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64 changed files with 623 additions and 623 deletions

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@ -1547,7 +1547,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraphUpdateNode {
public const nint m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph>
public const nint m_pMotionGraph = 0x58; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 2
@ -1725,7 +1725,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootPinningUpdateNode {
public const nint m_poseOpFixedData = 0x70; //
public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource
public const nint m_params = 0xA8; // CUtlVector<CAnimParamHandle>
public const nint m_bResetChild = 0xC0; // bool
@ -2451,7 +2451,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CProductQuantizer {
public const nint m_subQuantizers = 0x0; //
public const nint m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
public const nint m_nDimensions = 0x18; // int32
}
// Parent: CAnimUpdateNodeBase
@ -2859,7 +2859,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBoxSetList {
public const nint m_HitBoxSets = 0x0; //
public const nint m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Field count: 1
@ -3096,7 +3096,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flBlendTime = 0x94; // CAnimValue<float32>
public const nint m_hParameter = 0x9C; // CAnimParamHandle
public const nint m_nTagIndex = 0xA0; // int32
public const nint m_eTagBehavior = 0xA4; //
public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t
public const nint m_bResetOnChange = 0xA8; // bool
public const nint m_bLockWhenWaning = 0xA9; // bool
public const nint m_bSyncCyclesOnChange = 0xAA; // bool
@ -3267,7 +3267,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flDamping = 0xC; // float32
public const nint m_vBoundsMaxLS = 0x10; // Vector
public const nint m_vBoundsMinLS = 0x1C; // Vector
public const nint m_eSimSpace = 0x28; //
public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace
}
// Parent: CSequenceUpdateNode
// Field count: 8
@ -3297,7 +3297,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class FootLockPoseOpFixedSettings {
public const nint m_footInfo = 0x0; //
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; // IKSolverType
@ -3904,7 +3904,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowAttachmentUpdateNode {
public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t
public const nint m_opFixedData = 0x70; //
}
// Parent: CAnimComponentUpdater
// Field count: 8
@ -4127,7 +4127,7 @@ namespace CS2Dumper.Schemas {
public static class CHitBoxSet {
public const nint m_name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_HitBoxes = 0x10; //
public const nint m_HitBoxes = 0x10; // CUtlVector<CHitBox>
public const nint m_SourceFilename = 0x28; // CUtlString
}
// Parent: None
@ -4744,7 +4744,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
public const nint m_skeleton = 0x88; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1A8; //
public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
public const nint m_pGroomData = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4769,9 +4769,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
public const nint m_capsules = 0x18; //
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
public const nint m_meshes = 0x48; //
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4836,7 +4836,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class FootPinningPoseOpFixedData_t {
public const nint m_footInfo = 0x0; //
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_flBlendTime = 0x18; // float32
public const nint m_flLockBreakDistance = 0x1C; // float32
public const nint m_flMaxLegTwist = 0x20; // float32
@ -5513,7 +5513,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class TwoBoneIKSettings_t {
public const nint m_endEffectorType = 0x0; // IkEndEffectorType
public const nint m_endEffectorType = 0x0; //
public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment
public const nint m_targetType = 0x90; // IkTargetType
public const nint m_targetAttachment = 0xA0; // CAnimAttachment
@ -5544,7 +5544,7 @@ namespace CS2Dumper.Schemas {
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
public const nint m_scriptManager = 0x70; //
public const nint m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
public const nint m_settings = 0x78; // CAnimGraphSettingsManager
public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
public const nint m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5815,7 +5815,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CMotionSearchDB {
public const nint m_rootNode = 0x0; // CMotionSearchNode
public const nint m_residualQuantizer = 0x80; //
public const nint m_residualQuantizer = 0x80; // CProductQuantizer
public const nint m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: CMotionNode
@ -6068,7 +6068,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowTargetUpdateNode {
public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
public const nint m_opFixedData = 0x68; //
public const nint m_hParameterPosition = 0x80; // CAnimParamHandle
public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -1552,7 +1552,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CMotionGraphUpdateNode {
constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph>
constexpr std::ptrdiff_t m_pMotionGraph = 0x58; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 2
@ -1730,7 +1730,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFootPinningUpdateNode {
constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; //
constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource
constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool
@ -2456,7 +2456,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CProductQuantizer {
constexpr std::ptrdiff_t m_subQuantizers = 0x0; //
constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32
}
// Parent: CAnimUpdateNodeBase
@ -2864,7 +2864,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CHitBoxSetList {
constexpr std::ptrdiff_t m_HitBoxSets = 0x0; //
constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Field count: 1
@ -3101,7 +3101,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue<float32>
constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle
constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32
constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; //
constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // SelectorTagBehavior_t
constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool
constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool
@ -3272,7 +3272,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flDamping = 0xC; // float32
constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector
constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector
constexpr std::ptrdiff_t m_eSimSpace = 0x28; //
constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace
}
// Parent: CSequenceUpdateNode
// Field count: 8
@ -3302,7 +3302,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace FootLockPoseOpFixedSettings {
constexpr std::ptrdiff_t m_footInfo = 0x0; //
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType
@ -3909,7 +3909,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFollowAttachmentUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t
constexpr std::ptrdiff_t m_opFixedData = 0x70; //
}
// Parent: CAnimComponentUpdater
// Field count: 8
@ -4132,7 +4132,7 @@ namespace cs2_dumper {
namespace CHitBoxSet {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_HitBoxes = 0x10; //
constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector<CHitBox>
constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString
}
// Parent: None
@ -4749,7 +4749,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton
constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; //
constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4774,9 +4774,9 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace VPhysics2ShapeDef_t {
constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
constexpr std::ptrdiff_t m_capsules = 0x18; //
constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
constexpr std::ptrdiff_t m_meshes = 0x48; //
constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4841,7 +4841,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace FootPinningPoseOpFixedData_t {
constexpr std::ptrdiff_t m_footInfo = 0x0; //
constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32
constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32
@ -5518,7 +5518,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace TwoBoneIKSettings_t {
constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType
constexpr std::ptrdiff_t m_endEffectorType = 0x0; //
constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment
constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType
constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment
@ -5549,7 +5549,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
constexpr std::ptrdiff_t m_scriptManager = 0x70; //
constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager
constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5820,7 +5820,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CMotionSearchDB {
constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode
constexpr std::ptrdiff_t m_residualQuantizer = 0x80; //
constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer
constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: CMotionNode
@ -6073,7 +6073,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFollowTargetUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
constexpr std::ptrdiff_t m_opFixedData = 0x68; //
constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle
constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1644,7 +1644,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CMotionGraphUpdateNode {
pub const m_pMotionGraph: usize = 0x58; // CSmartPtr<CMotionGraph>
pub const m_pMotionGraph: usize = 0x58; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 2
@ -1822,7 +1822,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFootPinningUpdateNode {
pub const m_poseOpFixedData: usize = 0x70; //
pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t
pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource
pub const m_params: usize = 0xA8; // CUtlVector<CAnimParamHandle>
pub const m_bResetChild: usize = 0xC0; // bool
@ -2548,7 +2548,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CProductQuantizer {
pub const m_subQuantizers: usize = 0x0; //
pub const m_subQuantizers: usize = 0x0; // CUtlVector<CVectorQuantizer>
pub const m_nDimensions: usize = 0x18; // int32
}
// Parent: CAnimUpdateNodeBase
@ -2956,7 +2956,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CHitBoxSetList {
pub const m_HitBoxSets: usize = 0x0; //
pub const m_HitBoxSets: usize = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Field count: 1
@ -3193,7 +3193,7 @@ pub mod cs2_dumper {
pub const m_flBlendTime: usize = 0x94; // CAnimValue<float32>
pub const m_hParameter: usize = 0x9C; // CAnimParamHandle
pub const m_nTagIndex: usize = 0xA0; // int32
pub const m_eTagBehavior: usize = 0xA4; //
pub const m_eTagBehavior: usize = 0xA4; // SelectorTagBehavior_t
pub const m_bResetOnChange: usize = 0xA8; // bool
pub const m_bLockWhenWaning: usize = 0xA9; // bool
pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool
@ -3364,7 +3364,7 @@ pub mod cs2_dumper {
pub const m_flDamping: usize = 0xC; // float32
pub const m_vBoundsMaxLS: usize = 0x10; // Vector
pub const m_vBoundsMinLS: usize = 0x1C; // Vector
pub const m_eSimSpace: usize = 0x28; //
pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace
}
// Parent: CSequenceUpdateNode
// Field count: 8
@ -3394,7 +3394,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod FootLockPoseOpFixedSettings {
pub const m_footInfo: usize = 0x0; //
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping
pub const m_nHipBoneIndex: usize = 0x28; // int32
pub const m_ikSolverType: usize = 0x2C; // IKSolverType
@ -4001,7 +4001,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFollowAttachmentUpdateNode {
pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t
pub const m_opFixedData: usize = 0x70; //
}
// Parent: CAnimComponentUpdater
// Field count: 8
@ -4224,7 +4224,7 @@ pub mod cs2_dumper {
pub mod CHitBoxSet {
pub const m_name: usize = 0x0; // CUtlString
pub const m_nNameHash: usize = 0x8; // uint32
pub const m_HitBoxes: usize = 0x10; //
pub const m_HitBoxes: usize = 0x10; // CUtlVector<CHitBox>
pub const m_SourceFilename: usize = 0x28; // CUtlString
}
// Parent: None
@ -4841,7 +4841,7 @@ pub mod cs2_dumper {
pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
pub const m_constraints: usize = 0x78; // CUtlLeanVector<CBaseConstraint*>
pub const m_skeleton: usize = 0x88; // CRenderSkeleton
pub const m_meshDeformParams: usize = 0x1A8; //
pub const m_meshDeformParams: usize = 0x1A8; // DynamicMeshDeformParams_t
pub const m_pGroomData: usize = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4866,9 +4866,9 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod VPhysics2ShapeDef_t {
pub const m_spheres: usize = 0x0; // CUtlVector<RnSphereDesc_t>
pub const m_capsules: usize = 0x18; // CUtlVector<RnCapsuleDesc_t>
pub const m_capsules: usize = 0x18; //
pub const m_hulls: usize = 0x30; // CUtlVector<RnHullDesc_t>
pub const m_meshes: usize = 0x48; // CUtlVector<RnMeshDesc_t>
pub const m_meshes: usize = 0x48; //
pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4933,7 +4933,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod FootPinningPoseOpFixedData_t {
pub const m_footInfo: usize = 0x0; //
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_flBlendTime: usize = 0x18; // float32
pub const m_flLockBreakDistance: usize = 0x1C; // float32
pub const m_flMaxLegTwist: usize = 0x20; // float32
@ -5610,7 +5610,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod TwoBoneIKSettings_t {
pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType
pub const m_endEffectorType: usize = 0x0; //
pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment
pub const m_targetType: usize = 0x90; // IkTargetType
pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment
@ -5641,7 +5641,7 @@ pub mod cs2_dumper {
pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
pub const m_scriptManager: usize = 0x70; //
pub const m_scriptManager: usize = 0x70; // CSmartPtr<CAnimScriptManager>
pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager
pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
pub const m_pSkeleton: usize = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5912,7 +5912,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CMotionSearchDB {
pub const m_rootNode: usize = 0x0; // CMotionSearchNode
pub const m_residualQuantizer: usize = 0x80; //
pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer
pub const m_codeIndices: usize = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: CMotionNode
@ -6165,7 +6165,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFollowTargetUpdateNode {
pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t
pub const m_opFixedData: usize = 0x68; //
pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle
pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle
}

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x18614F0;
public const nint attack2 = 0x1861580;
public const nint back = 0x18617C0;
public const nint duck = 0x1861A90;
public const nint forward = 0x1861730;
public const nint jump = 0x1861A00;
public const nint left = 0x1861850;
public const nint lookatweapon = 0x1A89270;
public const nint reload = 0x1861460;
public const nint right = 0x18618E0;
public const nint showscores = 0x1A89150;
public const nint sprint = 0x18613D0;
public const nint turnleft = 0x1861610;
public const nint turnright = 0x18616A0;
public const nint use = 0x1861970;
public const nint zoom = 0x1A891E0;
public const nint attack = 0x18625A0;
public const nint attack2 = 0x1862630;
public const nint back = 0x1862870;
public const nint duck = 0x1862B40;
public const nint forward = 0x18627E0;
public const nint jump = 0x1862AB0;
public const nint left = 0x1862900;
public const nint lookatweapon = 0x1A8A360;
public const nint reload = 0x1862510;
public const nint right = 0x1862990;
public const nint showscores = 0x1A8A240;
public const nint sprint = 0x1862480;
public const nint turnleft = 0x18626C0;
public const nint turnright = 0x1862750;
public const nint use = 0x1862A20;
public const nint zoom = 0x1A8A2D0;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x18614F0;
constexpr std::ptrdiff_t attack2 = 0x1861580;
constexpr std::ptrdiff_t back = 0x18617C0;
constexpr std::ptrdiff_t duck = 0x1861A90;
constexpr std::ptrdiff_t forward = 0x1861730;
constexpr std::ptrdiff_t jump = 0x1861A00;
constexpr std::ptrdiff_t left = 0x1861850;
constexpr std::ptrdiff_t lookatweapon = 0x1A89270;
constexpr std::ptrdiff_t reload = 0x1861460;
constexpr std::ptrdiff_t right = 0x18618E0;
constexpr std::ptrdiff_t showscores = 0x1A89150;
constexpr std::ptrdiff_t sprint = 0x18613D0;
constexpr std::ptrdiff_t turnleft = 0x1861610;
constexpr std::ptrdiff_t turnright = 0x18616A0;
constexpr std::ptrdiff_t use = 0x1861970;
constexpr std::ptrdiff_t zoom = 0x1A891E0;
constexpr std::ptrdiff_t attack = 0x18625A0;
constexpr std::ptrdiff_t attack2 = 0x1862630;
constexpr std::ptrdiff_t back = 0x1862870;
constexpr std::ptrdiff_t duck = 0x1862B40;
constexpr std::ptrdiff_t forward = 0x18627E0;
constexpr std::ptrdiff_t jump = 0x1862AB0;
constexpr std::ptrdiff_t left = 0x1862900;
constexpr std::ptrdiff_t lookatweapon = 0x1A8A360;
constexpr std::ptrdiff_t reload = 0x1862510;
constexpr std::ptrdiff_t right = 0x1862990;
constexpr std::ptrdiff_t showscores = 0x1A8A240;
constexpr std::ptrdiff_t sprint = 0x1862480;
constexpr std::ptrdiff_t turnleft = 0x18626C0;
constexpr std::ptrdiff_t turnright = 0x1862750;
constexpr std::ptrdiff_t use = 0x1862A20;
constexpr std::ptrdiff_t zoom = 0x1A8A2D0;
}
}

View File

@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25564400,
"attack2": 25564544,
"back": 25565120,
"duck": 25565840,
"forward": 25564976,
"jump": 25565696,
"left": 25565264,
"lookatweapon": 27824752,
"reload": 25564256,
"right": 25565408,
"showscores": 27824464,
"sprint": 25564112,
"turnleft": 25564688,
"turnright": 25564832,
"use": 25565552,
"zoom": 27824608
"attack": 25568672,
"attack2": 25568816,
"back": 25569392,
"duck": 25570112,
"forward": 25569248,
"jump": 25569968,
"left": 25569536,
"lookatweapon": 27829088,
"reload": 25568528,
"right": 25569680,
"showscores": 27828800,
"sprint": 25568384,
"turnleft": 25568960,
"turnright": 25569104,
"use": 25569824,
"zoom": 27828944
}
}

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x18614F0;
pub const attack2: usize = 0x1861580;
pub const back: usize = 0x18617C0;
pub const duck: usize = 0x1861A90;
pub const forward: usize = 0x1861730;
pub const jump: usize = 0x1861A00;
pub const left: usize = 0x1861850;
pub const lookatweapon: usize = 0x1A89270;
pub const reload: usize = 0x1861460;
pub const right: usize = 0x18618E0;
pub const showscores: usize = 0x1A89150;
pub const sprint: usize = 0x18613D0;
pub const turnleft: usize = 0x1861610;
pub const turnright: usize = 0x18616A0;
pub const r#use: usize = 0x1861970;
pub const zoom: usize = 0x1A891E0;
pub const attack: usize = 0x18625A0;
pub const attack2: usize = 0x1862630;
pub const back: usize = 0x1862870;
pub const duck: usize = 0x1862B40;
pub const forward: usize = 0x18627E0;
pub const jump: usize = 0x1862AB0;
pub const left: usize = 0x1862900;
pub const lookatweapon: usize = 0x1A8A360;
pub const reload: usize = 0x1862510;
pub const right: usize = 0x1862990;
pub const showscores: usize = 0x1A8A240;
pub const sprint: usize = 0x1862480;
pub const turnleft: usize = 0x18626C0;
pub const turnright: usize = 0x1862750;
pub const r#use: usize = 0x1862A20;
pub const zoom: usize = 0x1A8A2D0;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -757,7 +757,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bJustPulledPin = 0x1B3C; // bool
public const nint m_nNextHoldTick = 0x1B40; // GameTick_t
public const nint m_flNextHoldFrac = 0x1B44; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; //
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -3377,7 +3377,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFallbackStatTrak = 0x1604; // int32
public const nint m_bClientside = 0x1608; // bool
public const nint m_bParticleSystemsCreated = 0x1609; // bool
public const nint m_vecAttachedParticles = 0x1610; // CUtlVector<int32>
public const nint m_vecAttachedParticles = 0x1610; //
public const nint m_hViewmodelAttachment = 0x1628; //
public const nint m_iOldTeam = 0x162C; // int32
public const nint m_bAttachmentDirty = 0x1630; // bool
@ -4973,7 +4973,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bDisabled = 0x568; // bool
public const nint m_bDisabledOld = 0x569; // bool
public const nint m_bUpdateOnClient = 0x56A; // bool
public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t
public const nint m_nInputType = 0x56C; //
public const nint m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x578; // float32
@ -5079,7 +5079,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
public const nint m_nUninterruptableActivity = 0x1B24; //
public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0
@ -5248,7 +5248,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0x1120; //
public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -5347,7 +5347,7 @@ namespace CS2Dumper.Schemas {
public const nint m_blinktoggle = 0xFC8; // bool
public const nint m_nLastFlexUpdateFrameCount = 0x1028; // int32
public const nint m_CachedViewTarget = 0x102C; // Vector
public const nint m_nNextSceneEventId = 0x1038; //
public const nint m_nNextSceneEventId = 0x1038; // SceneEventId_t
public const nint m_iBlink = 0x103C; // int32
public const nint m_blinktime = 0x1040; // float32
public const nint m_prevblinktoggle = 0x1044; // bool
@ -5641,7 +5641,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFireSequenceStartTime = 0x16DC; // float32
public const nint m_nFireSequenceStartTimeChange = 0x16E0; // int32
public const nint m_nFireSequenceStartTimeAck = 0x16E4; // int32
public const nint m_ePlayerFireEvent = 0x16E8; //
public const nint m_ePlayerFireEvent = 0x16E8; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t
public const nint m_seqIdle = 0x16F0; // HSequence
public const nint m_seqFirePrimary = 0x16F4; // HSequence
@ -5801,7 +5801,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType)
public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_nLastThinkTick = 0x320; // GameTick_t
public const nint m_pGameSceneNode = 0x328; // CGameSceneNode*
public const nint m_pRenderComponent = 0x330; // CRenderComponent*
@ -5872,7 +5872,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x498; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; //
public const nint m_nNextScriptVarRecordID = 0x508; // int32
public const nint m_vecAngVelocity = 0x518; // QAngle
public const nint m_DataChangeEventRef = 0x524; // int32
@ -6079,7 +6079,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; //
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6447,7 +6447,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseAnimGraph
// Field count: 2
public static class C_PhysMagnet {
public const nint m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32>
public const nint m_aAttachedObjectsFromServer = 0xF88; //
public const nint m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6564,7 +6564,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pOwner = 0x30; //
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
@ -6661,7 +6661,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
public const nint m_obsInterpState = 0xA0; //
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6844,8 +6844,8 @@ namespace CS2Dumper.Schemas {
public const nint m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
public const nint m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
public const nint m_flBlendWeightCurrent = 0xFCC; // float32
public const nint m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32>
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32>
public const nint m_parentPhysicsBoneIndices = 0xFD0; //
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; //
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -762,7 +762,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B3C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B40; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B44; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B48; //
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -3382,7 +3382,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1604; // int32
constexpr std::ptrdiff_t m_bClientside = 0x1608; // bool
constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1609; // bool
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; // CUtlVector<int32>
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; //
constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1628; //
constexpr std::ptrdiff_t m_iOldTeam = 0x162C; // int32
constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1630; // bool
@ -4978,7 +4978,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool
constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool
constexpr std::ptrdiff_t m_nInputType = 0x56C; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_nInputType = 0x56C; //
constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32
@ -5084,7 +5084,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B20; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B24; //
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0
@ -5253,7 +5253,7 @@ namespace cs2_dumper {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
namespace C_ShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_ShardDesc = 0x1120; //
constexpr std::ptrdiff_t m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -5352,7 +5352,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_blinktoggle = 0xFC8; // bool
constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1028; // int32
constexpr std::ptrdiff_t m_CachedViewTarget = 0x102C; // Vector
constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1038; //
constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1038; // SceneEventId_t
constexpr std::ptrdiff_t m_iBlink = 0x103C; // int32
constexpr std::ptrdiff_t m_blinktime = 0x1040; // float32
constexpr std::ptrdiff_t m_prevblinktoggle = 0x1044; // bool
@ -5646,7 +5646,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x16DC; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x16E0; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x16E4; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x16E8; //
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x16E8; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0x16F0; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0x16F4; // HSequence
@ -5806,7 +5806,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
namespace C_BaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_nLastThinkTick = 0x320; // GameTick_t
constexpr std::ptrdiff_t m_pGameSceneNode = 0x328; // CGameSceneNode*
constexpr std::ptrdiff_t m_pRenderComponent = 0x330; // CRenderComponent*
@ -5877,7 +5877,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_Particles = 0x498; // CParticleProperty
constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; //
constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x508; // int32
constexpr std::ptrdiff_t m_vecAngVelocity = 0x518; // QAngle
constexpr std::ptrdiff_t m_DataChangeEventRef = 0x524; // int32
@ -6084,7 +6084,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; //
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6452,7 +6452,7 @@ namespace cs2_dumper {
// Parent: CBaseAnimGraph
// Field count: 2
namespace C_PhysMagnet {
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32>
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; //
constexpr std::ptrdiff_t m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6569,7 +6569,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pOwner = 0x30; //
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
@ -6666,7 +6666,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32
constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion
constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; //
constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6849,8 +6849,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xFCC; // float32
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; //
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; //
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -767,7 +767,7 @@ pub mod cs2_dumper {
pub const m_bJustPulledPin: usize = 0x1B3C; // bool
pub const m_nNextHoldTick: usize = 0x1B40; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1B44; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; //
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@ -3387,7 +3387,7 @@ pub mod cs2_dumper {
pub const m_nFallbackStatTrak: usize = 0x1604; // int32
pub const m_bClientside: usize = 0x1608; // bool
pub const m_bParticleSystemsCreated: usize = 0x1609; // bool
pub const m_vecAttachedParticles: usize = 0x1610; // CUtlVector<int32>
pub const m_vecAttachedParticles: usize = 0x1610; //
pub const m_hViewmodelAttachment: usize = 0x1628; //
pub const m_iOldTeam: usize = 0x162C; // int32
pub const m_bAttachmentDirty: usize = 0x1630; // bool
@ -4983,7 +4983,7 @@ pub mod cs2_dumper {
pub const m_bDisabled: usize = 0x568; // bool
pub const m_bDisabledOld: usize = 0x569; // bool
pub const m_bUpdateOnClient: usize = 0x56A; // bool
pub const m_nInputType: usize = 0x56C; // ValueRemapperInputType_t
pub const m_nInputType: usize = 0x56C; //
pub const m_hRemapLineStart: usize = 0x570; // CHandle<C_BaseEntity>
pub const m_hRemapLineEnd: usize = 0x574; // CHandle<C_BaseEntity>
pub const m_flMaximumChangePerSecond: usize = 0x578; // float32
@ -5089,7 +5089,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x1B20; // bool
pub const m_nUninterruptableActivity: usize = 0x1B24; //
pub const m_nUninterruptableActivity: usize = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0
@ -5258,7 +5258,7 @@ pub mod cs2_dumper {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
pub mod C_ShatterGlassShardPhysics {
pub const m_ShardDesc: usize = 0x1120; //
pub const m_ShardDesc: usize = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -5357,7 +5357,7 @@ pub mod cs2_dumper {
pub const m_blinktoggle: usize = 0xFC8; // bool
pub const m_nLastFlexUpdateFrameCount: usize = 0x1028; // int32
pub const m_CachedViewTarget: usize = 0x102C; // Vector
pub const m_nNextSceneEventId: usize = 0x1038; //
pub const m_nNextSceneEventId: usize = 0x1038; // SceneEventId_t
pub const m_iBlink: usize = 0x103C; // int32
pub const m_blinktime: usize = 0x1040; // float32
pub const m_prevblinktoggle: usize = 0x1044; // bool
@ -5651,7 +5651,7 @@ pub mod cs2_dumper {
pub const m_flFireSequenceStartTime: usize = 0x16DC; // float32
pub const m_nFireSequenceStartTimeChange: usize = 0x16E0; // int32
pub const m_nFireSequenceStartTimeAck: usize = 0x16E4; // int32
pub const m_ePlayerFireEvent: usize = 0x16E8; //
pub const m_ePlayerFireEvent: usize = 0x16E8; // PlayerAnimEvent_t
pub const m_ePlayerFireEventAttackType: usize = 0x16EC; // WeaponAttackType_t
pub const m_seqIdle: usize = 0x16F0; // HSequence
pub const m_seqFirePrimary: usize = 0x16F4; // HSequence
@ -5811,7 +5811,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
pub mod C_BaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent
pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_nLastThinkTick: usize = 0x320; // GameTick_t
pub const m_pGameSceneNode: usize = 0x328; // CGameSceneNode*
pub const m_pRenderComponent: usize = 0x330; // CRenderComponent*
@ -5882,7 +5882,7 @@ pub mod cs2_dumper {
pub const m_hOldMoveParent: usize = 0x490; // CHandle<C_BaseEntity>
pub const m_Particles: usize = 0x498; // CParticleProperty
pub const m_vecPredictedScriptFloats: usize = 0x4C0; // CUtlVector<float32>
pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; // CUtlVector<int32>
pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; //
pub const m_nNextScriptVarRecordID: usize = 0x508; // int32
pub const m_vecAngVelocity: usize = 0x518; // QAngle
pub const m_DataChangeEventRef: usize = 0x524; // int32
@ -6089,7 +6089,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; //
pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6457,7 +6457,7 @@ pub mod cs2_dumper {
// Parent: CBaseAnimGraph
// Field count: 2
pub mod C_PhysMagnet {
pub const m_aAttachedObjectsFromServer: usize = 0xF88; // CUtlVector<int32>
pub const m_aAttachedObjectsFromServer: usize = 0xF88; //
pub const m_aAttachedObjects: usize = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6574,7 +6574,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
pub mod CGameSceneNode {
pub const m_nodeToWorld: usize = 0x10; // CTransform
pub const m_pOwner: usize = 0x30; // CEntityInstance*
pub const m_pOwner: usize = 0x30; //
pub const m_pParent: usize = 0x38; // CGameSceneNode*
pub const m_pChild: usize = 0x40; // CGameSceneNode*
pub const m_pNextSibling: usize = 0x48; // CGameSceneNode*
@ -6671,7 +6671,7 @@ pub mod cs2_dumper {
pub const m_flObsInterp_PathLength: usize = 0x74; // float32
pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion
pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion
pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t
pub const m_obsInterpState: usize = 0xA0; //
pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6854,8 +6854,8 @@ pub mod cs2_dumper {
pub const m_hRagdollSource: usize = 0xFC4; // CHandle<C_BaseEntity>
pub const m_iEyeAttachment: usize = 0xFC8; // AttachmentHandle_t
pub const m_flBlendWeightCurrent: usize = 0xFCC; // float32
pub const m_parentPhysicsBoneIndices: usize = 0xFD0; // CUtlVector<int32>
pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; // CUtlVector<int32>
pub const m_parentPhysicsBoneIndices: usize = 0xFD0; //
pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; //
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{
"build_number": 14058,
"timestamp": "2025-01-08T02:40:51.056645600+00:00"
"build_number": 14059,
"timestamp": "2025-01-10T01:49:11.809410100+00:00"
}

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1860AE0;
public const nint EmptyWorldService001_Client = 0x181BE10;
public const nint GameClientExports001 = 0x185D798;
public const nint LegacyGameUI001 = 0x187E320;
public const nint Source2Client002 = 0x1A78E40;
public const nint Source2ClientConfig001 = 0x1A0F610;
public const nint Source2ClientPrediction001 = 0x1868B90;
public const nint Source2ClientUI001 = 0x187C700;
public const nint ClientToolsInfo_001 = 0x1861B90;
public const nint EmptyWorldService001_Client = 0x181CEA0;
public const nint GameClientExports001 = 0x185E848;
public const nint LegacyGameUI001 = 0x187F3D0;
public const nint Source2Client002 = 0x1A79F20;
public const nint Source2ClientConfig001 = 0x1A106E0;
public const nint Source2ClientPrediction001 = 0x1869C20;
public const nint Source2ClientUI001 = 0x187D7A0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x538BB0;
public const nint BugService001 = 0x5D1940;
public const nint ClientServerEngineLoopService_001 = 0x5398D0;
public const nint EngineGameUI001 = 0x536B40;
public const nint EngineServiceMgr001 = 0x6127A0;
public const nint GameEventSystemClientV001 = 0x612AD0;
public const nint GameEventSystemServerV001 = 0x612C10;
public const nint GameResourceServiceClientV001 = 0x538CB0;
public const nint GameResourceServiceServerV001 = 0x538D10;
public const nint GameUIService_001 = 0x5D1C40;
public const nint HostStateMgr001 = 0x5397C0;
public const nint INETSUPPORT_001 = 0x532060;
public const nint InputService_001 = 0x5D1F20;
public const nint KeyValueCache001 = 0x539870;
public const nint MapListService_001 = 0x610F20;
public const nint NetworkClientService_001 = 0x6110B0;
public const nint NetworkP2PService_001 = 0x538FC0;
public const nint NetworkServerService_001 = 0x611440;
public const nint NetworkService_001 = 0x539110;
public const nint RenderService_001 = 0x6116A0;
public const nint ScreenshotService001 = 0x611970;
public const nint SimpleEngineLoopService_001 = 0x5399E0;
public const nint SoundService_001 = 0x539150;
public const nint Source2EngineToClient001 = 0x5361E0;
public const nint Source2EngineToClientStringTable001 = 0x536240;
public const nint Source2EngineToServer001 = 0x5362D8;
public const nint Source2EngineToServerStringTable001 = 0x536300;
public const nint SplitScreenService_001 = 0x539430;
public const nint StatsService_001 = 0x611D70;
public const nint ToolService_001 = 0x5395F0;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x536BD0;
public const nint VProfService_001 = 0x539630;
public const nint BenchmarkService001 = 0x539BE0;
public const nint BugService001 = 0x5D2920;
public const nint ClientServerEngineLoopService_001 = 0x53A900;
public const nint EngineGameUI001 = 0x537B40;
public const nint EngineServiceMgr001 = 0x613780;
public const nint GameEventSystemClientV001 = 0x613AB0;
public const nint GameEventSystemServerV001 = 0x613BF0;
public const nint GameResourceServiceClientV001 = 0x539CE0;
public const nint GameResourceServiceServerV001 = 0x539D40;
public const nint GameUIService_001 = 0x5D2C20;
public const nint HostStateMgr001 = 0x53A7F0;
public const nint INETSUPPORT_001 = 0x533060;
public const nint InputService_001 = 0x5D2F00;
public const nint KeyValueCache001 = 0x53A8A0;
public const nint MapListService_001 = 0x611F00;
public const nint NetworkClientService_001 = 0x612090;
public const nint NetworkP2PService_001 = 0x539FF0;
public const nint NetworkServerService_001 = 0x612420;
public const nint NetworkService_001 = 0x53A140;
public const nint RenderService_001 = 0x612680;
public const nint ScreenshotService001 = 0x612950;
public const nint SimpleEngineLoopService_001 = 0x53AA10;
public const nint SoundService_001 = 0x53A180;
public const nint Source2EngineToClient001 = 0x5371E0;
public const nint Source2EngineToClientStringTable001 = 0x537240;
public const nint Source2EngineToServer001 = 0x5372D8;
public const nint Source2EngineToServerStringTable001 = 0x537300;
public const nint SplitScreenService_001 = 0x53A460;
public const nint StatsService_001 = 0x612D50;
public const nint ToolService_001 = 0x53A620;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
public const nint VProfService_001 = 0x53A660;
}
// Module: filesystem_stdio.dll
public static class FilesystemStdioDll {
@ -105,10 +105,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: networksystem.dll
public static class NetworksystemDll {
public const nint FlattenedSerializersVersion001 = 0x23F490;
public const nint NetworkMessagesVersion001 = 0x2714D0;
public const nint NetworkSystemVersion001 = 0x269220;
public const nint SerializedEntitiesVersion001 = 0x269310;
public const nint FlattenedSerializersVersion001 = 0x23F4B0;
public const nint NetworkMessagesVersion001 = 0x2714F0;
public const nint NetworkSystemVersion001 = 0x269240;
public const nint SerializedEntitiesVersion001 = 0x269330;
}
// Module: panorama.dll
public static class PanoramaDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x1376B10;
public const nint EntitySubclassUtilsV001 = 0x13273E0;
public const nint NavGameTest001 = 0x1416B78;
public const nint ServerToolsInfo_001 = 0x13CC498;
public const nint Source2GameClients001 = 0x13C6340;
public const nint Source2GameDirector001 = 0x14FA100;
public const nint Source2GameEntities001 = 0x13CC3C0;
public const nint Source2Server001 = 0x13CC230;
public const nint Source2ServerConfig001 = 0x15C4FC8;
public const nint customnavsystem001 = 0x130BB38;
public const nint EmptyWorldService001_Server = 0x1376B20;
public const nint EntitySubclassUtilsV001 = 0x13273A0;
public const nint NavGameTest001 = 0x1416B88;
public const nint ServerToolsInfo_001 = 0x13CC4C8;
public const nint Source2GameClients001 = 0x13C6390;
public const nint Source2GameDirector001 = 0x14FA180;
public const nint Source2GameEntities001 = 0x13CC3F0;
public const nint Source2Server001 = 0x13CC260;
public const nint Source2ServerConfig001 = 0x15C4A38;
public const nint customnavsystem001 = 0x130BB18;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
@ -204,10 +204,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: tier0.dll
public static class Tier0Dll {
public const nint TestScriptMgr001 = 0x37DA50;
public const nint VEngineCvar007 = 0x38C4B0;
public const nint VProcessUtils002 = 0x37D960;
public const nint VStringTokenSystem001 = 0x3A4F00;
public const nint TestScriptMgr001 = 0x37EA50;
public const nint VEngineCvar007 = 0x38D4B0;
public const nint VProcessUtils002 = 0x37E960;
public const nint VStringTokenSystem001 = 0x3A5F00;
}
// Module: v8system.dll
public static class V8systemDll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -14,49 +14,49 @@ namespace cs2_dumper {
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1860AE0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181BE10;
constexpr std::ptrdiff_t GameClientExports001 = 0x185D798;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x187E320;
constexpr std::ptrdiff_t Source2Client002 = 0x1A78E40;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A0F610;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1868B90;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187C700;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1861B90;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181CEA0;
constexpr std::ptrdiff_t GameClientExports001 = 0x185E848;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x187F3D0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A79F20;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A106E0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1869C20;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187D7A0;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x538BB0;
constexpr std::ptrdiff_t BugService001 = 0x5D1940;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5398D0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x536B40;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x6127A0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x612AD0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x612C10;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x538CB0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x538D10;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D1C40;
constexpr std::ptrdiff_t HostStateMgr001 = 0x5397C0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x532060;
constexpr std::ptrdiff_t InputService_001 = 0x5D1F20;
constexpr std::ptrdiff_t KeyValueCache001 = 0x539870;
constexpr std::ptrdiff_t MapListService_001 = 0x610F20;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x6110B0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x538FC0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x611440;
constexpr std::ptrdiff_t NetworkService_001 = 0x539110;
constexpr std::ptrdiff_t RenderService_001 = 0x6116A0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x611970;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x5399E0;
constexpr std::ptrdiff_t SoundService_001 = 0x539150;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5361E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x536240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5362D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x536300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x539430;
constexpr std::ptrdiff_t StatsService_001 = 0x611D70;
constexpr std::ptrdiff_t ToolService_001 = 0x5395F0;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x536BD0;
constexpr std::ptrdiff_t VProfService_001 = 0x539630;
constexpr std::ptrdiff_t BenchmarkService001 = 0x539BE0;
constexpr std::ptrdiff_t BugService001 = 0x5D2920;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x53A900;
constexpr std::ptrdiff_t EngineGameUI001 = 0x537B40;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x613780;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x613AB0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x613BF0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x539CE0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x539D40;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D2C20;
constexpr std::ptrdiff_t HostStateMgr001 = 0x53A7F0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x533060;
constexpr std::ptrdiff_t InputService_001 = 0x5D2F00;
constexpr std::ptrdiff_t KeyValueCache001 = 0x53A8A0;
constexpr std::ptrdiff_t MapListService_001 = 0x611F00;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x612090;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x539FF0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x612420;
constexpr std::ptrdiff_t NetworkService_001 = 0x53A140;
constexpr std::ptrdiff_t RenderService_001 = 0x612680;
constexpr std::ptrdiff_t ScreenshotService001 = 0x612950;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x53AA10;
constexpr std::ptrdiff_t SoundService_001 = 0x53A180;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5371E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x537240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5372D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x537300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x53A460;
constexpr std::ptrdiff_t StatsService_001 = 0x612D50;
constexpr std::ptrdiff_t ToolService_001 = 0x53A620;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
constexpr std::ptrdiff_t VProfService_001 = 0x53A660;
}
// Module: filesystem_stdio.dll
namespace filesystem_stdio_dll {
@ -110,10 +110,10 @@ namespace cs2_dumper {
}
// Module: networksystem.dll
namespace networksystem_dll {
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F490;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714D0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269220;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269310;
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F4B0;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714F0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269240;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269330;
}
// Module: panorama.dll
namespace panorama_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1376B10;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13273E0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1416B78;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CC498;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C6340;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FA100;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CC3C0;
constexpr std::ptrdiff_t Source2Server001 = 0x13CC230;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C4FC8;
constexpr std::ptrdiff_t customnavsystem001 = 0x130BB38;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1376B20;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13273A0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1416B88;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CC4C8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C6390;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FA180;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CC3F0;
constexpr std::ptrdiff_t Source2Server001 = 0x13CC260;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C4A38;
constexpr std::ptrdiff_t customnavsystem001 = 0x130BB18;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
@ -209,10 +209,10 @@ namespace cs2_dumper {
}
// Module: tier0.dll
namespace tier0_dll {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37DA50;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38C4B0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37D960;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A4F00;
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37EA50;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38D4B0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37E960;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A5F00;
}
// Module: v8system.dll
namespace v8system_dll {

View File

@ -4,48 +4,48 @@
"AnimationSystem_001": 6319344
},
"client.dll": {
"ClientToolsInfo_001": 25561824,
"EmptyWorldService001_Client": 25280016,
"GameClientExports001": 25548696,
"LegacyGameUI001": 25682720,
"Source2Client002": 27758144,
"Source2ClientConfig001": 27325968,
"Source2ClientPrediction001": 25594768,
"Source2ClientUI001": 25675520
"ClientToolsInfo_001": 25566096,
"EmptyWorldService001_Client": 25284256,
"GameClientExports001": 25552968,
"LegacyGameUI001": 25686992,
"Source2Client002": 27762464,
"Source2ClientConfig001": 27330272,
"Source2ClientPrediction001": 25599008,
"Source2ClientUI001": 25679776
},
"engine2.dll": {
"BenchmarkService001": 5475248,
"BugService001": 6101312,
"ClientServerEngineLoopService_001": 5478608,
"EngineGameUI001": 5466944,
"EngineServiceMgr001": 6367136,
"GameEventSystemClientV001": 6367952,
"GameEventSystemServerV001": 6368272,
"GameResourceServiceClientV001": 5475504,
"GameResourceServiceServerV001": 5475600,
"GameUIService_001": 6102080,
"HostStateMgr001": 5478336,
"INETSUPPORT_001": 5447776,
"InputService_001": 6102816,
"KeyValueCache001": 5478512,
"MapListService_001": 6360864,
"NetworkClientService_001": 6361264,
"NetworkP2PService_001": 5476288,
"NetworkServerService_001": 6362176,
"NetworkService_001": 5476624,
"RenderService_001": 6362784,
"ScreenshotService001": 6363504,
"SimpleEngineLoopService_001": 5478880,
"SoundService_001": 5476688,
"Source2EngineToClient001": 5464544,
"Source2EngineToClientStringTable001": 5464640,
"Source2EngineToServer001": 5464792,
"Source2EngineToServerStringTable001": 5464832,
"SplitScreenService_001": 5477424,
"StatsService_001": 6364528,
"ToolService_001": 5477872,
"VENGINE_GAMEUIFUNCS_VERSION005": 5467088,
"VProfService_001": 5477936
"BenchmarkService001": 5479392,
"BugService001": 6105376,
"ClientServerEngineLoopService_001": 5482752,
"EngineGameUI001": 5471040,
"EngineServiceMgr001": 6371200,
"GameEventSystemClientV001": 6372016,
"GameEventSystemServerV001": 6372336,
"GameResourceServiceClientV001": 5479648,
"GameResourceServiceServerV001": 5479744,
"GameUIService_001": 6106144,
"HostStateMgr001": 5482480,
"INETSUPPORT_001": 5451872,
"InputService_001": 6106880,
"KeyValueCache001": 5482656,
"MapListService_001": 6364928,
"NetworkClientService_001": 6365328,
"NetworkP2PService_001": 5480432,
"NetworkServerService_001": 6366240,
"NetworkService_001": 5480768,
"RenderService_001": 6366848,
"ScreenshotService001": 6367568,
"SimpleEngineLoopService_001": 5483024,
"SoundService_001": 5480832,
"Source2EngineToClient001": 5468640,
"Source2EngineToClientStringTable001": 5468736,
"Source2EngineToServer001": 5468888,
"Source2EngineToServerStringTable001": 5468928,
"SplitScreenService_001": 5481568,
"StatsService_001": 6368592,
"ToolService_001": 5482016,
"VENGINE_GAMEUIFUNCS_VERSION005": 5471184,
"VProfService_001": 5482080
},
"filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728,
@ -89,10 +89,10 @@
"NavSystem001": 1029936
},
"networksystem.dll": {
"FlattenedSerializersVersion001": 2356368,
"NetworkMessagesVersion001": 2561232,
"NetworkSystemVersion001": 2527776,
"SerializedEntitiesVersion001": 2528016
"FlattenedSerializersVersion001": 2356400,
"NetworkMessagesVersion001": 2561264,
"NetworkSystemVersion001": 2527808,
"SerializedEntitiesVersion001": 2528048
},
"panorama.dll": {
"PanoramaUIEngine001": 5132896
@ -130,16 +130,16 @@
"SchemaSystem_001": 399072
},
"server.dll": {
"EmptyWorldService001_Server": 20409104,
"EntitySubclassUtilsV001": 20083680,
"NavGameTest001": 21064568,
"ServerToolsInfo_001": 20759704,
"Source2GameClients001": 20734784,
"Source2GameDirector001": 21995776,
"Source2GameEntities001": 20759488,
"Source2Server001": 20759088,
"Source2ServerConfig001": 22826952,
"customnavsystem001": 19970872
"EmptyWorldService001_Server": 20409120,
"EntitySubclassUtilsV001": 20083616,
"NavGameTest001": 21064584,
"ServerToolsInfo_001": 20759752,
"Source2GameClients001": 20734864,
"Source2GameDirector001": 21995904,
"Source2GameEntities001": 20759536,
"Source2Server001": 20759136,
"Source2ServerConfig001": 22825528,
"customnavsystem001": 19970840
},
"soundsystem.dll": {
"SoundOpSystem001": 3796032,
@ -173,10 +173,10 @@
"p2pvoicesingleton002": 21430496
},
"tier0.dll": {
"TestScriptMgr001": 3660368,
"VEngineCvar007": 3720368,
"VProcessUtils002": 3660128,
"VStringTokenSystem001": 3821312
"TestScriptMgr001": 3664464,
"VEngineCvar007": 3724464,
"VProcessUtils002": 3664224,
"VStringTokenSystem001": 3825408
},
"v8system.dll": {
"Source2V8System001": 181376

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)]
@ -12,49 +12,49 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1860AE0;
pub const EmptyWorldService001_Client: usize = 0x181BE10;
pub const GameClientExports001: usize = 0x185D798;
pub const LegacyGameUI001: usize = 0x187E320;
pub const Source2Client002: usize = 0x1A78E40;
pub const Source2ClientConfig001: usize = 0x1A0F610;
pub const Source2ClientPrediction001: usize = 0x1868B90;
pub const Source2ClientUI001: usize = 0x187C700;
pub const ClientToolsInfo_001: usize = 0x1861B90;
pub const EmptyWorldService001_Client: usize = 0x181CEA0;
pub const GameClientExports001: usize = 0x185E848;
pub const LegacyGameUI001: usize = 0x187F3D0;
pub const Source2Client002: usize = 0x1A79F20;
pub const Source2ClientConfig001: usize = 0x1A106E0;
pub const Source2ClientPrediction001: usize = 0x1869C20;
pub const Source2ClientUI001: usize = 0x187D7A0;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x538BB0;
pub const BugService001: usize = 0x5D1940;
pub const ClientServerEngineLoopService_001: usize = 0x5398D0;
pub const EngineGameUI001: usize = 0x536B40;
pub const EngineServiceMgr001: usize = 0x6127A0;
pub const GameEventSystemClientV001: usize = 0x612AD0;
pub const GameEventSystemServerV001: usize = 0x612C10;
pub const GameResourceServiceClientV001: usize = 0x538CB0;
pub const GameResourceServiceServerV001: usize = 0x538D10;
pub const GameUIService_001: usize = 0x5D1C40;
pub const HostStateMgr001: usize = 0x5397C0;
pub const INETSUPPORT_001: usize = 0x532060;
pub const InputService_001: usize = 0x5D1F20;
pub const KeyValueCache001: usize = 0x539870;
pub const MapListService_001: usize = 0x610F20;
pub const NetworkClientService_001: usize = 0x6110B0;
pub const NetworkP2PService_001: usize = 0x538FC0;
pub const NetworkServerService_001: usize = 0x611440;
pub const NetworkService_001: usize = 0x539110;
pub const RenderService_001: usize = 0x6116A0;
pub const ScreenshotService001: usize = 0x611970;
pub const SimpleEngineLoopService_001: usize = 0x5399E0;
pub const SoundService_001: usize = 0x539150;
pub const Source2EngineToClient001: usize = 0x5361E0;
pub const Source2EngineToClientStringTable001: usize = 0x536240;
pub const Source2EngineToServer001: usize = 0x5362D8;
pub const Source2EngineToServerStringTable001: usize = 0x536300;
pub const SplitScreenService_001: usize = 0x539430;
pub const StatsService_001: usize = 0x611D70;
pub const ToolService_001: usize = 0x5395F0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x536BD0;
pub const VProfService_001: usize = 0x539630;
pub const BenchmarkService001: usize = 0x539BE0;
pub const BugService001: usize = 0x5D2920;
pub const ClientServerEngineLoopService_001: usize = 0x53A900;
pub const EngineGameUI001: usize = 0x537B40;
pub const EngineServiceMgr001: usize = 0x613780;
pub const GameEventSystemClientV001: usize = 0x613AB0;
pub const GameEventSystemServerV001: usize = 0x613BF0;
pub const GameResourceServiceClientV001: usize = 0x539CE0;
pub const GameResourceServiceServerV001: usize = 0x539D40;
pub const GameUIService_001: usize = 0x5D2C20;
pub const HostStateMgr001: usize = 0x53A7F0;
pub const INETSUPPORT_001: usize = 0x533060;
pub const InputService_001: usize = 0x5D2F00;
pub const KeyValueCache001: usize = 0x53A8A0;
pub const MapListService_001: usize = 0x611F00;
pub const NetworkClientService_001: usize = 0x612090;
pub const NetworkP2PService_001: usize = 0x539FF0;
pub const NetworkServerService_001: usize = 0x612420;
pub const NetworkService_001: usize = 0x53A140;
pub const RenderService_001: usize = 0x612680;
pub const ScreenshotService001: usize = 0x612950;
pub const SimpleEngineLoopService_001: usize = 0x53AA10;
pub const SoundService_001: usize = 0x53A180;
pub const Source2EngineToClient001: usize = 0x5371E0;
pub const Source2EngineToClientStringTable001: usize = 0x537240;
pub const Source2EngineToServer001: usize = 0x5372D8;
pub const Source2EngineToServerStringTable001: usize = 0x537300;
pub const SplitScreenService_001: usize = 0x53A460;
pub const StatsService_001: usize = 0x612D50;
pub const ToolService_001: usize = 0x53A620;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x537BD0;
pub const VProfService_001: usize = 0x53A660;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@ -108,10 +108,10 @@ pub mod cs2_dumper {
}
// Module: networksystem.dll
pub mod networksystem_dll {
pub const FlattenedSerializersVersion001: usize = 0x23F490;
pub const NetworkMessagesVersion001: usize = 0x2714D0;
pub const NetworkSystemVersion001: usize = 0x269220;
pub const SerializedEntitiesVersion001: usize = 0x269310;
pub const FlattenedSerializersVersion001: usize = 0x23F4B0;
pub const NetworkMessagesVersion001: usize = 0x2714F0;
pub const NetworkSystemVersion001: usize = 0x269240;
pub const SerializedEntitiesVersion001: usize = 0x269330;
}
// Module: panorama.dll
pub mod panorama_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1376B10;
pub const EntitySubclassUtilsV001: usize = 0x13273E0;
pub const NavGameTest001: usize = 0x1416B78;
pub const ServerToolsInfo_001: usize = 0x13CC498;
pub const Source2GameClients001: usize = 0x13C6340;
pub const Source2GameDirector001: usize = 0x14FA100;
pub const Source2GameEntities001: usize = 0x13CC3C0;
pub const Source2Server001: usize = 0x13CC230;
pub const Source2ServerConfig001: usize = 0x15C4FC8;
pub const customnavsystem001: usize = 0x130BB38;
pub const EmptyWorldService001_Server: usize = 0x1376B20;
pub const EntitySubclassUtilsV001: usize = 0x13273A0;
pub const NavGameTest001: usize = 0x1416B88;
pub const ServerToolsInfo_001: usize = 0x13CC4C8;
pub const Source2GameClients001: usize = 0x13C6390;
pub const Source2GameDirector001: usize = 0x14FA180;
pub const Source2GameEntities001: usize = 0x13CC3F0;
pub const Source2Server001: usize = 0x13CC260;
pub const Source2ServerConfig001: usize = 0x15C4A38;
pub const customnavsystem001: usize = 0x130BB18;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@ -207,10 +207,10 @@ pub mod cs2_dumper {
}
// Module: tier0.dll
pub mod tier0_dll {
pub const TestScriptMgr001: usize = 0x37DA50;
pub const VEngineCvar007: usize = 0x38C4B0;
pub const VProcessUtils002: usize = 0x37D960;
pub const VStringTokenSystem001: usize = 0x3A4F00;
pub const TestScriptMgr001: usize = 0x37EA50;
pub const VEngineCvar007: usize = 0x38D4B0;
pub const VProcessUtils002: usize = 0x37E960;
pub const VStringTokenSystem001: usize = 0x3A5F00;
}
// Module: v8system.dll
pub mod v8system_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A89350;
public const nint dwEntityList = 0x1A146F8;
public const nint dwGameEntitySystem = 0x1B37E48;
public const nint dwCSGOInput = 0x1A8A440;
public const nint dwEntityList = 0x1A157C8;
public const nint dwGameEntitySystem = 0x1B38F48;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A7AF38;
public const nint dwGlobalVars = 0x185CA10;
public const nint dwGlowManager = 0x1A7A678;
public const nint dwLocalPlayerController = 0x1A64E90;
public const nint dwLocalPlayerPawn = 0x1868CF8;
public const nint dwPlantedC4 = 0x1A84FA0;
public const nint dwPrediction = 0x1868B90;
public const nint dwSensitivity = 0x1A7BC58;
public const nint dwGameRules = 0x1A7C018;
public const nint dwGlobalVars = 0x185DAD8;
public const nint dwGlowManager = 0x1A7B758;
public const nint dwLocalPlayerController = 0x1A65F70;
public const nint dwLocalPlayerPawn = 0x1869D88;
public const nint dwPlantedC4 = 0x1A86090;
public const nint dwPrediction = 0x1869C20;
public const nint dwSensitivity = 0x1A7CD38;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A89720;
public const nint dwViewMatrix = 0x1A7F620;
public const nint dwViewRender = 0x1A7FE30;
public const nint dwWeaponC4 = 0x1A17970;
public const nint dwViewAngles = 0x1A8A810;
public const nint dwViewMatrix = 0x1A80870;
public const nint dwViewRender = 0x1A81080;
public const nint dwWeaponC4 = 0x1A18B60;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x532BE4;
public const nint dwNetworkGameClient = 0x531CE0;
public const nint dwBuildNumber = 0x533BE4;
public const nint dwNetworkGameClient = 0x532CE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x615154;
public const nint dwWindowWidth = 0x615150;
public const nint dwWindowHeight = 0x616134;
public const nint dwWindowWidth = 0x616130;
}
// Module: inputsystem.dll
public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A89350;
constexpr std::ptrdiff_t dwEntityList = 0x1A146F8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B37E48;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8A440;
constexpr std::ptrdiff_t dwEntityList = 0x1A157C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B38F48;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A7AF38;
constexpr std::ptrdiff_t dwGlobalVars = 0x185CA10;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7A678;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A64E90;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1868CF8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A84FA0;
constexpr std::ptrdiff_t dwPrediction = 0x1868B90;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7BC58;
constexpr std::ptrdiff_t dwGameRules = 0x1A7C018;
constexpr std::ptrdiff_t dwGlobalVars = 0x185DAD8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7B758;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A65F70;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1869D88;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A86090;
constexpr std::ptrdiff_t dwPrediction = 0x1869C20;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7CD38;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A89720;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A7F620;
constexpr std::ptrdiff_t dwViewRender = 0x1A7FE30;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A17970;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8A810;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A80870;
constexpr std::ptrdiff_t dwViewRender = 0x1A81080;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A18B60;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x532BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x531CE0;
constexpr std::ptrdiff_t dwBuildNumber = 0x533BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x532CE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x615154;
constexpr std::ptrdiff_t dwWindowWidth = 0x615150;
constexpr std::ptrdiff_t dwWindowHeight = 0x616134;
constexpr std::ptrdiff_t dwWindowWidth = 0x616130;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,26 +1,26 @@
{
"client.dll": {
"dwCSGOInput": 27824976,
"dwEntityList": 27346680,
"dwGameEntitySystem": 28540488,
"dwCSGOInput": 27829312,
"dwEntityList": 27350984,
"dwGameEntitySystem": 28544840,
"dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27766584,
"dwGlobalVars": 25545232,
"dwGlowManager": 27764344,
"dwLocalPlayerController": 27676304,
"dwLocalPlayerPawn": 25595128,
"dwPlantedC4": 27807648,
"dwPrediction": 25594768,
"dwSensitivity": 27769944,
"dwGameRules": 27770904,
"dwGlobalVars": 25549528,
"dwGlowManager": 27768664,
"dwLocalPlayerController": 27680624,
"dwLocalPlayerPawn": 25599368,
"dwPlantedC4": 27811984,
"dwPrediction": 25599008,
"dwSensitivity": 27774264,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27825952,
"dwViewMatrix": 27784736,
"dwViewRender": 27786800,
"dwWeaponC4": 27359600
"dwViewAngles": 27830288,
"dwViewMatrix": 27789424,
"dwViewRender": 27791488,
"dwWeaponC4": 27364192
},
"engine2.dll": {
"dwBuildNumber": 5450724,
"dwNetworkGameClient": 5446880,
"dwBuildNumber": 5454820,
"dwNetworkGameClient": 5450976,
"dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636,
"dwNetworkGameClient_isBackgroundMap": 2626631,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6377812,
"dwWindowWidth": 6377808
"dwWindowHeight": 6381876,
"dwWindowWidth": 6381872
},
"inputsystem.dll": {
"dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,28 +7,28 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A89350;
pub const dwEntityList: usize = 0x1A146F8;
pub const dwGameEntitySystem: usize = 0x1B37E48;
pub const dwCSGOInput: usize = 0x1A8A440;
pub const dwEntityList: usize = 0x1A157C8;
pub const dwGameEntitySystem: usize = 0x1B38F48;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A7AF38;
pub const dwGlobalVars: usize = 0x185CA10;
pub const dwGlowManager: usize = 0x1A7A678;
pub const dwLocalPlayerController: usize = 0x1A64E90;
pub const dwLocalPlayerPawn: usize = 0x1868CF8;
pub const dwPlantedC4: usize = 0x1A84FA0;
pub const dwPrediction: usize = 0x1868B90;
pub const dwSensitivity: usize = 0x1A7BC58;
pub const dwGameRules: usize = 0x1A7C018;
pub const dwGlobalVars: usize = 0x185DAD8;
pub const dwGlowManager: usize = 0x1A7B758;
pub const dwLocalPlayerController: usize = 0x1A65F70;
pub const dwLocalPlayerPawn: usize = 0x1869D88;
pub const dwPlantedC4: usize = 0x1A86090;
pub const dwPrediction: usize = 0x1869C20;
pub const dwSensitivity: usize = 0x1A7CD38;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A89720;
pub const dwViewMatrix: usize = 0x1A7F620;
pub const dwViewRender: usize = 0x1A7FE30;
pub const dwWeaponC4: usize = 0x1A17970;
pub const dwViewAngles: usize = 0x1A8A810;
pub const dwViewMatrix: usize = 0x1A80870;
pub const dwViewRender: usize = 0x1A81080;
pub const dwWeaponC4: usize = 0x1A18B60;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x532BE4;
pub const dwNetworkGameClient: usize = 0x531CE0;
pub const dwBuildNumber: usize = 0x533BE4;
pub const dwNetworkGameClient: usize = 0x532CE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x615154;
pub const dwWindowWidth: usize = 0x615150;
pub const dwWindowHeight: usize = 0x616134;
pub const dwWindowWidth: usize = 0x616130;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -1765,10 +1765,10 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
public const nint m_nUninterruptableActivity = 0xF74; //
public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF78; // bool
public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponBeforePrevious = 0xF7C; //
public const nint m_hWeaponPrevious = 0xF80; //
public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
public const nint m_bDestroyAfterTaunt = 0xF85; // bool
}
@ -1821,7 +1821,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bTriggerOnStartTouch = 0x978; // bool
public const nint m_bUsePathSimple = 0x979; // bool
public const nint m_iszPathSimpleName = 0x980; // CUtlSymbolLarge
public const nint m_PathSimple = 0x988; //
public const nint m_PathSimple = 0x988; // CPathSimple*
public const nint m_splinePushType = 0x990; // uint32
}
// Parent: CBaseFilter
@ -3106,7 +3106,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bBreakable = 0xF80; // bool
public const nint m_isAbleToCloseAreaPortals = 0xF81; // bool
public const nint m_currentDamageState = 0xF84; // int32
public const nint m_damageStates = 0xF88; //
public const nint m_damageStates = 0xF88; // CUtlVector<CUtlSymbolLarge>
}
// Parent: None
// Field count: 0
@ -3542,7 +3542,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nViewModelIndex = 0x9BC; // uint32
public const nint m_nAnimationParity = 0x9C0; // uint32
public const nint m_flAnimationStartTime = 0x9C4; // float32
public const nint m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon>
public const nint m_hWeapon = 0x9C8; //
public const nint m_sVMName = 0x9D0; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
public const nint m_hOldLayerSequence = 0x9E0; // HSequence
@ -3923,7 +3923,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
public static class CRagdollProp {
public const nint m_ragdoll = 0x9B0; //
public const nint m_ragdoll = 0x9B0; // ragdoll_t
public const nint m_bStartDisabled = 0x9E8; // bool
public const nint m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector>
public const nint m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4577,7 +4577,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sequenceStarted = 0x575; // bool
public const nint m_bPositionRelativeToOtherEntity = 0x576; // bool
public const nint m_hTargetEnt = 0x578; // CHandle<CBaseEntity>
public const nint m_hNextCine = 0x57C; //
public const nint m_hNextCine = 0x57C; // CHandle<CScriptedSequence>
public const nint m_bThinking = 0x580; // bool
public const nint m_bInitiatedSelfDelete = 0x581; // bool
public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
@ -4595,7 +4595,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput
public const nint m_OnCancelSequence = 0x638; // CEntityIOOutput
public const nint m_OnCancelFailedSequence = 0x660; // CEntityIOOutput
public const nint m_OnScriptEvent = 0x688; //
public const nint m_OnScriptEvent = 0x688; // CEntityIOOutput[8]
public const nint m_matOtherToMain = 0x7D0; // CTransform
public const nint m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity>
public const nint m_iPlayerDeathBehavior = 0x7F4; // int32
@ -4968,7 +4968,7 @@ namespace CS2Dumper.Schemas {
public static class CPointValueRemapper {
public const nint m_bDisabled = 0x4E0; // bool
public const nint m_bUpdateOnClient = 0x4E1; // bool
public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t
public const nint m_nInputType = 0x4E4; //
public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -6708,7 +6708,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRenderToCubemaps = 0x5F8; // bool
public const nint m_bNoInterpolate = 0x5F9; // bool
public const nint m_Collision = 0x600; // CCollisionProperty
public const nint m_Glow = 0x6B0; // CGlowProperty
public const nint m_Glow = 0x6B0; //
public const nint m_flGlowBackfaceMult = 0x708; // float32
public const nint m_fadeMinDist = 0x70C; // float32
public const nint m_fadeMaxDist = 0x710; // float32
@ -6897,7 +6897,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class CEnvWind {
public const nint m_EnvWindShared = 0x4E0; // CEnvWindShared
public const nint m_EnvWindShared = 0x4E0; //
}
// Parent: None
// Field count: 2
@ -6948,7 +6948,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFireSequenceStartTime = 0xDA8; // float32
public const nint m_nFireSequenceStartTimeChange = 0xDAC; // int32
public const nint m_nFireSequenceStartTimeAck = 0xDB0; // int32
public const nint m_ePlayerFireEvent = 0xDB4; //
public const nint m_ePlayerFireEvent = 0xDB4; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t
public const nint m_seqIdle = 0xDBC; // HSequence
public const nint m_seqFirePrimary = 0xDC0; // HSequence
@ -7093,8 +7093,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
public const nint m_hActiveWeapon = 0x58; //
public const nint m_hLastWeapon = 0x5C; //
public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_bPreventWeaponPickup = 0xA0; // bool
}
@ -7244,7 +7244,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bStartActive = 0x4E8; // bool
public const nint m_flMaxSimulationTime = 0x4EC; // float32
public const nint m_iszEffectName = 0x4F0; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x4F8; //
public const nint m_PathNodes_Name = 0x4F8; // CUtlVector<CUtlSymbolLarge>
public const nint m_flParticleSpacing = 0x510; // float32
public const nint m_flSlack = 0x514; // float32
public const nint m_flRadius = 0x518; // float32
@ -7307,7 +7307,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
public const nint m_eMoveType = 0x7B0; //
public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
public const nint m_bIsReversing = 0x7B4; // bool
public const nint m_vTarget = 0x7B8; // Vector
public const nint m_flStartSpeed = 0x7C4; // float32
@ -7940,7 +7940,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
public const nint m_bIsRescuing = 0x22C; // bool
public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8111,7 +8111,7 @@ namespace CS2Dumper.Schemas {
public const nint m_forceTime = 0x4F4; // float32
public const nint m_attachedObject = 0x4F8; // CHandle<CBaseEntity>
public const nint m_wasRestored = 0x4FC; // bool
public const nint m_integrator = 0x500; //
public const nint m_integrator = 0x500; // CConstantForceController
}
// Parent: CLogicalEntity
// Field count: 6
@ -8657,7 +8657,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLerpDuration = 0x97C; // float32
public const nint m_bLerpRestoreMoveType = 0x980; // bool
public const nint m_bSingleLerpObject = 0x981; // bool
public const nint m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t>
public const nint m_vecLerpingObjects = 0x988; //
public const nint m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
public const nint m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
public const nint m_bAttachTouchingObject = 0x9B0; // bool
@ -9409,7 +9409,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNextAttack = 0xA8; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xAC; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool
public const nint m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
public const nint m_hSavedWeapon = 0xB0; //
public const nint m_nTimeToMelee = 0xB4; // int32
public const nint m_nTimeToSecondary = 0xB8; // int32
public const nint m_nTimeToPrimary = 0xBC; // int32
@ -9462,7 +9462,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 13
public static class CBot {
public const nint m_pController = 0x10; // CCSPlayerController*
public const nint m_pController = 0x10; //
public const nint m_pPlayer = 0x18; // CCSPlayerPawn*
public const nint m_bHasSpawned = 0x20; // bool
public const nint m_id = 0x24; // uint32
@ -9700,7 +9700,7 @@ namespace CS2Dumper.Schemas {
public const nint m_blinktoggle = 0x9CC; // bool
public const nint m_flAllowResponsesEndTime = 0xA20; // GameTime_t
public const nint m_flLastFlexAnimationTime = 0xA24; // GameTime_t
public const nint m_nNextSceneEventId = 0xA28; //
public const nint m_nNextSceneEventId = 0xA28; // SceneEventId_t
public const nint m_bUpdateLayerPriorities = 0xA2C; // bool
}
// Parent: CTriggerHurt
@ -9717,7 +9717,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; //
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9924,8 +9924,8 @@ namespace CS2Dumper.Schemas {
public const nint m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
public const nint m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
public const nint m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices*
public const nint m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices*
public const nint m_pRadioServices = 0xDF0; //
public const nint m_pDamageReactServices = 0xDF8; //
public const nint m_nCharacterDefIndex = 0xE00; // uint16
public const nint m_bHasFemaleVoice = 0xE02; // bool
public const nint m_strVOPrefix = 0xE08; // CUtlString
@ -9949,7 +9949,7 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchAngleVel = 0xF1C; // QAngle
public const nint m_aimPunchTickBase = 0xF28; // int32
public const nint m_aimPunchTickFraction = 0xF2C; // float32
public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
public const nint m_aimPunchCache = 0xF30; //
public const nint m_bIsBuyMenuOpen = 0xF48; // bool
public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10269,9 +10269,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
public static class CBasePlayerPawn {
public const nint m_pWeaponServices = 0xAC0; //
public const nint m_pItemServices = 0xAC8; //
public const nint m_pAutoaimServices = 0xAD0; //
public const nint m_pWeaponServices = 0xAC0; // CPlayer_WeaponServices*
public const nint m_pItemServices = 0xAC8; // CPlayer_ItemServices*
public const nint m_pAutoaimServices = 0xAD0; // CPlayer_AutoaimServices*
public const nint m_pObserverServices = 0xAD8; // CPlayer_ObserverServices*
public const nint m_pWaterServices = 0xAE0; // CPlayer_WaterServices*
public const nint m_pUseServices = 0xAE8; // CPlayer_UseServices*
@ -11046,7 +11046,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType)
public static class CBaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
public const nint m_iCurrentThinkContext = 0x258; // int32
public const nint m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once
@ -1770,10 +1770,10 @@ namespace cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; //
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; //
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; //
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool
}
@ -1826,7 +1826,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x978; // bool
constexpr std::ptrdiff_t m_bUsePathSimple = 0x979; // bool
constexpr std::ptrdiff_t m_iszPathSimpleName = 0x980; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathSimple = 0x988; //
constexpr std::ptrdiff_t m_PathSimple = 0x988; // CPathSimple*
constexpr std::ptrdiff_t m_splinePushType = 0x990; // uint32
}
// Parent: CBaseFilter
@ -3111,7 +3111,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bBreakable = 0xF80; // bool
constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xF81; // bool
constexpr std::ptrdiff_t m_currentDamageState = 0xF84; // int32
constexpr std::ptrdiff_t m_damageStates = 0xF88; //
constexpr std::ptrdiff_t m_damageStates = 0xF88; // CUtlVector<CUtlSymbolLarge>
}
// Parent: None
// Field count: 0
@ -3547,7 +3547,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nViewModelIndex = 0x9BC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0x9C0; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0x9C4; // float32
constexpr std::ptrdiff_t m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeapon = 0x9C8; //
constexpr std::ptrdiff_t m_sVMName = 0x9D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0x9E0; // HSequence
@ -3928,7 +3928,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
namespace CRagdollProp {
constexpr std::ptrdiff_t m_ragdoll = 0x9B0; //
constexpr std::ptrdiff_t m_ragdoll = 0x9B0; // ragdoll_t
constexpr std::ptrdiff_t m_bStartDisabled = 0x9E8; // bool
constexpr std::ptrdiff_t m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4582,7 +4582,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sequenceStarted = 0x575; // bool
constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x576; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x578; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hNextCine = 0x57C; //
constexpr std::ptrdiff_t m_hNextCine = 0x57C; // CHandle<CScriptedSequence>
constexpr std::ptrdiff_t m_bThinking = 0x580; // bool
constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool
constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool
@ -4600,7 +4600,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelSequence = 0x638; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x660; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnScriptEvent = 0x688; //
constexpr std::ptrdiff_t m_OnScriptEvent = 0x688; // CEntityIOOutput[8]
constexpr std::ptrdiff_t m_matOtherToMain = 0x7D0; // CTransform
constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7F4; // int32
@ -4973,7 +4973,7 @@ namespace cs2_dumper {
namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool
constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_nInputType = 0x4E4; //
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -6713,7 +6713,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5F8; // bool
constexpr std::ptrdiff_t m_bNoInterpolate = 0x5F9; // bool
constexpr std::ptrdiff_t m_Collision = 0x600; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x6B0; // CGlowProperty
constexpr std::ptrdiff_t m_Glow = 0x6B0; //
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x708; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x70C; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x710; // float32
@ -6902,7 +6902,7 @@ namespace cs2_dumper {
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
namespace CEnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x4E0; // CEnvWindShared
constexpr std::ptrdiff_t m_EnvWindShared = 0x4E0; //
}
// Parent: None
// Field count: 2
@ -6953,7 +6953,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xDA8; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xDAC; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xDB0; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xDB4; //
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xDB4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0xDBC; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0xDC0; // HSequence
@ -7098,8 +7098,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; //
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; //
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
}
@ -7249,7 +7249,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bStartActive = 0x4E8; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4EC; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x4F8; //
constexpr std::ptrdiff_t m_PathNodes_Name = 0x4F8; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x510; // float32
constexpr std::ptrdiff_t m_flSlack = 0x514; // float32
constexpr std::ptrdiff_t m_flRadius = 0x518; // float32
@ -7312,7 +7312,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iszPathName = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // CHandle<CPathMover>
constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eMoveType = 0x7B0; //
constexpr std::ptrdiff_t m_eMoveType = 0x7B0; // CFuncMover::Move_t
constexpr std::ptrdiff_t m_bIsReversing = 0x7B4; // bool
constexpr std::ptrdiff_t m_vTarget = 0x7B8; // Vector
constexpr std::ptrdiff_t m_flStartSpeed = 0x7C4; // float32
@ -7945,7 +7945,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
constexpr std::ptrdiff_t m_bIsRescuing = 0x22C; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8116,7 +8116,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_forceTime = 0x4F4; // float32
constexpr std::ptrdiff_t m_attachedObject = 0x4F8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_wasRestored = 0x4FC; // bool
constexpr std::ptrdiff_t m_integrator = 0x500; //
constexpr std::ptrdiff_t m_integrator = 0x500; // CConstantForceController
}
// Parent: CLogicalEntity
// Field count: 6
@ -8662,7 +8662,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLerpDuration = 0x97C; // float32
constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x980; // bool
constexpr std::ptrdiff_t m_bSingleLerpObject = 0x981; // bool
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t>
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; //
constexpr std::ptrdiff_t m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9B0; // bool
@ -9414,7 +9414,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; //
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32
@ -9467,7 +9467,7 @@ namespace cs2_dumper {
// Parent: None
// Field count: 13
namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController*
constexpr std::ptrdiff_t m_pController = 0x10; //
constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool
constexpr std::ptrdiff_t m_id = 0x24; // uint32
@ -9705,7 +9705,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_blinktoggle = 0x9CC; // bool
constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xA20; // GameTime_t
constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xA24; // GameTime_t
constexpr std::ptrdiff_t m_nNextSceneEventId = 0xA28; //
constexpr std::ptrdiff_t m_nNextSceneEventId = 0xA28; // SceneEventId_t
constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xA2C; // bool
}
// Parent: CTriggerHurt
@ -9722,7 +9722,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; //
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9929,8 +9929,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; //
constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; //
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xE00; // uint16
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xE02; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0xE08; // CUtlString
@ -9954,7 +9954,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xF1C; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0xF28; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; //
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10274,9 +10274,9 @@ namespace cs2_dumper {
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
namespace CBasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0xAC0; //
constexpr std::ptrdiff_t m_pItemServices = 0xAC8; //
constexpr std::ptrdiff_t m_pAutoaimServices = 0xAD0; //
constexpr std::ptrdiff_t m_pWeaponServices = 0xAC0; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0xAC8; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0xAD0; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0xAD8; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0xAE0; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0xAE8; // CPlayer_UseServices*
@ -11051,7 +11051,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x258; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1872,10 +1872,10 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
pub const m_nUninterruptableActivity: usize = 0xF74; //
pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF78; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponBeforePrevious: usize = 0xF7C; //
pub const m_hWeaponPrevious: usize = 0xF80; //
pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
}
@ -1928,7 +1928,7 @@ pub mod cs2_dumper {
pub const m_bTriggerOnStartTouch: usize = 0x978; // bool
pub const m_bUsePathSimple: usize = 0x979; // bool
pub const m_iszPathSimpleName: usize = 0x980; // CUtlSymbolLarge
pub const m_PathSimple: usize = 0x988; //
pub const m_PathSimple: usize = 0x988; // CPathSimple*
pub const m_splinePushType: usize = 0x990; // uint32
}
// Parent: CBaseFilter
@ -3213,7 +3213,7 @@ pub mod cs2_dumper {
pub const m_bBreakable: usize = 0xF80; // bool
pub const m_isAbleToCloseAreaPortals: usize = 0xF81; // bool
pub const m_currentDamageState: usize = 0xF84; // int32
pub const m_damageStates: usize = 0xF88; //
pub const m_damageStates: usize = 0xF88; // CUtlVector<CUtlSymbolLarge>
}
// Parent: None
// Field count: 0
@ -3649,7 +3649,7 @@ pub mod cs2_dumper {
pub const m_nViewModelIndex: usize = 0x9BC; // uint32
pub const m_nAnimationParity: usize = 0x9C0; // uint32
pub const m_flAnimationStartTime: usize = 0x9C4; // float32
pub const m_hWeapon: usize = 0x9C8; // CHandle<CBasePlayerWeapon>
pub const m_hWeapon: usize = 0x9C8; //
pub const m_sVMName: usize = 0x9D0; // CUtlSymbolLarge
pub const m_sAnimationPrefix: usize = 0x9D8; // CUtlSymbolLarge
pub const m_hOldLayerSequence: usize = 0x9E0; // HSequence
@ -4030,7 +4030,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
pub mod CRagdollProp {
pub const m_ragdoll: usize = 0x9B0; //
pub const m_ragdoll: usize = 0x9B0; // ragdoll_t
pub const m_bStartDisabled: usize = 0x9E8; // bool
pub const m_ragPos: usize = 0x9F0; // CNetworkUtlVectorBase<Vector>
pub const m_ragAngles: usize = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4684,7 +4684,7 @@ pub mod cs2_dumper {
pub const m_sequenceStarted: usize = 0x575; // bool
pub const m_bPositionRelativeToOtherEntity: usize = 0x576; // bool
pub const m_hTargetEnt: usize = 0x578; // CHandle<CBaseEntity>
pub const m_hNextCine: usize = 0x57C; //
pub const m_hNextCine: usize = 0x57C; // CHandle<CScriptedSequence>
pub const m_bThinking: usize = 0x580; // bool
pub const m_bInitiatedSelfDelete: usize = 0x581; // bool
pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool
@ -4702,7 +4702,7 @@ pub mod cs2_dumper {
pub const m_OnPostIdleEndSequence: usize = 0x610; // CEntityIOOutput
pub const m_OnCancelSequence: usize = 0x638; // CEntityIOOutput
pub const m_OnCancelFailedSequence: usize = 0x660; // CEntityIOOutput
pub const m_OnScriptEvent: usize = 0x688; //
pub const m_OnScriptEvent: usize = 0x688; // CEntityIOOutput[8]
pub const m_matOtherToMain: usize = 0x7D0; // CTransform
pub const m_hInteractionMainEntity: usize = 0x7F0; // CHandle<CBaseEntity>
pub const m_iPlayerDeathBehavior: usize = 0x7F4; // int32
@ -5075,7 +5075,7 @@ pub mod cs2_dumper {
pub mod CPointValueRemapper {
pub const m_bDisabled: usize = 0x4E0; // bool
pub const m_bUpdateOnClient: usize = 0x4E1; // bool
pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t
pub const m_nInputType: usize = 0x4E4; //
pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge
pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_hRemapLineStart: usize = 0x4F8; // CHandle<CBaseEntity>
@ -6815,7 +6815,7 @@ pub mod cs2_dumper {
pub const m_bRenderToCubemaps: usize = 0x5F8; // bool
pub const m_bNoInterpolate: usize = 0x5F9; // bool
pub const m_Collision: usize = 0x600; // CCollisionProperty
pub const m_Glow: usize = 0x6B0; // CGlowProperty
pub const m_Glow: usize = 0x6B0; //
pub const m_flGlowBackfaceMult: usize = 0x708; // float32
pub const m_fadeMinDist: usize = 0x70C; // float32
pub const m_fadeMaxDist: usize = 0x710; // float32
@ -7004,7 +7004,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
pub mod CEnvWind {
pub const m_EnvWindShared: usize = 0x4E0; // CEnvWindShared
pub const m_EnvWindShared: usize = 0x4E0; //
}
// Parent: None
// Field count: 2
@ -7055,7 +7055,7 @@ pub mod cs2_dumper {
pub const m_flFireSequenceStartTime: usize = 0xDA8; // float32
pub const m_nFireSequenceStartTimeChange: usize = 0xDAC; // int32
pub const m_nFireSequenceStartTimeAck: usize = 0xDB0; // int32
pub const m_ePlayerFireEvent: usize = 0xDB4; //
pub const m_ePlayerFireEvent: usize = 0xDB4; // PlayerAnimEvent_t
pub const m_ePlayerFireEventAttackType: usize = 0xDB8; // WeaponAttackType_t
pub const m_seqIdle: usize = 0xDBC; // HSequence
pub const m_seqFirePrimary: usize = 0xDC0; // HSequence
@ -7200,8 +7200,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
pub mod CPlayer_WeaponServices {
pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
pub const m_hActiveWeapon: usize = 0x58; // CHandle<CBasePlayerWeapon>
pub const m_hLastWeapon: usize = 0x5C; // CHandle<CBasePlayerWeapon>
pub const m_hActiveWeapon: usize = 0x58; //
pub const m_hLastWeapon: usize = 0x5C; //
pub const m_iAmmo: usize = 0x60; // uint16[32]
pub const m_bPreventWeaponPickup: usize = 0xA0; // bool
}
@ -7351,7 +7351,7 @@ pub mod cs2_dumper {
pub const m_bStartActive: usize = 0x4E8; // bool
pub const m_flMaxSimulationTime: usize = 0x4EC; // float32
pub const m_iszEffectName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_PathNodes_Name: usize = 0x4F8; //
pub const m_PathNodes_Name: usize = 0x4F8; // CUtlVector<CUtlSymbolLarge>
pub const m_flParticleSpacing: usize = 0x510; // float32
pub const m_flSlack: usize = 0x514; // float32
pub const m_flRadius: usize = 0x518; // float32
@ -7414,7 +7414,7 @@ pub mod cs2_dumper {
pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge
pub const m_hPathMover: usize = 0x7A0; // CHandle<CPathMover>
pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge
pub const m_eMoveType: usize = 0x7B0; //
pub const m_eMoveType: usize = 0x7B0; // CFuncMover::Move_t
pub const m_bIsReversing: usize = 0x7B4; // bool
pub const m_vTarget: usize = 0x7B8; // Vector
pub const m_flStartSpeed: usize = 0x7C4; // float32
@ -8047,7 +8047,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
pub mod CCSPlayer_ActionTrackingServices {
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle<CBasePlayerWeapon>
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; //
pub const m_bIsRescuing: usize = 0x22C; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x230; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0x288; // WeaponPurchaseTracker_t
@ -8218,7 +8218,7 @@ pub mod cs2_dumper {
pub const m_forceTime: usize = 0x4F4; // float32
pub const m_attachedObject: usize = 0x4F8; // CHandle<CBaseEntity>
pub const m_wasRestored: usize = 0x4FC; // bool
pub const m_integrator: usize = 0x500; //
pub const m_integrator: usize = 0x500; // CConstantForceController
}
// Parent: CLogicalEntity
// Field count: 6
@ -8764,7 +8764,7 @@ pub mod cs2_dumper {
pub const m_flLerpDuration: usize = 0x97C; // float32
pub const m_bLerpRestoreMoveType: usize = 0x980; // bool
pub const m_bSingleLerpObject: usize = 0x981; // bool
pub const m_vecLerpingObjects: usize = 0x988; // CUtlVector<lerpdata_t>
pub const m_vecLerpingObjects: usize = 0x988; //
pub const m_iszLerpEffect: usize = 0x9A0; // CUtlSymbolLarge
pub const m_iszLerpSound: usize = 0x9A8; // CUtlSymbolLarge
pub const m_bAttachTouchingObject: usize = 0x9B0; // bool
@ -9516,7 +9516,7 @@ pub mod cs2_dumper {
pub const m_flNextAttack: usize = 0xA8; // GameTime_t
pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool
pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool
pub const m_hSavedWeapon: usize = 0xB0; // CHandle<CBasePlayerWeapon>
pub const m_hSavedWeapon: usize = 0xB0; //
pub const m_nTimeToMelee: usize = 0xB4; // int32
pub const m_nTimeToSecondary: usize = 0xB8; // int32
pub const m_nTimeToPrimary: usize = 0xBC; // int32
@ -9569,7 +9569,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 13
pub mod CBot {
pub const m_pController: usize = 0x10; // CCSPlayerController*
pub const m_pController: usize = 0x10; //
pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn*
pub const m_bHasSpawned: usize = 0x20; // bool
pub const m_id: usize = 0x24; // uint32
@ -9807,7 +9807,7 @@ pub mod cs2_dumper {
pub const m_blinktoggle: usize = 0x9CC; // bool
pub const m_flAllowResponsesEndTime: usize = 0xA20; // GameTime_t
pub const m_flLastFlexAnimationTime: usize = 0xA24; // GameTime_t
pub const m_nNextSceneEventId: usize = 0xA28; //
pub const m_nNextSceneEventId: usize = 0xA28; // SceneEventId_t
pub const m_bUpdateLayerPriorities: usize = 0xA2C; // bool
}
// Parent: CTriggerHurt
@ -9824,7 +9824,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; //
pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -10031,8 +10031,8 @@ pub mod cs2_dumper {
pub const m_pHostageServices: usize = 0xDD8; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0xDE0; // CCSPlayer_BuyServices*
pub const m_pActionTrackingServices: usize = 0xDE8; // CCSPlayer_ActionTrackingServices*
pub const m_pRadioServices: usize = 0xDF0; // CCSPlayer_RadioServices*
pub const m_pDamageReactServices: usize = 0xDF8; // CCSPlayer_DamageReactServices*
pub const m_pRadioServices: usize = 0xDF0; //
pub const m_pDamageReactServices: usize = 0xDF8; //
pub const m_nCharacterDefIndex: usize = 0xE00; // uint16
pub const m_bHasFemaleVoice: usize = 0xE02; // bool
pub const m_strVOPrefix: usize = 0xE08; // CUtlString
@ -10056,7 +10056,7 @@ pub mod cs2_dumper {
pub const m_aimPunchAngleVel: usize = 0xF1C; // QAngle
pub const m_aimPunchTickBase: usize = 0xF28; // int32
pub const m_aimPunchTickFraction: usize = 0xF2C; // float32
pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle>
pub const m_aimPunchCache: usize = 0xF30; //
pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool
pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool
@ -10376,9 +10376,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
pub mod CBasePlayerPawn {
pub const m_pWeaponServices: usize = 0xAC0; //
pub const m_pItemServices: usize = 0xAC8; //
pub const m_pAutoaimServices: usize = 0xAD0; //
pub const m_pWeaponServices: usize = 0xAC0; // CPlayer_WeaponServices*
pub const m_pItemServices: usize = 0xAC8; // CPlayer_ItemServices*
pub const m_pAutoaimServices: usize = 0xAD0; // CPlayer_AutoaimServices*
pub const m_pObserverServices: usize = 0xAD8; // CPlayer_ObserverServices*
pub const m_pWaterServices: usize = 0xAE0; // CPlayer_WaterServices*
pub const m_pUseServices: usize = 0xAE8; // CPlayer_UseServices*
@ -11153,7 +11153,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
pub mod CBaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent
pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_aThinkFunctions: usize = 0x240; // CUtlVector<thinkfunc_t>
pub const m_iCurrentThinkContext: usize = 0x258; // int32
pub const m_nLastThinkTick: usize = 0x25C; // GameTick_t

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]