mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game update (14108)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-25 02:10:50.411777200 UTC
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// 2025-09-26 02:01:31.346153900 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -3209,7 +3209,7 @@ pub mod cs2_dumper {
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pub const m_visTimer: usize = 0x530; // CountdownTimer
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}
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// Parent: CPlayerPawnComponent
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// Field count: 16
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// Field count: 15
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//
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// Metadata:
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// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
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@@ -3230,8 +3230,7 @@ pub mod cs2_dumper {
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pub const m_flLeftMove: usize = 0x1B0; // float32
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pub const m_flUpMove: usize = 0x1B4; // float32
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pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector
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pub const m_vecLastFinishTickViewAngles: usize = 0x220; // QAngle
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pub const m_vecOldViewAngles: usize = 0x22C; // QAngle
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pub const m_vecOldViewAngles: usize = 0x220; // QAngle
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}
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// Parent: CRagdollProp
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// Field count: 0
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@@ -6544,47 +6543,47 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_flStamina (float)
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// NetworkVarNames: m_bWasSurfing (bool)
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pub mod CCSPlayer_MovementServices {
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pub const m_vecLadderNormal: usize = 0x288; // Vector
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pub const m_nLadderSurfacePropIndex: usize = 0x294; // int32
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pub const m_flDuckAmount: usize = 0x298; // float32
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pub const m_flDuckSpeed: usize = 0x29C; // float32
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pub const m_bDuckOverride: usize = 0x2A0; // bool
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pub const m_bDesiresDuck: usize = 0x2A1; // bool
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pub const m_flDuckOffset: usize = 0x2A4; // float32
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pub const m_nDuckTimeMsecs: usize = 0x2A8; // uint32
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pub const m_nDuckJumpTimeMsecs: usize = 0x2AC; // uint32
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pub const m_nJumpTimeMsecs: usize = 0x2B0; // uint32
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pub const m_flLastDuckTime: usize = 0x2B4; // float32
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pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2C0; // Vector2D
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pub const m_duckUntilOnGround: usize = 0x2C8; // bool
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pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C9; // bool
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pub const m_bInStuckTest: usize = 0x2CA; // bool
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pub const m_nTraceCount: usize = 0x4D8; // int32
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pub const m_StuckLast: usize = 0x4DC; // int32
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pub const m_bSpeedCropped: usize = 0x4E0; // bool
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pub const m_nOldWaterLevel: usize = 0x4E4; // int32
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pub const m_flWaterEntryTime: usize = 0x4E8; // float32
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pub const m_vecForward: usize = 0x4EC; // Vector
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pub const m_vecLeft: usize = 0x4F8; // Vector
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pub const m_vecUp: usize = 0x504; // Vector
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pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x510; // int32
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pub const m_bMadeFootstepNoise: usize = 0x514; // bool
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pub const m_iFootsteps: usize = 0x518; // int32
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pub const m_bOldJumpPressed: usize = 0x51C; // bool
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pub const m_flJumpPressedTime: usize = 0x520; // float32
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pub const m_fStashGrenadeParameterWhen: usize = 0x524; // GameTime_t
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pub const m_nButtonDownMaskPrev: usize = 0x528; // uint64
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pub const m_flOffsetTickCompleteTime: usize = 0x530; // float32
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pub const m_flOffsetTickStashedSpeed: usize = 0x534; // float32
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pub const m_flStamina: usize = 0x538; // float32
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pub const m_flHeightAtJumpStart: usize = 0x53C; // float32
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pub const m_flMaxJumpHeightThisJump: usize = 0x540; // float32
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pub const m_flMaxJumpHeightLastJump: usize = 0x544; // float32
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pub const m_flStaminaAtJumpStart: usize = 0x548; // float32
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pub const m_flAccumulatedJumpError: usize = 0x54C; // float32
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x550; // float32
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pub const m_bWasSurfing: usize = 0x554; // bool
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pub const m_vecInputRotated: usize = 0x5E4; // Vector
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pub const m_vecLadderNormal: usize = 0x280; // Vector
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pub const m_nLadderSurfacePropIndex: usize = 0x28C; // int32
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pub const m_flDuckAmount: usize = 0x290; // float32
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pub const m_flDuckSpeed: usize = 0x294; // float32
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pub const m_bDuckOverride: usize = 0x298; // bool
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pub const m_bDesiresDuck: usize = 0x299; // bool
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pub const m_flDuckOffset: usize = 0x29C; // float32
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pub const m_nDuckTimeMsecs: usize = 0x2A0; // uint32
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pub const m_nDuckJumpTimeMsecs: usize = 0x2A4; // uint32
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pub const m_nJumpTimeMsecs: usize = 0x2A8; // uint32
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pub const m_flLastDuckTime: usize = 0x2AC; // float32
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pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D
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pub const m_duckUntilOnGround: usize = 0x2C0; // bool
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pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool
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pub const m_bInStuckTest: usize = 0x2C2; // bool
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pub const m_nTraceCount: usize = 0x4D0; // int32
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pub const m_StuckLast: usize = 0x4D4; // int32
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pub const m_bSpeedCropped: usize = 0x4D8; // bool
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pub const m_nOldWaterLevel: usize = 0x4DC; // int32
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pub const m_flWaterEntryTime: usize = 0x4E0; // float32
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pub const m_vecForward: usize = 0x4E4; // Vector
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pub const m_vecLeft: usize = 0x4F0; // Vector
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pub const m_vecUp: usize = 0x4FC; // Vector
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pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32
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pub const m_bMadeFootstepNoise: usize = 0x50C; // bool
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pub const m_iFootsteps: usize = 0x510; // int32
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pub const m_bOldJumpPressed: usize = 0x514; // bool
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pub const m_flJumpPressedTime: usize = 0x518; // float32
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pub const m_fStashGrenadeParameterWhen: usize = 0x51C; // GameTime_t
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pub const m_nButtonDownMaskPrev: usize = 0x520; // uint64
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pub const m_flOffsetTickCompleteTime: usize = 0x528; // float32
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pub const m_flOffsetTickStashedSpeed: usize = 0x52C; // float32
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pub const m_flStamina: usize = 0x530; // float32
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pub const m_flHeightAtJumpStart: usize = 0x534; // float32
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pub const m_flMaxJumpHeightThisJump: usize = 0x538; // float32
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pub const m_flMaxJumpHeightLastJump: usize = 0x53C; // float32
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pub const m_flStaminaAtJumpStart: usize = 0x540; // float32
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pub const m_flAccumulatedJumpError: usize = 0x544; // float32
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32
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pub const m_bWasSurfing: usize = 0x54C; // bool
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pub const m_vecInputRotated: usize = 0x5DC; // Vector
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}
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// Parent:
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// Field count: 5
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@@ -7272,19 +7271,19 @@ pub mod cs2_dumper {
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// NetworkVarNames: m_bDucking (bool)
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// NetworkVarNames: m_bInDuckJump (bool)
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pub mod CPlayer_MovementServices_Humanoid {
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pub const m_flStepSoundTime: usize = 0x240; // float32
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pub const m_flFallVelocity: usize = 0x244; // float32
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pub const m_bInCrouch: usize = 0x248; // bool
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pub const m_nCrouchState: usize = 0x24C; // uint32
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pub const m_flCrouchTransitionStartTime: usize = 0x250; // GameTime_t
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pub const m_bDucked: usize = 0x254; // bool
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pub const m_bDucking: usize = 0x255; // bool
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pub const m_bInDuckJump: usize = 0x256; // bool
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pub const m_groundNormal: usize = 0x258; // Vector
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pub const m_flSurfaceFriction: usize = 0x264; // float32
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pub const m_surfaceProps: usize = 0x268; // CUtlStringToken
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pub const m_nStepside: usize = 0x278; // int32
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pub const m_vecSmoothedVelocity: usize = 0x27C; // Vector
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pub const m_flStepSoundTime: usize = 0x238; // float32
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pub const m_flFallVelocity: usize = 0x23C; // float32
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pub const m_bInCrouch: usize = 0x240; // bool
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pub const m_nCrouchState: usize = 0x244; // uint32
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pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t
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pub const m_bDucked: usize = 0x24C; // bool
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pub const m_bDucking: usize = 0x24D; // bool
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pub const m_bInDuckJump: usize = 0x24E; // bool
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pub const m_groundNormal: usize = 0x250; // Vector
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pub const m_flSurfaceFriction: usize = 0x25C; // float32
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pub const m_surfaceProps: usize = 0x260; // CUtlStringToken
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pub const m_nStepside: usize = 0x270; // int32
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pub const m_vecSmoothedVelocity: usize = 0x274; // Vector
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}
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// Parent: None
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// Field count: 0
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