Remove generated files from root directory

This commit is contained in:
a2x
2025-02-07 13:32:35 +10:00
parent 5117d5a09b
commit 86304e3ebc
144 changed files with 168 additions and 169486 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-04 01:41:17.126927400 UTC
// 2025-02-07 03:30:27.112539300 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 5
public enum StanceType_t : uint {
STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF,
STANCE_CURRENT = unchecked((uint)-1),
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
STANCE_PRONE = 0x2,
@@ -225,7 +225,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 5
public enum NPCFollowFormation_t : uint {
Default = 0xFFFFFFFFFFFFFFFF,
Default = unchecked((uint)-1),
CloseCircle = 0x0,
WideCircle = 0x1,
MediumCircle = 0x5,
@@ -264,7 +264,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 9
public enum BloodType : uint {
None = 0xFFFFFFFFFFFFFFFF,
None = unchecked((uint)-1),
ColorRed = 0x0,
ColorYellow = 0x1,
ColorGreen = 0x2,
@@ -295,7 +295,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 5
public enum AnimLoopMode_t : uint {
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIM_LOOP_MODE_INVALID = unchecked((uint)-1),
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
@@ -566,8 +566,8 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 74
public enum loadout_slot_t : uint {
LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE,
LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
LOADOUT_SLOT_PROMOTED = unchecked((uint)-2),
LOADOUT_SLOT_INVALID = unchecked((uint)-1),
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
@@ -736,7 +736,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum WeaponAttackType_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eInvalid = unchecked((uint)-1),
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2
@@ -790,7 +790,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum ScriptedOnDeath_t : uint {
SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF,
SS_ONDEATH_NOT_APPLICABLE = unchecked((uint)-1),
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2
@@ -798,7 +798,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum ChoreoLookAtSpeed_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eInvalid = unchecked((uint)-1),
eSlow = 0x0,
eMedium = 0x1,
eFast = 0x2
@@ -814,7 +814,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 17
public enum gear_slot_t : uint {
GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
GEAR_SLOT_INVALID = unchecked((uint)-1),
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
@@ -873,7 +873,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum AmmoPosition_t : uint {
AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF,
AMMO_POSITION_INVALID = unchecked((uint)-1),
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2
@@ -890,7 +890,7 @@ namespace CS2Dumper.Schemas {
AI_TASK = 0x6,
AI_EVENT = 0x7,
END_SIM_HISTORY_TYPES = 0x8,
COMBINED = 0xFFFFFFFFFFFFFFFF
COMBINED = unchecked((uint)-1)
}
// Alignment: 4
// Member count: 23
@@ -922,7 +922,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 5
public enum EntityDisolveType_t : uint {
ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_DISSOLVE_INVALID = unchecked((uint)-1),
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
@@ -932,7 +932,7 @@ namespace CS2Dumper.Schemas {
// Member count: 21
public enum InputBitMask_t : ulong {
IN_NONE = 0x0,
IN_ALL = 0xFFFFFFFFFFFFFFFF,
IN_ALL = unchecked((ulong)-1),
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
@@ -947,16 +947,16 @@ namespace CS2Dumper.Schemas {
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000
IN_FIRST_MOD_SPECIFIC_BIT = unchecked((ulong)4294967296),
IN_USEORRELOAD = unchecked((ulong)4294967296),
IN_SCORE = unchecked((ulong)8589934592),
IN_ZOOM = unchecked((ulong)17179869184),
IN_LOOK_AT_WEAPON = unchecked((ulong)34359738368)
}
// Alignment: 4
// Member count: 14
public enum HitGroup_t : uint {
HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF,
HITGROUP_INVALID = unchecked((uint)-1),
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
@@ -1023,16 +1023,16 @@ namespace CS2Dumper.Schemas {
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000
OVERLAY_NPC_STEERING_REGULATIONS = unchecked((ulong)2147483648),
OVERLAY_NPC_TASK_TEXT_BIT = unchecked((ulong)4294967296),
OVERLAY_PROP_DEBUG = unchecked((ulong)8589934592),
OVERLAY_NPC_RELATION_BIT = unchecked((ulong)17179869184),
OVERLAY_VIEWOFFSET = unchecked((ulong)34359738368),
OVERLAY_VCOLLIDE_WIREFRAME_BIT = unchecked((ulong)68719476736),
OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = unchecked((ulong)137438953472),
OVERLAY_ACTORNAME_BIT = unchecked((ulong)274877906944),
OVERLAY_NPC_CONDITIONS_TEXT_BIT = unchecked((ulong)549755813888),
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = unchecked((ulong)1099511627776)
}
// Alignment: 4
// Member count: 3
@@ -1072,7 +1072,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum EntitySubclassScope_t : uint {
SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF,
SUBCLASS_SCOPE_NONE = unchecked((uint)-1),
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2
@@ -1208,7 +1208,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 27
public enum RumbleEffect_t : uint {
RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RUMBLE_INVALID = unchecked((uint)-1),
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
@@ -1258,7 +1258,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum ChoreoLookAtMode_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eInvalid = unchecked((uint)-1),
eChest = 0x0,
eHead = 0x1,
eEyesOnly = 0x2
@@ -1273,7 +1273,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 7
public enum PlayerConnectedState : uint {
PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF,
PlayerNeverConnected = unchecked((uint)-1),
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
@@ -1467,7 +1467,7 @@ namespace CS2Dumper.Schemas {
// Alignment: 4
// Member count: 4
public enum ScriptedHeldWeaponBehavior_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eInvalid = unchecked((uint)-1),
eHolster = 0x0,
eDeploy = 0x1,
eDrop = 0x2