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Game update (14108)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-25 02:10:50.411777200 UTC
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// 2025-09-26 02:01:31.346153900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E2B690;
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public const nint dwEntityList = 0x1D04458;
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public const nint dwGameEntitySystem = 0x1FA5568;
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public const nint dwCSGOInput = 0x1E2B4F0;
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public const nint dwEntityList = 0x1D042D8;
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public const nint dwGameEntitySystem = 0x1FA51C8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E204C8;
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public const nint dwGlobalVars = 0x1BD5150;
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public const nint dwGlowManager = 0x1E1D368;
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public const nint dwLocalPlayerController = 0x1E0D558;
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public const nint dwLocalPlayerPawn = 0x1BDFE90;
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public const nint dwPlantedC4 = 0x1E26930;
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public const nint dwPrediction = 0x1BDFDC0;
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public const nint dwSensitivity = 0x1E1DDC8;
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public const nint dwGameRules = 0x1E20338;
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public const nint dwGlobalVars = 0x1BD4FA0;
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public const nint dwGlowManager = 0x1E1D1D8;
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public const nint dwLocalPlayerController = 0x1E0D3E8;
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public const nint dwLocalPlayerPawn = 0x1BDFD10;
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public const nint dwPlantedC4 = 0x1E25A58;
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public const nint dwPrediction = 0x1BDFC40;
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public const nint dwSensitivity = 0x1E1DC38;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E2BE40;
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public const nint dwViewMatrix = 0x1E21230;
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public const nint dwViewRender = 0x1E22050;
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public const nint dwWeaponC4 = 0x1DBE940;
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public const nint dwViewAngles = 0x1E2BBA0;
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public const nint dwViewMatrix = 0x1E21090;
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public const nint dwViewRender = 0x1E21EB0;
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public const nint dwWeaponC4 = 0x1DBE948;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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