Game Update (14060)

This commit is contained in:
Coslly
2025-01-15 10:34:51 +09:00
committed by GitHub
parent 6b08189a27
commit c808d95686
65 changed files with 609 additions and 613 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@@ -1136,7 +1136,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CMotionSearchNode {
public const nint m_children = 0x0; // CUtlVector<CMotionSearchNode*>
public const nint m_quantizer = 0x18; //
public const nint m_quantizer = 0x18; // CVectorQuantizer
public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
@@ -1468,7 +1468,7 @@ namespace CS2Dumper.Schemas {
public const nint m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
public const nint m_hParameter = 0x90; // CAnimParamHandle
public const nint m_eMode = 0x94; // StanceOverrideMode
public const nint m_eMode = 0x94; //
}
// Parent: None
// Field count: 2
@@ -2220,7 +2220,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nVertexCount = 0x28; // int32
public const nint m_nStartIndex = 0x2C; // int32
public const nint m_nIndexCount = 0x30; // int32
public const nint m_indexBuffer = 0x98; // CRenderBufferBinding
public const nint m_indexBuffer = 0x98; //
public const nint m_material = 0xC8; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
@@ -2442,7 +2442,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionDataSet {
public const nint m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
public const nint m_groups = 0x0; //
public const nint m_nDimensionCount = 0x18; // int32
}
// Parent: None
@@ -2500,7 +2500,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nInputValueNodeIdxA = 0x10; // int16
public const nint m_nInputValueNodeIdxB = 0x12; // int16
public const nint m_bReturnAbsoluteResult = 0x14; // bool
public const nint m_operator = 0x15; //
public const nint m_operator = 0x15; // CNmFloatMathNode::Operator_t
public const nint m_flValueB = 0x18; // float32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
@@ -3223,7 +3223,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootLockUpdateNode {
public const nint m_opFixedSettings = 0x68; //
public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
public const nint m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping
public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping
@@ -3611,7 +3611,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CAimMatrixUpdateNode {
public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
public const nint m_opFixedSettings = 0x70; //
public const nint m_target = 0x158; // AnimVectorSource
public const nint m_paramIndex = 0x15C; // CAnimParamHandle
public const nint m_hSequence = 0x160; // HSequence
@@ -4744,7 +4744,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
public const nint m_skeleton = 0x88; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
public const nint m_meshDeformParams = 0x1A8; //
public const nint m_pGroomData = 0x1B8; // CRenderGroom*
}
// Parent: None
@@ -4769,9 +4769,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; //
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; //
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@@ -4853,7 +4853,7 @@ namespace CS2Dumper.Schemas {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_parentName = 0x8; // CUtlString
public const nint m_invBindPose = 0x10; // matrix3x4_t
public const nint m_bbox = 0x40; // SkeletonBoneBounds_t
public const nint m_bbox = 0x40; //
public const nint m_flSphereRadius = 0x58; // float32
}
// Parent: CMotionMetricEvaluator
@@ -5774,7 +5774,7 @@ namespace CS2Dumper.Schemas {
public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem
public const nint m_TargetCoordSystem = 0x20; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 1
@@ -6068,7 +6068,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowTargetUpdateNode {
public const nint m_opFixedData = 0x68; //
public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
public const nint m_hParameterPosition = 0x80; // CAnimParamHandle
public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle
}