mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 22:00:04 +08:00
Game update 14114
complete output
This commit is contained in:
@@ -1,11 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 04:15:22.003365600 UTC
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// 2025-10-16 05:43:35.292643700 UTC
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namespace CS2Dumper.Schemas {
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// Module: engine2.dll
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// Class count: 48
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// Enum count: 1
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// Enum count: 2
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public static class Engine2Dll {
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// Alignment: 4
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// Member count: 3
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public enum EntityDormancyType_t : uint {
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ENTITY_NOT_DORMANT = 0x0,
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ENTITY_DORMANT = 0x1,
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ENTITY_SUSPENDED = 0x2
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}
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// Alignment: 4
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// Member count: 4
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public enum EntityIOTargetType_t : uint {
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ENTITY_IO_TARGET_INVALID = unchecked((uint)-1),
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ENTITY_IO_TARGET_ENTITYNAME = 0x2,
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ENTITY_IO_TARGET_EHANDLE = 0x6,
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ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
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}
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// Parent: None
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// Field count: 0
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public static class EventClientPostSimulate_t {
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@@ -25,7 +40,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nTotalTicksThisFrame = 0x38; // int32
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public const nint m_nTotalTicks = 0x3C; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 1
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public static class CEntityIOOutput {
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public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>
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