Magic style update

This commit is contained in:
Jannes
2025-01-17 15:02:03 +02:00
parent 180056e2ab
commit a1e7e05126
64 changed files with 722 additions and 722 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-15 01:31:41.276127300 UTC
// 2025-01-17 13:01:20.327051300 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -1754,7 +1754,7 @@ namespace CS2Dumper.Schemas {
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; //
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@@ -1929,7 +1929,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseTrigger
// Field count: 1
public static class CFogTrigger {
public const nint m_fog = 0x960; //
public const nint m_fog = 0x960; // fogparams_t
}
// Parent: CLogicalEntity
// Field count: 5
@@ -2045,7 +2045,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_PostProcessingVolumes = 0x120; //
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
@@ -2056,7 +2056,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class CFogController {
public const nint m_fog = 0x4E0; //
public const nint m_fog = 0x4E0; // fogparams_t
public const nint m_bUseAngles = 0x548; // bool
public const nint m_iChangedVariables = 0x54C; // int32
}
@@ -2173,8 +2173,8 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsAnimationEnabled = 0x3A0; // bool
public const nint m_bUseParentRenderBounds = 0x3A1; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x3A2; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_bDirtyMotionType = 0x0; //
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; //
public const nint m_materialGroup = 0x3A4; // CUtlStringToken
public const nint m_nHitboxSet = 0x3A8; // uint8
}
@@ -3673,7 +3673,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hSplitOwner = 0x52C; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x530; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x548; // bool
public const nint m_iConnected = 0x54C; // PlayerConnectedState
public const nint m_iConnected = 0x54C; //
public const nint m_iszPlayerName = 0x550; // char[128]
public const nint m_szNetworkIDString = 0x5D0; // CUtlString
public const nint m_fLerpTime = 0x5D8; // float32
@@ -4163,7 +4163,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class CParticleSystem {
public const nint m_szSnapshotFileName = 0x790; // char[512]
public const nint m_szSnapshotFileName = 0x790; //
public const nint m_bActive = 0x990; // bool
public const nint m_bFrozen = 0x991; // bool
public const nint m_flFreezeTransitionDuration = 0x994; // float32
@@ -4373,8 +4373,8 @@ namespace CS2Dumper.Schemas {
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; //
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; //
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
@@ -4432,7 +4432,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bEnableUseOutput = 0xCC0; // bool
public const nint m_CrateType = 0xCC4; // CPhysicsProp::CrateType_t
public const nint m_strItemClass = 0xCC8; // CUtlSymbolLarge[4]
public const nint m_nItemCount = 0xCE8; //
public const nint m_nItemCount = 0xCE8; // int32[4]
public const nint m_bRemovableForAmmoBalancing = 0xCF8; // bool
public const nint m_bAwake = 0xCF9; // bool
}
@@ -4664,7 +4664,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flVolumetricIntensity = 0x7CC; // float32
public const nint m_flColorTransitionTime = 0x7D0; // float32
public const nint m_flAmbient = 0x7D4; // float32
public const nint m_SpotlightTextureName = 0x7D8; // char[512]
public const nint m_SpotlightTextureName = 0x7D8; //
public const nint m_nSpotlightTextureFrame = 0x9D8; // int32
public const nint m_nShadowQuality = 0x9DC; // uint32
public const nint m_flNearZ = 0x9E0; // float32
@@ -5627,7 +5627,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iNumHits = 0x64; // int32
public const nint m_iLastBulletUpdate = 0x68; // int32
public const nint m_bIsOtherEnemy = 0x6C; // bool
public const nint m_killType = 0x6D; // EKillTypes_t
public const nint m_killType = 0x6D; //
}
// Parent: CLogicalEntity
// Field count: 3
@@ -6707,7 +6707,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRenderToCubemaps = 0x5F8; // bool
public const nint m_bNoInterpolate = 0x5F9; // bool
public const nint m_Collision = 0x600; // CCollisionProperty
public const nint m_Glow = 0x6B0; //
public const nint m_Glow = 0x6B0; // CGlowProperty
public const nint m_flGlowBackfaceMult = 0x708; // float32
public const nint m_fadeMinDist = 0x70C; // float32
public const nint m_fadeMaxDist = 0x710; // float32
@@ -6896,7 +6896,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class CEnvWind {
public const nint m_EnvWindShared = 0x4E0; //
public const nint m_EnvWindShared = 0x4E0; // CEnvWindShared
}
// Parent: None
// Field count: 2
@@ -6958,7 +6958,7 @@ namespace CS2Dumper.Schemas {
public const nint m_thirdPersonSequences = 0xDE8; // HSequence[7]
public const nint m_bPlayerAmmoStockOnPickup = 0xE10; // bool
public const nint m_bRequireUseToTouch = 0xE11; // bool
public const nint m_iState = 0xE14; // CSWeaponState_t
public const nint m_iState = 0xE14; //
public const nint m_flLastTimeInAir = 0xE18; // GameTime_t
public const nint m_flLastDeployTime = 0xE1C; // GameTime_t
public const nint m_nLastEmptySoundCmdNum = 0xE20; // int32
@@ -6967,7 +6967,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTimeWeaponIdle = 0xE48; // GameTime_t
public const nint m_bFireOnEmpty = 0xE4C; // bool
public const nint m_OnPlayerPickup = 0xE50; // CEntityIOOutput
public const nint m_weaponMode = 0xE78; // CSWeaponMode
public const nint m_weaponMode = 0xE78; //
public const nint m_flTurningInaccuracyDelta = 0xE7C; // float32
public const nint m_vecTurningInaccuracyEyeDirLast = 0xE80; // Vector
public const nint m_flTurningInaccuracy = 0xE8C; // float32
@@ -7076,9 +7076,9 @@ namespace CS2Dumper.Schemas {
public const nint m_iHostageEntityIDs = 0x4F8; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x528; // Vector
public const nint m_bombsiteCenterB = 0x534; // Vector
public const nint m_hostageRescueX = 0x540; //
public const nint m_hostageRescueY = 0x550; //
public const nint m_hostageRescueZ = 0x560; //
public const nint m_hostageRescueX = 0x540; // int32[4]
public const nint m_hostageRescueY = 0x550; // int32[4]
public const nint m_hostageRescueZ = 0x560; // int32[4]
public const nint m_bEndMatchNextMapAllVoted = 0x570; // bool
public const nint m_foundGoalPositions = 0x571; // bool
}
@@ -7122,7 +7122,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nLastRecievedShorthandedRoundBonus = 0x598; // int32
public const nint m_nShorthandedRoundBonusStartRound = 0x59C; // int32
public const nint m_bSurrendered = 0x5A0; // bool
public const nint m_szTeamMatchStat = 0x5A1; // char[512]
public const nint m_szTeamMatchStat = 0x5A1; //
public const nint m_numMapVictories = 0x7A4; // int32
public const nint m_scoreFirstHalf = 0x7A8; // int32
public const nint m_scoreSecondHalf = 0x7AC; // int32
@@ -7514,10 +7514,10 @@ namespace CS2Dumper.Schemas {
public const nint m_MatchDevice = 0x130; // int32
public const nint m_bHasMatchStarted = 0x134; // bool
public const nint m_nNextMapInMapgroup = 0x138; // int32
public const nint m_szTournamentEventName = 0x13C; // char[512]
public const nint m_szTournamentEventStage = 0x33C; // char[512]
public const nint m_szMatchStatTxt = 0x53C; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512]
public const nint m_szTournamentEventName = 0x13C; //
public const nint m_szTournamentEventStage = 0x33C; //
public const nint m_szMatchStatTxt = 0x53C; //
public const nint m_szTournamentPredictionsTxt = 0x73C; //
public const nint m_nTournamentPredictionsPct = 0x93C; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t
@@ -7693,7 +7693,7 @@ namespace CS2Dumper.Schemas {
public const nint m_FadeDuration = 0x968; // float32
public const nint m_bStartDisabled = 0x96C; // bool
public const nint m_Weight = 0x970; // float32
public const nint m_lookupFilename = 0x974; // char[512]
public const nint m_lookupFilename = 0x974; //
public const nint m_LastEnterWeight = 0xB74; // float32
public const nint m_LastEnterTime = 0xB78; // GameTime_t
public const nint m_LastExitWeight = 0xB7C; // float32
@@ -8206,7 +8206,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_messageText (char)
public static class CPointClientUIWorldTextPanel {
public const nint m_messageText = 0x998; // char[512]
public const nint m_messageText = 0x998; //
}
// Parent: CPointEntity
// Field count: 0
@@ -8790,7 +8790,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class CPointWorldText {
public const nint m_messageText = 0x790; // char[512]
public const nint m_messageText = 0x790; //
public const nint m_FontName = 0x990; // char[64]
public const nint m_BackgroundMaterialName = 0x9D0; // char[64]
public const nint m_bEnabled = 0xA10; // bool
@@ -9530,8 +9530,8 @@ namespace CS2Dumper.Schemas {
public static class CTestEffect {
public const nint m_iLoop = 0x4E0; // int32
public const nint m_iBeam = 0x4E4; // int32
public const nint m_pBeam = 0x4E8; // CBeam*[24]
public const nint m_flBeamTime = 0x5A8; // GameTime_t[24]
public const nint m_pBeam = 0x4E8; //
public const nint m_flBeamTime = 0x5A8; //
public const nint m_flStartTime = 0x608; // GameTime_t
}
// Parent: CCSWeaponBaseGun
@@ -9676,7 +9676,7 @@ namespace CS2Dumper.Schemas {
public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot
public const nint m_nHighestCountIndex = 0x658; // int32
public const nint m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
public const nint m_VoteOptions = 0x678; //
public const nint m_VoteOptions = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun
// Field count: 0
@@ -9715,7 +9715,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponType = 0x348; //
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@@ -9730,7 +9730,7 @@ namespace CS2Dumper.Schemas {
public const nint m_szTracerParticle = 0xC10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_GearSlot = 0xCF0; // gear_slot_t
public const nint m_GearSlotPosition = 0xCF4; // int32
public const nint m_DefaultLoadoutSlot = 0xCF8; // loadout_slot_t
public const nint m_DefaultLoadoutSlot = 0xCF8; //
public const nint m_sWrongTeamMsg = 0xD00; // CUtlString
public const nint m_nPrice = 0xD08; // int32
public const nint m_nKillAward = 0xD0C; // int32
@@ -9941,7 +9941,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRetakesHasDefuseKit = 0xEFC; // bool
public const nint m_bRetakesMVPLastRound = 0xEFD; // bool
public const nint m_iRetakesMVPBoostItem = 0xF00; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0xF04; // loadout_slot_t
public const nint m_RetakesMVPBoostExtraUtility = 0xF04; //
public const nint m_flHealthShotBoostExpirationTime = 0xF08; // GameTime_t
public const nint m_flLandingTimeSeconds = 0xF0C; // float32
public const nint m_aimPunchAngle = 0xF10; // QAngle
@@ -10643,7 +10643,7 @@ namespace CS2Dumper.Schemas {
public const nint m_MinFalloff = 0x504; // float32
public const nint m_MaxFalloff = 0x508; // float32
public const nint m_flCurWeight = 0x50C; // float32
public const nint m_netlookupFilename = 0x510; // char[512]
public const nint m_netlookupFilename = 0x510; //
public const nint m_lookupFilename = 0x710; // CUtlSymbolLarge
}
// Parent: CCSWeaponBaseGun
@@ -10759,15 +10759,15 @@ namespace CS2Dumper.Schemas {
public const nint m_bDebugAbsOriginChanges = 0xEE; // bool
public const nint m_bDormant = 0xEF; // bool
public const nint m_bForceParentToBeNetworked = 0xF0; // bool
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_bDirtyHierarchy = 0x0; //
public const nint m_bDirtyBoneMergeInfo = 0x0; //
public const nint m_bNetworkedPositionChanged = 0x0; //
public const nint m_bNetworkedAnglesChanged = 0x0; //
public const nint m_bNetworkedScaleChanged = 0x0; //
public const nint m_bWillBeCallingPostDataUpdate = 0x0; //
public const nint m_bBoneMergeFlex = 0x0; //
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; //
public const nint m_nHierarchicalDepth = 0xF3; // uint8
public const nint m_nHierarchyType = 0xF4; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8
@@ -10809,7 +10809,7 @@ namespace CS2Dumper.Schemas {
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSPointScript {
public const nint m_pParent = 0xF8; //
public const nint m_pParent = 0xF8; // CCSPointScriptEntity*
}
// Parent: CRagdollProp
// Field count: 0