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Coslly
2025-01-10 10:52:24 +09:00
committed by GitHub
parent 98da3ff803
commit 6b08189a27
64 changed files with 623 additions and 623 deletions

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@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC
// 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
@@ -757,7 +757,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bJustPulledPin = 0x1B3C; // bool
public const nint m_nNextHoldTick = 0x1B40; // GameTick_t
public const nint m_flNextHoldFrac = 0x1B44; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; //
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
}
// Parent: C_FuncBrush
// Field count: 8
@@ -3377,7 +3377,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFallbackStatTrak = 0x1604; // int32
public const nint m_bClientside = 0x1608; // bool
public const nint m_bParticleSystemsCreated = 0x1609; // bool
public const nint m_vecAttachedParticles = 0x1610; // CUtlVector<int32>
public const nint m_vecAttachedParticles = 0x1610; //
public const nint m_hViewmodelAttachment = 0x1628; //
public const nint m_iOldTeam = 0x162C; // int32
public const nint m_bAttachmentDirty = 0x1630; // bool
@@ -4973,7 +4973,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bDisabled = 0x568; // bool
public const nint m_bDisabledOld = 0x569; // bool
public const nint m_bUpdateOnClient = 0x56A; // bool
public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t
public const nint m_nInputType = 0x56C; //
public const nint m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x578; // float32
@@ -5079,7 +5079,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
public const nint m_nUninterruptableActivity = 0x1B24; //
public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
}
// Parent: C_PhysicsProp
// Field count: 0
@@ -5248,7 +5248,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0x1120; //
public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@@ -5347,7 +5347,7 @@ namespace CS2Dumper.Schemas {
public const nint m_blinktoggle = 0xFC8; // bool
public const nint m_nLastFlexUpdateFrameCount = 0x1028; // int32
public const nint m_CachedViewTarget = 0x102C; // Vector
public const nint m_nNextSceneEventId = 0x1038; //
public const nint m_nNextSceneEventId = 0x1038; // SceneEventId_t
public const nint m_iBlink = 0x103C; // int32
public const nint m_blinktime = 0x1040; // float32
public const nint m_prevblinktoggle = 0x1044; // bool
@@ -5641,7 +5641,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFireSequenceStartTime = 0x16DC; // float32
public const nint m_nFireSequenceStartTimeChange = 0x16E0; // int32
public const nint m_nFireSequenceStartTimeAck = 0x16E4; // int32
public const nint m_ePlayerFireEvent = 0x16E8; //
public const nint m_ePlayerFireEvent = 0x16E8; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t
public const nint m_seqIdle = 0x16F0; // HSequence
public const nint m_seqFirePrimary = 0x16F4; // HSequence
@@ -5801,7 +5801,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType)
public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_nLastThinkTick = 0x320; // GameTick_t
public const nint m_pGameSceneNode = 0x328; // CGameSceneNode*
public const nint m_pRenderComponent = 0x330; // CRenderComponent*
@@ -5872,7 +5872,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x498; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; //
public const nint m_nNextScriptVarRecordID = 0x508; // int32
public const nint m_vecAngVelocity = 0x518; // QAngle
public const nint m_DataChangeEventRef = 0x524; // int32
@@ -6079,7 +6079,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; //
public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@@ -6447,7 +6447,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseAnimGraph
// Field count: 2
public static class C_PhysMagnet {
public const nint m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32>
public const nint m_aAttachedObjectsFromServer = 0xF88; //
public const nint m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
}
// Parent: C_BaseModelEntity
@@ -6564,7 +6564,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pOwner = 0x30; //
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
@@ -6661,7 +6661,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
public const nint m_obsInterpState = 0xA0; //
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: C_BaseEntity
@@ -6844,8 +6844,8 @@ namespace CS2Dumper.Schemas {
public const nint m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
public const nint m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
public const nint m_flBlendWeightCurrent = 0xFCC; // float32
public const nint m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32>
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32>
public const nint m_parentPhysicsBoneIndices = 0xFD0; //
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; //
}
// Parent: C_CSGO_TeamPreviewCamera
// Field count: 0