mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 22:00:04 +08:00
Game update 14114
complete output
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 04:15:22.003365600 UTC
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// 2025-10-16 05:43:35.292643700 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -7,8 +7,25 @@ pub mod cs2_dumper {
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pub mod schemas {
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// Module: engine2.dll
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// Class count: 48
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// Enum count: 1
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// Enum count: 2
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pub mod engine2_dll {
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// Alignment: 4
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// Member count: 3
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#[repr(u32)]
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pub enum EntityDormancyType_t {
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ENTITY_NOT_DORMANT = 0x0,
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ENTITY_DORMANT = 0x1,
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ENTITY_SUSPENDED = 0x2
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}
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// Alignment: 4
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// Member count: 4
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#[repr(u32)]
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pub enum EntityIOTargetType_t {
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ENTITY_IO_TARGET_INVALID = u32::MAX,
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ENTITY_IO_TARGET_ENTITYNAME = 0x2,
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ENTITY_IO_TARGET_EHANDLE = 0x6,
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ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
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}
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// Parent: None
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// Field count: 0
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pub mod EventClientPostSimulate_t {
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@@ -28,7 +45,7 @@ pub mod cs2_dumper {
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pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
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pub const m_nTotalTicks: usize = 0x3C; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 1
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pub mod CEntityIOOutput {
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pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator>
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