Game update 14114

complete output
This commit is contained in:
ArcherY417
2025-10-16 13:49:38 +08:00
committed by GitHub
parent 809c8faa3d
commit e5f09f5763
82 changed files with 105775 additions and 7433 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-10-16 04:15:22.003365600 UTC
// 2025-10-16 05:43:35.292643700 UTC
#pragma once
@@ -9,8 +9,23 @@ namespace cs2_dumper {
namespace schemas {
// Module: engine2.dll
// Class count: 48
// Enum count: 1
// Enum count: 2
namespace engine2_dll {
// Alignment: 4
// Member count: 3
enum class EntityDormancyType_t : uint32_t {
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2
};
// Alignment: 4
// Member count: 4
enum class EntityIOTargetType_t : uint32_t {
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
};
// Parent: None
// Field count: 0
namespace EventClientPostSimulate_t {
@@ -30,7 +45,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32
constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32
}
// Parent: None
// Parent:
// Field count: 1
namespace CEntityIOOutput {
constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>