mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14092)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-07-30 01:31:58.500417200 UTC
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// 2025-07-31 03:03:49.823379600 UTC
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#pragma once
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@@ -180,7 +180,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32
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constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 15
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//
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// Metadata:
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@@ -887,16 +887,16 @@ namespace cs2_dumper {
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// NetworkVarNames: m_bIsPlantingViaUse (bool)
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// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
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namespace C_C4 {
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constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1D40; // ParticleIndex_t
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constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1D44; // C4LightEffect_t
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constexpr std::ptrdiff_t m_bStartedArming = 0x1D48; // bool
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constexpr std::ptrdiff_t m_fArmedTime = 0x1D4C; // GameTime_t
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constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1D50; // bool
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constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1D51; // bool
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constexpr std::ptrdiff_t m_entitySpottedState = 0x1D58; // EntitySpottedState_t
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constexpr std::ptrdiff_t m_nSpotRules = 0x1D70; // int32
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constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1D74; // bool[7]
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constexpr std::ptrdiff_t m_bBombPlanted = 0x1D7B; // bool
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constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1DF0; // ParticleIndex_t
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constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1DF4; // C4LightEffect_t
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constexpr std::ptrdiff_t m_bStartedArming = 0x1DF8; // bool
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constexpr std::ptrdiff_t m_fArmedTime = 0x1DFC; // GameTime_t
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constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1E00; // bool
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constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1E01; // bool
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constexpr std::ptrdiff_t m_entitySpottedState = 0x1E08; // EntitySpottedState_t
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constexpr std::ptrdiff_t m_nSpotRules = 0x1E20; // int32
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constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1E24; // bool[7]
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constexpr std::ptrdiff_t m_bBombPlanted = 0x1E2B; // bool
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}
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// Parent: CCSPointScriptEntity
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// Field count: 0
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@@ -1055,7 +1055,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool
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constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 6
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namespace SequenceHistory_t {
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constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
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@@ -1528,7 +1528,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1]
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constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1]
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}
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// Parent: None
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// Parent:
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// Field count: 10
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namespace CBuoyancyHelper {
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constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken
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@@ -1692,7 +1692,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace C_WeaponM4A1Silencer {
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}
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// Parent: None
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// Parent:
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// Field count: 29
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//
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// Metadata:
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@@ -1837,7 +1837,7 @@ namespace cs2_dumper {
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namespace CPulseCell_Value_Gradient {
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constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -1847,7 +1847,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
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constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -2004,12 +2004,12 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B45; // bool
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constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B48; // float32
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constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B4C; // float32
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constexpr std::ptrdiff_t m_IronSightController = 0x1C00; // C_IronSightController
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constexpr std::ptrdiff_t m_iIronSightMode = 0x1CB0; // int32
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constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1CC8; // GameTime_t
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constexpr std::ptrdiff_t m_flWatTickOffset = 0x1D28; // float32
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constexpr std::ptrdiff_t m_IronSightController = 0x1CB0; // C_IronSightController
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constexpr std::ptrdiff_t m_iIronSightMode = 0x1D60; // int32
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constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D78; // GameTime_t
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constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DD8; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 7
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//
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// Metadata:
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@@ -2053,7 +2053,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32
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constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -2080,7 +2080,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace C_WeaponMag7 {
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -2196,7 +2196,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace CSpriteOriented {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -2631,7 +2631,7 @@ namespace cs2_dumper {
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// MPulseDomainHookInfo
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namespace CCSPointScriptExtensions_entity {
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}
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// Parent: None
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// Parent:
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// Field count: 14
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//
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// Metadata:
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@@ -2652,7 +2652,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
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constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 33
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//
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// Metadata:
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@@ -3145,7 +3145,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
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constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -3330,7 +3330,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace C_LightDirectionalEntity {
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}
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// Parent: None
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// Parent:
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// Field count: 82
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//
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// Metadata:
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@@ -3463,7 +3463,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString
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constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -3674,7 +3674,7 @@ namespace cs2_dumper {
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// Metadata:
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// NetworkVarNames: m_bFirstAttack (bool)
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namespace C_Knife {
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constexpr std::ptrdiff_t m_bFirstAttack = 0x1D40; // bool
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constexpr std::ptrdiff_t m_bFirstAttack = 0x1DF0; // bool
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}
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// Parent: C_CSGO_TeamPreviewCamera
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// Field count: 0
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@@ -3699,7 +3699,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_materialGroup = 0x474; // CUtlStringToken
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constexpr std::ptrdiff_t m_nHitboxSet = 0x478; // uint8
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}
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// Parent: None
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// Parent:
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// Field count: 0
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namespace CEntityComponent {
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}
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@@ -3945,7 +3945,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_vSmokeColor = 0x84C; // Vector
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constexpr std::ptrdiff_t m_szAnimClass = 0x858; // CGlobalSymbol
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4047,20 +4047,20 @@ namespace cs2_dumper {
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// NetworkVarNames: m_flNextHoldFrac (float)
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// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
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namespace C_BaseCSGrenade {
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constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1D40; // bool
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constexpr std::ptrdiff_t m_bRedraw = 0x1D41; // bool
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constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1D42; // bool
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constexpr std::ptrdiff_t m_bPinPulled = 0x1D43; // bool
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constexpr std::ptrdiff_t m_bJumpThrow = 0x1D44; // bool
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constexpr std::ptrdiff_t m_bThrowAnimating = 0x1D45; // bool
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constexpr std::ptrdiff_t m_fThrowTime = 0x1D48; // GameTime_t
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constexpr std::ptrdiff_t m_flThrowStrength = 0x1D50; // float32
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constexpr std::ptrdiff_t m_fDropTime = 0x1DC8; // GameTime_t
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constexpr std::ptrdiff_t m_fPinPullTime = 0x1DCC; // GameTime_t
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constexpr std::ptrdiff_t m_bJustPulledPin = 0x1DD0; // bool
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constexpr std::ptrdiff_t m_nNextHoldTick = 0x1DD4; // GameTick_t
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constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1DD8; // float32
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constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1DDC; // CHandle<C_CSWeaponBase>
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constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1DF0; // bool
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constexpr std::ptrdiff_t m_bRedraw = 0x1DF1; // bool
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constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1DF2; // bool
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constexpr std::ptrdiff_t m_bPinPulled = 0x1DF3; // bool
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constexpr std::ptrdiff_t m_bJumpThrow = 0x1DF4; // bool
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constexpr std::ptrdiff_t m_bThrowAnimating = 0x1DF5; // bool
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constexpr std::ptrdiff_t m_fThrowTime = 0x1DF8; // GameTime_t
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constexpr std::ptrdiff_t m_flThrowStrength = 0x1E00; // float32
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constexpr std::ptrdiff_t m_fDropTime = 0x1E78; // GameTime_t
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constexpr std::ptrdiff_t m_fPinPullTime = 0x1E7C; // GameTime_t
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constexpr std::ptrdiff_t m_bJustPulledPin = 0x1E80; // bool
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constexpr std::ptrdiff_t m_nNextHoldTick = 0x1E84; // GameTick_t
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constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1E88; // float32
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constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1E8C; // CHandle<C_CSWeaponBase>
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}
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// Parent: CBaseFilter
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// Field count: 1
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@@ -4316,7 +4316,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32
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constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -4343,8 +4343,8 @@ namespace cs2_dumper {
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// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
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// NetworkVarNames: m_bRedraw (bool)
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namespace C_WeaponBaseItem {
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constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1D40; // CountdownTimer
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constexpr std::ptrdiff_t m_bRedraw = 0x1D58; // bool
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constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x1DF0; // CountdownTimer
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constexpr std::ptrdiff_t m_bRedraw = 0x1E08; // bool
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}
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// Parent: C_BaseModelEntity
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// Field count: 0
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@@ -4366,7 +4366,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection
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constexpr std::ptrdiff_t m_CaseOutflows = 0x90; // CUtlVector<CPulse_OutflowConnection>
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4405,7 +4405,7 @@ namespace cs2_dumper {
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// Metadata:
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// NetworkVarNames: m_bMagazineRemoved (bool)
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namespace C_WeaponCZ75a {
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constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1D70; // bool
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constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1E20; // bool
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}
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// Parent: C_BaseModelEntity
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// Field count: 7
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@@ -4427,7 +4427,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_OuterAngle = 0xED0; // float32
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constexpr std::ptrdiff_t m_SpotRadius = 0xED4; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4544,7 +4544,7 @@ namespace cs2_dumper {
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namespace CCSPointScript {
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constexpr std::ptrdiff_t m_pParent = 0x110; // CCSPointScriptEntity*
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4715,7 +4715,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
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constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -4750,7 +4750,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace CHostageRescueZone {
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -4799,13 +4799,13 @@ namespace cs2_dumper {
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// NetworkVarNames: m_bNeedsBoltAction (bool)
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// NetworkVarNames: m_nRevolverCylinderIdx (int32)
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namespace C_CSWeaponBaseGun {
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constexpr std::ptrdiff_t m_zoomLevel = 0x1D40; // int32
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constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1D44; // int32
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constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1D48; // int32
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constexpr std::ptrdiff_t m_silencedModelIndex = 0x1D58; // int32
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constexpr std::ptrdiff_t m_inPrecache = 0x1D5C; // bool
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constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1D5D; // bool
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constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1D60; // int32
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constexpr std::ptrdiff_t m_zoomLevel = 0x1DF0; // int32
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constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1DF4; // int32
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constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1DF8; // int32
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constexpr std::ptrdiff_t m_silencedModelIndex = 0x1E08; // int32
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constexpr std::ptrdiff_t m_inPrecache = 0x1E0C; // bool
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constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1E0D; // bool
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constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1E10; // int32
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}
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// Parent: C_GameRulesProxy
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// Field count: 1
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@@ -4815,7 +4815,7 @@ namespace cs2_dumper {
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namespace C_CSGameRulesProxy {
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constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules*
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -5242,7 +5242,7 @@ namespace cs2_dumper {
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namespace FilterDamageType {
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constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32
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}
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||||
// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -5661,7 +5661,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1398; // float32
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constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x139C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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@@ -5799,7 +5799,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool
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constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t
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}
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||||
// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -5975,7 +5975,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t
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constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector
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||||
}
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||||
// Parent: None
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||||
// Parent:
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// Field count: 2
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//
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||||
// Metadata:
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@@ -6052,7 +6052,7 @@ namespace cs2_dumper {
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// Field count: 0
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namespace C_CS2HudModelBase {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 4
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6366,7 +6366,7 @@ namespace cs2_dumper {
|
||||
// Field count: 0
|
||||
namespace C_HEGrenadeProjectile {
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 24
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6567,7 +6567,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool
|
||||
constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2]
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 25
|
||||
//
|
||||
// Metadata:
|
||||
@@ -6989,8 +6989,8 @@ namespace cs2_dumper {
|
||||
// Metadata:
|
||||
// NetworkVarNames: m_fFireTime (GameTime_t)
|
||||
namespace C_WeaponTaser {
|
||||
constexpr std::ptrdiff_t m_fFireTime = 0x1D70; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1D74; // int32
|
||||
constexpr std::ptrdiff_t m_fFireTime = 0x1E20; // GameTime_t
|
||||
constexpr std::ptrdiff_t m_nLastAttackTick = 0x1E24; // int32
|
||||
}
|
||||
// Parent: C_BaseEntity
|
||||
// Field count: 0
|
||||
@@ -7228,7 +7228,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput
|
||||
constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 1
|
||||
//
|
||||
// Metadata:
|
||||
@@ -7335,7 +7335,7 @@ namespace cs2_dumper {
|
||||
constexpr std::ptrdiff_t m_ubSignature = 0xF15; // uint8[128]
|
||||
constexpr std::ptrdiff_t m_SprayRenderHelper = 0xFA0; // CPlayerSprayDecalRenderHelper
|
||||
}
|
||||
// Parent: None
|
||||
// Parent:
|
||||
// Field count: 11
|
||||
//
|
||||
// Metadata:
|
||||
|
Reference in New Issue
Block a user