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Game update (14031)
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@@ -1,40 +1,40 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-09-09 23:55:40.648124500 UTC
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// 2024-10-03 03:30:01.044566 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x19BFBD8;
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public const nint dwEntityList = 0x1954568;
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public const nint dwGameEntitySystem = 0x1A73C68;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x19B1558;
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public const nint dwGlobalVars = 0x17B54F8;
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public const nint dwGlowManager = 0x19B1578;
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public const nint dwLocalPlayerController = 0x19A41C8;
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public const nint dwLocalPlayerPawn = 0x17C17F0;
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public const nint dwPlantedC4 = 0x19BAF38;
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public const nint dwPrediction = 0x17C1690;
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public const nint dwSensitivity = 0x19B2B38;
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public const nint dwCSGOInput = 0x1A26810;
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public const nint dwEntityList = 0x19BAC58;
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public const nint dwGameEntitySystem = 0x1AD4B78;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A18678;
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public const nint dwGlobalVars = 0x1815F60;
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public const nint dwGlowManager = 0x1A17D60;
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public const nint dwLocalPlayerController = 0x1A0A5F8;
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public const nint dwLocalPlayerPawn = 0x18220C8;
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public const nint dwPlantedC4 = 0x1A20EB8;
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public const nint dwPrediction = 0x1821F60;
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public const nint dwSensitivity = 0x1A19398;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x19C5958;
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public const nint dwViewMatrix = 0x19B64F0;
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public const nint dwViewRender = 0x19B6C80;
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public const nint dwWeaponC4 = 0x1958570;
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public const nint dwViewAngles = 0x1A26BE0;
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public const nint dwViewMatrix = 0x1A1CD70;
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public const nint dwViewRender = 0x1A1D550;
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public const nint dwWeaponC4 = 0x19BDD80;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x52F7F4;
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public const nint dwNetworkGameClient = 0x52EB80;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwBuildNumber = 0x52CBD4;
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public const nint dwNetworkGameClient = 0x52BCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281477;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x270;
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public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
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public const nint dwWindowHeight = 0x5F4BF4;
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public const nint dwWindowWidth = 0x5F4BF0;
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x60EDE4;
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public const nint dwWindowWidth = 0x60EDE0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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@@ -42,12 +42,12 @@ namespace CS2Dumper.Offsets {
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A41C0;
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public const nint dwGameTypes = 0x1A31B0;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x334E30;
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public const nint dwSoundSystem = 0x39A5E0;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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