cs2-dumper/output/offsets.cs

46 lines
2.0 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-04-26 04:15:57.943456300 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x192EF60;
public const nint dwEntityList = 0x18C6268;
public const nint dwGameEntitySystem = 0x19E3B70;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1923370;
public const nint dwGlobalVars = 0x172DD60;
public const nint dwGlowManager = 0x1923788;
public const nint dwLocalPlayerController = 0x1915C18;
public const nint dwLocalPlayerPawn = 0x173A3C8;
public const nint dwPlantedC4 = 0x192C408;
public const nint dwPrediction = 0x173A290;
public const nint dwSensitivity = 0x19240B8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x19342F0;
public const nint dwViewMatrix = 0x19278B0;
public const nint dwViewRender = 0x19280B0;
public const nint dwWeaponC4 = 0x18C9830;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x516574;
public const nint dwNetworkGameClient = 0x515AC8;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5CEE4C;
public const nint dwWindowWidth = 0x5CEE48;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x367A0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1D21E0;
public const nint dwGameTypes_mapName = 0x1D2300;
}
}