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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-08 02:40:51.056645600 UTC
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// 2025-01-10 01:49:11.809410100 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -1765,10 +1765,10 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
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public static class CFists {
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public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
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public const nint m_nUninterruptableActivity = 0xF74; //
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public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
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public const nint m_bRestorePrevWep = 0xF78; // bool
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public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon>
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public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon>
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public const nint m_hWeaponBeforePrevious = 0xF7C; //
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public const nint m_hWeaponPrevious = 0xF80; //
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public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
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public const nint m_bDestroyAfterTaunt = 0xF85; // bool
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}
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@@ -1821,7 +1821,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bTriggerOnStartTouch = 0x978; // bool
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public const nint m_bUsePathSimple = 0x979; // bool
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public const nint m_iszPathSimpleName = 0x980; // CUtlSymbolLarge
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public const nint m_PathSimple = 0x988; //
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public const nint m_PathSimple = 0x988; // CPathSimple*
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public const nint m_splinePushType = 0x990; // uint32
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}
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// Parent: CBaseFilter
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@@ -3106,7 +3106,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bBreakable = 0xF80; // bool
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public const nint m_isAbleToCloseAreaPortals = 0xF81; // bool
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public const nint m_currentDamageState = 0xF84; // int32
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public const nint m_damageStates = 0xF88; //
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public const nint m_damageStates = 0xF88; // CUtlVector<CUtlSymbolLarge>
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}
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// Parent: None
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// Field count: 0
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@@ -3542,7 +3542,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_nViewModelIndex = 0x9BC; // uint32
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public const nint m_nAnimationParity = 0x9C0; // uint32
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public const nint m_flAnimationStartTime = 0x9C4; // float32
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public const nint m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon>
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public const nint m_hWeapon = 0x9C8; //
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public const nint m_sVMName = 0x9D0; // CUtlSymbolLarge
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public const nint m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
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public const nint m_hOldLayerSequence = 0x9E0; // HSequence
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@@ -3923,7 +3923,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_hRagdollSource (EHANDLE)
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// NetworkVarNames: m_flBlendWeight (float32)
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public static class CRagdollProp {
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public const nint m_ragdoll = 0x9B0; //
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public const nint m_ragdoll = 0x9B0; // ragdoll_t
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public const nint m_bStartDisabled = 0x9E8; // bool
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public const nint m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector>
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public const nint m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle>
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@@ -4577,7 +4577,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sequenceStarted = 0x575; // bool
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public const nint m_bPositionRelativeToOtherEntity = 0x576; // bool
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public const nint m_hTargetEnt = 0x578; // CHandle<CBaseEntity>
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public const nint m_hNextCine = 0x57C; //
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public const nint m_hNextCine = 0x57C; // CHandle<CScriptedSequence>
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public const nint m_bThinking = 0x580; // bool
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public const nint m_bInitiatedSelfDelete = 0x581; // bool
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public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
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@@ -4595,7 +4595,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput
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public const nint m_OnCancelSequence = 0x638; // CEntityIOOutput
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public const nint m_OnCancelFailedSequence = 0x660; // CEntityIOOutput
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public const nint m_OnScriptEvent = 0x688; //
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public const nint m_OnScriptEvent = 0x688; // CEntityIOOutput[8]
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public const nint m_matOtherToMain = 0x7D0; // CTransform
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public const nint m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity>
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public const nint m_iPlayerDeathBehavior = 0x7F4; // int32
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@@ -4968,7 +4968,7 @@ namespace CS2Dumper.Schemas {
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public static class CPointValueRemapper {
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public const nint m_bDisabled = 0x4E0; // bool
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public const nint m_bUpdateOnClient = 0x4E1; // bool
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public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t
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public const nint m_nInputType = 0x4E4; //
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public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
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public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
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public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
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@@ -6708,7 +6708,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bRenderToCubemaps = 0x5F8; // bool
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public const nint m_bNoInterpolate = 0x5F9; // bool
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public const nint m_Collision = 0x600; // CCollisionProperty
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public const nint m_Glow = 0x6B0; // CGlowProperty
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public const nint m_Glow = 0x6B0; //
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public const nint m_flGlowBackfaceMult = 0x708; // float32
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public const nint m_fadeMinDist = 0x70C; // float32
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public const nint m_fadeMaxDist = 0x710; // float32
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@@ -6897,7 +6897,7 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
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public static class CEnvWind {
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public const nint m_EnvWindShared = 0x4E0; // CEnvWindShared
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public const nint m_EnvWindShared = 0x4E0; //
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}
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// Parent: None
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// Field count: 2
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@@ -6948,7 +6948,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFireSequenceStartTime = 0xDA8; // float32
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public const nint m_nFireSequenceStartTimeChange = 0xDAC; // int32
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public const nint m_nFireSequenceStartTimeAck = 0xDB0; // int32
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public const nint m_ePlayerFireEvent = 0xDB4; //
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public const nint m_ePlayerFireEvent = 0xDB4; // PlayerAnimEvent_t
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public const nint m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t
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public const nint m_seqIdle = 0xDBC; // HSequence
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public const nint m_seqFirePrimary = 0xDC0; // HSequence
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@@ -7093,8 +7093,8 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_iAmmo (uint16)
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public static class CPlayer_WeaponServices {
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public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
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public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
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public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
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public const nint m_hActiveWeapon = 0x58; //
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public const nint m_hLastWeapon = 0x5C; //
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public const nint m_iAmmo = 0x60; // uint16[32]
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public const nint m_bPreventWeaponPickup = 0xA0; // bool
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}
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@@ -7244,7 +7244,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bStartActive = 0x4E8; // bool
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public const nint m_flMaxSimulationTime = 0x4EC; // float32
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public const nint m_iszEffectName = 0x4F0; // CUtlSymbolLarge
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public const nint m_PathNodes_Name = 0x4F8; //
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public const nint m_PathNodes_Name = 0x4F8; // CUtlVector<CUtlSymbolLarge>
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public const nint m_flParticleSpacing = 0x510; // float32
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public const nint m_flSlack = 0x514; // float32
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public const nint m_flRadius = 0x518; // float32
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@@ -7307,7 +7307,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
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public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
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public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
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public const nint m_eMoveType = 0x7B0; //
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public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
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public const nint m_bIsReversing = 0x7B4; // bool
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public const nint m_vTarget = 0x7B8; // Vector
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public const nint m_flStartSpeed = 0x7C4; // float32
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@@ -7940,7 +7940,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
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// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
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public static class CCSPlayer_ActionTrackingServices {
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon>
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public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
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public const nint m_bIsRescuing = 0x22C; // bool
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public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
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public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
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@@ -8111,7 +8111,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_forceTime = 0x4F4; // float32
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public const nint m_attachedObject = 0x4F8; // CHandle<CBaseEntity>
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public const nint m_wasRestored = 0x4FC; // bool
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public const nint m_integrator = 0x500; //
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public const nint m_integrator = 0x500; // CConstantForceController
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}
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// Parent: CLogicalEntity
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// Field count: 6
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@@ -8657,7 +8657,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flLerpDuration = 0x97C; // float32
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public const nint m_bLerpRestoreMoveType = 0x980; // bool
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public const nint m_bSingleLerpObject = 0x981; // bool
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public const nint m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t>
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public const nint m_vecLerpingObjects = 0x988; //
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public const nint m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
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public const nint m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
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public const nint m_bAttachTouchingObject = 0x9B0; // bool
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@@ -9409,7 +9409,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNextAttack = 0xA8; // GameTime_t
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public const nint m_bIsLookingAtWeapon = 0xAC; // bool
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public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool
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public const nint m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon>
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public const nint m_hSavedWeapon = 0xB0; //
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public const nint m_nTimeToMelee = 0xB4; // int32
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public const nint m_nTimeToSecondary = 0xB8; // int32
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public const nint m_nTimeToPrimary = 0xBC; // int32
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@@ -9462,7 +9462,7 @@ namespace CS2Dumper.Schemas {
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// Parent: None
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// Field count: 13
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public static class CBot {
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public const nint m_pController = 0x10; // CCSPlayerController*
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public const nint m_pController = 0x10; //
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public const nint m_pPlayer = 0x18; // CCSPlayerPawn*
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public const nint m_bHasSpawned = 0x20; // bool
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public const nint m_id = 0x24; // uint32
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@@ -9700,7 +9700,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_blinktoggle = 0x9CC; // bool
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public const nint m_flAllowResponsesEndTime = 0xA20; // GameTime_t
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public const nint m_flLastFlexAnimationTime = 0xA24; // GameTime_t
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public const nint m_nNextSceneEventId = 0xA28; //
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public const nint m_nNextSceneEventId = 0xA28; // SceneEventId_t
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public const nint m_bUpdateLayerPriorities = 0xA2C; // bool
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}
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// Parent: CTriggerHurt
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@@ -9717,7 +9717,7 @@ namespace CS2Dumper.Schemas {
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// MPropertySuppressBaseClassField
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public static class CCSWeaponBaseVData {
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public const nint m_WeaponType = 0x348; // CSWeaponType
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public const nint m_WeaponCategory = 0x34C; //
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public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
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public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
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public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
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public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
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@@ -9924,8 +9924,8 @@ namespace CS2Dumper.Schemas {
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public const nint m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
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public const nint m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
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public const nint m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
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public const nint m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices*
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public const nint m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices*
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public const nint m_pRadioServices = 0xDF0; //
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public const nint m_pDamageReactServices = 0xDF8; //
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public const nint m_nCharacterDefIndex = 0xE00; // uint16
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public const nint m_bHasFemaleVoice = 0xE02; // bool
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public const nint m_strVOPrefix = 0xE08; // CUtlString
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@@ -9949,7 +9949,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_aimPunchAngleVel = 0xF1C; // QAngle
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public const nint m_aimPunchTickBase = 0xF28; // int32
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public const nint m_aimPunchTickFraction = 0xF2C; // float32
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public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
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public const nint m_aimPunchCache = 0xF30; //
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public const nint m_bIsBuyMenuOpen = 0xF48; // bool
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public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform
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public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool
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@@ -10269,9 +10269,9 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flDeathTime (GameTime_t)
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// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
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public static class CBasePlayerPawn {
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public const nint m_pWeaponServices = 0xAC0; //
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public const nint m_pItemServices = 0xAC8; //
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public const nint m_pAutoaimServices = 0xAD0; //
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public const nint m_pWeaponServices = 0xAC0; // CPlayer_WeaponServices*
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public const nint m_pItemServices = 0xAC8; // CPlayer_ItemServices*
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public const nint m_pAutoaimServices = 0xAD0; // CPlayer_AutoaimServices*
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public const nint m_pObserverServices = 0xAD8; // CPlayer_ObserverServices*
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public const nint m_pWaterServices = 0xAE0; // CPlayer_WaterServices*
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public const nint m_pUseServices = 0xAE8; // CPlayer_UseServices*
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@@ -11046,7 +11046,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nBloodType (BloodType)
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public static class CBaseEntity {
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public const nint m_CBodyComponent = 0x38; // CBodyComponent*
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public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
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public const nint m_NetworkTransmitComponent = 0x40; //
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public const nint m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
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public const nint m_iCurrentThinkContext = 0x258; // int32
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public const nint m_nLastThinkTick = 0x25C; // GameTick_t
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