* + } // Parent: None // Field count: 1 // // Metadata: - // MPropertyElementNameFn - pub mod GeneratedTextureHandle_t { - pub const m_strBitmapName: usize = 0x0; // CUtlString - } - // Parent: None - // Field count: 8 - // - // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputContainer_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t - pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceNameTyped> - pub const m_strAttrName: usize = 0xE8; // CUtlString - pub const m_strAlias: usize = 0xF0; // CUtlString - pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector - pub const m_strAttrNameForVar: usize = 0x110; // CUtlString - pub const m_bExposeExternally: usize = 0x118; // bool + pub mod CPulseCell_Base { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialAssemblyProcedure_t { - pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector>> - pub const m_vecMatchFilters: usize = 0x18; // CUtlVector - pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector - pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector - } - // Parent: None - // Field count: 37 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputLooseVariable_t { - pub const m_strName: usize = 0x0; // CUtlString - pub const m_bExposeExternally: usize = 0x8; // bool - pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString - pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString - pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool - pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString - pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString - pub const m_strExposedValueList: usize = 0x38; // CUtlString - pub const m_nVariableType: usize = 0x40; // CompositeMaterialInputLooseVariableType_t - pub const m_bValueBoolean: usize = 0x44; // bool - pub const m_nValueIntX: usize = 0x48; // int32 - pub const m_nValueIntY: usize = 0x4C; // int32 - pub const m_nValueIntZ: usize = 0x50; // int32 - pub const m_nValueIntW: usize = 0x54; // int32 - pub const m_bHasFloatBounds: usize = 0x58; // bool - pub const m_flValueFloatX: usize = 0x5C; // float32 - pub const m_flValueFloatX_Min: usize = 0x60; // float32 - pub const m_flValueFloatX_Max: usize = 0x64; // float32 - pub const m_flValueFloatY: usize = 0x68; // float32 - pub const m_flValueFloatY_Min: usize = 0x6C; // float32 - pub const m_flValueFloatY_Max: usize = 0x70; // float32 - pub const m_flValueFloatZ: usize = 0x74; // float32 - pub const m_flValueFloatZ_Min: usize = 0x78; // float32 - pub const m_flValueFloatZ_Max: usize = 0x7C; // float32 - pub const m_flValueFloatW: usize = 0x80; // float32 - pub const m_flValueFloatW_Min: usize = 0x84; // float32 - pub const m_flValueFloatW_Max: usize = 0x88; // float32 - pub const m_cValueColor4: usize = 0x8C; // Color - pub const m_nValueSystemVar: usize = 0x90; // CompositeMaterialVarSystemVar_t - pub const m_strResourceMaterial: usize = 0x98; // CResourceNameTyped> - pub const m_strTextureContentAssetPath: usize = 0x178; // CUtlString - pub const m_strTextureRuntimeResourcePath: usize = 0x180; // CResourceNameTyped> - pub const m_strTextureCompilationVtexTemplate: usize = 0x260; // CUtlString - pub const m_nTextureType: usize = 0x268; // CompositeMaterialInputTextureType_t - pub const m_strString: usize = 0x270; // CUtlString - pub const m_strPanoramaPanelPath: usize = 0x278; // CUtlString - pub const m_nPanoramaRenderRes: usize = 0x280; // int32 - } - // Parent: None + // Parent: C_BaseModelEntity // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEventConsumerHudModelArmsAttributes { + // MNetworkOverride + // MNetworkOverride + pub mod C_FuncRotating { } - // Parent: None - // Field count: 4 + // Parent: C_BaseEntity + // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - pub mod inv_image_light_barn_t { - pub const color: usize = 0x0; // Vector - pub const angle: usize = 0xC; // QAngle - pub const brightness: usize = 0x18; // float32 - pub const orbit_distance: usize = 0x1C; // float32 + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod C_SoundOpvarSetPointBase { + pub const m_iszStackName: usize = 0x5F8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x600; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x608; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x610; // int32 + pub const m_bUseAutoCompare: usize = 0x614; // bool } - // Parent: None - // Field count: 2 + // Parent: C_BaseEntity + // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - pub mod inv_image_map_t { - pub const map_name: usize = 0x0; // CUtlString - pub const map_rotation: usize = 0x8; // float32 + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod C_EnvCubemapFog { + pub const m_flEndDistance: usize = 0x5F8; // float32 + pub const m_flStartDistance: usize = 0x5FC; // float32 + pub const m_flFogFalloffExponent: usize = 0x600; // float32 + pub const m_bHeightFogEnabled: usize = 0x604; // bool + pub const m_flFogHeightWidth: usize = 0x608; // float32 + pub const m_flFogHeightEnd: usize = 0x60C; // float32 + pub const m_flFogHeightStart: usize = 0x610; // float32 + pub const m_flFogHeightExponent: usize = 0x614; // float32 + pub const m_flLODBias: usize = 0x618; // float32 + pub const m_bActive: usize = 0x61C; // bool + pub const m_bStartDisabled: usize = 0x61D; // bool + pub const m_flFogMaxOpacity: usize = 0x620; // float32 + pub const m_nCubemapSourceType: usize = 0x624; // int32 + pub const m_hSkyMaterial: usize = 0x628; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x630; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x638; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x640; // bool + pub const m_bFirstTime: usize = 0x641; // bool } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod inv_image_light_fill_t { - pub const color: usize = 0x0; // Vector - pub const angle: usize = 0xC; // QAngle - pub const brightness: usize = 0x18; // float32 + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamSelectTerroristPosition { } // Parent: None // Field count: 5 - pub mod CInterpolatedValue { - pub const m_flStartTime: usize = 0x0; // float32 - pub const m_flEndTime: usize = 0x4; // float32 - pub const m_flStartValue: usize = 0x8; // float32 - pub const m_flEndValue: usize = 0xC; // float32 - pub const m_nInterpType: usize = 0x10; // int32 + pub mod C_BaseFlex__Emphasized_Phoneme { + pub const m_sClassName: usize = 0x0; // CUtlString + pub const m_flAmount: usize = 0x18; // float32 + pub const m_bRequired: usize = 0x1C; // bool + pub const m_bBasechecked: usize = 0x1D; // bool + pub const m_bValid: usize = 0x1E; // bool + } + // Parent: C_ParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1460; // float32 + pub const m_flRadiusScale: usize = 0x1464; // float32 + pub const m_flSelfIllumScale: usize = 0x1468; // float32 + pub const m_ColorTint: usize = 0x146C; // Color + pub const m_hTextureOverride: usize = 0x1470; // CStrongHandle + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod CCS_PortraitWorldCallbackHandler { + } + // Parent: CPlayerControllerComponent + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_vecNetworkableLoadout: usize = 0x40; // CUtlVector + pub const m_unMusicID: usize = 0x58; // uint16 + pub const m_rank: usize = 0x5C; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x74; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x78; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x7C; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x80; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x84; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x88; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 1 + pub mod C_EconEntity__AttachedModelData_t { + pub const m_iModelDisplayFlags: usize = 0x0; // int32 + } + // Parent: None + // Field count: 0 + pub mod CPulse_ResumePoint { + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + pub mod CTriggerFan { + pub const m_vFanOriginOffset: usize = 0xFF0; // Vector + pub const m_vDirection: usize = 0xFFC; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0x1008; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0x1009; // bool + pub const m_qNoiseDelta: usize = 0x1010; // Quaternion + pub const m_hInfoFan: usize = 0x1020; // CHandle + pub const m_flForce: usize = 0x1024; // float32 + pub const m_bFalloff: usize = 0x1028; // bool + pub const m_RampTimer: usize = 0x1030; // CountdownTimer + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_HostageCarriableProp { + } + // Parent: None + // Field count: 6 + pub mod C_BulletHitModel { + pub const m_matLocal: usize = 0x1158; // matrix3x4_t + pub const m_iBoneIndex: usize = 0x1188; // int32 + pub const m_hPlayerParent: usize = 0x118C; // CHandle + pub const m_bIsHit: usize = 0x1190; // bool + pub const m_flTimeCreated: usize = 0x1194; // float32 + pub const m_vecStartPos: usize = 0x1198; // Vector + } + // Parent: C_FuncBrush + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub mod C_FuncElectrifiedVolume { + pub const m_nAmbientEffect: usize = 0xEB0; // ParticleIndex_t + pub const m_EffectName: usize = 0xEB8; // CUtlSymbolLarge + pub const m_bState: usize = 0xEC0; // bool + } + // Parent: C_BaseEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod C_MapVetoPickController { + pub const m_nDraftType: usize = 0x608; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x60C; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x610; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x710; // int32[7] + pub const m_nAccountIDs: usize = 0x72C; // int32[64] + pub const m_nMapId0: usize = 0x82C; // int32[64] + pub const m_nMapId1: usize = 0x92C; // int32[64] + pub const m_nMapId2: usize = 0xA2C; // int32[64] + pub const m_nMapId3: usize = 0xB2C; // int32[64] + pub const m_nMapId4: usize = 0xC2C; // int32[64] + pub const m_nMapId5: usize = 0xD2C; // int32[64] + pub const m_nStartingSide0: usize = 0xE2C; // int32[64] + pub const m_nCurrentPhase: usize = 0xF2C; // int32 + pub const m_nPhaseStartTick: usize = 0xF30; // int32 + pub const m_nPhaseDurationTicks: usize = 0xF34; // int32 + pub const m_nPostDataUpdateTick: usize = 0xF38; // int32 + pub const m_bDisabledHud: usize = 0xF3C; // bool + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub mod C_EnvVolumetricFogVolume { + pub const m_bActive: usize = 0x5F8; // bool + pub const m_vBoxMins: usize = 0x5FC; // Vector + pub const m_vBoxMaxs: usize = 0x608; // Vector + pub const m_bStartDisabled: usize = 0x614; // bool + pub const m_bIndirectUseLPVs: usize = 0x615; // bool + pub const m_flStrength: usize = 0x618; // float32 + pub const m_nFalloffShape: usize = 0x61C; // int32 + pub const m_flFalloffExponent: usize = 0x620; // float32 + pub const m_flHeightFogDepth: usize = 0x624; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x628; // float32 + pub const m_fIndirectLightStrength: usize = 0x62C; // float32 + pub const m_fSunLightStrength: usize = 0x630; // float32 + pub const m_fNoiseStrength: usize = 0x634; // float32 + pub const m_TintColor: usize = 0x638; // Color + pub const m_bOverrideTintColor: usize = 0x63C; // bool + pub const m_bOverrideIndirectLightStrength: usize = 0x63D; // bool + pub const m_bOverrideSunLightStrength: usize = 0x63E; // bool + pub const m_bOverrideNoiseStrength: usize = 0x63F; // bool + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub mod C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_PlaySequence { + pub const m_SequenceName: usize = 0x48; // CUtlString + pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + pub mod C_BaseEntityAPI { + } + // Parent: C_BaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xEB0; // bool + pub const m_nColorMode: usize = 0xEB4; // int32 + pub const m_Color: usize = 0xEB8; // Color + pub const m_flColorTemperature: usize = 0xEBC; // float32 + pub const m_flBrightness: usize = 0xEC0; // float32 + pub const m_flBrightnessScale: usize = 0xEC4; // float32 + pub const m_nDirectLight: usize = 0xEC8; // int32 + pub const m_nBakedShadowIndex: usize = 0xECC; // int32 + pub const m_nLightPathUniqueId: usize = 0xED0; // int32 + pub const m_nLightMapUniqueId: usize = 0xED4; // int32 + pub const m_nLuminaireShape: usize = 0xED8; // int32 + pub const m_flLuminaireSize: usize = 0xEDC; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xEE0; // float32 + pub const m_LightStyleString: usize = 0xEE8; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xEF0; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xEF8; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xF10; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xF28; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xF40; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xFE0; // CStrongHandle + pub const m_flShape: usize = 0xFE8; // float32 + pub const m_flSoftX: usize = 0xFEC; // float32 + pub const m_flSoftY: usize = 0xFF0; // float32 + pub const m_flSkirt: usize = 0xFF4; // float32 + pub const m_flSkirtNear: usize = 0xFF8; // float32 + pub const m_vSizeParams: usize = 0xFFC; // Vector + pub const m_flRange: usize = 0x1008; // float32 + pub const m_vShear: usize = 0x100C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x1018; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x101C; // Vector + pub const m_nCastShadows: usize = 0x1028; // int32 + pub const m_nShadowMapSize: usize = 0x102C; // int32 + pub const m_nShadowPriority: usize = 0x1030; // int32 + pub const m_bContactShadow: usize = 0x1034; // bool + pub const m_bForceShadowsEnabled: usize = 0x1035; // bool + pub const m_nBounceLight: usize = 0x1038; // int32 + pub const m_flBounceScale: usize = 0x103C; // float32 + pub const m_flMinRoughness: usize = 0x1040; // float32 + pub const m_vAlternateColor: usize = 0x1044; // Vector + pub const m_fAlternateColorBrightness: usize = 0x1050; // float32 + pub const m_nFog: usize = 0x1054; // int32 + pub const m_flFogStrength: usize = 0x1058; // float32 + pub const m_nFogShadows: usize = 0x105C; // int32 + pub const m_flFogScale: usize = 0x1060; // float32 + pub const m_bFogMixedShadows: usize = 0x1064; // bool + pub const m_flFadeSizeStart: usize = 0x1068; // float32 + pub const m_flFadeSizeEnd: usize = 0x106C; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x1070; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x1074; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x1078; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x107C; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x1088; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x1094; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x10A0; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x10AC; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0x10B8; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0x10BC; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0x10C8; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0x10D4; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0x10E0; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0x10EC; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0x10F8; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0x1104; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0x1110; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0x111C; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0x1128; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0x1134; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0x1140; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0x114C; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0x1158; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0x1164; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0x1170; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0x117C; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0x1188; // Vector + pub const m_bInitialBoneSetup: usize = 0x11D8; // bool + pub const m_VisClusters: usize = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod inv_image_item_t { - pub const position: usize = 0x0; // Vector - pub const angle: usize = 0xC; // QAngle - pub const pose_sequence: usize = 0x18; // CUtlString + pub mod CPulseCell_LerpCameraSettings { + pub const m_flSeconds: usize = 0x90; // float32 + pub const m_Start: usize = 0x94; // PointCameraSettings_t + pub const m_End: usize = 0xA4; // PointCameraSettings_t } - // Parent: None + // Parent: C_PointClientUIWorldPanel // Field count: 4 - pub mod C_Chicken_GraphController { - pub const m_paramActivity: usize = 0x268; // CAnimGraphParamRef - pub const m_paramEndActivityImmediately: usize = 0x290; // CAnimGraphParamRef - pub const m_paramSnapToSquatting: usize = 0x2B0; // CAnimGraphParamRef - pub const m_sActivityFinished: usize = 0x2D0; // CAnimGraphTagRef + pub mod CPointOffScreenIndicatorUi { + pub const m_bBeenEnabled: usize = 0x1100; // bool + pub const m_bHide: usize = 0x1101; // bool + pub const m_flSeenTargetTime: usize = 0x1104; // float32 + pub const m_pTargetPanel: usize = 0x1108; // C_PointClientUIWorldPanel* + } + // Parent: CPlayer_UseServices + // Field count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: C_BaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0x1000; // CStrongHandle + pub const m_flFadeDuration: usize = 0x1008; // float32 + pub const m_flMinLogExposure: usize = 0x100C; // float32 + pub const m_flMaxLogExposure: usize = 0x1010; // float32 + pub const m_flMinExposure: usize = 0x1014; // float32 + pub const m_flMaxExposure: usize = 0x1018; // float32 + pub const m_flExposureCompensation: usize = 0x101C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x1020; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x1024; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x1028; // float32 + pub const m_bMaster: usize = 0x102C; // bool + pub const m_bExposureControl: usize = 0x102D; // bool + } + // Parent: CPlayer_UseServices + // Field count: 0 + pub mod CCSPlayer_UseServices { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_CounterTerroristWingmanIntroCamera { } // Parent: None // Field count: 2 - pub mod TimedEvent { - pub const m_TimeBetweenEvents: usize = 0x0; // float32 - pub const m_fNextEvent: usize = 0x4; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_PickBestOutflowSelector { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 13 - pub mod CFlashlightEffect { - pub const m_bIsOn: usize = 0x10; // bool - pub const m_bMuzzleFlashEnabled: usize = 0x20; // bool - pub const m_flMuzzleFlashBrightness: usize = 0x24; // float32 - pub const m_quatMuzzleFlashOrientation: usize = 0x30; // Quaternion - pub const m_vecMuzzleFlashOrigin: usize = 0x40; // Vector - pub const m_flFov: usize = 0x4C; // float32 - pub const m_flFarZ: usize = 0x50; // float32 - pub const m_flLinearAtten: usize = 0x54; // float32 - pub const m_bCastsShadows: usize = 0x58; // bool - pub const m_flCurrentPullBackDist: usize = 0x5C; // float32 - pub const m_FlashlightTexture: usize = 0x60; // CStrongHandle - pub const m_MuzzleFlashTexture: usize = 0x68; // CStrongHandle - pub const m_textureName: usize = 0x70; // char[64] + // Parent: C_PointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + pub mod CInfoFan { + pub const m_fFanForceMaxRadius: usize = 0x638; // float32 + pub const m_fFanForceMinRadius: usize = 0x63C; // float32 + pub const m_flCurveDistRange: usize = 0x640; // float32 + pub const m_FanForceCurveString: usize = 0x648; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod C_VoteController { + pub const m_iActiveIssueIndex: usize = 0x608; // int32 + pub const m_iOnlyTeamToVote: usize = 0x60C; // int32 + pub const m_nVoteOptionCount: usize = 0x610; // int32[5] + pub const m_nPotentialVotes: usize = 0x624; // int32 + pub const m_bVotesDirty: usize = 0x628; // bool + pub const m_bTypeDirty: usize = 0x629; // bool + pub const m_bIsYesNoVote: usize = 0x62A; // bool + } + // Parent: C_BasePlayerPawn + // Field count: 26 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x15D8; // CCSPlayer_PingServices* + pub const m_previousPlayerState: usize = 0x15E0; // CSPlayerState + pub const m_iPlayerState: usize = 0x15E4; // CSPlayerState + pub const m_bHasMovedSinceSpawn: usize = 0x15E8; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x15EC; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x15F0; // int32 + pub const m_flProgressBarStartTime: usize = 0x15F4; // float32 + pub const m_flClientDeathTime: usize = 0x15F8; // GameTime_t + pub const m_flFlashBangTime: usize = 0x15FC; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x1600; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1604; // float32 + pub const m_bFlashBuildUp: usize = 0x1608; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1609; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x160A; // bool + pub const m_flFlashMaxAlpha: usize = 0x160C; // float32 + pub const m_flFlashDuration: usize = 0x1610; // float32 + pub const m_flClientHealthFadeChangeTimestamp: usize = 0x1614; // GameTime_t + pub const m_nClientHealthFadeParityValue: usize = 0x1618; // int32 + pub const m_fNextThinkPushAway: usize = 0x161C; // float32 + pub const m_flCurrentMusicStartTime: usize = 0x1624; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1628; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x162C; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1630; // float32 + pub const m_flLastSmokeAge: usize = 0x1634; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1638; // Vector + pub const m_hOriginalController: usize = 0x1660; // CHandle + } + // Parent: C_CSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_activeLightParticleIndex: usize = 0x1F80; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1F84; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1F88; // bool + pub const m_fArmedTime: usize = 0x1F8C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1F90; // bool + pub const m_bIsPlantingViaUse: usize = 0x1F91; // bool + pub const m_entitySpottedState: usize = 0x1F98; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1FB0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1FB4; // bool[7] + pub const m_bBombPlanted: usize = 0x1FBB; // bool + } + // Parent: CBaseProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub mod C_BreakableProp { + pub const m_CPropDataComponent: usize = 0x1190; // CPropDataComponent + pub const m_OnStartDeath: usize = 0x11D0; // CEntityIOOutput + pub const m_OnBreak: usize = 0x11F8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x1220; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x1248; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x1270; // float32 + pub const m_iMinHealthDmg: usize = 0x1274; // int32 + pub const m_flPressureDelay: usize = 0x1278; // float32 + pub const m_flDefBurstScale: usize = 0x127C; // float32 + pub const m_vDefBurstOffset: usize = 0x1280; // Vector + pub const m_hBreaker: usize = 0x128C; // CHandle + pub const m_PerformanceMode: usize = 0x1290; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0x1294; // GameTime_t + pub const m_BreakableContentsType: usize = 0x1298; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0x12A0; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0x12A8; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0x12B0; // bool + pub const m_explodeDamage: usize = 0x12B4; // float32 + pub const m_explodeRadius: usize = 0x12B8; // float32 + pub const m_explosionDelay: usize = 0x12C0; // float32 + pub const m_explosionBuildupSound: usize = 0x12C8; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x12D0; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x12D8; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x12E0; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x12E8; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x12EC; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x12F0; // float32 + pub const m_hLastAttacker: usize = 0x12F4; // CHandle + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - pub mod inv_image_camera_t { - pub const angle: usize = 0x0; // QAngle - pub const fov: usize = 0xC; // float32 - pub const znear: usize = 0x10; // float32 - pub const zfar: usize = 0x14; // float32 - pub const target: usize = 0x18; // Vector - pub const target_nudge: usize = 0x24; // Vector - pub const orbit_distance: usize = 0x30; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - // MVDataOutlinerDetailExpr - // MVDataOverlayType - // MVDataPreviewWidget - // MVDataOutlinerLeafNameFn - // MVDataOutlinerLeafColorFn - // MVDataOutlinerLeafDetailFn - // MVDataVirtualNodeFactoryFn - // MVDataPreLoadFixupFn - // MVDataPostSaveFixupFn - pub mod CInventoryImageData { - pub const m_nNodeType: usize = 0x0; // InventoryNodeType_t - pub const name: usize = 0x8; // CUtlString - pub const inventory_image_data: usize = 0x10; // inv_image_data_t - } - // Parent: None - // Field count: 8 - pub mod C_CSGO_PreviewPlayer_GraphController { - pub const m_pszCharacterMode: usize = 0x268; // CAnimGraphParamOptionalRef - pub const m_pszTeamPreviewVariant: usize = 0x290; // CAnimGraphParamOptionalRef - pub const m_pszTeamPreviewPosition: usize = 0x2B8; // CAnimGraphParamOptionalRef - pub const m_pszEndOfMatchCelebration: usize = 0x2E0; // CAnimGraphParamOptionalRef - pub const m_nTeamPreviewRandom: usize = 0x308; // CAnimGraphParamOptionalRef - pub const m_pszWeaponState: usize = 0x328; // CAnimGraphParamOptionalRef - pub const m_pszWeaponType: usize = 0x350; // CAnimGraphParamOptionalRef - pub const m_bCT: usize = 0x378; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 2 - pub mod C_CommandContext { - pub const needsprocessing: usize = 0x0; // bool - pub const command_number: usize = 0xA0; // int32 - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CompositeMaterialEditorPoint_t { - pub const m_ModelName: usize = 0x0; // CResourceNameTyped> - pub const m_nSequenceIndex: usize = 0xE0; // int32 - pub const m_flCycle: usize = 0xE4; // float32 - pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 - pub const m_bEnableChildModel: usize = 0xF8; // bool - pub const m_ChildModelName: usize = 0x100; // CResourceNameTyped> - pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector - pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector - } - // Parent: None - // Field count: 0 - pub mod CPlayerSprayDecalRenderHelper { - } - // Parent: None - // Field count: 13 - pub mod C_IronSightController { - pub const m_bIronSightAvailable: usize = 0x10; // bool - pub const m_flIronSightAmount: usize = 0x14; // float32 - pub const m_flIronSightAmountGained: usize = 0x18; // float32 - pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 - pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 - pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 - pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 - pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 - pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] - pub const m_angViewLast: usize = 0x90; // QAngle - pub const m_vecDotCoords: usize = 0x9C; // Vector2D - pub const m_flFiringInaccuracyExtraWidthMultiplier: usize = 0xA4; // float32 - pub const m_flSpeedRatio: usize = 0xA8; // float32 + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString } // Parent: None // Field count: 5 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatMutatorCondition_t { - pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t - pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString - pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString - pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString - pub const m_bPassWhenTrue: usize = 0x20; // bool + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod C_RetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 } // Parent: None - // Field count: 7 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod inv_image_data_t { - pub const map: usize = 0x0; // inv_image_map_t - pub const item: usize = 0x10; // inv_image_item_t - pub const camera: usize = 0x30; // inv_image_camera_t - pub const lightsun: usize = 0x64; // inv_image_light_sun_t - pub const lightfill: usize = 0x80; // inv_image_light_fill_t - pub const light0: usize = 0x9C; // inv_image_light_barn_t - pub const light1: usize = 0xBC; // inv_image_light_barn_t + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub mod CPulseCell_WaitForObservable { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + } + // Parent: C_SoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundAreaEntitySphere { + pub const m_flRadius: usize = 0x620; // float32 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_EntFire { + pub const m_Input: usize = 0x48; // CUtlString + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponAWP { + } + // Parent: C_BaseToggle + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod C_BaseButton { + pub const m_glowEntity: usize = 0xEB0; // CHandle + pub const m_usable: usize = 0xEB4; // bool + pub const m_szDisplayText: usize = 0xEB8; // CUtlSymbolLarge + } + // Parent: CPlayer_ObserverServices + // Field count: 1 + pub mod CCSObserver_ObserverServices { + pub const m_obsInterpState: usize = 0x5C; // ObserverInterpState_t + } + // Parent: CEntityComponent + // Field count: 1 + pub mod CHitboxComponent { + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_CSMinimapBoundary { + } + // Parent: CEntityComponent + // Field count: 0 + pub mod CPathQueryComponent { + } + // Parent: C_BaseTrigger + // Field count: 8 + pub mod C_Precipitation { + pub const m_flDensity: usize = 0xFF0; // float32 + pub const m_flParticleInnerDist: usize = 0x1000; // float32 + pub const m_pParticleDef: usize = 0x1008; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0x1030; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0x1038; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0x1039; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0x103A; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0x103C; // int32 + } + // Parent: CLogicalEntity + // Field count: 5 + pub mod CLogicRelay { + pub const m_bDisabled: usize = 0x5F8; // bool + pub const m_bWaitForRefire: usize = 0x5F9; // bool + pub const m_bTriggerOnce: usize = 0x5FA; // bool + pub const m_bFastRetrigger: usize = 0x5FB; // bool + pub const m_bPassthoughCaller: usize = 0x5FC; // bool + } + // Parent: + // Field count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_ItemServices { + } + // Parent: None + // Field count: 4 + pub mod CPulse_OutflowConnection { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponUMP45 { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod C_SpotlightEnd { + pub const m_flLightScale: usize = 0xEB0; // float32 + pub const m_Radius: usize = 0xEB4; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0x1158; // Vector + pub const m_vel: usize = 0x1164; // Vector + pub const m_angles: usize = 0x1170; // QAngle + pub const m_localLifeState: usize = 0x117C; // int32 + pub const m_deathDepth: usize = 0x1180; // float32 + pub const m_deathAngle: usize = 0x1184; // float32 + pub const m_buoyancy: usize = 0x1188; // float32 + pub const m_wiggleTimer: usize = 0x1190; // CountdownTimer + pub const m_wigglePhase: usize = 0x11A8; // float32 + pub const m_wiggleRate: usize = 0x11AC; // float32 + pub const m_actualPos: usize = 0x11B0; // Vector + pub const m_actualAngles: usize = 0x11BC; // QAngle + pub const m_poolOrigin: usize = 0x11C8; // Vector + pub const m_waterLevel: usize = 0x11D4; // float32 + pub const m_gotUpdate: usize = 0x11D8; // bool + pub const m_x: usize = 0x11DC; // float32 + pub const m_y: usize = 0x11E0; // float32 + pub const m_z: usize = 0x11E4; // float32 + pub const m_angle: usize = 0x11E8; // float32 + pub const m_errorHistory: usize = 0x11EC; // float32[20] + pub const m_errorHistoryIndex: usize = 0x123C; // int32 + pub const m_errorHistoryCount: usize = 0x1240; // int32 + pub const m_averageError: usize = 0x1244; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponFamas { + } + // Parent: C_BaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + pub mod C_EnvVolumetricFogController { + pub const m_flScattering: usize = 0x5F8; // float32 + pub const m_TintColor: usize = 0x5FC; // Color + pub const m_flAnisotropy: usize = 0x600; // float32 + pub const m_flFadeSpeed: usize = 0x604; // float32 + pub const m_flDrawDistance: usize = 0x608; // float32 + pub const m_flFadeInStart: usize = 0x60C; // float32 + pub const m_flFadeInEnd: usize = 0x610; // float32 + pub const m_flIndirectStrength: usize = 0x614; // float32 + pub const m_nVolumeDepth: usize = 0x618; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x61C; // float32 + pub const m_nIndirectTextureDimX: usize = 0x620; // int32 + pub const m_nIndirectTextureDimY: usize = 0x624; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x628; // int32 + pub const m_vBoxMins: usize = 0x62C; // Vector + pub const m_vBoxMaxs: usize = 0x638; // Vector + pub const m_bActive: usize = 0x644; // bool + pub const m_flStartAnisoTime: usize = 0x648; // GameTime_t + pub const m_flStartScatterTime: usize = 0x64C; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x650; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x654; // float32 + pub const m_flStartScattering: usize = 0x658; // float32 + pub const m_flStartDrawDistance: usize = 0x65C; // float32 + pub const m_flDefaultAnisotropy: usize = 0x660; // float32 + pub const m_flDefaultScattering: usize = 0x664; // float32 + pub const m_flDefaultDrawDistance: usize = 0x668; // float32 + pub const m_bStartDisabled: usize = 0x66C; // bool + pub const m_bEnableIndirect: usize = 0x66D; // bool + pub const m_bIsMaster: usize = 0x66E; // bool + pub const m_hFogIndirectTexture: usize = 0x670; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x678; // int32 + pub const m_fNoiseSpeed: usize = 0x67C; // float32 + pub const m_fNoiseStrength: usize = 0x680; // float32 + pub const m_vNoiseScale: usize = 0x684; // Vector + pub const m_fWindSpeed: usize = 0x690; // float32 + pub const m_vWindDirection: usize = 0x694; // Vector + pub const m_bFirstTime: usize = 0x6A0; // bool + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseGraphDef { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod C_EnvDetailController { + pub const m_flFadeStartDist: usize = 0x5F8; // float32 + pub const m_flFadeEndDist: usize = 0x5FC; // float32 + } + // Parent: C_BaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + pub mod C_EnvWindVolume { + pub const m_bActive: usize = 0x5F8; // bool + pub const m_vBoxMins: usize = 0x5FC; // Vector + pub const m_vBoxMaxs: usize = 0x608; // Vector + pub const m_bStartDisabled: usize = 0x614; // bool + pub const m_nShape: usize = 0x618; // int32 + pub const m_fWindSpeedMultiplier: usize = 0x61C; // float32 + pub const m_fWindTurbulenceMultiplier: usize = 0x620; // float32 + pub const m_fWindSpeedVariationMultiplier: usize = 0x624; // float32 + pub const m_fWindDirectionVariationMultiplier: usize = 0x628; // float32 + } + // Parent: None + // Field count: 0 + pub mod CBasePlayerControllerAPI { + } + // Parent: C_BaseTrigger + // Field count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CEnvSoundscape + // Field count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_GameRulesProxy { + } + // Parent: CEntityComponent + // Field count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x58; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod C_Team { + pub const m_aPlayerControllers: usize = 0x5F8; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x610; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x628; // int32 + pub const m_szTeamname: usize = 0x62C; // char[129] + } + // Parent: C_PathParticleRope + // Field count: 0 + pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: C_PointEntity + // Field count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x5F8; // bool + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub mod C_WeaponNOVA { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_DEagle { + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + pub mod C_CS2HudModelAddon { + } + // Parent: C_BaseTrigger + // Field count: 0 + pub mod C_TriggerMultiple { + } + // Parent: C_CSGO_MapPreviewCameraPath + // Field count: 1 + pub mod C_CSGO_TeamPreviewCamera { + pub const m_nVariant: usize = 0x680; // int32 + } + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xFF0; // float32 + pub const m_LastEnterTime: usize = 0xFF4; // GameTime_t + pub const m_LastExitWeight: usize = 0xFF8; // float32 + pub const m_LastExitTime: usize = 0xFFC; // GameTime_t + pub const m_bEnabled: usize = 0x1000; // bool + pub const m_MaxWeight: usize = 0x1004; // float32 + pub const m_FadeDuration: usize = 0x1008; // float32 + pub const m_Weight: usize = 0x100C; // float32 + pub const m_lookupFilename: usize = 0x1010; // char[512] + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x220; // QAngle + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x610; // Vector + pub const m_vBoxMaxs: usize = 0x61C; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x14A8; // bool + pub const m_flSoundSyncTime: usize = 0x14AC; // float32 + pub const m_nActiveIKChainMask: usize = 0x14B0; // uint32 + pub const m_hSequence: usize = 0x14B4; // HSequence + pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 + pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D4; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t + pub const m_hGraphDefinitionAG2: usize = 0x1860; // CStrongHandle + pub const m_bIsUsingAG2: usize = 0x1868; // bool + pub const m_serializedPoseRecipeAG2: usize = 0x1870; // C_NetworkUtlVectorBase + pub const m_nSerializePoseRecipeSizeAG2: usize = 0x1888; // int32 + pub const m_nSerializePoseRecipeVersionAG2: usize = 0x188C; // int32 + pub const m_nGraphCreationFlagsAG2: usize = 0x1890; // uint8 + pub const m_nServerGraphDefReloadCountAG2: usize = 0x1A7C; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x1A84; // int32 + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + pub mod C_ColorCorrection { + pub const m_vecOrigin: usize = 0x5F8; // Vector + pub const m_MinFalloff: usize = 0x604; // float32 + pub const m_MaxFalloff: usize = 0x608; // float32 + pub const m_flFadeInDuration: usize = 0x60C; // float32 + pub const m_flFadeOutDuration: usize = 0x610; // float32 + pub const m_flMaxWeight: usize = 0x614; // float32 + pub const m_flCurWeight: usize = 0x618; // float32 + pub const m_netlookupFilename: usize = 0x61C; // char[512] + pub const m_bEnabled: usize = 0x81C; // bool + pub const m_bMaster: usize = 0x81D; // bool + pub const m_bClientSide: usize = 0x81E; // bool + pub const m_bExclusive: usize = 0x81F; // bool + pub const m_bEnabledOnClient: usize = 0x820; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x824; // float32[1] + pub const m_bFadingIn: usize = 0x828; // bool[1] + pub const m_flFadeStartWeight: usize = 0x82C; // float32[1] + pub const m_flFadeStartTime: usize = 0x830; // float32[1] + pub const m_flFadeDuration: usize = 0x834; // float32[1] + } + // Parent: + // Field count: 10 + pub mod CBuoyancyHelper { + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 + pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 + pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 + pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector + pub const m_vecWheelDrag: usize = 0x78; // CUtlVector + } + // Parent: C_Breakable + // Field count: 0 + pub mod C_PhysBox { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 2 + pub mod CCSPlayer_CameraServices { + pub const m_flDeathCamTilt: usize = 0x2A0; // float32 + pub const m_vClientScopeInaccuracy: usize = 0x2A8; // Vector + } + // Parent: CBaseFilter + // Field count: 3 + pub mod CFilterMultiple { + pub const m_nFilterType: usize = 0x650; // filter_t + pub const m_iFilterName: usize = 0x658; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x6A8; // CHandle[10] + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_FireCursors { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: C_BaseEntity + // Field count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x5F8; // CEntityIOOutput + pub const m_flRadius: usize = 0x620; // float32 + pub const m_soundEventName: usize = 0x628; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x630; // bool + pub const m_soundscapeIndex: usize = 0x634; // int32 + pub const m_soundscapeEntityListId: usize = 0x638; // int32 + pub const m_positionNames: usize = 0x640; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x680; // CHandle + pub const m_bDisabled: usize = 0x684; // bool + pub const m_soundscapeName: usize = 0x688; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x690; // uint32 + } + // Parent: C_SoundEventEntity + // Field count: 0 + pub mod C_SoundEventEntityAlias_snd_event_point { + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod C_FogController { + pub const m_fog: usize = 0x5F8; // fogparams_t + pub const m_bUseAngles: usize = 0x660; // bool + pub const m_iChangedVariables: usize = 0x664; // int32 + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + pub mod C_SoundOpvarSetOBBWindEntity { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + pub mod C_MolotovGrenade { + } + // Parent: C_BaseCombatCharacter + // Field count: 0 + pub mod C_NetTestBaseCombatCharacter { + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x80; // CGameSceneNode + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponM4A1Silencer { + } + // Parent: // Field count: 29 // // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatPropertyMutator_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t - pub const m_strInitWith_Container: usize = 0x8; // CUtlString - pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString - pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString - pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString - pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString - pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector - pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString - pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString - pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString - pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString - pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t - pub const m_strGenerateTexture_TargetParam: usize = 0x2F0; // CUtlString - pub const m_strGenerateTexture_InitialContainer: usize = 0x2F8; // CUtlString - pub const m_nResolution: usize = 0x300; // int32 - pub const m_bIsScratchTarget: usize = 0x304; // bool - pub const m_strCompressionFormat: usize = 0x308; // CUtlString - pub const m_bSplatDebugInfo: usize = 0x310; // bool - pub const m_bCaptureInRenderDoc: usize = 0x311; // bool - pub const m_vecTexGenInstructions: usize = 0x318; // CUtlVector - pub const m_vecConditionalMutators: usize = 0x330; // CUtlVector - pub const m_strPopInputQueue_Container: usize = 0x348; // CUtlString - pub const m_strDrawText_InputContainerSrc: usize = 0x350; // CUtlString - pub const m_strDrawText_InputContainerProperty: usize = 0x358; // CUtlString - pub const m_vecDrawText_Position: usize = 0x360; // Vector2D - pub const m_colDrawText_Color: usize = 0x368; // Color - pub const m_strDrawText_Font: usize = 0x370; // CUtlString - pub const m_vecConditions: usize = 0x378; // CUtlVector + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bDisallowSOC: usize = 0x1E9; // bool + pub const m_bIsStoreItem: usize = 0x1EA; // bool + pub const m_bIsTradeItem: usize = 0x1EB; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_iOriginOverride: usize = 0x1F8; // int32 + pub const m_ubStyleOverride: usize = 0x1FC; // uint8 + pub const m_unClientFlags: usize = 0x1FD; // uint8 + pub const m_AttributeList: usize = 0x210; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x288; // CAttributeList + pub const m_szCustomName: usize = 0x300; // char[161] + pub const m_szCustomNameOverride: usize = 0x3A1; // char[161] + pub const m_bInitializedTags: usize = 0x470; // bool } // Parent: None - // Field count: 3 + // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; // int32 - pub const m_Points: usize = 0x10; // CUtlVector - pub const m_KVthumbnail: usize = 0x28; // KeyValues3 + pub mod CPulseCell_Timeline__TimelineEvent_t { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Field count: 13 - pub mod CClientAlphaProperty { - pub const m_nRenderFX: usize = 0x10; // uint8 - pub const m_nRenderMode: usize = 0x11; // uint8 - pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 - pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 - pub const m_nReserved: usize = 0x0; // bitfield:6 - pub const m_nAlpha: usize = 0x13; // uint8 - pub const m_nDesyncOffset: usize = 0x14; // uint16 - pub const m_nReserved2: usize = 0x16; // uint16 - pub const m_nDistFadeStart: usize = 0x18; // uint16 - pub const m_nDistFadeEnd: usize = 0x1A; // uint16 - pub const m_flFadeScale: usize = 0x1C; // float32 - pub const m_flRenderFxStartTime: usize = 0x20; // GameTime_t - pub const m_flRenderFxDuration: usize = 0x24; // float32 - } - // Parent: None - // Field count: 43 - pub mod CGlobalLightBase { - pub const m_bSpotLight: usize = 0x10; // bool - pub const m_SpotLightOrigin: usize = 0x14; // Vector - pub const m_SpotLightAngles: usize = 0x20; // QAngle - pub const m_ShadowDirection: usize = 0x2C; // Vector - pub const m_AmbientDirection: usize = 0x38; // Vector - pub const m_SpecularDirection: usize = 0x44; // Vector - pub const m_InspectorSpecularDirection: usize = 0x50; // Vector - pub const m_flSpecularPower: usize = 0x5C; // float32 - pub const m_flSpecularIndependence: usize = 0x60; // float32 - pub const m_SpecularColor: usize = 0x64; // Color - pub const m_bStartDisabled: usize = 0x68; // bool - pub const m_bEnabled: usize = 0x69; // bool - pub const m_LightColor: usize = 0x6A; // Color - pub const m_AmbientColor1: usize = 0x6E; // Color - pub const m_AmbientColor2: usize = 0x72; // Color - pub const m_AmbientColor3: usize = 0x76; // Color - pub const m_flSunDistance: usize = 0x7C; // float32 - pub const m_flFOV: usize = 0x80; // float32 - pub const m_flNearZ: usize = 0x84; // float32 - pub const m_flFarZ: usize = 0x88; // float32 - pub const m_bEnableShadows: usize = 0x8C; // bool - pub const m_bOldEnableShadows: usize = 0x8D; // bool - pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool - pub const m_flCloudScale: usize = 0x90; // float32 - pub const m_flCloud1Speed: usize = 0x94; // float32 - pub const m_flCloud1Direction: usize = 0x98; // float32 - pub const m_flCloud2Speed: usize = 0x9C; // float32 - pub const m_flCloud2Direction: usize = 0xA0; // float32 - pub const m_flAmbientScale1: usize = 0xB0; // float32 - pub const m_flAmbientScale2: usize = 0xB4; // float32 - pub const m_flGroundScale: usize = 0xB8; // float32 - pub const m_flLightScale: usize = 0xBC; // float32 - pub const m_flFoWDarkness: usize = 0xC0; // float32 - pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool - pub const m_vFowColor: usize = 0xC8; // Vector - pub const m_ViewOrigin: usize = 0xD4; // Vector - pub const m_ViewAngles: usize = 0xE0; // QAngle - pub const m_flViewFoV: usize = 0xEC; // float32 - pub const m_WorldPoints: usize = 0xF0; // Vector[8] - pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D - pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D - pub const m_hEnvWind: usize = 0x4B8; // CHandle - pub const m_hEnvSky: usize = 0x4BC; // CHandle + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_IntervalTimer__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool } // Parent: None // Field count: 0 - pub mod IClientAlphaProperty { + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub mod CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OutflowWithRequirements_t { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_IsRequirementValid { + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub mod C_SoundEventPathCornerEntity { + pub const m_vecCornerPairsNetworked: usize = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_InfoVisibilityBox { + pub const m_nMode: usize = 0x5FC; // int32 + pub const m_vBoxSize: usize = 0x600; // Vector + pub const m_bEnabled: usize = 0x60C; // bool + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Gradient { + pub const m_Gradient: usize = 0x48; // CColorGradient + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod C_PathParticleRope { + pub const m_bStartActive: usize = 0x600; // bool + pub const m_flMaxSimulationTime: usize = 0x604; // float32 + pub const m_iszEffectName: usize = 0x608; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x610; // CUtlVector + pub const m_flParticleSpacing: usize = 0x628; // float32 + pub const m_flSlack: usize = 0x62C; // float32 + pub const m_flRadius: usize = 0x630; // float32 + pub const m_ColorTint: usize = 0x634; // Color + pub const m_nEffectState: usize = 0x638; // int32 + pub const m_iEffectIndex: usize = 0x640; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x648; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x660; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x678; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x690; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x6A8; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x6C0; // C_NetworkUtlVectorBase + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x1450; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1454; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1478; // GameTime_t + } + // Parent: CAttributeManager + // Field count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod C_AttributeContainer { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x4C8; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4D0; // uint64 + } + // Parent: C_BasePlayerWeapon + // Field count: 51 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + pub mod C_CSWeaponBase { + pub const m_iWeaponGameplayAnimState: usize = 0x1970; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x1974; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0x1978; // GameTime_t + pub const m_bInspectPending: usize = 0x197C; // bool + pub const m_bInspectShouldLoop: usize = 0x197D; // bool + pub const m_flCrosshairDistance: usize = 0x19A8; // float32 + pub const m_iAmmoLastCheck: usize = 0x19AC; // int32 + pub const m_nLastEmptySoundCmdNum: usize = 0x19B0; // int32 + pub const m_bFireOnEmpty: usize = 0x19B4; // bool + pub const m_OnPlayerPickup: usize = 0x19B8; // CEntityIOOutput + pub const m_weaponMode: usize = 0x19E0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x19E4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x19E8; // Vector + pub const m_flTurningInaccuracy: usize = 0x19F4; // float32 + pub const m_fAccuracyPenalty: usize = 0x19F8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x19FC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1A00; // float32 + pub const m_iRecoilIndex: usize = 0x1A04; // int32 + pub const m_flRecoilIndex: usize = 0x1A08; // float32 + pub const m_bBurstMode: usize = 0x1A0C; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x1A10; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x1A14; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x1A18; // float32 + pub const m_bInReload: usize = 0x1A1C; // bool + pub const m_flDroppedAtTime: usize = 0x1A20; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1A24; // bool + pub const m_bSilencerOn: usize = 0x1A25; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1A28; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1A2C; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1A30; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1A34; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1A38; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x1AD8; // bool + pub const m_bVisualsDataSet: usize = 0x1AD9; // bool + pub const m_bUIWeapon: usize = 0x1ADA; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1ADC; // int32 + pub const m_nextPrevOwnerUseTime: usize = 0x1AE8; // GameTime_t + pub const m_hPrevOwner: usize = 0x1AEC; // CHandle + pub const m_nDropTick: usize = 0x1AF0; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0x1AF4; // bool + pub const m_donated: usize = 0x1B14; // bool + pub const m_fLastShotTime: usize = 0x1B18; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1B1C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1B1D; // bool + pub const m_flNextClientFireBulletTime: usize = 0x1B20; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B24; // float32 + pub const m_IronSightController: usize = 0x1C90; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1D40; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1D58; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1DB8; // float32 + pub const m_flLastShakeTime: usize = 0x1DCC; // GameTime_t + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseCursorFuncs { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod C_TonemapController2 { + pub const m_flAutoExposureMin: usize = 0x5F8; // float32 + pub const m_flAutoExposureMax: usize = 0x5FC; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x600; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32 + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponMag7 { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + pub mod CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + pub mod FilterHealth { + pub const m_bAdrenalineActive: usize = 0x650; // bool + pub const m_iHealthMin: usize = 0x654; // int32 + pub const m_iHealthMax: usize = 0x658; // int32 + } + // Parent: C_BaseClientUIEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xEE8; // bool + pub const m_bIgnoreInput: usize = 0x1060; // bool + pub const m_flWidth: usize = 0x1064; // float32 + pub const m_flHeight: usize = 0x1068; // float32 + pub const m_flDPI: usize = 0x106C; // float32 + pub const m_flInteractDistance: usize = 0x1070; // float32 + pub const m_flDepthOffset: usize = 0x1074; // float32 + pub const m_unOwnerContext: usize = 0x1078; // uint32 + pub const m_unHorizontalAlign: usize = 0x107C; // uint32 + pub const m_unVerticalAlign: usize = 0x1080; // uint32 + pub const m_unOrientation: usize = 0x1084; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x1088; // bool + pub const m_vecCSSClasses: usize = 0x1090; // C_NetworkUtlVectorBase + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_GraphHook { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + pub mod CPathSimpleAPI { + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_InfoLadderDismount { + } + // Parent: CBaseAnimGraph + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0x1170; // bool + pub const m_bWasActive: usize = 0x1171; // bool + pub const m_flEndTime: usize = 0x1174; // GameTime_t + pub const m_flStartTime: usize = 0x1178; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x117C; // float32 + pub const m_iszCommentaryFile: usize = 0x1180; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0x1188; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x1190; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x1198; // int32 + pub const m_iNodeNumberMax: usize = 0x119C; // int32 + pub const m_bListenedTo: usize = 0x11A0; // bool + pub const m_hViewPosition: usize = 0x11B0; // CHandle + pub const m_bRestartAfterRestore: usize = 0x11B4; // bool + } + // Parent: C_Sprite + // Field count: 0 + pub mod CSpriteOriented { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // C_NetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken + } + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + pub mod C_KeychainModule { + pub const m_nKeychainDefID: usize = 0x1160; // uint32 + pub const m_nKeychainSeed: usize = 0x1164; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0xEB0; // CBuoyancyHelper + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CCSPlayer_GlowServices { + } + // Parent: None + // Field count: 1 + pub mod CCSGameModeRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: C_BaseCSGrenade + // Field count: 0 + pub mod C_Flashbang { + } + // Parent: C_PointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0x1100; // char[512] + } + // Parent: CPlayer_WaterServices + // Field count: 3 + pub mod CCSPlayer_WaterServices { + pub const m_flWaterJumpTime: usize = 0x40; // float32 + pub const m_vecWaterJumpVel: usize = 0x44; // Vector + pub const m_flSwimSoundTime: usize = 0x50; // float32 + } + // Parent: C_CSPlayerPawnBase + // Field count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x1668; // CEntityHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xEB0; // Vector + pub const m_Dismounts: usize = 0xEC0; // CUtlVector> + pub const m_vecLocalTop: usize = 0xED8; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xEE4; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0xEF0; // VectorWS + pub const m_flAutoRideSpeed: usize = 0xEFC; // float32 + pub const m_bDisabled: usize = 0xF00; // bool + pub const m_bFakeLadder: usize = 0xF01; // bool + pub const m_bHasSlack: usize = 0xF02; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponMP5SD { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_World { + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamSelectCounterTerroristPosition { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponGalilAR { + } + // Parent: CPlayer_CameraServices + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x288; // uint32 + pub const m_iFOVStart: usize = 0x28C; // uint32 + pub const m_flFOVTime: usize = 0x290; // GameTime_t + pub const m_flFOVRate: usize = 0x294; // float32 + pub const m_hZoomOwner: usize = 0x298; // CHandle + pub const m_flLastShotFOV: usize = 0x29C; // float32 + } + // Parent: None + // Field count: 0 + pub mod C_TeamplayRules { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_BaseEntrypoint { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponSG556 { + } + // Parent: C_CSPlayerPawnBase + // Field count: 127 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x1678; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1680; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1688; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1690; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1698; // CCSPlayer_ActionTrackingServices* + pub const m_pDamageReactServices: usize = 0x16A0; // CCSPlayer_DamageReactServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16A8; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16AC; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16B0; // bool + pub const m_flLandingTimeSeconds: usize = 0x16B4; // float32 + pub const m_flOldFallVelocity: usize = 0x16B8; // float32 + pub const m_szLastPlaceName: usize = 0x16BC; // char[18] + pub const m_bPrevDefuser: usize = 0x16CE; // bool + pub const m_bPrevHelmet: usize = 0x16CF; // bool + pub const m_nPrevArmorVal: usize = 0x16D0; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x16D4; // int32 + pub const m_unPreviousWeaponHash: usize = 0x16D8; // uint32 + pub const m_unWeaponHash: usize = 0x16DC; // uint32 + pub const m_bInBuyZone: usize = 0x16E0; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x16E1; // bool + pub const m_aimPunchAngle: usize = 0x16E4; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16F0; // QAngle + pub const m_aimPunchTickBase: usize = 0x16FC; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x1700; // float32 + pub const m_aimPunchCache: usize = 0x1708; // CUtlVector + pub const m_bInLanding: usize = 0x1728; // bool + pub const m_flLandingStartTime: usize = 0x172C; // float32 + pub const m_bInHostageRescueZone: usize = 0x1730; // bool + pub const m_bInBombZone: usize = 0x1731; // bool + pub const m_bIsBuyMenuOpen: usize = 0x1732; // bool + pub const m_flTimeOfLastInjury: usize = 0x1734; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1738; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1890; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1894; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1898; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1899; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x189C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x18A0; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18A5; // bool + pub const m_EconGloves: usize = 0x18A8; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D20; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D21; // bool + pub const m_nRagdollDamageBone: usize = 0x1D24; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D28; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D34; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D40; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1D80; // bool + pub const m_vRagdollServerOrigin: usize = 0x1D84; // Vector + pub const m_lastLandTime: usize = 0x2400; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2404; // bool + pub const m_hHudModelArms: usize = 0x2420; // CHandle + pub const m_qDeathEyeAngles: usize = 0x2424; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2430; // bool + pub const m_bLeftHanded: usize = 0x2431; // bool + pub const m_fSwitchedHandednessTime: usize = 0x2434; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x2438; // float32 + pub const m_flViewmodelOffsetY: usize = 0x243C; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x2440; // float32 + pub const m_flViewmodelFOV: usize = 0x2444; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x2448; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x2480; // Color + pub const m_vecBulletHitModels: usize = 0x24D0; // CUtlVector + pub const m_bIsWalking: usize = 0x24E8; // bool + pub const m_thirdPersonHeading: usize = 0x24F0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x2580; // float32 + pub const m_flSlopeDropHeight: usize = 0x25F8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x2670; // Vector + pub const m_entitySpottedState: usize = 0x2700; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x2718; // bool + pub const m_bResumeZoom: usize = 0x2719; // bool + pub const m_bIsDefusing: usize = 0x271A; // bool + pub const m_bIsGrabbingHostage: usize = 0x271B; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x271C; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x2720; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x2724; // bool + pub const m_nWhichBombZone: usize = 0x2728; // int32 + pub const m_iShotsFired: usize = 0x272C; // int32 + pub const m_flFlinchStack: usize = 0x2730; // float32 + pub const m_flVelocityModifier: usize = 0x2734; // float32 + pub const m_flHitHeading: usize = 0x2738; // float32 + pub const m_nHitBodyPart: usize = 0x273C; // int32 + pub const m_bWaitForNoAttack: usize = 0x2740; // bool + pub const m_ignoreLadderJumpTime: usize = 0x2744; // float32 + pub const m_bKilledByHeadshot: usize = 0x2749; // bool + pub const m_ArmorValue: usize = 0x274C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x2750; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x2752; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x2754; // uint16 + pub const m_nLastKillerIndex: usize = 0x2758; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x275C; // bool + pub const m_bHasDeathInfo: usize = 0x275D; // bool + pub const m_flDeathInfoTime: usize = 0x2760; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x2764; // Vector + pub const m_grenadeParameterStashTime: usize = 0x2774; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x2778; // bool + pub const m_angStashedShootAngles: usize = 0x277C; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x2788; // Vector + pub const m_vecStashedVelocity: usize = 0x2794; // Vector + pub const m_angShootAngleHistory: usize = 0x27A0; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x27B8; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x27D0; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2850; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x2854; // int32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x3D8C; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x3D90; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x3D94; // bool + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x3D98; // GameTime_t + pub const m_fMolotovDamageTime: usize = 0x3D9C; // float32 + pub const m_vecLastAliveLocalVelocity: usize = 0x3DA4; // Vector + pub const m_fRenderingClipPlane: usize = 0x3DB0; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x3DC0; // int32 + pub const m_vecLastClipCameraPos: usize = 0x3DC4; // Vector + pub const m_vecLastClipCameraForward: usize = 0x3DD0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x3DDC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x3DDD; // bool + pub const m_pClippingWeapon: usize = 0x3DE0; // C_CSWeaponBase* + pub const m_nPlayerInfernoBodyFx: usize = 0x3DE8; // ParticleIndex_t + pub const m_angEyeAngles: usize = 0x3DF0; // QAngle + pub const m_arrOldEyeAnglesTimes: usize = 0x3E80; // GameTime_t[4] + pub const m_arrOldEyeAngles: usize = 0x3E90; // QAngle[4] + pub const m_angEyeAnglesVelocity: usize = 0x3EC0; // QAngle + pub const m_iIDEntIndex: usize = 0x3ECC; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x3ED0; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x3EE8; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x3EEC; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x3EF0; // CountdownTimer + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_WaitForCursorsWithTagBase { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + } + // Parent: C_BaseCombatCharacter + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x13F0; // EntitySpottedState_t + pub const m_leader: usize = 0x1408; // CHandle + pub const m_reuseTimer: usize = 0x1410; // CountdownTimer + pub const m_vel: usize = 0x1428; // Vector + pub const m_isRescued: usize = 0x1434; // bool + pub const m_jumpedThisFrame: usize = 0x1435; // bool + pub const m_nHostageState: usize = 0x1438; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x143C; // bool + pub const m_hHostageGrabber: usize = 0x1440; // CHandle + pub const m_fLastGrabTime: usize = 0x1444; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1448; // Vector + pub const m_flRescueStartTime: usize = 0x1454; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1458; // GameTime_t + pub const m_flDropStartTime: usize = 0x145C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1460; // GameTime_t + pub const m_blinkTimer: usize = 0x1468; // CountdownTimer + pub const m_lookAt: usize = 0x1480; // Vector + pub const m_lookAroundTimer: usize = 0x1490; // CountdownTimer + pub const m_isInit: usize = 0x14A8; // bool + pub const m_eyeAttachment: usize = 0x14A9; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x14AA; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x14B0; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x14B8; // GameTime_t + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod C_fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransformWS + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_vecWrappedLocalOrigin: usize = 0xEC; // Vector + pub const m_angWrappedLocalRotation: usize = 0xF8; // QAngle + pub const m_flWrappedScale: usize = 0x104; // float32 + pub const m_nParentAttachmentOrBone: usize = 0x108; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0x10A; // bool + pub const m_bDormant: usize = 0x10B; // bool + pub const m_bForceParentToBeNetworked: usize = 0x10C; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0x10F; // uint8 + pub const m_nHierarchyType: usize = 0x110; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0x111; // uint8 + pub const m_name: usize = 0x114; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x158; // CUtlStringToken + pub const m_flZOffset: usize = 0x15C; // float32 + pub const m_flClientLocalScale: usize = 0x160; // float32 + pub const m_vRenderOrigin: usize = 0x164; // Vector + } + // Parent: CPlayerPawnComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod C_SoundAreaEntityBase { + pub const m_bDisabled: usize = 0x5F8; // bool + pub const m_bWasEnabled: usize = 0x600; // bool + pub const m_iszSoundAreaType: usize = 0x608; // CUtlSymbolLarge + pub const m_vPos: usize = 0x610; // Vector + } + // Parent: C_BaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_PlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x5F8; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x5FC; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x600; // float32 + pub const m_flFadeTime: usize = 0x604; // float32 + pub const m_bStartDisabled: usize = 0x608; // bool + pub const m_bIsEnabled: usize = 0x609; // bool + } + // Parent: None + // Field count: 3 + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + } + // Parent: C_EconEntity + // Field count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x18E0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x18E4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x18E8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x18EC; // float32 + pub const m_iClip1: usize = 0x18F0; // int32 + pub const m_iClip2: usize = 0x18F4; // int32 + pub const m_pReserveAmmo: usize = 0x18F8; // int32[2] + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x5F8; // int8 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + pub mod C_HEGrenade { + } + // Parent: C_BaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xEB0; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xEB8; // CStrongHandle + pub const m_bStartDisabled: usize = 0xEC0; // bool + pub const m_vTintColor: usize = 0xEC1; // Color + pub const m_vTintColorLightingOnly: usize = 0xEC5; // Color + pub const m_flBrightnessScale: usize = 0xECC; // float32 + pub const m_nFogType: usize = 0xED0; // int32 + pub const m_flFogMinStart: usize = 0xED4; // float32 + pub const m_flFogMinEnd: usize = 0xED8; // float32 + pub const m_flFogMaxStart: usize = 0xEDC; // float32 + pub const m_flFogMaxEnd: usize = 0xEE0; // float32 + pub const m_bEnabled: usize = 0xEE4; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_InvokeBinding { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + } + // Parent: C_BaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + pub mod C_EnvWindController { + pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared + pub const m_fDirectionVariation: usize = 0x6F0; // float32 + pub const m_fSpeedVariation: usize = 0x6F4; // float32 + pub const m_fTurbulence: usize = 0x6F8; // float32 + pub const m_fVolumeHalfExtentXY: usize = 0x6FC; // float32 + pub const m_fVolumeHalfExtentZ: usize = 0x700; // float32 + pub const m_nVolumeResolutionXY: usize = 0x704; // int32 + pub const m_nVolumeResolutionZ: usize = 0x708; // int32 + pub const m_nClipmapLevels: usize = 0x70C; // int32 + pub const m_bIsMaster: usize = 0x710; // bool + pub const m_bFirstTime: usize = 0x711; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod C_GameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_nTotalPausedTicks: usize = 0x30; // int32 + pub const m_nPauseStartTick: usize = 0x34; // int32 + pub const m_bGamePaused: usize = 0x38; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponMAC10 { + } + // Parent: C_BaseEntity + // Field count: 14 + pub mod C_CSGO_MapPreviewCameraPath { + pub const m_flZFar: usize = 0x5F8; // float32 + pub const m_flZNear: usize = 0x5FC; // float32 + pub const m_bLoop: usize = 0x600; // bool + pub const m_bVerticalFOV: usize = 0x601; // bool + pub const m_bConstantSpeed: usize = 0x602; // bool + pub const m_flDuration: usize = 0x604; // float32 + pub const m_flPathLength: usize = 0x648; // float32 + pub const m_flPathDuration: usize = 0x64C; // float32 + pub const m_bDofEnabled: usize = 0x664; // bool + pub const m_flDofNearBlurry: usize = 0x668; // float32 + pub const m_flDofNearCrisp: usize = 0x66C; // float32 + pub const m_flDofFarCrisp: usize = 0x670; // float32 + pub const m_flDofFarBlurry: usize = 0x674; // float32 + pub const m_flDofTiltToGround: usize = 0x678; // float32 + } + // Parent: C_ModelPointEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod C_PointWorldText { + pub const m_bForceRecreateNextUpdate: usize = 0xEB8; // bool + pub const m_messageText: usize = 0xED0; // char[512] + pub const m_FontName: usize = 0x10D0; // char[64] + pub const m_BackgroundMaterialName: usize = 0x1110; // char[64] + pub const m_bEnabled: usize = 0x1150; // bool + pub const m_bFullbright: usize = 0x1151; // bool + pub const m_flWorldUnitsPerPx: usize = 0x1154; // float32 + pub const m_flFontSize: usize = 0x1158; // float32 + pub const m_flDepthOffset: usize = 0x115C; // float32 + pub const m_bDrawBackground: usize = 0x1160; // bool + pub const m_flBackgroundBorderWidth: usize = 0x1164; // float32 + pub const m_flBackgroundBorderHeight: usize = 0x1168; // float32 + pub const m_flBackgroundWorldToUV: usize = 0x116C; // float32 + pub const m_Color: usize = 0x1170; // Color + pub const m_nJustifyHorizontal: usize = 0x1174; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x1178; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x117C; // PointWorldTextReorientMode_t + } + // Parent: C_BaseModelEntity + // Field count: 40 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + pub mod C_RopeKeyframe { + pub const m_LinksTouchingSomething: usize = 0xEB8; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xEBC; // int32 + pub const m_bApplyWind: usize = 0xEC0; // bool + pub const m_fPrevLockedPoints: usize = 0xEC4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xEC8; // int32 + pub const m_bPrevEndPointPos: usize = 0xECC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xED0; // Vector[2] + pub const m_flCurScroll: usize = 0xEE8; // float32 + pub const m_flScrollSpeed: usize = 0xEEC; // float32 + pub const m_RopeFlags: usize = 0xEF0; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xEF8; // CStrongHandle + pub const m_nSegments: usize = 0x1170; // uint8 + pub const m_hStartPoint: usize = 0x1174; // CHandle + pub const m_hEndPoint: usize = 0x1178; // CHandle + pub const m_iStartAttachment: usize = 0x117C; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x117D; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x117E; // uint8 + pub const m_RopeLength: usize = 0x1180; // int16 + pub const m_Slack: usize = 0x1182; // int16 + pub const m_TextureScale: usize = 0x1184; // float32 + pub const m_fLockedPoints: usize = 0x1188; // uint8 + pub const m_nChangeCount: usize = 0x1189; // uint8 + pub const m_Width: usize = 0x118C; // float32 + pub const m_PhysicsDelegate: usize = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x11A0; // CStrongHandle + pub const m_TextureHeight: usize = 0x11A8; // int32 + pub const m_vecImpulse: usize = 0x11AC; // Vector + pub const m_vecPreviousImpulse: usize = 0x11B8; // Vector + pub const m_flCurrentGustTimer: usize = 0x11C4; // float32 + pub const m_flCurrentGustLifetime: usize = 0x11C8; // float32 + pub const m_flTimeToNextGust: usize = 0x11CC; // float32 + pub const m_vWindDir: usize = 0x11D0; // Vector + pub const m_vColorMod: usize = 0x11DC; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x11E8; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1200; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x1218; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_BaseToggle { + } + // Parent: C_EnvCubemap + // Field count: 0 + pub mod C_EnvCubemapBox { + } + // Parent: C_EnvCombinedLightProbeVolume + // Field count: 0 + pub mod C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: None + // Field count: 1 + pub mod C_RopeKeyframe__CPhysicsDelegate { + pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* + } + // Parent: C_PointEntity + // Field count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x5F8; // bool + pub const m_flRange: usize = 0x5FC; // float32 + pub const m_nImportance: usize = 0x600; // int32 + pub const m_nLightChoice: usize = 0x604; // int32 + pub const m_hLight: usize = 0x608; // CHandle + } + // Parent: C_BaseToggle + // Field count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_TeamSelectCamera { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_IntervalTimer { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub mod C_WeaponXM1014 { + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_WorldModelGloves { + } + // Parent: C_PhysicsProp + // Field count: 0 + pub mod C_PhysicsPropMultiplayer { + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventOBBEntity { + pub const m_vMins: usize = 0x6C0; // Vector + pub const m_vMaxs: usize = 0x6CC; // Vector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponAug { + } + // Parent: C_DynamicProp + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x1430; // DoorState_t + pub const m_modelChanged: usize = 0x1434; // bool + pub const m_bLocked: usize = 0x1435; // bool + pub const m_bNoNPCs: usize = 0x1436; // bool + pub const m_closedPosition: usize = 0x1438; // Vector + pub const m_closedAngles: usize = 0x1444; // QAngle + pub const m_hMaster: usize = 0x1450; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1454; // Vector + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: C_WeaponBaseItem + // Field count: 0 + pub mod C_Item_Healthshot { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + } + // Parent: C_BaseEntity + // Field count: 37 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod C_BaseModelEntity { + pub const m_CRenderComponent: usize = 0xAE0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xAE8; // CHitboxComponent + pub const m_pDestructiblePartsSystemComponent: usize = 0xB00; // CDestructiblePartsComponent* + pub const m_LastHitGroup: usize = 0xB08; // HitGroup_t + pub const m_sLastDamageSourceName: usize = 0xB10; // CGlobalSymbol + pub const m_vLastDamagePosition: usize = 0xB18; // VectorWS + pub const m_bInitModelEffects: usize = 0xB40; // bool + pub const m_bIsStaticProp: usize = 0xB41; // bool + pub const m_nLastAddDecal: usize = 0xB44; // int32 + pub const m_nDecalsAdded: usize = 0xB48; // int32 + pub const m_iOldHealth: usize = 0xB4C; // int32 + pub const m_nRenderMode: usize = 0xB50; // RenderMode_t + pub const m_nRenderFX: usize = 0xB51; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xB52; // bool + pub const m_clrRender: usize = 0xB70; // Color + pub const m_vecRenderAttributes: usize = 0xB78; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xBF8; // bool + pub const m_bNoInterpolate: usize = 0xBF9; // bool + pub const m_Collision: usize = 0xC00; // CCollisionProperty + pub const m_Glow: usize = 0xCB0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xD08; // float32 + pub const m_fadeMinDist: usize = 0xD0C; // float32 + pub const m_fadeMaxDist: usize = 0xD10; // float32 + pub const m_flFadeScale: usize = 0xD14; // float32 + pub const m_flShadowStrength: usize = 0xD18; // float32 + pub const m_nObjectCulling: usize = 0xD1C; // uint8 + pub const m_nAddDecal: usize = 0xD20; // int32 + pub const m_vDecalPosition: usize = 0xD24; // Vector + pub const m_vDecalForwardAxis: usize = 0xD30; // Vector + pub const m_nDecalMode: usize = 0xD3C; // DecalMode_t + pub const m_nRequiredDecalMode: usize = 0xD3D; // DecalMode_t + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xD40; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xD80; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xE60; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xE68; // Color + pub const m_bUseClientOverrideTint: usize = 0xE6C; // bool + pub const m_bvDisabledHitGroups: usize = 0xEA8; // uint32[1] + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub mod C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod C_EnvCombinedLightProbeVolume { + pub const m_Entity_Color: usize = 0x1670; // Color + pub const m_Entity_flBrightness: usize = 0x1674; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1678; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1680; // bool + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1688; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1690; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1698; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x16A0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x16A8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x16B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16B8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16C8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x16D0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x16DC; // Vector + pub const m_Entity_bMoveable: usize = 0x16E8; // bool + pub const m_Entity_nHandshake: usize = 0x16EC; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x16F0; // int32 + pub const m_Entity_nPriority: usize = 0x16F4; // int32 + pub const m_Entity_bStartDisabled: usize = 0x16F8; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x16FC; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1700; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x170C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1710; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1714; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1718; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x171C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1720; // int32 + pub const m_Entity_bEnabled: usize = 0x1739; // bool + } + // Parent: None + // Field count: 0 + pub mod C_MultiplayRules { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: C_LightEntity + // Field count: 0 + pub mod C_LightDirectionalEntity { + } + // Parent: + // Field count: 83 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub mod C_BaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x328; // GameTick_t + pub const m_pGameSceneNode: usize = 0x330; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x338; // CRenderComponent* + pub const m_pCollision: usize = 0x340; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x348; // int32 + pub const m_iHealth: usize = 0x34C; // int32 + pub const m_flDamageAccumulator: usize = 0x350; // float32 + pub const m_lifeState: usize = 0x354; // uint8 + pub const m_bTakesDamage: usize = 0x355; // bool + pub const m_nTakeDamageFlags: usize = 0x358; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x360; // EntityPlatformTypes_t + pub const m_ubInterpolationFrame: usize = 0x361; // uint8 + pub const m_hSceneObjectController: usize = 0x364; // CHandle + pub const m_nNoInterpolationTick: usize = 0x368; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x36C; // int32 + pub const m_flProxyRandomValue: usize = 0x370; // float32 + pub const m_iEFlags: usize = 0x374; // int32 + pub const m_nWaterType: usize = 0x378; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x379; // bool + pub const m_bPredictionEligible: usize = 0x37A; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x37B; // bool + pub const m_tokLayerMatchID: usize = 0x37C; // CUtlStringToken + pub const m_nSubclassID: usize = 0x380; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x390; // int32 + pub const m_iCurrentThinkContext: usize = 0x394; // int32 + pub const m_aThinkFunctions: usize = 0x398; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x3B0; // bool + pub const m_flAnimTime: usize = 0x3B4; // float32 + pub const m_flSimulationTime: usize = 0x3B8; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x3BC; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x3BD; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x3BE; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x3BF; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3C0; // int32[2] + pub const m_ListEntry: usize = 0x3C8; // uint16[11] + pub const m_flCreateTime: usize = 0x3E0; // GameTime_t + pub const m_flSpeed: usize = 0x3E4; // float32 + pub const m_EntClientFlags: usize = 0x3E8; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3EA; // bool + pub const m_iTeamNum: usize = 0x3EB; // uint8 + pub const m_spawnflags: usize = 0x3EC; // uint32 + pub const m_nNextThinkTick: usize = 0x3F0; // GameTick_t + pub const m_fFlags: usize = 0x3F8; // uint32 + pub const m_vecAbsVelocity: usize = 0x3FC; // Vector + pub const m_vecServerVelocity: usize = 0x408; // CNetworkVelocityVector + pub const m_vecVelocity: usize = 0x430; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x510; // Vector + pub const m_hEffectEntity: usize = 0x51C; // CHandle + pub const m_hOwnerEntity: usize = 0x520; // CHandle + pub const m_MoveCollide: usize = 0x524; // MoveCollide_t + pub const m_MoveType: usize = 0x525; // MoveType_t + pub const m_nActualMoveType: usize = 0x526; // MoveType_t + pub const m_flWaterLevel: usize = 0x528; // float32 + pub const m_fEffects: usize = 0x52C; // uint32 + pub const m_hGroundEntity: usize = 0x530; // CHandle + pub const m_nGroundBodyIndex: usize = 0x534; // int32 + pub const m_flFriction: usize = 0x538; // float32 + pub const m_flElasticity: usize = 0x53C; // float32 + pub const m_flGravityScale: usize = 0x540; // float32 + pub const m_flTimeScale: usize = 0x544; // float32 + pub const m_bAnimatedEveryTick: usize = 0x548; // bool + pub const m_bGravityDisabled: usize = 0x549; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x54C; // GameTime_t + pub const m_hThink: usize = 0x550; // uint16 + pub const m_fBBoxVisFlags: usize = 0x560; // uint8 + pub const m_flActualGravityScale: usize = 0x564; // float32 + pub const m_bGravityActuallyDisabled: usize = 0x568; // bool + pub const m_bPredictable: usize = 0x569; // bool + pub const m_bRenderWithViewModels: usize = 0x56A; // bool + pub const m_nFirstPredictableCommand: usize = 0x56C; // int32 + pub const m_nLastPredictableCommand: usize = 0x570; // int32 + pub const m_hOldMoveParent: usize = 0x574; // CHandle + pub const m_Particles: usize = 0x578; // CParticleProperty + pub const m_vecAngVelocity: usize = 0x5A8; // QAngle + pub const m_DataChangeEventRef: usize = 0x5B4; // int32 + pub const m_dependencies: usize = 0x5B8; // CUtlVector + pub const m_nCreationTick: usize = 0x5D0; // int32 + pub const m_bAnimTimeChanged: usize = 0x5DD; // bool + pub const m_bSimulationTimeChanged: usize = 0x5DE; // bool + pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString + pub const m_nBloodType: usize = 0x5F0; // BloodType + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x30; // ModelConfigHandle_t + pub const m_Name: usize = 0x38; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x58; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponSSG08 { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Curve { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + } + // Parent: C_BaseCombatCharacter + // Field count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x13F0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x13F8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1400; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1408; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1410; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1418; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1420; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1428; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1430; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1440; // C_UtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0x14A8; // QAngle + pub const v_anglePrevious: usize = 0x14B4; // QAngle + pub const m_iHideHUD: usize = 0x14C0; // uint32 + pub const m_skybox3d: usize = 0x14C8; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1558; // GameTime_t + pub const m_vecPredictionError: usize = 0x155C; // Vector + pub const m_flPredictionErrorTime: usize = 0x1568; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1588; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1594; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1598; // float32 + pub const m_flMouseSensitivity: usize = 0x159C; // float32 + pub const m_vOldOrigin: usize = 0x15A0; // Vector + pub const m_flOldSimulationTime: usize = 0x15AC; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x15B0; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x15B4; // int32 + pub const m_hController: usize = 0x15B8; // CHandle + pub const m_hDefaultController: usize = 0x15BC; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x15C0; // bool + } + // Parent: C_DynamicProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x1428; // CHandle + pub const m_jumpedThisFrame: usize = 0x142C; // bool + pub const m_leader: usize = 0x1430; // CHandle + pub const m_AttributeManager: usize = 0x1438; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x1910; // bool + pub const m_hWaterWakeParticles: usize = 0x1914; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x1918; // bool + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub mod C_SoundOpvarSetAABBEntity { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponBizon { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub mod C_StattrakModule { + pub const m_bKnife: usize = 0x1160; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: None + // Field count: 0 + pub mod CTakeDamageInfoAPI { + } + // Parent: CEnvSoundscape + // Field count: 1 + pub mod CEnvSoundscapeProxy { + pub const m_MainSoundscapeName: usize = 0x698; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 15 + pub mod C_SoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x5F8; // bool + pub const m_bToLocalPlayer: usize = 0x5F9; // bool + pub const m_bStopOnNew: usize = 0x5FA; // bool + pub const m_bSaveRestore: usize = 0x5FB; // bool + pub const m_bSavedIsPlaying: usize = 0x5FC; // bool + pub const m_flSavedElapsedTime: usize = 0x600; // float32 + pub const m_iszSourceEntityName: usize = 0x608; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x610; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x618; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x640; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x668; // float32 + pub const m_iszSoundName: usize = 0x698; // CUtlSymbolLarge + pub const m_hSource: usize = 0x6B4; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x6B8; // int32 + pub const m_bClientSideOnly: usize = 0x0; // bitfield:1 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_EventHandler { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + } + // Parent: C_LightEntity + // Field count: 0 + pub mod C_LightOrthoEntity { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseFlow { + } + // Parent: C_BaseTrigger + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xFF0; // bool + } + // Parent: C_CSWeaponBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) + pub mod C_Knife { + pub const m_bFirstAttack: usize = 0x1F80; // bool + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x190; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x490; // bool + pub const m_bUseParentRenderBounds: usize = 0x491; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x492; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x494; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x498; // uint8 + } + // Parent: + // Field count: 0 + pub mod CEntityComponent { + } + // Parent: C_Item + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x19E0; // CHandle + pub const m_KillingPlayer: usize = 0x19E4; // CHandle + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_LateUpdatedAnimating { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + } + // Parent: None + // Field count: 0 + pub mod CPulseAnimFuncs { + } + // Parent: C_BaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xEB8; // bool + pub const m_DialogXMLName: usize = 0xEC0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xEC8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xED0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseArraylib { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponUSPSilencer { + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x1450; // bool + } + // Parent: C_BaseTrigger + // Field count: 0 + pub mod C_TriggerLerpObject { + } + // Parent: None + // Field count: 0 + pub mod CPointTemplateAPI { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponRevolver { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponElite { + } + // Parent: C_DynamicProp + // Field count: 0 + pub mod C_DynamicPropAlias_cable_dynamic { + } + // Parent: CBaseAnimGraph + // Field count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0x1158; // bool + pub const m_iShapeType: usize = 0x115C; // int32 + pub const m_bConformToCollisionBounds: usize = 0x1160; // bool + pub const m_mPreferredCatchTransform: usize = 0x1170; // CTransform + } + // Parent: C_PointEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x5F8; // bool + pub const m_nResolutionX: usize = 0x5FC; // int32 + pub const m_nResolutionY: usize = 0x600; // int32 + pub const m_szLayoutFileName: usize = 0x608; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x610; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x618; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x630; // int32 + pub const m_vecCSSClasses: usize = 0x638; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x7B0; // bool + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x440; // CSWeaponType + pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory + pub const m_szModel_AG2: usize = 0x448; // CResourceNameTyped> + pub const m_szAnimSkeleton: usize = 0x528; // CResourceNameTyped> + pub const m_vecMuzzlePos0: usize = 0x608; // Vector + pub const m_vecMuzzlePos1: usize = 0x614; // Vector + pub const m_szTracerParticle: usize = 0x620; // CResourceNameTyped> + pub const m_GearSlot: usize = 0x700; // gear_slot_t + pub const m_GearSlotPosition: usize = 0x704; // int32 + pub const m_DefaultLoadoutSlot: usize = 0x708; // loadout_slot_t + pub const m_nPrice: usize = 0x70C; // int32 + pub const m_nKillAward: usize = 0x710; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0x714; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0x718; // int32 + pub const m_bMeleeWeapon: usize = 0x71C; // bool + pub const m_bHasBurstMode: usize = 0x71D; // bool + pub const m_bIsRevolver: usize = 0x71E; // bool + pub const m_bCannotShootUnderwater: usize = 0x71F; // bool + pub const m_szName: usize = 0x720; // CGlobalSymbol + pub const m_eSilencerType: usize = 0x728; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0x72C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0x730; // int32 + pub const m_bIsFullAuto: usize = 0x734; // bool + pub const m_nNumBullets: usize = 0x738; // int32 + pub const m_bReloadsSingleShells: usize = 0x73C; // bool + pub const m_flCycleTime: usize = 0x740; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0x748; // CFiringModeFloat + pub const m_flSpread: usize = 0x750; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0x758; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0x760; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0x768; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0x770; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0x778; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0x780; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0x788; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0x790; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0x798; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0x7A0; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0x7A8; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0x7B0; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0x7B8; // float32 + pub const m_flInaccuracyJumpApex: usize = 0x7BC; // float32 + pub const m_flInaccuracyReload: usize = 0x7C0; // float32 + pub const m_flDeployDuration: usize = 0x7C4; // float32 + pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 + pub const m_nBurstShotCount: usize = 0x7CC; // int32 + pub const m_bAllowBurstHolster: usize = 0x7D0; // bool + pub const m_nRecoilSeed: usize = 0x7D4; // int32 + pub const m_nSpreadSeed: usize = 0x7D8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 + pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool + pub const m_nZoomLevels: usize = 0x7F4; // int32 + pub const m_nZoomFOV1: usize = 0x7F8; // int32 + pub const m_nZoomFOV2: usize = 0x7FC; // int32 + pub const m_flZoomTime0: usize = 0x800; // float32 + pub const m_flZoomTime1: usize = 0x804; // float32 + pub const m_flZoomTime2: usize = 0x808; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 + pub const m_flIronSightFOV: usize = 0x814; // float32 + pub const m_flIronSightPivotForward: usize = 0x818; // float32 + pub const m_flIronSightLooseness: usize = 0x81C; // float32 + pub const m_nDamage: usize = 0x820; // int32 + pub const m_flHeadshotMultiplier: usize = 0x824; // float32 + pub const m_flArmorRatio: usize = 0x828; // float32 + pub const m_flPenetration: usize = 0x82C; // float32 + pub const m_flRange: usize = 0x830; // float32 + pub const m_flRangeModifier: usize = 0x834; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 + pub const m_flRecoveryTimeStand: usize = 0x844; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 + pub const m_flThrowVelocity: usize = 0x858; // float32 + pub const m_vSmokeColor: usize = 0x85C; // Vector + pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Continue { + } + // Parent: C_PointEntity + // Field count: 0 + pub mod CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_CurrentFog: usize = 0x140; // fogparams_t + pub const m_hOldFogController: usize = 0x1A8; // CHandle + pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle + pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod inv_image_light_sun_t { - pub const color: usize = 0x0; // Vector - pub const angle: usize = 0xC; // QAngle - pub const brightness: usize = 0x18; // float32 + pub mod CPulseCell_Inflow_EntOutputHandler { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + } + // Parent: C_CSWeaponBase + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x1F80; // bool + pub const m_bRedraw: usize = 0x1F81; // bool + pub const m_bIsHeldByPlayer: usize = 0x1F82; // bool + pub const m_bPinPulled: usize = 0x1F83; // bool + pub const m_bJumpThrow: usize = 0x1F84; // bool + pub const m_bThrowAnimating: usize = 0x1F85; // bool + pub const m_fThrowTime: usize = 0x1F88; // GameTime_t + pub const m_flThrowStrength: usize = 0x1F90; // float32 + pub const m_fDropTime: usize = 0x2008; // GameTime_t + pub const m_fPinPullTime: usize = 0x200C; // GameTime_t + pub const m_bJustPulledPin: usize = 0x2010; // bool + pub const m_nNextHoldTick: usize = 0x2014; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x2018; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x201C; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterAttributeInt { + pub const m_sAttributeName: usize = 0x650; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 11 + pub mod CPointTemplate { + pub const m_iszWorldName: usize = 0x5F8; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x600; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x608; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x610; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x614; // bool + pub const m_clientOnlyEntityBehavior: usize = 0x618; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x61C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x620; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x638; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x650; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x658; // HSCRIPT + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 68 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x7F8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x800; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x808; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x810; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x818; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x81C; // bool + pub const m_uiCommunicationMuteFlags: usize = 0x820; // uint32 + pub const m_szCrosshairCodes: usize = 0x828; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x830; // uint8 + pub const m_flForceTeamTime: usize = 0x834; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x838; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x83C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x840; // GameTime_t + pub const m_szClan: usize = 0x848; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x850; // CUtlString + pub const m_iCoachingTeam: usize = 0x858; // int32 + pub const m_nPlayerDominated: usize = 0x860; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x868; // uint64 + pub const m_iCompetitiveRanking: usize = 0x870; // int32 + pub const m_iCompetitiveWins: usize = 0x874; // int32 + pub const m_iCompetitiveRankType: usize = 0x878; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x87C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x880; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x884; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x888; // int32 + pub const m_unActiveQuestId: usize = 0x88C; // uint16 + pub const m_rtActiveMissionPeriod: usize = 0x890; // uint32 + pub const m_nQuestProgressReason: usize = 0x894; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x898; // uint32 + pub const m_iDraftIndex: usize = 0x8C8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8CC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x8D0; // uint32 + pub const m_eNetworkDisconnectionReason: usize = 0x8D4; // uint32 + pub const m_bCannotBeKicked: usize = 0x8D8; // bool + pub const m_bEverFullyConnected: usize = 0x8D9; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x8DA; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x8DB; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x8DC; // bool + pub const m_bScoreReported: usize = 0x8DD; // bool + pub const m_nDisconnectionTick: usize = 0x8E0; // int32 + pub const m_bControllingBot: usize = 0x8F0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x8F1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x8F2; // bool + pub const m_nBotsControlledThisRound: usize = 0x8F4; // int32 + pub const m_bCanControlObservedBot: usize = 0x8F8; // bool + pub const m_hPlayerPawn: usize = 0x8FC; // CHandle + pub const m_hObserverPawn: usize = 0x900; // CHandle + pub const m_bPawnIsAlive: usize = 0x904; // bool + pub const m_iPawnHealth: usize = 0x908; // uint32 + pub const m_iPawnArmor: usize = 0x90C; // int32 + pub const m_bPawnHasDefuser: usize = 0x910; // bool + pub const m_bPawnHasHelmet: usize = 0x911; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x912; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x914; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x918; // int32 + pub const m_iPawnBotDifficulty: usize = 0x91C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x920; // CHandle + pub const m_iScore: usize = 0x924; // int32 + pub const m_recentKillQueue: usize = 0x928; // uint8[8] + pub const m_nFirstKill: usize = 0x930; // uint8 + pub const m_nKillCount: usize = 0x931; // uint8 + pub const m_bMvpNoMusic: usize = 0x932; // bool + pub const m_eMvpReason: usize = 0x934; // int32 + pub const m_iMusicKitID: usize = 0x938; // int32 + pub const m_iMusicKitMVPs: usize = 0x93C; // int32 + pub const m_iMVPs: usize = 0x940; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x944; // bool + pub const m_bFireBulletsSeedSynchronized: usize = 0x945; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BaseFlex + // Field count: 4 + pub mod C_CSGO_PreviewModel { + pub const m_defaultAnim: usize = 0x1368; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1370; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1374; // float32 + pub const m_sInitialWeaponState: usize = 0x1378; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub mod C_CSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { + pub const m_nNextIndex: usize = 0x0; // int32 + } + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventAABBEntity { + pub const m_vMins: usize = 0x6C0; // Vector + pub const m_vMaxs: usize = 0x6CC; // Vector + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + pub mod CCSPlayer_MovementServices { + pub const m_vecLadderNormal: usize = 0x278; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x284; // int32 + pub const m_flDuckAmount: usize = 0x288; // float32 + pub const m_flDuckSpeed: usize = 0x28C; // float32 + pub const m_bDuckOverride: usize = 0x290; // bool + pub const m_bDesiresDuck: usize = 0x291; // bool + pub const m_flDuckOffset: usize = 0x294; // float32 + pub const m_nDuckTimeMsecs: usize = 0x298; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x29C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x2A0; // uint32 + pub const m_flLastDuckTime: usize = 0x2A4; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B0; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2B8; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2B9; // bool + pub const m_bInStuckTest: usize = 0x2BA; // bool + pub const m_nTraceCount: usize = 0x4C8; // int32 + pub const m_StuckLast: usize = 0x4CC; // int32 + pub const m_bSpeedCropped: usize = 0x4D0; // bool + pub const m_nOldWaterLevel: usize = 0x4D4; // int32 + pub const m_flWaterEntryTime: usize = 0x4D8; // float32 + pub const m_vecForward: usize = 0x4DC; // Vector + pub const m_vecLeft: usize = 0x4E8; // Vector + pub const m_vecUp: usize = 0x4F4; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x500; // int32 + pub const m_bOldJumpPressed: usize = 0x504; // bool + pub const m_flJumpPressedTime: usize = 0x508; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x50C; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x510; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x518; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x51C; // float32 + pub const m_flStamina: usize = 0x520; // float32 + pub const m_flHeightAtJumpStart: usize = 0x524; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x528; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x52C; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x530; // float32 + pub const m_flAccumulatedJumpError: usize = 0x534; // float32 + pub const m_flTicksSinceLastSurfingDetected: usize = 0x538; // float32 + pub const m_bWasSurfing: usize = 0x53C; // bool + pub const m_vecInputRotated: usize = 0x5CC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_TintController { + } + // Parent: C_CSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_bSequenceInProgress: usize = 0x1F80; // bool + pub const m_bRedraw: usize = 0x1F81; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_FuncBrush { + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const m_Transforms: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle + pub const m_bSetFromDebugHistory: usize = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LimitCount__InstanceState_t { + pub const m_nCurrentCount: usize = 0x0; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + pub mod C_WeaponCZ75a { + pub const m_bMagazineRemoved: usize = 0x1FB0; // bool + } + // Parent: C_BaseModelEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod C_DynamicLight { + pub const m_Flags: usize = 0xEB0; // uint8 + pub const m_LightStyle: usize = 0xEB1; // uint8 + pub const m_Radius: usize = 0xEB4; // float32 + pub const m_Exponent: usize = 0xEB8; // int32 + pub const m_InnerAngle: usize = 0xEBC; // float32 + pub const m_OuterAngle: usize = 0xEC0; // float32 + pub const m_SpotRadius: usize = 0xEC4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundEventSphereEntity { + pub const m_flRadius: usize = 0x6C0; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + pub mod C_CSGO_TeamPreviewModel { + } + // Parent: C_TonemapController2 + // Field count: 0 + pub mod C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xEF0; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xEF8; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xF00; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xF08; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xF10; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xF18; // CStrongHandle + pub const m_firePositions: usize = 0xF20; // Vector[64] + pub const m_fireParentPositions: usize = 0x1220; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1520; // bool[64] + pub const m_BurnNormal: usize = 0x1560; // Vector[64] + pub const m_fireCount: usize = 0x1860; // int32 + pub const m_nInfernoType: usize = 0x1864; // int32 + pub const m_nFireLifetime: usize = 0x1868; // float32 + pub const m_bInPostEffectTime: usize = 0x186C; // bool + pub const m_lastFireCount: usize = 0x1870; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1874; // int32 + pub const m_drawableCount: usize = 0x8480; // int32 + pub const m_blosCheck: usize = 0x8484; // bool + pub const m_nlosperiod: usize = 0x8488; // int32 + pub const m_maxFireHalfWidth: usize = 0x848C; // float32 + pub const m_maxFireHeight: usize = 0x8490; // float32 + pub const m_minBounds: usize = 0x8494; // Vector + pub const m_maxBounds: usize = 0x84A0; // Vector + pub const m_flLastGrassBurnThink: usize = 0x84AC; // float32 + } + // Parent: CBaseFilter + // Field count: 0 + pub mod CFilterLOS { + } + // Parent: C_BaseEntity + // Field count: 7 + pub mod CPointOrient { + pub const m_iszSpawnTargetName: usize = 0x5F8; // CUtlSymbolLarge + pub const m_hTarget: usize = 0x600; // CHandle + pub const m_bActive: usize = 0x604; // bool + pub const m_nGoalDirection: usize = 0x608; // PointOrientGoalDirectionType_t + pub const m_nConstraint: usize = 0x60C; // PointOrientConstraint_t + pub const m_flMaxTurnRate: usize = 0x610; // float32 + pub const m_flLastGameTime: usize = 0x614; // GameTime_t + } + // Parent: C_BaseEntity + // Field count: 1 + pub mod C_GlobalLight { + pub const m_WindClothForceHandle: usize = 0xAC0; // uint16 + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWindClientside { + pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + pub mod C_FlashbangProjectile { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + pub mod CDestructiblePartsComponent { + pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer + pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector + pub const m_hOwner: usize = 0x60; // CHandle + pub const m_nLastHitDamageLevel: usize = 0x64; // int32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponP90 { + } + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWind { + pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_TerroristTeamIntroCamera { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_DebugLog { + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0xA8; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x128; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x12C; // int32 + pub const m_flTotalRoundDamageDealt: usize = 0x130; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x5B0; // CBaseAnimGraphController + } + // Parent: C_CSGO_PreviewModel + // Field count: 0 + pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_PointEntity + // Field count: 0 + pub mod C_InfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t { + pub const m_Outflows: usize = 0x0; // CUtlVector + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xFF0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x1108; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x238; // float32 + pub const m_flFallVelocity: usize = 0x23C; // float32 + pub const m_bInCrouch: usize = 0x240; // bool + pub const m_nCrouchState: usize = 0x244; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t + pub const m_bDucked: usize = 0x24C; // bool + pub const m_bDucking: usize = 0x24D; // bool + pub const m_bInDuckJump: usize = 0x24E; // bool + pub const m_groundNormal: usize = 0x250; // Vector + pub const m_flSurfaceFriction: usize = 0x25C; // float32 + pub const m_surfaceProps: usize = 0x260; // CUtlStringToken + pub const m_nStepside: usize = 0x270; // int32 + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_IsRequirementValid__Criteria_t { + pub const m_bIsValid: usize = 0x0; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponTec9 { + } + // Parent: C_BreakableProp + // Field count: 5 + pub mod C_PhysPropClientside { + pub const m_flTouchDelta: usize = 0x1300; // GameTime_t + pub const m_fDeathTime: usize = 0x1304; // GameTime_t + pub const m_vecDamagePosition: usize = 0x1308; // Vector + pub const m_vecDamageDirection: usize = 0x1314; // Vector + pub const m_nDamageType: usize = 0x1320; // DamageTypes_t + } + // Parent: C_BaseToggle + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xEB0; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_ObservableVariableListener { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + } + // Parent: None + // Field count: 0 + pub mod CFilterMultipleAPI { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + pub mod CHostageRescueZone { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xD0; // CStrongHandle + pub const m_ModelName: usize = 0xD8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0x1A9; // bool + pub const m_MeshGroupMask: usize = 0x250; // uint64 + pub const m_nBodyGroupChoices: usize = 0x2A0; // C_NetworkUtlVectorBase + pub const m_nIdealMotionType: usize = 0x2EA; // int8 + pub const m_nForceLOD: usize = 0x2EB; // int8 + pub const m_nClothUpdateFlags: usize = 0x2EC; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LerpCameraSettings__CursorState_t { + pub const m_hCamera: usize = 0x8; // CHandle + pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t + pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBase + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1F80; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1F84; // int32 + pub const m_iSilencerBodygroup: usize = 0x1F88; // int32 + pub const m_silencedModelIndex: usize = 0x1F98; // int32 + pub const m_inPrecache: usize = 0x1F9C; // bool + pub const m_bNeedsBoltAction: usize = 0x1F9D; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1FA0; // int32 + } + // Parent: C_GameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + pub mod C_CSGameRulesProxy { + pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules* + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponP250 { + } + // Parent: C_PhysicsProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0x1318; // shard_model_desc_t + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterMassGreater { + pub const m_fFilterMass: usize = 0x650; // float32 + } + // Parent: C_BaseModelEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod C_EntityDissolve { + pub const m_flStartTime: usize = 0xEB8; // GameTime_t + pub const m_flFadeInStart: usize = 0xEBC; // float32 + pub const m_flFadeInLength: usize = 0xEC0; // float32 + pub const m_flFadeOutModelStart: usize = 0xEC4; // float32 + pub const m_flFadeOutModelLength: usize = 0xEC8; // float32 + pub const m_flFadeOutStart: usize = 0xECC; // float32 + pub const m_flFadeOutLength: usize = 0xED0; // float32 + pub const m_flNextSparkTime: usize = 0xED4; // GameTime_t + pub const m_nDissolveType: usize = 0xED8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xEDC; // Vector + pub const m_nMagnitude: usize = 0xEE8; // uint32 + pub const m_bCoreExplode: usize = 0xEEC; // bool + pub const m_bLinkedToServerEnt: usize = 0xEED; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Field count: 0 + pub mod C_SoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase + } + // Parent: C_FuncBrush + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xEB0; // CUtlString + pub const m_nResolutionEnum: usize = 0xEB8; // int32 + pub const m_bRenderShadows: usize = 0xEBC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xEBD; // bool + pub const m_brushModelName: usize = 0xEC0; // CUtlString + pub const m_hTargetCamera: usize = 0xEC8; // CHandle + pub const m_bEnabled: usize = 0xECC; // bool + pub const m_bDraw3DSkybox: usize = 0xECD; // bool + } + // Parent: CBaseAnimGraph + // Field count: 14 + pub mod C_ClientRagdoll { + pub const m_bFadeOut: usize = 0x1158; // bool + pub const m_bImportant: usize = 0x1159; // bool + pub const m_flEffectTime: usize = 0x115C; // GameTime_t + pub const m_gibDespawnTime: usize = 0x1160; // GameTime_t + pub const m_iCurrentFriction: usize = 0x1164; // int32 + pub const m_iMinFriction: usize = 0x1168; // int32 + pub const m_iMaxFriction: usize = 0x116C; // int32 + pub const m_iFrictionAnimState: usize = 0x1170; // int32 + pub const m_bReleaseRagdoll: usize = 0x1174; // bool + pub const m_iEyeAttachment: usize = 0x1175; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0x1176; // bool + pub const m_flScaleEnd: usize = 0x1178; // float32[10] + pub const m_flScaleTimeStart: usize = 0x11A0; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0x11C8; // GameTime_t[10] + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseSelectorOutflowList_t { + pub const m_Outflows: usize = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_PlaySequence__CursorState_t { + pub const m_hTarget: usize = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_CS2WeaponModuleBase { + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod C_CSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x5F8; // int32 + pub const m_nRandom: usize = 0x5FC; // int32 + pub const m_nOrdinal: usize = 0x600; // int32 + pub const m_sWeaponName: usize = 0x608; // CUtlString + pub const m_xuid: usize = 0x610; // uint64 + pub const m_agentItem: usize = 0x618; // C_EconItemView + pub const m_glovesItem: usize = 0xA90; // C_EconItemView + pub const m_weaponItem: usize = 0xF08; // C_EconItemView + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x1468; // int32 + pub const m_bDidSmokeEffect: usize = 0x146C; // bool + pub const m_nRandomSeed: usize = 0x1470; // int32 + pub const m_vSmokeColor: usize = 0x1474; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1480; // Vector + pub const m_VoxelFrameData: usize = 0x1490; // C_NetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0x14A8; // int32 + pub const m_nVoxelUpdate: usize = 0x14AC; // int32 + pub const m_bSmokeVolumeDataReceived: usize = 0x14B0; // bool + pub const m_bSmokeEffectSpawned: usize = 0x14B1; // bool + } + // Parent: CEntityComponent + // Field count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_PortraitWorldCallbackHandler { + } + // Parent: C_BreakableProp + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0x1300; // bool + pub const m_bUseAnimGraph: usize = 0x1301; // bool + pub const m_pOutputAnimBegun: usize = 0x1308; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1330; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1358; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1380; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x13A8; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x13D0; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x13D8; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x13DC; // bool + pub const m_bStartDisabled: usize = 0x13DD; // bool + pub const m_bFiredStartEndOutput: usize = 0x13DE; // bool + pub const m_bForceNpcExclude: usize = 0x13DF; // bool + pub const m_bCreateNonSolid: usize = 0x13E0; // bool + pub const m_bIsOverrideProp: usize = 0x13E1; // bool + pub const m_iInitialGlowState: usize = 0x13E4; // int32 + pub const m_nGlowRange: usize = 0x13E8; // int32 + pub const m_nGlowRangeMin: usize = 0x13EC; // int32 + pub const m_glowColor: usize = 0x13F0; // Color + pub const m_nGlowTeam: usize = 0x13F4; // int32 + pub const m_iCachedFrameCount: usize = 0x13F8; // int32 + pub const m_vecCachedRenderMins: usize = 0x13FC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1408; // Vector + } + // Parent: C_Team + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x6B0; // char[512] + pub const m_numMapVictories: usize = 0x8B0; // int32 + pub const m_bSurrendered: usize = 0x8B4; // bool + pub const m_scoreFirstHalf: usize = 0x8B8; // int32 + pub const m_scoreSecondHalf: usize = 0x8BC; // int32 + pub const m_scoreOvertime: usize = 0x8C0; // int32 + pub const m_szClanTeamname: usize = 0x8C4; // char[129] + pub const m_iClanID: usize = 0x948; // uint32 + pub const m_szTeamFlagImage: usize = 0x94C; // char[8] + pub const m_szTeamLogoImage: usize = 0x954; // char[8] + } + // Parent: C_CS2HudModelBase + // Field count: 0 + pub mod C_CS2HudModelWeapon { + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xEB0; // bool + pub const m_flFPS: usize = 0xEB4; // float32 + pub const m_hPositionKeys: usize = 0xEB8; // CStrongHandle + pub const m_hRotationKeys: usize = 0xEC0; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xEC8; // Vector + pub const m_vAnimationBoundsMax: usize = 0xED4; // Vector + pub const m_flStartTime: usize = 0xEE0; // float32 + pub const m_flStartFrame: usize = 0xEE4; // float32 + } + // Parent: C_LightDirectionalEntity + // Field count: 0 + pub mod C_LightEnvironmentEntity { + } + // Parent: None + // Field count: 0 + pub mod CLogicRelayAPI { + } + // Parent: C_BaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xFF0; // float32 + pub const m_linearLimit: usize = 0xFF4; // float32 + pub const m_linearDamping: usize = 0xFF8; // float32 + pub const m_angularLimit: usize = 0xFFC; // float32 + pub const m_angularDamping: usize = 0x1000; // float32 + pub const m_linearForce: usize = 0x1004; // float32 + pub const m_flFrequency: usize = 0x1008; // float32 + pub const m_flDampingRatio: usize = 0x100C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x1010; // Vector + pub const m_bCollapseToForcePoint: usize = 0x101C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x1020; // Vector + pub const m_vecLinearForceDirection: usize = 0x102C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x1038; // bool + } + // Parent: C_BasePropDoor + // Field count: 0 + pub mod C_PropDoorRotating { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod C_HandleTest { + pub const m_Handle: usize = 0x5F8; // CHandle + pub const m_bSendHandle: usize = 0x5FC; // bool + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x5F8; // CEntityIOOutput + pub const m_worldName: usize = 0x620; // CUtlSymbolLarge + pub const m_layerName: usize = 0x628; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x630; // bool + pub const m_bEntitiesSpawned: usize = 0x631; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x632; // bool + pub const m_hLayerSpawnGroup: usize = 0x634; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x638; // bool + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + pub mod CBodyComponentBaseModelEntity { + } + // Parent: CBaseAnimGraph + // Field count: 1 + pub mod C_Multimeter { + pub const m_hTargetC4: usize = 0x1160; // CHandle + } + // Parent: C_BaseToggle + // Field count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + pub mod C_BaseTrigger { + pub const m_OnStartTouch: usize = 0xEB0; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xED8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xF00; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xF28; // CEntityIOOutput + pub const m_OnTouching: usize = 0xF50; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0xF78; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xFA0; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xFC8; // CUtlVector> + pub const m_iFilterName: usize = 0xFE0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xFE8; // CHandle + pub const m_bDisabled: usize = 0xFEC; // bool + } + // Parent: CBaseFilter + // Field count: 1 + pub mod FilterDamageType { + pub const m_iDamageType: usize = 0x650; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_Inflow_Wait { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterProximity { + pub const m_flRadius: usize = 0x650; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // VectorWS + pub const m_vStart: usize = 0x14; // VectorWS + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // int16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod C_ParticleSystem { + pub const m_szSnapshotFileName: usize = 0xEB0; // char[512] + pub const m_bActive: usize = 0x10B0; // bool + pub const m_bFrozen: usize = 0x10B1; // bool + pub const m_flFreezeTransitionDuration: usize = 0x10B4; // float32 + pub const m_nStopType: usize = 0x10B8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x10BC; // bool + pub const m_iEffectIndex: usize = 0x10C0; // CStrongHandle + pub const m_flStartTime: usize = 0x10C8; // GameTime_t + pub const m_flPreSimTime: usize = 0x10CC; // float32 + pub const m_vServerControlPoints: usize = 0x10D0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x1100; // uint8[4] + pub const m_hControlPointEnts: usize = 0x1104; // CHandle[64] + pub const m_bNoSave: usize = 0x1204; // bool + pub const m_bNoFreeze: usize = 0x1205; // bool + pub const m_bNoRamp: usize = 0x1206; // bool + pub const m_bStartActive: usize = 0x1207; // bool + pub const m_iszEffectName: usize = 0x1208; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1210; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1410; // int32 + pub const m_vecDataCPValue: usize = 0x1414; // Vector + pub const m_nTintCP: usize = 0x1420; // int32 + pub const m_clrTint: usize = 0x1424; // Color + pub const m_bOldActive: usize = 0x1448; // bool + pub const m_bOldFrozen: usize = 0x1449; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponSCAR20 { + } + // Parent: CBaseAnimGraph + // Field count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0x1168; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x1180; // VectorWS + pub const m_blinktoggle: usize = 0x1210; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0x1270; // int32 + pub const m_CachedViewTarget: usize = 0x1274; // Vector + pub const m_nNextSceneEventId: usize = 0x1280; // SceneEventId_t + pub const m_iBlink: usize = 0x1284; // int32 + pub const m_blinktime: usize = 0x1288; // float32 + pub const m_prevblinktoggle: usize = 0x128C; // bool + pub const m_iJawOpen: usize = 0x1290; // int32 + pub const m_flJawOpenAmount: usize = 0x1294; // float32 + pub const m_flBlinkAmount: usize = 0x1298; // float32 + pub const m_iMouthAttachment: usize = 0x129C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0x129D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0x129E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0x12B8; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x12BC; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x12EC; // Vector + pub const m_PhonemeClasses: usize = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: C_BaseToggle + // Field count: 0 + pub mod C_FuncMover { + } + // Parent: None + // Field count: 3 + pub mod CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + pub const pItem: usize = 0x0; // C_EconItemView* + pub const team: usize = 0x8; // uint16 + pub const slot: usize = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 69 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x30; // CNetworkVarChainer + pub const m_Color: usize = 0x6D; // Color + pub const m_SecondaryColor: usize = 0x71; // Color + pub const m_flBrightness: usize = 0x78; // float32 + pub const m_flBrightnessScale: usize = 0x7C; // float32 + pub const m_flBrightnessMult: usize = 0x80; // float32 + pub const m_flRange: usize = 0x84; // float32 + pub const m_flFalloff: usize = 0x88; // float32 + pub const m_flAttenuation0: usize = 0x8C; // float32 + pub const m_flAttenuation1: usize = 0x90; // float32 + pub const m_flAttenuation2: usize = 0x94; // float32 + pub const m_flTheta: usize = 0x98; // float32 + pub const m_flPhi: usize = 0x9C; // float32 + pub const m_hLightCookie: usize = 0xA0; // CStrongHandle + pub const m_nCascades: usize = 0xA8; // int32 + pub const m_nCastShadows: usize = 0xAC; // int32 + pub const m_nShadowWidth: usize = 0xB0; // int32 + pub const m_nShadowHeight: usize = 0xB4; // int32 + pub const m_bRenderDiffuse: usize = 0xB8; // bool + pub const m_nRenderSpecular: usize = 0xBC; // int32 + pub const m_bRenderTransmissive: usize = 0xC0; // bool + pub const m_flOrthoLightWidth: usize = 0xC4; // float32 + pub const m_flOrthoLightHeight: usize = 0xC8; // float32 + pub const m_nStyle: usize = 0xCC; // int32 + pub const m_Pattern: usize = 0xD0; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xD8; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xDC; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE0; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF0; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xF4; // int32 + pub const m_nShadowCascadeResolution1: usize = 0xF8; // int32 + pub const m_nShadowCascadeResolution2: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x100; // int32 + pub const m_bUsesBakedShadowing: usize = 0x104; // bool + pub const m_nShadowPriority: usize = 0x108; // int32 + pub const m_nBakedShadowIndex: usize = 0x10C; // int32 + pub const m_nLightPathUniqueId: usize = 0x110; // int32 + pub const m_nLightMapUniqueId: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_bAllowSSTGeneration: usize = 0x119; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 + } + // Parent: C_BaseCSGrenade + // Field count: 0 + pub mod C_DecoyGrenade { + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod C_WaterBullet { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle + pub const m_bIsRescuing: usize = 0x44; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xB8; // WeaponPurchaseTracker_t + } + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod C_EnvCubemap { + pub const m_Entity_hCubemapTexture: usize = 0x678; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x680; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x684; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x688; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x694; // Vector + pub const m_Entity_bMoveable: usize = 0x6A0; // bool + pub const m_Entity_nHandshake: usize = 0x6A4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x6A8; // int32 + pub const m_Entity_nPriority: usize = 0x6AC; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x6B0; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x6B4; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x6C0; // float32 + pub const m_Entity_bStartDisabled: usize = 0x6C4; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x6C5; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x6C6; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x6C7; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x6C8; // bool + pub const m_Entity_bEnabled: usize = 0x6D8; // bool + } + // Parent: CPlayer_MovementServices + // Field count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: CEntityComponent + // Field count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Method { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + } + // Parent: C_BaseFlex + // Field count: 6 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1368; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1380; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1381; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1388; // float32 + pub const m_flWaterNextTraceTime: usize = 0x138C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: C_BaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xEE0; // CHandle + pub const m_bStartEnabled: usize = 0xEE4; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseValue { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponHKP2000 { + } + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xFF0; // CUtlSymbolLarge + pub const m_destination: usize = 0xFF8; // CUtlSymbolLarge + } + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x610; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x618; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x620; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x628; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x634; // Vector + pub const m_vDistanceOuterMins: usize = 0x640; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x64C; // Vector + pub const m_nAABBDirection: usize = 0x658; // int32 + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + pub mod C_CSGO_EndOfMatchLineupStart { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_WaterServices { } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialMatchFilter_t { - pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t - pub const m_strMatchFilter: usize = 0x8; // CUtlString - pub const m_strMatchValue: usize = 0x10; // CUtlString - pub const m_bPassWhenTrue: usize = 0x18; // bool + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_BooleanSwitchState { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x30; // CHandle + pub const m_PlayerRecipient: usize = 0x34; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle + pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString + pub const m_DamagerXuid: usize = 0x50; // uint64 + pub const m_RecipientXuid: usize = 0x58; // uint64 + pub const m_flBulletsDamage: usize = 0x60; // float32 + pub const m_flDamage: usize = 0x64; // float32 + pub const m_flActualHealthRemoved: usize = 0x68; // float32 + pub const m_iNumHits: usize = 0x6C; // int32 + pub const m_iLastBulletUpdate: usize = 0x70; // int32 + pub const m_bIsOtherEnemy: usize = 0x74; // bool + pub const m_killType: usize = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: C_DynamicProp + // Field count: 0 + pub mod C_DynamicPropAlias_dynamic_prop { + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: C_BarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0x1200; // float32 + pub const m_flOuterAngle: usize = 0x1204; // float32 + pub const m_bShowLight: usize = 0x1208; // bool + } + // Parent: C_PointEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + pub mod C_SceneEntity { + pub const m_bIsPlayingBack: usize = 0x600; // bool + pub const m_bPaused: usize = 0x601; // bool + pub const m_bMultiplayer: usize = 0x602; // bool + pub const m_bAutogenerated: usize = 0x603; // bool + pub const m_flForceClientTime: usize = 0x604; // float32 + pub const m_nSceneStringIndex: usize = 0x608; // uint16 + pub const m_bClientOnly: usize = 0x60A; // bool + pub const m_hOwner: usize = 0x60C; // CHandle + pub const m_hActorList: usize = 0x610; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x628; // bool + pub const m_QueuedEvents: usize = 0x638; // CUtlVector + pub const m_flCurrentTime: usize = 0x650; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Yield { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseMathlib { + } + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub mod C_NametagModule { + pub const m_strNametagString: usize = 0x1160; // CUtlString + } + // Parent: C_BaseFlex + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1378; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1380; // float32* + pub const m_bAttributesInitialized: usize = 0x1388; // bool + pub const m_AttributeManager: usize = 0x1390; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1868; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x186C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1870; // int32 + pub const m_nFallbackSeed: usize = 0x1874; // int32 + pub const m_flFallbackWear: usize = 0x1878; // float32 + pub const m_nFallbackStatTrak: usize = 0x187C; // int32 + pub const m_bClientside: usize = 0x1880; // bool + pub const m_bParticleSystemsCreated: usize = 0x1881; // bool + pub const m_vecAttachedParticles: usize = 0x1888; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x18A0; // CHandle + pub const m_iOldTeam: usize = 0x18A4; // int32 + pub const m_bAttachmentDirty: usize = 0x18A8; // bool + pub const m_nUnloadedModelIndex: usize = 0x18AC; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x18B0; // int32 + pub const m_hOldProvidee: usize = 0x18C0; // CHandle + pub const m_vecAttachedModels: usize = 0x18C8; // CUtlVector + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_UseServices { + } + // Parent: C_BaseEntity + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod C_PointValueRemapper { + pub const m_bDisabled: usize = 0x5F8; // bool + pub const m_bDisabledOld: usize = 0x5F9; // bool + pub const m_bUpdateOnClient: usize = 0x5FA; // bool + pub const m_nInputType: usize = 0x5FC; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x600; // CHandle + pub const m_hRemapLineEnd: usize = 0x604; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x608; // float32 + pub const m_flDisengageDistance: usize = 0x60C; // float32 + pub const m_flEngageDistance: usize = 0x610; // float32 + pub const m_bRequiresUseKey: usize = 0x614; // bool + pub const m_nOutputType: usize = 0x618; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x620; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x638; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x63C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x640; // float32 + pub const m_flSnapValue: usize = 0x644; // float32 + pub const m_flCurrentMomentum: usize = 0x648; // float32 + pub const m_nRatchetType: usize = 0x64C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x650; // float32 + pub const m_flInputOffset: usize = 0x654; // float32 + pub const m_bEngaged: usize = 0x658; // bool + pub const m_bFirstUpdate: usize = 0x659; // bool + pub const m_flPreviousValue: usize = 0x65C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x664; // Vector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_Unknown { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponMP7 { + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleRandom { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_PublicOutput { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: C_LateUpdatedAnimating + // Field count: 0 + pub mod C_CS2HudModelBase { + } + // Parent: None + // Field count: 97 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod C_CSGameRules { + pub const m_bFreezePeriod: usize = 0x40; // bool + pub const m_bWarmupPeriod: usize = 0x41; // bool + pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t + pub const m_bTerroristTimeOutActive: usize = 0x4C; // bool + pub const m_bCTTimeOutActive: usize = 0x4D; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 + pub const m_nTerroristTimeOuts: usize = 0x58; // int32 + pub const m_nCTTimeOuts: usize = 0x5C; // int32 + pub const m_bTechnicalTimeOut: usize = 0x60; // bool + pub const m_bMatchWaitingForResume: usize = 0x61; // bool + pub const m_iRoundTime: usize = 0x64; // int32 + pub const m_fMatchStartTime: usize = 0x68; // float32 + pub const m_fRoundStartTime: usize = 0x6C; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x70; // GameTime_t + pub const m_bGameRestart: usize = 0x74; // bool + pub const m_flGameStartTime: usize = 0x78; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x7C; // float32 + pub const m_gamePhase: usize = 0x80; // int32 + pub const m_totalRoundsPlayed: usize = 0x84; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x88; // int32 + pub const m_nOvertimePlaying: usize = 0x8C; // int32 + pub const m_iHostagesRemaining: usize = 0x90; // int32 + pub const m_bAnyHostageReached: usize = 0x94; // bool + pub const m_bMapHasBombTarget: usize = 0x95; // bool + pub const m_bMapHasRescueZone: usize = 0x96; // bool + pub const m_bMapHasBuyZone: usize = 0x97; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x98; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x9C; // int32 + pub const m_bIsValveDS: usize = 0xA0; // bool + pub const m_bLogoMap: usize = 0xA1; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0xA2; // bool + pub const m_iSpectatorSlotCount: usize = 0xA4; // int32 + pub const m_MatchDevice: usize = 0xA8; // int32 + pub const m_bHasMatchStarted: usize = 0xAC; // bool + pub const m_nNextMapInMapgroup: usize = 0xB0; // int32 + pub const m_szTournamentEventName: usize = 0xB4; // char[512] + pub const m_szTournamentEventStage: usize = 0x2B4; // char[512] + pub const m_szMatchStatTxt: usize = 0x4B4; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6B4; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8B4; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B8; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8BC; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8C0; // bool + pub const m_bIsQuestEligible: usize = 0x8C1; // bool + pub const m_bIsHltvActive: usize = 0x8C2; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8C4; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x98C; // uint32[4] + pub const m_numBestOfMaps: usize = 0x99C; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9A0; // int32 + pub const m_bBombDropped: usize = 0x9A4; // bool + pub const m_bBombPlanted: usize = 0x9A5; // bool + pub const m_iRoundWinStatus: usize = 0x9A8; // int32 + pub const m_eRoundWinReason: usize = 0x9AC; // int32 + pub const m_bTCantBuy: usize = 0x9B0; // bool + pub const m_bCTCantBuy: usize = 0x9B1; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9B4; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA2C; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA4; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB1C; // float32[32] + pub const m_flNextRespawnWave: usize = 0xB9C; // GameTime_t[32] + pub const m_vMinimapMins: usize = 0xC1C; // Vector + pub const m_vMinimapMaxs: usize = 0xC28; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC34; // float32[8] + pub const m_ullLocalMatchID: usize = 0xC58; // uint64 + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC60; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC88; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCB0; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCB4; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB8; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0xD78; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD7C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD7D; // bool + pub const m_pGameModeRules: usize = 0xD98; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xDA0; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEB8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEBC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xEC0; // int32 + pub const m_bTeamIntroPeriod: usize = 0xEC4; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xEC8; // int32 + pub const m_eRoundEndReason: usize = 0xECC; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xED0; // bool + pub const m_iRoundEndTimerTime: usize = 0xED4; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xED8; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xEE0; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xEE4; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xEE8; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xEEC; // int32 + pub const m_sRoundEndMessage: usize = 0xEF0; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEF8; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEFC; // bool + pub const m_iRoundEndLegacy: usize = 0xF00; // int32 + pub const m_nRoundEndCount: usize = 0xF04; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xF08; // int32 + pub const m_nRoundStartCount: usize = 0xF0C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F18; // float64 + } + // Parent: C_BaseModelEntity + // Field count: 2 + pub mod CGrenadeTracer { + pub const m_flTracerDuration: usize = 0xEC8; // float32 + pub const m_nType: usize = 0xECC; // GrenadeType_t + } + // Parent: None + // Field count: 0 + pub mod CCSGameModeRules_Noop { } // Parent: None // Field count: 4 // // Metadata: - // MPropertyElementNameFn - pub mod CompositeMaterial_t { - pub const m_TargetKVs: usize = 0x8; // KeyValues3 - pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 - pub const m_FinalKVs: usize = 0x58; // KeyValues3 - pub const m_vecGeneratedTextures: usize = 0x80; // CUtlVector + // MGetKV3ClassDefaults + pub mod CPulse_BlackboardReference { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + } + // Parent: C_BaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x13B8; // Vector + pub const m_vInitialVelocity: usize = 0x13C4; // Vector + pub const m_nBounces: usize = 0x13D0; // int32 + pub const m_nExplodeEffectIndex: usize = 0x13D8; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x13E0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x13E4; // Vector + pub const m_flSpawnTime: usize = 0x13F0; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x13F4; // Vector + pub const flNextTrailLineTime: usize = 0x1400; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x1404; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x1405; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1408; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1410; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1418; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1430; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1448; // float32 + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_GradientFog { + pub const m_hGradientFogTexture: usize = 0x5F8; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x600; // float32 + pub const m_flFogEndDistance: usize = 0x604; // float32 + pub const m_bHeightFogEnabled: usize = 0x608; // bool + pub const m_flFogStartHeight: usize = 0x60C; // float32 + pub const m_flFogEndHeight: usize = 0x610; // float32 + pub const m_flFarZ: usize = 0x614; // float32 + pub const m_flFogMaxOpacity: usize = 0x618; // float32 + pub const m_flFogFalloffExponent: usize = 0x61C; // float32 + pub const m_flFogVerticalExponent: usize = 0x620; // float32 + pub const m_fogColor: usize = 0x624; // Color + pub const m_flFogStrength: usize = 0x628; // float32 + pub const m_flFadeTime: usize = 0x62C; // float32 + pub const m_bStartDisabled: usize = 0x630; // bool + pub const m_bIsEnabled: usize = 0x631; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x632; // bool + } + // Parent: CPlayerControllerComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + } + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + pub mod C_HEGrenadeProjectile { + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterModel { + pub const m_iFilterModel: usize = 0x650; // CUtlSymbolLarge + } + // Parent: C_SoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod C_SoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x620; // Vector + pub const m_vMax: usize = 0x62C; // Vector + } + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + pub mod C_SoundOpvarSetPointEntity { + } + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + pub mod CPulseGameBlackboard { + pub const m_strGraphName: usize = 0x600; // CUtlString + pub const m_strStateBlob: usize = 0x608; // CUtlString + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomInt { + } + // Parent: C_CSWeaponBase + // Field count: 0 + pub mod C_CSWeaponBaseShotgun { + } + // Parent: C_RagdollProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0x11E8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0x11EC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0x11F0; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0x11FC; // Vector + pub const m_vecOffset: usize = 0x1208; // Vector + pub const m_parentTime: usize = 0x1214; // float32 + pub const m_bHasParent: usize = 0x1218; // bool + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_ModelPointEntity { + } + // Parent: C_CSPlayerPawn + // Field count: 2 + pub mod C_CSGO_PreviewPlayer { + pub const m_animgraphCharacterModeString: usize = 0x3F10; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x3F18; // float32 + } + // Parent: C_BarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod C_RectLight { + pub const m_bShowLight: usize = 0x1200; // bool + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + pub mod CPathSimple { + pub const m_CPathQueryComponent: usize = 0x600; // CPathQueryComponent + pub const m_pathString: usize = 0x6F0; // CUtlString + pub const m_bClosedLoop: usize = 0x6F8; // bool + } + // Parent: C_BaseModelEntity + // Field count: 3 + pub mod C_FuncTrackTrain { + pub const m_nLongAxis: usize = 0xEB0; // int32 + pub const m_flRadius: usize = 0xEB4; // float32 + pub const m_flLineLength: usize = 0xEB8; // float32 + } + // Parent: C_EconEntity + // Field count: 2 + pub mod C_EconWearable { + pub const m_nForceSkin: usize = 0x18E0; // int32 + pub const m_bAlwaysAllow: usize = 0x18E4; // bool + } + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod C_EnvDecal { + pub const m_hDecalMaterial: usize = 0xEB0; // CStrongHandle + pub const m_flWidth: usize = 0xEB8; // float32 + pub const m_flHeight: usize = 0xEBC; // float32 + pub const m_flDepth: usize = 0xEC0; // float32 + pub const m_nRenderOrder: usize = 0xEC4; // uint32 + pub const m_bProjectOnWorld: usize = 0xEC8; // bool + pub const m_bProjectOnCharacters: usize = 0xEC9; // bool + pub const m_bProjectOnWater: usize = 0xECA; // bool + pub const m_flDepthSortBias: usize = 0xECC; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bPadding2: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponM4A1 { + } + // Parent: C_EconEntity + // Field count: 1 + pub mod C_Item { + pub const m_pReticleHintTextName: usize = 0x18E0; // char[256] + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_CSPetPlacement { + } + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xEB0; // float32 + pub const m_flHDRColorScale: usize = 0xEB4; // float32 + pub const m_flFireTime: usize = 0xEB8; // GameTime_t + pub const m_flDamage: usize = 0xEBC; // float32 + pub const m_nNumBeamEnts: usize = 0xEC0; // uint8 + pub const m_queryHandleHalo: usize = 0xEC4; // int32 + pub const m_hBaseMaterial: usize = 0xEE8; // CStrongHandle + pub const m_nHaloIndex: usize = 0xEF0; // CStrongHandle + pub const m_nBeamType: usize = 0xEF8; // BeamType_t + pub const m_nBeamFlags: usize = 0xEFC; // uint32 + pub const m_hAttachEntity: usize = 0xF00; // CHandle[10] + pub const m_nAttachIndex: usize = 0xF28; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xF34; // float32 + pub const m_fEndWidth: usize = 0xF38; // float32 + pub const m_fFadeLength: usize = 0xF3C; // float32 + pub const m_fHaloScale: usize = 0xF40; // float32 + pub const m_fAmplitude: usize = 0xF44; // float32 + pub const m_fStartFrame: usize = 0xF48; // float32 + pub const m_fSpeed: usize = 0xF4C; // float32 + pub const m_flFrame: usize = 0xF50; // float32 + pub const m_nClipStyle: usize = 0xF54; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xF58; // bool + pub const m_vecEndPos: usize = 0xF5C; // VectorWS + pub const m_hEndEntity: usize = 0xF68; // CHandle + } + // Parent: C_BaseEntity + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod C_EnvLightProbeVolume { + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x15F0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x15F8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1600; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1608; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1610; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1618; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1620; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1628; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1630; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1638; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1644; // Vector + pub const m_Entity_bMoveable: usize = 0x1650; // bool + pub const m_Entity_nHandshake: usize = 0x1654; // int32 + pub const m_Entity_nPriority: usize = 0x1658; // int32 + pub const m_Entity_bStartDisabled: usize = 0x165C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1660; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1664; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1668; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x166C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1670; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1674; // int32 + pub const m_Entity_bEnabled: usize = 0x1681; // bool + } + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xEB8; // Vector + pub const m_flTargetSpeed: usize = 0xEC4; // float32 + pub const m_nTransitionStartTick: usize = 0xEC8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xECC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xED0; // float32 + pub const m_hConveyorModels: usize = 0xED8; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xEF0; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xEF4; // float32 + } + // Parent: CPlayer_WeaponServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xC8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xCC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xCD; // bool + pub const m_nOldTotalShootPositionHistoryCount: usize = 0xD0; // uint32 + pub const m_nOldTotalInputHistoryCount: usize = 0x368; // uint32 + pub const m_networkAnimTiming: usize = 0x18C8; // C_NetworkUtlVectorBase + pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x18E0; // bool + } + // Parent: CBaseAnimGraph + // Field count: 2 + pub mod C_PhysMagnet { + pub const m_aAttachedObjectsFromServer: usize = 0x1158; // CUtlVector + pub const m_aAttachedObjects: usize = 0x1170; // CUtlVector> + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_Breakable { + } + // Parent: CBaseAnimGraph + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0x1160; // bool + pub const m_nBombSite: usize = 0x1164; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x1168; // int32 + pub const m_entitySpottedState: usize = 0x1170; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0x1188; // GameTime_t + pub const m_flNextBeep: usize = 0x118C; // GameTime_t + pub const m_flC4Blow: usize = 0x1190; // GameTime_t + pub const m_bCannotBeDefused: usize = 0x1194; // bool + pub const m_bHasExploded: usize = 0x1195; // bool + pub const m_flTimerLength: usize = 0x1198; // float32 + pub const m_bBeingDefused: usize = 0x119C; // bool + pub const m_bTriggerWarning: usize = 0x11A0; // float32 + pub const m_bExplodeWarning: usize = 0x11A4; // float32 + pub const m_bC4Activated: usize = 0x11A8; // bool + pub const m_bTenSecWarning: usize = 0x11A9; // bool + pub const m_flDefuseLength: usize = 0x11AC; // float32 + pub const m_flDefuseCountDown: usize = 0x11B0; // GameTime_t + pub const m_bBombDefused: usize = 0x11B4; // bool + pub const m_hBombDefuser: usize = 0x11B8; // CHandle + pub const m_AttributeManager: usize = 0x11C0; // C_AttributeContainer + pub const m_hDefuserMultimeter: usize = 0x1698; // CHandle + pub const m_flNextRadarFlashTime: usize = 0x169C; // GameTime_t + pub const m_bRadarFlash: usize = 0x16A0; // bool + pub const m_pBombDefuser: usize = 0x16A4; // CHandle + pub const m_fLastDefuseTime: usize = 0x16A8; // GameTime_t + pub const m_pPredictionOwner: usize = 0x16B0; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0x16B8; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0x16C4; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0x16D0; // float32 + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterName { + pub const m_iFilterName: usize = 0x650; // CUtlSymbolLarge + } + // Parent: CBaseAnimGraph + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragEnabled: usize = 0x1160; // C_NetworkUtlVectorBase + pub const m_ragPos: usize = 0x1178; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0x1190; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0x11A8; // float32 + pub const m_hRagdollSource: usize = 0x11AC; // CHandle + pub const m_iEyeAttachment: usize = 0x11B0; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0x11B4; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0x11B8; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0x11D0; // CUtlVector + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_CallInfo { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + } + // Parent: C_ParticleSystem + // Field count: 0 + pub mod C_MapPreviewParticleSystem { + } + // Parent: C_BaseModelEntity + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xF30; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xF32; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xF40; // bool + pub const m_flMaxSlopeDistance: usize = 0xF44; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xF48; // VectorWS + pub const m_bAnimationUpdateScheduled: usize = 0xF54; // bool + pub const m_vecForce: usize = 0xF58; // Vector + pub const m_nForceBone: usize = 0xF64; // int32 + pub const m_pClientsideRagdoll: usize = 0xF68; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xF70; // bool + pub const m_RagdollPose: usize = 0xF88; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0xFD0; // bool + pub const m_bRagdollClientSide: usize = 0xFD1; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xFE0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_InlineNodeSkipSelector { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + } + // Parent: C_BaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xEB0; // CLightComponent* + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponM249 { + } + // Parent: CBaseAnimGraph + // Field count: 25 + pub mod C_LocalTempEntity { + pub const flags: usize = 0x1158; // int32 + pub const die: usize = 0x115C; // GameTime_t + pub const m_flFrameMax: usize = 0x1160; // float32 + pub const x: usize = 0x1164; // float32 + pub const y: usize = 0x1168; // float32 + pub const fadeSpeed: usize = 0x116C; // float32 + pub const bounceFactor: usize = 0x1170; // float32 + pub const hitSound: usize = 0x1174; // int32 + pub const priority: usize = 0x1178; // int32 + pub const tentOffset: usize = 0x117C; // Vector + pub const m_vecTempEntAngVelocity: usize = 0x1188; // QAngle + pub const tempent_renderamt: usize = 0x1194; // int32 + pub const m_vecNormal: usize = 0x1198; // Vector + pub const m_flSpriteScale: usize = 0x11A4; // float32 + pub const m_nFlickerFrame: usize = 0x11A8; // int32 + pub const m_flFrameRate: usize = 0x11AC; // float32 + pub const m_flFrame: usize = 0x11B0; // float32 + pub const m_pszImpactEffect: usize = 0x11B8; // char* + pub const m_pszParticleEffect: usize = 0x11C0; // char* + pub const m_bParticleCollision: usize = 0x11C8; // bool + pub const m_iLastCollisionFrame: usize = 0x11CC; // int32 + pub const m_vLastCollisionOrigin: usize = 0x11D0; // Vector + pub const m_vecTempEntVelocity: usize = 0x11DC; // Vector + pub const m_vecPrevAbsOrigin: usize = 0x11E8; // Vector + pub const m_vecTempEntAcceleration: usize = 0x11F4; // Vector + } + // Parent: C_CSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x1FB0; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1FB4; // int32 + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_PointEntity { + } + // Parent: None + // Field count: 0 + pub mod C_SingleplayRules { + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod CLogicalEntity { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_PrecipitationBlocker { + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_CounterTerroristTeamIntroCamera { + } + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub mod C_SoundOpvarSetPathCornerEntity { + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponNegev { + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponFiveSeven { + } + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub mod C_WeaponSawedoff { + } + // Parent: C_BaseModelEntity + // Field count: 0 + pub mod C_TriggerVolume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_LimitCount { + pub const m_nLimitCount: usize = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_CallExternalMethod { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponMP9 { + } + // Parent: C_DynamicProp + // Field count: 0 + pub mod C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: CEnvSoundscape + // Field count: 0 + pub mod CEnvSoundscapeTriggerable { + } + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod C_PlayerPing { + pub const m_hPlayer: usize = 0x628; // CHandle + pub const m_hPingedEntity: usize = 0x62C; // CHandle + pub const m_iType: usize = 0x630; // int32 + pub const m_bUrgent: usize = 0x634; // bool + pub const m_szPlaceName: usize = 0x635; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_AK47 { + } + // Parent: C_BaseEntity + // Field count: 10 + pub mod C_CSGO_MapPreviewCameraPathNode { + pub const m_szParentPathUniqueID: usize = 0x5F8; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x600; // int32 + pub const m_vInTangentLocal: usize = 0x604; // Vector + pub const m_vOutTangentLocal: usize = 0x610; // Vector + pub const m_flFOV: usize = 0x61C; // float32 + pub const m_flCameraSpeed: usize = 0x620; // float32 + pub const m_flEaseIn: usize = 0x624; // float32 + pub const m_flEaseOut: usize = 0x628; // float32 + pub const m_vInTangentWorld: usize = 0x62C; // Vector + pub const m_vOutTangentWorld: usize = 0x638; // Vector + } + // Parent: C_BaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod C_CSPlayerResource { + pub const m_bHostageAlive: usize = 0x5F8; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x604; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x610; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x640; // Vector + pub const m_bombsiteCenterB: usize = 0x64C; // Vector + pub const m_hostageRescueX: usize = 0x658; // int32[4] + pub const m_hostageRescueY: usize = 0x668; // int32[4] + pub const m_hostageRescueZ: usize = 0x678; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x688; // bool + pub const m_foundGoalPositions: usize = 0x689; // bool + } + // Parent: C_BaseEntity + // Field count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x5F8; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x5FC; // CHandle + } + // Parent: C_MolotovGrenade + // Field count: 0 + pub mod C_IncendiaryGrenade { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterClass { + pub const m_iFilterClass: usize = 0x650; // CUtlSymbolLarge + } + // Parent: C_PointCamera + // Field count: 1 + pub mod C_PointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x658; // float32 + } + // Parent: C_BaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod C_PointCamera { + pub const m_FOV: usize = 0x5F8; // float32 + pub const m_Resolution: usize = 0x5FC; // float32 + pub const m_bFogEnable: usize = 0x600; // bool + pub const m_FogColor: usize = 0x601; // Color + pub const m_flFogStart: usize = 0x608; // float32 + pub const m_flFogEnd: usize = 0x60C; // float32 + pub const m_flFogMaxDensity: usize = 0x610; // float32 + pub const m_bActive: usize = 0x614; // bool + pub const m_bUseScreenAspectRatio: usize = 0x615; // bool + pub const m_flAspectRatio: usize = 0x618; // float32 + pub const m_bNoSky: usize = 0x61C; // bool + pub const m_fBrightness: usize = 0x620; // float32 + pub const m_flZFar: usize = 0x624; // float32 + pub const m_flZNear: usize = 0x628; // float32 + pub const m_bCanHLTVUse: usize = 0x62C; // bool + pub const m_bAlignWithParent: usize = 0x62D; // bool + pub const m_bDofEnabled: usize = 0x62E; // bool + pub const m_flDofNearBlurry: usize = 0x630; // float32 + pub const m_flDofNearCrisp: usize = 0x634; // float32 + pub const m_flDofFarCrisp: usize = 0x638; // float32 + pub const m_flDofFarBlurry: usize = 0x63C; // float32 + pub const m_flDofTiltToGround: usize = 0x640; // float32 + pub const m_TargetFOV: usize = 0x644; // float32 + pub const m_DegreesPerSecond: usize = 0x648; // float32 + pub const m_bIsOn: usize = 0x64C; // bool + pub const m_pNext: usize = 0x650; // C_PointCamera* + } + // Parent: CLogicalEntity + // Field count: 3 + pub mod CBaseFilter { + pub const m_bNegated: usize = 0x5F8; // bool + pub const m_OnPass: usize = 0x600; // CEntityIOOutput + pub const m_OnFail: usize = 0x628; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseObservableBoolExpression_t { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + } + // Parent: C_PointEntity + // Field count: 14 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x5F8; // int32 + pub const m_flBombRadius: usize = 0x5FC; // float32 + pub const m_iPetPopulation: usize = 0x600; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x604; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x605; // bool + pub const m_flBotMaxVisionDistance: usize = 0x608; // float32 + pub const m_iHostageCount: usize = 0x60C; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x610; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x611; // bool + pub const m_flEnvRainStrength: usize = 0x614; // float32 + pub const m_flEnvPuddleRippleStrength: usize = 0x618; // float32 + pub const m_flEnvPuddleRippleDirection: usize = 0x61C; // float32 + pub const m_flEnvWetnessCoverage: usize = 0x620; // float32 + pub const m_flEnvWetnessDryingAmount: usize = 0x624; // float32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub mod C_CSGO_EndOfMatchCamera { + } + // Parent: C_BaseFlex + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1368; // bool + pub const m_bIsSmokeGrenade: usize = 0x1369; // bool + pub const m_bIsLive: usize = 0x136A; // bool + pub const m_DmgRadius: usize = 0x136C; // float32 + pub const m_flDetonateTime: usize = 0x1370; // GameTime_t + pub const m_flWarnAITime: usize = 0x1374; // float32 + pub const m_flDamage: usize = 0x1378; // float32 + pub const m_iszBounceSound: usize = 0x1380; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1388; // CUtlString + pub const m_hThrower: usize = 0x1394; // CHandle + pub const m_flNextAttack: usize = 0x13AC; // GameTime_t + pub const m_hOriginalThrower: usize = 0x13B0; // CHandle + } + // Parent: C_ModelPointEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xEB0; // int32 + pub const m_unAccountID: usize = 0xEB4; // uint32 + pub const m_unTraceID: usize = 0xEB8; // uint32 + pub const m_rtGcTime: usize = 0xEBC; // uint32 + pub const m_vecEndPos: usize = 0xEC0; // Vector + pub const m_vecStart: usize = 0xECC; // Vector + pub const m_vecLeft: usize = 0xED8; // Vector + pub const m_vecNormal: usize = 0xEE4; // Vector + pub const m_nPlayer: usize = 0xEF0; // int32 + pub const m_nEntity: usize = 0xEF4; // int32 + pub const m_nHitbox: usize = 0xEF8; // int32 + pub const m_flCreationTime: usize = 0xEFC; // float32 + pub const m_nTintID: usize = 0xF00; // int32 + pub const m_nVersion: usize = 0xF04; // uint8 + pub const m_ubSignature: usize = 0xF05; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xF90; // CPlayerSprayDecalRenderHelper + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_LimitCount__Criteria_t { + pub const m_bLimitCountPasses: usize = 0x0; // bool + } + // Parent: C_CS2HudModelBase + // Field count: 0 + pub mod C_CS2HudModelArms { + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: C_LightEntity + // Field count: 0 + pub mod C_LightSpotEntity { + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_CursorQueue { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + pub mod CPulseExecCursor { + } + // Parent: C_BaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xEB0; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xEB8; // CHandle + pub const m_nAttachment: usize = 0xEBC; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xEC0; // float32 + pub const m_flFrame: usize = 0xEC4; // float32 + pub const m_flDieTime: usize = 0xEC8; // GameTime_t + pub const m_nBrightness: usize = 0xED8; // uint32 + pub const m_flBrightnessDuration: usize = 0xEDC; // float32 + pub const m_flSpriteScale: usize = 0xEE0; // float32 + pub const m_flScaleDuration: usize = 0xEE4; // float32 + pub const m_bWorldSpaceScale: usize = 0xEE8; // bool + pub const m_flGlowProxySize: usize = 0xEEC; // float32 + pub const m_flHDRColorScale: usize = 0xEF0; // float32 + pub const m_flLastTime: usize = 0xEF4; // GameTime_t + pub const m_flMaxFrame: usize = 0xEF8; // float32 + pub const m_flStartScale: usize = 0xEFC; // float32 + pub const m_flDestScale: usize = 0xF00; // float32 + pub const m_flScaleTimeStart: usize = 0xF04; // GameTime_t + pub const m_nStartBrightness: usize = 0xF08; // int32 + pub const m_nDestBrightness: usize = 0xF0C; // int32 + pub const m_flBrightnessTimeStart: usize = 0xF10; // GameTime_t + pub const m_nSpriteWidth: usize = 0xF20; // int32 + pub const m_nSpriteHeight: usize = 0xF24; // int32 + } + // Parent: C_BaseEntity + // Field count: 2 + pub mod C_CsmFovOverride { + pub const m_cameraName: usize = 0x5F8; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x600; // float32 + } + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub mod C_WeaponGlock { + } + // Parent: C_BreakableProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0x1300; // bool + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterTeam { + pub const m_iFilterTeam: usize = 0x650; // int32 + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString + pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> + pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 + pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 + pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 + pub const m_bLinkedCooldowns: usize = 0x3E4; // bool + pub const m_iFlags: usize = 0x3E5; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x3E6; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x3E7; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x3E8; // int32 + pub const m_iMaxClip2: usize = 0x3EC; // int32 + pub const m_iDefaultClip1: usize = 0x3F0; // int32 + pub const m_iDefaultClip2: usize = 0x3F4; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool + pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool + pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool + pub const m_iWeight: usize = 0x3FC; // int32 + pub const m_bAutoSwitchTo: usize = 0x400; // bool + pub const m_bAutoSwitchFrom: usize = 0x401; // bool + pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t + pub const m_flDropSpeed: usize = 0x408; // float32 + pub const m_iSlot: usize = 0x40C; // int32 + pub const m_iPosition: usize = 0x410; // int32 + pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + pub mod C_CSGO_EndOfMatchLineupEnd { + } + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: C_BaseCSGrenade + // Field count: 0 + pub mod C_SmokeGrenade { + } + // Parent: C_PointEntity + // Field count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CCSPlayer_DamageReactServices { + } + // Parent: C_BaseClientUIEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xEE8; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xEE9; // bool + pub const m_bCheckCSSClasses: usize = 0xEEA; // bool + pub const m_anchorDeltaTransform: usize = 0xEF0; // CTransform + pub const m_pOffScreenIndicator: usize = 0x1080; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0x10A8; // bool + pub const m_bLit: usize = 0x10A9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x10AA; // bool + pub const m_flWidth: usize = 0x10AC; // float32 + pub const m_flHeight: usize = 0x10B0; // float32 + pub const m_flDPI: usize = 0x10B4; // float32 + pub const m_flInteractDistance: usize = 0x10B8; // float32 + pub const m_flDepthOffset: usize = 0x10BC; // float32 + pub const m_unOwnerContext: usize = 0x10C0; // uint32 + pub const m_unHorizontalAlign: usize = 0x10C4; // uint32 + pub const m_unVerticalAlign: usize = 0x10C8; // uint32 + pub const m_unOrientation: usize = 0x10CC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10D0; // bool + pub const m_vecCSSClasses: usize = 0x10D8; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0x10F0; // bool + pub const m_bNoDepth: usize = 0x10F1; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x10F2; // bool + pub const m_bRenderBackface: usize = 0x10F3; // bool + pub const m_bUseOffScreenIndicator: usize = 0x10F4; // bool + pub const m_bExcludeFromSaveGames: usize = 0x10F5; // bool + pub const m_bGrabbable: usize = 0x10F6; // bool + pub const m_bOnlyRenderToTexture: usize = 0x10F7; // bool + pub const m_bDisableMipGen: usize = 0x10F8; // bool + pub const m_nExplicitImageLayout: usize = 0x10FC; // int32 + } + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod C_EntityFlame { + pub const m_hEntAttached: usize = 0x5F8; // CHandle + pub const m_hOldAttached: usize = 0x620; // CHandle + pub const m_bCheapEffect: usize = 0x624; // bool + } + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub mod CBasePlayerController { + pub const m_CommandContext: usize = 0x600; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x6A8; // uint64 + pub const m_nTickBase: usize = 0x6B0; // uint32 + pub const m_hPawn: usize = 0x6B4; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x6B8; // bool + pub const m_hPredictedPawn: usize = 0x6BC; // CHandle + pub const m_nSplitScreenSlot: usize = 0x6C0; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x6C4; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x6C8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x6E0; // bool + pub const m_iConnected: usize = 0x6E4; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x6E8; // char[128] + pub const m_steamID: usize = 0x770; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x778; // bool + pub const m_bNoClipEnabled: usize = 0x779; // bool + pub const m_iDesiredFOV: usize = 0x77C; // uint32 + } + // Parent: C_BaseEntity + // Field count: 0 + pub mod C_CSGO_EndOfMatchLineupEndpoint { } } } diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index d5702d60..73df805d 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,11 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 1 + // Enum count: 2 public static class Engine2Dll { + // Alignment: 4 + // Member count: 3 + public enum EntityDormancyType_t : uint { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum EntityIOTargetType_t : uint { + ENTITY_IO_TARGET_INVALID = unchecked((uint)-1), + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + } // Parent: None // Field count: 0 public static class EventClientPostSimulate_t { @@ -25,7 +40,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTotalTicksThisFrame = 0x38; // int32 public const nint m_nTotalTicks = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 4385e601..448db654 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,23 @@ namespace cs2_dumper { namespace schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 1 + // Enum count: 2 namespace engine2_dll { + // Alignment: 4 + // Member count: 3 + enum class EntityDormancyType_t : uint32_t { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class EntityIOTargetType_t : uint32_t { + ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + }; // Parent: None // Field count: 0 namespace EventClientPostSimulate_t { @@ -30,7 +45,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 namespace CEntityIOOutput { constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.json b/output/engine2_dll.json index 532dc787..5effe680 100644 --- a/output/engine2_dll.json +++ b/output/engine2_dll.json @@ -21,7 +21,7 @@ "m_Value": 24 }, "metadata": [], - "parent": null + "parent": "" }, "CNetworkVarChainer": { "fields": { @@ -348,10 +348,24 @@ } }, "enums": { - "_google_protobuf_FieldOptions": { - "alignment": 0, - "members": {}, - "type": "unknown" + "EntityDormancyType_t": { + "alignment": 4, + "members": { + "ENTITY_DORMANT": 1, + "ENTITY_NOT_DORMANT": 0, + "ENTITY_SUSPENDED": 2 + }, + "type": "uint32" + }, + "EntityIOTargetType_t": { + "alignment": 4, + "members": { + "ENTITY_IO_TARGET_EHANDLE": 6, + "ENTITY_IO_TARGET_ENTITYNAME": 2, + "ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME": 7, + "ENTITY_IO_TARGET_INVALID": -1 + }, + "type": "uint32" } } } diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index 2eda30cf..fde90109 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,25 @@ pub mod cs2_dumper { pub mod schemas { // Module: engine2.dll // Class count: 48 - // Enum count: 1 + // Enum count: 2 pub mod engine2_dll { + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum EntityDormancyType_t { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum EntityIOTargetType_t { + ENTITY_IO_TARGET_INVALID = u32::MAX, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + } // Parent: None // Field count: 0 pub mod EventClientPostSimulate_t { @@ -28,7 +45,7 @@ pub mod cs2_dumper { pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase diff --git a/output/host_dll.cs b/output/host_dll.cs index 095aae15..7dbf40d0 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index 398460d4..cd2cedde 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 8f751bac..3f642cb4 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index 12b5a354..e09dae76 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { "build_number": 14114, - "timestamp": "2025-10-16T04:15:22.003365600+00:00" + "timestamp": "2025-10-16T05:43:35.292643700+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 9f062357..a53387b6 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -215,10 +215,6 @@ namespace CS2Dumper.Interfaces { public static class V8systemDll { public const nint Source2V8System001 = 0x315F0; } - // Module: vconcomm.dll - public static class VconcommDll { - public const nint VConComm001 = 0x375C0; - } // Module: vphysics2.dll public static class Vphysics2Dll { public const nint VPhysics2_Handle_Interface_001 = 0x3E4120; diff --git a/output/interfaces.hpp b/output/interfaces.hpp index fbad4db5..e2337454 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -220,10 +220,6 @@ namespace cs2_dumper { namespace v8system_dll { constexpr std::ptrdiff_t Source2V8System001 = 0x315F0; } - // Module: vconcomm.dll - namespace vconcomm_dll { - constexpr std::ptrdiff_t VConComm001 = 0x375C0; - } // Module: vphysics2.dll namespace vphysics2_dll { constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x3E4120; diff --git a/output/interfaces.json b/output/interfaces.json index 45994799..a4a84f3d 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -183,9 +183,6 @@ "v8system.dll": { "Source2V8System001": 202224 }, - "vconcomm.dll": { - "VConComm001": 226752 - }, "vphysics2.dll": { "VPhysics2_Handle_Interface_001": 4079904, "VPhysics2_Interface_001": 4079968 diff --git a/output/interfaces.rs b/output/interfaces.rs index 07704731..c602e292 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, unused)] @@ -218,10 +218,6 @@ pub mod cs2_dumper { pub mod v8system_dll { pub const Source2V8System001: usize = 0x315F0; } - // Module: vconcomm.dll - pub mod vconcomm_dll { - pub const VConComm001: usize = 0x375C0; - } // Module: vphysics2.dll pub mod vphysics2_dll { pub const VPhysics2_Handle_Interface_001: usize = 0x3E4120; diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 45ee705e..4279b2de 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,11 +1,48 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 0 + // Enum count: 5 public static class Materialsystem2Dll { + // Alignment: 4 + // Member count: 4 + public enum VertJustification_e : uint { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum LayoutPositionType_e : uint { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ViewFadeMode_t : uint { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum BloomBlendMode_t : uint { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum HorizJustification_e : uint { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + } // Parent: None // Field count: 1 // diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 79a4d019..d3d9d6d7 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,45 @@ namespace cs2_dumper { namespace schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 0 + // Enum count: 5 namespace materialsystem2_dll { + // Alignment: 4 + // Member count: 4 + enum class VertJustification_e : uint32_t { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class LayoutPositionType_e : uint32_t { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class ViewFadeMode_t : uint32_t { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class BloomBlendMode_t : uint32_t { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class HorizJustification_e : uint32_t { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + }; // Parent: None // Field count: 1 // diff --git a/output/materialsystem2_dll.json b/output/materialsystem2_dll.json index 38a9d801..8bea6484 100644 --- a/output/materialsystem2_dll.json +++ b/output/materialsystem2_dll.json @@ -237,6 +237,54 @@ "parent": null } }, - "enums": {} + "enums": { + "BloomBlendMode_t": { + "alignment": 4, + "members": { + "BLOOM_BLEND_ADD": 0, + "BLOOM_BLEND_BLUR": 2, + "BLOOM_BLEND_SCREEN": 1 + }, + "type": "uint32" + }, + "HorizJustification_e": { + "alignment": 4, + "members": { + "HORIZ_JUSTIFICATION_CENTER": 1, + "HORIZ_JUSTIFICATION_LEFT": 0, + "HORIZ_JUSTIFICATION_NONE": 3, + "HORIZ_JUSTIFICATION_RIGHT": 2 + }, + "type": "uint32" + }, + "LayoutPositionType_e": { + "alignment": 4, + "members": { + "LAYOUTPOSITIONTYPE_FRACTIONAL": 1, + "LAYOUTPOSITIONTYPE_NONE": 2, + "LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE": 0 + }, + "type": "uint32" + }, + "VertJustification_e": { + "alignment": 4, + "members": { + "VERT_JUSTIFICATION_BOTTOM": 2, + "VERT_JUSTIFICATION_CENTER": 1, + "VERT_JUSTIFICATION_NONE": 3, + "VERT_JUSTIFICATION_TOP": 0 + }, + "type": "uint32" + }, + "ViewFadeMode_t": { + "alignment": 4, + "members": { + "VIEW_FADE_CONSTANT_COLOR": 0, + "VIEW_FADE_MOD2X": 2, + "VIEW_FADE_MODULATE": 1 + }, + "type": "uint32" + } + } } } \ No newline at end of file diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index ff6af5e4..60360817 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,50 @@ pub mod cs2_dumper { pub mod schemas { // Module: materialsystem2.dll // Class count: 14 - // Enum count: 0 + // Enum count: 5 pub mod materialsystem2_dll { + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum VertJustification_e { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum LayoutPositionType_e { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ViewFadeMode_t { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum BloomBlendMode_t { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum HorizJustification_e { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + } // Parent: None // Field count: 1 // diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index fc6fae44..539aca16 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,24 +1,23 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 15 + // Enum count: 1 public static class NetworksystemDll { - // Alignment: 1 - // Member count: 0 - public enum CParticleBindingRealPulse : byte { - - } - // Alignment: 1 - // Member count: 0 - public enum CParticleCollectionBindingInstance : byte { - + // Alignment: 4 + // Member count: 4 + public enum OutOfPVSUpdates_t : uint { + OOPVSUpdates_OptOut = 0x0, + OOPVSUpdates_OptIn = 0x1, + OOPVSUpdates_Default = 0x2, + OOPVSUpdates_Count = 0x3 } // Parent: None - // Field count: 0 - public static class OutOfPVSUpdates_t { + // Field count: 1 + public static class ChangeAccessorFieldPathIndex_t { + public const nint m_Value = 0x0; // int32 } } } diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index ced7d2d5..ef15a374 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,21 +9,20 @@ namespace cs2_dumper { namespace schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 15 + // Enum count: 1 namespace networksystem_dll { - // Alignment: 1 - // Member count: 0 - enum class CParticleBindingRealPulse : uint8_t { - - }; - // Alignment: 1 - // Member count: 0 - enum class CParticleCollectionBindingInstance : uint8_t { - + // Alignment: 4 + // Member count: 4 + enum class OutOfPVSUpdates_t : uint32_t { + OOPVSUpdates_OptOut = 0x0, + OOPVSUpdates_OptIn = 0x1, + OOPVSUpdates_Default = 0x2, + OOPVSUpdates_Count = 0x3 }; // Parent: None - // Field count: 0 - namespace OutOfPVSUpdates_t { + // Field count: 1 + namespace ChangeAccessorFieldPathIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int32 } } } diff --git a/output/networksystem_dll.json b/output/networksystem_dll.json index bd5a41e6..936cbede 100644 --- a/output/networksystem_dll.json +++ b/output/networksystem_dll.json @@ -1,107 +1,24 @@ { "networksystem.dll": { "classes": { - "OutOfPVSUpdates_t": { - "fields": {}, + "ChangeAccessorFieldPathIndex_t": { + "fields": { + "m_Value": 0 + }, "metadata": [], "parent": null } }, "enums": { - "CParticleBindingRealPulse": { - "alignment": 1, - "members": {}, - "type": "uint8" - }, - "CParticleCollectionBindingInstance": { - "alignment": 1, - "members": {}, - "type": "uint8" - }, - "CPulseCell_BaseState": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_BaseValue": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_CursorQueue": { - "alignment": 0, + "OutOfPVSUpdates_t": { + "alignment": 4, "members": { - "": 0 + "OOPVSUpdates_Count": 3, + "OOPVSUpdates_Default": 2, + "OOPVSUpdates_OptIn": 1, + "OOPVSUpdates_OptOut": 0 }, - "type": "unknown" - }, - "CPulseCell_Inflow_EventHandler": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_LimitCount": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_LimitCount__Criteria_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleShuffled": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Timeline": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Timeline__TimelineEvent_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Unknown": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseTestScriptLib": { - "alignment": 0, - "members": {}, - "type": "unknown" + "type": "uint32" } } } diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 2d07bc4a..e0404327 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,23 +7,21 @@ pub mod cs2_dumper { pub mod schemas { // Module: networksystem.dll // Class count: 1 - // Enum count: 15 + // Enum count: 1 pub mod networksystem_dll { - // Alignment: 1 - // Member count: 0 - #[repr(u8)] - pub enum CParticleBindingRealPulse { - - } - // Alignment: 1 - // Member count: 0 - #[repr(u8)] - pub enum CParticleCollectionBindingInstance { - + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum OutOfPVSUpdates_t { + OOPVSUpdates_OptOut = 0x0, + OOPVSUpdates_OptIn = 0x1, + OOPVSUpdates_Default = 0x2, + OOPVSUpdates_Count = 0x3 } // Parent: None - // Field count: 0 - pub mod OutOfPVSUpdates_t { + // Field count: 1 + pub mod ChangeAccessorFieldPathIndex_t { + pub const m_Value: usize = 0x0; // int32 } } } diff --git a/output/offsets.cs b/output/offsets.cs index 2a09349e..cf4c4c81 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Offsets { // Module: client.dll diff --git a/output/offsets.hpp b/output/offsets.hpp index e2a723a3..4041c034 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once diff --git a/output/offsets.rs b/output/offsets.rs index 9db89bd0..f42bbf7d 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index c3555bf2..0d1b959e 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,14 +1,48 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll - // Class count: 1 - // Enum count: 0 + // Class count: 0 + // Enum count: 2 public static class PanoramaDll { - // Parent: None - // Field count: 0 - public static class ELayoutNodeType { + // Alignment: 4 + // Member count: 13 + public enum ELayoutNodeType : uint { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + } + // Alignment: 4 + // Member count: 17 + public enum EStyleNodeType : uint { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE, + REFERENCE_PANEL = 0xF, + COMPILER_CONDITIONAL = 0x10 } } } diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 2f94ea43..e985a604 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -8,13 +8,47 @@ namespace cs2_dumper { namespace schemas { // Module: panorama.dll - // Class count: 1 - // Enum count: 0 + // Class count: 0 + // Enum count: 2 namespace panorama_dll { - // Parent: None - // Field count: 0 - namespace ELayoutNodeType { - } + // Alignment: 4 + // Member count: 13 + enum class ELayoutNodeType : uint32_t { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + }; + // Alignment: 4 + // Member count: 17 + enum class EStyleNodeType : uint32_t { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE, + REFERENCE_PANEL = 0xF, + COMPILER_CONDITIONAL = 0x10 + }; } } } diff --git a/output/panorama_dll.json b/output/panorama_dll.json index 26d119a4..6e6651b7 100644 --- a/output/panorama_dll.json +++ b/output/panorama_dll.json @@ -1,12 +1,49 @@ { "panorama.dll": { - "classes": { + "classes": {}, + "enums": { "ELayoutNodeType": { - "fields": {}, - "metadata": [], - "parent": null + "alignment": 4, + "members": { + "INCLUDE": 5, + "PANEL": 7, + "PANEL_ATTRIBUTE": 8, + "PANEL_ATTRIBUTE_VALUE": 9, + "REFERENCE_COMPILED": 11, + "REFERENCE_CONTENT": 10, + "REFERENCE_PASSTHROUGH": 12, + "ROOT": 0, + "SCRIPTS": 3, + "SCRIPT_BODY": 2, + "SNIPPET": 6, + "SNIPPETS": 4, + "STYLES": 1 + }, + "type": "uint32" + }, + "EStyleNodeType": { + "alignment": 4, + "members": { + "COMPILER_CONDITIONAL": 16, + "DEFINE": 3, + "EXPRESSION": 1, + "EXPRESSION_CONCAT": 11, + "EXPRESSION_TEXT": 9, + "EXPRESSION_URL": 10, + "IMPORT": 4, + "KEYFRAMES": 5, + "KEYFRAME_SELECTOR": 6, + "PROPERTY": 2, + "REFERENCE_COMPILED": 13, + "REFERENCE_CONTENT": 12, + "REFERENCE_PANEL": 15, + "REFERENCE_PASSTHROUGH": 14, + "ROOT": 0, + "STYLE_SELECTOR": 7, + "WHITESPACE": 8 + }, + "type": "uint32" } - }, - "enums": {} + } } } \ No newline at end of file diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index 6230f7a0..3732fcfc 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,17 +1,53 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: panorama.dll - // Class count: 1 - // Enum count: 0 + // Class count: 0 + // Enum count: 2 pub mod panorama_dll { - // Parent: None - // Field count: 0 - pub mod ELayoutNodeType { + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum ELayoutNodeType { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + } + // Alignment: 4 + // Member count: 17 + #[repr(u32)] + pub enum EStyleNodeType { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE, + REFERENCE_PANEL = 0xF, + COMPILER_CONDITIONAL = 0x10 } } } diff --git a/output/particles_dll.cs b/output/particles_dll.cs index f648c94d..7f7f68f3 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,11 +1,643 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: particles.dll // Class count: 429 - // Enum count: 0 + // Enum count: 71 public static class ParticlesDll { + // Alignment: 4 + // Member count: 6 + public enum ParticleSetMethod_t : uint { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + } + // Alignment: 4 + // Member count: 7 + public enum Detail2Combo_t : uint { + DETAIL_2_COMBO_UNINITIALIZED = unchecked((uint)-1), + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + } + // Alignment: 4 + // Member count: 4 + public enum MissingParentInheritBehavior_t : uint { + MISSING_PARENT_DO_NOTHING = unchecked((uint)-1), + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleTraceMissBehavior_t : uint { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum PFuncVisualizationType_t : uint { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleVRHandChoiceList_t : uint { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleReplicationMode_t : uint { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleFanType_t : uint { + PARTICLE_FAN_TYPE_FAN = 0x0, + PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, + PARTICLE_FAN_TYPE_RADIAL = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum PetGroundType_t : uint { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum InheritableBoolType_t : uint { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum ParticlePostProcessPriorityGroup_t : uint { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleCollisionGroup_t : uint { + PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, + PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, + PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, + PARTICLE_COLLISION_GROUP_PLAYER = 0x8, + PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, + PARTICLE_COLLISION_GROUP_NPC = 0xC, + PARTICLE_COLLISION_GROUP_PROPS = 0x18 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleColorBlendMode_t : uint { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + } + // Alignment: 4 + // Member count: 13 + public enum ParticleColorBlendType_t : uint { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + } + // Alignment: 4 + // Member count: 4 + public enum DetailCombo_t : uint { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + } + // Alignment: 4 + // Member count: 12 + public enum ScalarExpressionType_t : uint { + SCALAR_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7, + SCALAR_EXPRESSION_EQUAL = 0x8, + SCALAR_EXPRESSION_GT = 0x9, + SCALAR_EXPRESSION_LT = 0xA + } + // Alignment: 4 + // Member count: 14 + public enum SpriteCardPerParticleScale_t : uint { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + } + // Alignment: 4 + // Member count: 2 + public enum BlurFilterType_t : uint { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum StandardLightingAttenuationStyle_t : uint { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleParentSetMode_t : uint { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleLightingQuality_t : uint { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = unchecked((uint)-1), + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 + } + // Alignment: 4 + // Member count: 8 + public enum SetStatisticExpressionType_t : uint { + SET_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), + SET_EXPRESSION_SUM = 0x0, + SET_EXPRESSION_MEAN = 0x1, + SET_EXPRESSION_MEDIAN = 0x2, + SET_EXPRESSION_MODE = 0x3, + SET_EXPRESSION_STANDARD_DEVIATION = 0x4, + SET_EXPRESSION_MIN = 0x5, + SET_EXPRESSION_MAX = 0x6 + } + // Alignment: 4 + // Member count: 11 + public enum EventTypeSelection_t : uint { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleMassMode_t : uint { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleDirectionNoiseType_t : uint { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleHitboxBiasType_t : uint { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleControlPointAxis_t : uint { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + } + // Alignment: 4 + // Member count: 12 + public enum ParticlePinDistance_t : uint { + PARTICLE_PIN_DISTANCE_NONE = unchecked((uint)-1), + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + } + // Alignment: 4 + // Member count: 7 + public enum VectorFloatExpressionType_t : uint { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleFogType_t : uint { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + } + // Alignment: 4 + // Member count: 10 + public enum VectorExpressionType_t : uint { + VECTOR_EXPRESSION_UNINITIALIZED = unchecked((uint)-1), + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, + VECTOR_EXPRESSION_LERP = 0x8 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleRotationLockType_t : uint { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum HitboxLerpType_t : uint { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum AnimationType_t : uint { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleAttrBoxFlags_t : uint { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, + PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, + PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, + PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, + PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, + PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleTopology_t : uint { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLightBehaviorChoiceList_t : uint { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ModelHitboxType_t : uint { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleOrientationType_t : uint { + PARTICLE_ORIENTATION_NONE = 0x0, + PARTICLE_ORIENTATION_VELOCITY = 0x1, + PARTICLE_ORIENTATION_NORMAL = 0x2, + PARTICLE_ORIENTATION_ROTATION = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleTraceSet_t : uint { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleTextureLayerBlendType_t : uint { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleSelection_t : uint { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum SnapshotIndexType_t : uint { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + } + // Alignment: 4 + // Member count: 7 + public enum ParticleOutputBlendMode_t : uint { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleLightnintBranchBehavior_t : uint { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum MaterialProxyType_t : uint { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleDepthFeatheringMode_t : uint { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleLightUnitChoiceList_t : uint { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleFalloffFunction_t : uint { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleSequenceCropOverride_t : uint { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = unchecked((uint)-1), + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleDetailLevel_t : uint { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum BBoxVolumeType_t : uint { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + } + // Alignment: 4 + // Member count: 12 + public enum SpriteCardTextureType_t : uint { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, + SPRITECARD_TEXTURE_DEPTH = 0xA, + SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB + } + // Alignment: 4 + // Member count: 4 + public enum ParticleAlphaReferenceType_t : uint { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + } + // Alignment: 4 + // Member count: 15 + public enum SpriteCardTextureChannel_t : uint { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + } + // Alignment: 4 + // Member count: 4 + public enum RenderModelSubModelFieldType_t : uint { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleHitboxDataSelection_t : uint { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleOrientationChoiceList_t : uint { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + } + // Alignment: 4 + // Member count: 5 + public enum ParticleCollisionMode_t : uint { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = unchecked((uint)-1) + } + // Alignment: 4 + // Member count: 2 + public enum ParticleSortingChoiceList_t : uint { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleEndcapMode_t : uint { + PARTICLE_ENDCAP_ALWAYS_ON = unchecked((uint)-1), + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ClosestPointTestType_t : uint { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum ParticleImpulseType_t : uint { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLiquidContents_t : uint { + PARTICLE_LIQUID_NONE = 0x0, + PARTICLE_LIQUID_OIL = 0x1, + PARTICLE_LIQUID_WATER = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum SpriteCardShaderType_t : uint { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum ParticleOmni2LightTypeChoiceList_t : uint { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum ParticleLightFogLightingMode_t : uint { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleLightTypeChoiceList_t : uint { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + } + // Alignment: 4 + // Member count: 4 + public enum ParticleOrientationSetMode_t : uint { + PARTICLE_ORIENTATION_SET_NONE = unchecked((uint)-1), + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 + } + // Alignment: 8 + // Member count: 10 + public enum ParticleCollisionMask_t : ulong { + PARTICLE_MASK_ALL = unchecked((ulong)-1), + PARTICLE_MASK_SOLID = 0xC3001, + PARTICLE_MASK_WATER = 0x18000, + PARTICLE_MASK_SOLID_WATER = 0xDB001, + PARTICLE_MASK_SHOT = 0x1C1003, + PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, + PARTICLE_MASK_SHOT_HULL = 0x1C3001, + PARTICLE_MASK_OPAQUE = 0x80, + PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, + PARTICLE_MASK_NPCSOLID = 0xC3021 + } + // Alignment: 4 + // Member count: 2 + public enum TextureRepetitionMode_t : uint { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + } // Parent: None // Field count: 0 public static class IParticleCollection { diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index a3067e77..3158c802 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,640 @@ namespace cs2_dumper { namespace schemas { // Module: particles.dll // Class count: 429 - // Enum count: 0 + // Enum count: 71 namespace particles_dll { + // Alignment: 4 + // Member count: 6 + enum class ParticleSetMethod_t : uint32_t { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + }; + // Alignment: 4 + // Member count: 7 + enum class Detail2Combo_t : uint32_t { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + }; + // Alignment: 4 + // Member count: 4 + enum class MissingParentInheritBehavior_t : uint32_t { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleTraceMissBehavior_t : uint32_t { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class PFuncVisualizationType_t : uint32_t { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleVRHandChoiceList_t : uint32_t { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleReplicationMode_t : uint32_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleFanType_t : uint32_t { + PARTICLE_FAN_TYPE_FAN = 0x0, + PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, + PARTICLE_FAN_TYPE_RADIAL = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class PetGroundType_t : uint32_t { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class InheritableBoolType_t : uint32_t { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class ParticlePostProcessPriorityGroup_t : uint32_t { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + }; + // Alignment: 4 + // Member count: 7 + enum class ParticleCollisionGroup_t : uint32_t { + PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, + PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, + PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, + PARTICLE_COLLISION_GROUP_PLAYER = 0x8, + PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, + PARTICLE_COLLISION_GROUP_NPC = 0xC, + PARTICLE_COLLISION_GROUP_PROPS = 0x18 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleColorBlendMode_t : uint32_t { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + }; + // Alignment: 4 + // Member count: 13 + enum class ParticleColorBlendType_t : uint32_t { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + }; + // Alignment: 4 + // Member count: 4 + enum class DetailCombo_t : uint32_t { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + }; + // Alignment: 4 + // Member count: 12 + enum class ScalarExpressionType_t : uint32_t { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7, + SCALAR_EXPRESSION_EQUAL = 0x8, + SCALAR_EXPRESSION_GT = 0x9, + SCALAR_EXPRESSION_LT = 0xA + }; + // Alignment: 4 + // Member count: 14 + enum class SpriteCardPerParticleScale_t : uint32_t { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + }; + // Alignment: 4 + // Member count: 2 + enum class BlurFilterType_t : uint32_t { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class StandardLightingAttenuationStyle_t : uint32_t { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleParentSetMode_t : uint32_t { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class ParticleLightingQuality_t : uint32_t { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF, + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 + }; + // Alignment: 4 + // Member count: 8 + enum class SetStatisticExpressionType_t : uint32_t { + SET_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + SET_EXPRESSION_SUM = 0x0, + SET_EXPRESSION_MEAN = 0x1, + SET_EXPRESSION_MEDIAN = 0x2, + SET_EXPRESSION_MODE = 0x3, + SET_EXPRESSION_STANDARD_DEVIATION = 0x4, + SET_EXPRESSION_MIN = 0x5, + SET_EXPRESSION_MAX = 0x6 + }; + // Alignment: 4 + // Member count: 11 + enum class EventTypeSelection_t : uint32_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleMassMode_t : uint32_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleDirectionNoiseType_t : uint32_t { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleHitboxBiasType_t : uint32_t { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class ParticleControlPointAxis_t : uint32_t { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + }; + // Alignment: 4 + // Member count: 12 + enum class ParticlePinDistance_t : uint32_t { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + }; + // Alignment: 4 + // Member count: 7 + enum class VectorFloatExpressionType_t : uint32_t { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleFogType_t : uint32_t { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + }; + // Alignment: 4 + // Member count: 10 + enum class VectorExpressionType_t : uint32_t { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, + VECTOR_EXPRESSION_LERP = 0x8 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleRotationLockType_t : uint32_t { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class HitboxLerpType_t : uint32_t { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class AnimationType_t : uint32_t { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class ParticleAttrBoxFlags_t : uint32_t { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, + PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, + PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, + PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, + PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, + PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleTopology_t : uint32_t { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleLightBehaviorChoiceList_t : uint32_t { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class ModelHitboxType_t : uint32_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleOrientationType_t : uint32_t { + PARTICLE_ORIENTATION_NONE = 0x0, + PARTICLE_ORIENTATION_VELOCITY = 0x1, + PARTICLE_ORIENTATION_NORMAL = 0x2, + PARTICLE_ORIENTATION_ROTATION = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleTraceSet_t : uint32_t { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + }; + // Alignment: 4 + // Member count: 7 + enum class ParticleTextureLayerBlendType_t : uint32_t { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleSelection_t : uint32_t { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class SnapshotIndexType_t : uint32_t { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + }; + // Alignment: 4 + // Member count: 7 + enum class ParticleOutputBlendMode_t : uint32_t { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleLightnintBranchBehavior_t : uint32_t { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class MaterialProxyType_t : uint32_t { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleDepthFeatheringMode_t : uint32_t { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleLightUnitChoiceList_t : uint32_t { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleFalloffFunction_t : uint32_t { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleSequenceCropOverride_t : uint32_t { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleDetailLevel_t : uint32_t { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class BBoxVolumeType_t : uint32_t { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + }; + // Alignment: 4 + // Member count: 12 + enum class SpriteCardTextureType_t : uint32_t { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, + SPRITECARD_TEXTURE_DEPTH = 0xA, + SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleAlphaReferenceType_t : uint32_t { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + }; + // Alignment: 4 + // Member count: 15 + enum class SpriteCardTextureChannel_t : uint32_t { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + }; + // Alignment: 4 + // Member count: 4 + enum class RenderModelSubModelFieldType_t : uint32_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleHitboxDataSelection_t : uint32_t { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class ParticleOrientationChoiceList_t : uint32_t { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + }; + // Alignment: 4 + // Member count: 5 + enum class ParticleCollisionMode_t : uint32_t { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleSortingChoiceList_t : uint32_t { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleEndcapMode_t : uint32_t { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ClosestPointTestType_t : uint32_t { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class ParticleImpulseType_t : uint32_t { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleLiquidContents_t : uint32_t { + PARTICLE_LIQUID_NONE = 0x0, + PARTICLE_LIQUID_OIL = 0x1, + PARTICLE_LIQUID_WATER = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class SpriteCardShaderType_t : uint32_t { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class ParticleOmni2LightTypeChoiceList_t : uint32_t { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class ParticleLightFogLightingMode_t : uint32_t { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleLightTypeChoiceList_t : uint32_t { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + }; + // Alignment: 4 + // Member count: 4 + enum class ParticleOrientationSetMode_t : uint32_t { + PARTICLE_ORIENTATION_SET_NONE = 0xFFFFFFFFFFFFFFFF, + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 + }; + // Alignment: 8 + // Member count: 10 + enum class ParticleCollisionMask_t : uint64_t { + PARTICLE_MASK_ALL = 0xFFFFFFFFFFFFFFFF, + PARTICLE_MASK_SOLID = 0xC3001, + PARTICLE_MASK_WATER = 0x18000, + PARTICLE_MASK_SOLID_WATER = 0xDB001, + PARTICLE_MASK_SHOT = 0x1C1003, + PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, + PARTICLE_MASK_SHOT_HULL = 0x1C3001, + PARTICLE_MASK_OPAQUE = 0x80, + PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, + PARTICLE_MASK_NPCSOLID = 0xC3021 + }; + // Alignment: 4 + // Member count: 2 + enum class TextureRepetitionMode_t : uint32_t { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + }; // Parent: None // Field count: 0 namespace IParticleCollection { diff --git a/output/particles_dll.json b/output/particles_dll.json index 510a7ba8..24460a64 100644 --- a/output/particles_dll.json +++ b/output/particles_dll.json @@ -7457,6 +7457,781 @@ "parent": null } }, - "enums": {} + "enums": { + "AnimationType_t": { + "alignment": 4, + "members": { + "ANIMATION_TYPE_FIT_LIFETIME": 1, + "ANIMATION_TYPE_FIXED_RATE": 0, + "ANIMATION_TYPE_MANUAL_FRAMES": 2 + }, + "type": "uint32" + }, + "BBoxVolumeType_t": { + "alignment": 4, + "members": { + "BBOX_DIMENSIONS": 1, + "BBOX_MINS_MAXS": 2, + "BBOX_VOLUME": 0 + }, + "type": "uint32" + }, + "BlurFilterType_t": { + "alignment": 4, + "members": { + "BLURFILTER_BOX": 1, + "BLURFILTER_GAUSSIAN": 0 + }, + "type": "uint32" + }, + "ClosestPointTestType_t": { + "alignment": 4, + "members": { + "PARTICLE_CLOSEST_TYPE_BOX": 0, + "PARTICLE_CLOSEST_TYPE_CAPSULE": 1, + "PARTICLE_CLOSEST_TYPE_HYBRID": 2 + }, + "type": "uint32" + }, + "Detail2Combo_t": { + "alignment": 4, + "members": { + "DETAIL_2_COMBO_ADD": 1, + "DETAIL_2_COMBO_ADD_SELF_ILLUM": 2, + "DETAIL_2_COMBO_CROSSFADE": 5, + "DETAIL_2_COMBO_MOD2X": 3, + "DETAIL_2_COMBO_MUL": 4, + "DETAIL_2_COMBO_OFF": 0, + "DETAIL_2_COMBO_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "DetailCombo_t": { + "alignment": 4, + "members": { + "DETAIL_COMBO_ADD": 1, + "DETAIL_COMBO_ADD_SELF_ILLUM": 2, + "DETAIL_COMBO_MOD2X": 3, + "DETAIL_COMBO_OFF": 0 + }, + "type": "uint32" + }, + "EventTypeSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_EVENT_TYPE_MASK_COLLISION": 4, + "PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED": 16, + "PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION": 8, + "PARTICLE_EVENT_TYPE_MASK_KILLED": 2, + "PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION": 32, + "PARTICLE_EVENT_TYPE_MASK_NONE": 0, + "PARTICLE_EVENT_TYPE_MASK_SPAWNED": 1, + "PARTICLE_EVENT_TYPE_MASK_USER_1": 64, + "PARTICLE_EVENT_TYPE_MASK_USER_2": 128, + "PARTICLE_EVENT_TYPE_MASK_USER_3": 256, + "PARTICLE_EVENT_TYPE_MASK_USER_4": 512 + }, + "type": "uint32" + }, + "HitboxLerpType_t": { + "alignment": 4, + "members": { + "HITBOX_LERP_CONSTANT": 1, + "HITBOX_LERP_LIFETIME": 0 + }, + "type": "uint32" + }, + "InheritableBoolType_t": { + "alignment": 4, + "members": { + "INHERITABLE_BOOL_FALSE": 1, + "INHERITABLE_BOOL_INHERIT": 0, + "INHERITABLE_BOOL_TRUE": 2 + }, + "type": "uint32" + }, + "MaterialProxyType_t": { + "alignment": 4, + "members": { + "MATERIAL_PROXY_STATUS_EFFECT": 0, + "MATERIAL_PROXY_TINT": 1 + }, + "type": "uint32" + }, + "MissingParentInheritBehavior_t": { + "alignment": 4, + "members": { + "MISSING_PARENT_DO_NOTHING": -1, + "MISSING_PARENT_FIND_NEW": 1, + "MISSING_PARENT_KILL": 0, + "MISSING_PARENT_SAME_INDEX": 2 + }, + "type": "uint32" + }, + "ModelHitboxType_t": { + "alignment": 4, + "members": { + "MODEL_HITBOX_TYPE_RAW_BONES": 1, + "MODEL_HITBOX_TYPE_RENDERBOUNDS": 2, + "MODEL_HITBOX_TYPE_SNAPSHOT": 3, + "MODEL_HITBOX_TYPE_STANDARD": 0 + }, + "type": "uint32" + }, + "PFuncVisualizationType_t": { + "alignment": 4, + "members": { + "PFUNC_VISUALIZATION_BOX": 2, + "PFUNC_VISUALIZATION_CYLINDER": 6, + "PFUNC_VISUALIZATION_LINE": 5, + "PFUNC_VISUALIZATION_PLANE": 4, + "PFUNC_VISUALIZATION_RING": 3, + "PFUNC_VISUALIZATION_SPHERE_SOLID": 1, + "PFUNC_VISUALIZATION_SPHERE_WIREFRAME": 0 + }, + "type": "uint32" + }, + "ParticleAlphaReferenceType_t": { + "alignment": 4, + "members": { + "PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA": 0, + "PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE": 2, + "PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA": 1, + "PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE": 3 + }, + "type": "uint32" + }, + "ParticleAttrBoxFlags_t": { + "alignment": 4, + "members": { + "PARTICLE_ATTR_BOX_FLAGS_ASLEEP": 8, + "PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED": 4, + "PARTICLE_ATTR_BOX_FLAGS_FROZEN": 16, + "PARTICLE_ATTR_BOX_FLAGS_NONE": 0, + "PARTICLE_ATTR_BOX_FLAGS_ON_FIRE": 2, + "PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY": 32, + "PARTICLE_ATTR_BOX_FLAGS_WATER": 1 + }, + "type": "uint32" + }, + "ParticleCollisionGroup_t": { + "alignment": 4, + "members": { + "PARTICLE_COLLISION_GROUP_DEBRIS": 5, + "PARTICLE_COLLISION_GROUP_DEFAULT": 4, + "PARTICLE_COLLISION_GROUP_INTERACTIVE": 7, + "PARTICLE_COLLISION_GROUP_NPC": 12, + "PARTICLE_COLLISION_GROUP_PLAYER": 8, + "PARTICLE_COLLISION_GROUP_PROPS": 24, + "PARTICLE_COLLISION_GROUP_VEHICLE": 10 + }, + "type": "uint32" + }, + "ParticleCollisionMask_t": { + "alignment": 8, + "members": { + "PARTICLE_MASK_ALL": -1, + "PARTICLE_MASK_DEFAULTPLAYERSOLID": 798737, + "PARTICLE_MASK_NPCSOLID": 798753, + "PARTICLE_MASK_OPAQUE": 128, + "PARTICLE_MASK_SHOT": 1839107, + "PARTICLE_MASK_SHOT_BRUSHONLY": 1052673, + "PARTICLE_MASK_SHOT_HULL": 1847297, + "PARTICLE_MASK_SOLID": 798721, + "PARTICLE_MASK_SOLID_WATER": 897025, + "PARTICLE_MASK_WATER": 98304 + }, + "type": "uint64" + }, + "ParticleCollisionMode_t": { + "alignment": 4, + "members": { + "COLLISION_MODE_DISABLED": -1, + "COLLISION_MODE_INITIAL_TRACE_DOWN": 0, + "COLLISION_MODE_PER_FRAME_PLANESET": 1, + "COLLISION_MODE_PER_PARTICLE_TRACE": 3, + "COLLISION_MODE_USE_NEAREST_TRACE": 2 + }, + "type": "uint32" + }, + "ParticleColorBlendMode_t": { + "alignment": 4, + "members": { + "PARTICLEBLEND_DARKEN": 2, + "PARTICLEBLEND_DEFAULT": 0, + "PARTICLEBLEND_LIGHTEN": 3, + "PARTICLEBLEND_MULTIPLY": 4, + "PARTICLEBLEND_OVERLAY": 1 + }, + "type": "uint32" + }, + "ParticleColorBlendType_t": { + "alignment": 4, + "members": { + "PARTICLE_COLOR_BLEND_ADD": 3, + "PARTICLE_COLOR_BLEND_AVERAGE": 10, + "PARTICLE_COLOR_BLEND_DIVIDE": 2, + "PARTICLE_COLOR_BLEND_LUMINANCE": 12, + "PARTICLE_COLOR_BLEND_MAX": 7, + "PARTICLE_COLOR_BLEND_MIN": 8, + "PARTICLE_COLOR_BLEND_MOD2X": 5, + "PARTICLE_COLOR_BLEND_MULTIPLY": 0, + "PARTICLE_COLOR_BLEND_MULTIPLY2X": 1, + "PARTICLE_COLOR_BLEND_NEGATE": 11, + "PARTICLE_COLOR_BLEND_REPLACE": 9, + "PARTICLE_COLOR_BLEND_SCREEN": 6, + "PARTICLE_COLOR_BLEND_SUBTRACT": 4 + }, + "type": "uint32" + }, + "ParticleControlPointAxis_t": { + "alignment": 4, + "members": { + "PARTICLE_CP_AXIS_NEGATIVE_X": 3, + "PARTICLE_CP_AXIS_NEGATIVE_Y": 4, + "PARTICLE_CP_AXIS_NEGATIVE_Z": 5, + "PARTICLE_CP_AXIS_X": 0, + "PARTICLE_CP_AXIS_Y": 1, + "PARTICLE_CP_AXIS_Z": 2 + }, + "type": "uint32" + }, + "ParticleDepthFeatheringMode_t": { + "alignment": 4, + "members": { + "PARTICLE_DEPTH_FEATHERING_OFF": 0, + "PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL": 1, + "PARTICLE_DEPTH_FEATHERING_ON_REQUIRED": 2 + }, + "type": "uint32" + }, + "ParticleDetailLevel_t": { + "alignment": 4, + "members": { + "PARTICLEDETAIL_HIGH": 2, + "PARTICLEDETAIL_LOW": 0, + "PARTICLEDETAIL_MEDIUM": 1, + "PARTICLEDETAIL_ULTRA": 3 + }, + "type": "uint32" + }, + "ParticleDirectionNoiseType_t": { + "alignment": 4, + "members": { + "PARTICLE_DIR_NOISE_CURL": 1, + "PARTICLE_DIR_NOISE_PERLIN": 0, + "PARTICLE_DIR_NOISE_WORLEY_BASIC": 2 + }, + "type": "uint32" + }, + "ParticleEndcapMode_t": { + "alignment": 4, + "members": { + "PARTICLE_ENDCAP_ALWAYS_ON": -1, + "PARTICLE_ENDCAP_ENDCAP_OFF": 0, + "PARTICLE_ENDCAP_ENDCAP_ON": 1 + }, + "type": "uint32" + }, + "ParticleFalloffFunction_t": { + "alignment": 4, + "members": { + "PARTICLE_FALLOFF_CONSTANT": 0, + "PARTICLE_FALLOFF_EXPONENTIAL": 2, + "PARTICLE_FALLOFF_LINEAR": 1 + }, + "type": "uint32" + }, + "ParticleFanType_t": { + "alignment": 4, + "members": { + "PARTICLE_FAN_TYPE_FAN": 0, + "PARTICLE_FAN_TYPE_RADIAL": 2, + "PARTICLE_FAN_TYPE_ROTOR_WASH": 1 + }, + "type": "uint32" + }, + "ParticleFogType_t": { + "alignment": 4, + "members": { + "PARTICLE_FOG_DISABLED": 2, + "PARTICLE_FOG_ENABLED": 1, + "PARTICLE_FOG_GAME_DEFAULT": 0 + }, + "type": "uint32" + }, + "ParticleHitboxBiasType_t": { + "alignment": 4, + "members": { + "PARTICLE_HITBOX_BIAS_ENTITY": 0, + "PARTICLE_HITBOX_BIAS_HITBOX": 1 + }, + "type": "uint32" + }, + "ParticleHitboxDataSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_HITBOX_AVERAGE_SPEED": 0, + "PARTICLE_HITBOX_COUNT": 1 + }, + "type": "uint32" + }, + "ParticleImpulseType_t": { + "alignment": 4, + "members": { + "IMPULSE_TYPE_EXPLOSION": 4, + "IMPULSE_TYPE_EXPLOSION_UNDERWATER": 8, + "IMPULSE_TYPE_GENERIC": 1, + "IMPULSE_TYPE_NONE": 0, + "IMPULSE_TYPE_PARTICLE_SYSTEM": 16, + "IMPULSE_TYPE_ROPE": 2 + }, + "type": "uint32" + }, + "ParticleLightBehaviorChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION": 0, + "PARTICLE_LIGHT_BEHAVIOR_ROPE": 1, + "PARTICLE_LIGHT_BEHAVIOR_TRAILS": 2 + }, + "type": "uint32" + }, + "ParticleLightFogLightingMode_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC": 2, + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS": 4, + "PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE": 0 + }, + "type": "uint32" + }, + "ParticleLightTypeChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_TYPE_CAPSULE": 3, + "PARTICLE_LIGHT_TYPE_FX": 2, + "PARTICLE_LIGHT_TYPE_POINT": 0, + "PARTICLE_LIGHT_TYPE_SPOT": 1 + }, + "type": "uint32" + }, + "ParticleLightUnitChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHT_UNIT_CANDELAS": 0, + "PARTICLE_LIGHT_UNIT_LUMENS": 1 + }, + "type": "uint32" + }, + "ParticleLightingQuality_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHTING_ADD_EXTRA_LIGHT": 4, + "PARTICLE_LIGHTING_OVERRIDE_COLOR": 3, + "PARTICLE_LIGHTING_OVERRIDE_POSITION": 2, + "PARTICLE_LIGHTING_PER_PARTICLE": 0, + "PARTICLE_LIGHTING_PER_PIXEL": -1, + "PARTICLE_LIGHTING_PER_VERTEX": 1 + }, + "type": "uint32" + }, + "ParticleLightnintBranchBehavior_t": { + "alignment": 4, + "members": { + "PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR": 0, + "PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR": 1 + }, + "type": "uint32" + }, + "ParticleLiquidContents_t": { + "alignment": 4, + "members": { + "PARTICLE_LIQUID_NONE": 0, + "PARTICLE_LIQUID_OIL": 1, + "PARTICLE_LIQUID_WATER": 2 + }, + "type": "uint32" + }, + "ParticleMassMode_t": { + "alignment": 4, + "members": { + "PARTICLE_MASSMODE_RADIUS_CUBED": 0, + "PARTICLE_MASSMODE_RADIUS_SQUARED": 2 + }, + "type": "uint32" + }, + "ParticleOmni2LightTypeChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_OMNI2_LIGHT_TYPE_POINT": 0, + "PARTICLE_OMNI2_LIGHT_TYPE_SPHERE": 1 + }, + "type": "uint32" + }, + "ParticleOrientationChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL": 3, + "PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION": 5, + "PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL": 4, + "PARTICLE_ORIENTATION_SCREEN_ALIGNED": 0, + "PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED": 1, + "PARTICLE_ORIENTATION_WORLD_Z_ALIGNED": 2 + }, + "type": "uint32" + }, + "ParticleOrientationSetMode_t": { + "alignment": 4, + "members": { + "PARTICLE_ORIENTATION_SET_FROM_NORMAL": 1, + "PARTICLE_ORIENTATION_SET_FROM_ROTATIONS": 2, + "PARTICLE_ORIENTATION_SET_FROM_VELOCITY": 0, + "PARTICLE_ORIENTATION_SET_NONE": -1 + }, + "type": "uint32" + }, + "ParticleOrientationType_t": { + "alignment": 4, + "members": { + "PARTICLE_ORIENTATION_NONE": 0, + "PARTICLE_ORIENTATION_NORMAL": 2, + "PARTICLE_ORIENTATION_ROTATION": 4, + "PARTICLE_ORIENTATION_VELOCITY": 1 + }, + "type": "uint32" + }, + "ParticleOutputBlendMode_t": { + "alignment": 4, + "members": { + "PARTICLE_OUTPUT_BLEND_MODE_ADD": 1, + "PARTICLE_OUTPUT_BLEND_MODE_ALPHA": 0, + "PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD": 2, + "PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD": 3, + "PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN": 6, + "PARTICLE_OUTPUT_BLEND_MODE_MOD2X": 5, + "PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD": 4 + }, + "type": "uint32" + }, + "ParticleParentSetMode_t": { + "alignment": 4, + "members": { + "PARTICLE_SET_PARENT_IMMEDIATE": 1, + "PARTICLE_SET_PARENT_NO": 0, + "PARTICLE_SET_PARENT_ROOT": 2 + }, + "type": "uint32" + }, + "ParticlePinDistance_t": { + "alignment": 4, + "members": { + "PARTICLE_PIN_COLLECTION_AGE": 10, + "PARTICLE_PIN_DISTANCE_CENTER": 5, + "PARTICLE_PIN_DISTANCE_CP": 6, + "PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH": 8, + "PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER": 7, + "PARTICLE_PIN_DISTANCE_FARTHEST": 1, + "PARTICLE_PIN_DISTANCE_FIRST": 2, + "PARTICLE_PIN_DISTANCE_LAST": 3, + "PARTICLE_PIN_DISTANCE_NEIGHBOR": 0, + "PARTICLE_PIN_DISTANCE_NONE": -1, + "PARTICLE_PIN_FLOAT_VALUE": 11, + "PARTICLE_PIN_SPEED": 9 + }, + "type": "uint32" + }, + "ParticlePostProcessPriorityGroup_t": { + "alignment": 4, + "members": { + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT": 2, + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH": 4, + "PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW": 3, + "PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI": 5, + "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE": 1, + "PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME": 0 + }, + "type": "uint32" + }, + "ParticleReplicationMode_t": { + "alignment": 4, + "members": { + "PARTICLE_REPLICATIONMODE_NONE": 0, + "PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE": 1 + }, + "type": "uint32" + }, + "ParticleRotationLockType_t": { + "alignment": 4, + "members": { + "PARTICLE_ROTATION_LOCK_NONE": 0, + "PARTICLE_ROTATION_LOCK_NORMAL": 2, + "PARTICLE_ROTATION_LOCK_ROTATIONS": 1 + }, + "type": "uint32" + }, + "ParticleSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_SELECTION_FIRST": 0, + "PARTICLE_SELECTION_LAST": 1, + "PARTICLE_SELECTION_NUMBER": 2 + }, + "type": "uint32" + }, + "ParticleSequenceCropOverride_t": { + "alignment": 4, + "members": { + "PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT": -1, + "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF": 0, + "PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON": 1 + }, + "type": "uint32" + }, + "ParticleSetMethod_t": { + "alignment": 4, + "members": { + "PARTICLE_SET_ADD_TO_CURRENT_VALUE": 5, + "PARTICLE_SET_ADD_TO_INITIAL_VALUE": 2, + "PARTICLE_SET_RAMP_CURRENT_VALUE": 3, + "PARTICLE_SET_REPLACE_VALUE": 0, + "PARTICLE_SET_SCALE_CURRENT_VALUE": 4, + "PARTICLE_SET_SCALE_INITIAL_VALUE": 1 + }, + "type": "uint32" + }, + "ParticleSortingChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_SORTING_CREATION_TIME": 1, + "PARTICLE_SORTING_NEAREST": 0 + }, + "type": "uint32" + }, + "ParticleTextureLayerBlendType_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_BLEND_ADD": 3, + "SPRITECARD_TEXTURE_BLEND_AVERAGE": 5, + "SPRITECARD_TEXTURE_BLEND_LUMINANCE": 6, + "SPRITECARD_TEXTURE_BLEND_MOD2X": 1, + "SPRITECARD_TEXTURE_BLEND_MULTIPLY": 0, + "SPRITECARD_TEXTURE_BLEND_REPLACE": 2, + "SPRITECARD_TEXTURE_BLEND_SUBTRACT": 4 + }, + "type": "uint32" + }, + "ParticleTopology_t": { + "alignment": 4, + "members": { + "PARTICLE_TOPOLOGY_CUBES": 4, + "PARTICLE_TOPOLOGY_LINES": 1, + "PARTICLE_TOPOLOGY_POINTS": 0, + "PARTICLE_TOPOLOGY_QUADS": 3, + "PARTICLE_TOPOLOGY_TRIS": 2 + }, + "type": "uint32" + }, + "ParticleTraceMissBehavior_t": { + "alignment": 4, + "members": { + "PARTICLE_TRACE_MISS_BEHAVIOR_KILL": 1, + "PARTICLE_TRACE_MISS_BEHAVIOR_NONE": 0, + "PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END": 2 + }, + "type": "uint32" + }, + "ParticleTraceSet_t": { + "alignment": 4, + "members": { + "PARTICLE_TRACE_SET_ALL": 0, + "PARTICLE_TRACE_SET_DYNAMIC": 3, + "PARTICLE_TRACE_SET_STATIC": 1, + "PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED": 2 + }, + "type": "uint32" + }, + "ParticleVRHandChoiceList_t": { + "alignment": 4, + "members": { + "PARTICLE_VRHAND_CP": 2, + "PARTICLE_VRHAND_CP_OBJECT": 3, + "PARTICLE_VRHAND_LEFT": 0, + "PARTICLE_VRHAND_RIGHT": 1 + }, + "type": "uint32" + }, + "PetGroundType_t": { + "alignment": 4, + "members": { + "PET_GROUND_GRID": 1, + "PET_GROUND_NONE": 0, + "PET_GROUND_PLANE": 2 + }, + "type": "uint32" + }, + "RenderModelSubModelFieldType_t": { + "alignment": 4, + "members": { + "SUBMODEL_AS_BODYGROUP_SUBMODEL": 0, + "SUBMODEL_AS_MESHGROUP_INDEX": 1, + "SUBMODEL_AS_MESHGROUP_MASK": 2, + "SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK": 3 + }, + "type": "uint32" + }, + "ScalarExpressionType_t": { + "alignment": 4, + "members": { + "SCALAR_EXPRESSION_ADD": 0, + "SCALAR_EXPRESSION_DIVIDE": 3, + "SCALAR_EXPRESSION_EQUAL": 8, + "SCALAR_EXPRESSION_GT": 9, + "SCALAR_EXPRESSION_INPUT_1": 4, + "SCALAR_EXPRESSION_LT": 10, + "SCALAR_EXPRESSION_MAX": 6, + "SCALAR_EXPRESSION_MIN": 5, + "SCALAR_EXPRESSION_MOD": 7, + "SCALAR_EXPRESSION_MUL": 2, + "SCALAR_EXPRESSION_SUBTRACT": 1, + "SCALAR_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "SetStatisticExpressionType_t": { + "alignment": 4, + "members": { + "SET_EXPRESSION_MAX": 6, + "SET_EXPRESSION_MEAN": 1, + "SET_EXPRESSION_MEDIAN": 2, + "SET_EXPRESSION_MIN": 5, + "SET_EXPRESSION_MODE": 3, + "SET_EXPRESSION_STANDARD_DEVIATION": 4, + "SET_EXPRESSION_SUM": 0, + "SET_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "SnapshotIndexType_t": { + "alignment": 4, + "members": { + "SNAPSHOT_INDEX_DIRECT": 1, + "SNAPSHOT_INDEX_INCREMENT": 0 + }, + "type": "uint32" + }, + "SpriteCardPerParticleScale_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME": 2, + "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM": 11, + "SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME": 13, + "SPRITECARD_TEXTURE_PP_SCALE_NONE": 0, + "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE": 1, + "SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA": 5, + "SPRITECARD_TEXTURE_PP_SCALE_PITCH": 9, + "SPRITECARD_TEXTURE_PP_SCALE_RANDOM": 10, + "SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME": 12, + "SPRITECARD_TEXTURE_PP_SCALE_ROLL": 7, + "SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1": 3, + "SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2": 4, + "SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS": 6, + "SPRITECARD_TEXTURE_PP_SCALE_YAW": 8 + }, + "type": "uint32" + }, + "SpriteCardShaderType_t": { + "alignment": 4, + "members": { + "SPRITECARD_SHADER_BASE": 0, + "SPRITECARD_SHADER_CUSTOM": 1 + }, + "type": "uint32" + }, + "SpriteCardTextureChannel_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_CHANNEL_MIX_A": 2, + "SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA": 7, + "SPRITECARD_TEXTURE_CHANNEL_MIX_B": 11, + "SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA": 14, + "SPRITECARD_TEXTURE_CHANNEL_MIX_G": 10, + "SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA": 13, + "SPRITECARD_TEXTURE_CHANNEL_MIX_R": 9, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA": 12, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB": 0, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA": 1, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA": 6, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A": 3, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK": 4, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA": 8, + "SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK": 5 + }, + "type": "uint32" + }, + "SpriteCardTextureType_t": { + "alignment": 4, + "members": { + "SPRITECARD_TEXTURE_1D_COLOR_LOOKUP": 2, + "SPRITECARD_TEXTURE_ANIMMOTIONVEC": 6, + "SPRITECARD_TEXTURE_DEPTH": 10, + "SPRITECARD_TEXTURE_DIFFUSE": 0, + "SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT": 11, + "SPRITECARD_TEXTURE_NORMALMAP": 5, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A": 7, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B": 8, + "SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C": 9, + "SPRITECARD_TEXTURE_UVDISTORTION": 3, + "SPRITECARD_TEXTURE_UVDISTORTION_ZOOM": 4, + "SPRITECARD_TEXTURE_ZOOM": 1 + }, + "type": "uint32" + }, + "StandardLightingAttenuationStyle_t": { + "alignment": 4, + "members": { + "LIGHT_STYLE_NEW": 1, + "LIGHT_STYLE_OLD": 0 + }, + "type": "uint32" + }, + "TextureRepetitionMode_t": { + "alignment": 4, + "members": { + "TEXTURE_REPETITION_PARTICLE": 0, + "TEXTURE_REPETITION_PATH": 1 + }, + "type": "uint32" + }, + "VectorExpressionType_t": { + "alignment": 4, + "members": { + "VECTOR_EXPRESSION_ADD": 0, + "VECTOR_EXPRESSION_CROSSPRODUCT": 7, + "VECTOR_EXPRESSION_DIVIDE": 3, + "VECTOR_EXPRESSION_INPUT_1": 4, + "VECTOR_EXPRESSION_LERP": 8, + "VECTOR_EXPRESSION_MAX": 6, + "VECTOR_EXPRESSION_MIN": 5, + "VECTOR_EXPRESSION_MUL": 2, + "VECTOR_EXPRESSION_SUBTRACT": 1, + "VECTOR_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + }, + "VectorFloatExpressionType_t": { + "alignment": 4, + "members": { + "VECTOR_FLOAT_EXPRESSION_DISTANCE": 1, + "VECTOR_FLOAT_EXPRESSION_DISTANCESQR": 2, + "VECTOR_FLOAT_EXPRESSION_DOTPRODUCT": 0, + "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH": 3, + "VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR": 4, + "VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE": 5, + "VECTOR_FLOAT_EXPRESSION_UNINITIALIZED": -1 + }, + "type": "uint32" + } + } } } \ No newline at end of file diff --git a/output/particles_dll.rs b/output/particles_dll.rs index be00548a..9d96041b 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,711 @@ pub mod cs2_dumper { pub mod schemas { // Module: particles.dll // Class count: 429 - // Enum count: 0 + // Enum count: 71 pub mod particles_dll { + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticleSetMethod_t { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum Detail2Combo_t { + DETAIL_2_COMBO_UNINITIALIZED = u32::MAX, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum MissingParentInheritBehavior_t { + MISSING_PARENT_DO_NOTHING = u32::MAX, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleTraceMissBehavior_t { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum PFuncVisualizationType_t { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleVRHandChoiceList_t { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleReplicationMode_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleFanType_t { + PARTICLE_FAN_TYPE_FAN = 0x0, + PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, + PARTICLE_FAN_TYPE_RADIAL = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PetGroundType_t { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum InheritableBoolType_t { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticlePostProcessPriorityGroup_t { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum ParticleCollisionGroup_t { + PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, + PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, + PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, + PARTICLE_COLLISION_GROUP_PLAYER = 0x8, + PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, + PARTICLE_COLLISION_GROUP_NPC = 0xC, + PARTICLE_COLLISION_GROUP_PROPS = 0x18 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleColorBlendMode_t { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + } + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum ParticleColorBlendType_t { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum DetailCombo_t { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + } + // Alignment: 4 + // Member count: 12 + #[repr(u32)] + pub enum ScalarExpressionType_t { + SCALAR_EXPRESSION_UNINITIALIZED = u32::MAX, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7, + SCALAR_EXPRESSION_EQUAL = 0x8, + SCALAR_EXPRESSION_GT = 0x9, + SCALAR_EXPRESSION_LT = 0xA + } + // Alignment: 4 + // Member count: 14 + #[repr(u32)] + pub enum SpriteCardPerParticleScale_t { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum BlurFilterType_t { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum StandardLightingAttenuationStyle_t { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleParentSetMode_t { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticleLightingQuality_t { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = u32::MAX, + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum SetStatisticExpressionType_t { + SET_EXPRESSION_UNINITIALIZED = u32::MAX, + SET_EXPRESSION_SUM = 0x0, + SET_EXPRESSION_MEAN = 0x1, + SET_EXPRESSION_MEDIAN = 0x2, + SET_EXPRESSION_MODE = 0x3, + SET_EXPRESSION_STANDARD_DEVIATION = 0x4, + SET_EXPRESSION_MIN = 0x5, + SET_EXPRESSION_MAX = 0x6 + } + // Alignment: 4 + // Member count: 11 + #[repr(u32)] + pub enum EventTypeSelection_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleMassMode_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleDirectionNoiseType_t { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleHitboxBiasType_t { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticleControlPointAxis_t { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + } + // Alignment: 4 + // Member count: 12 + #[repr(u32)] + pub enum ParticlePinDistance_t { + PARTICLE_PIN_DISTANCE_NONE = u32::MAX, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum VectorFloatExpressionType_t { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = u32::MAX, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleFogType_t { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + } + // Alignment: 4 + // Member count: 10 + #[repr(u32)] + pub enum VectorExpressionType_t { + VECTOR_EXPRESSION_UNINITIALIZED = u32::MAX, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, + VECTOR_EXPRESSION_LERP = 0x8 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleRotationLockType_t { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum HitboxLerpType_t { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum AnimationType_t { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum ParticleAttrBoxFlags_t { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, + PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, + PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, + PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, + PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, + PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleTopology_t { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleLightBehaviorChoiceList_t { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ModelHitboxType_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleOrientationType_t { + PARTICLE_ORIENTATION_NONE = 0x0, + PARTICLE_ORIENTATION_VELOCITY = 0x1, + PARTICLE_ORIENTATION_NORMAL = 0x2, + PARTICLE_ORIENTATION_ROTATION = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleTraceSet_t { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum ParticleTextureLayerBlendType_t { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleSelection_t { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SnapshotIndexType_t { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum ParticleOutputBlendMode_t { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleLightnintBranchBehavior_t { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum MaterialProxyType_t { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleDepthFeatheringMode_t { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleLightUnitChoiceList_t { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleFalloffFunction_t { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleSequenceCropOverride_t { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = u32::MAX, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleDetailLevel_t { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum BBoxVolumeType_t { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2 + } + // Alignment: 4 + // Member count: 12 + #[repr(u32)] + pub enum SpriteCardTextureType_t { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, + SPRITECARD_TEXTURE_DEPTH = 0xA, + SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleAlphaReferenceType_t { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + } + // Alignment: 4 + // Member count: 15 + #[repr(u32)] + pub enum SpriteCardTextureChannel_t { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum RenderModelSubModelFieldType_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleHitboxDataSelection_t { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticleOrientationChoiceList_t { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum ParticleCollisionMode_t { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = u32::MAX + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleSortingChoiceList_t { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleEndcapMode_t { + PARTICLE_ENDCAP_ALWAYS_ON = u32::MAX, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ClosestPointTestType_t { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ParticleImpulseType_t { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleLiquidContents_t { + PARTICLE_LIQUID_NONE = 0x0, + PARTICLE_LIQUID_OIL = 0x1, + PARTICLE_LIQUID_WATER = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SpriteCardShaderType_t { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ParticleOmni2LightTypeChoiceList_t { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ParticleLightFogLightingMode_t { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleLightTypeChoiceList_t { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ParticleOrientationSetMode_t { + PARTICLE_ORIENTATION_SET_NONE = u32::MAX, + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 + } + // Alignment: 8 + // Member count: 10 + #[repr(u64)] + pub enum ParticleCollisionMask_t { + PARTICLE_MASK_ALL = u64::MAX, + PARTICLE_MASK_SOLID = 0xC3001, + PARTICLE_MASK_WATER = 0x18000, + PARTICLE_MASK_SOLID_WATER = 0xDB001, + PARTICLE_MASK_SHOT = 0x1C1003, + PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, + PARTICLE_MASK_SHOT_HULL = 0x1C3001, + PARTICLE_MASK_OPAQUE = 0x80, + PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, + PARTICLE_MASK_NPCSOLID = 0xC3021 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum TextureRepetitionMode_t { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + } // Parent: None // Field count: 0 pub mod IParticleCollection { diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 5572ef6e..698c1c25 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,11 +1,78 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll - // Class count: 37 - // Enum count: 0 + // Class count: 97 + // Enum count: 5 public static class PulseSystemDll { + // Alignment: 4 + // Member count: 2 + public enum PulseBestOutflowRules_t : uint { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum PulseTestEnumShape_t : uint { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + } + // Alignment: 4 + // Member count: 4 + public enum PulseCursorCancelPriority_t : uint { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + } + // Alignment: 4 + // Member count: 2 + public enum PulseMethodCallMode_t : uint { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum PulseTestEnumColor_t : uint { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_WaitForCursorsWithTag { + public const nint m_bTagSelfWhenComplete = 0x98; // bool + public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_NoInflow { + } + // Parent: None + // Field count: 0 + public static class CPulseGraphInstance_TestDomain_FakeEntityOwner { + } // Parent: None // Field count: 1 // @@ -15,6 +82,36 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Field count: 0 + public static class CPulse_ResumePoint { + } + // Parent: None + // Field count: 2 + public static class CTestDomainDerived_Cursor { + public const nint m_nCursorValueA = 0xD0; // int32 + public const nint m_nCursorValueB = 0xD4; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_PickBestOutflowSelector { + public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t + public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseTestFuncs_LibraryA { + } + // Parent: None // Field count: 2 // // Metadata: @@ -26,6 +123,14 @@ namespace CS2Dumper.Schemas { public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint } // Parent: None + // Field count: 4 + public static class CPulse_OutflowConnection { + public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t + public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0x14; // int32 + public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: None // Field count: 14 // // Metadata: @@ -47,6 +152,21 @@ namespace CS2Dumper.Schemas { public const nint m_OutputConnections = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + public static class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_FireCursors { + public const nint m_Outflows = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None // Field count: 2 // // Metadata: @@ -56,6 +176,44 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_IntervalTimer__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + public const nint m_flWaitInterval = 0x8; // float32 + public const nint m_flWaitIntervalHigh = 0xC; // float32 + public const nint m_bCompleteOnNextWake = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + public static class CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OutflowWithRequirements_t { + public const nint m_Connection = 0x0; // CPulse_OutflowConnection + public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_RequirementNodeIDs = 0x50; // CUtlVector + public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None // Field count: 0 // // Metadata: @@ -63,6 +221,15 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_IsRequirementValid { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Gradient { + public const nint m_Gradient = 0x48; // CColorGradient + } + // Parent: None // Field count: 0 // // Metadata: @@ -70,6 +237,28 @@ namespace CS2Dumper.Schemas { public static class CPulseCursorFuncs { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { + public const nint m_OutflowID = 0x0; // CGlobalSymbol + public const nint m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiOutflow_WithParams { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_Out2 = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + public static class CBasePulseGraphInstance { + } + // Parent: None // Field count: 1 // // Metadata: @@ -78,6 +267,18 @@ namespace CS2Dumper.Schemas { public const nint m_HookName = 0x80; // PulseSymbol_t } // Parent: None + // Field count: 0 + public static class SignatureOutflow_Resume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + public const nint nTestStep = 0x0; // int32 + } + // Parent: None // Field count: 4 public static class CPulseTurtleGraphicsCursor { public const nint m_Color = 0xD0; // Color @@ -90,6 +291,15 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + public static class CPulseCell_TestWaitWithCursorState__CursorState_t { + public const nint flWaitValue = 0x0; // float32 + public const nint bFailOnCancel = 0x4; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults public static class CPulseCell_Inflow_BaseEntrypoint { public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t @@ -98,10 +308,59 @@ namespace CS2Dumper.Schemas { // Field count: 0 // // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_WaitForCursorsWithTagBase { + public const nint m_nCursorsAllowedToWait = 0x48; // int32 + public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_InvokeBinding { + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x30; // PulseSymbol_t + public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x48; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_IntervalTimer { + public const nint m_Completed = 0x48; // CPulse_ResumePoint + public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + // + // Metadata: // MPropertyDescription public static class CPulseTestScriptLib { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None // Field count: 0 // // Metadata: @@ -111,6 +370,27 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Value_TestValue50 { } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_AsyncChild1 = 0x90; // SignatureOutflow_Continue + public const nint m_AsyncChild2 = 0xD8; // SignatureOutflow_Continue + public const nint m_YieldResume1 = 0x120; // SignatureOutflow_Resume + public const nint m_YieldResume2 = 0x168; // SignatureOutflow_Resume + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Curve { + public const nint m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: None // Field count: 1 // // Metadata: @@ -123,6 +403,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + public static class CPulseCell_BaseFlow { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } @@ -146,6 +433,11 @@ namespace CS2Dumper.Schemas { } // Parent: None // Field count: 1 + public static class CPulseGraphInstance_TestDomain_Derived { + public const nint m_nInstanceValueX = 0x160; // int32 + } + // Parent: None + // Field count: 1 public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { public const nint m_TagName = 0x0; // PulseSymbol_t } @@ -157,6 +449,120 @@ namespace CS2Dumper.Schemas { public static class CPulseArraylib { } // Parent: None + // Field count: 9 + public static class CPulseGraphInstance_TestDomain { + public const nint m_bIsRunningUnitTests = 0x130; // bool + public const nint m_bExplicitTimeStepping = 0x131; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool + public const nint m_bQuietTracepoints = 0x133; // bool + public const nint m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool + public const nint m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 + public const nint m_nNextValidateIndex = 0x13C; // int32 + public const nint m_Tracepoints = 0x140; // CUtlVector + public const nint m_bTestYesOrNoPath = 0x158; // bool + } + // Parent: None + // Field count: 0 + public static class SignatureOutflow_Continue { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline { + public const nint m_TimelineEvents = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_EntOutputHandler { + public const nint m_SourceEntity = 0x80; // PulseSymbol_t + public const nint m_SourceOutput = 0x90; // PulseSymbol_t + public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestExplicitYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestRandomYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { + public const nint m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LimitCount__InstanceState_t { + public const nint m_nCurrentCount = 0x0; // int32 + } + // Parent: None + // Field count: 0 + public static class FakeEntity_tAPI { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_DebugLog { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t { + public const nint m_Outflows = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + public static class CPulseCell_IsRequirementValid__Criteria_t { + public const nint m_bIsValid = 0x0; // bool + } + // Parent: None // Field count: 2 // // Metadata: @@ -186,6 +592,14 @@ namespace CS2Dumper.Schemas { public static class CPulseGraphInstance_TurtleGraphics { } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: None // Field count: 1 // // Metadata: @@ -198,6 +612,16 @@ namespace CS2Dumper.Schemas { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_TestWaitWithCursorState { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + public const nint m_WakeCancel = 0x90; // CPulse_ResumePoint + public const nint m_WakeFail = 0xD8; // CPulse_ResumePoint + } + // Parent: None // Field count: 1 // // Metadata: @@ -206,6 +630,25 @@ namespace CS2Dumper.Schemas { public const nint m_Outputs = 0x48; // CUtlVector } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Method { + public const nint m_MethodName = 0x80; // PulseSymbol_t + public const nint m_Description = 0x90; // CUtlString + public const nint m_bIsPublic = 0x98; // bool + public const nint m_ReturnType = 0xA0; // CPulseValueFullType + public const nint m_Args = 0xB8; // CUtlLeanVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseValue { + } + // Parent: None // Field count: 4 // // Metadata: @@ -225,10 +668,41 @@ namespace CS2Dumper.Schemas { } // Parent: None // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Yield { + public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseMathlib { + } + // Parent: None + // Field count: 1 public static class CPulseCell_Unknown { public const nint m_UnknownKeys = 0x48; // KeyValues3 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleRandom { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_PublicOutput { + public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: None // Field count: 0 // // Metadata: @@ -248,6 +722,16 @@ namespace CS2Dumper.Schemas { public const nint m_NodeName = 0x20; // CGlobalSymbol } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomInt { + } + // Parent: None // Field count: 1 // // Metadata: @@ -287,6 +771,70 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x50; // int32 } // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_InlineNodeSkipSelector { + public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_bAnd = 0x4C; // bool + public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 3 + public static class CPulseCell_ExampleCriteria__Criteria_t { + public const nint m_flFloatValue1 = 0x0; // float32 + public const nint m_flFloatValue2 = 0x4; // float32 + public const nint m_bMyBool = 0x8; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_ExampleCriteria { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_LimitCount { + public const nint m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_CallExternalMethod { + public const nint m_MethodName = 0x48; // PulseSymbol_t + public const nint m_GameBlackboard = 0x58; // PulseSymbol_t + public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector + public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + public const nint m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseObservableBoolExpression_t { + public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + public const nint m_DependentObservableVars = 0x48; // CUtlVector + public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: None + // Field count: 1 + public static class CPulseCell_LimitCount__Criteria_t { + public const nint m_bLimitCountPasses = 0x0; // bool + } + // Parent: None // Field count: 0 // // Metadata: @@ -319,9 +867,5 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CPulseExecCursor { } - // Parent: None - // Field count: 0 - public static class PulseCursorCancelPriority_t { - } } } diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index dbd30dd0..5b7eb00a 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -8,9 +8,76 @@ namespace cs2_dumper { namespace schemas { // Module: pulse_system.dll - // Class count: 37 - // Enum count: 0 + // Class count: 97 + // Enum count: 5 namespace pulse_system_dll { + // Alignment: 4 + // Member count: 2 + enum class PulseBestOutflowRules_t : uint32_t { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class PulseTestEnumShape_t : uint32_t { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + }; + // Alignment: 4 + // Member count: 4 + enum class PulseCursorCancelPriority_t : uint32_t { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + enum class PulseMethodCallMode_t : uint32_t { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class PulseTestEnumColor_t : uint32_t { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_WaitForCursorsWithTag { + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_NoInflow { + } + // Parent: None + // Field count: 0 + namespace CPulseGraphInstance_TestDomain_FakeEntityOwner { + } // Parent: None // Field count: 1 // @@ -20,6 +87,36 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Field count: 0 + namespace CPulse_ResumePoint { + } + // Parent: None + // Field count: 2 + namespace CTestDomainDerived_Cursor { + constexpr std::ptrdiff_t m_nCursorValueA = 0xD0; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0xD4; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_PickBestOutflowSelector { + constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t + constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseTestFuncs_LibraryA { + } + // Parent: None // Field count: 2 // // Metadata: @@ -31,6 +128,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint } // Parent: None + // Field count: 4 + namespace CPulse_OutflowConnection { + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t + constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: None // Field count: 14 // // Metadata: @@ -52,6 +157,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + namespace CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_FireCursors { + constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None // Field count: 2 // // Metadata: @@ -61,6 +181,44 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_IntervalTimer__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 + constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 + constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + namespace CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OutflowWithRequirements_t { + constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None // Field count: 0 // // Metadata: @@ -68,6 +226,15 @@ namespace cs2_dumper { namespace CPulseCell_IsRequirementValid { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Gradient { + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + } + // Parent: None // Field count: 0 // // Metadata: @@ -75,6 +242,28 @@ namespace cs2_dumper { namespace CPulseCursorFuncs { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { + constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiOutflow_WithParams { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_Out2 = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + namespace CBasePulseGraphInstance { + } + // Parent: None // Field count: 1 // // Metadata: @@ -83,6 +272,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t } // Parent: None + // Field count: 0 + namespace SignatureOutflow_Resume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + constexpr std::ptrdiff_t nTestStep = 0x0; // int32 + } + // Parent: None // Field count: 4 namespace CPulseTurtleGraphicsCursor { constexpr std::ptrdiff_t m_Color = 0xD0; // Color @@ -95,6 +296,15 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + namespace CPulseCell_TestWaitWithCursorState__CursorState_t { + constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 + constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults namespace CPulseCell_Inflow_BaseEntrypoint { constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t @@ -103,10 +313,59 @@ namespace cs2_dumper { // Field count: 0 // // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_WaitForCursorsWithTagBase { + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_InvokeBinding { + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t + constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_IntervalTimer { + constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + // + // Metadata: // MPropertyDescription namespace CPulseTestScriptLib { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: None // Field count: 0 // // Metadata: @@ -116,6 +375,27 @@ namespace cs2_dumper { namespace CPulseCell_Value_TestValue50 { } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild1 = 0x90; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild2 = 0xD8; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_YieldResume1 = 0x120; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_YieldResume2 = 0x168; // SignatureOutflow_Resume + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Curve { + constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: None // Field count: 1 // // Metadata: @@ -128,6 +408,13 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + namespace CPulseCell_BaseFlow { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } @@ -151,6 +438,11 @@ namespace cs2_dumper { } // Parent: None // Field count: 1 + namespace CPulseGraphInstance_TestDomain_Derived { + constexpr std::ptrdiff_t m_nInstanceValueX = 0x160; // int32 + } + // Parent: None + // Field count: 1 namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t } @@ -162,6 +454,120 @@ namespace cs2_dumper { namespace CPulseArraylib { } // Parent: None + // Field count: 9 + namespace CPulseGraphInstance_TestDomain { + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0x130; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0x131; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool + constexpr std::ptrdiff_t m_bQuietTracepoints = 0x133; // bool + constexpr std::ptrdiff_t m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool + constexpr std::ptrdiff_t m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 + constexpr std::ptrdiff_t m_nNextValidateIndex = 0x13C; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0x140; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x158; // bool + } + // Parent: None + // Field count: 0 + namespace SignatureOutflow_Continue { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline { + constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_EntOutputHandler { + constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestExplicitYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestRandomYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LimitCount__InstanceState_t { + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + } + // Parent: None + // Field count: 0 + namespace FakeEntity_tAPI { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_DebugLog { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + namespace CPulseCell_IsRequirementValid__Criteria_t { + constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool + } + // Parent: None // Field count: 2 // // Metadata: @@ -191,6 +597,14 @@ namespace cs2_dumper { namespace CPulseGraphInstance_TurtleGraphics { } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: None // Field count: 1 // // Metadata: @@ -203,6 +617,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_TestWaitWithCursorState { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeCancel = 0x90; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeFail = 0xD8; // CPulse_ResumePoint + } + // Parent: None // Field count: 1 // // Metadata: @@ -211,6 +635,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Method { + constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString + constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool + constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType + constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseValue { + } + // Parent: None // Field count: 4 // // Metadata: @@ -230,10 +673,41 @@ namespace cs2_dumper { } // Parent: None // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Yield { + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseMathlib { + } + // Parent: None + // Field count: 1 namespace CPulseCell_Unknown { constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleRandom { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_PublicOutput { + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: None // Field count: 0 // // Metadata: @@ -253,6 +727,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomInt { + } + // Parent: None // Field count: 1 // // Metadata: @@ -292,6 +776,70 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 } // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_InlineNodeSkipSelector { + constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool + constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 3 + namespace CPulseCell_ExampleCriteria__Criteria_t { + constexpr std::ptrdiff_t m_flFloatValue1 = 0x0; // float32 + constexpr std::ptrdiff_t m_flFloatValue2 = 0x4; // float32 + constexpr std::ptrdiff_t m_bMyBool = 0x8; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_ExampleCriteria { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_LimitCount { + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_CallExternalMethod { + constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t + constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector + constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseObservableBoolExpression_t { + constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: None + // Field count: 1 + namespace CPulseCell_LimitCount__Criteria_t { + constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool + } + // Parent: None // Field count: 0 // // Metadata: @@ -324,10 +872,6 @@ namespace cs2_dumper { // Field count: 0 namespace CPulseExecCursor { } - // Parent: None - // Field count: 0 - namespace PulseCursorCancelPriority_t { - } } } } diff --git a/output/pulse_system_dll.json b/output/pulse_system_dll.json index 5fcfb812..68b583bf 100644 --- a/output/pulse_system_dll.json +++ b/output/pulse_system_dll.json @@ -1,6 +1,11 @@ { "pulse_system.dll": { "classes": { + "CBasePulseGraphInstance": { + "fields": {}, + "metadata": [], + "parent": null + }, "CPulseArraylib": { "fields": {}, "metadata": [ @@ -23,6 +28,28 @@ ], "parent": null }, + "CPulseCell_BaseFlow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseLerp": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_BaseLerp__CursorState_t": { "fields": { "m_EndTime": 4, @@ -36,6 +63,50 @@ ], "parent": null }, + "CPulseCell_BaseRequirement": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseState": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseValue": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseYieldingInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_BooleanSwitchState": { "fields": { "m_Condition": 72, @@ -87,6 +158,33 @@ ], "parent": null }, + "CPulseCell_ExampleCriteria": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_ExampleCriteria__Criteria_t": { + "fields": { + "m_bMyBool": 8, + "m_flFloatValue1": 0, + "m_flFloatValue2": 4 + }, + "metadata": [], + "parent": null + }, "CPulseCell_ExampleSelector": { "fields": { "m_OutflowList": 72 @@ -115,6 +213,21 @@ ], "parent": null }, + "CPulseCell_FireCursors": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_Outflows": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Inflow_BaseEntrypoint": { "fields": { "m_EntryChunk": 72, @@ -128,6 +241,20 @@ ], "parent": null }, + "CPulseCell_Inflow_EntOutputHandler": { + "fields": { + "m_ExpectedParamType": 160, + "m_SourceEntity": 128, + "m_SourceOutput": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Inflow_EventHandler": { "fields": { "m_EventName": 128 @@ -152,6 +279,22 @@ ], "parent": null }, + "CPulseCell_Inflow_Method": { + "fields": { + "m_Args": 184, + "m_Description": 144, + "m_MethodName": 128, + "m_ReturnType": 160, + "m_bIsPublic": 152 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Inflow_ObservableVariableListener": { "fields": { "m_bSelfReference": 130, @@ -193,6 +336,74 @@ ], "parent": null }, + "CPulseCell_Inflow_Yield": { + "fields": { + "m_UnyieldResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_InlineNodeSkipSelector": { + "fields": { + "m_FailOutflow": 104, + "m_PassOutflow": 80, + "m_bAnd": 76, + "m_nFlowNodeID": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer": { + "fields": { + "m_Completed": 72, + "m_OnInterval": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0, + "m_bCompleteOnNextWake": 16, + "m_flWaitInterval": 8, + "m_flWaitIntervalHigh": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_IsRequirementValid": { "fields": {}, "metadata": [ @@ -203,6 +414,52 @@ ], "parent": null }, + "CPulseCell_IsRequirementValid__Criteria_t": { + "fields": { + "m_bIsValid": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LimitCount": { + "fields": { + "m_nLimitCount": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LimitCount__Criteria_t": { + "fields": { + "m_bLimitCountPasses": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LimitCount__InstanceState_t": { + "fields": { + "m_nCurrentCount": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Outflow_CycleOrdered": { "fields": { "m_Outputs": 72 @@ -215,6 +472,30 @@ ], "parent": null }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "fields": { + "m_nNextIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleRandom": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Outflow_CycleShuffled": { "fields": { "m_Outputs": 72 @@ -240,6 +521,115 @@ ], "parent": null }, + "CPulseCell_Outflow_TestExplicitYesNo": { + "fields": { + "m_No": 144, + "m_Yes": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_TestRandomYesNo": { + "fields": { + "m_No": 144, + "m_Yes": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PickBestOutflowSelector": { + "fields": { + "m_OutflowList": 80, + "m_nCheckType": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_CallExternalMethod": { + "fields": { + "m_ExpectedArgs": 104, + "m_GameBlackboard": 88, + "m_MethodName": 72, + "m_OnFinished": 128, + "m_nAsyncCallMode": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_DebugLog": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_PublicOutput": { + "fields": { + "m_OutputIndex": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Step_TestDomainCreateFakeEntity": { "fields": {}, "metadata": [ @@ -254,6 +644,20 @@ ], "parent": null }, + "CPulseCell_Step_TestDomainDestroyFakeEntity": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Step_TestDomainEntFire": { "fields": { "m_Input": 72 @@ -288,6 +692,119 @@ ], "parent": null }, + "CPulseCell_TestWaitWithCursorState": { + "fields": { + "m_WakeCancel": 144, + "m_WakeFail": 216, + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_TestWaitWithCursorState__CursorState_t": { + "fields": { + "bFailOnCancel": 4, + "flWaitValue": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiInflow_NoDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiInflow_WithDefault": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiOutflow_WithParams": { + "fields": { + "m_Out1": 72, + "m_Out2": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding": { + "fields": { + "m_AsyncChild1": 144, + "m_AsyncChild2": 216, + "m_Out1": 72, + "m_YieldResume1": 288, + "m_YieldResume2": 360 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t": { + "fields": { + "nTestStep": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Test_NoInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Timeline": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_TimelineEvents": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Timeline__TimelineEvent_t": { "fields": { "m_EventOutflow": 8, @@ -322,6 +839,52 @@ ], "parent": null }, + "CPulseCell_Val_TestDomainGetEntityName": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_Curve": { + "fields": { + "m_Curve": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_Gradient": { + "fields": { + "m_Gradient": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Value_RandomFloat": { "fields": {}, "metadata": [ @@ -344,6 +907,28 @@ ], "parent": null }, + "CPulseCell_Value_RandomInt": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Value_TestValue50": { "fields": {}, "metadata": [ @@ -362,6 +947,48 @@ ], "parent": null }, + "CPulseCell_WaitForCursorsWithTag": { + "fields": { + "m_bTagSelfWhenComplete": 152, + "m_nDesiredKillPriority": 156 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTagBase": { + "fields": { + "m_WaitComplete": 80, + "m_nCursorsAllowedToWait": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { "fields": { "m_TagName": 0 @@ -430,11 +1057,63 @@ ], "parent": null }, + "CPulseGraphInstance_TestDomain": { + "fields": { + "m_Tracepoints": 320, + "m_bExpectingCursorTerminatedDueToMaxInstructions": 308, + "m_bExpectingToDestroyWithYieldedCursors": 306, + "m_bExplicitTimeStepping": 305, + "m_bIsRunningUnitTests": 304, + "m_bQuietTracepoints": 307, + "m_bTestYesOrNoPath": 344, + "m_nCursorsTerminatedDueToMaxInstructions": 312, + "m_nNextValidateIndex": 316 + }, + "metadata": [], + "parent": null + }, + "CPulseGraphInstance_TestDomain_Derived": { + "fields": { + "m_nInstanceValueX": 352 + }, + "metadata": [], + "parent": null + }, + "CPulseGraphInstance_TestDomain_FakeEntityOwner": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView": { + "fields": {}, + "metadata": [], + "parent": null + }, "CPulseGraphInstance_TurtleGraphics": { "fields": {}, "metadata": [], "parent": null }, + "CPulseMathlib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestFuncs_LibraryA": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseTestScriptLib": { "fields": {}, "metadata": [ @@ -487,6 +1166,45 @@ ], "parent": null }, + "CPulse_InvokeBinding": { + "fields": { + "m_FuncName": 48, + "m_RegisterMap": 0, + "m_nCellIndex": 64, + "m_nSrcChunk": 68, + "m_nSrcInstruction": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutflowConnection": { + "fields": { + "m_OutflowRegisterMap": 24, + "m_SourceOutflowName": 0, + "m_nDestChunk": 16, + "m_nInstruction": 20 + }, + "metadata": [], + "parent": null + }, + "CPulse_ResumePoint": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CTestDomainDerived_Cursor": { + "fields": { + "m_nCursorValueA": 208, + "m_nCursorValueB": 212 + }, + "metadata": [], + "parent": null + }, "FakeEntityDerivedA_tAPI": { "fields": {}, "metadata": [], @@ -497,11 +1215,65 @@ "metadata": [], "parent": null }, - "PulseCursorCancelPriority_t": { + "FakeEntity_tAPI": { "fields": {}, "metadata": [], "parent": null }, + "OutflowWithRequirements_t": { + "fields": { + "m_Connection": 0, + "m_DestinationFlowNodeID": 72, + "m_RequirementNodeIDs": 80, + "m_nCursorStateBlockIndex": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t": { + "fields": { + "m_Outflows": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { + "fields": { + "m_Connection": 8, + "m_OutflowID": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseObservableBoolExpression_t": { + "fields": { + "m_DependentObservableBlackboardReferences": 96, + "m_DependentObservableVars": 72, + "m_EvaluateConnection": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "PulseSelectorOutflowList_t": { "fields": { "m_Outflows": 0 @@ -513,8 +1285,65 @@ } ], "parent": null + }, + "SignatureOutflow_Continue": { + "fields": {}, + "metadata": [], + "parent": null + }, + "SignatureOutflow_Resume": { + "fields": {}, + "metadata": [], + "parent": null } }, - "enums": {} + "enums": { + "PulseBestOutflowRules_t": { + "alignment": 4, + "members": { + "SORT_BY_NUMBER_OF_VALID_CRITERIA": 0, + "SORT_BY_OUTFLOW_INDEX": 1 + }, + "type": "uint32" + }, + "PulseCursorCancelPriority_t": { + "alignment": 4, + "members": { + "CancelOnSucceeded": 1, + "HardCancel": 3, + "None": 0, + "SoftCancel": 2 + }, + "type": "uint32" + }, + "PulseMethodCallMode_t": { + "alignment": 4, + "members": { + "ASYNC_FIRE_AND_FORGET": 1, + "SYNC_WAIT_FOR_COMPLETION": 0 + }, + "type": "uint32" + }, + "PulseTestEnumColor_t": { + "alignment": 4, + "members": { + "BLACK": 0, + "BLUE": 4, + "GREEN": 3, + "RED": 2, + "WHITE": 1 + }, + "type": "uint32" + }, + "PulseTestEnumShape_t": { + "alignment": 4, + "members": { + "CIRCLE": 100, + "SQUARE": 200, + "TRIANGLE": 300 + }, + "type": "uint32" + } + } } } \ No newline at end of file diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index 33cd81e9..1689655a 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,14 +1,86 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: pulse_system.dll - // Class count: 37 - // Enum count: 0 + // Class count: 97 + // Enum count: 5 pub mod pulse_system_dll { + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PulseBestOutflowRules_t { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PulseTestEnumShape_t { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PulseCursorCancelPriority_t { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PulseMethodCallMode_t { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum PulseTestEnumColor_t { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_WaitForCursorsWithTag { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_NoInflow { + } + // Parent: None + // Field count: 0 + pub mod CPulseGraphInstance_TestDomain_FakeEntityOwner { + } // Parent: None // Field count: 1 // @@ -18,6 +90,36 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None + // Field count: 0 + pub mod CPulse_ResumePoint { + } + // Parent: None + // Field count: 2 + pub mod CTestDomainDerived_Cursor { + pub const m_nCursorValueA: usize = 0xD0; // int32 + pub const m_nCursorValueB: usize = 0xD4; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_PickBestOutflowSelector { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseTestFuncs_LibraryA { + } + // Parent: None // Field count: 2 // // Metadata: @@ -29,6 +131,14 @@ pub mod cs2_dumper { pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint } // Parent: None + // Field count: 4 + pub mod CPulse_OutflowConnection { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + } + // Parent: None // Field count: 14 // // Metadata: @@ -50,6 +160,21 @@ pub mod cs2_dumper { pub const m_OutputConnections: usize = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + pub mod CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_FireCursors { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: None // Field count: 2 // // Metadata: @@ -59,6 +184,44 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_IntervalTimer__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseRequirement { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub mod CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OutflowWithRequirements_t { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + } + // Parent: None // Field count: 0 // // Metadata: @@ -66,6 +229,15 @@ pub mod cs2_dumper { pub mod CPulseCell_IsRequirementValid { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Gradient { + pub const m_Gradient: usize = 0x48; // CColorGradient + } + // Parent: None // Field count: 0 // // Metadata: @@ -73,6 +245,28 @@ pub mod cs2_dumper { pub mod CPulseCursorFuncs { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiOutflow_WithParams { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_Out2: usize = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + pub mod CBasePulseGraphInstance { + } + // Parent: None // Field count: 1 // // Metadata: @@ -81,6 +275,18 @@ pub mod cs2_dumper { pub const m_HookName: usize = 0x80; // PulseSymbol_t } // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Resume { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + pub const nTestStep: usize = 0x0; // int32 + } + // Parent: None // Field count: 4 pub mod CPulseTurtleGraphicsCursor { pub const m_Color: usize = 0xD0; // Color @@ -93,6 +299,15 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + pub mod CPulseCell_TestWaitWithCursorState__CursorState_t { + pub const flWaitValue: usize = 0x0; // float32 + pub const bFailOnCancel: usize = 0x4; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults pub mod CPulseCell_Inflow_BaseEntrypoint { pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t @@ -101,10 +316,59 @@ pub mod cs2_dumper { // Field count: 0 // // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiInflow_NoDefault { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_WaitForCursorsWithTagBase { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_InvokeBinding { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_IntervalTimer { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + } + // Parent: None + // Field count: 0 + // + // Metadata: // MPropertyDescription pub mod CPulseTestScriptLib { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None // Field count: 0 // // Metadata: @@ -114,6 +378,27 @@ pub mod cs2_dumper { pub mod CPulseCell_Value_TestValue50 { } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_AsyncChild1: usize = 0x90; // SignatureOutflow_Continue + pub const m_AsyncChild2: usize = 0xD8; // SignatureOutflow_Continue + pub const m_YieldResume1: usize = 0x120; // SignatureOutflow_Resume + pub const m_YieldResume2: usize = 0x168; // SignatureOutflow_Resume + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Curve { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + } + // Parent: None // Field count: 1 // // Metadata: @@ -126,6 +411,13 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + pub mod CPulseCell_BaseFlow { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } @@ -149,6 +441,11 @@ pub mod cs2_dumper { } // Parent: None // Field count: 1 + pub mod CPulseGraphInstance_TestDomain_Derived { + pub const m_nInstanceValueX: usize = 0x160; // int32 + } + // Parent: None + // Field count: 1 pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { pub const m_TagName: usize = 0x0; // PulseSymbol_t } @@ -160,6 +457,120 @@ pub mod cs2_dumper { pub mod CPulseArraylib { } // Parent: None + // Field count: 9 + pub mod CPulseGraphInstance_TestDomain { + pub const m_bIsRunningUnitTests: usize = 0x130; // bool + pub const m_bExplicitTimeStepping: usize = 0x131; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0x132; // bool + pub const m_bQuietTracepoints: usize = 0x133; // bool + pub const m_bExpectingCursorTerminatedDueToMaxInstructions: usize = 0x134; // bool + pub const m_nCursorsTerminatedDueToMaxInstructions: usize = 0x138; // int32 + pub const m_nNextValidateIndex: usize = 0x13C; // int32 + pub const m_Tracepoints: usize = 0x140; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0x158; // bool + } + // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Continue { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_EntOutputHandler { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestExplicitYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestRandomYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x90; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { + pub const m_nNextIndex: usize = 0x0; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LimitCount__InstanceState_t { + pub const m_nCurrentCount: usize = 0x0; // int32 + } + // Parent: None + // Field count: 0 + pub mod FakeEntity_tAPI { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiInflow_WithDefault { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_DebugLog { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t { + pub const m_Outflows: usize = 0x0; // CUtlVector + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_IsRequirementValid__Criteria_t { + pub const m_bIsValid: usize = 0x0; // bool + } + // Parent: None // Field count: 2 // // Metadata: @@ -189,6 +600,14 @@ pub mod cs2_dumper { pub mod CPulseGraphInstance_TurtleGraphics { } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Val_TestDomainGetEntityName { + } + // Parent: None // Field count: 1 // // Metadata: @@ -201,6 +620,16 @@ pub mod cs2_dumper { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_TestWaitWithCursorState { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x90; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0xD8; // CPulse_ResumePoint + } + // Parent: None // Field count: 1 // // Metadata: @@ -209,6 +638,25 @@ pub mod cs2_dumper { pub const m_Outputs: usize = 0x48; // CUtlVector } // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Method { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseValue { + } + // Parent: None // Field count: 4 // // Metadata: @@ -228,10 +676,41 @@ pub mod cs2_dumper { } // Parent: None // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Yield { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseMathlib { + } + // Parent: None + // Field count: 1 pub mod CPulseCell_Unknown { pub const m_UnknownKeys: usize = 0x48; // KeyValues3 } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleRandom { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_PublicOutput { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: None // Field count: 0 // // Metadata: @@ -251,6 +730,16 @@ pub mod cs2_dumper { pub const m_NodeName: usize = 0x20; // CGlobalSymbol } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomInt { + } + // Parent: None // Field count: 1 // // Metadata: @@ -290,6 +779,70 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x50; // int32 } // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_InlineNodeSkipSelector { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + } + // Parent: None + // Field count: 3 + pub mod CPulseCell_ExampleCriteria__Criteria_t { + pub const m_flFloatValue1: usize = 0x0; // float32 + pub const m_flFloatValue2: usize = 0x4; // float32 + pub const m_bMyBool: usize = 0x8; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_ExampleCriteria { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_LimitCount { + pub const m_nLimitCount: usize = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_CallExternalMethod { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseObservableBoolExpression_t { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_LimitCount__Criteria_t { + pub const m_bLimitCountPasses: usize = 0x0; // bool + } + // Parent: None // Field count: 0 // // Metadata: @@ -322,10 +875,6 @@ pub mod cs2_dumper { // Field count: 0 pub mod CPulseExecCursor { } - // Parent: None - // Field count: 0 - pub mod PulseCursorCancelPriority_t { - } } } } diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index ef98ccbc..38a347e3 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,11 +1,98 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 3 + // Enum count: 8 public static class Rendersystemdx11Dll { + // Alignment: 4 + // Member count: 14 + public enum RenderPrimitiveType_t : uint { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_MESH_SHADER = 0xC, + RENDER_PRIM_TYPE_COUNT = 0xD + } + // Alignment: 4 + // Member count: 13 + public enum RenderBufferFlags_t : uint { + RENDER_BUFFER_USAGE_NONE = 0x0, + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_POOL_ALLOCATED = 0x800, + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 + } + // Alignment: 1 + // Member count: 3 + public enum RsCullMode_t : byte { + RS_CULL_NONE = 0x0, + RS_CULL_BACK = 0x1, + RS_CULL_FRONT = 0x2 + } + // Alignment: 1 + // Member count: 8 + public enum RsComparison_t : byte { + RS_CMP_NEVER = 0x0, + RS_CMP_LESS = 0x1, + RS_CMP_EQUAL = 0x2, + RS_CMP_LESS_EQUAL = 0x3, + RS_CMP_GREATER = 0x4, + RS_CMP_NOT_EQUAL = 0x5, + RS_CMP_GREATER_EQUAL = 0x6, + RS_CMP_ALWAYS = 0x7 + } + // Alignment: 1 + // Member count: 2 + public enum RsFillMode_t : byte { + RS_FILL_SOLID = 0x0, + RS_FILL_WIREFRAME = 0x1 + } + // Alignment: 1 + // Member count: 8 + public enum RenderMultisampleType_t : byte { + RENDER_MULTISAMPLE_INVALID = unchecked((byte)-1), + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + } + // Alignment: 1 + // Member count: 4 + public enum InputLayoutVariation_t : byte { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + } + // Alignment: 1 + // Member count: 3 + public enum RenderSlotType_t : byte { + RENDER_SLOT_INVALID = unchecked((byte)-1), + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + } // Parent: None // Field count: 4 public static class RsDepthStencilStateDesc_t { diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index df86de48..9d338021 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,95 @@ namespace cs2_dumper { namespace schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 3 + // Enum count: 8 namespace rendersystemdx11_dll { + // Alignment: 4 + // Member count: 14 + enum class RenderPrimitiveType_t : uint32_t { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_MESH_SHADER = 0xC, + RENDER_PRIM_TYPE_COUNT = 0xD + }; + // Alignment: 4 + // Member count: 13 + enum class RenderBufferFlags_t : uint32_t { + RENDER_BUFFER_USAGE_NONE = 0x0, + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_POOL_ALLOCATED = 0x800, + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 + }; + // Alignment: 1 + // Member count: 3 + enum class RsCullMode_t : uint8_t { + RS_CULL_NONE = 0x0, + RS_CULL_BACK = 0x1, + RS_CULL_FRONT = 0x2 + }; + // Alignment: 1 + // Member count: 8 + enum class RsComparison_t : uint8_t { + RS_CMP_NEVER = 0x0, + RS_CMP_LESS = 0x1, + RS_CMP_EQUAL = 0x2, + RS_CMP_LESS_EQUAL = 0x3, + RS_CMP_GREATER = 0x4, + RS_CMP_NOT_EQUAL = 0x5, + RS_CMP_GREATER_EQUAL = 0x6, + RS_CMP_ALWAYS = 0x7 + }; + // Alignment: 1 + // Member count: 2 + enum class RsFillMode_t : uint8_t { + RS_FILL_SOLID = 0x0, + RS_FILL_WIREFRAME = 0x1 + }; + // Alignment: 1 + // Member count: 8 + enum class RenderMultisampleType_t : uint8_t { + RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + }; + // Alignment: 1 + // Member count: 4 + enum class InputLayoutVariation_t : uint8_t { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + }; + // Alignment: 1 + // Member count: 3 + enum class RenderSlotType_t : uint8_t { + RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + }; // Parent: None // Field count: 4 namespace RsDepthStencilStateDesc_t { diff --git a/output/rendersystemdx11_dll.json b/output/rendersystemdx11_dll.json index 9771e52b..fbf33d6e 100644 --- a/output/rendersystemdx11_dll.json +++ b/output/rendersystemdx11_dll.json @@ -97,26 +97,108 @@ } }, "enums": { - "CEntityIdentity": { - "alignment": 0, + "InputLayoutVariation_t": { + "alignment": 1, "members": { - "": 0 + "INPUT_LAYOUT_VARIATION_DEFAULT": 0, + "INPUT_LAYOUT_VARIATION_MAX": 3, + "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID": 1, + "INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID": 2 }, - "type": "unknown" + "type": "uint8" }, - "CEntityInstance": { - "alignment": 0, + "RenderBufferFlags_t": { + "alignment": 4, "members": { - "": 0 + "RENDER_BUFFER_ACCELERATION_STRUCTURE": 512, + "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, + "RENDER_BUFFER_IMMOVABLE_ALLOCATION": 8192, + "RENDER_BUFFER_POOL_ALLOCATED": 2048, + "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, + "RENDER_BUFFER_STRUCTURED_BUFFER": 32, + "RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS": 256, + "RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING": 4096, + "RENDER_BUFFER_USAGE_INDEX_BUFFER": 2, + "RENDER_BUFFER_USAGE_NONE": 0, + "RENDER_BUFFER_USAGE_SHADER_RESOURCE": 4, + "RENDER_BUFFER_USAGE_UNORDERED_ACCESS": 8, + "RENDER_BUFFER_USAGE_VERTEX_BUFFER": 1 }, - "type": "unknown" + "type": "uint32" }, - "CScriptComponent": { - "alignment": 0, + "RenderMultisampleType_t": { + "alignment": 1, "members": { - "": 0 + "RENDER_MULTISAMPLE_16X": 5, + "RENDER_MULTISAMPLE_2X": 1, + "RENDER_MULTISAMPLE_4X": 2, + "RENDER_MULTISAMPLE_6X": 3, + "RENDER_MULTISAMPLE_8X": 4, + "RENDER_MULTISAMPLE_INVALID": -1, + "RENDER_MULTISAMPLE_NONE": 0, + "RENDER_MULTISAMPLE_TYPE_COUNT": 6 }, - "type": "unknown" + "type": "uint8" + }, + "RenderPrimitiveType_t": { + "alignment": 4, + "members": { + "RENDER_PRIM_COMPUTE_SHADER": 11, + "RENDER_PRIM_HETEROGENOUS": 10, + "RENDER_PRIM_INSTANCED_QUADS": 9, + "RENDER_PRIM_LINES": 1, + "RENDER_PRIM_LINES_WITH_ADJACENCY": 2, + "RENDER_PRIM_LINE_STRIP": 3, + "RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY": 4, + "RENDER_PRIM_MESH_SHADER": 12, + "RENDER_PRIM_POINTS": 0, + "RENDER_PRIM_TRIANGLES": 5, + "RENDER_PRIM_TRIANGLES_WITH_ADJACENCY": 6, + "RENDER_PRIM_TRIANGLE_STRIP": 7, + "RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY": 8, + "RENDER_PRIM_TYPE_COUNT": 13 + }, + "type": "uint32" + }, + "RenderSlotType_t": { + "alignment": 1, + "members": { + "RENDER_SLOT_INVALID": -1, + "RENDER_SLOT_PER_INSTANCE": 1, + "RENDER_SLOT_PER_VERTEX": 0 + }, + "type": "uint8" + }, + "RsComparison_t": { + "alignment": 1, + "members": { + "RS_CMP_ALWAYS": 7, + "RS_CMP_EQUAL": 2, + "RS_CMP_GREATER": 4, + "RS_CMP_GREATER_EQUAL": 6, + "RS_CMP_LESS": 1, + "RS_CMP_LESS_EQUAL": 3, + "RS_CMP_NEVER": 0, + "RS_CMP_NOT_EQUAL": 5 + }, + "type": "uint8" + }, + "RsCullMode_t": { + "alignment": 1, + "members": { + "RS_CULL_BACK": 1, + "RS_CULL_FRONT": 2, + "RS_CULL_NONE": 0 + }, + "type": "uint8" + }, + "RsFillMode_t": { + "alignment": 1, + "members": { + "RS_FILL_SOLID": 0, + "RS_FILL_WIREFRAME": 1 + }, + "type": "uint8" } } } diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 39d9d540..2d88444a 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,103 @@ pub mod cs2_dumper { pub mod schemas { // Module: rendersystemdx11.dll // Class count: 8 - // Enum count: 3 + // Enum count: 8 pub mod rendersystemdx11_dll { + // Alignment: 4 + // Member count: 14 + #[repr(u32)] + pub enum RenderPrimitiveType_t { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_MESH_SHADER = 0xC, + RENDER_PRIM_TYPE_COUNT = 0xD + } + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum RenderBufferFlags_t { + RENDER_BUFFER_USAGE_NONE = 0x0, + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_POOL_ALLOCATED = 0x800, + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum RsCullMode_t { + RS_CULL_NONE = 0x0, + RS_CULL_BACK = 0x1, + RS_CULL_FRONT = 0x2 + } + // Alignment: 1 + // Member count: 8 + #[repr(u8)] + pub enum RsComparison_t { + RS_CMP_NEVER = 0x0, + RS_CMP_LESS = 0x1, + RS_CMP_EQUAL = 0x2, + RS_CMP_LESS_EQUAL = 0x3, + RS_CMP_GREATER = 0x4, + RS_CMP_NOT_EQUAL = 0x5, + RS_CMP_GREATER_EQUAL = 0x6, + RS_CMP_ALWAYS = 0x7 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum RsFillMode_t { + RS_FILL_SOLID = 0x0, + RS_FILL_WIREFRAME = 0x1 + } + // Alignment: 1 + // Member count: 8 + #[repr(u8)] + pub enum RenderMultisampleType_t { + RENDER_MULTISAMPLE_INVALID = u8::MAX, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum InputLayoutVariation_t { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum RenderSlotType_t { + RENDER_SLOT_INVALID = u8::MAX, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + } // Parent: None // Field count: 4 pub mod RsDepthStencilStateDesc_t { diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 6fbba5fe..e0696a55 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,11 +1,30 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 0 + // Enum count: 2 public static class ResourcesystemDll { + // Alignment: 1 + // Member count: 9 + public enum FuseVariableType_t : byte { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + } + // Alignment: 1 + // Member count: 2 + public enum FuseVariableAccess_t : byte { + WRITABLE = 0x0, + READ_ONLY = 0x1 + } // Parent: None // Field count: 0 // diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index a13c16d0..4a463da9 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,27 @@ namespace cs2_dumper { namespace schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 0 + // Enum count: 2 namespace resourcesystem_dll { + // Alignment: 1 + // Member count: 9 + enum class FuseVariableType_t : uint8_t { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + }; + // Alignment: 1 + // Member count: 2 + enum class FuseVariableAccess_t : uint8_t { + WRITABLE = 0x0, + READ_ONLY = 0x1 + }; // Parent: None // Field count: 0 // diff --git a/output/resourcesystem_dll.json b/output/resourcesystem_dll.json index a8b50135..bc6df7d3 100644 --- a/output/resourcesystem_dll.json +++ b/output/resourcesystem_dll.json @@ -614,6 +614,30 @@ "parent": null } }, - "enums": {} + "enums": { + "FuseVariableAccess_t": { + "alignment": 1, + "members": { + "READ_ONLY": 1, + "WRITABLE": 0 + }, + "type": "uint8" + }, + "FuseVariableType_t": { + "alignment": 1, + "members": { + "BOOL": 1, + "FLOAT32": 8, + "INT16": 3, + "INT32": 4, + "INT8": 2, + "INVALID": 0, + "UINT16": 6, + "UINT32": 7, + "UINT8": 5 + }, + "type": "uint8" + } + } } } \ No newline at end of file diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 048e5d69..4e355890 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,29 @@ pub mod cs2_dumper { pub mod schemas { // Module: resourcesystem.dll // Class count: 59 - // Enum count: 0 + // Enum count: 2 pub mod resourcesystem_dll { + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum FuseVariableType_t { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum FuseVariableAccess_t { + WRITABLE = 0x0, + READ_ONLY = 0x1 + } // Parent: None // Field count: 0 // diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index e9f10eb8..64df8bf7 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,11 +1,39 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll // Class count: 9 // Enum count: 3 public static class ScenesystemDll { + // Alignment: 1 + // Member count: 6 + public enum DecalMode_t : byte { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3, + kDecalDefault = 0x0 + } + // Alignment: 1 + // Member count: 4 + public enum DisableShadows_t : byte { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Alignment: 4 + // Member count: 6 + public enum ESceneObjectVisualization : uint { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + } // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index d50c2a72..1aa357e3 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -11,6 +11,34 @@ namespace cs2_dumper { // Class count: 9 // Enum count: 3 namespace scenesystem_dll { + // Alignment: 1 + // Member count: 6 + enum class DecalMode_t : uint8_t { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3, + kDecalDefault = 0x0 + }; + // Alignment: 1 + // Member count: 4 + enum class DisableShadows_t : uint8_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + }; + // Alignment: 4 + // Member count: 6 + enum class ESceneObjectVisualization : uint32_t { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + }; // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.json b/output/scenesystem_dll.json index 52984ac5..68022323 100644 --- a/output/scenesystem_dll.json +++ b/output/scenesystem_dll.json @@ -125,26 +125,39 @@ } }, "enums": { - "CEntityIdentity": { - "alignment": 0, + "DecalMode_t": { + "alignment": 1, "members": { - "": 0 + "kDecalBlood": 0, + "kDecalCloak": 1, + "kDecalCloakDamage": 2, + "kDecalDefault": 0, + "kDecalInvalid": 255, + "kDecalMax": 3 }, - "type": "unknown" + "type": "uint8" }, - "CEntityInstance": { - "alignment": 0, + "DisableShadows_t": { + "alignment": 1, "members": { - "": 0 + "kDisableShadows_All": 1, + "kDisableShadows_Baked": 2, + "kDisableShadows_None": 0, + "kDisableShadows_Realtime": 3 }, - "type": "unknown" + "type": "uint8" }, - "CScriptComponent": { - "alignment": 0, + "ESceneObjectVisualization": { + "alignment": 4, "members": { - "": 0 + "SCENEOBJECT_VIS_INSTANCING": 5, + "SCENEOBJECT_VIS_LOD": 4, + "SCENEOBJECT_VIS_MATERIAL": 2, + "SCENEOBJECT_VIS_NONE": 0, + "SCENEOBJECT_VIS_OBJECT": 1, + "SCENEOBJECT_VIS_TEXTURE_SIZE": 3 }, - "type": "unknown" + "type": "uint32" } } } diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index b32730df..5c038bd8 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -9,6 +9,36 @@ pub mod cs2_dumper { // Class count: 9 // Enum count: 3 pub mod scenesystem_dll { + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum DecalMode_t { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum DisableShadows_t { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ESceneObjectVisualization { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + } // Parent: None // Field count: 10 // diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 36622a75..c4fa9d39 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,11 +1,104 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 0 + // Enum count: 2 public static class SchemasystemDll { + // Alignment: 1 + // Member count: 82 + public enum fieldtype_t : byte { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_HNMGRAPHDEFINITION = 0x50, + FIELD_TYPECOUNT = 0x51 + } + // Alignment: 4 + // Member count: 3 + public enum ThreeState_t : uint { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } // Parent: None // Field count: 0 // diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 9e93df4a..36834854 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,101 @@ namespace cs2_dumper { namespace schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 0 + // Enum count: 2 namespace schemasystem_dll { + // Alignment: 1 + // Member count: 82 + enum class fieldtype_t : uint8_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_HNMGRAPHDEFINITION = 0x50, + FIELD_TYPECOUNT = 0x51 + }; + // Alignment: 4 + // Member count: 3 + enum class ThreeState_t : uint32_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + }; // Parent: None // Field count: 0 // diff --git a/output/schemasystem_dll.json b/output/schemasystem_dll.json index 8aa0fa35..9c0fe37d 100644 --- a/output/schemasystem_dll.json +++ b/output/schemasystem_dll.json @@ -97,6 +97,104 @@ "parent": null } }, - "enums": {} + "enums": { + "ThreeState_t": { + "alignment": 4, + "members": { + "TRS_FALSE": 0, + "TRS_NONE": 2, + "TRS_TRUE": 1 + }, + "type": "uint32" + }, + "fieldtype_t": { + "alignment": 1, + "members": { + "FIELD_AI_SCHEDULE_BITS": 69, + "FIELD_AMMO_INDEX": 67, + "FIELD_ATTACHMENT_HANDLE": 66, + "FIELD_BOOLEAN": 6, + "FIELD_CHARACTER": 8, + "FIELD_CLASSPTR": 12, + "FIELD_CMOTIONTRANSFORM": 64, + "FIELD_CMOTIONTRANSFORM_WORLDSPACE": 65, + "FIELD_COLOR32": 9, + "FIELD_CONDITION_ID": 68, + "FIELD_CSTRING": 30, + "FIELD_CTRANSFORM": 59, + "FIELD_CTRANSFORM_WORLDSPACE": 60, + "FIELD_CUSTOM": 11, + "FIELD_DIRECTION_VECTOR_WORLDSPACE": 45, + "FIELD_EHANDLE": 13, + "FIELD_EMBEDDED": 10, + "FIELD_ENGINE_TICK": 77, + "FIELD_ENGINE_TIME": 76, + "FIELD_FLOAT32": 1, + "FIELD_FLOAT64": 34, + "FIELD_FUNCTION": 19, + "FIELD_GLOBALSYMBOL": 79, + "FIELD_HMATERIAL": 41, + "FIELD_HMODEL": 42, + "FIELD_HNMGRAPHDEFINITION": 80, + "FIELD_HPARTICLESYSTEMDEFINITION": 56, + "FIELD_HPOSTPROCESSING": 61, + "FIELD_HRENDERTEXTURE": 55, + "FIELD_HSCRIPT": 31, + "FIELD_HSCRIPT_LIGHTBINDING": 48, + "FIELD_HSCRIPT_NEW_INSTANCE": 36, + "FIELD_HVDATA": 73, + "FIELD_INPUT": 18, + "FIELD_INT16": 7, + "FIELD_INT32": 5, + "FIELD_INT64": 26, + "FIELD_INTERVAL": 23, + "FIELD_MATRIX3X4": 62, + "FIELD_MATRIX3X4_WORLDSPACE": 22, + "FIELD_MODIFIER_HANDLE": 70, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR": 54, + "FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR": 40, + "FIELD_NETWORK_QUANTIZED_FLOAT": 44, + "FIELD_NETWORK_QUANTIZED_VECTOR": 43, + "FIELD_POSITION_VECTOR": 14, + "FIELD_POSITIVEINTEGER_OR_NULL": 35, + "FIELD_QANGLE": 39, + "FIELD_QANGLE_WORLDSPACE": 46, + "FIELD_QUATERNION": 4, + "FIELD_QUATERNION_WORLDSPACE": 47, + "FIELD_RESOURCE": 28, + "FIELD_ROTATION_VECTOR": 71, + "FIELD_ROTATION_VECTOR_WORLDSPACE": 72, + "FIELD_SCALE32": 74, + "FIELD_SHIM": 63, + "FIELD_SOUNDNAME": 17, + "FIELD_STRING": 2, + "FIELD_STRING_AND_TOKEN": 75, + "FIELD_TICK": 16, + "FIELD_TIME": 15, + "FIELD_TYPECOUNT": 81, + "FIELD_TYPEUNKNOWN": 29, + "FIELD_UINT16": 58, + "FIELD_UINT32": 37, + "FIELD_UINT64": 33, + "FIELD_UINT8": 57, + "FIELD_UNUSED": 24, + "FIELD_UTLSTRING": 53, + "FIELD_UTLSTRINGTOKEN": 38, + "FIELD_V8_ARRAY": 51, + "FIELD_V8_CALLBACK_INFO": 52, + "FIELD_V8_OBJECT": 50, + "FIELD_V8_VALUE": 49, + "FIELD_VARIANT": 32, + "FIELD_VECTOR": 3, + "FIELD_VECTOR2D": 25, + "FIELD_VECTOR4D": 27, + "FIELD_VMATRIX": 20, + "FIELD_VMATRIX_WORLDSPACE": 21, + "FIELD_VOID": 0, + "FIELD_WORLD_GROUP_ID": 78 + }, + "type": "uint8" + } + } } } \ No newline at end of file diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index ec07371c..3ee97c1c 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,103 @@ pub mod cs2_dumper { pub mod schemas { // Module: schemasystem.dll // Class count: 7 - // Enum count: 0 + // Enum count: 2 pub mod schemasystem_dll { + // Alignment: 1 + // Member count: 82 + #[repr(u8)] + pub enum fieldtype_t { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_HNMGRAPHDEFINITION = 0x50, + FIELD_TYPECOUNT = 0x51 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ThreeState_t { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + } // Parent: None // Field count: 0 // diff --git a/output/server_dll.cs b/output/server_dll.cs index d78da4a0..8dda68cd 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,1423 +1,11863 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: server.dll - // Class count: 156 - // Enum count: 91 + // Class count: 717 + // Enum count: 150 public static class ServerDll { + // Alignment: 4 + // Member count: 3 + public enum PropDoorRotatingOpenDirection_e : uint { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Member count: 1 + public enum PulseCollisionGroup_t : uint { + DEFAULT = 0x0 + } + // Alignment: 4 + // Member count: 2 + public enum SceneOnPlayerDeath_t : uint { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum LessonPanelLayoutFileTypes_t : uint { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum TimelineCompression_t : uint { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum SubclassVDataChangeType_t : uint { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum C4LightEffect_t : uint { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum StanceType_t : uint { + STANCE_CURRENT = unchecked((uint)-1), + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum Explosions : uint { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Member count: 11 + public enum PreviewCharacterMode : uint { + INVALID = unchecked((uint)-1), + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + } // Alignment: 4 // Member count: 4 - public enum CFuncMover__TransitionToPathNodeAction_t : uint { - TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, - TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, - TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, - TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 + public enum ObserverInterpState_t : uint { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_STARTING = 0x1, + OBSERVER_INTERP_TRAVELING = 0x2, + OBSERVER_INTERP_SETTLING = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum WorldTextPanelOrientation_t : uint { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum EDestructibleParts_DestroyParameterFlags : uint { + None = 0x0, + GenerateBreakpieces = 0x1, + EnableFlinches = 0x2, + ForceDamageApply = 0x4, + IgnoreKillEntityFlag = 0x8, + IgnoreHealthCheck = 0x10, + Default = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum WorldTextPanelHorizontalAlign_t : uint { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 1 + // Member count: 3 + public enum SequenceFinishNotifyState_t : byte { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum SoundEventStartType_t : uint { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum AnimGraphDebugDrawType_t : uint { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum TrainOrientationType_t : uint { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Member count: 7 + public enum CSWeaponCategory : uint { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 1 + // Member count: 2 + public enum BeginDeathLifeStateTransition_t : byte { + TRANSITION_TO_LIFESTATE_DYING = 0x0, + TRANSITION_TO_LIFESTATE_DEAD = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum PointOrientGoalDirectionType_t : uint { + eAbsOrigin = 0x0, + eCenter = 0x1, + eHead = 0x2, + eForward = 0x3, + eEyesForward = 0x4 + } + // Alignment: 1 + // Member count: 9 + public enum ItemFlagTypes_t : byte { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 1 + // Member count: 10 + public enum SurroundingBoundsType_t : byte { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 6 + public enum LifeState_t : uint { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 + } + // Alignment: 4 + // Member count: 2 + public enum PointOrientConstraint_t : uint { + eNone = 0x0, + ePreserveUpAxis = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum NPCFollowFormation_t : uint { + Default = unchecked((uint)-1), + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Member count: 3 + public enum CSWeaponMode : uint { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 1 + // Member count: 3 + public enum OnFrame : byte { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 4 + // Member count: 12 + public enum Materials : uint { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB } // Alignment: 4 // Member count: 9 - public enum CFuncMover__OrientationUpdate_t : uint { - ORIENTATION_FORWARD_PATH = 0x0, - ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, - ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, - ORIENTATION_MATCH_CONTROL_POINT = 0x3, - ORIENTATION_FIXED = 0x4, - ORIENTATION_FACE_PLAYER = 0x5, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, - ORIENTATION_FACE_ENTITY = 0x8 - } - // Alignment: 4 - // Member count: 29 - public enum C_EconItemView : uint { - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0 + public enum BloodType : uint { + None = unchecked((uint)-1), + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 } // Alignment: 1 - // Member count: 36 - public enum CGameSceneNode : byte { - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0 + // Member count: 5 + public enum NavScope_t : byte { + eGround = 0x0, + eAir = 0x1, + eCount = 0x2, + eFirst = 0x0, + eInvalid = 0xFF } - // Parent: None - // Field count: 1 + // Alignment: 4 + // Member count: 4 + public enum BreakableContentsType_t : uint { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 + // Member count: 5 + public enum AnimLoopMode_t : uint { + ANIM_LOOP_MODE_INVALID = unchecked((uint)-1), + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 14 + public enum Class_T : uint { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_C4_FOR_RADAR = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_HUDMODEL_WEAPON = 0x7, + CLASS_HUDMODEL_ARMS = 0x8, + CLASS_HUDMODEL_ADDON = 0x9, + CLASS_WORLDMODEL_GLOVES = 0xA, + CLASS_DOOR = 0xB, + CLASS_PLANTED_C4 = 0xC, + NUM_CLASSIFY_CLASSES = 0xD + } + // Alignment: 4 + // Member count: 2 + public enum filter_t : uint { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum CSWeaponSilencerType : uint { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum EProceduralRagdollWeightIndexPropagationMethod : uint { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 + // Member count: 17 + public enum BaseExplosionTypes_t : uint { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Member count: 40 + public enum GameAnimEventIndex_t : uint { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_CL_STOP_RAGDOLL_CONTROL = 0xD, + AE_CL_ENABLE_BODYGROUP = 0xE, + AE_CL_DISABLE_BODYGROUP = 0xF, + AE_BODYGROUP_SET_VALUE = 0x10, + AE_WEAPON_PERFORM_ATTACK = 0x11, + AE_FIRE_INPUT = 0x12, + AE_CL_CLOTH_ATTR = 0x13, + AE_CL_CLOTH_GROUND_OFFSET = 0x14, + AE_CL_CLOTH_STIFFEN = 0x15, + AE_CL_CLOTH_EFFECT = 0x16, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, + AE_SV_IKLOCK = 0x18, + AE_PULSE_GRAPH = 0x19, + AE_PULSE_GRAPH_LOOKAT = 0x1A, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 + } + // Alignment: 1 + // Member count: 3 + public enum FixAngleSet_t : byte { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum IChoreoServices__ScriptState_t : uint { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + } + // Alignment: 4 + // Member count: 5 + public enum Touch_t : uint { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Member count: 3 + public enum TrainVelocityType_t : uint { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Member count: 13 + public enum CSWeaponType : uint { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_UNKNOWN = 0xC + } + // Alignment: 1 + // Member count: 4 + public enum NavScopeFlags_t : byte { + eGround = 0x1, + eAir = 0x2, + eAll = 0x3, + eNone = 0x0 + } + // Alignment: 4 + // Member count: 3 + public enum EntFinderMethod_t : uint { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum TestInputOutputCombinationsEnum_t : uint { + ZERO = 0x0, + ONE = 0x1, + TWO = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum PropDoorRotatingSpawnPos_t : uint { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 1 + // Member count: 2 + public enum ShardSolid_t : byte { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 1 + // Member count: 3 + public enum EntityPlatformTypes_t : byte { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum PulseNPCCondition_t : uint { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } + // Alignment: 1 + // Member count: 13 + public enum RenderMode_t : byte { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 4 + // Member count: 3 + public enum ForcedCrouchState_t : uint { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum PerformanceMode_t : uint { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1 + } + // Alignment: 4 + // Member count: 8 + public enum TOGGLE_STATE : uint { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + } + // Alignment: 4 + // Member count: 74 + public enum loadout_slot_t : uint { + LOADOUT_SLOT_PROMOTED = unchecked((uint)-2), + LOADOUT_SLOT_INVALID = unchecked((uint)-1), + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 4 + // Member count: 4 + public enum EDestructiblePartDamagePassThroughType : uint { + Normal = 0x0, + Absorb = 0x1, + InvincibleAbsorb = 0x2, + InvinciblePassthrough = 0x3 + } + // Alignment: 8 + // Member count: 20 + public enum NavAttributeEnum : ulong { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_CROUCH_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CRAWL_HEIGHT = 0x40000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x3F + } + // Alignment: 4 + // Member count: 3 + public enum MoveLinearAuthoredPos_t : uint { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ValueRemapperMomentumType_t : uint { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Member count: 12 + public enum Hull_t : uint { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Member count: 6 + public enum PreviewWeaponState : uint { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Member count: 9 + public enum EInButtonState : uint { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Member count: 4 + public enum BeamClipStyle_t : uint { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum WeaponAttackType_t : uint { + eInvalid = unchecked((uint)-1), + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum CDebugOverlayFilterTextType_t : uint { + FILTER_TEXT_NONE = 0x0, + MATCH = 0x1, + HIERARCHY = 0x2, + COUNT = 0x3 + } + // Alignment: 4 + // Member count: 8 + public enum CSPlayerBlockingUseAction_t : uint { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, + k_CSPlayerBlockingUseAction_MaxCount = 0x7 + } + // Alignment: 1 + // Member count: 5 + public enum ShatterDamageCause : byte { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum ScriptedOnDeath_t : uint { + SS_ONDEATH_NOT_APPLICABLE = unchecked((uint)-1), + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum ChoreoLookAtSpeed_t : uint { + eInvalid = unchecked((uint)-1), + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Member count: 17 + public enum gear_slot_t : uint { + GEAR_SLOT_INVALID = unchecked((uint)-1), + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + } + // Alignment: 4 + // Member count: 10 + public enum CSPlayerState : uint { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Member count: 2 + public enum ScriptedConflictResponse_t : uint { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 1 + // Member count: 7 + public enum WaterLevel_t : byte { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Member count: 3 + public enum WorldTextPanelVerticalAlign_t : uint { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 1 + // Member count: 4 + public enum RelativeLocationType_t : byte { + WORLD_SPACE_POSITION = 0x0, + RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, + RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, + RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 + } + // Alignment: 4 + // Member count: 4 + public enum AmmoPosition_t : uint { + AMMO_POSITION_INVALID = unchecked((uint)-1), + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 11 + public enum CDebugOverlayFilterType_t : uint { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + AI_PATHFINDING = 0x8, + END_SIM_HISTORY_TYPES = 0x9, + COMBINED = unchecked((uint)-1) + } + // Alignment: 4 + // Member count: 24 + public enum PreviewEOMCelebration : uint { + INVALID = unchecked((uint)-1), + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Member count: 5 + public enum EntityDisolveType_t : uint { + ENTITY_DISSOLVE_INVALID = unchecked((uint)-1), + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 8 + // Member count: 21 + public enum InputBitMask_t : ulong { + IN_NONE = 0x0, + IN_ALL = unchecked((ulong)-1), + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = unchecked((ulong)4294967296), + IN_USEORRELOAD = unchecked((ulong)4294967296), + IN_SCORE = unchecked((ulong)8589934592), + IN_ZOOM = unchecked((ulong)17179869184), + IN_LOOK_AT_WEAPON = unchecked((ulong)34359738368) + } + // Alignment: 4 + // Member count: 14 + public enum HitGroup_t : uint { + HITGROUP_INVALID = unchecked((uint)-1), + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 4 + // Member count: 11 + public enum ChickenActivity : uint { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8, + FEED = 0x9, + SLEEP = 0xA + } + // Alignment: 4 + // Member count: 2 + public enum PointWorldTextReorientMode_t : uint { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 8 + // Member count: 40 + public enum DebugOverlayBits_t : ulong { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = unchecked((ulong)2147483648), + OVERLAY_NPC_TASK_TEXT_BIT = unchecked((ulong)4294967296), + OVERLAY_PROP_DEBUG = unchecked((ulong)8589934592), + OVERLAY_NPC_RELATION_BIT = unchecked((ulong)17179869184), + OVERLAY_VIEWOFFSET = unchecked((ulong)34359738368), + OVERLAY_VCOLLIDE_WIREFRAME_BIT = unchecked((ulong)68719476736), + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = unchecked((ulong)137438953472), + OVERLAY_ACTORNAME_BIT = unchecked((ulong)274877906944), + OVERLAY_NPC_CONDITIONS_TEXT_BIT = unchecked((ulong)549755813888), + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = unchecked((ulong)1099511627776), + OVERLAY_MINIMAL_TEXT = unchecked((ulong)2199023255552) + } + // Alignment: 4 + // Member count: 3 + public enum AmmoFlags_t : uint { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum DecalFlags_t : uint { + eNone = 0x0, + eCannotClear = 0x1, + eAll = unchecked((uint)4294967295), + eAllButCannotClear = unchecked((uint)4294967294) + } + // Alignment: 4 + // Member count: 6 + public enum HierarchyType_t : uint { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum doorCheck_e : uint { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum BeamType_t : uint { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Member count: 4 + public enum EntitySubclassScope_t : uint { + SUBCLASS_SCOPE_NONE = unchecked((uint)-1), + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum PointTemplateClientOnlyEntityBehavior_t : uint { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum CDebugOverlayCombinedTypes_t : uint { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } + // Alignment: 1 + // Member count: 4 + public enum ShatterGlassStressType : byte { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERGLASS_EXPLOSIVE = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum TrackOrientationType_t : uint { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum WeaponSwitchReason_t : uint { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedUIKeyPress = 0x3, + eUserInitiatedSwitchHands = 0x4 + } + // Alignment: 4 + // Member count: 2 + public enum ValueRemapperRatchetType_t : uint { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Member count: 5 + public enum NavDirType : uint { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 4 + // Member count: 2 + public enum CRR_Response__ResponseEnum_t : uint { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Member count: 4 + public enum MoveMountingAmount_t : uint { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 1 + // Member count: 3 + public enum HoverPoseFlags_t : byte { + eNone = 0x0, + ePosition = 0x1, + eAngles = 0x2 + } + // Alignment: 1 + // Member count: 20 + public enum RenderFx_t : byte { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Member count: 35 + public enum vote_create_failed_t : uint { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 4 + // Member count: 27 + public enum RumbleEffect_t : uint { + RUMBLE_INVALID = unchecked((uint)-1), + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Member count: 6 + public enum LatchDirtyPermission_t : uint { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Member count: 5 + public enum DoorState_t : uint { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Member count: 4 + public enum ChoreoLookAtMode_t : uint { + eInvalid = unchecked((uint)-1), + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum ChatIgnoreType_t : uint { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 4 + // Member count: 7 + public enum PlayerConnectedState : uint { + PlayerNeverConnected = unchecked((uint)-1), + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Member count: 3 + public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Member count: 1 + public enum navproperties_t : uint { + NAV_IGNORE = 0x1 + } + // Alignment: 2 + // Member count: 7 + public enum EntityEffects_t : ushort { + DEPRICATED_EF_NOINTERP = 0x8, + EF_NOSHADOW = 0x10, + EF_NODRAW = 0x20, + EF_NORECEIVESHADOW = 0x40, + EF_PARENT_ANIMATES = 0x200, + EF_NODRAW_BUT_TRANSMIT = 0x400, + EF_MAX_BITS = 0xA + } + // Alignment: 1 + // Member count: 9 + public enum SolidType_t : byte { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Member count: 23 + public enum DamageTypes_t : uint { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_BUCKSHOT = 0x800, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_LASTGENERICFLAG = 0x400000, + DMG_HEADSHOT = 0x800000 + } + // Alignment: 4 + // Member count: 3 + public enum PointWorldTextJustifyVertical_t : uint { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum attributeprovidertypes_t : uint { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 1 + // Member count: 6 + public enum MoveCollide_t : byte { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + } + // Alignment: 4 + // Member count: 7 + public enum IChoreoServices__ChoreoState_t : uint { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 4 + // Member count: 4 + public enum ValueRemapperOutputType_t : uint { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum PointTemplateOwnerSpawnGroupType_t : uint { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 1 + // Member count: 3 + public enum EContributionScoreFlag_t : byte { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + } + // Alignment: 4 + // Member count: 3 + public enum eSplinePushType : uint { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 2 + // Member count: 28 + public enum WeaponGameplayAnimState : ushort { + WPN_ANIMSTATE_UNINITIALIZED = 0x0, + WPN_ANIMSTATE_DROPPED = 0x1, + WPN_ANIMSTATE_HOLSTERED = 0xA, + WPN_ANIMSTATE_DEPLOY = 0xB, + WPN_ANIMSTATE_IDLE = 0x32, + WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, + WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, + WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, + WPN_ANIMSTATE_CHARGE = 0x67, + WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, + WPN_ANIMSTATE_GRENADE_READY = 0xC9, + WPN_ANIMSTATE_GRENADE_THROW = 0xCA, + WPN_ANIMSTATE_C4_PLANT = 0x12C, + WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, + WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, + WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, + WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, + WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, + WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, + WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, + WPN_ANIMSTATE_SILENCER_APPLY = 0x258, + WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, + WPN_ANIMSTATE_RELOAD = 0x320, + WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, + WPN_ANIMSTATE_INSPECT = 0x3E8, + WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, + WPN_ANIMSTATE_END_VALID = 0x44C, + WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D + } + // Alignment: 4 + // Member count: 2 + public enum EDestructiblePartRadiusDamageApplyType : uint { + ScaleByExplosionRadius = 0x0, + PrioritizeClosestPart = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum EntityDistanceMode_t : uint { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum PulseTraceContents_t : uint { + STATIC_LEVEL = 0x0, + SOLID = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum PointWorldTextJustifyHorizontal_t : uint { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum ShakeCommand_t : uint { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Member count: 24 + public enum Flags_t : uint { + FL_ONGROUND = 0x1, + FL_DUCKING = 0x2, + FL_WATERJUMP = 0x4, + FL_BOT = 0x10, + FL_FROZEN = 0x20, + FL_ATCONTROLS = 0x40, + FL_CLIENT = 0x80, + FL_FAKECLIENT = 0x100, + FL_FLY = 0x400, + FL_SUPPRESS_SAVE = 0x800, + FL_IN_VEHICLE = 0x1000, + FL_GODMODE = 0x4000, + FL_NOTARGET = 0x8000, + FL_AIMTARGET = 0x10000, + FL_STATICPROP = 0x40000, + FL_GRENADE = 0x100000, + FL_DONTTOUCH = 0x400000, + FL_BASEVELOCITY = 0x800000, + FL_CONVEYOR = 0x1000000, + FL_OBJECT = 0x2000000, + FL_ONFIRE = 0x8000000, + FL_DISSOLVING = 0x10000000, + FL_TRANSRAGDOLL = 0x20000000, + FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 + } + // Alignment: 4 + // Member count: 3 + public enum TRAIN_CODE : uint { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum DestructiblePartDestructionDeathBehavior_t : uint { + eDoNotKill = 0x0, + eKill = 0x1, + eGib = 0x2, + eRemove = 0x3 + } + // Alignment: 4 + // Member count: 3 + public enum BrushSolidities_e : uint { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 4 + // Member count: 13 + public enum QuestProgress__Reason : uint { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Member count: 2 + public enum ModifyDamageReturn_t : uint { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum ShadowType_t : uint { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum GrenadeType_t : uint { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_TOTAL = 0x5 + } + // Alignment: 4 + // Member count: 2 + public enum ValueRemapperInputType_t : uint { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 1 + // Member count: 8 + public enum EKillTypes_t : byte { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Member count: 25 + public enum WeaponSound_t : uint { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 8 + // Member count: 20 + public enum TakeDamageFlags_t : ulong { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, + DFLAG_SUPPRESS_BREAKABLES = 0x4000, + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DMG_LASTDFLAG = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 + } + // Alignment: 4 + // Member count: 2 + public enum ValueRemapperHapticsType_t : uint { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Member count: 10 + public enum Disposition_t : uint { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + } + // Alignment: 4 + // Member count: 2 + public enum RotatorTargetSpace_t : uint { + ROTATOR_TARGET_WORLDSPACE = 0x0, + ROTATOR_TARGET_LOCALSPACE = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum CanPlaySequence_t : uint { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Member count: 5 + public enum MedalRank_t : uint { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 6 + public enum ObserverMode_t : uint { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + NUM_OBSERVER_MODES = 0x5 + } + // Alignment: 4 + // Member count: 2 + public enum FuncDoorSpawnPos_t : uint { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum EOverrideBlockLOS_t : uint { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum EntityAttachmentType_t : uint { + eAbsOrigin = 0x0, + eCenter = 0x1, + eEyes = 0x2, + eAttachment = 0x3 + } + // Alignment: 1 + // Member count: 14 + public enum MoveType_t : byte { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + public static class CWeaponNOVA { + } + // Parent: CModelPointEntity + // Field count: 16 // // Metadata: - // MPropertyCustomEditor - public static class CRangeFloat { - public const nint m_pValue = 0x0; // float32[2] + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x7D8; // char[512] + public const nint m_FontName = 0x9D8; // char[64] + public const nint m_BackgroundMaterialName = 0xA18; // char[64] + public const nint m_bEnabled = 0xA58; // bool + public const nint m_bFullbright = 0xA59; // bool + public const nint m_flWorldUnitsPerPx = 0xA5C; // float32 + public const nint m_flFontSize = 0xA60; // float32 + public const nint m_flDepthOffset = 0xA64; // float32 + public const nint m_bDrawBackground = 0xA68; // bool + public const nint m_flBackgroundBorderWidth = 0xA6C; // float32 + public const nint m_flBackgroundBorderHeight = 0xA70; // float32 + public const nint m_flBackgroundWorldToUV = 0xA74; // float32 + public const nint m_Color = 0xA78; // Color + public const nint m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t } - // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MFgdHelper - public static class CDestructiblePart { - public const nint m_DebugName = 0x0; // CGlobalSymbol - public const nint m_nHitGroup = 0x8; // HitGroup_t - public const nint m_bDisableHitGroupWhenDestroyed = 0xC; // bool - public const nint m_nOtherHitgroupsToDestroyWhenFullyDestructed = 0x10; // CUtlVector - public const nint m_bOnlyDestroyWhenGibbing = 0x28; // bool - public const nint m_sBodyGroupName = 0x30; // CGlobalSymbol - public const nint m_DamageLevels = 0x38; // CUtlVector + // Parent: CPointEntity + // Field count: 10 + public static class CAmbientGeneric { + public const nint m_radius = 0x4F0; // float32 + public const nint m_flMaxRadius = 0x4F4; // float32 + public const nint m_iSoundLevel = 0x4F8; // soundlevel_t + public const nint m_dpv = 0x4FC; // dynpitchvol_t + public const nint m_fActive = 0x560; // bool + public const nint m_fLooping = 0x561; // bool + public const nint m_iszSound = 0x568; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x570; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x578; // CHandle + public const nint m_nSoundSourceEntIndex = 0x57C; // CEntityIndex + } + // Parent: CPointEntity + // Field count: 12 + public static class CEnvEntityMaker { + public const nint m_vecEntityMins = 0x4F0; // Vector + public const nint m_vecEntityMaxs = 0x4FC; // Vector + public const nint m_hCurrentInstance = 0x508; // CHandle + public const nint m_hCurrentBlocker = 0x50C; // CHandle + public const nint m_vecBlockerOrigin = 0x510; // Vector + public const nint m_angPostSpawnDirection = 0x51C; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x528; // float32 + public const nint m_flPostSpawnSpeed = 0x52C; // float32 + public const nint m_bPostSpawnUseAngles = 0x530; // bool + public const nint m_iszTemplate = 0x538; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x540; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x568; // CEntityIOOutput } // Parent: None // Field count: 0 - public static class CAnimEventQueueListener { + public static class CPulseGraphInstance_GameBlackboard { } - // Parent: Relationship_t - // Field count: 2 - public static class RelationshipOverride_t { - public const nint entity = 0x8; // CHandle - public const nint classType = 0xC; // Class_T + // Parent: CBaseEntity + // Field count: 0 + public static class CPointEntity { + } + // Parent: CBaseFilter + // Field count: 5 + public static class CFilterEnemy { + public const nint m_iszEnemyName = 0x548; // CUtlSymbolLarge + public const nint m_flRadius = 0x550; // float32 + public const nint m_flOuterRadius = 0x554; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x558; // int32 + public const nint m_iszPlayerName = 0x560; // CUtlSymbolLarge + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: None // Field count: 2 - public static class AutoRoomDoorwayPairs_t { - public const nint vP1 = 0x0; // Vector - public const nint vP2 = 0xC; // Vector + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_WaitForCursorsWithTag { + public const nint m_bTagSelfWhenComplete = 0x98; // bool + public const nint m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: CFuncTrackChange + // Field count: 0 + public static class CFuncTrackAuto { + } + // Parent: CBaseEntity + // Field count: 77 + public static class CScriptedSequence { + public const nint m_iszEntry = 0x4F0; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x4F8; // CUtlSymbolLarge + public const nint m_iszPlay = 0x500; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x508; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x510; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x518; // CUtlSymbolLarge + public const nint m_iszEntity = 0x520; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x528; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x530; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x534; // SharedMovementGait_t + public const nint m_nHeldWeaponBehavior = 0x538; // ScriptedHeldWeaponBehavior_t + public const nint m_nForcedCrouchState = 0x53C; // ForcedCrouchState_t + public const nint m_bIsPlayingPreIdle = 0x540; // bool + public const nint m_bIsPlayingEntry = 0x541; // bool + public const nint m_bIsPlayingAction = 0x542; // bool + public const nint m_bIsPlayingPostIdle = 0x543; // bool + public const nint m_bDontRotateOther = 0x544; // bool + public const nint m_bIsRepeatable = 0x545; // bool + public const nint m_bShouldLeaveCorpse = 0x546; // bool + public const nint m_bStartOnSpawn = 0x547; // bool + public const nint m_bDisallowInterrupts = 0x548; // bool + public const nint m_bCanOverrideNPCState = 0x549; // bool + public const nint m_bDontTeleportAtEnd = 0x54A; // bool + public const nint m_bHighPriority = 0x54B; // bool + public const nint m_bHideDebugComplaints = 0x54C; // bool + public const nint m_bContinueOnDeath = 0x54D; // bool + public const nint m_bLoopPreIdleSequence = 0x54E; // bool + public const nint m_bLoopActionSequence = 0x54F; // bool + public const nint m_bLoopPostIdleSequence = 0x550; // bool + public const nint m_bSynchPostIdles = 0x551; // bool + public const nint m_bIgnoreLookAt = 0x552; // bool + public const nint m_bIgnoreGravity = 0x553; // bool + public const nint m_bDisableNPCCollisions = 0x554; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x555; // bool + public const nint m_bDontAddModifiers = 0x556; // bool + public const nint m_bDisableAimingWhileMoving = 0x557; // bool + public const nint m_bIgnoreRotation = 0x558; // bool + public const nint m_flRadius = 0x55C; // float32 + public const nint m_flRepeat = 0x560; // float32 + public const nint m_flPlayAnimFadeInTime = 0x564; // float32 + public const nint m_flMoveInterpTime = 0x568; // float32 + public const nint m_flAngRate = 0x56C; // float32 + public const nint m_flMoveSpeed = 0x570; // float32 + public const nint m_bWaitUntilMoveCompletesToStartAnimation = 0x574; // bool + public const nint m_nNotReadySequenceCount = 0x578; // int32 + public const nint m_startTime = 0x57C; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x580; // bool + public const nint m_saved_effects = 0x584; // int32 + public const nint m_savedFlags = 0x588; // int32 + public const nint m_savedCollisionGroup = 0x58C; // int32 + public const nint m_bInterruptable = 0x590; // bool + public const nint m_sequenceStarted = 0x591; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x592; // bool + public const nint m_hTargetEnt = 0x594; // CHandle + public const nint m_hNextCine = 0x598; // CHandle + public const nint m_bThinking = 0x59C; // bool + public const nint m_bInitiatedSelfDelete = 0x59D; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x59E; // bool + public const nint m_bAllowCustomInterruptConditions = 0x59F; // bool + public const nint m_hForcedTarget = 0x5A0; // CHandle + public const nint m_bDontCancelOtherSequences = 0x5A4; // bool + public const nint m_bForceSynch = 0x5A5; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x5A6; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x5A7; // bool + public const nint m_onDeathBehavior = 0x5A8; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x5AC; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x5B0; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x5D8; // CEntityIOOutput + public const nint m_OnEndSequence = 0x600; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x628; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x650; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x678; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x6A0; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0x7E0; // CTransform + public const nint m_hInteractionMainEntity = 0x800; // CHandle + public const nint m_iPlayerDeathBehavior = 0x804; // int32 + public const nint m_bSkipFadeIn = 0x808; // bool + } + // Parent: CBaseTrigger + // Field count: 1 + public static class CFogTrigger { + public const nint m_fog = 0x9A8; // fogparams_t + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoTeleportDestination { + } + // Parent: CPointEntity + // Field count: 0 + public static class CPointBroadcastClientCommand { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + public static class CCSPlayer_PingServices { + public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] + public const nint m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseCSGrenade + // Field count: 0 + public static class CHEGrenade { + } + // Parent: CBaseEntity + // Field count: 8 + public static class CPhysicsSpring { + public const nint m_flFrequency = 0x4F8; // float32 + public const nint m_flDampingRatio = 0x4FC; // float32 + public const nint m_flRestLength = 0x500; // float32 + public const nint m_nameAttachStart = 0x508; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x510; // CUtlSymbolLarge + public const nint m_start = 0x518; // VectorWS + public const nint m_end = 0x524; // VectorWS + public const nint m_teleportTick = 0x530; // uint32 + } + // Parent: CPointEntity + // Field count: 2 + public static class CEnvMuzzleFlash { + public const nint m_flScale = 0x4F0; // float32 + public const nint m_iszParentAttachment = 0x4F8; // CUtlSymbolLarge + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: None + // Field count: 0 + public static class CBaseTriggerAPI { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponRevolver { + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CFuncTrainControls { + } + // Parent: None + // Field count: 4 + public static class CBtActionCombatPositioning { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szIsAttackingKey = 0x80; // CUtlString + public const nint m_ActionTimer = 0x88; // CountdownTimer + public const nint m_bCrouching = 0xA0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + public static class PredictedDamageTag_t { + public const nint nTagTick = 0x30; // GameTick_t + public const nint flFlinchModSmall = 0x34; // float32 + public const nint flFlinchModLarge = 0x38; // float32 + public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xAC0; // float32 + } + // Parent: CTonemapController2 + // Field count: 0 + public static class CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPointEntity + // Field count: 9 + public static class CPathTrack { + public const nint m_pnext = 0x4F0; // CPathTrack* + public const nint m_pprevious = 0x4F8; // CPathTrack* + public const nint m_paltpath = 0x500; // CPathTrack* + public const nint m_flRadius = 0x508; // float32 + public const nint m_length = 0x50C; // float32 + public const nint m_altName = 0x510; // CUtlSymbolLarge + public const nint m_nIterVal = 0x518; // int32 + public const nint m_eOrientationType = 0x51C; // TrackOrientationType_t + public const nint m_OnPass = 0x520; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: - // MPropertyCustomEditor - public static class CRemapFloat { - public const nint m_pValue = 0x0; // float32[4] + // MGetKV3ClassDefaults + public static class CPulseCell_Base { + public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CBaseTrigger + // Field count: 5 + public static class CTriggerProximity { + public const nint m_hMeasureTarget = 0x9A8; // CHandle + public const nint m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge + public const nint m_fRadius = 0x9B8; // float32 + public const nint m_nTouchers = 0x9BC; // int32 + public const nint m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Field count: 7 + public static class CTankTrainAI { + public const nint m_hTrain = 0x4F0; // CHandle + public const nint m_hTargetEntity = 0x4F4; // CHandle + public const nint m_soundPlaying = 0x4F8; // int32 + public const nint m_startSoundName = 0x510; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x518; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x520; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x528; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Field count: 2 + public static class CGameText { + public const nint m_iszMessage = 0x7E8; // CUtlSymbolLarge + public const nint m_textParms = 0x7F0; // hudtextparms_t + } + // Parent: CRulePointEntity + // Field count: 0 + public static class CGameEnd { + } + // Parent: SpawnPoint + // Field count: 0 + public static class CInfoDeathmatchSpawn { + } + // Parent: CPlayerControllerComponent + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_unCurrentLoadoutHash = 0xF50; // uint64 + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF58; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 0 + public static class CPulse_ResumePoint { + } + // Parent: CBaseAnimGraph + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0xA90; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xAA8; // VectorWS + public const nint m_blinktoggle = 0xAB4; // bool + public const nint m_flAllowResponsesEndTime = 0xB08; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xB0C; // GameTime_t + public const nint m_nNextSceneEventId = 0xB10; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0xB14; // bool + } + // Parent: CBaseTrigger + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + public static class CTriggerFan { + public const nint m_vFanOriginOffset = 0x9A8; // Vector + public const nint m_vDirection = 0x9B4; // Vector + public const nint m_bPushTowardsInfoTarget = 0x9C0; // bool + public const nint m_bPushAwayFromInfoTarget = 0x9C1; // bool + public const nint m_qNoiseDelta = 0x9D0; // Quaternion + public const nint m_hInfoFan = 0x9E0; // CHandle + public const nint m_flForce = 0x9E4; // float32 + public const nint m_bFalloff = 0x9E8; // bool + public const nint m_RampTimer = 0x9F0; // CountdownTimer + public const nint m_vFanOriginWS = 0xA08; // VectorWS + public const nint m_vFanOriginLS = 0xA14; // Vector + public const nint m_vFanEndLS = 0xA20; // Vector + public const nint m_vNoiseDirectionTarget = 0xA2C; // Vector + public const nint m_iszInfoFan = 0xA38; // CUtlSymbolLarge + public const nint m_flRopeForceScale = 0xA40; // float32 + public const nint m_flParticleForceScale = 0xA44; // float32 + public const nint m_flPlayerForce = 0xA48; // float32 + public const nint m_bPlayerWindblock = 0xA4C; // bool + public const nint m_flNPCForce = 0xA50; // float32 + public const nint m_flRampTime = 0xA54; // float32 + public const nint m_fNoiseDegrees = 0xA58; // float32 + public const nint m_fNoiseSpeed = 0xA5C; // float32 + public const nint m_bPushPlayer = 0xA60; // bool + public const nint m_bRampDown = 0xA61; // bool + public const nint m_nManagerFanIdx = 0xA64; // int32 + } + // Parent: CPhysHinge + // Field count: 0 + public static class CPhysHingeAlias_phys_hinge_local { + } + // Parent: CLogicalEntity + // Field count: 6 + public static class CLogicCase { + public const nint m_nCase = 0x4F0; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x5F0; // int32 + public const nint m_nLastShuffleCase = 0x5F4; // int32 + public const nint m_uchShuffleCaseMap = 0x5F8; // uint8[32] + public const nint m_OnCase = 0x618; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xB18; // CEntityOutputTemplate> + } + // Parent: CPointEntity + // Field count: 2 + public static class CInfoGameEventProxy { + public const nint m_iszEventName = 0x4F0; // CUtlSymbolLarge + public const nint m_flRange = 0x4F8; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponBizon { + } + // Parent: CRuleBrushEntity + // Field count: 4 + public static class CGamePlayerZone { + public const nint m_OnPlayerInZone = 0x7E0; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x808; // CEntityIOOutput + public const nint m_PlayersInCount = 0x830; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x858; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Field count: 16 + public static class CBaseToggle { + public const nint m_toggle_state = 0x7D8; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x7DC; // float32 + public const nint m_flWait = 0x7E0; // float32 + public const nint m_flLip = 0x7E4; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x7E8; // bool + public const nint m_vecPosition1 = 0x7EC; // Vector + public const nint m_vecPosition2 = 0x7F8; // Vector + public const nint m_vecMoveAng = 0x804; // QAngle + public const nint m_vecAngle1 = 0x810; // QAngle + public const nint m_vecAngle2 = 0x81C; // QAngle + public const nint m_flHeight = 0x828; // float32 + public const nint m_hActivator = 0x82C; // CHandle + public const nint m_vecFinalDest = 0x830; // Vector + public const nint m_vecFinalAngle = 0x83C; // QAngle + public const nint m_movementType = 0x848; // int32 + public const nint m_sMaster = 0x850; // CUtlSymbolLarge + } + // Parent: None + // Field count: 2 + public static class CPulseServerCursor { + public const nint m_hActivator = 0xD8; // CHandle + public const nint m_hCaller = 0xDC; // CHandle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_PlaySequence { + public const nint m_SequenceName = 0x48; // CUtlString + public const nint m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0x7D8; // Vector[64] + public const nint m_fireParentPositions = 0xAD8; // Vector[64] + public const nint m_bFireIsBurning = 0xDD8; // bool[64] + public const nint m_BurnNormal = 0xE18; // Vector[64] + public const nint m_fireCount = 0x1118; // int32 + public const nint m_nInfernoType = 0x111C; // int32 + public const nint m_nFireEffectTickBegin = 0x1120; // int32 + public const nint m_nFireLifetime = 0x1124; // float32 + public const nint m_bInPostEffectTime = 0x1128; // bool + public const nint m_bWasCreatedInSmoke = 0x1129; // bool + public const nint m_extent = 0x1330; // Extent + public const nint m_damageTimer = 0x1348; // CountdownTimer + public const nint m_damageRampTimer = 0x1360; // CountdownTimer + public const nint m_splashVelocity = 0x1378; // Vector + public const nint m_InitialSplashVelocity = 0x1384; // Vector + public const nint m_startPos = 0x1390; // Vector + public const nint m_vecOriginalSpawnLocation = 0x139C; // Vector + public const nint m_activeTimer = 0x13A8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x13B8; // int32 + public const nint m_nMaxFlames = 0x13BC; // int32 + public const nint m_nSpreadCount = 0x13C0; // int32 + public const nint m_BookkeepingTimer = 0x13C8; // CountdownTimer + public const nint m_NextSpreadTimer = 0x13E0; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x13F8; // uint16 + } + // Parent: CEntityComponent + // Field count: 0 + public static class CTouchExpansionComponent { } // Parent: None // Field count: 3 - public static class CHintMessage { - public const nint m_hintString = 0x0; // char* - public const nint m_args = 0x8; // CUtlVector - public const nint m_duration = 0x20; // float32 - } - // Parent: None - // Field count: 7 - public static class ParticleNode_t { - public const nint m_hEntity = 0x0; // CHandle - public const nint m_iIndex = 0x4; // ParticleIndex_t - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_flGrowthDuration = 0xC; // float32 - public const nint m_vecGrowthOrigin = 0x10; // Vector - public const nint m_flEndcapTime = 0x1C; // float32 - public const nint m_bMarkedForDelete = 0x20; // bool - } - // Parent: None - // Field count: 0 // // Metadata: - // MPropertyCustomFGDType - public static class CFootstepTableHandle { + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlaySceneBase { + public const nint m_OnFinished = 0x48; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x90; // CPulse_ResumePoint + public const nint m_Triggers = 0xD8; // CUtlVector + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LerpCameraSettings { + public const nint m_flSeconds = 0x90; // float32 + public const nint m_Start = 0x94; // PointCameraSettings_t + public const nint m_End = 0xA4; // PointCameraSettings_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponSCAR20 { + } + // Parent: CBaseModelEntity + // Field count: 3 + public static class CFuncInteractionLayerClip { + public const nint m_bDisabled = 0x7D8; // bool + public const nint m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge + } + // Parent: CPlayer_UseServices + // Field count: 0 + public static class CCSObserver_UseServices { + } + // Parent: CBaseTrigger + // Field count: 2 + public static class CTriggerDetectBulletFire { + public const nint m_bPlayerFireOnly = 0x9A8; // bool + public const nint m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput + } + // Parent: CPlayer_UseServices + // Field count: 3 + public static class CCSPlayer_UseServices { + public const nint m_hLastKnownUseEntity = 0x40; // CHandle + public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t + public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponAWP { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CDecalGroupVData { - public const nint m_vecOptions = 0x0; // CUtlVector - public const nint m_flTotalProbability = 0x18; // float32 + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_PickBestOutflowSelector { + public const nint m_nCheckType = 0x48; // PulseBestOutflowRules_t + public const nint m_OutflowList = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 0 - public static class CNmSnapWeaponTask { - } - // Parent: None - // Field count: 1 - public static class CPlayerControllerComponent { - public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: None - // Field count: 1 - public static class CResponseQueue { - public const nint m_ExpresserTargets = 0x38; // CUtlVector - } - // Parent: None - // Field count: 2 - public static class CScriptUniformRandomStream { - public const nint m_hScriptScope = 0x8; // HSCRIPT - public const nint m_nInitialSeed = 0x9C; // int32 + // Parent: CPointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + public static class CInfoFan { + public const nint m_fFanForceMaxRadius = 0x530; // float32 + public const nint m_fFanForceMinRadius = 0x534; // float32 + public const nint m_flCurveDistRange = 0x538; // float32 + public const nint m_FanForceCurveString = 0x540; // CUtlSymbolLarge } // Parent: None // Field count: 6 - public static class lerpdata_t { - public const nint m_hEnt = 0x0; // CHandle - public const nint m_MoveType = 0x4; // MoveType_t - public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_vecStartOrigin = 0xC; // Vector - public const nint m_qStartRot = 0x20; // Quaternion - public const nint m_nFXIndex = 0x30; // ParticleIndex_t - } - // Parent: None - // Field count: 0 - public static class WrappedPhysicsJoint_t { - } - // Parent: None - // Field count: 3 - public static class SimpleConstraintSoundProfile { - public const nint eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - public const nint m_keyPoints = 0xC; // float32[2] - public const nint m_reversalSoundThresholds = 0x14; // float32[3] - } - // Parent: None - // Field count: 2 - public static class CSimpleSimTimer { - public const nint m_flNext = 0x0; // GameTime_t - public const nint m_nWorldGroupId = 0x4; // WorldGroupId_t - } - // Parent: None - // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - public static class CPhysicsBodyGameMarkupData { - public const nint m_PhysicsBodyMarkupByBoneName = 0x0; // CUtlOrderedMap - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSkillDamage { - public const nint m_flDamage = 0x0; // CSkillFloat - public const nint m_flNPCDamageScalarVsNPC = 0x10; // float32 - public const nint m_flPhysicsForceDamage = 0x14; // float32 - } - // Parent: None - // Field count: 0 - public static class CFloatExponentialMovingAverage { - } - // Parent: None - // Field count: 0 - public static class CAnimEventListenerBase { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmEventConsumer { - } - // Parent: None - // Field count: 3 - public static class CNetworkViewOffsetVector { - public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat - public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat - public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - public static class AmmoIndex_t { - public const nint m_Value = 0x0; // int8 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CDestructiblePartsSystemData { - public const nint m_PartsDataByHitGroup = 0x0; // CUtlOrderedMap - public const nint m_nMinMaxNumberHitGroupsToDestroyWhenGibbing = 0x28; // CRangeInt - } - // Parent: None - // Field count: 2 - public static class CRopeOverlapHit { - public const nint m_hEntity = 0x0; // CHandle - public const nint m_vecOverlappingLinks = 0x8; // CUtlVector - } - // Parent: None - // Field count: 3 - public static class ResponseContext_t { - public const nint m_iszName = 0x0; // CUtlSymbolLarge - public const nint m_iszValue = 0x8; // CUtlSymbolLarge - public const nint m_fExpirationTime = 0x10; // GameTime_t - } - // Parent: None - // Field count: 1 - public static class CNavVolumeSphericalShell { - public const nint m_flRadiusInner = 0x88; // float32 - } - // Parent: None - // Field count: 1 - public static class CPlayerPawnComponent { + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class CGameRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_szQuestName = 0x30; // char[128] + public const nint m_nQuestPhase = 0xB0; // int32 + public const nint m_nTotalPausedTicks = 0xB4; // int32 + public const nint m_nPauseStartTick = 0xB8; // int32 + public const nint m_bGamePaused = 0xBC; // bool } - // Parent: None - // Field count: 0 - public static class CCSGOPlayerAnimGraphState { - } - // Parent: None + // Parent: CBaseAnimGraph // Field count: 24 - public static class CDecalInstance { - public const nint m_sDecalGroup = 0x0; // CGlobalSymbol - public const nint m_hMaterial = 0x8; // CStrongHandle - public const nint m_sSequenceName = 0x10; // CUtlStringToken - public const nint m_hEntity = 0x14; // CHandle - public const nint m_nBoneIndex = 0x18; // int32 - public const nint m_nTriangleIndex = 0x1C; // int32 - public const nint m_vPositionLS = 0x20; // Vector - public const nint m_vNormalLS = 0x2C; // Vector - public const nint m_vSAxisLS = 0x38; // Vector - public const nint m_nFlags = 0x44; // DecalFlags_t - public const nint m_Color = 0x48; // Color - public const nint m_flWidth = 0x4C; // float32 - public const nint m_flHeight = 0x50; // float32 - public const nint m_flDepth = 0x54; // float32 - public const nint m_flAnimationScale = 0x58; // float32 - public const nint m_flPlaceTime = 0x5C; // GameTime_t - public const nint m_flFadeStartTime = 0x60; // float32 - public const nint m_flFadeDuration = 0x64; // float32 - public const nint m_flLightingOriginOffset = 0x68; // float32 - public const nint m_flBoundingRadiusSqr = 0x78; // float32 - public const nint m_nSequenceIndex = 0x7C; // int16 - public const nint m_bIsAdjacent = 0x7E; // bool - public const nint m_bDoDecalLightmapping = 0x7F; // bool - public const nint m_nSkinnedModelMode = 0x80; // DecalMode_t - } - // Parent: None - // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - public static class CGameScriptedMoveData { - public const nint m_vAccumulatedRootMotion = 0x0; // Vector - public const nint m_angAccumulatedRootMotionRotation = 0xC; // QAngle - public const nint m_vSrc = 0x18; // VectorWS - public const nint m_angSrc = 0x24; // QAngle - public const nint m_angCurrent = 0x30; // QAngle - public const nint m_flLockedSpeed = 0x3C; // float32 - public const nint m_flAngRate = 0x40; // float32 - public const nint m_flDuration = 0x44; // float32 - public const nint m_flStartTime = 0x48; // GameTime_t - public const nint m_bActive = 0x4C; // bool - public const nint m_bTeleportOnEnd = 0x4D; // bool - public const nint m_bIgnoreRotation = 0x4E; // bool - public const nint m_bSuccess = 0x4F; // bool - public const nint m_nForcedCrouchState = 0x50; // ForcedCrouchState_t - public const nint m_bIgnoreCollisions = 0x54; // bool - public const nint m_vDest = 0x58; // Vector - public const nint m_angDst = 0x64; // QAngle - public const nint m_hDestEntity = 0x70; // CHandle + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + public static class CFish { + public const nint m_pool = 0xA90; // CHandle + public const nint m_id = 0xA94; // uint32 + public const nint m_x = 0xA98; // float32 + public const nint m_y = 0xA9C; // float32 + public const nint m_z = 0xAA0; // float32 + public const nint m_angle = 0xAA4; // float32 + public const nint m_angleChange = 0xAA8; // float32 + public const nint m_forward = 0xAAC; // Vector + public const nint m_perp = 0xAB8; // Vector + public const nint m_poolOrigin = 0xAC4; // Vector + public const nint m_waterLevel = 0xAD0; // float32 + public const nint m_speed = 0xAD4; // float32 + public const nint m_desiredSpeed = 0xAD8; // float32 + public const nint m_calmSpeed = 0xADC; // float32 + public const nint m_panicSpeed = 0xAE0; // float32 + public const nint m_avoidRange = 0xAE4; // float32 + public const nint m_turnTimer = 0xAE8; // CountdownTimer + public const nint m_turnClockwise = 0xB00; // bool + public const nint m_goTimer = 0xB08; // CountdownTimer + public const nint m_moveTimer = 0xB20; // CountdownTimer + public const nint m_panicTimer = 0xB38; // CountdownTimer + public const nint m_disperseTimer = 0xB50; // CountdownTimer + public const nint m_proximityTimer = 0xB68; // CountdownTimer + public const nint m_visible = 0xB80; // CUtlVector } - // Parent: None - // Field count: 1 - public static class CSkeletonAnimationController { - public const nint m_pSkeletonInstance = 0x8; // CSkeletonInstance* + // Parent: CBot + // Field count: 139 + public static class CCSBot { + public const nint m_eyePosition = 0x108; // VectorWS + public const nint m_name = 0x114; // char[64] + public const nint m_combatRange = 0x154; // float32 + public const nint m_isRogue = 0x158; // bool + public const nint m_rogueTimer = 0x160; // CountdownTimer + public const nint m_diedLastRound = 0x17C; // bool + public const nint m_safeTime = 0x180; // float32 + public const nint m_wasSafe = 0x184; // bool + public const nint m_blindFire = 0x18C; // bool + public const nint m_surpriseTimer = 0x190; // CountdownTimer + public const nint m_bAllowActive = 0x1A8; // bool + public const nint m_isFollowing = 0x1A9; // bool + public const nint m_leader = 0x1AC; // CHandle + public const nint m_followTimestamp = 0x1B0; // float32 + public const nint m_allowAutoFollowTime = 0x1B4; // float32 + public const nint m_hurryTimer = 0x1B8; // CountdownTimer + public const nint m_alertTimer = 0x1D0; // CountdownTimer + public const nint m_sneakTimer = 0x1E8; // CountdownTimer + public const nint m_panicTimer = 0x200; // CountdownTimer + public const nint m_stateTimestamp = 0x4D0; // float32 + public const nint m_isAttacking = 0x4D4; // bool + public const nint m_isOpeningDoor = 0x4D5; // bool + public const nint m_taskEntity = 0x4DC; // CHandle + public const nint m_goalPosition = 0x4EC; // VectorWS + public const nint m_goalEntity = 0x4F8; // CHandle + public const nint m_avoid = 0x4FC; // CHandle + public const nint m_avoidTimestamp = 0x500; // float32 + public const nint m_isStopping = 0x504; // bool + public const nint m_hasVisitedEnemySpawn = 0x505; // bool + public const nint m_stillTimer = 0x508; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + public const nint m_pathIndex = 0x5E18; // int32 + public const nint m_areaEnteredTimestamp = 0x5E1C; // GameTime_t + public const nint m_repathTimer = 0x5E20; // CountdownTimer + public const nint m_avoidFriendTimer = 0x5E38; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5E50; // bool + public const nint m_politeTimer = 0x5E58; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5E70; // bool + public const nint m_pathLadderEnd = 0x5E9C; // float32 + public const nint m_mustRunTimer = 0x5EE8; // CountdownTimer + public const nint m_waitTimer = 0x5F00; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x5F18; // CountdownTimer + public const nint m_playerTravelDistance = 0x5F30; // float32[64] + public const nint m_travelDistancePhase = 0x6030; // uint8 + public const nint m_hostageEscortCount = 0x61C8; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x61CC; // float32 + public const nint m_desiredTeam = 0x61D0; // int32 + public const nint m_hasJoined = 0x61D4; // bool + public const nint m_isWaitingForHostage = 0x61D5; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x61D8; // CountdownTimer + public const nint m_waitForHostageTimer = 0x61F0; // CountdownTimer + public const nint m_noisePosition = 0x6208; // Vector + public const nint m_noiseTravelDistance = 0x6214; // float32 + public const nint m_noiseTimestamp = 0x6218; // float32 + public const nint m_noiseSource = 0x6220; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x6238; // CountdownTimer + public const nint m_bentNoisePosition = 0x6250; // Vector + public const nint m_bendNoisePositionValid = 0x625C; // bool + public const nint m_lookAroundStateTimestamp = 0x6260; // float32 + public const nint m_lookAheadAngle = 0x6264; // float32 + public const nint m_forwardAngle = 0x6268; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x626C; // float32 + public const nint m_lookAtSpot = 0x6274; // Vector + public const nint m_lookAtSpotDuration = 0x6284; // float32 + public const nint m_lookAtSpotTimestamp = 0x6288; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x628C; // float32 + public const nint m_lookAtSpotClearIfClose = 0x6290; // bool + public const nint m_lookAtSpotAttack = 0x6291; // bool + public const nint m_lookAtDesc = 0x6298; // char* + public const nint m_peripheralTimestamp = 0x62A0; // float32 + public const nint m_approachPointCount = 0x6428; // uint8 + public const nint m_approachPointViewPosition = 0x642C; // Vector + public const nint m_viewSteadyTimer = 0x6438; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x6450; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x6470; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x6490; // float32 + public const nint m_checkedHidingSpotCount = 0x6898; // int32 + public const nint m_lookPitch = 0x689C; // float32 + public const nint m_lookPitchVel = 0x68A0; // float32 + public const nint m_lookYaw = 0x68A4; // float32 + public const nint m_lookYawVel = 0x68A8; // float32 + public const nint m_targetSpot = 0x68AC; // Vector + public const nint m_targetSpotVelocity = 0x68B8; // Vector + public const nint m_targetSpotPredicted = 0x68C4; // Vector + public const nint m_aimError = 0x68D0; // QAngle + public const nint m_aimGoal = 0x68DC; // QAngle + public const nint m_targetSpotTime = 0x68E8; // GameTime_t + public const nint m_aimFocus = 0x68EC; // float32 + public const nint m_aimFocusInterval = 0x68F0; // float32 + public const nint m_aimFocusNextUpdate = 0x68F4; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x6900; // CountdownTimer + public const nint m_enemy = 0x6918; // CHandle + public const nint m_isEnemyVisible = 0x691C; // bool + public const nint m_visibleEnemyParts = 0x691D; // uint8 + public const nint m_lastEnemyPosition = 0x6920; // Vector + public const nint m_lastSawEnemyTimestamp = 0x692C; // float32 + public const nint m_firstSawEnemyTimestamp = 0x6930; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x6934; // float32 + public const nint m_enemyDeathTimestamp = 0x6938; // float32 + public const nint m_friendDeathTimestamp = 0x693C; // float32 + public const nint m_isLastEnemyDead = 0x6940; // bool + public const nint m_nearbyEnemyCount = 0x6944; // int32 + public const nint m_bomber = 0x6B50; // CHandle + public const nint m_nearbyFriendCount = 0x6B54; // int32 + public const nint m_closestVisibleFriend = 0x6B58; // CHandle + public const nint m_closestVisibleHumanFriend = 0x6B5C; // CHandle + public const nint m_attentionInterval = 0x6B60; // IntervalTimer + public const nint m_attacker = 0x6B70; // CHandle + public const nint m_attackedTimestamp = 0x6B74; // float32 + public const nint m_burnedByFlamesTimer = 0x6B78; // IntervalTimer + public const nint m_lastVictimID = 0x6B88; // int32 + public const nint m_isAimingAtEnemy = 0x6B8C; // bool + public const nint m_isRapidFiring = 0x6B8D; // bool + public const nint m_equipTimer = 0x6B90; // IntervalTimer + public const nint m_zoomTimer = 0x6BA0; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x6BB8; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x6BC0; // CountdownTimer + public const nint m_bIsSleeping = 0x6BD8; // bool + public const nint m_isEnemySniperVisible = 0x6BD9; // bool + public const nint m_sawEnemySniperTimer = 0x6BE0; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6C98; // uint8 + public const nint m_enemyQueueCount = 0x6C99; // uint8 + public const nint m_enemyQueueAttendIndex = 0x6C9A; // uint8 + public const nint m_isStuck = 0x6C9B; // bool + public const nint m_stuckTimestamp = 0x6C9C; // GameTime_t + public const nint m_stuckSpot = 0x6CA0; // Vector + public const nint m_wiggleTimer = 0x6CB0; // CountdownTimer + public const nint m_stuckJumpTimer = 0x6CC8; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x6CE0; // GameTime_t + public const nint m_avgVel = 0x6CE4; // float32[10] + public const nint m_avgVelIndex = 0x6D0C; // int32 + public const nint m_avgVelCount = 0x6D10; // int32 + public const nint m_lastOrigin = 0x6D14; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x6D24; // float32 + public const nint m_lastRadioSentTimestamp = 0x6D28; // float32 + public const nint m_radioSubject = 0x6D2C; // CHandle + public const nint m_radioPosition = 0x6D30; // Vector + public const nint m_voiceEndTimestamp = 0x6D3C; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6D48; // int32 } - // Parent: None - // Field count: 0 - public static class CNavVolumeMarkupVolume { - } - // Parent: None + // Parent: CBaseEntity // Field count: 2 - public static class CResponseCriteriaSet { - public const nint m_nNumPrefixedContexts = 0x30; // int32 - public const nint m_bOverrideOnAppend = 0x34; // bool + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class CHandleTest { + public const nint m_Handle = 0x4F0; // CHandle + public const nint m_bSendHandle = 0x4F4; // bool } - // Parent: None - // Field count: 11 - public static class CAI_Expresser { - public const nint m_flStopTalkTime = 0x60; // GameTime_t - public const nint m_flStopTalkTimeWithoutDelay = 0x64; // GameTime_t - public const nint m_flQueuedSpeechTime = 0x68; // GameTime_t - public const nint m_flBlockedTalkTime = 0x6C; // GameTime_t - public const nint m_voicePitch = 0x70; // int32 - public const nint m_flLastTimeAcceptedSpeak = 0x74; // GameTime_t - public const nint m_bAllowSpeakingInterrupts = 0x78; // bool - public const nint m_bConsiderSceneInvolvementAsSpeech = 0x79; // bool - public const nint m_bSceneEntityDisabled = 0x7A; // bool - public const nint m_nLastSpokenPriority = 0x7C; // int32 - public const nint m_pOuter = 0x98; // CBaseFlex* + // Parent: CBaseEntity + // Field count: 48 + public static class CLogicNPCCounter { + public const nint m_OnMinCountAll = 0x4F0; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x518; // CEntityIOOutput + public const nint m_OnFactorAll = 0x540; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x568; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x590; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x5B8; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x5E0; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x608; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x630; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x658; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x680; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x6A8; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x6D0; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x6F8; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x720; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0x748; // CEntityOutputTemplate + public const nint m_hSource = 0x770; // CEntityHandle + public const nint m_iszSourceEntityName = 0x778; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0x780; // float32 + public const nint m_bDisabled = 0x784; // bool + public const nint m_nMinCountAll = 0x788; // int32 + public const nint m_nMaxCountAll = 0x78C; // int32 + public const nint m_nMinFactorAll = 0x790; // int32 + public const nint m_nMaxFactorAll = 0x794; // int32 + public const nint m_iszNPCClassname_1 = 0x7A0; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0x7A8; // int32 + public const nint m_bInvertState_1 = 0x7AC; // bool + public const nint m_nMinCount_1 = 0x7B0; // int32 + public const nint m_nMaxCount_1 = 0x7B4; // int32 + public const nint m_nMinFactor_1 = 0x7B8; // int32 + public const nint m_nMaxFactor_1 = 0x7BC; // int32 + public const nint m_flDefaultDist_1 = 0x7C4; // float32 + public const nint m_iszNPCClassname_2 = 0x7C8; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0x7D0; // int32 + public const nint m_bInvertState_2 = 0x7D4; // bool + public const nint m_nMinCount_2 = 0x7D8; // int32 + public const nint m_nMaxCount_2 = 0x7DC; // int32 + public const nint m_nMinFactor_2 = 0x7E0; // int32 + public const nint m_nMaxFactor_2 = 0x7E4; // int32 + public const nint m_flDefaultDist_2 = 0x7EC; // float32 + public const nint m_iszNPCClassname_3 = 0x7F0; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0x7F8; // int32 + public const nint m_bInvertState_3 = 0x7FC; // bool + public const nint m_nMinCount_3 = 0x800; // int32 + public const nint m_nMaxCount_3 = 0x804; // int32 + public const nint m_nMinFactor_3 = 0x808; // int32 + public const nint m_nMaxFactor_3 = 0x80C; // int32 + public const nint m_flDefaultDist_3 = 0x814; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 5 + public static class CCSPlayer_RadioServices { + public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t + public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t + public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t + public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + public const nint m_bIgnoreRadio = 0x58; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponSG556 { + } + // Parent: CPhysConstraint + // Field count: 9 + public static class CRagdollConstraint { + public const nint m_xmin = 0x560; // float32 + public const nint m_xmax = 0x564; // float32 + public const nint m_ymin = 0x568; // float32 + public const nint m_ymax = 0x56C; // float32 + public const nint m_zmin = 0x570; // float32 + public const nint m_zmax = 0x574; // float32 + public const nint m_xfriction = 0x578; // float32 + public const nint m_yfriction = 0x57C; // float32 + public const nint m_zfriction = 0x580; // float32 + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CFuncVehicleClip { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CDEagle { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponFamas { + } + // Parent: CPointEntity + // Field count: 1 + public static class CEnvSplash { + public const nint m_flScale = 0x4F0; // float32 + } + // Parent: CPointCamera + // Field count: 1 + public static class CPointCameraVFOV { + public const nint m_flVerticalFOV = 0x550; // float32 + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 0 - public static class IChoreoServices { + public static class CTestPulseIOAPI { + } + // Parent: CCSWeaponBase + // Field count: 0 + public static class CCSWeaponBaseShotgun { } // Parent: None - // Field count: 0 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - public static class CNmEventConsumerAttributes { + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString } - // Parent: CStopwatchBase - // Field count: 1 - public static class CStopwatch { - public const nint m_flInterval = 0xC; // float32 + // Parent: CBaseToggle + // Field count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x85C; // QAngle + public const nint m_vecMoveDirParentSpace = 0x868; // Vector + public const nint m_soundStart = 0x878; // CUtlSymbolLarge + public const nint m_soundStop = 0x880; // CUtlSymbolLarge + public const nint m_currentSound = 0x888; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x890; // float32 + public const nint m_flStartPosition = 0x894; // float32 + public const nint m_OnFullyOpen = 0x8A0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8C8; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x8F0; // bool + public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool + public const nint m_bCreateNavObstacle = 0x8F2; // bool } // Parent: None - // Field count: 3 - public static class ResponseParams { - public const nint odds = 0x10; // int16 - public const nint flags = 0x12; // int16 - public const nint m_pFollowup = 0x18; // ResponseFollowup* - } - // Parent: None - // Field count: 8 - public static class ConstraintSoundInfo { - public const nint m_vSampler = 0x8; // VelocitySampler - public const nint m_soundProfile = 0x20; // SimpleConstraintSoundProfile - public const nint m_forwardAxis = 0x40; // Vector - public const nint m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge - public const nint m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge - public const nint m_iszReversalSounds = 0x78; // CUtlSymbolLarge[3] - public const nint m_bPlayTravelSound = 0x90; // bool - public const nint m_bPlayReversalSound = 0x91; // bool + // Field count: 0 + public static class CPhysMotorAPI { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class CPhysicsBodyGameMarkup { - public const nint m_TargetBody = 0x0; // CUtlString - public const nint m_Tag = 0x8; // CGlobalSymbol + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + public static class CPulseCell_WaitForObservable { + public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t + public const nint m_OnTrue = 0xC0; // CPulse_ResumePoint } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class PointCameraSettings_t { - public const nint m_flNearBlurryDistance = 0x0; // float32 - public const nint m_flNearCrispDistance = 0x4; // float32 - public const nint m_flFarCrispDistance = 0x8; // float32 - public const nint m_flFarBlurryDistance = 0xC; // float32 + // Parent: CItem + // Field count: 1 + public static class CScriptItem { + public const nint m_MoveTypeOverride = 0xB70; // MoveType_t } - // Parent: None + // Parent: CDynamicProp // Field count: 0 - public static class CVectorMovingAverage { + public static class CDynamicPropAlias_prop_dynamic_override { } - // Parent: None - // Field count: 4 - public static class CSoundEnvelope { - public const nint m_current = 0x0; // float32 - public const nint m_target = 0x4; // float32 - public const nint m_rate = 0x8; // float32 - public const nint m_forceupdate = 0xC; // bool - } - // Parent: None - // Field count: 25 - public static class dynpitchvol_base_t { - public const nint preset = 0x0; // int32 - public const nint pitchrun = 0x4; // int32 - public const nint pitchstart = 0x8; // int32 - public const nint spinup = 0xC; // int32 - public const nint spindown = 0x10; // int32 - public const nint volrun = 0x14; // int32 - public const nint volstart = 0x18; // int32 - public const nint fadein = 0x1C; // int32 - public const nint fadeout = 0x20; // int32 - public const nint lfotype = 0x24; // int32 - public const nint lforate = 0x28; // int32 - public const nint lfomodpitch = 0x2C; // int32 - public const nint lfomodvol = 0x30; // int32 - public const nint cspinup = 0x34; // int32 - public const nint cspincount = 0x38; // int32 - public const nint pitch = 0x3C; // int32 - public const nint spinupsav = 0x40; // int32 - public const nint spindownsav = 0x44; // int32 - public const nint pitchfrac = 0x48; // int32 - public const nint vol = 0x4C; // int32 - public const nint fadeinsav = 0x50; // int32 - public const nint fadeoutsav = 0x54; // int32 - public const nint volfrac = 0x58; // int32 - public const nint lfofrac = 0x5C; // int32 - public const nint lfomult = 0x60; // int32 - } - // Parent: CSimpleSimTimer - // Field count: 1 - public static class CStopwatchBase { - public const nint m_fIsRunning = 0x8; // bool - } - // Parent: None - // Field count: 1 - public static class CNavVolumeVector { - public const nint m_bHasBeenPreFiltered = 0x80; // bool - } - // Parent: None - // Field count: 2 - public static class NavGravity_t { - public const nint m_vGravity = 0x0; // Vector - public const nint m_bDefault = 0xC; // bool - } - // Parent: None + // Parent: CBaseToggle // Field count: 12 // // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + public static class CBaseTrigger { + public const nint m_OnStartTouch = 0x858; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x880; // CEntityIOOutput + public const nint m_OnEndTouch = 0x8A8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x8D0; // CEntityIOOutput + public const nint m_OnTouching = 0x8F8; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0x920; // CEntityIOOutput + public const nint m_OnNotTouching = 0x948; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x970; // CUtlVector> + public const nint m_iFilterName = 0x988; // CUtlSymbolLarge + public const nint m_hFilter = 0x990; // CHandle + public const nint m_bDisabled = 0x994; // bool + public const nint m_bUseAsyncQueries = 0x9A0; // bool + } + // Parent: CPointEntity + // Field count: 7 + public static class CPointPush { + public const nint m_bEnabled = 0x4F0; // bool + public const nint m_flMagnitude = 0x4F4; // float32 + public const nint m_flRadius = 0x4F8; // float32 + public const nint m_flInnerRadius = 0x4FC; // float32 + public const nint m_flConeOfInfluence = 0x500; // float32 + public const nint m_iszFilterName = 0x508; // CUtlSymbolLarge + public const nint m_hFilter = 0x510; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: // MGetKV3ClassDefaults - public static class PulseScriptedSequenceData_t { - public const nint m_nActorID = 0x0; // int32 - public const nint m_szPreIdleSequence = 0x8; // CUtlString - public const nint m_szEntrySequence = 0x10; // CUtlString - public const nint m_szSequence = 0x18; // CUtlString - public const nint m_szExitSequence = 0x20; // CUtlString - public const nint m_nMoveTo = 0x28; // ScriptedMoveTo_t - public const nint m_nMoveToGait = 0x2C; // SharedMovementGait_t - public const nint m_nHeldWeaponBehavior = 0x30; // ScriptedHeldWeaponBehavior_t - public const nint m_bLoopPreIdleSequence = 0x34; // bool - public const nint m_bLoopActionSequence = 0x35; // bool - public const nint m_bLoopPostIdleSequence = 0x36; // bool - public const nint m_bIgnoreLookAt = 0x37; // bool + public static class CPulseCell_Step_EntFire { + public const nint m_Input = 0x48; // CUtlString } - // Parent: None - // Field count: 2 - public static class RotatorQueueEntry_t { - public const nint qTarget = 0x0; // Quaternion - public const nint eSpace = 0x10; // RotatorTargetSpace_t + // Parent: CPlayer_ObserverServices + // Field count: 0 + public static class CCSObserver_ObserverServices { } - // Parent: None + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class CPlayerPing { + public const nint m_hPlayer = 0x4F8; // CHandle + public const nint m_hPingedEntity = 0x4FC; // CHandle + public const nint m_iType = 0x500; // int32 + public const nint m_bUrgent = 0x504; // bool + public const nint m_szPlaceName = 0x505; // char[18] + } + // Parent: CEntityComponent // Field count: 1 - public static class CPhysicsShake { - public const nint m_force = 0x8; // Vector + public static class CHitboxComponent { + public const nint m_flBoundsExpandRadius = 0x14; // float32 } - // Parent: None - // Field count: 3 - public static class VelocitySampler { - public const nint m_prevSample = 0x0; // Vector - public const nint m_fPrevSampleTime = 0xC; // GameTime_t - public const nint m_fIdealSampleRate = 0x10; // float32 + // Parent: CBaseModelEntity + // Field count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + public static class CRopeKeyframe { + public const nint m_RopeFlags = 0x7E0; // uint16 + public const nint m_iNextLinkName = 0x7E8; // CUtlSymbolLarge + public const nint m_Slack = 0x7F0; // int16 + public const nint m_Width = 0x7F4; // float32 + public const nint m_TextureScale = 0x7F8; // float32 + public const nint m_nSegments = 0x7FC; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x7FD; // bool + public const nint m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x808; // CStrongHandle + public const nint m_Subdiv = 0x810; // uint8 + public const nint m_nChangeCount = 0x811; // uint8 + public const nint m_RopeLength = 0x812; // int16 + public const nint m_fLockedPoints = 0x814; // uint8 + public const nint m_bCreatedFromMapFile = 0x815; // bool + public const nint m_flScrollSpeed = 0x818; // float32 + public const nint m_bStartPointValid = 0x81C; // bool + public const nint m_bEndPointValid = 0x81D; // bool + public const nint m_hStartPoint = 0x820; // CHandle + public const nint m_hEndPoint = 0x824; // CHandle + public const nint m_iStartAttachment = 0x828; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x829; // AttachmentHandle_t } - // Parent: None - // Field count: 8 - public static class CTakeDamageResult { - public const nint m_pOriginatingInfo = 0x0; // CTakeDamageInfo* - public const nint m_nHealthLost = 0x8; // int32 - public const nint m_nHealthBefore = 0xC; // int32 - public const nint m_nDamageDealt = 0x10; // int32 - public const nint m_flPreModifiedDamage = 0x14; // float32 - public const nint m_nTotalledHealthLost = 0x18; // int32 - public const nint m_nTotalledDamageDealt = 0x1C; // int32 - public const nint m_bWasDamageSuppressed = 0x20; // bool + // Parent: CBaseCSGrenade + // Field count: 0 + public static class CSmokeGrenade { } - // Parent: None - // Field count: 19 - public static class CCS2WeaponGraphController { - public const nint m_action = 0x80; // CAnimGraph2ParamOptionalRef - public const nint m_bActionReset = 0xA0; // CAnimGraph2ParamOptionalRef - public const nint m_weaponCategory = 0xB8; // CAnimGraph2ParamOptionalRef - public const nint m_weaponType = 0xD8; // CAnimGraph2ParamOptionalRef - public const nint m_weaponExtraInfo = 0xF8; // CAnimGraph2ParamOptionalRef - public const nint m_flWeaponAmmo = 0x118; // CAnimGraph2ParamOptionalRef - public const nint m_flWeaponAmmoMax = 0x130; // CAnimGraph2ParamOptionalRef - public const nint m_flWeaponAmmoReserve = 0x148; // CAnimGraph2ParamOptionalRef - public const nint m_bWeaponIsSilenced = 0x160; // CAnimGraph2ParamOptionalRef - public const nint m_flWeaponIronsightAmount = 0x178; // CAnimGraph2ParamOptionalRef - public const nint m_bIsUsingLegacyModel = 0x190; // CAnimGraph2ParamOptionalRef - public const nint m_idleVariation = 0x1A8; // CAnimGraph2ParamOptionalRef - public const nint m_deployVariation = 0x1C0; // CAnimGraph2ParamOptionalRef - public const nint m_attackType = 0x1D8; // CAnimGraph2ParamOptionalRef - public const nint m_attackThrowStrength = 0x1F8; // CAnimGraph2ParamOptionalRef - public const nint m_flAttackVariation = 0x210; // CAnimGraph2ParamOptionalRef - public const nint m_inspectVariation = 0x228; // CAnimGraph2ParamOptionalRef - public const nint m_inspectExtraInfo = 0x240; // CAnimGraph2ParamOptionalRef - public const nint m_reloadStage = 0x260; // CAnimGraph2ParamOptionalRef - } - // Parent: None - // Field count: 1 - public static class SceneEventId_t { - public const nint m_Value = 0x0; // uint32 - } - // Parent: None + // Parent: CBaseFlex // Field count: 10 - public static class CCommentarySystem { - public const nint m_bCommentaryConvarsChanging = 0x11; // bool - public const nint m_bCommentaryEnabledMidGame = 0x12; // bool - public const nint m_flNextTeleportTime = 0x14; // GameTime_t - public const nint m_iTeleportStage = 0x18; // int32 - public const nint m_bCheatState = 0x1C; // bool - public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool - public const nint m_hCurrentNode = 0x38; // CHandle - public const nint m_hActiveCommentaryNode = 0x3C; // CHandle - public const nint m_hLastCommentaryNode = 0x40; // CHandle - public const nint m_vecNodes = 0x48; // CUtlVector> + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0xB20; // bool + public const nint m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> + public const nint m_impactEnergyScale = 0xB40; // float32 + public const nint m_bApplyStressDamage = 0xB44; // bool + public const nint m_bDeathEventsDispatched = 0xB45; // bool + public const nint m_pVecRelationships = 0xB88; // CUtlVector* + public const nint m_strRelationships = 0xB90; // CUtlSymbolLarge + public const nint m_eHull = 0xB98; // Hull_t + public const nint m_nNavHullIdx = 0xB9C; // uint32 + public const nint m_movementStats = 0xBA0; // CMovementStatsProperty + } + // Parent: CEntityComponent + // Field count: 0 + public static class CPathQueryComponent { + } + // Parent: CLogicalEntity + // Field count: 5 + public static class CLogicRelay { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_bWaitForRefire = 0x4F1; // bool + public const nint m_bTriggerOnce = 0x4F2; // bool + public const nint m_bFastRetrigger = 0x4F3; // bool + public const nint m_bPassthoughCaller = 0x4F4; // bool + } + // Parent: + // Field count: 6 + public static class SequenceHistory_t { + public const nint m_hSequence = 0x0; // HSequence + public const nint m_flSeqStartTime = 0x4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x8; // float32 + public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x10; // float32 + public const nint m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_ItemServices { } // Parent: None + // Field count: 4 + public static class CPulse_OutflowConnection { + public const nint m_SourceOutflowName = 0x0; // PulseSymbol_t + public const nint m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + public const nint m_nInstruction = 0x14; // int32 + public const nint m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: CLogicalEntity // Field count: 8 - public static class ResponseFollowup { - public const nint followup_concept = 0x0; // char* - public const nint followup_contexts = 0x8; // char* - public const nint followup_delay = 0x10; // float32 - public const nint followup_target = 0x14; // char* - public const nint followup_entityiotarget = 0x1C; // char* - public const nint followup_entityioinput = 0x24; // char* - public const nint followup_entityiodelay = 0x2C; // float32 - public const nint bFired = 0x30; // bool + public static class CTestPulseIO { + public const nint m_OnVariantVoid = 0x4F0; // CEntityIOOutput + public const nint m_OnVariantBool = 0x518; // CEntityIOOutput + public const nint m_OnVariantInt = 0x540; // CEntityIOOutput + public const nint m_OnVariantFloat = 0x568; // CEntityIOOutput + public const nint m_OnVariantString = 0x590; // CEntityIOOutput + public const nint m_OnVariantColor = 0x5B8; // CEntityIOOutput + public const nint m_OnVariantVector = 0x5E0; // CEntityIOOutput + public const nint m_bAllowEmptyInputs = 0x608; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponUMP45 { + } + // Parent: CRulePointEntity + // Field count: 0 + public static class CGamePlayerEquip { + } + // Parent: CBaseEntity + // Field count: 7 + public static class CPointEntityFinder { + public const nint m_hEntity = 0x4F0; // CHandle + public const nint m_iFilterName = 0x4F8; // CUtlSymbolLarge + public const nint m_hFilter = 0x500; // CHandle + public const nint m_iRefName = 0x508; // CUtlSymbolLarge + public const nint m_hReference = 0x510; // CHandle + public const nint m_FindMethod = 0x514; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x518; // CEntityIOOutput } // Parent: None - // Field count: 5 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults - public static class AmmoTypeInfo_t { - public const nint m_nMaxCarry = 0x10; // int32 - public const nint m_nSplashSize = 0x1C; // CRangeInt - public const nint m_nFlags = 0x24; // AmmoFlags_t - public const nint m_flMass = 0x28; // float32 - public const nint m_flSpeed = 0x2C; // CRangeFloat + public static class CPulseGraphDef { + public const nint m_DomainIdentifier = 0x8; // PulseSymbol_t + public const nint m_DomainSubType = 0x18; // CPulseValueFullType + public const nint m_ParentMapName = 0x30; // PulseSymbol_t + public const nint m_ParentXmlName = 0x40; // PulseSymbol_t + public const nint m_Chunks = 0x50; // CUtlVector + public const nint m_Cells = 0x68; // CUtlVector + public const nint m_Vars = 0x80; // CUtlVector + public const nint m_PublicOutputs = 0x98; // CUtlVector + public const nint m_InvokeBindings = 0xB0; // CUtlVector + public const nint m_CallInfos = 0xC8; // CUtlVector + public const nint m_Constants = 0xE0; // CUtlVector + public const nint m_DomainValues = 0xF8; // CUtlVector + public const nint m_BlackboardReferences = 0x110; // CUtlVector + public const nint m_OutputConnections = 0x128; // CUtlVector } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavLinkAnimgraphVar { - public const nint m_sAnimGraphNavlinkType = 0x0; // CGlobalSymbol - public const nint m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Field count: 1 - public static class CNetworkTransmitComponent { - public const nint m_nTransmitStateOwnedCounter = 0x184; // uint8 - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavLinkMovementVData { - public const nint m_sToolsOnlyOwnerModelName = 0x0; // CResourceNameTyped> - public const nint m_bIsInterpolated = 0xE0; // bool - public const nint m_unRecommendedDistance = 0xE4; // uint32 - public const nint m_vecAnimgraphVars = 0xE8; // CUtlVector - } - // Parent: None - // Field count: 4 - public static class CChicken_GraphController { - public const nint m_paramActivity = 0x268; // CAnimGraphParamRef - public const nint m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef - public const nint m_sActivityFinished = 0x2B0; // CAnimGraphTagRef - public const nint m_paramTurnAngle = 0x2C8; // CAnimGraphParamRef - } - // Parent: None - // Field count: 5 - public static class CPathQueryUtil { - public const nint m_PathToEntityTransform = 0x10; // CTransform - public const nint m_vecPathSamplePositions = 0x30; // CUtlVector - public const nint m_vecPathSampleParameters = 0x48; // CUtlVector - public const nint m_vecPathSampleDistances = 0x60; // CUtlVector - public const nint m_bIsClosedLoop = 0x78; // bool - } - // Parent: None - // Field count: 5 - public static class RagdollCreationParams_t { - public const nint m_vForce = 0x0; // Vector - public const nint m_nForceBone = 0xC; // int32 - public const nint m_bForceCurrentWorldTransform = 0x10; // bool - public const nint m_bUseLRURetirement = 0x11; // bool - public const nint m_nHealthToGrant = 0x14; // int32 - } - // Parent: None + // Parent: CCSWeaponBase // Field count: 1 // // Metadata: - // MPropertyCustomEditor - public static class CRangeInt { - public const nint m_pValue = 0x0; // int32[2] + // NetworkVarNames: m_bFirstAttack (bool) + public static class CKnife { + public const nint m_bFirstAttack = 0x11D0; // bool } - // Parent: None - // Field count: 2 - public static class CWorldCompositionChunkReferenceElement_t { - public const nint m_strMapToLoad = 0x0; // CUtlString - public const nint m_strLandmarkName = 0x8; // CUtlString - } - // Parent: CStopwatchBase - // Field count: 2 - public static class CRandStopwatch { - public const nint m_flMinInterval = 0xC; // float32 - public const nint m_flMaxInterval = 0x10; // float32 - } - // Parent: None - // Field count: 2 - public static class CMovementStatsProperty { - public const nint m_nUseCounter = 0x10; // int32 - public const nint m_emaMovementDirection = 0x14; // CVectorExponentialMovingAverage - } - // Parent: None + // Parent: CLogicalEntity // Field count: 5 - public static class CGameChoreoServices { - public const nint m_hOwner = 0x8; // CHandle - public const nint m_hScriptedSequence = 0xC; // CHandle - public const nint m_scriptState = 0x10; // IChoreoServices::ScriptState_t - public const nint m_choreoState = 0x14; // IChoreoServices::ChoreoState_t - public const nint m_flTimeStartedState = 0x18; // GameTime_t + public static class CLogicPlayerProxy { + public const nint m_hPlayer = 0x4F0; // CHandle + public const nint m_PlayerHasAmmo = 0x4F8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x520; // CEntityIOOutput + public const nint m_PlayerDied = 0x548; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x570; // CEntityOutputTemplate + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + public static class CCSGO_TeamIntroCharacterPosition { } // Parent: None // Field count: 0 - public static class CSimpleStopwatch { + public static class CBasePlayerControllerAPI { + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CMarkupVolumeTagged + // Field count: 0 + public static class CSimpleMarkupVolumeTagged { + } + // Parent: CEnvSoundscape + // Field count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CEntityComponent + // Field count: 5 + public static class CRenderComponent { + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x58; // bool + public const nint m_bInterpolationReadyToDraw = 0xA8; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class CWaterBullet { + } + // Parent: CBaseTrigger + // Field count: 3 + public static class CTriggerSoundscape { + public const nint m_hSoundscape = 0x9A8; // CHandle + public const nint m_SoundscapeName = 0x9B0; // CUtlSymbolLarge + public const nint m_spectators = 0x9B8; // CUtlVector> } // Parent: None - // Field count: 28 - public static class CShatterGlassShard { - public const nint m_hShardHandle = 0x8; // uint32 - public const nint m_vecPanelVertices = 0x10; // CUtlVector - public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D - public const nint m_hModel = 0x30; // CStrongHandle - public const nint m_hPhysicsEntity = 0x38; // CHandle - public const nint m_hParentPanel = 0x3C; // CHandle - public const nint m_hParentShard = 0x40; // uint32 - public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType - public const nint m_vecStressVelocity = 0x48; // Vector - public const nint m_bCreatedModel = 0x54; // bool - public const nint m_flLongestEdge = 0x58; // float32 - public const nint m_flShortestEdge = 0x5C; // float32 - public const nint m_flLongestAcross = 0x60; // float32 - public const nint m_flShortestAcross = 0x64; // float32 - public const nint m_flSumOfAllEdges = 0x68; // float32 - public const nint m_flArea = 0x6C; // float32 - public const nint m_nOnFrameEdge = 0x70; // OnFrame - public const nint m_nSubShardGeneration = 0x74; // int32 - public const nint m_vecAverageVertPosition = 0x78; // Vector2D - public const nint m_bAverageVertPositionIsValid = 0x80; // bool - public const nint m_vecPanelSpaceStressPositionA = 0x84; // Vector2D - public const nint m_vecPanelSpaceStressPositionB = 0x8C; // Vector2D - public const nint m_bStressPositionAIsValid = 0x94; // bool - public const nint m_bStressPositionBIsValid = 0x95; // bool - public const nint m_bFlaggedForRemoval = 0x96; // bool - public const nint m_flPhysicsEntitySpawnedAtTime = 0x98; // GameTime_t - public const nint m_hEntityHittingMe = 0x9C; // CHandle - public const nint m_vecNeighbors = 0xA0; // CUtlVector + // Field count: 0 + public static class CPointTeleportAPI { + } + // Parent: CBaseCombatCharacter + // Field count: 1 + public static class CHostageExpresserShim { + public const nint m_pExpresser = 0xBE0; // CAI_Expresser* + } + // Parent: CPointEntity + // Field count: 1 + public static class CPointChildModifier { + public const nint m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4F0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponHKP2000 { + } + // Parent: CPhysicsProp + // Field count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xE00; // bool + public const nint m_hParentShard = 0xE04; // uint32 + public const nint m_ShardDesc = 0xE08; // shard_model_desc_t + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x4F8; // bool + public const nint m_flMaxSimulationTime = 0x4FC; // float32 + public const nint m_iszEffectName = 0x500; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x508; // CUtlVector + public const nint m_flParticleSpacing = 0x520; // float32 + public const nint m_flSlack = 0x524; // float32 + public const nint m_flRadius = 0x528; // float32 + public const nint m_ColorTint = 0x52C; // Color + public const nint m_nEffectState = 0x530; // int32 + public const nint m_iEffectIndex = 0x538; // CStrongHandle + public const nint m_PathNodes_Position = 0x540; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x558; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x570; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x588; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x5A0; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x5B8; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + public static class CCredits { + public const nint m_OnCreditsDone = 0x4F0; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x518; // bool + public const nint m_flLogoLength = 0x51C; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponFiveSeven { + } + // Parent: CBaseEntity + // Field count: 7 + public static class CFishPool { + public const nint m_fishCount = 0x500; // int32 + public const nint m_maxRange = 0x504; // float32 + public const nint m_swimDepth = 0x508; // float32 + public const nint m_waterLevel = 0x50C; // float32 + public const nint m_isDormant = 0x510; // bool + public const nint m_fishes = 0x518; // CUtlVector> + public const nint m_visTimer = 0x530; // CountdownTimer + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + public static class CPlayer_MovementServices { + public const nint m_nImpulse = 0x40; // int32 + public const nint m_nButtons = 0x48; // CInButtonState + public const nint m_nQueuedButtonDownMask = 0x68; // uint64 + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 + public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 + public const nint m_nToggleButtonDownMask = 0x188; // uint64 + public const nint m_flMaxspeed = 0x198; // float32 + public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + public const nint m_flForwardMove = 0x1AC; // float32 + public const nint m_flLeftMove = 0x1B0; // float32 + public const nint m_flUpMove = 0x1B4; // float32 + public const nint m_vecLastMovementImpulses = 0x1B8; // Vector + public const nint m_vecOldViewAngles = 0x220; // QAngle + } + // Parent: CRagdollProp + // Field count: 0 + public static class CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CBaseProp + // Field count: 32 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + public static class CBreakableProp { + public const nint m_CPropDataComponent = 0xAC8; // CPropDataComponent + public const nint m_OnStartDeath = 0xB08; // CEntityIOOutput + public const nint m_OnBreak = 0xB30; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xB58; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xB80; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xBA8; // float32 + public const nint m_iMinHealthDmg = 0xBAC; // int32 + public const nint m_preferredCarryAngles = 0xBB0; // QAngle + public const nint m_flPressureDelay = 0xBBC; // float32 + public const nint m_flDefBurstScale = 0xBC0; // float32 + public const nint m_vDefBurstOffset = 0xBC4; // Vector + public const nint m_hBreaker = 0xBD0; // CHandle + public const nint m_PerformanceMode = 0xBD4; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t + public const nint m_BreakableContentsType = 0xBDC; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0xBF0; // bool + public const nint m_explodeDamage = 0xBF4; // float32 + public const nint m_explodeRadius = 0xBF8; // float32 + public const nint m_explosionDelay = 0xC00; // float32 + public const nint m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xC18; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xC20; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xC28; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t + public const nint m_flDefaultFadeScale = 0xC30; // float32 + public const nint m_hLastAttacker = 0xC34; // CHandle + public const nint m_iszPuntSound = 0xC38; // CUtlSymbolLarge + public const nint m_bUsePuntSound = 0xC40; // bool + public const nint m_bOriginalBlockLOS = 0xC41; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x7D8; // CLightComponent* + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x508; // Vector + public const nint m_vBoxMaxs = 0x514; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + public static class CBaseAnimGraphController { + public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + public const nint m_bSequenceFinished = 0x220; // bool + public const nint m_flSoundSyncTime = 0x224; // float32 + public const nint m_nActiveIKChainMask = 0x228; // uint32 + public const nint m_hSequence = 0x22C; // HSequence + public const nint m_flSeqStartTime = 0x230; // GameTime_t + public const nint m_flSeqFixedCycle = 0x234; // float32 + public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool + public const nint m_bNetworkedSequenceChanged = 0x24B; // bool + public const nint m_bLastUpdateSkipped = 0x24C; // bool + public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t + public const nint m_hGraphDefinitionAG2 = 0x588; // CStrongHandle + public const nint m_bIsUsingAG2 = 0x590; // bool + public const nint m_serializedPoseRecipeAG2 = 0x598; // CNetworkUtlVectorBase + public const nint m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 + public const nint m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 + public const nint m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 + public const nint m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 + public const nint m_nServerSerializationContextIteration = 0x7A4; // int32 + } + // Parent: + // Field count: 10 + public static class CBuoyancyHelper { + public const nint m_nFluidType = 0x18; // CUtlStringToken + public const nint m_flFluidDensity = 0x1C; // float32 + public const nint m_flNeutrallyBuoyantGravity = 0x20; // float32 + public const nint m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 + public const nint m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 + public const nint m_bNeutrallyBuoyant = 0x2C; // bool + public const nint m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector + public const nint m_vecWheelFrictionScales = 0x48; // CUtlVector + public const nint m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector + public const nint m_vecWheelDrag = 0x78; // CUtlVector + } + // Parent: CDynamicProp + // Field count: 1 + public static class COrnamentProp { + public const nint m_initialOwner = 0xD50; // CUtlSymbolLarge + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + public static class CCSPlayer_CameraServices { + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CModelPointEntity { + } + // Parent: CBarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0xB00; // bool + } + // Parent: CBaseFilter + // Field count: 3 + public static class CFilterMultiple { + public const nint m_nFilterType = 0x548; // filter_t + public const nint m_iFilterName = 0x550; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x5A0; // CHandle[10] + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class CCSPlayerResource { + public const nint m_bHostageAlive = 0x4F0; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x4FC; // bool[12] + public const nint m_iHostageEntityIDs = 0x508; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x538; // Vector + public const nint m_bombsiteCenterB = 0x544; // Vector + public const nint m_hostageRescueX = 0x550; // int32[4] + public const nint m_hostageRescueY = 0x560; // int32[4] + public const nint m_hostageRescueZ = 0x570; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x580; // bool + public const nint m_foundGoalPositions = 0x581; // bool } // Parent: None // Field count: 4 - public static class ragdollelement_t { - public const nint originParentSpace = 0x0; // Vector - public const nint parentIndex = 0x20; // int32 - public const nint m_flRadius = 0x24; // float32 - public const nint m_nHeight = 0x28; // int32 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_FireCursors { + public const nint m_Outflows = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 2 + public static class CFuncNavBlocker { + public const nint m_bDisabled = 0x7E0; // bool + public const nint m_nBlockedTeamNumber = 0x7E4; // int32 + } + // Parent: CPointEntity + // Field count: 11 + public static class CMoverPathNode { + public const nint m_vInTangentLocal = 0x4F0; // Vector + public const nint m_vOutTangentLocal = 0x4FC; // Vector + public const nint m_szParentPathUniqueID = 0x508; // CUtlSymbolLarge + public const nint m_szPathNodeParameter = 0x510; // CUtlSymbolLarge + public const nint m_OnStartFromOrInSegment = 0x518; // CEntityIOOutput + public const nint m_OnStoppedAtOrInSegment = 0x540; // CEntityIOOutput + public const nint m_OnPassThrough = 0x568; // CEntityIOOutput + public const nint m_OnPassThroughForward = 0x590; // CEntityIOOutput + public const nint m_OnPassThroughReverse = 0x5B8; // CEntityIOOutput + public const nint m_hMover = 0x5E0; // CHandle + public const nint m_xWSPrevParent = 0x5F0; // CTransform + } + // Parent: CBaseEntity + // Field count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x4F0; // CEntityIOOutput + public const nint m_flRadius = 0x518; // float32 + public const nint m_soundEventName = 0x520; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x528; // bool + public const nint m_soundscapeIndex = 0x52C; // int32 + public const nint m_soundscapeEntityListId = 0x530; // int32 + public const nint m_positionNames = 0x538; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x578; // CHandle + public const nint m_bDisabled = 0x57C; // bool + public const nint m_soundscapeName = 0x580; // CUtlSymbolLarge + public const nint m_soundEventHash = 0x588; // uint32 + } + // Parent: CBaseModelEntity + // Field count: 6 + public static class CFuncBrush { + public const nint m_iSolidity = 0x7D8; // BrushSolidities_e + public const nint m_iDisabled = 0x7DC; // int32 + public const nint m_bSolidBsp = 0x7E0; // bool + public const nint m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x7F0; // bool + public const nint m_bScriptedMovement = 0x7F1; // bool + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x80; // CGameSceneNode + } + // Parent: CBreakable + // Field count: 15 + public static class CPhysBox { + public const nint m_damageType = 0x8B0; // int32 + public const nint m_damageToEnableMotion = 0x8B4; // int32 + public const nint m_flForceToEnableMotion = 0x8B8; // float32 + public const nint m_vHoverPosePosition = 0x8BC; // Vector + public const nint m_angHoverPoseAngles = 0x8C8; // QAngle + public const nint m_bNotSolidToWorld = 0x8D4; // bool + public const nint m_bEnableUseOutput = 0x8D5; // bool + public const nint m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t + public const nint m_flTouchOutputPerEntityDelay = 0x8D8; // float32 + public const nint m_OnDamaged = 0x8E0; // CEntityIOOutput + public const nint m_OnAwakened = 0x908; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x930; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x958; // CEntityIOOutput + public const nint m_OnStartTouch = 0x980; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x9A8; // CHandle + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventAABBEntity { + public const nint m_vMins = 0x5B8; // Vector + public const nint m_vMaxs = 0x5C4; // Vector + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class CItemSoda { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline__TimelineEvent_t { + public const nint m_flTimeFromPrevious = 0x0; // float32 + public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: CBarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0xB00; // float32 + public const nint m_flOuterAngle = 0xB04; // float32 + public const nint m_bShowLight = 0xB08; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + public static class CTriggerVolume { + public const nint m_iFilterName = 0x7D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7E0; // CHandle + } + // Parent: None + // Field count: 1 + public static class CBtNodeCondition { + public const nint m_bNegated = 0x58; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_IntervalTimer__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + public const nint m_flWaitInterval = 0x8; // float32 + public const nint m_flWaitIntervalHigh = 0xC; // float32 + public const nint m_bCompleteOnNextWake = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseRequirement { + } + // Parent: CModelPointEntity + // Field count: 15 + public static class CEnvExplosion { + public const nint m_iMagnitude = 0x7D8; // int32 + public const nint m_flPlayerDamage = 0x7DC; // float32 + public const nint m_iRadiusOverride = 0x7E0; // int32 + public const nint m_flInnerRadius = 0x7E4; // float32 + public const nint m_flDamageForce = 0x7E8; // float32 + public const nint m_hInflictor = 0x7EC; // CHandle + public const nint m_iCustomDamageType = 0x7F0; // DamageTypes_t + public const nint m_bCreateDebris = 0x7F4; // bool + public const nint m_iszCustomEffectName = 0x800; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x808; // CUtlSymbolLarge + public const nint m_bSuppressParticleImpulse = 0x810; // bool + public const nint m_iClassIgnore = 0x814; // Class_T + public const nint m_iClassIgnore2 = 0x818; // Class_T + public const nint m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x828; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + public static class CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class OutflowWithRequirements_t { + public const nint m_Connection = 0x0; // CPulse_OutflowConnection + public const nint m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_RequirementNodeIDs = 0x50; // CUtlVector + public const nint m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_IsRequirementValid { + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0x9A8; // CUtlSymbolLarge + public const nint m_destination = 0x9B0; // CUtlSymbolLarge + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + public static class CCSPlayer_ItemServices { + public const nint m_bHasDefuser = 0x40; // bool + public const nint m_bHasHelmet = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Gradient { + public const nint m_Gradient = 0x48; // CColorGradient + } + // Parent: CBaseModelEntity + // Field count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class CParticleSystem { + public const nint m_szSnapshotFileName = 0x7D8; // char[512] + public const nint m_bActive = 0x9D8; // bool + public const nint m_bFrozen = 0x9D9; // bool + public const nint m_flFreezeTransitionDuration = 0x9DC; // float32 + public const nint m_nStopType = 0x9E0; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x9E4; // bool + public const nint m_iEffectIndex = 0x9E8; // CStrongHandle + public const nint m_flStartTime = 0x9F0; // GameTime_t + public const nint m_flPreSimTime = 0x9F4; // float32 + public const nint m_vServerControlPoints = 0x9F8; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xA28; // uint8[4] + public const nint m_hControlPointEnts = 0xA2C; // CHandle[64] + public const nint m_bNoSave = 0xB2C; // bool + public const nint m_bNoFreeze = 0xB2D; // bool + public const nint m_bNoRamp = 0xB2E; // bool + public const nint m_bStartActive = 0xB2F; // bool + public const nint m_iszEffectName = 0xB30; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xD38; // int32 + public const nint m_vecDataCPValue = 0xD3C; // Vector + public const nint m_nTintCP = 0xD48; // int32 + public const nint m_clrTint = 0xD4C; // Color + } + // Parent: CBaseModelEntity + // Field count: 5 + public static class CTriggerBrush { + public const nint m_OnStartTouch = 0x7D8; // CEntityIOOutput + public const nint m_OnEndTouch = 0x800; // CEntityIOOutput + public const nint m_OnUse = 0x828; // CEntityIOOutput + public const nint m_iInputFilter = 0x850; // int32 + public const nint m_iDontMessageParent = 0x854; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class IntervalTimer { + public const nint m_timestamp = 0x8; // GameTime_t + public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + public static class audioparams_t { + public const nint localSound = 0x8; // Vector[8] + public const nint soundscapeIndex = 0x68; // int32 + public const nint localBits = 0x6C; // uint8 + public const nint soundscapeEntityListIndex = 0x70; // int32 + public const nint soundEventHash = 0x74; // uint32 + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_iszSoundAreaType = 0x4F8; // CUtlSymbolLarge + public const nint m_vPos = 0x500; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponM4A1Silencer { + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseCursorFuncs { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { + public const nint m_OutflowID = 0x0; // CGlobalSymbol + public const nint m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: CItem + // Field count: 0 + public static class CItemAssaultSuit { + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + public static class CBeam { + public const nint m_flFrameRate = 0x7D8; // float32 + public const nint m_flHDRColorScale = 0x7DC; // float32 + public const nint m_flFireTime = 0x7E0; // GameTime_t + public const nint m_flDamage = 0x7E4; // float32 + public const nint m_nNumBeamEnts = 0x7E8; // uint8 + public const nint m_hBaseMaterial = 0x7F0; // CStrongHandle + public const nint m_nHaloIndex = 0x7F8; // CStrongHandle + public const nint m_nBeamType = 0x800; // BeamType_t + public const nint m_nBeamFlags = 0x804; // uint32 + public const nint m_hAttachEntity = 0x808; // CHandle[10] + public const nint m_nAttachIndex = 0x830; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x83C; // float32 + public const nint m_fEndWidth = 0x840; // float32 + public const nint m_fFadeLength = 0x844; // float32 + public const nint m_fHaloScale = 0x848; // float32 + public const nint m_fAmplitude = 0x84C; // float32 + public const nint m_fStartFrame = 0x850; // float32 + public const nint m_fSpeed = 0x854; // float32 + public const nint m_flFrame = 0x858; // float32 + public const nint m_nClipStyle = 0x85C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x860; // bool + public const nint m_vecEndPos = 0x864; // VectorWS + public const nint m_hEndEntity = 0x870; // CHandle + public const nint m_nDissolveType = 0x874; // int32 + } + // Parent: CLogicalEntity + // Field count: 4 + public static class CLogicEventListener { + public const nint m_strEventName = 0x500; // CUtlString + public const nint m_bIsEnabled = 0x508; // bool + public const nint m_nTeam = 0x50C; // int32 + public const nint m_OnEventFired = 0x510; // CEntityIOOutput + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + public static class CCSGO_TeamSelectTerroristPosition { + } + // Parent: CServerOnlyEntity + // Field count: 0 + public static class CInfoData { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponElite { + } + // Parent: CBaseCombatCharacter + // Field count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xBE8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xC00; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xC08; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xC18; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xC20; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar + public const nint v_angle = 0xC98; // QAngle + public const nint v_anglePrevious = 0xCA4; // QAngle + public const nint m_iHideHUD = 0xCB0; // uint32 + public const nint m_skybox3d = 0xCB8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xD48; // GameTime_t + public const nint m_flDeathTime = 0xD4C; // GameTime_t + public const nint m_fNextSuicideTime = 0xD50; // GameTime_t + public const nint m_fInitHUD = 0xD54; // bool + public const nint m_pExpresser = 0xD58; // CAI_Expresser* + public const nint m_hController = 0xD60; // CHandle + public const nint m_hDefaultController = 0xD64; // CHandle + public const nint m_fHltvReplayDelay = 0xD6C; // float32 + public const nint m_fHltvReplayEnd = 0xD70; // float32 + public const nint m_iHltvReplayEntity = 0xD74; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xD78; // CUtlVector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + public static class WeaponPurchaseCount_t { + public const nint m_nItemDefIndex = 0x30; // uint16 + public const nint m_nCount = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + public static class CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + public static class FilterHealth { + public const nint m_bAdrenalineActive = 0x548; // bool + public const nint m_iHealthMin = 0x54C; // int32 + public const nint m_iHealthMax = 0x550; // int32 + } + // Parent: CSprite + // Field count: 0 + public static class CCSSprite { + } + // Parent: CLogicalEntity + // Field count: 5 + public static class CMathColorBlend { + public const nint m_flInMin = 0x4F0; // float32 + public const nint m_flInMax = 0x4F4; // float32 + public const nint m_OutColor1 = 0x4F8; // Color + public const nint m_OutColor2 = 0x4FC; // Color + public const nint m_OutValue = 0x500; // CEntityOutputTemplate + } + // Parent: CModelPointEntity + // Field count: 0 + public static class CShower { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_GraphHook { + public const nint m_HookName = 0x80; // PulseSymbol_t + } + // Parent: CFuncNavBlocker + // Field count: 1 + public static class CScriptNavBlocker { + public const nint m_vExtent = 0x7F0; // Vector + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CEntityBlocker { + } + // Parent: None + // Field count: 0 + public static class SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + public static class CPathSimpleAPI { + } + // Parent: CCSPlayerPawnBase + // Field count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CBaseTrigger + // Field count: 2 + public static class CTriggerActiveWeaponDetect { + public const nint m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge + } + // Parent: CFuncLadder + // Field count: 0 + public static class CFuncLadderAlias_func_useableladder { + } + // Parent: CSprite + // Field count: 0 + public static class CSpriteOriented { + } + // Parent: CPointEntity + // Field count: 0 + public static class CPointServerCommand { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + public static class shard_model_desc_t { + public const nint m_nModelID = 0x8; // int32 + public const nint m_hMaterialBase = 0x10; // CStrongHandle + public const nint m_hMaterialDamageOverlay = 0x18; // CStrongHandle + public const nint m_solid = 0x20; // ShardSolid_t + public const nint m_vecPanelSize = 0x24; // Vector2D + public const nint m_vecStressPositionA = 0x2C; // Vector2D + public const nint m_vecStressPositionB = 0x34; // Vector2D + public const nint m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + public const nint m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + public const nint m_flGlassHalfThickness = 0x70; // float32 + public const nint m_bHasParent = 0x74; // bool + public const nint m_bParentFrozen = 0x75; // bool + public const nint m_SurfacePropStringToken = 0x78; // CUtlStringToken + } + // Parent: CModelPointEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x7D8; // int32 + public const nint m_unAccountID = 0x7DC; // uint32 + public const nint m_unTraceID = 0x7E0; // uint32 + public const nint m_rtGcTime = 0x7E4; // uint32 + public const nint m_vecEndPos = 0x7E8; // Vector + public const nint m_vecStart = 0x7F4; // Vector + public const nint m_vecLeft = 0x800; // Vector + public const nint m_vecNormal = 0x80C; // Vector + public const nint m_nPlayer = 0x818; // int32 + public const nint m_nEntity = 0x81C; // int32 + public const nint m_nHitbox = 0x820; // int32 + public const nint m_flCreationTime = 0x824; // float32 + public const nint m_nTintID = 0x828; // int32 + public const nint m_nVersion = 0x82C; // uint8 + public const nint m_ubSignature = 0x82D; // uint8[128] + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper + } + // Parent: None + // Field count: 1 + public static class CCSGameModeRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: CBaseFlex // Field count: 9 // // Metadata: - // MGetKV3ClassDefaults - public static class CGameScriptedMoveDef_t { - public const nint m_vDestOffset = 0x0; // Vector - public const nint m_hDestEntity = 0xC; // CHandle - public const nint m_angDest = 0x10; // QAngle - public const nint m_flDuration = 0x1C; // float32 - public const nint m_flAngRate = 0x20; // float32 - public const nint m_flMoveSpeed = 0x24; // float32 - public const nint m_bAimDisabled = 0x28; // bool - public const nint m_bIgnoreRotation = 0x29; // bool - public const nint m_nForcedCrouchState = 0x2C; // ForcedCrouchState_t + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class CEconEntity { + public const nint m_AttributeManager = 0xB30; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xE28; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xE2C; // uint32 + public const nint m_nFallbackPaintKit = 0xE30; // int32 + public const nint m_nFallbackSeed = 0xE34; // int32 + public const nint m_flFallbackWear = 0xE38; // float32 + public const nint m_nFallbackStatTrak = 0xE3C; // int32 + public const nint m_hOldProvidee = 0xE40; // CHandle + public const nint m_iOldOwnerClass = 0xE44; // int32 } - // Parent: None + // Parent: CPointEntity + // Field count: 2 + public static class CTankTargetChange { + public const nint m_newTarget = 0x4F0; // CVariantBase + public const nint m_newTargetName = 0x500; // CUtlSymbolLarge + } + // Parent: CPlayer_WaterServices + // Field count: 6 + public static class CCSPlayer_WaterServices { + public const nint m_NextDrownDamageTime = 0x40; // GameTime_t + public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_AirFinishedTime = 0x48; // GameTime_t + public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_vecWaterJumpVel = 0x50; // Vector + public const nint m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CLogicalEntity // Field count: 7 - public static class CNetworkOriginCellCoordQuantizedVector { - public const nint m_cellX = 0x10; // uint16 - public const nint m_cellY = 0x12; // uint16 - public const nint m_cellZ = 0x14; // uint16 - public const nint m_nOutsideWorld = 0x16; // uint16 - public const nint m_vecX = 0x18; // CNetworkedQuantizedFloat - public const nint m_vecY = 0x20; // CNetworkedQuantizedFloat - public const nint m_vecZ = 0x28; // CNetworkedQuantizedFloat + public static class CLogicDistanceCheck { + public const nint m_iszEntityA = 0x4F0; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x4F8; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x500; // float32 + public const nint m_flZone2Distance = 0x504; // float32 + public const nint m_InZone1 = 0x508; // CEntityIOOutput + public const nint m_InZone2 = 0x530; // CEntityIOOutput + public const nint m_InZone3 = 0x558; // CEntityIOOutput } - // Parent: None - // Field count: 8 - public static class DynamicVolumeDef_t { - public const nint m_source = 0x0; // CHandle - public const nint m_target = 0x4; // CHandle - public const nint m_nHullIdx = 0x8; // int32 - public const nint m_vSourceAnchorPos = 0xC; // Vector - public const nint m_vTargetAnchorPos = 0x18; // Vector - public const nint m_nAreaSrc = 0x24; // uint32 - public const nint m_nAreaDst = 0x28; // uint32 - public const nint m_bAttached = 0x2C; // bool + // Parent: CBaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvCombinedLightProbeVolume { + public const nint m_Entity_Color = 0x1568; // Color + public const nint m_Entity_flBrightness = 0x156C; // float32 + public const nint m_Entity_hCubemapTexture = 0x1570; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1578; // bool + public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x1580; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SDF = 0x1588; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x1590; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1598; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_G = 0x15A0; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_B = 0x15A8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x15B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x15B8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x15C0; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x15C8; // Vector + public const nint m_Entity_vBoxMaxs = 0x15D4; // Vector + public const nint m_Entity_bMoveable = 0x15E0; // bool + public const nint m_Entity_nHandshake = 0x15E4; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x15E8; // int32 + public const nint m_Entity_nPriority = 0x15EC; // int32 + public const nint m_Entity_bStartDisabled = 0x15F0; // bool + public const nint m_Entity_flEdgeFadeDist = 0x15F4; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x15F8; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x1604; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1608; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x160C; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1610; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1614; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1618; // int32 + public const nint m_Entity_bEnabled = 0x1631; // bool } // Parent: None // Field count: 3 - public static class CNetworkOriginQuantizedVector { - public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat - public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat - public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - public static class magnetted_objects_t { - public const nint hEntity = 0x8; // CHandle - } - // Parent: None - // Field count: 3 - public static class CHintMessageQueue { - public const nint m_tmMessageEnd = 0x0; // float32 - public const nint m_messages = 0x8; // CUtlVector - public const nint m_pPlayerController = 0x20; // CBasePlayerController* - } - // Parent: None - // Field count: 1 // // Metadata: - // MPropertyCustomEditor - public static class CSkillInt { - public const nint m_pValue = 0x0; // int32[4] + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 } - // Parent: None - // Field count: 4 - public static class thinkfunc_t { - public const nint m_hFn = 0x8; // HSCRIPT - public const nint m_nContext = 0x10; // CUtlStringToken - public const nint m_nNextThinkTick = 0x14; // GameTick_t - public const nint m_nLastThinkTick = 0x18; // GameTick_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavHullPresetVData { - public const nint m_vecNavHulls = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CSkillFloat { - public const nint m_pValue = 0x0; // float32[4] - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class WaterWheelFrictionScale_t { - public const nint m_flFractionOfWheelSubmerged = 0x0; // float32 - public const nint m_flFrictionScale = 0x4; // float32 - } - // Parent: None - // Field count: 2 - public static class ragdollhierarchyjoint_t { - public const nint parentIndex = 0x0; // int32 - public const nint childIndex = 0x4; // int32 - } - // Parent: None - // Field count: 13 - public static class CSceneEventInfo { - public const nint m_iLayer = 0x0; // int32 - public const nint m_iPriority = 0x4; // int32 - public const nint m_hSequence = 0x8; // HSequence - public const nint m_flWeight = 0xC; // float32 - public const nint m_bHasArrived = 0x10; // bool - public const nint m_nType = 0x14; // int32 - public const nint m_flNext = 0x18; // GameTime_t - public const nint m_bIsGesture = 0x1C; // bool - public const nint m_bShouldRemove = 0x1D; // bool - public const nint m_hTarget = 0x44; // CHandle - public const nint m_nSceneEventId = 0x48; // SceneEventId_t - public const nint m_bClientSide = 0x4C; // bool - public const nint m_bStarted = 0x4D; // bool - } - // Parent: None - // Field count: 5 - public static class SoundeventPathCornerPairNetworked_t { - public const nint vP1 = 0x0; // Vector - public const nint vP2 = 0xC; // Vector - public const nint flPathLengthSqr = 0x18; // float32 - public const nint flP1Pct = 0x1C; // float32 - public const nint flP2Pct = 0x20; // float32 - } - // Parent: None - // Field count: 13 - public static class CSoundPatch { - public const nint m_pitch = 0x8; // CSoundEnvelope - public const nint m_volume = 0x18; // CSoundEnvelope - public const nint m_shutdownTime = 0x3C; // float32 - public const nint m_flLastTime = 0x40; // float32 - public const nint m_iszSoundScriptName = 0x48; // CUtlSymbolLarge - public const nint m_hEnt = 0x50; // CHandle - public const nint m_soundEntityIndex = 0x54; // CEntityIndex - public const nint m_soundOrigin = 0x58; // Vector - public const nint m_isPlaying = 0x64; // int32 - public const nint m_Filter = 0x68; // CCopyRecipientFilter - public const nint m_flCloseCaptionDuration = 0x98; // float32 - public const nint m_bUpdatedSoundOrigin = 0x9C; // bool - public const nint m_iszClassName = 0xA0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 10 - public static class CCS2ChickenGraphController { - public const nint m_action = 0x80; // CAnimGraph2ParamOptionalRef - public const nint m_actionSubtype = 0xA0; // CAnimGraph2ParamOptionalRef - public const nint m_bActionReset = 0xC0; // CAnimGraph2ParamOptionalRef - public const nint m_idleVariation = 0xD8; // CAnimGraph2ParamOptionalRef - public const nint m_runVariation = 0xF0; // CAnimGraph2ParamOptionalRef - public const nint m_panicVariation = 0x108; // CAnimGraph2ParamOptionalRef - public const nint m_squatVariation = 0x120; // CAnimGraph2ParamOptionalRef - public const nint m_bInWater = 0x138; // CAnimGraph2ParamOptionalRef - public const nint m_bHasActionCompletedEvent = 0x150; // bool - public const nint m_bWaitingForCompletedEvent = 0x151; // bool - } - // Parent: None - // Field count: 3 - public static class locksound_t { - public const nint sLockedSound = 0x8; // CUtlSymbolLarge - public const nint sUnlockedSound = 0x10; // CUtlSymbolLarge - public const nint flwaitSound = 0x18; // GameTime_t - } - // Parent: None + // Parent: CLogicalEntity // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - public static class DecalGroupOption_t { - public const nint m_hMaterial = 0x0; // CStrongHandleCopyable - public const nint m_sSequenceName = 0x8; // CGlobalSymbol - public const nint m_flProbability = 0x10; // float32 - public const nint m_bEnableAngleBetweenNormalAndGravityRange = 0x14; // bool - public const nint m_flMinAngleBetweenNormalAndGravity = 0x18; // float32 - public const nint m_flMaxAngleBetweenNormalAndGravity = 0x1C; // float32 + public static class CLogicDistanceAutosave { + public const nint m_iszTargetEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_flDistanceToPlayer = 0x4F8; // float32 + public const nint m_bForceNewLevelUnit = 0x4FC; // bool + public const nint m_bCheckCough = 0x4FD; // bool + public const nint m_bThinkDangerous = 0x4FE; // bool + public const nint m_flDangerousTime = 0x500; // float32 } - // Parent: None - // Field count: 0 - public static class CBtNode { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeFloat { - public const nint m_flValues = 0x0; // float32[2] - } - // Parent: None - // Field count: 2 - public static class CCopyRecipientFilter { - public const nint m_Flags = 0x8; // int32 - public const nint m_Recipients = 0x10; // CUtlVector - } - // Parent: None - // Field count: 0 - public static class CFloatMovingAverage { - } - // Parent: None - // Field count: 5 - public static class CSmoothFunc { - public const nint m_flSmoothAmplitude = 0x8; // float32 - public const nint m_flSmoothBias = 0xC; // float32 - public const nint m_flSmoothDuration = 0x10; // float32 - public const nint m_flSmoothRemainingTime = 0x14; // float32 - public const nint m_nSmoothDir = 0x18; // int32 - } - // Parent: None - // Field count: 0 - public static class IHasAttributes { - } - // Parent: None - // Field count: 5 - public static class ragdoll_t { - public const nint list = 0x0; // CUtlVector - public const nint hierarchyJoints = 0x18; // CUtlVector - public const nint boneIndex = 0x30; // CUtlVector - public const nint allowStretch = 0x48; // bool - public const nint unused = 0x49; // bool + // Parent: CLogicalEntity + // Field count: 4 + public static class CLogicBranch { + public const nint m_bInValue = 0x4F0; // bool + public const nint m_Listeners = 0x4F8; // CUtlVector> + public const nint m_OnTrue = 0x510; // CEntityIOOutput + public const nint m_OnFalse = 0x538; // CEntityIOOutput } // Parent: None // Field count: 10 - public static class HullFlags_t { - public const nint m_bHull_Human = 0x0; // bool - public const nint m_bHull_SmallCentered = 0x1; // bool - public const nint m_bHull_WideHuman = 0x2; // bool - public const nint m_bHull_Tiny = 0x3; // bool - public const nint m_bHull_Medium = 0x4; // bool - public const nint m_bHull_TinyCentered = 0x5; // bool - public const nint m_bHull_Large = 0x6; // bool - public const nint m_bHull_LargeCentered = 0x7; // bool - public const nint m_bHull_MediumTall = 0x8; // bool - public const nint m_bHull_Small = 0x9; // bool - } - // Parent: None - // Field count: 0 - public static class ISkeletonAnimationController { - } - // Parent: None - // Field count: 2 - public static class RotatorHistoryEntry_t { - public const nint qInvChange = 0x0; // Quaternion - public const nint flTimeRotationStart = 0x10; // GameTime_t - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class GameAmmoTypeInfo_t { - public const nint m_nBuySize = 0x38; // int32 - public const nint m_nCost = 0x3C; // int32 + public static class CPulseCell_Outflow_ScriptedSequence { + public const nint m_szSyncGroup = 0x48; // CUtlString + public const nint m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 + public const nint m_bEnsureOnNavmeshOnFinish = 0x54; // bool + public const nint m_bDontTeleportAtEnd = 0x55; // bool + public const nint m_bDisallowInterrupts = 0x56; // bool + public const nint m_scriptedSequenceDataMain = 0x58; // PulseScriptedSequenceData_t + public const nint m_vecAdditionalActors = 0x90; // CUtlVector + public const nint m_OnFinished = 0xA8; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xF0; // CPulse_ResumePoint + public const nint m_Triggers = 0x138; // CUtlVector } - // Parent: None - // Field count: 4 - public static class CMotorController { - public const nint m_speed = 0x8; // float32 - public const nint m_maxTorque = 0xC; // float32 - public const nint m_axis = 0x10; // VectorWS - public const nint m_inertiaFactor = 0x1C; // float32 + // Parent: CFuncPlatRot + // Field count: 9 + public static class CFuncTrackChange { + public const nint m_trackTop = 0x8A0; // CPathTrack* + public const nint m_trackBottom = 0x8A8; // CPathTrack* + public const nint m_train = 0x8B0; // CFuncTrackTrain* + public const nint m_trackTopName = 0x8B8; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x8C0; // CUtlSymbolLarge + public const nint m_trainName = 0x8C8; // CUtlSymbolLarge + public const nint m_code = 0x8D0; // TRAIN_CODE + public const nint m_targetState = 0x8D4; // int32 + public const nint m_use = 0x8D8; // int32 } - // Parent: CSimpleSimTimer + // Parent: CBaseModelEntity + // Field count: 37 + public static class CFuncTrackTrain { + public const nint m_ppath = 0x7D8; // CHandle + public const nint m_length = 0x7DC; // float32 + public const nint m_vPosPrev = 0x7E0; // Vector + public const nint m_angPrev = 0x7EC; // QAngle + public const nint m_controlMins = 0x7F8; // Vector + public const nint m_controlMaxs = 0x804; // Vector + public const nint m_lastBlockPos = 0x810; // Vector + public const nint m_lastBlockTick = 0x81C; // int32 + public const nint m_flVolume = 0x820; // float32 + public const nint m_flBank = 0x824; // float32 + public const nint m_oldSpeed = 0x828; // float32 + public const nint m_flBlockDamage = 0x82C; // float32 + public const nint m_height = 0x830; // float32 + public const nint m_maxSpeed = 0x834; // float32 + public const nint m_dir = 0x838; // float32 + public const nint m_iszSoundMove = 0x840; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x848; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x850; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x858; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x860; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x868; // float32 + public const nint m_flMoveSoundMaxDuration = 0x86C; // float32 + public const nint m_flNextMoveSoundTime = 0x870; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x874; // float32 + public const nint m_flMoveSoundMaxPitch = 0x878; // float32 + public const nint m_eOrientationType = 0x87C; // TrainOrientationType_t + public const nint m_eVelocityType = 0x880; // TrainVelocityType_t + public const nint m_OnStart = 0x898; // CEntityIOOutput + public const nint m_OnNext = 0x8C0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x910; // bool + public const nint m_flDesiredSpeed = 0x914; // float32 + public const nint m_flSpeedChangeTime = 0x918; // GameTime_t + public const nint m_flAccelSpeed = 0x91C; // float32 + public const nint m_flDecelSpeed = 0x920; // float32 + public const nint m_bAccelToSpeed = 0x924; // bool + public const nint m_flNextMPSoundTime = 0x928; // GameTime_t + } + // Parent: CPointEntity + // Field count: 24 + public static class CEnvInstructorHint { + public const nint m_iszName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x4F8; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x500; // CUtlSymbolLarge + public const nint m_iTimeout = 0x508; // int32 + public const nint m_iDisplayLimit = 0x50C; // int32 + public const nint m_iszIcon_Onscreen = 0x510; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x518; // CUtlSymbolLarge + public const nint m_iszCaption = 0x520; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x528; // CUtlSymbolLarge + public const nint m_Color = 0x530; // Color + public const nint m_fIconOffset = 0x534; // float32 + public const nint m_fRange = 0x538; // float32 + public const nint m_iPulseOption = 0x53C; // uint8 + public const nint m_iAlphaOption = 0x53D; // uint8 + public const nint m_iShakeOption = 0x53E; // uint8 + public const nint m_bStatic = 0x53F; // bool + public const nint m_bNoOffscreen = 0x540; // bool + public const nint m_bForceCaption = 0x541; // bool + public const nint m_iInstanceType = 0x544; // int32 + public const nint m_bSuppressRest = 0x548; // bool + public const nint m_iszBinding = 0x550; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x558; // bool + public const nint m_bAutoStart = 0x559; // bool + public const nint m_bLocalPlayerOnly = 0x55A; // bool + } + // Parent: CBaseEntity // Field count: 1 - public static class CSimTimer { - public const nint m_flInterval = 0x8; // float32 - } - // Parent: None - // Field count: 6 - public static class CBaseIssue { - public const nint m_szTypeString = 0x20; // char[64] - public const nint m_szDetailsString = 0x60; // char[260] - public const nint m_iNumYesVotes = 0x164; // int32 - public const nint m_iNumNoVotes = 0x168; // int32 - public const nint m_iNumPotentialVotes = 0x16C; // int32 - public const nint m_pVoteController = 0x170; // CVoteController* - } - // Parent: None - // Field count: 4 - public static class SummaryTakeDamageInfo_t { - public const nint nSummarisedCount = 0x0; // int32 - public const nint info = 0x8; // CTakeDamageInfo - public const nint result = 0x130; // CTakeDamageResult - public const nint hTarget = 0x158; // CHandle - } - // Parent: None - // Field count: 2 - public static class DestructibleHitGroupToDestroy_t { - public const nint m_nHitGroup = 0x0; // HitGroup_t - public const nint m_nMaxDamageLevel = 0x4; // int32 - } - // Parent: None - // Field count: 10 - public static class CRR_Response { - public const nint m_Type = 0x0; // uint8 - public const nint m_szResponseName = 0x1; // char[192] - public const nint m_szMatchingRule = 0xC1; // char[128] - public const nint m_Params = 0x160; // ResponseParams - public const nint m_fMatchScore = 0x180; // float32 - public const nint m_bAnyMatchingRulesInCooldown = 0x184; // bool - public const nint m_szSpeakerContext = 0x188; // char* - public const nint m_szWorldContext = 0x190; // char* - public const nint m_Followup = 0x198; // ResponseFollowup - public const nint m_recipientFilter = 0x1CA; // CUtlSymbol - } - // Parent: None - // Field count: 0 - public static class CVectorExponentialMovingAverage { - } - // Parent: None - // Field count: 4 // // Metadata: - // MGetKV3ClassDefaults - public static class CNmAimCSNode__CDefinition { - public const nint m_nVerticalAngleNodeIdx = 0x18; // int16 - public const nint m_nHorizontalAngleNodeIdx = 0x1A; // int16 - public const nint m_nEnabledNodeIdx = 0x1C; // int16 - public const nint m_flBlendTimeSeconds = 0x20; // float32 + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class CEnvWind { + public const nint m_EnvWindShared = 0x4F0; // CEnvWindShared } - // Parent: None - // Field count: 4 - public static class CConstantForceController { - public const nint m_linear = 0xC; // Vector - public const nint m_angular = 0x18; // RotationVector - public const nint m_linearSave = 0x24; // Vector - public const nint m_angularSave = 0x30; // RotationVector + // Parent: CSoundEventEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + public static class CSoundEventPathCornerEntity { + public const nint m_iszPathCorner = 0x5B8; // CUtlSymbolLarge + public const nint m_iCountMax = 0x5C0; // int32 + public const nint m_flDistanceMax = 0x5C4; // float32 + public const nint m_flDistMaxSqr = 0x5C8; // float32 + public const nint m_flDotProductMax = 0x5CC; // float32 + public const nint m_bPlaying = 0x5D0; // bool + public const nint m_vecCornerPairsNetworked = 0x5F8; // CNetworkUtlVectorBase + } + // Parent: CPlayer_CameraServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + public static class CCSPlayerBase_CameraServices { + public const nint m_iFOV = 0x170; // uint32 + public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_flFOVTime = 0x178; // GameTime_t + public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_hZoomOwner = 0x180; // CHandle + public const nint m_hTriggerFogList = 0x188; // CUtlVector> + public const nint m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - public static class WaterWheelDrag_t { - public const nint m_flFractionOfWheelSubmerged = 0x0; // float32 - public const nint m_flWheelDrag = 0x4; // float32 + public static class CPulseCell_Inflow_BaseEntrypoint { + public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: CTriggerMultiple + // Field count: 7 + public static class CDynamicNavConnectionsVolume { + public const nint m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge + public const nint m_vecConnections = 0x9D8; // CUtlVector + public const nint m_sTransitionType = 0x9F0; // CGlobalSymbol + public const nint m_bConnectionsEnabled = 0x9F8; // bool + public const nint m_flTargetAreaSearchRadius = 0x9FC; // float32 + public const nint m_flUpdateDistance = 0xA00; // float32 + public const nint m_flMaxConnectionDistance = 0xA04; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 1 + public static class CConstraintAnchor { + public const nint m_massScale = 0xA90; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_WaitForCursorsWithTagBase { + public const nint m_nCursorsAllowedToWait = 0x48; // int32 + public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CCSPlayerPawnBase + // Field count: 121 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_angEyeAngles (QAngle) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xF18; // uint16 + public const nint m_bHasFemaleVoice = 0xF1A; // bool + public const nint m_strVOPrefix = 0xF20; // CUtlString + public const nint m_szLastPlaceName = 0xF28; // char[18] + public const nint m_bInHostageResetZone = 0xFE8; // bool + public const nint m_bInBuyZone = 0xFE9; // bool + public const nint m_TouchingBuyZones = 0xFF0; // CUtlVector> + public const nint m_bWasInBuyZone = 0x1008; // bool + public const nint m_bInHostageRescueZone = 0x1009; // bool + public const nint m_bInBombZone = 0x100A; // bool + public const nint m_bWasInHostageRescueZone = 0x100B; // bool + public const nint m_iRetakesOffering = 0x100C; // int32 + public const nint m_iRetakesOfferingCard = 0x1010; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1014; // bool + public const nint m_bRetakesMVPLastRound = 0x1015; // bool + public const nint m_iRetakesMVPBoostItem = 0x1018; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t + public const nint m_flLandingTimeSeconds = 0x1024; // float32 + public const nint m_aimPunchAngle = 0x1028; // QAngle + public const nint m_aimPunchAngleVel = 0x1034; // QAngle + public const nint m_aimPunchTickBase = 0x1040; // GameTick_t + public const nint m_aimPunchTickFraction = 0x1044; // float32 + public const nint m_aimPunchCache = 0x1048; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1060; // bool + public const nint m_lastLandTime = 0x1708; // GameTime_t + public const nint m_bOnGroundLastTick = 0x170C; // bool + public const nint m_iPlayerLocked = 0x1710; // int32 + public const nint m_flTimeOfLastInjury = 0x1718; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x171C; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x1720; // bool + public const nint m_nRagdollDamageBone = 0x1724; // int32 + public const nint m_vRagdollDamageForce = 0x1728; // Vector + public const nint m_vRagdollDamagePosition = 0x1734; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1740; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1780; // bool + public const nint m_vRagdollServerOrigin = 0x1784; // Vector + public const nint m_EconGloves = 0x1790; // CEconItemView + public const nint m_nEconGlovesChanged = 0x1A38; // uint8 + public const nint m_qDeathEyeAngles = 0x1A3C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool + public const nint m_bLeftHanded = 0x1A49; // bool + public const nint m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1A50; // float32 + public const nint m_flViewmodelOffsetY = 0x1A54; // float32 + public const nint m_flViewmodelOffsetZ = 0x1A58; // float32 + public const nint m_flViewmodelFOV = 0x1A5C; // float32 + public const nint m_bIsWalking = 0x1A60; // bool + public const nint m_fLastGivenDefuserTime = 0x1A64; // float32 + public const nint m_fLastGivenBombTime = 0x1A68; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 + public const nint m_iDisplayHistoryBits = 0x1A70; // uint32 + public const nint m_flLastAttackedTeammate = 0x1A74; // float32 + public const nint m_allowAutoFollowTime = 0x1A78; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x1A7C; // bool + public const nint m_nLastKillerIndex = 0x1A80; // CEntityIndex + public const nint m_entitySpottedState = 0x1A88; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1AA0; // int32 + public const nint m_bIsScoped = 0x1AA4; // bool + public const nint m_bResumeZoom = 0x1AA5; // bool + public const nint m_bIsDefusing = 0x1AA6; // bool + public const nint m_bIsGrabbingHostage = 0x1AA7; // bool + public const nint m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x1AAC; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1AB0; // bool + public const nint m_iBombSiteIndex = 0x1AB4; // CEntityIndex + public const nint m_nWhichBombZone = 0x1AB8; // int32 + public const nint m_bInBombZoneTrigger = 0x1ABC; // bool + public const nint m_bWasInBombZoneTrigger = 0x1ABD; // bool + public const nint m_iShotsFired = 0x1AC0; // int32 + public const nint m_flFlinchStack = 0x1AC4; // float32 + public const nint m_flVelocityModifier = 0x1AC8; // float32 + public const nint m_flHitHeading = 0x1ACC; // float32 + public const nint m_nHitBodyPart = 0x1AD0; // int32 + public const nint m_vecTotalBulletForce = 0x1AD4; // Vector + public const nint m_bWaitForNoAttack = 0x1AE0; // bool + public const nint m_ignoreLadderJumpTime = 0x1AE4; // float32 + public const nint m_bKilledByHeadshot = 0x1AE8; // bool + public const nint m_LastHitBox = 0x1AEC; // int32 + public const nint m_pBot = 0x1AF0; // CCSBot* + public const nint m_bBotAllowActive = 0x1AF8; // bool + public const nint m_thirdPersonHeading = 0x1AFC; // QAngle + public const nint m_flSlopeDropOffset = 0x1B08; // float32 + public const nint m_flSlopeDropHeight = 0x1B0C; // float32 + public const nint m_vHeadConstraintOffset = 0x1B10; // Vector + public const nint m_nLastPickupPriority = 0x1B1C; // int32 + public const nint m_flLastPickupPriorityTime = 0x1B20; // float32 + public const nint m_ArmorValue = 0x1B24; // int32 + public const nint m_unCurrentEquipmentValue = 0x1B28; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1B2A; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1B2C; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x1B30; // int32 + public const nint m_bIsSpawning = 0x1B34; // bool + public const nint m_iDeathFlags = 0x1B40; // int32 + public const nint m_bHasDeathInfo = 0x1B44; // bool + public const nint m_flDeathInfoTime = 0x1B48; // float32 + public const nint m_vecDeathInfoOrigin = 0x1B4C; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1B58; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1B6C; // Color + public const nint m_grenadeParameterStashTime = 0x1B70; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1B74; // bool + public const nint m_angStashedShootAngles = 0x1B78; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1B84; // Vector + public const nint m_vecStashedVelocity = 0x1B90; // Vector + public const nint m_angShootAngleHistory = 0x1B9C; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1BB4; // Vector[2] + public const nint m_vecVelocityHistory = 0x1BCC; // Vector[2] + public const nint m_PredictedDamageTags = 0x1BE8; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1C50; // int32 + public const nint m_bCommittingSuicideOnTeamChange = 0x1C54; // bool + public const nint m_wasNotKilledNaturally = 0x1C55; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1C58; // GameTime_t + public const nint m_bGunGameImmunity = 0x1C5C; // bool + public const nint m_fMolotovDamageTime = 0x1C60; // float32 + public const nint m_angEyeAngles = 0x1C64; // QAngle + } + // Parent: CBaseEntity // Field count: 22 - public static class CTakeDamageInfo { - public const nint m_vecDamageForce = 0x8; // Vector - public const nint m_vecDamagePosition = 0x14; // VectorWS - public const nint m_vecReportedPosition = 0x20; // VectorWS - public const nint m_vecDamageDirection = 0x2C; // Vector - public const nint m_hInflictor = 0x38; // CHandle - public const nint m_hAttacker = 0x3C; // CHandle - public const nint m_hAbility = 0x40; // CHandle - public const nint m_flDamage = 0x44; // float32 - public const nint m_flTotalledDamage = 0x48; // float32 - public const nint m_bitsDamageType = 0x4C; // DamageTypes_t - public const nint m_iDamageCustom = 0x50; // int32 - public const nint m_iAmmoType = 0x54; // AmmoIndex_t - public const nint m_flOriginalDamage = 0x60; // float32 - public const nint m_bShouldBleed = 0x64; // bool - public const nint m_bShouldSpark = 0x65; // bool - public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t - public const nint m_sDamageSourceName = 0x78; // CGlobalSymbol - public const nint m_iHitGroupId = 0x80; // HitGroup_t - public const nint m_nNumObjectsPenetrated = 0x84; // int32 - public const nint m_flFriendlyFireDamageReductionRatio = 0x88; // float32 - public const nint m_nDestructibleHitGroupsToForceDestroy = 0x108; // CUtlVector - public const nint m_bInTakeDamageFlow = 0x120; // bool + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_Entity_hLightProbeTexture_AmbientCube = 0x14E8; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SDF = 0x14F0; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_DC = 0x14F8; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_R = 0x1500; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_G = 0x1508; // CStrongHandle + public const nint m_Entity_hLightProbeTexture_SH2_B = 0x1510; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1518; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1520; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1528; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1530; // Vector + public const nint m_Entity_vBoxMaxs = 0x153C; // Vector + public const nint m_Entity_bMoveable = 0x1548; // bool + public const nint m_Entity_nHandshake = 0x154C; // int32 + public const nint m_Entity_nPriority = 0x1550; // int32 + public const nint m_Entity_bStartDisabled = 0x1554; // bool + public const nint m_Entity_nLightProbeSizeX = 0x1558; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x155C; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1560; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1564; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1568; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x156C; // int32 + public const nint m_Entity_bEnabled = 0x1579; // bool } - // Parent: CSimpleSimTimer - // Field count: 2 - public static class CRandSimTimer { - public const nint m_flMinInterval = 0x8; // float32 - public const nint m_flMaxInterval = 0xC; // float32 + // Parent: CServerOnlyPointEntity + // Field count: 3 + public static class SpawnPoint { + public const nint m_iPriority = 0x4F0; // int32 + public const nint m_bEnabled = 0x4F4; // bool + public const nint m_nType = 0x4F8; // int32 } // Parent: None // Field count: 0 - public static class CBtNodeComposite { + public static class CFuncMoverAPI { + } + // Parent: + // Field count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransformWS + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // VectorWS + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x138; // CUtlStringToken + public const nint m_flZOffset = 0x13C; // float32 + public const nint m_flClientLocalScale = 0x140; // float32 + public const nint m_vRenderOrigin = 0x144; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponM249 { + } + // Parent: CRopeKeyframe + // Field count: 0 + public static class CRopeKeyframeAlias_move_rope { } // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs_Sounds { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulsePhysicsConstraintsFuncs { + } + // Parent: CPlayerPawnComponent // Field count: 4 - public static class CRelativeLocation { - public const nint m_Type = 0x18; // RelativeLocationType_t - public const nint m_vRelativeOffset = 0x1C; // Vector - public const nint m_vWorldSpacePos = 0x28; // VectorWS - public const nint m_hEntity = 0x34; // CHandle - } - // Parent: None - // Field count: 2 - public static class Extent { - public const nint lo = 0x0; // VectorWS - public const nint hi = 0xC; // VectorWS - } - // Parent: None - // Field count: 5 - public static class sndopvarlatchdata_t { - public const nint m_iszStack = 0x8; // CUtlSymbolLarge - public const nint m_iszOperator = 0x10; // CUtlSymbolLarge - public const nint m_iszOpvar = 0x18; // CUtlSymbolLarge - public const nint m_flVal = 0x20; // float32 - public const nint m_vPos = 0x24; // Vector - } - // Parent: None - // Field count: 0 - public static class IEconItemInterface { - } - // Parent: None - // Field count: 1 - public static class CMultiplayer_Expresser { - public const nint m_bAllowMultipleScenes = 0xA0; // bool - } - // Parent: None - // Field count: 15 - public static class CBaseAnimGraphAnimGraphController { - public const nint m_sDestructiblePartDestroyedHitGroup = 0x80; // CAnimGraphParamOptionalRef - public const nint m_nDestructiblePartDestroyedPartIndex = 0xA8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_INVALID_Destroyed = 0xC8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_GENERIC_Destroyed = 0xE8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_HEAD_Destroyed = 0x108; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_CHEST_Destroyed = 0x128; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_STOMACH_Destroyed = 0x148; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_LEFTARM_Destroyed = 0x168; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_RIGHTARM_Destroyed = 0x188; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_LEFTLEG_Destroyed = 0x1A8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_RIGHTLEG_Destroyed = 0x1C8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_NECK_Destroyed = 0x1E8; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_UNUSED_Destroyed = 0x208; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_GEAR_Destroyed = 0x228; // CAnimGraphParamOptionalRef - public const nint m_bHITGROUP_SPECIAL_Destroyed = 0x248; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 0 - public static class CNavVolume { - } - // Parent: None - // Field count: 0 - public static class QuestProgress { - } - // Parent: None - // Field count: 0 - public static class CNmAimCSTask { - } - // Parent: None - // Field count: 1 - public static class ParticleIndex_t { - public const nint m_Value = 0x0; // int32 - } - // Parent: None - // Field count: 0 - public static class CAI_ExpresserWithFollowup { - } - // Parent: None - // Field count: 1 - public static class CTakeDamageSummaryScopeGuard { - public const nint m_vecSummaries = 0x8; // CUtlVector - } - // Parent: None - // Field count: 4 - public static class CIronSightController { - public const nint m_bIronSightAvailable = 0x8; // bool - public const nint m_flIronSightAmount = 0xC; // float32 - public const nint m_flIronSightAmountGained = 0x10; // float32 - public const nint m_flIronSightAmountBiased = 0x14; // float32 - } - // Parent: None - // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - public static class CNmEventConsumerSound { + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + public static class CPlayer_ObserverServices { + public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_hObserverTarget = 0x44; // CHandle + public const nint m_iObserverLastMode = 0x48; // ObserverMode_t + public const nint m_bForcedObserverMode = 0x4C; // bool } - // Parent: None + // Parent: CPointEntity // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmEventConsumerLegacy { - } - // Parent: None - // Field count: 1 - public static class CInButtonState { - public const nint m_pButtonStates = 0x8; // uint64[3] + public static class CLogicScript { } // Parent: None // Field count: 3 - public static class ServerAuthoritativeWeaponSlot_t { - public const nint unClass = 0x30; // uint16 - public const nint unSlot = 0x32; // uint16 - public const nint unItemDefIdx = 0x34; // uint16 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmEventConsumerParticle { - } - // Parent: None - // Field count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNavHullVData { - public const nint m_bAgentEnabled = 0x0; // bool - public const nint m_agentRadius = 0x4; // float32 - public const nint m_agentHeight = 0x8; // float32 - public const nint m_agentShortHeightEnabled = 0xC; // bool - public const nint m_agentShortHeight = 0x10; // float32 - public const nint m_agentCrawlEnabled = 0x14; // bool - public const nint m_agentCrawlHeight = 0x18; // float32 - public const nint m_agentMaxClimb = 0x1C; // float32 - public const nint m_agentMaxSlope = 0x20; // int32 - public const nint m_agentMaxJumpDownDist = 0x24; // float32 - public const nint m_agentMaxJumpHorizDistBase = 0x28; // float32 - public const nint m_agentMaxJumpUpDist = 0x2C; // float32 - public const nint m_agentBorderErosion = 0x30; // int32 - public const nint m_flowMapGenerationEnabled = 0x34; // bool - public const nint m_flowMapNodeMaxRadius = 0x38; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmSnapWeaponNode__CDefinition { - public const nint m_nEnabledNodeIdx = 0x18; // int16 - public const nint m_nLockLeftHandNodeIdx = 0x1A; // int16 - public const nint m_flBlendTimeSeconds = 0x1C; // float32 - } - // Parent: None - // Field count: 3 - public static class SoundOpvarTraceResult_t { - public const nint vPos = 0x0; // Vector - public const nint bDidHit = 0xC; // bool - public const nint flDistSqrToCenter = 0x10; // float32 - } - // Parent: None - // Field count: 0 - public static class CAnimEventListener { - } - // Parent: None - // Field count: 0 - public static class CNavVolumeCalculatedVector { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - public static class CFiringModeInt { - public const nint m_nValues = 0x0; // int32[2] - } - // Parent: None - // Field count: 0 - public static class CBtNodeDecorator { + public static class CAttributeManager__cached_attribute_float_t { + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 } // Parent: None // Field count: 6 - public static class CSAdditionalPerRoundStats_t { - public const nint m_numChickensKilled = 0x0; // int32 - public const nint m_killsWhileBlind = 0x4; // int32 - public const nint m_bombCarrierkills = 0x8; // int32 - public const nint m_flBurnDamageInflicted = 0xC; // float32 - public const nint m_flBlastDamageInflicted = 0x10; // float32 - public const nint m_iDinks = 0x14; // int32 + public static class CPulseGraphInstance_ServerEntity { + public const nint m_hOwner = 0x190; // CHandle + public const nint m_bActivated = 0x194; // bool + public const nint m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge + public const nint m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge + public const nint m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge + public const nint m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge + } + // Parent: CSceneEntity + // Field count: 0 + public static class CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x4F0; // int8 + public const nint m_iMaxRagdollCount = 0x4F4; // int32 + public const nint m_bSaveImportant = 0x4F8; // bool + public const nint m_bCanTakeDamage = 0x4F9; // bool + } + // Parent: CBaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0x9B8; // CStrongHandle + public const nint m_flFadeDuration = 0x9C0; // float32 + public const nint m_flMinLogExposure = 0x9C4; // float32 + public const nint m_flMaxLogExposure = 0x9C8; // float32 + public const nint m_flMinExposure = 0x9CC; // float32 + public const nint m_flMaxExposure = 0x9D0; // float32 + public const nint m_flExposureCompensation = 0x9D4; // float32 + public const nint m_flExposureFadeSpeedUp = 0x9D8; // float32 + public const nint m_flExposureFadeSpeedDown = 0x9DC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x9E0; // float32 + public const nint m_bMaster = 0x9E4; // bool + public const nint m_bExposureControl = 0x9E5; // bool + } + // Parent: CPointEntity + // Field count: 3 + public static class CPointProximitySensor { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_hTargetEntity = 0x4F4; // CHandle + public const nint m_Distance = 0x4F8; // CEntityOutputTemplate + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_InvokeBinding { + public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t + public const nint m_FuncName = 0x30; // PulseSymbol_t + public const nint m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + public const nint m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x48; // int32 + } + // Parent: CTriggerOnce + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) + public static class CTriggerLook { + public const nint m_hLookTarget = 0x9D0; // CHandle + public const nint m_flFieldOfView = 0x9D4; // float32 + public const nint m_flLookTime = 0x9D8; // float32 + public const nint m_flLookTimeTotal = 0x9DC; // float32 + public const nint m_flLookTimeLast = 0x9E0; // GameTime_t + public const nint m_flTimeoutDuration = 0x9E4; // float32 + public const nint m_bTimeoutFired = 0x9E8; // bool + public const nint m_bIsLooking = 0x9E9; // bool + public const nint m_b2DFOV = 0x9EA; // bool + public const nint m_bUseVelocity = 0x9EB; // bool + public const nint m_bTestOcclusion = 0x9EC; // bool + public const nint m_bTestAllVisibleOcclusion = 0x9ED; // bool + public const nint m_OnTimeout = 0x9F0; // CEntityIOOutput + public const nint m_OnStartLook = 0xA18; // CEntityIOOutput + public const nint m_OnEndLook = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 - public static class ModelConfigHandle_t { - public const nint m_Value = 0x0; // uint32 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlayVCD { + public const nint m_hChoreoScene = 0xF0; // CStrongHandle + } + // Parent: None + // Field count: 0 + public static class CMultiplayRules { + } + // Parent: CBaseCSGrenade + // Field count: 0 + public static class CMolotovGrenade { + } + // Parent: CPhysForce + // Field count: 1 + public static class CPhysTorque { + public const nint m_axis = 0x550; // VectorWS + } + // Parent: CLogicalEntity + // Field count: 5 + public static class CMultiSource { + public const nint m_rgEntities = 0x4F0; // CHandle[32] + public const nint m_rgTriggered = 0x570; // int32[32] + public const nint m_OnTrigger = 0x5F0; // CEntityIOOutput + public const nint m_iTotal = 0x618; // int32 + public const nint m_globalstate = 0x620; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + public static class CBaseCSGrenade { + public const nint m_bRedraw = 0x11D0; // bool + public const nint m_bIsHeldByPlayer = 0x11D1; // bool + public const nint m_bPinPulled = 0x11D2; // bool + public const nint m_bJumpThrow = 0x11D3; // bool + public const nint m_bThrowAnimating = 0x11D4; // bool + public const nint m_fThrowTime = 0x11D8; // GameTime_t + public const nint m_flThrowStrength = 0x11DC; // float32 + public const nint m_fDropTime = 0x11E0; // GameTime_t + public const nint m_fPinPullTime = 0x11E4; // GameTime_t + public const nint m_bJustPulledPin = 0x11E8; // bool + public const nint m_nNextHoldTick = 0x11EC; // GameTick_t + public const nint m_flNextHoldFrac = 0x11F0; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 11 + public static class CLogicAuto { + public const nint m_OnMapSpawn = 0x4F0; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x518; // CEntityIOOutput + public const nint m_OnNewGame = 0x540; // CEntityIOOutput + public const nint m_OnLoadGame = 0x568; // CEntityIOOutput + public const nint m_OnMapTransition = 0x590; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x5B8; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x5E0; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x608; // CEntityIOOutput + public const nint m_OnVREnabled = 0x630; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x658; // CEntityIOOutput + public const nint m_globalstate = 0x680; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 1 + public static class CPhysicsWire { + public const nint m_nDensity = 0x4F0; // int32 + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CFuncIllusionary { + } + // Parent: CPointEntity + // Field count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_flRange = 0x4F4; // float32 + public const nint m_nImportance = 0x4F8; // int32 + public const nint m_nLightChoice = 0x4FC; // int32 + public const nint m_hLight = 0x500; // CHandle + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CMarkupVolume { + public const nint m_bDisabled = 0x7D8; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + public static class CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Field count: 1 + public static class CTriggerRemove { + public const nint m_OnRemove = 0x9A8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + public static class CLogicGameEventListener { + public const nint m_OnEventFired = 0x500; // CEntityIOOutput + public const nint m_iszGameEventName = 0x528; // CUtlSymbolLarge + public const nint m_iszGameEventItem = 0x530; // CUtlSymbolLarge + public const nint m_bEnabled = 0x538; // bool + public const nint m_bStartDisabled = 0x539; // bool + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_IntervalTimer { + public const nint m_Completed = 0x48; // CPulse_ResumePoint + public const nint m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: CMarkupVolumeTagged + // Field count: 1 + public static class CMarkupVolumeTagged_Nav { + public const nint m_nScopes = 0x818; // NavScopeFlags_t + } + // Parent: SpawnPoint + // Field count: 0 + public static class CInfoPlayerTerrorist { + } + // Parent: CLogicalEntity + // Field count: 3 + public static class CLogicAutosave { + public const nint m_bForceNewLevelUnit = 0x4F0; // bool + public const nint m_minHitPoints = 0x4F4; // int32 + public const nint m_minHitPointsToCommit = 0x4F8; // int32 + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class CCSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + public static class CSingleplayRules { + public const nint m_bSinglePlayerGameEnding = 0xC0; // bool + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + public static class CEnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_iInitialWindDir = 0x2A; // uint16 + public const nint m_flInitialWindSpeed = 0x2C; // float32 + public const nint m_location = 0x30; // Vector + public const nint m_OnGustStart = 0x40; // CEntityIOOutput + public const nint m_OnGustEnd = 0x68; // CEntityIOOutput + public const nint m_hEntOwner = 0x90; // CHandle + } + // Parent: CServerOnlyPointEntity + // Field count: 6 + public static class CPointPrefab { + public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x4F8; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x500; // CUtlSymbolLarge + public const nint m_fixupNames = 0x508; // bool + public const nint m_bLoadDynamic = 0x509; // bool + public const nint m_associatedRelayEntity = 0x50C; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CPointEntity + // Field count: 9 + public static class CEnvInstructorVRHint { + public const nint m_iszName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x500; // int32 + public const nint m_iszCaption = 0x508; // CUtlSymbolLarge + public const nint m_iszStartSound = 0x510; // CUtlSymbolLarge + public const nint m_iLayoutFileType = 0x518; // int32 + public const nint m_iszCustomLayoutFile = 0x520; // CUtlSymbolLarge + public const nint m_iAttachType = 0x528; // int32 + public const nint m_flHeightOffset = 0x52C; // float32 + } + // Parent: CGameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + public static class CCSGameRulesProxy { + public const nint m_pGameRules = 0x4F0; // CCSGameRules* + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CPrecipitation { + } + // Parent: CSprite + // Field count: 0 + public static class CCommentaryViewPosition { + } + // Parent: CLogicalEntity + // Field count: 5 + public static class CEnvGlobal { + public const nint m_outCounter = 0x4F0; // CEntityOutputTemplate + public const nint m_globalstate = 0x518; // CUtlSymbolLarge + public const nint m_triggermode = 0x520; // int32 + public const nint m_initialstate = 0x524; // int32 + public const nint m_counter = 0x528; // int32 + } + // Parent: CLogicNPCCounterAABB + // Field count: 0 + public static class CLogicNPCCounterOBB { + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CPlatTrigger { + public const nint m_pPlatform = 0x7D8; // CHandle + } + // Parent: CPointEntity + // Field count: 67 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x4F8; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x500; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x508; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x510; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x518; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x520; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x528; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x530; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x538; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x540; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x548; // CHandle + public const nint m_hTarget2 = 0x54C; // CHandle + public const nint m_hTarget3 = 0x550; // CHandle + public const nint m_hTarget4 = 0x554; // CHandle + public const nint m_hTarget5 = 0x558; // CHandle + public const nint m_hTarget6 = 0x55C; // CHandle + public const nint m_hTarget7 = 0x560; // CHandle + public const nint m_hTarget8 = 0x564; // CHandle + public const nint m_sTargetAttachment = 0x568; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x570; // bool + public const nint m_bPaused = 0x571; // bool + public const nint m_bMultiplayer = 0x572; // bool + public const nint m_bAutogenerated = 0x573; // bool + public const nint m_flForceClientTime = 0x574; // float32 + public const nint m_flCurrentTime = 0x578; // float32 + public const nint m_flFrameTime = 0x57C; // float32 + public const nint m_bCancelAtNextInterrupt = 0x580; // bool + public const nint m_fPitch = 0x584; // float32 + public const nint m_bAutomated = 0x588; // bool + public const nint m_nAutomatedAction = 0x58C; // int32 + public const nint m_flAutomationDelay = 0x590; // float32 + public const nint m_flAutomationTime = 0x594; // float32 + public const nint m_nSpeechPriority = 0x598; // int32 + public const nint m_hWaitingForThisResumeScene = 0x59C; // CHandle + public const nint m_bWaitingForResumeScene = 0x5A0; // bool + public const nint m_bPausedViaInput = 0x5A1; // bool + public const nint m_bPauseAtNextInterrupt = 0x5A2; // bool + public const nint m_bWaitingForActor = 0x5A3; // bool + public const nint m_bWaitingForInterrupt = 0x5A4; // bool + public const nint m_bInterruptedActorsScenes = 0x5A5; // bool + public const nint m_bBreakOnNonIdle = 0x5A6; // bool + public const nint m_bSceneFinished = 0x5A7; // bool + public const nint m_hActorList = 0x5A8; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x5C0; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x608; // int32 + public const nint m_nSceneStringIndex = 0x60C; // uint16 + public const nint m_OnStart = 0x610; // CEntityIOOutput + public const nint m_OnCompletion = 0x638; // CEntityIOOutput + public const nint m_OnCanceled = 0x660; // CEntityIOOutput + public const nint m_OnPaused = 0x688; // CEntityIOOutput + public const nint m_OnResumed = 0x6B0; // CEntityIOOutput + public const nint m_OnTrigger = 0x6D8; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0x9E8; // CHandle + public const nint m_nInterruptCount = 0x9EC; // int32 + public const nint m_bSceneMissing = 0x9F0; // bool + public const nint m_bInterrupted = 0x9F1; // bool + public const nint m_bCompletedEarly = 0x9F2; // bool + public const nint m_bInterruptSceneFinished = 0x9F3; // bool + public const nint m_bRestoring = 0x9F4; // bool + public const nint m_hNotifySceneCompletion = 0x9F8; // CUtlVector> + public const nint m_hListManagers = 0xA10; // CUtlVector> + public const nint m_iszSoundName = 0xA28; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xA30; // CUtlSymbolLarge + public const nint m_hActor = 0xA38; // CHandle + public const nint m_hActivator = 0xA3C; // CHandle + public const nint m_BusyActor = 0xA40; // int32 + public const nint m_iPlayerDeathBehavior = 0xA44; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x4F0; // float32 + public const nint m_flAutoExposureMax = 0x4F4; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x4F8; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x4FC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x500; // float32 + } + // Parent: CLogicalEntity + // Field count: 1 + public static class CMapSharedEnvironment { + public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + public static class CNetworkedSequenceOperation { + public const nint m_hSequence = 0x8; // HSequence + public const nint m_flPrevCycle = 0xC; // float32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat + public const nint m_bSequenceChangeNetworked = 0x1C; // bool + public const nint m_bDiscontinuity = 0x1D; // bool + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 12 + public static class CPhysMagnet { + public const nint m_OnMagnetAttach = 0xA90; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0xAB8; // CEntityIOOutput + public const nint m_massScale = 0xAE0; // float32 + public const nint m_forceLimit = 0xAE4; // float32 + public const nint m_torqueLimit = 0xAE8; // float32 + public const nint m_MagnettedEntities = 0xAF0; // CUtlVector + public const nint m_bActive = 0xB08; // bool + public const nint m_bHasHitSomething = 0xB09; // bool + public const nint m_flTotalMass = 0xB0C; // float32 + public const nint m_flRadius = 0xB10; // float32 + public const nint m_flNextSuckTime = 0xB14; // GameTime_t + public const nint m_iMaxObjectsAttached = 0xB18; // int32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x30; // CScriptComponent* + } + // Parent: CBaseEntity + // Field count: 4 + public static class CGameGibManager { + public const nint m_bAllowNewGibs = 0x508; // bool + public const nint m_iCurrentMaxPieces = 0x50C; // int32 + public const nint m_iMaxPieces = 0x510; // int32 + public const nint m_iLastFrame = 0x514; // int32 + } + // Parent: CBaseEntity + // Field count: 0 + public static class CHandleDummy { + } + // Parent: CFuncWall + // Field count: 0 + public static class CFuncWallToggle { + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class CSkyCamera { + public const nint m_skyboxData = 0x4F0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x580; // CUtlStringToken + public const nint m_bUseAngles = 0x584; // bool + public const nint m_pNext = 0x588; // CSkyCamera* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_AutoaimServices { + } + // Parent: CItemDefuser + // Field count: 0 + public static class CItemDefuserAlias_item_defuser { + } + // Parent: CPathCorner + // Field count: 0 + public static class CPathCornerCrash { + } + // Parent: CPhysConstraint + // Field count: 4 + public static class CPhysPulley { + public const nint m_position2 = 0x560; // VectorWS + public const nint m_offset = 0x56C; // Vector[2] + public const nint m_addLength = 0x584; // float32 + public const nint m_gearRatio = 0x588; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + public static class CCSPetPlacement { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponMP5SD { + } + // Parent: CCSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_bSequenceInProgress = 0x11D0; // bool + public const nint m_bRedraw = 0x11D1; // bool + } + // Parent: CBaseEntity + // Field count: 3 + public static class CCommentaryAuto { + public const nint m_OnCommentaryNewGame = 0x4F0; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x518; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x540; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { + public const nint m_entity = 0x0; // CHandle + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + public static class ActiveModelConfig_t { + public const nint m_Handle = 0x30; // ModelConfigHandle_t + public const nint m_Name = 0x38; // CUtlSymbolLarge + public const nint m_AssociatedEntities = 0x40; // CNetworkUtlVectorBase> + public const nint m_AssociatedEntityNames = 0x58; // CNetworkUtlVectorBase + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponUSPSilencer { + } + // Parent: CLogicalEntity + // Field count: 1 + public static class CSoundStackSave { + public const nint m_iszStackName = 0x4F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CPulseCell_Value_Curve { + public const nint m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponMag7 { + } + // Parent: CLogicalEntity + // Field count: 9 + public static class CLogicMeasureMovement { + public const nint m_strMeasureTarget = 0x4F0; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x4F8; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x500; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x508; // CHandle + public const nint m_hMeasureReference = 0x50C; // CHandle + public const nint m_hTarget = 0x510; // CHandle + public const nint m_hTargetReference = 0x514; // CHandle + public const nint m_flScale = 0x518; // float32 + public const nint m_nMeasureType = 0x51C; // int32 + } + // Parent: CCSWeaponBase + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0x1200; // Vector + public const nint m_vecLastValidDroppedPosition = 0x120C; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x1218; // bool + public const nint m_bStartedArming = 0x1219; // bool + public const nint m_fArmedTime = 0x121C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1220; // bool + public const nint m_bIsPlantingViaUse = 0x1221; // bool + public const nint m_entitySpottedState = 0x1228; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1240; // int32 + public const nint m_bPlayedArmingBeeps = 0x1244; // bool[7] + public const nint m_bBombPlanted = 0x124B; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + public static class CHostageCarriableProp { + } + // Parent: CDynamicProp + // Field count: 0 + public static class CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseFlex + // Field count: 0 + public static class CBaseFlexAlias_funCBaseFlex { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class CEnvDetailController { + public const nint m_flFadeStartDist = 0x4F0; // float32 + public const nint m_flFadeEndDist = 0x4F4; // float32 + } + // Parent: None + // Field count: 0 + public static class CTakeDamageInfoAPI { + } + // Parent: CBasePlayerPawn + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xDF0; // CCSPlayer_PingServices* + public const nint m_blindUntilTime = 0xDF8; // GameTime_t + public const nint m_blindStartTime = 0xDFC; // GameTime_t + public const nint m_iPlayerState = 0xE00; // CSPlayerState + public const nint m_bRespawning = 0xEB0; // bool + public const nint m_bHasMovedSinceSpawn = 0xEB1; // bool + public const nint m_iNumSpawns = 0xEB4; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xEBC; // float32 + public const nint m_fNextRadarUpdateTime = 0xEC0; // float32 + public const nint m_flFlashDuration = 0xEC4; // float32 + public const nint m_flFlashMaxAlpha = 0xEC8; // float32 + public const nint m_flProgressBarStartTime = 0xECC; // float32 + public const nint m_iProgressBarDuration = 0xED0; // int32 + public const nint m_hOriginalController = 0xED4; // CHandle + } + // Parent: CEnvSoundscape + // Field count: 1 + public static class CEnvSoundscapeProxy { + public const nint m_MainSoundscapeName = 0x590; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_EventHandler { + public const nint m_EventName = 0x80; // PulseSymbol_t + } + // Parent: CBaseEntity + // Field count: 0 + public static class CCSPointScriptEntity { } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MVDataNodeType - // MVDataOverlayType - public static class CEntitySubclassVDataBase { + public static class CPulseCell_BaseFlow { } - // Parent: None - // Field count: 2 - public static class CBreakableStageHelper { - public const nint m_nCurrentStage = 0x8; // int32 - public const nint m_nStageCount = 0xC; // int32 + // Parent: CBaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0x9A8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x9D0; // CEntityIOOutput + public const nint m_OnBombDefused = 0x9F8; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xA20; // bool + public const nint m_bIsHeistBombTarget = 0xA21; // bool + public const nint m_bBombPlantedHere = 0xA22; // bool + public const nint m_szMountTarget = 0xA28; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xA30; // CHandle + public const nint m_nBombSiteDesignation = 0xA34; // int32 } - // Parent: None - // Field count: 2 - public static class CNavVolumeBreadthFirstSearch { - public const nint m_vStartPos = 0xA8; // Vector - public const nint m_flSearchDist = 0xB4; // float32 + // Parent: CBaseModelEntity + // Field count: 1 + public static class CRuleEntity { + public const nint m_iszMaster = 0x7D8; // CUtlSymbolLarge } - // Parent: dynpitchvol_base_t + // Parent: CPhysForce + // Field count: 1 + public static class CPhysThruster { + public const nint m_localOrigin = 0x550; // Vector + } + // Parent: CPointEntity + // Field count: 3 + public static class CInfoPlayerStart { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_bIsMaster = 0x4F1; // bool + public const nint m_pPawnSubclass = 0x4F8; // CGlobalSymbol + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class CEntityFlame { + public const nint m_hEntAttached = 0x4F0; // CHandle + public const nint m_bCheapEffect = 0x4F4; // bool + public const nint m_flSize = 0x4F8; // float32 + public const nint m_bUseHitboxes = 0x4FC; // bool + public const nint m_iNumHitboxFires = 0x500; // int32 + public const nint m_flHitboxFireScale = 0x504; // float32 + public const nint m_flLifetime = 0x508; // GameTime_t + public const nint m_hAttacker = 0x50C; // CHandle + public const nint m_flDirectDamagePerSecond = 0x510; // float32 + public const nint m_iCustomDamageType = 0x514; // int32 + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + public static class CSkeletonInstance { + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3F0; // bool + public const nint m_bUseParentRenderBounds = 0x3F1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3F2; // bool + public const nint m_bDirtyMotionType = 0x0; // bitfield:1 + public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + public const nint m_materialGroup = 0x3F4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3F8; // uint8 + } + // Parent: // Field count: 0 - public static class dynpitchvol_t { + public static class CEntityComponent { + } + // Parent: CBaseToggle + // Field count: 5 + public static class CBasePlatTrain { + public const nint m_NoiseMoving = 0x858; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x860; // CUtlSymbolLarge + public const nint m_volume = 0x870; // float32 + public const nint m_flTWidth = 0x874; // float32 + public const nint m_flTLength = 0x878; // float32 + } + // Parent: CServerOnlyPointEntity + // Field count: 4 + public static class CPointTeleport { + public const nint m_vSaveOrigin = 0x4F0; // Vector + public const nint m_vSaveAngles = 0x4FC; // QAngle + public const nint m_bTeleportParentedEntities = 0x508; // bool + public const nint m_bTeleportUseCurrentAngle = 0x509; // bool + } + // Parent: CBaseTrigger + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0x9A8; // CUtlString + public const nint m_strEndTouchEventName = 0x9B0; // CUtlString + public const nint m_strTriggerID = 0x9B8; // CUtlString + } + // Parent: CPointEntity + // Field count: 5 + public static class CMessageEntity { + public const nint m_radius = 0x4F0; // int32 + public const nint m_messageText = 0x4F8; // CUtlSymbolLarge + public const nint m_drawText = 0x500; // bool + public const nint m_bDeveloperOnly = 0x501; // bool + public const nint m_bEnabled = 0x502; // bool + } + // Parent: CBaseEntity + // Field count: 1 + public static class CEnvEntityIgniter { + public const nint m_flLifetime = 0x4F0; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t { + public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable + public const nint m_nNextShuffle = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + } + // Parent: CMarkupVolumeWithRef + // Field count: 3 + public static class CMarkupVolumeTagged_NavGame { + public const nint m_nScopes = 0x840; // NavScopeFlags_t + public const nint m_bFloodFillAttribute = 0x841; // bool + public const nint m_bSplitNavSpace = 0x842; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + public static class CMultiLightProxy { + public const nint m_iszLightNameFilter = 0x4F0; // CUtlSymbolLarge + public const nint m_iszLightClassFilter = 0x4F8; // CUtlSymbolLarge + public const nint m_flLightRadiusFilter = 0x500; // float32 + public const nint m_flBrightnessDelta = 0x504; // float32 + public const nint m_bPerformScreenFade = 0x508; // bool + public const nint m_flTargetBrightnessMultiplier = 0x50C; // float32 + public const nint m_flCurrentBrightnessMultiplier = 0x510; // float32 + public const nint m_vecLights = 0x518; // CUtlVector> + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponM4A1 { + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CTriggerHostageReset { + } + // Parent: None + // Field count: 0 + public static class CPulseAnimFuncs { + } + // Parent: CEconEntity + // Field count: 2 + public static class CEconWearable { + public const nint m_nForceSkin = 0xE50; // int32 + public const nint m_bAlwaysAllow = 0xE54; // bool + } + // Parent: None + // Field count: 1 + public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + public const nint m_TagName = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseArraylib { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponMAC10 { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x7D8; // Vector + public const nint m_Dismounts = 0x7E8; // CUtlVector> + public const nint m_vecLocalTop = 0x800; // Vector + public const nint m_vecPlayerMountPositionTop = 0x80C; // VectorWS + public const nint m_vecPlayerMountPositionBottom = 0x818; // VectorWS + public const nint m_flAutoRideSpeed = 0x824; // float32 + public const nint m_bDisabled = 0x828; // bool + public const nint m_bFakeLadder = 0x829; // bool + public const nint m_bHasSlack = 0x82A; // bool + public const nint m_surfacePropName = 0x830; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x4F0; // fogparams_t + public const nint m_bUseAngles = 0x558; // bool + public const nint m_iChangedVariables = 0x55C; // int32 + } + // Parent: None + // Field count: 0 + public static class CPointTemplateAPI { + } + // Parent: CBaseAnimGraph + // Field count: 8 + public static class CItem { + public const nint m_OnPlayerTouch = 0xA98; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xAC0; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0xAE8; // bool + public const nint m_OnCacheInteraction = 0xAF0; // CEntityIOOutput + public const nint m_OnGlovePulled = 0xB18; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0xB40; // VectorWS + public const nint m_vOriginalSpawnAngles = 0xB4C; // QAngle + public const nint m_bPhysStartAsleep = 0xB58; // bool + } + // Parent: CBaseTrigger + // Field count: 7 + public static class CTriggerPush { + public const nint m_angPushEntitySpace = 0x9A8; // QAngle + public const nint m_vecPushDirEntitySpace = 0x9B4; // Vector + public const nint m_bTriggerOnStartTouch = 0x9C0; // bool + public const nint m_bUsePathSimple = 0x9C1; // bool + public const nint m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge + public const nint m_PathSimple = 0x9D0; // CPathSimple* + public const nint m_splinePushType = 0x9D8; // uint32 + } + // Parent: CBaseAnimGraph + // Field count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0xA90; // bool + public const nint m_iShapeType = 0xA94; // int32 + public const nint m_bConformToCollisionBounds = 0xA98; // bool + public const nint m_mPreferredCatchTransform = 0xAA0; // CTransform + } + // Parent: CPointEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_nResolutionX = 0x4F4; // int32 + public const nint m_nResolutionY = 0x4F8; // int32 + public const nint m_szLayoutFileName = 0x500; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x508; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x510; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x528; // int32 + public const nint m_vecCSSClasses = 0x530; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x548; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x550; // CUtlVector> + } + // Parent: CPointEntity + // Field count: 16 + public static class CPointAngularVelocitySensor { + public const nint m_hTargetEntity = 0x4F0; // CHandle + public const nint m_flThreshold = 0x4F4; // float32 + public const nint m_nLastCompareResult = 0x4F8; // int32 + public const nint m_nLastFireResult = 0x4FC; // int32 + public const nint m_flFireTime = 0x500; // GameTime_t + public const nint m_flFireInterval = 0x504; // float32 + public const nint m_flLastAngVelocity = 0x508; // float32 + public const nint m_lastOrientation = 0x50C; // QAngle + public const nint m_vecAxis = 0x518; // VectorWS + public const nint m_bUseHelper = 0x524; // bool + public const nint m_AngularVelocity = 0x528; // CEntityOutputTemplate + public const nint m_OnLessThan = 0x550; // CEntityIOOutput + public const nint m_OnLessThanOrEqualTo = 0x578; // CEntityIOOutput + public const nint m_OnGreaterThan = 0x5A0; // CEntityIOOutput + public const nint m_OnGreaterThanOrEqualTo = 0x5C8; // CEntityIOOutput + public const nint m_OnEqualTo = 0x5F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x4F0; // float32 + public const nint m_flFogDistanceMultiplier = 0x4F4; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x4F8; // float32 + public const nint m_flFadeTime = 0x4FC; // float32 + public const nint m_bStartDisabled = 0x500; // bool + public const nint m_bIsEnabled = 0x501; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_FollowEntity { + public const nint m_ParamBoneOrAttachName = 0x48; // CUtlString + public const nint m_ParamBoneOrAttachNameChild = 0x50; // CUtlString + } + // Parent: CBaseCSGrenade + // Field count: 0 + public static class CFlashbang { + } + // Parent: CEconEntity + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + public static class CBasePlayerWeapon { + public const nint m_nNextPrimaryAttackTick = 0xE50; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xE54; // float32 + public const nint m_nNextSecondaryAttackTick = 0xE58; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 + public const nint m_iClip1 = 0xE60; // int32 + public const nint m_iClip2 = 0xE64; // int32 + public const nint m_pReserveAmmo = 0xE68; // int32[2] + public const nint m_OnPlayerUse = 0xE70; // CEntityIOOutput + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x440; // CSWeaponType + public const nint m_WeaponCategory = 0x444; // CSWeaponCategory + public const nint m_szModel_AG2 = 0x448; // CResourceNameTyped> + public const nint m_szAnimSkeleton = 0x528; // CResourceNameTyped> + public const nint m_vecMuzzlePos0 = 0x608; // Vector + public const nint m_vecMuzzlePos1 = 0x614; // Vector + public const nint m_szTracerParticle = 0x620; // CResourceNameTyped> + public const nint m_GearSlot = 0x700; // gear_slot_t + public const nint m_GearSlotPosition = 0x704; // int32 + public const nint m_DefaultLoadoutSlot = 0x708; // loadout_slot_t + public const nint m_nPrice = 0x70C; // int32 + public const nint m_nKillAward = 0x710; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0x714; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0x718; // int32 + public const nint m_bMeleeWeapon = 0x71C; // bool + public const nint m_bHasBurstMode = 0x71D; // bool + public const nint m_bIsRevolver = 0x71E; // bool + public const nint m_bCannotShootUnderwater = 0x71F; // bool + public const nint m_szName = 0x720; // CGlobalSymbol + public const nint m_eSilencerType = 0x728; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0x72C; // int32 + public const nint m_nCrosshairDeltaDistance = 0x730; // int32 + public const nint m_bIsFullAuto = 0x734; // bool + public const nint m_nNumBullets = 0x738; // int32 + public const nint m_bReloadsSingleShells = 0x73C; // bool + public const nint m_flCycleTime = 0x740; // CFiringModeFloat + public const nint m_flMaxSpeed = 0x748; // CFiringModeFloat + public const nint m_flSpread = 0x750; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0x758; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0x760; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0x768; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0x770; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0x778; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0x780; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0x788; // CFiringModeFloat + public const nint m_flRecoilAngle = 0x790; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0x798; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat + public const nint m_nTracerFrequency = 0x7B0; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0x7B8; // float32 + public const nint m_flInaccuracyJumpApex = 0x7BC; // float32 + public const nint m_flInaccuracyReload = 0x7C0; // float32 + public const nint m_flDeployDuration = 0x7C4; // float32 + public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 + public const nint m_nBurstShotCount = 0x7CC; // int32 + public const nint m_bAllowBurstHolster = 0x7D0; // bool + public const nint m_nRecoilSeed = 0x7D4; // int32 + public const nint m_nSpreadSeed = 0x7D8; // int32 + public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 + public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0x7F0; // bool + public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool + public const nint m_nZoomLevels = 0x7F4; // int32 + public const nint m_nZoomFOV1 = 0x7F8; // int32 + public const nint m_nZoomFOV2 = 0x7FC; // int32 + public const nint m_flZoomTime0 = 0x800; // float32 + public const nint m_flZoomTime1 = 0x804; // float32 + public const nint m_flZoomTime2 = 0x808; // float32 + public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 + public const nint m_flIronSightPutDownSpeed = 0x810; // float32 + public const nint m_flIronSightFOV = 0x814; // float32 + public const nint m_flIronSightPivotForward = 0x818; // float32 + public const nint m_flIronSightLooseness = 0x81C; // float32 + public const nint m_nDamage = 0x820; // int32 + public const nint m_flHeadshotMultiplier = 0x824; // float32 + public const nint m_flArmorRatio = 0x828; // float32 + public const nint m_flPenetration = 0x82C; // float32 + public const nint m_flRange = 0x830; // float32 + public const nint m_flRangeModifier = 0x834; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 + public const nint m_flRecoveryTimeCrouch = 0x840; // float32 + public const nint m_flRecoveryTimeStand = 0x844; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 + public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 + public const nint m_flThrowVelocity = 0x858; // float32 + public const nint m_vSmokeColor = 0x85C; // Vector + public const nint m_szAnimClass = 0x868; // CGlobalSymbol + } + // Parent: CPointEntity + // Field count: 6 + public static class CPhysForce { + public const nint m_nameAttach = 0x4F8; // CUtlSymbolLarge + public const nint m_force = 0x500; // float32 + public const nint m_forceTime = 0x504; // float32 + public const nint m_attachedObject = 0x508; // CHandle + public const nint m_wasRestored = 0x50C; // bool + public const nint m_integrator = 0x510; // CConstantForceController + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + public static class SignatureOutflow_Continue { + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + public static class CPlayer_CameraServices { + public const nint m_vecCsViewPunchAngle = 0x40; // QAngle + public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_PlayerFog = 0x58; // fogplayerparams_t + public const nint m_hColorCorrectionCtrl = 0x98; // CHandle + public const nint m_hViewEntity = 0x9C; // CHandle + public const nint m_hTonemapController = 0xA0; // CHandle + public const nint m_audio = 0xA8; // audioparams_t + public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + public const nint m_flOldPlayerZ = 0x138; // float32 + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Timeline { + public const nint m_TimelineEvents = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_EntOutputHandler { + public const nint m_SourceEntity = 0x80; // PulseSymbol_t + public const nint m_SourceOutput = 0x90; // PulseSymbol_t + public const nint m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + public static class CPulseFuncs_GameParticleManager { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterAttributeInt { + public const nint m_sAttributeName = 0x548; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 7 + public static class CKeepUpright { + public const nint m_worldGoalAxis = 0x4F8; // Vector + public const nint m_localTestAxis = 0x504; // Vector + public const nint m_nameAttach = 0x518; // CUtlSymbolLarge + public const nint m_attachedObject = 0x520; // CHandle + public const nint m_angularLimit = 0x524; // float32 + public const nint m_bActive = 0x528; // bool + public const nint m_bDampAllRotation = 0x529; // bool + } + // Parent: CLogicalEntity + // Field count: 11 + public static class CPointTemplate { + public const nint m_iszWorldName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszSource2EntityLumpName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszEntityFilterName = 0x500; // CUtlSymbolLarge + public const nint m_flTimeoutInterval = 0x508; // float32 + public const nint m_bAsynchronouslySpawnEntities = 0x50C; // bool + public const nint m_clientOnlyEntityBehavior = 0x510; // PointTemplateClientOnlyEntityBehavior_t + public const nint m_ownerSpawnGroupType = 0x514; // PointTemplateOwnerSpawnGroupType_t + public const nint m_createdSpawnGroupHandles = 0x518; // CUtlVector + public const nint m_SpawnedEntityHandles = 0x530; // CUtlVector + public const nint m_ScriptSpawnCallback = 0x548; // HSCRIPT + public const nint m_ScriptCallbackScope = 0x550; // HSCRIPT + } + // Parent: CBaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x4F0; // float32 + public const nint m_TintColor = 0x4F4; // Color + public const nint m_flAnisotropy = 0x4F8; // float32 + public const nint m_flFadeSpeed = 0x4FC; // float32 + public const nint m_flDrawDistance = 0x500; // float32 + public const nint m_flFadeInStart = 0x504; // float32 + public const nint m_flFadeInEnd = 0x508; // float32 + public const nint m_flIndirectStrength = 0x50C; // float32 + public const nint m_nVolumeDepth = 0x510; // int32 + public const nint m_fFirstVolumeSliceThickness = 0x514; // float32 + public const nint m_nIndirectTextureDimX = 0x518; // int32 + public const nint m_nIndirectTextureDimY = 0x51C; // int32 + public const nint m_nIndirectTextureDimZ = 0x520; // int32 + public const nint m_vBoxMins = 0x524; // Vector + public const nint m_vBoxMaxs = 0x530; // Vector + public const nint m_bActive = 0x53C; // bool + public const nint m_flStartAnisoTime = 0x540; // GameTime_t + public const nint m_flStartScatterTime = 0x544; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x548; // GameTime_t + public const nint m_flStartAnisotropy = 0x54C; // float32 + public const nint m_flStartScattering = 0x550; // float32 + public const nint m_flStartDrawDistance = 0x554; // float32 + public const nint m_flDefaultAnisotropy = 0x558; // float32 + public const nint m_flDefaultScattering = 0x55C; // float32 + public const nint m_flDefaultDrawDistance = 0x560; // float32 + public const nint m_bStartDisabled = 0x564; // bool + public const nint m_bEnableIndirect = 0x565; // bool + public const nint m_bIsMaster = 0x566; // bool + public const nint m_hFogIndirectTexture = 0x568; // CStrongHandle + public const nint m_nForceRefreshCount = 0x570; // int32 + public const nint m_fNoiseSpeed = 0x574; // float32 + public const nint m_fNoiseStrength = 0x578; // float32 + public const nint m_vNoiseScale = 0x57C; // Vector + public const nint m_fWindSpeed = 0x588; // float32 + public const nint m_vWindDirection = 0x58C; // Vector + public const nint m_bFirstTime = 0x598; // bool + } + // Parent: + // Field count: 13 + public static class CBot { + public const nint m_pController = 0x10; // CCSPlayerController* + public const nint m_pPlayer = 0x18; // CCSPlayerPawn* + public const nint m_bHasSpawned = 0x20; // bool + public const nint m_id = 0x24; // uint32 + public const nint m_isRunning = 0xC0; // bool + public const nint m_isCrouching = 0xC1; // bool + public const nint m_forwardSpeed = 0xC4; // float32 + public const nint m_leftSpeed = 0xC8; // float32 + public const nint m_verticalSpeed = 0xCC; // float32 + public const nint m_buttonFlags = 0xD0; // uint64 + public const nint m_jumpTimestamp = 0xD8; // float32 + public const nint m_viewForward = 0xDC; // Vector + public const nint m_postureStackIndex = 0xF8; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_SetAnimGraphParam { + public const nint m_ParamName = 0x48; // CUtlString + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 92 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x820; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x828; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x830; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x838; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x840; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x844; // bool + public const nint m_uiCommunicationMuteFlags = 0x848; // uint32 + public const nint m_szCrosshairCodes = 0x850; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x858; // uint8 + public const nint m_flForceTeamTime = 0x85C; // GameTime_t + public const nint m_iCompTeammateColor = 0x860; // int32 + public const nint m_bEverPlayedOnTeam = 0x864; // bool + public const nint m_bAttemptedToGetColor = 0x865; // bool + public const nint m_iTeammatePreferredColor = 0x868; // int32 + public const nint m_bTeamChanged = 0x86C; // bool + public const nint m_bInSwitchTeam = 0x86D; // bool + public const nint m_bHasSeenJoinGame = 0x86E; // bool + public const nint m_bJustBecameSpectator = 0x86F; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0x870; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0x871; // bool + public const nint m_flLastJoinTeamTime = 0x874; // GameTime_t + public const nint m_szClan = 0x878; // CUtlSymbolLarge + public const nint m_iCoachingTeam = 0x880; // int32 + public const nint m_nPlayerDominated = 0x888; // uint64 + public const nint m_nPlayerDominatingMe = 0x890; // uint64 + public const nint m_iCompetitiveRanking = 0x898; // int32 + public const nint m_iCompetitiveWins = 0x89C; // int32 + public const nint m_iCompetitiveRankType = 0x8A0; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x8A4; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x8A8; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x8AC; // int32 + public const nint m_nEndMatchNextMapVote = 0x8B0; // int32 + public const nint m_unActiveQuestId = 0x8B4; // uint16 + public const nint m_rtActiveMissionPeriod = 0x8B8; // uint32 + public const nint m_nQuestProgressReason = 0x8BC; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x8C0; // uint32 + public const nint m_iDraftIndex = 0x8F0; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x8F4; // uint32 + public const nint m_uiAbandonRecordedReason = 0x8F8; // uint32 + public const nint m_eNetworkDisconnectionReason = 0x8FC; // uint32 + public const nint m_bCannotBeKicked = 0x900; // bool + public const nint m_bEverFullyConnected = 0x901; // bool + public const nint m_bAbandonAllowsSurrender = 0x902; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x903; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x904; // bool + public const nint m_bScoreReported = 0x905; // bool + public const nint m_nDisconnectionTick = 0x908; // int32 + public const nint m_bControllingBot = 0x918; // bool + public const nint m_bHasControlledBotThisRound = 0x919; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x91A; // bool + public const nint m_nBotsControlledThisRound = 0x91C; // int32 + public const nint m_bCanControlObservedBot = 0x920; // bool + public const nint m_hPlayerPawn = 0x924; // CHandle + public const nint m_hObserverPawn = 0x928; // CHandle + public const nint m_DesiredObserverMode = 0x92C; // int32 + public const nint m_hDesiredObserverTarget = 0x930; // CEntityHandle + public const nint m_bPawnIsAlive = 0x934; // bool + public const nint m_iPawnHealth = 0x938; // uint32 + public const nint m_iPawnArmor = 0x93C; // int32 + public const nint m_bPawnHasDefuser = 0x940; // bool + public const nint m_bPawnHasHelmet = 0x941; // bool + public const nint m_nPawnCharacterDefIndex = 0x942; // uint16 + public const nint m_iPawnLifetimeStart = 0x944; // int32 + public const nint m_iPawnLifetimeEnd = 0x948; // int32 + public const nint m_iPawnBotDifficulty = 0x94C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x950; // CHandle + public const nint m_iScore = 0x954; // int32 + public const nint m_iRoundScore = 0x958; // int32 + public const nint m_iRoundsWon = 0x95C; // int32 + public const nint m_recentKillQueue = 0x960; // uint8[8] + public const nint m_nFirstKill = 0x968; // uint8 + public const nint m_nKillCount = 0x969; // uint8 + public const nint m_bMvpNoMusic = 0x96A; // bool + public const nint m_eMvpReason = 0x96C; // int32 + public const nint m_iMusicKitID = 0x970; // int32 + public const nint m_iMusicKitMVPs = 0x974; // int32 + public const nint m_iMVPs = 0x978; // int32 + public const nint m_nUpdateCounter = 0x97C; // int32 + public const nint m_flSmoothedPing = 0x980; // float32 + public const nint m_lastHeldVoteTimer = 0x988; // IntervalTimer + public const nint m_bShowHints = 0x9A0; // bool + public const nint m_iNextTimeCheck = 0x9A4; // int32 + public const nint m_bJustDidTeamKill = 0x9A8; // bool + public const nint m_bPunishForTeamKill = 0x9A9; // bool + public const nint m_bGaveTeamDamageWarning = 0x9AA; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0x9AB; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0x9B0; // float64 + public const nint m_LastTeamDamageWarningTime = 0x9B8; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0x9BC; // GameTime_t + public const nint m_nSuspiciousHitCount = 0x9C0; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0x9C4; // uint32 + public const nint m_bFireBulletsSeedSynchronized = 0xA69; // bool + } + // Parent: CPhysConstraint + // Field count: 6 + public static class CPhysLength { + public const nint m_offset = 0x560; // Vector[2] + public const nint m_vecAttach = 0x578; // VectorWS + public const nint m_addLength = 0x584; // float32 + public const nint m_minLength = 0x588; // float32 + public const nint m_totalLength = 0x58C; // float32 + public const nint m_bEnableCollision = 0x590; // bool + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x4F0; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x508; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x520; // int32 + public const nint m_szTeamname = 0x524; // char[129] + } + // Parent: CLogicNPCCounter + // Field count: 4 + public static class CLogicNPCCounterAABB { + public const nint m_vDistanceOuterMins = 0x830; // Vector + public const nint m_vDistanceOuterMaxs = 0x83C; // Vector + public const nint m_vOuterMins = 0x848; // Vector + public const nint m_vOuterMaxs = 0x854; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t { + public const nint m_nNextIndex = 0x0; // int32 + } + // Parent: CDynamicProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + public static class CChicken { + public const nint m_AttributeManager = 0xD70; // CAttributeContainer + public const nint m_updateTimer = 0x1068; // CountdownTimer + public const nint m_stuckAnchor = 0x1080; // Vector + public const nint m_stuckTimer = 0x1090; // CountdownTimer + public const nint m_collisionStuckTimer = 0x10A8; // CountdownTimer + public const nint m_isOnGround = 0x10C0; // bool + public const nint m_vFallVelocity = 0x10C4; // Vector + public const nint m_desiredActivity = 0x10D0; // ChickenActivity + public const nint m_currentActivity = 0x10D4; // ChickenActivity + public const nint m_activityTimer = 0x10D8; // CountdownTimer + public const nint m_turnRate = 0x10F0; // float32 + public const nint m_fleeFrom = 0x10F4; // CHandle + public const nint m_moveRateThrottleTimer = 0x10F8; // CountdownTimer + public const nint m_startleTimer = 0x1110; // CountdownTimer + public const nint m_vocalizeTimer = 0x1128; // CountdownTimer + public const nint m_flWhenZombified = 0x1140; // GameTime_t + public const nint m_jumpedThisFrame = 0x1144; // bool + public const nint m_leader = 0x1148; // CHandle + public const nint m_reuseTimer = 0x1160; // CountdownTimer + public const nint m_hasBeenUsed = 0x1178; // bool + public const nint m_jumpTimer = 0x1180; // CountdownTimer + public const nint m_flLastJumpTime = 0x1198; // float32 + public const nint m_bInJump = 0x119C; // bool + public const nint m_repathTimer = 0x31A8; // CountdownTimer + public const nint m_vecPathGoal = 0x3240; // Vector + public const nint m_flActiveFollowStartTime = 0x324C; // GameTime_t + public const nint m_followMinuteTimer = 0x3250; // CountdownTimer + public const nint m_BlockDirectionTimer = 0x3270; // CountdownTimer + } + // Parent: CPhysicsProp + // Field count: 5 + public static class CPhysicsPropRespawnable { + public const nint m_vOriginalSpawnOrigin = 0xE00; // VectorWS + public const nint m_vOriginalSpawnAngles = 0xE0C; // QAngle + public const nint m_vOriginalMins = 0xE18; // Vector + public const nint m_vOriginalMaxs = 0xE24; // Vector + public const nint m_flRespawnDuration = 0xE30; // float32 + } + // Parent: CBeam + // Field count: 19 + public static class CEnvBeam { + public const nint m_active = 0x878; // int32 + public const nint m_spriteTexture = 0x880; // CStrongHandle + public const nint m_iszStartEntity = 0x888; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x890; // CUtlSymbolLarge + public const nint m_life = 0x898; // float32 + public const nint m_boltWidth = 0x89C; // float32 + public const nint m_noiseAmplitude = 0x8A0; // float32 + public const nint m_speed = 0x8A4; // int32 + public const nint m_restrike = 0x8A8; // float32 + public const nint m_iszSpriteName = 0x8B0; // CUtlSymbolLarge + public const nint m_frameStart = 0x8B8; // int32 + public const nint m_vEndPointWorld = 0x8BC; // VectorWS + public const nint m_vEndPointRelative = 0x8C8; // Vector + public const nint m_radius = 0x8D4; // float32 + public const nint m_TouchType = 0x8D8; // Touch_t + public const nint m_iFilterName = 0x8E0; // CUtlSymbolLarge + public const nint m_hFilter = 0x8E8; // CHandle + public const nint m_iszDecal = 0x8F0; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput + } + // Parent: CLightEntity + // Field count: 0 + public static class CLightSpotEntity { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + public static class CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Field count: 2 + public static class CTonemapTrigger { + public const nint m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x9B0; // CEntityHandle + } + // Parent: CPointEntity + // Field count: 10 + public static class CEnvShake { + public const nint m_limitToEntity = 0x4F0; // CUtlSymbolLarge + public const nint m_Amplitude = 0x4F8; // float32 + public const nint m_Frequency = 0x4FC; // float32 + public const nint m_Duration = 0x500; // float32 + public const nint m_Radius = 0x504; // float32 + public const nint m_stopTime = 0x508; // GameTime_t + public const nint m_nextShake = 0x50C; // GameTime_t + public const nint m_currentAmp = 0x510; // float32 + public const nint m_maxForce = 0x514; // Vector + public const nint m_shakeCallback = 0x528; // CPhysicsShake + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + public static class CCSPlayer_MovementServices { + public const nint m_vecLadderNormal = 0x280; // Vector + public const nint m_nLadderSurfacePropIndex = 0x28C; // int32 + public const nint m_flDuckAmount = 0x290; // float32 + public const nint m_flDuckSpeed = 0x294; // float32 + public const nint m_bDuckOverride = 0x298; // bool + public const nint m_bDesiresDuck = 0x299; // bool + public const nint m_flDuckOffset = 0x29C; // float32 + public const nint m_nDuckTimeMsecs = 0x2A0; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32 + public const nint m_nJumpTimeMsecs = 0x2A8; // uint32 + public const nint m_flLastDuckTime = 0x2AC; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D + public const nint m_duckUntilOnGround = 0x2C0; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool + public const nint m_bInStuckTest = 0x2C2; // bool + public const nint m_nTraceCount = 0x4D0; // int32 + public const nint m_StuckLast = 0x4D4; // int32 + public const nint m_bSpeedCropped = 0x4D8; // bool + public const nint m_nOldWaterLevel = 0x4DC; // int32 + public const nint m_flWaterEntryTime = 0x4E0; // float32 + public const nint m_vecForward = 0x4E4; // Vector + public const nint m_vecLeft = 0x4F0; // Vector + public const nint m_vecUp = 0x4FC; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 + public const nint m_bMadeFootstepNoise = 0x50C; // bool + public const nint m_iFootsteps = 0x510; // int32 + public const nint m_bOldJumpPressed = 0x514; // bool + public const nint m_flJumpPressedTime = 0x518; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x520; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x528; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x52C; // float32 + public const nint m_flStamina = 0x530; // float32 + public const nint m_flHeightAtJumpStart = 0x534; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x538; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x53C; // float32 + public const nint m_flStaminaAtJumpStart = 0x540; // float32 + public const nint m_flAccumulatedJumpError = 0x544; // float32 + public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32 + public const nint m_bWasSurfing = 0x54C; // bool + public const nint m_vecInputRotated = 0x5DC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CTriggerCallback { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 5 + public static class CSoundOpvarSetAutoRoomEntity { + public const nint m_traceResults = 0x6A8; // CUtlVector + public const nint m_doorwayPairs = 0x6C0; // CUtlVector + public const nint m_flSize = 0x6D8; // float32 + public const nint m_flHeightTolerance = 0x6DC; // float32 + public const nint m_flSizeSqr = 0x6E0; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + // MPulseEditorHeaderIcon + public static class CPulseCell_Outflow_ListenForEntityOutput { + public const nint m_OnFired = 0x48; // SignatureOutflow_Resume + public const nint m_OnCanceled = 0x90; // CPulse_ResumePoint + public const nint m_strEntityOutput = 0xD8; // CGlobalSymbol + public const nint m_strEntityOutputParam = 0xE0; // CUtlString + public const nint m_bListenUntilCanceled = 0xE8; // bool + } + // Parent: CBreakable + // Field count: 0 + public static class CPushable { + } + // Parent: CPointEntity + // Field count: 2 + public static class CRotatorTarget { + public const nint m_OnArrivedAt = 0x4F0; // CEntityIOOutput + public const nint m_eSpace = 0x518; // RotatorTargetSpace_t + } + // Parent: CLogicalEntity + // Field count: 4 + public static class CPhysicsEntitySolver { + public const nint m_hMovingEntity = 0x508; // CHandle + public const nint m_hPhysicsBlocker = 0x50C; // CHandle + public const nint m_separationDuration = 0x510; // float32 + public const nint m_cancelTime = 0x514; // GameTime_t + } + // Parent: CLogicalEntity + // Field count: 6 + public static class CLogicCollisionPair { + public const nint m_nameAttach1 = 0x4F0; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x4F8; // CUtlSymbolLarge + public const nint m_includeHierarchy = 0x500; // bool + public const nint m_supportMultipleEntitiesWithSameName = 0x501; // bool + public const nint m_disabled = 0x502; // bool + public const nint m_succeeded = 0x503; // bool + } + // Parent: CBaseEntity + // Field count: 5 + public static class CTestEffect { + public const nint m_iLoop = 0x4F0; // int32 + public const nint m_iBeam = 0x4F4; // int32 + public const nint m_pBeam = 0x4F8; // CBeam*[24] + public const nint m_flBeamTime = 0x5B8; // GameTime_t[24] + public const nint m_flStartTime = 0x618; // GameTime_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_ScriptedSequence__CursorState_t { + public const nint m_scriptedSequence = 0x0; // CHandle + } + // Parent: CBasePropDoor + // Field count: 17 + public static class CPropDoorRotating { + public const nint m_vecAxis = 0xFF0; // Vector + public const nint m_flDistance = 0xFFC; // float32 + public const nint m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0x100C; // float32 + public const nint m_angRotationAjarDeprecated = 0x1010; // QAngle + public const nint m_angRotationClosed = 0x101C; // QAngle + public const nint m_angRotationOpenForward = 0x1028; // QAngle + public const nint m_angRotationOpenBack = 0x1034; // QAngle + public const nint m_angGoal = 0x1040; // QAngle + public const nint m_vecForwardBoundsMin = 0x104C; // Vector + public const nint m_vecForwardBoundsMax = 0x1058; // Vector + public const nint m_vecBackBoundsMin = 0x1064; // Vector + public const nint m_vecBackBoundsMax = 0x1070; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool + public const nint m_hEntityBlocker = 0x1080; // CHandle + } + // Parent: CParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xD50; // float32 + public const nint m_flRadiusScale = 0xD54; // float32 + public const nint m_flSelfIllumScale = 0xD58; // float32 + public const nint m_ColorTint = 0xD5C; // Color + public const nint m_hTextureOverride = 0xD60; // CStrongHandle + } + // Parent: CLogicalEntity + // Field count: 11 + public static class CMathRemap { + public const nint m_flInMin = 0x4F0; // float32 + public const nint m_flInMax = 0x4F4; // float32 + public const nint m_flOut1 = 0x4F8; // float32 + public const nint m_flOut2 = 0x4FC; // float32 + public const nint m_flOldInValue = 0x500; // float32 + public const nint m_bEnabled = 0x504; // bool + public const nint m_OutValue = 0x508; // CEntityOutputTemplate + public const nint m_OnRoseAboveMin = 0x530; // CEntityIOOutput + public const nint m_OnRoseAboveMax = 0x558; // CEntityIOOutput + public const nint m_OnFellBelowMin = 0x580; // CEntityIOOutput + public const nint m_OnFellBelowMax = 0x5A8; // CEntityIOOutput + } + // Parent: CSoundOpvarSetPointBase + // Field count: 8 + public static class CSoundOpvarSetOBBWindEntity { + public const nint m_vMins = 0x598; // Vector + public const nint m_vMaxs = 0x5A4; // Vector + public const nint m_vDistanceMins = 0x5B0; // Vector + public const nint m_vDistanceMaxs = 0x5BC; // Vector + public const nint m_flWindMin = 0x5C8; // float32 + public const nint m_flWindMax = 0x5CC; // float32 + public const nint m_flWindMapMin = 0x5D0; // float32 + public const nint m_flWindMapMax = 0x5D4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint m_Transforms = 0x8; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x20; // CHandle + public const nint m_bSetFromDebugHistory = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: CTriggerOnce + // Field count: 1 + public static class CScriptTriggerOnce { + public const nint m_vExtent = 0x9D0; // Vector + } + // Parent: CLightEntity + // Field count: 0 + public static class CLightOrthoEntity { + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LimitCount__InstanceState_t { + public const nint m_nCurrentCount = 0x0; // int32 + } + // Parent: CBaseTrigger + // Field count: 4 + public static class CTriggerTeleport { + public const nint m_iLandmark = 0x9A8; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x9B0; // bool + public const nint m_bMirrorPlayer = 0x9B1; // bool + public const nint m_bCheckDestIfClearForPlayer = 0x9B2; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CFuncWall { + public const nint m_nState = 0x7D8; // int32 } // Parent: None // Field count: 12 - public static class CSAdditionalMatchStats_t { - public const nint m_numRoundsSurvived = 0x18; // int32 - public const nint m_maxNumRoundsSurvived = 0x1C; // int32 - public const nint m_numRoundsSurvivedTotal = 0x20; // int32 - public const nint m_iRoundsWonWithoutPurchase = 0x24; // int32 - public const nint m_iRoundsWonWithoutPurchaseTotal = 0x28; // int32 - public const nint m_numFirstKills = 0x2C; // int32 - public const nint m_numClutchKills = 0x30; // int32 - public const nint m_numPistolKills = 0x34; // int32 - public const nint m_numSniperKills = 0x38; // int32 - public const nint m_iNumSuicides = 0x3C; // int32 - public const nint m_iNumTeamKills = 0x40; // int32 - public const nint m_flTeamDamage = 0x44; // float32 + public static class CBtActionAim { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szAimReadyKey = 0x80; // CUtlString + public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_bDoneAiming = 0x8C; // bool + public const nint m_flLerpStartTime = 0x90; // float32 + public const nint m_flNextLookTargetLerpTime = 0x94; // float32 + public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_NextLookTarget = 0x9C; // QAngle + public const nint m_AimTimer = 0xA8; // CountdownTimer + public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer + public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer + public const nint m_bAcquired = 0xF0; // bool + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class CCSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x4F0; // int32 + public const nint m_nRandom = 0x4F4; // int32 + public const nint m_nOrdinal = 0x4F8; // int32 + public const nint m_sWeaponName = 0x500; // CUtlString + public const nint m_xuid = 0x508; // uint64 + public const nint m_agentItem = 0x510; // CEconItemView + public const nint m_glovesItem = 0x7B8; // CEconItemView + public const nint m_weaponItem = 0xA60; // CEconItemView + } + // Parent: CBaseEntity + // Field count: 0 + public static class CGameRulesProxy { + } + // Parent: CBaseEntity + // Field count: 0 + public static class CInfoLadderDismount { } // Parent: None // Field count: 0 - public static class IRagdoll { + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseServerFuncs { + } + // Parent: CPointEntity + // Field count: 6 + public static class CMessage { + public const nint m_iszMessage = 0x4F0; // CUtlSymbolLarge + public const nint m_MessageVolume = 0x4F8; // float32 + public const nint m_MessageAttenuation = 0x4FC; // int32 + public const nint m_Radius = 0x500; // float32 + public const nint m_sNoise = 0x508; // CUtlSymbolLarge + public const nint m_OnShowMessage = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Field count: 6 + public static class CPointVelocitySensor { + public const nint m_hTargetEntity = 0x4F0; // CHandle + public const nint m_vecAxis = 0x4F4; // Vector + public const nint m_bEnabled = 0x500; // bool + public const nint m_fPrevVelocity = 0x504; // float32 + public const nint m_flAvgInterval = 0x508; // float32 + public const nint m_Velocity = 0x510; // CEntityOutputTemplate + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 } // Parent: None + // Field count: 0 + public static class CBaseModelEntityAPI { + } + // Parent: CHostageExpresserShim + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xC30; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput + public const nint m_OnRescued = 0xC80; // CEntityIOOutput + public const nint m_entitySpottedState = 0xCA8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xCC0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xCC8; // uint32 + public const nint m_bRemove = 0xCCC; // bool + public const nint m_vel = 0xCD0; // Vector + public const nint m_isRescued = 0xCDC; // bool + public const nint m_jumpedThisFrame = 0xCDD; // bool + public const nint m_nHostageState = 0xCE0; // int32 + public const nint m_leader = 0xCE4; // CHandle + public const nint m_lastLeader = 0xCE8; // CHandle + public const nint m_reuseTimer = 0xCF0; // CountdownTimer + public const nint m_hasBeenUsed = 0xD08; // bool + public const nint m_accel = 0xD0C; // Vector + public const nint m_isRunning = 0xD18; // bool + public const nint m_isCrouching = 0xD19; // bool + public const nint m_jumpTimer = 0xD20; // CountdownTimer + public const nint m_isWaitingForLeader = 0xD38; // bool + public const nint m_repathTimer = 0x2D48; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2D60; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer + public const nint m_wiggleTimer = 0x2E10; // CountdownTimer + public const nint m_isAdjusted = 0x2E2C; // bool + public const nint m_bHandsHaveBeenCut = 0x2E2D; // bool + public const nint m_hHostageGrabber = 0x2E30; // CHandle + public const nint m_fLastGrabTime = 0x2E34; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector + public const nint m_vecGrabbedPos = 0x2E44; // Vector + public const nint m_flRescueStartTime = 0x2E50; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2E54; // GameTime_t + public const nint m_flDropStartTime = 0x2E58; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2E5C; // int32 + public const nint m_nPickupEventCount = 0x2E60; // int32 + public const nint m_vecSpawnGroundPos = 0x2E64; // Vector + public const nint m_vecHostageResetPosition = 0x2E9C; // VectorWS + } + // Parent: CTriggerMultiple + // Field count: 1 + public static class CScriptTriggerMultiple { + public const nint m_vExtent = 0x9D0; // Vector + } + // Parent: CPointEntity + // Field count: 5 + public static class CEnvSpark { + public const nint m_flDelay = 0x4F0; // float32 + public const nint m_nMagnitude = 0x4F4; // int32 + public const nint m_nTrailLength = 0x4F8; // int32 + public const nint m_nType = 0x4FC; // int32 + public const nint m_OnSpark = 0x500; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEnvCombinedLightProbeVolume + // Field count: 0 + public static class CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: CBaseFilter + // Field count: 0 + public static class CFilterLOS { + } + // Parent: CBaseEntity + // Field count: 7 + public static class CPointOrient { + public const nint m_iszSpawnTargetName = 0x4F0; // CUtlSymbolLarge + public const nint m_hTarget = 0x4F8; // CHandle + public const nint m_bActive = 0x4FC; // bool + public const nint m_nGoalDirection = 0x500; // PointOrientGoalDirectionType_t + public const nint m_nConstraint = 0x504; // PointOrientConstraint_t + public const nint m_flMaxTurnRate = 0x508; // float32 + public const nint m_flLastGameTime = 0x50C; // GameTime_t + } + // Parent: // Field count: 6 - public static class hudtextparms_t { - public const nint color1 = 0x0; // Color - public const nint color2 = 0x4; // Color - public const nint effect = 0x8; // uint8 - public const nint channel = 0x9; // uint8 - public const nint x = 0xC; // float32 - public const nint y = 0x10; // float32 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + public static class sky3dparams_t { + public const nint scale = 0x8; // int16 + public const nint origin = 0xC; // Vector + public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint fog = 0x20; // fogparams_t + public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponP250 { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + public static class CDestructiblePartsComponent { + public const nint __m_pChainEntity = 0x0; // CNetworkVarChainer + public const nint m_vecDamageTakenByHitGroup = 0x48; // CUtlVector + public const nint m_hOwner = 0x60; // CHandle + public const nint m_nLastHitDamageLevel = 0x64; // int32 + } + // Parent: CBaseTrigger + // Field count: 7 + public static class CChangeLevel { + public const nint m_sMapName = 0x9A8; // CUtlString + public const nint m_sLandmarkName = 0x9B0; // CUtlString + public const nint m_OnChangeLevel = 0x9B8; // CEntityIOOutput + public const nint m_bTouched = 0x9E0; // bool + public const nint m_bNoTouch = 0x9E1; // bool + public const nint m_bNewChapter = 0x9E2; // bool + public const nint m_bOnChangeLevelFired = 0x9E3; // bool + } + // Parent: CBaseToggle + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + public static class CBaseButton { + public const nint m_angMoveEntitySpace = 0x858; // QAngle + public const nint m_fStayPushed = 0x864; // bool + public const nint m_fRotating = 0x865; // bool + public const nint m_ls = 0x868; // locksound_t + public const nint m_sUseSound = 0x888; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x890; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x898; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge + public const nint m_bLocked = 0x8A8; // bool + public const nint m_bDisabled = 0x8A9; // bool + public const nint m_flUseLockedTime = 0x8AC; // GameTime_t + public const nint m_bSolidBsp = 0x8B0; // bool + public const nint m_OnDamaged = 0x8B8; // CEntityIOOutput + public const nint m_OnPressed = 0x8E0; // CEntityIOOutput + public const nint m_OnUseLocked = 0x908; // CEntityIOOutput + public const nint m_OnIn = 0x930; // CEntityIOOutput + public const nint m_OnOut = 0x958; // CEntityIOOutput + public const nint m_nState = 0x980; // int32 + public const nint m_hConstraint = 0x984; // CEntityHandle + public const nint m_hConstraintParent = 0x988; // CEntityHandle + public const nint m_bForceNpcExclude = 0x98C; // bool + public const nint m_sGlowEntity = 0x990; // CUtlSymbolLarge + public const nint m_glowEntity = 0x998; // CHandle + public const nint m_usable = 0x99C; // bool + public const nint m_szDisplayText = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 - public static class CAnimGraphControllerBase { - public const nint m_vecParamsToResetInPostGraphUpdate = 0x28; // CUtlVectorFixedGrowable - } - // Parent: None - // Field count: 3 - public static class CNetworkVelocityVector { - public const nint m_vecX = 0x10; // CNetworkedQuantizedFloat - public const nint m_vecY = 0x18; // CNetworkedQuantizedFloat - public const nint m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 10 // // Metadata: // MGetKV3ClassDefaults - public static class CDestructiblePart_DamageLevel { - public const nint m_sName = 0x0; // CUtlString - public const nint m_sBreakablePieceName = 0x8; // CGlobalSymbol - public const nint m_nBodyGroupValue = 0x10; // int32 - public const nint m_nHealth = 0x14; // CSkillInt - public const nint m_flCriticalDamagePercent = 0x24; // float32 - public const nint m_nDamagePassthroughType = 0x28; // EDestructiblePartDamagePassThroughType - public const nint m_nDestructionDeathBehavior = 0x2C; // DestructiblePartDestructionDeathBehavior_t - public const nint m_sCustomDeathHandshake = 0x30; // CGlobalSymbol - public const nint m_bShouldDestroyOnDeath = 0x38; // bool - public const nint m_flDeathDestroyTime = 0x3C; // CRangeFloat + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_SoundEventStart { + public const nint m_Type = 0x48; // SoundEventStartType_t } // Parent: None // Field count: 0 - public static class CNavVolumeAll { + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_DebugLog { + } + // Parent: CWeaponBaseItem + // Field count: 0 + public static class CItem_Healthshot { + } + // Parent: CBaseFlex + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0xB28; // CEntityIOOutput + public const nint m_OnExplode = 0xB50; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xB78; // bool + public const nint m_bIsSmokeGrenade = 0xB79; // bool + public const nint m_bIsLive = 0xB7A; // bool + public const nint m_DmgRadius = 0xB7C; // float32 + public const nint m_flDetonateTime = 0xB80; // GameTime_t + public const nint m_flWarnAITime = 0xB84; // float32 + public const nint m_flDamage = 0xB88; // float32 + public const nint m_iszBounceSound = 0xB90; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xB98; // CUtlString + public const nint m_hThrower = 0xBA4; // CHandle + public const nint m_flNextAttack = 0xBBC; // GameTime_t + public const nint m_hOriginalThrower = 0xBC0; // CHandle + } + // Parent: CBaseTrigger + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_MaxWeight = 0x9A8; // float32 + public const nint m_FadeDuration = 0x9AC; // float32 + public const nint m_Weight = 0x9B0; // float32 + public const nint m_lookupFilename = 0x9B4; // char[512] + public const nint m_LastEnterWeight = 0xBB4; // float32 + public const nint m_LastEnterTime = 0xBB8; // GameTime_t + public const nint m_LastExitWeight = 0xBBC; // float32 + public const nint m_LastExitTime = 0xBC0; // GameTime_t + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + public static class CCSPlayerController_ActionTrackingServices { + public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + public const nint m_matchStats = 0xC8; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x188; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x18C; // int32 + public const nint m_flTotalRoundDamageDealt = 0x190; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x510; // CBaseAnimGraphController + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t { + public const nint m_Outflows = 0x0; // CUtlVector + } + // Parent: CServerOnlyModelEntity + // Field count: 5 + public static class CFogVolume { + public const nint m_fogName = 0x7D8; // CUtlSymbolLarge + public const nint m_postProcessName = 0x7E0; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge + public const nint m_bDisabled = 0x7F8; // bool + public const nint m_bInFogVolumesList = 0x7F9; // bool + } + // Parent: CBaseModelEntity + // Field count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x7D8; // CEntityIOOutput + public const nint m_OnStarted = 0x800; // CEntityIOOutput + public const nint m_OnReachedStart = 0x828; // CEntityIOOutput + public const nint m_localRotationVector = 0x850; // RotationVector + public const nint m_flFanFriction = 0x85C; // float32 + public const nint m_flAttenuation = 0x860; // float32 + public const nint m_flVolume = 0x864; // float32 + public const nint m_flTargetSpeed = 0x868; // float32 + public const nint m_flMaxSpeed = 0x86C; // float32 + public const nint m_flBlockDamage = 0x870; // float32 + public const nint m_NoiseRunning = 0x878; // CUtlSymbolLarge + public const nint m_bReversed = 0x880; // bool + public const nint m_bAccelDecel = 0x881; // bool + public const nint m_prevLocalAngles = 0x898; // QAngle + public const nint m_angStart = 0x8A4; // QAngle + public const nint m_bStopAtStartPos = 0x8B0; // bool + public const nint m_vecClientOrigin = 0x8B4; // Vector + public const nint m_vecClientAngles = 0x8C0; // QAngle + } + // Parent: CLogicalEntity + // Field count: 13 + public static class CTimerEntity { + public const nint m_OnTimer = 0x4F0; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x518; // CEntityIOOutput + public const nint m_OnTimerLow = 0x540; // CEntityIOOutput + public const nint m_iDisabled = 0x568; // int32 + public const nint m_flInitialDelay = 0x56C; // float32 + public const nint m_flRefireTime = 0x570; // float32 + public const nint m_bUpDownState = 0x574; // bool + public const nint m_iUseRandomTime = 0x578; // int32 + public const nint m_bPauseAfterFiring = 0x57C; // bool + public const nint m_flLowerRandomBound = 0x580; // float32 + public const nint m_flUpperRandomBound = 0x584; // float32 + public const nint m_flRemainingTime = 0x588; // float32 + public const nint m_bPaused = 0x58C; // bool + } + // Parent: None + // Field count: 14 + public static class CBtActionMoveTo { + public const nint m_szDestinationInputKey = 0x60; // CUtlString + public const nint m_szHidingSpotInputKey = 0x68; // CUtlString + public const nint m_szThreatInputKey = 0x70; // CUtlString + public const nint m_vecDestination = 0x78; // Vector + public const nint m_bAutoLookAdjust = 0x84; // bool + public const nint m_bComputePath = 0x85; // bool + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer + public const nint m_RepathTimer = 0xC0; // CountdownTimer + public const nint m_flArrivalEpsilon = 0xD8; // float32 + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x238; // float32 + public const nint m_flFallVelocity = 0x23C; // float32 + public const nint m_bInCrouch = 0x240; // bool + public const nint m_nCrouchState = 0x244; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t + public const nint m_bDucked = 0x24C; // bool + public const nint m_bDucking = 0x24D; // bool + public const nint m_bInDuckJump = 0x24E; // bool + public const nint m_groundNormal = 0x250; // Vector + public const nint m_flSurfaceFriction = 0x25C; // float32 + public const nint m_surfaceProps = 0x260; // CUtlStringToken + public const nint m_nStepside = 0x270; // int32 + public const nint m_vecSmoothedVelocity = 0x274; // Vector + } + // Parent: None + // Field count: 0 + public static class CBaseEntityAPI { + } + // Parent: None + // Field count: 1 + public static class CPulseCell_IsRequirementValid__Criteria_t { + public const nint m_bIsValid = 0x0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponG3SG1 { + } + // Parent: CTriggerMultiple + // Field count: 0 + public static class CTriggerOnce { + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + public static class CSMatchStats_t { + public const nint m_iEnemy5Ks = 0x68; // int32 + public const nint m_iEnemy4Ks = 0x6C; // int32 + public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemyKnifeKills = 0x74; // int32 + public const nint m_iEnemyTaserKills = 0x78; // int32 + public const nint m_iEnemy2Ks = 0x7C; // int32 + public const nint m_iUtility_Count = 0x80; // int32 + public const nint m_iUtility_Successes = 0x84; // int32 + public const nint m_iUtility_Enemies = 0x88; // int32 + public const nint m_iFlash_Count = 0x8C; // int32 + public const nint m_iFlash_Successes = 0x90; // int32 + public const nint m_flHealthPointsRemovedTotal = 0x94; // float32 + public const nint m_flHealthPointsDealtTotal = 0x98; // float32 + public const nint m_nShotsFiredTotal = 0x9C; // int32 + public const nint m_nShotsOnTargetTotal = 0xA0; // int32 + public const nint m_i1v1Count = 0xA4; // int32 + public const nint m_i1v1Wins = 0xA8; // int32 + public const nint m_i1v2Count = 0xAC; // int32 + public const nint m_i1v2Wins = 0xB0; // int32 + public const nint m_iEntryCount = 0xB4; // int32 + public const nint m_iEntryWins = 0xB8; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D } // Parent: None // Field count: 2 - public static class CNavVolumeSphere { - public const nint m_vCenter = 0x78; // Vector - public const nint m_flRadius = 0x84; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_ObservableVariableListener { + public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + public const nint m_bSelfReference = 0x82; // bool + } + // Parent: CFuncBrush + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0x7F8; // CUtlString + public const nint m_nResolutionEnum = 0x800; // int32 + public const nint m_bRenderShadows = 0x804; // bool + public const nint m_bUseUniqueColorTarget = 0x805; // bool + public const nint m_brushModelName = 0x808; // CUtlString + public const nint m_hTargetCamera = 0x810; // CHandle + public const nint m_bEnabled = 0x814; // bool + public const nint m_bDraw3DSkybox = 0x815; // bool + public const nint m_bStartEnabled = 0x816; // bool + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x4F4; // int32 + public const nint m_vBoxSize = 0x4F8; // Vector + public const nint m_bEnabled = 0x504; // bool + } + // Parent: CBaseToggle + // Field count: 3 + public static class CGunTarget { + public const nint m_on = 0x858; // bool + public const nint m_hTargetEnt = 0x85C; // CHandle + public const nint m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CSoundOpvarSetAABBEntity + // Field count: 0 + public static class CSoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 0 + public static class CFilterMultipleAPI { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xC58; // int32 + public const nint m_shotsRemaining = 0xC5C; // int32 + public const nint m_fExpireTime = 0xC60; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xC70; // uint16 + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CPrecipitationBlocker { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 3 + public static class CSoundOpvarSetPathCornerEntity { + public const nint m_flDistMinSqr = 0x6C0; // float32 + public const nint m_flDistMaxSqr = 0x6C4; // float32 + public const nint m_iszPathCornerEntityName = 0x6C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 0 + public static class CPointClientCommand { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + public static class CHostageRescueZone { + } + // Parent: CBaseModelEntity + // Field count: 0 + public static class CWorld { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xD0; // CStrongHandle + public const nint m_ModelName = 0xD8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0x125; // bool + public const nint m_MeshGroupMask = 0x1D0; // uint64 + public const nint m_nBodyGroupChoices = 0x220; // CNetworkUtlVectorBase + public const nint m_nIdealMotionType = 0x26A; // int8 + public const nint m_nForceLOD = 0x26B; // int8 + public const nint m_nClothUpdateFlags = 0x26C; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LerpCameraSettings__CursorState_t { + public const nint m_hCamera = 0x8; // CHandle + public const nint m_OverlaidStart = 0xC; // PointCameraSettings_t + public const nint m_OverlaidEnd = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleOrdered { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponGlock { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 0 + public static class CHEGrenadeProjectile { + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CTriggerGravity { + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + public static class CCollisionProperty { + public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + public const nint m_vecMins = 0x40; // Vector + public const nint m_vecMaxs = 0x4C; // Vector + public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_nSolidType = 0x5B; // SolidType_t + public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t + public const nint m_CollisionGroup = 0x5E; // uint8 + public const nint m_nEnablePhysics = 0x5F; // uint8 + public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector + public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + public const nint m_vecSurroundingMaxs = 0x7C; // Vector + public const nint m_vecSurroundingMins = 0x88; // Vector + public const nint m_vCapsuleCenter1 = 0x94; // Vector + public const nint m_vCapsuleCenter2 = 0xA0; // Vector + public const nint m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponGalilAR { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterMassGreater { + public const nint m_fFilterMass = 0x548; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponMP7 { + } + // Parent: CCSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0x11D0; // int32 + public const nint m_iBurstShotsRemaining = 0x11D4; // int32 + public const nint m_silencedModelIndex = 0x11E0; // int32 + public const nint m_inPrecache = 0x11E4; // bool + public const nint m_bNeedsBoltAction = 0x11E5; // bool + public const nint m_nRevolverCylinderIdx = 0x11E8; // int32 + public const nint m_bSkillReloadAvailable = 0x11EC; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x11ED; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x11EE; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x11EF; // bool + } + // Parent: CBaseEntity + // Field count: 0 + public static class CEnableMotionFixup { + } + // Parent: CLogicAutosave + // Field count: 4 + public static class CLogicActiveAutosave { + public const nint m_TriggerHitPoints = 0x500; // int32 + public const nint m_flTimeToTrigger = 0x504; // float32 + public const nint m_flStartTime = 0x508; // GameTime_t + public const nint m_flDangerousTime = 0x50C; // float32 + } + // Parent: CLogicalEntity + // Field count: 11 + public static class CMathCounter { + public const nint m_flMin = 0x4F0; // float32 + public const nint m_flMax = 0x4F4; // float32 + public const nint m_bHitMin = 0x4F8; // bool + public const nint m_bHitMax = 0x4F9; // bool + public const nint m_bDisabled = 0x4FA; // bool + public const nint m_OutValue = 0x500; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x528; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x550; // CEntityIOOutput + public const nint m_OnHitMax = 0x578; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x5A0; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x5C8; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 13 + public static class CNavLinkAreaEntity { + public const nint m_flWidth = 0x4F0; // float32 + public const nint m_vLocatorOffset = 0x4F4; // VectorWS + public const nint m_qLocatorAnglesOffset = 0x500; // QAngle + public const nint m_strMovementForward = 0x510; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x518; // CUtlSymbolLarge + public const nint m_bEnabled = 0x550; // bool + public const nint m_bAllowCrossMovableConnections = 0x551; // bool + public const nint m_strFilterName = 0x558; // CUtlSymbolLarge + public const nint m_hFilter = 0x560; // CHandle + public const nint m_OnNavLinkStart = 0x568; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x590; // CEntityIOOutput + public const nint m_bIsTerminus = 0x5B8; // bool + public const nint m_nSplits = 0x5BC; // int32 + } + // Parent: CAttributeManager + // Field count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class CAttributeContainer { + public const nint m_Item = 0x50; // CEconItemView + } + // Parent: CServerOnlyModelEntity + // Field count: 1 + public static class CCSPlace { + public const nint m_name = 0x7F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseSelectorOutflowList_t { + public const nint m_Outflows = 0x0; // CUtlVector + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterContext { + public const nint m_iFilterContext = 0x548; // CUtlSymbolLarge + } + // Parent: CLightDirectionalEntity + // Field count: 0 + public static class CLightEnvironmentEntity { + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x7D8; // CStrongHandle + public const nint m_flWidth = 0x7E0; // float32 + public const nint m_flHeight = 0x7E4; // float32 + public const nint m_flDepth = 0x7E8; // float32 + public const nint m_nRenderOrder = 0x7EC; // uint32 + public const nint m_bProjectOnWorld = 0x7F0; // bool + public const nint m_bProjectOnCharacters = 0x7F1; // bool + public const nint m_bProjectOnWater = 0x7F2; // bool + public const nint m_flDepthSortBias = 0x7F4; // float32 + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x4F0; // bool + public const nint m_vBoxMins = 0x4F4; // Vector + public const nint m_vBoxMaxs = 0x500; // Vector + public const nint m_bStartDisabled = 0x50C; // bool + public const nint m_bIndirectUseLPVs = 0x50D; // bool + public const nint m_flStrength = 0x510; // float32 + public const nint m_nFalloffShape = 0x514; // int32 + public const nint m_flFalloffExponent = 0x518; // float32 + public const nint m_flHeightFogDepth = 0x51C; // float32 + public const nint m_fHeightFogEdgeWidth = 0x520; // float32 + public const nint m_fIndirectLightStrength = 0x524; // float32 + public const nint m_fSunLightStrength = 0x528; // float32 + public const nint m_fNoiseStrength = 0x52C; // float32 + public const nint m_TintColor = 0x530; // Color + public const nint m_bOverrideTintColor = 0x534; // bool + public const nint m_bOverrideIndirectLightStrength = 0x535; // bool + public const nint m_bOverrideSunLightStrength = 0x536; // bool + public const nint m_bOverrideNoiseStrength = 0x537; // bool + } + // Parent: CBaseEntity + // Field count: 0 + public static class CServerOnlyEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_PlaySequence__CursorState_t { + public const nint m_hTarget = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x80; // CSkeletonInstance + } + // Parent: CItem + // Field count: 32 + public static class CItemGeneric { + public const nint m_bHasTriggerRadius = 0xB84; // bool + public const nint m_bHasPickupRadius = 0xB85; // bool + public const nint m_flPickupRadiusSqr = 0xB88; // float32 + public const nint m_flTriggerRadiusSqr = 0xB8C; // float32 + public const nint m_flLastPickupCheck = 0xB90; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0xB94; // bool + public const nint m_bPlayerInTriggerRadius = 0xB95; // bool + public const nint m_hSpawnParticleEffect = 0xB98; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0xBA8; // bool + public const nint m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xBB8; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xBF0; // CHandle + public const nint m_OnPickup = 0xBF8; // CEntityIOOutput + public const nint m_OnTimeout = 0xC20; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xC70; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xCC8; // float32 + public const nint m_flTriggerRadius = 0xCCC; // float32 + public const nint m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xCD8; // bool + public const nint m_glowColor = 0xCD9; // Color + public const nint m_bUseable = 0xCDD; // bool + public const nint m_hTriggerHelper = 0xCE0; // CHandle + } + // Parent: CBaseEntity + // Field count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_bUpdateOnClient = 0x4F1; // bool + public const nint m_nInputType = 0x4F4; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x500; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x508; // CHandle + public const nint m_hRemapLineEnd = 0x50C; // CHandle + public const nint m_flMaximumChangePerSecond = 0x510; // float32 + public const nint m_flDisengageDistance = 0x514; // float32 + public const nint m_flEngageDistance = 0x518; // float32 + public const nint m_bRequiresUseKey = 0x51C; // bool + public const nint m_nOutputType = 0x520; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x528; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x530; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x538; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x540; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x548; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x560; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x564; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x568; // float32 + public const nint m_flSnapValue = 0x56C; // float32 + public const nint m_flCurrentMomentum = 0x570; // float32 + public const nint m_nRatchetType = 0x574; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x578; // float32 + public const nint m_flInputOffset = 0x57C; // float32 + public const nint m_bEngaged = 0x580; // bool + public const nint m_bFirstUpdate = 0x581; // bool + public const nint m_flPreviousValue = 0x584; // float32 + public const nint m_flPreviousUpdateTickTime = 0x588; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x58C; // Vector + public const nint m_hUsingPlayer = 0x598; // CHandle + public const nint m_flCustomOutputValue = 0x59C; // float32 + public const nint m_iszSoundEngage = 0x5A0; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x5A8; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x5B0; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x5B8; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x5C0; // CUtlSymbolLarge + public const nint m_Position = 0x5E0; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x608; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x630; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x658; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x680; // CEntityIOOutput + public const nint m_OnEngage = 0x6A8; // CEntityIOOutput + public const nint m_OnDisengage = 0x6D0; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + public static class CBtNodeConditionInactive { + public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseAnimGraph + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0xAA0; // ragdoll_t + public const nint m_bStartDisabled = 0xAF0; // bool + public const nint m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase + public const nint m_ragPos = 0xB10; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xB28; // CNetworkUtlVectorBase + public const nint m_lastUpdateTickCount = 0xB40; // uint32 + public const nint m_allAsleep = 0xB44; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xB45; // bool + public const nint m_hDamageEntity = 0xB48; // CHandle + public const nint m_hKiller = 0xB4C; // CHandle + public const nint m_hPhysicsAttacker = 0xB50; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t + public const nint m_flFadeOutStartTime = 0xB58; // GameTime_t + public const nint m_flFadeTime = 0xB5C; // float32 + public const nint m_vecLastOrigin = 0xB60; // VectorWS + public const nint m_flAwakeTime = 0xB6C; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xB70; // GameTime_t + public const nint m_strOriginClassName = 0xB78; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xB80; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xB88; // bool + public const nint m_bAllowStretch = 0xB89; // bool + public const nint m_flBlendWeight = 0xB8C; // float32 + public const nint m_flDefaultFadeScale = 0xB90; // float32 + public const nint m_ragdollMins = 0xB98; // CUtlVector + public const nint m_ragdollMaxs = 0xBB0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xBC8; // bool + } + // Parent: CEntityComponent + // Field count: 1 + public static class CScriptComponent { + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CBasePlatTrain + // Field count: 6 + public static class CFuncTrain { + public const nint m_hCurrentTarget = 0x880; // CHandle + public const nint m_activated = 0x884; // bool + public const nint m_hEnemy = 0x888; // CHandle + public const nint m_flBlockDamage = 0x88C; // float32 + public const nint m_flNextBlockTime = 0x890; // GameTime_t + public const nint m_iszLastTarget = 0x898; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 4 + public static class CAI_ChangeHintGroup { + public const nint m_iSearchType = 0x4F0; // int32 + public const nint m_strSearchName = 0x4F8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x500; // CUtlSymbolLarge + public const nint m_flRadius = 0x508; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponAug { + } + // Parent: CPhysConstraint + // Field count: 18 + public static class CPhysHinge { + public const nint m_soundInfo = 0x568; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x600; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x628; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x650; // bool + public const nint m_bAtMaxLimit = 0x651; // bool + public const nint m_hinge = 0x654; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x694; // float32 + public const nint m_systemLoadScale = 0x698; // float32 + public const nint m_bIsAxisLocal = 0x69C; // bool + public const nint m_flMinRotation = 0x6A0; // float32 + public const nint m_flMaxRotation = 0x6A4; // float32 + public const nint m_flInitialRotation = 0x6A8; // float32 + public const nint m_flMotorFrequency = 0x6AC; // float32 + public const nint m_flMotorDampingRatio = 0x6B0; // float32 + public const nint m_flAngleSpeed = 0x6B4; // float32 + public const nint m_flAngleSpeedThreshold = 0x6B8; // float32 + public const nint m_OnStartMoving = 0x6C0; // CEntityIOOutput + public const nint m_OnStopMoving = 0x6E8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 1 + public static class CBuyZone { + public const nint m_LegacyTeamNum = 0x9A8; // int32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponSSG08 { + } + // Parent: None + // Field count: 0 + public static class CLogicRelayAPI { + } + // Parent: CBaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x4F0; // CEntityIOOutput + public const nint m_worldName = 0x518; // CUtlSymbolLarge + public const nint m_layerName = 0x520; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x528; // bool + public const nint m_bEntitiesSpawned = 0x529; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x52A; // bool + public const nint m_hLayerSpawnGroup = 0x52C; // uint32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + public static class CBodyComponentBaseModelEntity { + } + // Parent: CPointEntity + // Field count: 0 + public static class CLogicProximity { + } + // Parent: CPointEntity + // Field count: 1 + public static class CPointGiveAmmo { + public const nint m_pActivator = 0x4F0; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + public static class FilterDamageType { + public const nint m_iDamageType = 0x548; // int32 + } + // Parent: CBaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x4F0; // float32 + public const nint m_Resolution = 0x4F4; // float32 + public const nint m_bFogEnable = 0x4F8; // bool + public const nint m_FogColor = 0x4F9; // Color + public const nint m_flFogStart = 0x500; // float32 + public const nint m_flFogEnd = 0x504; // float32 + public const nint m_flFogMaxDensity = 0x508; // float32 + public const nint m_bActive = 0x50C; // bool + public const nint m_bUseScreenAspectRatio = 0x50D; // bool + public const nint m_flAspectRatio = 0x510; // float32 + public const nint m_bNoSky = 0x514; // bool + public const nint m_fBrightness = 0x518; // float32 + public const nint m_flZFar = 0x51C; // float32 + public const nint m_flZNear = 0x520; // float32 + public const nint m_bCanHLTVUse = 0x524; // bool + public const nint m_bAlignWithParent = 0x525; // bool + public const nint m_bDofEnabled = 0x526; // bool + public const nint m_flDofNearBlurry = 0x528; // float32 + public const nint m_flDofNearCrisp = 0x52C; // float32 + public const nint m_flDofFarCrisp = 0x530; // float32 + public const nint m_flDofFarBlurry = 0x534; // float32 + public const nint m_flDofTiltToGround = 0x538; // float32 + public const nint m_TargetFOV = 0x53C; // float32 + public const nint m_DegreesPerSecond = 0x540; // float32 + public const nint m_bIsOn = 0x544; // bool + public const nint m_pNext = 0x548; // CPointCamera* + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + public static class CAttributeList { + public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + public const nint m_pManager = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_Inflow_Wait { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterProximity { + public const nint m_flRadius = 0x548; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // VectorWS + public const nint m_vStart = 0x14; // VectorWS + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // int16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class CEntityDissolve { + public const nint m_flFadeInStart = 0x7D8; // float32 + public const nint m_flFadeInLength = 0x7DC; // float32 + public const nint m_flFadeOutModelStart = 0x7E0; // float32 + public const nint m_flFadeOutModelLength = 0x7E4; // float32 + public const nint m_flFadeOutStart = 0x7E8; // float32 + public const nint m_flFadeOutLength = 0x7EC; // float32 + public const nint m_flStartTime = 0x7F0; // GameTime_t + public const nint m_nDissolveType = 0x7F4; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x7F8; // Vector + public const nint m_nMagnitude = 0x804; // uint32 + } + // Parent: None + // Field count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class CCSGameRules { + public const nint m_bFreezePeriod = 0xC8; // bool + public const nint m_bWarmupPeriod = 0xC9; // bool + public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t + public const nint m_bTerroristTimeOutActive = 0xD4; // bool + public const nint m_bCTTimeOutActive = 0xD5; // bool + public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 + public const nint m_flCTTimeOutRemaining = 0xDC; // float32 + public const nint m_nTerroristTimeOuts = 0xE0; // int32 + public const nint m_nCTTimeOuts = 0xE4; // int32 + public const nint m_bTechnicalTimeOut = 0xE8; // bool + public const nint m_bMatchWaitingForResume = 0xE9; // bool + public const nint m_iRoundTime = 0xEC; // int32 + public const nint m_fMatchStartTime = 0xF0; // float32 + public const nint m_fRoundStartTime = 0xF4; // GameTime_t + public const nint m_flRestartRoundTime = 0xF8; // GameTime_t + public const nint m_bGameRestart = 0xFC; // bool + public const nint m_flGameStartTime = 0x100; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 + public const nint m_gamePhase = 0x108; // int32 + public const nint m_totalRoundsPlayed = 0x10C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 + public const nint m_nOvertimePlaying = 0x114; // int32 + public const nint m_iHostagesRemaining = 0x118; // int32 + public const nint m_bAnyHostageReached = 0x11C; // bool + public const nint m_bMapHasBombTarget = 0x11D; // bool + public const nint m_bMapHasRescueZone = 0x11E; // bool + public const nint m_bMapHasBuyZone = 0x11F; // bool + public const nint m_bIsQueuedMatchmaking = 0x120; // bool + public const nint m_nQueuedMatchmakingMode = 0x124; // int32 + public const nint m_bIsValveDS = 0x128; // bool + public const nint m_bLogoMap = 0x129; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool + public const nint m_iSpectatorSlotCount = 0x12C; // int32 + public const nint m_MatchDevice = 0x130; // int32 + public const nint m_bHasMatchStarted = 0x134; // bool + public const nint m_nNextMapInMapgroup = 0x138; // int32 + public const nint m_szTournamentEventName = 0x13C; // char[512] + public const nint m_szTournamentEventStage = 0x33C; // char[512] + public const nint m_szMatchStatTxt = 0x53C; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] + public const nint m_nTournamentPredictionsPct = 0x93C; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + public const nint m_bIsDroppingItems = 0x948; // bool + public const nint m_bIsQuestEligible = 0x949; // bool + public const nint m_bIsHltvActive = 0x94A; // bool + public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + public const nint m_numBestOfMaps = 0xA24; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 + public const nint m_bBombDropped = 0xA2C; // bool + public const nint m_bBombPlanted = 0xA2D; // bool + public const nint m_iRoundWinStatus = 0xA30; // int32 + public const nint m_eRoundWinReason = 0xA34; // int32 + public const nint m_bTCantBuy = 0xA38; // bool + public const nint m_bCTCantBuy = 0xA39; // bool + public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] + public const nint m_vMinimapMins = 0xCA4; // Vector + public const nint m_vMinimapMaxs = 0xCB0; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xCBC; // float32[8] + public const nint m_ullLocalMatchID = 0xCE0; // uint64 + public const nint m_nEndMatchMapGroupVoteTypes = 0xCE8; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD10; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD38; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD3C; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD40; // int32 + public const nint m_bHasHostageBeenTouched = 0xD60; // bool + public const nint m_flIntermissionStartTime = 0xD64; // GameTime_t + public const nint m_flIntermissionEndTime = 0xD68; // GameTime_t + public const nint m_bLevelInitialized = 0xD6C; // bool + public const nint m_iTotalRoundsPlayed = 0xD70; // int32 + public const nint m_iUnBalancedRounds = 0xD74; // int32 + public const nint m_endMatchOnRoundReset = 0xD78; // bool + public const nint m_endMatchOnThink = 0xD79; // bool + public const nint m_iFreezeTime = 0xD7C; // int32 + public const nint m_iNumTerrorist = 0xD80; // int32 + public const nint m_iNumCT = 0xD84; // int32 + public const nint m_iNumSpawnableTerrorist = 0xD88; // int32 + public const nint m_iNumSpawnableCT = 0xD8C; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xD90; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDA8; // int32 + public const nint m_bFirstConnected = 0xDAC; // bool + public const nint m_bCompleteReset = 0xDAD; // bool + public const nint m_bPickNewTeamsOnReset = 0xDAE; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDAF; // bool + public const nint m_bSwapTeamsOnRestart = 0xDB0; // bool + public const nint m_nEndMatchTiedVotes = 0xDB8; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xDD4; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xDD8; // uint32 + public const nint m_fAvgPlayerRank = 0xDDC; // float32 + public const nint m_pQueuedMatchmakingReservationString = 0xDE0; // char* + public const nint m_numTotalTournamentDrops = 0xDE8; // uint32 + public const nint m_numSpectatorsCountMax = 0xDEC; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xDF0; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xDF4; // uint32 + public const nint m_nCTsAliveAtFreezetimeEnd = 0xE00; // int32 + public const nint m_nTerroristsAliveAtFreezetimeEnd = 0xE04; // int32 + public const nint m_bForceTeamChangeSilent = 0xE08; // bool + public const nint m_bLoadingRoundBackupData = 0xE09; // bool + public const nint m_nMatchInfoShowType = 0xE40; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE44; // float32 + public const nint mTeamDMLastWinningTeamNumber = 0xE60; // int32 + public const nint mTeamDMLastThinkTime = 0xE64; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xE68; // float32 + public const nint m_iAccountTerrorist = 0xE6C; // int32 + public const nint m_iAccountCT = 0xE70; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xE74; // int32 + public const nint m_iSpawnPointCount_CT = 0xE78; // int32 + public const nint m_iMaxNumTerrorists = 0xE7C; // int32 + public const nint m_iMaxNumCTs = 0xE80; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xE84; // int32 + public const nint m_tmNextPeriodicThink = 0xE88; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xE8C; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xE90; // float32 + public const nint m_iHostagesRescued = 0xE98; // int32 + public const nint m_iHostagesTouched = 0xE9C; // int32 + public const nint m_flNextHostageAnnouncement = 0xEA0; // float32 + public const nint m_bNoTerroristsKilled = 0xEA4; // bool + public const nint m_bNoCTsKilled = 0xEA5; // bool + public const nint m_bNoEnemiesKilled = 0xEA6; // bool + public const nint m_bCanDonateWeapons = 0xEA7; // bool + public const nint m_firstKillTime = 0xEAC; // float32 + public const nint m_firstBloodTime = 0xEB4; // float32 + public const nint m_hostageWasInjured = 0xED0; // bool + public const nint m_hostageWasKilled = 0xED1; // bool + public const nint m_bVoteCalled = 0xEE0; // bool + public const nint m_bServerVoteOnReset = 0xEE1; // bool + public const nint m_flVoteCheckThrottle = 0xEE4; // float32 + public const nint m_bBuyTimeEnded = 0xEE8; // bool + public const nint m_nLastFreezeEndBeep = 0xEEC; // int32 + public const nint m_bTargetBombed = 0xEF0; // bool + public const nint m_bBombDefused = 0xEF1; // bool + public const nint m_bMapHasBombZone = 0xEF2; // bool + public const nint m_vecMainCTSpawnPos = 0xF40; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF50; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF68; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF80; // bool + public const nint m_iNextCTSpawnPoint = 0xF84; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xF88; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xF8C; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xF90; // float32 + public const nint m_CTSpawnPoints = 0xF98; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xFB0; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xFC8; // bool + public const nint m_fAutobalanceDisplayTime = 0xFCC; // float32 + public const nint m_bAllowWeaponSwitch = 0x1008; // bool + public const nint m_bRoundTimeWarningTriggered = 0x1009; // bool + public const nint m_phaseChangeAnnouncementTime = 0x100C; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1010; // float32 + public const nint m_flLastThinkTime = 0x1014; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1018; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x101C; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x1068; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x106C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x106D; // bool + public const nint m_pGameModeRules = 0x1088; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x1090; // KeyValues3 + public const nint m_hPlayerResource = 0x1128; // CHandle + public const nint m_RetakeRules = 0x1130; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] + public const nint m_nMatchEndCount = 0x1348; // uint8 + public const nint m_nTTeamIntroVariant = 0x134C; // int32 + public const nint m_nCTTeamIntroVariant = 0x1350; // int32 + public const nint m_bTeamIntroPeriod = 0x1354; // bool + public const nint m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x135C; // bool + public const nint m_iRoundEndWinnerTeam = 0x1360; // int32 + public const nint m_eRoundEndReason = 0x1364; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1368; // bool + public const nint m_iRoundEndTimerTime = 0x136C; // int32 + public const nint m_sRoundEndFunFactToken = 0x1370; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x137C; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1380; // int32 + public const nint m_iRoundEndFunFactData3 = 0x1384; // int32 + public const nint m_sRoundEndMessage = 0x1388; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1390; // int32 + public const nint m_bRoundEndNoMusic = 0x1394; // bool + public const nint m_iRoundEndLegacy = 0x1398; // int32 + public const nint m_nRoundEndCount = 0x139C; // uint8 + public const nint m_iRoundStartRoundNumber = 0x13A0; // int32 + public const nint m_nRoundStartCount = 0x13A4; // uint8 + public const nint m_flLastPerfSampleTime = 0x53B0; // float64 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleShuffled { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: CBaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + public static class CBaseCSGrenadeProjectile { + public const nint m_vInitialPosition = 0xBD0; // Vector + public const nint m_vInitialVelocity = 0xBDC; // Vector + public const nint m_nBounces = 0xBE8; // int32 + public const nint m_nExplodeEffectIndex = 0xBF0; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xBF8; // int32 + public const nint m_vecExplodeEffectOrigin = 0xBFC; // Vector + public const nint m_flSpawnTime = 0xC08; // GameTime_t + public const nint m_unOGSExtraFlags = 0xC0C; // uint8 + public const nint m_bDetonationRecorded = 0xC0D; // bool + public const nint m_nItemIndex = 0xC0E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xC10; // Vector + public const nint m_flLastBounceSoundTime = 0xC1C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xC20; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xC2C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xC38; // int32 + public const nint m_bHasEverHitEnemy = 0xC3C; // bool + } + // Parent: CLogicalEntity + // Field count: 13 + public static class CPhysConstraint { + public const nint m_nameAttach1 = 0x4F8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x500; // CUtlSymbolLarge + public const nint m_hAttach1 = 0x508; // CHandle + public const nint m_hAttach2 = 0x50C; // CHandle + public const nint m_nameAttachment1 = 0x510; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x518; // CUtlSymbolLarge + public const nint m_breakSound = 0x520; // CUtlSymbolLarge + public const nint m_forceLimit = 0x528; // float32 + public const nint m_torqueLimit = 0x52C; // float32 + public const nint m_minTeleportDistance = 0x530; // float32 + public const nint m_bSnapObjectPositions = 0x534; // bool + public const nint m_bTreatEntity1AsInfiniteMass = 0x535; // bool + public const nint m_OnBreak = 0x538; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 3 + public static class CLogicAchievement { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_iszAchievementEventID = 0x4F8; // CUtlSymbolLarge + public const nint m_OnFired = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + public static class CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + public const nint pItem = 0x0; // CEconItemView* + public const nint team = 0x8; // uint16 + public const nint slot = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 70 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + public static class CLightComponent { + public const nint __m_pChainEntity = 0x30; // CNetworkVarChainer + public const nint m_Color = 0x6D; // Color + public const nint m_SecondaryColor = 0x71; // Color + public const nint m_flBrightness = 0x78; // float32 + public const nint m_flBrightnessScale = 0x7C; // float32 + public const nint m_flBrightnessMult = 0x80; // float32 + public const nint m_flRange = 0x84; // float32 + public const nint m_flFalloff = 0x88; // float32 + public const nint m_flAttenuation0 = 0x8C; // float32 + public const nint m_flAttenuation1 = 0x90; // float32 + public const nint m_flAttenuation2 = 0x94; // float32 + public const nint m_flTheta = 0x98; // float32 + public const nint m_flPhi = 0x9C; // float32 + public const nint m_hLightCookie = 0xA0; // CStrongHandle + public const nint m_nCascades = 0xA8; // int32 + public const nint m_nCastShadows = 0xAC; // int32 + public const nint m_nShadowWidth = 0xB0; // int32 + public const nint m_nShadowHeight = 0xB4; // int32 + public const nint m_bRenderDiffuse = 0xB8; // bool + public const nint m_nRenderSpecular = 0xBC; // int32 + public const nint m_bRenderTransmissive = 0xC0; // bool + public const nint m_flOrthoLightWidth = 0xC4; // float32 + public const nint m_flOrthoLightHeight = 0xC8; // float32 + public const nint m_nStyle = 0xCC; // int32 + public const nint m_Pattern = 0xD0; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xD8; // int32 + public const nint m_flShadowCascadeCrossFade = 0xDC; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xE0; // float32 + public const nint m_flShadowCascadeDistance0 = 0xE4; // float32 + public const nint m_flShadowCascadeDistance1 = 0xE8; // float32 + public const nint m_flShadowCascadeDistance2 = 0xEC; // float32 + public const nint m_flShadowCascadeDistance3 = 0xF0; // float32 + public const nint m_nShadowCascadeResolution0 = 0xF4; // int32 + public const nint m_nShadowCascadeResolution1 = 0xF8; // int32 + public const nint m_nShadowCascadeResolution2 = 0xFC; // int32 + public const nint m_nShadowCascadeResolution3 = 0x100; // int32 + public const nint m_bUsesBakedShadowing = 0x104; // bool + public const nint m_nShadowPriority = 0x108; // int32 + public const nint m_nBakedShadowIndex = 0x10C; // int32 + public const nint m_nLightPathUniqueId = 0x110; // int32 + public const nint m_nLightMapUniqueId = 0x114; // int32 + public const nint m_bRenderToCubemaps = 0x118; // bool + public const nint m_bAllowSSTGeneration = 0x119; // bool + public const nint m_nDirectLight = 0x11C; // int32 + public const nint m_nIndirectLight = 0x120; // int32 + public const nint m_flFadeMinDist = 0x124; // float32 + public const nint m_flFadeMaxDist = 0x128; // float32 + public const nint m_flShadowFadeMinDist = 0x12C; // float32 + public const nint m_flShadowFadeMaxDist = 0x130; // float32 + public const nint m_bEnabled = 0x134; // bool + public const nint m_bFlicker = 0x135; // bool + public const nint m_bPrecomputedFieldsValid = 0x136; // bool + public const nint m_vPrecomputedBoundsMins = 0x138; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x144; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x150; // Vector + public const nint m_vPrecomputedOBBAngles = 0x15C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x168; // Vector + public const nint m_flPrecomputedMaxRange = 0x174; // float32 + public const nint m_nFogLightingMode = 0x178; // int32 + public const nint m_flFogContributionStength = 0x17C; // float32 + public const nint m_flNearClipPlane = 0x180; // float32 + public const nint m_SkyColor = 0x184; // Color + public const nint m_flSkyIntensity = 0x188; // float32 + public const nint m_SkyAmbientBounce = 0x18C; // Color + public const nint m_bUseSecondaryColor = 0x190; // bool + public const nint m_bMixedShadows = 0x191; // bool + public const nint m_flLightStyleStartTime = 0x194; // GameTime_t + public const nint m_flCapsuleLength = 0x198; // float32 + public const nint m_flMinRoughness = 0x19C; // float32 + public const nint m_bPvsModifyEntity = 0x1B0; // bool + } + // Parent: CBasePlayerWeapon + // Field count: 50 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xEA0; // bool + public const nint m_bPlayerAmmoStockOnPickup = 0xEB0; // bool + public const nint m_bRequireUseToTouch = 0xEB1; // bool + public const nint m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState + public const nint m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t + public const nint m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t + public const nint m_bInspectPending = 0xEBC; // bool + public const nint m_bInspectShouldLoop = 0xEBD; // bool + public const nint m_nLastEmptySoundCmdNum = 0xEE8; // int32 + public const nint m_bFireOnEmpty = 0xF08; // bool + public const nint m_OnPlayerPickup = 0xF10; // CEntityIOOutput + public const nint m_weaponMode = 0xF38; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xF3C; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector + public const nint m_flTurningInaccuracy = 0xF4C; // float32 + public const nint m_fAccuracyPenalty = 0xF50; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xF58; // float32 + public const nint m_iRecoilIndex = 0xF5C; // int32 + public const nint m_flRecoilIndex = 0xF60; // float32 + public const nint m_bBurstMode = 0xF64; // bool + public const nint m_nPostponeFireReadyTicks = 0xF68; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xF6C; // float32 + public const nint m_bInReload = 0xF70; // bool + public const nint m_flDroppedAtTime = 0xF74; // GameTime_t + public const nint m_bIsHauledBack = 0xF78; // bool + public const nint m_bSilencerOn = 0xF79; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xF80; // int32 + public const nint m_iMostRecentTeamNumber = 0xF84; // int32 + public const nint m_bDroppedNearBuyZone = 0xF88; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xF8C; // float32 + public const nint m_bCanBePickedUp = 0xFA0; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool + public const nint m_nextOwnerTouchTime = 0xFA4; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t + public const nint m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t + public const nint m_hPrevOwner = 0xFB4; // CHandle + public const nint m_nDropTick = 0xFB8; // GameTick_t + public const nint m_bWasActiveWeaponWhenDropped = 0xFBC; // bool + public const nint m_donated = 0xFDC; // bool + public const nint m_fLastShotTime = 0xFE0; // GameTime_t + public const nint m_bWasOwnedByCT = 0xFE4; // bool + public const nint m_bWasOwnedByTerrorist = 0xFE5; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xFE8; // int32 + public const nint m_IronSightController = 0xFF0; // CIronSightController + public const nint m_iIronSightMode = 0x1008; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t + public const nint m_flWatTickOffset = 0x1010; // float32 + public const nint m_flLastShakeTime = 0x1020; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0x988; // CHandle + public const nint m_bStartEnabled = 0x98C; // bool + } + // Parent: CLogicalEntity + // Field count: 4 + public static class CLogicLineToEntity { + public const nint m_Line = 0x4F0; // CEntityOutputTemplate + public const nint m_SourceName = 0x518; // CUtlSymbolLarge + public const nint m_StartEntity = 0x520; // CHandle + public const nint m_EndEntity = 0x524; // CHandle + } + // Parent: CSoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + public static class CCSPlayer_ActionTrackingServices { + public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x1F0; // CHandle + public const nint m_bIsRescuing = 0x21C; // bool + public const nint m_weaponPurchasesThisMatch = 0x220; // WeaponPurchaseTracker_t + public const nint m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CBaseButton + // Field count: 0 + public static class CPhysicalButton { + } + // Parent: CLogicalEntity + // Field count: 13 + public static class CInfoSpawnGroupLoadUnload { + public const nint m_OnSpawnGroupLoadStarted = 0x4F0; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x518; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x540; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x568; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x590; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x598; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x5A0; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x5A8; // CUtlString + public const nint m_flTimeoutInterval = 0x5B0; // float32 + public const nint m_bAutoActivate = 0x5B4; // bool + public const nint m_bUnloadingStarted = 0x5B5; // bool + public const nint m_bQueueActiveSpawnGroupChange = 0x5B6; // bool + public const nint m_bQueueFinishLoading = 0x5B7; // bool + } + // Parent: CSoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x510; // Vector + public const nint m_vMax = 0x51C; // Vector + } + // Parent: CPlayer_MovementServices + // Field count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + public static class CPulseCell_Outflow_ListenForAnimgraphTag { + public const nint m_OnStart = 0x48; // CPulse_ResumePoint + public const nint m_OnEnd = 0x90; // CPulse_ResumePoint + public const nint m_OnCanceled = 0xD8; // CPulse_ResumePoint + public const nint m_TagName = 0x120; // CGlobalSymbol + } + // Parent: CEntityComponent + // Field count: 2 + public static class CBodyComponent { + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Method { + public const nint m_MethodName = 0x80; // PulseSymbol_t + public const nint m_Description = 0x90; // CUtlString + public const nint m_bIsPublic = 0x98; // bool + public const nint m_ReturnType = 0xA0; // CPulseValueFullType + public const nint m_Args = 0xB8; // CUtlLeanVector + } + // Parent: CBaseCSGrenade + // Field count: 0 + public static class CDecoyGrenade { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xE8; // CAttributeList + public const nint m_szCustomName = 0x160; // char[161] + public const nint m_szCustomNameOverride = 0x201; // char[161] + } + // Parent: CMolotovGrenade + // Field count: 0 + public static class CIncendiaryGrenade { + } + // Parent: CPointEntity + // Field count: 1 + public static class CBaseDMStart { + public const nint m_Master = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x4F0; // CRenderComponent* + public const nint m_CHitboxComponent = 0x4F8; // CHitboxComponent + public const nint m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 + public const nint m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 + public const nint m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 + public const nint m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 + public const nint m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 + public const nint m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* + public const nint m_LastHitGroup = 0x540; // HitGroup_t + public const nint m_sLastDamageSourceName = 0x548; // CGlobalSymbol + public const nint m_vLastDamagePosition = 0x550; // VectorWS + public const nint m_flDissolveStartTime = 0x55C; // GameTime_t + public const nint m_OnIgnite = 0x560; // CEntityIOOutput + public const nint m_nRenderMode = 0x588; // RenderMode_t + public const nint m_nRenderFX = 0x589; // RenderFx_t + public const nint m_bAllowFadeInView = 0x58A; // bool + public const nint m_clrRender = 0x5A8; // Color + public const nint m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x618; // bool + public const nint m_bNoInterpolate = 0x619; // bool + public const nint m_Collision = 0x620; // CCollisionProperty + public const nint m_Glow = 0x6D0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x728; // float32 + public const nint m_fadeMinDist = 0x72C; // float32 + public const nint m_fadeMaxDist = 0x730; // float32 + public const nint m_flFadeScale = 0x734; // float32 + public const nint m_flShadowStrength = 0x738; // float32 + public const nint m_nObjectCulling = 0x73C; // uint8 + public const nint m_nAddDecal = 0x740; // int32 + public const nint m_vDecalPosition = 0x744; // Vector + public const nint m_vDecalForwardAxis = 0x750; // Vector + public const nint m_nDecalMode = 0x75C; // DecalMode_t + public const nint m_nRequiredDecalMode = 0x75D; // DecalMode_t + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector + public const nint m_bvDisabledHitGroups = 0x7D0; // uint32[1] + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: CSceneEntity + // Field count: 7 + public static class CInstancedSceneEntity { + public const nint m_hOwner = 0xA50; // CHandle + public const nint m_bHadOwner = 0xA54; // bool + public const nint m_flPostSpeakDelay = 0xA58; // float32 + public const nint m_flPreDelay = 0xA5C; // float32 + public const nint m_bIsBackground = 0xA60; // bool + public const nint m_bRemoveOnCompletion = 0xA61; // bool + public const nint m_hTarget = 0xA64; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseValue { + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x4F8; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x500; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x508; // Vector + public const nint m_vDistanceInnerMaxs = 0x514; // Vector + public const nint m_vDistanceOuterMins = 0x520; // Vector + public const nint m_vDistanceOuterMaxs = 0x52C; // Vector + public const nint m_nAABBDirection = 0x538; // int32 + } + // Parent: CBaseEntity + // Field count: 2 + public static class CSoundEventParameter { + public const nint m_iszParamName = 0x508; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_WaterServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + public static class CPulseCell_BooleanSwitchState { + public const nint m_Condition = 0x48; // PulseObservableBoolExpression_t + public const nint m_SubGraph = 0xC0; // CPulse_OutflowConnection + public const nint m_WhenTrue = 0x108; // CPulse_OutflowConnection + public const nint m_WhenFalse = 0x150; // CPulse_OutflowConnection + } + // Parent: CBaseButton + // Field count: 0 + public static class CRotButton { + } + // Parent: CPointEntity + // Field count: 2 + public static class CEnvViewPunch { + public const nint m_flRadius = 0x4F0; // float32 + public const nint m_angViewPunch = 0x4F4; // QAngle + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x30; // CHandle + public const nint m_PlayerRecipient = 0x34; // CHandle + public const nint m_hPlayerControllerDamager = 0x38; // CHandle + public const nint m_hPlayerControllerRecipient = 0x3C; // CHandle + public const nint m_szPlayerDamagerName = 0x40; // CUtlString + public const nint m_szPlayerRecipientName = 0x48; // CUtlString + public const nint m_DamagerXuid = 0x50; // uint64 + public const nint m_RecipientXuid = 0x58; // uint64 + public const nint m_flBulletsDamage = 0x60; // float32 + public const nint m_flDamage = 0x64; // float32 + public const nint m_flActualHealthRemoved = 0x68; // float32 + public const nint m_iNumHits = 0x6C; // int32 + public const nint m_iLastBulletUpdate = 0x70; // int32 + public const nint m_bIsOtherEnemy = 0x74; // bool + public const nint m_killType = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + public static class VPhysicsCollisionAttribute_t { + public const nint m_nInteractsAs = 0x8; // uint64 + public const nint m_nInteractsWith = 0x10; // uint64 + public const nint m_nInteractsExclude = 0x18; // uint64 + public const nint m_nEntityId = 0x20; // uint32 + public const nint m_nOwnerId = 0x24; // uint32 + public const nint m_nHierarchyId = 0x28; // uint16 + public const nint m_nCollisionGroup = 0x2A; // uint8 + public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: CItem + // Field count: 0 + public static class CItemKevlar { + } + // Parent: CBaseModelEntity + // Field count: 26 + public static class CFuncShatterglass { + public const nint m_matPanelTransform = 0x7D8; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x808; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x838; // CUtlVector + public const nint m_PanelSize = 0x850; // Vector2D + public const nint m_flLastShatterSoundEmitTime = 0x858; // GameTime_t + public const nint m_flLastCleanupTime = 0x85C; // GameTime_t + public const nint m_flInitAtTime = 0x860; // GameTime_t + public const nint m_flGlassThickness = 0x864; // float32 + public const nint m_flSpawnInvulnerability = 0x868; // float32 + public const nint m_bBreakSilent = 0x86C; // bool + public const nint m_bBreakShardless = 0x86D; // bool + public const nint m_bBroken = 0x86E; // bool + public const nint m_bGlassNavIgnore = 0x86F; // bool + public const nint m_bGlassInFrame = 0x870; // bool + public const nint m_bStartBroken = 0x871; // bool + public const nint m_iInitialDamageType = 0x872; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x898; // CUtlVector + public const nint m_vExtraDamagePositions = 0x8B0; // CUtlVector + public const nint m_vInitialPanelVertices = 0x8C8; // CUtlVector + public const nint m_OnBroken = 0x8E0; // CEntityIOOutput + public const nint m_iSurfaceType = 0x908; // uint8 + public const nint m_hMaterialDamageBase = 0x910; // CStrongHandle + } + // Parent: CPointEntity + // Field count: 0 + public static class CNavWalkable { + } + // Parent: CBaseAnimGraph + // Field count: 27 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0xA98; // bool + public const nint m_flC4Blow = 0xA9C; // GameTime_t + public const nint m_nBombSite = 0xAA0; // int32 + public const nint m_nSourceSoundscapeHash = 0xAA4; // int32 + public const nint m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool + public const nint m_AttributeManager = 0xAB0; // CAttributeContainer + public const nint m_OnBombDefused = 0xDA8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xE20; // bool + public const nint m_entitySpottedState = 0xE28; // EntitySpottedState_t + public const nint m_nSpotRules = 0xE40; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xE44; // bool + public const nint m_bHasExploded = 0xE45; // bool + public const nint m_flTimerLength = 0xE48; // float32 + public const nint m_bBeingDefused = 0xE4C; // bool + public const nint m_fLastDefuseTime = 0xE54; // GameTime_t + public const nint m_flDefuseLength = 0xE5C; // float32 + public const nint m_flDefuseCountDown = 0xE60; // GameTime_t + public const nint m_bBombDefused = 0xE64; // bool + public const nint m_hBombDefuser = 0xE68; // CHandle + public const nint m_iProgressBarTime = 0xE6C; // int32 + public const nint m_bVoiceAlertFired = 0xE70; // bool + public const nint m_bVoiceAlertPlayed = 0xE71; // bool[4] + public const nint m_flNextBotBeepTime = 0xE78; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xE80; // QAngle + public const nint m_flLastSpinDetectionTime = 0xE8C; // GameTime_t + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CBaseEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x4F0; // int32 + public const nint m_iOnlyTeamToVote = 0x4F4; // int32 + public const nint m_nVoteOptionCount = 0x4F8; // int32[5] + public const nint m_nPotentialVotes = 0x50C; // int32 + public const nint m_bIsYesNoVote = 0x510; // bool + public const nint m_acceptingVotesTimer = 0x518; // CountdownTimer + public const nint m_executeCommandTimer = 0x530; // CountdownTimer + public const nint m_resetVoteTimer = 0x548; // CountdownTimer + public const nint m_nVotesCast = 0x560; // int32[64] + public const nint m_playerHoldingVote = 0x660; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x664; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x668; // int32 + public const nint m_potentialIssues = 0x670; // CUtlVector + public const nint m_VoteOptions = 0x688; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Inflow_Yield { + public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + public static class CPulseMathlib { + } + // Parent: CPointEntity + // Field count: 3 + public static class CPhysImpact { + public const nint m_damage = 0x4F0; // float32 + public const nint m_distance = 0x4F4; // float32 + public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: + // Field count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // MNetworkUserGroupProxy + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + public static class CBaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x248; // CUtlVector + public const nint m_iCurrentThinkContext = 0x260; // int32 + public const nint m_nLastThinkTick = 0x264; // GameTick_t + public const nint m_bDisabledContextThinks = 0x268; // bool + public const nint m_isSteadyState = 0x278; // CTypedBitVec<64> + public const nint m_lastNetworkChange = 0x280; // float32 + public const nint m_ResponseContexts = 0x290; // CUtlVector + public const nint m_iszResponseContext = 0x2A8; // CUtlSymbolLarge + public const nint m_iHealth = 0x2D0; // int32 + public const nint m_iMaxHealth = 0x2D4; // int32 + public const nint m_lifeState = 0x2D8; // uint8 + public const nint m_flDamageAccumulator = 0x2DC; // float32 + public const nint m_bTakesDamage = 0x2E0; // bool + public const nint m_nTakeDamageFlags = 0x2E8; // TakeDamageFlags_t + public const nint m_nPlatformType = 0x2F0; // EntityPlatformTypes_t + public const nint m_MoveCollide = 0x2F2; // MoveCollide_t + public const nint m_MoveType = 0x2F3; // MoveType_t + public const nint m_nActualMoveType = 0x2F4; // MoveType_t + public const nint m_nWaterTouch = 0x2F5; // uint8 + public const nint m_nSlimeTouch = 0x2F6; // uint8 + public const nint m_bRestoreInHierarchy = 0x2F7; // bool + public const nint m_target = 0x2F8; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x300; // CHandle + public const nint m_iszDamageFilterName = 0x308; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x310; // float32 + public const nint m_nSubclassID = 0x314; // CUtlStringToken + public const nint m_flAnimTime = 0x320; // float32 + public const nint m_flSimulationTime = 0x324; // float32 + public const nint m_flCreateTime = 0x328; // GameTime_t + public const nint m_bClientSideRagdoll = 0x32C; // bool + public const nint m_ubInterpolationFrame = 0x32D; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x330; // Vector + public const nint m_iTeamNum = 0x33C; // uint8 + public const nint m_iGlobalname = 0x340; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x348; // int32 + public const nint m_flSpeed = 0x34C; // float32 + public const nint m_sUniqueHammerID = 0x350; // CUtlString + public const nint m_spawnflags = 0x358; // uint32 + public const nint m_nNextThinkTick = 0x35C; // GameTick_t + public const nint m_nSimulationTick = 0x360; // int32 + public const nint m_OnKilled = 0x368; // CEntityIOOutput + public const nint m_fFlags = 0x390; // uint32 + public const nint m_vecAbsVelocity = 0x394; // Vector + public const nint m_vecVelocity = 0x3A0; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x3D0; // Vector + public const nint m_nPushEnumCount = 0x3DC; // int32 + public const nint m_pCollision = 0x3E0; // CCollisionProperty* + public const nint m_hEffectEntity = 0x3E8; // CHandle + public const nint m_hOwnerEntity = 0x3EC; // CHandle + public const nint m_fEffects = 0x3F0; // uint32 + public const nint m_hGroundEntity = 0x3F4; // CHandle + public const nint m_nGroundBodyIndex = 0x3F8; // int32 + public const nint m_flFriction = 0x3FC; // float32 + public const nint m_flElasticity = 0x400; // float32 + public const nint m_flGravityScale = 0x404; // float32 + public const nint m_flTimeScale = 0x408; // float32 + public const nint m_flWaterLevel = 0x40C; // float32 + public const nint m_bGravityDisabled = 0x410; // bool + public const nint m_bAnimatedEveryTick = 0x411; // bool + public const nint m_flActualGravityScale = 0x414; // float32 + public const nint m_bGravityActuallyDisabled = 0x418; // bool + public const nint m_bDisableLowViolence = 0x419; // bool + public const nint m_nWaterType = 0x41A; // uint8 + public const nint m_iEFlags = 0x41C; // int32 + public const nint m_OnUser1 = 0x420; // CEntityIOOutput + public const nint m_OnUser2 = 0x448; // CEntityIOOutput + public const nint m_OnUser3 = 0x470; // CEntityIOOutput + public const nint m_OnUser4 = 0x498; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x4C0; // int32 + public const nint m_flNavIgnoreUntilTime = 0x4C4; // GameTime_t + public const nint m_vecAngVelocity = 0x4C8; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x4D4; // bool + public const nint m_bLagCompensate = 0x4D5; // bool + public const nint m_pBlocker = 0x4D8; // CHandle + public const nint m_flLocalTime = 0x4DC; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x4E0; // float32 + public const nint m_nBloodType = 0x4E4; // BloodType + public const nint m_pPulseGraphInstance = 0x4E8; // CPulseGraphInstance_ServerEntity* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CPlayer_UseServices { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } + // Parent: CMarkupVolumeTagged + // Field count: 4 + public static class CMarkupVolumeWithRef { + public const nint m_bUseRef = 0x820; // bool + public const nint m_vRefPosEntitySpace = 0x824; // Vector + public const nint m_vRefPosWorldSpace = 0x830; // VectorWS + public const nint m_flRefDot = 0x83C; // float32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + public static class CCSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + public static class CPulseCell_Unknown { + public const nint m_UnknownKeys = 0x48; // KeyValues3 + } + // Parent: CFuncPlat + // Field count: 2 + public static class CFuncPlatRot { + public const nint m_end = 0x888; // QAngle + public const nint m_start = 0x894; // QAngle + } + // Parent: CPointEntity + // Field count: 4 + public static class CRagdollMagnet { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_radius = 0x4F4; // float32 + public const nint m_force = 0x4F8; // float32 + public const nint m_axis = 0x4FC; // VectorWS + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoInstructorHintTarget { + } + // Parent: CSprite + // Field count: 0 + public static class CSpriteAlias_env_glow { + } + // Parent: CInferno + // Field count: 0 + public static class CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x7D8; // float32 + public const nint m_Radius = 0x7DC; // float32 + public const nint m_vSpotlightDir = 0x7E0; // Vector + public const nint m_vSpotlightOrg = 0x7EC; // VectorWS + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle + public const nint m_bStartDisabled = 0x7E8; // bool + public const nint m_vTintColor = 0x7E9; // Color + public const nint m_vTintColorLightingOnly = 0x7ED; // Color + public const nint m_flBrightnessScale = 0x7F4; // float32 + public const nint m_nFogType = 0x7F8; // int32 + public const nint m_flFogMinStart = 0x7FC; // float32 + public const nint m_flFogMinEnd = 0x800; // float32 + public const nint m_flFogMaxStart = 0x804; // float32 + public const nint m_flFogMaxEnd = 0x808; // float32 + public const nint m_bEnabled = 0x80C; // bool + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoSpawnGroupLandmark { + } + // Parent: CPointEntity + // Field count: 12 + public static class CPointAngleSensor { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_nLookAtName = 0x4F8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x500; // CHandle + public const nint m_hLookAtEntity = 0x504; // CHandle + public const nint m_flDuration = 0x508; // float32 + public const nint m_flDotTolerance = 0x50C; // float32 + public const nint m_flFacingTime = 0x510; // GameTime_t + public const nint m_bFired = 0x514; // bool + public const nint m_OnFacingLookat = 0x518; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x540; // CEntityIOOutput + public const nint m_TargetDir = 0x568; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x590; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + public static class CEnvWindController { + public const nint m_EnvWindShared = 0x4F0; // CEnvWindShared + public const nint m_fDirectionVariation = 0x640; // float32 + public const nint m_fSpeedVariation = 0x644; // float32 + public const nint m_fTurbulence = 0x648; // float32 + public const nint m_fVolumeHalfExtentXY = 0x64C; // float32 + public const nint m_fVolumeHalfExtentZ = 0x650; // float32 + public const nint m_nVolumeResolutionXY = 0x654; // int32 + public const nint m_nVolumeResolutionZ = 0x658; // int32 + public const nint m_nClipmapLevels = 0x65C; // int32 + public const nint m_bIsMaster = 0x660; // bool + public const nint m_bFirstTime = 0x661; // bool + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CPhysConstraint + // Field count: 48 + public static class CGenericConstraint { + public const nint m_nLinearMotionX = 0x568; // JointMotion_t + public const nint m_nLinearMotionY = 0x56C; // JointMotion_t + public const nint m_nLinearMotionZ = 0x570; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x574; // float32 + public const nint m_flLinearFrequencyY = 0x578; // float32 + public const nint m_flLinearFrequencyZ = 0x57C; // float32 + public const nint m_flLinearDampingRatioX = 0x580; // float32 + public const nint m_flLinearDampingRatioY = 0x584; // float32 + public const nint m_flLinearDampingRatioZ = 0x588; // float32 + public const nint m_flMaxLinearImpulseX = 0x58C; // float32 + public const nint m_flMaxLinearImpulseY = 0x590; // float32 + public const nint m_flMaxLinearImpulseZ = 0x594; // float32 + public const nint m_flBreakAfterTimeX = 0x598; // float32 + public const nint m_flBreakAfterTimeY = 0x59C; // float32 + public const nint m_flBreakAfterTimeZ = 0x5A0; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x5A4; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x5A8; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x5AC; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x5B0; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x5B4; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x5B8; // float32 + public const nint m_flNotifyForceX = 0x5BC; // float32 + public const nint m_flNotifyForceY = 0x5C0; // float32 + public const nint m_flNotifyForceZ = 0x5C4; // float32 + public const nint m_flNotifyForceMinTimeX = 0x5C8; // float32 + public const nint m_flNotifyForceMinTimeY = 0x5CC; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x5D0; // float32 + public const nint m_flNotifyForceLastTimeX = 0x5D4; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x5D8; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x5DC; // GameTime_t + public const nint m_bAxisNotifiedX = 0x5E0; // bool + public const nint m_bAxisNotifiedY = 0x5E1; // bool + public const nint m_bAxisNotifiedZ = 0x5E2; // bool + public const nint m_nAngularMotionX = 0x5E4; // JointMotion_t + public const nint m_nAngularMotionY = 0x5E8; // JointMotion_t + public const nint m_nAngularMotionZ = 0x5EC; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x5F0; // float32 + public const nint m_flAngularFrequencyY = 0x5F4; // float32 + public const nint m_flAngularFrequencyZ = 0x5F8; // float32 + public const nint m_flAngularDampingRatioX = 0x5FC; // float32 + public const nint m_flAngularDampingRatioY = 0x600; // float32 + public const nint m_flAngularDampingRatioZ = 0x604; // float32 + public const nint m_flMaxAngularImpulseX = 0x608; // float32 + public const nint m_flMaxAngularImpulseY = 0x60C; // float32 + public const nint m_flMaxAngularImpulseZ = 0x610; // float32 + public const nint m_NotifyForceReachedX = 0x618; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x640; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x668; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_CycleRandom { + public const nint m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_PublicOutput { + public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CBeam + // Field count: 5 + public static class CEnvLaser { + public const nint m_iszLaserTarget = 0x878; // CUtlSymbolLarge + public const nint m_pSprite = 0x880; // CSprite* + public const nint m_iszSpriteName = 0x888; // CUtlSymbolLarge + public const nint m_firePosition = 0x890; // Vector + public const nint m_flStartFrame = 0x89C; // float32 + } + // Parent: CBaseEntity + // Field count: 8 + public static class CSoundOpvarSetEntity { + public const nint m_iszStackName = 0x508; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x510; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x518; // CUtlSymbolLarge + public const nint m_nOpvarType = 0x520; // int32 + public const nint m_nOpvarIndex = 0x524; // int32 + public const nint m_flOpvarValue = 0x528; // float32 + public const nint m_OpvarValueString = 0x530; // CUtlSymbolLarge + public const nint m_bSetOnSpawn = 0x538; // bool + } + // Parent: CBaseEntity + // Field count: 2 + public static class CEnvBeverage { + public const nint m_CanInDispenser = 0x4F0; // bool + public const nint m_nBeverageType = 0x4F4; // int32 + } + // Parent: CLogicalEntity + // Field count: 13 + public static class CPhysMotor { + public const nint m_nameAttach = 0x4F0; // CUtlSymbolLarge + public const nint m_nameAnchor = 0x4F8; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x500; // CHandle + public const nint m_hAnchorObject = 0x504; // CHandle + public const nint m_spinUp = 0x508; // float32 + public const nint m_spinDown = 0x50C; // float32 + public const nint m_flMotorFriction = 0x510; // float32 + public const nint m_additionalAcceleration = 0x514; // float32 + public const nint m_angularAcceleration = 0x518; // float32 + public const nint m_flTorqueScale = 0x51C; // float32 + public const nint m_flTargetSpeed = 0x520; // float32 + public const nint m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 + public const nint m_motor = 0x538; // CMotorController + } + // Parent: CLogicalEntity + // Field count: 1 + public static class CLogicGameEvent { + public const nint m_iszEventName = 0x4F0; // CUtlSymbolLarge + } + // Parent: CPhysicsProp + // Field count: 0 + public static class CPhysicsPropMultiplayer { + } + // Parent: CPointEntity + // Field count: 10 + public static class CPhysExplosion { + public const nint m_bExplodeOnSpawn = 0x4F0; // bool + public const nint m_flMagnitude = 0x4F4; // float32 + public const nint m_flDamage = 0x4F8; // float32 + public const nint m_radius = 0x4FC; // float32 + public const nint m_targetEntityName = 0x500; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x508; // float32 + public const nint m_flPushScale = 0x50C; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x510; // bool + public const nint m_bAffectInvulnerableEnts = 0x511; // bool + public const nint m_OnPushedPlayer = 0x518; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 14 + public static class CSplineConstraint { + public const nint m_vAnchorOffsetRestore = 0x5B0; // Vector + public const nint m_hSplineEntity = 0x5BC; // CHandle + public const nint m_bEnableLateralConstraint = 0x5C8; // bool + public const nint m_bEnableVerticalConstraint = 0x5C9; // bool + public const nint m_bEnableAngularConstraint = 0x5CA; // bool + public const nint m_bEnableLimit = 0x5CB; // bool + public const nint m_bFireEventsOnPath = 0x5CC; // bool + public const nint m_flLinearFrequency = 0x5D0; // float32 + public const nint m_flLinarDampingRatio = 0x5D4; // float32 + public const nint m_flJointFriction = 0x5D8; // float32 + public const nint m_flTransitionTime = 0x5DC; // float32 + public const nint m_vPreSolveAnchorPos = 0x600; // VectorWS + public const nint m_StartTransitionTime = 0x60C; // GameTime_t + public const nint m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector + } + // Parent: CLogicalEntity + // Field count: 6 + public static class CLogicCompare { + public const nint m_flInValue = 0x4F0; // float32 + public const nint m_flCompareValue = 0x4F4; // float32 + public const nint m_OnLessThan = 0x4F8; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x520; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x548; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x570; // CEntityOutputTemplate + } + // Parent: None + // Field count: 0 + public static class CCSGameModeRules_Noop { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_BlackboardReference { + public const nint m_hBlackboardResource = 0x0; // CStrongHandle + public const nint m_BlackboardResource = 0x8; // PulseSymbol_t + public const nint m_nNodeID = 0x18; // PulseDocNodeID_t + public const nint m_NodeName = 0x20; // CGlobalSymbol + } + // Parent: CFuncTrackTrain + // Field count: 1 + public static class CFuncTankTrain { + public const nint m_OnDeath = 0x930; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0x988; // bool + public const nint m_bLit = 0x989; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x98A; // bool + public const nint m_flWidth = 0x98C; // float32 + public const nint m_flHeight = 0x990; // float32 + public const nint m_flDPI = 0x994; // float32 + public const nint m_flInteractDistance = 0x998; // float32 + public const nint m_flDepthOffset = 0x99C; // float32 + public const nint m_unOwnerContext = 0x9A0; // uint32 + public const nint m_unHorizontalAlign = 0x9A4; // uint32 + public const nint m_unVerticalAlign = 0x9A8; // uint32 + public const nint m_unOrientation = 0x9AC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool + public const nint m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x9D0; // bool + public const nint m_bNoDepth = 0x9D1; // bool + public const nint m_bVisibleWhenParentNoDraw = 0x9D2; // bool + public const nint m_bRenderBackface = 0x9D3; // bool + public const nint m_bUseOffScreenIndicator = 0x9D4; // bool + public const nint m_bExcludeFromSaveGames = 0x9D5; // bool + public const nint m_bGrabbable = 0x9D6; // bool + public const nint m_bOnlyRenderToTexture = 0x9D7; // bool + public const nint m_bDisableMipGen = 0x9D8; // bool + public const nint m_nExplicitImageLayout = 0x9DC; // int32 + } + // Parent: CSoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundEventSphereEntity { + public const nint m_flRadius = 0x5B8; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: CRuleEntity + // Field count: 0 + public static class CRuleBrushEntity { + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class CMapVetoPickController { + public const nint m_bPlayedIntroVcd = 0x4F0; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4F1; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x510; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x518; // bool + public const nint m_nDraftType = 0x51C; // int32 + public const nint m_nTeamWinningCoinToss = 0x520; // int32 + public const nint m_nTeamWithFirstChoice = 0x524; // int32[64] + public const nint m_nVoteMapIdsList = 0x624; // int32[7] + public const nint m_nAccountIDs = 0x640; // int32[64] + public const nint m_nMapId0 = 0x740; // int32[64] + public const nint m_nMapId1 = 0x840; // int32[64] + public const nint m_nMapId2 = 0x940; // int32[64] + public const nint m_nMapId3 = 0xA40; // int32[64] + public const nint m_nMapId4 = 0xB40; // int32[64] + public const nint m_nMapId5 = 0xC40; // int32[64] + public const nint m_nStartingSide0 = 0xD40; // int32[64] + public const nint m_nCurrentPhase = 0xE40; // int32 + public const nint m_nPhaseStartTick = 0xE44; // int32 + public const nint m_nPhaseDurationTicks = 0xE48; // int32 + public const nint m_OnMapVetoed = 0xE50; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0xE78; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0xEA0; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + public static class CFuncPropRespawnZone { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterModel { + public const nint m_iFilterModel = 0x548; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponP90 { + } + // Parent: CPointEntity + // Field count: 0 + public static class CNavSpaceInfo { + } + // Parent: CPhysConstraint + // Field count: 10 + public static class CPhysSlideConstraint { + public const nint m_axisEnd = 0x568; // VectorWS + public const nint m_slideFriction = 0x574; // float32 + public const nint m_systemLoadScale = 0x578; // float32 + public const nint m_initialOffset = 0x57C; // float32 + public const nint m_bEnableLinearConstraint = 0x580; // bool + public const nint m_bEnableAngularConstraint = 0x581; // bool + public const nint m_flMotorFrequency = 0x584; // float32 + public const nint m_flMotorDampingRatio = 0x588; // float32 + public const nint m_bUseEntityPivot = 0x58C; // bool + public const nint m_soundInfo = 0x590; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + public static class CPulseGameBlackboard { + public const nint m_strGraphName = 0x4F8; // CUtlString + public const nint m_strStateBlob = 0x500; // CUtlString + } + // Parent: CSoundEventEntity + // Field count: 0 + public static class CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomInt { + } + // Parent: CPointEntity + // Field count: 2 + public static class CPointGamestatsCounter { + public const nint m_strStatisticName = 0x4F0; // CUtlSymbolLarge + public const nint m_bDisabled = 0x4F8; // bool + } + // Parent: CBaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x7D8; // bool + public const nint m_flFPS = 0x7DC; // float32 + public const nint m_hPositionKeys = 0x7E0; // CStrongHandle + public const nint m_hRotationKeys = 0x7E8; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x7F0; // Vector + public const nint m_vAnimationBoundsMax = 0x7FC; // Vector + public const nint m_flStartTime = 0x808; // float32 + public const nint m_flStartFrame = 0x80C; // float32 + } + // Parent: CBaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CSprite { + public const nint m_hSpriteMaterial = 0x7D8; // CStrongHandle + public const nint m_hAttachedToEntity = 0x7E0; // CHandle + public const nint m_nAttachment = 0x7E4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x7E8; // float32 + public const nint m_flFrame = 0x7EC; // float32 + public const nint m_flDieTime = 0x7F0; // GameTime_t + public const nint m_nBrightness = 0x800; // uint32 + public const nint m_flBrightnessDuration = 0x804; // float32 + public const nint m_flSpriteScale = 0x808; // float32 + public const nint m_flScaleDuration = 0x80C; // float32 + public const nint m_bWorldSpaceScale = 0x810; // bool + public const nint m_flGlowProxySize = 0x814; // float32 + public const nint m_flHDRColorScale = 0x818; // float32 + public const nint m_flLastTime = 0x81C; // GameTime_t + public const nint m_flMaxFrame = 0x820; // float32 + public const nint m_flStartScale = 0x824; // float32 + public const nint m_flDestScale = 0x828; // float32 + public const nint m_flScaleTimeStart = 0x82C; // GameTime_t + public const nint m_nStartBrightness = 0x830; // int32 + public const nint m_nDestBrightness = 0x834; // int32 + public const nint m_flBrightnessTimeStart = 0x838; // GameTime_t + public const nint m_nSpriteWidth = 0x83C; // int32 + public const nint m_nSpriteHeight = 0x840; // int32 + } + // Parent: CPathKeyFrame + // Field count: 11 + public static class CBaseMoveBehavior { + public const nint m_iPositionInterpolator = 0x550; // int32 + public const nint m_iRotationInterpolator = 0x554; // int32 + public const nint m_flAnimStartTime = 0x558; // float32 + public const nint m_flAnimEndTime = 0x55C; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x560; // float32 + public const nint m_pCurrentKeyFrame = 0x568; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x570; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x578; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x580; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x588; // float32 + public const nint m_iDirection = 0x58C; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x7D8; // uint8 + public const nint m_Flags = 0x7D9; // uint8 + public const nint m_LightStyle = 0x7DA; // uint8 + public const nint m_On = 0x7DB; // bool + public const nint m_Radius = 0x7DC; // float32 + public const nint m_Exponent = 0x7E0; // int32 + public const nint m_InnerAngle = 0x7E4; // float32 + public const nint m_OuterAngle = 0x7E8; // float32 + public const nint m_SpotRadius = 0x7EC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + public static class CWeaponTaser { + public const nint m_fFireTime = 0x11F0; // GameTime_t + public const nint m_nLastAttackTick = 0x11F4; // int32 + } + // Parent: CEnvCubemap + // Field count: 0 + public static class CEnvCubemapBox { + } + // Parent: CBaseDoor + // Field count: 1 + public static class CRotDoor { + public const nint m_bSolidBsp = 0xA68; // bool + } + // Parent: CPathSimple + // Field count: 3 + public static class CPathMover { + public const nint m_vecPathNodes = 0x600; // CUtlVector> + public const nint m_vecMovers = 0x618; // CUtlVector> + public const nint m_xInitialPathWorldToLocal = 0x630; // CTransform + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CFuncVPhysicsClip { + public const nint m_bDisabled = 0x7D8; // bool + } + // Parent: CPhysConstraint + // Field count: 8 + public static class CPhysFixed { + public const nint m_flLinearFrequency = 0x560; // float32 + public const nint m_flLinearDampingRatio = 0x564; // float32 + public const nint m_flAngularFrequency = 0x568; // float32 + public const nint m_flAngularDampingRatio = 0x56C; // float32 + public const nint m_bEnableLinearConstraint = 0x570; // bool + public const nint m_bEnableAngularConstraint = 0x571; // bool + public const nint m_sBoneName1 = 0x578; // CUtlSymbolLarge + public const nint m_sBoneName2 = 0x580; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 2 + public static class CLogicNavigation { + public const nint m_isOn = 0x4F8; // bool + public const nint m_navProperty = 0x4FC; // navproperties_t + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + public static class CPathSimple { + public const nint m_CPathQueryComponent = 0x500; // CPathQueryComponent + public const nint m_pathString = 0x5F0; // CUtlString + public const nint m_bClosedLoop = 0x5F8; // bool + } + // Parent: CPathParticleRope + // Field count: 0 + public static class CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Field count: 0 + public static class CCSPointPulseAPI { + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + public static class CEnvWindVolume { + public const nint m_bActive = 0x4F0; // bool + public const nint m_vBoxMins = 0x4F4; // Vector + public const nint m_vBoxMaxs = 0x500; // Vector + public const nint m_bStartDisabled = 0x50C; // bool + public const nint m_nShape = 0x510; // int32 + public const nint m_fWindSpeedMultiplier = 0x514; // float32 + public const nint m_fWindTurbulenceMultiplier = 0x518; // float32 + public const nint m_fWindSpeedVariationMultiplier = 0x51C; // float32 + public const nint m_fWindDirectionVariationMultiplier = 0x520; // float32 + } + // Parent: CFuncBrush + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + public static class CFuncElectrifiedVolume { + public const nint m_EffectName = 0x7F8; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x808; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x810; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + public static class CCSMinimapBoundary { } // Parent: None // Field count: 2 - public static class Relationship_t { - public const nint disposition = 0x0; // Disposition_t - public const nint priority = 0x4; // int32 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + public static class EntitySpottedState_t { + public const nint m_bSpotted = 0x8; // bool + public const nint m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bPadding2 = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventOBBEntity { + public const nint m_vMins = 0x5B8; // Vector + public const nint m_vMaxs = 0x5C4; // Vector + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 3 + public static class CFlashbangProjectile { + public const nint m_flTimeToDetonate = 0xC40; // float32 + public const nint m_numOpponentsHit = 0xC44; // uint8 + public const nint m_numTeammatesHit = 0xC45; // uint8 + } + // Parent: CBaseTrigger + // Field count: 1 + public static class CTriggerMultiple { + public const nint m_OnTrigger = 0x9A8; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 6 + public static class CPhysBallSocket { + public const nint m_flJointFriction = 0x560; // float32 + public const nint m_bEnableSwingLimit = 0x564; // bool + public const nint m_flSwingLimit = 0x568; // float32 + public const nint m_bEnableTwistLimit = 0x56C; // bool + public const nint m_flMinTwistAngle = 0x570; // float32 + public const nint m_flMaxTwistAngle = 0x574; // float32 + } + // Parent: CBaseEntity + // Field count: 1 + public static class CDebugHistory { + public const nint m_nNpcEvents = 0x3E8530; // int32 + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class CSoundOpvarSetPointBase { + public const nint m_bDisabled = 0x4F0; // bool + public const nint m_hSource = 0x4F4; // CEntityHandle + public const nint m_iszSourceEntityName = 0x510; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x568; // Vector + public const nint m_iszStackName = 0x578; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x580; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x588; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x590; // int32 + public const nint m_bUseAutoCompare = 0x594; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + public static class CPathKeyFrame { + public const nint m_Origin = 0x4F0; // Vector + public const nint m_Angles = 0x4FC; // QAngle + public const nint m_qAngle = 0x510; // Quaternion + public const nint m_iNextKey = 0x520; // CUtlSymbolLarge + public const nint m_flNextTime = 0x528; // float32 + public const nint m_pNextKey = 0x530; // CPathKeyFrame* + public const nint m_pPrevKey = 0x538; // CPathKeyFrame* + public const nint m_flMoveSpeed = 0x540; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + public static class CWeaponCZ75a { + public const nint m_bMagazineRemoved = 0x11F0; // bool + } + // Parent: CTriggerPush + // Field count: 1 + public static class CScriptTriggerPush { + public const nint m_vExtent = 0x9E0; // Vector + } + // Parent: CModelPointEntity + // Field count: 3 + public static class CRevertSaved { + public const nint m_loadTime = 0x7D8; // float32 + public const nint m_Duration = 0x7DC; // float32 + public const nint m_HoldTime = 0x7E0; // float32 + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CTriggerBombReset { + } + // Parent: CBaseTrigger + // Field count: 14 + public static class CTriggerHurt { + public const nint m_flOriginalDamage = 0x9A8; // float32 + public const nint m_flDamage = 0x9AC; // float32 + public const nint m_flDamageCap = 0x9B0; // float32 + public const nint m_flLastDmgTime = 0x9B4; // GameTime_t + public const nint m_flForgivenessDelay = 0x9B8; // float32 + public const nint m_bitsDamageInflict = 0x9BC; // DamageTypes_t + public const nint m_damageModel = 0x9C0; // int32 + public const nint m_bNoDmgForce = 0x9C4; // bool + public const nint m_vDamageForce = 0x9C8; // Vector + public const nint m_thinkAlways = 0x9D4; // bool + public const nint m_hurtThinkPeriod = 0x9D8; // float32 + public const nint m_OnHurt = 0x9E0; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0xA08; // CEntityIOOutput + public const nint m_hurtEntities = 0xA30; // CUtlVector> + } + // Parent: CPlayer_WeaponServices + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xB8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xBC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool + public const nint m_hSavedWeapon = 0xC0; // CHandle + public const nint m_nTimeToMelee = 0xC4; // int32 + public const nint m_nTimeToSecondary = 0xC8; // int32 + public const nint m_nTimeToPrimary = 0xCC; // int32 + public const nint m_nTimeToSniperRifle = 0xD0; // int32 + public const nint m_bIsBeingGivenItem = 0xD4; // bool + public const nint m_bIsPickingUpItemWithUse = 0xD5; // bool + public const nint m_bPickedUpWeapon = 0xD6; // bool + public const nint m_bDisableAutoDeploy = 0xD7; // bool + public const nint m_bIsPickingUpGroundWeapon = 0xD8; // bool + public const nint m_networkAnimTiming = 0x18C0; // CNetworkUtlVectorBase + public const nint m_bBlockInspectUntilNextGraphUpdate = 0x18D8; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class CRetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoInstructorHintBombTargetA { + } + // Parent: None + // Field count: 0 + public static class CTeamplayRules { + } + // Parent: CTriggerHurt + // Field count: 1 + public static class CScriptTriggerHurt { + public const nint m_vExtent = 0xA48; // Vector + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + public static class CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponMP9 { + } + // Parent: CBaseTrigger + // Field count: 1 + public static class CTriggerDetectExplosion { + public const nint m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterName { + public const nint m_iFilterName = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + public static class CSmokeGrenadeProjectile { + public const nint m_nSmokeEffectTickBegin = 0xC68; // int32 + public const nint m_bDidSmokeEffect = 0xC6C; // bool + public const nint m_nRandomSeed = 0xC70; // int32 + public const nint m_vSmokeColor = 0xC74; // Vector + public const nint m_vSmokeDetonationPos = 0xC80; // Vector + public const nint m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0xCA8; // int32 + public const nint m_nVoxelUpdate = 0xCAC; // int32 + public const nint m_flLastBounce = 0xCB0; // GameTime_t + public const nint m_fllastSimulationTime = 0xCB4; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2F38; // bool + public const nint m_bDidGroundScorch = 0x2F39; // bool + } + // Parent: CPointEntity + // Field count: 4 + public static class CBlood { + public const nint m_vecSprayAngles = 0x4F0; // QAngle + public const nint m_vecSprayDir = 0x4FC; // Vector + public const nint m_flAmount = 0x508; // float32 + public const nint m_Color = 0x50C; // BloodType + } + // Parent: CTeam + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class CCSTeam { + public const nint m_nLastRecievedShorthandedRoundBonus = 0x5A8; // int32 + public const nint m_nShorthandedRoundBonusStartRound = 0x5AC; // int32 + public const nint m_bSurrendered = 0x5B0; // bool + public const nint m_szTeamMatchStat = 0x5B1; // char[512] + public const nint m_numMapVictories = 0x7B4; // int32 + public const nint m_scoreFirstHalf = 0x7B8; // int32 + public const nint m_scoreSecondHalf = 0x7BC; // int32 + public const nint m_scoreOvertime = 0x7C0; // int32 + public const nint m_szClanTeamname = 0x7C4; // char[129] + public const nint m_iClanID = 0x848; // uint32 + public const nint m_szTeamFlagImage = 0x84C; // char[8] + public const nint m_szTeamLogoImage = 0x854; // char[8] + public const nint m_flNextResourceTime = 0x85C; // float32 + public const nint m_iLastUpdateSentAt = 0x860; // int32 + } + // Parent: CRuleEntity + // Field count: 1 + public static class CRulePointEntity { + public const nint m_Score = 0x7E0; // int32 + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_CallInfo { + public const nint m_PortName = 0x0; // PulseSymbol_t + public const nint m_nEditorNodeID = 0x10; // PulseDocNodeID_t + public const nint m_RegisterMap = 0x18; // PulseRegisterMap_t + public const nint m_CallMethodID = 0x48; // PulseDocNodeID_t + public const nint m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t + public const nint m_nSrcInstruction = 0x50; // int32 + } + // Parent: CFuncMoveLinear + // Field count: 0 + public static class CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0x858; // bool + public const nint m_pChoreoServices = 0x860; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x868; // bool + public const nint m_flMaxSlopeDistance = 0x86C; // float32 + public const nint m_vLastSlopeCheckPos = 0x870; // VectorWS + public const nint m_bAnimationUpdateScheduled = 0x87C; // bool + public const nint m_vecForce = 0x880; // Vector + public const nint m_nForceBone = 0x88C; // int32 + public const nint m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t + public const nint m_bRagdollEnabled = 0x8C8; // bool + public const nint m_bRagdollClientSide = 0x8C9; // bool + public const nint m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class CEnvCubemapFog { + public const nint m_flEndDistance = 0x4F0; // float32 + public const nint m_flStartDistance = 0x4F4; // float32 + public const nint m_flFogFalloffExponent = 0x4F8; // float32 + public const nint m_bHeightFogEnabled = 0x4FC; // bool + public const nint m_flFogHeightWidth = 0x500; // float32 + public const nint m_flFogHeightEnd = 0x504; // float32 + public const nint m_flFogHeightStart = 0x508; // float32 + public const nint m_flFogHeightExponent = 0x50C; // float32 + public const nint m_flLODBias = 0x510; // float32 + public const nint m_bActive = 0x514; // bool + public const nint m_bStartDisabled = 0x515; // bool + public const nint m_flFogMaxOpacity = 0x518; // float32 + public const nint m_nCubemapSourceType = 0x51C; // int32 + public const nint m_hSkyMaterial = 0x520; // CStrongHandle + public const nint m_iszSkyEntity = 0x528; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x530; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x538; // bool + public const nint m_bFirstTime = 0x539; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_InlineNodeSkipSelector { + public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t + public const nint m_bAnd = 0x4C; // bool + public const nint m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + public const nint m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: CBaseToggle + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0x868; // QAngle + public const nint m_vecMoveDirParentSpace = 0x874; // Vector + public const nint m_ls = 0x880; // locksound_t + public const nint m_bForceClosed = 0x8A0; // bool + public const nint m_bDoorGroup = 0x8A1; // bool + public const nint m_bLocked = 0x8A2; // bool + public const nint m_bIgnoreDebris = 0x8A3; // bool + public const nint m_bNoNPCs = 0x8A4; // bool + public const nint m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x8AC; // float32 + public const nint m_NoiseMoving = 0x8B0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x8B8; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x8D0; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x8D8; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x900; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x928; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x950; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x978; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x9A0; // CEntityIOOutput + public const nint m_OnClose = 0x9C8; // CEntityIOOutput + public const nint m_OnOpen = 0x9F0; // CEntityIOOutput + public const nint m_OnLockedUse = 0xA18; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xA40; // bool + public const nint m_bCreateNavObstacle = 0xA60; // bool + public const nint m_isChaining = 0xA61; // bool + public const nint m_bIsUsable = 0xA62; // bool + } + // Parent: CServerOnlyEntity + // Field count: 0 + public static class CServerOnlyPointEntity { + } + // Parent: CRulePointEntity + // Field count: 4 + public static class CGameMoney { + public const nint m_OnMoneySpent = 0x7E8; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x810; // CEntityIOOutput + public const nint m_nMoney = 0x838; // int32 + public const nint m_strAwardText = 0x840; // CUtlString + } + // Parent: CPointEntity + // Field count: 1 + public static class CEnvHudHint { + public const nint m_iszMessage = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + public static class CNullEntity { + } + // Parent: CServerOnlyEntity + // Field count: 0 + public static class CLogicalEntity { + } + // Parent: CItem + // Field count: 2 + public static class CItemDefuser { + public const nint m_entitySpottedState = 0xB70; // EntitySpottedState_t + public const nint m_nSpotRules = 0xB88; // int32 + } + // Parent: CBaseModelEntity + // Field count: 1 + public static class CItemGenericTriggerHelper { + public const nint m_hParentItem = 0x7D8; // CHandle + } + // Parent: CPlayerPawnComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: CRagdollProp + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + public static class CRagdollPropAttached { + public const nint m_boneIndexAttached = 0xBE0; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xBE4; // uint32 + public const nint m_attachmentPointBoneSpace = 0xBE8; // Vector + public const nint m_attachmentPointRagdollSpace = 0xBF4; // Vector + public const nint m_bShouldDetach = 0xC00; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool + } + // Parent: CItem + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0xB70; // CHandle + public const nint m_KillingPlayer = 0xB74; // CHandle + } + // Parent: CBasePlatTrain + // Field count: 1 + public static class CFuncPlat { + public const nint m_sNoise = 0x880; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + public static class CBarnLight { + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_nColorMode = 0x7DC; // int32 + public const nint m_Color = 0x7E0; // Color + public const nint m_flColorTemperature = 0x7E4; // float32 + public const nint m_flBrightness = 0x7E8; // float32 + public const nint m_flBrightnessScale = 0x7EC; // float32 + public const nint m_nDirectLight = 0x7F0; // int32 + public const nint m_nBakedShadowIndex = 0x7F4; // int32 + public const nint m_nLightPathUniqueId = 0x7F8; // int32 + public const nint m_nLightMapUniqueId = 0x7FC; // int32 + public const nint m_nLuminaireShape = 0x800; // int32 + public const nint m_flLuminaireSize = 0x804; // float32 + public const nint m_flLuminaireAnisotropy = 0x808; // float32 + public const nint m_LightStyleString = 0x810; // CUtlString + public const nint m_flLightStyleStartTime = 0x818; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x868; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x928; // CStrongHandle + public const nint m_flShape = 0x930; // float32 + public const nint m_flSoftX = 0x934; // float32 + public const nint m_flSoftY = 0x938; // float32 + public const nint m_flSkirt = 0x93C; // float32 + public const nint m_flSkirtNear = 0x940; // float32 + public const nint m_vSizeParams = 0x944; // Vector + public const nint m_flRange = 0x950; // float32 + public const nint m_vShear = 0x954; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x960; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x964; // Vector + public const nint m_nCastShadows = 0x970; // int32 + public const nint m_nShadowMapSize = 0x974; // int32 + public const nint m_nShadowPriority = 0x978; // int32 + public const nint m_bContactShadow = 0x97C; // bool + public const nint m_bForceShadowsEnabled = 0x97D; // bool + public const nint m_nBounceLight = 0x980; // int32 + public const nint m_flBounceScale = 0x984; // float32 + public const nint m_flMinRoughness = 0x988; // float32 + public const nint m_vAlternateColor = 0x98C; // Vector + public const nint m_fAlternateColorBrightness = 0x998; // float32 + public const nint m_nFog = 0x99C; // int32 + public const nint m_flFogStrength = 0x9A0; // float32 + public const nint m_nFogShadows = 0x9A4; // int32 + public const nint m_flFogScale = 0x9A8; // float32 + public const nint m_bFogMixedShadows = 0x9AC; // bool + public const nint m_flFadeSizeStart = 0x9B0; // float32 + public const nint m_flFadeSizeEnd = 0x9B4; // float32 + public const nint m_flShadowFadeSizeStart = 0x9B8; // float32 + public const nint m_flShadowFadeSizeEnd = 0x9BC; // float32 + public const nint m_bPrecomputedFieldsValid = 0x9C0; // bool + public const nint m_vPrecomputedBoundsMins = 0x9C4; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x9D0; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x9DC; // Vector + public const nint m_vPrecomputedOBBAngles = 0x9E8; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x9F4; // Vector + public const nint m_nPrecomputedSubFrusta = 0xA00; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0xA04; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0xA10; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0xA1C; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0xA28; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0xA34; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0xA40; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0xA58; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0xA64; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0xA70; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0xA88; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xA94; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xAAC; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xAD0; // Vector + public const nint m_bPvsModifyEntity = 0xADC; // bool + public const nint m_VisClusters = 0xAE0; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + public static class CInstructorEventEntity { + public const nint m_iszName = 0x4F0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge + public const nint m_hTargetPlayer = 0x500; // CHandle + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CWeaponTec9 { + } + // Parent: CPointEntity + // Field count: 3 + public static class CPathCorner { + public const nint m_flWait = 0x4F0; // float32 + public const nint m_flRadius = 0x4F4; // float32 + public const nint m_OnPass = 0x4F8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 14 + public static class CTriggerSndSosOpvar { + public const nint m_hTouchingPlayers = 0x9A8; // CUtlVector> + public const nint m_flPosition = 0x9C0; // Vector + public const nint m_flCenterSize = 0x9CC; // float32 + public const nint m_flMinVal = 0x9D0; // float32 + public const nint m_flMaxVal = 0x9D4; // float32 + public const nint m_opvarName = 0x9D8; // CUtlSymbolLarge + public const nint m_stackName = 0x9E0; // CUtlSymbolLarge + public const nint m_operatorName = 0x9E8; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x9F0; // bool + public const nint m_opvarNameChar = 0x9F1; // char[256] + public const nint m_stackNameChar = 0xAF1; // char[256] + public const nint m_operatorNameChar = 0xBF1; // char[256] + public const nint m_VecNormPos = 0xCF4; // Vector + public const nint m_flNormCenterSize = 0xD00; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_LimitCount { + public const nint m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Step_CallExternalMethod { + public const nint m_MethodName = 0x48; // PulseSymbol_t + public const nint m_GameBlackboard = 0x58; // PulseSymbol_t + public const nint m_ExpectedArgs = 0x68; // CUtlLeanVector + public const nint m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + public const nint m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: CBaseAnimGraph + // Field count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0xA90; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xA98; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xAA8; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xAB0; // CHandle + public const nint m_hViewTargetAngles = 0xAB4; // CHandle + public const nint m_iszViewPosition = 0xAB8; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xAC0; // CHandle + public const nint m_hViewPositionMover = 0xAC4; // CHandle + public const nint m_bPreventMovement = 0xAC8; // bool + public const nint m_bUnderCrosshair = 0xAC9; // bool + public const nint m_bUnstoppable = 0xACA; // bool + public const nint m_flFinishedTime = 0xACC; // GameTime_t + public const nint m_vecFinishOrigin = 0xAD0; // Vector + public const nint m_vecOriginalAngles = 0xADC; // QAngle + public const nint m_vecFinishAngles = 0xAE8; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xAF4; // bool + public const nint m_bDisabled = 0xAF5; // bool + public const nint m_vecTeleportOrigin = 0xAF8; // VectorWS + public const nint m_flAbortedPlaybackAt = 0xB04; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput + public const nint m_bActive = 0xB58; // bool + public const nint m_flStartTime = 0xB5C; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xB60; // float32 + public const nint m_iszTitle = 0xB68; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xB70; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xB78; // int32 + public const nint m_iNodeNumberMax = 0xB7C; // int32 + public const nint m_bListenedTo = 0xB80; // bool + } + // Parent: CRotButton + // Field count: 14 + public static class CMomentaryRotButton { + public const nint m_Position = 0x9A8; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x9D0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x9F8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xA20; // CEntityIOOutput + public const nint m_OnReachedPosition = 0xA48; // CEntityIOOutput + public const nint m_lastUsed = 0xA70; // int32 + public const nint m_start = 0xA74; // QAngle + public const nint m_end = 0xA80; // QAngle + public const nint m_IdealYaw = 0xA8C; // float32 + public const nint m_sNoise = 0xA90; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0xA98; // bool + public const nint m_direction = 0xA9C; // int32 + public const nint m_returnSpeed = 0xAA0; // float32 + public const nint m_flStartPosition = 0xAA4; // float32 + } + // Parent: CLogicalEntity + // Field count: 3 + public static class CSceneListManager { + public const nint m_hListManagers = 0x4F0; // CUtlVector> + public const nint m_iszScenes = 0x508; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x588; // CHandle[16] + } + // Parent: CPointEntity + // Field count: 4 + public static class CEnvTilt { + public const nint m_Duration = 0x4F0; // float32 + public const nint m_Radius = 0x4F4; // float32 + public const nint m_TiltTime = 0x4F8; // float32 + public const nint m_stopTime = 0x4FC; // GameTime_t + } + // Parent: CEnvSoundscape + // Field count: 0 + public static class CEnvSoundscapeTriggerable { + } + // Parent: CBaseModelEntity + // Field count: 68 + public static class CFuncMover { + public const nint m_iszPathName = 0x7D8; // CUtlSymbolLarge + public const nint m_hPathMover = 0x7E0; // CHandle + public const nint m_hPrevPathMover = 0x7E4; // CHandle + public const nint m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge + public const nint m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge + public const nint m_eMoveType = 0x7F8; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x7FC; // bool + public const nint m_vTarget = 0x800; // Vector + public const nint m_flStartSpeed = 0x80C; // float32 + public const nint m_flPathLocation = 0x810; // float32 + public const nint m_flT = 0x814; // float32 + public const nint m_nCurrentNodeIndex = 0x818; // int32 + public const nint m_nPreviousNodeIndex = 0x81C; // int32 + public const nint m_eSolidType = 0x820; // SolidType_t + public const nint m_bIsMoving = 0x821; // bool + public const nint m_flTimeToReachMaxSpeed = 0x824; // float32 + public const nint m_flDistanceToReachMaxSpeed = 0x828; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x82C; // float32 + public const nint m_flDistanceToReachZeroSpeed = 0x830; // float32 + public const nint m_flTimeMovementStart = 0x834; // GameTime_t + public const nint m_flTimeMovementStop = 0x838; // GameTime_t + public const nint m_hStopAtNode = 0x83C; // CHandle + public const nint m_flPathLocationToBeginStop = 0x840; // float32 + public const nint m_iszStartForwardSound = 0x848; // CUtlSymbolLarge + public const nint m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge + public const nint m_iszStopForwardSound = 0x858; // CUtlSymbolLarge + public const nint m_iszStartReverseSound = 0x860; // CUtlSymbolLarge + public const nint m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge + public const nint m_iszStopReverseSound = 0x870; // CUtlSymbolLarge + public const nint m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge + public const nint m_OnMovementEnd = 0x898; // CEntityIOOutput + public const nint m_bStartAtClosestPoint = 0x8C0; // bool + public const nint m_bStartAtEnd = 0x8C1; // bool + public const nint m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t + public const nint m_flTimeStartOrientationChange = 0x8C8; // GameTime_t + public const nint m_flTimeToBlendToNewOrientation = 0x8CC; // float32 + public const nint m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 + public const nint m_nOriginalOrientationIndex = 0x8D4; // int32 + public const nint m_bCreateMovableNavMesh = 0x8D8; // bool + public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool + public const nint m_OnNodePassed = 0x8E0; // CEntityIOOutput + public const nint m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge + public const nint m_hOrientationMatchEntity = 0x910; // CHandle + public const nint m_flTimeToTraverseToNextNode = 0x914; // float32 + public const nint m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector + public const nint m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector + public const nint m_flLerpToPositionT = 0x930; // float32 + public const nint m_flLerpToPositionDeltaT = 0x934; // float32 + public const nint m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput + public const nint m_bIsPaused = 0x960; // bool + public const nint m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t + public const nint m_nDelayedTeleportToNode = 0x968; // int32 + public const nint m_bIsVerboseLogging = 0x96C; // bool + public const nint m_hFollowEntity = 0x970; // CHandle + public const nint m_flFollowDistance = 0x974; // float32 + public const nint m_flFollowMinimumSpeed = 0x978; // float32 + public const nint m_flCurFollowEntityT = 0x97C; // float32 + public const nint m_flCurFollowSpeed = 0x980; // float32 + public const nint m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge + public const nint m_hOrientationFaceEntity = 0x990; // CHandle + public const nint m_OnStart = 0x998; // CEntityIOOutput + public const nint m_OnStartForward = 0x9C0; // CEntityIOOutput + public const nint m_OnStartReverse = 0x9E8; // CEntityIOOutput + public const nint m_OnStop = 0xA10; // CEntityIOOutput + public const nint m_OnStopped = 0xA38; // CEntityIOOutput + public const nint m_bNextNodeReturnsCurrent = 0xA60; // bool + public const nint m_bStartedMoving = 0xA61; // bool + public const nint m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t + } + // Parent: CBreakableProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class CPhysicsProp { + public const nint m_MotionEnabled = 0xC60; // CEntityIOOutput + public const nint m_OnAwakened = 0xC88; // CEntityIOOutput + public const nint m_OnAwake = 0xCB0; // CEntityIOOutput + public const nint m_OnAsleep = 0xCD8; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xD00; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xD28; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xD50; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xD78; // bool + public const nint m_bNoNavmeshBlocker = 0xD79; // bool + public const nint m_bForceNpcExclude = 0xD7A; // bool + public const nint m_massScale = 0xD7C; // float32 + public const nint m_buoyancyScale = 0xD80; // float32 + public const nint m_damageType = 0xD84; // int32 + public const nint m_damageToEnableMotion = 0xD88; // int32 + public const nint m_flForceToEnableMotion = 0xD8C; // float32 + public const nint m_bThrownByPlayer = 0xD90; // bool + public const nint m_bDroppedByPlayer = 0xD91; // bool + public const nint m_bTouchedByPlayer = 0xD92; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xD93; // bool + public const nint m_bHasBeenAwakened = 0xD94; // bool + public const nint m_bIsOverrideProp = 0xD95; // bool + public const nint m_flLastBurn = 0xD98; // GameTime_t + public const nint m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t + public const nint m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t + public const nint m_iInitialGlowState = 0xDA4; // int32 + public const nint m_nGlowRange = 0xDA8; // int32 + public const nint m_nGlowRangeMin = 0xDAC; // int32 + public const nint m_glowColor = 0xDB0; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool + public const nint m_bMuteImpactEffects = 0xDB5; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xDBF; // bool + public const nint m_bEnableUseOutput = 0xDC0; // bool + public const nint m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t + public const nint m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] + public const nint m_nItemCount = 0xDE8; // int32[4] + public const nint m_bRemovableForAmmoBalancing = 0xDF8; // bool + public const nint m_bAwake = 0xDF9; // bool + public const nint m_bAttachedToReferenceFrame = 0xDFA; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + public static class CFuncNavObstruction { + public const nint m_bDisabled = 0x7F0; // bool + public const nint m_bUseAsyncObstacleUpdate = 0x7F1; // bool + } + // Parent: CPhysConstraint + // Field count: 12 + public static class CPhysWheelConstraint { + public const nint m_flSuspensionFrequency = 0x560; // float32 + public const nint m_flSuspensionDampingRatio = 0x564; // float32 + public const nint m_flSuspensionHeightOffset = 0x568; // float32 + public const nint m_bEnableSuspensionLimit = 0x56C; // bool + public const nint m_flMinSuspensionOffset = 0x570; // float32 + public const nint m_flMaxSuspensionOffset = 0x574; // float32 + public const nint m_bEnableSteeringLimit = 0x578; // bool + public const nint m_flMinSteeringAngle = 0x57C; // float32 + public const nint m_flMaxSteeringAngle = 0x580; // float32 + public const nint m_flSteeringAxisFriction = 0x584; // float32 + public const nint m_flSpinAxisFriction = 0x588; // float32 + public const nint m_hSteeringMimicsEntity = 0x58C; // CHandle + } + // Parent: CBaseEntity + // Field count: 2 + public static class CSkyboxReference { + public const nint m_worldGroupId = 0x4F0; // WorldGroupId_t + public const nint m_hSkyCamera = 0x4F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 0 + public static class CPointPulse { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xC40; // bool + public const nint m_bDetonated = 0xC58; // bool + public const nint m_stillTimer = 0xC60; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xD40; // bool + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterClass { + public const nint m_iFilterClass = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CTriggerToggleSave { + } + // Parent: CBaseEntity + // Field count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + public static class CColorCorrection { + public const nint m_flFadeInDuration = 0x4F0; // float32 + public const nint m_flFadeOutDuration = 0x4F4; // float32 + public const nint m_flStartFadeInWeight = 0x4F8; // float32 + public const nint m_flStartFadeOutWeight = 0x4FC; // float32 + public const nint m_flTimeStartFadeIn = 0x500; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x504; // GameTime_t + public const nint m_flMaxWeight = 0x508; // float32 + public const nint m_bStartDisabled = 0x50C; // bool + public const nint m_bEnabled = 0x50D; // bool + public const nint m_bMaster = 0x50E; // bool + public const nint m_bClientSide = 0x50F; // bool + public const nint m_bExclusive = 0x510; // bool + public const nint m_MinFalloff = 0x514; // float32 + public const nint m_MaxFalloff = 0x518; // float32 + public const nint m_flCurWeight = 0x51C; // float32 + public const nint m_netlookupFilename = 0x520; // char[512] + public const nint m_lookupFilename = 0x720; // CUtlSymbolLarge + } + // Parent: CPropDoorRotating + // Field count: 4 + public static class CPropDoorRotatingBreakable { + public const nint m_bBreakable = 0x1090; // bool + public const nint m_isAbleToCloseAreaPortals = 0x1091; // bool + public const nint m_currentDamageState = 0x1094; // int32 + public const nint m_damageStates = 0x1098; // CUtlVector + } + // Parent: CLightEntity + // Field count: 0 + public static class CLightDirectionalEntity { + } + // Parent: CBaseModelEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_DialogXMLName = 0x7E0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x7E8; // CUtlSymbolLarge + public const nint m_PanelID = 0x7F0; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x898; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x8C0; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x8E8; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x910; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x938; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x960; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + public static class CBreakable { + public const nint m_CPropDataComponent = 0x7E0; // CPropDataComponent + public const nint m_Material = 0x820; // Materials + public const nint m_hBreaker = 0x824; // CHandle + public const nint m_Explosion = 0x828; // Explosions + public const nint m_iszSpawnObject = 0x830; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x838; // float32 + public const nint m_iMinHealthDmg = 0x83C; // int32 + public const nint m_iszPropData = 0x840; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x848; // float32 + public const nint m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x850; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x878; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x8A0; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x8A4; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoLandmark { + } + // Parent: CLogicalEntity + // Field count: 3 + public static class CBaseFilter { + public const nint m_bNegated = 0x4F0; // bool + public const nint m_OnPass = 0x4F8; // CEntityIOOutput + public const nint m_OnFail = 0x520; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + public static class WeaponPurchaseTracker_t { + public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlaySceneBase__CursorState_t { + public const nint m_sceneInstance = 0x0; // CHandle + public const nint m_mainActor = 0x4; // CHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseObservableBoolExpression_t { + public const nint m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + public const nint m_DependentObservableVars = 0x48; // CUtlVector + public const nint m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: CPointEntity + // Field count: 14 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x4F0; // int32 + public const nint m_flBombRadius = 0x4F4; // float32 + public const nint m_iPetPopulation = 0x4F8; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x4FC; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x4FD; // bool + public const nint m_flBotMaxVisionDistance = 0x500; // float32 + public const nint m_iHostageCount = 0x504; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x508; // bool + public const nint m_bRainTraceToSkyEnabled = 0x509; // bool + public const nint m_flEnvRainStrength = 0x50C; // float32 + public const nint m_flEnvPuddleRippleStrength = 0x510; // float32 + public const nint m_flEnvPuddleRippleDirection = 0x514; // float32 + public const nint m_flEnvWetnessCoverage = 0x518; // float32 + public const nint m_flEnvWetnessDryingAmount = 0x51C; // float32 + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CGradientFog { + public const nint m_hGradientFogTexture = 0x4F0; // CStrongHandle + public const nint m_flFogStartDistance = 0x4F8; // float32 + public const nint m_flFogEndDistance = 0x4FC; // float32 + public const nint m_bHeightFogEnabled = 0x500; // bool + public const nint m_flFogStartHeight = 0x504; // float32 + public const nint m_flFogEndHeight = 0x508; // float32 + public const nint m_flFarZ = 0x50C; // float32 + public const nint m_flFogMaxOpacity = 0x510; // float32 + public const nint m_flFogFalloffExponent = 0x514; // float32 + public const nint m_flFogVerticalExponent = 0x518; // float32 + public const nint m_fogColor = 0x51C; // Color + public const nint m_flFogStrength = 0x520; // float32 + public const nint m_flFadeTime = 0x524; // float32 + public const nint m_bStartDisabled = 0x528; // bool + public const nint m_bIsEnabled = 0x529; // bool + public const nint m_bGradientFogNeedsTextures = 0x52A; // bool + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 9 + public static class CSoundOpvarSetAABBEntity { + public const nint m_vDistanceInnerMins = 0x6A8; // Vector + public const nint m_vDistanceInnerMaxs = 0x6B4; // Vector + public const nint m_vDistanceOuterMins = 0x6C0; // Vector + public const nint m_vDistanceOuterMaxs = 0x6CC; // Vector + public const nint m_nAABBDirection = 0x6D8; // int32 + public const nint m_vInnerMins = 0x6DC; // Vector + public const nint m_vInnerMaxs = 0x6E8; // Vector + public const nint m_vOuterMins = 0x6F4; // Vector + public const nint m_vOuterMaxs = 0x700; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Outflow_PlaySequence { + public const nint m_ParamSequenceName = 0xF0; // CUtlString + } + // Parent: CPointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0x9E0; // char[512] + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x50; // CEntityIdentity* + public const nint m_pNext = 0x58; // CEntityIdentity* + public const nint m_pPrevByClass = 0x60; // CEntityIdentity* + public const nint m_pNextByClass = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + public static class CPulseCell_LimitCount__Criteria_t { + public const nint m_bLimitCountPasses = 0x0; // bool + } + // Parent: CBaseModelEntity + // Field count: 35 + public static class CFuncRotator { + public const nint m_hRotatorTarget = 0x7D8; // CHandle + public const nint m_bIsRotating = 0x7DC; // bool + public const nint m_bIsReversing = 0x7DD; // bool + public const nint m_flTimeToReachMaxSpeed = 0x7E0; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x7E4; // float32 + public const nint m_flDistanceAlongArcTraveled = 0x7E8; // float32 + public const nint m_flTimeToWaitOscillate = 0x7EC; // float32 + public const nint m_flTimeRotationStart = 0x7F0; // GameTime_t + public const nint m_qLSPrevChange = 0x800; // Quaternion + public const nint m_qWSPrev = 0x810; // Quaternion + public const nint m_qWSInit = 0x820; // Quaternion + public const nint m_qLSInit = 0x830; // Quaternion + public const nint m_qLSOrientation = 0x840; // Quaternion + public const nint m_OnRotationStarted = 0x850; // CEntityIOOutput + public const nint m_OnRotationCompleted = 0x878; // CEntityIOOutput + public const nint m_OnOscillate = 0x8A0; // CEntityIOOutput + public const nint m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput + public const nint m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput + public const nint m_OnOscillateEndArrive = 0x918; // CEntityIOOutput + public const nint m_OnOscillateEndDepart = 0x940; // CEntityIOOutput + public const nint m_bOscillateDepart = 0x968; // bool + public const nint m_nOscillateCount = 0x96C; // int32 + public const nint m_eRotateType = 0x970; // CFuncRotator::Rotate_t + public const nint m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t + public const nint m_bHasTargetOverride = 0x978; // bool + public const nint m_qOrientationOverride = 0x980; // Quaternion + public const nint m_eSpaceOverride = 0x990; // RotatorTargetSpace_t + public const nint m_qAngularVelocity = 0x994; // QAngle + public const nint m_vLookAtForcedUp = 0x9A0; // Vector + public const nint m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge + public const nint m_bRecordHistory = 0x9B8; // bool + public const nint m_vecRotatorHistory = 0x9C0; // CUtlVector + public const nint m_bReturningToPreviousOrientation = 0x9D8; // bool + public const nint m_vecRotatorQueue = 0x9E0; // CUtlVector + public const nint m_vecRotatorQueueHistory = 0x9F8; // CUtlVector + } + // Parent: CBaseEntity + // Field count: 14 + public static class CSoundEventEntity { + public const nint m_bStartOnSpawn = 0x4F0; // bool + public const nint m_bToLocalPlayer = 0x4F1; // bool + public const nint m_bStopOnNew = 0x4F2; // bool + public const nint m_bSaveRestore = 0x4F3; // bool + public const nint m_bSavedIsPlaying = 0x4F4; // bool + public const nint m_flSavedElapsedTime = 0x4F8; // float32 + public const nint m_iszSourceEntityName = 0x500; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x508; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x510; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x538; // CEntityIOOutput + public const nint m_flClientCullRadius = 0x560; // float32 + public const nint m_iszSoundName = 0x590; // CUtlSymbolLarge + public const nint m_hSource = 0x5AC; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x5B0; // int32 + } + // Parent: SpawnPoint + // Field count: 0 + public static class CInfoPlayerCounterterrorist { + } + // Parent: CLogicalEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + public static class CEnvFade { + public const nint m_fadeColor = 0x4F0; // Color + public const nint m_Duration = 0x4F4; // float32 + public const nint m_HoldDuration = 0x4F8; // float32 + public const nint m_OnBeginFade = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: CTriggerMultiple + // Field count: 4 + public static class CTriggerImpact { + public const nint m_flMagnitude = 0x9D0; // float32 + public const nint m_flNoise = 0x9D4; // float32 + public const nint m_flViewkick = 0x9D8; // float32 + public const nint m_pOutputForce = 0x9E0; // CEntityOutputTemplate + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x30; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x34; // float32 + public const nint m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_CursorQueue { + public const nint m_nCursorsAllowedToRunParallel = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + public static class CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + public static class CPulseExecCursor { + } + // Parent: CDynamicProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xD60; // float32 + public const nint m_hDoorList = 0xD68; // CUtlVector> + public const nint m_nHardwareType = 0xD80; // int32 + public const nint m_bNeedsHardware = 0xD84; // bool + public const nint m_eDoorState = 0xD88; // DoorState_t + public const nint m_bLocked = 0xD8C; // bool + public const nint m_bNoNPCs = 0xD8D; // bool + public const nint m_closedPosition = 0xD90; // Vector + public const nint m_closedAngles = 0xD9C; // QAngle + public const nint m_hBlocker = 0xDA8; // CHandle + public const nint m_bFirstBlocked = 0xDAC; // bool + public const nint m_ls = 0xDB0; // locksound_t + public const nint m_bForceClosed = 0xDD0; // bool + public const nint m_vecLatchWorldPosition = 0xDD4; // VectorWS + public const nint m_hActivator = 0xDE0; // CHandle + public const nint m_SoundMoving = 0xDF8; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xE00; // CUtlSymbolLarge + public const nint m_SoundClose = 0xE08; // CUtlSymbolLarge + public const nint m_SoundLock = 0xE10; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xE18; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xE20; // CUtlSymbolLarge + public const nint m_SoundPound = 0xE28; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xE30; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xE40; // int32 + public const nint m_nPhysicsMaterial = 0xE44; // CUtlStringToken + public const nint m_SlaveName = 0xE48; // CUtlSymbolLarge + public const nint m_hMaster = 0xE50; // CHandle + public const nint m_OnBlockedClosing = 0xE58; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xE80; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xED0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xEF8; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xF20; // CEntityIOOutput + public const nint m_OnClose = 0xF48; // CEntityIOOutput + public const nint m_OnOpen = 0xF70; // CEntityIOOutput + public const nint m_OnLockedUse = 0xF98; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xFC0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 6 + public static class CLogicBranchList { + public const nint m_nLogicBranchNames = 0x4F0; // CUtlSymbolLarge[16] + public const nint m_LogicBranchList = 0x570; // CUtlVector> + public const nint m_eLastState = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t + public const nint m_OnAllTrue = 0x590; // CEntityIOOutput + public const nint m_OnAllFalse = 0x5B8; // CEntityIOOutput + public const nint m_OnMixed = 0x5E0; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + public static class CBtActionParachutePositioning { + public const nint m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + public static class CAK47 { + } + // Parent: CBreakableProp + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class CDynamicProp { + public const nint m_bCreateNavObstacle = 0xC58; // bool + public const nint m_bNavObstacleUpdatesOverridden = 0xC59; // bool + public const nint m_bUseHitboxesForRenderBox = 0xC5A; // bool + public const nint m_bUseAnimGraph = 0xC5B; // bool + public const nint m_pOutputAnimBegun = 0xC60; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xC88; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xD28; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xD34; // bool + public const nint m_bStartDisabled = 0xD35; // bool + public const nint m_bFiredStartEndOutput = 0xD36; // bool + public const nint m_bForceNpcExclude = 0xD37; // bool + public const nint m_bCreateNonSolid = 0xD38; // bool + public const nint m_bIsOverrideProp = 0xD39; // bool + public const nint m_iInitialGlowState = 0xD3C; // int32 + public const nint m_nGlowRange = 0xD40; // int32 + public const nint m_nGlowRangeMin = 0xD44; // int32 + public const nint m_glowColor = 0xD48; // Color + public const nint m_nGlowTeam = 0xD4C; // int32 + } + // Parent: CHostage + // Field count: 0 + public static class CHostageAlias_info_hostage_spawn { + } + // Parent: CBaseFilter + // Field count: 1 + public static class CFilterTeam { + public const nint m_iFilterTeam = 0x548; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x7D8; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x7E0; // float32 + public const nint m_angMoveEntitySpace = 0x7E4; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x7F0; // Vector + public const nint m_flTargetSpeed = 0x7FC; // float32 + public const nint m_nTransitionStartTick = 0x800; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x804; // int32 + public const nint m_flTransitionStartSpeed = 0x808; // float32 + public const nint m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0x9B8; // float32 + public const nint m_linearLimit = 0x9BC; // float32 + public const nint m_linearDamping = 0x9C0; // float32 + public const nint m_angularLimit = 0x9C4; // float32 + public const nint m_angularDamping = 0x9C8; // float32 + public const nint m_linearForce = 0x9CC; // float32 + public const nint m_flFrequency = 0x9D0; // float32 + public const nint m_flDampingRatio = 0x9D4; // float32 + public const nint m_vecLinearForcePointAt = 0x9D8; // Vector + public const nint m_bCollapseToForcePoint = 0x9E4; // bool + public const nint m_vecLinearForcePointAtWorld = 0x9E8; // Vector + public const nint m_vecLinearForceDirection = 0x9F4; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xA00; // bool + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoInstructorHintBombTargetB { + } + // Parent: CBaseEntity + // Field count: 5 + public static class CFuncTimescale { + public const nint m_flDesiredTimescale = 0x4F0; // float32 + public const nint m_flAcceleration = 0x4F4; // float32 + public const nint m_flMinBlendRate = 0x4F8; // float32 + public const nint m_flBlendDeltaMultiplier = 0x4FC; // float32 + public const nint m_isStarted = 0x500; // bool + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerWeaponVData { + public const nint m_szWorldModel = 0x28; // CResourceNameTyped> + public const nint m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + public const nint m_bBuiltRightHanded = 0x1E8; // bool + public const nint m_bAllowFlipping = 0x1E9; // bool + public const nint m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + public const nint m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString + public const nint m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> + public const nint m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 + public const nint m_flMuzzleSmokeTimeout = 0x3DC; // float32 + public const nint m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 + public const nint m_bLinkedCooldowns = 0x3E4; // bool + public const nint m_iFlags = 0x3E5; // ItemFlagTypes_t + public const nint m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t + public const nint m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t + public const nint m_iMaxClip1 = 0x3E8; // int32 + public const nint m_iMaxClip2 = 0x3EC; // int32 + public const nint m_iDefaultClip1 = 0x3F0; // int32 + public const nint m_iDefaultClip2 = 0x3F4; // int32 + public const nint m_bReserveAmmoAsClips = 0x3F8; // bool + public const nint m_bTreatAsSingleClip = 0x3F9; // bool + public const nint m_bKeepLoadedAmmo = 0x3FA; // bool + public const nint m_iWeight = 0x3FC; // int32 + public const nint m_bAutoSwitchTo = 0x400; // bool + public const nint m_bAutoSwitchFrom = 0x401; // bool + public const nint m_iRumbleEffect = 0x404; // RumbleEffect_t + public const nint m_flDropSpeed = 0x408; // float32 + public const nint m_iSlot = 0x40C; // int32 + public const nint m_iPosition = 0x410; // int32 + public const nint m_aShootSounds = 0x418; // CUtlOrderedMap + } + // Parent: CSoundOpvarSetPointBase + // Field count: 24 + public static class CSoundOpvarSetPointEntity { + public const nint m_OnEnter = 0x598; // CEntityIOOutput + public const nint m_OnExit = 0x5C0; // CEntityIOOutput + public const nint m_bAutoDisable = 0x5E8; // bool + public const nint m_flDistanceMin = 0x62C; // float32 + public const nint m_flDistanceMax = 0x630; // float32 + public const nint m_flDistanceMapMin = 0x634; // float32 + public const nint m_flDistanceMapMax = 0x638; // float32 + public const nint m_flOcclusionRadius = 0x63C; // float32 + public const nint m_flOcclusionMin = 0x640; // float32 + public const nint m_flOcclusionMax = 0x644; // float32 + public const nint m_flValSetOnDisable = 0x648; // float32 + public const nint m_bSetValueOnDisable = 0x64C; // bool + public const nint m_bReloading = 0x64D; // bool + public const nint m_nSimulationMode = 0x650; // int32 + public const nint m_nVisibilitySamples = 0x654; // int32 + public const nint m_vDynamicProxyPoint = 0x658; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x664; // float32 + public const nint m_hDynamicEntity = 0x668; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x670; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x678; // float32 + public const nint m_vPathingSourcePos = 0x67C; // Vector + public const nint m_vPathingListenerPos = 0x688; // Vector + public const nint m_vPathingDirection = 0x694; // Vector + public const nint m_nPathingSourceIndex = 0x6A0; // int32 + } + // Parent: CServerOnlyPointEntity + // Field count: 0 + public static class CInfoTargetServerOnly { + } + // Parent: CBaseTrigger + // Field count: 0 + public static class CServerRagdollTrigger { + } + // Parent: CDynamicProp + // Field count: 0 + public static class CDynamicPropAlias_dynamic_prop { + } + // Parent: CMarkupVolume + // Field count: 7 + public static class CMarkupVolumeTagged { + public const nint m_GroupNames = 0x7E0; // CUtlVector + public const nint m_Tags = 0x7F8; // CUtlVector + public const nint m_bIsGroup = 0x810; // bool + public const nint m_bGroupByPrefab = 0x811; // bool + public const nint m_bGroupByVolume = 0x812; // bool + public const nint m_bGroupOtherGroups = 0x813; // bool + public const nint m_bIsInGroup = 0x814; // bool + } + // Parent: CPointEntity + // Field count: 0 + public static class CInfoParticleTarget { + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_Entity_hCubemapTexture = 0x570; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x578; // bool + public const nint m_Entity_flInfluenceRadius = 0x57C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x580; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x58C; // Vector + public const nint m_Entity_bMoveable = 0x598; // bool + public const nint m_Entity_nHandshake = 0x59C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x5A0; // int32 + public const nint m_Entity_nPriority = 0x5A4; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x5A8; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x5AC; // Vector + public const nint m_Entity_flDiffuseScale = 0x5B8; // float32 + public const nint m_Entity_bStartDisabled = 0x5BC; // bool + public const nint m_Entity_bDefaultEnvMap = 0x5BD; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x5BE; // bool + public const nint m_Entity_bIndoorCubeMap = 0x5BF; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5C0; // bool + public const nint m_Entity_bEnabled = 0x5D0; // bool + } + // Parent: CPlayerPawnComponent + // Field count: 0 + public static class CCSPlayer_DamageReactServices { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + public static class CWeaponXM1014 { + } + // Parent: CBaseTrigger + // Field count: 15 + public static class CTriggerLerpObject { + public const nint m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x9B0; // CHandle + public const nint m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x9C4; // float32 + public const nint m_bLerpRestoreMoveType = 0x9C8; // bool + public const nint m_bSingleLerpObject = 0x9C9; // bool + public const nint m_vecLerpingObjects = 0x9D0; // CUtlVector + public const nint m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x9F0; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x9F8; // bool + public const nint m_hEntityToWaitForDisconnect = 0x9FC; // CHandle + public const nint m_OnLerpStarted = 0xA00; // CEntityIOOutput + public const nint m_OnLerpFinished = 0xA28; // CEntityIOOutput + public const nint m_OnDetached = 0xA50; // CEntityIOOutput + } + // Parent: CPhysicsProp + // Field count: 0 + public static class CPhysicsPropOverride { + } + // Parent: CBaseTrigger + // Field count: 3 + public static class CTriggerSave { + public const nint m_bForceNewLevelUnit = 0x9A8; // bool + public const nint m_fDangerousTimer = 0x9AC; // float32 + public const nint m_minHitPoints = 0x9B0; // int32 + } + // Parent: CPointEntity + // Field count: 6 + public static class CPointHurt { + public const nint m_nDamage = 0x4F0; // int32 + public const nint m_bitsDamageType = 0x4F4; // DamageTypes_t + public const nint m_flRadius = 0x4F8; // float32 + public const nint m_flDelay = 0x4FC; // float32 + public const nint m_strTarget = 0x500; // CUtlSymbolLarge + public const nint m_pActivator = 0x508; // CHandle + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x4F8; // uint64 + public const nint m_nTickBase = 0x500; // uint32 + public const nint m_hPawn = 0x528; // CHandle + public const nint m_bKnownTeamMismatch = 0x52C; // bool + public const nint m_nSplitScreenSlot = 0x530; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x534; // CHandle + public const nint m_hSplitScreenPlayers = 0x538; // CUtlVector> + public const nint m_bIsHLTV = 0x550; // bool + public const nint m_iConnected = 0x554; // PlayerConnectedState + public const nint m_iszPlayerName = 0x558; // char[128] + public const nint m_szNetworkIDString = 0x5D8; // CUtlString + public const nint m_fLerpTime = 0x5E0; // float32 + public const nint m_bLagCompensation = 0x5E4; // bool + public const nint m_bPredict = 0x5E5; // bool + public const nint m_bIsLowViolence = 0x5EC; // bool + public const nint m_bGamePaused = 0x5ED; // bool + public const nint m_iIgnoreGlobalChat = 0x728; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x72C; // float32 + public const nint m_flLastEntitySteadyState = 0x730; // float32 + public const nint m_nAvailableEntitySteadyState = 0x734; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x738; // bool + public const nint m_steamID = 0x748; // uint64 + public const nint m_bNoClipEnabled = 0x750; // bool + public const nint m_iDesiredFOV = 0x754; // uint32 } } } diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 13ae764c..572562bc 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -8,1421 +8,11861 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll - // Class count: 156 - // Enum count: 91 + // Class count: 717 + // Enum count: 150 namespace server_dll { + // Alignment: 4 + // Member count: 3 + enum class PropDoorRotatingOpenDirection_e : uint32_t { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + }; + // Alignment: 4 + // Member count: 1 + enum class PulseCollisionGroup_t : uint32_t { + DEFAULT = 0x0 + }; + // Alignment: 4 + // Member count: 2 + enum class SceneOnPlayerDeath_t : uint32_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class LessonPanelLayoutFileTypes_t : uint32_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class TimelineCompression_t : uint32_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class SubclassVDataChangeType_t : uint32_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class C4LightEffect_t : uint32_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class StanceType_t : uint32_t { + STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class Explosions : uint32_t { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + }; + // Alignment: 4 + // Member count: 11 + enum class PreviewCharacterMode : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + }; // Alignment: 4 // Member count: 4 - enum class CFuncMover__TransitionToPathNodeAction_t : uint32_t { - TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, - TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, - TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, - TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 + enum class ObserverInterpState_t : uint32_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_STARTING = 0x1, + OBSERVER_INTERP_TRAVELING = 0x2, + OBSERVER_INTERP_SETTLING = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class WorldTextPanelOrientation_t : uint32_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class EDestructibleParts_DestroyParameterFlags : uint32_t { + None = 0x0, + GenerateBreakpieces = 0x1, + EnableFlinches = 0x2, + ForceDamageApply = 0x4, + IgnoreKillEntityFlag = 0x8, + IgnoreHealthCheck = 0x10, + Default = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class WorldTextPanelHorizontalAlign_t : uint32_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + }; + // Alignment: 1 + // Member count: 3 + enum class SequenceFinishNotifyState_t : uint8_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class SoundEventStartType_t : uint32_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class AnimGraphDebugDrawType_t : uint32_t { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class TrainOrientationType_t : uint32_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + }; + // Alignment: 4 + // Member count: 7 + enum class CSWeaponCategory : uint32_t { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + }; + // Alignment: 1 + // Member count: 2 + enum class BeginDeathLifeStateTransition_t : uint8_t { + TRANSITION_TO_LIFESTATE_DYING = 0x0, + TRANSITION_TO_LIFESTATE_DEAD = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class PointOrientGoalDirectionType_t : uint32_t { + eAbsOrigin = 0x0, + eCenter = 0x1, + eHead = 0x2, + eForward = 0x3, + eEyesForward = 0x4 + }; + // Alignment: 1 + // Member count: 9 + enum class ItemFlagTypes_t : uint8_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + }; + // Alignment: 1 + // Member count: 10 + enum class SurroundingBoundsType_t : uint8_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, + SURROUNDING_TYPE_BIT_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 6 + enum class LifeState_t : uint32_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 + }; + // Alignment: 4 + // Member count: 2 + enum class PointOrientConstraint_t : uint32_t { + eNone = 0x0, + ePreserveUpAxis = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class NPCFollowFormation_t : uint32_t { + Default = 0xFFFFFFFFFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + }; + // Alignment: 4 + // Member count: 3 + enum class CSWeaponMode : uint32_t { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + }; + // Alignment: 1 + // Member count: 3 + enum class OnFrame : uint8_t { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + }; + // Alignment: 4 + // Member count: 12 + enum class Materials : uint32_t { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB }; // Alignment: 4 // Member count: 9 - enum class CFuncMover__OrientationUpdate_t : uint32_t { - ORIENTATION_FORWARD_PATH = 0x0, - ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, - ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, - ORIENTATION_MATCH_CONTROL_POINT = 0x3, - ORIENTATION_FIXED = 0x4, - ORIENTATION_FACE_PLAYER = 0x5, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, - ORIENTATION_FACE_ENTITY = 0x8 - }; - // Alignment: 4 - // Member count: 29 - enum class C_EconItemView : uint32_t { - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0 + enum class BloodType : uint32_t { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 }; // Alignment: 1 - // Member count: 36 - enum class CGameSceneNode : uint8_t { - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0, - = 0x0 + // Member count: 5 + enum class NavScope_t : uint8_t { + eGround = 0x0, + eAir = 0x1, + eCount = 0x2, + eFirst = 0x0, + eInvalid = 0xFF }; - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CRangeFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[2] + // Alignment: 4 + // Member count: 4 + enum class BreakableContentsType_t : uint32_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + }; + // Alignment: 4 + // Member count: 5 + enum class AnimLoopMode_t : uint32_t { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 14 + enum class Class_T : uint32_t { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_C4_FOR_RADAR = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_HUDMODEL_WEAPON = 0x7, + CLASS_HUDMODEL_ARMS = 0x8, + CLASS_HUDMODEL_ADDON = 0x9, + CLASS_WORLDMODEL_GLOVES = 0xA, + CLASS_DOOR = 0xB, + CLASS_PLANTED_C4 = 0xC, + NUM_CLASSIFY_CLASSES = 0xD + }; + // Alignment: 4 + // Member count: 2 + enum class filter_t : uint32_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class CSWeaponSilencerType : uint32_t { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class EProceduralRagdollWeightIndexPropagationMethod : uint32_t { + Bone = 0x0, + BoneAndChildren = 0x1 + }; + // Alignment: 4 + // Member count: 17 + enum class BaseExplosionTypes_t : uint32_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + }; + // Alignment: 4 + // Member count: 40 + enum class GameAnimEventIndex_t : uint32_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_CL_STOP_RAGDOLL_CONTROL = 0xD, + AE_CL_ENABLE_BODYGROUP = 0xE, + AE_CL_DISABLE_BODYGROUP = 0xF, + AE_BODYGROUP_SET_VALUE = 0x10, + AE_WEAPON_PERFORM_ATTACK = 0x11, + AE_FIRE_INPUT = 0x12, + AE_CL_CLOTH_ATTR = 0x13, + AE_CL_CLOTH_GROUND_OFFSET = 0x14, + AE_CL_CLOTH_STIFFEN = 0x15, + AE_CL_CLOTH_EFFECT = 0x16, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, + AE_SV_IKLOCK = 0x18, + AE_PULSE_GRAPH = 0x19, + AE_PULSE_GRAPH_LOOKAT = 0x1A, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 + }; + // Alignment: 1 + // Member count: 3 + enum class FixAngleSet_t : uint8_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class IChoreoServices__ScriptState_t : uint32_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + }; + // Alignment: 4 + // Member count: 5 + enum class Touch_t : uint32_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + }; + // Alignment: 4 + // Member count: 3 + enum class TrainVelocityType_t : uint32_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + }; + // Alignment: 4 + // Member count: 13 + enum class CSWeaponType : uint32_t { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_UNKNOWN = 0xC + }; + // Alignment: 1 + // Member count: 4 + enum class NavScopeFlags_t : uint8_t { + eGround = 0x1, + eAir = 0x2, + eAll = 0x3, + eNone = 0x0 + }; + // Alignment: 4 + // Member count: 3 + enum class EntFinderMethod_t : uint32_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class TestInputOutputCombinationsEnum_t : uint32_t { + ZERO = 0x0, + ONE = 0x1, + TWO = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class PropDoorRotatingSpawnPos_t : uint32_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + }; + // Alignment: 1 + // Member count: 2 + enum class ShardSolid_t : uint8_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + }; + // Alignment: 1 + // Member count: 3 + enum class EntityPlatformTypes_t : uint8_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class PulseNPCCondition_t : uint32_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + }; + // Alignment: 1 + // Member count: 13 + enum class RenderMode_t : uint8_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + }; + // Alignment: 4 + // Member count: 3 + enum class ForcedCrouchState_t : uint32_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class PerformanceMode_t : uint32_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1 + }; + // Alignment: 4 + // Member count: 8 + enum class TOGGLE_STATE : uint32_t { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3, + DOOR_OPEN = 0x0, + DOOR_CLOSED = 0x1, + DOOR_OPENING = 0x2, + DOOR_CLOSING = 0x3 + }; + // Alignment: 4 + // Member count: 74 + enum class loadout_slot_t : uint32_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, + LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, + LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, + LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE0 = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, + LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_FIRST_COSMETIC = 0x29, + LOADOUT_SLOT_LAST_COSMETIC = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, + LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + }; + // Alignment: 4 + // Member count: 4 + enum class EDestructiblePartDamagePassThroughType : uint32_t { + Normal = 0x0, + Absorb = 0x1, + InvincibleAbsorb = 0x2, + InvinciblePassthrough = 0x3 + }; + // Alignment: 8 + // Member count: 20 + enum class NavAttributeEnum : uint64_t { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_CROUCH_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CRAWL_HEIGHT = 0x40000, + NAV_MESH_CROUCH = 0x10000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x3F + }; + // Alignment: 4 + // Member count: 3 + enum class MoveLinearAuthoredPos_t : uint32_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class ValueRemapperMomentumType_t : uint32_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + }; + // Alignment: 4 + // Member count: 12 + enum class Hull_t : uint32_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + }; + // Alignment: 4 + // Member count: 6 + enum class PreviewWeaponState : uint32_t { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + }; + // Alignment: 4 + // Member count: 9 + enum class EInButtonState : uint32_t { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + }; + // Alignment: 4 + // Member count: 4 + enum class BeamClipStyle_t : uint32_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2, + kBEAMCLIPSTYLE_NUMBITS = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class WeaponAttackType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class CDebugOverlayFilterTextType_t : uint32_t { + FILTER_TEXT_NONE = 0x0, + MATCH = 0x1, + HIERARCHY = 0x2, + COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 8 + enum class CSPlayerBlockingUseAction_t : uint32_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, + k_CSPlayerBlockingUseAction_MaxCount = 0x7 + }; + // Alignment: 1 + // Member count: 5 + enum class ShatterDamageCause : uint8_t { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class ScriptedOnDeath_t : uint32_t { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class ChoreoLookAtSpeed_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + }; + // Alignment: 4 + // Member count: 17 + enum class gear_slot_t : uint32_t { + GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD, + GEAR_SLOT_FIRST = 0x0, + GEAR_SLOT_LAST = 0xC + }; + // Alignment: 4 + // Member count: 10 + enum class CSPlayerState : uint32_t { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + }; + // Alignment: 4 + // Member count: 2 + enum class ScriptedConflictResponse_t : uint32_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + }; + // Alignment: 1 + // Member count: 7 + enum class WaterLevel_t : uint8_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + }; + // Alignment: 4 + // Member count: 3 + enum class WorldTextPanelVerticalAlign_t : uint32_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + }; + // Alignment: 1 + // Member count: 4 + enum class RelativeLocationType_t : uint8_t { + WORLD_SPACE_POSITION = 0x0, + RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, + RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, + RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 + }; + // Alignment: 4 + // Member count: 4 + enum class AmmoPosition_t : uint32_t { + AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 11 + enum class CDebugOverlayFilterType_t : uint32_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + AI_PATHFINDING = 0x8, + END_SIM_HISTORY_TYPES = 0x9, + COMBINED = 0xFFFFFFFFFFFFFFFF + }; + // Alignment: 4 + // Member count: 24 + enum class PreviewEOMCelebration : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + }; + // Alignment: 4 + // Member count: 5 + enum class EntityDisolveType_t : uint32_t { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + }; + // Alignment: 8 + // Member count: 21 + enum class InputBitMask_t : uint64_t { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_USEORRELOAD = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + }; + // Alignment: 4 + // Member count: 14 + enum class HitGroup_t : uint32_t { + HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + }; + // Alignment: 4 + // Member count: 11 + enum class ChickenActivity : uint32_t { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8, + FEED = 0x9, + SLEEP = 0xA + }; + // Alignment: 4 + // Member count: 2 + enum class PointWorldTextReorientMode_t : uint32_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + }; + // Alignment: 8 + // Member count: 40 + enum class DebugOverlayBits_t : uint64_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000, + OVERLAY_MINIMAL_TEXT = 0x20000000000 + }; + // Alignment: 4 + // Member count: 3 + enum class AmmoFlags_t : uint32_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, + AMMO_FLAG_MAX = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class DecalFlags_t : uint32_t { + eNone = 0x0, + eCannotClear = 0x1, + eAll = 0xFFFFFFFF, + eAllButCannotClear = 0xFFFFFFFE + }; + // Alignment: 4 + // Member count: 6 + enum class HierarchyType_t : uint32_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class doorCheck_e : uint32_t { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class BeamType_t : uint32_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + }; + // Alignment: 4 + // Member count: 4 + enum class EntitySubclassScope_t : uint32_t { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class CDebugOverlayCombinedTypes_t : uint32_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + }; + // Alignment: 1 + // Member count: 4 + enum class ShatterGlassStressType : uint8_t { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERGLASS_EXPLOSIVE = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class TrackOrientationType_t : uint32_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class WeaponSwitchReason_t : uint32_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedUIKeyPress = 0x3, + eUserInitiatedSwitchHands = 0x4 + }; + // Alignment: 4 + // Member count: 2 + enum class ValueRemapperRatchetType_t : uint32_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + }; + // Alignment: 4 + // Member count: 5 + enum class NavDirType : uint32_t { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + }; + // Alignment: 4 + // Member count: 2 + enum class CRR_Response__ResponseEnum_t : uint32_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + }; + // Alignment: 4 + // Member count: 4 + enum class MoveMountingAmount_t : uint32_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + }; + // Alignment: 1 + // Member count: 3 + enum class HoverPoseFlags_t : uint8_t { + eNone = 0x0, + ePosition = 0x1, + eAngles = 0x2 + }; + // Alignment: 1 + // Member count: 20 + enum class RenderFx_t : uint8_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + }; + // Alignment: 4 + // Member count: 35 + enum class vote_create_failed_t : uint32_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + }; + // Alignment: 4 + // Member count: 27 + enum class RumbleEffect_t : uint32_t { + RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + }; + // Alignment: 4 + // Member count: 6 + enum class LatchDirtyPermission_t : uint32_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + }; + // Alignment: 4 + // Member count: 5 + enum class DoorState_t : uint32_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + }; + // Alignment: 4 + // Member count: 4 + enum class ChoreoLookAtMode_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class ChatIgnoreType_t : uint32_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + }; + // Alignment: 4 + // Member count: 7 + enum class PlayerConnectedState : uint32_t { + PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + }; + // Alignment: 4 + // Member count: 3 + enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + }; + // Alignment: 4 + // Member count: 1 + enum class navproperties_t : uint32_t { + NAV_IGNORE = 0x1 + }; + // Alignment: 2 + // Member count: 7 + enum class EntityEffects_t : uint16_t { + DEPRICATED_EF_NOINTERP = 0x8, + EF_NOSHADOW = 0x10, + EF_NODRAW = 0x20, + EF_NORECEIVESHADOW = 0x40, + EF_PARENT_ANIMATES = 0x200, + EF_NODRAW_BUT_TRANSMIT = 0x400, + EF_MAX_BITS = 0xA + }; + // Alignment: 1 + // Member count: 9 + enum class SolidType_t : uint8_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + }; + // Alignment: 4 + // Member count: 23 + enum class DamageTypes_t : uint32_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_BUCKSHOT = 0x800, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_LASTGENERICFLAG = 0x400000, + DMG_HEADSHOT = 0x800000 + }; + // Alignment: 4 + // Member count: 3 + enum class PointWorldTextJustifyVertical_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class attributeprovidertypes_t : uint32_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + }; + // Alignment: 1 + // Member count: 6 + enum class MoveCollide_t : uint8_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4, + MOVECOLLIDE_MAX_BITS = 0x3 + }; + // Alignment: 4 + // Member count: 7 + enum class IChoreoServices__ChoreoState_t : uint32_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + }; + // Alignment: 4 + // Member count: 4 + enum class ValueRemapperOutputType_t : uint32_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + }; + // Alignment: 1 + // Member count: 3 + enum class EContributionScoreFlag_t : uint8_t { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + }; + // Alignment: 4 + // Member count: 3 + enum class eSplinePushType : uint32_t { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + }; + // Alignment: 2 + // Member count: 28 + enum class WeaponGameplayAnimState : uint16_t { + WPN_ANIMSTATE_UNINITIALIZED = 0x0, + WPN_ANIMSTATE_DROPPED = 0x1, + WPN_ANIMSTATE_HOLSTERED = 0xA, + WPN_ANIMSTATE_DEPLOY = 0xB, + WPN_ANIMSTATE_IDLE = 0x32, + WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, + WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, + WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, + WPN_ANIMSTATE_CHARGE = 0x67, + WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, + WPN_ANIMSTATE_GRENADE_READY = 0xC9, + WPN_ANIMSTATE_GRENADE_THROW = 0xCA, + WPN_ANIMSTATE_C4_PLANT = 0x12C, + WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, + WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, + WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, + WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, + WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, + WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, + WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, + WPN_ANIMSTATE_SILENCER_APPLY = 0x258, + WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, + WPN_ANIMSTATE_RELOAD = 0x320, + WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, + WPN_ANIMSTATE_INSPECT = 0x3E8, + WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, + WPN_ANIMSTATE_END_VALID = 0x44C, + WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D + }; + // Alignment: 4 + // Member count: 2 + enum class EDestructiblePartRadiusDamageApplyType : uint32_t { + ScaleByExplosionRadius = 0x0, + PrioritizeClosestPart = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class EntityDistanceMode_t : uint32_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class PulseTraceContents_t : uint32_t { + STATIC_LEVEL = 0x0, + SOLID = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class PointWorldTextJustifyHorizontal_t : uint32_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class ShakeCommand_t : uint32_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + }; + // Alignment: 4 + // Member count: 24 + enum class Flags_t : uint32_t { + FL_ONGROUND = 0x1, + FL_DUCKING = 0x2, + FL_WATERJUMP = 0x4, + FL_BOT = 0x10, + FL_FROZEN = 0x20, + FL_ATCONTROLS = 0x40, + FL_CLIENT = 0x80, + FL_FAKECLIENT = 0x100, + FL_FLY = 0x400, + FL_SUPPRESS_SAVE = 0x800, + FL_IN_VEHICLE = 0x1000, + FL_GODMODE = 0x4000, + FL_NOTARGET = 0x8000, + FL_AIMTARGET = 0x10000, + FL_STATICPROP = 0x40000, + FL_GRENADE = 0x100000, + FL_DONTTOUCH = 0x400000, + FL_BASEVELOCITY = 0x800000, + FL_CONVEYOR = 0x1000000, + FL_OBJECT = 0x2000000, + FL_ONFIRE = 0x8000000, + FL_DISSOLVING = 0x10000000, + FL_TRANSRAGDOLL = 0x20000000, + FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 + }; + // Alignment: 4 + // Member count: 3 + enum class TRAIN_CODE : uint32_t { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class DestructiblePartDestructionDeathBehavior_t : uint32_t { + eDoNotKill = 0x0, + eKill = 0x1, + eGib = 0x2, + eRemove = 0x3 + }; + // Alignment: 4 + // Member count: 3 + enum class BrushSolidities_e : uint32_t { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + }; + // Alignment: 4 + // Member count: 13 + enum class QuestProgress__Reason : uint32_t { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + }; + // Alignment: 4 + // Member count: 2 + enum class ModifyDamageReturn_t : uint32_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class ShadowType_t : uint32_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class GrenadeType_t : uint32_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_TOTAL = 0x5 + }; + // Alignment: 4 + // Member count: 2 + enum class ValueRemapperInputType_t : uint32_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + }; + // Alignment: 1 + // Member count: 8 + enum class EKillTypes_t : uint8_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Member count: 25 + enum class WeaponSound_t : uint32_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + }; + // Alignment: 8 + // Member count: 20 + enum class TakeDamageFlags_t : uint64_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, + DFLAG_SUPPRESS_BREAKABLES = 0x4000, + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DMG_LASTDFLAG = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 + }; + // Alignment: 4 + // Member count: 2 + enum class ValueRemapperHapticsType_t : uint32_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + }; + // Alignment: 4 + // Member count: 10 + enum class Disposition_t : uint32_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4, + D_ERROR = 0x0, + D_HATE = 0x1, + D_FEAR = 0x2, + D_LIKE = 0x3, + D_NEUTRAL = 0x4 + }; + // Alignment: 4 + // Member count: 2 + enum class RotatorTargetSpace_t : uint32_t { + ROTATOR_TARGET_WORLDSPACE = 0x0, + ROTATOR_TARGET_LOCALSPACE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class CanPlaySequence_t : uint32_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + }; + // Alignment: 4 + // Member count: 5 + enum class MedalRank_t : uint32_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 6 + enum class ObserverMode_t : uint32_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + NUM_OBSERVER_MODES = 0x5 + }; + // Alignment: 4 + // Member count: 2 + enum class FuncDoorSpawnPos_t : uint32_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class EOverrideBlockLOS_t : uint32_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class EntityAttachmentType_t : uint32_t { + eAbsOrigin = 0x0, + eCenter = 0x1, + eEyes = 0x2, + eAttachment = 0x3 + }; + // Alignment: 1 + // Member count: 14 + enum class MoveType_t : uint8_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB, + MOVETYPE_INVALID = 0xB, + MOVETYPE_MAX_BITS = 0x5 + }; + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + namespace CWeaponNOVA { } - // Parent: None - // Field count: 7 + // Parent: CModelPointEntity + // Field count: 16 // // Metadata: - // MGetKV3ClassDefaults - // MFgdHelper - namespace CDestructiblePart { - constexpr std::ptrdiff_t m_DebugName = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_nHitGroup = 0x8; // HitGroup_t - constexpr std::ptrdiff_t m_bDisableHitGroupWhenDestroyed = 0xC; // bool - constexpr std::ptrdiff_t m_nOtherHitgroupsToDestroyWhenFullyDestructed = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_bOnlyDestroyWhenGibbing = 0x28; // bool - constexpr std::ptrdiff_t m_sBodyGroupName = 0x30; // CGlobalSymbol - constexpr std::ptrdiff_t m_DamageLevels = 0x38; // CUtlVector + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x7D8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x9D8; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xA18; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xA58; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xA59; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA5C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xA60; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xA64; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0xA68; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA6C; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA70; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA74; // float32 + constexpr std::ptrdiff_t m_Color = 0xA78; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t + } + // Parent: CPointEntity + // Field count: 10 + namespace CAmbientGeneric { + constexpr std::ptrdiff_t m_radius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x4F8; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x4FC; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x560; // bool + constexpr std::ptrdiff_t m_fLooping = 0x561; // bool + constexpr std::ptrdiff_t m_iszSound = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x570; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x578; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x57C; // CEntityIndex + } + // Parent: CPointEntity + // Field count: 12 + namespace CEnvEntityMaker { + constexpr std::ptrdiff_t m_vecEntityMins = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x4FC; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x508; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x50C; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x510; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x51C; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x528; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x52C; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x530; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x568; // CEntityIOOutput } // Parent: None // Field count: 0 - namespace CAnimEventQueueListener { + namespace CPulseGraphInstance_GameBlackboard { } - // Parent: Relationship_t - // Field count: 2 - namespace RelationshipOverride_t { - constexpr std::ptrdiff_t entity = 0x8; // CHandle - constexpr std::ptrdiff_t classType = 0xC; // Class_T + // Parent: CBaseEntity + // Field count: 0 + namespace CPointEntity { + } + // Parent: CBaseFilter + // Field count: 5 + namespace CFilterEnemy { + constexpr std::ptrdiff_t m_iszEnemyName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x550; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x554; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x558; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x560; // CUtlSymbolLarge + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: None // Field count: 2 - namespace AutoRoomDoorwayPairs_t { - constexpr std::ptrdiff_t vP1 = 0x0; // Vector - constexpr std::ptrdiff_t vP2 = 0xC; // Vector + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_WaitForCursorsWithTag { + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: CFuncTrackChange + // Field count: 0 + namespace CFuncTrackAuto { + } + // Parent: CBaseEntity + // Field count: 77 + namespace CScriptedSequence { + constexpr std::ptrdiff_t m_iszEntry = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x530; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x534; // SharedMovementGait_t + constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x538; // ScriptedHeldWeaponBehavior_t + constexpr std::ptrdiff_t m_nForcedCrouchState = 0x53C; // ForcedCrouchState_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x540; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x541; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x542; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x543; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x544; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x545; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x546; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x547; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x548; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x549; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x54A; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x54B; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x54C; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x54D; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x54E; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x54F; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x550; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x551; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x552; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x553; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x554; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x555; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x556; // bool + constexpr std::ptrdiff_t m_bDisableAimingWhileMoving = 0x557; // bool + constexpr std::ptrdiff_t m_bIgnoreRotation = 0x558; // bool + constexpr std::ptrdiff_t m_flRadius = 0x55C; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x560; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x564; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x568; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x56C; // float32 + constexpr std::ptrdiff_t m_flMoveSpeed = 0x570; // float32 + constexpr std::ptrdiff_t m_bWaitUntilMoveCompletesToStartAnimation = 0x574; // bool + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x578; // int32 + constexpr std::ptrdiff_t m_startTime = 0x57C; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x580; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x584; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x588; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x58C; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x590; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x591; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x592; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x594; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x598; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x59C; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x59D; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x59E; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x59F; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x5A0; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x5A4; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x5A5; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x5A6; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x5A7; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x5A8; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x5AC; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x5B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x5D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x650; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x678; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x6A0; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0x7E0; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x800; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x804; // int32 + constexpr std::ptrdiff_t m_bSkipFadeIn = 0x808; // bool + } + // Parent: CBaseTrigger + // Field count: 1 + namespace CFogTrigger { + constexpr std::ptrdiff_t m_fog = 0x9A8; // fogparams_t + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoTeleportDestination { + } + // Parent: CPointEntity + // Field count: 0 + namespace CPointBroadcastClientCommand { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + namespace CCSPlayer_PingServices { + constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] + constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle + } + // Parent: CBaseCSGrenade + // Field count: 0 + namespace CHEGrenade { + } + // Parent: CBaseEntity + // Field count: 8 + namespace CPhysicsSpring { + constexpr std::ptrdiff_t m_flFrequency = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x500; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x518; // VectorWS + constexpr std::ptrdiff_t m_end = 0x524; // VectorWS + constexpr std::ptrdiff_t m_teleportTick = 0x530; // uint32 + } + // Parent: CPointEntity + // Field count: 2 + namespace CEnvMuzzleFlash { + constexpr std::ptrdiff_t m_flScale = 0x4F0; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x4F8; // CUtlSymbolLarge + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: None + // Field count: 0 + namespace CBaseTriggerAPI { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponRevolver { + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CFuncTrainControls { + } + // Parent: None + // Field count: 4 + namespace CBtActionCombatPositioning { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + namespace PredictedDamageTag_t { + constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t + constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32 + constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 + constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xAC0; // float32 + } + // Parent: CTonemapController2 + // Field count: 0 + namespace CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPointEntity + // Field count: 9 + namespace CPathTrack { + constexpr std::ptrdiff_t m_pnext = 0x4F0; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x4F8; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x500; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 + constexpr std::ptrdiff_t m_length = 0x50C; // float32 + constexpr std::ptrdiff_t m_altName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x518; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x51C; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x520; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: - // MPropertyCustomEditor - namespace CRemapFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] + // MGetKV3ClassDefaults + namespace CPulseCell_Base { + constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t + } + // Parent: CBaseTrigger + // Field count: 5 + namespace CTriggerProximity { + constexpr std::ptrdiff_t m_hMeasureTarget = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x9B8; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x9BC; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Field count: 7 + namespace CTankTrainAI { + constexpr std::ptrdiff_t m_hTrain = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x4F8; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x528; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Field count: 2 + namespace CGameText { + constexpr std::ptrdiff_t m_iszMessage = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x7F0; // hudtextparms_t + } + // Parent: CRulePointEntity + // Field count: 0 + namespace CGameEnd { + } + // Parent: SpawnPoint + // Field count: 0 + namespace CInfoDeathmatchSpawn { + } + // Parent: CPlayerControllerComponent + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_unCurrentLoadoutHash = 0xF50; // uint64 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF58; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 0 + namespace CPulse_ResumePoint { + } + // Parent: CBaseAnimGraph + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xA90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xAA8; // VectorWS + constexpr std::ptrdiff_t m_blinktoggle = 0xAB4; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xB08; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xB0C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xB10; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xB14; // bool + } + // Parent: CBaseTrigger + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + namespace CTriggerFan { + constexpr std::ptrdiff_t m_vFanOriginOffset = 0x9A8; // Vector + constexpr std::ptrdiff_t m_vDirection = 0x9B4; // Vector + constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x9C0; // bool + constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x9C1; // bool + constexpr std::ptrdiff_t m_qNoiseDelta = 0x9D0; // Quaternion + constexpr std::ptrdiff_t m_hInfoFan = 0x9E0; // CHandle + constexpr std::ptrdiff_t m_flForce = 0x9E4; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x9E8; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x9F0; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOriginWS = 0xA08; // VectorWS + constexpr std::ptrdiff_t m_vFanOriginLS = 0xA14; // Vector + constexpr std::ptrdiff_t m_vFanEndLS = 0xA20; // Vector + constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0xA2C; // Vector + constexpr std::ptrdiff_t m_iszInfoFan = 0xA38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRopeForceScale = 0xA40; // float32 + constexpr std::ptrdiff_t m_flParticleForceScale = 0xA44; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0xA48; // float32 + constexpr std::ptrdiff_t m_bPlayerWindblock = 0xA4C; // bool + constexpr std::ptrdiff_t m_flNPCForce = 0xA50; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0xA54; // float32 + constexpr std::ptrdiff_t m_fNoiseDegrees = 0xA58; // float32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0xA5C; // float32 + constexpr std::ptrdiff_t m_bPushPlayer = 0xA60; // bool + constexpr std::ptrdiff_t m_bRampDown = 0xA61; // bool + constexpr std::ptrdiff_t m_nManagerFanIdx = 0xA64; // int32 + } + // Parent: CPhysHinge + // Field count: 0 + namespace CPhysHingeAlias_phys_hinge_local { + } + // Parent: CLogicalEntity + // Field count: 6 + namespace CLogicCase { + constexpr std::ptrdiff_t m_nCase = 0x4F0; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x5F0; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5F4; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5F8; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x618; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xB18; // CEntityOutputTemplate> + } + // Parent: CPointEntity + // Field count: 2 + namespace CInfoGameEventProxy { + constexpr std::ptrdiff_t m_iszEventName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x4F8; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponBizon { + } + // Parent: CRuleBrushEntity + // Field count: 4 + namespace CGamePlayerZone { + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x830; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x858; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Field count: 16 + namespace CBaseToggle { + constexpr std::ptrdiff_t m_toggle_state = 0x7D8; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flWait = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLip = 0x7E4; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x7E8; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x7EC; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x7F8; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x804; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x810; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x81C; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x828; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x82C; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x830; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x83C; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x848; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x850; // CUtlSymbolLarge + } + // Parent: None + // Field count: 2 + namespace CPulseServerCursor { + constexpr std::ptrdiff_t m_hActivator = 0xD8; // CHandle + constexpr std::ptrdiff_t m_hCaller = 0xDC; // CHandle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_PlaySequence { + constexpr std::ptrdiff_t m_SequenceName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0x7D8; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xAD8; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xDD8; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xE18; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1118; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x111C; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1120; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1124; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1128; // bool + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1129; // bool + constexpr std::ptrdiff_t m_extent = 0x1330; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1348; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1360; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x1378; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x1384; // Vector + constexpr std::ptrdiff_t m_startPos = 0x1390; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x139C; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x13A8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x13B8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x13BC; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x13C0; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x13C8; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x13E0; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x13F8; // uint16 + } + // Parent: CEntityComponent + // Field count: 0 + namespace CTouchExpansionComponent { } // Parent: None // Field count: 3 - namespace CHintMessage { - constexpr std::ptrdiff_t m_hintString = 0x0; // char* - constexpr std::ptrdiff_t m_args = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_duration = 0x20; // float32 - } - // Parent: None - // Field count: 7 - namespace ParticleNode_t { - constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle - constexpr std::ptrdiff_t m_iIndex = 0x4; // ParticleIndex_t - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_flGrowthDuration = 0xC; // float32 - constexpr std::ptrdiff_t m_vecGrowthOrigin = 0x10; // Vector - constexpr std::ptrdiff_t m_flEndcapTime = 0x1C; // float32 - constexpr std::ptrdiff_t m_bMarkedForDelete = 0x20; // bool - } - // Parent: None - // Field count: 0 // // Metadata: - // MPropertyCustomFGDType - namespace CFootstepTableHandle { + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlaySceneBase { + constexpr std::ptrdiff_t m_OnFinished = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x90; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_Triggers = 0xD8; // CUtlVector + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LerpCameraSettings { + constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 + constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t + constexpr std::ptrdiff_t m_End = 0xA4; // PointCameraSettings_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponSCAR20 { + } + // Parent: CBaseModelEntity + // Field count: 3 + namespace CFuncInteractionLayerClip { + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge + } + // Parent: CPlayer_UseServices + // Field count: 0 + namespace CCSObserver_UseServices { + } + // Parent: CBaseTrigger + // Field count: 2 + namespace CTriggerDetectBulletFire { + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x9A8; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput + } + // Parent: CPlayer_UseServices + // Field count: 3 + namespace CCSPlayer_UseServices { + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponAWP { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CDecalGroupVData { - constexpr std::ptrdiff_t m_vecOptions = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_flTotalProbability = 0x18; // float32 + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_PickBestOutflowSelector { + constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t + constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 0 - namespace CNmSnapWeaponTask { - } - // Parent: None - // Field count: 1 - namespace CPlayerControllerComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer - } - // Parent: None - // Field count: 1 - namespace CResponseQueue { - constexpr std::ptrdiff_t m_ExpresserTargets = 0x38; // CUtlVector - } - // Parent: None - // Field count: 2 - namespace CScriptUniformRandomStream { - constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT - constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32 + // Parent: CPointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + namespace CInfoFan { + constexpr std::ptrdiff_t m_fFanForceMaxRadius = 0x530; // float32 + constexpr std::ptrdiff_t m_fFanForceMinRadius = 0x534; // float32 + constexpr std::ptrdiff_t m_flCurveDistRange = 0x538; // float32 + constexpr std::ptrdiff_t m_FanForceCurveString = 0x540; // CUtlSymbolLarge } // Parent: None // Field count: 6 - namespace lerpdata_t { - constexpr std::ptrdiff_t m_hEnt = 0x0; // CHandle - constexpr std::ptrdiff_t m_MoveType = 0x4; // MoveType_t - constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_vecStartOrigin = 0xC; // Vector - constexpr std::ptrdiff_t m_qStartRot = 0x20; // Quaternion - constexpr std::ptrdiff_t m_nFXIndex = 0x30; // ParticleIndex_t - } - // Parent: None - // Field count: 0 - namespace WrappedPhysicsJoint_t { - } - // Parent: None - // Field count: 3 - namespace SimpleConstraintSoundProfile { - constexpr std::ptrdiff_t eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - constexpr std::ptrdiff_t m_keyPoints = 0xC; // float32[2] - constexpr std::ptrdiff_t m_reversalSoundThresholds = 0x14; // float32[3] - } - // Parent: None - // Field count: 2 - namespace CSimpleSimTimer { - constexpr std::ptrdiff_t m_flNext = 0x0; // GameTime_t - constexpr std::ptrdiff_t m_nWorldGroupId = 0x4; // WorldGroupId_t - } - // Parent: None - // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - namespace CPhysicsBodyGameMarkupData { - constexpr std::ptrdiff_t m_PhysicsBodyMarkupByBoneName = 0x0; // CUtlOrderedMap - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSkillDamage { - constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat - constexpr std::ptrdiff_t m_flNPCDamageScalarVsNPC = 0x10; // float32 - constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x14; // float32 - } - // Parent: None - // Field count: 0 - namespace CFloatExponentialMovingAverage { - } - // Parent: None - // Field count: 0 - namespace CAnimEventListenerBase { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmEventConsumer { - } - // Parent: None - // Field count: 3 - namespace CNetworkViewOffsetVector { - constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - namespace AmmoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int8 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CDestructiblePartsSystemData { - constexpr std::ptrdiff_t m_PartsDataByHitGroup = 0x0; // CUtlOrderedMap - constexpr std::ptrdiff_t m_nMinMaxNumberHitGroupsToDestroyWhenGibbing = 0x28; // CRangeInt - } - // Parent: None - // Field count: 2 - namespace CRopeOverlapHit { - constexpr std::ptrdiff_t m_hEntity = 0x0; // CHandle - constexpr std::ptrdiff_t m_vecOverlappingLinks = 0x8; // CUtlVector - } - // Parent: None - // Field count: 3 - namespace ResponseContext_t { - constexpr std::ptrdiff_t m_iszName = 0x0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszValue = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fExpirationTime = 0x10; // GameTime_t - } - // Parent: None - // Field count: 1 - namespace CNavVolumeSphericalShell { - constexpr std::ptrdiff_t m_flRadiusInner = 0x88; // float32 - } - // Parent: None - // Field count: 1 - namespace CPlayerPawnComponent { + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace CGameRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] + constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool } - // Parent: None - // Field count: 0 - namespace CCSGOPlayerAnimGraphState { - } - // Parent: None + // Parent: CBaseAnimGraph // Field count: 24 - namespace CDecalInstance { - constexpr std::ptrdiff_t m_sDecalGroup = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_hMaterial = 0x8; // CStrongHandle - constexpr std::ptrdiff_t m_sSequenceName = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_hEntity = 0x14; // CHandle - constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_nTriangleIndex = 0x1C; // int32 - constexpr std::ptrdiff_t m_vPositionLS = 0x20; // Vector - constexpr std::ptrdiff_t m_vNormalLS = 0x2C; // Vector - constexpr std::ptrdiff_t m_vSAxisLS = 0x38; // Vector - constexpr std::ptrdiff_t m_nFlags = 0x44; // DecalFlags_t - constexpr std::ptrdiff_t m_Color = 0x48; // Color - constexpr std::ptrdiff_t m_flWidth = 0x4C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x50; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x54; // float32 - constexpr std::ptrdiff_t m_flAnimationScale = 0x58; // float32 - constexpr std::ptrdiff_t m_flPlaceTime = 0x5C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeStartTime = 0x60; // float32 - constexpr std::ptrdiff_t m_flFadeDuration = 0x64; // float32 - constexpr std::ptrdiff_t m_flLightingOriginOffset = 0x68; // float32 - constexpr std::ptrdiff_t m_flBoundingRadiusSqr = 0x78; // float32 - constexpr std::ptrdiff_t m_nSequenceIndex = 0x7C; // int16 - constexpr std::ptrdiff_t m_bIsAdjacent = 0x7E; // bool - constexpr std::ptrdiff_t m_bDoDecalLightmapping = 0x7F; // bool - constexpr std::ptrdiff_t m_nSkinnedModelMode = 0x80; // DecalMode_t - } - // Parent: None - // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - namespace CGameScriptedMoveData { - constexpr std::ptrdiff_t m_vAccumulatedRootMotion = 0x0; // Vector - constexpr std::ptrdiff_t m_angAccumulatedRootMotionRotation = 0xC; // QAngle - constexpr std::ptrdiff_t m_vSrc = 0x18; // VectorWS - constexpr std::ptrdiff_t m_angSrc = 0x24; // QAngle - constexpr std::ptrdiff_t m_angCurrent = 0x30; // QAngle - constexpr std::ptrdiff_t m_flLockedSpeed = 0x3C; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x40; // float32 - constexpr std::ptrdiff_t m_flDuration = 0x44; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_bActive = 0x4C; // bool - constexpr std::ptrdiff_t m_bTeleportOnEnd = 0x4D; // bool - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x4E; // bool - constexpr std::ptrdiff_t m_bSuccess = 0x4F; // bool - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x50; // ForcedCrouchState_t - constexpr std::ptrdiff_t m_bIgnoreCollisions = 0x54; // bool - constexpr std::ptrdiff_t m_vDest = 0x58; // Vector - constexpr std::ptrdiff_t m_angDst = 0x64; // QAngle - constexpr std::ptrdiff_t m_hDestEntity = 0x70; // CHandle + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + namespace CFish { + constexpr std::ptrdiff_t m_pool = 0xA90; // CHandle + constexpr std::ptrdiff_t m_id = 0xA94; // uint32 + constexpr std::ptrdiff_t m_x = 0xA98; // float32 + constexpr std::ptrdiff_t m_y = 0xA9C; // float32 + constexpr std::ptrdiff_t m_z = 0xAA0; // float32 + constexpr std::ptrdiff_t m_angle = 0xAA4; // float32 + constexpr std::ptrdiff_t m_angleChange = 0xAA8; // float32 + constexpr std::ptrdiff_t m_forward = 0xAAC; // Vector + constexpr std::ptrdiff_t m_perp = 0xAB8; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0xAC4; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xAD0; // float32 + constexpr std::ptrdiff_t m_speed = 0xAD4; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0xAD8; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0xADC; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0xAE0; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0xAE4; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0xAE8; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0xB00; // bool + constexpr std::ptrdiff_t m_goTimer = 0xB08; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0xB20; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xB38; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xB50; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xB68; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xB80; // CUtlVector } - // Parent: None - // Field count: 1 - namespace CSkeletonAnimationController { - constexpr std::ptrdiff_t m_pSkeletonInstance = 0x8; // CSkeletonInstance* + // Parent: CBot + // Field count: 139 + namespace CCSBot { + constexpr std::ptrdiff_t m_eyePosition = 0x108; // VectorWS + constexpr std::ptrdiff_t m_name = 0x114; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x154; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x158; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x160; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x17C; // bool + constexpr std::ptrdiff_t m_safeTime = 0x180; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x184; // bool + constexpr std::ptrdiff_t m_blindFire = 0x18C; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x190; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x1A8; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x1A9; // bool + constexpr std::ptrdiff_t m_leader = 0x1AC; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x1B0; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B4; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1B8; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1D0; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1E8; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x200; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4D0; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // VectorWS + constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x504; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x505; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x508; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x518; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x5E18; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x5E1C; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x5E20; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x5E38; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5E50; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5E58; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5E70; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x5E9C; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x5EE8; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x5F00; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x5F18; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x5F30; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x6030; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x61C8; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x61CC; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x61D0; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x61D4; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x61D5; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x61D8; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x61F0; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x6208; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x6214; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x6218; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x6220; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x6238; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x6250; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x625C; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6260; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x6264; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x6268; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x626C; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x6274; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6284; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6288; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x628C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6290; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6291; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x6298; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x62A0; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x6428; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x642C; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6438; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6450; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6470; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6490; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6898; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x689C; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x68A0; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x68A4; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x68A8; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x68AC; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x68B8; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x68C4; // Vector + constexpr std::ptrdiff_t m_aimError = 0x68D0; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x68DC; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x68E8; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x68EC; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x68F0; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x68F4; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x6900; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x6918; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x691C; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x691D; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x6920; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x692C; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x6930; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x6934; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x6938; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x693C; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6940; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x6944; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6B50; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x6B54; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6B58; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x6B5C; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6B60; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6B70; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x6B74; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6B78; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6B88; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x6B8C; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x6B8D; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6B90; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6BA0; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x6BB8; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x6BC0; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x6BD8; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x6BD9; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x6BE0; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6C98; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6C99; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x6C9A; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x6C9B; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x6C9C; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6CA0; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x6CB0; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x6CC8; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x6CE0; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x6CE4; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x6D0C; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x6D10; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x6D14; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x6D24; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x6D28; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x6D2C; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x6D30; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x6D3C; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6D48; // int32 } - // Parent: None - // Field count: 0 - namespace CNavVolumeMarkupVolume { - } - // Parent: None + // Parent: CBaseEntity // Field count: 2 - namespace CResponseCriteriaSet { - constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x30; // int32 - constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x34; // bool + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace CHandleTest { + constexpr std::ptrdiff_t m_Handle = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x4F4; // bool } - // Parent: None - // Field count: 11 - namespace CAI_Expresser { - constexpr std::ptrdiff_t m_flStopTalkTime = 0x60; // GameTime_t - constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x64; // GameTime_t - constexpr std::ptrdiff_t m_flQueuedSpeechTime = 0x68; // GameTime_t - constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x6C; // GameTime_t - constexpr std::ptrdiff_t m_voicePitch = 0x70; // int32 - constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x74; // GameTime_t - constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x78; // bool - constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x79; // bool - constexpr std::ptrdiff_t m_bSceneEntityDisabled = 0x7A; // bool - constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x7C; // int32 - constexpr std::ptrdiff_t m_pOuter = 0x98; // CBaseFlex* + // Parent: CBaseEntity + // Field count: 48 + namespace CLogicNPCCounter { + constexpr std::ptrdiff_t m_OnMinCountAll = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x540; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x568; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x5E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x608; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x680; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x6A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x6D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x6F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x720; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x748; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0x770; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x778; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0x780; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x784; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0x788; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0x78C; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0x790; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x794; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x7A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0x7A8; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0x7AC; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0x7B0; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x7B4; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x7B8; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x7BC; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x7C4; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0x7D0; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0x7D4; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0x7D8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x7DC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7E0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7E4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7EC; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0x7FC; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0x800; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x804; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x808; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x80C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x814; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 5 + namespace CCSPlayer_RadioServices { + constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] + constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponSG556 { + } + // Parent: CPhysConstraint + // Field count: 9 + namespace CRagdollConstraint { + constexpr std::ptrdiff_t m_xmin = 0x560; // float32 + constexpr std::ptrdiff_t m_xmax = 0x564; // float32 + constexpr std::ptrdiff_t m_ymin = 0x568; // float32 + constexpr std::ptrdiff_t m_ymax = 0x56C; // float32 + constexpr std::ptrdiff_t m_zmin = 0x570; // float32 + constexpr std::ptrdiff_t m_zmax = 0x574; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x578; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x57C; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x580; // float32 + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CFuncVehicleClip { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CDEagle { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponFamas { + } + // Parent: CPointEntity + // Field count: 1 + namespace CEnvSplash { + constexpr std::ptrdiff_t m_flScale = 0x4F0; // float32 + } + // Parent: CPointCamera + // Field count: 1 + namespace CPointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x550; // float32 + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 0 - namespace IChoreoServices { + namespace CTestPulseIOAPI { + } + // Parent: CCSWeaponBase + // Field count: 0 + namespace CCSWeaponBaseShotgun { } // Parent: None - // Field count: 0 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - namespace CNmEventConsumerAttributes { + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } - // Parent: CStopwatchBase - // Field count: 1 - namespace CStopwatch { - constexpr std::ptrdiff_t m_flInterval = 0xC; // float32 + // Parent: CBaseToggle + // Field count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x85C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x868; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x880; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x890; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x894; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8F0; // bool + constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x8F2; // bool } // Parent: None - // Field count: 3 - namespace ResponseParams { - constexpr std::ptrdiff_t odds = 0x10; // int16 - constexpr std::ptrdiff_t flags = 0x12; // int16 - constexpr std::ptrdiff_t m_pFollowup = 0x18; // ResponseFollowup* - } - // Parent: None - // Field count: 8 - namespace ConstraintSoundInfo { - constexpr std::ptrdiff_t m_vSampler = 0x8; // VelocitySampler - constexpr std::ptrdiff_t m_soundProfile = 0x20; // SimpleConstraintSoundProfile - constexpr std::ptrdiff_t m_forwardAxis = 0x40; // Vector - constexpr std::ptrdiff_t m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszReversalSounds = 0x78; // CUtlSymbolLarge[3] - constexpr std::ptrdiff_t m_bPlayTravelSound = 0x90; // bool - constexpr std::ptrdiff_t m_bPlayReversalSound = 0x91; // bool + // Field count: 0 + namespace CPhysMotorAPI { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace CPhysicsBodyGameMarkup { - constexpr std::ptrdiff_t m_TargetBody = 0x0; // CUtlString - constexpr std::ptrdiff_t m_Tag = 0x8; // CGlobalSymbol + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + namespace CPulseCell_WaitForObservable { + constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t + constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace PointCameraSettings_t { - constexpr std::ptrdiff_t m_flNearBlurryDistance = 0x0; // float32 - constexpr std::ptrdiff_t m_flNearCrispDistance = 0x4; // float32 - constexpr std::ptrdiff_t m_flFarCrispDistance = 0x8; // float32 - constexpr std::ptrdiff_t m_flFarBlurryDistance = 0xC; // float32 + // Parent: CItem + // Field count: 1 + namespace CScriptItem { + constexpr std::ptrdiff_t m_MoveTypeOverride = 0xB70; // MoveType_t } - // Parent: None + // Parent: CDynamicProp // Field count: 0 - namespace CVectorMovingAverage { + namespace CDynamicPropAlias_prop_dynamic_override { } - // Parent: None - // Field count: 4 - namespace CSoundEnvelope { - constexpr std::ptrdiff_t m_current = 0x0; // float32 - constexpr std::ptrdiff_t m_target = 0x4; // float32 - constexpr std::ptrdiff_t m_rate = 0x8; // float32 - constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool - } - // Parent: None - // Field count: 25 - namespace dynpitchvol_base_t { - constexpr std::ptrdiff_t preset = 0x0; // int32 - constexpr std::ptrdiff_t pitchrun = 0x4; // int32 - constexpr std::ptrdiff_t pitchstart = 0x8; // int32 - constexpr std::ptrdiff_t spinup = 0xC; // int32 - constexpr std::ptrdiff_t spindown = 0x10; // int32 - constexpr std::ptrdiff_t volrun = 0x14; // int32 - constexpr std::ptrdiff_t volstart = 0x18; // int32 - constexpr std::ptrdiff_t fadein = 0x1C; // int32 - constexpr std::ptrdiff_t fadeout = 0x20; // int32 - constexpr std::ptrdiff_t lfotype = 0x24; // int32 - constexpr std::ptrdiff_t lforate = 0x28; // int32 - constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32 - constexpr std::ptrdiff_t lfomodvol = 0x30; // int32 - constexpr std::ptrdiff_t cspinup = 0x34; // int32 - constexpr std::ptrdiff_t cspincount = 0x38; // int32 - constexpr std::ptrdiff_t pitch = 0x3C; // int32 - constexpr std::ptrdiff_t spinupsav = 0x40; // int32 - constexpr std::ptrdiff_t spindownsav = 0x44; // int32 - constexpr std::ptrdiff_t pitchfrac = 0x48; // int32 - constexpr std::ptrdiff_t vol = 0x4C; // int32 - constexpr std::ptrdiff_t fadeinsav = 0x50; // int32 - constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32 - constexpr std::ptrdiff_t volfrac = 0x58; // int32 - constexpr std::ptrdiff_t lfofrac = 0x5C; // int32 - constexpr std::ptrdiff_t lfomult = 0x60; // int32 - } - // Parent: CSimpleSimTimer - // Field count: 1 - namespace CStopwatchBase { - constexpr std::ptrdiff_t m_fIsRunning = 0x8; // bool - } - // Parent: None - // Field count: 1 - namespace CNavVolumeVector { - constexpr std::ptrdiff_t m_bHasBeenPreFiltered = 0x80; // bool - } - // Parent: None - // Field count: 2 - namespace NavGravity_t { - constexpr std::ptrdiff_t m_vGravity = 0x0; // Vector - constexpr std::ptrdiff_t m_bDefault = 0xC; // bool - } - // Parent: None + // Parent: CBaseToggle // Field count: 12 // // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + namespace CBaseTrigger { + constexpr std::ptrdiff_t m_OnStartTouch = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x880; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x970; // CUtlVector> + constexpr std::ptrdiff_t m_iFilterName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x990; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x994; // bool + constexpr std::ptrdiff_t m_bUseAsyncQueries = 0x9A0; // bool + } + // Parent: CPointEntity + // Field count: 7 + namespace CPointPush { + constexpr std::ptrdiff_t m_bEnabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x500; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x510; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: // MGetKV3ClassDefaults - namespace PulseScriptedSequenceData_t { - constexpr std::ptrdiff_t m_nActorID = 0x0; // int32 - constexpr std::ptrdiff_t m_szPreIdleSequence = 0x8; // CUtlString - constexpr std::ptrdiff_t m_szEntrySequence = 0x10; // CUtlString - constexpr std::ptrdiff_t m_szSequence = 0x18; // CUtlString - constexpr std::ptrdiff_t m_szExitSequence = 0x20; // CUtlString - constexpr std::ptrdiff_t m_nMoveTo = 0x28; // ScriptedMoveTo_t - constexpr std::ptrdiff_t m_nMoveToGait = 0x2C; // SharedMovementGait_t - constexpr std::ptrdiff_t m_nHeldWeaponBehavior = 0x30; // ScriptedHeldWeaponBehavior_t - constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x34; // bool - constexpr std::ptrdiff_t m_bLoopActionSequence = 0x35; // bool - constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x36; // bool - constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x37; // bool + namespace CPulseCell_Step_EntFire { + constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } - // Parent: None - // Field count: 2 - namespace RotatorQueueEntry_t { - constexpr std::ptrdiff_t qTarget = 0x0; // Quaternion - constexpr std::ptrdiff_t eSpace = 0x10; // RotatorTargetSpace_t + // Parent: CPlayer_ObserverServices + // Field count: 0 + namespace CCSObserver_ObserverServices { } - // Parent: None + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace CPlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x4FC; // CHandle + constexpr std::ptrdiff_t m_iType = 0x500; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x504; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x505; // char[18] + } + // Parent: CEntityComponent // Field count: 1 - namespace CPhysicsShake { - constexpr std::ptrdiff_t m_force = 0x8; // Vector + namespace CHitboxComponent { + constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 } - // Parent: None - // Field count: 3 - namespace VelocitySampler { - constexpr std::ptrdiff_t m_prevSample = 0x0; // Vector - constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32 + // Parent: CBaseModelEntity + // Field count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + namespace CRopeKeyframe { + constexpr std::ptrdiff_t m_RopeFlags = 0x7E0; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x7F0; // int16 + constexpr std::ptrdiff_t m_Width = 0x7F4; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x7F8; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x7FC; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x7FD; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x808; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x810; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x811; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x812; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x814; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x815; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x818; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x81C; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x81D; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x820; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x824; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x828; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x829; // AttachmentHandle_t } - // Parent: None - // Field count: 8 - namespace CTakeDamageResult { - constexpr std::ptrdiff_t m_pOriginatingInfo = 0x0; // CTakeDamageInfo* - constexpr std::ptrdiff_t m_nHealthLost = 0x8; // int32 - constexpr std::ptrdiff_t m_nHealthBefore = 0xC; // int32 - constexpr std::ptrdiff_t m_nDamageDealt = 0x10; // int32 - constexpr std::ptrdiff_t m_flPreModifiedDamage = 0x14; // float32 - constexpr std::ptrdiff_t m_nTotalledHealthLost = 0x18; // int32 - constexpr std::ptrdiff_t m_nTotalledDamageDealt = 0x1C; // int32 - constexpr std::ptrdiff_t m_bWasDamageSuppressed = 0x20; // bool + // Parent: CBaseCSGrenade + // Field count: 0 + namespace CSmokeGrenade { } - // Parent: None - // Field count: 19 - namespace CCS2WeaponGraphController { - constexpr std::ptrdiff_t m_action = 0x80; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bActionReset = 0xA0; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_weaponCategory = 0xB8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_weaponType = 0xD8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_weaponExtraInfo = 0xF8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_flWeaponAmmo = 0x118; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_flWeaponAmmoMax = 0x130; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_flWeaponAmmoReserve = 0x148; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bWeaponIsSilenced = 0x160; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_flWeaponIronsightAmount = 0x178; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bIsUsingLegacyModel = 0x190; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_idleVariation = 0x1A8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_deployVariation = 0x1C0; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_attackType = 0x1D8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_attackThrowStrength = 0x1F8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_flAttackVariation = 0x210; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_inspectVariation = 0x228; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_inspectExtraInfo = 0x240; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_reloadStage = 0x260; // CAnimGraph2ParamOptionalRef - } - // Parent: None - // Field count: 1 - namespace SceneEventId_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 - } - // Parent: None + // Parent: CBaseFlex // Field count: 10 - namespace CCommentarySystem { - constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool - constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool - constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t - constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32 - constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool - constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool - constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle - constexpr std::ptrdiff_t m_hActiveCommentaryNode = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hLastCommentaryNode = 0x40; // CHandle - constexpr std::ptrdiff_t m_vecNodes = 0x48; // CUtlVector> + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xB20; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_impactEnergyScale = 0xB40; // float32 + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xB44; // bool + constexpr std::ptrdiff_t m_bDeathEventsDispatched = 0xB45; // bool + constexpr std::ptrdiff_t m_pVecRelationships = 0xB88; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xB98; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xB9C; // uint32 + constexpr std::ptrdiff_t m_movementStats = 0xBA0; // CMovementStatsProperty + } + // Parent: CEntityComponent + // Field count: 0 + namespace CPathQueryComponent { + } + // Parent: CLogicalEntity + // Field count: 5 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x4F1; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x4F2; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x4F3; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x4F4; // bool + } + // Parent: + // Field count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_ItemServices { } // Parent: None + // Field count: 4 + namespace CPulse_OutflowConnection { + constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t + constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32 + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t + } + // Parent: CLogicalEntity // Field count: 8 - namespace ResponseFollowup { - constexpr std::ptrdiff_t followup_concept = 0x0; // char* - constexpr std::ptrdiff_t followup_contexts = 0x8; // char* - constexpr std::ptrdiff_t followup_delay = 0x10; // float32 - constexpr std::ptrdiff_t followup_target = 0x14; // char* - constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char* - constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char* - constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32 - constexpr std::ptrdiff_t bFired = 0x30; // bool + namespace CTestPulseIO { + constexpr std::ptrdiff_t m_OnVariantVoid = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantBool = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantInt = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantFloat = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantString = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantColor = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVariantVector = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAllowEmptyInputs = 0x608; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponUMP45 { + } + // Parent: CRulePointEntity + // Field count: 0 + namespace CGamePlayerEquip { + } + // Parent: CBaseEntity + // Field count: 7 + namespace CPointEntityFinder { + constexpr std::ptrdiff_t m_hEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x500; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x510; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x514; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x518; // CEntityIOOutput } // Parent: None - // Field count: 5 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults - namespace AmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 - constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt - constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t - constexpr std::ptrdiff_t m_flMass = 0x28; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat + namespace CPulseGraphDef { + constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // PulseSymbol_t + constexpr std::ptrdiff_t m_DomainSubType = 0x18; // CPulseValueFullType + constexpr std::ptrdiff_t m_ParentMapName = 0x30; // PulseSymbol_t + constexpr std::ptrdiff_t m_ParentXmlName = 0x40; // PulseSymbol_t + constexpr std::ptrdiff_t m_Chunks = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_DomainValues = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_BlackboardReferences = 0x110; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavLinkAnimgraphVar { - constexpr std::ptrdiff_t m_sAnimGraphNavlinkType = 0x0; // CGlobalSymbol - constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 - } - // Parent: None - // Field count: 1 - namespace CNetworkTransmitComponent { - constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x184; // uint8 - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavLinkMovementVData { - constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x0; // CResourceNameTyped> - constexpr std::ptrdiff_t m_bIsInterpolated = 0xE0; // bool - constexpr std::ptrdiff_t m_unRecommendedDistance = 0xE4; // uint32 - constexpr std::ptrdiff_t m_vecAnimgraphVars = 0xE8; // CUtlVector - } - // Parent: None - // Field count: 4 - namespace CChicken_GraphController { - constexpr std::ptrdiff_t m_paramActivity = 0x268; // CAnimGraphParamRef - constexpr std::ptrdiff_t m_paramEndActivityImmediately = 0x290; // CAnimGraphParamRef - constexpr std::ptrdiff_t m_sActivityFinished = 0x2B0; // CAnimGraphTagRef - constexpr std::ptrdiff_t m_paramTurnAngle = 0x2C8; // CAnimGraphParamRef - } - // Parent: None - // Field count: 5 - namespace CPathQueryUtil { - constexpr std::ptrdiff_t m_PathToEntityTransform = 0x10; // CTransform - constexpr std::ptrdiff_t m_vecPathSamplePositions = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_vecPathSampleParameters = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_vecPathSampleDistances = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_bIsClosedLoop = 0x78; // bool - } - // Parent: None - // Field count: 5 - namespace RagdollCreationParams_t { - constexpr std::ptrdiff_t m_vForce = 0x0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32 - constexpr std::ptrdiff_t m_bForceCurrentWorldTransform = 0x10; // bool - constexpr std::ptrdiff_t m_bUseLRURetirement = 0x11; // bool - constexpr std::ptrdiff_t m_nHealthToGrant = 0x14; // int32 - } - // Parent: None + // Parent: CCSWeaponBase // Field count: 1 // // Metadata: - // MPropertyCustomEditor - namespace CRangeInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[2] + // NetworkVarNames: m_bFirstAttack (bool) + namespace CKnife { + constexpr std::ptrdiff_t m_bFirstAttack = 0x11D0; // bool } - // Parent: None - // Field count: 2 - namespace CWorldCompositionChunkReferenceElement_t { - constexpr std::ptrdiff_t m_strMapToLoad = 0x0; // CUtlString - constexpr std::ptrdiff_t m_strLandmarkName = 0x8; // CUtlString - } - // Parent: CStopwatchBase - // Field count: 2 - namespace CRandStopwatch { - constexpr std::ptrdiff_t m_flMinInterval = 0xC; // float32 - constexpr std::ptrdiff_t m_flMaxInterval = 0x10; // float32 - } - // Parent: None - // Field count: 2 - namespace CMovementStatsProperty { - constexpr std::ptrdiff_t m_nUseCounter = 0x10; // int32 - constexpr std::ptrdiff_t m_emaMovementDirection = 0x14; // CVectorExponentialMovingAverage - } - // Parent: None + // Parent: CLogicalEntity // Field count: 5 - namespace CGameChoreoServices { - constexpr std::ptrdiff_t m_hOwner = 0x8; // CHandle - constexpr std::ptrdiff_t m_hScriptedSequence = 0xC; // CHandle - constexpr std::ptrdiff_t m_scriptState = 0x10; // IChoreoServices::ScriptState_t - constexpr std::ptrdiff_t m_choreoState = 0x14; // IChoreoServices::ChoreoState_t - constexpr std::ptrdiff_t m_flTimeStartedState = 0x18; // GameTime_t + namespace CLogicPlayerProxy { + constexpr std::ptrdiff_t m_hPlayer = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x520; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x548; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x570; // CEntityOutputTemplate + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + namespace CCSGO_TeamIntroCharacterPosition { } // Parent: None // Field count: 0 - namespace CSimpleStopwatch { + namespace CBasePlayerControllerAPI { + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CMarkupVolumeTagged + // Field count: 0 + namespace CSimpleMarkupVolumeTagged { + } + // Parent: CEnvSoundscape + // Field count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } + // Parent: CEntityComponent + // Field count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x58; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xA8; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace CWaterBullet { + } + // Parent: CBaseTrigger + // Field count: 3 + namespace CTriggerSoundscape { + constexpr std::ptrdiff_t m_hSoundscape = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x9B8; // CUtlVector> } // Parent: None - // Field count: 28 - namespace CShatterGlassShard { - constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32 - constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector - constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D - constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle - constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle - constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32 - constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType - constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; // Vector - constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool - constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32 - constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32 - constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32 - constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32 - constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32 - constexpr std::ptrdiff_t m_flArea = 0x6C; // float32 - constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame - constexpr std::ptrdiff_t m_nSubShardGeneration = 0x74; // int32 - constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x78; // Vector2D - constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x80; // bool - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x84; // Vector2D - constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionB = 0x8C; // Vector2D - constexpr std::ptrdiff_t m_bStressPositionAIsValid = 0x94; // bool - constexpr std::ptrdiff_t m_bStressPositionBIsValid = 0x95; // bool - constexpr std::ptrdiff_t m_bFlaggedForRemoval = 0x96; // bool - constexpr std::ptrdiff_t m_flPhysicsEntitySpawnedAtTime = 0x98; // GameTime_t - constexpr std::ptrdiff_t m_hEntityHittingMe = 0x9C; // CHandle - constexpr std::ptrdiff_t m_vecNeighbors = 0xA0; // CUtlVector + // Field count: 0 + namespace CPointTeleportAPI { + } + // Parent: CBaseCombatCharacter + // Field count: 1 + namespace CHostageExpresserShim { + constexpr std::ptrdiff_t m_pExpresser = 0xBE0; // CAI_Expresser* + } + // Parent: CPointEntity + // Field count: 1 + namespace CPointChildModifier { + constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x4F0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponHKP2000 { + } + // Parent: CPhysicsProp + // Field count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xE00; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xE04; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xE08; // shard_model_desc_t + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x4F8; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4FC; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x508; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x520; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x524; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x528; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x52C; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x530; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x538; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x540; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x558; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x570; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x588; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x5B8; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + namespace CCredits { + constexpr std::ptrdiff_t m_OnCreditsDone = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x518; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x51C; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponFiveSeven { + } + // Parent: CBaseEntity + // Field count: 7 + namespace CFishPool { + constexpr std::ptrdiff_t m_fishCount = 0x500; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x504; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x508; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x50C; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x510; // bool + constexpr std::ptrdiff_t m_fishes = 0x518; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x530; // CountdownTimer + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + namespace CPlayer_MovementServices { + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 + constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 + constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] + constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 + constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 + constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle + } + // Parent: CRagdollProp + // Field count: 0 + namespace CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CBaseProp + // Field count: 32 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_CPropDataComponent = 0xAC8; // CPropDataComponent + constexpr std::ptrdiff_t m_OnStartDeath = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBreak = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xB58; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xBA8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xBAC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xBB0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xBBC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xBC0; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xBC4; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xBD0; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xBD4; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0xBDC; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xBF0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xBF4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xBF8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xC00; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC28; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xC30; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xC34; // CHandle + constexpr std::ptrdiff_t m_iszPuntSound = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUsePuntSound = 0xC40; // bool + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xC41; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x7D8; // CLightComponent* + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x508; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x514; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + namespace CBaseAnimGraphController { + constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables + constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool + constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t + constexpr std::ptrdiff_t m_hGraphDefinitionAG2 = 0x588; // CStrongHandle + constexpr std::ptrdiff_t m_bIsUsingAG2 = 0x590; // bool + constexpr std::ptrdiff_t m_serializedPoseRecipeAG2 = 0x598; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 + constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 + constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 + constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x7A4; // int32 + } + // Parent: + // Field count: 10 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken + constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantGravity = 0x20; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantLinearDamping = 0x24; // float32 + constexpr std::ptrdiff_t m_flNeutrallyBuoyantAngularDamping = 0x28; // float32 + constexpr std::ptrdiff_t m_bNeutrallyBuoyant = 0x2C; // bool + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_vecWheelDrag = 0x78; // CUtlVector + } + // Parent: CDynamicProp + // Field count: 1 + namespace COrnamentProp { + constexpr std::ptrdiff_t m_initialOwner = 0xD50; // CUtlSymbolLarge + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + namespace CCSPlayer_CameraServices { + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CModelPointEntity { + } + // Parent: CBarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xB00; // bool + } + // Parent: CBaseFilter + // Field count: 3 + namespace CFilterMultiple { + constexpr std::ptrdiff_t m_nFilterType = 0x548; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x550; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x5A0; // CHandle[10] + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace CCSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x4F0; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x4FC; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x508; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x538; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x544; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x550; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x560; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x570; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x580; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x581; // bool } // Parent: None // Field count: 4 - namespace ragdollelement_t { - constexpr std::ptrdiff_t originParentSpace = 0x0; // Vector - constexpr std::ptrdiff_t parentIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x24; // float32 - constexpr std::ptrdiff_t m_nHeight = 0x28; // int32 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_FireCursors { + constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 2 + namespace CFuncNavBlocker { + constexpr std::ptrdiff_t m_bDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x7E4; // int32 + } + // Parent: CPointEntity + // Field count: 11 + namespace CMoverPathNode { + constexpr std::ptrdiff_t m_vInTangentLocal = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x4FC; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szPathNodeParameter = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnStartFromOrInSegment = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStoppedAtOrInSegment = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThrough = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughForward = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPassThroughReverse = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x5E0; // CHandle + constexpr std::ptrdiff_t m_xWSPrevParent = 0x5F0; // CTransform + } + // Parent: CBaseEntity + // Field count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 + constexpr std::ptrdiff_t m_soundEventName = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x528; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x52C; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x530; // int32 + constexpr std::ptrdiff_t m_positionNames = 0x538; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x578; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x57C; // bool + constexpr std::ptrdiff_t m_soundscapeName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventHash = 0x588; // uint32 + } + // Parent: CBaseModelEntity + // Field count: 6 + namespace CFuncBrush { + constexpr std::ptrdiff_t m_iSolidity = 0x7D8; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x7DC; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x7F0; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x7F1; // bool + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x80; // CGameSceneNode + } + // Parent: CBreakable + // Field count: 15 + namespace CPhysBox { + constexpr std::ptrdiff_t m_damageType = 0x8B0; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x8B4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vHoverPosePosition = 0x8BC; // Vector + constexpr std::ptrdiff_t m_angHoverPoseAngles = 0x8C8; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x8D4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x8D5; // bool + constexpr std::ptrdiff_t m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x8D8; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x9A8; // CHandle + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x5B8; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x5C4; // Vector + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace CItemSoda { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline__TimelineEvent_t { + constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32 + constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection + } + // Parent: CBarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xB00; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xB04; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xB08; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + namespace CTriggerVolume { + constexpr std::ptrdiff_t m_iFilterName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7E0; // CHandle + } + // Parent: None + // Field count: 1 + namespace CBtNodeCondition { + constexpr std::ptrdiff_t m_bNegated = 0x58; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_IntervalTimer__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32 + constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32 + constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseRequirement { + } + // Parent: CModelPointEntity + // Field count: 15 + namespace CEnvExplosion { + constexpr std::ptrdiff_t m_iMagnitude = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x7DC; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x7E0; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDamageForce = 0x7E8; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x7EC; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x7F0; // DamageTypes_t + constexpr std::ptrdiff_t m_bCreateDebris = 0x7F4; // bool + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSuppressParticleImpulse = 0x810; // bool + constexpr std::ptrdiff_t m_iClassIgnore = 0x814; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x818; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x828; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + namespace CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace OutflowWithRequirements_t { + constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_IsRequirementValid { + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x9B0; // CUtlSymbolLarge + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + namespace CCSPlayer_ItemServices { + constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool + constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Gradient { + constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient + } + // Parent: CBaseModelEntity + // Field count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace CParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x7D8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x9D8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x9D9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x9DC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x9E0; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x9E4; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x9E8; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x9F0; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x9F4; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x9F8; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xA28; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xA2C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xB2C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xB2D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xB2E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xB2F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xB30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xD38; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xD48; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xD4C; // Color + } + // Parent: CBaseModelEntity + // Field count: 5 + namespace CTriggerBrush { + constexpr std::ptrdiff_t m_OnStartTouch = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x850; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x854; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace IntervalTimer { + constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + namespace audioparams_t { + constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 + constexpr std::ptrdiff_t localBits = 0x6C; // uint8 + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x500; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponM4A1Silencer { + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseCursorFuncs { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { + constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection + } + // Parent: CItem + // Field count: 0 + namespace CItemAssaultSuit { + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x7E8; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x7F0; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x7F8; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x800; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x804; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x808; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x830; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x83C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x840; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x844; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x848; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x84C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x850; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x854; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x858; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x85C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x860; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x864; // VectorWS + constexpr std::ptrdiff_t m_hEndEntity = 0x870; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x874; // int32 + } + // Parent: CLogicalEntity + // Field count: 4 + namespace CLogicEventListener { + constexpr std::ptrdiff_t m_strEventName = 0x500; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x508; // bool + constexpr std::ptrdiff_t m_nTeam = 0x50C; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x510; // CEntityIOOutput + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + namespace CCSGO_TeamSelectTerroristPosition { + } + // Parent: CServerOnlyEntity + // Field count: 0 + namespace CInfoData { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponElite { + } + // Parent: CBaseCombatCharacter + // Field count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xBE8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xC00; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xC08; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xC18; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xC20; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t v_angle = 0xC98; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xCA4; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xCB0; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xCB8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xD48; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xD4C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xD50; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xD54; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xD58; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xD60; // CHandle + constexpr std::ptrdiff_t m_hDefaultController = 0xD64; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xD6C; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xD70; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD74; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD78; // CUtlVector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + namespace WeaponPurchaseCount_t { + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + namespace CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + namespace FilterHealth { + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x548; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x54C; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x550; // int32 + } + // Parent: CSprite + // Field count: 0 + namespace CCSSprite { + } + // Parent: CLogicalEntity + // Field count: 5 + namespace CMathColorBlend { + constexpr std::ptrdiff_t m_flInMin = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4F4; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x4F8; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x4FC; // Color + constexpr std::ptrdiff_t m_OutValue = 0x500; // CEntityOutputTemplate + } + // Parent: CModelPointEntity + // Field count: 0 + namespace CShower { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_GraphHook { + constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t + } + // Parent: CFuncNavBlocker + // Field count: 1 + namespace CScriptNavBlocker { + constexpr std::ptrdiff_t m_vExtent = 0x7F0; // Vector + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CEntityBlocker { + } + // Parent: None + // Field count: 0 + namespace SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + namespace CPathSimpleAPI { + } + // Parent: CCSPlayerPawnBase + // Field count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CBaseTrigger + // Field count: 2 + namespace CTriggerActiveWeaponDetect { + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge + } + // Parent: CFuncLadder + // Field count: 0 + namespace CFuncLadderAlias_func_useableladder { + } + // Parent: CSprite + // Field count: 0 + namespace CSpriteOriented { + } + // Parent: CPointEntity + // Field count: 0 + namespace CPointServerCommand { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + namespace shard_model_desc_t { + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle + constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t + constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D + constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D + constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool + constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool + constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken + } + // Parent: CModelPointEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x7D8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x7DC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x7E0; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x7E4; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x7E8; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x7F4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x800; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x80C; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x818; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x81C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x820; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x824; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x828; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x82C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x82D; // uint8[128] + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper + } + // Parent: None + // Field count: 1 + namespace CCSGameModeRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + } + // Parent: CBaseFlex // Field count: 9 // // Metadata: - // MGetKV3ClassDefaults - namespace CGameScriptedMoveDef_t { - constexpr std::ptrdiff_t m_vDestOffset = 0x0; // Vector - constexpr std::ptrdiff_t m_hDestEntity = 0xC; // CHandle - constexpr std::ptrdiff_t m_angDest = 0x10; // QAngle - constexpr std::ptrdiff_t m_flDuration = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x20; // float32 - constexpr std::ptrdiff_t m_flMoveSpeed = 0x24; // float32 - constexpr std::ptrdiff_t m_bAimDisabled = 0x28; // bool - constexpr std::ptrdiff_t m_bIgnoreRotation = 0x29; // bool - constexpr std::ptrdiff_t m_nForcedCrouchState = 0x2C; // ForcedCrouchState_t + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace CEconEntity { + constexpr std::ptrdiff_t m_AttributeManager = 0xB30; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE28; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xE30; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xE34; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xE38; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xE3C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xE40; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xE44; // int32 } - // Parent: None + // Parent: CPointEntity + // Field count: 2 + namespace CTankTargetChange { + constexpr std::ptrdiff_t m_newTarget = 0x4F0; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x500; // CUtlSymbolLarge + } + // Parent: CPlayer_WaterServices + // Field count: 6 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CLogicalEntity // Field count: 7 - namespace CNetworkOriginCellCoordQuantizedVector { - constexpr std::ptrdiff_t m_cellX = 0x10; // uint16 - constexpr std::ptrdiff_t m_cellY = 0x12; // uint16 - constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16 - constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16 - constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat + namespace CLogicDistanceCheck { + constexpr std::ptrdiff_t m_iszEntityA = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x500; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x504; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x508; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x558; // CEntityIOOutput } - // Parent: None - // Field count: 8 - namespace DynamicVolumeDef_t { - constexpr std::ptrdiff_t m_source = 0x0; // CHandle - constexpr std::ptrdiff_t m_target = 0x4; // CHandle - constexpr std::ptrdiff_t m_nHullIdx = 0x8; // int32 - constexpr std::ptrdiff_t m_vSourceAnchorPos = 0xC; // Vector - constexpr std::ptrdiff_t m_vTargetAnchorPos = 0x18; // Vector - constexpr std::ptrdiff_t m_nAreaSrc = 0x24; // uint32 - constexpr std::ptrdiff_t m_nAreaDst = 0x28; // uint32 - constexpr std::ptrdiff_t m_bAttached = 0x2C; // bool + // Parent: CBaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvCombinedLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_Color = 0x1568; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x156C; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1570; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1578; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x1580; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x1588; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1590; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1598; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x15A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x15A8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x15B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x15B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x15C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x15C8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x15D4; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x15E0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x15E4; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x15E8; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x15EC; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x15F0; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x15F4; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x15F8; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1604; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1608; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x160C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1610; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1614; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1618; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1631; // bool } // Parent: None // Field count: 3 - namespace CNetworkOriginQuantizedVector { - constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - namespace magnetted_objects_t { - constexpr std::ptrdiff_t hEntity = 0x8; // CHandle - } - // Parent: None - // Field count: 3 - namespace CHintMessageQueue { - constexpr std::ptrdiff_t m_tmMessageEnd = 0x0; // float32 - constexpr std::ptrdiff_t m_messages = 0x8; // CUtlVector - constexpr std::ptrdiff_t m_pPlayerController = 0x20; // CBasePlayerController* - } - // Parent: None - // Field count: 1 // // Metadata: - // MPropertyCustomEditor - namespace CSkillInt { - constexpr std::ptrdiff_t m_pValue = 0x0; // int32[4] + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 } - // Parent: None - // Field count: 4 - namespace thinkfunc_t { - constexpr std::ptrdiff_t m_hFn = 0x8; // HSCRIPT - constexpr std::ptrdiff_t m_nContext = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_nNextThinkTick = 0x14; // GameTick_t - constexpr std::ptrdiff_t m_nLastThinkTick = 0x18; // GameTick_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavHullPresetVData { - constexpr std::ptrdiff_t m_vecNavHulls = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CSkillFloat { - constexpr std::ptrdiff_t m_pValue = 0x0; // float32[4] - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace WaterWheelFrictionScale_t { - constexpr std::ptrdiff_t m_flFractionOfWheelSubmerged = 0x0; // float32 - constexpr std::ptrdiff_t m_flFrictionScale = 0x4; // float32 - } - // Parent: None - // Field count: 2 - namespace ragdollhierarchyjoint_t { - constexpr std::ptrdiff_t parentIndex = 0x0; // int32 - constexpr std::ptrdiff_t childIndex = 0x4; // int32 - } - // Parent: None - // Field count: 13 - namespace CSceneEventInfo { - constexpr std::ptrdiff_t m_iLayer = 0x0; // int32 - constexpr std::ptrdiff_t m_iPriority = 0x4; // int32 - constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flWeight = 0xC; // float32 - constexpr std::ptrdiff_t m_bHasArrived = 0x10; // bool - constexpr std::ptrdiff_t m_nType = 0x14; // int32 - constexpr std::ptrdiff_t m_flNext = 0x18; // GameTime_t - constexpr std::ptrdiff_t m_bIsGesture = 0x1C; // bool - constexpr std::ptrdiff_t m_bShouldRemove = 0x1D; // bool - constexpr std::ptrdiff_t m_hTarget = 0x44; // CHandle - constexpr std::ptrdiff_t m_nSceneEventId = 0x48; // SceneEventId_t - constexpr std::ptrdiff_t m_bClientSide = 0x4C; // bool - constexpr std::ptrdiff_t m_bStarted = 0x4D; // bool - } - // Parent: None - // Field count: 5 - namespace SoundeventPathCornerPairNetworked_t { - constexpr std::ptrdiff_t vP1 = 0x0; // Vector - constexpr std::ptrdiff_t vP2 = 0xC; // Vector - constexpr std::ptrdiff_t flPathLengthSqr = 0x18; // float32 - constexpr std::ptrdiff_t flP1Pct = 0x1C; // float32 - constexpr std::ptrdiff_t flP2Pct = 0x20; // float32 - } - // Parent: None - // Field count: 13 - namespace CSoundPatch { - constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope - constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope - constexpr std::ptrdiff_t m_shutdownTime = 0x3C; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x40; // float32 - constexpr std::ptrdiff_t m_iszSoundScriptName = 0x48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEnt = 0x50; // CHandle - constexpr std::ptrdiff_t m_soundEntityIndex = 0x54; // CEntityIndex - constexpr std::ptrdiff_t m_soundOrigin = 0x58; // Vector - constexpr std::ptrdiff_t m_isPlaying = 0x64; // int32 - constexpr std::ptrdiff_t m_Filter = 0x68; // CCopyRecipientFilter - constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x98; // float32 - constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x9C; // bool - constexpr std::ptrdiff_t m_iszClassName = 0xA0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 10 - namespace CCS2ChickenGraphController { - constexpr std::ptrdiff_t m_action = 0x80; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_actionSubtype = 0xA0; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bActionReset = 0xC0; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_idleVariation = 0xD8; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_runVariation = 0xF0; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_panicVariation = 0x108; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_squatVariation = 0x120; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bInWater = 0x138; // CAnimGraph2ParamOptionalRef - constexpr std::ptrdiff_t m_bHasActionCompletedEvent = 0x150; // bool - constexpr std::ptrdiff_t m_bWaitingForCompletedEvent = 0x151; // bool - } - // Parent: None - // Field count: 3 - namespace locksound_t { - constexpr std::ptrdiff_t sLockedSound = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t sUnlockedSound = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t flwaitSound = 0x18; // GameTime_t - } - // Parent: None + // Parent: CLogicalEntity // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - namespace DecalGroupOption_t { - constexpr std::ptrdiff_t m_hMaterial = 0x0; // CStrongHandleCopyable - constexpr std::ptrdiff_t m_sSequenceName = 0x8; // CGlobalSymbol - constexpr std::ptrdiff_t m_flProbability = 0x10; // float32 - constexpr std::ptrdiff_t m_bEnableAngleBetweenNormalAndGravityRange = 0x14; // bool - constexpr std::ptrdiff_t m_flMinAngleBetweenNormalAndGravity = 0x18; // float32 - constexpr std::ptrdiff_t m_flMaxAngleBetweenNormalAndGravity = 0x1C; // float32 + namespace CLogicDistanceAutosave { + constexpr std::ptrdiff_t m_iszTargetEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4FC; // bool + constexpr std::ptrdiff_t m_bCheckCough = 0x4FD; // bool + constexpr std::ptrdiff_t m_bThinkDangerous = 0x4FE; // bool + constexpr std::ptrdiff_t m_flDangerousTime = 0x500; // float32 } - // Parent: None - // Field count: 0 - namespace CBtNode { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeFloat { - constexpr std::ptrdiff_t m_flValues = 0x0; // float32[2] - } - // Parent: None - // Field count: 2 - namespace CCopyRecipientFilter { - constexpr std::ptrdiff_t m_Flags = 0x8; // int32 - constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector - } - // Parent: None - // Field count: 0 - namespace CFloatMovingAverage { - } - // Parent: None - // Field count: 5 - namespace CSmoothFunc { - constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32 - constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32 - constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32 - constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32 - } - // Parent: None - // Field count: 0 - namespace IHasAttributes { - } - // Parent: None - // Field count: 5 - namespace ragdoll_t { - constexpr std::ptrdiff_t list = 0x0; // CUtlVector - constexpr std::ptrdiff_t hierarchyJoints = 0x18; // CUtlVector - constexpr std::ptrdiff_t boneIndex = 0x30; // CUtlVector - constexpr std::ptrdiff_t allowStretch = 0x48; // bool - constexpr std::ptrdiff_t unused = 0x49; // bool + // Parent: CLogicalEntity + // Field count: 4 + namespace CLogicBranch { + constexpr std::ptrdiff_t m_bInValue = 0x4F0; // bool + constexpr std::ptrdiff_t m_Listeners = 0x4F8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x510; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x538; // CEntityIOOutput } // Parent: None // Field count: 10 - namespace HullFlags_t { - constexpr std::ptrdiff_t m_bHull_Human = 0x0; // bool - constexpr std::ptrdiff_t m_bHull_SmallCentered = 0x1; // bool - constexpr std::ptrdiff_t m_bHull_WideHuman = 0x2; // bool - constexpr std::ptrdiff_t m_bHull_Tiny = 0x3; // bool - constexpr std::ptrdiff_t m_bHull_Medium = 0x4; // bool - constexpr std::ptrdiff_t m_bHull_TinyCentered = 0x5; // bool - constexpr std::ptrdiff_t m_bHull_Large = 0x6; // bool - constexpr std::ptrdiff_t m_bHull_LargeCentered = 0x7; // bool - constexpr std::ptrdiff_t m_bHull_MediumTall = 0x8; // bool - constexpr std::ptrdiff_t m_bHull_Small = 0x9; // bool - } - // Parent: None - // Field count: 0 - namespace ISkeletonAnimationController { - } - // Parent: None - // Field count: 2 - namespace RotatorHistoryEntry_t { - constexpr std::ptrdiff_t qInvChange = 0x0; // Quaternion - constexpr std::ptrdiff_t flTimeRotationStart = 0x10; // GameTime_t - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace GameAmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 - constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 + namespace CPulseCell_Outflow_ScriptedSequence { + constexpr std::ptrdiff_t m_szSyncGroup = 0x48; // CUtlString + constexpr std::ptrdiff_t m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x54; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x55; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x56; // bool + constexpr std::ptrdiff_t m_scriptedSequenceDataMain = 0x58; // PulseScriptedSequenceData_t + constexpr std::ptrdiff_t m_vecAdditionalActors = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_OnFinished = 0xA8; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xF0; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_Triggers = 0x138; // CUtlVector } - // Parent: None - // Field count: 4 - namespace CMotorController { - constexpr std::ptrdiff_t m_speed = 0x8; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32 - constexpr std::ptrdiff_t m_axis = 0x10; // VectorWS - constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32 + // Parent: CFuncPlatRot + // Field count: 9 + namespace CFuncTrackChange { + constexpr std::ptrdiff_t m_trackTop = 0x8A0; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x8A8; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x8B0; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x8D0; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x8D4; // int32 + constexpr std::ptrdiff_t m_use = 0x8D8; // int32 } - // Parent: CSimpleSimTimer + // Parent: CBaseModelEntity + // Field count: 37 + namespace CFuncTrackTrain { + constexpr std::ptrdiff_t m_ppath = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_length = 0x7DC; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x7E0; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x7EC; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x7F8; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x804; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x810; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x81C; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x820; // float32 + constexpr std::ptrdiff_t m_flBank = 0x824; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x828; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x82C; // float32 + constexpr std::ptrdiff_t m_height = 0x830; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x834; // float32 + constexpr std::ptrdiff_t m_dir = 0x838; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x868; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x86C; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x870; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x874; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x878; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x87C; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x880; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x910; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x914; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x91C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x920; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x924; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x928; // GameTime_t + } + // Parent: CPointEntity + // Field count: 24 + namespace CEnvInstructorHint { + constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x508; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x50C; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x530; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x534; // float32 + constexpr std::ptrdiff_t m_fRange = 0x538; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x53C; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x53D; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x53E; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x53F; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x540; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x541; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x544; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x548; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x550; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x558; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x559; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x55A; // bool + } + // Parent: CBaseEntity // Field count: 1 - namespace CSimTimer { - constexpr std::ptrdiff_t m_flInterval = 0x8; // float32 - } - // Parent: None - // Field count: 6 - namespace CBaseIssue { - constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64] - constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260] - constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32 - constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32 - constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32 - constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController* - } - // Parent: None - // Field count: 4 - namespace SummaryTakeDamageInfo_t { - constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32 - constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo - constexpr std::ptrdiff_t result = 0x130; // CTakeDamageResult - constexpr std::ptrdiff_t hTarget = 0x158; // CHandle - } - // Parent: None - // Field count: 2 - namespace DestructibleHitGroupToDestroy_t { - constexpr std::ptrdiff_t m_nHitGroup = 0x0; // HitGroup_t - constexpr std::ptrdiff_t m_nMaxDamageLevel = 0x4; // int32 - } - // Parent: None - // Field count: 10 - namespace CRR_Response { - constexpr std::ptrdiff_t m_Type = 0x0; // uint8 - constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192] - constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128] - constexpr std::ptrdiff_t m_Params = 0x160; // ResponseParams - constexpr std::ptrdiff_t m_fMatchScore = 0x180; // float32 - constexpr std::ptrdiff_t m_bAnyMatchingRulesInCooldown = 0x184; // bool - constexpr std::ptrdiff_t m_szSpeakerContext = 0x188; // char* - constexpr std::ptrdiff_t m_szWorldContext = 0x190; // char* - constexpr std::ptrdiff_t m_Followup = 0x198; // ResponseFollowup - constexpr std::ptrdiff_t m_recipientFilter = 0x1CA; // CUtlSymbol - } - // Parent: None - // Field count: 0 - namespace CVectorExponentialMovingAverage { - } - // Parent: None - // Field count: 4 // // Metadata: - // MGetKV3ClassDefaults - namespace CNmAimCSNode__CDefinition { - constexpr std::ptrdiff_t m_nVerticalAngleNodeIdx = 0x18; // int16 - constexpr std::ptrdiff_t m_nHorizontalAngleNodeIdx = 0x1A; // int16 - constexpr std::ptrdiff_t m_nEnabledNodeIdx = 0x1C; // int16 - constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x20; // float32 + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace CEnvWind { + constexpr std::ptrdiff_t m_EnvWindShared = 0x4F0; // CEnvWindShared } - // Parent: None - // Field count: 4 - namespace CConstantForceController { - constexpr std::ptrdiff_t m_linear = 0xC; // Vector - constexpr std::ptrdiff_t m_angular = 0x18; // RotationVector - constexpr std::ptrdiff_t m_linearSave = 0x24; // Vector - constexpr std::ptrdiff_t m_angularSave = 0x30; // RotationVector + // Parent: CSoundEventEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + namespace CSoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_iszPathCorner = 0x5B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCountMax = 0x5C0; // int32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flDotProductMax = 0x5CC; // float32 + constexpr std::ptrdiff_t m_bPlaying = 0x5D0; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x5F8; // CNetworkUtlVectorBase + } + // Parent: CPlayer_CameraServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + namespace CCSPlayerBase_CameraServices { + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle + constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> + constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - namespace WaterWheelDrag_t { - constexpr std::ptrdiff_t m_flFractionOfWheelSubmerged = 0x0; // float32 - constexpr std::ptrdiff_t m_flWheelDrag = 0x4; // float32 + namespace CPulseCell_Inflow_BaseEntrypoint { + constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t + } + // Parent: CTriggerMultiple + // Field count: 7 + namespace CDynamicNavConnectionsVolume { + constexpr std::ptrdiff_t m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vecConnections = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_sTransitionType = 0x9F0; // CGlobalSymbol + constexpr std::ptrdiff_t m_bConnectionsEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_flTargetAreaSearchRadius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flUpdateDistance = 0xA00; // float32 + constexpr std::ptrdiff_t m_flMaxConnectionDistance = 0xA04; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 1 + namespace CConstraintAnchor { + constexpr std::ptrdiff_t m_massScale = 0xA90; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_WaitForCursorsWithTagBase { + constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32 + constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint + } + // Parent: CCSPlayerPawnBase + // Field count: 121 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_angEyeAngles (QAngle) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xF18; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xF1A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xF20; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xF28; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xFE8; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xFE9; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xFF0; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1008; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1009; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x100A; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x100B; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x100C; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1010; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1014; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1015; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1018; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1024; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1028; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1034; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1040; // GameTick_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1044; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1048; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1060; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1708; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x170C; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1710; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1718; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x171C; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1720; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1724; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1728; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1734; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1740; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1780; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1784; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1790; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1A38; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1A3C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1A49; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1A50; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1A54; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1A58; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1A5C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1A60; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1A64; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1A68; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1A70; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1A74; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A78; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1A7C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1A80; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1A88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AA0; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1AA4; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1AA5; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1AA6; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1AA7; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1AAC; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1AB0; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1AB4; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1AB8; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1ABC; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1ABD; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1AC4; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1AC8; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1ACC; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1AD0; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1AD4; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1AE0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1AE4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1AE8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1AEC; // int32 + constexpr std::ptrdiff_t m_pBot = 0x1AF0; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x1AF8; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1AFC; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1B08; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1B0C; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1B10; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1B1C; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1B20; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1B24; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1B28; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1B2A; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1B2C; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1B30; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x1B34; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1B40; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1B44; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1B48; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1B4C; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1B58; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1B6C; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1B70; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1B74; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1B78; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1B84; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1B90; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1B9C; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1BB4; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1BCC; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1BE8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1C50; // int32 + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1C54; // bool + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1C55; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1C58; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1C5C; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1C60; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1C64; // QAngle + } + // Parent: CBaseEntity // Field count: 22 - namespace CTakeDamageInfo { - constexpr std::ptrdiff_t m_vecDamageForce = 0x8; // Vector - constexpr std::ptrdiff_t m_vecDamagePosition = 0x14; // VectorWS - constexpr std::ptrdiff_t m_vecReportedPosition = 0x20; // VectorWS - constexpr std::ptrdiff_t m_vecDamageDirection = 0x2C; // Vector - constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle - constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle - constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle - constexpr std::ptrdiff_t m_flDamage = 0x44; // float32 - constexpr std::ptrdiff_t m_flTotalledDamage = 0x48; // float32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4C; // DamageTypes_t - constexpr std::ptrdiff_t m_iDamageCustom = 0x50; // int32 - constexpr std::ptrdiff_t m_iAmmoType = 0x54; // AmmoIndex_t - constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32 - constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool - constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool - constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_sDamageSourceName = 0x78; // CGlobalSymbol - constexpr std::ptrdiff_t m_iHitGroupId = 0x80; // HitGroup_t - constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x84; // int32 - constexpr std::ptrdiff_t m_flFriendlyFireDamageReductionRatio = 0x88; // float32 - constexpr std::ptrdiff_t m_nDestructibleHitGroupsToForceDestroy = 0x108; // CUtlVector - constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x120; // bool + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x14E8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x14F0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x14F8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x1500; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x1508; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x1510; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1518; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1520; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1528; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1530; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x153C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1548; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x154C; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1550; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1554; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x1558; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x155C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1560; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1564; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1568; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x156C; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1579; // bool } - // Parent: CSimpleSimTimer - // Field count: 2 - namespace CRandSimTimer { - constexpr std::ptrdiff_t m_flMinInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_flMaxInterval = 0xC; // float32 + // Parent: CServerOnlyPointEntity + // Field count: 3 + namespace SpawnPoint { + constexpr std::ptrdiff_t m_iPriority = 0x4F0; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x4F4; // bool + constexpr std::ptrdiff_t m_nType = 0x4F8; // int32 } // Parent: None // Field count: 0 - namespace CBtNodeComposite { + namespace CFuncMoverAPI { + } + // Parent: + // Field count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransformWS + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // VectorWS + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x138; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x13C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x140; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x144; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponM249 { + } + // Parent: CRopeKeyframe + // Field count: 0 + namespace CRopeKeyframeAlias_move_rope { } // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs_Sounds { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulsePhysicsConstraintsFuncs { + } + // Parent: CPlayerPawnComponent // Field count: 4 - namespace CRelativeLocation { - constexpr std::ptrdiff_t m_Type = 0x18; // RelativeLocationType_t - constexpr std::ptrdiff_t m_vRelativeOffset = 0x1C; // Vector - constexpr std::ptrdiff_t m_vWorldSpacePos = 0x28; // VectorWS - constexpr std::ptrdiff_t m_hEntity = 0x34; // CHandle - } - // Parent: None - // Field count: 2 - namespace Extent { - constexpr std::ptrdiff_t lo = 0x0; // VectorWS - constexpr std::ptrdiff_t hi = 0xC; // VectorWS - } - // Parent: None - // Field count: 5 - namespace sndopvarlatchdata_t { - constexpr std::ptrdiff_t m_iszStack = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOperator = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszOpvar = 0x18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flVal = 0x20; // float32 - constexpr std::ptrdiff_t m_vPos = 0x24; // Vector - } - // Parent: None - // Field count: 0 - namespace IEconItemInterface { - } - // Parent: None - // Field count: 1 - namespace CMultiplayer_Expresser { - constexpr std::ptrdiff_t m_bAllowMultipleScenes = 0xA0; // bool - } - // Parent: None - // Field count: 15 - namespace CBaseAnimGraphAnimGraphController { - constexpr std::ptrdiff_t m_sDestructiblePartDestroyedHitGroup = 0x80; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_nDestructiblePartDestroyedPartIndex = 0xA8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_INVALID_Destroyed = 0xC8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_GENERIC_Destroyed = 0xE8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_HEAD_Destroyed = 0x108; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_CHEST_Destroyed = 0x128; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_STOMACH_Destroyed = 0x148; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_LEFTARM_Destroyed = 0x168; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_RIGHTARM_Destroyed = 0x188; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_LEFTLEG_Destroyed = 0x1A8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_RIGHTLEG_Destroyed = 0x1C8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_NECK_Destroyed = 0x1E8; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_UNUSED_Destroyed = 0x208; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_GEAR_Destroyed = 0x228; // CAnimGraphParamOptionalRef - constexpr std::ptrdiff_t m_bHITGROUP_SPECIAL_Destroyed = 0x248; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 0 - namespace CNavVolume { - } - // Parent: None - // Field count: 0 - namespace QuestProgress { - } - // Parent: None - // Field count: 0 - namespace CNmAimCSTask { - } - // Parent: None - // Field count: 1 - namespace ParticleIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 - } - // Parent: None - // Field count: 0 - namespace CAI_ExpresserWithFollowup { - } - // Parent: None - // Field count: 1 - namespace CTakeDamageSummaryScopeGuard { - constexpr std::ptrdiff_t m_vecSummaries = 0x8; // CUtlVector - } - // Parent: None - // Field count: 4 - namespace CIronSightController { - constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool - constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32 - } - // Parent: None - // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - namespace CNmEventConsumerSound { + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + namespace CPlayer_ObserverServices { + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle + constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t + constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } - // Parent: None + // Parent: CPointEntity // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmEventConsumerLegacy { - } - // Parent: None - // Field count: 1 - namespace CInButtonState { - constexpr std::ptrdiff_t m_pButtonStates = 0x8; // uint64[3] + namespace CLogicScript { } // Parent: None // Field count: 3 - namespace ServerAuthoritativeWeaponSlot_t { - constexpr std::ptrdiff_t unClass = 0x30; // uint16 - constexpr std::ptrdiff_t unSlot = 0x32; // uint16 - constexpr std::ptrdiff_t unItemDefIdx = 0x34; // uint16 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmEventConsumerParticle { - } - // Parent: None - // Field count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNavHullVData { - constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32 - constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32 - constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool - constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32 - constexpr std::ptrdiff_t m_agentCrawlEnabled = 0x14; // bool - constexpr std::ptrdiff_t m_agentCrawlHeight = 0x18; // float32 - constexpr std::ptrdiff_t m_agentMaxClimb = 0x1C; // float32 - constexpr std::ptrdiff_t m_agentMaxSlope = 0x20; // int32 - constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x24; // float32 - constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x28; // float32 - constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x2C; // float32 - constexpr std::ptrdiff_t m_agentBorderErosion = 0x30; // int32 - constexpr std::ptrdiff_t m_flowMapGenerationEnabled = 0x34; // bool - constexpr std::ptrdiff_t m_flowMapNodeMaxRadius = 0x38; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmSnapWeaponNode__CDefinition { - constexpr std::ptrdiff_t m_nEnabledNodeIdx = 0x18; // int16 - constexpr std::ptrdiff_t m_nLockLeftHandNodeIdx = 0x1A; // int16 - constexpr std::ptrdiff_t m_flBlendTimeSeconds = 0x1C; // float32 - } - // Parent: None - // Field count: 3 - namespace SoundOpvarTraceResult_t { - constexpr std::ptrdiff_t vPos = 0x0; // Vector - constexpr std::ptrdiff_t bDidHit = 0xC; // bool - constexpr std::ptrdiff_t flDistSqrToCenter = 0x10; // float32 - } - // Parent: None - // Field count: 0 - namespace CAnimEventListener { - } - // Parent: None - // Field count: 0 - namespace CNavVolumeCalculatedVector { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - namespace CFiringModeInt { - constexpr std::ptrdiff_t m_nValues = 0x0; // int32[2] - } - // Parent: None - // Field count: 0 - namespace CBtNodeDecorator { + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 } // Parent: None // Field count: 6 - namespace CSAdditionalPerRoundStats_t { - constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32 - constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32 - constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32 - constexpr std::ptrdiff_t m_flBurnDamageInflicted = 0xC; // float32 - constexpr std::ptrdiff_t m_flBlastDamageInflicted = 0x10; // float32 - constexpr std::ptrdiff_t m_iDinks = 0x14; // int32 + namespace CPulseGraphInstance_ServerEntity { + constexpr std::ptrdiff_t m_hOwner = 0x190; // CHandle + constexpr std::ptrdiff_t m_bActivated = 0x194; // bool + constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge + } + // Parent: CSceneEntity + // Field count: 0 + namespace CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4F0; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4F4; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x4F8; // bool + constexpr std::ptrdiff_t m_bCanTakeDamage = 0x4F9; // bool + } + // Parent: CBaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0x9B8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x9C0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x9C4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x9C8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x9E0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x9E4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x9E5; // bool + } + // Parent: CPointEntity + // Field count: 3 + namespace CPointProximitySensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x4F4; // CHandle + constexpr std::ptrdiff_t m_Distance = 0x4F8; // CEntityOutputTemplate + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_InvokeBinding { + constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t + constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32 + } + // Parent: CTriggerOnce + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) + namespace CTriggerLook { + constexpr std::ptrdiff_t m_hLookTarget = 0x9D0; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x9E0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x9E4; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x9E8; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x9E9; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x9EA; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x9EB; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x9EC; // bool + constexpr std::ptrdiff_t m_bTestAllVisibleOcclusion = 0x9ED; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x9F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 - namespace ModelConfigHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlayVCD { + constexpr std::ptrdiff_t m_hChoreoScene = 0xF0; // CStrongHandle + } + // Parent: None + // Field count: 0 + namespace CMultiplayRules { + } + // Parent: CBaseCSGrenade + // Field count: 0 + namespace CMolotovGrenade { + } + // Parent: CPhysForce + // Field count: 1 + namespace CPhysTorque { + constexpr std::ptrdiff_t m_axis = 0x550; // VectorWS + } + // Parent: CLogicalEntity + // Field count: 5 + namespace CMultiSource { + constexpr std::ptrdiff_t m_rgEntities = 0x4F0; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x570; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x5F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x618; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x620; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + namespace CBaseCSGrenade { + constexpr std::ptrdiff_t m_bRedraw = 0x11D0; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11D1; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x11D2; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x11D3; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x11D4; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x11D8; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x11DC; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x11E0; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x11E4; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x11E8; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x11EC; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11F0; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 11 + namespace CLogicAuto { + constexpr std::ptrdiff_t m_OnMapSpawn = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x5E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x608; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x680; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 1 + namespace CPhysicsWire { + constexpr std::ptrdiff_t m_nDensity = 0x4F0; // int32 + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CFuncIllusionary { + } + // Parent: CPointEntity + // Field count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_flRange = 0x4F4; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x4F8; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x4FC; // int32 + constexpr std::ptrdiff_t m_hLight = 0x500; // CHandle + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CMarkupVolume { + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + namespace CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Field count: 1 + namespace CTriggerRemove { + constexpr std::ptrdiff_t m_OnRemove = 0x9A8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + namespace CLogicGameEventListener { + constexpr std::ptrdiff_t m_OnEventFired = 0x500; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszGameEventName = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszGameEventItem = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x538; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x539; // bool + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_IntervalTimer { + constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue + } + // Parent: CMarkupVolumeTagged + // Field count: 1 + namespace CMarkupVolumeTagged_Nav { + constexpr std::ptrdiff_t m_nScopes = 0x818; // NavScopeFlags_t + } + // Parent: SpawnPoint + // Field count: 0 + namespace CInfoPlayerTerrorist { + } + // Parent: CLogicalEntity + // Field count: 3 + namespace CLogicAutosave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4F0; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x4F4; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4F8; // int32 + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace CCSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + namespace CSingleplayRules { + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + namespace CEnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_iInitialWindDir = 0x2A; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x2C; // float32 + constexpr std::ptrdiff_t m_location = 0x30; // Vector + constexpr std::ptrdiff_t m_OnGustStart = 0x40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x68; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntOwner = 0x90; // CHandle + } + // Parent: CServerOnlyPointEntity + // Field count: 6 + namespace CPointPrefab { + constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x508; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x509; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x50C; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CPointEntity + // Field count: 9 + namespace CEnvInstructorVRHint { + constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x500; // int32 + constexpr std::ptrdiff_t m_iszCaption = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartSound = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iLayoutFileType = 0x518; // int32 + constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iAttachType = 0x528; // int32 + constexpr std::ptrdiff_t m_flHeightOffset = 0x52C; // float32 + } + // Parent: CGameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + namespace CCSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x4F0; // CCSGameRules* + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CPrecipitation { + } + // Parent: CSprite + // Field count: 0 + namespace CCommentaryViewPosition { + } + // Parent: CLogicalEntity + // Field count: 5 + namespace CEnvGlobal { + constexpr std::ptrdiff_t m_outCounter = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x520; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x524; // int32 + constexpr std::ptrdiff_t m_counter = 0x528; // int32 + } + // Parent: CLogicNPCCounterAABB + // Field count: 0 + namespace CLogicNPCCounterOBB { + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CPlatTrigger { + constexpr std::ptrdiff_t m_pPlatform = 0x7D8; // CHandle + } + // Parent: CPointEntity + // Field count: 67 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x548; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x54C; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x550; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x554; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x558; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x55C; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x560; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x564; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x568; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x570; // bool + constexpr std::ptrdiff_t m_bPaused = 0x571; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x572; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x573; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x574; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x578; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x57C; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x580; // bool + constexpr std::ptrdiff_t m_fPitch = 0x584; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x588; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x58C; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x590; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x594; // float32 + constexpr std::ptrdiff_t m_nSpeechPriority = 0x598; // int32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x59C; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x5A0; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x5A1; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x5A2; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x5A3; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x5A4; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x5A5; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x5A6; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x5A7; // bool + constexpr std::ptrdiff_t m_hActorList = 0x5A8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x5C0; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x608; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x60C; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x610; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x638; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x660; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x688; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x6B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x6D8; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0x9E8; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0x9EC; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0x9F0; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0x9F1; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0x9F2; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0x9F3; // bool + constexpr std::ptrdiff_t m_bRestoring = 0x9F4; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0x9F8; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xA10; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xA38; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xA3C; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xA40; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xA44; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x500; // float32 + } + // Parent: CLogicalEntity + // Field count: 1 + namespace CMapSharedEnvironment { + constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + namespace CNetworkedSequenceOperation { + constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool + constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 12 + namespace CPhysMagnet { + constexpr std::ptrdiff_t m_OnMagnetAttach = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xAE0; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0xAE4; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0xAE8; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0xAF0; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0xB08; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0xB09; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0xB0C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0xB10; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0xB14; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xB18; // int32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent* + } + // Parent: CBaseEntity + // Field count: 4 + namespace CGameGibManager { + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x508; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x50C; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x510; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x514; // int32 + } + // Parent: CBaseEntity + // Field count: 0 + namespace CHandleDummy { + } + // Parent: CFuncWall + // Field count: 0 + namespace CFuncWallToggle { + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace CSkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x4F0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x580; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x584; // bool + constexpr std::ptrdiff_t m_pNext = 0x588; // CSkyCamera* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: CItemDefuser + // Field count: 0 + namespace CItemDefuserAlias_item_defuser { + } + // Parent: CPathCorner + // Field count: 0 + namespace CPathCornerCrash { + } + // Parent: CPhysConstraint + // Field count: 4 + namespace CPhysPulley { + constexpr std::ptrdiff_t m_position2 = 0x560; // VectorWS + constexpr std::ptrdiff_t m_offset = 0x56C; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x584; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x588; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + namespace CCSPetPlacement { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponMP5SD { + } + // Parent: CCSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_bSequenceInProgress = 0x11D0; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x11D1; // bool + } + // Parent: CBaseEntity + // Field count: 3 + namespace CCommentaryAuto { + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x540; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { + constexpr std::ptrdiff_t m_entity = 0x0; // CHandle + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + namespace ActiveModelConfig_t { + constexpr std::ptrdiff_t m_Handle = 0x30; // ModelConfigHandle_t + constexpr std::ptrdiff_t m_Name = 0x38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AssociatedEntities = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x58; // CNetworkUtlVectorBase + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponUSPSilencer { + } + // Parent: CLogicalEntity + // Field count: 1 + namespace CSoundStackSave { + constexpr std::ptrdiff_t m_iszStackName = 0x4F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CPulseCell_Value_Curve { + constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponMag7 { + } + // Parent: CLogicalEntity + // Field count: 9 + namespace CLogicMeasureMovement { + constexpr std::ptrdiff_t m_strMeasureTarget = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x508; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x50C; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x510; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x514; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x518; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x51C; // int32 + } + // Parent: CCSWeaponBase + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1200; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x120C; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x1218; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x1219; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x121C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1220; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1221; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1228; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1240; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1244; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x124B; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + namespace CHostageCarriableProp { + } + // Parent: CDynamicProp + // Field count: 0 + namespace CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseFlex + // Field count: 0 + namespace CBaseFlexAlias_funCBaseFlex { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace CEnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4F4; // float32 + } + // Parent: None + // Field count: 0 + namespace CTakeDamageInfoAPI { + } + // Parent: CBasePlayerPawn + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xDF0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xDFC; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xE00; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xEB0; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xEB1; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xEB4; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xEBC; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xEC8; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xECC; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xED0; // int32 + constexpr std::ptrdiff_t m_hOriginalController = 0xED4; // CHandle + } + // Parent: CEnvSoundscape + // Field count: 1 + namespace CEnvSoundscapeProxy { + constexpr std::ptrdiff_t m_MainSoundscapeName = 0x590; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_EventHandler { + constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t + } + // Parent: CBaseEntity + // Field count: 0 + namespace CCSPointScriptEntity { } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MVDataNodeType - // MVDataOverlayType - namespace CEntitySubclassVDataBase { + namespace CPulseCell_BaseFlow { } - // Parent: None - // Field count: 2 - namespace CBreakableStageHelper { - constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32 - constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32 + // Parent: CBaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x9D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xA20; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xA21; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xA22; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xA30; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xA34; // int32 } - // Parent: None - // Field count: 2 - namespace CNavVolumeBreadthFirstSearch { - constexpr std::ptrdiff_t m_vStartPos = 0xA8; // Vector - constexpr std::ptrdiff_t m_flSearchDist = 0xB4; // float32 + // Parent: CBaseModelEntity + // Field count: 1 + namespace CRuleEntity { + constexpr std::ptrdiff_t m_iszMaster = 0x7D8; // CUtlSymbolLarge } - // Parent: dynpitchvol_base_t + // Parent: CPhysForce + // Field count: 1 + namespace CPhysThruster { + constexpr std::ptrdiff_t m_localOrigin = 0x550; // Vector + } + // Parent: CPointEntity + // Field count: 3 + namespace CInfoPlayerStart { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x4F1; // bool + constexpr std::ptrdiff_t m_pPawnSubclass = 0x4F8; // CGlobalSymbol + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace CEntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x4F4; // bool + constexpr std::ptrdiff_t m_flSize = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x4FC; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x500; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x504; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x50C; // CHandle + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x514; // int32 + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + namespace CSkeletonInstance { + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3F0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3F1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3F2; // bool + constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_materialGroup = 0x3F4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3F8; // uint8 + } + // Parent: // Field count: 0 - namespace dynpitchvol_t { + namespace CEntityComponent { + } + // Parent: CBaseToggle + // Field count: 5 + namespace CBasePlatTrain { + constexpr std::ptrdiff_t m_NoiseMoving = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x870; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x874; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x878; // float32 + } + // Parent: CServerOnlyPointEntity + // Field count: 4 + namespace CPointTeleport { + constexpr std::ptrdiff_t m_vSaveOrigin = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x4FC; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x508; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x509; // bool + } + // Parent: CBaseTrigger + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x9A8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x9B0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x9B8; // CUtlString + } + // Parent: CPointEntity + // Field count: 5 + namespace CMessageEntity { + constexpr std::ptrdiff_t m_radius = 0x4F0; // int32 + constexpr std::ptrdiff_t m_messageText = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x500; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x501; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x502; // bool + } + // Parent: CBaseEntity + // Field count: 1 + namespace CEnvEntityIgniter { + constexpr std::ptrdiff_t m_flLifetime = 0x4F0; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t { + constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + } + // Parent: CMarkupVolumeWithRef + // Field count: 3 + namespace CMarkupVolumeTagged_NavGame { + constexpr std::ptrdiff_t m_nScopes = 0x840; // NavScopeFlags_t + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x841; // bool + constexpr std::ptrdiff_t m_bSplitNavSpace = 0x842; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + namespace CMultiLightProxy { + constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x500; // float32 + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x504; // float32 + constexpr std::ptrdiff_t m_bPerformScreenFade = 0x508; // bool + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x50C; // float32 + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x510; // float32 + constexpr std::ptrdiff_t m_vecLights = 0x518; // CUtlVector> + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponM4A1 { + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CTriggerHostageReset { + } + // Parent: None + // Field count: 0 + namespace CPulseAnimFuncs { + } + // Parent: CEconEntity + // Field count: 2 + namespace CEconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0xE50; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xE54; // bool + } + // Parent: None + // Field count: 1 + namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseArraylib { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponMAC10 { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x7D8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x7E8; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x800; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x80C; // VectorWS + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x818; // VectorWS + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x824; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x828; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x829; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x82A; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x4F0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x558; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x55C; // int32 + } + // Parent: None + // Field count: 0 + namespace CPointTemplateAPI { + } + // Parent: CBaseAnimGraph + // Field count: 8 + namespace CItem { + constexpr std::ptrdiff_t m_OnPlayerTouch = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xAE8; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0xAF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0xB18; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB40; // VectorWS + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB4C; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xB58; // bool + } + // Parent: CBaseTrigger + // Field count: 7 + namespace CTriggerPush { + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x9A8; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x9B4; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x9C0; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x9C1; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x9D0; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x9D8; // uint32 + } + // Parent: CBaseAnimGraph + // Field count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xA90; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xA94; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xA98; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xAA0; // CTransform + } + // Parent: CPointEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x4F4; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x4F8; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x510; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x528; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x530; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x550; // CUtlVector> + } + // Parent: CPointEntity + // Field count: 16 + namespace CPointAngularVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x4F4; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4F8; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x4FC; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x500; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x504; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x508; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x50C; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x518; // VectorWS + constexpr std::ptrdiff_t m_bUseHelper = 0x524; // bool + constexpr std::ptrdiff_t m_AngularVelocity = 0x528; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLessThan = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThan = 0x5A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x5C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEqualTo = 0x5F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x500; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x501; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_FollowEntity { + constexpr std::ptrdiff_t m_ParamBoneOrAttachName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_ParamBoneOrAttachNameChild = 0x50; // CUtlString + } + // Parent: CBaseCSGrenade + // Field count: 0 + namespace CFlashbang { + } + // Parent: CEconEntity + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + namespace CBasePlayerWeapon { + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xE50; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xE54; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xE58; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xE60; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xE64; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xE68; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xE70; // CEntityIOOutput + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x440; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x444; // CSWeaponCategory + constexpr std::ptrdiff_t m_szModel_AG2 = 0x448; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAnimSkeleton = 0x528; // CResourceNameTyped> + constexpr std::ptrdiff_t m_vecMuzzlePos0 = 0x608; // Vector + constexpr std::ptrdiff_t m_vecMuzzlePos1 = 0x614; // Vector + constexpr std::ptrdiff_t m_szTracerParticle = 0x620; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0x700; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0x704; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0x708; // loadout_slot_t + constexpr std::ptrdiff_t m_nPrice = 0x70C; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0x710; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0x714; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0x718; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0x71C; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0x71D; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0x71E; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0x71F; // bool + constexpr std::ptrdiff_t m_szName = 0x720; // CGlobalSymbol + constexpr std::ptrdiff_t m_eSilencerType = 0x728; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0x72C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0x730; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0x734; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0x738; // int32 + constexpr std::ptrdiff_t m_bReloadsSingleShells = 0x73C; // bool + constexpr std::ptrdiff_t m_flCycleTime = 0x740; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0x748; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0x750; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0x758; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0x760; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0x768; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0x770; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0x778; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0x780; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0x788; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0x790; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0x798; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0x7B0; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 + constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool + constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 + constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x830; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol + } + // Parent: CPointEntity + // Field count: 6 + namespace CPhysForce { + constexpr std::ptrdiff_t m_nameAttach = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_force = 0x500; // float32 + constexpr std::ptrdiff_t m_forceTime = 0x504; // float32 + constexpr std::ptrdiff_t m_attachedObject = 0x508; // CHandle + constexpr std::ptrdiff_t m_wasRestored = 0x50C; // bool + constexpr std::ptrdiff_t m_integrator = 0x510; // CConstantForceController + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + namespace SignatureOutflow_Continue { + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + namespace CPlayer_CameraServices { + constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle + constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t + constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle + constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle + constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle + constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t + constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Timeline { + constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_EntOutputHandler { + constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + namespace CPulseFuncs_GameParticleManager { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterAttributeInt { + constexpr std::ptrdiff_t m_sAttributeName = 0x548; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 7 + namespace CKeepUpright { + constexpr std::ptrdiff_t m_worldGoalAxis = 0x4F8; // Vector + constexpr std::ptrdiff_t m_localTestAxis = 0x504; // Vector + constexpr std::ptrdiff_t m_nameAttach = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_attachedObject = 0x520; // CHandle + constexpr std::ptrdiff_t m_angularLimit = 0x524; // float32 + constexpr std::ptrdiff_t m_bActive = 0x528; // bool + constexpr std::ptrdiff_t m_bDampAllRotation = 0x529; // bool + } + // Parent: CLogicalEntity + // Field count: 11 + namespace CPointTemplate { + constexpr std::ptrdiff_t m_iszWorldName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityFilterName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x508; // float32 + constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x50C; // bool + constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x510; // PointTemplateClientOnlyEntityBehavior_t + constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x514; // PointTemplateOwnerSpawnGroupType_t + constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x518; // CUtlVector + constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x548; // HSCRIPT + constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x550; // HSCRIPT + } + // Parent: CBaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x4F0; // float32 + constexpr std::ptrdiff_t m_TintColor = 0x4F4; // Color + constexpr std::ptrdiff_t m_flAnisotropy = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x500; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x504; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x508; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x50C; // float32 + constexpr std::ptrdiff_t m_nVolumeDepth = 0x510; // int32 + constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x514; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x518; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x51C; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x520; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x524; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x530; // Vector + constexpr std::ptrdiff_t m_bActive = 0x53C; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x540; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x544; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x548; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x54C; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x550; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x554; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x558; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x55C; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x560; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x564; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x565; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x566; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x568; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x570; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x574; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x578; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x57C; // Vector + constexpr std::ptrdiff_t m_fWindSpeed = 0x588; // float32 + constexpr std::ptrdiff_t m_vWindDirection = 0x58C; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x598; // bool + } + // Parent: + // Field count: 13 + namespace CBot { + constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* + constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool + constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_isRunning = 0xC0; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xC1; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xC4; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xC8; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xCC; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xD0; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xD8; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xDC; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xF8; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_SetAnimGraphParam { + constexpr std::ptrdiff_t m_ParamName = 0x48; // CUtlString + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 92 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x820; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x828; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x830; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x838; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x840; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x844; // bool + constexpr std::ptrdiff_t m_uiCommunicationMuteFlags = 0x848; // uint32 + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x858; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x85C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x860; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x864; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x865; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x868; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0x86C; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0x86D; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x86E; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0x86F; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0x870; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x871; // bool + constexpr std::ptrdiff_t m_flLastJoinTeamTime = 0x874; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iCoachingTeam = 0x880; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x888; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x890; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x898; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x89C; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8A0; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8A4; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8A8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8AC; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x8B0; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x8B4; // uint16 + constexpr std::ptrdiff_t m_rtActiveMissionPeriod = 0x8B8; // uint32 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x8BC; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x8C0; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x8F0; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x8F4; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x8F8; // uint32 + constexpr std::ptrdiff_t m_eNetworkDisconnectionReason = 0x8FC; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x900; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x901; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x902; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x903; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x904; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x905; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x908; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x918; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x919; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x91A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x91C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x920; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x924; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x928; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x92C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x930; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x934; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x938; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x93C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x940; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x941; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x942; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x944; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x948; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x94C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x950; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x954; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0x958; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0x95C; // int32 + constexpr std::ptrdiff_t m_recentKillQueue = 0x960; // uint8[8] + constexpr std::ptrdiff_t m_nFirstKill = 0x968; // uint8 + constexpr std::ptrdiff_t m_nKillCount = 0x969; // uint8 + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x96A; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x96C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x970; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x974; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x978; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0x97C; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0x980; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0x988; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0x9A0; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0x9A4; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0x9A8; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0x9A9; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0x9AA; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0x9AB; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0x9B0; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0x9B8; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0x9BC; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0x9C0; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0x9C4; // uint32 + constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0xA69; // bool + } + // Parent: CPhysConstraint + // Field count: 6 + namespace CPhysLength { + constexpr std::ptrdiff_t m_offset = 0x560; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x578; // VectorWS + constexpr std::ptrdiff_t m_addLength = 0x584; // float32 + constexpr std::ptrdiff_t m_minLength = 0x588; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x58C; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x590; // bool + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x4F0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x508; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x520; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x524; // char[129] + } + // Parent: CLogicNPCCounter + // Field count: 4 + namespace CLogicNPCCounterAABB { + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x830; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x83C; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x848; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x854; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t { + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + } + // Parent: CDynamicProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xD70; // CAttributeContainer + constexpr std::ptrdiff_t m_updateTimer = 0x1068; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x1080; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x1090; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x10A8; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x10C0; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x10C4; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0x10D0; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0x10D4; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x10D8; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x10F0; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x10F4; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x10F8; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x1110; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1128; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1140; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1144; // bool + constexpr std::ptrdiff_t m_leader = 0x1148; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1160; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1178; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1180; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1198; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x119C; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x31A8; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3240; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x324C; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3250; // CountdownTimer + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3270; // CountdownTimer + } + // Parent: CPhysicsProp + // Field count: 5 + namespace CPhysicsPropRespawnable { + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xE00; // VectorWS + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xE0C; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xE18; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xE24; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xE30; // float32 + } + // Parent: CBeam + // Field count: 19 + namespace CEnvBeam { + constexpr std::ptrdiff_t m_active = 0x878; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x880; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x898; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x89C; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x8A0; // float32 + constexpr std::ptrdiff_t m_speed = 0x8A4; // int32 + constexpr std::ptrdiff_t m_restrike = 0x8A8; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x8B8; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x8BC; // VectorWS + constexpr std::ptrdiff_t m_vEndPointRelative = 0x8C8; // Vector + constexpr std::ptrdiff_t m_radius = 0x8D4; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x8D8; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput + } + // Parent: CLightEntity + // Field count: 0 + namespace CLightSpotEntity { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + namespace CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Field count: 2 + namespace CTonemapTrigger { + constexpr std::ptrdiff_t m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x9B0; // CEntityHandle + } + // Parent: CPointEntity + // Field count: 10 + namespace CEnvShake { + constexpr std::ptrdiff_t m_limitToEntity = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x4F8; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x4FC; // float32 + constexpr std::ptrdiff_t m_Duration = 0x500; // float32 + constexpr std::ptrdiff_t m_Radius = 0x504; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x510; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x514; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x528; // CPhysicsShake + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + namespace CCSPlayer_MovementServices { + constexpr std::ptrdiff_t m_vecLadderNormal = 0x280; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x28C; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x290; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x294; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x298; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x299; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x29C; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x2A0; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x2A4; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A8; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x2AC; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2C0; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2C1; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x2C2; // bool + constexpr std::ptrdiff_t m_nTraceCount = 0x4D0; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x4D4; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D8; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4DC; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4FC; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x50C; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x510; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x514; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x518; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x520; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x52C; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x530; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x534; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x538; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x53C; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x540; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x544; // float32 + constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32 + constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool + constexpr std::ptrdiff_t m_vecInputRotated = 0x5DC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CTriggerCallback { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 5 + namespace CSoundOpvarSetAutoRoomEntity { + constexpr std::ptrdiff_t m_traceResults = 0x6A8; // CUtlVector + constexpr std::ptrdiff_t m_doorwayPairs = 0x6C0; // CUtlVector + constexpr std::ptrdiff_t m_flSize = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flHeightTolerance = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flSizeSqr = 0x6E0; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + // MPulseEditorHeaderIcon + namespace CPulseCell_Outflow_ListenForEntityOutput { + constexpr std::ptrdiff_t m_OnFired = 0x48; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_OnCanceled = 0x90; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_strEntityOutput = 0xD8; // CGlobalSymbol + constexpr std::ptrdiff_t m_strEntityOutputParam = 0xE0; // CUtlString + constexpr std::ptrdiff_t m_bListenUntilCanceled = 0xE8; // bool + } + // Parent: CBreakable + // Field count: 0 + namespace CPushable { + } + // Parent: CPointEntity + // Field count: 2 + namespace CRotatorTarget { + constexpr std::ptrdiff_t m_OnArrivedAt = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_eSpace = 0x518; // RotatorTargetSpace_t + } + // Parent: CLogicalEntity + // Field count: 4 + namespace CPhysicsEntitySolver { + constexpr std::ptrdiff_t m_hMovingEntity = 0x508; // CHandle + constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x50C; // CHandle + constexpr std::ptrdiff_t m_separationDuration = 0x510; // float32 + constexpr std::ptrdiff_t m_cancelTime = 0x514; // GameTime_t + } + // Parent: CLogicalEntity + // Field count: 6 + namespace CLogicCollisionPair { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_includeHierarchy = 0x500; // bool + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x501; // bool + constexpr std::ptrdiff_t m_disabled = 0x502; // bool + constexpr std::ptrdiff_t m_succeeded = 0x503; // bool + } + // Parent: CBaseEntity + // Field count: 5 + namespace CTestEffect { + constexpr std::ptrdiff_t m_iLoop = 0x4F0; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x4F4; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x4F8; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x5B8; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x618; // GameTime_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_ScriptedSequence__CursorState_t { + constexpr std::ptrdiff_t m_scriptedSequence = 0x0; // CHandle + } + // Parent: CBasePropDoor + // Field count: 17 + namespace CPropDoorRotating { + constexpr std::ptrdiff_t m_vecAxis = 0xFF0; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xFFC; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0x100C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1010; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0x101C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1028; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1034; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0x1040; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x104C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1058; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1064; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1070; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0x1080; // CHandle + } + // Parent: CParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xD54; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xD58; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xD5C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xD60; // CStrongHandle + } + // Parent: CLogicalEntity + // Field count: 11 + namespace CMathRemap { + constexpr std::ptrdiff_t m_flInMin = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x500; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x504; // bool + constexpr std::ptrdiff_t m_OutValue = 0x508; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x530; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x558; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMin = 0x580; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFellBelowMax = 0x5A8; // CEntityIOOutput + } + // Parent: CSoundOpvarSetPointBase + // Field count: 8 + namespace CSoundOpvarSetOBBWindEntity { + constexpr std::ptrdiff_t m_vMins = 0x598; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x5A4; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x5B0; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x5BC; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x5D4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t m_Transforms = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle + constexpr std::ptrdiff_t m_bSetFromDebugHistory = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 + } + // Parent: CTriggerOnce + // Field count: 1 + namespace CScriptTriggerOnce { + constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector + } + // Parent: CLightEntity + // Field count: 0 + namespace CLightOrthoEntity { + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LimitCount__InstanceState_t { + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + } + // Parent: CBaseTrigger + // Field count: 4 + namespace CTriggerTeleport { + constexpr std::ptrdiff_t m_iLandmark = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x9B0; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x9B1; // bool + constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0x9B2; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CFuncWall { + constexpr std::ptrdiff_t m_nState = 0x7D8; // int32 } // Parent: None // Field count: 12 - namespace CSAdditionalMatchStats_t { - constexpr std::ptrdiff_t m_numRoundsSurvived = 0x18; // int32 - constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x1C; // int32 - constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x20; // int32 - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x24; // int32 - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x28; // int32 - constexpr std::ptrdiff_t m_numFirstKills = 0x2C; // int32 - constexpr std::ptrdiff_t m_numClutchKills = 0x30; // int32 - constexpr std::ptrdiff_t m_numPistolKills = 0x34; // int32 - constexpr std::ptrdiff_t m_numSniperKills = 0x38; // int32 - constexpr std::ptrdiff_t m_iNumSuicides = 0x3C; // int32 - constexpr std::ptrdiff_t m_iNumTeamKills = 0x40; // int32 - constexpr std::ptrdiff_t m_flTeamDamage = 0x44; // float32 + namespace CBtActionAim { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace CCSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x4F0; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x4F4; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x4F8; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x500; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x508; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x510; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x7B8; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xA60; // CEconItemView + } + // Parent: CBaseEntity + // Field count: 0 + namespace CGameRulesProxy { + } + // Parent: CBaseEntity + // Field count: 0 + namespace CInfoLadderDismount { } // Parent: None // Field count: 0 - namespace IRagdoll { + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseServerFuncs { + } + // Parent: CPointEntity + // Field count: 6 + namespace CMessage { + constexpr std::ptrdiff_t m_iszMessage = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_MessageVolume = 0x4F8; // float32 + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4FC; // int32 + constexpr std::ptrdiff_t m_Radius = 0x500; // float32 + constexpr std::ptrdiff_t m_sNoise = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnShowMessage = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Field count: 6 + namespace CPointVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x4F0; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x4F4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x500; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x504; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x508; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x510; // CEntityOutputTemplate + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 } // Parent: None + // Field count: 0 + namespace CBaseModelEntityAPI { + } + // Parent: CHostageExpresserShim + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xC30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xCA8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xCC0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xCCC; // bool + constexpr std::ptrdiff_t m_vel = 0xCD0; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xCDC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xCDD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xCE0; // int32 + constexpr std::ptrdiff_t m_leader = 0xCE4; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xCF0; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xD08; // bool + constexpr std::ptrdiff_t m_accel = 0xD0C; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xD18; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xD19; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xD20; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xD38; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2D48; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2D60; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2E10; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2E2C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2E2D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2E30; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2E34; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2E44; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2E50; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2E54; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2E58; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2E5C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2E60; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2E64; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2E9C; // VectorWS + } + // Parent: CTriggerMultiple + // Field count: 1 + namespace CScriptTriggerMultiple { + constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector + } + // Parent: CPointEntity + // Field count: 5 + namespace CEnvSpark { + constexpr std::ptrdiff_t m_flDelay = 0x4F0; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x4F4; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x4F8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4FC; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x500; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEnvCombinedLightProbeVolume + // Field count: 0 + namespace CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: CBaseFilter + // Field count: 0 + namespace CFilterLOS { + } + // Parent: CBaseEntity + // Field count: 7 + namespace CPointOrient { + constexpr std::ptrdiff_t m_iszSpawnTargetName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget = 0x4F8; // CHandle + constexpr std::ptrdiff_t m_bActive = 0x4FC; // bool + constexpr std::ptrdiff_t m_nGoalDirection = 0x500; // PointOrientGoalDirectionType_t + constexpr std::ptrdiff_t m_nConstraint = 0x504; // PointOrientConstraint_t + constexpr std::ptrdiff_t m_flMaxTurnRate = 0x508; // float32 + constexpr std::ptrdiff_t m_flLastGameTime = 0x50C; // GameTime_t + } + // Parent: // Field count: 6 - namespace hudtextparms_t { - constexpr std::ptrdiff_t color1 = 0x0; // Color - constexpr std::ptrdiff_t color2 = 0x4; // Color - constexpr std::ptrdiff_t effect = 0x8; // uint8 - constexpr std::ptrdiff_t channel = 0x9; // uint8 - constexpr std::ptrdiff_t x = 0xC; // float32 - constexpr std::ptrdiff_t y = 0x10; // float32 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + namespace sky3dparams_t { + constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t origin = 0xC; // Vector + constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t fog = 0x20; // fogparams_t + constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponP250 { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + namespace CDestructiblePartsComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x0; // CNetworkVarChainer + constexpr std::ptrdiff_t m_vecDamageTakenByHitGroup = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_hOwner = 0x60; // CHandle + constexpr std::ptrdiff_t m_nLastHitDamageLevel = 0x64; // int32 + } + // Parent: CBaseTrigger + // Field count: 7 + namespace CChangeLevel { + constexpr std::ptrdiff_t m_sMapName = 0x9A8; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x9B0; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x9B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x9E0; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x9E1; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x9E2; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x9E3; // bool + } + // Parent: CBaseToggle + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + namespace CBaseButton { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x858; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x864; // bool + constexpr std::ptrdiff_t m_fRotating = 0x865; // bool + constexpr std::ptrdiff_t m_ls = 0x868; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x898; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x8A8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x8A9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x8AC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x8B0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x980; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x984; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x988; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x98C; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x998; // CHandle + constexpr std::ptrdiff_t m_usable = 0x99C; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 - namespace CAnimGraphControllerBase { - constexpr std::ptrdiff_t m_vecParamsToResetInPostGraphUpdate = 0x28; // CUtlVectorFixedGrowable - } - // Parent: None - // Field count: 3 - namespace CNetworkVelocityVector { - constexpr std::ptrdiff_t m_vecX = 0x10; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecY = 0x18; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_vecZ = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 10 // // Metadata: // MGetKV3ClassDefaults - namespace CDestructiblePart_DamageLevel { - constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_sBreakablePieceName = 0x8; // CGlobalSymbol - constexpr std::ptrdiff_t m_nBodyGroupValue = 0x10; // int32 - constexpr std::ptrdiff_t m_nHealth = 0x14; // CSkillInt - constexpr std::ptrdiff_t m_flCriticalDamagePercent = 0x24; // float32 - constexpr std::ptrdiff_t m_nDamagePassthroughType = 0x28; // EDestructiblePartDamagePassThroughType - constexpr std::ptrdiff_t m_nDestructionDeathBehavior = 0x2C; // DestructiblePartDestructionDeathBehavior_t - constexpr std::ptrdiff_t m_sCustomDeathHandshake = 0x30; // CGlobalSymbol - constexpr std::ptrdiff_t m_bShouldDestroyOnDeath = 0x38; // bool - constexpr std::ptrdiff_t m_flDeathDestroyTime = 0x3C; // CRangeFloat + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_SoundEventStart { + constexpr std::ptrdiff_t m_Type = 0x48; // SoundEventStartType_t } // Parent: None // Field count: 0 - namespace CNavVolumeAll { + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_DebugLog { + } + // Parent: CWeaponBaseItem + // Field count: 0 + namespace CItem_Healthshot { + } + // Parent: CBaseFlex + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xB78; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xB79; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xB7A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xB7C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xB80; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xB84; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xB88; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xB98; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xBA4; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xBBC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xBC0; // CHandle + } + // Parent: CBaseTrigger + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_MaxWeight = 0x9A8; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x9AC; // float32 + constexpr std::ptrdiff_t m_Weight = 0x9B0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x9B4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xBB4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xBB8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xBBC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xBC0; // GameTime_t + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + namespace CCSPlayerController_ActionTrackingServices { + constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_matchStats = 0xC8; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x188; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x18C; // int32 + constexpr std::ptrdiff_t m_flTotalRoundDamageDealt = 0x190; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x510; // CBaseAnimGraphController + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + } + // Parent: CServerOnlyModelEntity + // Field count: 5 + namespace CFogVolume { + constexpr std::ptrdiff_t m_fogName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x7F9; // bool + } + // Parent: CBaseModelEntity + // Field count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x850; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x85C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x860; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x864; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x868; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x86C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x870; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x880; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x881; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x898; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x8A4; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x8B0; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x8B4; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x8C0; // QAngle + } + // Parent: CLogicalEntity + // Field count: 13 + namespace CTimerEntity { + constexpr std::ptrdiff_t m_OnTimer = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x568; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x56C; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x570; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x574; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x578; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x57C; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x580; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x584; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x588; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x58C; // bool + } + // Parent: None + // Field count: 14 + namespace CBtActionMoveTo { + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString + constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool + constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool + constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x274; // Vector + } + // Parent: None + // Field count: 0 + namespace CBaseEntityAPI { + } + // Parent: None + // Field count: 1 + namespace CPulseCell_IsRequirementValid__Criteria_t { + constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponG3SG1 { + } + // Parent: CTriggerMultiple + // Field count: 0 + namespace CTriggerOnce { + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + namespace CSMatchStats_t { + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 + constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x7C; // int32 + constexpr std::ptrdiff_t m_iUtility_Count = 0x80; // int32 + constexpr std::ptrdiff_t m_iUtility_Successes = 0x84; // int32 + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x88; // int32 + constexpr std::ptrdiff_t m_iFlash_Count = 0x8C; // int32 + constexpr std::ptrdiff_t m_iFlash_Successes = 0x90; // int32 + constexpr std::ptrdiff_t m_flHealthPointsRemovedTotal = 0x94; // float32 + constexpr std::ptrdiff_t m_flHealthPointsDealtTotal = 0x98; // float32 + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x9C; // int32 + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0xA0; // int32 + constexpr std::ptrdiff_t m_i1v1Count = 0xA4; // int32 + constexpr std::ptrdiff_t m_i1v1Wins = 0xA8; // int32 + constexpr std::ptrdiff_t m_i1v2Count = 0xAC; // int32 + constexpr std::ptrdiff_t m_i1v2Wins = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 + constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D } // Parent: None // Field count: 2 - namespace CNavVolumeSphere { - constexpr std::ptrdiff_t m_vCenter = 0x78; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x84; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_ObservableVariableListener { + constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool + } + // Parent: CFuncBrush + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0x7F8; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x800; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x804; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x805; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x808; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x810; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x814; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x815; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x816; // bool + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x4F4; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x4F8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x504; // bool + } + // Parent: CBaseToggle + // Field count: 3 + namespace CGunTarget { + constexpr std::ptrdiff_t m_on = 0x858; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x85C; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput + } + // Parent: CSoundOpvarSetAABBEntity + // Field count: 0 + namespace CSoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 0 + namespace CFilterMultipleAPI { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xC58; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xC5C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xC60; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xC70; // uint16 + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CPrecipitationBlocker { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 3 + namespace CSoundOpvarSetPathCornerEntity { + constexpr std::ptrdiff_t m_flDistMinSqr = 0x6C0; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x6C4; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x6C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 0 + namespace CPointClientCommand { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + namespace CHostageRescueZone { + } + // Parent: CBaseModelEntity + // Field count: 0 + namespace CWorld { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xD0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0x125; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x1D0; // uint64 + constexpr std::ptrdiff_t m_nBodyGroupChoices = 0x220; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nIdealMotionType = 0x26A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x26B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x26C; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LerpCameraSettings__CursorState_t { + constexpr std::ptrdiff_t m_hCamera = 0x8; // CHandle + constexpr std::ptrdiff_t m_OverlaidStart = 0xC; // PointCameraSettings_t + constexpr std::ptrdiff_t m_OverlaidEnd = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleOrdered { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponGlock { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 0 + namespace CHEGrenadeProjectile { + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CTriggerGravity { + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + namespace CCollisionProperty { + constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t + constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector + constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector + constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector + constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector + constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponGalilAR { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterMassGreater { + constexpr std::ptrdiff_t m_fFilterMass = 0x548; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponMP7 { + } + // Parent: CCSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x11D0; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11D4; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x11E0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x11E4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11E5; // bool + constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x11E8; // int32 + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11EC; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11ED; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11EE; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11EF; // bool + } + // Parent: CBaseEntity + // Field count: 0 + namespace CEnableMotionFixup { + } + // Parent: CLogicAutosave + // Field count: 4 + namespace CLogicActiveAutosave { + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x500; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x504; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x508; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x50C; // float32 + } + // Parent: CLogicalEntity + // Field count: 11 + namespace CMathCounter { + constexpr std::ptrdiff_t m_flMin = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flMax = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x4F8; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x4F9; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x4FA; // bool + constexpr std::ptrdiff_t m_OutValue = 0x500; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x528; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x550; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x578; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x5A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x5C8; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 13 + namespace CNavLinkAreaEntity { + constexpr std::ptrdiff_t m_flWidth = 0x4F0; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x4F4; // VectorWS + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x500; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0x550; // bool + constexpr std::ptrdiff_t m_bAllowCrossMovableConnections = 0x551; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x558; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x560; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x5B8; // bool + constexpr std::ptrdiff_t m_nSplits = 0x5BC; // int32 + } + // Parent: CAttributeManager + // Field count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace CAttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + } + // Parent: CServerOnlyModelEntity + // Field count: 1 + namespace CCSPlace { + constexpr std::ptrdiff_t m_name = 0x7F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseSelectorOutflowList_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterContext { + constexpr std::ptrdiff_t m_iFilterContext = 0x548; // CUtlSymbolLarge + } + // Parent: CLightDirectionalEntity + // Field count: 0 + namespace CLightEnvironmentEntity { + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x7E8; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x7EC; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x7F0; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x7F1; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x7F2; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x7F4; // float32 + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4F4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x500; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x50D; // bool + constexpr std::ptrdiff_t m_flStrength = 0x510; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x514; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x518; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x51C; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x520; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x524; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x528; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x52C; // float32 + constexpr std::ptrdiff_t m_TintColor = 0x530; // Color + constexpr std::ptrdiff_t m_bOverrideTintColor = 0x534; // bool + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x535; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x536; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x537; // bool + } + // Parent: CBaseEntity + // Field count: 0 + namespace CServerOnlyEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_PlaySequence__CursorState_t { + constexpr std::ptrdiff_t m_hTarget = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x80; // CSkeletonInstance + } + // Parent: CItem + // Field count: 32 + namespace CItemGeneric { + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xB84; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0xB85; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xB88; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xB8C; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0xB90; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xB94; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xB95; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xB98; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xBA8; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xBB8; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xBF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xC70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xCD8; // bool + constexpr std::ptrdiff_t m_glowColor = 0xCD9; // Color + constexpr std::ptrdiff_t m_bUseable = 0xCDD; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xCE0; // CHandle + } + // Parent: CBaseEntity + // Field count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4F1; // bool + constexpr std::ptrdiff_t m_nInputType = 0x4F4; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x508; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x50C; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x510; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x514; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x518; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x51C; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x520; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x538; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x540; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x548; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x560; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x564; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x568; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x56C; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x570; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x574; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x578; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x57C; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x580; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x581; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x584; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x588; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x58C; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x598; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x59C; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x5A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x5A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x5B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x5B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x5C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x5E0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x608; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x630; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x658; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x680; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x6A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x6D0; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + namespace CBtNodeConditionInactive { + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseAnimGraph + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0xAA0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xAF0; // bool + constexpr std::ptrdiff_t m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragPos = 0xB10; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xB28; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xB40; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xB44; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB45; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xB48; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xB4C; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xB50; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xB5C; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xB60; // VectorWS + constexpr std::ptrdiff_t m_flAwakeTime = 0xB6C; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xB70; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0xB78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xB88; // bool + constexpr std::ptrdiff_t m_bAllowStretch = 0xB89; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xB8C; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xB90; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xB98; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xBB0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xBC8; // bool + } + // Parent: CEntityComponent + // Field count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + } + // Parent: CBasePlatTrain + // Field count: 6 + namespace CFuncTrain { + constexpr std::ptrdiff_t m_hCurrentTarget = 0x880; // CHandle + constexpr std::ptrdiff_t m_activated = 0x884; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x888; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x88C; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x890; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x898; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 4 + namespace CAI_ChangeHintGroup { + constexpr std::ptrdiff_t m_iSearchType = 0x4F0; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponAug { + } + // Parent: CPhysConstraint + // Field count: 18 + namespace CPhysHinge { + constexpr std::ptrdiff_t m_soundInfo = 0x568; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x600; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x650; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x651; // bool + constexpr std::ptrdiff_t m_hinge = 0x654; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x694; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x698; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x69C; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x6A0; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x6A4; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x6A8; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x6AC; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x6B0; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x6B4; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x6B8; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x6C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x6E8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 1 + namespace CBuyZone { + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x9A8; // int32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponSSG08 { + } + // Parent: None + // Field count: 0 + namespace CLogicRelayAPI { + } + // Parent: CBaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x528; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x529; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x52A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x52C; // uint32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + namespace CBodyComponentBaseModelEntity { + } + // Parent: CPointEntity + // Field count: 0 + namespace CLogicProximity { + } + // Parent: CPointEntity + // Field count: 1 + namespace CPointGiveAmmo { + constexpr std::ptrdiff_t m_pActivator = 0x4F0; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + namespace FilterDamageType { + constexpr std::ptrdiff_t m_iDamageType = 0x548; // int32 + } + // Parent: CBaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x4F0; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x4F4; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x4F8; // bool + constexpr std::ptrdiff_t m_FogColor = 0x4F9; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x500; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x504; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x508; // float32 + constexpr std::ptrdiff_t m_bActive = 0x50C; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x50D; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x510; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x514; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x518; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x51C; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x520; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x524; // bool + constexpr std::ptrdiff_t m_bAlignWithParent = 0x525; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x526; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x528; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x52C; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x530; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x534; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x538; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x53C; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x540; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x544; // bool + constexpr std::ptrdiff_t m_pNext = 0x548; // CPointCamera* + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + namespace CAttributeList { + constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_pManager = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_Inflow_Wait { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterProximity { + constexpr std::ptrdiff_t m_flRadius = 0x548; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // VectorWS + constexpr std::ptrdiff_t m_vStart = 0x14; // VectorWS + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // int16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace CEntityDissolve { + constexpr std::ptrdiff_t m_flFadeInStart = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x7F4; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x7F8; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x804; // uint32 + } + // Parent: None + // Field count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace CCSGameRules { + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD4; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD5; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] + constexpr std::ptrdiff_t m_vMinimapMins = 0xCA4; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB0; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCBC; // float32[8] + constexpr std::ptrdiff_t m_ullLocalMatchID = 0xCE0; // uint64 + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE8; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD10; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD38; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD3C; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD40; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD60; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD64; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD68; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xD6C; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD70; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD74; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD78; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xD79; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xD84; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD88; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD8C; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD90; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA8; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDAC; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDAD; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDAE; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDAF; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDB0; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB8; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDD4; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD8; // uint32 + constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDDC; // float32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDE0; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE8; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDF0; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDF4; // uint32 + constexpr std::ptrdiff_t m_nCTsAliveAtFreezetimeEnd = 0xE00; // int32 + constexpr std::ptrdiff_t m_nTerroristsAliveAtFreezetimeEnd = 0xE04; // int32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE08; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE09; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE40; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE44; // float32 + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE60; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE64; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE68; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE6C; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xE70; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE74; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE78; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE7C; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE80; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE84; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE88; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE8C; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE90; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xE98; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xE9C; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEA0; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEA4; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEA5; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEA6; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEA7; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xEAC; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEB4; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xED0; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xED1; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xEE0; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xEE1; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xEE4; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xEE8; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEEC; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xEF0; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xEF1; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEF2; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF40; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF50; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF68; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF80; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF84; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF88; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF8C; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF90; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF98; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFB0; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFC8; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFCC; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1008; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1009; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x100C; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1010; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x1014; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1018; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x101C; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x1068; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x106C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x106D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x1088; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1090; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1128; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1130; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1348; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x134C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1350; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x1354; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x135C; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1360; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x1364; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1368; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x136C; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1370; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x137C; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1380; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1384; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1388; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1390; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1394; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1398; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x139C; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x13A0; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x13A4; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x53B0; // float64 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleShuffled { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: CBaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + namespace CBaseCSGrenadeProjectile { + constexpr std::ptrdiff_t m_vInitialPosition = 0xBD0; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xBDC; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xBE8; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xBF0; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xBF8; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xBFC; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xC08; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xC0C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xC0D; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xC0E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xC10; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xC1C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xC20; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xC2C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xC38; // int32 + constexpr std::ptrdiff_t m_bHasEverHitEnemy = 0xC3C; // bool + } + // Parent: CLogicalEntity + // Field count: 13 + namespace CPhysConstraint { + constexpr std::ptrdiff_t m_nameAttach1 = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttach1 = 0x508; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x50C; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x528; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x52C; // float32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x530; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x534; // bool + constexpr std::ptrdiff_t m_bTreatEntity1AsInfiniteMass = 0x535; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x538; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 3 + namespace CLogicAchievement { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + namespace CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + constexpr std::ptrdiff_t pItem = 0x0; // CEconItemView* + constexpr std::ptrdiff_t team = 0x8; // uint16 + constexpr std::ptrdiff_t slot = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 70 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + namespace CLightComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x30; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x6D; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x71; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x78; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7C; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x80; // float32 + constexpr std::ptrdiff_t m_flRange = 0x84; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0x88; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0x8C; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0x90; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0x94; // float32 + constexpr std::ptrdiff_t m_flTheta = 0x98; // float32 + constexpr std::ptrdiff_t m_flPhi = 0x9C; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xA8; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xAC; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xB0; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xB4; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xB8; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xBC; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xC0; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xC4; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xC8; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xCC; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xD0; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xD8; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xDC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xE0; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xE4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0xE8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0xEC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0xF0; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0xF4; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0xF8; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0xFC; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x100; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x104; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x108; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x10C; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x110; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x114; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x118; // bool + constexpr std::ptrdiff_t m_bAllowSSTGeneration = 0x119; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x11C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x120; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x124; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x128; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x12C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x130; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x134; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x135; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x136; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x138; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x144; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x150; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x15C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x168; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x174; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x178; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x17C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x180; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x184; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x188; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x18C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x190; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x191; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x194; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x198; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x19C; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B0; // bool + } + // Parent: CBasePlayerWeapon + // Field count: 50 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xEA0; // bool + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xEB0; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xEB1; // bool + constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState + constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_bInspectPending = 0xEBC; // bool + constexpr std::ptrdiff_t m_bInspectShouldLoop = 0xEBD; // bool + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xF08; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xF10; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xF38; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xF3C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xF4C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xF50; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xF58; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0xF5C; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xF60; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xF64; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xF68; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xF6C; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xF70; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xF74; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xF78; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xF79; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xF80; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xF84; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xF88; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xF8C; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xFA0; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xFA4; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xFB4; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xFB8; // GameTick_t + constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0xFBC; // bool + constexpr std::ptrdiff_t m_donated = 0xFDC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xFE0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xFE4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xFE5; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xFE8; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xFF0; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1008; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1010; // float32 + constexpr std::ptrdiff_t m_flLastShakeTime = 0x1020; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0x988; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x98C; // bool + } + // Parent: CLogicalEntity + // Field count: 4 + namespace CLogicLineToEntity { + constexpr std::ptrdiff_t m_Line = 0x4F0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x520; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x524; // CHandle + } + // Parent: CSoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + namespace CCSPlayer_ActionTrackingServices { + constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x1F0; // CHandle + constexpr std::ptrdiff_t m_bIsRescuing = 0x21C; // bool + constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x220; // WeaponPurchaseTracker_t + constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CBaseButton + // Field count: 0 + namespace CPhysicalButton { + } + // Parent: CLogicalEntity + // Field count: 13 + namespace CInfoSpawnGroupLoadUnload { + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x4F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x568; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x598; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x5A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x5A8; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x5B0; // float32 + constexpr std::ptrdiff_t m_bAutoActivate = 0x5B4; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x5B5; // bool + constexpr std::ptrdiff_t m_bQueueActiveSpawnGroupChange = 0x5B6; // bool + constexpr std::ptrdiff_t m_bQueueFinishLoading = 0x5B7; // bool + } + // Parent: CSoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x510; // Vector + constexpr std::ptrdiff_t m_vMax = 0x51C; // Vector + } + // Parent: CPlayer_MovementServices + // Field count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + namespace CPulseCell_Outflow_ListenForAnimgraphTag { + constexpr std::ptrdiff_t m_OnStart = 0x48; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnEnd = 0x90; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0xD8; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_TagName = 0x120; // CGlobalSymbol + } + // Parent: CEntityComponent + // Field count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Method { + constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t + constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString + constexpr std::ptrdiff_t m_bIsPublic = 0x98; // bool + constexpr std::ptrdiff_t m_ReturnType = 0xA0; // CPulseValueFullType + constexpr std::ptrdiff_t m_Args = 0xB8; // CUtlLeanVector + } + // Parent: CBaseCSGrenade + // Field count: 0 + namespace CDecoyGrenade { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xE8; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x160; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x201; // char[161] + } + // Parent: CMolotovGrenade + // Field count: 0 + namespace CIncendiaryGrenade { + } + // Parent: CPointEntity + // Field count: 1 + namespace CBaseDMStart { + constexpr std::ptrdiff_t m_Master = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x4F0; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x4F8; // CHitboxComponent + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 + constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* + constexpr std::ptrdiff_t m_LastHitGroup = 0x540; // HitGroup_t + constexpr std::ptrdiff_t m_sLastDamageSourceName = 0x548; // CGlobalSymbol + constexpr std::ptrdiff_t m_vLastDamagePosition = 0x550; // VectorWS + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x55C; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x588; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x589; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x58A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x5A8; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x618; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0x619; // bool + constexpr std::ptrdiff_t m_Collision = 0x620; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x6D0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x728; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x72C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x730; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x734; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x738; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x73C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x740; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x744; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x750; // Vector + constexpr std::ptrdiff_t m_nDecalMode = 0x75C; // DecalMode_t + constexpr std::ptrdiff_t m_nRequiredDecalMode = 0x75D; // DecalMode_t + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x7D0; // uint32[1] + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: CSceneEntity + // Field count: 7 + namespace CInstancedSceneEntity { + constexpr std::ptrdiff_t m_hOwner = 0xA50; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xA54; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA58; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xA5C; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xA60; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xA61; // bool + constexpr std::ptrdiff_t m_hTarget = 0xA64; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseValue { + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x508; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x514; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x520; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x52C; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x538; // int32 + } + // Parent: CBaseEntity + // Field count: 2 + namespace CSoundEventParameter { + constexpr std::ptrdiff_t m_iszParamName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_WaterServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + namespace CPulseCell_BooleanSwitchState { + constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t + constexpr std::ptrdiff_t m_SubGraph = 0xC0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_WhenTrue = 0x108; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_WhenFalse = 0x150; // CPulse_OutflowConnection + } + // Parent: CBaseButton + // Field count: 0 + namespace CRotButton { + } + // Parent: CPointEntity + // Field count: 2 + namespace CEnvViewPunch { + constexpr std::ptrdiff_t m_flRadius = 0x4F0; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x4F4; // QAngle + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x38; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x3C; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x58; // uint64 + constexpr std::ptrdiff_t m_flBulletsDamage = 0x60; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x64; // float32 + constexpr std::ptrdiff_t m_flActualHealthRemoved = 0x68; // float32 + constexpr std::ptrdiff_t m_iNumHits = 0x6C; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x70; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool + constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + namespace VPhysicsCollisionAttribute_t { + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + } + // Parent: CItem + // Field count: 0 + namespace CItemKevlar { + } + // Parent: CBaseModelEntity + // Field count: 26 + namespace CFuncShatterglass { + constexpr std::ptrdiff_t m_matPanelTransform = 0x7D8; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x808; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x838; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x850; // Vector2D + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x858; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x85C; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x860; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x864; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x868; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x86C; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x86D; // bool + constexpr std::ptrdiff_t m_bBroken = 0x86E; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x86F; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x870; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x871; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x872; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x898; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x8B0; // CUtlVector + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x8C8; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x908; // uint8 + constexpr std::ptrdiff_t m_hMaterialDamageBase = 0x910; // CStrongHandle + } + // Parent: CPointEntity + // Field count: 0 + namespace CNavWalkable { + } + // Parent: CBaseAnimGraph + // Field count: 27 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xA98; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xA9C; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xAA0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xAA4; // int32 + constexpr std::ptrdiff_t m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0xAB0; // CAttributeContainer + constexpr std::ptrdiff_t m_OnBombDefused = 0xDA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xE20; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xE28; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xE40; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xE44; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xE45; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xE48; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xE4C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xE54; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xE64; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xE68; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xE6C; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xE70; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xE71; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xE78; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xE80; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xE8C; // GameTime_t + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CBaseEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4F0; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4F4; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4F8; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x50C; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x510; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x518; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x530; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x548; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x560; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x660; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x664; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x668; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x670; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x688; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Inflow_Yield { + constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + namespace CPulseMathlib { + } + // Parent: CPointEntity + // Field count: 3 + namespace CPhysImpact { + constexpr std::ptrdiff_t m_damage = 0x4F0; // float32 + constexpr std::ptrdiff_t m_distance = 0x4F4; // float32 + constexpr std::ptrdiff_t m_directionEntityName = 0x4F8; // CUtlSymbolLarge + } + // Parent: + // Field count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // MNetworkUserGroupProxy + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + namespace CBaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x248; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x260; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x264; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x268; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x278; // CTypedBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x280; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x290; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x2A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x2D0; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x2D4; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x2D8; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2DC; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x2E0; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2E8; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_nPlatformType = 0x2F0; // EntityPlatformTypes_t + constexpr std::ptrdiff_t m_MoveCollide = 0x2F2; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x2F3; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x2F4; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x2F5; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2F6; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2F7; // bool + constexpr std::ptrdiff_t m_target = 0x2F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x300; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x308; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x310; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x314; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x320; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x324; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x328; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x32C; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x32D; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x330; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x33C; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x340; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x348; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x34C; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x350; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x358; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x35C; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x360; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x368; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x390; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x394; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x3A0; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3D0; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3DC; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x3E0; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x3E8; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x3EC; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x3F0; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x3F4; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x3F8; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x3FC; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x400; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x404; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x408; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x40C; // float32 + constexpr std::ptrdiff_t m_bGravityDisabled = 0x410; // bool + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x411; // bool + constexpr std::ptrdiff_t m_flActualGravityScale = 0x414; // float32 + constexpr std::ptrdiff_t m_bGravityActuallyDisabled = 0x418; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x419; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x41A; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x41C; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x420; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x448; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x470; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x498; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x4C0; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x4C4; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x4C8; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x4D4; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x4D5; // bool + constexpr std::ptrdiff_t m_pBlocker = 0x4D8; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x4E4; // BloodType + constexpr std::ptrdiff_t m_pPulseGraphInstance = 0x4E8; // CPulseGraphInstance_ServerEntity* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CPlayer_UseServices { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } + // Parent: CMarkupVolumeTagged + // Field count: 4 + namespace CMarkupVolumeWithRef { + constexpr std::ptrdiff_t m_bUseRef = 0x820; // bool + constexpr std::ptrdiff_t m_vRefPosEntitySpace = 0x824; // Vector + constexpr std::ptrdiff_t m_vRefPosWorldSpace = 0x830; // VectorWS + constexpr std::ptrdiff_t m_flRefDot = 0x83C; // float32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + namespace CCSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + namespace CPulseCell_Unknown { + constexpr std::ptrdiff_t m_UnknownKeys = 0x48; // KeyValues3 + } + // Parent: CFuncPlat + // Field count: 2 + namespace CFuncPlatRot { + constexpr std::ptrdiff_t m_end = 0x888; // QAngle + constexpr std::ptrdiff_t m_start = 0x894; // QAngle + } + // Parent: CPointEntity + // Field count: 4 + namespace CRagdollMagnet { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_radius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_force = 0x4F8; // float32 + constexpr std::ptrdiff_t m_axis = 0x4FC; // VectorWS + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoInstructorHintTarget { + } + // Parent: CSprite + // Field count: 0 + namespace CSpriteAlias_env_glow { + } + // Parent: CInferno + // Field count: 0 + namespace CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x7D8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x7E0; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x7EC; // VectorWS + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E8; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x7E9; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x7ED; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7F4; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x7F8; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x800; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x804; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x808; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x80C; // bool + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoSpawnGroupLandmark { + } + // Parent: CPointEntity + // Field count: 12 + namespace CPointAngleSensor { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x500; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x504; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x508; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x50C; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x510; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x514; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x518; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x540; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x568; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x590; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + namespace CEnvWindController { + constexpr std::ptrdiff_t m_EnvWindShared = 0x4F0; // CEnvWindShared + constexpr std::ptrdiff_t m_fDirectionVariation = 0x640; // float32 + constexpr std::ptrdiff_t m_fSpeedVariation = 0x644; // float32 + constexpr std::ptrdiff_t m_fTurbulence = 0x648; // float32 + constexpr std::ptrdiff_t m_fVolumeHalfExtentXY = 0x64C; // float32 + constexpr std::ptrdiff_t m_fVolumeHalfExtentZ = 0x650; // float32 + constexpr std::ptrdiff_t m_nVolumeResolutionXY = 0x654; // int32 + constexpr std::ptrdiff_t m_nVolumeResolutionZ = 0x658; // int32 + constexpr std::ptrdiff_t m_nClipmapLevels = 0x65C; // int32 + constexpr std::ptrdiff_t m_bIsMaster = 0x660; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x661; // bool + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CPhysConstraint + // Field count: 48 + namespace CGenericConstraint { + constexpr std::ptrdiff_t m_nLinearMotionX = 0x568; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x56C; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x570; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x574; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x578; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x57C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x580; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x584; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x588; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x58C; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x590; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x594; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x598; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x59C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x5A4; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x5A8; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x5AC; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x5BC; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x5C0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x5C4; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x5D4; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x5D8; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x5DC; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x5E0; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x5E1; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x5E2; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x5E4; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x5E8; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x5EC; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x5F0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x5F4; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5FC; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x600; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x604; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x608; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x60C; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x610; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x618; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x640; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x668; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_CycleRandom { + constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_PublicOutput { + constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CBeam + // Field count: 5 + namespace CEnvLaser { + constexpr std::ptrdiff_t m_iszLaserTarget = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x880; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x890; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x89C; // float32 + } + // Parent: CBaseEntity + // Field count: 8 + namespace CSoundOpvarSetEntity { + constexpr std::ptrdiff_t m_iszStackName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x518; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nOpvarType = 0x520; // int32 + constexpr std::ptrdiff_t m_nOpvarIndex = 0x524; // int32 + constexpr std::ptrdiff_t m_flOpvarValue = 0x528; // float32 + constexpr std::ptrdiff_t m_OpvarValueString = 0x530; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSetOnSpawn = 0x538; // bool + } + // Parent: CBaseEntity + // Field count: 2 + namespace CEnvBeverage { + constexpr std::ptrdiff_t m_CanInDispenser = 0x4F0; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x4F4; // int32 + } + // Parent: CLogicalEntity + // Field count: 13 + namespace CPhysMotor { + constexpr std::ptrdiff_t m_nameAttach = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAnchor = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x500; // CHandle + constexpr std::ptrdiff_t m_hAnchorObject = 0x504; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x508; // float32 + constexpr std::ptrdiff_t m_spinDown = 0x50C; // float32 + constexpr std::ptrdiff_t m_flMotorFriction = 0x510; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x514; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x518; // float32 + constexpr std::ptrdiff_t m_flTorqueScale = 0x51C; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x520; // float32 + constexpr std::ptrdiff_t m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 + constexpr std::ptrdiff_t m_motor = 0x538; // CMotorController + } + // Parent: CLogicalEntity + // Field count: 1 + namespace CLogicGameEvent { + constexpr std::ptrdiff_t m_iszEventName = 0x4F0; // CUtlSymbolLarge + } + // Parent: CPhysicsProp + // Field count: 0 + namespace CPhysicsPropMultiplayer { + } + // Parent: CPointEntity + // Field count: 10 + namespace CPhysExplosion { + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4F0; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x4F8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4FC; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x508; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x50C; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x510; // bool + constexpr std::ptrdiff_t m_bAffectInvulnerableEnts = 0x511; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x518; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 14 + namespace CSplineConstraint { + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x5B0; // Vector + constexpr std::ptrdiff_t m_hSplineEntity = 0x5BC; // CHandle + constexpr std::ptrdiff_t m_bEnableLateralConstraint = 0x5C8; // bool + constexpr std::ptrdiff_t m_bEnableVerticalConstraint = 0x5C9; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x5CA; // bool + constexpr std::ptrdiff_t m_bEnableLimit = 0x5CB; // bool + constexpr std::ptrdiff_t m_bFireEventsOnPath = 0x5CC; // bool + constexpr std::ptrdiff_t m_flLinearFrequency = 0x5D0; // float32 + constexpr std::ptrdiff_t m_flLinarDampingRatio = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flJointFriction = 0x5D8; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x5DC; // float32 + constexpr std::ptrdiff_t m_vPreSolveAnchorPos = 0x600; // VectorWS + constexpr std::ptrdiff_t m_StartTransitionTime = 0x60C; // GameTime_t + constexpr std::ptrdiff_t m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector + } + // Parent: CLogicalEntity + // Field count: 6 + namespace CLogicCompare { + constexpr std::ptrdiff_t m_flInValue = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x4F4; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x4F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x520; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x548; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x570; // CEntityOutputTemplate + } + // Parent: None + // Field count: 0 + namespace CCSGameModeRules_Noop { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_BlackboardReference { + constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_BlackboardResource = 0x8; // PulseSymbol_t + constexpr std::ptrdiff_t m_nNodeID = 0x18; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_NodeName = 0x20; // CGlobalSymbol + } + // Parent: CFuncTrackTrain + // Field count: 1 + namespace CFuncTankTrain { + constexpr std::ptrdiff_t m_OnDeath = 0x930; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0x988; // bool + constexpr std::ptrdiff_t m_bLit = 0x989; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x98A; // bool + constexpr std::ptrdiff_t m_flWidth = 0x98C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x990; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x994; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x998; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x99C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x9A0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x9A4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x9A8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x9AC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x9D0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x9D1; // bool + constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x9D2; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x9D3; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x9D4; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x9D5; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x9D6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x9D7; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x9D8; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x9DC; // int32 + } + // Parent: CSoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x5B8; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } + // Parent: CRuleEntity + // Field count: 0 + namespace CRuleBrushEntity { + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace CMapVetoPickController { + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4F0; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4F1; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x510; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x518; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x51C; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x520; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x524; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x624; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x640; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x740; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0x840; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0x940; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xA40; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xB40; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xC40; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xD40; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE40; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE44; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE48; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0xE50; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0xE78; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0xEA0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + namespace CFuncPropRespawnZone { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterModel { + constexpr std::ptrdiff_t m_iFilterModel = 0x548; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponP90 { + } + // Parent: CPointEntity + // Field count: 0 + namespace CNavSpaceInfo { + } + // Parent: CPhysConstraint + // Field count: 10 + namespace CPhysSlideConstraint { + constexpr std::ptrdiff_t m_axisEnd = 0x568; // VectorWS + constexpr std::ptrdiff_t m_slideFriction = 0x574; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x578; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x57C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x580; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x581; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x584; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x588; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x58C; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x590; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + namespace CPulseGameBlackboard { + constexpr std::ptrdiff_t m_strGraphName = 0x4F8; // CUtlString + constexpr std::ptrdiff_t m_strStateBlob = 0x500; // CUtlString + } + // Parent: CSoundEventEntity + // Field count: 0 + namespace CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomInt { + } + // Parent: CPointEntity + // Field count: 2 + namespace CPointGamestatsCounter { + constexpr std::ptrdiff_t m_strStatisticName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x4F8; // bool + } + // Parent: CBaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x7D8; // bool + constexpr std::ptrdiff_t m_flFPS = 0x7DC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x7E0; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x7F0; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x7FC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x808; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x80C; // float32 + } + // Parent: CBaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CSprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x7E4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x800; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x804; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x808; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x80C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x810; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x814; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x818; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x81C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x820; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x824; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x828; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x82C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x830; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x834; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x838; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x83C; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x840; // int32 + } + // Parent: CPathKeyFrame + // Field count: 11 + namespace CBaseMoveBehavior { + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x550; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x554; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x558; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x55C; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x560; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x568; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x570; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x578; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x580; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x588; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x58C; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x7D8; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x7D9; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x7DA; // uint8 + constexpr std::ptrdiff_t m_On = 0x7DB; // bool + constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x7E0; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x7E4; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x7E8; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x7EC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + namespace CWeaponTaser { + constexpr std::ptrdiff_t m_fFireTime = 0x11F0; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x11F4; // int32 + } + // Parent: CEnvCubemap + // Field count: 0 + namespace CEnvCubemapBox { + } + // Parent: CBaseDoor + // Field count: 1 + namespace CRotDoor { + constexpr std::ptrdiff_t m_bSolidBsp = 0xA68; // bool + } + // Parent: CPathSimple + // Field count: 3 + namespace CPathMover { + constexpr std::ptrdiff_t m_vecPathNodes = 0x600; // CUtlVector> + constexpr std::ptrdiff_t m_vecMovers = 0x618; // CUtlVector> + constexpr std::ptrdiff_t m_xInitialPathWorldToLocal = 0x630; // CTransform + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CFuncVPhysicsClip { + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool + } + // Parent: CPhysConstraint + // Field count: 8 + namespace CPhysFixed { + constexpr std::ptrdiff_t m_flLinearFrequency = 0x560; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x564; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x568; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x56C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x570; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x571; // bool + constexpr std::ptrdiff_t m_sBoneName1 = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sBoneName2 = 0x580; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 2 + namespace CLogicNavigation { + constexpr std::ptrdiff_t m_isOn = 0x4F8; // bool + constexpr std::ptrdiff_t m_navProperty = 0x4FC; // navproperties_t + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + namespace CPathSimple { + constexpr std::ptrdiff_t m_CPathQueryComponent = 0x500; // CPathQueryComponent + constexpr std::ptrdiff_t m_pathString = 0x5F0; // CUtlString + constexpr std::ptrdiff_t m_bClosedLoop = 0x5F8; // bool + } + // Parent: CPathParticleRope + // Field count: 0 + namespace CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Field count: 0 + namespace CCSPointPulseAPI { + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + namespace CEnvWindVolume { + constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x4F4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x500; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool + constexpr std::ptrdiff_t m_nShape = 0x510; // int32 + constexpr std::ptrdiff_t m_fWindSpeedMultiplier = 0x514; // float32 + constexpr std::ptrdiff_t m_fWindTurbulenceMultiplier = 0x518; // float32 + constexpr std::ptrdiff_t m_fWindSpeedVariationMultiplier = 0x51C; // float32 + constexpr std::ptrdiff_t m_fWindDirectionVariationMultiplier = 0x520; // float32 + } + // Parent: CFuncBrush + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + namespace CFuncElectrifiedVolume { + constexpr std::ptrdiff_t m_EffectName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x810; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + namespace CCSMinimapBoundary { } // Parent: None // Field count: 2 - namespace Relationship_t { - constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t - constexpr std::ptrdiff_t priority = 0x4; // int32 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + namespace EntitySpottedState_t { + constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool + constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bPadding2 = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x5B8; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x5C4; // Vector + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 3 + namespace CFlashbangProjectile { + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xC40; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xC44; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xC45; // uint8 + } + // Parent: CBaseTrigger + // Field count: 1 + namespace CTriggerMultiple { + constexpr std::ptrdiff_t m_OnTrigger = 0x9A8; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 6 + namespace CPhysBallSocket { + constexpr std::ptrdiff_t m_flJointFriction = 0x560; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x564; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x568; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x56C; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x570; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x574; // float32 + } + // Parent: CBaseEntity + // Field count: 1 + namespace CDebugHistory { + constexpr std::ptrdiff_t m_nNpcEvents = 0x3E8530; // int32 + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace CSoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool + constexpr std::ptrdiff_t m_hSource = 0x4F4; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x510; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x568; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x578; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x580; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x588; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x590; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x594; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + namespace CPathKeyFrame { + constexpr std::ptrdiff_t m_Origin = 0x4F0; // Vector + constexpr std::ptrdiff_t m_Angles = 0x4FC; // QAngle + constexpr std::ptrdiff_t m_qAngle = 0x510; // Quaternion + constexpr std::ptrdiff_t m_iNextKey = 0x520; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flNextTime = 0x528; // float32 + constexpr std::ptrdiff_t m_pNextKey = 0x530; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPrevKey = 0x538; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flMoveSpeed = 0x540; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + namespace CWeaponCZ75a { + constexpr std::ptrdiff_t m_bMagazineRemoved = 0x11F0; // bool + } + // Parent: CTriggerPush + // Field count: 1 + namespace CScriptTriggerPush { + constexpr std::ptrdiff_t m_vExtent = 0x9E0; // Vector + } + // Parent: CModelPointEntity + // Field count: 3 + namespace CRevertSaved { + constexpr std::ptrdiff_t m_loadTime = 0x7D8; // float32 + constexpr std::ptrdiff_t m_Duration = 0x7DC; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x7E0; // float32 + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CTriggerBombReset { + } + // Parent: CBaseTrigger + // Field count: 14 + namespace CTriggerHurt { + constexpr std::ptrdiff_t m_flOriginalDamage = 0x9A8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x9B0; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x9B8; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x9BC; // DamageTypes_t + constexpr std::ptrdiff_t m_damageModel = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x9C4; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x9C8; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x9D4; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x9D8; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x9E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0xA08; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0xA30; // CUtlVector> + } + // Parent: CPlayer_WeaponServices + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xC0; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xC4; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC8; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xCC; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xD0; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xD4; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xD5; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xD6; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xD7; // bool + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xD8; // bool + constexpr std::ptrdiff_t m_networkAnimTiming = 0x18C0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bBlockInspectUntilNextGraphUpdate = 0x18D8; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace CRetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoInstructorHintBombTargetA { + } + // Parent: None + // Field count: 0 + namespace CTeamplayRules { + } + // Parent: CTriggerHurt + // Field count: 1 + namespace CScriptTriggerHurt { + constexpr std::ptrdiff_t m_vExtent = 0xA48; // Vector + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + namespace CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponMP9 { + } + // Parent: CBaseTrigger + // Field count: 1 + namespace CTriggerDetectExplosion { + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterName { + constexpr std::ptrdiff_t m_iFilterName = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + namespace CSmokeGrenadeProjectile { + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xC68; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xC6C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xC70; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xC74; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xC80; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xCA8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0xCAC; // int32 + constexpr std::ptrdiff_t m_flLastBounce = 0xCB0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xCB4; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2F38; // bool + constexpr std::ptrdiff_t m_bDidGroundScorch = 0x2F39; // bool + } + // Parent: CPointEntity + // Field count: 4 + namespace CBlood { + constexpr std::ptrdiff_t m_vecSprayAngles = 0x4F0; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x4FC; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x508; // float32 + constexpr std::ptrdiff_t m_Color = 0x50C; // BloodType + } + // Parent: CTeam + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace CCSTeam { + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x5A8; // int32 + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x5AC; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x5B0; // bool + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5B1; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x7B4; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x7B8; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x7BC; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x7C0; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x7C4; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0x848; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0x84C; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0x854; // char[8] + constexpr std::ptrdiff_t m_flNextResourceTime = 0x85C; // float32 + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x860; // int32 + } + // Parent: CRuleEntity + // Field count: 1 + namespace CRulePointEntity { + constexpr std::ptrdiff_t m_Score = 0x7E0; // int32 + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_CallInfo { + constexpr std::ptrdiff_t m_PortName = 0x0; // PulseSymbol_t + constexpr std::ptrdiff_t m_nEditorNodeID = 0x10; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_RegisterMap = 0x18; // PulseRegisterMap_t + constexpr std::ptrdiff_t m_CallMethodID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_nSrcChunk = 0x4C; // PulseRuntimeChunkIndex_t + constexpr std::ptrdiff_t m_nSrcInstruction = 0x50; // int32 + } + // Parent: CFuncMoveLinear + // Field count: 0 + namespace CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x858; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x860; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x868; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x86C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x870; // VectorWS + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x87C; // bool + constexpr std::ptrdiff_t m_vecForce = 0x880; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x88C; // int32 + constexpr std::ptrdiff_t m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollEnabled = 0x8C8; // bool + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x8C9; // bool + constexpr std::ptrdiff_t m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace CEnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4F8; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4FC; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x500; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x504; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x508; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x50C; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x510; // float32 + constexpr std::ptrdiff_t m_bActive = 0x514; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x515; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x518; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x51C; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x520; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x528; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x530; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x538; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x539; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_InlineNodeSkipSelector { + constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool + constexpr std::ptrdiff_t m_PassOutflow = 0x50; // PulseSelectorOutflowList_t + constexpr std::ptrdiff_t m_FailOutflow = 0x68; // CPulse_OutflowConnection + } + // Parent: CBaseToggle + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x868; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x874; // Vector + constexpr std::ptrdiff_t m_ls = 0x880; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x8A0; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x8A1; // bool + constexpr std::ptrdiff_t m_bLocked = 0x8A2; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x8A3; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0x8A4; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x8AC; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x8D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x9A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x9C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x9F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xA40; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA60; // bool + constexpr std::ptrdiff_t m_isChaining = 0xA61; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xA62; // bool + } + // Parent: CServerOnlyEntity + // Field count: 0 + namespace CServerOnlyPointEntity { + } + // Parent: CRulePointEntity + // Field count: 4 + namespace CGameMoney { + constexpr std::ptrdiff_t m_OnMoneySpent = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x838; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x840; // CUtlString + } + // Parent: CPointEntity + // Field count: 1 + namespace CEnvHudHint { + constexpr std::ptrdiff_t m_iszMessage = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + namespace CNullEntity { + } + // Parent: CServerOnlyEntity + // Field count: 0 + namespace CLogicalEntity { + } + // Parent: CItem + // Field count: 2 + namespace CItemDefuser { + constexpr std::ptrdiff_t m_entitySpottedState = 0xB70; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xB88; // int32 + } + // Parent: CBaseModelEntity + // Field count: 1 + namespace CItemGenericTriggerHelper { + constexpr std::ptrdiff_t m_hParentItem = 0x7D8; // CHandle + } + // Parent: CPlayerPawnComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: CRagdollProp + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + namespace CRagdollPropAttached { + constexpr std::ptrdiff_t m_boneIndexAttached = 0xBE0; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xBE4; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xBE8; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xBF4; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xC00; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool + } + // Parent: CItem + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0xB70; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xB74; // CHandle + } + // Parent: CBasePlatTrain + // Field count: 1 + namespace CFuncPlat { + constexpr std::ptrdiff_t m_sNoise = 0x880; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + namespace CBarnLight { + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x7DC; // int32 + constexpr std::ptrdiff_t m_Color = 0x7E0; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7EC; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x7FC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x800; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x804; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x808; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x810; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x818; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x868; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x928; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x930; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x934; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x938; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x93C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x940; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x944; // Vector + constexpr std::ptrdiff_t m_flRange = 0x950; // float32 + constexpr std::ptrdiff_t m_vShear = 0x954; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x960; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x964; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x970; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x974; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x978; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x97C; // bool + constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x97D; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x980; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x984; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x988; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x98C; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x998; // float32 + constexpr std::ptrdiff_t m_nFog = 0x99C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x9A0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x9A4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x9A8; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0x9AC; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x9B0; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x9B4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x9B8; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x9BC; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x9C0; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x9C4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x9D0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x9DC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x9E8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x9F4; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xA00; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xA04; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xA10; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xA1C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xA28; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xA34; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xA40; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xA58; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xA64; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xA70; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xA88; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xA94; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xAAC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xAD0; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xADC; // bool + constexpr std::ptrdiff_t m_VisClusters = 0xAE0; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + namespace CInstructorEventEntity { + constexpr std::ptrdiff_t m_iszName = 0x4F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetPlayer = 0x500; // CHandle + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CWeaponTec9 { + } + // Parent: CPointEntity + // Field count: 3 + namespace CPathCorner { + constexpr std::ptrdiff_t m_flWait = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 14 + namespace CTriggerSndSosOpvar { + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x9A8; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x9C0; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x9D4; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x9D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x9E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x9F0; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x9F1; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xAF1; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xBF1; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xCF4; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xD00; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_LimitCount { + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Step_CallExternalMethod { + constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t + constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t + constexpr std::ptrdiff_t m_ExpectedArgs = 0x68; // CUtlLeanVector + constexpr std::ptrdiff_t m_nAsyncCallMode = 0x78; // PulseMethodCallMode_t + constexpr std::ptrdiff_t m_OnFinished = 0x80; // CPulse_ResumePoint + } + // Parent: CBaseAnimGraph + // Field count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xAB0; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xAB4; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xAB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xAC0; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xAC4; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xAC8; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xAC9; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xACA; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xACC; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xAD0; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xADC; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xAE8; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xAF4; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAF5; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xAF8; // VectorWS + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xB04; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xB58; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xB5C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xB60; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xB68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xB70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xB78; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xB7C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xB80; // bool + } + // Parent: CRotButton + // Field count: 14 + namespace CMomentaryRotButton { + constexpr std::ptrdiff_t m_Position = 0x9A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x9D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0xA70; // int32 + constexpr std::ptrdiff_t m_start = 0xA74; // QAngle + constexpr std::ptrdiff_t m_end = 0xA80; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0xA8C; // float32 + constexpr std::ptrdiff_t m_sNoise = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0xA98; // bool + constexpr std::ptrdiff_t m_direction = 0xA9C; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0xAA0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xAA4; // float32 + } + // Parent: CLogicalEntity + // Field count: 3 + namespace CSceneListManager { + constexpr std::ptrdiff_t m_hListManagers = 0x4F0; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x508; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x588; // CHandle[16] + } + // Parent: CPointEntity + // Field count: 4 + namespace CEnvTilt { + constexpr std::ptrdiff_t m_Duration = 0x4F0; // float32 + constexpr std::ptrdiff_t m_Radius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x4F8; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x4FC; // GameTime_t + } + // Parent: CEnvSoundscape + // Field count: 0 + namespace CEnvSoundscapeTriggerable { + } + // Parent: CBaseModelEntity + // Field count: 68 + namespace CFuncMover { + constexpr std::ptrdiff_t m_iszPathName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_hPrevPathMover = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x7F8; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x7FC; // bool + constexpr std::ptrdiff_t m_vTarget = 0x800; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x810; // float32 + constexpr std::ptrdiff_t m_flT = 0x814; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x818; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x81C; // int32 + constexpr std::ptrdiff_t m_eSolidType = 0x820; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x821; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x824; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0x828; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x82C; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0x830; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x834; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x838; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x83C; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x840; // float32 + constexpr std::ptrdiff_t m_iszStartForwardSound = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopForwardSound = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartReverseSound = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopReverseSound = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMovementEnd = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bStartAtClosestPoint = 0x8C0; // bool + constexpr std::ptrdiff_t m_bStartAtEnd = 0x8C1; // bool + constexpr std::ptrdiff_t m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t + constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0x8C8; // GameTime_t + constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nOriginalOrientationIndex = 0x8D4; // int32 + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8D8; // bool + constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool + constexpr std::ptrdiff_t m_OnNodePassed = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOrientationMatchEntity = 0x910; // CHandle + constexpr std::ptrdiff_t m_flTimeToTraverseToNextNode = 0x914; // float32 + constexpr std::ptrdiff_t m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector + constexpr std::ptrdiff_t m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector + constexpr std::ptrdiff_t m_flLerpToPositionT = 0x930; // float32 + constexpr std::ptrdiff_t m_flLerpToPositionDeltaT = 0x934; // float32 + constexpr std::ptrdiff_t m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsPaused = 0x960; // bool + constexpr std::ptrdiff_t m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t + constexpr std::ptrdiff_t m_nDelayedTeleportToNode = 0x968; // int32 + constexpr std::ptrdiff_t m_bIsVerboseLogging = 0x96C; // bool + constexpr std::ptrdiff_t m_hFollowEntity = 0x970; // CHandle + constexpr std::ptrdiff_t m_flFollowDistance = 0x974; // float32 + constexpr std::ptrdiff_t m_flFollowMinimumSpeed = 0x978; // float32 + constexpr std::ptrdiff_t m_flCurFollowEntityT = 0x97C; // float32 + constexpr std::ptrdiff_t m_flCurFollowSpeed = 0x980; // float32 + constexpr std::ptrdiff_t m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOrientationFaceEntity = 0x990; // CHandle + constexpr std::ptrdiff_t m_OnStart = 0x998; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartForward = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartReverse = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStop = 0xA10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopped = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNextNodeReturnsCurrent = 0xA60; // bool + constexpr std::ptrdiff_t m_bStartedMoving = 0xA61; // bool + constexpr std::ptrdiff_t m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t + } + // Parent: CBreakableProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace CPhysicsProp { + constexpr std::ptrdiff_t m_MotionEnabled = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xD78; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xD79; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD7A; // bool + constexpr std::ptrdiff_t m_massScale = 0xD7C; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xD80; // float32 + constexpr std::ptrdiff_t m_damageType = 0xD84; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xD88; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xD8C; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xD90; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xD91; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xD92; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xD93; // bool + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xD94; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD95; // bool + constexpr std::ptrdiff_t m_flLastBurn = 0xD98; // GameTime_t + constexpr std::ptrdiff_t m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xDA4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xDA8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xDAC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xDB0; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xDB5; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xDBF; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xDC0; // bool + constexpr std::ptrdiff_t m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t + constexpr std::ptrdiff_t m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] + constexpr std::ptrdiff_t m_nItemCount = 0xDE8; // int32[4] + constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xDF8; // bool + constexpr std::ptrdiff_t m_bAwake = 0xDF9; // bool + constexpr std::ptrdiff_t m_bAttachedToReferenceFrame = 0xDFA; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + namespace CFuncNavObstruction { + constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bUseAsyncObstacleUpdate = 0x7F1; // bool + } + // Parent: CPhysConstraint + // Field count: 12 + namespace CPhysWheelConstraint { + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x560; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x564; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x568; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x56C; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x570; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x574; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x578; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x57C; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x580; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x584; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x588; // float32 + constexpr std::ptrdiff_t m_hSteeringMimicsEntity = 0x58C; // CHandle + } + // Parent: CBaseEntity + // Field count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x4F0; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x4F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 0 + namespace CPointPulse { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xC40; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xC58; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xC60; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xD40; // bool + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterClass { + constexpr std::ptrdiff_t m_iFilterClass = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CTriggerToggleSave { + } + // Parent: CBaseEntity + // Field count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + namespace CColorCorrection { + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4FC; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x500; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x504; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x508; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x50C; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x50D; // bool + constexpr std::ptrdiff_t m_bMaster = 0x50E; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x50F; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x510; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x514; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x518; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x51C; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x520; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x720; // CUtlSymbolLarge + } + // Parent: CPropDoorRotating + // Field count: 4 + namespace CPropDoorRotatingBreakable { + constexpr std::ptrdiff_t m_bBreakable = 0x1090; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1091; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0x1094; // int32 + constexpr std::ptrdiff_t m_damageStates = 0x1098; // CUtlVector + } + // Parent: CLightEntity + // Field count: 0 + namespace CLightDirectionalEntity { + } + // Parent: CBaseModelEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x960; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + namespace CBreakable { + constexpr std::ptrdiff_t m_CPropDataComponent = 0x7E0; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x820; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x824; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x828; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x838; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x83C; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x848; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x878; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x8A0; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x8A4; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoLandmark { + } + // Parent: CLogicalEntity + // Field count: 3 + namespace CBaseFilter { + constexpr std::ptrdiff_t m_bNegated = 0x4F0; // bool + constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x520; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + namespace WeaponPurchaseTracker_t { + constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlaySceneBase__CursorState_t { + constexpr std::ptrdiff_t m_sceneInstance = 0x0; // CHandle + constexpr std::ptrdiff_t m_mainActor = 0x4; // CHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseObservableBoolExpression_t { + constexpr std::ptrdiff_t m_EvaluateConnection = 0x0; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_DependentObservableVars = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_DependentObservableBlackboardReferences = 0x60; // CUtlVector + } + // Parent: CPointEntity + // Field count: 14 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4F0; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x4F4; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x4F8; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4FC; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4FD; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x500; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x504; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x508; // bool + constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x509; // bool + constexpr std::ptrdiff_t m_flEnvRainStrength = 0x50C; // float32 + constexpr std::ptrdiff_t m_flEnvPuddleRippleStrength = 0x510; // float32 + constexpr std::ptrdiff_t m_flEnvPuddleRippleDirection = 0x514; // float32 + constexpr std::ptrdiff_t m_flEnvWetnessCoverage = 0x518; // float32 + constexpr std::ptrdiff_t m_flEnvWetnessDryingAmount = 0x51C; // float32 + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CGradientFog { + constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4F0; // CStrongHandle + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4FC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x500; // bool + constexpr std::ptrdiff_t m_flFogStartHeight = 0x504; // float32 + constexpr std::ptrdiff_t m_flFogEndHeight = 0x508; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0x50C; // float32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x510; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x514; // float32 + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x518; // float32 + constexpr std::ptrdiff_t m_fogColor = 0x51C; // Color + constexpr std::ptrdiff_t m_flFogStrength = 0x520; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x524; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x528; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x529; // bool + constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x52A; // bool + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 9 + namespace CSoundOpvarSetAABBEntity { + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x6A8; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x6B4; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x6C0; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x6CC; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x6D8; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x6DC; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x6E8; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x6F4; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x700; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Outflow_PlaySequence { + constexpr std::ptrdiff_t m_ParamSequenceName = 0xF0; // CUtlString + } + // Parent: CPointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0x9E0; // char[512] + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + namespace CPulseCell_LimitCount__Criteria_t { + constexpr std::ptrdiff_t m_bLimitCountPasses = 0x0; // bool + } + // Parent: CBaseModelEntity + // Field count: 35 + namespace CFuncRotator { + constexpr std::ptrdiff_t m_hRotatorTarget = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_bIsRotating = 0x7DC; // bool + constexpr std::ptrdiff_t m_bIsReversing = 0x7DD; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDistanceAlongArcTraveled = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flTimeToWaitOscillate = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flTimeRotationStart = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_qLSPrevChange = 0x800; // Quaternion + constexpr std::ptrdiff_t m_qWSPrev = 0x810; // Quaternion + constexpr std::ptrdiff_t m_qWSInit = 0x820; // Quaternion + constexpr std::ptrdiff_t m_qLSInit = 0x830; // Quaternion + constexpr std::ptrdiff_t m_qLSOrientation = 0x840; // Quaternion + constexpr std::ptrdiff_t m_OnRotationStarted = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRotationCompleted = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillate = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateEndArrive = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateEndDepart = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_bOscillateDepart = 0x968; // bool + constexpr std::ptrdiff_t m_nOscillateCount = 0x96C; // int32 + constexpr std::ptrdiff_t m_eRotateType = 0x970; // CFuncRotator::Rotate_t + constexpr std::ptrdiff_t m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t + constexpr std::ptrdiff_t m_bHasTargetOverride = 0x978; // bool + constexpr std::ptrdiff_t m_qOrientationOverride = 0x980; // Quaternion + constexpr std::ptrdiff_t m_eSpaceOverride = 0x990; // RotatorTargetSpace_t + constexpr std::ptrdiff_t m_qAngularVelocity = 0x994; // QAngle + constexpr std::ptrdiff_t m_vLookAtForcedUp = 0x9A0; // Vector + constexpr std::ptrdiff_t m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bRecordHistory = 0x9B8; // bool + constexpr std::ptrdiff_t m_vecRotatorHistory = 0x9C0; // CUtlVector + constexpr std::ptrdiff_t m_bReturningToPreviousOrientation = 0x9D8; // bool + constexpr std::ptrdiff_t m_vecRotatorQueue = 0x9E0; // CUtlVector + constexpr std::ptrdiff_t m_vecRotatorQueueHistory = 0x9F8; // CUtlVector + } + // Parent: CBaseEntity + // Field count: 14 + namespace CSoundEventEntity { + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x4F0; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x4F1; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x4F2; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x4F3; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4F4; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4F8; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x508; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x510; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x538; // CEntityIOOutput + constexpr std::ptrdiff_t m_flClientCullRadius = 0x560; // float32 + constexpr std::ptrdiff_t m_iszSoundName = 0x590; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSource = 0x5AC; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x5B0; // int32 + } + // Parent: SpawnPoint + // Field count: 0 + namespace CInfoPlayerCounterterrorist { + } + // Parent: CLogicalEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + namespace CEnvFade { + constexpr std::ptrdiff_t m_fadeColor = 0x4F0; // Color + constexpr std::ptrdiff_t m_Duration = 0x4F4; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x4F8; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CTriggerMultiple + // Field count: 4 + namespace CTriggerImpact { + constexpr std::ptrdiff_t m_flMagnitude = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x9D8; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x9E0; // CEntityOutputTemplate + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_CursorQueue { + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + namespace CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + namespace CPulseExecCursor { + } + // Parent: CDynamicProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xD60; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xD68; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xD80; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xD84; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xD88; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xD8C; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0xD8D; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xD90; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xD9C; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xDA8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xDAC; // bool + constexpr std::ptrdiff_t m_ls = 0xDB0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xDD0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xDD4; // VectorWS + constexpr std::ptrdiff_t m_hActivator = 0xDE0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xDF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xE00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xE08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xE10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xE18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xE20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xE28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xE30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xE40; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xE44; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xE48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xE50; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xE80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xED0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xEF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xF20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xF48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xF70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xF98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xFC0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 6 + namespace CLogicBranchList { + constexpr std::ptrdiff_t m_nLogicBranchNames = 0x4F0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_LogicBranchList = 0x570; // CUtlVector> + constexpr std::ptrdiff_t m_eLastState = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t + constexpr std::ptrdiff_t m_OnAllTrue = 0x590; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAllFalse = 0x5B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMixed = 0x5E0; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + namespace CBtActionParachutePositioning { + constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + namespace CAK47 { + } + // Parent: CBreakableProp + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace CDynamicProp { + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC58; // bool + constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xC59; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xC5A; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xC5B; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xD34; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xD35; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xD36; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD37; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xD38; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD39; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xD3C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xD40; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xD44; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xD48; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xD4C; // int32 + } + // Parent: CHostage + // Field count: 0 + namespace CHostageAlias_info_hostage_spawn { + } + // Parent: CBaseFilter + // Field count: 1 + namespace CFilterTeam { + constexpr std::ptrdiff_t m_iFilterTeam = 0x548; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x7E0; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7E4; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x7F0; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7FC; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x800; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x804; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x808; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0x9B8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x9BC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x9C0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x9C4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x9C8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x9D4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x9D8; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x9E4; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x9E8; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x9F4; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xA00; // bool + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoInstructorHintBombTargetB { + } + // Parent: CBaseEntity + // Field count: 5 + namespace CFuncTimescale { + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4F0; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x4F4; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4FC; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x500; // bool + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerWeaponVData { + constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_sToolsOnlyOwnerModelName = 0x108; // CResourceNameTyped> + constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x1E8; // bool + constexpr std::ptrdiff_t m_bAllowFlipping = 0x1E9; // bool + constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x1F0; // CAttachmentNameSymbolWithStorage + constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x210; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleConfig = 0x2F0; // CUtlString + constexpr std::ptrdiff_t m_szBarrelSmokeParticle = 0x2F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_nMuzzleSmokeShotThreshold = 0x3D8; // uint8 + constexpr std::ptrdiff_t m_flMuzzleSmokeTimeout = 0x3DC; // float32 + constexpr std::ptrdiff_t m_flMuzzleSmokeDecrementRate = 0x3E0; // float32 + constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x3E4; // bool + constexpr std::ptrdiff_t m_iFlags = 0x3E5; // ItemFlagTypes_t + constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x3E6; // AmmoIndex_t + constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x3E7; // AmmoIndex_t + constexpr std::ptrdiff_t m_iMaxClip1 = 0x3E8; // int32 + constexpr std::ptrdiff_t m_iMaxClip2 = 0x3EC; // int32 + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x3F0; // int32 + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 + constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool + constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool + constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool + constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 + constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool + constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool + constexpr std::ptrdiff_t m_iRumbleEffect = 0x404; // RumbleEffect_t + constexpr std::ptrdiff_t m_flDropSpeed = 0x408; // float32 + constexpr std::ptrdiff_t m_iSlot = 0x40C; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x410; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x418; // CUtlOrderedMap + } + // Parent: CSoundOpvarSetPointBase + // Field count: 24 + namespace CSoundOpvarSetPointEntity { + constexpr std::ptrdiff_t m_OnEnter = 0x598; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x5C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x5E8; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x62C; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x630; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x634; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x638; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x63C; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x640; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x644; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x648; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x64C; // bool + constexpr std::ptrdiff_t m_bReloading = 0x64D; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x650; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x654; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x658; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x664; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x668; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x670; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x678; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x67C; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x688; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x694; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x6A0; // int32 + } + // Parent: CServerOnlyPointEntity + // Field count: 0 + namespace CInfoTargetServerOnly { + } + // Parent: CBaseTrigger + // Field count: 0 + namespace CServerRagdollTrigger { + } + // Parent: CDynamicProp + // Field count: 0 + namespace CDynamicPropAlias_dynamic_prop { + } + // Parent: CMarkupVolume + // Field count: 7 + namespace CMarkupVolumeTagged { + constexpr std::ptrdiff_t m_GroupNames = 0x7E0; // CUtlVector + constexpr std::ptrdiff_t m_Tags = 0x7F8; // CUtlVector + constexpr std::ptrdiff_t m_bIsGroup = 0x810; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x811; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x812; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x813; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x814; // bool + } + // Parent: CPointEntity + // Field count: 0 + namespace CInfoParticleTarget { + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x570; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x578; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x57C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x580; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x58C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x598; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x59C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x5A0; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x5A4; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x5A8; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x5AC; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x5B8; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x5BC; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x5BD; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x5BE; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x5BF; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x5C0; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x5D0; // bool + } + // Parent: CPlayerPawnComponent + // Field count: 0 + namespace CCSPlayer_DamageReactServices { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + namespace CWeaponXM1014 { + } + // Parent: CBaseTrigger + // Field count: 15 + namespace CTriggerLerpObject { + constexpr std::ptrdiff_t m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x9B0; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x9C4; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x9C8; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x9C9; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x9D0; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x9F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9F8; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0xA00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0xA28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetached = 0xA50; // CEntityIOOutput + } + // Parent: CPhysicsProp + // Field count: 0 + namespace CPhysicsPropOverride { + } + // Parent: CBaseTrigger + // Field count: 3 + namespace CTriggerSave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x9A8; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x9AC; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x9B0; // int32 + } + // Parent: CPointEntity + // Field count: 6 + namespace CPointHurt { + constexpr std::ptrdiff_t m_nDamage = 0x4F0; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x4F4; // DamageTypes_t + constexpr std::ptrdiff_t m_flRadius = 0x4F8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4FC; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x500; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x508; // CHandle + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4F8; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x500; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x528; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x52C; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x530; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x534; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x538; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x550; // bool + constexpr std::ptrdiff_t m_iConnected = 0x554; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x558; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x5D8; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x5E0; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x5E4; // bool + constexpr std::ptrdiff_t m_bPredict = 0x5E5; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x5EC; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x5ED; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x728; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x72C; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x730; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x734; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x738; // bool + constexpr std::ptrdiff_t m_steamID = 0x748; // uint64 + constexpr std::ptrdiff_t m_bNoClipEnabled = 0x750; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x754; // uint32 } } } diff --git a/output/server_dll.json b/output/server_dll.json index 778426d6..e50b8ed2 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -1,20 +1,2161 @@ { "server.dll": { "classes": { - "AmmoIndex_t": { + "ActiveModelConfig_t": { "fields": { - "m_Value": 0 + "m_AssociatedEntities": 64, + "m_AssociatedEntityNames": 88, + "m_Handle": 48, + "m_Name": 56 + }, + "metadata": [ + { + "name": "m_Handle", + "type": "NetworkVarNames", + "type_name": "ModelConfigHandle_t" + }, + { + "name": "m_Name", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_AssociatedEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_AssociatedEntityNames", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "" + }, + "CAI_ChangeHintGroup": { + "fields": { + "m_flRadius": 1288, + "m_iSearchType": 1264, + "m_strNewHintGroup": 1280, + "m_strSearchName": 1272 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CAK47": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CAmbientGeneric": { + "fields": { + "m_dpv": 1276, + "m_fActive": 1376, + "m_fLooping": 1377, + "m_flMaxRadius": 1268, + "m_hSoundSource": 1400, + "m_iSoundLevel": 1272, + "m_iszSound": 1384, + "m_nSoundSourceEntIndex": 1404, + "m_radius": 1264, + "m_sSourceEntName": 1392 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CAnimGraphNetworkedVariables": { + "fields": { + "m_OwnerOnlyPredNetBoolVariables": 248, + "m_OwnerOnlyPredNetByteVariables": 272, + "m_OwnerOnlyPredNetFloatVariables": 392, + "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, + "m_OwnerOnlyPredNetIntVariables": 320, + "m_OwnerOnlyPredNetQuaternionVariables": 440, + "m_OwnerOnlyPredNetUInt16Variables": 296, + "m_OwnerOnlyPredNetUInt32Variables": 344, + "m_OwnerOnlyPredNetUInt64Variables": 368, + "m_OwnerOnlyPredNetVectorVariables": 416, + "m_PredNetBoolVariables": 8, + "m_PredNetByteVariables": 32, + "m_PredNetFloatVariables": 152, + "m_PredNetGlobalSymbolVariables": 224, + "m_PredNetIntVariables": 80, + "m_PredNetQuaternionVariables": 200, + "m_PredNetUInt16Variables": 56, + "m_PredNetUInt32Variables": 104, + "m_PredNetUInt64Variables": 128, + "m_PredNetVectorVariables": 176, + "m_flLastTeleportTime": 500, + "m_nBoolVariablesCount": 488, + "m_nOwnerOnlyBoolVariablesCount": 492, + "m_nRandomSeedOffset": 496 + }, + "metadata": [ + { + "name": "m_PredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_PredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_PredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_PredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_PredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_PredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_OwnerOnlyPredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_OwnerOnlyPredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_OwnerOnlyPredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_nBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOwnerOnlyBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandomSeedOffset", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLastTeleportTime", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "" + }, + "CAttributeContainer": { + "fields": { + "m_Item": 80 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_Item", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CAttributeManager" + }, + "CAttributeList": { + "fields": { + "m_Attributes": 8, + "m_pManager": 112 + }, + "metadata": [ + { + "name": "m_Attributes", + "type": "NetworkVarNames", + "type_name": "CEconItemAttribute" + } + ], + "parent": "" + }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOuter", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_ProviderType", + "type": "NetworkVarNames", + "type_name": "attributeprovidertypes_t" + } + ], + "parent": "" + }, + "CAttributeManager__cached_attribute_float_t": { + "fields": { + "flIn": 0, + "flOut": 16, + "iAttribHook": 8 }, "metadata": [], "parent": null }, - "AmmoTypeInfo_t": { + "CBarnLight": { "fields": { - "m_flMass": 40, - "m_flSpeed": 44, - "m_nFlags": 36, - "m_nMaxCarry": 16, - "m_nSplashSize": 28 + "m_Color": 2016, + "m_LightStyleEvents": 2104, + "m_LightStyleString": 2064, + "m_LightStyleTargets": 2128, + "m_QueuedLightStyleStrings": 2080, + "m_StyleEvent": 2152, + "m_VisClusters": 2784, + "m_bContactShadow": 2428, + "m_bEnabled": 2008, + "m_bFogMixedShadows": 2476, + "m_bForceShadowsEnabled": 2429, + "m_bPrecomputedFieldsValid": 2496, + "m_bPvsModifyEntity": 2780, + "m_fAlternateColorBrightness": 2456, + "m_flBounceScale": 2436, + "m_flBrightness": 2024, + "m_flBrightnessScale": 2028, + "m_flColorTemperature": 2020, + "m_flFadeSizeEnd": 2484, + "m_flFadeSizeStart": 2480, + "m_flFogScale": 2472, + "m_flFogStrength": 2464, + "m_flLightStyleStartTime": 2072, + "m_flLuminaireAnisotropy": 2056, + "m_flLuminaireSize": 2052, + "m_flMinRoughness": 2440, + "m_flRange": 2384, + "m_flShadowFadeSizeEnd": 2492, + "m_flShadowFadeSizeStart": 2488, + "m_flShape": 2352, + "m_flSkirt": 2364, + "m_flSkirtNear": 2368, + "m_flSoftX": 2356, + "m_flSoftY": 2360, + "m_hLightCookie": 2344, + "m_nBakeSpecularToCubemaps": 2400, + "m_nBakedShadowIndex": 2036, + "m_nBounceLight": 2432, + "m_nCastShadows": 2416, + "m_nColorMode": 2012, + "m_nDirectLight": 2032, + "m_nFog": 2460, + "m_nFogShadows": 2468, + "m_nLightMapUniqueId": 2044, + "m_nLightPathUniqueId": 2040, + "m_nLuminaireShape": 2048, + "m_nPrecomputedSubFrusta": 2560, + "m_nShadowMapSize": 2420, + "m_nShadowPriority": 2424, + "m_vAlternateColor": 2444, + "m_vBakeSpecularToCubemapsSize": 2404, + "m_vPrecomputedBoundsMaxs": 2512, + "m_vPrecomputedBoundsMins": 2500, + "m_vPrecomputedOBBAngles": 2536, + "m_vPrecomputedOBBAngles0": 2576, + "m_vPrecomputedOBBAngles1": 2612, + "m_vPrecomputedOBBAngles2": 2648, + "m_vPrecomputedOBBAngles3": 2684, + "m_vPrecomputedOBBAngles4": 2720, + "m_vPrecomputedOBBAngles5": 2756, + "m_vPrecomputedOBBExtent": 2548, + "m_vPrecomputedOBBExtent0": 2588, + "m_vPrecomputedOBBExtent1": 2624, + "m_vPrecomputedOBBExtent2": 2660, + "m_vPrecomputedOBBExtent3": 2696, + "m_vPrecomputedOBBExtent4": 2732, + "m_vPrecomputedOBBExtent5": 2768, + "m_vPrecomputedOBBOrigin": 2524, + "m_vPrecomputedOBBOrigin0": 2564, + "m_vPrecomputedOBBOrigin1": 2600, + "m_vPrecomputedOBBOrigin2": 2636, + "m_vPrecomputedOBBOrigin3": 2672, + "m_vPrecomputedOBBOrigin4": 2708, + "m_vPrecomputedOBBOrigin5": 2744, + "m_vShear": 2388, + "m_vSizeParams": 2372 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nColorMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flColorTemperature", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nDirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBakedShadowIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nLightPathUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLightMapUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLuminaireShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLuminaireSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLuminaireAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_LightStyleString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_flLightStyleStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_QueuedLightStyleStrings", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_LightStyleEvents", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_LightStyleTargets", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLightCookie", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_flShape", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSoftX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSoftY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSkirt", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSkirtNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vSizeParams", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vShear", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nBakeSpecularToCubemaps", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBakeSpecularToCubemapsSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nCastShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowMapSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bContactShadow", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bForceShadowsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nBounceLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flBounceScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinRoughness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vAlternateColor", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fAlternateColorBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFog", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFadeSizeStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeSizeEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeSizeStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeSizeEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bPrecomputedFieldsValid", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vPrecomputedBoundsMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPrecomputedSubFrusta", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vPrecomputedOBBOrigin0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles0", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent0", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles1", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles2", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles3", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent3", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles4", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent4", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles5", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent5", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VisClusters", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraph": { + "fields": { + "m_RagdollPose": 2208, + "m_bAnimGraphUpdateEnabled": 2152, + "m_bAnimationUpdateScheduled": 2172, + "m_bInitiallyPopulateInterpHistory": 2136, + "m_bRagdollClientSide": 2249, + "m_bRagdollEnabled": 2248, + "m_flMaxSlopeDistance": 2156, + "m_nForceBone": 2188, + "m_pChoreoServices": 2144, + "m_vLastSlopeCheckPos": 2160, + "m_vecForce": 2176, + "m_xParentedRagdollRootInEntitySpace": 2256 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nForceBone", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_RagdollPose", + "type": "NetworkVarNames", + "type_name": "PhysicsRagdollPose_t" + }, + { + "name": "m_bRagdollEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRagdollClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseAnimGraphController": { + "fields": { + "m_animGraphNetworkedVars": 24, + "m_bIsUsingAG2": 1424, + "m_bLastUpdateSkipped": 588, + "m_bNetworkedAnimationInputsChanged": 586, + "m_bNetworkedSequenceChanged": 587, + "m_bSequenceFinished": 544, + "m_flPlaybackRate": 572, + "m_flPrevAnimUpdateTime": 592, + "m_flSeqFixedCycle": 564, + "m_flSeqStartTime": 560, + "m_flSoundSyncTime": 548, + "m_hGraphDefinitionAG2": 1416, + "m_hSequence": 556, + "m_nActiveIKChainMask": 552, + "m_nAnimLoopMode": 568, + "m_nGraphCreationFlagsAG2": 1464, + "m_nNotifyState": 584, + "m_nSerializePoseRecipeSizeAG2": 1456, + "m_nSerializePoseRecipeVersionAG2": 1460, + "m_nServerGraphDefReloadCountAG2": 1952, + "m_nServerSerializationContextIteration": 1956, + "m_serializedPoseRecipeAG2": 1432 + }, + "metadata": [ + { + "name": "m_animGraphNetworkedVars", + "type": "NetworkVarNames", + "type_name": "CAnimGraphNetworkedVariables" + }, + { + "name": "m_hSequence", + "type": "NetworkVarNames", + "type_name": "HSequence" + }, + { + "name": "m_flSeqStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flSeqFixedCycle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nAnimLoopMode", + "type": "NetworkVarNames", + "type_name": "AnimLoopMode_t" + }, + { + "name": "m_hGraphDefinitionAG2", + "type": "NetworkVarNames", + "type_name": "HNmGraphDefinitionStrong" + }, + { + "name": "m_bIsUsingAG2", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_serializedPoseRecipeAG2", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSerializePoseRecipeSizeAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSerializePoseRecipeVersionAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nGraphCreationFlagsAG2", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nServerGraphDefReloadCountAG2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nServerSerializationContextIteration", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CSkeletonAnimationController" + }, + "CBaseButton": { + "fields": { + "m_OnDamaged": 2232, + "m_OnIn": 2352, + "m_OnOut": 2392, + "m_OnPressed": 2272, + "m_OnUseLocked": 2312, + "m_angMoveEntitySpace": 2136, + "m_bDisabled": 2217, + "m_bForceNpcExclude": 2444, + "m_bLocked": 2216, + "m_bSolidBsp": 2224, + "m_fRotating": 2149, + "m_fStayPushed": 2148, + "m_flUseLockedTime": 2220, + "m_glowEntity": 2456, + "m_hConstraint": 2436, + "m_hConstraintParent": 2440, + "m_ls": 2152, + "m_nState": 2432, + "m_sGlowEntity": 2448, + "m_sLockedSound": 2192, + "m_sOverrideAnticipationName": 2208, + "m_sUnlockedSound": 2200, + "m_sUseSound": 2184, + "m_szDisplayText": 2464, + "m_usable": 2460 + }, + "metadata": [ + { + "name": "m_glowEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_usable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szDisplayText", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CBaseToggle" + }, + "CBaseCSGrenade": { + "fields": { + "m_bIsHeldByPlayer": 4561, + "m_bJumpThrow": 4563, + "m_bJustPulledPin": 4584, + "m_bPinPulled": 4562, + "m_bRedraw": 4560, + "m_bThrowAnimating": 4564, + "m_fDropTime": 4576, + "m_fPinPullTime": 4580, + "m_fThrowTime": 4568, + "m_flNextHoldFrac": 4592, + "m_flThrowStrength": 4572, + "m_hSwitchToWeaponAfterThrow": 4596, + "m_nNextHoldTick": 4588 + }, + "metadata": [ + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHeldByPlayer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPinPulled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bJumpThrow", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bThrowAnimating", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fThrowTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flThrowStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fDropTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fPinPullTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bJustPulledPin", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nNextHoldTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextHoldFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hSwitchToWeaponAfterThrow", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CCSWeaponBase" + }, + "CBaseCSGrenadeProjectile": { + "fields": { + "m_bDetonationRecorded": 3085, + "m_bHasEverHitEnemy": 3132, + "m_flLastBounceSoundTime": 3100, + "m_flSpawnTime": 3080, + "m_nBounces": 3048, + "m_nExplodeEffectIndex": 3056, + "m_nExplodeEffectTickBegin": 3064, + "m_nItemIndex": 3086, + "m_nTicksAtZeroVelocity": 3128, + "m_unOGSExtraFlags": 3084, + "m_vInitialPosition": 3024, + "m_vInitialVelocity": 3036, + "m_vecExplodeEffectOrigin": 3068, + "m_vecGrenadeSpin": 3104, + "m_vecLastHitSurfaceNormal": 3116, + "m_vecOriginalSpawnLocation": 3088 + }, + "metadata": [ + { + "name": "m_vInitialPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vInitialVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nBounces", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nExplodeEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_nExplodeEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecExplodeEffectOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseGrenade" + }, + "CBaseClientUIEntity": { + "fields": { + "m_CustomOutput0": 2040, + "m_CustomOutput1": 2080, + "m_CustomOutput2": 2120, + "m_CustomOutput3": 2160, + "m_CustomOutput4": 2200, + "m_CustomOutput5": 2240, + "m_CustomOutput6": 2280, + "m_CustomOutput7": 2320, + "m_CustomOutput8": 2360, + "m_CustomOutput9": 2400, + "m_DialogXMLName": 2016, + "m_PanelClassName": 2024, + "m_PanelID": 2032, + "m_bEnabled": 2008 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DialogXMLName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelClassName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelID", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseCombatCharacter": { + "fields": { + "m_bApplyStressDamage": 2884, + "m_bDeathEventsDispatched": 2885, + "m_bForceServerRagdoll": 2848, + "m_eHull": 2968, + "m_hMyWearables": 2856, + "m_impactEnergyScale": 2880, + "m_movementStats": 2976, + "m_nNavHullIdx": 2972, + "m_pVecRelationships": 2952, + "m_strRelationships": 2960 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseFlex" + }, + "CBaseDMStart": { + "fields": { + "m_Master": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CBaseDoor": { + "fields": { + "m_ChainTarget": 2256, + "m_NoiseArrived": 2232, + "m_NoiseArrivedClosed": 2248, + "m_NoiseMoving": 2224, + "m_NoiseMovingClosed": 2240, + "m_OnBlockedClosing": 2264, + "m_OnBlockedOpening": 2304, + "m_OnClose": 2504, + "m_OnFullyClosed": 2424, + "m_OnFullyOpen": 2464, + "m_OnLockedUse": 2584, + "m_OnOpen": 2544, + "m_OnUnblockedClosing": 2344, + "m_OnUnblockedOpening": 2384, + "m_angMoveEntitySpace": 2152, + "m_bCreateNavObstacle": 2656, + "m_bDoorGroup": 2209, + "m_bForceClosed": 2208, + "m_bIgnoreDebris": 2211, + "m_bIsUsable": 2658, + "m_bLocked": 2210, + "m_bLoopMoveSound": 2624, + "m_bNoNPCs": 2212, + "m_eSpawnPosition": 2216, + "m_flBlockDamage": 2220, + "m_isChaining": 2657, + "m_ls": 2176, + "m_vecMoveDirParentSpace": 2164 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseToggle" + }, + "CBaseEntity": { + "fields": { + "m_CBodyComponent": 56, + "m_MoveCollide": 754, + "m_MoveType": 755, + "m_NetworkTransmitComponent": 64, + "m_OnKilled": 872, + "m_OnUser1": 1056, + "m_OnUser2": 1096, + "m_OnUser3": 1136, + "m_OnUser4": 1176, + "m_ResponseContexts": 656, + "m_aThinkFunctions": 584, + "m_bAnimatedEveryTick": 1041, + "m_bClientSideRagdoll": 812, + "m_bDisableLowViolence": 1049, + "m_bDisabledContextThinks": 616, + "m_bGravityActuallyDisabled": 1048, + "m_bGravityDisabled": 1040, + "m_bLagCompensate": 1237, + "m_bNetworkQuantizeOriginAndAngles": 1236, + "m_bRestoreInHierarchy": 759, + "m_bTakesDamage": 736, + "m_fEffects": 1008, + "m_fFlags": 912, + "m_flActualGravityScale": 1044, + "m_flAnimTime": 800, + "m_flCreateTime": 808, + "m_flDamageAccumulator": 732, + "m_flElasticity": 1024, + "m_flFriction": 1020, + "m_flGravityScale": 1028, + "m_flLocalTime": 1244, + "m_flMoveDoneTime": 784, + "m_flNavIgnoreUntilTime": 1220, + "m_flSimulationTime": 804, + "m_flSpeed": 844, + "m_flTimeScale": 1032, + "m_flVPhysicsUpdateLocalTime": 1248, + "m_flWaterLevel": 1036, + "m_hDamageFilter": 768, + "m_hEffectEntity": 1000, + "m_hGroundEntity": 1012, + "m_hOwnerEntity": 1004, + "m_iCurrentThinkContext": 608, + "m_iEFlags": 1052, + "m_iGlobalname": 832, + "m_iHealth": 720, + "m_iInitialTeamNum": 1216, + "m_iMaxHealth": 724, + "m_iSentToClients": 840, + "m_iTeamNum": 828, + "m_isSteadyState": 632, + "m_iszDamageFilterName": 776, + "m_iszResponseContext": 680, + "m_lastNetworkChange": 640, + "m_lifeState": 728, + "m_nActualMoveType": 756, + "m_nBloodType": 1252, + "m_nGroundBodyIndex": 1016, + "m_nLastThinkTick": 612, + "m_nNextThinkTick": 860, + "m_nPlatformType": 752, + "m_nPushEnumCount": 988, + "m_nSimulationTick": 864, + "m_nSlimeTouch": 758, + "m_nSubclassID": 788, + "m_nTakeDamageFlags": 744, + "m_nWaterTouch": 757, + "m_nWaterType": 1050, + "m_pBlocker": 1240, + "m_pCollision": 992, + "m_pPulseGraphInstance": 1256, + "m_sUniqueHammerID": 848, + "m_spawnflags": 856, + "m_target": 760, + "m_ubInterpolationFrame": 813, + "m_vPrevVPhysicsUpdatePos": 816, + "m_vecAbsVelocity": 916, + "m_vecAngVelocity": 1224, + "m_vecBaseVelocity": 976, + "m_vecVelocity": 928 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_CBodyComponent", + "type": "NetworkVarNames", + "type_name": "CBodyComponent::Storage_t" + }, + { + "name": "m_iHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iMaxHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_lifeState", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bTakesDamage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nTakeDamageFlags", + "type": "NetworkVarNames", + "type_name": "TakeDamageFlags_t" + }, + { + "name": "m_nPlatformType", + "type": "NetworkVarNames", + "type_name": "EntityPlatformTypes_t" + }, + { + "name": "m_MoveCollide", + "type": "NetworkVarNames", + "type_name": "MoveCollide_t" + }, + { + "name": "m_MoveType", + "type": "NetworkVarNames", + "type_name": "MoveType_t" + }, + { + "name": "m_nSubclassID", + "type": "NetworkVarNames", + "type_name": "EntitySubclassID_t" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_flAnimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSimulationTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCreateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bClientSideRagdoll", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ubInterpolationFrame", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_iTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_spawnflags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nNextThinkTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecVelocity", + "type": "NetworkVarNames", + "type_name": "CNetworkVelocityVector" + }, + { + "name": "m_vecBaseVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hEffectEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hOwnerEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_fEffects", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hGroundEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFriction", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flElasticity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGravityScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flTimeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flWaterLevel", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bGravityDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAnimatedEveryTick", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flNavIgnoreUntilTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" + } + ], + "parent": "" + }, + "CBaseEntityAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBaseFilter": { + "fields": { + "m_OnFail": 1312, + "m_OnPass": 1272, + "m_bNegated": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CBaseFlex": { + "fields": { + "m_bUpdateLayerPriorities": 2836, + "m_blinktoggle": 2740, + "m_flAllowResponsesEndTime": 2824, + "m_flLastFlexAnimationTime": 2828, + "m_flexWeight": 2704, + "m_nNextSceneEventId": 2832, + "m_vLookTargetPosition": 2728 + }, + "metadata": [ + { + "name": "m_flexWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_vLookTargetPosition", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_blinktoggle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseAnimGraph" + }, + "CBaseFlexAlias_funCBaseFlex": { + "fields": {}, + "metadata": [], + "parent": "CBaseFlex" + }, + "CBaseGrenade": { + "fields": { + "m_DmgRadius": 2940, + "m_ExplosionSound": 2968, + "m_OnExplode": 2896, + "m_OnPlayerPickup": 2856, + "m_bHasWarnedAI": 2936, + "m_bIsLive": 2938, + "m_bIsSmokeGrenade": 2937, + "m_flDamage": 2952, + "m_flDetonateTime": 2944, + "m_flNextAttack": 3004, + "m_flWarnAITime": 2948, + "m_hOriginalThrower": 3008, + "m_hThrower": 2980, + "m_iszBounceSound": 2960 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_bIsLive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DmgRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flDetonateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDamage", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hThrower", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseFlex" + }, + "CBaseModelEntity": { + "fields": { + "m_CHitboxComponent": 1272, + "m_CRenderComponent": 1264, + "m_Collision": 1568, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1888, + "m_Glow": 1744, + "m_LastHitGroup": 1344, + "m_OnIgnite": 1376, + "m_bAllowFadeInView": 1418, + "m_bNoInterpolate": 1561, + "m_bRenderToCubemaps": 1560, + "m_bvDisabledHitGroups": 2000, + "m_clrRender": 1448, + "m_fadeMaxDist": 1840, + "m_fadeMinDist": 1836, + "m_flDissolveStartTime": 1372, + "m_flFadeScale": 1844, + "m_flGlowBackfaceMult": 1832, + "m_flShadowStrength": 1848, + "m_nAddDecal": 1856, + "m_nDecalMode": 1884, + "m_nDestructiblePartInitialStateDestructed0": 1296, + "m_nDestructiblePartInitialStateDestructed0_PartIndex": 1316, + "m_nDestructiblePartInitialStateDestructed1": 1300, + "m_nDestructiblePartInitialStateDestructed1_PartIndex": 1320, + "m_nDestructiblePartInitialStateDestructed2": 1304, + "m_nDestructiblePartInitialStateDestructed2_PartIndex": 1324, + "m_nDestructiblePartInitialStateDestructed3": 1308, + "m_nDestructiblePartInitialStateDestructed3_PartIndex": 1328, + "m_nDestructiblePartInitialStateDestructed4": 1312, + "m_nDestructiblePartInitialStateDestructed4_PartIndex": 1332, + "m_nObjectCulling": 1852, + "m_nRenderFX": 1417, + "m_nRenderMode": 1416, + "m_nRequiredDecalMode": 1885, + "m_pDestructiblePartsSystemComponent": 1336, + "m_sLastDamageSourceName": 1352, + "m_vDecalForwardAxis": 1872, + "m_vDecalPosition": 1860, + "m_vLastDamagePosition": 1360, + "m_vecRenderAttributes": 1456, + "m_vecViewOffset": 1952 + }, + "metadata": [ + { + "name": "m_CRenderComponent", + "type": "NetworkVarNames", + "type_name": "CRenderComponent::Storage_t" + }, + { + "name": "m_CHitboxComponent", + "type": "NetworkVarNames", + "type_name": "CHitboxComponent::Storage_t" + }, + { + "name": "m_pDestructiblePartsSystemComponent", + "type": "NetworkVarNames", + "type_name": "CDestructiblePartsComponent*" + }, + { + "name": "m_nRenderMode", + "type": "NetworkVarNames", + "type_name": "RenderMode_t" + }, + { + "name": "m_nRenderFX", + "type": "NetworkVarNames", + "type_name": "RenderFx_t" + }, + { + "name": "m_clrRender", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vecRenderAttributes", + "type": "NetworkVarNames", + "type_name": "EntityRenderAttribute_t" + }, + { + "name": "m_bRenderToCubemaps", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoInterpolate", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Collision", + "type": "NetworkVarNames", + "type_name": "CCollisionProperty" + }, + { + "name": "m_Glow", + "type": "NetworkVarNames", + "type_name": "CGlowProperty" + }, + { + "name": "m_flGlowBackfaceMult", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fadeMinDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flShadowStrength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nObjectCulling", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAddDecal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vDecalPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDecalForwardAxis", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nDecalMode", + "type": "NetworkVarNames", + "type_name": "DecalMode_t" + }, + { + "name": "m_nRequiredDecalMode", + "type": "NetworkVarNames", + "type_name": "DecalMode_t" + }, + { + "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_vecViewOffset", + "type": "NetworkVarNames", + "type_name": "CNetworkViewOffsetVector" + }, + { + "name": "m_bvDisabledHitGroups", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CBaseEntity" + }, + "CBaseModelEntityAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBaseMoveBehavior": { + "fields": { + "m_flAnimEndTime": 1372, + "m_flAnimStartTime": 1368, + "m_flAverageSpeedAcrossFrame": 1376, + "m_flTimeIntoFrame": 1416, + "m_iDirection": 1420, + "m_iPositionInterpolator": 1360, + "m_iRotationInterpolator": 1364, + "m_pCurrentKeyFrame": 1384, + "m_pPostKeyFrame": 1408, + "m_pPreKeyFrame": 1400, + "m_pTargetKeyFrame": 1392 + }, + "metadata": [], + "parent": "CPathKeyFrame" + }, + "CBasePlatTrain": { + "fields": { + "m_NoiseArrived": 2144, + "m_NoiseMoving": 2136, + "m_flTLength": 2168, + "m_flTWidth": 2164, + "m_volume": 2160 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CBasePlayerController": { + "fields": { + "m_bGamePaused": 1517, + "m_bHasAnySteadyStateEnts": 1848, + "m_bIsHLTV": 1360, + "m_bIsLowViolence": 1516, + "m_bKnownTeamMismatch": 1324, + "m_bLagCompensation": 1508, + "m_bNoClipEnabled": 1872, + "m_bPredict": 1509, + "m_fLerpTime": 1504, + "m_flLastEntitySteadyState": 1840, + "m_flLastPlayerTalkTime": 1836, + "m_hPawn": 1320, + "m_hSplitOwner": 1332, + "m_hSplitScreenPlayers": 1336, + "m_iConnected": 1364, + "m_iDesiredFOV": 1876, + "m_iIgnoreGlobalChat": 1832, + "m_iszPlayerName": 1368, + "m_nAvailableEntitySteadyState": 1844, + "m_nInButtonsWhichAreToggles": 1272, + "m_nSplitScreenSlot": 1328, + "m_nTickBase": 1280, + "m_steamID": 1864, + "m_szNetworkIDString": 1496 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_nTickBase", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iConnected", + "type": "NetworkVarNames", + "type_name": "PlayerConnectedState" + }, + { + "name": "m_iszPlayerName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_steamID", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_bNoClipEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iDesiredFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CBaseEntity" + }, + "CBasePlayerControllerAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 3120, + "m_fHltvReplayDelay": 3436, + "m_fHltvReplayEnd": 3440, + "m_fInitHUD": 3412, + "m_fNextSuicideTime": 3408, + "m_fTimeLastHurt": 3400, + "m_flDeathTime": 3404, + "m_hController": 3424, + "m_hDefaultController": 3428, + "m_iHideHUD": 3248, + "m_iHltvReplayEntity": 3444, + "m_pAutoaimServices": 3056, + "m_pCameraServices": 3096, + "m_pExpresser": 3416, + "m_pFlashlightServices": 3088, + "m_pItemServices": 3048, + "m_pMovementServices": 3104, + "m_pObserverServices": 3064, + "m_pUseServices": 3080, + "m_pWaterServices": 3072, + "m_pWeaponServices": 3040, + "m_skybox3d": 3256, + "m_sndOpvarLatchData": 3448, + "v_angle": 3224, + "v_anglePrevious": 3236 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WeaponServices*" + }, + { + "name": "m_pItemServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ItemServices*" + }, + { + "name": "m_pAutoaimServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_AutoaimServices*" + }, + { + "name": "m_pObserverServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ObserverServices*" + }, + { + "name": "m_pWaterServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WaterServices*" + }, + { + "name": "m_pUseServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_UseServices*" + }, + { + "name": "m_pFlashlightServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_FlashlightServices*" + }, + { + "name": "m_pCameraServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_CameraServices*" + }, + { + "name": "m_pMovementServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_MovementServices*" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_ServerViewAngleChanges", + "type": "NetworkVarNames", + "type_name": "ViewAngleServerChange_t" + }, + { + "name": "m_iHideHUD", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_skybox3d", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_flDeathTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hController", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hDefaultController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseCombatCharacter" + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 }, "metadata": [ { @@ -24,208 +2165,116 @@ ], "parent": null }, - "AutoRoomDoorwayPairs_t": { + "CBasePlayerWeapon": { "fields": { - "vP1": 0, - "vP2": 12 + "m_OnPlayerUse": 3696, + "m_flNextPrimaryAttackTickRatio": 3668, + "m_flNextSecondaryAttackTickRatio": 3676, + "m_iClip1": 3680, + "m_iClip2": 3684, + "m_nNextPrimaryAttackTick": 3664, + "m_nNextSecondaryAttackTick": 3672, + "m_pReserveAmmo": 3688 }, - "metadata": [], - "parent": null + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_nNextPrimaryAttackTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextPrimaryAttackTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNextSecondaryAttackTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flNextSecondaryAttackTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iClip1", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iClip2", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_pReserveAmmo", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CEconEntity" }, - "CAI_Expresser": { + "CBasePlayerWeaponVData": { "fields": { - "m_bAllowSpeakingInterrupts": 120, - "m_bConsiderSceneInvolvementAsSpeech": 121, - "m_bSceneEntityDisabled": 122, - "m_flBlockedTalkTime": 108, - "m_flLastTimeAcceptedSpeak": 116, - "m_flQueuedSpeechTime": 104, - "m_flStopTalkTime": 96, - "m_flStopTalkTimeWithoutDelay": 100, - "m_nLastSpokenPriority": 124, - "m_pOuter": 152, - "m_voicePitch": 112 - }, - "metadata": [], - "parent": null - }, - "CAI_ExpresserWithFollowup": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CAnimEventListener": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CAnimEventListenerBase": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CAnimEventQueueListener": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CAnimGraphControllerBase": { - "fields": { - "m_vecParamsToResetInPostGraphUpdate": 40 - }, - "metadata": [], - "parent": null - }, - "CBaseAnimGraphAnimGraphController": { - "fields": { - "m_bHITGROUP_CHEST_Destroyed": 296, - "m_bHITGROUP_GEAR_Destroyed": 552, - "m_bHITGROUP_GENERIC_Destroyed": 232, - "m_bHITGROUP_HEAD_Destroyed": 264, - "m_bHITGROUP_INVALID_Destroyed": 200, - "m_bHITGROUP_LEFTARM_Destroyed": 360, - "m_bHITGROUP_LEFTLEG_Destroyed": 424, - "m_bHITGROUP_NECK_Destroyed": 488, - "m_bHITGROUP_RIGHTARM_Destroyed": 392, - "m_bHITGROUP_RIGHTLEG_Destroyed": 456, - "m_bHITGROUP_SPECIAL_Destroyed": 584, - "m_bHITGROUP_STOMACH_Destroyed": 328, - "m_bHITGROUP_UNUSED_Destroyed": 520, - "m_nDestructiblePartDestroyedPartIndex": 168, - "m_sDestructiblePartDestroyedHitGroup": 128 - }, - "metadata": [], - "parent": null - }, - "CBaseIssue": { - "fields": { - "m_iNumNoVotes": 360, - "m_iNumPotentialVotes": 364, - "m_iNumYesVotes": 356, - "m_pVoteController": 368, - "m_szDetailsString": 96, - "m_szTypeString": 32 - }, - "metadata": [], - "parent": null - }, - "CBreakableStageHelper": { - "fields": { - "m_nCurrentStage": 8, - "m_nStageCount": 12 - }, - "metadata": [], - "parent": null - }, - "CBtNode": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBtNodeComposite": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CBtNodeDecorator": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CCS2ChickenGraphController": { - "fields": { - "m_action": 128, - "m_actionSubtype": 160, - "m_bActionReset": 192, - "m_bHasActionCompletedEvent": 336, - "m_bInWater": 312, - "m_bWaitingForCompletedEvent": 337, - "m_idleVariation": 216, - "m_panicVariation": 264, - "m_runVariation": 240, - "m_squatVariation": 288 - }, - "metadata": [], - "parent": null - }, - "CCS2WeaponGraphController": { - "fields": { - "m_action": 128, - "m_attackThrowStrength": 504, - "m_attackType": 472, - "m_bActionReset": 160, - "m_bIsUsingLegacyModel": 400, - "m_bWeaponIsSilenced": 352, - "m_deployVariation": 448, - "m_flAttackVariation": 528, - "m_flWeaponAmmo": 280, - "m_flWeaponAmmoMax": 304, - "m_flWeaponAmmoReserve": 328, - "m_flWeaponIronsightAmount": 376, - "m_idleVariation": 424, - "m_inspectExtraInfo": 576, - "m_inspectVariation": 552, - "m_reloadStage": 608, - "m_weaponCategory": 184, - "m_weaponExtraInfo": 248, - "m_weaponType": 216 - }, - "metadata": [], - "parent": null - }, - "CCSGOPlayerAnimGraphState": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CChicken_GraphController": { - "fields": { - "m_paramActivity": 616, - "m_paramEndActivityImmediately": 656, - "m_paramTurnAngle": 712, - "m_sActivityFinished": 688 - }, - "metadata": [], - "parent": null - }, - "CCommentarySystem": { - "fields": { - "m_bCheatState": 28, - "m_bCommentaryConvarsChanging": 17, - "m_bCommentaryEnabledMidGame": 18, - "m_bIsFirstSpawnGroupToLoad": 29, - "m_flNextTeleportTime": 20, - "m_hActiveCommentaryNode": 60, - "m_hCurrentNode": 56, - "m_hLastCommentaryNode": 64, - "m_iTeleportStage": 24, - "m_vecNodes": 72 - }, - "metadata": [], - "parent": null - }, - "CConstantForceController": { - "fields": { - "m_angular": 24, - "m_angularSave": 48, - "m_linear": 12, - "m_linearSave": 36 - }, - "metadata": [], - "parent": null - }, - "CCopyRecipientFilter": { - "fields": { - "m_Flags": 8, - "m_Recipients": 16 - }, - "metadata": [], - "parent": null - }, - "CDecalGroupVData": { - "fields": { - "m_flTotalProbability": 24, - "m_vecOptions": 0 + "m_aShootSounds": 1048, + "m_bAllowFlipping": 489, + "m_bAutoSwitchFrom": 1025, + "m_bAutoSwitchTo": 1024, + "m_bBuiltRightHanded": 488, + "m_bKeepLoadedAmmo": 1018, + "m_bLinkedCooldowns": 996, + "m_bReserveAmmoAsClips": 1016, + "m_bTreatAsSingleClip": 1017, + "m_flDropSpeed": 1032, + "m_flMuzzleSmokeDecrementRate": 992, + "m_flMuzzleSmokeTimeout": 988, + "m_iDefaultClip1": 1008, + "m_iDefaultClip2": 1012, + "m_iFlags": 997, + "m_iMaxClip1": 1000, + "m_iMaxClip2": 1004, + "m_iPosition": 1040, + "m_iRumbleEffect": 1028, + "m_iSlot": 1036, + "m_iWeight": 1020, + "m_nMuzzleSmokeShotThreshold": 984, + "m_nPrimaryAmmoType": 998, + "m_nSecondaryAmmoType": 999, + "m_sMuzzleAttachment": 496, + "m_sToolsOnlyOwnerModelName": 264, + "m_szBarrelSmokeParticle": 760, + "m_szMuzzleFlashParticle": 528, + "m_szMuzzleFlashParticleConfig": 752, + "m_szWorldModel": 40 }, "metadata": [ { @@ -235,45 +2284,3696 @@ ], "parent": null }, - "CDecalInstance": { + "CBaseProp": { "fields": { - "m_Color": 72, - "m_bDoDecalLightmapping": 127, - "m_bIsAdjacent": 126, - "m_flAnimationScale": 88, - "m_flBoundingRadiusSqr": 120, - "m_flDepth": 84, - "m_flFadeDuration": 100, - "m_flFadeStartTime": 96, - "m_flHeight": 80, - "m_flLightingOriginOffset": 104, - "m_flPlaceTime": 92, - "m_flWidth": 76, - "m_hEntity": 20, - "m_hMaterial": 8, - "m_nBoneIndex": 24, - "m_nFlags": 68, - "m_nSequenceIndex": 124, - "m_nSkinnedModelMode": 128, - "m_nTriangleIndex": 28, - "m_sDecalGroup": 0, - "m_sSequenceName": 16, - "m_vNormalLS": 44, - "m_vPositionLS": 32, - "m_vSAxisLS": 56 + "m_bConformToCollisionBounds": 2712, + "m_bModelOverrodeBlockLOS": 2704, + "m_iShapeType": 2708, + "m_mPreferredCatchTransform": 2720 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBasePropDoor": { + "fields": { + "m_OnAjarOpen": 4032, + "m_OnBlockedClosing": 3672, + "m_OnBlockedOpening": 3712, + "m_OnClose": 3912, + "m_OnFullyClosed": 3832, + "m_OnFullyOpen": 3872, + "m_OnLockedUse": 3992, + "m_OnOpen": 3952, + "m_OnUnblockedClosing": 3752, + "m_OnUnblockedOpening": 3792, + "m_SlaveName": 3656, + "m_SoundClose": 3592, + "m_SoundJiggle": 3632, + "m_SoundLatch": 3616, + "m_SoundLock": 3600, + "m_SoundLockedAnim": 3640, + "m_SoundMoving": 3576, + "m_SoundOpen": 3584, + "m_SoundPound": 3624, + "m_SoundUnlock": 3608, + "m_bFirstBlocked": 3500, + "m_bForceClosed": 3536, + "m_bLocked": 3468, + "m_bNeedsHardware": 3460, + "m_bNoNPCs": 3469, + "m_closedAngles": 3484, + "m_closedPosition": 3472, + "m_eDoorState": 3464, + "m_flAutoReturnDelay": 3424, + "m_hActivator": 3552, + "m_hBlocker": 3496, + "m_hDoorList": 3432, + "m_hMaster": 3664, + "m_ls": 3504, + "m_nHardwareType": 3456, + "m_nPhysicsMaterial": 3652, + "m_numCloseAttempts": 3648, + "m_vecLatchWorldPosition": 3540 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "type": "NetworkVarNames", + "type_name": "DoorState_t" + }, + { + "name": "m_bLocked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoNPCs", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_closedPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_closedAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hMaster", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CDynamicProp" + }, + "CBasePulseGraphInstance": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBaseToggle": { + "fields": { + "m_bAlwaysFireBlockedOutputs": 2024, + "m_flHeight": 2088, + "m_flLip": 2020, + "m_flMoveDistance": 2012, + "m_flWait": 2016, + "m_hActivator": 2092, + "m_movementType": 2120, + "m_sMaster": 2128, + "m_toggle_state": 2008, + "m_vecAngle1": 2064, + "m_vecAngle2": 2076, + "m_vecFinalAngle": 2108, + "m_vecFinalDest": 2096, + "m_vecMoveAng": 2052, + "m_vecPosition1": 2028, + "m_vecPosition2": 2040 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CBaseTrigger": { + "fields": { + "m_OnEndTouch": 2216, + "m_OnEndTouchAll": 2256, + "m_OnNotTouching": 2376, + "m_OnStartTouch": 2136, + "m_OnStartTouchAll": 2176, + "m_OnTouching": 2296, + "m_OnTouchingEachEntity": 2336, + "m_bDisabled": 2452, + "m_bUseAsyncQueries": 2464, + "m_hFilter": 2448, + "m_hTouchingEntities": 2416, + "m_iFilterName": 2440 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseToggle" + }, + "CBaseTriggerAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CBeam": { + "fields": { + "m_bTurnedOff": 2144, + "m_fAmplitude": 2124, + "m_fEndWidth": 2112, + "m_fFadeLength": 2116, + "m_fHaloScale": 2120, + "m_fSpeed": 2132, + "m_fStartFrame": 2128, + "m_fWidth": 2108, + "m_flDamage": 2020, + "m_flFireTime": 2016, + "m_flFrame": 2136, + "m_flFrameRate": 2008, + "m_flHDRColorScale": 2012, + "m_hAttachEntity": 2056, + "m_hBaseMaterial": 2032, + "m_hEndEntity": 2160, + "m_nAttachIndex": 2096, + "m_nBeamFlags": 2052, + "m_nBeamType": 2048, + "m_nClipStyle": 2140, + "m_nDissolveType": 2164, + "m_nHaloIndex": 2040, + "m_nNumBeamEnts": 2024, + "m_vecEndPos": 2148 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNumBeamEnts", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hBaseMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nHaloIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nBeamType", + "type": "NetworkVarNames", + "type_name": "BeamType_t" + }, + { + "name": "m_nBeamFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hAttachEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_fWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEndWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fFadeLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fHaloScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fAmplitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fStartFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nClipStyle", + "type": "NetworkVarNames", + "type_name": "BeamClipStyle_t" + }, + { + "name": "m_bTurnedOff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "VectorWS" + } + ], + "parent": "CBaseModelEntity" + }, + "CBlood": { + "fields": { + "m_Color": 1292, + "m_flAmount": 1288, + "m_vecSprayAngles": 1264, + "m_vecSprayDir": 1276 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CBodyComponent": { + "fields": { + "__m_pChainEntity": 72, + "m_pSceneNode": 8 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CBodyComponentBaseAnimGraph": { + "fields": { + "m_animationController": 1296 + }, + "metadata": [ + { + "name": "m_animationController", + "type": "NetworkVarNames", + "type_name": "CBaseAnimGraphController" + } + ], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentBaseModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentPoint": { + "fields": { + "m_sceneNode": 128 + }, + "metadata": [ + { + "name": "m_sceneNode", + "type": "NetworkVarNames", + "type_name": "CGameSceneNode" + } + ], + "parent": "CBodyComponent" + }, + "CBodyComponentSkeletonInstance": { + "fields": { + "m_skeletonInstance": 128 + }, + "metadata": [ + { + "name": "m_skeletonInstance", + "type": "NetworkVarNames", + "type_name": "CSkeletonInstance" + } + ], + "parent": "CBodyComponent" + }, + "CBombTarget": { + "fields": { + "m_OnBombDefused": 2552, + "m_OnBombExplode": 2472, + "m_OnBombPlanted": 2512, + "m_bBombPlantedHere": 2594, + "m_bIsBombSiteB": 2592, + "m_bIsHeistBombTarget": 2593, + "m_hInstructorHint": 2608, + "m_nBombSiteDesignation": 2612, + "m_szMountTarget": 2600 + }, + "metadata": [ + { + "name": "m_bBombPlantedHere", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseTrigger" + }, + "CBot": { + "fields": { + "m_bHasSpawned": 32, + "m_buttonFlags": 208, + "m_forwardSpeed": 196, + "m_id": 36, + "m_isCrouching": 193, + "m_isRunning": 192, + "m_jumpTimestamp": 216, + "m_leftSpeed": 200, + "m_pController": 16, + "m_pPlayer": 24, + "m_postureStackIndex": 248, + "m_verticalSpeed": 204, + "m_viewForward": 220 + }, + "metadata": [], + "parent": "" + }, + "CBreakable": { + "fields": { + "m_CPropDataComponent": 2016, + "m_Explosion": 2088, + "m_Material": 2080, + "m_OnBreak": 2128, + "m_OnHealthChanged": 2168, + "m_PerformanceMode": 2208, + "m_flLastPhysicsInfluenceTime": 2216, + "m_flPressureDelay": 2104, + "m_hBreaker": 2084, + "m_hPhysicsAttacker": 2212, + "m_iMinHealthDmg": 2108, + "m_impactEnergyScale": 2120, + "m_iszPropData": 2112, + "m_iszSpawnObject": 2096, + "m_nOverrideBlockLOS": 2124 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CBreakableProp": { + "fields": { + "m_BreakableContentsType": 3036, + "m_CPropDataComponent": 2760, + "m_OnBreak": 2864, + "m_OnHealthChanged": 2904, + "m_OnStartDeath": 2824, + "m_OnTakeDamage": 2944, + "m_PerformanceMode": 3028, + "m_bHasBreakPiecesOrCommands": 3056, + "m_bOriginalBlockLOS": 3137, + "m_bUsePuntSound": 3136, + "m_explodeDamage": 3060, + "m_explodeRadius": 3064, + "m_explosionBuildupSound": 3080, + "m_explosionCustomEffect": 3088, + "m_explosionCustomSound": 3096, + "m_explosionDelay": 3072, + "m_explosionModifier": 3104, + "m_flDefBurstScale": 3008, + "m_flDefaultFadeScale": 3120, + "m_flLastPhysicsInfluenceTime": 3116, + "m_flPressureDelay": 3004, + "m_flPreventDamageBeforeTime": 3032, + "m_hBreaker": 3024, + "m_hLastAttacker": 3124, + "m_hPhysicsAttacker": 3112, + "m_iMinHealthDmg": 2988, + "m_impactEnergyScale": 2984, + "m_iszPuntSound": 3128, + "m_preferredCarryAngles": 2992, + "m_strBreakableContentsParticleOverride": 3048, + "m_strBreakableContentsPropGroupOverride": 3040, + "m_vDefBurstOffset": 3012 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + } + ], + "parent": "CBaseProp" + }, + "CBtActionAim": { + "fields": { + "m_AimTimer": 168, + "m_FocusIntervalTimer": 216, + "m_NextLookTarget": 156, + "m_SniperHoldTimer": 192, + "m_bAcquired": 240, + "m_bDoneAiming": 140, + "m_flLerpStartTime": 144, + "m_flNextLookTargetLerpTime": 148, + "m_flPenaltyReductionRatio": 152, + "m_flZoomCooldownTimestamp": 136, + "m_szAimReadyKey": 128, + "m_szSensorInputKey": 104 }, "metadata": [], "parent": null }, - "CDestructiblePart": { + "CBtActionCombatPositioning": { "fields": { - "m_DamageLevels": 56, - "m_DebugName": 0, - "m_bDisableHitGroupWhenDestroyed": 12, - "m_bOnlyDestroyWhenGibbing": 40, - "m_nHitGroup": 8, - "m_nOtherHitgroupsToDestroyWhenFullyDestructed": 16, - "m_sBodyGroupName": 48 + "m_ActionTimer": 136, + "m_bCrouching": 160, + "m_szIsAttackingKey": 128, + "m_szSensorInputKey": 104 + }, + "metadata": [], + "parent": null + }, + "CBtActionMoveTo": { + "fields": { + "m_CheckApproximateCornersTimer": 144, + "m_CheckHighPriorityItem": 168, + "m_RepathTimer": 192, + "m_bAutoLookAdjust": 132, + "m_bComputePath": 133, + "m_flAdditionalArrivalEpsilon2D": 220, + "m_flArrivalEpsilon": 216, + "m_flDamagingAreasPenaltyCost": 136, + "m_flHidingSpotCheckDistanceThreshold": 224, + "m_flNearestAreaDistanceThreshold": 228, + "m_szDestinationInputKey": 96, + "m_szHidingSpotInputKey": 104, + "m_szThreatInputKey": 112, + "m_vecDestination": 120 + }, + "metadata": [], + "parent": null + }, + "CBtActionParachutePositioning": { + "fields": { + "m_ActionTimer": 88 + }, + "metadata": [], + "parent": null + }, + "CBtNodeCondition": { + "fields": { + "m_bNegated": 88 + }, + "metadata": [], + "parent": null + }, + "CBtNodeConditionInactive": { + "fields": { + "m_SensorInactivityTimer": 128, + "m_flRoundStartThresholdSeconds": 120, + "m_flSensorInactivityThresholdSeconds": 124 + }, + "metadata": [], + "parent": null + }, + "CBuoyancyHelper": { + "fields": { + "m_bNeutrallyBuoyant": 44, + "m_flFluidDensity": 28, + "m_flNeutrallyBuoyantAngularDamping": 40, + "m_flNeutrallyBuoyantGravity": 32, + "m_flNeutrallyBuoyantLinearDamping": 36, + "m_nFluidType": 24, + "m_vecFractionOfWheelSubmergedForWheelDrag": 96, + "m_vecFractionOfWheelSubmergedForWheelFriction": 48, + "m_vecWheelDrag": 120, + "m_vecWheelFrictionScales": 72 + }, + "metadata": [], + "parent": "" + }, + "CBuyZone": { + "fields": { + "m_LegacyTeamNum": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CC4": { + "fields": { + "m_bBombPlacedAnimation": 4640, + "m_bBombPlanted": 4683, + "m_bDoValidDroppedPositionCheck": 4632, + "m_bIsPlantingViaUse": 4641, + "m_bPlayedArmingBeeps": 4676, + "m_bStartedArming": 4633, + "m_entitySpottedState": 4648, + "m_fArmedTime": 4636, + "m_nSpotRules": 4672, + "m_vecLastValidDroppedPosition": 4620, + "m_vecLastValidPlayerHeldPosition": 4608 + }, + "metadata": [ + { + "name": "m_bStartedArming", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fArmedTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombPlacedAnimation", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsPlantingViaUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + } + ], + "parent": "CCSWeaponBase" + }, + "CCSBot": { + "fields": { + "m_aimError": 26832, + "m_aimFocus": 26860, + "m_aimFocusInterval": 26864, + "m_aimFocusNextUpdate": 26868, + "m_aimGoal": 26844, + "m_alertTimer": 464, + "m_allowAutoFollowTime": 436, + "m_approachPointCount": 25640, + "m_approachPointViewPosition": 25644, + "m_areaEnteredTimestamp": 24092, + "m_attackedTimestamp": 27508, + "m_attacker": 27504, + "m_attentionInterval": 27488, + "m_avgVel": 27876, + "m_avgVelCount": 27920, + "m_avgVelIndex": 27916, + "m_avoid": 1276, + "m_avoidFriendTimer": 24120, + "m_avoidTimestamp": 1280, + "m_bAllowActive": 424, + "m_bEyeAnglesUnderPathFinderControl": 1304, + "m_bIsSleeping": 27608, + "m_bendNoisePositionValid": 25180, + "m_bentNoisePosition": 25168, + "m_blindFire": 396, + "m_bomber": 27472, + "m_burnedByFlamesTimer": 27512, + "m_checkedHidingSpotCount": 26776, + "m_closestVisibleFriend": 27480, + "m_closestVisibleHumanFriend": 27484, + "m_combatRange": 340, + "m_currentEnemyAcquireTimestamp": 26932, + "m_desiredTeam": 25040, + "m_diedLastRound": 380, + "m_enemy": 26904, + "m_enemyDeathTimestamp": 26936, + "m_enemyQueueAttendIndex": 27802, + "m_enemyQueueCount": 27801, + "m_enemyQueueIndex": 27800, + "m_equipTimer": 27536, + "m_eyePosition": 264, + "m_fireWeaponTimestamp": 27576, + "m_firstSawEnemyTimestamp": 26928, + "m_followTimestamp": 432, + "m_forwardAngle": 25192, + "m_friendDeathTimestamp": 26940, + "m_goalEntity": 1272, + "m_goalPosition": 1260, + "m_hasJoined": 25044, + "m_hasVisitedEnemySpawn": 1285, + "m_hostageEscortCount": 25032, + "m_hostageEscortCountTimestamp": 25036, + "m_hurryTimer": 440, + "m_ignoreEnemiesTimer": 26880, + "m_inhibitLookAroundTimestamp": 25196, + "m_inhibitWaitingForHostageTimer": 25048, + "m_isAimingAtEnemy": 27532, + "m_isAttacking": 1236, + "m_isAvoidingGrenade": 25712, + "m_isEnemySniperVisible": 27609, + "m_isEnemyVisible": 26908, + "m_isFollowing": 425, + "m_isFriendInTheWay": 24144, + "m_isLastEnemyDead": 26944, + "m_isOpeningDoor": 1237, + "m_isRapidFiring": 27533, + "m_isRogue": 344, + "m_isStopping": 1284, + "m_isStuck": 27803, + "m_isWaitingBehindFriend": 24176, + "m_isWaitingForHostage": 25045, + "m_lastEnemyPosition": 26912, + "m_lastOrigin": 27924, + "m_lastRadioRecievedTimestamp": 27940, + "m_lastRadioSentTimestamp": 27944, + "m_lastSawEnemyTimestamp": 26924, + "m_lastValidReactionQueueFrame": 27976, + "m_lastVictimID": 27528, + "m_leader": 428, + "m_lookAheadAngle": 25188, + "m_lookAroundStateTimestamp": 25184, + "m_lookAtDesc": 25240, + "m_lookAtSpot": 25204, + "m_lookAtSpotAngleTolerance": 25228, + "m_lookAtSpotAttack": 25233, + "m_lookAtSpotClearIfClose": 25232, + "m_lookAtSpotDuration": 25220, + "m_lookAtSpotTimestamp": 25224, + "m_lookForWeaponsOnGroundTimer": 27584, + "m_lookPitch": 26780, + "m_lookPitchVel": 26784, + "m_lookYaw": 26788, + "m_lookYawVel": 26792, + "m_mustRunTimer": 24296, + "m_name": 276, + "m_nearbyEnemyCount": 26948, + "m_nearbyFriendCount": 27476, + "m_nextCleanupCheckTimestamp": 27872, + "m_noiseBendTimer": 25144, + "m_noisePosition": 25096, + "m_noiseSource": 25120, + "m_noiseTimestamp": 25112, + "m_noiseTravelDistance": 25108, + "m_panicTimer": 512, + "m_pathIndex": 24088, + "m_pathLadderEnd": 24220, + "m_peripheralTimestamp": 25248, + "m_playerTravelDistance": 24368, + "m_politeTimer": 24152, + "m_radioPosition": 27952, + "m_radioSubject": 27948, + "m_repathTimer": 24096, + "m_rogueTimer": 352, + "m_safeTime": 384, + "m_sawEnemySniperTimer": 27616, + "m_sneakTimer": 488, + "m_spotCheckTimestamp": 25744, + "m_stateTimestamp": 1232, + "m_stillTimer": 1288, + "m_stuckJumpTimer": 27848, + "m_stuckSpot": 27808, + "m_stuckTimestamp": 27804, + "m_surpriseTimer": 400, + "m_targetSpot": 26796, + "m_targetSpotPredicted": 26820, + "m_targetSpotTime": 26856, + "m_targetSpotVelocity": 26808, + "m_taskEntity": 1244, + "m_tossGrenadeTimer": 25680, + "m_travelDistancePhase": 24624, + "m_updateTravelDistanceTimer": 24344, + "m_viewSteadyTimer": 25656, + "m_visibleEnemyParts": 26909, + "m_voiceEndTimestamp": 27964, + "m_waitForHostageTimer": 25072, + "m_waitTimer": 24320, + "m_wasSafe": 388, + "m_wiggleTimer": 27824, + "m_zoomTimer": 27552 + }, + "metadata": [], + "parent": "CBot" + }, + "CCSGO_TeamIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamPreviewCharacterPosition" + }, + "CCSGO_TeamIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamIntroCharacterPosition" + }, + "CCSGO_TeamIntroTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamIntroCharacterPosition" + }, + "CCSGO_TeamPreviewCharacterPosition": { + "fields": { + "m_agentItem": 1296, + "m_glovesItem": 1976, + "m_nOrdinal": 1272, + "m_nRandom": 1268, + "m_nVariant": 1264, + "m_sWeaponName": 1280, + "m_weaponItem": 2656, + "m_xuid": 1288 + }, + "metadata": [ + { + "name": "m_nVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandom", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOrdinal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sWeaponName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_xuid", + "type": "NetworkVarNames", + "type_name": "XUID" + }, + { + "name": "m_agentItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_glovesItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_weaponItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CBaseEntity" + }, + "CCSGO_TeamSelectCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamPreviewCharacterPosition" + }, + "CCSGO_TeamSelectCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamSelectCharacterPosition" + }, + "CCSGO_TeamSelectTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamSelectCharacterPosition" + }, + "CCSGO_WingmanIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamIntroCharacterPosition" + }, + "CCSGO_WingmanIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, + "CCSGO_WingmanIntroTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, + "CCSGameModeRules": { + "fields": { + "__m_pChainEntity": 8 + }, + "metadata": [], + "parent": null + }, + "CCSGameModeRules_ArmsRace": { + "fields": { + "m_WeaponSequence": 48 + }, + "metadata": [ + { + "name": "m_WeaponSequence", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": null + }, + "CCSGameModeRules_Deathmatch": { + "fields": { + "m_flDMBonusStartTime": 48, + "m_flDMBonusTimeLength": 52, + "m_sDMBonusWeapon": 56 + }, + "metadata": [ + { + "name": "m_flDMBonusStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDMBonusTimeLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_sDMBonusWeapon", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": null + }, + "CCSGameModeRules_Noop": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSGameRules": { + "fields": { + "mTeamDMLastThinkTime": 3684, + "mTeamDMLastWinningTeamNumber": 3680, + "m_BtGlobalBlackboard": 4240, + "m_CTSpawnPoints": 3992, + "m_CTSpawnPointsMasterList": 3920, + "m_MatchDevice": 304, + "m_MinimapVerticalSectionHeights": 3260, + "m_RetakeRules": 4400, + "m_TeamRespawnWaveTimes": 2980, + "m_TerroristSpawnPoints": 4016, + "m_TerroristSpawnPointsMasterList": 3944, + "m_arrProhibitedItemIndices": 2380, + "m_arrSelectedHostageSpawnIndices": 3472, + "m_arrTeamUniqueKillWeaponsMatch": 4800, + "m_arrTournamentActiveCasterAccounts": 2580, + "m_bAllowWeaponSwitch": 4104, + "m_bAnyHostageReached": 284, + "m_bBombDefused": 3825, + "m_bBombDropped": 2604, + "m_bBombPlanted": 2605, + "m_bBuyTimeEnded": 3816, + "m_bCTCantBuy": 2617, + "m_bCTTimeOutActive": 213, + "m_bCanDonateWeapons": 3751, + "m_bCompleteReset": 3501, + "m_bFirstConnected": 3500, + "m_bForceTeamChangeSilent": 3592, + "m_bFreezePeriod": 200, + "m_bGameRestart": 252, + "m_bHasHostageBeenTouched": 3424, + "m_bHasMatchStarted": 308, + "m_bHasTriggeredRoundStartMusic": 4204, + "m_bIsDroppingItems": 2376, + "m_bIsHltvActive": 2378, + "m_bIsQuestEligible": 2377, + "m_bIsQueuedMatchmaking": 288, + "m_bIsUnreservedGameServer": 4040, + "m_bIsValveDS": 296, + "m_bLevelInitialized": 3436, + "m_bLoadingRoundBackupData": 3593, + "m_bLogoMap": 297, + "m_bMapHasBombTarget": 285, + "m_bMapHasBombZone": 3826, + "m_bMapHasBuyZone": 287, + "m_bMapHasRescueZone": 286, + "m_bMatchWaitingForResume": 233, + "m_bNeedToAskPlayersForContinueVote": 3540, + "m_bNoCTsKilled": 3749, + "m_bNoEnemiesKilled": 3750, + "m_bNoTerroristsKilled": 3748, + "m_bPickNewTeamsOnReset": 3502, + "m_bPlayAllStepSoundsOnServer": 298, + "m_bPlayedTeamIntroVO": 4956, + "m_bRespawningAllRespawnablePlayers": 3968, + "m_bRoundEndNoMusic": 5012, + "m_bRoundEndShowTimerDefend": 4968, + "m_bRoundTimeWarningTriggered": 4105, + "m_bScrambleTeamsOnRestart": 3503, + "m_bServerVoteOnReset": 3809, + "m_bSwapTeamsOnRestart": 3504, + "m_bSwitchingTeamsAtRoundReset": 4205, + "m_bTCantBuy": 2616, + "m_bTargetBombed": 3824, + "m_bTeamIntroPeriod": 4948, + "m_bTeamLastKillUsedUniqueWeaponMatch": 4896, + "m_bTechnicalTimeOut": 232, + "m_bTerroristTimeOutActive": 212, + "m_bVoiceWonMatchBragFired": 3724, + "m_bVoteCalled": 3808, + "m_bWarmupPeriod": 201, + "m_eRoundEndReason": 4964, + "m_eRoundWinReason": 2612, + "m_endMatchOnRoundReset": 3448, + "m_endMatchOnThink": 3449, + "m_fAccumulatedRoundOffDamage": 4120, + "m_fAutobalanceDisplayTime": 4044, + "m_fAvgPlayerRank": 3548, + "m_fMatchStartTime": 240, + "m_fNextUpdateTeamClanNamesTime": 4112, + "m_fRoundStartTime": 244, + "m_fTeamIntroPeriodEnd": 4952, + "m_fWarmupNextChatNoticeTime": 3728, + "m_fWarmupPeriodEnd": 204, + "m_fWarmupPeriodStart": 208, + "m_firstBloodTime": 3764, + "m_firstKillTime": 3756, + "m_flCMMItemDropRevealEndTime": 2372, + "m_flCMMItemDropRevealStartTime": 2368, + "m_flCTSpawnPointUsedTime": 3976, + "m_flCTTimeOutRemaining": 220, + "m_flGameStartTime": 256, + "m_flIntermissionEndTime": 3432, + "m_flIntermissionStartTime": 3428, + "m_flLastPerfSampleTime": 21424, + "m_flLastThinkTime": 4116, + "m_flMatchInfoDecidedTime": 3652, + "m_flNextHostageAnnouncement": 3744, + "m_flNextRespawnWave": 3108, + "m_flRestartRoundTime": 248, + "m_flTeamDMLastAnnouncementTime": 3688, + "m_flTerroristSpawnPointUsedTime": 3984, + "m_flTerroristTimeOutRemaining": 216, + "m_flVoteCheckThrottle": 3812, + "m_gamePhase": 264, + "m_hPlayerResource": 4392, + "m_hostageWasInjured": 3792, + "m_hostageWasKilled": 3793, + "m_iAccountCT": 3696, + "m_iAccountTerrorist": 3692, + "m_iFreezeTime": 3452, + "m_iHostagesRemaining": 280, + "m_iHostagesRescued": 3736, + "m_iHostagesTouched": 3740, + "m_iLoserBonusMostRecentTeam": 3716, + "m_iMatchStats_PlayersAlive_CT": 2740, + "m_iMatchStats_PlayersAlive_T": 2860, + "m_iMatchStats_RoundResults": 2620, + "m_iMaxNumCTs": 3712, + "m_iMaxNumTerrorists": 3708, + "m_iNextCTSpawnPoint": 3972, + "m_iNextTerroristSpawnPoint": 3980, + "m_iNumCT": 3460, + "m_iNumConsecutiveCTLoses": 3388, + "m_iNumConsecutiveTerroristLoses": 3392, + "m_iNumSpawnableCT": 3468, + "m_iNumSpawnableTerrorist": 3464, + "m_iNumTerrorist": 3456, + "m_iRoundEndFunFactData1": 4988, + "m_iRoundEndFunFactData2": 4992, + "m_iRoundEndFunFactData3": 4996, + "m_iRoundEndFunFactPlayerSlot": 4984, + "m_iRoundEndLegacy": 5016, + "m_iRoundEndPlayerCount": 5008, + "m_iRoundEndTimerTime": 4972, + "m_iRoundEndWinnerTeam": 4960, + "m_iRoundStartRoundNumber": 5024, + "m_iRoundTime": 236, + "m_iRoundWinStatus": 2608, + "m_iSpawnPointCount_CT": 3704, + "m_iSpawnPointCount_Terrorist": 3700, + "m_iSpectatorSlotCount": 300, + "m_iTotalRoundsPlayed": 3440, + "m_iUnBalancedRounds": 3444, + "m_nCTTeamIntroVariant": 4944, + "m_nCTTimeOuts": 228, + "m_nCTsAliveAtFreezetimeEnd": 3584, + "m_nEndMatchMapGroupVoteOptions": 3344, + "m_nEndMatchMapGroupVoteTypes": 3304, + "m_nEndMatchMapVoteWinner": 3384, + "m_nEndMatchTiedVotes": 3512, + "m_nHalloweenMaskListSeed": 2600, + "m_nLastFreezeEndBeep": 3820, + "m_nMatchAbortedEarlyReason": 4200, + "m_nMatchEndCount": 4936, + "m_nMatchInfoShowType": 3648, + "m_nNextMapInMapgroup": 312, + "m_nOvertimePlaying": 276, + "m_nQueuedMatchmakingMode": 292, + "m_nRoundEndCount": 5020, + "m_nRoundStartCount": 5028, + "m_nRoundsPlayedThisPhase": 272, + "m_nShorthandedBonusLastEvalRound": 4124, + "m_nSpawnPointsRandomSeed": 3496, + "m_nTTeamIntroVariant": 4940, + "m_nTerroristTimeOuts": 224, + "m_nTerroristsAliveAtFreezetimeEnd": 3588, + "m_nTournamentPredictionsPct": 2364, + "m_numBestOfMaps": 2596, + "m_numQueuedMatchmakingAccounts": 3544, + "m_numSpectatorsCountMax": 3564, + "m_numSpectatorsCountMaxLnk": 3572, + "m_numSpectatorsCountMaxTV": 3568, + "m_numTotalTournamentDrops": 3560, + "m_pGameModeRules": 4232, + "m_pQueuedMatchmakingReservationString": 3552, + "m_phaseChangeAnnouncementTime": 4108, + "m_sRoundEndFunFactToken": 4976, + "m_sRoundEndMessage": 5000, + "m_szMatchStatTxt": 1340, + "m_szTournamentEventName": 316, + "m_szTournamentEventStage": 828, + "m_szTournamentPredictionsTxt": 1852, + "m_timeUntilNextPhaseStarts": 260, + "m_tmNextPeriodicThink": 3720, + "m_totalRoundsPlayed": 268, + "m_ullLocalMatchID": 3296, + "m_vMinimapMaxs": 3248, + "m_vMinimapMins": 3236, + "m_vecMainCTSpawnPos": 3904 + }, + "metadata": [ + { + "name": "m_bFreezePeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bWarmupPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fWarmupPeriodEnd", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fWarmupPeriodStart", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bTerroristTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTerroristTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flCTTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTerroristTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTechnicalTimeOut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMatchWaitingForResume", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fMatchStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fRoundStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flRestartRoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGameRestart", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGameStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_timeUntilNextPhaseStarts", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_gamePhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_totalRoundsPlayed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundsPlayedThisPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOvertimePlaying", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHostagesRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnyHostageReached", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBombTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQueuedMatchmaking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nQueuedMatchmakingMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsValveDS", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLogoMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPlayAllStepSoundsOnServer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iSpectatorSlotCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_MatchDevice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bHasMatchStarted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nNextMapInMapgroup", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szTournamentEventName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentEventStage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szMatchStatTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentPredictionsTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_nTournamentPredictionsPct", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCMMItemDropRevealStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flCMMItemDropRevealEndTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsDroppingItems", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQuestEligible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHltvActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_arrProhibitedItemIndices", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_arrTournamentActiveCasterAccounts", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_numBestOfMaps", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHalloweenMaskListSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBombDropped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bBombPlanted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundWinStatus", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundWinReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iMatchStats_RoundResults", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_CT", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_T", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_TeamRespawnWaveTimes", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flNextRespawnWave", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_vMinimapMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMinimapMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_MinimapVerticalSectionHeights", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nEndMatchMapGroupVoteTypes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapGroupVoteOptions", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapVoteWinner", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveCTLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveTerroristLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMatchAbortedEarlyReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_pGameModeRules", + "type": "NetworkVarNames", + "type_name": "CCSGameModeRules*" + }, + { + "name": "m_RetakeRules", + "type": "NetworkVarNames", + "type_name": "CRetakeGameRules" + }, + { + "name": "m_nMatchEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTeamIntroPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndWinnerTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundEndReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndShowTimerDefend", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndTimerTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndFunFactToken", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndFunFactPlayerSlot", + "type": "NetworkVarNames", + "type_name": "CPlayerSlot" + }, + { + "name": "m_iRoundEndFunFactData1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndMessage", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndPlayerCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndLegacy", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_iRoundStartRoundNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundStartCount", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, + "CCSGameRulesProxy": { + "fields": { + "m_pGameRules": 1264 + }, + "metadata": [ + { + "name": "m_pGameRules", + "type": "NetworkVarNames", + "type_name": "CCSGameRules*" + } + ], + "parent": "CGameRulesProxy" + }, + "CCSMinimapBoundary": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCSObserverPawn": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + } + ], + "parent": "CCSPlayerPawnBase" + }, + "CCSObserver_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSObserver_MovementServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_MovementServices" + }, + "CCSObserver_ObserverServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ObserverServices" + }, + "CCSObserver_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSPetPlacement": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCSPlace": { + "fields": { + "m_name": 2032 + }, + "metadata": [], + "parent": "CServerOnlyModelEntity" + }, + "CCSPlayerBase_CameraServices": { + "fields": { + "m_flFOVRate": 380, + "m_flFOVTime": 376, + "m_hLastFogTrigger": 416, + "m_hTriggerFogList": 392, + "m_hZoomOwner": 384, + "m_iFOV": 368, + "m_iFOVStart": 372 + }, + "metadata": [ + { + "name": "m_iFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iFOVStart", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flFOVTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flFOVRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hZoomOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayer_CameraServices" + }, + "CCSPlayerController": { + "fields": { + "m_DesiredObserverMode": 2348, + "m_LastTeamDamageWarningTime": 2488, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 2492, + "m_bAbandonAllowsSurrender": 2306, + "m_bAbandonOffersInstantSurrender": 2307, + "m_bAttemptedToGetColor": 2149, + "m_bCanControlObservedBot": 2336, + "m_bCannotBeKicked": 2304, + "m_bControllingBot": 2328, + "m_bDisconnection1MinWarningPrinted": 2308, + "m_bEverFullyConnected": 2305, + "m_bEverPlayedOnTeam": 2148, + "m_bFireBulletsSeedSynchronized": 2665, + "m_bGaveTeamDamageWarning": 2474, + "m_bGaveTeamDamageWarningThisRound": 2475, + "m_bHasBeenControlledByPlayerThisRound": 2330, + "m_bHasCommunicationAbuseMute": 2116, + "m_bHasControlledBotThisRound": 2329, + "m_bHasSeenJoinGame": 2158, + "m_bInSwitchTeam": 2157, + "m_bJustBecameSpectator": 2159, + "m_bJustDidTeamKill": 2472, + "m_bMvpNoMusic": 2410, + "m_bPawnHasDefuser": 2368, + "m_bPawnHasHelmet": 2369, + "m_bPawnIsAlive": 2356, + "m_bPunishForTeamKill": 2473, + "m_bRemoveAllItemsOnNextRoundReset": 2161, + "m_bScoreReported": 2309, + "m_bShowHints": 2464, + "m_bSwitchTeamsOnNextRoundReset": 2160, + "m_bTeamChanged": 2156, + "m_dblLastReceivedPacketPlatFloatTime": 2480, + "m_eMvpReason": 2412, + "m_eNetworkDisconnectionReason": 2300, + "m_flForceTeamTime": 2140, + "m_flLastJoinTeamTime": 2164, + "m_flSmoothedPing": 2432, + "m_hDesiredObserverTarget": 2352, + "m_hObserverPawn": 2344, + "m_hOriginalControllerOfCurrentPawn": 2384, + "m_hPlayerPawn": 2340, + "m_iCoachingTeam": 2176, + "m_iCompTeammateColor": 2144, + "m_iCompetitiveRankType": 2208, + "m_iCompetitiveRanking": 2200, + "m_iCompetitiveRankingPredicted_Loss": 2216, + "m_iCompetitiveRankingPredicted_Tie": 2220, + "m_iCompetitiveRankingPredicted_Win": 2212, + "m_iCompetitiveWins": 2204, + "m_iDraftIndex": 2288, + "m_iMVPs": 2424, + "m_iMusicKitID": 2416, + "m_iMusicKitMVPs": 2420, + "m_iNextTimeCheck": 2468, + "m_iPawnArmor": 2364, + "m_iPawnBotDifficulty": 2380, + "m_iPawnHealth": 2360, + "m_iPawnLifetimeEnd": 2376, + "m_iPawnLifetimeStart": 2372, + "m_iPendingTeamNum": 2136, + "m_iPing": 2112, + "m_iRoundScore": 2392, + "m_iRoundsWon": 2396, + "m_iScore": 2388, + "m_iTeammatePreferredColor": 2152, + "m_lastHeldVoteTimer": 2440, + "m_msQueuedModeDisconnectionTimestamp": 2292, + "m_nBotsControlledThisRound": 2332, + "m_nDisconnectionTick": 2312, + "m_nEndMatchNextMapVote": 2224, + "m_nFirstKill": 2408, + "m_nKillCount": 2409, + "m_nNonSuspiciousHitStreak": 2500, + "m_nPawnCharacterDefIndex": 2370, + "m_nPlayerDominated": 2184, + "m_nPlayerDominatingMe": 2192, + "m_nQuestProgressReason": 2236, + "m_nSuspiciousHitCount": 2496, + "m_nUpdateCounter": 2428, + "m_pActionTrackingServices": 2096, + "m_pDamageServices": 2104, + "m_pInGameMoneyServices": 2080, + "m_pInventoryServices": 2088, + "m_recentKillQueue": 2400, + "m_rtActiveMissionPeriod": 2232, + "m_szClan": 2168, + "m_szCrosshairCodes": 2128, + "m_uiAbandonRecordedReason": 2296, + "m_uiCommunicationMuteFlags": 2120, + "m_unActiveQuestId": 2228, + "m_unPlayerTvControlFlags": 2240 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InGameMoneyServices*" + }, + { + "name": "m_pInventoryServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InventoryServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_ActionTrackingServices*" + }, + { + "name": "m_pDamageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_DamageServices*" + }, + { + "name": "m_iPing", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_uiCommunicationMuteFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_szCrosshairCodes", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iPendingTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flForceTeamTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iCompTeammateColor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEverPlayedOnTeam", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szClan", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iCoachingTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPlayerDominated", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nPlayerDominatingMe", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iCompetitiveRanking", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveWins", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankType", + "type": "NetworkVarNames", + "type_name": "int8" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchNextMapVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unActiveQuestId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_rtActiveMissionPeriod", + "type": "NetworkVarNames", + "type_name": "RTime32" + }, + { + "name": "m_nQuestProgressReason", + "type": "NetworkVarNames", + "type_name": "QuestProgress::Reason" + }, + { + "name": "m_unPlayerTvControlFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDisconnectionTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bControllingBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasControlledBotThisRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCanControlObservedBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPlayerPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hObserverPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bPawnIsAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iPawnHealth", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iPawnArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPawnHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPawnHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPawnCharacterDefIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iPawnLifetimeStart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnLifetimeEnd", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnBotDifficulty", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_recentKillQueue", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nFirstKill", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nKillCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bMvpNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_eMvpReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bFireBulletsSeedSynchronized", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBasePlayerController" + }, + "CCSPlayerController_ActionTrackingServices": { + "fields": { + "m_flTotalRoundDamageDealt": 400, + "m_iNumRoundKills": 392, + "m_iNumRoundKillsHeadshots": 396, + "m_matchStats": 200, + "m_perRoundStats": 64 + }, + "metadata": [ + { + "name": "m_perRoundStats", + "type": "NetworkVarNames", + "type_name": "CSPerRoundStats_t" + }, + { + "name": "m_matchStats", + "type": "NetworkVarNames", + "type_name": "CSMatchStats_t" + }, + { + "name": "m_iNumRoundKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumRoundKillsHeadshots", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTotalRoundDamageDealt", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [ + { + "name": "m_nSendUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_DamageList", + "type": "NetworkVarNames", + "type_name": "CDamageRecord" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_bReceivesMoneyNextRound": 64, + "m_iAccount": 72, + "m_iCashSpentThisRound": 84, + "m_iMoneyEarnedForNextRound": 68, + "m_iStartAccount": 76, + "m_iTotalCashSpent": 80 + }, + "metadata": [ + { + "name": "m_iAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iStartAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iTotalCashSpent", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashSpentThisRound", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 104, + "m_nPersonaDataPublicCommendsLeader": 96, + "m_nPersonaDataPublicCommendsTeacher": 100, + "m_nPersonaDataPublicLevel": 92, + "m_nPersonaDataXpTrailLevel": 108, + "m_rank": 68, + "m_unCurrentLoadoutHash": 3920, + "m_unEquippedPlayerSprayIDs": 3912, + "m_unMusicID": 64, + "m_vecServerAuthoritativeWeaponSlots": 3928 + }, + "metadata": [ + { + "name": "m_unMusicID", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_rank", + "type": "NetworkVarNames", + "type_name": "MedalRank_t" + }, + { + "name": "m_nPersonaDataPublicLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsLeader", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsTeacher", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsFriendly", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataXpTrailLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecServerAuthoritativeWeaponSlots", + "type": "NetworkVarNames", + "type_name": "ServerAuthoritativeWeaponSlot_t" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t": { + "fields": { + "pItem": 0, + "slot": 10, + "team": 8 + }, + "metadata": [], + "parent": null + }, + "CCSPlayerPawn": { + "fields": { + "m_ArmorValue": 6948, + "m_EconGloves": 6032, + "m_GunGameImmunityColor": 7020, + "m_LastHitBox": 6892, + "m_PredictedDamageTags": 7144, + "m_RetakesMVPBoostExtraUtility": 4124, + "m_TouchingBuyZones": 4080, + "m_aimPunchAngle": 4136, + "m_aimPunchAngleVel": 4148, + "m_aimPunchCache": 4168, + "m_aimPunchTickBase": 4160, + "m_aimPunchTickFraction": 4164, + "m_allowAutoFollowTime": 6776, + "m_angEyeAngles": 7268, + "m_angShootAngleHistory": 7068, + "m_angStashedShootAngles": 7032, + "m_bBotAllowActive": 6904, + "m_bCommittingSuicideOnTeamChange": 7252, + "m_bGrenadeParametersStashed": 7028, + "m_bGunGameImmunity": 7260, + "m_bHasDeathInfo": 6980, + "m_bHasFemaleVoice": 3866, + "m_bInBombZone": 4106, + "m_bInBombZoneTrigger": 6844, + "m_bInBuyZone": 4073, + "m_bInHostageRescueZone": 4105, + "m_bInHostageResetZone": 4072, + "m_bInNoDefuseArea": 6832, + "m_bIsBuyMenuOpen": 4192, + "m_bIsDefusing": 6822, + "m_bIsGrabbingHostage": 6823, + "m_bIsScoped": 6820, + "m_bIsSpawning": 6964, + "m_bIsWalking": 6752, + "m_bKilledByHeadshot": 6888, + "m_bLeftHanded": 6729, + "m_bNextSprayDecalTimeExpedited": 5920, + "m_bOnGroundLastTick": 5900, + "m_bRagdollDamageHeadshot": 6016, + "m_bResetArmorNextSpawn": 6780, + "m_bResumeZoom": 6821, + "m_bRetakesHasDefuseKit": 4116, + "m_bRetakesMVPLastRound": 4117, + "m_bSkipOneHeadConstraintUpdate": 6728, + "m_bWaitForNoAttack": 6880, + "m_bWasInBombZoneTrigger": 6845, + "m_bWasInBuyZone": 4104, + "m_bWasInHostageRescueZone": 4107, + "m_entitySpottedState": 6792, + "m_fImmuneToGunGameDamageTime": 7256, + "m_fLastGivenBombTime": 6760, + "m_fLastGivenDefuserTime": 6756, + "m_fMolotovDamageTime": 7264, + "m_fSwitchedHandednessTime": 6732, + "m_flDealtDamageToEnemyMostRecentTimestamp": 6764, + "m_flDeathInfoTime": 6984, + "m_flEmitSoundTime": 6828, + "m_flFlinchStack": 6852, + "m_flHealthShotBoostExpirationTime": 4128, + "m_flHitHeading": 6860, + "m_flLandingTimeSeconds": 4132, + "m_flLastAttackedTeammate": 6772, + "m_flLastPickupPriorityTime": 6944, + "m_flNextSprayDecalTime": 5916, + "m_flSlopeDropHeight": 6924, + "m_flSlopeDropOffset": 6920, + "m_flTimeOfLastInjury": 5912, + "m_flVelocityModifier": 6856, + "m_flViewmodelFOV": 6748, + "m_flViewmodelOffsetX": 6736, + "m_flViewmodelOffsetY": 6740, + "m_flViewmodelOffsetZ": 6744, + "m_grenadeParameterStashTime": 7024, + "m_iBlockingUseActionInProgress": 6824, + "m_iBombSiteIndex": 6836, + "m_iDeathFlags": 6976, + "m_iDisplayHistoryBits": 6768, + "m_iLastWeaponFireUsercmd": 6960, + "m_iPlayerLocked": 5904, + "m_iRetakesMVPBoostItem": 4120, + "m_iRetakesOffering": 4108, + "m_iRetakesOfferingCard": 4112, + "m_iShotsFired": 6848, + "m_ignoreLadderJumpTime": 6884, + "m_lastLandTime": 5896, + "m_nCharacterDefIndex": 3864, + "m_nEconGlovesChanged": 6712, + "m_nHighestAppliedDamageTagTick": 7248, + "m_nHitBodyPart": 6864, + "m_nLastKillerIndex": 6784, + "m_nLastPickupPriority": 6940, + "m_nRagdollDamageBone": 5924, + "m_nSpotRules": 6816, + "m_nWhichBombZone": 6840, + "m_pActionTrackingServices": 3840, + "m_pBot": 6896, + "m_pBulletServices": 3816, + "m_pBuyServices": 3832, + "m_pDamageReactServices": 3856, + "m_pHostageServices": 3824, + "m_pRadioServices": 3848, + "m_qDeathEyeAngles": 6716, + "m_strVOPrefix": 3872, + "m_szLastPlaceName": 3880, + "m_szRagdollDamageWeaponName": 5952, + "m_thirdPersonHeading": 6908, + "m_unCurrentEquipmentValue": 6952, + "m_unFreezetimeEndEquipmentValue": 6956, + "m_unRoundStartEquipmentValue": 6954, + "m_vHeadConstraintOffset": 6928, + "m_vRagdollDamageForce": 5928, + "m_vRagdollDamagePosition": 5940, + "m_vRagdollServerOrigin": 6020, + "m_vecDeathInfoOrigin": 6988, + "m_vecPlayerPatchEconIndices": 7000, + "m_vecStashedGrenadeThrowPosition": 7044, + "m_vecStashedVelocity": 7056, + "m_vecThrowPositionHistory": 7092, + "m_vecTotalBulletForce": 6868, + "m_vecVelocityHistory": 7116, + "m_wasNotKilledNaturally": 7253 + }, + "metadata": [ + { + "name": "MNetworkOutOfPVSUpdates", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_pBulletServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BulletServices*" + }, + { + "name": "m_pHostageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_HostageServices*" + }, + { + "name": "m_pBuyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BuyServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_ActionTrackingServices*" + }, + { + "name": "m_bHasFemaleVoice", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szLastPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bInBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInHostageRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInBombZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesOffering", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRetakesOfferingCard", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRetakesHasDefuseKit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRetakesMVPLastRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesMVPBoostItem", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_RetakesMVPBoostExtraUtility", + "type": "NetworkVarNames", + "type_name": "loadout_slot_t" + }, + { + "name": "m_flHealthShotBoostExpirationTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_aimPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchAngleVel", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchTickBase", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_aimPunchTickFraction", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsBuyMenuOpen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeOfLastInjury", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flNextSprayDecalTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nRagdollDamageBone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vRagdollDamageForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vRagdollDamagePosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_szRagdollDamageWeaponName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bRagdollDamageHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vRagdollServerOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_EconGloves", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_nEconGlovesChanged", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_qDeathEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_bLeftHanded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fSwitchedHandednessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flViewmodelOffsetX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelFOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsWalking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nLastKillerIndex", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bIsScoped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bResumeZoom", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsDefusing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsGrabbingHostage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iBlockingUseActionInProgress", + "type": "NetworkVarNames", + "type_name": "CSPlayerBlockingUseAction_t" + }, + { + "name": "m_flEmitSoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInNoDefuseArea", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWhichBombZone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iShotsFired", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFlinchStack", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flVelocityModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHitHeading", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nHitBodyPart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bWaitForNoAttack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bKilledByHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_thirdPersonHeading", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flSlopeDropOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSlopeDropHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vHeadConstraintOffset", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ArmorValue", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_unCurrentEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unRoundStartEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unFreezetimeEndEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_vecPlayerPatchEconIndices", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_GunGameImmunityColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_PredictedDamageTags", + "type": "NetworkVarNames", + "type_name": "PredictedDamageTag_t" + }, + { + "name": "m_fImmuneToGunGameDamageTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGunGameImmunity", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fMolotovDamageTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + } + ], + "parent": "CCSPlayerPawnBase" + }, + "CCSPlayerPawnBase": { + "fields": { + "m_CTouchExpansionComponent": 3488, + "m_bHasMovedSinceSpawn": 3761, + "m_bRespawning": 3760, + "m_blindStartTime": 3580, + "m_blindUntilTime": 3576, + "m_fNextRadarUpdateTime": 3776, + "m_flFlashDuration": 3780, + "m_flFlashMaxAlpha": 3784, + "m_flIdleTimeSinceLastAction": 3772, + "m_flProgressBarStartTime": 3788, + "m_hOriginalController": 3796, + "m_iNumSpawns": 3764, + "m_iPlayerState": 3584, + "m_iProgressBarDuration": 3792, + "m_pPingServices": 3568 + }, + "metadata": [ + { + "name": "m_CTouchExpansionComponent", + "type": "NetworkVarNames", + "type_name": "CTouchExpansionComponent::Storage_t" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pPingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_PingServices*" + }, + { + "name": "m_iPlayerState", + "type": "NetworkVarNames", + "type_name": "CSPlayerState" + }, + { + "name": "m_bHasMovedSinceSpawn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFlashDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFlashMaxAlpha", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flProgressBarStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iProgressBarDuration", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBasePlayerPawn" + }, + "CCSPlayerResource": { + "fields": { + "m_bEndMatchNextMapAllVoted": 1408, + "m_bHostageAlive": 1264, + "m_bombsiteCenterA": 1336, + "m_bombsiteCenterB": 1348, + "m_foundGoalPositions": 1409, + "m_hostageRescueX": 1360, + "m_hostageRescueY": 1376, + "m_hostageRescueZ": 1392, + "m_iHostageEntityIDs": 1288, + "m_isHostageFollowingSomeone": 1276 + }, + "metadata": [ + { + "name": "m_bHostageAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_isHostageFollowingSomeone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iHostageEntityIDs", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_bombsiteCenterA", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bombsiteCenterB", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hostageRescueX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEndMatchNextMapAllVoted", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CCSPlayer_ActionTrackingServices": { + "fields": { + "m_bIsRescuing": 540, + "m_hLastWeaponBeforeC4AutoSwitch": 496, + "m_weaponPurchasesThisMatch": 544, + "m_weaponPurchasesThisRound": 656 + }, + "metadata": [ + { + "name": "m_bIsRescuing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_weaponPurchasesThisMatch", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseTracker_t" + }, + { + "name": "m_weaponPurchasesThisRound", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseTracker_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [ + { + "name": "m_totalHitsOnServer", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 200 + }, + "metadata": [ + { + "name": "m_vecSellbackPurchaseEntries", + "type": "NetworkVarNames", + "type_name": "SellbackPurchaseEntry_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSPlayer_DamageReactServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_HostageServices": { + "fields": { + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [ + { + "name": "m_hCarriedHostage", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hCarriedHostageProp", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_ItemServices": { + "fields": { + "m_bHasDefuser": 64, + "m_bHasHelmet": 65 + }, + "metadata": [ + { + "name": "m_bHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_ItemServices" + }, + "CCSPlayer_MovementServices": { + "fields": { + "m_StuckLast": 1236, + "m_bDesiresDuck": 665, + "m_bDuckOverride": 664, + "m_bHasWalkMovedSinceLastJump": 705, + "m_bInStuckTest": 706, + "m_bMadeFootstepNoise": 1292, + "m_bOldJumpPressed": 1300, + "m_bSpeedCropped": 1240, + "m_bWasSurfing": 1356, + "m_duckUntilOnGround": 704, + "m_fStashGrenadeParameterWhen": 1308, + "m_flAccumulatedJumpError": 1348, + "m_flDuckAmount": 656, + "m_flDuckOffset": 668, + "m_flDuckSpeed": 660, + "m_flHeightAtJumpStart": 1332, + "m_flJumpPressedTime": 1304, + "m_flLastDuckTime": 684, + "m_flMaxJumpHeightLastJump": 1340, + "m_flMaxJumpHeightThisJump": 1336, + "m_flOffsetTickCompleteTime": 1320, + "m_flOffsetTickStashedSpeed": 1324, + "m_flStamina": 1328, + "m_flStaminaAtJumpStart": 1344, + "m_flTicksSinceLastSurfingDetected": 1352, + "m_flWaterEntryTime": 1248, + "m_iFootsteps": 1296, + "m_nButtonDownMaskPrev": 1312, + "m_nDuckJumpTimeMsecs": 676, + "m_nDuckTimeMsecs": 672, + "m_nGameCodeHasMovedPlayerAfterCommand": 1288, + "m_nJumpTimeMsecs": 680, + "m_nLadderSurfacePropIndex": 652, + "m_nOldWaterLevel": 1244, + "m_nTraceCount": 1232, + "m_vecForward": 1252, + "m_vecInputRotated": 1500, + "m_vecLadderNormal": 640, + "m_vecLastPositionAtFullCrouchSpeed": 696, + "m_vecLeft": 1264, + "m_vecUp": 1276 + }, + "metadata": [ + { + "name": "m_vecLadderNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nLadderSurfacePropIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flDuckAmount", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDuckSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bDuckOverride", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDesiresDuck", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDuckOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nDuckTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDuckJumpTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nJumpTimeMsecs", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flLastDuckTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nGameCodeHasMovedPlayerAfterCommand", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bOldJumpPressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fStashGrenadeParameterWhen", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nButtonDownMaskPrev", + "type": "NetworkVarNames", + "type_name": "ButtonBitMask_t" + }, + { + "name": "m_flOffsetTickCompleteTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOffsetTickStashedSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStamina", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bWasSurfing", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices_Humanoid" + }, + "CCSPlayer_PingServices": { + "fields": { + "m_flPlayerPingTokens": 64, + "m_hPlayerPing": 84 + }, + "metadata": [ + { + "name": "m_hPlayerPing", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_RadioServices": { + "fields": { + "m_bIgnoreRadio": 88, + "m_flC4PlantTalkTimer": 72, + "m_flDefusingTalkTimer": 68, + "m_flGotHostageTalkTimer": 64, + "m_flRadioTokenSlots": 76 + }, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_UseServices": { + "fields": { + "m_flLastUseTimeStamp": 68, + "m_flTimeLastUsedWindow": 72, + "m_hLastKnownUseEntity": 64 + }, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSPlayer_WaterServices": { + "fields": { + "m_AirFinishedTime": 72, + "m_NextDrownDamageTime": 64, + "m_flSwimSoundTime": 92, + "m_flWaterJumpTime": 76, + "m_nDrownDmgRate": 68, + "m_vecWaterJumpVel": 80 + }, + "metadata": [], + "parent": "CPlayer_WaterServices" + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bBlockInspectUntilNextGraphUpdate": 6360, + "m_bDisableAutoDeploy": 215, + "m_bIsBeingGivenItem": 212, + "m_bIsHoldingLookAtWeapon": 189, + "m_bIsLookingAtWeapon": 188, + "m_bIsPickingUpGroundWeapon": 216, + "m_bIsPickingUpItemWithUse": 213, + "m_bPickedUpWeapon": 214, + "m_flNextAttack": 184, + "m_hSavedWeapon": 192, + "m_nTimeToMelee": 196, + "m_nTimeToPrimary": 204, + "m_nTimeToSecondary": 200, + "m_nTimeToSniperRifle": 208, + "m_networkAnimTiming": 6336 + }, + "metadata": [ + { + "name": "m_flNextAttack", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsLookingAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHoldingLookAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_networkAnimTiming", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bBlockInspectUntilNextGraphUpdate", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_WeaponServices" + }, + "CCSPointPulseAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CCSPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCSSprite": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, + "CCSTeam": { + "fields": { + "m_bSurrendered": 1456, + "m_flNextResourceTime": 2140, + "m_iClanID": 2120, + "m_iLastUpdateSentAt": 2144, + "m_nLastRecievedShorthandedRoundBonus": 1448, + "m_nShorthandedRoundBonusStartRound": 1452, + "m_numMapVictories": 1972, + "m_scoreFirstHalf": 1976, + "m_scoreOvertime": 1984, + "m_scoreSecondHalf": 1980, + "m_szClanTeamname": 1988, + "m_szTeamFlagImage": 2124, + "m_szTeamLogoImage": 2132, + "m_szTeamMatchStat": 1457 + }, + "metadata": [ + { + "name": "m_bSurrendered", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szTeamMatchStat", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_numMapVictories", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_scoreFirstHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreSecondHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreOvertime", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szClanTeamname", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_iClanID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_szTeamFlagImage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTeamLogoImage", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CTeam" + }, + "CCSWeaponBase": { + "fields": { + "m_IronSightController": 4080, + "m_OnPlayerPickup": 3856, + "m_bBurstMode": 3940, + "m_bCanBePickedUp": 4000, + "m_bDroppedNearBuyZone": 3976, + "m_bFireOnEmpty": 3848, + "m_bInReload": 3952, + "m_bInspectPending": 3772, + "m_bInspectShouldLoop": 3773, + "m_bIsHauledBack": 3960, + "m_bPlayerAmmoStockOnPickup": 3760, + "m_bRemoveable": 3744, + "m_bRequireUseToTouch": 3761, + "m_bSilencerOn": 3961, + "m_bUseCanOverrideNextOwnerTouchTime": 4001, + "m_bWasActiveWeaponWhenDropped": 4028, + "m_bWasOwnedByCT": 4068, + "m_bWasOwnedByTerrorist": 4069, + "m_donated": 4060, + "m_fAccuracyPenalty": 3920, + "m_fAccuracySmoothedForZoom": 3928, + "m_fLastShotTime": 4064, + "m_flDroppedAtTime": 3956, + "m_flInspectCancelCompleteTime": 3768, + "m_flLastAccuracyUpdateTime": 3924, + "m_flLastLOSTraceFailureTime": 4108, + "m_flLastShakeTime": 4128, + "m_flNextAttackRenderTimeOffset": 3980, + "m_flPostponeFireReadyFrac": 3948, + "m_flRecoilIndex": 3936, + "m_flTimeSilencerSwitchComplete": 3964, + "m_flTurningInaccuracy": 3916, + "m_flTurningInaccuracyDelta": 3900, + "m_flWatTickOffset": 4112, + "m_flWeaponGameplayAnimStateTimestamp": 3764, + "m_hPrevOwner": 4020, + "m_iIronSightMode": 4104, + "m_iMostRecentTeamNumber": 3972, + "m_iOriginalTeamNumber": 3968, + "m_iRecoilIndex": 3932, + "m_iWeaponGameplayAnimState": 3762, + "m_nDropTick": 4024, + "m_nLastEmptySoundCmdNum": 3816, + "m_nPostponeFireReadyTicks": 3944, + "m_nextOwnerTouchTime": 4004, + "m_nextPrevOwnerTouchTime": 4008, + "m_nextPrevOwnerUseTime": 4016, + "m_numRemoveUnownedWeaponThink": 4072, + "m_vecTurningInaccuracyEyeDirLast": 3904, + "m_weaponMode": 3896 + }, + "metadata": [ + { + "name": "MNetworkOutOfPVSUpdates", + "type": "Unknown" + }, + { + "name": "m_iWeaponGameplayAnimState", + "type": "NetworkVarNames", + "type_name": "WeaponGameplayAnimState" + }, + { + "name": "m_flWeaponGameplayAnimStateTimestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flInspectCancelCompleteTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInspectPending", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInspectShouldLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_weaponMode", + "type": "NetworkVarNames", + "type_name": "CSWeaponMode" + }, + { + "name": "m_fAccuracyPenalty", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iRecoilIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flRecoilIndex", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBurstMode", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPostponeFireReadyTicks", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flPostponeFireReadyFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInReload", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDroppedAtTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsHauledBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSilencerOn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iOriginalTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMostRecentTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDroppedNearBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nextPrevOwnerUseTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hPrevOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nDropTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_bWasActiveWeaponWhenDropped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fLastShotTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iIronSightMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flWatTickOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLastShakeTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "CBasePlayerWeapon" + }, + "CCSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 4581, + "m_bSkillBoltInterruptAvailable": 4590, + "m_bSkillBoltLiftedFireKey": 4591, + "m_bSkillReloadAvailable": 4588, + "m_bSkillReloadLiftedReloadKey": 4589, + "m_iBurstShotsRemaining": 4564, + "m_inPrecache": 4580, + "m_nRevolverCylinderIdx": 4584, + "m_silencedModelIndex": 4576, + "m_zoomLevel": 4560 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBurstShotsRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bNeedsBoltAction", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRevolverCylinderIdx", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CCSWeaponBase" + }, + "CCSWeaponBaseShotgun": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 1800, + "m_GearSlot": 1792, + "m_GearSlotPosition": 1796, + "m_WeaponCategory": 1092, + "m_WeaponType": 1088, + "m_bAllowBurstHolster": 2000, + "m_bCannotShootUnderwater": 1823, + "m_bHasBurstMode": 1821, + "m_bHideViewModelWhenZoomed": 2033, + "m_bIsFullAuto": 1844, + "m_bIsRevolver": 1822, + "m_bMeleeWeapon": 1820, + "m_bReloadsSingleShells": 1852, + "m_bUnzoomsAfterShot": 2032, + "m_eSilencerType": 1832, + "m_flArmorRatio": 2088, + "m_flAttackMovespeedFactor": 2012, + "m_flCycleTime": 1856, + "m_flDeployDuration": 1988, + "m_flDisallowAttackAfterReloadStartDuration": 1992, + "m_flFlinchVelocityModifierLarge": 2104, + "m_flFlinchVelocityModifierSmall": 2108, + "m_flHeadshotMultiplier": 2084, + "m_flInaccuracyAltSoundThreshold": 2020, + "m_flInaccuracyCrouch": 1880, + "m_flInaccuracyFire": 1920, + "m_flInaccuracyJump": 1896, + "m_flInaccuracyJumpApex": 1980, + "m_flInaccuracyJumpInitial": 1976, + "m_flInaccuracyLadder": 1912, + "m_flInaccuracyLand": 1904, + "m_flInaccuracyMove": 1928, + "m_flInaccuracyPitchShift": 2016, + "m_flInaccuracyReload": 1984, + "m_flInaccuracyStand": 1888, + "m_flIronSightFOV": 2068, + "m_flIronSightLooseness": 2076, + "m_flIronSightPivotForward": 2072, + "m_flIronSightPullUpSpeed": 2060, + "m_flIronSightPutDownSpeed": 2064, + "m_flMaxSpeed": 1864, + "m_flPenetration": 2092, + "m_flRange": 2096, + "m_flRangeModifier": 2100, + "m_flRecoilAngle": 1936, + "m_flRecoilAngleVariance": 1944, + "m_flRecoilMagnitude": 1952, + "m_flRecoilMagnitudeVariance": 1960, + "m_flRecoveryTimeCrouch": 2112, + "m_flRecoveryTimeCrouchFinal": 2120, + "m_flRecoveryTimeStand": 2116, + "m_flRecoveryTimeStandFinal": 2124, + "m_flSpread": 1872, + "m_flThrowVelocity": 2136, + "m_flZoomTime0": 2048, + "m_flZoomTime1": 2052, + "m_flZoomTime2": 2056, + "m_nBurstShotCount": 1996, + "m_nCrosshairDeltaDistance": 1840, + "m_nCrosshairMinDistance": 1836, + "m_nDamage": 2080, + "m_nKillAward": 1808, + "m_nNumBullets": 1848, + "m_nPrice": 1804, + "m_nPrimaryReserveAmmoMax": 1812, + "m_nRecoilSeed": 2004, + "m_nRecoveryTransitionEndBullet": 2132, + "m_nRecoveryTransitionStartBullet": 2128, + "m_nSecondaryReserveAmmoMax": 1816, + "m_nSpreadSeed": 2008, + "m_nTracerFrequency": 1968, + "m_nZoomFOV1": 2040, + "m_nZoomFOV2": 2044, + "m_nZoomLevels": 2036, + "m_szAnimClass": 2152, + "m_szAnimSkeleton": 1320, + "m_szModel_AG2": 1096, + "m_szName": 1824, + "m_szTracerParticle": 1568, + "m_szUseRadioSubtitle": 2024, + "m_vSmokeColor": 2140, + "m_vecMuzzlePos0": 1544, + "m_vecMuzzlePos1": 1556 }, "metadata": [ { @@ -281,139 +5981,8032 @@ "type": "Unknown" }, { - "name": "MFgdHelper", + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", "type": "Unknown" } ], "parent": null }, - "CDestructiblePart_DamageLevel": { + "CChangeLevel": { "fields": { - "m_bShouldDestroyOnDeath": 56, - "m_flCriticalDamagePercent": 36, - "m_flDeathDestroyTime": 60, - "m_nBodyGroupValue": 16, - "m_nDamagePassthroughType": 40, - "m_nDestructionDeathBehavior": 44, - "m_nHealth": 20, - "m_sBreakablePieceName": 8, - "m_sCustomDeathHandshake": 48, - "m_sName": 0 + "m_OnChangeLevel": 2488, + "m_bNewChapter": 2530, + "m_bNoTouch": 2529, + "m_bOnChangeLevelFired": 2531, + "m_bTouched": 2528, + "m_sLandmarkName": 2480, + "m_sMapName": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CChicken": { + "fields": { + "m_AttributeManager": 3440, + "m_BlockDirectionTimer": 12912, + "m_activityTimer": 4312, + "m_bInJump": 4508, + "m_collisionStuckTimer": 4264, + "m_currentActivity": 4308, + "m_desiredActivity": 4304, + "m_flActiveFollowStartTime": 12876, + "m_flLastJumpTime": 4504, + "m_flWhenZombified": 4416, + "m_fleeFrom": 4340, + "m_followMinuteTimer": 12880, + "m_hasBeenUsed": 4472, + "m_isOnGround": 4288, + "m_jumpTimer": 4480, + "m_jumpedThisFrame": 4420, + "m_leader": 4424, + "m_moveRateThrottleTimer": 4344, + "m_repathTimer": 12712, + "m_reuseTimer": 4448, + "m_startleTimer": 4368, + "m_stuckAnchor": 4224, + "m_stuckTimer": 4240, + "m_turnRate": 4336, + "m_updateTimer": 4200, + "m_vFallVelocity": 4292, + "m_vecPathGoal": 12864, + "m_vocalizeTimer": 4392 }, "metadata": [ { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" } ], - "parent": null + "parent": "CDynamicProp" }, - "CDestructiblePartsSystemData": { + "CCitadelSoundOpvarSetOBB": { "fields": { - "m_PartsDataByHitGroup": 0, - "m_nMinMaxNumberHitGroupsToDestroyWhenGibbing": 40 + "m_iszOperatorName": 1272, + "m_iszOpvarName": 1280, + "m_iszStackName": 1264, + "m_nAABBDirection": 1336, + "m_vDistanceInnerMaxs": 1300, + "m_vDistanceInnerMins": 1288, + "m_vDistanceOuterMaxs": 1324, + "m_vDistanceOuterMins": 1312 }, "metadata": [ { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" } ], - "parent": null + "parent": "CBaseEntity" }, - "CEntitySubclassVDataBase": { + "CCollisionProperty": { + "fields": { + "m_CollisionGroup": 94, + "m_collisionAttribute": 16, + "m_flBoundingRadius": 96, + "m_flCapsuleRadius": 172, + "m_nEnablePhysics": 95, + "m_nSolidType": 91, + "m_nSurroundType": 93, + "m_triggerBloat": 92, + "m_usSolidFlags": 90, + "m_vCapsuleCenter1": 148, + "m_vCapsuleCenter2": 160, + "m_vecMaxs": 76, + "m_vecMins": 64, + "m_vecSpecifiedSurroundingMaxs": 112, + "m_vecSpecifiedSurroundingMins": 100, + "m_vecSurroundingMaxs": 124, + "m_vecSurroundingMins": 136 + }, + "metadata": [ + { + "name": "m_collisionAttribute", + "type": "NetworkVarNames", + "type_name": "VPhysicsCollisionAttribute_t" + }, + { + "name": "m_vecMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_usSolidFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSolidType", + "type": "NetworkVarNames", + "type_name": "SolidType_t" + }, + { + "name": "m_triggerBloat", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSurroundType", + "type": "NetworkVarNames", + "type_name": "SurroundingBoundsType_t" + }, + { + "name": "m_CollisionGroup", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nEnablePhysics", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_vecSpecifiedSurroundingMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecSpecifiedSurroundingMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vCapsuleCenter1", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vCapsuleCenter2", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flCapsuleRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "" + }, + "CColorCorrection": { + "fields": { + "m_MaxFalloff": 1304, + "m_MinFalloff": 1300, + "m_bClientSide": 1295, + "m_bEnabled": 1293, + "m_bExclusive": 1296, + "m_bMaster": 1294, + "m_bStartDisabled": 1292, + "m_flCurWeight": 1308, + "m_flFadeInDuration": 1264, + "m_flFadeOutDuration": 1268, + "m_flMaxWeight": 1288, + "m_flStartFadeInWeight": 1272, + "m_flStartFadeOutWeight": 1276, + "m_flTimeStartFadeIn": 1280, + "m_flTimeStartFadeOut": 1284, + "m_lookupFilename": 1824, + "m_netlookupFilename": 1312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_flFadeInDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExclusive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MinFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_MaxFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCurWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_netlookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseEntity" + }, + "CColorCorrectionVolume": { + "fields": { + "m_FadeDuration": 2476, + "m_LastEnterTime": 3000, + "m_LastEnterWeight": 2996, + "m_LastExitTime": 3008, + "m_LastExitWeight": 3004, + "m_MaxWeight": 2472, + "m_Weight": 2480, + "m_lookupFilename": 2484 + }, + "metadata": [ + { + "name": "m_MaxWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_FadeDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Weight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_lookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseTrigger" + }, + "CCommentaryAuto": { + "fields": { + "m_OnCommentaryMidGame": 1304, + "m_OnCommentaryMultiplayerSpawn": 1344, + "m_OnCommentaryNewGame": 1264 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCommentaryViewPosition": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - }, - { - "name": "MVDataNodeType", - "type": "Unknown" - }, - { - "name": "MVDataOverlayType", - "type": "Unknown" - } - ], - "parent": null + "metadata": [], + "parent": "CSprite" }, - "CFiringModeFloat": { + "CConstraintAnchor": { "fields": { - "m_flValues": 0 + "m_massScale": 2704 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CCredits": { + "fields": { + "m_OnCreditsDone": 1264, + "m_bRolledOutroCredits": 1304, + "m_flLogoLength": 1308 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CDEagle": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 80, + "m_PlayerDamager": 48, + "m_PlayerRecipient": 52, + "m_RecipientXuid": 88, + "m_bIsOtherEnemy": 116, + "m_flActualHealthRemoved": 104, + "m_flBulletsDamage": 96, + "m_flDamage": 100, + "m_hPlayerControllerDamager": 56, + "m_hPlayerControllerRecipient": 60, + "m_iLastBulletUpdate": 112, + "m_iNumHits": 108, + "m_killType": 117, + "m_szPlayerDamagerName": 64, + "m_szPlayerRecipientName": 72 }, "metadata": [ { - "name": "MPropertyCustomEditor", + "name": "m_PlayerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_PlayerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_szPlayerDamagerName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_szPlayerRecipientName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_DamagerXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_RecipientXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "MNetworkReplayCompatField", "type": "Unknown" + }, + { + "name": "m_flDamage", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, + { + "name": "m_flActualHealthRemoved", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iNumHits", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLastBulletUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsOtherEnemy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_killType", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" } ], "parent": null }, - "CFiringModeInt": { + "CDebugHistory": { "fields": { - "m_nValues": 0 + "m_nNpcEvents": 4097328 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CDecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CDecoyProjectile": { + "fields": { + "m_decoyWeaponDefIndex": 3184, + "m_fExpireTime": 3168, + "m_nDecoyShotTick": 3160, + "m_shotsRemaining": 3164 }, "metadata": [ { - "name": "MPropertyCustomEditor", - "type": "Unknown" + "name": "m_nDecoyShotTick", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CDestructiblePartsComponent": { + "fields": { + "__m_pChainEntity": 0, + "m_hOwner": 96, + "m_nLastHitDamageLevel": 100, + "m_vecDamageTakenByHitGroup": 72 + }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nLastHitDamageLevel", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "" + }, + "CDynamicLight": { + "fields": { + "m_ActualFlags": 2008, + "m_Exponent": 2016, + "m_Flags": 2009, + "m_InnerAngle": 2020, + "m_LightStyle": 2010, + "m_On": 2011, + "m_OuterAngle": 2024, + "m_Radius": 2012, + "m_SpotRadius": 2028 + }, + "metadata": [ + { + "name": "m_Flags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_LightStyle", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Exponent", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_InnerAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_OuterAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_SpotRadius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" + }, + "CDynamicNavConnectionsVolume": { + "fields": { + "m_bConnectionsEnabled": 2552, + "m_flMaxConnectionDistance": 2564, + "m_flTargetAreaSearchRadius": 2556, + "m_flUpdateDistance": 2560, + "m_iszConnectionTarget": 2512, + "m_sTransitionType": 2544, + "m_vecConnections": 2520 + }, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CDynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 3328, + "m_OnAnimReachedStart": 3288, + "m_bCreateNavObstacle": 3160, + "m_bCreateNonSolid": 3384, + "m_bFiredStartEndOutput": 3382, + "m_bForceNpcExclude": 3383, + "m_bIsOverrideProp": 3385, + "m_bNavObstacleUpdatesOverridden": 3161, + "m_bRandomizeCycle": 3380, + "m_bStartDisabled": 3381, + "m_bUseAnimGraph": 3163, + "m_bUseHitboxesForRenderBox": 3162, + "m_glowColor": 3400, + "m_iInitialGlowState": 3388, + "m_iszIdleAnim": 3368, + "m_nGlowRange": 3392, + "m_nGlowRangeMin": 3396, + "m_nGlowTeam": 3404, + "m_nIdleAnimLoopMode": 3376, + "m_pOutputAnimBegun": 3168, + "m_pOutputAnimLoopCycleOver": 3248, + "m_pOutputAnimOver": 3208 + }, + "metadata": [ + { + "name": "m_bUseHitboxesForRenderBox", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseAnimGraph", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBreakableProp" + }, + "CDynamicPropAlias_cable_dynamic": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CDynamicPropAlias_dynamic_prop": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CDynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, + "CEconEntity": { + "fields": { + "m_AttributeManager": 2864, + "m_OriginalOwnerXuidHigh": 3628, + "m_OriginalOwnerXuidLow": 3624, + "m_flFallbackWear": 3640, + "m_hOldProvidee": 3648, + "m_iOldOwnerClass": 3652, + "m_nFallbackPaintKit": 3632, + "m_nFallbackSeed": 3636, + "m_nFallbackStatTrak": 3644 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_OriginalOwnerXuidLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nFallbackPaintKit", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFallbackSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFallbackWear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFallbackStatTrak", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseFlex" + }, + "CEconItemAttribute": { + "fields": { + "m_bSetBonus": 64, + "m_flInitialValue": 56, + "m_flValue": 52, + "m_iAttributeDefinitionIndex": 48, + "m_nRefundableCurrency": 60 + }, + "metadata": [ + { + "name": "m_iAttributeDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "attrib_definition_index_t" + }, + { + "name": "m_flValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInitialValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRefundableCurrency", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSetBonus", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": null }, - "CFloatExponentialMovingAverage": { + "CEconItemView": { + "fields": { + "m_AttributeList": 112, + "m_NetworkedDynamicAttributes": 232, + "m_bInitialized": 104, + "m_iAccountID": 88, + "m_iEntityLevel": 64, + "m_iEntityQuality": 60, + "m_iInventoryPosition": 92, + "m_iItemDefinitionIndex": 56, + "m_iItemID": 72, + "m_iItemIDHigh": 80, + "m_iItemIDLow": 84, + "m_szCustomName": 352, + "m_szCustomNameOverride": 513 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iEntityQuality", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEntityLevel", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iInventoryPosition", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bInitialized", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_AttributeList", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_NetworkedDynamicAttributes", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_szCustomName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "" + }, + "CEconWearable": { + "fields": { + "m_bAlwaysAllow": 3668, + "m_nForceSkin": 3664 + }, + "metadata": [], + "parent": "CEconEntity" + }, + "CEffectData": { + "fields": { + "m_fFlags": 99, + "m_flMagnitude": 68, + "m_flRadius": 72, + "m_flScale": 64, + "m_hEntity": 56, + "m_hOtherEntity": 60, + "m_iEffectName": 108, + "m_nAttachmentIndex": 100, + "m_nAttachmentName": 104, + "m_nColor": 98, + "m_nDamageType": 88, + "m_nEffectIndex": 80, + "m_nExplosionType": 110, + "m_nHitBox": 96, + "m_nMaterial": 94, + "m_nPenetrate": 92, + "m_nSurfaceProp": 76, + "m_vAngles": 44, + "m_vNormal": 32, + "m_vOrigin": 8, + "m_vStart": 20 + }, + "metadata": [ + { + "name": "m_vOrigin", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vStart", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_hOtherEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMagnitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSurfaceProp", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinition" + }, + { + "name": "m_nDamageType", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nPenetrate", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nMaterial", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nHitBox", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_nColor", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAttachmentIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_nAttachmentName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_iEffectName", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nExplosionType", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, + "CEnableMotionFixup": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEntityBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CEntityComponent": { + "fields": {}, + "metadata": [], + "parent": "" + }, + "CEntityDissolve": { + "fields": { + "m_flFadeInLength": 2012, + "m_flFadeInStart": 2008, + "m_flFadeOutLength": 2028, + "m_flFadeOutModelLength": 2020, + "m_flFadeOutModelStart": 2016, + "m_flFadeOutStart": 2024, + "m_flStartTime": 2032, + "m_nDissolveType": 2036, + "m_nMagnitude": 2052, + "m_vDissolverOrigin": 2040 + }, + "metadata": [ + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeInLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nDissolveType", + "type": "NetworkVarNames", + "type_name": "EntityDisolveType_t" + }, + { + "name": "m_vDissolverOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nMagnitude", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CBaseModelEntity" + }, + "CEntityFlame": { + "fields": { + "m_bCheapEffect": 1268, + "m_bUseHitboxes": 1276, + "m_flDirectDamagePerSecond": 1296, + "m_flHitboxFireScale": 1284, + "m_flLifetime": 1288, + "m_flSize": 1272, + "m_hAttacker": 1292, + "m_hEntAttached": 1264, + "m_iCustomDamageType": 1300, + "m_iNumHitboxFires": 1280 + }, + "metadata": [ + { + "name": "m_hEntAttached", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bCheapEffect", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 88, + "m_pNextByClass": 104, + "m_pPrev": 80, + "m_pPrevByClass": 96, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "" + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "type": "NetworkVarNames", + "type_name": "CEntityIdentity*" + }, + { + "name": "m_CScriptComponent", + "type": "NetworkVarNames", + "type_name": "CScriptComponent::Storage_t" + } + ], + "parent": null + }, + "CEnvBeam": { + "fields": { + "m_OnTouchedByEntity": 2296, + "m_TouchType": 2264, + "m_active": 2168, + "m_boltWidth": 2204, + "m_frameStart": 2232, + "m_hFilter": 2280, + "m_iFilterName": 2272, + "m_iszDecal": 2288, + "m_iszEndEntity": 2192, + "m_iszSpriteName": 2224, + "m_iszStartEntity": 2184, + "m_life": 2200, + "m_noiseAmplitude": 2208, + "m_radius": 2260, + "m_restrike": 2216, + "m_speed": 2212, + "m_spriteTexture": 2176, + "m_vEndPointRelative": 2248, + "m_vEndPointWorld": 2236 + }, + "metadata": [], + "parent": "CBeam" + }, + "CEnvBeverage": { + "fields": { + "m_CanInDispenser": 1264, + "m_nBeverageType": 1268 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvCombinedLightProbeVolume": { + "fields": { + "m_Entity_Color": 5480, + "m_Entity_bCustomCubemapTexture": 5496, + "m_Entity_bEnabled": 5681, + "m_Entity_bMoveable": 5600, + "m_Entity_bStartDisabled": 5616, + "m_Entity_flBrightness": 5484, + "m_Entity_flEdgeFadeDist": 5620, + "m_Entity_hCubemapTexture": 5488, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5552, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5560, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5568, + "m_Entity_hLightProbeTexture_AmbientCube": 5504, + "m_Entity_hLightProbeTexture_SDF": 5512, + "m_Entity_hLightProbeTexture_SH2_B": 5544, + "m_Entity_hLightProbeTexture_SH2_DC": 5520, + "m_Entity_hLightProbeTexture_SH2_G": 5536, + "m_Entity_hLightProbeTexture_SH2_R": 5528, + "m_Entity_nEnvCubeMapArrayIndex": 5608, + "m_Entity_nHandshake": 5604, + "m_Entity_nLightProbeAtlasX": 5648, + "m_Entity_nLightProbeAtlasY": 5652, + "m_Entity_nLightProbeAtlasZ": 5656, + "m_Entity_nLightProbeSizeX": 5636, + "m_Entity_nLightProbeSizeY": 5640, + "m_Entity_nLightProbeSizeZ": 5644, + "m_Entity_nPriority": 5612, + "m_Entity_vBoxMaxs": 5588, + "m_Entity_vBoxMins": 5576, + "m_Entity_vEdgeFadeDists": 5624 + }, + "metadata": [ + { + "name": "m_Entity_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_Entity_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_hCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_bCustomCubemapTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_hLightProbeTexture_AmbientCube", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SDF", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_DC", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_R", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_G", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_B", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume": { + "fields": {}, + "metadata": [], + "parent": "CEnvCombinedLightProbeVolume" + }, + "CEnvCubemap": { + "fields": { + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1472, + "m_Entity_bCustomCubemapTexture": 1400, + "m_Entity_bDefaultEnvMap": 1469, + "m_Entity_bDefaultSpecEnvMap": 1470, + "m_Entity_bEnabled": 1488, + "m_Entity_bIndoorCubeMap": 1471, + "m_Entity_bMoveable": 1432, + "m_Entity_bStartDisabled": 1468, + "m_Entity_flDiffuseScale": 1464, + "m_Entity_flEdgeFadeDist": 1448, + "m_Entity_flInfluenceRadius": 1404, + "m_Entity_hCubemapTexture": 1392, + "m_Entity_nEnvCubeMapArrayIndex": 1440, + "m_Entity_nHandshake": 1436, + "m_Entity_nPriority": 1444, + "m_Entity_vBoxProjectMaxs": 1420, + "m_Entity_vBoxProjectMins": 1408, + "m_Entity_vEdgeFadeDists": 1452 + }, + "metadata": [ + { + "name": "m_Entity_hCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_bCustomCubemapTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flInfluenceRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vBoxProjectMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxProjectMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_flDiffuseScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultSpecEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bIndoorCubeMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvCubemapBox": { + "fields": {}, + "metadata": [], + "parent": "CEnvCubemap" + }, + "CEnvCubemapFog": { + "fields": { + "m_bActive": 1300, + "m_bFirstTime": 1337, + "m_bHasHeightFogEnd": 1336, + "m_bHeightFogEnabled": 1276, + "m_bStartDisabled": 1301, + "m_flEndDistance": 1264, + "m_flFogFalloffExponent": 1272, + "m_flFogHeightEnd": 1284, + "m_flFogHeightExponent": 1292, + "m_flFogHeightStart": 1288, + "m_flFogHeightWidth": 1280, + "m_flFogMaxOpacity": 1304, + "m_flLODBias": 1296, + "m_flStartDistance": 1268, + "m_hFogCubemapTexture": 1328, + "m_hSkyMaterial": 1312, + "m_iszSkyEntity": 1320, + "m_nCubemapSourceType": 1308 + }, + "metadata": [ + { + "name": "m_flEndDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHeightFogEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogHeightWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLODBias", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogMaxOpacity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCubemapSourceType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_iszSkyEntity", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_hFogCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_bHasHeightFogEnd", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvDecal": { + "fields": { + "m_bProjectOnCharacters": 2033, + "m_bProjectOnWater": 2034, + "m_bProjectOnWorld": 2032, + "m_flDepth": 2024, + "m_flDepthSortBias": 2036, + "m_flHeight": 2020, + "m_flWidth": 2016, + "m_hDecalMaterial": 2008, + "m_nRenderOrder": 2028 + }, + "metadata": [ + { + "name": "m_hDecalMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRenderOrder", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bProjectOnWorld", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnCharacters", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnWater", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDepthSortBias", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseModelEntity" + }, + "CEnvDetailController": { + "fields": { + "m_flFadeEndDist": 1268, + "m_flFadeStartDist": 1264 + }, + "metadata": [ + { + "name": "m_flFadeStartDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeEndDist", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseEntity" + }, + "CEnvEntityIgniter": { + "fields": { + "m_flLifetime": 1264 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvEntityMaker": { + "fields": { + "m_angPostSpawnDirection": 1308, + "m_bPostSpawnUseAngles": 1328, + "m_flPostSpawnDirectionVariance": 1320, + "m_flPostSpawnSpeed": 1324, + "m_hCurrentBlocker": 1292, + "m_hCurrentInstance": 1288, + "m_iszTemplate": 1336, + "m_pOutputOnFailedSpawn": 1384, + "m_pOutputOnSpawned": 1344, + "m_vecBlockerOrigin": 1296, + "m_vecEntityMaxs": 1276, + "m_vecEntityMins": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvExplosion": { + "fields": { + "m_bCreateDebris": 2036, + "m_bSuppressParticleImpulse": 2064, + "m_flDamageForce": 2024, + "m_flInnerRadius": 2020, + "m_flPlayerDamage": 2012, + "m_hEntityIgnore": 2088, + "m_hInflictor": 2028, + "m_iClassIgnore": 2068, + "m_iClassIgnore2": 2072, + "m_iCustomDamageType": 2032, + "m_iMagnitude": 2008, + "m_iRadiusOverride": 2016, + "m_iszCustomEffectName": 2048, + "m_iszCustomSoundName": 2056, + "m_iszEntityIgnoreName": 2080 + }, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CEnvFade": { + "fields": { + "m_Duration": 1268, + "m_HoldDuration": 1272, + "m_OnBeginFade": 1280, + "m_fadeColor": 1264 + }, + "metadata": [ + { + "name": "m_fadeColor", + "type": "NetworkVarNames", + "type_name": "Color" + } + ], + "parent": "CLogicalEntity" + }, + "CEnvGlobal": { + "fields": { + "m_counter": 1320, + "m_globalstate": 1304, + "m_initialstate": 1316, + "m_outCounter": 1264, + "m_triggermode": 1312 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CEnvHudHint": { + "fields": { + "m_iszMessage": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvInstructorHint": { + "fields": { + "m_Color": 1328, + "m_bAllowNoDrawTarget": 1368, + "m_bAutoStart": 1369, + "m_bForceCaption": 1345, + "m_bLocalPlayerOnly": 1370, + "m_bNoOffscreen": 1344, + "m_bStatic": 1343, + "m_bSuppressRest": 1352, + "m_fIconOffset": 1332, + "m_fRange": 1336, + "m_iAlphaOption": 1341, + "m_iDisplayLimit": 1292, + "m_iInstanceType": 1348, + "m_iPulseOption": 1340, + "m_iShakeOption": 1342, + "m_iTimeout": 1288, + "m_iszActivatorCaption": 1320, + "m_iszBinding": 1360, + "m_iszCaption": 1312, + "m_iszHintTargetEntity": 1280, + "m_iszIcon_Offscreen": 1304, + "m_iszIcon_Onscreen": 1296, + "m_iszName": 1264, + "m_iszReplace_Key": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvInstructorVRHint": { + "fields": { + "m_flHeightOffset": 1324, + "m_iAttachType": 1320, + "m_iLayoutFileType": 1304, + "m_iTimeout": 1280, + "m_iszCaption": 1288, + "m_iszCustomLayoutFile": 1312, + "m_iszHintTargetEntity": 1272, + "m_iszName": 1264, + "m_iszStartSound": 1296 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvLaser": { + "fields": { + "m_firePosition": 2192, + "m_flStartFrame": 2204, + "m_iszLaserTarget": 2168, + "m_iszSpriteName": 2184, + "m_pSprite": 2176 + }, + "metadata": [], + "parent": "CBeam" + }, + "CEnvLightProbeVolume": { + "fields": { + "m_Entity_bEnabled": 5497, + "m_Entity_bMoveable": 5448, + "m_Entity_bStartDisabled": 5460, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5400, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5408, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5416, + "m_Entity_hLightProbeTexture_AmbientCube": 5352, + "m_Entity_hLightProbeTexture_SDF": 5360, + "m_Entity_hLightProbeTexture_SH2_B": 5392, + "m_Entity_hLightProbeTexture_SH2_DC": 5368, + "m_Entity_hLightProbeTexture_SH2_G": 5384, + "m_Entity_hLightProbeTexture_SH2_R": 5376, + "m_Entity_nHandshake": 5452, + "m_Entity_nLightProbeAtlasX": 5476, + "m_Entity_nLightProbeAtlasY": 5480, + "m_Entity_nLightProbeAtlasZ": 5484, + "m_Entity_nLightProbeSizeX": 5464, + "m_Entity_nLightProbeSizeY": 5468, + "m_Entity_nLightProbeSizeZ": 5472, + "m_Entity_nPriority": 5456, + "m_Entity_vBoxMaxs": 5436, + "m_Entity_vBoxMins": 5424 + }, + "metadata": [ + { + "name": "m_Entity_hLightProbeTexture_AmbientCube", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SDF", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_DC", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_R", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_G", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeTexture_SH2_B", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvMuzzleFlash": { + "fields": { + "m_flScale": 1264, + "m_iszParentAttachment": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvParticleGlow": { + "fields": { + "m_ColorTint": 3420, + "m_flAlphaScale": 3408, + "m_flRadiusScale": 3412, + "m_flSelfIllumScale": 3416, + "m_hTextureOverride": 3424 + }, + "metadata": [ + { + "name": "m_flAlphaScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadiusScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSelfIllumScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_hTextureOverride", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + } + ], + "parent": "CParticleSystem" + }, + "CEnvShake": { + "fields": { + "m_Amplitude": 1272, + "m_Duration": 1280, + "m_Frequency": 1276, + "m_Radius": 1284, + "m_currentAmp": 1296, + "m_limitToEntity": 1264, + "m_maxForce": 1300, + "m_nextShake": 1292, + "m_shakeCallback": 1320, + "m_stopTime": 1288 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvSky": { + "fields": { + "m_bEnabled": 2060, + "m_bStartDisabled": 2024, + "m_flBrightnessScale": 2036, + "m_flFogMaxEnd": 2056, + "m_flFogMaxStart": 2052, + "m_flFogMinEnd": 2048, + "m_flFogMinStart": 2044, + "m_hSkyMaterial": 2008, + "m_hSkyMaterialLightingOnly": 2016, + "m_nFogType": 2040, + "m_vTintColor": 2025, + "m_vTintColorLightingOnly": 2029 + }, + "metadata": [ + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hSkyMaterialLightingOnly", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vTintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vTintColorLightingOnly", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogMinStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMinEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CEnvSoundscape": { + "fields": { + "m_OnPlay": 1264, + "m_bDisabled": 1404, + "m_bOverrideWithEvent": 1320, + "m_flRadius": 1304, + "m_hProxySoundscape": 1400, + "m_positionNames": 1336, + "m_soundEventHash": 1416, + "m_soundEventName": 1312, + "m_soundscapeEntityListId": 1328, + "m_soundscapeIndex": 1324, + "m_soundscapeName": 1408 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvSoundscapeAlias_snd_soundscape": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxy": { + "fields": { + "m_MainSoundscapeName": 1424 + }, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeProxyAlias_snd_soundscape_proxy": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeProxy" + }, + "CEnvSoundscapeTriggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeTriggerable" + }, + "CEnvSpark": { + "fields": { + "m_OnSpark": 1280, + "m_flDelay": 1264, + "m_nMagnitude": 1268, + "m_nTrailLength": 1272, + "m_nType": 1276 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvSplash": { + "fields": { + "m_flScale": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvTilt": { + "fields": { + "m_Duration": 1264, + "m_Radius": 1268, + "m_TiltTime": 1272, + "m_stopTime": 1276 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvViewPunch": { + "fields": { + "m_angViewPunch": 1268, + "m_flRadius": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvVolumetricFogController": { + "fields": { + "m_TintColor": 1268, + "m_bActive": 1340, + "m_bEnableIndirect": 1381, + "m_bFirstTime": 1432, + "m_bIsMaster": 1382, + "m_bStartDisabled": 1380, + "m_fFirstVolumeSliceThickness": 1300, + "m_fNoiseSpeed": 1396, + "m_fNoiseStrength": 1400, + "m_fWindSpeed": 1416, + "m_flAnisotropy": 1272, + "m_flDefaultAnisotropy": 1368, + "m_flDefaultDrawDistance": 1376, + "m_flDefaultScattering": 1372, + "m_flDrawDistance": 1280, + "m_flFadeInEnd": 1288, + "m_flFadeInStart": 1284, + "m_flFadeSpeed": 1276, + "m_flIndirectStrength": 1292, + "m_flScattering": 1264, + "m_flStartAnisoTime": 1344, + "m_flStartAnisotropy": 1356, + "m_flStartDrawDistance": 1364, + "m_flStartDrawDistanceTime": 1352, + "m_flStartScatterTime": 1348, + "m_flStartScattering": 1360, + "m_hFogIndirectTexture": 1384, + "m_nForceRefreshCount": 1392, + "m_nIndirectTextureDimX": 1304, + "m_nIndirectTextureDimY": 1308, + "m_nIndirectTextureDimZ": 1312, + "m_nVolumeDepth": 1296, + "m_vBoxMaxs": 1328, + "m_vBoxMins": 1316, + "m_vNoiseScale": 1404, + "m_vWindDirection": 1420 + }, + "metadata": [ + { + "name": "m_flScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_TintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flIndirectStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nVolumeDepth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fFirstVolumeSliceThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nIndirectTextureDimX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartAnisoTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartScatterTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartDrawDistanceTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEnableIndirect", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hFogIndirectTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_nForceRefreshCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fWindSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vWindDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseEntity" + }, + "CEnvVolumetricFogVolume": { + "fields": { + "m_TintColor": 1328, + "m_bActive": 1264, + "m_bIndirectUseLPVs": 1293, + "m_bOverrideIndirectLightStrength": 1333, + "m_bOverrideNoiseStrength": 1335, + "m_bOverrideSunLightStrength": 1334, + "m_bOverrideTintColor": 1332, + "m_bStartDisabled": 1292, + "m_fHeightFogEdgeWidth": 1312, + "m_fIndirectLightStrength": 1316, + "m_fNoiseStrength": 1324, + "m_fSunLightStrength": 1320, + "m_flFalloffExponent": 1304, + "m_flHeightFogDepth": 1308, + "m_flStrength": 1296, + "m_nFalloffShape": 1300, + "m_vBoxMaxs": 1280, + "m_vBoxMins": 1268 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFalloffShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_TintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bOverrideTintColor", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvWind": { + "fields": { + "m_EnvWindShared": 1264 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + } + ], + "parent": "CBaseEntity" + }, + "CEnvWindController": { + "fields": { + "m_EnvWindShared": 1264, + "m_bFirstTime": 1633, + "m_bIsMaster": 1632, + "m_fDirectionVariation": 1600, + "m_fSpeedVariation": 1604, + "m_fTurbulence": 1608, + "m_fVolumeHalfExtentXY": 1612, + "m_fVolumeHalfExtentZ": 1616, + "m_nClipmapLevels": 1628, + "m_nVolumeResolutionXY": 1620, + "m_nVolumeResolutionZ": 1624 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + }, + { + "name": "m_fDirectionVariation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSpeedVariation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fTurbulence", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fVolumeHalfExtentXY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fVolumeHalfExtentZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nVolumeResolutionXY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVolumeResolutionZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nClipmapLevels", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsMaster", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvWindShared": { + "fields": { + "m_OnGustEnd": 104, + "m_OnGustStart": 64, + "m_flGustDuration": 36, + "m_flInitialWindSpeed": 44, + "m_flMaxGustDelay": 32, + "m_flMinGustDelay": 28, + "m_flStartTime": 8, + "m_hEntOwner": 144, + "m_iGustDirChange": 40, + "m_iInitialWindDir": 42, + "m_iMaxGust": 26, + "m_iMaxWind": 18, + "m_iMinGust": 24, + "m_iMinWind": 16, + "m_iWindSeed": 12, + "m_location": 48, + "m_windRadius": 20 + }, + "metadata": [ + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iWindSeed", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iMinWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_windRadius", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iMinGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flMinGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGustDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iGustDirChange", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iInitialWindDir", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flInitialWindSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_location", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "" + }, + "CEnvWindVolume": { + "fields": { + "m_bActive": 1264, + "m_bStartDisabled": 1292, + "m_fWindDirectionVariationMultiplier": 1312, + "m_fWindSpeedMultiplier": 1300, + "m_fWindSpeedVariationMultiplier": 1308, + "m_fWindTurbulenceMultiplier": 1304, + "m_nShape": 1296, + "m_vBoxMaxs": 1280, + "m_vBoxMins": 1268 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fWindSpeedMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindTurbulenceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindSpeedVariationMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fWindDirectionVariationMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CFilterAttributeInt": { + "fields": { + "m_sAttributeName": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterClass": { + "fields": { + "m_iFilterClass": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterContext": { + "fields": { + "m_iFilterContext": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterEnemy": { + "fields": { + "m_flOuterRadius": 1364, + "m_flRadius": 1360, + "m_iszEnemyName": 1352, + "m_iszPlayerName": 1376, + "m_nMaxSquadmatesPerEnemy": 1368 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterLOS": { + "fields": {}, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMassGreater": { + "fields": { + "m_fFilterMass": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterModel": { + "fields": { + "m_iFilterModel": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMultiple": { + "fields": { + "m_hFilter": 1440, + "m_iFilterName": 1360, + "m_nFilterType": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMultipleAPI": { "fields": {}, "metadata": [], "parent": null }, - "CFloatMovingAverage": { + "CFilterName": { + "fields": { + "m_iFilterName": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterProximity": { + "fields": { + "m_flRadius": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterTeam": { + "fields": { + "m_iFilterTeam": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFireCrackerBlast": { + "fields": {}, + "metadata": [], + "parent": "CInferno" + }, + "CFish": { + "fields": { + "m_angle": 2724, + "m_angleChange": 2728, + "m_avoidRange": 2788, + "m_calmSpeed": 2780, + "m_desiredSpeed": 2776, + "m_disperseTimer": 2896, + "m_forward": 2732, + "m_goTimer": 2824, + "m_id": 2708, + "m_moveTimer": 2848, + "m_panicSpeed": 2784, + "m_panicTimer": 2872, + "m_perp": 2744, + "m_pool": 2704, + "m_poolOrigin": 2756, + "m_proximityTimer": 2920, + "m_speed": 2772, + "m_turnClockwise": 2816, + "m_turnTimer": 2792, + "m_visible": 2944, + "m_waterLevel": 2768, + "m_x": 2712, + "m_y": 2716, + "m_z": 2720 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_x", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_y", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_z", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_angle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_poolOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_waterLevel", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseAnimGraph" + }, + "CFishPool": { + "fields": { + "m_fishCount": 1280, + "m_fishes": 1304, + "m_isDormant": 1296, + "m_maxRange": 1284, + "m_swimDepth": 1288, + "m_visTimer": 1328, + "m_waterLevel": 1292 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFlashbang": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CFlashbangProjectile": { + "fields": { + "m_flTimeToDetonate": 3136, + "m_numOpponentsHit": 3140, + "m_numTeammatesHit": 3141 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CFogController": { + "fields": { + "m_bUseAngles": 1368, + "m_fog": 1264, + "m_iChangedVariables": 1372 + }, + "metadata": [ + { + "name": "m_fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + } + ], + "parent": "CBaseEntity" + }, + "CFogTrigger": { + "fields": { + "m_fog": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CFogVolume": { + "fields": { + "m_bDisabled": 2040, + "m_bInFogVolumesList": 2041, + "m_colorCorrectionName": 2024, + "m_fogName": 2008, + "m_postProcessName": 2016 + }, + "metadata": [], + "parent": "CServerOnlyModelEntity" + }, + "CFootstepControl": { + "fields": { + "m_destination": 2480, + "m_source": 2472 + }, + "metadata": [ + { + "name": "m_source", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_destination", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CBaseTrigger" + }, + "CFuncBrush": { + "fields": { + "m_bInvertExclusion": 2032, + "m_bScriptedMovement": 2033, + "m_bSolidBsp": 2016, + "m_iDisabled": 2012, + "m_iSolidity": 2008, + "m_iszExcludedClass": 2024 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncConveyor": { + "fields": { + "m_angMoveEntitySpace": 2020, + "m_flTargetSpeed": 2044, + "m_flTransitionDurationSeconds": 2016, + "m_flTransitionStartSpeed": 2056, + "m_hConveyorModels": 2064, + "m_nTransitionDurationTicks": 2052, + "m_nTransitionStartTick": 2048, + "m_szConveyorModels": 2008, + "m_vecMoveDirEntitySpace": 2032 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flTargetSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nTransitionStartTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_nTransitionDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTransitionStartSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hConveyorModels", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseModelEntity" + }, + "CFuncElectrifiedVolume": { + "fields": { + "m_EffectInterpenetrateName": 2048, + "m_EffectName": 2040, + "m_EffectZapName": 2056, + "m_iszEffectSource": 2064 + }, + "metadata": [ + { + "name": "m_EffectName", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CFuncBrush" + }, + "CFuncIllusionary": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncInteractionLayerClip": { + "fields": { + "m_bDisabled": 2008, + "m_iszInteractsAs": 2016, + "m_iszInteractsWith": 2024 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncLadder": { + "fields": { + "m_Dismounts": 2024, + "m_OnPlayerGotOffLadder": 2144, + "m_OnPlayerGotOnLadder": 2104, + "m_bDisabled": 2088, + "m_bFakeLadder": 2089, + "m_bHasSlack": 2090, + "m_flAutoRideSpeed": 2084, + "m_surfacePropName": 2096, + "m_vecLadderDir": 2008, + "m_vecLocalTop": 2048, + "m_vecPlayerMountPositionBottom": 2072, + "m_vecPlayerMountPositionTop": 2060 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionTop", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "type": "NetworkVarNames", + "type_name": "VectorWS" + }, + { + "name": "m_flAutoRideSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFakeLadder", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CFuncLadderAlias_func_useableladder": { + "fields": {}, + "metadata": [], + "parent": "CFuncLadder" + }, + "CFuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 2069, + "m_bEnabled": 2068, + "m_bRenderShadows": 2052, + "m_bStartEnabled": 2070, + "m_bUseUniqueColorTarget": 2053, + "m_brushModelName": 2056, + "m_hTargetCamera": 2064, + "m_nResolutionEnum": 2048, + "m_targetCamera": 2040 + }, + "metadata": [ + { + "name": "m_targetCamera", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_nResolutionEnum", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseUniqueColorTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_brushModelName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_hTargetCamera", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDraw3DSkybox", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CFuncBrush" + }, + "CFuncMoveLinear": { + "fields": { + "m_OnFullyClosed": 2248, + "m_OnFullyOpen": 2208, + "m_angMoveEntitySpace": 2140, + "m_authoredPosition": 2136, + "m_bAllowMovableNavMeshDockingOnEntireEntity": 2289, + "m_bCreateMovableNavMesh": 2288, + "m_bCreateNavObstacle": 2290, + "m_currentSound": 2184, + "m_flBlockDamage": 2192, + "m_flStartPosition": 2196, + "m_soundStart": 2168, + "m_soundStop": 2176, + "m_vecMoveDirParentSpace": 2152 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "CBaseToggle" + }, + "CFuncMoveLinearAlias_momentary_door": { + "fields": {}, + "metadata": [], + "parent": "CFuncMoveLinear" + }, + "CFuncMover": { + "fields": { + "m_OnLerpToPositionComplete": 2360, + "m_OnMovementEnd": 2200, + "m_OnNodePassed": 2272, + "m_OnStart": 2456, + "m_OnStartForward": 2496, + "m_OnStartReverse": 2536, + "m_OnStop": 2576, + "m_OnStopped": 2616, + "m_bAllowMovableNavMeshDockingOnEntireEntity": 2265, + "m_bCreateMovableNavMesh": 2264, + "m_bIsMoving": 2081, + "m_bIsPaused": 2400, + "m_bIsReversing": 2044, + "m_bIsVerboseLogging": 2412, + "m_bNextNodeReturnsCurrent": 2656, + "m_bStartAtClosestPoint": 2240, + "m_bStartAtEnd": 2241, + "m_bStartedMoving": 2657, + "m_eFollowEntityDirection": 2688, + "m_eMoveType": 2040, + "m_eOrientationUpdate": 2244, + "m_eSolidType": 2080, + "m_eTransitionedToPathNodeAction": 2404, + "m_flCurFollowEntityT": 2428, + "m_flCurFollowSpeed": 2432, + "m_flDistanceToReachMaxSpeed": 2088, + "m_flDistanceToReachZeroSpeed": 2096, + "m_flDurationBlendToNewOrientationRan": 2256, + "m_flFollowDistance": 2420, + "m_flFollowMinimumSpeed": 2424, + "m_flLerpToPositionDeltaT": 2356, + "m_flLerpToPositionT": 2352, + "m_flPathLocation": 2064, + "m_flPathLocationToBeginStop": 2112, + "m_flStartSpeed": 2060, + "m_flT": 2068, + "m_flTimeMovementStart": 2100, + "m_flTimeMovementStop": 2104, + "m_flTimeStartOrientationChange": 2248, + "m_flTimeToBlendToNewOrientation": 2252, + "m_flTimeToReachMaxSpeed": 2084, + "m_flTimeToReachZeroSpeed": 2092, + "m_flTimeToTraverseToNextNode": 2324, + "m_hFollowEntity": 2416, + "m_hOrientationFaceEntity": 2448, + "m_hOrientationMatchEntity": 2320, + "m_hPathMover": 2016, + "m_hPrevPathMover": 2020, + "m_hStopAtNode": 2108, + "m_iszArriveAtDestinationSound": 2168, + "m_iszLoopForwardSound": 2128, + "m_iszLoopReverseSound": 2152, + "m_iszOrientationMatchEntityName": 2312, + "m_iszPathName": 2008, + "m_iszPathNodeEnd": 2032, + "m_iszPathNodeStart": 2024, + "m_iszStartForwardSound": 2120, + "m_iszStartReverseSound": 2144, + "m_iszStopForwardSound": 2136, + "m_iszStopReverseSound": 2160, + "m_nCurrentNodeIndex": 2072, + "m_nDelayedTeleportToNode": 2408, + "m_nOriginalOrientationIndex": 2260, + "m_nPreviousNodeIndex": 2076, + "m_strOrientationFaceEntityName": 2440, + "m_vLerpToNewPosEndInPathEntitySpace": 2340, + "m_vLerpToNewPosStartInPathEntitySpace": 2328, + "m_vTarget": 2048 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncMoverAPI": { "fields": {}, "metadata": [], "parent": null }, - "CFootstepTableHandle": { + "CFuncNavBlocker": { + "fields": { + "m_bDisabled": 2016, + "m_nBlockedTeamNumber": 2020 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncNavObstruction": { + "fields": { + "m_bDisabled": 2032, + "m_bUseAsyncObstacleUpdate": 2033 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncPlat": { + "fields": { + "m_sNoise": 2176 + }, + "metadata": [], + "parent": "CBasePlatTrain" + }, + "CFuncPlatRot": { + "fields": { + "m_end": 2184, + "m_start": 2196 + }, + "metadata": [], + "parent": "CFuncPlat" + }, + "CFuncPropRespawnZone": { "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFuncRotating": { + "fields": { + "m_NoiseRunning": 2168, + "m_OnReachedStart": 2088, + "m_OnStarted": 2048, + "m_OnStopped": 2008, + "m_angStart": 2212, + "m_bAccelDecel": 2177, + "m_bReversed": 2176, + "m_bStopAtStartPos": 2224, + "m_flAttenuation": 2144, + "m_flBlockDamage": 2160, + "m_flFanFriction": 2140, + "m_flMaxSpeed": 2156, + "m_flTargetSpeed": 2152, + "m_flVolume": 2148, + "m_localRotationVector": 2128, + "m_prevLocalAngles": 2200, + "m_vecClientAngles": 2240, + "m_vecClientOrigin": 2228 + }, "metadata": [ { - "name": "MPropertyCustomFGDType", + "name": "MNetworkOverride", "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "CBaseModelEntity" + }, + "CFuncRotator": { + "fields": { + "m_OnOscillate": 2208, + "m_OnOscillateEndArrive": 2328, + "m_OnOscillateEndDepart": 2368, + "m_OnOscillateStartArrive": 2248, + "m_OnOscillateStartDepart": 2288, + "m_OnRotationCompleted": 2168, + "m_OnRotationStarted": 2128, + "m_bHasTargetOverride": 2424, + "m_bIsReversing": 2013, + "m_bIsRotating": 2012, + "m_bOscillateDepart": 2408, + "m_bRecordHistory": 2488, + "m_bReturningToPreviousOrientation": 2520, + "m_ePrevRotateType": 2420, + "m_eRotateType": 2416, + "m_eSpaceOverride": 2448, + "m_flDistanceAlongArcTraveled": 2024, + "m_flTimeRotationStart": 2032, + "m_flTimeToReachMaxSpeed": 2016, + "m_flTimeToReachZeroSpeed": 2020, + "m_flTimeToWaitOscillate": 2028, + "m_hRotatorTarget": 2008, + "m_nOscillateCount": 2412, + "m_qAngularVelocity": 2452, + "m_qLSInit": 2096, + "m_qLSOrientation": 2112, + "m_qLSPrevChange": 2048, + "m_qOrientationOverride": 2432, + "m_qWSInit": 2080, + "m_qWSPrev": 2064, + "m_strRotatorTarget": 2480, + "m_vLookAtForcedUp": 2464, + "m_vecRotatorHistory": 2496, + "m_vecRotatorQueue": 2528, + "m_vecRotatorQueueHistory": 2552 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncShatterglass": { + "fields": { + "m_OnBroken": 2272, + "m_PanelSize": 2128, + "m_bBreakShardless": 2157, + "m_bBreakSilent": 2156, + "m_bBroken": 2158, + "m_bGlassInFrame": 2160, + "m_bGlassNavIgnore": 2159, + "m_bStartBroken": 2161, + "m_flGlassThickness": 2148, + "m_flInitAtTime": 2144, + "m_flLastCleanupTime": 2140, + "m_flLastShatterSoundEmitTime": 2136, + "m_flSpawnInvulnerability": 2152, + "m_hMaterialDamageBase": 2320, + "m_iInitialDamageType": 2162, + "m_iSurfaceType": 2312, + "m_matPanelTransform": 2008, + "m_matPanelTransformWsTemp": 2056, + "m_szDamagePositioningEntityName01": 2168, + "m_szDamagePositioningEntityName02": 2176, + "m_szDamagePositioningEntityName03": 2184, + "m_szDamagePositioningEntityName04": 2192, + "m_vExtraDamagePositions": 2224, + "m_vInitialDamagePositions": 2200, + "m_vInitialPanelVertices": 2248, + "m_vecShatterGlassShards": 2104 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncTankTrain": { + "fields": { + "m_OnDeath": 2352 + }, + "metadata": [], + "parent": "CFuncTrackTrain" + }, + "CFuncTimescale": { + "fields": { + "m_flAcceleration": 1268, + "m_flBlendDeltaMultiplier": 1276, + "m_flDesiredTimescale": 1264, + "m_flMinBlendRate": 1272, + "m_isStarted": 1280 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFuncTrackAuto": { + "fields": {}, + "metadata": [], + "parent": "CFuncTrackChange" + }, + "CFuncTrackChange": { + "fields": { + "m_code": 2256, + "m_targetState": 2260, + "m_trackBottom": 2216, + "m_trackBottomName": 2240, + "m_trackTop": 2208, + "m_trackTopName": 2232, + "m_train": 2224, + "m_trainName": 2248, + "m_use": 2264 + }, + "metadata": [], + "parent": "CFuncPlatRot" + }, + "CFuncTrackTrain": { + "fields": { + "m_OnArrivedAtDestinationNode": 2280, + "m_OnNext": 2240, + "m_OnStart": 2200, + "m_angPrev": 2028, + "m_bAccelToSpeed": 2340, + "m_bManualSpeedChanges": 2320, + "m_controlMaxs": 2052, + "m_controlMins": 2040, + "m_dir": 2104, + "m_eOrientationType": 2172, + "m_eVelocityType": 2176, + "m_flAccelSpeed": 2332, + "m_flBank": 2084, + "m_flBlockDamage": 2092, + "m_flDecelSpeed": 2336, + "m_flDesiredSpeed": 2324, + "m_flMoveSoundMaxDuration": 2156, + "m_flMoveSoundMaxPitch": 2168, + "m_flMoveSoundMinDuration": 2152, + "m_flMoveSoundMinPitch": 2164, + "m_flNextMPSoundTime": 2344, + "m_flNextMoveSoundTime": 2160, + "m_flSpeedChangeTime": 2328, + "m_flVolume": 2080, + "m_height": 2096, + "m_iszSoundMove": 2112, + "m_iszSoundMovePing": 2120, + "m_iszSoundStart": 2128, + "m_iszSoundStop": 2136, + "m_lastBlockPos": 2064, + "m_lastBlockTick": 2076, + "m_length": 2012, + "m_maxSpeed": 2100, + "m_oldSpeed": 2088, + "m_ppath": 2008, + "m_strPathTarget": 2144, + "m_vPosPrev": 2016 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncTrain": { + "fields": { + "m_activated": 2180, + "m_flBlockDamage": 2188, + "m_flNextBlockTime": 2192, + "m_hCurrentTarget": 2176, + "m_hEnemy": 2184, + "m_iszLastTarget": 2200 + }, + "metadata": [], + "parent": "CBasePlatTrain" + }, + "CFuncTrainControls": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncVPhysicsClip": { + "fields": { + "m_bDisabled": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncVehicleClip": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncWall": { + "fields": { + "m_nState": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncWallToggle": { + "fields": {}, + "metadata": [], + "parent": "CFuncWall" + }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CGameEnd": { + "fields": {}, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGameGibManager": { + "fields": { + "m_bAllowNewGibs": 1288, + "m_iCurrentMaxPieces": 1292, + "m_iLastFrame": 1300, + "m_iMaxPieces": 1296 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CGameMoney": { + "fields": { + "m_OnMoneySpent": 2024, + "m_OnMoneySpentFail": 2064, + "m_nMoney": 2104, + "m_strAwardText": 2112 + }, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGamePlayerEquip": { + "fields": {}, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGamePlayerZone": { + "fields": { + "m_OnPlayerInZone": 2016, + "m_OnPlayerOutZone": 2056, + "m_PlayersInCount": 2096, + "m_PlayersOutCount": 2136 + }, + "metadata": [], + "parent": "CRuleBrushEntity" + }, + "CGameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 188, + "m_nPauseStartTick": 184, + "m_nQuestPhase": 176, + "m_nTotalPausedTicks": 180, + "m_szQuestName": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": null }, - "CGameChoreoServices": { + "CGameRulesProxy": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CGameSceneNode": { + "fields": { + "m_angAbsRotation": 220, + "m_angRotation": 192, + "m_bBoneMergeFlex": 0, + "m_bDebugAbsOriginChanges": 238, + "m_bDirtyBoneMergeBoneToRoot": 0, + "m_bDirtyBoneMergeInfo": 0, + "m_bDirtyHierarchy": 0, + "m_bDormant": 239, + "m_bForceParentToBeNetworked": 240, + "m_bNetworkedAnglesChanged": 0, + "m_bNetworkedPositionChanged": 0, + "m_bNetworkedScaleChanged": 0, + "m_bWillBeCallingPostDataUpdate": 0, + "m_flAbsScale": 232, + "m_flClientLocalScale": 320, + "m_flScale": 204, + "m_flZOffset": 316, + "m_hParent": 120, + "m_hierarchyAttachName": 312, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, + "m_nHierarchicalDepth": 243, + "m_nHierarchyType": 244, + "m_nLatchAbsOrigin": 0, + "m_nParentAttachmentOrBone": 236, + "m_name": 248, + "m_nodeToWorld": 16, + "m_pChild": 64, + "m_pNextSibling": 72, + "m_pOwner": 48, + "m_pParent": 56, + "m_vRenderOrigin": 324, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136 + }, + "metadata": [ + { + "name": "m_hParent", + "type": "NetworkVarNames", + "type_name": "CGameSceneNodeHandle" + }, + { + "name": "m_vecOrigin", + "type": "NetworkVarNames", + "type_name": "CNetworkOriginCellCoordQuantizedVector" + }, + { + "name": "m_angRotation", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_hierarchyAttachName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "CGameSceneNodeHandle": { "fields": { - "m_choreoState": 20, - "m_flTimeStartedState": 24, "m_hOwner": 8, - "m_hScriptedSequence": 12, - "m_scriptState": 16 + "m_name": 12 }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "CGameText": { + "fields": { + "m_iszMessage": 2024, + "m_textParms": 2032 + }, + "metadata": [], + "parent": "CRulePointEntity" + }, + "CGenericConstraint": { + "fields": { + "m_NotifyForceReachedX": 1560, + "m_NotifyForceReachedY": 1600, + "m_NotifyForceReachedZ": 1640, + "m_bAxisNotifiedX": 1504, + "m_bAxisNotifiedY": 1505, + "m_bAxisNotifiedZ": 1506, + "m_flAngularDampingRatioX": 1532, + "m_flAngularDampingRatioY": 1536, + "m_flAngularDampingRatioZ": 1540, + "m_flAngularFrequencyX": 1520, + "m_flAngularFrequencyY": 1524, + "m_flAngularFrequencyZ": 1528, + "m_flBreakAfterTimeStartTimeX": 1444, + "m_flBreakAfterTimeStartTimeY": 1448, + "m_flBreakAfterTimeStartTimeZ": 1452, + "m_flBreakAfterTimeThresholdX": 1456, + "m_flBreakAfterTimeThresholdY": 1460, + "m_flBreakAfterTimeThresholdZ": 1464, + "m_flBreakAfterTimeX": 1432, + "m_flBreakAfterTimeY": 1436, + "m_flBreakAfterTimeZ": 1440, + "m_flLinearDampingRatioX": 1408, + "m_flLinearDampingRatioY": 1412, + "m_flLinearDampingRatioZ": 1416, + "m_flLinearFrequencyX": 1396, + "m_flLinearFrequencyY": 1400, + "m_flLinearFrequencyZ": 1404, + "m_flMaxAngularImpulseX": 1544, + "m_flMaxAngularImpulseY": 1548, + "m_flMaxAngularImpulseZ": 1552, + "m_flMaxLinearImpulseX": 1420, + "m_flMaxLinearImpulseY": 1424, + "m_flMaxLinearImpulseZ": 1428, + "m_flNotifyForceLastTimeX": 1492, + "m_flNotifyForceLastTimeY": 1496, + "m_flNotifyForceLastTimeZ": 1500, + "m_flNotifyForceMinTimeX": 1480, + "m_flNotifyForceMinTimeY": 1484, + "m_flNotifyForceMinTimeZ": 1488, + "m_flNotifyForceX": 1468, + "m_flNotifyForceY": 1472, + "m_flNotifyForceZ": 1476, + "m_nAngularMotionX": 1508, + "m_nAngularMotionY": 1512, + "m_nAngularMotionZ": 1516, + "m_nLinearMotionX": 1384, + "m_nLinearMotionY": 1388, + "m_nLinearMotionZ": 1392 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CGlowProperty": { + "fields": { + "m_bEligibleForScreenHighlight": 80, + "m_bFlashing": 68, + "m_bGlowing": 81, + "m_fGlowColor": 8, + "m_flGlowStartTime": 76, + "m_flGlowTime": 72, + "m_glowColorOverride": 64, + "m_iGlowTeam": 52, + "m_iGlowType": 48, + "m_nGlowRange": 56, + "m_nGlowRangeMin": 60 + }, + "metadata": [ + { + "name": "m_iGlowType", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iGlowTeam", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRange", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRangeMin", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_glowColorOverride", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bFlashing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flGlowStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEligibleForScreenHighlight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "CGradientFog": { + "fields": { + "m_bGradientFogNeedsTextures": 1322, + "m_bHeightFogEnabled": 1280, + "m_bIsEnabled": 1321, + "m_bStartDisabled": 1320, + "m_flFadeTime": 1316, + "m_flFarZ": 1292, + "m_flFogEndDistance": 1276, + "m_flFogEndHeight": 1288, + "m_flFogFalloffExponent": 1300, + "m_flFogMaxOpacity": 1296, + "m_flFogStartDistance": 1272, + "m_flFogStartHeight": 1284, + "m_flFogStrength": 1312, + "m_flFogVerticalExponent": 1304, + "m_fogColor": 1308, + "m_hGradientFogTexture": 1264 + }, + "metadata": [ + { + "name": "m_hGradientFogTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_flFogStartDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEndDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHeightFogEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogStartHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEndHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFarZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxOpacity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogVerticalExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CGunTarget": { + "fields": { + "m_OnDeath": 2144, + "m_hTargetEnt": 2140, + "m_on": 2136 + }, + "metadata": [], + "parent": "CBaseToggle" + }, + "CHEGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CHEGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CHandleDummy": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CHandleTest": { + "fields": { + "m_Handle": 1264, + "m_bSendHandle": 1268 + }, + "metadata": [ + { + "name": "m_Handle", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bSendHandle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CHitboxComponent": { + "fields": { + "m_flBoundsExpandRadius": 20 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CHostage": { + "fields": { + "m_OnDroppedNotRescued": 3160, + "m_OnFirstPickedUp": 3120, + "m_OnHostageBeginGrab": 3080, + "m_OnRescued": 3200, + "m_accel": 3340, + "m_bHandsHaveBeenCut": 11821, + "m_bRemove": 3276, + "m_entitySpottedState": 3240, + "m_fLastGrabTime": 11828, + "m_flDropStartTime": 11864, + "m_flGrabSuccessTime": 11860, + "m_flRescueStartTime": 11856, + "m_hHostageGrabber": 11824, + "m_hasBeenUsed": 3336, + "m_inhibitDoorTimer": 11616, + "m_inhibitObstacleAvoidanceTimer": 11760, + "m_isAdjusted": 11820, + "m_isCrouching": 3353, + "m_isRescued": 3292, + "m_isRunning": 3352, + "m_isWaitingForLeader": 3384, + "m_jumpTimer": 3360, + "m_jumpedThisFrame": 3293, + "m_lastLeader": 3304, + "m_leader": 3300, + "m_nApproachRewardPayouts": 11868, + "m_nHostageSpawnRandomFactor": 3272, + "m_nHostageState": 3296, + "m_nPickupEventCount": 11872, + "m_nSpotRules": 3264, + "m_repathTimer": 11592, + "m_reuseTimer": 3312, + "m_uiHostageSpawnExclusionGroupMask": 3268, + "m_vecGrabbedPos": 11844, + "m_vecHostageResetPosition": 11932, + "m_vecPositionWhenStartedDroppingToGround": 11832, + "m_vecSpawnGroundPos": 11876, + "m_vel": 3280, + "m_wiggleTimer": 11792 + }, + "metadata": [ + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_vel", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_isRescued", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nHostageState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_reuseTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_bHandsHaveBeenCut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hHostageGrabber", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flRescueStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flGrabSuccessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDropStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "CHostageExpresserShim" + }, + "CHostageAlias_info_hostage_spawn": { + "fields": {}, + "metadata": [], + "parent": "CHostage" + }, + "CHostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CHostageExpresserShim": { + "fields": { + "m_pExpresser": 3040 + }, + "metadata": [], + "parent": "CBaseCombatCharacter" + }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CIncendiaryGrenade": { + "fields": {}, + "metadata": [], + "parent": "CMolotovGrenade" + }, + "CInferno": { + "fields": { + "m_BookkeepingTimer": 5064, + "m_BurnNormal": 3608, + "m_InitialSplashVelocity": 4996, + "m_NextSpreadTimer": 5088, + "m_activeTimer": 5032, + "m_bFireIsBurning": 3544, + "m_bInPostEffectTime": 4392, + "m_bWasCreatedInSmoke": 4393, + "m_damageRampTimer": 4960, + "m_damageTimer": 4936, + "m_extent": 4912, + "m_fireCount": 4376, + "m_fireParentPositions": 2776, + "m_firePositions": 2008, + "m_fireSpawnOffset": 5048, + "m_nFireEffectTickBegin": 4384, + "m_nFireLifetime": 4388, + "m_nInfernoType": 4380, + "m_nMaxFlames": 5052, + "m_nSourceItemDefIndex": 5112, + "m_nSpreadCount": 5056, + "m_splashVelocity": 4984, + "m_startPos": 5008, + "m_vecOriginalSpawnLocation": 5020 + }, + "metadata": [ + { + "name": "m_firePositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireParentPositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bFireIsBurning", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_BurnNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nInfernoType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFireEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFireLifetime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInPostEffectTime", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CInfoData": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CInfoDeathmatchSpawn": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1264, + "m_flRange": 1268, + "m_hLight": 1280, + "m_nImportance": 1272, + "m_nLightChoice": 1276 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1300, + "m_vBoxMins": 1288 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoFan": { + "fields": { + "m_FanForceCurveString": 1344, + "m_fFanForceMaxRadius": 1328, + "m_fFanForceMinRadius": 1332, + "m_flCurveDistRange": 1336 + }, + "metadata": [ + { + "name": "m_fFanForceMaxRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fFanForceMinRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flCurveDistRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_FanForceCurveString", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CPointEntity" + }, + "CInfoGameEventProxy": { + "fields": { + "m_flRange": 1272, + "m_iszEventName": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetA": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetB": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoLadderDismount": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CInfoLandmark": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_AdditionalTargetEntities": 1360, + "m_RenderAttrName": 1288, + "m_TargetEntities": 1296, + "m_bDisabled": 1264, + "m_nResolutionX": 1268, + "m_nResolutionY": 1272, + "m_nTargetChangeCount": 1320, + "m_szLayoutFileName": 1280, + "m_szTargetsName": 1352, + "m_vecCSSClasses": 1328 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nResolutionX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nResolutionY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szLayoutFileName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_RenderAttrName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_TargetEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nTargetChangeCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CPointEntity" + }, + "CInfoParticleTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoPlayerCounterterrorist": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoPlayerStart": { + "fields": { + "m_bDisabled": 1264, + "m_bIsMaster": 1265, + "m_pPawnSubclass": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoPlayerTerrorist": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, + "CInfoSpawnGroupLandmark": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoSpawnGroupLoadUnload": { + "fields": { + "m_OnSpawnGroupLoadFinished": 1304, + "m_OnSpawnGroupLoadStarted": 1264, + "m_OnSpawnGroupUnloadFinished": 1384, + "m_OnSpawnGroupUnloadStarted": 1344, + "m_bAutoActivate": 1460, + "m_bQueueActiveSpawnGroupChange": 1462, + "m_bQueueFinishLoading": 1463, + "m_bUnloadingStarted": 1461, + "m_flTimeoutInterval": 1456, + "m_iszLandmarkName": 1440, + "m_iszSpawnGroupFilterName": 1432, + "m_iszSpawnGroupName": 1424, + "m_sFixedSpawnGroupName": 1448 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CInfoTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoTargetServerOnly": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "CInfoTeleportDestination": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoVisibilityBox": { + "fields": { + "m_bEnabled": 1284, + "m_nMode": 1268, + "m_vBoxSize": 1272 + }, + "metadata": [ + { + "name": "m_nMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 1322, + "m_bEntitiesSpawned": 1321, + "m_bWorldLayerVisible": 1320, + "m_hLayerSpawnGroup": 1324, + "m_layerName": 1312, + "m_pOutputOnEntitiesSpawned": 1264, + "m_worldName": 1304 + }, + "metadata": [ + { + "name": "m_worldName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_layerName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bWorldLayerVisible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEntitiesSpawned", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CInstancedSceneEntity": { + "fields": { + "m_bHadOwner": 2644, + "m_bIsBackground": 2656, + "m_bRemoveOnCompletion": 2657, + "m_flPostSpeakDelay": 2648, + "m_flPreDelay": 2652, + "m_hOwner": 2640, + "m_hTarget": 2660 + }, + "metadata": [], + "parent": "CSceneEntity" + }, + "CInstructorEventEntity": { + "fields": { + "m_hTargetPlayer": 1280, + "m_iszHintTargetEntity": 1272, + "m_iszName": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CItem": { + "fields": { + "m_OnCacheInteraction": 2800, + "m_OnGlovePulled": 2840, + "m_OnPlayerPickup": 2752, + "m_OnPlayerTouch": 2712, + "m_bActivateWhenAtRest": 2792, + "m_bPhysStartAsleep": 2904, + "m_vOriginalSpawnAngles": 2892, + "m_vOriginalSpawnOrigin": 2880 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItemAssaultSuit": { + "fields": {}, + "metadata": [], + "parent": "CItem" + }, + "CItemDefuser": { + "fields": { + "m_entitySpottedState": 2928, + "m_nSpotRules": 2952 + }, + "metadata": [], + "parent": "CItem" + }, + "CItemDefuserAlias_item_defuser": { + "fields": {}, + "metadata": [], + "parent": "CItemDefuser" + }, + "CItemDogtags": { + "fields": { + "m_KillingPlayer": 2932, + "m_OwningPlayer": 2928 + }, + "metadata": [ + { + "name": "m_OwningPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_KillingPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CItem" + }, + "CItemGeneric": { + "fields": { + "m_OnPickup": 3064, + "m_OnTimeout": 3104, + "m_OnTriggerEndTouch": 3224, + "m_OnTriggerStartTouch": 3144, + "m_OnTriggerTouch": 3184, + "m_bAutoStartAmbientSound": 2984, + "m_bGlowWhenInTrigger": 3288, + "m_bHasPickupRadius": 2949, + "m_bHasTriggerRadius": 2948, + "m_bPlayerCounterListenerAdded": 2964, + "m_bPlayerInTriggerRadius": 2965, + "m_bUseable": 3293, + "m_flLastPickupCheck": 2960, + "m_flPickupRadius": 3272, + "m_flPickupRadiusSqr": 2952, + "m_flTriggerRadius": 3276, + "m_flTriggerRadiusSqr": 2956, + "m_glowColor": 3289, + "m_hPickupFilter": 3056, + "m_hPickupParticleEffect": 3000, + "m_hSpawnParticleEffect": 2968, + "m_hTimeoutParticleEffect": 3024, + "m_hTriggerHelper": 3296, + "m_pAllowPickupScriptFunction": 3264, + "m_pAmbientSoundEffect": 2976, + "m_pPickupFilterName": 3048, + "m_pPickupScriptFunction": 3016, + "m_pPickupSoundEffect": 3008, + "m_pSpawnScriptFunction": 2992, + "m_pTimeoutScriptFunction": 3040, + "m_pTimeoutSoundEffect": 3032, + "m_pTriggerSoundEffect": 3280 + }, + "metadata": [], + "parent": "CItem" + }, + "CItemGenericTriggerHelper": { + "fields": { + "m_hParentItem": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CItemKevlar": { + "fields": {}, + "metadata": [], + "parent": "CItem" + }, + "CItemSoda": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItem_Healthshot": { + "fields": {}, + "metadata": [], + "parent": "CWeaponBaseItem" + }, + "CKeepUpright": { + "fields": { + "m_angularLimit": 1316, + "m_attachedObject": 1312, + "m_bActive": 1320, + "m_bDampAllRotation": 1321, + "m_localTestAxis": 1284, + "m_nameAttach": 1304, + "m_worldGoalAxis": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CKnife": { + "fields": { + "m_bFirstAttack": 4560 + }, + "metadata": [ + { + "name": "m_bFirstAttack", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CCSWeaponBase" + }, + "CLightComponent": { + "fields": { + "__m_pChainEntity": 48, + "m_Color": 109, + "m_Pattern": 208, + "m_SecondaryColor": 113, + "m_SkyAmbientBounce": 396, + "m_SkyColor": 388, + "m_bAllowSSTGeneration": 281, + "m_bEnabled": 308, + "m_bFlicker": 309, + "m_bMixedShadows": 401, + "m_bPrecomputedFieldsValid": 310, + "m_bPvsModifyEntity": 432, + "m_bRenderDiffuse": 184, + "m_bRenderToCubemaps": 280, + "m_bRenderTransmissive": 192, + "m_bUseSecondaryColor": 400, + "m_bUsesBakedShadowing": 260, + "m_flAttenuation0": 140, + "m_flAttenuation1": 144, + "m_flAttenuation2": 148, + "m_flBrightness": 120, + "m_flBrightnessMult": 128, + "m_flBrightnessScale": 124, + "m_flCapsuleLength": 408, + "m_flFadeMaxDist": 296, + "m_flFadeMinDist": 292, + "m_flFalloff": 136, + "m_flFogContributionStength": 380, + "m_flLightStyleStartTime": 404, + "m_flMinRoughness": 412, + "m_flNearClipPlane": 384, + "m_flOrthoLightHeight": 200, + "m_flOrthoLightWidth": 196, + "m_flPhi": 156, + "m_flPrecomputedMaxRange": 372, + "m_flRange": 132, + "m_flShadowCascadeCrossFade": 220, + "m_flShadowCascadeDistance0": 228, + "m_flShadowCascadeDistance1": 232, + "m_flShadowCascadeDistance2": 236, + "m_flShadowCascadeDistance3": 240, + "m_flShadowCascadeDistanceFade": 224, + "m_flShadowFadeMaxDist": 304, + "m_flShadowFadeMinDist": 300, + "m_flSkyIntensity": 392, + "m_flTheta": 152, + "m_hLightCookie": 160, + "m_nBakedShadowIndex": 268, + "m_nCascadeRenderStaticObjects": 216, + "m_nCascades": 168, + "m_nCastShadows": 172, + "m_nDirectLight": 284, + "m_nFogLightingMode": 376, + "m_nIndirectLight": 288, + "m_nLightMapUniqueId": 276, + "m_nLightPathUniqueId": 272, + "m_nRenderSpecular": 188, + "m_nShadowCascadeResolution0": 244, + "m_nShadowCascadeResolution1": 248, + "m_nShadowCascadeResolution2": 252, + "m_nShadowCascadeResolution3": 256, + "m_nShadowHeight": 180, + "m_nShadowPriority": 264, + "m_nShadowWidth": 176, + "m_nStyle": 204, + "m_vPrecomputedBoundsMaxs": 324, + "m_vPrecomputedBoundsMins": 312, + "m_vPrecomputedOBBAngles": 348, + "m_vPrecomputedOBBExtent": 360, + "m_vPrecomputedOBBOrigin": 336 + }, + "metadata": [ + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_SecondaryColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBrightnessMult", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFalloff", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation0", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation1", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAttenuation2", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTheta", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flPhi", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hLightCookie", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_nCascades", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCastShadows", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowWidth", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowHeight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderDiffuse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRenderSpecular", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderTransmissive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flOrthoLightWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOrthoLightHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nStyle", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Pattern", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_nCascadeRenderStaticObjects", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flShadowCascadeCrossFade", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistanceFade", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance0", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance1", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance2", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowCascadeDistance3", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nShadowCascadeResolution0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nShadowCascadeResolution3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUsesBakedShadowing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nShadowPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBakedShadowIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nLightPathUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nLightMapUniqueId", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_bRenderToCubemaps", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAllowSSTGeneration", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nDirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectLight", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFadeMinDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeMinDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flShadowFadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFlicker", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPrecomputedFieldsValid", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vPrecomputedBoundsMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedBoundsMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vPrecomputedOBBAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_vPrecomputedOBBExtent", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flPrecomputedMaxRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogLightingMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogContributionStength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flNearClipPlane", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_SkyColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flSkyIntensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_SkyAmbientBounce", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bUseSecondaryColor", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMixedShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flLightStyleStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flCapsuleLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinRoughness", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CEntityComponent" + }, + "CLightDirectionalEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightEntity": { + "fields": { + "m_CLightComponent": 2008 + }, + "metadata": [ + { + "name": "m_CLightComponent", + "type": "NetworkVarNames", + "type_name": "CLightComponent::Storage_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CLightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightDirectionalEntity" + }, + "CLightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightSpotEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLogicAchievement": { + "fields": { + "m_OnFired": 1280, + "m_bDisabled": 1264, + "m_iszAchievementEventID": 1272 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicActiveAutosave": { + "fields": { + "m_TriggerHitPoints": 1280, + "m_flDangerousTime": 1292, + "m_flStartTime": 1288, + "m_flTimeToTrigger": 1284 + }, + "metadata": [], + "parent": "CLogicAutosave" + }, + "CLogicAuto": { + "fields": { + "m_OnBackgroundMap": 1464, + "m_OnDemoMapSpawn": 1304, + "m_OnLoadGame": 1384, + "m_OnMapSpawn": 1264, + "m_OnMapTransition": 1424, + "m_OnMultiNewMap": 1504, + "m_OnMultiNewRound": 1544, + "m_OnNewGame": 1344, + "m_OnVREnabled": 1584, + "m_OnVRNotEnabled": 1624, + "m_globalstate": 1664 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicAutosave": { + "fields": { + "m_bForceNewLevelUnit": 1264, + "m_minHitPoints": 1268, + "m_minHitPointsToCommit": 1272 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicBranch": { + "fields": { + "m_Listeners": 1272, + "m_OnFalse": 1336, + "m_OnTrue": 1296, + "m_bInValue": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicBranchList": { + "fields": { + "m_LogicBranchList": 1392, + "m_OnAllFalse": 1464, + "m_OnAllTrue": 1424, + "m_OnMixed": 1504, + "m_eLastState": 1416, + "m_nLogicBranchNames": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCase": { + "fields": { + "m_OnCase": 1560, + "m_OnDefault": 2840, + "m_nCase": 1264, + "m_nLastShuffleCase": 1524, + "m_nShuffleCases": 1520, + "m_uchShuffleCaseMap": 1528 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCollisionPair": { + "fields": { + "m_disabled": 1282, + "m_includeHierarchy": 1280, + "m_nameAttach1": 1264, + "m_nameAttach2": 1272, + "m_succeeded": 1283, + "m_supportMultipleEntitiesWithSameName": 1281 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCompare": { + "fields": { + "m_OnEqualTo": 1312, + "m_OnGreaterThan": 1392, + "m_OnLessThan": 1272, + "m_OnNotEqualTo": 1352, + "m_flCompareValue": 1268, + "m_flInValue": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicDistanceAutosave": { + "fields": { + "m_bCheckCough": 1277, + "m_bForceNewLevelUnit": 1276, + "m_bThinkDangerous": 1278, + "m_flDangerousTime": 1280, + "m_flDistanceToPlayer": 1272, + "m_iszTargetEntity": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicDistanceCheck": { + "fields": { + "m_InZone1": 1288, + "m_InZone2": 1328, + "m_InZone3": 1368, + "m_flZone1Distance": 1280, + "m_flZone2Distance": 1284, + "m_iszEntityA": 1264, + "m_iszEntityB": 1272 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicEventListener": { + "fields": { + "m_OnEventFired": 1296, + "m_bIsEnabled": 1288, + "m_nTeam": 1292, + "m_strEventName": 1280 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicGameEvent": { + "fields": { + "m_iszEventName": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicGameEventListener": { + "fields": { + "m_OnEventFired": 1280, + "m_bEnabled": 1336, + "m_bStartDisabled": 1337, + "m_iszGameEventItem": 1328, + "m_iszGameEventName": 1320 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CLogicalEntity" + }, + "CLogicLineToEntity": { + "fields": { + "m_EndEntity": 1316, + "m_Line": 1264, + "m_SourceName": 1304, + "m_StartEntity": 1312 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicMeasureMovement": { + "fields": { + "m_flScale": 1304, + "m_hMeasureReference": 1292, + "m_hMeasureTarget": 1288, + "m_hTarget": 1296, + "m_hTargetReference": 1300, + "m_nMeasureType": 1308, + "m_strMeasureReference": 1272, + "m_strMeasureTarget": 1264, + "m_strTargetReference": 1280 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicNPCCounter": { + "fields": { + "m_OnFactorAll": 1344, + "m_OnFactor_1": 1504, + "m_OnFactor_2": 1664, + "m_OnFactor_3": 1824, + "m_OnMaxCountAll": 1304, + "m_OnMaxCount_1": 1464, + "m_OnMaxCount_2": 1624, + "m_OnMaxCount_3": 1784, + "m_OnMinCountAll": 1264, + "m_OnMinCount_1": 1424, + "m_OnMinCount_2": 1584, + "m_OnMinCount_3": 1744, + "m_OnMinPlayerDistAll": 1384, + "m_OnMinPlayerDist_1": 1544, + "m_OnMinPlayerDist_2": 1704, + "m_OnMinPlayerDist_3": 1864, + "m_bDisabled": 1924, + "m_bInvertState_1": 1964, + "m_bInvertState_2": 2004, + "m_bInvertState_3": 2044, + "m_flDefaultDist_1": 1988, + "m_flDefaultDist_2": 2028, + "m_flDefaultDist_3": 2068, + "m_flDistanceMax": 1920, + "m_hSource": 1904, + "m_iszNPCClassname_1": 1952, + "m_iszNPCClassname_2": 1992, + "m_iszNPCClassname_3": 2032, + "m_iszSourceEntityName": 1912, + "m_nMaxCountAll": 1932, + "m_nMaxCount_1": 1972, + "m_nMaxCount_2": 2012, + "m_nMaxCount_3": 2052, + "m_nMaxFactorAll": 1940, + "m_nMaxFactor_1": 1980, + "m_nMaxFactor_2": 2020, + "m_nMaxFactor_3": 2060, + "m_nMinCountAll": 1928, + "m_nMinCount_1": 1968, + "m_nMinCount_2": 2008, + "m_nMinCount_3": 2048, + "m_nMinFactorAll": 1936, + "m_nMinFactor_1": 1976, + "m_nMinFactor_2": 2016, + "m_nMinFactor_3": 2056, + "m_nNPCState_1": 1960, + "m_nNPCState_2": 2000, + "m_nNPCState_3": 2040 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicNPCCounterAABB": { + "fields": { + "m_vDistanceOuterMaxs": 2108, + "m_vDistanceOuterMins": 2096, + "m_vOuterMaxs": 2132, + "m_vOuterMins": 2120 + }, + "metadata": [], + "parent": "CLogicNPCCounter" + }, + "CLogicNPCCounterOBB": { + "fields": {}, + "metadata": [], + "parent": "CLogicNPCCounterAABB" + }, + "CLogicNavigation": { + "fields": { + "m_isOn": 1272, + "m_navProperty": 1276 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicPlayerProxy": { + "fields": { + "m_PlayerDied": 1352, + "m_PlayerHasAmmo": 1272, + "m_PlayerHasNoAmmo": 1312, + "m_RequestedPlayerHealth": 1392, + "m_hPlayer": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicProximity": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CLogicRelay": { + "fields": { + "m_bDisabled": 1264, + "m_bFastRetrigger": 1267, + "m_bPassthoughCaller": 1268, + "m_bTriggerOnce": 1266, + "m_bWaitForRefire": 1265 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicRelayAPI": { + "fields": {}, "metadata": [], "parent": null }, - "CGameScriptedMoveData": { + "CLogicScript": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CLogicalEntity": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CMapInfo": { "fields": { - "m_angAccumulatedRootMotionRotation": 12, - "m_angCurrent": 48, - "m_angDst": 100, - "m_angSrc": 36, - "m_bActive": 76, - "m_bIgnoreCollisions": 84, - "m_bIgnoreRotation": 78, - "m_bSuccess": 79, - "m_bTeleportOnEnd": 77, - "m_flAngRate": 64, - "m_flDuration": 68, - "m_flLockedSpeed": 60, - "m_flStartTime": 72, - "m_hDestEntity": 112, - "m_nForcedCrouchState": 80, - "m_vAccumulatedRootMotion": 0, - "m_vDest": 88, - "m_vSrc": 24 + "m_bDisableAutoGeneratedDMSpawns": 1277, + "m_bFadePlayerVisibilityFarZ": 1288, + "m_bRainTraceToSkyEnabled": 1289, + "m_bUseNormalSpawnsForDM": 1276, + "m_flBombRadius": 1268, + "m_flBotMaxVisionDistance": 1280, + "m_flEnvPuddleRippleDirection": 1300, + "m_flEnvPuddleRippleStrength": 1296, + "m_flEnvRainStrength": 1292, + "m_flEnvWetnessCoverage": 1304, + "m_flEnvWetnessDryingAmount": 1308, + "m_iBuyingStatus": 1264, + "m_iHostageCount": 1284, + "m_iPetPopulation": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CMapSharedEnvironment": { + "fields": { + "m_targetMapName": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMapVetoPickController": { + "fields": { + "m_OnLevelTransition": 3824, + "m_OnMapPicked": 3704, + "m_OnMapVetoed": 3664, + "m_OnNewPhaseStarted": 3784, + "m_OnSidesPicked": 3744, + "m_bNeedToPlayFiveSecondsRemaining": 1265, + "m_bPlayedIntroVcd": 1264, + "m_bPreMatchDraftStateChanged": 1304, + "m_dblPreMatchDraftSequenceTime": 1296, + "m_nAccountIDs": 1600, + "m_nCurrentPhase": 3648, + "m_nDraftType": 1308, + "m_nMapId0": 1856, + "m_nMapId1": 2112, + "m_nMapId2": 2368, + "m_nMapId3": 2624, + "m_nMapId4": 2880, + "m_nMapId5": 3136, + "m_nPhaseDurationTicks": 3656, + "m_nPhaseStartTick": 3652, + "m_nStartingSide0": 3392, + "m_nTeamWinningCoinToss": 1312, + "m_nTeamWithFirstChoice": 1316, + "m_nVoteMapIdsList": 1572 + }, + "metadata": [ + { + "name": "m_nDraftType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWinningCoinToss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWithFirstChoice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteMapIdsList", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nAccountIDs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId4", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId5", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nStartingSide0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCurrentPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseEntity" + }, + "CMarkupVolume": { + "fields": { + "m_bDisabled": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CMarkupVolumeTagged": { + "fields": { + "m_GroupNames": 2016, + "m_Tags": 2040, + "m_bGroupByPrefab": 2065, + "m_bGroupByVolume": 2066, + "m_bGroupOtherGroups": 2067, + "m_bIsGroup": 2064, + "m_bIsInGroup": 2068 + }, + "metadata": [], + "parent": "CMarkupVolume" + }, + "CMarkupVolumeTagged_Nav": { + "fields": { + "m_nScopes": 2072 + }, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CMarkupVolumeTagged_NavGame": { + "fields": { + "m_bFloodFillAttribute": 2113, + "m_bSplitNavSpace": 2114, + "m_nScopes": 2112 + }, + "metadata": [], + "parent": "CMarkupVolumeWithRef" + }, + "CMarkupVolumeWithRef": { + "fields": { + "m_bUseRef": 2080, + "m_flRefDot": 2108, + "m_vRefPosEntitySpace": 2084, + "m_vRefPosWorldSpace": 2096 + }, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CMathColorBlend": { + "fields": { + "m_OutColor1": 1272, + "m_OutColor2": 1276, + "m_OutValue": 1280, + "m_flInMax": 1268, + "m_flInMin": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMathCounter": { + "fields": { + "m_OnChangedFromMax": 1480, + "m_OnChangedFromMin": 1440, + "m_OnGetValue": 1320, + "m_OnHitMax": 1400, + "m_OnHitMin": 1360, + "m_OutValue": 1280, + "m_bDisabled": 1274, + "m_bHitMax": 1273, + "m_bHitMin": 1272, + "m_flMax": 1268, + "m_flMin": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMathRemap": { + "fields": { + "m_OnFellBelowMax": 1448, + "m_OnFellBelowMin": 1408, + "m_OnRoseAboveMax": 1368, + "m_OnRoseAboveMin": 1328, + "m_OutValue": 1288, + "m_bEnabled": 1284, + "m_flInMax": 1268, + "m_flInMin": 1264, + "m_flOldInValue": 1280, + "m_flOut1": 1272, + "m_flOut2": 1276 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMessage": { + "fields": { + "m_MessageAttenuation": 1276, + "m_MessageVolume": 1272, + "m_OnShowMessage": 1296, + "m_Radius": 1280, + "m_iszMessage": 1264, + "m_sNoise": 1288 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CMessageEntity": { + "fields": { + "m_bDeveloperOnly": 1281, + "m_bEnabled": 1282, + "m_drawText": 1280, + "m_messageText": 1272, + "m_radius": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CModelPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CModelState": { + "fields": { + "m_MeshGroupMask": 464, + "m_ModelName": 216, + "m_bClientClothCreationSuppressed": 293, + "m_hModel": 208, + "m_nBodyGroupChoices": 544, + "m_nClothUpdateFlags": 620, + "m_nForceLOD": 619, + "m_nIdealMotionType": 618 + }, + "metadata": [ + { + "name": "m_hModel", + "type": "NetworkVarNames", + "type_name": "HModelStrong" + }, + { + "name": "m_bClientClothCreationSuppressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MeshGroupMask", + "type": "NetworkVarNames", + "type_name": "MeshGroupMask_t" + }, + { + "name": "m_nBodyGroupChoices", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nIdealMotionType", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "" + }, + "CMolotovGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CMolotovProjectile": { + "fields": { + "m_bDetonated": 3160, + "m_bHasBouncedOffPlayer": 3392, + "m_bIsIncGrenade": 3136, + "m_stillTimer": 3168 + }, + "metadata": [ + { + "name": "m_bIsIncGrenade", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CMomentaryRotButton": { + "fields": { + "m_IdealYaw": 2700, + "m_OnFullyClosed": 2592, + "m_OnFullyOpen": 2552, + "m_OnReachedPosition": 2632, + "m_OnUnpressed": 2512, + "m_Position": 2472, + "m_bUpdateTarget": 2712, + "m_direction": 2716, + "m_end": 2688, + "m_flStartPosition": 2724, + "m_lastUsed": 2672, + "m_returnSpeed": 2720, + "m_sNoise": 2704, + "m_start": 2676 + }, + "metadata": [], + "parent": "CRotButton" + }, + "CMoverPathNode": { + "fields": { + "m_OnPassThrough": 1384, + "m_OnPassThroughForward": 1424, + "m_OnPassThroughReverse": 1464, + "m_OnStartFromOrInSegment": 1304, + "m_OnStoppedAtOrInSegment": 1344, + "m_hMover": 1504, + "m_szParentPathUniqueID": 1288, + "m_szPathNodeParameter": 1296, + "m_vInTangentLocal": 1264, + "m_vOutTangentLocal": 1276, + "m_xWSPrevParent": 1520 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CMultiLightProxy": { + "fields": { + "m_bPerformScreenFade": 1288, + "m_flBrightnessDelta": 1284, + "m_flCurrentBrightnessMultiplier": 1296, + "m_flLightRadiusFilter": 1280, + "m_flTargetBrightnessMultiplier": 1292, + "m_iszLightClassFilter": 1272, + "m_iszLightNameFilter": 1264, + "m_vecLights": 1304 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMultiSource": { + "fields": { + "m_OnTrigger": 1520, + "m_globalstate": 1568, + "m_iTotal": 1560, + "m_rgEntities": 1264, + "m_rgTriggered": 1392 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMultiplayRules": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CNavLinkAreaEntity": { + "fields": { + "m_OnNavLinkFinish": 1424, + "m_OnNavLinkStart": 1384, + "m_bAllowCrossMovableConnections": 1361, + "m_bEnabled": 1360, + "m_bIsTerminus": 1464, + "m_flWidth": 1264, + "m_hFilter": 1376, + "m_nSplits": 1468, + "m_qLocatorAnglesOffset": 1280, + "m_strFilterName": 1368, + "m_strMovementForward": 1296, + "m_strMovementReverse": 1304, + "m_vLocatorOffset": 1268 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CNavSpaceInfo": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CNavWalkable": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CNetworkedSequenceOperation": { + "fields": { + "m_bDiscontinuity": 29, + "m_bSequenceChangeNetworked": 28, + "m_flCycle": 16, + "m_flPrevCycle": 12, + "m_flPrevCycleForAnimEventDetection": 36, + "m_flPrevCycleFromDiscontinuity": 32, + "m_flWeight": 20, + "m_hSequence": 8 + }, + "metadata": [ + { + "name": "m_hSequence", + "type": "NetworkVarNames", + "type_name": "HSequence" + }, + { + "name": "m_flPrevCycle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCycle", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "" + }, + "CNullEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "COmniLight": { + "fields": { + "m_bShowLight": 2824, + "m_flInnerAngle": 2816, + "m_flOuterAngle": 2820 + }, + "metadata": [ + { + "name": "m_flInnerAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOuterAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBarnLight" + }, + "COrnamentProp": { + "fields": { + "m_initialOwner": 3408 + }, + "metadata": [], + "parent": "CDynamicProp" + }, + "CParticleSystem": { + "fields": { + "m_bActive": 2520, + "m_bAnimateDuringGameplayPause": 2532, + "m_bFrozen": 2521, + "m_bNoFreeze": 2861, + "m_bNoRamp": 2862, + "m_bNoSave": 2860, + "m_bStartActive": 2863, + "m_clrTint": 3404, + "m_flFreezeTransitionDuration": 2524, + "m_flPreSimTime": 2548, + "m_flStartTime": 2544, + "m_hControlPointEnts": 2604, + "m_iEffectIndex": 2536, + "m_iServerControlPointAssignments": 2600, + "m_iszControlPointNames": 2872, + "m_iszEffectName": 2864, + "m_nDataCP": 3384, + "m_nStopType": 2528, + "m_nTintCP": 3400, + "m_szSnapshotFileName": 2008, + "m_vServerControlPoints": 2552, + "m_vecDataCPValue": 3388 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_szSnapshotFileName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFrozen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFreezeTransitionDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nStopType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnimateDuringGameplayPause", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flPreSimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_vServerControlPoints", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_iServerControlPointAssignments", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hControlPointEnts", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bNoSave", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoFreeze", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoRamp", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CPathCorner": { + "fields": { + "m_OnPass": 1272, + "m_flRadius": 1268, + "m_flWait": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPathCornerCrash": { + "fields": {}, + "metadata": [], + "parent": "CPathCorner" + }, + "CPathKeyFrame": { + "fields": { + "m_Angles": 1276, + "m_Origin": 1264, + "m_flMoveSpeed": 1344, + "m_flNextTime": 1320, + "m_iNextKey": 1312, + "m_pNextKey": 1328, + "m_pPrevKey": 1336, + "m_qAngle": 1296 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPathMover": { + "fields": { + "m_vecMovers": 1560, + "m_vecPathNodes": 1536, + "m_xInitialPathWorldToLocal": 1584 + }, + "metadata": [], + "parent": "CPathSimple" + }, + "CPathParticleRope": { + "fields": { + "m_ColorTint": 1324, + "m_PathNodes_Color": 1416, + "m_PathNodes_Name": 1288, + "m_PathNodes_PinEnabled": 1440, + "m_PathNodes_Position": 1344, + "m_PathNodes_RadiusScale": 1464, + "m_PathNodes_TangentIn": 1368, + "m_PathNodes_TangentOut": 1392, + "m_bStartActive": 1272, + "m_flMaxSimulationTime": 1276, + "m_flParticleSpacing": 1312, + "m_flRadius": 1320, + "m_flSlack": 1316, + "m_iEffectIndex": 1336, + "m_iszEffectName": 1280, + "m_nEffectState": 1328 + }, + "metadata": [ + { + "name": "m_flParticleSpacing", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSlack", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nEffectState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_PathNodes_Position", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentIn", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentOut", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_Color", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_PinEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_PathNodes_RadiusScale", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPathParticleRopeAlias_path_particle_rope_clientside": { + "fields": {}, + "metadata": [], + "parent": "CPathParticleRope" + }, + "CPathQueryComponent": { + "fields": {}, + "metadata": [], + "parent": "CEntityComponent" + }, + "CPathSimple": { + "fields": { + "m_CPathQueryComponent": 1280, + "m_bClosedLoop": 1528, + "m_pathString": 1520 + }, + "metadata": [ + { + "name": "m_CPathQueryComponent", + "type": "NetworkVarNames", + "type_name": "CPathQueryComponent::Storage_t" + }, + { + "name": "m_pathString", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CBaseEntity" + }, + "CPathSimpleAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPathTrack": { + "fields": { + "m_OnPass": 1312, + "m_altName": 1296, + "m_eOrientationType": 1308, + "m_flRadius": 1288, + "m_length": 1292, + "m_nIterVal": 1304, + "m_paltpath": 1280, + "m_pnext": 1264, + "m_pprevious": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysBallSocket": { + "fields": { + "m_bEnableSwingLimit": 1380, + "m_bEnableTwistLimit": 1388, + "m_flJointFriction": 1376, + "m_flMaxTwistAngle": 1396, + "m_flMinTwistAngle": 1392, + "m_flSwingLimit": 1384 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysBox": { + "fields": { + "m_OnAwakened": 2312, + "m_OnDamaged": 2272, + "m_OnMotionEnabled": 2352, + "m_OnPlayerUse": 2392, + "m_OnStartTouch": 2432, + "m_angHoverPoseAngles": 2248, + "m_bEnableUseOutput": 2261, + "m_bNotSolidToWorld": 2260, + "m_damageToEnableMotion": 2228, + "m_damageType": 2224, + "m_flForceToEnableMotion": 2232, + "m_flTouchOutputPerEntityDelay": 2264, + "m_hCarryingPlayer": 2472, + "m_nHoverPoseFlags": 2262, + "m_vHoverPosePosition": 2236 + }, + "metadata": [], + "parent": "CBreakable" + }, + "CPhysConstraint": { + "fields": { + "m_OnBreak": 1336, + "m_bSnapObjectPositions": 1332, + "m_bTreatEntity1AsInfiniteMass": 1333, + "m_breakSound": 1312, + "m_forceLimit": 1320, + "m_hAttach1": 1288, + "m_hAttach2": 1292, + "m_minTeleportDistance": 1328, + "m_nameAttach1": 1272, + "m_nameAttach2": 1280, + "m_nameAttachment1": 1296, + "m_nameAttachment2": 1304, + "m_torqueLimit": 1324 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysExplosion": { + "fields": { + "m_OnPushedPlayer": 1304, + "m_bAffectInvulnerableEnts": 1297, + "m_bConvertToDebrisWhenPossible": 1296, + "m_bExplodeOnSpawn": 1264, + "m_flDamage": 1272, + "m_flInnerRadius": 1288, + "m_flMagnitude": 1268, + "m_flPushScale": 1292, + "m_radius": 1276, + "m_targetEntityName": 1280 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysFixed": { + "fields": { + "m_bEnableAngularConstraint": 1393, + "m_bEnableLinearConstraint": 1392, + "m_flAngularDampingRatio": 1388, + "m_flAngularFrequency": 1384, + "m_flLinearDampingRatio": 1380, + "m_flLinearFrequency": 1376, + "m_sBoneName1": 1400, + "m_sBoneName2": 1408 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysForce": { + "fields": { + "m_attachedObject": 1288, + "m_force": 1280, + "m_forceTime": 1284, + "m_integrator": 1296, + "m_nameAttach": 1272, + "m_wasRestored": 1292 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysHinge": { + "fields": { + "m_NotifyMaxLimitReached": 1576, + "m_NotifyMinLimitReached": 1536, + "m_OnStartMoving": 1728, + "m_OnStopMoving": 1768, + "m_bAtMaxLimit": 1617, + "m_bAtMinLimit": 1616, + "m_bIsAxisLocal": 1692, + "m_flAngleSpeed": 1716, + "m_flAngleSpeedThreshold": 1720, + "m_flInitialRotation": 1704, + "m_flMaxRotation": 1700, + "m_flMinRotation": 1696, + "m_flMotorDampingRatio": 1712, + "m_flMotorFrequency": 1708, + "m_hinge": 1620, + "m_hingeFriction": 1684, + "m_soundInfo": 1384, + "m_systemLoadScale": 1688 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysHingeAlias_phys_hinge_local": { + "fields": {}, + "metadata": [], + "parent": "CPhysHinge" + }, + "CPhysImpact": { + "fields": { + "m_damage": 1264, + "m_directionEntityName": 1272, + "m_distance": 1268 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysLength": { + "fields": { + "m_addLength": 1412, + "m_bEnableCollision": 1424, + "m_minLength": 1416, + "m_offset": 1376, + "m_totalLength": 1420, + "m_vecAttach": 1400 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysMagnet": { + "fields": { + "m_MagnettedEntities": 2800, + "m_OnMagnetAttach": 2704, + "m_OnMagnetDetach": 2744, + "m_bActive": 2824, + "m_bHasHitSomething": 2825, + "m_flNextSuckTime": 2836, + "m_flRadius": 2832, + "m_flTotalMass": 2828, + "m_forceLimit": 2788, + "m_iMaxObjectsAttached": 2840, + "m_massScale": 2784, + "m_torqueLimit": 2792 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CPhysMotor": { + "fields": { + "m_additionalAcceleration": 1300, + "m_angularAcceleration": 1304, + "m_flMotorFriction": 1296, + "m_flSpeedWhenSpinUpOrSpinDownStarted": 1316, + "m_flTargetSpeed": 1312, + "m_flTorqueScale": 1308, + "m_hAnchorObject": 1284, + "m_hAttachedObject": 1280, + "m_motor": 1336, + "m_nameAnchor": 1272, + "m_nameAttach": 1264, + "m_spinDown": 1292, + "m_spinUp": 1288 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysMotorAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPhysPulley": { + "fields": { + "m_addLength": 1412, + "m_gearRatio": 1416, + "m_offset": 1388, + "m_position2": 1376 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysSlideConstraint": { + "fields": { + "m_axisEnd": 1384, + "m_bEnableAngularConstraint": 1409, + "m_bEnableLinearConstraint": 1408, + "m_bUseEntityPivot": 1420, + "m_flMotorDampingRatio": 1416, + "m_flMotorFrequency": 1412, + "m_initialOffset": 1404, + "m_slideFriction": 1396, + "m_soundInfo": 1424, + "m_systemLoadScale": 1400 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysThruster": { + "fields": { + "m_localOrigin": 1360 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysTorque": { + "fields": { + "m_axis": 1360 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysWheelConstraint": { + "fields": { + "m_bEnableSteeringLimit": 1400, + "m_bEnableSuspensionLimit": 1388, + "m_flMaxSteeringAngle": 1408, + "m_flMaxSuspensionOffset": 1396, + "m_flMinSteeringAngle": 1404, + "m_flMinSuspensionOffset": 1392, + "m_flSpinAxisFriction": 1416, + "m_flSteeringAxisFriction": 1412, + "m_flSuspensionDampingRatio": 1380, + "m_flSuspensionFrequency": 1376, + "m_flSuspensionHeightOffset": 1384, + "m_hSteeringMimicsEntity": 1420 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysicalButton": { + "fields": {}, + "metadata": [], + "parent": "CBaseButton" + }, + "CPhysicsEntitySolver": { + "fields": { + "m_cancelTime": 1300, + "m_hMovingEntity": 1288, + "m_hPhysicsBlocker": 1292, + "m_separationDuration": 1296 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysicsProp": { + "fields": { + "m_CrateType": 3524, + "m_MotionEnabled": 3168, + "m_OnAsleep": 3288, + "m_OnAwake": 3248, + "m_OnAwakened": 3208, + "m_OnOutOfWorld": 3368, + "m_OnPlayerPickup": 3408, + "m_OnPlayerUse": 3328, + "m_bAcceptDamageFromHeldObjects": 3519, + "m_bAttachedToReferenceFrame": 3578, + "m_bAwake": 3577, + "m_bDroppedByPlayer": 3473, + "m_bEnableUseOutput": 3520, + "m_bFirstCollisionAfterLaunch": 3475, + "m_bForceNavIgnore": 3448, + "m_bForceNpcExclude": 3450, + "m_bHasBeenAwakened": 3476, + "m_bIsOverrideProp": 3477, + "m_bMuteImpactEffects": 3509, + "m_bNoNavmeshBlocker": 3449, + "m_bRemovableForAmmoBalancing": 3576, + "m_bShouldAutoConvertBackFromDebris": 3508, + "m_bThrownByPlayer": 3472, + "m_bTouchedByPlayer": 3474, + "m_buoyancyScale": 3456, + "m_damageToEnableMotion": 3464, + "m_damageType": 3460, + "m_fNextCheckDisableMotionContactsTime": 3488, + "m_flForceToEnableMotion": 3468, + "m_flLastBurn": 3480, + "m_glowColor": 3504, + "m_iInitialGlowState": 3492, + "m_massScale": 3452, + "m_nDynamicContinuousContactBehavior": 3484, + "m_nGlowRange": 3496, + "m_nGlowRangeMin": 3500, + "m_nItemCount": 3560, + "m_strItemClass": 3528 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bAwake", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBreakableProp" + }, + "CPhysicsPropMultiplayer": { + "fields": {}, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsPropOverride": { + "fields": {}, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsPropRespawnable": { + "fields": { + "m_flRespawnDuration": 3632, + "m_vOriginalMaxs": 3620, + "m_vOriginalMins": 3608, + "m_vOriginalSpawnAngles": 3596, + "m_vOriginalSpawnOrigin": 3584 + }, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsSpring": { + "fields": { + "m_end": 1316, + "m_flDampingRatio": 1276, + "m_flFrequency": 1272, + "m_flRestLength": 1280, + "m_nameAttachEnd": 1296, + "m_nameAttachStart": 1288, + "m_start": 1304, + "m_teleportTick": 1328 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPhysicsWire": { + "fields": { + "m_nDensity": 1264 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPlantedC4": { + "fields": { + "m_AttributeManager": 2736, + "m_OnBombBeginDefuse": 3536, + "m_OnBombDefuseAborted": 3576, + "m_OnBombDefused": 3496, + "m_angCatchUpToPlayerEye": 3712, + "m_bAbortDetonationBecauseWorldIsFrozen": 2728, + "m_bBeingDefused": 3660, + "m_bBombDefused": 3684, + "m_bBombTicking": 2712, + "m_bCannotBeDefused": 3616, + "m_bHasExploded": 3653, + "m_bTrainingPlacedByPlayer": 3652, + "m_bVoiceAlertFired": 3696, + "m_bVoiceAlertPlayed": 3697, + "m_entitySpottedState": 3624, + "m_fLastDefuseTime": 3668, + "m_flC4Blow": 2716, + "m_flDefuseCountDown": 3680, + "m_flDefuseLength": 3676, + "m_flLastSpinDetectionTime": 3724, + "m_flNextBotBeepTime": 3704, + "m_flTimerLength": 3656, + "m_hBombDefuser": 3688, + "m_iProgressBarTime": 3692, + "m_nBombSite": 2720, + "m_nSourceSoundscapeHash": 2724, + "m_nSpotRules": 3648 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flC4Blow", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBombSite", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSourceSoundscapeHash", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_bCannotBeDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bHasExploded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimerLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBeingDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDefuseLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefuseCountDown", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hBombDefuser", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, + "CPlatTrigger": { + "fields": { + "m_pPlatform": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CPlayerPing": { + "fields": { + "m_bUrgent": 1284, + "m_hPingedEntity": 1276, + "m_hPlayer": 1272, + "m_iType": 1280, + "m_szPlaceName": 1285 + }, + "metadata": [ + { + "name": "m_hPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPingedEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUrgent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseEntity" + }, + "CPlayerSprayDecal": { + "fields": { + "m_flCreationTime": 2084, + "m_nEntity": 2076, + "m_nHitbox": 2080, + "m_nPlayer": 2072, + "m_nTintID": 2088, + "m_nUniqueID": 2008, + "m_nVersion": 2092, + "m_rtGcTime": 2020, + "m_ubSignature": 2093, + "m_unAccountID": 2012, + "m_unTraceID": 2016, + "m_vecEndPos": 2024, + "m_vecLeft": 2048, + "m_vecNormal": 2060, + "m_vecStart": 2036 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unTraceID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_rtGcTime", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLeft", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPlayer", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEntity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHitbox", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCreationTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTintID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVersion", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_ubSignature", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "CModelPointEntity" + }, + "CPlayerVisibility": { + "fields": { + "m_bIsEnabled": 1281, + "m_bStartDisabled": 1280, + "m_flFadeTime": 1276, + "m_flFogDistanceMultiplier": 1268, + "m_flFogMaxDensityMultiplier": 1272, + "m_flVisibilityStrength": 1264 + }, + "metadata": [ + { + "name": "m_flVisibilityStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogDistanceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensityMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CPlayer_AutoaimServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_CameraServices": { + "fields": { + "m_PlayerFog": 88, + "m_PostProcessingVolumes": 288, + "m_audio": 168, + "m_flCsViewPunchAngleTickRatio": 80, + "m_flOldPlayerViewOffsetZ": 316, + "m_flOldPlayerZ": 312, + "m_hColorCorrectionCtrl": 152, + "m_hTonemapController": 160, + "m_hTriggerSoundscapeList": 344, + "m_hViewEntity": 156, + "m_nCsViewPunchAngleTick": 76, + "m_vecCsViewPunchAngle": 64 + }, + "metadata": [ + { + "name": "m_vecCsViewPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_nCsViewPunchAngleTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flCsViewPunchAngleTickRatio", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_PlayerFog", + "type": "NetworkVarNames", + "type_name": "fogplayerparams_t" + }, + { + "name": "m_hColorCorrectionCtrl", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hViewEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hTonemapController", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_audio", + "type": "NetworkVarNames", + "type_name": "audioparams_t" + }, + { + "name": "m_PostProcessingVolumes", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_FlashlightServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_ItemServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_MovementServices": { + "fields": { + "m_arrForceSubtickMoveWhen": 412, + "m_flForwardMove": 428, + "m_flLeftMove": 432, + "m_flMaxspeed": 408, + "m_flUpMove": 436, + "m_nButtonDoublePressed": 120, + "m_nButtons": 72, + "m_nImpulse": 64, + "m_nLastCommandNumberProcessed": 384, + "m_nQueuedButtonChangeMask": 112, + "m_nQueuedButtonDownMask": 104, + "m_nToggleButtonDownMask": 392, + "m_pButtonPressedCmdNumber": 128, + "m_vecLastMovementImpulses": 440, + "m_vecOldViewAngles": 544 + }, + "metadata": [ + { + "name": "m_nToggleButtonDownMask", + "type": "NetworkVarNames", + "type_name": "ButtonBitMask_t" + }, + { + "name": "m_flMaxspeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_arrForceSubtickMoveWhen", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_MovementServices_Humanoid": { + "fields": { + "m_bDucked": 588, + "m_bDucking": 589, + "m_bInCrouch": 576, + "m_bInDuckJump": 590, + "m_flCrouchTransitionStartTime": 584, + "m_flFallVelocity": 572, + "m_flStepSoundTime": 568, + "m_flSurfaceFriction": 604, + "m_groundNormal": 592, + "m_nCrouchState": 580, + "m_nStepside": 624, + "m_surfaceProps": 608, + "m_vecSmoothedVelocity": 628 + }, + "metadata": [ + { + "name": "m_flFallVelocity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bInCrouch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nCrouchState", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flCrouchTransitionStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bDucked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDucking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInDuckJump", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices" + }, + "CPlayer_ObserverServices": { + "fields": { + "m_bForcedObserverMode": 76, + "m_hObserverTarget": 68, + "m_iObserverLastMode": 72, + "m_iObserverMode": 64 + }, + "metadata": [ + { + "name": "m_iObserverMode", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hObserverTarget", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_WaterServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_WeaponServices": { + "fields": { + "m_bPreventWeaponPickup": 160, + "m_hActiveWeapon": 88, + "m_hLastWeapon": 92, + "m_hMyWeapons": 64, + "m_iAmmo": 96 + }, + "metadata": [ + { + "name": "m_hMyWeapons", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hActiveWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLastWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iAmmo", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPointAngleSensor": { + "fields": { + "m_FacingPercentage": 1424, + "m_OnFacingLookat": 1304, + "m_OnNotFacingLookat": 1344, + "m_TargetDir": 1384, + "m_bDisabled": 1264, + "m_bFired": 1300, + "m_flDotTolerance": 1292, + "m_flDuration": 1288, + "m_flFacingTime": 1296, + "m_hLookAtEntity": 1284, + "m_hTargetEntity": 1280, + "m_nLookAtName": 1272 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointAngularVelocitySensor": { + "fields": { + "m_AngularVelocity": 1320, + "m_OnEqualTo": 1520, + "m_OnGreaterThan": 1440, + "m_OnGreaterThanOrEqualTo": 1480, + "m_OnLessThan": 1360, + "m_OnLessThanOrEqualTo": 1400, + "m_bUseHelper": 1316, + "m_flFireInterval": 1284, + "m_flFireTime": 1280, + "m_flLastAngVelocity": 1288, + "m_flThreshold": 1268, + "m_hTargetEntity": 1264, + "m_lastOrientation": 1292, + "m_nLastCompareResult": 1272, + "m_nLastFireResult": 1276, + "m_vecAxis": 1304 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointBroadcastClientCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointCamera": { + "fields": { + "m_DegreesPerSecond": 1344, + "m_FOV": 1264, + "m_FogColor": 1273, + "m_Resolution": 1268, + "m_TargetFOV": 1340, + "m_bActive": 1292, + "m_bAlignWithParent": 1317, + "m_bCanHLTVUse": 1316, + "m_bDofEnabled": 1318, + "m_bFogEnable": 1272, + "m_bIsOn": 1348, + "m_bNoSky": 1300, + "m_bUseScreenAspectRatio": 1293, + "m_fBrightness": 1304, + "m_flAspectRatio": 1296, + "m_flDofFarBlurry": 1332, + "m_flDofFarCrisp": 1328, + "m_flDofNearBlurry": 1320, + "m_flDofNearCrisp": 1324, + "m_flDofTiltToGround": 1336, + "m_flFogEnd": 1284, + "m_flFogMaxDensity": 1288, + "m_flFogStart": 1280, + "m_flZFar": 1308, + "m_flZNear": 1312, + "m_pNext": 1352 + }, + "metadata": [ + { + "name": "m_FOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Resolution", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogEnable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_FogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseScreenAspectRatio", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flAspectRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bNoSky", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZFar", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bCanHLTVUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAlignWithParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDofEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDofNearBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofNearCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofTiltToGround", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPointCameraVFOV": { + "fields": { + "m_flVerticalFOV": 1360 + }, + "metadata": [], + "parent": "CPointCamera" + }, + "CPointChildModifier": { + "fields": { + "m_bOrphanInsteadOfDeletingChildrenOnRemove": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointClientCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointClientUIDialog": { + "fields": { + "m_bStartEnabled": 2444, + "m_hActivator": 2440 + }, + "metadata": [ + { + "name": "m_hActivator", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldPanel": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 2480, + "m_bDisableMipGen": 2520, + "m_bExcludeFromSaveGames": 2517, + "m_bFollowPlayerAcrossTeleport": 2442, + "m_bGrabbable": 2518, + "m_bIgnoreInput": 2440, + "m_bLit": 2441, + "m_bNoDepth": 2513, + "m_bOnlyRenderToTexture": 2519, + "m_bOpaque": 2512, + "m_bRenderBackface": 2515, + "m_bUseOffScreenIndicator": 2516, + "m_bVisibleWhenParentNoDraw": 2514, + "m_flDPI": 2452, + "m_flDepthOffset": 2460, + "m_flHeight": 2448, + "m_flInteractDistance": 2456, + "m_flWidth": 2444, + "m_nExplicitImageLayout": 2524, + "m_unHorizontalAlign": 2468, + "m_unOrientation": 2476, + "m_unOwnerContext": 2464, + "m_unVerticalAlign": 2472, + "m_vecCSSClasses": 2488 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFollowPlayerAcrossTeleport", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bOpaque", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoDepth", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bVisibleWhenParentNoDraw", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRenderBackface", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseOffScreenIndicator", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExcludeFromSaveGames", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bGrabbable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOnlyRenderToTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDisableMipGen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nExplicitImageLayout", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 2528 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CPointClientUIWorldPanel" + }, + "CPointCommentaryNode": { + "fields": { + "m_bActive": 2904, + "m_bDisabled": 2805, + "m_bListenedTo": 2944, + "m_bPreventChangesWhileMoving": 2804, + "m_bPreventMovement": 2760, + "m_bUnderCrosshair": 2761, + "m_bUnstoppable": 2762, + "m_flAbortedPlaybackAt": 2820, + "m_flFinishedTime": 2764, + "m_flStartTime": 2908, + "m_flStartTimeInCommentary": 2912, + "m_hViewPosition": 2752, + "m_hViewPositionMover": 2756, + "m_hViewTarget": 2736, + "m_hViewTargetAngles": 2740, + "m_iNodeNumber": 2936, + "m_iNodeNumberMax": 2940, + "m_iszCommentaryFile": 2720, + "m_iszPostCommands": 2712, + "m_iszPreCommands": 2704, + "m_iszSpeakers": 2928, + "m_iszTitle": 2920, + "m_iszViewPosition": 2744, + "m_iszViewTarget": 2728, + "m_pOnCommentaryStarted": 2824, + "m_pOnCommentaryStopped": 2864, + "m_vecFinishAngles": 2792, + "m_vecFinishOrigin": 2768, + "m_vecOriginalAngles": 2780, + "m_vecTeleportOrigin": 2808 + }, + "metadata": [ + { + "name": "m_iszCommentaryFile", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_hViewPosition", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartTimeInCommentary", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iszTitle", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszSpeakers", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iNodeNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNodeNumberMax", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bListenedTo", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseAnimGraph" + }, + "CPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointEntityFinder": { + "fields": { + "m_FindMethod": 1300, + "m_OnFoundEntity": 1304, + "m_hEntity": 1264, + "m_hFilter": 1280, + "m_hReference": 1296, + "m_iFilterName": 1272, + "m_iRefName": 1288 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointGamestatsCounter": { + "fields": { + "m_bDisabled": 1272, + "m_strStatisticName": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointGiveAmmo": { + "fields": { + "m_pActivator": 1264 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointHurt": { + "fields": { + "m_bitsDamageType": 1268, + "m_flDelay": 1276, + "m_flRadius": 1272, + "m_nDamage": 1264, + "m_pActivator": 1288, + "m_strTarget": 1280 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointOrient": { + "fields": { + "m_bActive": 1276, + "m_flLastGameTime": 1292, + "m_flMaxTurnRate": 1288, + "m_hTarget": 1272, + "m_iszSpawnTargetName": 1264, + "m_nConstraint": 1284, + "m_nGoalDirection": 1280 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointPrefab": { + "fields": { + "m_associatedRelayEntity": 1292, + "m_associatedRelayTargetName": 1280, + "m_bLoadDynamic": 1289, + "m_fixupNames": 1288, + "m_forceWorldGroupID": 1272, + "m_targetMapName": 1264 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "CPointProximitySensor": { + "fields": { + "m_Distance": 1272, + "m_bDisabled": 1264, + "m_hTargetEntity": 1268 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointPulse": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointPush": { + "fields": { + "m_bEnabled": 1264, + "m_flConeOfInfluence": 1280, + "m_flInnerRadius": 1276, + "m_flMagnitude": 1268, + "m_flRadius": 1272, + "m_hFilter": 1296, + "m_iszFilterName": 1288 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointServerCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointTeleport": { + "fields": { + "m_bTeleportParentedEntities": 1288, + "m_bTeleportUseCurrentAngle": 1289, + "m_vSaveAngles": 1276, + "m_vSaveOrigin": 1264 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "CPointTeleportAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPointTemplate": { + "fields": { + "m_ScriptCallbackScope": 1360, + "m_ScriptSpawnCallback": 1352, + "m_SpawnedEntityHandles": 1328, + "m_bAsynchronouslySpawnEntities": 1292, + "m_clientOnlyEntityBehavior": 1296, + "m_createdSpawnGroupHandles": 1304, + "m_flTimeoutInterval": 1288, + "m_iszEntityFilterName": 1280, + "m_iszSource2EntityLumpName": 1272, + "m_iszWorldName": 1264, + "m_ownerSpawnGroupType": 1300 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPointTemplateAPI": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPointValueRemapper": { + "fields": { + "m_OnDisengage": 1744, + "m_OnEngage": 1704, + "m_OnReachedValueCustom": 1664, + "m_OnReachedValueOne": 1624, + "m_OnReachedValueZero": 1584, + "m_Position": 1504, + "m_PositionDelta": 1544, + "m_bDisabled": 1264, + "m_bEngaged": 1408, + "m_bFirstUpdate": 1409, + "m_bRequiresUseKey": 1308, + "m_bUpdateOnClient": 1265, + "m_flCurrentMomentum": 1392, + "m_flCustomOutputValue": 1436, + "m_flDisengageDistance": 1300, + "m_flEngageDistance": 1304, + "m_flInputOffset": 1404, + "m_flMaximumChangePerSecond": 1296, + "m_flMomentumModifier": 1384, + "m_flPreviousUpdateTickTime": 1416, + "m_flPreviousValue": 1412, + "m_flRatchetOffset": 1400, + "m_flSnapValue": 1388, + "m_hOutputEntities": 1352, + "m_hRemapLineEnd": 1292, + "m_hRemapLineStart": 1288, + "m_hUsingPlayer": 1432, + "m_iszOutputEntity2Name": 1328, + "m_iszOutputEntity3Name": 1336, + "m_iszOutputEntity4Name": 1344, + "m_iszOutputEntityName": 1320, + "m_iszRemapLineEndName": 1280, + "m_iszRemapLineStartName": 1272, + "m_iszSoundDisengage": 1448, + "m_iszSoundEngage": 1440, + "m_iszSoundMovingLoop": 1472, + "m_iszSoundReachedValueOne": 1464, + "m_iszSoundReachedValueZero": 1456, + "m_nHapticsType": 1376, + "m_nInputType": 1268, + "m_nMomentumType": 1380, + "m_nOutputType": 1312, + "m_nRatchetType": 1396, + "m_vecPreviousTestPoint": 1420 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUpdateOnClient", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nInputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperInputType_t" + }, + { + "name": "m_hRemapLineStart", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hRemapLineEnd", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flMaximumChangePerSecond", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDisengageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flEngageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bRequiresUseKey", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nOutputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperOutputType_t" + }, + { + "name": "m_hOutputEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nHapticsType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperHapticsType_t" + }, + { + "name": "m_nMomentumType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperMomentumType_t" + }, + { + "name": "m_flMomentumModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSnapValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRatchetType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperRatchetType_t" + }, + { + "name": "m_flInputOffset", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPointVelocitySensor": { + "fields": { + "m_Velocity": 1296, + "m_bEnabled": 1280, + "m_fPrevVelocity": 1284, + "m_flAvgInterval": 1288, + "m_hTargetEntity": 1264, + "m_vecAxis": 1268 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointWorldText": { + "fields": { + "m_BackgroundMaterialName": 2584, + "m_Color": 2680, + "m_FontName": 2520, + "m_bDrawBackground": 2664, + "m_bEnabled": 2648, + "m_bFullbright": 2649, + "m_flBackgroundBorderHeight": 2672, + "m_flBackgroundBorderWidth": 2668, + "m_flBackgroundWorldToUV": 2676, + "m_flDepthOffset": 2660, + "m_flFontSize": 2656, + "m_flWorldUnitsPerPx": 2652, + "m_messageText": 2008, + "m_nJustifyHorizontal": 2684, + "m_nJustifyVertical": 2688, + "m_nReorientMode": 2692 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_FontName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_BackgroundMaterialName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFullbright", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWorldUnitsPerPx", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFontSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bDrawBackground", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flBackgroundBorderWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundBorderHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flBackgroundWorldToUV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nJustifyHorizontal", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyHorizontal_t" + }, + { + "name": "m_nJustifyVertical", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyVertical_t" + }, + { + "name": "m_nReorientMode", + "type": "NetworkVarNames", + "type_name": "PointWorldTextReorientMode_t" + } + ], + "parent": "CModelPointEntity" + }, + "CPostProcessingVolume": { + "fields": { + "m_bExposureControl": 2533, + "m_bMaster": 2532, + "m_flExposureCompensation": 2516, + "m_flExposureFadeSpeedDown": 2524, + "m_flExposureFadeSpeedUp": 2520, + "m_flFadeDuration": 2496, + "m_flMaxExposure": 2512, + "m_flMaxLogExposure": 2504, + "m_flMinExposure": 2508, + "m_flMinLogExposure": 2500, + "m_flTonemapEVSmoothingRange": 2528, + "m_hPostSettings": 2488 + }, + "metadata": [ + { + "name": "m_hPostSettings", + "type": "NetworkVarNames", + "type_name": "HPostProcessingStrong" + }, + { + "name": "m_flFadeDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureCompensation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExposureControl", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseTrigger" + }, + "CPrecipitation": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CPrecipitationBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 }, "metadata": [ { @@ -423,17 +14016,73 @@ ], "parent": null }, - "CGameScriptedMoveDef_t": { + "CPropDataComponent": { "fields": { - "m_angDest": 16, - "m_bAimDisabled": 40, - "m_bIgnoreRotation": 41, - "m_flAngRate": 32, - "m_flDuration": 28, - "m_flMoveSpeed": 36, - "m_hDestEntity": 12, - "m_nForcedCrouchState": 44, - "m_vDestOffset": 0 + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CPropDoorRotating": { + "fields": { + "m_angGoal": 4160, + "m_angRotationAjarDeprecated": 4112, + "m_angRotationClosed": 4124, + "m_angRotationOpenBack": 4148, + "m_angRotationOpenForward": 4136, + "m_bAjarDoorShouldntAlwaysOpen": 4220, + "m_eCurrentOpenDirection": 4104, + "m_eOpenDirection": 4100, + "m_eSpawnPosition": 4096, + "m_flAjarAngle": 4108, + "m_flDistance": 4092, + "m_hEntityBlocker": 4224, + "m_vecAxis": 4080, + "m_vecBackBoundsMax": 4208, + "m_vecBackBoundsMin": 4196, + "m_vecForwardBoundsMax": 4184, + "m_vecForwardBoundsMin": 4172 + }, + "metadata": [], + "parent": "CBasePropDoor" + }, + "CPropDoorRotatingBreakable": { + "fields": { + "m_bBreakable": 4240, + "m_currentDamageState": 4244, + "m_damageStates": 4248, + "m_isAbleToCloseAreaPortals": 4241 + }, + "metadata": [], + "parent": "CPropDoorRotating" + }, + "CPulseAnimFuncs": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPulseArraylib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Base": { + "fields": { + "m_nEditorNodeID": 8 }, "metadata": [ { @@ -443,250 +14092,7 @@ ], "parent": null }, - "CHintMessage": { - "fields": { - "m_args": 8, - "m_duration": 32, - "m_hintString": 0 - }, - "metadata": [], - "parent": null - }, - "CHintMessageQueue": { - "fields": { - "m_messages": 8, - "m_pPlayerController": 32, - "m_tmMessageEnd": 0 - }, - "metadata": [], - "parent": null - }, - "CInButtonState": { - "fields": { - "m_pButtonStates": 8 - }, - "metadata": [], - "parent": null - }, - "CIronSightController": { - "fields": { - "m_bIronSightAvailable": 8, - "m_flIronSightAmount": 12, - "m_flIronSightAmountBiased": 20, - "m_flIronSightAmountGained": 16 - }, - "metadata": [], - "parent": null - }, - "CMotorController": { - "fields": { - "m_axis": 16, - "m_inertiaFactor": 28, - "m_maxTorque": 12, - "m_speed": 8 - }, - "metadata": [], - "parent": null - }, - "CMovementStatsProperty": { - "fields": { - "m_emaMovementDirection": 20, - "m_nUseCounter": 16 - }, - "metadata": [], - "parent": null - }, - "CMultiplayer_Expresser": { - "fields": { - "m_bAllowMultipleScenes": 160 - }, - "metadata": [], - "parent": null - }, - "CNavHullPresetVData": { - "fields": { - "m_vecNavHulls": 0 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNavHullVData": { - "fields": { - "m_agentBorderErosion": 48, - "m_agentCrawlEnabled": 20, - "m_agentCrawlHeight": 24, - "m_agentHeight": 8, - "m_agentMaxClimb": 28, - "m_agentMaxJumpDownDist": 36, - "m_agentMaxJumpHorizDistBase": 40, - "m_agentMaxJumpUpDist": 44, - "m_agentMaxSlope": 32, - "m_agentRadius": 4, - "m_agentShortHeight": 16, - "m_agentShortHeightEnabled": 12, - "m_bAgentEnabled": 0, - "m_flowMapGenerationEnabled": 52, - "m_flowMapNodeMaxRadius": 56 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNavLinkAnimgraphVar": { - "fields": { - "m_sAnimGraphNavlinkType": 0, - "m_unAlignmentDegrees": 8 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNavLinkMovementVData": { - "fields": { - "m_bIsInterpolated": 224, - "m_sToolsOnlyOwnerModelName": 0, - "m_unRecommendedDistance": 228, - "m_vecAnimgraphVars": 232 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNavVolume": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNavVolumeAll": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNavVolumeBreadthFirstSearch": { - "fields": { - "m_flSearchDist": 180, - "m_vStartPos": 168 - }, - "metadata": [], - "parent": null - }, - "CNavVolumeCalculatedVector": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNavVolumeMarkupVolume": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNavVolumeSphere": { - "fields": { - "m_flRadius": 132, - "m_vCenter": 120 - }, - "metadata": [], - "parent": null - }, - "CNavVolumeSphericalShell": { - "fields": { - "m_flRadiusInner": 136 - }, - "metadata": [], - "parent": null - }, - "CNavVolumeVector": { - "fields": { - "m_bHasBeenPreFiltered": 128 - }, - "metadata": [], - "parent": null - }, - "CNetworkOriginCellCoordQuantizedVector": { - "fields": { - "m_cellX": 16, - "m_cellY": 18, - "m_cellZ": 20, - "m_nOutsideWorld": 22, - "m_vecX": 24, - "m_vecY": 32, - "m_vecZ": 40 - }, - "metadata": [], - "parent": null - }, - "CNetworkOriginQuantizedVector": { - "fields": { - "m_vecX": 16, - "m_vecY": 24, - "m_vecZ": 32 - }, - "metadata": [], - "parent": null - }, - "CNetworkTransmitComponent": { - "fields": { - "m_nTransmitStateOwnedCounter": 388 - }, - "metadata": [], - "parent": null - }, - "CNetworkVelocityVector": { - "fields": { - "m_vecX": 16, - "m_vecY": 24, - "m_vecZ": 32 - }, - "metadata": [], - "parent": null - }, - "CNetworkViewOffsetVector": { - "fields": { - "m_vecX": 16, - "m_vecY": 24, - "m_vecZ": 32 - }, - "metadata": [], - "parent": null - }, - "CNmAimCSNode__CDefinition": { - "fields": { - "m_flBlendTimeSeconds": 32, - "m_nEnabledNodeIdx": 28, - "m_nHorizontalAngleNodeIdx": 26, - "m_nVerticalAngleNodeIdx": 24 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNmAimCSTask": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CNmEventConsumer": { + "CPulseCell_BaseFlow": { "fields": {}, "metadata": [ { @@ -696,51 +14102,9 @@ ], "parent": null }, - "CNmEventConsumerAttributes": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNmEventConsumerLegacy": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNmEventConsumerParticle": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNmEventConsumerSound": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "CNmSnapWeaponNode__CDefinition": { + "CPulseCell_BaseLerp": { "fields": { - "m_flBlendTimeSeconds": 28, - "m_nEnabledNodeIdx": 24, - "m_nLockLeftHandNodeIdx": 26 + "m_WakeResume": 72 }, "metadata": [ { @@ -750,26 +14114,10 @@ ], "parent": null }, - "CNmSnapWeaponTask": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CPathQueryUtil": { + "CPulseCell_BaseLerp__CursorState_t": { "fields": { - "m_PathToEntityTransform": 16, - "m_bIsClosedLoop": 120, - "m_vecPathSampleDistances": 96, - "m_vecPathSampleParameters": 72, - "m_vecPathSamplePositions": 48 - }, - "metadata": [], - "parent": null - }, - "CPhysicsBodyGameMarkup": { - "fields": { - "m_Tag": 8, - "m_TargetBody": 0 + "m_EndTime": 4, + "m_StartTime": 0 }, "metadata": [ { @@ -779,9 +14127,107 @@ ], "parent": null }, - "CPhysicsBodyGameMarkupData": { + "CPulseCell_BaseRequirement": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseState": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseValue": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseYieldingInflow": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BooleanSwitchState": { "fields": { - "m_PhysicsBodyMarkupByBoneName": 0 + "m_Condition": 72, + "m_SubGraph": 192, + "m_WhenFalse": 336, + "m_WhenTrue": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_CursorQueue": { + "fields": { + "m_nCursorsAllowedToRunParallel": 152 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_FireCursors": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_Outflows": 72, + "m_bWaitForChildOutflows": 96 }, "metadata": [ { @@ -791,251 +14237,10 @@ ], "parent": null }, - "CPhysicsShake": { + "CPulseCell_Inflow_BaseEntrypoint": { "fields": { - "m_force": 8 - }, - "metadata": [], - "parent": null - }, - "CPlayerControllerComponent": { - "fields": { - "__m_pChainEntity": 8 - }, - "metadata": [], - "parent": null - }, - "CPlayerPawnComponent": { - "fields": { - "__m_pChainEntity": 8 - }, - "metadata": [], - "parent": null - }, - "CRR_Response": { - "fields": { - "m_Followup": 408, - "m_Params": 352, - "m_Type": 0, - "m_bAnyMatchingRulesInCooldown": 388, - "m_fMatchScore": 384, - "m_recipientFilter": 458, - "m_szMatchingRule": 193, - "m_szResponseName": 1, - "m_szSpeakerContext": 392, - "m_szWorldContext": 400 - }, - "metadata": [], - "parent": null - }, - "CRandSimTimer": { - "fields": { - "m_flMaxInterval": 12, - "m_flMinInterval": 8 - }, - "metadata": [], - "parent": "CSimpleSimTimer" - }, - "CRandStopwatch": { - "fields": { - "m_flMaxInterval": 16, - "m_flMinInterval": 12 - }, - "metadata": [], - "parent": "CStopwatchBase" - }, - "CRangeFloat": { - "fields": { - "m_pValue": 0 - }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null - }, - "CRangeInt": { - "fields": { - "m_pValue": 0 - }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null - }, - "CRelativeLocation": { - "fields": { - "m_Type": 24, - "m_hEntity": 52, - "m_vRelativeOffset": 28, - "m_vWorldSpacePos": 40 - }, - "metadata": [], - "parent": null - }, - "CRemapFloat": { - "fields": { - "m_pValue": 0 - }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null - }, - "CResponseCriteriaSet": { - "fields": { - "m_bOverrideOnAppend": 52, - "m_nNumPrefixedContexts": 48 - }, - "metadata": [], - "parent": null - }, - "CResponseQueue": { - "fields": { - "m_ExpresserTargets": 56 - }, - "metadata": [], - "parent": null - }, - "CRopeOverlapHit": { - "fields": { - "m_hEntity": 0, - "m_vecOverlappingLinks": 8 - }, - "metadata": [], - "parent": null - }, - "CSAdditionalMatchStats_t": { - "fields": { - "m_flTeamDamage": 68, - "m_iNumSuicides": 60, - "m_iNumTeamKills": 64, - "m_iRoundsWonWithoutPurchase": 36, - "m_iRoundsWonWithoutPurchaseTotal": 40, - "m_maxNumRoundsSurvived": 28, - "m_numClutchKills": 48, - "m_numFirstKills": 44, - "m_numPistolKills": 52, - "m_numRoundsSurvived": 24, - "m_numRoundsSurvivedTotal": 32, - "m_numSniperKills": 56 - }, - "metadata": [], - "parent": null - }, - "CSAdditionalPerRoundStats_t": { - "fields": { - "m_bombCarrierkills": 8, - "m_flBlastDamageInflicted": 16, - "m_flBurnDamageInflicted": 12, - "m_iDinks": 20, - "m_killsWhileBlind": 4, - "m_numChickensKilled": 0 - }, - "metadata": [], - "parent": null - }, - "CSceneEventInfo": { - "fields": { - "m_bClientSide": 76, - "m_bHasArrived": 16, - "m_bIsGesture": 28, - "m_bShouldRemove": 29, - "m_bStarted": 77, - "m_flNext": 24, - "m_flWeight": 12, - "m_hSequence": 8, - "m_hTarget": 68, - "m_iLayer": 0, - "m_iPriority": 4, - "m_nSceneEventId": 72, - "m_nType": 20 - }, - "metadata": [], - "parent": null - }, - "CScriptUniformRandomStream": { - "fields": { - "m_hScriptScope": 8, - "m_nInitialSeed": 156 - }, - "metadata": [], - "parent": null - }, - "CShatterGlassShard": { - "fields": { - "m_ShatterStressType": 68, - "m_bAverageVertPositionIsValid": 128, - "m_bCreatedModel": 84, - "m_bFlaggedForRemoval": 150, - "m_bStressPositionAIsValid": 148, - "m_bStressPositionBIsValid": 149, - "m_flArea": 108, - "m_flLongestAcross": 96, - "m_flLongestEdge": 88, - "m_flPhysicsEntitySpawnedAtTime": 152, - "m_flShortestAcross": 100, - "m_flShortestEdge": 92, - "m_flSumOfAllEdges": 104, - "m_hEntityHittingMe": 156, - "m_hModel": 48, - "m_hParentPanel": 60, - "m_hParentShard": 64, - "m_hPhysicsEntity": 56, - "m_hShardHandle": 8, - "m_nOnFrameEdge": 112, - "m_nSubShardGeneration": 116, - "m_vLocalPanelSpaceOrigin": 40, - "m_vecAverageVertPosition": 120, - "m_vecNeighbors": 160, - "m_vecPanelSpaceStressPositionA": 132, - "m_vecPanelSpaceStressPositionB": 140, - "m_vecPanelVertices": 16, - "m_vecStressVelocity": 72 - }, - "metadata": [], - "parent": null - }, - "CSimTimer": { - "fields": { - "m_flInterval": 8 - }, - "metadata": [], - "parent": "CSimpleSimTimer" - }, - "CSimpleSimTimer": { - "fields": { - "m_flNext": 0, - "m_nWorldGroupId": 4 - }, - "metadata": [], - "parent": null - }, - "CSimpleStopwatch": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CSkeletonAnimationController": { - "fields": { - "m_pSkeletonInstance": 8 - }, - "metadata": [], - "parent": null - }, - "CSkillDamage": { - "fields": { - "m_flDamage": 0, - "m_flNPCDamageScalarVsNPC": 16, - "m_flPhysicsForceDamage": 20 + "m_EntryChunk": 72, + "m_RegisterMap": 80 }, "metadata": [ { @@ -1045,173 +14250,11 @@ ], "parent": null }, - "CSkillFloat": { + "CPulseCell_Inflow_EntOutputHandler": { "fields": { - "m_pValue": 0 - }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null - }, - "CSkillInt": { - "fields": { - "m_pValue": 0 - }, - "metadata": [ - { - "name": "MPropertyCustomEditor", - "type": "Unknown" - } - ], - "parent": null - }, - "CSmoothFunc": { - "fields": { - "m_flSmoothAmplitude": 8, - "m_flSmoothBias": 12, - "m_flSmoothDuration": 16, - "m_flSmoothRemainingTime": 20, - "m_nSmoothDir": 24 - }, - "metadata": [], - "parent": null - }, - "CSoundEnvelope": { - "fields": { - "m_current": 0, - "m_forceupdate": 12, - "m_rate": 8, - "m_target": 4 - }, - "metadata": [], - "parent": null - }, - "CSoundPatch": { - "fields": { - "m_Filter": 104, - "m_bUpdatedSoundOrigin": 156, - "m_flCloseCaptionDuration": 152, - "m_flLastTime": 64, - "m_hEnt": 80, - "m_isPlaying": 100, - "m_iszClassName": 160, - "m_iszSoundScriptName": 72, - "m_pitch": 8, - "m_shutdownTime": 60, - "m_soundEntityIndex": 84, - "m_soundOrigin": 88, - "m_volume": 24 - }, - "metadata": [], - "parent": null - }, - "CStopwatch": { - "fields": { - "m_flInterval": 12 - }, - "metadata": [], - "parent": "CStopwatchBase" - }, - "CStopwatchBase": { - "fields": { - "m_fIsRunning": 8 - }, - "metadata": [], - "parent": "CSimpleSimTimer" - }, - "CTakeDamageInfo": { - "fields": { - "m_bInTakeDamageFlow": 288, - "m_bShouldBleed": 100, - "m_bShouldSpark": 101, - "m_bitsDamageType": 76, - "m_flDamage": 68, - "m_flFriendlyFireDamageReductionRatio": 136, - "m_flOriginalDamage": 96, - "m_flTotalledDamage": 72, - "m_hAbility": 64, - "m_hAttacker": 60, - "m_hInflictor": 56, - "m_iAmmoType": 84, - "m_iDamageCustom": 80, - "m_iHitGroupId": 128, - "m_nDamageFlags": 112, - "m_nDestructibleHitGroupsToForceDestroy": 264, - "m_nNumObjectsPenetrated": 132, - "m_sDamageSourceName": 120, - "m_vecDamageDirection": 44, - "m_vecDamageForce": 8, - "m_vecDamagePosition": 20, - "m_vecReportedPosition": 32 - }, - "metadata": [], - "parent": null - }, - "CTakeDamageResult": { - "fields": { - "m_bWasDamageSuppressed": 32, - "m_flPreModifiedDamage": 20, - "m_nDamageDealt": 16, - "m_nHealthBefore": 12, - "m_nHealthLost": 8, - "m_nTotalledDamageDealt": 28, - "m_nTotalledHealthLost": 24, - "m_pOriginatingInfo": 0 - }, - "metadata": [], - "parent": null - }, - "CTakeDamageSummaryScopeGuard": { - "fields": { - "m_vecSummaries": 8 - }, - "metadata": [], - "parent": null - }, - "CVectorExponentialMovingAverage": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CVectorMovingAverage": { - "fields": {}, - "metadata": [], - "parent": null - }, - "CWorldCompositionChunkReferenceElement_t": { - "fields": { - "m_strLandmarkName": 8, - "m_strMapToLoad": 0 - }, - "metadata": [], - "parent": null - }, - "ConstraintSoundInfo": { - "fields": { - "m_bPlayReversalSound": 145, - "m_bPlayTravelSound": 144, - "m_forwardAxis": 64, - "m_iszReversalSounds": 120, - "m_iszTravelSoundBack": 88, - "m_iszTravelSoundFwd": 80, - "m_soundProfile": 32, - "m_vSampler": 8 - }, - "metadata": [], - "parent": null - }, - "DecalGroupOption_t": { - "fields": { - "m_bEnableAngleBetweenNormalAndGravityRange": 20, - "m_flMaxAngleBetweenNormalAndGravity": 28, - "m_flMinAngleBetweenNormalAndGravity": 24, - "m_flProbability": 16, - "m_hMaterial": 0, - "m_sSequenceName": 8 + "m_ExpectedParamType": 160, + "m_SourceEntity": 128, + "m_SourceOutput": 144 }, "metadata": [ { @@ -1221,40 +14264,9 @@ ], "parent": null }, - "DestructibleHitGroupToDestroy_t": { + "CPulseCell_Inflow_EventHandler": { "fields": { - "m_nHitGroup": 0, - "m_nMaxDamageLevel": 4 - }, - "metadata": [], - "parent": null - }, - "DynamicVolumeDef_t": { - "fields": { - "m_bAttached": 44, - "m_nAreaDst": 40, - "m_nAreaSrc": 36, - "m_nHullIdx": 8, - "m_source": 0, - "m_target": 4, - "m_vSourceAnchorPos": 12, - "m_vTargetAnchorPos": 24 - }, - "metadata": [], - "parent": null - }, - "Extent": { - "fields": { - "hi": 12, - "lo": 0 - }, - "metadata": [], - "parent": null - }, - "GameAmmoTypeInfo_t": { - "fields": { - "m_nBuySize": 56, - "m_nCost": 60 + "m_EventName": 128 }, "metadata": [ { @@ -1264,88 +14276,9 @@ ], "parent": null }, - "HullFlags_t": { + "CPulseCell_Inflow_GraphHook": { "fields": { - "m_bHull_Human": 0, - "m_bHull_Large": 6, - "m_bHull_LargeCentered": 7, - "m_bHull_Medium": 4, - "m_bHull_MediumTall": 8, - "m_bHull_Small": 9, - "m_bHull_SmallCentered": 1, - "m_bHull_Tiny": 3, - "m_bHull_TinyCentered": 5, - "m_bHull_WideHuman": 2 - }, - "metadata": [], - "parent": null - }, - "IChoreoServices": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IEconItemInterface": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IHasAttributes": { - "fields": {}, - "metadata": [], - "parent": null - }, - "IRagdoll": { - "fields": {}, - "metadata": [], - "parent": null - }, - "ISkeletonAnimationController": { - "fields": {}, - "metadata": [], - "parent": null - }, - "ModelConfigHandle_t": { - "fields": { - "m_Value": 0 - }, - "metadata": [], - "parent": null - }, - "NavGravity_t": { - "fields": { - "m_bDefault": 12, - "m_vGravity": 0 - }, - "metadata": [], - "parent": null - }, - "ParticleIndex_t": { - "fields": { - "m_Value": 0 - }, - "metadata": [], - "parent": null - }, - "ParticleNode_t": { - "fields": { - "m_bMarkedForDelete": 32, - "m_flEndcapTime": 28, - "m_flGrowthDuration": 12, - "m_flStartTime": 8, - "m_hEntity": 0, - "m_iIndex": 4, - "m_vecGrowthOrigin": 16 - }, - "metadata": [], - "parent": null - }, - "PointCameraSettings_t": { - "fields": { - "m_flFarBlurryDistance": 12, - "m_flFarCrispDistance": 8, - "m_flNearBlurryDistance": 0, - "m_flNearCrispDistance": 4 + "m_HookName": 128 }, "metadata": [ { @@ -1355,20 +14288,13 @@ ], "parent": null }, - "PulseScriptedSequenceData_t": { + "CPulseCell_Inflow_Method": { "fields": { - "m_bIgnoreLookAt": 55, - "m_bLoopActionSequence": 53, - "m_bLoopPostIdleSequence": 54, - "m_bLoopPreIdleSequence": 52, - "m_nActorID": 0, - "m_nHeldWeaponBehavior": 48, - "m_nMoveTo": 40, - "m_nMoveToGait": 44, - "m_szEntrySequence": 16, - "m_szExitSequence": 32, - "m_szPreIdleSequence": 8, - "m_szSequence": 24 + "m_Args": 184, + "m_Description": 144, + "m_MethodName": 128, + "m_ReturnType": 160, + "m_bIsPublic": 152 }, "metadata": [ { @@ -1378,154 +14304,10 @@ ], "parent": null }, - "QuestProgress": { - "fields": {}, - "metadata": [], - "parent": null - }, - "RagdollCreationParams_t": { + "CPulseCell_Inflow_ObservableVariableListener": { "fields": { - "m_bForceCurrentWorldTransform": 16, - "m_bUseLRURetirement": 17, - "m_nForceBone": 12, - "m_nHealthToGrant": 20, - "m_vForce": 0 - }, - "metadata": [], - "parent": null - }, - "RelationshipOverride_t": { - "fields": { - "classType": 12, - "entity": 8 - }, - "metadata": [], - "parent": "Relationship_t" - }, - "Relationship_t": { - "fields": { - "disposition": 0, - "priority": 4 - }, - "metadata": [], - "parent": null - }, - "ResponseContext_t": { - "fields": { - "m_fExpirationTime": 16, - "m_iszName": 0, - "m_iszValue": 8 - }, - "metadata": [], - "parent": null - }, - "ResponseFollowup": { - "fields": { - "bFired": 48, - "followup_concept": 0, - "followup_contexts": 8, - "followup_delay": 16, - "followup_entityiodelay": 44, - "followup_entityioinput": 36, - "followup_entityiotarget": 28, - "followup_target": 20 - }, - "metadata": [], - "parent": null - }, - "ResponseParams": { - "fields": { - "flags": 18, - "m_pFollowup": 24, - "odds": 16 - }, - "metadata": [], - "parent": null - }, - "RotatorHistoryEntry_t": { - "fields": { - "flTimeRotationStart": 16, - "qInvChange": 0 - }, - "metadata": [], - "parent": null - }, - "RotatorQueueEntry_t": { - "fields": { - "eSpace": 16, - "qTarget": 0 - }, - "metadata": [], - "parent": null - }, - "SceneEventId_t": { - "fields": { - "m_Value": 0 - }, - "metadata": [], - "parent": null - }, - "ServerAuthoritativeWeaponSlot_t": { - "fields": { - "unClass": 48, - "unItemDefIdx": 52, - "unSlot": 50 - }, - "metadata": [], - "parent": null - }, - "SimpleConstraintSoundProfile": { - "fields": { - "eKeypoints": 8, - "m_keyPoints": 12, - "m_reversalSoundThresholds": 20 - }, - "metadata": [], - "parent": null - }, - "SoundOpvarTraceResult_t": { - "fields": { - "bDidHit": 12, - "flDistSqrToCenter": 16, - "vPos": 0 - }, - "metadata": [], - "parent": null - }, - "SoundeventPathCornerPairNetworked_t": { - "fields": { - "flP1Pct": 28, - "flP2Pct": 32, - "flPathLengthSqr": 24, - "vP1": 0, - "vP2": 12 - }, - "metadata": [], - "parent": null - }, - "SummaryTakeDamageInfo_t": { - "fields": { - "hTarget": 344, - "info": 8, - "nSummarisedCount": 0, - "result": 304 - }, - "metadata": [], - "parent": null - }, - "VelocitySampler": { - "fields": { - "m_fIdealSampleRate": 16, - "m_fPrevSampleTime": 12, - "m_prevSample": 0 - }, - "metadata": [], - "parent": null - }, - "WaterWheelDrag_t": { - "fields": { - "m_flFractionOfWheelSubmerged": 0, - "m_flWheelDrag": 4 + "m_bSelfReference": 130, + "m_nBlackboardReference": 128 }, "metadata": [ { @@ -1535,10 +14317,37 @@ ], "parent": null }, - "WaterWheelFrictionScale_t": { + "CPulseCell_Inflow_Wait": { "fields": { - "m_flFractionOfWheelSubmerged": 0, - "m_flFrictionScale": 4 + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Inflow_Yield": { + "fields": { + "m_UnyieldResume": 72 }, "metadata": [ { @@ -1548,724 +14357,6078 @@ ], "parent": null }, - "WrappedPhysicsJoint_t": { + "CPulseCell_InlineNodeSkipSelector": { + "fields": { + "m_FailOutflow": 104, + "m_PassOutflow": 80, + "m_bAnd": 76, + "m_nFlowNodeID": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer": { + "fields": { + "m_Completed": 72, + "m_OnInterval": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IntervalTimer__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0, + "m_bCompleteOnNextWake": 16, + "m_flWaitInterval": 8, + "m_flWaitIntervalHigh": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IsRequirementValid": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_IsRequirementValid__Criteria_t": { + "fields": { + "m_bIsValid": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LerpCameraSettings": { + "fields": { + "m_End": 164, + "m_Start": 148, + "m_flSeconds": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LerpCameraSettings__CursorState_t": { + "fields": { + "m_OverlaidEnd": 28, + "m_OverlaidStart": 12, + "m_hCamera": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LimitCount": { + "fields": { + "m_nLimitCount": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_LimitCount__Criteria_t": { + "fields": { + "m_bLimitCountPasses": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_LimitCount__InstanceState_t": { + "fields": { + "m_nCurrentCount": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleOrdered": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { + "fields": { + "m_nNextIndex": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleRandom": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleShuffled": { + "fields": { + "m_Outputs": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { + "fields": { + "m_Shuffle": 0, + "m_nNextShuffle": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_ListenForAnimgraphTag": { + "fields": { + "m_OnCanceled": 216, + "m_OnEnd": 144, + "m_OnStart": 72, + "m_TagName": 288 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorSubHeaderText", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_ListenForEntityOutput": { + "fields": { + "m_OnCanceled": 144, + "m_OnFired": 72, + "m_bListenUntilCanceled": 232, + "m_strEntityOutput": 216, + "m_strEntityOutputParam": 224 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorSubHeaderText", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_ListenForEntityOutput__CursorState_t": { + "fields": { + "m_entity": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_PlaySceneBase": { + "fields": { + "m_OnCanceled": 144, + "m_OnFinished": 72, + "m_Triggers": 216 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_PlaySceneBase__CursorState_t": { + "fields": { + "m_mainActor": 4, + "m_sceneInstance": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_PlaySequence": { + "fields": { + "m_ParamSequenceName": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_PlayVCD": { + "fields": { + "m_hChoreoScene": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_ScriptedSequence": { + "fields": { + "m_OnCanceled": 240, + "m_OnFinished": 168, + "m_Triggers": 312, + "m_bDisallowInterrupts": 86, + "m_bDontTeleportAtEnd": 85, + "m_bEnsureOnNavmeshOnFinish": 84, + "m_nExpectedNumSequencesInSyncGroup": 80, + "m_scriptedSequenceDataMain": 88, + "m_szSyncGroup": 72, + "m_vecAdditionalActors": 144 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Outflow_ScriptedSequence__CursorState_t": { + "fields": { + "m_scriptedSequence": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PickBestOutflowSelector": { + "fields": { + "m_OutflowList": 80, + "m_nCheckType": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PlaySequence": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_PulseAnimEvents": 80, + "m_SequenceName": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_PlaySequence__CursorState_t": { + "fields": { + "m_hTarget": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_SoundEventStart": { + "fields": { + "m_Type": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_CallExternalMethod": { + "fields": { + "m_ExpectedArgs": 104, + "m_GameBlackboard": 88, + "m_MethodName": 72, + "m_OnFinished": 128, + "m_nAsyncCallMode": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_DebugLog": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_EntFire": { + "fields": { + "m_Input": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_FollowEntity": { + "fields": { + "m_ParamBoneOrAttachName": 72, + "m_ParamBoneOrAttachNameChild": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_PublicOutput": { + "fields": { + "m_OutputIndex": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Step_SetAnimGraphParam": { + "fields": { + "m_ParamName": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Timeline": { + "fields": { + "m_OnCanceled": 176, + "m_OnFinished": 104, + "m_TimelineEvents": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Timeline__TimelineEvent_t": { + "fields": { + "m_EventOutflow": 8, + "m_flTimeFromPrevious": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Unknown": { + "fields": { + "m_UnknownKeys": 72 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_Value_Curve": { + "fields": { + "m_Curve": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_Gradient": { + "fields": { + "m_Gradient": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_RandomFloat": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_Value_RandomInt": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTag": { + "fields": { + "m_bTagSelfWhenComplete": 152, + "m_nDesiredKillPriority": 156 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTagBase": { + "fields": { + "m_WaitComplete": 80, + "m_nCursorsAllowedToWait": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorCanvasItemSpecKV3", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_WaitForCursorsWithTagBase__CursorState_t": { + "fields": { + "m_TagName": 0 + }, + "metadata": [], + "parent": null + }, + "CPulseCell_WaitForObservable": { + "fields": { + "m_Condition": 72, + "m_OnTrue": 192 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPulseEditorHeaderIcon", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCursorFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseExecCursor": { "fields": {}, "metadata": [], "parent": null }, - "dynpitchvol_base_t": { - "fields": { - "cspincount": 56, - "cspinup": 52, - "fadein": 28, - "fadeinsav": 80, - "fadeout": 32, - "fadeoutsav": 84, - "lfofrac": 92, - "lfomodpitch": 44, - "lfomodvol": 48, - "lfomult": 96, - "lforate": 40, - "lfotype": 36, - "pitch": 60, - "pitchfrac": 72, - "pitchrun": 4, - "pitchstart": 8, - "preset": 0, - "spindown": 16, - "spindownsav": 68, - "spinup": 12, - "spinupsav": 64, - "vol": 76, - "volfrac": 88, - "volrun": 20, - "volstart": 24 - }, - "metadata": [], + "CPulseFuncs_GameParticleManager": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], "parent": null }, - "dynpitchvol_t": { + "CPulseGameBlackboard": { + "fields": { + "m_strGraphName": 1272, + "m_strStateBlob": 1280 + }, + "metadata": [ + { + "name": "m_strGraphName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strStateBlob", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CBaseEntity" + }, + "CPulseGraphDef": { + "fields": { + "m_BlackboardReferences": 272, + "m_CallInfos": 200, + "m_Cells": 104, + "m_Chunks": 80, + "m_Constants": 224, + "m_DomainIdentifier": 8, + "m_DomainSubType": 24, + "m_DomainValues": 248, + "m_InvokeBindings": 176, + "m_OutputConnections": 296, + "m_ParentMapName": 48, + "m_ParentXmlName": 64, + "m_PublicOutputs": 152, + "m_Vars": 128 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphInstance_GameBlackboard": { "fields": {}, "metadata": [], - "parent": "dynpitchvol_base_t" + "parent": null }, - "hudtextparms_t": { + "CPulseGraphInstance_ServerEntity": { "fields": { - "channel": 9, - "color1": 0, - "color2": 4, - "effect": 8, - "x": 12, - "y": 16 + "m_bActivated": 404, + "m_hOwner": 400, + "m_sNameFixupLocal": 424, + "m_sNameFixupParent": 416, + "m_sNameFixupStaticPrefix": 408, + "m_sProceduralWorldNameForRelays": 432 }, "metadata": [], "parent": null }, - "lerpdata_t": { + "CPulseMathlib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulsePhysicsConstraintsFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseServerCursor": { "fields": { - "m_MoveType": 4, - "m_flStartTime": 8, - "m_hEnt": 0, - "m_nFXIndex": 48, - "m_qStartRot": 32, - "m_vecStartOrigin": 12 + "m_hActivator": 216, + "m_hCaller": 220 }, "metadata": [], "parent": null }, - "locksound_t": { + "CPulseServerFuncs": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseServerFuncs_Sounds": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseTestScriptLib": { + "fields": {}, + "metadata": [ + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_BlackboardReference": { "fields": { - "flwaitSound": 24, - "sLockedSound": 8, - "sUnlockedSound": 16 + "m_BlackboardResource": 8, + "m_NodeName": 32, + "m_hBlackboardResource": 0, + "m_nNodeID": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_CallInfo": { + "fields": { + "m_CallMethodID": 72, + "m_PortName": 0, + "m_RegisterMap": 24, + "m_nEditorNodeID": 16, + "m_nSrcChunk": 76, + "m_nSrcInstruction": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_InvokeBinding": { + "fields": { + "m_FuncName": 48, + "m_RegisterMap": 0, + "m_nCellIndex": 64, + "m_nSrcChunk": 68, + "m_nSrcInstruction": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulse_OutflowConnection": { + "fields": { + "m_OutflowRegisterMap": 24, + "m_SourceOutflowName": 0, + "m_nDestChunk": 16, + "m_nInstruction": 20 }, "metadata": [], "parent": null }, - "magnetted_objects_t": { + "CPulse_ResumePoint": { + "fields": {}, + "metadata": [], + "parent": null + }, + "CPushable": { + "fields": {}, + "metadata": [], + "parent": "CBreakable" + }, + "CRagdollConstraint": { "fields": { - "hEntity": 8 + "m_xfriction": 1400, + "m_xmax": 1380, + "m_xmin": 1376, + "m_yfriction": 1404, + "m_ymax": 1388, + "m_ymin": 1384, + "m_zfriction": 1408, + "m_zmax": 1396, + "m_zmin": 1392 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CRagdollMagnet": { + "fields": { + "m_axis": 1276, + "m_bDisabled": 1264, + "m_force": 1272, + "m_radius": 1268 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CRagdollManager": { + "fields": { + "m_bCanTakeDamage": 1273, + "m_bSaveImportant": 1272, + "m_iCurrentMaxRagdollCount": 1264, + "m_iMaxRagdollCount": 1268 + }, + "metadata": [ + { + "name": "m_iCurrentMaxRagdollCount", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "CBaseEntity" + }, + "CRagdollProp": { + "fields": { + "m_allAsleep": 2884, + "m_bAllowStretch": 2953, + "m_bFirstCollisionAfterLaunch": 2885, + "m_bHasBeenPhysgunned": 2952, + "m_bShouldDeleteActivationRecord": 3016, + "m_bStartDisabled": 2800, + "m_flAwakeTime": 2924, + "m_flBlendWeight": 2956, + "m_flDefaultFadeScale": 2960, + "m_flFadeOutStartTime": 2904, + "m_flFadeTime": 2908, + "m_flLastOriginChangeTime": 2928, + "m_flLastPhysicsInfluenceTime": 2900, + "m_hDamageEntity": 2888, + "m_hKiller": 2892, + "m_hPhysicsAttacker": 2896, + "m_lastUpdateTickCount": 2880, + "m_ragAngles": 2856, + "m_ragEnabled": 2808, + "m_ragPos": 2832, + "m_ragdoll": 2720, + "m_ragdollMaxs": 2992, + "m_ragdollMins": 2968, + "m_strOriginClassName": 2936, + "m_strSourceClassName": 2944, + "m_vecLastOrigin": 2912 + }, + "metadata": [ + { + "name": "m_ragEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ragPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ragAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flBlendWeight", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseAnimGraph" + }, + "CRagdollPropAlias_physics_prop_ragdoll": { + "fields": {}, + "metadata": [], + "parent": "CRagdollProp" + }, + "CRagdollPropAttached": { + "fields": { + "m_attachmentPointBoneSpace": 3048, + "m_attachmentPointRagdollSpace": 3060, + "m_bShouldDeleteAttachedActivationRecord": 3088, + "m_bShouldDetach": 3072, + "m_boneIndexAttached": 3040, + "m_ragdollAttachedObjectIndex": 3044 + }, + "metadata": [ + { + "name": "m_boneIndexAttached", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_ragdollAttachedObjectIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_attachmentPointBoneSpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_attachmentPointRagdollSpace", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CRagdollProp" + }, + "CRectLight": { + "fields": { + "m_bShowLight": 2816 + }, + "metadata": [ + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBarnLight" + }, + "CRenderComponent": { + "fields": { + "__m_pChainEntity": 16, + "m_bEnableRendering": 88, + "m_bInterpolationReadyToDraw": 168, + "m_bIsRenderingWithViewModels": 80, + "m_nSplitscreenFlags": 84 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CRetakeGameRules": { + "fields": { + "m_bBlockersPresent": 252, + "m_bRoundInProgress": 253, + "m_iBombSite": 260, + "m_iFirstSecondHalfRound": 256, + "m_nMatchSeed": 248 + }, + "metadata": [ + { + "name": "m_nMatchSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBlockersPresent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRoundInProgress", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iFirstSecondHalfRound", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBombSite", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CRevertSaved": { + "fields": { + "m_Duration": 2012, + "m_HoldTime": 2016, + "m_loadTime": 2008 + }, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CRopeKeyframe": { + "fields": { + "m_RopeFlags": 2016, + "m_RopeLength": 2066, + "m_Slack": 2032, + "m_Subdiv": 2064, + "m_TextureScale": 2040, + "m_Width": 2036, + "m_bConstrainBetweenEndpoints": 2045, + "m_bCreatedFromMapFile": 2069, + "m_bEndPointValid": 2077, + "m_bStartPointValid": 2076, + "m_fLockedPoints": 2068, + "m_flScrollSpeed": 2072, + "m_hEndPoint": 2084, + "m_hStartPoint": 2080, + "m_iEndAttachment": 2089, + "m_iNextLinkName": 2024, + "m_iRopeMaterialModelIndex": 2056, + "m_iStartAttachment": 2088, + "m_nChangeCount": 2065, + "m_nSegments": 2044, + "m_strRopeMaterialModel": 2048 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_RopeFlags", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_Slack", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_Width", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_TextureScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSegments", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bConstrainBetweenEndpoints", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRopeMaterialModelIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_Subdiv", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nChangeCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_RopeLength", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "m_fLockedPoints", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flScrollSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hStartPoint", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hEndPoint", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iStartAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_iEndAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CRopeKeyframeAlias_move_rope": { + "fields": {}, + "metadata": [], + "parent": "CRopeKeyframe" + }, + "CRotButton": { + "fields": {}, + "metadata": [], + "parent": "CBaseButton" + }, + "CRotDoor": { + "fields": { + "m_bSolidBsp": 2664 + }, + "metadata": [], + "parent": "CBaseDoor" + }, + "CRotatorTarget": { + "fields": { + "m_OnArrivedAt": 1264, + "m_eSpace": 1304 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CRuleBrushEntity": { + "fields": {}, + "metadata": [], + "parent": "CRuleEntity" + }, + "CRuleEntity": { + "fields": { + "m_iszMaster": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CRulePointEntity": { + "fields": { + "m_Score": 2016 + }, + "metadata": [], + "parent": "CRuleEntity" + }, + "CSMatchStats_t": { + "fields": { + "m_flHealthPointsDealtTotal": 152, + "m_flHealthPointsRemovedTotal": 148, + "m_i1v1Count": 164, + "m_i1v1Wins": 168, + "m_i1v2Count": 172, + "m_i1v2Wins": 176, + "m_iEnemy2Ks": 124, + "m_iEnemy3Ks": 112, + "m_iEnemy4Ks": 108, + "m_iEnemy5Ks": 104, + "m_iEnemyKnifeKills": 116, + "m_iEnemyTaserKills": 120, + "m_iEntryCount": 180, + "m_iEntryWins": 184, + "m_iFlash_Count": 140, + "m_iFlash_Successes": 144, + "m_iUtility_Count": 128, + "m_iUtility_Enemies": 136, + "m_iUtility_Successes": 132, + "m_nShotsFiredTotal": 156, + "m_nShotsOnTargetTotal": 160 + }, + "metadata": [ + { + "name": "m_iEnemy5Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemy4Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemy3Ks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemyKnifeKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemyTaserKills", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CSPerRoundStats_t": { + "fields": { + "m_iAssists": 56, + "m_iCashEarned": 88, + "m_iDamage": 60, + "m_iDeaths": 52, + "m_iEnemiesFlashed": 96, + "m_iEquipmentValue": 64, + "m_iHeadShotKills": 80, + "m_iKillReward": 72, + "m_iKills": 48, + "m_iLiveTime": 76, + "m_iMoneySaved": 68, + "m_iObjective": 84, + "m_iUtilityDamage": 92 + }, + "metadata": [ + { + "name": "m_iKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDeaths", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iAssists", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEquipmentValue", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMoneySaved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iKillReward", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLiveTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHeadShotKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iObjective", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashEarned", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iUtilityDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemiesFlashed", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CSceneEntity": { + "fields": { + "m_BusyActor": 2624, + "m_OnCanceled": 1632, + "m_OnCompletion": 1592, + "m_OnPaused": 1672, + "m_OnResumed": 1712, + "m_OnStart": 1552, + "m_OnTrigger": 1752, + "m_bAutogenerated": 1395, + "m_bAutomated": 1416, + "m_bBreakOnNonIdle": 1446, + "m_bCancelAtNextInterrupt": 1408, + "m_bCompletedEarly": 2546, + "m_bInterruptSceneFinished": 2547, + "m_bInterrupted": 2545, + "m_bInterruptedActorsScenes": 1445, + "m_bIsPlayingBack": 1392, + "m_bMultiplayer": 1394, + "m_bPauseAtNextInterrupt": 1442, + "m_bPaused": 1393, + "m_bPausedViaInput": 1441, + "m_bRestoring": 2548, + "m_bSceneFinished": 1447, + "m_bSceneMissing": 2544, + "m_bWaitingForActor": 1443, + "m_bWaitingForInterrupt": 1444, + "m_bWaitingForResumeScene": 1440, + "m_fPitch": 1412, + "m_flAutomationDelay": 1424, + "m_flAutomationTime": 1428, + "m_flCurrentTime": 1400, + "m_flForceClientTime": 1396, + "m_flFrameTime": 1404, + "m_hActivator": 2620, + "m_hActor": 2616, + "m_hActorList": 1448, + "m_hInterruptScene": 2536, + "m_hListManagers": 2576, + "m_hNotifySceneCompletion": 2552, + "m_hRemoveActorList": 1472, + "m_hTarget1": 1352, + "m_hTarget2": 1356, + "m_hTarget3": 1360, + "m_hTarget4": 1364, + "m_hTarget5": 1368, + "m_hTarget6": 1372, + "m_hTarget7": 1376, + "m_hTarget8": 1380, + "m_hWaitingForThisResumeScene": 1436, + "m_iPlayerDeathBehavior": 2628, + "m_iszResumeSceneFile": 1280, + "m_iszSceneFile": 1272, + "m_iszSequenceName": 2608, + "m_iszSoundName": 2600, + "m_iszTarget1": 1288, + "m_iszTarget2": 1296, + "m_iszTarget3": 1304, + "m_iszTarget4": 1312, + "m_iszTarget5": 1320, + "m_iszTarget6": 1328, + "m_iszTarget7": 1336, + "m_iszTarget8": 1344, + "m_nAutomatedAction": 1420, + "m_nInterruptCount": 2540, + "m_nSceneFlushCounter": 1544, + "m_nSceneStringIndex": 1548, + "m_nSpeechPriority": 1432, + "m_sTargetAttachment": 1384 + }, + "metadata": [ + { + "name": "m_bIsPlayingBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMultiplayer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAutogenerated", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flForceClientTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hActorList", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nSceneStringIndex", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPointEntity" + }, + "CSceneEntityAlias_logic_choreographed_scene": { + "fields": {}, + "metadata": [], + "parent": "CSceneEntity" + }, + "CSceneListManager": { + "fields": { + "m_hListManagers": 1264, + "m_hScenes": 1416, + "m_iszScenes": 1288 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CScriptComponent": { + "fields": { + "m_scriptClassName": 48 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CScriptItem": { + "fields": { + "m_MoveTypeOverride": 2928 + }, + "metadata": [], + "parent": "CItem" + }, + "CScriptNavBlocker": { + "fields": { + "m_vExtent": 2032 + }, + "metadata": [], + "parent": "CFuncNavBlocker" + }, + "CScriptTriggerHurt": { + "fields": { + "m_vExtent": 2632 + }, + "metadata": [], + "parent": "CTriggerHurt" + }, + "CScriptTriggerMultiple": { + "fields": { + "m_vExtent": 2512 + }, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CScriptTriggerOnce": { + "fields": { + "m_vExtent": 2512 + }, + "metadata": [], + "parent": "CTriggerOnce" + }, + "CScriptTriggerPush": { + "fields": { + "m_vExtent": 2528 + }, + "metadata": [], + "parent": "CTriggerPush" + }, + "CScriptedSequence": { + "fields": { + "m_ConflictResponse": 1452, + "m_OnActionStartOrLoop": 1496, + "m_OnBeginSequence": 1456, + "m_OnCancelFailedSequence": 1656, + "m_OnCancelSequence": 1616, + "m_OnEndSequence": 1536, + "m_OnPostIdleEndSequence": 1576, + "m_OnScriptEvent": 1696, + "m_bAllowCustomInterruptConditions": 1439, + "m_bCanOverrideNPCState": 1353, + "m_bContinueOnDeath": 1357, + "m_bDisableAimingWhileMoving": 1367, + "m_bDisableNPCCollisions": 1364, + "m_bDisallowInterrupts": 1352, + "m_bDontAddModifiers": 1366, + "m_bDontCancelOtherSequences": 1444, + "m_bDontRotateOther": 1348, + "m_bDontTeleportAtEnd": 1354, + "m_bEnsureOnNavmeshOnFinish": 1447, + "m_bForceSynch": 1445, + "m_bHideDebugComplaints": 1356, + "m_bHighPriority": 1355, + "m_bIgnoreGravity": 1363, + "m_bIgnoreLookAt": 1362, + "m_bIgnoreRotation": 1368, + "m_bInitiatedSelfDelete": 1437, + "m_bInterruptable": 1424, + "m_bIsPlayingAction": 1346, + "m_bIsPlayingEntry": 1345, + "m_bIsPlayingPostIdle": 1347, + "m_bIsPlayingPreIdle": 1344, + "m_bIsRepeatable": 1349, + "m_bIsTeleportingDueToMoveTo": 1438, + "m_bKeepAnimgraphLockedPost": 1365, + "m_bLoopActionSequence": 1359, + "m_bLoopPostIdleSequence": 1360, + "m_bLoopPreIdleSequence": 1358, + "m_bPositionRelativeToOtherEntity": 1426, + "m_bPreventUpdateYawOnFinish": 1446, + "m_bShouldLeaveCorpse": 1350, + "m_bSkipFadeIn": 2056, + "m_bStartOnSpawn": 1351, + "m_bSynchPostIdles": 1361, + "m_bThinking": 1436, + "m_bWaitForBeginSequence": 1408, + "m_bWaitUntilMoveCompletesToStartAnimation": 1396, + "m_flAngRate": 1388, + "m_flMoveInterpTime": 1384, + "m_flMoveSpeed": 1392, + "m_flPlayAnimFadeInTime": 1380, + "m_flRadius": 1372, + "m_flRepeat": 1376, + "m_hForcedTarget": 1440, + "m_hInteractionMainEntity": 2048, + "m_hNextCine": 1432, + "m_hTargetEnt": 1428, + "m_iPlayerDeathBehavior": 2052, + "m_iszEntity": 1312, + "m_iszEntry": 1264, + "m_iszModifierToAddOnPlay": 1296, + "m_iszNextScript": 1304, + "m_iszPlay": 1280, + "m_iszPostIdle": 1288, + "m_iszPreIdle": 1272, + "m_iszSyncGroup": 1320, + "m_matOtherToMain": 2016, + "m_nForcedCrouchState": 1340, + "m_nHeldWeaponBehavior": 1336, + "m_nMoveTo": 1328, + "m_nMoveToGait": 1332, + "m_nNotReadySequenceCount": 1400, + "m_onDeathBehavior": 1448, + "m_savedCollisionGroup": 1420, + "m_savedFlags": 1416, + "m_saved_effects": 1412, + "m_sequenceStarted": 1425, + "m_startTime": 1404 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CServerOnlyEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CServerOnlyModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CServerOnlyPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CServerRagdollTrigger": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 3592, + "m_bDebris": 3584, + "m_hParentShard": 3588 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_ShardDesc", + "type": "NetworkVarNames", + "type_name": "shard_model_desc_t" + } + ], + "parent": "CPhysicsProp" + }, + "CShower": { + "fields": {}, + "metadata": [], + "parent": "CModelPointEntity" + }, + "CSimpleMarkupVolumeTagged": { + "fields": {}, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CSingleplayRules": { + "fields": { + "m_bSinglePlayerGameEnding": 192 }, "metadata": [], "parent": null }, - "ragdoll_t": { + "CSkeletonInstance": { "fields": { - "allowStretch": 72, - "boneIndex": 48, - "hierarchyJoints": 24, - "list": 0, - "unused": 73 + "m_bDirtyMotionType": 0, + "m_bDisableSolidCollisionsForHierarchy": 1010, + "m_bIsAnimationEnabled": 1008, + "m_bIsGeneratingLatchedParentSpaceState": 0, + "m_bUseParentRenderBounds": 1009, + "m_materialGroup": 1012, + "m_modelState": 368, + "m_nHitboxSet": 1016 }, + "metadata": [ + { + "name": "m_modelState", + "type": "NetworkVarNames", + "type_name": "CModelState" + }, + { + "name": "m_bIsAnimationEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseParentRenderBounds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_materialGroup", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nHitboxSet", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "CGameSceneNode" + }, + "CSkyCamera": { + "fields": { + "m_bUseAngles": 1412, + "m_pNext": 1416, + "m_skyboxData": 1264, + "m_skyboxSlotToken": 1408 + }, + "metadata": [ + { + "name": "m_skyboxData", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_skyboxSlotToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "CBaseEntity" + }, + "CSkyboxReference": { + "fields": { + "m_hSkyCamera": 1268, + "m_worldGroupId": 1264 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSmokeGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CSmokeGrenadeProjectile": { + "fields": { + "m_VoxelFrameData": 3216, + "m_bDidGroundScorch": 12089, + "m_bDidSmokeEffect": 3180, + "m_bExplodeFromInferno": 12088, + "m_flLastBounce": 3248, + "m_fllastSimulationTime": 3252, + "m_nRandomSeed": 3184, + "m_nSmokeEffectTickBegin": 3176, + "m_nVoxelFrameDataSize": 3240, + "m_nVoxelUpdate": 3244, + "m_vSmokeColor": 3188, + "m_vSmokeDetonationPos": 3200 + }, + "metadata": [ + { + "name": "m_nSmokeEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDidSmokeEffect", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nRandomSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vSmokeColor", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vSmokeDetonationPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_VoxelFrameData", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nVoxelFrameDataSize", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoxelUpdate", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CSoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1264, + "m_iszSoundAreaType": 1272, + "m_vPos": 1280 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iszSoundAreaType", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseEntity" + }, + "CSoundAreaEntityOrientedBox": { + "fields": { + "m_vMax": 1308, + "m_vMin": 1296 + }, + "metadata": [ + { + "name": "m_vMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMax", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CSoundAreaEntityBase" + }, + "CSoundAreaEntitySphere": { + "fields": { + "m_flRadius": 1296 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CSoundAreaEntityBase" + }, + "CSoundEventAABBEntity": { + "fields": { + "m_vMaxs": 1476, + "m_vMins": 1464 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventEntity": { + "fields": { + "m_bSaveRestore": 1267, + "m_bSavedIsPlaying": 1268, + "m_bStartOnSpawn": 1264, + "m_bStopOnNew": 1266, + "m_bToLocalPlayer": 1265, + "m_flClientCullRadius": 1376, + "m_flSavedElapsedTime": 1272, + "m_hSource": 1452, + "m_iszAttachmentName": 1288, + "m_iszSoundName": 1424, + "m_iszSourceEntityName": 1280, + "m_nEntityIndexSelection": 1456, + "m_onGUIDChanged": 1296, + "m_onSoundFinished": 1336 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundEventEntityAlias_snd_event_point": { + "fields": {}, + "metadata": [], + "parent": "CSoundEventEntity" + }, + "CSoundEventOBBEntity": { + "fields": { + "m_vMaxs": 1476, + "m_vMins": 1464 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventParameter": { + "fields": { + "m_flFloatValue": 1296, + "m_iszParamName": 1288 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundEventPathCornerEntity": { + "fields": { + "m_bPlaying": 1488, + "m_flDistMaxSqr": 1480, + "m_flDistanceMax": 1476, + "m_flDotProductMax": 1484, + "m_iCountMax": 1472, + "m_iszPathCorner": 1464, + "m_vecCornerPairsNetworked": 1528 + }, + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventSphereEntity": { + "fields": { + "m_flRadius": 1464 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundOpvarSetAABBEntity": { + "fields": { + "m_nAABBDirection": 1752, + "m_vDistanceInnerMaxs": 1716, + "m_vDistanceInnerMins": 1704, + "m_vDistanceOuterMaxs": 1740, + "m_vDistanceOuterMins": 1728, + "m_vInnerMaxs": 1768, + "m_vInnerMins": 1756, + "m_vOuterMaxs": 1792, + "m_vOuterMins": 1780 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointEntity" + }, + "CSoundOpvarSetAutoRoomEntity": { + "fields": { + "m_doorwayPairs": 1728, + "m_flHeightTolerance": 1756, + "m_flSize": 1752, + "m_flSizeSqr": 1760, + "m_traceResults": 1704 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointEntity" + }, + "CSoundOpvarSetEntity": { + "fields": { + "m_OpvarValueString": 1328, + "m_bSetOnSpawn": 1336, + "m_flOpvarValue": 1320, + "m_iszOperatorName": 1296, + "m_iszOpvarName": 1304, + "m_iszStackName": 1288, + "m_nOpvarIndex": 1316, + "m_nOpvarType": 1312 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSoundOpvarSetOBBEntity": { + "fields": {}, + "metadata": [], + "parent": "CSoundOpvarSetAABBEntity" + }, + "CSoundOpvarSetOBBWindEntity": { + "fields": { + "m_flWindMapMax": 1492, + "m_flWindMapMin": 1488, + "m_flWindMax": 1484, + "m_flWindMin": 1480, + "m_vDistanceMaxs": 1468, + "m_vDistanceMins": 1456, + "m_vMaxs": 1444, + "m_vMins": 1432 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointBase" + }, + "CSoundOpvarSetPathCornerEntity": { + "fields": { + "m_flDistMaxSqr": 1732, + "m_flDistMinSqr": 1728, + "m_iszPathCornerEntityName": 1736 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointEntity" + }, + "CSoundOpvarSetPointBase": { + "fields": { + "m_bDisabled": 1264, + "m_bUseAutoCompare": 1428, + "m_hSource": 1268, + "m_iOpvarIndex": 1424, + "m_iszOperatorName": 1408, + "m_iszOpvarName": 1416, + "m_iszSourceEntityName": 1296, + "m_iszStackName": 1400, + "m_vLastPosition": 1384 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iOpvarIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUseAutoCompare", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CSoundOpvarSetPointEntity": { + "fields": { + "m_OnEnter": 1432, + "m_OnExit": 1472, + "m_bAutoDisable": 1512, + "m_bReloading": 1613, + "m_bSetValueOnDisable": 1612, + "m_flDistanceMapMax": 1592, + "m_flDistanceMapMin": 1588, + "m_flDistanceMax": 1584, + "m_flDistanceMin": 1580, + "m_flDynamicMaximumOcclusion": 1636, + "m_flOcclusionMax": 1604, + "m_flOcclusionMin": 1600, + "m_flOcclusionRadius": 1596, + "m_flPathingDistanceNormFactor": 1656, + "m_flValSetOnDisable": 1608, + "m_hDynamicEntity": 1640, + "m_iszDynamicEntityName": 1648, + "m_nPathingSourceIndex": 1696, + "m_nSimulationMode": 1616, + "m_nVisibilitySamples": 1620, + "m_vDynamicProxyPoint": 1624, + "m_vPathingDirection": 1684, + "m_vPathingListenerPos": 1672, + "m_vPathingSourcePos": 1660 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointBase" + }, + "CSoundStackSave": { + "fields": { + "m_iszStackName": 1264 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CSplineConstraint": { + "fields": { + "m_StartTransitionTime": 1548, + "m_bEnableAngularConstraint": 1482, + "m_bEnableLateralConstraint": 1480, + "m_bEnableLimit": 1483, + "m_bEnableVerticalConstraint": 1481, + "m_bFireEventsOnPath": 1484, + "m_flJointFriction": 1496, + "m_flLinarDampingRatio": 1492, + "m_flLinearFrequency": 1488, + "m_flTransitionTime": 1500, + "m_hSplineEntity": 1468, + "m_vAnchorOffsetRestore": 1456, + "m_vPreSolveAnchorPos": 1536, + "m_vTangentSpaceAnchorAtTransitionStart": 1552 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CSpotlightEnd": { + "fields": { + "m_Radius": 2012, + "m_flLightScale": 2008, + "m_vSpotlightDir": 2016, + "m_vSpotlightOrg": 2028 + }, + "metadata": [ + { + "name": "m_flLightScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" + }, + "CSprite": { + "fields": { + "m_bWorldSpaceScale": 2064, + "m_flBrightnessDuration": 2052, + "m_flBrightnessTimeStart": 2104, + "m_flDestScale": 2088, + "m_flDieTime": 2032, + "m_flFrame": 2028, + "m_flGlowProxySize": 2068, + "m_flHDRColorScale": 2072, + "m_flLastTime": 2076, + "m_flMaxFrame": 2080, + "m_flScaleDuration": 2060, + "m_flScaleTimeStart": 2092, + "m_flSpriteFramerate": 2024, + "m_flSpriteScale": 2056, + "m_flStartScale": 2084, + "m_hAttachedToEntity": 2016, + "m_hSpriteMaterial": 2008, + "m_nAttachment": 2020, + "m_nBrightness": 2048, + "m_nDestBrightness": 2100, + "m_nSpriteHeight": 2112, + "m_nSpriteWidth": 2108, + "m_nStartBrightness": 2096 + }, + "metadata": [ + { + "name": "m_hSpriteMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hAttachedToEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_flSpriteFramerate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nBrightness", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flBrightnessDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSpriteScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flScaleDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bWorldSpaceScale", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowProxySize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" + }, + "CSpriteAlias_env_glow": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, + "CSpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, + "CTakeDamageInfoAPI": { + "fields": {}, "metadata": [], "parent": null }, - "ragdollelement_t": { + "CTankTargetChange": { "fields": { - "m_flRadius": 36, - "m_nHeight": 40, - "originParentSpace": 0, - "parentIndex": 32 + "m_newTarget": 1264, + "m_newTargetName": 1280 }, "metadata": [], + "parent": "CPointEntity" + }, + "CTankTrainAI": { + "fields": { + "m_engineSoundName": 1304, + "m_hTargetEntity": 1268, + "m_hTrain": 1264, + "m_movementSoundName": 1312, + "m_soundPlaying": 1272, + "m_startSoundName": 1296, + "m_targetEntityName": 1320 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CTeam": { + "fields": { + "m_aPlayerControllers": 1264, + "m_aPlayers": 1288, + "m_iScore": 1312, + "m_szTeamname": 1316 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_aPlayerControllers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_aPlayers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szTeamname", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseEntity" + }, + "CTeamplayRules": { + "fields": {}, + "metadata": [], "parent": null }, - "ragdollhierarchyjoint_t": { + "CTestEffect": { "fields": { - "childIndex": 4, - "parentIndex": 0 + "m_flBeamTime": 1464, + "m_flStartTime": 1560, + "m_iBeam": 1268, + "m_iLoop": 1264, + "m_pBeam": 1272 }, "metadata": [], + "parent": "CBaseEntity" + }, + "CTestPulseIO": { + "fields": { + "m_OnVariantBool": 1304, + "m_OnVariantColor": 1464, + "m_OnVariantFloat": 1384, + "m_OnVariantInt": 1344, + "m_OnVariantString": 1424, + "m_OnVariantVector": 1504, + "m_OnVariantVoid": 1264, + "m_bAllowEmptyInputs": 1544 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CTestPulseIOAPI": { + "fields": {}, + "metadata": [], "parent": null }, - "sndopvarlatchdata_t": { + "CTextureBasedAnimatable": { "fields": { - "m_flVal": 32, - "m_iszOperator": 16, - "m_iszOpvar": 24, - "m_iszStack": 8, - "m_vPos": 36 + "m_bLoop": 2008, + "m_flFPS": 2012, + "m_flStartFrame": 2060, + "m_flStartTime": 2056, + "m_hPositionKeys": 2016, + "m_hRotationKeys": 2024, + "m_vAnimationBoundsMax": 2044, + "m_vAnimationBoundsMin": 2032 }, + "metadata": [ + { + "name": "m_bLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFPS", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hPositionKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_hRotationKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_vAnimationBoundsMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAnimationBoundsMax", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartFrame", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseModelEntity" + }, + "CTimeline": { + "fields": { + "m_bStopped": 544, + "m_flFinalValue": 536, + "m_flInterval": 532, + "m_flValues": 16, + "m_nBucketCount": 528, + "m_nCompressionType": 540, + "m_nValueCounts": 272 + }, + "metadata": [ + { + "name": "m_flValues", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nValueCounts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBucketCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flInterval", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFinalValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCompressionType", + "type": "NetworkVarNames", + "type_name": "TimelineCompression_t" + }, + { + "name": "m_bStopped", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "CTimerEntity": { + "fields": { + "m_OnTimer": 1264, + "m_OnTimerHigh": 1304, + "m_OnTimerLow": 1344, + "m_bPauseAfterFiring": 1404, + "m_bPaused": 1420, + "m_bUpDownState": 1396, + "m_flInitialDelay": 1388, + "m_flLowerRandomBound": 1408, + "m_flRefireTime": 1392, + "m_flRemainingTime": 1416, + "m_flUpperRandomBound": 1412, + "m_iDisabled": 1384, + "m_iUseRandomTime": 1400 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CTonemapController2": { + "fields": { + "m_flAutoExposureMax": 1268, + "m_flAutoExposureMin": 1264, + "m_flExposureAdaptationSpeedDown": 1276, + "m_flExposureAdaptationSpeedUp": 1272, + "m_flTonemapEVSmoothingRange": 1280 + }, + "metadata": [ + { + "name": "m_flAutoExposureMin", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAutoExposureMax", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CTonemapController2Alias_env_tonemap_controller2": { + "fields": {}, + "metadata": [], + "parent": "CTonemapController2" + }, + "CTonemapTrigger": { + "fields": { + "m_hTonemapController": 2480, + "m_tonemapControllerName": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTouchExpansionComponent": { + "fields": {}, + "metadata": [], + "parent": "CEntityComponent" + }, + "CTriggerActiveWeaponDetect": { + "fields": { + "m_OnTouchedActiveWeapon": 2472, + "m_iszWeaponClassName": 2512 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBombReset": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBrush": { + "fields": { + "m_OnEndTouch": 2048, + "m_OnStartTouch": 2008, + "m_OnUse": 2088, + "m_iDontMessageParent": 2132, + "m_iInputFilter": 2128 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CTriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 2472, + "m_flFluidDensity": 2752 + }, + "metadata": [ + { + "name": "m_flFluidDensity", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerCallback": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerDetectBulletFire": { + "fields": { + "m_OnDetectedBulletFire": 2480, + "m_bPlayerFireOnly": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerDetectExplosion": { + "fields": { + "m_OnDetectedExplosion": 2504 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerFan": { + "fields": { + "m_RampTimer": 2544, + "m_bFalloff": 2536, + "m_bPlayerWindblock": 2636, + "m_bPushAwayFromInfoTarget": 2497, + "m_bPushPlayer": 2656, + "m_bPushTowardsInfoTarget": 2496, + "m_bRampDown": 2657, + "m_fNoiseDegrees": 2648, + "m_fNoiseSpeed": 2652, + "m_flForce": 2532, + "m_flNPCForce": 2640, + "m_flParticleForceScale": 2628, + "m_flPlayerForce": 2632, + "m_flRampTime": 2644, + "m_flRopeForceScale": 2624, + "m_hInfoFan": 2528, + "m_iszInfoFan": 2616, + "m_nManagerFanIdx": 2660, + "m_qNoiseDelta": 2512, + "m_vDirection": 2484, + "m_vFanEndLS": 2592, + "m_vFanOriginLS": 2580, + "m_vFanOriginOffset": 2472, + "m_vFanOriginWS": 2568, + "m_vNoiseDirectionTarget": 2604 + }, + "metadata": [ + { + "name": "m_vFanOriginOffset", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bPushTowardsInfoTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPushAwayFromInfoTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_qNoiseDelta", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_hInfoFan", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFalloff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_RampTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerGameEvent": { + "fields": { + "m_strEndTouchEventName": 2480, + "m_strStartTouchEventName": 2472, + "m_strTriggerID": 2488 + }, + "metadata": [ + { + "name": "m_strStartTouchEventName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strEndTouchEventName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strTriggerID", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerGravity": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerHostageReset": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerHurt": { + "fields": { + "m_OnHurt": 2528, + "m_OnHurtPlayer": 2568, + "m_bNoDmgForce": 2500, + "m_bitsDamageInflict": 2492, + "m_damageModel": 2496, + "m_flDamage": 2476, + "m_flDamageCap": 2480, + "m_flForgivenessDelay": 2488, + "m_flLastDmgTime": 2484, + "m_flOriginalDamage": 2472, + "m_hurtEntities": 2608, + "m_hurtThinkPeriod": 2520, + "m_thinkAlways": 2516, + "m_vDamageForce": 2504 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerImpact": { + "fields": { + "m_flMagnitude": 2512, + "m_flNoise": 2516, + "m_flViewkick": 2520, + "m_pOutputForce": 2528 + }, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CTriggerLerpObject": { + "fields": { + "m_OnDetached": 2640, + "m_OnLerpFinished": 2600, + "m_OnLerpStarted": 2560, + "m_bAttachTouchingObject": 2552, + "m_bLerpRestoreMoveType": 2504, + "m_bSingleLerpObject": 2505, + "m_flLerpDuration": 2500, + "m_hEntityToWaitForDisconnect": 2556, + "m_hLerpTarget": 2480, + "m_hLerpTargetAttachment": 2496, + "m_iszLerpEffect": 2536, + "m_iszLerpSound": 2544, + "m_iszLerpTarget": 2472, + "m_iszLerpTargetAttachment": 2488, + "m_vecLerpingObjects": 2512 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerLook": { + "fields": { + "m_OnEndLook": 2624, + "m_OnStartLook": 2584, + "m_OnTimeout": 2544, + "m_b2DFOV": 2538, + "m_bIsLooking": 2537, + "m_bTestAllVisibleOcclusion": 2541, + "m_bTestOcclusion": 2540, + "m_bTimeoutFired": 2536, + "m_bUseVelocity": 2539, + "m_flFieldOfView": 2516, + "m_flLookTime": 2520, + "m_flLookTimeLast": 2528, + "m_flLookTimeTotal": 2524, + "m_flTimeoutDuration": 2532, + "m_hLookTarget": 2512 + }, + "metadata": [ + { + "name": "m_bTestOcclusion", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bTestAllVisibleOcclusion", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CTriggerOnce" + }, + "CTriggerMultiple": { + "fields": { + "m_OnTrigger": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerOnce": { + "fields": {}, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CTriggerPhysics": { + "fields": { + "m_angularDamping": 2504, + "m_angularLimit": 2500, + "m_bCollapseToForcePoint": 2532, + "m_bConvertToDebrisWhenPossible": 2560, + "m_flDampingRatio": 2516, + "m_flFrequency": 2512, + "m_gravityScale": 2488, + "m_linearDamping": 2496, + "m_linearForce": 2508, + "m_linearLimit": 2492, + "m_vecLinearForceDirection": 2548, + "m_vecLinearForcePointAt": 2520, + "m_vecLinearForcePointAtWorld": 2536 + }, + "metadata": [ + { + "name": "m_gravityScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFrequency", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDampingRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vecLinearForcePointAt", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bCollapseToForcePoint", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLinearForceDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseTrigger" + }, + "CTriggerProximity": { + "fields": { + "m_NearestEntityDistance": 2496, + "m_fRadius": 2488, + "m_hMeasureTarget": 2472, + "m_iszMeasureTarget": 2480, + "m_nTouchers": 2492 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerPush": { + "fields": { + "m_PathSimple": 2512, + "m_angPushEntitySpace": 2472, + "m_bTriggerOnStartTouch": 2496, + "m_bUsePathSimple": 2497, + "m_iszPathSimpleName": 2504, + "m_splinePushType": 2520, + "m_vecPushDirEntitySpace": 2484 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerRemove": { + "fields": { + "m_OnRemove": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSave": { + "fields": { + "m_bForceNewLevelUnit": 2472, + "m_fDangerousTimer": 2476, + "m_minHitPoints": 2480 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSndSosOpvar": { + "fields": { + "m_VecNormPos": 3316, + "m_bVolIs2D": 2544, + "m_flCenterSize": 2508, + "m_flMaxVal": 2516, + "m_flMinVal": 2512, + "m_flNormCenterSize": 3328, + "m_flPosition": 2496, + "m_hTouchingPlayers": 2472, + "m_operatorName": 2536, + "m_operatorNameChar": 3057, + "m_opvarName": 2520, + "m_opvarNameChar": 2545, + "m_stackName": 2528, + "m_stackNameChar": 2801 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSoundscape": { + "fields": { + "m_SoundscapeName": 2480, + "m_hSoundscape": 2472, + "m_spectators": 2488 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerTeleport": { + "fields": { + "m_bCheckDestIfClearForPlayer": 2482, + "m_bMirrorPlayer": 2481, + "m_bUseLandmarkAngles": 2480, + "m_iLandmark": 2472 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerToggleSave": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerVolume": { + "fields": { + "m_hFilter": 2016, + "m_iFilterName": 2008 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CVoteController": { + "fields": { + "m_VoteOptions": 1672, + "m_acceptingVotesTimer": 1304, + "m_bIsYesNoVote": 1296, + "m_executeCommandTimer": 1328, + "m_iActiveIssueIndex": 1264, + "m_iOnlyTeamToVote": 1268, + "m_nHighestCountIndex": 1640, + "m_nPotentialVotes": 1292, + "m_nVoteOptionCount": 1272, + "m_nVotesCast": 1376, + "m_playerHoldingVote": 1632, + "m_playerOverrideForVote": 1636, + "m_potentialIssues": 1648, + "m_resetVoteTimer": 1352 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iOnlyTeamToVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteOptionCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPotentialVotes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsYesNoVote", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CWaterBullet": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CWeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponAug": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponBaseItem": { + "fields": { + "m_bRedraw": 4561, + "m_bSequenceInProgress": 4560 + }, + "metadata": [ + { + "name": "m_bSequenceInProgress", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CCSWeaponBase" + }, + "CWeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponCZ75a": { + "fields": { + "m_bMagazineRemoved": 4592 + }, + "metadata": [ + { + "name": "m_bMagazineRemoved", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponElite": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFamas": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGalilAR": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponHKP2000": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM249": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM4A1": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP5SD": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP9": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseShotgun" + }, + "CWeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP250": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP90": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponRevolver": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSCAR20": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSG556": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSSG08": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSawedoff": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseShotgun" + }, + "CWeaponTaser": { + "fields": { + "m_fFireTime": 4592, + "m_nLastAttackTick": 4596 + }, + "metadata": [ + { + "name": "m_fFireTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponUMP45": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponUSPSilencer": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponXM1014": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseShotgun" + }, + "CWorld": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CountdownTimer": { + "fields": { + "m_duration": 8, + "m_nWorldGroupId": 20, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" + }, + "EngineCountdownTimer": { + "fields": { + "m_duration": 8, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "" + }, + "EntityRenderAttribute_t": { + "fields": { + "m_ID": 48, + "m_Values": 52 + }, + "metadata": [ + { + "name": "m_ID", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_Values", + "type": "NetworkVarNames", + "type_name": "Vector4D" + } + ], + "parent": "" + }, + "EntitySpottedState_t": { + "fields": { + "m_bSpotted": 8, + "m_bSpottedByMask": 12 + }, + "metadata": [ + { + "name": "m_bSpotted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSpottedByMask", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": null + }, + "FilterDamageType": { + "fields": { + "m_iDamageType": 1352 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterHealth": { + "fields": { + "m_bAdrenalineActive": 1352, + "m_iHealthMax": 1360, + "m_iHealthMin": 1356 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "IntervalTimer": { + "fields": { + "m_nWorldGroupId": 12, + "m_timestamp": 8 + }, + "metadata": [ + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" + }, + "OutflowWithRequirements_t": { + "fields": { + "m_Connection": 0, + "m_DestinationFlowNodeID": 72, + "m_RequirementNodeIDs": 80, + "m_nCursorStateBlockIndex": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PhysicsRagdollPose_t": { + "fields": { + "m_Transforms": 8, + "m_bSetFromDebugHistory": 36, + "m_hOwner": 32 + }, + "metadata": [ + { + "name": "m_Transforms", + "type": "NetworkVarNames", + "type_name": "CTransform" + }, + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "" + }, + "PredictedDamageTag_t": { + "fields": { + "flFlinchModLarge": 56, + "flFlinchModSmall": 52, + "flFriendlyFireDamageReductionRatio": 60, + "nTagTick": 48 + }, + "metadata": [ + { + "name": "nTagTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "flFlinchModSmall", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFlinchModLarge", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "flFriendlyFireDamageReductionRatio", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t": { + "fields": { + "m_Outflows": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { + "fields": { + "m_Connection": 8, + "m_OutflowID": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseObservableBoolExpression_t": { + "fields": { + "m_DependentObservableBlackboardReferences": 96, + "m_DependentObservableVars": 72, + "m_EvaluateConnection": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseSelectorOutflowList_t": { + "fields": { + "m_Outflows": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [ + { + "name": "m_unDefIdx", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_nCost", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPrevArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPrevHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hItem", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + } + ], + "parent": "" + }, + "SequenceHistory_t": { + "fields": { + "m_flCyclesPerSecond": 20, + "m_flPlaybackRate": 16, + "m_flSeqFixedCycle": 8, + "m_flSeqStartTime": 4, + "m_hSequence": 0, + "m_nSeqLoopMode": 12 + }, + "metadata": [], + "parent": "" + }, + "SignatureOutflow_Continue": { + "fields": {}, "metadata": [], "parent": null }, - "thinkfunc_t": { - "fields": { - "m_hFn": 8, - "m_nContext": 16, - "m_nLastThinkTick": 24, - "m_nNextThinkTick": 20 - }, + "SignatureOutflow_Resume": { + "fields": {}, "metadata": [], "parent": null + }, + "SpawnPoint": { + "fields": { + "m_bEnabled": 1268, + "m_iPriority": 1264, + "m_nType": 1272 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, + "VPhysicsCollisionAttribute_t": { + "fields": { + "m_nCollisionFunctionMask": 43, + "m_nCollisionGroup": 42, + "m_nEntityId": 32, + "m_nHierarchyId": 40, + "m_nInteractsAs": 8, + "m_nInteractsExclude": 24, + "m_nInteractsWith": 16, + "m_nOwnerId": 36 + }, + "metadata": [ + { + "name": "m_nInteractsAs", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nInteractsWith", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nInteractsExclude", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nEntityId", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nOwnerId", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nHierarchyId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nCollisionGroup", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nCollisionFunctionMask", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "" + }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "type": "NetworkVarNames", + "type_name": "FixAngleSet_t" + }, + { + "name": "qAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "nIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": null + }, + "WeaponPurchaseCount_t": { + "fields": { + "m_nCount": 50, + "m_nItemDefIndex": 48 + }, + "metadata": [ + { + "name": "m_nItemDefIndex", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nCount", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "" + }, + "WeaponPurchaseTracker_t": { + "fields": { + "m_weaponPurchases": 8 + }, + "metadata": [ + { + "name": "m_weaponPurchases", + "type": "NetworkVarNames", + "type_name": "WeaponPurchaseCount_t" + } + ], + "parent": "" + }, + "audioparams_t": { + "fields": { + "localBits": 108, + "localSound": 8, + "soundEventHash": 116, + "soundscapeEntityListIndex": 112, + "soundscapeIndex": 104 + }, + "metadata": [ + { + "name": "localSound", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "soundscapeIndex", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "localBits", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "soundscapeEntityListIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "soundEventHash", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "" + }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bPadding": 103, + "m_bPadding2": 102, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "colorPrimary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorPrimaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "start", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "end", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "farz", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "exponent", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "HDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactor", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactorLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "startLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "endLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensityLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "lerptime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "blendtobackground", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "scattering", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "locallightscale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "enable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "blend", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "" + }, + "fogplayerparams_t": { + "fields": { + "m_NewColor": 40, + "m_OldColor": 16, + "m_flNewEnd": 48, + "m_flNewFarZ": 60, + "m_flNewHDRColorScale": 56, + "m_flNewMaxDensity": 52, + "m_flNewStart": 44, + "m_flOldEnd": 24, + "m_flOldFarZ": 36, + "m_flOldHDRColorScale": 32, + "m_flOldMaxDensity": 28, + "m_flOldStart": 20, + "m_flTransitionTime": 12, + "m_hCtrl": 8 + }, + "metadata": [ + { + "name": "m_hCtrl", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "" + }, + "shard_model_desc_t": { + "fields": { + "m_SurfacePropStringToken": 120, + "m_bHasParent": 116, + "m_bParentFrozen": 117, + "m_flGlassHalfThickness": 112, + "m_hMaterialBase": 16, + "m_hMaterialDamageOverlay": 24, + "m_nModelID": 8, + "m_solid": 32, + "m_vInitialPanelVertices": 88, + "m_vecPanelSize": 36, + "m_vecPanelVertices": 64, + "m_vecStressPositionA": 44, + "m_vecStressPositionB": 52 + }, + "metadata": [ + { + "name": "m_nModelID", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_hMaterialBase", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hMaterialDamageOverlay", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_solid", + "type": "NetworkVarNames", + "type_name": "ShardSolid_t" + }, + { + "name": "m_vecPanelSize", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecStressPositionA", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecStressPositionB", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vecPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector2D" + }, + { + "name": "m_vInitialPanelVertices", + "type": "NetworkVarNames", + "type_name": "Vector4D" + }, + { + "name": "m_flGlassHalfThickness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHasParent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bParentFrozen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_SurfacePropStringToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "" + }, + "sky3dparams_t": { + "fields": { + "bClip3DSkyBoxNearToWorldFar": 24, + "flClip3DSkyBoxNearToWorldFarOffset": 28, + "fog": 32, + "m_nWorldGroupID": 136, + "origin": 12, + "scale": 8 + }, + "metadata": [ + { + "name": "scale", + "type": "NetworkVarNames", + "type_name": "int16" + }, + { + "name": "origin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "bClip3DSkyBoxNearToWorldFar", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "flClip3DSkyBoxNearToWorldFarOffset", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + }, + { + "name": "m_nWorldGroupID", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": "" } }, "enums": { - "CBombTarget": { - "alignment": 15, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CEconItemAttribute": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CEntityIdentity": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CEnvSoundscape": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CEnvSoundscapeProxy": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CFilterAttributeInt": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CFilterMultipleAPI": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CFuncMover__OrientationUpdate_t": { + "AmmoFlags_t": { "alignment": 4, "members": { - "ORIENTATION_FACE_ENTITY": 8, - "ORIENTATION_FACE_PLAYER": 5, - "ORIENTATION_FIXED": 4, - "ORIENTATION_FORWARD_MOVEMENT_DIRECTION": 6, - "ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT": 7, - "ORIENTATION_FORWARD_PATH": 0, - "ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH": 1, - "ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT": 2, - "ORIENTATION_MATCH_CONTROL_POINT": 3 + "AMMO_FLAG_MAX": 2, + "AMMO_FORCE_DROP_IF_CARRIED": 1, + "AMMO_RESERVE_STAYS_WITH_WEAPON": 2 }, "type": "uint32" }, - "CFuncMover__TransitionToPathNodeAction_t": { + "AmmoPosition_t": { "alignment": 4, "members": { - "TRANSITION_TO_PATH_NODE_ACTION_NONE": 0, - "TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD": 1, - "TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE": 2, - "TRANSITION_TO_PATH_NODE_TRANSITIONING": 3 + "AMMO_POSITION_COUNT": 2, + "AMMO_POSITION_INVALID": -1, + "AMMO_POSITION_PRIMARY": 0, + "AMMO_POSITION_SECONDARY": 1 }, "type": "uint32" }, - "CGameSceneNode": { + "AnimGraphDebugDrawType_t": { + "alignment": 4, + "members": { + "MsDirection": 4, + "MsPosition": 2, + "None": 0, + "WsDirection": 3, + "WsPosition": 1 + }, + "type": "uint32" + }, + "AnimLoopMode_t": { + "alignment": 4, + "members": { + "ANIM_LOOP_MODE_COUNT": 3, + "ANIM_LOOP_MODE_INVALID": -1, + "ANIM_LOOP_MODE_LOOPING": 1, + "ANIM_LOOP_MODE_NOT_LOOPING": 0, + "ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS": 2 + }, + "type": "uint32" + }, + "BaseExplosionTypes_t": { + "alignment": 4, + "members": { + "EXPLOSION_TYPE_COUNT": 16, + "EXPLOSION_TYPE_CUSTOM": 15, + "EXPLOSION_TYPE_DEFAULT": 0, + "EXPLOSION_TYPE_ELECTRICAL": 7, + "EXPLOSION_TYPE_EMP": 8, + "EXPLOSION_TYPE_EXPLOSIVEBARREL": 6, + "EXPLOSION_TYPE_FIREWORKS": 3, + "EXPLOSION_TYPE_FLASHBANG": 11, + "EXPLOSION_TYPE_GASCAN": 4, + "EXPLOSION_TYPE_GASCYLINDER": 5, + "EXPLOSION_TYPE_GRENADE": 1, + "EXPLOSION_TYPE_ICE": 13, + "EXPLOSION_TYPE_MOLOTOV": 2, + "EXPLOSION_TYPE_NONE": 14, + "EXPLOSION_TYPE_SHRAPNEL": 9, + "EXPLOSION_TYPE_SMOKEGRENADE": 10, + "EXPLOSION_TYPE_TRIPMINE": 12 + }, + "type": "uint32" + }, + "BeamClipStyle_t": { + "alignment": 4, + "members": { + "kBEAMCLIPSTYLE_NUMBITS": 2, + "kGEOCLIP": 1, + "kMODELCLIP": 2, + "kNOCLIP": 0 + }, + "type": "uint32" + }, + "BeamType_t": { + "alignment": 4, + "members": { + "BEAM_ENTPOINT": 2, + "BEAM_ENTS": 3, + "BEAM_HOSE": 4, + "BEAM_INVALID": 0, + "BEAM_LASER": 6, + "BEAM_POINTS": 1, + "BEAM_SPLINE": 5 + }, + "type": "uint32" + }, + "BeginDeathLifeStateTransition_t": { "alignment": 1, "members": { - "": 0 + "TRANSITION_TO_LIFESTATE_DEAD": 1, + "TRANSITION_TO_LIFESTATE_DYING": 0 }, "type": "uint8" }, - "CGrenadeTracer": { - "alignment": 19, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CInfoDynamicShadowHint": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CInfoFan": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CInfoTarget": { - "alignment": 5, - "members": {}, - "type": "unknown" - }, - "CMapInfo": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPathSimpleAPI": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseAnimFuncs": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_BaseState": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_LerpCameraSettings": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_LimitCount": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Unknown": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CTriggerFan": { - "alignment": 16, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_AK47": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_BaseEntityAPI": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "C_BaseModelEntity": { - "alignment": 14, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_BasePlayerPawn": { - "alignment": 21, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_BasePlayerWeapon": { - "alignment": 25, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_BaseTrigger": { - "alignment": 15, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_BreakableProp": { - "alignment": 19, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CS2HudModelBase": { - "alignment": 18, - "members": {}, - "type": "unknown" - }, - "C_CSGO_PreviewModel": { - "alignment": 24, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel": { - "alignment": 63, - "members": {}, - "type": "unknown" - }, - "C_CSGO_TeamPreviewCamera": { - "alignment": 6, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CSObserverPawn": { - "alignment": 22, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CSPlayerPawnBase": { - "alignment": 22, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CSTeam": { - "alignment": 9, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_CSWeaponBaseShotgun": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_ColorCorrectionVolume": { - "alignment": 18, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_DecoyProjectile": { - "alignment": 20, - "members": { - "": 0 - }, - "type": "unknown" - }, - "C_DynamicPropAlias_dynamic_prop": { - "alignment": 20, - "members": {}, - "type": "unknown" - }, - "C_EconItemView": { + "BloodType": { "alignment": 4, "members": { - "": 0 + "ColorGreen": 2, + "ColorRed": 0, + "ColorRedLVL2": 3, + "ColorRedLVL3": 4, + "ColorRedLVL4": 5, + "ColorRedLVL5": 6, + "ColorRedLVL6": 7, + "ColorYellow": 1, + "None": -1 }, "type": "uint32" }, - "C_EnvCubemapFog": { - "alignment": 6, + "BreakableContentsType_t": { + "alignment": 4, "members": { - "": 0 + "BC_DEFAULT": 0, + "BC_EMPTY": 1, + "BC_PARTICLE_SYSTEM_OVERRIDE": 3, + "BC_PROP_GROUP_OVERRIDE": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_EnvWindController": { - "alignment": 7, + "BrushSolidities_e": { + "alignment": 4, "members": { - "": 0 + "BRUSHSOLID_ALWAYS": 2, + "BRUSHSOLID_NEVER": 1, + "BRUSHSOLID_TOGGLE": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_EnvWindVolume": { - "alignment": 6, + "C4LightEffect_t": { + "alignment": 4, "members": { - "": 0 + "eLightEffectDropped": 1, + "eLightEffectNone": 0, + "eLightEffectThirdPersonHeld": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_FireCrackerBlast": { - "alignment": 132, - "members": {}, - "type": "unknown" - }, - "C_Fish": { - "alignment": 18, + "CDebugOverlayCombinedTypes_t": { + "alignment": 4, "members": { - "": 0 + "ALL": 0, + "ANY": 1, + "COUNT": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_FlashbangProjectile": { - "alignment": 20, - "members": {}, - "type": "unknown" - }, - "C_FuncConveyor": { - "alignment": 14, + "CDebugOverlayFilterTextType_t": { + "alignment": 4, "members": { - "": 0 + "COUNT": 3, + "FILTER_TEXT_NONE": 0, + "HIERARCHY": 2, + "MATCH": 1 }, - "type": "unknown" + "type": "uint32" }, - "C_FuncMonitor": { - "alignment": 19, + "CDebugOverlayFilterType_t": { + "alignment": 4, "members": { - "": 0 + "AI_EVENT": 7, + "AI_PATHFINDING": 8, + "AI_SCHEDULE": 5, + "AI_TASK": 6, + "COMBINED": -1, + "COUNT": 3, + "END_SIM_HISTORY_TYPES": 9, + "ENTITY": 2, + "NONE": 0, + "TACTICAL_SEARCH": 4, + "TEXT": 1 }, - "type": "unknown" + "type": "uint32" }, - "C_FuncMover": { - "alignment": 14, - "members": {}, - "type": "unknown" - }, - "C_FuncTrackTrain": { - "alignment": 14, + "CRR_Response__ResponseEnum_t": { + "alignment": 4, "members": { - "": 0 + "MAX_RESPONSE_NAME": 192, + "MAX_RULE_NAME": 128 }, - "type": "unknown" + "type": "uint32" }, - "C_GradientFog": { - "alignment": 6, + "CSPlayerBlockingUseAction_t": { + "alignment": 4, "members": { - "": 0 + "k_CSPlayerBlockingUseAction_DefusingDefault": 1, + "k_CSPlayerBlockingUseAction_DefusingWithKit": 2, + "k_CSPlayerBlockingUseAction_HostageDropping": 4, + "k_CSPlayerBlockingUseAction_HostageGrabbing": 3, + "k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup": 5, + "k_CSPlayerBlockingUseAction_MapLongUseEntity_Place": 6, + "k_CSPlayerBlockingUseAction_MaxCount": 7, + "k_CSPlayerBlockingUseAction_None": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_Hostage": { - "alignment": 20, + "CSPlayerState": { + "alignment": 4, "members": { - "": 0 + "NUM_PLAYER_STATES": 9, + "STATE_ACTIVE": 0, + "STATE_DEATH_ANIM": 4, + "STATE_DEATH_WAIT_FOR_KEY": 5, + "STATE_DORMANT": 8, + "STATE_GUNGAME_RESPAWN": 7, + "STATE_OBSERVER_MODE": 6, + "STATE_PICKINGCLASS": 3, + "STATE_PICKINGTEAM": 2, + "STATE_WELCOME": 1 }, - "type": "unknown" + "type": "uint32" }, - "C_IncendiaryGrenade": { - "alignment": 32, - "members": {}, - "type": "unknown" - }, - "C_Item_Healthshot": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_LateUpdatedAnimating": { - "alignment": 17, - "members": {}, - "type": "unknown" - }, - "C_LightDirectionalEntity": { - "alignment": 14, - "members": {}, - "type": "unknown" - }, - "C_LightEntity": { - "alignment": 14, + "CSWeaponCategory": { + "alignment": 4, "members": { - "": 0 + "WEAPONCATEGORY_COUNT": 6, + "WEAPONCATEGORY_HEAVY": 5, + "WEAPONCATEGORY_MELEE": 1, + "WEAPONCATEGORY_OTHER": 0, + "WEAPONCATEGORY_RIFLE": 4, + "WEAPONCATEGORY_SECONDARY": 2, + "WEAPONCATEGORY_SMG": 3 }, - "type": "unknown" + "type": "uint32" }, - "C_LightSpotEntity": { - "alignment": 14, - "members": {}, - "type": "unknown" - }, - "C_NametagModule": { - "alignment": 17, + "CSWeaponMode": { + "alignment": 4, "members": { - "": 0 + "Primary_Mode": 0, + "Secondary_Mode": 1, + "WeaponMode_MAX": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_ParticleSystem": { - "alignment": 20, + "CSWeaponSilencerType": { + "alignment": 4, "members": { - "": 0 + "WEAPONSILENCER_DETACHABLE": 1, + "WEAPONSILENCER_INTEGRATED": 2, + "WEAPONSILENCER_NONE": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_PhysMagnet": { - "alignment": 17, + "CSWeaponType": { + "alignment": 4, "members": { - "": 0 + "WEAPONTYPE_C4": 7, + "WEAPONTYPE_EQUIPMENT": 10, + "WEAPONTYPE_GRENADE": 9, + "WEAPONTYPE_KNIFE": 0, + "WEAPONTYPE_MACHINEGUN": 6, + "WEAPONTYPE_PISTOL": 1, + "WEAPONTYPE_RIFLE": 3, + "WEAPONTYPE_SHOTGUN": 4, + "WEAPONTYPE_SNIPER_RIFLE": 5, + "WEAPONTYPE_STACKABLEITEM": 11, + "WEAPONTYPE_SUBMACHINEGUN": 2, + "WEAPONTYPE_TASER": 8, + "WEAPONTYPE_UNKNOWN": 12 }, - "type": "unknown" + "type": "uint32" }, - "C_PointClientUIDialog": { - "alignment": 14, + "CanPlaySequence_t": { + "alignment": 4, "members": { - "": 0 + "CANNOT_PLAY": 0, + "CAN_PLAY_ENQUEUED": 2, + "CAN_PLAY_NOW": 1 }, - "type": "unknown" + "type": "uint32" }, - "C_PointClientUIWorldPanel": { - "alignment": 17, + "ChatIgnoreType_t": { + "alignment": 4, "members": { - "": 0 + "CHAT_IGNORE_ALL": 1, + "CHAT_IGNORE_NONE": 0, + "CHAT_IGNORE_TEAM": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_PointCommentaryNode": { - "alignment": 17, + "ChickenActivity": { + "alignment": 4, "members": { - "": 0 + "FEED": 9, + "GLIDE": 4, + "IDLE": 0, + "LAND": 5, + "PANIC": 6, + "RUN": 3, + "SLEEP": 10, + "SQUAT": 1, + "TRICK": 7, + "TURN_IN_PLACE": 8, + "WALK": 2 }, - "type": "unknown" + "type": "uint32" }, - "C_PostProcessingVolume": { - "alignment": 16, + "ChoreoLookAtMode_t": { + "alignment": 4, "members": { - "": 0 + "eChest": 0, + "eEyesOnly": 2, + "eHead": 1, + "eInvalid": -1 }, - "type": "unknown" + "type": "uint32" }, - "C_RagdollProp": { - "alignment": 17, + "ChoreoLookAtSpeed_t": { + "alignment": 4, "members": { - "": 0 + "eFast": 2, + "eInvalid": -1, + "eMedium": 1, + "eSlow": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_RopeKeyframe": { - "alignment": 18, + "Class_T": { + "alignment": 4, "members": { - "": 0 + "CLASS_C4_FOR_RADAR": 3, + "CLASS_DOOR": 11, + "CLASS_FOOT_CONTACT_SHADOW": 4, + "CLASS_HUDMODEL_ADDON": 9, + "CLASS_HUDMODEL_ARMS": 8, + "CLASS_HUDMODEL_WEAPON": 7, + "CLASS_NONE": 0, + "CLASS_PLANTED_C4": 12, + "CLASS_PLAYER": 1, + "CLASS_PLAYER_ALLY": 2, + "CLASS_WATER_SPLASHER": 6, + "CLASS_WEAPON": 5, + "CLASS_WORLDMODEL_GLOVES": 10, + "NUM_CLASSIFY_CLASSES": 13 }, - "type": "unknown" + "type": "uint32" }, - "C_SceneEntity__QueuedEvents_t": { - "alignment": 0, + "DamageTypes_t": { + "alignment": 4, "members": { - "": 0 + "DMG_ACID": 262144, + "DMG_BLAST": 64, + "DMG_BLAST_SURFACE": 4194304, + "DMG_BUCKSHOT": 2048, + "DMG_BULLET": 2, + "DMG_BURN": 8, + "DMG_CLUB": 128, + "DMG_CRUSH": 1, + "DMG_DISSOLVE": 2097152, + "DMG_DROWN": 16384, + "DMG_DROWNRECOVER": 131072, + "DMG_ENERGYBEAM": 1024, + "DMG_FALL": 32, + "DMG_GENERIC": 0, + "DMG_HEADSHOT": 8388608, + "DMG_LASTGENERICFLAG": 4194304, + "DMG_PHYSGUN": 1048576, + "DMG_POISON": 32768, + "DMG_RADIATION": 65536, + "DMG_SHOCK": 256, + "DMG_SLASH": 4, + "DMG_SONIC": 512, + "DMG_VEHICLE": 16 }, - "type": "unknown" + "type": "uint32" }, - "C_SmokeGrenadeProjectile": { - "alignment": 22, + "DebugOverlayBits_t": { + "alignment": 8, "members": { - "": 0 + "OVERLAY_ABSBOX_BIT": 32, + "OVERLAY_ACTORNAME_BIT": 274877906944, + "OVERLAY_ATTACHMENTS_BIT": 256, + "OVERLAY_AUTOAIM_BIT": 65536, + "OVERLAY_BBOX_BIT": 4, + "OVERLAY_BUDDHA_MODE": 1073741824, + "OVERLAY_HITBOX_BIT": 16384, + "OVERLAY_INTERPOLATED_ATTACHMENTS_BIT": 512, + "OVERLAY_INTERPOLATED_HITBOX_BIT": 32768, + "OVERLAY_INTERPOLATED_PIVOT_BIT": 1024, + "OVERLAY_INTERPOLATED_SKELETON_BIT": 4096, + "OVERLAY_JOINT_INFO_BIT": 262144, + "OVERLAY_MESSAGE_BIT": 16, + "OVERLAY_MINIMAL_TEXT": 2199023255552, + "OVERLAY_NAME_BIT": 2, + "OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT": 1099511627776, + "OVERLAY_NPC_BODYLOCATIONS": 67108864, + "OVERLAY_NPC_COMBAT_BIT": 16777216, + "OVERLAY_NPC_CONDITIONS_BIT": 8388608, + "OVERLAY_NPC_CONDITIONS_TEXT_BIT": 549755813888, + "OVERLAY_NPC_ENEMIES_BIT": 4194304, + "OVERLAY_NPC_KILL_BIT": 268435456, + "OVERLAY_NPC_RELATION_BIT": 17179869184, + "OVERLAY_NPC_ROUTE_BIT": 524288, + "OVERLAY_NPC_SCRIPTED_COMMANDS_BIT": 137438953472, + "OVERLAY_NPC_SELECTED_BIT": 131072, + "OVERLAY_NPC_STEERING_REGULATIONS": 2147483648, + "OVERLAY_NPC_TASK_BIT": 33554432, + "OVERLAY_NPC_TASK_TEXT_BIT": 4294967296, + "OVERLAY_NPC_VIEWCONE_BIT": 134217728, + "OVERLAY_PIVOT_BIT": 8, + "OVERLAY_PROP_DEBUG": 8589934592, + "OVERLAY_RBOX_BIT": 64, + "OVERLAY_SHOW_BLOCKSLOS": 128, + "OVERLAY_SKELETON_BIT": 2048, + "OVERLAY_TEXT_BIT": 1, + "OVERLAY_TRIGGER_BOUNDS_BIT": 8192, + "OVERLAY_VCOLLIDE_WIREFRAME_BIT": 68719476736, + "OVERLAY_VIEWOFFSET": 34359738368, + "OVERLAY_VISIBILITY_TRACES_BIT": 1048576 }, - "type": "unknown" + "type": "uint64" }, - "C_SoundEventSphereEntity": { - "alignment": 6, + "DecalFlags_t": { + "alignment": 4, "members": { - "": 0 + "eAll": 4294967295, + "eAllButCannotClear": 4294967294, + "eCannotClear": 1, + "eNone": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_Team": { - "alignment": 6, + "DestructiblePartDestructionDeathBehavior_t": { + "alignment": 4, "members": { - "": 0 + "eDoNotKill": 0, + "eGib": 2, + "eKill": 1, + "eRemove": 3 }, - "type": "unknown" + "type": "uint32" }, - "C_TextureBasedAnimatable": { - "alignment": 14, + "Disposition_t": { + "alignment": 4, "members": { - "": 0 + "D_ER": 0, + "D_ERROR": 0, + "D_FEAR": 2, + "D_FR": 2, + "D_HATE": 1, + "D_HT": 1, + "D_LI": 3, + "D_LIKE": 3, + "D_NEUTRAL": 4, + "D_NU": 4 }, - "type": "unknown" + "type": "uint32" }, - "C_TriggerBuoyancy": { - "alignment": 17, + "DoorState_t": { + "alignment": 4, "members": { - "": 0 + "DOOR_STATE_AJAR": 4, + "DOOR_STATE_CLOSED": 0, + "DOOR_STATE_CLOSING": 3, + "DOOR_STATE_OPEN": 2, + "DOOR_STATE_OPENING": 1 }, - "type": "unknown" + "type": "uint32" }, - "C_TriggerPhysics": { - "alignment": 16, + "EContributionScoreFlag_t": { + "alignment": 1, "members": { - "": 0 + "k_EContributionScoreFlag_Bullets": 2, + "k_EContributionScoreFlag_Default": 0, + "k_EContributionScoreFlag_Objective": 1 }, - "type": "unknown" + "type": "uint8" }, - "C_WeaponAWP": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponAug": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponBaseItem": { - "alignment": 31, + "EDestructiblePartDamagePassThroughType": { + "alignment": 4, "members": { - "": 0 + "Absorb": 1, + "InvincibleAbsorb": 2, + "InvinciblePassthrough": 3, + "Normal": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_WeaponCZ75a": { - "alignment": 31, + "EDestructiblePartRadiusDamageApplyType": { + "alignment": 4, "members": { - "": 0 + "PrioritizeClosestPart": 1, + "ScaleByExplosionRadius": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_WeaponGlock": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponM4A1": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponMP5SD": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponMP7": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponNegev": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponP250": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponRevolver": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponTaser": { - "alignment": 31, + "EDestructibleParts_DestroyParameterFlags": { + "alignment": 4, "members": { - "": 0 + "Default": 3, + "EnableFlinches": 2, + "ForceDamageApply": 4, + "GenerateBreakpieces": 1, + "IgnoreHealthCheck": 16, + "IgnoreKillEntityFlag": 8, + "None": 0 }, - "type": "unknown" + "type": "uint32" }, - "C_WeaponTec9": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponUMP45": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "C_WeaponXM1014": { - "alignment": 31, - "members": {}, - "type": "unknown" - }, - "IntervalTimer": { - "alignment": 0, + "EInButtonState": { + "alignment": 4, "members": { - "": 0 + "IN_BUTTON_DOWN": 1, + "IN_BUTTON_DOWN_UP": 2, + "IN_BUTTON_DOWN_UP_DOWN": 5, + "IN_BUTTON_DOWN_UP_DOWN_UP": 6, + "IN_BUTTON_STATE_COUNT": 8, + "IN_BUTTON_UP": 0, + "IN_BUTTON_UP_DOWN": 3, + "IN_BUTTON_UP_DOWN_UP": 4, + "IN_BUTTON_UP_DOWN_UP_DOWN": 7 }, - "type": "unknown" + "type": "uint32" + }, + "EKillTypes_t": { + "alignment": 1, + "members": { + "KILLTYPE_COUNT": 7, + "KILL_BLAST": 3, + "KILL_BURN": 4, + "KILL_DEFAULT": 1, + "KILL_HEADSHOT": 2, + "KILL_NONE": 0, + "KILL_SHOCK": 6, + "KILL_SLASH": 5 + }, + "type": "uint8" + }, + "EOverrideBlockLOS_t": { + "alignment": 4, + "members": { + "BLOCK_LOS_DEFAULT": 0, + "BLOCK_LOS_FORCE_FALSE": 1, + "BLOCK_LOS_FORCE_TRUE": 2 + }, + "type": "uint32" + }, + "EProceduralRagdollWeightIndexPropagationMethod": { + "alignment": 4, + "members": { + "Bone": 0, + "BoneAndChildren": 1 + }, + "type": "uint32" + }, + "EntFinderMethod_t": { + "alignment": 4, + "members": { + "ENT_FIND_METHOD_FARTHEST": 1, + "ENT_FIND_METHOD_NEAREST": 0, + "ENT_FIND_METHOD_RANDOM": 2 + }, + "type": "uint32" + }, + "EntityAttachmentType_t": { + "alignment": 4, + "members": { + "eAbsOrigin": 0, + "eAttachment": 3, + "eCenter": 1, + "eEyes": 2 + }, + "type": "uint32" + }, + "EntityDisolveType_t": { + "alignment": 4, + "members": { + "ENTITY_DISSOLVE_CORE": 3, + "ENTITY_DISSOLVE_ELECTRICAL": 1, + "ENTITY_DISSOLVE_ELECTRICAL_LIGHT": 2, + "ENTITY_DISSOLVE_INVALID": -1, + "ENTITY_DISSOLVE_NORMAL": 0 + }, + "type": "uint32" + }, + "EntityDistanceMode_t": { + "alignment": 4, + "members": { + "eAxisToAxis": 2, + "eCenterToCenter": 1, + "eOriginToOrigin": 0 + }, + "type": "uint32" + }, + "EntityEffects_t": { + "alignment": 2, + "members": { + "DEPRICATED_EF_NOINTERP": 8, + "EF_MAX_BITS": 10, + "EF_NODRAW": 32, + "EF_NODRAW_BUT_TRANSMIT": 1024, + "EF_NORECEIVESHADOW": 64, + "EF_NOSHADOW": 16, + "EF_PARENT_ANIMATES": 512 + }, + "type": "uint16" + }, + "EntityPlatformTypes_t": { + "alignment": 1, + "members": { + "ENTITY_NOT_PLATFORM": 0, + "ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW": 1, + "ENTITY_PLATFORM_PLAYER_IGNORES_YAW": 2 + }, + "type": "uint8" + }, + "EntitySubclassScope_t": { + "alignment": 4, + "members": { + "SUBCLASS_SCOPE_COUNT": 2, + "SUBCLASS_SCOPE_NONE": -1, + "SUBCLASS_SCOPE_PLAYER_WEAPONS": 1, + "SUBCLASS_SCOPE_PRECIPITATION": 0 + }, + "type": "uint32" + }, + "Explosions": { + "alignment": 4, + "members": { + "expDirected": 1, + "expRandom": 0, + "expUsePrecise": 2 + }, + "type": "uint32" + }, + "FixAngleSet_t": { + "alignment": 1, + "members": { + "Absolute": 1, + "None": 0, + "Relative": 2 + }, + "type": "uint8" + }, + "Flags_t": { + "alignment": 4, + "members": { + "FL_AIMTARGET": 65536, + "FL_ATCONTROLS": 64, + "FL_BASEVELOCITY": 8388608, + "FL_BOT": 16, + "FL_CLIENT": 128, + "FL_CONVEYOR": 16777216, + "FL_DISSOLVING": 268435456, + "FL_DONTTOUCH": 4194304, + "FL_DUCKING": 2, + "FL_FAKECLIENT": 256, + "FL_FLY": 1024, + "FL_FROZEN": 32, + "FL_GODMODE": 16384, + "FL_GRENADE": 1048576, + "FL_IN_VEHICLE": 4096, + "FL_NOTARGET": 32768, + "FL_OBJECT": 33554432, + "FL_ONFIRE": 134217728, + "FL_ONGROUND": 1, + "FL_STATICPROP": 262144, + "FL_SUPPRESS_SAVE": 2048, + "FL_TRANSRAGDOLL": 536870912, + "FL_UNBLOCKABLE_BY_PLAYER": 1073741824, + "FL_WATERJUMP": 4 + }, + "type": "uint32" + }, + "ForcedCrouchState_t": { + "alignment": 4, + "members": { + "FORCEDCROUCH_CROUCHED": 1, + "FORCEDCROUCH_NONE": 0, + "FORCEDCROUCH_UNCROUCHED": 2 + }, + "type": "uint32" + }, + "FuncDoorSpawnPos_t": { + "alignment": 4, + "members": { + "FUNC_DOOR_SPAWN_CLOSED": 0, + "FUNC_DOOR_SPAWN_OPEN": 1 + }, + "type": "uint32" + }, + "GameAnimEventIndex_t": { + "alignment": 4, + "members": { + "AE_BODYGROUP_SET_VALUE": 16, + "AE_CL_CLOTH_ATTR": 19, + "AE_CL_CLOTH_EFFECT": 22, + "AE_CL_CLOTH_GROUND_OFFSET": 20, + "AE_CL_CLOTH_STIFFEN": 21, + "AE_CL_CREATE_ANIM_SCOPE_PROP": 23, + "AE_CL_CREATE_PARTICLE_EFFECT": 7, + "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, + "AE_CL_DISABLE_BODYGROUP": 15, + "AE_CL_EJECT_MAG": 36, + "AE_CL_ENABLE_BODYGROUP": 14, + "AE_CL_PLAYSOUND": 1, + "AE_CL_PLAYSOUND_ATTACHMENT": 2, + "AE_CL_PLAYSOUND_LOOPING": 6, + "AE_CL_PLAYSOUND_POSITION": 3, + "AE_CL_STOPSOUND": 5, + "AE_CL_STOP_PARTICLE_EFFECT": 8, + "AE_CL_STOP_RAGDOLL_CONTROL": 13, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 33, + "AE_DESTRUCTIBLE_PART_DESTROY": 32, + "AE_DISABLE_PLATFORM": 29, + "AE_EMPTY": 0, + "AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW": 30, + "AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW": 31, + "AE_FIRE_INPUT": 18, + "AE_FOOTSTEP": 12, + "AE_GRENADE_THROW_COMPLETE": 39, + "AE_PULSE_GRAPH": 25, + "AE_PULSE_GRAPH_IKLOCKLEFTARM": 27, + "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 28, + "AE_PULSE_GRAPH_LOOKAT": 26, + "AE_SV_ATTACH_SILENCER_COMPLETE": 34, + "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, + "AE_SV_DETACH_SILENCER_COMPLETE": 35, + "AE_SV_IKLOCK": 24, + "AE_SV_PLAYSOUND": 4, + "AE_SV_STOP_PARTICLE_EFFECT": 11, + "AE_WEAPON_PERFORM_ATTACK": 17, + "AE_WPN_COMPLETE_RELOAD": 37, + "AE_WPN_HEALTHSHOT_INJECT": 38 + }, + "type": "uint32" + }, + "GrenadeType_t": { + "alignment": 4, + "members": { + "GRENADE_TYPE_DECOY": 3, + "GRENADE_TYPE_EXPLOSIVE": 0, + "GRENADE_TYPE_FIRE": 2, + "GRENADE_TYPE_FLASH": 1, + "GRENADE_TYPE_SMOKE": 4, + "GRENADE_TYPE_TOTAL": 5 + }, + "type": "uint32" + }, + "HierarchyType_t": { + "alignment": 4, + "members": { + "HIERARCHY_ABSORIGIN": 3, + "HIERARCHY_ATTACHMENT": 2, + "HIERARCHY_BONE": 4, + "HIERARCHY_BONE_MERGE": 1, + "HIERARCHY_NONE": 0, + "HIERARCHY_TYPE_COUNT": 5 + }, + "type": "uint32" + }, + "HitGroup_t": { + "alignment": 4, + "members": { + "HITGROUP_CHEST": 2, + "HITGROUP_COUNT": 12, + "HITGROUP_GEAR": 10, + "HITGROUP_GENERIC": 0, + "HITGROUP_HEAD": 1, + "HITGROUP_INVALID": -1, + "HITGROUP_LEFTARM": 4, + "HITGROUP_LEFTLEG": 6, + "HITGROUP_NECK": 8, + "HITGROUP_RIGHTARM": 5, + "HITGROUP_RIGHTLEG": 7, + "HITGROUP_SPECIAL": 11, + "HITGROUP_STOMACH": 3, + "HITGROUP_UNUSED": 9 + }, + "type": "uint32" + }, + "HoverPoseFlags_t": { + "alignment": 1, + "members": { + "eAngles": 2, + "eNone": 0, + "ePosition": 1 + }, + "type": "uint8" + }, + "Hull_t": { + "alignment": 4, + "members": { + "HULL_HUMAN": 0, + "HULL_LARGE": 6, + "HULL_LARGE_CENTERED": 7, + "HULL_MEDIUM": 4, + "HULL_MEDIUM_TALL": 8, + "HULL_NONE": 11, + "HULL_SMALL": 9, + "HULL_SMALL_CENTERED": 1, + "HULL_TINY": 3, + "HULL_TINY_CENTERED": 5, + "HULL_WIDE_HUMAN": 2, + "NUM_HULLS": 10 + }, + "type": "uint32" + }, + "IChoreoServices__ChoreoState_t": { + "alignment": 4, + "members": { + "STATE_PLAY_SCRIPT": 4, + "STATE_PLAY_SCRIPT_POST_IDLE": 5, + "STATE_PLAY_SCRIPT_POST_IDLE_DONE": 6, + "STATE_PRE_SCRIPT": 0, + "STATE_SYNCHRONIZE_SCRIPT": 3, + "STATE_WAIT_FOR_SCRIPT": 1, + "STATE_WALK_TO_MARK": 2 + }, + "type": "uint32" + }, + "IChoreoServices__ScriptState_t": { + "alignment": 4, + "members": { + "SCRIPT_CLEANUP": 3, + "SCRIPT_MOVE_TO_MARK": 4, + "SCRIPT_PLAYING": 0, + "SCRIPT_POST_IDLE": 2, + "SCRIPT_WAIT": 1 + }, + "type": "uint32" + }, + "InputBitMask_t": { + "alignment": 8, + "members": { + "IN_ALL": -1, + "IN_ATTACK": 1, + "IN_ATTACK2": 2048, + "IN_BACK": 16, + "IN_DUCK": 4, + "IN_FIRST_MOD_SPECIFIC_BIT": 4294967296, + "IN_FORWARD": 8, + "IN_JOYAUTOSPRINT": 131072, + "IN_JUMP": 2, + "IN_LOOK_AT_WEAPON": 34359738368, + "IN_MOVELEFT": 512, + "IN_MOVERIGHT": 1024, + "IN_NONE": 0, + "IN_RELOAD": 8192, + "IN_SCORE": 8589934592, + "IN_SPEED": 65536, + "IN_TURNLEFT": 128, + "IN_TURNRIGHT": 256, + "IN_USE": 32, + "IN_USEORRELOAD": 4294967296, + "IN_ZOOM": 17179869184 + }, + "type": "uint64" + }, + "ItemFlagTypes_t": { + "alignment": 1, + "members": { + "ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO": 1, + "ITEM_FLAG_DOHITLOCATIONDMG": 32, + "ITEM_FLAG_EXHAUSTIBLE": 16, + "ITEM_FLAG_LIMITINWORLD": 8, + "ITEM_FLAG_NOAMMOPICKUPS": 64, + "ITEM_FLAG_NOAUTORELOAD": 2, + "ITEM_FLAG_NOAUTOSWITCHEMPTY": 4, + "ITEM_FLAG_NOITEMPICKUP": 128, + "ITEM_FLAG_NONE": 0 + }, + "type": "uint8" + }, + "LatchDirtyPermission_t": { + "alignment": 4, + "members": { + "LATCH_DIRTY_CLIENT_SIMULATED": 2, + "LATCH_DIRTY_DISALLOW": 0, + "LATCH_DIRTY_FRAMESIMULATE": 4, + "LATCH_DIRTY_PARTICLE_SIMULATE": 5, + "LATCH_DIRTY_PREDICTION": 3, + "LATCH_DIRTY_SERVER_CONTROLLED": 1 + }, + "type": "uint32" + }, + "LessonPanelLayoutFileTypes_t": { + "alignment": 4, + "members": { + "LAYOUT_CUSTOM": 2, + "LAYOUT_HAND_DEFAULT": 0, + "LAYOUT_WORLD_DEFAULT": 1 + }, + "type": "uint32" + }, + "LifeState_t": { + "alignment": 4, + "members": { + "LIFE_ALIVE": 0, + "LIFE_DEAD": 2, + "LIFE_DYING": 1, + "LIFE_RESPAWNABLE": 3, + "LIFE_RESPAWNING": 4, + "NUM_LIFESTATES": 5 + }, + "type": "uint32" + }, + "Materials": { + "alignment": 4, + "members": { + "matCeilingTile": 5, + "matCinderBlock": 4, + "matComputer": 6, + "matFlesh": 3, + "matGlass": 0, + "matLastMaterial": 11, + "matMetal": 2, + "matNone": 10, + "matRocks": 8, + "matUnbreakableGlass": 7, + "matWeb": 9, + "matWood": 1 + }, + "type": "uint32" + }, + "MedalRank_t": { + "alignment": 4, + "members": { + "MEDAL_RANK_BRONZE": 1, + "MEDAL_RANK_COUNT": 4, + "MEDAL_RANK_GOLD": 3, + "MEDAL_RANK_NONE": 0, + "MEDAL_RANK_SILVER": 2 + }, + "type": "uint32" + }, + "ModifyDamageReturn_t": { + "alignment": 4, + "members": { + "ABORT_DO_NOT_APPLY_DAMAGE": 1, + "CONTINUE_TO_APPLY_DAMAGE": 0 + }, + "type": "uint32" + }, + "MoveCollide_t": { + "alignment": 1, + "members": { + "MOVECOLLIDE_COUNT": 4, + "MOVECOLLIDE_DEFAULT": 0, + "MOVECOLLIDE_FLY_BOUNCE": 1, + "MOVECOLLIDE_FLY_CUSTOM": 2, + "MOVECOLLIDE_FLY_SLIDE": 3, + "MOVECOLLIDE_MAX_BITS": 3 + }, + "type": "uint8" + }, + "MoveLinearAuthoredPos_t": { + "alignment": 4, + "members": { + "MOVELINEAR_AUTHORED_AT_CLOSED_POSITION": 2, + "MOVELINEAR_AUTHORED_AT_OPEN_POSITION": 1, + "MOVELINEAR_AUTHORED_AT_START_POSITION": 0 + }, + "type": "uint32" + }, + "MoveMountingAmount_t": { + "alignment": 4, + "members": { + "MOVE_MOUNT_HIGH": 2, + "MOVE_MOUNT_LOW": 1, + "MOVE_MOUNT_MAXCOUNT": 3, + "MOVE_MOUNT_NONE": 0 + }, + "type": "uint32" + }, + "MoveType_t": { + "alignment": 1, + "members": { + "MOVETYPE_CUSTOM": 10, + "MOVETYPE_FLY": 3, + "MOVETYPE_FLYGRAVITY": 4, + "MOVETYPE_INVALID": 11, + "MOVETYPE_LADDER": 9, + "MOVETYPE_LAST": 11, + "MOVETYPE_MAX_BITS": 5, + "MOVETYPE_NOCLIP": 7, + "MOVETYPE_NONE": 0, + "MOVETYPE_OBSERVER": 8, + "MOVETYPE_OBSOLETE": 1, + "MOVETYPE_PUSH": 6, + "MOVETYPE_VPHYSICS": 5, + "MOVETYPE_WALK": 2 + }, + "type": "uint8" + }, + "NPCFollowFormation_t": { + "alignment": 4, + "members": { + "CloseCircle": 0, + "Default": -1, + "MediumCircle": 5, + "Sidekick": 6, + "WideCircle": 1 + }, + "type": "uint32" + }, + "NavAttributeEnum": { + "alignment": 8, + "members": { + "NAV_ATTR_FIRST_GAME_INDEX": 19, + "NAV_ATTR_LAST_INDEX": 63, + "NAV_MESH_AVOID": 128, + "NAV_MESH_CRAWL_HEIGHT": 262144, + "NAV_MESH_CROUCH": 65536, + "NAV_MESH_CROUCH_HEIGHT": 65536, + "NAV_MESH_DONT_HIDE": 512, + "NAV_MESH_JUMP": 2, + "NAV_MESH_NON_ZUP": 32768, + "NAV_MESH_NON_ZUP_TRANSITION": 131072, + "NAV_MESH_NO_HOSTAGES": 2048, + "NAV_MESH_NO_JUMP": 8, + "NAV_MESH_NO_MERGE": 8192, + "NAV_MESH_OBSTACLE_TOP": 16384, + "NAV_MESH_RUN": 32, + "NAV_MESH_STAIRS": 4096, + "NAV_MESH_STAND": 1024, + "NAV_MESH_STOP": 16, + "NAV_MESH_TRANSIENT": 256, + "NAV_MESH_WALK": 64 + }, + "type": "uint64" + }, + "NavDirType": { + "alignment": 4, + "members": { + "EAST": 1, + "NORTH": 0, + "NUM_NAV_DIR_TYPE_DIRECTIONS": 4, + "SOUTH": 2, + "WEST": 3 + }, + "type": "uint32" + }, + "NavScopeFlags_t": { + "alignment": 1, + "members": { + "eAir": 2, + "eAll": 3, + "eGround": 1, + "eNone": 0 + }, + "type": "uint8" + }, + "NavScope_t": { + "alignment": 1, + "members": { + "eAir": 1, + "eCount": 2, + "eFirst": 0, + "eGround": 0, + "eInvalid": 255 + }, + "type": "uint8" + }, + "ObserverInterpState_t": { + "alignment": 4, + "members": { + "OBSERVER_INTERP_NONE": 0, + "OBSERVER_INTERP_SETTLING": 3, + "OBSERVER_INTERP_STARTING": 1, + "OBSERVER_INTERP_TRAVELING": 2 + }, + "type": "uint32" + }, + "ObserverMode_t": { + "alignment": 4, + "members": { + "NUM_OBSERVER_MODES": 5, + "OBS_MODE_CHASE": 3, + "OBS_MODE_FIXED": 1, + "OBS_MODE_IN_EYE": 2, + "OBS_MODE_NONE": 0, + "OBS_MODE_ROAMING": 4 + }, + "type": "uint32" + }, + "OnFrame": { + "alignment": 1, + "members": { + "ONFRAME_FALSE": 2, + "ONFRAME_TRUE": 1, + "ONFRAME_UNKNOWN": 0 + }, + "type": "uint8" + }, + "PerformanceMode_t": { + "alignment": 4, + "members": { + "PM_NORMAL": 0, + "PM_NO_GIBS": 1 + }, + "type": "uint32" + }, + "PlayerConnectedState": { + "alignment": 4, + "members": { + "PlayerConnected": 0, + "PlayerConnecting": 1, + "PlayerDisconnected": 4, + "PlayerDisconnecting": 3, + "PlayerNeverConnected": -1, + "PlayerReconnecting": 2, + "PlayerReserved": 5 + }, + "type": "uint32" + }, + "PointOrientConstraint_t": { + "alignment": 4, + "members": { + "eNone": 0, + "ePreserveUpAxis": 1 + }, + "type": "uint32" + }, + "PointOrientGoalDirectionType_t": { + "alignment": 4, + "members": { + "eAbsOrigin": 0, + "eCenter": 1, + "eEyesForward": 4, + "eForward": 3, + "eHead": 2 + }, + "type": "uint32" + }, + "PointTemplateClientOnlyEntityBehavior_t": { + "alignment": 4, + "members": { + "CREATE_FOR_CLIENTS_WHO_CONNECT_LATER": 1, + "CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY": 0 + }, + "type": "uint32" + }, + "PointTemplateOwnerSpawnGroupType_t": { + "alignment": 4, + "members": { + "INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP": 1, + "INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP": 2, + "INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP": 0 + }, + "type": "uint32" + }, + "PointWorldTextJustifyHorizontal_t": { + "alignment": 4, + "members": { + "POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER": 1, + "POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT": 0, + "POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT": 2 + }, + "type": "uint32" + }, + "PointWorldTextJustifyVertical_t": { + "alignment": 4, + "members": { + "POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM": 0, + "POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER": 1, + "POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP": 2 + }, + "type": "uint32" + }, + "PointWorldTextReorientMode_t": { + "alignment": 4, + "members": { + "POINT_WORLD_TEXT_REORIENT_AROUND_UP": 1, + "POINT_WORLD_TEXT_REORIENT_NONE": 0 + }, + "type": "uint32" + }, + "PreviewCharacterMode": { + "alignment": 4, + "members": { + "BANNER": 9, + "BUY_MENU": 2, + "DIORAMA": 0, + "END_OF_MATCH": 4, + "INVALID": -1, + "INVENTORY_INSPECT": 5, + "MAIN_MENU": 1, + "TEAM_INTRO": 7, + "TEAM_SELECT": 3, + "WALKING": 6, + "WINGMAN_INTRO": 8 + }, + "type": "uint32" + }, + "PreviewEOMCelebration": { + "alignment": 4, + "members": { + "AVA_DEFEAT": 12, + "CRASSWATER_DEFEAT": 18, + "DARRYL_DEFEAT": 19, + "DOCTOR_DEFEAT": 20, + "DROPDOWN": 3, + "GENDARMERIE": 9, + "GENDARMERIE_DEFEAT": 13, + "GUERILLA": 7, + "GUERILLA02": 8, + "INVALID": -1, + "MAE_DEFEAT": 14, + "MASK_F": 6, + "MUHLIK_DEFEAT": 21, + "PUNCHING": 1, + "RICKSAW_DEFEAT": 15, + "SCUBA_FEMALE": 10, + "SCUBA_FEMALE_DEFEAT": 16, + "SCUBA_MALE": 11, + "SCUBA_MALE_DEFEAT": 17, + "STRETCH": 4, + "SWAGGER": 2, + "SWAT_FEMALE": 5, + "VYPA_DEFEAT": 22, + "WALKUP": 0 + }, + "type": "uint32" + }, + "PreviewWeaponState": { + "alignment": 4, + "members": { + "DEPLOYED": 2, + "DROPPED": 0, + "HOLSTERED": 1, + "ICON": 5, + "INSPECT": 4, + "PLANTED": 3 + }, + "type": "uint32" + }, + "PropDoorRotatingOpenDirection_e": { + "alignment": 4, + "members": { + "DOOR_ROTATING_OPEN_BACKWARD": 2, + "DOOR_ROTATING_OPEN_BOTH_WAYS": 0, + "DOOR_ROTATING_OPEN_FORWARD": 1 + }, + "type": "uint32" + }, + "PropDoorRotatingSpawnPos_t": { + "alignment": 4, + "members": { + "DOOR_SPAWN_AJAR": 3, + "DOOR_SPAWN_CLOSED": 0, + "DOOR_SPAWN_OPEN_BACK": 2, + "DOOR_SPAWN_OPEN_FORWARD": 1 + }, + "type": "uint32" + }, + "PulseCollisionGroup_t": { + "alignment": 4, + "members": { + "DEFAULT": 0 + }, + "type": "uint32" + }, + "PulseNPCCondition_t": { + "alignment": 4, + "members": { + "COND_HEAR_PLAYER": 3, + "COND_LOST_PLAYER": 2, + "COND_NO_PRIMARY_AMMO": 5, + "COND_PLAYER_PUSHING": 4, + "COND_SEE_PLAYER": 1 + }, + "type": "uint32" + }, + "PulseTraceContents_t": { + "alignment": 4, + "members": { + "SOLID": 1, + "STATIC_LEVEL": 0 + }, + "type": "uint32" + }, + "QuestProgress__Reason": { + "alignment": 4, + "members": { + "QUEST_NONINITIALIZED": 0, + "QUEST_NONOFFICIAL_SERVER": 5, + "QUEST_NOT_CONNECTED_TO_STEAM": 4, + "QUEST_NOT_ENOUGH_PLAYERS": 2, + "QUEST_NOT_SYNCED_WITH_SERVER": 11, + "QUEST_NO_ENTITLEMENT": 6, + "QUEST_NO_QUEST": 7, + "QUEST_OK": 1, + "QUEST_PLAYER_IS_BOT": 8, + "QUEST_REASON_MAX": 12, + "QUEST_WARMUP": 3, + "QUEST_WRONG_MAP": 9, + "QUEST_WRONG_MODE": 10 + }, + "type": "uint32" + }, + "RelativeLocationType_t": { + "alignment": 1, + "members": { + "RELATIVE_TO_ENTITY_IN_LOCAL_SPACE": 1, + "RELATIVE_TO_ENTITY_IN_WORLD_SPACE": 3, + "RELATIVE_TO_ENTITY_YAW_ONLY": 2, + "WORLD_SPACE_POSITION": 0 + }, + "type": "uint8" + }, + "RenderFx_t": { + "alignment": 1, + "members": { + "kRenderFxFadeFast": 6, + "kRenderFxFadeIn": 16, + "kRenderFxFadeOut": 15, + "kRenderFxFadeSlow": 5, + "kRenderFxFlickerFast": 13, + "kRenderFxFlickerSlow": 12, + "kRenderFxGlowShell": 18, + "kRenderFxMax": 19, + "kRenderFxNoDissipation": 14, + "kRenderFxNone": 0, + "kRenderFxPulseFast": 2, + "kRenderFxPulseFastWide": 4, + "kRenderFxPulseFastWider": 17, + "kRenderFxPulseSlow": 1, + "kRenderFxPulseSlowWide": 3, + "kRenderFxSolidFast": 8, + "kRenderFxSolidSlow": 7, + "kRenderFxStrobeFast": 10, + "kRenderFxStrobeFaster": 11, + "kRenderFxStrobeSlow": 9 + }, + "type": "uint8" + }, + "RenderMode_t": { + "alignment": 1, + "members": { + "kRenderDevVisualizer": 11, + "kRenderEnvironmental": 6, + "kRenderGlow": 3, + "kRenderModeCount": 12, + "kRenderNone": 10, + "kRenderNormal": 0, + "kRenderTransAdd": 5, + "kRenderTransAddFrameBlend": 7, + "kRenderTransAlpha": 4, + "kRenderTransAlphaAdd": 8, + "kRenderTransColor": 1, + "kRenderTransTexture": 2, + "kRenderWorldGlow": 9 + }, + "type": "uint8" + }, + "RotatorTargetSpace_t": { + "alignment": 4, + "members": { + "ROTATOR_TARGET_LOCALSPACE": 1, + "ROTATOR_TARGET_WORLDSPACE": 0 + }, + "type": "uint32" + }, + "RumbleEffect_t": { + "alignment": 4, + "members": { + "NUM_RUMBLE_EFFECTS": 25, + "RUMBLE_357": 2, + "RUMBLE_AIRBOAT_GUN": 10, + "RUMBLE_AR2": 4, + "RUMBLE_AR2_ALT_FIRE": 7, + "RUMBLE_CROWBAR_SWING": 9, + "RUMBLE_DMG_HIGH": 17, + "RUMBLE_DMG_LOW": 15, + "RUMBLE_DMG_MED": 16, + "RUMBLE_FALL_LONG": 18, + "RUMBLE_FALL_SHORT": 19, + "RUMBLE_FLAT_BOTH": 14, + "RUMBLE_FLAT_LEFT": 12, + "RUMBLE_FLAT_RIGHT": 13, + "RUMBLE_INVALID": -1, + "RUMBLE_JEEP_ENGINE_LOOP": 11, + "RUMBLE_PHYSCANNON_HIGH": 24, + "RUMBLE_PHYSCANNON_LOW": 22, + "RUMBLE_PHYSCANNON_MEDIUM": 23, + "RUMBLE_PHYSCANNON_OPEN": 20, + "RUMBLE_PHYSCANNON_PUNT": 21, + "RUMBLE_PISTOL": 1, + "RUMBLE_RPG_MISSILE": 8, + "RUMBLE_SHOTGUN_DOUBLE": 6, + "RUMBLE_SHOTGUN_SINGLE": 5, + "RUMBLE_SMG1": 3, + "RUMBLE_STOP_ALL": 0 + }, + "type": "uint32" + }, + "SceneOnPlayerDeath_t": { + "alignment": 4, + "members": { + "SCENE_ONPLAYERDEATH_CANCEL": 1, + "SCENE_ONPLAYERDEATH_DO_NOTHING": 0 + }, + "type": "uint32" + }, + "ScriptedConflictResponse_t": { + "alignment": 4, + "members": { + "SS_CONFLICT_ENQUEUE": 0, + "SS_CONFLICT_INTERRUPT": 1 + }, + "type": "uint32" + }, + "ScriptedOnDeath_t": { + "alignment": 4, + "members": { + "SS_ONDEATH_ANIMATED_DEATH": 2, + "SS_ONDEATH_NOT_APPLICABLE": -1, + "SS_ONDEATH_RAGDOLL": 1, + "SS_ONDEATH_UNDEFINED": 0 + }, + "type": "uint32" + }, + "SequenceFinishNotifyState_t": { + "alignment": 1, + "members": { + "eDoNotNotify": 0, + "eNotifyTriggered": 2, + "eNotifyWhenFinished": 1 + }, + "type": "uint8" + }, + "ShadowType_t": { + "alignment": 4, + "members": { + "SHADOWS_NONE": 0, + "SHADOWS_SIMPLE": 1 + }, + "type": "uint32" + }, + "ShakeCommand_t": { + "alignment": 4, + "members": { + "SHAKE_AMPLITUDE": 2, + "SHAKE_FREQUENCY": 3, + "SHAKE_START": 0, + "SHAKE_START_NORUMBLE": 5, + "SHAKE_START_RUMBLEONLY": 4, + "SHAKE_STOP": 1 + }, + "type": "uint32" + }, + "ShardSolid_t": { + "alignment": 1, + "members": { + "SHARD_DEBRIS": 1, + "SHARD_SOLID": 0 + }, + "type": "uint8" + }, + "ShatterDamageCause": { + "alignment": 1, + "members": { + "SHATTERDAMAGE_BULLET": 0, + "SHATTERDAMAGE_EXPLOSIVE": 4, + "SHATTERDAMAGE_MELEE": 1, + "SHATTERDAMAGE_SCRIPT": 3, + "SHATTERDAMAGE_THROWN": 2 + }, + "type": "uint8" + }, + "ShatterGlassStressType": { + "alignment": 1, + "members": { + "SHATTERGLASS_BALLISTIC": 1, + "SHATTERGLASS_BLUNT": 0, + "SHATTERGLASS_EXPLOSIVE": 3, + "SHATTERGLASS_PULSE": 2 + }, + "type": "uint8" + }, + "SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t": { + "alignment": 4, + "members": { + "kHIGHWATER": 2, + "kMIN_FULL": 1, + "kMIN_THRESHOLD": 0 + }, + "type": "uint32" + }, + "SolidType_t": { + "alignment": 1, + "members": { + "SOLID_BBOX": 2, + "SOLID_BSP": 1, + "SOLID_CAPSULE": 7, + "SOLID_LAST": 8, + "SOLID_NONE": 0, + "SOLID_OBB": 3, + "SOLID_POINT": 5, + "SOLID_SPHERE": 4, + "SOLID_VPHYSICS": 6 + }, + "type": "uint8" + }, + "SoundEventStartType_t": { + "alignment": 4, + "members": { + "SOUNDEVENT_START_ENTITY": 2, + "SOUNDEVENT_START_PLAYER": 0, + "SOUNDEVENT_START_WORLD": 1 + }, + "type": "uint32" + }, + "StanceType_t": { + "alignment": 4, + "members": { + "NUM_STANCES": 3, + "STANCE_CROUCHING": 1, + "STANCE_CURRENT": -1, + "STANCE_DEFAULT": 0, + "STANCE_PRONE": 2 + }, + "type": "uint32" + }, + "SubclassVDataChangeType_t": { + "alignment": 4, + "members": { + "SUBCLASS_VDATA_CREATED": 0, + "SUBCLASS_VDATA_RELOADED": 2, + "SUBCLASS_VDATA_SUBCLASS_CHANGED": 1 + }, + "type": "uint32" + }, + "SurroundingBoundsType_t": { + "alignment": 1, + "members": { + "SURROUNDING_TYPE_BIT_COUNT": 3, + "USE_BEST_COLLISION_BOUNDS": 1, + "USE_COLLISION_BOUNDS_NEVER_VPHYSICS": 7, + "USE_GAME_CODE": 4, + "USE_HITBOXES": 2, + "USE_OBB_COLLISION_BOUNDS": 0, + "USE_ROTATION_EXPANDED_BOUNDS": 5, + "USE_ROTATION_EXPANDED_ORIENTED_BOUNDS": 6, + "USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS": 8, + "USE_SPECIFIED_BOUNDS": 3 + }, + "type": "uint8" + }, + "TOGGLE_STATE": { + "alignment": 4, + "members": { + "DOOR_CLOSED": 1, + "DOOR_CLOSING": 3, + "DOOR_OPEN": 0, + "DOOR_OPENING": 2, + "TS_AT_BOTTOM": 1, + "TS_AT_TOP": 0, + "TS_GOING_DOWN": 3, + "TS_GOING_UP": 2 + }, + "type": "uint32" + }, + "TRAIN_CODE": { + "alignment": 4, + "members": { + "TRAIN_BLOCKING": 1, + "TRAIN_FOLLOWING": 2, + "TRAIN_SAFE": 0 + }, + "type": "uint32" + }, + "TakeDamageFlags_t": { + "alignment": 8, + "members": { + "DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS": 512, + "DFLAG_ALWAYS_GIB": 32, + "DFLAG_FORCEREDUCEARMOR_DMG": 2048, + "DFLAG_FORCE_DEATH": 16, + "DFLAG_FORCE_PHYSICS_FORCE": 32768, + "DFLAG_IGNORE_ARMOR": 65536, + "DFLAG_IGNORE_DESTRUCTIBLE_PARTS": 8192, + "DFLAG_NEVER_GIB": 64, + "DFLAG_NONE": 0, + "DFLAG_PREVENT_DEATH": 8, + "DFLAG_RADIUS_DMG": 1024, + "DFLAG_REMOVE_NO_RAGDOLL": 128, + "DFLAG_SUPPRESS_BREAKABLES": 16384, + "DFLAG_SUPPRESS_DAMAGE_MODIFICATION": 256, + "DFLAG_SUPPRESS_EFFECTS": 4, + "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, + "DFLAG_SUPPRESS_INTERRUPT_FLINCH": 4096, + "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, + "DFLAG_SUPPRESS_UTILREMOVE": 131072, + "DMG_LASTDFLAG": 32768 + }, + "type": "uint64" + }, + "TestInputOutputCombinationsEnum_t": { + "alignment": 4, + "members": { + "ONE": 1, + "TWO": 2, + "ZERO": 0 + }, + "type": "uint32" + }, + "TimelineCompression_t": { + "alignment": 4, + "members": { + "TIMELINE_COMPRESSION_AVERAGE": 2, + "TIMELINE_COMPRESSION_AVERAGE_BLEND": 3, + "TIMELINE_COMPRESSION_COUNT_PER_INTERVAL": 1, + "TIMELINE_COMPRESSION_SUM": 0, + "TIMELINE_COMPRESSION_TOTAL": 4 + }, + "type": "uint32" + }, + "Touch_t": { + "alignment": 4, + "members": { + "touch_none": 0, + "touch_npc_only": 2, + "touch_player_only": 1, + "touch_player_or_npc": 3, + "touch_player_or_npc_or_physicsprop": 4 + }, + "type": "uint32" + }, + "TrackOrientationType_t": { + "alignment": 4, + "members": { + "TrackOrientation_FacePath": 1, + "TrackOrientation_FacePathAngles": 2, + "TrackOrientation_Fixed": 0 + }, + "type": "uint32" + }, + "TrainOrientationType_t": { + "alignment": 4, + "members": { + "TrainOrientation_AtPathTracks": 1, + "TrainOrientation_EaseInEaseOut": 3, + "TrainOrientation_Fixed": 0, + "TrainOrientation_LinearBlend": 2 + }, + "type": "uint32" + }, + "TrainVelocityType_t": { + "alignment": 4, + "members": { + "TrainVelocity_EaseInEaseOut": 2, + "TrainVelocity_Instantaneous": 0, + "TrainVelocity_LinearBlend": 1 + }, + "type": "uint32" + }, + "ValueRemapperHapticsType_t": { + "alignment": 4, + "members": { + "HaticsType_Default": 0, + "HaticsType_None": 1 + }, + "type": "uint32" + }, + "ValueRemapperInputType_t": { + "alignment": 4, + "members": { + "InputType_PlayerShootPosition": 0, + "InputType_PlayerShootPositionAroundAxis": 1 + }, + "type": "uint32" + }, + "ValueRemapperMomentumType_t": { + "alignment": 4, + "members": { + "MomentumType_Friction": 1, + "MomentumType_None": 0, + "MomentumType_SpringAwayFromSnapValue": 3, + "MomentumType_SpringTowardSnapValue": 2 + }, + "type": "uint32" + }, + "ValueRemapperOutputType_t": { + "alignment": 4, + "members": { + "OutputType_AnimationCycle": 0, + "OutputType_RotationX": 1, + "OutputType_RotationY": 2, + "OutputType_RotationZ": 3 + }, + "type": "uint32" + }, + "ValueRemapperRatchetType_t": { + "alignment": 4, + "members": { + "RatchetType_Absolute": 0, + "RatchetType_EachEngage": 1 + }, + "type": "uint32" + }, + "WaterLevel_t": { + "alignment": 1, + "members": { + "WL_Chest": 4, + "WL_Count": 6, + "WL_Feet": 1, + "WL_FullyUnderwater": 5, + "WL_Knees": 2, + "WL_NotInWater": 0, + "WL_Waist": 3 + }, + "type": "uint8" + }, + "WeaponAttackType_t": { + "alignment": 4, + "members": { + "eCount": 2, + "eInvalid": -1, + "ePrimary": 0, + "eSecondary": 1 + }, + "type": "uint32" + }, + "WeaponGameplayAnimState": { + "alignment": 2, + "members": { + "WEAPON_LEGACY_STATE_CLEAR_FIRING": 1101, + "WPN_ANIMSTATE_C4_PLANT": 300, + "WPN_ANIMSTATE_CHARGE": 103, + "WPN_ANIMSTATE_DEPLOY": 11, + "WPN_ANIMSTATE_DROPPED": 1, + "WPN_ANIMSTATE_END_VALID": 1100, + "WPN_ANIMSTATE_GRENADE_PULL_PIN": 200, + "WPN_ANIMSTATE_GRENADE_READY": 201, + "WPN_ANIMSTATE_GRENADE_THROW": 202, + "WPN_ANIMSTATE_HEALTHSHOT_INJECT": 400, + "WPN_ANIMSTATE_HOLSTERED": 10, + "WPN_ANIMSTATE_IDLE": 50, + "WPN_ANIMSTATE_INSPECT": 1000, + "WPN_ANIMSTATE_INSPECT_OUTRO": 1001, + "WPN_ANIMSTATE_KNIFE_PRIMARY_HIT": 500, + "WPN_ANIMSTATE_KNIFE_PRIMARY_MISS": 501, + "WPN_ANIMSTATE_KNIFE_PRIMARY_STAB": 504, + "WPN_ANIMSTATE_KNIFE_SECONDARY_HIT": 502, + "WPN_ANIMSTATE_KNIFE_SECONDARY_MISS": 503, + "WPN_ANIMSTATE_KNIFE_SECONDARY_STAB": 505, + "WPN_ANIMSTATE_RELOAD": 800, + "WPN_ANIMSTATE_RELOAD_OUTRO": 801, + "WPN_ANIMSTATE_SHOOT_DRYFIRE": 102, + "WPN_ANIMSTATE_SHOOT_PRIMARY": 100, + "WPN_ANIMSTATE_SHOOT_SECONDARY": 101, + "WPN_ANIMSTATE_SILENCER_APPLY": 600, + "WPN_ANIMSTATE_SILENCER_REMOVE": 601, + "WPN_ANIMSTATE_UNINITIALIZED": 0 + }, + "type": "uint16" + }, + "WeaponSound_t": { + "alignment": 4, + "members": { + "WEAPON_SOUND_DROP": 22, + "WEAPON_SOUND_EMPTY": 0, + "WEAPON_SOUND_IMPACT": 13, + "WEAPON_SOUND_MELEE_HIT": 5, + "WEAPON_SOUND_MELEE_HIT_NPC": 8, + "WEAPON_SOUND_MELEE_HIT_PLAYER": 7, + "WEAPON_SOUND_MELEE_HIT_WORLD": 6, + "WEAPON_SOUND_MELEE_MISS": 4, + "WEAPON_SOUND_MOUSE_PRESSED": 21, + "WEAPON_SOUND_NEARLYEMPTY": 12, + "WEAPON_SOUND_NUM_TYPES": 24, + "WEAPON_SOUND_RADIO_USE": 23, + "WEAPON_SOUND_REFLECT": 14, + "WEAPON_SOUND_RELOAD": 17, + "WEAPON_SOUND_SECONDARY_ATTACK": 3, + "WEAPON_SOUND_SECONDARY_EMPTY": 1, + "WEAPON_SOUND_SECONDARY_IMPACT": 15, + "WEAPON_SOUND_SECONDARY_REFLECT": 16, + "WEAPON_SOUND_SINGLE": 2, + "WEAPON_SOUND_SINGLE_ACCURATE": 18, + "WEAPON_SOUND_SPECIAL1": 9, + "WEAPON_SOUND_SPECIAL2": 10, + "WEAPON_SOUND_SPECIAL3": 11, + "WEAPON_SOUND_ZOOM_IN": 19, + "WEAPON_SOUND_ZOOM_OUT": 20 + }, + "type": "uint32" + }, + "WeaponSwitchReason_t": { + "alignment": 4, + "members": { + "eDrawn": 0, + "eEquipped": 1, + "eUserInitiatedSwitchHands": 4, + "eUserInitiatedSwitchToLast": 2, + "eUserInitiatedUIKeyPress": 3 + }, + "type": "uint32" + }, + "WorldTextPanelHorizontalAlign_t": { + "alignment": 4, + "members": { + "WORLDTEXT_HORIZONTAL_ALIGN_CENTER": 1, + "WORLDTEXT_HORIZONTAL_ALIGN_LEFT": 0, + "WORLDTEXT_HORIZONTAL_ALIGN_RIGHT": 2 + }, + "type": "uint32" + }, + "WorldTextPanelOrientation_t": { + "alignment": 4, + "members": { + "WORLDTEXT_ORIENTATION_DEFAULT": 0, + "WORLDTEXT_ORIENTATION_FACEUSER": 1, + "WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT": 2 + }, + "type": "uint32" + }, + "WorldTextPanelVerticalAlign_t": { + "alignment": 4, + "members": { + "WORLDTEXT_VERTICAL_ALIGN_BOTTOM": 2, + "WORLDTEXT_VERTICAL_ALIGN_CENTER": 1, + "WORLDTEXT_VERTICAL_ALIGN_TOP": 0 + }, + "type": "uint32" + }, + "attributeprovidertypes_t": { + "alignment": 4, + "members": { + "PROVIDER_GENERIC": 0, + "PROVIDER_WEAPON": 1 + }, + "type": "uint32" + }, + "doorCheck_e": { + "alignment": 4, + "members": { + "DOOR_CHECK_BACKWARD": 1, + "DOOR_CHECK_FORWARD": 0, + "DOOR_CHECK_FULL": 2 + }, + "type": "uint32" + }, + "eSplinePushType": { + "alignment": 4, + "members": { + "k_eSplinePushAlong": 0, + "k_eSplinePushAway": 1, + "k_eSplinePushTowards": 2 + }, + "type": "uint32" + }, + "filter_t": { + "alignment": 4, + "members": { + "FILTER_AND": 0, + "FILTER_OR": 1 + }, + "type": "uint32" + }, + "gear_slot_t": { + "alignment": 4, + "members": { + "GEAR_SLOT_BOOSTS": 11, + "GEAR_SLOT_C4": 4, + "GEAR_SLOT_COUNT": 13, + "GEAR_SLOT_FIRST": 0, + "GEAR_SLOT_GRENADES": 3, + "GEAR_SLOT_INVALID": -1, + "GEAR_SLOT_KNIFE": 2, + "GEAR_SLOT_LAST": 12, + "GEAR_SLOT_PISTOL": 1, + "GEAR_SLOT_RESERVED_SLOT10": 9, + "GEAR_SLOT_RESERVED_SLOT11": 10, + "GEAR_SLOT_RESERVED_SLOT6": 5, + "GEAR_SLOT_RESERVED_SLOT7": 6, + "GEAR_SLOT_RESERVED_SLOT8": 7, + "GEAR_SLOT_RESERVED_SLOT9": 8, + "GEAR_SLOT_RIFLE": 0, + "GEAR_SLOT_UTILITY": 12 + }, + "type": "uint32" + }, + "loadout_slot_t": { + "alignment": 4, + "members": { + "LOADOUT_SLOT_C4": 1, + "LOADOUT_SLOT_CLOTHING_APPEARANCE": 46, + "LOADOUT_SLOT_CLOTHING_CUSTOMHEAD": 39, + "LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER": 38, + "LOADOUT_SLOT_CLOTHING_EYEWEAR": 42, + "LOADOUT_SLOT_CLOTHING_FACEMASK": 40, + "LOADOUT_SLOT_CLOTHING_HANDS": 41, + "LOADOUT_SLOT_CLOTHING_HAT": 43, + "LOADOUT_SLOT_CLOTHING_LOWERBODY": 44, + "LOADOUT_SLOT_CLOTHING_TORSO": 45, + "LOADOUT_SLOT_COUNT": 57, + "LOADOUT_SLOT_EQUIPMENT0": 32, + "LOADOUT_SLOT_EQUIPMENT1": 33, + "LOADOUT_SLOT_EQUIPMENT2": 34, + "LOADOUT_SLOT_EQUIPMENT3": 35, + "LOADOUT_SLOT_EQUIPMENT4": 36, + "LOADOUT_SLOT_EQUIPMENT5": 37, + "LOADOUT_SLOT_FIRST_ALL_CHARACTER": 54, + "LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON": 0, + "LOADOUT_SLOT_FIRST_COSMETIC": 41, + "LOADOUT_SLOT_FIRST_PRIMARY_WEAPON": 8, + "LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT": 32, + "LOADOUT_SLOT_FIRST_WHEEL_GRENADE": 26, + "LOADOUT_SLOT_FIRST_WHEEL_WEAPON": 2, + "LOADOUT_SLOT_FLAIR0": 55, + "LOADOUT_SLOT_GRENADE0": 26, + "LOADOUT_SLOT_GRENADE1": 27, + "LOADOUT_SLOT_GRENADE2": 28, + "LOADOUT_SLOT_GRENADE3": 29, + "LOADOUT_SLOT_GRENADE4": 30, + "LOADOUT_SLOT_GRENADE5": 31, + "LOADOUT_SLOT_HEAVY0": 20, + "LOADOUT_SLOT_HEAVY1": 21, + "LOADOUT_SLOT_HEAVY2": 22, + "LOADOUT_SLOT_HEAVY3": 23, + "LOADOUT_SLOT_HEAVY4": 24, + "LOADOUT_SLOT_HEAVY5": 25, + "LOADOUT_SLOT_INVALID": -1, + "LOADOUT_SLOT_LAST_ALL_CHARACTER": 56, + "LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON": 1, + "LOADOUT_SLOT_LAST_COSMETIC": 41, + "LOADOUT_SLOT_LAST_PRIMARY_WEAPON": 25, + "LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT": 37, + "LOADOUT_SLOT_LAST_WHEEL_GRENADE": 31, + "LOADOUT_SLOT_LAST_WHEEL_WEAPON": 25, + "LOADOUT_SLOT_MELEE": 0, + "LOADOUT_SLOT_MISC0": 47, + "LOADOUT_SLOT_MISC1": 48, + "LOADOUT_SLOT_MISC2": 49, + "LOADOUT_SLOT_MISC3": 50, + "LOADOUT_SLOT_MISC4": 51, + "LOADOUT_SLOT_MISC5": 52, + "LOADOUT_SLOT_MISC6": 53, + "LOADOUT_SLOT_MUSICKIT": 54, + "LOADOUT_SLOT_PROMOTED": -2, + "LOADOUT_SLOT_RIFLE0": 14, + "LOADOUT_SLOT_RIFLE1": 15, + "LOADOUT_SLOT_RIFLE2": 16, + "LOADOUT_SLOT_RIFLE3": 17, + "LOADOUT_SLOT_RIFLE4": 18, + "LOADOUT_SLOT_RIFLE5": 19, + "LOADOUT_SLOT_SECONDARY0": 2, + "LOADOUT_SLOT_SECONDARY1": 3, + "LOADOUT_SLOT_SECONDARY2": 4, + "LOADOUT_SLOT_SECONDARY3": 5, + "LOADOUT_SLOT_SECONDARY4": 6, + "LOADOUT_SLOT_SECONDARY5": 7, + "LOADOUT_SLOT_SMG0": 8, + "LOADOUT_SLOT_SMG1": 9, + "LOADOUT_SLOT_SMG2": 10, + "LOADOUT_SLOT_SMG3": 11, + "LOADOUT_SLOT_SMG4": 12, + "LOADOUT_SLOT_SMG5": 13, + "LOADOUT_SLOT_SPRAY0": 56 + }, + "type": "uint32" + }, + "navproperties_t": { + "alignment": 4, + "members": { + "NAV_IGNORE": 1 + }, + "type": "uint32" + }, + "vote_create_failed_t": { + "alignment": 4, + "members": { + "VOTE_FAILED_CANNOT_KICK_ADMIN": 12, + "VOTE_FAILED_CANT_ROUND_END": 31, + "VOTE_FAILED_CONTINUE": 33, + "VOTE_FAILED_DISABLED": 21, + "VOTE_FAILED_FAILED_RECENTLY": 8, + "VOTE_FAILED_FAILED_RECENT_CHANGEMAP": 16, + "VOTE_FAILED_FAILED_RECENT_KICK": 15, + "VOTE_FAILED_FAILED_RECENT_RESTART": 19, + "VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS": 18, + "VOTE_FAILED_FAILED_RECENT_SWAPTEAMS": 17, + "VOTE_FAILED_GENERIC": 0, + "VOTE_FAILED_ISSUE_DISABLED": 5, + "VOTE_FAILED_MAP_NAME_REQUIRED": 7, + "VOTE_FAILED_MAP_NOT_FOUND": 6, + "VOTE_FAILED_MATCH_NOT_PAUSED": 25, + "VOTE_FAILED_MATCH_PAUSED": 24, + "VOTE_FAILED_MAX": 34, + "VOTE_FAILED_NEXTLEVEL_SET": 22, + "VOTE_FAILED_NOT_10_PLAYERS": 27, + "VOTE_FAILED_NOT_IN_WARMUP": 26, + "VOTE_FAILED_PLAYERNOTFOUND": 11, + "VOTE_FAILED_QUORUM_FAILURE": 4, + "VOTE_FAILED_RATE_EXCEEDED": 2, + "VOTE_FAILED_REMATCH": 32, + "VOTE_FAILED_SCRAMBLE_IN_PROGRESS": 13, + "VOTE_FAILED_SPECTATOR": 14, + "VOTE_FAILED_SWAP_IN_PROGRESS": 20, + "VOTE_FAILED_TEAM_CANT_CALL": 9, + "VOTE_FAILED_TIMEOUT_ACTIVE": 28, + "VOTE_FAILED_TIMEOUT_EXHAUSTED": 30, + "VOTE_FAILED_TIMEOUT_INACTIVE": 29, + "VOTE_FAILED_TOO_EARLY_SURRENDER": 23, + "VOTE_FAILED_TRANSITIONING_PLAYERS": 1, + "VOTE_FAILED_WAITINGFORPLAYERS": 10, + "VOTE_FAILED_YES_MUST_EXCEED_NO": 3 + }, + "type": "uint32" } } } diff --git a/output/server_dll.rs b/output/server_dll.rs index dc2cb6cc..df77c36a 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,1367 +1,11980 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll - // Class count: 156 - // Enum count: 91 + // Class count: 717 + // Enum count: 150 pub mod server_dll { + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PropDoorRotatingOpenDirection_e { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + } + // Alignment: 4 + // Member count: 1 + #[repr(u32)] + pub enum PulseCollisionGroup_t { + DEFAULT = 0x0 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SceneOnPlayerDeath_t { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum LessonPanelLayoutFileTypes_t { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum TimelineCompression_t { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SubclassVDataChangeType_t { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum C4LightEffect_t { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum StanceType_t { + STANCE_CURRENT = u32::MAX, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum Explosions { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + } + // Alignment: 4 + // Member count: 11 + #[repr(u32)] + pub enum PreviewCharacterMode { + INVALID = u32::MAX, + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + } // Alignment: 4 // Member count: 4 #[repr(u32)] - pub enum CFuncMover__TransitionToPathNodeAction_t { - TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, - TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, - TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, - TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 + pub enum ObserverInterpState_t { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_STARTING = 0x1, + OBSERVER_INTERP_TRAVELING = 0x2, + OBSERVER_INTERP_SETTLING = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum WorldTextPanelOrientation_t { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum EDestructibleParts_DestroyParameterFlags { + None = 0x0, + GenerateBreakpieces = 0x1, + EnableFlinches = 0x2, + ForceDamageApply = 0x4, + IgnoreKillEntityFlag = 0x8, + IgnoreHealthCheck = 0x10, + Default = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum WorldTextPanelHorizontalAlign_t { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum SequenceFinishNotifyState_t { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SoundEventStartType_t { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum AnimGraphDebugDrawType_t { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum TrainOrientationType_t { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum CSWeaponCategory { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum BeginDeathLifeStateTransition_t { + TRANSITION_TO_LIFESTATE_DYING = 0x0, + TRANSITION_TO_LIFESTATE_DEAD = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum PointOrientGoalDirectionType_t { + eAbsOrigin = 0x0, + eCenter = 0x1, + eHead = 0x2, + eForward = 0x3, + eEyesForward = 0x4 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum ItemFlagTypes_t { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + } + // Alignment: 1 + // Member count: 10 + #[repr(u8)] + pub enum SurroundingBoundsType_t { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum LifeState_t { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PointOrientConstraint_t { + eNone = 0x0, + ePreserveUpAxis = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum NPCFollowFormation_t { + Default = u32::MAX, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CSWeaponMode { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum OnFrame { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + } + // Alignment: 4 + // Member count: 12 + #[repr(u32)] + pub enum Materials { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB } // Alignment: 4 // Member count: 9 #[repr(u32)] - pub enum CFuncMover__OrientationUpdate_t { - ORIENTATION_FORWARD_PATH = 0x0, - ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, - ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, - ORIENTATION_MATCH_CONTROL_POINT = 0x3, - ORIENTATION_FIXED = 0x4, - ORIENTATION_FACE_PLAYER = 0x5, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, - ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, - ORIENTATION_FACE_ENTITY = 0x8 - } - // Alignment: 4 - // Member count: 29 - #[repr(u32)] - pub enum C_EconItemView { - = 0x0 + pub enum BloodType { + None = u32::MAX, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 } // Alignment: 1 - // Member count: 36 + // Member count: 5 #[repr(u8)] - pub enum CGameSceneNode { - = 0x0 + pub enum NavScope_t { + eGround = 0x0, + eAir = 0x1, + eCount = 0x2, + eInvalid = 0xFF } - // Parent: None - // Field count: 1 + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BreakableContentsType_t { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum AnimLoopMode_t { + ANIM_LOOP_MODE_INVALID = u32::MAX, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + } + // Alignment: 4 + // Member count: 14 + #[repr(u32)] + pub enum Class_T { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_C4_FOR_RADAR = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_HUDMODEL_WEAPON = 0x7, + CLASS_HUDMODEL_ARMS = 0x8, + CLASS_HUDMODEL_ADDON = 0x9, + CLASS_WORLDMODEL_GLOVES = 0xA, + CLASS_DOOR = 0xB, + CLASS_PLANTED_C4 = 0xC, + NUM_CLASSIFY_CLASSES = 0xD + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum filter_t { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CSWeaponSilencerType { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum EProceduralRagdollWeightIndexPropagationMethod { + Bone = 0x0, + BoneAndChildren = 0x1 + } + // Alignment: 4 + // Member count: 17 + #[repr(u32)] + pub enum BaseExplosionTypes_t { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + } + // Alignment: 4 + // Member count: 40 + #[repr(u32)] + pub enum GameAnimEventIndex_t { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_CL_STOP_RAGDOLL_CONTROL = 0xD, + AE_CL_ENABLE_BODYGROUP = 0xE, + AE_CL_DISABLE_BODYGROUP = 0xF, + AE_BODYGROUP_SET_VALUE = 0x10, + AE_WEAPON_PERFORM_ATTACK = 0x11, + AE_FIRE_INPUT = 0x12, + AE_CL_CLOTH_ATTR = 0x13, + AE_CL_CLOTH_GROUND_OFFSET = 0x14, + AE_CL_CLOTH_STIFFEN = 0x15, + AE_CL_CLOTH_EFFECT = 0x16, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, + AE_SV_IKLOCK = 0x18, + AE_PULSE_GRAPH = 0x19, + AE_PULSE_GRAPH_LOOKAT = 0x1A, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum FixAngleSet_t { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum IChoreoServices__ScriptState_t { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum Touch_t { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum TrainVelocityType_t { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + } + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum CSWeaponType { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_UNKNOWN = 0xC + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum NavScopeFlags_t { + eGround = 0x1, + eAir = 0x2, + eAll = 0x3, + eNone = 0x0 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum EntFinderMethod_t { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum TestInputOutputCombinationsEnum_t { + ZERO = 0x0, + ONE = 0x1, + TWO = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum PropDoorRotatingSpawnPos_t { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + } + // Alignment: 1 + // Member count: 2 + #[repr(u8)] + pub enum ShardSolid_t { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum EntityPlatformTypes_t { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum PulseNPCCondition_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } + // Alignment: 1 + // Member count: 13 + #[repr(u8)] + pub enum RenderMode_t { + kRenderNormal = 0x0, + kRenderTransColor = 0x1, + kRenderTransTexture = 0x2, + kRenderGlow = 0x3, + kRenderTransAlpha = 0x4, + kRenderTransAdd = 0x5, + kRenderEnvironmental = 0x6, + kRenderTransAddFrameBlend = 0x7, + kRenderTransAlphaAdd = 0x8, + kRenderWorldGlow = 0x9, + kRenderNone = 0xA, + kRenderDevVisualizer = 0xB, + kRenderModeCount = 0xC + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ForcedCrouchState_t { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PerformanceMode_t { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum TOGGLE_STATE { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3 + } + // Alignment: 4 + // Member count: 74 + #[repr(u32)] + pub enum loadout_slot_t { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, + LOADOUT_SLOT_INVALID = u32::MAX, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum EDestructiblePartDamagePassThroughType { + Normal = 0x0, + Absorb = 0x1, + InvincibleAbsorb = 0x2, + InvinciblePassthrough = 0x3 + } + // Alignment: 8 + // Member count: 20 + #[repr(u64)] + pub enum NavAttributeEnum { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_CROUCH_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CRAWL_HEIGHT = 0x40000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x3F + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum MoveLinearAuthoredPos_t { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ValueRemapperMomentumType_t { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + } + // Alignment: 4 + // Member count: 12 + #[repr(u32)] + pub enum Hull_t { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum PreviewWeaponState { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + } + // Alignment: 4 + // Member count: 9 + #[repr(u32)] + pub enum EInButtonState { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum BeamClipStyle_t { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum WeaponAttackType_t { + eInvalid = u32::MAX, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum CDebugOverlayFilterTextType_t { + FILTER_TEXT_NONE = 0x0, + MATCH = 0x1, + HIERARCHY = 0x2, + COUNT = 0x3 + } + // Alignment: 4 + // Member count: 8 + #[repr(u32)] + pub enum CSPlayerBlockingUseAction_t { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, + k_CSPlayerBlockingUseAction_MaxCount = 0x7 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum ShatterDamageCause { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ScriptedOnDeath_t { + SS_ONDEATH_NOT_APPLICABLE = u32::MAX, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ChoreoLookAtSpeed_t { + eInvalid = u32::MAX, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Member count: 17 + #[repr(u32)] + pub enum gear_slot_t { + GEAR_SLOT_INVALID = u32::MAX, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD + } + // Alignment: 4 + // Member count: 10 + #[repr(u32)] + pub enum CSPlayerState { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ScriptedConflictResponse_t { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + } + // Alignment: 1 + // Member count: 7 + #[repr(u8)] + pub enum WaterLevel_t { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum WorldTextPanelVerticalAlign_t { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum RelativeLocationType_t { + WORLD_SPACE_POSITION = 0x0, + RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, + RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, + RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum AmmoPosition_t { + AMMO_POSITION_INVALID = u32::MAX, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 11 + #[repr(u32)] + pub enum CDebugOverlayFilterType_t { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + AI_PATHFINDING = 0x8, + END_SIM_HISTORY_TYPES = 0x9, + COMBINED = u32::MAX + } + // Alignment: 4 + // Member count: 24 + #[repr(u32)] + pub enum PreviewEOMCelebration { + INVALID = u32::MAX, + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum EntityDisolveType_t { + ENTITY_DISSOLVE_INVALID = u32::MAX, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + } + // Alignment: 8 + // Member count: 21 + #[repr(u64)] + pub enum InputBitMask_t { + IN_NONE = 0x0, + IN_ALL = u64::MAX, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + } + // Alignment: 4 + // Member count: 14 + #[repr(u32)] + pub enum HitGroup_t { + HITGROUP_INVALID = u32::MAX, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + } + // Alignment: 4 + // Member count: 11 + #[repr(u32)] + pub enum ChickenActivity { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8, + FEED = 0x9, + SLEEP = 0xA + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PointWorldTextReorientMode_t { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + } + // Alignment: 8 + // Member count: 40 + #[repr(u64)] + pub enum DebugOverlayBits_t { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000, + OVERLAY_MINIMAL_TEXT = 0x20000000000 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum AmmoFlags_t { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum DecalFlags_t { + eNone = 0x0, + eCannotClear = 0x1, + eAll = 0xFFFFFFFF, + eAllButCannotClear = 0xFFFFFFFE + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum HierarchyType_t { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum doorCheck_e { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum BeamType_t { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum EntitySubclassScope_t { + SUBCLASS_SCOPE_NONE = u32::MAX, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PointTemplateClientOnlyEntityBehavior_t { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CDebugOverlayCombinedTypes_t { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum ShatterGlassStressType { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERGLASS_EXPLOSIVE = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum TrackOrientationType_t { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum WeaponSwitchReason_t { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedUIKeyPress = 0x3, + eUserInitiatedSwitchHands = 0x4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ValueRemapperRatchetType_t { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum NavDirType { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum CRR_Response__ResponseEnum_t { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum MoveMountingAmount_t { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum HoverPoseFlags_t { + eNone = 0x0, + ePosition = 0x1, + eAngles = 0x2 + } + // Alignment: 1 + // Member count: 20 + #[repr(u8)] + pub enum RenderFx_t { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxNoDissipation = 0xE, + kRenderFxFadeOut = 0xF, + kRenderFxFadeIn = 0x10, + kRenderFxPulseFastWider = 0x11, + kRenderFxGlowShell = 0x12, + kRenderFxMax = 0x13 + } + // Alignment: 4 + // Member count: 35 + #[repr(u32)] + pub enum vote_create_failed_t { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + } + // Alignment: 4 + // Member count: 27 + #[repr(u32)] + pub enum RumbleEffect_t { + RUMBLE_INVALID = u32::MAX, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum LatchDirtyPermission_t { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum DoorState_t { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ChoreoLookAtMode_t { + eInvalid = u32::MAX, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum ChatIgnoreType_t { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum PlayerConnectedState { + PlayerNeverConnected = u32::MAX, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { + kMIN_THRESHOLD = 0x0, + kMIN_FULL = 0x1, + kHIGHWATER = 0x2 + } + // Alignment: 4 + // Member count: 1 + #[repr(u32)] + pub enum navproperties_t { + NAV_IGNORE = 0x1 + } + // Alignment: 2 + // Member count: 7 + #[repr(u16)] + pub enum EntityEffects_t { + DEPRICATED_EF_NOINTERP = 0x8, + EF_NOSHADOW = 0x10, + EF_NODRAW = 0x20, + EF_NORECEIVESHADOW = 0x40, + EF_PARENT_ANIMATES = 0x200, + EF_NODRAW_BUT_TRANSMIT = 0x400, + EF_MAX_BITS = 0xA + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum SolidType_t { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + } + // Alignment: 4 + // Member count: 23 + #[repr(u32)] + pub enum DamageTypes_t { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_BUCKSHOT = 0x800, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_PHYSGUN = 0x100000, + DMG_DISSOLVE = 0x200000, + DMG_BLAST_SURFACE = 0x400000, + DMG_HEADSHOT = 0x800000 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyVertical_t { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum attributeprovidertypes_t { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + } + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum MoveCollide_t { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 7 + #[repr(u32)] + pub enum IChoreoServices__ChoreoState_t { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum ValueRemapperOutputType_t { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PointTemplateOwnerSpawnGroupType_t { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum EContributionScoreFlag_t { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum eSplinePushType { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 2 + // Member count: 28 + #[repr(u16)] + pub enum WeaponGameplayAnimState { + WPN_ANIMSTATE_UNINITIALIZED = 0x0, + WPN_ANIMSTATE_DROPPED = 0x1, + WPN_ANIMSTATE_HOLSTERED = 0xA, + WPN_ANIMSTATE_DEPLOY = 0xB, + WPN_ANIMSTATE_IDLE = 0x32, + WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, + WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, + WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, + WPN_ANIMSTATE_CHARGE = 0x67, + WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, + WPN_ANIMSTATE_GRENADE_READY = 0xC9, + WPN_ANIMSTATE_GRENADE_THROW = 0xCA, + WPN_ANIMSTATE_C4_PLANT = 0x12C, + WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, + WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, + WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, + WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, + WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, + WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, + WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, + WPN_ANIMSTATE_SILENCER_APPLY = 0x258, + WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, + WPN_ANIMSTATE_RELOAD = 0x320, + WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, + WPN_ANIMSTATE_INSPECT = 0x3E8, + WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, + WPN_ANIMSTATE_END_VALID = 0x44C, + WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x44D + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum EDestructiblePartRadiusDamageApplyType { + ScaleByExplosionRadius = 0x0, + PrioritizeClosestPart = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum EntityDistanceMode_t { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum PulseTraceContents_t { + STATIC_LEVEL = 0x0, + SOLID = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum PointWorldTextJustifyHorizontal_t { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ShakeCommand_t { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + } + // Alignment: 4 + // Member count: 24 + #[repr(u32)] + pub enum Flags_t { + FL_ONGROUND = 0x1, + FL_DUCKING = 0x2, + FL_WATERJUMP = 0x4, + FL_BOT = 0x10, + FL_FROZEN = 0x20, + FL_ATCONTROLS = 0x40, + FL_CLIENT = 0x80, + FL_FAKECLIENT = 0x100, + FL_FLY = 0x400, + FL_SUPPRESS_SAVE = 0x800, + FL_IN_VEHICLE = 0x1000, + FL_GODMODE = 0x4000, + FL_NOTARGET = 0x8000, + FL_AIMTARGET = 0x10000, + FL_STATICPROP = 0x40000, + FL_GRENADE = 0x100000, + FL_DONTTOUCH = 0x400000, + FL_BASEVELOCITY = 0x800000, + FL_CONVEYOR = 0x1000000, + FL_OBJECT = 0x2000000, + FL_ONFIRE = 0x8000000, + FL_DISSOLVING = 0x10000000, + FL_TRANSRAGDOLL = 0x20000000, + FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum TRAIN_CODE { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum DestructiblePartDestructionDeathBehavior_t { + eDoNotKill = 0x0, + eKill = 0x1, + eGib = 0x2, + eRemove = 0x3 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum BrushSolidities_e { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + } + // Alignment: 4 + // Member count: 13 + #[repr(u32)] + pub enum QuestProgress__Reason { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ModifyDamageReturn_t { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ShadowType_t { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum GrenadeType_t { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_TOTAL = 0x5 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ValueRemapperInputType_t { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + } + // Alignment: 1 + // Member count: 8 + #[repr(u8)] + pub enum EKillTypes_t { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + } + // Alignment: 4 + // Member count: 25 + #[repr(u32)] + pub enum WeaponSound_t { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + } + // Alignment: 8 + // Member count: 20 + #[repr(u64)] + pub enum TakeDamageFlags_t { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, + DFLAG_SUPPRESS_BREAKABLES = 0x4000, + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum ValueRemapperHapticsType_t { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + } + // Alignment: 4 + // Member count: 10 + #[repr(u32)] + pub enum Disposition_t { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum RotatorTargetSpace_t { + ROTATOR_TARGET_WORLDSPACE = 0x0, + ROTATOR_TARGET_LOCALSPACE = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum CanPlaySequence_t { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum MedalRank_t { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ObserverMode_t { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + NUM_OBSERVER_MODES = 0x5 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum FuncDoorSpawnPos_t { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum EOverrideBlockLOS_t { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum EntityAttachmentType_t { + eAbsOrigin = 0x0, + eCenter = 0x1, + eEyes = 0x2, + eAttachment = 0x3 + } + // Alignment: 1 + // Member count: 14 + #[repr(u8)] + pub enum MoveType_t { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub mod CWeaponNOVA { + } + // Parent: CModelPointEntity + // Field count: 16 // // Metadata: - // MPropertyCustomEditor - pub mod CRangeFloat { - pub const m_pValue: usize = 0x0; // float32[2] + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x7D8; // char[512] + pub const m_FontName: usize = 0x9D8; // char[64] + pub const m_BackgroundMaterialName: usize = 0xA18; // char[64] + pub const m_bEnabled: usize = 0xA58; // bool + pub const m_bFullbright: usize = 0xA59; // bool + pub const m_flWorldUnitsPerPx: usize = 0xA5C; // float32 + pub const m_flFontSize: usize = 0xA60; // float32 + pub const m_flDepthOffset: usize = 0xA64; // float32 + pub const m_bDrawBackground: usize = 0xA68; // bool + pub const m_flBackgroundBorderWidth: usize = 0xA6C; // float32 + pub const m_flBackgroundBorderHeight: usize = 0xA70; // float32 + pub const m_flBackgroundWorldToUV: usize = 0xA74; // float32 + pub const m_Color: usize = 0xA78; // Color + pub const m_nJustifyHorizontal: usize = 0xA7C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xA80; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xA84; // PointWorldTextReorientMode_t } - // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - // MFgdHelper - pub mod CDestructiblePart { - pub const m_DebugName: usize = 0x0; // CGlobalSymbol - pub const m_nHitGroup: usize = 0x8; // HitGroup_t - pub const m_bDisableHitGroupWhenDestroyed: usize = 0xC; // bool - pub const m_nOtherHitgroupsToDestroyWhenFullyDestructed: usize = 0x10; // CUtlVector - pub const m_bOnlyDestroyWhenGibbing: usize = 0x28; // bool - pub const m_sBodyGroupName: usize = 0x30; // CGlobalSymbol - pub const m_DamageLevels: usize = 0x38; // CUtlVector + // Parent: CPointEntity + // Field count: 10 + pub mod CAmbientGeneric { + pub const m_radius: usize = 0x4F0; // float32 + pub const m_flMaxRadius: usize = 0x4F4; // float32 + pub const m_iSoundLevel: usize = 0x4F8; // soundlevel_t + pub const m_dpv: usize = 0x4FC; // dynpitchvol_t + pub const m_fActive: usize = 0x560; // bool + pub const m_fLooping: usize = 0x561; // bool + pub const m_iszSound: usize = 0x568; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x570; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x578; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x57C; // CEntityIndex + } + // Parent: CPointEntity + // Field count: 12 + pub mod CEnvEntityMaker { + pub const m_vecEntityMins: usize = 0x4F0; // Vector + pub const m_vecEntityMaxs: usize = 0x4FC; // Vector + pub const m_hCurrentInstance: usize = 0x508; // CHandle + pub const m_hCurrentBlocker: usize = 0x50C; // CHandle + pub const m_vecBlockerOrigin: usize = 0x510; // Vector + pub const m_angPostSpawnDirection: usize = 0x51C; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x528; // float32 + pub const m_flPostSpawnSpeed: usize = 0x52C; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x530; // bool + pub const m_iszTemplate: usize = 0x538; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x540; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x568; // CEntityIOOutput } // Parent: None // Field count: 0 - pub mod CAnimEventQueueListener { + pub mod CPulseGraphInstance_GameBlackboard { } - // Parent: Relationship_t - // Field count: 2 - pub mod RelationshipOverride_t { - pub const entity: usize = 0x8; // CHandle - pub const classType: usize = 0xC; // Class_T + // Parent: CBaseEntity + // Field count: 0 + pub mod CPointEntity { + } + // Parent: CBaseFilter + // Field count: 5 + pub mod CFilterEnemy { + pub const m_iszEnemyName: usize = 0x548; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x550; // float32 + pub const m_flOuterRadius: usize = 0x554; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x558; // int32 + pub const m_iszPlayerName: usize = 0x560; // CUtlSymbolLarge + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { } // Parent: None // Field count: 2 - pub mod AutoRoomDoorwayPairs_t { - pub const vP1: usize = 0x0; // Vector - pub const vP2: usize = 0xC; // Vector + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_WaitForCursorsWithTag { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + } + // Parent: CFuncTrackChange + // Field count: 0 + pub mod CFuncTrackAuto { + } + // Parent: CBaseEntity + // Field count: 77 + pub mod CScriptedSequence { + pub const m_iszEntry: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x500; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x508; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x510; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x518; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x520; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x528; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x530; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x534; // SharedMovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x538; // ScriptedHeldWeaponBehavior_t + pub const m_nForcedCrouchState: usize = 0x53C; // ForcedCrouchState_t + pub const m_bIsPlayingPreIdle: usize = 0x540; // bool + pub const m_bIsPlayingEntry: usize = 0x541; // bool + pub const m_bIsPlayingAction: usize = 0x542; // bool + pub const m_bIsPlayingPostIdle: usize = 0x543; // bool + pub const m_bDontRotateOther: usize = 0x544; // bool + pub const m_bIsRepeatable: usize = 0x545; // bool + pub const m_bShouldLeaveCorpse: usize = 0x546; // bool + pub const m_bStartOnSpawn: usize = 0x547; // bool + pub const m_bDisallowInterrupts: usize = 0x548; // bool + pub const m_bCanOverrideNPCState: usize = 0x549; // bool + pub const m_bDontTeleportAtEnd: usize = 0x54A; // bool + pub const m_bHighPriority: usize = 0x54B; // bool + pub const m_bHideDebugComplaints: usize = 0x54C; // bool + pub const m_bContinueOnDeath: usize = 0x54D; // bool + pub const m_bLoopPreIdleSequence: usize = 0x54E; // bool + pub const m_bLoopActionSequence: usize = 0x54F; // bool + pub const m_bLoopPostIdleSequence: usize = 0x550; // bool + pub const m_bSynchPostIdles: usize = 0x551; // bool + pub const m_bIgnoreLookAt: usize = 0x552; // bool + pub const m_bIgnoreGravity: usize = 0x553; // bool + pub const m_bDisableNPCCollisions: usize = 0x554; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x555; // bool + pub const m_bDontAddModifiers: usize = 0x556; // bool + pub const m_bDisableAimingWhileMoving: usize = 0x557; // bool + pub const m_bIgnoreRotation: usize = 0x558; // bool + pub const m_flRadius: usize = 0x55C; // float32 + pub const m_flRepeat: usize = 0x560; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x564; // float32 + pub const m_flMoveInterpTime: usize = 0x568; // float32 + pub const m_flAngRate: usize = 0x56C; // float32 + pub const m_flMoveSpeed: usize = 0x570; // float32 + pub const m_bWaitUntilMoveCompletesToStartAnimation: usize = 0x574; // bool + pub const m_nNotReadySequenceCount: usize = 0x578; // int32 + pub const m_startTime: usize = 0x57C; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x580; // bool + pub const m_saved_effects: usize = 0x584; // int32 + pub const m_savedFlags: usize = 0x588; // int32 + pub const m_savedCollisionGroup: usize = 0x58C; // int32 + pub const m_bInterruptable: usize = 0x590; // bool + pub const m_sequenceStarted: usize = 0x591; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x592; // bool + pub const m_hTargetEnt: usize = 0x594; // CHandle + pub const m_hNextCine: usize = 0x598; // CHandle + pub const m_bThinking: usize = 0x59C; // bool + pub const m_bInitiatedSelfDelete: usize = 0x59D; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x59E; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x59F; // bool + pub const m_hForcedTarget: usize = 0x5A0; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x5A4; // bool + pub const m_bForceSynch: usize = 0x5A5; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x5A6; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x5A7; // bool + pub const m_onDeathBehavior: usize = 0x5A8; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x5AC; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x5B0; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x5D8; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x600; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x628; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x650; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x678; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x6A0; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x7E0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x800; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x804; // int32 + pub const m_bSkipFadeIn: usize = 0x808; // bool + } + // Parent: CBaseTrigger + // Field count: 1 + pub mod CFogTrigger { + pub const m_fog: usize = 0x9A8; // fogparams_t + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoTeleportDestination { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CPointBroadcastClientCommand { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub mod CCSPlayer_PingServices { + pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] + pub const m_hPlayerPing: usize = 0x54; // CHandle + } + // Parent: CBaseCSGrenade + // Field count: 0 + pub mod CHEGrenade { + } + // Parent: CBaseEntity + // Field count: 8 + pub mod CPhysicsSpring { + pub const m_flFrequency: usize = 0x4F8; // float32 + pub const m_flDampingRatio: usize = 0x4FC; // float32 + pub const m_flRestLength: usize = 0x500; // float32 + pub const m_nameAttachStart: usize = 0x508; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x510; // CUtlSymbolLarge + pub const m_start: usize = 0x518; // VectorWS + pub const m_end: usize = 0x524; // VectorWS + pub const m_teleportTick: usize = 0x530; // uint32 + } + // Parent: CPointEntity + // Field count: 2 + pub mod CEnvMuzzleFlash { + pub const m_flScale: usize = 0x4F0; // float32 + pub const m_iszParentAttachment: usize = 0x4F8; // CUtlSymbolLarge + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: None + // Field count: 0 + pub mod CBaseTriggerAPI { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponRevolver { + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CFuncTrainControls { + } + // Parent: None + // Field count: 4 + pub mod CBtActionCombatPositioning { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub mod PredictedDamageTag_t { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0x9A8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xAC0; // float32 + } + // Parent: CTonemapController2 + // Field count: 0 + pub mod CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPointEntity + // Field count: 9 + pub mod CPathTrack { + pub const m_pnext: usize = 0x4F0; // CPathTrack* + pub const m_pprevious: usize = 0x4F8; // CPathTrack* + pub const m_paltpath: usize = 0x500; // CPathTrack* + pub const m_flRadius: usize = 0x508; // float32 + pub const m_length: usize = 0x50C; // float32 + pub const m_altName: usize = 0x510; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x518; // int32 + pub const m_eOrientationType: usize = 0x51C; // TrackOrientationType_t + pub const m_OnPass: usize = 0x520; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: - // MPropertyCustomEditor - pub mod CRemapFloat { - pub const m_pValue: usize = 0x0; // float32[4] + // MGetKV3ClassDefaults + pub mod CPulseCell_Base { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + } + // Parent: CBaseTrigger + // Field count: 5 + pub mod CTriggerProximity { + pub const m_hMeasureTarget: usize = 0x9A8; // CHandle + pub const m_iszMeasureTarget: usize = 0x9B0; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x9B8; // float32 + pub const m_nTouchers: usize = 0x9BC; // int32 + pub const m_NearestEntityDistance: usize = 0x9C0; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Field count: 7 + pub mod CTankTrainAI { + pub const m_hTrain: usize = 0x4F0; // CHandle + pub const m_hTargetEntity: usize = 0x4F4; // CHandle + pub const m_soundPlaying: usize = 0x4F8; // int32 + pub const m_startSoundName: usize = 0x510; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x518; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x520; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x528; // CUtlSymbolLarge + } + // Parent: CRulePointEntity + // Field count: 2 + pub mod CGameText { + pub const m_iszMessage: usize = 0x7E8; // CUtlSymbolLarge + pub const m_textParms: usize = 0x7F0; // hudtextparms_t + } + // Parent: CRulePointEntity + // Field count: 0 + pub mod CGameEnd { + } + // Parent: SpawnPoint + // Field count: 0 + pub mod CInfoDeathmatchSpawn { + } + // Parent: CPlayerControllerComponent + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_unCurrentLoadoutHash: usize = 0xF50; // uint64 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF58; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 0 + pub mod CPulse_ResumePoint { + } + // Parent: CBaseAnimGraph + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0xA90; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xAA8; // VectorWS + pub const m_blinktoggle: usize = 0xAB4; // bool + pub const m_flAllowResponsesEndTime: usize = 0xB08; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xB0C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xB10; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0xB14; // bool + } + // Parent: CBaseTrigger + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + pub mod CTriggerFan { + pub const m_vFanOriginOffset: usize = 0x9A8; // Vector + pub const m_vDirection: usize = 0x9B4; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0x9C0; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0x9C1; // bool + pub const m_qNoiseDelta: usize = 0x9D0; // Quaternion + pub const m_hInfoFan: usize = 0x9E0; // CHandle + pub const m_flForce: usize = 0x9E4; // float32 + pub const m_bFalloff: usize = 0x9E8; // bool + pub const m_RampTimer: usize = 0x9F0; // CountdownTimer + pub const m_vFanOriginWS: usize = 0xA08; // VectorWS + pub const m_vFanOriginLS: usize = 0xA14; // Vector + pub const m_vFanEndLS: usize = 0xA20; // Vector + pub const m_vNoiseDirectionTarget: usize = 0xA2C; // Vector + pub const m_iszInfoFan: usize = 0xA38; // CUtlSymbolLarge + pub const m_flRopeForceScale: usize = 0xA40; // float32 + pub const m_flParticleForceScale: usize = 0xA44; // float32 + pub const m_flPlayerForce: usize = 0xA48; // float32 + pub const m_bPlayerWindblock: usize = 0xA4C; // bool + pub const m_flNPCForce: usize = 0xA50; // float32 + pub const m_flRampTime: usize = 0xA54; // float32 + pub const m_fNoiseDegrees: usize = 0xA58; // float32 + pub const m_fNoiseSpeed: usize = 0xA5C; // float32 + pub const m_bPushPlayer: usize = 0xA60; // bool + pub const m_bRampDown: usize = 0xA61; // bool + pub const m_nManagerFanIdx: usize = 0xA64; // int32 + } + // Parent: CPhysHinge + // Field count: 0 + pub mod CPhysHingeAlias_phys_hinge_local { + } + // Parent: CLogicalEntity + // Field count: 6 + pub mod CLogicCase { + pub const m_nCase: usize = 0x4F0; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5F0; // int32 + pub const m_nLastShuffleCase: usize = 0x5F4; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5F8; // uint8[32] + pub const m_OnCase: usize = 0x618; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xB18; // CEntityOutputTemplate> + } + // Parent: CPointEntity + // Field count: 2 + pub mod CInfoGameEventProxy { + pub const m_iszEventName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4F8; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponBizon { + } + // Parent: CRuleBrushEntity + // Field count: 4 + pub mod CGamePlayerZone { + pub const m_OnPlayerInZone: usize = 0x7E0; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x808; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x830; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x858; // CEntityOutputTemplate + } + // Parent: CBaseModelEntity + // Field count: 16 + pub mod CBaseToggle { + pub const m_toggle_state: usize = 0x7D8; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x7DC; // float32 + pub const m_flWait: usize = 0x7E0; // float32 + pub const m_flLip: usize = 0x7E4; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x7E8; // bool + pub const m_vecPosition1: usize = 0x7EC; // Vector + pub const m_vecPosition2: usize = 0x7F8; // Vector + pub const m_vecMoveAng: usize = 0x804; // QAngle + pub const m_vecAngle1: usize = 0x810; // QAngle + pub const m_vecAngle2: usize = 0x81C; // QAngle + pub const m_flHeight: usize = 0x828; // float32 + pub const m_hActivator: usize = 0x82C; // CHandle + pub const m_vecFinalDest: usize = 0x830; // Vector + pub const m_vecFinalAngle: usize = 0x83C; // QAngle + pub const m_movementType: usize = 0x848; // int32 + pub const m_sMaster: usize = 0x850; // CUtlSymbolLarge + } + // Parent: None + // Field count: 2 + pub mod CPulseServerCursor { + pub const m_hActivator: usize = 0xD8; // CHandle + pub const m_hCaller: usize = 0xDC; // CHandle + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_PlaySequence { + pub const m_SequenceName: usize = 0x48; // CUtlString + pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0x7D8; // Vector[64] + pub const m_fireParentPositions: usize = 0xAD8; // Vector[64] + pub const m_bFireIsBurning: usize = 0xDD8; // bool[64] + pub const m_BurnNormal: usize = 0xE18; // Vector[64] + pub const m_fireCount: usize = 0x1118; // int32 + pub const m_nInfernoType: usize = 0x111C; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1120; // int32 + pub const m_nFireLifetime: usize = 0x1124; // float32 + pub const m_bInPostEffectTime: usize = 0x1128; // bool + pub const m_bWasCreatedInSmoke: usize = 0x1129; // bool + pub const m_extent: usize = 0x1330; // Extent + pub const m_damageTimer: usize = 0x1348; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1360; // CountdownTimer + pub const m_splashVelocity: usize = 0x1378; // Vector + pub const m_InitialSplashVelocity: usize = 0x1384; // Vector + pub const m_startPos: usize = 0x1390; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x139C; // Vector + pub const m_activeTimer: usize = 0x13A8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x13B8; // int32 + pub const m_nMaxFlames: usize = 0x13BC; // int32 + pub const m_nSpreadCount: usize = 0x13C0; // int32 + pub const m_BookkeepingTimer: usize = 0x13C8; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x13E0; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x13F8; // uint16 + } + // Parent: CEntityComponent + // Field count: 0 + pub mod CTouchExpansionComponent { } // Parent: None // Field count: 3 - pub mod CHintMessage { - pub const m_hintString: usize = 0x0; // char* - pub const m_args: usize = 0x8; // CUtlVector - pub const m_duration: usize = 0x20; // float32 - } - // Parent: None - // Field count: 7 - pub mod ParticleNode_t { - pub const m_hEntity: usize = 0x0; // CHandle - pub const m_iIndex: usize = 0x4; // ParticleIndex_t - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_flGrowthDuration: usize = 0xC; // float32 - pub const m_vecGrowthOrigin: usize = 0x10; // Vector - pub const m_flEndcapTime: usize = 0x1C; // float32 - pub const m_bMarkedForDelete: usize = 0x20; // bool - } - // Parent: None - // Field count: 0 // // Metadata: - // MPropertyCustomFGDType - pub mod CFootstepTableHandle { + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlaySceneBase { + pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint + pub const m_Triggers: usize = 0xD8; // CUtlVector + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LerpCameraSettings { + pub const m_flSeconds: usize = 0x90; // float32 + pub const m_Start: usize = 0x94; // PointCameraSettings_t + pub const m_End: usize = 0xA4; // PointCameraSettings_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponSCAR20 { + } + // Parent: CBaseModelEntity + // Field count: 3 + pub mod CFuncInteractionLayerClip { + pub const m_bDisabled: usize = 0x7D8; // bool + pub const m_iszInteractsAs: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x7E8; // CUtlSymbolLarge + } + // Parent: CPlayer_UseServices + // Field count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: CBaseTrigger + // Field count: 2 + pub mod CTriggerDetectBulletFire { + pub const m_bPlayerFireOnly: usize = 0x9A8; // bool + pub const m_OnDetectedBulletFire: usize = 0x9B0; // CEntityIOOutput + } + // Parent: CPlayer_UseServices + // Field count: 3 + pub mod CCSPlayer_UseServices { + pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle + pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponAWP { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CDecalGroupVData { - pub const m_vecOptions: usize = 0x0; // CUtlVector - pub const m_flTotalProbability: usize = 0x18; // float32 + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_PickBestOutflowSelector { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t } - // Parent: None - // Field count: 0 - pub mod CNmSnapWeaponTask { - } - // Parent: None - // Field count: 1 - pub mod CPlayerControllerComponent { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: None - // Field count: 1 - pub mod CResponseQueue { - pub const m_ExpresserTargets: usize = 0x38; // CUtlVector - } - // Parent: None - // Field count: 2 - pub mod CScriptUniformRandomStream { - pub const m_hScriptScope: usize = 0x8; // HSCRIPT - pub const m_nInitialSeed: usize = 0x9C; // int32 + // Parent: CPointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + pub mod CInfoFan { + pub const m_fFanForceMaxRadius: usize = 0x530; // float32 + pub const m_fFanForceMinRadius: usize = 0x534; // float32 + pub const m_flCurveDistRange: usize = 0x538; // float32 + pub const m_FanForceCurveString: usize = 0x540; // CUtlSymbolLarge } // Parent: None // Field count: 6 - pub mod lerpdata_t { - pub const m_hEnt: usize = 0x0; // CHandle - pub const m_MoveType: usize = 0x4; // MoveType_t - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_vecStartOrigin: usize = 0xC; // Vector - pub const m_qStartRot: usize = 0x20; // Quaternion - pub const m_nFXIndex: usize = 0x30; // ParticleIndex_t - } - // Parent: None - // Field count: 0 - pub mod WrappedPhysicsJoint_t { - } - // Parent: None - // Field count: 3 - pub mod SimpleConstraintSoundProfile { - pub const eKeypoints: usize = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t - pub const m_keyPoints: usize = 0xC; // float32[2] - pub const m_reversalSoundThresholds: usize = 0x14; // float32[3] - } - // Parent: None - // Field count: 2 - pub mod CSimpleSimTimer { - pub const m_flNext: usize = 0x0; // GameTime_t - pub const m_nWorldGroupId: usize = 0x4; // WorldGroupId_t - } - // Parent: None - // Field count: 1 // // Metadata: - // MGetKV3ClassDefaults - pub mod CPhysicsBodyGameMarkupData { - pub const m_PhysicsBodyMarkupByBoneName: usize = 0x0; // CUtlOrderedMap - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSkillDamage { - pub const m_flDamage: usize = 0x0; // CSkillFloat - pub const m_flNPCDamageScalarVsNPC: usize = 0x10; // float32 - pub const m_flPhysicsForceDamage: usize = 0x14; // float32 - } - // Parent: None - // Field count: 0 - pub mod CFloatExponentialMovingAverage { - } - // Parent: None - // Field count: 0 - pub mod CAnimEventListenerBase { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEventConsumer { - } - // Parent: None - // Field count: 3 - pub mod CNetworkViewOffsetVector { - pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat - pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat - pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - pub mod AmmoIndex_t { - pub const m_Value: usize = 0x0; // int8 - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CDestructiblePartsSystemData { - pub const m_PartsDataByHitGroup: usize = 0x0; // CUtlOrderedMap - pub const m_nMinMaxNumberHitGroupsToDestroyWhenGibbing: usize = 0x28; // CRangeInt - } - // Parent: None - // Field count: 2 - pub mod CRopeOverlapHit { - pub const m_hEntity: usize = 0x0; // CHandle - pub const m_vecOverlappingLinks: usize = 0x8; // CUtlVector - } - // Parent: None - // Field count: 3 - pub mod ResponseContext_t { - pub const m_iszName: usize = 0x0; // CUtlSymbolLarge - pub const m_iszValue: usize = 0x8; // CUtlSymbolLarge - pub const m_fExpirationTime: usize = 0x10; // GameTime_t - } - // Parent: None - // Field count: 1 - pub mod CNavVolumeSphericalShell { - pub const m_flRadiusInner: usize = 0x88; // float32 - } - // Parent: None - // Field count: 1 - pub mod CPlayerPawnComponent { + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod CGameRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_szQuestName: usize = 0x30; // char[128] + pub const m_nQuestPhase: usize = 0xB0; // int32 + pub const m_nTotalPausedTicks: usize = 0xB4; // int32 + pub const m_nPauseStartTick: usize = 0xB8; // int32 + pub const m_bGamePaused: usize = 0xBC; // bool } - // Parent: None - // Field count: 0 - pub mod CCSGOPlayerAnimGraphState { - } - // Parent: None + // Parent: CBaseAnimGraph // Field count: 24 - pub mod CDecalInstance { - pub const m_sDecalGroup: usize = 0x0; // CGlobalSymbol - pub const m_hMaterial: usize = 0x8; // CStrongHandle - pub const m_sSequenceName: usize = 0x10; // CUtlStringToken - pub const m_hEntity: usize = 0x14; // CHandle - pub const m_nBoneIndex: usize = 0x18; // int32 - pub const m_nTriangleIndex: usize = 0x1C; // int32 - pub const m_vPositionLS: usize = 0x20; // Vector - pub const m_vNormalLS: usize = 0x2C; // Vector - pub const m_vSAxisLS: usize = 0x38; // Vector - pub const m_nFlags: usize = 0x44; // DecalFlags_t - pub const m_Color: usize = 0x48; // Color - pub const m_flWidth: usize = 0x4C; // float32 - pub const m_flHeight: usize = 0x50; // float32 - pub const m_flDepth: usize = 0x54; // float32 - pub const m_flAnimationScale: usize = 0x58; // float32 - pub const m_flPlaceTime: usize = 0x5C; // GameTime_t - pub const m_flFadeStartTime: usize = 0x60; // float32 - pub const m_flFadeDuration: usize = 0x64; // float32 - pub const m_flLightingOriginOffset: usize = 0x68; // float32 - pub const m_flBoundingRadiusSqr: usize = 0x78; // float32 - pub const m_nSequenceIndex: usize = 0x7C; // int16 - pub const m_bIsAdjacent: usize = 0x7E; // bool - pub const m_bDoDecalLightmapping: usize = 0x7F; // bool - pub const m_nSkinnedModelMode: usize = 0x80; // DecalMode_t - } - // Parent: None - // Field count: 18 // // Metadata: - // MGetKV3ClassDefaults - pub mod CGameScriptedMoveData { - pub const m_vAccumulatedRootMotion: usize = 0x0; // Vector - pub const m_angAccumulatedRootMotionRotation: usize = 0xC; // QAngle - pub const m_vSrc: usize = 0x18; // VectorWS - pub const m_angSrc: usize = 0x24; // QAngle - pub const m_angCurrent: usize = 0x30; // QAngle - pub const m_flLockedSpeed: usize = 0x3C; // float32 - pub const m_flAngRate: usize = 0x40; // float32 - pub const m_flDuration: usize = 0x44; // float32 - pub const m_flStartTime: usize = 0x48; // GameTime_t - pub const m_bActive: usize = 0x4C; // bool - pub const m_bTeleportOnEnd: usize = 0x4D; // bool - pub const m_bIgnoreRotation: usize = 0x4E; // bool - pub const m_bSuccess: usize = 0x4F; // bool - pub const m_nForcedCrouchState: usize = 0x50; // ForcedCrouchState_t - pub const m_bIgnoreCollisions: usize = 0x54; // bool - pub const m_vDest: usize = 0x58; // Vector - pub const m_angDst: usize = 0x64; // QAngle - pub const m_hDestEntity: usize = 0x70; // CHandle + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub mod CFish { + pub const m_pool: usize = 0xA90; // CHandle + pub const m_id: usize = 0xA94; // uint32 + pub const m_x: usize = 0xA98; // float32 + pub const m_y: usize = 0xA9C; // float32 + pub const m_z: usize = 0xAA0; // float32 + pub const m_angle: usize = 0xAA4; // float32 + pub const m_angleChange: usize = 0xAA8; // float32 + pub const m_forward: usize = 0xAAC; // Vector + pub const m_perp: usize = 0xAB8; // Vector + pub const m_poolOrigin: usize = 0xAC4; // Vector + pub const m_waterLevel: usize = 0xAD0; // float32 + pub const m_speed: usize = 0xAD4; // float32 + pub const m_desiredSpeed: usize = 0xAD8; // float32 + pub const m_calmSpeed: usize = 0xADC; // float32 + pub const m_panicSpeed: usize = 0xAE0; // float32 + pub const m_avoidRange: usize = 0xAE4; // float32 + pub const m_turnTimer: usize = 0xAE8; // CountdownTimer + pub const m_turnClockwise: usize = 0xB00; // bool + pub const m_goTimer: usize = 0xB08; // CountdownTimer + pub const m_moveTimer: usize = 0xB20; // CountdownTimer + pub const m_panicTimer: usize = 0xB38; // CountdownTimer + pub const m_disperseTimer: usize = 0xB50; // CountdownTimer + pub const m_proximityTimer: usize = 0xB68; // CountdownTimer + pub const m_visible: usize = 0xB80; // CUtlVector } - // Parent: None - // Field count: 1 - pub mod CSkeletonAnimationController { - pub const m_pSkeletonInstance: usize = 0x8; // CSkeletonInstance* + // Parent: CBot + // Field count: 139 + pub mod CCSBot { + pub const m_eyePosition: usize = 0x108; // VectorWS + pub const m_name: usize = 0x114; // char[64] + pub const m_combatRange: usize = 0x154; // float32 + pub const m_isRogue: usize = 0x158; // bool + pub const m_rogueTimer: usize = 0x160; // CountdownTimer + pub const m_diedLastRound: usize = 0x17C; // bool + pub const m_safeTime: usize = 0x180; // float32 + pub const m_wasSafe: usize = 0x184; // bool + pub const m_blindFire: usize = 0x18C; // bool + pub const m_surpriseTimer: usize = 0x190; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A8; // bool + pub const m_isFollowing: usize = 0x1A9; // bool + pub const m_leader: usize = 0x1AC; // CHandle + pub const m_followTimestamp: usize = 0x1B0; // float32 + pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 + pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer + pub const m_alertTimer: usize = 0x1D0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer + pub const m_panicTimer: usize = 0x200; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4D0; // float32 + pub const m_isAttacking: usize = 0x4D4; // bool + pub const m_isOpeningDoor: usize = 0x4D5; // bool + pub const m_taskEntity: usize = 0x4DC; // CHandle + pub const m_goalPosition: usize = 0x4EC; // VectorWS + pub const m_goalEntity: usize = 0x4F8; // CHandle + pub const m_avoid: usize = 0x4FC; // CHandle + pub const m_avoidTimestamp: usize = 0x500; // float32 + pub const m_isStopping: usize = 0x504; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x505; // bool + pub const m_stillTimer: usize = 0x508; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x518; // bool + pub const m_pathIndex: usize = 0x5E18; // int32 + pub const m_areaEnteredTimestamp: usize = 0x5E1C; // GameTime_t + pub const m_repathTimer: usize = 0x5E20; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5E38; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5E50; // bool + pub const m_politeTimer: usize = 0x5E58; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5E70; // bool + pub const m_pathLadderEnd: usize = 0x5E9C; // float32 + pub const m_mustRunTimer: usize = 0x5EE8; // CountdownTimer + pub const m_waitTimer: usize = 0x5F00; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x5F18; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x5F30; // float32[64] + pub const m_travelDistancePhase: usize = 0x6030; // uint8 + pub const m_hostageEscortCount: usize = 0x61C8; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x61CC; // float32 + pub const m_desiredTeam: usize = 0x61D0; // int32 + pub const m_hasJoined: usize = 0x61D4; // bool + pub const m_isWaitingForHostage: usize = 0x61D5; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x61D8; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x61F0; // CountdownTimer + pub const m_noisePosition: usize = 0x6208; // Vector + pub const m_noiseTravelDistance: usize = 0x6214; // float32 + pub const m_noiseTimestamp: usize = 0x6218; // float32 + pub const m_noiseSource: usize = 0x6220; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x6238; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x6250; // Vector + pub const m_bendNoisePositionValid: usize = 0x625C; // bool + pub const m_lookAroundStateTimestamp: usize = 0x6260; // float32 + pub const m_lookAheadAngle: usize = 0x6264; // float32 + pub const m_forwardAngle: usize = 0x6268; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x626C; // float32 + pub const m_lookAtSpot: usize = 0x6274; // Vector + pub const m_lookAtSpotDuration: usize = 0x6284; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x6288; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x628C; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x6290; // bool + pub const m_lookAtSpotAttack: usize = 0x6291; // bool + pub const m_lookAtDesc: usize = 0x6298; // char* + pub const m_peripheralTimestamp: usize = 0x62A0; // float32 + pub const m_approachPointCount: usize = 0x6428; // uint8 + pub const m_approachPointViewPosition: usize = 0x642C; // Vector + pub const m_viewSteadyTimer: usize = 0x6438; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x6450; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x6470; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x6490; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6898; // int32 + pub const m_lookPitch: usize = 0x689C; // float32 + pub const m_lookPitchVel: usize = 0x68A0; // float32 + pub const m_lookYaw: usize = 0x68A4; // float32 + pub const m_lookYawVel: usize = 0x68A8; // float32 + pub const m_targetSpot: usize = 0x68AC; // Vector + pub const m_targetSpotVelocity: usize = 0x68B8; // Vector + pub const m_targetSpotPredicted: usize = 0x68C4; // Vector + pub const m_aimError: usize = 0x68D0; // QAngle + pub const m_aimGoal: usize = 0x68DC; // QAngle + pub const m_targetSpotTime: usize = 0x68E8; // GameTime_t + pub const m_aimFocus: usize = 0x68EC; // float32 + pub const m_aimFocusInterval: usize = 0x68F0; // float32 + pub const m_aimFocusNextUpdate: usize = 0x68F4; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x6900; // CountdownTimer + pub const m_enemy: usize = 0x6918; // CHandle + pub const m_isEnemyVisible: usize = 0x691C; // bool + pub const m_visibleEnemyParts: usize = 0x691D; // uint8 + pub const m_lastEnemyPosition: usize = 0x6920; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x692C; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6930; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x6934; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6938; // float32 + pub const m_friendDeathTimestamp: usize = 0x693C; // float32 + pub const m_isLastEnemyDead: usize = 0x6940; // bool + pub const m_nearbyEnemyCount: usize = 0x6944; // int32 + pub const m_bomber: usize = 0x6B50; // CHandle + pub const m_nearbyFriendCount: usize = 0x6B54; // int32 + pub const m_closestVisibleFriend: usize = 0x6B58; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x6B5C; // CHandle + pub const m_attentionInterval: usize = 0x6B60; // IntervalTimer + pub const m_attacker: usize = 0x6B70; // CHandle + pub const m_attackedTimestamp: usize = 0x6B74; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6B78; // IntervalTimer + pub const m_lastVictimID: usize = 0x6B88; // int32 + pub const m_isAimingAtEnemy: usize = 0x6B8C; // bool + pub const m_isRapidFiring: usize = 0x6B8D; // bool + pub const m_equipTimer: usize = 0x6B90; // IntervalTimer + pub const m_zoomTimer: usize = 0x6BA0; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x6BB8; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x6BC0; // CountdownTimer + pub const m_bIsSleeping: usize = 0x6BD8; // bool + pub const m_isEnemySniperVisible: usize = 0x6BD9; // bool + pub const m_sawEnemySniperTimer: usize = 0x6BE0; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6C98; // uint8 + pub const m_enemyQueueCount: usize = 0x6C99; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x6C9A; // uint8 + pub const m_isStuck: usize = 0x6C9B; // bool + pub const m_stuckTimestamp: usize = 0x6C9C; // GameTime_t + pub const m_stuckSpot: usize = 0x6CA0; // Vector + pub const m_wiggleTimer: usize = 0x6CB0; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x6CC8; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x6CE0; // GameTime_t + pub const m_avgVel: usize = 0x6CE4; // float32[10] + pub const m_avgVelIndex: usize = 0x6D0C; // int32 + pub const m_avgVelCount: usize = 0x6D10; // int32 + pub const m_lastOrigin: usize = 0x6D14; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x6D24; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x6D28; // float32 + pub const m_radioSubject: usize = 0x6D2C; // CHandle + pub const m_radioPosition: usize = 0x6D30; // Vector + pub const m_voiceEndTimestamp: usize = 0x6D3C; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6D48; // int32 } - // Parent: None - // Field count: 0 - pub mod CNavVolumeMarkupVolume { - } - // Parent: None + // Parent: CBaseEntity // Field count: 2 - pub mod CResponseCriteriaSet { - pub const m_nNumPrefixedContexts: usize = 0x30; // int32 - pub const m_bOverrideOnAppend: usize = 0x34; // bool + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod CHandleTest { + pub const m_Handle: usize = 0x4F0; // CHandle + pub const m_bSendHandle: usize = 0x4F4; // bool } - // Parent: None - // Field count: 11 - pub mod CAI_Expresser { - pub const m_flStopTalkTime: usize = 0x60; // GameTime_t - pub const m_flStopTalkTimeWithoutDelay: usize = 0x64; // GameTime_t - pub const m_flQueuedSpeechTime: usize = 0x68; // GameTime_t - pub const m_flBlockedTalkTime: usize = 0x6C; // GameTime_t - pub const m_voicePitch: usize = 0x70; // int32 - pub const m_flLastTimeAcceptedSpeak: usize = 0x74; // GameTime_t - pub const m_bAllowSpeakingInterrupts: usize = 0x78; // bool - pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x79; // bool - pub const m_bSceneEntityDisabled: usize = 0x7A; // bool - pub const m_nLastSpokenPriority: usize = 0x7C; // int32 - pub const m_pOuter: usize = 0x98; // CBaseFlex* + // Parent: CBaseEntity + // Field count: 48 + pub mod CLogicNPCCounter { + pub const m_OnMinCountAll: usize = 0x4F0; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x518; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x540; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x568; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x590; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x5B8; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x5E0; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x608; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x630; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x658; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x680; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x6A8; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x6D0; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x6F8; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x720; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x748; // CEntityOutputTemplate + pub const m_hSource: usize = 0x770; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x778; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x780; // float32 + pub const m_bDisabled: usize = 0x784; // bool + pub const m_nMinCountAll: usize = 0x788; // int32 + pub const m_nMaxCountAll: usize = 0x78C; // int32 + pub const m_nMinFactorAll: usize = 0x790; // int32 + pub const m_nMaxFactorAll: usize = 0x794; // int32 + pub const m_iszNPCClassname_1: usize = 0x7A0; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x7A8; // int32 + pub const m_bInvertState_1: usize = 0x7AC; // bool + pub const m_nMinCount_1: usize = 0x7B0; // int32 + pub const m_nMaxCount_1: usize = 0x7B4; // int32 + pub const m_nMinFactor_1: usize = 0x7B8; // int32 + pub const m_nMaxFactor_1: usize = 0x7BC; // int32 + pub const m_flDefaultDist_1: usize = 0x7C4; // float32 + pub const m_iszNPCClassname_2: usize = 0x7C8; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x7D0; // int32 + pub const m_bInvertState_2: usize = 0x7D4; // bool + pub const m_nMinCount_2: usize = 0x7D8; // int32 + pub const m_nMaxCount_2: usize = 0x7DC; // int32 + pub const m_nMinFactor_2: usize = 0x7E0; // int32 + pub const m_nMaxFactor_2: usize = 0x7E4; // int32 + pub const m_flDefaultDist_2: usize = 0x7EC; // float32 + pub const m_iszNPCClassname_3: usize = 0x7F0; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x7F8; // int32 + pub const m_bInvertState_3: usize = 0x7FC; // bool + pub const m_nMinCount_3: usize = 0x800; // int32 + pub const m_nMaxCount_3: usize = 0x804; // int32 + pub const m_nMinFactor_3: usize = 0x808; // int32 + pub const m_nMaxFactor_3: usize = 0x80C; // int32 + pub const m_flDefaultDist_3: usize = 0x814; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 5 + pub mod CCSPlayer_RadioServices { + pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t + pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t + pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t + pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] + pub const m_bIgnoreRadio: usize = 0x58; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponSG556 { + } + // Parent: CPhysConstraint + // Field count: 9 + pub mod CRagdollConstraint { + pub const m_xmin: usize = 0x560; // float32 + pub const m_xmax: usize = 0x564; // float32 + pub const m_ymin: usize = 0x568; // float32 + pub const m_ymax: usize = 0x56C; // float32 + pub const m_zmin: usize = 0x570; // float32 + pub const m_zmax: usize = 0x574; // float32 + pub const m_xfriction: usize = 0x578; // float32 + pub const m_yfriction: usize = 0x57C; // float32 + pub const m_zfriction: usize = 0x580; // float32 + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CFuncVehicleClip { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CDEagle { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponFamas { + } + // Parent: CPointEntity + // Field count: 1 + pub mod CEnvSplash { + pub const m_flScale: usize = 0x4F0; // float32 + } + // Parent: CPointCamera + // Field count: 1 + pub mod CPointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x550; // float32 + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Field count: 0 - pub mod IChoreoServices { + pub mod CTestPulseIOAPI { + } + // Parent: CCSWeaponBase + // Field count: 0 + pub mod CCSWeaponBaseShotgun { } // Parent: None - // Field count: 0 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults - pub mod CNmEventConsumerAttributes { + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString } - // Parent: CStopwatchBase - // Field count: 1 - pub mod CStopwatch { - pub const m_flInterval: usize = 0xC; // float32 + // Parent: CBaseToggle + // Field count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0x858; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x85C; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x868; // Vector + pub const m_soundStart: usize = 0x878; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x880; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x888; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x890; // float32 + pub const m_flStartPosition: usize = 0x894; // float32 + pub const m_OnFullyOpen: usize = 0x8A0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8C8; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x8F0; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8F1; // bool + pub const m_bCreateNavObstacle: usize = 0x8F2; // bool } // Parent: None - // Field count: 3 - pub mod ResponseParams { - pub const odds: usize = 0x10; // int16 - pub const flags: usize = 0x12; // int16 - pub const m_pFollowup: usize = 0x18; // ResponseFollowup* - } - // Parent: None - // Field count: 8 - pub mod ConstraintSoundInfo { - pub const m_vSampler: usize = 0x8; // VelocitySampler - pub const m_soundProfile: usize = 0x20; // SimpleConstraintSoundProfile - pub const m_forwardAxis: usize = 0x40; // Vector - pub const m_iszTravelSoundFwd: usize = 0x50; // CUtlSymbolLarge - pub const m_iszTravelSoundBack: usize = 0x58; // CUtlSymbolLarge - pub const m_iszReversalSounds: usize = 0x78; // CUtlSymbolLarge[3] - pub const m_bPlayTravelSound: usize = 0x90; // bool - pub const m_bPlayReversalSound: usize = 0x91; // bool + // Field count: 0 + pub mod CPhysMotorAPI { } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod CPhysicsBodyGameMarkup { - pub const m_TargetBody: usize = 0x0; // CUtlString - pub const m_Tag: usize = 0x8; // CGlobalSymbol + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub mod CPulseCell_WaitForObservable { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod PointCameraSettings_t { - pub const m_flNearBlurryDistance: usize = 0x0; // float32 - pub const m_flNearCrispDistance: usize = 0x4; // float32 - pub const m_flFarCrispDistance: usize = 0x8; // float32 - pub const m_flFarBlurryDistance: usize = 0xC; // float32 + // Parent: CItem + // Field count: 1 + pub mod CScriptItem { + pub const m_MoveTypeOverride: usize = 0xB70; // MoveType_t } - // Parent: None + // Parent: CDynamicProp // Field count: 0 - pub mod CVectorMovingAverage { + pub mod CDynamicPropAlias_prop_dynamic_override { } - // Parent: None - // Field count: 4 - pub mod CSoundEnvelope { - pub const m_current: usize = 0x0; // float32 - pub const m_target: usize = 0x4; // float32 - pub const m_rate: usize = 0x8; // float32 - pub const m_forceupdate: usize = 0xC; // bool - } - // Parent: None - // Field count: 25 - pub mod dynpitchvol_base_t { - pub const preset: usize = 0x0; // int32 - pub const pitchrun: usize = 0x4; // int32 - pub const pitchstart: usize = 0x8; // int32 - pub const spinup: usize = 0xC; // int32 - pub const spindown: usize = 0x10; // int32 - pub const volrun: usize = 0x14; // int32 - pub const volstart: usize = 0x18; // int32 - pub const fadein: usize = 0x1C; // int32 - pub const fadeout: usize = 0x20; // int32 - pub const lfotype: usize = 0x24; // int32 - pub const lforate: usize = 0x28; // int32 - pub const lfomodpitch: usize = 0x2C; // int32 - pub const lfomodvol: usize = 0x30; // int32 - pub const cspinup: usize = 0x34; // int32 - pub const cspincount: usize = 0x38; // int32 - pub const pitch: usize = 0x3C; // int32 - pub const spinupsav: usize = 0x40; // int32 - pub const spindownsav: usize = 0x44; // int32 - pub const pitchfrac: usize = 0x48; // int32 - pub const vol: usize = 0x4C; // int32 - pub const fadeinsav: usize = 0x50; // int32 - pub const fadeoutsav: usize = 0x54; // int32 - pub const volfrac: usize = 0x58; // int32 - pub const lfofrac: usize = 0x5C; // int32 - pub const lfomult: usize = 0x60; // int32 - } - // Parent: CSimpleSimTimer - // Field count: 1 - pub mod CStopwatchBase { - pub const m_fIsRunning: usize = 0x8; // bool - } - // Parent: None - // Field count: 1 - pub mod CNavVolumeVector { - pub const m_bHasBeenPreFiltered: usize = 0x80; // bool - } - // Parent: None - // Field count: 2 - pub mod NavGravity_t { - pub const m_vGravity: usize = 0x0; // Vector - pub const m_bDefault: usize = 0xC; // bool - } - // Parent: None + // Parent: CBaseToggle // Field count: 12 // // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + pub mod CBaseTrigger { + pub const m_OnStartTouch: usize = 0x858; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x880; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x8A8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x8D0; // CEntityIOOutput + pub const m_OnTouching: usize = 0x8F8; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x920; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x948; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x970; // CUtlVector> + pub const m_iFilterName: usize = 0x988; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x990; // CHandle + pub const m_bDisabled: usize = 0x994; // bool + pub const m_bUseAsyncQueries: usize = 0x9A0; // bool + } + // Parent: CPointEntity + // Field count: 7 + pub mod CPointPush { + pub const m_bEnabled: usize = 0x4F0; // bool + pub const m_flMagnitude: usize = 0x4F4; // float32 + pub const m_flRadius: usize = 0x4F8; // float32 + pub const m_flInnerRadius: usize = 0x4FC; // float32 + pub const m_flConeOfInfluence: usize = 0x500; // float32 + pub const m_iszFilterName: usize = 0x508; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x510; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: // MGetKV3ClassDefaults - pub mod PulseScriptedSequenceData_t { - pub const m_nActorID: usize = 0x0; // int32 - pub const m_szPreIdleSequence: usize = 0x8; // CUtlString - pub const m_szEntrySequence: usize = 0x10; // CUtlString - pub const m_szSequence: usize = 0x18; // CUtlString - pub const m_szExitSequence: usize = 0x20; // CUtlString - pub const m_nMoveTo: usize = 0x28; // ScriptedMoveTo_t - pub const m_nMoveToGait: usize = 0x2C; // SharedMovementGait_t - pub const m_nHeldWeaponBehavior: usize = 0x30; // ScriptedHeldWeaponBehavior_t - pub const m_bLoopPreIdleSequence: usize = 0x34; // bool - pub const m_bLoopActionSequence: usize = 0x35; // bool - pub const m_bLoopPostIdleSequence: usize = 0x36; // bool - pub const m_bIgnoreLookAt: usize = 0x37; // bool + pub mod CPulseCell_Step_EntFire { + pub const m_Input: usize = 0x48; // CUtlString } - // Parent: None - // Field count: 2 - pub mod RotatorQueueEntry_t { - pub const qTarget: usize = 0x0; // Quaternion - pub const eSpace: usize = 0x10; // RotatorTargetSpace_t + // Parent: CPlayer_ObserverServices + // Field count: 0 + pub mod CCSObserver_ObserverServices { } - // Parent: None + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod CPlayerPing { + pub const m_hPlayer: usize = 0x4F8; // CHandle + pub const m_hPingedEntity: usize = 0x4FC; // CHandle + pub const m_iType: usize = 0x500; // int32 + pub const m_bUrgent: usize = 0x504; // bool + pub const m_szPlaceName: usize = 0x505; // char[18] + } + // Parent: CEntityComponent // Field count: 1 - pub mod CPhysicsShake { - pub const m_force: usize = 0x8; // Vector + pub mod CHitboxComponent { + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 } - // Parent: None - // Field count: 3 - pub mod VelocitySampler { - pub const m_prevSample: usize = 0x0; // Vector - pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t - pub const m_fIdealSampleRate: usize = 0x10; // float32 + // Parent: CBaseModelEntity + // Field count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub mod CRopeKeyframe { + pub const m_RopeFlags: usize = 0x7E0; // uint16 + pub const m_iNextLinkName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_Slack: usize = 0x7F0; // int16 + pub const m_Width: usize = 0x7F4; // float32 + pub const m_TextureScale: usize = 0x7F8; // float32 + pub const m_nSegments: usize = 0x7FC; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x7FD; // bool + pub const m_strRopeMaterialModel: usize = 0x800; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x808; // CStrongHandle + pub const m_Subdiv: usize = 0x810; // uint8 + pub const m_nChangeCount: usize = 0x811; // uint8 + pub const m_RopeLength: usize = 0x812; // int16 + pub const m_fLockedPoints: usize = 0x814; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x815; // bool + pub const m_flScrollSpeed: usize = 0x818; // float32 + pub const m_bStartPointValid: usize = 0x81C; // bool + pub const m_bEndPointValid: usize = 0x81D; // bool + pub const m_hStartPoint: usize = 0x820; // CHandle + pub const m_hEndPoint: usize = 0x824; // CHandle + pub const m_iStartAttachment: usize = 0x828; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x829; // AttachmentHandle_t } - // Parent: None - // Field count: 8 - pub mod CTakeDamageResult { - pub const m_pOriginatingInfo: usize = 0x0; // CTakeDamageInfo* - pub const m_nHealthLost: usize = 0x8; // int32 - pub const m_nHealthBefore: usize = 0xC; // int32 - pub const m_nDamageDealt: usize = 0x10; // int32 - pub const m_flPreModifiedDamage: usize = 0x14; // float32 - pub const m_nTotalledHealthLost: usize = 0x18; // int32 - pub const m_nTotalledDamageDealt: usize = 0x1C; // int32 - pub const m_bWasDamageSuppressed: usize = 0x20; // bool + // Parent: CBaseCSGrenade + // Field count: 0 + pub mod CSmokeGrenade { } - // Parent: None - // Field count: 19 - pub mod CCS2WeaponGraphController { - pub const m_action: usize = 0x80; // CAnimGraph2ParamOptionalRef - pub const m_bActionReset: usize = 0xA0; // CAnimGraph2ParamOptionalRef - pub const m_weaponCategory: usize = 0xB8; // CAnimGraph2ParamOptionalRef - pub const m_weaponType: usize = 0xD8; // CAnimGraph2ParamOptionalRef - pub const m_weaponExtraInfo: usize = 0xF8; // CAnimGraph2ParamOptionalRef - pub const m_flWeaponAmmo: usize = 0x118; // CAnimGraph2ParamOptionalRef - pub const m_flWeaponAmmoMax: usize = 0x130; // CAnimGraph2ParamOptionalRef - pub const m_flWeaponAmmoReserve: usize = 0x148; // CAnimGraph2ParamOptionalRef - pub const m_bWeaponIsSilenced: usize = 0x160; // CAnimGraph2ParamOptionalRef - pub const m_flWeaponIronsightAmount: usize = 0x178; // CAnimGraph2ParamOptionalRef - pub const m_bIsUsingLegacyModel: usize = 0x190; // CAnimGraph2ParamOptionalRef - pub const m_idleVariation: usize = 0x1A8; // CAnimGraph2ParamOptionalRef - pub const m_deployVariation: usize = 0x1C0; // CAnimGraph2ParamOptionalRef - pub const m_attackType: usize = 0x1D8; // CAnimGraph2ParamOptionalRef - pub const m_attackThrowStrength: usize = 0x1F8; // CAnimGraph2ParamOptionalRef - pub const m_flAttackVariation: usize = 0x210; // CAnimGraph2ParamOptionalRef - pub const m_inspectVariation: usize = 0x228; // CAnimGraph2ParamOptionalRef - pub const m_inspectExtraInfo: usize = 0x240; // CAnimGraph2ParamOptionalRef - pub const m_reloadStage: usize = 0x260; // CAnimGraph2ParamOptionalRef - } - // Parent: None - // Field count: 1 - pub mod SceneEventId_t { - pub const m_Value: usize = 0x0; // uint32 - } - // Parent: None + // Parent: CBaseFlex // Field count: 10 - pub mod CCommentarySystem { - pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool - pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool - pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t - pub const m_iTeleportStage: usize = 0x18; // int32 - pub const m_bCheatState: usize = 0x1C; // bool - pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool - pub const m_hCurrentNode: usize = 0x38; // CHandle - pub const m_hActiveCommentaryNode: usize = 0x3C; // CHandle - pub const m_hLastCommentaryNode: usize = 0x40; // CHandle - pub const m_vecNodes: usize = 0x48; // CUtlVector> + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0xB20; // bool + pub const m_hMyWearables: usize = 0xB28; // CNetworkUtlVectorBase> + pub const m_impactEnergyScale: usize = 0xB40; // float32 + pub const m_bApplyStressDamage: usize = 0xB44; // bool + pub const m_bDeathEventsDispatched: usize = 0xB45; // bool + pub const m_pVecRelationships: usize = 0xB88; // CUtlVector* + pub const m_strRelationships: usize = 0xB90; // CUtlSymbolLarge + pub const m_eHull: usize = 0xB98; // Hull_t + pub const m_nNavHullIdx: usize = 0xB9C; // uint32 + pub const m_movementStats: usize = 0xBA0; // CMovementStatsProperty + } + // Parent: CEntityComponent + // Field count: 0 + pub mod CPathQueryComponent { + } + // Parent: CLogicalEntity + // Field count: 5 + pub mod CLogicRelay { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_bWaitForRefire: usize = 0x4F1; // bool + pub const m_bTriggerOnce: usize = 0x4F2; // bool + pub const m_bFastRetrigger: usize = 0x4F3; // bool + pub const m_bPassthoughCaller: usize = 0x4F4; // bool + } + // Parent: + // Field count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_ItemServices { } // Parent: None + // Field count: 4 + pub mod CPulse_OutflowConnection { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + } + // Parent: CLogicalEntity // Field count: 8 - pub mod ResponseFollowup { - pub const followup_concept: usize = 0x0; // char* - pub const followup_contexts: usize = 0x8; // char* - pub const followup_delay: usize = 0x10; // float32 - pub const followup_target: usize = 0x14; // char* - pub const followup_entityiotarget: usize = 0x1C; // char* - pub const followup_entityioinput: usize = 0x24; // char* - pub const followup_entityiodelay: usize = 0x2C; // float32 - pub const bFired: usize = 0x30; // bool + pub mod CTestPulseIO { + pub const m_OnVariantVoid: usize = 0x4F0; // CEntityIOOutput + pub const m_OnVariantBool: usize = 0x518; // CEntityIOOutput + pub const m_OnVariantInt: usize = 0x540; // CEntityIOOutput + pub const m_OnVariantFloat: usize = 0x568; // CEntityIOOutput + pub const m_OnVariantString: usize = 0x590; // CEntityIOOutput + pub const m_OnVariantColor: usize = 0x5B8; // CEntityIOOutput + pub const m_OnVariantVector: usize = 0x5E0; // CEntityIOOutput + pub const m_bAllowEmptyInputs: usize = 0x608; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponUMP45 { + } + // Parent: CRulePointEntity + // Field count: 0 + pub mod CGamePlayerEquip { + } + // Parent: CBaseEntity + // Field count: 7 + pub mod CPointEntityFinder { + pub const m_hEntity: usize = 0x4F0; // CHandle + pub const m_iFilterName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x500; // CHandle + pub const m_iRefName: usize = 0x508; // CUtlSymbolLarge + pub const m_hReference: usize = 0x510; // CHandle + pub const m_FindMethod: usize = 0x514; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x518; // CEntityIOOutput } // Parent: None - // Field count: 5 + // Field count: 14 // // Metadata: // MGetKV3ClassDefaults - pub mod AmmoTypeInfo_t { - pub const m_nMaxCarry: usize = 0x10; // int32 - pub const m_nSplashSize: usize = 0x1C; // CRangeInt - pub const m_nFlags: usize = 0x24; // AmmoFlags_t - pub const m_flMass: usize = 0x28; // float32 - pub const m_flSpeed: usize = 0x2C; // CRangeFloat + pub mod CPulseGraphDef { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavLinkAnimgraphVar { - pub const m_sAnimGraphNavlinkType: usize = 0x0; // CGlobalSymbol - pub const m_unAlignmentDegrees: usize = 0x8; // uint32 - } - // Parent: None - // Field count: 1 - pub mod CNetworkTransmitComponent { - pub const m_nTransmitStateOwnedCounter: usize = 0x184; // uint8 - } - // Parent: None - // Field count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavLinkMovementVData { - pub const m_sToolsOnlyOwnerModelName: usize = 0x0; // CResourceNameTyped> - pub const m_bIsInterpolated: usize = 0xE0; // bool - pub const m_unRecommendedDistance: usize = 0xE4; // uint32 - pub const m_vecAnimgraphVars: usize = 0xE8; // CUtlVector - } - // Parent: None - // Field count: 4 - pub mod CChicken_GraphController { - pub const m_paramActivity: usize = 0x268; // CAnimGraphParamRef - pub const m_paramEndActivityImmediately: usize = 0x290; // CAnimGraphParamRef - pub const m_sActivityFinished: usize = 0x2B0; // CAnimGraphTagRef - pub const m_paramTurnAngle: usize = 0x2C8; // CAnimGraphParamRef - } - // Parent: None - // Field count: 5 - pub mod CPathQueryUtil { - pub const m_PathToEntityTransform: usize = 0x10; // CTransform - pub const m_vecPathSamplePositions: usize = 0x30; // CUtlVector - pub const m_vecPathSampleParameters: usize = 0x48; // CUtlVector - pub const m_vecPathSampleDistances: usize = 0x60; // CUtlVector - pub const m_bIsClosedLoop: usize = 0x78; // bool - } - // Parent: None - // Field count: 5 - pub mod RagdollCreationParams_t { - pub const m_vForce: usize = 0x0; // Vector - pub const m_nForceBone: usize = 0xC; // int32 - pub const m_bForceCurrentWorldTransform: usize = 0x10; // bool - pub const m_bUseLRURetirement: usize = 0x11; // bool - pub const m_nHealthToGrant: usize = 0x14; // int32 - } - // Parent: None + // Parent: CCSWeaponBase // Field count: 1 // // Metadata: - // MPropertyCustomEditor - pub mod CRangeInt { - pub const m_pValue: usize = 0x0; // int32[2] + // NetworkVarNames: m_bFirstAttack (bool) + pub mod CKnife { + pub const m_bFirstAttack: usize = 0x11D0; // bool } - // Parent: None - // Field count: 2 - pub mod CWorldCompositionChunkReferenceElement_t { - pub const m_strMapToLoad: usize = 0x0; // CUtlString - pub const m_strLandmarkName: usize = 0x8; // CUtlString - } - // Parent: CStopwatchBase - // Field count: 2 - pub mod CRandStopwatch { - pub const m_flMinInterval: usize = 0xC; // float32 - pub const m_flMaxInterval: usize = 0x10; // float32 - } - // Parent: None - // Field count: 2 - pub mod CMovementStatsProperty { - pub const m_nUseCounter: usize = 0x10; // int32 - pub const m_emaMovementDirection: usize = 0x14; // CVectorExponentialMovingAverage - } - // Parent: None + // Parent: CLogicalEntity // Field count: 5 - pub mod CGameChoreoServices { - pub const m_hOwner: usize = 0x8; // CHandle - pub const m_hScriptedSequence: usize = 0xC; // CHandle - pub const m_scriptState: usize = 0x10; // IChoreoServices::ScriptState_t - pub const m_choreoState: usize = 0x14; // IChoreoServices::ChoreoState_t - pub const m_flTimeStartedState: usize = 0x18; // GameTime_t + pub mod CLogicPlayerProxy { + pub const m_hPlayer: usize = 0x4F0; // CHandle + pub const m_PlayerHasAmmo: usize = 0x4F8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x520; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x548; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x570; // CEntityOutputTemplate + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamIntroCharacterPosition { } // Parent: None // Field count: 0 - pub mod CSimpleStopwatch { + pub mod CBasePlayerControllerAPI { + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CMarkupVolumeTagged + // Field count: 0 + pub mod CSimpleMarkupVolumeTagged { + } + // Parent: CEnvSoundscape + // Field count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } + // Parent: CEntityComponent + // Field count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x58; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod CWaterBullet { + } + // Parent: CBaseTrigger + // Field count: 3 + pub mod CTriggerSoundscape { + pub const m_hSoundscape: usize = 0x9A8; // CHandle + pub const m_SoundscapeName: usize = 0x9B0; // CUtlSymbolLarge + pub const m_spectators: usize = 0x9B8; // CUtlVector> } // Parent: None - // Field count: 28 - pub mod CShatterGlassShard { - pub const m_hShardHandle: usize = 0x8; // uint32 - pub const m_vecPanelVertices: usize = 0x10; // CUtlVector - pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D - pub const m_hModel: usize = 0x30; // CStrongHandle - pub const m_hPhysicsEntity: usize = 0x38; // CHandle - pub const m_hParentPanel: usize = 0x3C; // CHandle - pub const m_hParentShard: usize = 0x40; // uint32 - pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType - pub const m_vecStressVelocity: usize = 0x48; // Vector - pub const m_bCreatedModel: usize = 0x54; // bool - pub const m_flLongestEdge: usize = 0x58; // float32 - pub const m_flShortestEdge: usize = 0x5C; // float32 - pub const m_flLongestAcross: usize = 0x60; // float32 - pub const m_flShortestAcross: usize = 0x64; // float32 - pub const m_flSumOfAllEdges: usize = 0x68; // float32 - pub const m_flArea: usize = 0x6C; // float32 - pub const m_nOnFrameEdge: usize = 0x70; // OnFrame - pub const m_nSubShardGeneration: usize = 0x74; // int32 - pub const m_vecAverageVertPosition: usize = 0x78; // Vector2D - pub const m_bAverageVertPositionIsValid: usize = 0x80; // bool - pub const m_vecPanelSpaceStressPositionA: usize = 0x84; // Vector2D - pub const m_vecPanelSpaceStressPositionB: usize = 0x8C; // Vector2D - pub const m_bStressPositionAIsValid: usize = 0x94; // bool - pub const m_bStressPositionBIsValid: usize = 0x95; // bool - pub const m_bFlaggedForRemoval: usize = 0x96; // bool - pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x98; // GameTime_t - pub const m_hEntityHittingMe: usize = 0x9C; // CHandle - pub const m_vecNeighbors: usize = 0xA0; // CUtlVector + // Field count: 0 + pub mod CPointTeleportAPI { + } + // Parent: CBaseCombatCharacter + // Field count: 1 + pub mod CHostageExpresserShim { + pub const m_pExpresser: usize = 0xBE0; // CAI_Expresser* + } + // Parent: CPointEntity + // Field count: 1 + pub mod CPointChildModifier { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x4F0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponHKP2000 { + } + // Parent: CPhysicsProp + // Field count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xE00; // bool + pub const m_hParentShard: usize = 0xE04; // uint32 + pub const m_ShardDesc: usize = 0xE08; // shard_model_desc_t + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x4F8; // bool + pub const m_flMaxSimulationTime: usize = 0x4FC; // float32 + pub const m_iszEffectName: usize = 0x500; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x508; // CUtlVector + pub const m_flParticleSpacing: usize = 0x520; // float32 + pub const m_flSlack: usize = 0x524; // float32 + pub const m_flRadius: usize = 0x528; // float32 + pub const m_ColorTint: usize = 0x52C; // Color + pub const m_nEffectState: usize = 0x530; // int32 + pub const m_iEffectIndex: usize = 0x538; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x540; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x558; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x570; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x588; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x5A0; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x5B8; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + pub mod CCredits { + pub const m_OnCreditsDone: usize = 0x4F0; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x518; // bool + pub const m_flLogoLength: usize = 0x51C; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponFiveSeven { + } + // Parent: CBaseEntity + // Field count: 7 + pub mod CFishPool { + pub const m_fishCount: usize = 0x500; // int32 + pub const m_maxRange: usize = 0x504; // float32 + pub const m_swimDepth: usize = 0x508; // float32 + pub const m_waterLevel: usize = 0x50C; // float32 + pub const m_isDormant: usize = 0x510; // bool + pub const m_fishes: usize = 0x518; // CUtlVector> + pub const m_visTimer: usize = 0x530; // CountdownTimer + } + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x220; // QAngle + } + // Parent: CRagdollProp + // Field count: 0 + pub mod CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CBaseProp + // Field count: 32 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub mod CBreakableProp { + pub const m_CPropDataComponent: usize = 0xAC8; // CPropDataComponent + pub const m_OnStartDeath: usize = 0xB08; // CEntityIOOutput + pub const m_OnBreak: usize = 0xB30; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xB58; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xB80; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xBA8; // float32 + pub const m_iMinHealthDmg: usize = 0xBAC; // int32 + pub const m_preferredCarryAngles: usize = 0xBB0; // QAngle + pub const m_flPressureDelay: usize = 0xBBC; // float32 + pub const m_flDefBurstScale: usize = 0xBC0; // float32 + pub const m_vDefBurstOffset: usize = 0xBC4; // Vector + pub const m_hBreaker: usize = 0xBD0; // CHandle + pub const m_PerformanceMode: usize = 0xBD4; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xBD8; // GameTime_t + pub const m_BreakableContentsType: usize = 0xBDC; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0xBE0; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0xBE8; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0xBF0; // bool + pub const m_explodeDamage: usize = 0xBF4; // float32 + pub const m_explodeRadius: usize = 0xBF8; // float32 + pub const m_explosionDelay: usize = 0xC00; // float32 + pub const m_explosionBuildupSound: usize = 0xC08; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xC10; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xC18; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xC20; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xC28; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xC2C; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xC30; // float32 + pub const m_hLastAttacker: usize = 0xC34; // CHandle + pub const m_iszPuntSound: usize = 0xC38; // CUtlSymbolLarge + pub const m_bUsePuntSound: usize = 0xC40; // bool + pub const m_bOriginalBlockLOS: usize = 0xC41; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x7D8; // CLightComponent* + } + // Parent: CInfoDynamicShadowHint + // Field count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x508; // Vector + pub const m_vBoxMaxs: usize = 0x514; // Vector + } + // Parent: CSkeletonAnimationController + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_bIsUsingAG2 (bool) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) + // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x220; // bool + pub const m_flSoundSyncTime: usize = 0x224; // float32 + pub const m_nActiveIKChainMask: usize = 0x228; // uint32 + pub const m_hSequence: usize = 0x22C; // HSequence + pub const m_flSeqStartTime: usize = 0x230; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x234; // float32 + pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool + pub const m_bLastUpdateSkipped: usize = 0x24C; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t + pub const m_hGraphDefinitionAG2: usize = 0x588; // CStrongHandle + pub const m_bIsUsingAG2: usize = 0x590; // bool + pub const m_serializedPoseRecipeAG2: usize = 0x598; // CNetworkUtlVectorBase + pub const m_nSerializePoseRecipeSizeAG2: usize = 0x5B0; // int32 + pub const m_nSerializePoseRecipeVersionAG2: usize = 0x5B4; // int32 + pub const m_nGraphCreationFlagsAG2: usize = 0x5B8; // uint8 + pub const m_nServerGraphDefReloadCountAG2: usize = 0x7A0; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x7A4; // int32 + } + // Parent: + // Field count: 10 + pub mod CBuoyancyHelper { + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 + pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 + pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 + pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector + pub const m_vecWheelDrag: usize = 0x78; // CUtlVector + } + // Parent: CDynamicProp + // Field count: 1 + pub mod COrnamentProp { + pub const m_initialOwner: usize = 0xD50; // CUtlSymbolLarge + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub mod CCSPlayer_CameraServices { + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CModelPointEntity { + } + // Parent: CBarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0xB00; // bool + } + // Parent: CBaseFilter + // Field count: 3 + pub mod CFilterMultiple { + pub const m_nFilterType: usize = 0x548; // filter_t + pub const m_iFilterName: usize = 0x550; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x5A0; // CHandle[10] + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod CCSPlayerResource { + pub const m_bHostageAlive: usize = 0x4F0; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4FC; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x508; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x538; // Vector + pub const m_bombsiteCenterB: usize = 0x544; // Vector + pub const m_hostageRescueX: usize = 0x550; // int32[4] + pub const m_hostageRescueY: usize = 0x560; // int32[4] + pub const m_hostageRescueZ: usize = 0x570; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x580; // bool + pub const m_foundGoalPositions: usize = 0x581; // bool } // Parent: None // Field count: 4 - pub mod ragdollelement_t { - pub const originParentSpace: usize = 0x0; // Vector - pub const parentIndex: usize = 0x20; // int32 - pub const m_flRadius: usize = 0x24; // float32 - pub const m_nHeight: usize = 0x28; // int32 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_FireCursors { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: CBaseModelEntity + // Field count: 2 + pub mod CFuncNavBlocker { + pub const m_bDisabled: usize = 0x7E0; // bool + pub const m_nBlockedTeamNumber: usize = 0x7E4; // int32 + } + // Parent: CPointEntity + // Field count: 11 + pub mod CMoverPathNode { + pub const m_vInTangentLocal: usize = 0x4F0; // Vector + pub const m_vOutTangentLocal: usize = 0x4FC; // Vector + pub const m_szParentPathUniqueID: usize = 0x508; // CUtlSymbolLarge + pub const m_szPathNodeParameter: usize = 0x510; // CUtlSymbolLarge + pub const m_OnStartFromOrInSegment: usize = 0x518; // CEntityIOOutput + pub const m_OnStoppedAtOrInSegment: usize = 0x540; // CEntityIOOutput + pub const m_OnPassThrough: usize = 0x568; // CEntityIOOutput + pub const m_OnPassThroughForward: usize = 0x590; // CEntityIOOutput + pub const m_OnPassThroughReverse: usize = 0x5B8; // CEntityIOOutput + pub const m_hMover: usize = 0x5E0; // CHandle + pub const m_xWSPrevParent: usize = 0x5F0; // CTransform + } + // Parent: CBaseEntity + // Field count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x4F0; // CEntityIOOutput + pub const m_flRadius: usize = 0x518; // float32 + pub const m_soundEventName: usize = 0x520; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x528; // bool + pub const m_soundscapeIndex: usize = 0x52C; // int32 + pub const m_soundscapeEntityListId: usize = 0x530; // int32 + pub const m_positionNames: usize = 0x538; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x578; // CHandle + pub const m_bDisabled: usize = 0x57C; // bool + pub const m_soundscapeName: usize = 0x580; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x588; // uint32 + } + // Parent: CBaseModelEntity + // Field count: 6 + pub mod CFuncBrush { + pub const m_iSolidity: usize = 0x7D8; // BrushSolidities_e + pub const m_iDisabled: usize = 0x7DC; // int32 + pub const m_bSolidBsp: usize = 0x7E0; // bool + pub const m_iszExcludedClass: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x7F0; // bool + pub const m_bScriptedMovement: usize = 0x7F1; // bool + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x80; // CGameSceneNode + } + // Parent: CBreakable + // Field count: 15 + pub mod CPhysBox { + pub const m_damageType: usize = 0x8B0; // int32 + pub const m_damageToEnableMotion: usize = 0x8B4; // int32 + pub const m_flForceToEnableMotion: usize = 0x8B8; // float32 + pub const m_vHoverPosePosition: usize = 0x8BC; // Vector + pub const m_angHoverPoseAngles: usize = 0x8C8; // QAngle + pub const m_bNotSolidToWorld: usize = 0x8D4; // bool + pub const m_bEnableUseOutput: usize = 0x8D5; // bool + pub const m_nHoverPoseFlags: usize = 0x8D6; // HoverPoseFlags_t + pub const m_flTouchOutputPerEntityDelay: usize = 0x8D8; // float32 + pub const m_OnDamaged: usize = 0x8E0; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x908; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x930; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x958; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x980; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x9A8; // CHandle + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventAABBEntity { + pub const m_vMins: usize = 0x5B8; // Vector + pub const m_vMaxs: usize = 0x5C4; // Vector + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod CItemSoda { } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline__TimelineEvent_t { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: CBarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0xB00; // float32 + pub const m_flOuterAngle: usize = 0xB04; // float32 + pub const m_bShowLight: usize = 0xB08; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + pub mod CTriggerVolume { + pub const m_iFilterName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7E0; // CHandle + } + // Parent: None + // Field count: 1 + pub mod CBtNodeCondition { + pub const m_bNegated: usize = 0x58; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_IntervalTimer__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseRequirement { + } + // Parent: CModelPointEntity + // Field count: 15 + pub mod CEnvExplosion { + pub const m_iMagnitude: usize = 0x7D8; // int32 + pub const m_flPlayerDamage: usize = 0x7DC; // float32 + pub const m_iRadiusOverride: usize = 0x7E0; // int32 + pub const m_flInnerRadius: usize = 0x7E4; // float32 + pub const m_flDamageForce: usize = 0x7E8; // float32 + pub const m_hInflictor: usize = 0x7EC; // CHandle + pub const m_iCustomDamageType: usize = 0x7F0; // DamageTypes_t + pub const m_bCreateDebris: usize = 0x7F4; // bool + pub const m_iszCustomEffectName: usize = 0x800; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x808; // CUtlSymbolLarge + pub const m_bSuppressParticleImpulse: usize = 0x810; // bool + pub const m_iClassIgnore: usize = 0x814; // Class_T + pub const m_iClassIgnore2: usize = 0x818; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x820; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x828; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub mod CPulseCell_BaseState { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod OutflowWithRequirements_t { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_IsRequirementValid { + } + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0x9A8; // CUtlSymbolLarge + pub const m_destination: usize = 0x9B0; // CUtlSymbolLarge + } + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Gradient { + pub const m_Gradient: usize = 0x48; // CColorGradient + } + // Parent: CBaseModelEntity + // Field count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod CParticleSystem { + pub const m_szSnapshotFileName: usize = 0x7D8; // char[512] + pub const m_bActive: usize = 0x9D8; // bool + pub const m_bFrozen: usize = 0x9D9; // bool + pub const m_flFreezeTransitionDuration: usize = 0x9DC; // float32 + pub const m_nStopType: usize = 0x9E0; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x9E4; // bool + pub const m_iEffectIndex: usize = 0x9E8; // CStrongHandle + pub const m_flStartTime: usize = 0x9F0; // GameTime_t + pub const m_flPreSimTime: usize = 0x9F4; // float32 + pub const m_vServerControlPoints: usize = 0x9F8; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xA28; // uint8[4] + pub const m_hControlPointEnts: usize = 0xA2C; // CHandle[64] + pub const m_bNoSave: usize = 0xB2C; // bool + pub const m_bNoFreeze: usize = 0xB2D; // bool + pub const m_bNoRamp: usize = 0xB2E; // bool + pub const m_bStartActive: usize = 0xB2F; // bool + pub const m_iszEffectName: usize = 0xB30; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xB38; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xD38; // int32 + pub const m_vecDataCPValue: usize = 0xD3C; // Vector + pub const m_nTintCP: usize = 0xD48; // int32 + pub const m_clrTint: usize = 0xD4C; // Color + } + // Parent: CBaseModelEntity + // Field count: 5 + pub mod CTriggerBrush { + pub const m_OnStartTouch: usize = 0x7D8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x800; // CEntityIOOutput + pub const m_OnUse: usize = 0x828; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x850; // int32 + pub const m_iDontMessageParent: usize = 0x854; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_iszSoundAreaType: usize = 0x4F8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x500; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponM4A1Silencer { + } + // Parent: + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseCursorFuncs { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + } + // Parent: CItem + // Field count: 0 + pub mod CItemAssaultSuit { + } + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x7D8; // float32 + pub const m_flHDRColorScale: usize = 0x7DC; // float32 + pub const m_flFireTime: usize = 0x7E0; // GameTime_t + pub const m_flDamage: usize = 0x7E4; // float32 + pub const m_nNumBeamEnts: usize = 0x7E8; // uint8 + pub const m_hBaseMaterial: usize = 0x7F0; // CStrongHandle + pub const m_nHaloIndex: usize = 0x7F8; // CStrongHandle + pub const m_nBeamType: usize = 0x800; // BeamType_t + pub const m_nBeamFlags: usize = 0x804; // uint32 + pub const m_hAttachEntity: usize = 0x808; // CHandle[10] + pub const m_nAttachIndex: usize = 0x830; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x83C; // float32 + pub const m_fEndWidth: usize = 0x840; // float32 + pub const m_fFadeLength: usize = 0x844; // float32 + pub const m_fHaloScale: usize = 0x848; // float32 + pub const m_fAmplitude: usize = 0x84C; // float32 + pub const m_fStartFrame: usize = 0x850; // float32 + pub const m_fSpeed: usize = 0x854; // float32 + pub const m_flFrame: usize = 0x858; // float32 + pub const m_nClipStyle: usize = 0x85C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x860; // bool + pub const m_vecEndPos: usize = 0x864; // VectorWS + pub const m_hEndEntity: usize = 0x870; // CHandle + pub const m_nDissolveType: usize = 0x874; // int32 + } + // Parent: CLogicalEntity + // Field count: 4 + pub mod CLogicEventListener { + pub const m_strEventName: usize = 0x500; // CUtlString + pub const m_bIsEnabled: usize = 0x508; // bool + pub const m_nTeam: usize = 0x50C; // int32 + pub const m_OnEventFired: usize = 0x510; // CEntityIOOutput + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamSelectTerroristPosition { + } + // Parent: CServerOnlyEntity + // Field count: 0 + pub mod CInfoData { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponElite { + } + // Parent: CBaseCombatCharacter + // Field count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xBE0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xBE8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xBF0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xBF8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xC00; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xC08; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xC10; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xC18; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xC20; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xC30; // CUtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0xC98; // QAngle + pub const v_anglePrevious: usize = 0xCA4; // QAngle + pub const m_iHideHUD: usize = 0xCB0; // uint32 + pub const m_skybox3d: usize = 0xCB8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xD48; // GameTime_t + pub const m_flDeathTime: usize = 0xD4C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xD50; // GameTime_t + pub const m_fInitHUD: usize = 0xD54; // bool + pub const m_pExpresser: usize = 0xD58; // CAI_Expresser* + pub const m_hController: usize = 0xD60; // CHandle + pub const m_hDefaultController: usize = 0xD64; // CHandle + pub const m_fHltvReplayDelay: usize = 0xD6C; // float32 + pub const m_fHltvReplayEnd: usize = 0xD70; // float32 + pub const m_iHltvReplayEntity: usize = 0xD74; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xD78; // CUtlVector + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: None + // Field count: 0 + pub mod CBasePulseGraphInstance { + } + // Parent: CBaseFilter + // Field count: 3 + pub mod FilterHealth { + pub const m_bAdrenalineActive: usize = 0x548; // bool + pub const m_iHealthMin: usize = 0x54C; // int32 + pub const m_iHealthMax: usize = 0x550; // int32 + } + // Parent: CSprite + // Field count: 0 + pub mod CCSSprite { + } + // Parent: CLogicalEntity + // Field count: 5 + pub mod CMathColorBlend { + pub const m_flInMin: usize = 0x4F0; // float32 + pub const m_flInMax: usize = 0x4F4; // float32 + pub const m_OutColor1: usize = 0x4F8; // Color + pub const m_OutColor2: usize = 0x4FC; // Color + pub const m_OutValue: usize = 0x500; // CEntityOutputTemplate + } + // Parent: CModelPointEntity + // Field count: 0 + pub mod CShower { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_GraphHook { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + } + // Parent: CFuncNavBlocker + // Field count: 1 + pub mod CScriptNavBlocker { + pub const m_vExtent: usize = 0x7F0; // Vector + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CEntityBlocker { + } + // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Resume { + } + // Parent: None + // Field count: 0 + pub mod CPathSimpleAPI { + } + // Parent: CCSPlayerPawnBase + // Field count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CBaseTrigger + // Field count: 2 + pub mod CTriggerActiveWeaponDetect { + pub const m_OnTouchedActiveWeapon: usize = 0x9A8; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x9D0; // CUtlSymbolLarge + } + // Parent: CFuncLadder + // Field count: 0 + pub mod CFuncLadderAlias_func_useableladder { + } + // Parent: CSprite + // Field count: 0 + pub mod CSpriteOriented { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CPointServerCommand { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // CNetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken + } + // Parent: CModelPointEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x7D8; // int32 + pub const m_unAccountID: usize = 0x7DC; // uint32 + pub const m_unTraceID: usize = 0x7E0; // uint32 + pub const m_rtGcTime: usize = 0x7E4; // uint32 + pub const m_vecEndPos: usize = 0x7E8; // Vector + pub const m_vecStart: usize = 0x7F4; // Vector + pub const m_vecLeft: usize = 0x800; // Vector + pub const m_vecNormal: usize = 0x80C; // Vector + pub const m_nPlayer: usize = 0x818; // int32 + pub const m_nEntity: usize = 0x81C; // int32 + pub const m_nHitbox: usize = 0x820; // int32 + pub const m_flCreationTime: usize = 0x824; // float32 + pub const m_nTintID: usize = 0x828; // int32 + pub const m_nVersion: usize = 0x82C; // uint8 + pub const m_ubSignature: usize = 0x82D; // uint8[128] + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0x7D8; // CBuoyancyHelper + } + // Parent: None + // Field count: 1 + pub mod CCSGameModeRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: CBaseFlex // Field count: 9 // // Metadata: - // MGetKV3ClassDefaults - pub mod CGameScriptedMoveDef_t { - pub const m_vDestOffset: usize = 0x0; // Vector - pub const m_hDestEntity: usize = 0xC; // CHandle - pub const m_angDest: usize = 0x10; // QAngle - pub const m_flDuration: usize = 0x1C; // float32 - pub const m_flAngRate: usize = 0x20; // float32 - pub const m_flMoveSpeed: usize = 0x24; // float32 - pub const m_bAimDisabled: usize = 0x28; // bool - pub const m_bIgnoreRotation: usize = 0x29; // bool - pub const m_nForcedCrouchState: usize = 0x2C; // ForcedCrouchState_t + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod CEconEntity { + pub const m_AttributeManager: usize = 0xB30; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xE28; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xE2C; // uint32 + pub const m_nFallbackPaintKit: usize = 0xE30; // int32 + pub const m_nFallbackSeed: usize = 0xE34; // int32 + pub const m_flFallbackWear: usize = 0xE38; // float32 + pub const m_nFallbackStatTrak: usize = 0xE3C; // int32 + pub const m_hOldProvidee: usize = 0xE40; // CHandle + pub const m_iOldOwnerClass: usize = 0xE44; // int32 } - // Parent: None + // Parent: CPointEntity + // Field count: 2 + pub mod CTankTargetChange { + pub const m_newTarget: usize = 0x4F0; // CVariantBase + pub const m_newTargetName: usize = 0x500; // CUtlSymbolLarge + } + // Parent: CPlayer_WaterServices + // Field count: 6 + pub mod CCSPlayer_WaterServices { + pub const m_NextDrownDamageTime: usize = 0x40; // GameTime_t + pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_AirFinishedTime: usize = 0x48; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_vecWaterJumpVel: usize = 0x50; // Vector + pub const m_flSwimSoundTime: usize = 0x5C; // float32 + } + // Parent: CLogicalEntity // Field count: 7 - pub mod CNetworkOriginCellCoordQuantizedVector { - pub const m_cellX: usize = 0x10; // uint16 - pub const m_cellY: usize = 0x12; // uint16 - pub const m_cellZ: usize = 0x14; // uint16 - pub const m_nOutsideWorld: usize = 0x16; // uint16 - pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat - pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat - pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat + pub mod CLogicDistanceCheck { + pub const m_iszEntityA: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4F8; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x500; // float32 + pub const m_flZone2Distance: usize = 0x504; // float32 + pub const m_InZone1: usize = 0x508; // CEntityIOOutput + pub const m_InZone2: usize = 0x530; // CEntityIOOutput + pub const m_InZone3: usize = 0x558; // CEntityIOOutput } - // Parent: None - // Field count: 8 - pub mod DynamicVolumeDef_t { - pub const m_source: usize = 0x0; // CHandle - pub const m_target: usize = 0x4; // CHandle - pub const m_nHullIdx: usize = 0x8; // int32 - pub const m_vSourceAnchorPos: usize = 0xC; // Vector - pub const m_vTargetAnchorPos: usize = 0x18; // Vector - pub const m_nAreaSrc: usize = 0x24; // uint32 - pub const m_nAreaDst: usize = 0x28; // uint32 - pub const m_bAttached: usize = 0x2C; // bool + // Parent: CBaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvCombinedLightProbeVolume { + pub const m_Entity_Color: usize = 0x1568; // Color + pub const m_Entity_flBrightness: usize = 0x156C; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1570; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1578; // bool + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1580; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1588; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1590; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1598; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x15A0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x15A8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x15B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x15B8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x15C0; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x15C8; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x15D4; // Vector + pub const m_Entity_bMoveable: usize = 0x15E0; // bool + pub const m_Entity_nHandshake: usize = 0x15E4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x15E8; // int32 + pub const m_Entity_nPriority: usize = 0x15EC; // int32 + pub const m_Entity_bStartDisabled: usize = 0x15F0; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x15F4; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x15F8; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x1604; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1608; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x160C; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1610; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1614; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1618; // int32 + pub const m_Entity_bEnabled: usize = 0x1631; // bool } // Parent: None // Field count: 3 - pub mod CNetworkOriginQuantizedVector { - pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat - pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat - pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 1 - pub mod magnetted_objects_t { - pub const hEntity: usize = 0x8; // CHandle - } - // Parent: None - // Field count: 3 - pub mod CHintMessageQueue { - pub const m_tmMessageEnd: usize = 0x0; // float32 - pub const m_messages: usize = 0x8; // CUtlVector - pub const m_pPlayerController: usize = 0x20; // CBasePlayerController* - } - // Parent: None - // Field count: 1 // // Metadata: - // MPropertyCustomEditor - pub mod CSkillInt { - pub const m_pValue: usize = 0x0; // int32[4] + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 } - // Parent: None - // Field count: 4 - pub mod thinkfunc_t { - pub const m_hFn: usize = 0x8; // HSCRIPT - pub const m_nContext: usize = 0x10; // CUtlStringToken - pub const m_nNextThinkTick: usize = 0x14; // GameTick_t - pub const m_nLastThinkTick: usize = 0x18; // GameTick_t - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavHullPresetVData { - pub const m_vecNavHulls: usize = 0x0; // CUtlVector - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CSkillFloat { - pub const m_pValue: usize = 0x0; // float32[4] - } - // Parent: None - // Field count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod WaterWheelFrictionScale_t { - pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 - pub const m_flFrictionScale: usize = 0x4; // float32 - } - // Parent: None - // Field count: 2 - pub mod ragdollhierarchyjoint_t { - pub const parentIndex: usize = 0x0; // int32 - pub const childIndex: usize = 0x4; // int32 - } - // Parent: None - // Field count: 13 - pub mod CSceneEventInfo { - pub const m_iLayer: usize = 0x0; // int32 - pub const m_iPriority: usize = 0x4; // int32 - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flWeight: usize = 0xC; // float32 - pub const m_bHasArrived: usize = 0x10; // bool - pub const m_nType: usize = 0x14; // int32 - pub const m_flNext: usize = 0x18; // GameTime_t - pub const m_bIsGesture: usize = 0x1C; // bool - pub const m_bShouldRemove: usize = 0x1D; // bool - pub const m_hTarget: usize = 0x44; // CHandle - pub const m_nSceneEventId: usize = 0x48; // SceneEventId_t - pub const m_bClientSide: usize = 0x4C; // bool - pub const m_bStarted: usize = 0x4D; // bool - } - // Parent: None - // Field count: 5 - pub mod SoundeventPathCornerPairNetworked_t { - pub const vP1: usize = 0x0; // Vector - pub const vP2: usize = 0xC; // Vector - pub const flPathLengthSqr: usize = 0x18; // float32 - pub const flP1Pct: usize = 0x1C; // float32 - pub const flP2Pct: usize = 0x20; // float32 - } - // Parent: None - // Field count: 13 - pub mod CSoundPatch { - pub const m_pitch: usize = 0x8; // CSoundEnvelope - pub const m_volume: usize = 0x18; // CSoundEnvelope - pub const m_shutdownTime: usize = 0x3C; // float32 - pub const m_flLastTime: usize = 0x40; // float32 - pub const m_iszSoundScriptName: usize = 0x48; // CUtlSymbolLarge - pub const m_hEnt: usize = 0x50; // CHandle - pub const m_soundEntityIndex: usize = 0x54; // CEntityIndex - pub const m_soundOrigin: usize = 0x58; // Vector - pub const m_isPlaying: usize = 0x64; // int32 - pub const m_Filter: usize = 0x68; // CCopyRecipientFilter - pub const m_flCloseCaptionDuration: usize = 0x98; // float32 - pub const m_bUpdatedSoundOrigin: usize = 0x9C; // bool - pub const m_iszClassName: usize = 0xA0; // CUtlSymbolLarge - } - // Parent: None - // Field count: 10 - pub mod CCS2ChickenGraphController { - pub const m_action: usize = 0x80; // CAnimGraph2ParamOptionalRef - pub const m_actionSubtype: usize = 0xA0; // CAnimGraph2ParamOptionalRef - pub const m_bActionReset: usize = 0xC0; // CAnimGraph2ParamOptionalRef - pub const m_idleVariation: usize = 0xD8; // CAnimGraph2ParamOptionalRef - pub const m_runVariation: usize = 0xF0; // CAnimGraph2ParamOptionalRef - pub const m_panicVariation: usize = 0x108; // CAnimGraph2ParamOptionalRef - pub const m_squatVariation: usize = 0x120; // CAnimGraph2ParamOptionalRef - pub const m_bInWater: usize = 0x138; // CAnimGraph2ParamOptionalRef - pub const m_bHasActionCompletedEvent: usize = 0x150; // bool - pub const m_bWaitingForCompletedEvent: usize = 0x151; // bool - } - // Parent: None - // Field count: 3 - pub mod locksound_t { - pub const sLockedSound: usize = 0x8; // CUtlSymbolLarge - pub const sUnlockedSound: usize = 0x10; // CUtlSymbolLarge - pub const flwaitSound: usize = 0x18; // GameTime_t - } - // Parent: None + // Parent: CLogicalEntity // Field count: 6 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod DecalGroupOption_t { - pub const m_hMaterial: usize = 0x0; // CStrongHandleCopyable - pub const m_sSequenceName: usize = 0x8; // CGlobalSymbol - pub const m_flProbability: usize = 0x10; // float32 - pub const m_bEnableAngleBetweenNormalAndGravityRange: usize = 0x14; // bool - pub const m_flMinAngleBetweenNormalAndGravity: usize = 0x18; // float32 - pub const m_flMaxAngleBetweenNormalAndGravity: usize = 0x1C; // float32 + pub mod CLogicDistanceAutosave { + pub const m_iszTargetEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4F8; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4FC; // bool + pub const m_bCheckCough: usize = 0x4FD; // bool + pub const m_bThinkDangerous: usize = 0x4FE; // bool + pub const m_flDangerousTime: usize = 0x500; // float32 } - // Parent: None - // Field count: 0 - pub mod CBtNode { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeFloat { - pub const m_flValues: usize = 0x0; // float32[2] - } - // Parent: None - // Field count: 2 - pub mod CCopyRecipientFilter { - pub const m_Flags: usize = 0x8; // int32 - pub const m_Recipients: usize = 0x10; // CUtlVector - } - // Parent: None - // Field count: 0 - pub mod CFloatMovingAverage { - } - // Parent: None - // Field count: 5 - pub mod CSmoothFunc { - pub const m_flSmoothAmplitude: usize = 0x8; // float32 - pub const m_flSmoothBias: usize = 0xC; // float32 - pub const m_flSmoothDuration: usize = 0x10; // float32 - pub const m_flSmoothRemainingTime: usize = 0x14; // float32 - pub const m_nSmoothDir: usize = 0x18; // int32 - } - // Parent: None - // Field count: 0 - pub mod IHasAttributes { - } - // Parent: None - // Field count: 5 - pub mod ragdoll_t { - pub const list: usize = 0x0; // CUtlVector - pub const hierarchyJoints: usize = 0x18; // CUtlVector - pub const boneIndex: usize = 0x30; // CUtlVector - pub const allowStretch: usize = 0x48; // bool - pub const unused: usize = 0x49; // bool + // Parent: CLogicalEntity + // Field count: 4 + pub mod CLogicBranch { + pub const m_bInValue: usize = 0x4F0; // bool + pub const m_Listeners: usize = 0x4F8; // CUtlVector> + pub const m_OnTrue: usize = 0x510; // CEntityIOOutput + pub const m_OnFalse: usize = 0x538; // CEntityIOOutput } // Parent: None // Field count: 10 - pub mod HullFlags_t { - pub const m_bHull_Human: usize = 0x0; // bool - pub const m_bHull_SmallCentered: usize = 0x1; // bool - pub const m_bHull_WideHuman: usize = 0x2; // bool - pub const m_bHull_Tiny: usize = 0x3; // bool - pub const m_bHull_Medium: usize = 0x4; // bool - pub const m_bHull_TinyCentered: usize = 0x5; // bool - pub const m_bHull_Large: usize = 0x6; // bool - pub const m_bHull_LargeCentered: usize = 0x7; // bool - pub const m_bHull_MediumTall: usize = 0x8; // bool - pub const m_bHull_Small: usize = 0x9; // bool - } - // Parent: None - // Field count: 0 - pub mod ISkeletonAnimationController { - } - // Parent: None - // Field count: 2 - pub mod RotatorHistoryEntry_t { - pub const qInvChange: usize = 0x0; // Quaternion - pub const flTimeRotationStart: usize = 0x10; // GameTime_t - } - // Parent: None - // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod GameAmmoTypeInfo_t { - pub const m_nBuySize: usize = 0x38; // int32 - pub const m_nCost: usize = 0x3C; // int32 + pub mod CPulseCell_Outflow_ScriptedSequence { + pub const m_szSyncGroup: usize = 0x48; // CUtlString + pub const m_nExpectedNumSequencesInSyncGroup: usize = 0x50; // int32 + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54; // bool + pub const m_bDontTeleportAtEnd: usize = 0x55; // bool + pub const m_bDisallowInterrupts: usize = 0x56; // bool + pub const m_scriptedSequenceDataMain: usize = 0x58; // PulseScriptedSequenceData_t + pub const m_vecAdditionalActors: usize = 0x90; // CUtlVector + pub const m_OnFinished: usize = 0xA8; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xF0; // CPulse_ResumePoint + pub const m_Triggers: usize = 0x138; // CUtlVector } - // Parent: None - // Field count: 4 - pub mod CMotorController { - pub const m_speed: usize = 0x8; // float32 - pub const m_maxTorque: usize = 0xC; // float32 - pub const m_axis: usize = 0x10; // VectorWS - pub const m_inertiaFactor: usize = 0x1C; // float32 + // Parent: CFuncPlatRot + // Field count: 9 + pub mod CFuncTrackChange { + pub const m_trackTop: usize = 0x8A0; // CPathTrack* + pub const m_trackBottom: usize = 0x8A8; // CPathTrack* + pub const m_train: usize = 0x8B0; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x8B8; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x8C0; // CUtlSymbolLarge + pub const m_trainName: usize = 0x8C8; // CUtlSymbolLarge + pub const m_code: usize = 0x8D0; // TRAIN_CODE + pub const m_targetState: usize = 0x8D4; // int32 + pub const m_use: usize = 0x8D8; // int32 } - // Parent: CSimpleSimTimer + // Parent: CBaseModelEntity + // Field count: 37 + pub mod CFuncTrackTrain { + pub const m_ppath: usize = 0x7D8; // CHandle + pub const m_length: usize = 0x7DC; // float32 + pub const m_vPosPrev: usize = 0x7E0; // Vector + pub const m_angPrev: usize = 0x7EC; // QAngle + pub const m_controlMins: usize = 0x7F8; // Vector + pub const m_controlMaxs: usize = 0x804; // Vector + pub const m_lastBlockPos: usize = 0x810; // Vector + pub const m_lastBlockTick: usize = 0x81C; // int32 + pub const m_flVolume: usize = 0x820; // float32 + pub const m_flBank: usize = 0x824; // float32 + pub const m_oldSpeed: usize = 0x828; // float32 + pub const m_flBlockDamage: usize = 0x82C; // float32 + pub const m_height: usize = 0x830; // float32 + pub const m_maxSpeed: usize = 0x834; // float32 + pub const m_dir: usize = 0x838; // float32 + pub const m_iszSoundMove: usize = 0x840; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x848; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x850; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x858; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x860; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x868; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x86C; // float32 + pub const m_flNextMoveSoundTime: usize = 0x870; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x874; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x878; // float32 + pub const m_eOrientationType: usize = 0x87C; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x880; // TrainVelocityType_t + pub const m_OnStart: usize = 0x898; // CEntityIOOutput + pub const m_OnNext: usize = 0x8C0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x8E8; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x910; // bool + pub const m_flDesiredSpeed: usize = 0x914; // float32 + pub const m_flSpeedChangeTime: usize = 0x918; // GameTime_t + pub const m_flAccelSpeed: usize = 0x91C; // float32 + pub const m_flDecelSpeed: usize = 0x920; // float32 + pub const m_bAccelToSpeed: usize = 0x924; // bool + pub const m_flNextMPSoundTime: usize = 0x928; // GameTime_t + } + // Parent: CPointEntity + // Field count: 24 + pub mod CEnvInstructorHint { + pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x500; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x508; // int32 + pub const m_iDisplayLimit: usize = 0x50C; // int32 + pub const m_iszIcon_Onscreen: usize = 0x510; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x518; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x520; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x528; // CUtlSymbolLarge + pub const m_Color: usize = 0x530; // Color + pub const m_fIconOffset: usize = 0x534; // float32 + pub const m_fRange: usize = 0x538; // float32 + pub const m_iPulseOption: usize = 0x53C; // uint8 + pub const m_iAlphaOption: usize = 0x53D; // uint8 + pub const m_iShakeOption: usize = 0x53E; // uint8 + pub const m_bStatic: usize = 0x53F; // bool + pub const m_bNoOffscreen: usize = 0x540; // bool + pub const m_bForceCaption: usize = 0x541; // bool + pub const m_iInstanceType: usize = 0x544; // int32 + pub const m_bSuppressRest: usize = 0x548; // bool + pub const m_iszBinding: usize = 0x550; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x558; // bool + pub const m_bAutoStart: usize = 0x559; // bool + pub const m_bLocalPlayerOnly: usize = 0x55A; // bool + } + // Parent: CBaseEntity // Field count: 1 - pub mod CSimTimer { - pub const m_flInterval: usize = 0x8; // float32 - } - // Parent: None - // Field count: 6 - pub mod CBaseIssue { - pub const m_szTypeString: usize = 0x20; // char[64] - pub const m_szDetailsString: usize = 0x60; // char[260] - pub const m_iNumYesVotes: usize = 0x164; // int32 - pub const m_iNumNoVotes: usize = 0x168; // int32 - pub const m_iNumPotentialVotes: usize = 0x16C; // int32 - pub const m_pVoteController: usize = 0x170; // CVoteController* - } - // Parent: None - // Field count: 4 - pub mod SummaryTakeDamageInfo_t { - pub const nSummarisedCount: usize = 0x0; // int32 - pub const info: usize = 0x8; // CTakeDamageInfo - pub const result: usize = 0x130; // CTakeDamageResult - pub const hTarget: usize = 0x158; // CHandle - } - // Parent: None - // Field count: 2 - pub mod DestructibleHitGroupToDestroy_t { - pub const m_nHitGroup: usize = 0x0; // HitGroup_t - pub const m_nMaxDamageLevel: usize = 0x4; // int32 - } - // Parent: None - // Field count: 10 - pub mod CRR_Response { - pub const m_Type: usize = 0x0; // uint8 - pub const m_szResponseName: usize = 0x1; // char[192] - pub const m_szMatchingRule: usize = 0xC1; // char[128] - pub const m_Params: usize = 0x160; // ResponseParams - pub const m_fMatchScore: usize = 0x180; // float32 - pub const m_bAnyMatchingRulesInCooldown: usize = 0x184; // bool - pub const m_szSpeakerContext: usize = 0x188; // char* - pub const m_szWorldContext: usize = 0x190; // char* - pub const m_Followup: usize = 0x198; // ResponseFollowup - pub const m_recipientFilter: usize = 0x1CA; // CUtlSymbol - } - // Parent: None - // Field count: 0 - pub mod CVectorExponentialMovingAverage { - } - // Parent: None - // Field count: 4 // // Metadata: - // MGetKV3ClassDefaults - pub mod CNmAimCSNode__CDefinition { - pub const m_nVerticalAngleNodeIdx: usize = 0x18; // int16 - pub const m_nHorizontalAngleNodeIdx: usize = 0x1A; // int16 - pub const m_nEnabledNodeIdx: usize = 0x1C; // int16 - pub const m_flBlendTimeSeconds: usize = 0x20; // float32 + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod CEnvWind { + pub const m_EnvWindShared: usize = 0x4F0; // CEnvWindShared } - // Parent: None - // Field count: 4 - pub mod CConstantForceController { - pub const m_linear: usize = 0xC; // Vector - pub const m_angular: usize = 0x18; // RotationVector - pub const m_linearSave: usize = 0x24; // Vector - pub const m_angularSave: usize = 0x30; // RotationVector + // Parent: CSoundEventEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub mod CSoundEventPathCornerEntity { + pub const m_iszPathCorner: usize = 0x5B8; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x5C0; // int32 + pub const m_flDistanceMax: usize = 0x5C4; // float32 + pub const m_flDistMaxSqr: usize = 0x5C8; // float32 + pub const m_flDotProductMax: usize = 0x5CC; // float32 + pub const m_bPlaying: usize = 0x5D0; // bool + pub const m_vecCornerPairsNetworked: usize = 0x5F8; // CNetworkUtlVectorBase + } + // Parent: CPlayer_CameraServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x170; // uint32 + pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_flFOVTime: usize = 0x178; // GameTime_t + pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_hZoomOwner: usize = 0x180; // CHandle + pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle } // Parent: None // Field count: 2 // // Metadata: // MGetKV3ClassDefaults - pub mod WaterWheelDrag_t { - pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 - pub const m_flWheelDrag: usize = 0x4; // float32 + pub mod CPulseCell_Inflow_BaseEntrypoint { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + } + // Parent: CTriggerMultiple + // Field count: 7 + pub mod CDynamicNavConnectionsVolume { + pub const m_iszConnectionTarget: usize = 0x9D0; // CUtlSymbolLarge + pub const m_vecConnections: usize = 0x9D8; // CUtlVector + pub const m_sTransitionType: usize = 0x9F0; // CGlobalSymbol + pub const m_bConnectionsEnabled: usize = 0x9F8; // bool + pub const m_flTargetAreaSearchRadius: usize = 0x9FC; // float32 + pub const m_flUpdateDistance: usize = 0xA00; // float32 + pub const m_flMaxConnectionDistance: usize = 0xA04; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 1 + pub mod CConstraintAnchor { + pub const m_massScale: usize = 0xA90; // float32 } // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_WaitForCursorsWithTagBase { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + } + // Parent: CCSPlayerPawnBase + // Field count: 121 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_angEyeAngles (QAngle) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0xEE8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xEF0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xEF8; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xF00; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xF08; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xF10; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xF18; // uint16 + pub const m_bHasFemaleVoice: usize = 0xF1A; // bool + pub const m_strVOPrefix: usize = 0xF20; // CUtlString + pub const m_szLastPlaceName: usize = 0xF28; // char[18] + pub const m_bInHostageResetZone: usize = 0xFE8; // bool + pub const m_bInBuyZone: usize = 0xFE9; // bool + pub const m_TouchingBuyZones: usize = 0xFF0; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0x1008; // bool + pub const m_bInHostageRescueZone: usize = 0x1009; // bool + pub const m_bInBombZone: usize = 0x100A; // bool + pub const m_bWasInHostageRescueZone: usize = 0x100B; // bool + pub const m_iRetakesOffering: usize = 0x100C; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1010; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1014; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1015; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1018; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x101C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x1020; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0x1024; // float32 + pub const m_aimPunchAngle: usize = 0x1028; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1034; // QAngle + pub const m_aimPunchTickBase: usize = 0x1040; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x1044; // float32 + pub const m_aimPunchCache: usize = 0x1048; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1060; // bool + pub const m_lastLandTime: usize = 0x1708; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x170C; // bool + pub const m_iPlayerLocked: usize = 0x1710; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1718; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x171C; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x1720; // bool + pub const m_nRagdollDamageBone: usize = 0x1724; // int32 + pub const m_vRagdollDamageForce: usize = 0x1728; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1734; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1740; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1780; // bool + pub const m_vRagdollServerOrigin: usize = 0x1784; // Vector + pub const m_EconGloves: usize = 0x1790; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x1A38; // uint8 + pub const m_qDeathEyeAngles: usize = 0x1A3C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A48; // bool + pub const m_bLeftHanded: usize = 0x1A49; // bool + pub const m_fSwitchedHandednessTime: usize = 0x1A4C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1A50; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1A54; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1A58; // float32 + pub const m_flViewmodelFOV: usize = 0x1A5C; // float32 + pub const m_bIsWalking: usize = 0x1A60; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1A64; // float32 + pub const m_fLastGivenBombTime: usize = 0x1A68; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A6C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1A70; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1A74; // float32 + pub const m_allowAutoFollowTime: usize = 0x1A78; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x1A7C; // bool + pub const m_nLastKillerIndex: usize = 0x1A80; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1A88; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AA0; // int32 + pub const m_bIsScoped: usize = 0x1AA4; // bool + pub const m_bResumeZoom: usize = 0x1AA5; // bool + pub const m_bIsDefusing: usize = 0x1AA6; // bool + pub const m_bIsGrabbingHostage: usize = 0x1AA7; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1AA8; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x1AAC; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1AB0; // bool + pub const m_iBombSiteIndex: usize = 0x1AB4; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1AB8; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1ABC; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1ABD; // bool + pub const m_iShotsFired: usize = 0x1AC0; // int32 + pub const m_flFlinchStack: usize = 0x1AC4; // float32 + pub const m_flVelocityModifier: usize = 0x1AC8; // float32 + pub const m_flHitHeading: usize = 0x1ACC; // float32 + pub const m_nHitBodyPart: usize = 0x1AD0; // int32 + pub const m_vecTotalBulletForce: usize = 0x1AD4; // Vector + pub const m_bWaitForNoAttack: usize = 0x1AE0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1AE4; // float32 + pub const m_bKilledByHeadshot: usize = 0x1AE8; // bool + pub const m_LastHitBox: usize = 0x1AEC; // int32 + pub const m_pBot: usize = 0x1AF0; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1AF8; // bool + pub const m_thirdPersonHeading: usize = 0x1AFC; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1B08; // float32 + pub const m_flSlopeDropHeight: usize = 0x1B0C; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1B10; // Vector + pub const m_nLastPickupPriority: usize = 0x1B1C; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1B20; // float32 + pub const m_ArmorValue: usize = 0x1B24; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1B28; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1B2A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B2C; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1B30; // int32 + pub const m_bIsSpawning: usize = 0x1B34; // bool + pub const m_iDeathFlags: usize = 0x1B40; // int32 + pub const m_bHasDeathInfo: usize = 0x1B44; // bool + pub const m_flDeathInfoTime: usize = 0x1B48; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1B4C; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1B58; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1B6C; // Color + pub const m_grenadeParameterStashTime: usize = 0x1B70; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1B74; // bool + pub const m_angStashedShootAngles: usize = 0x1B78; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B84; // Vector + pub const m_vecStashedVelocity: usize = 0x1B90; // Vector + pub const m_angShootAngleHistory: usize = 0x1B9C; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1BB4; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1BCC; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x1BE8; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1C50; // int32 + pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C54; // bool + pub const m_wasNotKilledNaturally: usize = 0x1C55; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1C58; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x1C5C; // bool + pub const m_fMolotovDamageTime: usize = 0x1C60; // float32 + pub const m_angEyeAngles: usize = 0x1C64; // QAngle + } + // Parent: CBaseEntity // Field count: 22 - pub mod CTakeDamageInfo { - pub const m_vecDamageForce: usize = 0x8; // Vector - pub const m_vecDamagePosition: usize = 0x14; // VectorWS - pub const m_vecReportedPosition: usize = 0x20; // VectorWS - pub const m_vecDamageDirection: usize = 0x2C; // Vector - pub const m_hInflictor: usize = 0x38; // CHandle - pub const m_hAttacker: usize = 0x3C; // CHandle - pub const m_hAbility: usize = 0x40; // CHandle - pub const m_flDamage: usize = 0x44; // float32 - pub const m_flTotalledDamage: usize = 0x48; // float32 - pub const m_bitsDamageType: usize = 0x4C; // DamageTypes_t - pub const m_iDamageCustom: usize = 0x50; // int32 - pub const m_iAmmoType: usize = 0x54; // AmmoIndex_t - pub const m_flOriginalDamage: usize = 0x60; // float32 - pub const m_bShouldBleed: usize = 0x64; // bool - pub const m_bShouldSpark: usize = 0x65; // bool - pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t - pub const m_sDamageSourceName: usize = 0x78; // CGlobalSymbol - pub const m_iHitGroupId: usize = 0x80; // HitGroup_t - pub const m_nNumObjectsPenetrated: usize = 0x84; // int32 - pub const m_flFriendlyFireDamageReductionRatio: usize = 0x88; // float32 - pub const m_nDestructibleHitGroupsToForceDestroy: usize = 0x108; // CUtlVector - pub const m_bInTakeDamageFlow: usize = 0x120; // bool + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x14E8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x14F0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x14F8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1500; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1508; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1510; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1518; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1520; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1530; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x153C; // Vector + pub const m_Entity_bMoveable: usize = 0x1548; // bool + pub const m_Entity_nHandshake: usize = 0x154C; // int32 + pub const m_Entity_nPriority: usize = 0x1550; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1554; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1558; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x155C; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1560; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1564; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1568; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x156C; // int32 + pub const m_Entity_bEnabled: usize = 0x1579; // bool } - // Parent: CSimpleSimTimer - // Field count: 2 - pub mod CRandSimTimer { - pub const m_flMinInterval: usize = 0x8; // float32 - pub const m_flMaxInterval: usize = 0xC; // float32 + // Parent: CServerOnlyPointEntity + // Field count: 3 + pub mod SpawnPoint { + pub const m_iPriority: usize = 0x4F0; // int32 + pub const m_bEnabled: usize = 0x4F4; // bool + pub const m_nType: usize = 0x4F8; // int32 } // Parent: None // Field count: 0 - pub mod CBtNodeComposite { + pub mod CFuncMoverAPI { + } + // Parent: + // Field count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransformWS + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x138; // CUtlStringToken + pub const m_flZOffset: usize = 0x13C; // float32 + pub const m_flClientLocalScale: usize = 0x140; // float32 + pub const m_vRenderOrigin: usize = 0x144; // Vector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponM249 { + } + // Parent: CRopeKeyframe + // Field count: 0 + pub mod CRopeKeyframeAlias_move_rope { } // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs_Sounds { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulsePhysicsConstraintsFuncs { + } + // Parent: CPlayerPawnComponent // Field count: 4 - pub mod CRelativeLocation { - pub const m_Type: usize = 0x18; // RelativeLocationType_t - pub const m_vRelativeOffset: usize = 0x1C; // Vector - pub const m_vWorldSpacePos: usize = 0x28; // VectorWS - pub const m_hEntity: usize = 0x34; // CHandle - } - // Parent: None - // Field count: 2 - pub mod Extent { - pub const lo: usize = 0x0; // VectorWS - pub const hi: usize = 0xC; // VectorWS - } - // Parent: None - // Field count: 5 - pub mod sndopvarlatchdata_t { - pub const m_iszStack: usize = 0x8; // CUtlSymbolLarge - pub const m_iszOperator: usize = 0x10; // CUtlSymbolLarge - pub const m_iszOpvar: usize = 0x18; // CUtlSymbolLarge - pub const m_flVal: usize = 0x20; // float32 - pub const m_vPos: usize = 0x24; // Vector - } - // Parent: None - // Field count: 0 - pub mod IEconItemInterface { - } - // Parent: None - // Field count: 1 - pub mod CMultiplayer_Expresser { - pub const m_bAllowMultipleScenes: usize = 0xA0; // bool - } - // Parent: None - // Field count: 15 - pub mod CBaseAnimGraphAnimGraphController { - pub const m_sDestructiblePartDestroyedHitGroup: usize = 0x80; // CAnimGraphParamOptionalRef - pub const m_nDestructiblePartDestroyedPartIndex: usize = 0xA8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_INVALID_Destroyed: usize = 0xC8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_GENERIC_Destroyed: usize = 0xE8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_HEAD_Destroyed: usize = 0x108; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_CHEST_Destroyed: usize = 0x128; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_STOMACH_Destroyed: usize = 0x148; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_LEFTARM_Destroyed: usize = 0x168; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_RIGHTARM_Destroyed: usize = 0x188; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_LEFTLEG_Destroyed: usize = 0x1A8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_RIGHTLEG_Destroyed: usize = 0x1C8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_NECK_Destroyed: usize = 0x1E8; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_UNUSED_Destroyed: usize = 0x208; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_GEAR_Destroyed: usize = 0x228; // CAnimGraphParamOptionalRef - pub const m_bHITGROUP_SPECIAL_Destroyed: usize = 0x248; // CAnimGraphParamOptionalRef - } - // Parent: None - // Field count: 0 - pub mod CNavVolume { - } - // Parent: None - // Field count: 0 - pub mod QuestProgress { - } - // Parent: None - // Field count: 0 - pub mod CNmAimCSTask { - } - // Parent: None - // Field count: 1 - pub mod ParticleIndex_t { - pub const m_Value: usize = 0x0; // int32 - } - // Parent: None - // Field count: 0 - pub mod CAI_ExpresserWithFollowup { - } - // Parent: None - // Field count: 1 - pub mod CTakeDamageSummaryScopeGuard { - pub const m_vecSummaries: usize = 0x8; // CUtlVector - } - // Parent: None - // Field count: 4 - pub mod CIronSightController { - pub const m_bIronSightAvailable: usize = 0x8; // bool - pub const m_flIronSightAmount: usize = 0xC; // float32 - pub const m_flIronSightAmountGained: usize = 0x10; // float32 - pub const m_flIronSightAmountBiased: usize = 0x14; // float32 - } - // Parent: None - // Field count: 0 // // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEventConsumerSound { + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool } - // Parent: None + // Parent: CPointEntity // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEventConsumerLegacy { - } - // Parent: None - // Field count: 1 - pub mod CInButtonState { - pub const m_pButtonStates: usize = 0x8; // uint64[3] + pub mod CLogicScript { } // Parent: None // Field count: 3 - pub mod ServerAuthoritativeWeaponSlot_t { - pub const unClass: usize = 0x30; // uint16 - pub const unSlot: usize = 0x32; // uint16 - pub const unItemDefIdx: usize = 0x34; // uint16 - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmEventConsumerParticle { - } - // Parent: None - // Field count: 15 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNavHullVData { - pub const m_bAgentEnabled: usize = 0x0; // bool - pub const m_agentRadius: usize = 0x4; // float32 - pub const m_agentHeight: usize = 0x8; // float32 - pub const m_agentShortHeightEnabled: usize = 0xC; // bool - pub const m_agentShortHeight: usize = 0x10; // float32 - pub const m_agentCrawlEnabled: usize = 0x14; // bool - pub const m_agentCrawlHeight: usize = 0x18; // float32 - pub const m_agentMaxClimb: usize = 0x1C; // float32 - pub const m_agentMaxSlope: usize = 0x20; // int32 - pub const m_agentMaxJumpDownDist: usize = 0x24; // float32 - pub const m_agentMaxJumpHorizDistBase: usize = 0x28; // float32 - pub const m_agentMaxJumpUpDist: usize = 0x2C; // float32 - pub const m_agentBorderErosion: usize = 0x30; // int32 - pub const m_flowMapGenerationEnabled: usize = 0x34; // bool - pub const m_flowMapNodeMaxRadius: usize = 0x38; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmSnapWeaponNode__CDefinition { - pub const m_nEnabledNodeIdx: usize = 0x18; // int16 - pub const m_nLockLeftHandNodeIdx: usize = 0x1A; // int16 - pub const m_flBlendTimeSeconds: usize = 0x1C; // float32 - } - // Parent: None - // Field count: 3 - pub mod SoundOpvarTraceResult_t { - pub const vPos: usize = 0x0; // Vector - pub const bDidHit: usize = 0xC; // bool - pub const flDistSqrToCenter: usize = 0x10; // float32 - } - // Parent: None - // Field count: 0 - pub mod CAnimEventListener { - } - // Parent: None - // Field count: 0 - pub mod CNavVolumeCalculatedVector { - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MPropertyCustomEditor - pub mod CFiringModeInt { - pub const m_nValues: usize = 0x0; // int32[2] - } - // Parent: None - // Field count: 0 - pub mod CBtNodeDecorator { + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 } // Parent: None // Field count: 6 - pub mod CSAdditionalPerRoundStats_t { - pub const m_numChickensKilled: usize = 0x0; // int32 - pub const m_killsWhileBlind: usize = 0x4; // int32 - pub const m_bombCarrierkills: usize = 0x8; // int32 - pub const m_flBurnDamageInflicted: usize = 0xC; // float32 - pub const m_flBlastDamageInflicted: usize = 0x10; // float32 - pub const m_iDinks: usize = 0x14; // int32 + pub mod CPulseGraphInstance_ServerEntity { + pub const m_hOwner: usize = 0x190; // CHandle + pub const m_bActivated: usize = 0x194; // bool + pub const m_sNameFixupStaticPrefix: usize = 0x198; // CUtlSymbolLarge + pub const m_sNameFixupParent: usize = 0x1A0; // CUtlSymbolLarge + pub const m_sNameFixupLocal: usize = 0x1A8; // CUtlSymbolLarge + pub const m_sProceduralWorldNameForRelays: usize = 0x1B0; // CUtlSymbolLarge + } + // Parent: CSceneEntity + // Field count: 0 + pub mod CSceneEntityAlias_logic_choreographed_scene { + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x4F0; // int8 + pub const m_iMaxRagdollCount: usize = 0x4F4; // int32 + pub const m_bSaveImportant: usize = 0x4F8; // bool + pub const m_bCanTakeDamage: usize = 0x4F9; // bool + } + // Parent: CBaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0x9B8; // CStrongHandle + pub const m_flFadeDuration: usize = 0x9C0; // float32 + pub const m_flMinLogExposure: usize = 0x9C4; // float32 + pub const m_flMaxLogExposure: usize = 0x9C8; // float32 + pub const m_flMinExposure: usize = 0x9CC; // float32 + pub const m_flMaxExposure: usize = 0x9D0; // float32 + pub const m_flExposureCompensation: usize = 0x9D4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x9D8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x9DC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x9E0; // float32 + pub const m_bMaster: usize = 0x9E4; // bool + pub const m_bExposureControl: usize = 0x9E5; // bool + } + // Parent: CPointEntity + // Field count: 3 + pub mod CPointProximitySensor { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_hTargetEntity: usize = 0x4F4; // CHandle + pub const m_Distance: usize = 0x4F8; // CEntityOutputTemplate + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_InvokeBinding { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + } + // Parent: CTriggerOnce + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) + pub mod CTriggerLook { + pub const m_hLookTarget: usize = 0x9D0; // CHandle + pub const m_flFieldOfView: usize = 0x9D4; // float32 + pub const m_flLookTime: usize = 0x9D8; // float32 + pub const m_flLookTimeTotal: usize = 0x9DC; // float32 + pub const m_flLookTimeLast: usize = 0x9E0; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x9E4; // float32 + pub const m_bTimeoutFired: usize = 0x9E8; // bool + pub const m_bIsLooking: usize = 0x9E9; // bool + pub const m_b2DFOV: usize = 0x9EA; // bool + pub const m_bUseVelocity: usize = 0x9EB; // bool + pub const m_bTestOcclusion: usize = 0x9EC; // bool + pub const m_bTestAllVisibleOcclusion: usize = 0x9ED; // bool + pub const m_OnTimeout: usize = 0x9F0; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xA18; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 - pub mod ModelConfigHandle_t { - pub const m_Value: usize = 0x0; // uint32 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlayVCD { + pub const m_hChoreoScene: usize = 0xF0; // CStrongHandle + } + // Parent: None + // Field count: 0 + pub mod CMultiplayRules { + } + // Parent: CBaseCSGrenade + // Field count: 0 + pub mod CMolotovGrenade { + } + // Parent: CPhysForce + // Field count: 1 + pub mod CPhysTorque { + pub const m_axis: usize = 0x550; // VectorWS + } + // Parent: CLogicalEntity + // Field count: 5 + pub mod CMultiSource { + pub const m_rgEntities: usize = 0x4F0; // CHandle[32] + pub const m_rgTriggered: usize = 0x570; // int32[32] + pub const m_OnTrigger: usize = 0x5F0; // CEntityIOOutput + pub const m_iTotal: usize = 0x618; // int32 + pub const m_globalstate: usize = 0x620; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub mod CBaseCSGrenade { + pub const m_bRedraw: usize = 0x11D0; // bool + pub const m_bIsHeldByPlayer: usize = 0x11D1; // bool + pub const m_bPinPulled: usize = 0x11D2; // bool + pub const m_bJumpThrow: usize = 0x11D3; // bool + pub const m_bThrowAnimating: usize = 0x11D4; // bool + pub const m_fThrowTime: usize = 0x11D8; // GameTime_t + pub const m_flThrowStrength: usize = 0x11DC; // float32 + pub const m_fDropTime: usize = 0x11E0; // GameTime_t + pub const m_fPinPullTime: usize = 0x11E4; // GameTime_t + pub const m_bJustPulledPin: usize = 0x11E8; // bool + pub const m_nNextHoldTick: usize = 0x11EC; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x11F0; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x11F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 11 + pub mod CLogicAuto { + pub const m_OnMapSpawn: usize = 0x4F0; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x518; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x540; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x568; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x590; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x5B8; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x5E0; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x608; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x630; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x658; // CEntityIOOutput + pub const m_globalstate: usize = 0x680; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 1 + pub mod CPhysicsWire { + pub const m_nDensity: usize = 0x4F0; // int32 + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CFuncIllusionary { + } + // Parent: CPointEntity + // Field count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_flRange: usize = 0x4F4; // float32 + pub const m_nImportance: usize = 0x4F8; // int32 + pub const m_nLightChoice: usize = 0x4FC; // int32 + pub const m_hLight: usize = 0x500; // CHandle + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CMarkupVolume { + pub const m_bDisabled: usize = 0x7D8; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamSelectCounterTerroristPosition { + } + // Parent: CBaseTrigger + // Field count: 1 + pub mod CTriggerRemove { + pub const m_OnRemove: usize = 0x9A8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub mod CLogicGameEventListener { + pub const m_OnEventFired: usize = 0x500; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x528; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x530; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x538; // bool + pub const m_bStartDisabled: usize = 0x539; // bool + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_IntervalTimer { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + } + // Parent: CMarkupVolumeTagged + // Field count: 1 + pub mod CMarkupVolumeTagged_Nav { + pub const m_nScopes: usize = 0x818; // NavScopeFlags_t + } + // Parent: SpawnPoint + // Field count: 0 + pub mod CInfoPlayerTerrorist { + } + // Parent: CLogicalEntity + // Field count: 3 + pub mod CLogicAutosave { + pub const m_bForceNewLevelUnit: usize = 0x4F0; // bool + pub const m_minHitPoints: usize = 0x4F4; // int32 + pub const m_minHitPointsToCommit: usize = 0x4F8; // int32 + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamIntroTerroristPosition { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseTestScriptLib { + } + // Parent: None + // Field count: 1 + pub mod CSingleplayRules { + pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + pub mod CEnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iInitialWindDir: usize = 0x2A; // uint16 + pub const m_flInitialWindSpeed: usize = 0x2C; // float32 + pub const m_location: usize = 0x30; // Vector + pub const m_OnGustStart: usize = 0x40; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x68; // CEntityIOOutput + pub const m_hEntOwner: usize = 0x90; // CHandle + } + // Parent: CServerOnlyPointEntity + // Field count: 6 + pub mod CPointPrefab { + pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4F8; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x500; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x508; // bool + pub const m_bLoadDynamic: usize = 0x509; // bool + pub const m_associatedRelayEntity: usize = 0x50C; // CHandle + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: CPointEntity + // Field count: 9 + pub mod CEnvInstructorVRHint { + pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x500; // int32 + pub const m_iszCaption: usize = 0x508; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x510; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x518; // int32 + pub const m_iszCustomLayoutFile: usize = 0x520; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x528; // int32 + pub const m_flHeightOffset: usize = 0x52C; // float32 + } + // Parent: CGameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod CCSGameRulesProxy { + pub const m_pGameRules: usize = 0x4F0; // CCSGameRules* + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CPrecipitation { + } + // Parent: CSprite + // Field count: 0 + pub mod CCommentaryViewPosition { + } + // Parent: CLogicalEntity + // Field count: 5 + pub mod CEnvGlobal { + pub const m_outCounter: usize = 0x4F0; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x518; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x520; // int32 + pub const m_initialstate: usize = 0x524; // int32 + pub const m_counter: usize = 0x528; // int32 + } + // Parent: CLogicNPCCounterAABB + // Field count: 0 + pub mod CLogicNPCCounterOBB { + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CPlatTrigger { + pub const m_pPlatform: usize = 0x7D8; // CHandle + } + // Parent: CPointEntity + // Field count: 67 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x500; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x508; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x510; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x518; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x520; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x528; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x530; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x538; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x540; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x548; // CHandle + pub const m_hTarget2: usize = 0x54C; // CHandle + pub const m_hTarget3: usize = 0x550; // CHandle + pub const m_hTarget4: usize = 0x554; // CHandle + pub const m_hTarget5: usize = 0x558; // CHandle + pub const m_hTarget6: usize = 0x55C; // CHandle + pub const m_hTarget7: usize = 0x560; // CHandle + pub const m_hTarget8: usize = 0x564; // CHandle + pub const m_sTargetAttachment: usize = 0x568; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x570; // bool + pub const m_bPaused: usize = 0x571; // bool + pub const m_bMultiplayer: usize = 0x572; // bool + pub const m_bAutogenerated: usize = 0x573; // bool + pub const m_flForceClientTime: usize = 0x574; // float32 + pub const m_flCurrentTime: usize = 0x578; // float32 + pub const m_flFrameTime: usize = 0x57C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x580; // bool + pub const m_fPitch: usize = 0x584; // float32 + pub const m_bAutomated: usize = 0x588; // bool + pub const m_nAutomatedAction: usize = 0x58C; // int32 + pub const m_flAutomationDelay: usize = 0x590; // float32 + pub const m_flAutomationTime: usize = 0x594; // float32 + pub const m_nSpeechPriority: usize = 0x598; // int32 + pub const m_hWaitingForThisResumeScene: usize = 0x59C; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x5A0; // bool + pub const m_bPausedViaInput: usize = 0x5A1; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x5A2; // bool + pub const m_bWaitingForActor: usize = 0x5A3; // bool + pub const m_bWaitingForInterrupt: usize = 0x5A4; // bool + pub const m_bInterruptedActorsScenes: usize = 0x5A5; // bool + pub const m_bBreakOnNonIdle: usize = 0x5A6; // bool + pub const m_bSceneFinished: usize = 0x5A7; // bool + pub const m_hActorList: usize = 0x5A8; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x5C0; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x608; // int32 + pub const m_nSceneStringIndex: usize = 0x60C; // uint16 + pub const m_OnStart: usize = 0x610; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x638; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x660; // CEntityIOOutput + pub const m_OnPaused: usize = 0x688; // CEntityIOOutput + pub const m_OnResumed: usize = 0x6B0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x6D8; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0x9E8; // CHandle + pub const m_nInterruptCount: usize = 0x9EC; // int32 + pub const m_bSceneMissing: usize = 0x9F0; // bool + pub const m_bInterrupted: usize = 0x9F1; // bool + pub const m_bCompletedEarly: usize = 0x9F2; // bool + pub const m_bInterruptSceneFinished: usize = 0x9F3; // bool + pub const m_bRestoring: usize = 0x9F4; // bool + pub const m_hNotifySceneCompletion: usize = 0x9F8; // CUtlVector> + pub const m_hListManagers: usize = 0xA10; // CUtlVector> + pub const m_iszSoundName: usize = 0xA28; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xA30; // CUtlSymbolLarge + pub const m_hActor: usize = 0xA38; // CHandle + pub const m_hActivator: usize = 0xA3C; // CHandle + pub const m_BusyActor: usize = 0xA40; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xA44; // SceneOnPlayerDeath_t + } + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x4F0; // float32 + pub const m_flAutoExposureMax: usize = 0x4F4; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4F8; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4FC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x500; // float32 + } + // Parent: CLogicalEntity + // Field count: 1 + pub mod CMapSharedEnvironment { + pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: CBaseAnimGraph + // Field count: 12 + pub mod CPhysMagnet { + pub const m_OnMagnetAttach: usize = 0xA90; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0xAB8; // CEntityIOOutput + pub const m_massScale: usize = 0xAE0; // float32 + pub const m_forceLimit: usize = 0xAE4; // float32 + pub const m_torqueLimit: usize = 0xAE8; // float32 + pub const m_MagnettedEntities: usize = 0xAF0; // CUtlVector + pub const m_bActive: usize = 0xB08; // bool + pub const m_bHasHitSomething: usize = 0xB09; // bool + pub const m_flTotalMass: usize = 0xB0C; // float32 + pub const m_flRadius: usize = 0xB10; // float32 + pub const m_flNextSuckTime: usize = 0xB14; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0xB18; // int32 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + } + // Parent: CBaseEntity + // Field count: 4 + pub mod CGameGibManager { + pub const m_bAllowNewGibs: usize = 0x508; // bool + pub const m_iCurrentMaxPieces: usize = 0x50C; // int32 + pub const m_iMaxPieces: usize = 0x510; // int32 + pub const m_iLastFrame: usize = 0x514; // int32 + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CHandleDummy { + } + // Parent: CFuncWall + // Field count: 0 + pub mod CFuncWallToggle { + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod CSkyCamera { + pub const m_skyboxData: usize = 0x4F0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x580; // CUtlStringToken + pub const m_bUseAngles: usize = 0x584; // bool + pub const m_pNext: usize = 0x588; // CSkyCamera* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: CItemDefuser + // Field count: 0 + pub mod CItemDefuserAlias_item_defuser { + } + // Parent: CPathCorner + // Field count: 0 + pub mod CPathCornerCrash { + } + // Parent: CPhysConstraint + // Field count: 4 + pub mod CPhysPulley { + pub const m_position2: usize = 0x560; // VectorWS + pub const m_offset: usize = 0x56C; // Vector[2] + pub const m_addLength: usize = 0x584; // float32 + pub const m_gearRatio: usize = 0x588; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CCSPetPlacement { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponMP5SD { + } + // Parent: CCSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_bSequenceInProgress: usize = 0x11D0; // bool + pub const m_bRedraw: usize = 0x11D1; // bool + } + // Parent: CBaseEntity + // Field count: 3 + pub mod CCommentaryAuto { + pub const m_OnCommentaryNewGame: usize = 0x4F0; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x518; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x540; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { + pub const m_entity: usize = 0x0; // CHandle + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x30; // ModelConfigHandle_t + pub const m_Name: usize = 0x38; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x58; // CNetworkUtlVectorBase + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponUSPSilencer { + } + // Parent: CLogicalEntity + // Field count: 1 + pub mod CSoundStackSave { + pub const m_iszStackName: usize = 0x4F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CPulseCell_Value_Curve { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponMag7 { + } + // Parent: CLogicalEntity + // Field count: 9 + pub mod CLogicMeasureMovement { + pub const m_strMeasureTarget: usize = 0x4F0; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4F8; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x500; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x508; // CHandle + pub const m_hMeasureReference: usize = 0x50C; // CHandle + pub const m_hTarget: usize = 0x510; // CHandle + pub const m_hTargetReference: usize = 0x514; // CHandle + pub const m_flScale: usize = 0x518; // float32 + pub const m_nMeasureType: usize = 0x51C; // int32 + } + // Parent: CCSWeaponBase + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0x1200; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x120C; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x1218; // bool + pub const m_bStartedArming: usize = 0x1219; // bool + pub const m_fArmedTime: usize = 0x121C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1220; // bool + pub const m_bIsPlantingViaUse: usize = 0x1221; // bool + pub const m_entitySpottedState: usize = 0x1228; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1240; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1244; // bool[7] + pub const m_bBombPlanted: usize = 0x124B; // bool + } + // Parent: CBaseAnimGraph + // Field count: 0 + pub mod CHostageCarriableProp { + } + // Parent: CDynamicProp + // Field count: 0 + pub mod CDynamicPropAlias_cable_dynamic { + } + // Parent: CBaseFlex + // Field count: 0 + pub mod CBaseFlexAlias_funCBaseFlex { + } + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod CEnvDetailController { + pub const m_flFadeStartDist: usize = 0x4F0; // float32 + pub const m_flFadeEndDist: usize = 0x4F4; // float32 + } + // Parent: None + // Field count: 0 + pub mod CTakeDamageInfoAPI { + } + // Parent: CBasePlayerPawn + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xDA0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xDF0; // CCSPlayer_PingServices* + pub const m_blindUntilTime: usize = 0xDF8; // GameTime_t + pub const m_blindStartTime: usize = 0xDFC; // GameTime_t + pub const m_iPlayerState: usize = 0xE00; // CSPlayerState + pub const m_bRespawning: usize = 0xEB0; // bool + pub const m_bHasMovedSinceSpawn: usize = 0xEB1; // bool + pub const m_iNumSpawns: usize = 0xEB4; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xEBC; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xEC0; // float32 + pub const m_flFlashDuration: usize = 0xEC4; // float32 + pub const m_flFlashMaxAlpha: usize = 0xEC8; // float32 + pub const m_flProgressBarStartTime: usize = 0xECC; // float32 + pub const m_iProgressBarDuration: usize = 0xED0; // int32 + pub const m_hOriginalController: usize = 0xED4; // CHandle + } + // Parent: CEnvSoundscape + // Field count: 1 + pub mod CEnvSoundscapeProxy { + pub const m_MainSoundscapeName: usize = 0x590; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_EventHandler { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CCSPointScriptEntity { } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MVDataNodeType - // MVDataOverlayType - pub mod CEntitySubclassVDataBase { + pub mod CPulseCell_BaseFlow { } - // Parent: None - // Field count: 2 - pub mod CBreakableStageHelper { - pub const m_nCurrentStage: usize = 0x8; // int32 - pub const m_nStageCount: usize = 0xC; // int32 + // Parent: CBaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x9D0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x9F8; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xA20; // bool + pub const m_bIsHeistBombTarget: usize = 0xA21; // bool + pub const m_bBombPlantedHere: usize = 0xA22; // bool + pub const m_szMountTarget: usize = 0xA28; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xA30; // CHandle + pub const m_nBombSiteDesignation: usize = 0xA34; // int32 } - // Parent: None - // Field count: 2 - pub mod CNavVolumeBreadthFirstSearch { - pub const m_vStartPos: usize = 0xA8; // Vector - pub const m_flSearchDist: usize = 0xB4; // float32 + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CRuleEntity { + pub const m_iszMaster: usize = 0x7D8; // CUtlSymbolLarge } - // Parent: dynpitchvol_base_t + // Parent: CPhysForce + // Field count: 1 + pub mod CPhysThruster { + pub const m_localOrigin: usize = 0x550; // Vector + } + // Parent: CPointEntity + // Field count: 3 + pub mod CInfoPlayerStart { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_bIsMaster: usize = 0x4F1; // bool + pub const m_pPawnSubclass: usize = 0x4F8; // CGlobalSymbol + } + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod CEntityFlame { + pub const m_hEntAttached: usize = 0x4F0; // CHandle + pub const m_bCheapEffect: usize = 0x4F4; // bool + pub const m_flSize: usize = 0x4F8; // float32 + pub const m_bUseHitboxes: usize = 0x4FC; // bool + pub const m_iNumHitboxFires: usize = 0x500; // int32 + pub const m_flHitboxFireScale: usize = 0x504; // float32 + pub const m_flLifetime: usize = 0x508; // GameTime_t + pub const m_hAttacker: usize = 0x50C; // CHandle + pub const m_flDirectDamagePerSecond: usize = 0x510; // float32 + pub const m_iCustomDamageType: usize = 0x514; // int32 + } + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3F0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3F1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3F2; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3F8; // uint8 + } + // Parent: // Field count: 0 - pub mod dynpitchvol_t { + pub mod CEntityComponent { + } + // Parent: CBaseToggle + // Field count: 5 + pub mod CBasePlatTrain { + pub const m_NoiseMoving: usize = 0x858; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x860; // CUtlSymbolLarge + pub const m_volume: usize = 0x870; // float32 + pub const m_flTWidth: usize = 0x874; // float32 + pub const m_flTLength: usize = 0x878; // float32 + } + // Parent: CServerOnlyPointEntity + // Field count: 4 + pub mod CPointTeleport { + pub const m_vSaveOrigin: usize = 0x4F0; // Vector + pub const m_vSaveAngles: usize = 0x4FC; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x508; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x509; // bool + } + // Parent: CBaseTrigger + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0x9A8; // CUtlString + pub const m_strEndTouchEventName: usize = 0x9B0; // CUtlString + pub const m_strTriggerID: usize = 0x9B8; // CUtlString + } + // Parent: CPointEntity + // Field count: 5 + pub mod CMessageEntity { + pub const m_radius: usize = 0x4F0; // int32 + pub const m_messageText: usize = 0x4F8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x500; // bool + pub const m_bDeveloperOnly: usize = 0x501; // bool + pub const m_bEnabled: usize = 0x502; // bool + } + // Parent: CBaseEntity + // Field count: 1 + pub mod CEnvEntityIgniter { + pub const m_flLifetime: usize = 0x4F0; // float32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled__InstanceState_t { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + } + // Parent: CMarkupVolumeWithRef + // Field count: 3 + pub mod CMarkupVolumeTagged_NavGame { + pub const m_nScopes: usize = 0x840; // NavScopeFlags_t + pub const m_bFloodFillAttribute: usize = 0x841; // bool + pub const m_bSplitNavSpace: usize = 0x842; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + pub mod CMultiLightProxy { + pub const m_iszLightNameFilter: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4F8; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x500; // float32 + pub const m_flBrightnessDelta: usize = 0x504; // float32 + pub const m_bPerformScreenFade: usize = 0x508; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x50C; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x510; // float32 + pub const m_vecLights: usize = 0x518; // CUtlVector> + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponM4A1 { + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CTriggerHostageReset { + } + // Parent: None + // Field count: 0 + pub mod CPulseAnimFuncs { + } + // Parent: CEconEntity + // Field count: 2 + pub mod CEconWearable { + pub const m_nForceSkin: usize = 0xE50; // int32 + pub const m_bAlwaysAllow: usize = 0xE54; // bool + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_WaitForCursorsWithTagBase__CursorState_t { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseArraylib { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponMAC10 { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x7D8; // Vector + pub const m_Dismounts: usize = 0x7E8; // CUtlVector> + pub const m_vecLocalTop: usize = 0x800; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x80C; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0x818; // VectorWS + pub const m_flAutoRideSpeed: usize = 0x824; // float32 + pub const m_bDisabled: usize = 0x828; // bool + pub const m_bFakeLadder: usize = 0x829; // bool + pub const m_bHasSlack: usize = 0x82A; // bool + pub const m_surfacePropName: usize = 0x830; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x838; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x860; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x4F0; // fogparams_t + pub const m_bUseAngles: usize = 0x558; // bool + pub const m_iChangedVariables: usize = 0x55C; // int32 + } + // Parent: None + // Field count: 0 + pub mod CPointTemplateAPI { + } + // Parent: CBaseAnimGraph + // Field count: 8 + pub mod CItem { + pub const m_OnPlayerTouch: usize = 0xA98; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xAC0; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0xAE8; // bool + pub const m_OnCacheInteraction: usize = 0xAF0; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0xB18; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xB40; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xB4C; // QAngle + pub const m_bPhysStartAsleep: usize = 0xB58; // bool + } + // Parent: CBaseTrigger + // Field count: 7 + pub mod CTriggerPush { + pub const m_angPushEntitySpace: usize = 0x9A8; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x9B4; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x9C0; // bool + pub const m_bUsePathSimple: usize = 0x9C1; // bool + pub const m_iszPathSimpleName: usize = 0x9C8; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x9D0; // CPathSimple* + pub const m_splinePushType: usize = 0x9D8; // uint32 + } + // Parent: CBaseAnimGraph + // Field count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0xA90; // bool + pub const m_iShapeType: usize = 0xA94; // int32 + pub const m_bConformToCollisionBounds: usize = 0xA98; // bool + pub const m_mPreferredCatchTransform: usize = 0xAA0; // CTransform + } + // Parent: CPointEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_nResolutionX: usize = 0x4F4; // int32 + pub const m_nResolutionY: usize = 0x4F8; // int32 + pub const m_szLayoutFileName: usize = 0x500; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x508; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x510; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x528; // int32 + pub const m_vecCSSClasses: usize = 0x530; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x548; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x550; // CUtlVector> + } + // Parent: CPointEntity + // Field count: 16 + pub mod CPointAngularVelocitySensor { + pub const m_hTargetEntity: usize = 0x4F0; // CHandle + pub const m_flThreshold: usize = 0x4F4; // float32 + pub const m_nLastCompareResult: usize = 0x4F8; // int32 + pub const m_nLastFireResult: usize = 0x4FC; // int32 + pub const m_flFireTime: usize = 0x500; // GameTime_t + pub const m_flFireInterval: usize = 0x504; // float32 + pub const m_flLastAngVelocity: usize = 0x508; // float32 + pub const m_lastOrientation: usize = 0x50C; // QAngle + pub const m_vecAxis: usize = 0x518; // VectorWS + pub const m_bUseHelper: usize = 0x524; // bool + pub const m_AngularVelocity: usize = 0x528; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x550; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x578; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x5A0; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x5C8; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x5F0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x4F0; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4F4; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4F8; // float32 + pub const m_flFadeTime: usize = 0x4FC; // float32 + pub const m_bStartDisabled: usize = 0x500; // bool + pub const m_bIsEnabled: usize = 0x501; // bool + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_FollowEntity { + pub const m_ParamBoneOrAttachName: usize = 0x48; // CUtlString + pub const m_ParamBoneOrAttachNameChild: usize = 0x50; // CUtlString + } + // Parent: CBaseCSGrenade + // Field count: 0 + pub mod CFlashbang { + } + // Parent: CEconEntity + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod CBasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0xE50; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xE54; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xE58; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xE5C; // float32 + pub const m_iClip1: usize = 0xE60; // int32 + pub const m_iClip2: usize = 0xE64; // int32 + pub const m_pReserveAmmo: usize = 0xE68; // int32[2] + pub const m_OnPlayerUse: usize = 0xE70; // CEntityIOOutput + } + // Parent: None + // Field count: 83 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x440; // CSWeaponType + pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory + pub const m_szModel_AG2: usize = 0x448; // CResourceNameTyped> + pub const m_szAnimSkeleton: usize = 0x528; // CResourceNameTyped> + pub const m_vecMuzzlePos0: usize = 0x608; // Vector + pub const m_vecMuzzlePos1: usize = 0x614; // Vector + pub const m_szTracerParticle: usize = 0x620; // CResourceNameTyped> + pub const m_GearSlot: usize = 0x700; // gear_slot_t + pub const m_GearSlotPosition: usize = 0x704; // int32 + pub const m_DefaultLoadoutSlot: usize = 0x708; // loadout_slot_t + pub const m_nPrice: usize = 0x70C; // int32 + pub const m_nKillAward: usize = 0x710; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0x714; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0x718; // int32 + pub const m_bMeleeWeapon: usize = 0x71C; // bool + pub const m_bHasBurstMode: usize = 0x71D; // bool + pub const m_bIsRevolver: usize = 0x71E; // bool + pub const m_bCannotShootUnderwater: usize = 0x71F; // bool + pub const m_szName: usize = 0x720; // CGlobalSymbol + pub const m_eSilencerType: usize = 0x728; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0x72C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0x730; // int32 + pub const m_bIsFullAuto: usize = 0x734; // bool + pub const m_nNumBullets: usize = 0x738; // int32 + pub const m_bReloadsSingleShells: usize = 0x73C; // bool + pub const m_flCycleTime: usize = 0x740; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0x748; // CFiringModeFloat + pub const m_flSpread: usize = 0x750; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0x758; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0x760; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0x768; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0x770; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0x778; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0x780; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0x788; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0x790; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0x798; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0x7A0; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0x7A8; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0x7B0; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0x7B8; // float32 + pub const m_flInaccuracyJumpApex: usize = 0x7BC; // float32 + pub const m_flInaccuracyReload: usize = 0x7C0; // float32 + pub const m_flDeployDuration: usize = 0x7C4; // float32 + pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 + pub const m_nBurstShotCount: usize = 0x7CC; // int32 + pub const m_bAllowBurstHolster: usize = 0x7D0; // bool + pub const m_nRecoilSeed: usize = 0x7D4; // int32 + pub const m_nSpreadSeed: usize = 0x7D8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 + pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool + pub const m_nZoomLevels: usize = 0x7F4; // int32 + pub const m_nZoomFOV1: usize = 0x7F8; // int32 + pub const m_nZoomFOV2: usize = 0x7FC; // int32 + pub const m_flZoomTime0: usize = 0x800; // float32 + pub const m_flZoomTime1: usize = 0x804; // float32 + pub const m_flZoomTime2: usize = 0x808; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 + pub const m_flIronSightFOV: usize = 0x814; // float32 + pub const m_flIronSightPivotForward: usize = 0x818; // float32 + pub const m_flIronSightLooseness: usize = 0x81C; // float32 + pub const m_nDamage: usize = 0x820; // int32 + pub const m_flHeadshotMultiplier: usize = 0x824; // float32 + pub const m_flArmorRatio: usize = 0x828; // float32 + pub const m_flPenetration: usize = 0x82C; // float32 + pub const m_flRange: usize = 0x830; // float32 + pub const m_flRangeModifier: usize = 0x834; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 + pub const m_flRecoveryTimeStand: usize = 0x844; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 + pub const m_flThrowVelocity: usize = 0x858; // float32 + pub const m_vSmokeColor: usize = 0x85C; // Vector + pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol + } + // Parent: CPointEntity + // Field count: 6 + pub mod CPhysForce { + pub const m_nameAttach: usize = 0x4F8; // CUtlSymbolLarge + pub const m_force: usize = 0x500; // float32 + pub const m_forceTime: usize = 0x504; // float32 + pub const m_attachedObject: usize = 0x508; // CHandle + pub const m_wasRestored: usize = 0x50C; // bool + pub const m_integrator: usize = 0x510; // CConstantForceController + } + // Parent: + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: None + // Field count: 0 + pub mod SignatureOutflow_Continue { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoTarget { + } + // Parent: CPlayerPawnComponent + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle + pub const m_hViewEntity: usize = 0x9C; // CHandle + pub const m_hTonemapController: usize = 0xA0; // CHandle + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Timeline { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_EntOutputHandler { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + pub mod CPulseFuncs_GameParticleManager { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterAttributeInt { + pub const m_sAttributeName: usize = 0x548; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 7 + pub mod CKeepUpright { + pub const m_worldGoalAxis: usize = 0x4F8; // Vector + pub const m_localTestAxis: usize = 0x504; // Vector + pub const m_nameAttach: usize = 0x518; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x520; // CHandle + pub const m_angularLimit: usize = 0x524; // float32 + pub const m_bActive: usize = 0x528; // bool + pub const m_bDampAllRotation: usize = 0x529; // bool + } + // Parent: CLogicalEntity + // Field count: 11 + pub mod CPointTemplate { + pub const m_iszWorldName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x500; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x508; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x50C; // bool + pub const m_clientOnlyEntityBehavior: usize = 0x510; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x514; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x518; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x530; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x548; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x550; // HSCRIPT + } + // Parent: CBaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x4F0; // float32 + pub const m_TintColor: usize = 0x4F4; // Color + pub const m_flAnisotropy: usize = 0x4F8; // float32 + pub const m_flFadeSpeed: usize = 0x4FC; // float32 + pub const m_flDrawDistance: usize = 0x500; // float32 + pub const m_flFadeInStart: usize = 0x504; // float32 + pub const m_flFadeInEnd: usize = 0x508; // float32 + pub const m_flIndirectStrength: usize = 0x50C; // float32 + pub const m_nVolumeDepth: usize = 0x510; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x514; // float32 + pub const m_nIndirectTextureDimX: usize = 0x518; // int32 + pub const m_nIndirectTextureDimY: usize = 0x51C; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x520; // int32 + pub const m_vBoxMins: usize = 0x524; // Vector + pub const m_vBoxMaxs: usize = 0x530; // Vector + pub const m_bActive: usize = 0x53C; // bool + pub const m_flStartAnisoTime: usize = 0x540; // GameTime_t + pub const m_flStartScatterTime: usize = 0x544; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x548; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x54C; // float32 + pub const m_flStartScattering: usize = 0x550; // float32 + pub const m_flStartDrawDistance: usize = 0x554; // float32 + pub const m_flDefaultAnisotropy: usize = 0x558; // float32 + pub const m_flDefaultScattering: usize = 0x55C; // float32 + pub const m_flDefaultDrawDistance: usize = 0x560; // float32 + pub const m_bStartDisabled: usize = 0x564; // bool + pub const m_bEnableIndirect: usize = 0x565; // bool + pub const m_bIsMaster: usize = 0x566; // bool + pub const m_hFogIndirectTexture: usize = 0x568; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x570; // int32 + pub const m_fNoiseSpeed: usize = 0x574; // float32 + pub const m_fNoiseStrength: usize = 0x578; // float32 + pub const m_vNoiseScale: usize = 0x57C; // Vector + pub const m_fWindSpeed: usize = 0x588; // float32 + pub const m_vWindDirection: usize = 0x58C; // Vector + pub const m_bFirstTime: usize = 0x598; // bool + } + // Parent: + // Field count: 13 + pub mod CBot { + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0xC0; // bool + pub const m_isCrouching: usize = 0xC1; // bool + pub const m_forwardSpeed: usize = 0xC4; // float32 + pub const m_leftSpeed: usize = 0xC8; // float32 + pub const m_verticalSpeed: usize = 0xCC; // float32 + pub const m_buttonFlags: usize = 0xD0; // uint64 + pub const m_jumpTimestamp: usize = 0xD8; // float32 + pub const m_viewForward: usize = 0xDC; // Vector + pub const m_postureStackIndex: usize = 0xF8; // int32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_SetAnimGraphParam { + pub const m_ParamName: usize = 0x48; // CUtlString + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_FlashlightServices { + } + // Parent: CBasePlayerController + // Field count: 92 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x820; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x828; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x830; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x838; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x840; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x844; // bool + pub const m_uiCommunicationMuteFlags: usize = 0x848; // uint32 + pub const m_szCrosshairCodes: usize = 0x850; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x858; // uint8 + pub const m_flForceTeamTime: usize = 0x85C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x860; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x864; // bool + pub const m_bAttemptedToGetColor: usize = 0x865; // bool + pub const m_iTeammatePreferredColor: usize = 0x868; // int32 + pub const m_bTeamChanged: usize = 0x86C; // bool + pub const m_bInSwitchTeam: usize = 0x86D; // bool + pub const m_bHasSeenJoinGame: usize = 0x86E; // bool + pub const m_bJustBecameSpectator: usize = 0x86F; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x870; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x871; // bool + pub const m_flLastJoinTeamTime: usize = 0x874; // GameTime_t + pub const m_szClan: usize = 0x878; // CUtlSymbolLarge + pub const m_iCoachingTeam: usize = 0x880; // int32 + pub const m_nPlayerDominated: usize = 0x888; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x890; // uint64 + pub const m_iCompetitiveRanking: usize = 0x898; // int32 + pub const m_iCompetitiveWins: usize = 0x89C; // int32 + pub const m_iCompetitiveRankType: usize = 0x8A0; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8A4; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8A8; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8AC; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x8B0; // int32 + pub const m_unActiveQuestId: usize = 0x8B4; // uint16 + pub const m_rtActiveMissionPeriod: usize = 0x8B8; // uint32 + pub const m_nQuestProgressReason: usize = 0x8BC; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x8C0; // uint32 + pub const m_iDraftIndex: usize = 0x8F0; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8F4; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x8F8; // uint32 + pub const m_eNetworkDisconnectionReason: usize = 0x8FC; // uint32 + pub const m_bCannotBeKicked: usize = 0x900; // bool + pub const m_bEverFullyConnected: usize = 0x901; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x902; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x903; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x904; // bool + pub const m_bScoreReported: usize = 0x905; // bool + pub const m_nDisconnectionTick: usize = 0x908; // int32 + pub const m_bControllingBot: usize = 0x918; // bool + pub const m_bHasControlledBotThisRound: usize = 0x919; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x91A; // bool + pub const m_nBotsControlledThisRound: usize = 0x91C; // int32 + pub const m_bCanControlObservedBot: usize = 0x920; // bool + pub const m_hPlayerPawn: usize = 0x924; // CHandle + pub const m_hObserverPawn: usize = 0x928; // CHandle + pub const m_DesiredObserverMode: usize = 0x92C; // int32 + pub const m_hDesiredObserverTarget: usize = 0x930; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x934; // bool + pub const m_iPawnHealth: usize = 0x938; // uint32 + pub const m_iPawnArmor: usize = 0x93C; // int32 + pub const m_bPawnHasDefuser: usize = 0x940; // bool + pub const m_bPawnHasHelmet: usize = 0x941; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x942; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x944; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x948; // int32 + pub const m_iPawnBotDifficulty: usize = 0x94C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x950; // CHandle + pub const m_iScore: usize = 0x954; // int32 + pub const m_iRoundScore: usize = 0x958; // int32 + pub const m_iRoundsWon: usize = 0x95C; // int32 + pub const m_recentKillQueue: usize = 0x960; // uint8[8] + pub const m_nFirstKill: usize = 0x968; // uint8 + pub const m_nKillCount: usize = 0x969; // uint8 + pub const m_bMvpNoMusic: usize = 0x96A; // bool + pub const m_eMvpReason: usize = 0x96C; // int32 + pub const m_iMusicKitID: usize = 0x970; // int32 + pub const m_iMusicKitMVPs: usize = 0x974; // int32 + pub const m_iMVPs: usize = 0x978; // int32 + pub const m_nUpdateCounter: usize = 0x97C; // int32 + pub const m_flSmoothedPing: usize = 0x980; // float32 + pub const m_lastHeldVoteTimer: usize = 0x988; // IntervalTimer + pub const m_bShowHints: usize = 0x9A0; // bool + pub const m_iNextTimeCheck: usize = 0x9A4; // int32 + pub const m_bJustDidTeamKill: usize = 0x9A8; // bool + pub const m_bPunishForTeamKill: usize = 0x9A9; // bool + pub const m_bGaveTeamDamageWarning: usize = 0x9AA; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0x9AB; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0x9B0; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0x9B8; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0x9BC; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0x9C0; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0x9C4; // uint32 + pub const m_bFireBulletsSeedSynchronized: usize = 0xA69; // bool + } + // Parent: CPhysConstraint + // Field count: 6 + pub mod CPhysLength { + pub const m_offset: usize = 0x560; // Vector[2] + pub const m_vecAttach: usize = 0x578; // VectorWS + pub const m_addLength: usize = 0x584; // float32 + pub const m_minLength: usize = 0x588; // float32 + pub const m_totalLength: usize = 0x58C; // float32 + pub const m_bEnableCollision: usize = 0x590; // bool + } + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x4F0; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x508; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x520; // int32 + pub const m_szTeamname: usize = 0x524; // char[129] + } + // Parent: CLogicNPCCounter + // Field count: 4 + pub mod CLogicNPCCounterAABB { + pub const m_vDistanceOuterMins: usize = 0x830; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x83C; // Vector + pub const m_vOuterMins: usize = 0x848; // Vector + pub const m_vOuterMaxs: usize = 0x854; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered__InstanceState_t { + pub const m_nNextIndex: usize = 0x0; // int32 + } + // Parent: CDynamicProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xD70; // CAttributeContainer + pub const m_updateTimer: usize = 0x1068; // CountdownTimer + pub const m_stuckAnchor: usize = 0x1080; // Vector + pub const m_stuckTimer: usize = 0x1090; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x10A8; // CountdownTimer + pub const m_isOnGround: usize = 0x10C0; // bool + pub const m_vFallVelocity: usize = 0x10C4; // Vector + pub const m_desiredActivity: usize = 0x10D0; // ChickenActivity + pub const m_currentActivity: usize = 0x10D4; // ChickenActivity + pub const m_activityTimer: usize = 0x10D8; // CountdownTimer + pub const m_turnRate: usize = 0x10F0; // float32 + pub const m_fleeFrom: usize = 0x10F4; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x10F8; // CountdownTimer + pub const m_startleTimer: usize = 0x1110; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1128; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1140; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x1144; // bool + pub const m_leader: usize = 0x1148; // CHandle + pub const m_reuseTimer: usize = 0x1160; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1178; // bool + pub const m_jumpTimer: usize = 0x1180; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1198; // float32 + pub const m_bInJump: usize = 0x119C; // bool + pub const m_repathTimer: usize = 0x31A8; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3240; // Vector + pub const m_flActiveFollowStartTime: usize = 0x324C; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3250; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x3270; // CountdownTimer + } + // Parent: CPhysicsProp + // Field count: 5 + pub mod CPhysicsPropRespawnable { + pub const m_vOriginalSpawnOrigin: usize = 0xE00; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xE0C; // QAngle + pub const m_vOriginalMins: usize = 0xE18; // Vector + pub const m_vOriginalMaxs: usize = 0xE24; // Vector + pub const m_flRespawnDuration: usize = 0xE30; // float32 + } + // Parent: CBeam + // Field count: 19 + pub mod CEnvBeam { + pub const m_active: usize = 0x878; // int32 + pub const m_spriteTexture: usize = 0x880; // CStrongHandle + pub const m_iszStartEntity: usize = 0x888; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x890; // CUtlSymbolLarge + pub const m_life: usize = 0x898; // float32 + pub const m_boltWidth: usize = 0x89C; // float32 + pub const m_noiseAmplitude: usize = 0x8A0; // float32 + pub const m_speed: usize = 0x8A4; // int32 + pub const m_restrike: usize = 0x8A8; // float32 + pub const m_iszSpriteName: usize = 0x8B0; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x8B8; // int32 + pub const m_vEndPointWorld: usize = 0x8BC; // VectorWS + pub const m_vEndPointRelative: usize = 0x8C8; // Vector + pub const m_radius: usize = 0x8D4; // float32 + pub const m_TouchType: usize = 0x8D8; // Touch_t + pub const m_iFilterName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x8E8; // CHandle + pub const m_iszDecal: usize = 0x8F0; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x8F8; // CEntityIOOutput + } + // Parent: CLightEntity + // Field count: 0 + pub mod CLightSpotEntity { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub mod CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Field count: 2 + pub mod CTonemapTrigger { + pub const m_tonemapControllerName: usize = 0x9A8; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x9B0; // CEntityHandle + } + // Parent: CPointEntity + // Field count: 10 + pub mod CEnvShake { + pub const m_limitToEntity: usize = 0x4F0; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4F8; // float32 + pub const m_Frequency: usize = 0x4FC; // float32 + pub const m_Duration: usize = 0x500; // float32 + pub const m_Radius: usize = 0x504; // float32 + pub const m_stopTime: usize = 0x508; // GameTime_t + pub const m_nextShake: usize = 0x50C; // GameTime_t + pub const m_currentAmp: usize = 0x510; // float32 + pub const m_maxForce: usize = 0x514; // Vector + pub const m_shakeCallback: usize = 0x528; // CPhysicsShake + } + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_bWasSurfing (bool) + pub mod CCSPlayer_MovementServices { + pub const m_vecLadderNormal: usize = 0x280; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x28C; // int32 + pub const m_flDuckAmount: usize = 0x290; // float32 + pub const m_flDuckSpeed: usize = 0x294; // float32 + pub const m_bDuckOverride: usize = 0x298; // bool + pub const m_bDesiresDuck: usize = 0x299; // bool + pub const m_flDuckOffset: usize = 0x29C; // float32 + pub const m_nDuckTimeMsecs: usize = 0x2A0; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x2A4; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x2A8; // uint32 + pub const m_flLastDuckTime: usize = 0x2AC; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2C0; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool + pub const m_bInStuckTest: usize = 0x2C2; // bool + pub const m_nTraceCount: usize = 0x4D0; // int32 + pub const m_StuckLast: usize = 0x4D4; // int32 + pub const m_bSpeedCropped: usize = 0x4D8; // bool + pub const m_nOldWaterLevel: usize = 0x4DC; // int32 + pub const m_flWaterEntryTime: usize = 0x4E0; // float32 + pub const m_vecForward: usize = 0x4E4; // Vector + pub const m_vecLeft: usize = 0x4F0; // Vector + pub const m_vecUp: usize = 0x4FC; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32 + pub const m_bMadeFootstepNoise: usize = 0x50C; // bool + pub const m_iFootsteps: usize = 0x510; // int32 + pub const m_bOldJumpPressed: usize = 0x514; // bool + pub const m_flJumpPressedTime: usize = 0x518; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x51C; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x520; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x528; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x52C; // float32 + pub const m_flStamina: usize = 0x530; // float32 + pub const m_flHeightAtJumpStart: usize = 0x534; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x538; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x53C; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x540; // float32 + pub const m_flAccumulatedJumpError: usize = 0x544; // float32 + pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32 + pub const m_bWasSurfing: usize = 0x54C; // bool + pub const m_vecInputRotated: usize = 0x5DC; // Vector + } + // Parent: + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CTriggerCallback { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 5 + pub mod CSoundOpvarSetAutoRoomEntity { + pub const m_traceResults: usize = 0x6A8; // CUtlVector + pub const m_doorwayPairs: usize = 0x6C0; // CUtlVector + pub const m_flSize: usize = 0x6D8; // float32 + pub const m_flHeightTolerance: usize = 0x6DC; // float32 + pub const m_flSizeSqr: usize = 0x6E0; // float32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + // MPulseEditorHeaderIcon + pub mod CPulseCell_Outflow_ListenForEntityOutput { + pub const m_OnFired: usize = 0x48; // SignatureOutflow_Resume + pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint + pub const m_strEntityOutput: usize = 0xD8; // CGlobalSymbol + pub const m_strEntityOutputParam: usize = 0xE0; // CUtlString + pub const m_bListenUntilCanceled: usize = 0xE8; // bool + } + // Parent: CBreakable + // Field count: 0 + pub mod CPushable { + } + // Parent: CPointEntity + // Field count: 2 + pub mod CRotatorTarget { + pub const m_OnArrivedAt: usize = 0x4F0; // CEntityIOOutput + pub const m_eSpace: usize = 0x518; // RotatorTargetSpace_t + } + // Parent: CLogicalEntity + // Field count: 4 + pub mod CPhysicsEntitySolver { + pub const m_hMovingEntity: usize = 0x508; // CHandle + pub const m_hPhysicsBlocker: usize = 0x50C; // CHandle + pub const m_separationDuration: usize = 0x510; // float32 + pub const m_cancelTime: usize = 0x514; // GameTime_t + } + // Parent: CLogicalEntity + // Field count: 6 + pub mod CLogicCollisionPair { + pub const m_nameAttach1: usize = 0x4F0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4F8; // CUtlSymbolLarge + pub const m_includeHierarchy: usize = 0x500; // bool + pub const m_supportMultipleEntitiesWithSameName: usize = 0x501; // bool + pub const m_disabled: usize = 0x502; // bool + pub const m_succeeded: usize = 0x503; // bool + } + // Parent: CBaseEntity + // Field count: 5 + pub mod CTestEffect { + pub const m_iLoop: usize = 0x4F0; // int32 + pub const m_iBeam: usize = 0x4F4; // int32 + pub const m_pBeam: usize = 0x4F8; // CBeam*[24] + pub const m_flBeamTime: usize = 0x5B8; // GameTime_t[24] + pub const m_flStartTime: usize = 0x618; // GameTime_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_ScriptedSequence__CursorState_t { + pub const m_scriptedSequence: usize = 0x0; // CHandle + } + // Parent: CBasePropDoor + // Field count: 17 + pub mod CPropDoorRotating { + pub const m_vecAxis: usize = 0xFF0; // Vector + pub const m_flDistance: usize = 0xFFC; // float32 + pub const m_eSpawnPosition: usize = 0x1000; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0x1004; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0x1008; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0x100C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0x1010; // QAngle + pub const m_angRotationClosed: usize = 0x101C; // QAngle + pub const m_angRotationOpenForward: usize = 0x1028; // QAngle + pub const m_angRotationOpenBack: usize = 0x1034; // QAngle + pub const m_angGoal: usize = 0x1040; // QAngle + pub const m_vecForwardBoundsMin: usize = 0x104C; // Vector + pub const m_vecForwardBoundsMax: usize = 0x1058; // Vector + pub const m_vecBackBoundsMin: usize = 0x1064; // Vector + pub const m_vecBackBoundsMax: usize = 0x1070; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x107C; // bool + pub const m_hEntityBlocker: usize = 0x1080; // CHandle + } + // Parent: CParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xD50; // float32 + pub const m_flRadiusScale: usize = 0xD54; // float32 + pub const m_flSelfIllumScale: usize = 0xD58; // float32 + pub const m_ColorTint: usize = 0xD5C; // Color + pub const m_hTextureOverride: usize = 0xD60; // CStrongHandle + } + // Parent: CLogicalEntity + // Field count: 11 + pub mod CMathRemap { + pub const m_flInMin: usize = 0x4F0; // float32 + pub const m_flInMax: usize = 0x4F4; // float32 + pub const m_flOut1: usize = 0x4F8; // float32 + pub const m_flOut2: usize = 0x4FC; // float32 + pub const m_flOldInValue: usize = 0x500; // float32 + pub const m_bEnabled: usize = 0x504; // bool + pub const m_OutValue: usize = 0x508; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x530; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x558; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x580; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x5A8; // CEntityIOOutput + } + // Parent: CSoundOpvarSetPointBase + // Field count: 8 + pub mod CSoundOpvarSetOBBWindEntity { + pub const m_vMins: usize = 0x598; // Vector + pub const m_vMaxs: usize = 0x5A4; // Vector + pub const m_vDistanceMins: usize = 0x5B0; // Vector + pub const m_vDistanceMaxs: usize = 0x5BC; // Vector + pub const m_flWindMin: usize = 0x5C8; // float32 + pub const m_flWindMax: usize = 0x5CC; // float32 + pub const m_flWindMapMin: usize = 0x5D0; // float32 + pub const m_flWindMapMax: usize = 0x5D4; // float32 + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const m_Transforms: usize = 0x8; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle + pub const m_bSetFromDebugHistory: usize = 0x24; // bool + } + // Parent: CEntityComponent + // Field count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + } + // Parent: CTriggerOnce + // Field count: 1 + pub mod CScriptTriggerOnce { + pub const m_vExtent: usize = 0x9D0; // Vector + } + // Parent: CLightEntity + // Field count: 0 + pub mod CLightOrthoEntity { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoInstructorHintHostageRescueZone { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LimitCount__InstanceState_t { + pub const m_nCurrentCount: usize = 0x0; // int32 + } + // Parent: CBaseTrigger + // Field count: 4 + pub mod CTriggerTeleport { + pub const m_iLandmark: usize = 0x9A8; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x9B0; // bool + pub const m_bMirrorPlayer: usize = 0x9B1; // bool + pub const m_bCheckDestIfClearForPlayer: usize = 0x9B2; // bool + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CFuncWall { + pub const m_nState: usize = 0x7D8; // int32 } // Parent: None // Field count: 12 - pub mod CSAdditionalMatchStats_t { - pub const m_numRoundsSurvived: usize = 0x18; // int32 - pub const m_maxNumRoundsSurvived: usize = 0x1C; // int32 - pub const m_numRoundsSurvivedTotal: usize = 0x20; // int32 - pub const m_iRoundsWonWithoutPurchase: usize = 0x24; // int32 - pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x28; // int32 - pub const m_numFirstKills: usize = 0x2C; // int32 - pub const m_numClutchKills: usize = 0x30; // int32 - pub const m_numPistolKills: usize = 0x34; // int32 - pub const m_numSniperKills: usize = 0x38; // int32 - pub const m_iNumSuicides: usize = 0x3C; // int32 - pub const m_iNumTeamKills: usize = 0x40; // int32 - pub const m_flTeamDamage: usize = 0x44; // float32 + pub mod CBtActionAim { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod CCSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x4F0; // int32 + pub const m_nRandom: usize = 0x4F4; // int32 + pub const m_nOrdinal: usize = 0x4F8; // int32 + pub const m_sWeaponName: usize = 0x500; // CUtlString + pub const m_xuid: usize = 0x508; // uint64 + pub const m_agentItem: usize = 0x510; // CEconItemView + pub const m_glovesItem: usize = 0x7B8; // CEconItemView + pub const m_weaponItem: usize = 0xA60; // CEconItemView + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CGameRulesProxy { + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CInfoLadderDismount { } // Parent: None // Field count: 0 - pub mod IRagdoll { + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseServerFuncs { + } + // Parent: CPointEntity + // Field count: 6 + pub mod CMessage { + pub const m_iszMessage: usize = 0x4F0; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4F8; // float32 + pub const m_MessageAttenuation: usize = 0x4FC; // int32 + pub const m_Radius: usize = 0x500; // float32 + pub const m_sNoise: usize = 0x508; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x510; // CEntityIOOutput + } + // Parent: CPointEntity + // Field count: 6 + pub mod CPointVelocitySensor { + pub const m_hTargetEntity: usize = 0x4F0; // CHandle + pub const m_vecAxis: usize = 0x4F4; // Vector + pub const m_bEnabled: usize = 0x500; // bool + pub const m_fPrevVelocity: usize = 0x504; // float32 + pub const m_flAvgInterval: usize = 0x508; // float32 + pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate + } + // Parent: + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 } // Parent: None + // Field count: 0 + pub mod CBaseModelEntityAPI { + } + // Parent: CHostageExpresserShim + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xC08; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xC30; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xC58; // CEntityIOOutput + pub const m_OnRescued: usize = 0xC80; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xCA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xCC0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xCC4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xCC8; // uint32 + pub const m_bRemove: usize = 0xCCC; // bool + pub const m_vel: usize = 0xCD0; // Vector + pub const m_isRescued: usize = 0xCDC; // bool + pub const m_jumpedThisFrame: usize = 0xCDD; // bool + pub const m_nHostageState: usize = 0xCE0; // int32 + pub const m_leader: usize = 0xCE4; // CHandle + pub const m_lastLeader: usize = 0xCE8; // CHandle + pub const m_reuseTimer: usize = 0xCF0; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xD08; // bool + pub const m_accel: usize = 0xD0C; // Vector + pub const m_isRunning: usize = 0xD18; // bool + pub const m_isCrouching: usize = 0xD19; // bool + pub const m_jumpTimer: usize = 0xD20; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xD38; // bool + pub const m_repathTimer: usize = 0x2D48; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2D60; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2DF0; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2E10; // CountdownTimer + pub const m_isAdjusted: usize = 0x2E2C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2E2D; // bool + pub const m_hHostageGrabber: usize = 0x2E30; // CHandle + pub const m_fLastGrabTime: usize = 0x2E34; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2E38; // Vector + pub const m_vecGrabbedPos: usize = 0x2E44; // Vector + pub const m_flRescueStartTime: usize = 0x2E50; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2E54; // GameTime_t + pub const m_flDropStartTime: usize = 0x2E58; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2E5C; // int32 + pub const m_nPickupEventCount: usize = 0x2E60; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2E64; // Vector + pub const m_vecHostageResetPosition: usize = 0x2E9C; // VectorWS + } + // Parent: CTriggerMultiple + // Field count: 1 + pub mod CScriptTriggerMultiple { + pub const m_vExtent: usize = 0x9D0; // Vector + } + // Parent: CPointEntity + // Field count: 5 + pub mod CEnvSpark { + pub const m_flDelay: usize = 0x4F0; // float32 + pub const m_nMagnitude: usize = 0x4F4; // int32 + pub const m_nTrailLength: usize = 0x4F8; // int32 + pub const m_nType: usize = 0x4FC; // int32 + pub const m_OnSpark: usize = 0x500; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEnvCombinedLightProbeVolume + // Field count: 0 + pub mod CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume { + } + // Parent: CBaseFilter + // Field count: 0 + pub mod CFilterLOS { + } + // Parent: CBaseEntity + // Field count: 7 + pub mod CPointOrient { + pub const m_iszSpawnTargetName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hTarget: usize = 0x4F8; // CHandle + pub const m_bActive: usize = 0x4FC; // bool + pub const m_nGoalDirection: usize = 0x500; // PointOrientGoalDirectionType_t + pub const m_nConstraint: usize = 0x504; // PointOrientConstraint_t + pub const m_flMaxTurnRate: usize = 0x508; // float32 + pub const m_flLastGameTime: usize = 0x50C; // GameTime_t + } + // Parent: // Field count: 6 - pub mod hudtextparms_t { - pub const color1: usize = 0x0; // Color - pub const color2: usize = 0x4; // Color - pub const effect: usize = 0x8; // uint8 - pub const channel: usize = 0x9; // uint8 - pub const x: usize = 0xC; // float32 - pub const y: usize = 0x10; // float32 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub mod sky3dparams_t { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponP250 { + } + // Parent: + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + // NetworkVarNames: m_nLastHitDamageLevel (int) + pub mod CDestructiblePartsComponent { + pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer + pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector + pub const m_hOwner: usize = 0x60; // CHandle + pub const m_nLastHitDamageLevel: usize = 0x64; // int32 + } + // Parent: CBaseTrigger + // Field count: 7 + pub mod CChangeLevel { + pub const m_sMapName: usize = 0x9A8; // CUtlString + pub const m_sLandmarkName: usize = 0x9B0; // CUtlString + pub const m_OnChangeLevel: usize = 0x9B8; // CEntityIOOutput + pub const m_bTouched: usize = 0x9E0; // bool + pub const m_bNoTouch: usize = 0x9E1; // bool + pub const m_bNewChapter: usize = 0x9E2; // bool + pub const m_bOnChangeLevelFired: usize = 0x9E3; // bool + } + // Parent: CBaseToggle + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub mod CBaseButton { + pub const m_angMoveEntitySpace: usize = 0x858; // QAngle + pub const m_fStayPushed: usize = 0x864; // bool + pub const m_fRotating: usize = 0x865; // bool + pub const m_ls: usize = 0x868; // locksound_t + pub const m_sUseSound: usize = 0x888; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x890; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x898; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x8A0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x8A8; // bool + pub const m_bDisabled: usize = 0x8A9; // bool + pub const m_flUseLockedTime: usize = 0x8AC; // GameTime_t + pub const m_bSolidBsp: usize = 0x8B0; // bool + pub const m_OnDamaged: usize = 0x8B8; // CEntityIOOutput + pub const m_OnPressed: usize = 0x8E0; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x908; // CEntityIOOutput + pub const m_OnIn: usize = 0x930; // CEntityIOOutput + pub const m_OnOut: usize = 0x958; // CEntityIOOutput + pub const m_nState: usize = 0x980; // int32 + pub const m_hConstraint: usize = 0x984; // CEntityHandle + pub const m_hConstraintParent: usize = 0x988; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x98C; // bool + pub const m_sGlowEntity: usize = 0x990; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x998; // CHandle + pub const m_usable: usize = 0x99C; // bool + pub const m_szDisplayText: usize = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 - pub mod CAnimGraphControllerBase { - pub const m_vecParamsToResetInPostGraphUpdate: usize = 0x28; // CUtlVectorFixedGrowable - } - // Parent: None - // Field count: 3 - pub mod CNetworkVelocityVector { - pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat - pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat - pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat - } - // Parent: None - // Field count: 10 // // Metadata: // MGetKV3ClassDefaults - pub mod CDestructiblePart_DamageLevel { - pub const m_sName: usize = 0x0; // CUtlString - pub const m_sBreakablePieceName: usize = 0x8; // CGlobalSymbol - pub const m_nBodyGroupValue: usize = 0x10; // int32 - pub const m_nHealth: usize = 0x14; // CSkillInt - pub const m_flCriticalDamagePercent: usize = 0x24; // float32 - pub const m_nDamagePassthroughType: usize = 0x28; // EDestructiblePartDamagePassThroughType - pub const m_nDestructionDeathBehavior: usize = 0x2C; // DestructiblePartDestructionDeathBehavior_t - pub const m_sCustomDeathHandshake: usize = 0x30; // CGlobalSymbol - pub const m_bShouldDestroyOnDeath: usize = 0x38; // bool - pub const m_flDeathDestroyTime: usize = 0x3C; // CRangeFloat + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_SoundEventStart { + pub const m_Type: usize = 0x48; // SoundEventStartType_t } // Parent: None // Field count: 0 - pub mod CNavVolumeAll { + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_DebugLog { + } + // Parent: CWeaponBaseItem + // Field count: 0 + pub mod CItem_Healthshot { + } + // Parent: CBaseFlex + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0xB28; // CEntityIOOutput + pub const m_OnExplode: usize = 0xB50; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xB78; // bool + pub const m_bIsSmokeGrenade: usize = 0xB79; // bool + pub const m_bIsLive: usize = 0xB7A; // bool + pub const m_DmgRadius: usize = 0xB7C; // float32 + pub const m_flDetonateTime: usize = 0xB80; // GameTime_t + pub const m_flWarnAITime: usize = 0xB84; // float32 + pub const m_flDamage: usize = 0xB88; // float32 + pub const m_iszBounceSound: usize = 0xB90; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xB98; // CUtlString + pub const m_hThrower: usize = 0xBA4; // CHandle + pub const m_flNextAttack: usize = 0xBBC; // GameTime_t + pub const m_hOriginalThrower: usize = 0xBC0; // CHandle + } + // Parent: CBaseTrigger + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_MaxWeight: usize = 0x9A8; // float32 + pub const m_FadeDuration: usize = 0x9AC; // float32 + pub const m_Weight: usize = 0x9B0; // float32 + pub const m_lookupFilename: usize = 0x9B4; // char[512] + pub const m_LastEnterWeight: usize = 0xBB4; // float32 + pub const m_LastEnterTime: usize = 0xBB8; // GameTime_t + pub const m_LastExitWeight: usize = 0xBBC; // float32 + pub const m_LastExitTime: usize = 0xBC0; // GameTime_t + } + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0xC8; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x188; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x18C; // int32 + pub const m_flTotalRoundDamageDealt: usize = 0x190; // float32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x510; // CBaseAnimGraphController + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseYieldingInflow { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t { + pub const m_Outflows: usize = 0x0; // CUtlVector + } + // Parent: CServerOnlyModelEntity + // Field count: 5 + pub mod CFogVolume { + pub const m_fogName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x7F8; // bool + pub const m_bInFogVolumesList: usize = 0x7F9; // bool + } + // Parent: CBaseModelEntity + // Field count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x7D8; // CEntityIOOutput + pub const m_OnStarted: usize = 0x800; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x828; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x850; // RotationVector + pub const m_flFanFriction: usize = 0x85C; // float32 + pub const m_flAttenuation: usize = 0x860; // float32 + pub const m_flVolume: usize = 0x864; // float32 + pub const m_flTargetSpeed: usize = 0x868; // float32 + pub const m_flMaxSpeed: usize = 0x86C; // float32 + pub const m_flBlockDamage: usize = 0x870; // float32 + pub const m_NoiseRunning: usize = 0x878; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x880; // bool + pub const m_bAccelDecel: usize = 0x881; // bool + pub const m_prevLocalAngles: usize = 0x898; // QAngle + pub const m_angStart: usize = 0x8A4; // QAngle + pub const m_bStopAtStartPos: usize = 0x8B0; // bool + pub const m_vecClientOrigin: usize = 0x8B4; // Vector + pub const m_vecClientAngles: usize = 0x8C0; // QAngle + } + // Parent: CLogicalEntity + // Field count: 13 + pub mod CTimerEntity { + pub const m_OnTimer: usize = 0x4F0; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x518; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x540; // CEntityIOOutput + pub const m_iDisabled: usize = 0x568; // int32 + pub const m_flInitialDelay: usize = 0x56C; // float32 + pub const m_flRefireTime: usize = 0x570; // float32 + pub const m_bUpDownState: usize = 0x574; // bool + pub const m_iUseRandomTime: usize = 0x578; // int32 + pub const m_bPauseAfterFiring: usize = 0x57C; // bool + pub const m_flLowerRandomBound: usize = 0x580; // float32 + pub const m_flUpperRandomBound: usize = 0x584; // float32 + pub const m_flRemainingTime: usize = 0x588; // float32 + pub const m_bPaused: usize = 0x58C; // bool + } + // Parent: None + // Field count: 14 + pub mod CBtActionMoveTo { + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // Vector + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + } + // Parent: CPlayer_MovementServices + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x238; // float32 + pub const m_flFallVelocity: usize = 0x23C; // float32 + pub const m_bInCrouch: usize = 0x240; // bool + pub const m_nCrouchState: usize = 0x244; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t + pub const m_bDucked: usize = 0x24C; // bool + pub const m_bDucking: usize = 0x24D; // bool + pub const m_bInDuckJump: usize = 0x24E; // bool + pub const m_groundNormal: usize = 0x250; // Vector + pub const m_flSurfaceFriction: usize = 0x25C; // float32 + pub const m_surfaceProps: usize = 0x260; // CUtlStringToken + pub const m_nStepside: usize = 0x270; // int32 + pub const m_vecSmoothedVelocity: usize = 0x274; // Vector + } + // Parent: None + // Field count: 0 + pub mod CBaseEntityAPI { + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_IsRequirementValid__Criteria_t { + pub const m_bIsValid: usize = 0x0; // bool + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponG3SG1 { + } + // Parent: CTriggerMultiple + // Field count: 0 + pub mod CTriggerOnce { + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy2Ks: usize = 0x7C; // int32 + pub const m_iUtility_Count: usize = 0x80; // int32 + pub const m_iUtility_Successes: usize = 0x84; // int32 + pub const m_iUtility_Enemies: usize = 0x88; // int32 + pub const m_iFlash_Count: usize = 0x8C; // int32 + pub const m_iFlash_Successes: usize = 0x90; // int32 + pub const m_flHealthPointsRemovedTotal: usize = 0x94; // float32 + pub const m_flHealthPointsDealtTotal: usize = 0x98; // float32 + pub const m_nShotsFiredTotal: usize = 0x9C; // int32 + pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 + pub const m_i1v1Count: usize = 0xA4; // int32 + pub const m_i1v1Wins: usize = 0xA8; // int32 + pub const m_i1v2Count: usize = 0xAC; // int32 + pub const m_i1v2Wins: usize = 0xB0; // int32 + pub const m_iEntryCount: usize = 0xB4; // int32 + pub const m_iEntryWins: usize = 0xB8; // int32 + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D } // Parent: None // Field count: 2 - pub mod CNavVolumeSphere { - pub const m_vCenter: usize = 0x78; // Vector - pub const m_flRadius: usize = 0x84; // float32 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_ObservableVariableListener { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + } + // Parent: CFuncBrush + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0x7F8; // CUtlString + pub const m_nResolutionEnum: usize = 0x800; // int32 + pub const m_bRenderShadows: usize = 0x804; // bool + pub const m_bUseUniqueColorTarget: usize = 0x805; // bool + pub const m_brushModelName: usize = 0x808; // CUtlString + pub const m_hTargetCamera: usize = 0x810; // CHandle + pub const m_bEnabled: usize = 0x814; // bool + pub const m_bDraw3DSkybox: usize = 0x815; // bool + pub const m_bStartEnabled: usize = 0x816; // bool + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x4F4; // int32 + pub const m_vBoxSize: usize = 0x4F8; // Vector + pub const m_bEnabled: usize = 0x504; // bool + } + // Parent: CBaseToggle + // Field count: 3 + pub mod CGunTarget { + pub const m_on: usize = 0x858; // bool + pub const m_hTargetEnt: usize = 0x85C; // CHandle + pub const m_OnDeath: usize = 0x860; // CEntityIOOutput + } + // Parent: CSoundOpvarSetAABBEntity + // Field count: 0 + pub mod CSoundOpvarSetOBBEntity { + } + // Parent: None + // Field count: 0 + pub mod CFilterMultipleAPI { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xC58; // int32 + pub const m_shotsRemaining: usize = 0xC5C; // int32 + pub const m_fExpireTime: usize = 0xC60; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xC70; // uint16 + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CPrecipitationBlocker { + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 3 + pub mod CSoundOpvarSetPathCornerEntity { + pub const m_flDistMinSqr: usize = 0x6C0; // float32 + pub const m_flDistMaxSqr: usize = 0x6C4; // float32 + pub const m_iszPathCornerEntityName: usize = 0x6C8; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Field count: 0 + pub mod CPointClientCommand { + } + // Parent: CHostageRescueZoneShim + // Field count: 0 + pub mod CHostageRescueZone { + } + // Parent: CBaseModelEntity + // Field count: 0 + pub mod CWorld { + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xD0; // CStrongHandle + pub const m_ModelName: usize = 0xD8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0x125; // bool + pub const m_MeshGroupMask: usize = 0x1D0; // uint64 + pub const m_nBodyGroupChoices: usize = 0x220; // CNetworkUtlVectorBase + pub const m_nIdealMotionType: usize = 0x26A; // int8 + pub const m_nForceLOD: usize = 0x26B; // int8 + pub const m_nClothUpdateFlags: usize = 0x26C; // int8 + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LerpCameraSettings__CursorState_t { + pub const m_hCamera: usize = 0x8; // CHandle + pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t + pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleOrdered { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponGlock { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 0 + pub mod CHEGrenadeProjectile { + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CTriggerGravity { + } + // Parent: + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponGalilAR { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterMassGreater { + pub const m_fFilterMass: usize = 0x548; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponMP7 { + } + // Parent: CCSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x11D0; // int32 + pub const m_iBurstShotsRemaining: usize = 0x11D4; // int32 + pub const m_silencedModelIndex: usize = 0x11E0; // int32 + pub const m_inPrecache: usize = 0x11E4; // bool + pub const m_bNeedsBoltAction: usize = 0x11E5; // bool + pub const m_nRevolverCylinderIdx: usize = 0x11E8; // int32 + pub const m_bSkillReloadAvailable: usize = 0x11EC; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x11ED; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x11EE; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x11EF; // bool + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CEnableMotionFixup { + } + // Parent: CLogicAutosave + // Field count: 4 + pub mod CLogicActiveAutosave { + pub const m_TriggerHitPoints: usize = 0x500; // int32 + pub const m_flTimeToTrigger: usize = 0x504; // float32 + pub const m_flStartTime: usize = 0x508; // GameTime_t + pub const m_flDangerousTime: usize = 0x50C; // float32 + } + // Parent: CLogicalEntity + // Field count: 11 + pub mod CMathCounter { + pub const m_flMin: usize = 0x4F0; // float32 + pub const m_flMax: usize = 0x4F4; // float32 + pub const m_bHitMin: usize = 0x4F8; // bool + pub const m_bHitMax: usize = 0x4F9; // bool + pub const m_bDisabled: usize = 0x4FA; // bool + pub const m_OutValue: usize = 0x500; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x528; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x550; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x578; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x5A0; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x5C8; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 13 + pub mod CNavLinkAreaEntity { + pub const m_flWidth: usize = 0x4F0; // float32 + pub const m_vLocatorOffset: usize = 0x4F4; // VectorWS + pub const m_qLocatorAnglesOffset: usize = 0x500; // QAngle + pub const m_strMovementForward: usize = 0x510; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x518; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x550; // bool + pub const m_bAllowCrossMovableConnections: usize = 0x551; // bool + pub const m_strFilterName: usize = 0x558; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x560; // CHandle + pub const m_OnNavLinkStart: usize = 0x568; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x590; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x5B8; // bool + pub const m_nSplits: usize = 0x5BC; // int32 + } + // Parent: CAttributeManager + // Field count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod CAttributeContainer { + pub const m_Item: usize = 0x50; // CEconItemView + } + // Parent: CServerOnlyModelEntity + // Field count: 1 + pub mod CCSPlace { + pub const m_name: usize = 0x7F0; // CUtlSymbolLarge + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseSelectorOutflowList_t { + pub const m_Outflows: usize = 0x0; // CUtlVector + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterContext { + pub const m_iFilterContext: usize = 0x548; // CUtlSymbolLarge + } + // Parent: CLightDirectionalEntity + // Field count: 0 + pub mod CLightEnvironmentEntity { + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x7D8; // CStrongHandle + pub const m_flWidth: usize = 0x7E0; // float32 + pub const m_flHeight: usize = 0x7E4; // float32 + pub const m_flDepth: usize = 0x7E8; // float32 + pub const m_nRenderOrder: usize = 0x7EC; // uint32 + pub const m_bProjectOnWorld: usize = 0x7F0; // bool + pub const m_bProjectOnCharacters: usize = 0x7F1; // bool + pub const m_bProjectOnWater: usize = 0x7F2; // bool + pub const m_flDepthSortBias: usize = 0x7F4; // float32 + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x4F0; // bool + pub const m_vBoxMins: usize = 0x4F4; // Vector + pub const m_vBoxMaxs: usize = 0x500; // Vector + pub const m_bStartDisabled: usize = 0x50C; // bool + pub const m_bIndirectUseLPVs: usize = 0x50D; // bool + pub const m_flStrength: usize = 0x510; // float32 + pub const m_nFalloffShape: usize = 0x514; // int32 + pub const m_flFalloffExponent: usize = 0x518; // float32 + pub const m_flHeightFogDepth: usize = 0x51C; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x520; // float32 + pub const m_fIndirectLightStrength: usize = 0x524; // float32 + pub const m_fSunLightStrength: usize = 0x528; // float32 + pub const m_fNoiseStrength: usize = 0x52C; // float32 + pub const m_TintColor: usize = 0x530; // Color + pub const m_bOverrideTintColor: usize = 0x534; // bool + pub const m_bOverrideIndirectLightStrength: usize = 0x535; // bool + pub const m_bOverrideSunLightStrength: usize = 0x536; // bool + pub const m_bOverrideNoiseStrength: usize = 0x537; // bool + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CServerOnlyEntity { + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_PlaySequence__CursorState_t { + pub const m_hTarget: usize = 0x0; // CHandle + } + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance + } + // Parent: CItem + // Field count: 32 + pub mod CItemGeneric { + pub const m_bHasTriggerRadius: usize = 0xB84; // bool + pub const m_bHasPickupRadius: usize = 0xB85; // bool + pub const m_flPickupRadiusSqr: usize = 0xB88; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xB8C; // float32 + pub const m_flLastPickupCheck: usize = 0xB90; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xB94; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xB95; // bool + pub const m_hSpawnParticleEffect: usize = 0xB98; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xBA0; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xBA8; // bool + pub const m_pSpawnScriptFunction: usize = 0xBB0; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xBB8; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xBC0; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xBC8; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xBD0; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xBD8; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xBE0; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xBE8; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xBF0; // CHandle + pub const m_OnPickup: usize = 0xBF8; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xC20; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xC48; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xC70; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xC98; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xCC0; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xCC8; // float32 + pub const m_flTriggerRadius: usize = 0xCCC; // float32 + pub const m_pTriggerSoundEffect: usize = 0xCD0; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xCD8; // bool + pub const m_glowColor: usize = 0xCD9; // Color + pub const m_bUseable: usize = 0xCDD; // bool + pub const m_hTriggerHelper: usize = 0xCE0; // CHandle + } + // Parent: CBaseEntity + // Field count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_bUpdateOnClient: usize = 0x4F1; // bool + pub const m_nInputType: usize = 0x4F4; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x500; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x508; // CHandle + pub const m_hRemapLineEnd: usize = 0x50C; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x510; // float32 + pub const m_flDisengageDistance: usize = 0x514; // float32 + pub const m_flEngageDistance: usize = 0x518; // float32 + pub const m_bRequiresUseKey: usize = 0x51C; // bool + pub const m_nOutputType: usize = 0x520; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x528; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x530; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x538; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x540; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x548; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x560; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x564; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x568; // float32 + pub const m_flSnapValue: usize = 0x56C; // float32 + pub const m_flCurrentMomentum: usize = 0x570; // float32 + pub const m_nRatchetType: usize = 0x574; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x578; // float32 + pub const m_flInputOffset: usize = 0x57C; // float32 + pub const m_bEngaged: usize = 0x580; // bool + pub const m_bFirstUpdate: usize = 0x581; // bool + pub const m_flPreviousValue: usize = 0x584; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x588; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x58C; // Vector + pub const m_hUsingPlayer: usize = 0x598; // CHandle + pub const m_flCustomOutputValue: usize = 0x59C; // float32 + pub const m_iszSoundEngage: usize = 0x5A0; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x5A8; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x5B0; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x5B8; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x5C0; // CUtlSymbolLarge + pub const m_Position: usize = 0x5E0; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x608; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x630; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x658; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x680; // CEntityIOOutput + pub const m_OnEngage: usize = 0x6A8; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x6D0; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + pub mod CBtNodeConditionInactive { + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamIntroCounterTerroristPosition { + } + // Parent: CBaseAnimGraph + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0xAA0; // ragdoll_t + pub const m_bStartDisabled: usize = 0xAF0; // bool + pub const m_ragEnabled: usize = 0xAF8; // CNetworkUtlVectorBase + pub const m_ragPos: usize = 0xB10; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xB28; // CNetworkUtlVectorBase + pub const m_lastUpdateTickCount: usize = 0xB40; // uint32 + pub const m_allAsleep: usize = 0xB44; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xB45; // bool + pub const m_hDamageEntity: usize = 0xB48; // CHandle + pub const m_hKiller: usize = 0xB4C; // CHandle + pub const m_hPhysicsAttacker: usize = 0xB50; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xB54; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xB58; // GameTime_t + pub const m_flFadeTime: usize = 0xB5C; // float32 + pub const m_vecLastOrigin: usize = 0xB60; // VectorWS + pub const m_flAwakeTime: usize = 0xB6C; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xB70; // GameTime_t + pub const m_strOriginClassName: usize = 0xB78; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xB80; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xB88; // bool + pub const m_bAllowStretch: usize = 0xB89; // bool + pub const m_flBlendWeight: usize = 0xB8C; // float32 + pub const m_flDefaultFadeScale: usize = 0xB90; // float32 + pub const m_ragdollMins: usize = 0xB98; // CUtlVector + pub const m_ragdollMaxs: usize = 0xBB0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xBC8; // bool + } + // Parent: CEntityComponent + // Field count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + } + // Parent: CBasePlatTrain + // Field count: 6 + pub mod CFuncTrain { + pub const m_hCurrentTarget: usize = 0x880; // CHandle + pub const m_activated: usize = 0x884; // bool + pub const m_hEnemy: usize = 0x888; // CHandle + pub const m_flBlockDamage: usize = 0x88C; // float32 + pub const m_flNextBlockTime: usize = 0x890; // GameTime_t + pub const m_iszLastTarget: usize = 0x898; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 4 + pub mod CAI_ChangeHintGroup { + pub const m_iSearchType: usize = 0x4F0; // int32 + pub const m_strSearchName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x500; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x508; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponAug { + } + // Parent: CPhysConstraint + // Field count: 18 + pub mod CPhysHinge { + pub const m_soundInfo: usize = 0x568; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x600; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x628; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x650; // bool + pub const m_bAtMaxLimit: usize = 0x651; // bool + pub const m_hinge: usize = 0x654; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x694; // float32 + pub const m_systemLoadScale: usize = 0x698; // float32 + pub const m_bIsAxisLocal: usize = 0x69C; // bool + pub const m_flMinRotation: usize = 0x6A0; // float32 + pub const m_flMaxRotation: usize = 0x6A4; // float32 + pub const m_flInitialRotation: usize = 0x6A8; // float32 + pub const m_flMotorFrequency: usize = 0x6AC; // float32 + pub const m_flMotorDampingRatio: usize = 0x6B0; // float32 + pub const m_flAngleSpeed: usize = 0x6B4; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x6B8; // float32 + pub const m_OnStartMoving: usize = 0x6C0; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x6E8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 1 + pub mod CBuyZone { + pub const m_LegacyTeamNum: usize = 0x9A8; // int32 + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponSSG08 { + } + // Parent: None + // Field count: 0 + pub mod CLogicRelayAPI { + } + // Parent: CBaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x4F0; // CEntityIOOutput + pub const m_worldName: usize = 0x518; // CUtlSymbolLarge + pub const m_layerName: usize = 0x520; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x528; // bool + pub const m_bEntitiesSpawned: usize = 0x529; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x52A; // bool + pub const m_hLayerSpawnGroup: usize = 0x52C; // uint32 + } + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + pub mod CBodyComponentBaseModelEntity { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CLogicProximity { + } + // Parent: CPointEntity + // Field count: 1 + pub mod CPointGiveAmmo { + pub const m_pActivator: usize = 0x4F0; // CHandle + } + // Parent: CBaseFilter + // Field count: 1 + pub mod FilterDamageType { + pub const m_iDamageType: usize = 0x548; // int32 + } + // Parent: CBaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x4F0; // float32 + pub const m_Resolution: usize = 0x4F4; // float32 + pub const m_bFogEnable: usize = 0x4F8; // bool + pub const m_FogColor: usize = 0x4F9; // Color + pub const m_flFogStart: usize = 0x500; // float32 + pub const m_flFogEnd: usize = 0x504; // float32 + pub const m_flFogMaxDensity: usize = 0x508; // float32 + pub const m_bActive: usize = 0x50C; // bool + pub const m_bUseScreenAspectRatio: usize = 0x50D; // bool + pub const m_flAspectRatio: usize = 0x510; // float32 + pub const m_bNoSky: usize = 0x514; // bool + pub const m_fBrightness: usize = 0x518; // float32 + pub const m_flZFar: usize = 0x51C; // float32 + pub const m_flZNear: usize = 0x520; // float32 + pub const m_bCanHLTVUse: usize = 0x524; // bool + pub const m_bAlignWithParent: usize = 0x525; // bool + pub const m_bDofEnabled: usize = 0x526; // bool + pub const m_flDofNearBlurry: usize = 0x528; // float32 + pub const m_flDofNearCrisp: usize = 0x52C; // float32 + pub const m_flDofFarCrisp: usize = 0x530; // float32 + pub const m_flDofFarBlurry: usize = 0x534; // float32 + pub const m_flDofTiltToGround: usize = 0x538; // float32 + pub const m_TargetFOV: usize = 0x53C; // float32 + pub const m_DegreesPerSecond: usize = 0x540; // float32 + pub const m_bIsOn: usize = 0x544; // bool + pub const m_pNext: usize = 0x548; // CPointCamera* + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x70; // CAttributeManager* + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_Inflow_Wait { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterProximity { + pub const m_flRadius: usize = 0x548; // float32 + } + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // VectorWS + pub const m_vStart: usize = 0x14; // VectorWS + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // int16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod CEntityDissolve { + pub const m_flFadeInStart: usize = 0x7D8; // float32 + pub const m_flFadeInLength: usize = 0x7DC; // float32 + pub const m_flFadeOutModelStart: usize = 0x7E0; // float32 + pub const m_flFadeOutModelLength: usize = 0x7E4; // float32 + pub const m_flFadeOutStart: usize = 0x7E8; // float32 + pub const m_flFadeOutLength: usize = 0x7EC; // float32 + pub const m_flStartTime: usize = 0x7F0; // GameTime_t + pub const m_nDissolveType: usize = 0x7F4; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x7F8; // Vector + pub const m_nMagnitude: usize = 0x804; // uint32 + } + // Parent: None + // Field count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod CCSGameRules { + pub const m_bFreezePeriod: usize = 0xC8; // bool + pub const m_bWarmupPeriod: usize = 0xC9; // bool + pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t + pub const m_bTerroristTimeOutActive: usize = 0xD4; // bool + pub const m_bCTTimeOutActive: usize = 0xD5; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 + pub const m_nCTTimeOuts: usize = 0xE4; // int32 + pub const m_bTechnicalTimeOut: usize = 0xE8; // bool + pub const m_bMatchWaitingForResume: usize = 0xE9; // bool + pub const m_iRoundTime: usize = 0xEC; // int32 + pub const m_fMatchStartTime: usize = 0xF0; // float32 + pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t + pub const m_bGameRestart: usize = 0xFC; // bool + pub const m_flGameStartTime: usize = 0x100; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 + pub const m_gamePhase: usize = 0x108; // int32 + pub const m_totalRoundsPlayed: usize = 0x10C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 + pub const m_nOvertimePlaying: usize = 0x114; // int32 + pub const m_iHostagesRemaining: usize = 0x118; // int32 + pub const m_bAnyHostageReached: usize = 0x11C; // bool + pub const m_bMapHasBombTarget: usize = 0x11D; // bool + pub const m_bMapHasRescueZone: usize = 0x11E; // bool + pub const m_bMapHasBuyZone: usize = 0x11F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 + pub const m_bIsValveDS: usize = 0x128; // bool + pub const m_bLogoMap: usize = 0x129; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool + pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 + pub const m_MatchDevice: usize = 0x130; // int32 + pub const m_bHasMatchStarted: usize = 0x134; // bool + pub const m_nNextMapInMapgroup: usize = 0x138; // int32 + pub const m_szTournamentEventName: usize = 0x13C; // char[512] + pub const m_szTournamentEventStage: usize = 0x33C; // char[512] + pub const m_szMatchStatTxt: usize = 0x53C; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x948; // bool + pub const m_bIsQuestEligible: usize = 0x949; // bool + pub const m_bIsHltvActive: usize = 0x94A; // bool + pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA24; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 + pub const m_bBombDropped: usize = 0xA2C; // bool + pub const m_bBombPlanted: usize = 0xA2D; // bool + pub const m_iRoundWinStatus: usize = 0xA30; // int32 + pub const m_eRoundWinReason: usize = 0xA34; // int32 + pub const m_bTCantBuy: usize = 0xA38; // bool + pub const m_bCTCantBuy: usize = 0xA39; // bool + pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] + pub const m_vMinimapMins: usize = 0xCA4; // Vector + pub const m_vMinimapMaxs: usize = 0xCB0; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xCBC; // float32[8] + pub const m_ullLocalMatchID: usize = 0xCE0; // uint64 + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE8; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD10; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD38; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD3C; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD40; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xD60; // bool + pub const m_flIntermissionStartTime: usize = 0xD64; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xD68; // GameTime_t + pub const m_bLevelInitialized: usize = 0xD6C; // bool + pub const m_iTotalRoundsPlayed: usize = 0xD70; // int32 + pub const m_iUnBalancedRounds: usize = 0xD74; // int32 + pub const m_endMatchOnRoundReset: usize = 0xD78; // bool + pub const m_endMatchOnThink: usize = 0xD79; // bool + pub const m_iFreezeTime: usize = 0xD7C; // int32 + pub const m_iNumTerrorist: usize = 0xD80; // int32 + pub const m_iNumCT: usize = 0xD84; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xD88; // int32 + pub const m_iNumSpawnableCT: usize = 0xD8C; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xD90; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDA8; // int32 + pub const m_bFirstConnected: usize = 0xDAC; // bool + pub const m_bCompleteReset: usize = 0xDAD; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDAE; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDAF; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDB0; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDB8; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDD4; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xDD8; // uint32 + pub const m_fAvgPlayerRank: usize = 0xDDC; // float32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xDE0; // char* + pub const m_numTotalTournamentDrops: usize = 0xDE8; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xDEC; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xDF0; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xDF4; // uint32 + pub const m_nCTsAliveAtFreezetimeEnd: usize = 0xE00; // int32 + pub const m_nTerroristsAliveAtFreezetimeEnd: usize = 0xE04; // int32 + pub const m_bForceTeamChangeSilent: usize = 0xE08; // bool + pub const m_bLoadingRoundBackupData: usize = 0xE09; // bool + pub const m_nMatchInfoShowType: usize = 0xE40; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE44; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xE60; // int32 + pub const mTeamDMLastThinkTime: usize = 0xE64; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE68; // float32 + pub const m_iAccountTerrorist: usize = 0xE6C; // int32 + pub const m_iAccountCT: usize = 0xE70; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xE74; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xE78; // int32 + pub const m_iMaxNumTerrorists: usize = 0xE7C; // int32 + pub const m_iMaxNumCTs: usize = 0xE80; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xE84; // int32 + pub const m_tmNextPeriodicThink: usize = 0xE88; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xE8C; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xE90; // float32 + pub const m_iHostagesRescued: usize = 0xE98; // int32 + pub const m_iHostagesTouched: usize = 0xE9C; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xEA0; // float32 + pub const m_bNoTerroristsKilled: usize = 0xEA4; // bool + pub const m_bNoCTsKilled: usize = 0xEA5; // bool + pub const m_bNoEnemiesKilled: usize = 0xEA6; // bool + pub const m_bCanDonateWeapons: usize = 0xEA7; // bool + pub const m_firstKillTime: usize = 0xEAC; // float32 + pub const m_firstBloodTime: usize = 0xEB4; // float32 + pub const m_hostageWasInjured: usize = 0xED0; // bool + pub const m_hostageWasKilled: usize = 0xED1; // bool + pub const m_bVoteCalled: usize = 0xEE0; // bool + pub const m_bServerVoteOnReset: usize = 0xEE1; // bool + pub const m_flVoteCheckThrottle: usize = 0xEE4; // float32 + pub const m_bBuyTimeEnded: usize = 0xEE8; // bool + pub const m_nLastFreezeEndBeep: usize = 0xEEC; // int32 + pub const m_bTargetBombed: usize = 0xEF0; // bool + pub const m_bBombDefused: usize = 0xEF1; // bool + pub const m_bMapHasBombZone: usize = 0xEF2; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF40; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF50; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF68; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF80; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF84; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xF88; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF8C; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xF90; // float32 + pub const m_CTSpawnPoints: usize = 0xF98; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xFB0; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xFC8; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFCC; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1008; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1009; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x100C; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1010; // float32 + pub const m_flLastThinkTime: usize = 0x1014; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1018; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x101C; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x1068; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x106C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x106D; // bool + pub const m_pGameModeRules: usize = 0x1088; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x1090; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1128; // CHandle + pub const m_RetakeRules: usize = 0x1130; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x12C0; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1320; // bool[4] + pub const m_nMatchEndCount: usize = 0x1348; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x134C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x1350; // int32 + pub const m_bTeamIntroPeriod: usize = 0x1354; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x1358; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x135C; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1360; // int32 + pub const m_eRoundEndReason: usize = 0x1364; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1368; // bool + pub const m_iRoundEndTimerTime: usize = 0x136C; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1370; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1378; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x137C; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1380; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x1384; // int32 + pub const m_sRoundEndMessage: usize = 0x1388; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1390; // int32 + pub const m_bRoundEndNoMusic: usize = 0x1394; // bool + pub const m_iRoundEndLegacy: usize = 0x1398; // int32 + pub const m_nRoundEndCount: usize = 0x139C; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x13A0; // int32 + pub const m_nRoundStartCount: usize = 0x13A4; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x53B0; // float64 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleShuffled { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: CBaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod CBaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0xBD0; // Vector + pub const m_vInitialVelocity: usize = 0xBDC; // Vector + pub const m_nBounces: usize = 0xBE8; // int32 + pub const m_nExplodeEffectIndex: usize = 0xBF0; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xBF8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xBFC; // Vector + pub const m_flSpawnTime: usize = 0xC08; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xC0C; // uint8 + pub const m_bDetonationRecorded: usize = 0xC0D; // bool + pub const m_nItemIndex: usize = 0xC0E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xC10; // Vector + pub const m_flLastBounceSoundTime: usize = 0xC1C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xC20; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xC2C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xC38; // int32 + pub const m_bHasEverHitEnemy: usize = 0xC3C; // bool + } + // Parent: CLogicalEntity + // Field count: 13 + pub mod CPhysConstraint { + pub const m_nameAttach1: usize = 0x4F8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x500; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x508; // CHandle + pub const m_hAttach2: usize = 0x50C; // CHandle + pub const m_nameAttachment1: usize = 0x510; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x518; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x520; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x528; // float32 + pub const m_torqueLimit: usize = 0x52C; // float32 + pub const m_minTeleportDistance: usize = 0x530; // float32 + pub const m_bSnapObjectPositions: usize = 0x534; // bool + pub const m_bTreatEntity1AsInfiniteMass: usize = 0x535; // bool + pub const m_OnBreak: usize = 0x538; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 3 + pub mod CLogicAchievement { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_iszAchievementEventID: usize = 0x4F8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 3 + pub mod CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t { + pub const pItem: usize = 0x0; // CEconItemView* + pub const team: usize = 0x8; // uint16 + pub const slot: usize = 0xA; // uint16 + } + // Parent: CEntityComponent + // Field count: 70 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x30; // CNetworkVarChainer + pub const m_Color: usize = 0x6D; // Color + pub const m_SecondaryColor: usize = 0x71; // Color + pub const m_flBrightness: usize = 0x78; // float32 + pub const m_flBrightnessScale: usize = 0x7C; // float32 + pub const m_flBrightnessMult: usize = 0x80; // float32 + pub const m_flRange: usize = 0x84; // float32 + pub const m_flFalloff: usize = 0x88; // float32 + pub const m_flAttenuation0: usize = 0x8C; // float32 + pub const m_flAttenuation1: usize = 0x90; // float32 + pub const m_flAttenuation2: usize = 0x94; // float32 + pub const m_flTheta: usize = 0x98; // float32 + pub const m_flPhi: usize = 0x9C; // float32 + pub const m_hLightCookie: usize = 0xA0; // CStrongHandle + pub const m_nCascades: usize = 0xA8; // int32 + pub const m_nCastShadows: usize = 0xAC; // int32 + pub const m_nShadowWidth: usize = 0xB0; // int32 + pub const m_nShadowHeight: usize = 0xB4; // int32 + pub const m_bRenderDiffuse: usize = 0xB8; // bool + pub const m_nRenderSpecular: usize = 0xBC; // int32 + pub const m_bRenderTransmissive: usize = 0xC0; // bool + pub const m_flOrthoLightWidth: usize = 0xC4; // float32 + pub const m_flOrthoLightHeight: usize = 0xC8; // float32 + pub const m_nStyle: usize = 0xCC; // int32 + pub const m_Pattern: usize = 0xD0; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xD8; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xDC; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE0; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF0; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xF4; // int32 + pub const m_nShadowCascadeResolution1: usize = 0xF8; // int32 + pub const m_nShadowCascadeResolution2: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x100; // int32 + pub const m_bUsesBakedShadowing: usize = 0x104; // bool + pub const m_nShadowPriority: usize = 0x108; // int32 + pub const m_nBakedShadowIndex: usize = 0x10C; // int32 + pub const m_nLightPathUniqueId: usize = 0x110; // int32 + pub const m_nLightMapUniqueId: usize = 0x114; // int32 + pub const m_bRenderToCubemaps: usize = 0x118; // bool + pub const m_bAllowSSTGeneration: usize = 0x119; // bool + pub const m_nDirectLight: usize = 0x11C; // int32 + pub const m_nIndirectLight: usize = 0x120; // int32 + pub const m_flFadeMinDist: usize = 0x124; // float32 + pub const m_flFadeMaxDist: usize = 0x128; // float32 + pub const m_flShadowFadeMinDist: usize = 0x12C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x130; // float32 + pub const m_bEnabled: usize = 0x134; // bool + pub const m_bFlicker: usize = 0x135; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x136; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x138; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x144; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x150; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x15C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x168; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x174; // float32 + pub const m_nFogLightingMode: usize = 0x178; // int32 + pub const m_flFogContributionStength: usize = 0x17C; // float32 + pub const m_flNearClipPlane: usize = 0x180; // float32 + pub const m_SkyColor: usize = 0x184; // Color + pub const m_flSkyIntensity: usize = 0x188; // float32 + pub const m_SkyAmbientBounce: usize = 0x18C; // Color + pub const m_bUseSecondaryColor: usize = 0x190; // bool + pub const m_bMixedShadows: usize = 0x191; // bool + pub const m_flLightStyleStartTime: usize = 0x194; // GameTime_t + pub const m_flCapsuleLength: usize = 0x198; // float32 + pub const m_flMinRoughness: usize = 0x19C; // float32 + pub const m_bPvsModifyEntity: usize = 0x1B0; // bool + } + // Parent: CBasePlayerWeapon + // Field count: 50 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xEA0; // bool + pub const m_bPlayerAmmoStockOnPickup: usize = 0xEB0; // bool + pub const m_bRequireUseToTouch: usize = 0xEB1; // bool + pub const m_iWeaponGameplayAnimState: usize = 0xEB2; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0xEB4; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0xEB8; // GameTime_t + pub const m_bInspectPending: usize = 0xEBC; // bool + pub const m_bInspectShouldLoop: usize = 0xEBD; // bool + pub const m_nLastEmptySoundCmdNum: usize = 0xEE8; // int32 + pub const m_bFireOnEmpty: usize = 0xF08; // bool + pub const m_OnPlayerPickup: usize = 0xF10; // CEntityIOOutput + pub const m_weaponMode: usize = 0xF38; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xF3C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xF40; // Vector + pub const m_flTurningInaccuracy: usize = 0xF4C; // float32 + pub const m_fAccuracyPenalty: usize = 0xF50; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xF54; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xF58; // float32 + pub const m_iRecoilIndex: usize = 0xF5C; // int32 + pub const m_flRecoilIndex: usize = 0xF60; // float32 + pub const m_bBurstMode: usize = 0xF64; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xF68; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xF6C; // float32 + pub const m_bInReload: usize = 0xF70; // bool + pub const m_flDroppedAtTime: usize = 0xF74; // GameTime_t + pub const m_bIsHauledBack: usize = 0xF78; // bool + pub const m_bSilencerOn: usize = 0xF79; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xF7C; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xF80; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xF84; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xF88; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xF8C; // float32 + pub const m_bCanBePickedUp: usize = 0xFA0; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xFA1; // bool + pub const m_nextOwnerTouchTime: usize = 0xFA4; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xFA8; // GameTime_t + pub const m_nextPrevOwnerUseTime: usize = 0xFB0; // GameTime_t + pub const m_hPrevOwner: usize = 0xFB4; // CHandle + pub const m_nDropTick: usize = 0xFB8; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0xFBC; // bool + pub const m_donated: usize = 0xFDC; // bool + pub const m_fLastShotTime: usize = 0xFE0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xFE4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xFE5; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xFE8; // int32 + pub const m_IronSightController: usize = 0xFF0; // CIronSightController + pub const m_iIronSightMode: usize = 0x1008; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x100C; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1010; // float32 + pub const m_flLastShakeTime: usize = 0x1020; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0x988; // CHandle + pub const m_bStartEnabled: usize = 0x98C; // bool + } + // Parent: CLogicalEntity + // Field count: 4 + pub mod CLogicLineToEntity { + pub const m_Line: usize = 0x4F0; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x518; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x520; // CHandle + pub const m_EndEntity: usize = 0x524; // CHandle + } + // Parent: CSoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x1F0; // CHandle + pub const m_bIsRescuing: usize = 0x21C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x220; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x290; // WeaponPurchaseTracker_t + } + // Parent: CBaseButton + // Field count: 0 + pub mod CPhysicalButton { + } + // Parent: CLogicalEntity + // Field count: 13 + pub mod CInfoSpawnGroupLoadUnload { + pub const m_OnSpawnGroupLoadStarted: usize = 0x4F0; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x518; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x540; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x568; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x590; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x598; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x5A0; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x5A8; // CUtlString + pub const m_flTimeoutInterval: usize = 0x5B0; // float32 + pub const m_bAutoActivate: usize = 0x5B4; // bool + pub const m_bUnloadingStarted: usize = 0x5B5; // bool + pub const m_bQueueActiveSpawnGroupChange: usize = 0x5B6; // bool + pub const m_bQueueFinishLoading: usize = 0x5B7; // bool + } + // Parent: CSoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x510; // Vector + pub const m_vMax: usize = 0x51C; // Vector + } + // Parent: CPlayer_MovementServices + // Field count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + pub mod CPulseCell_Outflow_ListenForAnimgraphTag { + pub const m_OnStart: usize = 0x48; // CPulse_ResumePoint + pub const m_OnEnd: usize = 0x90; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xD8; // CPulse_ResumePoint + pub const m_TagName: usize = 0x120; // CGlobalSymbol + } + // Parent: CEntityComponent + // Field count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Method { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + } + // Parent: CBaseCSGrenade + // Field count: 0 + pub mod CDecoyGrenade { + } + // Parent: + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xE8; // CAttributeList + pub const m_szCustomName: usize = 0x160; // char[161] + pub const m_szCustomNameOverride: usize = 0x201; // char[161] + } + // Parent: CMolotovGrenade + // Field count: 0 + pub mod CIncendiaryGrenade { + } + // Parent: CPointEntity + // Field count: 1 + pub mod CBaseDMStart { + pub const m_Master: usize = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 41 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_nDecalMode (DecalMode_t) + // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x4F0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4F8; // CHitboxComponent + pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x510; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x514; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x518; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x51C; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x520; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0x524; // int32 + pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0x528; // int32 + pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0x52C; // int32 + pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0x530; // int32 + pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0x534; // int32 + pub const m_pDestructiblePartsSystemComponent: usize = 0x538; // CDestructiblePartsComponent* + pub const m_LastHitGroup: usize = 0x540; // HitGroup_t + pub const m_sLastDamageSourceName: usize = 0x548; // CGlobalSymbol + pub const m_vLastDamagePosition: usize = 0x550; // VectorWS + pub const m_flDissolveStartTime: usize = 0x55C; // GameTime_t + pub const m_OnIgnite: usize = 0x560; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x588; // RenderMode_t + pub const m_nRenderFX: usize = 0x589; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x58A; // bool + pub const m_clrRender: usize = 0x5A8; // Color + pub const m_vecRenderAttributes: usize = 0x5B0; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x618; // bool + pub const m_bNoInterpolate: usize = 0x619; // bool + pub const m_Collision: usize = 0x620; // CCollisionProperty + pub const m_Glow: usize = 0x6D0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x728; // float32 + pub const m_fadeMinDist: usize = 0x72C; // float32 + pub const m_fadeMaxDist: usize = 0x730; // float32 + pub const m_flFadeScale: usize = 0x734; // float32 + pub const m_flShadowStrength: usize = 0x738; // float32 + pub const m_nObjectCulling: usize = 0x73C; // uint8 + pub const m_nAddDecal: usize = 0x740; // int32 + pub const m_vDecalPosition: usize = 0x744; // Vector + pub const m_vDecalForwardAxis: usize = 0x750; // Vector + pub const m_nDecalMode: usize = 0x75C; // DecalMode_t + pub const m_nRequiredDecalMode: usize = 0x75D; // DecalMode_t + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x760; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x7A0; // CNetworkViewOffsetVector + pub const m_bvDisabledHitGroups: usize = 0x7D0; // uint32[1] + } + // Parent: + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: CSceneEntity + // Field count: 7 + pub mod CInstancedSceneEntity { + pub const m_hOwner: usize = 0xA50; // CHandle + pub const m_bHadOwner: usize = 0xA54; // bool + pub const m_flPostSpeakDelay: usize = 0xA58; // float32 + pub const m_flPreDelay: usize = 0xA5C; // float32 + pub const m_bIsBackground: usize = 0xA60; // bool + pub const m_bRemoveOnCompletion: usize = 0xA61; // bool + pub const m_hTarget: usize = 0xA64; // CHandle + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseValue { + } + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x500; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x508; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x514; // Vector + pub const m_vDistanceOuterMins: usize = 0x520; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x52C; // Vector + pub const m_nAABBDirection: usize = 0x538; // int32 + } + // Parent: CBaseEntity + // Field count: 2 + pub mod CSoundEventParameter { + pub const m_iszParamName: usize = 0x508; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x510; // float32 + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_WaterServices { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub mod CPulseCell_BooleanSwitchState { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + } + // Parent: CBaseButton + // Field count: 0 + pub mod CRotButton { + } + // Parent: CPointEntity + // Field count: 2 + pub mod CEnvViewPunch { + pub const m_flRadius: usize = 0x4F0; // float32 + pub const m_angViewPunch: usize = 0x4F4; // QAngle + } + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x30; // CHandle + pub const m_PlayerRecipient: usize = 0x34; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle + pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString + pub const m_DamagerXuid: usize = 0x50; // uint64 + pub const m_RecipientXuid: usize = 0x58; // uint64 + pub const m_flBulletsDamage: usize = 0x60; // float32 + pub const m_flDamage: usize = 0x64; // float32 + pub const m_flActualHealthRemoved: usize = 0x68; // float32 + pub const m_iNumHits: usize = 0x6C; // int32 + pub const m_iLastBulletUpdate: usize = 0x70; // int32 + pub const m_bIsOtherEnemy: usize = 0x74; // bool + pub const m_killType: usize = 0x75; // EKillTypes_t + } + // Parent: + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: CItem + // Field count: 0 + pub mod CItemKevlar { + } + // Parent: CBaseModelEntity + // Field count: 26 + pub mod CFuncShatterglass { + pub const m_matPanelTransform: usize = 0x7D8; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x808; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x838; // CUtlVector + pub const m_PanelSize: usize = 0x850; // Vector2D + pub const m_flLastShatterSoundEmitTime: usize = 0x858; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x85C; // GameTime_t + pub const m_flInitAtTime: usize = 0x860; // GameTime_t + pub const m_flGlassThickness: usize = 0x864; // float32 + pub const m_flSpawnInvulnerability: usize = 0x868; // float32 + pub const m_bBreakSilent: usize = 0x86C; // bool + pub const m_bBreakShardless: usize = 0x86D; // bool + pub const m_bBroken: usize = 0x86E; // bool + pub const m_bGlassNavIgnore: usize = 0x86F; // bool + pub const m_bGlassInFrame: usize = 0x870; // bool + pub const m_bStartBroken: usize = 0x871; // bool + pub const m_iInitialDamageType: usize = 0x872; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x878; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x880; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x888; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x890; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x898; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x8B0; // CUtlVector + pub const m_vInitialPanelVertices: usize = 0x8C8; // CUtlVector + pub const m_OnBroken: usize = 0x8E0; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x908; // uint8 + pub const m_hMaterialDamageBase: usize = 0x910; // CStrongHandle + } + // Parent: CPointEntity + // Field count: 0 + pub mod CNavWalkable { + } + // Parent: CBaseAnimGraph + // Field count: 27 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0xA98; // bool + pub const m_flC4Blow: usize = 0xA9C; // GameTime_t + pub const m_nBombSite: usize = 0xAA0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xAA4; // int32 + pub const m_bAbortDetonationBecauseWorldIsFrozen: usize = 0xAA8; // bool + pub const m_AttributeManager: usize = 0xAB0; // CAttributeContainer + pub const m_OnBombDefused: usize = 0xDA8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xDD0; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xDF8; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xE20; // bool + pub const m_entitySpottedState: usize = 0xE28; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xE40; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xE44; // bool + pub const m_bHasExploded: usize = 0xE45; // bool + pub const m_flTimerLength: usize = 0xE48; // float32 + pub const m_bBeingDefused: usize = 0xE4C; // bool + pub const m_fLastDefuseTime: usize = 0xE54; // GameTime_t + pub const m_flDefuseLength: usize = 0xE5C; // float32 + pub const m_flDefuseCountDown: usize = 0xE60; // GameTime_t + pub const m_bBombDefused: usize = 0xE64; // bool + pub const m_hBombDefuser: usize = 0xE68; // CHandle + pub const m_iProgressBarTime: usize = 0xE6C; // int32 + pub const m_bVoiceAlertFired: usize = 0xE70; // bool + pub const m_bVoiceAlertPlayed: usize = 0xE71; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xE78; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xE80; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xE8C; // GameTime_t + } + // Parent: CEnvSoundscapeProxy + // Field count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CBaseEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x4F0; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4F4; // int32 + pub const m_nVoteOptionCount: usize = 0x4F8; // int32[5] + pub const m_nPotentialVotes: usize = 0x50C; // int32 + pub const m_bIsYesNoVote: usize = 0x510; // bool + pub const m_acceptingVotesTimer: usize = 0x518; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x530; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x548; // CountdownTimer + pub const m_nVotesCast: usize = 0x560; // int32[64] + pub const m_playerHoldingVote: usize = 0x660; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x664; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x668; // int32 + pub const m_potentialIssues: usize = 0x670; // CUtlVector + pub const m_VoteOptions: usize = 0x688; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Inflow_Yield { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub mod CPulseMathlib { + } + // Parent: CPointEntity + // Field count: 3 + pub mod CPhysImpact { + pub const m_damage: usize = 0x4F0; // float32 + pub const m_distance: usize = 0x4F4; // float32 + pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge + } + // Parent: + // Field count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // MNetworkUserGroupProxy + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub mod CBaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x248; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x260; // int32 + pub const m_nLastThinkTick: usize = 0x264; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x268; // bool + pub const m_isSteadyState: usize = 0x278; // CTypedBitVec<64> + pub const m_lastNetworkChange: usize = 0x280; // float32 + pub const m_ResponseContexts: usize = 0x290; // CUtlVector + pub const m_iszResponseContext: usize = 0x2A8; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2D0; // int32 + pub const m_iMaxHealth: usize = 0x2D4; // int32 + pub const m_lifeState: usize = 0x2D8; // uint8 + pub const m_flDamageAccumulator: usize = 0x2DC; // float32 + pub const m_bTakesDamage: usize = 0x2E0; // bool + pub const m_nTakeDamageFlags: usize = 0x2E8; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x2F0; // EntityPlatformTypes_t + pub const m_MoveCollide: usize = 0x2F2; // MoveCollide_t + pub const m_MoveType: usize = 0x2F3; // MoveType_t + pub const m_nActualMoveType: usize = 0x2F4; // MoveType_t + pub const m_nWaterTouch: usize = 0x2F5; // uint8 + pub const m_nSlimeTouch: usize = 0x2F6; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2F7; // bool + pub const m_target: usize = 0x2F8; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x300; // CHandle + pub const m_iszDamageFilterName: usize = 0x308; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x310; // float32 + pub const m_nSubclassID: usize = 0x314; // CUtlStringToken + pub const m_flAnimTime: usize = 0x320; // float32 + pub const m_flSimulationTime: usize = 0x324; // float32 + pub const m_flCreateTime: usize = 0x328; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x32C; // bool + pub const m_ubInterpolationFrame: usize = 0x32D; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x330; // Vector + pub const m_iTeamNum: usize = 0x33C; // uint8 + pub const m_iGlobalname: usize = 0x340; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x348; // int32 + pub const m_flSpeed: usize = 0x34C; // float32 + pub const m_sUniqueHammerID: usize = 0x350; // CUtlString + pub const m_spawnflags: usize = 0x358; // uint32 + pub const m_nNextThinkTick: usize = 0x35C; // GameTick_t + pub const m_nSimulationTick: usize = 0x360; // int32 + pub const m_OnKilled: usize = 0x368; // CEntityIOOutput + pub const m_fFlags: usize = 0x390; // uint32 + pub const m_vecAbsVelocity: usize = 0x394; // Vector + pub const m_vecVelocity: usize = 0x3A0; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3D0; // Vector + pub const m_nPushEnumCount: usize = 0x3DC; // int32 + pub const m_pCollision: usize = 0x3E0; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3E8; // CHandle + pub const m_hOwnerEntity: usize = 0x3EC; // CHandle + pub const m_fEffects: usize = 0x3F0; // uint32 + pub const m_hGroundEntity: usize = 0x3F4; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3F8; // int32 + pub const m_flFriction: usize = 0x3FC; // float32 + pub const m_flElasticity: usize = 0x400; // float32 + pub const m_flGravityScale: usize = 0x404; // float32 + pub const m_flTimeScale: usize = 0x408; // float32 + pub const m_flWaterLevel: usize = 0x40C; // float32 + pub const m_bGravityDisabled: usize = 0x410; // bool + pub const m_bAnimatedEveryTick: usize = 0x411; // bool + pub const m_flActualGravityScale: usize = 0x414; // float32 + pub const m_bGravityActuallyDisabled: usize = 0x418; // bool + pub const m_bDisableLowViolence: usize = 0x419; // bool + pub const m_nWaterType: usize = 0x41A; // uint8 + pub const m_iEFlags: usize = 0x41C; // int32 + pub const m_OnUser1: usize = 0x420; // CEntityIOOutput + pub const m_OnUser2: usize = 0x448; // CEntityIOOutput + pub const m_OnUser3: usize = 0x470; // CEntityIOOutput + pub const m_OnUser4: usize = 0x498; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x4C0; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x4C4; // GameTime_t + pub const m_vecAngVelocity: usize = 0x4C8; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x4D4; // bool + pub const m_bLagCompensate: usize = 0x4D5; // bool + pub const m_pBlocker: usize = 0x4D8; // CHandle + pub const m_flLocalTime: usize = 0x4DC; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4E0; // float32 + pub const m_nBloodType: usize = 0x4E4; // BloodType + pub const m_pPulseGraphInstance: usize = 0x4E8; // CPulseGraphInstance_ServerEntity* + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CPlayer_UseServices { + } + // Parent: + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: CMarkupVolumeTagged + // Field count: 4 + pub mod CMarkupVolumeWithRef { + pub const m_bUseRef: usize = 0x820; // bool + pub const m_vRefPosEntitySpace: usize = 0x824; // Vector + pub const m_vRefPosWorldSpace: usize = 0x830; // VectorWS + pub const m_flRefDot: usize = 0x83C; // float32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub mod CCSGO_TeamSelectCharacterPosition { + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_Unknown { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + } + // Parent: CFuncPlat + // Field count: 2 + pub mod CFuncPlatRot { + pub const m_end: usize = 0x888; // QAngle + pub const m_start: usize = 0x894; // QAngle + } + // Parent: CPointEntity + // Field count: 4 + pub mod CRagdollMagnet { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_radius: usize = 0x4F4; // float32 + pub const m_force: usize = 0x4F8; // float32 + pub const m_axis: usize = 0x4FC; // VectorWS + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoInstructorHintTarget { + } + // Parent: CSprite + // Field count: 0 + pub mod CSpriteAlias_env_glow { + } + // Parent: CInferno + // Field count: 0 + pub mod CFireCrackerBlast { + } + // Parent: CBaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x7D8; // float32 + pub const m_Radius: usize = 0x7DC; // float32 + pub const m_vSpotlightDir: usize = 0x7E0; // Vector + pub const m_vSpotlightOrg: usize = 0x7EC; // VectorWS + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x7E0; // CStrongHandle + pub const m_bStartDisabled: usize = 0x7E8; // bool + pub const m_vTintColor: usize = 0x7E9; // Color + pub const m_vTintColorLightingOnly: usize = 0x7ED; // Color + pub const m_flBrightnessScale: usize = 0x7F4; // float32 + pub const m_nFogType: usize = 0x7F8; // int32 + pub const m_flFogMinStart: usize = 0x7FC; // float32 + pub const m_flFogMinEnd: usize = 0x800; // float32 + pub const m_flFogMaxStart: usize = 0x804; // float32 + pub const m_flFogMaxEnd: usize = 0x808; // float32 + pub const m_bEnabled: usize = 0x80C; // bool + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoSpawnGroupLandmark { + } + // Parent: CPointEntity + // Field count: 12 + pub mod CPointAngleSensor { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_nLookAtName: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x500; // CHandle + pub const m_hLookAtEntity: usize = 0x504; // CHandle + pub const m_flDuration: usize = 0x508; // float32 + pub const m_flDotTolerance: usize = 0x50C; // float32 + pub const m_flFacingTime: usize = 0x510; // GameTime_t + pub const m_bFired: usize = 0x514; // bool + pub const m_OnFacingLookat: usize = 0x518; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x540; // CEntityIOOutput + pub const m_TargetDir: usize = 0x568; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x590; // CEntityOutputTemplate + } + // Parent: CBaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + pub mod CEnvWindController { + pub const m_EnvWindShared: usize = 0x4F0; // CEnvWindShared + pub const m_fDirectionVariation: usize = 0x640; // float32 + pub const m_fSpeedVariation: usize = 0x644; // float32 + pub const m_fTurbulence: usize = 0x648; // float32 + pub const m_fVolumeHalfExtentXY: usize = 0x64C; // float32 + pub const m_fVolumeHalfExtentZ: usize = 0x650; // float32 + pub const m_nVolumeResolutionXY: usize = 0x654; // int32 + pub const m_nVolumeResolutionZ: usize = 0x658; // int32 + pub const m_nClipmapLevels: usize = 0x65C; // int32 + pub const m_bIsMaster: usize = 0x660; // bool + pub const m_bFirstTime: usize = 0x661; // bool + } + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CPhysConstraint + // Field count: 48 + pub mod CGenericConstraint { + pub const m_nLinearMotionX: usize = 0x568; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x56C; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x570; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x574; // float32 + pub const m_flLinearFrequencyY: usize = 0x578; // float32 + pub const m_flLinearFrequencyZ: usize = 0x57C; // float32 + pub const m_flLinearDampingRatioX: usize = 0x580; // float32 + pub const m_flLinearDampingRatioY: usize = 0x584; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x588; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x58C; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x590; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x594; // float32 + pub const m_flBreakAfterTimeX: usize = 0x598; // float32 + pub const m_flBreakAfterTimeY: usize = 0x59C; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x5A0; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x5A4; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x5A8; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x5AC; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x5B0; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x5B4; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x5B8; // float32 + pub const m_flNotifyForceX: usize = 0x5BC; // float32 + pub const m_flNotifyForceY: usize = 0x5C0; // float32 + pub const m_flNotifyForceZ: usize = 0x5C4; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x5C8; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x5CC; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x5D0; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x5D4; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x5D8; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x5DC; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x5E0; // bool + pub const m_bAxisNotifiedY: usize = 0x5E1; // bool + pub const m_bAxisNotifiedZ: usize = 0x5E2; // bool + pub const m_nAngularMotionX: usize = 0x5E4; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x5E8; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x5EC; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x5F0; // float32 + pub const m_flAngularFrequencyY: usize = 0x5F4; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5F8; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5FC; // float32 + pub const m_flAngularDampingRatioY: usize = 0x600; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x604; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x608; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x60C; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x610; // float32 + pub const m_NotifyForceReachedX: usize = 0x618; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x640; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x668; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_CycleRandom { + pub const m_Outputs: usize = 0x48; // CUtlVector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_PublicOutput { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + } + // Parent: CBeam + // Field count: 5 + pub mod CEnvLaser { + pub const m_iszLaserTarget: usize = 0x878; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x880; // CSprite* + pub const m_iszSpriteName: usize = 0x888; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x890; // Vector + pub const m_flStartFrame: usize = 0x89C; // float32 + } + // Parent: CBaseEntity + // Field count: 8 + pub mod CSoundOpvarSetEntity { + pub const m_iszStackName: usize = 0x508; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x510; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x518; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x520; // int32 + pub const m_nOpvarIndex: usize = 0x524; // int32 + pub const m_flOpvarValue: usize = 0x528; // float32 + pub const m_OpvarValueString: usize = 0x530; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x538; // bool + } + // Parent: CBaseEntity + // Field count: 2 + pub mod CEnvBeverage { + pub const m_CanInDispenser: usize = 0x4F0; // bool + pub const m_nBeverageType: usize = 0x4F4; // int32 + } + // Parent: CLogicalEntity + // Field count: 13 + pub mod CPhysMotor { + pub const m_nameAttach: usize = 0x4F0; // CUtlSymbolLarge + pub const m_nameAnchor: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x500; // CHandle + pub const m_hAnchorObject: usize = 0x504; // CHandle + pub const m_spinUp: usize = 0x508; // float32 + pub const m_spinDown: usize = 0x50C; // float32 + pub const m_flMotorFriction: usize = 0x510; // float32 + pub const m_additionalAcceleration: usize = 0x514; // float32 + pub const m_angularAcceleration: usize = 0x518; // float32 + pub const m_flTorqueScale: usize = 0x51C; // float32 + pub const m_flTargetSpeed: usize = 0x520; // float32 + pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32 + pub const m_motor: usize = 0x538; // CMotorController + } + // Parent: CLogicalEntity + // Field count: 1 + pub mod CLogicGameEvent { + pub const m_iszEventName: usize = 0x4F0; // CUtlSymbolLarge + } + // Parent: CPhysicsProp + // Field count: 0 + pub mod CPhysicsPropMultiplayer { + } + // Parent: CPointEntity + // Field count: 10 + pub mod CPhysExplosion { + pub const m_bExplodeOnSpawn: usize = 0x4F0; // bool + pub const m_flMagnitude: usize = 0x4F4; // float32 + pub const m_flDamage: usize = 0x4F8; // float32 + pub const m_radius: usize = 0x4FC; // float32 + pub const m_targetEntityName: usize = 0x500; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x508; // float32 + pub const m_flPushScale: usize = 0x50C; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x510; // bool + pub const m_bAffectInvulnerableEnts: usize = 0x511; // bool + pub const m_OnPushedPlayer: usize = 0x518; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 14 + pub mod CSplineConstraint { + pub const m_vAnchorOffsetRestore: usize = 0x5B0; // Vector + pub const m_hSplineEntity: usize = 0x5BC; // CHandle + pub const m_bEnableLateralConstraint: usize = 0x5C8; // bool + pub const m_bEnableVerticalConstraint: usize = 0x5C9; // bool + pub const m_bEnableAngularConstraint: usize = 0x5CA; // bool + pub const m_bEnableLimit: usize = 0x5CB; // bool + pub const m_bFireEventsOnPath: usize = 0x5CC; // bool + pub const m_flLinearFrequency: usize = 0x5D0; // float32 + pub const m_flLinarDampingRatio: usize = 0x5D4; // float32 + pub const m_flJointFriction: usize = 0x5D8; // float32 + pub const m_flTransitionTime: usize = 0x5DC; // float32 + pub const m_vPreSolveAnchorPos: usize = 0x600; // VectorWS + pub const m_StartTransitionTime: usize = 0x60C; // GameTime_t + pub const m_vTangentSpaceAnchorAtTransitionStart: usize = 0x610; // Vector + } + // Parent: CLogicalEntity + // Field count: 6 + pub mod CLogicCompare { + pub const m_flInValue: usize = 0x4F0; // float32 + pub const m_flCompareValue: usize = 0x4F4; // float32 + pub const m_OnLessThan: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x520; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x548; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x570; // CEntityOutputTemplate + } + // Parent: None + // Field count: 0 + pub mod CCSGameModeRules_Noop { + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_BlackboardReference { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + } + // Parent: CFuncTrackTrain + // Field count: 1 + pub mod CFuncTankTrain { + pub const m_OnDeath: usize = 0x930; // CEntityIOOutput + } + // Parent: CBaseClientUIEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0x988; // bool + pub const m_bLit: usize = 0x989; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x98A; // bool + pub const m_flWidth: usize = 0x98C; // float32 + pub const m_flHeight: usize = 0x990; // float32 + pub const m_flDPI: usize = 0x994; // float32 + pub const m_flInteractDistance: usize = 0x998; // float32 + pub const m_flDepthOffset: usize = 0x99C; // float32 + pub const m_unOwnerContext: usize = 0x9A0; // uint32 + pub const m_unHorizontalAlign: usize = 0x9A4; // uint32 + pub const m_unVerticalAlign: usize = 0x9A8; // uint32 + pub const m_unOrientation: usize = 0x9AC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x9B0; // bool + pub const m_vecCSSClasses: usize = 0x9B8; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x9D0; // bool + pub const m_bNoDepth: usize = 0x9D1; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x9D2; // bool + pub const m_bRenderBackface: usize = 0x9D3; // bool + pub const m_bUseOffScreenIndicator: usize = 0x9D4; // bool + pub const m_bExcludeFromSaveGames: usize = 0x9D5; // bool + pub const m_bGrabbable: usize = 0x9D6; // bool + pub const m_bOnlyRenderToTexture: usize = 0x9D7; // bool + pub const m_bDisableMipGen: usize = 0x9D8; // bool + pub const m_nExplicitImageLayout: usize = 0x9DC; // int32 + } + // Parent: CSoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundEventSphereEntity { + pub const m_flRadius: usize = 0x5B8; // float32 + } + // Parent: CPlayerControllerComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } + // Parent: CRuleEntity + // Field count: 0 + pub mod CRuleBrushEntity { + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod CMapVetoPickController { + pub const m_bPlayedIntroVcd: usize = 0x4F0; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4F1; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x510; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x518; // bool + pub const m_nDraftType: usize = 0x51C; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x520; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x524; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x624; // int32[7] + pub const m_nAccountIDs: usize = 0x640; // int32[64] + pub const m_nMapId0: usize = 0x740; // int32[64] + pub const m_nMapId1: usize = 0x840; // int32[64] + pub const m_nMapId2: usize = 0x940; // int32[64] + pub const m_nMapId3: usize = 0xA40; // int32[64] + pub const m_nMapId4: usize = 0xB40; // int32[64] + pub const m_nMapId5: usize = 0xC40; // int32[64] + pub const m_nStartingSide0: usize = 0xD40; // int32[64] + pub const m_nCurrentPhase: usize = 0xE40; // int32 + pub const m_nPhaseStartTick: usize = 0xE44; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE48; // int32 + pub const m_OnMapVetoed: usize = 0xE50; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE78; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xEA0; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate + } + // Parent: + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CFuncPropRespawnZone { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterModel { + pub const m_iFilterModel: usize = 0x548; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponP90 { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CNavSpaceInfo { + } + // Parent: CPhysConstraint + // Field count: 10 + pub mod CPhysSlideConstraint { + pub const m_axisEnd: usize = 0x568; // VectorWS + pub const m_slideFriction: usize = 0x574; // float32 + pub const m_systemLoadScale: usize = 0x578; // float32 + pub const m_initialOffset: usize = 0x57C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x580; // bool + pub const m_bEnableAngularConstraint: usize = 0x581; // bool + pub const m_flMotorFrequency: usize = 0x584; // float32 + pub const m_flMotorDampingRatio: usize = 0x588; // float32 + pub const m_bUseEntityPivot: usize = 0x58C; // bool + pub const m_soundInfo: usize = 0x590; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + pub mod CPulseGameBlackboard { + pub const m_strGraphName: usize = 0x4F8; // CUtlString + pub const m_strStateBlob: usize = 0x500; // CUtlString + } + // Parent: CSoundEventEntity + // Field count: 0 + pub mod CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomInt { + } + // Parent: CPointEntity + // Field count: 2 + pub mod CPointGamestatsCounter { + pub const m_strStatisticName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4F8; // bool + } + // Parent: CBaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x7D8; // bool + pub const m_flFPS: usize = 0x7DC; // float32 + pub const m_hPositionKeys: usize = 0x7E0; // CStrongHandle + pub const m_hRotationKeys: usize = 0x7E8; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x7F0; // Vector + pub const m_vAnimationBoundsMax: usize = 0x7FC; // Vector + pub const m_flStartTime: usize = 0x808; // float32 + pub const m_flStartFrame: usize = 0x80C; // float32 + } + // Parent: CBaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CSprite { + pub const m_hSpriteMaterial: usize = 0x7D8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x7E0; // CHandle + pub const m_nAttachment: usize = 0x7E4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x7E8; // float32 + pub const m_flFrame: usize = 0x7EC; // float32 + pub const m_flDieTime: usize = 0x7F0; // GameTime_t + pub const m_nBrightness: usize = 0x800; // uint32 + pub const m_flBrightnessDuration: usize = 0x804; // float32 + pub const m_flSpriteScale: usize = 0x808; // float32 + pub const m_flScaleDuration: usize = 0x80C; // float32 + pub const m_bWorldSpaceScale: usize = 0x810; // bool + pub const m_flGlowProxySize: usize = 0x814; // float32 + pub const m_flHDRColorScale: usize = 0x818; // float32 + pub const m_flLastTime: usize = 0x81C; // GameTime_t + pub const m_flMaxFrame: usize = 0x820; // float32 + pub const m_flStartScale: usize = 0x824; // float32 + pub const m_flDestScale: usize = 0x828; // float32 + pub const m_flScaleTimeStart: usize = 0x82C; // GameTime_t + pub const m_nStartBrightness: usize = 0x830; // int32 + pub const m_nDestBrightness: usize = 0x834; // int32 + pub const m_flBrightnessTimeStart: usize = 0x838; // GameTime_t + pub const m_nSpriteWidth: usize = 0x83C; // int32 + pub const m_nSpriteHeight: usize = 0x840; // int32 + } + // Parent: CPathKeyFrame + // Field count: 11 + pub mod CBaseMoveBehavior { + pub const m_iPositionInterpolator: usize = 0x550; // int32 + pub const m_iRotationInterpolator: usize = 0x554; // int32 + pub const m_flAnimStartTime: usize = 0x558; // float32 + pub const m_flAnimEndTime: usize = 0x55C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x560; // float32 + pub const m_pCurrentKeyFrame: usize = 0x568; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x570; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x578; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x580; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x588; // float32 + pub const m_iDirection: usize = 0x58C; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x7D8; // uint8 + pub const m_Flags: usize = 0x7D9; // uint8 + pub const m_LightStyle: usize = 0x7DA; // uint8 + pub const m_On: usize = 0x7DB; // bool + pub const m_Radius: usize = 0x7DC; // float32 + pub const m_Exponent: usize = 0x7E0; // int32 + pub const m_InnerAngle: usize = 0x7E4; // float32 + pub const m_OuterAngle: usize = 0x7E8; // float32 + pub const m_SpotRadius: usize = 0x7EC; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod CWeaponTaser { + pub const m_fFireTime: usize = 0x11F0; // GameTime_t + pub const m_nLastAttackTick: usize = 0x11F4; // int32 + } + // Parent: CEnvCubemap + // Field count: 0 + pub mod CEnvCubemapBox { + } + // Parent: CBaseDoor + // Field count: 1 + pub mod CRotDoor { + pub const m_bSolidBsp: usize = 0xA68; // bool + } + // Parent: CPathSimple + // Field count: 3 + pub mod CPathMover { + pub const m_vecPathNodes: usize = 0x600; // CUtlVector> + pub const m_vecMovers: usize = 0x618; // CUtlVector> + pub const m_xInitialPathWorldToLocal: usize = 0x630; // CTransform + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CFuncVPhysicsClip { + pub const m_bDisabled: usize = 0x7D8; // bool + } + // Parent: CPhysConstraint + // Field count: 8 + pub mod CPhysFixed { + pub const m_flLinearFrequency: usize = 0x560; // float32 + pub const m_flLinearDampingRatio: usize = 0x564; // float32 + pub const m_flAngularFrequency: usize = 0x568; // float32 + pub const m_flAngularDampingRatio: usize = 0x56C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x570; // bool + pub const m_bEnableAngularConstraint: usize = 0x571; // bool + pub const m_sBoneName1: usize = 0x578; // CUtlSymbolLarge + pub const m_sBoneName2: usize = 0x580; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Field count: 2 + pub mod CLogicNavigation { + pub const m_isOn: usize = 0x4F8; // bool + pub const m_navProperty: usize = 0x4FC; // navproperties_t + } + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + pub mod CPathSimple { + pub const m_CPathQueryComponent: usize = 0x500; // CPathQueryComponent + pub const m_pathString: usize = 0x5F0; // CUtlString + pub const m_bClosedLoop: usize = 0x5F8; // bool + } + // Parent: CPathParticleRope + // Field count: 0 + pub mod CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Field count: 0 + pub mod CCSPointPulseAPI { + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + pub mod CEnvWindVolume { + pub const m_bActive: usize = 0x4F0; // bool + pub const m_vBoxMins: usize = 0x4F4; // Vector + pub const m_vBoxMaxs: usize = 0x500; // Vector + pub const m_bStartDisabled: usize = 0x50C; // bool + pub const m_nShape: usize = 0x510; // int32 + pub const m_fWindSpeedMultiplier: usize = 0x514; // float32 + pub const m_fWindTurbulenceMultiplier: usize = 0x518; // float32 + pub const m_fWindSpeedVariationMultiplier: usize = 0x51C; // float32 + pub const m_fWindDirectionVariationMultiplier: usize = 0x520; // float32 + } + // Parent: CFuncBrush + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub mod CFuncElectrifiedVolume { + pub const m_EffectName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x800; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x808; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x810; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CCSMinimapBoundary { } // Parent: None // Field count: 2 - pub mod Relationship_t { - pub const disposition: usize = 0x0; // Disposition_t - pub const priority: usize = 0x4; // int32 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bPadding2: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventOBBEntity { + pub const m_vMins: usize = 0x5B8; // Vector + pub const m_vMaxs: usize = 0x5C4; // Vector + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 3 + pub mod CFlashbangProjectile { + pub const m_flTimeToDetonate: usize = 0xC40; // float32 + pub const m_numOpponentsHit: usize = 0xC44; // uint8 + pub const m_numTeammatesHit: usize = 0xC45; // uint8 + } + // Parent: CBaseTrigger + // Field count: 1 + pub mod CTriggerMultiple { + pub const m_OnTrigger: usize = 0x9A8; // CEntityIOOutput + } + // Parent: CPhysConstraint + // Field count: 6 + pub mod CPhysBallSocket { + pub const m_flJointFriction: usize = 0x560; // float32 + pub const m_bEnableSwingLimit: usize = 0x564; // bool + pub const m_flSwingLimit: usize = 0x568; // float32 + pub const m_bEnableTwistLimit: usize = 0x56C; // bool + pub const m_flMinTwistAngle: usize = 0x570; // float32 + pub const m_flMaxTwistAngle: usize = 0x574; // float32 + } + // Parent: CBaseEntity + // Field count: 1 + pub mod CDebugHistory { + pub const m_nNpcEvents: usize = 0x3E8530; // int32 + } + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod CSoundOpvarSetPointBase { + pub const m_bDisabled: usize = 0x4F0; // bool + pub const m_hSource: usize = 0x4F4; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x510; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x568; // Vector + pub const m_iszStackName: usize = 0x578; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x580; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x588; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x590; // int32 + pub const m_bUseAutoCompare: usize = 0x594; // bool + } + // Parent: CLogicalEntity + // Field count: 8 + pub mod CPathKeyFrame { + pub const m_Origin: usize = 0x4F0; // Vector + pub const m_Angles: usize = 0x4FC; // QAngle + pub const m_qAngle: usize = 0x510; // Quaternion + pub const m_iNextKey: usize = 0x520; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x528; // float32 + pub const m_pNextKey: usize = 0x530; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x538; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x540; // float32 + } + // Parent: CCSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + pub mod CWeaponCZ75a { + pub const m_bMagazineRemoved: usize = 0x11F0; // bool + } + // Parent: CTriggerPush + // Field count: 1 + pub mod CScriptTriggerPush { + pub const m_vExtent: usize = 0x9E0; // Vector + } + // Parent: CModelPointEntity + // Field count: 3 + pub mod CRevertSaved { + pub const m_loadTime: usize = 0x7D8; // float32 + pub const m_Duration: usize = 0x7DC; // float32 + pub const m_HoldTime: usize = 0x7E0; // float32 + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CTriggerBombReset { + } + // Parent: CBaseTrigger + // Field count: 14 + pub mod CTriggerHurt { + pub const m_flOriginalDamage: usize = 0x9A8; // float32 + pub const m_flDamage: usize = 0x9AC; // float32 + pub const m_flDamageCap: usize = 0x9B0; // float32 + pub const m_flLastDmgTime: usize = 0x9B4; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x9B8; // float32 + pub const m_bitsDamageInflict: usize = 0x9BC; // DamageTypes_t + pub const m_damageModel: usize = 0x9C0; // int32 + pub const m_bNoDmgForce: usize = 0x9C4; // bool + pub const m_vDamageForce: usize = 0x9C8; // Vector + pub const m_thinkAlways: usize = 0x9D4; // bool + pub const m_hurtThinkPeriod: usize = 0x9D8; // float32 + pub const m_OnHurt: usize = 0x9E0; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0xA08; // CEntityIOOutput + pub const m_hurtEntities: usize = 0xA30; // CUtlVector> + } + // Parent: CPlayer_WeaponServices + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xB8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool + pub const m_hSavedWeapon: usize = 0xC0; // CHandle + pub const m_nTimeToMelee: usize = 0xC4; // int32 + pub const m_nTimeToSecondary: usize = 0xC8; // int32 + pub const m_nTimeToPrimary: usize = 0xCC; // int32 + pub const m_nTimeToSniperRifle: usize = 0xD0; // int32 + pub const m_bIsBeingGivenItem: usize = 0xD4; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xD5; // bool + pub const m_bPickedUpWeapon: usize = 0xD6; // bool + pub const m_bDisableAutoDeploy: usize = 0xD7; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xD8; // bool + pub const m_networkAnimTiming: usize = 0x18C0; // CNetworkUtlVectorBase + pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x18D8; // bool + } + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod CRetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoInstructorHintBombTargetA { + } + // Parent: None + // Field count: 0 + pub mod CTeamplayRules { + } + // Parent: CTriggerHurt + // Field count: 1 + pub mod CScriptTriggerHurt { + pub const m_vExtent: usize = 0xA48; // Vector + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub mod CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponMP9 { + } + // Parent: CBaseTrigger + // Field count: 1 + pub mod CTriggerDetectExplosion { + pub const m_OnDetectedExplosion: usize = 0x9C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterName { + pub const m_iFilterName: usize = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + pub mod CSmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0xC68; // int32 + pub const m_bDidSmokeEffect: usize = 0xC6C; // bool + pub const m_nRandomSeed: usize = 0xC70; // int32 + pub const m_vSmokeColor: usize = 0xC74; // Vector + pub const m_vSmokeDetonationPos: usize = 0xC80; // Vector + pub const m_VoxelFrameData: usize = 0xC90; // CNetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0xCA8; // int32 + pub const m_nVoxelUpdate: usize = 0xCAC; // int32 + pub const m_flLastBounce: usize = 0xCB0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xCB4; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2F38; // bool + pub const m_bDidGroundScorch: usize = 0x2F39; // bool + } + // Parent: CPointEntity + // Field count: 4 + pub mod CBlood { + pub const m_vecSprayAngles: usize = 0x4F0; // QAngle + pub const m_vecSprayDir: usize = 0x4FC; // Vector + pub const m_flAmount: usize = 0x508; // float32 + pub const m_Color: usize = 0x50C; // BloodType + } + // Parent: CTeam + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod CCSTeam { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x5A8; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x5AC; // int32 + pub const m_bSurrendered: usize = 0x5B0; // bool + pub const m_szTeamMatchStat: usize = 0x5B1; // char[512] + pub const m_numMapVictories: usize = 0x7B4; // int32 + pub const m_scoreFirstHalf: usize = 0x7B8; // int32 + pub const m_scoreSecondHalf: usize = 0x7BC; // int32 + pub const m_scoreOvertime: usize = 0x7C0; // int32 + pub const m_szClanTeamname: usize = 0x7C4; // char[129] + pub const m_iClanID: usize = 0x848; // uint32 + pub const m_szTeamFlagImage: usize = 0x84C; // char[8] + pub const m_szTeamLogoImage: usize = 0x854; // char[8] + pub const m_flNextResourceTime: usize = 0x85C; // float32 + pub const m_iLastUpdateSentAt: usize = 0x860; // int32 + } + // Parent: CRuleEntity + // Field count: 1 + pub mod CRulePointEntity { + pub const m_Score: usize = 0x7E0; // int32 + } + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_CallInfo { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + } + // Parent: CFuncMoveLinear + // Field count: 0 + pub mod CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0x858; // bool + pub const m_pChoreoServices: usize = 0x860; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x868; // bool + pub const m_flMaxSlopeDistance: usize = 0x86C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x870; // VectorWS + pub const m_bAnimationUpdateScheduled: usize = 0x87C; // bool + pub const m_vecForce: usize = 0x880; // Vector + pub const m_nForceBone: usize = 0x88C; // int32 + pub const m_RagdollPose: usize = 0x8A0; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0x8C8; // bool + pub const m_bRagdollClientSide: usize = 0x8C9; // bool + pub const m_xParentedRagdollRootInEntitySpace: usize = 0x8D0; // CTransform + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod CEnvCubemapFog { + pub const m_flEndDistance: usize = 0x4F0; // float32 + pub const m_flStartDistance: usize = 0x4F4; // float32 + pub const m_flFogFalloffExponent: usize = 0x4F8; // float32 + pub const m_bHeightFogEnabled: usize = 0x4FC; // bool + pub const m_flFogHeightWidth: usize = 0x500; // float32 + pub const m_flFogHeightEnd: usize = 0x504; // float32 + pub const m_flFogHeightStart: usize = 0x508; // float32 + pub const m_flFogHeightExponent: usize = 0x50C; // float32 + pub const m_flLODBias: usize = 0x510; // float32 + pub const m_bActive: usize = 0x514; // bool + pub const m_bStartDisabled: usize = 0x515; // bool + pub const m_flFogMaxOpacity: usize = 0x518; // float32 + pub const m_nCubemapSourceType: usize = 0x51C; // int32 + pub const m_hSkyMaterial: usize = 0x520; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x528; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x530; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x538; // bool + pub const m_bFirstTime: usize = 0x539; // bool + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_InlineNodeSkipSelector { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + } + // Parent: CBaseToggle + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0x868; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x874; // Vector + pub const m_ls: usize = 0x880; // locksound_t + pub const m_bForceClosed: usize = 0x8A0; // bool + pub const m_bDoorGroup: usize = 0x8A1; // bool + pub const m_bLocked: usize = 0x8A2; // bool + pub const m_bIgnoreDebris: usize = 0x8A3; // bool + pub const m_bNoNPCs: usize = 0x8A4; // bool + pub const m_eSpawnPosition: usize = 0x8A8; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x8AC; // float32 + pub const m_NoiseMoving: usize = 0x8B0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x8B8; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x8C0; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x8C8; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x8D0; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x8D8; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x900; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x928; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x950; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x978; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x9A0; // CEntityIOOutput + pub const m_OnClose: usize = 0x9C8; // CEntityIOOutput + pub const m_OnOpen: usize = 0x9F0; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xA18; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xA40; // bool + pub const m_bCreateNavObstacle: usize = 0xA60; // bool + pub const m_isChaining: usize = 0xA61; // bool + pub const m_bIsUsable: usize = 0xA62; // bool + } + // Parent: CServerOnlyEntity + // Field count: 0 + pub mod CServerOnlyPointEntity { + } + // Parent: CRulePointEntity + // Field count: 4 + pub mod CGameMoney { + pub const m_OnMoneySpent: usize = 0x7E8; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x810; // CEntityIOOutput + pub const m_nMoney: usize = 0x838; // int32 + pub const m_strAwardText: usize = 0x840; // CUtlString + } + // Parent: CPointEntity + // Field count: 1 + pub mod CEnvHudHint { + pub const m_iszMessage: usize = 0x4F0; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CNullEntity { + } + // Parent: CServerOnlyEntity + // Field count: 0 + pub mod CLogicalEntity { + } + // Parent: CItem + // Field count: 2 + pub mod CItemDefuser { + pub const m_entitySpottedState: usize = 0xB70; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xB88; // int32 + } + // Parent: CBaseModelEntity + // Field count: 1 + pub mod CItemGenericTriggerHelper { + pub const m_hParentItem: usize = 0x7D8; // CHandle + } + // Parent: CPlayerPawnComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + } + // Parent: CRagdollProp + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod CRagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xBE0; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xBE4; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xBE8; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xBF4; // Vector + pub const m_bShouldDetach: usize = 0xC00; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xC10; // bool + } + // Parent: CItem + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0xB70; // CHandle + pub const m_KillingPlayer: usize = 0xB74; // CHandle + } + // Parent: CBasePlatTrain + // Field count: 1 + pub mod CFuncPlat { + pub const m_sNoise: usize = 0x880; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Field count: 76 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + pub mod CBarnLight { + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_nColorMode: usize = 0x7DC; // int32 + pub const m_Color: usize = 0x7E0; // Color + pub const m_flColorTemperature: usize = 0x7E4; // float32 + pub const m_flBrightness: usize = 0x7E8; // float32 + pub const m_flBrightnessScale: usize = 0x7EC; // float32 + pub const m_nDirectLight: usize = 0x7F0; // int32 + pub const m_nBakedShadowIndex: usize = 0x7F4; // int32 + pub const m_nLightPathUniqueId: usize = 0x7F8; // int32 + pub const m_nLightMapUniqueId: usize = 0x7FC; // int32 + pub const m_nLuminaireShape: usize = 0x800; // int32 + pub const m_flLuminaireSize: usize = 0x804; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x808; // float32 + pub const m_LightStyleString: usize = 0x810; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x818; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x820; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x838; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x850; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x868; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x928; // CStrongHandle + pub const m_flShape: usize = 0x930; // float32 + pub const m_flSoftX: usize = 0x934; // float32 + pub const m_flSoftY: usize = 0x938; // float32 + pub const m_flSkirt: usize = 0x93C; // float32 + pub const m_flSkirtNear: usize = 0x940; // float32 + pub const m_vSizeParams: usize = 0x944; // Vector + pub const m_flRange: usize = 0x950; // float32 + pub const m_vShear: usize = 0x954; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x960; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x964; // Vector + pub const m_nCastShadows: usize = 0x970; // int32 + pub const m_nShadowMapSize: usize = 0x974; // int32 + pub const m_nShadowPriority: usize = 0x978; // int32 + pub const m_bContactShadow: usize = 0x97C; // bool + pub const m_bForceShadowsEnabled: usize = 0x97D; // bool + pub const m_nBounceLight: usize = 0x980; // int32 + pub const m_flBounceScale: usize = 0x984; // float32 + pub const m_flMinRoughness: usize = 0x988; // float32 + pub const m_vAlternateColor: usize = 0x98C; // Vector + pub const m_fAlternateColorBrightness: usize = 0x998; // float32 + pub const m_nFog: usize = 0x99C; // int32 + pub const m_flFogStrength: usize = 0x9A0; // float32 + pub const m_nFogShadows: usize = 0x9A4; // int32 + pub const m_flFogScale: usize = 0x9A8; // float32 + pub const m_bFogMixedShadows: usize = 0x9AC; // bool + pub const m_flFadeSizeStart: usize = 0x9B0; // float32 + pub const m_flFadeSizeEnd: usize = 0x9B4; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x9B8; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x9BC; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x9C0; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x9C4; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x9D0; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x9DC; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x9E8; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x9F4; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0xA00; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0xA04; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0xA10; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0xA1C; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0xA28; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0xA34; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0xA40; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0xA4C; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0xA58; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0xA64; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0xA70; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0xA7C; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0xA88; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xA94; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xAA0; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xAAC; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xAB8; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xAC4; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xAD0; // Vector + pub const m_bPvsModifyEntity: usize = 0xADC; // bool + pub const m_VisClusters: usize = 0xAE0; // CNetworkUtlVectorBase + } + // Parent: CPointEntity + // Field count: 3 + pub mod CInstructorEventEntity { + pub const m_iszName: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x500; // CHandle + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CWeaponTec9 { + } + // Parent: CPointEntity + // Field count: 3 + pub mod CPathCorner { + pub const m_flWait: usize = 0x4F0; // float32 + pub const m_flRadius: usize = 0x4F4; // float32 + pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Field count: 14 + pub mod CTriggerSndSosOpvar { + pub const m_hTouchingPlayers: usize = 0x9A8; // CUtlVector> + pub const m_flPosition: usize = 0x9C0; // Vector + pub const m_flCenterSize: usize = 0x9CC; // float32 + pub const m_flMinVal: usize = 0x9D0; // float32 + pub const m_flMaxVal: usize = 0x9D4; // float32 + pub const m_opvarName: usize = 0x9D8; // CUtlSymbolLarge + pub const m_stackName: usize = 0x9E0; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x9E8; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x9F0; // bool + pub const m_opvarNameChar: usize = 0x9F1; // char[256] + pub const m_stackNameChar: usize = 0xAF1; // char[256] + pub const m_operatorNameChar: usize = 0xBF1; // char[256] + pub const m_VecNormPos: usize = 0xCF4; // Vector + pub const m_flNormCenterSize: usize = 0xD00; // float32 + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_LimitCount { + pub const m_nLimitCount: usize = 0x48; // int32 + } + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Step_CallExternalMethod { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + } + // Parent: CBaseAnimGraph + // Field count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0xA90; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xA98; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xAA0; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xAA8; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xAB0; // CHandle + pub const m_hViewTargetAngles: usize = 0xAB4; // CHandle + pub const m_iszViewPosition: usize = 0xAB8; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xAC0; // CHandle + pub const m_hViewPositionMover: usize = 0xAC4; // CHandle + pub const m_bPreventMovement: usize = 0xAC8; // bool + pub const m_bUnderCrosshair: usize = 0xAC9; // bool + pub const m_bUnstoppable: usize = 0xACA; // bool + pub const m_flFinishedTime: usize = 0xACC; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xAD0; // Vector + pub const m_vecOriginalAngles: usize = 0xADC; // QAngle + pub const m_vecFinishAngles: usize = 0xAE8; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xAF4; // bool + pub const m_bDisabled: usize = 0xAF5; // bool + pub const m_vecTeleportOrigin: usize = 0xAF8; // VectorWS + pub const m_flAbortedPlaybackAt: usize = 0xB04; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xB08; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xB30; // CEntityIOOutput + pub const m_bActive: usize = 0xB58; // bool + pub const m_flStartTime: usize = 0xB5C; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xB60; // float32 + pub const m_iszTitle: usize = 0xB68; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xB70; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xB78; // int32 + pub const m_iNodeNumberMax: usize = 0xB7C; // int32 + pub const m_bListenedTo: usize = 0xB80; // bool + } + // Parent: CRotButton + // Field count: 14 + pub mod CMomentaryRotButton { + pub const m_Position: usize = 0x9A8; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x9D0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x9F8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xA20; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0xA48; // CEntityIOOutput + pub const m_lastUsed: usize = 0xA70; // int32 + pub const m_start: usize = 0xA74; // QAngle + pub const m_end: usize = 0xA80; // QAngle + pub const m_IdealYaw: usize = 0xA8C; // float32 + pub const m_sNoise: usize = 0xA90; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0xA98; // bool + pub const m_direction: usize = 0xA9C; // int32 + pub const m_returnSpeed: usize = 0xAA0; // float32 + pub const m_flStartPosition: usize = 0xAA4; // float32 + } + // Parent: CLogicalEntity + // Field count: 3 + pub mod CSceneListManager { + pub const m_hListManagers: usize = 0x4F0; // CUtlVector> + pub const m_iszScenes: usize = 0x508; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x588; // CHandle[16] + } + // Parent: CPointEntity + // Field count: 4 + pub mod CEnvTilt { + pub const m_Duration: usize = 0x4F0; // float32 + pub const m_Radius: usize = 0x4F4; // float32 + pub const m_TiltTime: usize = 0x4F8; // float32 + pub const m_stopTime: usize = 0x4FC; // GameTime_t + } + // Parent: CEnvSoundscape + // Field count: 0 + pub mod CEnvSoundscapeTriggerable { + } + // Parent: CBaseModelEntity + // Field count: 68 + pub mod CFuncMover { + pub const m_iszPathName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x7E0; // CHandle + pub const m_hPrevPathMover: usize = 0x7E4; // CHandle + pub const m_iszPathNodeStart: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszPathNodeEnd: usize = 0x7F0; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x7F8; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x7FC; // bool + pub const m_vTarget: usize = 0x800; // Vector + pub const m_flStartSpeed: usize = 0x80C; // float32 + pub const m_flPathLocation: usize = 0x810; // float32 + pub const m_flT: usize = 0x814; // float32 + pub const m_nCurrentNodeIndex: usize = 0x818; // int32 + pub const m_nPreviousNodeIndex: usize = 0x81C; // int32 + pub const m_eSolidType: usize = 0x820; // SolidType_t + pub const m_bIsMoving: usize = 0x821; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x824; // float32 + pub const m_flDistanceToReachMaxSpeed: usize = 0x828; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x82C; // float32 + pub const m_flDistanceToReachZeroSpeed: usize = 0x830; // float32 + pub const m_flTimeMovementStart: usize = 0x834; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x838; // GameTime_t + pub const m_hStopAtNode: usize = 0x83C; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x840; // float32 + pub const m_iszStartForwardSound: usize = 0x848; // CUtlSymbolLarge + pub const m_iszLoopForwardSound: usize = 0x850; // CUtlSymbolLarge + pub const m_iszStopForwardSound: usize = 0x858; // CUtlSymbolLarge + pub const m_iszStartReverseSound: usize = 0x860; // CUtlSymbolLarge + pub const m_iszLoopReverseSound: usize = 0x868; // CUtlSymbolLarge + pub const m_iszStopReverseSound: usize = 0x870; // CUtlSymbolLarge + pub const m_iszArriveAtDestinationSound: usize = 0x878; // CUtlSymbolLarge + pub const m_OnMovementEnd: usize = 0x898; // CEntityIOOutput + pub const m_bStartAtClosestPoint: usize = 0x8C0; // bool + pub const m_bStartAtEnd: usize = 0x8C1; // bool + pub const m_eOrientationUpdate: usize = 0x8C4; // CFuncMover::OrientationUpdate_t + pub const m_flTimeStartOrientationChange: usize = 0x8C8; // GameTime_t + pub const m_flTimeToBlendToNewOrientation: usize = 0x8CC; // float32 + pub const m_flDurationBlendToNewOrientationRan: usize = 0x8D0; // float32 + pub const m_nOriginalOrientationIndex: usize = 0x8D4; // int32 + pub const m_bCreateMovableNavMesh: usize = 0x8D8; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8D9; // bool + pub const m_OnNodePassed: usize = 0x8E0; // CEntityIOOutput + pub const m_iszOrientationMatchEntityName: usize = 0x908; // CUtlSymbolLarge + pub const m_hOrientationMatchEntity: usize = 0x910; // CHandle + pub const m_flTimeToTraverseToNextNode: usize = 0x914; // float32 + pub const m_vLerpToNewPosStartInPathEntitySpace: usize = 0x918; // Vector + pub const m_vLerpToNewPosEndInPathEntitySpace: usize = 0x924; // Vector + pub const m_flLerpToPositionT: usize = 0x930; // float32 + pub const m_flLerpToPositionDeltaT: usize = 0x934; // float32 + pub const m_OnLerpToPositionComplete: usize = 0x938; // CEntityIOOutput + pub const m_bIsPaused: usize = 0x960; // bool + pub const m_eTransitionedToPathNodeAction: usize = 0x964; // CFuncMover::TransitionToPathNodeAction_t + pub const m_nDelayedTeleportToNode: usize = 0x968; // int32 + pub const m_bIsVerboseLogging: usize = 0x96C; // bool + pub const m_hFollowEntity: usize = 0x970; // CHandle + pub const m_flFollowDistance: usize = 0x974; // float32 + pub const m_flFollowMinimumSpeed: usize = 0x978; // float32 + pub const m_flCurFollowEntityT: usize = 0x97C; // float32 + pub const m_flCurFollowSpeed: usize = 0x980; // float32 + pub const m_strOrientationFaceEntityName: usize = 0x988; // CUtlSymbolLarge + pub const m_hOrientationFaceEntity: usize = 0x990; // CHandle + pub const m_OnStart: usize = 0x998; // CEntityIOOutput + pub const m_OnStartForward: usize = 0x9C0; // CEntityIOOutput + pub const m_OnStartReverse: usize = 0x9E8; // CEntityIOOutput + pub const m_OnStop: usize = 0xA10; // CEntityIOOutput + pub const m_OnStopped: usize = 0xA38; // CEntityIOOutput + pub const m_bNextNodeReturnsCurrent: usize = 0xA60; // bool + pub const m_bStartedMoving: usize = 0xA61; // bool + pub const m_eFollowEntityDirection: usize = 0xA80; // CFuncMover::FollowEntityDirection_t + } + // Parent: CBreakableProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod CPhysicsProp { + pub const m_MotionEnabled: usize = 0xC60; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xC88; // CEntityIOOutput + pub const m_OnAwake: usize = 0xCB0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xCD8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xD00; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xD28; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xD50; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xD78; // bool + pub const m_bNoNavmeshBlocker: usize = 0xD79; // bool + pub const m_bForceNpcExclude: usize = 0xD7A; // bool + pub const m_massScale: usize = 0xD7C; // float32 + pub const m_buoyancyScale: usize = 0xD80; // float32 + pub const m_damageType: usize = 0xD84; // int32 + pub const m_damageToEnableMotion: usize = 0xD88; // int32 + pub const m_flForceToEnableMotion: usize = 0xD8C; // float32 + pub const m_bThrownByPlayer: usize = 0xD90; // bool + pub const m_bDroppedByPlayer: usize = 0xD91; // bool + pub const m_bTouchedByPlayer: usize = 0xD92; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xD93; // bool + pub const m_bHasBeenAwakened: usize = 0xD94; // bool + pub const m_bIsOverrideProp: usize = 0xD95; // bool + pub const m_flLastBurn: usize = 0xD98; // GameTime_t + pub const m_nDynamicContinuousContactBehavior: usize = 0xD9C; // DynamicContinuousContactBehavior_t + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xDA0; // GameTime_t + pub const m_iInitialGlowState: usize = 0xDA4; // int32 + pub const m_nGlowRange: usize = 0xDA8; // int32 + pub const m_nGlowRangeMin: usize = 0xDAC; // int32 + pub const m_glowColor: usize = 0xDB0; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xDB4; // bool + pub const m_bMuteImpactEffects: usize = 0xDB5; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xDBF; // bool + pub const m_bEnableUseOutput: usize = 0xDC0; // bool + pub const m_CrateType: usize = 0xDC4; // CPhysicsProp::CrateType_t + pub const m_strItemClass: usize = 0xDC8; // CUtlSymbolLarge[4] + pub const m_nItemCount: usize = 0xDE8; // int32[4] + pub const m_bRemovableForAmmoBalancing: usize = 0xDF8; // bool + pub const m_bAwake: usize = 0xDF9; // bool + pub const m_bAttachedToReferenceFrame: usize = 0xDFA; // bool + } + // Parent: CBaseModelEntity + // Field count: 2 + pub mod CFuncNavObstruction { + pub const m_bDisabled: usize = 0x7F0; // bool + pub const m_bUseAsyncObstacleUpdate: usize = 0x7F1; // bool + } + // Parent: CPhysConstraint + // Field count: 12 + pub mod CPhysWheelConstraint { + pub const m_flSuspensionFrequency: usize = 0x560; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x564; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x568; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x56C; // bool + pub const m_flMinSuspensionOffset: usize = 0x570; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x574; // float32 + pub const m_bEnableSteeringLimit: usize = 0x578; // bool + pub const m_flMinSteeringAngle: usize = 0x57C; // float32 + pub const m_flMaxSteeringAngle: usize = 0x580; // float32 + pub const m_flSteeringAxisFriction: usize = 0x584; // float32 + pub const m_flSpinAxisFriction: usize = 0x588; // float32 + pub const m_hSteeringMimicsEntity: usize = 0x58C; // CHandle + } + // Parent: CBaseEntity + // Field count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x4F0; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4F4; // CHandle + } + // Parent: CBaseEntity + // Field count: 0 + pub mod CPointPulse { + } + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xC40; // bool + pub const m_bDetonated: usize = 0xC58; // bool + pub const m_stillTimer: usize = 0xC60; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xD40; // bool + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterClass { + pub const m_iFilterClass: usize = 0x548; // CUtlSymbolLarge + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CTriggerToggleSave { + } + // Parent: CBaseEntity + // Field count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub mod CColorCorrection { + pub const m_flFadeInDuration: usize = 0x4F0; // float32 + pub const m_flFadeOutDuration: usize = 0x4F4; // float32 + pub const m_flStartFadeInWeight: usize = 0x4F8; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4FC; // float32 + pub const m_flTimeStartFadeIn: usize = 0x500; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x504; // GameTime_t + pub const m_flMaxWeight: usize = 0x508; // float32 + pub const m_bStartDisabled: usize = 0x50C; // bool + pub const m_bEnabled: usize = 0x50D; // bool + pub const m_bMaster: usize = 0x50E; // bool + pub const m_bClientSide: usize = 0x50F; // bool + pub const m_bExclusive: usize = 0x510; // bool + pub const m_MinFalloff: usize = 0x514; // float32 + pub const m_MaxFalloff: usize = 0x518; // float32 + pub const m_flCurWeight: usize = 0x51C; // float32 + pub const m_netlookupFilename: usize = 0x520; // char[512] + pub const m_lookupFilename: usize = 0x720; // CUtlSymbolLarge + } + // Parent: CPropDoorRotating + // Field count: 4 + pub mod CPropDoorRotatingBreakable { + pub const m_bBreakable: usize = 0x1090; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0x1091; // bool + pub const m_currentDamageState: usize = 0x1094; // int32 + pub const m_damageStates: usize = 0x1098; // CUtlVector + } + // Parent: CLightEntity + // Field count: 0 + pub mod CLightDirectionalEntity { + } + // Parent: CBaseModelEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_DialogXMLName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x7F0; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x898; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x8C0; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x8E8; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x910; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x938; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x960; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub mod CBreakable { + pub const m_CPropDataComponent: usize = 0x7E0; // CPropDataComponent + pub const m_Material: usize = 0x820; // Materials + pub const m_hBreaker: usize = 0x824; // CHandle + pub const m_Explosion: usize = 0x828; // Explosions + pub const m_iszSpawnObject: usize = 0x830; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x838; // float32 + pub const m_iMinHealthDmg: usize = 0x83C; // int32 + pub const m_iszPropData: usize = 0x840; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x848; // float32 + pub const m_nOverrideBlockLOS: usize = 0x84C; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x850; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x878; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x8A0; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x8A4; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x8A8; // GameTime_t + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoLandmark { + } + // Parent: CLogicalEntity + // Field count: 3 + pub mod CBaseFilter { + pub const m_bNegated: usize = 0x4F0; // bool + pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput + pub const m_OnFail: usize = 0x520; // CEntityIOOutput + } + // Parent: + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlaySceneBase__CursorState_t { + pub const m_sceneInstance: usize = 0x0; // CHandle + pub const m_mainActor: usize = 0x4; // CHandle + } + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseObservableBoolExpression_t { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + } + // Parent: CPointEntity + // Field count: 14 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x4F0; // int32 + pub const m_flBombRadius: usize = 0x4F4; // float32 + pub const m_iPetPopulation: usize = 0x4F8; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4FC; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4FD; // bool + pub const m_flBotMaxVisionDistance: usize = 0x500; // float32 + pub const m_iHostageCount: usize = 0x504; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x508; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x509; // bool + pub const m_flEnvRainStrength: usize = 0x50C; // float32 + pub const m_flEnvPuddleRippleStrength: usize = 0x510; // float32 + pub const m_flEnvPuddleRippleDirection: usize = 0x514; // float32 + pub const m_flEnvWetnessCoverage: usize = 0x518; // float32 + pub const m_flEnvWetnessDryingAmount: usize = 0x51C; // float32 + } + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CGradientFog { + pub const m_hGradientFogTexture: usize = 0x4F0; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4F8; // float32 + pub const m_flFogEndDistance: usize = 0x4FC; // float32 + pub const m_bHeightFogEnabled: usize = 0x500; // bool + pub const m_flFogStartHeight: usize = 0x504; // float32 + pub const m_flFogEndHeight: usize = 0x508; // float32 + pub const m_flFarZ: usize = 0x50C; // float32 + pub const m_flFogMaxOpacity: usize = 0x510; // float32 + pub const m_flFogFalloffExponent: usize = 0x514; // float32 + pub const m_flFogVerticalExponent: usize = 0x518; // float32 + pub const m_fogColor: usize = 0x51C; // Color + pub const m_flFogStrength: usize = 0x520; // float32 + pub const m_flFadeTime: usize = 0x524; // float32 + pub const m_bStartDisabled: usize = 0x528; // bool + pub const m_bIsEnabled: usize = 0x529; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x52A; // bool + } + // Parent: CSoundOpvarSetPointEntity + // Field count: 9 + pub mod CSoundOpvarSetAABBEntity { + pub const m_vDistanceInnerMins: usize = 0x6A8; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x6B4; // Vector + pub const m_vDistanceOuterMins: usize = 0x6C0; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x6CC; // Vector + pub const m_nAABBDirection: usize = 0x6D8; // int32 + pub const m_vInnerMins: usize = 0x6DC; // Vector + pub const m_vInnerMaxs: usize = 0x6E8; // Vector + pub const m_vOuterMins: usize = 0x6F4; // Vector + pub const m_vOuterMaxs: usize = 0x700; // Vector + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Outflow_PlaySequence { + pub const m_ParamSequenceName: usize = 0xF0; // CUtlString + } + // Parent: CPointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0x9E0; // char[512] + } + // Parent: + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + } + // Parent: None + // Field count: 1 + pub mod CPulseCell_LimitCount__Criteria_t { + pub const m_bLimitCountPasses: usize = 0x0; // bool + } + // Parent: CBaseModelEntity + // Field count: 35 + pub mod CFuncRotator { + pub const m_hRotatorTarget: usize = 0x7D8; // CHandle + pub const m_bIsRotating: usize = 0x7DC; // bool + pub const m_bIsReversing: usize = 0x7DD; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x7E0; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x7E4; // float32 + pub const m_flDistanceAlongArcTraveled: usize = 0x7E8; // float32 + pub const m_flTimeToWaitOscillate: usize = 0x7EC; // float32 + pub const m_flTimeRotationStart: usize = 0x7F0; // GameTime_t + pub const m_qLSPrevChange: usize = 0x800; // Quaternion + pub const m_qWSPrev: usize = 0x810; // Quaternion + pub const m_qWSInit: usize = 0x820; // Quaternion + pub const m_qLSInit: usize = 0x830; // Quaternion + pub const m_qLSOrientation: usize = 0x840; // Quaternion + pub const m_OnRotationStarted: usize = 0x850; // CEntityIOOutput + pub const m_OnRotationCompleted: usize = 0x878; // CEntityIOOutput + pub const m_OnOscillate: usize = 0x8A0; // CEntityIOOutput + pub const m_OnOscillateStartArrive: usize = 0x8C8; // CEntityIOOutput + pub const m_OnOscillateStartDepart: usize = 0x8F0; // CEntityIOOutput + pub const m_OnOscillateEndArrive: usize = 0x918; // CEntityIOOutput + pub const m_OnOscillateEndDepart: usize = 0x940; // CEntityIOOutput + pub const m_bOscillateDepart: usize = 0x968; // bool + pub const m_nOscillateCount: usize = 0x96C; // int32 + pub const m_eRotateType: usize = 0x970; // CFuncRotator::Rotate_t + pub const m_ePrevRotateType: usize = 0x974; // CFuncRotator::Rotate_t + pub const m_bHasTargetOverride: usize = 0x978; // bool + pub const m_qOrientationOverride: usize = 0x980; // Quaternion + pub const m_eSpaceOverride: usize = 0x990; // RotatorTargetSpace_t + pub const m_qAngularVelocity: usize = 0x994; // QAngle + pub const m_vLookAtForcedUp: usize = 0x9A0; // Vector + pub const m_strRotatorTarget: usize = 0x9B0; // CUtlSymbolLarge + pub const m_bRecordHistory: usize = 0x9B8; // bool + pub const m_vecRotatorHistory: usize = 0x9C0; // CUtlVector + pub const m_bReturningToPreviousOrientation: usize = 0x9D8; // bool + pub const m_vecRotatorQueue: usize = 0x9E0; // CUtlVector + pub const m_vecRotatorQueueHistory: usize = 0x9F8; // CUtlVector + } + // Parent: CBaseEntity + // Field count: 14 + pub mod CSoundEventEntity { + pub const m_bStartOnSpawn: usize = 0x4F0; // bool + pub const m_bToLocalPlayer: usize = 0x4F1; // bool + pub const m_bStopOnNew: usize = 0x4F2; // bool + pub const m_bSaveRestore: usize = 0x4F3; // bool + pub const m_bSavedIsPlaying: usize = 0x4F4; // bool + pub const m_flSavedElapsedTime: usize = 0x4F8; // float32 + pub const m_iszSourceEntityName: usize = 0x500; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x508; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x510; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x538; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x560; // float32 + pub const m_iszSoundName: usize = 0x590; // CUtlSymbolLarge + pub const m_hSource: usize = 0x5AC; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x5B0; // int32 + } + // Parent: SpawnPoint + // Field count: 0 + pub mod CInfoPlayerCounterterrorist { + } + // Parent: CLogicalEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub mod CEnvFade { + pub const m_fadeColor: usize = 0x4F0; // Color + pub const m_Duration: usize = 0x4F4; // float32 + pub const m_HoldDuration: usize = 0x4F8; // float32 + pub const m_OnBeginFade: usize = 0x500; // CEntityIOOutput + } + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CTriggerMultiple + // Field count: 4 + pub mod CTriggerImpact { + pub const m_flMagnitude: usize = 0x9D0; // float32 + pub const m_flNoise: usize = 0x9D4; // float32 + pub const m_flViewkick: usize = 0x9D8; // float32 + pub const m_pOutputForce: usize = 0x9E0; // CEntityOutputTemplate + } + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + } + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_CursorQueue { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub mod CPulseCell_Value_RandomFloat { + } + // Parent: None + // Field count: 0 + pub mod CPulseExecCursor { + } + // Parent: CDynamicProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xD60; // float32 + pub const m_hDoorList: usize = 0xD68; // CUtlVector> + pub const m_nHardwareType: usize = 0xD80; // int32 + pub const m_bNeedsHardware: usize = 0xD84; // bool + pub const m_eDoorState: usize = 0xD88; // DoorState_t + pub const m_bLocked: usize = 0xD8C; // bool + pub const m_bNoNPCs: usize = 0xD8D; // bool + pub const m_closedPosition: usize = 0xD90; // Vector + pub const m_closedAngles: usize = 0xD9C; // QAngle + pub const m_hBlocker: usize = 0xDA8; // CHandle + pub const m_bFirstBlocked: usize = 0xDAC; // bool + pub const m_ls: usize = 0xDB0; // locksound_t + pub const m_bForceClosed: usize = 0xDD0; // bool + pub const m_vecLatchWorldPosition: usize = 0xDD4; // VectorWS + pub const m_hActivator: usize = 0xDE0; // CHandle + pub const m_SoundMoving: usize = 0xDF8; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xE00; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xE08; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xE10; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xE18; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xE20; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xE28; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xE30; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xE38; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xE40; // int32 + pub const m_nPhysicsMaterial: usize = 0xE44; // CUtlStringToken + pub const m_SlaveName: usize = 0xE48; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xE50; // CHandle + pub const m_OnBlockedClosing: usize = 0xE58; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xE80; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xEA8; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xED0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xEF8; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xF20; // CEntityIOOutput + pub const m_OnClose: usize = 0xF48; // CEntityIOOutput + pub const m_OnOpen: usize = 0xF70; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xF98; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xFC0; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Field count: 6 + pub mod CLogicBranchList { + pub const m_nLogicBranchNames: usize = 0x4F0; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x570; // CUtlVector> + pub const m_eLastState: usize = 0x588; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x590; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x5B8; // CEntityIOOutput + pub const m_OnMixed: usize = 0x5E0; // CEntityIOOutput + } + // Parent: None + // Field count: 1 + pub mod CBtActionParachutePositioning { + pub const m_ActionTimer: usize = 0x58; // CountdownTimer + } + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub mod CAK47 { + } + // Parent: CBreakableProp + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod CDynamicProp { + pub const m_bCreateNavObstacle: usize = 0xC58; // bool + pub const m_bNavObstacleUpdatesOverridden: usize = 0xC59; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xC5A; // bool + pub const m_bUseAnimGraph: usize = 0xC5B; // bool + pub const m_pOutputAnimBegun: usize = 0xC60; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xC88; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xCB0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xCD8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xD00; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xD28; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xD30; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xD34; // bool + pub const m_bStartDisabled: usize = 0xD35; // bool + pub const m_bFiredStartEndOutput: usize = 0xD36; // bool + pub const m_bForceNpcExclude: usize = 0xD37; // bool + pub const m_bCreateNonSolid: usize = 0xD38; // bool + pub const m_bIsOverrideProp: usize = 0xD39; // bool + pub const m_iInitialGlowState: usize = 0xD3C; // int32 + pub const m_nGlowRange: usize = 0xD40; // int32 + pub const m_nGlowRangeMin: usize = 0xD44; // int32 + pub const m_glowColor: usize = 0xD48; // Color + pub const m_nGlowTeam: usize = 0xD4C; // int32 + } + // Parent: CHostage + // Field count: 0 + pub mod CHostageAlias_info_hostage_spawn { + } + // Parent: CBaseFilter + // Field count: 1 + pub mod CFilterTeam { + pub const m_iFilterTeam: usize = 0x548; // int32 + } + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x7D8; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x7E0; // float32 + pub const m_angMoveEntitySpace: usize = 0x7E4; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x7F0; // Vector + pub const m_flTargetSpeed: usize = 0x7FC; // float32 + pub const m_nTransitionStartTick: usize = 0x800; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x804; // int32 + pub const m_flTransitionStartSpeed: usize = 0x808; // float32 + pub const m_hConveyorModels: usize = 0x810; // CNetworkUtlVectorBase> + } + // Parent: CBaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0x9B8; // float32 + pub const m_linearLimit: usize = 0x9BC; // float32 + pub const m_linearDamping: usize = 0x9C0; // float32 + pub const m_angularLimit: usize = 0x9C4; // float32 + pub const m_angularDamping: usize = 0x9C8; // float32 + pub const m_linearForce: usize = 0x9CC; // float32 + pub const m_flFrequency: usize = 0x9D0; // float32 + pub const m_flDampingRatio: usize = 0x9D4; // float32 + pub const m_vecLinearForcePointAt: usize = 0x9D8; // Vector + pub const m_bCollapseToForcePoint: usize = 0x9E4; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x9E8; // Vector + pub const m_vecLinearForceDirection: usize = 0x9F4; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xA00; // bool + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoInstructorHintBombTargetB { + } + // Parent: CBaseEntity + // Field count: 5 + pub mod CFuncTimescale { + pub const m_flDesiredTimescale: usize = 0x4F0; // float32 + pub const m_flAcceleration: usize = 0x4F4; // float32 + pub const m_flMinBlendRate: usize = 0x4F8; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4FC; // float32 + pub const m_isStarted: usize = 0x500; // bool + } + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString + pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> + pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 + pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 + pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 + pub const m_bLinkedCooldowns: usize = 0x3E4; // bool + pub const m_iFlags: usize = 0x3E5; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x3E6; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x3E7; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x3E8; // int32 + pub const m_iMaxClip2: usize = 0x3EC; // int32 + pub const m_iDefaultClip1: usize = 0x3F0; // int32 + pub const m_iDefaultClip2: usize = 0x3F4; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool + pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool + pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool + pub const m_iWeight: usize = 0x3FC; // int32 + pub const m_bAutoSwitchTo: usize = 0x400; // bool + pub const m_bAutoSwitchFrom: usize = 0x401; // bool + pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t + pub const m_flDropSpeed: usize = 0x408; // float32 + pub const m_iSlot: usize = 0x40C; // int32 + pub const m_iPosition: usize = 0x410; // int32 + pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap + } + // Parent: CSoundOpvarSetPointBase + // Field count: 24 + pub mod CSoundOpvarSetPointEntity { + pub const m_OnEnter: usize = 0x598; // CEntityIOOutput + pub const m_OnExit: usize = 0x5C0; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x5E8; // bool + pub const m_flDistanceMin: usize = 0x62C; // float32 + pub const m_flDistanceMax: usize = 0x630; // float32 + pub const m_flDistanceMapMin: usize = 0x634; // float32 + pub const m_flDistanceMapMax: usize = 0x638; // float32 + pub const m_flOcclusionRadius: usize = 0x63C; // float32 + pub const m_flOcclusionMin: usize = 0x640; // float32 + pub const m_flOcclusionMax: usize = 0x644; // float32 + pub const m_flValSetOnDisable: usize = 0x648; // float32 + pub const m_bSetValueOnDisable: usize = 0x64C; // bool + pub const m_bReloading: usize = 0x64D; // bool + pub const m_nSimulationMode: usize = 0x650; // int32 + pub const m_nVisibilitySamples: usize = 0x654; // int32 + pub const m_vDynamicProxyPoint: usize = 0x658; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x664; // float32 + pub const m_hDynamicEntity: usize = 0x668; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x670; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x678; // float32 + pub const m_vPathingSourcePos: usize = 0x67C; // Vector + pub const m_vPathingListenerPos: usize = 0x688; // Vector + pub const m_vPathingDirection: usize = 0x694; // Vector + pub const m_nPathingSourceIndex: usize = 0x6A0; // int32 + } + // Parent: CServerOnlyPointEntity + // Field count: 0 + pub mod CInfoTargetServerOnly { + } + // Parent: CBaseTrigger + // Field count: 0 + pub mod CServerRagdollTrigger { + } + // Parent: CDynamicProp + // Field count: 0 + pub mod CDynamicPropAlias_dynamic_prop { + } + // Parent: CMarkupVolume + // Field count: 7 + pub mod CMarkupVolumeTagged { + pub const m_GroupNames: usize = 0x7E0; // CUtlVector + pub const m_Tags: usize = 0x7F8; // CUtlVector + pub const m_bIsGroup: usize = 0x810; // bool + pub const m_bGroupByPrefab: usize = 0x811; // bool + pub const m_bGroupByVolume: usize = 0x812; // bool + pub const m_bGroupOtherGroups: usize = 0x813; // bool + pub const m_bIsInGroup: usize = 0x814; // bool + } + // Parent: CPointEntity + // Field count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_Entity_hCubemapTexture: usize = 0x570; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x578; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x57C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x580; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x58C; // Vector + pub const m_Entity_bMoveable: usize = 0x598; // bool + pub const m_Entity_nHandshake: usize = 0x59C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x5A0; // int32 + pub const m_Entity_nPriority: usize = 0x5A4; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x5A8; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x5AC; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x5B8; // float32 + pub const m_Entity_bStartDisabled: usize = 0x5BC; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x5BD; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x5BE; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x5BF; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x5C0; // bool + pub const m_Entity_bEnabled: usize = 0x5D0; // bool + } + // Parent: CPlayerPawnComponent + // Field count: 0 + pub mod CCSPlayer_DamageReactServices { + } + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub mod CWeaponXM1014 { + } + // Parent: CBaseTrigger + // Field count: 15 + pub mod CTriggerLerpObject { + pub const m_iszLerpTarget: usize = 0x9A8; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x9B0; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x9B8; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x9C0; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x9C4; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x9C8; // bool + pub const m_bSingleLerpObject: usize = 0x9C9; // bool + pub const m_vecLerpingObjects: usize = 0x9D0; // CUtlVector + pub const m_iszLerpEffect: usize = 0x9E8; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x9F0; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x9F8; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x9FC; // CHandle + pub const m_OnLerpStarted: usize = 0xA00; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0xA28; // CEntityIOOutput + pub const m_OnDetached: usize = 0xA50; // CEntityIOOutput + } + // Parent: CPhysicsProp + // Field count: 0 + pub mod CPhysicsPropOverride { + } + // Parent: CBaseTrigger + // Field count: 3 + pub mod CTriggerSave { + pub const m_bForceNewLevelUnit: usize = 0x9A8; // bool + pub const m_fDangerousTimer: usize = 0x9AC; // float32 + pub const m_minHitPoints: usize = 0x9B0; // int32 + } + // Parent: CPointEntity + // Field count: 6 + pub mod CPointHurt { + pub const m_nDamage: usize = 0x4F0; // int32 + pub const m_bitsDamageType: usize = 0x4F4; // DamageTypes_t + pub const m_flRadius: usize = 0x4F8; // float32 + pub const m_flDelay: usize = 0x4FC; // float32 + pub const m_strTarget: usize = 0x500; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x508; // CHandle + } + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x4F8; // uint64 + pub const m_nTickBase: usize = 0x500; // uint32 + pub const m_hPawn: usize = 0x528; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x52C; // bool + pub const m_nSplitScreenSlot: usize = 0x530; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x534; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x538; // CUtlVector> + pub const m_bIsHLTV: usize = 0x550; // bool + pub const m_iConnected: usize = 0x554; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x558; // char[128] + pub const m_szNetworkIDString: usize = 0x5D8; // CUtlString + pub const m_fLerpTime: usize = 0x5E0; // float32 + pub const m_bLagCompensation: usize = 0x5E4; // bool + pub const m_bPredict: usize = 0x5E5; // bool + pub const m_bIsLowViolence: usize = 0x5EC; // bool + pub const m_bGamePaused: usize = 0x5ED; // bool + pub const m_iIgnoreGlobalChat: usize = 0x728; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x72C; // float32 + pub const m_flLastEntitySteadyState: usize = 0x730; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x734; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x738; // bool + pub const m_steamID: usize = 0x748; // uint64 + pub const m_bNoClipEnabled: usize = 0x750; // bool + pub const m_iDesiredFOV: usize = 0x754; // uint32 } } } diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index f25fe097..443b3d4b 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,11 +1,274 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 0 + // Enum count: 20 public static class SoundsystemDll { + // Alignment: 4 + // Member count: 2 + public enum EMode_t : uint { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 4 + // Member count: 39 + public enum VMixGraphCommandID_t : uint { + CMD_INVALID = unchecked((uint)-1), + CMD_CONTROL_INPUT_STORE = 0x1, + CMD_CONTROL_INPUT_STORE_DB = 0x2, + CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, + CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, + CMD_CONTROL_OUTPUT_STORE = 0x5, + CMD_CONTROL_EVALUATE_CURVE = 0x6, + CMD_CONTROL_COPY = 0x7, + CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, + CMD_CONTROL_REMAP_LINEAR = 0x9, + CMD_CONTROL_REMAP_SINE = 0xA, + CMD_CONTROL_REMAP_LOGLINEAR = 0xB, + CMD_CONTROL_MAX = 0xC, + CMD_CONTROL_RESET_TIMER = 0xD, + CMD_CONTROL_INCREMENT_TIMER = 0xE, + CMD_CONTROL_EVAL_ENVELOPE = 0xF, + CMD_CONTROL_SINE_BLEND = 0x10, + CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, + CMD_PROCESSOR_SET_NAME_INPUT = 0x12, + CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, + CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, + CMD_PROCESSOR_SET_VSND_VALUE = 0x15, + CMD_SUBMIX_PROCESS = 0x16, + CMD_SUBMIX_GENERATE = 0x17, + CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, + CMD_SUBMIX_DEBUG = 0x19, + CMD_SUBMIX_MIX2x1 = 0x1A, + CMD_SUBMIX_OUTPUT = 0x1B, + CMD_SUBMIX_OUTPUTx2 = 0x1C, + CMD_SUBMIX_COPY = 0x1D, + CMD_SUBMIX_ACCUMULATE = 0x1E, + CMD_SUBMIX_METER = 0x1F, + CMD_SUBMIX_METER_SPECTRUM = 0x20, + CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, + CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, + CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, + CMD_IMPULSERESPONSE_RESET = 0x24, + CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, + CMD_IMPULSERESPONSE_DELAY = 0x26 + } + // Alignment: 1 + // Member count: 5 + public enum EWaveform : byte { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } + // Alignment: 4 + // Member count: 5 + public enum VMixLFOShape_t : uint { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 2 + // Member count: 10 + public enum VMixFilterType_t : ushort { + FILTER_UNKNOWN = unchecked((ushort)-1), + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 4 + // Member count: 3 + public enum SosActionStopType_t : uint { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Member count: 6 + public enum SosEditItemType_t : uint { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 4 + // Member count: 5 + public enum PlayBackMode_t : uint { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3, + RandomWeights = 0x4 + } + // Alignment: 2 + // Member count: 32 + public enum VMixProcessorType_t : ushort { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_BOXVERB2 = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DUAL_COMPRESSOR = 0x13, + VPROCESSOR_DYNAMICS_3BAND = 0x14, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, + VPROCESSOR_SHAPER = 0x16, + VPROCESSOR_PANNER = 0x17, + VPROCESSOR_UTILITY = 0x18, + VPROCESSOR_AUTOFILTER = 0x19, + VPROCESSOR_OSC = 0x1A, + VPROCESSOR_STEREODELAY = 0x1B, + VPROCESSOR_EFFECT_CHAIN = 0x1C, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F + } + // Alignment: 4 + // Member count: 3 + public enum SosGroupFieldBehavior_t : uint { + kIgnore = 0x0, + kBranch = 0x1, + kMatch = 0x2 + } + // Alignment: 4 + // Member count: 30 + public enum soundlevel_t : uint { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Member count: 2 + public enum VMixPannerType_t : uint { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Member count: 6 + public enum VMixChannelOperation_t : uint { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Alignment: 1 + // Member count: 13 + public enum EMidiNote : byte { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Member count: 4 + public enum CVSoundFormat_t : byte { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 + // Member count: 9 + public enum VMixFilterSlope_t : byte { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + } + // Alignment: 4 + // Member count: 2 + public enum SosActionLimitSortType_t : uint { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Member count: 3 + public enum VMixSubgraphSwitchInterpolationType_t : uint { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Member count: 2 + public enum SosGroupType_t : uint { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Alignment: 4 + // Member count: 2 + public enum SosActionSetParamSortType_t : uint { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + } // Parent: None // Field count: 3 // diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index b8bcad77..88bcdb6e 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,271 @@ namespace cs2_dumper { namespace schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 0 + // Enum count: 20 namespace soundsystem_dll { + // Alignment: 4 + // Member count: 2 + enum class EMode_t : uint32_t { + Peak = 0x0, + RMS = 0x1 + }; + // Alignment: 4 + // Member count: 39 + enum class VMixGraphCommandID_t : uint32_t { + CMD_INVALID = 0xFFFFFFFFFFFFFFFF, + CMD_CONTROL_INPUT_STORE = 0x1, + CMD_CONTROL_INPUT_STORE_DB = 0x2, + CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, + CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, + CMD_CONTROL_OUTPUT_STORE = 0x5, + CMD_CONTROL_EVALUATE_CURVE = 0x6, + CMD_CONTROL_COPY = 0x7, + CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, + CMD_CONTROL_REMAP_LINEAR = 0x9, + CMD_CONTROL_REMAP_SINE = 0xA, + CMD_CONTROL_REMAP_LOGLINEAR = 0xB, + CMD_CONTROL_MAX = 0xC, + CMD_CONTROL_RESET_TIMER = 0xD, + CMD_CONTROL_INCREMENT_TIMER = 0xE, + CMD_CONTROL_EVAL_ENVELOPE = 0xF, + CMD_CONTROL_SINE_BLEND = 0x10, + CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, + CMD_PROCESSOR_SET_NAME_INPUT = 0x12, + CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, + CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, + CMD_PROCESSOR_SET_VSND_VALUE = 0x15, + CMD_SUBMIX_PROCESS = 0x16, + CMD_SUBMIX_GENERATE = 0x17, + CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, + CMD_SUBMIX_DEBUG = 0x19, + CMD_SUBMIX_MIX2x1 = 0x1A, + CMD_SUBMIX_OUTPUT = 0x1B, + CMD_SUBMIX_OUTPUTx2 = 0x1C, + CMD_SUBMIX_COPY = 0x1D, + CMD_SUBMIX_ACCUMULATE = 0x1E, + CMD_SUBMIX_METER = 0x1F, + CMD_SUBMIX_METER_SPECTRUM = 0x20, + CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, + CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, + CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, + CMD_IMPULSERESPONSE_RESET = 0x24, + CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, + CMD_IMPULSERESPONSE_DELAY = 0x26 + }; + // Alignment: 1 + // Member count: 5 + enum class EWaveform : uint8_t { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + }; + // Alignment: 4 + // Member count: 5 + enum class VMixLFOShape_t : uint32_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + }; + // Alignment: 2 + // Member count: 10 + enum class VMixFilterType_t : uint16_t { + FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + }; + // Alignment: 4 + // Member count: 3 + enum class SosActionStopType_t : uint32_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + }; + // Alignment: 4 + // Member count: 6 + enum class SosEditItemType_t : uint32_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + }; + // Alignment: 4 + // Member count: 5 + enum class PlayBackMode_t : uint32_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3, + RandomWeights = 0x4 + }; + // Alignment: 2 + // Member count: 32 + enum class VMixProcessorType_t : uint16_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_BOXVERB2 = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DUAL_COMPRESSOR = 0x13, + VPROCESSOR_DYNAMICS_3BAND = 0x14, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, + VPROCESSOR_SHAPER = 0x16, + VPROCESSOR_PANNER = 0x17, + VPROCESSOR_UTILITY = 0x18, + VPROCESSOR_AUTOFILTER = 0x19, + VPROCESSOR_OSC = 0x1A, + VPROCESSOR_STEREODELAY = 0x1B, + VPROCESSOR_EFFECT_CHAIN = 0x1C, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F + }; + // Alignment: 4 + // Member count: 3 + enum class SosGroupFieldBehavior_t : uint32_t { + kIgnore = 0x0, + kBranch = 0x1, + kMatch = 0x2 + }; + // Alignment: 4 + // Member count: 30 + enum class soundlevel_t : uint32_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_60dB = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_75dB = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_TALKING = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_140dB = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + }; + // Alignment: 4 + // Member count: 2 + enum class VMixPannerType_t : uint32_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + }; + // Alignment: 4 + // Member count: 6 + enum class VMixChannelOperation_t : uint32_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + }; + // Alignment: 1 + // Member count: 13 + enum class EMidiNote : uint8_t { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + }; + // Alignment: 1 + // Member count: 4 + enum class CVSoundFormat_t : uint8_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + }; + // Alignment: 1 + // Member count: 9 + enum class VMixFilterSlope_t : uint8_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7, + FILTER_SLOPE_MAX = 0x7 + }; + // Alignment: 4 + // Member count: 2 + enum class SosActionLimitSortType_t : uint32_t { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + }; + // Alignment: 4 + // Member count: 3 + enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + }; + // Alignment: 4 + // Member count: 2 + enum class SosGroupType_t : uint32_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + }; + // Alignment: 4 + // Member count: 2 + enum class SosActionSetParamSortType_t : uint32_t { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + }; // Parent: None // Field count: 3 // diff --git a/output/soundsystem_dll.json b/output/soundsystem_dll.json index 21d4e6f3..b054fddc 100644 --- a/output/soundsystem_dll.json +++ b/output/soundsystem_dll.json @@ -1391,6 +1391,310 @@ "parent": null } }, - "enums": {} + "enums": { + "CVSoundFormat_t": { + "alignment": 1, + "members": { + "ADPCM": 3, + "MP3": 2, + "PCM16": 0, + "PCM8": 1 + }, + "type": "uint8" + }, + "EMidiNote": { + "alignment": 1, + "members": { + "A": 9, + "A_Sharp": 10, + "B": 11, + "C": 0, + "C_Sharp": 1, + "Count": 12, + "D": 2, + "D_Sharp": 3, + "E": 4, + "F": 5, + "F_Sharp": 6, + "G": 7, + "G_Sharp": 8 + }, + "type": "uint8" + }, + "EMode_t": { + "alignment": 4, + "members": { + "Peak": 0, + "RMS": 1 + }, + "type": "uint32" + }, + "EWaveform": { + "alignment": 1, + "members": { + "Noise": 4, + "Saw": 2, + "Sine": 0, + "Square": 1, + "Triangle": 3 + }, + "type": "uint8" + }, + "PlayBackMode_t": { + "alignment": 4, + "members": { + "Random": 0, + "RandomAvoidLast": 2, + "RandomNoRepeats": 1, + "RandomWeights": 4, + "Sequential": 3 + }, + "type": "uint32" + }, + "SosActionLimitSortType_t": { + "alignment": 4, + "members": { + "SOS_LIMIT_SORTTYPE_HIGHEST": 0, + "SOS_LIMIT_SORTTYPE_LOWEST": 1 + }, + "type": "uint32" + }, + "SosActionSetParamSortType_t": { + "alignment": 4, + "members": { + "SOS_SETPARAM_SORTTYPE_HIGHEST": 0, + "SOS_SETPARAM_SORTTYPE_LOWEST": 1 + }, + "type": "uint32" + }, + "SosActionStopType_t": { + "alignment": 4, + "members": { + "SOS_STOPTYPE_NONE": 0, + "SOS_STOPTYPE_OPVAR": 2, + "SOS_STOPTYPE_TIME": 1 + }, + "type": "uint32" + }, + "SosEditItemType_t": { + "alignment": 4, + "members": { + "SOS_EDIT_ITEM_TYPE_FIELD": 5, + "SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS": 2, + "SOS_EDIT_ITEM_TYPE_OPERATOR": 4, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENT": 1, + "SOS_EDIT_ITEM_TYPE_SOUNDEVENTS": 0, + "SOS_EDIT_ITEM_TYPE_STACK": 3 + }, + "type": "uint32" + }, + "SosGroupFieldBehavior_t": { + "alignment": 4, + "members": { + "kBranch": 1, + "kIgnore": 0, + "kMatch": 2 + }, + "type": "uint32" + }, + "SosGroupType_t": { + "alignment": 4, + "members": { + "SOS_GROUPTYPE_DYNAMIC": 0, + "SOS_GROUPTYPE_STATIC": 1 + }, + "type": "uint32" + }, + "VMixChannelOperation_t": { + "alignment": 4, + "members": { + "VMIX_CHAN_LEFT": 1, + "VMIX_CHAN_MID_SIDE": 5, + "VMIX_CHAN_MONO": 4, + "VMIX_CHAN_RIGHT": 2, + "VMIX_CHAN_STEREO": 0, + "VMIX_CHAN_SWAP": 3 + }, + "type": "uint32" + }, + "VMixFilterSlope_t": { + "alignment": 1, + "members": { + "FILTER_SLOPE_12dB": 4, + "FILTER_SLOPE_1POLE_12dB": 1, + "FILTER_SLOPE_1POLE_18dB": 2, + "FILTER_SLOPE_1POLE_24dB": 3, + "FILTER_SLOPE_1POLE_6dB": 0, + "FILTER_SLOPE_24dB": 5, + "FILTER_SLOPE_36dB": 6, + "FILTER_SLOPE_48dB": 7, + "FILTER_SLOPE_MAX": 7 + }, + "type": "uint8" + }, + "VMixFilterType_t": { + "alignment": 2, + "members": { + "FILTER_ALLPASS": 7, + "FILTER_BANDPASS": 2, + "FILTER_HIGHPASS": 1, + "FILTER_HIGH_SHELF": 6, + "FILTER_LOWPASS": 0, + "FILTER_LOW_SHELF": 5, + "FILTER_NOTCH": 3, + "FILTER_PASSTHROUGH": 8, + "FILTER_PEAKING_EQ": 4, + "FILTER_UNKNOWN": -1 + }, + "type": "uint16" + }, + "VMixGraphCommandID_t": { + "alignment": 4, + "members": { + "CMD_BLEND_VSNDS_TO_IMPULSERESPONSE": 37, + "CMD_CONTROL_COND_COPY_IF_NEGATIVE": 8, + "CMD_CONTROL_COPY": 7, + "CMD_CONTROL_EVALUATE_CURVE": 6, + "CMD_CONTROL_EVAL_ENVELOPE": 15, + "CMD_CONTROL_INCREMENT_TIMER": 14, + "CMD_CONTROL_INPUT_STORE": 1, + "CMD_CONTROL_INPUT_STORE_DB": 2, + "CMD_CONTROL_MAX": 12, + "CMD_CONTROL_OUTPUT_STORE": 5, + "CMD_CONTROL_REMAP_LINEAR": 9, + "CMD_CONTROL_REMAP_LOGLINEAR": 11, + "CMD_CONTROL_REMAP_SINE": 10, + "CMD_CONTROL_RESET_TIMER": 13, + "CMD_CONTROL_SINE_BLEND": 16, + "CMD_CONTROL_TRANSIENT_INPUT_RESET": 4, + "CMD_CONTROL_TRANSIENT_INPUT_STORE": 3, + "CMD_IMPULSERESPONSE_DELAY": 38, + "CMD_IMPULSERESPONSE_INPUT_STORE": 33, + "CMD_IMPULSERESPONSE_RESET": 36, + "CMD_INVALID": -1, + "CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE": 19, + "CMD_PROCESSOR_SET_CONTROL_VALUE": 17, + "CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE": 34, + "CMD_PROCESSOR_SET_NAME_INPUT": 18, + "CMD_PROCESSOR_SET_VSND_VALUE": 21, + "CMD_PROCESSOR_STORE_CONTROL_VALUE": 20, + "CMD_REMAP_VSND_TO_IMPULSERESPONSE": 35, + "CMD_SUBMIX_ACCUMULATE": 30, + "CMD_SUBMIX_COPY": 29, + "CMD_SUBMIX_DEBUG": 25, + "CMD_SUBMIX_GENERATE": 23, + "CMD_SUBMIX_GENERATE_SIDECHAIN": 24, + "CMD_SUBMIX_METER": 31, + "CMD_SUBMIX_METER_SPECTRUM": 32, + "CMD_SUBMIX_MIX2x1": 26, + "CMD_SUBMIX_OUTPUT": 27, + "CMD_SUBMIX_OUTPUTx2": 28, + "CMD_SUBMIX_PROCESS": 22 + }, + "type": "uint32" + }, + "VMixLFOShape_t": { + "alignment": 4, + "members": { + "LFO_SHAPE_NOISE": 4, + "LFO_SHAPE_SAW": 3, + "LFO_SHAPE_SINE": 0, + "LFO_SHAPE_SQUARE": 1, + "LFO_SHAPE_TRI": 2 + }, + "type": "uint32" + }, + "VMixPannerType_t": { + "alignment": 4, + "members": { + "PANNER_TYPE_EQUAL_POWER": 1, + "PANNER_TYPE_LINEAR": 0 + }, + "type": "uint32" + }, + "VMixProcessorType_t": { + "alignment": 2, + "members": { + "VPROCESSOR_AUTOFILTER": 25, + "VPROCESSOR_BOXVERB": 8, + "VPROCESSOR_BOXVERB2": 9, + "VPROCESSOR_CONVOLUTION": 18, + "VPROCESSOR_DELAY": 5, + "VPROCESSOR_DIFFUSOR": 7, + "VPROCESSOR_DUAL_COMPRESSOR": 19, + "VPROCESSOR_DYNAMICS": 3, + "VPROCESSOR_DYNAMICS_3BAND": 20, + "VPROCESSOR_DYNAMICS_COMPRESSOR": 21, + "VPROCESSOR_EFFECT_CHAIN": 28, + "VPROCESSOR_ENVELOPE": 16, + "VPROCESSOR_EQ8": 15, + "VPROCESSOR_FILTER": 13, + "VPROCESSOR_FREEVERB": 10, + "VPROCESSOR_FULLWAVE_INTEGRATOR": 12, + "VPROCESSOR_MOD_DELAY": 6, + "VPROCESSOR_OSC": 26, + "VPROCESSOR_PANNER": 23, + "VPROCESSOR_PLATEVERB": 11, + "VPROCESSOR_PRESETDSP": 4, + "VPROCESSOR_RT_PITCH": 1, + "VPROCESSOR_SHAPER": 22, + "VPROCESSOR_STEAMAUDIO_DIRECT": 30, + "VPROCESSOR_STEAMAUDIO_HRTF": 2, + "VPROCESSOR_STEAMAUDIO_HYBRIDREVERB": 31, + "VPROCESSOR_STEAMAUDIO_PATHING": 14, + "VPROCESSOR_STEREODELAY": 27, + "VPROCESSOR_SUBGRAPH_SWITCH": 29, + "VPROCESSOR_UNKNOWN": 0, + "VPROCESSOR_UTILITY": 24, + "VPROCESSOR_VOCODER": 17 + }, + "type": "uint16" + }, + "VMixSubgraphSwitchInterpolationType_t": { + "alignment": 4, + "members": { + "SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING": 2, + "SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE": 0, + "SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT": 1 + }, + "type": "uint32" + }, + "soundlevel_t": { + "alignment": 4, + "members": { + "SNDLVL_100dB": 100, + "SNDLVL_105dB": 105, + "SNDLVL_110dB": 110, + "SNDLVL_120dB": 120, + "SNDLVL_130dB": 130, + "SNDLVL_140dB": 140, + "SNDLVL_150dB": 150, + "SNDLVL_180dB": 180, + "SNDLVL_20dB": 20, + "SNDLVL_25dB": 25, + "SNDLVL_30dB": 30, + "SNDLVL_35dB": 35, + "SNDLVL_40dB": 40, + "SNDLVL_45dB": 45, + "SNDLVL_50dB": 50, + "SNDLVL_55dB": 55, + "SNDLVL_60dB": 60, + "SNDLVL_65dB": 65, + "SNDLVL_70dB": 70, + "SNDLVL_75dB": 75, + "SNDLVL_80dB": 80, + "SNDLVL_85dB": 85, + "SNDLVL_90dB": 90, + "SNDLVL_95dB": 95, + "SNDLVL_GUNFIRE": 140, + "SNDLVL_IDLE": 60, + "SNDLVL_NONE": 0, + "SNDLVL_NORM": 75, + "SNDLVL_STATIC": 66, + "SNDLVL_TALKING": 80 + }, + "type": "uint32" + } + } } } \ No newline at end of file diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 9b6a23e7..a92e4754 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,286 @@ pub mod cs2_dumper { pub mod schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 0 + // Enum count: 20 pub mod soundsystem_dll { + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum EMode_t { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 4 + // Member count: 39 + #[repr(u32)] + pub enum VMixGraphCommandID_t { + CMD_INVALID = u32::MAX, + CMD_CONTROL_INPUT_STORE = 0x1, + CMD_CONTROL_INPUT_STORE_DB = 0x2, + CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, + CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, + CMD_CONTROL_OUTPUT_STORE = 0x5, + CMD_CONTROL_EVALUATE_CURVE = 0x6, + CMD_CONTROL_COPY = 0x7, + CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, + CMD_CONTROL_REMAP_LINEAR = 0x9, + CMD_CONTROL_REMAP_SINE = 0xA, + CMD_CONTROL_REMAP_LOGLINEAR = 0xB, + CMD_CONTROL_MAX = 0xC, + CMD_CONTROL_RESET_TIMER = 0xD, + CMD_CONTROL_INCREMENT_TIMER = 0xE, + CMD_CONTROL_EVAL_ENVELOPE = 0xF, + CMD_CONTROL_SINE_BLEND = 0x10, + CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, + CMD_PROCESSOR_SET_NAME_INPUT = 0x12, + CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, + CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, + CMD_PROCESSOR_SET_VSND_VALUE = 0x15, + CMD_SUBMIX_PROCESS = 0x16, + CMD_SUBMIX_GENERATE = 0x17, + CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, + CMD_SUBMIX_DEBUG = 0x19, + CMD_SUBMIX_MIX2x1 = 0x1A, + CMD_SUBMIX_OUTPUT = 0x1B, + CMD_SUBMIX_OUTPUTx2 = 0x1C, + CMD_SUBMIX_COPY = 0x1D, + CMD_SUBMIX_ACCUMULATE = 0x1E, + CMD_SUBMIX_METER = 0x1F, + CMD_SUBMIX_METER_SPECTRUM = 0x20, + CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, + CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, + CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, + CMD_IMPULSERESPONSE_RESET = 0x24, + CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, + CMD_IMPULSERESPONSE_DELAY = 0x26 + } + // Alignment: 1 + // Member count: 5 + #[repr(u8)] + pub enum EWaveform { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum VMixLFOShape_t { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + } + // Alignment: 2 + // Member count: 10 + #[repr(u16)] + pub enum VMixFilterType_t { + FILTER_UNKNOWN = u16::MAX, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SosActionStopType_t { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum SosEditItemType_t { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum PlayBackMode_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3, + RandomWeights = 0x4 + } + // Alignment: 2 + // Member count: 32 + #[repr(u16)] + pub enum VMixProcessorType_t { + VPROCESSOR_UNKNOWN = 0x0, + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_BOXVERB2 = 0x9, + VPROCESSOR_FREEVERB = 0xA, + VPROCESSOR_PLATEVERB = 0xB, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, + VPROCESSOR_FILTER = 0xD, + VPROCESSOR_STEAMAUDIO_PATHING = 0xE, + VPROCESSOR_EQ8 = 0xF, + VPROCESSOR_ENVELOPE = 0x10, + VPROCESSOR_VOCODER = 0x11, + VPROCESSOR_CONVOLUTION = 0x12, + VPROCESSOR_DUAL_COMPRESSOR = 0x13, + VPROCESSOR_DYNAMICS_3BAND = 0x14, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x15, + VPROCESSOR_SHAPER = 0x16, + VPROCESSOR_PANNER = 0x17, + VPROCESSOR_UTILITY = 0x18, + VPROCESSOR_AUTOFILTER = 0x19, + VPROCESSOR_OSC = 0x1A, + VPROCESSOR_STEREODELAY = 0x1B, + VPROCESSOR_EFFECT_CHAIN = 0x1C, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1D, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1E, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1F + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum SosGroupFieldBehavior_t { + kIgnore = 0x0, + kBranch = 0x1, + kMatch = 0x2 + } + // Alignment: 4 + // Member count: 30 + #[repr(u32)] + pub enum soundlevel_t { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum VMixPannerType_t { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum VMixChannelOperation_t { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + } + // Alignment: 1 + // Member count: 13 + #[repr(u8)] + pub enum EMidiNote { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Member count: 4 + #[repr(u8)] + pub enum CVSoundFormat_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 + // Member count: 9 + #[repr(u8)] + pub enum VMixFilterSlope_t { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SosActionLimitSortType_t { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum VMixSubgraphSwitchInterpolationType_t { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SosGroupType_t { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SosActionSetParamSortType_t { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + } // Parent: None // Field count: 3 // diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index 066bd8bd..24b745e4 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index 2acf2dd4..1fd9fa96 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index c11dfd58..60d6e32e 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 373e7c30..2d9b7d9b 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,11 +1,33 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 0 + // Enum count: 3 public static class Vphysics2Dll { + // Alignment: 4 + // Member count: 3 + public enum JointMotion_t : uint { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 4 + public enum JointAxis_t : uint { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 3 + public enum DynamicContinuousContactBehavior_t : byte { + DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, + DYNAMIC_CONTINUOUS_ALWAYS = 0x1, + DYNAMIC_CONTINUOUS_NEVER = 0x2 + } // Parent: None // Field count: 1 // diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index b5fb5698..c679d921 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,8 +9,30 @@ namespace cs2_dumper { namespace schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 0 + // Enum count: 3 namespace vphysics2_dll { + // Alignment: 4 + // Member count: 3 + enum class JointMotion_t : uint32_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 4 + enum class JointAxis_t : uint32_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 3 + enum class DynamicContinuousContactBehavior_t : uint8_t { + DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, + DYNAMIC_CONTINUOUS_ALWAYS = 0x1, + DYNAMIC_CONTINUOUS_NEVER = 0x2 + }; // Parent: None // Field count: 1 // diff --git a/output/vphysics2_dll.json b/output/vphysics2_dll.json index e6b5fc5b..ba9552f0 100644 --- a/output/vphysics2_dll.json +++ b/output/vphysics2_dll.json @@ -1582,6 +1582,35 @@ "parent": null } }, - "enums": {} + "enums": { + "DynamicContinuousContactBehavior_t": { + "alignment": 1, + "members": { + "DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY": 0, + "DYNAMIC_CONTINUOUS_ALWAYS": 1, + "DYNAMIC_CONTINUOUS_NEVER": 2 + }, + "type": "uint8" + }, + "JointAxis_t": { + "alignment": 4, + "members": { + "JOINT_AXIS_COUNT": 3, + "JOINT_AXIS_X": 0, + "JOINT_AXIS_Y": 1, + "JOINT_AXIS_Z": 2 + }, + "type": "uint32" + }, + "JointMotion_t": { + "alignment": 4, + "members": { + "JOINT_MOTION_COUNT": 2, + "JOINT_MOTION_FREE": 0, + "JOINT_MOTION_LOCKED": 1 + }, + "type": "uint32" + } + } } } \ No newline at end of file diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 45dc2254..3ad09f97 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,33 @@ pub mod cs2_dumper { pub mod schemas { // Module: vphysics2.dll // Class count: 97 - // Enum count: 0 + // Enum count: 3 pub mod vphysics2_dll { + // Alignment: 4 + // Member count: 3 + #[repr(u32)] + pub enum JointMotion_t { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + } + // Alignment: 4 + // Member count: 4 + #[repr(u32)] + pub enum JointAxis_t { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + } + // Alignment: 1 + // Member count: 3 + #[repr(u8)] + pub enum DynamicContinuousContactBehavior_t { + DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, + DYNAMIC_CONTINUOUS_ALWAYS = 0x1, + DYNAMIC_CONTINUOUS_NEVER = 0x2 + } // Parent: None // Field count: 1 // diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index d819cdff..0f79cc90 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,20 +1,37 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 15 + // Enum count: 2 public static class WorldrendererDll { - // Alignment: 1 - // Member count: 0 - public enum CParticleBindingRealPulse : byte { - + // Alignment: 4 + // Member count: 15 + public enum ObjectTypeFlags_t : uint { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Alignment: 1 - // Member count: 0 - public enum CParticleCollectionBindingInstance : byte { - + // Member count: 4 + public enum AggregateInstanceStream_t : byte { + AGGREGATE_INSTANCE_STREAM_NONE = 0x0, + AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, + AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, + AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 } // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 59087eec..e2ee44e0 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #pragma once @@ -9,17 +9,34 @@ namespace cs2_dumper { namespace schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 15 + // Enum count: 2 namespace worldrenderer_dll { - // Alignment: 1 - // Member count: 0 - enum class CParticleBindingRealPulse : uint8_t { - + // Alignment: 4 + // Member count: 15 + enum class ObjectTypeFlags_t : uint32_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 }; // Alignment: 1 - // Member count: 0 - enum class CParticleCollectionBindingInstance : uint8_t { - + // Member count: 4 + enum class AggregateInstanceStream_t : uint8_t { + AGGREGATE_INSTANCE_STREAM_NONE = 0x0, + AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, + AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, + AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 }; // Parent: None // Field count: 1 diff --git a/output/worldrenderer_dll.json b/output/worldrenderer_dll.json index 7705898a..c5e00941 100644 --- a/output/worldrenderer_dll.json +++ b/output/worldrenderer_dll.json @@ -413,100 +413,36 @@ } }, "enums": { - "CParticleBindingRealPulse": { + "AggregateInstanceStream_t": { "alignment": 1, - "members": {}, + "members": { + "AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16": 1, + "AGGREGATE_INSTANCE_STREAM_NONE": 0, + "AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8": 4, + "AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8": 2 + }, "type": "uint8" }, - "CParticleCollectionBindingInstance": { - "alignment": 1, - "members": {}, - "type": "uint8" - }, - "CPulseCell_BaseState": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_BaseValue": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, - "CPulseCell_CursorQueue": { - "alignment": 0, + "ObjectTypeFlags_t": { + "alignment": 4, "members": { - "": 0 + "OBJECT_TYPE_BAKED_GEOMETRY": 131072, + "OBJECT_TYPE_BLOCK_LIGHT": 16, + "OBJECT_TYPE_DISABLED_IN_LOW_QUALITY": 128, + "OBJECT_TYPE_DISABLE_VIS_CULLING": 65536, + "OBJECT_TYPE_MODEL": 8, + "OBJECT_TYPE_MODEL_HAS_LODS": 2048, + "OBJECT_TYPE_NONE": 0, + "OBJECT_TYPE_NO_SHADOWS": 32, + "OBJECT_TYPE_NO_SUN_SHADOWS": 256, + "OBJECT_TYPE_OVERLAY": 8192, + "OBJECT_TYPE_PRECOMPUTED_VISMEMBERS": 16384, + "OBJECT_TYPE_RENDER_TO_CUBEMAPS": 1024, + "OBJECT_TYPE_RENDER_WITH_DYNAMIC": 512, + "OBJECT_TYPE_STATIC_CUBE_MAP": 32768, + "OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND": 64 }, - "type": "unknown" - }, - "CPulseCell_Inflow_EventHandler": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_LimitCount": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_LimitCount__Criteria_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleOrdered__InstanceState_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleShuffled": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Outflow_CycleShuffled__InstanceState_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Timeline": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Timeline__TimelineEvent_t": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseCell_Unknown": { - "alignment": 0, - "members": { - "": 0 - }, - "type": "unknown" - }, - "CPulseTestScriptLib": { - "alignment": 0, - "members": {}, - "type": "unknown" + "type": "uint32" } } } diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index fea9f274..73d65310 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-16 04:15:22.003365600 UTC +// 2025-10-16 05:43:35.292643700 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,19 +7,36 @@ pub mod cs2_dumper { pub mod schemas { // Module: worldrenderer.dll // Class count: 25 - // Enum count: 15 + // Enum count: 2 pub mod worldrenderer_dll { - // Alignment: 1 - // Member count: 0 - #[repr(u8)] - pub enum CParticleBindingRealPulse { - + // Alignment: 4 + // Member count: 15 + #[repr(u32)] + pub enum ObjectTypeFlags_t { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 } // Alignment: 1 - // Member count: 0 + // Member count: 4 #[repr(u8)] - pub enum CParticleCollectionBindingInstance { - + pub enum AggregateInstanceStream_t { + AGGREGATE_INSTANCE_STREAM_NONE = 0x0, + AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, + AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, + AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 } // Parent: None // Field count: 1