mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game update (14108)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-25 02:10:50.411777200 UTC
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// 2025-09-26 02:01:31.346153900 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -1306,7 +1306,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_lookupFilename = 0x1028; // char[512]
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}
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// Parent: CPlayerPawnComponent
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// Field count: 16
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// Field count: 15
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//
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// Metadata:
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// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
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@@ -1327,8 +1327,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flLeftMove = 0x1B0; // float32
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public const nint m_flUpMove = 0x1B4; // float32
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public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
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public const nint m_vecLastFinishTickViewAngles = 0x220; // QAngle
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public const nint m_vecOldViewAngles = 0x22C; // QAngle
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public const nint m_vecOldViewAngles = 0x220; // QAngle
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}
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// Parent: CInfoDynamicShadowHint
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// Field count: 2
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@@ -4022,45 +4021,45 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flStamina (float)
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// NetworkVarNames: m_bWasSurfing (bool)
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public static class CCSPlayer_MovementServices {
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public const nint m_vecLadderNormal = 0x280; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x28C; // int32
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public const nint m_flDuckAmount = 0x290; // float32
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public const nint m_flDuckSpeed = 0x294; // float32
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public const nint m_bDuckOverride = 0x298; // bool
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public const nint m_bDesiresDuck = 0x299; // bool
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public const nint m_flDuckOffset = 0x29C; // float32
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public const nint m_nDuckTimeMsecs = 0x2A0; // uint32
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public const nint m_nDuckJumpTimeMsecs = 0x2A4; // uint32
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public const nint m_nJumpTimeMsecs = 0x2A8; // uint32
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public const nint m_flLastDuckTime = 0x2AC; // float32
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public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B8; // Vector2D
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public const nint m_duckUntilOnGround = 0x2C0; // bool
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public const nint m_bHasWalkMovedSinceLastJump = 0x2C1; // bool
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public const nint m_bInStuckTest = 0x2C2; // bool
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public const nint m_nTraceCount = 0x4D0; // int32
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public const nint m_StuckLast = 0x4D4; // int32
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public const nint m_bSpeedCropped = 0x4D8; // bool
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public const nint m_nOldWaterLevel = 0x4DC; // int32
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public const nint m_flWaterEntryTime = 0x4E0; // float32
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public const nint m_vecForward = 0x4E4; // Vector
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public const nint m_vecLeft = 0x4F0; // Vector
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public const nint m_vecUp = 0x4FC; // Vector
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public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x508; // int32
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public const nint m_bOldJumpPressed = 0x50C; // bool
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public const nint m_flJumpPressedTime = 0x510; // float32
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public const nint m_fStashGrenadeParameterWhen = 0x514; // GameTime_t
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public const nint m_nButtonDownMaskPrev = 0x518; // uint64
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public const nint m_flOffsetTickCompleteTime = 0x520; // float32
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public const nint m_flOffsetTickStashedSpeed = 0x524; // float32
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public const nint m_flStamina = 0x528; // float32
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public const nint m_flHeightAtJumpStart = 0x52C; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x530; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x534; // float32
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public const nint m_flStaminaAtJumpStart = 0x538; // float32
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public const nint m_flAccumulatedJumpError = 0x53C; // float32
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public const nint m_flTicksSinceLastSurfingDetected = 0x540; // float32
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public const nint m_bWasSurfing = 0x544; // bool
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public const nint m_vecInputRotated = 0x5D4; // Vector
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public const nint m_vecLadderNormal = 0x278; // Vector
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public const nint m_nLadderSurfacePropIndex = 0x284; // int32
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public const nint m_flDuckAmount = 0x288; // float32
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public const nint m_flDuckSpeed = 0x28C; // float32
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public const nint m_bDuckOverride = 0x290; // bool
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public const nint m_bDesiresDuck = 0x291; // bool
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public const nint m_flDuckOffset = 0x294; // float32
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public const nint m_nDuckTimeMsecs = 0x298; // uint32
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public const nint m_nDuckJumpTimeMsecs = 0x29C; // uint32
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public const nint m_nJumpTimeMsecs = 0x2A0; // uint32
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public const nint m_flLastDuckTime = 0x2A4; // float32
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public const nint m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D
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public const nint m_duckUntilOnGround = 0x2B8; // bool
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public const nint m_bHasWalkMovedSinceLastJump = 0x2B9; // bool
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public const nint m_bInStuckTest = 0x2BA; // bool
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public const nint m_nTraceCount = 0x4C8; // int32
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public const nint m_StuckLast = 0x4CC; // int32
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public const nint m_bSpeedCropped = 0x4D0; // bool
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public const nint m_nOldWaterLevel = 0x4D4; // int32
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public const nint m_flWaterEntryTime = 0x4D8; // float32
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public const nint m_vecForward = 0x4DC; // Vector
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public const nint m_vecLeft = 0x4E8; // Vector
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public const nint m_vecUp = 0x4F4; // Vector
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public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32
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public const nint m_bOldJumpPressed = 0x504; // bool
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public const nint m_flJumpPressedTime = 0x508; // float32
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public const nint m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t
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public const nint m_nButtonDownMaskPrev = 0x510; // uint64
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public const nint m_flOffsetTickCompleteTime = 0x518; // float32
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public const nint m_flOffsetTickStashedSpeed = 0x51C; // float32
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public const nint m_flStamina = 0x520; // float32
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public const nint m_flHeightAtJumpStart = 0x524; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x528; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x52C; // float32
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public const nint m_flStaminaAtJumpStart = 0x530; // float32
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public const nint m_flAccumulatedJumpError = 0x534; // float32
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public const nint m_flTicksSinceLastSurfingDetected = 0x538; // float32
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public const nint m_bWasSurfing = 0x53C; // bool
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public const nint m_vecInputRotated = 0x5CC; // Vector
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}
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// Parent:
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// Field count: 5
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@@ -4393,18 +4392,18 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_bDucking (bool)
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// NetworkVarNames: m_bInDuckJump (bool)
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public static class CPlayer_MovementServices_Humanoid {
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public const nint m_flStepSoundTime = 0x240; // float32
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public const nint m_flFallVelocity = 0x244; // float32
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public const nint m_bInCrouch = 0x248; // bool
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public const nint m_nCrouchState = 0x24C; // uint32
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public const nint m_flCrouchTransitionStartTime = 0x250; // GameTime_t
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public const nint m_bDucked = 0x254; // bool
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public const nint m_bDucking = 0x255; // bool
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public const nint m_bInDuckJump = 0x256; // bool
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public const nint m_groundNormal = 0x258; // Vector
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public const nint m_flSurfaceFriction = 0x264; // float32
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public const nint m_surfaceProps = 0x268; // CUtlStringToken
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public const nint m_nStepside = 0x278; // int32
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public const nint m_flStepSoundTime = 0x238; // float32
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public const nint m_flFallVelocity = 0x23C; // float32
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public const nint m_bInCrouch = 0x240; // bool
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public const nint m_nCrouchState = 0x244; // uint32
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public const nint m_flCrouchTransitionStartTime = 0x248; // GameTime_t
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public const nint m_bDucked = 0x24C; // bool
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public const nint m_bDucking = 0x24D; // bool
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public const nint m_bInDuckJump = 0x24E; // bool
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public const nint m_groundNormal = 0x250; // Vector
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public const nint m_flSurfaceFriction = 0x25C; // float32
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public const nint m_surfaceProps = 0x260; // CUtlStringToken
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public const nint m_nStepside = 0x270; // int32
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}
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// Parent: None
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// Field count: 1
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