mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 15:40:03 +08:00
Game update 14114
complete output
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 04:15:22.003365600 UTC
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// 2025-10-16 05:43:35.292643700 UTC
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#pragma once
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@@ -11,6 +11,34 @@ namespace cs2_dumper {
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// Class count: 9
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// Enum count: 3
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namespace scenesystem_dll {
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// Alignment: 1
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// Member count: 6
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enum class DecalMode_t : uint8_t {
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kDecalInvalid = 0xFF,
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kDecalBlood = 0x0,
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kDecalCloak = 0x1,
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kDecalCloakDamage = 0x2,
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kDecalMax = 0x3,
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kDecalDefault = 0x0
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};
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// Alignment: 1
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// Member count: 4
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enum class DisableShadows_t : uint8_t {
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kDisableShadows_None = 0x0,
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kDisableShadows_All = 0x1,
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kDisableShadows_Baked = 0x2,
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kDisableShadows_Realtime = 0x3
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};
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// Alignment: 4
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// Member count: 6
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enum class ESceneObjectVisualization : uint32_t {
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SCENEOBJECT_VIS_NONE = 0x0,
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SCENEOBJECT_VIS_OBJECT = 0x1,
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SCENEOBJECT_VIS_MATERIAL = 0x2,
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SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3,
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SCENEOBJECT_VIS_LOD = 0x4,
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SCENEOBJECT_VIS_INSTANCING = 0x5
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};
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// Parent: None
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// Field count: 10
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//
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