From 6970a5274f171f99740b3400ebf7be2216d57a4f Mon Sep 17 00:00:00 2001 From: ArcherY417 Date: Fri, 26 Sep 2025 10:21:07 +0800 Subject: [PATCH] Game update (14108) --- cs2-dumper.log | 10 +-- output/animationsystem_dll.cs | 2 +- output/animationsystem_dll.hpp | 2 +- output/animationsystem_dll.rs | 2 +- output/buttons.cs | 34 +++++----- output/buttons.hpp | 34 +++++----- output/buttons.json | 32 ++++----- output/buttons.rs | 34 +++++----- output/client_dll.cs | 109 +++++++++++++++--------------- output/client_dll.hpp | 109 +++++++++++++++--------------- output/client_dll.json | 105 +++++++++++++++-------------- output/client_dll.rs | 109 +++++++++++++++--------------- output/engine2_dll.cs | 2 +- output/engine2_dll.hpp | 2 +- output/engine2_dll.rs | 2 +- output/host_dll.cs | 2 +- output/host_dll.hpp | 2 +- output/host_dll.rs | 2 +- output/info.json | 4 +- output/interfaces.cs | 40 +++++------ output/interfaces.hpp | 40 +++++------ output/interfaces.json | 38 +++++------ output/interfaces.rs | 40 +++++------ output/materialsystem2_dll.cs | 2 +- output/materialsystem2_dll.hpp | 2 +- output/materialsystem2_dll.rs | 2 +- output/networksystem_dll.cs | 2 +- output/networksystem_dll.hpp | 2 +- output/networksystem_dll.rs | 2 +- output/offsets.cs | 32 ++++----- output/offsets.hpp | 32 ++++----- output/offsets.json | 30 ++++----- output/offsets.rs | 32 ++++----- output/panorama_dll.cs | 2 +- output/panorama_dll.hpp | 2 +- output/panorama_dll.rs | 2 +- output/particles_dll.cs | 2 +- output/particles_dll.hpp | 2 +- output/particles_dll.rs | 2 +- output/pulse_system_dll.cs | 2 +- output/pulse_system_dll.hpp | 2 +- output/pulse_system_dll.rs | 2 +- output/rendersystemdx11_dll.cs | 2 +- output/rendersystemdx11_dll.hpp | 2 +- output/rendersystemdx11_dll.rs | 2 +- output/resourcesystem_dll.cs | 2 +- output/resourcesystem_dll.hpp | 2 +- output/resourcesystem_dll.rs | 2 +- output/scenesystem_dll.cs | 2 +- output/scenesystem_dll.hpp | 2 +- output/scenesystem_dll.rs | 2 +- output/schemasystem_dll.cs | 2 +- output/schemasystem_dll.hpp | 2 +- output/schemasystem_dll.rs | 2 +- output/server_dll.cs | 115 ++++++++++++++++---------------- output/server_dll.hpp | 115 ++++++++++++++++---------------- output/server_dll.json | 111 +++++++++++++++--------------- output/server_dll.rs | 115 ++++++++++++++++---------------- output/soundsystem_dll.cs | 2 +- output/soundsystem_dll.hpp | 2 +- output/soundsystem_dll.rs | 2 +- output/steamaudio_dll.cs | 2 +- output/steamaudio_dll.hpp | 2 +- output/steamaudio_dll.rs | 2 +- output/vphysics2_dll.cs | 2 +- output/vphysics2_dll.hpp | 2 +- output/vphysics2_dll.rs | 2 +- output/worldrenderer_dll.cs | 2 +- output/worldrenderer_dll.hpp | 2 +- output/worldrenderer_dll.rs | 2 +- 70 files changed, 704 insertions(+), 712 deletions(-) diff --git a/cs2-dumper.log b/cs2-dumper.log index f98adedb..877f9ee5 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -02:10:49 [INFO] found 16 buttons -02:10:49 [INFO] found 131 interfaces across 33 modules -02:10:50 [INFO] found 32 offsets across 5 modules -02:10:50 [INFO] found 2678 classes and 411 enums across 18 modules -02:10:50 [INFO] analysis completed in 1.18s +02:01:30 [INFO] found 16 buttons +02:01:30 [INFO] found 131 interfaces across 33 modules +02:01:31 [INFO] found 32 offsets across 5 modules +02:01:31 [INFO] found 2678 classes and 411 enums across 18 modules +02:01:31 [INFO] analysis completed in 1.08s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 87819f96..2c9f0bf1 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 09c2422f..09def274 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 2c4f521b..b98bd415 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/buttons.cs b/output/buttons.cs index cfc4e102..5355ff48 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x1BD9310; - public const nint attack2 = 0x1BD93A0; - public const nint back = 0x1BD95E0; - public const nint duck = 0x1BD98B0; - public const nint forward = 0x1BD9550; - public const nint jump = 0x1BD9820; - public const nint left = 0x1BD9670; - public const nint lookatweapon = 0x1E2B5B0; - public const nint reload = 0x1BD9280; - public const nint right = 0x1BD9700; - public const nint showscores = 0x1E2B490; - public const nint sprint = 0x1BD91F0; - public const nint turnleft = 0x1BD9430; - public const nint turnright = 0x1BD94C0; - public const nint use = 0x1BD9790; - public const nint zoom = 0x1E2B520; + public const nint attack = 0x1BD9190; + public const nint attack2 = 0x1BD9220; + public const nint back = 0x1BD9460; + public const nint duck = 0x1BD9730; + public const nint forward = 0x1BD93D0; + public const nint jump = 0x1BD96A0; + public const nint left = 0x1BD94F0; + public const nint lookatweapon = 0x1E2B410; + public const nint reload = 0x1BD9100; + public const nint right = 0x1BD9580; + public const nint showscores = 0x1E2B2F0; + public const nint sprint = 0x1BD9070; + public const nint turnleft = 0x1BD92B0; + public const nint turnright = 0x1BD9340; + public const nint use = 0x1BD9610; + public const nint zoom = 0x1E2B380; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index 68410ffc..41ab16de 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x1BD9310; - constexpr std::ptrdiff_t attack2 = 0x1BD93A0; - constexpr std::ptrdiff_t back = 0x1BD95E0; - constexpr std::ptrdiff_t duck = 0x1BD98B0; - constexpr std::ptrdiff_t forward = 0x1BD9550; - constexpr std::ptrdiff_t jump = 0x1BD9820; - constexpr std::ptrdiff_t left = 0x1BD9670; - constexpr std::ptrdiff_t lookatweapon = 0x1E2B5B0; - constexpr std::ptrdiff_t reload = 0x1BD9280; - constexpr std::ptrdiff_t right = 0x1BD9700; - constexpr std::ptrdiff_t showscores = 0x1E2B490; - constexpr std::ptrdiff_t sprint = 0x1BD91F0; - constexpr std::ptrdiff_t turnleft = 0x1BD9430; - constexpr std::ptrdiff_t turnright = 0x1BD94C0; - constexpr std::ptrdiff_t use = 0x1BD9790; - constexpr std::ptrdiff_t zoom = 0x1E2B520; + constexpr std::ptrdiff_t attack = 0x1BD9190; + constexpr std::ptrdiff_t attack2 = 0x1BD9220; + constexpr std::ptrdiff_t back = 0x1BD9460; + constexpr std::ptrdiff_t duck = 0x1BD9730; + constexpr std::ptrdiff_t forward = 0x1BD93D0; + constexpr std::ptrdiff_t jump = 0x1BD96A0; + constexpr std::ptrdiff_t left = 0x1BD94F0; + constexpr std::ptrdiff_t lookatweapon = 0x1E2B410; + constexpr std::ptrdiff_t reload = 0x1BD9100; + constexpr std::ptrdiff_t right = 0x1BD9580; + constexpr std::ptrdiff_t showscores = 0x1E2B2F0; + constexpr std::ptrdiff_t sprint = 0x1BD9070; + constexpr std::ptrdiff_t turnleft = 0x1BD92B0; + constexpr std::ptrdiff_t turnright = 0x1BD9340; + constexpr std::ptrdiff_t use = 0x1BD9610; + constexpr std::ptrdiff_t zoom = 0x1E2B380; } } diff --git a/output/buttons.json b/output/buttons.json index 4e9b31f4..18e6f2c3 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 29201168, - "attack2": 29201312, - "back": 29201888, - "duck": 29202608, - "forward": 29201744, - "jump": 29202464, - "left": 29202032, - "lookatweapon": 31634864, - "reload": 29201024, - "right": 29202176, - "showscores": 31634576, - "sprint": 29200880, - "turnleft": 29201456, - "turnright": 29201600, - "use": 29202320, - "zoom": 31634720 + "attack": 29200784, + "attack2": 29200928, + "back": 29201504, + "duck": 29202224, + "forward": 29201360, + "jump": 29202080, + "left": 29201648, + "lookatweapon": 31634448, + "reload": 29200640, + "right": 29201792, + "showscores": 31634160, + "sprint": 29200496, + "turnleft": 29201072, + "turnright": 29201216, + "use": 29201936, + "zoom": 31634304 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index ac37f57f..77f98123 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x1BD9310; - pub const attack2: usize = 0x1BD93A0; - pub const back: usize = 0x1BD95E0; - pub const duck: usize = 0x1BD98B0; - pub const forward: usize = 0x1BD9550; - pub const jump: usize = 0x1BD9820; - pub const left: usize = 0x1BD9670; - pub const lookatweapon: usize = 0x1E2B5B0; - pub const reload: usize = 0x1BD9280; - pub const right: usize = 0x1BD9700; - pub const showscores: usize = 0x1E2B490; - pub const sprint: usize = 0x1BD91F0; - pub const turnleft: usize = 0x1BD9430; - pub const turnright: usize = 0x1BD94C0; - pub const r#use: usize = 0x1BD9790; - pub const zoom: usize = 0x1E2B520; + pub const attack: usize = 0x1BD9190; + pub const attack2: usize = 0x1BD9220; + pub const back: usize = 0x1BD9460; + pub const duck: usize = 0x1BD9730; + pub const forward: usize = 0x1BD93D0; + pub const jump: usize = 0x1BD96A0; + pub const left: usize = 0x1BD94F0; + pub const lookatweapon: usize = 0x1E2B410; + pub const reload: usize = 0x1BD9100; + pub const right: usize = 0x1BD9580; + pub const showscores: usize = 0x1E2B2F0; + pub const sprint: usize = 0x1BD9070; + pub const turnleft: usize = 0x1BD92B0; + pub const turnright: usize = 0x1BD9340; + pub const r#use: usize = 0x1BD9610; + pub const zoom: usize = 0x1E2B380; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index cca7f054..ad91c79f 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: client.dll @@ -1306,7 +1306,7 @@ namespace CS2Dumper.Schemas { public const nint m_lookupFilename = 0x1028; // char[512] } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -1327,8 +1327,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLeftMove = 0x1B0; // float32 public const nint m_flUpMove = 0x1B4; // float32 public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecLastFinishTickViewAngles = 0x220; // QAngle - public const nint m_vecOldViewAngles = 0x22C; // QAngle + public const nint m_vecOldViewAngles = 0x220; // QAngle } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -4022,45 +4021,45 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) public static class CCSPlayer_MovementServices { - public const nint m_vecLadderNormal = 0x280; // Vector - public const nint m_nLadderSurfacePropIndex = 0x28C; // int32 - public const nint m_flDuckAmount = 0x290; // float32 - public const nint m_flDuckSpeed = 0x294; // float32 - public const nint m_bDuckOverride = 0x298; // bool - public const nint m_bDesiresDuck = 0x299; // bool - public const nint m_flDuckOffset = 0x29C; // float32 - public const nint m_nDuckTimeMsecs = 0x2A0; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32 - public const nint m_nJumpTimeMsecs = 0x2A8; // uint32 - public const nint m_flLastDuckTime = 0x2AC; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D - public const nint m_duckUntilOnGround = 0x2C0; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool - public const nint m_bInStuckTest = 0x2C2; // bool - public const nint m_nTraceCount = 0x4D0; // int32 - public const nint m_StuckLast = 0x4D4; // int32 - public const nint m_bSpeedCropped = 0x4D8; // bool - public const nint m_nOldWaterLevel = 0x4DC; // int32 - public const nint m_flWaterEntryTime = 0x4E0; // float32 - public const nint m_vecForward = 0x4E4; // Vector - public const nint m_vecLeft = 0x4F0; // Vector - public const nint m_vecUp = 0x4FC; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 - public const nint m_bOldJumpPressed = 0x50C; // bool - public const nint m_flJumpPressedTime = 0x510; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x514; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x518; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x520; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x524; // float32 - public const nint m_flStamina = 0x528; // float32 - public const nint m_flHeightAtJumpStart = 0x52C; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x530; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x534; // float32 - public const nint m_flStaminaAtJumpStart = 0x538; // float32 - public const nint m_flAccumulatedJumpError = 0x53C; // float32 - public const nint m_flTicksSinceLastSurfingDetected = 0x540; // float32 - public const nint m_bWasSurfing = 0x544; // bool - public const nint m_vecInputRotated = 0x5D4; // Vector + public const nint m_vecLadderNormal = 0x278; // Vector + public const nint m_nLadderSurfacePropIndex = 0x284; // int32 + public const nint m_flDuckAmount = 0x288; // float32 + public const nint m_flDuckSpeed = 0x28C; // float32 + public const nint m_bDuckOverride = 0x290; // bool + public const nint m_bDesiresDuck = 0x291; // bool + public const nint m_flDuckOffset = 0x294; // float32 + public const nint m_nDuckTimeMsecs = 0x298; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x29C; // uint32 + public const nint m_nJumpTimeMsecs = 0x2A0; // uint32 + public const nint m_flLastDuckTime = 0x2A4; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D + public const nint m_duckUntilOnGround = 0x2B8; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x2B9; // bool + public const nint m_bInStuckTest = 0x2BA; // bool + public const nint m_nTraceCount = 0x4C8; // int32 + public const nint m_StuckLast = 0x4CC; // int32 + public const nint m_bSpeedCropped = 0x4D0; // bool + public const nint m_nOldWaterLevel = 0x4D4; // int32 + public const nint m_flWaterEntryTime = 0x4D8; // float32 + public const nint m_vecForward = 0x4DC; // Vector + public const nint m_vecLeft = 0x4E8; // Vector + public const nint m_vecUp = 0x4F4; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 + public const nint m_bOldJumpPressed = 0x504; // bool + public const nint m_flJumpPressedTime = 0x508; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x510; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x518; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x51C; // float32 + public const nint m_flStamina = 0x520; // float32 + public const nint m_flHeightAtJumpStart = 0x524; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x528; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x52C; // float32 + public const nint m_flStaminaAtJumpStart = 0x530; // float32 + public const nint m_flAccumulatedJumpError = 0x534; // float32 + public const nint m_flTicksSinceLastSurfingDetected = 0x538; // float32 + public const nint m_bWasSurfing = 0x53C; // bool + public const nint m_vecInputRotated = 0x5CC; // Vector } // Parent: // Field count: 5 @@ -4393,18 +4392,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x240; // float32 - public const nint m_flFallVelocity = 0x244; // float32 - public const nint m_bInCrouch = 0x248; // bool - public const nint m_nCrouchState = 0x24C; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x250; // GameTime_t - public const nint m_bDucked = 0x254; // bool - public const nint m_bDucking = 0x255; // bool - public const nint m_bInDuckJump = 0x256; // bool - public const nint m_groundNormal = 0x258; // Vector - public const nint m_flSurfaceFriction = 0x264; // float32 - public const nint m_surfaceProps = 0x268; // CUtlStringToken - public const nint m_nStepside = 0x278; // int32 + public const nint m_flStepSoundTime = 0x238; // float32 + public const nint m_flFallVelocity = 0x23C; // float32 + public const nint m_bInCrouch = 0x240; // bool + public const nint m_nCrouchState = 0x244; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t + public const nint m_bDucked = 0x24C; // bool + public const nint m_bDucking = 0x24D; // bool + public const nint m_bInDuckJump = 0x24E; // bool + public const nint m_groundNormal = 0x250; // Vector + public const nint m_flSurfaceFriction = 0x25C; // float32 + public const nint m_surfaceProps = 0x260; // CUtlStringToken + public const nint m_nStepside = 0x270; // int32 } // Parent: None // Field count: 1 diff --git a/output/client_dll.hpp b/output/client_dll.hpp index 14faedec..b133f44d 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once @@ -1311,7 +1311,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_lookupFilename = 0x1028; // char[512] } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -1332,8 +1332,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecLastFinishTickViewAngles = 0x220; // QAngle - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x22C; // QAngle + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -4027,45 +4026,45 @@ namespace cs2_dumper { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_vecLadderNormal = 0x280; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x28C; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x290; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x294; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x298; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x299; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x29C; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x2A0; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x2A4; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A8; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x2AC; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2C0; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2C1; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x2C2; // bool - constexpr std::ptrdiff_t m_nTraceCount = 0x4D0; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x4D4; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D8; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4DC; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x4E4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4F0; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x4FC; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x50C; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x510; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x514; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x518; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x520; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x524; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x528; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x52C; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x530; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x534; // float32 - constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x538; // float32 - constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x53C; // float32 - constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x540; // float32 - constexpr std::ptrdiff_t m_bWasSurfing = 0x544; // bool - constexpr std::ptrdiff_t m_vecInputRotated = 0x5D4; // Vector + constexpr std::ptrdiff_t m_vecLadderNormal = 0x278; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x284; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x288; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x28C; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x290; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x291; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x294; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x298; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x29C; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A0; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x2A4; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2B8; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2B9; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x2BA; // bool + constexpr std::ptrdiff_t m_nTraceCount = 0x4C8; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x4CC; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D0; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4D4; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4D8; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x4DC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4E8; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4F4; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x504; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x508; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x510; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x518; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x51C; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x520; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x524; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x528; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x52C; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x530; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x534; // float32 + constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x538; // float32 + constexpr std::ptrdiff_t m_bWasSurfing = 0x53C; // bool + constexpr std::ptrdiff_t m_vecInputRotated = 0x5CC; // Vector } // Parent: // Field count: 5 @@ -4398,18 +4397,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x240; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x244; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x248; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x24C; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x250; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x254; // bool - constexpr std::ptrdiff_t m_bDucking = 0x255; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x256; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x258; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x264; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x268; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x278; // int32 + constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool + constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 } // Parent: None // Field count: 1 diff --git a/output/client_dll.json b/output/client_dll.json index e53903eb..81817bd8 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -1412,45 +1412,45 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1236, - "m_bDesiresDuck": 665, - "m_bDuckOverride": 664, - "m_bHasWalkMovedSinceLastJump": 705, - "m_bInStuckTest": 706, - "m_bOldJumpPressed": 1292, - "m_bSpeedCropped": 1240, - "m_bWasSurfing": 1348, - "m_duckUntilOnGround": 704, - "m_fStashGrenadeParameterWhen": 1300, - "m_flAccumulatedJumpError": 1340, - "m_flDuckAmount": 656, - "m_flDuckOffset": 668, - "m_flDuckSpeed": 660, - "m_flHeightAtJumpStart": 1324, - "m_flJumpPressedTime": 1296, - "m_flLastDuckTime": 684, - "m_flMaxJumpHeightLastJump": 1332, - "m_flMaxJumpHeightThisJump": 1328, - "m_flOffsetTickCompleteTime": 1312, - "m_flOffsetTickStashedSpeed": 1316, - "m_flStamina": 1320, - "m_flStaminaAtJumpStart": 1336, - "m_flTicksSinceLastSurfingDetected": 1344, - "m_flWaterEntryTime": 1248, - "m_nButtonDownMaskPrev": 1304, - "m_nDuckJumpTimeMsecs": 676, - "m_nDuckTimeMsecs": 672, - "m_nGameCodeHasMovedPlayerAfterCommand": 1288, - "m_nJumpTimeMsecs": 680, - "m_nLadderSurfacePropIndex": 652, - "m_nOldWaterLevel": 1244, - "m_nTraceCount": 1232, - "m_vecForward": 1252, - "m_vecInputRotated": 1492, - "m_vecLadderNormal": 640, - "m_vecLastPositionAtFullCrouchSpeed": 696, - "m_vecLeft": 1264, - "m_vecUp": 1276 + "m_StuckLast": 1228, + "m_bDesiresDuck": 657, + "m_bDuckOverride": 656, + "m_bHasWalkMovedSinceLastJump": 697, + "m_bInStuckTest": 698, + "m_bOldJumpPressed": 1284, + "m_bSpeedCropped": 1232, + "m_bWasSurfing": 1340, + "m_duckUntilOnGround": 696, + "m_fStashGrenadeParameterWhen": 1292, + "m_flAccumulatedJumpError": 1332, + "m_flDuckAmount": 648, + "m_flDuckOffset": 660, + "m_flDuckSpeed": 652, + "m_flHeightAtJumpStart": 1316, + "m_flJumpPressedTime": 1288, + "m_flLastDuckTime": 676, + "m_flMaxJumpHeightLastJump": 1324, + "m_flMaxJumpHeightThisJump": 1320, + "m_flOffsetTickCompleteTime": 1304, + "m_flOffsetTickStashedSpeed": 1308, + "m_flStamina": 1312, + "m_flStaminaAtJumpStart": 1328, + "m_flTicksSinceLastSurfingDetected": 1336, + "m_flWaterEntryTime": 1240, + "m_nButtonDownMaskPrev": 1296, + "m_nDuckJumpTimeMsecs": 668, + "m_nDuckTimeMsecs": 664, + "m_nGameCodeHasMovedPlayerAfterCommand": 1280, + "m_nJumpTimeMsecs": 672, + "m_nLadderSurfacePropIndex": 644, + "m_nOldWaterLevel": 1236, + "m_nTraceCount": 1224, + "m_vecForward": 1244, + "m_vecInputRotated": 1484, + "m_vecLadderNormal": 632, + "m_vecLastPositionAtFullCrouchSpeed": 688, + "m_vecLeft": 1256, + "m_vecUp": 1268 }, "metadata": [ { @@ -3324,9 +3324,8 @@ "m_nQueuedButtonDownMask": 104, "m_nToggleButtonDownMask": 392, "m_pButtonPressedCmdNumber": 128, - "m_vecLastFinishTickViewAngles": 544, "m_vecLastMovementImpulses": 440, - "m_vecOldViewAngles": 556 + "m_vecOldViewAngles": 544 }, "metadata": [ { @@ -3349,18 +3348,18 @@ }, "CPlayer_MovementServices_Humanoid": { "fields": { - "m_bDucked": 596, - "m_bDucking": 597, - "m_bInCrouch": 584, - "m_bInDuckJump": 598, - "m_flCrouchTransitionStartTime": 592, - "m_flFallVelocity": 580, - "m_flStepSoundTime": 576, - "m_flSurfaceFriction": 612, - "m_groundNormal": 600, - "m_nCrouchState": 588, - "m_nStepside": 632, - "m_surfaceProps": 616 + "m_bDucked": 588, + "m_bDucking": 589, + "m_bInCrouch": 576, + "m_bInDuckJump": 590, + "m_flCrouchTransitionStartTime": 584, + "m_flFallVelocity": 572, + "m_flStepSoundTime": 568, + "m_flSurfaceFriction": 604, + "m_groundNormal": 592, + "m_nCrouchState": 580, + "m_nStepside": 624, + "m_surfaceProps": 608 }, "metadata": [ { diff --git a/output/client_dll.rs b/output/client_dll.rs index 91ad536a..eae4218a 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -1317,7 +1317,7 @@ pub mod cs2_dumper { pub const m_lookupFilename: usize = 0x1028; // char[512] } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -1338,8 +1338,7 @@ pub mod cs2_dumper { pub const m_flLeftMove: usize = 0x1B0; // float32 pub const m_flUpMove: usize = 0x1B4; // float32 pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecLastFinishTickViewAngles: usize = 0x220; // QAngle - pub const m_vecOldViewAngles: usize = 0x22C; // QAngle + pub const m_vecOldViewAngles: usize = 0x220; // QAngle } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -4033,45 +4032,45 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) pub mod CCSPlayer_MovementServices { - pub const m_vecLadderNormal: usize = 0x280; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x28C; // int32 - pub const m_flDuckAmount: usize = 0x290; // float32 - pub const m_flDuckSpeed: usize = 0x294; // float32 - pub const m_bDuckOverride: usize = 0x298; // bool - pub const m_bDesiresDuck: usize = 0x299; // bool - pub const m_flDuckOffset: usize = 0x29C; // float32 - pub const m_nDuckTimeMsecs: usize = 0x2A0; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x2A4; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x2A8; // uint32 - pub const m_flLastDuckTime: usize = 0x2AC; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D - pub const m_duckUntilOnGround: usize = 0x2C0; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool - pub const m_bInStuckTest: usize = 0x2C2; // bool - pub const m_nTraceCount: usize = 0x4D0; // int32 - pub const m_StuckLast: usize = 0x4D4; // int32 - pub const m_bSpeedCropped: usize = 0x4D8; // bool - pub const m_nOldWaterLevel: usize = 0x4DC; // int32 - pub const m_flWaterEntryTime: usize = 0x4E0; // float32 - pub const m_vecForward: usize = 0x4E4; // Vector - pub const m_vecLeft: usize = 0x4F0; // Vector - pub const m_vecUp: usize = 0x4FC; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32 - pub const m_bOldJumpPressed: usize = 0x50C; // bool - pub const m_flJumpPressedTime: usize = 0x510; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x514; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x518; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x520; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x524; // float32 - pub const m_flStamina: usize = 0x528; // float32 - pub const m_flHeightAtJumpStart: usize = 0x52C; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x530; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x534; // float32 - pub const m_flStaminaAtJumpStart: usize = 0x538; // float32 - pub const m_flAccumulatedJumpError: usize = 0x53C; // float32 - pub const m_flTicksSinceLastSurfingDetected: usize = 0x540; // float32 - pub const m_bWasSurfing: usize = 0x544; // bool - pub const m_vecInputRotated: usize = 0x5D4; // Vector + pub const m_vecLadderNormal: usize = 0x278; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x284; // int32 + pub const m_flDuckAmount: usize = 0x288; // float32 + pub const m_flDuckSpeed: usize = 0x28C; // float32 + pub const m_bDuckOverride: usize = 0x290; // bool + pub const m_bDesiresDuck: usize = 0x291; // bool + pub const m_flDuckOffset: usize = 0x294; // float32 + pub const m_nDuckTimeMsecs: usize = 0x298; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x29C; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x2A0; // uint32 + pub const m_flLastDuckTime: usize = 0x2A4; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B0; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2B8; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2B9; // bool + pub const m_bInStuckTest: usize = 0x2BA; // bool + pub const m_nTraceCount: usize = 0x4C8; // int32 + pub const m_StuckLast: usize = 0x4CC; // int32 + pub const m_bSpeedCropped: usize = 0x4D0; // bool + pub const m_nOldWaterLevel: usize = 0x4D4; // int32 + pub const m_flWaterEntryTime: usize = 0x4D8; // float32 + pub const m_vecForward: usize = 0x4DC; // Vector + pub const m_vecLeft: usize = 0x4E8; // Vector + pub const m_vecUp: usize = 0x4F4; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x500; // int32 + pub const m_bOldJumpPressed: usize = 0x504; // bool + pub const m_flJumpPressedTime: usize = 0x508; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x50C; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x510; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x518; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x51C; // float32 + pub const m_flStamina: usize = 0x520; // float32 + pub const m_flHeightAtJumpStart: usize = 0x524; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x528; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x52C; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x530; // float32 + pub const m_flAccumulatedJumpError: usize = 0x534; // float32 + pub const m_flTicksSinceLastSurfingDetected: usize = 0x538; // float32 + pub const m_bWasSurfing: usize = 0x53C; // bool + pub const m_vecInputRotated: usize = 0x5CC; // Vector } // Parent: // Field count: 5 @@ -4404,18 +4403,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x240; // float32 - pub const m_flFallVelocity: usize = 0x244; // float32 - pub const m_bInCrouch: usize = 0x248; // bool - pub const m_nCrouchState: usize = 0x24C; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x250; // GameTime_t - pub const m_bDucked: usize = 0x254; // bool - pub const m_bDucking: usize = 0x255; // bool - pub const m_bInDuckJump: usize = 0x256; // bool - pub const m_groundNormal: usize = 0x258; // Vector - pub const m_flSurfaceFriction: usize = 0x264; // float32 - pub const m_surfaceProps: usize = 0x268; // CUtlStringToken - pub const m_nStepside: usize = 0x278; // int32 + pub const m_flStepSoundTime: usize = 0x238; // float32 + pub const m_flFallVelocity: usize = 0x23C; // float32 + pub const m_bInCrouch: usize = 0x240; // bool + pub const m_nCrouchState: usize = 0x244; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t + pub const m_bDucked: usize = 0x24C; // bool + pub const m_bDucking: usize = 0x24D; // bool + pub const m_bInDuckJump: usize = 0x24E; // bool + pub const m_groundNormal: usize = 0x250; // Vector + pub const m_flSurfaceFriction: usize = 0x25C; // float32 + pub const m_surfaceProps: usize = 0x260; // CUtlStringToken + pub const m_nStepside: usize = 0x270; // int32 } // Parent: None // Field count: 1 diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 7f0114f1..294523de 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index dda6b629..b21e59ea 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index ef468216..07ba85e9 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/host_dll.cs b/output/host_dll.cs index b513722d..0d8133d9 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index fe60828d..1b02574c 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 892c4504..3e95371f 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index ff3589c8..95956492 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14107, - "timestamp": "2025-09-25T02:10:50.411777200+00:00" + "build_number": 14108, + "timestamp": "2025-09-26T02:01:31.346153900+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index ea6a1d0e..575ddd73 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -9,14 +9,14 @@ namespace CS2Dumper.Interfaces { } // Module: client.dll public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x1BD8B20; - public const nint EmptyWorldService001_Client = 0x1B93E90; - public const nint GameClientExports001 = 0x1BD5800; - public const nint LegacyGameUI001 = 0x1BF42C0; - public const nint Source2Client002 = 0x1E1B5F0; - public const nint Source2ClientConfig001 = 0x1DB54C0; - public const nint Source2ClientPrediction001 = 0x1BDFDC0; - public const nint Source2ClientUI001 = 0x1BF2750; + public const nint ClientToolsInfo_001 = 0x1BD89A0; + public const nint EmptyWorldService001_Client = 0x1B93E70; + public const nint GameClientExports001 = 0x1BD5680; + public const nint LegacyGameUI001 = 0x1BF4150; + public const nint Source2Client002 = 0x1E1B470; + public const nint Source2ClientConfig001 = 0x1DB5340; + public const nint Source2ClientPrediction001 = 0x1BDFC40; + public const nint Source2ClientUI001 = 0x1BF25F0; } // Module: engine2.dll public static class Engine2Dll { @@ -124,7 +124,7 @@ namespace CS2Dumper.Interfaces { } // Module: particles.dll public static class ParticlesDll { - public const nint ParticleSystemMgr003 = 0x586850; + public const nint ParticleSystemMgr003 = 0x586870; } // Module: pulse_system.dll public static class PulseSystemDll { @@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces { } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x16FB8B0; - public const nint EntitySubclassUtilsV001 = 0x16A7FB0; - public const nint NavGameTest001 = 0x17A2E20; - public const nint ServerToolsInfo_001 = 0x1752D78; - public const nint Source2GameClients001 = 0x174E730; - public const nint Source2GameDirector001 = 0x18AC7C0; - public const nint Source2GameEntities001 = 0x1752480; - public const nint Source2Server001 = 0x17522E0; - public const nint Source2ServerConfig001 = 0x197DBE8; - public const nint customnavsystem001 = 0x1687AB8; + public const nint EmptyWorldService001_Server = 0x16FB870; + public const nint EntitySubclassUtilsV001 = 0x16A7F80; + public const nint NavGameTest001 = 0x17A2D20; + public const nint ServerToolsInfo_001 = 0x1752C78; + public const nint Source2GameClients001 = 0x174E630; + public const nint Source2GameDirector001 = 0x18AC620; + public const nint Source2GameEntities001 = 0x1752380; + public const nint Source2Server001 = 0x17521E0; + public const nint Source2ServerConfig001 = 0x197DAE8; + public const nint customnavsystem001 = 0x1687A88; } // Module: soundsystem.dll public static class SoundsystemDll { diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 92179824..1c96bb27 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once @@ -14,14 +14,14 @@ namespace cs2_dumper { } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1BD8B20; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1B93E90; - constexpr std::ptrdiff_t GameClientExports001 = 0x1BD5800; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x1BF42C0; - constexpr std::ptrdiff_t Source2Client002 = 0x1E1B5F0; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1DB54C0; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1BDFDC0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x1BF2750; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1BD89A0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1B93E70; + constexpr std::ptrdiff_t GameClientExports001 = 0x1BD5680; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x1BF4150; + constexpr std::ptrdiff_t Source2Client002 = 0x1E1B470; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1DB5340; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1BDFC40; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x1BF25F0; } // Module: engine2.dll namespace engine2_dll { @@ -129,7 +129,7 @@ namespace cs2_dumper { } // Module: particles.dll namespace particles_dll { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x586850; + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x586870; } // Module: pulse_system.dll namespace pulse_system_dll { @@ -162,16 +162,16 @@ namespace cs2_dumper { } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x16FB8B0; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x16A7FB0; - constexpr std::ptrdiff_t NavGameTest001 = 0x17A2E20; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x1752D78; - constexpr std::ptrdiff_t Source2GameClients001 = 0x174E730; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x18AC7C0; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x1752480; - constexpr std::ptrdiff_t Source2Server001 = 0x17522E0; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x197DBE8; - constexpr std::ptrdiff_t customnavsystem001 = 0x1687AB8; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x16FB870; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x16A7F80; + constexpr std::ptrdiff_t NavGameTest001 = 0x17A2D20; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x1752C78; + constexpr std::ptrdiff_t Source2GameClients001 = 0x174E630; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x18AC620; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x1752380; + constexpr std::ptrdiff_t Source2Server001 = 0x17521E0; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x197DAE8; + constexpr std::ptrdiff_t customnavsystem001 = 0x1687A88; } // Module: soundsystem.dll namespace soundsystem_dll { diff --git a/output/interfaces.json b/output/interfaces.json index 1d5ba9a5..8144e1fb 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -4,14 +4,14 @@ "AnimationSystem_001": 8116048 }, "client.dll": { - "ClientToolsInfo_001": 29199136, - "EmptyWorldService001_Client": 28917392, - "GameClientExports001": 29186048, - "LegacyGameUI001": 29311680, - "Source2Client002": 31569392, - "Source2ClientConfig001": 31151296, - "Source2ClientPrediction001": 29228480, - "Source2ClientUI001": 29304656 + "ClientToolsInfo_001": 29198752, + "EmptyWorldService001_Client": 28917360, + "GameClientExports001": 29185664, + "LegacyGameUI001": 29311312, + "Source2Client002": 31569008, + "Source2ClientConfig001": 31150912, + "Source2ClientPrediction001": 29228096, + "Source2ClientUI001": 29304304 }, "engine2.dll": { "BenchmarkService001": 6231456, @@ -104,7 +104,7 @@ "PanoramaUIClient001": 2687488 }, "particles.dll": { - "ParticleSystemMgr003": 5793872 + "ParticleSystemMgr003": 5793904 }, "pulse_system.dll": { "IPulseSystem_001": 2014208 @@ -130,16 +130,16 @@ "SchemaSystem_001": 493296 }, "server.dll": { - "EmptyWorldService001_Server": 24098992, - "EntitySubclassUtilsV001": 23756720, - "NavGameTest001": 24784416, - "ServerToolsInfo_001": 24456568, - "Source2GameClients001": 24438576, - "Source2GameDirector001": 25872320, - "Source2GameEntities001": 24454272, - "Source2Server001": 24453856, - "Source2ServerConfig001": 26729448, - "customnavsystem001": 23624376 + "EmptyWorldService001_Server": 24098928, + "EntitySubclassUtilsV001": 23756672, + "NavGameTest001": 24784160, + "ServerToolsInfo_001": 24456312, + "Source2GameClients001": 24438320, + "Source2GameDirector001": 25871904, + "Source2GameEntities001": 24454016, + "Source2Server001": 24453600, + "Source2ServerConfig001": 26729192, + "customnavsystem001": 23624328 }, "soundsystem.dll": { "SoundOpSystem001": 4080672, diff --git a/output/interfaces.rs b/output/interfaces.rs index e2dda0b6..ab7bc68e 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, unused)] @@ -12,14 +12,14 @@ pub mod cs2_dumper { } // Module: client.dll pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x1BD8B20; - pub const EmptyWorldService001_Client: usize = 0x1B93E90; - pub const GameClientExports001: usize = 0x1BD5800; - pub const LegacyGameUI001: usize = 0x1BF42C0; - pub const Source2Client002: usize = 0x1E1B5F0; - pub const Source2ClientConfig001: usize = 0x1DB54C0; - pub const Source2ClientPrediction001: usize = 0x1BDFDC0; - pub const Source2ClientUI001: usize = 0x1BF2750; + pub const ClientToolsInfo_001: usize = 0x1BD89A0; + pub const EmptyWorldService001_Client: usize = 0x1B93E70; + pub const GameClientExports001: usize = 0x1BD5680; + pub const LegacyGameUI001: usize = 0x1BF4150; + pub const Source2Client002: usize = 0x1E1B470; + pub const Source2ClientConfig001: usize = 0x1DB5340; + pub const Source2ClientPrediction001: usize = 0x1BDFC40; + pub const Source2ClientUI001: usize = 0x1BF25F0; } // Module: engine2.dll pub mod engine2_dll { @@ -127,7 +127,7 @@ pub mod cs2_dumper { } // Module: particles.dll pub mod particles_dll { - pub const ParticleSystemMgr003: usize = 0x586850; + pub const ParticleSystemMgr003: usize = 0x586870; } // Module: pulse_system.dll pub mod pulse_system_dll { @@ -160,16 +160,16 @@ pub mod cs2_dumper { } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x16FB8B0; - pub const EntitySubclassUtilsV001: usize = 0x16A7FB0; - pub const NavGameTest001: usize = 0x17A2E20; - pub const ServerToolsInfo_001: usize = 0x1752D78; - pub const Source2GameClients001: usize = 0x174E730; - pub const Source2GameDirector001: usize = 0x18AC7C0; - pub const Source2GameEntities001: usize = 0x1752480; - pub const Source2Server001: usize = 0x17522E0; - pub const Source2ServerConfig001: usize = 0x197DBE8; - pub const customnavsystem001: usize = 0x1687AB8; + pub const EmptyWorldService001_Server: usize = 0x16FB870; + pub const EntitySubclassUtilsV001: usize = 0x16A7F80; + pub const NavGameTest001: usize = 0x17A2D20; + pub const ServerToolsInfo_001: usize = 0x1752C78; + pub const Source2GameClients001: usize = 0x174E630; + pub const Source2GameDirector001: usize = 0x18AC620; + pub const Source2GameEntities001: usize = 0x1752380; + pub const Source2Server001: usize = 0x17521E0; + pub const Source2ServerConfig001: usize = 0x197DAE8; + pub const customnavsystem001: usize = 0x1687A88; } // Module: soundsystem.dll pub mod soundsystem_dll { diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 9ef1b0f0..f1619826 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index bf905259..feab1e5e 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index dcbc4054..73167f37 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index fd5ca2bd..29e12005 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index e1cdd9f8..9a9abb66 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index d4022f2f..ab1a9407 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index 97e4a2d1..788d143e 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x1E2B690; - public const nint dwEntityList = 0x1D04458; - public const nint dwGameEntitySystem = 0x1FA5568; + public const nint dwCSGOInput = 0x1E2B4F0; + public const nint dwEntityList = 0x1D042D8; + public const nint dwGameEntitySystem = 0x1FA51C8; public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0; - public const nint dwGameRules = 0x1E204C8; - public const nint dwGlobalVars = 0x1BD5150; - public const nint dwGlowManager = 0x1E1D368; - public const nint dwLocalPlayerController = 0x1E0D558; - public const nint dwLocalPlayerPawn = 0x1BDFE90; - public const nint dwPlantedC4 = 0x1E26930; - public const nint dwPrediction = 0x1BDFDC0; - public const nint dwSensitivity = 0x1E1DDC8; + public const nint dwGameRules = 0x1E20338; + public const nint dwGlobalVars = 0x1BD4FA0; + public const nint dwGlowManager = 0x1E1D1D8; + public const nint dwLocalPlayerController = 0x1E0D3E8; + public const nint dwLocalPlayerPawn = 0x1BDFD10; + public const nint dwPlantedC4 = 0x1E25A58; + public const nint dwPrediction = 0x1BDFC40; + public const nint dwSensitivity = 0x1E1DC38; public const nint dwSensitivity_sensitivity = 0x48; - public const nint dwViewAngles = 0x1E2BE40; - public const nint dwViewMatrix = 0x1E21230; - public const nint dwViewRender = 0x1E22050; - public const nint dwWeaponC4 = 0x1DBE940; + public const nint dwViewAngles = 0x1E2BBA0; + public const nint dwViewMatrix = 0x1E21090; + public const nint dwViewRender = 0x1E21EB0; + public const nint dwWeaponC4 = 0x1DBE948; } // Module: engine2.dll public static class Engine2Dll { diff --git a/output/offsets.hpp b/output/offsets.hpp index 975a8f7f..078466a1 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once @@ -9,23 +9,23 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x1E2B690; - constexpr std::ptrdiff_t dwEntityList = 0x1D04458; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FA5568; + constexpr std::ptrdiff_t dwCSGOInput = 0x1E2B4F0; + constexpr std::ptrdiff_t dwEntityList = 0x1D042D8; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FA51C8; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; - constexpr std::ptrdiff_t dwGameRules = 0x1E204C8; - constexpr std::ptrdiff_t dwGlobalVars = 0x1BD5150; - constexpr std::ptrdiff_t dwGlowManager = 0x1E1D368; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E0D558; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BDFE90; - constexpr std::ptrdiff_t dwPlantedC4 = 0x1E26930; - constexpr std::ptrdiff_t dwPrediction = 0x1BDFDC0; - constexpr std::ptrdiff_t dwSensitivity = 0x1E1DDC8; + constexpr std::ptrdiff_t dwGameRules = 0x1E20338; + constexpr std::ptrdiff_t dwGlobalVars = 0x1BD4FA0; + constexpr std::ptrdiff_t dwGlowManager = 0x1E1D1D8; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E0D3E8; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BDFD10; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1E25A58; + constexpr std::ptrdiff_t dwPrediction = 0x1BDFC40; + constexpr std::ptrdiff_t dwSensitivity = 0x1E1DC38; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x48; - constexpr std::ptrdiff_t dwViewAngles = 0x1E2BE40; - constexpr std::ptrdiff_t dwViewMatrix = 0x1E21230; - constexpr std::ptrdiff_t dwViewRender = 0x1E22050; - constexpr std::ptrdiff_t dwWeaponC4 = 0x1DBE940; + constexpr std::ptrdiff_t dwViewAngles = 0x1E2BBA0; + constexpr std::ptrdiff_t dwViewMatrix = 0x1E21090; + constexpr std::ptrdiff_t dwViewRender = 0x1E21EB0; + constexpr std::ptrdiff_t dwWeaponC4 = 0x1DBE948; } // Module: engine2.dll namespace engine2_dll { diff --git a/output/offsets.json b/output/offsets.json index e42589e5..daaac7e9 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,22 +1,22 @@ { "client.dll": { - "dwCSGOInput": 31635088, - "dwEntityList": 30426200, - "dwGameEntitySystem": 33183080, + "dwCSGOInput": 31634672, + "dwEntityList": 30425816, + "dwGameEntitySystem": 33182152, "dwGameEntitySystem_highestEntityIndex": 8432, - "dwGameRules": 31589576, - "dwGlobalVars": 29184336, - "dwGlowManager": 31576936, - "dwLocalPlayerController": 31511896, - "dwLocalPlayerPawn": 29228688, - "dwPlantedC4": 31615280, - "dwPrediction": 29228480, - "dwSensitivity": 31579592, + "dwGameRules": 31589176, + "dwGlobalVars": 29183904, + "dwGlowManager": 31576536, + "dwLocalPlayerController": 31511528, + "dwLocalPlayerPawn": 29228304, + "dwPlantedC4": 31611480, + "dwPrediction": 29228096, + "dwSensitivity": 31579192, "dwSensitivity_sensitivity": 72, - "dwViewAngles": 31637056, - "dwViewMatrix": 31593008, - "dwViewRender": 31596624, - "dwWeaponC4": 31189312 + "dwViewAngles": 31636384, + "dwViewMatrix": 31592592, + "dwViewRender": 31596208, + "dwWeaponC4": 31189320 }, "engine2.dll": { "dwBuildNumber": 6206420, diff --git a/output/offsets.rs b/output/offsets.rs index c306195d..2facaa75 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, unused)] @@ -7,23 +7,23 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x1E2B690; - pub const dwEntityList: usize = 0x1D04458; - pub const dwGameEntitySystem: usize = 0x1FA5568; + pub const dwCSGOInput: usize = 0x1E2B4F0; + pub const dwEntityList: usize = 0x1D042D8; + pub const dwGameEntitySystem: usize = 0x1FA51C8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; - pub const dwGameRules: usize = 0x1E204C8; - pub const dwGlobalVars: usize = 0x1BD5150; - pub const dwGlowManager: usize = 0x1E1D368; - pub const dwLocalPlayerController: usize = 0x1E0D558; - pub const dwLocalPlayerPawn: usize = 0x1BDFE90; - pub const dwPlantedC4: usize = 0x1E26930; - pub const dwPrediction: usize = 0x1BDFDC0; - pub const dwSensitivity: usize = 0x1E1DDC8; + pub const dwGameRules: usize = 0x1E20338; + pub const dwGlobalVars: usize = 0x1BD4FA0; + pub const dwGlowManager: usize = 0x1E1D1D8; + pub const dwLocalPlayerController: usize = 0x1E0D3E8; + pub const dwLocalPlayerPawn: usize = 0x1BDFD10; + pub const dwPlantedC4: usize = 0x1E25A58; + pub const dwPrediction: usize = 0x1BDFC40; + pub const dwSensitivity: usize = 0x1E1DC38; pub const dwSensitivity_sensitivity: usize = 0x48; - pub const dwViewAngles: usize = 0x1E2BE40; - pub const dwViewMatrix: usize = 0x1E21230; - pub const dwViewRender: usize = 0x1E22050; - pub const dwWeaponC4: usize = 0x1DBE940; + pub const dwViewAngles: usize = 0x1E2BBA0; + pub const dwViewMatrix: usize = 0x1E21090; + pub const dwViewRender: usize = 0x1E21EB0; + pub const dwWeaponC4: usize = 0x1DBE948; } // Module: engine2.dll pub mod engine2_dll { diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index 56019d7c..ae3afd13 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 7fc9b5af..d2137348 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index bebb1f31..784c13a1 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index 49f67a39..d76c833e 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: particles.dll diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index a48f2abd..4f4e9609 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 27266a73..208f863e 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 657535b7..9471717b 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index e8bac8f8..43bfa601 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index 7ea75d2f..c71d4c18 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index a4d8a47e..8e0e4131 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index 85fb6e52..d3719251 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 0ca0bf5c..e065fc1e 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index b76223aa..8218dfbc 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 64526270..8391ac41 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 6834e2be..4a8fe0ab 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 1d9a4895..bbed9565 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 3e9abd55..4a345a6e 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index c4bdaf6d..fce5c02b 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 54f6b45e..29f5baef 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 2b041214..68f33b93 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index 4a2ab32a..56a85c7b 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.cs b/output/server_dll.cs index f91713dd..6dfa867c 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: server.dll @@ -3093,7 +3093,7 @@ namespace CS2Dumper.Schemas { public const nint m_visTimer = 0x530; // CountdownTimer } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3114,8 +3114,7 @@ namespace CS2Dumper.Schemas { public const nint m_flLeftMove = 0x1B0; // float32 public const nint m_flUpMove = 0x1B4; // float32 public const nint m_vecLastMovementImpulses = 0x1B8; // Vector - public const nint m_vecLastFinishTickViewAngles = 0x220; // QAngle - public const nint m_vecOldViewAngles = 0x22C; // QAngle + public const nint m_vecOldViewAngles = 0x220; // QAngle } // Parent: CRagdollProp // Field count: 0 @@ -6428,47 +6427,47 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) public static class CCSPlayer_MovementServices { - public const nint m_vecLadderNormal = 0x288; // Vector - public const nint m_nLadderSurfacePropIndex = 0x294; // int32 - public const nint m_flDuckAmount = 0x298; // float32 - public const nint m_flDuckSpeed = 0x29C; // float32 - public const nint m_bDuckOverride = 0x2A0; // bool - public const nint m_bDesiresDuck = 0x2A1; // bool - public const nint m_flDuckOffset = 0x2A4; // float32 - public const nint m_nDuckTimeMsecs = 0x2A8; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x2AC; // uint32 - public const nint m_nJumpTimeMsecs = 0x2B0; // uint32 - public const nint m_flLastDuckTime = 0x2B4; // float32 - public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2C0; // Vector2D - public const nint m_duckUntilOnGround = 0x2C8; // bool - public const nint m_bHasWalkMovedSinceLastJump = 0x2C9; // bool - public const nint m_bInStuckTest = 0x2CA; // bool - public const nint m_nTraceCount = 0x4D8; // int32 - public const nint m_StuckLast = 0x4DC; // int32 - public const nint m_bSpeedCropped = 0x4E0; // bool - public const nint m_nOldWaterLevel = 0x4E4; // int32 - public const nint m_flWaterEntryTime = 0x4E8; // float32 - public const nint m_vecForward = 0x4EC; // Vector - public const nint m_vecLeft = 0x4F8; // Vector - public const nint m_vecUp = 0x504; // Vector - public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x510; // int32 - public const nint m_bMadeFootstepNoise = 0x514; // bool - public const nint m_iFootsteps = 0x518; // int32 - public const nint m_bOldJumpPressed = 0x51C; // bool - public const nint m_flJumpPressedTime = 0x520; // float32 - public const nint m_fStashGrenadeParameterWhen = 0x524; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x528; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x530; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x534; // float32 - public const nint m_flStamina = 0x538; // float32 - public const nint m_flHeightAtJumpStart = 0x53C; // float32 - public const nint m_flMaxJumpHeightThisJump = 0x540; // float32 - public const nint m_flMaxJumpHeightLastJump = 0x544; // float32 - public const nint m_flStaminaAtJumpStart = 0x548; // float32 - public const nint m_flAccumulatedJumpError = 0x54C; // float32 - public const nint m_flTicksSinceLastSurfingDetected = 0x550; // float32 - public const nint m_bWasSurfing = 0x554; // bool - public const nint m_vecInputRotated = 0x5E4; // Vector + public const nint m_vecLadderNormal = 0x280; // Vector + public const nint m_nLadderSurfacePropIndex = 0x28C; // int32 + public const nint m_flDuckAmount = 0x290; // float32 + public const nint m_flDuckSpeed = 0x294; // float32 + public const nint m_bDuckOverride = 0x298; // bool + public const nint m_bDesiresDuck = 0x299; // bool + public const nint m_flDuckOffset = 0x29C; // float32 + public const nint m_nDuckTimeMsecs = 0x2A0; // uint32 + public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32 + public const nint m_nJumpTimeMsecs = 0x2A8; // uint32 + public const nint m_flLastDuckTime = 0x2AC; // float32 + public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D + public const nint m_duckUntilOnGround = 0x2C0; // bool + public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool + public const nint m_bInStuckTest = 0x2C2; // bool + public const nint m_nTraceCount = 0x4D0; // int32 + public const nint m_StuckLast = 0x4D4; // int32 + public const nint m_bSpeedCropped = 0x4D8; // bool + public const nint m_nOldWaterLevel = 0x4DC; // int32 + public const nint m_flWaterEntryTime = 0x4E0; // float32 + public const nint m_vecForward = 0x4E4; // Vector + public const nint m_vecLeft = 0x4F0; // Vector + public const nint m_vecUp = 0x4FC; // Vector + public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 + public const nint m_bMadeFootstepNoise = 0x50C; // bool + public const nint m_iFootsteps = 0x510; // int32 + public const nint m_bOldJumpPressed = 0x514; // bool + public const nint m_flJumpPressedTime = 0x518; // float32 + public const nint m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t + public const nint m_nButtonDownMaskPrev = 0x520; // uint64 + public const nint m_flOffsetTickCompleteTime = 0x528; // float32 + public const nint m_flOffsetTickStashedSpeed = 0x52C; // float32 + public const nint m_flStamina = 0x530; // float32 + public const nint m_flHeightAtJumpStart = 0x534; // float32 + public const nint m_flMaxJumpHeightThisJump = 0x538; // float32 + public const nint m_flMaxJumpHeightLastJump = 0x53C; // float32 + public const nint m_flStaminaAtJumpStart = 0x540; // float32 + public const nint m_flAccumulatedJumpError = 0x544; // float32 + public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32 + public const nint m_bWasSurfing = 0x54C; // bool + public const nint m_vecInputRotated = 0x5DC; // Vector } // Parent: // Field count: 5 @@ -7156,19 +7155,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x240; // float32 - public const nint m_flFallVelocity = 0x244; // float32 - public const nint m_bInCrouch = 0x248; // bool - public const nint m_nCrouchState = 0x24C; // uint32 - public const nint m_flCrouchTransitionStartTime = 0x250; // GameTime_t - public const nint m_bDucked = 0x254; // bool - public const nint m_bDucking = 0x255; // bool - public const nint m_bInDuckJump = 0x256; // bool - public const nint m_groundNormal = 0x258; // Vector - public const nint m_flSurfaceFriction = 0x264; // float32 - public const nint m_surfaceProps = 0x268; // CUtlStringToken - public const nint m_nStepside = 0x278; // int32 - public const nint m_vecSmoothedVelocity = 0x27C; // Vector + public const nint m_flStepSoundTime = 0x238; // float32 + public const nint m_flFallVelocity = 0x23C; // float32 + public const nint m_bInCrouch = 0x240; // bool + public const nint m_nCrouchState = 0x244; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t + public const nint m_bDucked = 0x24C; // bool + public const nint m_bDucking = 0x24D; // bool + public const nint m_bInDuckJump = 0x24E; // bool + public const nint m_groundNormal = 0x250; // Vector + public const nint m_flSurfaceFriction = 0x25C; // float32 + public const nint m_surfaceProps = 0x260; // CUtlStringToken + public const nint m_nStepside = 0x270; // int32 + public const nint m_vecSmoothedVelocity = 0x274; // Vector } // Parent: None // Field count: 0 diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 2ec1ccef..aa914efc 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once @@ -3098,7 +3098,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_visTimer = 0x530; // CountdownTimer } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3119,8 +3119,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector - constexpr std::ptrdiff_t m_vecLastFinishTickViewAngles = 0x220; // QAngle - constexpr std::ptrdiff_t m_vecOldViewAngles = 0x22C; // QAngle + constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle } // Parent: CRagdollProp // Field count: 0 @@ -6433,47 +6432,47 @@ namespace cs2_dumper { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_vecLadderNormal = 0x288; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x294; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x298; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x29C; // float32 - constexpr std::ptrdiff_t m_bDuckOverride = 0x2A0; // bool - constexpr std::ptrdiff_t m_bDesiresDuck = 0x2A1; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x2A8; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x2AC; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2B0; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x2B4; // float32 - constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2C0; // Vector2D - constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2C8; // bool - constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2C9; // bool - constexpr std::ptrdiff_t m_bInStuckTest = 0x2CA; // bool - constexpr std::ptrdiff_t m_nTraceCount = 0x4D8; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x4DC; // int32 - constexpr std::ptrdiff_t m_bSpeedCropped = 0x4E0; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4E4; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4E8; // float32 - constexpr std::ptrdiff_t m_vecForward = 0x4EC; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x4F8; // Vector - constexpr std::ptrdiff_t m_vecUp = 0x504; // Vector - constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x510; // int32 - constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x514; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x518; // int32 - constexpr std::ptrdiff_t m_bOldJumpPressed = 0x51C; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x520; // float32 - constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x524; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x528; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x530; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x534; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x538; // float32 - constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x53C; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x540; // float32 - constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x544; // float32 - constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x548; // float32 - constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x550; // float32 - constexpr std::ptrdiff_t m_bWasSurfing = 0x554; // bool - constexpr std::ptrdiff_t m_vecInputRotated = 0x5E4; // Vector + constexpr std::ptrdiff_t m_vecLadderNormal = 0x280; // Vector + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x28C; // int32 + constexpr std::ptrdiff_t m_flDuckAmount = 0x290; // float32 + constexpr std::ptrdiff_t m_flDuckSpeed = 0x294; // float32 + constexpr std::ptrdiff_t m_bDuckOverride = 0x298; // bool + constexpr std::ptrdiff_t m_bDesiresDuck = 0x299; // bool + constexpr std::ptrdiff_t m_flDuckOffset = 0x29C; // float32 + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x2A0; // uint32 + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x2A4; // uint32 + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A8; // uint32 + constexpr std::ptrdiff_t m_flLastDuckTime = 0x2AC; // float32 + constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D + constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2C0; // bool + constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2C1; // bool + constexpr std::ptrdiff_t m_bInStuckTest = 0x2C2; // bool + constexpr std::ptrdiff_t m_nTraceCount = 0x4D0; // int32 + constexpr std::ptrdiff_t m_StuckLast = 0x4D4; // int32 + constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D8; // bool + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4DC; // int32 + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4E0; // float32 + constexpr std::ptrdiff_t m_vecForward = 0x4E4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x4F0; // Vector + constexpr std::ptrdiff_t m_vecUp = 0x4FC; // Vector + constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32 + constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x50C; // bool + constexpr std::ptrdiff_t m_iFootsteps = 0x510; // int32 + constexpr std::ptrdiff_t m_bOldJumpPressed = 0x514; // bool + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x518; // float32 + constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x520; // uint64 + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x528; // float32 + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x52C; // float32 + constexpr std::ptrdiff_t m_flStamina = 0x530; // float32 + constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x534; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x538; // float32 + constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x53C; // float32 + constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x540; // float32 + constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x544; // float32 + constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x548; // float32 + constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool + constexpr std::ptrdiff_t m_vecInputRotated = 0x5DC; // Vector } // Parent: // Field count: 5 @@ -7161,19 +7160,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x240; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x244; // float32 - constexpr std::ptrdiff_t m_bInCrouch = 0x248; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x24C; // uint32 - constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x250; // GameTime_t - constexpr std::ptrdiff_t m_bDucked = 0x254; // bool - constexpr std::ptrdiff_t m_bDucking = 0x255; // bool - constexpr std::ptrdiff_t m_bInDuckJump = 0x256; // bool - constexpr std::ptrdiff_t m_groundNormal = 0x258; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x264; // float32 - constexpr std::ptrdiff_t m_surfaceProps = 0x268; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x278; // int32 - constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x27C; // Vector + constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool + constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x270; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x274; // Vector } // Parent: None // Field count: 0 diff --git a/output/server_dll.json b/output/server_dll.json index baf8680b..42ec909b 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -5334,47 +5334,47 @@ }, "CCSPlayer_MovementServices": { "fields": { - "m_StuckLast": 1244, - "m_bDesiresDuck": 673, - "m_bDuckOverride": 672, - "m_bHasWalkMovedSinceLastJump": 713, - "m_bInStuckTest": 714, - "m_bMadeFootstepNoise": 1300, - "m_bOldJumpPressed": 1308, - "m_bSpeedCropped": 1248, - "m_bWasSurfing": 1364, - "m_duckUntilOnGround": 712, - "m_fStashGrenadeParameterWhen": 1316, - "m_flAccumulatedJumpError": 1356, - "m_flDuckAmount": 664, - "m_flDuckOffset": 676, - "m_flDuckSpeed": 668, - "m_flHeightAtJumpStart": 1340, - "m_flJumpPressedTime": 1312, - "m_flLastDuckTime": 692, - "m_flMaxJumpHeightLastJump": 1348, - "m_flMaxJumpHeightThisJump": 1344, - "m_flOffsetTickCompleteTime": 1328, - "m_flOffsetTickStashedSpeed": 1332, - "m_flStamina": 1336, - "m_flStaminaAtJumpStart": 1352, - "m_flTicksSinceLastSurfingDetected": 1360, - "m_flWaterEntryTime": 1256, - "m_iFootsteps": 1304, - "m_nButtonDownMaskPrev": 1320, - "m_nDuckJumpTimeMsecs": 684, - "m_nDuckTimeMsecs": 680, - "m_nGameCodeHasMovedPlayerAfterCommand": 1296, - "m_nJumpTimeMsecs": 688, - "m_nLadderSurfacePropIndex": 660, - "m_nOldWaterLevel": 1252, - "m_nTraceCount": 1240, - "m_vecForward": 1260, - "m_vecInputRotated": 1508, - "m_vecLadderNormal": 648, - "m_vecLastPositionAtFullCrouchSpeed": 704, - "m_vecLeft": 1272, - "m_vecUp": 1284 + "m_StuckLast": 1236, + "m_bDesiresDuck": 665, + "m_bDuckOverride": 664, + "m_bHasWalkMovedSinceLastJump": 705, + "m_bInStuckTest": 706, + "m_bMadeFootstepNoise": 1292, + "m_bOldJumpPressed": 1300, + "m_bSpeedCropped": 1240, + "m_bWasSurfing": 1356, + "m_duckUntilOnGround": 704, + "m_fStashGrenadeParameterWhen": 1308, + "m_flAccumulatedJumpError": 1348, + "m_flDuckAmount": 656, + "m_flDuckOffset": 668, + "m_flDuckSpeed": 660, + "m_flHeightAtJumpStart": 1332, + "m_flJumpPressedTime": 1304, + "m_flLastDuckTime": 684, + "m_flMaxJumpHeightLastJump": 1340, + "m_flMaxJumpHeightThisJump": 1336, + "m_flOffsetTickCompleteTime": 1320, + "m_flOffsetTickStashedSpeed": 1324, + "m_flStamina": 1328, + "m_flStaminaAtJumpStart": 1344, + "m_flTicksSinceLastSurfingDetected": 1352, + "m_flWaterEntryTime": 1248, + "m_iFootsteps": 1296, + "m_nButtonDownMaskPrev": 1312, + "m_nDuckJumpTimeMsecs": 676, + "m_nDuckTimeMsecs": 672, + "m_nGameCodeHasMovedPlayerAfterCommand": 1288, + "m_nJumpTimeMsecs": 680, + "m_nLadderSurfacePropIndex": 652, + "m_nOldWaterLevel": 1244, + "m_nTraceCount": 1232, + "m_vecForward": 1252, + "m_vecInputRotated": 1500, + "m_vecLadderNormal": 640, + "m_vecLastPositionAtFullCrouchSpeed": 696, + "m_vecLeft": 1264, + "m_vecUp": 1276 }, "metadata": [ { @@ -12910,9 +12910,8 @@ "m_nQueuedButtonDownMask": 104, "m_nToggleButtonDownMask": 392, "m_pButtonPressedCmdNumber": 128, - "m_vecLastFinishTickViewAngles": 544, "m_vecLastMovementImpulses": 440, - "m_vecOldViewAngles": 556 + "m_vecOldViewAngles": 544 }, "metadata": [ { @@ -12935,19 +12934,19 @@ }, "CPlayer_MovementServices_Humanoid": { "fields": { - "m_bDucked": 596, - "m_bDucking": 597, - "m_bInCrouch": 584, - "m_bInDuckJump": 598, - "m_flCrouchTransitionStartTime": 592, - "m_flFallVelocity": 580, - "m_flStepSoundTime": 576, - "m_flSurfaceFriction": 612, - "m_groundNormal": 600, - "m_nCrouchState": 588, - "m_nStepside": 632, - "m_surfaceProps": 616, - "m_vecSmoothedVelocity": 636 + "m_bDucked": 588, + "m_bDucking": 589, + "m_bInCrouch": 576, + "m_bInDuckJump": 590, + "m_flCrouchTransitionStartTime": 584, + "m_flFallVelocity": 572, + "m_flStepSoundTime": 568, + "m_flSurfaceFriction": 604, + "m_groundNormal": 592, + "m_nCrouchState": 580, + "m_nStepside": 624, + "m_surfaceProps": 608, + "m_vecSmoothedVelocity": 628 }, "metadata": [ { diff --git a/output/server_dll.rs b/output/server_dll.rs index 1d9d98e5..a1fb62d0 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -3209,7 +3209,7 @@ pub mod cs2_dumper { pub const m_visTimer: usize = 0x530; // CountdownTimer } // Parent: CPlayerPawnComponent - // Field count: 16 + // Field count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) @@ -3230,8 +3230,7 @@ pub mod cs2_dumper { pub const m_flLeftMove: usize = 0x1B0; // float32 pub const m_flUpMove: usize = 0x1B4; // float32 pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecLastFinishTickViewAngles: usize = 0x220; // QAngle - pub const m_vecOldViewAngles: usize = 0x22C; // QAngle + pub const m_vecOldViewAngles: usize = 0x220; // QAngle } // Parent: CRagdollProp // Field count: 0 @@ -6544,47 +6543,47 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStamina (float) // NetworkVarNames: m_bWasSurfing (bool) pub mod CCSPlayer_MovementServices { - pub const m_vecLadderNormal: usize = 0x288; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x294; // int32 - pub const m_flDuckAmount: usize = 0x298; // float32 - pub const m_flDuckSpeed: usize = 0x29C; // float32 - pub const m_bDuckOverride: usize = 0x2A0; // bool - pub const m_bDesiresDuck: usize = 0x2A1; // bool - pub const m_flDuckOffset: usize = 0x2A4; // float32 - pub const m_nDuckTimeMsecs: usize = 0x2A8; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x2AC; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x2B0; // uint32 - pub const m_flLastDuckTime: usize = 0x2B4; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2C0; // Vector2D - pub const m_duckUntilOnGround: usize = 0x2C8; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C9; // bool - pub const m_bInStuckTest: usize = 0x2CA; // bool - pub const m_nTraceCount: usize = 0x4D8; // int32 - pub const m_StuckLast: usize = 0x4DC; // int32 - pub const m_bSpeedCropped: usize = 0x4E0; // bool - pub const m_nOldWaterLevel: usize = 0x4E4; // int32 - pub const m_flWaterEntryTime: usize = 0x4E8; // float32 - pub const m_vecForward: usize = 0x4EC; // Vector - pub const m_vecLeft: usize = 0x4F8; // Vector - pub const m_vecUp: usize = 0x504; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x510; // int32 - pub const m_bMadeFootstepNoise: usize = 0x514; // bool - pub const m_iFootsteps: usize = 0x518; // int32 - pub const m_bOldJumpPressed: usize = 0x51C; // bool - pub const m_flJumpPressedTime: usize = 0x520; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x524; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x528; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x530; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x534; // float32 - pub const m_flStamina: usize = 0x538; // float32 - pub const m_flHeightAtJumpStart: usize = 0x53C; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x540; // float32 - pub const m_flMaxJumpHeightLastJump: usize = 0x544; // float32 - pub const m_flStaminaAtJumpStart: usize = 0x548; // float32 - pub const m_flAccumulatedJumpError: usize = 0x54C; // float32 - pub const m_flTicksSinceLastSurfingDetected: usize = 0x550; // float32 - pub const m_bWasSurfing: usize = 0x554; // bool - pub const m_vecInputRotated: usize = 0x5E4; // Vector + pub const m_vecLadderNormal: usize = 0x280; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x28C; // int32 + pub const m_flDuckAmount: usize = 0x290; // float32 + pub const m_flDuckSpeed: usize = 0x294; // float32 + pub const m_bDuckOverride: usize = 0x298; // bool + pub const m_bDesiresDuck: usize = 0x299; // bool + pub const m_flDuckOffset: usize = 0x29C; // float32 + pub const m_nDuckTimeMsecs: usize = 0x2A0; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x2A4; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x2A8; // uint32 + pub const m_flLastDuckTime: usize = 0x2AC; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2C0; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool + pub const m_bInStuckTest: usize = 0x2C2; // bool + pub const m_nTraceCount: usize = 0x4D0; // int32 + pub const m_StuckLast: usize = 0x4D4; // int32 + pub const m_bSpeedCropped: usize = 0x4D8; // bool + pub const m_nOldWaterLevel: usize = 0x4DC; // int32 + pub const m_flWaterEntryTime: usize = 0x4E0; // float32 + pub const m_vecForward: usize = 0x4E4; // Vector + pub const m_vecLeft: usize = 0x4F0; // Vector + pub const m_vecUp: usize = 0x4FC; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32 + pub const m_bMadeFootstepNoise: usize = 0x50C; // bool + pub const m_iFootsteps: usize = 0x510; // int32 + pub const m_bOldJumpPressed: usize = 0x514; // bool + pub const m_flJumpPressedTime: usize = 0x518; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x51C; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x520; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x528; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x52C; // float32 + pub const m_flStamina: usize = 0x530; // float32 + pub const m_flHeightAtJumpStart: usize = 0x534; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x538; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x53C; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x540; // float32 + pub const m_flAccumulatedJumpError: usize = 0x544; // float32 + pub const m_flTicksSinceLastSurfingDetected: usize = 0x548; // float32 + pub const m_bWasSurfing: usize = 0x54C; // bool + pub const m_vecInputRotated: usize = 0x5DC; // Vector } // Parent: // Field count: 5 @@ -7272,19 +7271,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDucking (bool) // NetworkVarNames: m_bInDuckJump (bool) pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x240; // float32 - pub const m_flFallVelocity: usize = 0x244; // float32 - pub const m_bInCrouch: usize = 0x248; // bool - pub const m_nCrouchState: usize = 0x24C; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x250; // GameTime_t - pub const m_bDucked: usize = 0x254; // bool - pub const m_bDucking: usize = 0x255; // bool - pub const m_bInDuckJump: usize = 0x256; // bool - pub const m_groundNormal: usize = 0x258; // Vector - pub const m_flSurfaceFriction: usize = 0x264; // float32 - pub const m_surfaceProps: usize = 0x268; // CUtlStringToken - pub const m_nStepside: usize = 0x278; // int32 - pub const m_vecSmoothedVelocity: usize = 0x27C; // Vector + pub const m_flStepSoundTime: usize = 0x238; // float32 + pub const m_flFallVelocity: usize = 0x23C; // float32 + pub const m_bInCrouch: usize = 0x240; // bool + pub const m_nCrouchState: usize = 0x244; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x248; // GameTime_t + pub const m_bDucked: usize = 0x24C; // bool + pub const m_bDucking: usize = 0x24D; // bool + pub const m_bInDuckJump: usize = 0x24E; // bool + pub const m_groundNormal: usize = 0x250; // Vector + pub const m_flSurfaceFriction: usize = 0x25C; // float32 + pub const m_surfaceProps: usize = 0x260; // CUtlStringToken + pub const m_nStepside: usize = 0x270; // int32 + pub const m_vecSmoothedVelocity: usize = 0x274; // Vector } // Parent: None // Field count: 0 diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 9415382a..0b8ae31c 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 408e7cf6..ac05e0c0 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index e5b1d4ae..7d8b9227 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index 0ef6d8a3..8573324b 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index 67ace5c9..67c658a9 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index 48f95025..5febdd2a 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 48f47794..440027ab 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index e42643c5..239aaaee 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 6d463307..7ebf6198 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 2e8555c7..33bfd828 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 4e64d1a8..3d4c47fb 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 7b114488..85dfeef1 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-09-25 02:10:50.411777200 UTC +// 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]