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Game update (14037) (2)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-16 01:30:18.306397700 UTC
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// 2024-10-17 10:20:21.774422600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A36590;
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public const nint dwEntityList = 0x19CA848;
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public const nint dwGameEntitySystem = 0x1AE48F8;
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public const nint dwCSGOInput = 0x1A365C0;
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public const nint dwEntityList = 0x19CA858;
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public const nint dwGameEntitySystem = 0x1AE4928;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A28408;
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public const nint dwGlobalVars = 0x1823CB0;
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public const nint dwGlowManager = 0x1A27B40;
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public const nint dwLocalPlayerController = 0x1A1A690;
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public const nint dwLocalPlayerPawn = 0x182FAE8;
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public const nint dwPlantedC4 = 0x1A32040;
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public const nint dwPrediction = 0x182F980;
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public const nint dwSensitivity = 0x1A29128;
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public const nint dwGameRules = 0x1A28438;
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public const nint dwGlobalVars = 0x1823C50;
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public const nint dwGlowManager = 0x1A27B70;
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public const nint dwLocalPlayerController = 0x1A1A6C0;
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public const nint dwLocalPlayerPawn = 0x182FAD8;
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public const nint dwPlantedC4 = 0x1A32070;
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public const nint dwPrediction = 0x182F970;
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public const nint dwSensitivity = 0x1A29158;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A36960;
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public const nint dwViewMatrix = 0x1A2CAD0;
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public const nint dwViewRender = 0x1A2D2D8;
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public const nint dwWeaponC4 = 0x19CDC40;
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public const nint dwViewAngles = 0x1A36990;
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public const nint dwViewMatrix = 0x1A2CB00;
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public const nint dwViewRender = 0x1A2D308;
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public const nint dwWeaponC4 = 0x19CDC50;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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