mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 22:00:04 +08:00
Game update 14114
complete output
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 04:15:22.003365600 UTC
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// 2025-10-16 05:43:35.292643700 UTC
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#pragma once
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@@ -9,8 +9,95 @@ namespace cs2_dumper {
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namespace schemas {
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// Module: rendersystemdx11.dll
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// Class count: 8
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// Enum count: 3
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// Enum count: 8
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namespace rendersystemdx11_dll {
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// Alignment: 4
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// Member count: 14
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enum class RenderPrimitiveType_t : uint32_t {
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RENDER_PRIM_POINTS = 0x0,
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RENDER_PRIM_LINES = 0x1,
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RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
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RENDER_PRIM_LINE_STRIP = 0x3,
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RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
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RENDER_PRIM_TRIANGLES = 0x5,
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RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
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RENDER_PRIM_TRIANGLE_STRIP = 0x7,
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RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
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RENDER_PRIM_INSTANCED_QUADS = 0x9,
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RENDER_PRIM_HETEROGENOUS = 0xA,
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RENDER_PRIM_COMPUTE_SHADER = 0xB,
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RENDER_PRIM_MESH_SHADER = 0xC,
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RENDER_PRIM_TYPE_COUNT = 0xD
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};
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// Alignment: 4
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// Member count: 13
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enum class RenderBufferFlags_t : uint32_t {
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RENDER_BUFFER_USAGE_NONE = 0x0,
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
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RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
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RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
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RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
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RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
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RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
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RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
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RENDER_BUFFER_POOL_ALLOCATED = 0x800,
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RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000,
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RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000
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};
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// Alignment: 1
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// Member count: 3
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enum class RsCullMode_t : uint8_t {
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RS_CULL_NONE = 0x0,
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RS_CULL_BACK = 0x1,
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RS_CULL_FRONT = 0x2
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};
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// Alignment: 1
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// Member count: 8
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enum class RsComparison_t : uint8_t {
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RS_CMP_NEVER = 0x0,
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RS_CMP_LESS = 0x1,
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RS_CMP_EQUAL = 0x2,
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RS_CMP_LESS_EQUAL = 0x3,
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RS_CMP_GREATER = 0x4,
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RS_CMP_NOT_EQUAL = 0x5,
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RS_CMP_GREATER_EQUAL = 0x6,
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RS_CMP_ALWAYS = 0x7
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};
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// Alignment: 1
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// Member count: 2
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enum class RsFillMode_t : uint8_t {
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RS_FILL_SOLID = 0x0,
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RS_FILL_WIREFRAME = 0x1
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};
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// Alignment: 1
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// Member count: 8
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enum class RenderMultisampleType_t : uint8_t {
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RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF,
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RENDER_MULTISAMPLE_NONE = 0x0,
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RENDER_MULTISAMPLE_2X = 0x1,
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RENDER_MULTISAMPLE_4X = 0x2,
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RENDER_MULTISAMPLE_6X = 0x3,
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RENDER_MULTISAMPLE_8X = 0x4,
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RENDER_MULTISAMPLE_16X = 0x5,
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RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
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};
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// Alignment: 1
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// Member count: 4
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enum class InputLayoutVariation_t : uint8_t {
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INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
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INPUT_LAYOUT_VARIATION_MAX = 0x3
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};
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// Alignment: 1
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// Member count: 3
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enum class RenderSlotType_t : uint8_t {
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RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
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RENDER_SLOT_PER_VERTEX = 0x0,
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RENDER_SLOT_PER_INSTANCE = 0x1
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};
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// Parent: None
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// Field count: 4
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namespace RsDepthStencilStateDesc_t {
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