Game update (14092)

This commit is contained in:
a2x 2025-07-31 13:04:24 +10:00
parent 2fad5b8807
commit 96b5a492ab
72 changed files with 693 additions and 678 deletions

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@ -1,5 +1,5 @@
01:31:56 [INFO] found 16 buttons 03:03:48 [INFO] found 16 buttons
01:31:57 [INFO] found 131 interfaces across 33 modules 03:03:49 [INFO] found 132 interfaces across 34 modules
01:31:58 [INFO] found 32 offsets across 5 modules 03:03:49 [INFO] found 32 offsets across 5 modules
01:31:58 [INFO] found 2685 classes and 399 enums across 18 modules 03:03:49 [INFO] found 2685 classes and 399 enums across 18 modules
01:31:58 [INFO] analysis completed in 1.80s 03:03:49 [INFO] analysis completed in 1.06s

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: animationsystem.dll // Module: animationsystem.dll
@ -1654,7 +1654,7 @@ namespace CS2Dumper.Schemas {
public const nint m_internalOps = 0x40; // CUtlVector<CUtlString> public const nint m_internalOps = 0x40; // CUtlVector<CUtlString>
public const nint m_decodedAnims = 0x58; // CUtlVector<CUtlString> public const nint m_decodedAnims = 0x58; // CUtlVector<CUtlString>
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -1667,7 +1667,7 @@ namespace CS2Dumper.Schemas {
public static class PulseRuntimeVarIndex_t { public static class PulseRuntimeVarIndex_t {
public const nint m_Value = 0x0; // int32 public const nint m_Value = 0x0; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2134,7 +2134,7 @@ namespace CS2Dumper.Schemas {
public const nint m_name = 0x0; // CUtlString public const nint m_name = 0x0; // CUtlString
public const nint m_weights = 0x8; // CUtlVector<float32> public const nint m_weights = 0x8; // CUtlVector<float32>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3563,7 +3563,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CNmVelocityBasedSpeedScaleNode__CDefinition { public static class CNmVelocityBasedSpeedScaleNode__CDefinition {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -1659,7 +1659,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector<CUtlString> constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector<CUtlString>
constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector<CUtlString> constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector<CUtlString>
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -1672,7 +1672,7 @@ namespace cs2_dumper {
namespace PulseRuntimeVarIndex_t { namespace PulseRuntimeVarIndex_t {
constexpr std::ptrdiff_t m_Value = 0x0; // int32 constexpr std::ptrdiff_t m_Value = 0x0; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2139,7 +2139,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector<float32> constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector<float32>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3568,7 +3568,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CNmVelocityBasedSpeedScaleNode__CDefinition { namespace CNmVelocityBasedSpeedScaleNode__CDefinition {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:

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@ -3169,7 +3169,7 @@
"type": "Unknown" "type": "Unknown"
} }
], ],
"parent": null "parent": ""
}, },
"CNewParticleEffect": { "CNewParticleEffect": {
"fields": { "fields": {
@ -7119,7 +7119,7 @@
"type": "Unknown" "type": "Unknown"
} }
], ],
"parent": null "parent": ""
}, },
"DynamicMeshDeformParams_t": { "DynamicMeshDeformParams_t": {
"fields": { "fields": {
@ -7617,7 +7617,7 @@
"type": "Unknown" "type": "Unknown"
} }
], ],
"parent": null "parent": ""
}, },
"MovementGaitId_t": { "MovementGaitId_t": {
"fields": { "fields": {
@ -7629,7 +7629,7 @@
"type": "Unknown" "type": "Unknown"
} }
], ],
"parent": null "parent": ""
}, },
"NmBoneMaskSetDefinition_t": { "NmBoneMaskSetDefinition_t": {
"fields": { "fields": {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1786,7 +1786,7 @@ pub mod cs2_dumper {
pub const m_internalOps: usize = 0x40; // CUtlVector<CUtlString> pub const m_internalOps: usize = 0x40; // CUtlVector<CUtlString>
pub const m_decodedAnims: usize = 0x58; // CUtlVector<CUtlString> pub const m_decodedAnims: usize = 0x58; // CUtlVector<CUtlString>
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -1799,7 +1799,7 @@ pub mod cs2_dumper {
pub mod PulseRuntimeVarIndex_t { pub mod PulseRuntimeVarIndex_t {
pub const m_Value: usize = 0x0; // int32 pub const m_Value: usize = 0x0; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2266,7 +2266,7 @@ pub mod cs2_dumper {
pub const m_name: usize = 0x0; // CUtlString pub const m_name: usize = 0x0; // CUtlString
pub const m_weights: usize = 0x8; // CUtlVector<float32> pub const m_weights: usize = 0x8; // CUtlVector<float32>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3695,7 +3695,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { pub mod CNmVelocityBasedSpeedScaleNode__CDefinition {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:

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@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper { namespace CS2Dumper {
// Module: client.dll // Module: client.dll
public static class Buttons { public static class Buttons {
public const nint attack = 0x1AED530; public const nint attack = 0x1AED5B0;
public const nint attack2 = 0x1AED5C0; public const nint attack2 = 0x1AED640;
public const nint back = 0x1AED800; public const nint back = 0x1AED880;
public const nint duck = 0x1AEDAD0; public const nint duck = 0x1AEDB50;
public const nint forward = 0x1AED770; public const nint forward = 0x1AED7F0;
public const nint jump = 0x1AEDA40; public const nint jump = 0x1AEDAC0;
public const nint left = 0x1AED890; public const nint left = 0x1AED910;
public const nint lookatweapon = 0x1D2BEB0; public const nint lookatweapon = 0x1D2BFB0;
public const nint reload = 0x1AED4A0; public const nint reload = 0x1AED520;
public const nint right = 0x1AED920; public const nint right = 0x1AED9A0;
public const nint showscores = 0x1D2BD90; public const nint showscores = 0x1D2BE90;
public const nint sprint = 0x1AED410; public const nint sprint = 0x1AED490;
public const nint turnleft = 0x1AED650; public const nint turnleft = 0x1AED6D0;
public const nint turnright = 0x1AED6E0; public const nint turnright = 0x1AED760;
public const nint use = 0x1AED9B0; public const nint use = 0x1AEDA30;
public const nint zoom = 0x1D2BE20; public const nint zoom = 0x1D2BF20;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper { namespace cs2_dumper {
// Module: client.dll // Module: client.dll
namespace buttons { namespace buttons {
constexpr std::ptrdiff_t attack = 0x1AED530; constexpr std::ptrdiff_t attack = 0x1AED5B0;
constexpr std::ptrdiff_t attack2 = 0x1AED5C0; constexpr std::ptrdiff_t attack2 = 0x1AED640;
constexpr std::ptrdiff_t back = 0x1AED800; constexpr std::ptrdiff_t back = 0x1AED880;
constexpr std::ptrdiff_t duck = 0x1AEDAD0; constexpr std::ptrdiff_t duck = 0x1AEDB50;
constexpr std::ptrdiff_t forward = 0x1AED770; constexpr std::ptrdiff_t forward = 0x1AED7F0;
constexpr std::ptrdiff_t jump = 0x1AEDA40; constexpr std::ptrdiff_t jump = 0x1AEDAC0;
constexpr std::ptrdiff_t left = 0x1AED890; constexpr std::ptrdiff_t left = 0x1AED910;
constexpr std::ptrdiff_t lookatweapon = 0x1D2BEB0; constexpr std::ptrdiff_t lookatweapon = 0x1D2BFB0;
constexpr std::ptrdiff_t reload = 0x1AED4A0; constexpr std::ptrdiff_t reload = 0x1AED520;
constexpr std::ptrdiff_t right = 0x1AED920; constexpr std::ptrdiff_t right = 0x1AED9A0;
constexpr std::ptrdiff_t showscores = 0x1D2BD90; constexpr std::ptrdiff_t showscores = 0x1D2BE90;
constexpr std::ptrdiff_t sprint = 0x1AED410; constexpr std::ptrdiff_t sprint = 0x1AED490;
constexpr std::ptrdiff_t turnleft = 0x1AED650; constexpr std::ptrdiff_t turnleft = 0x1AED6D0;
constexpr std::ptrdiff_t turnright = 0x1AED6E0; constexpr std::ptrdiff_t turnright = 0x1AED760;
constexpr std::ptrdiff_t use = 0x1AED9B0; constexpr std::ptrdiff_t use = 0x1AEDA30;
constexpr std::ptrdiff_t zoom = 0x1D2BE20; constexpr std::ptrdiff_t zoom = 0x1D2BF20;
} }
} }

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@ -1,20 +1,20 @@
{ {
"client.dll": { "client.dll": {
"attack": 28235056, "attack": 28235184,
"attack2": 28235200, "attack2": 28235328,
"back": 28235776, "back": 28235904,
"duck": 28236496, "duck": 28236624,
"forward": 28235632, "forward": 28235760,
"jump": 28236352, "jump": 28236480,
"left": 28235920, "left": 28236048,
"lookatweapon": 30588592, "lookatweapon": 30588848,
"reload": 28234912, "reload": 28235040,
"right": 28236064, "right": 28236192,
"showscores": 30588304, "showscores": 30588560,
"sprint": 28234768, "sprint": 28234896,
"turnleft": 28235344, "turnleft": 28235472,
"turnright": 28235488, "turnright": 28235616,
"use": 28236208, "use": 28236336,
"zoom": 30588448 "zoom": 30588704
} }
} }

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
// Module: client.dll // Module: client.dll
pub mod buttons { pub mod buttons {
pub const attack: usize = 0x1AED530; pub const attack: usize = 0x1AED5B0;
pub const attack2: usize = 0x1AED5C0; pub const attack2: usize = 0x1AED640;
pub const back: usize = 0x1AED800; pub const back: usize = 0x1AED880;
pub const duck: usize = 0x1AEDAD0; pub const duck: usize = 0x1AEDB50;
pub const forward: usize = 0x1AED770; pub const forward: usize = 0x1AED7F0;
pub const jump: usize = 0x1AEDA40; pub const jump: usize = 0x1AEDAC0;
pub const left: usize = 0x1AED890; pub const left: usize = 0x1AED910;
pub const lookatweapon: usize = 0x1D2BEB0; pub const lookatweapon: usize = 0x1D2BFB0;
pub const reload: usize = 0x1AED4A0; pub const reload: usize = 0x1AED520;
pub const right: usize = 0x1AED920; pub const right: usize = 0x1AED9A0;
pub const showscores: usize = 0x1D2BD90; pub const showscores: usize = 0x1D2BE90;
pub const sprint: usize = 0x1AED410; pub const sprint: usize = 0x1AED490;
pub const turnleft: usize = 0x1AED650; pub const turnleft: usize = 0x1AED6D0;
pub const turnright: usize = 0x1AED6E0; pub const turnright: usize = 0x1AED760;
pub const r#use: usize = 0x1AED9B0; pub const r#use: usize = 0x1AEDA30;
pub const zoom: usize = 0x1D2BE20; pub const zoom: usize = 0x1D2BF20;
} }
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: client.dll // Module: client.dll
@ -175,7 +175,7 @@ namespace CS2Dumper.Schemas {
public const nint flFlinchModLarge = 0x38; // float32 public const nint flFlinchModLarge = 0x38; // float32
public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 15 // Field count: 15
// //
// Metadata: // Metadata:
@ -882,16 +882,16 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class C_C4 { public static class C_C4 {
public const nint m_activeLightParticleIndex = 0x1D40; // ParticleIndex_t public const nint m_activeLightParticleIndex = 0x1DF0; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x1D44; // C4LightEffect_t public const nint m_eActiveLightEffect = 0x1DF4; // C4LightEffect_t
public const nint m_bStartedArming = 0x1D48; // bool public const nint m_bStartedArming = 0x1DF8; // bool
public const nint m_fArmedTime = 0x1D4C; // GameTime_t public const nint m_fArmedTime = 0x1DFC; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x1D50; // bool public const nint m_bBombPlacedAnimation = 0x1E00; // bool
public const nint m_bIsPlantingViaUse = 0x1D51; // bool public const nint m_bIsPlantingViaUse = 0x1E01; // bool
public const nint m_entitySpottedState = 0x1D58; // EntitySpottedState_t public const nint m_entitySpottedState = 0x1E08; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1D70; // int32 public const nint m_nSpotRules = 0x1E20; // int32
public const nint m_bPlayedArmingBeeps = 0x1D74; // bool[7] public const nint m_bPlayedArmingBeeps = 0x1E24; // bool[7]
public const nint m_bBombPlanted = 0x1D7B; // bool public const nint m_bBombPlanted = 0x1E2B; // bool
} }
// Parent: CCSPointScriptEntity // Parent: CCSPointScriptEntity
// Field count: 0 // Field count: 0
@ -1050,7 +1050,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bFastRetrigger = 0x5FB; // bool public const nint m_bFastRetrigger = 0x5FB; // bool
public const nint m_bPassthoughCaller = 0x5FC; // bool public const nint m_bPassthoughCaller = 0x5FC; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
public static class SequenceHistory_t { public static class SequenceHistory_t {
public const nint m_hSequence = 0x0; // HSequence public const nint m_hSequence = 0x0; // HSequence
@ -1523,7 +1523,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFadeStartTime = 0x830; // float32[1] public const nint m_flFadeStartTime = 0x830; // float32[1]
public const nint m_flFadeDuration = 0x834; // float32[1] public const nint m_flFadeDuration = 0x834; // float32[1]
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
public static class CBuoyancyHelper { public static class CBuoyancyHelper {
public const nint m_nFluidType = 0x18; // CUtlStringToken public const nint m_nFluidType = 0x18; // CUtlStringToken
@ -1687,7 +1687,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_WeaponM4A1Silencer { public static class C_WeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 29 // Field count: 29
// //
// Metadata: // Metadata:
@ -1832,7 +1832,7 @@ namespace CS2Dumper.Schemas {
public static class CPulseCell_Value_Gradient { public static class CPulseCell_Value_Gradient {
public const nint m_Gradient = 0x48; // CColorGradient public const nint m_Gradient = 0x48; // CColorGradient
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -1842,7 +1842,7 @@ namespace CS2Dumper.Schemas {
public const nint m_timestamp = 0x8; // GameTime_t public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -1999,12 +1999,12 @@ namespace CS2Dumper.Schemas {
public const nint m_bWasOwnedByTerrorist = 0x1B45; // bool public const nint m_bWasOwnedByTerrorist = 0x1B45; // bool
public const nint m_flNextClientFireBulletTime = 0x1B48; // float32 public const nint m_flNextClientFireBulletTime = 0x1B48; // float32
public const nint m_flNextClientFireBulletTime_Repredict = 0x1B4C; // float32 public const nint m_flNextClientFireBulletTime_Repredict = 0x1B4C; // float32
public const nint m_IronSightController = 0x1C00; // C_IronSightController public const nint m_IronSightController = 0x1CB0; // C_IronSightController
public const nint m_iIronSightMode = 0x1CB0; // int32 public const nint m_iIronSightMode = 0x1D60; // int32
public const nint m_flLastLOSTraceFailureTime = 0x1CC8; // GameTime_t public const nint m_flLastLOSTraceFailureTime = 0x1D78; // GameTime_t
public const nint m_flWatTickOffset = 0x1D28; // float32 public const nint m_flWatTickOffset = 0x1DD8; // float32
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -2048,7 +2048,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32 public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
public const nint m_flTonemapEVSmoothingRange = 0x608; // float32 public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -2075,7 +2075,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_WeaponMag7 { public static class C_WeaponMag7 {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2191,7 +2191,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CSpriteOriented { public static class CSpriteOriented {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -2626,7 +2626,7 @@ namespace CS2Dumper.Schemas {
// MPulseDomainHookInfo // MPulseDomainHookInfo
public static class CCSPointScriptExtensions_entity { public static class CCSPointScriptExtensions_entity {
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -2647,7 +2647,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32 public const nint m_flNewFarZ = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -3140,7 +3140,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor> public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -3325,7 +3325,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_LightDirectionalEntity { public static class C_LightDirectionalEntity {
} }
// Parent: None // Parent:
// Field count: 82 // Field count: 82
// //
// Metadata: // Metadata:
@ -3458,7 +3458,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sUniqueHammerID = 0x5E8; // CUtlString public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
public const nint m_nBloodType = 0x5F0; // BloodType public const nint m_nBloodType = 0x5F0; // BloodType
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3669,7 +3669,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
public static class C_Knife { public static class C_Knife {
public const nint m_bFirstAttack = 0x1D40; // bool public const nint m_bFirstAttack = 0x1DF0; // bool
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0
@ -3694,7 +3694,7 @@ namespace CS2Dumper.Schemas {
public const nint m_materialGroup = 0x474; // CUtlStringToken public const nint m_materialGroup = 0x474; // CUtlStringToken
public const nint m_nHitboxSet = 0x478; // uint8 public const nint m_nHitboxSet = 0x478; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
public static class CEntityComponent { public static class CEntityComponent {
} }
@ -3940,7 +3940,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vSmokeColor = 0x84C; // Vector public const nint m_vSmokeColor = 0x84C; // Vector
public const nint m_szAnimClass = 0x858; // CGlobalSymbol public const nint m_szAnimClass = 0x858; // CGlobalSymbol
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4042,20 +4042,20 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade { public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x1D40; // bool public const nint m_bClientPredictDelete = 0x1DF0; // bool
public const nint m_bRedraw = 0x1D41; // bool public const nint m_bRedraw = 0x1DF1; // bool
public const nint m_bIsHeldByPlayer = 0x1D42; // bool public const nint m_bIsHeldByPlayer = 0x1DF2; // bool
public const nint m_bPinPulled = 0x1D43; // bool public const nint m_bPinPulled = 0x1DF3; // bool
public const nint m_bJumpThrow = 0x1D44; // bool public const nint m_bJumpThrow = 0x1DF4; // bool
public const nint m_bThrowAnimating = 0x1D45; // bool public const nint m_bThrowAnimating = 0x1DF5; // bool
public const nint m_fThrowTime = 0x1D48; // GameTime_t public const nint m_fThrowTime = 0x1DF8; // GameTime_t
public const nint m_flThrowStrength = 0x1D50; // float32 public const nint m_flThrowStrength = 0x1E00; // float32
public const nint m_fDropTime = 0x1DC8; // GameTime_t public const nint m_fDropTime = 0x1E78; // GameTime_t
public const nint m_fPinPullTime = 0x1DCC; // GameTime_t public const nint m_fPinPullTime = 0x1E7C; // GameTime_t
public const nint m_bJustPulledPin = 0x1DD0; // bool public const nint m_bJustPulledPin = 0x1E80; // bool
public const nint m_nNextHoldTick = 0x1DD4; // GameTick_t public const nint m_nNextHoldTick = 0x1E84; // GameTick_t
public const nint m_flNextHoldFrac = 0x1DD8; // float32 public const nint m_flNextHoldFrac = 0x1E88; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1DDC; // CHandle<C_CSWeaponBase> public const nint m_hSwitchToWeaponAfterThrow = 0x1E8C; // CHandle<C_CSWeaponBase>
} }
// Parent: CBaseFilter // Parent: CBaseFilter
// Field count: 1 // Field count: 1
@ -4311,7 +4311,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32 public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
public const nint m_bWasSurfing = 0x54C; // bool public const nint m_bWasSurfing = 0x54C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -4338,8 +4338,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
public static class C_WeaponBaseItem { public static class C_WeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0x1D40; // CountdownTimer public const nint m_SequenceCompleteTimer = 0x1DF0; // CountdownTimer
public const nint m_bRedraw = 0x1D58; // bool public const nint m_bRedraw = 0x1E08; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 0 // Field count: 0
@ -4361,7 +4361,7 @@ namespace CS2Dumper.Schemas {
public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection> public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4400,7 +4400,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_bMagazineRemoved (bool) // NetworkVarNames: m_bMagazineRemoved (bool)
public static class C_WeaponCZ75a { public static class C_WeaponCZ75a {
public const nint m_bMagazineRemoved = 0x1D70; // bool public const nint m_bMagazineRemoved = 0x1E20; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 7 // Field count: 7
@ -4422,7 +4422,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OuterAngle = 0xED0; // float32 public const nint m_OuterAngle = 0xED0; // float32
public const nint m_SpotRadius = 0xED4; // float32 public const nint m_SpotRadius = 0xED4; // float32
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4539,7 +4539,7 @@ namespace CS2Dumper.Schemas {
public static class CCSPointScript { public static class CCSPointScript {
public const nint m_pParent = 0x110; // CCSPointScriptEntity* public const nint m_pParent = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4710,7 +4710,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iEnemyKnifeKills = 0x74; // int32 public const nint m_iEnemyKnifeKills = 0x74; // int32
public const nint m_iEnemyTaserKills = 0x78; // int32 public const nint m_iEnemyTaserKills = 0x78; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4745,7 +4745,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CHostageRescueZone { public static class CHostageRescueZone {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -4794,13 +4794,13 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
// NetworkVarNames: m_nRevolverCylinderIdx (int32) // NetworkVarNames: m_nRevolverCylinderIdx (int32)
public static class C_CSWeaponBaseGun { public static class C_CSWeaponBaseGun {
public const nint m_zoomLevel = 0x1D40; // int32 public const nint m_zoomLevel = 0x1DF0; // int32
public const nint m_iBurstShotsRemaining = 0x1D44; // int32 public const nint m_iBurstShotsRemaining = 0x1DF4; // int32
public const nint m_iSilencerBodygroup = 0x1D48; // int32 public const nint m_iSilencerBodygroup = 0x1DF8; // int32
public const nint m_silencedModelIndex = 0x1D58; // int32 public const nint m_silencedModelIndex = 0x1E08; // int32
public const nint m_inPrecache = 0x1D5C; // bool public const nint m_inPrecache = 0x1E0C; // bool
public const nint m_bNeedsBoltAction = 0x1D5D; // bool public const nint m_bNeedsBoltAction = 0x1E0D; // bool
public const nint m_nRevolverCylinderIdx = 0x1D60; // int32 public const nint m_nRevolverCylinderIdx = 0x1E10; // int32
} }
// Parent: C_GameRulesProxy // Parent: C_GameRulesProxy
// Field count: 1 // Field count: 1
@ -4810,7 +4810,7 @@ namespace CS2Dumper.Schemas {
public static class C_CSGameRulesProxy { public static class C_CSGameRulesProxy {
public const nint m_pGameRules = 0x5F8; // C_CSGameRules* public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5237,7 +5237,7 @@ namespace CS2Dumper.Schemas {
public static class FilterDamageType { public static class FilterDamageType {
public const nint m_iDamageType = 0x650; // int32 public const nint m_iDamageType = 0x650; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -5656,7 +5656,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flWaterWorldZ = 0x1398; // float32 public const nint m_flWaterWorldZ = 0x1398; // float32
public const nint m_flWaterNextTraceTime = 0x139C; // float32 public const nint m_flWaterNextTraceTime = 0x139C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -5794,7 +5794,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsOtherEnemy = 0x74; // bool public const nint m_bIsOtherEnemy = 0x74; // bool
public const nint m_killType = 0x75; // EKillTypes_t public const nint m_killType = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5970,7 +5970,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
public const nint m_vecPreviousTestPoint = 0x664; // Vector public const nint m_vecPreviousTestPoint = 0x664; // Vector
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -6047,7 +6047,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_CS2HudModelBase { public static class C_CS2HudModelBase {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -6361,7 +6361,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class C_HEGrenadeProjectile { public static class C_HEGrenadeProjectile {
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -6562,7 +6562,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bSpotted = 0x8; // bool public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2] public const nint m_bSpottedByMask = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -6984,8 +6984,8 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser { public static class C_WeaponTaser {
public const nint m_fFireTime = 0x1D70; // GameTime_t public const nint m_fFireTime = 0x1E20; // GameTime_t
public const nint m_nLastAttackTick = 0x1D74; // int32 public const nint m_nLastAttackTick = 0x1E24; // int32
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Field count: 0 // Field count: 0
@ -7223,7 +7223,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPass = 0x600; // CEntityIOOutput public const nint m_OnPass = 0x600; // CEntityIOOutput
public const nint m_OnFail = 0x628; // CEntityIOOutput public const nint m_OnFail = 0x628; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -7330,7 +7330,7 @@ namespace CS2Dumper.Schemas {
public const nint m_ubSignature = 0xF15; // uint8[128] public const nint m_ubSignature = 0xF15; // uint8[128]
public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper public const nint m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -180,7 +180,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32
constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 15 // Field count: 15
// //
// Metadata: // Metadata:
@ -887,16 +887,16 @@ namespace cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
namespace C_C4 { namespace C_C4 {
constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1D40; // ParticleIndex_t constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1DF0; // ParticleIndex_t
constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1D44; // C4LightEffect_t constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1DF4; // C4LightEffect_t
constexpr std::ptrdiff_t m_bStartedArming = 0x1D48; // bool constexpr std::ptrdiff_t m_bStartedArming = 0x1DF8; // bool
constexpr std::ptrdiff_t m_fArmedTime = 0x1D4C; // GameTime_t constexpr std::ptrdiff_t m_fArmedTime = 0x1DFC; // GameTime_t
constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1D50; // bool constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1E00; // bool
constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1D51; // bool constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1E01; // bool
constexpr std::ptrdiff_t m_entitySpottedState = 0x1D58; // EntitySpottedState_t constexpr std::ptrdiff_t m_entitySpottedState = 0x1E08; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1D70; // int32 constexpr std::ptrdiff_t m_nSpotRules = 0x1E20; // int32
constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1D74; // bool[7] constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1E24; // bool[7]
constexpr std::ptrdiff_t m_bBombPlanted = 0x1D7B; // bool constexpr std::ptrdiff_t m_bBombPlanted = 0x1E2B; // bool
} }
// Parent: CCSPointScriptEntity // Parent: CCSPointScriptEntity
// Field count: 0 // Field count: 0
@ -1055,7 +1055,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
namespace SequenceHistory_t { namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
@ -1528,7 +1528,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1] constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1]
constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1] constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1]
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
namespace CBuoyancyHelper { namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken
@ -1692,7 +1692,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_WeaponM4A1Silencer { namespace C_WeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 29 // Field count: 29
// //
// Metadata: // Metadata:
@ -1837,7 +1837,7 @@ namespace cs2_dumper {
namespace CPulseCell_Value_Gradient { namespace CPulseCell_Value_Gradient {
constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -1847,7 +1847,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -2004,12 +2004,12 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B45; // bool constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B45; // bool
constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B48; // float32 constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B48; // float32
constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B4C; // float32 constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B4C; // float32
constexpr std::ptrdiff_t m_IronSightController = 0x1C00; // C_IronSightController constexpr std::ptrdiff_t m_IronSightController = 0x1CB0; // C_IronSightController
constexpr std::ptrdiff_t m_iIronSightMode = 0x1CB0; // int32 constexpr std::ptrdiff_t m_iIronSightMode = 0x1D60; // int32
constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1CC8; // GameTime_t constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D78; // GameTime_t
constexpr std::ptrdiff_t m_flWatTickOffset = 0x1D28; // float32 constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DD8; // float32
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -2053,7 +2053,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32 constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32
constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32 constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -2080,7 +2080,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_WeaponMag7 { namespace C_WeaponMag7 {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2196,7 +2196,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CSpriteOriented { namespace CSpriteOriented {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -2631,7 +2631,7 @@ namespace cs2_dumper {
// MPulseDomainHookInfo // MPulseDomainHookInfo
namespace CCSPointScriptExtensions_entity { namespace CCSPointScriptExtensions_entity {
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -2652,7 +2652,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -3145,7 +3145,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle<C_BasePropDoor> constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -3330,7 +3330,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_LightDirectionalEntity { namespace C_LightDirectionalEntity {
} }
// Parent: None // Parent:
// Field count: 82 // Field count: 82
// //
// Metadata: // Metadata:
@ -3463,7 +3463,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString
constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3674,7 +3674,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
namespace C_Knife { namespace C_Knife {
constexpr std::ptrdiff_t m_bFirstAttack = 0x1D40; // bool constexpr std::ptrdiff_t m_bFirstAttack = 0x1DF0; // bool
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0
@ -3699,7 +3699,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_materialGroup = 0x474; // CUtlStringToken constexpr std::ptrdiff_t m_materialGroup = 0x474; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x478; // uint8 constexpr std::ptrdiff_t m_nHitboxSet = 0x478; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
namespace CEntityComponent { namespace CEntityComponent {
} }
@ -3945,7 +3945,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vSmokeColor = 0x84C; // Vector constexpr std::ptrdiff_t m_vSmokeColor = 0x84C; // Vector
constexpr std::ptrdiff_t m_szAnimClass = 0x858; // CGlobalSymbol constexpr std::ptrdiff_t m_szAnimClass = 0x858; // CGlobalSymbol
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4047,20 +4047,20 @@ namespace cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
namespace C_BaseCSGrenade { namespace C_BaseCSGrenade {
constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1D40; // bool constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1DF0; // bool
constexpr std::ptrdiff_t m_bRedraw = 0x1D41; // bool constexpr std::ptrdiff_t m_bRedraw = 0x1DF1; // bool
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1D42; // bool constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1DF2; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1D43; // bool constexpr std::ptrdiff_t m_bPinPulled = 0x1DF3; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1D44; // bool constexpr std::ptrdiff_t m_bJumpThrow = 0x1DF4; // bool
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1D45; // bool constexpr std::ptrdiff_t m_bThrowAnimating = 0x1DF5; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1D48; // GameTime_t constexpr std::ptrdiff_t m_fThrowTime = 0x1DF8; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1D50; // float32 constexpr std::ptrdiff_t m_flThrowStrength = 0x1E00; // float32
constexpr std::ptrdiff_t m_fDropTime = 0x1DC8; // GameTime_t constexpr std::ptrdiff_t m_fDropTime = 0x1E78; // GameTime_t
constexpr std::ptrdiff_t m_fPinPullTime = 0x1DCC; // GameTime_t constexpr std::ptrdiff_t m_fPinPullTime = 0x1E7C; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1DD0; // bool constexpr std::ptrdiff_t m_bJustPulledPin = 0x1E80; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1DD4; // GameTick_t constexpr std::ptrdiff_t m_nNextHoldTick = 0x1E84; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1DD8; // float32 constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1E88; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1DDC; // CHandle<C_CSWeaponBase> constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1E8C; // CHandle<C_CSWeaponBase>
} }
// Parent: CBaseFilter // Parent: CBaseFilter
// Field count: 1 // Field count: 1
@ -4316,7 +4316,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32 constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32
constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -4343,8 +4343,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
namespace C_WeaponBaseItem { namespace C_WeaponBaseItem {
constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1D40; // CountdownTimer constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1DF0; // CountdownTimer
constexpr std::ptrdiff_t m_bRedraw = 0x1D58; // bool constexpr std::ptrdiff_t m_bRedraw = 0x1E08; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 0 // Field count: 0
@ -4366,7 +4366,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection> constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4405,7 +4405,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bMagazineRemoved (bool) // NetworkVarNames: m_bMagazineRemoved (bool)
namespace C_WeaponCZ75a { namespace C_WeaponCZ75a {
constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1D70; // bool constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1E20; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 7 // Field count: 7
@ -4427,7 +4427,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OuterAngle = 0xED0; // float32 constexpr std::ptrdiff_t m_OuterAngle = 0xED0; // float32
constexpr std::ptrdiff_t m_SpotRadius = 0xED4; // float32 constexpr std::ptrdiff_t m_SpotRadius = 0xED4; // float32
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4544,7 +4544,7 @@ namespace cs2_dumper {
namespace CCSPointScript { namespace CCSPointScript {
constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity* constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4715,7 +4715,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4750,7 +4750,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CHostageRescueZone { namespace CHostageRescueZone {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -4799,13 +4799,13 @@ namespace cs2_dumper {
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
// NetworkVarNames: m_nRevolverCylinderIdx (int32) // NetworkVarNames: m_nRevolverCylinderIdx (int32)
namespace C_CSWeaponBaseGun { namespace C_CSWeaponBaseGun {
constexpr std::ptrdiff_t m_zoomLevel = 0x1D40; // int32 constexpr std::ptrdiff_t m_zoomLevel = 0x1DF0; // int32
constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1D44; // int32 constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1DF4; // int32
constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1D48; // int32 constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1DF8; // int32
constexpr std::ptrdiff_t m_silencedModelIndex = 0x1D58; // int32 constexpr std::ptrdiff_t m_silencedModelIndex = 0x1E08; // int32
constexpr std::ptrdiff_t m_inPrecache = 0x1D5C; // bool constexpr std::ptrdiff_t m_inPrecache = 0x1E0C; // bool
constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1D5D; // bool constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1E0D; // bool
constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1D60; // int32 constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1E10; // int32
} }
// Parent: C_GameRulesProxy // Parent: C_GameRulesProxy
// Field count: 1 // Field count: 1
@ -4815,7 +4815,7 @@ namespace cs2_dumper {
namespace C_CSGameRulesProxy { namespace C_CSGameRulesProxy {
constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules* constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules*
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5242,7 +5242,7 @@ namespace cs2_dumper {
namespace FilterDamageType { namespace FilterDamageType {
constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32 constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -5661,7 +5661,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1398; // float32 constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1398; // float32
constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x139C; // float32 constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x139C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -5799,7 +5799,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool
constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5975,7 +5975,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t
constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -6052,7 +6052,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_CS2HudModelBase { namespace C_CS2HudModelBase {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -6366,7 +6366,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace C_HEGrenadeProjectile { namespace C_HEGrenadeProjectile {
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -6567,7 +6567,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -6989,8 +6989,8 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
namespace C_WeaponTaser { namespace C_WeaponTaser {
constexpr std::ptrdiff_t m_fFireTime = 0x1D70; // GameTime_t constexpr std::ptrdiff_t m_fFireTime = 0x1E20; // GameTime_t
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1D74; // int32 constexpr std::ptrdiff_t m_nLastAttackTick = 0x1E24; // int32
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Field count: 0 // Field count: 0
@ -7228,7 +7228,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -7335,7 +7335,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_ubSignature = 0xF15; // uint8[128] constexpr std::ptrdiff_t m_ubSignature = 0xF15; // uint8[128]
constexpr std::ptrdiff_t m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper constexpr std::ptrdiff_t m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

View File

@ -30,7 +30,7 @@
"type_name": "string_t" "type_name": "string_t"
} }
], ],
"parent": null "parent": ""
}, },
"CAnimGraphNetworkedVariables": { "CAnimGraphNetworkedVariables": {
"fields": { "fields": {
@ -181,7 +181,7 @@
"type_name": "float" "type_name": "float"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeList": { "CAttributeList": {
"fields": { "fields": {
@ -195,7 +195,7 @@
"type_name": "CEconItemAttribute" "type_name": "CEconItemAttribute"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeManager": { "CAttributeManager": {
"fields": { "fields": {
@ -223,7 +223,7 @@
"type_name": "attributeprovidertypes_t" "type_name": "attributeprovidertypes_t"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeManager__cached_attribute_float_t": { "CAttributeManager__cached_attribute_float_t": {
"fields": { "fields": {
@ -687,7 +687,7 @@
"m_vecWheelFrictionScales": 72 "m_vecWheelFrictionScales": 72
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CCSClientPointScriptEntity": { "CCSClientPointScriptEntity": {
"fields": {}, "fields": {},
@ -2028,7 +2028,7 @@
"type_name": "float" "type_name": "float"
} }
], ],
"parent": null "parent": ""
}, },
"CDamageRecord": { "CDamageRecord": {
"fields": { "fields": {
@ -2146,7 +2146,7 @@
"type_name": "int" "type_name": "int"
} }
], ],
"parent": null "parent": ""
}, },
"CEconItemAttribute": { "CEconItemAttribute": {
"fields": { "fields": {
@ -2321,7 +2321,7 @@
"CEntityComponent": { "CEntityComponent": {
"fields": {}, "fields": {},
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CEntityIdentity": { "CEntityIdentity": {
"fields": { "fields": {
@ -2344,7 +2344,7 @@
"type_name": "int32" "type_name": "int32"
} }
], ],
"parent": null "parent": ""
}, },
"CEntityInstance": { "CEntityInstance": {
"fields": { "fields": {
@ -2566,7 +2566,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"CGameSceneNodeHandle": { "CGameSceneNodeHandle": {
"fields": { "fields": {
@ -2585,7 +2585,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"CGlowProperty": { "CGlowProperty": {
"fields": { "fields": {
@ -2648,7 +2648,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"CGrenadeTracer": { "CGrenadeTracer": {
"fields": { "fields": {
@ -3335,7 +3335,7 @@
"type_name": "int8" "type_name": "int8"
} }
], ],
"parent": null "parent": ""
}, },
"CNetworkedSequenceOperation": { "CNetworkedSequenceOperation": {
"fields": { "fields": {
@ -3365,7 +3365,7 @@
"type_name": "float32" "type_name": "float32"
} }
], ],
"parent": null "parent": ""
}, },
"CPathQueryComponent": { "CPathQueryComponent": {
"fields": {}, "fields": {},
@ -5592,7 +5592,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"CTriggerFan": { "CTriggerFan": {
"fields": { "fields": {
@ -6194,20 +6194,20 @@
}, },
"C_BaseCSGrenade": { "C_BaseCSGrenade": {
"fields": { "fields": {
"m_bClientPredictDelete": 7488, "m_bClientPredictDelete": 7664,
"m_bIsHeldByPlayer": 7490, "m_bIsHeldByPlayer": 7666,
"m_bJumpThrow": 7492, "m_bJumpThrow": 7668,
"m_bJustPulledPin": 7632, "m_bJustPulledPin": 7808,
"m_bPinPulled": 7491, "m_bPinPulled": 7667,
"m_bRedraw": 7489, "m_bRedraw": 7665,
"m_bThrowAnimating": 7493, "m_bThrowAnimating": 7669,
"m_fDropTime": 7624, "m_fDropTime": 7800,
"m_fPinPullTime": 7628, "m_fPinPullTime": 7804,
"m_fThrowTime": 7496, "m_fThrowTime": 7672,
"m_flNextHoldFrac": 7640, "m_flNextHoldFrac": 7816,
"m_flThrowStrength": 7504, "m_flThrowStrength": 7680,
"m_hSwitchToWeaponAfterThrow": 7644, "m_hSwitchToWeaponAfterThrow": 7820,
"m_nNextHoldTick": 7636 "m_nNextHoldTick": 7812
}, },
"metadata": [ "metadata": [
{ {
@ -6694,7 +6694,7 @@
"type_name": "BloodType" "type_name": "BloodType"
} }
], ],
"parent": null "parent": ""
}, },
"C_BaseEntityAPI": { "C_BaseEntityAPI": {
"fields": {}, "fields": {},
@ -7589,16 +7589,16 @@
}, },
"C_C4": { "C_C4": {
"fields": { "fields": {
"m_activeLightParticleIndex": 7488, "m_activeLightParticleIndex": 7664,
"m_bBombPlacedAnimation": 7504, "m_bBombPlacedAnimation": 7680,
"m_bBombPlanted": 7547, "m_bBombPlanted": 7723,
"m_bIsPlantingViaUse": 7505, "m_bIsPlantingViaUse": 7681,
"m_bPlayedArmingBeeps": 7540, "m_bPlayedArmingBeeps": 7716,
"m_bStartedArming": 7496, "m_bStartedArming": 7672,
"m_eActiveLightEffect": 7492, "m_eActiveLightEffect": 7668,
"m_entitySpottedState": 7512, "m_entitySpottedState": 7688,
"m_fArmedTime": 7500, "m_fArmedTime": 7676,
"m_nSpotRules": 7536 "m_nSpotRules": 7712
}, },
"metadata": [ "metadata": [
{ {
@ -9283,7 +9283,7 @@
}, },
"C_CSWeaponBase": { "C_CSWeaponBase": {
"fields": { "fields": {
"m_IronSightController": 7168, "m_IronSightController": 7344,
"m_OnPlayerPickup": 6624, "m_OnPlayerPickup": 6624,
"m_bBurstMode": 6708, "m_bBurstMode": 6708,
"m_bClearWeaponIdentifyingUGC": 6912, "m_bClearWeaponIdentifyingUGC": 6912,
@ -9309,7 +9309,7 @@
"m_flInspectCancelCompleteTime": 6560, "m_flInspectCancelCompleteTime": 6560,
"m_flLastAccuracyUpdateTime": 6692, "m_flLastAccuracyUpdateTime": 6692,
"m_flLastBurstModeChangeTime": 6712, "m_flLastBurstModeChangeTime": 6712,
"m_flLastLOSTraceFailureTime": 7368, "m_flLastLOSTraceFailureTime": 7544,
"m_flNextAttackRenderTimeOffset": 6756, "m_flNextAttackRenderTimeOffset": 6756,
"m_flNextClientFireBulletTime": 6984, "m_flNextClientFireBulletTime": 6984,
"m_flNextClientFireBulletTime_Repredict": 6988, "m_flNextClientFireBulletTime_Repredict": 6988,
@ -9318,12 +9318,12 @@
"m_flTimeSilencerSwitchComplete": 6740, "m_flTimeSilencerSwitchComplete": 6740,
"m_flTurningInaccuracy": 6684, "m_flTurningInaccuracy": 6684,
"m_flTurningInaccuracyDelta": 6668, "m_flTurningInaccuracyDelta": 6668,
"m_flWatTickOffset": 7464, "m_flWatTickOffset": 7640,
"m_flWeaponGameplayAnimStateTimestamp": 6556, "m_flWeaponGameplayAnimStateTimestamp": 6556,
"m_hCurrentThirdPersonSequence": 6496, "m_hCurrentThirdPersonSequence": 6496,
"m_hPrevOwner": 6932, "m_hPrevOwner": 6932,
"m_iAmmoLastCheck": 6612, "m_iAmmoLastCheck": 6612,
"m_iIronSightMode": 7344, "m_iIronSightMode": 7520,
"m_iMostRecentTeamNumber": 6748, "m_iMostRecentTeamNumber": 6748,
"m_iOriginalTeamNumber": 6744, "m_iOriginalTeamNumber": 6744,
"m_iRecoilIndex": 6700, "m_iRecoilIndex": 6700,
@ -9483,13 +9483,13 @@
}, },
"C_CSWeaponBaseGun": { "C_CSWeaponBaseGun": {
"fields": { "fields": {
"m_bNeedsBoltAction": 7517, "m_bNeedsBoltAction": 7693,
"m_iBurstShotsRemaining": 7492, "m_iBurstShotsRemaining": 7668,
"m_iSilencerBodygroup": 7496, "m_iSilencerBodygroup": 7672,
"m_inPrecache": 7516, "m_inPrecache": 7692,
"m_nRevolverCylinderIdx": 7520, "m_nRevolverCylinderIdx": 7696,
"m_silencedModelIndex": 7512, "m_silencedModelIndex": 7688,
"m_zoomLevel": 7488 "m_zoomLevel": 7664
}, },
"metadata": [ "metadata": [
{ {
@ -9984,7 +9984,7 @@
"type_name": "char" "type_name": "char"
} }
], ],
"parent": null "parent": ""
}, },
"C_EconWearable": { "C_EconWearable": {
"fields": { "fields": {
@ -11357,7 +11357,7 @@
"type_name": "Vector" "type_name": "Vector"
} }
], ],
"parent": null "parent": ""
}, },
"C_EnvWindVolume": { "C_EnvWindVolume": {
"fields": { "fields": {
@ -12214,7 +12214,7 @@
}, },
"C_Knife": { "C_Knife": {
"fields": { "fields": {
"m_bFirstAttack": 7488 "m_bFirstAttack": 7664
}, },
"metadata": [ "metadata": [
{ {
@ -15061,8 +15061,8 @@
}, },
"C_WeaponBaseItem": { "C_WeaponBaseItem": {
"fields": { "fields": {
"m_SequenceCompleteTimer": 7488, "m_SequenceCompleteTimer": 7664,
"m_bRedraw": 7512 "m_bRedraw": 7688
}, },
"metadata": [ "metadata": [
{ {
@ -15085,7 +15085,7 @@
}, },
"C_WeaponCZ75a": { "C_WeaponCZ75a": {
"fields": { "fields": {
"m_bMagazineRemoved": 7536 "m_bMagazineRemoved": 7712
}, },
"metadata": [ "metadata": [
{ {
@ -15218,8 +15218,8 @@
}, },
"C_WeaponTaser": { "C_WeaponTaser": {
"fields": { "fields": {
"m_fFireTime": 7536, "m_fFireTime": 7712,
"m_nLastAttackTick": 7540 "m_nLastAttackTick": 7716
}, },
"metadata": [ "metadata": [
{ {
@ -15284,7 +15284,7 @@
"type_name": "CHandle<CFogController>" "type_name": "CHandle<CFogController>"
} }
], ],
"parent": null "parent": ""
}, },
"CountdownTimer": { "CountdownTimer": {
"fields": { "fields": {
@ -15315,7 +15315,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
}, },
"EngineCountdownTimer": { "EngineCountdownTimer": {
"fields": { "fields": {
@ -15340,7 +15340,7 @@
"type_name": "float32" "type_name": "float32"
} }
], ],
"parent": null "parent": ""
}, },
"EntityRenderAttribute_t": { "EntityRenderAttribute_t": {
"fields": { "fields": {
@ -15359,7 +15359,7 @@
"type_name": "Vector4D" "type_name": "Vector4D"
} }
], ],
"parent": null "parent": ""
}, },
"EntitySpottedState_t": { "EntitySpottedState_t": {
"fields": { "fields": {
@ -15413,7 +15413,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
}, },
"OutflowWithRequirements_t": { "OutflowWithRequirements_t": {
"fields": { "fields": {
@ -15448,7 +15448,7 @@
"type_name": "EHANDLE" "type_name": "EHANDLE"
} }
], ],
"parent": null "parent": ""
}, },
"PredictedDamageTag_t": { "PredictedDamageTag_t": {
"fields": { "fields": {
@ -15567,7 +15567,7 @@
"type_name": "CEntityHandle" "type_name": "CEntityHandle"
} }
], ],
"parent": null "parent": ""
}, },
"SequenceHistory_t": { "SequenceHistory_t": {
"fields": { "fields": {
@ -15579,7 +15579,7 @@
"m_nSeqLoopMode": 12 "m_nSeqLoopMode": 12
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"SignatureOutflow_Continue": { "SignatureOutflow_Continue": {
"fields": {}, "fields": {},
@ -15644,7 +15644,7 @@
"type_name": "uint8" "type_name": "uint8"
} }
], ],
"parent": null "parent": ""
}, },
"ViewAngleServerChange_t": { "ViewAngleServerChange_t": {
"fields": { "fields": {
@ -15688,7 +15688,7 @@
"type_name": "uint16" "type_name": "uint16"
} }
], ],
"parent": null "parent": ""
}, },
"WeaponPurchaseTracker_t": { "WeaponPurchaseTracker_t": {
"fields": { "fields": {
@ -15701,7 +15701,7 @@
"type_name": "WeaponPurchaseCount_t" "type_name": "WeaponPurchaseCount_t"
} }
], ],
"parent": null "parent": ""
}, },
"audioparams_t": { "audioparams_t": {
"fields": { "fields": {
@ -15738,7 +15738,7 @@
"type_name": "uint32" "type_name": "uint32"
} }
], ],
"parent": null "parent": ""
}, },
"fogparams_t": { "fogparams_t": {
"fields": { "fields": {
@ -15885,7 +15885,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"shard_model_desc_t": { "shard_model_desc_t": {
"fields": { "fields": {
@ -15970,7 +15970,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"sky3dparams_t": { "sky3dparams_t": {
"fields": { "fields": {
@ -16013,7 +16013,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
} }
}, },
"enums": { "enums": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -186,7 +186,7 @@ pub mod cs2_dumper {
pub const flFlinchModLarge: usize = 0x38; // float32 pub const flFlinchModLarge: usize = 0x38; // float32
pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 15 // Field count: 15
// //
// Metadata: // Metadata:
@ -893,16 +893,16 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
pub mod C_C4 { pub mod C_C4 {
pub const m_activeLightParticleIndex: usize = 0x1D40; // ParticleIndex_t pub const m_activeLightParticleIndex: usize = 0x1DF0; // ParticleIndex_t
pub const m_eActiveLightEffect: usize = 0x1D44; // C4LightEffect_t pub const m_eActiveLightEffect: usize = 0x1DF4; // C4LightEffect_t
pub const m_bStartedArming: usize = 0x1D48; // bool pub const m_bStartedArming: usize = 0x1DF8; // bool
pub const m_fArmedTime: usize = 0x1D4C; // GameTime_t pub const m_fArmedTime: usize = 0x1DFC; // GameTime_t
pub const m_bBombPlacedAnimation: usize = 0x1D50; // bool pub const m_bBombPlacedAnimation: usize = 0x1E00; // bool
pub const m_bIsPlantingViaUse: usize = 0x1D51; // bool pub const m_bIsPlantingViaUse: usize = 0x1E01; // bool
pub const m_entitySpottedState: usize = 0x1D58; // EntitySpottedState_t pub const m_entitySpottedState: usize = 0x1E08; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1D70; // int32 pub const m_nSpotRules: usize = 0x1E20; // int32
pub const m_bPlayedArmingBeeps: usize = 0x1D74; // bool[7] pub const m_bPlayedArmingBeeps: usize = 0x1E24; // bool[7]
pub const m_bBombPlanted: usize = 0x1D7B; // bool pub const m_bBombPlanted: usize = 0x1E2B; // bool
} }
// Parent: CCSPointScriptEntity // Parent: CCSPointScriptEntity
// Field count: 0 // Field count: 0
@ -1061,7 +1061,7 @@ pub mod cs2_dumper {
pub const m_bFastRetrigger: usize = 0x5FB; // bool pub const m_bFastRetrigger: usize = 0x5FB; // bool
pub const m_bPassthoughCaller: usize = 0x5FC; // bool pub const m_bPassthoughCaller: usize = 0x5FC; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
pub mod SequenceHistory_t { pub mod SequenceHistory_t {
pub const m_hSequence: usize = 0x0; // HSequence pub const m_hSequence: usize = 0x0; // HSequence
@ -1534,7 +1534,7 @@ pub mod cs2_dumper {
pub const m_flFadeStartTime: usize = 0x830; // float32[1] pub const m_flFadeStartTime: usize = 0x830; // float32[1]
pub const m_flFadeDuration: usize = 0x834; // float32[1] pub const m_flFadeDuration: usize = 0x834; // float32[1]
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
pub mod CBuoyancyHelper { pub mod CBuoyancyHelper {
pub const m_nFluidType: usize = 0x18; // CUtlStringToken pub const m_nFluidType: usize = 0x18; // CUtlStringToken
@ -1698,7 +1698,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_WeaponM4A1Silencer { pub mod C_WeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 29 // Field count: 29
// //
// Metadata: // Metadata:
@ -1843,7 +1843,7 @@ pub mod cs2_dumper {
pub mod CPulseCell_Value_Gradient { pub mod CPulseCell_Value_Gradient {
pub const m_Gradient: usize = 0x48; // CColorGradient pub const m_Gradient: usize = 0x48; // CColorGradient
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -1853,7 +1853,7 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_timestamp: usize = 0x8; // GameTime_t
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -2010,12 +2010,12 @@ pub mod cs2_dumper {
pub const m_bWasOwnedByTerrorist: usize = 0x1B45; // bool pub const m_bWasOwnedByTerrorist: usize = 0x1B45; // bool
pub const m_flNextClientFireBulletTime: usize = 0x1B48; // float32 pub const m_flNextClientFireBulletTime: usize = 0x1B48; // float32
pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B4C; // float32 pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B4C; // float32
pub const m_IronSightController: usize = 0x1C00; // C_IronSightController pub const m_IronSightController: usize = 0x1CB0; // C_IronSightController
pub const m_iIronSightMode: usize = 0x1CB0; // int32 pub const m_iIronSightMode: usize = 0x1D60; // int32
pub const m_flLastLOSTraceFailureTime: usize = 0x1CC8; // GameTime_t pub const m_flLastLOSTraceFailureTime: usize = 0x1D78; // GameTime_t
pub const m_flWatTickOffset: usize = 0x1D28; // float32 pub const m_flWatTickOffset: usize = 0x1DD8; // float32
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -2059,7 +2059,7 @@ pub mod cs2_dumper {
pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32 pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32
pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32 pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -2086,7 +2086,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_WeaponMag7 { pub mod C_WeaponMag7 {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -2202,7 +2202,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CSpriteOriented { pub mod CSpriteOriented {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -2637,7 +2637,7 @@ pub mod cs2_dumper {
// MPulseDomainHookInfo // MPulseDomainHookInfo
pub mod CCSPointScriptExtensions_entity { pub mod CCSPointScriptExtensions_entity {
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -2658,7 +2658,7 @@ pub mod cs2_dumper {
pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewHDRColorScale: usize = 0x38; // float32
pub const m_flNewFarZ: usize = 0x3C; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -3151,7 +3151,7 @@ pub mod cs2_dumper {
pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor> pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor>
pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -3336,7 +3336,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_LightDirectionalEntity { pub mod C_LightDirectionalEntity {
} }
// Parent: None // Parent:
// Field count: 82 // Field count: 82
// //
// Metadata: // Metadata:
@ -3469,7 +3469,7 @@ pub mod cs2_dumper {
pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString
pub const m_nBloodType: usize = 0x5F0; // BloodType pub const m_nBloodType: usize = 0x5F0; // BloodType
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3680,7 +3680,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bFirstAttack (bool) // NetworkVarNames: m_bFirstAttack (bool)
pub mod C_Knife { pub mod C_Knife {
pub const m_bFirstAttack: usize = 0x1D40; // bool pub const m_bFirstAttack: usize = 0x1DF0; // bool
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0
@ -3705,7 +3705,7 @@ pub mod cs2_dumper {
pub const m_materialGroup: usize = 0x474; // CUtlStringToken pub const m_materialGroup: usize = 0x474; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x478; // uint8 pub const m_nHitboxSet: usize = 0x478; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
pub mod CEntityComponent { pub mod CEntityComponent {
} }
@ -3951,7 +3951,7 @@ pub mod cs2_dumper {
pub const m_vSmokeColor: usize = 0x84C; // Vector pub const m_vSmokeColor: usize = 0x84C; // Vector
pub const m_szAnimClass: usize = 0x858; // CGlobalSymbol pub const m_szAnimClass: usize = 0x858; // CGlobalSymbol
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4053,20 +4053,20 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
pub mod C_BaseCSGrenade { pub mod C_BaseCSGrenade {
pub const m_bClientPredictDelete: usize = 0x1D40; // bool pub const m_bClientPredictDelete: usize = 0x1DF0; // bool
pub const m_bRedraw: usize = 0x1D41; // bool pub const m_bRedraw: usize = 0x1DF1; // bool
pub const m_bIsHeldByPlayer: usize = 0x1D42; // bool pub const m_bIsHeldByPlayer: usize = 0x1DF2; // bool
pub const m_bPinPulled: usize = 0x1D43; // bool pub const m_bPinPulled: usize = 0x1DF3; // bool
pub const m_bJumpThrow: usize = 0x1D44; // bool pub const m_bJumpThrow: usize = 0x1DF4; // bool
pub const m_bThrowAnimating: usize = 0x1D45; // bool pub const m_bThrowAnimating: usize = 0x1DF5; // bool
pub const m_fThrowTime: usize = 0x1D48; // GameTime_t pub const m_fThrowTime: usize = 0x1DF8; // GameTime_t
pub const m_flThrowStrength: usize = 0x1D50; // float32 pub const m_flThrowStrength: usize = 0x1E00; // float32
pub const m_fDropTime: usize = 0x1DC8; // GameTime_t pub const m_fDropTime: usize = 0x1E78; // GameTime_t
pub const m_fPinPullTime: usize = 0x1DCC; // GameTime_t pub const m_fPinPullTime: usize = 0x1E7C; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1DD0; // bool pub const m_bJustPulledPin: usize = 0x1E80; // bool
pub const m_nNextHoldTick: usize = 0x1DD4; // GameTick_t pub const m_nNextHoldTick: usize = 0x1E84; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1DD8; // float32 pub const m_flNextHoldFrac: usize = 0x1E88; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1DDC; // CHandle<C_CSWeaponBase> pub const m_hSwitchToWeaponAfterThrow: usize = 0x1E8C; // CHandle<C_CSWeaponBase>
} }
// Parent: CBaseFilter // Parent: CBaseFilter
// Field count: 1 // Field count: 1
@ -4322,7 +4322,7 @@ pub mod cs2_dumper {
pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32 pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32
pub const m_bWasSurfing: usize = 0x54C; // bool pub const m_bWasSurfing: usize = 0x54C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -4349,8 +4349,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bRedraw (bool)
pub mod C_WeaponBaseItem { pub mod C_WeaponBaseItem {
pub const m_SequenceCompleteTimer: usize = 0x1D40; // CountdownTimer pub const m_SequenceCompleteTimer: usize = 0x1DF0; // CountdownTimer
pub const m_bRedraw: usize = 0x1D58; // bool pub const m_bRedraw: usize = 0x1E08; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 0 // Field count: 0
@ -4372,7 +4372,7 @@ pub mod cs2_dumper {
pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection> pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4411,7 +4411,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_bMagazineRemoved (bool) // NetworkVarNames: m_bMagazineRemoved (bool)
pub mod C_WeaponCZ75a { pub mod C_WeaponCZ75a {
pub const m_bMagazineRemoved: usize = 0x1D70; // bool pub const m_bMagazineRemoved: usize = 0x1E20; // bool
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
// Field count: 7 // Field count: 7
@ -4433,7 +4433,7 @@ pub mod cs2_dumper {
pub const m_OuterAngle: usize = 0xED0; // float32 pub const m_OuterAngle: usize = 0xED0; // float32
pub const m_SpotRadius: usize = 0xED4; // float32 pub const m_SpotRadius: usize = 0xED4; // float32
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -4550,7 +4550,7 @@ pub mod cs2_dumper {
pub mod CCSPointScript { pub mod CCSPointScript {
pub const m_pParent: usize = 0x110; // CCSPointScriptEntity* pub const m_pParent: usize = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -4721,7 +4721,7 @@ pub mod cs2_dumper {
pub const m_iEnemyKnifeKills: usize = 0x74; // int32 pub const m_iEnemyKnifeKills: usize = 0x74; // int32
pub const m_iEnemyTaserKills: usize = 0x78; // int32 pub const m_iEnemyTaserKills: usize = 0x78; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4756,7 +4756,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CHostageRescueZone { pub mod CHostageRescueZone {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -4805,13 +4805,13 @@ pub mod cs2_dumper {
// NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_bNeedsBoltAction (bool)
// NetworkVarNames: m_nRevolverCylinderIdx (int32) // NetworkVarNames: m_nRevolverCylinderIdx (int32)
pub mod C_CSWeaponBaseGun { pub mod C_CSWeaponBaseGun {
pub const m_zoomLevel: usize = 0x1D40; // int32 pub const m_zoomLevel: usize = 0x1DF0; // int32
pub const m_iBurstShotsRemaining: usize = 0x1D44; // int32 pub const m_iBurstShotsRemaining: usize = 0x1DF4; // int32
pub const m_iSilencerBodygroup: usize = 0x1D48; // int32 pub const m_iSilencerBodygroup: usize = 0x1DF8; // int32
pub const m_silencedModelIndex: usize = 0x1D58; // int32 pub const m_silencedModelIndex: usize = 0x1E08; // int32
pub const m_inPrecache: usize = 0x1D5C; // bool pub const m_inPrecache: usize = 0x1E0C; // bool
pub const m_bNeedsBoltAction: usize = 0x1D5D; // bool pub const m_bNeedsBoltAction: usize = 0x1E0D; // bool
pub const m_nRevolverCylinderIdx: usize = 0x1D60; // int32 pub const m_nRevolverCylinderIdx: usize = 0x1E10; // int32
} }
// Parent: C_GameRulesProxy // Parent: C_GameRulesProxy
// Field count: 1 // Field count: 1
@ -4821,7 +4821,7 @@ pub mod cs2_dumper {
pub mod C_CSGameRulesProxy { pub mod C_CSGameRulesProxy {
pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules* pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules*
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5248,7 +5248,7 @@ pub mod cs2_dumper {
pub mod FilterDamageType { pub mod FilterDamageType {
pub const m_iDamageType: usize = 0x650; // int32 pub const m_iDamageType: usize = 0x650; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -5667,7 +5667,7 @@ pub mod cs2_dumper {
pub const m_flWaterWorldZ: usize = 0x1398; // float32 pub const m_flWaterWorldZ: usize = 0x1398; // float32
pub const m_flWaterNextTraceTime: usize = 0x139C; // float32 pub const m_flWaterNextTraceTime: usize = 0x139C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -5805,7 +5805,7 @@ pub mod cs2_dumper {
pub const m_bIsOtherEnemy: usize = 0x74; // bool pub const m_bIsOtherEnemy: usize = 0x74; // bool
pub const m_killType: usize = 0x75; // EKillTypes_t pub const m_killType: usize = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5981,7 +5981,7 @@ pub mod cs2_dumper {
pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t
pub const m_vecPreviousTestPoint: usize = 0x664; // Vector pub const m_vecPreviousTestPoint: usize = 0x664; // Vector
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -6058,7 +6058,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_CS2HudModelBase { pub mod C_CS2HudModelBase {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -6372,7 +6372,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod C_HEGrenadeProjectile { pub mod C_HEGrenadeProjectile {
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -6573,7 +6573,7 @@ pub mod cs2_dumper {
pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpotted: usize = 0x8; // bool
pub const m_bSpottedByMask: usize = 0xC; // uint32[2] pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -6995,8 +6995,8 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t) // NetworkVarNames: m_fFireTime (GameTime_t)
pub mod C_WeaponTaser { pub mod C_WeaponTaser {
pub const m_fFireTime: usize = 0x1D70; // GameTime_t pub const m_fFireTime: usize = 0x1E20; // GameTime_t
pub const m_nLastAttackTick: usize = 0x1D74; // int32 pub const m_nLastAttackTick: usize = 0x1E24; // int32
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
// Field count: 0 // Field count: 0
@ -7234,7 +7234,7 @@ pub mod cs2_dumper {
pub const m_OnPass: usize = 0x600; // CEntityIOOutput pub const m_OnPass: usize = 0x600; // CEntityIOOutput
pub const m_OnFail: usize = 0x628; // CEntityIOOutput pub const m_OnFail: usize = 0x628; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -7341,7 +7341,7 @@ pub mod cs2_dumper {
pub const m_ubSignature: usize = 0xF15; // uint8[128] pub const m_ubSignature: usize = 0xF15; // uint8[128]
pub const m_SprayRenderHelper: usize = 0xFA0; // CPlayerSprayDecalRenderHelper pub const m_SprayRenderHelper: usize = 0xFA0; // CPlayerSprayDecalRenderHelper
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: engine2.dll // Module: engine2.dll
@ -56,7 +56,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nTotalTicksThisFrame = 0x38; // int32 public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32 public const nint m_nTotalTicks = 0x3C; // int32
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
public static class CEntityIOOutput { public static class CEntityIOOutput {
public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator> public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -61,7 +61,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32
constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
namespace CEntityIOOutput { namespace CEntityIOOutput {
constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator> constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>

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@ -21,7 +21,7 @@
"m_Value": 24 "m_Value": 24
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CNetworkVarChainer": { "CNetworkVarChainer": {
"fields": { "fields": {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -63,7 +63,7 @@ pub mod cs2_dumper {
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
pub const m_nTotalTicks: usize = 0x3C; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
pub mod CEntityIOOutput { pub mod CEntityIOOutput {
pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator> pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator>

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: host.dll // Module: host.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,4 +1,4 @@
{ {
"build_number": 14091, "build_number": 14092,
"timestamp": "2025-07-30T01:31:58.500417200+00:00" "timestamp": "2025-07-31T03:03:49.823379600+00:00"
} }

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Interfaces { namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
@ -9,14 +9,14 @@ namespace CS2Dumper.Interfaces {
} }
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1AECD40; public const nint ClientToolsInfo_001 = 0x1AECDC0;
public const nint EmptyWorldService001_Client = 0x1AA8290; public const nint EmptyWorldService001_Client = 0x1AA82A0;
public const nint GameClientExports001 = 0x1AE9B30; public const nint GameClientExports001 = 0x1AE9BB0;
public const nint LegacyGameUI001 = 0x1B095B0; public const nint LegacyGameUI001 = 0x1B09630;
public const nint Source2Client002 = 0x1D1B250; public const nint Source2Client002 = 0x1D1B310;
public const nint Source2ClientConfig001 = 0x1CB9D10; public const nint Source2ClientConfig001 = 0x1CB9E00;
public const nint Source2ClientPrediction001 = 0x1AF4A30; public const nint Source2ClientPrediction001 = 0x1AF4AB0;
public const nint Source2ClientUI001 = 0x1B07D30; public const nint Source2ClientUI001 = 0x1B07DB0;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
@ -214,6 +214,10 @@ namespace CS2Dumper.Interfaces {
public static class V8systemDll { public static class V8systemDll {
public const nint Source2V8System001 = 0x315B0; public const nint Source2V8System001 = 0x315B0;
} }
// Module: vconcomm.dll
public static class VconcommDll {
public const nint VConComm001 = 0x365C0;
}
// Module: vphysics2.dll // Module: vphysics2.dll
public static class Vphysics2Dll { public static class Vphysics2Dll {
public const nint VPhysics2_Handle_Interface_001 = 0x3D1E00; public const nint VPhysics2_Handle_Interface_001 = 0x3D1E00;

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -14,14 +14,14 @@ namespace cs2_dumper {
} }
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1AECD40; constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1AECDC0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1AA8290; constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1AA82A0;
constexpr std::ptrdiff_t GameClientExports001 = 0x1AE9B30; constexpr std::ptrdiff_t GameClientExports001 = 0x1AE9BB0;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1B095B0; constexpr std::ptrdiff_t LegacyGameUI001 = 0x1B09630;
constexpr std::ptrdiff_t Source2Client002 = 0x1D1B250; constexpr std::ptrdiff_t Source2Client002 = 0x1D1B310;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1CB9D10; constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1CB9E00;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1AF4A30; constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1AF4AB0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1B07D30; constexpr std::ptrdiff_t Source2ClientUI001 = 0x1B07DB0;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
@ -219,6 +219,10 @@ namespace cs2_dumper {
namespace v8system_dll { namespace v8system_dll {
constexpr std::ptrdiff_t Source2V8System001 = 0x315B0; constexpr std::ptrdiff_t Source2V8System001 = 0x315B0;
} }
// Module: vconcomm.dll
namespace vconcomm_dll {
constexpr std::ptrdiff_t VConComm001 = 0x365C0;
}
// Module: vphysics2.dll // Module: vphysics2.dll
namespace vphysics2_dll { namespace vphysics2_dll {
constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x3D1E00; constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x3D1E00;

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@ -4,14 +4,14 @@
"AnimationSystem_001": 7338768 "AnimationSystem_001": 7338768
}, },
"client.dll": { "client.dll": {
"ClientToolsInfo_001": 28233024, "ClientToolsInfo_001": 28233152,
"EmptyWorldService001_Client": 27951760, "EmptyWorldService001_Client": 27951776,
"GameClientExports001": 28220208, "GameClientExports001": 28220336,
"LegacyGameUI001": 28349872, "LegacyGameUI001": 28350000,
"Source2Client002": 30519888, "Source2Client002": 30520080,
"Source2ClientConfig001": 30121232, "Source2ClientConfig001": 30121472,
"Source2ClientPrediction001": 28265008, "Source2ClientPrediction001": 28265136,
"Source2ClientUI001": 28343600 "Source2ClientUI001": 28343728
}, },
"engine2.dll": { "engine2.dll": {
"BenchmarkService001": 6026784, "BenchmarkService001": 6026784,
@ -182,6 +182,9 @@
"v8system.dll": { "v8system.dll": {
"Source2V8System001": 202160 "Source2V8System001": 202160
}, },
"vconcomm.dll": {
"VConComm001": 222656
},
"vphysics2.dll": { "vphysics2.dll": {
"VPhysics2_Handle_Interface_001": 4005376, "VPhysics2_Handle_Interface_001": 4005376,
"VPhysics2_Interface_001": 4005440 "VPhysics2_Interface_001": 4005440

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -12,14 +12,14 @@ pub mod cs2_dumper {
} }
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1AECD40; pub const ClientToolsInfo_001: usize = 0x1AECDC0;
pub const EmptyWorldService001_Client: usize = 0x1AA8290; pub const EmptyWorldService001_Client: usize = 0x1AA82A0;
pub const GameClientExports001: usize = 0x1AE9B30; pub const GameClientExports001: usize = 0x1AE9BB0;
pub const LegacyGameUI001: usize = 0x1B095B0; pub const LegacyGameUI001: usize = 0x1B09630;
pub const Source2Client002: usize = 0x1D1B250; pub const Source2Client002: usize = 0x1D1B310;
pub const Source2ClientConfig001: usize = 0x1CB9D10; pub const Source2ClientConfig001: usize = 0x1CB9E00;
pub const Source2ClientPrediction001: usize = 0x1AF4A30; pub const Source2ClientPrediction001: usize = 0x1AF4AB0;
pub const Source2ClientUI001: usize = 0x1B07D30; pub const Source2ClientUI001: usize = 0x1B07DB0;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
@ -217,6 +217,10 @@ pub mod cs2_dumper {
pub mod v8system_dll { pub mod v8system_dll {
pub const Source2V8System001: usize = 0x315B0; pub const Source2V8System001: usize = 0x315B0;
} }
// Module: vconcomm.dll
pub mod vconcomm_dll {
pub const VConComm001: usize = 0x365C0;
}
// Module: vphysics2.dll // Module: vphysics2.dll
pub mod vphysics2_dll { pub mod vphysics2_dll {
pub const VPhysics2_Handle_Interface_001: usize = 0x3D1E00; pub const VPhysics2_Handle_Interface_001: usize = 0x3D1E00;

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll // Module: materialsystem2.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: networksystem.dll // Module: networksystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Offsets { namespace CS2Dumper.Offsets {
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint dwCSGOInput = 0x1D2BF90; public const nint dwCSGOInput = 0x1D2C090;
public const nint dwEntityList = 0x1CBE5B0; public const nint dwEntityList = 0x1CBE6A0;
public const nint dwGameEntitySystem = 0x1E01B60; public const nint dwGameEntitySystem = 0x1E01C60;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0; public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1D1D460; public const nint dwGameRules = 0x1D1D560;
public const nint dwGlobalVars = 0x1AE93D8; public const nint dwGlobalVars = 0x1AE9458;
public const nint dwGlowManager = 0x1D1D488; public const nint dwGlowManager = 0x1D1D588;
public const nint dwLocalPlayerController = 0x1D10200; public const nint dwLocalPlayerController = 0x1D102C0;
public const nint dwLocalPlayerPawn = 0x1AF4B00; public const nint dwLocalPlayerPawn = 0x1AF4B80;
public const nint dwPlantedC4 = 0x1D26F80; public const nint dwPlantedC4 = 0x1D27200;
public const nint dwPrediction = 0x1AF4A30; public const nint dwPrediction = 0x1AF4AB0;
public const nint dwSensitivity = 0x1D1DF98; public const nint dwSensitivity = 0x1D1E098;
public const nint dwSensitivity_sensitivity = 0x48; public const nint dwSensitivity_sensitivity = 0x48;
public const nint dwViewAngles = 0x1D2C740; public const nint dwViewAngles = 0x1D2C840;
public const nint dwViewMatrix = 0x1D21980; public const nint dwViewMatrix = 0x1D21A80;
public const nint dwViewRender = 0x1D225C0; public const nint dwViewRender = 0x1D226C0;
public const nint dwWeaponC4 = 0x1CC16A0; public const nint dwWeaponC4 = 0x1CC1908;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -9,23 +9,23 @@ namespace cs2_dumper {
namespace offsets { namespace offsets {
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1D2BF90; constexpr std::ptrdiff_t dwCSGOInput = 0x1D2C090;
constexpr std::ptrdiff_t dwEntityList = 0x1CBE5B0; constexpr std::ptrdiff_t dwEntityList = 0x1CBE6A0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1E01B60; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1E01C60;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1D1D460; constexpr std::ptrdiff_t dwGameRules = 0x1D1D560;
constexpr std::ptrdiff_t dwGlobalVars = 0x1AE93D8; constexpr std::ptrdiff_t dwGlobalVars = 0x1AE9458;
constexpr std::ptrdiff_t dwGlowManager = 0x1D1D488; constexpr std::ptrdiff_t dwGlowManager = 0x1D1D588;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1D10200; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1D102C0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1AF4B00; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1AF4B80;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1D26F80; constexpr std::ptrdiff_t dwPlantedC4 = 0x1D27200;
constexpr std::ptrdiff_t dwPrediction = 0x1AF4A30; constexpr std::ptrdiff_t dwPrediction = 0x1AF4AB0;
constexpr std::ptrdiff_t dwSensitivity = 0x1D1DF98; constexpr std::ptrdiff_t dwSensitivity = 0x1D1E098;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x48; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x48;
constexpr std::ptrdiff_t dwViewAngles = 0x1D2C740; constexpr std::ptrdiff_t dwViewAngles = 0x1D2C840;
constexpr std::ptrdiff_t dwViewMatrix = 0x1D21980; constexpr std::ptrdiff_t dwViewMatrix = 0x1D21A80;
constexpr std::ptrdiff_t dwViewRender = 0x1D225C0; constexpr std::ptrdiff_t dwViewRender = 0x1D226C0;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1CC16A0; constexpr std::ptrdiff_t dwWeaponC4 = 0x1CC1908;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {

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@ -1,22 +1,22 @@
{ {
"client.dll": { "client.dll": {
"dwCSGOInput": 30588816, "dwCSGOInput": 30589072,
"dwEntityList": 30139824, "dwEntityList": 30140064,
"dwGameEntitySystem": 31464288, "dwGameEntitySystem": 31464544,
"dwGameEntitySystem_highestEntityIndex": 8432, "dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 30528608, "dwGameRules": 30528864,
"dwGlobalVars": 28218328, "dwGlobalVars": 28218456,
"dwGlowManager": 30528648, "dwGlowManager": 30528904,
"dwLocalPlayerController": 30474752, "dwLocalPlayerController": 30474944,
"dwLocalPlayerPawn": 28265216, "dwLocalPlayerPawn": 28265344,
"dwPlantedC4": 30568320, "dwPlantedC4": 30568960,
"dwPrediction": 28265008, "dwPrediction": 28265136,
"dwSensitivity": 30531480, "dwSensitivity": 30531736,
"dwSensitivity_sensitivity": 72, "dwSensitivity_sensitivity": 72,
"dwViewAngles": 30590784, "dwViewAngles": 30591040,
"dwViewMatrix": 30546304, "dwViewMatrix": 30546560,
"dwViewRender": 30549440, "dwViewRender": 30549696,
"dwWeaponC4": 30152352 "dwWeaponC4": 30152968
}, },
"engine2.dll": { "engine2.dll": {
"dwBuildNumber": 6001860, "dwBuildNumber": 6001860,

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets { pub mod offsets {
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const dwCSGOInput: usize = 0x1D2BF90; pub const dwCSGOInput: usize = 0x1D2C090;
pub const dwEntityList: usize = 0x1CBE5B0; pub const dwEntityList: usize = 0x1CBE6A0;
pub const dwGameEntitySystem: usize = 0x1E01B60; pub const dwGameEntitySystem: usize = 0x1E01C60;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1D1D460; pub const dwGameRules: usize = 0x1D1D560;
pub const dwGlobalVars: usize = 0x1AE93D8; pub const dwGlobalVars: usize = 0x1AE9458;
pub const dwGlowManager: usize = 0x1D1D488; pub const dwGlowManager: usize = 0x1D1D588;
pub const dwLocalPlayerController: usize = 0x1D10200; pub const dwLocalPlayerController: usize = 0x1D102C0;
pub const dwLocalPlayerPawn: usize = 0x1AF4B00; pub const dwLocalPlayerPawn: usize = 0x1AF4B80;
pub const dwPlantedC4: usize = 0x1D26F80; pub const dwPlantedC4: usize = 0x1D27200;
pub const dwPrediction: usize = 0x1AF4A30; pub const dwPrediction: usize = 0x1AF4AB0;
pub const dwSensitivity: usize = 0x1D1DF98; pub const dwSensitivity: usize = 0x1D1E098;
pub const dwSensitivity_sensitivity: usize = 0x48; pub const dwSensitivity_sensitivity: usize = 0x48;
pub const dwViewAngles: usize = 0x1D2C740; pub const dwViewAngles: usize = 0x1D2C840;
pub const dwViewMatrix: usize = 0x1D21980; pub const dwViewMatrix: usize = 0x1D21A80;
pub const dwViewRender: usize = 0x1D225C0; pub const dwViewRender: usize = 0x1D226C0;
pub const dwWeaponC4: usize = 0x1CC16A0; pub const dwWeaponC4: usize = 0x1CC1908;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: panorama.dll // Module: panorama.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: particles.dll // Module: particles.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: pulse_system.dll // Module: pulse_system.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll // Module: rendersystemdx11.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll // Module: resourcesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: scenesystem.dll // Module: scenesystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: schemasystem.dll // Module: schemasystem.dll

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

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@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: server.dll // Module: server.dll
@ -2880,7 +2880,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bFastRetrigger = 0x4F3; // bool public const nint m_bFastRetrigger = 0x4F3; // bool
public const nint m_bPassthoughCaller = 0x4F4; // bool public const nint m_bPassthoughCaller = 0x4F4; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
public static class SequenceHistory_t { public static class SequenceHistory_t {
public const nint m_hSequence = 0x0; // HSequence public const nint m_hSequence = 0x0; // HSequence
@ -3235,7 +3235,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nGraphCreationFlagsAG2 = 0x5B4; // uint8 public const nint m_nGraphCreationFlagsAG2 = 0x5B4; // uint8
public const nint m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32 public const nint m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
public static class CBuoyancyHelper { public static class CBuoyancyHelper {
public const nint m_nFluidType = 0x18; // CUtlStringToken public const nint m_nFluidType = 0x18; // CUtlStringToken
@ -3592,7 +3592,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iInputFilter = 0x860; // int32 public const nint m_iInputFilter = 0x860; // int32
public const nint m_iDontMessageParent = 0x864; // int32 public const nint m_iDontMessageParent = 0x864; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3602,7 +3602,7 @@ namespace CS2Dumper.Schemas {
public const nint m_timestamp = 0x8; // GameTime_t public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -3634,7 +3634,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CWeaponM4A1Silencer { public static class CWeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -3662,7 +3662,7 @@ namespace CS2Dumper.Schemas {
// MPropertyDescription // MPropertyDescription
public static class CPulseCursorFuncs { public static class CPulseCursorFuncs {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3834,7 +3834,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iHltvReplayEntity = 0xD6C; // CEntityIndex public const nint m_iHltvReplayEntity = 0xD6C; // CEntityIndex
public const nint m_sndOpvarLatchData = 0xD70; // CUtlVector<sndopvarlatchdata_t> public const nint m_sndOpvarLatchData = 0xD70; // CUtlVector<sndopvarlatchdata_t>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4010,7 +4010,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CPointServerCommand { public static class CPointServerCommand {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -4695,7 +4695,7 @@ namespace CS2Dumper.Schemas {
// MPulseDomainHookInfo // MPulseDomainHookInfo
public static class CFuncMoverAPI { public static class CFuncMoverAPI {
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -5080,7 +5080,7 @@ namespace CS2Dumper.Schemas {
public static class CSingleplayRules { public static class CSingleplayRules {
public const nint m_bSinglePlayerGameEnding = 0xC0; // bool public const nint m_bSinglePlayerGameEnding = 0xC0; // bool
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5283,7 +5283,7 @@ namespace CS2Dumper.Schemas {
public static class CMapSharedEnvironment { public static class CMapSharedEnvironment {
public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5416,7 +5416,7 @@ namespace CS2Dumper.Schemas {
public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
public const nint m_entity = 0x0; // CHandle<CBaseEntity> public const nint m_entity = 0x0; // CHandle<CBaseEntity>
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -5668,7 +5668,7 @@ namespace CS2Dumper.Schemas {
public const nint m_materialGroup = 0x3F4; // CUtlStringToken public const nint m_materialGroup = 0x3F4; // CUtlStringToken
public const nint m_nHitboxSet = 0x3F8; // uint8 public const nint m_nHitboxSet = 0x3F8; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
public static class CEntityComponent { public static class CEntityComponent {
} }
@ -6087,7 +6087,7 @@ namespace CS2Dumper.Schemas {
public const nint m_wasRestored = 0x50C; // bool public const nint m_wasRestored = 0x50C; // bool
public const nint m_integrator = 0x510; // CConstantForceController public const nint m_integrator = 0x510; // CConstantForceController
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -6280,7 +6280,7 @@ namespace CS2Dumper.Schemas {
public const nint m_vWindDirection = 0x58C; // Vector public const nint m_vWindDirection = 0x58C; // Vector
public const nint m_bFirstTime = 0x598; // bool public const nint m_bFirstTime = 0x598; // bool
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
public static class CBot { public static class CBot {
public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pController = 0x10; // CCSPlayerController*
@ -6671,7 +6671,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flTicksSinceLastSurfingDetected = 0x558; // float32 public const nint m_flTicksSinceLastSurfingDetected = 0x558; // float32
public const nint m_bWasSurfing = 0x55C; // bool public const nint m_bWasSurfing = 0x55C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -6833,7 +6833,7 @@ namespace CS2Dumper.Schemas {
public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection> public const nint m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -6967,7 +6967,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flAvgInterval = 0x508; // float32 public const nint m_flAvgInterval = 0x508; // float32
public const nint m_Velocity = 0x510; // CEntityOutputTemplate<float32> public const nint m_Velocity = 0x510; // CEntityOutputTemplate<float32>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -7105,7 +7105,7 @@ namespace CS2Dumper.Schemas {
public static class CCSPointScript { public static class CCSPointScript {
public const nint m_pParent = 0x110; // CCSPointScriptEntity* public const nint m_pParent = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -7443,7 +7443,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iEntryCount = 0xB4; // int32 public const nint m_iEntryCount = 0xB4; // int32
public const nint m_iEntryWins = 0xB8; // int32 public const nint m_iEntryWins = 0xB8; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -7554,7 +7554,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CWorld { public static class CWorld {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -7606,7 +7606,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CTriggerGravity { public static class CTriggerGravity {
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -8173,7 +8173,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsOn = 0x544; // bool public const nint m_bIsOn = 0x544; // bool
public const nint m_pNext = 0x548; // CPointCamera* public const nint m_pNext = 0x548; // CPointCamera*
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -8972,7 +8972,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CDecoyGrenade { public static class CDecoyGrenade {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -9081,7 +9081,7 @@ namespace CS2Dumper.Schemas {
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>> public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector public const nint m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -9102,7 +9102,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32 public const nint m_flNewFarZ = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -9240,7 +9240,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsOtherEnemy = 0x74; // bool public const nint m_bIsOtherEnemy = 0x74; // bool
public const nint m_killType = 0x75; // EKillTypes_t public const nint m_killType = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -9401,7 +9401,7 @@ namespace CS2Dumper.Schemas {
public const nint m_distance = 0x4F4; // float32 public const nint m_distance = 0x4F4; // float32
public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 80 // Field count: 80
// //
// Metadata: // Metadata:
@ -9536,7 +9536,7 @@ namespace CS2Dumper.Schemas {
// Field count: 0 // Field count: 0
public static class CPlayer_UseServices { public static class CPlayer_UseServices {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -9828,7 +9828,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 public const nint m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32
public const nint m_motor = 0x538; // CMotorController public const nint m_motor = 0x538; // CMotorController
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -10033,7 +10033,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate<int32> public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate<int32>
public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate<int32> public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate<int32>
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -10381,7 +10381,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bSpotted = 0x8; // bool public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2] public const nint m_bSpottedByMask = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -11494,7 +11494,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPass = 0x4F8; // CEntityIOOutput public const nint m_OnPass = 0x4F8; // CEntityIOOutput
public const nint m_OnFail = 0x520; // CEntityIOOutput public const nint m_OnFail = 0x520; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -11603,7 +11603,7 @@ namespace CS2Dumper.Schemas {
public static class CPointClientUIWorldTextPanel { public static class CPointClientUIWorldTextPanel {
public const nint m_messageText = 0x9F0; // char[512] public const nint m_messageText = 0x9F0; // char[512]
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once
@ -2885,7 +2885,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bFastRetrigger = 0x4F3; // bool constexpr std::ptrdiff_t m_bFastRetrigger = 0x4F3; // bool
constexpr std::ptrdiff_t m_bPassthoughCaller = 0x4F4; // bool constexpr std::ptrdiff_t m_bPassthoughCaller = 0x4F4; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
namespace SequenceHistory_t { namespace SequenceHistory_t {
constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
@ -3240,7 +3240,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x5B4; // uint8 constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x5B4; // uint8
constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32 constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
namespace CBuoyancyHelper { namespace CBuoyancyHelper {
constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken
@ -3597,7 +3597,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iInputFilter = 0x860; // int32 constexpr std::ptrdiff_t m_iInputFilter = 0x860; // int32
constexpr std::ptrdiff_t m_iDontMessageParent = 0x864; // int32 constexpr std::ptrdiff_t m_iDontMessageParent = 0x864; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3607,7 +3607,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -3639,7 +3639,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CWeaponM4A1Silencer { namespace CWeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -3667,7 +3667,7 @@ namespace cs2_dumper {
// MPropertyDescription // MPropertyDescription
namespace CPulseCursorFuncs { namespace CPulseCursorFuncs {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3839,7 +3839,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD6C; // CEntityIndex constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD6C; // CEntityIndex
constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD70; // CUtlVector<sndopvarlatchdata_t> constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD70; // CUtlVector<sndopvarlatchdata_t>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4015,7 +4015,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CPointServerCommand { namespace CPointServerCommand {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -4700,7 +4700,7 @@ namespace cs2_dumper {
// MPulseDomainHookInfo // MPulseDomainHookInfo
namespace CFuncMoverAPI { namespace CFuncMoverAPI {
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -5085,7 +5085,7 @@ namespace cs2_dumper {
namespace CSingleplayRules { namespace CSingleplayRules {
constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5288,7 +5288,7 @@ namespace cs2_dumper {
namespace CMapSharedEnvironment { namespace CMapSharedEnvironment {
constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5421,7 +5421,7 @@ namespace cs2_dumper {
namespace CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { namespace CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
constexpr std::ptrdiff_t m_entity = 0x0; // CHandle<CBaseEntity> constexpr std::ptrdiff_t m_entity = 0x0; // CHandle<CBaseEntity>
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -5673,7 +5673,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_materialGroup = 0x3F4; // CUtlStringToken constexpr std::ptrdiff_t m_materialGroup = 0x3F4; // CUtlStringToken
constexpr std::ptrdiff_t m_nHitboxSet = 0x3F8; // uint8 constexpr std::ptrdiff_t m_nHitboxSet = 0x3F8; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
namespace CEntityComponent { namespace CEntityComponent {
} }
@ -6092,7 +6092,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_wasRestored = 0x50C; // bool constexpr std::ptrdiff_t m_wasRestored = 0x50C; // bool
constexpr std::ptrdiff_t m_integrator = 0x510; // CConstantForceController constexpr std::ptrdiff_t m_integrator = 0x510; // CConstantForceController
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -6285,7 +6285,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_vWindDirection = 0x58C; // Vector constexpr std::ptrdiff_t m_vWindDirection = 0x58C; // Vector
constexpr std::ptrdiff_t m_bFirstTime = 0x598; // bool constexpr std::ptrdiff_t m_bFirstTime = 0x598; // bool
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
namespace CBot { namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController*
@ -6676,7 +6676,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x558; // float32 constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x558; // float32
constexpr std::ptrdiff_t m_bWasSurfing = 0x55C; // bool constexpr std::ptrdiff_t m_bWasSurfing = 0x55C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -6838,7 +6838,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection> constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -6972,7 +6972,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flAvgInterval = 0x508; // float32 constexpr std::ptrdiff_t m_flAvgInterval = 0x508; // float32
constexpr std::ptrdiff_t m_Velocity = 0x510; // CEntityOutputTemplate<float32> constexpr std::ptrdiff_t m_Velocity = 0x510; // CEntityOutputTemplate<float32>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -7110,7 +7110,7 @@ namespace cs2_dumper {
namespace CCSPointScript { namespace CCSPointScript {
constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity* constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -7448,7 +7448,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32
constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -7559,7 +7559,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CWorld { namespace CWorld {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -7611,7 +7611,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CTriggerGravity { namespace CTriggerGravity {
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -8178,7 +8178,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsOn = 0x544; // bool constexpr std::ptrdiff_t m_bIsOn = 0x544; // bool
constexpr std::ptrdiff_t m_pNext = 0x548; // CPointCamera* constexpr std::ptrdiff_t m_pNext = 0x548; // CPointCamera*
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -8977,7 +8977,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CDecoyGrenade { namespace CDecoyGrenade {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -9086,7 +9086,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>> constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
constexpr std::ptrdiff_t m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector constexpr std::ptrdiff_t m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -9107,7 +9107,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -9245,7 +9245,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool
constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -9406,7 +9406,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_distance = 0x4F4; // float32 constexpr std::ptrdiff_t m_distance = 0x4F4; // float32
constexpr std::ptrdiff_t m_directionEntityName = 0x4F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_directionEntityName = 0x4F8; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 80 // Field count: 80
// //
// Metadata: // Metadata:
@ -9541,7 +9541,7 @@ namespace cs2_dumper {
// Field count: 0 // Field count: 0
namespace CPlayer_UseServices { namespace CPlayer_UseServices {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -9833,7 +9833,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32 constexpr std::ptrdiff_t m_flSpeedWhenSpinUpOrSpinDownStarted = 0x524; // float32
constexpr std::ptrdiff_t m_motor = 0x538; // CMotorController constexpr std::ptrdiff_t m_motor = 0x538; // CMotorController
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -10038,7 +10038,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate<int32> constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate<int32>
constexpr std::ptrdiff_t m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate<int32> constexpr std::ptrdiff_t m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate<int32>
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -10386,7 +10386,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -11499,7 +11499,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnFail = 0x520; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFail = 0x520; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -11608,7 +11608,7 @@ namespace cs2_dumper {
namespace CPointClientUIWorldTextPanel { namespace CPointClientUIWorldTextPanel {
constexpr std::ptrdiff_t m_messageText = 0x9F0; // char[512] constexpr std::ptrdiff_t m_messageText = 0x9F0; // char[512]
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

View File

@ -30,7 +30,7 @@
"type_name": "string_t" "type_name": "string_t"
} }
], ],
"parent": null "parent": ""
}, },
"CAI_ChangeHintGroup": { "CAI_ChangeHintGroup": {
"fields": { "fields": {
@ -212,7 +212,7 @@
"type_name": "float" "type_name": "float"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeContainer": { "CAttributeContainer": {
"fields": { "fields": {
@ -255,7 +255,7 @@
"type_name": "CEconItemAttribute" "type_name": "CEconItemAttribute"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeManager": { "CAttributeManager": {
"fields": { "fields": {
@ -283,7 +283,7 @@
"type_name": "attributeprovidertypes_t" "type_name": "attributeprovidertypes_t"
} }
], ],
"parent": null "parent": ""
}, },
"CAttributeManager__cached_attribute_float_t": { "CAttributeManager__cached_attribute_float_t": {
"fields": { "fields": {
@ -1488,7 +1488,7 @@
"type_name": "BloodType" "type_name": "BloodType"
} }
], ],
"parent": null "parent": ""
}, },
"CBaseEntityAPI": { "CBaseEntityAPI": {
"fields": {}, "fields": {},
@ -2754,7 +2754,7 @@
"m_viewForward": 220 "m_viewForward": 220
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CBreakable": { "CBreakable": {
"fields": { "fields": {
@ -2912,7 +2912,7 @@
"m_vecWheelFrictionScales": 72 "m_vecWheelFrictionScales": 72
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CBuyZone": { "CBuyZone": {
"fields": { "fields": {
@ -6370,7 +6370,7 @@
"type_name": "float" "type_name": "float"
} }
], ],
"parent": null "parent": ""
}, },
"CColorCorrection": { "CColorCorrection": {
"fields": { "fields": {
@ -6669,7 +6669,7 @@
"type_name": "int" "type_name": "int"
} }
], ],
"parent": null "parent": ""
}, },
"CDynamicLight": { "CDynamicLight": {
"fields": { "fields": {
@ -6950,7 +6950,7 @@
"type_name": "char" "type_name": "char"
} }
], ],
"parent": null "parent": ""
}, },
"CEconWearable": { "CEconWearable": {
"fields": { "fields": {
@ -7106,7 +7106,7 @@
"CEntityComponent": { "CEntityComponent": {
"fields": {}, "fields": {},
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"CEntityDissolve": { "CEntityDissolve": {
"fields": { "fields": {
@ -7223,7 +7223,7 @@
"type_name": "int32" "type_name": "int32"
} }
], ],
"parent": null "parent": ""
}, },
"CEntityInstance": { "CEntityInstance": {
"fields": { "fields": {
@ -8962,7 +8962,7 @@
"type_name": "Vector" "type_name": "Vector"
} }
], ],
"parent": null "parent": ""
}, },
"CEnvWindVolume": { "CEnvWindVolume": {
"fields": { "fields": {
@ -9993,7 +9993,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"CGameSceneNodeHandle": { "CGameSceneNodeHandle": {
"fields": { "fields": {
@ -10012,7 +10012,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"CGameText": { "CGameText": {
"fields": { "fields": {
@ -10137,7 +10137,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"CGradientFog": { "CGradientFog": {
"fields": { "fields": {
@ -12017,7 +12017,7 @@
"type_name": "int8" "type_name": "int8"
} }
], ],
"parent": null "parent": ""
}, },
"CMolotovGrenade": { "CMolotovGrenade": {
"fields": {}, "fields": {},
@ -12164,7 +12164,7 @@
"type_name": "float32" "type_name": "float32"
} }
], ],
"parent": null "parent": ""
}, },
"CNullEntity": { "CNullEntity": {
"fields": {}, "fields": {},
@ -17916,7 +17916,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"CTimerEntity": { "CTimerEntity": {
"fields": { "fields": {
@ -18733,7 +18733,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
}, },
"EngineCountdownTimer": { "EngineCountdownTimer": {
"fields": { "fields": {
@ -18758,7 +18758,7 @@
"type_name": "float32" "type_name": "float32"
} }
], ],
"parent": null "parent": ""
}, },
"EntityRenderAttribute_t": { "EntityRenderAttribute_t": {
"fields": { "fields": {
@ -18777,7 +18777,7 @@
"type_name": "Vector4D" "type_name": "Vector4D"
} }
], ],
"parent": null "parent": ""
}, },
"EntitySpottedState_t": { "EntitySpottedState_t": {
"fields": { "fields": {
@ -18831,7 +18831,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
}, },
"OutflowWithRequirements_t": { "OutflowWithRequirements_t": {
"fields": { "fields": {
@ -18866,7 +18866,7 @@
"type_name": "EHANDLE" "type_name": "EHANDLE"
} }
], ],
"parent": null "parent": ""
}, },
"PredictedDamageTag_t": { "PredictedDamageTag_t": {
"fields": { "fields": {
@ -18985,7 +18985,7 @@
"type_name": "CEntityHandle" "type_name": "CEntityHandle"
} }
], ],
"parent": null "parent": ""
}, },
"SequenceHistory_t": { "SequenceHistory_t": {
"fields": { "fields": {
@ -18997,7 +18997,7 @@
"m_nSeqLoopMode": 12 "m_nSeqLoopMode": 12
}, },
"metadata": [], "metadata": [],
"parent": null "parent": ""
}, },
"SignatureOutflow_Continue": { "SignatureOutflow_Continue": {
"fields": {}, "fields": {},
@ -19071,7 +19071,7 @@
"type_name": "uint8" "type_name": "uint8"
} }
], ],
"parent": null "parent": ""
}, },
"ViewAngleServerChange_t": { "ViewAngleServerChange_t": {
"fields": { "fields": {
@ -19115,7 +19115,7 @@
"type_name": "uint16" "type_name": "uint16"
} }
], ],
"parent": null "parent": ""
}, },
"WeaponPurchaseTracker_t": { "WeaponPurchaseTracker_t": {
"fields": { "fields": {
@ -19128,7 +19128,7 @@
"type_name": "WeaponPurchaseCount_t" "type_name": "WeaponPurchaseCount_t"
} }
], ],
"parent": null "parent": ""
}, },
"audioparams_t": { "audioparams_t": {
"fields": { "fields": {
@ -19165,7 +19165,7 @@
"type_name": "uint32" "type_name": "uint32"
} }
], ],
"parent": null "parent": ""
}, },
"fogparams_t": { "fogparams_t": {
"fields": { "fields": {
@ -19312,7 +19312,7 @@
"type_name": "bool" "type_name": "bool"
} }
], ],
"parent": null "parent": ""
}, },
"fogplayerparams_t": { "fogplayerparams_t": {
"fields": { "fields": {
@ -19338,7 +19338,7 @@
"type_name": "CHandle<CFogController>" "type_name": "CHandle<CFogController>"
} }
], ],
"parent": null "parent": ""
}, },
"shard_model_desc_t": { "shard_model_desc_t": {
"fields": { "fields": {
@ -19423,7 +19423,7 @@
"type_name": "CUtlStringToken" "type_name": "CUtlStringToken"
} }
], ],
"parent": null "parent": ""
}, },
"sky3dparams_t": { "sky3dparams_t": {
"fields": { "fields": {
@ -19466,7 +19466,7 @@
"type_name": "WorldGroupId_t" "type_name": "WorldGroupId_t"
} }
], ],
"parent": null "parent": ""
} }
}, },
"enums": { "enums": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -2994,7 +2994,7 @@ pub mod cs2_dumper {
pub const m_bFastRetrigger: usize = 0x4F3; // bool pub const m_bFastRetrigger: usize = 0x4F3; // bool
pub const m_bPassthoughCaller: usize = 0x4F4; // bool pub const m_bPassthoughCaller: usize = 0x4F4; // bool
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
pub mod SequenceHistory_t { pub mod SequenceHistory_t {
pub const m_hSequence: usize = 0x0; // HSequence pub const m_hSequence: usize = 0x0; // HSequence
@ -3349,7 +3349,7 @@ pub mod cs2_dumper {
pub const m_nGraphCreationFlagsAG2: usize = 0x5B4; // uint8 pub const m_nGraphCreationFlagsAG2: usize = 0x5B4; // uint8
pub const m_nServerGraphDefReloadCountAG2: usize = 0x5F8; // int32 pub const m_nServerGraphDefReloadCountAG2: usize = 0x5F8; // int32
} }
// Parent: None // Parent:
// Field count: 10 // Field count: 10
pub mod CBuoyancyHelper { pub mod CBuoyancyHelper {
pub const m_nFluidType: usize = 0x18; // CUtlStringToken pub const m_nFluidType: usize = 0x18; // CUtlStringToken
@ -3706,7 +3706,7 @@ pub mod cs2_dumper {
pub const m_iInputFilter: usize = 0x860; // int32 pub const m_iInputFilter: usize = 0x860; // int32
pub const m_iDontMessageParent: usize = 0x864; // int32 pub const m_iDontMessageParent: usize = 0x864; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -3716,7 +3716,7 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_timestamp: usize = 0x8; // GameTime_t
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -3748,7 +3748,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CWeaponM4A1Silencer { pub mod CWeaponM4A1Silencer {
} }
// Parent: None // Parent:
// Field count: 7 // Field count: 7
// //
// Metadata: // Metadata:
@ -3776,7 +3776,7 @@ pub mod cs2_dumper {
// MPropertyDescription // MPropertyDescription
pub mod CPulseCursorFuncs { pub mod CPulseCursorFuncs {
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -3948,7 +3948,7 @@ pub mod cs2_dumper {
pub const m_iHltvReplayEntity: usize = 0xD6C; // CEntityIndex pub const m_iHltvReplayEntity: usize = 0xD6C; // CEntityIndex
pub const m_sndOpvarLatchData: usize = 0xD70; // CUtlVector<sndopvarlatchdata_t> pub const m_sndOpvarLatchData: usize = 0xD70; // CUtlVector<sndopvarlatchdata_t>
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -4124,7 +4124,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CPointServerCommand { pub mod CPointServerCommand {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -4809,7 +4809,7 @@ pub mod cs2_dumper {
// MPulseDomainHookInfo // MPulseDomainHookInfo
pub mod CFuncMoverAPI { pub mod CFuncMoverAPI {
} }
// Parent: None // Parent:
// Field count: 33 // Field count: 33
// //
// Metadata: // Metadata:
@ -5194,7 +5194,7 @@ pub mod cs2_dumper {
pub mod CSingleplayRules { pub mod CSingleplayRules {
pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -5397,7 +5397,7 @@ pub mod cs2_dumper {
pub mod CMapSharedEnvironment { pub mod CMapSharedEnvironment {
pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -5530,7 +5530,7 @@ pub mod cs2_dumper {
pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t {
pub const m_entity: usize = 0x0; // CHandle<CBaseEntity> pub const m_entity: usize = 0x0; // CHandle<CBaseEntity>
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -5782,7 +5782,7 @@ pub mod cs2_dumper {
pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x3F8; // uint8 pub const m_nHitboxSet: usize = 0x3F8; // uint8
} }
// Parent: None // Parent:
// Field count: 0 // Field count: 0
pub mod CEntityComponent { pub mod CEntityComponent {
} }
@ -6201,7 +6201,7 @@ pub mod cs2_dumper {
pub const m_wasRestored: usize = 0x50C; // bool pub const m_wasRestored: usize = 0x50C; // bool
pub const m_integrator: usize = 0x510; // CConstantForceController pub const m_integrator: usize = 0x510; // CConstantForceController
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -6394,7 +6394,7 @@ pub mod cs2_dumper {
pub const m_vWindDirection: usize = 0x58C; // Vector pub const m_vWindDirection: usize = 0x58C; // Vector
pub const m_bFirstTime: usize = 0x598; // bool pub const m_bFirstTime: usize = 0x598; // bool
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
pub mod CBot { pub mod CBot {
pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pController: usize = 0x10; // CCSPlayerController*
@ -6785,7 +6785,7 @@ pub mod cs2_dumper {
pub const m_flTicksSinceLastSurfingDetected: usize = 0x558; // float32 pub const m_flTicksSinceLastSurfingDetected: usize = 0x558; // float32
pub const m_bWasSurfing: usize = 0x55C; // bool pub const m_bWasSurfing: usize = 0x55C; // bool
} }
// Parent: None // Parent:
// Field count: 5 // Field count: 5
// //
// Metadata: // Metadata:
@ -6947,7 +6947,7 @@ pub mod cs2_dumper {
pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection
pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection> pub const m_CaseOutflows: usize = 0x90; // CUtlVector<CPulse_OutflowConnection>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -7081,7 +7081,7 @@ pub mod cs2_dumper {
pub const m_flAvgInterval: usize = 0x508; // float32 pub const m_flAvgInterval: usize = 0x508; // float32
pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate<float32> pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate<float32>
} }
// Parent: None // Parent:
// Field count: 3 // Field count: 3
// //
// Metadata: // Metadata:
@ -7219,7 +7219,7 @@ pub mod cs2_dumper {
pub mod CCSPointScript { pub mod CCSPointScript {
pub const m_pParent: usize = 0x110; // CCSPointScriptEntity* pub const m_pParent: usize = 0x110; // CCSPointScriptEntity*
} }
// Parent: None // Parent:
// Field count: 6 // Field count: 6
// //
// Metadata: // Metadata:
@ -7557,7 +7557,7 @@ pub mod cs2_dumper {
pub const m_iEntryCount: usize = 0xB4; // int32 pub const m_iEntryCount: usize = 0xB4; // int32
pub const m_iEntryWins: usize = 0xB8; // int32 pub const m_iEntryWins: usize = 0xB8; // int32
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -7668,7 +7668,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CWorld { pub mod CWorld {
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -7720,7 +7720,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CTriggerGravity { pub mod CTriggerGravity {
} }
// Parent: None // Parent:
// Field count: 17 // Field count: 17
// //
// Metadata: // Metadata:
@ -8287,7 +8287,7 @@ pub mod cs2_dumper {
pub const m_bIsOn: usize = 0x544; // bool pub const m_bIsOn: usize = 0x544; // bool
pub const m_pNext: usize = 0x548; // CPointCamera* pub const m_pNext: usize = 0x548; // CPointCamera*
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -9086,7 +9086,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CDecoyGrenade { pub mod CDecoyGrenade {
} }
// Parent: None // Parent:
// Field count: 13 // Field count: 13
// //
// Metadata: // Metadata:
@ -9195,7 +9195,7 @@ pub mod cs2_dumper {
pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>> pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x778; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
pub const m_vecViewOffset: usize = 0x7B8; // CNetworkViewOffsetVector pub const m_vecViewOffset: usize = 0x7B8; // CNetworkViewOffsetVector
} }
// Parent: None // Parent:
// Field count: 14 // Field count: 14
// //
// Metadata: // Metadata:
@ -9216,7 +9216,7 @@ pub mod cs2_dumper {
pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewHDRColorScale: usize = 0x38; // float32
pub const m_flNewFarZ: usize = 0x3C; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:
@ -9354,7 +9354,7 @@ pub mod cs2_dumper {
pub const m_bIsOtherEnemy: usize = 0x74; // bool pub const m_bIsOtherEnemy: usize = 0x74; // bool
pub const m_killType: usize = 0x75; // EKillTypes_t pub const m_killType: usize = 0x75; // EKillTypes_t
} }
// Parent: None // Parent:
// Field count: 8 // Field count: 8
// //
// Metadata: // Metadata:
@ -9515,7 +9515,7 @@ pub mod cs2_dumper {
pub const m_distance: usize = 0x4F4; // float32 pub const m_distance: usize = 0x4F4; // float32
pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge
} }
// Parent: None // Parent:
// Field count: 80 // Field count: 80
// //
// Metadata: // Metadata:
@ -9650,7 +9650,7 @@ pub mod cs2_dumper {
// Field count: 0 // Field count: 0
pub mod CPlayer_UseServices { pub mod CPlayer_UseServices {
} }
// Parent: None // Parent:
// Field count: 2 // Field count: 2
// //
// Metadata: // Metadata:
@ -9942,7 +9942,7 @@ pub mod cs2_dumper {
pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32 pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x524; // float32
pub const m_motor: usize = 0x538; // CMotorController pub const m_motor: usize = 0x538; // CMotorController
} }
// Parent: None // Parent:
// Field count: 4 // Field count: 4
// //
// Metadata: // Metadata:
@ -10147,7 +10147,7 @@ pub mod cs2_dumper {
pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate<int32> pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate<int32>
pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate<int32> pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate<int32>
} }
// Parent: None // Parent:
// Field count: 24 // Field count: 24
// //
// Metadata: // Metadata:
@ -10495,7 +10495,7 @@ pub mod cs2_dumper {
pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpotted: usize = 0x8; // bool
pub const m_bSpottedByMask: usize = 0xC; // uint32[2] pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
} }
// Parent: None // Parent:
// Field count: 25 // Field count: 25
// //
// Metadata: // Metadata:
@ -11608,7 +11608,7 @@ pub mod cs2_dumper {
pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput
pub const m_OnFail: usize = 0x520; // CEntityIOOutput pub const m_OnFail: usize = 0x520; // CEntityIOOutput
} }
// Parent: None // Parent:
// Field count: 1 // Field count: 1
// //
// Metadata: // Metadata:
@ -11717,7 +11717,7 @@ pub mod cs2_dumper {
pub mod CPointClientUIWorldTextPanel { pub mod CPointClientUIWorldTextPanel {
pub const m_messageText: usize = 0x9F0; // char[512] pub const m_messageText: usize = 0x9F0; // char[512]
} }
// Parent: None // Parent:
// Field count: 11 // Field count: 11
// //
// Metadata: // Metadata:

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: soundsystem.dll // Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: steamaudio.dll // Module: steamaudio.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: vphysics2.dll // Module: vphysics2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll // Module: worldrenderer.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-07-30 01:31:58.500417200 UTC // 2025-07-31 03:03:49.823379600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]