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https://github.com/a2x/cs2-dumper.git
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Game update (14047)
Game update (14047)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-07 04:35:49.847800300 UTC
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// 2024-11-13 04:17:13.134762200 UTC
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#pragma once
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@@ -9,28 +9,28 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A49590;
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constexpr std::ptrdiff_t dwEntityList = 0x19DD958;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AF7DC8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A4A5B0;
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constexpr std::ptrdiff_t dwEntityList = 0x19DE978;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AF8DF8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
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constexpr std::ptrdiff_t dwGameRules = 0x1A3B418;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1835CC0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A3AB58;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A2D590;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1841AE8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A45050;
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constexpr std::ptrdiff_t dwPrediction = 0x1841980;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A3C138;
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constexpr std::ptrdiff_t dwGameRules = 0x1A3C438;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1836CC0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A3BB78;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A2E5B0;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1842AE8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A46070;
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constexpr std::ptrdiff_t dwPrediction = 0x1842980;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A3D158;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A49960;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A3FAE0;
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constexpr std::ptrdiff_t dwViewRender = 0x1A402F0;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19E0BE0;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A4A980;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A40B00;
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constexpr std::ptrdiff_t dwViewRender = 0x1A41310;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19E1C00;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x52EBD4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52DCE0;
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constexpr std::ptrdiff_t dwBuildNumber = 0x52FBE4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52ECE0;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -38,8 +38,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
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constexpr std::ptrdiff_t dwWindowHeight = 0x610FF4;
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constexpr std::ptrdiff_t dwWindowWidth = 0x610FF0;
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constexpr std::ptrdiff_t dwWindowHeight = 0x612084;
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constexpr std::ptrdiff_t dwWindowWidth = 0x612080;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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