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Game update (14004)
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@@ -1,37 +1,37 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-04-23 10:42:31.964705500 UTC
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// 2024-04-26 04:15:57.943456300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x192A580;
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public const nint dwEntityList = 0x18C1EA8;
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public const nint dwGameEntitySystem = 0x19DF730;
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public const nint dwCSGOInput = 0x192EF60;
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public const nint dwEntityList = 0x18C6268;
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public const nint dwGameEntitySystem = 0x19E3B70;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x191EC40;
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public const nint dwGlobalVars = 0x1729B80;
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public const nint dwGlowManager = 0x191F060;
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public const nint dwLocalPlayerController = 0x1911548;
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public const nint dwLocalPlayerPawn = 0x17361C8;
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public const nint dwPlantedC4 = 0x1927A38;
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public const nint dwPrediction = 0x1736090;
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public const nint dwSensitivity = 0x191F988;
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public const nint dwGameRules = 0x1923370;
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public const nint dwGlobalVars = 0x172DD60;
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public const nint dwGlowManager = 0x1923788;
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public const nint dwLocalPlayerController = 0x1915C18;
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public const nint dwLocalPlayerPawn = 0x173A3C8;
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public const nint dwPlantedC4 = 0x192C408;
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public const nint dwPrediction = 0x173A290;
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public const nint dwSensitivity = 0x19240B8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x192F910;
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public const nint dwViewMatrix = 0x1923180;
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public const nint dwViewRender = 0x1923980;
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public const nint dwWeaponC4 = 0x18C51E0;
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public const nint dwViewAngles = 0x19342F0;
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public const nint dwViewMatrix = 0x19278B0;
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public const nint dwViewRender = 0x19280B0;
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public const nint dwWeaponC4 = 0x18C9830;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x515564;
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public const nint dwNetworkGameClient = 0x514AC8;
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public const nint dwBuildNumber = 0x516574;
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public const nint dwNetworkGameClient = 0x515AC8;
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public const nint dwNetworkGameClient_deltaTick = 0x258;
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public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
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public const nint dwNetworkGameClient_getMaxClients = 0x250;
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public const nint dwNetworkGameClient_signOnState = 0x240;
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public const nint dwWindowHeight = 0x5CDD04;
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public const nint dwWindowWidth = 0x5CDD00;
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public const nint dwWindowHeight = 0x5CEE4C;
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public const nint dwWindowWidth = 0x5CEE48;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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