mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14047)
Game update (14047)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-07 04:35:49.847800300 UTC
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// 2024-11-13 04:17:13.134762200 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1A49590;
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pub const dwEntityList: usize = 0x19DD958;
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pub const dwGameEntitySystem: usize = 0x1AF7DC8;
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pub const dwCSGOInput: usize = 0x1A4A5B0;
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pub const dwEntityList: usize = 0x19DE978;
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pub const dwGameEntitySystem: usize = 0x1AF8DF8;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
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pub const dwGameRules: usize = 0x1A3B418;
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pub const dwGlobalVars: usize = 0x1835CC0;
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pub const dwGlowManager: usize = 0x1A3AB58;
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pub const dwLocalPlayerController: usize = 0x1A2D590;
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pub const dwLocalPlayerPawn: usize = 0x1841AE8;
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pub const dwPlantedC4: usize = 0x1A45050;
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pub const dwPrediction: usize = 0x1841980;
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pub const dwSensitivity: usize = 0x1A3C138;
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pub const dwGameRules: usize = 0x1A3C438;
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pub const dwGlobalVars: usize = 0x1836CC0;
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pub const dwGlowManager: usize = 0x1A3BB78;
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pub const dwLocalPlayerController: usize = 0x1A2E5B0;
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pub const dwLocalPlayerPawn: usize = 0x1842AE8;
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pub const dwPlantedC4: usize = 0x1A46070;
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pub const dwPrediction: usize = 0x1842980;
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pub const dwSensitivity: usize = 0x1A3D158;
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pub const dwSensitivity_sensitivity: usize = 0x40;
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pub const dwViewAngles: usize = 0x1A49960;
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pub const dwViewMatrix: usize = 0x1A3FAE0;
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pub const dwViewRender: usize = 0x1A402F0;
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pub const dwWeaponC4: usize = 0x19E0BE0;
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pub const dwViewAngles: usize = 0x1A4A980;
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pub const dwViewMatrix: usize = 0x1A40B00;
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pub const dwViewRender: usize = 0x1A41310;
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pub const dwWeaponC4: usize = 0x19E1C00;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x52EBD4;
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pub const dwNetworkGameClient: usize = 0x52DCE0;
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pub const dwBuildNumber: usize = 0x52FBE4;
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pub const dwNetworkGameClient: usize = 0x52ECE0;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
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pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
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@@ -36,8 +36,8 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x238;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
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pub const dwNetworkGameClient_signOnState: usize = 0x228;
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pub const dwWindowHeight: usize = 0x610FF4;
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pub const dwWindowWidth: usize = 0x610FF0;
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pub const dwWindowHeight: usize = 0x612084;
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pub const dwWindowWidth: usize = 0x612080;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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