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Game update (14044)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-10-29 05:12:03.306756 UTC
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// 2024-10-30 01:11:46.423839600 UTC
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#pragma once
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@@ -9,23 +9,23 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A3C870;
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constexpr std::ptrdiff_t dwEntityList = 0x19D0A38;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEAC28;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A3D8F0;
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constexpr std::ptrdiff_t dwEntityList = 0x19D1A98;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AEBCD8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
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constexpr std::ptrdiff_t dwGameRules = 0x1A2E6E8;
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constexpr std::ptrdiff_t dwGlobalVars = 0x1829DF0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A2DE20;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A20970;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1835BB8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A38320;
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constexpr std::ptrdiff_t dwPrediction = 0x1835A50;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A2F408;
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constexpr std::ptrdiff_t dwGameRules = 0x1A2F768;
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constexpr std::ptrdiff_t dwGlobalVars = 0x182ADF0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A2EEA0;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A219F0;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1836BB8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A393A0;
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constexpr std::ptrdiff_t dwPrediction = 0x1836A50;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A30488;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A3CC40;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A32DB0;
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constexpr std::ptrdiff_t dwViewRender = 0x1A335C0;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19D3E20;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A3DCC0;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A33E30;
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constexpr std::ptrdiff_t dwViewRender = 0x1A34640;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19D4E80;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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