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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-01-08 02:40:51.056645600 UTC
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// 2025-01-10 01:49:11.809410100 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A89350;
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public const nint dwEntityList = 0x1A146F8;
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public const nint dwGameEntitySystem = 0x1B37E48;
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public const nint dwCSGOInput = 0x1A8A440;
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public const nint dwEntityList = 0x1A157C8;
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public const nint dwGameEntitySystem = 0x1B38F48;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A7AF38;
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public const nint dwGlobalVars = 0x185CA10;
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public const nint dwGlowManager = 0x1A7A678;
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public const nint dwLocalPlayerController = 0x1A64E90;
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public const nint dwLocalPlayerPawn = 0x1868CF8;
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public const nint dwPlantedC4 = 0x1A84FA0;
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public const nint dwPrediction = 0x1868B90;
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public const nint dwSensitivity = 0x1A7BC58;
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public const nint dwGameRules = 0x1A7C018;
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public const nint dwGlobalVars = 0x185DAD8;
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public const nint dwGlowManager = 0x1A7B758;
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public const nint dwLocalPlayerController = 0x1A65F70;
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public const nint dwLocalPlayerPawn = 0x1869D88;
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public const nint dwPlantedC4 = 0x1A86090;
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public const nint dwPrediction = 0x1869C20;
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public const nint dwSensitivity = 0x1A7CD38;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A89720;
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public const nint dwViewMatrix = 0x1A7F620;
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public const nint dwViewRender = 0x1A7FE30;
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public const nint dwWeaponC4 = 0x1A17970;
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public const nint dwViewAngles = 0x1A8A810;
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public const nint dwViewMatrix = 0x1A80870;
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public const nint dwViewRender = 0x1A81080;
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public const nint dwWeaponC4 = 0x1A18B60;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x532BE4;
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public const nint dwNetworkGameClient = 0x531CE0;
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public const nint dwBuildNumber = 0x533BE4;
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public const nint dwNetworkGameClient = 0x532CE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x615154;
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public const nint dwWindowWidth = 0x615150;
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public const nint dwWindowHeight = 0x616134;
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public const nint dwWindowWidth = 0x616130;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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