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https://github.com/a2x/cs2-dumper.git
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Game Update (14060)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-10 01:49:11.809410100 UTC
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// 2025-01-15 01:31:41.276127300 UTC
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namespace CS2Dumper.Schemas {
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// Module: animationsystem.dll
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@@ -1136,7 +1136,7 @@ namespace CS2Dumper.Schemas {
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// MGetKV3ClassDefaults
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public static class CMotionSearchNode {
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public const nint m_children = 0x0; // CUtlVector<CMotionSearchNode*>
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public const nint m_quantizer = 0x18; //
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public const nint m_quantizer = 0x18; // CVectorQuantizer
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public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
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public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
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public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
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@@ -1468,7 +1468,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
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public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
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public const nint m_hParameter = 0x90; // CAnimParamHandle
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public const nint m_eMode = 0x94; // StanceOverrideMode
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public const nint m_eMode = 0x94; //
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}
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// Parent: None
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// Field count: 2
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@@ -2220,7 +2220,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nVertexCount = 0x28; // int32
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public const nint m_nStartIndex = 0x2C; // int32
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public const nint m_nIndexCount = 0x30; // int32
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public const nint m_indexBuffer = 0x98; // CRenderBufferBinding
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public const nint m_indexBuffer = 0x98; //
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public const nint m_material = 0xC8; // CStrongHandle<InfoForResourceTypeIMaterial2>
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}
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// Parent: None
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@@ -2442,7 +2442,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CMotionDataSet {
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public const nint m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
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public const nint m_groups = 0x0; //
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public const nint m_nDimensionCount = 0x18; // int32
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}
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// Parent: None
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@@ -2500,7 +2500,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nInputValueNodeIdxA = 0x10; // int16
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public const nint m_nInputValueNodeIdxB = 0x12; // int16
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public const nint m_bReturnAbsoluteResult = 0x14; // bool
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public const nint m_operator = 0x15; //
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public const nint m_operator = 0x15; // CNmFloatMathNode::Operator_t
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public const nint m_flValueB = 0x18; // float32
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}
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// Parent: CAnimationGraphVisualizerPrimitiveBase
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@@ -3223,7 +3223,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CFootLockUpdateNode {
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public const nint m_opFixedSettings = 0x68; //
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public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
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public const nint m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
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public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping
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public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping
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@@ -3611,7 +3611,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CAimMatrixUpdateNode {
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public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
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public const nint m_opFixedSettings = 0x70; //
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public const nint m_target = 0x158; // AnimVectorSource
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public const nint m_paramIndex = 0x15C; // CAnimParamHandle
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public const nint m_hSequence = 0x160; // HSequence
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@@ -4744,7 +4744,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
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public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
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public const nint m_skeleton = 0x88; // CRenderSkeleton
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public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
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public const nint m_meshDeformParams = 0x1A8; //
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public const nint m_pGroomData = 0x1B8; // CRenderGroom*
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}
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// Parent: None
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@@ -4769,9 +4769,9 @@ namespace CS2Dumper.Schemas {
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// MGetKV3ClassDefaults
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public static class VPhysics2ShapeDef_t {
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public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
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public const nint m_capsules = 0x18; //
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public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
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public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
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public const nint m_meshes = 0x48; //
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public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
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public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
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}
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// Parent: CNmFloatValueNode__CDefinition
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@@ -4853,7 +4853,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_boneName = 0x0; // CUtlString
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public const nint m_parentName = 0x8; // CUtlString
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public const nint m_invBindPose = 0x10; // matrix3x4_t
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public const nint m_bbox = 0x40; // SkeletonBoneBounds_t
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public const nint m_bbox = 0x40; //
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public const nint m_flSphereRadius = 0x58; // float32
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}
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// Parent: CMotionMetricEvaluator
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@@ -5774,7 +5774,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
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public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
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public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
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public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem
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public const nint m_TargetCoordSystem = 0x20; //
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}
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// Parent: CNmFloatValueNode__CDefinition
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// Field count: 1
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@@ -6068,7 +6068,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CFollowTargetUpdateNode {
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public const nint m_opFixedData = 0x68; //
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public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
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public const nint m_hParameterPosition = 0x80; // CAnimParamHandle
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public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle
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}
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