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Game Update (14060)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-10 01:49:11.809410100 UTC
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// 2025-01-15 01:31:41.276127300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A8A440;
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public const nint dwEntityList = 0x1A157C8;
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public const nint dwGameEntitySystem = 0x1B38F48;
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public const nint dwCSGOInput = 0x1A8C460;
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public const nint dwEntityList = 0x1A176C8;
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public const nint dwGameEntitySystem = 0x1B3AF68;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A7C018;
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public const nint dwGlobalVars = 0x185DAD8;
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public const nint dwGlowManager = 0x1A7B758;
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public const nint dwLocalPlayerController = 0x1A65F70;
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public const nint dwLocalPlayerPawn = 0x1869D88;
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public const nint dwPlantedC4 = 0x1A86090;
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public const nint dwPrediction = 0x1869C20;
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public const nint dwSensitivity = 0x1A7CD38;
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public const nint dwGameRules = 0x1A7E048;
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public const nint dwGlobalVars = 0x185FAB8;
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public const nint dwGlowManager = 0x1A7D790;
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public const nint dwLocalPlayerController = 0x1A680D0;
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public const nint dwLocalPlayerPawn = 0x186BDF8;
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public const nint dwPlantedC4 = 0x1A86B10;
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public const nint dwPrediction = 0x186BC90;
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public const nint dwSensitivity = 0x1A7ED68;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A8A810;
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public const nint dwViewMatrix = 0x1A80870;
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public const nint dwViewRender = 0x1A81080;
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public const nint dwWeaponC4 = 0x1A18B60;
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public const nint dwViewAngles = 0x1A8C830;
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public const nint dwViewMatrix = 0x1A82740;
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public const nint dwViewRender = 0x1A830B8;
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public const nint dwWeaponC4 = 0x1A1A950;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x533BE4;
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public const nint dwNetworkGameClient = 0x532CE0;
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public const nint dwBuildNumber = 0x53ABE4;
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public const nint dwNetworkGameClient = 0x539CE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x616134;
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public const nint dwWindowWidth = 0x616130;
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public const nint dwWindowHeight = 0x61D39C;
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public const nint dwWindowWidth = 0x61D398;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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