Game update (14108)

This commit is contained in:
ArcherY417
2025-09-26 10:21:07 +08:00
committed by GitHub
parent a42b06547b
commit 6970a5274f
70 changed files with 704 additions and 712 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-25 02:10:50.411777200 UTC
// 2025-09-26 02:01:31.346153900 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -3093,7 +3093,7 @@ namespace CS2Dumper.Schemas {
public const nint m_visTimer = 0x530; // CountdownTimer
}
// Parent: CPlayerPawnComponent
// Field count: 16
// Field count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
@@ -3114,8 +3114,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
public const nint m_vecLastFinishTickViewAngles = 0x220; // QAngle
public const nint m_vecOldViewAngles = 0x22C; // QAngle
public const nint m_vecOldViewAngles = 0x220; // QAngle
}
// Parent: CRagdollProp
// Field count: 0
@@ -6428,47 +6427,47 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flStamina (float)
// NetworkVarNames: m_bWasSurfing (bool)
public static class CCSPlayer_MovementServices {
public const nint m_vecLadderNormal = 0x288; // Vector
public const nint m_nLadderSurfacePropIndex = 0x294; // int32
public const nint m_flDuckAmount = 0x298; // float32
public const nint m_flDuckSpeed = 0x29C; // float32
public const nint m_bDuckOverride = 0x2A0; // bool
public const nint m_bDesiresDuck = 0x2A1; // bool
public const nint m_flDuckOffset = 0x2A4; // float32
public const nint m_nDuckTimeMsecs = 0x2A8; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x2AC; // uint32
public const nint m_nJumpTimeMsecs = 0x2B0; // uint32
public const nint m_flLastDuckTime = 0x2B4; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2C0; // Vector2D
public const nint m_duckUntilOnGround = 0x2C8; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x2C9; // bool
public const nint m_bInStuckTest = 0x2CA; // bool
public const nint m_nTraceCount = 0x4D8; // int32
public const nint m_StuckLast = 0x4DC; // int32
public const nint m_bSpeedCropped = 0x4E0; // bool
public const nint m_nOldWaterLevel = 0x4E4; // int32
public const nint m_flWaterEntryTime = 0x4E8; // float32
public const nint m_vecForward = 0x4EC; // Vector
public const nint m_vecLeft = 0x4F8; // Vector
public const nint m_vecUp = 0x504; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x510; // int32
public const nint m_bMadeFootstepNoise = 0x514; // bool
public const nint m_iFootsteps = 0x518; // int32
public const nint m_bOldJumpPressed = 0x51C; // bool
public const nint m_flJumpPressedTime = 0x520; // float32
public const nint m_fStashGrenadeParameterWhen = 0x524; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x528; // uint64
public const nint m_flOffsetTickCompleteTime = 0x530; // float32
public const nint m_flOffsetTickStashedSpeed = 0x534; // float32
public const nint m_flStamina = 0x538; // float32
public const nint m_flHeightAtJumpStart = 0x53C; // float32
public const nint m_flMaxJumpHeightThisJump = 0x540; // float32
public const nint m_flMaxJumpHeightLastJump = 0x544; // float32
public const nint m_flStaminaAtJumpStart = 0x548; // float32
public const nint m_flAccumulatedJumpError = 0x54C; // float32
public const nint m_flTicksSinceLastSurfingDetected = 0x550; // float32
public const nint m_bWasSurfing = 0x554; // bool
public const nint m_vecInputRotated = 0x5E4; // Vector
public const nint m_vecLadderNormal = 0x280; // Vector
public const nint m_nLadderSurfacePropIndex = 0x28C; // int32
public const nint m_flDuckAmount = 0x290; // float32
public const nint m_flDuckSpeed = 0x294; // float32
public const nint m_bDuckOverride = 0x298; // bool
public const nint m_bDesiresDuck = 0x299; // bool
public const nint m_flDuckOffset = 0x29C; // float32
public const nint m_nDuckTimeMsecs = 0x2A0; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32
public const nint m_nJumpTimeMsecs = 0x2A8; // uint32
public const nint m_flLastDuckTime = 0x2AC; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D
public const nint m_duckUntilOnGround = 0x2C0; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool
public const nint m_bInStuckTest = 0x2C2; // bool
public const nint m_nTraceCount = 0x4D0; // int32
public const nint m_StuckLast = 0x4D4; // int32
public const nint m_bSpeedCropped = 0x4D8; // bool
public const nint m_nOldWaterLevel = 0x4DC; // int32
public const nint m_flWaterEntryTime = 0x4E0; // float32
public const nint m_vecForward = 0x4E4; // Vector
public const nint m_vecLeft = 0x4F0; // Vector
public const nint m_vecUp = 0x4FC; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32
public const nint m_bMadeFootstepNoise = 0x50C; // bool
public const nint m_iFootsteps = 0x510; // int32
public const nint m_bOldJumpPressed = 0x514; // bool
public const nint m_flJumpPressedTime = 0x518; // float32
public const nint m_fStashGrenadeParameterWhen = 0x51C; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x520; // uint64
public const nint m_flOffsetTickCompleteTime = 0x528; // float32
public const nint m_flOffsetTickStashedSpeed = 0x52C; // float32
public const nint m_flStamina = 0x530; // float32
public const nint m_flHeightAtJumpStart = 0x534; // float32
public const nint m_flMaxJumpHeightThisJump = 0x538; // float32
public const nint m_flMaxJumpHeightLastJump = 0x53C; // float32
public const nint m_flStaminaAtJumpStart = 0x540; // float32
public const nint m_flAccumulatedJumpError = 0x544; // float32
public const nint m_flTicksSinceLastSurfingDetected = 0x548; // float32
public const nint m_bWasSurfing = 0x54C; // bool
public const nint m_vecInputRotated = 0x5DC; // Vector
}
// Parent:
// Field count: 5
@@ -7156,19 +7155,19 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
public static class CPlayer_MovementServices_Humanoid {
public const nint m_flStepSoundTime = 0x240; // float32
public const nint m_flFallVelocity = 0x244; // float32
public const nint m_bInCrouch = 0x248; // bool
public const nint m_nCrouchState = 0x24C; // uint32
public const nint m_flCrouchTransitionStartTime = 0x250; // GameTime_t
public const nint m_bDucked = 0x254; // bool
public const nint m_bDucking = 0x255; // bool
public const nint m_bInDuckJump = 0x256; // bool
public const nint m_groundNormal = 0x258; // Vector
public const nint m_flSurfaceFriction = 0x264; // float32
public const nint m_surfaceProps = 0x268; // CUtlStringToken
public const nint m_nStepside = 0x278; // int32
public const nint m_vecSmoothedVelocity = 0x27C; // Vector
public const nint m_flStepSoundTime = 0x238; // float32
public const nint m_flFallVelocity = 0x23C; // float32
public const nint m_bInCrouch = 0x240; // bool
public const nint m_nCrouchState = 0x244; // uint32
public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t
public const nint m_bDucked = 0x24C; // bool
public const nint m_bDucking = 0x24D; // bool
public const nint m_bInDuckJump = 0x24E; // bool
public const nint m_groundNormal = 0x250; // Vector
public const nint m_flSurfaceFriction = 0x25C; // float32
public const nint m_surfaceProps = 0x260; // CUtlStringToken
public const nint m_nStepside = 0x270; // int32
public const nint m_vecSmoothedVelocity = 0x274; // Vector
}
// Parent: None
// Field count: 0