Game update (14058)

This commit is contained in:
Coslly
2025-01-08 11:50:10 +09:00
committed by GitHub
parent 9a81629cfa
commit 98da3ff803
64 changed files with 479 additions and 479 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-12-20 00:28:49.506012100 UTC
// 2025-01-08 02:40:51.056645600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -767,7 +767,7 @@ pub mod cs2_dumper {
pub const m_bJustPulledPin: usize = 0x1B3C; // bool
pub const m_nNextHoldTick: usize = 0x1B40; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1B44; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; // CHandle<C_CSWeaponBase>
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; //
}
// Parent: C_FuncBrush
// Field count: 8
@@ -3388,7 +3388,7 @@ pub mod cs2_dumper {
pub const m_bClientside: usize = 0x1608; // bool
pub const m_bParticleSystemsCreated: usize = 0x1609; // bool
pub const m_vecAttachedParticles: usize = 0x1610; // CUtlVector<int32>
pub const m_hViewmodelAttachment: usize = 0x1628; // CHandle<CBaseAnimGraph>
pub const m_hViewmodelAttachment: usize = 0x1628; //
pub const m_iOldTeam: usize = 0x162C; // int32
pub const m_bAttachmentDirty: usize = 0x1630; // bool
pub const m_nUnloadedModelIndex: usize = 0x1634; // int32
@@ -5089,7 +5089,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x1B20; // bool
pub const m_nUninterruptableActivity: usize = 0x1B24; // PlayerAnimEvent_t
pub const m_nUninterruptableActivity: usize = 0x1B24; //
}
// Parent: C_PhysicsProp
// Field count: 0
@@ -5258,7 +5258,7 @@ pub mod cs2_dumper {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
pub mod C_ShatterGlassShardPhysics {
pub const m_ShardDesc: usize = 0x1120; // shard_model_desc_t
pub const m_ShardDesc: usize = 0x1120; //
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@@ -5357,7 +5357,7 @@ pub mod cs2_dumper {
pub const m_blinktoggle: usize = 0xFC8; // bool
pub const m_nLastFlexUpdateFrameCount: usize = 0x1028; // int32
pub const m_CachedViewTarget: usize = 0x102C; // Vector
pub const m_nNextSceneEventId: usize = 0x1038; // SceneEventId_t
pub const m_nNextSceneEventId: usize = 0x1038; //
pub const m_iBlink: usize = 0x103C; // int32
pub const m_blinktime: usize = 0x1040; // float32
pub const m_prevblinktoggle: usize = 0x1044; // bool
@@ -5651,7 +5651,7 @@ pub mod cs2_dumper {
pub const m_flFireSequenceStartTime: usize = 0x16DC; // float32
pub const m_nFireSequenceStartTimeChange: usize = 0x16E0; // int32
pub const m_nFireSequenceStartTimeAck: usize = 0x16E4; // int32
pub const m_ePlayerFireEvent: usize = 0x16E8; // PlayerAnimEvent_t
pub const m_ePlayerFireEvent: usize = 0x16E8; //
pub const m_ePlayerFireEventAttackType: usize = 0x16EC; // WeaponAttackType_t
pub const m_seqIdle: usize = 0x16F0; // HSequence
pub const m_seqFirePrimary: usize = 0x16F4; // HSequence
@@ -6089,7 +6089,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_WeaponCategory: usize = 0x34C; //
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@@ -6899,7 +6899,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
pub mod C_Chicken {
pub const m_hHolidayHatAddon: usize = 0x1230; // CHandle<CBaseAnimGraph>
pub const m_hHolidayHatAddon: usize = 0x1230; //
pub const m_jumpedThisFrame: usize = 0x1234; // bool
pub const m_leader: usize = 0x1238; // CHandle<C_CSPlayerPawn>
pub const m_AttributeManager: usize = 0x1240; // C_AttributeContainer