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https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Magic style update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-15 01:31:41.276127300 UTC
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// 2025-01-17 13:01:20.327051300 UTC
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#pragma once
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@@ -25,38 +25,38 @@ namespace cs2_dumper {
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t BenchmarkService001 = 0x540C90;
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constexpr std::ptrdiff_t BugService001 = 0x5D9B60;
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constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419B0;
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constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB40;
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constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61A9F0;
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constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61ACF0;
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constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE30;
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constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540D90;
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constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540DF0;
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constexpr std::ptrdiff_t GameUIService_001 = 0x5D9E60;
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constexpr std::ptrdiff_t HostStateMgr001 = 0x5418A0;
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constexpr std::ptrdiff_t BenchmarkService001 = 0x540C80;
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constexpr std::ptrdiff_t BugService001 = 0x5D9B40;
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constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5419A0;
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constexpr std::ptrdiff_t EngineGameUI001 = 0x53EB30;
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constexpr std::ptrdiff_t EngineServiceMgr001 = 0x61A9D0;
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constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x61ACD0;
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constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x61AE10;
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constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x540D80;
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constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x540DE0;
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constexpr std::ptrdiff_t GameUIService_001 = 0x5D9E40;
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constexpr std::ptrdiff_t HostStateMgr001 = 0x541890;
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constexpr std::ptrdiff_t INETSUPPORT_001 = 0x53A060;
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constexpr std::ptrdiff_t InputService_001 = 0x5DA170;
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constexpr std::ptrdiff_t KeyValueCache001 = 0x541950;
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constexpr std::ptrdiff_t MapListService_001 = 0x619170;
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constexpr std::ptrdiff_t NetworkClientService_001 = 0x619300;
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constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5410A0;
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constexpr std::ptrdiff_t NetworkServerService_001 = 0x619690;
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constexpr std::ptrdiff_t NetworkService_001 = 0x5411F0;
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constexpr std::ptrdiff_t RenderService_001 = 0x6198F0;
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constexpr std::ptrdiff_t ScreenshotService001 = 0x619B90;
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constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AC0;
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constexpr std::ptrdiff_t SoundService_001 = 0x541230;
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constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1E0;
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constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E240;
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constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2D8;
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constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E300;
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constexpr std::ptrdiff_t SplitScreenService_001 = 0x541510;
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constexpr std::ptrdiff_t StatsService_001 = 0x619FC0;
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constexpr std::ptrdiff_t ToolService_001 = 0x5416D0;
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constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBD0;
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constexpr std::ptrdiff_t VProfService_001 = 0x541710;
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constexpr std::ptrdiff_t InputService_001 = 0x5DA150;
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constexpr std::ptrdiff_t KeyValueCache001 = 0x541940;
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constexpr std::ptrdiff_t MapListService_001 = 0x619150;
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constexpr std::ptrdiff_t NetworkClientService_001 = 0x6192E0;
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constexpr std::ptrdiff_t NetworkP2PService_001 = 0x541090;
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constexpr std::ptrdiff_t NetworkServerService_001 = 0x619670;
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constexpr std::ptrdiff_t NetworkService_001 = 0x5411E0;
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constexpr std::ptrdiff_t RenderService_001 = 0x6198D0;
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constexpr std::ptrdiff_t ScreenshotService001 = 0x619B70;
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constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x541AB0;
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constexpr std::ptrdiff_t SoundService_001 = 0x541220;
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constexpr std::ptrdiff_t Source2EngineToClient001 = 0x53E1D0;
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constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x53E230;
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constexpr std::ptrdiff_t Source2EngineToServer001 = 0x53E2C8;
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constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x53E2F0;
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constexpr std::ptrdiff_t SplitScreenService_001 = 0x541500;
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constexpr std::ptrdiff_t StatsService_001 = 0x619FA0;
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constexpr std::ptrdiff_t ToolService_001 = 0x5416C0;
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constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x53EBC0;
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constexpr std::ptrdiff_t VProfService_001 = 0x541700;
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}
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// Module: filesystem_stdio.dll
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namespace filesystem_stdio_dll {
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