Game update 14114

complete output
This commit is contained in:
ArcherY417
2025-10-16 13:49:38 +08:00
committed by GitHub
parent 809c8faa3d
commit e5f09f5763
82 changed files with 105775 additions and 7433 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-16 04:15:22.003365600 UTC
// 2025-10-16 05:43:35.292643700 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -7,8 +7,711 @@ pub mod cs2_dumper {
pub mod schemas {
// Module: particles.dll
// Class count: 429
// Enum count: 0
// Enum count: 71
pub mod particles_dll {
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticleSetMethod_t {
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum Detail2Combo_t {
DETAIL_2_COMBO_UNINITIALIZED = u32::MAX,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum MissingParentInheritBehavior_t {
MISSING_PARENT_DO_NOTHING = u32::MAX,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleTraceMissBehavior_t {
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum PFuncVisualizationType_t {
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleVRHandChoiceList_t {
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleReplicationMode_t {
PARTICLE_REPLICATIONMODE_NONE = 0x0,
PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleFanType_t {
PARTICLE_FAN_TYPE_FAN = 0x0,
PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1,
PARTICLE_FAN_TYPE_RADIAL = 0x2
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum PetGroundType_t {
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum InheritableBoolType_t {
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2
}
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticlePostProcessPriorityGroup_t {
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum ParticleCollisionGroup_t {
PARTICLE_COLLISION_GROUP_DEFAULT = 0x4,
PARTICLE_COLLISION_GROUP_DEBRIS = 0x5,
PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7,
PARTICLE_COLLISION_GROUP_PLAYER = 0x8,
PARTICLE_COLLISION_GROUP_VEHICLE = 0xA,
PARTICLE_COLLISION_GROUP_NPC = 0xC,
PARTICLE_COLLISION_GROUP_PROPS = 0x18
}
// Alignment: 4
// Member count: 5
#[repr(u32)]
pub enum ParticleColorBlendMode_t {
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4
}
// Alignment: 4
// Member count: 13
#[repr(u32)]
pub enum ParticleColorBlendType_t {
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xA,
PARTICLE_COLOR_BLEND_NEGATE = 0xB,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xC
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum DetailCombo_t {
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3
}
// Alignment: 4
// Member count: 12
#[repr(u32)]
pub enum ScalarExpressionType_t {
SCALAR_EXPRESSION_UNINITIALIZED = u32::MAX,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7,
SCALAR_EXPRESSION_EQUAL = 0x8,
SCALAR_EXPRESSION_GT = 0x9,
SCALAR_EXPRESSION_LT = 0xA
}
// Alignment: 4
// Member count: 14
#[repr(u32)]
pub enum SpriteCardPerParticleScale_t {
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum BlurFilterType_t {
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum StandardLightingAttenuationStyle_t {
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleParentSetMode_t {
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x2
}
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticleLightingQuality_t {
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = u32::MAX,
PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2,
PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3,
PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4
}
// Alignment: 4
// Member count: 8
#[repr(u32)]
pub enum SetStatisticExpressionType_t {
SET_EXPRESSION_UNINITIALIZED = u32::MAX,
SET_EXPRESSION_SUM = 0x0,
SET_EXPRESSION_MEAN = 0x1,
SET_EXPRESSION_MEDIAN = 0x2,
SET_EXPRESSION_MODE = 0x3,
SET_EXPRESSION_STANDARD_DEVIATION = 0x4,
SET_EXPRESSION_MIN = 0x5,
SET_EXPRESSION_MAX = 0x6
}
// Alignment: 4
// Member count: 11
#[repr(u32)]
pub enum EventTypeSelection_t {
PARTICLE_EVENT_TYPE_MASK_NONE = 0x0,
PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1,
PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2,
PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4,
PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8,
PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10,
PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20,
PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40,
PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80,
PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100,
PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleMassMode_t {
PARTICLE_MASSMODE_RADIUS_CUBED = 0x0,
PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleDirectionNoiseType_t {
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleHitboxBiasType_t {
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1
}
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticleControlPointAxis_t {
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5
}
// Alignment: 4
// Member count: 12
#[repr(u32)]
pub enum ParticlePinDistance_t {
PARTICLE_PIN_DISTANCE_NONE = u32::MAX,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xA,
PARTICLE_PIN_FLOAT_VALUE = 0xB
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum VectorFloatExpressionType_t {
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = u32::MAX,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleFogType_t {
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2
}
// Alignment: 4
// Member count: 10
#[repr(u32)]
pub enum VectorExpressionType_t {
VECTOR_EXPRESSION_UNINITIALIZED = u32::MAX,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7,
VECTOR_EXPRESSION_LERP = 0x8
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleRotationLockType_t {
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum HitboxLerpType_t {
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum AnimationType_t {
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum ParticleAttrBoxFlags_t {
PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0,
PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1,
PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2,
PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4,
PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8,
PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10,
PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20
}
// Alignment: 4
// Member count: 5
#[repr(u32)]
pub enum ParticleTopology_t {
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleLightBehaviorChoiceList_t {
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ModelHitboxType_t {
MODEL_HITBOX_TYPE_STANDARD = 0x0,
MODEL_HITBOX_TYPE_RAW_BONES = 0x1,
MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2,
MODEL_HITBOX_TYPE_SNAPSHOT = 0x3
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleOrientationType_t {
PARTICLE_ORIENTATION_NONE = 0x0,
PARTICLE_ORIENTATION_VELOCITY = 0x1,
PARTICLE_ORIENTATION_NORMAL = 0x2,
PARTICLE_ORIENTATION_ROTATION = 0x4
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleTraceSet_t {
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2,
PARTICLE_TRACE_SET_DYNAMIC = 0x3
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum ParticleTextureLayerBlendType_t {
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleSelection_t {
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum SnapshotIndexType_t {
SNAPSHOT_INDEX_INCREMENT = 0x0,
SNAPSHOT_INDEX_DIRECT = 0x1
}
// Alignment: 4
// Member count: 7
#[repr(u32)]
pub enum ParticleOutputBlendMode_t {
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleLightnintBranchBehavior_t {
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum MaterialProxyType_t {
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleDepthFeatheringMode_t {
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleLightUnitChoiceList_t {
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleFalloffFunction_t {
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleSequenceCropOverride_t {
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = u32::MAX,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleDetailLevel_t {
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum BBoxVolumeType_t {
BBOX_VOLUME = 0x0,
BBOX_DIMENSIONS = 0x1,
BBOX_MINS_MAXS = 0x2
}
// Alignment: 4
// Member count: 12
#[repr(u32)]
pub enum SpriteCardTextureType_t {
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9,
SPRITECARD_TEXTURE_DEPTH = 0xA,
SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleAlphaReferenceType_t {
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3
}
// Alignment: 4
// Member count: 15
#[repr(u32)]
pub enum SpriteCardTextureChannel_t {
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum RenderModelSubModelFieldType_t {
SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0,
SUBMODEL_AS_MESHGROUP_INDEX = 0x1,
SUBMODEL_AS_MESHGROUP_MASK = 0x2,
SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleHitboxDataSelection_t {
PARTICLE_HITBOX_AVERAGE_SPEED = 0x0,
PARTICLE_HITBOX_COUNT = 0x1
}
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticleOrientationChoiceList_t {
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5
}
// Alignment: 4
// Member count: 5
#[repr(u32)]
pub enum ParticleCollisionMode_t {
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = u32::MAX
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleSortingChoiceList_t {
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleEndcapMode_t {
PARTICLE_ENDCAP_ALWAYS_ON = u32::MAX,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ClosestPointTestType_t {
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2
}
// Alignment: 4
// Member count: 6
#[repr(u32)]
pub enum ParticleImpulseType_t {
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleLiquidContents_t {
PARTICLE_LIQUID_NONE = 0x0,
PARTICLE_LIQUID_OIL = 0x1,
PARTICLE_LIQUID_WATER = 0x2
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum SpriteCardShaderType_t {
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum ParticleOmni2LightTypeChoiceList_t {
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1
}
// Alignment: 4
// Member count: 3
#[repr(u32)]
pub enum ParticleLightFogLightingMode_t {
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleLightTypeChoiceList_t {
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3
}
// Alignment: 4
// Member count: 4
#[repr(u32)]
pub enum ParticleOrientationSetMode_t {
PARTICLE_ORIENTATION_SET_NONE = u32::MAX,
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2
}
// Alignment: 8
// Member count: 10
#[repr(u64)]
pub enum ParticleCollisionMask_t {
PARTICLE_MASK_ALL = u64::MAX,
PARTICLE_MASK_SOLID = 0xC3001,
PARTICLE_MASK_WATER = 0x18000,
PARTICLE_MASK_SOLID_WATER = 0xDB001,
PARTICLE_MASK_SHOT = 0x1C1003,
PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001,
PARTICLE_MASK_SHOT_HULL = 0x1C3001,
PARTICLE_MASK_OPAQUE = 0x80,
PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011,
PARTICLE_MASK_NPCSOLID = 0xC3021
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum TextureRepetitionMode_t {
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1
}
// Parent: None
// Field count: 0
pub mod IParticleCollection {