Push generated zig files

This commit is contained in:
a2x
2026-03-16 17:23:12 +10:00
parent a7c614577f
commit 2de66e0b0b
86 changed files with 43413 additions and 70 deletions

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output/engine2_dll.zig Normal file
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// Generated using https://github.com/a2x/cs2-dumper
// 2026-03-16 07:21:21.899821400 UTC
pub const cs2_dumper = struct {
pub const schemas = struct {
// Module: engine2.dll
// Class count: 55
// Enum count: 2
pub const engine2_dll = struct {
// Alignment: 4
// Member count: 3
pub const EntityDormancyType_t = enum(u32) {
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2
};
// Alignment: 4
// Member count: 4
pub const EntityIOTargetType_t = enum(u32) {
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFF,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
};
// Parent: None
// Field count: 3
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
pub const CEntityInstance = struct {
pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge
pub const m_pEntity: usize = 0x10; // CEntityIdentity*
pub const m_CScriptComponent: usize = 0x30; // CScriptComponent*
};
// Parent: None
// Field count: 0
pub const CEntityComponent = struct {
};
// Parent: CEntityComponent
// Field count: 1
pub const CScriptComponent = struct {
pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge
};
// Parent: None
// Field count: 12
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
pub const CEntityIdentity = struct {
pub const m_nameStringableIndex: usize = 0x14; // int32
pub const m_name: usize = 0x18; // CUtlSymbolLarge
pub const m_designerName: usize = 0x20; // CUtlSymbolLarge
pub const m_flags: usize = 0x30; // uint32
pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t
pub const m_fDataObjectTypes: usize = 0x3C; // uint32
pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t
pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable*
pub const m_pPrev: usize = 0x50; // CEntityIdentity*
pub const m_pNext: usize = 0x58; // CEntityIdentity*
pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity*
pub const m_pNextByClass: usize = 0x68; // CEntityIdentity*
};
// Parent: None
// Field count: 0
pub const EventClientPostSimulate_t = struct {
};
// Parent: None
// Field count: 3
pub const EventSimpleLoopFrameUpdate_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
};
// Parent: None
// Field count: 4
pub const EventPostAdvanceTick_t = struct {
pub const m_nCurrentTick: usize = 0x30; // int32
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
pub const m_nTotalTicks: usize = 0x3C; // int32
};
// Parent: None
// Field count: 0
pub const CEntityIOOutput = struct {
};
// Parent: None
// Field count: 1
pub const EventClientSceneSystemThreadStateChange_t = struct {
pub const m_bThreadsActive: usize = 0x0; // bool
};
// Parent: None
// Field count: 5
pub const EventClientOutput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float32
pub const m_flRealTime: usize = 0x2C; // float32
pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32
pub const m_bRenderOnly: usize = 0x34; // bool
};
// Parent: None
// Field count: 1
pub const EventServerPostSimulate_t = struct {
pub const m_bLastTickBeforeClientUpdate: usize = 0x30; // bool
};
// Parent: None
// Field count: 4
pub const CEntityComponentHelper = struct {
pub const m_flags: usize = 0x8; // uint32
pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
pub const m_nPriority: usize = 0x18; // int32
pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
};
// Parent: None
// Field count: 1
pub const GameTime_t = struct {
pub const m_Value: usize = 0x0; // float32
};
// Parent: None
// Field count: 0
pub const EventServerBeginSimulate_t = struct {
};
// Parent: None
// Field count: 0
pub const EventServerEndAsyncPostTickWork_t = struct {
};
// Parent: None
// Field count: 0
pub const EventClientAdvanceTick_t = struct {
};
// Parent: None
// Field count: 0
pub const EntInput_t = struct {
};
// Parent: None
// Field count: 1
pub const CNetworkVarChainer = struct {
pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t
};
// Parent: None
// Field count: 0
pub const EventClientSimulate_t = struct {
};
// Parent: None
// Field count: 5
pub const EventClientPostOutput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float64
pub const m_flRenderFrameTime: usize = 0x30; // float32
pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32
pub const m_bRenderOnly: usize = 0x38; // bool
};
// Parent: None
// Field count: 1
pub const GameTick_t = struct {
pub const m_Value: usize = 0x0; // int32
};
// Parent: None
// Field count: 2
pub const EventClientPollInput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
};
// Parent: None
// Field count: 1
pub const EventPreDataUpdate_t = struct {
pub const m_nCount: usize = 0x0; // int32
};
// Parent: None
// Field count: 3
pub const EventClientProcessGameInput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
};
// Parent: None
// Field count: 1
pub const EventFrameBoundary_t = struct {
pub const m_flFrameTime: usize = 0x0; // float32
};
// Parent: None
// Field count: 1
pub const EventAppShutdown_t = struct {
pub const m_nDummy0: usize = 0x0; // int32
};
// Parent: None
// Field count: 1
pub const EventServerPostAdvanceTick_t = struct {
pub const m_bLastTickBeforeClientUpdate: usize = 0x40; // bool
};
// Parent: None
// Field count: 1
pub const EventProfileStorageAvailable_t = struct {
pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot
};
// Parent: None
// Field count: 1
pub const EventPostDataUpdate_t = struct {
pub const m_nCount: usize = 0x0; // int32
};
// Parent: None
// Field count: 0
pub const EventClientPreSimulate_t = struct {
};
// Parent: None
// Field count: 0
pub const EventClientPauseSimulate_t = struct {
};
// Parent: None
// Field count: 1
pub const EventClientProcessNetworking_t = struct {
pub const m_nTickCount: usize = 0x0; // int32
};
// Parent: None
// Field count: 2
pub const CEntityAttributeTable = struct {
pub const m_Attributes: usize = 0x0; // CUtlOrderedMap<CUtlStringToken,Attribute_t>
pub const m_Names: usize = 0x28; // CUtlOrderedMap<CUtlStringToken,CUtlString>
};
// Parent: None
// Field count: 0
pub const EventClientPreOutputParallelWithServer_t = struct {
};
// Parent: None
// Field count: 4
pub const EventAdvanceTick_t = struct {
pub const m_nCurrentTick: usize = 0x30; // int32
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32
pub const m_nTotalTicks: usize = 0x3C; // int32
};
// Parent: None
// Field count: 0
pub const EventSplitScreenStateChanged_t = struct {
};
// Parent: None
// Field count: 0
pub const EventClientPostAdvanceTick_t = struct {
};
// Parent: None
// Field count: 0
pub const CVariantDefaultAllocator = struct {
};
// Parent: None
// Field count: 0
pub const EventModInitialized_t = struct {
};
// Parent: None
// Field count: 6
pub const EventClientPreOutput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float64
pub const m_flRenderFrameTime: usize = 0x30; // float64
pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64
pub const m_flRealTime: usize = 0x40; // float32
pub const m_bRenderOnly: usize = 0x44; // bool
};
// Parent: None
// Field count: 4
pub const EventClientFrameSimulate_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flFrameTime: usize = 0x2C; // float32
pub const m_bScheduleSendTickPacket: usize = 0x30; // bool
};
// Parent: None
// Field count: 0
pub const EventServerAdvanceTick_t = struct {
};
// Parent: None
// Field count: 8
pub const EventSetTime_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_nClientOutputFrames: usize = 0x28; // int32
pub const m_flRealTime: usize = 0x30; // float64
pub const m_flRenderTime: usize = 0x38; // float64
pub const m_flRenderFrameTime: usize = 0x40; // float64
pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64
pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64
pub const m_flTickRemainder: usize = 0x58; // float64
};
// Parent: None
// Field count: 0
pub const EntOutput_t = struct {
};
// Parent: None
// Field count: 3
pub const EventSimulate_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_bFirstTick: usize = 0x28; // bool
pub const m_bLastTick: usize = 0x29; // bool
};
// Parent: None
// Field count: 0
pub const EventClientAdvanceNonRenderedFrame_t = struct {
};
// Parent: None
// Field count: 0
pub const EventServerProcessNetworking_t = struct {
};
// Parent: None
// Field count: 0
pub const CEmptyEntityInstance = struct {
};
// Parent: None
// Field count: 7
pub const EntComponentInfo_t = struct {
pub const m_pName: usize = 0x0; // char*
pub const m_pCPPClassname: usize = 0x8; // char*
pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char*
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
pub const m_nRuntimeIndex: usize = 0x20; // int32
pub const m_nFlags: usize = 0x24; // uint32
pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
};
// Parent: None
// Field count: 4
pub const EngineLoopState_t = struct {
pub const m_nPlatWindowWidth: usize = 0x18; // int32
pub const m_nPlatWindowHeight: usize = 0x1C; // int32
pub const m_nRenderWidth: usize = 0x20; // int32
pub const m_nRenderHeight: usize = 0x24; // int32
};
// Parent: None
// Field count: 1
pub const EventClientPollNetworking_t = struct {
pub const m_nTickCount: usize = 0x0; // int32
};
// Parent: None
// Field count: 1
pub const EventServerBeginAsyncPostTickWork_t = struct {
pub const m_bIsOncePerFrameAsyncWorkPhase: usize = 0x0; // bool
};
// Parent: None
// Field count: 4
pub const EventClientProcessInput_t = struct {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float32
pub const m_flTickInterval: usize = 0x2C; // float32
pub const m_flTickStartTime: usize = 0x30; // float64
};
// Parent: None
// Field count: 1
pub const EventServerEndSimulate_t = struct {
pub const m_bLastTick: usize = 0x0; // bool
};
// Parent: None
// Field count: 0
pub const EventServerPollNetworking_t = struct {
};
};
};
};