Merge pull request #295 from Coslly/main

This commit is contained in:
a2x 2025-01-15 16:14:16 +11:00 committed by GitHub
commit 180056e2ab
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
65 changed files with 609 additions and 613 deletions

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
@ -1136,7 +1136,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class CMotionSearchNode {
public const nint m_children = 0x0; // CUtlVector<CMotionSearchNode*>
public const nint m_quantizer = 0x18; //
public const nint m_quantizer = 0x18; // CVectorQuantizer
public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
@ -1468,7 +1468,7 @@ namespace CS2Dumper.Schemas {
public const nint m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
public const nint m_hParameter = 0x90; // CAnimParamHandle
public const nint m_eMode = 0x94; // StanceOverrideMode
public const nint m_eMode = 0x94; //
}
// Parent: None
// Field count: 2
@ -2220,7 +2220,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nVertexCount = 0x28; // int32
public const nint m_nStartIndex = 0x2C; // int32
public const nint m_nIndexCount = 0x30; // int32
public const nint m_indexBuffer = 0x98; // CRenderBufferBinding
public const nint m_indexBuffer = 0x98; //
public const nint m_material = 0xC8; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
@ -2442,7 +2442,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionDataSet {
public const nint m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
public const nint m_groups = 0x0; //
public const nint m_nDimensionCount = 0x18; // int32
}
// Parent: None
@ -2500,7 +2500,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nInputValueNodeIdxA = 0x10; // int16
public const nint m_nInputValueNodeIdxB = 0x12; // int16
public const nint m_bReturnAbsoluteResult = 0x14; // bool
public const nint m_operator = 0x15; //
public const nint m_operator = 0x15; // CNmFloatMathNode::Operator_t
public const nint m_flValueB = 0x18; // float32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
@ -3223,7 +3223,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFootLockUpdateNode {
public const nint m_opFixedSettings = 0x68; //
public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
public const nint m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping
public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping
@ -3611,7 +3611,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CAimMatrixUpdateNode {
public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
public const nint m_opFixedSettings = 0x70; //
public const nint m_target = 0x158; // AnimVectorSource
public const nint m_paramIndex = 0x15C; // CAnimParamHandle
public const nint m_hSequence = 0x160; // HSequence
@ -4744,7 +4744,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
public const nint m_skeleton = 0x88; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
public const nint m_meshDeformParams = 0x1A8; //
public const nint m_pGroomData = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4769,9 +4769,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; //
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; //
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4853,7 +4853,7 @@ namespace CS2Dumper.Schemas {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_parentName = 0x8; // CUtlString
public const nint m_invBindPose = 0x10; // matrix3x4_t
public const nint m_bbox = 0x40; // SkeletonBoneBounds_t
public const nint m_bbox = 0x40; //
public const nint m_flSphereRadius = 0x58; // float32
}
// Parent: CMotionMetricEvaluator
@ -5774,7 +5774,7 @@ namespace CS2Dumper.Schemas {
public const nint m_Bone = 0x8; // IKBoneNameAndIndex_t
public const nint m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
public const nint m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
public const nint m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem
public const nint m_TargetCoordSystem = 0x20; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 1
@ -6068,7 +6068,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowTargetUpdateNode {
public const nint m_opFixedData = 0x68; //
public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
public const nint m_hParameterPosition = 0x80; // CAnimParamHandle
public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -1141,7 +1141,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace CMotionSearchNode {
constexpr std::ptrdiff_t m_children = 0x0; // CUtlVector<CMotionSearchNode*>
constexpr std::ptrdiff_t m_quantizer = 0x18; //
constexpr std::ptrdiff_t m_quantizer = 0x18; // CVectorQuantizer
constexpr std::ptrdiff_t m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
constexpr std::ptrdiff_t m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
constexpr std::ptrdiff_t m_selectableSamples = 0x68; // CUtlVector<int32>
@ -1473,7 +1473,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
constexpr std::ptrdiff_t m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
constexpr std::ptrdiff_t m_hParameter = 0x90; // CAnimParamHandle
constexpr std::ptrdiff_t m_eMode = 0x94; // StanceOverrideMode
constexpr std::ptrdiff_t m_eMode = 0x94; //
}
// Parent: None
// Field count: 2
@ -2225,7 +2225,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32
constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32
constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32
constexpr std::ptrdiff_t m_indexBuffer = 0x98; // CRenderBufferBinding
constexpr std::ptrdiff_t m_indexBuffer = 0x98; //
constexpr std::ptrdiff_t m_material = 0xC8; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
@ -2447,7 +2447,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CMotionDataSet {
constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
constexpr std::ptrdiff_t m_groups = 0x0; //
constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32
}
// Parent: None
@ -2505,7 +2505,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nInputValueNodeIdxA = 0x10; // int16
constexpr std::ptrdiff_t m_nInputValueNodeIdxB = 0x12; // int16
constexpr std::ptrdiff_t m_bReturnAbsoluteResult = 0x14; // bool
constexpr std::ptrdiff_t m_operator = 0x15; //
constexpr std::ptrdiff_t m_operator = 0x15; // CNmFloatMathNode::Operator_t
constexpr std::ptrdiff_t m_flValueB = 0x18; // float32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
@ -3228,7 +3228,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFootLockUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x68; //
constexpr std::ptrdiff_t m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping
constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping
@ -3616,7 +3616,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CAimMatrixUpdateNode {
constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
constexpr std::ptrdiff_t m_opFixedSettings = 0x70; //
constexpr std::ptrdiff_t m_target = 0x158; // AnimVectorSource
constexpr std::ptrdiff_t m_paramIndex = 0x15C; // CAnimParamHandle
constexpr std::ptrdiff_t m_hSequence = 0x160; // HSequence
@ -4749,7 +4749,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton
constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; //
constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4774,9 +4774,9 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults
namespace VPhysics2ShapeDef_t {
constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
constexpr std::ptrdiff_t m_capsules = 0x18; //
constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
constexpr std::ptrdiff_t m_meshes = 0x48; //
constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4858,7 +4858,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString
constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString
constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t
constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t
constexpr std::ptrdiff_t m_bbox = 0x40; //
constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32
}
// Parent: CMotionMetricEvaluator
@ -5779,7 +5779,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_Bone = 0x8; // IKBoneNameAndIndex_t
constexpr std::ptrdiff_t m_AnimgraphParameterNamePosition = 0x18; // AnimParamID
constexpr std::ptrdiff_t m_AnimgraphParameterNameOrientation = 0x1C; // AnimParamID
constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; // IKTargetCoordinateSystem
constexpr std::ptrdiff_t m_TargetCoordSystem = 0x20; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 1
@ -6073,7 +6073,7 @@ namespace cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
namespace CFollowTargetUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x68; //
constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t
constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle
constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1233,7 +1233,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod CMotionSearchNode {
pub const m_children: usize = 0x0; // CUtlVector<CMotionSearchNode*>
pub const m_quantizer: usize = 0x18; //
pub const m_quantizer: usize = 0x18; // CVectorQuantizer
pub const m_sampleCodes: usize = 0x38; // CUtlVector<CUtlVector<SampleCode>>
pub const m_sampleIndices: usize = 0x50; // CUtlVector<CUtlVector<int32>>
pub const m_selectableSamples: usize = 0x68; // CUtlVector<int32>
@ -1565,7 +1565,7 @@ pub mod cs2_dumper {
pub const m_footStanceInfo: usize = 0x68; // CUtlVector<StanceInfo_t>
pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef
pub const m_hParameter: usize = 0x90; // CAnimParamHandle
pub const m_eMode: usize = 0x94; // StanceOverrideMode
pub const m_eMode: usize = 0x94; //
}
// Parent: None
// Field count: 2
@ -2317,7 +2317,7 @@ pub mod cs2_dumper {
pub const m_nVertexCount: usize = 0x28; // int32
pub const m_nStartIndex: usize = 0x2C; // int32
pub const m_nIndexCount: usize = 0x30; // int32
pub const m_indexBuffer: usize = 0x98; // CRenderBufferBinding
pub const m_indexBuffer: usize = 0x98; //
pub const m_material: usize = 0xC8; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
@ -2539,7 +2539,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CMotionDataSet {
pub const m_groups: usize = 0x0; // CUtlVector<CMotionGraphGroup>
pub const m_groups: usize = 0x0; //
pub const m_nDimensionCount: usize = 0x18; // int32
}
// Parent: None
@ -2597,7 +2597,7 @@ pub mod cs2_dumper {
pub const m_nInputValueNodeIdxA: usize = 0x10; // int16
pub const m_nInputValueNodeIdxB: usize = 0x12; // int16
pub const m_bReturnAbsoluteResult: usize = 0x14; // bool
pub const m_operator: usize = 0x15; //
pub const m_operator: usize = 0x15; // CNmFloatMathNode::Operator_t
pub const m_flValueB: usize = 0x18; // float32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
@ -3320,7 +3320,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFootLockUpdateNode {
pub const m_opFixedSettings: usize = 0x68; //
pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings
pub const m_footSettings: usize = 0xD0; // CUtlVector<FootFixedSettings>
pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping
pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping
@ -3708,7 +3708,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CAimMatrixUpdateNode {
pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t
pub const m_opFixedSettings: usize = 0x70; //
pub const m_target: usize = 0x158; // AnimVectorSource
pub const m_paramIndex: usize = 0x15C; // CAnimParamHandle
pub const m_hSequence: usize = 0x160; // HSequence
@ -4841,7 +4841,7 @@ pub mod cs2_dumper {
pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
pub const m_constraints: usize = 0x78; // CUtlLeanVector<CBaseConstraint*>
pub const m_skeleton: usize = 0x88; // CRenderSkeleton
pub const m_meshDeformParams: usize = 0x1A8; // DynamicMeshDeformParams_t
pub const m_meshDeformParams: usize = 0x1A8; //
pub const m_pGroomData: usize = 0x1B8; // CRenderGroom*
}
// Parent: None
@ -4866,9 +4866,9 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults
pub mod VPhysics2ShapeDef_t {
pub const m_spheres: usize = 0x0; // CUtlVector<RnSphereDesc_t>
pub const m_capsules: usize = 0x18; //
pub const m_capsules: usize = 0x18; // CUtlVector<RnCapsuleDesc_t>
pub const m_hulls: usize = 0x30; // CUtlVector<RnHullDesc_t>
pub const m_meshes: usize = 0x48; //
pub const m_meshes: usize = 0x48; // CUtlVector<RnMeshDesc_t>
pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector<uint16>
}
// Parent: CNmFloatValueNode__CDefinition
@ -4950,7 +4950,7 @@ pub mod cs2_dumper {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_parentName: usize = 0x8; // CUtlString
pub const m_invBindPose: usize = 0x10; // matrix3x4_t
pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t
pub const m_bbox: usize = 0x40; //
pub const m_flSphereRadius: usize = 0x58; // float32
}
// Parent: CMotionMetricEvaluator
@ -5871,7 +5871,7 @@ pub mod cs2_dumper {
pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t
pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID
pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID
pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem
pub const m_TargetCoordSystem: usize = 0x20; //
}
// Parent: CNmFloatValueNode__CDefinition
// Field count: 1
@ -6165,7 +6165,7 @@ pub mod cs2_dumper {
// Metadata:
// MGetKV3ClassDefaults
pub mod CFollowTargetUpdateNode {
pub const m_opFixedData: usize = 0x68; //
pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t
pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle
pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle
}

View File

@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x18625A0;
public const nint attack2 = 0x1862630;
public const nint back = 0x1862870;
public const nint duck = 0x1862B40;
public const nint forward = 0x18627E0;
public const nint jump = 0x1862AB0;
public const nint left = 0x1862900;
public const nint lookatweapon = 0x1A8A360;
public const nint reload = 0x1862510;
public const nint right = 0x1862990;
public const nint showscores = 0x1A8A240;
public const nint sprint = 0x1862480;
public const nint turnleft = 0x18626C0;
public const nint turnright = 0x1862750;
public const nint use = 0x1862A20;
public const nint zoom = 0x1A8A2D0;
public const nint attack = 0x1864620;
public const nint attack2 = 0x18646B0;
public const nint back = 0x18648F0;
public const nint duck = 0x1864BC0;
public const nint forward = 0x1864860;
public const nint jump = 0x1864B30;
public const nint left = 0x1864980;
public const nint lookatweapon = 0x1A8C380;
public const nint reload = 0x1864590;
public const nint right = 0x1864A10;
public const nint showscores = 0x1A8C260;
public const nint sprint = 0x1864500;
public const nint turnleft = 0x1864740;
public const nint turnright = 0x18647D0;
public const nint use = 0x1864AA0;
public const nint zoom = 0x1A8C2F0;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x18625A0;
constexpr std::ptrdiff_t attack2 = 0x1862630;
constexpr std::ptrdiff_t back = 0x1862870;
constexpr std::ptrdiff_t duck = 0x1862B40;
constexpr std::ptrdiff_t forward = 0x18627E0;
constexpr std::ptrdiff_t jump = 0x1862AB0;
constexpr std::ptrdiff_t left = 0x1862900;
constexpr std::ptrdiff_t lookatweapon = 0x1A8A360;
constexpr std::ptrdiff_t reload = 0x1862510;
constexpr std::ptrdiff_t right = 0x1862990;
constexpr std::ptrdiff_t showscores = 0x1A8A240;
constexpr std::ptrdiff_t sprint = 0x1862480;
constexpr std::ptrdiff_t turnleft = 0x18626C0;
constexpr std::ptrdiff_t turnright = 0x1862750;
constexpr std::ptrdiff_t use = 0x1862A20;
constexpr std::ptrdiff_t zoom = 0x1A8A2D0;
constexpr std::ptrdiff_t attack = 0x1864620;
constexpr std::ptrdiff_t attack2 = 0x18646B0;
constexpr std::ptrdiff_t back = 0x18648F0;
constexpr std::ptrdiff_t duck = 0x1864BC0;
constexpr std::ptrdiff_t forward = 0x1864860;
constexpr std::ptrdiff_t jump = 0x1864B30;
constexpr std::ptrdiff_t left = 0x1864980;
constexpr std::ptrdiff_t lookatweapon = 0x1A8C380;
constexpr std::ptrdiff_t reload = 0x1864590;
constexpr std::ptrdiff_t right = 0x1864A10;
constexpr std::ptrdiff_t showscores = 0x1A8C260;
constexpr std::ptrdiff_t sprint = 0x1864500;
constexpr std::ptrdiff_t turnleft = 0x1864740;
constexpr std::ptrdiff_t turnright = 0x18647D0;
constexpr std::ptrdiff_t use = 0x1864AA0;
constexpr std::ptrdiff_t zoom = 0x1A8C2F0;
}
}

View File

@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25568672,
"attack2": 25568816,
"back": 25569392,
"duck": 25570112,
"forward": 25569248,
"jump": 25569968,
"left": 25569536,
"lookatweapon": 27829088,
"reload": 25568528,
"right": 25569680,
"showscores": 27828800,
"sprint": 25568384,
"turnleft": 25568960,
"turnright": 25569104,
"use": 25569824,
"zoom": 27828944
"attack": 25576992,
"attack2": 25577136,
"back": 25577712,
"duck": 25578432,
"forward": 25577568,
"jump": 25578288,
"left": 25577856,
"lookatweapon": 27837312,
"reload": 25576848,
"right": 25578000,
"showscores": 27837024,
"sprint": 25576704,
"turnleft": 25577280,
"turnright": 25577424,
"use": 25578144,
"zoom": 27837168
}
}

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x18625A0;
pub const attack2: usize = 0x1862630;
pub const back: usize = 0x1862870;
pub const duck: usize = 0x1862B40;
pub const forward: usize = 0x18627E0;
pub const jump: usize = 0x1862AB0;
pub const left: usize = 0x1862900;
pub const lookatweapon: usize = 0x1A8A360;
pub const reload: usize = 0x1862510;
pub const right: usize = 0x1862990;
pub const showscores: usize = 0x1A8A240;
pub const sprint: usize = 0x1862480;
pub const turnleft: usize = 0x18626C0;
pub const turnright: usize = 0x1862750;
pub const r#use: usize = 0x1862A20;
pub const zoom: usize = 0x1A8A2D0;
pub const attack: usize = 0x1864620;
pub const attack2: usize = 0x18646B0;
pub const back: usize = 0x18648F0;
pub const duck: usize = 0x1864BC0;
pub const forward: usize = 0x1864860;
pub const jump: usize = 0x1864B30;
pub const left: usize = 0x1864980;
pub const lookatweapon: usize = 0x1A8C380;
pub const reload: usize = 0x1864590;
pub const right: usize = 0x1864A10;
pub const showscores: usize = 0x1A8C260;
pub const sprint: usize = 0x1864500;
pub const turnleft: usize = 0x1864740;
pub const turnright: usize = 0x18647D0;
pub const r#use: usize = 0x1864AA0;
pub const zoom: usize = 0x1A8C2F0;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@ -454,7 +454,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vecRenderAttributes = 0xAE0; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
public const nint m_bRenderToCubemaps = 0xB48; // bool
public const nint m_bNoInterpolate = 0xB49; // bool
public const nint m_Collision = 0xB50; // CCollisionProperty
public const nint m_Collision = 0xB50; //
public const nint m_Glow = 0xC00; // CGlowProperty
public const nint m_flGlowBackfaceMult = 0xC58; // float32
public const nint m_fadeMinDist = 0xC5C; // float32
@ -914,9 +914,9 @@ namespace CS2Dumper.Schemas {
public const nint m_iHostageEntityIDs = 0x580; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x5B0; // Vector
public const nint m_bombsiteCenterB = 0x5BC; // Vector
public const nint m_hostageRescueX = 0x5C8; // int32[4]
public const nint m_hostageRescueY = 0x5D8; // int32[4]
public const nint m_hostageRescueZ = 0x5E8; // int32[4]
public const nint m_hostageRescueX = 0x5C8; //
public const nint m_hostageRescueY = 0x5D8; //
public const nint m_hostageRescueZ = 0x5E8; //
public const nint m_bEndMatchNextMapAllVoted = 0x5F8; // bool
public const nint m_foundGoalPositions = 0x5F9; // bool
}
@ -2332,7 +2332,7 @@ namespace CS2Dumper.Schemas {
// MNetworkReplayCompatField
public static class CBasePlayerController {
public const nint m_nFinalPredictedTick = 0x570; // int32
public const nint m_CommandContext = 0x578; // C_CommandContext
public const nint m_CommandContext = 0x578; //
public const nint m_nInButtonsWhichAreToggles = 0x620; // uint64
public const nint m_nTickBase = 0x628; // uint32
public const nint m_hPawn = 0x62C; // CHandle<C_BasePlayerPawn>
@ -2696,9 +2696,9 @@ namespace CS2Dumper.Schemas {
public const nint m_pItemServices = 0x11B0; // CPlayer_ItemServices*
public const nint m_pAutoaimServices = 0x11B8; // CPlayer_AutoaimServices*
public const nint m_pObserverServices = 0x11C0; // CPlayer_ObserverServices*
public const nint m_pWaterServices = 0x11C8; // CPlayer_WaterServices*
public const nint m_pUseServices = 0x11D0; // CPlayer_UseServices*
public const nint m_pFlashlightServices = 0x11D8; // CPlayer_FlashlightServices*
public const nint m_pWaterServices = 0x11C8; //
public const nint m_pUseServices = 0x11D0; //
public const nint m_pFlashlightServices = 0x11D8; //
public const nint m_pCameraServices = 0x11E0; // CPlayer_CameraServices*
public const nint m_pMovementServices = 0x11E8; // CPlayer_MovementServices*
public const nint m_ServerViewAngleChanges = 0x11F8; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
@ -2775,7 +2775,7 @@ namespace CS2Dumper.Schemas {
public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase<int32>
public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase<uint32>
public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase<uint64>
public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
public const nint m_PredNetFloatVariables = 0x98; //
public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3377,8 +3377,8 @@ namespace CS2Dumper.Schemas {
public const nint m_nFallbackStatTrak = 0x1604; // int32
public const nint m_bClientside = 0x1608; // bool
public const nint m_bParticleSystemsCreated = 0x1609; // bool
public const nint m_vecAttachedParticles = 0x1610; //
public const nint m_hViewmodelAttachment = 0x1628; //
public const nint m_vecAttachedParticles = 0x1610; // CUtlVector<int32>
public const nint m_hViewmodelAttachment = 0x1628; // CHandle<CBaseAnimGraph>
public const nint m_iOldTeam = 0x162C; // int32
public const nint m_bAttachmentDirty = 0x1630; // bool
public const nint m_nUnloadedModelIndex = 0x1634; // int32
@ -4973,7 +4973,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bDisabled = 0x568; // bool
public const nint m_bDisabledOld = 0x569; // bool
public const nint m_bUpdateOnClient = 0x56A; // bool
public const nint m_nInputType = 0x56C; //
public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t
public const nint m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x578; // float32
@ -5801,11 +5801,11 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType)
public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_nLastThinkTick = 0x320; // GameTick_t
public const nint m_pGameSceneNode = 0x328; // CGameSceneNode*
public const nint m_pRenderComponent = 0x330; // CRenderComponent*
public const nint m_pCollision = 0x338; // CCollisionProperty*
public const nint m_pCollision = 0x338; //
public const nint m_iMaxHealth = 0x340; // int32
public const nint m_iHealth = 0x344; // int32
public const nint m_lifeState = 0x348; // uint8
@ -5872,7 +5872,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x498; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; //
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32>
public const nint m_nNextScriptVarRecordID = 0x508; // int32
public const nint m_vecAngVelocity = 0x518; // QAngle
public const nint m_DataChangeEventRef = 0x524; // int32
@ -6447,7 +6447,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseAnimGraph
// Field count: 2
public static class C_PhysMagnet {
public const nint m_aAttachedObjectsFromServer = 0xF88; //
public const nint m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32>
public const nint m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6564,7 +6564,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; //
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
@ -6661,7 +6661,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; //
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6844,8 +6844,8 @@ namespace CS2Dumper.Schemas {
public const nint m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
public const nint m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
public const nint m_flBlendWeightCurrent = 0xFCC; // float32
public const nint m_parentPhysicsBoneIndices = 0xFD0; //
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; //
public const nint m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32>
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32>
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0
@ -6889,7 +6889,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
public static class C_Chicken {
public const nint m_hHolidayHatAddon = 0x1230; //
public const nint m_hHolidayHatAddon = 0x1230; // CHandle<CBaseAnimGraph>
public const nint m_jumpedThisFrame = 0x1234; // bool
public const nint m_leader = 0x1238; // CHandle<C_CSPlayerPawn>
public const nint m_AttributeManager = 0x1240; // C_AttributeContainer

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -459,7 +459,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vecRenderAttributes = 0xAE0; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xB48; // bool
constexpr std::ptrdiff_t m_bNoInterpolate = 0xB49; // bool
constexpr std::ptrdiff_t m_Collision = 0xB50; // CCollisionProperty
constexpr std::ptrdiff_t m_Collision = 0xB50; //
constexpr std::ptrdiff_t m_Glow = 0xC00; // CGlowProperty
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xC58; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0xC5C; // float32
@ -919,9 +919,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x580; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x5B0; // Vector
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x5BC; // Vector
constexpr std::ptrdiff_t m_hostageRescueX = 0x5C8; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x5D8; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x5E8; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueX = 0x5C8; //
constexpr std::ptrdiff_t m_hostageRescueY = 0x5D8; //
constexpr std::ptrdiff_t m_hostageRescueZ = 0x5E8; //
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5F8; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x5F9; // bool
}
@ -2337,7 +2337,7 @@ namespace cs2_dumper {
// MNetworkReplayCompatField
namespace CBasePlayerController {
constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x570; // int32
constexpr std::ptrdiff_t m_CommandContext = 0x578; // C_CommandContext
constexpr std::ptrdiff_t m_CommandContext = 0x578; //
constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x620; // uint64
constexpr std::ptrdiff_t m_nTickBase = 0x628; // uint32
constexpr std::ptrdiff_t m_hPawn = 0x62C; // CHandle<C_BasePlayerPawn>
@ -2701,9 +2701,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pItemServices = 0x11B0; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0x11B8; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0x11C0; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0x11C8; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0x11D0; // CPlayer_UseServices*
constexpr std::ptrdiff_t m_pFlashlightServices = 0x11D8; // CPlayer_FlashlightServices*
constexpr std::ptrdiff_t m_pWaterServices = 0x11C8; //
constexpr std::ptrdiff_t m_pUseServices = 0x11D0; //
constexpr std::ptrdiff_t m_pFlashlightServices = 0x11D8; //
constexpr std::ptrdiff_t m_pCameraServices = 0x11E0; // CPlayer_CameraServices*
constexpr std::ptrdiff_t m_pMovementServices = 0x11E8; // CPlayer_MovementServices*
constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x11F8; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
@ -2780,7 +2780,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; //
constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3382,8 +3382,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1604; // int32
constexpr std::ptrdiff_t m_bClientside = 0x1608; // bool
constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1609; // bool
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; //
constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1628; //
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; // CUtlVector<int32>
constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1628; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_iOldTeam = 0x162C; // int32
constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1630; // bool
constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x1634; // int32
@ -4978,7 +4978,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool
constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool
constexpr std::ptrdiff_t m_nInputType = 0x56C; //
constexpr std::ptrdiff_t m_nInputType = 0x56C; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32
@ -5806,11 +5806,11 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
namespace C_BaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_nLastThinkTick = 0x320; // GameTick_t
constexpr std::ptrdiff_t m_pGameSceneNode = 0x328; // CGameSceneNode*
constexpr std::ptrdiff_t m_pRenderComponent = 0x330; // CRenderComponent*
constexpr std::ptrdiff_t m_pCollision = 0x338; // CCollisionProperty*
constexpr std::ptrdiff_t m_pCollision = 0x338; //
constexpr std::ptrdiff_t m_iMaxHealth = 0x340; // int32
constexpr std::ptrdiff_t m_iHealth = 0x344; // int32
constexpr std::ptrdiff_t m_lifeState = 0x348; // uint8
@ -5877,7 +5877,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_Particles = 0x498; // CParticleProperty
constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; //
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32>
constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x508; // int32
constexpr std::ptrdiff_t m_vecAngVelocity = 0x518; // QAngle
constexpr std::ptrdiff_t m_DataChangeEventRef = 0x524; // int32
@ -6452,7 +6452,7 @@ namespace cs2_dumper {
// Parent: CBaseAnimGraph
// Field count: 2
namespace C_PhysMagnet {
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; //
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32>
constexpr std::ptrdiff_t m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6569,7 +6569,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; //
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
@ -6666,7 +6666,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32
constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion
constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; //
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t
constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6849,8 +6849,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xFCC; // float32
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; //
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; //
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32>
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32>
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0
@ -6894,7 +6894,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
namespace C_Chicken {
constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1230; //
constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1230; // CHandle<CBaseAnimGraph>
constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1234; // bool
constexpr std::ptrdiff_t m_leader = 0x1238; // CHandle<C_CSPlayerPawn>
constexpr std::ptrdiff_t m_AttributeManager = 0x1240; // C_AttributeContainer

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -464,7 +464,7 @@ pub mod cs2_dumper {
pub const m_vecRenderAttributes: usize = 0xAE0; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
pub const m_bRenderToCubemaps: usize = 0xB48; // bool
pub const m_bNoInterpolate: usize = 0xB49; // bool
pub const m_Collision: usize = 0xB50; // CCollisionProperty
pub const m_Collision: usize = 0xB50; //
pub const m_Glow: usize = 0xC00; // CGlowProperty
pub const m_flGlowBackfaceMult: usize = 0xC58; // float32
pub const m_fadeMinDist: usize = 0xC5C; // float32
@ -924,9 +924,9 @@ pub mod cs2_dumper {
pub const m_iHostageEntityIDs: usize = 0x580; // CEntityIndex[12]
pub const m_bombsiteCenterA: usize = 0x5B0; // Vector
pub const m_bombsiteCenterB: usize = 0x5BC; // Vector
pub const m_hostageRescueX: usize = 0x5C8; // int32[4]
pub const m_hostageRescueY: usize = 0x5D8; // int32[4]
pub const m_hostageRescueZ: usize = 0x5E8; // int32[4]
pub const m_hostageRescueX: usize = 0x5C8; //
pub const m_hostageRescueY: usize = 0x5D8; //
pub const m_hostageRescueZ: usize = 0x5E8; //
pub const m_bEndMatchNextMapAllVoted: usize = 0x5F8; // bool
pub const m_foundGoalPositions: usize = 0x5F9; // bool
}
@ -2342,7 +2342,7 @@ pub mod cs2_dumper {
// MNetworkReplayCompatField
pub mod CBasePlayerController {
pub const m_nFinalPredictedTick: usize = 0x570; // int32
pub const m_CommandContext: usize = 0x578; // C_CommandContext
pub const m_CommandContext: usize = 0x578; //
pub const m_nInButtonsWhichAreToggles: usize = 0x620; // uint64
pub const m_nTickBase: usize = 0x628; // uint32
pub const m_hPawn: usize = 0x62C; // CHandle<C_BasePlayerPawn>
@ -2706,9 +2706,9 @@ pub mod cs2_dumper {
pub const m_pItemServices: usize = 0x11B0; // CPlayer_ItemServices*
pub const m_pAutoaimServices: usize = 0x11B8; // CPlayer_AutoaimServices*
pub const m_pObserverServices: usize = 0x11C0; // CPlayer_ObserverServices*
pub const m_pWaterServices: usize = 0x11C8; // CPlayer_WaterServices*
pub const m_pUseServices: usize = 0x11D0; // CPlayer_UseServices*
pub const m_pFlashlightServices: usize = 0x11D8; // CPlayer_FlashlightServices*
pub const m_pWaterServices: usize = 0x11C8; //
pub const m_pUseServices: usize = 0x11D0; //
pub const m_pFlashlightServices: usize = 0x11D8; //
pub const m_pCameraServices: usize = 0x11E0; // CPlayer_CameraServices*
pub const m_pMovementServices: usize = 0x11E8; // CPlayer_MovementServices*
pub const m_ServerViewAngleChanges: usize = 0x11F8; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
@ -2785,7 +2785,7 @@ pub mod cs2_dumper {
pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase<int32>
pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase<uint32>
pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase<uint64>
pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase<float32>
pub const m_PredNetFloatVariables: usize = 0x98; //
pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase<Vector>
pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
@ -3387,8 +3387,8 @@ pub mod cs2_dumper {
pub const m_nFallbackStatTrak: usize = 0x1604; // int32
pub const m_bClientside: usize = 0x1608; // bool
pub const m_bParticleSystemsCreated: usize = 0x1609; // bool
pub const m_vecAttachedParticles: usize = 0x1610; //
pub const m_hViewmodelAttachment: usize = 0x1628; //
pub const m_vecAttachedParticles: usize = 0x1610; // CUtlVector<int32>
pub const m_hViewmodelAttachment: usize = 0x1628; // CHandle<CBaseAnimGraph>
pub const m_iOldTeam: usize = 0x162C; // int32
pub const m_bAttachmentDirty: usize = 0x1630; // bool
pub const m_nUnloadedModelIndex: usize = 0x1634; // int32
@ -4983,7 +4983,7 @@ pub mod cs2_dumper {
pub const m_bDisabled: usize = 0x568; // bool
pub const m_bDisabledOld: usize = 0x569; // bool
pub const m_bUpdateOnClient: usize = 0x56A; // bool
pub const m_nInputType: usize = 0x56C; //
pub const m_nInputType: usize = 0x56C; // ValueRemapperInputType_t
pub const m_hRemapLineStart: usize = 0x570; // CHandle<C_BaseEntity>
pub const m_hRemapLineEnd: usize = 0x574; // CHandle<C_BaseEntity>
pub const m_flMaximumChangePerSecond: usize = 0x578; // float32
@ -5811,11 +5811,11 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
pub mod C_BaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent
pub const m_nLastThinkTick: usize = 0x320; // GameTick_t
pub const m_pGameSceneNode: usize = 0x328; // CGameSceneNode*
pub const m_pRenderComponent: usize = 0x330; // CRenderComponent*
pub const m_pCollision: usize = 0x338; // CCollisionProperty*
pub const m_pCollision: usize = 0x338; //
pub const m_iMaxHealth: usize = 0x340; // int32
pub const m_iHealth: usize = 0x344; // int32
pub const m_lifeState: usize = 0x348; // uint8
@ -5882,7 +5882,7 @@ pub mod cs2_dumper {
pub const m_hOldMoveParent: usize = 0x490; // CHandle<C_BaseEntity>
pub const m_Particles: usize = 0x498; // CParticleProperty
pub const m_vecPredictedScriptFloats: usize = 0x4C0; // CUtlVector<float32>
pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; //
pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; // CUtlVector<int32>
pub const m_nNextScriptVarRecordID: usize = 0x508; // int32
pub const m_vecAngVelocity: usize = 0x518; // QAngle
pub const m_DataChangeEventRef: usize = 0x524; // int32
@ -6457,7 +6457,7 @@ pub mod cs2_dumper {
// Parent: CBaseAnimGraph
// Field count: 2
pub mod C_PhysMagnet {
pub const m_aAttachedObjectsFromServer: usize = 0xF88; //
pub const m_aAttachedObjectsFromServer: usize = 0xF88; // CUtlVector<int32>
pub const m_aAttachedObjects: usize = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@ -6574,7 +6574,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
pub mod CGameSceneNode {
pub const m_nodeToWorld: usize = 0x10; // CTransform
pub const m_pOwner: usize = 0x30; //
pub const m_pOwner: usize = 0x30; // CEntityInstance*
pub const m_pParent: usize = 0x38; // CGameSceneNode*
pub const m_pChild: usize = 0x40; // CGameSceneNode*
pub const m_pNextSibling: usize = 0x48; // CGameSceneNode*
@ -6671,7 +6671,7 @@ pub mod cs2_dumper {
pub const m_flObsInterp_PathLength: usize = 0x74; // float32
pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion
pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion
pub const m_obsInterpState: usize = 0xA0; //
pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t
pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool
}
// Parent: C_BaseEntity
@ -6854,8 +6854,8 @@ pub mod cs2_dumper {
pub const m_hRagdollSource: usize = 0xFC4; // CHandle<C_BaseEntity>
pub const m_iEyeAttachment: usize = 0xFC8; // AttachmentHandle_t
pub const m_flBlendWeightCurrent: usize = 0xFCC; // float32
pub const m_parentPhysicsBoneIndices: usize = 0xFD0; //
pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; //
pub const m_parentPhysicsBoneIndices: usize = 0xFD0; // CUtlVector<int32>
pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; // CUtlVector<int32>
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0
@ -6899,7 +6899,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
pub mod C_Chicken {
pub const m_hHolidayHatAddon: usize = 0x1230; //
pub const m_hHolidayHatAddon: usize = 0x1230; // CHandle<CBaseAnimGraph>
pub const m_jumpedThisFrame: usize = 0x1234; // bool
pub const m_leader: usize = 0x1238; // CHandle<C_CSPlayerPawn>
pub const m_AttributeManager: usize = 0x1240; // C_AttributeContainer

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{
"build_number": 14059,
"timestamp": "2025-01-10T01:49:11.809410100+00:00"
"build_number": 14060,
"timestamp": "2025-01-15T01:31:41.276127300+00:00"
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1861B90;
public const nint EmptyWorldService001_Client = 0x181CEA0;
public const nint GameClientExports001 = 0x185E848;
public const nint LegacyGameUI001 = 0x187F3D0;
public const nint Source2Client002 = 0x1A79F20;
public const nint Source2ClientConfig001 = 0x1A106E0;
public const nint Source2ClientPrediction001 = 0x1869C20;
public const nint Source2ClientUI001 = 0x187D7A0;
public const nint ClientToolsInfo_001 = 0x1863C10;
public const nint EmptyWorldService001_Client = 0x181EF20;
public const nint GameClientExports001 = 0x18608C8;
public const nint LegacyGameUI001 = 0x1881420;
public const nint Source2Client002 = 0x1A7BDA0;
public const nint Source2ClientConfig001 = 0x1A12450;
public const nint Source2ClientPrediction001 = 0x186BC90;
public const nint Source2ClientUI001 = 0x187F7F0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x539BE0;
public const nint BugService001 = 0x5D2920;
public const nint ClientServerEngineLoopService_001 = 0x53A900;
public const nint EngineGameUI001 = 0x537B40;
public const nint EngineServiceMgr001 = 0x613780;
public const nint GameEventSystemClientV001 = 0x613AB0;
public const nint GameEventSystemServerV001 = 0x613BF0;
public const nint GameResourceServiceClientV001 = 0x539CE0;
public const nint GameResourceServiceServerV001 = 0x539D40;
public const nint GameUIService_001 = 0x5D2C20;
public const nint HostStateMgr001 = 0x53A7F0;
public const nint INETSUPPORT_001 = 0x533060;
public const nint InputService_001 = 0x5D2F00;
public const nint KeyValueCache001 = 0x53A8A0;
public const nint MapListService_001 = 0x611F00;
public const nint NetworkClientService_001 = 0x612090;
public const nint NetworkP2PService_001 = 0x539FF0;
public const nint NetworkServerService_001 = 0x612420;
public const nint NetworkService_001 = 0x53A140;
public const nint RenderService_001 = 0x612680;
public const nint ScreenshotService001 = 0x612950;
public const nint SimpleEngineLoopService_001 = 0x53AA10;
public const nint SoundService_001 = 0x53A180;
public const nint Source2EngineToClient001 = 0x5371E0;
public const nint Source2EngineToClientStringTable001 = 0x537240;
public const nint Source2EngineToServer001 = 0x5372D8;
public const nint Source2EngineToServerStringTable001 = 0x537300;
public const nint SplitScreenService_001 = 0x53A460;
public const nint StatsService_001 = 0x612D50;
public const nint ToolService_001 = 0x53A620;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
public const nint VProfService_001 = 0x53A660;
public const nint BenchmarkService001 = 0x540C90;
public const nint BugService001 = 0x5D9B60;
public const nint ClientServerEngineLoopService_001 = 0x5419B0;
public const nint EngineGameUI001 = 0x53EB40;
public const nint EngineServiceMgr001 = 0x61A9F0;
public const nint GameEventSystemClientV001 = 0x61ACF0;
public const nint GameEventSystemServerV001 = 0x61AE30;
public const nint GameResourceServiceClientV001 = 0x540D90;
public const nint GameResourceServiceServerV001 = 0x540DF0;
public const nint GameUIService_001 = 0x5D9E60;
public const nint HostStateMgr001 = 0x5418A0;
public const nint INETSUPPORT_001 = 0x53A060;
public const nint InputService_001 = 0x5DA170;
public const nint KeyValueCache001 = 0x541950;
public const nint MapListService_001 = 0x619170;
public const nint NetworkClientService_001 = 0x619300;
public const nint NetworkP2PService_001 = 0x5410A0;
public const nint NetworkServerService_001 = 0x619690;
public const nint NetworkService_001 = 0x5411F0;
public const nint RenderService_001 = 0x6198F0;
public const nint ScreenshotService001 = 0x619B90;
public const nint SimpleEngineLoopService_001 = 0x541AC0;
public const nint SoundService_001 = 0x541230;
public const nint Source2EngineToClient001 = 0x53E1E0;
public const nint Source2EngineToClientStringTable001 = 0x53E240;
public const nint Source2EngineToServer001 = 0x53E2D8;
public const nint Source2EngineToServerStringTable001 = 0x53E300;
public const nint SplitScreenService_001 = 0x541510;
public const nint StatsService_001 = 0x619FC0;
public const nint ToolService_001 = 0x5416D0;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBD0;
public const nint VProfService_001 = 0x541710;
}
// Module: filesystem_stdio.dll
public static class FilesystemStdioDll {
@ -105,10 +105,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: networksystem.dll
public static class NetworksystemDll {
public const nint FlattenedSerializersVersion001 = 0x23F4B0;
public const nint NetworkMessagesVersion001 = 0x2714F0;
public const nint NetworkSystemVersion001 = 0x269240;
public const nint SerializedEntitiesVersion001 = 0x269330;
public const nint FlattenedSerializersVersion001 = 0x244570;
public const nint NetworkMessagesVersion001 = 0x2765E0;
public const nint NetworkSystemVersion001 = 0x26E300;
public const nint SerializedEntitiesVersion001 = 0x26E3F0;
}
// Module: panorama.dll
public static class PanoramaDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x1376B20;
public const nint EntitySubclassUtilsV001 = 0x13273A0;
public const nint NavGameTest001 = 0x1416B88;
public const nint ServerToolsInfo_001 = 0x13CC4C8;
public const nint Source2GameClients001 = 0x13C6390;
public const nint Source2GameDirector001 = 0x14FA180;
public const nint Source2GameEntities001 = 0x13CC3F0;
public const nint Source2Server001 = 0x13CC260;
public const nint Source2ServerConfig001 = 0x15C4A38;
public const nint customnavsystem001 = 0x130BB18;
public const nint EmptyWorldService001_Server = 0x1378BD0;
public const nint EntitySubclassUtilsV001 = 0x13293C0;
public const nint NavGameTest001 = 0x1418C18;
public const nint ServerToolsInfo_001 = 0x13CE558;
public const nint Source2GameClients001 = 0x13C8420;
public const nint Source2GameDirector001 = 0x14FC1E0;
public const nint Source2GameEntities001 = 0x13CE480;
public const nint Source2Server001 = 0x13CE2F0;
public const nint Source2ServerConfig001 = 0x15C6AF8;
public const nint customnavsystem001 = 0x130DB28;
}
// Module: soundsystem.dll
public static class SoundsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -14,49 +14,49 @@ namespace cs2_dumper {
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1861B90;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181CEA0;
constexpr std::ptrdiff_t GameClientExports001 = 0x185E848;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x187F3D0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A79F20;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A106E0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1869C20;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187D7A0;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1863C10;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181EF20;
constexpr std::ptrdiff_t GameClientExports001 = 0x18608C8;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1881420;
constexpr std::ptrdiff_t Source2Client002 = 0x1A7BDA0;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A12450;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x186BC90;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187F7F0;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x539BE0;
constexpr std::ptrdiff_t BugService001 = 0x5D2920;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x53A900;
constexpr std::ptrdiff_t EngineGameUI001 = 0x537B40;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x613780;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x613AB0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x613BF0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x539CE0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x539D40;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D2C20;
constexpr std::ptrdiff_t HostStateMgr001 = 0x53A7F0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x533060;
constexpr std::ptrdiff_t InputService_001 = 0x5D2F00;
constexpr std::ptrdiff_t KeyValueCache001 = 0x53A8A0;
constexpr std::ptrdiff_t MapListService_001 = 0x611F00;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x612090;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x539FF0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x612420;
constexpr std::ptrdiff_t NetworkService_001 = 0x53A140;
constexpr std::ptrdiff_t RenderService_001 = 0x612680;
constexpr std::ptrdiff_t ScreenshotService001 = 0x612950;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x53AA10;
constexpr std::ptrdiff_t SoundService_001 = 0x53A180;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5371E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x537240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5372D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x537300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x53A460;
constexpr std::ptrdiff_t StatsService_001 = 0x612D50;
constexpr std::ptrdiff_t ToolService_001 = 0x53A620;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
constexpr std::ptrdiff_t VProfService_001 = 0x53A660;
constexpr std::ptrdiff_t BenchmarkService001 = 0x540C90;
constexpr std::ptrdiff_t BugService001 = 0x5D9B60;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419B0;
constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB40;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61A9F0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61ACF0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE30;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540D90;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540DF0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D9E60;
constexpr std::ptrdiff_t HostStateMgr001 = 0x5418A0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x53A060;
constexpr std::ptrdiff_t InputService_001 = 0x5DA170;
constexpr std::ptrdiff_t KeyValueCache001 = 0x541950;
constexpr std::ptrdiff_t MapListService_001 = 0x619170;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x619300;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5410A0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x619690;
constexpr std::ptrdiff_t NetworkService_001 = 0x5411F0;
constexpr std::ptrdiff_t RenderService_001 = 0x6198F0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x619B90;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AC0;
constexpr std::ptrdiff_t SoundService_001 = 0x541230;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x541510;
constexpr std::ptrdiff_t StatsService_001 = 0x619FC0;
constexpr std::ptrdiff_t ToolService_001 = 0x5416D0;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBD0;
constexpr std::ptrdiff_t VProfService_001 = 0x541710;
}
// Module: filesystem_stdio.dll
namespace filesystem_stdio_dll {
@ -110,10 +110,10 @@ namespace cs2_dumper {
}
// Module: networksystem.dll
namespace networksystem_dll {
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F4B0;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714F0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269240;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269330;
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x244570;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2765E0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x26E300;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x26E3F0;
}
// Module: panorama.dll
namespace panorama_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1376B20;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13273A0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1416B88;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CC4C8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C6390;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FA180;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CC3F0;
constexpr std::ptrdiff_t Source2Server001 = 0x13CC260;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C4A38;
constexpr std::ptrdiff_t customnavsystem001 = 0x130BB18;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1378BD0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13293C0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1418C18;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CE558;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C8420;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FC1E0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CE480;
constexpr std::ptrdiff_t Source2Server001 = 0x13CE2F0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C6AF8;
constexpr std::ptrdiff_t customnavsystem001 = 0x130DB28;
}
// Module: soundsystem.dll
namespace soundsystem_dll {

View File

@ -4,48 +4,48 @@
"AnimationSystem_001": 6319344
},
"client.dll": {
"ClientToolsInfo_001": 25566096,
"EmptyWorldService001_Client": 25284256,
"GameClientExports001": 25552968,
"LegacyGameUI001": 25686992,
"Source2Client002": 27762464,
"Source2ClientConfig001": 27330272,
"Source2ClientPrediction001": 25599008,
"Source2ClientUI001": 25679776
"ClientToolsInfo_001": 25574416,
"EmptyWorldService001_Client": 25292576,
"GameClientExports001": 25561288,
"LegacyGameUI001": 25695264,
"Source2Client002": 27770272,
"Source2ClientConfig001": 27337808,
"Source2ClientPrediction001": 25607312,
"Source2ClientUI001": 25688048
},
"engine2.dll": {
"BenchmarkService001": 5479392,
"BugService001": 6105376,
"ClientServerEngineLoopService_001": 5482752,
"EngineGameUI001": 5471040,
"EngineServiceMgr001": 6371200,
"GameEventSystemClientV001": 6372016,
"GameEventSystemServerV001": 6372336,
"GameResourceServiceClientV001": 5479648,
"GameResourceServiceServerV001": 5479744,
"GameUIService_001": 6106144,
"HostStateMgr001": 5482480,
"INETSUPPORT_001": 5451872,
"InputService_001": 6106880,
"KeyValueCache001": 5482656,
"MapListService_001": 6364928,
"NetworkClientService_001": 6365328,
"NetworkP2PService_001": 5480432,
"NetworkServerService_001": 6366240,
"NetworkService_001": 5480768,
"RenderService_001": 6366848,
"ScreenshotService001": 6367568,
"SimpleEngineLoopService_001": 5483024,
"SoundService_001": 5480832,
"Source2EngineToClient001": 5468640,
"Source2EngineToClientStringTable001": 5468736,
"Source2EngineToServer001": 5468888,
"Source2EngineToServerStringTable001": 5468928,
"SplitScreenService_001": 5481568,
"StatsService_001": 6368592,
"ToolService_001": 5482016,
"VENGINE_GAMEUIFUNCS_VERSION005": 5471184,
"VProfService_001": 5482080
"BenchmarkService001": 5508240,
"BugService001": 6134624,
"ClientServerEngineLoopService_001": 5511600,
"EngineGameUI001": 5499712,
"EngineServiceMgr001": 6400496,
"GameEventSystemClientV001": 6401264,
"GameEventSystemServerV001": 6401584,
"GameResourceServiceClientV001": 5508496,
"GameResourceServiceServerV001": 5508592,
"GameUIService_001": 6135392,
"HostStateMgr001": 5511328,
"INETSUPPORT_001": 5480544,
"InputService_001": 6136176,
"KeyValueCache001": 5511504,
"MapListService_001": 6394224,
"NetworkClientService_001": 6394624,
"NetworkP2PService_001": 5509280,
"NetworkServerService_001": 6395536,
"NetworkService_001": 5509616,
"RenderService_001": 6396144,
"ScreenshotService001": 6396816,
"SimpleEngineLoopService_001": 5511872,
"SoundService_001": 5509680,
"Source2EngineToClient001": 5497312,
"Source2EngineToClientStringTable001": 5497408,
"Source2EngineToServer001": 5497560,
"Source2EngineToServerStringTable001": 5497600,
"SplitScreenService_001": 5510416,
"StatsService_001": 6397888,
"ToolService_001": 5510864,
"VENGINE_GAMEUIFUNCS_VERSION005": 5499856,
"VProfService_001": 5510928
},
"filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728,
@ -89,10 +89,10 @@
"NavSystem001": 1029936
},
"networksystem.dll": {
"FlattenedSerializersVersion001": 2356400,
"NetworkMessagesVersion001": 2561264,
"NetworkSystemVersion001": 2527808,
"SerializedEntitiesVersion001": 2528048
"FlattenedSerializersVersion001": 2377072,
"NetworkMessagesVersion001": 2581984,
"NetworkSystemVersion001": 2548480,
"SerializedEntitiesVersion001": 2548720
},
"panorama.dll": {
"PanoramaUIEngine001": 5132896
@ -130,16 +130,16 @@
"SchemaSystem_001": 399072
},
"server.dll": {
"EmptyWorldService001_Server": 20409120,
"EntitySubclassUtilsV001": 20083616,
"NavGameTest001": 21064584,
"ServerToolsInfo_001": 20759752,
"Source2GameClients001": 20734864,
"Source2GameDirector001": 21995904,
"Source2GameEntities001": 20759536,
"Source2Server001": 20759136,
"Source2ServerConfig001": 22825528,
"customnavsystem001": 19970840
"EmptyWorldService001_Server": 20417488,
"EntitySubclassUtilsV001": 20091840,
"NavGameTest001": 21072920,
"ServerToolsInfo_001": 20768088,
"Source2GameClients001": 20743200,
"Source2GameDirector001": 22004192,
"Source2GameEntities001": 20767872,
"Source2Server001": 20767472,
"Source2ServerConfig001": 22833912,
"customnavsystem001": 19979048
},
"soundsystem.dll": {
"SoundOpSystem001": 3796032,

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, unused)]
@ -12,49 +12,49 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1861B90;
pub const EmptyWorldService001_Client: usize = 0x181CEA0;
pub const GameClientExports001: usize = 0x185E848;
pub const LegacyGameUI001: usize = 0x187F3D0;
pub const Source2Client002: usize = 0x1A79F20;
pub const Source2ClientConfig001: usize = 0x1A106E0;
pub const Source2ClientPrediction001: usize = 0x1869C20;
pub const Source2ClientUI001: usize = 0x187D7A0;
pub const ClientToolsInfo_001: usize = 0x1863C10;
pub const EmptyWorldService001_Client: usize = 0x181EF20;
pub const GameClientExports001: usize = 0x18608C8;
pub const LegacyGameUI001: usize = 0x1881420;
pub const Source2Client002: usize = 0x1A7BDA0;
pub const Source2ClientConfig001: usize = 0x1A12450;
pub const Source2ClientPrediction001: usize = 0x186BC90;
pub const Source2ClientUI001: usize = 0x187F7F0;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x539BE0;
pub const BugService001: usize = 0x5D2920;
pub const ClientServerEngineLoopService_001: usize = 0x53A900;
pub const EngineGameUI001: usize = 0x537B40;
pub const EngineServiceMgr001: usize = 0x613780;
pub const GameEventSystemClientV001: usize = 0x613AB0;
pub const GameEventSystemServerV001: usize = 0x613BF0;
pub const GameResourceServiceClientV001: usize = 0x539CE0;
pub const GameResourceServiceServerV001: usize = 0x539D40;
pub const GameUIService_001: usize = 0x5D2C20;
pub const HostStateMgr001: usize = 0x53A7F0;
pub const INETSUPPORT_001: usize = 0x533060;
pub const InputService_001: usize = 0x5D2F00;
pub const KeyValueCache001: usize = 0x53A8A0;
pub const MapListService_001: usize = 0x611F00;
pub const NetworkClientService_001: usize = 0x612090;
pub const NetworkP2PService_001: usize = 0x539FF0;
pub const NetworkServerService_001: usize = 0x612420;
pub const NetworkService_001: usize = 0x53A140;
pub const RenderService_001: usize = 0x612680;
pub const ScreenshotService001: usize = 0x612950;
pub const SimpleEngineLoopService_001: usize = 0x53AA10;
pub const SoundService_001: usize = 0x53A180;
pub const Source2EngineToClient001: usize = 0x5371E0;
pub const Source2EngineToClientStringTable001: usize = 0x537240;
pub const Source2EngineToServer001: usize = 0x5372D8;
pub const Source2EngineToServerStringTable001: usize = 0x537300;
pub const SplitScreenService_001: usize = 0x53A460;
pub const StatsService_001: usize = 0x612D50;
pub const ToolService_001: usize = 0x53A620;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x537BD0;
pub const VProfService_001: usize = 0x53A660;
pub const BenchmarkService001: usize = 0x540C90;
pub const BugService001: usize = 0x5D9B60;
pub const ClientServerEngineLoopService_001: usize = 0x5419B0;
pub const EngineGameUI001: usize = 0x53EB40;
pub const EngineServiceMgr001: usize = 0x61A9F0;
pub const GameEventSystemClientV001: usize = 0x61ACF0;
pub const GameEventSystemServerV001: usize = 0x61AE30;
pub const GameResourceServiceClientV001: usize = 0x540D90;
pub const GameResourceServiceServerV001: usize = 0x540DF0;
pub const GameUIService_001: usize = 0x5D9E60;
pub const HostStateMgr001: usize = 0x5418A0;
pub const INETSUPPORT_001: usize = 0x53A060;
pub const InputService_001: usize = 0x5DA170;
pub const KeyValueCache001: usize = 0x541950;
pub const MapListService_001: usize = 0x619170;
pub const NetworkClientService_001: usize = 0x619300;
pub const NetworkP2PService_001: usize = 0x5410A0;
pub const NetworkServerService_001: usize = 0x619690;
pub const NetworkService_001: usize = 0x5411F0;
pub const RenderService_001: usize = 0x6198F0;
pub const ScreenshotService001: usize = 0x619B90;
pub const SimpleEngineLoopService_001: usize = 0x541AC0;
pub const SoundService_001: usize = 0x541230;
pub const Source2EngineToClient001: usize = 0x53E1E0;
pub const Source2EngineToClientStringTable001: usize = 0x53E240;
pub const Source2EngineToServer001: usize = 0x53E2D8;
pub const Source2EngineToServerStringTable001: usize = 0x53E300;
pub const SplitScreenService_001: usize = 0x541510;
pub const StatsService_001: usize = 0x619FC0;
pub const ToolService_001: usize = 0x5416D0;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x53EBD0;
pub const VProfService_001: usize = 0x541710;
}
// Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll {
@ -108,10 +108,10 @@ pub mod cs2_dumper {
}
// Module: networksystem.dll
pub mod networksystem_dll {
pub const FlattenedSerializersVersion001: usize = 0x23F4B0;
pub const NetworkMessagesVersion001: usize = 0x2714F0;
pub const NetworkSystemVersion001: usize = 0x269240;
pub const SerializedEntitiesVersion001: usize = 0x269330;
pub const FlattenedSerializersVersion001: usize = 0x244570;
pub const NetworkMessagesVersion001: usize = 0x2765E0;
pub const NetworkSystemVersion001: usize = 0x26E300;
pub const SerializedEntitiesVersion001: usize = 0x26E3F0;
}
// Module: panorama.dll
pub mod panorama_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1376B20;
pub const EntitySubclassUtilsV001: usize = 0x13273A0;
pub const NavGameTest001: usize = 0x1416B88;
pub const ServerToolsInfo_001: usize = 0x13CC4C8;
pub const Source2GameClients001: usize = 0x13C6390;
pub const Source2GameDirector001: usize = 0x14FA180;
pub const Source2GameEntities001: usize = 0x13CC3F0;
pub const Source2Server001: usize = 0x13CC260;
pub const Source2ServerConfig001: usize = 0x15C4A38;
pub const customnavsystem001: usize = 0x130BB18;
pub const EmptyWorldService001_Server: usize = 0x1378BD0;
pub const EntitySubclassUtilsV001: usize = 0x13293C0;
pub const NavGameTest001: usize = 0x1418C18;
pub const ServerToolsInfo_001: usize = 0x13CE558;
pub const Source2GameClients001: usize = 0x13C8420;
pub const Source2GameDirector001: usize = 0x14FC1E0;
pub const Source2GameEntities001: usize = 0x13CE480;
pub const Source2Server001: usize = 0x13CE2F0;
pub const Source2ServerConfig001: usize = 0x15C6AF8;
pub const customnavsystem001: usize = 0x130DB28;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll
@ -76,7 +76,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bHasTonemapParams = 0x0; // bool
public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
public const nint m_bHasBloomParams = 0x40; // bool
public const nint m_bloomParams = 0x44; //
public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t
public const nint m_bHasVignetteParams = 0xB4; // bool
public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
public const nint m_bHasLocalContrastParams = 0xDC; // bool

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -81,7 +81,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bHasTonemapParams = 0x0; // bool
constexpr std::ptrdiff_t m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
constexpr std::ptrdiff_t m_bHasBloomParams = 0x40; // bool
constexpr std::ptrdiff_t m_bloomParams = 0x44; //
constexpr std::ptrdiff_t m_bloomParams = 0x44; // PostProcessingBloomParameters_t
constexpr std::ptrdiff_t m_bHasVignetteParams = 0xB4; // bool
constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -84,7 +84,7 @@ pub mod cs2_dumper {
pub const m_bHasTonemapParams: usize = 0x0; // bool
pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t
pub const m_bHasBloomParams: usize = 0x40; // bool
pub const m_bloomParams: usize = 0x44; //
pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t
pub const m_bHasVignetteParams: usize = 0xB4; // bool
pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t
pub const m_bHasLocalContrastParams: usize = 0xDC; // bool

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A8A440;
public const nint dwEntityList = 0x1A157C8;
public const nint dwGameEntitySystem = 0x1B38F48;
public const nint dwCSGOInput = 0x1A8C460;
public const nint dwEntityList = 0x1A176C8;
public const nint dwGameEntitySystem = 0x1B3AF68;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A7C018;
public const nint dwGlobalVars = 0x185DAD8;
public const nint dwGlowManager = 0x1A7B758;
public const nint dwLocalPlayerController = 0x1A65F70;
public const nint dwLocalPlayerPawn = 0x1869D88;
public const nint dwPlantedC4 = 0x1A86090;
public const nint dwPrediction = 0x1869C20;
public const nint dwSensitivity = 0x1A7CD38;
public const nint dwGameRules = 0x1A7E048;
public const nint dwGlobalVars = 0x185FAB8;
public const nint dwGlowManager = 0x1A7D790;
public const nint dwLocalPlayerController = 0x1A680D0;
public const nint dwLocalPlayerPawn = 0x186BDF8;
public const nint dwPlantedC4 = 0x1A86B10;
public const nint dwPrediction = 0x186BC90;
public const nint dwSensitivity = 0x1A7ED68;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A8A810;
public const nint dwViewMatrix = 0x1A80870;
public const nint dwViewRender = 0x1A81080;
public const nint dwWeaponC4 = 0x1A18B60;
public const nint dwViewAngles = 0x1A8C830;
public const nint dwViewMatrix = 0x1A82740;
public const nint dwViewRender = 0x1A830B8;
public const nint dwWeaponC4 = 0x1A1A950;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x533BE4;
public const nint dwNetworkGameClient = 0x532CE0;
public const nint dwBuildNumber = 0x53ABE4;
public const nint dwNetworkGameClient = 0x539CE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x616134;
public const nint dwWindowWidth = 0x616130;
public const nint dwWindowHeight = 0x61D39C;
public const nint dwWindowWidth = 0x61D398;
}
// Module: inputsystem.dll
public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8A440;
constexpr std::ptrdiff_t dwEntityList = 0x1A157C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B38F48;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A8C460;
constexpr std::ptrdiff_t dwEntityList = 0x1A176C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B3AF68;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A7C018;
constexpr std::ptrdiff_t dwGlobalVars = 0x185DAD8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7B758;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A65F70;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1869D88;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A86090;
constexpr std::ptrdiff_t dwPrediction = 0x1869C20;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7CD38;
constexpr std::ptrdiff_t dwGameRules = 0x1A7E048;
constexpr std::ptrdiff_t dwGlobalVars = 0x185FAB8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7D790;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A680D0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x186BDF8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A86B10;
constexpr std::ptrdiff_t dwPrediction = 0x186BC90;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7ED68;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8A810;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A80870;
constexpr std::ptrdiff_t dwViewRender = 0x1A81080;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A18B60;
constexpr std::ptrdiff_t dwViewAngles = 0x1A8C830;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A82740;
constexpr std::ptrdiff_t dwViewRender = 0x1A830B8;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A1A950;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x533BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x532CE0;
constexpr std::ptrdiff_t dwBuildNumber = 0x53ABE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x539CE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x616134;
constexpr std::ptrdiff_t dwWindowWidth = 0x616130;
constexpr std::ptrdiff_t dwWindowHeight = 0x61D39C;
constexpr std::ptrdiff_t dwWindowWidth = 0x61D398;
}
// Module: inputsystem.dll
namespace inputsystem_dll {

View File

@ -1,26 +1,26 @@
{
"client.dll": {
"dwCSGOInput": 27829312,
"dwEntityList": 27350984,
"dwGameEntitySystem": 28544840,
"dwCSGOInput": 27837536,
"dwEntityList": 27358920,
"dwGameEntitySystem": 28553064,
"dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27770904,
"dwGlobalVars": 25549528,
"dwGlowManager": 27768664,
"dwLocalPlayerController": 27680624,
"dwLocalPlayerPawn": 25599368,
"dwPlantedC4": 27811984,
"dwPrediction": 25599008,
"dwSensitivity": 27774264,
"dwGameRules": 27779144,
"dwGlobalVars": 25557688,
"dwGlowManager": 27776912,
"dwLocalPlayerController": 27689168,
"dwLocalPlayerPawn": 25607672,
"dwPlantedC4": 27814672,
"dwPrediction": 25607312,
"dwSensitivity": 27782504,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27830288,
"dwViewMatrix": 27789424,
"dwViewRender": 27791488,
"dwWeaponC4": 27364192
"dwViewAngles": 27838512,
"dwViewMatrix": 27797312,
"dwViewRender": 27799736,
"dwWeaponC4": 27371856
},
"engine2.dll": {
"dwBuildNumber": 5454820,
"dwNetworkGameClient": 5450976,
"dwBuildNumber": 5483492,
"dwNetworkGameClient": 5479648,
"dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636,
"dwNetworkGameClient_isBackgroundMap": 2626631,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6381876,
"dwWindowWidth": 6381872
"dwWindowHeight": 6411164,
"dwWindowWidth": 6411160
},
"inputsystem.dll": {
"dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,28 +7,28 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A8A440;
pub const dwEntityList: usize = 0x1A157C8;
pub const dwGameEntitySystem: usize = 0x1B38F48;
pub const dwCSGOInput: usize = 0x1A8C460;
pub const dwEntityList: usize = 0x1A176C8;
pub const dwGameEntitySystem: usize = 0x1B3AF68;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A7C018;
pub const dwGlobalVars: usize = 0x185DAD8;
pub const dwGlowManager: usize = 0x1A7B758;
pub const dwLocalPlayerController: usize = 0x1A65F70;
pub const dwLocalPlayerPawn: usize = 0x1869D88;
pub const dwPlantedC4: usize = 0x1A86090;
pub const dwPrediction: usize = 0x1869C20;
pub const dwSensitivity: usize = 0x1A7CD38;
pub const dwGameRules: usize = 0x1A7E048;
pub const dwGlobalVars: usize = 0x185FAB8;
pub const dwGlowManager: usize = 0x1A7D790;
pub const dwLocalPlayerController: usize = 0x1A680D0;
pub const dwLocalPlayerPawn: usize = 0x186BDF8;
pub const dwPlantedC4: usize = 0x1A86B10;
pub const dwPrediction: usize = 0x186BC90;
pub const dwSensitivity: usize = 0x1A7ED68;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A8A810;
pub const dwViewMatrix: usize = 0x1A80870;
pub const dwViewRender: usize = 0x1A81080;
pub const dwWeaponC4: usize = 0x1A18B60;
pub const dwViewAngles: usize = 0x1A8C830;
pub const dwViewMatrix: usize = 0x1A82740;
pub const dwViewRender: usize = 0x1A830B8;
pub const dwWeaponC4: usize = 0x1A1A950;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x533BE4;
pub const dwNetworkGameClient: usize = 0x532CE0;
pub const dwBuildNumber: usize = 0x53ABE4;
pub const dwNetworkGameClient: usize = 0x539CE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x616134;
pub const dwWindowWidth: usize = 0x616130;
pub const dwWindowHeight: usize = 0x61D39C;
pub const dwWindowWidth: usize = 0x61D398;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll
@ -5123,7 +5123,7 @@ namespace CS2Dumper.Schemas {
public static class C_INIT_RemapNamedModelElementToScalar {
public const nint m_hModel = 0x1C8; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1D0; // CUtlVector<CUtlString>
public const nint m_values = 0x1E8; // CUtlVector<float32>
public const nint m_values = 0x1E8; //
public const nint m_nFieldInput = 0x200; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -5128,7 +5128,7 @@ namespace cs2_dumper {
namespace C_INIT_RemapNamedModelElementToScalar {
constexpr std::ptrdiff_t m_hModel = 0x1C8; // CStrongHandle<InfoForResourceTypeCModel>
constexpr std::ptrdiff_t m_names = 0x1D0; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_values = 0x1E8; // CUtlVector<float32>
constexpr std::ptrdiff_t m_values = 0x1E8; //
constexpr std::ptrdiff_t m_nFieldInput = 0x200; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t
constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -5202,7 +5202,7 @@ pub mod cs2_dumper {
pub mod C_INIT_RemapNamedModelElementToScalar {
pub const m_hModel: usize = 0x1C8; // CStrongHandle<InfoForResourceTypeCModel>
pub const m_names: usize = 0x1D0; // CUtlVector<CUtlString>
pub const m_values: usize = 0x1E8; // CUtlVector<float32>
pub const m_values: usize = 0x1E8; //
pub const m_nFieldInput: usize = 0x200; // ParticleAttributeIndex_t
pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t
pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -1767,8 +1767,8 @@ namespace CS2Dumper.Schemas {
public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF78; // bool
public const nint m_hWeaponBeforePrevious = 0xF7C; //
public const nint m_hWeaponPrevious = 0xF80; //
public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
public const nint m_bDestroyAfterTaunt = 0xF85; // bool
}
@ -3542,7 +3542,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nViewModelIndex = 0x9BC; // uint32
public const nint m_nAnimationParity = 0x9C0; // uint32
public const nint m_flAnimationStartTime = 0x9C4; // float32
public const nint m_hWeapon = 0x9C8; //
public const nint m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon>
public const nint m_sVMName = 0x9D0; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
public const nint m_hOldLayerSequence = 0x9E0; // HSequence
@ -3645,7 +3645,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bUnloadingStarted = 0x5A5; // bool
}
// Parent: CBaseEntity
// Field count: 24
// Field count: 23
//
// Metadata:
// MNetworkIncludeByName
@ -3679,9 +3679,8 @@ namespace CS2Dumper.Schemas {
public const nint m_fLerpTime = 0x5D8; // float32
public const nint m_bLagCompensation = 0x5DC; // bool
public const nint m_bPredict = 0x5DD; // bool
public const nint m_bAutoKickDisabled = 0x5DE; // bool
public const nint m_bIsLowViolence = 0x5DF; // bool
public const nint m_bGamePaused = 0x5E0; // bool
public const nint m_bIsLowViolence = 0x5E4; // bool
public const nint m_bGamePaused = 0x5E5; // bool
public const nint m_iIgnoreGlobalChat = 0x720; // ChatIgnoreType_t
public const nint m_flLastPlayerTalkTime = 0x724; // float32
public const nint m_flLastEntitySteadyState = 0x728; // float32
@ -4374,8 +4373,8 @@ namespace CS2Dumper.Schemas {
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; //
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; //
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
@ -4433,7 +4432,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bEnableUseOutput = 0xCC0; // bool
public const nint m_CrateType = 0xCC4; // CPhysicsProp::CrateType_t
public const nint m_strItemClass = 0xCC8; // CUtlSymbolLarge[4]
public const nint m_nItemCount = 0xCE8; // int32[4]
public const nint m_nItemCount = 0xCE8; //
public const nint m_bRemovableForAmmoBalancing = 0xCF8; // bool
public const nint m_bAwake = 0xCF9; // bool
}
@ -4968,7 +4967,7 @@ namespace CS2Dumper.Schemas {
public static class CPointValueRemapper {
public const nint m_bDisabled = 0x4E0; // bool
public const nint m_bUpdateOnClient = 0x4E1; // bool
public const nint m_nInputType = 0x4E4; //
public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t
public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -7077,9 +7076,9 @@ namespace CS2Dumper.Schemas {
public const nint m_iHostageEntityIDs = 0x4F8; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x528; // Vector
public const nint m_bombsiteCenterB = 0x534; // Vector
public const nint m_hostageRescueX = 0x540; // int32[4]
public const nint m_hostageRescueY = 0x550; // int32[4]
public const nint m_hostageRescueZ = 0x560; // int32[4]
public const nint m_hostageRescueX = 0x540; //
public const nint m_hostageRescueY = 0x550; //
public const nint m_hostageRescueZ = 0x560; //
public const nint m_bEndMatchNextMapAllVoted = 0x570; // bool
public const nint m_foundGoalPositions = 0x571; // bool
}
@ -7093,8 +7092,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; //
public const nint m_hLastWeapon = 0x5C; //
public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_bPreventWeaponPickup = 0xA0; // bool
}
@ -7940,7 +7939,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
public const nint m_bIsRescuing = 0x22C; // bool
public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8657,7 +8656,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLerpDuration = 0x97C; // float32
public const nint m_bLerpRestoreMoveType = 0x980; // bool
public const nint m_bSingleLerpObject = 0x981; // bool
public const nint m_vecLerpingObjects = 0x988; //
public const nint m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t>
public const nint m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
public const nint m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
public const nint m_bAttachTouchingObject = 0x9B0; // bool
@ -9409,7 +9408,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNextAttack = 0xA8; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xAC; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool
public const nint m_hSavedWeapon = 0xB0; //
public const nint m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
public const nint m_nTimeToMelee = 0xB4; // int32
public const nint m_nTimeToSecondary = 0xB8; // int32
public const nint m_nTimeToPrimary = 0xBC; // int32
@ -9462,7 +9461,7 @@ namespace CS2Dumper.Schemas {
// Parent: None
// Field count: 13
public static class CBot {
public const nint m_pController = 0x10; //
public const nint m_pController = 0x10; // CCSPlayerController*
public const nint m_pPlayer = 0x18; // CCSPlayerPawn*
public const nint m_bHasSpawned = 0x20; // bool
public const nint m_id = 0x24; // uint32
@ -9677,7 +9676,7 @@ namespace CS2Dumper.Schemas {
public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot
public const nint m_nHighestCountIndex = 0x658; // int32
public const nint m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
public const nint m_VoteOptions = 0x678; // CUtlVector<char*>
public const nint m_VoteOptions = 0x678; //
}
// Parent: CCSWeaponBaseGun
// Field count: 0
@ -9924,8 +9923,8 @@ namespace CS2Dumper.Schemas {
public const nint m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
public const nint m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
public const nint m_pRadioServices = 0xDF0; //
public const nint m_pDamageReactServices = 0xDF8; //
public const nint m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices*
public const nint m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices*
public const nint m_nCharacterDefIndex = 0xE00; // uint16
public const nint m_bHasFemaleVoice = 0xE02; // bool
public const nint m_strVOPrefix = 0xE08; // CUtlString
@ -9949,7 +9948,7 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchAngleVel = 0xF1C; // QAngle
public const nint m_aimPunchTickBase = 0xF28; // int32
public const nint m_aimPunchTickFraction = 0xF2C; // float32
public const nint m_aimPunchCache = 0xF30; //
public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
public const nint m_bIsBuyMenuOpen = 0xF48; // bool
public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10810,7 +10809,7 @@ namespace CS2Dumper.Schemas {
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSPointScript {
public const nint m_pParent = 0xF8; // CCSPointScriptEntity*
public const nint m_pParent = 0xF8; //
}
// Parent: CRagdollProp
// Field count: 0
@ -11046,7 +11045,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType)
public static class CBaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
public const nint m_iCurrentThinkContext = 0x258; // int32
public const nint m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -1772,8 +1772,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; //
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; //
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool
}
@ -3547,7 +3547,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nViewModelIndex = 0x9BC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0x9C0; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0x9C4; // float32
constexpr std::ptrdiff_t m_hWeapon = 0x9C8; //
constexpr std::ptrdiff_t m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_sVMName = 0x9D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0x9E0; // HSequence
@ -3650,7 +3650,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bUnloadingStarted = 0x5A5; // bool
}
// Parent: CBaseEntity
// Field count: 24
// Field count: 23
//
// Metadata:
// MNetworkIncludeByName
@ -3684,9 +3684,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_fLerpTime = 0x5D8; // float32
constexpr std::ptrdiff_t m_bLagCompensation = 0x5DC; // bool
constexpr std::ptrdiff_t m_bPredict = 0x5DD; // bool
constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5DE; // bool
constexpr std::ptrdiff_t m_bIsLowViolence = 0x5DF; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x5E0; // bool
constexpr std::ptrdiff_t m_bIsLowViolence = 0x5E4; // bool
constexpr std::ptrdiff_t m_bGamePaused = 0x5E5; // bool
constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x720; // ChatIgnoreType_t
constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x724; // float32
constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x728; // float32
@ -4379,8 +4378,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; //
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; //
constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
@ -4438,7 +4437,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bEnableUseOutput = 0xCC0; // bool
constexpr std::ptrdiff_t m_CrateType = 0xCC4; // CPhysicsProp::CrateType_t
constexpr std::ptrdiff_t m_strItemClass = 0xCC8; // CUtlSymbolLarge[4]
constexpr std::ptrdiff_t m_nItemCount = 0xCE8; // int32[4]
constexpr std::ptrdiff_t m_nItemCount = 0xCE8; //
constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xCF8; // bool
constexpr std::ptrdiff_t m_bAwake = 0xCF9; // bool
}
@ -4973,7 +4972,7 @@ namespace cs2_dumper {
namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool
constexpr std::ptrdiff_t m_nInputType = 0x4E4; //
constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -7082,9 +7081,9 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x4F8; // CEntityIndex[12]
constexpr std::ptrdiff_t m_bombsiteCenterA = 0x528; // Vector
constexpr std::ptrdiff_t m_bombsiteCenterB = 0x534; // Vector
constexpr std::ptrdiff_t m_hostageRescueX = 0x540; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueY = 0x550; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueZ = 0x560; // int32[4]
constexpr std::ptrdiff_t m_hostageRescueX = 0x540; //
constexpr std::ptrdiff_t m_hostageRescueY = 0x550; //
constexpr std::ptrdiff_t m_hostageRescueZ = 0x560; //
constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x570; // bool
constexpr std::ptrdiff_t m_foundGoalPositions = 0x571; // bool
}
@ -7098,8 +7097,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; //
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; //
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
}
@ -7945,7 +7944,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_bIsRescuing = 0x22C; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8662,7 +8661,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLerpDuration = 0x97C; // float32
constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x980; // bool
constexpr std::ptrdiff_t m_bSingleLerpObject = 0x981; // bool
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; //
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t>
constexpr std::ptrdiff_t m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9B0; // bool
@ -9414,7 +9413,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; //
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32
@ -9467,7 +9466,7 @@ namespace cs2_dumper {
// Parent: None
// Field count: 13
namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; //
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController*
constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool
constexpr std::ptrdiff_t m_id = 0x24; // uint32
@ -9682,7 +9681,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_playerOverrideForVote = 0x654; // CPlayerSlot
constexpr std::ptrdiff_t m_nHighestCountIndex = 0x658; // int32
constexpr std::ptrdiff_t m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
constexpr std::ptrdiff_t m_VoteOptions = 0x678; // CUtlVector<char*>
constexpr std::ptrdiff_t m_VoteOptions = 0x678; //
}
// Parent: CCSWeaponBaseGun
// Field count: 0
@ -9929,8 +9928,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; //
constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; //
constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices*
constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices*
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xE00; // uint16
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xE02; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0xE08; // CUtlString
@ -9954,7 +9953,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xF1C; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0xF28; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; //
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10815,7 +10814,7 @@ namespace cs2_dumper {
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
namespace CCSPointScript {
constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity*
constexpr std::ptrdiff_t m_pParent = 0xF8; //
}
// Parent: CRagdollProp
// Field count: 0
@ -11051,7 +11050,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
constexpr std::ptrdiff_t m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x258; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1804,11 +1804,10 @@
},
"CBasePlayerController": {
"fields": {
"m_bAutoKickDisabled": 1502,
"m_bGamePaused": 1504,
"m_bGamePaused": 1509,
"m_bHasAnySteadyStateEnts": 1840,
"m_bIsHLTV": 1352,
"m_bIsLowViolence": 1503,
"m_bIsLowViolence": 1508,
"m_bKnownTeamMismatch": 1316,
"m_bLagCompensation": 1500,
"m_bPredict": 1501,

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1874,8 +1874,8 @@ pub mod cs2_dumper {
pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF78; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF7C; //
pub const m_hWeaponPrevious: usize = 0xF80; //
pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon>
pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon>
pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
}
@ -3649,7 +3649,7 @@ pub mod cs2_dumper {
pub const m_nViewModelIndex: usize = 0x9BC; // uint32
pub const m_nAnimationParity: usize = 0x9C0; // uint32
pub const m_flAnimationStartTime: usize = 0x9C4; // float32
pub const m_hWeapon: usize = 0x9C8; //
pub const m_hWeapon: usize = 0x9C8; // CHandle<CBasePlayerWeapon>
pub const m_sVMName: usize = 0x9D0; // CUtlSymbolLarge
pub const m_sAnimationPrefix: usize = 0x9D8; // CUtlSymbolLarge
pub const m_hOldLayerSequence: usize = 0x9E0; // HSequence
@ -3752,7 +3752,7 @@ pub mod cs2_dumper {
pub const m_bUnloadingStarted: usize = 0x5A5; // bool
}
// Parent: CBaseEntity
// Field count: 24
// Field count: 23
//
// Metadata:
// MNetworkIncludeByName
@ -3786,9 +3786,8 @@ pub mod cs2_dumper {
pub const m_fLerpTime: usize = 0x5D8; // float32
pub const m_bLagCompensation: usize = 0x5DC; // bool
pub const m_bPredict: usize = 0x5DD; // bool
pub const m_bAutoKickDisabled: usize = 0x5DE; // bool
pub const m_bIsLowViolence: usize = 0x5DF; // bool
pub const m_bGamePaused: usize = 0x5E0; // bool
pub const m_bIsLowViolence: usize = 0x5E4; // bool
pub const m_bGamePaused: usize = 0x5E5; // bool
pub const m_iIgnoreGlobalChat: usize = 0x720; // ChatIgnoreType_t
pub const m_flLastPlayerTalkTime: usize = 0x724; // float32
pub const m_flLastEntitySteadyState: usize = 0x728; // float32
@ -4481,8 +4480,8 @@ pub mod cs2_dumper {
pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase<uint32>
pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase<uint8>
pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase<uint16>
pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase<int32>
pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase<uint32>
pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; //
pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; //
pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase<uint64>
pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase<float32>
pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase<Vector>
@ -4540,7 +4539,7 @@ pub mod cs2_dumper {
pub const m_bEnableUseOutput: usize = 0xCC0; // bool
pub const m_CrateType: usize = 0xCC4; // CPhysicsProp::CrateType_t
pub const m_strItemClass: usize = 0xCC8; // CUtlSymbolLarge[4]
pub const m_nItemCount: usize = 0xCE8; // int32[4]
pub const m_nItemCount: usize = 0xCE8; //
pub const m_bRemovableForAmmoBalancing: usize = 0xCF8; // bool
pub const m_bAwake: usize = 0xCF9; // bool
}
@ -5075,7 +5074,7 @@ pub mod cs2_dumper {
pub mod CPointValueRemapper {
pub const m_bDisabled: usize = 0x4E0; // bool
pub const m_bUpdateOnClient: usize = 0x4E1; // bool
pub const m_nInputType: usize = 0x4E4; //
pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t
pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge
pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_hRemapLineStart: usize = 0x4F8; // CHandle<CBaseEntity>
@ -7184,9 +7183,9 @@ pub mod cs2_dumper {
pub const m_iHostageEntityIDs: usize = 0x4F8; // CEntityIndex[12]
pub const m_bombsiteCenterA: usize = 0x528; // Vector
pub const m_bombsiteCenterB: usize = 0x534; // Vector
pub const m_hostageRescueX: usize = 0x540; // int32[4]
pub const m_hostageRescueY: usize = 0x550; // int32[4]
pub const m_hostageRescueZ: usize = 0x560; // int32[4]
pub const m_hostageRescueX: usize = 0x540; //
pub const m_hostageRescueY: usize = 0x550; //
pub const m_hostageRescueZ: usize = 0x560; //
pub const m_bEndMatchNextMapAllVoted: usize = 0x570; // bool
pub const m_foundGoalPositions: usize = 0x571; // bool
}
@ -7200,8 +7199,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16)
pub mod CPlayer_WeaponServices {
pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
pub const m_hActiveWeapon: usize = 0x58; //
pub const m_hLastWeapon: usize = 0x5C; //
pub const m_hActiveWeapon: usize = 0x58; // CHandle<CBasePlayerWeapon>
pub const m_hLastWeapon: usize = 0x5C; // CHandle<CBasePlayerWeapon>
pub const m_iAmmo: usize = 0x60; // uint16[32]
pub const m_bPreventWeaponPickup: usize = 0xA0; // bool
}
@ -8047,7 +8046,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
pub mod CCSPlayer_ActionTrackingServices {
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; //
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle<CBasePlayerWeapon>
pub const m_bIsRescuing: usize = 0x22C; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x230; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0x288; // WeaponPurchaseTracker_t
@ -8764,7 +8763,7 @@ pub mod cs2_dumper {
pub const m_flLerpDuration: usize = 0x97C; // float32
pub const m_bLerpRestoreMoveType: usize = 0x980; // bool
pub const m_bSingleLerpObject: usize = 0x981; // bool
pub const m_vecLerpingObjects: usize = 0x988; //
pub const m_vecLerpingObjects: usize = 0x988; // CUtlVector<lerpdata_t>
pub const m_iszLerpEffect: usize = 0x9A0; // CUtlSymbolLarge
pub const m_iszLerpSound: usize = 0x9A8; // CUtlSymbolLarge
pub const m_bAttachTouchingObject: usize = 0x9B0; // bool
@ -9516,7 +9515,7 @@ pub mod cs2_dumper {
pub const m_flNextAttack: usize = 0xA8; // GameTime_t
pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool
pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool
pub const m_hSavedWeapon: usize = 0xB0; //
pub const m_hSavedWeapon: usize = 0xB0; // CHandle<CBasePlayerWeapon>
pub const m_nTimeToMelee: usize = 0xB4; // int32
pub const m_nTimeToSecondary: usize = 0xB8; // int32
pub const m_nTimeToPrimary: usize = 0xBC; // int32
@ -9569,7 +9568,7 @@ pub mod cs2_dumper {
// Parent: None
// Field count: 13
pub mod CBot {
pub const m_pController: usize = 0x10; //
pub const m_pController: usize = 0x10; // CCSPlayerController*
pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn*
pub const m_bHasSpawned: usize = 0x20; // bool
pub const m_id: usize = 0x24; // uint32
@ -9784,7 +9783,7 @@ pub mod cs2_dumper {
pub const m_playerOverrideForVote: usize = 0x654; // CPlayerSlot
pub const m_nHighestCountIndex: usize = 0x658; // int32
pub const m_potentialIssues: usize = 0x660; // CUtlVector<CBaseIssue*>
pub const m_VoteOptions: usize = 0x678; // CUtlVector<char*>
pub const m_VoteOptions: usize = 0x678; //
}
// Parent: CCSWeaponBaseGun
// Field count: 0
@ -10031,8 +10030,8 @@ pub mod cs2_dumper {
pub const m_pHostageServices: usize = 0xDD8; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0xDE0; // CCSPlayer_BuyServices*
pub const m_pActionTrackingServices: usize = 0xDE8; // CCSPlayer_ActionTrackingServices*
pub const m_pRadioServices: usize = 0xDF0; //
pub const m_pDamageReactServices: usize = 0xDF8; //
pub const m_pRadioServices: usize = 0xDF0; // CCSPlayer_RadioServices*
pub const m_pDamageReactServices: usize = 0xDF8; // CCSPlayer_DamageReactServices*
pub const m_nCharacterDefIndex: usize = 0xE00; // uint16
pub const m_bHasFemaleVoice: usize = 0xE02; // bool
pub const m_strVOPrefix: usize = 0xE08; // CUtlString
@ -10056,7 +10055,7 @@ pub mod cs2_dumper {
pub const m_aimPunchAngleVel: usize = 0xF1C; // QAngle
pub const m_aimPunchTickBase: usize = 0xF28; // int32
pub const m_aimPunchTickFraction: usize = 0xF2C; // float32
pub const m_aimPunchCache: usize = 0xF30; //
pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle>
pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool
pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool
@ -10917,7 +10916,7 @@ pub mod cs2_dumper {
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
pub mod CCSPointScript {
pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity*
pub const m_pParent: usize = 0xF8; //
}
// Parent: CRagdollProp
// Field count: 0
@ -11153,7 +11152,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType)
pub mod CBaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent
pub const m_aThinkFunctions: usize = 0x240; // CUtlVector<thinkfunc_t>
pub const m_iCurrentThinkContext: usize = 0x258; // int32
pub const m_nLastThinkTick: usize = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll
@ -872,7 +872,7 @@ namespace CS2Dumper.Schemas {
public static class CAudioSentence {
public const nint m_bShouldVoiceDuck = 0x0; // bool
public const nint m_RunTimePhonemes = 0x8; // CUtlVector<CAudioPhonemeTag>
public const nint m_EmphasisSamples = 0x20; // CUtlVector<CAudioEmphasisSample>
public const nint m_EmphasisSamples = 0x20; //
public const nint m_morphData = 0x38; // CAudioMorphData
}
// Parent: CSosGroupActionSchema

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -877,7 +877,7 @@ namespace cs2_dumper {
namespace CAudioSentence {
constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // bool
constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // CUtlVector<CAudioPhonemeTag>
constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // CUtlVector<CAudioEmphasisSample>
constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; //
constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData
}
// Parent: CSosGroupActionSchema

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -888,7 +888,7 @@ pub mod cs2_dumper {
pub mod CAudioSentence {
pub const m_bShouldVoiceDuck: usize = 0x0; // bool
pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector<CAudioPhonemeTag>
pub const m_EmphasisSamples: usize = 0x20; // CUtlVector<CAudioEmphasisSample>
pub const m_EmphasisSamples: usize = 0x20; //
pub const m_morphData: usize = 0x38; // CAudioMorphData
}
// Parent: CSosGroupActionSchema

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll
@ -65,7 +65,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nSubSceneObject = 0x4; // uint32
public const nint m_nDrawCallIndex = 0x8; // uint32
public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
public const nint m_extraBufferBinding = 0x10; //
}
// Parent: None
// Field count: 3

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#pragma once
@ -70,7 +70,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32
constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32
constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding
constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; //
}
// Parent: None
// Field count: 3

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-10 01:49:11.809410100 UTC
// 2025-01-15 01:31:41.276127300 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -69,7 +69,7 @@ pub mod cs2_dumper {
pub const m_nSubSceneObject: usize = 0x4; // uint32
pub const m_nDrawCallIndex: usize = 0x8; // uint32
pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t
pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding
pub const m_extraBufferBinding: usize = 0x10; //
}
// Parent: None
// Field count: 3