diff --git a/cs2-dumper.log b/cs2-dumper.log index 1e294501..0a9aa5ff 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -22:35:01 [INFO] found 16 buttons -22:35:02 [INFO] found 131 interfaces across 33 modules -22:35:02 [INFO] found 32 offsets across 5 modules -22:35:02 [INFO] found 3102 classes and 447 enums across 18 modules -22:35:03 [INFO] analysis completed in 1.18s +07:21:20 [INFO] found 16 buttons +07:21:21 [INFO] found 132 interfaces across 34 modules +07:21:21 [INFO] found 32 offsets across 5 modules +07:21:21 [INFO] found 3102 classes and 447 enums across 18 modules +07:21:22 [INFO] analysis completed in 1.17s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 9f574c97..e426fea0 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 5f5428b2..e15d406c 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 6bdd5f10..2a69aef9 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/animationsystem_dll.zig b/output/animationsystem_dll.zig new file mode 100644 index 00000000..bbc76dad --- /dev/null +++ b/output/animationsystem_dll.zig @@ -0,0 +1,8548 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: animationsystem.dll + // Class count: 662 + // Enum count: 139 + pub const animationsystem_dll = struct { + // Alignment: 4 + // Member count: 2 + pub const PulseBestOutflowRules_t = enum(u32) { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorCancelPriority_t = enum(u32) { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseMethodCallMode_t = enum(u32) { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 17 + pub const SeqCmd_t = enum(u32) { + SeqCmd_Nop = 0x0, + SeqCmd_LinearDelta = 0x1, + SeqCmd_FetchFrameRange = 0x2, + SeqCmd_Slerp = 0x3, + SeqCmd_Add = 0x4, + SeqCmd_Subtract = 0x5, + SeqCmd_Scale = 0x6, + SeqCmd_Copy = 0x7, + SeqCmd_Blend = 0x8, + SeqCmd_Worldspace = 0x9, + SeqCmd_Sequence = 0xA, + SeqCmd_FetchCycle = 0xB, + SeqCmd_FetchFrame = 0xC, + SeqCmd_IKLockInPlace = 0xD, + SeqCmd_IKRestoreAll = 0xE, + SeqCmd_ReverseSequence = 0xF, + SeqCmd_Transform = 0x10 + }; + // Alignment: 4 + // Member count: 3 + pub const CNmEventRelevance_t = enum(u32) { + ClientOnly = 0x0, + ServerOnly = 0x1, + ClientAndServer = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const BoneTransformSpace_t = enum(u32) { + BoneTransformSpace_Invalid = 0xFFFFFFFF, + BoneTransformSpace_Parent = 0x0, + BoneTransformSpace_Model = 0x1, + BoneTransformSpace_World = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const CAnimationGraphVisualizerPrimitiveType = enum(u32) { + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, + ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4 + }; + // Alignment: 1 + // Member count: 3 + pub const NmTransitionRule_t = enum(u8) { + AllowTransition = 0x0, + ConditionallyAllowTransition = 0x1, + BlockTransition = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const BinaryNodeTiming = enum(u32) { + UseChild1 = 0x0, + UseChild2 = 0x1, + SyncChildren = 0x2 + }; + // Alignment: 1 + // Member count: 3 + pub const NmFollowBoneMode_t = enum(u8) { + RotationAndTranslation = 0x0, + RotationOnly = 0x1, + TranslationOnly = 0x2 + }; + // Alignment: 4 + // Member count: 7 + pub const SolveIKChainAnimNodeDebugSetting = enum(u32) { + SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, + SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, + SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 + }; + // Alignment: 4 + // Member count: 2 + pub const CNmParticleEvent__Type_t = enum(u32) { + Create = 0x0, + Create_CFG = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleFloatBiasType_t = enum(u32) { + PF_BIAS_TYPE_INVALID = 0xFFFFFFFF, + PF_BIAS_TYPE_STANDARD = 0x0, + PF_BIAS_TYPE_GAIN = 0x1, + PF_BIAS_TYPE_EXPONENTIAL = 0x2, + PF_BIAS_TYPE_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 6 + pub const SharedMovementGait_t = enum(u8) { + eInvalid = 0xFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const OrientationWarpRootMotionSource_t = enum(u32) { + eAnimationOrProcedural = 0x0, + eAnimationOnly = 0x1, + eProceduralOnly = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const PulseVariableKeysSource_t = enum(u32) { + PRIVATE = 0x0, + CPP = 0x1, + VMAP = 0x2, + VMDL = 0x3, + XML = 0x4, + COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const IKTargetCoordinateSystem = enum(u32) { + IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, + IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, + IKTARGETCOORDINATESYSTEM_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 31 + pub const ParticleFloatType_t = enum(u32) { + PF_TYPE_INVALID = 0xFFFFFFFF, + PF_TYPE_LITERAL = 0x0, + PF_TYPE_NAMED_VALUE = 0x1, + PF_TYPE_RANDOM_UNIFORM = 0x2, + PF_TYPE_RANDOM_BIASED = 0x3, + PF_TYPE_COLLECTION_AGE = 0x4, + PF_TYPE_ENDCAP_AGE = 0x5, + PF_TYPE_CONTROL_POINT_COMPONENT = 0x6, + PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7, + PF_TYPE_CONTROL_POINT_SPEED = 0x8, + PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9, + PF_TYPE_CONCURRENT_DEF_COUNT = 0xA, + PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB, + PF_TYPE_SNAPSHOT_COUNT = 0xC, + PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xD, + PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xE, + PF_TYPE_PARTICLE_NOISE = 0xF, + PF_TYPE_PARTICLE_AGE = 0x10, + PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x11, + PF_TYPE_PARTICLE_FLOAT = 0x12, + PF_TYPE_PARTICLE_INITIAL_FLOAT = 0x13, + PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x14, + PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 0x15, + PF_TYPE_PARTICLE_SPEED = 0x16, + PF_TYPE_PARTICLE_NUMBER = 0x17, + PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x18, + PF_TYPE_PARTICLE_ROPE_SEGMENT = 0x19, + PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 0x1A, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 0x1B, + PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 0x1C, + PF_TYPE_COUNT = 0x1D + }; + // Alignment: 1 + // Member count: 4 + pub const CNmFloatAngleMathNode__Operation_t = enum(u8) { + ClampTo180 = 0x0, + ClampTo360 = 0x1, + FlipHemisphere = 0x2, + FlipHemisphereNegate = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const VPhysXAggregateData_t__VPhysXFlagEnum_t = enum(u32) { + FLAG_IS_POLYSOUP_GEOMETRY = 0x1, + FLAG_LEVEL_COLLISION = 0x10, + FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 + }; + // Alignment: 1 + // Member count: 5 + pub const CNmRootMotionOverrideNode__OverrideFlags_t = enum(u8) { + AllowMoveX = 0x0, + AllowMoveY = 0x1, + AllowMoveZ = 0x2, + AllowFacingPitch = 0x3, + ListenForEvents = 0x4 + }; + // Alignment: 1 + // Member count: 23 + pub const NmEasingOperation_t = enum(u8) { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + }; + // Alignment: 4 + // Member count: 5 + pub const EIKEndEffectorRotationFixUpMode = enum(u32) { + None = 0x0, + MatchTargetOrientation = 0x1, + LookAtTargetForward = 0x2, + MaintainParentOrientation = 0x3, + Count = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const MatterialAttributeTagType_t = enum(u32) { + MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, + MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const PFNoiseTurbulence_t = enum(u32) { + PF_NOISE_TURB_NONE = 0x0, + PF_NOISE_TURB_HIGHLIGHT = 0x1, + PF_NOISE_TURB_FEEDBACK = 0x2, + PF_NOISE_TURB_LOOPY = 0x3, + PF_NOISE_TURB_CONTRAST = 0x4, + PF_NOISE_TURB_ALTERNATE = 0x5 + }; + // Alignment: 1 + // Member count: 4 + pub const NmTargetWarpAlgorithm_t = enum(u8) { + Lerp = 0x0, + Hermite = 0x1, + HermiteFeaturePreserving = 0x2, + Bezier = 0x3 + }; + // Alignment: 1 + // Member count: 4 + pub const NmTransitionRuleCondition_t = enum(u8) { + AnyAllowed = 0x0, + FullyAllowed = 0x1, + ConditionallyAllowed = 0x2, + Blocked = 0x3 + }; + // Alignment: 1 + // Member count: 7 + pub const ModelMeshBufferUsage_t = enum(u8) { + MESH_BUFFER_USAGE_NONE = 0x0, + MESH_BUFFER_USAGE_VB = 0x1, + MESH_BUFFER_USAGE_IB = 0x2, + MESH_BUFFER_USAGE_ADJACENCY = 0x4, + MESH_BUFFER_USAGE_MESHLET_TRIS = 0x8, + MESH_BUFFER_USAGE_RT_PROXY = 0x10, + MESH_BUFFER_USAGE_VERTEX_ALBEDO = 0x20 + }; + // Alignment: 4 + // Member count: 2 + pub const TargetWarpTimingMethod = enum(u32) { + ReachDestinationOnRootMotionEnd = 0x0, + ReachDestinationOnWarpTagEnd = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const ScriptedMoveTo_t = enum(u32) { + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const EDemoBoneSelectionMode = enum(u32) { + CaptureAllBones = 0x0, + CaptureSelectedBones = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const EPulseGraphExecutionHistoryFlag = enum(u32) { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + }; + // Alignment: 4 + // Member count: 2 + pub const StepPhase = enum(u32) { + StepPhase_OnGround = 0x0, + StepPhase_InAir = 0x1 + }; + // Alignment: 4 + // Member count: 26 + pub const FlexOpCode_t = enum(u32) { + FLEX_OP_CONST = 0x1, + FLEX_OP_FETCH1 = 0x2, + FLEX_OP_FETCH2 = 0x3, + FLEX_OP_ADD = 0x4, + FLEX_OP_SUB = 0x5, + FLEX_OP_MUL = 0x6, + FLEX_OP_DIV = 0x7, + FLEX_OP_NEG = 0x8, + FLEX_OP_EXP = 0x9, + FLEX_OP_OPEN = 0xA, + FLEX_OP_CLOSE = 0xB, + FLEX_OP_COMMA = 0xC, + FLEX_OP_MAX = 0xD, + FLEX_OP_MIN = 0xE, + FLEX_OP_2WAY_0 = 0xF, + FLEX_OP_2WAY_1 = 0x10, + FLEX_OP_NWAY = 0x11, + FLEX_OP_COMBO = 0x12, + FLEX_OP_DOMINATE = 0x13, + FLEX_OP_DME_LOWER_EYELID = 0x14, + FLEX_OP_DME_UPPER_EYELID = 0x15, + FLEX_OP_SQRT = 0x16, + FLEX_OP_REMAPVALCLAMPED = 0x17, + FLEX_OP_SIN = 0x18, + FLEX_OP_COS = 0x19, + FLEX_OP_ABS = 0x1A + }; + // Alignment: 4 + // Member count: 2 + pub const NmCachedValueMode_t = enum(u32) { + OnEntry = 0x0, + OnExit = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const AnimNodeNetworkMode = enum(u32) { + ServerAuthoritative = 0x0, + ClientSimulate = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const VPhysXBodyPart_t__VPhysXFlagEnum_t = enum(u32) { + FLAG_STATIC = 0x1, + FLAG_KINEMATIC = 0x2, + FLAG_JOINT = 0x4, + FLAG_MASS = 0x8, + FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, + FLAG_DISABLE_CCD = 0x20 + }; + // Alignment: 1 + // Member count: 9 + pub const AnimParamType_t = enum(u8) { + ANIMPARAM_UNKNOWN = 0x0, + ANIMPARAM_BOOL = 0x1, + ANIMPARAM_ENUM = 0x2, + ANIMPARAM_INT = 0x3, + ANIMPARAM_FLOAT = 0x4, + ANIMPARAM_VECTOR = 0x5, + ANIMPARAM_QUATERNION = 0x6, + ANIMPARAM_GLOBALSYMBOL = 0x7, + ANIMPARAM_COUNT = 0x8 + }; + // Alignment: 1 + // Member count: 9 + pub const NmEasingFunction_t = enum(u8) { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleModelType_t = enum(u32) { + PM_TYPE_INVALID = 0x0, + PM_TYPE_NAMED_VALUE_MODEL = 0x1, + PM_TYPE_NAMED_VALUE_EHANDLE = 0x2, + PM_TYPE_CONTROL_POINT = 0x3, + PM_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const IKTargetSource = enum(u32) { + IKTARGETSOURCE_Bone = 0x0, + IKTARGETSOURCE_AnimgraphParameter = 0x1, + IKTARGETSOURCE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 15 + pub const PermModelInfo_t__FlagEnum = enum(u32) { + FLAG_TRANSLUCENT = 0x1, + FLAG_TRANSLUCENT_TWO_PASS = 0x2, + FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, + FLAG_SOURCE1_IMPORT = 0x8, + FLAG_MODEL_PART_CHILD = 0x10, + FLAG_NAV_GEN_NONE = 0x20, + FLAG_NAV_GEN_HULL = 0x40, + FLAG_NO_FORCED_FADE = 0x800, + FLAG_HAS_SKINNED_MESHES = 0x400, + FLAG_DO_NOT_CAST_SHADOWS = 0x20000, + FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, + FLAG_NO_ANIM_EVENTS = 0x100000, + FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, + FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, + FLAG_MODEL_DOC = 0x800000 + }; + // Alignment: 1 + // Member count: 12 + pub const CNmFloatMathNode__Operator_t = enum(u8) { + Add = 0x0, + Sub = 0x1, + Mul = 0x2, + Div = 0x3, + Mod = 0x4, + Abs = 0x5, + Negate = 0x6, + Floor = 0x7, + Ceiling = 0x8, + IntegerPart = 0x9, + FractionalPart = 0xA, + InverseFractionalPart = 0xB + }; + // Alignment: 1 + // Member count: 2 + pub const CNmSyncEventIndexConditionNode__TriggerMode_t = enum(u8) { + ExactlyAtEventIndex = 0x0, + GreaterThanEqualToEventIndex = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleFloatRoundType_t = enum(u32) { + PF_ROUND_TYPE_INVALID = 0xFFFFFFFF, + PF_ROUND_TYPE_NEAREST = 0x0, + PF_ROUND_TYPE_FLOOR = 0x1, + PF_ROUND_TYPE_CEIL = 0x2, + PF_ROUND_TYPE_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 4 + pub const PFNoiseType_t = enum(u32) { + PF_NOISE_TYPE_PERLIN = 0x0, + PF_NOISE_TYPE_SIMPLEX = 0x1, + PF_NOISE_TYPE_WORLEY = 0x2, + PF_NOISE_TYPE_CURL = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const AnimParamNetworkSetting = enum(u32) { + Auto = 0x0, + AlwaysNetwork = 0x1, + NeverNetwork = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const MorphFlexControllerRemapType_t = enum(u32) { + MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, + MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, + MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, + MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3 + }; + // Alignment: 4 + // Member count: 8 + pub const MeshDrawPrimitiveFlags_t = enum(u32) { + MESH_DRAW_FLAGS_NONE = 0x0, + MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, + MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, + MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, + MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, + MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, + MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, + MESH_DRAW_FLAGS_DRAW_LAST = 0x80 + }; + // Alignment: 4 + // Member count: 2 + pub const TargetWarpAngleMode_t = enum(u32) { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + }; + // Alignment: 1 + // Member count: 2 + pub const NmIKBlendMode_t = enum(u8) { + Effector = 0x0, + Pose = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const ModelBoneFlexComponent_t = enum(u32) { + MODEL_BONE_FLEX_INVALID = 0xFFFFFFFF, + MODEL_BONE_FLEX_TX = 0x0, + MODEL_BONE_FLEX_TY = 0x1, + MODEL_BONE_FLEX_TZ = 0x2 + }; + // Alignment: 1 + // Member count: 2 + pub const CNmStateNode__TimedEvent_t__Comparison_t = enum(u8) { + LessThanEqual = 0x0, + GreaterThanEqual = 0x1 + }; + // Alignment: 1 + // Member count: 3 + pub const PoseType_t = enum(u8) { + POSETYPE_STATIC = 0x0, + POSETYPE_DYNAMIC = 0x1, + POSETYPE_INVALID = 0xFF + }; + // Alignment: 1 + // Member count: 2 + pub const CNmRootMotionData__SamplingMode_t = enum(u8) { + Delta = 0x0, + WorldSpace = 0x1 + }; + // Alignment: 1 + // Member count: 9 + pub const NmEventConditionRules_t = enum(u8) { + LimitSearchToSourceState = 0x0, + IgnoreInactiveEvents = 0x1, + PreferHighestWeight = 0x2, + PreferHighestProgress = 0x3, + OperatorOr = 0x4, + OperatorAnd = 0x5, + SearchOnlyGraphEvents = 0x6, + SearchOnlyAnimEvents = 0x7, + SearchBothGraphAndAnimEvents = 0x8 + }; + // Alignment: 4 + // Member count: 37 + pub const AnimValueSource = enum(u32) { + MoveHeading = 0x0, + MoveSpeed = 0x1, + ForwardSpeed = 0x2, + StrafeSpeed = 0x3, + FacingHeading = 0x4, + LookHeading = 0x5, + LookHeadingNormalized = 0x6, + LookPitch = 0x7, + LookDistance = 0x8, + Parameter = 0x9, + WayPointHeading = 0xA, + WayPointDistance = 0xB, + BoundaryRadius = 0xC, + TargetMoveHeading = 0xD, + TargetMoveSpeed = 0xE, + AccelerationHeading = 0xF, + AccelerationSpeed = 0x10, + SlopeHeading = 0x11, + SlopeAngle = 0x12, + SlopePitch = 0x13, + SlopeYaw = 0x14, + GoalDistance = 0x15, + AccelerationLeftRight = 0x16, + AccelerationFrontBack = 0x17, + RootMotionSpeed = 0x18, + RootMotionTurnSpeed = 0x19, + MoveHeadingRelativeToLookHeading = 0x1A, + MaxMoveSpeed = 0x1B, + FingerCurl_Thumb = 0x1C, + FingerCurl_Index = 0x1D, + FingerCurl_Middle = 0x1E, + FingerCurl_Ring = 0x1F, + FingerCurl_Pinky = 0x20, + FingerSplay_Thumb_Index = 0x21, + FingerSplay_Index_Middle = 0x22, + FingerSplay_Middle_Ring = 0x23, + FingerSplay_Ring_Pinky = 0x24 + }; + // Alignment: 1 + // Member count: 4 + pub const CNmTimeConditionNode__Operator_t = enum(u8) { + LessThan = 0x0, + LessThanEqual = 0x1, + GreaterThan = 0x2, + GreaterThanEqual = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const LinearRootMotionBlendMode_t = enum(u32) { + LERP = 0x0, + NLERP = 0x1, + SLERP = 0x2 + }; + // Alignment: 4 + // Member count: 1 + pub const RagdollPoseControl = enum(u32) { + Absolute = 0x0 + }; + // Alignment: 4 + // Member count: 6 + pub const IKSolverType = enum(u32) { + IKSOLVER_Perlin = 0x0, + IKSOLVER_TwoBone = 0x1, + IKSOLVER_Fabrik = 0x2, + IKSOLVER_DogLeg3Bone = 0x3, + IKSOLVER_CCD = 0x4, + IKSOLVER_COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 2 + pub const TargetWarpCorrectionMethod = enum(u32) { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const TargetSelectorAngleMode_t = enum(u32) { + eFacingHeading = 0x0, + eMoveHeading = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const Blend2DMode = enum(u32) { + Blend2DMode_General = 0x0, + Blend2DMode_Directional = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorExecResult_t = enum(u32) { + Succeeded = 0x0, + Canceled = 0x1, + Failed = 0x2, + OngoingNotify = 0x3 + }; + // Alignment: 1 + // Member count: 3 + pub const HandshakeTagState_t = enum(u8) { + eInactive = 0x0, + eActive = 0x1, + eMomentarilyInactive = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ChoiceChangeMethod = enum(u32) { + OnReset = 0x0, + OnCycleEnd = 0x1, + OnResetOrCycleEnd = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const ChoiceBlendMethod = enum(u32) { + SingleBlendTime = 0x0, + PerChoiceBlendTimes = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const VPhysXConstraintParams_t__EnumFlags0_t = enum(u32) { + FLAG0_SHIFT_INTERPENETRATE = 0x0, + FLAG0_SHIFT_CONSTRAIN = 0x1, + FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, + FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3 + }; + // Alignment: 4 + // Member count: 9 + pub const ParticleFloatMapType_t = enum(u32) { + PF_MAP_TYPE_INVALID = 0xFFFFFFFF, + PF_MAP_TYPE_DIRECT = 0x0, + PF_MAP_TYPE_MULT = 0x1, + PF_MAP_TYPE_REMAP = 0x2, + PF_MAP_TYPE_REMAP_BIASED = 0x3, + PF_MAP_TYPE_CURVE = 0x4, + PF_MAP_TYPE_NOTCHED = 0x5, + PF_MAP_TYPE_ROUND = 0x6, + PF_MAP_TYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Member count: 5 + pub const AnimParamVectorType_t = enum(u32) { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + }; + // Alignment: 1 + // Member count: 3 + pub const CNmCurrentSyncEventNode__InfoType_t = enum(u8) { + IndexAndPercentage = 0x0, + IndexOnly = 0x1, + PercentageOnly = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const BlendKeyType = enum(u32) { + BlendKey_UserValue = 0x0, + BlendKey_Velocity = 0x1, + BlendKey_Distance = 0x2, + BlendKey_RemainingDistance = 0x3 + }; + // Alignment: 4 + // Member count: 5 + pub const StateActionBehavior = enum(u32) { + STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, + STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, + STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, + STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, + STATETAGBEHAVIOR_ACTIVE_WHILE_FULLY_BLENDED = 0x4 + }; + // Alignment: 1 + // Member count: 4 + pub const NmRootMotionBlendMode_t = enum(u8) { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + }; + // Alignment: 1 + // Member count: 7 + pub const NmFootPhaseCondition_t = enum(u8) { + LeftFootDown = 0x0, + LeftFootPassing = 0x1, + LeftPhase = 0x4, + RightFootDown = 0x2, + RightFootPassing = 0x3, + RightPhase = 0x5, + None = 0x6 + }; + // Alignment: 4 + // Member count: 22 + pub const ModelSkeletonData_t__BoneFlags_t = enum(u32) { + FLAG_NO_BONE_FLAGS = 0x0, + FLAG_BONEFLEXDRIVER = 0x4, + FLAG_CLOTH = 0x8, + FLAG_PHYSICS = 0x10, + FLAG_ATTACHMENT = 0x20, + FLAG_ANIMATION = 0x40, + FLAG_MESH = 0x80, + FLAG_HITBOX = 0x100, + FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, + FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, + FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, + FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, + FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, + FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, + FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, + FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, + FLAG_BONE_MERGE_READ = 0x40000, + FLAG_BONE_MERGE_WRITE = 0x80000, + FLAG_ALL_BONE_FLAGS = 0xFFFFF, + BLEND_PREALIGNED = 0x100000, + FLAG_RIGIDLENGTH = 0x200000, + FLAG_PROCEDURAL = 0x400000 + }; + // Alignment: 4 + // Member count: 4 + pub const MorphBundleType_t = enum(u32) { + MORPH_BUNDLE_TYPE_NONE = 0x0, + MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, + MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, + MORPH_BUNDLE_TYPE_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 2 + pub const CNmIDComparisonNode__Comparison_t = enum(u8) { + Matches = 0x0, + DoesntMatch = 0x1 + }; + // Alignment: 1 + // Member count: 3 + pub const NmPoseBlendMode_t = enum(u8) { + Overlay = 0x0, + Additive = 0x1, + ModelSpace = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleFloatInputMode_t = enum(u32) { + PF_INPUT_MODE_INVALID = 0xFFFFFFFF, + PF_INPUT_MODE_CLAMPED = 0x0, + PF_INPUT_MODE_LOOPED = 0x1, + PF_INPUT_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const ResetCycleOption = enum(u32) { + Beginning = 0x0, + SameCycleAsSource = 0x1, + InverseSourceCycle = 0x2, + FixedValue = 0x3, + SameTimeAsSource = 0x4 + }; + // Alignment: 1 + // Member count: 6 + pub const CNmVectorInfoNode__Info_t = enum(u8) { + X = 0x0, + Y = 0x1, + Z = 0x2, + Length = 0x3, + AngleHorizontal = 0x4, + AngleVertical = 0x5 + }; + // Alignment: 4 + // Member count: 4 + pub const IKChannelMode = enum(u32) { + TwoBone = 0x0, + TwoBone_Translate = 0x1, + OneBone = 0x2, + OneBone_Translate = 0x3 + }; + // Alignment: 1 + // Member count: 9 + pub const NmGraphValueType_t = enum(u8) { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleFloatRandomMode_t = enum(u32) { + PF_RANDOM_MODE_INVALID = 0xFFFFFFFF, + PF_RANDOM_MODE_CONSTANT = 0x0, + PF_RANDOM_MODE_VARYING = 0x1, + PF_RANDOM_MODE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 33 + pub const PulseValueType_t = enum(u32) { + PVAL_VOID = 0xFFFFFFFF, + PVAL_BOOL = 0x0, + PVAL_INT = 0x1, + PVAL_FLOAT = 0x2, + PVAL_STRING = 0x3, + PVAL_VEC2 = 0x4, + PVAL_VEC3 = 0x5, + PVAL_QANGLE = 0x6, + PVAL_VEC3_WORLDSPACE = 0x7, + PVAL_VEC4 = 0x8, + PVAL_TRANSFORM = 0x9, + PVAL_TRANSFORM_WORLDSPACE = 0xA, + PVAL_COLOR_RGB = 0xB, + PVAL_GAMETIME = 0xC, + PVAL_EHANDLE = 0xD, + PVAL_RESOURCE = 0xE, + PVAL_RESOURCE_NAME = 0xF, + PVAL_SNDEVT_GUID = 0x10, + PVAL_SNDEVT_NAME = 0x11, + PVAL_ENTITY_NAME = 0x12, + PVAL_OPAQUE_HANDLE = 0x13, + PVAL_TYPESAFE_INT = 0x14, + PVAL_MODEL_MATERIAL_GROUP = 0x15, + PVAL_CURSOR_FLOW = 0x16, + PVAL_VARIANT = 0x17, + PVAL_UNKNOWN = 0x18, + PVAL_SCHEMA_ENUM = 0x19, + PVAL_PANORAMA_PANEL_HANDLE = 0x1A, + PVAL_TEST_HANDLE = 0x1B, + PVAL_ARRAY = 0x1C, + PVAL_TYPESAFE_INT64 = 0x1D, + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F + }; + // Alignment: 4 + // Member count: 4 + pub const PFNoiseModifier_t = enum(u32) { + PF_NOISE_MODIFIER_NONE = 0x0, + PF_NOISE_MODIFIER_LINES = 0x1, + PF_NOISE_MODIFIER_CLUMPS = 0x2, + PF_NOISE_MODIFIER_RINGS = 0x3 + }; + // Alignment: 4 + // Member count: 20 + pub const ParticleVecType_t = enum(u32) { + PVEC_TYPE_INVALID = 0xFFFFFFFF, + PVEC_TYPE_LITERAL = 0x0, + PVEC_TYPE_LITERAL_COLOR = 0x1, + PVEC_TYPE_NAMED_VALUE = 0x2, + PVEC_TYPE_PARTICLE_VECTOR = 0x3, + PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 0x4, + PVEC_TYPE_PARTICLE_VELOCITY = 0x5, + PVEC_TYPE_CP_VALUE = 0x6, + PVEC_TYPE_CP_RELATIVE_POSITION = 0x7, + PVEC_TYPE_CP_RELATIVE_DIR = 0x8, + PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x9, + PVEC_TYPE_FLOAT_COMPONENTS = 0xA, + PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xB, + PVEC_TYPE_FLOAT_INTERP_OPEN = 0xC, + PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xD, + PVEC_TYPE_RANDOM_UNIFORM = 0xE, + PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xF, + PVEC_TYPE_CP_DELTA = 0x10, + PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x11, + PVEC_TYPE_COUNT = 0x12 + }; + // Alignment: 1 + // Member count: 5 + pub const NmFootPhase_t = enum(u8) { + LeftFootDown = 0x0, + RightFootPassing = 0x1, + RightFootDown = 0x2, + LeftFootPassing = 0x3, + None = 0x4 + }; + // Alignment: 4 + // Member count: 8 + pub const CNmTargetInfoNode__Info_t = enum(u32) { + AngleHorizontal = 0x0, + AngleVertical = 0x1, + Distance = 0x2, + DistanceHorizontalOnly = 0x3, + DistanceVerticalOnly = 0x4, + DeltaOrientationX = 0x5, + DeltaOrientationY = 0x6, + DeltaOrientationZ = 0x7 + }; + // Alignment: 4 + // Member count: 3 + pub const FootstepLandedFootSoundType_t = enum(u32) { + FOOTSOUND_Left = 0x0, + FOOTSOUND_Right = 0x1, + FOOTSOUND_UseOverrideSound = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const FootLockSubVisualization = enum(u32) { + FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, + FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const CNmSoundEvent__Position_t = enum(u32) { + None = 0x0, + World = 0x1, + EntityPos = 0x2, + EntityEyePos = 0x3, + EntityAttachment = 0x4 + }; + // Alignment: 1 + // Member count: 4 + pub const FootstepJumpPhase_t = enum(u8) { + Unknown = 0x0, + NotJumping = 0x1, + Jumping = 0x2, + Landing = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const NmFrameSnapEventMode_t = enum(u32) { + Floor = 0x0, + Round = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const FootPinningTimingSource = enum(u32) { + FootMotion = 0x0, + Tag = 0x1, + Parameter = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const DampingSpeedFunction = enum(u32) { + NoDamping = 0x0, + Constant = 0x1, + Spring = 0x2, + AsymmetricSpring = 0x3 + }; + // Alignment: 4 + // Member count: 6 + pub const PulseApiFeature_t = enum(u32) { + AF_NONE = 0x0, + AF_ENTITIES = 0x1, + AF_PANORAMA = 0x2, + AF_PARTICLES = 0x8, + AF_FAKE_ENTITIES = 0x10, + AF_SELECTORS_WITHOUT_REQUIREMENTS = 0x20 + }; + // Alignment: 4 + // Member count: 6 + pub const AnimationProcessingType_t = enum(u32) { + ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, + ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, + ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, + ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, + ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, + ANIMATION_PROCESSING_MAX = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const JiggleBoneSimSpace = enum(u32) { + SimSpace_Local = 0x0, + SimSpace_Model = 0x1, + SimSpace_World = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const StanceOverrideMode = enum(u32) { + Sequence = 0x0, + Node = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const IkEndEffectorType = enum(u32) { + IkEndEffector_Attachment = 0x0, + IkEndEffector_Bone = 0x1 + }; + // Alignment: 2 + // Member count: 3 + pub const AnimScriptType = enum(u16) { + ANIMSCRIPT_TYPE_INVALID = 0xFFFF, + ANIMSCRIPT_FUSE_GENERAL = 0x0, + ANIMSCRIPT_FUSE_STATEMACHINE = 0x1 + }; + // Alignment: 1 + // Member count: 3 + pub const CNmTimeConditionNode__ComparisonType_t = enum(u8) { + PercentageThroughState = 0x0, + PercentageThroughSyncEvent = 0x1, + ElapsedTime = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const SeqPoseSetting_t = enum(u32) { + SEQ_POSE_SETTING_CONSTANT = 0x0, + SEQ_POSE_SETTING_ROTATION = 0x1, + SEQ_POSE_SETTING_POSITION = 0x2, + SEQ_POSE_SETTING_VELOCITY = 0x3 + }; + // Alignment: 4 + // Member count: 13 + pub const AnimParamButton_t = enum(u32) { + ANIMPARAM_BUTTON_NONE = 0x0, + ANIMPARAM_BUTTON_DPAD_UP = 0x1, + ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, + ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, + ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, + ANIMPARAM_BUTTON_A = 0x5, + ANIMPARAM_BUTTON_B = 0x6, + ANIMPARAM_BUTTON_X = 0x7, + ANIMPARAM_BUTTON_Y = 0x8, + ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, + ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA, + ANIMPARAM_BUTTON_LTRIGGER = 0xB, + ANIMPARAM_BUTTON_RTRIGGER = 0xC + }; + // Alignment: 4 + // Member count: 3 + pub const SelectorTagBehavior_t = enum(u32) { + SelectorTagBehavior_OnWhileCurrent = 0x0, + SelectorTagBehavior_OffWhenFinished = 0x1, + SelectorTagBehavior_OffBeforeFinished = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const HandshakeTagType_t = enum(u32) { + eInvalid = 0xFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const OrientationWarpTargetOffsetMode_t = enum(u32) { + eLiteralValue = 0x0, + eParameter = 0x1, + eAnimationMovementHeading = 0x2, + eAnimationMovementHeadingAtEnd = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const OrientationWarpMode_t = enum(u32) { + eInvalid = 0x0, + eAngle = 0x1, + eWorldPosition = 0x2 + }; + // Alignment: 2 + // Member count: 125 + pub const PulseInstructionCode_t = enum(u16) { + INVALID = 0x0, + IMMEDIATE_HALT = 0x1, + RETURN_VOID = 0x2, + RETURN_VALUE = 0x3, + NOP = 0x4, + JUMP = 0x5, + JUMP_COND = 0x6, + CHUNK_LEAP = 0x7, + CHUNK_LEAP_COND = 0x8, + PULSE_CALL_SYNC = 0x9, + PULSE_CALL_ASYNC_FIRE = 0xA, + CELL_INVOKE = 0xB, + LIBRARY_INVOKE = 0xC, + SET_VAR = 0xD, + GET_VAR = 0xE, + GET_VAR_DETACH = 0xF, + DETACH_REGISTER = 0x10, + SET_VAR_ARRAY_ELEMENT_1D = 0x11, + SET_VAR_OBSERVABLE = 0x12, + GET_CONST = 0x13, + GET_ARRAY_ELEMENT = 0x14, + GET_DOMAIN_VALUE = 0x15, + COPY = 0x16, + NOT = 0x17, + NEGATE = 0x18, + ADD = 0x19, + SUB = 0x1A, + MUL = 0x1B, + DIV = 0x1C, + MOD = 0x1D, + LT = 0x1E, + LTE = 0x1F, + EQ = 0x20, + NE = 0x21, + AND = 0x22, + OR = 0x23, + SCALE = 0x24, + SCALE_INV = 0x25, + ELEMENT_ACCESS = 0x26, + CONVERT_VALUE = 0x27, + REINTERPRET_INSTANCE = 0x28, + GET_BLACKBOARD_REFERENCE = 0x29, + SET_BLACKBOARD_REFERENCE = 0x2A, + LAST_SERIALIZED_CODE = 0x2B, + NEGATE_INT = 0x2C, + NEGATE_FLOAT = 0x2D, + NEGATE_VEC2 = 0x2E, + NEGATE_VEC3 = 0x2F, + NEGATE_VEC4 = 0x30, + ADD_INT = 0x31, + ADD_FLOAT = 0x32, + ADD_STRING = 0x33, + ADD_VEC2 = 0x34, + ADD_VEC3 = 0x35, + ADD_VEC3WS_VEC3 = 0x36, + ADD_VEC3_VEC3WS = 0x37, + ADD_VEC4 = 0x38, + ADD_GAMETIME_FLOAT = 0x39, + ADD_FLOAT_GAMETIME = 0x3A, + SUB_INT = 0x3B, + SUB_FLOAT = 0x3C, + SUB_VEC2 = 0x3D, + SUB_VEC3 = 0x3E, + SUB_VEC3WS_VEC3 = 0x3F, + SUB_VEC3WS_VEC3WS = 0x40, + SUB_VEC4 = 0x41, + SUB_GAMETIME_FLOAT = 0x42, + SUB_GAMETIME = 0x43, + MUL_INT = 0x44, + MUL_FLOAT = 0x45, + DIV_FLOAT = 0x46, + MOD_INT = 0x47, + MOD_FLOAT = 0x48, + LT_INT = 0x49, + LT_FLOAT = 0x4A, + LT_GAMETIME = 0x4B, + LTE_INT = 0x4C, + LTE_FLOAT = 0x4D, + LTE_GAMETIME = 0x4E, + EQ_BOOL = 0x4F, + EQ_INT = 0x50, + EQ_FLOAT = 0x51, + EQ_VEC2 = 0x52, + EQ_VEC3 = 0x53, + EQ_VEC3WS = 0x54, + EQ_VEC4 = 0x55, + EQ_STRING = 0x56, + EQ_ENTITY_NAME = 0x57, + EQ_SCHEMA_ENUM = 0x58, + EQ_EHANDLE = 0x59, + EQ_PANEL_HANDLE = 0x5A, + EQ_OPAQUE_HANDLE = 0x5B, + EQ_TEST_HANDLE = 0x5C, + EQ_COLOR_RGB = 0x5D, + EQ_ARRAY = 0x5E, + EQ_GAMETIME = 0x5F, + NE_BOOL = 0x60, + NE_INT = 0x61, + NE_FLOAT = 0x62, + NE_VEC2 = 0x63, + NE_VEC3 = 0x64, + NE_VEC3WS = 0x65, + NE_VEC4 = 0x66, + NE_STRING = 0x67, + NE_ENTITY_NAME = 0x68, + NE_SCHEMA_ENUM = 0x69, + NE_EHANDLE = 0x6A, + NE_PANEL_HANDLE = 0x6B, + NE_OPAQUE_HANDLE = 0x6C, + NE_TEST_HANDLE = 0x6D, + NE_COLOR_RGB = 0x6E, + NE_ARRAY = 0x6F, + NE_GAMETIME = 0x70, + SCALE_VEC3 = 0x71, + SCALE_VEC2 = 0x72, + SCALE_VEC4 = 0x73, + SCALE_INV_VEC3 = 0x74, + SCALE_INV_VEC2 = 0x75, + SCALE_INV_VEC4 = 0x76, + ELEMENT_ACCESS_VEC2 = 0x77, + ELEMENT_ACCESS_VEC3 = 0x78, + ELEMENT_ACCESS_VEC3WS = 0x79, + ELEMENT_ACCESS_VEC4 = 0x7A, + ELEMENT_ACCESS_COLOR_RGB = 0x7B, + GET_CONST_INLINE_STORAGE = 0x7C + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleTransformType_t = enum(u32) { + PT_TYPE_INVALID = 0x0, + PT_TYPE_NAMED_VALUE = 0x1, + PT_TYPE_CONTROL_POINT = 0x2, + PT_TYPE_CONTROL_POINT_RANGE = 0x3, + PT_TYPE_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 18 + pub const ParticleAttachment_t = enum(u32) { + PATTACH_INVALID = 0xFFFFFFFF, + PATTACH_ABSORIGIN = 0x0, + PATTACH_ABSORIGIN_FOLLOW = 0x1, + PATTACH_CUSTOMORIGIN = 0x2, + PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, + PATTACH_POINT = 0x4, + PATTACH_POINT_FOLLOW = 0x5, + PATTACH_EYES_FOLLOW = 0x6, + PATTACH_OVERHEAD_FOLLOW = 0x7, + PATTACH_WORLDORIGIN = 0x8, + PATTACH_ROOTBONE_FOLLOW = 0x9, + PATTACH_RENDERORIGIN_FOLLOW = 0xA, + PATTACH_MAIN_VIEW = 0xB, + PATTACH_WATERWAKE = 0xC, + PATTACH_CENTER_FOLLOW = 0xD, + PATTACH_CUSTOM_GAME_STATE_1 = 0xE, + PATTACH_HEALTHBAR = 0xF, + MAX_PATTACH_TYPES = 0x10 + }; + // Alignment: 4 + // Member count: 3 + pub const FieldNetworkOption = enum(u32) { + Auto = 0x0, + ForceEnable = 0x1, + ForceDisable = 0x2 + }; + // Alignment: 1 + // Member count: 6 + pub const NmGraphEventTypeCondition_t = enum(u8) { + Entry = 0x0, + FullyInState = 0x1, + Exit = 0x2, + Timed = 0x3, + Generic = 0x4, + Any = 0x5 + }; + // Alignment: 1 + // Member count: 10 + pub const CNmTransitionNode__TransitionOptions_t = enum(u8) { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x3, + MatchSyncEventIndex = 0x4, + MatchSyncEventID = 0x5, + MatchSyncEventPercentage = 0x6, + PreferClosestSyncEventID = 0x7, + MatchTimeInSeconds = 0x8, + OffsetTimeInSeconds = 0x9 + }; + // Alignment: 1 + // Member count: 5 + pub const CNmFloatComparisonNode__Comparison_t = enum(u8) { + GreaterThanEqual = 0x0, + LessThanEqual = 0x1, + NearEqual = 0x2, + GreaterThan = 0x3, + LessThan = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const VPhysXJoint_t__Flags_t = enum(u32) { + JOINT_FLAGS_NONE = 0x0, + JOINT_FLAGS_BODY1_FIXED = 0x1, + JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const ScriptedHeldWeaponBehavior_t = enum(u32) { + eInvalid = 0xFFFFFFFF, + eHolster = 0x0, + eDeploy = 0x1, + eDrop = 0x2 + }; + // Alignment: 1 + // Member count: 3 + pub const VelocityMetricMode = enum(u8) { + DirectionOnly = 0x0, + MagnitudeOnly = 0x1, + DirectionAndMagnitude = 0x2 + }; + // Alignment: 1 + // Member count: 5 + pub const FacingMode = enum(u8) { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 + }; + // Alignment: 1 + // Member count: 3 + pub const VertexAlbedoFormat_t = enum(u8) { + VERTEX_ALBEDO_NONE = 0x0, + VERTEX_ALBEDO_8888 = 0x1, + VERTEX_ALBEDO_565 = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const AimMatrixBlendMode = enum(u32) { + AimMatrixBlendMode_None = 0x0, + AimMatrixBlendMode_Additive = 0x1, + AimMatrixBlendMode_ModelSpaceAdditive = 0x2, + AimMatrixBlendMode_BoneMask = 0x3 + }; + // Alignment: 4 + // Member count: 7 + pub const AnimationSnapshotType_t = enum(u32) { + ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, + ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, + ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, + ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, + ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, + ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, + ANIMATION_SNAPSHOT_MAX = 0x6 + }; + // Alignment: 1 + // Member count: 5 + pub const NmTargetWarpRule_t = enum(u8) { + WarpXY = 0x0, + WarpZ = 0x1, + WarpXYZ = 0x2, + RotationOnly = 0x3, + FixedSection = 0x4 + }; + // Alignment: 4 + // Member count: 8 + pub const FootFallTagFoot_t = enum(u32) { + FOOT1 = 0x0, + FOOT2 = 0x1, + FOOT3 = 0x2, + FOOT4 = 0x3, + FOOT5 = 0x4, + FOOT6 = 0x5, + FOOT7 = 0x6, + FOOT8 = 0x7 + }; + // Alignment: 4 + // Member count: 4 + pub const ChoiceMethod = enum(u32) { + WeightedRandom = 0x0, + WeightedRandomNoRepeat = 0x1, + Iterate = 0x2, + IterateRandom = 0x3 + }; + // Alignment: 4 + // Member count: 14 + pub const AnimVectorSource = enum(u32) { + MoveDirection = 0x0, + FacingPosition = 0x1, + LookDirection = 0x2, + VectorParameter = 0x3, + WayPointDirection = 0x4, + Acceleration = 0x5, + SlopeNormal = 0x6, + SlopeNormal_WorldSpace = 0x7, + LookTarget = 0x8, + LookTarget_WorldSpace = 0x9, + WayPointPosition = 0xA, + GoalPosition = 0xB, + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD + }; + // Alignment: 4 + // Member count: 4 + pub const IkTargetType = enum(u32) { + IkTarget_Attachment = 0x0, + IkTarget_Bone = 0x1, + IkTarget_Parameter_ModelSpace = 0x2, + IkTarget_Parameter_WorldSpace = 0x3 + }; + // Alignment: 1 + // Member count: 3 + pub const RenderMeshSlotType_t = enum(u8) { + RENDERMESH_SLOT_INVALID = 0xFF, + RENDERMESH_SLOT_PER_VERTEX = 0x0, + RENDERMESH_SLOT_PER_INSTANCE = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const BoneMaskBlendSpace = enum(u32) { + BlendSpace_Parent = 0x0, + BlendSpace_Model = 0x1, + BlendSpace_Model_RotationOnly = 0x2, + BlendSpace_Model_TranslationOnly = 0x3 + }; + // Alignment: 4 + // Member count: 8 + pub const MovementCapability_t = enum(u32) { + eStrafe = 0x0, + eIdleTurn = 0x1, + eStart = 0x2, + eStop = 0x3, + eInstantStop = 0x4, + eShuffle = 0x5, + ePlantedTurn = 0x6, + eCount = 0x7 + }; + // Alignment: 4 + // Member count: 5 + pub const ModelConfigAttachmentType_t = enum(u32) { + MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFF, + MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, + MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, + MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, + MODEL_CONFIG_ATTACHMENT_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const BinaryNodeChildOption = enum(u32) { + Child1 = 0x0, + Child2 = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const NPCPhysicsHullType_t = enum(u32) { + eInvalid = 0x0, + eGroundCapsule = 0x1, + eCenteredCapsule = 0x2, + eGenericCapsule = 0x3, + eGroundBox = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseDomainValueType_t = enum(u32) { + INVALID = 0xFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const JumpCorrectionMethod = enum(u32) { + ScaleMotion = 0x0, + AddCorrectionDelta = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const MoodType_t = enum(u32) { + eMoodType_Head = 0x0, + eMoodType_Body = 0x1 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_WaitForCursorsWithTag = struct { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Base = struct { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + }; + // Parent: None + // Field count: 0 + pub const CPulse_ResumePoint = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_PickBestOutflowSelector = struct { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + }; + // Parent: None + // Field count: 0 + pub const CParticleBindingRealPulse = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub const CPulseCell_WaitForObservable = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 4 + pub const CPulse_OutflowConnection = struct { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphDef = struct { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_FireCursors = struct { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline__TimelineEvent_t = struct { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IntervalTimer__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseRequirement = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub const CPulseCell_BaseState = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OutflowWithRequirements_t = struct { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IsRequirementValid = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Gradient = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseCursorFuncs = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t__DynamicOutflow_t = struct { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 0 + pub const CBasePulseGraphInstance = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_GraphHook = struct { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Resume = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_BaseEntrypoint = struct { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_WaitForCursorsWithTagBase = struct { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InvokeBinding = struct { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_IntervalTimer = struct { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestScriptLib = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Curve = struct { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EventHandler = struct { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseFlow = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled__InstanceState_t = struct { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_WaitForCursorsWithTagBase__CursorState_t = struct { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseArraylib = struct { + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Continue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline = struct { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EntOutputHandler = struct { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered__InstanceState_t = struct { + pub const m_nNextIndex: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CParticleCollectionBindingInstance = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LimitCount__InstanceState_t = struct { + pub const m_nCurrentCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_DebugLog = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseYieldingInflow = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_IsRequirementValid__Criteria_t = struct { + pub const m_bIsValid: usize = 0x0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_ObservableVariableListener = struct { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseSelectorOutflowList_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_Inflow_Wait = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Method = struct { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseValue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_BooleanSwitchState = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Yield = struct { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseMathlib = struct { + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_Unknown = struct { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleRandom = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_PublicOutput = struct { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_BlackboardReference = struct { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomInt = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_CallInfo = struct { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_InlineNodeSkipSelector = struct { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_LimitCount = struct { + pub const m_nLimitCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_CallExternalMethod = struct { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseObservableBoolExpression_t = struct { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_LimitCount__Criteria_t = struct { + pub const m_bLimitCountPasses: usize = 0x0; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_CursorQueue = struct { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomFloat = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseExecCursor = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimFrameBlockAnim = struct { + pub const m_nStartFrame: usize = 0x0; // int32 + pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_segmentIndexArray: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CZeroPoseUpdateNode = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSlowDownOnSlopesUpdateNode = struct { + pub const m_flSlowDownStrength: usize = 0x70; // float32 + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const COrientationWarpUpdateNode = struct { + pub const m_eMode: usize = 0x74; // OrientationWarpMode_t + pub const m_hTargetParam: usize = 0x78; // CAnimParamHandle + pub const m_hTargetPositionParam: usize = 0x7A; // CAnimParamHandle + pub const m_hFallbackTargetPositionParam: usize = 0x7C; // CAnimParamHandle + pub const m_eTargetOffsetMode: usize = 0x80; // OrientationWarpTargetOffsetMode_t + pub const m_flTargetOffset: usize = 0x84; // float32 + pub const m_hTargetOffsetParam: usize = 0x88; // CAnimParamHandle + pub const m_damping: usize = 0x90; // CAnimInputDamping + pub const m_eRootMotionSource: usize = 0xA8; // OrientationWarpRootMotionSource_t + pub const m_flMaxRootMotionScale: usize = 0xAC; // float32 + pub const m_bEnablePreferredRotationDirection: usize = 0xB0; // bool + pub const m_ePreferredRotationDirection: usize = 0xB4; // AnimValueSource + pub const m_flPreferredRotationThreshold: usize = 0xB8; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimParameterBase = struct { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CUtlString + pub const m_id: usize = 0x30; // AnimParamID + pub const m_componentName: usize = 0x48; // CUtlString + pub const m_bNetworkingRequested: usize = 0x68; // bool + pub const m_bIsReferenced: usize = 0x69; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSequenceFinishedAnimTag = struct { + pub const m_sequenceName: usize = 0x58; // CUtlString + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSceneObjectData = struct { + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector + pub const m_drawCalls: usize = 0x18; // CUtlLeanVector + pub const m_drawBounds: usize = 0x28; // CUtlLeanVector + pub const m_meshlets: usize = 0x38; // CUtlLeanVector + pub const m_rtProxyDrawCalls: usize = 0x48; // CUtlLeanVector + pub const m_vTintColor: usize = 0x58; // Vector4D + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootCycle = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + // MCustomFGDMetadata + pub const CParticleModelInput = struct { + pub const m_nType: usize = 0x10; // ParticleModelType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x58; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CInputStreamUpdateNode = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CIntAnimParameter = struct { + pub const m_defaultValue: usize = 0x80; // int32 + pub const m_minValue: usize = 0x84; // int32 + pub const m_maxValue: usize = 0x88; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParameterizedBlendNode__CDefinition = struct { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterValueNodeIdx: usize = 0x38; // int16 + pub const m_bAllowLooping: usize = 0x3A; // bool + }; + // Parent: None + // Field count: 0 + pub const CNmScaleTask = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFrameSnapEvent = struct { + pub const m_frameSnapMode: usize = 0x20; // NmFrameSnapEventMode_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimNodePath = struct { + pub const m_path: usize = 0x0; // AnimNodeID[11] + pub const m_nCount: usize = 0x2C; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimNodeOutputID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSyncTrack = struct { + pub const m_syncEvents: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_nStartEventOffset: usize = 0xA8; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqBoneMaskList = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector + pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector> + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimEncodedFrames = struct { + pub const m_fileName: usize = 0x0; // CBufferString + pub const m_nFrames: usize = 0x10; // int32 + pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_frameblockArray: usize = 0x18; // CUtlVector + pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SampleCode = struct { + pub const m_subCode: usize = 0x0; // uint8[8] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCachedPose = struct { + pub const m_transforms: usize = 0x8; // CUtlVector + pub const m_morphWeights: usize = 0x20; // CUtlVector + pub const m_hSequence: usize = 0x38; // HSequence + pub const m_flCycle: usize = 0x3C; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTransitionEventConditionNode__CDefinition = struct { + pub const m_requireRuleID: usize = 0x10; // CGlobalSymbol + pub const m_eventConditionRules: usize = 0x18; // CNmBitFlags + pub const m_nSourceStateNodeIdx: usize = 0x1C; // int16 + pub const m_ruleCondition: usize = 0x1E; // NmTransitionRuleCondition_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CTaskStatusAnimTag = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionGraphConfig = struct { + pub const m_paramValues: usize = 0x0; // float32[4] + pub const m_flDuration: usize = 0x10; // float32 + pub const m_nMotionIndex: usize = 0x14; // MotionIndex + pub const m_nSampleStart: usize = 0x18; // int32 + pub const m_nSampleCount: usize = 0x1C; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionSearchNode = struct { + pub const m_children: usize = 0x0; // CUtlVector + pub const m_quantizer: usize = 0x18; // CVectorQuantizer + pub const m_sampleCodes: usize = 0x38; // CUtlVector> + pub const m_sampleIndices: usize = 0x50; // CUtlVector> + pub const m_selectableSamples: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimActivity = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nActivity: usize = 0x10; // int32 + pub const m_nFlags: usize = 0x14; // int32 + pub const m_nWeight: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimScriptManager = struct { + pub const m_scriptInfo: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimationDecodeDebugDumpElement_t = struct { + pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_poseParams: usize = 0x10; // CUtlVector + pub const m_decodeOps: usize = 0x28; // CUtlVector + pub const m_internalOps: usize = 0x40; // CUtlVector + pub const m_decodedAnims: usize = 0x58; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MovementGaitId_t = struct { + pub const m_sId: usize = 0x0; // CGlobalSymbol + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeVarIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ConfigIndex = struct { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nConfig: usize = 0x2; // uint16 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXCollisionAttributes_t = struct { + pub const m_nIncludeDetailLayerCount: usize = 0x0; // int32 + pub const m_CollisionGroup: usize = 0x4; // uint32 + pub const m_InteractAs: usize = 0x8; // CUtlVector + pub const m_InteractWith: usize = 0x20; // CUtlVector + pub const m_InteractExclude: usize = 0x38; // CUtlVector + pub const m_DetailLayers: usize = 0x50; // CUtlVector + pub const m_CollisionGroupString: usize = 0x68; // CUtlString + pub const m_InteractAsStrings: usize = 0x70; // CUtlVector + pub const m_InteractWithStrings: usize = 0x88; // CUtlVector + pub const m_InteractExcludeStrings: usize = 0xA0; // CUtlVector + pub const m_DetailLayerStrings: usize = 0xB8; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSequenceUpdateNode = struct { + pub const m_hSequence: usize = 0x78; // HSequence + pub const m_duration: usize = 0x7C; // float32 + pub const m_paramSpans: usize = 0x80; // CParamSpanUpdater + pub const m_tags: usize = 0x98; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmPassthroughNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmClipReferenceNode__CDefinition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphDefinition__ExternalGraphSlot_t = struct { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeEntrypointIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAimCameraUpdateNode = struct { + pub const m_hParameterPosition: usize = 0x70; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x72; // CAnimParamHandle + pub const m_hParameterPelvisOffset: usize = 0x74; // CAnimParamHandle + pub const m_hParameterCameraOnly: usize = 0x76; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x78; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDelta: usize = 0x7A; // CAnimParamHandle + pub const m_hParameterCameraClearanceDistance: usize = 0x7C; // CAnimParamHandle + pub const m_opFixedSettings: usize = 0x80; // AimCameraOpFixedSettings_t + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeDomainValueIndex_t = struct { + pub const m_Value: usize = 0x0; // int16 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqSeqDescFlag = struct { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bSnap: usize = 0x1; // bool + pub const m_bAutoplay: usize = 0x2; // bool + pub const m_bPost: usize = 0x3; // bool + pub const m_bHidden: usize = 0x4; // bool + pub const m_bMulti: usize = 0x5; // bool + pub const m_bLegacyDelta: usize = 0x6; // bool + pub const m_bLegacyWorldspace: usize = 0x7; // bool + pub const m_bLegacyCyclepose: usize = 0x8; // bool + pub const m_bLegacyRealtime: usize = 0x9; // bool + pub const m_bModelDoc: usize = 0xA; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PermModelInfo_t = struct { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_vHullMin: usize = 0x4; // Vector + pub const m_vHullMax: usize = 0x10; // Vector + pub const m_vViewMin: usize = 0x1C; // Vector + pub const m_vViewMax: usize = 0x28; // Vector + pub const m_flMass: usize = 0x34; // float32 + pub const m_vEyePosition: usize = 0x38; // Vector + pub const m_flMaxEyeDeflection: usize = 0x44; // float32 + pub const m_sSurfaceProperty: usize = 0x48; // CUtlString + pub const m_keyValueText: usize = 0x50; // CUtlString + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const StanceInfo_t = struct { + pub const m_vPosition: usize = 0x0; // Vector + pub const m_flDirection: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 1 + pub const IKBoneNameAndIndex_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_Chunk = struct { + pub const m_Instructions: usize = 0x0; // CUtlLeanVector + pub const m_Registers: usize = 0x10; // CUtlLeanVector + pub const m_InstructionDebugInfos: usize = 0x20; // CUtlLeanVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStanceScaleUpdateNode = struct { + pub const m_hParam: usize = 0x70; // CAnimParamHandle + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeInvokeIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBoneMaskBlendNode__CDefinition = struct { + pub const m_nSourceMaskNodeIdx: usize = 0x10; // int16 + pub const m_nTargetMaskNodeIdx: usize = 0x12; // int16 + pub const m_nBlendWeightValueNodeIdx: usize = 0x14; // int16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDEventNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_defaultValue: usize = 0x18; // CGlobalSymbol + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const HitReactFixedSettings_t = struct { + pub const m_nWeightListIndex: usize = 0x0; // int32 + pub const m_nEffectedBoneCount: usize = 0x4; // int32 + pub const m_flMaxImpactForce: usize = 0x8; // float32 + pub const m_flMinImpactForce: usize = 0xC; // float32 + pub const m_flWhipImpactScale: usize = 0x10; // float32 + pub const m_flCounterRotationScale: usize = 0x14; // float32 + pub const m_flDistanceFadeScale: usize = 0x18; // float32 + pub const m_flPropagationScale: usize = 0x1C; // float32 + pub const m_flWhipDelay: usize = 0x20; // float32 + pub const m_flSpringStrength: usize = 0x24; // float32 + pub const m_flWhipSpringStrength: usize = 0x28; // float32 + pub const m_flMaxAngleRadians: usize = 0x2C; // float32 + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 + pub const m_flHipDipSpringStrength: usize = 0x38; // float32 + pub const m_flHipDipImpactScale: usize = 0x3C; // float32 + pub const m_flHipDipDelay: usize = 0x40; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmPoseNode__CDefinition = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimTagBase = struct { + pub const m_name: usize = 0x18; // CGlobalSymbol + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CGlobalSymbol + pub const m_tagID: usize = 0x30; // AnimTagID + pub const m_bIsReferenced: usize = 0x48; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CPerParticleVecInput = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionGraph = struct { + pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_pRootNode: usize = 0x40; // CSmartPtr + pub const m_nParameterCount: usize = 0x48; // int32 + pub const m_nConfigStartIndex: usize = 0x4C; // int32 + pub const m_nConfigCount: usize = 0x50; // int32 + pub const m_bLoop: usize = 0x54; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVectorInfoNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_desiredInfo: usize = 0x12; // CNmVectorInfoNode::Info_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimationSnapshot_t = struct { + pub const m_nEntIndex: usize = 0x110; // int32 + pub const m_modelName: usize = 0x118; // CUtlString + }; + // Parent: None + // Field count: 0 + pub const CNmBlendTask = struct { + }; + // Parent: None + // Field count: 0 + pub const CNmVectorValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqTransition = struct { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmPoseTask = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimGraphSettingsGroup = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterTargetNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimGraphDebugReplay = struct { + pub const m_animGraphFileName: usize = 0x40; // CUtlString + pub const m_frameList: usize = 0x48; // CUtlVector> + pub const m_startIndex: usize = 0x60; // int32 + pub const m_writeIndex: usize = 0x64; // int32 + pub const m_frameCount: usize = 0x68; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CVectorAnimParameter = struct { + pub const m_defaultValue: usize = 0x80; // Vector + pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_vectorType: usize = 0x90; // AnimParamVectorType_t + }; + // Parent: None + // Field count: 0 + pub const CNmCachedPoseReadTask = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateMachineNode__StateDefinition_t = struct { + pub const m_nStateNodeIdx: usize = 0x0; // int16 + pub const m_nEntryConditionNodeIdx: usize = 0x2; // int16 + pub const m_transitionDefinitions: usize = 0x8; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStanceOverrideUpdateNode = struct { + pub const m_footStanceInfo: usize = 0x70; // CUtlVector + pub const m_pStanceSourceNode: usize = 0x88; // CAnimUpdateNodeRef + pub const m_hParameter: usize = 0x98; // CAnimParamHandle + pub const m_eMode: usize = 0x9C; // StanceOverrideMode + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphDefinition__ExternalPoseSlot_t = struct { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PhysShapeMarkup_t = struct { + pub const m_nBodyInAggregate: usize = 0x0; // int32 + pub const m_nShapeInBody: usize = 0x4; // int32 + pub const m_sHitGroup: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const LookAtBone_t = struct { + pub const m_index: usize = 0x0; // int32 + pub const m_weight: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTransitionNode__CDefinition = struct { + pub const m_nTargetStateNodeIdx: usize = 0x10; // int16 + pub const m_nDurationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_timeOffsetOverrideNodeIdx: usize = 0x14; // int16 + pub const m_startBoneMaskNodeIdx: usize = 0x16; // int16 + pub const m_flDuration: usize = 0x18; // float32 + pub const m_boneMaskBlendInTimePercentage: usize = 0x1C; // NmPercent_t + pub const m_flTimeOffset: usize = 0x20; // float32 + pub const m_transitionOptions: usize = 0x24; // CNmBitFlags + pub const m_targetSyncIDNodeIdx: usize = 0x28; // int16 + pub const m_blendWeightEasing: usize = 0x2A; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x2B; // NmRootMotionBlendMode_t + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeRegisterIndex_t = struct { + pub const m_Value: usize = 0x0; // int16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatEaseNode__CDefinition = struct { + pub const m_flEaseTime: usize = 0x10; // float32 + pub const m_flStartValue: usize = 0x14; // float32 + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_easingOp: usize = 0x1A; // NmEasingOperation_t + pub const m_bUseStartValue: usize = 0x1B; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimEncodeDifference = struct { + pub const m_boneArray: usize = 0x0; // CUtlVector + pub const m_morphArray: usize = 0x18; // CUtlVector + pub const m_userArray: usize = 0x30; // CUtlVector + pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector + pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector + pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector + pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRootUpdateNode = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetOffsetNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_bIsBoneSpaceOffset: usize = 0x12; // bool + pub const m_rotationOffset: usize = 0x20; // Quaternion + pub const m_translationOffset: usize = 0x30; // Vector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionGraphUpdateNode = struct { + pub const m_pMotionGraph: usize = 0x58; // CSmartPtr + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatAngleMathNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_operation: usize = 0x12; // CNmFloatAngleMathNode::Operation_t + }; + // Parent: None + // Field count: 1 + pub const PulseCursorID_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimParamHandle = struct { + pub const m_type: usize = 0x0; // AnimParamType_t + pub const m_index: usize = 0x1; // uint8 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WeightList = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_weights: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MotionIndex = struct { + pub const m_nGroup: usize = 0x0; // uint16 + pub const m_nMotion: usize = 0x2; // uint16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FollowAttachmentSettings_t = struct { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_boneIndex: usize = 0x80; // int32 + pub const m_attachmentHandle: usize = 0x84; // AttachmentHandle_t + pub const m_bMatchTranslation: usize = 0x85; // bool + pub const m_bMatchRotation: usize = 0x86; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmReferencedGraphNode__CDefinition = struct { + pub const m_nReferencedGraphIdx: usize = 0x10; // int16 + pub const m_nFallbackNodeIdx: usize = 0x12; // int16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimNodeID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmClipSelectorNode__CDefinition = struct { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CLookComponentUpdater = struct { + pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle + pub const m_hLookHeadingNormalized: usize = 0x36; // CAnimParamHandle + pub const m_hLookHeadingVelocity: usize = 0x38; // CAnimParamHandle + pub const m_hLookPitch: usize = 0x3A; // CAnimParamHandle + pub const m_hLookDistance: usize = 0x3C; // CAnimParamHandle + pub const m_hLookDirection: usize = 0x3E; // CAnimParamHandle + pub const m_hLookTarget: usize = 0x40; // CAnimParamHandle + pub const m_hLookTargetWorldSpace: usize = 0x42; // CAnimParamHandle + pub const m_bNetworkLookTarget: usize = 0x44; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIsExternalPoseSetNode__CDefinition = struct { + pub const m_nExternalPoseNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CAnimGraphNetworkSettings = struct { + pub const m_bNetworkingEnabled: usize = 0x20; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSingleFrameUpdateNode = struct { + pub const m_actions: usize = 0x58; // CUtlVector> + pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle + pub const m_hSequence: usize = 0x74; // HSequence + pub const m_flCycle: usize = 0x78; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmChainLookatNode__CDefinition = struct { + pub const m_chainEndBoneID: usize = 0x18; // CGlobalSymbol + pub const m_nLookatTargetNodeIdx: usize = 0x20; // int16 + pub const m_nEnabledNodeIdx: usize = 0x22; // int16 + pub const m_flBlendTimeSeconds: usize = 0x24; // float32 + pub const m_nChainLength: usize = 0x28; // uint8 + pub const m_bIsTargetInWorldSpace: usize = 0x29; // bool + pub const m_chainForwardDir: usize = 0x2C; // Vector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFollowBoneNode__CDefinition = struct { + pub const m_bone: usize = 0x18; // CGlobalSymbol + pub const m_followTargetBone: usize = 0x20; // CGlobalSymbol + pub const m_nEnabledNodeIdx: usize = 0x28; // int16 + pub const m_mode: usize = 0x2A; // NmFollowBoneMode_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBlockSelectionMetricEvaluator = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRemapValueComponentUpdater = struct { + pub const m_items: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigList = struct { + pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool + pub const m_bHideRenderColorInTools: usize = 0x1; // bool + pub const m_Configs: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqAutoLayerFlag = struct { + pub const m_bPost: usize = 0x0; // bool + pub const m_bSpline: usize = 0x1; // bool + pub const m_bXFade: usize = 0x2; // bool + pub const m_bNoBlend: usize = 0x3; // bool + pub const m_bLocal: usize = 0x4; // bool + pub const m_bPose: usize = 0x5; // bool + pub const m_bFetchFrame: usize = 0x6; // bool + pub const m_bSubtract: usize = 0x7; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimStateID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDEventConditionNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_eventIDs: usize = 0x18; // CUtlVectorFixedGrowable + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelBoneFlexDriver_t = struct { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_controls: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMorphData = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_morphRectDatas: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootPinningUpdateNode = struct { + pub const m_poseOpFixedData: usize = 0x78; // FootPinningPoseOpFixedData_t + pub const m_eTimingSource: usize = 0xA8; // FootPinningTimingSource + pub const m_params: usize = 0xB0; // CUtlVector + pub const m_bResetChild: usize = 0xC8; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqPoseSetting = struct { + pub const m_sPoseParameter: usize = 0x0; // CBufferString + pub const m_sAttachment: usize = 0x10; // CBufferString + pub const m_sReferenceSequence: usize = 0x20; // CBufferString + pub const m_flValue: usize = 0x30; // float32 + pub const m_bX: usize = 0x34; // bool + pub const m_bY: usize = 0x35; // bool + pub const m_bZ: usize = 0x36; // bool + pub const m_eType: usize = 0x38; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseGraphExecutionHistoryCursorDesc_t = struct { + pub const vecAncestorCursorIDs: usize = 0x0; // CUtlVector + pub const nSpawnNodeID: usize = 0x18; // PulseDocNodeID_t + pub const nRetiredAtNodeID: usize = 0x1C; // PulseDocNodeID_t + pub const flLastReferenced: usize = 0x20; // float32 + pub const nLastValidEntryIdx: usize = 0x24; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterFloatNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAttachment = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_influenceNames: usize = 0x8; // CUtlString[3] + pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3] + pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] + pub const m_influenceWeights: usize = 0x74; // float32[3] + pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] + pub const m_nInfluences: usize = 0x83; // uint8 + pub const m_bIgnoreRotation: usize = 0x84; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSequenceUpdateNodeBase = struct { + pub const m_playbackSpeed: usize = 0x6C; // float32 + pub const m_bLoop: usize = 0x70; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDrawCullingData = struct { + pub const m_ConeAxis: usize = 0x0; // int8[3] + pub const m_ConeCutoff: usize = 0x3; // int8 + }; + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXJoint_t = struct { + pub const m_nType: usize = 0x0; // uint16 + pub const m_nBody1: usize = 0x2; // uint16 + pub const m_nBody2: usize = 0x4; // uint16 + pub const m_nFlags: usize = 0x6; // uint16 + pub const m_Frame1: usize = 0x10; // CTransform + pub const m_Frame2: usize = 0x30; // CTransform + pub const m_bEnableCollision: usize = 0x50; // bool + pub const m_bIsLinearConstraintDisabled: usize = 0x51; // bool + pub const m_bIsAngularConstraintDisabled: usize = 0x52; // bool + pub const m_bEnableLinearLimit: usize = 0x53; // bool + pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t + pub const m_bEnableLinearMotor: usize = 0x5C; // bool + pub const m_vLinearTargetVelocity: usize = 0x60; // Vector + pub const m_flMaxForce: usize = 0x6C; // float32 + pub const m_bEnableSwingLimit: usize = 0x70; // bool + pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t + pub const m_bEnableTwistLimit: usize = 0x7C; // bool + pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t + pub const m_bEnableAngularMotor: usize = 0x88; // bool + pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector + pub const m_flMaxTorque: usize = 0x98; // float32 + pub const m_flLinearFrequency: usize = 0x9C; // float32 + pub const m_flLinearDampingRatio: usize = 0xA0; // float32 + pub const m_flAngularFrequency: usize = 0xA4; // float32 + pub const m_flAngularDampingRatio: usize = 0xA8; // float32 + pub const m_flFriction: usize = 0xAC; // float32 + pub const m_flElasticity: usize = 0xB0; // float32 + pub const m_flElasticDamping: usize = 0xB4; // float32 + pub const m_flPlasticity: usize = 0xB8; // float32 + pub const m_Tag: usize = 0xC0; // CUtlString + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateNodeTransitionData = struct { + pub const m_curve: usize = 0x0; // CBlendCurve + pub const m_blendDuration: usize = 0x8; // CAnimValue + pub const m_resetCycleValue: usize = 0x10; // CAnimValue + pub const m_bReset: usize = 0x0; // bitfield:1 + pub const m_resetCycleOption: usize = 0x0; // bitfield:3 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTimeRemainingMetricEvaluator = struct { + pub const m_bMatchByTimeRemaining: usize = 0x50; // bool + pub const m_flMaxTimeRemaining: usize = 0x54; // float32 + pub const m_bFilterByTimeRemaining: usize = 0x58; // bool + pub const m_flMinTimeRemaining: usize = 0x5C; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleInput = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement = struct { + pub const m_ElementName: usize = 0x8; // CUtlString + pub const m_NestedElements: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmControlParameterVectorNode__CDefinition = struct { + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FootFixedSettings = struct { + pub const m_traceSettings: usize = 0x0; // TraceSettings_t + pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned + pub const m_flFootBaseLength: usize = 0x20; // float32 + pub const m_flMaxRotationLeft: usize = 0x24; // float32 + pub const m_flMaxRotationRight: usize = 0x28; // float32 + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_bEnableTracing: usize = 0x30; // bool + pub const m_flTraceAngleBlend: usize = 0x34; // float32 + pub const m_nDisableTagIndex: usize = 0x38; // int32 + pub const m_nFootIndex: usize = 0x3C; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBoneMaskSwitchNode__CDefinition = struct { + pub const m_nSwitchValueNodeIdx: usize = 0x10; // int16 + pub const m_nTrueValueNodeIdx: usize = 0x12; // int16 + pub const m_nFalseValueNodeIdx: usize = 0x14; // int16 + pub const m_flBlendTimeSeconds: usize = 0x18; // float32 + pub const m_bSwitchDynamically: usize = 0x1C; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfig = struct { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_Elements: usize = 0x8; // CUtlVector + pub const m_bTopLevel: usize = 0x20; // bool + pub const m_bActiveInEditorByDefault: usize = 0x21; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimComponentID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXAggregateData_t = struct { + pub const m_nFlags: usize = 0x0; // uint16 + pub const m_nRefCounter: usize = 0x2; // uint16 + pub const m_bonesHash: usize = 0x8; // CUtlVector + pub const m_boneNames: usize = 0x20; // CUtlVector + pub const m_indexNames: usize = 0x38; // CUtlVector + pub const m_indexHash: usize = 0x50; // CUtlVector + pub const m_bindPose: usize = 0x68; // CUtlVector + pub const m_parts: usize = 0x80; // CUtlVector + pub const m_shapeMarkups: usize = 0x98; // CUtlVector + pub const m_constraints2: usize = 0xB0; // CUtlVector + pub const m_joints: usize = 0xC8; // CUtlVector + pub const m_pFeModel: usize = 0xE0; // PhysFeModelDesc_t* + pub const m_boneParents: usize = 0xE8; // CUtlVector + pub const m_surfacePropertyHashes: usize = 0x100; // CUtlVector + pub const m_collisionAttributes: usize = 0x118; // CUtlVector + pub const m_debugPartNames: usize = 0x130; // CUtlVector + pub const m_embeddedKeyvalues: usize = 0x148; // CUtlString + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphDefinition = struct { + pub const m_variationID: usize = 0x0; // CGlobalSymbol + pub const m_skeleton: usize = 0x8; // CStrongHandle + pub const m_pUserData: usize = 0x10; // CNmGraphVariationUserData* + pub const m_persistentNodeIndices: usize = 0x18; // CUtlVector + pub const m_nRootNodeIdx: usize = 0x30; // int16 + pub const m_controlParameterIDs: usize = 0x38; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x50; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x68; // CUtlVector + pub const m_referencedGraphSlots: usize = 0x80; // CUtlVector + pub const m_externalGraphSlots: usize = 0x98; // CUtlVector + pub const m_externalPoseSlots: usize = 0xB0; // CUtlVector + pub const m_nodePaths: usize = 0x138; // CUtlVector + pub const m_resources: usize = 0x150; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSelectorNode__CDefinition = struct { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_conditionNodeIndices: usize = 0x28; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimDemoCaptureSettings = struct { + pub const m_vecErrorRangeSplineRotation: usize = 0x0; // Vector2D + pub const m_vecErrorRangeSplineTranslation: usize = 0x8; // Vector2D + pub const m_vecErrorRangeSplineScale: usize = 0x10; // Vector2D + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 + pub const m_vecErrorRangeQuantizationRotation: usize = 0x20; // Vector2D + pub const m_vecErrorRangeQuantizationTranslation: usize = 0x28; // Vector2D + pub const m_vecErrorRangeQuantizationScale: usize = 0x30; // Vector2D + pub const m_flIkRotation_MaxQuantizationError: usize = 0x38; // float32 + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x3C; // float32 + pub const m_baseSequence: usize = 0x40; // CUtlString + pub const m_nBaseSequenceFrame: usize = 0x48; // int32 + pub const m_boneSelectionMode: usize = 0x4C; // EDemoBoneSelectionMode + pub const m_bones: usize = 0x50; // CUtlVector + pub const m_ikChains: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const IKDemoCaptureSettings_t = struct { + pub const m_parentBoneName: usize = 0x0; // CUtlString + pub const m_eMode: usize = 0x8; // IKChannelMode + pub const m_ikChainName: usize = 0x10; // CUtlString + pub const m_oneBoneStart: usize = 0x18; // CUtlString + pub const m_oneBoneEnd: usize = 0x20; // CUtlString + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqMultiFetchFlag = struct { + pub const m_bRealtime: usize = 0x0; // bool + pub const m_bCylepose: usize = 0x1; // bool + pub const m_b0D: usize = 0x2; // bool + pub const m_b1D: usize = 0x3; // bool + pub const m_b2D: usize = 0x4; // bool + pub const m_b2D_TRI: usize = 0x5; // bool + }; + // Parent: None + // Field count: 3 + pub const PulseRegisterMap_t = struct { + pub const m_Inparams: usize = 0x0; // KeyValues3 + pub const m_InparamsWhichCanBeMoved: usize = 0x10; // CKV3MemberNameSet + pub const m_Outparams: usize = 0x20; // KeyValues3 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXRange_t = struct { + pub const m_flMin: usize = 0x0; // float32 + pub const m_flMax: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStopAtGoalUpdateNode = struct { + pub const m_flOuterRadius: usize = 0x74; // float32 + pub const m_flInnerRadius: usize = 0x78; // float32 + pub const m_flMaxScale: usize = 0x7C; // float32 + pub const m_flMinScale: usize = 0x80; // float32 + pub const m_damping: usize = 0x88; // CAnimInputDamping + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDEventPercentageThroughNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_eventID: usize = 0x18; // CGlobalSymbol + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimBoneDifference = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // CBufferString + pub const m_posError: usize = 0x20; // Vector + pub const m_bHasRotation: usize = 0x2C; // bool + pub const m_bHasMovement: usize = 0x2D; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCachedBoolNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimCycle = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CActionComponentUpdater = struct { + pub const m_actions: usize = 0x30; // CUtlVector> + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDampedPathAnimMotorUpdater = struct { + pub const m_flAnticipationTime: usize = 0x2C; // float32 + pub const m_flMinSpeedScale: usize = 0x30; // float32 + pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle + pub const m_flSpringConstant: usize = 0x38; // float32 + pub const m_flMinSpringTension: usize = 0x3C; // float32 + pub const m_flMaxSpringTension: usize = 0x40; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCachedFloatNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatSwitchNode__CDefinition = struct { + pub const m_nSwitchValueNodeIdx: usize = 0x10; // int16 + pub const m_nTrueValueNodeIdx: usize = 0x12; // int16 + pub const m_nFalseValueNodeIdx: usize = 0x14; // int16 + pub const m_flFalseValue: usize = 0x18; // float32 + pub const m_flTrueValue: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_SetMaterialGroupOnAttachedModels = struct { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEntityAttributeEventBase = struct { + pub const m_attributeName: usize = 0x20; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterBoneMaskNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPathHelperUpdateNode = struct { + pub const m_flStoppingRadius: usize = 0x70; // float32 + pub const m_flStoppingSpeedScale: usize = 0x74; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialGroup_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_materials: usize = 0x8; // CUtlVector> + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMorphBundleData = struct { + pub const m_flULeftSrc: usize = 0x0; // float32 + pub const m_flVTopSrc: usize = 0x4; // float32 + pub const m_offsets: usize = 0x8; // CUtlVector + pub const m_ranges: usize = 0x20; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_UserPick = struct { + pub const m_Choices: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSolveIKTargetHandle_t = struct { + pub const m_positionHandle: usize = 0x0; // CAnimParamHandle + pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootAdjustmentUpdateNode = struct { + pub const m_clips: usize = 0x78; // CUtlVector + pub const m_hBasePoseCacheHandle: usize = 0x90; // CPoseHandle + pub const m_facingTarget: usize = 0x94; // CAnimParamHandle + pub const m_flTurnTimeMin: usize = 0x98; // float32 + pub const m_flTurnTimeMax: usize = 0x9C; // float32 + pub const m_flStepHeightMax: usize = 0xA0; // float32 + pub const m_flStepHeightMaxAngle: usize = 0xA4; // float32 + pub const m_bResetChild: usize = 0xA8; // bool + pub const m_bAnimationDriven: usize = 0xA9; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CChoreoUpdateNode = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAimConstraint = struct { + pub const m_qAimOffset: usize = 0x60; // Quaternion + pub const m_nUpType: usize = 0x70; // uint32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMaterialDrawDescriptor__RigidMeshPart_t = struct { + pub const m_nRigidBLASIndex: usize = 0x0; // uint16 + pub const m_nBoneIndex: usize = 0x2; // int16 + pub const m_nStartIndexOffset: usize = 0x4; // uint32 + pub const m_nPrimitiveCount: usize = 0x8; // uint32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CFootFallAnimTag = struct { + pub const m_foot: usize = 0x58; // FootFallTagFoot_t + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMaterialDrawDescriptor = struct { + pub const m_flUvDensity: usize = 0x0; // float32 + pub const m_vTintColor: usize = 0x4; // Vector + pub const m_flAlpha: usize = 0x10; // float32 + pub const m_nNumMeshlets: usize = 0x16; // uint16 + pub const m_nFirstMeshlet: usize = 0x1C; // uint32 + pub const m_nAppliedIndexOffset: usize = 0x20; // uint32 + pub const m_nDepthVertexBufferIndex: usize = 0x24; // uint8 + pub const m_nMeshletPackedIVBIndex: usize = 0x25; // uint8 + pub const m_rigidMeshParts: usize = 0x28; // CUtlLeanVector + pub const m_nPrimitiveType: usize = 0x38; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x3C; // int32 + pub const m_nVertexCount: usize = 0x40; // int32 + pub const m_nStartIndex: usize = 0x44; // int32 + pub const m_nIndexCount: usize = 0x48; // int32 + pub const m_indexBuffer: usize = 0xB0; // CRenderBufferBinding + pub const m_meshletPackedIVB: usize = 0xD0; // CRenderBufferBinding + pub const m_material: usize = 0x100; // CStrongHandle + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSkeleton = struct { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_boneIDs: usize = 0x8; // CUtlLeanVector + pub const m_parentIndices: usize = 0x18; // CUtlVector + pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector + pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector + pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 + pub const m_maskDefinitions: usize = 0x88; // CUtlLeanVector + pub const m_secondarySkeletons: usize = 0xA8; // CUtlLeanVector + pub const m_bIsPropSkeleton: usize = 0xB8; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStepsRemainingMetricEvaluator = struct { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_flMinStepsRemaining: usize = 0x68; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVelocityBlendNode__CDefinition = struct { + }; + // Parent: None + // Field count: 0 + pub const CNmZeroPoseTask = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyElementNameFn + pub const CBodyGroupSetting = struct { + pub const m_BodyGroupName: usize = 0x0; // CUtlString + pub const m_nBodyGroupOption: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVectorQuantizer = struct { + pub const m_centroidVectors: usize = 0x0; // CUtlVector + pub const m_nCentroids: usize = 0x18; // int32 + pub const m_nDimensions: usize = 0x1C; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticleNamedValueConfiguration_t = struct { + pub const m_ConfigName: usize = 0x0; // CUtlString + pub const m_ConfigValue: usize = 0x8; // KeyValues3 + pub const m_BoundValuePath: usize = 0x18; // CUtlString + pub const m_iAttachType: usize = 0x20; // ParticleAttachment_t + pub const m_strEntityScope: usize = 0x28; // CUtlString + pub const m_strAttachmentName: usize = 0x30; // CUtlString + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVectorCreateNode__CDefinition = struct { + pub const m_inputVectorValueNodeIdx: usize = 0x10; // int16 + pub const m_inputValueXNodeIdx: usize = 0x12; // int16 + pub const m_inputValueYNodeIdx: usize = 0x14; // int16 + pub const m_inputValueZNodeIdx: usize = 0x16; // int16 + }; + // Parent: None + // Field count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + // MCustomFGDMetadata + pub const CParticleVecInput = struct { + pub const m_nType: usize = 0x10; // ParticleVecType_t + pub const m_vLiteralValue: usize = 0x14; // Vector + pub const m_LiteralColor: usize = 0x20; // Color + pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x68; // bool + pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t + pub const m_vVectorAttributeScale: usize = 0x70; // Vector + pub const m_nControlPoint: usize = 0x7C; // int32 + pub const m_nDeltaControlPoint: usize = 0x80; // int32 + pub const m_vCPValueScale: usize = 0x84; // Vector + pub const m_vCPRelativePosition: usize = 0x90; // Vector + pub const m_vCPRelativeDir: usize = 0x9C; // Vector + pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput + pub const m_FloatComponentY: usize = 0x218; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x388; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4F8; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x668; // float32 + pub const m_flInterpInput1: usize = 0x66C; // float32 + pub const m_vInterpOutput0: usize = 0x670; // Vector + pub const m_vInterpOutput1: usize = 0x67C; // Vector + pub const m_Gradient: usize = 0x688; // CColorGradient + pub const m_vRandomMin: usize = 0x6A0; // Vector + pub const m_vRandomMax: usize = 0x6AC; // Vector + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + pub const m_entryEvents: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x38; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x58; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x78; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x90; // CUtlLeanVectorFixedGrowable + pub const m_nLayerWeightNodeIdx: usize = 0xA8; // int16 + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 + pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 + pub const m_bIsOffState: usize = 0xAE; // bool + pub const m_bUseActualElapsedTimeInStateForTimedEvents: usize = 0xAF; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBoneMaskSelectorNode__CDefinition = struct { + pub const m_defaultMaskNodeIdx: usize = 0x10; // int16 + pub const m_parameterValueNodeIdx: usize = 0x12; // int16 + pub const m_bSwitchDynamically: usize = 0x14; // bool + pub const m_maskNodeIndices: usize = 0x18; // CUtlVectorFixedGrowable + pub const m_parameterValues: usize = 0x40; // CUtlVectorFixedGrowable + pub const m_flBlendTimeSeconds: usize = 0x90; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterVectorNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootCycleMetricEvaluator = struct { + pub const m_footIndices: usize = 0x50; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmConstIDNode__CDefinition = struct { + pub const m_value: usize = 0x10; // CGlobalSymbol + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CHitBox = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_sSurfaceProperty: usize = 0x8; // CUtlString + pub const m_sBoneName: usize = 0x10; // CUtlString + pub const m_vMinBounds: usize = 0x18; // Vector + pub const m_vMaxBounds: usize = 0x24; // Vector + pub const m_flShapeRadius: usize = 0x30; // float32 + pub const m_nBoneNameHash: usize = 0x34; // uint32 + pub const m_nGroupId: usize = 0x38; // int32 + pub const m_nShapeType: usize = 0x3C; // uint8 + pub const m_bTranslationOnly: usize = 0x3D; // bool + pub const m_CRC: usize = 0x40; // uint32 + pub const m_cRenderColor: usize = 0x44; // Color + pub const m_nHitBoxIndex: usize = 0x48; // uint16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParameterizedSelectorNode__CDefinition = struct { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_optionWeights: usize = 0x28; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x38; // int16 + pub const m_bIgnoreInvalidOptions: usize = 0x3A; // bool + pub const m_bHasWeightsSet: usize = 0x3B; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelSkeletonData_t = struct { + pub const m_boneName: usize = 0x0; // CUtlVector + pub const m_nParent: usize = 0x18; // CUtlVector + pub const m_boneSphere: usize = 0x30; // CUtlVector + pub const m_nFlag: usize = 0x48; // CUtlVector + pub const m_bonePosParent: usize = 0x60; // CUtlVector + pub const m_boneRotParent: usize = 0x78; // CUtlVector + pub const m_boneScaleParent: usize = 0x90; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEvent = struct { + pub const m_flStartTime: usize = 0x8; // NmPercent_t + pub const m_flDuration: usize = 0xC; // NmPercent_t + pub const m_syncID: usize = 0x10; // CGlobalSymbol + pub const m_bClientOnly: usize = 0x18; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmCompressionSettings_t__QuantizationRange_t = struct { + pub const m_flRangeStart: usize = 0x0; // float32 + pub const m_flRangeLength: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmBlendTaskBase = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const TagSpan_t = struct { + pub const m_tagIndex: usize = 0x0; // int32 + pub const m_startCycle: usize = 0x4; // float32 + pub const m_endCycle: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmConstTargetNode__CDefinition = struct { + pub const m_value: usize = 0x10; // CNmTarget + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRemapValueUpdateItem = struct { + pub const m_hParamIn: usize = 0x0; // CAnimParamHandle + pub const m_hParamOut: usize = 0x2; // CAnimParamHandle + pub const m_flMinInputValue: usize = 0x4; // float32 + pub const m_flMaxInputValue: usize = 0x8; // float32 + pub const m_flMinOutputValue: usize = 0xC; // float32 + pub const m_flMaxOutputValue: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PermModelDataAnimatedMaterialAttribute_t = struct { + pub const m_AttributeName: usize = 0x0; // CUtlString + pub const m_nNumChannels: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionDataSet = struct { + pub const m_groups: usize = 0x0; // CUtlVector + pub const m_nDimensionCount: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CProductQuantizer = struct { + pub const m_subQuantizers: usize = 0x0; // CUtlVector + pub const m_nDimensions: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CChoiceUpdateNode = struct { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_weights: usize = 0x78; // CUtlVector + pub const m_blendTimes: usize = 0x90; // CUtlVector + pub const m_choiceMethod: usize = 0xA8; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xAC; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xB0; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xB4; // float32 + pub const m_bCrossFade: usize = 0xB8; // bool + pub const m_bResetChosen: usize = 0xB9; // bool + pub const m_bDontResetSameSelection: usize = 0xBA; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonAnimCapture_t__Bone_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_BindPose: usize = 0x10; // CTransform + pub const m_nParent: usize = 0x30; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CExpressionActionUpdater = struct { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_hScript: usize = 0x1C; // AnimScriptHandle + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatMathNode__CDefinition = struct { + pub const m_nInputValueNodeIdxA: usize = 0x10; // int16 + pub const m_nInputValueNodeIdxB: usize = 0x12; // int16 + pub const m_bReturnAbsoluteResult: usize = 0x14; // bool + pub const m_bReturnNegatedResult: usize = 0x15; // bool + pub const m_operator: usize = 0x16; // CNmFloatMathNode::Operator_t + pub const m_flValueB: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerLine = struct { + pub const m_vWsPositionStart: usize = 0x40; // VectorAligned + pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned + pub const m_Color: usize = 0x60; // Color + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCycleControlUpdateNode = struct { + pub const m_valueSource: usize = 0x70; // AnimValueSource + pub const m_paramIndex: usize = 0x74; // CAnimParamHandle + pub const m_bLockWhenWaning: usize = 0x76; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetInfoNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_infoType: usize = 0x14; // CNmTargetInfoNode::Info_t + pub const m_bIsWorldSpaceTarget: usize = 0x18; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDampedValueComponentUpdater = struct { + pub const m_items: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBaseConstraint = struct { + pub const m_name: usize = 0x20; // CUtlString + pub const m_vUpVector: usize = 0x28; // Vector + pub const m_slaves: usize = 0x38; // CUtlLeanVector + pub const m_targets: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmControlParameterFloatNode__CDefinition = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const BlendItem_t = struct { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef + pub const m_hSequence: usize = 0x28; // HSequence + pub const m_vPos: usize = 0x2C; // Vector2D + pub const m_flDuration: usize = 0x34; // float32 + pub const m_bUseCustomDuration: usize = 0x38; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIsExternalGraphSlotFilledNode__CDefinition = struct { + pub const m_nExternalGraphNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 33 + pub const CNewParticleEffect = struct { + pub const m_pNext: usize = 0x10; // CNewParticleEffect* + pub const m_pPrev: usize = 0x18; // CNewParticleEffect* + pub const m_pParticles: usize = 0x20; // IParticleCollection* + pub const m_pDebugName: usize = 0x28; // char* + pub const m_bDontRemove: usize = 0x0; // bitfield:1 + pub const m_bRemove: usize = 0x0; // bitfield:1 + pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1 + pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1 + pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1 + pub const m_bAllocated: usize = 0x0; // bitfield:1 + pub const m_bSimulate: usize = 0x0; // bitfield:1 + pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1 + pub const m_bForceNoDraw: usize = 0x0; // bitfield:1 + pub const m_bSuppressScreenSpaceEffect: usize = 0x0; // bitfield:1 + pub const m_bShouldSave: usize = 0x0; // bitfield:1 + pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 + pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 + pub const m_bIsAsyncCreate: usize = 0x0; // bitfield:1 + pub const m_bFreezeTransitionActive: usize = 0x0; // bitfield:1 + pub const m_bFreezeTargetState: usize = 0x0; // bitfield:1 + pub const m_bCanFreeze: usize = 0x0; // bitfield:1 + pub const m_vSortOrigin: usize = 0x40; // Vector + pub const m_flScale: usize = 0x4C; // float32 + pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* + pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* + pub const m_flFreezeTransitionStart: usize = 0x70; // float32 + pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 + pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 + pub const m_LastMin: usize = 0x7C; // Vector + pub const m_LastMax: usize = 0x88; // Vector + pub const m_nSplitScreenUser: usize = 0x94; // CSplitScreenSlot + pub const m_vecAggregationCenter: usize = 0x98; // Vector + pub const m_RefCount: usize = 0xD0; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmClipNode__CDefinition = struct { + pub const m_nPlayInReverseValueNodeIdx: usize = 0x10; // int16 + pub const m_nResetTimeValueNodeIdx: usize = 0x12; // int16 + pub const m_bSampleRootMotion: usize = 0x14; // bool + pub const m_bAllowLooping: usize = 0x15; // bool + pub const m_nDataSlotIdx: usize = 0x16; // int16 + pub const m_graphEvents: usize = 0x18; // CUtlVectorFixedGrowable + pub const m_flSpeedMultiplier: usize = 0x40; // float32 + pub const m_nStartSyncEventOffset: usize = 0x44; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmMaterialAttributeEvent = struct { + pub const m_attributeName: usize = 0x20; // CUtlString + pub const m_attributeNameToken: usize = 0x28; // CUtlStringToken + pub const m_x: usize = 0x30; // CPiecewiseCurve + pub const m_y: usize = 0x70; // CPiecewiseCurve + pub const m_z: usize = 0xB0; // CPiecewiseCurve + pub const m_w: usize = 0xF0; // CPiecewiseCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBlend1DNode__CDefinition = struct { + pub const m_parameterization: usize = 0x40; // CNmParameterizedBlendNode::Parameterization_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CConcreteAnimParameter = struct { + pub const m_previewButton: usize = 0x70; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x74; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x78; // bool + pub const m_bAutoReset: usize = 0x79; // bool + pub const m_bGameWritable: usize = 0x7A; // bool + pub const m_bGraphWritable: usize = 0x7B; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBoneWeightList = struct { + pub const m_skeletonName: usize = 0x0; // CResourceName + pub const m_boneIDs: usize = 0xE0; // CUtlVector + pub const m_weights: usize = 0xF8; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPairedSequenceUpdateNode = struct { + pub const m_sPairedSequenceRole: usize = 0x78; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_RandomPick = struct { + pub const m_Choices: usize = 0x48; // CUtlVector + pub const m_ChoiceWeights: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CNmReferencePoseTask = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmScaleNode__CDefinition = struct { + pub const m_nMaskNodeIdx: usize = 0x18; // int16 + pub const m_nEnableNodeIdx: usize = 0x1A; // int16 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXConstraint2_t = struct { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_nParent: usize = 0x4; // uint16 + pub const m_nChild: usize = 0x6; // uint16 + pub const m_params: usize = 0x8; // VPhysXConstraintParams_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CConstraintTarget = struct { + pub const m_qOffset: usize = 0x20; // Quaternion + pub const m_vOffset: usize = 0x30; // Vector + pub const m_nBoneHash: usize = 0x3C; // uint32 + pub const m_sName: usize = 0x40; // CUtlString + pub const m_flWeight: usize = 0x48; // float32 + pub const m_bIsAttachment: usize = 0x59; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonAnimCapture_t = struct { + pub const m_nEntIndex: usize = 0x0; // CEntityIndex + pub const m_nEntParent: usize = 0x4; // CEntityIndex + pub const m_ImportedCollision: usize = 0x8; // CUtlVector + pub const m_ModelName: usize = 0x20; // CUtlString + pub const m_CaptureName: usize = 0x28; // CUtlString + pub const m_ModelBindPose: usize = 0x30; // CUtlVector + pub const m_FeModelInitPose: usize = 0x48; // CUtlVector + pub const m_nFlexControllers: usize = 0x60; // int32 + pub const m_bPredicted: usize = 0x64; // bool + pub const m_Frames: usize = 0xA8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimUser = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRagdollComponentUpdater = struct { + pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector + pub const m_followAttachmentNodePaths: usize = 0x48; // CUtlVector + pub const m_boneIndices: usize = 0x60; // CUtlVector + pub const m_boneNames: usize = 0x78; // CUtlVector + pub const m_weightLists: usize = 0x90; // CUtlVector + pub const m_boneToWeightIndices: usize = 0xA8; // CUtlVector + pub const m_flSpringFrequencyMin: usize = 0xC0; // float32 + pub const m_flSpringFrequencyMax: usize = 0xC4; // float32 + pub const m_flMaxStretch: usize = 0xC8; // float32 + pub const m_bSolidCollisionAtZeroWeight: usize = 0xCC; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticleNamedValueSource_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_IsPublic: usize = 0x8; // bool + pub const m_ValueType: usize = 0x10; // CPulseValueFullType + pub const m_DefaultConfig: usize = 0x28; // ParticleNamedValueConfiguration_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootDefinition = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_ankleBoneName: usize = 0x8; // CUtlString + pub const m_toeBoneName: usize = 0x10; // CUtlString + pub const m_vBallOffset: usize = 0x18; // Vector + pub const m_vHeelOffset: usize = 0x24; // Vector + pub const m_flFootLength: usize = 0x30; // float32 + pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 + pub const m_flTraceHeight: usize = 0x38; // float32 + pub const m_flTraceRadius: usize = 0x3C; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqSynthAnimDesc = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nLocalBaseReference: usize = 0x24; // int16 + pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_activityArray: usize = 0x28; // CUtlVector + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmLayerBlendNode__LayerDefinition_t = struct { + pub const m_nInputNodeIdx: usize = 0x0; // int16 + pub const m_nWeightValueNodeIdx: usize = 0x2; // int16 + pub const m_nBoneMaskValueNodeIdx: usize = 0x4; // int16 + pub const m_nRootMotionWeightValueNodeIdx: usize = 0x6; // int16 + pub const m_bIsSynchronized: usize = 0x8; // bool + pub const m_bIgnoreEvents: usize = 0x9; // bool + pub const m_bIsStateMachineLayer: usize = 0xA; // bool + pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimComponentUpdater = struct { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimComponentID + pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode + pub const m_bStartEnabled: usize = 0x28; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBlend2DUpdateNode = struct { + pub const m_items: usize = 0x60; // CUtlVector + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater + pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector + pub const m_damping: usize = 0xC0; // CAnimInputDamping + pub const m_blendSourceX: usize = 0xD8; // AnimValueSource + pub const m_paramX: usize = 0xDC; // CAnimParamHandle + pub const m_blendSourceY: usize = 0xE0; // AnimValueSource + pub const m_paramY: usize = 0xE4; // CAnimParamHandle + pub const m_eBlendMode: usize = 0xE8; // Blend2DMode + pub const m_playbackSpeed: usize = 0xEC; // float32 + pub const m_bLoop: usize = 0xF0; // bool + pub const m_bLockBlendOnReset: usize = 0xF1; // bool + pub const m_bLockWhenWaning: usize = 0xF2; // bool + pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xF3; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVelocityBasedSpeedScaleNode__CDefinition = struct { + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MFgdHelper + // MFgdHelper + pub const CNPCPhysicsHull = struct { + pub const m_sName: usize = 0x0; // CGlobalSymbol + pub const m_eType: usize = 0x8; // NPCPhysicsHullType_t + pub const m_flCapsuleHeight: usize = 0xC; // float32 + pub const m_flCapsuleRadius: usize = 0x10; // float32 + pub const m_vCapsuleCenter1: usize = 0x14; // Vector + pub const m_vCapsuleCenter2: usize = 0x20; // Vector + pub const m_flGroundBoxHeight: usize = 0x2C; // float32 + pub const m_flGroundBoxWidth: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PermModelExtPart_t = struct { + pub const m_Transform: usize = 0x0; // CTransform + pub const m_Name: usize = 0x20; // CUtlString + pub const m_nParent: usize = 0x28; // int32 + pub const m_refModel: usize = 0x30; // CStrongHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCachedIDNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CLeanMatrixUpdateNode = struct { + pub const m_frameCorners: usize = 0x5C; // int32[3][3] + pub const m_poses: usize = 0x80; // CPoseHandle[9] + pub const m_damping: usize = 0xA8; // CAnimInputDamping + pub const m_blendSource: usize = 0xC0; // AnimVectorSource + pub const m_paramIndex: usize = 0xC4; // CAnimParamHandle + pub const m_verticalAxis: usize = 0xC8; // Vector + pub const m_horizontalAxis: usize = 0xD4; // Vector + pub const m_hSequence: usize = 0xE0; // HSequence + pub const m_flMaxValue: usize = 0xE4; // float32 + pub const m_nSequenceMaxFrame: usize = 0xE8; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSymbolAnimParameter = struct { + pub const m_defaultValue: usize = 0x80; // CGlobalSymbol + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatCurveEventNode__CDefinition = struct { + pub const m_eventID: usize = 0x10; // CGlobalSymbol + pub const m_nDefaultNodeIdx: usize = 0x18; // int16 + pub const m_flDefaultValue: usize = 0x1C; // float32 + pub const m_eventConditionRules: usize = 0x20; // CNmBitFlags + }; + // Parent: None + // Field count: 0 + pub const IAnimationGraphInstance = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateMachineNode__TransitionDefinition_t = struct { + pub const m_nTargetStateIdx: usize = 0x0; // int16 + pub const m_nConditionNodeIdx: usize = 0x2; // int16 + pub const m_nTransitionNodeIdx: usize = 0x4; // int16 + pub const m_bCanBeForced: usize = 0x6; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatSelectorNode__CDefinition = struct { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_values: usize = 0x38; // CUtlVectorFixedGrowable + pub const m_flDefaultValue: usize = 0x68; // float32 + pub const m_flEaseTime: usize = 0x6C; // float32 + pub const m_easingOp: usize = 0x70; // NmEasingOperation_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTargetSelectorUpdateNode = struct { + pub const m_eAngleMode: usize = 0x60; // TargetSelectorAngleMode_t + pub const m_children: usize = 0x68; // CUtlVector + pub const m_hTargetPosition: usize = 0x84; // CAnimParamHandle + pub const m_hTargetFacePositionParameter: usize = 0x86; // CAnimParamHandle + pub const m_hMoveHeadingParameter: usize = 0x88; // CAnimParamHandle + pub const m_hDesiredMoveHeadingParameter: usize = 0x8A; // CAnimParamHandle + pub const m_bTargetPositionIsWorldSpace: usize = 0x8C; // bool + pub const m_bTargetFacePositionIsWorldSpace: usize = 0x8D; // bool + pub const m_bEnablePhaseMatching: usize = 0x8E; // bool + pub const m_flPhaseMatchingMaxRootMotionSkip: usize = 0x90; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CHitBoxSetList = struct { + pub const m_HitBoxSets: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIsInactiveBranchConditionNode__CDefinition = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MotionDBIndex = struct { + pub const m_nIndex: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDirectPlaybackTagData = struct { + pub const m_sequenceName: usize = 0x0; // CUtlString + pub const m_tags: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleCollectionVecInput = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphEventConditionNode__Condition_t = struct { + pub const m_eventID: usize = 0x0; // CGlobalSymbol + pub const m_eventTypeCondition: usize = 0x8; // NmGraphEventTypeCondition_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatRemapNode__RemapRange_t = struct { + pub const m_flBegin: usize = 0x0; // float32 + pub const m_flEnd: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCurrentSyncEventIDNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateCompletedConditionNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_nTransitionDurationOverrideNodeIdx: usize = 0x12; // int16 + pub const m_flTransitionDurationSeconds: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetWarpEvent = struct { + pub const m_rule: usize = 0x20; // NmTargetWarpRule_t + pub const m_algorithm: usize = 0x21; // NmTargetWarpAlgorithm_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParamSpanUpdater = struct { + pub const m_spans: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimActionUpdater = struct { + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CParticleAnimTag = struct { + pub const m_hParticleSystem: usize = 0x58; // CStrongHandle + pub const m_particleSystemName: usize = 0x60; // CUtlString + pub const m_configName: usize = 0x68; // CUtlString + pub const m_bDetachFromOwner: usize = 0x70; // bool + pub const m_bAggregate: usize = 0x71; // bool + pub const m_bStopWhenTagEnds: usize = 0x72; // bool + pub const m_bTagEndStopIsInstant: usize = 0x73; // bool + pub const m_attachmentName: usize = 0x78; // CUtlString + pub const m_attachmentType: usize = 0x80; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x88; // CUtlString + pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCycleBase = struct { + pub const m_flCycle: usize = 0x0; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FollowTargetOpFixedSettings_t = struct { + pub const m_boneIndex: usize = 0x0; // int32 + pub const m_bBoneTarget: usize = 0x4; // bool + pub const m_boneTargetIndex: usize = 0x8; // int32 + pub const m_bWorldCoodinateTarget: usize = 0xC; // bool + pub const m_bMatchTargetOrientation: usize = 0xD; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDSwitchNode__CDefinition = struct { + pub const m_nSwitchValueNodeIdx: usize = 0x10; // int16 + pub const m_nTrueValueNodeIdx: usize = 0x12; // int16 + pub const m_nFalseValueNodeIdx: usize = 0x14; // int16 + pub const m_falseValue: usize = 0x18; // CGlobalSymbol + pub const m_trueValue: usize = 0x20; // CGlobalSymbol + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmRootMotionEvent = struct { + pub const m_flBlendTimeSeconds: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_PublicOutput = struct { + pub const m_Name: usize = 0x0; // PulseSymbol_t + pub const m_Description: usize = 0x10; // CUtlString + pub const m_Args: usize = 0x18; // CUtlLeanVector + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimationSnapshotBase_t = struct { + pub const m_flRealTime: usize = 0x0; // float32 + pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t + pub const m_bBonesInWorldSpace: usize = 0x40; // bool + pub const m_boneSetupMask: usize = 0x48; // CUtlVector + pub const m_boneTransforms: usize = 0x60; // CUtlVector + pub const m_flexControllers: usize = 0x78; // CUtlVector + pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t + pub const m_bHasDecodeDump: usize = 0x94; // bool + pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIKEffector = struct { + pub const m_nBodyIndex: usize = 0x0; // int32 + pub const m_bEnabled: usize = 0x4; // bool + pub const m_vTargetPosition: usize = 0x8; // Vector + pub const m_qTargetOrientation: usize = 0x20; // Quaternion + pub const m_flWeight: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CEmitTagActionUpdater = struct { + pub const m_nTagIndex: usize = 0x18; // int32 + pub const m_bIsZeroDuration: usize = 0x1C; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const DynamicMeshDeformParams_t = struct { + pub const m_flTensionCompressScale: usize = 0x0; // float32 + pub const m_flTensionStretchScale: usize = 0x4; // float32 + pub const m_bRecomputeSmoothNormalsAfterAnimation: usize = 0x8; // bool + pub const m_bComputeDynamicMeshTensionAfterAnimation: usize = 0x9; // bool + pub const m_bSmoothNormalsAcrossUvSeams: usize = 0xA; // bool + pub const m_bEnableEyeBulgeDeformation: usize = 0xB; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTimeConditionNode__CDefinition = struct { + pub const m_sourceStateNodeIdx: usize = 0x10; // int16 + pub const m_nInputValueNodeIdx: usize = 0x12; // int16 + pub const m_flComparand: usize = 0x14; // float32 + pub const m_type: usize = 0x18; // CNmTimeConditionNode::ComparisonType_t + pub const m_operator: usize = 0x19; // CNmTimeConditionNode::Operator_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSyncEventIndexConditionNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_triggerMode: usize = 0x12; // CNmSyncEventIndexConditionNode::TriggerMode_t + pub const m_syncEventIdx: usize = 0x14; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimStateMachineUpdater = struct { + pub const m_states: usize = 0x8; // CUtlVector + pub const m_transitions: usize = 0x20; // CUtlVector + pub const m_startStateIndex: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CUnaryUpdateNode = struct { + pub const m_pChildNode: usize = 0x60; // CAnimUpdateNodeRef + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDToFloatNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_defaultValue: usize = 0x14; // float32 + pub const m_IDs: usize = 0x18; // CUtlLeanVectorFixedGrowable + pub const m_values: usize = 0x48; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 17 + pub const CCompressorGroup = struct { + pub const m_nTotalElementCount: usize = 0x0; // int32 + pub const m_szChannelClass: usize = 0x8; // CUtlVector + pub const m_szVariableName: usize = 0x20; // CUtlVector + pub const m_nType: usize = 0x38; // CUtlVector + pub const m_nFlags: usize = 0x50; // CUtlVector + pub const m_szGrouping: usize = 0x68; // CUtlVector + pub const m_nCompressorIndex: usize = 0x80; // CUtlVector + pub const m_szElementNames: usize = 0x98; // CUtlVector> + pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector> + pub const m_nElementMask: usize = 0xC8; // CUtlVector + pub const m_vectorCompressor: usize = 0xF8; // CUtlVector*> + pub const m_quaternionCompressor: usize = 0x110; // CUtlVector*> + pub const m_intCompressor: usize = 0x128; // CUtlVector*> + pub const m_boolCompressor: usize = 0x140; // CUtlVector*> + pub const m_colorCompressor: usize = 0x158; // CUtlVector*> + pub const m_vector2DCompressor: usize = 0x170; // CUtlVector*> + pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSelectorUpdateNode = struct { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_tags: usize = 0x78; // CUtlVector + pub const m_blendCurve: usize = 0x94; // CBlendCurve + pub const m_flBlendTime: usize = 0x9C; // CAnimValue + pub const m_hParameter: usize = 0xA4; // CAnimParamHandle + pub const m_nTagIndex: usize = 0xA8; // int32 + pub const m_eTagBehavior: usize = 0xAC; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xB0; // bool + pub const m_bLockWhenWaning: usize = 0xB1; // bool + pub const m_bSyncCyclesOnChange: usize = 0xB2; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmPercent_t = struct { + pub const m_flValue: usize = 0x0; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateMachineComponentUpdater = struct { + pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimUpdateNodeRef = struct { + pub const m_nodeIndex: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_OutputConnection = struct { + pub const m_SourceOutput: usize = 0x0; // PulseSymbol_t + pub const m_TargetEntity: usize = 0x10; // PulseSymbol_t + pub const m_TargetInput: usize = 0x20; // PulseSymbol_t + pub const m_Param: usize = 0x30; // PulseSymbol_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysSurfaceProperties = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameHash: usize = 0x8; // uint32 + pub const m_baseNameHash: usize = 0xC; // uint32 + pub const m_bHidden: usize = 0x18; // bool + pub const m_description: usize = 0x20; // CUtlString + pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics + pub const m_vehicleParams: usize = 0x40; // CPhysSurfacePropertiesVehicle + pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames + pub const m_audioParams: usize = 0xA8; // CPhysSurfacePropertiesAudio + }; + // Parent: None + // Field count: 0 + pub const CNmBoneMaskValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqPoseParamDesc = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flStart: usize = 0x10; // float32 + pub const m_flEnd: usize = 0x14; // float32 + pub const m_flLoop: usize = 0x18; // float32 + pub const m_bLooping: usize = 0x1C; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_SetBodygroup = struct { + pub const m_GroupName: usize = 0x48; // CGlobalSymbol + pub const m_nChoice: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimMovement = struct { + pub const endframe: usize = 0x0; // int32 + pub const motionflags: usize = 0x4; // int32 + pub const v0: usize = 0x8; // float32 + pub const v1: usize = 0xC; // float32 + pub const angle: usize = 0x10; // float32 + pub const vector: usize = 0x14; // Vector + pub const position: usize = 0x20; // Vector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleRemapFloatInput = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FollowAttachmentData = struct { + pub const m_boneIndex: usize = 0x0; // int32 + pub const m_attachmentHandle: usize = 0x4; // AttachmentHandle_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FootStepTrigger = struct { + pub const m_tags: usize = 0x0; // CUtlVector + pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_triggerPhase: usize = 0x1C; // StepPhase + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSyncTrack__EventMarker_t = struct { + pub const m_startTime: usize = 0x0; // NmPercent_t + pub const m_ID: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPathMetricEvaluator = struct { + pub const m_pathTimeSamples: usize = 0x50; // CUtlVector + pub const m_flDistance: usize = 0x68; // float32 + pub const m_bExtrapolateMovement: usize = 0x6C; // bool + pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 + }; + // Parent: None + // Field count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootLockUpdateNode = struct { + pub const m_opFixedSettings: usize = 0x70; // FootLockPoseOpFixedSettings + pub const m_footSettings: usize = 0xE0; // CUtlVector + pub const m_hipShiftDamping: usize = 0xF8; // CAnimInputDamping + pub const m_rootHeightDamping: usize = 0x110; // CAnimInputDamping + pub const m_flStrideCurveScale: usize = 0x128; // float32 + pub const m_flStrideCurveLimitScale: usize = 0x12C; // float32 + pub const m_flStepHeightIncreaseScale: usize = 0x130; // float32 + pub const m_flStepHeightDecreaseScale: usize = 0x134; // float32 + pub const m_flHipShiftScale: usize = 0x138; // float32 + pub const m_flBlendTime: usize = 0x13C; // float32 + pub const m_flMaxRootHeightOffset: usize = 0x140; // float32 + pub const m_flMinRootHeightOffset: usize = 0x144; // float32 + pub const m_flTiltPlanePitchSpringStrength: usize = 0x148; // float32 + pub const m_flTiltPlaneRollSpringStrength: usize = 0x14C; // float32 + pub const m_bApplyFootRotationLimits: usize = 0x150; // bool + pub const m_bApplyHipShift: usize = 0x151; // bool + pub const m_bModulateStepHeight: usize = 0x152; // bool + pub const m_bResetChild: usize = 0x153; // bool + pub const m_bEnableVerticalCurvedPaths: usize = 0x154; // bool + pub const m_bEnableRootHeightDamping: usize = 0x155; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmOrientationWarpEvent = struct { + }; + // Parent: None + // Field count: 0 + pub const CNmIDValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseGraphExecutionHistoryNodeDesc_t = struct { + pub const strCellDesc: usize = 0x0; // CBufferString + pub const strBindingName: usize = 0x10; // PulseSymbol_t + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const JiggleBoneSettings_t = struct { + pub const m_nBoneIndex: usize = 0x0; // int32 + pub const m_flSpringStrength: usize = 0x4; // float32 + pub const m_flMaxTimeStep: usize = 0x8; // float32 + pub const m_flDamping: usize = 0xC; // float32 + pub const m_vBoundsMaxLS: usize = 0x10; // Vector + pub const m_vBoundsMinLS: usize = 0x1C; // Vector + pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CJumpHelperUpdateNode = struct { + pub const m_hTargetParam: usize = 0xB0; // CAnimParamHandle + pub const m_flOriginalJumpMovement: usize = 0xB4; // Vector + pub const m_flOriginalJumpDuration: usize = 0xC0; // float32 + pub const m_flJumpStartCycle: usize = 0xC4; // float32 + pub const m_flJumpEndCycle: usize = 0xC8; // float32 + pub const m_eCorrectionMethod: usize = 0xCC; // JumpCorrectionMethod + pub const m_bTranslationAxis: usize = 0xD0; // bool[3] + pub const m_bScaleSpeed: usize = 0xD3; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmControlParameterBoolNode__CDefinition = struct { + }; + // Parent: None + // Field count: 11 + pub const CNmChainLookatTask = struct { + pub const m_nChainEndBoneIdx: usize = 0x58; // int32 + pub const m_nNumBonesInChain: usize = 0x5C; // int32 + pub const m_chainForwardDir: usize = 0x60; // Vector + pub const m_flBlendWeight: usize = 0x6C; // float32 + pub const m_flHorizontalAngleLimitDegrees: usize = 0x70; // float32 + pub const m_flVerticalAngleLimitDegrees: usize = 0x74; // float32 + pub const m_lookatTarget: usize = 0x78; // Vector + pub const m_bIsTargetInWorldSpace: usize = 0x84; // bool + pub const m_bIsRunningFromDeserializedData: usize = 0x85; // bool + pub const m_flHorizontalAngleDegrees: usize = 0x88; // float32 + pub const m_flVerticalAngleDegrees: usize = 0x8C; // float32 + }; + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FootLockPoseOpFixedSettings = struct { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping + pub const m_nHipBoneIndex: usize = 0x30; // int32 + pub const m_ikSolverType: usize = 0x34; // IKSolverType + pub const m_bApplyTilt: usize = 0x38; // bool + pub const m_bApplyHipDrop: usize = 0x39; // bool + pub const m_bAlwaysUseFallbackHinge: usize = 0x3A; // bool + pub const m_bApplyFootRotationLimits: usize = 0x3B; // bool + pub const m_bApplyLegTwistLimits: usize = 0x3C; // bool + pub const m_flMaxFootHeight: usize = 0x40; // float32 + pub const m_flExtensionScale: usize = 0x44; // float32 + pub const m_flMaxLegTwist: usize = 0x48; // float32 + pub const m_bEnableLockBreaking: usize = 0x4C; // bool + pub const m_flLockBreakTolerance: usize = 0x50; // float32 + pub const m_flLockBlendTime: usize = 0x54; // float32 + pub const m_bEnableStretching: usize = 0x58; // bool + pub const m_flMaxStretchAmount: usize = 0x5C; // float32 + pub const m_flStretchExtensionScale: usize = 0x60; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneVelocityMetricEvaluator = struct { + pub const m_nBoneIndex: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CWarpSectionAnimTag = struct { + pub const m_bWarpPosition: usize = 0x50; // bool + pub const m_bWarpOrientation: usize = 0x51; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_RandomColor = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootMotion = struct { + pub const m_strides: usize = 0x0; // CUtlVector + pub const m_name: usize = 0x18; // CUtlString + pub const m_bAdditive: usize = 0x20; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CJiggleBoneUpdateNode = struct { + pub const m_opFixedData: usize = 0x70; // JiggleBoneSettingsList_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmConstVectorNode__CDefinition = struct { + pub const m_value: usize = 0x10; // Vector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub const MoodAnimation_t = struct { + pub const m_sName: usize = 0x0; // CModelAnimNameWithDeltas + pub const m_flWeight: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CLODComponentUpdater = struct { + pub const m_nServerLOD: usize = 0x30; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIsTargetSetNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysSurfacePropertiesVehicle = struct { + pub const m_wheelDrag: usize = 0x0; // float32 + pub const m_wheelFrictionScale: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimDataChannelDesc = struct { + pub const m_szChannelClass: usize = 0x0; // CBufferString + pub const m_szVariableName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // int32 + pub const m_nType: usize = 0x24; // int32 + pub const m_szGrouping: usize = 0x28; // CBufferString + pub const m_szDescription: usize = 0x38; // CBufferString + pub const m_szElementNameArray: usize = 0x48; // CUtlVector + pub const m_nElementIndexArray: usize = 0x60; // CUtlVector + pub const m_nElementMaskArray: usize = 0x78; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPairedSequenceComponentUpdater = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParticleEvent = struct { + pub const m_relevance: usize = 0x20; // CNmEventRelevance_t + pub const m_type: usize = 0x24; // CNmParticleEvent::Type_t + pub const m_hParticleSystem: usize = 0x28; // CStrongHandle + pub const m_tags: usize = 0x30; // CUtlString + pub const m_bStopImmediately: usize = 0x38; // bool + pub const m_bDetachFromOwner: usize = 0x39; // bool + pub const m_bPlayEndCap: usize = 0x3A; // bool + pub const m_attachmentPoint0: usize = 0x40; // CUtlString + pub const m_attachmentType0: usize = 0x48; // ParticleAttachment_t + pub const m_attachmentPoint1: usize = 0x50; // CUtlString + pub const m_attachmentType1: usize = 0x58; // ParticleAttachment_t + pub const m_config: usize = 0x60; // CUtlString + pub const m_effectForConfig: usize = 0x68; // CUtlString + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMorphRectData = struct { + pub const m_nXLeftDst: usize = 0x0; // int16 + pub const m_nYTopDst: usize = 0x2; // int16 + pub const m_flUWidthSrc: usize = 0x4; // float32 + pub const m_flVHeightSrc: usize = 0x8; // float32 + pub const m_bundleDatas: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimFoot = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_vBallOffset: usize = 0x8; // Vector + pub const m_vHeelOffset: usize = 0x14; // Vector + pub const m_ankleBoneIndex: usize = 0x20; // int32 + pub const m_toeBoneIndex: usize = 0x24; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParentConstraint = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCachedVectorNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateNode__TimedEvent_t = struct { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_flTimeValueSeconds: usize = 0x8; // float32 + pub const m_comparisionOperator: usize = 0xC; // CNmStateNode::TimedEvent_t::Comparison_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootPositionMetricEvaluator = struct { + pub const m_footIndices: usize = 0x50; // CUtlVector + pub const m_bIgnoreSlope: usize = 0x68; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleVariableRef = struct { + pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_variableType: usize = 0x38; // CPulseValueFullType + }; + // Parent: None + // Field count: 1 + pub const HSequence = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDampedValueUpdateItem = struct { + pub const m_damping: usize = 0x0; // CAnimInputDamping + pub const m_hParamIn: usize = 0x20; // CAnimParamHandle + pub const m_hParamOut: usize = 0x22; // CAnimParamHandle + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimLocalHierarchy = struct { + pub const m_sBone: usize = 0x0; // CBufferString + pub const m_sNewParent: usize = 0x10; // CBufferString + pub const m_nStartFrame: usize = 0x20; // int32 + pub const m_nPeakFrame: usize = 0x24; // int32 + pub const m_nTailFrame: usize = 0x28; // int32 + pub const m_nEndFrame: usize = 0x2C; // int32 + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBlendUpdateNode = struct { + pub const m_children: usize = 0x60; // CUtlVector + pub const m_sortedOrder: usize = 0x78; // CUtlVector + pub const m_targetValues: usize = 0x90; // CUtlVector + pub const m_blendValueSource: usize = 0xAC; // AnimValueSource + pub const m_eLinearRootMotionBlendMode: usize = 0xB0; // LinearRootMotionBlendMode_t + pub const m_paramIndex: usize = 0xB4; // CAnimParamHandle + pub const m_damping: usize = 0xB8; // CAnimInputDamping + pub const m_blendKeyType: usize = 0xD0; // BlendKeyType + pub const m_bLockBlendOnReset: usize = 0xD4; // bool + pub const m_bSyncCycles: usize = 0xD5; // bool + pub const m_bLoop: usize = 0xD6; // bool + pub const m_bLockWhenWaning: usize = 0xD7; // bool + pub const m_bIsAngle: usize = 0xD8; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseGraphExecutionHistoryEntry_t = struct { + pub const nCursorID: usize = 0x0; // PulseCursorID_t + pub const nEditorID: usize = 0x4; // PulseDocNodeID_t + pub const flExecTime: usize = 0x8; // float32 + pub const unFlags: usize = 0xC; // uint32 + pub const tagName: usize = 0x10; // PulseSymbol_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CQuaternionAnimParameter = struct { + pub const m_defaultValue: usize = 0x80; // Quaternion + pub const m_bInterpolate: usize = 0x90; // bool + }; + // Parent: None + // Field count: 25 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PermModelData_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_modelInfo: usize = 0x8; // PermModelInfo_t + pub const m_ExtParts: usize = 0x60; // CUtlVector + pub const m_refMeshes: usize = 0x78; // CUtlVector> + pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector + pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector + pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector + pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector + pub const m_refPhysicsData: usize = 0xF0; // CUtlVector> + pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector> + pub const m_refAnimGroups: usize = 0x120; // CUtlVector> + pub const m_refSequenceGroups: usize = 0x138; // CUtlVector> + pub const m_meshGroups: usize = 0x150; // CUtlVector + pub const m_materialGroups: usize = 0x168; // CUtlVector + pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 + pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t + pub const m_remappingTable: usize = 0x230; // CUtlVector + pub const m_remappingTableStarts: usize = 0x248; // CUtlVector + pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector + pub const m_pModelConfigList: usize = 0x278; // CModelConfigList* + pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector + pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector> + pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector + pub const m_animGraph2Refs: usize = 0x2C8; // CUtlVector + pub const m_vecNmSkeletonRefs: usize = 0x2E0; // CUtlVector> + }; + // Parent: None + // Field count: 1 + pub const PulseCursorYieldToken_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CNmSampleTask = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStaticPoseCacheBuilder = struct { + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelMeshBufferData_t = struct { + pub const m_nBlockIndex: usize = 0x0; // int32 + pub const m_nElementCount: usize = 0x4; // uint32 + pub const m_nElementSizeInBytes: usize = 0x8; // uint32 + pub const m_bMeshoptCompressed: usize = 0xC; // bool + pub const m_bMeshoptIndexSequence: usize = 0xD; // bool + pub const m_bCompressedZSTD: usize = 0xE; // bool + pub const m_bCreateBufferSRV: usize = 0xF; // bool + pub const m_bCreateBufferUAV: usize = 0x10; // bool + pub const m_bCreateRawBuffer: usize = 0x11; // bool + pub const m_bCreatePooledBuffer: usize = 0x12; // bool + pub const m_nBufferUsage: usize = 0x13; // uint8 + pub const m_inputLayoutFields: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSequenceGroupData = struct { + pub const m_sName: usize = 0x10; // CBufferString + pub const m_nFlags: usize = 0x20; // uint32 + pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector + pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector + pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector + pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector + pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector + pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector + pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector + pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector + pub const m_localNodeName: usize = 0xE8; // CBufferString + pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector + pub const m_keyValues: usize = 0x110; // KeyValues3 + pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateMachineUpdateNode = struct { + pub const m_stateMachine: usize = 0x70; // CAnimStateMachineUpdater + pub const m_stateData: usize = 0xC8; // CUtlVector + pub const m_transitionData: usize = 0xE0; // CUtlVector + pub const m_bBlockWaningTags: usize = 0xFC; // bool + pub const m_bLockStateWhenWaning: usize = 0xFD; // bool + pub const m_bResetWhenActivated: usize = 0xFE; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAimMatrixUpdateNode = struct { + pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t + pub const m_target: usize = 0x168; // AnimVectorSource + pub const m_paramIndex: usize = 0x16C; // CAnimParamHandle + pub const m_hSequence: usize = 0x170; // HSequence + pub const m_bResetChild: usize = 0x174; // bool + pub const m_bLockWhenWaning: usize = 0x175; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonAnimCapture_t__Frame_t = struct { + pub const m_flTime: usize = 0x0; // float32 + pub const m_Stamp: usize = 0x4; // SkeletonAnimCapture_t::FrameStamp_t + pub const m_Transform: usize = 0x20; // CTransform + pub const m_bTeleport: usize = 0x40; // bool + pub const m_CompositeBones: usize = 0x48; // CUtlVector + pub const m_SimStateBones: usize = 0x60; // CUtlVector + pub const m_FeModelAnims: usize = 0x78; // CUtlVector + pub const m_FeModelPos: usize = 0x90; // CUtlVector + pub const m_FlexControllerWeights: usize = 0xA8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_Command = struct { + pub const m_Command: usize = 0x48; // CUtlString + pub const m_Args: usize = 0x50; // KeyValues3 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimEventDefinition = struct { + pub const m_nFrame: usize = 0x8; // int32 + pub const m_nEndFrame: usize = 0xC; // int32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_EventData: usize = 0x18; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x28; // CBufferString + pub const m_sEventName: usize = 0x38; // CGlobalSymbol + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmRootMotionData = struct { + pub const m_transforms: usize = 0x0; // CUtlVector + pub const m_nNumFrames: usize = 0x18; // int32 + pub const m_flAverageLinearVelocity: usize = 0x1C; // float32 + pub const m_flAverageAngularVelocityRadians: usize = 0x20; // float32 + pub const m_totalDelta: usize = 0x30; // CTransform + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphExecutionHistory = struct { + pub const m_nInstanceID: usize = 0x0; // PulseGraphInstanceID_t + pub const m_strFileName: usize = 0x8; // CUtlString + pub const m_vecHistory: usize = 0x10; // CUtlVector + pub const m_mapCellDesc: usize = 0x28; // CUtlOrderedMap + pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimScriptHandle = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFlexOp = struct { + pub const m_OpCode: usize = 0x0; // FlexOpCode_t + pub const m_Data: usize = 0x4; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CHitReactUpdateNode = struct { + pub const m_opFixedSettings: usize = 0x70; // HitReactFixedSettings_t + pub const m_triggerParam: usize = 0xBC; // CAnimParamHandle + pub const m_hitBoneParam: usize = 0xBE; // CAnimParamHandle + pub const m_hitOffsetParam: usize = 0xC0; // CAnimParamHandle + pub const m_hitDirectionParam: usize = 0xC2; // CAnimParamHandle + pub const m_hitStrengthParam: usize = 0xC4; // CAnimParamHandle + pub const m_flMinDelayBetweenHits: usize = 0xC8; // float32 + pub const m_bResetChild: usize = 0xCC; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CLookAtUpdateNode = struct { + pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t + pub const m_target: usize = 0x148; // AnimVectorSource + pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle + pub const m_weightParamIndex: usize = 0x14E; // CAnimParamHandle + pub const m_bResetChild: usize = 0x150; // bool + pub const m_bLockWhenWaning: usize = 0x151; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimBone = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_parent: usize = 0x10; // int32 + pub const m_pos: usize = 0x14; // Vector + pub const m_quat: usize = 0x20; // QuaternionStorage + pub const m_scale: usize = 0x30; // float32 + pub const m_qAlignment: usize = 0x34; // QuaternionStorage + pub const m_flags: usize = 0x44; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimParameterManagerUpdater = struct { + pub const m_parameters: usize = 0x18; // CUtlVector> + pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable + pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable + pub const m_indexToHandle: usize = 0x70; // CUtlVector + pub const m_autoResetParams: usize = 0x88; // CUtlVector> + pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const BoneDemoCaptureSettings_t = struct { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_flErrorSplineRotationMax: usize = 0x8; // float32 + pub const m_flErrorSplineTranslationMax: usize = 0xC; // float32 + pub const m_flErrorSplineScaleMax: usize = 0x10; // float32 + pub const m_flErrorQuantizationRotationMax: usize = 0x14; // float32 + pub const m_flErrorQuantizationTranslationMax: usize = 0x18; // float32 + pub const m_flErrorQuantizationScaleMax: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 2 + pub const CBoneConstraintPoseSpaceMorph__Input_t = struct { + pub const m_inputValue: usize = 0x0; // Vector + pub const m_outputWeightList: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyArrayElementNameKey + pub const MoodAnimationLayer_t = struct { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_bActiveListening: usize = 0x8; // bool + pub const m_bActiveTalking: usize = 0x9; // bool + pub const m_layerAnimations: usize = 0x10; // CUtlVector + pub const m_flIntensity: usize = 0x28; // CRangeFloat + pub const m_flDurationScale: usize = 0x30; // CRangeFloat + pub const m_bScaleWithInts: usize = 0x38; // bool + pub const m_flNextStart: usize = 0x3C; // CRangeFloat + pub const m_flStartOffset: usize = 0x44; // CRangeFloat + pub const m_flEndOffset: usize = 0x4C; // CRangeFloat + pub const m_flFadeIn: usize = 0x54; // float32 + pub const m_flFadeOut: usize = 0x58; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSpeedScaleUpdateNode = struct { + pub const m_paramIndex: usize = 0x70; // CAnimParamHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSequenceTagSpans = struct { + pub const m_sSequenceName: usize = 0x0; // CGlobalSymbol + pub const m_tags: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_SetBodygroupOnAttachedModels = struct { + pub const m_GroupName: usize = 0x48; // CUtlString + pub const m_nChoice: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCurrentVelocityMetricEvaluator = struct { + }; + // Parent: None + // Field count: 0 + pub const CNmBoolValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimReplayFrame = struct { + pub const m_inputDataBlocks: usize = 0x10; // CUtlVector + pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock + pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform + pub const m_localToWorldTransform: usize = 0x60; // CTransform + pub const m_timeStamp: usize = 0x80; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTransitionEvent = struct { + pub const m_rule: usize = 0x20; // NmTransitionRule_t + pub const m_ID: usize = 0x28; // CGlobalSymbol + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIKRig = struct { + pub const m_skeleton: usize = 0x0; // CStrongHandle + pub const m_vecBodies: usize = 0x8; // CUtlVector + pub const m_vecJoints: usize = 0x20; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatCurveEvent = struct { + pub const m_ID: usize = 0x20; // CGlobalSymbol + pub const m_curve: usize = 0x28; // CPiecewiseCurve + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + // MCustomFGDMetadata + pub const CParticleTransformInput = struct { + pub const m_nType: usize = 0x10; // ParticleTransformType_t + pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef + pub const m_bFollowNamedValue: usize = 0x58; // bool + pub const m_bSupportsDisabled: usize = 0x59; // bool + pub const m_bUseOrientation: usize = 0x5A; // bool + pub const m_nControlPoint: usize = 0x5C; // int32 + pub const m_nControlPointRangeMax: usize = 0x60; // int32 + pub const m_flEndCPGrowthTime: usize = 0x64; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPathAnimMotorUpdaterBase = struct { + pub const m_bLockToPath: usize = 0x20; // bool + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PGDInstruction_t = struct { + pub const m_nCode: usize = 0x0; // PulseInstructionCode_t + pub const m_nVar: usize = 0x4; // PulseRuntimeVarIndex_t + pub const m_nReg0: usize = 0x8; // PulseRuntimeRegisterIndex_t + pub const m_nReg1: usize = 0xA; // PulseRuntimeRegisterIndex_t + pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t + pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t + pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t + pub const m_nDestInstruction: usize = 0x18; // int32 + pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t + pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t + pub const m_nDomainValueIdx: usize = 0x22; // PulseRuntimeDomainValueIndex_t + pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFootstepEventPercentageThroughNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_phaseCondition: usize = 0x12; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AimCameraOpFixedSettings_t = struct { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_nCameraJointIndex: usize = 0x4; // int32 + pub const m_nPelvisJointIndex: usize = 0x8; // int32 + pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32 + pub const m_nClavicleRightJointIndex: usize = 0x10; // int32 + pub const m_nDepenetrationJointIndex: usize = 0x14; // int32 + pub const m_propJoints: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonAnimCapture_t__Camera_t = struct { + pub const m_tmCamera: usize = 0x0; // CTransform + pub const m_flTime: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphEventConditionNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + pub const m_conditions: usize = 0x18; // CUtlVectorFixedGrowable + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFollowAttachmentUpdateNode = struct { + pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMovementComponentUpdater = struct { + pub const m_motors: usize = 0x30; // CUtlVector> + pub const m_facingDamping: usize = 0x48; // CAnimInputDamping + pub const m_nDefaultMotorIndex: usize = 0x68; // int32 + pub const m_flDefaultRunSpeed: usize = 0x6C; // float32 + pub const m_bMoveVarsDisabled: usize = 0x70; // bool + pub const m_bNetworkPath: usize = 0x71; // bool + pub const m_bNetworkFacing: usize = 0x72; // bool + pub const m_paramHandles: usize = 0x73; // CAnimParamHandle[34] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_SetMaterialGroup = struct { + pub const m_MaterialGroupName: usize = 0x48; // CUtlString + }; + // Parent: None + // Field count: 0 + pub const IParticleEffect = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIKJoint = struct { + pub const m_nParentIndex: usize = 0x0; // int32 + pub const m_nBodyIndex: usize = 0x4; // int32 + pub const m_xLocalFrame: usize = 0x10; // CTransform + pub const m_flSwingLimit: usize = 0x30; // float32 + pub const m_flMinTwistLimit: usize = 0x34; // float32 + pub const m_flMaxTwistLimit: usize = 0x38; // float32 + pub const m_flWeight: usize = 0x3C; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFutureFacingMetricEvaluator = struct { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flTime: usize = 0x54; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmCompressionSettings_t = struct { + pub const m_translationRangeX: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeY: usize = 0x8; // NmCompressionSettings_t::QuantizationRange_t + pub const m_translationRangeZ: usize = 0x10; // NmCompressionSettings_t::QuantizationRange_t + pub const m_scaleRange: usize = 0x18; // NmCompressionSettings_t::QuantizationRange_t + pub const m_constantRotation: usize = 0x20; // Quaternion + pub const m_bIsRotationStatic: usize = 0x30; // bool + pub const m_bIsTranslationStatic: usize = 0x31; // bool + pub const m_bIsScaleStatic: usize = 0x32; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_Variable = struct { + pub const m_Name: usize = 0x0; // PulseSymbol_t + pub const m_Description: usize = 0x10; // CUtlString + pub const m_Type: usize = 0x18; // CPulseValueFullType + pub const m_DefaultValue: usize = 0x30; // KeyValues3 + pub const m_nKeysSource: usize = 0x44; // PulseVariableKeysSource_t + pub const m_bIsPublicBlackboardVariable: usize = 0x48; // bool + pub const m_bIsObservable: usize = 0x49; // bool + pub const m_nEditorNodeID: usize = 0x4C; // PulseDocNodeID_t + }; + // Parent: None + // Field count: 1 + pub const PARTICLE_EHANDLE__ = struct { + pub const unused: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAddUpdateNode = struct { + pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x98; // bool + pub const m_bApplyChannelsSeparately: usize = 0x99; // bool + pub const m_bUseModelSpace: usize = 0x9A; // bool + pub const m_bApplyScale: usize = 0x9B; // bool + }; + // Parent: None + // Field count: 1 + pub const CAnimEnum = struct { + pub const m_value: usize = 0x0; // uint8 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDemoSettingsComponentUpdater = struct { + pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimDecoder = struct { + pub const m_szName: usize = 0x0; // CBufferString + pub const m_nVersion: usize = 0x10; // int32 + pub const m_nType: usize = 0x14; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCachedTargetNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_mode: usize = 0x14; // NmCachedValueMode_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CPerParticleFloatInput = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmConstBoolNode__CDefinition = struct { + pub const m_bValue: usize = 0x10; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBitFlags = struct { + pub const m_flags: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootStride = struct { + pub const m_definition: usize = 0x0; // CFootCycleDefinition + pub const m_trajectories: usize = 0x40; // CFootTrajectories + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSceneObjectData__RTProxyDrawDescriptor_t = struct { + pub const m_drawDesc: usize = 0x0; // CMaterialDrawDescriptor + pub const m_mWorldFromLocal: usize = 0x108; // matrix3x4_t + pub const m_nVertexAlbedoFormat: usize = 0x138; // VertexAlbedoFormat_t + pub const m_nVertexAlbedoVB: usize = 0x139; // int8 + pub const m_nVertexAlbedoOffset: usize = 0x13A; // uint16 + pub const m_nVertexAlbedoStride: usize = 0x13C; // uint16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmLegacyEvent = struct { + pub const m_animEventClassName: usize = 0x20; // CUtlString + pub const m_KV: usize = 0x28; // KeyValues3 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateNodeStateData = struct { + pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef + pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CFootstepLandedAnimTag = struct { + pub const m_FootstepType: usize = 0x58; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x60; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x68; // CUtlString + pub const m_BoneName: usize = 0x70; // CUtlString + pub const m_footstepJumpPhase: usize = 0x78; // FootstepJumpPhase_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CEnumAnimParameter = struct { + pub const m_defaultValue: usize = 0x88; // uint8 + pub const m_enumOptions: usize = 0x90; // CUtlVector + pub const m_vecEnumReferenced: usize = 0xA8; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CHandshakeAnimTagBase = struct { + pub const m_bIsDisableTag: usize = 0x50; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimTagID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimFrameSegment = struct { + pub const m_nUniqueFrameIndex: usize = 0x0; // int32 + pub const m_nLocalElementMasks: usize = 0x4; // uint32 + pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_container: usize = 0x10; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSlopeComponentUpdater = struct { + pub const m_flTraceDistance: usize = 0x34; // float32 + pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle + pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle + pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle + pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle + pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle + pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CAnimInputDamping = struct { + pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction + pub const m_fSpeedScale: usize = 0xC; // float32 + pub const m_fFallingSpeedScale: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIKBody = struct { + pub const m_flMass: usize = 0x0; // float32 + pub const m_vLocalMassCenter: usize = 0x4; // Vector + pub const m_vRadius: usize = 0x10; // Vector + pub const m_flResistance: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CHitBoxSet = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_HitBoxes: usize = 0x10; // CUtlVector + pub const m_SourceFilename: usize = 0x28; // CUtlString + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ChainToSolveData_t = struct { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t + pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t + pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting + pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_vDebugOffset: usize = 0x40; // VectorAligned + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CConstraintSlave = struct { + pub const m_qBaseOrientation: usize = 0x0; // Quaternion + pub const m_vBasePosition: usize = 0x10; // Vector + pub const m_nBoneHash: usize = 0x1C; // uint32 + pub const m_flWeight: usize = 0x20; // float32 + pub const m_sName: usize = 0x28; // CUtlString + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeOutputIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootCycleDefinition = struct { + pub const m_vStancePositionMS: usize = 0x0; // Vector + pub const m_vMidpointPositionMS: usize = 0xC; // Vector + pub const m_flStanceDirectionMS: usize = 0x18; // float32 + pub const m_vToStrideStartPos: usize = 0x1C; // Vector + pub const m_stanceCycle: usize = 0x28; // CAnimCycle + pub const m_footLiftCycle: usize = 0x2C; // CFootCycle + pub const m_footOffCycle: usize = 0x30; // CFootCycle + pub const m_footStrikeCycle: usize = 0x34; // CFootCycle + pub const m_footLandCycle: usize = 0x38; // CFootCycle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVirtualAnimParameter = struct { + pub const m_expressionString: usize = 0x70; // CUtlString + pub const m_eParamType: usize = 0x78; // AnimParamType_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionMetricEvaluator = struct { + pub const m_means: usize = 0x18; // CUtlVector + pub const m_standardDeviations: usize = 0x30; // CUtlVector + pub const m_flWeight: usize = 0x48; // float32 + pub const m_nDimensionStartIndex: usize = 0x4C; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFutureVelocityMetricEvaluator = struct { + pub const m_flDistance: usize = 0x50; // float32 + pub const m_flStoppingDistance: usize = 0x54; // float32 + pub const m_flTargetSpeed: usize = 0x58; // float32 + pub const m_eMode: usize = 0x5C; // VelocityMetricMode + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSkeleton__SecondarySkeleton_t = struct { + pub const m_attachToBoneID: usize = 0x0; // CGlobalSymbol + pub const m_skeleton: usize = 0x8; // CStrongHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimUpdateNodeBase = struct { + pub const m_nodePath: usize = 0x18; // CAnimNodePath + pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode + pub const m_name: usize = 0x50; // CUtlString + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSetParameterActionUpdater = struct { + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_value: usize = 0x1A; // CAnimVariant + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFixedWeightBoneMaskNode__CDefinition = struct { + pub const m_flBoneWeight: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonAnimCapture_t__FrameStamp_t = struct { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flEntitySimTime: usize = 0x4; // float32 + pub const m_bTeleportTick: usize = 0x8; // bool + pub const m_bPredicted: usize = 0x9; // bool + pub const m_flCurTime: usize = 0xC; // float32 + pub const m_flRealTime: usize = 0x10; // float32 + pub const m_nFrameCount: usize = 0x14; // int32 + pub const m_nTickCount: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_DomainValue = struct { + pub const m_nType: usize = 0x0; // PulseDomainValueType_t + pub const m_Value: usize = 0x8; // CGlobalSymbolCaseSensitive + pub const m_RequiredRuntimeType: usize = 0x10; // CPulseValueFullType + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBonePositionMetricEvaluator = struct { + pub const m_nBoneIndex: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRenderBufferBinding = struct { + pub const m_hBuffer: usize = 0x0; // uint64 + pub const m_nBindOffsetBytes: usize = 0x10; // uint32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleCollectionRendererFloatInput = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParameterizedBlendNode__Parameterization_t = struct { + pub const m_blendRanges: usize = 0x0; // CUtlLeanVectorFixedGrowable + pub const m_parameterRange: usize = 0x48; // Range_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEntityAttributeIntEvent = struct { + pub const m_nIntValue: usize = 0x38; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmNotNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMeshletDescriptor = struct { + pub const m_PackedAABB: usize = 0x0; // PackedAABB_t + pub const m_CullingData: usize = 0x8; // CDrawCullingData + pub const m_nVertexOffset: usize = 0xC; // uint32 + pub const m_nTriangleOffset: usize = 0x10; // uint32 + pub const m_nVertexCount: usize = 0x14; // uint8 + pub const m_nTriangleCount: usize = 0x15; // uint8 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMorphSetData = struct { + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_bundleTypes: usize = 0x18; // CUtlVector + pub const m_morphDatas: usize = 0x30; // CUtlVector + pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle + pub const m_FlexDesc: usize = 0x50; // CUtlVector + pub const m_FlexControllers: usize = 0x68; // CUtlVector + pub const m_FlexRules: usize = 0x80; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmAndNode__CDefinition = struct { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMorphConstraint = struct { + pub const m_sTargetMorph: usize = 0x60; // CUtlString + pub const m_nSlaveChannel: usize = 0x68; // int32 + pub const m_flMin: usize = 0x6C; // float32 + pub const m_flMax: usize = 0x70; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CClothSettingsAnimTag = struct { + pub const m_flStiffness: usize = 0x58; // float32 + pub const m_flEaseIn: usize = 0x5C; // float32 + pub const m_flEaseOut: usize = 0x60; // float32 + pub const m_nVertexSet: usize = 0x68; // CUtlString + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimDesc_Flag = struct { + pub const m_bLooping: usize = 0x0; // bool + pub const m_bAllZeros: usize = 0x1; // bool + pub const m_bHidden: usize = 0x2; // bool + pub const m_bDelta: usize = 0x3; // bool + pub const m_bLegacyWorldspace: usize = 0x4; // bool + pub const m_bModelDoc: usize = 0x5; // bool + pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool + pub const m_bAnimGraphAdditive: usize = 0x7; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBlend2DNode__CDefinition = struct { + pub const m_sourceNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_nInputParameterNodeIdx0: usize = 0x38; // int16 + pub const m_nInputParameterNodeIdx1: usize = 0x3A; // int16 + pub const m_values: usize = 0x40; // CUtlVectorFixedGrowable + pub const m_indices: usize = 0xA8; // CUtlVectorFixedGrowable + pub const m_hullIndices: usize = 0xE0; // CUtlVectorFixedGrowable + pub const m_bAllowLooping: usize = 0x108; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBlendCurve = struct { + pub const m_flControlPoint1: usize = 0x0; // float32 + pub const m_flControlPoint2: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphNode__CDefinition = struct { + pub const m_nNodeIdx: usize = 0x8; // int16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerSphere = struct { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_flRadius: usize = 0x50; // float32 + pub const m_Color: usize = 0x54; // Color + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmClip__ModelSpaceSamplingChainLink_t = struct { + pub const m_nBoneIdx: usize = 0x0; // int32 + pub const m_nParentBoneIdx: usize = 0x4; // int32 + pub const m_nParentChainLinkIdx: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimUserDifference = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_nType: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmDurationScaleNode__CDefinition = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTransitionUpdateData = struct { + pub const m_srcStateIndex: usize = 0x0; // uint8 + pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // bitfield:7 + pub const m_bDisabled: usize = 0x0; // bitfield:1 + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeBlackboardReferenceIndex_t = struct { + pub const m_Value: usize = 0x0; // int16 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CMovementHandshakeAnimTag = struct { + }; + // Parent: None + // Field count: 2 + pub const CBoneConstraintPoseSpaceBone__Input_t = struct { + pub const m_inputValue: usize = 0x0; // Vector + pub const m_outputTransformList: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqMultiFetch = struct { + pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag + pub const m_localReferenceArray: usize = 0x8; // CUtlVector + pub const m_nGroupSize: usize = 0x20; // int32[2] + pub const m_nLocalPose: usize = 0x28; // int32[2] + pub const m_poseKeyArray0: usize = 0x30; // CUtlVector + pub const m_poseKeyArray1: usize = 0x48; // CUtlVector + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_bCalculatePoseParameters: usize = 0x64; // bool + pub const m_bFixedBlendWeight: usize = 0x65; // bool + pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysSurfacePropertiesSoundNames = struct { + pub const m_impactSoft: usize = 0x0; // CUtlString + pub const m_impactHard: usize = 0x8; // CUtlString + pub const m_scrapeSmooth: usize = 0x10; // CUtlString + pub const m_scrapeRough: usize = 0x18; // CUtlString + pub const m_bulletImpact: usize = 0x20; // CUtlString + pub const m_rolling: usize = 0x28; // CUtlString + pub const m_break: usize = 0x30; // CUtlString + pub const m_strain: usize = 0x38; // CUtlString + pub const m_meleeImpact: usize = 0x40; // CUtlString + pub const m_pushOff: usize = 0x48; // CUtlString + pub const m_skidStop: usize = 0x50; // CUtlString + pub const m_resonant: usize = 0x58; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmBoneMaskSetDefinition_t = struct { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_primaryWeightList: usize = 0x8; // CNmBoneWeightList + pub const m_secondaryWeightLists: usize = 0x118; // CUtlLeanVector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CAudioAnimTag = struct { + pub const m_clipName: usize = 0x58; // CUtlString + pub const m_attachmentName: usize = 0x60; // CUtlString + pub const m_flVolume: usize = 0x68; // float32 + pub const m_bStopWhenTagEnds: usize = 0x6C; // bool + pub const m_bStopWhenGraphEnds: usize = 0x6D; // bool + pub const m_bPlayOnServer: usize = 0x6E; // bool + pub const m_bPlayOnClient: usize = 0x6F; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTurnHelperUpdateNode = struct { + pub const m_facingTarget: usize = 0x74; // AnimValueSource + pub const m_turnStartTimeOffset: usize = 0x78; // float32 + pub const m_turnDuration: usize = 0x7C; // float32 + pub const m_bMatchChildDuration: usize = 0x80; // bool + pub const m_manualTurnOffset: usize = 0x84; // float32 + pub const m_bUseManualTurnOffset: usize = 0x88; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGroup = struct { + pub const m_nFlags: usize = 0x10; // uint32 + pub const m_name: usize = 0x18; // CBufferString + pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector> + pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector> + pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle + pub const m_decodeKey: usize = 0x98; // CAnimKeyData + pub const m_szScripts: usize = 0x110; // CUtlVector + pub const m_AdditionalExtRefs: usize = 0x128; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmSyncTrackTime_t = struct { + pub const m_nEventIdx: usize = 0x0; // int32 + pub const m_percentageThrough: usize = 0x4; // NmPercent_t + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmClip = struct { + pub const m_skeleton: usize = 0x0; // CStrongHandle + pub const m_nNumFrames: usize = 0x8; // uint32 + pub const m_flDuration: usize = 0xC; // float32 + pub const m_compressedPoseData: usize = 0x10; // CUtlBinaryBlock + pub const m_trackCompressionSettings: usize = 0x20; // CUtlVector + pub const m_compressedPoseOffsets: usize = 0x38; // CUtlVector + pub const m_floatCurveIDs: usize = 0x50; // CUtlVector + pub const m_floatCurveDefs: usize = 0x68; // CUtlVector + pub const m_compressedFloatCurveData: usize = 0x80; // CUtlVector + pub const m_compressedFloatCurveOffsets: usize = 0x98; // CUtlVector + pub const m_secondaryAnimations: usize = 0xD8; // CUtlVectorFixedGrowable + pub const m_syncTrack: usize = 0xF8; // CNmSyncTrack + pub const m_rootMotion: usize = 0x1B0; // CNmRootMotionData + pub const m_bIsAdditive: usize = 0x200; // bool + pub const m_modelSpaceSamplingChain: usize = 0x208; // CUtlVector + pub const m_modelSpaceBoneSamplingIndices: usize = 0x220; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CToggleComponentActionUpdater = struct { + pub const m_componentID: usize = 0x18; // AnimComponentID + pub const m_bSetEnabled: usize = 0x1C; // bool + }; + // Parent: None + // Field count: 0 + pub const CNmOverlayBlendTask = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSpeedScaleBaseNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_flDefaultInputValue: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerPrimitiveBase = struct { + pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType + pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBindPoseUpdateNode = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmSyncTrackTimeRange_t = struct { + pub const m_startTime: usize = 0x0; // NmSyncTrackTime_t + pub const m_endTime: usize = 0x8; // NmSyncTrackTime_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerText = struct { + pub const m_vWsPosition: usize = 0x40; // VectorAligned + pub const m_Color: usize = 0x50; // Color + pub const m_Text: usize = 0x58; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootTrajectory = struct { + pub const m_vOffset: usize = 0x8; // Vector + pub const m_flRotationOffset: usize = 0x14; // float32 + pub const m_flProgression: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionMatchingUpdateNode = struct { + pub const m_dataSet: usize = 0x58; // CMotionDataSet + pub const m_metrics: usize = 0x78; // CUtlVector> + pub const m_weights: usize = 0x90; // CUtlVector + pub const m_bSearchEveryTick: usize = 0xE0; // bool + pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool + pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool + pub const m_blendCurve: usize = 0xEC; // CBlendCurve + pub const m_flSampleRate: usize = 0xF4; // float32 + pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_bLockClipWhenWaning: usize = 0xFC; // bool + pub const m_flSelectionThreshold: usize = 0x100; // float32 + pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_bEnableRotationCorrection: usize = 0x108; // bool + pub const m_bGoalAssist: usize = 0x109; // bool + pub const m_flGoalAssistDistance: usize = 0x10C; // float32 + pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping + pub const m_flDistanceScale_OuterRadius: usize = 0x130; // float32 + pub const m_flDistanceScale_InnerRadius: usize = 0x134; // float32 + pub const m_flDistanceScale_MaxScale: usize = 0x138; // float32 + pub const m_flDistanceScale_MinScale: usize = 0x13C; // float32 + pub const m_bEnableDistanceScaling: usize = 0x140; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmReferencePoseNode__CDefinition = struct { + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqS1SeqDesc = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_fetch: usize = 0x20; // CSeqMultiFetch + pub const m_nLocalWeightlist: usize = 0x90; // int32 + pub const m_autoLayerArray: usize = 0x98; // CUtlVector + pub const m_IKLockArray: usize = 0xB0; // CUtlVector + pub const m_transition: usize = 0xC8; // CSeqTransition + pub const m_SequenceKeys: usize = 0xD0; // KeyValues3 + pub const m_LegacyKeyValueText: usize = 0xE0; // CBufferString + pub const m_activityArray: usize = 0xF0; // CUtlVector + pub const m_footMotion: usize = 0x108; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFlexController = struct { + pub const m_szName: usize = 0x0; // CUtlString + pub const m_szType: usize = 0x8; // CUtlString + pub const min: usize = 0x10; // float32 + pub const max: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonDemoDb_t = struct { + pub const m_AnimCaptures: usize = 0x0; // CUtlVector + pub const m_CameraTrack: usize = 0x18; // CUtlVector + pub const m_flRecordingTime: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatRangeComparisonNode__CDefinition = struct { + pub const m_range: usize = 0x10; // Range_t + pub const m_nInputValueNodeIdx: usize = 0x18; // int16 + pub const m_bIsInclusiveCheck: usize = 0x1A; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionNodeSequence = struct { + pub const m_tags: usize = 0x28; // CUtlVector + pub const m_hSequence: usize = 0x40; // HSequence + pub const m_flPlaybackSpeed: usize = 0x44; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTwoBoneIKNode__CDefinition = struct { + pub const m_effectorBoneID: usize = 0x18; // CGlobalSymbol + pub const m_nEffectorTargetNodeIdx: usize = 0x20; // int16 + pub const m_nEnabledNodeIdx: usize = 0x22; // int16 + pub const m_flBlendTimeSeconds: usize = 0x24; // float32 + pub const m_blendMode: usize = 0x28; // NmIKBlendMode_t + pub const m_bIsTargetInWorldSpace: usize = 0x29; // bool + pub const m_flReferencePoseTwistWeight: usize = 0x2C; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFlexDesc = struct { + pub const m_szFacs: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRenderMesh = struct { + pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_constraints: usize = 0xB8; // CUtlLeanVector + pub const m_skeleton: usize = 0xC8; // CRenderSkeleton + pub const m_bUseUV2ForCharting: usize = 0x1D4; // bool + pub const m_bEmbeddedMapMesh: usize = 0x1D5; // bool + pub const m_meshDeformParams: usize = 0x1F8; // DynamicMeshDeformParams_t + pub const m_pGroomData: usize = 0x208; // CRenderGroom* + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimSkeleton = struct { + pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector + pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector + pub const m_boneNames: usize = 0x40; // CUtlVector + pub const m_children: usize = 0x58; // CUtlVector> + pub const m_parents: usize = 0x70; // CUtlVector + pub const m_feet: usize = 0x88; // CUtlVector + pub const m_morphNames: usize = 0xA0; // CUtlVector + pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeConstantIndex_t = struct { + pub const m_Value: usize = 0x0; // int16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysics2ShapeDef_t = struct { + pub const m_spheres: usize = 0x0; // CUtlVector + pub const m_capsules: usize = 0x18; // CUtlVector + pub const m_hulls: usize = 0x30; // CUtlVector + pub const m_meshes: usize = 0x48; // CUtlVector + pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatCurveNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_curve: usize = 0x18; // CPiecewiseCurve + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerAxis = struct { + pub const m_xWsTransform: usize = 0x40; // CTransform + pub const m_flAxisSize: usize = 0x60; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTwistConstraint = struct { + pub const m_bInverse: usize = 0x60; // bool + pub const m_qParentBindRotation: usize = 0x70; // Quaternion + pub const m_qChildBindRotation: usize = 0x80; // Quaternion + }; + // Parent: None + // Field count: 1 + pub const PulseDocNodeID_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelBoneFlexDriverControl_t = struct { + pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t + pub const m_flexController: usize = 0x8; // CUtlString + pub const m_flexControllerToken: usize = 0x10; // uint32 + pub const m_flMin: usize = 0x14; // float32 + pub const m_flMax: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleCollectionFloatInput = struct { + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqCmdLayer = struct { + pub const m_cmd: usize = 0x0; // int16 + pub const m_nLocalReference: usize = 0x2; // int16 + pub const m_nLocalBonemask: usize = 0x4; // int16 + pub const m_nDstResult: usize = 0x6; // int16 + pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_bSpline: usize = 0xA; // bool + pub const m_flVar1: usize = 0xC; // float32 + pub const m_flVar2: usize = 0x10; // float32 + pub const m_nLineNumber: usize = 0x14; // int16 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FootPinningPoseOpFixedData_t = struct { + pub const m_footInfo: usize = 0x0; // CUtlVector + pub const m_flBlendTime: usize = 0x18; // float32 + pub const m_flLockBreakDistance: usize = 0x1C; // float32 + pub const m_flMaxLegTwist: usize = 0x20; // float32 + pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_bApplyLegTwistLimits: usize = 0x28; // bool + pub const m_bApplyFootRotationLimits: usize = 0x29; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RenderSkeletonBone_t = struct { + pub const m_boneName: usize = 0x0; // CUtlString + pub const m_parentName: usize = 0x8; // CUtlString + pub const m_invBindPose: usize = 0x10; // matrix3x4_t + pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t + pub const m_flSphereRadius: usize = 0x58; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDistanceRemainingMetricEvaluator = struct { + pub const m_flMaxDistance: usize = 0x50; // float32 + pub const m_flMinDistance: usize = 0x54; // float32 + pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 + pub const m_bFilterFixedMinDistance: usize = 0x60; // bool + pub const m_bFilterGoalDistance: usize = 0x61; // bool + pub const m_bFilterGoalOvershoot: usize = 0x62; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDirectPlaybackUpdateNode = struct { + pub const m_bFinishEarly: usize = 0x74; // bool + pub const m_bResetOnFinish: usize = 0x75; // bool + pub const m_allTags: usize = 0x78; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDEvent = struct { + pub const m_ID: usize = 0x20; // CGlobalSymbol + pub const m_secondaryID: usize = 0x28; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFlexRule = struct { + pub const m_nFlex: usize = 0x0; // int32 + pub const m_FlexOps: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ScriptInfo_t = struct { + pub const m_code: usize = 0x0; // CUtlString + pub const m_paramsModified: usize = 0x8; // CUtlVector + pub const m_proxyReadParams: usize = 0x20; // CUtlVector + pub const m_proxyWriteParams: usize = 0x38; // CUtlVector + pub const m_eScriptType: usize = 0x50; // AnimScriptType + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneConstraintRbf = struct { + pub const m_inputBones: usize = 0x20; // CUtlVector> + pub const m_outputBones: usize = 0x38; // CUtlVector> + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSoundEvent = struct { + pub const m_relevance: usize = 0x20; // CNmEventRelevance_t + pub const m_name: usize = 0x28; // CUtlString + pub const m_position: usize = 0x30; // CNmSoundEvent::Position_t + pub const m_attachmentName: usize = 0x38; // CUtlString + pub const m_tags: usize = 0x40; // CUtlString + pub const m_bContinuePlayingSoundAtDurationEnd: usize = 0x48; // bool + pub const m_flDurationInterruptionThreshold: usize = 0x4C; // float32 + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRenderGroom = struct { + pub const m_hairs: usize = 0x0; // CUtlVector + pub const m_hairPositionOffsets: usize = 0x18; // CUtlVector + pub const m_hSimParamsMat: usize = 0x40; // CStrongHandleCopyable + pub const m_strandSegmentCountHist: usize = 0x48; // CUtlVector + pub const m_nMaxSegmentsPerHairStrand: usize = 0x78; // int32 + pub const m_nGuideHairCount: usize = 0x7C; // int32 + pub const m_nHairCount: usize = 0x80; // int32 + pub const m_nTotalVertexCount: usize = 0x84; // int32 + pub const m_nTotalSegmentCount: usize = 0x88; // int32 + pub const m_nGroomGroupID: usize = 0x8C; // int32 + pub const m_nAttachBoneIdx: usize = 0x90; // int32 + pub const m_nAttachMeshIdx: usize = 0x94; // int32 + pub const m_nAttachMeshDrawCallIdx: usize = 0x98; // int32 + pub const m_bEnableSimulation: usize = 0x9C; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParameterizedClipSelectorNode__CDefinition = struct { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_optionWeights: usize = 0x28; // CUtlLeanVectorFixedGrowable + pub const m_parameterNodeIdx: usize = 0x38; // int16 + pub const m_bIgnoreInvalidOptions: usize = 0x3A; // bool + pub const m_bHasWeightsSet: usize = 0x3B; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTiltTwistConstraint = struct { + pub const m_nTargetAxis: usize = 0x60; // int32 + pub const m_nSlaveAxis: usize = 0x64; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSpeedScaleNode__CDefinition = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVPhysXSurfacePropertiesList = struct { + pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RenderHairStrandInfo_t = struct { + pub const m_nGuideHairIndices_nSurfaceTriIndex: usize = 0x0; // uint32[2] + pub const m_vGuideBary_vBaseBary: usize = 0x8; // uint16[4] + pub const m_vRootOffset_flLengthScale: usize = 0x10; // uint16[4] + pub const m_nPackedBaseUv: usize = 0x18; // uint16[2] + pub const m_nPackedSurfaceNormalOs: usize = 0x1C; // uint32 + pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 + pub const m_nDataOffset_Segments: usize = 0x24; // uint32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCycleControlClipUpdateNode = struct { + pub const m_tags: usize = 0x60; // CUtlVector + pub const m_hSequence: usize = 0x7C; // HSequence + pub const m_duration: usize = 0x80; // float32 + pub const m_valueSource: usize = 0x84; // AnimValueSource + pub const m_paramIndex: usize = 0x88; // CAnimParamHandle + pub const m_bLockWhenWaning: usize = 0x8A; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetPointNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_bIsWorldSpaceTarget: usize = 0x12; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetSelectorNode__CDefinition = struct { + pub const m_optionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_flOrientationScoreWeight: usize = 0x28; // float32 + pub const m_flPositionScoreWeight: usize = 0x2C; // float32 + pub const m_parameterNodeIdx: usize = 0x30; // int16 + pub const m_bIgnoreInvalidOptions: usize = 0x32; // bool + pub const m_bIsWorldSpaceTarget: usize = 0x33; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_RegisterInfo = struct { + pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t + pub const m_Type: usize = 0x8; // CPulseValueFullType + pub const m_OriginName: usize = 0x20; // CKV3MemberNameWithStorage + pub const m_nWrittenByInstruction: usize = 0x58; // int32 + pub const m_nLastReadByInstruction: usize = 0x5C; // int32 + }; + // Parent: None + // Field count: 0 + pub const CNmFloatValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CWarpSectionAnimTagBase = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphVariationUserData = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStaticPoseCache = struct { + pub const m_poses: usize = 0x10; // CUtlVector + pub const m_nBoneCount: usize = 0x28; // int32 + pub const m_nMorphCount: usize = 0x2C; // int32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const LookAtOpFixedSettings_t = struct { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_bones: usize = 0x98; // CUtlVector + pub const m_flYawLimit: usize = 0xB0; // float32 + pub const m_flPitchLimit: usize = 0xB4; // float32 + pub const m_flHysteresisInnerAngle: usize = 0xB8; // float32 + pub const m_flHysteresisOuterAngle: usize = 0xBC; // float32 + pub const m_bRotateYawForward: usize = 0xC0; // bool + pub const m_bMaintainUpDirection: usize = 0xC1; // bool + pub const m_bTargetIsPosition: usize = 0xC2; // bool + pub const m_bUseHysteresis: usize = 0xC3; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimGraphSettingsManager = struct { + pub const m_settingsGroups: usize = 0x18; // CUtlVector> + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimGraphModelBinding = struct { + pub const m_modelName: usize = 0x8; // CUtlString + pub const m_pSharedData: usize = 0x10; // CSmartPtr + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneConstraintPoseSpaceBone = struct { + pub const m_inputList: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 10 + pub const CNmTwoBoneIKTask = struct { + pub const m_nEffectorBoneIdx: usize = 0x58; // int32 + pub const m_nEffectorTargetBoneIdx: usize = 0x5C; // int32 + pub const m_targetTransform: usize = 0x60; // CTransform + pub const m_effectorTarget: usize = 0x80; // CNmTarget + pub const m_blendMode: usize = 0xB0; // NmIKBlendMode_t + pub const m_flBlendWeight: usize = 0xB4; // float32 + pub const m_bIsTargetInWorldSpace: usize = 0xB8; // bool + pub const m_bIsRunningFromDeserializedData: usize = 0xB9; // bool + pub const m_flReferencePoseTwistWeight: usize = 0xBC; // float32 + pub const m_debugEffectorBoneID: usize = 0xC0; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MotionBlendItem = struct { + pub const m_pChild: usize = 0x0; // CSmartPtr + pub const m_flKeyValue: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneConstraintPoseSpaceMorph = struct { + pub const m_sBoneName: usize = 0x20; // CUtlString + pub const m_sAttachmentName: usize = 0x28; // CUtlString + pub const m_outputMorph: usize = 0x30; // CUtlVector + pub const m_inputList: usize = 0x48; // CUtlVector + pub const m_bClamp: usize = 0x60; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CFloatAnimParameter = struct { + pub const m_fDefaultValue: usize = 0x80; // float32 + pub const m_fMinValue: usize = 0x84; // float32 + pub const m_fMaxValue: usize = 0x88; // float32 + pub const m_bInterpolate: usize = 0x8C; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateActionUpdater = struct { + pub const m_pAction: usize = 0x0; // CSmartPtr + pub const m_eBehavior: usize = 0x8; // StateActionBehavior + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPlayerInputAnimMotorUpdater = struct { + pub const m_sampleTimes: usize = 0x20; // CUtlVector + pub const m_flSpringConstant: usize = 0x3C; // float32 + pub const m_flAnticipationDistance: usize = 0x40; // float32 + pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle + pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle + pub const m_bUseAcceleration: usize = 0x48; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRenderSkeleton = struct { + pub const m_bones: usize = 0x0; // CUtlVector + pub const m_boneParents: usize = 0x30; // CUtlVector + pub const m_nBoneWeightCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqIKLock = struct { + pub const m_flPosWeight: usize = 0x0; // float32 + pub const m_flAngleWeight: usize = 0x4; // float32 + pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimParamHandleMap = struct { + pub const m_list: usize = 0x0; // CUtlHashtable + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatClampNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_clampRange: usize = 0x14; // Range_t + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeCellIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmExternalPoseNode__CDefinition = struct { + pub const m_bShouldSampleRootMotion: usize = 0x10; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimDesc = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CAnimDesc_Flag + pub const fps: usize = 0x18; // float32 + pub const m_Data: usize = 0x20; // CAnimEncodedFrames + pub const m_movementArray: usize = 0xF8; // CUtlVector + pub const m_xInitialOffset: usize = 0x110; // CTransform + pub const m_eventArray: usize = 0x130; // CUtlVector + pub const m_activityArray: usize = 0x148; // CUtlVector + pub const m_hierarchyArray: usize = 0x160; // CUtlVector + pub const framestalltime: usize = 0x178; // float32 + pub const m_vecRootMin: usize = 0x17C; // Vector + pub const m_vecRootMax: usize = 0x188; // Vector + pub const m_vecBoneWorldMin: usize = 0x198; // CUtlVector + pub const m_vecBoneWorldMax: usize = 0x1B0; // CUtlVector + pub const m_sequenceParams: usize = 0x1C8; // CAnimSequenceParams + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmRootMotionOverrideNode__CDefinition = struct { + pub const m_desiredMovingVelocityNodeIdx: usize = 0x18; // int16 + pub const m_desiredFacingDirectionNodeIdx: usize = 0x1A; // int16 + pub const m_linearVelocityLimitNodeIdx: usize = 0x1C; // int16 + pub const m_angularVelocityLimitNodeIdx: usize = 0x1E; // int16 + pub const m_maxLinearVelocity: usize = 0x20; // float32 + pub const m_maxAngularVelocityRadians: usize = 0x24; // float32 + pub const m_overrideFlags: usize = 0x28; // CNmBitFlags + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTargetWarpNode__CDefinition = struct { + pub const m_nClipReferenceNodeIdx: usize = 0x10; // int16 + pub const m_nTargetValueNodeIdx: usize = 0x12; // int16 + pub const m_samplingMode: usize = 0x14; // CNmRootMotionData::SamplingMode_t + pub const m_bAllowTargetUpdate: usize = 0x15; // bool + pub const m_bAlignWithTargetAtLastWarpEvent: usize = 0x16; // bool + pub const m_flSamplingPositionErrorThresholdSq: usize = 0x18; // float32 + pub const m_flMaxTangentLength: usize = 0x1C; // float32 + pub const m_flLerpFallbackDistanceThreshold: usize = 0x20; // float32 + pub const m_flTargetUpdateDistanceThreshold: usize = 0x24; // float32 + pub const m_flTargetUpdateAngleThresholdRadians: usize = 0x28; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysSurfacePropertiesPhysics = struct { + pub const m_friction: usize = 0x0; // float32 + pub const m_elasticity: usize = 0x4; // float32 + pub const m_density: usize = 0x8; // float32 + pub const m_thickness: usize = 0xC; // float32 + pub const m_softContactFrequency: usize = 0x10; // float32 + pub const m_softContactDampingRatio: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimationGraphVisualizerPie = struct { + pub const m_vWsCenter: usize = 0x40; // VectorAligned + pub const m_vWsStart: usize = 0x50; // VectorAligned + pub const m_vWsEnd: usize = 0x60; // VectorAligned + pub const m_Color: usize = 0x70; // Color + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NmFloatCurveCompressionSettings_t = struct { + pub const m_range: usize = 0x0; // NmCompressionSettings_t::QuantizationRange_t + pub const m_bIsStatic: usize = 0x8; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneConstraintDotToMorph = struct { + pub const m_sBoneName: usize = 0x20; // CUtlString + pub const m_sTargetBoneName: usize = 0x28; // CUtlString + pub const m_sMorphChannelName: usize = 0x30; // CUtlString + pub const m_flRemap: usize = 0x38; // float32[4] + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPointConstraint = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCurrentRotationVelocityMetricEvaluator = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const TraceSettings_t = struct { + pub const m_flTraceHeight: usize = 0x0; // float32 + pub const m_flTraceRadius: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParamSpanSample_t = struct { + pub const m_value: usize = 0x0; // CAnimVariant + pub const m_flCycle: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmFollowBoneTask = struct { + }; + // Parent: None + // Field count: 46 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXConstraintParams_t = struct { + pub const m_nType: usize = 0x0; // int8 + pub const m_nTranslateMotion: usize = 0x1; // int8 + pub const m_nRotateMotion: usize = 0x2; // int8 + pub const m_nFlags: usize = 0x3; // int8 + pub const m_anchor: usize = 0x4; // Vector[2] + pub const m_axes: usize = 0x1C; // QuaternionStorage[2] + pub const m_maxForce: usize = 0x3C; // float32 + pub const m_maxTorque: usize = 0x40; // float32 + pub const m_linearLimitValue: usize = 0x44; // float32 + pub const m_linearLimitRestitution: usize = 0x48; // float32 + pub const m_linearLimitSpring: usize = 0x4C; // float32 + pub const m_linearLimitDamping: usize = 0x50; // float32 + pub const m_twistLowLimitValue: usize = 0x54; // float32 + pub const m_twistLowLimitRestitution: usize = 0x58; // float32 + pub const m_twistLowLimitSpring: usize = 0x5C; // float32 + pub const m_twistLowLimitDamping: usize = 0x60; // float32 + pub const m_twistHighLimitValue: usize = 0x64; // float32 + pub const m_twistHighLimitRestitution: usize = 0x68; // float32 + pub const m_twistHighLimitSpring: usize = 0x6C; // float32 + pub const m_twistHighLimitDamping: usize = 0x70; // float32 + pub const m_swing1LimitValue: usize = 0x74; // float32 + pub const m_swing1LimitRestitution: usize = 0x78; // float32 + pub const m_swing1LimitSpring: usize = 0x7C; // float32 + pub const m_swing1LimitDamping: usize = 0x80; // float32 + pub const m_swing2LimitValue: usize = 0x84; // float32 + pub const m_swing2LimitRestitution: usize = 0x88; // float32 + pub const m_swing2LimitSpring: usize = 0x8C; // float32 + pub const m_swing2LimitDamping: usize = 0x90; // float32 + pub const m_goalPosition: usize = 0x94; // Vector + pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage + pub const m_goalAngularVelocity: usize = 0xB0; // Vector + pub const m_driveSpringX: usize = 0xBC; // float32 + pub const m_driveSpringY: usize = 0xC0; // float32 + pub const m_driveSpringZ: usize = 0xC4; // float32 + pub const m_driveDampingX: usize = 0xC8; // float32 + pub const m_driveDampingY: usize = 0xCC; // float32 + pub const m_driveDampingZ: usize = 0xD0; // float32 + pub const m_driveSpringTwist: usize = 0xD4; // float32 + pub const m_driveSpringSwing: usize = 0xD8; // float32 + pub const m_driveSpringSlerp: usize = 0xDC; // float32 + pub const m_driveDampingTwist: usize = 0xE0; // float32 + pub const m_driveDampingSwing: usize = 0xE4; // float32 + pub const m_driveDampingSlerp: usize = 0xE8; // float32 + pub const m_solverIterationCount: usize = 0xEC; // int32 + pub const m_projectionLinearTolerance: usize = 0xF0; // float32 + pub const m_projectionAngularTolerance: usize = 0xF4; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatComparisonNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_nComparandValueNodeIdx: usize = 0x12; // int16 + pub const m_comparison: usize = 0x14; // CNmFloatComparisonNode::Comparison_t + pub const m_flEpsilon: usize = 0x18; // float32 + pub const m_flComparisonValue: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 13 + pub const CNmChainSolverTask = struct { + pub const m_nEffectorBoneIdx: usize = 0x58; // int32 + pub const m_nEffectorTargetBoneIdx: usize = 0x5C; // int32 + pub const m_targetTransform: usize = 0x60; // CTransform + pub const m_nNumBonesInChain: usize = 0x80; // int32 + pub const m_effectorTarget: usize = 0x90; // CNmTarget + pub const m_blendMode: usize = 0xC0; // NmIKBlendMode_t + pub const m_flBlendWeight: usize = 0xC4; // float32 + pub const m_bIsTargetInWorldSpace: usize = 0xC8; // bool + pub const m_bIsRunningFromDeserializedData: usize = 0xC9; // bool + pub const m_debugEffectorBoneID: usize = 0xD0; // CGlobalSymbol + pub const m_chainStartTransformMS: usize = 0xE0; // CTransform + pub const m_debugRequestedTargetTransformMS: usize = 0x100; // CTransform + pub const m_debugTotalChainLength: usize = 0x120; // float32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CStateUpdateData = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_hScript: usize = 0x8; // AnimScriptHandle + pub const m_transitionIndices: usize = 0x10; // CUtlVector + pub const m_actions: usize = 0x28; // CUtlVector + pub const m_stateID: usize = 0x40; // AnimStateID + pub const m_bIsStartState: usize = 0x0; // bitfield:1 + pub const m_bIsEndState: usize = 0x0; // bitfield:1 + pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 + pub const m_bIsPassthroughRootMotion: usize = 0x0; // bitfield:1 + pub const m_bPreEvaluatePassthroughTransitionPath: usize = 0x0; // bitfield:1 + }; + // Parent: None + // Field count: 0 + pub const CNmTargetValueNode__CDefinition = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const COrientConstraint = struct { + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMoverUpdateNode = struct { + pub const m_damping: usize = 0x78; // CAnimInputDamping + pub const m_facingTarget: usize = 0x90; // AnimValueSource + pub const m_hMoveVecParam: usize = 0x94; // CAnimParamHandle + pub const m_hMoveHeadingParam: usize = 0x96; // CAnimParamHandle + pub const m_hTurnToFaceParam: usize = 0x98; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0x9C; // float32 + pub const m_flTurnToFaceLimit: usize = 0xA0; // float32 + pub const m_bAdditive: usize = 0xA4; // bool + pub const m_bApplyMovement: usize = 0xA5; // bool + pub const m_bOrientMovement: usize = 0xA6; // bool + pub const m_bApplyRotation: usize = 0xA7; // bool + pub const m_bLimitOnly: usize = 0xA8; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmLayerBlendNode__CDefinition = struct { + pub const m_nBaseNodeIdx: usize = 0x10; // int16 + pub const m_bOnlySampleBaseRootMotion: usize = 0x12; // bool + pub const m_layerDefinition: usize = 0x18; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimMotorUpdaterBase = struct { + pub const m_name: usize = 0x10; // CUtlString + pub const m_bDefault: usize = 0x18; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const JiggleBoneSettingsList_t = struct { + pub const m_boneSettings: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSubtractUpdateNode = struct { + pub const m_footMotionTiming: usize = 0x94; // BinaryNodeChildOption + pub const m_bApplyToFootMotion: usize = 0x98; // bool + pub const m_bApplyChannelsSeparately: usize = 0x99; // bool + pub const m_bUseModelSpace: usize = 0x9A; // bool + }; + // Parent: None + // Field count: 1 + pub const PulseGraphInstanceID_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFloatRemapNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_inputRange: usize = 0x14; // CNmFloatRemapNode::RemapRange_t + pub const m_outputRange: usize = 0x1C; // CNmFloatRemapNode::RemapRange_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPoseHandle = struct { + pub const m_nIndex: usize = 0x0; // uint16 + pub const m_eType: usize = 0x2; // PoseType_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFootstepEventIDNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSolveIKChainUpdateNode = struct { + pub const m_targetHandles: usize = 0x70; // CUtlVector + pub const m_opFixedData: usize = 0x88; // SolveIKChainPoseOpFixedSettings_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmOrNode__CDefinition = struct { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqCmdSeqDesc = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_flags: usize = 0x10; // CSeqSeqDescFlag + pub const m_transition: usize = 0x1C; // CSeqTransition + pub const m_nFrameRangeSequence: usize = 0x24; // int16 + pub const m_nFrameCount: usize = 0x26; // int16 + pub const m_flFPS: usize = 0x28; // float32 + pub const m_nSubCycles: usize = 0x2C; // int16 + pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_cmdLayerArray: usize = 0x30; // CUtlVector + pub const m_eventArray: usize = 0x48; // CUtlVector + pub const m_activityArray: usize = 0x60; // CUtlVector + pub const m_poseSettingArray: usize = 0x78; // CUtlVector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneMaskUpdateNode = struct { + pub const m_nWeightListIndex: usize = 0x94; // int32 + pub const m_flRootMotionBlend: usize = 0x98; // float32 + pub const m_blendSpace: usize = 0x9C; // BoneMaskBlendSpace + pub const m_footMotionTiming: usize = 0xA0; // BinaryNodeChildOption + pub const m_bUseBlendScale: usize = 0xA4; // bool + pub const m_blendValueSource: usize = 0xA8; // AnimValueSource + pub const m_hBlendParameter: usize = 0xAC; // CAnimParamHandle + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CLeafUpdateNode = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_Constant = struct { + pub const m_Type: usize = 0x0; // CPulseValueFullType + pub const m_Value: usize = 0x18; // KeyValues3 + }; + // Parent: None + // Field count: 49 + // + // Metadata: + // MGetKV3ClassDefaults + // MCustomFGDMetadata + pub const CParticleFloatInput = struct { + pub const m_nType: usize = 0x10; // ParticleFloatType_t + pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t + pub const m_flLiteralValue: usize = 0x18; // float32 + pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef + pub const m_nControlPoint: usize = 0x60; // int32 + pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t + pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t + pub const m_nVectorComponent: usize = 0x6C; // int32 + pub const m_bReverseOrder: usize = 0x70; // bool + pub const m_flRandomMin: usize = 0x74; // float32 + pub const m_flRandomMax: usize = 0x78; // float32 + pub const m_bHasRandomSignFlip: usize = 0x7C; // bool + pub const m_nRandomSeed: usize = 0x80; // int32 + pub const m_nRandomMode: usize = 0x84; // ParticleFloatRandomMode_t + pub const m_strSnapshotSubset: usize = 0x90; // CUtlString + pub const m_flLOD0: usize = 0x98; // float32 + pub const m_flLOD1: usize = 0x9C; // float32 + pub const m_flLOD2: usize = 0xA0; // float32 + pub const m_flLOD3: usize = 0xA4; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0xA8; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0xAC; // float32 + pub const m_flNoiseOutputMax: usize = 0xB0; // float32 + pub const m_flNoiseScale: usize = 0xB4; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xB8; // Vector + pub const m_flNoiseOffset: usize = 0xC4; // float32 + pub const m_nNoiseOctaves: usize = 0xC8; // int32 + pub const m_nNoiseTurbulence: usize = 0xCC; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xD0; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xD4; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xD8; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xDC; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xE0; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xE4; // bool + pub const m_flNoCameraFallback: usize = 0xF0; // float32 + pub const m_bUseBoundsCenter: usize = 0xF4; // bool + pub const m_nInputMode: usize = 0xF8; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xFC; // float32 + pub const m_flInput0: usize = 0x100; // float32 + pub const m_flInput1: usize = 0x104; // float32 + pub const m_flOutput0: usize = 0x108; // float32 + pub const m_flOutput1: usize = 0x10C; // float32 + pub const m_flNotchedRangeMin: usize = 0x110; // float32 + pub const m_flNotchedRangeMax: usize = 0x114; // float32 + pub const m_flNotchedOutputOutside: usize = 0x118; // float32 + pub const m_flNotchedOutputInside: usize = 0x11C; // float32 + pub const m_nRoundType: usize = 0x120; // ParticleFloatRoundType_t + pub const m_nBiasType: usize = 0x124; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x128; // float32 + pub const m_Curve: usize = 0x130; // CPiecewiseCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SolveIKChainPoseOpFixedSettings_t = struct { + pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEntityAttributeFloatEvent = struct { + pub const m_FloatValue: usize = 0x38; // CPiecewiseCurve + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDSelectorNode__CDefinition = struct { + pub const m_conditionNodeIndices: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_values: usize = 0x38; // CUtlVectorFixedGrowable + pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const TwoBoneIKSettings_t = struct { + pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType + pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment + pub const m_targetType: usize = 0x90; // IkTargetType + pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment + pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle + pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle + pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool + pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned + pub const m_nFixedBoneIndex: usize = 0x140; // int32 + pub const m_nMiddleBoneIndex: usize = 0x144; // int32 + pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_bMatchTargetOrientation: usize = 0x14C; // bool + pub const m_bConstrainTwist: usize = 0x14D; // bool + pub const m_flMaxTwist: usize = 0x150; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmCachedPoseWriteTask = struct { + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimUpdateSharedData = struct { + pub const m_nodes: usize = 0x10; // CUtlVector> + pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable + pub const m_components: usize = 0x48; // CUtlVector> + pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr + pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr + pub const m_scriptManager: usize = 0x70; // CSmartPtr + pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager + pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr + pub const m_pSkeleton: usize = 0xB0; // CSmartPtr + pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimAttachment = struct { + pub const m_influenceRotations: usize = 0x0; // Quaternion[3] + pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] + pub const m_influenceIndices: usize = 0x60; // int32[3] + pub const m_influenceWeights: usize = 0x6C; // float32[3] + pub const m_numInfluences: usize = 0x78; // uint8 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootTrajectories = struct { + pub const m_trajectories: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmIDComparisonNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + pub const m_comparison: usize = 0x12; // CNmIDComparisonNode::Comparison_t + pub const m_comparisionIDs: usize = 0x18; // CUtlLeanVectorFixedGrowable + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CEditableMotionGraph = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmConstFloatNode__CDefinition = struct { + pub const m_flValue: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CStringAnimTag = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CBoolAnimParameter = struct { + pub const m_bDefaultValue: usize = 0x80; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CRagdollAnimTag = struct { + pub const m_profileName: usize = 0x58; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionNode = struct { + pub const m_name: usize = 0x18; // CUtlString + pub const m_id: usize = 0x20; // AnimNodeID + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmStateMachineNode__CDefinition = struct { + pub const m_stateDefinitions: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_nDefaultStateIndex: usize = 0x130; // int16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CBodyGroupAnimTag = struct { + pub const m_nPriority: usize = 0x58; // int32 + pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CNmModelSpaceBlendTask = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmZeroPoseNode__CDefinition = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmOrientationWarpNode__CDefinition = struct { + pub const m_nClipReferenceNodeIdx: usize = 0x10; // int16 + pub const m_nTargetValueNodeIdx: usize = 0x12; // int16 + pub const m_bIsOffsetNode: usize = 0x14; // bool + pub const m_bIsOffsetRelativeToCharacter: usize = 0x15; // bool + pub const m_bWarpTranslation: usize = 0x16; // bool + pub const m_samplingMode: usize = 0x17; // CNmRootMotionData::SamplingMode_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimParamID = struct { + pub const m_id: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBoneMaskNode__CDefinition = struct { + pub const m_boneMaskID: usize = 0x10; // CGlobalSymbol + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelAnimGraph2Ref_t = struct { + pub const m_sIdentifier: usize = 0x0; // CUtlString + pub const m_hGraph: usize = 0x8; // CStrongHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AnimationDecodeDebugDump_t = struct { + pub const m_processingType: usize = 0x0; // AnimationProcessingType_t + pub const m_elems: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterIDNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqScaleSet = struct { + pub const m_sName: usize = 0x0; // CBufferString + pub const m_bRootOffset: usize = 0x10; // bool + pub const m_vRootOffset: usize = 0x14; // Vector + pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector + pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeCallInfoIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDirectionalBlendUpdateNode = struct { + pub const m_hSequences: usize = 0x5C; // HSequence[8] + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_blendValueSource: usize = 0x98; // AnimValueSource + pub const m_paramIndex: usize = 0x9C; // CAnimParamHandle + pub const m_playbackSpeed: usize = 0xA0; // float32 + pub const m_duration: usize = 0xA4; // float32 + pub const m_bLoop: usize = 0xA8; // bool + pub const m_bLockBlendOnReset: usize = 0xA9; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmGraphDefinition__ReferencedGraphSlot_t = struct { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParamSpan_t = struct { + pub const m_samples: usize = 0x0; // CUtlVector + pub const m_hParam: usize = 0x18; // CAnimParamHandle + pub const m_eParamType: usize = 0x1A; // AnimParamType_t + pub const m_flStartCycle: usize = 0x1C; // float32 + pub const m_flEndCycle: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFootStepTriggerUpdateNode = struct { + pub const m_triggers: usize = 0x70; // CUtlVector + pub const m_flTolerance: usize = 0x8C; // float32 + }; + // Parent: None + // Field count: 5 + pub const IKTargetSettings_t = struct { + pub const m_TargetSource: usize = 0x0; // IKTargetSource + pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t + pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID + pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID + pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_SetRenderColor = struct { + pub const m_Color: usize = 0x48; // Color + }; + // Parent: None + // Field count: 0 + pub const CNmAdditiveBlendTask = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmAnimationPoseNode__CDefinition = struct { + pub const m_nPoseTimeValueNodeIdx: usize = 0x10; // int16 + pub const m_nDataSlotIdx: usize = 0x12; // int16 + pub const m_inputTimeRemapRange: usize = 0x14; // Range_t + pub const m_flUserSpecifiedTime: usize = 0x1C; // float32 + pub const m_bUseFramesAsInput: usize = 0x20; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionSearchDB = struct { + pub const m_rootNode: usize = 0x0; // CMotionSearchNode + pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer + pub const m_codeIndices: usize = 0xA0; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionNodeBlend1D = struct { + pub const m_blendItems: usize = 0x28; // CUtlVector + pub const m_nParamIndex: usize = 0x40; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmCurrentSyncEventNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_infoType: usize = 0x12; // CNmCurrentSyncEventNode::InfoType_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmControlParameterTargetNode__CDefinition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SkeletonBoneBounds_t = struct { + pub const m_vecCenter: usize = 0x0; // Vector + pub const m_vecSize: usize = 0xC; // Vector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTwoBoneIKUpdateNode = struct { + pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VPhysXBodyPart_t = struct { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flMass: usize = 0x4; // float32 + pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t + pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 + pub const m_nReserved: usize = 0x82; // uint16 + pub const m_flInertiaScale: usize = 0x84; // float32 + pub const m_flLinearDamping: usize = 0x88; // float32 + pub const m_flAngularDamping: usize = 0x8C; // float32 + pub const m_flLinearDrag: usize = 0x90; // float32 + pub const m_flAngularDrag: usize = 0x94; // float32 + pub const m_bOverrideMassCenter: usize = 0x98; // bool + pub const m_vMassCenterOverride: usize = 0x9C; // Vector + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeChunkIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CTaskHandshakeAnimTag = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFollowPathUpdateNode = struct { + pub const m_flBlendOutTime: usize = 0x74; // float32 + pub const m_bBlockNonPathMovement: usize = 0x78; // bool + pub const m_bStopFeetAtGoal: usize = 0x79; // bool + pub const m_bScaleSpeed: usize = 0x7A; // bool + pub const m_flScale: usize = 0x7C; // float32 + pub const m_flMinAngle: usize = 0x80; // float32 + pub const m_flMaxAngle: usize = 0x84; // float32 + pub const m_flSpeedScaleBlending: usize = 0x88; // float32 + pub const m_turnDamping: usize = 0x90; // CAnimInputDamping + pub const m_facingTarget: usize = 0xA8; // AnimValueSource + pub const m_hParam: usize = 0xAC; // CAnimParamHandle + pub const m_flTurnToFaceOffset: usize = 0xB0; // float32 + pub const m_bTurnToFace: usize = 0xB4; // bool + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AimMatrixOpFixedSettings_t = struct { + pub const m_attachment: usize = 0x0; // CAnimAttachment + pub const m_damping: usize = 0x80; // CAnimInputDamping + pub const m_poseCacheHandles: usize = 0x98; // CPoseHandle[10] + pub const m_eBlendMode: usize = 0xC0; // AimMatrixBlendMode + pub const m_flMaxYawAngle: usize = 0xC4; // float32 + pub const m_flMaxPitchAngle: usize = 0xC8; // float32 + pub const m_nSequenceMaxFrame: usize = 0xCC; // int32 + pub const m_nBoneMaskIndex: usize = 0xD0; // int32 + pub const m_bTargetIsPosition: usize = 0xD4; // bool + pub const m_bUseBiasAndClamp: usize = 0xD5; // bool + pub const m_flBiasAndClampYawOffset: usize = 0xD8; // float32 + pub const m_flBiasAndClampPitchOffset: usize = 0xDC; // float32 + pub const m_biasAndClampBlendCurve: usize = 0xE0; // CBlendCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimScriptComponentUpdater = struct { + pub const m_hScript: usize = 0x30; // AnimScriptHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRagdollUpdateNode = struct { + pub const m_nWeightListIndex: usize = 0x70; // int32 + pub const m_poseControlMethod: usize = 0x74; // RagdollPoseControl + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBoneConstraintBase = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPathAnimMotorUpdater = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CMaterialAttributeAnimTag = struct { + pub const m_AttributeName: usize = 0x58; // CUtlString + pub const m_AttributeType: usize = 0x60; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x64; // float32 + pub const m_Color: usize = 0x68; // Color + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFootEventConditionNode__CDefinition = struct { + pub const m_nSourceStateNodeIdx: usize = 0x10; // int16 + pub const m_phaseCondition: usize = 0x12; // NmFootPhaseCondition_t + pub const m_eventConditionRules: usize = 0x14; // CNmBitFlags + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmFootEvent = struct { + pub const m_phase: usize = 0x20; // NmFootPhase_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysSurfacePropertiesAudio = struct { + pub const m_reflectivity: usize = 0x0; // float32 + pub const m_hardnessFactor: usize = 0x4; // float32 + pub const m_roughnessFactor: usize = 0x8; // float32 + pub const m_roughThreshold: usize = 0xC; // float32 + pub const m_hardThreshold: usize = 0x10; // float32 + pub const m_hardVelocityThreshold: usize = 0x14; // float32 + pub const m_flStaticImpactVolume: usize = 0x18; // float32 + pub const m_flOcclusionFactor: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSeqAutoLayer = struct { + pub const m_nLocalReference: usize = 0x0; // int16 + pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag + pub const m_start: usize = 0xC; // float32 + pub const m_peak: usize = 0x10; // float32 + pub const m_tail: usize = 0x14; // float32 + pub const m_end: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelEmbeddedMesh_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nMeshIndex: usize = 0x10; // int32 + pub const m_nDataBlock: usize = 0x14; // int32 + pub const m_nMorphBlock: usize = 0x18; // int32 + pub const m_vertexBuffers: usize = 0x20; // CUtlVector + pub const m_indexBuffers: usize = 0x38; // CUtlVector + pub const m_toolsBuffers: usize = 0x50; // CUtlVector + pub const m_nVBIBBlock: usize = 0x68; // int32 + pub const m_nToolsVBBlock: usize = 0x6C; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PhysSoftbodyDesc_t = struct { + pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector + pub const m_Particles: usize = 0x18; // CUtlVector + pub const m_Springs: usize = 0x30; // CUtlVector + pub const m_Capsules: usize = 0x48; // CUtlVector + pub const m_InitPose: usize = 0x60; // CUtlVector + pub const m_ParticleBoneName: usize = 0x78; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseRuntimeMethodArg = struct { + pub const m_Name: usize = 0x0; // CKV3MemberNameWithStorage + pub const m_Description: usize = 0x38; // CUtlString + pub const m_Type: usize = 0x40; // CPulseValueFullType + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimSequenceParams = struct { + pub const m_flFadeInTime: usize = 0x0; // float32 + pub const m_flFadeOutTime: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CTargetWarpUpdateNode = struct { + pub const m_eAngleMode: usize = 0x74; // TargetWarpAngleMode_t + pub const m_hTargetPositionParameter: usize = 0x78; // CAnimParamHandle + pub const m_hTargetUpVectorParameter: usize = 0x7A; // CAnimParamHandle + pub const m_hTargetFacePositionParameter: usize = 0x7C; // CAnimParamHandle + pub const m_hMoveHeadingParameter: usize = 0x7E; // CAnimParamHandle + pub const m_hDesiredMoveHeadingParameter: usize = 0x80; // CAnimParamHandle + pub const m_eCorrectionMethod: usize = 0x84; // TargetWarpCorrectionMethod + pub const m_eTargetWarpTimingMethod: usize = 0x88; // TargetWarpTimingMethod + pub const m_bTargetFacePositionIsWorldSpace: usize = 0x8C; // bool + pub const m_bTargetPositionIsWorldSpace: usize = 0x8D; // bool + pub const m_bOnlyWarpWhenTagIsFound: usize = 0x8E; // bool + pub const m_bWarpOrientationDuringTranslation: usize = 0x8F; // bool + pub const m_bWarpAroundCenter: usize = 0x90; // bool + pub const m_flMaxAngle: usize = 0x94; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVirtualParameterBoolNode__CDefinition = struct { + pub const m_nChildNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFollowTargetUpdateNode = struct { + pub const m_opFixedData: usize = 0x70; // FollowTargetOpFixedSettings_t + pub const m_hParameterPosition: usize = 0x88; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x8A; // CAnimParamHandle + }; + // Parent: None + // Field count: 1 + pub const PulseRuntimeStateOffset_t = struct { + pub const m_Value: usize = 0x0; // uint16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCPPScriptComponentUpdater = struct { + pub const m_scriptsToRun: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimData = struct { + pub const m_name: usize = 0x10; // CBufferString + pub const m_animArray: usize = 0x20; // CUtlVector + pub const m_decoderArray: usize = 0x38; // CUtlVector + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_segmentArray: usize = 0x58; // CUtlVector + }; + // Parent: None + // Field count: 3 + pub const IKSolverSettings_t = struct { + pub const m_SolverType: usize = 0x0; // IKSolverType + pub const m_nNumIterations: usize = 0x4; // int32 + pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBinaryUpdateNode = struct { + pub const m_pChild1: usize = 0x60; // CAnimUpdateNodeRef + pub const m_pChild2: usize = 0x70; // CAnimUpdateNodeRef + pub const m_timingBehavior: usize = 0x80; // BinaryNodeTiming + pub const m_flTimingBlend: usize = 0x84; // float32 + pub const m_bResetChild1: usize = 0x88; // bool + pub const m_bResetChild2: usize = 0x89; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmParameterizedBlendNode__BlendRange_t = struct { + pub const m_nInputIdx0: usize = 0x0; // int16 + pub const m_nInputIdx1: usize = 0x2; // int16 + pub const m_parameterValueRange: usize = 0x4; // Range_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimKeyData = struct { + pub const m_name: usize = 0x0; // CBufferString + pub const m_boneArray: usize = 0x10; // CUtlVector + pub const m_userArray: usize = 0x28; // CUtlVector + pub const m_morphArray: usize = 0x40; // CUtlVector + pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_dataChannelArray: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const AttachmentHandle_t = struct { + pub const m_Value: usize = 0x0; // uint8 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimMorphDifference = struct { + pub const m_name: usize = 0x0; // CBufferString + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FootFixedData_t = struct { + pub const m_vToeOffset: usize = 0x0; // VectorAligned + pub const m_vHeelOffset: usize = 0x10; // VectorAligned + pub const m_nTargetBoneIndex: usize = 0x20; // int32 + pub const m_nAnkleBoneIndex: usize = 0x24; // int32 + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 + pub const m_ikChainIndex: usize = 0x2C; // int32 + pub const m_flMaxIKLength: usize = 0x30; // float32 + pub const m_nFootIndex: usize = 0x34; // int32 + pub const m_nTagIndex: usize = 0x38; // int32 + pub const m_flMaxRotationLeft: usize = 0x3C; // float32 + pub const m_flMaxRotationRight: usize = 0x40; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CMotionGraphGroup = struct { + pub const m_searchDB: usize = 0x0; // CMotionSearchDB + pub const m_motionGraphs: usize = 0xB8; // CUtlVector> + pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector + pub const m_sampleToConfig: usize = 0xE8; // CUtlVector + pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InstructionDebug = struct { + pub const m_nFlowNodeID: usize = 0x0; // PulseDocNodeID_t + pub const m_nValueNodeID: usize = 0x4; // PulseDocNodeID_t + pub const m_SequencePointName: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmVectorNegateNode__CDefinition = struct { + pub const m_nInputValueNodeIdx: usize = 0x10; // int16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSyncTrack__Event_t = struct { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_startTime: usize = 0x8; // NmPercent_t + pub const m_duration: usize = 0xC; // NmPercent_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyCustomEditor + pub const CParticleCollectionRendererVecInput = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmTarget = struct { + pub const m_transform: usize = 0x0; // CTransform + pub const m_boneID: usize = 0x20; // CGlobalSymbol + pub const m_bIsBoneTarget: usize = 0x28; // bool + pub const m_bIsUsingBoneSpaceOffsets: usize = 0x29; // bool + pub const m_bHasOffsets: usize = 0x2A; // bool + pub const m_bIsSet: usize = 0x2B; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmControlParameterIDNode__CDefinition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmBodyGroupEvent = struct { + pub const m_groupName: usize = 0x20; // CUtlString + pub const m_nGroupValue: usize = 0x28; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CWayPointHelperUpdateNode = struct { + pub const m_flStartCycle: usize = 0x74; // float32 + pub const m_flEndCycle: usize = 0x78; // float32 + pub const m_bOnlyGoals: usize = 0x7C; // bool + pub const m_bPreventOvershoot: usize = 0x7D; // bool + pub const m_bPreventUndershoot: usize = 0x7E; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataOverlayType + pub const CMoodVData = struct { + pub const m_sModelName: usize = 0x0; // CResourceNameTyped> + pub const m_nMoodType: usize = 0xE0; // MoodType_t + pub const m_animationLayers: usize = 0xE8; // CUtlVector + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CModelConfigElement_AttachedModel = struct { + pub const m_InstanceName: usize = 0x48; // CUtlString + pub const m_EntityClass: usize = 0x50; // CUtlString + pub const m_hModel: usize = 0x58; // CStrongHandle + pub const m_vOffset: usize = 0x60; // Vector + pub const m_aAngOffset: usize = 0x6C; // QAngle + pub const m_AttachmentName: usize = 0x78; // CUtlString + pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString + pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t + pub const m_bBoneMergeFlex: usize = 0x8C; // bool + pub const m_bUserSpecifiedColor: usize = 0x8D; // bool + pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool + pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString + pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimTagManagerUpdater = struct { + pub const m_tags: usize = 0x38; // CUtlVector> + }; + // Parent: None + // Field count: 0 + pub const CParticleProperty = struct { + }; + }; + }; +}; diff --git a/output/buttons.cs b/output/buttons.cs index 27591944..e0473e1a 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper { // Module: client.dll diff --git a/output/buttons.hpp b/output/buttons.hpp index e03eb4f1..e70cc531 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/buttons.rs b/output/buttons.rs index 7cd393e7..12028596 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/buttons.zig b/output/buttons.zig new file mode 100644 index 00000000..b028baf0 --- /dev/null +++ b/output/buttons.zig @@ -0,0 +1,24 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + // Module: client.dll + pub const buttons = struct { + pub const attack: usize = 0x20618F0; + pub const attack2: usize = 0x2061980; + pub const back: usize = 0x2061BC0; + pub const duck: usize = 0x2061E90; + pub const forward: usize = 0x2061B30; + pub const jump: usize = 0x2061E00; + pub const left: usize = 0x2061C50; + pub const lookatweapon: usize = 0x2318EE0; + pub const reload: usize = 0x2061860; + pub const right: usize = 0x2061CE0; + pub const showscores: usize = 0x2318DC0; + pub const sprint: usize = 0x20617D0; + pub const turnleft: usize = 0x2061A10; + pub const turnright: usize = 0x2061AA0; + pub const use: usize = 0x2061D70; + pub const zoom: usize = 0x2318E50; + }; +}; diff --git a/output/client_dll.cs b/output/client_dll.cs index 5d9d56ae..a4e052ca 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: client.dll diff --git a/output/client_dll.hpp b/output/client_dll.hpp index 8ca04625..ef42de3f 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/client_dll.rs b/output/client_dll.rs index 74f5f2a8..382defde 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/client_dll.zig b/output/client_dll.zig new file mode 100644 index 00000000..00b5251f --- /dev/null +++ b/output/client_dll.zig @@ -0,0 +1,7910 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: client.dll + // Class count: 528 + // Enum count: 12 + pub const client_dll = struct { + // Alignment: 4 + // Member count: 5 + pub const C_BaseCombatCharacter__WaterWakeMode_t = enum(u32) { + WATER_WAKE_NONE = 0x0, + WATER_WAKE_IDLE = 0x1, + WATER_WAKE_WALKING = 0x2, + WATER_WAKE_RUNNING = 0x3, + WATER_WAKE_WATER_OVERHEAD = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseBestOutflowRules_t = enum(u32) { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorCancelPriority_t = enum(u32) { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseMethodCallMode_t = enum(u32) { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 15 + pub const CompositeMaterialInputLooseVariableType_t = enum(u32) { + LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, + LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, + LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, + LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, + LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, + LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, + LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, + LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, + LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, + LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, + LOOSE_VARIABLE_TYPE_STRING = 0xA, + LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, + LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE + }; + // Alignment: 4 + // Member count: 8 + pub const CompositeMaterialInputTextureType_t = enum(u32) { + INPUT_TEXTURE_TYPE_DEFAULT = 0x0, + INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, + INPUT_TEXTURE_TYPE_COLOR = 0x2, + INPUT_TEXTURE_TYPE_MASKS = 0x3, + INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, + INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, + INPUT_TEXTURE_TYPE_AO = 0x6, + INPUT_TEXTURE_TYPE_POSITION = 0x7 + }; + // Alignment: 4 + // Member count: 9 + pub const InventoryNodeType_t = enum(u32) { + NODE_TYPE_INVALID = 0x0, + VIRTUAL_NODE_SCHEMA_PREFAB = 0x1, + VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2, + VIRTUAL_NODE_SCHEMA_STICKER = 0x3, + VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4, + CONCRETE_NODE_SCHEMA_PREFAB = 0x5, + CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6, + CONCRETE_NODE_SCHEMA_STICKER = 0x7, + CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8 + }; + // Alignment: 4 + // Member count: 6 + pub const CompositeMaterialInputContainerSourceType_t = enum(u32) { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + }; + // Alignment: 4 + // Member count: 10 + pub const CompMatPropertyMutatorType_t = enum(u32) { + COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, + COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, + COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, + COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, + COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, + COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, + COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, + COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, + COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, + COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 + }; + // Alignment: 4 + // Member count: 2 + pub const CompositeMaterialVarSystemVar_t = enum(u32) { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const CompositeMaterialMatchFilterType_t = enum(u32) { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const CompMatPropertyMutatorConditionType_t = enum(u32) { + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, + COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 + }; + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamIntroCharacterPosition = struct { + }; + // Parent: C_Inferno + // Field count: 0 + pub const C_FireCrackerBlast = struct { + }; + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroCounterTerroristPosition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_WaitForCursorsWithTag = struct { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + }; + // Parent: None + // Field count: 1 + pub const C_SceneEntity__QueuedEvents_t = struct { + pub const starttime: usize = 0x0; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub const CCSPlayer_PingServices = struct { + pub const m_hPlayerPing: usize = 0x48; // CHandle + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub const CEconItemAttribute = struct { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + }; + // Parent: None + // Field count: 0 + pub const CBaseTriggerAPI = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub const PredictedDamageTag_t = struct { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + }; + // Parent: C_DynamicProp + // Field count: 0 + pub const CFuncRetakeBarrier = struct { + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + pub const C_EnvWindShared = struct { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iInitialWindDir: usize = 0x2A; // uint16 + pub const m_flInitialWindSpeed: usize = 0x2C; // float32 + pub const m_location: usize = 0x30; // Vector + pub const m_hEntOwner: usize = 0x3C; // CHandle + }; + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub const C_SkyCamera = struct { + pub const m_skyboxData: usize = 0x608; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x698; // CUtlStringToken + pub const m_bUseAngles: usize = 0x69C; // bool + pub const m_pNext: usize = 0x6A0; // C_SkyCamera* + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Base = struct { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + }; + // Parent: C_BaseModelEntity + // Field count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub const C_FuncRotating = struct { + }; + // Parent: C_BaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + // NetworkVarNames: m_bFastRefresh (bool) + pub const C_SoundOpvarSetPointBase = struct { + pub const m_iszStackName: usize = 0x608; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x610; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x618; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x620; // int32 + pub const m_bUseAutoCompare: usize = 0x624; // bool + pub const m_bFastRefresh: usize = 0x625; // bool + }; + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub const C_EnvCubemapFog = struct { + pub const m_flEndDistance: usize = 0x608; // float32 + pub const m_flStartDistance: usize = 0x60C; // float32 + pub const m_flFogFalloffExponent: usize = 0x610; // float32 + pub const m_bHeightFogEnabled: usize = 0x614; // bool + pub const m_flFogHeightWidth: usize = 0x618; // float32 + pub const m_flFogHeightEnd: usize = 0x61C; // float32 + pub const m_flFogHeightStart: usize = 0x620; // float32 + pub const m_flFogHeightExponent: usize = 0x624; // float32 + pub const m_flLODBias: usize = 0x628; // float32 + pub const m_bActive: usize = 0x62C; // bool + pub const m_bStartDisabled: usize = 0x62D; // bool + pub const m_flFogMaxOpacity: usize = 0x630; // float32 + pub const m_nCubemapSourceType: usize = 0x634; // int32 + pub const m_hSkyMaterial: usize = 0x638; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x640; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x648; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x650; // bool + pub const m_bFirstTime: usize = 0x651; // bool + }; + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamSelectTerroristPosition = struct { + }; + // Parent: None + // Field count: 5 + pub const C_BaseFlex__Emphasized_Phoneme = struct { + pub const m_sClassName: usize = 0x0; // CUtlString + pub const m_flAmount: usize = 0x18; // float32 + pub const m_bRequired: usize = 0x1C; // bool + pub const m_bBasechecked: usize = 0x1D; // bool + pub const m_bValid: usize = 0x1E; // bool + }; + // Parent: C_ParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub const C_EnvParticleGlow = struct { + pub const m_flAlphaScale: usize = 0x1438; // float32 + pub const m_flRadiusScale: usize = 0x143C; // float32 + pub const m_flSelfIllumScale: usize = 0x1440; // float32 + pub const m_ColorTint: usize = 0x1444; // Color + pub const m_hTextureOverride: usize = 0x1448; // CStrongHandle + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const CCS_PortraitWorldCallbackHandler = struct { + }; + // Parent: CPlayerControllerComponent + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub const CCSPlayerController_InventoryServices = struct { + pub const m_vecNetworkableLoadout: usize = 0x40; // CUtlVector + pub const m_unMusicID: usize = 0x58; // uint16 + pub const m_rank: usize = 0x5C; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x74; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x78; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x7C; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x80; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x84; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x88; // C_UtlVectorEmbeddedNetworkVar + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_nLastActualJumpPressTick (GameTick_t) + // NetworkVarNames: m_flLastActualJumpPressFrac (float) + // NetworkVarNames: m_nLastUsableJumpPressTick (GameTick_t) + // NetworkVarNames: m_flLastUsableJumpPressFrac (float) + // NetworkVarNames: m_nLastLandedTick (GameTick_t) + // NetworkVarNames: m_flLastLandedFrac (float) + // NetworkVarNames: m_flLastLandedVelocityX (float) + // NetworkVarNames: m_flLastLandedVelocityY (float) + // NetworkVarNames: m_flLastLandedVelocityZ (float) + pub const CCSPlayerModernJump = struct { + pub const m_nLastActualJumpPressTick: usize = 0x10; // GameTick_t + pub const m_flLastActualJumpPressFrac: usize = 0x14; // float32 + pub const m_nLastUsableJumpPressTick: usize = 0x18; // GameTick_t + pub const m_flLastUsableJumpPressFrac: usize = 0x1C; // float32 + pub const m_nLastLandedTick: usize = 0x20; // GameTick_t + pub const m_flLastLandedFrac: usize = 0x24; // float32 + pub const m_flLastLandedVelocityX: usize = 0x28; // float32 + pub const m_flLastLandedVelocityY: usize = 0x2C; // float32 + pub const m_flLastLandedVelocityZ: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 1 + pub const C_EconEntity__AttachedModelData_t = struct { + pub const m_iModelDisplayFlags: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CPulse_ResumePoint = struct { + }; + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + pub const CTriggerFan = struct { + pub const m_vFanOriginOffset: usize = 0xF58; // Vector + pub const m_vDirection: usize = 0xF64; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0xF70; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0xF71; // bool + pub const m_qNoiseDelta: usize = 0xF80; // Quaternion + pub const m_hInfoFan: usize = 0xF90; // CHandle + pub const m_flForce: usize = 0xF94; // float32 + pub const m_bFalloff: usize = 0xF98; // bool + pub const m_RampTimer: usize = 0xFA0; // CountdownTimer + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const C_HostageCarriableProp = struct { + }; + // Parent: None + // Field count: 6 + pub const C_BulletHitModel = struct { + pub const m_matLocal: usize = 0x1168; // matrix3x4_t + pub const m_iBoneIndex: usize = 0x1198; // int32 + pub const m_hPlayerParent: usize = 0x119C; // CHandle + pub const m_bIsHit: usize = 0x11A0; // bool + pub const m_flTimeCreated: usize = 0x11A4; // float32 + pub const m_vecStartPos: usize = 0x11A8; // Vector + }; + // Parent: C_FuncBrush + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub const C_FuncElectrifiedVolume = struct { + pub const m_nAmbientEffect: usize = 0xE88; // ParticleIndex_t + pub const m_EffectName: usize = 0xE90; // CUtlSymbolLarge + pub const m_bState: usize = 0xE98; // bool + }; + // Parent: C_BaseEntity + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub const C_MapVetoPickController = struct { + pub const m_nDraftType: usize = 0x618; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x61C; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x620; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x720; // int32[7] + pub const m_nAccountIDs: usize = 0x73C; // int32[64] + pub const m_nMapId0: usize = 0x83C; // int32[64] + pub const m_nMapId1: usize = 0x93C; // int32[64] + pub const m_nMapId2: usize = 0xA3C; // int32[64] + pub const m_nMapId3: usize = 0xB3C; // int32[64] + pub const m_nMapId4: usize = 0xC3C; // int32[64] + pub const m_nMapId5: usize = 0xD3C; // int32[64] + pub const m_nStartingSide0: usize = 0xE3C; // int32[64] + pub const m_nCurrentPhase: usize = 0xF3C; // int32 + pub const m_nPhaseStartTick: usize = 0xF40; // int32 + pub const m_nPhaseDurationTicks: usize = 0xF44; // int32 + pub const m_nPostDataUpdateTick: usize = 0xF48; // int32 + pub const m_bDisabledHud: usize = 0xF4C; // bool + }; + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub const C_EnvVolumetricFogVolume = struct { + pub const m_bActive: usize = 0x608; // bool + pub const m_vBoxMins: usize = 0x60C; // Vector + pub const m_vBoxMaxs: usize = 0x618; // Vector + pub const m_bStartDisabled: usize = 0x624; // bool + pub const m_bIndirectUseLPVs: usize = 0x625; // bool + pub const m_flStrength: usize = 0x628; // float32 + pub const m_nFalloffShape: usize = 0x62C; // int32 + pub const m_flFalloffExponent: usize = 0x630; // float32 + pub const m_flHeightFogDepth: usize = 0x634; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x638; // float32 + pub const m_fIndirectLightStrength: usize = 0x63C; // float32 + pub const m_fSunLightStrength: usize = 0x640; // float32 + pub const m_fNoiseStrength: usize = 0x644; // float32 + pub const m_TintColor: usize = 0x648; // Color + pub const m_bOverrideTintColor: usize = 0x64C; // bool + pub const m_bOverrideIndirectLightStrength: usize = 0x64D; // bool + pub const m_bOverrideSunLightStrength: usize = 0x64E; // bool + pub const m_bOverrideNoiseStrength: usize = 0x64F; // bool + }; + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub const C_CSGO_EndOfMatchCharacterPosition = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_PlaySequence = struct { + pub const m_SequenceName: usize = 0x48; // CUtlString + pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + pub const C_BaseEntityAPI = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 77 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_bDynamicBounce (bool) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + pub const C_BarnLight = struct { + pub const m_bEnabled: usize = 0xE88; // bool + pub const m_nColorMode: usize = 0xE8C; // int32 + pub const m_Color: usize = 0xE90; // Color + pub const m_flColorTemperature: usize = 0xE94; // float32 + pub const m_flBrightness: usize = 0xE98; // float32 + pub const m_flBrightnessScale: usize = 0xE9C; // float32 + pub const m_nDirectLight: usize = 0xEA0; // int32 + pub const m_nBakedShadowIndex: usize = 0xEA4; // int32 + pub const m_nLightPathUniqueId: usize = 0xEA8; // int32 + pub const m_nLightMapUniqueId: usize = 0xEAC; // int32 + pub const m_nLuminaireShape: usize = 0xEB0; // int32 + pub const m_flLuminaireSize: usize = 0xEB4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xEB8; // float32 + pub const m_LightStyleString: usize = 0xEC0; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xEC8; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xED0; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xEE8; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xF00; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xF18; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xF78; // CStrongHandle + pub const m_flShape: usize = 0xF80; // float32 + pub const m_flSoftX: usize = 0xF84; // float32 + pub const m_flSoftY: usize = 0xF88; // float32 + pub const m_flSkirt: usize = 0xF8C; // float32 + pub const m_flSkirtNear: usize = 0xF90; // float32 + pub const m_vSizeParams: usize = 0xF94; // Vector + pub const m_flRange: usize = 0xFA0; // float32 + pub const m_vShear: usize = 0xFA4; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xFB0; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xFB4; // Vector + pub const m_nCastShadows: usize = 0xFC0; // int32 + pub const m_nShadowMapSize: usize = 0xFC4; // int32 + pub const m_nShadowPriority: usize = 0xFC8; // int32 + pub const m_bContactShadow: usize = 0xFCC; // bool + pub const m_bForceShadowsEnabled: usize = 0xFCD; // bool + pub const m_nBounceLight: usize = 0xFD0; // int32 + pub const m_flBounceScale: usize = 0xFD4; // float32 + pub const m_bDynamicBounce: usize = 0xFD8; // bool + pub const m_flMinRoughness: usize = 0xFDC; // float32 + pub const m_vAlternateColor: usize = 0xFE0; // Vector + pub const m_fAlternateColorBrightness: usize = 0xFEC; // float32 + pub const m_nFog: usize = 0xFF0; // int32 + pub const m_flFogStrength: usize = 0xFF4; // float32 + pub const m_nFogShadows: usize = 0xFF8; // int32 + pub const m_flFogScale: usize = 0xFFC; // float32 + pub const m_bFogMixedShadows: usize = 0x1000; // bool + pub const m_flFadeSizeStart: usize = 0x1004; // float32 + pub const m_flFadeSizeEnd: usize = 0x1008; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x100C; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x1010; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x1014; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x1018; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x1024; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x1030; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x103C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x1048; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0x1054; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0x1058; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0x1064; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0x1070; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0x107C; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0x1088; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0x1094; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0x10A0; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0x10AC; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0x10B8; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0x10C4; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0x10D0; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0x10DC; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0x10E8; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0x10F4; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0x1100; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0x110C; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0x1118; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0x1124; // Vector + pub const m_bInitialBoneSetup: usize = 0x1170; // bool + pub const m_VisClusters: usize = 0x1178; // C_NetworkUtlVectorBase + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LerpCameraSettings = struct { + pub const m_flSeconds: usize = 0x90; // float32 + pub const m_Start: usize = 0x94; // PointCameraSettings_t + pub const m_End: usize = 0xA4; // PointCameraSettings_t + }; + // Parent: C_PointClientUIWorldPanel + // Field count: 4 + pub const CPointOffScreenIndicatorUi = struct { + pub const m_bBeenEnabled: usize = 0x10E0; // bool + pub const m_bHide: usize = 0x10E1; // bool + pub const m_flSeenTargetTime: usize = 0x10E4; // float32 + pub const m_pTargetPanel: usize = 0x10E8; // C_PointClientUIWorldPanel* + }; + // Parent: CPlayer_UseServices + // Field count: 0 + pub const CCSObserver_UseServices = struct { + }; + // Parent: C_BaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + pub const C_PostProcessingVolume = struct { + pub const m_hPostSettings: usize = 0xF68; // CStrongHandle + pub const m_flFadeDuration: usize = 0xF70; // float32 + pub const m_flMinLogExposure: usize = 0xF74; // float32 + pub const m_flMaxLogExposure: usize = 0xF78; // float32 + pub const m_flMinExposure: usize = 0xF7C; // float32 + pub const m_flMaxExposure: usize = 0xF80; // float32 + pub const m_flExposureCompensation: usize = 0xF84; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xF88; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xF8C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xF90; // float32 + pub const m_bMaster: usize = 0xF94; // bool + pub const m_bExposureControl: usize = 0xF95; // bool + }; + // Parent: CPlayer_UseServices + // Field count: 0 + pub const CCSPlayer_UseServices = struct { + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_CounterTerroristWingmanIntroCamera = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_PickBestOutflowSelector = struct { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + }; + // Parent: C_PointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + pub const CInfoFan = struct { + pub const m_fFanForceMaxRadius: usize = 0x648; // float32 + pub const m_fFanForceMinRadius: usize = 0x64C; // float32 + pub const m_flCurveDistRange: usize = 0x650; // float32 + pub const m_FanForceCurveString: usize = 0x658; // CUtlSymbolLarge + }; + // Parent: C_BaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub const C_VoteController = struct { + pub const m_iActiveIssueIndex: usize = 0x618; // int32 + pub const m_iOnlyTeamToVote: usize = 0x61C; // int32 + pub const m_nVoteOptionCount: usize = 0x620; // int32[5] + pub const m_nPotentialVotes: usize = 0x634; // int32 + pub const m_bVotesDirty: usize = 0x638; // bool + pub const m_bTypeDirty: usize = 0x639; // bool + pub const m_bIsYesNoVote: usize = 0x63A; // bool + }; + // Parent: C_BasePlayerPawn + // Field count: 26 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_hOriginalController (CHandle) + pub const C_CSPlayerPawnBase = struct { + pub const m_pPingServices: usize = 0x15C0; // CCSPlayer_PingServices* + pub const m_previousPlayerState: usize = 0x15C8; // CSPlayerState + pub const m_iPlayerState: usize = 0x15CC; // CSPlayerState + pub const m_bHasMovedSinceSpawn: usize = 0x15D0; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x15D4; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x15D8; // int32 + pub const m_flProgressBarStartTime: usize = 0x15DC; // float32 + pub const m_flClientDeathTime: usize = 0x15E0; // GameTime_t + pub const m_flFlashBangTime: usize = 0x15E4; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x15E8; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x15EC; // float32 + pub const m_bFlashBuildUp: usize = 0x15F0; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x15F1; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x15F2; // bool + pub const m_flFlashMaxAlpha: usize = 0x15F4; // float32 + pub const m_flFlashDuration: usize = 0x15F8; // float32 + pub const m_flClientHealthFadeChangeTimestamp: usize = 0x15FC; // GameTime_t + pub const m_nClientHealthFadeParityValue: usize = 0x1600; // int32 + pub const m_fNextThinkPushAway: usize = 0x1604; // float32 + pub const m_flCurrentMusicStartTime: usize = 0x160C; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1610; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x1614; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 + pub const m_flLastSmokeAge: usize = 0x161C; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1620; // Vector + pub const m_hOriginalController: usize = 0x1648; // CHandle + }; + // Parent: C_CSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub const C_C4 = struct { + pub const m_activeLightParticleIndex: usize = 0x1F40; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1F44; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1F48; // bool + pub const m_fArmedTime: usize = 0x1F4C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1F50; // bool + pub const m_bIsPlantingViaUse: usize = 0x1F51; // bool + pub const m_entitySpottedState: usize = 0x1F58; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1F70; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1F74; // bool[7] + pub const m_bBombPlanted: usize = 0x1F7B; // bool + }; + // Parent: CBaseProp + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub const C_BreakableProp = struct { + pub const m_CPropDataComponent: usize = 0x11A0; // CPropDataComponent + pub const m_OnStartDeath: usize = 0x11E0; // CEntityIOOutput + pub const m_OnBreak: usize = 0x11F8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x1210; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x1230; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x1248; // float32 + pub const m_iMinHealthDmg: usize = 0x124C; // int32 + pub const m_flPressureDelay: usize = 0x1250; // float32 + pub const m_flDefBurstScale: usize = 0x1254; // float32 + pub const m_vDefBurstOffset: usize = 0x1258; // Vector + pub const m_hBreaker: usize = 0x1264; // CHandle + pub const m_PerformanceMode: usize = 0x1268; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0x126C; // GameTime_t + pub const m_BreakableContentsType: usize = 0x1270; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0x1278; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0x1280; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0x1288; // bool + pub const m_explodeDamage: usize = 0x128C; // float32 + pub const m_explodeRadius: usize = 0x1290; // float32 + pub const m_nExplosionType: usize = 0x1294; // BaseExplosionTypes_t + pub const m_explosionDelay: usize = 0x1298; // float32 + pub const m_explosionBuildupSound: usize = 0x12A0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x12A8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x12B0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x12B8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x12C0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x12C4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x12C8; // float32 + pub const m_hLastAttacker: usize = 0x12CC; // CHandle + }; + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroTerroristPosition = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPrecipitationVData = struct { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + // NetworkVarNames: m_hBombPlanter (CHandle) + pub const C_RetakeGameRules = struct { + pub const m_nMatchSeed: usize = 0x138; // int32 + pub const m_bBlockersPresent: usize = 0x13C; // bool + pub const m_bRoundInProgress: usize = 0x13D; // bool + pub const m_iFirstSecondHalfRound: usize = 0x140; // int32 + pub const m_iBombSite: usize = 0x144; // int32 + pub const m_hBombPlanter: usize = 0x148; // CHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub const CPulseCell_WaitForObservable = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + }; + // Parent: C_SoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub const C_SoundAreaEntitySphere = struct { + pub const m_flRadius: usize = 0x630; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_EntFire = struct { + pub const m_Input: usize = 0x48; // CUtlString + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponAWP = struct { + }; + // Parent: C_BaseToggle + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub const C_BaseButton = struct { + pub const m_glowEntity: usize = 0xE88; // CHandle + pub const m_usable: usize = 0xE8C; // bool + pub const m_szDisplayText: usize = 0xE90; // CUtlSymbolLarge + }; + // Parent: CPlayer_ObserverServices + // Field count: 1 + pub const CCSObserver_ObserverServices = struct { + pub const m_obsInterpState: usize = 0x64; // ObserverInterpState_t + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CHitboxComponent = struct { + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: unClass (equipped_class_t) + // NetworkVarNames: unSlot (equipped_slot_t) + // NetworkVarNames: unItemDefIdx (item_definition_index_t) + pub const ServerAuthoritativeWeaponSlot_t = struct { + pub const unClass: usize = 0x30; // uint16 + pub const unSlot: usize = 0x32; // uint16 + pub const unItemDefIdx: usize = 0x34; // uint16 + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_CSMinimapBoundary = struct { + }; + // Parent: CEntityComponent + // Field count: 0 + pub const CPathQueryComponent = struct { + }; + // Parent: C_BaseTrigger + // Field count: 8 + pub const C_Precipitation = struct { + pub const m_flDensity: usize = 0xF58; // float32 + pub const m_flParticleInnerDist: usize = 0xF68; // float32 + pub const m_pParticleDef: usize = 0xF70; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xF98; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xFA0; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xFA1; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xFA2; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xFA4; // int32 + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CLogicRelay = struct { + pub const m_bDisabled: usize = 0x608; // bool + pub const m_bWaitForRefire: usize = 0x609; // bool + pub const m_bTriggerOnce: usize = 0x60A; // bool + pub const m_bFastRetrigger: usize = 0x60B; // bool + pub const m_bPassthoughCaller: usize = 0x60C; // bool + }; + // Parent: None + // Field count: 6 + pub const SequenceHistory_t = struct { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_ItemServices = struct { + }; + // Parent: None + // Field count: 4 + pub const CPulse_OutflowConnection = struct { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponUMP45 = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponG3SG1 = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub const C_SpotlightEnd = struct { + pub const m_flLightScale: usize = 0xE88; // float32 + pub const m_Radius: usize = 0xE8C; // float32 + }; + // Parent: CBaseAnimGraph + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub const C_Fish = struct { + pub const m_pos: usize = 0x1168; // Vector + pub const m_vel: usize = 0x1174; // Vector + pub const m_angles: usize = 0x1180; // QAngle + pub const m_localLifeState: usize = 0x118C; // int32 + pub const m_deathDepth: usize = 0x1190; // float32 + pub const m_deathAngle: usize = 0x1194; // float32 + pub const m_buoyancy: usize = 0x1198; // float32 + pub const m_wiggleTimer: usize = 0x11A0; // CountdownTimer + pub const m_wigglePhase: usize = 0x11B8; // float32 + pub const m_wiggleRate: usize = 0x11BC; // float32 + pub const m_actualPos: usize = 0x11C0; // Vector + pub const m_actualAngles: usize = 0x11CC; // QAngle + pub const m_poolOrigin: usize = 0x11D8; // Vector + pub const m_waterLevel: usize = 0x11E4; // float32 + pub const m_gotUpdate: usize = 0x11E8; // bool + pub const m_x: usize = 0x11EC; // float32 + pub const m_y: usize = 0x11F0; // float32 + pub const m_z: usize = 0x11F4; // float32 + pub const m_angle: usize = 0x11F8; // float32 + pub const m_errorHistory: usize = 0x11FC; // float32[20] + pub const m_errorHistoryIndex: usize = 0x124C; // int32 + pub const m_errorHistoryCount: usize = 0x1250; // int32 + pub const m_averageError: usize = 0x1254; // float32 + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponFamas = struct { + }; + // Parent: C_BaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + pub const C_EnvVolumetricFogController = struct { + pub const m_flScattering: usize = 0x608; // float32 + pub const m_TintColor: usize = 0x60C; // Color + pub const m_flAnisotropy: usize = 0x610; // float32 + pub const m_flFadeSpeed: usize = 0x614; // float32 + pub const m_flDrawDistance: usize = 0x618; // float32 + pub const m_flFadeInStart: usize = 0x61C; // float32 + pub const m_flFadeInEnd: usize = 0x620; // float32 + pub const m_flIndirectStrength: usize = 0x624; // float32 + pub const m_nVolumeDepth: usize = 0x628; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x62C; // float32 + pub const m_nIndirectTextureDimX: usize = 0x630; // int32 + pub const m_nIndirectTextureDimY: usize = 0x634; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x638; // int32 + pub const m_vBoxMins: usize = 0x63C; // Vector + pub const m_vBoxMaxs: usize = 0x648; // Vector + pub const m_bActive: usize = 0x654; // bool + pub const m_flStartAnisoTime: usize = 0x658; // GameTime_t + pub const m_flStartScatterTime: usize = 0x65C; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x660; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x664; // float32 + pub const m_flStartScattering: usize = 0x668; // float32 + pub const m_flStartDrawDistance: usize = 0x66C; // float32 + pub const m_flDefaultAnisotropy: usize = 0x670; // float32 + pub const m_flDefaultScattering: usize = 0x674; // float32 + pub const m_flDefaultDrawDistance: usize = 0x678; // float32 + pub const m_bStartDisabled: usize = 0x67C; // bool + pub const m_bEnableIndirect: usize = 0x67D; // bool + pub const m_bIsMaster: usize = 0x67E; // bool + pub const m_hFogIndirectTexture: usize = 0x680; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x688; // int32 + pub const m_fNoiseSpeed: usize = 0x68C; // float32 + pub const m_fNoiseStrength: usize = 0x690; // float32 + pub const m_vNoiseScale: usize = 0x694; // Vector + pub const m_fWindSpeed: usize = 0x6A0; // float32 + pub const m_vWindDirection: usize = 0x6A4; // Vector + pub const m_bFirstTime: usize = 0x6B0; // bool + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphDef = struct { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + }; + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub const C_EnvDetailController = struct { + pub const m_flFadeStartDist: usize = 0x608; // float32 + pub const m_flFadeEndDist: usize = 0x60C; // float32 + }; + // Parent: C_BaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + pub const C_EnvWindVolume = struct { + pub const m_bActive: usize = 0x608; // bool + pub const m_vBoxMins: usize = 0x60C; // Vector + pub const m_vBoxMaxs: usize = 0x618; // Vector + pub const m_bStartDisabled: usize = 0x624; // bool + pub const m_nShape: usize = 0x628; // int32 + pub const m_fWindSpeedMultiplier: usize = 0x62C; // float32 + pub const m_fWindTurbulenceMultiplier: usize = 0x630; // float32 + pub const m_fWindSpeedVariationMultiplier: usize = 0x634; // float32 + pub const m_fWindDirectionVariationMultiplier: usize = 0x638; // float32 + }; + // Parent: None + // Field count: 0 + pub const CBasePlayerControllerAPI = struct { + }; + // Parent: C_BaseTrigger + // Field count: 0 + pub const CHostageRescueZoneShim = struct { + }; + // Parent: CEnvSoundscape + // Field count: 0 + pub const CEnvSoundscapeAlias_snd_soundscape = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub const CCSPlayer_HostageServices = struct { + pub const m_hCarriedHostage: usize = 0x48; // CHandle + pub const m_hCarriedHostageProp: usize = 0x4C; // CHandle + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_GameRulesProxy = struct { + }; + // Parent: CEntityComponent + // Field count: 5 + pub const CRenderComponent = struct { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x58; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool + }; + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub const C_Team = struct { + pub const m_aPlayerControllers: usize = 0x608; // C_NetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x620; // C_NetworkUtlVectorBase> + pub const m_iScore: usize = 0x638; // int32 + pub const m_szTeamname: usize = 0x63C; // char[129] + }; + // Parent: C_PathParticleRope + // Field count: 0 + pub const C_PathParticleRopeAlias_path_particle_rope_clientside = struct { + }; + // Parent: C_PointEntity + // Field count: 1 + pub const CPointChildModifier = struct { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x608; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bOldJumpPressed (bool) + pub const CCSPlayerLegacyJump = struct { + pub const m_bOldJumpPressed: usize = 0x10; // bool + pub const m_flJumpPressedTime: usize = 0x14; // float32 + }; + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub const C_WeaponNOVA = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_DEagle = struct { + }; + // Parent: C_LateUpdatedAnimating + // Field count: 0 + pub const C_CS2HudModelAddon = struct { + }; + // Parent: C_BaseTrigger + // Field count: 0 + pub const C_TriggerMultiple = struct { + }; + // Parent: C_CSGO_MapPreviewCameraPath + // Field count: 1 + pub const C_CSGO_TeamPreviewCamera = struct { + pub const m_nVariant: usize = 0x690; // int32 + }; + // Parent: C_BaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub const C_ColorCorrectionVolume = struct { + pub const m_LastEnterWeight: usize = 0xF58; // float32 + pub const m_LastEnterTime: usize = 0xF5C; // GameTime_t + pub const m_LastExitWeight: usize = 0xF60; // float32 + pub const m_LastExitTime: usize = 0xF64; // GameTime_t + pub const m_bEnabled: usize = 0xF68; // bool + pub const m_MaxWeight: usize = 0xF6C; // float32 + pub const m_FadeDuration: usize = 0xF70; // float32 + pub const m_Weight: usize = 0xF74; // float32 + pub const m_lookupFilename: usize = 0xF78; // char[512] + }; + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub const CPlayer_MovementServices = struct { + pub const m_nImpulse: usize = 0x48; // int32 + pub const m_nButtons: usize = 0x50; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x70; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x78; // uint64 + pub const m_nButtonDoublePressed: usize = 0x80; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x88; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x188; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x190; // uint64 + pub const m_flMaxspeed: usize = 0x1A0; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x1A4; // float32[4] + pub const m_flForwardMove: usize = 0x1B4; // float32 + pub const m_flLeftMove: usize = 0x1B8; // float32 + pub const m_flUpMove: usize = 0x1BC; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1C0; // Vector + pub const m_vecOldViewAngles: usize = 0x228; // QAngle + }; + // Parent: CInfoDynamicShadowHint + // Field count: 2 + pub const CInfoDynamicShadowHintBox = struct { + pub const m_vBoxMins: usize = 0x620; // Vector + pub const m_vBoxMaxs: usize = 0x62C; // Vector + }; + // Parent: CSkeletonAnimationController + // Field count: 32 + // + // Metadata: + // NetworkVarNames: m_nAnimationAlgorithm (AnimationAlgorithm_t) + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_vecSecondarySkeletons (CHandle) + // NetworkVarNames: m_nSecondarySkeletonMasterCount (int) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_flPlaybackRate (CNetworkedQuantizedFloat) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nServerGraphInstanceIteration (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + // NetworkVarNames: m_primaryGraphId (ResourceId_t) + // NetworkVarNames: m_vecExternalGraphIds (ResourceId_t) + // NetworkVarNames: m_vecExternalClipIds (ResourceId_t) + pub const CBaseAnimGraphController = struct { + pub const m_nAnimationAlgorithm: usize = 0x18; // AnimationAlgorithm_t + pub const m_animGraphNetworkedVars: usize = 0x20; // CAnimGraphNetworkedVariables + pub const m_pAnimGraphInstance: usize = 0x14B0; // CSmartPtr + pub const m_nNextExternalGraphHandle: usize = 0x1510; // ExternalAnimGraphHandle_t + pub const m_vecSecondarySkeletonNames: usize = 0x1518; // CUtlVector + pub const m_vecSecondarySkeletons: usize = 0x1530; // C_NetworkUtlVectorBase> + pub const m_nSecondarySkeletonMasterCount: usize = 0x1548; // int32 + pub const m_flSoundSyncTime: usize = 0x1550; // float32 + pub const m_nActiveIKChainMask: usize = 0x1554; // uint32 + pub const m_hSequence: usize = 0x15A8; // HSequence + pub const m_flSeqStartTime: usize = 0x15AC; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x15B0; // float32 + pub const m_nAnimLoopMode: usize = 0x15B4; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x15B8; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x15C4; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x15C5; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x15C6; // bool + pub const m_bLastUpdateSkipped: usize = 0x15C7; // bool + pub const m_bSequenceFinished: usize = 0x15C8; // bool + pub const m_nPrevAnimUpdateTick: usize = 0x15CC; // GameTick_t + pub const m_hGraphDefinitionAG2: usize = 0x1868; // CStrongHandle + pub const m_serializedPoseRecipeAG2: usize = 0x1870; // C_NetworkUtlVectorBase + pub const m_nSerializePoseRecipeSizeAG2: usize = 0x1888; // int32 + pub const m_nSerializePoseRecipeVersionAG2: usize = 0x188C; // int32 + pub const m_nServerGraphInstanceIteration: usize = 0x1890; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x1894; // int32 + pub const m_primaryGraphId: usize = 0x1898; // ResourceId_t + pub const m_vecExternalGraphIds: usize = 0x18A0; // C_NetworkUtlVectorBase + pub const m_vecExternalClipIds: usize = 0x18B8; // C_NetworkUtlVectorBase + pub const m_sAnimGraph2Identifier: usize = 0x18D0; // CGlobalSymbol + pub const m_vecExternalGraphs: usize = 0x1AF8; // CUtlVector + pub const m_nPrevAnimationAlgorithm: usize = 0x1B31; // AnimationAlgorithm_t + }; + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + pub const C_ColorCorrection = struct { + pub const m_vecOrigin: usize = 0x608; // Vector + pub const m_MinFalloff: usize = 0x614; // float32 + pub const m_MaxFalloff: usize = 0x618; // float32 + pub const m_flFadeInDuration: usize = 0x61C; // float32 + pub const m_flFadeOutDuration: usize = 0x620; // float32 + pub const m_flMaxWeight: usize = 0x624; // float32 + pub const m_flCurWeight: usize = 0x628; // float32 + pub const m_netlookupFilename: usize = 0x62C; // char[512] + pub const m_bEnabled: usize = 0x82C; // bool + pub const m_bMaster: usize = 0x82D; // bool + pub const m_bClientSide: usize = 0x82E; // bool + pub const m_bExclusive: usize = 0x82F; // bool + pub const m_bEnabledOnClient: usize = 0x830; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x834; // float32[1] + pub const m_bFadingIn: usize = 0x838; // bool[1] + pub const m_flFadeStartWeight: usize = 0x83C; // float32[1] + pub const m_flFadeStartTime: usize = 0x840; // float32[1] + pub const m_flFadeDuration: usize = 0x844; // float32[1] + }; + // Parent: None + // Field count: 10 + pub const CBuoyancyHelper = struct { + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 + pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 + pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 + pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector + pub const m_vecWheelDrag: usize = 0x78; // CUtlVector + }; + // Parent: C_Breakable + // Field count: 0 + pub const C_PhysBox = struct { + }; + // Parent: CCSPlayerBase_CameraServices + // Field count: 2 + pub const CCSPlayer_CameraServices = struct { + pub const m_flDeathCamTilt: usize = 0x2A8; // float32 + pub const m_vClientScopeInaccuracy: usize = 0x2B0; // Vector + }; + // Parent: CBaseFilter + // Field count: 3 + pub const CFilterMultiple = struct { + pub const m_nFilterType: usize = 0x640; // filter_t + pub const m_iFilterName: usize = 0x648; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x698; // CHandle[10] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_FireCursors = struct { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: C_BaseEntity + // Field count: 11 + pub const CEnvSoundscape = struct { + pub const m_OnPlay: usize = 0x608; // CEntityIOOutput + pub const m_flRadius: usize = 0x620; // float32 + pub const m_soundEventName: usize = 0x628; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x630; // bool + pub const m_soundscapeIndex: usize = 0x634; // int32 + pub const m_soundscapeEntityListId: usize = 0x638; // int32 + pub const m_positionNames: usize = 0x640; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x680; // CHandle + pub const m_bDisabled: usize = 0x684; // bool + pub const m_soundscapeName: usize = 0x688; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x690; // uint32 + }; + // Parent: C_SoundEventEntity + // Field count: 0 + pub const C_SoundEventEntityAlias_snd_event_point = struct { + }; + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub const C_FogController = struct { + pub const m_fog: usize = 0x608; // fogparams_t + pub const m_bUseAngles: usize = 0x670; // bool + pub const m_iChangedVariables: usize = 0x674; // int32 + }; + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + pub const C_SoundOpvarSetOBBWindEntity = struct { + }; + // Parent: C_BaseCSGrenade + // Field count: 0 + pub const C_MolotovGrenade = struct { + }; + // Parent: C_BaseCombatCharacter + // Field count: 0 + pub const C_NetTestBaseCombatCharacter = struct { + }; + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub const CBodyComponentPoint = struct { + pub const m_sceneNode: usize = 0x80; // CGameSceneNode + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponM4A1Silencer = struct { + }; + // Parent: None + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub const C_EconItemView = struct { + pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool + pub const m_bInventoryImageTriedCache: usize = 0x61; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 + pub const m_iEntityQuality: usize = 0x1BC; // int32 + pub const m_iEntityLevel: usize = 0x1C0; // uint32 + pub const m_iItemID: usize = 0x1C8; // uint64 + pub const m_iItemIDHigh: usize = 0x1D0; // uint32 + pub const m_iItemIDLow: usize = 0x1D4; // uint32 + pub const m_iAccountID: usize = 0x1D8; // uint32 + pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_bInitialized: usize = 0x1E8; // bool + pub const m_bDisallowSOC: usize = 0x1E9; // bool + pub const m_bIsStoreItem: usize = 0x1EA; // bool + pub const m_bIsTradeItem: usize = 0x1EB; // bool + pub const m_iEntityQuantity: usize = 0x1EC; // int32 + pub const m_iRarityOverride: usize = 0x1F0; // int32 + pub const m_iQualityOverride: usize = 0x1F4; // int32 + pub const m_iOriginOverride: usize = 0x1F8; // int32 + pub const m_ubStyleOverride: usize = 0x1FC; // uint8 + pub const m_unClientFlags: usize = 0x1FD; // uint8 + pub const m_AttributeList: usize = 0x208; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x280; // CAttributeList + pub const m_szCustomName: usize = 0x2F8; // char[161] + pub const m_szCustomNameOverride: usize = 0x399; // char[161] + pub const m_bInitializedTags: usize = 0x468; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline__TimelineEvent_t = struct { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IntervalTimer__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseRequirement = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub const CPulseCell_BaseState = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OutflowWithRequirements_t = struct { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IsRequirementValid = struct { + }; + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub const C_SoundEventPathCornerEntity = struct { + pub const m_vecCornerPairsNetworked: usize = 0x6B8; // C_NetworkUtlVectorBase + }; + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub const C_InfoVisibilityBox = struct { + pub const m_nMode: usize = 0x60C; // int32 + pub const m_vBoxSize: usize = 0x610; // Vector + pub const m_bEnabled: usize = 0x61C; // bool + }; + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + pub const CCSPlayer_ItemServices = struct { + pub const m_bHasDefuser: usize = 0x48; // bool + pub const m_bHasHelmet: usize = 0x49; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Gradient = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub const IntervalTimer = struct { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub const audioparams_t = struct { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + }; + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub const C_PathParticleRope = struct { + pub const m_bStartActive: usize = 0x610; // bool + pub const m_flMaxSimulationTime: usize = 0x614; // float32 + pub const m_iszEffectName: usize = 0x618; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x620; // CUtlVector + pub const m_flParticleSpacing: usize = 0x638; // float32 + pub const m_flSlack: usize = 0x63C; // float32 + pub const m_flRadius: usize = 0x640; // float32 + pub const m_ColorTint: usize = 0x644; // Color + pub const m_nEffectState: usize = 0x648; // int32 + pub const m_iEffectIndex: usize = 0x650; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x658; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x670; // C_NetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x688; // C_NetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x6A0; // C_NetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x6B8; // C_NetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x6D0; // C_NetworkUtlVectorBase + }; + // Parent: C_BaseCSGrenadeProjectile + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub const C_DecoyProjectile = struct { + pub const m_nDecoyShotTick: usize = 0x1438; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x143C; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1460; // GameTime_t + }; + // Parent: CAttributeManager + // Field count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub const C_AttributeContainer = struct { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x4C0; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4C8; // uint64 + }; + // Parent: C_BasePlayerWeapon + // Field count: 52 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_flWeaponActionPlaybackRate (float) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + pub const C_CSWeaponBase = struct { + pub const m_iWeaponGameplayAnimState: usize = 0x1948; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x194C; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0x1950; // GameTime_t + pub const m_bInspectPending: usize = 0x1954; // bool + pub const m_bInspectShouldLoop: usize = 0x1955; // bool + pub const m_flCrosshairDistance: usize = 0x1980; // float32 + pub const m_iAmmoLastCheck: usize = 0x1984; // int32 + pub const m_nLastEmptySoundCmdNum: usize = 0x1988; // int32 + pub const m_bFireOnEmpty: usize = 0x198C; // bool + pub const m_OnPlayerPickup: usize = 0x1990; // CEntityIOOutput + pub const m_weaponMode: usize = 0x19A8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x19AC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x19B0; // Vector + pub const m_flTurningInaccuracy: usize = 0x19BC; // float32 + pub const m_fAccuracyPenalty: usize = 0x19C0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x19C4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x19C8; // float32 + pub const m_iRecoilIndex: usize = 0x19CC; // int32 + pub const m_flRecoilIndex: usize = 0x19D0; // float32 + pub const m_bBurstMode: usize = 0x19D4; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x19D8; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x19DC; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x19E0; // float32 + pub const m_bInReload: usize = 0x19E4; // bool + pub const m_flDroppedAtTime: usize = 0x19E8; // GameTime_t + pub const m_bIsHauledBack: usize = 0x19EC; // bool + pub const m_bSilencerOn: usize = 0x19ED; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x19F0; // GameTime_t + pub const m_flWeaponActionPlaybackRate: usize = 0x19F4; // float32 + pub const m_iOriginalTeamNumber: usize = 0x19F8; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x19FC; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1A00; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1A04; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x1AA0; // bool + pub const m_bVisualsDataSet: usize = 0x1AA1; // bool + pub const m_bUIWeapon: usize = 0x1AA2; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1AA4; // int32 + pub const m_nextPrevOwnerUseTime: usize = 0x1AB0; // GameTime_t + pub const m_hPrevOwner: usize = 0x1AB4; // CHandle + pub const m_nDropTick: usize = 0x1AB8; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0x1ABC; // bool + pub const m_donated: usize = 0x1ADC; // bool + pub const m_fLastShotTime: usize = 0x1AE0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1AE4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1AE5; // bool + pub const m_flNextClientFireBulletTime: usize = 0x1AE8; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1AEC; // float32 + pub const m_IronSightController: usize = 0x1C50; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1D00; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1D18; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1D78; // float32 + pub const m_flLastShakeTime: usize = 0x1D8C; // GameTime_t + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub const CTimeline = struct { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseCursorFuncs = struct { + }; + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub const C_TonemapController2 = struct { + pub const m_flAutoExposureMin: usize = 0x608; // float32 + pub const m_flAutoExposureMax: usize = 0x60C; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x610; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x614; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x618; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub const CountdownTimer = struct { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t__DynamicOutflow_t = struct { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponMag7 = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub const WeaponPurchaseCount_t = struct { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + }; + // Parent: None + // Field count: 0 + pub const CBasePulseGraphInstance = struct { + }; + // Parent: CBaseFilter + // Field count: 3 + pub const FilterHealth = struct { + pub const m_bAdrenalineActive: usize = 0x640; // bool + pub const m_iHealthMin: usize = 0x644; // int32 + pub const m_iHealthMax: usize = 0x648; // int32 + }; + // Parent: C_BaseClientUIEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub const C_PointClientUIHUD = struct { + pub const m_bCheckCSSClasses: usize = 0xEC0; // bool + pub const m_bIgnoreInput: usize = 0x1038; // bool + pub const m_flWidth: usize = 0x103C; // float32 + pub const m_flHeight: usize = 0x1040; // float32 + pub const m_flDPI: usize = 0x1044; // float32 + pub const m_flInteractDistance: usize = 0x1048; // float32 + pub const m_flDepthOffset: usize = 0x104C; // float32 + pub const m_unOwnerContext: usize = 0x1050; // uint32 + pub const m_unHorizontalAlign: usize = 0x1054; // uint32 + pub const m_unVerticalAlign: usize = 0x1058; // uint32 + pub const m_unOrientation: usize = 0x105C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x1060; // bool + pub const m_vecCSSClasses: usize = 0x1068; // C_NetworkUtlVectorBase + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_GraphHook = struct { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Resume = struct { + }; + // Parent: None + // Field count: 0 + pub const CPathSimpleAPI = struct { + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_InfoLadderDismount = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + pub const C_PointCommentaryNode = struct { + pub const m_bActive: usize = 0x1180; // bool + pub const m_bWasActive: usize = 0x1181; // bool + pub const m_flEndTime: usize = 0x1184; // GameTime_t + pub const m_flStartTime: usize = 0x1188; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x118C; // float32 + pub const m_iszCommentaryFile: usize = 0x1190; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0x1198; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x11A0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x11A8; // int32 + pub const m_iNodeNumberMax: usize = 0x11AC; // int32 + pub const m_bListenedTo: usize = 0x11B0; // bool + pub const m_sndCommentary: usize = 0x11B8; // CSoundPatch* + pub const m_hViewPosition: usize = 0x11C0; // CHandle + pub const m_bRestartAfterRestore: usize = 0x11C4; // bool + }; + // Parent: C_Sprite + // Field count: 0 + pub const CSpriteOriented = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub const shard_model_desc_t = struct { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // C_NetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // C_NetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken + }; + // Parent: C_CS2WeaponModuleBase + // Field count: 2 + pub const C_KeychainModule = struct { + pub const m_nKeychainDefID: usize = 0x1170; // uint32 + pub const m_nKeychainSeed: usize = 0x1174; // uint32 + }; + // Parent: C_BaseModelEntity + // Field count: 1 + pub const CFuncWater = struct { + pub const m_BuoyancyHelper: usize = 0xE88; // CBuoyancyHelper + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CCSPlayer_GlowServices = struct { + }; + // Parent: None + // Field count: 1 + pub const CCSGameModeRules = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + }; + // Parent: C_BaseCSGrenade + // Field count: 0 + pub const C_Flashbang = struct { + }; + // Parent: C_PointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub const C_PointClientUIWorldTextPanel = struct { + pub const m_messageText: usize = 0x10E0; // char[512] + }; + // Parent: CPlayer_WaterServices + // Field count: 3 + pub const CCSPlayer_WaterServices = struct { + pub const m_flWaterJumpTime: usize = 0x48; // float32 + pub const m_vecWaterJumpVel: usize = 0x4C; // Vector + pub const m_flSwimSoundTime: usize = 0x58; // float32 + }; + // Parent: C_CSPlayerPawnBase + // Field count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub const C_CSObserverPawn = struct { + pub const m_hDetectParentChange: usize = 0x1650; // CEntityHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub const ViewAngleServerChange_t = struct { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + }; + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub const C_FuncLadder = struct { + pub const m_vecLadderDir: usize = 0xE88; // Vector + pub const m_Dismounts: usize = 0xE98; // CUtlVector> + pub const m_vecLocalTop: usize = 0xEB0; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xEBC; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0xEC8; // VectorWS + pub const m_flAutoRideSpeed: usize = 0xED4; // float32 + pub const m_bDisabled: usize = 0xED8; // bool + pub const m_bFakeLadder: usize = 0xED9; // bool + pub const m_bHasSlack: usize = 0xEDA; // bool + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponMP5SD = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_World = struct { + }; + // Parent: C_CSGO_TeamSelectCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamSelectCounterTerroristPosition = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponGalilAR = struct { + }; + // Parent: CPlayer_CameraServices + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub const CCSPlayerBase_CameraServices = struct { + pub const m_iFOV: usize = 0x290; // uint32 + pub const m_iFOVStart: usize = 0x294; // uint32 + pub const m_flFOVTime: usize = 0x298; // GameTime_t + pub const m_flFOVRate: usize = 0x29C; // float32 + pub const m_hZoomOwner: usize = 0x2A0; // CHandle + pub const m_flLastShotFOV: usize = 0x2A4; // float32 + }; + // Parent: None + // Field count: 0 + pub const C_TeamplayRules = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_BaseEntrypoint = struct { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponSG556 = struct { + }; + // Parent: C_CSPlayerPawnBase + // Field count: 126 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + pub const C_CSPlayerPawn = struct { + pub const m_pBulletServices: usize = 0x1660; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1668; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1670; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1678; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1680; // CCSPlayer_ActionTrackingServices* + pub const m_pDamageReactServices: usize = 0x1688; // CCSPlayer_DamageReactServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1690; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1694; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1698; // bool + pub const m_flLandingTimeSeconds: usize = 0x169C; // float32 + pub const m_flOldFallVelocity: usize = 0x16A0; // float32 + pub const m_szLastPlaceName: usize = 0x16A4; // char[18] + pub const m_bPrevDefuser: usize = 0x16B6; // bool + pub const m_bPrevHelmet: usize = 0x16B7; // bool + pub const m_nPrevArmorVal: usize = 0x16B8; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x16BC; // int32 + pub const m_unPreviousWeaponHash: usize = 0x16C0; // uint32 + pub const m_unWeaponHash: usize = 0x16C4; // uint32 + pub const m_bInBuyZone: usize = 0x16C8; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x16C9; // bool + pub const m_aimPunchAngle: usize = 0x16CC; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16D8; // QAngle + pub const m_aimPunchTickBase: usize = 0x16E4; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x16E8; // float32 + pub const m_bInLanding: usize = 0x1710; // bool + pub const m_flLandingStartTime: usize = 0x1714; // float32 + pub const m_bInHostageRescueZone: usize = 0x1718; // bool + pub const m_bInBombZone: usize = 0x1719; // bool + pub const m_bIsBuyMenuOpen: usize = 0x171A; // bool + pub const m_flTimeOfLastInjury: usize = 0x171C; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1720; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1878; // int32 + pub const m_iRetakesOfferingCard: usize = 0x187C; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1880; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1881; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1884; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x1888; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x188D; // bool + pub const m_EconGloves: usize = 0x1890; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D00; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D01; // bool + pub const m_nRagdollDamageBone: usize = 0x1D04; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D08; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D14; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D20; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1D60; // bool + pub const m_vRagdollServerOrigin: usize = 0x1D64; // Vector + pub const m_lastLandTime: usize = 0x23E0; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x23E4; // bool + pub const m_hHudModelArms: usize = 0x2400; // CHandle + pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool + pub const m_bLeftHanded: usize = 0x2411; // bool + pub const m_fSwitchedHandednessTime: usize = 0x2414; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x2418; // float32 + pub const m_flViewmodelOffsetY: usize = 0x241C; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x2420; // float32 + pub const m_flViewmodelFOV: usize = 0x2424; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x2428; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x2460; // Color + pub const m_vecBulletHitModels: usize = 0x24B0; // CUtlVector + pub const m_bIsWalking: usize = 0x24C8; // bool + pub const m_thirdPersonHeading: usize = 0x24D0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x2560; // float32 + pub const m_flSlopeDropHeight: usize = 0x25D8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x2650; // Vector + pub const m_entitySpottedState: usize = 0x26E0; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x26F8; // bool + pub const m_bResumeZoom: usize = 0x26F9; // bool + pub const m_bIsDefusing: usize = 0x26FA; // bool + pub const m_bIsGrabbingHostage: usize = 0x26FB; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x26FC; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x2700; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x2704; // bool + pub const m_nWhichBombZone: usize = 0x2708; // int32 + pub const m_iShotsFired: usize = 0x270C; // int32 + pub const m_flFlinchStack: usize = 0x2710; // float32 + pub const m_flVelocityModifier: usize = 0x2714; // float32 + pub const m_flHitHeading: usize = 0x2718; // float32 + pub const m_nHitBodyPart: usize = 0x271C; // int32 + pub const m_bWaitForNoAttack: usize = 0x2720; // bool + pub const m_ignoreLadderJumpTime: usize = 0x2724; // float32 + pub const m_bKilledByHeadshot: usize = 0x2729; // bool + pub const m_ArmorValue: usize = 0x272C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x2730; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x2732; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x2734; // uint16 + pub const m_nLastKillerIndex: usize = 0x2738; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x273C; // bool + pub const m_bHasDeathInfo: usize = 0x273D; // bool + pub const m_flDeathInfoTime: usize = 0x2740; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x2744; // Vector + pub const m_grenadeParameterStashTime: usize = 0x2754; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x2758; // bool + pub const m_angStashedShootAngles: usize = 0x275C; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x2768; // Vector + pub const m_vecStashedVelocity: usize = 0x2774; // Vector + pub const m_angShootAngleHistory: usize = 0x2780; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x2798; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x27B0; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x27C8; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2830; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x2834; // int32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x3D6C; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x3D70; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x3D74; // bool + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x3D78; // GameTime_t + pub const m_fMolotovDamageTime: usize = 0x3D7C; // float32 + pub const m_vecLastAliveLocalVelocity: usize = 0x3D84; // Vector + pub const m_fRenderingClipPlane: usize = 0x3D90; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x3DA0; // int32 + pub const m_vecLastClipCameraPos: usize = 0x3DA4; // Vector + pub const m_vecLastClipCameraForward: usize = 0x3DB0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x3DBC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x3DBD; // bool + pub const m_pClippingWeapon: usize = 0x3DC0; // C_CSWeaponBase* + pub const m_nPlayerInfernoBodyFx: usize = 0x3DC8; // ParticleIndex_t + pub const m_angEyeAngles: usize = 0x3DD0; // QAngle + pub const m_arrOldEyeAnglesTimes: usize = 0x3E60; // GameTime_t[4] + pub const m_arrOldEyeAngles: usize = 0x3E70; // QAngle[4] + pub const m_angEyeAnglesVelocity: usize = 0x3EA0; // QAngle + pub const m_iIDEntIndex: usize = 0x3EAC; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x3EB0; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x3EC8; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x3ECC; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x3ED0; // CountdownTimer + }; + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamIntroTerroristPosition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_WaitForCursorsWithTagBase = struct { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + }; + // Parent: C_BaseCombatCharacter + // Field count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub const C_Hostage = struct { + pub const m_entitySpottedState: usize = 0x13D8; // EntitySpottedState_t + pub const m_leader: usize = 0x13F0; // CHandle + pub const m_reuseTimer: usize = 0x13F8; // CountdownTimer + pub const m_vel: usize = 0x1410; // Vector + pub const m_isRescued: usize = 0x141C; // bool + pub const m_jumpedThisFrame: usize = 0x141D; // bool + pub const m_nHostageState: usize = 0x1420; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x1424; // bool + pub const m_hHostageGrabber: usize = 0x1428; // CHandle + pub const m_fLastGrabTime: usize = 0x142C; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1430; // Vector + pub const m_flRescueStartTime: usize = 0x143C; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1440; // GameTime_t + pub const m_flDropStartTime: usize = 0x1444; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1448; // GameTime_t + pub const m_blinkTimer: usize = 0x1450; // CountdownTimer + pub const m_lookAt: usize = 0x1468; // Vector + pub const m_lookAroundTimer: usize = 0x1478; // CountdownTimer + pub const m_isInit: usize = 0x1490; // bool + pub const m_eyeAttachment: usize = 0x1491; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x1492; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1498; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x14A0; // GameTime_t + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub const C_fogplayerparams_t = struct { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + }; + // Parent: None + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub const CGameSceneNode = struct { + pub const m_nodeToWorld: usize = 0x10; // CTransformWS + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_vecWrappedLocalOrigin: usize = 0xEC; // Vector + pub const m_angWrappedLocalRotation: usize = 0xF8; // QAngle + pub const m_flWrappedScale: usize = 0x104; // float32 + pub const m_nParentAttachmentOrBone: usize = 0x108; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0x10A; // bool + pub const m_bDormant: usize = 0x10B; // bool + pub const m_bForceParentToBeNetworked: usize = 0x10C; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0x10F; // uint8 + pub const m_nHierarchyType: usize = 0x110; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0x111; // uint8 + pub const m_name: usize = 0x114; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x128; // CUtlStringToken + pub const m_flZOffset: usize = 0x12C; // float32 + pub const m_flClientLocalScale: usize = 0x130; // float32 + pub const m_vRenderOrigin: usize = 0x134; // Vector + }; + // Parent: CPlayerPawnComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub const CPlayer_ObserverServices = struct { + pub const m_iObserverMode: usize = 0x48; // uint8 + pub const m_hObserverTarget: usize = 0x4C; // CHandle + pub const m_iObserverLastMode: usize = 0x50; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x54; // bool + pub const m_flObserverChaseDistance: usize = 0x58; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x5C; // GameTime_t + }; + // Parent: C_BaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub const C_SoundAreaEntityBase = struct { + pub const m_bDisabled: usize = 0x608; // bool + pub const m_bWasEnabled: usize = 0x610; // bool + pub const m_iszSoundAreaType: usize = 0x618; // CUtlSymbolLarge + pub const m_vPos: usize = 0x620; // Vector + }; + // Parent: C_BaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub const C_PlayerVisibility = struct { + pub const m_flVisibilityStrength: usize = 0x608; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x60C; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x610; // float32 + pub const m_flFadeTime: usize = 0x614; // float32 + pub const m_bStartDisabled: usize = 0x618; // bool + pub const m_bIsEnabled: usize = 0x619; // bool + }; + // Parent: None + // Field count: 3 + pub const CAttributeManager__cached_attribute_float_t = struct { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + }; + // Parent: C_EconEntity + // Field count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub const C_BasePlayerWeapon = struct { + pub const m_nNextPrimaryAttackTick: usize = 0x18C0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x18C4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x18C8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x18CC; // float32 + pub const m_iClip1: usize = 0x18D0; // int32 + pub const m_iClip2: usize = 0x18D4; // int32 + pub const m_pReserveAmmo: usize = 0x18D8; // int32[2] + }; + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub const CRagdollManager = struct { + pub const m_iCurrentMaxRagdollCount: usize = 0x608; // int8 + }; + // Parent: C_BaseCSGrenade + // Field count: 0 + pub const C_HEGrenade = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub const C_EnvSky = struct { + pub const m_hSkyMaterial: usize = 0xE88; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xE90; // CStrongHandle + pub const m_bStartDisabled: usize = 0xE98; // bool + pub const m_vTintColor: usize = 0xE99; // Color + pub const m_vTintColorLightingOnly: usize = 0xE9D; // Color + pub const m_flBrightnessScale: usize = 0xEA4; // float32 + pub const m_nFogType: usize = 0xEA8; // int32 + pub const m_flFogMinStart: usize = 0xEAC; // float32 + pub const m_flFogMinEnd: usize = 0xEB0; // float32 + pub const m_flFogMaxStart: usize = 0xEB4; // float32 + pub const m_flFogMaxEnd: usize = 0xEB8; // float32 + pub const m_bEnabled: usize = 0xEBC; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InvokeBinding = struct { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + }; + // Parent: C_BaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + pub const C_EnvWindController = struct { + pub const m_EnvWindShared: usize = 0x608; // C_EnvWindShared + pub const m_fDirectionVariation: usize = 0x700; // float32 + pub const m_fSpeedVariation: usize = 0x704; // float32 + pub const m_fTurbulence: usize = 0x708; // float32 + pub const m_fVolumeHalfExtentXY: usize = 0x70C; // float32 + pub const m_fVolumeHalfExtentZ: usize = 0x710; // float32 + pub const m_nVolumeResolutionXY: usize = 0x714; // int32 + pub const m_nVolumeResolutionZ: usize = 0x718; // int32 + pub const m_nClipmapLevels: usize = 0x71C; // int32 + pub const m_bIsMaster: usize = 0x720; // bool + pub const m_bFirstTime: usize = 0x721; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub const C_GameRules = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_nTotalPausedTicks: usize = 0x30; // int32 + pub const m_nPauseStartTick: usize = 0x34; // int32 + pub const m_bGamePaused: usize = 0x38; // bool + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponMAC10 = struct { + }; + // Parent: C_BaseEntity + // Field count: 14 + pub const C_CSGO_MapPreviewCameraPath = struct { + pub const m_flZFar: usize = 0x608; // float32 + pub const m_flZNear: usize = 0x60C; // float32 + pub const m_bLoop: usize = 0x610; // bool + pub const m_bVerticalFOV: usize = 0x611; // bool + pub const m_bConstantSpeed: usize = 0x612; // bool + pub const m_flDuration: usize = 0x614; // float32 + pub const m_flPathLength: usize = 0x658; // float32 + pub const m_flPathDuration: usize = 0x65C; // float32 + pub const m_bDofEnabled: usize = 0x674; // bool + pub const m_flDofNearBlurry: usize = 0x678; // float32 + pub const m_flDofNearCrisp: usize = 0x67C; // float32 + pub const m_flDofFarCrisp: usize = 0x680; // float32 + pub const m_flDofFarBlurry: usize = 0x684; // float32 + pub const m_flDofTiltToGround: usize = 0x688; // float32 + }; + // Parent: C_ModelPointEntity + // Field count: 19 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub const C_PointWorldText = struct { + pub const m_bForceRecreateNextUpdate: usize = 0xE90; // bool + pub const m_nTextWidthPx: usize = 0xEA8; // int32 + pub const m_nTextHeightPx: usize = 0xEAC; // int32 + pub const m_messageText: usize = 0xEB0; // char[512] + pub const m_FontName: usize = 0x10B0; // char[64] + pub const m_BackgroundMaterialName: usize = 0x10F0; // char[64] + pub const m_bEnabled: usize = 0x1130; // bool + pub const m_bFullbright: usize = 0x1131; // bool + pub const m_flWorldUnitsPerPx: usize = 0x1134; // float32 + pub const m_flFontSize: usize = 0x1138; // float32 + pub const m_flDepthOffset: usize = 0x113C; // float32 + pub const m_bDrawBackground: usize = 0x1140; // bool + pub const m_flBackgroundBorderWidth: usize = 0x1144; // float32 + pub const m_flBackgroundBorderHeight: usize = 0x1148; // float32 + pub const m_flBackgroundWorldToUV: usize = 0x114C; // float32 + pub const m_Color: usize = 0x1150; // Color + pub const m_nJustifyHorizontal: usize = 0x1154; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x1158; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x115C; // PointWorldTextReorientMode_t + }; + // Parent: C_BaseModelEntity + // Field count: 40 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + pub const C_RopeKeyframe = struct { + pub const m_LinksTouchingSomething: usize = 0xE90; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xE94; // int32 + pub const m_bApplyWind: usize = 0xE98; // bool + pub const m_fPrevLockedPoints: usize = 0xE9C; // int32 + pub const m_iForcePointMoveCounter: usize = 0xEA0; // int32 + pub const m_bPrevEndPointPos: usize = 0xEA4; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xEA8; // Vector[2] + pub const m_flCurScroll: usize = 0xEC0; // float32 + pub const m_flScrollSpeed: usize = 0xEC4; // float32 + pub const m_RopeFlags: usize = 0xEC8; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xED0; // CStrongHandle + pub const m_nSegments: usize = 0x1148; // uint8 + pub const m_hStartPoint: usize = 0x114C; // CHandle + pub const m_hEndPoint: usize = 0x1150; // CHandle + pub const m_iStartAttachment: usize = 0x1154; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x1155; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x1156; // uint8 + pub const m_RopeLength: usize = 0x1158; // int16 + pub const m_Slack: usize = 0x115A; // int16 + pub const m_TextureScale: usize = 0x115C; // float32 + pub const m_fLockedPoints: usize = 0x1160; // uint8 + pub const m_nChangeCount: usize = 0x1161; // uint8 + pub const m_Width: usize = 0x1164; // float32 + pub const m_PhysicsDelegate: usize = 0x1168; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1178; // CStrongHandle + pub const m_TextureHeight: usize = 0x1180; // int32 + pub const m_vecImpulse: usize = 0x1184; // Vector + pub const m_vecPreviousImpulse: usize = 0x1190; // Vector + pub const m_flCurrentGustTimer: usize = 0x119C; // float32 + pub const m_flCurrentGustLifetime: usize = 0x11A0; // float32 + pub const m_flTimeToNextGust: usize = 0x11A4; // float32 + pub const m_vWindDir: usize = 0x11A8; // Vector + pub const m_vColorMod: usize = 0x11B4; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x11C0; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x11D8; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x11F0; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_BaseToggle = struct { + }; + // Parent: C_EnvCubemap + // Field count: 0 + pub const C_EnvCubemapBox = struct { + }; + // Parent: None + // Field count: 1 + pub const C_RopeKeyframe__CPhysicsDelegate = struct { + pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* + }; + // Parent: C_PointEntity + // Field count: 5 + pub const CInfoDynamicShadowHint = struct { + pub const m_bDisabled: usize = 0x608; // bool + pub const m_flRange: usize = 0x60C; // float32 + pub const m_nImportance: usize = 0x610; // int32 + pub const m_nLightChoice: usize = 0x614; // int32 + pub const m_hLight: usize = 0x618; // CHandle + }; + // Parent: C_PointEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_vInTangentLocal (Vector) + // NetworkVarNames: m_vOutTangentLocal (Vector) + // NetworkVarNames: m_strParentPathUniqueID (CUtlString) + // NetworkVarNames: m_strPathNodeParameter (CUtlString) + pub const CPathNode = struct { + pub const m_vInTangentLocal: usize = 0x608; // Vector + pub const m_vOutTangentLocal: usize = 0x614; // Vector + pub const m_strParentPathUniqueID: usize = 0x620; // CUtlString + pub const m_strPathNodeParameter: usize = 0x628; // CUtlString + pub const m_xWSPrevParent: usize = 0x630; // CTransform + pub const m_hPath: usize = 0x650; // CHandle + }; + // Parent: C_BaseToggle + // Field count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub const C_FuncMoveLinear = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const CServerOnlyModelEntity = struct { + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_TeamSelectCamera = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_IntervalTimer = struct { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub const C_WeaponXM1014 = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const C_WorldModelGloves = struct { + }; + // Parent: C_PhysicsProp + // Field count: 0 + pub const C_PhysicsPropMultiplayer = struct { + }; + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub const C_SoundEventOBBEntity = struct { + pub const m_vMins: usize = 0x6B8; // Vector + pub const m_vMaxs: usize = 0x6C4; // Vector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestScriptLib = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponAug = struct { + }; + // Parent: C_DynamicProp + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub const C_BasePropDoor = struct { + pub const m_eDoorState: usize = 0x13B0; // DoorState_t + pub const m_modelChanged: usize = 0x13B4; // bool + pub const m_bLocked: usize = 0x13B5; // bool + pub const m_bNoNPCs: usize = 0x13B6; // bool + pub const m_closedPosition: usize = 0x13B8; // Vector + pub const m_closedAngles: usize = 0x13C4; // QAngle + pub const m_hMaster: usize = 0x13D0; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x13D4; // Vector + }; + // Parent: C_PointEntity + // Field count: 0 + pub const CChoreoInfoTarget = struct { + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + // NetworkVarNames: m_flWeight (CNetworkedQuantizedFloat) + pub const CNetworkedSequenceOperation = struct { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + }; + // Parent: C_WeaponBaseItem + // Field count: 0 + pub const C_Item_Healthshot = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub const CEntityInstance = struct { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + }; + // Parent: C_BaseEntity + // Field count: 38 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub const C_BaseModelEntity = struct { + pub const m_CRenderComponent: usize = 0xAF0; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xAF8; // CHitboxComponent + pub const m_nDestructiblePartInitialStateDestructed0: usize = 0xB10; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed1: usize = 0xB14; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed2: usize = 0xB18; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed3: usize = 0xB1C; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed4: usize = 0xB20; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0xB24; // int32 + pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0xB28; // int32 + pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0xB2C; // int32 + pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0xB30; // int32 + pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0xB34; // int32 + pub const m_pDestructiblePartsSystemComponent: usize = 0xB38; // CDestructiblePartsComponent* + pub const m_bInitModelEffects: usize = 0xB58; // bool + pub const m_bDoingModelEffects: usize = 0xB59; // bool + pub const m_bIsStaticProp: usize = 0xB5A; // bool + pub const m_iOldHealth: usize = 0xB5C; // int32 + pub const m_nRenderMode: usize = 0xB60; // RenderMode_t + pub const m_nRenderFX: usize = 0xB61; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xB62; // bool + pub const m_clrRender: usize = 0xB80; // Color + pub const m_vecRenderAttributes: usize = 0xB88; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xC08; // bool + pub const m_bNoInterpolate: usize = 0xC09; // bool + pub const m_Collision: usize = 0xC10; // CCollisionProperty + pub const m_Glow: usize = 0xCC0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xD18; // float32 + pub const m_fadeMinDist: usize = 0xD1C; // float32 + pub const m_fadeMaxDist: usize = 0xD20; // float32 + pub const m_flFadeScale: usize = 0xD24; // float32 + pub const m_flShadowStrength: usize = 0xD28; // float32 + pub const m_nObjectCulling: usize = 0xD2C; // uint8 + pub const m_nRequiredDecalRtEncoding: usize = 0xD2D; // DecalRtEncoding_t + pub const m_vecViewOffset: usize = 0xD58; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xE38; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xE40; // Color + pub const m_bUseClientOverrideTint: usize = 0xE44; // bool + pub const m_bvDisabledHitGroups: usize = 0xE80; // uint32[1] + }; + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub const CCSPlayer_BulletServices = struct { + pub const m_totalHitsOnServer: usize = 0x48; // int32 + }; + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub const C_SoundOpvarSetAutoRoomEntity = struct { + }; + // Parent: C_BaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const C_EnvCombinedLightProbeVolume = struct { + pub const m_Entity_Color: usize = 0x1680; // Color + pub const m_Entity_flBrightness: usize = 0x1684; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1688; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1690; // bool + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1698; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x16A0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x16A8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x16B0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x16B8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x16C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16C8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16D8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x16E0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x16EC; // Vector + pub const m_Entity_bMoveable: usize = 0x16F8; // bool + pub const m_Entity_nHandshake: usize = 0x16FC; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1700; // int32 + pub const m_Entity_nPriority: usize = 0x1704; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1708; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x170C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1710; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x171C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1720; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1724; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1728; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x172C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1730; // int32 + pub const m_Entity_bEnabled: usize = 0x1749; // bool + }; + // Parent: None + // Field count: 0 + pub const C_MultiplayRules = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_AutoaimServices = struct { + }; + // Parent: C_LightEntity + // Field count: 0 + pub const C_LightDirectionalEntity = struct { + }; + // Parent: None + // Field count: 83 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub const C_BaseEntity = struct { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x330; // GameTick_t + pub const m_pGameSceneNode: usize = 0x338; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x340; // CRenderComponent* + pub const m_pCollision: usize = 0x348; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x350; // int32 + pub const m_iHealth: usize = 0x354; // int32 + pub const m_flDamageAccumulator: usize = 0x358; // float32 + pub const m_lifeState: usize = 0x35C; // uint8 + pub const m_bTakesDamage: usize = 0x35D; // bool + pub const m_nTakeDamageFlags: usize = 0x360; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x368; // EntityPlatformTypes_t + pub const m_ubInterpolationFrame: usize = 0x369; // uint8 + pub const m_hSceneObjectController: usize = 0x36C; // CHandle + pub const m_nNoInterpolationTick: usize = 0x370; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x374; // int32 + pub const m_flProxyRandomValue: usize = 0x378; // float32 + pub const m_iEFlags: usize = 0x37C; // int32 + pub const m_nWaterType: usize = 0x380; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x381; // bool + pub const m_bPredictionEligible: usize = 0x382; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x383; // bool + pub const m_tokLayerMatchID: usize = 0x384; // CUtlStringToken + pub const m_nSubclassID: usize = 0x388; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x398; // int32 + pub const m_iCurrentThinkContext: usize = 0x39C; // int32 + pub const m_aThinkFunctions: usize = 0x3A0; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x3B8; // bool + pub const m_flAnimTime: usize = 0x3BC; // float32 + pub const m_flSimulationTime: usize = 0x3C0; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x3C4; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x3C5; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x3C6; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x3C7; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3C8; // int32[2] + pub const m_ListEntry: usize = 0x3D0; // uint16[11] + pub const m_flCreateTime: usize = 0x3E8; // GameTime_t + pub const m_flSpeed: usize = 0x3EC; // float32 + pub const m_EntClientFlags: usize = 0x3F0; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3F2; // bool + pub const m_iTeamNum: usize = 0x3F3; // uint8 + pub const m_spawnflags: usize = 0x3F4; // uint32 + pub const m_nNextThinkTick: usize = 0x3F8; // GameTick_t + pub const m_fFlags: usize = 0x400; // uint32 + pub const m_vecAbsVelocity: usize = 0x404; // Vector + pub const m_vecServerVelocity: usize = 0x410; // CNetworkVelocityVector + pub const m_vecVelocity: usize = 0x438; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x518; // Vector + pub const m_hEffectEntity: usize = 0x524; // CHandle + pub const m_hOwnerEntity: usize = 0x528; // CHandle + pub const m_MoveCollide: usize = 0x52C; // MoveCollide_t + pub const m_MoveType: usize = 0x52D; // MoveType_t + pub const m_nActualMoveType: usize = 0x52E; // MoveType_t + pub const m_flWaterLevel: usize = 0x530; // float32 + pub const m_fEffects: usize = 0x534; // uint32 + pub const m_hGroundEntity: usize = 0x538; // CHandle + pub const m_nGroundBodyIndex: usize = 0x53C; // int32 + pub const m_flFriction: usize = 0x540; // float32 + pub const m_flElasticity: usize = 0x544; // float32 + pub const m_flGravityScale: usize = 0x548; // float32 + pub const m_flTimeScale: usize = 0x54C; // float32 + pub const m_bAnimatedEveryTick: usize = 0x550; // bool + pub const m_bGravityDisabled: usize = 0x551; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x554; // GameTime_t + pub const m_hThink: usize = 0x558; // uint16 + pub const m_fBBoxVisFlags: usize = 0x568; // uint8 + pub const m_flActualGravityScale: usize = 0x56C; // float32 + pub const m_bGravityActuallyDisabled: usize = 0x570; // bool + pub const m_bPredictable: usize = 0x571; // bool + pub const m_bRenderWithViewModels: usize = 0x572; // bool + pub const m_nFirstPredictableCommand: usize = 0x574; // int32 + pub const m_nLastPredictableCommand: usize = 0x578; // int32 + pub const m_hOldMoveParent: usize = 0x57C; // CHandle + pub const m_Particles: usize = 0x580; // CParticleProperty + pub const m_vecAngVelocity: usize = 0x5B0; // QAngle + pub const m_DataChangeEventRef: usize = 0x5BC; // int32 + pub const m_dependencies: usize = 0x5C0; // CUtlVector + pub const m_nCreationTick: usize = 0x5D8; // int32 + pub const m_bAnimTimeChanged: usize = 0x5E9; // bool + pub const m_bSimulationTimeChanged: usize = 0x5EA; // bool + pub const m_sUniqueHammerID: usize = 0x5F8; // CUtlString + pub const m_nBloodType: usize = 0x600; // BloodType + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub const ActiveModelConfig_t = struct { + pub const m_Handle: usize = 0x30; // ModelConfigHandle_t + pub const m_Name: usize = 0x38; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x58; // C_NetworkUtlVectorBase + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponSSG08 = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Curve = struct { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + }; + // Parent: C_BaseCombatCharacter + // Field count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + pub const C_BasePlayerPawn = struct { + pub const m_pWeaponServices: usize = 0x13D8; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x13E0; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x13E8; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x13F0; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x13F8; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1400; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1408; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1410; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1418; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1428; // C_UtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0x1490; // QAngle + pub const v_anglePrevious: usize = 0x149C; // QAngle + pub const m_iHideHUD: usize = 0x14A8; // uint32 + pub const m_skybox3d: usize = 0x14B0; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1540; // GameTime_t + pub const m_vecPredictionError: usize = 0x1544; // Vector + pub const m_flPredictionErrorTime: usize = 0x1550; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1570; // Vector + pub const m_flLastCameraSetupTime: usize = 0x157C; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1580; // float32 + pub const m_flMouseSensitivity: usize = 0x1584; // float32 + pub const m_vOldOrigin: usize = 0x1588; // Vector + pub const m_flOldSimulationTime: usize = 0x1594; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x1598; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x159C; // int32 + pub const m_hController: usize = 0x15A0; // CHandle + pub const m_hDefaultController: usize = 0x15A4; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x15A8; // bool + }; + // Parent: C_DynamicProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + pub const C_Chicken = struct { + pub const m_hHolidayHatAddon: usize = 0x13A8; // CHandle + pub const m_jumpedThisFrame: usize = 0x13AC; // bool + pub const m_leader: usize = 0x13B0; // CHandle + pub const m_AttributeManager: usize = 0x13B8; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x1888; // bool + pub const m_hWaterWakeParticles: usize = 0x188C; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x1890; // bool + }; + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub const C_SoundOpvarSetAABBEntity = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponBizon = struct { + }; + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub const C_StattrakModule = struct { + pub const m_bKnife: usize = 0x1170; // bool + }; + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub const CCSObserver_CameraServices = struct { + }; + // Parent: None + // Field count: 0 + pub const CTakeDamageInfoAPI = struct { + }; + // Parent: CEnvSoundscape + // Field count: 1 + pub const CEnvSoundscapeProxy = struct { + pub const m_MainSoundscapeName: usize = 0x698; // CUtlSymbolLarge + }; + // Parent: C_BaseEntity + // Field count: 15 + pub const C_SoundEventEntity = struct { + pub const m_bStartOnSpawn: usize = 0x608; // bool + pub const m_bToLocalPlayer: usize = 0x609; // bool + pub const m_bStopOnNew: usize = 0x60A; // bool + pub const m_bSaveRestore: usize = 0x60B; // bool + pub const m_bSavedIsPlaying: usize = 0x60C; // bool + pub const m_flSavedElapsedTime: usize = 0x610; // float32 + pub const m_iszSourceEntityName: usize = 0x618; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x620; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x628; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x648; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x660; // float32 + pub const m_iszSoundName: usize = 0x690; // CUtlSymbolLarge + pub const m_hSource: usize = 0x6AC; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x6B0; // int32 + pub const m_bClientSideOnly: usize = 0x0; // bitfield:1 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EventHandler = struct { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + }; + // Parent: C_LightEntity + // Field count: 0 + pub const C_LightOrthoEntity = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseFlow = struct { + }; + // Parent: C_BaseTrigger + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub const CBombTarget = struct { + pub const m_bBombPlantedHere: usize = 0xF58; // bool + }; + // Parent: C_CSWeaponBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) + pub const C_Knife = struct { + pub const m_bFirstAttack: usize = 0x1F40; // bool + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_TerroristWingmanIntroCamera = struct { + }; + // Parent: CGameSceneNode + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub const CSkeletonInstance = struct { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x430; // bool + pub const m_bUseParentRenderBounds: usize = 0x431; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x432; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x434; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x438; // uint8 + }; + // Parent: None + // Field count: 0 + pub const CEntityComponent = struct { + }; + // Parent: C_Item + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub const C_ItemDogtags = struct { + pub const m_OwningPlayer: usize = 0x19C0; // CHandle + pub const m_KillingPlayer: usize = 0x19C4; // CHandle + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const C_LateUpdatedAnimating = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled__InstanceState_t = struct { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + }; + // Parent: None + // Field count: 0 + pub const CPulseAnimFuncs = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub const C_BaseClientUIEntity = struct { + pub const m_bEnabled: usize = 0xE90; // bool + pub const m_DialogXMLName: usize = 0xE98; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xEA0; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xEA8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_WaitForCursorsWithTagBase__CursorState_t = struct { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseArraylib = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponUSPSilencer = struct { + }; + // Parent: C_BaseCSGrenadeProjectile + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub const C_MolotovProjectile = struct { + pub const m_bIsIncGrenade: usize = 0x1438; // bool + }; + // Parent: C_BaseTrigger + // Field count: 0 + pub const C_TriggerLerpObject = struct { + }; + // Parent: None + // Field count: 0 + pub const CPointTemplateAPI = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponRevolver = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponElite = struct { + }; + // Parent: C_DynamicProp + // Field count: 0 + pub const C_DynamicPropAlias_cable_dynamic = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 4 + pub const CBaseProp = struct { + pub const m_bModelOverrodeBlockLOS: usize = 0x1168; // bool + pub const m_iShapeType: usize = 0x116C; // int32 + pub const m_bConformToCollisionBounds: usize = 0x1170; // bool + pub const m_mPreferredCatchTransform: usize = 0x1180; // CTransform + }; + // Parent: C_PointEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szPanelType (string_t) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub const CInfoOffscreenPanoramaTexture = struct { + pub const m_bDisabled: usize = 0x608; // bool + pub const m_nResolutionX: usize = 0x60C; // int32 + pub const m_nResolutionY: usize = 0x610; // int32 + pub const m_szPanelType: usize = 0x618; // CUtlSymbolLarge + pub const m_szLayoutFileName: usize = 0x620; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x628; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x630; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x648; // int32 + pub const m_vecCSSClasses: usize = 0x650; // C_NetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x668; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x670; // CUtlVector> + pub const m_bCheckCSSClasses: usize = 0x7E8; // bool + }; + // Parent: None + // Field count: 82 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub const CCSWeaponBaseVData = struct { + pub const m_WeaponType: usize = 0x440; // CSWeaponType + pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory + pub const m_szAnimSkeleton: usize = 0x448; // CResourceNameTyped> + pub const m_vecMuzzlePos0: usize = 0x528; // Vector + pub const m_vecMuzzlePos1: usize = 0x534; // Vector + pub const m_szTracerParticle: usize = 0x540; // CResourceNameTyped> + pub const m_GearSlot: usize = 0x620; // gear_slot_t + pub const m_GearSlotPosition: usize = 0x624; // int32 + pub const m_DefaultLoadoutSlot: usize = 0x628; // loadout_slot_t + pub const m_nPrice: usize = 0x62C; // int32 + pub const m_nKillAward: usize = 0x630; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0x634; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0x638; // int32 + pub const m_bMeleeWeapon: usize = 0x63C; // bool + pub const m_bHasBurstMode: usize = 0x63D; // bool + pub const m_bIsRevolver: usize = 0x63E; // bool + pub const m_bCannotShootUnderwater: usize = 0x63F; // bool + pub const m_szName: usize = 0x640; // CGlobalSymbol + pub const m_eSilencerType: usize = 0x648; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0x64C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0x650; // int32 + pub const m_bIsFullAuto: usize = 0x654; // bool + pub const m_nNumBullets: usize = 0x658; // int32 + pub const m_bReloadsSingleShells: usize = 0x65C; // bool + pub const m_flCycleTime: usize = 0x660; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0x668; // CFiringModeFloat + pub const m_flSpread: usize = 0x670; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0x678; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0x680; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0x688; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0x690; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0x698; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0x6A0; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0x6A8; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0x6B0; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0x6B8; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0x6C0; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0x6C8; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0x6D0; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0x6D8; // float32 + pub const m_flInaccuracyJumpApex: usize = 0x6DC; // float32 + pub const m_flInaccuracyReload: usize = 0x6E0; // float32 + pub const m_flDeployDuration: usize = 0x6E4; // float32 + pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x6E8; // float32 + pub const m_nBurstShotCount: usize = 0x6EC; // int32 + pub const m_bAllowBurstHolster: usize = 0x6F0; // bool + pub const m_nRecoilSeed: usize = 0x6F4; // int32 + pub const m_nSpreadSeed: usize = 0x6F8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x6FC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x700; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x704; // float32 + pub const m_szUseRadioSubtitle: usize = 0x708; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x710; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x711; // bool + pub const m_nZoomLevels: usize = 0x714; // int32 + pub const m_nZoomFOV1: usize = 0x718; // int32 + pub const m_nZoomFOV2: usize = 0x71C; // int32 + pub const m_flZoomTime0: usize = 0x720; // float32 + pub const m_flZoomTime1: usize = 0x724; // float32 + pub const m_flZoomTime2: usize = 0x728; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x72C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x730; // float32 + pub const m_flIronSightFOV: usize = 0x734; // float32 + pub const m_flIronSightPivotForward: usize = 0x738; // float32 + pub const m_flIronSightLooseness: usize = 0x73C; // float32 + pub const m_nDamage: usize = 0x740; // int32 + pub const m_flHeadshotMultiplier: usize = 0x744; // float32 + pub const m_flArmorRatio: usize = 0x748; // float32 + pub const m_flPenetration: usize = 0x74C; // float32 + pub const m_flRange: usize = 0x750; // float32 + pub const m_flRangeModifier: usize = 0x754; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x758; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x75C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x760; // float32 + pub const m_flRecoveryTimeStand: usize = 0x764; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x768; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x76C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x770; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x774; // int32 + pub const m_flThrowVelocity: usize = 0x778; // float32 + pub const m_vSmokeColor: usize = 0x77C; // Vector + pub const m_szAnimClass: usize = 0x788; // CGlobalSymbol + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub const CAttributeManager = struct { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Continue = struct { + }; + // Parent: C_PointEntity + // Field count: 0 + pub const CInfoTarget = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub const CPlayer_CameraServices = struct { + pub const m_vecCsViewPunchAngle: usize = 0x48; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x54; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x58; // float32 + pub const m_PlayerFog: usize = 0x60; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0xA0; // CHandle + pub const m_hViewEntity: usize = 0xA4; // CHandle + pub const m_hTonemapController: usize = 0xA8; // CHandle + pub const m_audio: usize = 0xB0; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x128; // C_NetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x140; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x144; // float32 + pub const m_CurrentFog: usize = 0x148; // fogparams_t + pub const m_hOldFogController: usize = 0x1B0; // CHandle + pub const m_bOverrideFogColor: usize = 0x1B4; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B9; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1CD; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1D4; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E8; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1FC; // CHandle + pub const m_angDemoViewAngles: usize = 0x200; // QAngle + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline = struct { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EntOutputHandler = struct { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + }; + // Parent: C_CSWeaponBase + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub const C_BaseCSGrenade = struct { + pub const m_bClientPredictDelete: usize = 0x1F40; // bool + pub const m_bRedraw: usize = 0x1F41; // bool + pub const m_bIsHeldByPlayer: usize = 0x1F42; // bool + pub const m_bPinPulled: usize = 0x1F43; // bool + pub const m_bJumpThrow: usize = 0x1F44; // bool + pub const m_bThrowAnimating: usize = 0x1F45; // bool + pub const m_fThrowTime: usize = 0x1F48; // GameTime_t + pub const m_flThrowStrength: usize = 0x1F50; // float32 + pub const m_fDropTime: usize = 0x1FC8; // GameTime_t + pub const m_fPinPullTime: usize = 0x1FCC; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1FD0; // bool + pub const m_nNextHoldTick: usize = 0x1FD4; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1FD8; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1FDC; // CHandle + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterAttributeInt = struct { + pub const m_sAttributeName: usize = 0x640; // CUtlSymbolLarge + }; + // Parent: CLogicalEntity + // Field count: 11 + pub const CPointTemplate = struct { + pub const m_iszWorldName: usize = 0x608; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x610; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x618; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x620; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x624; // bool + pub const m_clientOnlyEntityBehavior: usize = 0x628; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x62C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x630; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x648; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x660; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x668; // HSCRIPT + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_FlashlightServices = struct { + }; + // Parent: CBasePlayerController + // Field count: 68 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + pub const CCSPlayerController = struct { + pub const m_pInGameMoneyServices: usize = 0x808; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x810; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x818; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x820; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x828; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x82C; // bool + pub const m_uiCommunicationMuteFlags: usize = 0x830; // uint32 + pub const m_szCrosshairCodes: usize = 0x838; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x840; // uint8 + pub const m_flForceTeamTime: usize = 0x844; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x848; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x84C; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x850; // GameTime_t + pub const m_szClan: usize = 0x858; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x860; // CUtlString + pub const m_iCoachingTeam: usize = 0x868; // int32 + pub const m_nPlayerDominated: usize = 0x870; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x878; // uint64 + pub const m_iCompetitiveRanking: usize = 0x880; // int32 + pub const m_iCompetitiveWins: usize = 0x884; // int32 + pub const m_iCompetitiveRankType: usize = 0x888; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x88C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x890; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x894; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x898; // int32 + pub const m_unActiveQuestId: usize = 0x89C; // uint16 + pub const m_rtActiveMissionPeriod: usize = 0x8A0; // uint32 + pub const m_nQuestProgressReason: usize = 0x8A4; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x8A8; // uint32 + pub const m_iDraftIndex: usize = 0x8D8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8DC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x8E0; // uint32 + pub const m_eNetworkDisconnectionReason: usize = 0x8E4; // uint32 + pub const m_bCannotBeKicked: usize = 0x8E8; // bool + pub const m_bEverFullyConnected: usize = 0x8E9; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x8EA; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x8EB; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x8EC; // bool + pub const m_bScoreReported: usize = 0x8ED; // bool + pub const m_nDisconnectionTick: usize = 0x8F0; // int32 + pub const m_bControllingBot: usize = 0x900; // bool + pub const m_bHasControlledBotThisRound: usize = 0x901; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x902; // bool + pub const m_nBotsControlledThisRound: usize = 0x904; // int32 + pub const m_bCanControlObservedBot: usize = 0x908; // bool + pub const m_hPlayerPawn: usize = 0x90C; // CHandle + pub const m_hObserverPawn: usize = 0x910; // CHandle + pub const m_bPawnIsAlive: usize = 0x914; // bool + pub const m_iPawnHealth: usize = 0x918; // uint32 + pub const m_iPawnArmor: usize = 0x91C; // int32 + pub const m_bPawnHasDefuser: usize = 0x920; // bool + pub const m_bPawnHasHelmet: usize = 0x921; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x922; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x924; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x928; // int32 + pub const m_iPawnBotDifficulty: usize = 0x92C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x930; // CHandle + pub const m_iScore: usize = 0x934; // int32 + pub const m_recentKillQueue: usize = 0x938; // uint8[8] + pub const m_nFirstKill: usize = 0x940; // uint8 + pub const m_nKillCount: usize = 0x941; // uint8 + pub const m_bMvpNoMusic: usize = 0x942; // bool + pub const m_eMvpReason: usize = 0x944; // int32 + pub const m_iMusicKitID: usize = 0x948; // int32 + pub const m_iMusicKitMVPs: usize = 0x94C; // int32 + pub const m_iMVPs: usize = 0x950; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x954; // bool + pub const m_bFireBulletsSeedSynchronized: usize = 0x955; // bool + }; + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamIntroCounterTerroristPosition = struct { + }; + // Parent: C_BaseFlex + // Field count: 4 + pub const C_CSGO_PreviewModel = struct { + pub const m_defaultAnim: usize = 0x1350; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1358; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x135C; // float32 + pub const m_sInitialWeaponState: usize = 0x1360; // CUtlString + }; + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub const C_CSGO_TeamSelectCharacterPosition = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered__InstanceState_t = struct { + pub const m_nNextIndex: usize = 0x0; // int32 + }; + // Parent: C_SoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub const C_SoundEventAABBEntity = struct { + pub const m_vMins: usize = 0x6B8; // Vector + pub const m_vMaxs: usize = 0x6C4; // Vector + }; + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 46 + // + // Metadata: + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_LegacyJump (CCSPlayerLegacyJump) + // NetworkVarNames: m_ModernJump (CCSPlayerModernJump) + // NetworkVarNames: m_nLastJumpTick (GameTick_t) + // NetworkVarNames: m_flLastJumpFrac (float) + // NetworkVarNames: m_flLastJumpVelocityZ (float) + // NetworkVarNames: m_bJumpApexPending (bool) + // NetworkVarNames: m_bWasSurfing (bool) + pub const CCSPlayer_MovementServices = struct { + pub const m_vecLadderNormal: usize = 0x270; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x27C; // int32 + pub const m_bDucked: usize = 0x280; // bool + pub const m_flDuckAmount: usize = 0x284; // float32 + pub const m_flDuckSpeed: usize = 0x288; // float32 + pub const m_bDuckOverride: usize = 0x28C; // bool + pub const m_bDesiresDuck: usize = 0x28D; // bool + pub const m_bDucking: usize = 0x28E; // bool + pub const m_flDuckOffset: usize = 0x290; // float32 + pub const m_nDuckTimeMsecs: usize = 0x294; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x298; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x29C; // uint32 + pub const m_flLastDuckTime: usize = 0x2A0; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B0; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2B8; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2B9; // bool + pub const m_bInStuckTest: usize = 0x2BA; // bool + pub const m_nTraceCount: usize = 0x4C8; // int32 + pub const m_StuckLast: usize = 0x4CC; // int32 + pub const m_bSpeedCropped: usize = 0x4D0; // bool + pub const m_nOldWaterLevel: usize = 0x4D4; // int32 + pub const m_flWaterEntryTime: usize = 0x4D8; // float32 + pub const m_vecForward: usize = 0x4DC; // Vector + pub const m_vecLeft: usize = 0x4E8; // Vector + pub const m_vecUp: usize = 0x4F4; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x500; // int32 + pub const m_fStashGrenadeParameterWhen: usize = 0x504; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x508; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x510; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x514; // float32 + pub const m_flStamina: usize = 0x518; // float32 + pub const m_flHeightAtJumpStart: usize = 0x51C; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x520; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x524; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x528; // float32 + pub const m_flVelMulAtJumpStart: usize = 0x52C; // float32 + pub const m_flAccumulatedJumpError: usize = 0x530; // float32 + pub const m_LegacyJump: usize = 0x538; // CCSPlayerLegacyJump + pub const m_ModernJump: usize = 0x550; // CCSPlayerModernJump + pub const m_nLastJumpTick: usize = 0x588; // GameTick_t + pub const m_flLastJumpFrac: usize = 0x58C; // float32 + pub const m_flLastJumpVelocityZ: usize = 0x590; // float32 + pub const m_bJumpApexPending: usize = 0x594; // bool + pub const m_flTicksSinceLastSurfingDetected: usize = 0x598; // float32 + pub const m_bWasSurfing: usize = 0x59C; // bool + pub const m_vecInputRotated: usize = 0x62C; // Vector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub const SellbackPurchaseEntry_t = struct { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_TintController = struct { + }; + // Parent: C_CSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + pub const C_WeaponBaseItem = struct { + pub const m_bSequenceInProgress: usize = 0x1F40; // bool + pub const m_bRedraw: usize = 0x1F41; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const CWaterSplasher = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_FuncBrush = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub const PhysicsRagdollPose_t = struct { + pub const m_Transforms: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle + pub const m_bSetFromDebugHistory: usize = 0x24; // bool + }; + // Parent: CEntityComponent + // Field count: 10 + pub const CPropDataComponent = struct { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LimitCount__InstanceState_t = struct { + pub const m_nCurrentCount: usize = 0x0; // int32 + }; + // Parent: C_CSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + pub const C_WeaponCZ75a = struct { + pub const m_bMagazineRemoved: usize = 0x1F70; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub const C_DynamicLight = struct { + pub const m_Flags: usize = 0xE88; // uint8 + pub const m_LightStyle: usize = 0xE89; // uint8 + pub const m_Radius: usize = 0xE8C; // float32 + pub const m_Exponent: usize = 0xE90; // int32 + pub const m_InnerAngle: usize = 0xE94; // float32 + pub const m_OuterAngle: usize = 0xE98; // float32 + pub const m_SpotRadius: usize = 0xE9C; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub const EngineCountdownTimer = struct { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + }; + // Parent: C_SoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub const C_SoundEventSphereEntity = struct { + pub const m_flRadius: usize = 0x6B8; // float32 + }; + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + pub const CCSPlayerController_DamageServices = struct { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + }; + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + pub const C_CSGO_TeamPreviewModel = struct { + }; + // Parent: C_TonemapController2 + // Field count: 0 + pub const C_TonemapController2Alias_env_tonemap_controller2 = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub const C_Inferno = struct { + pub const m_nfxFireDamageEffect: usize = 0xEC8; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xED0; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xED8; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xEE0; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xEE8; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xEF0; // CStrongHandle + pub const m_firePositions: usize = 0xEF8; // Vector[64] + pub const m_fireParentPositions: usize = 0x11F8; // Vector[64] + pub const m_bFireIsBurning: usize = 0x14F8; // bool[64] + pub const m_BurnNormal: usize = 0x1538; // Vector[64] + pub const m_fireCount: usize = 0x1838; // int32 + pub const m_nInfernoType: usize = 0x183C; // int32 + pub const m_nFireLifetime: usize = 0x1840; // float32 + pub const m_bInPostEffectTime: usize = 0x1844; // bool + pub const m_lastFireCount: usize = 0x1848; // int32 + pub const m_nFireEffectTickBegin: usize = 0x184C; // int32 + pub const m_drawableCount: usize = 0x8450; // int32 + pub const m_blosCheck: usize = 0x8454; // bool + pub const m_nlosperiod: usize = 0x8458; // int32 + pub const m_maxFireHalfWidth: usize = 0x845C; // float32 + pub const m_maxFireHeight: usize = 0x8460; // float32 + pub const m_minBounds: usize = 0x8464; // Vector + pub const m_maxBounds: usize = 0x8470; // Vector + pub const m_flLastGrassBurnThink: usize = 0x847C; // float32 + }; + // Parent: CBaseFilter + // Field count: 0 + pub const CFilterLOS = struct { + }; + // Parent: C_BaseEntity + // Field count: 7 + pub const CPointOrient = struct { + pub const m_iszSpawnTargetName: usize = 0x608; // CUtlSymbolLarge + pub const m_hTarget: usize = 0x610; // CHandle + pub const m_bActive: usize = 0x614; // bool + pub const m_nGoalDirection: usize = 0x618; // PointOrientGoalDirectionType_t + pub const m_nConstraint: usize = 0x61C; // PointOrientConstraint_t + pub const m_flMaxTurnRate: usize = 0x620; // float32 + pub const m_flLastGameTime: usize = 0x624; // GameTime_t + }; + // Parent: C_BaseEntity + // Field count: 1 + pub const C_GlobalLight = struct { + pub const m_WindClothForceHandle: usize = 0xAD0; // uint16 + }; + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub const C_EnvWindClientside = struct { + pub const m_EnvWindShared: usize = 0x608; // C_EnvWindShared + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub const sky3dparams_t = struct { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + }; + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + pub const C_FlashbangProjectile = struct { + }; + // Parent: C_SoundEventEntity + // Field count: 5 + pub const C_SoundEventConeEntity = struct { + pub const m_flEmitterAngle: usize = 0x6B8; // float32 + pub const m_flSweetSpotAngle: usize = 0x6BC; // float32 + pub const m_flAttenMin: usize = 0x6C0; // float32 + pub const m_flAttenMax: usize = 0x6C4; // float32 + pub const m_iszParameterName: usize = 0x6C8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + pub const CDestructiblePartsComponent = struct { + pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer + pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector + pub const m_hOwner: usize = 0x60; // CHandle + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponP90 = struct { + }; + // Parent: C_BaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub const C_EnvWind = struct { + pub const m_EnvWindShared: usize = 0x608; // C_EnvWindShared + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_TerroristTeamIntroCamera = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_DebugLog = struct { + }; + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + pub const CCSPlayerController_ActionTrackingServices = struct { + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0xA8; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x128; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x12C; // int32 + pub const m_flTotalRoundDamageDealt: usize = 0x130; // float32 + }; + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub const CBodyComponentBaseAnimGraph = struct { + pub const m_animationController: usize = 0x550; // CBaseAnimGraphController + }; + // Parent: C_CSGO_PreviewModel + // Field count: 0 + pub const C_CSGO_PreviewModelAlias_csgo_item_previewmodel = struct { + }; + // Parent: C_PointEntity + // Field count: 0 + pub const C_InfoInstructorHintHostageRescueZone = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseYieldingInflow = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub const C_TriggerBuoyancy = struct { + pub const m_BuoyancyHelper: usize = 0xF58; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x1070; // float32 + }; + // Parent: CPlayer_MovementServices + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + pub const CPlayer_MovementServices_Humanoid = struct { + pub const m_flStepSoundTime: usize = 0x240; // float32 + pub const m_flFallVelocity: usize = 0x244; // float32 + pub const m_groundNormal: usize = 0x248; // Vector + pub const m_flSurfaceFriction: usize = 0x254; // float32 + pub const m_surfaceProps: usize = 0x258; // CUtlStringToken + pub const m_nStepside: usize = 0x268; // int32 + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_IsRequirementValid__Criteria_t = struct { + pub const m_bIsValid: usize = 0x0; // bool + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponTec9 = struct { + }; + // Parent: C_BreakableProp + // Field count: 5 + pub const C_PhysPropClientside = struct { + pub const m_flTouchDelta: usize = 0x12D0; // GameTime_t + pub const m_fDeathTime: usize = 0x12D4; // GameTime_t + pub const m_vecDamagePosition: usize = 0x12D8; // Vector + pub const m_vecDamageDirection: usize = 0x12E4; // Vector + pub const m_nDamageType: usize = 0x12F0; // DamageTypes_t + }; + // Parent: C_BaseToggle + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub const C_BaseDoor = struct { + pub const m_bIsUsable: usize = 0xE88; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub const CSMatchStats_t = struct { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub const EntityRenderAttribute_t = struct { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_ObservableVariableListener = struct { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + }; + // Parent: None + // Field count: 0 + pub const CFilterMultipleAPI = struct { + }; + // Parent: CHostageRescueZoneShim + // Field count: 0 + pub const CHostageRescueZone = struct { + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + pub const CModelState = struct { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0x179; // bool + pub const m_MeshGroupMask: usize = 0x220; // uint64 + pub const m_nBodyGroupChoices: usize = 0x270; // C_NetworkUtlVectorBase + pub const m_nIdealMotionType: usize = 0x2BA; // int8 + pub const m_nForceLOD: usize = 0x2BB; // int8 + pub const m_nClothUpdateFlags: usize = 0x2BC; // int8 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LerpCameraSettings__CursorState_t = struct { + pub const m_hCamera: usize = 0x8; // CHandle + pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t + pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: C_CSWeaponBase + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + pub const C_CSWeaponBaseGun = struct { + pub const m_zoomLevel: usize = 0x1F40; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1F44; // int32 + pub const m_iSilencerBodygroup: usize = 0x1F48; // int32 + pub const m_silencedModelIndex: usize = 0x1F58; // int32 + pub const m_inPrecache: usize = 0x1F5C; // bool + pub const m_bNeedsBoltAction: usize = 0x1F5D; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1F60; // int32 + }; + // Parent: C_GameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + pub const C_CSGameRulesProxy = struct { + pub const m_pGameRules: usize = 0x608; // C_CSGameRules* + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub const CCollisionProperty = struct { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponP250 = struct { + }; + // Parent: C_PhysicsProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub const C_ShatterGlassShardPhysics = struct { + pub const m_ShardDesc: usize = 0x12E8; // shard_model_desc_t + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterMassGreater = struct { + pub const m_fFilterMass: usize = 0x640; // float32 + }; + // Parent: C_BaseModelEntity + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub const C_EntityDissolve = struct { + pub const m_flStartTime: usize = 0xE90; // GameTime_t + pub const m_flFadeInStart: usize = 0xE94; // float32 + pub const m_flFadeInLength: usize = 0xE98; // float32 + pub const m_flFadeOutModelStart: usize = 0xE9C; // float32 + pub const m_flFadeOutModelLength: usize = 0xEA0; // float32 + pub const m_flFadeOutStart: usize = 0xEA4; // float32 + pub const m_flFadeOutLength: usize = 0xEA8; // float32 + pub const m_flNextSparkTime: usize = 0xEAC; // GameTime_t + pub const m_nDissolveType: usize = 0xEB0; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xEB4; // Vector + pub const m_nMagnitude: usize = 0xEC0; // uint32 + pub const m_bCoreExplode: usize = 0xEC4; // bool + pub const m_bLinkedToServerEnt: usize = 0xEC5; // bool + }; + // Parent: C_SoundOpvarSetAABBEntity + // Field count: 0 + pub const C_SoundOpvarSetOBBEntity = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub const CCSGameModeRules_ArmsRace = struct { + pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase + }; + // Parent: C_FuncBrush + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub const C_FuncMonitor = struct { + pub const m_targetCamera: usize = 0xE88; // CUtlString + pub const m_nResolutionEnum: usize = 0xE90; // int32 + pub const m_bRenderShadows: usize = 0xE94; // bool + pub const m_bUseUniqueColorTarget: usize = 0xE95; // bool + pub const m_brushModelName: usize = 0xE98; // CUtlString + pub const m_hTargetCamera: usize = 0xEA0; // CHandle + pub const m_bEnabled: usize = 0xEA4; // bool + pub const m_bDraw3DSkybox: usize = 0xEA5; // bool + }; + // Parent: CBaseAnimGraph + // Field count: 14 + pub const C_ClientRagdoll = struct { + pub const m_bFadeOut: usize = 0x1168; // bool + pub const m_bImportant: usize = 0x1169; // bool + pub const m_flEffectTime: usize = 0x116C; // GameTime_t + pub const m_gibDespawnTime: usize = 0x1170; // GameTime_t + pub const m_iCurrentFriction: usize = 0x1174; // int32 + pub const m_iMinFriction: usize = 0x1178; // int32 + pub const m_iMaxFriction: usize = 0x117C; // int32 + pub const m_iFrictionAnimState: usize = 0x1180; // int32 + pub const m_bReleaseRagdoll: usize = 0x1184; // bool + pub const m_iEyeAttachment: usize = 0x1185; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0x1186; // bool + pub const m_flScaleEnd: usize = 0x1188; // float32[10] + pub const m_flScaleTimeStart: usize = 0x11B0; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0x11D8; // GameTime_t[10] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseSelectorOutflowList_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_PlaySequence__CursorState_t = struct { + pub const m_hTarget: usize = 0x0; // CHandle + }; + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub const CBodyComponentSkeletonInstance = struct { + pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const C_CS2WeaponModuleBase = struct { + }; + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub const C_CSGO_TeamPreviewCharacterPosition = struct { + pub const m_nVariant: usize = 0x608; // int32 + pub const m_nRandom: usize = 0x60C; // int32 + pub const m_nOrdinal: usize = 0x610; // int32 + pub const m_sWeaponName: usize = 0x618; // CUtlString + pub const m_xuid: usize = 0x620; // uint64 + pub const m_agentItem: usize = 0x628; // C_EconItemView + pub const m_glovesItem: usize = 0xA98; // C_EconItemView + pub const m_weaponItem: usize = 0xF08; // C_EconItemView + }; + // Parent: C_BaseCSGrenadeProjectile + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + pub const C_SmokeGrenadeProjectile = struct { + pub const m_nSmokeEffectTickBegin: usize = 0x1450; // int32 + pub const m_bDidSmokeEffect: usize = 0x1454; // bool + pub const m_nRandomSeed: usize = 0x1458; // int32 + pub const m_vSmokeColor: usize = 0x145C; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1468; // Vector + pub const m_VoxelFrameData: usize = 0x1478; // C_NetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0x1490; // int32 + pub const m_nVoxelUpdate: usize = 0x1494; // int32 + pub const m_bSmokeVolumeDataReceived: usize = 0x1498; // bool + pub const m_bSmokeEffectSpawned: usize = 0x1499; // bool + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CScriptComponent = struct { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + }; + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub const CCSPlayer_BuyServices = struct { + pub const m_vecSellbackPurchaseEntries: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_PortraitWorldCallbackHandler = struct { + }; + // Parent: C_BreakableProp + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub const C_DynamicProp = struct { + pub const m_bUseHitboxesForRenderBox: usize = 0x12D0; // bool + pub const m_bUseAnimGraph: usize = 0x12D1; // bool + pub const m_pOutputAnimBegun: usize = 0x12D8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x12F0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1308; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1320; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1338; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x1350; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1358; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x135C; // bool + pub const m_bStartDisabled: usize = 0x135D; // bool + pub const m_bFiredStartEndOutput: usize = 0x135E; // bool + pub const m_bForceNpcExclude: usize = 0x135F; // bool + pub const m_bCreateNonSolid: usize = 0x1360; // bool + pub const m_bIsOverrideProp: usize = 0x1361; // bool + pub const m_iInitialGlowState: usize = 0x1364; // int32 + pub const m_nGlowRange: usize = 0x1368; // int32 + pub const m_nGlowRangeMin: usize = 0x136C; // int32 + pub const m_glowColor: usize = 0x1370; // Color + pub const m_nGlowTeam: usize = 0x1374; // int32 + pub const m_iCachedFrameCount: usize = 0x1378; // int32 + pub const m_vecCachedRenderMins: usize = 0x137C; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1388; // Vector + }; + // Parent: C_Team + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub const C_CSTeam = struct { + pub const m_szTeamMatchStat: usize = 0x6C0; // char[512] + pub const m_numMapVictories: usize = 0x8C0; // int32 + pub const m_bSurrendered: usize = 0x8C4; // bool + pub const m_scoreFirstHalf: usize = 0x8C8; // int32 + pub const m_scoreSecondHalf: usize = 0x8CC; // int32 + pub const m_scoreOvertime: usize = 0x8D0; // int32 + pub const m_szClanTeamname: usize = 0x8D4; // char[129] + pub const m_iClanID: usize = 0x958; // uint32 + pub const m_szTeamFlagImage: usize = 0x95C; // char[8] + pub const m_szTeamLogoImage: usize = 0x964; // char[8] + }; + // Parent: C_CS2HudModelBase + // Field count: 0 + pub const C_CS2HudModelWeapon = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub const C_TextureBasedAnimatable = struct { + pub const m_bLoop: usize = 0xE88; // bool + pub const m_flFPS: usize = 0xE8C; // float32 + pub const m_hPositionKeys: usize = 0xE90; // CStrongHandle + pub const m_hRotationKeys: usize = 0xE98; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xEA0; // Vector + pub const m_vAnimationBoundsMax: usize = 0xEAC; // Vector + pub const m_flStartTime: usize = 0xEB8; // float32 + pub const m_flStartFrame: usize = 0xEBC; // float32 + }; + // Parent: C_LightDirectionalEntity + // Field count: 0 + pub const C_LightEnvironmentEntity = struct { + }; + // Parent: None + // Field count: 0 + pub const CLogicRelayAPI = struct { + }; + // Parent: C_BaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub const C_TriggerPhysics = struct { + pub const m_gravityScale: usize = 0xF58; // float32 + pub const m_linearLimit: usize = 0xF5C; // float32 + pub const m_linearDamping: usize = 0xF60; // float32 + pub const m_angularLimit: usize = 0xF64; // float32 + pub const m_angularDamping: usize = 0xF68; // float32 + pub const m_linearForce: usize = 0xF6C; // float32 + pub const m_flFrequency: usize = 0xF70; // float32 + pub const m_flDampingRatio: usize = 0xF74; // float32 + pub const m_vecLinearForcePointAt: usize = 0xF78; // Vector + pub const m_bCollapseToForcePoint: usize = 0xF84; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xF88; // Vector + pub const m_vecLinearForceDirection: usize = 0xF94; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xFA0; // bool + }; + // Parent: C_BasePropDoor + // Field count: 0 + pub const C_PropDoorRotating = struct { + }; + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub const C_HandleTest = struct { + pub const m_Handle: usize = 0x608; // CHandle + pub const m_bSendHandle: usize = 0x60C; // bool + }; + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub const CInfoWorldLayer = struct { + pub const m_pOutputOnEntitiesSpawned: usize = 0x608; // CEntityIOOutput + pub const m_worldName: usize = 0x620; // CUtlSymbolLarge + pub const m_layerName: usize = 0x628; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x630; // bool + pub const m_bEntitiesSpawned: usize = 0x631; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x632; // bool + pub const m_hLayerSpawnGroup: usize = 0x634; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x638; // bool + }; + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + pub const CBodyComponentBaseModelEntity = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 1 + pub const C_Multimeter = struct { + pub const m_hTargetC4: usize = 0x1170; // CHandle + }; + // Parent: C_BaseToggle + // Field count: 11 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + pub const C_BaseTrigger = struct { + pub const m_OnStartTouch: usize = 0xE88; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xEA0; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xEB8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xED0; // CEntityIOOutput + pub const m_OnTouching: usize = 0xEE8; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0xF00; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xF18; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xF30; // CUtlVector> + pub const m_iFilterName: usize = 0xF48; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xF50; // CHandle + pub const m_bDisabled: usize = 0xF54; // bool + }; + // Parent: CBaseFilter + // Field count: 1 + pub const FilterDamageType = struct { + pub const m_iDamageType: usize = 0x640; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub const CAttributeList = struct { + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x70; // CAttributeManager* + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_Inflow_Wait = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterProximity = struct { + pub const m_flRadius: usize = 0x640; // float32 + }; + // Parent: None + // Field count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCS2WeaponGraphController = struct { + pub const m_action: usize = 0x90; // CAnimGraph2ParamOptionalRef + pub const m_bActionReset: usize = 0xA8; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponActionSpeedScale: usize = 0xC0; // CAnimGraph2ParamOptionalRef + pub const m_weaponCategory: usize = 0xD8; // CAnimGraph2ParamOptionalRef + pub const m_weaponType: usize = 0xF0; // CAnimGraph2ParamOptionalRef + pub const m_weaponExtraInfo: usize = 0x108; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmo: usize = 0x120; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoMax: usize = 0x138; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoReserve: usize = 0x150; // CAnimGraph2ParamOptionalRef + pub const m_bWeaponIsSilenced: usize = 0x168; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponIronsightAmount: usize = 0x180; // CAnimGraph2ParamOptionalRef + pub const m_bIsUsingLegacyModel: usize = 0x198; // CAnimGraph2ParamOptionalRef + pub const m_idleVariation: usize = 0x1B0; // CAnimGraph2ParamOptionalRef + pub const m_deployVariation: usize = 0x1C8; // CAnimGraph2ParamOptionalRef + pub const m_attackType: usize = 0x1E0; // CAnimGraph2ParamOptionalRef + pub const m_attackThrowStrength: usize = 0x1F8; // CAnimGraph2ParamOptionalRef + pub const m_flAttackVariation: usize = 0x210; // CAnimGraph2ParamOptionalRef + pub const m_inspectVariation: usize = 0x228; // CAnimGraph2ParamOptionalRef + pub const m_inspectExtraInfo: usize = 0x240; // CAnimGraph2ParamOptionalRef + pub const m_reloadStage: usize = 0x258; // CAnimGraph2ParamOptionalRef + }; + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub const CEffectData = struct { + pub const m_vOrigin: usize = 0x8; // VectorWS + pub const m_vStart: usize = 0x14; // VectorWS + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // int16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + }; + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub const C_ParticleSystem = struct { + pub const m_szSnapshotFileName: usize = 0xE88; // char[512] + pub const m_bActive: usize = 0x1088; // bool + pub const m_bFrozen: usize = 0x1089; // bool + pub const m_flFreezeTransitionDuration: usize = 0x108C; // float32 + pub const m_nStopType: usize = 0x1090; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x1094; // bool + pub const m_iEffectIndex: usize = 0x1098; // CStrongHandle + pub const m_flStartTime: usize = 0x10A0; // GameTime_t + pub const m_flPreSimTime: usize = 0x10A4; // float32 + pub const m_vServerControlPoints: usize = 0x10A8; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x10D8; // uint8[4] + pub const m_hControlPointEnts: usize = 0x10DC; // CHandle[64] + pub const m_bNoSave: usize = 0x11DC; // bool + pub const m_bNoFreeze: usize = 0x11DD; // bool + pub const m_bNoRamp: usize = 0x11DE; // bool + pub const m_bStartActive: usize = 0x11DF; // bool + pub const m_iszEffectName: usize = 0x11E0; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x11E8; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x13E8; // int32 + pub const m_vecDataCPValue: usize = 0x13EC; // Vector + pub const m_nTintCP: usize = 0x13F8; // int32 + pub const m_clrTint: usize = 0x13FC; // Color + pub const m_bOldActive: usize = 0x1420; // bool + pub const m_bOldFrozen: usize = 0x1421; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponSCAR20 = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + pub const C_BaseFlex = struct { + pub const m_flexWeight: usize = 0x1170; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x1188; // VectorWS + pub const m_nLastFlexUpdateFrameCount: usize = 0x1270; // int32 + pub const m_CachedViewTarget: usize = 0x1274; // Vector + pub const m_nNextSceneEventId: usize = 0x1280; // SceneEventId_t + pub const m_iMouthAttachment: usize = 0x1284; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0x1285; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0x1286; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0x12A0; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x12A4; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x12D4; // Vector + pub const m_PhonemeClasses: usize = 0x12F0; // C_BaseFlex::Emphasized_Phoneme[3] + }; + // Parent: C_BaseToggle + // Field count: 0 + pub const C_FuncMover = struct { + }; + // Parent: None + // Field count: 3 + pub const CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t = struct { + pub const pItem: usize = 0x0; // C_EconItemView* + pub const team: usize = 0x8; // uint16 + pub const slot: usize = 0xA; // uint16 + }; + // Parent: CEntityComponent + // Field count: 70 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_bDynamicBounce (bool) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub const CLightComponent = struct { + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_nLightPathUniqueId: usize = 0x118; // int32 + pub const m_nLightMapUniqueId: usize = 0x11C; // int32 + pub const m_bRenderToCubemaps: usize = 0x120; // bool + pub const m_bAllowSSTGeneration: usize = 0x121; // bool + pub const m_nDirectLight: usize = 0x124; // int32 + pub const m_nIndirectLight: usize = 0x128; // int32 + pub const m_bDynamicBounce: usize = 0x12C; // bool + pub const m_flFadeMinDist: usize = 0x130; // float32 + pub const m_flFadeMaxDist: usize = 0x134; // float32 + pub const m_flShadowFadeMinDist: usize = 0x138; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x13C; // float32 + pub const m_bEnabled: usize = 0x140; // bool + pub const m_bFlicker: usize = 0x141; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x142; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x144; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x150; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x15C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x168; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x174; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x180; // float32 + pub const m_nFogLightingMode: usize = 0x184; // int32 + pub const m_flFogContributionStength: usize = 0x188; // float32 + pub const m_flNearClipPlane: usize = 0x18C; // float32 + pub const m_SkyColor: usize = 0x190; // Color + pub const m_flSkyIntensity: usize = 0x194; // float32 + pub const m_SkyAmbientBounce: usize = 0x198; // Color + pub const m_bUseSecondaryColor: usize = 0x19C; // bool + pub const m_bMixedShadows: usize = 0x19D; // bool + pub const m_flLightStyleStartTime: usize = 0x1A0; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A4; // float32 + pub const m_flMinRoughness: usize = 0x1A8; // float32 + }; + // Parent: C_BaseCSGrenade + // Field count: 0 + pub const C_DecoyGrenade = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const C_WaterBullet = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub const CCSPlayer_ActionTrackingServices = struct { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x48; // CHandle + pub const m_bIsRescuing: usize = 0x4C; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x50; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xC0; // WeaponPurchaseTracker_t + }; + // Parent: C_BaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const C_EnvCubemap = struct { + pub const m_Entity_hCubemapTexture: usize = 0x688; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x690; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x694; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x698; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x6A4; // Vector + pub const m_Entity_bMoveable: usize = 0x6B0; // bool + pub const m_Entity_nHandshake: usize = 0x6B4; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x6B8; // int32 + pub const m_Entity_nPriority: usize = 0x6BC; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x6C0; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x6C4; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x6D0; // float32 + pub const m_Entity_bStartDisabled: usize = 0x6D4; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x6D5; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x6D6; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x6D7; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x6D8; // bool + pub const m_Entity_bEnabled: usize = 0x6E8; // bool + }; + // Parent: CPlayer_MovementServices + // Field count: 0 + pub const CCSObserver_MovementServices = struct { + }; + // Parent: CEntityComponent + // Field count: 2 + pub const CBodyComponent = struct { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Method = struct { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + }; + // Parent: C_BaseFlex + // Field count: 6 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + pub const C_BaseCombatCharacter = struct { + pub const m_hMyWearables: usize = 0x1350; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1368; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1369; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x136C; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1370; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1374; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub const CGlowProperty = struct { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + }; + // Parent: C_BaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub const C_PointClientUIDialog = struct { + pub const m_hActivator: usize = 0xEB8; // CHandle + pub const m_bStartEnabled: usize = 0xEBC; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseValue = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponHKP2000 = struct { + }; + // Parent: C_BaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub const C_FootstepControl = struct { + pub const m_source: usize = 0xF58; // CUtlSymbolLarge + pub const m_destination: usize = 0xF60; // CUtlSymbolLarge + }; + // Parent: C_BaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub const CCitadelSoundOpvarSetOBB = struct { + pub const m_iszStackName: usize = 0x620; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x628; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x630; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x638; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x644; // Vector + pub const m_vDistanceOuterMins: usize = 0x650; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x65C; // Vector + pub const m_nAABBDirection: usize = 0x668; // int32 + }; + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + pub const C_CSGO_EndOfMatchLineupStart = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_WaterServices = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_BooleanSwitchState = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub const CDamageRecord = struct { + pub const m_PlayerDamager: usize = 0x30; // CHandle + pub const m_PlayerRecipient: usize = 0x34; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle + pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString + pub const m_DamagerXuid: usize = 0x50; // uint64 + pub const m_RecipientXuid: usize = 0x58; // uint64 + pub const m_flBulletsDamage: usize = 0x60; // float32 + pub const m_flDamage: usize = 0x64; // float32 + pub const m_flActualHealthRemoved: usize = 0x68; // float32 + pub const m_iNumHits: usize = 0x6C; // int32 + pub const m_iLastBulletUpdate: usize = 0x70; // int32 + pub const m_bIsOtherEnemy: usize = 0x74; // bool + pub const m_killType: usize = 0x75; // EKillTypes_t + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nDetailLayerMask (uint16) + // NetworkVarNames: m_nDetailLayerMaskType (uint8) + // NetworkVarNames: m_nTargetDetailLayer (uint8) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub const VPhysicsCollisionAttribute_t = struct { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nDetailLayerMask: usize = 0x2A; // uint16 + pub const m_nDetailLayerMaskType: usize = 0x2C; // uint8 + pub const m_nTargetDetailLayer: usize = 0x2D; // uint8 + pub const m_nCollisionGroup: usize = 0x2E; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2F; // uint8 + }; + // Parent: C_DynamicProp + // Field count: 0 + pub const C_DynamicPropAlias_dynamic_prop = struct { + }; + // Parent: CEnvSoundscapeProxy + // Field count: 0 + pub const CEnvSoundscapeProxyAlias_snd_soundscape_proxy = struct { + }; + // Parent: C_BarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub const C_OmniLight = struct { + pub const m_flInnerAngle: usize = 0x1198; // float32 + pub const m_flOuterAngle: usize = 0x119C; // float32 + pub const m_bShowLight: usize = 0x11A0; // bool + }; + // Parent: C_PointEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle) + pub const C_SceneEntity = struct { + pub const m_bIsPlayingBack: usize = 0x610; // bool + pub const m_bPaused: usize = 0x611; // bool + pub const m_bMultiplayer: usize = 0x612; // bool + pub const m_bAutogenerated: usize = 0x613; // bool + pub const m_flForceClientTime: usize = 0x614; // float32 + pub const m_nSceneStringIndex: usize = 0x618; // uint16 + pub const m_bClientOnly: usize = 0x61A; // bool + pub const m_hOwner: usize = 0x61C; // CHandle + pub const m_hActorList: usize = 0x620; // C_NetworkUtlVectorBase> + pub const m_bWasPlaying: usize = 0x638; // bool + pub const m_QueuedEvents: usize = 0x648; // CUtlVector + pub const m_flCurrentTime: usize = 0x660; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Yield = struct { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseMathlib = struct { + }; + // Parent: C_CS2WeaponModuleBase + // Field count: 1 + pub const C_NametagModule = struct { + pub const m_strNametagString: usize = 0x1170; // CUtlString + }; + // Parent: C_BaseFlex + // Field count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub const C_EconEntity = struct { + pub const m_flFlexDelayTime: usize = 0x1360; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1368; // float32* + pub const m_bAttributesInitialized: usize = 0x1370; // bool + pub const m_AttributeManager: usize = 0x1378; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1848; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x184C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1850; // int32 + pub const m_nFallbackSeed: usize = 0x1854; // int32 + pub const m_flFallbackWear: usize = 0x1858; // float32 + pub const m_nFallbackStatTrak: usize = 0x185C; // int32 + pub const m_bClientside: usize = 0x1860; // bool + pub const m_bParticleSystemsCreated: usize = 0x1861; // bool + pub const m_vecAttachedParticles: usize = 0x1868; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x1880; // CHandle + pub const m_iOldTeam: usize = 0x1884; // int32 + pub const m_bAttachmentDirty: usize = 0x1888; // bool + pub const m_nUnloadedModelIndex: usize = 0x188C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1890; // int32 + pub const m_hOldProvidee: usize = 0x18A0; // CHandle + pub const m_vecAttachedModels: usize = 0x18A8; // CUtlVector + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_UseServices = struct { + }; + // Parent: C_BaseEntity + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub const C_PointValueRemapper = struct { + pub const m_bDisabled: usize = 0x608; // bool + pub const m_bDisabledOld: usize = 0x609; // bool + pub const m_bUpdateOnClient: usize = 0x60A; // bool + pub const m_nInputType: usize = 0x60C; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x610; // CHandle + pub const m_hRemapLineEnd: usize = 0x614; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x618; // float32 + pub const m_flDisengageDistance: usize = 0x61C; // float32 + pub const m_flEngageDistance: usize = 0x620; // float32 + pub const m_bRequiresUseKey: usize = 0x624; // bool + pub const m_nOutputType: usize = 0x628; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x630; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x648; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x64C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x650; // float32 + pub const m_flSnapValue: usize = 0x654; // float32 + pub const m_flCurrentMomentum: usize = 0x658; // float32 + pub const m_nRatchetType: usize = 0x65C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x660; // float32 + pub const m_flInputOffset: usize = 0x664; // float32 + pub const m_bEngaged: usize = 0x668; // bool + pub const m_bFirstUpdate: usize = 0x669; // bool + pub const m_flPreviousValue: usize = 0x66C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x670; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x674; // Vector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub const CGameSceneNodeHandle = struct { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_Unknown = struct { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponMP7 = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub const CSPerRoundStats_t = struct { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleRandom = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_PublicOutput = struct { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + }; + // Parent: C_LateUpdatedAnimating + // Field count: 0 + pub const C_CS2HudModelBase = struct { + }; + // Parent: None + // Field count: 98 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iFreezeTime (int) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub const C_CSGameRules = struct { + pub const m_bFreezePeriod: usize = 0x40; // bool + pub const m_bWarmupPeriod: usize = 0x41; // bool + pub const m_fWarmupPeriodEnd: usize = 0x44; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x48; // GameTime_t + pub const m_bTerroristTimeOutActive: usize = 0x4C; // bool + pub const m_bCTTimeOutActive: usize = 0x4D; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x50; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x54; // float32 + pub const m_nTerroristTimeOuts: usize = 0x58; // int32 + pub const m_nCTTimeOuts: usize = 0x5C; // int32 + pub const m_bTechnicalTimeOut: usize = 0x60; // bool + pub const m_bMatchWaitingForResume: usize = 0x61; // bool + pub const m_iFreezeTime: usize = 0x64; // int32 + pub const m_iRoundTime: usize = 0x68; // int32 + pub const m_fMatchStartTime: usize = 0x6C; // float32 + pub const m_fRoundStartTime: usize = 0x70; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x74; // GameTime_t + pub const m_bGameRestart: usize = 0x78; // bool + pub const m_flGameStartTime: usize = 0x7C; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x80; // float32 + pub const m_gamePhase: usize = 0x84; // int32 + pub const m_totalRoundsPlayed: usize = 0x88; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x8C; // int32 + pub const m_nOvertimePlaying: usize = 0x90; // int32 + pub const m_iHostagesRemaining: usize = 0x94; // int32 + pub const m_bAnyHostageReached: usize = 0x98; // bool + pub const m_bMapHasBombTarget: usize = 0x99; // bool + pub const m_bMapHasRescueZone: usize = 0x9A; // bool + pub const m_bMapHasBuyZone: usize = 0x9B; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x9C; // bool + pub const m_nQueuedMatchmakingMode: usize = 0xA0; // int32 + pub const m_bIsValveDS: usize = 0xA4; // bool + pub const m_bLogoMap: usize = 0xA5; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0xA6; // bool + pub const m_iSpectatorSlotCount: usize = 0xA8; // int32 + pub const m_MatchDevice: usize = 0xAC; // int32 + pub const m_bHasMatchStarted: usize = 0xB0; // bool + pub const m_nNextMapInMapgroup: usize = 0xB4; // int32 + pub const m_szTournamentEventName: usize = 0xB8; // char[512] + pub const m_szTournamentEventStage: usize = 0x2B8; // char[512] + pub const m_szMatchStatTxt: usize = 0x4B8; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6B8; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8B8; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8BC; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8C0; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8C4; // bool + pub const m_bIsQuestEligible: usize = 0x8C5; // bool + pub const m_bIsHltvActive: usize = 0x8C6; // bool + pub const m_bBombPlanted: usize = 0x8C7; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8C8; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x990; // uint32[4] + pub const m_numBestOfMaps: usize = 0x9A0; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x9A4; // int32 + pub const m_bBombDropped: usize = 0x9A8; // bool + pub const m_iRoundWinStatus: usize = 0x9AC; // int32 + pub const m_eRoundWinReason: usize = 0x9B0; // int32 + pub const m_bTCantBuy: usize = 0x9B4; // bool + pub const m_bCTCantBuy: usize = 0x9B5; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9B8; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA30; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xAA8; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB20; // float32[32] + pub const m_flNextRespawnWave: usize = 0xBA0; // GameTime_t[32] + pub const m_vMinimapMins: usize = 0xC20; // Vector + pub const m_vMinimapMaxs: usize = 0xC2C; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC38; // float32[8] + pub const m_ullLocalMatchID: usize = 0xC58; // uint64 + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC60; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC88; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCB0; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCB4; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCB8; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0xD78; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD7C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD7D; // bool + pub const m_pGameModeRules: usize = 0xD98; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xDA0; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xEF8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xEFC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xF00; // int32 + pub const m_bTeamIntroPeriod: usize = 0xF04; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xF08; // int32 + pub const m_eRoundEndReason: usize = 0xF0C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xF10; // bool + pub const m_iRoundEndTimerTime: usize = 0xF14; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xF18; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xF20; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xF24; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xF28; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xF2C; // int32 + pub const m_sRoundEndMessage: usize = 0xF30; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xF38; // int32 + pub const m_bRoundEndNoMusic: usize = 0xF3C; // bool + pub const m_iRoundEndLegacy: usize = 0xF40; // int32 + pub const m_nRoundEndCount: usize = 0xF44; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xF48; // int32 + pub const m_nRoundStartCount: usize = 0xF4C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4F58; // float64 + }; + // Parent: C_BaseModelEntity + // Field count: 2 + pub const CGrenadeTracer = struct { + pub const m_flTracerDuration: usize = 0xEA0; // float32 + pub const m_nType: usize = 0xEA4; // GrenadeType_t + }; + // Parent: None + // Field count: 0 + pub const CCSGameModeRules_Noop = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_BlackboardReference = struct { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + }; + // Parent: C_BaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub const C_BaseCSGrenadeProjectile = struct { + pub const m_vInitialPosition: usize = 0x13A0; // Vector + pub const m_vInitialVelocity: usize = 0x13AC; // Vector + pub const m_nBounces: usize = 0x13B8; // int32 + pub const m_nExplodeEffectIndex: usize = 0x13C0; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x13C8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x13CC; // Vector + pub const m_flSpawnTime: usize = 0x13D8; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x13DC; // Vector + pub const flNextTrailLineTime: usize = 0x13E8; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x13EC; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x13ED; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x13F0; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x13F8; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1400; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1418; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1430; // float32 + }; + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub const C_GradientFog = struct { + pub const m_hGradientFogTexture: usize = 0x608; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x610; // float32 + pub const m_flFogEndDistance: usize = 0x614; // float32 + pub const m_bHeightFogEnabled: usize = 0x618; // bool + pub const m_flFogStartHeight: usize = 0x61C; // float32 + pub const m_flFogEndHeight: usize = 0x620; // float32 + pub const m_flFarZ: usize = 0x624; // float32 + pub const m_flFogMaxOpacity: usize = 0x628; // float32 + pub const m_flFogFalloffExponent: usize = 0x62C; // float32 + pub const m_flFogVerticalExponent: usize = 0x630; // float32 + pub const m_fogColor: usize = 0x634; // Color + pub const m_flFogStrength: usize = 0x638; // float32 + pub const m_flFadeTime: usize = 0x63C; // float32 + pub const m_bStartDisabled: usize = 0x640; // bool + pub const m_bIsEnabled: usize = 0x641; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x642; // bool + }; + // Parent: CPlayerControllerComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub const CCSPlayerController_InGameMoneyServices = struct { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + }; + // Parent: C_BaseCSGrenadeProjectile + // Field count: 0 + pub const C_HEGrenadeProjectile = struct { + }; + // Parent: None + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub const CAnimGraphNetworkedVariables = struct { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterModel = struct { + pub const m_iFilterModel: usize = 0x640; // CUtlSymbolLarge + }; + // Parent: C_SoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub const C_SoundAreaEntityOrientedBox = struct { + pub const m_vMin: usize = 0x630; // Vector + pub const m_vMax: usize = 0x63C; // Vector + }; + // Parent: C_SoundOpvarSetPointBase + // Field count: 0 + pub const C_SoundOpvarSetPointEntity = struct { + }; + // Parent: C_BaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + pub const CPulseGameBlackboard = struct { + pub const m_strGraphName: usize = 0x610; // CUtlString + pub const m_strStateBlob: usize = 0x618; // CUtlString + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomInt = struct { + }; + // Parent: C_CSWeaponBase + // Field count: 0 + pub const C_CSWeaponBaseShotgun = struct { + }; + // Parent: C_RagdollProp + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub const C_RagdollPropAttached = struct { + pub const m_boneIndexAttached: usize = 0x11F8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0x11FC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0x1200; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0x120C; // Vector + pub const m_vecOffset: usize = 0x1218; // Vector + pub const m_parentTime: usize = 0x1224; // float32 + pub const m_bHasParent: usize = 0x1228; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_ModelPointEntity = struct { + }; + // Parent: C_CSPlayerPawn + // Field count: 2 + pub const C_CSGO_PreviewPlayer = struct { + pub const m_animgraphCharacterModeString: usize = 0x3EF0; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x3EF8; // float32 + }; + // Parent: C_BarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub const C_RectLight = struct { + pub const m_bShowLight: usize = 0x1198; // bool + }; + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + pub const CPathSimple = struct { + pub const m_CPathQueryComponent: usize = 0x610; // CPathQueryComponent + pub const m_pathString: usize = 0x700; // CUtlString + pub const m_bClosedLoop: usize = 0x708; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 3 + pub const C_FuncTrackTrain = struct { + pub const m_nLongAxis: usize = 0xE88; // int32 + pub const m_flRadius: usize = 0xE8C; // float32 + pub const m_flLineLength: usize = 0xE90; // float32 + }; + // Parent: C_EconEntity + // Field count: 2 + pub const C_EconWearable = struct { + pub const m_nForceSkin: usize = 0x18C0; // int32 + pub const m_bAlwaysAllow: usize = 0x18C4; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub const C_EnvDecal = struct { + pub const m_hDecalMaterial: usize = 0xE88; // CStrongHandle + pub const m_flWidth: usize = 0xE90; // float32 + pub const m_flHeight: usize = 0xE94; // float32 + pub const m_flDepth: usize = 0xE98; // float32 + pub const m_nRenderOrder: usize = 0xE9C; // uint32 + pub const m_bProjectOnWorld: usize = 0xEA0; // bool + pub const m_bProjectOnCharacters: usize = 0xEA1; // bool + pub const m_bProjectOnWater: usize = 0xEA2; // bool + pub const m_flDepthSortBias: usize = 0xEA4; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub const EntitySpottedState_t = struct { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + }; + // Parent: None + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + pub const fogparams_t = struct { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bPadding2: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponM4A1 = struct { + }; + // Parent: C_EconEntity + // Field count: 1 + pub const C_Item = struct { + pub const m_pReticleHintTextName: usize = 0x18C0; // char[256] + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_CSPetPlacement = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + pub const C_Beam = struct { + pub const m_flFrameRate: usize = 0xE88; // float32 + pub const m_flHDRColorScale: usize = 0xE8C; // float32 + pub const m_flFireTime: usize = 0xE90; // GameTime_t + pub const m_flDamage: usize = 0xE94; // float32 + pub const m_nNumBeamEnts: usize = 0xE98; // uint8 + pub const m_queryHandleHalo: usize = 0xE9C; // int32 + pub const m_hBaseMaterial: usize = 0xEC0; // CStrongHandle + pub const m_nHaloIndex: usize = 0xEC8; // CStrongHandle + pub const m_nBeamType: usize = 0xED0; // BeamType_t + pub const m_nBeamFlags: usize = 0xED4; // uint32 + pub const m_hAttachEntity: usize = 0xED8; // CHandle[10] + pub const m_nAttachIndex: usize = 0xF00; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xF0C; // float32 + pub const m_fEndWidth: usize = 0xF10; // float32 + pub const m_fFadeLength: usize = 0xF14; // float32 + pub const m_fHaloScale: usize = 0xF18; // float32 + pub const m_fAmplitude: usize = 0xF1C; // float32 + pub const m_fStartFrame: usize = 0xF20; // float32 + pub const m_fSpeed: usize = 0xF24; // float32 + pub const m_flFrame: usize = 0xF28; // float32 + pub const m_nClipStyle: usize = 0xF2C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xF30; // bool + pub const m_vecEndPos: usize = 0xF34; // VectorWS + pub const m_hEndEntity: usize = 0xF40; // CHandle + }; + // Parent: C_BaseEntity + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const C_EnvLightProbeVolume = struct { + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1600; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1608; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1610; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1618; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1620; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1628; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1630; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1638; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1640; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1648; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1654; // Vector + pub const m_Entity_bMoveable: usize = 0x1660; // bool + pub const m_Entity_nHandshake: usize = 0x1664; // int32 + pub const m_Entity_nPriority: usize = 0x1668; // int32 + pub const m_Entity_bStartDisabled: usize = 0x166C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1670; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1674; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1678; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x167C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1680; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1684; // int32 + pub const m_Entity_bEnabled: usize = 0x1691; // bool + }; + // Parent: C_BaseModelEntity + // Field count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub const C_FuncConveyor = struct { + pub const m_vecMoveDirEntitySpace: usize = 0xE90; // Vector + pub const m_flTargetSpeed: usize = 0xE9C; // float32 + pub const m_nTransitionStartTick: usize = 0xEA0; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xEA4; // int32 + pub const m_flTransitionStartSpeed: usize = 0xEA8; // float32 + pub const m_hConveyorModels: usize = 0xEB0; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xEC8; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xECC; // float32 + }; + // Parent: CPlayer_WeaponServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + pub const CCSPlayer_WeaponServices = struct { + pub const m_flNextAttack: usize = 0xD0; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xD4; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xD5; // bool + pub const m_nOldTotalShootPositionHistoryCount: usize = 0xD8; // uint32 + pub const m_nOldTotalInputHistoryCount: usize = 0x370; // uint32 + pub const m_networkAnimTiming: usize = 0x1588; // C_NetworkUtlVectorBase + pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x15A0; // bool + }; + // Parent: CBaseAnimGraph + // Field count: 2 + pub const C_PhysMagnet = struct { + pub const m_aAttachedObjectsFromServer: usize = 0x1168; // CUtlVector + pub const m_aAttachedObjects: usize = 0x1180; // CUtlVector> + }; + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + pub const CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_Breakable = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + pub const C_PlantedC4 = struct { + pub const m_bBombTicking: usize = 0x1170; // bool + pub const m_nBombSite: usize = 0x1174; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x1178; // int32 + pub const m_entitySpottedState: usize = 0x1180; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0x1198; // GameTime_t + pub const m_flNextBeep: usize = 0x119C; // GameTime_t + pub const m_flC4Blow: usize = 0x11A0; // GameTime_t + pub const m_bCannotBeDefused: usize = 0x11A4; // bool + pub const m_bHasExploded: usize = 0x11A5; // bool + pub const m_flTimerLength: usize = 0x11A8; // float32 + pub const m_bBeingDefused: usize = 0x11AC; // bool + pub const m_bTriggerWarning: usize = 0x11B0; // float32 + pub const m_bExplodeWarning: usize = 0x11B4; // float32 + pub const m_bC4Activated: usize = 0x11B8; // bool + pub const m_bTenSecWarning: usize = 0x11B9; // bool + pub const m_flDefuseLength: usize = 0x11BC; // float32 + pub const m_flDefuseCountDown: usize = 0x11C0; // GameTime_t + pub const m_bBombDefused: usize = 0x11C4; // bool + pub const m_hBombDefuser: usize = 0x11C8; // CHandle + pub const m_AttributeManager: usize = 0x11D0; // C_AttributeContainer + pub const m_hDefuserMultimeter: usize = 0x16A0; // CHandle + pub const m_flNextRadarFlashTime: usize = 0x16A4; // GameTime_t + pub const m_bRadarFlash: usize = 0x16A8; // bool + pub const m_pBombDefuser: usize = 0x16AC; // CHandle + pub const m_fLastDefuseTime: usize = 0x16B0; // GameTime_t + pub const m_pPredictionOwner: usize = 0x16B8; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0x16C0; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0x16CC; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0x16D8; // float32 + }; + // Parent: C_CSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroCharacterPosition = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterName = struct { + pub const m_iFilterName: usize = 0x640; // CUtlSymbolLarge + }; + // Parent: CBaseAnimGraph + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub const C_RagdollProp = struct { + pub const m_ragEnabled: usize = 0x1170; // C_NetworkUtlVectorBase + pub const m_ragPos: usize = 0x1188; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0x11A0; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0x11B8; // float32 + pub const m_hRagdollSource: usize = 0x11BC; // CHandle + pub const m_iEyeAttachment: usize = 0x11C0; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0x11C4; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0x11C8; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0x11E0; // CUtlVector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_CallInfo = struct { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + }; + // Parent: C_ParticleSystem + // Field count: 0 + pub const C_MapPreviewParticleSystem = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 17 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub const CBaseAnimGraph = struct { + pub const m_graphControllerManager: usize = 0xE88; // CAnimGraphControllerManager + pub const m_pMainGraphController: usize = 0xF38; // CAnimGraphControllerBase* + pub const m_bInitiallyPopulateInterpHistory: usize = 0xF40; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xF42; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xF50; // bool + pub const m_flMaxSlopeDistance: usize = 0xF54; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xF58; // VectorWS + pub const m_nAnimGraphUpdateId: usize = 0xF64; // uint32 + pub const m_bAnimationUpdateScheduled: usize = 0xF68; // bool + pub const m_vecForce: usize = 0xF6C; // Vector + pub const m_nForceBone: usize = 0xF78; // int32 + pub const m_pClientsideRagdoll: usize = 0xF80; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xF88; // bool + pub const m_RagdollPose: usize = 0xFA0; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0xFE8; // bool + pub const m_bRagdollClientSide: usize = 0xFE9; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xFF8; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_InlineNodeSkipSelector = struct { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + }; + // Parent: C_BaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub const C_LightEntity = struct { + pub const m_CLightComponent: usize = 0xE88; // CLightComponent* + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponM249 = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 25 + pub const C_LocalTempEntity = struct { + pub const flags: usize = 0x1168; // int32 + pub const die: usize = 0x116C; // GameTime_t + pub const m_flFrameMax: usize = 0x1170; // float32 + pub const x: usize = 0x1174; // float32 + pub const y: usize = 0x1178; // float32 + pub const fadeSpeed: usize = 0x117C; // float32 + pub const bounceFactor: usize = 0x1180; // float32 + pub const hitSound: usize = 0x1184; // int32 + pub const priority: usize = 0x1188; // int32 + pub const tentOffset: usize = 0x118C; // Vector + pub const m_vecTempEntAngVelocity: usize = 0x1198; // QAngle + pub const tempent_renderamt: usize = 0x11A4; // int32 + pub const m_vecNormal: usize = 0x11A8; // Vector + pub const m_flSpriteScale: usize = 0x11B4; // float32 + pub const m_nFlickerFrame: usize = 0x11B8; // int32 + pub const m_flFrameRate: usize = 0x11BC; // float32 + pub const m_flFrame: usize = 0x11C0; // float32 + pub const m_pszImpactEffect: usize = 0x11C8; // char* + pub const m_pszParticleEffect: usize = 0x11D0; // char* + pub const m_bParticleCollision: usize = 0x11D8; // bool + pub const m_iLastCollisionFrame: usize = 0x11DC; // int32 + pub const m_vLastCollisionOrigin: usize = 0x11E0; // Vector + pub const m_vecTempEntVelocity: usize = 0x11EC; // Vector + pub const m_vecPrevAbsOrigin: usize = 0x11F8; // Vector + pub const m_vecTempEntAcceleration: usize = 0x1204; // Vector + }; + // Parent: C_CSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub const C_WeaponTaser = struct { + pub const m_fFireTime: usize = 0x1F70; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1F74; // int32 + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_PointEntity = struct { + }; + // Parent: None + // Field count: 0 + pub const C_SingleplayRules = struct { + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const CLogicalEntity = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_PrecipitationBlocker = struct { + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_CounterTerroristTeamIntroCamera = struct { + }; + // Parent: C_SoundOpvarSetPointEntity + // Field count: 0 + pub const C_SoundOpvarSetPathCornerEntity = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub const CPlayer_WeaponServices = struct { + pub const m_hMyWeapons: usize = 0x48; // C_NetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x60; // CHandle + pub const m_hLastWeapon: usize = 0x64; // CHandle + pub const m_iAmmo: usize = 0x68; // uint16[32] + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponNegev = struct { + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponFiveSeven = struct { + }; + // Parent: C_CSWeaponBaseShotgun + // Field count: 0 + pub const C_WeaponSawedoff = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 0 + pub const C_TriggerVolume = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_LimitCount = struct { + pub const m_nLimitCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_CallExternalMethod = struct { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponMP9 = struct { + }; + // Parent: C_DynamicProp + // Field count: 0 + pub const C_DynamicPropAlias_prop_dynamic_override = struct { + }; + // Parent: CEnvSoundscape + // Field count: 0 + pub const CEnvSoundscapeTriggerable = struct { + }; + // Parent: C_BaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub const C_PlayerPing = struct { + pub const m_hPlayer: usize = 0x638; // CHandle + pub const m_hPingedEntity: usize = 0x63C; // CHandle + pub const m_iType: usize = 0x640; // int32 + pub const m_bUrgent: usize = 0x644; // bool + pub const m_szPlaceName: usize = 0x645; // char[18] + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_AK47 = struct { + }; + // Parent: C_BaseEntity + // Field count: 10 + pub const C_CSGO_MapPreviewCameraPathNode = struct { + pub const m_szParentPathUniqueID: usize = 0x608; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x610; // int32 + pub const m_vInTangentLocal: usize = 0x614; // Vector + pub const m_vOutTangentLocal: usize = 0x620; // Vector + pub const m_flFOV: usize = 0x62C; // float32 + pub const m_flCameraSpeed: usize = 0x630; // float32 + pub const m_flEaseIn: usize = 0x634; // float32 + pub const m_flEaseOut: usize = 0x638; // float32 + pub const m_vInTangentWorld: usize = 0x63C; // Vector + pub const m_vOutTangentWorld: usize = 0x648; // Vector + }; + // Parent: C_BaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub const C_CSPlayerResource = struct { + pub const m_bHostageAlive: usize = 0x608; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x614; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x620; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x650; // Vector + pub const m_bombsiteCenterB: usize = 0x65C; // Vector + pub const m_hostageRescueX: usize = 0x668; // int32[4] + pub const m_hostageRescueY: usize = 0x678; // int32[4] + pub const m_hostageRescueZ: usize = 0x688; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x698; // bool + pub const m_foundGoalPositions: usize = 0x699; // bool + }; + // Parent: C_BaseEntity + // Field count: 2 + pub const CSkyboxReference = struct { + pub const m_worldGroupId: usize = 0x608; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x60C; // CHandle + }; + // Parent: C_MolotovGrenade + // Field count: 0 + pub const C_IncendiaryGrenade = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterClass = struct { + pub const m_iFilterClass: usize = 0x640; // CUtlSymbolLarge + }; + // Parent: C_PointCamera + // Field count: 1 + pub const C_PointCameraVFOV = struct { + pub const m_flVerticalFOV: usize = 0x668; // float32 + }; + // Parent: C_BaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub const C_PointCamera = struct { + pub const m_FOV: usize = 0x608; // float32 + pub const m_Resolution: usize = 0x60C; // float32 + pub const m_bFogEnable: usize = 0x610; // bool + pub const m_FogColor: usize = 0x611; // Color + pub const m_flFogStart: usize = 0x618; // float32 + pub const m_flFogEnd: usize = 0x61C; // float32 + pub const m_flFogMaxDensity: usize = 0x620; // float32 + pub const m_bActive: usize = 0x624; // bool + pub const m_bUseScreenAspectRatio: usize = 0x625; // bool + pub const m_flAspectRatio: usize = 0x628; // float32 + pub const m_bNoSky: usize = 0x62C; // bool + pub const m_fBrightness: usize = 0x630; // float32 + pub const m_flZFar: usize = 0x634; // float32 + pub const m_flZNear: usize = 0x638; // float32 + pub const m_bCanHLTVUse: usize = 0x63C; // bool + pub const m_bAlignWithParent: usize = 0x63D; // bool + pub const m_bDofEnabled: usize = 0x63E; // bool + pub const m_flDofNearBlurry: usize = 0x640; // float32 + pub const m_flDofNearCrisp: usize = 0x644; // float32 + pub const m_flDofFarCrisp: usize = 0x648; // float32 + pub const m_flDofFarBlurry: usize = 0x64C; // float32 + pub const m_flDofTiltToGround: usize = 0x650; // float32 + pub const m_TargetFOV: usize = 0x654; // float32 + pub const m_DegreesPerSecond: usize = 0x658; // float32 + pub const m_bIsOn: usize = 0x65C; // bool + pub const m_pNext: usize = 0x660; // C_PointCamera* + }; + // Parent: CPathSimple + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vecPathNodes (CHandle) + // NetworkVarNames: m_xInitialPathWorldToLocal (CTransform) + pub const CPathWithDynamicNodes = struct { + pub const m_vecPathNodes: usize = 0x710; // C_NetworkUtlVectorBase> + pub const m_xInitialPathWorldToLocal: usize = 0x730; // CTransform + }; + // Parent: CLogicalEntity + // Field count: 3 + pub const CBaseFilter = struct { + pub const m_bNegated: usize = 0x608; // bool + pub const m_OnPass: usize = 0x610; // CEntityIOOutput + pub const m_OnFail: usize = 0x628; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub const WeaponPurchaseTracker_t = struct { + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseObservableBoolExpression_t = struct { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + }; + // Parent: C_PointEntity + // Field count: 14 + pub const CMapInfo = struct { + pub const m_iBuyingStatus: usize = 0x608; // int32 + pub const m_flBombRadius: usize = 0x60C; // float32 + pub const m_iPetPopulation: usize = 0x610; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x614; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x615; // bool + pub const m_flBotMaxVisionDistance: usize = 0x618; // float32 + pub const m_iHostageCount: usize = 0x61C; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x620; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x621; // bool + pub const m_flEnvRainStrength: usize = 0x624; // float32 + pub const m_flEnvPuddleRippleStrength: usize = 0x628; // float32 + pub const m_flEnvPuddleRippleDirection: usize = 0x62C; // float32 + pub const m_flEnvWetnessCoverage: usize = 0x630; // float32 + pub const m_flEnvWetnessDryingAmount: usize = 0x634; // float32 + }; + // Parent: C_CSGO_TeamPreviewCamera + // Field count: 0 + pub const C_CSGO_EndOfMatchCamera = struct { + }; + // Parent: C_BaseFlex + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub const C_BaseGrenade = struct { + pub const m_bHasWarnedAI: usize = 0x1350; // bool + pub const m_bIsSmokeGrenade: usize = 0x1351; // bool + pub const m_bIsLive: usize = 0x1352; // bool + pub const m_DmgRadius: usize = 0x1354; // float32 + pub const m_flDetonateTime: usize = 0x1358; // GameTime_t + pub const m_flWarnAITime: usize = 0x135C; // float32 + pub const m_flDamage: usize = 0x1360; // float32 + pub const m_iszBounceSound: usize = 0x1368; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1370; // CUtlString + pub const m_hThrower: usize = 0x137C; // CHandle + pub const m_flNextAttack: usize = 0x1394; // GameTime_t + pub const m_hOriginalThrower: usize = 0x1398; // CHandle + }; + // Parent: C_ModelPointEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub const C_PlayerSprayDecal = struct { + pub const m_nUniqueID: usize = 0xE88; // int32 + pub const m_unAccountID: usize = 0xE8C; // uint32 + pub const m_unTraceID: usize = 0xE90; // uint32 + pub const m_rtGcTime: usize = 0xE94; // uint32 + pub const m_vecEndPos: usize = 0xE98; // Vector + pub const m_vecStart: usize = 0xEA4; // Vector + pub const m_vecLeft: usize = 0xEB0; // Vector + pub const m_vecNormal: usize = 0xEBC; // Vector + pub const m_nPlayer: usize = 0xEC8; // int32 + pub const m_nEntity: usize = 0xECC; // int32 + pub const m_nHitbox: usize = 0xED0; // int32 + pub const m_flCreationTime: usize = 0xED4; // float32 + pub const m_nTintID: usize = 0xED8; // int32 + pub const m_nVersion: usize = 0xEDC; // uint8 + pub const m_ubSignature: usize = 0xEDD; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xF68; // CPlayerSprayDecalRenderHelper + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub const CEntityIdentity = struct { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_LimitCount__Criteria_t = struct { + pub const m_bLimitCountPasses: usize = 0x0; // bool + }; + // Parent: C_CS2HudModelBase + // Field count: 0 + pub const C_CS2HudModelArms = struct { + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBasePlayerVData = struct { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + }; + // Parent: C_LightEntity + // Field count: 0 + pub const C_LightSpotEntity = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub const CCSGameModeRules_Deathmatch = struct { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_CursorQueue = struct { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomFloat = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseExecCursor = struct { + }; + // Parent: C_BaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub const C_Sprite = struct { + pub const m_hSpriteMaterial: usize = 0xE88; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xE90; // CHandle + pub const m_nAttachment: usize = 0xE94; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xE98; // float32 + pub const m_flFrame: usize = 0xE9C; // float32 + pub const m_flDieTime: usize = 0xEA0; // GameTime_t + pub const m_nBrightness: usize = 0xEB0; // uint32 + pub const m_flBrightnessDuration: usize = 0xEB4; // float32 + pub const m_flSpriteScale: usize = 0xEB8; // float32 + pub const m_flScaleDuration: usize = 0xEBC; // float32 + pub const m_bWorldSpaceScale: usize = 0xEC0; // bool + pub const m_flGlowProxySize: usize = 0xEC4; // float32 + pub const m_flHDRColorScale: usize = 0xEC8; // float32 + pub const m_flLastTime: usize = 0xECC; // GameTime_t + pub const m_flMaxFrame: usize = 0xED0; // float32 + pub const m_flStartScale: usize = 0xED4; // float32 + pub const m_flDestScale: usize = 0xED8; // float32 + pub const m_flScaleTimeStart: usize = 0xEDC; // GameTime_t + pub const m_nStartBrightness: usize = 0xEE0; // int32 + pub const m_nDestBrightness: usize = 0xEE4; // int32 + pub const m_flBrightnessTimeStart: usize = 0xEE8; // GameTime_t + pub const m_nSpriteWidth: usize = 0xEF8; // int32 + pub const m_nSpriteHeight: usize = 0xEFC; // int32 + }; + // Parent: C_BaseEntity + // Field count: 2 + pub const C_CsmFovOverride = struct { + pub const m_cameraName: usize = 0x608; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x610; // float32 + }; + // Parent: C_CSWeaponBaseGun + // Field count: 0 + pub const C_WeaponGlock = struct { + }; + // Parent: C_BreakableProp + // Field count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub const C_PhysicsProp = struct { + pub const m_bAwake: usize = 0x12D0; // bool + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterTeam = struct { + pub const m_iFilterTeam: usize = 0x640; // int32 + }; + // Parent: C_PointEntity + // Field count: 3 + pub const CInfoInteraction = struct { + pub const m_strSlotEntityName: usize = 0x608; // CUtlSymbolLarge[8] + pub const m_strInteractVData: usize = 0x648; // CUtlSymbolLarge + pub const m_flInteractRadius: usize = 0x650; // float32 + }; + // Parent: None + // Field count: 31 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBasePlayerWeaponVData = struct { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString + pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> + pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 + pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 + pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 + pub const m_bGenerateMuzzleLight: usize = 0x3E4; // bool + pub const m_bLinkedCooldowns: usize = 0x3E5; // bool + pub const m_iFlags: usize = 0x3E6; // ItemFlagTypes_t + pub const m_iWeight: usize = 0x3E8; // int32 + pub const m_bAutoSwitchTo: usize = 0x3EC; // bool + pub const m_bAutoSwitchFrom: usize = 0x3ED; // bool + pub const m_nPrimaryAmmoType: usize = 0x3EE; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x3EF; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x3F0; // int32 + pub const m_iMaxClip2: usize = 0x3F4; // int32 + pub const m_iDefaultClip1: usize = 0x3F8; // int32 + pub const m_iDefaultClip2: usize = 0x3FC; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x400; // bool + pub const m_bTreatAsSingleClip: usize = 0x401; // bool + pub const m_bKeepLoadedAmmo: usize = 0x402; // bool + pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t + pub const m_flDropSpeed: usize = 0x408; // float32 + pub const m_iSlot: usize = 0x40C; // int32 + pub const m_iPosition: usize = 0x410; // int32 + pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap + }; + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Field count: 0 + pub const C_CSGO_EndOfMatchLineupEnd = struct { + }; + // Parent: C_CSGO_PreviewPlayer + // Field count: 0 + pub const C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel = struct { + }; + // Parent: C_BaseCSGrenade + // Field count: 0 + pub const C_SmokeGrenade = struct { + }; + // Parent: C_PointEntity + // Field count: 0 + pub const CInfoParticleTarget = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CCSPlayer_DamageReactServices = struct { + }; + // Parent: C_BaseClientUIEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub const C_PointClientUIWorldPanel = struct { + pub const m_bForceRecreateNextUpdate: usize = 0xEC0; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xEC1; // bool + pub const m_bCheckCSSClasses: usize = 0xEC2; // bool + pub const m_anchorDeltaTransform: usize = 0xED0; // CTransform + pub const m_pOffScreenIndicator: usize = 0x1060; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0x1088; // bool + pub const m_bLit: usize = 0x1089; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x108A; // bool + pub const m_flWidth: usize = 0x108C; // float32 + pub const m_flHeight: usize = 0x1090; // float32 + pub const m_flDPI: usize = 0x1094; // float32 + pub const m_flInteractDistance: usize = 0x1098; // float32 + pub const m_flDepthOffset: usize = 0x109C; // float32 + pub const m_unOwnerContext: usize = 0x10A0; // uint32 + pub const m_unHorizontalAlign: usize = 0x10A4; // uint32 + pub const m_unVerticalAlign: usize = 0x10A8; // uint32 + pub const m_unOrientation: usize = 0x10AC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10B0; // bool + pub const m_vecCSSClasses: usize = 0x10B8; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0x10D0; // bool + pub const m_bNoDepth: usize = 0x10D1; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x10D2; // bool + pub const m_bRenderBackface: usize = 0x10D3; // bool + pub const m_bUseOffScreenIndicator: usize = 0x10D4; // bool + pub const m_bExcludeFromSaveGames: usize = 0x10D5; // bool + pub const m_bGrabbable: usize = 0x10D6; // bool + pub const m_bOnlyRenderToTexture: usize = 0x10D7; // bool + pub const m_bDisableMipGen: usize = 0x10D8; // bool + pub const m_nExplicitImageLayout: usize = 0x10DC; // int32 + }; + // Parent: C_BaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub const C_EntityFlame = struct { + pub const m_hEntAttached: usize = 0x608; // CHandle + pub const m_hOldAttached: usize = 0x630; // CHandle + pub const m_bCheapEffect: usize = 0x634; // bool + }; + // Parent: C_BaseEntity + // Field count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub const CBasePlayerController = struct { + pub const m_CommandContext: usize = 0x610; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x6B8; // uint64 + pub const m_nTickBase: usize = 0x6C0; // uint32 + pub const m_hPawn: usize = 0x6C4; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x6C8; // bool + pub const m_hPredictedPawn: usize = 0x6CC; // CHandle + pub const m_nSplitScreenSlot: usize = 0x6D0; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x6D4; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x6D8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x6F0; // bool + pub const m_iConnected: usize = 0x6F4; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x6F8; // char[128] + pub const m_steamID: usize = 0x780; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x788; // bool + pub const m_bNoClipEnabled: usize = 0x789; // bool + pub const m_iDesiredFOV: usize = 0x78C; // uint32 + }; + // Parent: C_BaseEntity + // Field count: 0 + pub const C_CSGO_EndOfMatchLineupEndpoint = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyElementNameFn + pub const GeneratedTextureHandle_t = struct { + pub const m_strBitmapName: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompositeMaterialInputContainer_t = struct { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t + pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceNameTyped> + pub const m_strAttrName: usize = 0xE8; // CUtlString + pub const m_strAlias: usize = 0xF0; // CUtlString + pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector + pub const m_strAttrNameForVar: usize = 0x110; // CUtlString + pub const m_bExposeExternally: usize = 0x118; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompositeMaterialAssemblyProcedure_t = struct { + pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector>> + pub const m_vecMatchFilters: usize = 0x18; // CUtlVector + pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector + pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 37 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompositeMaterialInputLooseVariable_t = struct { + pub const m_strName: usize = 0x0; // CUtlString + pub const m_bExposeExternally: usize = 0x8; // bool + pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString + pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString + pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool + pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString + pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString + pub const m_strExposedValueList: usize = 0x38; // CUtlString + pub const m_nVariableType: usize = 0x40; // CompositeMaterialInputLooseVariableType_t + pub const m_bValueBoolean: usize = 0x44; // bool + pub const m_nValueIntX: usize = 0x48; // int32 + pub const m_nValueIntY: usize = 0x4C; // int32 + pub const m_nValueIntZ: usize = 0x50; // int32 + pub const m_nValueIntW: usize = 0x54; // int32 + pub const m_bHasFloatBounds: usize = 0x58; // bool + pub const m_flValueFloatX: usize = 0x5C; // float32 + pub const m_flValueFloatX_Min: usize = 0x60; // float32 + pub const m_flValueFloatX_Max: usize = 0x64; // float32 + pub const m_flValueFloatY: usize = 0x68; // float32 + pub const m_flValueFloatY_Min: usize = 0x6C; // float32 + pub const m_flValueFloatY_Max: usize = 0x70; // float32 + pub const m_flValueFloatZ: usize = 0x74; // float32 + pub const m_flValueFloatZ_Min: usize = 0x78; // float32 + pub const m_flValueFloatZ_Max: usize = 0x7C; // float32 + pub const m_flValueFloatW: usize = 0x80; // float32 + pub const m_flValueFloatW_Min: usize = 0x84; // float32 + pub const m_flValueFloatW_Max: usize = 0x88; // float32 + pub const m_cValueColor4: usize = 0x8C; // Color + pub const m_nValueSystemVar: usize = 0x90; // CompositeMaterialVarSystemVar_t + pub const m_strResourceMaterial: usize = 0x98; // CResourceNameTyped> + pub const m_strTextureContentAssetPath: usize = 0x178; // CUtlString + pub const m_strTextureRuntimeResourcePath: usize = 0x180; // CResourceNameTyped> + pub const m_strTextureCompilationVtexTemplate: usize = 0x260; // CUtlString + pub const m_nTextureType: usize = 0x268; // CompositeMaterialInputTextureType_t + pub const m_strString: usize = 0x270; // CUtlString + pub const m_strPanoramaPanelPath: usize = 0x278; // CUtlString + pub const m_nPanoramaRenderRes: usize = 0x280; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumerHudModelArmsAttributes = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_light_barn_t = struct { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 + pub const orbit_distance: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_map_t = struct { + pub const map_name: usize = 0x0; // CUtlString + pub const map_rotation: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_light_fill_t = struct { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 5 + pub const CInterpolatedValue = struct { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_flStartValue: usize = 0x8; // float32 + pub const m_flEndValue: usize = 0xC; // float32 + pub const m_nInterpType: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_item_t = struct { + pub const position: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const pose_sequence: usize = 0x18; // CUtlString + }; + // Parent: None + // Field count: 2 + pub const TimedEvent = struct { + pub const m_TimeBetweenEvents: usize = 0x0; // float32 + pub const m_fNextEvent: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 13 + pub const CFlashlightEffect = struct { + pub const m_bIsOn: usize = 0x10; // bool + pub const m_bMuzzleFlashEnabled: usize = 0x20; // bool + pub const m_flMuzzleFlashBrightness: usize = 0x24; // float32 + pub const m_quatMuzzleFlashOrientation: usize = 0x30; // Quaternion + pub const m_vecMuzzleFlashOrigin: usize = 0x40; // Vector + pub const m_flFov: usize = 0x4C; // float32 + pub const m_flFarZ: usize = 0x50; // float32 + pub const m_flLinearAtten: usize = 0x54; // float32 + pub const m_bCastsShadows: usize = 0x58; // bool + pub const m_flCurrentPullBackDist: usize = 0x5C; // float32 + pub const m_FlashlightTexture: usize = 0x60; // CStrongHandle + pub const m_MuzzleFlashTexture: usize = 0x68; // CStrongHandle + pub const m_textureName: usize = 0x70; // char[64] + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_camera_t = struct { + pub const angle: usize = 0x0; // QAngle + pub const fov: usize = 0xC; // float32 + pub const znear: usize = 0x10; // float32 + pub const zfar: usize = 0x14; // float32 + pub const target: usize = 0x18; // Vector + pub const target_nudge: usize = 0x24; // Vector + pub const orbit_distance: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataOutlinerDetailExpr + // MVDataOverlayType + // MVDataPreviewWidget + // MVDataOutlinerLeafNameFn + // MVDataOutlinerLeafColorFn + // MVDataOutlinerLeafDetailFn + // MVDataVirtualNodeFactoryFn + // MVDataPreLoadFixupFn + // MVDataPostSaveFixupFn + pub const CInventoryImageData = struct { + pub const m_nNodeType: usize = 0x0; // InventoryNodeType_t + pub const name: usize = 0x8; // CUtlString + pub const inventory_image_data: usize = 0x10; // inv_image_data_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_CSGO_PreviewPlayer_GraphController = struct { + pub const m_pszCharacterMode: usize = 0x90; // CAnimGraphParamRef + pub const m_pszTeamPreviewVariant: usize = 0xC0; // CAnimGraphParamRef + pub const m_pszTeamPreviewPosition: usize = 0xF0; // CAnimGraphParamRef + pub const m_pszEndOfMatchCelebration: usize = 0x120; // CAnimGraphParamRef + pub const m_nTeamPreviewRandom: usize = 0x150; // CAnimGraphParamRef + pub const m_pszWeaponState: usize = 0x178; // CAnimGraphParamRef + pub const m_pszWeaponType: usize = 0x1A8; // CAnimGraphParamRef + pub const m_bCT: usize = 0x1D8; // CAnimGraphParamRef + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_clearcolor_t = struct { + pub const color: usize = 0x0; // Vector + }; + // Parent: None + // Field count: 2 + pub const C_CommandContext = struct { + pub const needsprocessing: usize = 0x0; // bool + pub const command_number: usize = 0xA0; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CompositeMaterialEditorPoint_t = struct { + pub const m_ModelName: usize = 0x0; // CResourceNameTyped> + pub const m_nSequenceIndex: usize = 0xE0; // int32 + pub const m_flCycle: usize = 0xE4; // float32 + pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 + pub const m_bEnableChildModel: usize = 0xF8; // bool + pub const m_ChildModelName: usize = 0x100; // CResourceNameTyped> + pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector + pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CPlayerSprayDecalRenderHelper = struct { + }; + // Parent: None + // Field count: 13 + pub const C_IronSightController = struct { + pub const m_bIronSightAvailable: usize = 0x10; // bool + pub const m_flIronSightAmount: usize = 0x14; // float32 + pub const m_flIronSightAmountGained: usize = 0x18; // float32 + pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 + pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 + pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 + pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 + pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 + pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] + pub const m_angViewLast: usize = 0x90; // QAngle + pub const m_vecDotCoords: usize = 0x9C; // Vector2D + pub const m_flFiringInaccuracyExtraWidthMultiplier: usize = 0xA4; // float32 + pub const m_flSpeedRatio: usize = 0xA8; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompMatMutatorCondition_t = struct { + pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t + pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString + pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString + pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString + pub const m_bPassWhenTrue: usize = 0x20; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_data_t = struct { + pub const map: usize = 0x0; // inv_image_map_t + pub const item: usize = 0x10; // inv_image_item_t + pub const camera: usize = 0x30; // inv_image_camera_t + pub const lightsun: usize = 0x64; // inv_image_light_sun_t + pub const lightfill: usize = 0x80; // inv_image_light_fill_t + pub const light0: usize = 0x9C; // inv_image_light_barn_t + pub const light1: usize = 0xBC; // inv_image_light_barn_t + pub const clearcolor: usize = 0xDC; // inv_image_clearcolor_t + }; + // Parent: None + // Field count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompMatPropertyMutator_t = struct { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t + pub const m_strInitWith_Container: usize = 0x8; // CUtlString + pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString + pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString + pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString + pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString + pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector + pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString + pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString + pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString + pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString + pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t + pub const m_strGenerateTexture_TargetParam: usize = 0x2F0; // CUtlString + pub const m_strGenerateTexture_InitialContainer: usize = 0x2F8; // CUtlString + pub const m_nResolution: usize = 0x300; // int32 + pub const m_bIsScratchTarget: usize = 0x304; // bool + pub const m_strCompressionFormat: usize = 0x308; // CUtlString + pub const m_bSplatDebugInfo: usize = 0x310; // bool + pub const m_bCaptureInRenderDoc: usize = 0x311; // bool + pub const m_vecTexGenInstructions: usize = 0x318; // CUtlVector + pub const m_vecConditionalMutators: usize = 0x330; // CUtlVector + pub const m_strPopInputQueue_Container: usize = 0x348; // CUtlString + pub const m_strDrawText_InputContainerSrc: usize = 0x350; // CUtlString + pub const m_strDrawText_InputContainerProperty: usize = 0x358; // CUtlString + pub const m_vecDrawText_Position: usize = 0x360; // Vector2D + pub const m_colDrawText_Color: usize = 0x368; // Color + pub const m_strDrawText_Font: usize = 0x370; // CUtlString + pub const m_vecConditions: usize = 0x378; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCompositeMaterialEditorDoc = struct { + pub const m_nVersion: usize = 0x8; // int32 + pub const m_Points: usize = 0x10; // CUtlVector + pub const m_KVthumbnail: usize = 0x28; // KeyValues3 + }; + // Parent: None + // Field count: 11 + pub const CClientAlphaProperty = struct { + pub const m_nDistFadeStart: usize = 0x10; // uint16 + pub const m_nDistFadeEnd: usize = 0x12; // uint16 + pub const m_nDesyncOffset: usize = 0x0; // bitfield:14 + pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 + pub const m_nRenderMode: usize = 0x0; // bitfield:3 + pub const m_nRenderFX: usize = 0x0; // bitfield:5 + pub const m_nAlpha: usize = 0x17; // uint8 + pub const m_flFadeScale: usize = 0x18; // float32 + pub const m_flRenderFxStartTime: usize = 0x1C; // GameTime_t + pub const m_flRenderFxDuration: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 43 + pub const CGlobalLightBase = struct { + pub const m_bSpotLight: usize = 0x10; // bool + pub const m_SpotLightOrigin: usize = 0x14; // Vector + pub const m_SpotLightAngles: usize = 0x20; // QAngle + pub const m_ShadowDirection: usize = 0x2C; // Vector + pub const m_AmbientDirection: usize = 0x38; // Vector + pub const m_SpecularDirection: usize = 0x44; // Vector + pub const m_InspectorSpecularDirection: usize = 0x50; // Vector + pub const m_flSpecularPower: usize = 0x5C; // float32 + pub const m_flSpecularIndependence: usize = 0x60; // float32 + pub const m_SpecularColor: usize = 0x64; // Color + pub const m_bStartDisabled: usize = 0x68; // bool + pub const m_bEnabled: usize = 0x69; // bool + pub const m_LightColor: usize = 0x6A; // Color + pub const m_AmbientColor1: usize = 0x6E; // Color + pub const m_AmbientColor2: usize = 0x72; // Color + pub const m_AmbientColor3: usize = 0x76; // Color + pub const m_flSunDistance: usize = 0x7C; // float32 + pub const m_flFOV: usize = 0x80; // float32 + pub const m_flNearZ: usize = 0x84; // float32 + pub const m_flFarZ: usize = 0x88; // float32 + pub const m_bEnableShadows: usize = 0x8C; // bool + pub const m_bOldEnableShadows: usize = 0x8D; // bool + pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool + pub const m_flCloudScale: usize = 0x90; // float32 + pub const m_flCloud1Speed: usize = 0x94; // float32 + pub const m_flCloud1Direction: usize = 0x98; // float32 + pub const m_flCloud2Speed: usize = 0x9C; // float32 + pub const m_flCloud2Direction: usize = 0xA0; // float32 + pub const m_flAmbientScale1: usize = 0xB0; // float32 + pub const m_flAmbientScale2: usize = 0xB4; // float32 + pub const m_flGroundScale: usize = 0xB8; // float32 + pub const m_flLightScale: usize = 0xBC; // float32 + pub const m_flFoWDarkness: usize = 0xC0; // float32 + pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool + pub const m_vFowColor: usize = 0xC8; // Vector + pub const m_ViewOrigin: usize = 0xD4; // Vector + pub const m_ViewAngles: usize = 0xE0; // QAngle + pub const m_flViewFoV: usize = 0xEC; // float32 + pub const m_WorldPoints: usize = 0xF0; // Vector[8] + pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D + pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D + pub const m_hEnvWind: usize = 0x4B8; // CHandle + pub const m_hEnvSky: usize = 0x4BC; // CHandle + }; + // Parent: None + // Field count: 0 + pub const IClientAlphaProperty = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const inv_image_light_sun_t = struct { + pub const color: usize = 0x0; // Vector + pub const angle: usize = 0xC; // QAngle + pub const brightness: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyElementNameFn + pub const CompositeMaterialMatchFilter_t = struct { + pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t + pub const m_strMatchFilter: usize = 0x8; // CUtlString + pub const m_strMatchValue: usize = 0x10; // CUtlString + pub const m_bPassWhenTrue: usize = 0x18; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MPropertyElementNameFn + pub const CompositeMaterial_t = struct { + pub const m_TargetKVs: usize = 0x8; // KeyValues3 + pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 + pub const m_FinalKVs: usize = 0x58; // KeyValues3 + pub const m_vecGeneratedTextures: usize = 0x80; // CUtlVector + }; + }; + }; +}; diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 473edc67..d86ec798 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 9a7091c8..4a2f8bc2 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index 21354458..13582e7f 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/engine2_dll.zig b/output/engine2_dll.zig new file mode 100644 index 00000000..2d8b1ea5 --- /dev/null +++ b/output/engine2_dll.zig @@ -0,0 +1,353 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: engine2.dll + // Class count: 55 + // Enum count: 2 + pub const engine2_dll = struct { + // Alignment: 4 + // Member count: 3 + pub const EntityDormancyType_t = enum(u32) { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const EntityIOTargetType_t = enum(u32) { + ENTITY_IO_TARGET_INVALID = 0xFFFFFFFF, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub const CEntityInstance = struct { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + }; + // Parent: None + // Field count: 0 + pub const CEntityComponent = struct { + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CScriptComponent = struct { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub const CEntityIdentity = struct { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + }; + // Parent: None + // Field count: 0 + pub const EventClientPostSimulate_t = struct { + }; + // Parent: None + // Field count: 3 + pub const EventSimpleLoopFrameUpdate_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + }; + // Parent: None + // Field count: 4 + pub const EventPostAdvanceTick_t = struct { + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 + }; + // Parent: None + // Field count: 0 + pub const CEntityIOOutput = struct { + }; + // Parent: None + // Field count: 1 + pub const EventClientSceneSystemThreadStateChange_t = struct { + pub const m_bThreadsActive: usize = 0x0; // bool + }; + // Parent: None + // Field count: 5 + pub const EventClientOutput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float32 + pub const m_flRealTime: usize = 0x2C; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 + pub const m_bRenderOnly: usize = 0x34; // bool + }; + // Parent: None + // Field count: 1 + pub const EventServerPostSimulate_t = struct { + pub const m_bLastTickBeforeClientUpdate: usize = 0x30; // bool + }; + // Parent: None + // Field count: 4 + pub const CEntityComponentHelper = struct { + pub const m_flags: usize = 0x8; // uint32 + pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* + pub const m_nPriority: usize = 0x18; // int32 + pub const m_pNext: usize = 0x20; // CEntityComponentHelper* + }; + // Parent: None + // Field count: 1 + pub const GameTime_t = struct { + pub const m_Value: usize = 0x0; // float32 + }; + // Parent: None + // Field count: 0 + pub const EventServerBeginSimulate_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EventServerEndAsyncPostTickWork_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EventClientAdvanceTick_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EntInput_t = struct { + }; + // Parent: None + // Field count: 1 + pub const CNetworkVarChainer = struct { + pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t + }; + // Parent: None + // Field count: 0 + pub const EventClientSimulate_t = struct { + }; + // Parent: None + // Field count: 5 + pub const EventClientPostOutput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 + pub const m_bRenderOnly: usize = 0x38; // bool + }; + // Parent: None + // Field count: 1 + pub const GameTick_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 2 + pub const EventClientPollInput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + }; + // Parent: None + // Field count: 1 + pub const EventPreDataUpdate_t = struct { + pub const m_nCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 3 + pub const EventClientProcessGameInput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + }; + // Parent: None + // Field count: 1 + pub const EventFrameBoundary_t = struct { + pub const m_flFrameTime: usize = 0x0; // float32 + }; + // Parent: None + // Field count: 1 + pub const EventAppShutdown_t = struct { + pub const m_nDummy0: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + pub const EventServerPostAdvanceTick_t = struct { + pub const m_bLastTickBeforeClientUpdate: usize = 0x40; // bool + }; + // Parent: None + // Field count: 1 + pub const EventProfileStorageAvailable_t = struct { + pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot + }; + // Parent: None + // Field count: 1 + pub const EventPostDataUpdate_t = struct { + pub const m_nCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const EventClientPreSimulate_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EventClientPauseSimulate_t = struct { + }; + // Parent: None + // Field count: 1 + pub const EventClientProcessNetworking_t = struct { + pub const m_nTickCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 2 + pub const CEntityAttributeTable = struct { + pub const m_Attributes: usize = 0x0; // CUtlOrderedMap + pub const m_Names: usize = 0x28; // CUtlOrderedMap + }; + // Parent: None + // Field count: 0 + pub const EventClientPreOutputParallelWithServer_t = struct { + }; + // Parent: None + // Field count: 4 + pub const EventAdvanceTick_t = struct { + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 + }; + // Parent: None + // Field count: 0 + pub const EventSplitScreenStateChanged_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EventClientPostAdvanceTick_t = struct { + }; + // Parent: None + // Field count: 0 + pub const CVariantDefaultAllocator = struct { + }; + // Parent: None + // Field count: 0 + pub const EventModInitialized_t = struct { + }; + // Parent: None + // Field count: 6 + pub const EventClientPreOutput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 + pub const m_flRealTime: usize = 0x40; // float32 + pub const m_bRenderOnly: usize = 0x44; // bool + }; + // Parent: None + // Field count: 4 + pub const EventClientFrameSimulate_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_bScheduleSendTickPacket: usize = 0x30; // bool + }; + // Parent: None + // Field count: 0 + pub const EventServerAdvanceTick_t = struct { + }; + // Parent: None + // Field count: 8 + pub const EventSetTime_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_nClientOutputFrames: usize = 0x28; // int32 + pub const m_flRealTime: usize = 0x30; // float64 + pub const m_flRenderTime: usize = 0x38; // float64 + pub const m_flRenderFrameTime: usize = 0x40; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 + pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 + pub const m_flTickRemainder: usize = 0x58; // float64 + }; + // Parent: None + // Field count: 0 + pub const EntOutput_t = struct { + }; + // Parent: None + // Field count: 3 + pub const EventSimulate_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_bFirstTick: usize = 0x28; // bool + pub const m_bLastTick: usize = 0x29; // bool + }; + // Parent: None + // Field count: 0 + pub const EventClientAdvanceNonRenderedFrame_t = struct { + }; + // Parent: None + // Field count: 0 + pub const EventServerProcessNetworking_t = struct { + }; + // Parent: None + // Field count: 0 + pub const CEmptyEntityInstance = struct { + }; + // Parent: None + // Field count: 7 + pub const EntComponentInfo_t = struct { + pub const m_pName: usize = 0x0; // char* + pub const m_pCPPClassname: usize = 0x8; // char* + pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* + pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* + pub const m_nRuntimeIndex: usize = 0x20; // int32 + pub const m_nFlags: usize = 0x24; // uint32 + pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* + }; + // Parent: None + // Field count: 4 + pub const EngineLoopState_t = struct { + pub const m_nPlatWindowWidth: usize = 0x18; // int32 + pub const m_nPlatWindowHeight: usize = 0x1C; // int32 + pub const m_nRenderWidth: usize = 0x20; // int32 + pub const m_nRenderHeight: usize = 0x24; // int32 + }; + // Parent: None + // Field count: 1 + pub const EventClientPollNetworking_t = struct { + pub const m_nTickCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + pub const EventServerBeginAsyncPostTickWork_t = struct { + pub const m_bIsOncePerFrameAsyncWorkPhase: usize = 0x0; // bool + }; + // Parent: None + // Field count: 4 + pub const EventClientProcessInput_t = struct { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flTickInterval: usize = 0x2C; // float32 + pub const m_flTickStartTime: usize = 0x30; // float64 + }; + // Parent: None + // Field count: 1 + pub const EventServerEndSimulate_t = struct { + pub const m_bLastTick: usize = 0x0; // bool + }; + // Parent: None + // Field count: 0 + pub const EventServerPollNetworking_t = struct { + }; + }; + }; +}; diff --git a/output/host_dll.cs b/output/host_dll.cs index 713b489c..2afb36f9 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index be63533e..9d8cf0ab 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 176da4dc..b9872540 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/host_dll.zig b/output/host_dll.zig new file mode 100644 index 00000000..f202c706 --- /dev/null +++ b/output/host_dll.zig @@ -0,0 +1,22 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: host.dll + // Class count: 2 + // Enum count: 0 + pub const host_dll = struct { + // Parent: None + // Field count: 1 + pub const EmptyTestScript = struct { + pub const m_hTest: usize = 0x10; // CAnimScriptParam + }; + // Parent: None + // Field count: 1 + pub const CAnimScriptBase = struct { + pub const m_bIsValid: usize = 0x8; // bool + }; + }; + }; +}; diff --git a/output/info.json b/output/info.json index 924b63a4..aea956cc 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14139, - "timestamp": "2026-03-12T01:28:54.027324100+00:00" + "build_number": 14140, + "timestamp": "2026-03-16T07:21:21.899821400+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index d3044fb6..d9116430 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 3cbf88cf..c5969665 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/interfaces.rs b/output/interfaces.rs index 5a814319..ba7f5757 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/interfaces.zig b/output/interfaces.zig new file mode 100644 index 00000000..01c38ca7 --- /dev/null +++ b/output/interfaces.zig @@ -0,0 +1,241 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const interfaces = struct { + // Module: animationsystem.dll + pub const animationsystem_dll = struct { + pub const AnimationSystemUtils_001: usize = 0x7F25B8; + pub const AnimationSystem_001: usize = 0x7EA4D0; + }; + // Module: client.dll + pub const client_dll = struct { + pub const ClientToolsInfo_001: usize = 0x2061120; + pub const EmptyWorldService001_Client: usize = 0x201AF90; + pub const GameClientExports001: usize = 0x205DE00; + pub const LegacyGameUI001: usize = 0x207B660; + pub const Source2Client002: usize = 0x2307DE0; + pub const Source2ClientConfig001: usize = 0x228BED0; + pub const Source2ClientPrediction001: usize = 0x2068A70; + pub const Source2ClientUI001: usize = 0x2079EF0; + }; + // Module: engine2.dll + pub const engine2_dll = struct { + pub const BenchmarkService001: usize = 0x6138E0; + pub const BugService001: usize = 0x8C8D60; + pub const ClientServerEngineLoopService_001: usize = 0x90A400; + pub const EngineGameUI001: usize = 0x6112E0; + pub const EngineServiceMgr001: usize = 0x909CB0; + pub const GameEventSystemClientV001: usize = 0x909F90; + pub const GameEventSystemServerV001: usize = 0x90A0C0; + pub const GameResourceServiceClientV001: usize = 0x6139E0; + pub const GameResourceServiceServerV001: usize = 0x613A40; + pub const GameUIService_001: usize = 0x8C9190; + pub const HostStateMgr001: usize = 0x614260; + pub const INETSUPPORT_001: usize = 0x60C8E0; + pub const InputService_001: usize = 0x8C9480; + pub const KeyValueCache001: usize = 0x614310; + pub const MapListService_001: usize = 0x9082F0; + pub const NetworkClientService_001: usize = 0x908480; + pub const NetworkP2PService_001: usize = 0x9087C0; + pub const NetworkServerService_001: usize = 0x908970; + pub const NetworkService_001: usize = 0x613BB0; + pub const RenderService_001: usize = 0x908BE0; + pub const ScreenshotService001: usize = 0x908EA0; + pub const SimpleEngineLoopService_001: usize = 0x614370; + pub const SoundService_001: usize = 0x613BF0; + pub const Source2EngineToClient001: usize = 0x610BE0; + pub const Source2EngineToClientStringTable001: usize = 0x610C40; + pub const Source2EngineToServer001: usize = 0x610CB8; + pub const Source2EngineToServerStringTable001: usize = 0x610CE0; + pub const SplitScreenService_001: usize = 0x613ED0; + pub const StatsService_001: usize = 0x909260; + pub const ToolService_001: usize = 0x614090; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x611370; + pub const VProfService_001: usize = 0x6140D0; + }; + // Module: filesystem_stdio.dll + pub const filesystem_stdio_dll = struct { + pub const VAsyncFileSystem2_001: usize = 0x214970; + pub const VFileSystem017: usize = 0x214730; + }; + // Module: host.dll + pub const host_dll = struct { + pub const DebugDrawQueueManager001: usize = 0x139020; + pub const GameModelInfo001: usize = 0x139060; + pub const GameSystem2HostHook: usize = 0x1390A0; + pub const HostUtils001: usize = 0x1467E0; + pub const PredictionDiffManager001: usize = 0x1391B0; + pub const SaveRestoreDataVersion001: usize = 0x1392E0; + pub const SinglePlayerSharedMemory001: usize = 0x139310; + pub const Source2Host001: usize = 0x139380; + }; + // Module: imemanager.dll + pub const imemanager_dll = struct { + pub const IMEManager001: usize = 0x36AA0; + }; + // Module: inputsystem.dll + pub const inputsystem_dll = struct { + pub const InputStackSystemVersion001: usize = 0x43DD0; + pub const InputSystemVersion001: usize = 0x45AD0; + }; + // Module: localize.dll + pub const localize_dll = struct { + pub const Localize_001: usize = 0x57E20; + }; + // Module: matchmaking.dll + pub const matchmaking_dll = struct { + pub const GameTypes001: usize = 0x1B8000; + pub const MATCHFRAMEWORK_001: usize = 0x1C02B0; + }; + // Module: materialsystem2.dll + pub const materialsystem2_dll = struct { + pub const FontManager_001: usize = 0x164570; + pub const MaterialUtils_001: usize = 0x14C5C0; + pub const PostProcessingSystem_001: usize = 0x14C4D0; + pub const TextLayout_001: usize = 0x14C550; + pub const VMaterialSystem2_001: usize = 0x163E80; + }; + // Module: meshsystem.dll + pub const meshsystem_dll = struct { + pub const MeshSystem001: usize = 0x1506A0; + }; + // Module: navsystem.dll + pub const navsystem_dll = struct { + pub const NavSystem001: usize = 0x1269E0; + }; + // Module: networksystem.dll + pub const networksystem_dll = struct { + pub const FlattenedSerializersVersion001: usize = 0x27A770; + pub const NetworkMessagesVersion001: usize = 0x2A2880; + pub const NetworkSystemVersion001: usize = 0x293F30; + pub const SerializedEntitiesVersion001: usize = 0x294020; + }; + // Module: panorama.dll + pub const panorama_dll = struct { + pub const PanoramaUIEngine001: usize = 0x507CB0; + }; + // Module: panorama_text_pango.dll + pub const panorama_text_pango_dll = struct { + pub const PanoramaTextServices001: usize = 0x2B89C0; + }; + // Module: panoramauiclient.dll + pub const panoramauiclient_dll = struct { + pub const PanoramaUIClient001: usize = 0x295380; + }; + // Module: particles.dll + pub const particles_dll = struct { + pub const ParticleSystemMgr003: usize = 0x520E70; + }; + // Module: pulse_system.dll + pub const pulse_system_dll = struct { + pub const IPulseSystem_001: usize = 0x1F2670; + }; + // Module: rendersystemdx11.dll + pub const rendersystemdx11_dll = struct { + pub const RenderDeviceMgr001: usize = 0x432D30; + pub const RenderUtils_001: usize = 0x433628; + pub const VRenderDeviceMgrBackdoor001: usize = 0x432DD0; + }; + // Module: resourcesystem.dll + pub const resourcesystem_dll = struct { + pub const ResourceSystem013: usize = 0x81FE0; + }; + // Module: scenefilecache.dll + pub const scenefilecache_dll = struct { + pub const ResponseRulesCache001: usize = 0xDB190; + pub const SceneFileCache002: usize = 0xDB2C0; + }; + // Module: scenesystem.dll + pub const scenesystem_dll = struct { + pub const RenderingPipelines_001: usize = 0x65BAD0; + pub const SceneSystem_002: usize = 0x8CFEE0; + pub const SceneUtils_001: usize = 0x65C9E0; + }; + // Module: schemasystem.dll + pub const schemasystem_dll = struct { + pub const SchemaSystem_001: usize = 0x76730; + }; + // Module: server.dll + pub const server_dll = struct { + pub const EmptyWorldService001_Server: usize = 0x1B76BE0; + pub const EntitySubclassUtilsV001: usize = 0x1B22140; + pub const NavGameTest001: usize = 0x1C207F8; + pub const ServerToolsInfo_001: usize = 0x1BD1A78; + pub const Source2GameClients001: usize = 0x1BCEAF0; + pub const Source2GameDirector001: usize = 0x1D60A30; + pub const Source2GameEntities001: usize = 0x1BD1180; + pub const Source2Server001: usize = 0x1BD0FE0; + pub const Source2ServerConfig001: usize = 0x1E55878; + pub const customnavsystem001: usize = 0x1B00EF8; + }; + // Module: soundsystem.dll + pub const soundsystem_dll = struct { + pub const SoundOpSystem001: usize = 0x4F3AA0; + pub const SoundOpSystemEdit001: usize = 0x4F3980; + pub const SoundSystem001: usize = 0x4F3470; + pub const VMixEditTool001: usize = 0x59472FF; + }; + // Module: steamaudio.dll + pub const steamaudio_dll = struct { + pub const SteamAudio001: usize = 0x25C440; + }; + // Module: steamclient64.dll + pub const steamclient64_dll = struct { + pub const IVALIDATE001: usize = 0x16998B8; + pub const SteamClient006: usize = 0x1696D50; + pub const SteamClient007: usize = 0x1696D58; + pub const SteamClient008: usize = 0x1696D60; + pub const SteamClient009: usize = 0x1696D68; + pub const SteamClient010: usize = 0x1696D70; + pub const SteamClient011: usize = 0x1696D78; + pub const SteamClient012: usize = 0x1696D80; + pub const SteamClient013: usize = 0x1696D88; + pub const SteamClient014: usize = 0x1696D90; + pub const SteamClient015: usize = 0x1696D98; + pub const SteamClient016: usize = 0x1696DA0; + pub const SteamClient017: usize = 0x1696DA8; + pub const SteamClient018: usize = 0x1696DB0; + pub const SteamClient019: usize = 0x1696DB8; + pub const SteamClient020: usize = 0x1696DC0; + pub const SteamClient021: usize = 0x1696DC8; + pub const SteamClient022: usize = 0x1696DD0; + pub const SteamClient023: usize = 0x1696DD8; + pub const p2pvoice002: usize = 0x14E5DEF; + pub const p2pvoicesingleton002: usize = 0x16720F0; + }; + // Module: tier0.dll + pub const tier0_dll = struct { + pub const TestScriptMgr001: usize = 0x398620; + pub const VEngineCvar007: usize = 0x3A33B0; + pub const VProcessUtils002: usize = 0x3985C0; + pub const VStringTokenSystem001: usize = 0x3CA090; + }; + // Module: v8system.dll + pub const v8system_dll = struct { + pub const Source2V8System001: usize = 0x316B0; + }; + // Module: vconcomm.dll + pub const vconcomm_dll = struct { + pub const VConComm001: usize = 0x39540; + }; + // Module: vphysics2.dll + pub const vphysics2_dll = struct { + pub const VPhysics2_Handle_Interface_001: usize = 0x4000E0; + pub const VPhysics2_Interface_001: usize = 0x400120; + }; + // Module: vscript.dll + pub const vscript_dll = struct { + pub const VScriptManager010: usize = 0x13B390; + }; + // Module: vstdlib_s64.dll + pub const vstdlib_s64_dll = struct { + pub const IVALIDATE001: usize = 0x6F990; + pub const VEngineCvar002: usize = 0x6E070; + }; + // Module: worldrenderer.dll + pub const worldrenderer_dll = struct { + pub const WorldRendererMgr001: usize = 0x214A00; + }; + }; +}; diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 5e5225fc..5ffc48bf 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 1f25b49d..3325a09a 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index b09137ea..229f09fc 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/materialsystem2_dll.zig b/output/materialsystem2_dll.zig new file mode 100644 index 00000000..68feceae --- /dev/null +++ b/output/materialsystem2_dll.zig @@ -0,0 +1,228 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: materialsystem2.dll + // Class count: 14 + // Enum count: 5 + pub const materialsystem2_dll = struct { + // Alignment: 4 + // Member count: 4 + pub const VertJustification_e = enum(u32) { + VERT_JUSTIFICATION_TOP = 0x0, + VERT_JUSTIFICATION_CENTER = 0x1, + VERT_JUSTIFICATION_BOTTOM = 0x2, + VERT_JUSTIFICATION_NONE = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const LayoutPositionType_e = enum(u32) { + LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, + LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, + LAYOUTPOSITIONTYPE_NONE = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ViewFadeMode_t = enum(u32) { + VIEW_FADE_CONSTANT_COLOR = 0x0, + VIEW_FADE_MODULATE = 0x1, + VIEW_FADE_MOD2X = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const BloomBlendMode_t = enum(u32) { + BLOOM_BLEND_ADD = 0x0, + BLOOM_BLEND_SCREEN = 0x1, + BLOOM_BLEND_BLUR = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const HorizJustification_e = enum(u32) { + HORIZ_JUSTIFICATION_LEFT = 0x0, + HORIZ_JUSTIFICATION_CENTER = 0x1, + HORIZ_JUSTIFICATION_RIGHT = 0x2, + HORIZ_JUSTIFICATION_NONE = 0x3 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParam_t = struct { + pub const m_name: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamVector_t = struct { + pub const m_value: usize = 0x8; // Vector4D + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamString_t = struct { + pub const m_value: usize = 0x8; // CUtlString + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingResource_t = struct { + pub const m_bHasTonemapParams: usize = 0x0; // bool + pub const m_toneMapParams: usize = 0x4; // PostProcessingTonemapParameters_t + pub const m_bHasBloomParams: usize = 0x40; // bool + pub const m_bloomParams: usize = 0x44; // PostProcessingBloomParameters_t + pub const m_bHasVignetteParams: usize = 0xCC; // bool + pub const m_vignetteParams: usize = 0xD0; // PostProcessingVignetteParameters_t + pub const m_bHasLocalContrastParams: usize = 0xF4; // bool + pub const m_localConstrastParams: usize = 0xF8; // PostProcessingLocalContrastParameters_t + pub const m_nColorCorrectionVolumeDim: usize = 0x10C; // int32 + pub const m_colorCorrectionVolumeData: usize = 0x110; // CUtlBinaryBlock + pub const m_bHasColorCorrection: usize = 0x120; // bool + pub const m_bHasFogScatteringParams: usize = 0x121; // bool + pub const m_fogScatteringParams: usize = 0x124; // PostProcessingFogScatteringParameters_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamInt_t = struct { + pub const m_nValue: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingVignetteParameters_t = struct { + pub const m_flVignetteStrength: usize = 0x0; // float32 + pub const m_vCenter: usize = 0x4; // Vector2D + pub const m_flRadius: usize = 0xC; // float32 + pub const m_flRoundness: usize = 0x10; // float32 + pub const m_flFeather: usize = 0x14; // float32 + pub const m_vColorTint: usize = 0x18; // Vector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingLocalContrastParameters_t = struct { + pub const m_flLocalContrastStrength: usize = 0x0; // float32 + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 + pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingTonemapParameters_t = struct { + pub const m_flExposureBias: usize = 0x0; // float32 + pub const m_flShoulderStrength: usize = 0x4; // float32 + pub const m_flLinearStrength: usize = 0x8; // float32 + pub const m_flLinearAngle: usize = 0xC; // float32 + pub const m_flToeStrength: usize = 0x10; // float32 + pub const m_flToeNum: usize = 0x14; // float32 + pub const m_flToeDenom: usize = 0x18; // float32 + pub const m_flWhitePoint: usize = 0x1C; // float32 + pub const m_flLuminanceSource: usize = 0x20; // float32 + pub const m_flExposureBiasShadows: usize = 0x24; // float32 + pub const m_flExposureBiasHighlights: usize = 0x28; // float32 + pub const m_flMinShadowLum: usize = 0x2C; // float32 + pub const m_flMaxShadowLum: usize = 0x30; // float32 + pub const m_flMinHighlightLum: usize = 0x34; // float32 + pub const m_flMaxHighlightLum: usize = 0x38; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingFogScatteringParameters_t = struct { + pub const m_fRadius: usize = 0x0; // float32 + pub const m_fScale: usize = 0x4; // float32 + pub const m_fCubemapScale: usize = 0x8; // float32 + pub const m_fVolumetricScale: usize = 0xC; // float32 + pub const m_fGradientScale: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamBuffer_t = struct { + pub const m_value: usize = 0x8; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialResourceData_t = struct { + pub const m_materialName: usize = 0x0; // CUtlString + pub const m_shaderName: usize = 0x8; // CUtlString + pub const m_intParams: usize = 0x10; // CUtlVector + pub const m_floatParams: usize = 0x28; // CUtlVector + pub const m_vectorParams: usize = 0x40; // CUtlVector + pub const m_textureParams: usize = 0x58; // CUtlVector + pub const m_dynamicParams: usize = 0x70; // CUtlVector + pub const m_dynamicTextureParams: usize = 0x88; // CUtlVector + pub const m_intAttributes: usize = 0xA0; // CUtlVector + pub const m_floatAttributes: usize = 0xB8; // CUtlVector + pub const m_vectorAttributes: usize = 0xD0; // CUtlVector + pub const m_textureAttributes: usize = 0xE8; // CUtlVector + pub const m_stringAttributes: usize = 0x100; // CUtlVector + pub const m_renderAttributesUsed: usize = 0x118; // CUtlVector + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PostProcessingBloomParameters_t = struct { + pub const m_blendMode: usize = 0x0; // BloomBlendMode_t + pub const m_flBloomStrength: usize = 0x4; // float32 + pub const m_flScreenBloomStrength: usize = 0x8; // float32 + pub const m_flBlurBloomStrength: usize = 0xC; // float32 + pub const m_flBloomThreshold: usize = 0x10; // float32 + pub const m_flBloomThresholdWidth: usize = 0x14; // float32 + pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 + pub const m_flBloomStartValue: usize = 0x1C; // float32 + pub const m_flComputeBloomStrength: usize = 0x20; // float32 + pub const m_flComputeBloomThreshold: usize = 0x24; // float32 + pub const m_flComputeBloomRadius: usize = 0x28; // float32 + pub const m_flComputeBloomEffectsScale: usize = 0x2C; // float32 + pub const m_flComputeBloomLensDirtStrength: usize = 0x30; // float32 + pub const m_flComputeBloomLensDirtBlackLevel: usize = 0x34; // float32 + pub const m_flBlurWeight: usize = 0x38; // float32[5] + pub const m_vBlurTint: usize = 0x4C; // Vector[5] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamFloat_t = struct { + pub const m_flValue: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialParamTexture_t = struct { + pub const m_pValue: usize = 0x8; // CStrongHandle + }; + }; + }; +}; diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index ca6e884f..97a03508 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index b4a44232..a99d37db 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 1f880001..0f1e1521 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.zig b/output/networksystem_dll.zig new file mode 100644 index 00000000..43eeb8c5 --- /dev/null +++ b/output/networksystem_dll.zig @@ -0,0 +1,25 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: networksystem.dll + // Class count: 1 + // Enum count: 1 + pub const networksystem_dll = struct { + // Alignment: 4 + // Member count: 4 + pub const OutOfPVSUpdates_t = enum(u32) { + OOPVSUpdates_OptOut = 0x0, + OOPVSUpdates_OptIn = 0x1, + OOPVSUpdates_Default = 0x2, + OOPVSUpdates_Count = 0x3 + }; + // Parent: None + // Field count: 1 + pub const ChangeAccessorFieldPathIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + }; + }; +}; diff --git a/output/offsets.cs b/output/offsets.cs index f36e00a3..937fdf46 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Offsets { // Module: client.dll diff --git a/output/offsets.hpp b/output/offsets.hpp index 260e6a6b..5a7a7679 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/offsets.rs b/output/offsets.rs index 5ba98e53..a28f4e82 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, unused)] diff --git a/output/offsets.zig b/output/offsets.zig new file mode 100644 index 00000000..9034dd53 --- /dev/null +++ b/output/offsets.zig @@ -0,0 +1,54 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const offsets = struct { + // Module: client.dll + pub const client_dll = struct { + pub const dwCSGOInput: usize = 0x2318FC0; + pub const dwEntityList: usize = 0x24AE268; + pub const dwGameEntitySystem: usize = 0x24AE268; + pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0; + pub const dwGameRules: usize = 0x230CEE0; + pub const dwGlobalVars: usize = 0x205D5C0; + pub const dwGlowManager: usize = 0x2309CE8; + pub const dwLocalPlayerController: usize = 0x22F3178; + pub const dwLocalPlayerPawn: usize = 0x2068B60; + pub const dwPlantedC4: usize = 0x2316740; + pub const dwPrediction: usize = 0x2068A70; + pub const dwSensitivity: usize = 0x230A7F8; + pub const dwSensitivity_sensitivity: usize = 0x58; + pub const dwViewAngles: usize = 0x2319648; + pub const dwViewMatrix: usize = 0x230EF20; + pub const dwViewRender: usize = 0x230F338; + pub const dwWeaponC4: usize = 0x2298380; + }; + // Module: engine2.dll + pub const engine2_dll = struct { + pub const dwBuildNumber: usize = 0x60D514; + pub const dwNetworkGameClient: usize = 0x908520; + pub const dwNetworkGameClient_clientTickCount: usize = 0x378; + pub const dwNetworkGameClient_deltaTick: usize = 0x24C; + pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F; + pub const dwNetworkGameClient_localPlayer: usize = 0xF8; + pub const dwNetworkGameClient_maxClients: usize = 0x240; + pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; + pub const dwNetworkGameClient_signOnState: usize = 0x230; + pub const dwWindowHeight: usize = 0x90C8DC; + pub const dwWindowWidth: usize = 0x90C8D8; + }; + // Module: inputsystem.dll + pub const inputsystem_dll = struct { + pub const dwInputSystem: usize = 0x45AD0; + }; + // Module: matchmaking.dll + pub const matchmaking_dll = struct { + pub const dwGameTypes: usize = 0x1B8000; + }; + // Module: soundsystem.dll + pub const soundsystem_dll = struct { + pub const dwSoundSystem: usize = 0x4F3470; + pub const dwSoundSystem_engineViewData: usize = 0x7C; + }; + }; +}; diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index 8a9369c7..18dad196 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index 278374ab..490d2587 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index a9d9ed1b..016e9204 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/panorama_dll.zig b/output/panorama_dll.zig new file mode 100644 index 00000000..87db1ee1 --- /dev/null +++ b/output/panorama_dll.zig @@ -0,0 +1,50 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: panorama.dll + // Class count: 0 + // Enum count: 2 + pub const panorama_dll = struct { + // Alignment: 4 + // Member count: 13 + pub const ELayoutNodeType = enum(u32) { + ROOT = 0x0, + STYLES = 0x1, + SCRIPT_BODY = 0x2, + SCRIPTS = 0x3, + SNIPPETS = 0x4, + INCLUDE = 0x5, + SNIPPET = 0x6, + PANEL = 0x7, + PANEL_ATTRIBUTE = 0x8, + PANEL_ATTRIBUTE_VALUE = 0x9, + REFERENCE_CONTENT = 0xA, + REFERENCE_COMPILED = 0xB, + REFERENCE_PASSTHROUGH = 0xC + }; + // Alignment: 4 + // Member count: 17 + pub const EStyleNodeType = enum(u32) { + ROOT = 0x0, + EXPRESSION = 0x1, + PROPERTY = 0x2, + DEFINE = 0x3, + IMPORT = 0x4, + KEYFRAMES = 0x5, + KEYFRAME_SELECTOR = 0x6, + STYLE_SELECTOR = 0x7, + WHITESPACE = 0x8, + EXPRESSION_TEXT = 0x9, + EXPRESSION_URL = 0xA, + EXPRESSION_CONCAT = 0xB, + REFERENCE_CONTENT = 0xC, + REFERENCE_COMPILED = 0xD, + REFERENCE_PASSTHROUGH = 0xE, + REFERENCE_PANEL = 0xF, + COMPILER_CONDITIONAL = 0x10 + }; + }; + }; +}; diff --git a/output/particles_dll.cs b/output/particles_dll.cs index 7344223d..587e5b2b 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: particles.dll diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index fadcf94e..516bf07b 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/particles_dll.rs b/output/particles_dll.rs index a1544196..5af15519 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.zig b/output/particles_dll.zig new file mode 100644 index 00000000..66fced42 --- /dev/null +++ b/output/particles_dll.zig @@ -0,0 +1,7029 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: particles.dll + // Class count: 498 + // Enum count: 75 + pub const particles_dll = struct { + // Alignment: 4 + // Member count: 2 + pub const PulseBestOutflowRules_t = enum(u32) { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorCancelPriority_t = enum(u32) { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseMethodCallMode_t = enum(u32) { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticleSetMethod_t = enum(u32) { + PARTICLE_SET_REPLACE_VALUE = 0x0, + PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, + PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, + PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, + PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, + PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5 + }; + // Alignment: 4 + // Member count: 7 + pub const Detail2Combo_t = enum(u32) { + DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFF, + DETAIL_2_COMBO_OFF = 0x0, + DETAIL_2_COMBO_ADD = 0x1, + DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_2_COMBO_MOD2X = 0x3, + DETAIL_2_COMBO_MUL = 0x4, + DETAIL_2_COMBO_CROSSFADE = 0x5 + }; + // Alignment: 4 + // Member count: 4 + pub const MissingParentInheritBehavior_t = enum(u32) { + MISSING_PARENT_DO_NOTHING = 0xFFFFFFFF, + MISSING_PARENT_KILL = 0x0, + MISSING_PARENT_FIND_NEW = 0x1, + MISSING_PARENT_SAME_INDEX = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleTraceMissBehavior_t = enum(u32) { + PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, + PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, + PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2 + }; + // Alignment: 4 + // Member count: 7 + pub const PFuncVisualizationType_t = enum(u32) { + PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, + PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, + PFUNC_VISUALIZATION_BOX = 0x2, + PFUNC_VISUALIZATION_RING = 0x3, + PFUNC_VISUALIZATION_PLANE = 0x4, + PFUNC_VISUALIZATION_LINE = 0x5, + PFUNC_VISUALIZATION_CYLINDER = 0x6 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleVRHandChoiceList_t = enum(u32) { + PARTICLE_VRHAND_LEFT = 0x0, + PARTICLE_VRHAND_RIGHT = 0x1, + PARTICLE_VRHAND_CP = 0x2, + PARTICLE_VRHAND_CP_OBJECT = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleReplicationMode_t = enum(u32) { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleEntityPos_t = enum(u32) { + PARTICLE_ABS_ORIGIN = 0x0, + PARTICLE_WORLDSPACE_CENTER = 0x1, + PARTICLE_EYES = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleFanType_t = enum(u32) { + PARTICLE_FAN_TYPE_FAN = 0x0, + PARTICLE_FAN_TYPE_ROTOR_WASH = 0x1, + PARTICLE_FAN_TYPE_RADIAL = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const PetGroundType_t = enum(u32) { + PET_GROUND_NONE = 0x0, + PET_GROUND_GRID = 0x1, + PET_GROUND_PLANE = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const InheritableBoolType_t = enum(u32) { + INHERITABLE_BOOL_INHERIT = 0x0, + INHERITABLE_BOOL_FALSE = 0x1, + INHERITABLE_BOOL_TRUE = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticlePostProcessPriorityGroup_t = enum(u32) { + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, + PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, + PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, + PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5 + }; + // Alignment: 4 + // Member count: 7 + pub const ParticleCollisionGroup_t = enum(u32) { + PARTICLE_COLLISION_GROUP_DEFAULT = 0x4, + PARTICLE_COLLISION_GROUP_DEBRIS = 0x5, + PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7, + PARTICLE_COLLISION_GROUP_PLAYER = 0x8, + PARTICLE_COLLISION_GROUP_VEHICLE = 0xA, + PARTICLE_COLLISION_GROUP_NPC = 0xC, + PARTICLE_COLLISION_GROUP_PROPS = 0x18 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleColorBlendMode_t = enum(u32) { + PARTICLEBLEND_DEFAULT = 0x0, + PARTICLEBLEND_OVERLAY = 0x1, + PARTICLEBLEND_DARKEN = 0x2, + PARTICLEBLEND_LIGHTEN = 0x3, + PARTICLEBLEND_MULTIPLY = 0x4 + }; + // Alignment: 4 + // Member count: 13 + pub const ParticleColorBlendType_t = enum(u32) { + PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, + PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, + PARTICLE_COLOR_BLEND_DIVIDE = 0x2, + PARTICLE_COLOR_BLEND_ADD = 0x3, + PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, + PARTICLE_COLOR_BLEND_MOD2X = 0x5, + PARTICLE_COLOR_BLEND_SCREEN = 0x6, + PARTICLE_COLOR_BLEND_MAX = 0x7, + PARTICLE_COLOR_BLEND_MIN = 0x8, + PARTICLE_COLOR_BLEND_REPLACE = 0x9, + PARTICLE_COLOR_BLEND_AVERAGE = 0xA, + PARTICLE_COLOR_BLEND_NEGATE = 0xB, + PARTICLE_COLOR_BLEND_LUMINANCE = 0xC + }; + // Alignment: 4 + // Member count: 4 + pub const DetailCombo_t = enum(u32) { + DETAIL_COMBO_OFF = 0x0, + DETAIL_COMBO_ADD = 0x1, + DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, + DETAIL_COMBO_MOD2X = 0x3 + }; + // Alignment: 4 + // Member count: 12 + pub const ScalarExpressionType_t = enum(u32) { + SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFF, + SCALAR_EXPRESSION_ADD = 0x0, + SCALAR_EXPRESSION_SUBTRACT = 0x1, + SCALAR_EXPRESSION_MUL = 0x2, + SCALAR_EXPRESSION_DIVIDE = 0x3, + SCALAR_EXPRESSION_INPUT_1 = 0x4, + SCALAR_EXPRESSION_MIN = 0x5, + SCALAR_EXPRESSION_MAX = 0x6, + SCALAR_EXPRESSION_MOD = 0x7, + SCALAR_EXPRESSION_EQUAL = 0x8, + SCALAR_EXPRESSION_GT = 0x9, + SCALAR_EXPRESSION_LT = 0xA + }; + // Alignment: 4 + // Member count: 14 + pub const SpriteCardPerParticleScale_t = enum(u32) { + SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, + SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, + SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, + SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, + SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, + SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, + SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB, + SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC, + SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD + }; + // Alignment: 4 + // Member count: 2 + pub const BlurFilterType_t = enum(u32) { + BLURFILTER_GAUSSIAN = 0x0, + BLURFILTER_BOX = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const StandardLightingAttenuationStyle_t = enum(u32) { + LIGHT_STYLE_OLD = 0x0, + LIGHT_STYLE_NEW = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleParentSetMode_t = enum(u32) { + PARTICLE_SET_PARENT_NO = 0x0, + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticleLightingQuality_t = enum(u32) { + PARTICLE_LIGHTING_PER_PARTICLE = 0x0, + PARTICLE_LIGHTING_PER_VERTEX = 0x1, + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFF, + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 + }; + // Alignment: 4 + // Member count: 8 + pub const SetStatisticExpressionType_t = enum(u32) { + SET_EXPRESSION_UNINITIALIZED = 0xFFFFFFFF, + SET_EXPRESSION_SUM = 0x0, + SET_EXPRESSION_MEAN = 0x1, + SET_EXPRESSION_MEDIAN = 0x2, + SET_EXPRESSION_MODE = 0x3, + SET_EXPRESSION_STANDARD_DEVIATION = 0x4, + SET_EXPRESSION_MIN = 0x5, + SET_EXPRESSION_MAX = 0x6 + }; + // Alignment: 4 + // Member count: 11 + pub const EventTypeSelection_t = enum(u32) { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleMassMode_t = enum(u32) { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleDirectionNoiseType_t = enum(u32) { + PARTICLE_DIR_NOISE_PERLIN = 0x0, + PARTICLE_DIR_NOISE_CURL = 0x1, + PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleHitboxBiasType_t = enum(u32) { + PARTICLE_HITBOX_BIAS_ENTITY = 0x0, + PARTICLE_HITBOX_BIAS_HITBOX = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticleControlPointAxis_t = enum(u32) { + PARTICLE_CP_AXIS_X = 0x0, + PARTICLE_CP_AXIS_Y = 0x1, + PARTICLE_CP_AXIS_Z = 0x2, + PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, + PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, + PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5 + }; + // Alignment: 4 + // Member count: 12 + pub const ParticlePinDistance_t = enum(u32) { + PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFF, + PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, + PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, + PARTICLE_PIN_DISTANCE_FIRST = 0x2, + PARTICLE_PIN_DISTANCE_LAST = 0x3, + PARTICLE_PIN_DISTANCE_CENTER = 0x5, + PARTICLE_PIN_DISTANCE_CP = 0x6, + PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, + PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, + PARTICLE_PIN_SPEED = 0x9, + PARTICLE_PIN_COLLECTION_AGE = 0xA, + PARTICLE_PIN_FLOAT_VALUE = 0xB + }; + // Alignment: 4 + // Member count: 7 + pub const VectorFloatExpressionType_t = enum(u32) { + VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFF, + VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0, + VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1, + VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3, + VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4, + VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleFogType_t = enum(u32) { + PARTICLE_FOG_GAME_DEFAULT = 0x0, + PARTICLE_FOG_ENABLED = 0x1, + PARTICLE_FOG_DISABLED = 0x2 + }; + // Alignment: 4 + // Member count: 10 + pub const VectorExpressionType_t = enum(u32) { + VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFF, + VECTOR_EXPRESSION_ADD = 0x0, + VECTOR_EXPRESSION_SUBTRACT = 0x1, + VECTOR_EXPRESSION_MUL = 0x2, + VECTOR_EXPRESSION_DIVIDE = 0x3, + VECTOR_EXPRESSION_INPUT_1 = 0x4, + VECTOR_EXPRESSION_MIN = 0x5, + VECTOR_EXPRESSION_MAX = 0x6, + VECTOR_EXPRESSION_CROSSPRODUCT = 0x7, + VECTOR_EXPRESSION_LERP = 0x8 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleRotationLockType_t = enum(u32) { + PARTICLE_ROTATION_LOCK_NONE = 0x0, + PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, + PARTICLE_ROTATION_LOCK_NORMAL = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const HitboxLerpType_t = enum(u32) { + HITBOX_LERP_LIFETIME = 0x0, + HITBOX_LERP_CONSTANT = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const AnimationType_t = enum(u32) { + ANIMATION_TYPE_FIXED_RATE = 0x0, + ANIMATION_TYPE_FIT_LIFETIME = 0x1, + ANIMATION_TYPE_MANUAL_FRAMES = 0x2 + }; + // Alignment: 4 + // Member count: 7 + pub const ParticleAttrBoxFlags_t = enum(u32) { + PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0, + PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1, + PARTICLE_ATTR_BOX_FLAGS_ON_FIRE = 0x2, + PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED = 0x4, + PARTICLE_ATTR_BOX_FLAGS_ASLEEP = 0x8, + PARTICLE_ATTR_BOX_FLAGS_FROZEN = 0x10, + PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY = 0x20 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleTopology_t = enum(u32) { + PARTICLE_TOPOLOGY_POINTS = 0x0, + PARTICLE_TOPOLOGY_LINES = 0x1, + PARTICLE_TOPOLOGY_TRIS = 0x2, + PARTICLE_TOPOLOGY_QUADS = 0x3, + PARTICLE_TOPOLOGY_CUBES = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleLightBehaviorChoiceList_t = enum(u32) { + PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, + PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, + PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const ModelHitboxType_t = enum(u32) { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleOrientationType_t = enum(u32) { + PARTICLE_ORIENTATION_NONE = 0x0, + PARTICLE_ORIENTATION_VELOCITY = 0x1, + PARTICLE_ORIENTATION_NORMAL = 0x2, + PARTICLE_ORIENTATION_ROTATION = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleTraceSet_t = enum(u32) { + PARTICLE_TRACE_SET_ALL = 0x0, + PARTICLE_TRACE_SET_STATIC = 0x1, + PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2, + PARTICLE_TRACE_SET_DYNAMIC = 0x3 + }; + // Alignment: 4 + // Member count: 7 + pub const ParticleTextureLayerBlendType_t = enum(u32) { + SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, + SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, + SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, + SPRITECARD_TEXTURE_BLEND_ADD = 0x3, + SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, + SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, + SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleSelection_t = enum(u32) { + PARTICLE_SELECTION_FIRST = 0x0, + PARTICLE_SELECTION_LAST = 0x1, + PARTICLE_SELECTION_NUMBER = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const SnapshotIndexType_t = enum(u32) { + SNAPSHOT_INDEX_INCREMENT = 0x0, + SNAPSHOT_INDEX_DIRECT = 0x1 + }; + // Alignment: 4 + // Member count: 7 + pub const ParticleOutputBlendMode_t = enum(u32) { + PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, + PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, + PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, + PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, + PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, + PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, + PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleLightnintBranchBehavior_t = enum(u32) { + PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, + PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const MaterialProxyType_t = enum(u32) { + MATERIAL_PROXY_STATUS_EFFECT = 0x0, + MATERIAL_PROXY_TINT = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleDepthFeatheringMode_t = enum(u32) { + PARTICLE_DEPTH_FEATHERING_OFF = 0x0, + PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, + PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleLightUnitChoiceList_t = enum(u32) { + PARTICLE_LIGHT_UNIT_CANDELAS = 0x0, + PARTICLE_LIGHT_UNIT_LUMENS = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleFalloffFunction_t = enum(u32) { + PARTICLE_FALLOFF_CONSTANT = 0x0, + PARTICLE_FALLOFF_LINEAR = 0x1, + PARTICLE_FALLOFF_EXPONENTIAL = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleSequenceCropOverride_t = enum(u32) { + PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFF, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, + PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleDetailLevel_t = enum(u32) { + PARTICLEDETAIL_LOW = 0x0, + PARTICLEDETAIL_MEDIUM = 0x1, + PARTICLEDETAIL_HIGH = 0x2, + PARTICLEDETAIL_ULTRA = 0x3 + }; + // Alignment: 4 + // Member count: 4 + pub const BBoxVolumeType_t = enum(u32) { + BBOX_VOLUME = 0x0, + BBOX_DIMENSIONS = 0x1, + BBOX_MINS_MAXS = 0x2, + BBOX_RADIUS = 0x3 + }; + // Alignment: 4 + // Member count: 12 + pub const SpriteCardTextureType_t = enum(u32) { + SPRITECARD_TEXTURE_DIFFUSE = 0x0, + SPRITECARD_TEXTURE_ZOOM = 0x1, + SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2, + SPRITECARD_TEXTURE_UVDISTORTION = 0x3, + SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4, + SPRITECARD_TEXTURE_NORMALMAP = 0x5, + SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, + SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, + SPRITECARD_TEXTURE_DEPTH = 0xA, + SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xB + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleAlphaReferenceType_t = enum(u32) { + PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, + PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, + PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, + PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3 + }; + // Alignment: 4 + // Member count: 15 + pub const SpriteCardTextureChannel_t = enum(u32) { + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, + SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, + SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, + SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, + SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, + SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA, + SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB, + SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC, + SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD, + SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE + }; + // Alignment: 4 + // Member count: 4 + pub const RenderModelSubModelFieldType_t = enum(u32) { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleHitboxDataSelection_t = enum(u32) { + PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, + PARTICLE_HITBOX_COUNT = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticleOrientationChoiceList_t = enum(u32) { + PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, + PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, + PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, + PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, + PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, + PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5 + }; + // Alignment: 4 + // Member count: 5 + pub const ParticleCollisionMode_t = enum(u32) { + COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, + COLLISION_MODE_USE_NEAREST_TRACE = 0x2, + COLLISION_MODE_PER_FRAME_PLANESET = 0x1, + COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, + COLLISION_MODE_DISABLED = 0xFFFFFFFF + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleSortingChoiceList_t = enum(u32) { + PARTICLE_SORTING_NEAREST = 0x0, + PARTICLE_SORTING_CREATION_TIME = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleEndcapMode_t = enum(u32) { + PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFF, + PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, + PARTICLE_ENDCAP_ENDCAP_ON = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ClosestPointTestType_t = enum(u32) { + PARTICLE_CLOSEST_TYPE_BOX = 0x0, + PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, + PARTICLE_CLOSEST_TYPE_HYBRID = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const ParticleImpulseType_t = enum(u32) { + IMPULSE_TYPE_NONE = 0x0, + IMPULSE_TYPE_GENERIC = 0x1, + IMPULSE_TYPE_ROPE = 0x2, + IMPULSE_TYPE_EXPLOSION = 0x4, + IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, + IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleLiquidContents_t = enum(u32) { + PARTICLE_LIQUID_NONE = 0x0, + PARTICLE_LIQUID_OIL = 0x1, + PARTICLE_LIQUID_WATER = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const SpriteCardShaderType_t = enum(u32) { + SPRITECARD_SHADER_BASE = 0x0, + SPRITECARD_SHADER_CUSTOM = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const ParticleOmni2LightTypeChoiceList_t = enum(u32) { + PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0, + PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const ParticleLightFogLightingMode_t = enum(u32) { + PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, + PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleLightTypeChoiceList_t = enum(u32) { + PARTICLE_LIGHT_TYPE_POINT = 0x0, + PARTICLE_LIGHT_TYPE_SPOT = 0x1, + PARTICLE_LIGHT_TYPE_FX = 0x2, + PARTICLE_LIGHT_TYPE_CAPSULE = 0x3 + }; + // Alignment: 4 + // Member count: 4 + pub const ParticleOrientationSetMode_t = enum(u32) { + PARTICLE_ORIENTATION_SET_NONE = 0xFFFFFFFF, + PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, + PARTICLE_ORIENTATION_SET_FROM_NORMAL = 0x1, + PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x2 + }; + // Alignment: 8 + // Member count: 10 + pub const ParticleCollisionMask_t = enum(u64) { + PARTICLE_MASK_ALL = 0xFFFFFFFFFFFFFFFF, + PARTICLE_MASK_SOLID = 0xC3001, + PARTICLE_MASK_WATER = 0x18000, + PARTICLE_MASK_SOLID_WATER = 0xDB001, + PARTICLE_MASK_SHOT = 0x1C1003, + PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001, + PARTICLE_MASK_SHOT_HULL = 0x1C3001, + PARTICLE_MASK_OPAQUE = 0x80, + PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011, + PARTICLE_MASK_NPCSOLID = 0xC3021 + }; + // Alignment: 4 + // Member count: 2 + pub const TextureRepetitionMode_t = enum(u32) { + TEXTURE_REPETITION_PARTICLE = 0x0, + TEXTURE_REPETITION_PATH = 0x1 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_WaitForCursorsWithTag = struct { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Base = struct { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + }; + // Parent: None + // Field count: 0 + pub const CPulse_ResumePoint = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_PickBestOutflowSelector = struct { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + }; + // Parent: None + // Field count: 0 + pub const CParticleBindingRealPulse = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub const CPulseCell_WaitForObservable = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 4 + pub const CPulse_OutflowConnection = struct { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphDef = struct { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_FireCursors = struct { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline__TimelineEvent_t = struct { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IntervalTimer__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseRequirement = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub const CPulseCell_BaseState = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OutflowWithRequirements_t = struct { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IsRequirementValid = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Gradient = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseCursorFuncs = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t__DynamicOutflow_t = struct { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 0 + pub const CBasePulseGraphInstance = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_GraphHook = struct { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Resume = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_BaseEntrypoint = struct { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_WaitForCursorsWithTagBase = struct { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InvokeBinding = struct { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_IntervalTimer = struct { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestScriptLib = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Curve = struct { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EventHandler = struct { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseFlow = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled__InstanceState_t = struct { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_WaitForCursorsWithTagBase__CursorState_t = struct { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseArraylib = struct { + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Continue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline = struct { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EntOutputHandler = struct { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered__InstanceState_t = struct { + pub const m_nNextIndex: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CParticleCollectionBindingInstance = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LimitCount__InstanceState_t = struct { + pub const m_nCurrentCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_DebugLog = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseYieldingInflow = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_IsRequirementValid__Criteria_t = struct { + pub const m_bIsValid: usize = 0x0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_ObservableVariableListener = struct { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseSelectorOutflowList_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_Inflow_Wait = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Method = struct { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseValue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_BooleanSwitchState = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Yield = struct { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseMathlib = struct { + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_Unknown = struct { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleRandom = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_PublicOutput = struct { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_BlackboardReference = struct { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomInt = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_CallInfo = struct { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_InlineNodeSkipSelector = struct { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_LimitCount = struct { + pub const m_nLimitCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_CallExternalMethod = struct { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseObservableBoolExpression_t = struct { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_LimitCount__Criteria_t = struct { + pub const m_bLimitCountPasses: usize = 0x0; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_CursorQueue = struct { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomFloat = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseExecCursor = struct { + }; + // Parent: None + // Field count: 0 + pub const IParticleCollection = struct { + }; + // Parent: None + // Field count: 1 + pub const ParticleAttributeIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapGravityToVector = struct { + pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x88C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x890; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Decay = struct { + pub const m_bRopeDecay: usize = 0x1D0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1D1; // bool + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderDeferredLight = struct { + pub const m_bUseAlphaTestWindow: usize = 0x220; // bool + pub const m_bUseTexture: usize = 0x221; // bool + pub const m_flRadiusScale: usize = 0x224; // float32 + pub const m_flAlphaScale: usize = 0x228; // float32 + pub const m_nAlpha2Field: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x230; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E8; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x8EC; // float32 + pub const m_flStartFalloff: usize = 0x8F0; // float32 + pub const m_flDistanceFalloff: usize = 0x8F4; // float32 + pub const m_flSpotFoV: usize = 0x8F8; // float32 + pub const m_nAlphaTestPointField: usize = 0x8FC; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x900; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x904; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x908; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x910; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapSpeedtoCP = struct { + pub const m_nInControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_bUseDeltaV: usize = 0x1F4; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapTransformToVelocity = struct { + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CollisionGroupContext_t = struct { + pub const m_nCollisionGroupNumber: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionPreEmission = struct { + pub const m_bRunOnce: usize = 0x1D0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeOutSimple = struct { + pub const m_flFadeOutTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SpringToVectorConstraint = struct { + pub const m_flRestLength: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x340; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x4B0; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x620; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x790; // CPerParticleVecInput + }; + // Parent: None + // Field count: 32 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderRopes = struct { + pub const m_bEnableFadingAndClamping: usize = 0x2DE8; // bool + pub const m_flMinSize: usize = 0x2DEC; // float32 + pub const m_flMaxSize: usize = 0x2DF0; // float32 + pub const m_flStartFadeSize: usize = 0x2DF4; // float32 + pub const m_flEndFadeSize: usize = 0x2DF8; // float32 + pub const m_flStartFadeDot: usize = 0x2DFC; // float32 + pub const m_flEndFadeDot: usize = 0x2E00; // float32 + pub const m_flRadiusTaper: usize = 0x2E04; // float32 + pub const m_nMinTesselation: usize = 0x2E08; // int32 + pub const m_nMaxTesselation: usize = 0x2E0C; // int32 + pub const m_flTessScale: usize = 0x2E10; // float32 + pub const m_flTextureVWorldSize: usize = 0x2E18; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2F88; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x30F8; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x3268; // int32 + pub const m_bClampV: usize = 0x326C; // bool + pub const m_nScaleCP1: usize = 0x3270; // int32 + pub const m_nScaleCP2: usize = 0x3274; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x3278; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x327C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x3280; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x3285; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x3288; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x328C; // float32 + pub const m_bReverseOrder: usize = 0x3290; // bool + pub const m_bClosedLoop: usize = 0x3291; // bool + pub const m_nSplitField: usize = 0x3294; // ParticleAttributeIndex_t + pub const m_bSortBySegmentID: usize = 0x3298; // bool + pub const m_nOrientationType: usize = 0x329C; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x32A0; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x32A4; // bool + pub const m_bGenerateNormals: usize = 0x32A5; // bool + }; + // Parent: None + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_StatusEffectCitadel = struct { + pub const m_flSFXColorWarpAmount: usize = 0x1D8; // float32 + pub const m_flSFXNormalAmount: usize = 0x1DC; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1E0; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1E4; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1E8; // float32 + pub const m_flSFXSScale: usize = 0x1EC; // float32 + pub const m_flSFXSScrollX: usize = 0x1F0; // float32 + pub const m_flSFXSScrollY: usize = 0x1F4; // float32 + pub const m_flSFXSScrollZ: usize = 0x1F8; // float32 + pub const m_flSFXSOffsetX: usize = 0x1FC; // float32 + pub const m_flSFXSOffsetY: usize = 0x200; // float32 + pub const m_flSFXSOffsetZ: usize = 0x204; // float32 + pub const m_nDetailCombo: usize = 0x208; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x20C; // float32 + pub const m_flSFXSDetailScale: usize = 0x210; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x214; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x218; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x21C; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x220; // float32 + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderSound = struct { + pub const m_flDurationScale: usize = 0x220; // float32 + pub const m_flSndLvlScale: usize = 0x224; // float32 + pub const m_flPitchScale: usize = 0x228; // float32 + pub const m_flVolumeScale: usize = 0x22C; // float32 + pub const m_nSndLvlField: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x238; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x23C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x240; // int32 + pub const m_nCPReference: usize = 0x244; // int32 + pub const m_pszSoundName: usize = 0x248; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x348; // bool + }; + // Parent: None + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleVisibilityInputs = struct { + pub const m_flCameraBias: usize = 0x0; // float32 + pub const m_nCPin: usize = 0x4; // int32 + pub const m_flProxyRadius: usize = 0x8; // float32 + pub const m_flInputMin: usize = 0xC; // float32 + pub const m_flInputMax: usize = 0x10; // float32 + pub const m_flInputPixelVisFade: usize = 0x14; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x18; // float32 + pub const m_flDistanceInputMin: usize = 0x1C; // float32 + pub const m_flDistanceInputMax: usize = 0x20; // float32 + pub const m_flDotInputMin: usize = 0x24; // float32 + pub const m_flDotInputMax: usize = 0x28; // float32 + pub const m_bDotCPAngles: usize = 0x2C; // bool + pub const m_bDotCameraAngles: usize = 0x2D; // bool + pub const m_flAlphaScaleMin: usize = 0x30; // float32 + pub const m_flAlphaScaleMax: usize = 0x34; // float32 + pub const m_flRadiusScaleMin: usize = 0x38; // float32 + pub const m_flRadiusScaleMax: usize = 0x3C; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x40; // float32 + pub const m_bRightEye: usize = 0x44; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointsToParticle = struct { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_bReverse: usize = 0x1E0; // bool + pub const m_bSetOrientation: usize = 0x1E1; // bool + pub const m_nOrientationMode: usize = 0x1E4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1E8; // ParticleParentSetMode_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapCPVelocityToVector = struct { + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_bNormalize: usize = 0x1DC; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PointVectorAtNextParticle = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1D8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticlePreviewBodyGroup_t = struct { + pub const m_bodyGroupName: usize = 0x0; // CUtlString + pub const m_nValue: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_OscillateScalarSimple = struct { + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_Frequency: usize = 0x1D4; // float32 + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1DC; // float32 + pub const m_flOscAdd: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_StatusEffect = struct { + pub const m_nDetail2Combo: usize = 0x1D8; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1DC; // float32 + pub const m_flDetail2Scale: usize = 0x1E0; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1E4; // float32 + pub const m_flColorWarpIntensity: usize = 0x1E8; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1EC; // float32 + pub const m_flEnvMapIntensity: usize = 0x1F0; // float32 + pub const m_flAmbientScale: usize = 0x1F4; // float32 + pub const m_specularColor: usize = 0x1F8; // Color + pub const m_flSpecularScale: usize = 0x1FC; // float32 + pub const m_flSpecularExponent: usize = 0x200; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x204; // float32 + pub const m_flSpecularBlendToFull: usize = 0x208; // float32 + pub const m_rimLightColor: usize = 0x20C; // Color + pub const m_flRimLightScale: usize = 0x210; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x214; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x218; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x21C; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RtEnvCull = struct { + pub const m_vecTestDir: usize = 0x1D8; // Vector + pub const m_vecTestNormal: usize = 0x1E4; // Vector + pub const m_bUseVelocity: usize = 0x1F0; // bool + pub const m_bCullOnMiss: usize = 0x1F1; // bool + pub const m_bLifeAdjust: usize = 0x1F2; // bool + pub const m_RtEnvName: usize = 0x1F3; // char[128] + pub const m_nRTEnvCP: usize = 0x274; // int32 + pub const m_nComponent: usize = 0x278; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ConstrainDistance = struct { + pub const m_fMinDistance: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x340; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x4B0; // int32 + pub const m_CenterOffset: usize = 0x4B4; // Vector + pub const m_bGlobalCenter: usize = 0x4C0; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomVector = struct { + pub const m_vecMin: usize = 0x1D8; // Vector + pub const m_vecMax: usize = 0x1E4; // Vector + pub const m_nFieldOutput: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1F4; // CRandomNumberGeneratorParameters + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitialVelocityNoise = struct { + pub const m_vecAbsVal: usize = 0x1D8; // Vector + pub const m_vecAbsValInv: usize = 0x1E4; // Vector + pub const m_vecOffsetLoc: usize = 0x1F0; // CPerParticleVecInput + pub const m_flOffset: usize = 0x8A8; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0xA18; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x10D0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1788; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x18F8; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x1A68; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1AD0; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticleChildrenInfo_t = struct { + pub const m_ChildRef: usize = 0x0; // CStrongHandle + pub const m_flDelay: usize = 0x8; // float32 + pub const m_bEndCap: usize = 0xC; // bool + pub const m_bDisableChild: usize = 0xD; // bool + pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapScalarOnceTimed = struct { + pub const m_bProportional: usize = 0x1D0; // bool + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flRemapTime: usize = 0x1EC; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomNamedModelSequence = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PlaneCull = struct { + pub const m_nPlaneControlPoint: usize = 0x1D0; // int32 + pub const m_vecPlaneDirection: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bLocalSpace: usize = 0x890; // bool + pub const m_flPlaneOffset: usize = 0x894; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_VelocityRandom = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_fSpeedMin: usize = 0x1E0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x350; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x4C0; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xB78; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1230; // bool + pub const m_randomnessParameters: usize = 0x1234; // CRandomNumberGeneratorParameters + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ModelDampenMovement = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bBoundBox: usize = 0x1D4; // bool + pub const m_bOutside: usize = 0x1D5; // bool + pub const m_bUseBones: usize = 0x1D6; // bool + pub const m_HitboxSetName: usize = 0x1D7; // char[128] + pub const m_vecPosOffset: usize = 0x258; // CPerParticleVecInput + pub const m_fDrag: usize = 0x910; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_TwistAroundAxis = struct { + pub const m_fForceAmount: usize = 0x1E0; // float32 + pub const m_TwistAxis: usize = 0x1E4; // Vector + pub const m_bLocalSpace: usize = 0x1F0; // bool + pub const m_nControlPointNumber: usize = 0x1F4; // int32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_TeleportBeam = struct { + pub const m_nCPPosition: usize = 0x1D0; // int32 + pub const m_nCPVelocity: usize = 0x1D4; // int32 + pub const m_nCPMisc: usize = 0x1D8; // int32 + pub const m_nCPColor: usize = 0x1DC; // int32 + pub const m_nCPInvalidColor: usize = 0x1E0; // int32 + pub const m_nCPExtraArcData: usize = 0x1E4; // int32 + pub const m_vGravity: usize = 0x1E8; // Vector + pub const m_flArcMaxDuration: usize = 0x1F4; // float32 + pub const m_flSegmentBreak: usize = 0x1F8; // float32 + pub const m_flArcSpeed: usize = 0x1FC; // float32 + pub const m_flAlpha: usize = 0x200; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapExternalWindToCP = struct { + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + pub const m_vecScale: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x898; // bool + pub const m_nOutVectorField: usize = 0x89C; // int32 + }; + // Parent: None + // Field count: 64 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBaseRendererSource2 = struct { + pub const m_flRadiusScale: usize = 0x220; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x390; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x500; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x670; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x678; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xD30; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xD34; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xD38; // CUtlString + pub const m_flCenterXOffset: usize = 0xD40; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xEB0; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0x1020; // float32 + pub const m_nCropTextureOverride: usize = 0x1024; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0x1028; // CUtlLeanVector + pub const m_flAnimationRate: usize = 0x1038; // float32 + pub const m_nAnimationType: usize = 0x103C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x1040; // bool + pub const m_flMotionVectorScaleU: usize = 0x1048; // CParticleCollectionRendererFloatInput + pub const m_flMotionVectorScaleV: usize = 0x11B8; // CParticleCollectionRendererFloatInput + pub const m_flSelfIllumAmount: usize = 0x1328; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x1498; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1608; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1778; // int32 + pub const m_nOutputBlendMode: usize = 0x177C; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1780; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1781; // bool + pub const m_flAddSelfAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x18F8; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1A68; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1BD8; // int32 + pub const m_nFogType: usize = 0x1BDC; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1BE0; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1D50; // bool + pub const m_bTintByGlobalLight: usize = 0x1D51; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1D54; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1D58; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x1D5C; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1D60; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1ED0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x2040; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x21B0; // bool + pub const m_bRefractSolid: usize = 0x21B1; // bool + pub const m_flRefractAmount: usize = 0x21B8; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x2328; // int32 + pub const m_nRefractBlurType: usize = 0x232C; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x2330; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x2331; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x2332; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x2333; // bool + pub const m_stencilTestID: usize = 0x2334; // char[128] + pub const m_bStencilTestExclude: usize = 0x23B4; // bool + pub const m_stencilWriteID: usize = 0x23B5; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x2435; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x2436; // bool + pub const m_bReverseZBuffering: usize = 0x2437; // bool + pub const m_bDisableZBuffering: usize = 0x2438; // bool + pub const m_nFeatheringMode: usize = 0x243C; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x2440; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x25B0; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2720; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringDepthMapFilter: usize = 0x2890; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2A00; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x2B70; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x2B74; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2B75; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSpinUpdateBase = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_OrientTo2dDirection = struct { + pub const m_flRotOffset: usize = 0x1D0; // float32 + pub const m_flSpinStrength: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDotProductToCP = struct { + pub const m_nInputCP1: usize = 0x1D8; // int32 + pub const m_nInputCP2: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_nOutVectorField: usize = 0x1E4; // int32 + pub const m_flInputMin: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x638; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapParticleCountToNamedModelElementScalar = struct { + pub const m_hModel: usize = 0x208; // CStrongHandle + pub const m_outputMinName: usize = 0x210; // CUtlString + pub const m_outputMaxName: usize = 0x218; // CUtlString + pub const m_bModelFromRenderer: usize = 0x220; // bool + }; + // Parent: None + // Field count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderTrails = struct { + pub const m_bEnableFadingAndClamping: usize = 0x30E0; // bool + pub const m_flStartFadeDot: usize = 0x30E4; // float32 + pub const m_flEndFadeDot: usize = 0x30E8; // float32 + pub const m_nPrevPntSource: usize = 0x30EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x30F0; // float32 + pub const m_flMinLength: usize = 0x30F4; // float32 + pub const m_bIgnoreDT: usize = 0x30F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x30FC; // float32 + pub const m_flLengthScale: usize = 0x3100; // float32 + pub const m_flLengthFadeInTime: usize = 0x3104; // float32 + pub const m_flRadiusHeadTaper: usize = 0x3108; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x3278; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3930; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3AA0; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3C10; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x42C8; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x4438; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x443C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x4440; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x4444; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointPositionToTimeOfDayValue = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1DC; // char[128] + pub const m_vecDefaultValue: usize = 0x25C; // Vector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DecayMaintainCount = struct { + pub const m_nParticlesToMaintain: usize = 0x1D0; // int32 + pub const m_flDecayDelay: usize = 0x1D4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1D8; // int32 + pub const m_strSnapshotSubset: usize = 0x1E0; // CUtlString + pub const m_bLifespanDecay: usize = 0x1E8; // bool + pub const m_flScale: usize = 0x1F0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x360; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomModelSequence = struct { + pub const m_ActivityName: usize = 0x1D8; // char[256] + pub const m_SequenceName: usize = 0x2D8; // char[256] + pub const m_hModel: usize = 0x3D8; // CStrongHandle + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ExternalGameImpulseForce = struct { + pub const m_flForceScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x350; // bool + pub const m_bRopesZOnly: usize = 0x351; // bool + pub const m_bExplosions: usize = 0x352; // bool + pub const m_bParticles: usize = 0x353; // bool + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapAverageHitboxSpeedtoCP = struct { + pub const m_nInControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_nHitboxDataType: usize = 0x1E4; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x638; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x7A8; // int32 + pub const m_vecComparisonVelocity: usize = 0x7B0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xE68; // char[128] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomAlpha = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1DC; // int32 + pub const m_nAlphaMax: usize = 0x1E0; // int32 + pub const m_flAlphaRandExponent: usize = 0x1EC; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_NormalizeVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeInSimple = struct { + pub const m_flFadeInTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RepeatedTriggerChildGroup = struct { + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_flClusterRefireTime: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x4C0; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x630; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapVelocityToVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 + pub const m_bNormalize: usize = 0x1D8; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetHitboxToClosest = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nDesiredHitbox: usize = 0x1DC; // int32 + pub const m_vecHitBoxScale: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x898; // char[128] + pub const m_bUseBones: usize = 0x918; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x919; // bool + pub const m_nTestType: usize = 0x91C; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x920; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA90; // bool + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RingWave = struct { + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x240; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x3B0; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x520; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x690; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x800; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x970; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xAE0; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xC50; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xDC0; // bool + pub const m_bXYVelocityOnly: usize = 0xDC1; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomTrailLength = struct { + pub const m_flMinLength: usize = 0x1D8; // float32 + pub const m_flMaxLength: usize = 0x1DC; // float32 + pub const m_flLengthRandExponent: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapScalar = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_bOldCode: usize = 0x1E8; // bool + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DistanceBetweenTransforms = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_flInputMin: usize = 0x2A8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x418; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x588; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6F8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x868; // float32 + pub const m_flLOSScale: usize = 0x86C; // float32 + pub const m_CollisionGroupName: usize = 0x870; // char[128] + pub const m_nTraceSet: usize = 0x8F0; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x8F4; // bool + pub const m_nSetMethod: usize = 0x8F8; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DecayOffscreen = struct { + pub const m_flOffscreenTime: usize = 0x1D0; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub const C_INIT_CreateSequentialPath = struct { + pub const m_fMaxDistance: usize = 0x1D8; // float32 + pub const m_flNumToAssign: usize = 0x1DC; // float32 + pub const m_bLoop: usize = 0x1E0; // bool + pub const m_bCPPairs: usize = 0x1E1; // bool + pub const m_bSaveOffset: usize = 0x1E2; // bool + pub const m_PathParams: usize = 0x1F0; // CPathParameters + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_EndCapTimedDecay = struct { + pub const m_flDecayTime: usize = 0x1D0; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDistanceToLineSegmentBase = struct { + pub const m_nCP0: usize = 0x1D0; // int32 + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_flMinInputValue: usize = 0x1D8; // float32 + pub const m_flMaxInputValue: usize = 0x1DC; // float32 + pub const m_bInfiniteLine: usize = 0x1E0; // bool + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ContinuousEmitter = struct { + pub const m_flEmissionDuration: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x628; // float32 + pub const m_flScalePerParentParticle: usize = 0x62C; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x630; // bool + pub const m_nEventType: usize = 0x634; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x638; // int32 + pub const m_strSnapshotSubset: usize = 0x640; // CUtlString + pub const m_nLimitPerUpdate: usize = 0x648; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x64C; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x64D; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_OscillateVectorSimple = struct { + pub const m_Rate: usize = 0x1D0; // Vector + pub const m_Frequency: usize = 0x1DC; // Vector + pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1EC; // float32 + pub const m_flOscAdd: usize = 0x1F0; // float32 + pub const m_bOffset: usize = 0x1F4; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SequenceLifeTime = struct { + pub const m_flFramerate: usize = 0x1D8; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_MoveBetweenPoints = struct { + pub const m_flSpeedMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x628; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x798; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x908; // int32 + pub const m_bTrailBias: usize = 0x90C; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetUserEvent = struct { + pub const m_flInput: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x340; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x4B0; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x4B8; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x628; // EventTypeSelection_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_QuantizeFloat = struct { + pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_BasicMovement = struct { + pub const m_Gravity: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x888; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x9F8; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xE50; // int32 + pub const m_bUseNewCode: usize = 0xE54; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomNamedModelElement = struct { + pub const m_hModel: usize = 0x1D8; // CStrongHandle + pub const m_names: usize = 0x1E0; // CUtlVector + pub const m_bShuffle: usize = 0x1F8; // bool + pub const m_bLinear: usize = 0x1F9; // bool + pub const m_bModelFromRenderer: usize = 0x1FA; // bool + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitFromParentKilled = struct { + pub const m_nAttributeToCopy: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1DC; // EventTypeSelection_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Callback = struct { + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunction = struct { + pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput + pub const m_nOpEndCapState: usize = 0x178; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x17C; // float32 + pub const m_flOpEndFadeInTime: usize = 0x180; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x184; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x188; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x18C; // float32 + pub const m_bNormalizeToStopTime: usize = 0x190; // bool + pub const m_flOpTimeOffsetMin: usize = 0x194; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x198; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x19C; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x1A0; // int32 + pub const m_flOpTimeScaleMin: usize = 0x1A4; // float32 + pub const m_flOpTimeScaleMax: usize = 0x1A8; // float32 + pub const m_bDisableOperator: usize = 0x1AE; // bool + pub const m_Notes: usize = 0x1B0; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_GlobalLight = struct { + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_bClampLowerRange: usize = 0x1D4; // bool + pub const m_bClampUpperRange: usize = 0x1D5; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_OffsetVectorToVector = struct { + pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1E0; // Vector + pub const m_vecOutputMax: usize = 0x1EC; // Vector + pub const m_randomnessParameters: usize = 0x1F8; // CRandomNumberGeneratorParameters + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetPerChildControlPointFromAttribute = struct { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nParticleIncrement: usize = 0x1DC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1E4; // bool + pub const m_nAttributeToRead: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1EC; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetParentControlPointsToChildCP = struct { + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_nChildControlPoint: usize = 0x1DC; // int32 + pub const m_nNumControlPoints: usize = 0x1E0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E4; // int32 + pub const m_bSetOrientation: usize = 0x1E8; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_BoxConstraint = struct { + pub const m_vecMin: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x888; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xF40; // int32 + pub const m_bLocalSpace: usize = 0xF44; // bool + pub const m_bAccountForRadius: usize = 0xF45; // bool + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreatePhyllotaxis = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nScaleCP: usize = 0x1DC; // int32 + pub const m_nComponent: usize = 0x1E0; // int32 + pub const m_fRadCentCore: usize = 0x1E4; // float32 + pub const m_fRadPerPoint: usize = 0x1E8; // float32 + pub const m_fRadPerPointTo: usize = 0x1EC; // float32 + pub const m_fpointAngle: usize = 0x1F0; // float32 + pub const m_fsizeOverall: usize = 0x1F4; // float32 + pub const m_fRadBias: usize = 0x1F8; // float32 + pub const m_fMinRad: usize = 0x1FC; // float32 + pub const m_fDistBias: usize = 0x200; // float32 + pub const m_bUseLocalCoords: usize = 0x204; // bool + pub const m_bUseWithContEmit: usize = 0x205; // bool + pub const m_bUseOrigRadius: usize = 0x206; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_AttractToControlPoint = struct { + pub const m_vecComponentScale: usize = 0x1E0; // Vector + pub const m_fForceAmount: usize = 0x1F0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x360; // float32 + pub const m_TransformInput: usize = 0x368; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3D0; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x540; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomLifeTime = struct { + pub const m_fLifetimeMin: usize = 0x1D8; // float32 + pub const m_fLifetimeMax: usize = 0x1DC; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapParticleCountToNamedModelSequenceScalar = struct { + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_VelocityRadialRandom = struct { + pub const m_bPerParticleCenter: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_vecPosition: usize = 0x1E0; // CPerParticleVecInput + pub const m_vecFwd: usize = 0x898; // CPerParticleVecInput + pub const m_fSpeedMin: usize = 0xF50; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x10C0; // CPerParticleFloatInput + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1230; // Vector + pub const m_bIgnoreDelta: usize = 0x123D; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomRadius = struct { + pub const m_flRadiusMin: usize = 0x1D8; // float32 + pub const m_flRadiusMax: usize = 0x1DC; // float32 + pub const m_flRadiusRandExponent: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Orient2DRelToCP = struct { + pub const m_flRotOffset: usize = 0x1D0; // float32 + pub const m_flSpinStrength: usize = 0x1D4; // float32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const TextureControls_t = struct { + pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureScaleV: usize = 0x170; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2E0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x450; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x5C0; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x730; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x8A0; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0xA10; // bool + pub const m_bClampUVs: usize = 0xA11; // bool + pub const m_nPerParticleBlend: usize = 0xA14; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0xA18; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0xA1C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0xA20; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0xA24; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0xA28; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0xA2C; // SpriteCardPerParticleScale_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ControlPointReference_t = struct { + pub const m_controlPointNameString: usize = 0x0; // int32 + pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector + pub const m_bOffsetInLocalSpace: usize = 0x10; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToVectorExpression = struct { + pub const m_nExpression: usize = 0x1D8; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1DC; // int32 + pub const m_vInput1: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x898; // CParticleCollectionVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x10C0; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LightningSnapshotGenerator = struct { + pub const m_nCPSnapshot: usize = 0x1D8; // int32 + pub const m_nCPStartPnt: usize = 0x1DC; // int32 + pub const m_nCPEndPnt: usize = 0x1E0; // int32 + pub const m_flSegments: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x638; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x7A8; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x918; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0xA88; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xBF8; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xD68; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xD70; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xEE0; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0x1050; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelMeshGroupOnceTimed = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapQAnglesToRotation = struct { + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PositionWarp = struct { + pub const m_vecWarpMin: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x890; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xF48; // int32 + pub const m_nControlPointNumber: usize = 0xF4C; // int32 + pub const m_nRadiusComponent: usize = 0xF50; // int32 + pub const m_flWarpTime: usize = 0xF54; // float32 + pub const m_flWarpStartTime: usize = 0xF58; // float32 + pub const m_flPrevPosScale: usize = 0xF5C; // float32 + pub const m_bInvertWarp: usize = 0xF60; // bool + pub const m_bUseCount: usize = 0xF61; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointFieldToScalarExpression = struct { + pub const m_nExpression: usize = 0x1D8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x4C0; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x630; // int32 + pub const m_nOutVectorField: usize = 0x634; // int32 + pub const m_flInterpolation: usize = 0x638; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CreateParticleSystemRenderer = struct { + pub const m_hEffect: usize = 0x220; // CStrongHandle + pub const m_nEventType: usize = 0x228; // EventTypeSelection_t + pub const m_vecCPs: usize = 0x230; // CUtlLeanVector + pub const m_szParticleConfig: usize = 0x240; // CUtlString + pub const m_AggregationPos: usize = 0x248; // CPerParticleVecInput + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionForce = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomVectorComponent = struct { + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1E4; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub const C_OP_InheritFromParentParticles = struct { + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_bRandomDistribution: usize = 0x1DC; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetVectorAttributeToVectorExpression = struct { + pub const m_nExpression: usize = 0x1D8; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1E0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x898; // CPerParticleVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x10C0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10C4; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x10C8; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapTransformVisibilityToVector = struct { + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x244; // float32 + pub const m_flInputMax: usize = 0x248; // float32 + pub const m_vecOutputMin: usize = 0x24C; // Vector + pub const m_vecOutputMax: usize = 0x258; // Vector + pub const m_flRadius: usize = 0x264; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DirectionBetweenVecsToVec = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x890; // CPerParticleVecInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementLoopInsideSphere = struct { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_flDistance: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x348; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0xA00; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderSimpleModelCollection = struct { + pub const m_bCenterOffset: usize = 0x220; // bool + pub const m_hModel: usize = 0x228; // CStrongHandle + pub const m_modelInput: usize = 0x230; // CParticleModelInput + pub const m_fSizeCullScale: usize = 0x290; // CParticleCollectionFloatInput + pub const m_bDisableShadows: usize = 0x400; // bool + pub const m_bDisableMotionBlur: usize = 0x401; // bool + pub const m_bAcceptsDecals: usize = 0x402; // bool + pub const m_fDrawFilter: usize = 0x408; // CPerParticleFloatInput + pub const m_nAngularVelocityField: usize = 0x578; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_QuantizeCPComponent = struct { + pub const m_flInputValue: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x348; // int32 + pub const m_nOutVectorField: usize = 0x34C; // int32 + pub const m_flQuantizeValue: usize = 0x350; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PlayEndCapWhenFinished = struct { + pub const m_bFireOnEmissionEnd: usize = 0x1D8; // bool + pub const m_bIncludeChildren: usize = 0x1D9; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitFloatCollection = struct { + pub const m_InputValue: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPathParameters = struct { + pub const m_nStartControlPointNumber: usize = 0x0; // int32 + pub const m_nEndControlPointNumber: usize = 0x4; // int32 + pub const m_nBulgeControl: usize = 0x8; // int32 + pub const m_flBulge: usize = 0xC; // float32 + pub const m_flMidPoint: usize = 0x10; // float32 + pub const m_vStartPointOffset: usize = 0x14; // Vector + pub const m_vMidPointOffset: usize = 0x20; // Vector + pub const m_vEndOffset: usize = 0x2C; // Vector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapScalarEndCap = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateFromPlaneCache = struct { + pub const m_vecOffsetMin: usize = 0x1D8; // Vector + pub const m_vecOffsetMax: usize = 0x1E4; // Vector + pub const m_bUseNormal: usize = 0x1F1; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LazyCullCompareFloat = struct { + pub const m_flComparsion1: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flComparsion2: usize = 0x340; // CPerParticleFloatInput + pub const m_flCullTime: usize = 0x4B0; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ControlPointToRadialScreenSpace = struct { + pub const m_nCPIn: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_nCPOut: usize = 0x1E8; // int32 + pub const m_nCPOutField: usize = 0x1EC; // int32 + pub const m_nCPSSPosOut: usize = 0x1F0; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SpinUpdate = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_NormalOffset = struct { + pub const m_OffsetMin: usize = 0x1D8; // Vector + pub const m_OffsetMax: usize = 0x1E4; // Vector + pub const m_nControlPointNumber: usize = 0x1F0; // int32 + pub const m_bLocalCoords: usize = 0x1F4; // bool + pub const m_bNormalize: usize = 0x1F5; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDistanceToLineSegmentToVector = struct { + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1EC; // Vector + pub const m_vMaxOutputValue: usize = 0x1F8; // Vector + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderAsModels = struct { + pub const m_ModelList: usize = 0x220; // CUtlVector + pub const m_flModelScale: usize = 0x23C; // float32 + pub const m_bFitToModelSize: usize = 0x240; // bool + pub const m_bNonUniformScaling: usize = 0x241; // bool + pub const m_nXAxisScalingAttribute: usize = 0x244; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x248; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x24C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x250; // int32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreationNoise = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1DC; // bool + pub const m_bAbsValInv: usize = 0x1DD; // bool + pub const m_flOffset: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flNoiseScale: usize = 0x1EC; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1F0; // float32 + pub const m_vecOffsetLoc: usize = 0x1F4; // Vector + pub const m_flWorldTimeScale: usize = 0x200; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Spin = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_GameLiquidSpill = struct { + pub const m_flLiquidContentsField: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flExpirationTime: usize = 0x390; // CParticleCollectionFloatInput + pub const m_nAmountAttribute: usize = 0x500; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_InstantaneousEmitter = struct { + pub const m_nParticlesToEmit: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x4B8; // float32 + pub const m_nEventType: usize = 0x4BC; // EventTypeSelection_t + pub const m_flParentParticleScale: usize = 0x4C0; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x630; // int32 + pub const m_nSnapshotControlPoint: usize = 0x634; // int32 + pub const m_strSnapshotSubset: usize = 0x638; // CUtlString + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ConstrainLineLength = struct { + pub const m_flMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance: usize = 0x1D4; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_LifespanFromVelocity = struct { + pub const m_vecComponentScale: usize = 0x1D8; // Vector + pub const m_flTraceOffset: usize = 0x1E4; // float32 + pub const m_flMaxTraceLength: usize = 0x1E8; // float32 + pub const m_flTraceTolerance: usize = 0x1EC; // float32 + pub const m_nMaxPlanes: usize = 0x1F0; // int32 + pub const m_CollisionGroupName: usize = 0x1F8; // char[128] + pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x288; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBaseTrailRenderer = struct { + pub const m_nOrientationType: usize = 0x2DE8; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2DEC; // int32 + pub const m_flMinSize: usize = 0x2DF0; // float32 + pub const m_flMaxSize: usize = 0x2DF4; // float32 + pub const m_flStartFadeSize: usize = 0x2DF8; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2F68; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x30D8; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_VelocityFromCP = struct { + pub const m_velocityInput: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x890; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x8F8; // float32 + pub const m_bDirectionOnly: usize = 0x8FC; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointOrientation = struct { + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bRandomize: usize = 0x1DA; // bool + pub const m_bSetOnce: usize = 0x1DB; // bool + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_nHeadLocation: usize = 0x1E0; // int32 + pub const m_vecRotation: usize = 0x1E4; // QAngle + pub const m_vecRotationB: usize = 0x1F0; // QAngle + pub const m_flInterpolation: usize = 0x200; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementSkinnedPositionFromCPSnapshot = struct { + pub const m_nSnapshotControlPointNumber: usize = 0x1D0; // int32 + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + pub const m_bRandom: usize = 0x1D8; // bool + pub const m_nRandomSeed: usize = 0x1DC; // int32 + pub const m_bSetNormal: usize = 0x1E0; // bool + pub const m_bSetRadius: usize = 0x1E1; // bool + pub const m_nIndexType: usize = 0x1E4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1E8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x358; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x638; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x7A8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_OscillateVector = struct { + pub const m_RateMin: usize = 0x1D0; // Vector + pub const m_RateMax: usize = 0x1DC; // Vector + pub const m_FrequencyMin: usize = 0x1E8; // Vector + pub const m_FrequencyMax: usize = 0x1F4; // Vector + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x204; // bool + pub const m_bProportionalOp: usize = 0x205; // bool + pub const m_bOffset: usize = 0x206; // bool + pub const m_flStartTime_min: usize = 0x208; // float32 + pub const m_flStartTime_max: usize = 0x20C; // float32 + pub const m_flEndTime_min: usize = 0x210; // float32 + pub const m_flEndTime_max: usize = 0x214; // float32 + pub const m_flOscMult: usize = 0x218; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x388; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4F8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PositionLock = struct { + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x238; // float32 + pub const m_flStartTime_max: usize = 0x23C; // float32 + pub const m_flStartTime_exp: usize = 0x240; // float32 + pub const m_flEndTime_min: usize = 0x244; // float32 + pub const m_flEndTime_max: usize = 0x248; // float32 + pub const m_flEndTime_exp: usize = 0x24C; // float32 + pub const m_flRange: usize = 0x250; // float32 + pub const m_flRangeBias: usize = 0x258; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3C8; // float32 + pub const m_flPrevPosScale: usize = 0x3CC; // float32 + pub const m_bLockRot: usize = 0x3D0; // bool + pub const m_vecScale: usize = 0x3D8; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA90; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA94; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderVRHapticEvent = struct { + pub const m_nHand: usize = 0x220; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x224; // int32 + pub const m_nOutputField: usize = 0x228; // int32 + pub const m_flAmplitude: usize = 0x230; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToImpactPoint = struct { + pub const m_nCPOut: usize = 0x1D8; // int32 + pub const m_nCPIn: usize = 0x1DC; // int32 + pub const m_flUpdateRate: usize = 0x1E0; // float32 + pub const m_flTraceLength: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x358; // float32 + pub const m_flOffset: usize = 0x35C; // float32 + pub const m_vecTraceDir: usize = 0x360; // Vector + pub const m_CollisionGroupName: usize = 0x36C; // char[128] + pub const m_nTraceSet: usize = 0x3EC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3F0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3F1; // bool + pub const m_bIncludeWater: usize = 0x3F2; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_InterpolateRadius = struct { + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_flStartScale: usize = 0x1D8; // float32 + pub const m_flEndScale: usize = 0x1DC; // float32 + pub const m_bEaseInAndOut: usize = 0x1E0; // bool + pub const m_flBias: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ReinitializeScalarEndCap = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_TurbulenceForce = struct { + pub const m_flNoiseCoordScale0: usize = 0x1E0; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1E4; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1E8; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1EC; // float32 + pub const m_vecNoiseAmount0: usize = 0x1F0; // Vector + pub const m_vecNoiseAmount1: usize = 0x1FC; // Vector + pub const m_vecNoiseAmount2: usize = 0x208; // Vector + pub const m_vecNoiseAmount3: usize = 0x214; // Vector + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelElementOnceTimed = struct { + pub const m_hModel: usize = 0x1D0; // CStrongHandle + pub const m_inNames: usize = 0x1D8; // CUtlVector + pub const m_outNames: usize = 0x1F0; // CUtlVector + pub const m_fallbackNames: usize = 0x208; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x220; // bool + pub const m_bProportional: usize = 0x221; // bool + pub const m_nFieldInput: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x22C; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToPlayer = struct { + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bOrientToEyes: usize = 0x1E8; // bool + pub const m_nPosition: usize = 0x1EC; // ParticleEntityPos_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_EndCapTimedFreeze = struct { + pub const m_flFreezeTime: usize = 0x1D0; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderGpuImplicit = struct { + pub const m_bUsePerParticleRadius: usize = 0x220; // bool + pub const m_nVertexCountKb: usize = 0x224; // uint32 + pub const m_nIndexCountKb: usize = 0x228; // uint32 + pub const m_fGridSize: usize = 0x230; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x3A0; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x510; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x680; // int32 + pub const m_hMaterial: usize = 0x688; // CStrongHandle + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetRandomControlPointPosition = struct { + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bOrient: usize = 0x1D9; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_nHeadLocation: usize = 0x1E0; // int32 + pub const m_flReRandomRate: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x358; // Vector + pub const m_vecCPMaxPos: usize = 0x364; // Vector + pub const m_flInterpolation: usize = 0x370; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapTransformVisibilityToScalar = struct { + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x244; // float32 + pub const m_flInputMax: usize = 0x248; // float32 + pub const m_flOutputMin: usize = 0x24C; // float32 + pub const m_flOutputMax: usize = 0x250; // float32 + pub const m_flRadius: usize = 0x254; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapControlPointDirectionToVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ScreenSpacePositionOfTarget = struct { + pub const m_vecTargetPosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_bOututBehindness: usize = 0x888; // bool + pub const m_nBehindFieldOutput: usize = 0x88C; // ParticleAttributeIndex_t + pub const m_flBehindOutputRemap: usize = 0x890; // CParticleRemapFloatInput + pub const m_nBehindSetMethod: usize = 0xA00; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionOperator = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DragRelativeToPlane = struct { + pub const m_flDragAtPlane: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x4B0; // bool + pub const m_vecPlaneNormal: usize = 0x4B8; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xB70; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetCPtoVector = struct { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomYaw = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SnapshotRigidSkinToBones = struct { + pub const m_bTransformNormals: usize = 0x1D0; // bool + pub const m_bTransformRadii: usize = 0x1D1; // bool + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetSingleControlPointPosition = struct { + pub const m_bSetOnce: usize = 0x1D8; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_vecCP1Pos: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x898; // CParticleTransformInput + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_DistanceToNeighborCull = struct { + pub const m_flDistance: usize = 0x1D8; // CPerParticleFloatInput + pub const m_bIncludeRadii: usize = 0x348; // bool + pub const m_flLifespanOverlap: usize = 0x350; // CPerParticleFloatInput + pub const m_nFieldModify: usize = 0x4C0; // ParticleAttributeIndex_t + pub const m_flModify: usize = 0x4C8; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x638; // ParticleSetMethod_t + pub const m_bUseNeighbor: usize = 0x63C; // bool + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapCPtoScalar = struct { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flStartTime: usize = 0x1EC; // float32 + pub const m_flEndTime: usize = 0x1F0; // float32 + pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionRenderer = struct { + pub const VisibilityInputs: usize = 0x1D0; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x218; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x219; // bool + }; + // Parent: None + // Field count: 65 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleSystemDefinition = struct { + pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector + pub const m_Emitters: usize = 0x28; // CUtlVector + pub const m_Initializers: usize = 0x40; // CUtlVector + pub const m_Operators: usize = 0x58; // CUtlVector + pub const m_ForceGenerators: usize = 0x70; // CUtlVector + pub const m_Constraints: usize = 0x88; // CUtlVector + pub const m_Renderers: usize = 0xA0; // CUtlVector + pub const m_Children: usize = 0xB8; // CUtlVector + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 + pub const m_nInitialParticles: usize = 0x258; // int32 + pub const m_nMaxParticles: usize = 0x25C; // int32 + pub const m_nGroupID: usize = 0x260; // int32 + pub const m_BoundingBoxMin: usize = 0x264; // Vector + pub const m_BoundingBoxMax: usize = 0x270; // Vector + pub const m_flDepthSortBias: usize = 0x27C; // float32 + pub const m_nSortOverridePositionCP: usize = 0x280; // int32 + pub const m_bInfiniteBounds: usize = 0x284; // bool + pub const m_bEnableNamedValues: usize = 0x285; // bool + pub const m_NamedValueDomain: usize = 0x288; // CUtlString + pub const m_NamedValueLocals: usize = 0x290; // CUtlVector + pub const m_ConstantColor: usize = 0x2A8; // Color + pub const m_ConstantNormal: usize = 0x2AC; // Vector + pub const m_flConstantRadius: usize = 0x2B8; // float32 + pub const m_flConstantRotation: usize = 0x2BC; // float32 + pub const m_flConstantRotationSpeed: usize = 0x2C0; // float32 + pub const m_flConstantLifespan: usize = 0x2C4; // float32 + pub const m_nConstantSequenceNumber: usize = 0x2C8; // int32 + pub const m_nConstantSequenceNumber1: usize = 0x2CC; // int32 + pub const m_nSnapshotControlPoint: usize = 0x2D0; // int32 + pub const m_hSnapshot: usize = 0x2D8; // CStrongHandle + pub const m_pszCullReplacementName: usize = 0x2E0; // CStrongHandle + pub const m_flCullRadius: usize = 0x2E8; // float32 + pub const m_flCullFillCost: usize = 0x2EC; // float32 + pub const m_nCullControlPoint: usize = 0x2F0; // int32 + pub const m_hFallback: usize = 0x2F8; // CStrongHandle + pub const m_nFallbackMaxCount: usize = 0x300; // int32 + pub const m_hLowViolenceDef: usize = 0x308; // CStrongHandle + pub const m_hReferenceReplacement: usize = 0x310; // CStrongHandle + pub const m_flPreSimulationTime: usize = 0x318; // float32 + pub const m_flStopSimulationAfterTime: usize = 0x31C; // float32 + pub const m_flMaximumTimeStep: usize = 0x320; // float32 + pub const m_flMaximumSimTime: usize = 0x324; // float32 + pub const m_flMinimumSimTime: usize = 0x328; // float32 + pub const m_flMinimumTimeStep: usize = 0x32C; // float32 + pub const m_nMinimumFrames: usize = 0x330; // int32 + pub const m_nMinCPULevel: usize = 0x334; // int32 + pub const m_nMinGPULevel: usize = 0x338; // int32 + pub const m_flNoDrawTimeToGoToSleep: usize = 0x33C; // float32 + pub const m_flMaxDrawDistance: usize = 0x340; // float32 + pub const m_flStartFadeDistance: usize = 0x344; // float32 + pub const m_flMaxCreationDistance: usize = 0x348; // float32 + pub const m_nAggregationMinAvailableParticles: usize = 0x34C; // int32 + pub const m_flAggregateRadius: usize = 0x350; // float32 + pub const m_bShouldBatch: usize = 0x354; // bool + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x355; // bool + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x356; // bool + pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x357; // bool + pub const m_nViewModelEffect: usize = 0x358; // InheritableBoolType_t + pub const m_bScreenSpaceEffect: usize = 0x35C; // bool + pub const m_pszTargetLayerID: usize = 0x360; // CUtlSymbolLarge + pub const m_nSkipRenderControlPoint: usize = 0x368; // int32 + pub const m_nAllowRenderControlPoint: usize = 0x36C; // int32 + pub const m_bShouldSort: usize = 0x370; // bool + pub const m_controlPointConfigurations: usize = 0x3B8; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelMeshGroupEndCap = struct { + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PercentageBetweenTransformsVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_vecOutputMin: usize = 0x1DC; // Vector + pub const m_vecOutputMax: usize = 0x1E8; // Vector + pub const m_TransformStart: usize = 0x1F8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x260; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2C8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2CC; // bool + pub const m_bRadialCheck: usize = 0x2CD; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderScreenVelocityRotate = struct { + pub const m_flRotateRateDegrees: usize = 0x220; // float32 + pub const m_flForwardDegrees: usize = 0x224; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_UpdateLightSource = struct { + pub const m_vColorTint: usize = 0x1D0; // Color + pub const m_flBrightnessScale: usize = 0x1D4; // float32 + pub const m_flRadiusScale: usize = 0x1D8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1DC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1E0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateWithinBox = struct { + pub const m_vecMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecMax: usize = 0x890; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xF48; // int32 + pub const m_bLocalSpace: usize = 0xF4C; // bool + pub const m_randomnessParameters: usize = 0xF50; // CRandomNumberGeneratorParameters + pub const m_bUseNewCode: usize = 0xF58; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ChooseRandomChildrenInGroup = struct { + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_flNumberOfChildren: usize = 0x1E0; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 33 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ControlpointLight = struct { + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_nControlPoint1: usize = 0x660; // int32 + pub const m_nControlPoint2: usize = 0x664; // int32 + pub const m_nControlPoint3: usize = 0x668; // int32 + pub const m_nControlPoint4: usize = 0x66C; // int32 + pub const m_vecCPOffset1: usize = 0x670; // Vector + pub const m_vecCPOffset2: usize = 0x67C; // Vector + pub const m_vecCPOffset3: usize = 0x688; // Vector + pub const m_vecCPOffset4: usize = 0x694; // Vector + pub const m_LightFiftyDist1: usize = 0x6A0; // float32 + pub const m_LightZeroDist1: usize = 0x6A4; // float32 + pub const m_LightFiftyDist2: usize = 0x6A8; // float32 + pub const m_LightZeroDist2: usize = 0x6AC; // float32 + pub const m_LightFiftyDist3: usize = 0x6B0; // float32 + pub const m_LightZeroDist3: usize = 0x6B4; // float32 + pub const m_LightFiftyDist4: usize = 0x6B8; // float32 + pub const m_LightZeroDist4: usize = 0x6BC; // float32 + pub const m_LightColor1: usize = 0x6C0; // Color + pub const m_LightColor2: usize = 0x6C4; // Color + pub const m_LightColor3: usize = 0x6C8; // Color + pub const m_LightColor4: usize = 0x6CC; // Color + pub const m_bLightType1: usize = 0x6D0; // bool + pub const m_bLightType2: usize = 0x6D1; // bool + pub const m_bLightType3: usize = 0x6D2; // bool + pub const m_bLightType4: usize = 0x6D3; // bool + pub const m_bLightDynamic1: usize = 0x6D4; // bool + pub const m_bLightDynamic2: usize = 0x6D5; // bool + pub const m_bLightDynamic3: usize = 0x6D6; // bool + pub const m_bLightDynamic4: usize = 0x6D7; // bool + pub const m_bUseNormal: usize = 0x6D8; // bool + pub const m_bUseHLambert: usize = 0x6D9; // bool + pub const m_bClampLowerRange: usize = 0x6DE; // bool + pub const m_bClampUpperRange: usize = 0x6DF; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_VectorFieldSnapshot = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nAttributeToWrite: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1D8; // int32 + pub const m_flInterpolation: usize = 0x1E0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x350; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0xA08; // float32 + pub const m_bSetVelocity: usize = 0xA0C; // bool + pub const m_bLockToSurface: usize = 0xA0D; // bool + pub const m_flGridSpacing: usize = 0xA10; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CylindricalDistanceToTransform = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x798; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x800; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x868; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x86C; // bool + pub const m_bAdditive: usize = 0x86D; // bool + pub const m_bCapsule: usize = 0x86E; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PositionPlaceOnGround = struct { + pub const m_flOffset: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x348; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x4B8; // char[128] + pub const m_nTraceSet: usize = 0x538; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x548; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x54C; // bool + pub const m_bSetNormal: usize = 0x54D; // bool + pub const m_nAttribute: usize = 0x550; // ParticleAttributeIndex_t + pub const m_bSetPXYZOnly: usize = 0x554; // bool + pub const m_bTraceAlongNormal: usize = 0x555; // bool + pub const m_nTraceDirectionAttribute: usize = 0x558; // ParticleAttributeIndex_t + pub const m_bOffsetonColOnly: usize = 0x55C; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x560; // float32 + pub const m_nPreserveOffsetCP: usize = 0x564; // int32 + pub const m_nIgnoreCP: usize = 0x568; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomScalar = struct { + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_flExponent: usize = 0x1E0; // float32 + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderPostProcessing = struct { + pub const m_flPostProcessStrength: usize = 0x220; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x390; // CStrongHandle + pub const m_nPriority: usize = 0x398; // ParticlePostProcessPriorityGroup_t + }; + // Parent: None + // Field count: 27 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_WorldTraceConstraint = struct { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_vecCpOffset: usize = 0x1D4; // Vector + pub const m_nCollisionMode: usize = 0x1E0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1E4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1E8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1EC; // char[128] + pub const m_bWorldOnly: usize = 0x26C; // bool + pub const m_bBrushOnly: usize = 0x26D; // bool + pub const m_bIncludeWater: usize = 0x26E; // bool + pub const m_nIgnoreCP: usize = 0x270; // int32 + pub const m_flCpMovementTolerance: usize = 0x274; // float32 + pub const m_flRetestRate: usize = 0x278; // float32 + pub const m_flTraceTolerance: usize = 0x27C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x280; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x284; // float32 + pub const m_flRadiusScale: usize = 0x288; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3F8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x568; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x6D8; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x848; // bool + pub const m_bKillonContact: usize = 0x849; // bool + pub const m_flMinSpeed: usize = 0x84C; // float32 + pub const m_bSetNormal: usize = 0x850; // bool + pub const m_nStickOnCollisionField: usize = 0x854; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x858; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x9C8; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x9CC; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderBlobs = struct { + pub const m_cubeWidth: usize = 0x220; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x390; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x500; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x670; // uint32 + pub const m_nIndexCountKb: usize = 0x674; // uint32 + pub const m_nScaleCP: usize = 0x678; // int32 + pub const m_MaterialVars: usize = 0x680; // CUtlVector + pub const m_hMaterial: usize = 0x6B0; // CStrongHandle + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_OscillateScalar = struct { + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_FrequencyMin: usize = 0x1D8; // float32 + pub const m_FrequencyMax: usize = 0x1DC; // float32 + pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1E4; // bool + pub const m_bProportionalOp: usize = 0x1E5; // bool + pub const m_flStartTime_min: usize = 0x1E8; // float32 + pub const m_flStartTime_max: usize = 0x1EC; // float32 + pub const m_flEndTime_min: usize = 0x1F0; // float32 + pub const m_flEndTime_max: usize = 0x1F4; // float32 + pub const m_flOscMult: usize = 0x1F8; // float32 + pub const m_flOscAdd: usize = 0x1FC; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeOut = struct { + pub const m_flFadeOutTimeMin: usize = 0x1D0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1D4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1D8; // float32 + pub const m_flFadeBias: usize = 0x1DC; // float32 + pub const m_bProportional: usize = 0x210; // bool + pub const m_bEaseInAndOut: usize = 0x211; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_WaterImpulseRenderer = struct { + pub const m_vecPos: usize = 0x220; // CPerParticleVecInput + pub const m_flRadius: usize = 0x8D8; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0xA48; // CPerParticleFloatInput + pub const m_flShape: usize = 0xBB8; // CPerParticleFloatInput + pub const m_flWindSpeed: usize = 0xD28; // CPerParticleFloatInput + pub const m_flWobble: usize = 0xE98; // CPerParticleFloatInput + pub const m_bIsRadialWind: usize = 0x1008; // bool + pub const m_nEventType: usize = 0x100C; // EventTypeSelection_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomSequence = struct { + pub const m_nSequenceMin: usize = 0x1D8; // int32 + pub const m_nSequenceMax: usize = 0x1DC; // int32 + pub const m_bShuffle: usize = 0x1E0; // bool + pub const m_bLinear: usize = 0x1E1; // bool + pub const m_WeightedList: usize = 0x1E8; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RampScalarSplineSimple = struct { + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x204; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_DistanceCull = struct { + pub const m_nControlPoint: usize = 0x1D8; // int32 + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CollideWithParentParticles = struct { + pub const m_flParentRadiusScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x340; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitFromVectorFieldSnapshot = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nLocalSpaceCP: usize = 0x1DC; // int32 + pub const m_nWeightUpdateCP: usize = 0x1E0; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1E4; // bool + pub const m_vecScale: usize = 0x1E8; // CPerParticleVecInput + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetVectorAttributeToVectorExpression = struct { + pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x890; // CPerParticleVecInput + pub const m_flLerp: usize = 0xF48; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x10B8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10BC; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x10C0; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_AddVectorToVector = struct { + pub const m_vecScale: usize = 0x1D8; // Vector + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1EC; // Vector + pub const m_vOffsetMax: usize = 0x1F8; // Vector + pub const m_randomnessParameters: usize = 0x204; // CRandomNumberGeneratorParameters + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapInitialVisibilityScalar = struct { + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapTransformOrientationToYaw = struct { + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x238; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x23C; // float32 + pub const m_flSpinStrength: usize = 0x240; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderStatusEffect = struct { + pub const m_pTextureColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x228; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x230; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x238; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x240; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x248; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x250; // CStrongHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RandomForce = struct { + pub const m_MinForce: usize = 0x1E0; // Vector + pub const m_MaxForce: usize = 0x1EC; // Vector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapParticleCountOnScalarEndCap = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1D4; // int32 + pub const m_nInputMax: usize = 0x1D8; // int32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_bBackwards: usize = 0x1E4; // bool + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticlePreviewState_t = struct { + pub const m_previewModel: usize = 0x0; // CUtlString + pub const m_nModSpecificData: usize = 0x8; // uint32 + pub const m_groundType: usize = 0xC; // PetGroundType_t + pub const m_sequenceName: usize = 0x10; // CUtlString + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 + pub const m_hitboxSetName: usize = 0x20; // CUtlString + pub const m_materialGroupName: usize = 0x28; // CUtlString + pub const m_vecBodyGroups: usize = 0x30; // CUtlVector + pub const m_flPlaybackSpeed: usize = 0x48; // float32 + pub const m_flParticleSimulationRate: usize = 0x4C; // float32 + pub const m_bShouldDrawHitboxes: usize = 0x50; // bool + pub const m_bShouldDrawAttachments: usize = 0x51; // bool + pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool + pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool + pub const m_bAnimationNonLooping: usize = 0x54; // bool + pub const m_bSequenceNameIsAnimClipPath: usize = 0x55; // bool + pub const m_vecPreviewGravity: usize = 0x58; // Vector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LocalAccelerationForce = struct { + pub const m_nCP: usize = 0x1E0; // int32 + pub const m_nScaleCP: usize = 0x1E4; // int32 + pub const m_vecAccel: usize = 0x1E8; // CParticleCollectionVecInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ModelCull = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bBoundBox: usize = 0x1D4; // bool + pub const m_bCullOutside: usize = 0x1D5; // bool + pub const m_bUseBones: usize = 0x1D6; // bool + pub const m_HitboxSetName: usize = 0x1D7; // char[128] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetFloat = struct { + pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x344; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x348; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapTransformToVector = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1DC; // Vector + pub const m_vInputMax: usize = 0x1E8; // Vector + pub const m_vOutputMin: usize = 0x1F4; // Vector + pub const m_vOutputMax: usize = 0x200; // Vector + pub const m_TransformInput: usize = 0x210; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x278; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2E0; // float32 + pub const m_flEndTime: usize = 0x2E4; // float32 + pub const m_nSetMethod: usize = 0x2E8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2EC; // bool + pub const m_bAccelerate: usize = 0x2ED; // bool + pub const m_flRemapBias: usize = 0x2F0; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ScreenSpaceDistanceToEdge = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flMaxDistFromEdge: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x348; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x4B8; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDistanceToLineSegmentToScalar = struct { + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1EC; // float32 + pub const m_flMaxOutputValue: usize = 0x1F0; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapVectortoCP = struct { + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetFromCPSnapshot = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_strSnapshotSubset: usize = 0x1D8; // CUtlString + pub const m_nAttributeToRead: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1E8; // int32 + pub const m_bRandom: usize = 0x1EC; // bool + pub const m_bReverse: usize = 0x1ED; // bool + pub const m_nRandomSeed: usize = 0x1F0; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x368; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x4D8; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x648; // bool + pub const m_bPrev: usize = 0x649; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DistanceBetweenCPsToCP = struct { + pub const m_nStartCP: usize = 0x1D8; // int32 + pub const m_nEndCP: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_nOutputCPField: usize = 0x1E4; // int32 + pub const m_bSetOnce: usize = 0x1E8; // bool + pub const m_flInputMin: usize = 0x1EC; // float32 + pub const m_flInputMax: usize = 0x1F0; // float32 + pub const m_flOutputMin: usize = 0x1F4; // float32 + pub const m_flOutputMax: usize = 0x1F8; // float32 + pub const m_flMaxTraceLength: usize = 0x1FC; // float32 + pub const m_flLOSScale: usize = 0x200; // float32 + pub const m_bLOS: usize = 0x204; // bool + pub const m_CollisionGroupName: usize = 0x205; // char[128] + pub const m_nTraceSet: usize = 0x288; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x28C; // ParticleParentSetMode_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToHand = struct { + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_nHand: usize = 0x1DC; // int32 + pub const m_vecCP1Pos: usize = 0x1E0; // Vector + pub const m_bOrientToHand: usize = 0x1EC; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ConstrainDistanceToPath = struct { + pub const m_fMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance0: usize = 0x1D4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1D8; // float32 + pub const m_flMaxDistance1: usize = 0x1DC; // float32 + pub const m_PathParameters: usize = 0x1E0; // CPathParameters + pub const m_flTravelTime: usize = 0x220; // float32 + pub const m_nFieldScale: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x228; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DistanceCull = struct { + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_vecPointOffset: usize = 0x1D4; // Vector + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool + pub const m_nAttribute: usize = 0x354; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateAlongPath = struct { + pub const m_fMaxDistance: usize = 0x1D8; // float32 + pub const m_PathParams: usize = 0x1E0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x220; // bool + pub const m_vEndOffset: usize = 0x224; // Vector + pub const m_bSaveOffset: usize = 0x230; // bool + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_GameDecalRenderer = struct { + pub const m_sDecalGroupName: usize = 0x220; // CGlobalSymbol + pub const m_nEventType: usize = 0x228; // EventTypeSelection_t + pub const m_nInteractionMask: usize = 0x230; // ParticleCollisionMask_t + pub const m_nCollisionGroup: usize = 0x238; // ParticleCollisionGroup_t + pub const m_vecStartPos: usize = 0x240; // CPerParticleVecInput + pub const m_vecEndPos: usize = 0x8F8; // CPerParticleVecInput + pub const m_flTraceBloat: usize = 0xFB0; // CPerParticleFloatInput + pub const m_flDecalSize: usize = 0x1120; // CPerParticleFloatInput + pub const m_nDecalGroupIndex: usize = 0x1290; // CPerParticleFloatInput + pub const m_flDecalRotation: usize = 0x1400; // CPerParticleFloatInput + pub const m_vModulationColor: usize = 0x1570; // CPerParticleVecInput + pub const m_bUseGameDefaultDecalSize: usize = 0x1C28; // bool + pub const m_bRandomDecalRotation: usize = 0x1C29; // bool + pub const m_bRandomlySelectDecalInGroup: usize = 0x1C2A; // bool + pub const m_bNoDecalsOnOwner: usize = 0x1C2B; // bool + pub const m_bVisualizeTraces: usize = 0x1C2C; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointsToModelParticles = struct { + pub const m_HitboxSetName: usize = 0x1D0; // char[128] + pub const m_AttachmentName: usize = 0x250; // char[128] + pub const m_nFirstControlPoint: usize = 0x2D0; // int32 + pub const m_nNumControlPoints: usize = 0x2D4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2D8; // int32 + pub const m_bSkin: usize = 0x2DC; // bool + pub const m_bAttachment: usize = 0x2DD; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ColorInterpolateRandom = struct { + pub const m_ColorFadeMin: usize = 0x1D0; // Color + pub const m_ColorFadeMax: usize = 0x1EC; // Color + pub const m_flFadeStartTime: usize = 0x1FC; // float32 + pub const m_flFadeEndTime: usize = 0x200; // float32 + pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x208; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapNamedModelSequenceToScalar = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderLights = struct { + pub const m_flAnimationRate: usize = 0x228; // float32 + pub const m_nAnimationType: usize = 0x22C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x230; // bool + pub const m_flMinSize: usize = 0x234; // float32 + pub const m_flMaxSize: usize = 0x238; // float32 + pub const m_flStartFadeSize: usize = 0x23C; // float32 + pub const m_flEndFadeSize: usize = 0x240; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DecayClampCount = struct { + pub const m_nCount: usize = 0x1D0; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRandomNumberGeneratorParameters = struct { + pub const m_bDistributeEvenly: usize = 0x0; // bool + pub const m_nSeed: usize = 0x4; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_ColorLitPerParticle = struct { + pub const m_ColorMin: usize = 0x1F0; // Color + pub const m_ColorMax: usize = 0x1F4; // Color + pub const m_TintMin: usize = 0x1F8; // Color + pub const m_TintMax: usize = 0x1FC; // Color + pub const m_flTintPerc: usize = 0x200; // float32 + pub const m_nTintBlendMode: usize = 0x204; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x208; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderPoints = struct { + pub const m_hMaterial: usize = 0x220; // CStrongHandle + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetAttributeToScalarExpression = struct { + pub const m_nExpression: usize = 0x1D8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x350; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x4C0; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x630; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x634; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateOnGrid = struct { + pub const m_nXCount: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x348; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x628; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x798; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x908; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0xA78; // int32 + pub const m_bLocalSpace: usize = 0xA7C; // bool + pub const m_bCenter: usize = 0xA7D; // bool + pub const m_bHollow: usize = 0xA7E; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RampCPLinearRandom = struct { + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_vecRateMin: usize = 0x1DC; // Vector + pub const m_vecRateMax: usize = 0x1E8; // Vector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_VelocityMatchingForce = struct { + pub const m_flDirScale: usize = 0x1D0; // float32 + pub const m_flSpdScale: usize = 0x1D4; // float32 + pub const m_flNeighborDistance: usize = 0x1D8; // float32 + pub const m_flFacingStrength: usize = 0x1DC; // float32 + pub const m_bUseAABB: usize = 0x1E0; // bool + pub const m_nCPBroadcast: usize = 0x1E4; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomAlphaWindowThreshold = struct { + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_flExponent: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateOnModelAtHeight = struct { + pub const m_bUseBones: usize = 0x1D8; // bool + pub const m_bForceZ: usize = 0x1D9; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_nHeightCP: usize = 0x1E0; // int32 + pub const m_bUseWaterHeight: usize = 0x1E4; // bool + pub const m_flDesiredHeight: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x358; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0xA10; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0x10C8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0x10CC; // bool + pub const m_bPreferMovingBoxes: usize = 0x10CD; // bool + pub const m_HitboxSetName: usize = 0x10CE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1150; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x12C0; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ModelSurfaceSnapshotGenerator = struct { + pub const m_nCPSnapshot: usize = 0x1D8; // int32 + pub const m_modelInput: usize = 0x1E0; // CParticleModelInput + pub const m_flRecalcRate: usize = 0x240; // CParticleCollectionFloatInput + pub const m_flUSpacing: usize = 0x3B0; // CParticleCollectionFloatInput + pub const m_flVSpacing: usize = 0x520; // CParticleCollectionFloatInput + pub const m_flSurfaceOffset: usize = 0x690; // CParticleCollectionFloatInput + pub const m_bSetNormal: usize = 0x800; // bool + pub const m_bSetUp: usize = 0x801; // bool + pub const m_bSetGravity: usize = 0x802; // bool + pub const m_bSetUV: usize = 0x803; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RestartAfterDuration = struct { + pub const m_flDurationMin: usize = 0x1D0; // float32 + pub const m_flDurationMax: usize = 0x1D4; // float32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nCPField: usize = 0x1DC; // int32 + pub const m_nChildGroupID: usize = 0x1E0; // int32 + pub const m_bOnlyChildren: usize = 0x1E4; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderClothForce = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapVisibilityScalar = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_flRadiusScale: usize = 0x1E8; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub const C_INIT_CreateSequentialPathV2 = struct { + pub const m_fMaxDistance: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x348; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x4B8; // bool + pub const m_bCPPairs: usize = 0x4B9; // bool + pub const m_bSaveOffset: usize = 0x4BA; // bool + pub const m_PathParams: usize = 0x4C0; // CPathParameters + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VecInputMaterialVariable_t = struct { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapInitialDirectionToTransformToVector = struct { + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x244; // float32 + pub const m_flOffsetRot: usize = 0x248; // float32 + pub const m_vecOffsetAxis: usize = 0x24C; // Vector + pub const m_bNormalize: usize = 0x258; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub const C_OP_LockToSavedSequentialPathV2 = struct { + pub const m_flFadeStart: usize = 0x1D0; // float32 + pub const m_flFadeEnd: usize = 0x1D4; // float32 + pub const m_bCPPairs: usize = 0x1D8; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_NormalLock = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapTransformOrientationToRotations = struct { + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x240; // Vector + pub const m_bUseQuat: usize = 0x24C; // bool + pub const m_bWriteNormal: usize = 0x24D; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Cull = struct { + pub const m_flCullPerc: usize = 0x1D0; // float32 + pub const m_flCullStart: usize = 0x1D4; // float32 + pub const m_flCullEnd: usize = 0x1D8; // float32 + pub const m_flCullExp: usize = 0x1DC; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomYawFlip = struct { + pub const m_flPercent: usize = 0x1D8; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SequenceWeightedList_t = struct { + pub const m_nSequence: usize = 0x0; // int32 + pub const m_flRelativeWeight: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ReadFromNeighboringParticle = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_DistanceCheck: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x350; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderText = struct { + pub const m_OutlineColor: usize = 0x220; // Color + pub const m_DefaultText: usize = 0x228; // CUtlString + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpToInitialPosition = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flInterpolation: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x348; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x350; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x4C0; // CParticleCollectionVecInput + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomRotation = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpEndCapVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1D4; // Vector + pub const m_flLerpTime: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_VelocityDecay = struct { + pub const m_flMinVelocity: usize = 0x1D0; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetCPOrientationToPointAtCP = struct { + pub const m_nInputCP: usize = 0x1D8; // int32 + pub const m_nOutputCP: usize = 0x1DC; // int32 + pub const m_flInterpolation: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x350; // bool + pub const m_bAvoidSingularity: usize = 0x351; // bool + pub const m_bPointAway: usize = 0x352; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LockToPointList = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1D8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1F0; // bool + pub const m_bClosedLoop: usize = 0x1F1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1F4; // int32 + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementPlaceOnGround = struct { + pub const m_flOffset: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x340; // float32 + pub const m_flTolerance: usize = 0x344; // float32 + pub const m_flTraceOffset: usize = 0x348; // float32 + pub const m_flLerpRate: usize = 0x34C; // float32 + pub const m_CollisionGroupName: usize = 0x350; // char[128] + pub const m_nTraceSet: usize = 0x3D0; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3D4; // int32 + pub const m_nRefCP2: usize = 0x3D8; // int32 + pub const m_nLerpCP: usize = 0x3DC; // int32 + pub const m_nTraceMissBehavior: usize = 0x3E8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3EC; // bool + pub const m_bIncludeWater: usize = 0x3ED; // bool + pub const m_bSetNormal: usize = 0x3F0; // bool + pub const m_bScaleOffset: usize = 0x3F1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3F4; // int32 + pub const m_nIgnoreCP: usize = 0x3F8; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetCPOrientationToDirection = struct { + pub const m_nInputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputControlPoint: usize = 0x1D4; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapCrossProductOfTwoVectorsToVector = struct { + pub const m_InputVec1: usize = 0x1D0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x888; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xF40; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xF44; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapTransformOrientationToRotations = struct { + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x238; // Vector + pub const m_bUseQuat: usize = 0x244; // bool + pub const m_bWriteNormal: usize = 0x245; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomRotationSpeed = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MParticleMinVersion + // MGetKV3ClassDefaults + pub const C_OP_InheritFromParentParticlesV2 = struct { + pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x348; // CPerParticleFloatInput + pub const m_bRandomDistribution: usize = 0x4B8; // bool + pub const m_bReverse: usize = 0x4B9; // bool + pub const m_nMissingParentBehavior: usize = 0x4BC; // MissingParentInheritBehavior_t + pub const m_flInterpolation: usize = 0x4C0; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomSecondSequence = struct { + pub const m_nSequenceMin: usize = 0x1D8; // int32 + pub const m_nSequenceMax: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetFloatCollection = struct { + pub const m_InputValue: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x344; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x348; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PointDefinition_t = struct { + pub const m_nControlPoint: usize = 0x0; // int32 + pub const m_bLocalCoords: usize = 0x4; // bool + pub const m_vOffset: usize = 0x8; // Vector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointPositionToRandomActiveCP = struct { + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_nHeadLocationMin: usize = 0x1DC; // int32 + pub const m_nHeadLocationMax: usize = 0x1E0; // int32 + pub const m_flResetRate: usize = 0x1E8; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Diffusion = struct { + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_AgeNoise = struct { + pub const m_bAbsVal: usize = 0x1D8; // bool + pub const m_bAbsValInv: usize = 0x1D9; // bool + pub const m_flOffset: usize = 0x1DC; // float32 + pub const m_flAgeMin: usize = 0x1E0; // float32 + pub const m_flAgeMax: usize = 0x1E4; // float32 + pub const m_flNoiseScale: usize = 0x1E8; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1EC; // float32 + pub const m_vecOffsetLoc: usize = 0x1F0; // Vector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapVectorComponentToScalar = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CGeneralRandomRotation = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1DC; // float32 + pub const m_flDegreesMin: usize = 0x1E0; // float32 + pub const m_flDegreesMax: usize = 0x1E4; // float32 + pub const m_flRotationRandExponent: usize = 0x1E8; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1EC; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DistanceBetweenVecs = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x890; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xF48; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x10B8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1228; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1398; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x1508; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x150C; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DampenToCP = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flRange: usize = 0x1D4; // float32 + pub const m_flScale: usize = 0x1D8; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CalculateVectorAttribute = struct { + pub const m_vStartValue: usize = 0x1D0; // Vector + pub const m_nFieldInput1: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1E0; // float32 + pub const m_nFieldInput2: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1E8; // float32 + pub const m_nControlPointInput1: usize = 0x1EC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x200; // float32 + pub const m_nControlPointInput2: usize = 0x204; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x218; // float32 + pub const m_nFieldOutput: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x220; // Vector + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LockToBone = struct { + pub const m_modelInput: usize = 0x1D0; // CParticleModelInput + pub const m_transformInput: usize = 0x230; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x298; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x29C; // float32 + pub const m_flJumpThreshold: usize = 0x2A0; // float32 + pub const m_flPrevPosScale: usize = 0x2A4; // float32 + pub const m_HitboxSetName: usize = 0x2A8; // char[128] + pub const m_bRigid: usize = 0x328; // bool + pub const m_bUseBones: usize = 0x329; // bool + pub const m_nFieldOutput: usize = 0x32C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x330; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x334; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x338; // bool + pub const m_vecRotation: usize = 0x340; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x9F8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelBodyPartOnceTimed = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ScreenSpaceRotateTowardTarget = struct { + pub const m_vecTargetPosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0x888; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x9F8; // ParticleSetMethod_t + pub const m_flScreenEdgeAlignmentDistance: usize = 0xA00; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementMaintainOffset = struct { + pub const m_vecOffset: usize = 0x1D0; // Vector + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_bRadiusScale: usize = 0x1E0; // bool + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateWithinCapsuleTransform = struct { + pub const m_fRadiusMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x348; // CPerParticleFloatInput + pub const m_fHeight: usize = 0x4B8; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x628; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0x690; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x800; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0x970; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x978; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1030; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x16E8; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x16EC; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetVec = struct { + pub const m_InputValue: usize = 0x1D0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x88C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x890; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0xA00; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateFromParentParticles = struct { + pub const m_flVelocityScale: usize = 0x1D8; // float32 + pub const m_flIncrement: usize = 0x1DC; // float32 + pub const m_bRandomDistribution: usize = 0x1E0; // bool + pub const m_nRandomSeed: usize = 0x1E4; // int32 + pub const m_bSubFrame: usize = 0x1E8; // bool + pub const m_bSetRopeSegmentID: usize = 0x1E9; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CheckParticleForWater = struct { + pub const m_flRadius: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x348; // ParticleAttributeIndex_t + pub const m_flOutputRemap: usize = 0x350; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x4C0; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomNamedModelBodyPart = struct { + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderOmni2Light = struct { + pub const m_nLightType: usize = 0x220; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x228; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E0; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x8E4; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x8E8; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0xA58; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xBC8; // bool + pub const m_bFog: usize = 0xBC9; // bool + pub const m_flFogScale: usize = 0xBD0; // CPerParticleFloatInput + pub const m_flLuminaireRadius: usize = 0xD40; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xEB0; // CPerParticleFloatInput + pub const m_flRange: usize = 0x1020; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0x1190; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1300; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x1470; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x1478; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ConnectParentParticleToNearest = struct { + pub const m_nFirstControlPoint: usize = 0x1D0; // int32 + pub const m_nSecondControlPoint: usize = 0x1D4; // int32 + pub const m_bUseRadius: usize = 0x1D8; // bool + pub const m_flRadiusScale: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x350; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPAssignment_t = struct { + pub const m_nCPNumber: usize = 0x0; // int32 + pub const m_Pos: usize = 0x8; // CPerParticleVecInput + pub const m_nOrientationMode: usize = 0x6C0; // ParticleOrientationSetMode_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapParticleCountToNamedModelBodyPartScalar = struct { + }; + // Parent: None + // Field count: 19 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitSkinnedPositionFromCPSnapshot = struct { + pub const m_nSnapshotControlPointNumber: usize = 0x1D8; // int32 + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_bRandom: usize = 0x1E0; // bool + pub const m_nRandomSeed: usize = 0x1E4; // int32 + pub const m_bRigid: usize = 0x1E8; // bool + pub const m_bSetNormal: usize = 0x1E9; // bool + pub const m_bIgnoreDt: usize = 0x1EA; // bool + pub const m_flMinNormalVelocity: usize = 0x1EC; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1F0; // float32 + pub const m_nIndexType: usize = 0x1F4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1F8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x368; // float32 + pub const m_nFullLoopIncrement: usize = 0x36C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x370; // int32 + pub const m_flBoneVelocity: usize = 0x374; // float32 + pub const m_flBoneVelocityMax: usize = 0x378; // float32 + pub const m_bCopyColor: usize = 0x37C; // bool + pub const m_bCopyAlpha: usize = 0x37D; // bool + pub const m_bSetRadius: usize = 0x37E; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LagCompensation = struct { + pub const m_nDesiredVelocityCP: usize = 0x1D0; // int32 + pub const m_nLatencyCP: usize = 0x1D4; // int32 + pub const m_nLatencyCPField: usize = 0x1D8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CollideWithSelf = struct { + pub const m_flRadiusScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x340; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_Noise = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_bAdditive: usize = 0x1E0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeAndKillForTracers = struct { + pub const m_flStartFadeInTime: usize = 0x1D0; // float32 + pub const m_flEndFadeInTime: usize = 0x1D4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1D8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1DC; // float32 + pub const m_flStartAlpha: usize = 0x1E0; // float32 + pub const m_flEndAlpha: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ColorAdjustHSL = struct { + pub const m_flHueAdjust: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x340; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x4B0; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleMassCalculationParameters = struct { + pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t + pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x178; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2E8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SequenceFromModel = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_nSetMethod: usize = 0x1EC; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_AlphaDecay = struct { + pub const m_flMinAlpha: usize = 0x1D0; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDensityGradientToVectorAttribute = struct { + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitVec = struct { + pub const m_InputValue: usize = 0x1D8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x890; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x894; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x898; // bool + pub const m_bWritePreviousPosition: usize = 0x899; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetHitboxToModel = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nForceInModel: usize = 0x1DC; // int32 + pub const m_bEvenDistribution: usize = 0x1E0; // bool + pub const m_nDesiredHitbox: usize = 0x1E4; // int32 + pub const m_vecHitBoxScale: usize = 0x1E8; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x8A0; // Vector + pub const m_bMaintainHitbox: usize = 0x8AC; // bool + pub const m_bUseBones: usize = 0x8AD; // bool + pub const m_HitboxSetName: usize = 0x8AE; // char[128] + pub const m_flShellSize: usize = 0x930; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementMoveAlongSkinnedCPSnapshot = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1D4; // int32 + pub const m_bSetNormal: usize = 0x1D8; // bool + pub const m_bSetRadius: usize = 0x1D9; // bool + pub const m_flInterpolation: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x350; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpScalar = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x348; // float32 + pub const m_flEndTime: usize = 0x34C; // float32 + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitialRepulsionVelocity = struct { + pub const m_CollisionGroupName: usize = 0x1D8; // char[128] + pub const m_nTraceSet: usize = 0x258; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x25C; // Vector + pub const m_vecOutputMax: usize = 0x268; // Vector + pub const m_nControlPointNumber: usize = 0x274; // int32 + pub const m_bPerParticle: usize = 0x278; // bool + pub const m_bTranslate: usize = 0x279; // bool + pub const m_bProportional: usize = 0x27A; // bool + pub const m_flTraceLength: usize = 0x27C; // float32 + pub const m_bPerParticleTR: usize = 0x280; // bool + pub const m_bInherit: usize = 0x281; // bool + pub const m_nChildCP: usize = 0x284; // int32 + pub const m_nChildGroupID: usize = 0x288; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ClampScalar = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x348; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToHMD = struct { + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bOrientToHMD: usize = 0x1E8; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DifferencePreviousParticle = struct { + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1EC; // bool + pub const m_bSetPreviousParticle: usize = 0x1ED; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointFieldFromVectorExpression = struct { + pub const m_nExpression: usize = 0x1D8; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x898; // CParticleCollectionVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x10C0; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x1230; // int32 + pub const m_nOutVectorField: usize = 0x1234; // int32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PercentageBetweenTransforms = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PlaneCull = struct { + pub const m_nControlPoint: usize = 0x1D8; // int32 + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelSequenceEndCap = struct { + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitFromCPSnapshot = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_strSnapshotSubset: usize = 0x1E0; // CUtlString + pub const m_nAttributeToRead: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1F0; // int32 + pub const m_bRandom: usize = 0x1F4; // bool + pub const m_bReverse: usize = 0x1F5; // bool + pub const m_nSnapShotIncrement: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x368; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x4D8; // int32 + pub const m_bLocalSpaceAngles: usize = 0x4DC; // bool + }; + // Parent: None + // Field count: 23 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderCables = struct { + pub const m_flRadiusScale: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x390; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x500; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xBB8; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xBC0; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xBC8; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xBD0; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xEB0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0x1020; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1190; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x1300; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1470; // bool + pub const m_flCapRoundness: usize = 0x1474; // float32 + pub const m_flCapOffsetAmount: usize = 0x1478; // float32 + pub const m_flTessScale: usize = 0x147C; // float32 + pub const m_nMinTesselation: usize = 0x1480; // int32 + pub const m_nMaxTesselation: usize = 0x1484; // int32 + pub const m_nRoundness: usize = 0x1488; // int32 + pub const m_nForceRoundnessFixed: usize = 0x148C; // bool + pub const m_LightingTransform: usize = 0x1490; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x14F8; // CUtlLeanVector + pub const m_MaterialVecVars: usize = 0x1518; // CUtlLeanVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InheritVelocity = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_flVelocityScale: usize = 0x1DC; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToWaterSurface = struct { + pub const m_nSourceCP: usize = 0x1D8; // int32 + pub const m_nDestCP: usize = 0x1DC; // int32 + pub const m_nFlowCP: usize = 0x1E0; // int32 + pub const m_nActiveCP: usize = 0x1E4; // int32 + pub const m_nActiveCPField: usize = 0x1E8; // int32 + pub const m_flRetestRate: usize = 0x1F0; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x360; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PositionOffset = struct { + pub const m_OffsetMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x890; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xF48; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xFB0; // bool + pub const m_bProportional: usize = 0xFB1; // bool + pub const m_randomnessParameters: usize = 0xFB4; // CRandomNumberGeneratorParameters + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_NormalAlignToCP = struct { + pub const m_transformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x240; // ParticleControlPointAxis_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ShapeMatchingConstraint = struct { + pub const m_flShapeRestorationTime: usize = 0x1D0; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetChildControlPoints = struct { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x350; // bool + pub const m_bSetOrientation: usize = 0x351; // bool + pub const m_nOrientation: usize = 0x354; // ParticleOrientationType_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ChladniWave = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x798; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xE50; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x1508; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x150C; // int32 + pub const m_b3D: usize = 0x1510; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDirectionToCPToVector = struct { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_flOffsetRot: usize = 0x1DC; // float32 + pub const m_vecOffsetAxis: usize = 0x1E0; // Vector + pub const m_bNormalize: usize = 0x1EC; // bool + pub const m_nFieldStrength: usize = 0x1F0; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DriveCPFromGlobalSoundFloat = struct { + pub const m_nOutputControlPoint: usize = 0x1D8; // int32 + pub const m_nOutputField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_StackName: usize = 0x1F0; // CUtlString + pub const m_OperatorName: usize = 0x1F8; // CUtlString + pub const m_FieldName: usize = 0x200; // CUtlString + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_ScreenSpacePositionOfTarget = struct { + pub const m_vecTargetPosition: usize = 0x1D8; // CPerParticleVecInput + pub const m_bOututBehindness: usize = 0x890; // bool + pub const m_nBehindFieldOutput: usize = 0x894; // ParticleAttributeIndex_t + pub const m_flBehindOutputRemap: usize = 0x898; // CParticleRemapFloatInput + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RtEnvCull = struct { + pub const m_vecTestDir: usize = 0x1D0; // Vector + pub const m_vecTestNormal: usize = 0x1DC; // Vector + pub const m_bCullOnMiss: usize = 0x1E8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1E9; // bool + pub const m_RtEnvName: usize = 0x1EA; // char[128] + pub const m_nRTEnvCP: usize = 0x26C; // int32 + pub const m_nComponent: usize = 0x270; // int32 + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PinParticleToCP = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecOffset: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x890; // bool + pub const m_nParticleSelection: usize = 0x894; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x898; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0xA08; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0xA10; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xB80; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xCF0; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xE60; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xE64; // int32 + pub const m_flBreakValue: usize = 0xE68; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xFD8; // CPerParticleFloatInput + pub const m_bRetainInitialVelocity: usize = 0x1148; // bool + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapCPtoVector = struct { + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1D8; // int32 + pub const m_vInputMin: usize = 0x1DC; // Vector + pub const m_vInputMax: usize = 0x1E8; // Vector + pub const m_vOutputMin: usize = 0x1F4; // Vector + pub const m_vOutputMax: usize = 0x200; // Vector + pub const m_flStartTime: usize = 0x20C; // float32 + pub const m_flEndTime: usize = 0x210; // float32 + pub const m_flInterpRate: usize = 0x214; // float32 + pub const m_nSetMethod: usize = 0x218; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x21C; // bool + pub const m_bAccelerate: usize = 0x21D; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateParticleImpulse = struct { + pub const m_InputRadius: usize = 0x1D8; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x348; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x4B8; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x4C0; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x630; // ParticleImpulseType_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DensityForce = struct { + pub const m_flRadiusScale: usize = 0x1E0; // float32 + pub const m_flForceScale: usize = 0x1E4; // float32 + pub const m_flTargetDensity: usize = 0x1E8; // float32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateInEpitrochoid = struct { + pub const m_nComponent1: usize = 0x1D8; // int32 + pub const m_nComponent2: usize = 0x1DC; // int32 + pub const m_TransformInput: usize = 0x1E0; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x248; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x3B8; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x528; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x698; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x808; // bool + pub const m_bUseLocalCoords: usize = 0x809; // bool + pub const m_bOffsetExistingPos: usize = 0x80A; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ConstrainDistanceToUserSpecifiedPath = struct { + pub const m_fMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance: usize = 0x1D4; // float32 + pub const m_flTimeScale: usize = 0x1D8; // float32 + pub const m_bLoopedPath: usize = 0x1DC; // bool + pub const m_pointList: usize = 0x1E0; // CUtlVector + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointPositions = struct { + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bOrient: usize = 0x1D9; // bool + pub const m_bSetOnce: usize = 0x1DA; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_nCP2: usize = 0x1E0; // int32 + pub const m_nCP3: usize = 0x1E4; // int32 + pub const m_nCP4: usize = 0x1E8; // int32 + pub const m_vecCP1Pos: usize = 0x1EC; // Vector + pub const m_vecCP2Pos: usize = 0x1F8; // Vector + pub const m_vecCP3Pos: usize = 0x204; // Vector + pub const m_vecCP4Pos: usize = 0x210; // Vector + pub const m_nHeadLocation: usize = 0x21C; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetFloatAttributeToVectorExpression = struct { + pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x890; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xF48; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x10B8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10BC; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementRotateParticleAroundAxis = struct { + pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x888; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x9F8; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0xA60; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_IntraParticleForce = struct { + pub const m_flAttractionMinDistance: usize = 0x1E0; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1E4; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1E8; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1EC; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1F0; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1F4; // float32 + pub const m_bUseAABB: usize = 0x1F8; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitFloat = struct { + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x34C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x350; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateOnModel = struct { + pub const m_modelInput: usize = 0x1D8; // CParticleModelInput + pub const m_transformInput: usize = 0x238; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x2A0; // int32 + pub const m_bScaleToVolume: usize = 0x2A4; // bool + pub const m_bEvenDistribution: usize = 0x2A5; // bool + pub const m_nDesiredHitbox: usize = 0x2A8; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x418; // int32 + pub const m_vecHitBoxScale: usize = 0x420; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xAD8; // float32 + pub const m_flMaxBoneVelocity: usize = 0xADC; // float32 + pub const m_vecDirectionBias: usize = 0xAE0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x1198; // char[128] + pub const m_bLocalCoords: usize = 0x1218; // bool + pub const m_bUseBones: usize = 0x1219; // bool + pub const m_bUseMesh: usize = 0x121A; // bool + pub const m_flShellSize: usize = 0x1220; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_InheritFromPeerSystem = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_nGroupID: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PerParticleForce = struct { + pub const m_flForceScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x350; // CPerParticleVecInput + pub const m_nCP: usize = 0xA08; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomNamedModelMeshGroup = struct { + }; + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderProjected = struct { + pub const m_bProjectCharacter: usize = 0x220; // bool + pub const m_bProjectWorld: usize = 0x221; // bool + pub const m_bProjectWater: usize = 0x222; // bool + pub const m_bFlipHorizontal: usize = 0x223; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x224; // bool + pub const m_flMinProjectionDepth: usize = 0x228; // float32 + pub const m_flMaxProjectionDepth: usize = 0x22C; // float32 + pub const m_vecProjectedMaterials: usize = 0x230; // CUtlVector + pub const m_flMaterialSelection: usize = 0x248; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x3B8; // float32 + pub const m_bOrientToNormal: usize = 0x3BC; // bool + pub const m_MaterialVars: usize = 0x3C0; // CUtlVector + pub const m_flRadiusScale: usize = 0x3D8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x548; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x6B8; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x828; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x830; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xEE8; // ParticleColorBlendType_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MaxVelocity = struct { + pub const m_flMaxVelocity: usize = 0x1D0; // float32 + pub const m_flMinVelocity: usize = 0x1D4; // float32 + pub const m_nOverrideCP: usize = 0x1D8; // int32 + pub const m_nOverrideCPField: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_VelocityFromNormal = struct { + pub const m_fSpeedMin: usize = 0x1D8; // float32 + pub const m_fSpeedMax: usize = 0x1DC; // float32 + pub const m_bIgnoreDt: usize = 0x1E0; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MaintainEmitter = struct { + pub const m_nParticlesToMaintain: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // float32 + pub const m_flEmissionDuration: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x4C0; // float32 + pub const m_nSnapshotControlPoint: usize = 0x4C4; // int32 + pub const m_strSnapshotSubset: usize = 0x4C8; // CUtlString + pub const m_bEmitInstantaneously: usize = 0x4D0; // bool + pub const m_bFinalEmitOnStop: usize = 0x4D1; // bool + pub const m_flScale: usize = 0x4D8; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PositionOffsetToCP = struct { + pub const m_nControlPointNumberStart: usize = 0x1D8; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1DC; // int32 + pub const m_bLocalCoords: usize = 0x1E0; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapInitialTransformDirectionToRotation = struct { + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x244; // float32 + pub const m_nComponent: usize = 0x248; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeAndKill = struct { + pub const m_flStartFadeInTime: usize = 0x1D0; // float32 + pub const m_flEndFadeInTime: usize = 0x1D4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1D8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1DC; // float32 + pub const m_flStartAlpha: usize = 0x1E0; // float32 + pub const m_flEndAlpha: usize = 0x1E4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1E8; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ColorInterpolate = struct { + pub const m_ColorFade: usize = 0x1D0; // Color + pub const m_flFadeStartTime: usize = 0x1E0; // float32 + pub const m_flFadeEndTime: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1EC; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RampScalarSpline = struct { + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_flBias: usize = 0x1E8; // float32 + pub const m_nField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x214; // bool + pub const m_bEaseOut: usize = 0x215; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelSequenceOnceTimed = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointFromObjectScale = struct { + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MaintainSequentialPath = struct { + pub const m_fMaxDistance: usize = 0x1D0; // float32 + pub const m_flNumToAssign: usize = 0x1D4; // float32 + pub const m_flCohesionStrength: usize = 0x1D8; // float32 + pub const m_flTolerance: usize = 0x1DC; // float32 + pub const m_bLoop: usize = 0x1E0; // bool + pub const m_bUseParticleCount: usize = 0x1E1; // bool + pub const m_PathParams: usize = 0x1F0; // CPathParameters + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelBodyPartEndCap = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_StopAfterCPDuration = struct { + pub const m_flDuration: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x348; // bool + pub const m_bPlayEndCap: usize = 0x349; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CGeneralSpin = struct { + pub const m_nSpinRateDegrees: usize = 0x1D0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1D4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1DC; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MParticleMaxVersion + // MParticleReplacementOp + // MGetKV3ClassDefaults + pub const C_OP_LockToSavedSequentialPath = struct { + pub const m_flFadeStart: usize = 0x1D4; // float32 + pub const m_flFadeEnd: usize = 0x1D8; // float32 + pub const m_bCPPairs: usize = 0x1DC; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapNamedModelElementToScalar = struct { + pub const m_hModel: usize = 0x1D8; // CStrongHandle + pub const m_names: usize = 0x1E0; // CUtlVector + pub const m_values: usize = 0x1F8; // CUtlVector + pub const m_nFieldInput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x218; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x21C; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ClampVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x890; // CPerParticleVecInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderStatusEffectCitadel = struct { + pub const m_pTextureColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureNormal: usize = 0x228; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x230; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x238; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x240; // CStrongHandle + pub const m_pTextureDetail: usize = 0x248; // CStrongHandle + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const IParticleSystemDefinition = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_WindForce = struct { + pub const m_vForce: usize = 0x1E0; // Vector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetVariable = struct { + pub const m_variableReference: usize = 0x1D8; // CParticleVariableRef + pub const m_transformInput: usize = 0x228; // CParticleTransformInput + pub const m_positionOffset: usize = 0x290; // Vector + pub const m_rotationOffset: usize = 0x29C; // QAngle + pub const m_vecInput: usize = 0x2A8; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x960; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 29 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderStandardLight = struct { + pub const m_nLightType: usize = 0x220; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x228; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E0; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x8E8; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xA58; // bool + pub const m_flTheta: usize = 0xA60; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xBD0; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xEB0; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xEB8; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1198; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x1308; // bool + pub const m_bRenderSpecular: usize = 0x1309; // bool + pub const m_lightCookie: usize = 0x1310; // CUtlString + pub const m_nPriority: usize = 0x1318; // int32 + pub const m_nFogLightingMode: usize = 0x131C; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1320; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1490; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x1494; // float32 + pub const m_bReverseOrder: usize = 0x1498; // bool + pub const m_bClosedLoop: usize = 0x1499; // bool + pub const m_nPrevPntSource: usize = 0x149C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x14A0; // float32 + pub const m_flMinLength: usize = 0x14A4; // float32 + pub const m_bIgnoreDT: usize = 0x14A8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x14AC; // float32 + pub const m_flLengthScale: usize = 0x14B0; // float32 + pub const m_flLengthFadeInTime: usize = 0x14B4; // float32 + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_DistanceToTransform = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x798; // CParticleTransformInput + pub const m_bLOS: usize = 0x800; // bool + pub const m_CollisionGroupName: usize = 0x801; // char[128] + pub const m_nTraceSet: usize = 0x884; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x888; // float32 + pub const m_flLOSScale: usize = 0x88C; // float32 + pub const m_nSetMethod: usize = 0x890; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x894; // bool + pub const m_bAdditive: usize = 0x895; // bool + pub const m_vecComponentScale: usize = 0x898; // CPerParticleVecInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapControlPointOrientationToRotation = struct { + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1D8; // float32 + pub const m_nComponent: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToCenter = struct { + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bUseAvgParticlePos: usize = 0x1E8; // bool + pub const m_nSetParent: usize = 0x1EC; // ParticleParentSetMode_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapAverageScalarValuetoCP = struct { + pub const m_nExpression: usize = 0x1D8; // SetStatisticExpressionType_t + pub const m_flDecimalPlaces: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nOutControlPointNumber: usize = 0x350; // int32 + pub const m_nOutVectorField: usize = 0x354; // int32 + pub const m_nField: usize = 0x358; // ParticleAttributeIndex_t + pub const m_flOutputRemap: usize = 0x360; // CParticleRemapFloatInput + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDotProductToScalar = struct { + pub const m_nInputCP1: usize = 0x1D0; // int32 + pub const m_nInputCP2: usize = 0x1D4; // int32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1EC; // bool + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1F4; // bool + pub const m_bUseParticleNormal: usize = 0x1F5; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapCPtoCP = struct { + pub const m_nInputControlPoint: usize = 0x1D8; // int32 + pub const m_nOutputControlPoint: usize = 0x1DC; // int32 + pub const m_nInputField: usize = 0x1E0; // int32 + pub const m_nOutputField: usize = 0x1E4; // int32 + pub const m_flInputMin: usize = 0x1E8; // float32 + pub const m_flInputMax: usize = 0x1EC; // float32 + pub const m_flOutputMin: usize = 0x1F0; // float32 + pub const m_flOutputMax: usize = 0x1F4; // float32 + pub const m_bDerivative: usize = 0x1F8; // bool + pub const m_flInterpRate: usize = 0x1FC; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointRotation = struct { + pub const m_vecRotAxis: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x890; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0xA00; // int32 + pub const m_nLocalCP: usize = 0xA04; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CurlNoiseForce = struct { + pub const m_nNoiseType: usize = 0x1E0; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1E8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x8A0; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xF58; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x1610; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1CC8; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1E38; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_Orient2DRelToCP = struct { + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1E0; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetSimulationRate = struct { + pub const m_flSimulationScale: usize = 0x1D8; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_FadeIn = struct { + pub const m_flFadeInTimeMin: usize = 0x1D0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1D4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1D8; // float32 + pub const m_bProportional: usize = 0x1DC; // bool + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderScreenShake = struct { + pub const m_flDurationScale: usize = 0x220; // float32 + pub const m_flRadiusScale: usize = 0x224; // float32 + pub const m_flFrequencyScale: usize = 0x228; // float32 + pub const m_flAmplitudeScale: usize = 0x22C; // float32 + pub const m_nRadiusField: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x238; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x23C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x240; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapBoundingVolumetoCP = struct { + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_HSVShiftToCP = struct { + pub const m_nColorCP: usize = 0x1D8; // int32 + pub const m_nColorGemEnableCP: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_DefaultHSVColor: usize = 0x1E4; // Color + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_GlobalScale = struct { + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1DC; // int32 + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_bScaleRadius: usize = 0x1E4; // bool + pub const m_bScalePosition: usize = 0x1E5; // bool + pub const m_bScaleVelocity: usize = 0x1E6; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RadiusFromCPObject = struct { + pub const m_nControlPoint: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitialVelocityFromHitbox = struct { + pub const m_flVelocityMin: usize = 0x1D8; // float32 + pub const m_flVelocityMax: usize = 0x1DC; // float32 + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_HitboxSetName: usize = 0x1E4; // char[128] + pub const m_bUseBones: usize = 0x264; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1D4; // Vector + pub const m_flStartTime: usize = 0x1E0; // float32 + pub const m_flEndTime: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointFieldToWater = struct { + pub const m_nSourceCP: usize = 0x1D8; // int32 + pub const m_nDestCP: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1E0; // int32 + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const TextureGroup_t = struct { + pub const m_bEnabled: usize = 0x0; // bool + pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool + pub const m_hTexture: usize = 0x8; // CStrongHandle + pub const m_Gradient: usize = 0x10; // CColorGradient + pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t + pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t + pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t + pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput + pub const m_TextureControls: usize = 0x1A8; // TextureControls_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_TimeVaryingForce = struct { + pub const m_flStartLerpTime: usize = 0x1E0; // float32 + pub const m_StartingForce: usize = 0x1E4; // Vector + pub const m_flEndLerpTime: usize = 0x1F0; // float32 + pub const m_EndingForce: usize = 0x1F4; // Vector + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetCPOrientationToGroundNormal = struct { + pub const m_flInterpRate: usize = 0x1D0; // float32 + pub const m_flMaxTraceLength: usize = 0x1D4; // float32 + pub const m_flTolerance: usize = 0x1D8; // float32 + pub const m_flTraceOffset: usize = 0x1DC; // float32 + pub const m_CollisionGroupName: usize = 0x1E0; // char[128] + pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x264; // int32 + pub const m_nOutputCP: usize = 0x268; // int32 + pub const m_bIncludeWater: usize = 0x278; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SnapshotSkinToBones = struct { + pub const m_bTransformNormals: usize = 0x1D0; // bool + pub const m_bTransformRadii: usize = 0x1D1; // bool + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1D8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1DC; // float32 + pub const m_flJumpThreshold: usize = 0x1E0; // float32 + pub const m_flPrevPosScale: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateWithinSphereTransform = struct { + pub const m_fRadiusMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x348; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x4B8; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xB70; // Vector + pub const m_TransformInput: usize = 0xB80; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xBE8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xD58; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xEC8; // float32 + pub const m_bLocalCoords: usize = 0xECC; // bool + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xED0; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1588; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1C40; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1C44; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RadiusDecay = struct { + pub const m_flMinRadius: usize = 0x1D0; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapNamedModelBodyPartToScalar = struct { + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapScalarToVector = struct { + pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_vecOutputMin: usize = 0x1E8; // Vector + pub const m_vecOutputMax: usize = 0x1F4; // Vector + pub const m_flStartTime: usize = 0x200; // float32 + pub const m_flEndTime: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x20C; // int32 + pub const m_bLocalCoords: usize = 0x210; // bool + pub const m_flRemapBias: usize = 0x214; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitialSequenceFromModel = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nSetMethod: usize = 0x1F4; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_NoiseEmitter = struct { + pub const m_flEmissionDuration: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEmissionScale: usize = 0x1E0; // float32 + pub const m_nScaleControlPoint: usize = 0x1E4; // int32 + pub const m_nScaleControlPointField: usize = 0x1E8; // int32 + pub const m_nWorldNoisePoint: usize = 0x1EC; // int32 + pub const m_bAbsVal: usize = 0x1F0; // bool + pub const m_bAbsValInv: usize = 0x1F1; // bool + pub const m_flOffset: usize = 0x1F4; // float32 + pub const m_flOutputMin: usize = 0x1F8; // float32 + pub const m_flOutputMax: usize = 0x1FC; // float32 + pub const m_flNoiseScale: usize = 0x200; // float32 + pub const m_flWorldNoiseScale: usize = 0x204; // float32 + pub const m_vecOffsetLoc: usize = 0x208; // Vector + pub const m_flWorldTimeScale: usize = 0x214; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionInitializer = struct { + pub const m_nAssociatedEmitterIndex: usize = 0x1D0; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SelectivelyEnableChildren = struct { + pub const m_nChildGroupID: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x348; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x628; // bool + pub const m_bDestroyImmediately: usize = 0x629; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ModelReference_t = struct { + pub const m_model: usize = 0x0; // CStrongHandle + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PlanarConstraint = struct { + pub const m_PointOnPlane: usize = 0x1D0; // Vector + pub const m_PlaneNormal: usize = 0x1DC; // Vector + pub const m_nControlPointNumber: usize = 0x1E8; // int32 + pub const m_bGlobalOrigin: usize = 0x1EC; // bool + pub const m_bGlobalNormal: usize = 0x1ED; // bool + pub const m_flRadiusScale: usize = 0x1F0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x360; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x4D0; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateFromCPs = struct { + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_nMinCP: usize = 0x1DC; // int32 + pub const m_nMaxCP: usize = 0x1E0; // int32 + pub const m_nDynamicCPCount: usize = 0x1E8; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LockPoints = struct { + pub const m_nMinCol: usize = 0x1D0; // int32 + pub const m_nMaxCol: usize = 0x1D4; // int32 + pub const m_nMinRow: usize = 0x1D8; // int32 + pub const m_nMaxRow: usize = 0x1DC; // int32 + pub const m_nControlPoint: usize = 0x1E0; // int32 + pub const m_flBlendValue: usize = 0x1E4; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_CreateSpiralSphere = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOverrideCP: usize = 0x1DC; // int32 + pub const m_nDensity: usize = 0x1E0; // int32 + pub const m_flInitialRadius: usize = 0x1E4; // float32 + pub const m_flInitialSpeedMin: usize = 0x1E8; // float32 + pub const m_flInitialSpeedMax: usize = 0x1EC; // float32 + pub const m_bUseParticleCount: usize = 0x1F0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CPVelocityForce = struct { + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapNamedModelElementEndCap = struct { + pub const m_hModel: usize = 0x1D0; // CStrongHandle + pub const m_inNames: usize = 0x1D8; // CUtlVector + pub const m_outNames: usize = 0x1F0; // CUtlVector + pub const m_fallbackNames: usize = 0x208; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x220; // bool + pub const m_nFieldInput: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_ScaleVelocity = struct { + pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MoveToHitbox = struct { + pub const m_modelInput: usize = 0x1D0; // CParticleModelInput + pub const m_transformInput: usize = 0x230; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x29C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x2A0; // float32 + pub const m_flPrevPosScale: usize = 0x2A4; // float32 + pub const m_HitboxSetName: usize = 0x2A8; // char[128] + pub const m_bUseBones: usize = 0x328; // bool + pub const m_nLerpType: usize = 0x32C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x330; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PinRopeSegmentParticleToParent = struct { + pub const m_nParticleSelection: usize = 0x1D0; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x348; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PointList = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1E0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1F8; // bool + pub const m_bClosedLoop: usize = 0x1F9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1FC; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpToOtherAttribute = struct { + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x344; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x348; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RandomColor = struct { + pub const m_ColorMin: usize = 0x1F4; // Color + pub const m_ColorMax: usize = 0x1F8; // Color + pub const m_TintMin: usize = 0x1FC; // Color + pub const m_TintMax: usize = 0x200; // Color + pub const m_flTintPerc: usize = 0x204; // float32 + pub const m_flUpdateThreshold: usize = 0x208; // float32 + pub const m_nTintCP: usize = 0x20C; // int32 + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x214; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x218; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetGravityToCP = struct { + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + pub const m_flScale: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x350; // bool + pub const m_bSetZDown: usize = 0x351; // bool + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapParticleCountToScalar = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1DC; // int32 + pub const m_nInputMax: usize = 0x1E0; // int32 + pub const m_nScaleControlPoint: usize = 0x1E4; // int32 + pub const m_nScaleControlPointField: usize = 0x1E8; // int32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nSetMethod: usize = 0x1F4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1F8; // bool + pub const m_bInvert: usize = 0x1F9; // bool + pub const m_bWrap: usize = 0x1FA; // bool + pub const m_flRemapBias: usize = 0x1FC; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InheritFromParentParticles = struct { + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1E0; // int32 + pub const m_bRandomDistribution: usize = 0x1E4; // bool + pub const m_nRandomSeed: usize = 0x1E8; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RampScalarLinearSimple = struct { + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_ChaoticAttractor = struct { + pub const m_flAParm: usize = 0x1D8; // float32 + pub const m_flBParm: usize = 0x1DC; // float32 + pub const m_flCParm: usize = 0x1E0; // float32 + pub const m_flDParm: usize = 0x1E4; // float32 + pub const m_flScale: usize = 0x1E8; // float32 + pub const m_flSpeedMin: usize = 0x1EC; // float32 + pub const m_flSpeedMax: usize = 0x1F0; // float32 + pub const m_nBaseCP: usize = 0x1F4; // int32 + pub const m_bUniformSpeed: usize = 0x1F8; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_MovementRigidAttachToCP = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nScaleControlPoint: usize = 0x1D4; // int32 + pub const m_nScaleCPField: usize = 0x1D8; // int32 + pub const m_nFieldInput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1E4; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderFlattenGrass = struct { + pub const m_flFlattenStrength: usize = 0x220; // float32 + pub const m_nStrengthFieldOverride: usize = 0x224; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x228; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderLightBeam = struct { + pub const m_vColorBlend: usize = 0x220; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8D8; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x8E0; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0xA50; // bool + pub const m_flSkirt: usize = 0xA58; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xBC8; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xD38; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_EnableChildrenFromParentParticleCount = struct { + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_nFirstChild: usize = 0x1DC; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x350; // bool + pub const m_bPlayEndcapOnStop: usize = 0x351; // bool + pub const m_bDestroyImmediately: usize = 0x352; // bool + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_DistanceToCPInit = struct { + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x350; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4C0; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x630; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x7A0; // int32 + pub const m_bLOS: usize = 0x7A4; // bool + pub const m_CollisionGroupName: usize = 0x7A5; // char[128] + pub const m_nTraceSet: usize = 0x828; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x830; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x9A0; // float32 + pub const m_nSetMethod: usize = 0x9A4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x9A8; // bool + pub const m_vecDistanceScale: usize = 0x9AC; // Vector + pub const m_flRemapBias: usize = 0x9B8; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CReplicationParameters = struct { + pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t + pub const m_bScaleChildParticleRadii: usize = 0x4; // bool + pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x178; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2E8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x9A0; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0x1058; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_EndCapDecay = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ForceBasedOnDistanceToPlane = struct { + pub const m_flMinDist: usize = 0x1E0; // float32 + pub const m_vecForceAtMinDist: usize = 0x1E4; // Vector + pub const m_flMaxDist: usize = 0x1F0; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1F4; // Vector + pub const m_vecPlaneNormal: usize = 0x200; // Vector + pub const m_nControlPointNumber: usize = 0x20C; // int32 + pub const m_flExponent: usize = 0x210; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapDensityToVector = struct { + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1D8; // float32 + pub const m_flDensityMax: usize = 0x1DC; // float32 + pub const m_vecOutputMin: usize = 0x1E0; // Vector + pub const m_vecOutputMax: usize = 0x1EC; // Vector + pub const m_bUseParentDensity: usize = 0x1F8; // bool + pub const m_nVoxelGridResolution: usize = 0x1FC; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticleControlPointConfiguration_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_drivers: usize = 0x8; // CUtlVector + pub const m_previewState: usize = 0x20; // ParticlePreviewState_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetRigidAttachment = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nFieldInput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1E4; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialVariable_t = struct { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionConstraint = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapSpeed = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1E8; // bool + }; + // Parent: None + // Field count: 55 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderModels = struct { + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x220; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x221; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x222; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x223; // bool + pub const m_ModelList: usize = 0x228; // CUtlVector + pub const m_nBodyGroupField: usize = 0x240; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x244; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x248; // bool + pub const m_bOrientZ: usize = 0x249; // bool + pub const m_bCenterOffset: usize = 0x24A; // bool + pub const m_vecLocalOffset: usize = 0x250; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x908; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xFC0; // bool + pub const m_nModelScaleCP: usize = 0xFC4; // int32 + pub const m_vecComponentScale: usize = 0xFC8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1680; // bool + pub const m_nSizeCullBloat: usize = 0x1684; // int32 + pub const m_bAnimated: usize = 0x1688; // bool + pub const m_flAnimationRate: usize = 0x1690; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1800; // bool + pub const m_bForceLoopingAnimation: usize = 0x1801; // bool + pub const m_bResetAnimOnStop: usize = 0x1802; // bool + pub const m_bManualAnimFrame: usize = 0x1803; // bool + pub const m_nAnimationScaleField: usize = 0x1804; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1808; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x180C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1810; // char[256] + pub const m_SequenceName: usize = 0x1910; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1A10; // bool + pub const m_ClothEffectName: usize = 0x1A11; // char[64] + pub const m_hOverrideMaterial: usize = 0x1A58; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1A60; // bool + pub const m_nSkin: usize = 0x1A68; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1BD8; // CUtlVector + pub const m_flRenderFilter: usize = 0x1BF0; // CPerParticleFloatInput + pub const m_flManualModelSelection: usize = 0x1D60; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1ED0; // CParticleModelInput + pub const m_nLOD: usize = 0x1F30; // int32 + pub const m_EconSlotName: usize = 0x1F34; // char[256] + pub const m_bOriginalModel: usize = 0x2034; // bool + pub const m_bSuppressTint: usize = 0x2035; // bool + pub const m_nSubModelFieldType: usize = 0x2038; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x203C; // bool + pub const m_bDisableDepthPrepass: usize = 0x203D; // bool + pub const m_bAcceptsDecals: usize = 0x203E; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x203F; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x2040; // bool + pub const m_bAllowApproximateTransforms: usize = 0x2041; // bool + pub const m_szRenderAttribute: usize = 0x2042; // char[260] + pub const m_flRadiusScale: usize = 0x2148; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x22B8; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2428; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2598; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x25A0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x2C58; // ParticleColorBlendType_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderClientPhysicsImpulse = struct { + pub const m_flRadius: usize = 0x220; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0x390; // CPerParticleFloatInput + pub const m_nSimIdFilter: usize = 0x500; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CParticleFunctionEmitter = struct { + pub const m_nEmitterIndex: usize = 0x1D0; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapNamedModelMeshGroupToScalar = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointOrientationToCPVelocity = struct { + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RopeSpringConstraint = struct { + pub const m_flRestLength: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x340; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x4B0; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x620; // float32 + pub const m_flInitialRestingLength: usize = 0x628; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_PositionWarpScalar = struct { + pub const m_vecWarpMin: usize = 0x1D8; // Vector + pub const m_vecWarpMax: usize = 0x1E4; // Vector + pub const m_InputValue: usize = 0x1F0; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x360; // float32 + pub const m_nScaleControlPointNumber: usize = 0x364; // int32 + pub const m_nControlPointNumber: usize = 0x368; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ForceControlPointStub = struct { + pub const m_ControlPoint: usize = 0x1D8; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_VectorNoise = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1D4; // Vector + pub const m_vecOutputMax: usize = 0x1E0; // Vector + pub const m_fl4NoiseScale: usize = 0x1EC; // float32 + pub const m_bAdditive: usize = 0x1F0; // bool + pub const m_bOffset: usize = 0x1F1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1F4; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapParticleCountToScalar = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x628; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x798; // bool + pub const m_nSetMethod: usize = 0x79C; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_QuantizeFloat = struct { + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RemapModelVolumetoCP = struct { + pub const m_nBBoxType: usize = 0x1D8; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1DC; // int32 + pub const m_nOutControlPointNumber: usize = 0x1E0; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1E4; // int32 + pub const m_nField: usize = 0x1E8; // int32 + pub const m_flInputMin: usize = 0x1EC; // float32 + pub const m_flInputMax: usize = 0x1F0; // float32 + pub const m_flOutputMin: usize = 0x1F4; // float32 + pub const m_flOutputMax: usize = 0x1F8; // float32 + pub const m_bBBoxOnly: usize = 0x1FC; // bool + pub const m_bCubeRoot: usize = 0x1FD; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetToCP = struct { + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecOffset: usize = 0x1D4; // Vector + pub const m_bOffsetLocal: usize = 0x1E0; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ParticleControlPointDriver_t = struct { + pub const m_iControlPoint: usize = 0x0; // ParticleParamID_t + pub const m_iAttachType: usize = 0x10; // ParticleAttachment_t + pub const m_attachmentName: usize = 0x18; // CUtlString + pub const m_vecOffset: usize = 0x20; // Vector + pub const m_angOffset: usize = 0x2C; // QAngle + pub const m_entityName: usize = 0x38; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ParentVortices = struct { + pub const m_flForceScale: usize = 0x1E0; // float32 + pub const m_vecTwistAxis: usize = 0x1E4; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1F0; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetControlPointToCPVelocity = struct { + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutputVel: usize = 0x1DC; // int32 + pub const m_bNormalize: usize = 0x1E0; // bool + pub const m_nCPOutputMag: usize = 0x1E4; // int32 + pub const m_nCPField: usize = 0x1E8; // int32 + pub const m_vecComparisonVelocity: usize = 0x1F0; // CParticleCollectionVecInput + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ClientPhysics = struct { + pub const m_strPhysicsType: usize = 0x220; // CUtlString + pub const m_bStartAsleep: usize = 0x228; // bool + pub const m_flPlayerWakeRadius: usize = 0x230; // CParticleCollectionFloatInput + pub const m_flVehicleWakeRadius: usize = 0x3A0; // CParticleCollectionFloatInput + pub const m_bUseHighQualitySimulation: usize = 0x510; // bool + pub const m_nMaxParticleCount: usize = 0x514; // int32 + pub const m_bRespectExclusionVolumes: usize = 0x518; // bool + pub const m_bKillParticles: usize = 0x519; // bool + pub const m_bDeleteSim: usize = 0x51A; // bool + pub const m_nControlPoint: usize = 0x51C; // int32 + pub const m_nForcedSimId: usize = 0x520; // int32 + pub const m_nColorBlendType: usize = 0x524; // ParticleColorBlendType_t + pub const m_nForcedStatusEffects: usize = 0x528; // ParticleAttrBoxFlags_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SpinYaw = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PointDefinitionWithTimeValues_t = struct { + pub const m_flTimeDuration: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RenderProjectedMaterial_t = struct { + pub const m_hMaterial: usize = 0x0; // CStrongHandle + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SetFloatAttributeToVectorExpression = struct { + pub const m_nExpression: usize = 0x1D8; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1E0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x898; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xF50; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x10C0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10C4; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_ExternalWindForce = struct { + pub const m_vecSamplePosition: usize = 0x1E0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x898; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xF50; // bool + pub const m_bSampleWater: usize = 0xF51; // bool + pub const m_bDampenNearWaterPlane: usize = 0xF52; // bool + pub const m_bSampleGravity: usize = 0xF53; // bool + pub const m_vecGravityForce: usize = 0xF58; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x1610; // bool + pub const m_flLocalGravityScale: usize = 0x1618; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1788; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x18F8; // CPerParticleVecInput + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_ModelCull = struct { + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bBoundBox: usize = 0x1DC; // bool + pub const m_bCullOutside: usize = 0x1DD; // bool + pub const m_bUseBones: usize = 0x1DE; // bool + pub const m_HitboxSetName: usize = 0x1DF; // char[128] + }; + // Parent: None + // Field count: 30 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderSprites = struct { + pub const m_nSequenceOverride: usize = 0x2DE8; // CParticleCollectionRendererFloatInput + pub const m_bSequenceNumbersAreRawSequenceIndices: usize = 0x2F58; // bool + pub const m_nOrientationType: usize = 0x2F5C; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2F60; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2F64; // bool + pub const m_flMinSize: usize = 0x2F68; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x30D8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x3248; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x33B8; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x3528; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x3698; // float32 + pub const m_flEndFadeDot: usize = 0x369C; // float32 + pub const m_bDistanceAlpha: usize = 0x36A0; // bool + pub const m_bSoftEdges: usize = 0x36A1; // bool + pub const m_flEdgeSoftnessStart: usize = 0x36A4; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x36A8; // float32 + pub const m_bOutline: usize = 0x36AC; // bool + pub const m_OutlineColor: usize = 0x36AD; // Color + pub const m_nOutlineAlpha: usize = 0x36B4; // int32 + pub const m_flOutlineStart0: usize = 0x36B8; // float32 + pub const m_flOutlineStart1: usize = 0x36BC; // float32 + pub const m_flOutlineEnd0: usize = 0x36C0; // float32 + pub const m_flOutlineEnd1: usize = 0x36C4; // float32 + pub const m_nLightingMode: usize = 0x36C8; // ParticleLightingQuality_t + pub const m_vecLightingOverride: usize = 0x36D0; // CParticleCollectionRendererVecInput + pub const m_flLightingTessellation: usize = 0x3D88; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x3EF8; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x4068; // bool + pub const m_flShadowDensity: usize = 0x406C; // float32 + pub const m_replicationParameters: usize = 0x4070; // CReplicationParameters + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_PercentageBetweenTransformLerpCPs = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2B0; // int32 + pub const m_nOutputStartField: usize = 0x2B4; // int32 + pub const m_nOutputEndCP: usize = 0x2B8; // int32 + pub const m_nOutputEndField: usize = 0x2BC; // int32 + pub const m_nSetMethod: usize = 0x2C0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2C4; // bool + pub const m_bRadialCheck: usize = 0x2C5; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetPerChildControlPoint = struct { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nParticleIncrement: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x350; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x4C0; // bool + pub const m_nOrientationField: usize = 0x4C4; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x4C8; // bool + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderTreeShake = struct { + pub const m_flPeakStrength: usize = 0x220; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x224; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x228; // float32 + pub const m_nRadiusFieldOverride: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x230; // float32 + pub const m_flTransitionTime: usize = 0x234; // float32 + pub const m_flTwistAmount: usize = 0x238; // float32 + pub const m_flRadialAmount: usize = 0x23C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x240; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x244; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_WorldCollideConstraint = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_SetAttributeToScalarExpression = struct { + pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x4B8; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x628; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x62C; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CycleScalar = struct { + pub const m_nDestField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1D4; // float32 + pub const m_flEndValue: usize = 0x1D8; // float32 + pub const m_flCycleTime: usize = 0x1DC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1E0; // bool + pub const m_bSynchronizeParticles: usize = 0x1E1; // bool + pub const m_nCPScale: usize = 0x1E4; // int32 + pub const m_nCPFieldMin: usize = 0x1E8; // int32 + pub const m_nCPFieldMax: usize = 0x1EC; // int32 + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RenderMaterialProxy = struct { + pub const m_nMaterialControlPoint: usize = 0x220; // int32 + pub const m_nProxyType: usize = 0x224; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x228; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x240; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x248; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x3B8; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0xA70; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xBE0; // ParticleColorBlendType_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FloatInputMaterialVariable_t = struct { + pub const m_strVariable: usize = 0x0; // CUtlString + pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RampScalarLinear = struct { + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_nField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x214; // bool + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_RotateVector = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1D4; // Vector + pub const m_vecRotAxisMax: usize = 0x1E0; // Vector + pub const m_flRotRateMin: usize = 0x1EC; // float32 + pub const m_flRotRateMax: usize = 0x1F0; // float32 + pub const m_bNormalize: usize = 0x1F4; // bool + pub const m_flScale: usize = 0x1F8; // CPerParticleFloatInput + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_InitVecCollection = struct { + pub const m_InputValue: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x890; // ParticleAttributeIndex_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_RemapParticleCountToNamedModelMeshGroupScalar = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_INIT_SequenceFromCP = struct { + pub const m_bKillUnused: usize = 0x1D8; // bool + pub const m_bRadiusScale: usize = 0x1D9; // bool + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_vecOffset: usize = 0x1E0; // Vector + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_CPOffsetToPercentageBetweenCPs = struct { + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flInputBias: usize = 0x1D8; // float32 + pub const m_nStartCP: usize = 0x1DC; // int32 + pub const m_nEndCP: usize = 0x1E0; // int32 + pub const m_nOffsetCP: usize = 0x1E4; // int32 + pub const m_nOuputCP: usize = 0x1E8; // int32 + pub const m_nInputCP: usize = 0x1EC; // int32 + pub const m_bRadialCheck: usize = 0x1F0; // bool + pub const m_bScaleOffset: usize = 0x1F1; // bool + pub const m_vecOffset: usize = 0x1F4; // Vector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const C_OP_LerpEndCapScalar = struct { + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1D4; // float32 + pub const m_flLerpTime: usize = 0x1D8; // float32 + }; + }; + }; +}; diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 6b92ae56..d69ab7c4 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index 4cbd5c2d..101768d1 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index f1492eb2..829176b9 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/pulse_system_dll.zig b/output/pulse_system_dll.zig new file mode 100644 index 00000000..76a18f6a --- /dev/null +++ b/output/pulse_system_dll.zig @@ -0,0 +1,873 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: pulse_system.dll + // Class count: 97 + // Enum count: 5 + pub const pulse_system_dll = struct { + // Alignment: 4 + // Member count: 2 + pub const PulseBestOutflowRules_t = enum(u32) { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const PulseTestEnumShape_t = enum(u32) { + CIRCLE = 0x64, + SQUARE = 0xC8, + TRIANGLE = 0x12C + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorCancelPriority_t = enum(u32) { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseMethodCallMode_t = enum(u32) { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const PulseTestEnumColor_t = enum(u32) { + BLACK = 0x0, + WHITE = 0x1, + RED = 0x2, + GREEN = 0x3, + BLUE = 0x4 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Step_TestDomainDestroyFakeEntity = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_WaitForCursorsWithTag = struct { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_NoInflow = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseGraphInstance_TestDomain_FakeEntityOwner = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Base = struct { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + }; + // Parent: None + // Field count: 0 + pub const CPulse_ResumePoint = struct { + }; + // Parent: None + // Field count: 2 + pub const CTestDomainDerived_Cursor = struct { + pub const m_nCursorValueA: usize = 0xD0; // int32 + pub const m_nCursorValueB: usize = 0xD4; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_PickBestOutflowSelector = struct { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestFuncs_LibraryA = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub const CPulseCell_WaitForObservable = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 4 + pub const CPulse_OutflowConnection = struct { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphDef = struct { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_FireCursors = struct { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline__TimelineEvent_t = struct { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IntervalTimer__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseRequirement = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub const CPulseCell_BaseState = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OutflowWithRequirements_t = struct { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IsRequirementValid = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Gradient = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseCursorFuncs = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t__DynamicOutflow_t = struct { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_MultiOutflow_WithParams = struct { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_Out2: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: None + // Field count: 0 + pub const CBasePulseGraphInstance = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_GraphHook = struct { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Resume = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t = struct { + pub const nTestStep: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 4 + pub const CPulseTurtleGraphicsCursor = struct { + pub const m_Color: usize = 0xD0; // Color + pub const m_vPos: usize = 0xD4; // Vector2D + pub const m_flHeadingDeg: usize = 0xDC; // float32 + pub const m_bPenUp: usize = 0xE0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_TestWaitWithCursorState__CursorState_t = struct { + pub const flWaitValue: usize = 0x0; // float32 + pub const bFailOnCancel: usize = 0x4; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_BaseEntrypoint = struct { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_MultiInflow_NoDefault = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_WaitForCursorsWithTagBase = struct { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InvokeBinding = struct { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_IntervalTimer = struct { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestScriptLib = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_Value_TestValue50 = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_MultiOutflow_WithParams_Yielding = struct { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_AsyncChild1: usize = 0x90; // SignatureOutflow_Continue + pub const m_AsyncChild2: usize = 0xD8; // SignatureOutflow_Continue + pub const m_YieldResume1: usize = 0x120; // SignatureOutflow_Resume + pub const m_YieldResume2: usize = 0x168; // SignatureOutflow_Resume + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Curve = struct { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EventHandler = struct { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseFlow = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Step_TestDomainTracepoint = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled__InstanceState_t = struct { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + }; + // Parent: None + // Field count: 1 + pub const CPulseGraphInstance_TestDomain_Derived = struct { + pub const m_nInstanceValueX: usize = 0x160; // int32 + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_WaitForCursorsWithTagBase__CursorState_t = struct { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseArraylib = struct { + }; + // Parent: None + // Field count: 9 + pub const CPulseGraphInstance_TestDomain = struct { + pub const m_bIsRunningUnitTests: usize = 0x130; // bool + pub const m_bExplicitTimeStepping: usize = 0x131; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0x132; // bool + pub const m_bQuietTracepoints: usize = 0x133; // bool + pub const m_bExpectingCursorTerminatedDueToMaxInstructions: usize = 0x134; // bool + pub const m_nCursorsTerminatedDueToMaxInstructions: usize = 0x138; // int32 + pub const m_nNextValidateIndex: usize = 0x13C; // int32 + pub const m_Tracepoints: usize = 0x140; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0x158; // bool + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Continue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline = struct { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EntOutputHandler = struct { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_Outflow_TestExplicitYesNo = struct { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x90; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_Outflow_TestRandomYesNo = struct { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x90; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered__InstanceState_t = struct { + pub const m_nNextIndex: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LimitCount__InstanceState_t = struct { + pub const m_nCurrentCount: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const FakeEntity_tAPI = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Test_MultiInflow_WithDefault = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_DebugLog = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseYieldingInflow = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_IsRequirementValid__Criteria_t = struct { + pub const m_bIsValid: usize = 0x0; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_ObservableVariableListener = struct { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseSelectorOutflowList_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CPulseGraphInstance_TurtleGraphics = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Val_TestDomainGetEntityName = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_Inflow_Wait = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_TestWaitWithCursorState = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x90; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0xD8; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Method = struct { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseValue = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_BooleanSwitchState = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 0 + pub const FakeEntityDerivedB_tAPI = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Yield = struct { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseMathlib = struct { + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_Unknown = struct { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleRandom = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_PublicOutput = struct { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Val_TestDomainFindEntityByName = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_BlackboardReference = struct { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomInt = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPulseEditorHeaderText + pub const CPulseCell_Step_TestDomainEntFire = struct { + pub const m_Input: usize = 0x48; // CUtlString + }; + // Parent: None + // Field count: 0 + pub const FakeEntityDerivedA_tAPI = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_ExampleSelector = struct { + pub const m_OutflowList: usize = 0x48; // PulseSelectorOutflowList_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_CallInfo = struct { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_InlineNodeSkipSelector = struct { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 3 + pub const CPulseCell_ExampleCriteria__Criteria_t = struct { + pub const m_flFloatValue1: usize = 0x0; // float32 + pub const m_flFloatValue2: usize = 0x4; // float32 + pub const m_bMyBool: usize = 0x8; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_ExampleCriteria = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_LimitCount = struct { + pub const m_nLimitCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_CallExternalMethod = struct { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseObservableBoolExpression_t = struct { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_LimitCount__Criteria_t = struct { + pub const m_bLimitCountPasses: usize = 0x0; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Step_TestDomainCreateFakeEntity = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_CursorQueue = struct { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomFloat = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseExecCursor = struct { + }; + }; + }; +}; diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index f8bf30e1..19db9d98 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index 62af3836..b36c654f 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 1c5f5624..b567851b 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/rendersystemdx11_dll.zig b/output/rendersystemdx11_dll.zig new file mode 100644 index 00000000..dfe836c8 --- /dev/null +++ b/output/rendersystemdx11_dll.zig @@ -0,0 +1,177 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: rendersystemdx11.dll + // Class count: 8 + // Enum count: 8 + pub const rendersystemdx11_dll = struct { + // Alignment: 4 + // Member count: 14 + pub const RenderPrimitiveType_t = enum(u32) { + RENDER_PRIM_POINTS = 0x0, + RENDER_PRIM_LINES = 0x1, + RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, + RENDER_PRIM_LINE_STRIP = 0x3, + RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, + RENDER_PRIM_TRIANGLES = 0x5, + RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, + RENDER_PRIM_TRIANGLE_STRIP = 0x7, + RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, + RENDER_PRIM_INSTANCED_QUADS = 0x9, + RENDER_PRIM_HETEROGENOUS = 0xA, + RENDER_PRIM_COMPUTE_SHADER = 0xB, + RENDER_PRIM_MESH_SHADER = 0xC, + RENDER_PRIM_TYPE_COUNT = 0xD + }; + // Alignment: 4 + // Member count: 13 + pub const RenderBufferFlags_t = enum(u32) { + RENDER_BUFFER_USAGE_NONE = 0x0, + RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, + RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, + RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, + RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, + RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, + RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, + RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, + RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, + RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, + RENDER_BUFFER_POOL_ALLOCATED = 0x800, + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 + }; + // Alignment: 1 + // Member count: 3 + pub const RsCullMode_t = enum(u8) { + RS_CULL_NONE = 0x0, + RS_CULL_BACK = 0x1, + RS_CULL_FRONT = 0x2 + }; + // Alignment: 1 + // Member count: 8 + pub const RsComparison_t = enum(u8) { + RS_CMP_NEVER = 0x0, + RS_CMP_LESS = 0x1, + RS_CMP_EQUAL = 0x2, + RS_CMP_LESS_EQUAL = 0x3, + RS_CMP_GREATER = 0x4, + RS_CMP_NOT_EQUAL = 0x5, + RS_CMP_GREATER_EQUAL = 0x6, + RS_CMP_ALWAYS = 0x7 + }; + // Alignment: 1 + // Member count: 2 + pub const RsFillMode_t = enum(u8) { + RS_FILL_SOLID = 0x0, + RS_FILL_WIREFRAME = 0x1 + }; + // Alignment: 1 + // Member count: 8 + pub const RenderMultisampleType_t = enum(u8) { + RENDER_MULTISAMPLE_INVALID = 0xFF, + RENDER_MULTISAMPLE_NONE = 0x0, + RENDER_MULTISAMPLE_2X = 0x1, + RENDER_MULTISAMPLE_4X = 0x2, + RENDER_MULTISAMPLE_6X = 0x3, + RENDER_MULTISAMPLE_8X = 0x4, + RENDER_MULTISAMPLE_16X = 0x5, + RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 + }; + // Alignment: 1 + // Member count: 4 + pub const InputLayoutVariation_t = enum(u8) { + INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, + INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, + INPUT_LAYOUT_VARIATION_MAX = 0x3 + }; + // Alignment: 1 + // Member count: 3 + pub const RenderSlotType_t = enum(u8) { + RENDER_SLOT_INVALID = 0xFF, + RENDER_SLOT_PER_VERTEX = 0x0, + RENDER_SLOT_PER_INSTANCE = 0x1 + }; + // Parent: None + // Field count: 4 + pub const RsDepthStencilStateDesc_t = struct { + pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1 + pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1 + pub const m_depthFunc: usize = 0x1; // RsComparison_t + pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t + }; + // Parent: None + // Field count: 1 + pub const SheetSequenceIntegerId_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 11 + pub const RsBlendStateDesc_t = struct { + pub const m_srcBlendBits: usize = 0x0; // uint32 + pub const m_destBlendBits: usize = 0x4; // uint32 + pub const m_srcBlendAlphaBits: usize = 0x8; // uint32 + pub const m_destBlendAlphaBits: usize = 0xC; // uint32 + pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32 + pub const m_blendOpBits: usize = 0x0; // bitfield:30 + pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1 + pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1 + pub const m_blendOpAlphaBits: usize = 0x18; // uint32 + pub const m_blendEnableBits: usize = 0x1C; // uint8 + pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8 + }; + // Parent: None + // Field count: 4 + pub const VsInputSignatureElement_t = struct { + pub const m_pName: usize = 0x0; // char[64] + pub const m_pSemantic: usize = 0x40; // char[64] + pub const m_pD3DSemanticName: usize = 0x80; // char[64] + pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 + }; + // Parent: None + // Field count: 7 + pub const RsRasterizerStateDesc_t = struct { + pub const m_nFillMode: usize = 0x0; // RsFillMode_t + pub const m_nCullMode: usize = 0x1; // RsCullMode_t + pub const m_bDepthClipEnable: usize = 0x2; // bool + pub const m_bMultisampleEnable: usize = 0x3; // bool + pub const m_nDepthBias: usize = 0x4; // int32 + pub const m_flDepthBiasClamp: usize = 0x8; // float32 + pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 11 + pub const RsStencilStateDesc_t = struct { + pub const m_bStencilEnable: usize = 0x0; // bitfield:1 + pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3 + pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3 + pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3 + pub const m_frontStencilFunc: usize = 0x0; // bitfield:3 + pub const m_backStencilFailOp: usize = 0x0; // bitfield:3 + pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3 + pub const m_backStencilPassOp: usize = 0x0; // bitfield:3 + pub const m_backStencilFunc: usize = 0x0; // bitfield:3 + pub const m_nStencilReadMask: usize = 0x4; // uint8 + pub const m_nStencilWriteMask: usize = 0x5; // uint8 + }; + // Parent: None + // Field count: 2 + pub const VsInputSignature_t = struct { + pub const m_elems: usize = 0x0; // CUtlVector + pub const m_depth_elems: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 6 + pub const RenderInputLayoutField_t = struct { + pub const m_pSemanticName: usize = 0x0; // char[32] + pub const m_nSemanticIndex: usize = 0x20; // int8 + pub const m_nOffset: usize = 0x28; // int16 + pub const m_nSlot: usize = 0x2A; // int8 + pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t + pub const m_szShaderSemantic: usize = 0x2C; // char[32] + }; + }; + }; +}; diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 5b35bda0..f3c75b30 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index f02195b6..511f83ba 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 7e297ecf..78c2235f 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.zig b/output/resourcesystem_dll.zig new file mode 100644 index 00000000..c4287265 --- /dev/null +++ b/output/resourcesystem_dll.zig @@ -0,0 +1,458 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: resourcesystem.dll + // Class count: 58 + // Enum count: 2 + pub const resourcesystem_dll = struct { + // Alignment: 1 + // Member count: 9 + pub const FuseVariableType_t = enum(u8) { + INVALID = 0x0, + BOOL = 0x1, + INT8 = 0x2, + INT16 = 0x3, + INT32 = 0x4, + UINT8 = 0x5, + UINT16 = 0x6, + UINT32 = 0x7, + FLOAT32 = 0x8 + }; + // Alignment: 1 + // Member count: 2 + pub const FuseVariableAccess_t = enum(u8) { + WRITABLE = 0x0, + READ_ONLY = 0x1 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCNmIKRig = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCResponseRulesList = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCDotaItemDefinitionResource = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCMorphSetData = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVSoundStackScriptList = struct { + }; + // Parent: None + // Field count: 2 + pub const PackedAABB_t = struct { + pub const m_nPackedMin: usize = 0x0; // uint32 + pub const m_nPackedMax: usize = 0x4; // uint32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVPhysXSurfacePropertiesList = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeManifestTestResource_t = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ConstantInfo_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_flValue: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 1 + pub const FuseFunctionIndex_t = struct { + pub const m_Value: usize = 0x0; // uint16 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCGcExportableExternalData = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIAnimGraphModelBinding = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCJavaScriptResource = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFuseSymbolTable = struct { + pub const m_constants: usize = 0x0; // CUtlVector + pub const m_variables: usize = 0x18; // CUtlVector + pub const m_functions: usize = 0x30; // CUtlVector + pub const m_constantMap: usize = 0x48; // CUtlHashtable + pub const m_variableMap: usize = 0x68; // CUtlHashtable + pub const m_functionMap: usize = 0x88; // CUtlHashtable + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCRenderMesh = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVoxelVisibility = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCPhysAggregateData = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCNmClip = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeWorld_t = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeProceduralTestResource_t = struct { + }; + // Parent: None + // Field count: 2 + pub const AABB_t = struct { + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCPostProcessingResource = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VariableInfo_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nameToken: usize = 0x8; // CUtlStringToken + pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t + pub const m_nNumComponents: usize = 0xE; // uint8 + pub const m_eVarType: usize = 0xF; // FuseVariableType_t + pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIParticleSnapshot = struct { + }; + // Parent: None + // Field count: 4 + pub const FourQuaternions = struct { + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + pub const z: usize = 0x20; // fltx4 + pub const w: usize = 0x30; // fltx4 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCPanoramaLayout = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCTypeScriptResource = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCChoreoSceneResource = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCNmSkeleton = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCTestResourceData = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCAnimationGroup = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVSoundEventScriptList = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVoiceContainerBase = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCPanoramaStyle = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCWorldNode = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCSurfaceGraph = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCCSGOEconItem = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCNmGraphDefinition = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCSmartProp = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFuseProgram = struct { + pub const m_programBuffer: usize = 0x0; // CUtlVector + pub const m_variablesRead: usize = 0x18; // CUtlVector + pub const m_variablesWritten: usize = 0x30; // CUtlVector + pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCCompositeMaterialKit = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVMixListResource = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCAnimData = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIMaterial2 = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIVectorGraphic = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCPanoramaDynamicImages = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIPulseGraphDef = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FunctionInfo_t = struct { + pub const m_name: usize = 0x8; // CUtlString + pub const m_nameToken: usize = 0x10; // CUtlStringToken + pub const m_nParamCount: usize = 0x14; // int32 + pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t + pub const m_bIsPure: usize = 0x1A; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCVDataResource = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCModel = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCDOTANovelsList = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCTextureBase = struct { + }; + // Parent: None + // Field count: 1 + pub const FuseVariableIndex_t = struct { + pub const m_Value: usize = 0x0; // uint16 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeIParticleSystemDefinition = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCSequenceGroupData = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ManifestTestResource_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_child: usize = 0x8; // CStrongHandle + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCEntityLump = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCDOTAPatchNotesList = struct { + }; + }; + }; +}; diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 56e3a778..4f9a1282 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index df889b3f..d8ec6787 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 23f38ace..7769438e 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/scenesystem_dll.zig b/output/scenesystem_dll.zig new file mode 100644 index 00000000..ed62f9d6 --- /dev/null +++ b/output/scenesystem_dll.zig @@ -0,0 +1,134 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: scenesystem.dll + // Class count: 9 + // Enum count: 4 + pub const scenesystem_dll = struct { + // Alignment: 4 + // Member count: 4 + pub const ESilhouetteType_t = enum(u32) { + SILHOUETTE_NONE = 0x0, + SILHOUETTE_LIGHT = 0x1, + SILHOUETTE_ENVMAP = 0x2, + SILHOUETTE_LPV = 0x4 + }; + // Alignment: 1 + // Member count: 4 + pub const DisableShadows_t = enum(u8) { + kDisableShadows_None = 0x0, + kDisableShadows_All = 0x1, + kDisableShadows_Baked = 0x2, + kDisableShadows_Realtime = 0x3 + }; + // Alignment: 1 + // Member count: 6 + pub const DecalRtEncoding_t = enum(u8) { + kDecalInvalid = 0xFF, + kDecalMin = 0x0, + kDecalCloak = 0x1, + kDecalMax = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const ESceneObjectVisualization = enum(u32) { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_ViewTarget = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_TextureId: usize = 0x8; // uint64 + pub const m_nWidth: usize = 0x10; // int32 + pub const m_nHeight: usize = 0x14; // int32 + pub const m_nRequestedWidth: usize = 0x18; // int32 + pub const m_nRequestedHeight: usize = 0x1C; // int32 + pub const m_nNumMipLevels: usize = 0x20; // int32 + pub const m_nDepth: usize = 0x24; // int32 + pub const m_nMultisampleNumSamples: usize = 0x28; // int32 + pub const m_nFormat: usize = 0x2C; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SceneViewId_t = struct { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nFrameCount: usize = 0x8; // uint64 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSEndFrameViewInfo = struct { + pub const m_nViewId: usize = 0x0; // uint64 + pub const m_ViewName: usize = 0x8; // CUtlString + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_PostLayer = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_LayerBase = struct { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_nLayerId: usize = 0x18; // uint64 + pub const m_LayerName: usize = 0x20; // CUtlString + pub const m_displayText: usize = 0x28; // CUtlString + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_PreLayer = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_ViewTargetList = struct { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + pub const m_Targets: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_ViewRender = struct { + pub const m_viewId: usize = 0x0; // SceneViewId_t + pub const m_ViewName: usize = 0x10; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSSDSMsg_EndFrame = struct { + pub const m_Views: usize = 0x0; // CUtlVector + }; + }; + }; +}; diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index ea271f31..43ddc4db 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 621876f6..7e07343d 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index bcfe00c7..3c11e00a 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.zig b/output/schemasystem_dll.zig new file mode 100644 index 00000000..6b3e8757 --- /dev/null +++ b/output/schemasystem_dll.zig @@ -0,0 +1,177 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: schemasystem.dll + // Class count: 7 + // Enum count: 2 + pub const schemasystem_dll = struct { + // Alignment: 1 + // Member count: 82 + pub const fieldtype_t = enum(u8) { + FIELD_VOID = 0x0, + FIELD_FLOAT32 = 0x1, + FIELD_STRING = 0x2, + FIELD_VECTOR = 0x3, + FIELD_QUATERNION = 0x4, + FIELD_INT32 = 0x5, + FIELD_BOOLEAN = 0x6, + FIELD_INT16 = 0x7, + FIELD_CHARACTER = 0x8, + FIELD_COLOR32 = 0x9, + FIELD_EMBEDDED = 0xA, + FIELD_CUSTOM = 0xB, + FIELD_CLASSPTR = 0xC, + FIELD_EHANDLE = 0xD, + FIELD_POSITION_VECTOR = 0xE, + FIELD_TIME = 0xF, + FIELD_TICK = 0x10, + FIELD_SOUNDNAME = 0x11, + FIELD_INPUT = 0x12, + FIELD_FUNCTION = 0x13, + FIELD_VMATRIX = 0x14, + FIELD_VMATRIX_WORLDSPACE = 0x15, + FIELD_MATRIX3X4_WORLDSPACE = 0x16, + FIELD_INTERVAL = 0x17, + FIELD_UNUSED = 0x18, + FIELD_VECTOR2D = 0x19, + FIELD_INT64 = 0x1A, + FIELD_VECTOR4D = 0x1B, + FIELD_RESOURCE = 0x1C, + FIELD_TYPEUNKNOWN = 0x1D, + FIELD_CSTRING = 0x1E, + FIELD_HSCRIPT = 0x1F, + FIELD_VARIANT = 0x20, + FIELD_UINT64 = 0x21, + FIELD_FLOAT64 = 0x22, + FIELD_POSITIVEINTEGER_OR_NULL = 0x23, + FIELD_HSCRIPT_NEW_INSTANCE = 0x24, + FIELD_UINT32 = 0x25, + FIELD_UTLSTRINGTOKEN = 0x26, + FIELD_QANGLE = 0x27, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28, + FIELD_HMATERIAL = 0x29, + FIELD_HMODEL = 0x2A, + FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B, + FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C, + FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D, + FIELD_QANGLE_WORLDSPACE = 0x2E, + FIELD_QUATERNION_WORLDSPACE = 0x2F, + FIELD_HSCRIPT_LIGHTBINDING = 0x30, + FIELD_V8_VALUE = 0x31, + FIELD_V8_OBJECT = 0x32, + FIELD_V8_ARRAY = 0x33, + FIELD_V8_CALLBACK_INFO = 0x34, + FIELD_UTLSTRING = 0x35, + FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36, + FIELD_HRENDERTEXTURE = 0x37, + FIELD_HPARTICLESYSTEMDEFINITION = 0x38, + FIELD_UINT8 = 0x39, + FIELD_UINT16 = 0x3A, + FIELD_CTRANSFORM = 0x3B, + FIELD_CTRANSFORM_WORLDSPACE = 0x3C, + FIELD_HPOSTPROCESSING = 0x3D, + FIELD_MATRIX3X4 = 0x3E, + FIELD_SHIM = 0x3F, + FIELD_CMOTIONTRANSFORM = 0x40, + FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41, + FIELD_ATTACHMENT_HANDLE = 0x42, + FIELD_AMMO_INDEX = 0x43, + FIELD_CONDITION_ID = 0x44, + FIELD_AI_SCHEDULE_BITS = 0x45, + FIELD_MODIFIER_HANDLE = 0x46, + FIELD_ROTATION_VECTOR = 0x47, + FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48, + FIELD_HVDATA = 0x49, + FIELD_SCALE32 = 0x4A, + FIELD_STRING_AND_TOKEN = 0x4B, + FIELD_ENGINE_TIME = 0x4C, + FIELD_ENGINE_TICK = 0x4D, + FIELD_WORLD_GROUP_ID = 0x4E, + FIELD_GLOBALSYMBOL = 0x4F, + FIELD_HNMGRAPHDEFINITION = 0x50, + FIELD_TYPECOUNT = 0x51 + }; + // Alignment: 4 + // Member count: 3 + pub const ThreeState_t = enum(u32) { + TRS_FALSE = 0x0, + TRS_TRUE = 0x1, + TRS_NONE = 0x2 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeCResourceManifestInternal = struct { + }; + // Parent: None + // Field count: 23 + pub const CSchemaSystemInternalRegistration = struct { + pub const m_Vector2D: usize = 0x0; // Vector2D + pub const m_Vector: usize = 0x8; // Vector + pub const m_VectorWS: usize = 0x14; // VectorWS + pub const m_VectorAligned: usize = 0x20; // VectorAligned + pub const m_Quaternion: usize = 0x30; // Quaternion + pub const m_QAngle: usize = 0x40; // QAngle + pub const m_RotationVector: usize = 0x4C; // RotationVector + pub const m_RadianEuler: usize = 0x58; // RadianEuler + pub const m_DegreeEuler: usize = 0x64; // DegreeEuler + pub const m_QuaternionStorage: usize = 0x70; // QuaternionStorage + pub const m_matrix3x4_t: usize = 0x80; // matrix3x4_t + pub const m_matrix3x4a_t: usize = 0xB0; // matrix3x4a_t + pub const m_Color: usize = 0xE0; // Color + pub const m_Vector4D: usize = 0xE4; // Vector4D + pub const m_CTransform: usize = 0x100; // CTransform + pub const m_pKeyValues: usize = 0x120; // KeyValues* + pub const m_CUtlBinaryBlock: usize = 0x128; // CUtlBinaryBlock + pub const m_CUtlString: usize = 0x138; // CUtlString + pub const m_CUtlSymbol: usize = 0x140; // CUtlSymbol + pub const m_stringToken: usize = 0x144; // CUtlStringToken + pub const m_stringTokenWithStorage: usize = 0x148; // CUtlStringTokenWithStorage + pub const m_ResourceTypes: usize = 0x160; // CResourceArray> + pub const m_KV3: usize = 0x168; // KeyValues3 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CExampleSchemaVData_PolymorphicDerivedA = struct { + pub const m_nDerivedA: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CExampleSchemaVData_PolymorphicBase = struct { + pub const m_nBase: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CExampleSchemaVData_PolymorphicDerivedB = struct { + pub const m_nDerivedB: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 1 + pub const ResourceId_t = struct { + pub const m_Value: usize = 0x0; // uint64 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CExampleSchemaVData_Monomorphic = struct { + pub const m_nExample1: usize = 0x0; // int32 + pub const m_nExample2: usize = 0x4; // int32 + }; + }; + }; +}; diff --git a/output/server_dll.cs b/output/server_dll.cs index d5b7f7dc..2c5858ee 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: server.dll diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 5a3a1fe5..aacbab7e 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/server_dll.rs b/output/server_dll.rs index 473c5e16..b877f80c 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.zig b/output/server_dll.zig new file mode 100644 index 00000000..58b81a32 --- /dev/null +++ b/output/server_dll.zig @@ -0,0 +1,13506 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: server.dll + // Class count: 887 + // Enum count: 165 + pub const server_dll = struct { + // Alignment: 4 + // Member count: 4 + pub const CLogicBranchList__LogicBranchListenerLastState_t = enum(u32) { + LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, + LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, + LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, + LOGIC_BRANCH_LISTENER_MIXED = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const CFuncMover__Move_t = enum(u32) { + MOVE_LOOP = 0x0, + MOVE_OSCILLATE = 0x1, + MOVE_STOP_AT_END = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const CFuncRotator__Rotate_t = enum(u32) { + ROTATE_LOOP = 0x0, + ROTATE_OSCILLATE = 0x1, + ROTATE_STOP_AT_END = 0x2, + ROTATE_LOOK_AT_TARGET = 0x3, + ROTATE_LOOK_AT_TARGET_ONLY_YAW = 0x4, + ROTATE_RETURN_TO_INITIAL_ORIENTATION = 0x5 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseBestOutflowRules_t = enum(u32) { + SORT_BY_NUMBER_OF_VALID_CRITERIA = 0x0, + SORT_BY_OUTFLOW_INDEX = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const CPhysicsProp__CrateType_t = enum(u32) { + CRATE_SPECIFIC_ITEM = 0x0, + CRATE_TYPE_COUNT = 0x1 + }; + // Alignment: 4 + // Member count: 4 + pub const PulseCursorCancelPriority_t = enum(u32) { + None = 0x0, + CancelOnSucceeded = 0x1, + SoftCancel = 0x2, + HardCancel = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseMethodCallMode_t = enum(u32) { + SYNC_WAIT_FOR_COMPLETION = 0x0, + ASYNC_FIRE_AND_FORGET = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const CFuncMover__FollowConstraint_t = enum(u32) { + FOLLOW_CONSTRAINT_DISTANCE = 0x0, + FOLLOW_CONSTRAINT_SPRING = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const CFuncMover__FollowEntityDirection_t = enum(u32) { + FOLLOW_ENTITY_BIDIRECTIONAL = 0x0, + FOLLOW_ENTITY_FORWARD = 0x1, + FOLLOW_ENTITY_REVERSE = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const CFuncMover__TransitionToPathNodeAction_t = enum(u32) { + TRANSITION_TO_PATH_NODE_ACTION_NONE = 0x0, + TRANSITION_TO_PATH_NODE_ACTION_START_FORWARD = 0x1, + TRANSITION_TO_PATH_NODE_ACTION_START_REVERSE = 0x2, + TRANSITION_TO_PATH_NODE_TRANSITIONING = 0x3 + }; + // Alignment: 4 + // Member count: 9 + pub const CFuncMover__OrientationUpdate_t = enum(u32) { + ORIENTATION_FORWARD_PATH = 0x0, + ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH = 0x1, + ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT = 0x2, + ORIENTATION_MATCH_CONTROL_POINT = 0x3, + ORIENTATION_FIXED = 0x4, + ORIENTATION_FACE_PLAYER = 0x5, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION = 0x6, + ORIENTATION_FORWARD_MOVEMENT_DIRECTION_AND_UP_CONTROL_POINT = 0x7, + ORIENTATION_FACE_ENTITY = 0x8 + }; + // Alignment: 4 + // Member count: 3 + pub const PropDoorRotatingOpenDirection_e = enum(u32) { + DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, + DOOR_ROTATING_OPEN_FORWARD = 0x1, + DOOR_ROTATING_OPEN_BACKWARD = 0x2 + }; + // Alignment: 4 + // Member count: 1 + pub const PulseCollisionGroup_t = enum(u32) { + DEFAULT = 0x0 + }; + // Alignment: 4 + // Member count: 2 + pub const SceneOnPlayerDeath_t = enum(u32) { + SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, + SCENE_ONPLAYERDEATH_CANCEL = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const LessonPanelLayoutFileTypes_t = enum(u32) { + LAYOUT_HAND_DEFAULT = 0x0, + LAYOUT_WORLD_DEFAULT = 0x1, + LAYOUT_CUSTOM = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const TimelineCompression_t = enum(u32) { + TIMELINE_COMPRESSION_SUM = 0x0, + TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, + TIMELINE_COMPRESSION_AVERAGE = 0x2, + TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, + TIMELINE_COMPRESSION_TOTAL = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const SubclassVDataChangeType_t = enum(u32) { + SUBCLASS_VDATA_CREATED = 0x0, + SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, + SUBCLASS_VDATA_RELOADED = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const C4LightEffect_t = enum(u32) { + eLightEffectNone = 0x0, + eLightEffectDropped = 0x1, + eLightEffectThirdPersonHeld = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const StanceType_t = enum(u32) { + STANCE_CURRENT = 0xFFFFFFFF, + STANCE_DEFAULT = 0x0, + STANCE_CROUCHING = 0x1, + STANCE_PRONE = 0x2, + NUM_STANCES = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const Explosions = enum(u32) { + expRandom = 0x0, + expDirected = 0x1, + expUsePrecise = 0x2 + }; + // Alignment: 4 + // Member count: 11 + pub const PreviewCharacterMode = enum(u32) { + INVALID = 0xFFFFFFFF, + DIORAMA = 0x0, + MAIN_MENU = 0x1, + BUY_MENU = 0x2, + TEAM_SELECT = 0x3, + END_OF_MATCH = 0x4, + INVENTORY_INSPECT = 0x5, + WALKING = 0x6, + TEAM_INTRO = 0x7, + WINGMAN_INTRO = 0x8, + BANNER = 0x9 + }; + // Alignment: 4 + // Member count: 4 + pub const ObserverInterpState_t = enum(u32) { + OBSERVER_INTERP_NONE = 0x0, + OBSERVER_INTERP_STARTING = 0x1, + OBSERVER_INTERP_TRAVELING = 0x2, + OBSERVER_INTERP_SETTLING = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const WorldTextPanelOrientation_t = enum(u32) { + WORLDTEXT_ORIENTATION_DEFAULT = 0x0, + WORLDTEXT_ORIENTATION_FACEUSER = 0x1, + WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 + }; + // Alignment: 4 + // Member count: 8 + pub const EDestructibleParts_DestroyParameterFlags = enum(u32) { + None = 0x0, + GenerateBreakpieces = 0x1, + SetBodyGroupAndCollisionState = 0x2, + EnableFlinches = 0x4, + ForceDamageApply = 0x8, + IgnoreKillEntityFlag = 0x10, + IgnoreHealthCheck = 0x20, + Default = 0x7 + }; + // Alignment: 4 + // Member count: 3 + pub const WorldTextPanelHorizontalAlign_t = enum(u32) { + WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, + WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, + WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 + }; + // Alignment: 1 + // Member count: 3 + pub const SequenceFinishNotifyState_t = enum(u8) { + eDoNotNotify = 0x0, + eNotifyWhenFinished = 0x1, + eNotifyTriggered = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const SoundEventStartType_t = enum(u32) { + SOUNDEVENT_START_PLAYER = 0x0, + SOUNDEVENT_START_WORLD = 0x1, + SOUNDEVENT_START_ENTITY = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const AnimGraphDebugDrawType_t = enum(u32) { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const TrainOrientationType_t = enum(u32) { + TrainOrientation_Fixed = 0x0, + TrainOrientation_AtPathTracks = 0x1, + TrainOrientation_LinearBlend = 0x2, + TrainOrientation_EaseInEaseOut = 0x3 + }; + // Alignment: 4 + // Member count: 7 + pub const CSWeaponCategory = enum(u32) { + WEAPONCATEGORY_OTHER = 0x0, + WEAPONCATEGORY_MELEE = 0x1, + WEAPONCATEGORY_SECONDARY = 0x2, + WEAPONCATEGORY_SMG = 0x3, + WEAPONCATEGORY_RIFLE = 0x4, + WEAPONCATEGORY_HEAVY = 0x5, + WEAPONCATEGORY_COUNT = 0x6 + }; + // Alignment: 1 + // Member count: 2 + pub const BeginDeathLifeStateTransition_t = enum(u8) { + TRANSITION_TO_LIFESTATE_DYING = 0x0, + TRANSITION_TO_LIFESTATE_DEAD = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const PointOrientGoalDirectionType_t = enum(u32) { + eAbsOrigin = 0x0, + eCenter = 0x1, + eHead = 0x2, + eForward = 0x3, + eEyesForward = 0x4 + }; + // Alignment: 1 + // Member count: 9 + pub const ItemFlagTypes_t = enum(u8) { + ITEM_FLAG_NONE = 0x0, + ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, + ITEM_FLAG_NOAUTORELOAD = 0x2, + ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, + ITEM_FLAG_LIMITINWORLD = 0x8, + ITEM_FLAG_EXHAUSTIBLE = 0x10, + ITEM_FLAG_DOHITLOCATIONDMG = 0x20, + ITEM_FLAG_NOAMMOPICKUPS = 0x40, + ITEM_FLAG_NOITEMPICKUP = 0x80 + }; + // Alignment: 1 + // Member count: 10 + pub const SurroundingBoundsType_t = enum(u8) { + USE_OBB_COLLISION_BOUNDS = 0x0, + USE_BEST_COLLISION_BOUNDS = 0x1, + USE_HITBOXES = 0x2, + USE_SPECIFIED_BOUNDS = 0x3, + USE_GAME_CODE = 0x4, + USE_ROTATION_EXPANDED_BOUNDS = 0x5, + USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, + USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 + }; + // Alignment: 4 + // Member count: 6 + pub const LifeState_t = enum(u32) { + LIFE_ALIVE = 0x0, + LIFE_DYING = 0x1, + LIFE_DEAD = 0x2, + LIFE_RESPAWNABLE = 0x3, + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 + }; + // Alignment: 4 + // Member count: 2 + pub const PointOrientConstraint_t = enum(u32) { + eNone = 0x0, + ePreserveUpAxis = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const NPCFollowFormation_t = enum(u32) { + Default = 0xFFFFFFFF, + CloseCircle = 0x0, + WideCircle = 0x1, + MediumCircle = 0x5, + Sidekick = 0x6 + }; + // Alignment: 1 + // Member count: 7 + pub const AnimationAlgorithm_t = enum(u8) { + eInvalid = 0xFF, + eNone = 0x0, + eSequence = 0x1, + eAnimGraph2 = 0x2, + eAnimGraph2Secondary = 0x3, + eAnimGraph1 = 0x4, + eCount = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const CSWeaponMode = enum(u32) { + Primary_Mode = 0x0, + Secondary_Mode = 0x1, + WeaponMode_MAX = 0x2 + }; + // Alignment: 1 + // Member count: 3 + pub const OnFrame = enum(u8) { + ONFRAME_UNKNOWN = 0x0, + ONFRAME_TRUE = 0x1, + ONFRAME_FALSE = 0x2 + }; + // Alignment: 4 + // Member count: 12 + pub const Materials = enum(u32) { + matGlass = 0x0, + matWood = 0x1, + matMetal = 0x2, + matFlesh = 0x3, + matCinderBlock = 0x4, + matCeilingTile = 0x5, + matComputer = 0x6, + matUnbreakableGlass = 0x7, + matRocks = 0x8, + matWeb = 0x9, + matNone = 0xA, + matLastMaterial = 0xB + }; + // Alignment: 4 + // Member count: 9 + pub const BloodType = enum(u32) { + None = 0xFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + }; + // Alignment: 1 + // Member count: 5 + pub const NavScope_t = enum(u8) { + eGround = 0x0, + eAir = 0x1, + eCount = 0x2, + eInvalid = 0xFF + }; + // Alignment: 4 + // Member count: 4 + pub const BreakableContentsType_t = enum(u32) { + BC_DEFAULT = 0x0, + BC_EMPTY = 0x1, + BC_PROP_GROUP_OVERRIDE = 0x2, + BC_PARTICLE_SYSTEM_OVERRIDE = 0x3 + }; + // Alignment: 4 + // Member count: 5 + pub const AnimLoopMode_t = enum(u32) { + ANIM_LOOP_MODE_INVALID = 0xFFFFFFFF, + ANIM_LOOP_MODE_NOT_LOOPING = 0x0, + ANIM_LOOP_MODE_LOOPING = 0x1, + ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, + ANIM_LOOP_MODE_COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 14 + pub const Class_T = enum(u32) { + CLASS_NONE = 0x0, + CLASS_PLAYER = 0x1, + CLASS_PLAYER_ALLY = 0x2, + CLASS_C4_FOR_RADAR = 0x3, + CLASS_FOOT_CONTACT_SHADOW = 0x4, + CLASS_WEAPON = 0x5, + CLASS_WATER_SPLASHER = 0x6, + CLASS_HUDMODEL_WEAPON = 0x7, + CLASS_HUDMODEL_ARMS = 0x8, + CLASS_HUDMODEL_ADDON = 0x9, + CLASS_WORLDMODEL_GLOVES = 0xA, + CLASS_DOOR = 0xB, + CLASS_PLANTED_C4 = 0xC, + NUM_CLASSIFY_CLASSES = 0xD + }; + // Alignment: 4 + // Member count: 2 + pub const filter_t = enum(u32) { + FILTER_AND = 0x0, + FILTER_OR = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const CSWeaponSilencerType = enum(u32) { + WEAPONSILENCER_NONE = 0x0, + WEAPONSILENCER_DETACHABLE = 0x1, + WEAPONSILENCER_INTEGRATED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const EProceduralRagdollWeightIndexPropagationMethod = enum(u32) { + Bone = 0x0, + BoneAndChildren = 0x1 + }; + // Alignment: 4 + // Member count: 17 + pub const BaseExplosionTypes_t = enum(u32) { + EXPLOSION_TYPE_DEFAULT = 0x0, + EXPLOSION_TYPE_GRENADE = 0x1, + EXPLOSION_TYPE_MOLOTOV = 0x2, + EXPLOSION_TYPE_FIREWORKS = 0x3, + EXPLOSION_TYPE_GASCAN = 0x4, + EXPLOSION_TYPE_GASCYLINDER = 0x5, + EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, + EXPLOSION_TYPE_ELECTRICAL = 0x7, + EXPLOSION_TYPE_EMP = 0x8, + EXPLOSION_TYPE_SHRAPNEL = 0x9, + EXPLOSION_TYPE_SMOKEGRENADE = 0xA, + EXPLOSION_TYPE_FLASHBANG = 0xB, + EXPLOSION_TYPE_TRIPMINE = 0xC, + EXPLOSION_TYPE_ICE = 0xD, + EXPLOSION_TYPE_NONE = 0xE, + EXPLOSION_TYPE_CUSTOM = 0xF, + EXPLOSION_TYPE_COUNT = 0x10 + }; + // Alignment: 4 + // Member count: 37 + pub const GameAnimEventIndex_t = enum(u32) { + AE_EMPTY = 0x0, + AE_CL_PLAYSOUND = 0x1, + AE_CL_PLAYSOUND_ATTACHMENT = 0x2, + AE_CL_PLAYSOUND_POSITION = 0x3, + AE_SV_PLAYSOUND = 0x4, + AE_CL_STOPSOUND = 0x5, + AE_CL_PLAYSOUND_LOOPING = 0x6, + AE_CL_CREATE_PARTICLE_EFFECT = 0x7, + AE_CL_STOP_PARTICLE_EFFECT = 0x8, + AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, + AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, + AE_SV_STOP_PARTICLE_EFFECT = 0xB, + AE_FOOTSTEP = 0xC, + AE_CL_STOP_RAGDOLL_CONTROL = 0xD, + AE_CL_ENABLE_BODYGROUP = 0xE, + AE_CL_DISABLE_BODYGROUP = 0xF, + AE_BODYGROUP_SET_VALUE = 0x10, + AE_WEAPON_PERFORM_ATTACK = 0x11, + AE_FIRE_INPUT = 0x12, + AE_CL_CLOTH_ATTR = 0x13, + AE_CL_CLOTH_GROUND_OFFSET = 0x14, + AE_CL_CLOTH_STIFFEN = 0x15, + AE_CL_CLOTH_EFFECT = 0x16, + AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17, + AE_SV_IKLOCK = 0x18, + AE_PULSE_GRAPH = 0x19, + AE_DISABLE_PLATFORM = 0x1A, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1B, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1C, + AE_DESTRUCTIBLE_PART_DESTROY = 0x1D, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1E, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x1F, + AE_SV_DETACH_SILENCER_COMPLETE = 0x20, + AE_CL_EJECT_MAG = 0x21, + AE_WPN_COMPLETE_RELOAD = 0x22, + AE_WPN_HEALTHSHOT_INJECT = 0x23, + AE_GRENADE_THROW_COMPLETE = 0x24 + }; + // Alignment: 1 + // Member count: 3 + pub const FixAngleSet_t = enum(u8) { + None = 0x0, + Absolute = 0x1, + Relative = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const IChoreoServices__ScriptState_t = enum(u32) { + SCRIPT_PLAYING = 0x0, + SCRIPT_WAIT = 0x1, + SCRIPT_POST_IDLE = 0x2, + SCRIPT_CLEANUP = 0x3, + SCRIPT_MOVE_TO_MARK = 0x4 + }; + // Alignment: 4 + // Member count: 5 + pub const Touch_t = enum(u32) { + touch_none = 0x0, + touch_player_only = 0x1, + touch_npc_only = 0x2, + touch_player_or_npc = 0x3, + touch_player_or_npc_or_physicsprop = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const TrainVelocityType_t = enum(u32) { + TrainVelocity_Instantaneous = 0x0, + TrainVelocity_LinearBlend = 0x1, + TrainVelocity_EaseInEaseOut = 0x2 + }; + // Alignment: 4 + // Member count: 13 + pub const CSWeaponType = enum(u32) { + WEAPONTYPE_KNIFE = 0x0, + WEAPONTYPE_PISTOL = 0x1, + WEAPONTYPE_SUBMACHINEGUN = 0x2, + WEAPONTYPE_RIFLE = 0x3, + WEAPONTYPE_SHOTGUN = 0x4, + WEAPONTYPE_SNIPER_RIFLE = 0x5, + WEAPONTYPE_MACHINEGUN = 0x6, + WEAPONTYPE_C4 = 0x7, + WEAPONTYPE_TASER = 0x8, + WEAPONTYPE_GRENADE = 0x9, + WEAPONTYPE_EQUIPMENT = 0xA, + WEAPONTYPE_STACKABLEITEM = 0xB, + WEAPONTYPE_UNKNOWN = 0xC + }; + // Alignment: 1 + // Member count: 4 + pub const NavScopeFlags_t = enum(u8) { + eGround = 0x1, + eAir = 0x2, + eAll = 0x3, + eNone = 0x0 + }; + // Alignment: 4 + // Member count: 3 + pub const EntFinderMethod_t = enum(u32) { + ENT_FIND_METHOD_NEAREST = 0x0, + ENT_FIND_METHOD_FARTHEST = 0x1, + ENT_FIND_METHOD_RANDOM = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const TestInputOutputCombinationsEnum_t = enum(u32) { + ZERO = 0x0, + ONE = 0x1, + TWO = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const PropDoorRotatingSpawnPos_t = enum(u32) { + DOOR_SPAWN_CLOSED = 0x0, + DOOR_SPAWN_OPEN_FORWARD = 0x1, + DOOR_SPAWN_OPEN_BACK = 0x2, + DOOR_SPAWN_AJAR = 0x3 + }; + // Alignment: 1 + // Member count: 2 + pub const ShardSolid_t = enum(u8) { + SHARD_SOLID = 0x0, + SHARD_DEBRIS = 0x1 + }; + // Alignment: 1 + // Member count: 3 + pub const EntityPlatformTypes_t = enum(u8) { + ENTITY_NOT_PLATFORM = 0x0, + ENTITY_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1, + ENTITY_PLATFORM_PLAYER_IGNORES_YAW = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const PulseNPCCondition_t = enum(u32) { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + }; + // Alignment: 1 + // Member count: 4 + pub const RenderMode_t = enum(u8) { + kRenderNormal = 0x0, + kRenderTransAlpha = 0x1, + kRenderNone = 0x2, + kRenderModeCount = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const ForcedCrouchState_t = enum(u32) { + FORCEDCROUCH_NONE = 0x0, + FORCEDCROUCH_CROUCHED = 0x1, + FORCEDCROUCH_UNCROUCHED = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const PerformanceMode_t = enum(u32) { + PM_NORMAL = 0x0, + PM_NO_GIBS = 0x1 + }; + // Alignment: 4 + // Member count: 8 + pub const TOGGLE_STATE = enum(u32) { + TS_AT_TOP = 0x0, + TS_AT_BOTTOM = 0x1, + TS_GOING_UP = 0x2, + TS_GOING_DOWN = 0x3 + }; + // Alignment: 4 + // Member count: 74 + pub const loadout_slot_t = enum(u32) { + LOADOUT_SLOT_PROMOTED = 0xFFFFFFFE, + LOADOUT_SLOT_INVALID = 0xFFFFFFFF, + LOADOUT_SLOT_MELEE = 0x0, + LOADOUT_SLOT_C4 = 0x1, + LOADOUT_SLOT_SECONDARY0 = 0x2, + LOADOUT_SLOT_SECONDARY1 = 0x3, + LOADOUT_SLOT_SECONDARY2 = 0x4, + LOADOUT_SLOT_SECONDARY3 = 0x5, + LOADOUT_SLOT_SECONDARY4 = 0x6, + LOADOUT_SLOT_SECONDARY5 = 0x7, + LOADOUT_SLOT_SMG0 = 0x8, + LOADOUT_SLOT_SMG1 = 0x9, + LOADOUT_SLOT_SMG2 = 0xA, + LOADOUT_SLOT_SMG3 = 0xB, + LOADOUT_SLOT_SMG4 = 0xC, + LOADOUT_SLOT_SMG5 = 0xD, + LOADOUT_SLOT_RIFLE0 = 0xE, + LOADOUT_SLOT_RIFLE1 = 0xF, + LOADOUT_SLOT_RIFLE2 = 0x10, + LOADOUT_SLOT_RIFLE3 = 0x11, + LOADOUT_SLOT_RIFLE4 = 0x12, + LOADOUT_SLOT_RIFLE5 = 0x13, + LOADOUT_SLOT_HEAVY0 = 0x14, + LOADOUT_SLOT_HEAVY1 = 0x15, + LOADOUT_SLOT_HEAVY2 = 0x16, + LOADOUT_SLOT_HEAVY3 = 0x17, + LOADOUT_SLOT_HEAVY4 = 0x18, + LOADOUT_SLOT_HEAVY5 = 0x19, + LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, + LOADOUT_SLOT_GRENADE1 = 0x1B, + LOADOUT_SLOT_GRENADE2 = 0x1C, + LOADOUT_SLOT_GRENADE3 = 0x1D, + LOADOUT_SLOT_GRENADE4 = 0x1E, + LOADOUT_SLOT_GRENADE5 = 0x1F, + LOADOUT_SLOT_EQUIPMENT0 = 0x20, + LOADOUT_SLOT_EQUIPMENT1 = 0x21, + LOADOUT_SLOT_EQUIPMENT2 = 0x22, + LOADOUT_SLOT_EQUIPMENT3 = 0x23, + LOADOUT_SLOT_EQUIPMENT4 = 0x24, + LOADOUT_SLOT_EQUIPMENT5 = 0x25, + LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, + LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, + LOADOUT_SLOT_CLOTHING_HANDS = 0x29, + LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, + LOADOUT_SLOT_CLOTHING_HAT = 0x2B, + LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, + LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, + LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, + LOADOUT_SLOT_MISC0 = 0x2F, + LOADOUT_SLOT_MISC1 = 0x30, + LOADOUT_SLOT_MISC2 = 0x31, + LOADOUT_SLOT_MISC3 = 0x32, + LOADOUT_SLOT_MISC4 = 0x33, + LOADOUT_SLOT_MISC5 = 0x34, + LOADOUT_SLOT_MISC6 = 0x35, + LOADOUT_SLOT_MUSICKIT = 0x36, + LOADOUT_SLOT_FLAIR0 = 0x37, + LOADOUT_SLOT_SPRAY0 = 0x38, + LOADOUT_SLOT_COUNT = 0x39 + }; + // Alignment: 4 + // Member count: 4 + pub const EDestructiblePartDamagePassThroughType = enum(u32) { + Normal = 0x0, + Absorb = 0x1, + InvincibleAbsorb = 0x2, + InvinciblePassthrough = 0x3 + }; + // Alignment: 8 + // Member count: 20 + pub const NavAttributeEnum = enum(u64) { + NAV_MESH_AVOID = 0x80, + NAV_MESH_STAIRS = 0x1000, + NAV_MESH_NON_ZUP = 0x8000, + NAV_MESH_CROUCH_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, + NAV_MESH_CRAWL_HEIGHT = 0x40000, + NAV_MESH_JUMP = 0x2, + NAV_MESH_NO_JUMP = 0x8, + NAV_MESH_STOP = 0x10, + NAV_MESH_RUN = 0x20, + NAV_MESH_WALK = 0x40, + NAV_MESH_TRANSIENT = 0x100, + NAV_MESH_DONT_HIDE = 0x200, + NAV_MESH_STAND = 0x400, + NAV_MESH_NO_HOSTAGES = 0x800, + NAV_MESH_NO_MERGE = 0x2000, + NAV_MESH_OBSTACLE_TOP = 0x4000, + NAV_ATTR_FIRST_GAME_INDEX = 0x13, + NAV_ATTR_LAST_INDEX = 0x3F + }; + // Alignment: 4 + // Member count: 3 + pub const MoveLinearAuthoredPos_t = enum(u32) { + MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, + MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, + MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const ValueRemapperMomentumType_t = enum(u32) { + MomentumType_None = 0x0, + MomentumType_Friction = 0x1, + MomentumType_SpringTowardSnapValue = 0x2, + MomentumType_SpringAwayFromSnapValue = 0x3 + }; + // Alignment: 4 + // Member count: 12 + pub const Hull_t = enum(u32) { + HULL_HUMAN = 0x0, + HULL_SMALL_CENTERED = 0x1, + HULL_WIDE_HUMAN = 0x2, + HULL_TINY = 0x3, + HULL_MEDIUM = 0x4, + HULL_TINY_CENTERED = 0x5, + HULL_LARGE = 0x6, + HULL_LARGE_CENTERED = 0x7, + HULL_MEDIUM_TALL = 0x8, + HULL_SMALL = 0x9, + NUM_HULLS = 0xA, + HULL_NONE = 0xB + }; + // Alignment: 1 + // Member count: 3 + pub const ExternalAnimGraphInactiveBehavior_t = enum(u8) { + eNone = 0x0, + eUnbind = 0x1, + eUnbindAndDelete = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const BodySectionAuthority_t = enum(u32) { + eNone = 0x0, + eLowerBody = 0x1, + eUpperBody = 0x2, + eFullBody = 0x3 + }; + // Alignment: 4 + // Member count: 2 + pub const ESceneRequestState_t = enum(u32) { + INACTIVE = 0x0, + ACTIVE = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const PreviewWeaponState = enum(u32) { + DROPPED = 0x0, + HOLSTERED = 0x1, + DEPLOYED = 0x2, + PLANTED = 0x3, + INSPECT = 0x4, + ICON = 0x5 + }; + // Alignment: 4 + // Member count: 9 + pub const EInButtonState = enum(u32) { + IN_BUTTON_UP = 0x0, + IN_BUTTON_DOWN = 0x1, + IN_BUTTON_DOWN_UP = 0x2, + IN_BUTTON_UP_DOWN = 0x3, + IN_BUTTON_UP_DOWN_UP = 0x4, + IN_BUTTON_DOWN_UP_DOWN = 0x5, + IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, + IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, + IN_BUTTON_STATE_COUNT = 0x8 + }; + // Alignment: 4 + // Member count: 4 + pub const BeamClipStyle_t = enum(u32) { + kNOCLIP = 0x0, + kGEOCLIP = 0x1, + kMODELCLIP = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const WeaponAttackType_t = enum(u32) { + eInvalid = 0xFFFFFFFF, + ePrimary = 0x0, + eSecondary = 0x1, + eCount = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const CDebugOverlayFilterTextType_t = enum(u32) { + FILTER_TEXT_NONE = 0x0, + MATCH = 0x1, + HIERARCHY = 0x2, + COUNT = 0x3 + }; + // Alignment: 4 + // Member count: 8 + pub const CSPlayerBlockingUseAction_t = enum(u32) { + k_CSPlayerBlockingUseAction_None = 0x0, + k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, + k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, + k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, + k_CSPlayerBlockingUseAction_HostageDropping = 0x4, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5, + k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6, + k_CSPlayerBlockingUseAction_MaxCount = 0x7 + }; + // Alignment: 1 + // Member count: 5 + pub const ShatterDamageCause = enum(u8) { + SHATTERDAMAGE_BULLET = 0x0, + SHATTERDAMAGE_MELEE = 0x1, + SHATTERDAMAGE_THROWN = 0x2, + SHATTERDAMAGE_SCRIPT = 0x3, + SHATTERDAMAGE_EXPLOSIVE = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const ScriptedOnDeath_t = enum(u32) { + SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFF, + SS_ONDEATH_UNDEFINED = 0x0, + SS_ONDEATH_RAGDOLL = 0x1, + SS_ONDEATH_ANIMATED_DEATH = 0x2 + }; + // Alignment: 4 + // Member count: 66 + pub const CSWeaponNameID = enum(u32) { + WEAPONID_GLOCK = 0x0, + WEAPONID_HKP2000 = 0x1, + WEAPONID_CZ75A = 0x2, + WEAPONID_ELITE = 0x3, + WEAPONID_DEAGLE = 0x4, + WEAPONID_FIVESEVEN = 0x5, + WEAPONID_P250 = 0x6, + WEAPONID_REVOLVER = 0x7, + WEAPONID_TEC9 = 0x8, + WEAPONID_USP_SILENCER = 0x9, + WEAPONID_AK47 = 0xA, + WEAPONID_M4A1 = 0xB, + WEAPONID_M4A1_SILENCER = 0xC, + WEAPONID_FAMAS = 0xD, + WEAPONID_GALILAR = 0xE, + WEAPONID_AUG = 0xF, + WEAPONID_SG556 = 0x10, + WEAPONID_BIZON = 0x11, + WEAPONID_MAC10 = 0x12, + WEAPONID_MP5SD = 0x13, + WEAPONID_MP7 = 0x14, + WEAPONID_MP9 = 0x15, + WEAPONID_P90 = 0x16, + WEAPONID_UMP45 = 0x17, + WEAPONID_MAG7 = 0x18, + WEAPONID_NOVA = 0x19, + WEAPONID_SAWEDOFF = 0x1A, + WEAPONID_XM1014 = 0x1B, + WEAPONID_AWP = 0x1C, + WEAPONID_SSG08 = 0x1D, + WEAPONID_G3SG1 = 0x1E, + WEAPONID_SCAR20 = 0x1F, + WEAPONID_M249 = 0x20, + WEAPONID_NEGEV = 0x21, + WEAPONID_TASER = 0x22, + WEAPONID_DECOY = 0x23, + WEAPONID_FLASHBANG = 0x24, + WEAPONID_HEGRENADE = 0x25, + WEAPONID_INCGRENADE = 0x26, + WEAPONID_MOLOTOV = 0x27, + WEAPONID_SMOKEGRENADE = 0x28, + WEAPONID_C4 = 0x29, + WEAPONID_HEALTHSHOT = 0x2A, + WEAPONID_KNIFE = 0x2B, + WEAPONID_KNIFE_T = 0x2C, + WEAPONID_KNIFE_CSS = 0x2D, + WEAPONID_KNIFE_FLIP = 0x2E, + WEAPONID_KNIFE_GUT = 0x2F, + WEAPONID_KNIFE_KARAMBIT = 0x30, + WEAPONID_BAYONET = 0x31, + WEAPONID_KNIFE_M9_BAYONET = 0x32, + WEAPONID_KNIFE_TACTICAL = 0x33, + WEAPONID_KNIFE_FALCHION = 0x34, + WEAPONID_KNIFE_SURVIVAL_BOWIE = 0x35, + WEAPONID_KNIFE_BUTTERFLY = 0x36, + WEAPONID_KNIFE_PUSH = 0x37, + WEAPONID_KNIFE_CORD = 0x38, + WEAPONID_KNIFE_CANIS = 0x39, + WEAPONID_KNIFE_URSUS = 0x3A, + WEAPONID_KNIFE_GYPSY_JACKKNIFE = 0x3B, + WEAPONID_KNIFE_OUTDOOR = 0x3C, + WEAPONID_KNIFE_STILETTO = 0x3D, + WEAPONID_KNIFE_WIDOWMAKER = 0x3E, + WEAPONID_KNIFE_SKELETON = 0x3F, + WEAPONID_KNIFE_KUKRI = 0x40, + WEAPONID_UNKNOWN = 0x41 + }; + // Alignment: 4 + // Member count: 4 + pub const ChoreoLookAtSpeed_t = enum(u32) { + eInvalid = 0xFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + }; + // Alignment: 4 + // Member count: 17 + pub const gear_slot_t = enum(u32) { + GEAR_SLOT_INVALID = 0xFFFFFFFF, + GEAR_SLOT_RIFLE = 0x0, + GEAR_SLOT_PISTOL = 0x1, + GEAR_SLOT_KNIFE = 0x2, + GEAR_SLOT_GRENADES = 0x3, + GEAR_SLOT_C4 = 0x4, + GEAR_SLOT_RESERVED_SLOT6 = 0x5, + GEAR_SLOT_RESERVED_SLOT7 = 0x6, + GEAR_SLOT_RESERVED_SLOT8 = 0x7, + GEAR_SLOT_RESERVED_SLOT9 = 0x8, + GEAR_SLOT_RESERVED_SLOT10 = 0x9, + GEAR_SLOT_RESERVED_SLOT11 = 0xA, + GEAR_SLOT_BOOSTS = 0xB, + GEAR_SLOT_UTILITY = 0xC, + GEAR_SLOT_COUNT = 0xD + }; + // Alignment: 4 + // Member count: 10 + pub const CSPlayerState = enum(u32) { + STATE_ACTIVE = 0x0, + STATE_WELCOME = 0x1, + STATE_PICKINGTEAM = 0x2, + STATE_PICKINGCLASS = 0x3, + STATE_DEATH_ANIM = 0x4, + STATE_DEATH_WAIT_FOR_KEY = 0x5, + STATE_OBSERVER_MODE = 0x6, + STATE_GUNGAME_RESPAWN = 0x7, + STATE_DORMANT = 0x8, + NUM_PLAYER_STATES = 0x9 + }; + // Alignment: 4 + // Member count: 2 + pub const ScriptedConflictResponse_t = enum(u32) { + SS_CONFLICT_ENQUEUE = 0x0, + SS_CONFLICT_INTERRUPT = 0x1 + }; + // Alignment: 1 + // Member count: 7 + pub const WaterLevel_t = enum(u8) { + WL_NotInWater = 0x0, + WL_Feet = 0x1, + WL_Knees = 0x2, + WL_Waist = 0x3, + WL_Chest = 0x4, + WL_FullyUnderwater = 0x5, + WL_Count = 0x6 + }; + // Alignment: 4 + // Member count: 3 + pub const WorldTextPanelVerticalAlign_t = enum(u32) { + WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, + WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, + WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 + }; + // Alignment: 1 + // Member count: 4 + pub const RelativeLocationType_t = enum(u8) { + WORLD_SPACE_POSITION = 0x0, + RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 0x1, + RELATIVE_TO_ENTITY_YAW_ONLY = 0x2, + RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 0x3 + }; + // Alignment: 4 + // Member count: 4 + pub const AmmoPosition_t = enum(u32) { + AMMO_POSITION_INVALID = 0xFFFFFFFF, + AMMO_POSITION_PRIMARY = 0x0, + AMMO_POSITION_SECONDARY = 0x1, + AMMO_POSITION_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 11 + pub const CDebugOverlayFilterType_t = enum(u32) { + NONE = 0x0, + TEXT = 0x1, + ENTITY = 0x2, + COUNT = 0x3, + TACTICAL_SEARCH = 0x4, + AI_SCHEDULE = 0x5, + AI_TASK = 0x6, + AI_EVENT = 0x7, + AI_PATHFINDING = 0x8, + END_SIM_HISTORY_TYPES = 0x9, + COMBINED = 0xFFFFFFFF + }; + // Alignment: 4 + // Member count: 24 + pub const PreviewEOMCelebration = enum(u32) { + INVALID = 0xFFFFFFFF, + WALKUP = 0x0, + PUNCHING = 0x1, + SWAGGER = 0x2, + DROPDOWN = 0x3, + STRETCH = 0x4, + SWAT_FEMALE = 0x5, + MASK_F = 0x6, + GUERILLA = 0x7, + GUERILLA02 = 0x8, + GENDARMERIE = 0x9, + SCUBA_FEMALE = 0xA, + SCUBA_MALE = 0xB, + AVA_DEFEAT = 0xC, + GENDARMERIE_DEFEAT = 0xD, + MAE_DEFEAT = 0xE, + RICKSAW_DEFEAT = 0xF, + SCUBA_FEMALE_DEFEAT = 0x10, + SCUBA_MALE_DEFEAT = 0x11, + CRASSWATER_DEFEAT = 0x12, + DARRYL_DEFEAT = 0x13, + DOCTOR_DEFEAT = 0x14, + MUHLIK_DEFEAT = 0x15, + VYPA_DEFEAT = 0x16 + }; + // Alignment: 4 + // Member count: 5 + pub const EntityDisolveType_t = enum(u32) { + ENTITY_DISSOLVE_INVALID = 0xFFFFFFFF, + ENTITY_DISSOLVE_NORMAL = 0x0, + ENTITY_DISSOLVE_ELECTRICAL = 0x1, + ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, + ENTITY_DISSOLVE_CORE = 0x3 + }; + // Alignment: 8 + // Member count: 21 + pub const InputBitMask_t = enum(u64) { + IN_NONE = 0x0, + IN_ALL = 0xFFFFFFFFFFFFFFFF, + IN_ATTACK = 0x1, + IN_JUMP = 0x2, + IN_DUCK = 0x4, + IN_FORWARD = 0x8, + IN_BACK = 0x10, + IN_USE = 0x20, + IN_TURNLEFT = 0x80, + IN_TURNRIGHT = 0x100, + IN_MOVELEFT = 0x200, + IN_MOVERIGHT = 0x400, + IN_ATTACK2 = 0x800, + IN_RELOAD = 0x2000, + IN_SPEED = 0x10000, + IN_JOYAUTOSPRINT = 0x20000, + IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, + IN_SCORE = 0x200000000, + IN_ZOOM = 0x400000000, + IN_LOOK_AT_WEAPON = 0x800000000 + }; + // Alignment: 4 + // Member count: 14 + pub const HitGroup_t = enum(u32) { + HITGROUP_INVALID = 0xFFFFFFFF, + HITGROUP_GENERIC = 0x0, + HITGROUP_HEAD = 0x1, + HITGROUP_CHEST = 0x2, + HITGROUP_STOMACH = 0x3, + HITGROUP_LEFTARM = 0x4, + HITGROUP_RIGHTARM = 0x5, + HITGROUP_LEFTLEG = 0x6, + HITGROUP_RIGHTLEG = 0x7, + HITGROUP_NECK = 0x8, + HITGROUP_UNUSED = 0x9, + HITGROUP_GEAR = 0xA, + HITGROUP_SPECIAL = 0xB, + HITGROUP_COUNT = 0xC + }; + // Alignment: 4 + // Member count: 11 + pub const ChickenActivity = enum(u32) { + IDLE = 0x0, + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6, + TRICK = 0x7, + TURN_IN_PLACE = 0x8, + FEED = 0x9, + SLEEP = 0xA + }; + // Alignment: 4 + // Member count: 2 + pub const PointWorldTextReorientMode_t = enum(u32) { + POINT_WORLD_TEXT_REORIENT_NONE = 0x0, + POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 + }; + // Alignment: 8 + // Member count: 40 + pub const DebugOverlayBits_t = enum(u64) { + OVERLAY_TEXT_BIT = 0x1, + OVERLAY_NAME_BIT = 0x2, + OVERLAY_BBOX_BIT = 0x4, + OVERLAY_PIVOT_BIT = 0x8, + OVERLAY_MESSAGE_BIT = 0x10, + OVERLAY_ABSBOX_BIT = 0x20, + OVERLAY_RBOX_BIT = 0x40, + OVERLAY_SHOW_BLOCKSLOS = 0x80, + OVERLAY_ATTACHMENTS_BIT = 0x100, + OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, + OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, + OVERLAY_SKELETON_BIT = 0x800, + OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, + OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, + OVERLAY_HITBOX_BIT = 0x4000, + OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, + OVERLAY_AUTOAIM_BIT = 0x10000, + OVERLAY_NPC_SELECTED_BIT = 0x20000, + OVERLAY_JOINT_INFO_BIT = 0x40000, + OVERLAY_NPC_ROUTE_BIT = 0x80000, + OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, + OVERLAY_NPC_ENEMIES_BIT = 0x400000, + OVERLAY_NPC_CONDITIONS_BIT = 0x800000, + OVERLAY_NPC_COMBAT_BIT = 0x1000000, + OVERLAY_NPC_TASK_BIT = 0x2000000, + OVERLAY_NPC_BODYLOCATIONS = 0x4000000, + OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, + OVERLAY_NPC_KILL_BIT = 0x10000000, + OVERLAY_BUDDHA_MODE = 0x40000000, + OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, + OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, + OVERLAY_PROP_DEBUG = 0x200000000, + OVERLAY_NPC_RELATION_BIT = 0x400000000, + OVERLAY_VIEWOFFSET = 0x800000000, + OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, + OVERLAY_ACTORNAME_BIT = 0x4000000000, + OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, + OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000, + OVERLAY_MINIMAL_TEXT = 0x20000000000 + }; + // Alignment: 4 + // Member count: 3 + pub const AmmoFlags_t = enum(u32) { + AMMO_FORCE_DROP_IF_CARRIED = 0x1, + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const DecalFlags_t = enum(u32) { + eNone = 0x0, + eCannotClear = 0x1, + eDecalProjectToBackfaces = 0x2, + eAll = 0xFFFFFFFF, + eAllButCannotClear = 0xFFFFFFFE + }; + // Alignment: 4 + // Member count: 6 + pub const HierarchyType_t = enum(u32) { + HIERARCHY_NONE = 0x0, + HIERARCHY_BONE_MERGE = 0x1, + HIERARCHY_ATTACHMENT = 0x2, + HIERARCHY_ABSORIGIN = 0x3, + HIERARCHY_BONE = 0x4, + HIERARCHY_TYPE_COUNT = 0x5 + }; + // Alignment: 4 + // Member count: 3 + pub const doorCheck_e = enum(u32) { + DOOR_CHECK_FORWARD = 0x0, + DOOR_CHECK_BACKWARD = 0x1, + DOOR_CHECK_FULL = 0x2 + }; + // Alignment: 4 + // Member count: 7 + pub const BeamType_t = enum(u32) { + BEAM_INVALID = 0x0, + BEAM_POINTS = 0x1, + BEAM_ENTPOINT = 0x2, + BEAM_ENTS = 0x3, + BEAM_HOSE = 0x4, + BEAM_SPLINE = 0x5, + BEAM_LASER = 0x6 + }; + // Alignment: 4 + // Member count: 4 + pub const EntitySubclassScope_t = enum(u32) { + SUBCLASS_SCOPE_NONE = 0xFFFFFFFF, + SUBCLASS_SCOPE_PRECIPITATION = 0x0, + SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, + SUBCLASS_SCOPE_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const PointTemplateClientOnlyEntityBehavior_t = enum(u32) { + CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, + CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const CDebugOverlayCombinedTypes_t = enum(u32) { + ALL = 0x0, + ANY = 0x1, + COUNT = 0x2 + }; + // Alignment: 1 + // Member count: 4 + pub const ShatterGlassStressType = enum(u8) { + SHATTERGLASS_BLUNT = 0x0, + SHATTERGLASS_BALLISTIC = 0x1, + SHATTERGLASS_PULSE = 0x2, + SHATTERGLASS_EXPLOSIVE = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const TrackOrientationType_t = enum(u32) { + TrackOrientation_Fixed = 0x0, + TrackOrientation_FacePath = 0x1, + TrackOrientation_FacePathAngles = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const WeaponSwitchReason_t = enum(u32) { + eDrawn = 0x0, + eEquipped = 0x1, + eUserInitiatedSwitchToLast = 0x2, + eUserInitiatedUIKeyPress = 0x3, + eUserInitiatedSwitchHands = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const ValueRemapperRatchetType_t = enum(u32) { + RatchetType_Absolute = 0x0, + RatchetType_EachEngage = 0x1 + }; + // Alignment: 4 + // Member count: 5 + pub const NavDirType = enum(u32) { + NORTH = 0x0, + EAST = 0x1, + SOUTH = 0x2, + WEST = 0x3, + NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const CRR_Response__ResponseEnum_t = enum(u32) { + MAX_RESPONSE_NAME = 0xC0, + MAX_RULE_NAME = 0x80 + }; + // Alignment: 4 + // Member count: 4 + pub const MoveMountingAmount_t = enum(u32) { + MOVE_MOUNT_NONE = 0x0, + MOVE_MOUNT_LOW = 0x1, + MOVE_MOUNT_HIGH = 0x2, + MOVE_MOUNT_MAXCOUNT = 0x3 + }; + // Alignment: 1 + // Member count: 3 + pub const HoverPoseFlags_t = enum(u8) { + eNone = 0x0, + ePosition = 0x1, + eAngles = 0x2 + }; + // Alignment: 1 + // Member count: 18 + pub const RenderFx_t = enum(u8) { + kRenderFxNone = 0x0, + kRenderFxPulseSlow = 0x1, + kRenderFxPulseFast = 0x2, + kRenderFxPulseSlowWide = 0x3, + kRenderFxPulseFastWide = 0x4, + kRenderFxFadeSlow = 0x5, + kRenderFxFadeFast = 0x6, + kRenderFxSolidSlow = 0x7, + kRenderFxSolidFast = 0x8, + kRenderFxStrobeSlow = 0x9, + kRenderFxStrobeFast = 0xA, + kRenderFxStrobeFaster = 0xB, + kRenderFxFlickerSlow = 0xC, + kRenderFxFlickerFast = 0xD, + kRenderFxFadeOut = 0xE, + kRenderFxFadeIn = 0xF, + kRenderFxPulseFastWider = 0x10, + kRenderFxMax = 0x11 + }; + // Alignment: 4 + // Member count: 35 + pub const vote_create_failed_t = enum(u32) { + VOTE_FAILED_GENERIC = 0x0, + VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, + VOTE_FAILED_RATE_EXCEEDED = 0x2, + VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, + VOTE_FAILED_QUORUM_FAILURE = 0x4, + VOTE_FAILED_ISSUE_DISABLED = 0x5, + VOTE_FAILED_MAP_NOT_FOUND = 0x6, + VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, + VOTE_FAILED_FAILED_RECENTLY = 0x8, + VOTE_FAILED_TEAM_CANT_CALL = 0x9, + VOTE_FAILED_WAITINGFORPLAYERS = 0xA, + VOTE_FAILED_PLAYERNOTFOUND = 0xB, + VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, + VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, + VOTE_FAILED_SPECTATOR = 0xE, + VOTE_FAILED_FAILED_RECENT_KICK = 0xF, + VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, + VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, + VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, + VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, + VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, + VOTE_FAILED_DISABLED = 0x15, + VOTE_FAILED_NEXTLEVEL_SET = 0x16, + VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, + VOTE_FAILED_MATCH_PAUSED = 0x18, + VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, + VOTE_FAILED_NOT_IN_WARMUP = 0x1A, + VOTE_FAILED_NOT_10_PLAYERS = 0x1B, + VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, + VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, + VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, + VOTE_FAILED_CANT_ROUND_END = 0x1F, + VOTE_FAILED_REMATCH = 0x20, + VOTE_FAILED_CONTINUE = 0x21, + VOTE_FAILED_MAX = 0x22 + }; + // Alignment: 4 + // Member count: 27 + pub const RumbleEffect_t = enum(u32) { + RUMBLE_INVALID = 0xFFFFFFFF, + RUMBLE_STOP_ALL = 0x0, + RUMBLE_PISTOL = 0x1, + RUMBLE_357 = 0x2, + RUMBLE_SMG1 = 0x3, + RUMBLE_AR2 = 0x4, + RUMBLE_SHOTGUN_SINGLE = 0x5, + RUMBLE_SHOTGUN_DOUBLE = 0x6, + RUMBLE_AR2_ALT_FIRE = 0x7, + RUMBLE_RPG_MISSILE = 0x8, + RUMBLE_CROWBAR_SWING = 0x9, + RUMBLE_AIRBOAT_GUN = 0xA, + RUMBLE_JEEP_ENGINE_LOOP = 0xB, + RUMBLE_FLAT_LEFT = 0xC, + RUMBLE_FLAT_RIGHT = 0xD, + RUMBLE_FLAT_BOTH = 0xE, + RUMBLE_DMG_LOW = 0xF, + RUMBLE_DMG_MED = 0x10, + RUMBLE_DMG_HIGH = 0x11, + RUMBLE_FALL_LONG = 0x12, + RUMBLE_FALL_SHORT = 0x13, + RUMBLE_PHYSCANNON_OPEN = 0x14, + RUMBLE_PHYSCANNON_PUNT = 0x15, + RUMBLE_PHYSCANNON_LOW = 0x16, + RUMBLE_PHYSCANNON_MEDIUM = 0x17, + RUMBLE_PHYSCANNON_HIGH = 0x18, + NUM_RUMBLE_EFFECTS = 0x19 + }; + // Alignment: 4 + // Member count: 6 + pub const LatchDirtyPermission_t = enum(u32) { + LATCH_DIRTY_DISALLOW = 0x0, + LATCH_DIRTY_SERVER_CONTROLLED = 0x1, + LATCH_DIRTY_CLIENT_SIMULATED = 0x2, + LATCH_DIRTY_PREDICTION = 0x3, + LATCH_DIRTY_FRAMESIMULATE = 0x4, + LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 + }; + // Alignment: 4 + // Member count: 5 + pub const DoorState_t = enum(u32) { + DOOR_STATE_CLOSED = 0x0, + DOOR_STATE_OPENING = 0x1, + DOOR_STATE_OPEN = 0x2, + DOOR_STATE_CLOSING = 0x3, + DOOR_STATE_AJAR = 0x4 + }; + // Alignment: 4 + // Member count: 4 + pub const ChoreoLookAtMode_t = enum(u32) { + eInvalid = 0xFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const ChatIgnoreType_t = enum(u32) { + CHAT_IGNORE_NONE = 0x0, + CHAT_IGNORE_ALL = 0x1, + CHAT_IGNORE_TEAM = 0x2 + }; + // Alignment: 4 + // Member count: 7 + pub const PlayerConnectedState = enum(u32) { + PlayerNeverConnected = 0xFFFFFFFF, + PlayerConnected = 0x0, + PlayerConnecting = 0x1, + PlayerReconnecting = 0x2, + PlayerDisconnecting = 0x3, + PlayerDisconnected = 0x4, + PlayerReserved = 0x5 + }; + // Alignment: 4 + // Member count: 1 + pub const navproperties_t = enum(u32) { + NAV_IGNORE = 0x1 + }; + // Alignment: 2 + // Member count: 7 + pub const EntityEffects_t = enum(u16) { + DEPRICATED_EF_NOINTERP = 0x8, + EF_NOSHADOW = 0x10, + EF_NODRAW = 0x20, + EF_NORECEIVESHADOW = 0x40, + EF_PARENT_ANIMATES = 0x200, + EF_NODRAW_BUT_TRANSMIT = 0x400, + EF_MAX_BITS = 0xA + }; + // Alignment: 1 + // Member count: 9 + pub const SolidType_t = enum(u8) { + SOLID_NONE = 0x0, + SOLID_BSP = 0x1, + SOLID_BBOX = 0x2, + SOLID_OBB = 0x3, + SOLID_SPHERE = 0x4, + SOLID_POINT = 0x5, + SOLID_VPHYSICS = 0x6, + SOLID_CAPSULE = 0x7, + SOLID_LAST = 0x8 + }; + // Alignment: 4 + // Member count: 22 + pub const DamageTypes_t = enum(u32) { + DMG_GENERIC = 0x0, + DMG_CRUSH = 0x1, + DMG_BULLET = 0x2, + DMG_SLASH = 0x4, + DMG_BURN = 0x8, + DMG_VEHICLE = 0x10, + DMG_FALL = 0x20, + DMG_BLAST = 0x40, + DMG_CLUB = 0x80, + DMG_SHOCK = 0x100, + DMG_SONIC = 0x200, + DMG_ENERGYBEAM = 0x400, + DMG_BUCKSHOT = 0x800, + DMG_BLAST_SURFACE = 0x1000, + DMG_DISSOLVE = 0x2000, + DMG_DROWN = 0x4000, + DMG_POISON = 0x8000, + DMG_RADIATION = 0x10000, + DMG_DROWNRECOVER = 0x20000, + DMG_ACID = 0x40000, + DMG_HEADSHOT = 0x80000 + }; + // Alignment: 4 + // Member count: 3 + pub const PointWorldTextJustifyVertical_t = enum(u32) { + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const attributeprovidertypes_t = enum(u32) { + PROVIDER_GENERIC = 0x0, + PROVIDER_WEAPON = 0x1 + }; + // Alignment: 1 + // Member count: 6 + pub const MoveCollide_t = enum(u8) { + MOVECOLLIDE_DEFAULT = 0x0, + MOVECOLLIDE_FLY_BOUNCE = 0x1, + MOVECOLLIDE_FLY_CUSTOM = 0x2, + MOVECOLLIDE_FLY_SLIDE = 0x3, + MOVECOLLIDE_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 7 + pub const IChoreoServices__ChoreoState_t = enum(u32) { + STATE_PRE_SCRIPT = 0x0, + STATE_WAIT_FOR_SCRIPT = 0x1, + STATE_WALK_TO_MARK = 0x2, + STATE_SYNCHRONIZE_SCRIPT = 0x3, + STATE_PLAY_SCRIPT = 0x4, + STATE_PLAY_SCRIPT_POST_IDLE = 0x5, + STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 + }; + // Alignment: 4 + // Member count: 4 + pub const ValueRemapperOutputType_t = enum(u32) { + OutputType_AnimationCycle = 0x0, + OutputType_RotationX = 0x1, + OutputType_RotationY = 0x2, + OutputType_RotationZ = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const PointTemplateOwnerSpawnGroupType_t = enum(u32) { + INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, + INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, + INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 + }; + // Alignment: 1 + // Member count: 3 + pub const EContributionScoreFlag_t = enum(u8) { + k_EContributionScoreFlag_Default = 0x0, + k_EContributionScoreFlag_Objective = 0x1, + k_EContributionScoreFlag_Bullets = 0x2 + }; + // Alignment: 4 + // Member count: 3 + pub const eSplinePushType = enum(u32) { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + }; + // Alignment: 2 + // Member count: 30 + pub const WeaponGameplayAnimState = enum(u16) { + WPN_ANIMSTATE_UNINITIALIZED = 0x0, + WPN_ANIMSTATE_DROPPED = 0x1, + WPN_ANIMSTATE_HOLSTERED = 0xA, + WPN_ANIMSTATE_DEPLOY = 0xB, + WPN_ANIMSTATE_IDLE = 0x32, + WPN_ANIMSTATE_SHOOT_PRIMARY = 0x64, + WPN_ANIMSTATE_SHOOT_SECONDARY = 0x65, + WPN_ANIMSTATE_SHOOT_DRYFIRE = 0x66, + WPN_ANIMSTATE_CHARGE = 0x67, + WPN_ANIMSTATE_GRENADE_PULL_PIN = 0xC8, + WPN_ANIMSTATE_GRENADE_READY = 0xC9, + WPN_ANIMSTATE_GRENADE_THROW = 0xCA, + WPN_ANIMSTATE_C4_PLANT = 0x12C, + WPN_ANIMSTATE_HEALTHSHOT_INJECT = 0x190, + WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 0x1F4, + WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 0x1F5, + WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 0x1F6, + WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 0x1F7, + WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 0x1F8, + WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 0x1F9, + WPN_ANIMSTATE_SILENCER_APPLY = 0x258, + WPN_ANIMSTATE_SILENCER_REMOVE = 0x259, + WPN_ANIMSTATE_RELOAD = 0x320, + WPN_ANIMSTATE_RELOAD_OUTRO = 0x321, + WPN_ANIMSTATE_INSPECT = 0x3E8, + WPN_ANIMSTATE_INSPECT_OUTRO = 0x3E9, + WPN_ANIMSTATE_INVENTORY_UI_TUMBLE = 0x5DC, + WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY = 0x5DD, + WPN_ANIMSTATE_END_VALID = 0x7D0, + WEAPON_LEGACY_STATE_CLEAR_FIRING = 0x7D1 + }; + // Alignment: 4 + // Member count: 2 + pub const EDestructiblePartRadiusDamageApplyType = enum(u32) { + ScaleByExplosionRadius = 0x0, + PrioritizeClosestPart = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const EntityDistanceMode_t = enum(u32) { + eOriginToOrigin = 0x0, + eCenterToCenter = 0x1, + eAxisToAxis = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const PulseTraceContents_t = enum(u32) { + STATIC_LEVEL = 0x0, + SOLID = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const PointWorldTextJustifyHorizontal_t = enum(u32) { + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, + POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const ShakeCommand_t = enum(u32) { + SHAKE_START = 0x0, + SHAKE_STOP = 0x1, + SHAKE_AMPLITUDE = 0x2, + SHAKE_FREQUENCY = 0x3, + SHAKE_START_RUMBLEONLY = 0x4, + SHAKE_START_NORUMBLE = 0x5 + }; + // Alignment: 4 + // Member count: 23 + pub const Flags_t = enum(u32) { + FL_ONGROUND = 0x1, + FL_DUCKING = 0x2, + FL_WATERJUMP = 0x4, + FL_BOT = 0x10, + FL_FROZEN = 0x20, + FL_ATCONTROLS = 0x40, + FL_CLIENT = 0x80, + FL_FAKECLIENT = 0x100, + FL_FLY = 0x400, + FL_SUPPRESS_SAVE = 0x800, + FL_IN_VEHICLE = 0x1000, + FL_GODMODE = 0x4000, + FL_NOTARGET = 0x8000, + FL_AIMTARGET = 0x10000, + FL_GRENADE = 0x100000, + FL_DONTTOUCH = 0x400000, + FL_BASEVELOCITY = 0x800000, + FL_CONVEYOR = 0x1000000, + FL_OBJECT = 0x2000000, + FL_ONFIRE = 0x8000000, + FL_DISSOLVING = 0x10000000, + FL_TRANSRAGDOLL = 0x20000000, + FL_UNBLOCKABLE_BY_PLAYER = 0x40000000 + }; + // Alignment: 4 + // Member count: 3 + pub const TRAIN_CODE = enum(u32) { + TRAIN_SAFE = 0x0, + TRAIN_BLOCKING = 0x1, + TRAIN_FOLLOWING = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const DestructiblePartDestructionDeathBehavior_t = enum(u32) { + eDoNotKill = 0x0, + eKill = 0x1, + eGib = 0x2, + eRemove = 0x3 + }; + // Alignment: 4 + // Member count: 3 + pub const BrushSolidities_e = enum(u32) { + BRUSHSOLID_TOGGLE = 0x0, + BRUSHSOLID_NEVER = 0x1, + BRUSHSOLID_ALWAYS = 0x2 + }; + // Alignment: 4 + // Member count: 13 + pub const QuestProgress__Reason = enum(u32) { + QUEST_NONINITIALIZED = 0x0, + QUEST_OK = 0x1, + QUEST_NOT_ENOUGH_PLAYERS = 0x2, + QUEST_WARMUP = 0x3, + QUEST_NOT_CONNECTED_TO_STEAM = 0x4, + QUEST_NONOFFICIAL_SERVER = 0x5, + QUEST_NO_ENTITLEMENT = 0x6, + QUEST_NO_QUEST = 0x7, + QUEST_PLAYER_IS_BOT = 0x8, + QUEST_WRONG_MAP = 0x9, + QUEST_WRONG_MODE = 0xA, + QUEST_NOT_SYNCED_WITH_SERVER = 0xB, + QUEST_REASON_MAX = 0xC + }; + // Alignment: 4 + // Member count: 2 + pub const ModifyDamageReturn_t = enum(u32) { + CONTINUE_TO_APPLY_DAMAGE = 0x0, + ABORT_DO_NOT_APPLY_DAMAGE = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const ShadowType_t = enum(u32) { + SHADOWS_NONE = 0x0, + SHADOWS_SIMPLE = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const GrenadeType_t = enum(u32) { + GRENADE_TYPE_EXPLOSIVE = 0x0, + GRENADE_TYPE_FLASH = 0x1, + GRENADE_TYPE_FIRE = 0x2, + GRENADE_TYPE_DECOY = 0x3, + GRENADE_TYPE_SMOKE = 0x4, + GRENADE_TYPE_TOTAL = 0x5 + }; + // Alignment: 4 + // Member count: 2 + pub const ValueRemapperInputType_t = enum(u32) { + InputType_PlayerShootPosition = 0x0, + InputType_PlayerShootPositionAroundAxis = 0x1 + }; + // Alignment: 1 + // Member count: 8 + pub const EKillTypes_t = enum(u8) { + KILL_NONE = 0x0, + KILL_DEFAULT = 0x1, + KILL_HEADSHOT = 0x2, + KILL_BLAST = 0x3, + KILL_BURN = 0x4, + KILL_SLASH = 0x5, + KILL_SHOCK = 0x6, + KILLTYPE_COUNT = 0x7 + }; + // Alignment: 4 + // Member count: 25 + pub const WeaponSound_t = enum(u32) { + WEAPON_SOUND_EMPTY = 0x0, + WEAPON_SOUND_SECONDARY_EMPTY = 0x1, + WEAPON_SOUND_SINGLE = 0x2, + WEAPON_SOUND_SECONDARY_ATTACK = 0x3, + WEAPON_SOUND_MELEE_MISS = 0x4, + WEAPON_SOUND_MELEE_HIT = 0x5, + WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, + WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, + WEAPON_SOUND_MELEE_HIT_NPC = 0x8, + WEAPON_SOUND_SPECIAL1 = 0x9, + WEAPON_SOUND_SPECIAL2 = 0xA, + WEAPON_SOUND_SPECIAL3 = 0xB, + WEAPON_SOUND_NEARLYEMPTY = 0xC, + WEAPON_SOUND_IMPACT = 0xD, + WEAPON_SOUND_REFLECT = 0xE, + WEAPON_SOUND_SECONDARY_IMPACT = 0xF, + WEAPON_SOUND_SECONDARY_REFLECT = 0x10, + WEAPON_SOUND_RELOAD = 0x11, + WEAPON_SOUND_SINGLE_ACCURATE = 0x12, + WEAPON_SOUND_ZOOM_IN = 0x13, + WEAPON_SOUND_ZOOM_OUT = 0x14, + WEAPON_SOUND_MOUSE_PRESSED = 0x15, + WEAPON_SOUND_DROP = 0x16, + WEAPON_SOUND_RADIO_USE = 0x17, + WEAPON_SOUND_NUM_TYPES = 0x18 + }; + // Alignment: 8 + // Member count: 22 + pub const TakeDamageFlags_t = enum(u64) { + DFLAG_NONE = 0x0, + DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, + DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, + DFLAG_SUPPRESS_EFFECTS = 0x4, + DFLAG_PREVENT_DEATH = 0x8, + DFLAG_FORCE_DEATH = 0x10, + DFLAG_ALWAYS_GIB = 0x20, + DFLAG_NEVER_GIB = 0x40, + DFLAG_REMOVE_NO_RAGDOLL = 0x80, + DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, + DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, + DFLAG_RADIUS_DMG = 0x400, + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, + DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, + DFLAG_SUPPRESS_BREAKABLES = 0x4000, + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DFLAG_SUPPRESS_SCREENSPACE_DAMAGE_FX = 0x10000, + DFLAG_ALLOW_NON_AUTHORITATIVE = 0x20000, + DFLAG_IGNORE_ARMOR = 0x40000, + DFLAG_SUPPRESS_UTILREMOVE = 0x80000 + }; + // Alignment: 4 + // Member count: 2 + pub const ValueRemapperHapticsType_t = enum(u32) { + HaticsType_Default = 0x0, + HaticsType_None = 0x1 + }; + // Alignment: 4 + // Member count: 10 + pub const Disposition_t = enum(u32) { + D_ER = 0x0, + D_HT = 0x1, + D_FR = 0x2, + D_LI = 0x3, + D_NU = 0x4 + }; + // Alignment: 4 + // Member count: 2 + pub const RotatorTargetSpace_t = enum(u32) { + ROTATOR_TARGET_WORLDSPACE = 0x0, + ROTATOR_TARGET_LOCALSPACE = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const CanPlaySequence_t = enum(u32) { + CANNOT_PLAY = 0x0, + CAN_PLAY_NOW = 0x1, + CAN_PLAY_ENQUEUED = 0x2 + }; + // Alignment: 4 + // Member count: 5 + pub const MedalRank_t = enum(u32) { + MEDAL_RANK_NONE = 0x0, + MEDAL_RANK_BRONZE = 0x1, + MEDAL_RANK_SILVER = 0x2, + MEDAL_RANK_GOLD = 0x3, + MEDAL_RANK_COUNT = 0x4 + }; + // Alignment: 4 + // Member count: 6 + pub const ObserverMode_t = enum(u32) { + OBS_MODE_NONE = 0x0, + OBS_MODE_FIXED = 0x1, + OBS_MODE_IN_EYE = 0x2, + OBS_MODE_CHASE = 0x3, + OBS_MODE_ROAMING = 0x4, + NUM_OBSERVER_MODES = 0x5 + }; + // Alignment: 4 + // Member count: 2 + pub const FuncDoorSpawnPos_t = enum(u32) { + FUNC_DOOR_SPAWN_CLOSED = 0x0, + FUNC_DOOR_SPAWN_OPEN = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const EOverrideBlockLOS_t = enum(u32) { + BLOCK_LOS_DEFAULT = 0x0, + BLOCK_LOS_FORCE_FALSE = 0x1, + BLOCK_LOS_FORCE_TRUE = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const EntityAttachmentType_t = enum(u32) { + eAbsOrigin = 0x0, + eCenter = 0x1, + eEyes = 0x2, + eAttachment = 0x3 + }; + // Alignment: 1 + // Member count: 14 + pub const MoveType_t = enum(u8) { + MOVETYPE_NONE = 0x0, + MOVETYPE_OBSOLETE = 0x1, + MOVETYPE_WALK = 0x2, + MOVETYPE_FLY = 0x3, + MOVETYPE_FLYGRAVITY = 0x4, + MOVETYPE_VPHYSICS = 0x5, + MOVETYPE_PUSH = 0x6, + MOVETYPE_NOCLIP = 0x7, + MOVETYPE_OBSERVER = 0x8, + MOVETYPE_LADDER = 0x9, + MOVETYPE_CUSTOM = 0xA, + MOVETYPE_LAST = 0xB + }; + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub const CWeaponNOVA = struct { + }; + // Parent: CModelPointEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_BackgroundMaterialName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_bDrawBackground (bool) + // NetworkVarNames: m_flBackgroundBorderWidth (float) + // NetworkVarNames: m_flBackgroundBorderHeight (float) + // NetworkVarNames: m_flBackgroundWorldToUV (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub const CPointWorldText = struct { + pub const m_messageText: usize = 0x730; // char[512] + pub const m_FontName: usize = 0x930; // char[64] + pub const m_BackgroundMaterialName: usize = 0x970; // char[64] + pub const m_bEnabled: usize = 0x9B0; // bool + pub const m_bFullbright: usize = 0x9B1; // bool + pub const m_flWorldUnitsPerPx: usize = 0x9B4; // float32 + pub const m_flFontSize: usize = 0x9B8; // float32 + pub const m_flDepthOffset: usize = 0x9BC; // float32 + pub const m_bDrawBackground: usize = 0x9C0; // bool + pub const m_flBackgroundBorderWidth: usize = 0x9C4; // float32 + pub const m_flBackgroundBorderHeight: usize = 0x9C8; // float32 + pub const m_flBackgroundWorldToUV: usize = 0x9CC; // float32 + pub const m_Color: usize = 0x9D0; // Color + pub const m_nJustifyHorizontal: usize = 0x9D4; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x9D8; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x9DC; // PointWorldTextReorientMode_t + }; + // Parent: CPointEntity + // Field count: 10 + pub const CAmbientGeneric = struct { + pub const m_radius: usize = 0x4A8; // float32 + pub const m_flMaxRadius: usize = 0x4AC; // float32 + pub const m_iSoundLevel: usize = 0x4B0; // soundlevel_t + pub const m_dpv: usize = 0x4B4; // dynpitchvol_t + pub const m_fActive: usize = 0x518; // bool + pub const m_fLooping: usize = 0x519; // bool + pub const m_iszSound: usize = 0x520; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x528; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x530; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x534; // CEntityIndex + }; + // Parent: CPointEntity + // Field count: 12 + pub const CEnvEntityMaker = struct { + pub const m_vecEntityMins: usize = 0x4A8; // Vector + pub const m_vecEntityMaxs: usize = 0x4B4; // Vector + pub const m_hCurrentInstance: usize = 0x4C0; // CHandle + pub const m_hCurrentBlocker: usize = 0x4C4; // CHandle + pub const m_vecBlockerOrigin: usize = 0x4C8; // Vector + pub const m_angPostSpawnDirection: usize = 0x4D4; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x4E0; // float32 + pub const m_flPostSpawnSpeed: usize = 0x4E4; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x4E8; // bool + pub const m_iszTemplate: usize = 0x4F0; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x4F8; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x510; // CEntityIOOutput + }; + // Parent: None + // Field count: 0 + pub const CPulseGraphInstance_GameBlackboard = struct { + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CPointEntity = struct { + }; + // Parent: CBaseFilter + // Field count: 5 + pub const CFilterEnemy = struct { + pub const m_iszEnemyName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4E8; // float32 + pub const m_flOuterRadius: usize = 0x4EC; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x4F0; // int32 + pub const m_iszPlayerName: usize = 0x4F8; // CUtlSymbolLarge + }; + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroCounterTerroristPosition = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_WaitForCursorsWithTag = struct { + pub const m_bTagSelfWhenComplete: usize = 0x98; // bool + pub const m_nDesiredKillPriority: usize = 0x9C; // PulseCursorCancelPriority_t + }; + // Parent: CFuncTrackChange + // Field count: 0 + pub const CFuncTrackAuto = struct { + }; + // Parent: CBaseEntity + // Field count: 77 + pub const CScriptedSequence = struct { + pub const m_iszEntry: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x4E0; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x4E8; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x4EC; // SharedMovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x4F0; // ScriptedHeldWeaponBehavior_t + pub const m_nForcedCrouchState: usize = 0x4F4; // ForcedCrouchState_t + pub const m_bIsPlayingPreIdle: usize = 0x4F8; // bool + pub const m_bIsPlayingEntry: usize = 0x4F9; // bool + pub const m_bIsPlayingAction: usize = 0x4FA; // bool + pub const m_bIsPlayingPostIdle: usize = 0x4FB; // bool + pub const m_bDontRotateOther: usize = 0x4FC; // bool + pub const m_bIsRepeatable: usize = 0x4FD; // bool + pub const m_bShouldLeaveCorpse: usize = 0x4FE; // bool + pub const m_bStartOnSpawn: usize = 0x4FF; // bool + pub const m_bDisallowInterrupts: usize = 0x500; // bool + pub const m_bCanOverrideNPCState: usize = 0x501; // bool + pub const m_bDontTeleportAtEnd: usize = 0x502; // bool + pub const m_bHighPriority: usize = 0x503; // bool + pub const m_bHideDebugComplaints: usize = 0x504; // bool + pub const m_bContinueOnDeath: usize = 0x505; // bool + pub const m_bLoopPreIdleSequence: usize = 0x506; // bool + pub const m_bLoopActionSequence: usize = 0x507; // bool + pub const m_bLoopPostIdleSequence: usize = 0x508; // bool + pub const m_bSynchPostIdles: usize = 0x509; // bool + pub const m_bIgnoreLookAt: usize = 0x50A; // bool + pub const m_bIgnoreGravity: usize = 0x50B; // bool + pub const m_bDisableNPCCollisions: usize = 0x50C; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x50D; // bool + pub const m_bDontAddModifiers: usize = 0x50E; // bool + pub const m_bDisableAimingWhileMoving: usize = 0x50F; // bool + pub const m_bIgnoreRotation: usize = 0x510; // bool + pub const m_flRadius: usize = 0x514; // float32 + pub const m_flRepeat: usize = 0x518; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x51C; // float32 + pub const m_flMoveInterpTime: usize = 0x520; // float32 + pub const m_flAngRate: usize = 0x524; // float32 + pub const m_flMoveSpeed: usize = 0x528; // float32 + pub const m_bWaitUntilMoveCompletesToStartAnimation: usize = 0x52C; // bool + pub const m_nNotReadySequenceCount: usize = 0x530; // int32 + pub const m_startTime: usize = 0x534; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x538; // bool + pub const m_saved_effects: usize = 0x53C; // int32 + pub const m_savedFlags: usize = 0x540; // int32 + pub const m_savedCollisionGroup: usize = 0x544; // int32 + pub const m_bInterruptable: usize = 0x548; // bool + pub const m_sequenceStarted: usize = 0x549; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x54A; // bool + pub const m_hTargetEnt: usize = 0x54C; // CHandle + pub const m_hNextCine: usize = 0x550; // CHandle + pub const m_bThinking: usize = 0x554; // bool + pub const m_bInitiatedSelfDelete: usize = 0x555; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x556; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x557; // bool + pub const m_hForcedTarget: usize = 0x558; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x55C; // bool + pub const m_bForceSynch: usize = 0x55D; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x55E; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x55F; // bool + pub const m_onDeathBehavior: usize = 0x560; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x564; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x568; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x580; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x598; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x5B0; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x5C8; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x5E0; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x5F8; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0x6C0; // CTransform + pub const m_hInteractionMainEntity: usize = 0x6E0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0x6E4; // int32 + pub const m_bSkipFadeIn: usize = 0x6E8; // bool + }; + // Parent: CBaseTrigger + // Field count: 1 + pub const CFogTrigger = struct { + pub const m_fog: usize = 0x890; // fogparams_t + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoTeleportDestination = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CPointBroadcastClientCommand = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hPlayerPing (CHandle) + pub const CCSPlayer_PingServices = struct { + pub const m_flPlayerPingTokens: usize = 0x48; // GameTime_t[5] + pub const m_hPlayerPing: usize = 0x5C; // CHandle + }; + // Parent: CBaseCSGrenade + // Field count: 0 + pub const CHEGrenade = struct { + }; + // Parent: CBaseEntity + // Field count: 8 + pub const CPhysicsSpring = struct { + pub const m_flFrequency: usize = 0x4B0; // float32 + pub const m_flDampingRatio: usize = 0x4B4; // float32 + pub const m_flRestLength: usize = 0x4B8; // float32 + pub const m_nameAttachStart: usize = 0x4C0; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x4C8; // CUtlSymbolLarge + pub const m_start: usize = 0x4D0; // VectorWS + pub const m_end: usize = 0x4DC; // VectorWS + pub const m_teleportTick: usize = 0x4E8; // uint32 + }; + // Parent: CPointEntity + // Field count: 2 + pub const CEnvMuzzleFlash = struct { + pub const m_flScale: usize = 0x4A8; // float32 + pub const m_iszParentAttachment: usize = 0x4B0; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub const CEconItemAttribute = struct { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + }; + // Parent: None + // Field count: 0 + pub const CBaseTriggerAPI = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponRevolver = struct { + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CFuncTrainControls = struct { + }; + // Parent: None + // Field count: 4 + pub const CBtActionCombatPositioning = struct { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: nTagTick (GameTick_t) + // NetworkVarNames: flFlinchModSmall (float) + // NetworkVarNames: flFlinchModLarge (float) + // NetworkVarNames: flFriendlyFireDamageReductionRatio (float) + pub const PredictedDamageTag_t = struct { + pub const nTagTick: usize = 0x30; // GameTick_t + pub const flFlinchModSmall: usize = 0x34; // float32 + pub const flFlinchModLarge: usize = 0x38; // float32 + pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 + }; + // Parent: CDynamicProp + // Field count: 0 + pub const CFuncRetakeBarrier = struct { + }; + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub const CTriggerBuoyancy = struct { + pub const m_BuoyancyHelper: usize = 0x890; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x9A8; // float32 + }; + // Parent: CTonemapController2 + // Field count: 0 + pub const CTonemapController2Alias_env_tonemap_controller2 = struct { + }; + // Parent: CPointEntity + // Field count: 9 + pub const CPathTrack = struct { + pub const m_pnext: usize = 0x4A8; // CPathTrack* + pub const m_pprevious: usize = 0x4B0; // CPathTrack* + pub const m_paltpath: usize = 0x4B8; // CPathTrack* + pub const m_flRadius: usize = 0x4C0; // float32 + pub const m_length: usize = 0x4C4; // float32 + pub const m_altName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x4D0; // int32 + pub const m_eOrientationType: usize = 0x4D4; // TrackOrientationType_t + pub const m_OnPass: usize = 0x4D8; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Base = struct { + pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t + }; + // Parent: CBaseTrigger + // Field count: 5 + pub const CTriggerProximity = struct { + pub const m_hMeasureTarget: usize = 0x890; // CHandle + pub const m_iszMeasureTarget: usize = 0x898; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x8A0; // float32 + pub const m_nTouchers: usize = 0x8A4; // int32 + pub const m_NearestEntityDistance: usize = 0x8A8; // CEntityOutputTemplate + }; + // Parent: CPointEntity + // Field count: 7 + pub const CTankTrainAI = struct { + pub const m_hTrain: usize = 0x4A8; // CHandle + pub const m_hTargetEntity: usize = 0x4AC; // CHandle + pub const m_soundPlaying: usize = 0x4B0; // int32 + pub const m_startSoundName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x4D8; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CRulePointEntity + // Field count: 2 + pub const CGameText = struct { + pub const m_iszMessage: usize = 0x740; // CUtlSymbolLarge + pub const m_textParms: usize = 0x748; // hudtextparms_t + }; + // Parent: CRulePointEntity + // Field count: 0 + pub const CGameEnd = struct { + }; + // Parent: SpawnPoint + // Field count: 0 + pub const CInfoDeathmatchSpawn = struct { + }; + // Parent: CPlayerControllerComponent + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub const CCSPlayerController_InventoryServices = struct { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_unCurrentLoadoutHash: usize = 0xF50; // uint64 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF58; // CUtlVectorEmbeddedNetworkVar + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_nLastActualJumpPressTick (GameTick_t) + // NetworkVarNames: m_flLastActualJumpPressFrac (float) + // NetworkVarNames: m_nLastUsableJumpPressTick (GameTick_t) + // NetworkVarNames: m_flLastUsableJumpPressFrac (float) + // NetworkVarNames: m_nLastLandedTick (GameTick_t) + // NetworkVarNames: m_flLastLandedFrac (float) + // NetworkVarNames: m_flLastLandedVelocityX (float) + // NetworkVarNames: m_flLastLandedVelocityY (float) + // NetworkVarNames: m_flLastLandedVelocityZ (float) + pub const CCSPlayerModernJump = struct { + pub const m_nLastActualJumpPressTick: usize = 0x10; // GameTick_t + pub const m_flLastActualJumpPressFrac: usize = 0x14; // float32 + pub const m_nLastUsableJumpPressTick: usize = 0x18; // GameTick_t + pub const m_flLastUsableJumpPressFrac: usize = 0x1C; // float32 + pub const m_nLastLandedTick: usize = 0x20; // GameTick_t + pub const m_flLastLandedFrac: usize = 0x24; // float32 + pub const m_flLastLandedVelocityX: usize = 0x28; // float32 + pub const m_flLastLandedVelocityY: usize = 0x2C; // float32 + pub const m_flLastLandedVelocityZ: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 0 + pub const CPulse_ResumePoint = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) + pub const CBaseFlex = struct { + pub const m_flexWeight: usize = 0xA20; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xA38; // VectorWS + pub const m_flAllowResponsesEndTime: usize = 0xA98; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xA9C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xAA0; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0xAA4; // bool + }; + // Parent: CBaseTrigger + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_vFanOriginOffset (Vector) + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_bPushTowardsInfoTarget (bool) + // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) + // NetworkVarNames: m_qNoiseDelta (Quaternion) + // NetworkVarNames: m_hInfoFan (CHandle) + // NetworkVarNames: m_flForce (float) + // NetworkVarNames: m_bFalloff (bool) + // NetworkVarNames: m_RampTimer (CountdownTimer) + pub const CTriggerFan = struct { + pub const m_vFanOriginOffset: usize = 0x890; // Vector + pub const m_vDirection: usize = 0x89C; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0x8A8; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0x8A9; // bool + pub const m_qNoiseDelta: usize = 0x8B0; // Quaternion + pub const m_hInfoFan: usize = 0x8C0; // CHandle + pub const m_flForce: usize = 0x8C4; // float32 + pub const m_bFalloff: usize = 0x8C8; // bool + pub const m_RampTimer: usize = 0x8D0; // CountdownTimer + pub const m_vFanOriginWS: usize = 0x8E8; // VectorWS + pub const m_vFanOriginLS: usize = 0x8F4; // Vector + pub const m_vFanEndLS: usize = 0x900; // Vector + pub const m_vNoiseDirectionTarget: usize = 0x90C; // Vector + pub const m_iszInfoFan: usize = 0x918; // CUtlSymbolLarge + pub const m_flRopeForceScale: usize = 0x920; // float32 + pub const m_flParticleForceScale: usize = 0x924; // float32 + pub const m_flPlayerForce: usize = 0x928; // float32 + pub const m_bPlayerWindblock: usize = 0x92C; // bool + pub const m_flNPCForce: usize = 0x930; // float32 + pub const m_flRampTime: usize = 0x934; // float32 + pub const m_fNoiseDegrees: usize = 0x938; // float32 + pub const m_fNoiseSpeed: usize = 0x93C; // float32 + pub const m_bPushPlayer: usize = 0x940; // bool + pub const m_bRampDown: usize = 0x941; // bool + pub const m_nManagerFanIdx: usize = 0x944; // int32 + }; + // Parent: CPhysHinge + // Field count: 0 + pub const CPhysHingeAlias_phys_hinge_local = struct { + }; + // Parent: CLogicalEntity + // Field count: 6 + pub const CLogicCase = struct { + pub const m_nCase: usize = 0x4A8; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x5A8; // int32 + pub const m_nLastShuffleCase: usize = 0x5AC; // int32 + pub const m_uchShuffleCaseMap: usize = 0x5B0; // uint8[32] + pub const m_OnCase: usize = 0x5D0; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0x8D0; // CEntityOutputTemplate + }; + // Parent: CPointEntity + // Field count: 2 + pub const CInfoGameEventProxy = struct { + pub const m_iszEventName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_flRange: usize = 0x4B0; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponBizon = struct { + }; + // Parent: CRuleBrushEntity + // Field count: 4 + pub const CGamePlayerZone = struct { + pub const m_OnPlayerInZone: usize = 0x738; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x750; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x768; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x788; // CEntityOutputTemplate + }; + // Parent: CBaseModelEntity + // Field count: 16 + pub const CBaseToggle = struct { + pub const m_toggle_state: usize = 0x730; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x734; // float32 + pub const m_flWait: usize = 0x738; // float32 + pub const m_flLip: usize = 0x73C; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x740; // bool + pub const m_vecPosition1: usize = 0x744; // Vector + pub const m_vecPosition2: usize = 0x750; // Vector + pub const m_vecMoveAng: usize = 0x75C; // QAngle + pub const m_vecAngle1: usize = 0x768; // QAngle + pub const m_vecAngle2: usize = 0x774; // QAngle + pub const m_flHeight: usize = 0x780; // float32 + pub const m_hActivator: usize = 0x784; // CHandle + pub const m_vecFinalDest: usize = 0x788; // Vector + pub const m_vecFinalAngle: usize = 0x794; // QAngle + pub const m_movementType: usize = 0x7A0; // int32 + pub const m_sMaster: usize = 0x7A8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 2 + pub const CPulseServerCursor = struct { + pub const m_hActivator: usize = 0xD8; // CHandle + pub const m_hCaller: usize = 0xDC; // CHandle + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_PlaySequence = struct { + pub const m_SequenceName: usize = 0x48; // CUtlString + pub const m_PulseAnimEvents: usize = 0x50; // PulseNodeDynamicOutflows_t + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub const CInferno = struct { + pub const m_firePositions: usize = 0x730; // Vector[64] + pub const m_fireParentPositions: usize = 0xA30; // Vector[64] + pub const m_bFireIsBurning: usize = 0xD30; // bool[64] + pub const m_BurnNormal: usize = 0xD70; // Vector[64] + pub const m_fireCount: usize = 0x1070; // int32 + pub const m_nInfernoType: usize = 0x1074; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1078; // int32 + pub const m_nFireLifetime: usize = 0x107C; // float32 + pub const m_bInPostEffectTime: usize = 0x1080; // bool + pub const m_bWasCreatedInSmoke: usize = 0x1081; // bool + pub const m_extent: usize = 0x1288; // Extent + pub const m_damageTimer: usize = 0x12A0; // CountdownTimer + pub const m_damageRampTimer: usize = 0x12B8; // CountdownTimer + pub const m_splashVelocity: usize = 0x12D0; // Vector + pub const m_InitialSplashVelocity: usize = 0x12DC; // Vector + pub const m_startPos: usize = 0x12E8; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x12F4; // Vector + pub const m_activeTimer: usize = 0x1300; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x1310; // int32 + pub const m_nMaxFlames: usize = 0x1314; // int32 + pub const m_nSpreadCount: usize = 0x1318; // int32 + pub const m_BookkeepingTimer: usize = 0x1320; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1338; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1350; // uint16 + }; + // Parent: CEntityComponent + // Field count: 0 + pub const CTouchExpansionComponent = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_PlaySceneBase = struct { + pub const m_OnFinished: usize = 0x48; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint + pub const m_Triggers: usize = 0xD8; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LerpCameraSettings = struct { + pub const m_flSeconds: usize = 0x90; // float32 + pub const m_Start: usize = 0x94; // PointCameraSettings_t + pub const m_End: usize = 0xA4; // PointCameraSettings_t + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponSCAR20 = struct { + }; + // Parent: CBaseModelEntity + // Field count: 3 + pub const CFuncInteractionLayerClip = struct { + pub const m_bDisabled: usize = 0x730; // bool + pub const m_iszInteractsAs: usize = 0x738; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x740; // CUtlSymbolLarge + }; + // Parent: CPlayer_UseServices + // Field count: 0 + pub const CCSObserver_UseServices = struct { + }; + // Parent: CBaseTrigger + // Field count: 2 + pub const CTriggerDetectBulletFire = struct { + pub const m_bPlayerFireOnly: usize = 0x890; // bool + pub const m_OnDetectedBulletFire: usize = 0x898; // CEntityIOOutput + }; + // Parent: CPlayer_UseServices + // Field count: 3 + pub const CCSPlayer_UseServices = struct { + pub const m_hLastKnownUseEntity: usize = 0x48; // CHandle + pub const m_flLastUseTimeStamp: usize = 0x4C; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x50; // GameTime_t + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponAWP = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_PickBestOutflowSelector = struct { + pub const m_nCheckType: usize = 0x48; // PulseBestOutflowRules_t + pub const m_OutflowList: usize = 0x50; // PulseSelectorOutflowList_t + }; + // Parent: CPointEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fFanForceMaxRadius (float) + // NetworkVarNames: m_fFanForceMinRadius (float) + // NetworkVarNames: m_flCurveDistRange (float) + // NetworkVarNames: m_FanForceCurveString (string_t) + pub const CInfoFan = struct { + pub const m_fFanForceMaxRadius: usize = 0x4E8; // float32 + pub const m_fFanForceMinRadius: usize = 0x4EC; // float32 + pub const m_flCurveDistRange: usize = 0x4F0; // float32 + pub const m_FanForceCurveString: usize = 0x4F8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub const CGameRules = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_szQuestName: usize = 0x30; // char[128] + pub const m_nQuestPhase: usize = 0xB0; // int32 + pub const m_nLastMatchTime: usize = 0xB4; // uint32 + pub const m_nLastMatchTime_MatchID64: usize = 0xB8; // uint64 + pub const m_nTotalPausedTicks: usize = 0xC0; // int32 + pub const m_nPauseStartTick: usize = 0xC4; // int32 + pub const m_bGamePaused: usize = 0xC8; // bool + }; + // Parent: CBaseAnimGraph + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + pub const CFish = struct { + pub const m_pool: usize = 0xA20; // CHandle + pub const m_id: usize = 0xA24; // uint32 + pub const m_x: usize = 0xA28; // float32 + pub const m_y: usize = 0xA2C; // float32 + pub const m_z: usize = 0xA30; // float32 + pub const m_angle: usize = 0xA34; // float32 + pub const m_angleChange: usize = 0xA38; // float32 + pub const m_forward: usize = 0xA3C; // Vector + pub const m_perp: usize = 0xA48; // Vector + pub const m_poolOrigin: usize = 0xA54; // Vector + pub const m_waterLevel: usize = 0xA60; // float32 + pub const m_speed: usize = 0xA64; // float32 + pub const m_desiredSpeed: usize = 0xA68; // float32 + pub const m_calmSpeed: usize = 0xA6C; // float32 + pub const m_panicSpeed: usize = 0xA70; // float32 + pub const m_avoidRange: usize = 0xA74; // float32 + pub const m_turnTimer: usize = 0xA78; // CountdownTimer + pub const m_turnClockwise: usize = 0xA90; // bool + pub const m_goTimer: usize = 0xA98; // CountdownTimer + pub const m_moveTimer: usize = 0xAB0; // CountdownTimer + pub const m_panicTimer: usize = 0xAC8; // CountdownTimer + pub const m_disperseTimer: usize = 0xAE0; // CountdownTimer + pub const m_proximityTimer: usize = 0xAF8; // CountdownTimer + pub const m_visible: usize = 0xB10; // CUtlVector + }; + // Parent: CBot + // Field count: 139 + pub const CCSBot = struct { + pub const m_eyePosition: usize = 0x108; // VectorWS + pub const m_name: usize = 0x114; // char[64] + pub const m_combatRange: usize = 0x154; // float32 + pub const m_isRogue: usize = 0x158; // bool + pub const m_rogueTimer: usize = 0x160; // CountdownTimer + pub const m_diedLastRound: usize = 0x17C; // bool + pub const m_safeTime: usize = 0x180; // float32 + pub const m_wasSafe: usize = 0x184; // bool + pub const m_blindFire: usize = 0x18C; // bool + pub const m_surpriseTimer: usize = 0x190; // CountdownTimer + pub const m_bAllowActive: usize = 0x1A8; // bool + pub const m_isFollowing: usize = 0x1A9; // bool + pub const m_leader: usize = 0x1AC; // CHandle + pub const m_followTimestamp: usize = 0x1B0; // float32 + pub const m_allowAutoFollowTime: usize = 0x1B4; // float32 + pub const m_hurryTimer: usize = 0x1B8; // CountdownTimer + pub const m_alertTimer: usize = 0x1D0; // CountdownTimer + pub const m_sneakTimer: usize = 0x1E8; // CountdownTimer + pub const m_panicTimer: usize = 0x200; // CountdownTimer + pub const m_stateTimestamp: usize = 0x5A8; // float32 + pub const m_isAttacking: usize = 0x5AC; // bool + pub const m_isOpeningDoor: usize = 0x5AD; // bool + pub const m_taskEntity: usize = 0x5B4; // CHandle + pub const m_goalPosition: usize = 0x5C4; // VectorWS + pub const m_goalEntity: usize = 0x5D0; // CHandle + pub const m_avoid: usize = 0x5D4; // CHandle + pub const m_avoidTimestamp: usize = 0x5D8; // float32 + pub const m_isStopping: usize = 0x5DC; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x5DD; // bool + pub const m_stillTimer: usize = 0x5E0; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x5F0; // bool + pub const m_pathIndex: usize = 0x5EF0; // int32 + pub const m_areaEnteredTimestamp: usize = 0x5EF4; // GameTime_t + pub const m_repathTimer: usize = 0x5EF8; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x5F10; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5F28; // bool + pub const m_politeTimer: usize = 0x5F30; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5F48; // bool + pub const m_pathLadderEnd: usize = 0x5F74; // float32 + pub const m_mustRunTimer: usize = 0x5FC0; // CountdownTimer + pub const m_waitTimer: usize = 0x5FD8; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x5FF0; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x6008; // float32[64] + pub const m_travelDistancePhase: usize = 0x6108; // uint8 + pub const m_hostageEscortCount: usize = 0x62A0; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x62A4; // float32 + pub const m_desiredTeam: usize = 0x62A8; // int32 + pub const m_hasJoined: usize = 0x62AC; // bool + pub const m_isWaitingForHostage: usize = 0x62AD; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x62B0; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x62C8; // CountdownTimer + pub const m_noisePosition: usize = 0x62E0; // Vector + pub const m_noiseTravelDistance: usize = 0x62EC; // float32 + pub const m_noiseTimestamp: usize = 0x62F0; // float32 + pub const m_noiseSource: usize = 0x62F8; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x6310; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x6328; // Vector + pub const m_bendNoisePositionValid: usize = 0x6334; // bool + pub const m_lookAroundStateTimestamp: usize = 0x6338; // float32 + pub const m_lookAheadAngle: usize = 0x633C; // float32 + pub const m_forwardAngle: usize = 0x6340; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x6344; // float32 + pub const m_lookAtSpot: usize = 0x634C; // Vector + pub const m_lookAtSpotDuration: usize = 0x635C; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x6360; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x6364; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x6368; // bool + pub const m_lookAtSpotAttack: usize = 0x6369; // bool + pub const m_lookAtDesc: usize = 0x6370; // char* + pub const m_peripheralTimestamp: usize = 0x6378; // float32 + pub const m_approachPointCount: usize = 0x6500; // uint8 + pub const m_approachPointViewPosition: usize = 0x6504; // Vector + pub const m_viewSteadyTimer: usize = 0x6510; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x6528; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x6548; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x6568; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6970; // int32 + pub const m_lookPitch: usize = 0x6974; // float32 + pub const m_lookPitchVel: usize = 0x6978; // float32 + pub const m_lookYaw: usize = 0x697C; // float32 + pub const m_lookYawVel: usize = 0x6980; // float32 + pub const m_targetSpot: usize = 0x6984; // Vector + pub const m_targetSpotVelocity: usize = 0x6990; // Vector + pub const m_targetSpotPredicted: usize = 0x699C; // Vector + pub const m_aimError: usize = 0x69A8; // QAngle + pub const m_aimGoal: usize = 0x69B4; // QAngle + pub const m_targetSpotTime: usize = 0x69C0; // GameTime_t + pub const m_aimFocus: usize = 0x69C4; // float32 + pub const m_aimFocusInterval: usize = 0x69C8; // float32 + pub const m_aimFocusNextUpdate: usize = 0x69CC; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x69D8; // CountdownTimer + pub const m_enemy: usize = 0x69F0; // CHandle + pub const m_isEnemyVisible: usize = 0x69F4; // bool + pub const m_visibleEnemyParts: usize = 0x69F5; // uint8 + pub const m_lastEnemyPosition: usize = 0x69F8; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x6A04; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x6A08; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x6A0C; // float32 + pub const m_enemyDeathTimestamp: usize = 0x6A10; // float32 + pub const m_friendDeathTimestamp: usize = 0x6A14; // float32 + pub const m_isLastEnemyDead: usize = 0x6A18; // bool + pub const m_nearbyEnemyCount: usize = 0x6A1C; // int32 + pub const m_bomber: usize = 0x6C28; // CHandle + pub const m_nearbyFriendCount: usize = 0x6C2C; // int32 + pub const m_closestVisibleFriend: usize = 0x6C30; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x6C34; // CHandle + pub const m_attentionInterval: usize = 0x6C38; // IntervalTimer + pub const m_attacker: usize = 0x6C48; // CHandle + pub const m_attackedTimestamp: usize = 0x6C4C; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6C50; // IntervalTimer + pub const m_lastVictimID: usize = 0x6C60; // int32 + pub const m_isAimingAtEnemy: usize = 0x6C64; // bool + pub const m_isRapidFiring: usize = 0x6C65; // bool + pub const m_equipTimer: usize = 0x6C68; // IntervalTimer + pub const m_zoomTimer: usize = 0x6C78; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x6C90; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x6C98; // CountdownTimer + pub const m_bIsSleeping: usize = 0x6CB0; // bool + pub const m_isEnemySniperVisible: usize = 0x6CB1; // bool + pub const m_sawEnemySniperTimer: usize = 0x6CB8; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6D70; // uint8 + pub const m_enemyQueueCount: usize = 0x6D71; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x6D72; // uint8 + pub const m_isStuck: usize = 0x6D73; // bool + pub const m_stuckTimestamp: usize = 0x6D74; // GameTime_t + pub const m_stuckSpot: usize = 0x6D78; // Vector + pub const m_wiggleTimer: usize = 0x6D88; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x6DA0; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x6DB8; // GameTime_t + pub const m_avgVel: usize = 0x6DBC; // float32[10] + pub const m_avgVelIndex: usize = 0x6DE4; // int32 + pub const m_avgVelCount: usize = 0x6DE8; // int32 + pub const m_lastOrigin: usize = 0x6DEC; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x6DFC; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x6E00; // float32 + pub const m_radioSubject: usize = 0x6E04; // CHandle + pub const m_radioPosition: usize = 0x6E08; // Vector + pub const m_voiceEndTimestamp: usize = 0x6E14; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6E20; // int32 + }; + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub const CHandleTest = struct { + pub const m_Handle: usize = 0x4A8; // CHandle + pub const m_bSendHandle: usize = 0x4AC; // bool + }; + // Parent: CBaseEntity + // Field count: 48 + pub const CLogicNPCCounter = struct { + pub const m_OnMinCountAll: usize = 0x4A8; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x4C0; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x4D8; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x4F8; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x518; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x530; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x548; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x568; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x588; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x5A0; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x5B8; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x5D8; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x5F8; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x610; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x628; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0x648; // CEntityOutputTemplate + pub const m_hSource: usize = 0x668; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x670; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0x678; // float32 + pub const m_bDisabled: usize = 0x67C; // bool + pub const m_nMinCountAll: usize = 0x680; // int32 + pub const m_nMaxCountAll: usize = 0x684; // int32 + pub const m_nMinFactorAll: usize = 0x688; // int32 + pub const m_nMaxFactorAll: usize = 0x68C; // int32 + pub const m_iszNPCClassname_1: usize = 0x698; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0x6A0; // int32 + pub const m_bInvertState_1: usize = 0x6A4; // bool + pub const m_nMinCount_1: usize = 0x6A8; // int32 + pub const m_nMaxCount_1: usize = 0x6AC; // int32 + pub const m_nMinFactor_1: usize = 0x6B0; // int32 + pub const m_nMaxFactor_1: usize = 0x6B4; // int32 + pub const m_flDefaultDist_1: usize = 0x6BC; // float32 + pub const m_iszNPCClassname_2: usize = 0x6C0; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0x6C8; // int32 + pub const m_bInvertState_2: usize = 0x6CC; // bool + pub const m_nMinCount_2: usize = 0x6D0; // int32 + pub const m_nMaxCount_2: usize = 0x6D4; // int32 + pub const m_nMinFactor_2: usize = 0x6D8; // int32 + pub const m_nMaxFactor_2: usize = 0x6DC; // int32 + pub const m_flDefaultDist_2: usize = 0x6E4; // float32 + pub const m_iszNPCClassname_3: usize = 0x6E8; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0x6F0; // int32 + pub const m_bInvertState_3: usize = 0x6F4; // bool + pub const m_nMinCount_3: usize = 0x6F8; // int32 + pub const m_nMaxCount_3: usize = 0x6FC; // int32 + pub const m_nMinFactor_3: usize = 0x700; // int32 + pub const m_nMaxFactor_3: usize = 0x704; // int32 + pub const m_flDefaultDist_3: usize = 0x70C; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 5 + pub const CCSPlayer_RadioServices = struct { + pub const m_flGotHostageTalkTimer: usize = 0x48; // GameTime_t + pub const m_flDefusingTalkTimer: usize = 0x4C; // GameTime_t + pub const m_flC4PlantTalkTimer: usize = 0x50; // GameTime_t + pub const m_flRadioTokenSlots: usize = 0x54; // GameTime_t[3] + pub const m_bIgnoreRadio: usize = 0x60; // bool + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponSG556 = struct { + }; + // Parent: CPhysConstraint + // Field count: 9 + pub const CRagdollConstraint = struct { + pub const m_xmin: usize = 0x508; // float32 + pub const m_xmax: usize = 0x50C; // float32 + pub const m_ymin: usize = 0x510; // float32 + pub const m_ymax: usize = 0x514; // float32 + pub const m_zmin: usize = 0x518; // float32 + pub const m_zmax: usize = 0x51C; // float32 + pub const m_xfriction: usize = 0x520; // float32 + pub const m_yfriction: usize = 0x524; // float32 + pub const m_zfriction: usize = 0x528; // float32 + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CFuncVehicleClip = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CDEagle = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponFamas = struct { + }; + // Parent: CPointEntity + // Field count: 1 + pub const CEnvSplash = struct { + pub const m_flScale: usize = 0x4A8; // float32 + }; + // Parent: CPointCamera + // Field count: 1 + pub const CPointCameraVFOV = struct { + pub const m_flVerticalFOV: usize = 0x508; // float32 + }; + // Parent: CCSGO_WingmanIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroTerroristPosition = struct { + }; + // Parent: None + // Field count: 0 + pub const CTestPulseIOAPI = struct { + }; + // Parent: CCSWeaponBase + // Field count: 0 + pub const CCSWeaponBaseShotgun = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPrecipitationVData = struct { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + }; + // Parent: CBaseToggle + // Field count: 13 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub const CFuncMoveLinear = struct { + pub const m_authoredPosition: usize = 0x7B0; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x7B4; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7C0; // Vector + pub const m_soundStart: usize = 0x7D0; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x7D8; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x7E0; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x7E8; // float32 + pub const m_flStartPosition: usize = 0x7EC; // float32 + pub const m_OnFullyOpen: usize = 0x7F8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x810; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x828; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x829; // bool + pub const m_bCreateNavObstacle: usize = 0x82A; // bool + }; + // Parent: None + // Field count: 0 + pub const CPhysMotorAPI = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + // MPropertyFriendlyName + pub const CPulseCell_WaitForObservable = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_OnTrue: usize = 0xC0; // CPulse_ResumePoint + }; + // Parent: CItem + // Field count: 1 + pub const CScriptItem = struct { + pub const m_MoveTypeOverride: usize = 0xAC0; // MoveType_t + }; + // Parent: CDynamicProp + // Field count: 0 + pub const CDynamicPropAlias_prop_dynamic_override = struct { + }; + // Parent: CBaseToggle + // Field count: 12 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bDisabled (bool) + pub const CBaseTrigger = struct { + pub const m_OnStartTouch: usize = 0x7B0; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x7C8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x7E0; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x7F8; // CEntityIOOutput + pub const m_OnTouching: usize = 0x810; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x828; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x840; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x858; // CUtlVector> + pub const m_iFilterName: usize = 0x870; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x878; // CHandle + pub const m_bDisabled: usize = 0x87C; // bool + pub const m_bUseAsyncQueries: usize = 0x888; // bool + }; + // Parent: CPointEntity + // Field count: 7 + pub const CPointPush = struct { + pub const m_bEnabled: usize = 0x4A8; // bool + pub const m_flMagnitude: usize = 0x4AC; // float32 + pub const m_flRadius: usize = 0x4B0; // float32 + pub const m_flInnerRadius: usize = 0x4B4; // float32 + pub const m_flConeOfInfluence: usize = 0x4B8; // float32 + pub const m_iszFilterName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4C8; // CHandle + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_EntFire = struct { + pub const m_Input: usize = 0x48; // CUtlString + }; + // Parent: CPlayer_ObserverServices + // Field count: 0 + pub const CCSObserver_ObserverServices = struct { + }; + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub const CPlayerPing = struct { + pub const m_hPlayer: usize = 0x4B0; // CHandle + pub const m_hPingedEntity: usize = 0x4B4; // CHandle + pub const m_iType: usize = 0x4B8; // int32 + pub const m_bUrgent: usize = 0x4BC; // bool + pub const m_szPlaceName: usize = 0x4BD; // char[18] + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CHitboxComponent = struct { + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 + }; + // Parent: CBaseModelEntity + // Field count: 21 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_hStartPoint (CHandle) + // NetworkVarNames: m_hEndPoint (CHandle) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + pub const CRopeKeyframe = struct { + pub const m_RopeFlags: usize = 0x738; // uint16 + pub const m_iNextLinkName: usize = 0x740; // CUtlSymbolLarge + pub const m_Slack: usize = 0x748; // int16 + pub const m_Width: usize = 0x74C; // float32 + pub const m_TextureScale: usize = 0x750; // float32 + pub const m_nSegments: usize = 0x754; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x755; // bool + pub const m_strRopeMaterialModel: usize = 0x758; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x760; // CStrongHandle + pub const m_Subdiv: usize = 0x768; // uint8 + pub const m_nChangeCount: usize = 0x769; // uint8 + pub const m_RopeLength: usize = 0x76A; // int16 + pub const m_fLockedPoints: usize = 0x76C; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x76D; // bool + pub const m_flScrollSpeed: usize = 0x770; // float32 + pub const m_bStartPointValid: usize = 0x774; // bool + pub const m_bEndPointValid: usize = 0x775; // bool + pub const m_hStartPoint: usize = 0x778; // CHandle + pub const m_hEndPoint: usize = 0x77C; // CHandle + pub const m_iStartAttachment: usize = 0x780; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x781; // AttachmentHandle_t + }; + // Parent: CBaseCSGrenade + // Field count: 0 + pub const CSmokeGrenade = struct { + }; + // Parent: CBaseFlex + // Field count: 10 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + pub const CBaseCombatCharacter = struct { + pub const m_bForceServerRagdoll: usize = 0xAB0; // bool + pub const m_hMyWearables: usize = 0xAB8; // CNetworkUtlVectorBase> + pub const m_impactEnergyScale: usize = 0xAD0; // float32 + pub const m_bApplyStressDamage: usize = 0xAD4; // bool + pub const m_bDeathEventsDispatched: usize = 0xAD5; // bool + pub const m_pVecRelationships: usize = 0xB18; // CUtlVector* + pub const m_strRelationships: usize = 0xB20; // CUtlSymbolLarge + pub const m_eHull: usize = 0xB28; // Hull_t + pub const m_nNavHullIdx: usize = 0xB2C; // uint32 + pub const m_movementStats: usize = 0xB30; // CMovementStatsProperty + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: unClass (equipped_class_t) + // NetworkVarNames: unSlot (equipped_slot_t) + // NetworkVarNames: unItemDefIdx (item_definition_index_t) + pub const ServerAuthoritativeWeaponSlot_t = struct { + pub const unClass: usize = 0x30; // uint16 + pub const unSlot: usize = 0x32; // uint16 + pub const unItemDefIdx: usize = 0x34; // uint16 + }; + // Parent: CEntityComponent + // Field count: 0 + pub const CPathQueryComponent = struct { + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CLogicRelay = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_bWaitForRefire: usize = 0x4A9; // bool + pub const m_bTriggerOnce: usize = 0x4AA; // bool + pub const m_bFastRetrigger: usize = 0x4AB; // bool + pub const m_bPassthoughCaller: usize = 0x4AC; // bool + }; + // Parent: None + // Field count: 6 + pub const SequenceHistory_t = struct { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_ItemServices = struct { + }; + // Parent: None + // Field count: 4 + pub const CPulse_OutflowConnection = struct { + pub const m_SourceOutflowName: usize = 0x0; // PulseSymbol_t + pub const m_nDestChunk: usize = 0x10; // PulseRuntimeChunkIndex_t + pub const m_nInstruction: usize = 0x14; // int32 + pub const m_OutflowRegisterMap: usize = 0x18; // PulseRegisterMap_t + }; + // Parent: CLogicalEntity + // Field count: 8 + pub const CTestPulseIO = struct { + pub const m_OnVariantVoid: usize = 0x4A8; // CEntityIOOutput + pub const m_OnVariantBool: usize = 0x4C0; // CEntityOutputTemplate + pub const m_OnVariantInt: usize = 0x4E0; // CEntityOutputTemplate + pub const m_OnVariantFloat: usize = 0x500; // CEntityOutputTemplate + pub const m_OnVariantString: usize = 0x520; // CEntityOutputTemplate + pub const m_OnVariantColor: usize = 0x540; // CEntityOutputTemplate + pub const m_OnVariantVector: usize = 0x560; // CEntityOutputTemplate + pub const m_bAllowEmptyInputs: usize = 0x588; // bool + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponUMP45 = struct { + }; + // Parent: CRulePointEntity + // Field count: 0 + pub const CGamePlayerEquip = struct { + }; + // Parent: CBaseEntity + // Field count: 7 + pub const CPointEntityFinder = struct { + pub const m_hEntity: usize = 0x4A8; // CHandle + pub const m_iFilterName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x4B8; // CHandle + pub const m_iRefName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_hReference: usize = 0x4C8; // CHandle + pub const m_FindMethod: usize = 0x4CC; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x4D0; // CEntityIOOutput + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseGraphDef = struct { + pub const m_DomainIdentifier: usize = 0x8; // PulseSymbol_t + pub const m_DomainSubType: usize = 0x18; // CPulseValueFullType + pub const m_ParentMapName: usize = 0x30; // PulseSymbol_t + pub const m_ParentXmlName: usize = 0x40; // PulseSymbol_t + pub const m_Chunks: usize = 0x50; // CUtlVector + pub const m_Cells: usize = 0x68; // CUtlVector + pub const m_Vars: usize = 0x80; // CUtlVector + pub const m_PublicOutputs: usize = 0x98; // CUtlVector + pub const m_InvokeBindings: usize = 0xB0; // CUtlVector + pub const m_CallInfos: usize = 0xC8; // CUtlVector + pub const m_Constants: usize = 0xE0; // CUtlVector + pub const m_DomainValues: usize = 0xF8; // CUtlVector + pub const m_BlackboardReferences: usize = 0x110; // CUtlVector + pub const m_OutputConnections: usize = 0x128; // CUtlVector + }; + // Parent: CCSWeaponBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bFirstAttack (bool) + pub const CKnife = struct { + pub const m_bFirstAttack: usize = 0x1130; // bool + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CLogicPlayerProxy = struct { + pub const m_PlayerHasAmmo: usize = 0x4A8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x4C0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x4D8; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x4F0; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x510; // CHandle + }; + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub const CCSGO_TeamIntroCharacterPosition = struct { + }; + // Parent: None + // Field count: 0 + pub const CBasePlayerControllerAPI = struct { + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CHostageRescueZoneShim = struct { + }; + // Parent: CMarkupVolumeTagged + // Field count: 0 + pub const CSimpleMarkupVolumeTagged = struct { + }; + // Parent: CEnvSoundscape + // Field count: 0 + pub const CEnvSoundscapeAlias_snd_soundscape = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub const CCSPlayer_HostageServices = struct { + pub const m_hCarriedHostage: usize = 0x48; // CHandle + pub const m_hCarriedHostageProp: usize = 0x4C; // CHandle + }; + // Parent: CEntityComponent + // Field count: 5 + pub const CRenderComponent = struct { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x58; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xA8; // bool + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const CWaterBullet = struct { + }; + // Parent: CBaseTrigger + // Field count: 3 + pub const CTriggerSoundscape = struct { + pub const m_hSoundscape: usize = 0x890; // CHandle + pub const m_SoundscapeName: usize = 0x898; // CUtlSymbolLarge + pub const m_spectators: usize = 0x8A0; // CUtlVector> + }; + // Parent: None + // Field count: 0 + pub const CPointTeleportAPI = struct { + }; + // Parent: CBaseCombatCharacter + // Field count: 1 + pub const CHostageExpresserShim = struct { + pub const m_pExpresser: usize = 0xB70; // CAI_Expresser* + }; + // Parent: CPointEntity + // Field count: 1 + pub const CPointChildModifier = struct { + pub const m_bOrphanInsteadOfDeletingChildrenOnRemove: usize = 0x4A8; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bOldJumpPressed (bool) + pub const CCSPlayerLegacyJump = struct { + pub const m_bOldJumpPressed: usize = 0x10; // bool + pub const m_flJumpPressedTime: usize = 0x14; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponHKP2000 = struct { + }; + // Parent: CPhysicsProp + // Field count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub const CShatterGlassShardPhysics = struct { + pub const m_bDebris: usize = 0xCE0; // bool + pub const m_hParentShard: usize = 0xCE4; // uint32 + pub const m_ShardDesc: usize = 0xCE8; // shard_model_desc_t + }; + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub const CPathParticleRope = struct { + pub const m_bStartActive: usize = 0x4B0; // bool + pub const m_flMaxSimulationTime: usize = 0x4B4; // float32 + pub const m_iszEffectName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x4C0; // CUtlVector + pub const m_flParticleSpacing: usize = 0x4D8; // float32 + pub const m_flSlack: usize = 0x4DC; // float32 + pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_ColorTint: usize = 0x4E4; // Color + pub const m_nEffectState: usize = 0x4E8; // int32 + pub const m_iEffectIndex: usize = 0x4F0; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x4F8; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x510; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x528; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x540; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x558; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x570; // CNetworkUtlVectorBase + }; + // Parent: CPointEntity + // Field count: 3 + pub const CCredits = struct { + pub const m_OnCreditsDone: usize = 0x4A8; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x4C0; // bool + pub const m_flLogoLength: usize = 0x4C4; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponFiveSeven = struct { + }; + // Parent: CBaseEntity + // Field count: 7 + pub const CFishPool = struct { + pub const m_fishCount: usize = 0x4B8; // int32 + pub const m_maxRange: usize = 0x4BC; // float32 + pub const m_swimDepth: usize = 0x4C0; // float32 + pub const m_waterLevel: usize = 0x4C4; // float32 + pub const m_isDormant: usize = 0x4C8; // bool + pub const m_fishes: usize = 0x4D0; // CUtlVector> + pub const m_visTimer: usize = 0x4E8; // CountdownTimer + }; + // Parent: CPlayerPawnComponent + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub const CPlayer_MovementServices = struct { + pub const m_nImpulse: usize = 0x48; // int32 + pub const m_nButtons: usize = 0x50; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x70; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x78; // uint64 + pub const m_nButtonDoublePressed: usize = 0x80; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x88; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x188; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x190; // uint64 + pub const m_flMaxspeed: usize = 0x1A0; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x1A4; // float32[4] + pub const m_flForwardMove: usize = 0x1B4; // float32 + pub const m_flLeftMove: usize = 0x1B8; // float32 + pub const m_flUpMove: usize = 0x1BC; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1C0; // Vector + pub const m_vecOldViewAngles: usize = 0x228; // QAngle + }; + // Parent: CRagdollProp + // Field count: 0 + pub const CRagdollPropAlias_physics_prop_ragdoll = struct { + }; + // Parent: CBaseProp + // Field count: 33 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub const CBreakableProp = struct { + pub const m_CPropDataComponent: usize = 0xA58; // CPropDataComponent + pub const m_OnStartDeath: usize = 0xA98; // CEntityIOOutput + pub const m_OnBreak: usize = 0xAB0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xAC8; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xAE8; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xB00; // float32 + pub const m_iMinHealthDmg: usize = 0xB04; // int32 + pub const m_preferredCarryAngles: usize = 0xB08; // QAngle + pub const m_flPressureDelay: usize = 0xB14; // float32 + pub const m_flDefBurstScale: usize = 0xB18; // float32 + pub const m_vDefBurstOffset: usize = 0xB1C; // Vector + pub const m_hBreaker: usize = 0xB28; // CHandle + pub const m_PerformanceMode: usize = 0xB2C; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xB30; // GameTime_t + pub const m_BreakableContentsType: usize = 0xB34; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0xB38; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0xB40; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0xB48; // bool + pub const m_explodeDamage: usize = 0xB4C; // float32 + pub const m_explodeRadius: usize = 0xB50; // float32 + pub const m_nExplosionType: usize = 0xB54; // BaseExplosionTypes_t + pub const m_explosionDelay: usize = 0xB58; // float32 + pub const m_explosionBuildupSound: usize = 0xB60; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xB68; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xB70; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xB78; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xB80; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xB84; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xB88; // float32 + pub const m_hLastAttacker: usize = 0xB8C; // CHandle + pub const m_iszPuntSound: usize = 0xB90; // CUtlSymbolLarge + pub const m_bUsePuntSound: usize = 0xB98; // bool + pub const m_bOriginalBlockLOS: usize = 0xB99; // bool + }; + // Parent: CBaseModelEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub const CLightEntity = struct { + pub const m_CLightComponent: usize = 0x730; // CLightComponent* + }; + // Parent: CInfoDynamicShadowHint + // Field count: 2 + pub const CInfoDynamicShadowHintBox = struct { + pub const m_vBoxMins: usize = 0x4C0; // Vector + pub const m_vBoxMaxs: usize = 0x4CC; // Vector + }; + // Parent: CSkeletonAnimationController + // Field count: 31 + // + // Metadata: + // NetworkVarNames: m_nAnimationAlgorithm (AnimationAlgorithm_t) + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_vecSecondarySkeletons (CHandle) + // NetworkVarNames: m_nSecondarySkeletonMasterCount (int) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + // NetworkVarNames: m_flPlaybackRate (CNetworkedQuantizedFloat) + // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong) + // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8) + // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int) + // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) + // NetworkVarNames: m_nServerGraphInstanceIteration (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) + // NetworkVarNames: m_primaryGraphId (ResourceId_t) + // NetworkVarNames: m_vecExternalGraphIds (ResourceId_t) + // NetworkVarNames: m_vecExternalClipIds (ResourceId_t) + pub const CBaseAnimGraphController = struct { + pub const m_nAnimationAlgorithm: usize = 0x18; // AnimationAlgorithm_t + pub const m_animGraphNetworkedVars: usize = 0x20; // CAnimGraphNetworkedVariables + pub const m_pAnimGraphInstance: usize = 0x228; // CSmartPtr + pub const m_nNextExternalGraphHandle: usize = 0x288; // ExternalAnimGraphHandle_t + pub const m_vecSecondarySkeletonNames: usize = 0x290; // CUtlVector + pub const m_vecSecondarySkeletons: usize = 0x2A8; // CNetworkUtlVectorBase> + pub const m_nSecondarySkeletonMasterCount: usize = 0x2C0; // int32 + pub const m_flSoundSyncTime: usize = 0x2C4; // float32 + pub const m_nActiveIKChainMask: usize = 0x2C8; // uint32 + pub const m_hSequence: usize = 0x2CC; // HSequence + pub const m_flSeqStartTime: usize = 0x2D0; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x2D4; // float32 + pub const m_nAnimLoopMode: usize = 0x2D8; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x2DC; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x2E8; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x2E9; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x2EA; // bool + pub const m_bLastUpdateSkipped: usize = 0x2EB; // bool + pub const m_bSequenceFinished: usize = 0x2EC; // bool + pub const m_nPrevAnimUpdateTick: usize = 0x2F0; // GameTick_t + pub const m_hGraphDefinitionAG2: usize = 0x590; // CStrongHandle + pub const m_serializedPoseRecipeAG2: usize = 0x598; // CNetworkUtlVectorBase + pub const m_nSerializePoseRecipeSizeAG2: usize = 0x5B0; // int32 + pub const m_nSerializePoseRecipeVersionAG2: usize = 0x5B4; // int32 + pub const m_nServerGraphInstanceIteration: usize = 0x5B8; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x5BC; // int32 + pub const m_primaryGraphId: usize = 0x5C0; // ResourceId_t + pub const m_vecExternalGraphIds: usize = 0x5C8; // CNetworkUtlVectorBase + pub const m_vecExternalClipIds: usize = 0x5E0; // CNetworkUtlVectorBase + pub const m_sAnimGraph2Identifier: usize = 0x5F8; // CGlobalSymbol + pub const m_vecExternalGraphs: usize = 0x820; // CUtlVector + }; + // Parent: None + // Field count: 10 + pub const CBuoyancyHelper = struct { + pub const m_nFluidType: usize = 0x18; // CUtlStringToken + pub const m_flFluidDensity: usize = 0x1C; // float32 + pub const m_flNeutrallyBuoyantGravity: usize = 0x20; // float32 + pub const m_flNeutrallyBuoyantLinearDamping: usize = 0x24; // float32 + pub const m_flNeutrallyBuoyantAngularDamping: usize = 0x28; // float32 + pub const m_bNeutrallyBuoyant: usize = 0x2C; // bool + pub const m_vecFractionOfWheelSubmergedForWheelFriction: usize = 0x30; // CUtlVector + pub const m_vecWheelFrictionScales: usize = 0x48; // CUtlVector + pub const m_vecFractionOfWheelSubmergedForWheelDrag: usize = 0x60; // CUtlVector + pub const m_vecWheelDrag: usize = 0x78; // CUtlVector + }; + // Parent: CDynamicProp + // Field count: 1 + pub const COrnamentProp = struct { + pub const m_initialOwner: usize = 0xC50; // CUtlSymbolLarge + }; + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub const CCSPlayer_CameraServices = struct { + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CModelPointEntity = struct { + }; + // Parent: CBarnLight + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub const CRectLight = struct { + pub const m_bShowLight: usize = 0xA20; // bool + }; + // Parent: CBaseFilter + // Field count: 3 + pub const CFilterMultiple = struct { + pub const m_nFilterType: usize = 0x4E0; // filter_t + pub const m_iFilterName: usize = 0x4E8; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x538; // CHandle[10] + }; + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub const CCSPlayerResource = struct { + pub const m_bHostageAlive: usize = 0x4A8; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x4B4; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x4C0; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x4F0; // Vector + pub const m_bombsiteCenterB: usize = 0x4FC; // Vector + pub const m_hostageRescueX: usize = 0x508; // int32[4] + pub const m_hostageRescueY: usize = 0x518; // int32[4] + pub const m_hostageRescueZ: usize = 0x528; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x538; // bool + pub const m_foundGoalPositions: usize = 0x539; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_FireCursors = struct { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: CBaseModelEntity + // Field count: 2 + pub const CFuncNavBlocker = struct { + pub const m_bDisabled: usize = 0x738; // bool + pub const m_nBlockedTeamNumber: usize = 0x73C; // int32 + }; + // Parent: CPathNode + // Field count: 5 + pub const CMoverPathNode = struct { + pub const m_OnStartFromOrInSegment: usize = 0x500; // CEntityOutputTemplate + pub const m_OnStoppedAtOrInSegment: usize = 0x520; // CEntityOutputTemplate + pub const m_OnPassThrough: usize = 0x540; // CEntityOutputTemplate + pub const m_OnPassThroughForward: usize = 0x560; // CEntityOutputTemplate + pub const m_OnPassThroughReverse: usize = 0x580; // CEntityOutputTemplate + }; + // Parent: CBaseEntity + // Field count: 11 + pub const CEnvSoundscape = struct { + pub const m_OnPlay: usize = 0x4A8; // CEntityIOOutput + pub const m_flRadius: usize = 0x4C0; // float32 + pub const m_soundEventName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x4D0; // bool + pub const m_soundscapeIndex: usize = 0x4D4; // int32 + pub const m_soundscapeEntityListId: usize = 0x4D8; // int32 + pub const m_positionNames: usize = 0x4E0; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x520; // CHandle + pub const m_bDisabled: usize = 0x524; // bool + pub const m_soundscapeName: usize = 0x528; // CUtlSymbolLarge + pub const m_soundEventHash: usize = 0x530; // uint32 + }; + // Parent: CBaseModelEntity + // Field count: 6 + pub const CFuncBrush = struct { + pub const m_iSolidity: usize = 0x730; // BrushSolidities_e + pub const m_iDisabled: usize = 0x734; // int32 + pub const m_bSolidBsp: usize = 0x738; // bool + pub const m_iszExcludedClass: usize = 0x740; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x748; // bool + pub const m_bScriptedMovement: usize = 0x749; // bool + }; + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub const CBodyComponentPoint = struct { + pub const m_sceneNode: usize = 0x80; // CGameSceneNode + }; + // Parent: CBreakable + // Field count: 15 + pub const CPhysBox = struct { + pub const m_damageType: usize = 0x808; // int32 + pub const m_damageToEnableMotion: usize = 0x80C; // int32 + pub const m_flForceToEnableMotion: usize = 0x810; // float32 + pub const m_vHoverPosePosition: usize = 0x814; // Vector + pub const m_angHoverPoseAngles: usize = 0x820; // QAngle + pub const m_bNotSolidToWorld: usize = 0x82C; // bool + pub const m_bEnableUseOutput: usize = 0x82D; // bool + pub const m_nHoverPoseFlags: usize = 0x82E; // HoverPoseFlags_t + pub const m_flTouchOutputPerEntityDelay: usize = 0x830; // float32 + pub const m_OnDamaged: usize = 0x838; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x850; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x868; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x880; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x898; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x8B0; // CHandle + }; + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub const CSoundEventAABBEntity = struct { + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const CItemSoda = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline__TimelineEvent_t = struct { + pub const m_flTimeFromPrevious: usize = 0x0; // float32 + pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: CBarnLight + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub const COmniLight = struct { + pub const m_flInnerAngle: usize = 0xA20; // float32 + pub const m_flOuterAngle: usize = 0xA24; // float32 + pub const m_bShowLight: usize = 0xA28; // bool + }; + // Parent: CBaseModelEntity + // Field count: 2 + pub const CTriggerVolume = struct { + pub const m_iFilterName: usize = 0x730; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x738; // CHandle + }; + // Parent: None + // Field count: 1 + pub const CBtNodeCondition = struct { + pub const m_bNegated: usize = 0x58; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IntervalTimer__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + pub const m_flWaitInterval: usize = 0x8; // float32 + pub const m_flWaitIntervalHigh: usize = 0xC; // float32 + pub const m_bCompleteOnNextWake: usize = 0x10; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseRequirement = struct { + }; + // Parent: CModelPointEntity + // Field count: 15 + pub const CEnvExplosion = struct { + pub const m_iMagnitude: usize = 0x730; // int32 + pub const m_flPlayerDamage: usize = 0x734; // float32 + pub const m_iRadiusOverride: usize = 0x738; // int32 + pub const m_flInnerRadius: usize = 0x73C; // float32 + pub const m_flDamageForce: usize = 0x740; // float32 + pub const m_hInflictor: usize = 0x744; // CHandle + pub const m_iCustomDamageType: usize = 0x748; // DamageTypes_t + pub const m_bCreateDebris: usize = 0x74C; // bool + pub const m_iszCustomEffectName: usize = 0x758; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x760; // CUtlSymbolLarge + pub const m_bSuppressParticleImpulse: usize = 0x768; // bool + pub const m_iClassIgnore: usize = 0x76C; // Class_T + pub const m_iClassIgnore2: usize = 0x770; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x778; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x780; // CHandle + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorHeaderIcon + pub const CPulseCell_BaseState = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OutflowWithRequirements_t = struct { + pub const m_Connection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DestinationFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_RequirementNodeIDs: usize = 0x50; // CUtlVector + pub const m_nCursorStateBlockIndex: usize = 0x68; // CUtlVector + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_IsRequirementValid = struct { + }; + // Parent: CBaseTrigger + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub const CFootstepControl = struct { + pub const m_source: usize = 0x890; // CUtlSymbolLarge + pub const m_destination: usize = 0x898; // CUtlSymbolLarge + }; + // Parent: CPlayer_ItemServices + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + pub const CCSPlayer_ItemServices = struct { + pub const m_bHasDefuser: usize = 0x48; // bool + pub const m_bHasHelmet: usize = 0x49; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Gradient = struct { + pub const m_Gradient: usize = 0x48; // CColorGradient + }; + // Parent: CBaseModelEntity + // Field count: 22 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub const CParticleSystem = struct { + pub const m_szSnapshotFileName: usize = 0x730; // char[512] + pub const m_bActive: usize = 0x930; // bool + pub const m_bFrozen: usize = 0x931; // bool + pub const m_flFreezeTransitionDuration: usize = 0x934; // float32 + pub const m_nStopType: usize = 0x938; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x93C; // bool + pub const m_iEffectIndex: usize = 0x940; // CStrongHandle + pub const m_flStartTime: usize = 0x948; // GameTime_t + pub const m_flPreSimTime: usize = 0x94C; // float32 + pub const m_vServerControlPoints: usize = 0x950; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x980; // uint8[4] + pub const m_hControlPointEnts: usize = 0x984; // CHandle[64] + pub const m_bNoSave: usize = 0xA84; // bool + pub const m_bNoFreeze: usize = 0xA85; // bool + pub const m_bNoRamp: usize = 0xA86; // bool + pub const m_bStartActive: usize = 0xA87; // bool + pub const m_iszEffectName: usize = 0xA88; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xA90; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xC90; // int32 + pub const m_vecDataCPValue: usize = 0xC94; // Vector + pub const m_nTintCP: usize = 0xCA0; // int32 + pub const m_clrTint: usize = 0xCA4; // Color + }; + // Parent: CBaseModelEntity + // Field count: 5 + pub const CTriggerBrush = struct { + pub const m_OnStartTouch: usize = 0x730; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x748; // CEntityIOOutput + pub const m_OnUse: usize = 0x760; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x778; // int32 + pub const m_iDontMessageParent: usize = 0x77C; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub const IntervalTimer = struct { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub const audioparams_t = struct { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + }; + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub const CSoundAreaEntityBase = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_iszSoundAreaType: usize = 0x4B0; // CUtlSymbolLarge + pub const m_vPos: usize = 0x4B8; // Vector + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponM4A1Silencer = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub const CTimeline = struct { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseCursorFuncs = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub const CountdownTimer = struct { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t__DynamicOutflow_t = struct { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection + }; + // Parent: CItem + // Field count: 0 + pub const CItemAssaultSuit = struct { + }; + // Parent: CBaseModelEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (VectorWS) + pub const CBeam = struct { + pub const m_flFrameRate: usize = 0x730; // float32 + pub const m_flHDRColorScale: usize = 0x734; // float32 + pub const m_flFireTime: usize = 0x738; // GameTime_t + pub const m_flDamage: usize = 0x73C; // float32 + pub const m_nNumBeamEnts: usize = 0x740; // uint8 + pub const m_hBaseMaterial: usize = 0x748; // CStrongHandle + pub const m_nHaloIndex: usize = 0x750; // CStrongHandle + pub const m_nBeamType: usize = 0x758; // BeamType_t + pub const m_nBeamFlags: usize = 0x75C; // uint32 + pub const m_hAttachEntity: usize = 0x760; // CHandle[10] + pub const m_nAttachIndex: usize = 0x788; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x794; // float32 + pub const m_fEndWidth: usize = 0x798; // float32 + pub const m_fFadeLength: usize = 0x79C; // float32 + pub const m_fHaloScale: usize = 0x7A0; // float32 + pub const m_fAmplitude: usize = 0x7A4; // float32 + pub const m_fStartFrame: usize = 0x7A8; // float32 + pub const m_fSpeed: usize = 0x7AC; // float32 + pub const m_flFrame: usize = 0x7B0; // float32 + pub const m_nClipStyle: usize = 0x7B4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x7B8; // bool + pub const m_vecEndPos: usize = 0x7BC; // VectorWS + pub const m_hEndEntity: usize = 0x7C8; // CHandle + pub const m_nDissolveType: usize = 0x7CC; // int32 + }; + // Parent: CLogicalEntity + // Field count: 4 + pub const CLogicEventListener = struct { + pub const m_strEventName: usize = 0x4B8; // CUtlString + pub const m_bIsEnabled: usize = 0x4C0; // bool + pub const m_nTeam: usize = 0x4C4; // int32 + pub const m_OnEventFired: usize = 0x4C8; // CEntityOutputTemplate + }; + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + pub const CCSGO_TeamSelectTerroristPosition = struct { + }; + // Parent: CServerOnlyEntity + // Field count: 0 + pub const CInfoData = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponNegev = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponElite = struct { + }; + // Parent: CBaseCombatCharacter + // Field count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + // NetworkVarNames: m_hDefaultController (CHandle) + pub const CBasePlayerPawn = struct { + pub const m_pWeaponServices: usize = 0xB70; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xB78; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xB80; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xB88; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xB90; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xB98; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xBA0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xBA8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xBB0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xBC0; // CUtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0xC28; // QAngle + pub const v_anglePrevious: usize = 0xC34; // QAngle + pub const m_iHideHUD: usize = 0xC40; // uint32 + pub const m_skybox3d: usize = 0xC48; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xCD8; // GameTime_t + pub const m_flDeathTime: usize = 0xCDC; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xCE0; // GameTime_t + pub const m_fInitHUD: usize = 0xCE4; // bool + pub const m_pExpresser: usize = 0xCE8; // CAI_Expresser* + pub const m_hController: usize = 0xCF0; // CHandle + pub const m_hDefaultController: usize = 0xCF4; // CHandle + pub const m_fHltvReplayDelay: usize = 0xCFC; // float32 + pub const m_fHltvReplayEnd: usize = 0xD00; // float32 + pub const m_iHltvReplayEntity: usize = 0xD04; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xD08; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub const WeaponPurchaseCount_t = struct { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + }; + // Parent: None + // Field count: 0 + pub const CBasePulseGraphInstance = struct { + }; + // Parent: CBaseFilter + // Field count: 3 + pub const FilterHealth = struct { + pub const m_bAdrenalineActive: usize = 0x4E0; // bool + pub const m_iHealthMin: usize = 0x4E4; // int32 + pub const m_iHealthMax: usize = 0x4E8; // int32 + }; + // Parent: CSprite + // Field count: 0 + pub const CCSSprite = struct { + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CMathColorBlend = struct { + pub const m_flInMin: usize = 0x4A8; // float32 + pub const m_flInMax: usize = 0x4AC; // float32 + pub const m_OutColor1: usize = 0x4B0; // Color + pub const m_OutColor2: usize = 0x4B4; // Color + pub const m_OutValue: usize = 0x4B8; // CEntityOutputTemplate + }; + // Parent: CModelPointEntity + // Field count: 0 + pub const CShower = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_GraphHook = struct { + pub const m_HookName: usize = 0x80; // PulseSymbol_t + }; + // Parent: CFuncNavBlocker + // Field count: 1 + pub const CScriptNavBlocker = struct { + pub const m_vExtent: usize = 0x748; // Vector + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CEntityBlocker = struct { + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Resume = struct { + }; + // Parent: None + // Field count: 0 + pub const CPathSimpleAPI = struct { + }; + // Parent: CCSPlayerPawnBase + // Field count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub const CCSObserverPawn = struct { + }; + // Parent: CBaseTrigger + // Field count: 2 + pub const CTriggerActiveWeaponDetect = struct { + pub const m_OnTouchedActiveWeapon: usize = 0x890; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x8A8; // CUtlSymbolLarge + }; + // Parent: CFuncLadder + // Field count: 0 + pub const CFuncLadderAlias_func_useableladder = struct { + }; + // Parent: CSprite + // Field count: 0 + pub const CSpriteOriented = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CPointServerCommand = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterialBase (HMaterialStrong) + // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_vInitialPanelVertices (Vector4D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub const shard_model_desc_t = struct { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterialBase: usize = 0x10; // CStrongHandle + pub const m_hMaterialDamageOverlay: usize = 0x18; // CStrongHandle + pub const m_solid: usize = 0x20; // ShardSolid_t + pub const m_vecPanelSize: usize = 0x24; // Vector2D + pub const m_vecStressPositionA: usize = 0x2C; // Vector2D + pub const m_vecStressPositionB: usize = 0x34; // Vector2D + pub const m_vecPanelVertices: usize = 0x40; // CNetworkUtlVectorBase + pub const m_vInitialPanelVertices: usize = 0x58; // CNetworkUtlVectorBase + pub const m_flGlassHalfThickness: usize = 0x70; // float32 + pub const m_bHasParent: usize = 0x74; // bool + pub const m_bParentFrozen: usize = 0x75; // bool + pub const m_SurfacePropStringToken: usize = 0x78; // CUtlStringToken + }; + // Parent: CModelPointEntity + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub const CPlayerSprayDecal = struct { + pub const m_nUniqueID: usize = 0x730; // int32 + pub const m_unAccountID: usize = 0x734; // uint32 + pub const m_unTraceID: usize = 0x738; // uint32 + pub const m_rtGcTime: usize = 0x73C; // uint32 + pub const m_vecEndPos: usize = 0x740; // Vector + pub const m_vecStart: usize = 0x74C; // Vector + pub const m_vecLeft: usize = 0x758; // Vector + pub const m_vecNormal: usize = 0x764; // Vector + pub const m_nPlayer: usize = 0x770; // int32 + pub const m_nEntity: usize = 0x774; // int32 + pub const m_nHitbox: usize = 0x778; // int32 + pub const m_flCreationTime: usize = 0x77C; // float32 + pub const m_nTintID: usize = 0x780; // int32 + pub const m_nVersion: usize = 0x784; // uint8 + pub const m_ubSignature: usize = 0x785; // uint8[128] + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CFuncWater = struct { + pub const m_BuoyancyHelper: usize = 0x730; // CBuoyancyHelper + }; + // Parent: None + // Field count: 1 + pub const CCSGameModeRules = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + }; + // Parent: CBaseFlex + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub const CEconEntity = struct { + pub const m_AttributeManager: usize = 0xAC0; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xDB8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xDBC; // uint32 + pub const m_nFallbackPaintKit: usize = 0xDC0; // int32 + pub const m_nFallbackSeed: usize = 0xDC4; // int32 + pub const m_flFallbackWear: usize = 0xDC8; // float32 + pub const m_nFallbackStatTrak: usize = 0xDCC; // int32 + pub const m_hOldProvidee: usize = 0xDD0; // CHandle + pub const m_iOldOwnerClass: usize = 0xDD4; // int32 + }; + // Parent: CPointEntity + // Field count: 2 + pub const CTankTargetChange = struct { + pub const m_newTarget: usize = 0x4A8; // CVariantBase + pub const m_newTargetName: usize = 0x4B8; // CUtlSymbolLarge + }; + // Parent: CPlayer_WaterServices + // Field count: 6 + pub const CCSPlayer_WaterServices = struct { + pub const m_NextDrownDamageTime: usize = 0x48; // GameTime_t + pub const m_nDrownDmgRate: usize = 0x4C; // int32 + pub const m_AirFinishedTime: usize = 0x50; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x54; // float32 + pub const m_vecWaterJumpVel: usize = 0x58; // Vector + pub const m_flSwimSoundTime: usize = 0x64; // float32 + }; + // Parent: CLogicalEntity + // Field count: 7 + pub const CLogicDistanceCheck = struct { + pub const m_iszEntityA: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x4B0; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x4B8; // float32 + pub const m_flZone2Distance: usize = 0x4BC; // float32 + pub const m_InZone1: usize = 0x4C0; // CEntityIOOutput + pub const m_InZone2: usize = 0x4D8; // CEntityIOOutput + pub const m_InZone3: usize = 0x4F0; // CEntityIOOutput + }; + // Parent: CBaseEntity + // Field count: 29 + // + // Metadata: + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const CEnvCombinedLightProbeVolume = struct { + pub const m_Entity_Color: usize = 0x1520; // Color + pub const m_Entity_flBrightness: usize = 0x1524; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1528; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1530; // bool + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x1538; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x1540; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x1548; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x1550; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x1558; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x1560; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1568; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1570; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1578; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1580; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x158C; // Vector + pub const m_Entity_bMoveable: usize = 0x1598; // bool + pub const m_Entity_nHandshake: usize = 0x159C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x15A0; // int32 + pub const m_Entity_nPriority: usize = 0x15A4; // int32 + pub const m_Entity_bStartDisabled: usize = 0x15A8; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x15AC; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x15B0; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x15BC; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x15C0; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x15C4; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x15C8; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x15CC; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x15D0; // int32 + pub const m_Entity_bEnabled: usize = 0x15E9; // bool + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub const ViewAngleServerChange_t = struct { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + }; + // Parent: CLogicalEntity + // Field count: 6 + pub const CLogicDistanceAutosave = struct { + pub const m_iszTargetEntity: usize = 0x4A8; // CUtlSymbolLarge + pub const m_flDistanceToPlayer: usize = 0x4B0; // float32 + pub const m_bForceNewLevelUnit: usize = 0x4B4; // bool + pub const m_bCheckCough: usize = 0x4B5; // bool + pub const m_bThinkDangerous: usize = 0x4B6; // bool + pub const m_flDangerousTime: usize = 0x4B8; // float32 + }; + // Parent: CLogicalEntity + // Field count: 4 + pub const CLogicBranch = struct { + pub const m_bInValue: usize = 0x4A8; // bool + pub const m_Listeners: usize = 0x4B0; // CUtlVector> + pub const m_OnTrue: usize = 0x4C8; // CEntityIOOutput + pub const m_OnFalse: usize = 0x4E0; // CEntityIOOutput + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_ScriptedSequence = struct { + pub const m_szSyncGroup: usize = 0x48; // CUtlString + pub const m_nExpectedNumSequencesInSyncGroup: usize = 0x50; // int32 + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x54; // bool + pub const m_bDontTeleportAtEnd: usize = 0x55; // bool + pub const m_bDisallowInterrupts: usize = 0x56; // bool + pub const m_scriptedSequenceDataMain: usize = 0x58; // PulseScriptedSequenceData_t + pub const m_vecAdditionalActors: usize = 0x90; // CUtlVector + pub const m_OnFinished: usize = 0xA8; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xF0; // CPulse_ResumePoint + pub const m_Triggers: usize = 0x138; // CUtlVector + }; + // Parent: CFuncPlatRot + // Field count: 9 + pub const CFuncTrackChange = struct { + pub const m_trackTop: usize = 0x7F8; // CPathTrack* + pub const m_trackBottom: usize = 0x800; // CPathTrack* + pub const m_train: usize = 0x808; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x810; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x818; // CUtlSymbolLarge + pub const m_trainName: usize = 0x820; // CUtlSymbolLarge + pub const m_code: usize = 0x828; // TRAIN_CODE + pub const m_targetState: usize = 0x82C; // int32 + pub const m_use: usize = 0x830; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 37 + pub const CFuncTrackTrain = struct { + pub const m_ppath: usize = 0x730; // CHandle + pub const m_length: usize = 0x734; // float32 + pub const m_vPosPrev: usize = 0x738; // Vector + pub const m_angPrev: usize = 0x744; // QAngle + pub const m_controlMins: usize = 0x750; // Vector + pub const m_controlMaxs: usize = 0x75C; // Vector + pub const m_lastBlockPos: usize = 0x768; // Vector + pub const m_lastBlockTick: usize = 0x774; // int32 + pub const m_flVolume: usize = 0x778; // float32 + pub const m_flBank: usize = 0x77C; // float32 + pub const m_oldSpeed: usize = 0x780; // float32 + pub const m_flBlockDamage: usize = 0x784; // float32 + pub const m_height: usize = 0x788; // float32 + pub const m_maxSpeed: usize = 0x78C; // float32 + pub const m_dir: usize = 0x790; // float32 + pub const m_iszSoundMove: usize = 0x798; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x7A0; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x7B0; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x7B8; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x7C0; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x7C4; // float32 + pub const m_flNextMoveSoundTime: usize = 0x7C8; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x7CC; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x7D0; // float32 + pub const m_eOrientationType: usize = 0x7D4; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x7D8; // TrainVelocityType_t + pub const m_OnStart: usize = 0x7F0; // CEntityIOOutput + pub const m_OnNext: usize = 0x808; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x820; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x838; // bool + pub const m_flDesiredSpeed: usize = 0x83C; // float32 + pub const m_flSpeedChangeTime: usize = 0x840; // GameTime_t + pub const m_flAccelSpeed: usize = 0x844; // float32 + pub const m_flDecelSpeed: usize = 0x848; // float32 + pub const m_bAccelToSpeed: usize = 0x84C; // bool + pub const m_flNextMPSoundTime: usize = 0x850; // GameTime_t + }; + // Parent: CPointEntity + // Field count: 24 + pub const CEnvInstructorHint = struct { + pub const m_iszName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4C0; // int32 + pub const m_iDisplayLimit: usize = 0x4C4; // int32 + pub const m_iszIcon_Onscreen: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x4E0; // CUtlSymbolLarge + pub const m_Color: usize = 0x4E8; // Color + pub const m_fIconOffset: usize = 0x4EC; // float32 + pub const m_fRange: usize = 0x4F0; // float32 + pub const m_iPulseOption: usize = 0x4F4; // uint8 + pub const m_iAlphaOption: usize = 0x4F5; // uint8 + pub const m_iShakeOption: usize = 0x4F6; // uint8 + pub const m_bStatic: usize = 0x4F7; // bool + pub const m_bNoOffscreen: usize = 0x4F8; // bool + pub const m_bForceCaption: usize = 0x4F9; // bool + pub const m_iInstanceType: usize = 0x4FC; // int32 + pub const m_bSuppressRest: usize = 0x500; // bool + pub const m_iszBinding: usize = 0x508; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x510; // bool + pub const m_bAutoStart: usize = 0x511; // bool + pub const m_bLocalPlayerOnly: usize = 0x512; // bool + }; + // Parent: CBaseEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub const CEnvWind = struct { + pub const m_EnvWindShared: usize = 0x4A8; // CEnvWindShared + }; + // Parent: CSoundEventEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub const CSoundEventPathCornerEntity = struct { + pub const m_iszPathCorner: usize = 0x558; // CUtlSymbolLarge + pub const m_iCountMax: usize = 0x560; // int32 + pub const m_flDistanceMax: usize = 0x564; // float32 + pub const m_flDistMaxSqr: usize = 0x568; // float32 + pub const m_flDotProductMax: usize = 0x56C; // float32 + pub const m_bPlaying: usize = 0x570; // bool + pub const m_vecCornerPairsNetworked: usize = 0x598; // CNetworkUtlVectorBase + }; + // Parent: CPlayer_CameraServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle) + pub const CCSPlayerBase_CameraServices = struct { + pub const m_iFOV: usize = 0x178; // uint32 + pub const m_iFOVStart: usize = 0x17C; // uint32 + pub const m_flFOVTime: usize = 0x180; // GameTime_t + pub const m_flFOVRate: usize = 0x184; // float32 + pub const m_hZoomOwner: usize = 0x188; // CHandle + pub const m_hTriggerFogList: usize = 0x190; // CUtlVector> + pub const m_hLastFogTrigger: usize = 0x1A8; // CHandle + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_BaseEntrypoint = struct { + pub const m_EntryChunk: usize = 0x48; // PulseRuntimeChunkIndex_t + pub const m_RegisterMap: usize = 0x50; // PulseRegisterMap_t + }; + // Parent: CTriggerMultiple + // Field count: 7 + pub const CDynamicNavConnectionsVolume = struct { + pub const m_iszConnectionTarget: usize = 0x8A8; // CUtlSymbolLarge + pub const m_vecConnections: usize = 0x8B0; // CUtlVector + pub const m_sTransitionType: usize = 0x8C8; // CGlobalSymbol + pub const m_bConnectionsEnabled: usize = 0x8D0; // bool + pub const m_flTargetAreaSearchRadius: usize = 0x8D4; // float32 + pub const m_flUpdateDistance: usize = 0x8D8; // float32 + pub const m_flMaxConnectionDistance: usize = 0x8DC; // float32 + }; + // Parent: CBaseAnimGraph + // Field count: 1 + pub const CConstraintAnchor = struct { + pub const m_massScale: usize = 0xA20; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_WaitForCursorsWithTagBase = struct { + pub const m_nCursorsAllowedToWait: usize = 0x48; // int32 + pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint + }; + // Parent: CCSPlayerPawnBase + // Field count: 121 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (GameTick_t) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flFlinchStack (float) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_angEyeAngles (QAngle) + pub const CCSPlayerPawn = struct { + pub const m_pBulletServices: usize = 0xE78; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xE80; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xE88; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xE90; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xE98; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xEA0; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xEA8; // uint16 + pub const m_bHasFemaleVoice: usize = 0xEAA; // bool + pub const m_strVOPrefix: usize = 0xEB0; // CUtlString + pub const m_szLastPlaceName: usize = 0xEB8; // char[18] + pub const m_bInHostageResetZone: usize = 0xFA8; // bool + pub const m_bInBuyZone: usize = 0xFA9; // bool + pub const m_TouchingBuyZones: usize = 0xFB0; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0xFC8; // bool + pub const m_bInHostageRescueZone: usize = 0xFC9; // bool + pub const m_bInBombZone: usize = 0xFCA; // bool + pub const m_bWasInHostageRescueZone: usize = 0xFCB; // bool + pub const m_iRetakesOffering: usize = 0xFCC; // int32 + pub const m_iRetakesOfferingCard: usize = 0xFD0; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0xFD4; // bool + pub const m_bRetakesMVPLastRound: usize = 0xFD5; // bool + pub const m_iRetakesMVPBoostItem: usize = 0xFD8; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0xFDC; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0xFE0; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0xFE4; // float32 + pub const m_aimPunchAngle: usize = 0xFE8; // QAngle + pub const m_aimPunchAngleVel: usize = 0xFF4; // QAngle + pub const m_aimPunchTickBase: usize = 0x1000; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x1004; // float32 + pub const m_aimPunchCache: usize = 0x1008; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1020; // bool + pub const m_lastLandTime: usize = 0x16C0; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x16C4; // bool + pub const m_iPlayerLocked: usize = 0x16C8; // int32 + pub const m_flTimeOfLastInjury: usize = 0x16D0; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x16D4; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x16D8; // bool + pub const m_nRagdollDamageBone: usize = 0x16DC; // int32 + pub const m_vRagdollDamageForce: usize = 0x16E0; // Vector + pub const m_vRagdollDamagePosition: usize = 0x16EC; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x16F8; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1738; // bool + pub const m_vRagdollServerOrigin: usize = 0x173C; // Vector + pub const m_EconGloves: usize = 0x1748; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x19F0; // uint8 + pub const m_qDeathEyeAngles: usize = 0x19F4; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A00; // bool + pub const m_bLeftHanded: usize = 0x1A01; // bool + pub const m_fSwitchedHandednessTime: usize = 0x1A04; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1A08; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1A0C; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1A10; // float32 + pub const m_flViewmodelFOV: usize = 0x1A14; // float32 + pub const m_bIsWalking: usize = 0x1A18; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1A1C; // float32 + pub const m_fLastGivenBombTime: usize = 0x1A20; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A24; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1A28; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1A2C; // float32 + pub const m_allowAutoFollowTime: usize = 0x1A30; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x1A34; // bool + pub const m_nLastKillerIndex: usize = 0x1A38; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1A40; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1A58; // int32 + pub const m_bIsScoped: usize = 0x1A5C; // bool + pub const m_bResumeZoom: usize = 0x1A5D; // bool + pub const m_bIsDefusing: usize = 0x1A5E; // bool + pub const m_bIsGrabbingHostage: usize = 0x1A5F; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1A60; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x1A64; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1A68; // bool + pub const m_iBombSiteIndex: usize = 0x1A6C; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1A70; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1A74; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1A75; // bool + pub const m_iShotsFired: usize = 0x1A78; // int32 + pub const m_flFlinchStack: usize = 0x1A7C; // float32 + pub const m_flVelocityModifier: usize = 0x1A80; // float32 + pub const m_flHitHeading: usize = 0x1A84; // float32 + pub const m_nHitBodyPart: usize = 0x1A88; // int32 + pub const m_vecTotalBulletForce: usize = 0x1A8C; // Vector + pub const m_bWaitForNoAttack: usize = 0x1A98; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1A9C; // float32 + pub const m_bKilledByHeadshot: usize = 0x1AA0; // bool + pub const m_LastHitBox: usize = 0x1AA4; // int32 + pub const m_pBot: usize = 0x1AA8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1AB0; // bool + pub const m_thirdPersonHeading: usize = 0x1AB4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1AC0; // float32 + pub const m_flSlopeDropHeight: usize = 0x1AC4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1AC8; // Vector + pub const m_nLastPickupPriority: usize = 0x1AD4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1AD8; // float32 + pub const m_ArmorValue: usize = 0x1ADC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1AE0; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1AE2; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1AE4; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1AE8; // int32 + pub const m_bIsSpawning: usize = 0x1AEC; // bool + pub const m_iDeathFlags: usize = 0x1AF8; // int32 + pub const m_bHasDeathInfo: usize = 0x1AFC; // bool + pub const m_flDeathInfoTime: usize = 0x1B00; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1B04; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1B10; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1B24; // Color + pub const m_grenadeParameterStashTime: usize = 0x1B28; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1B2C; // bool + pub const m_angStashedShootAngles: usize = 0x1B30; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B3C; // Vector + pub const m_vecStashedVelocity: usize = 0x1B48; // Vector + pub const m_angShootAngleHistory: usize = 0x1B54; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1B6C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1B84; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x1BA0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1C08; // int32 + pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C0C; // bool + pub const m_wasNotKilledNaturally: usize = 0x1C0D; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1C10; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x1C14; // bool + pub const m_fMolotovDamageTime: usize = 0x1C18; // float32 + pub const m_angEyeAngles: usize = 0x1C1C; // QAngle + }; + // Parent: CBaseEntity + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const CEnvLightProbeVolume = struct { + pub const m_Entity_hLightProbeTexture_AmbientCube: usize = 0x14A0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SDF: usize = 0x14A8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_DC: usize = 0x14B0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_R: usize = 0x14B8; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_G: usize = 0x14C0; // CStrongHandle + pub const m_Entity_hLightProbeTexture_SH2_B: usize = 0x14C8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x14D0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x14D8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x14E0; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x14E8; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x14F4; // Vector + pub const m_Entity_bMoveable: usize = 0x1500; // bool + pub const m_Entity_nHandshake: usize = 0x1504; // int32 + pub const m_Entity_nPriority: usize = 0x1508; // int32 + pub const m_Entity_bStartDisabled: usize = 0x150C; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x1510; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1514; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1518; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x151C; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1520; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1524; // int32 + pub const m_Entity_bEnabled: usize = 0x1531; // bool + }; + // Parent: CServerOnlyPointEntity + // Field count: 3 + pub const SpawnPoint = struct { + pub const m_iPriority: usize = 0x4A8; // int32 + pub const m_bEnabled: usize = 0x4AC; // bool + pub const m_nType: usize = 0x4B0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CFuncMoverAPI = struct { + }; + // Parent: None + // Field count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub const CGameSceneNode = struct { + pub const m_nodeToWorld: usize = 0x10; // CTransformWS + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // VectorWS + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x10C; // CUtlStringToken + pub const m_flZOffset: usize = 0x110; // float32 + pub const m_flClientLocalScale: usize = 0x114; // float32 + pub const m_vRenderOrigin: usize = 0x118; // Vector + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponM249 = struct { + }; + // Parent: CRopeKeyframe + // Field count: 0 + pub const CRopeKeyframeAlias_move_rope = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseServerFuncs_Sounds = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulsePhysicsConstraintsFuncs = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle) + pub const CPlayer_ObserverServices = struct { + pub const m_iObserverMode: usize = 0x48; // uint8 + pub const m_hObserverTarget: usize = 0x4C; // CHandle + pub const m_iObserverLastMode: usize = 0x50; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x54; // bool + }; + // Parent: CPointEntity + // Field count: 0 + pub const CLogicScript = struct { + }; + // Parent: None + // Field count: 3 + pub const CAttributeManager__cached_attribute_float_t = struct { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 6 + pub const CPulseGraphInstance_ServerEntity = struct { + pub const m_hOwner: usize = 0x190; // CHandle + pub const m_bActivated: usize = 0x194; // bool + pub const m_sNameFixupStaticPrefix: usize = 0x198; // CUtlSymbolLarge + pub const m_sNameFixupParent: usize = 0x1A0; // CUtlSymbolLarge + pub const m_sNameFixupLocal: usize = 0x1A8; // CUtlSymbolLarge + pub const m_sProceduralWorldNameForRelays: usize = 0x1B0; // CUtlSymbolLarge + }; + // Parent: CSceneEntity + // Field count: 0 + pub const CSceneEntityAlias_logic_choreographed_scene = struct { + }; + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub const CRagdollManager = struct { + pub const m_iCurrentMaxRagdollCount: usize = 0x4A8; // int8 + pub const m_iMaxRagdollCount: usize = 0x4AC; // int32 + pub const m_bSaveImportant: usize = 0x4B0; // bool + pub const m_bCanTakeDamage: usize = 0x4B1; // bool + }; + // Parent: CBaseTrigger + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + pub const CPostProcessingVolume = struct { + pub const m_hPostSettings: usize = 0x8A0; // CStrongHandle + pub const m_flFadeDuration: usize = 0x8A8; // float32 + pub const m_flMinLogExposure: usize = 0x8AC; // float32 + pub const m_flMaxLogExposure: usize = 0x8B0; // float32 + pub const m_flMinExposure: usize = 0x8B4; // float32 + pub const m_flMaxExposure: usize = 0x8B8; // float32 + pub const m_flExposureCompensation: usize = 0x8BC; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x8C0; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x8C4; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x8C8; // float32 + pub const m_bMaster: usize = 0x8CC; // bool + pub const m_bExposureControl: usize = 0x8CD; // bool + }; + // Parent: CPointEntity + // Field count: 3 + pub const CPointProximitySensor = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_hTargetEntity: usize = 0x4AC; // CHandle + pub const m_Distance: usize = 0x4B0; // CEntityOutputTemplate + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_InvokeBinding = struct { + pub const m_RegisterMap: usize = 0x0; // PulseRegisterMap_t + pub const m_FuncName: usize = 0x30; // PulseSymbol_t + pub const m_nCellIndex: usize = 0x40; // PulseRuntimeCellIndex_t + pub const m_nSrcChunk: usize = 0x44; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x48; // int32 + }; + // Parent: CTriggerOnce + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_bTestOcclusion (bool) + // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) + pub const CTriggerLook = struct { + pub const m_hLookTarget: usize = 0x8A8; // CHandle + pub const m_flFieldOfView: usize = 0x8AC; // float32 + pub const m_flLookTime: usize = 0x8B0; // float32 + pub const m_flLookTimeTotal: usize = 0x8B4; // float32 + pub const m_flLookTimeLast: usize = 0x8B8; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x8BC; // float32 + pub const m_bTimeoutFired: usize = 0x8C0; // bool + pub const m_bIsLooking: usize = 0x8C1; // bool + pub const m_b2DFOV: usize = 0x8C2; // bool + pub const m_bUseVelocity: usize = 0x8C3; // bool + pub const m_bTestOcclusion: usize = 0x8C4; // bool + pub const m_bTestAllVisibleOcclusion: usize = 0x8C5; // bool + pub const m_OnTimeout: usize = 0x8C8; // CEntityIOOutput + pub const m_OnStartLook: usize = 0x8E0; // CEntityIOOutput + pub const m_OnEndLook: usize = 0x8F8; // CEntityIOOutput + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_PlayVCD = struct { + pub const m_hChoreoScene: usize = 0xF0; // CStrongHandle + pub const m_OnPaused: usize = 0xF8; // CPulse_OutflowConnection + pub const m_OnResumed: usize = 0x140; // CPulse_OutflowConnection + }; + // Parent: None + // Field count: 0 + pub const CMultiplayRules = struct { + }; + // Parent: CBaseCSGrenade + // Field count: 0 + pub const CMolotovGrenade = struct { + }; + // Parent: CPhysForce + // Field count: 1 + pub const CPhysTorque = struct { + pub const m_axis: usize = 0x508; // VectorWS + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CMultiSource = struct { + pub const m_rgEntities: usize = 0x4A8; // CHandle[32] + pub const m_rgTriggered: usize = 0x528; // int32[32] + pub const m_OnTrigger: usize = 0x5A8; // CEntityIOOutput + pub const m_iTotal: usize = 0x5C0; // int32 + pub const m_globalstate: usize = 0x5C8; // CUtlSymbolLarge + }; + // Parent: CCSWeaponBase + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_fPinPullTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) + pub const CBaseCSGrenade = struct { + pub const m_bRedraw: usize = 0x1130; // bool + pub const m_bIsHeldByPlayer: usize = 0x1131; // bool + pub const m_bPinPulled: usize = 0x1132; // bool + pub const m_bJumpThrow: usize = 0x1133; // bool + pub const m_bThrowAnimating: usize = 0x1134; // bool + pub const m_fThrowTime: usize = 0x1138; // GameTime_t + pub const m_flThrowStrength: usize = 0x113C; // float32 + pub const m_fDropTime: usize = 0x1140; // GameTime_t + pub const m_fPinPullTime: usize = 0x1144; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1148; // bool + pub const m_nNextHoldTick: usize = 0x114C; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1150; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1154; // CHandle + }; + // Parent: CBaseEntity + // Field count: 11 + pub const CLogicAuto = struct { + pub const m_OnMapSpawn: usize = 0x4A8; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x4C0; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x4D8; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x4F0; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x508; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x520; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x538; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x550; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x568; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x580; // CEntityIOOutput + pub const m_globalstate: usize = 0x598; // CUtlSymbolLarge + }; + // Parent: CBaseEntity + // Field count: 1 + pub const CPhysicsWire = struct { + pub const m_nDensity: usize = 0x4A8; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CFuncIllusionary = struct { + }; + // Parent: CPointEntity + // Field count: 5 + pub const CInfoDynamicShadowHint = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_flRange: usize = 0x4AC; // float32 + pub const m_nImportance: usize = 0x4B0; // int32 + pub const m_nLightChoice: usize = 0x4B4; // int32 + pub const m_hLight: usize = 0x4B8; // CHandle + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CMarkupVolume = struct { + pub const m_bDisabled: usize = 0x730; // bool + }; + // Parent: CPointEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_vInTangentLocal (Vector) + // NetworkVarNames: m_vOutTangentLocal (Vector) + // NetworkVarNames: m_strParentPathUniqueID (CUtlString) + // NetworkVarNames: m_strPathNodeParameter (CUtlString) + pub const CPathNode = struct { + pub const m_vInTangentLocal: usize = 0x4A8; // Vector + pub const m_vOutTangentLocal: usize = 0x4B4; // Vector + pub const m_strParentPathUniqueID: usize = 0x4C0; // CUtlString + pub const m_strPathNodeParameter: usize = 0x4C8; // CUtlString + pub const m_xWSPrevParent: usize = 0x4D0; // CTransform + pub const m_hPath: usize = 0x4F0; // CHandle + }; + // Parent: CCSGO_TeamSelectCharacterPosition + // Field count: 0 + pub const CCSGO_TeamSelectCounterTerroristPosition = struct { + }; + // Parent: CBaseTrigger + // Field count: 1 + pub const CTriggerRemove = struct { + pub const m_OnRemove: usize = 0x890; // CEntityIOOutput + }; + // Parent: CLogicalEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + pub const CLogicGameEventListener = struct { + pub const m_OnEventFired: usize = 0x4B8; // CEntityIOOutput + pub const m_iszGameEventName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszGameEventItem: usize = 0x4D8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0x4E0; // bool + pub const m_bStartDisabled: usize = 0x4E1; // bool + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CServerOnlyModelEntity = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_IntervalTimer = struct { + pub const m_Completed: usize = 0x48; // CPulse_ResumePoint + pub const m_OnInterval: usize = 0x90; // SignatureOutflow_Continue + }; + // Parent: CMarkupVolumeTagged + // Field count: 1 + pub const CMarkupVolumeTagged_Nav = struct { + pub const m_nScopes: usize = 0x770; // NavScopeFlags_t + }; + // Parent: SpawnPoint + // Field count: 0 + pub const CInfoPlayerTerrorist = struct { + }; + // Parent: CLogicalEntity + // Field count: 3 + pub const CLogicAutosave = struct { + pub const m_bForceNewLevelUnit: usize = 0x4A8; // bool + pub const m_minHitPoints: usize = 0x4AC; // int32 + pub const m_minHitPointsToCommit: usize = 0x4B0; // int32 + }; + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const CCSGO_TeamIntroTerroristPosition = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseTestScriptLib = struct { + }; + // Parent: None + // Field count: 1 + pub const CSingleplayRules = struct { + pub const m_bSinglePlayerGameEnding: usize = 0xD0; // bool + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + // NetworkVarNames: m_location (Vector) + pub const CEnvWindShared = struct { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iInitialWindDir: usize = 0x2A; // uint16 + pub const m_flInitialWindSpeed: usize = 0x2C; // float32 + pub const m_location: usize = 0x30; // Vector + pub const m_OnGustStart: usize = 0x40; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x58; // CEntityIOOutput + pub const m_hEntOwner: usize = 0x70; // CHandle + }; + // Parent: CServerOnlyPointEntity + // Field count: 6 + pub const CPointPrefab = struct { + pub const m_targetMapName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x4B0; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x4C0; // bool + pub const m_bLoadDynamic: usize = 0x4C1; // bool + pub const m_associatedRelayEntity: usize = 0x4C4; // CHandle + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: CPointEntity + // Field count: 9 + pub const CEnvInstructorVRHint = struct { + pub const m_iszName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x4B8; // int32 + pub const m_iszCaption: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszStartSound: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iLayoutFileType: usize = 0x4D0; // int32 + pub const m_iszCustomLayoutFile: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iAttachType: usize = 0x4E0; // int32 + pub const m_flHeightOffset: usize = 0x4E4; // float32 + }; + // Parent: CGameRulesProxy + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub const CCSGameRulesProxy = struct { + pub const m_pGameRules: usize = 0x4A8; // CCSGameRules* + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CPrecipitation = struct { + }; + // Parent: CSprite + // Field count: 0 + pub const CCommentaryViewPosition = struct { + }; + // Parent: CLogicalEntity + // Field count: 5 + pub const CEnvGlobal = struct { + pub const m_outCounter: usize = 0x4A8; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x4C8; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x4D0; // int32 + pub const m_initialstate: usize = 0x4D4; // int32 + pub const m_counter: usize = 0x4D8; // int32 + }; + // Parent: CLogicNPCCounterAABB + // Field count: 0 + pub const CLogicNPCCounterOBB = struct { + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CPlatTrigger = struct { + pub const m_pPlatform: usize = 0x730; // CHandle + }; + // Parent: CPointEntity + // Field count: 62 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub const CSceneEntity = struct { + pub const m_iszSceneFile: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x4D0; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x4D8; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x4F0; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x4F8; // CHandle + pub const m_hTarget2: usize = 0x4FC; // CHandle + pub const m_hTarget3: usize = 0x500; // CHandle + pub const m_hTarget4: usize = 0x504; // CHandle + pub const m_hTarget5: usize = 0x508; // CHandle + pub const m_hTarget6: usize = 0x50C; // CHandle + pub const m_hTarget7: usize = 0x510; // CHandle + pub const m_hTarget8: usize = 0x514; // CHandle + pub const m_sTargetAttachment: usize = 0x518; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x520; // bool + pub const m_bPaused: usize = 0x521; // bool + pub const m_bMultiplayer: usize = 0x522; // bool + pub const m_bAutogenerated: usize = 0x523; // bool + pub const m_flForceClientTime: usize = 0x524; // float32 + pub const m_flCurrentTime: usize = 0x528; // float32 + pub const m_flFrameTime: usize = 0x52C; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x530; // bool + pub const m_fPitch: usize = 0x534; // float32 + pub const m_bAutomated: usize = 0x538; // bool + pub const m_nAutomatedAction: usize = 0x53C; // int32 + pub const m_flAutomationDelay: usize = 0x540; // float32 + pub const m_flAutomationTime: usize = 0x544; // float32 + pub const m_nSpeechPriority: usize = 0x548; // int32 + pub const m_bPausedViaInput: usize = 0x54C; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x54D; // bool + pub const m_bWaitingForActor: usize = 0x54E; // bool + pub const m_bWaitingForInterrupt: usize = 0x54F; // bool + pub const m_bInterruptedActorsScenes: usize = 0x550; // bool + pub const m_bBreakOnNonIdle: usize = 0x551; // bool + pub const m_bSceneFinished: usize = 0x552; // bool + pub const m_hActorList: usize = 0x558; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x570; // CUtlVector> + pub const m_nSceneStringIndex: usize = 0x5B8; // uint16 + pub const m_OnStart: usize = 0x5C0; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x5D8; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x5F0; // CEntityIOOutput + pub const m_OnPaused: usize = 0x608; // CEntityIOOutput + pub const m_OnResumed: usize = 0x620; // CEntityIOOutput + pub const m_hInterruptScene: usize = 0x6C8; // CHandle + pub const m_nInterruptCount: usize = 0x6CC; // int32 + pub const m_bSceneMissing: usize = 0x6D0; // bool + pub const m_bInterrupted: usize = 0x6D1; // bool + pub const m_bCompletedEarly: usize = 0x6D2; // bool + pub const m_bInterruptSceneFinished: usize = 0x6D3; // bool + pub const m_bRestoring: usize = 0x6D4; // bool + pub const m_hNotifySceneCompletion: usize = 0x6D8; // CUtlVector> + pub const m_hListManagers: usize = 0x6F0; // CUtlVector> + pub const m_iszSoundName: usize = 0x708; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0x710; // CUtlSymbolLarge + pub const m_hActor: usize = 0x718; // CHandle + pub const m_hActivator: usize = 0x71C; // CHandle + pub const m_BusyActor: usize = 0x720; // int32 + pub const m_iPlayerDeathBehavior: usize = 0x724; // SceneOnPlayerDeath_t + }; + // Parent: CPointEntity + // Field count: 0 + pub const CChoreoInfoTarget = struct { + }; + // Parent: CBaseEntity + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub const CTonemapController2 = struct { + pub const m_flAutoExposureMin: usize = 0x4A8; // float32 + pub const m_flAutoExposureMax: usize = 0x4AC; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x4B0; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x4B4; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x4B8; // float32 + }; + // Parent: CLogicalEntity + // Field count: 1 + pub const CMapSharedEnvironment = struct { + pub const m_targetMapName: usize = 0x4A8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + // NetworkVarNames: m_flWeight (CNetworkedQuantizedFloat) + pub const CNetworkedSequenceOperation = struct { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + }; + // Parent: CBaseAnimGraph + // Field count: 12 + pub const CPhysMagnet = struct { + pub const m_OnMagnetAttach: usize = 0xA20; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0xA38; // CEntityIOOutput + pub const m_massScale: usize = 0xA50; // float32 + pub const m_forceLimit: usize = 0xA54; // float32 + pub const m_torqueLimit: usize = 0xA58; // float32 + pub const m_MagnettedEntities: usize = 0xA60; // CUtlVector + pub const m_bActive: usize = 0xA78; // bool + pub const m_bHasHitSomething: usize = 0xA79; // bool + pub const m_flTotalMass: usize = 0xA7C; // float32 + pub const m_flRadius: usize = 0xA80; // float32 + pub const m_flNextSuckTime: usize = 0xA84; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0xA88; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub const CEntityInstance = struct { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + }; + // Parent: CBaseEntity + // Field count: 4 + pub const CGameGibManager = struct { + pub const m_bAllowNewGibs: usize = 0x4C0; // bool + pub const m_iCurrentMaxPieces: usize = 0x4C4; // int32 + pub const m_iMaxPieces: usize = 0x4C8; // int32 + pub const m_iLastFrame: usize = 0x4CC; // int32 + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CHandleDummy = struct { + }; + // Parent: CFuncWall + // Field count: 0 + pub const CFuncWallToggle = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub const CCSPlayer_BulletServices = struct { + pub const m_totalHitsOnServer: usize = 0x48; // int32 + }; + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub const CSkyCamera = struct { + pub const m_skyboxData: usize = 0x4A8; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x538; // CUtlStringToken + pub const m_bUseAngles: usize = 0x53C; // bool + pub const m_pNext: usize = 0x540; // CSkyCamera* + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_AutoaimServices = struct { + }; + // Parent: CItemDefuser + // Field count: 0 + pub const CItemDefuserAlias_item_defuser = struct { + }; + // Parent: CPathCorner + // Field count: 0 + pub const CPathCornerCrash = struct { + }; + // Parent: CPhysConstraint + // Field count: 4 + pub const CPhysPulley = struct { + pub const m_position2: usize = 0x508; // VectorWS + pub const m_offset: usize = 0x514; // Vector[2] + pub const m_addLength: usize = 0x52C; // float32 + pub const m_gearRatio: usize = 0x530; // float32 + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CCSPetPlacement = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponMP5SD = struct { + }; + // Parent: CCSWeaponBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSequenceInProgress (bool) + // NetworkVarNames: m_bRedraw (bool) + pub const CWeaponBaseItem = struct { + pub const m_bSequenceInProgress: usize = 0x1130; // bool + pub const m_bRedraw: usize = 0x1131; // bool + }; + // Parent: CBaseEntity + // Field count: 3 + pub const CCommentaryAuto = struct { + pub const m_OnCommentaryNewGame: usize = 0x4A8; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x4C0; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x4D8; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_ListenForEntityOutput__CursorState_t = struct { + pub const m_entity: usize = 0x0; // CHandle + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub const ActiveModelConfig_t = struct { + pub const m_Handle: usize = 0x30; // ModelConfigHandle_t + pub const m_Name: usize = 0x38; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_AssociatedEntityNames: usize = 0x58; // CNetworkUtlVectorBase + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponUSPSilencer = struct { + }; + // Parent: CLogicalEntity + // Field count: 1 + pub const CSoundStackSave = struct { + pub const m_iszStackName: usize = 0x4A8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CPulseCell_Value_Curve = struct { + pub const m_Curve: usize = 0x48; // CPiecewiseCurve + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponMag7 = struct { + }; + // Parent: CLogicalEntity + // Field count: 9 + pub const CLogicMeasureMovement = struct { + pub const m_strMeasureTarget: usize = 0x4A8; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x4B0; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x4C0; // CHandle + pub const m_hMeasureReference: usize = 0x4C4; // CHandle + pub const m_hTarget: usize = 0x4C8; // CHandle + pub const m_hTargetReference: usize = 0x4CC; // CHandle + pub const m_flScale: usize = 0x4D0; // float32 + pub const m_nMeasureType: usize = 0x4D4; // int32 + }; + // Parent: CCSWeaponBase + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub const CC4 = struct { + pub const m_vecLastValidPlayerHeldPosition: usize = 0x1160; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x116C; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x1178; // bool + pub const m_bStartedArming: usize = 0x1179; // bool + pub const m_fArmedTime: usize = 0x117C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1180; // bool + pub const m_bIsPlantingViaUse: usize = 0x1181; // bool + pub const m_entitySpottedState: usize = 0x1188; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x11A0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x11A4; // bool[7] + pub const m_bBombPlanted: usize = 0x11AB; // bool + }; + // Parent: CBaseAnimGraph + // Field count: 0 + pub const CHostageCarriableProp = struct { + }; + // Parent: CDynamicProp + // Field count: 0 + pub const CDynamicPropAlias_cable_dynamic = struct { + }; + // Parent: CBaseFlex + // Field count: 0 + pub const CBaseFlexAlias_funCBaseFlex = struct { + }; + // Parent: CCSPlayerBase_CameraServices + // Field count: 0 + pub const CCSObserver_CameraServices = struct { + }; + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub const CEnvDetailController = struct { + pub const m_flFadeStartDist: usize = 0x4A8; // float32 + pub const m_flFadeEndDist: usize = 0x4AC; // float32 + }; + // Parent: None + // Field count: 0 + pub const CTakeDamageInfoAPI = struct { + }; + // Parent: CBasePlayerPawn + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_hOriginalController (CHandle) + pub const CCSPlayerPawnBase = struct { + pub const m_CTouchExpansionComponent: usize = 0xD30; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xD80; // CCSPlayer_PingServices* + pub const m_blindUntilTime: usize = 0xD88; // GameTime_t + pub const m_blindStartTime: usize = 0xD8C; // GameTime_t + pub const m_iPlayerState: usize = 0xD90; // CSPlayerState + pub const m_bRespawning: usize = 0xE40; // bool + pub const m_bHasMovedSinceSpawn: usize = 0xE41; // bool + pub const m_iNumSpawns: usize = 0xE44; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xE4C; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xE50; // float32 + pub const m_flFlashDuration: usize = 0xE54; // float32 + pub const m_flFlashMaxAlpha: usize = 0xE58; // float32 + pub const m_flProgressBarStartTime: usize = 0xE5C; // float32 + pub const m_iProgressBarDuration: usize = 0xE60; // int32 + pub const m_hOriginalController: usize = 0xE64; // CHandle + }; + // Parent: CEnvSoundscape + // Field count: 1 + pub const CEnvSoundscapeProxy = struct { + pub const m_MainSoundscapeName: usize = 0x538; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EventHandler = struct { + pub const m_EventName: usize = 0x80; // PulseSymbol_t + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CCSPointScriptEntity = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseFlow = struct { + }; + // Parent: CBaseTrigger + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub const CBombTarget = struct { + pub const m_OnBombExplode: usize = 0x890; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x8A8; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x8C0; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0x8D8; // bool + pub const m_bIsHeistBombTarget: usize = 0x8D9; // bool + pub const m_bBombPlantedHere: usize = 0x8DA; // bool + pub const m_szMountTarget: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0x8E8; // CHandle + pub const m_nBombSiteDesignation: usize = 0x8EC; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CRuleEntity = struct { + pub const m_iszMaster: usize = 0x730; // CUtlSymbolLarge + }; + // Parent: CPhysForce + // Field count: 1 + pub const CPhysThruster = struct { + pub const m_localOrigin: usize = 0x508; // Vector + }; + // Parent: CPointEntity + // Field count: 3 + pub const CInfoPlayerStart = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_bIsMaster: usize = 0x4A9; // bool + pub const m_pPawnSubclass: usize = 0x4B0; // CGlobalSymbol + }; + // Parent: CBaseEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub const CEntityFlame = struct { + pub const m_hEntAttached: usize = 0x4A8; // CHandle + pub const m_bCheapEffect: usize = 0x4AC; // bool + pub const m_flSize: usize = 0x4B0; // float32 + pub const m_bUseHitboxes: usize = 0x4B4; // bool + pub const m_iNumHitboxFires: usize = 0x4B8; // int32 + pub const m_flHitboxFireScale: usize = 0x4BC; // float32 + pub const m_flLifetime: usize = 0x4C0; // GameTime_t + pub const m_hAttacker: usize = 0x4C4; // CHandle + pub const m_flDirectDamagePerSecond: usize = 0x4C8; // float32 + pub const m_iCustomDamageType: usize = 0x4CC; // int32 + }; + // Parent: CGameSceneNode + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub const CSkeletonInstance = struct { + pub const m_modelState: usize = 0x140; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x390; // bool + pub const m_bUseParentRenderBounds: usize = 0x391; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x394; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x398; // uint8 + pub const m_bForceServerConstraintsEnabled: usize = 0x3F4; // bool + }; + // Parent: None + // Field count: 0 + pub const CEntityComponent = struct { + }; + // Parent: CBaseToggle + // Field count: 5 + pub const CBasePlatTrain = struct { + pub const m_NoiseMoving: usize = 0x7B0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x7B8; // CUtlSymbolLarge + pub const m_volume: usize = 0x7C8; // float32 + pub const m_flTWidth: usize = 0x7CC; // float32 + pub const m_flTLength: usize = 0x7D0; // float32 + }; + // Parent: CServerOnlyPointEntity + // Field count: 4 + pub const CPointTeleport = struct { + pub const m_vSaveOrigin: usize = 0x4A8; // Vector + pub const m_vSaveAngles: usize = 0x4B4; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x4C0; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x4C1; // bool + }; + // Parent: CBaseTrigger + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub const CTriggerGameEvent = struct { + pub const m_strStartTouchEventName: usize = 0x890; // CUtlString + pub const m_strEndTouchEventName: usize = 0x898; // CUtlString + pub const m_strTriggerID: usize = 0x8A0; // CUtlString + }; + // Parent: CPointEntity + // Field count: 5 + pub const CMessageEntity = struct { + pub const m_radius: usize = 0x4A8; // int32 + pub const m_messageText: usize = 0x4B0; // CUtlSymbolLarge + pub const m_drawText: usize = 0x4B8; // bool + pub const m_bDeveloperOnly: usize = 0x4B9; // bool + pub const m_bEnabled: usize = 0x4BA; // bool + }; + // Parent: CBaseEntity + // Field count: 1 + pub const CEnvEntityIgniter = struct { + pub const m_flLifetime: usize = 0x4A8; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled__InstanceState_t = struct { + pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable + pub const m_nNextShuffle: usize = 0x20; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseLerp__CursorState_t = struct { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + }; + // Parent: CMarkupVolumeWithRef + // Field count: 3 + pub const CMarkupVolumeTagged_NavGame = struct { + pub const m_nScopes: usize = 0x798; // NavScopeFlags_t + pub const m_bFloodFillAttribute: usize = 0x799; // bool + pub const m_bSplitNavSpace: usize = 0x79A; // bool + }; + // Parent: CLogicalEntity + // Field count: 8 + pub const CMultiLightProxy = struct { + pub const m_iszLightNameFilter: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszLightClassFilter: usize = 0x4B0; // CUtlSymbolLarge + pub const m_flLightRadiusFilter: usize = 0x4B8; // float32 + pub const m_flBrightnessDelta: usize = 0x4BC; // float32 + pub const m_bPerformScreenFade: usize = 0x4C0; // bool + pub const m_flTargetBrightnessMultiplier: usize = 0x4C4; // float32 + pub const m_flCurrentBrightnessMultiplier: usize = 0x4C8; // float32 + pub const m_vecLights: usize = 0x4D0; // CUtlVector> + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponM4A1 = struct { + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CTriggerHostageReset = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseAnimFuncs = struct { + }; + // Parent: CEconEntity + // Field count: 2 + pub const CEconWearable = struct { + pub const m_nForceSkin: usize = 0xDE0; // int32 + pub const m_bAlwaysAllow: usize = 0xDE4; // bool + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_WaitForCursorsWithTagBase__CursorState_t = struct { + pub const m_TagName: usize = 0x0; // PulseSymbol_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseArraylib = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponMAC10 = struct { + }; + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS) + // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub const CFuncLadder = struct { + pub const m_vecLadderDir: usize = 0x730; // Vector + pub const m_Dismounts: usize = 0x740; // CUtlVector> + pub const m_vecLocalTop: usize = 0x758; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x764; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0x770; // VectorWS + pub const m_flAutoRideSpeed: usize = 0x77C; // float32 + pub const m_bDisabled: usize = 0x780; // bool + pub const m_bFakeLadder: usize = 0x781; // bool + pub const m_bHasSlack: usize = 0x782; // bool + pub const m_surfacePropName: usize = 0x788; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x790; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x7A8; // CEntityIOOutput + }; + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub const CFogController = struct { + pub const m_fog: usize = 0x4A8; // fogparams_t + pub const m_bUseAngles: usize = 0x510; // bool + pub const m_iChangedVariables: usize = 0x514; // int32 + }; + // Parent: None + // Field count: 0 + pub const CPointTemplateAPI = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 8 + pub const CItem = struct { + pub const m_OnPlayerTouch: usize = 0xA28; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xA40; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0xA58; // bool + pub const m_OnCacheInteraction: usize = 0xA60; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0xA78; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xA90; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xA9C; // QAngle + pub const m_bPhysStartAsleep: usize = 0xAA8; // bool + }; + // Parent: CBaseTrigger + // Field count: 7 + pub const CTriggerPush = struct { + pub const m_angPushEntitySpace: usize = 0x890; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x89C; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x8A8; // bool + pub const m_bUsePathSimple: usize = 0x8A9; // bool + pub const m_iszPathSimpleName: usize = 0x8B0; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x8B8; // CPathSimple* + pub const m_splinePushType: usize = 0x8C0; // uint32 + }; + // Parent: CBaseAnimGraph + // Field count: 4 + pub const CBaseProp = struct { + pub const m_bModelOverrodeBlockLOS: usize = 0xA20; // bool + pub const m_iShapeType: usize = 0xA24; // int32 + pub const m_bConformToCollisionBounds: usize = 0xA28; // bool + pub const m_mPreferredCatchTransform: usize = 0xA30; // CTransform + }; + // Parent: CPointEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szPanelType (string_t) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub const CInfoOffscreenPanoramaTexture = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_nResolutionX: usize = 0x4AC; // int32 + pub const m_nResolutionY: usize = 0x4B0; // int32 + pub const m_szPanelType: usize = 0x4B8; // CUtlSymbolLarge + pub const m_szLayoutFileName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x4D0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x4E8; // int32 + pub const m_vecCSSClasses: usize = 0x4F0; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x508; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x510; // CUtlVector> + }; + // Parent: CPointEntity + // Field count: 16 + pub const CPointAngularVelocitySensor = struct { + pub const m_hTargetEntity: usize = 0x4A8; // CHandle + pub const m_flThreshold: usize = 0x4AC; // float32 + pub const m_nLastCompareResult: usize = 0x4B0; // int32 + pub const m_nLastFireResult: usize = 0x4B4; // int32 + pub const m_flFireTime: usize = 0x4B8; // GameTime_t + pub const m_flFireInterval: usize = 0x4BC; // float32 + pub const m_flLastAngVelocity: usize = 0x4C0; // float32 + pub const m_lastOrientation: usize = 0x4C4; // QAngle + pub const m_vecAxis: usize = 0x4D0; // VectorWS + pub const m_bUseHelper: usize = 0x4DC; // bool + pub const m_AngularVelocity: usize = 0x4E0; // CEntityOutputTemplate + pub const m_OnLessThan: usize = 0x500; // CEntityIOOutput + pub const m_OnLessThanOrEqualTo: usize = 0x518; // CEntityIOOutput + pub const m_OnGreaterThan: usize = 0x530; // CEntityIOOutput + pub const m_OnGreaterThanOrEqualTo: usize = 0x548; // CEntityIOOutput + pub const m_OnEqualTo: usize = 0x560; // CEntityIOOutput + }; + // Parent: CBaseEntity + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub const CPlayerVisibility = struct { + pub const m_flVisibilityStrength: usize = 0x4A8; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x4AC; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x4B0; // float32 + pub const m_flFadeTime: usize = 0x4B4; // float32 + pub const m_bStartDisabled: usize = 0x4B8; // bool + pub const m_bIsEnabled: usize = 0x4B9; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_FollowEntity = struct { + pub const m_ParamBoneOrAttachName: usize = 0x48; // CUtlString + pub const m_ParamBoneOrAttachNameChild: usize = 0x50; // CUtlString + }; + // Parent: CBaseCSGrenade + // Field count: 0 + pub const CFlashbang = struct { + }; + // Parent: CEconEntity + // Field count: 8 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub const CBasePlayerWeapon = struct { + pub const m_nNextPrimaryAttackTick: usize = 0xDE0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xDE4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xDE8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xDEC; // float32 + pub const m_iClip1: usize = 0xDF0; // int32 + pub const m_iClip2: usize = 0xDF4; // int32 + pub const m_pReserveAmmo: usize = 0xDF8; // int32[2] + pub const m_OnPlayerUse: usize = 0xE00; // CEntityIOOutput + }; + // Parent: None + // Field count: 82 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub const CCSWeaponBaseVData = struct { + pub const m_WeaponType: usize = 0x440; // CSWeaponType + pub const m_WeaponCategory: usize = 0x444; // CSWeaponCategory + pub const m_szAnimSkeleton: usize = 0x448; // CResourceNameTyped> + pub const m_vecMuzzlePos0: usize = 0x528; // Vector + pub const m_vecMuzzlePos1: usize = 0x534; // Vector + pub const m_szTracerParticle: usize = 0x540; // CResourceNameTyped> + pub const m_GearSlot: usize = 0x620; // gear_slot_t + pub const m_GearSlotPosition: usize = 0x624; // int32 + pub const m_DefaultLoadoutSlot: usize = 0x628; // loadout_slot_t + pub const m_nPrice: usize = 0x62C; // int32 + pub const m_nKillAward: usize = 0x630; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0x634; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0x638; // int32 + pub const m_bMeleeWeapon: usize = 0x63C; // bool + pub const m_bHasBurstMode: usize = 0x63D; // bool + pub const m_bIsRevolver: usize = 0x63E; // bool + pub const m_bCannotShootUnderwater: usize = 0x63F; // bool + pub const m_szName: usize = 0x640; // CGlobalSymbol + pub const m_eSilencerType: usize = 0x648; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0x64C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0x650; // int32 + pub const m_bIsFullAuto: usize = 0x654; // bool + pub const m_nNumBullets: usize = 0x658; // int32 + pub const m_bReloadsSingleShells: usize = 0x65C; // bool + pub const m_flCycleTime: usize = 0x660; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0x668; // CFiringModeFloat + pub const m_flSpread: usize = 0x670; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0x678; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0x680; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0x688; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0x690; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0x698; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0x6A0; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0x6A8; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0x6B0; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0x6B8; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0x6C0; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0x6C8; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0x6D0; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0x6D8; // float32 + pub const m_flInaccuracyJumpApex: usize = 0x6DC; // float32 + pub const m_flInaccuracyReload: usize = 0x6E0; // float32 + pub const m_flDeployDuration: usize = 0x6E4; // float32 + pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x6E8; // float32 + pub const m_nBurstShotCount: usize = 0x6EC; // int32 + pub const m_bAllowBurstHolster: usize = 0x6F0; // bool + pub const m_nRecoilSeed: usize = 0x6F4; // int32 + pub const m_nSpreadSeed: usize = 0x6F8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x6FC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x700; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x704; // float32 + pub const m_szUseRadioSubtitle: usize = 0x708; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x710; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x711; // bool + pub const m_nZoomLevels: usize = 0x714; // int32 + pub const m_nZoomFOV1: usize = 0x718; // int32 + pub const m_nZoomFOV2: usize = 0x71C; // int32 + pub const m_flZoomTime0: usize = 0x720; // float32 + pub const m_flZoomTime1: usize = 0x724; // float32 + pub const m_flZoomTime2: usize = 0x728; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x72C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x730; // float32 + pub const m_flIronSightFOV: usize = 0x734; // float32 + pub const m_flIronSightPivotForward: usize = 0x738; // float32 + pub const m_flIronSightLooseness: usize = 0x73C; // float32 + pub const m_nDamage: usize = 0x740; // int32 + pub const m_flHeadshotMultiplier: usize = 0x744; // float32 + pub const m_flArmorRatio: usize = 0x748; // float32 + pub const m_flPenetration: usize = 0x74C; // float32 + pub const m_flRange: usize = 0x750; // float32 + pub const m_flRangeModifier: usize = 0x754; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x758; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x75C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x760; // float32 + pub const m_flRecoveryTimeStand: usize = 0x764; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x768; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x76C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x770; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x774; // int32 + pub const m_flThrowVelocity: usize = 0x778; // float32 + pub const m_vSmokeColor: usize = 0x77C; // Vector + pub const m_szAnimClass: usize = 0x788; // CGlobalSymbol + }; + // Parent: CPointEntity + // Field count: 6 + pub const CPhysForce = struct { + pub const m_nameAttach: usize = 0x4B0; // CUtlSymbolLarge + pub const m_force: usize = 0x4B8; // float32 + pub const m_forceTime: usize = 0x4BC; // float32 + pub const m_attachedObject: usize = 0x4C0; // CHandle + pub const m_wasRestored: usize = 0x4C4; // bool + pub const m_integrator: usize = 0x4C8; // CConstantForceController + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub const CAttributeManager = struct { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const SignatureOutflow_Continue = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoTarget = struct { + }; + // Parent: CPlayerPawnComponent + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) + // NetworkVarNames: m_hViewEntity (CHandle) + // NetworkVarNames: m_hTonemapController (CHandle) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle) + pub const CPlayer_CameraServices = struct { + pub const m_vecCsViewPunchAngle: usize = 0x48; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x54; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x58; // float32 + pub const m_PlayerFog: usize = 0x60; // fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0xA0; // CHandle + pub const m_hViewEntity: usize = 0xA4; // CHandle + pub const m_hTonemapController: usize = 0xA8; // CHandle + pub const m_audio: usize = 0xB0; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x128; // CNetworkUtlVectorBase> + pub const m_flOldPlayerZ: usize = 0x140; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x144; // float32 + pub const m_hTriggerSoundscapeList: usize = 0x160; // CUtlVector> + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Timeline = struct { + pub const m_TimelineEvents: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xB0; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_EntOutputHandler = struct { + pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t + pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t + pub const m_ExpectedParamType: usize = 0xA0; // CPulseValueFullType + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataOverlayType + // MVDataAssociatedFile + pub const CScenePayloadVData = struct { + pub const m_sSceneFile: usize = 0x0; // CResourceNameTyped> + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + pub const CPulseFuncs_GameParticleManager = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterAttributeInt = struct { + pub const m_sAttributeName: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CPointEntity + // Field count: 7 + pub const CKeepUpright = struct { + pub const m_worldGoalAxis: usize = 0x4B0; // Vector + pub const m_localTestAxis: usize = 0x4BC; // Vector + pub const m_nameAttach: usize = 0x4D0; // CUtlSymbolLarge + pub const m_attachedObject: usize = 0x4D8; // CHandle + pub const m_angularLimit: usize = 0x4DC; // float32 + pub const m_bActive: usize = 0x4E0; // bool + pub const m_bDampAllRotation: usize = 0x4E1; // bool + }; + // Parent: CLogicalEntity + // Field count: 11 + pub const CPointTemplate = struct { + pub const m_iszWorldName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x4C0; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x4C4; // bool + pub const m_clientOnlyEntityBehavior: usize = 0x4C8; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x4CC; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x4D0; // CUtlVector + pub const m_SpawnedEntityHandles: usize = 0x4E8; // CUtlVector + pub const m_ScriptSpawnCallback: usize = 0x500; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x508; // HSCRIPT + }; + // Parent: CBaseEntity + // Field count: 36 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nVolumeDepth (int) + // NetworkVarNames: m_fFirstVolumeSliceThickness (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + // NetworkVarNames: m_fWindSpeed (float) + // NetworkVarNames: m_vWindDirection (Vector) + pub const CEnvVolumetricFogController = struct { + pub const m_flScattering: usize = 0x4A8; // float32 + pub const m_TintColor: usize = 0x4AC; // Color + pub const m_flAnisotropy: usize = 0x4B0; // float32 + pub const m_flFadeSpeed: usize = 0x4B4; // float32 + pub const m_flDrawDistance: usize = 0x4B8; // float32 + pub const m_flFadeInStart: usize = 0x4BC; // float32 + pub const m_flFadeInEnd: usize = 0x4C0; // float32 + pub const m_flIndirectStrength: usize = 0x4C4; // float32 + pub const m_nVolumeDepth: usize = 0x4C8; // int32 + pub const m_fFirstVolumeSliceThickness: usize = 0x4CC; // float32 + pub const m_nIndirectTextureDimX: usize = 0x4D0; // int32 + pub const m_nIndirectTextureDimY: usize = 0x4D4; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x4D8; // int32 + pub const m_vBoxMins: usize = 0x4DC; // Vector + pub const m_vBoxMaxs: usize = 0x4E8; // Vector + pub const m_bActive: usize = 0x4F4; // bool + pub const m_flStartAnisoTime: usize = 0x4F8; // GameTime_t + pub const m_flStartScatterTime: usize = 0x4FC; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x500; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x504; // float32 + pub const m_flStartScattering: usize = 0x508; // float32 + pub const m_flStartDrawDistance: usize = 0x50C; // float32 + pub const m_flDefaultAnisotropy: usize = 0x510; // float32 + pub const m_flDefaultScattering: usize = 0x514; // float32 + pub const m_flDefaultDrawDistance: usize = 0x518; // float32 + pub const m_bStartDisabled: usize = 0x51C; // bool + pub const m_bEnableIndirect: usize = 0x51D; // bool + pub const m_bIsMaster: usize = 0x51E; // bool + pub const m_hFogIndirectTexture: usize = 0x520; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x528; // int32 + pub const m_fNoiseSpeed: usize = 0x52C; // float32 + pub const m_fNoiseStrength: usize = 0x530; // float32 + pub const m_vNoiseScale: usize = 0x534; // Vector + pub const m_fWindSpeed: usize = 0x540; // float32 + pub const m_vWindDirection: usize = 0x544; // Vector + pub const m_bFirstTime: usize = 0x550; // bool + }; + // Parent: None + // Field count: 13 + pub const CBot = struct { + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0xC0; // bool + pub const m_isCrouching: usize = 0xC1; // bool + pub const m_forwardSpeed: usize = 0xC4; // float32 + pub const m_leftSpeed: usize = 0xC8; // float32 + pub const m_verticalSpeed: usize = 0xCC; // float32 + pub const m_buttonFlags: usize = 0xD0; // uint64 + pub const m_jumpTimestamp: usize = 0xD8; // float32 + pub const m_viewForward: usize = 0xDC; // Vector + pub const m_postureStackIndex: usize = 0xF8; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_SetAnimGraphParam = struct { + pub const m_ParamName: usize = 0x48; // CUtlString + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_FlashlightServices = struct { + }; + // Parent: CBasePlayerController + // Field count: 92 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_uiCommunicationMuteFlags (uint32) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_rtActiveMissionPeriod (RTime32) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_recentKillQueue (uint8) + // NetworkVarNames: m_nFirstKill (uint8) + // NetworkVarNames: m_nKillCount (uint8) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool) + pub const CCSPlayerController = struct { + pub const m_pInGameMoneyServices: usize = 0x7D8; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x7E0; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x7E8; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x7F0; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x7F8; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x7FC; // bool + pub const m_uiCommunicationMuteFlags: usize = 0x800; // uint32 + pub const m_szCrosshairCodes: usize = 0x808; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x810; // uint8 + pub const m_flForceTeamTime: usize = 0x814; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x818; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x81C; // bool + pub const m_bAttemptedToGetColor: usize = 0x81D; // bool + pub const m_iTeammatePreferredColor: usize = 0x820; // int32 + pub const m_bTeamChanged: usize = 0x824; // bool + pub const m_bInSwitchTeam: usize = 0x825; // bool + pub const m_bHasSeenJoinGame: usize = 0x826; // bool + pub const m_bJustBecameSpectator: usize = 0x827; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0x828; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x829; // bool + pub const m_flLastJoinTeamTime: usize = 0x82C; // GameTime_t + pub const m_szClan: usize = 0x830; // CUtlSymbolLarge + pub const m_iCoachingTeam: usize = 0x838; // int32 + pub const m_nPlayerDominated: usize = 0x840; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x848; // uint64 + pub const m_iCompetitiveRanking: usize = 0x850; // int32 + pub const m_iCompetitiveWins: usize = 0x854; // int32 + pub const m_iCompetitiveRankType: usize = 0x858; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x85C; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x860; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x864; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x868; // int32 + pub const m_unActiveQuestId: usize = 0x86C; // uint16 + pub const m_rtActiveMissionPeriod: usize = 0x870; // uint32 + pub const m_nQuestProgressReason: usize = 0x874; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x878; // uint32 + pub const m_iDraftIndex: usize = 0x8A8; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x8AC; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x8B0; // uint32 + pub const m_eNetworkDisconnectionReason: usize = 0x8B4; // uint32 + pub const m_bCannotBeKicked: usize = 0x8B8; // bool + pub const m_bEverFullyConnected: usize = 0x8B9; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x8BA; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x8BB; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x8BC; // bool + pub const m_bScoreReported: usize = 0x8BD; // bool + pub const m_nDisconnectionTick: usize = 0x8C0; // int32 + pub const m_bControllingBot: usize = 0x8D0; // bool + pub const m_bHasControlledBotThisRound: usize = 0x8D1; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x8D2; // bool + pub const m_nBotsControlledThisRound: usize = 0x8D4; // int32 + pub const m_bCanControlObservedBot: usize = 0x8D8; // bool + pub const m_hPlayerPawn: usize = 0x8DC; // CHandle + pub const m_hObserverPawn: usize = 0x8E0; // CHandle + pub const m_DesiredObserverMode: usize = 0x8E4; // int32 + pub const m_hDesiredObserverTarget: usize = 0x8E8; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0x8EC; // bool + pub const m_iPawnHealth: usize = 0x8F0; // uint32 + pub const m_iPawnArmor: usize = 0x8F4; // int32 + pub const m_bPawnHasDefuser: usize = 0x8F8; // bool + pub const m_bPawnHasHelmet: usize = 0x8F9; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x8FA; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x8FC; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x900; // int32 + pub const m_iPawnBotDifficulty: usize = 0x904; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x908; // CHandle + pub const m_iScore: usize = 0x90C; // int32 + pub const m_iRoundScore: usize = 0x910; // int32 + pub const m_iRoundsWon: usize = 0x914; // int32 + pub const m_recentKillQueue: usize = 0x918; // uint8[8] + pub const m_nFirstKill: usize = 0x920; // uint8 + pub const m_nKillCount: usize = 0x921; // uint8 + pub const m_bMvpNoMusic: usize = 0x922; // bool + pub const m_eMvpReason: usize = 0x924; // int32 + pub const m_iMusicKitID: usize = 0x928; // int32 + pub const m_iMusicKitMVPs: usize = 0x92C; // int32 + pub const m_iMVPs: usize = 0x930; // int32 + pub const m_nUpdateCounter: usize = 0x934; // int32 + pub const m_flSmoothedPing: usize = 0x938; // float32 + pub const m_lastHeldVoteTimer: usize = 0x940; // IntervalTimer + pub const m_bShowHints: usize = 0x958; // bool + pub const m_iNextTimeCheck: usize = 0x95C; // int32 + pub const m_bJustDidTeamKill: usize = 0x960; // bool + pub const m_bPunishForTeamKill: usize = 0x961; // bool + pub const m_bGaveTeamDamageWarning: usize = 0x962; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0x963; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0x968; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0x970; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0x974; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0x978; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0x97C; // uint32 + pub const m_bFireBulletsSeedSynchronized: usize = 0xA21; // bool + }; + // Parent: CPhysConstraint + // Field count: 5 + pub const CPhysLength = struct { + pub const m_offset: usize = 0x508; // Vector[2] + pub const m_vecAttach: usize = 0x520; // VectorWS + pub const m_addLength: usize = 0x52C; // float32 + pub const m_minLength: usize = 0x530; // float32 + pub const m_totalLength: usize = 0x534; // float32 + }; + // Parent: CBaseEntity + // Field count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub const CTeam = struct { + pub const m_aPlayerControllers: usize = 0x4A8; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x4C0; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x4D8; // int32 + pub const m_szTeamname: usize = 0x4DC; // char[129] + }; + // Parent: CLogicNPCCounter + // Field count: 4 + pub const CLogicNPCCounterAABB = struct { + pub const m_vDistanceOuterMins: usize = 0x728; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x734; // Vector + pub const m_vOuterMins: usize = 0x740; // Vector + pub const m_vOuterMaxs: usize = 0x74C; // Vector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered__InstanceState_t = struct { + pub const m_nNextIndex: usize = 0x0; // int32 + }; + // Parent: CDynamicProp + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub const CChicken = struct { + pub const m_AttributeManager: usize = 0xC70; // CAttributeContainer + pub const m_updateTimer: usize = 0xF68; // CountdownTimer + pub const m_stuckAnchor: usize = 0xF80; // Vector + pub const m_stuckTimer: usize = 0xF90; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0xFA8; // CountdownTimer + pub const m_isOnGround: usize = 0xFC0; // bool + pub const m_vFallVelocity: usize = 0xFC4; // Vector + pub const m_desiredActivity: usize = 0xFD0; // ChickenActivity + pub const m_currentActivity: usize = 0xFD4; // ChickenActivity + pub const m_activityTimer: usize = 0xFD8; // CountdownTimer + pub const m_turnRate: usize = 0xFF0; // float32 + pub const m_fleeFrom: usize = 0xFF4; // CHandle + pub const m_moveRateThrottleTimer: usize = 0xFF8; // CountdownTimer + pub const m_startleTimer: usize = 0x1010; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1028; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1040; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x1044; // bool + pub const m_leader: usize = 0x1048; // CHandle + pub const m_reuseTimer: usize = 0x1060; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1078; // bool + pub const m_jumpTimer: usize = 0x1080; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1098; // float32 + pub const m_bInJump: usize = 0x109C; // bool + pub const m_repathTimer: usize = 0x30A8; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3140; // Vector + pub const m_flActiveFollowStartTime: usize = 0x314C; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3150; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x3170; // CountdownTimer + }; + // Parent: CPhysicsProp + // Field count: 5 + pub const CPhysicsPropRespawnable = struct { + pub const m_vOriginalSpawnOrigin: usize = 0xCE0; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xCEC; // QAngle + pub const m_vOriginalMins: usize = 0xCF8; // Vector + pub const m_vOriginalMaxs: usize = 0xD04; // Vector + pub const m_flRespawnDuration: usize = 0xD10; // float32 + }; + // Parent: CBeam + // Field count: 19 + pub const CEnvBeam = struct { + pub const m_active: usize = 0x7D0; // int32 + pub const m_spriteTexture: usize = 0x7D8; // CStrongHandle + pub const m_iszStartEntity: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x7E8; // CUtlSymbolLarge + pub const m_life: usize = 0x7F0; // float32 + pub const m_boltWidth: usize = 0x7F4; // float32 + pub const m_noiseAmplitude: usize = 0x7F8; // float32 + pub const m_speed: usize = 0x7FC; // int32 + pub const m_restrike: usize = 0x800; // float32 + pub const m_iszSpriteName: usize = 0x808; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x810; // int32 + pub const m_vEndPointWorld: usize = 0x814; // VectorWS + pub const m_vEndPointRelative: usize = 0x820; // Vector + pub const m_radius: usize = 0x82C; // float32 + pub const m_TouchType: usize = 0x830; // Touch_t + pub const m_iFilterName: usize = 0x838; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x840; // CHandle + pub const m_iszDecal: usize = 0x848; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x850; // CEntityIOOutput + }; + // Parent: CLightEntity + // Field count: 0 + pub const CLightSpotEntity = struct { + }; + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub const CWeaponSawedoff = struct { + }; + // Parent: CBaseTrigger + // Field count: 2 + pub const CTonemapTrigger = struct { + pub const m_tonemapControllerName: usize = 0x890; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x898; // CEntityHandle + }; + // Parent: CPointEntity + // Field count: 10 + pub const CEnvShake = struct { + pub const m_limitToEntity: usize = 0x4A8; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x4B0; // float32 + pub const m_Frequency: usize = 0x4B4; // float32 + pub const m_Duration: usize = 0x4B8; // float32 + pub const m_Radius: usize = 0x4BC; // float32 + pub const m_stopTime: usize = 0x4C0; // GameTime_t + pub const m_nextShake: usize = 0x4C4; // GameTime_t + pub const m_currentAmp: usize = 0x4C8; // float32 + pub const m_maxForce: usize = 0x4CC; // Vector + pub const m_shakeCallback: usize = 0x4E0; // CPhysicsShake + }; + // Parent: CPlayer_MovementServices_Humanoid + // Field count: 48 + // + // Metadata: + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_flDuckOffset (float) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + // NetworkVarNames: m_LegacyJump (CCSPlayerLegacyJump) + // NetworkVarNames: m_ModernJump (CCSPlayerModernJump) + // NetworkVarNames: m_nLastJumpTick (GameTick_t) + // NetworkVarNames: m_flLastJumpFrac (float) + // NetworkVarNames: m_flLastJumpVelocityZ (float) + // NetworkVarNames: m_bJumpApexPending (bool) + // NetworkVarNames: m_bWasSurfing (bool) + pub const CCSPlayer_MovementServices = struct { + pub const m_vecLadderNormal: usize = 0x278; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x284; // int32 + pub const m_bDucked: usize = 0x288; // bool + pub const m_flDuckAmount: usize = 0x28C; // float32 + pub const m_flDuckSpeed: usize = 0x290; // float32 + pub const m_bDuckOverride: usize = 0x294; // bool + pub const m_bDesiresDuck: usize = 0x295; // bool + pub const m_bDucking: usize = 0x296; // bool + pub const m_flDuckOffset: usize = 0x298; // float32 + pub const m_nDuckTimeMsecs: usize = 0x29C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x2A0; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x2A4; // uint32 + pub const m_flLastDuckTime: usize = 0x2A8; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x2B8; // Vector2D + pub const m_duckUntilOnGround: usize = 0x2C0; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x2C1; // bool + pub const m_bInStuckTest: usize = 0x2C2; // bool + pub const m_nTraceCount: usize = 0x4D0; // int32 + pub const m_StuckLast: usize = 0x4D4; // int32 + pub const m_bSpeedCropped: usize = 0x4D8; // bool + pub const m_nOldWaterLevel: usize = 0x4DC; // int32 + pub const m_flWaterEntryTime: usize = 0x4E0; // float32 + pub const m_vecForward: usize = 0x4E4; // Vector + pub const m_vecLeft: usize = 0x4F0; // Vector + pub const m_vecUp: usize = 0x4FC; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x508; // int32 + pub const m_bMadeFootstepNoise: usize = 0x50C; // bool + pub const m_iFootsteps: usize = 0x510; // int32 + pub const m_fStashGrenadeParameterWhen: usize = 0x514; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x518; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x520; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x524; // float32 + pub const m_flStamina: usize = 0x528; // float32 + pub const m_flHeightAtJumpStart: usize = 0x52C; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x530; // float32 + pub const m_flMaxJumpHeightLastJump: usize = 0x534; // float32 + pub const m_flStaminaAtJumpStart: usize = 0x538; // float32 + pub const m_flVelMulAtJumpStart: usize = 0x53C; // float32 + pub const m_flAccumulatedJumpError: usize = 0x540; // float32 + pub const m_LegacyJump: usize = 0x548; // CCSPlayerLegacyJump + pub const m_ModernJump: usize = 0x560; // CCSPlayerModernJump + pub const m_nLastJumpTick: usize = 0x598; // GameTick_t + pub const m_flLastJumpFrac: usize = 0x59C; // float32 + pub const m_flLastJumpVelocityZ: usize = 0x5A0; // float32 + pub const m_bJumpApexPending: usize = 0x5A4; // bool + pub const m_flTicksSinceLastSurfingDetected: usize = 0x5A8; // float32 + pub const m_bWasSurfing: usize = 0x5AC; // bool + pub const m_vecInputRotated: usize = 0x63C; // Vector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub const SellbackPurchaseEntry_t = struct { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CTriggerCallback = struct { + }; + // Parent: CSoundOpvarSetPointEntity + // Field count: 5 + pub const CSoundOpvarSetAutoRoomEntity = struct { + pub const m_traceResults: usize = 0x640; // CUtlVector + pub const m_doorwayPairs: usize = 0x658; // CUtlVector + pub const m_flSize: usize = 0x670; // float32 + pub const m_flHeightTolerance: usize = 0x674; // float32 + pub const m_flSizeSqr: usize = 0x678; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + // MPulseEditorHeaderIcon + pub const CPulseCell_Outflow_ListenForEntityOutput = struct { + pub const m_OnFired: usize = 0x48; // SignatureOutflow_Resume + pub const m_OnCanceled: usize = 0x90; // CPulse_ResumePoint + pub const m_strEntityOutput: usize = 0xD8; // CGlobalSymbol + pub const m_strEntityOutputParam: usize = 0xE0; // CUtlString + pub const m_bListenUntilCanceled: usize = 0xE8; // bool + }; + // Parent: CBreakable + // Field count: 0 + pub const CPushable = struct { + }; + // Parent: CPointEntity + // Field count: 2 + pub const CRotatorTarget = struct { + pub const m_OnArrivedAt: usize = 0x4A8; // CEntityIOOutput + pub const m_eSpace: usize = 0x4C0; // RotatorTargetSpace_t + }; + // Parent: CLogicalEntity + // Field count: 4 + pub const CPhysicsEntitySolver = struct { + pub const m_hMovingEntity: usize = 0x4C0; // CHandle + pub const m_hPhysicsBlocker: usize = 0x4C4; // CHandle + pub const m_separationDuration: usize = 0x4C8; // float32 + pub const m_cancelTime: usize = 0x4CC; // GameTime_t + }; + // Parent: CLogicalEntity + // Field count: 6 + pub const CLogicCollisionPair = struct { + pub const m_nameAttach1: usize = 0x4A8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4B0; // CUtlSymbolLarge + pub const m_includeHierarchy: usize = 0x4B8; // bool + pub const m_supportMultipleEntitiesWithSameName: usize = 0x4B9; // bool + pub const m_disabled: usize = 0x4BA; // bool + pub const m_succeeded: usize = 0x4BB; // bool + }; + // Parent: CBaseEntity + // Field count: 5 + pub const CTestEffect = struct { + pub const m_iLoop: usize = 0x4A8; // int32 + pub const m_iBeam: usize = 0x4AC; // int32 + pub const m_pBeam: usize = 0x4B0; // CHandle[24] + pub const m_flBeamTime: usize = 0x510; // GameTime_t[24] + pub const m_flStartTime: usize = 0x570; // GameTime_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_ScriptedSequence__CursorState_t = struct { + pub const m_scriptedSequence: usize = 0x0; // CHandle + }; + // Parent: CBasePropDoor + // Field count: 18 + pub const CPropDoorRotating = struct { + pub const m_vecAxis: usize = 0xE50; // Vector + pub const m_flDistance: usize = 0xE5C; // float32 + pub const m_eSpawnPosition: usize = 0xE60; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0xE64; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0xE68; // PropDoorRotatingOpenDirection_e + pub const m_eDefaultCheckDirection: usize = 0xE6C; // doorCheck_e + pub const m_flAjarAngle: usize = 0xE70; // float32 + pub const m_angRotationAjarDeprecated: usize = 0xE74; // QAngle + pub const m_angRotationClosed: usize = 0xE80; // QAngle + pub const m_angRotationOpenForward: usize = 0xE8C; // QAngle + pub const m_angRotationOpenBack: usize = 0xE98; // QAngle + pub const m_angGoal: usize = 0xEA4; // QAngle + pub const m_vecForwardBoundsMin: usize = 0xEB0; // Vector + pub const m_vecForwardBoundsMax: usize = 0xEBC; // Vector + pub const m_vecBackBoundsMin: usize = 0xEC8; // Vector + pub const m_vecBackBoundsMax: usize = 0xED4; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0xEE0; // bool + pub const m_hEntityBlocker: usize = 0xEE4; // CHandle + }; + // Parent: CParticleSystem + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub const CEnvParticleGlow = struct { + pub const m_flAlphaScale: usize = 0xCA8; // float32 + pub const m_flRadiusScale: usize = 0xCAC; // float32 + pub const m_flSelfIllumScale: usize = 0xCB0; // float32 + pub const m_ColorTint: usize = 0xCB4; // Color + pub const m_hTextureOverride: usize = 0xCB8; // CStrongHandle + }; + // Parent: CLogicalEntity + // Field count: 11 + pub const CMathRemap = struct { + pub const m_flInMin: usize = 0x4A8; // float32 + pub const m_flInMax: usize = 0x4AC; // float32 + pub const m_flOut1: usize = 0x4B0; // float32 + pub const m_flOut2: usize = 0x4B4; // float32 + pub const m_flOldInValue: usize = 0x4B8; // float32 + pub const m_bEnabled: usize = 0x4BC; // bool + pub const m_OutValue: usize = 0x4C0; // CEntityOutputTemplate + pub const m_OnRoseAboveMin: usize = 0x4E0; // CEntityIOOutput + pub const m_OnRoseAboveMax: usize = 0x4F8; // CEntityIOOutput + pub const m_OnFellBelowMin: usize = 0x510; // CEntityIOOutput + pub const m_OnFellBelowMax: usize = 0x528; // CEntityIOOutput + }; + // Parent: CSoundOpvarSetPointBase + // Field count: 8 + pub const CSoundOpvarSetOBBWindEntity = struct { + pub const m_vMins: usize = 0x550; // Vector + pub const m_vMaxs: usize = 0x55C; // Vector + pub const m_vDistanceMins: usize = 0x568; // Vector + pub const m_vDistanceMaxs: usize = 0x574; // Vector + pub const m_flWindMin: usize = 0x580; // float32 + pub const m_flWindMax: usize = 0x584; // float32 + pub const m_flWindMapMin: usize = 0x588; // float32 + pub const m_flWindMapMax: usize = 0x58C; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub const PhysicsRagdollPose_t = struct { + pub const m_Transforms: usize = 0x8; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x20; // CHandle + pub const m_bSetFromDebugHistory: usize = 0x24; // bool + }; + // Parent: CEntityComponent + // Field count: 10 + pub const CPropDataComponent = struct { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 + }; + // Parent: CTriggerOnce + // Field count: 1 + pub const CScriptTriggerOnce = struct { + pub const m_vExtent: usize = 0x8A8; // Vector + }; + // Parent: CLightEntity + // Field count: 0 + pub const CLightOrthoEntity = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoInstructorHintHostageRescueZone = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LimitCount__InstanceState_t = struct { + pub const m_nCurrentCount: usize = 0x0; // int32 + }; + // Parent: CBaseTrigger + // Field count: 4 + pub const CTriggerTeleport = struct { + pub const m_iLandmark: usize = 0x890; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x898; // bool + pub const m_bMirrorPlayer: usize = 0x899; // bool + pub const m_bCheckDestIfClearForPlayer: usize = 0x89A; // bool + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CFuncWall = struct { + pub const m_nState: usize = 0x730; // int32 + }; + // Parent: None + // Field count: 12 + pub const CBtActionAim = struct { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool + }; + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub const CCSGO_TeamPreviewCharacterPosition = struct { + pub const m_nVariant: usize = 0x4A8; // int32 + pub const m_nRandom: usize = 0x4AC; // int32 + pub const m_nOrdinal: usize = 0x4B0; // int32 + pub const m_sWeaponName: usize = 0x4B8; // CUtlString + pub const m_xuid: usize = 0x4C0; // uint64 + pub const m_agentItem: usize = 0x4C8; // CEconItemView + pub const m_glovesItem: usize = 0x770; // CEconItemView + pub const m_weaponItem: usize = 0xA18; // CEconItemView + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CGameRulesProxy = struct { + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CInfoLadderDismount = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseServerFuncs = struct { + }; + // Parent: CPointEntity + // Field count: 6 + pub const CMessage = struct { + pub const m_iszMessage: usize = 0x4A8; // CUtlSymbolLarge + pub const m_MessageVolume: usize = 0x4B0; // float32 + pub const m_MessageAttenuation: usize = 0x4B4; // int32 + pub const m_Radius: usize = 0x4B8; // float32 + pub const m_sNoise: usize = 0x4C0; // CUtlSymbolLarge + pub const m_OnShowMessage: usize = 0x4C8; // CEntityIOOutput + }; + // Parent: CPointEntity + // Field count: 6 + pub const CPointVelocitySensor = struct { + pub const m_hTargetEntity: usize = 0x4A8; // CHandle + pub const m_vecAxis: usize = 0x4AC; // Vector + pub const m_bEnabled: usize = 0x4B8; // bool + pub const m_fPrevVelocity: usize = 0x4BC; // float32 + pub const m_flAvgInterval: usize = 0x4C0; // float32 + pub const m_Velocity: usize = 0x4C8; // CEntityOutputTemplate + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub const EngineCountdownTimer = struct { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 0 + pub const CBaseModelEntityAPI = struct { + }; + // Parent: CHostageExpresserShim + // Field count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub const CHostage = struct { + pub const m_OnHostageBeginGrab: usize = 0xB98; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xBB0; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xBC8; // CEntityIOOutput + pub const m_OnRescued: usize = 0xBE0; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xBF8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC10; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xC14; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xC18; // uint32 + pub const m_bRemove: usize = 0xC1C; // bool + pub const m_vel: usize = 0xC20; // Vector + pub const m_isRescued: usize = 0xC2C; // bool + pub const m_jumpedThisFrame: usize = 0xC2D; // bool + pub const m_nHostageState: usize = 0xC30; // int32 + pub const m_leader: usize = 0xC34; // CHandle + pub const m_lastLeader: usize = 0xC38; // CHandle + pub const m_reuseTimer: usize = 0xC40; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xC58; // bool + pub const m_accel: usize = 0xC5C; // Vector + pub const m_isRunning: usize = 0xC68; // bool + pub const m_isCrouching: usize = 0xC69; // bool + pub const m_jumpTimer: usize = 0xC70; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xC88; // bool + pub const m_repathTimer: usize = 0x2C98; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2CB0; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2D40; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2D60; // CountdownTimer + pub const m_isAdjusted: usize = 0x2D7C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2D7D; // bool + pub const m_hHostageGrabber: usize = 0x2D80; // CHandle + pub const m_fLastGrabTime: usize = 0x2D84; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2D88; // Vector + pub const m_vecGrabbedPos: usize = 0x2D94; // Vector + pub const m_flRescueStartTime: usize = 0x2DA0; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2DA4; // GameTime_t + pub const m_flDropStartTime: usize = 0x2DA8; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2DAC; // int32 + pub const m_nPickupEventCount: usize = 0x2DB0; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2DB4; // Vector + pub const m_vecHostageResetPosition: usize = 0x2DEC; // VectorWS + }; + // Parent: CTriggerMultiple + // Field count: 1 + pub const CScriptTriggerMultiple = struct { + pub const m_vExtent: usize = 0x8A8; // Vector + }; + // Parent: CPointEntity + // Field count: 5 + pub const CEnvSpark = struct { + pub const m_flDelay: usize = 0x4A8; // float32 + pub const m_nMagnitude: usize = 0x4AC; // int32 + pub const m_nTrailLength: usize = 0x4B0; // int32 + pub const m_nType: usize = 0x4B4; // int32 + pub const m_OnSpark: usize = 0x4B8; // CEntityIOOutput + }; + // Parent: CPlayerControllerComponent + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + // MNetworkReplayCompatField + pub const CCSPlayerController_DamageServices = struct { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + }; + // Parent: CBaseFilter + // Field count: 0 + pub const CFilterLOS = struct { + }; + // Parent: CBaseEntity + // Field count: 7 + pub const CPointOrient = struct { + pub const m_iszSpawnTargetName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_hTarget: usize = 0x4B0; // CHandle + pub const m_bActive: usize = 0x4B4; // bool + pub const m_nGoalDirection: usize = 0x4B8; // PointOrientGoalDirectionType_t + pub const m_nConstraint: usize = 0x4BC; // PointOrientConstraint_t + pub const m_flMaxTurnRate: usize = 0x4C0; // float32 + pub const m_flLastGameTime: usize = 0x4C4; // GameTime_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: scale (int16) + // NetworkVarNames: origin (Vector) + // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) + // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) + // NetworkVarNames: fog (fogparams_t) + // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) + pub const sky3dparams_t = struct { + pub const scale: usize = 0x8; // int16 + pub const origin: usize = 0xC; // Vector + pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const fog: usize = 0x20; // fogparams_t + pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponP250 = struct { + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_hOwner (CHandle) + pub const CDestructiblePartsComponent = struct { + pub const __m_pChainEntity: usize = 0x0; // CNetworkVarChainer + pub const m_vecDamageTakenByHitGroup: usize = 0x48; // CUtlVector + pub const m_hOwner: usize = 0x60; // CHandle + }; + // Parent: CBaseTrigger + // Field count: 7 + pub const CChangeLevel = struct { + pub const m_sMapName: usize = 0x890; // CUtlString + pub const m_sLandmarkName: usize = 0x898; // CUtlString + pub const m_OnChangeLevel: usize = 0x8A0; // CEntityIOOutput + pub const m_bTouched: usize = 0x8B8; // bool + pub const m_bNoTouch: usize = 0x8B9; // bool + pub const m_bNewChapter: usize = 0x8BA; // bool + pub const m_bOnChangeLevelFired: usize = 0x8BB; // bool + }; + // Parent: CBaseToggle + // Field count: 25 + // + // Metadata: + // NetworkVarNames: m_glowEntity (CHandle) + // NetworkVarNames: m_usable (bool) + // NetworkVarNames: m_szDisplayText (string_t) + pub const CBaseButton = struct { + pub const m_angMoveEntitySpace: usize = 0x7B0; // QAngle + pub const m_fStayPushed: usize = 0x7BC; // bool + pub const m_fRotating: usize = 0x7BD; // bool + pub const m_ls: usize = 0x7C0; // locksound_t + pub const m_sUseSound: usize = 0x7E0; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x7E8; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x7F0; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x800; // bool + pub const m_bDisabled: usize = 0x801; // bool + pub const m_flUseLockedTime: usize = 0x804; // GameTime_t + pub const m_bSolidBsp: usize = 0x808; // bool + pub const m_OnDamaged: usize = 0x810; // CEntityIOOutput + pub const m_OnPressed: usize = 0x828; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x840; // CEntityIOOutput + pub const m_OnIn: usize = 0x858; // CEntityIOOutput + pub const m_OnOut: usize = 0x870; // CEntityIOOutput + pub const m_nState: usize = 0x888; // int32 + pub const m_hConstraint: usize = 0x88C; // CEntityHandle + pub const m_hConstraintParent: usize = 0x890; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x894; // bool + pub const m_sGlowEntity: usize = 0x898; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x8A0; // CHandle + pub const m_usable: usize = 0x8A4; // bool + pub const m_szDisplayText: usize = 0x8A8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_SoundEventStart = struct { + pub const m_Type: usize = 0x48; // SoundEventStartType_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_DebugLog = struct { + }; + // Parent: CWeaponBaseItem + // Field count: 0 + pub const CItem_Healthshot = struct { + }; + // Parent: CBaseFlex + // Field count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub const CBaseGrenade = struct { + pub const m_OnPlayerPickup: usize = 0xAB8; // CEntityIOOutput + pub const m_OnExplode: usize = 0xAD0; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xAE8; // bool + pub const m_bIsSmokeGrenade: usize = 0xAE9; // bool + pub const m_bIsLive: usize = 0xAEA; // bool + pub const m_DmgRadius: usize = 0xAEC; // float32 + pub const m_flDetonateTime: usize = 0xAF0; // GameTime_t + pub const m_flWarnAITime: usize = 0xAF4; // float32 + pub const m_flDamage: usize = 0xAF8; // float32 + pub const m_iszBounceSound: usize = 0xB00; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xB08; // CUtlString + pub const m_hThrower: usize = 0xB14; // CHandle + pub const m_flNextAttack: usize = 0xB2C; // GameTime_t + pub const m_hOriginalThrower: usize = 0xB30; // CHandle + }; + // Parent: CBaseTrigger + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub const CColorCorrectionVolume = struct { + pub const m_MaxWeight: usize = 0x890; // float32 + pub const m_FadeDuration: usize = 0x894; // float32 + pub const m_Weight: usize = 0x898; // float32 + pub const m_lookupFilename: usize = 0x89C; // char[512] + pub const m_LastEnterWeight: usize = 0xA9C; // float32 + pub const m_LastEnterTime: usize = 0xAA0; // GameTime_t + pub const m_LastExitWeight: usize = 0xAA4; // float32 + pub const m_LastExitTime: usize = 0xAA8; // GameTime_t + }; + // Parent: CPlayerControllerComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_flTotalRoundDamageDealt (float) + pub const CCSPlayerController_ActionTrackingServices = struct { + pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar + pub const m_matchStats: usize = 0xC8; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x188; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x18C; // int32 + pub const m_flTotalRoundDamageDealt: usize = 0x190; // float32 + }; + // Parent: CBodyComponentSkeletonInstance + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub const CBodyComponentBaseAnimGraph = struct { + pub const m_animationController: usize = 0x4B0; // CBaseAnimGraphController + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseYieldingInflow = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseNodeDynamicOutflows_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: CServerOnlyModelEntity + // Field count: 5 + pub const CFogVolume = struct { + pub const m_fogName: usize = 0x730; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x738; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x740; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x750; // bool + pub const m_bInFogVolumesList: usize = 0x751; // bool + }; + // Parent: CBaseModelEntity + // Field count: 18 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub const CFuncRotating = struct { + pub const m_OnStopped: usize = 0x730; // CEntityIOOutput + pub const m_OnStarted: usize = 0x748; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x760; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x778; // RotationVector + pub const m_flFanFriction: usize = 0x784; // float32 + pub const m_flAttenuation: usize = 0x788; // float32 + pub const m_flVolume: usize = 0x78C; // float32 + pub const m_flTargetSpeed: usize = 0x790; // float32 + pub const m_flMaxSpeed: usize = 0x794; // float32 + pub const m_flBlockDamage: usize = 0x798; // float32 + pub const m_NoiseRunning: usize = 0x7A0; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x7A8; // bool + pub const m_bAccelDecel: usize = 0x7A9; // bool + pub const m_prevLocalAngles: usize = 0x7C0; // QAngle + pub const m_angStart: usize = 0x7CC; // QAngle + pub const m_bStopAtStartPos: usize = 0x7D8; // bool + pub const m_vecClientOrigin: usize = 0x7DC; // Vector + pub const m_vecClientAngles: usize = 0x7E8; // QAngle + }; + // Parent: CLogicalEntity + // Field count: 13 + pub const CTimerEntity = struct { + pub const m_OnTimer: usize = 0x4A8; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x4C0; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x4D8; // CEntityIOOutput + pub const m_iDisabled: usize = 0x4F0; // int32 + pub const m_flInitialDelay: usize = 0x4F4; // float32 + pub const m_flRefireTime: usize = 0x4F8; // float32 + pub const m_bUpDownState: usize = 0x4FC; // bool + pub const m_iUseRandomTime: usize = 0x500; // int32 + pub const m_bPauseAfterFiring: usize = 0x504; // bool + pub const m_flLowerRandomBound: usize = 0x508; // float32 + pub const m_flUpperRandomBound: usize = 0x50C; // float32 + pub const m_flRemainingTime: usize = 0x510; // float32 + pub const m_bPaused: usize = 0x514; // bool + }; + // Parent: None + // Field count: 14 + pub const CBtActionMoveTo = struct { + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // Vector + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + }; + // Parent: CPlayer_MovementServices + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + pub const CPlayer_MovementServices_Humanoid = struct { + pub const m_flStepSoundTime: usize = 0x240; // float32 + pub const m_flFallVelocity: usize = 0x244; // float32 + pub const m_groundNormal: usize = 0x248; // Vector + pub const m_flSurfaceFriction: usize = 0x254; // float32 + pub const m_surfaceProps: usize = 0x258; // CUtlStringToken + pub const m_nStepside: usize = 0x268; // int32 + pub const m_vecSmoothedVelocity: usize = 0x26C; // Vector + }; + // Parent: None + // Field count: 0 + pub const CBaseEntityAPI = struct { + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_IsRequirementValid__Criteria_t = struct { + pub const m_bIsValid: usize = 0x0; // bool + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponG3SG1 = struct { + }; + // Parent: CTriggerMultiple + // Field count: 0 + pub const CTriggerOnce = struct { + }; + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub const CSMatchStats_t = struct { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + pub const m_iEnemy2Ks: usize = 0x7C; // int32 + pub const m_iUtility_Count: usize = 0x80; // int32 + pub const m_iUtility_Successes: usize = 0x84; // int32 + pub const m_iUtility_Enemies: usize = 0x88; // int32 + pub const m_iFlash_Count: usize = 0x8C; // int32 + pub const m_iFlash_Successes: usize = 0x90; // int32 + pub const m_flHealthPointsRemovedTotal: usize = 0x94; // float32 + pub const m_flHealthPointsDealtTotal: usize = 0x98; // float32 + pub const m_nShotsFiredTotal: usize = 0x9C; // int32 + pub const m_nShotsOnTargetTotal: usize = 0xA0; // int32 + pub const m_i1v1Count: usize = 0xA4; // int32 + pub const m_i1v1Wins: usize = 0xA8; // int32 + pub const m_i1v2Count: usize = 0xAC; // int32 + pub const m_i1v2Wins: usize = 0xB0; // int32 + pub const m_iEntryCount: usize = 0xB4; // int32 + pub const m_iEntryWins: usize = 0xB8; // int32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub const EntityRenderAttribute_t = struct { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_ObservableVariableListener = struct { + pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t + pub const m_bSelfReference: usize = 0x82; // bool + }; + // Parent: CFuncBrush + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub const CFuncMonitor = struct { + pub const m_targetCamera: usize = 0x750; // CUtlString + pub const m_nResolutionEnum: usize = 0x758; // int32 + pub const m_bRenderShadows: usize = 0x75C; // bool + pub const m_bUseUniqueColorTarget: usize = 0x75D; // bool + pub const m_brushModelName: usize = 0x760; // CUtlString + pub const m_hTargetCamera: usize = 0x768; // CHandle + pub const m_bEnabled: usize = 0x76C; // bool + pub const m_bDraw3DSkybox: usize = 0x76D; // bool + pub const m_bStartEnabled: usize = 0x76E; // bool + }; + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub const CInfoVisibilityBox = struct { + pub const m_nMode: usize = 0x4AC; // int32 + pub const m_vBoxSize: usize = 0x4B0; // Vector + pub const m_bEnabled: usize = 0x4BC; // bool + }; + // Parent: CBaseToggle + // Field count: 3 + pub const CGunTarget = struct { + pub const m_on: usize = 0x7B0; // bool + pub const m_hTargetEnt: usize = 0x7B4; // CHandle + pub const m_OnDeath: usize = 0x7B8; // CEntityIOOutput + }; + // Parent: CSoundEventEntity + // Field count: 5 + pub const CSoundEventConeEntity = struct { + pub const m_flEmitterAngle: usize = 0x558; // float32 + pub const m_flSweetSpotAngle: usize = 0x55C; // float32 + pub const m_flAttenMin: usize = 0x560; // float32 + pub const m_flAttenMax: usize = 0x564; // float32 + pub const m_iszParameterName: usize = 0x568; // CUtlSymbolLarge + }; + // Parent: CSoundOpvarSetAABBEntity + // Field count: 0 + pub const CSoundOpvarSetOBBEntity = struct { + }; + // Parent: None + // Field count: 0 + pub const CFilterMultipleAPI = struct { + }; + // Parent: CBaseCSGrenadeProjectile + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub const CDecoyProjectile = struct { + pub const m_nDecoyShotTick: usize = 0xBC8; // int32 + pub const m_shotsRemaining: usize = 0xBCC; // int32 + pub const m_fExpireTime: usize = 0xBD0; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xBE0; // uint16 + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CPrecipitationBlocker = struct { + }; + // Parent: CSoundOpvarSetPointEntity + // Field count: 4 + pub const CSoundOpvarSetPathCornerEntity = struct { + pub const m_bUseParentedPath: usize = 0x658; // bool + pub const m_flDistMinSqr: usize = 0x65C; // float32 + pub const m_flDistMaxSqr: usize = 0x660; // float32 + pub const m_iszPathCornerEntityName: usize = 0x668; // CUtlSymbolLarge + }; + // Parent: CPointEntity + // Field count: 0 + pub const CPointClientCommand = struct { + }; + // Parent: CHostageRescueZoneShim + // Field count: 0 + pub const CHostageRescueZone = struct { + }; + // Parent: CBaseModelEntity + // Field count: 0 + pub const CWorld = struct { + }; + // Parent: CLogicalEntity + // Field count: 9 + pub const CPathMoverEntitySpawner = struct { + pub const m_szSpawnTemplates: usize = 0x4A8; // CUtlSymbolLarge[4] + pub const m_nSpawnIndex: usize = 0x4C8; // int32 + pub const m_hPathMover: usize = 0x4CC; // CHandle + pub const m_flSpawnFrequencySeconds: usize = 0x4D0; // float32 + pub const m_flSpawnFrequencyDistToNearestMover: usize = 0x4D4; // float32 + pub const m_mapSpawnedMoverTemplates: usize = 0x4D8; // CUtlHashtable,CPathMoverEntitySpawn> + pub const m_nMaxActive: usize = 0x4F8; // int32 + pub const m_flLastSpawnTime: usize = 0x4FC; // GameTime_t + pub const m_bEnabled: usize = 0x500; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nBodyGroupChoices (int32) + // NetworkVarNames: m_nIdealMotionType (int8) + pub const CModelState = struct { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xF5; // bool + pub const m_MeshGroupMask: usize = 0x1A0; // uint64 + pub const m_nBodyGroupChoices: usize = 0x1F0; // CNetworkUtlVectorBase + pub const m_nIdealMotionType: usize = 0x23A; // int8 + pub const m_nForceLOD: usize = 0x23B; // int8 + pub const m_nClothUpdateFlags: usize = 0x23C; // int8 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_LerpCameraSettings__CursorState_t = struct { + pub const m_hCamera: usize = 0x8; // CHandle + pub const m_OverlaidStart: usize = 0xC; // PointCameraSettings_t + pub const m_OverlaidEnd: usize = 0x1C; // PointCameraSettings_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleOrdered = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponGlock = struct { + }; + // Parent: CBaseCSGrenadeProjectile + // Field count: 0 + pub const CHEGrenadeProjectile = struct { + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CTriggerGravity = struct { + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub const CCollisionProperty = struct { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponGalilAR = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterMassGreater = struct { + pub const m_fFilterMass: usize = 0x4E0; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponMP7 = struct { + }; + // Parent: CCSWeaponBase + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + // NetworkVarNames: m_nRevolverCylinderIdx (int32) + pub const CCSWeaponBaseGun = struct { + pub const m_zoomLevel: usize = 0x1130; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1134; // int32 + pub const m_silencedModelIndex: usize = 0x1140; // int32 + pub const m_inPrecache: usize = 0x1144; // bool + pub const m_bNeedsBoltAction: usize = 0x1145; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1148; // int32 + pub const m_bSkillReloadAvailable: usize = 0x114C; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x114D; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x114E; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x114F; // bool + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CEnableMotionFixup = struct { + }; + // Parent: CLogicAutosave + // Field count: 4 + pub const CLogicActiveAutosave = struct { + pub const m_TriggerHitPoints: usize = 0x4B8; // int32 + pub const m_flTimeToTrigger: usize = 0x4BC; // float32 + pub const m_flStartTime: usize = 0x4C0; // GameTime_t + pub const m_flDangerousTime: usize = 0x4C4; // float32 + }; + // Parent: CLogicalEntity + // Field count: 11 + pub const CMathCounter = struct { + pub const m_flMin: usize = 0x4A8; // float32 + pub const m_flMax: usize = 0x4AC; // float32 + pub const m_bHitMin: usize = 0x4B0; // bool + pub const m_bHitMax: usize = 0x4B1; // bool + pub const m_bDisabled: usize = 0x4B2; // bool + pub const m_OutValue: usize = 0x4B8; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x4D8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x4F8; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x510; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x528; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x540; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub const CCSGameModeRules_ArmsRace = struct { + pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase + }; + // Parent: CAttributeManager + // Field count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub const CAttributeContainer = struct { + pub const m_Item: usize = 0x50; // CEconItemView + }; + // Parent: CServerOnlyModelEntity + // Field count: 1 + pub const CCSPlace = struct { + pub const m_name: usize = 0x748; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseSelectorOutflowList_t = struct { + pub const m_Outflows: usize = 0x0; // CUtlVector + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterContext = struct { + pub const m_iFilterContext: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CLightDirectionalEntity + // Field count: 0 + pub const CLightEnvironmentEntity = struct { + }; + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub const CEnvDecal = struct { + pub const m_hDecalMaterial: usize = 0x730; // CStrongHandle + pub const m_flWidth: usize = 0x738; // float32 + pub const m_flHeight: usize = 0x73C; // float32 + pub const m_flDepth: usize = 0x740; // float32 + pub const m_nRenderOrder: usize = 0x744; // uint32 + pub const m_bProjectOnWorld: usize = 0x748; // bool + pub const m_bProjectOnCharacters: usize = 0x749; // bool + pub const m_bProjectOnWater: usize = 0x74A; // bool + pub const m_flDepthSortBias: usize = 0x74C; // float32 + }; + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_TintColor (Color) + // NetworkVarNames: m_bOverrideTintColor (bool) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub const CEnvVolumetricFogVolume = struct { + pub const m_bActive: usize = 0x4A8; // bool + pub const m_vBoxMins: usize = 0x4AC; // Vector + pub const m_vBoxMaxs: usize = 0x4B8; // Vector + pub const m_bStartDisabled: usize = 0x4C4; // bool + pub const m_bIndirectUseLPVs: usize = 0x4C5; // bool + pub const m_flStrength: usize = 0x4C8; // float32 + pub const m_nFalloffShape: usize = 0x4CC; // int32 + pub const m_flFalloffExponent: usize = 0x4D0; // float32 + pub const m_flHeightFogDepth: usize = 0x4D4; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x4D8; // float32 + pub const m_fIndirectLightStrength: usize = 0x4DC; // float32 + pub const m_fSunLightStrength: usize = 0x4E0; // float32 + pub const m_fNoiseStrength: usize = 0x4E4; // float32 + pub const m_TintColor: usize = 0x4E8; // Color + pub const m_bOverrideTintColor: usize = 0x4EC; // bool + pub const m_bOverrideIndirectLightStrength: usize = 0x4ED; // bool + pub const m_bOverrideSunLightStrength: usize = 0x4EE; // bool + pub const m_bOverrideNoiseStrength: usize = 0x4EF; // bool + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CServerOnlyEntity = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_PlaySequence__CursorState_t = struct { + pub const m_hTarget: usize = 0x0; // CHandle + }; + // Parent: CBodyComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub const CBodyComponentSkeletonInstance = struct { + pub const m_skeletonInstance: usize = 0x80; // CSkeletonInstance + }; + // Parent: CItem + // Field count: 32 + pub const CItemGeneric = struct { + pub const m_bHasTriggerRadius: usize = 0xAD4; // bool + pub const m_bHasPickupRadius: usize = 0xAD5; // bool + pub const m_flPickupRadiusSqr: usize = 0xAD8; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xADC; // float32 + pub const m_flLastPickupCheck: usize = 0xAE0; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xAE4; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xAE5; // bool + pub const m_hSpawnParticleEffect: usize = 0xAE8; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xAF0; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xAF8; // bool + pub const m_pSpawnScriptFunction: usize = 0xB00; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xB08; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xB10; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xB18; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xB20; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xB28; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xB30; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xB38; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xB40; // CHandle + pub const m_OnPickup: usize = 0xB48; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xB60; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xB78; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xB90; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xBA8; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xBC0; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xBC8; // float32 + pub const m_flTriggerRadius: usize = 0xBCC; // float32 + pub const m_pTriggerSoundEffect: usize = 0xBD0; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xBD8; // bool + pub const m_glowColor: usize = 0xBD9; // Color + pub const m_bUseable: usize = 0xBDD; // bool + pub const m_hTriggerHelper: usize = 0xBE0; // CHandle + }; + // Parent: CBaseEntity + // Field count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub const CPointValueRemapper = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_bUpdateOnClient: usize = 0x4A9; // bool + pub const m_nInputType: usize = 0x4AC; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x4C0; // CHandle + pub const m_hRemapLineEnd: usize = 0x4C4; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x4C8; // float32 + pub const m_flDisengageDistance: usize = 0x4CC; // float32 + pub const m_flEngageDistance: usize = 0x4D0; // float32 + pub const m_bRequiresUseKey: usize = 0x4D4; // bool + pub const m_nOutputType: usize = 0x4D8; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x4E0; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x4E8; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x4F0; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x4F8; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x500; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x518; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x51C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x520; // float32 + pub const m_flSnapValue: usize = 0x524; // float32 + pub const m_flCurrentMomentum: usize = 0x528; // float32 + pub const m_nRatchetType: usize = 0x52C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x530; // float32 + pub const m_flInputOffset: usize = 0x534; // float32 + pub const m_bEngaged: usize = 0x538; // bool + pub const m_bFirstUpdate: usize = 0x539; // bool + pub const m_flPreviousValue: usize = 0x53C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x540; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x544; // Vector + pub const m_hUsingPlayer: usize = 0x550; // CHandle + pub const m_flCustomOutputValue: usize = 0x554; // float32 + pub const m_iszSoundEngage: usize = 0x558; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x560; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x568; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x570; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x578; // CUtlSymbolLarge + pub const m_Position: usize = 0x598; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x5B8; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x5D8; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x5F0; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x608; // CEntityIOOutput + pub const m_OnEngage: usize = 0x620; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x638; // CEntityIOOutput + }; + // Parent: None + // Field count: 3 + pub const CBtNodeConditionInactive = struct { + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + }; + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const CCSGO_TeamIntroCounterTerroristPosition = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_ragEnabled (bool) + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + pub const CRagdollProp = struct { + pub const m_ragdoll: usize = 0xA30; // ragdoll_t + pub const m_bStartDisabled: usize = 0xA80; // bool + pub const m_ragEnabled: usize = 0xA88; // CNetworkUtlVectorBase + pub const m_ragPos: usize = 0xAA0; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xAB8; // CNetworkUtlVectorBase + pub const m_lastUpdateTickCount: usize = 0xAD0; // uint32 + pub const m_allAsleep: usize = 0xAD4; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xAD5; // bool + pub const m_hDamageEntity: usize = 0xAD8; // CHandle + pub const m_hKiller: usize = 0xADC; // CHandle + pub const m_hPhysicsAttacker: usize = 0xAE0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xAE4; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xAE8; // GameTime_t + pub const m_flFadeTime: usize = 0xAEC; // float32 + pub const m_vecLastOrigin: usize = 0xAF0; // VectorWS + pub const m_flAwakeTime: usize = 0xAFC; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xB00; // GameTime_t + pub const m_strOriginClassName: usize = 0xB08; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xB10; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xB18; // bool + pub const m_bAllowStretch: usize = 0xB19; // bool + pub const m_flBlendWeight: usize = 0xB1C; // float32 + pub const m_flDefaultFadeScale: usize = 0xB20; // float32 + pub const m_ragdollMins: usize = 0xB28; // CUtlVector + pub const m_ragdollMaxs: usize = 0xB40; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xB58; // bool + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CScriptComponent = struct { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + }; + // Parent: CBasePlatTrain + // Field count: 6 + pub const CFuncTrain = struct { + pub const m_hCurrentTarget: usize = 0x7D8; // CHandle + pub const m_activated: usize = 0x7DC; // bool + pub const m_hEnemy: usize = 0x7E0; // CHandle + pub const m_flBlockDamage: usize = 0x7E4; // float32 + pub const m_flNextBlockTime: usize = 0x7E8; // GameTime_t + pub const m_iszLastTarget: usize = 0x7F0; // CUtlSymbolLarge + }; + // Parent: CBaseEntity + // Field count: 4 + pub const CAI_ChangeHintGroup = struct { + pub const m_iSearchType: usize = 0x4A8; // int32 + pub const m_strSearchName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x4C0; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub const CCSPlayer_BuyServices = struct { + pub const m_vecSellbackPurchaseEntries: usize = 0xD0; // CUtlVectorEmbeddedNetworkVar + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponAug = struct { + }; + // Parent: CPhysConstraint + // Field count: 19 + pub const CPhysHinge = struct { + pub const m_soundInfo: usize = 0x510; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x5A8; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x5C0; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x5D8; // bool + pub const m_bAtMaxLimit: usize = 0x5D9; // bool + pub const m_hinge: usize = 0x5DC; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x61C; // float32 + pub const m_systemLoadScale: usize = 0x620; // float32 + pub const m_bIsAxisLocal: usize = 0x624; // bool + pub const m_flMinRotation: usize = 0x628; // float32 + pub const m_flMaxRotation: usize = 0x62C; // float32 + pub const m_flInitialRotation: usize = 0x630; // float32 + pub const m_flMotorFrequency: usize = 0x634; // float32 + pub const m_flMotorDampingRatio: usize = 0x638; // float32 + pub const m_flAngleSpeed: usize = 0x63C; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x640; // float32 + pub const m_flLimitsDebugVisRotation: usize = 0x644; // float32 + pub const m_OnStartMoving: usize = 0x648; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x660; // CEntityIOOutput + }; + // Parent: CBaseTrigger + // Field count: 1 + pub const CBuyZone = struct { + pub const m_LegacyTeamNum: usize = 0x890; // int32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponSSG08 = struct { + }; + // Parent: None + // Field count: 0 + pub const CLogicRelayAPI = struct { + }; + // Parent: CBaseEntity + // Field count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub const CInfoWorldLayer = struct { + pub const m_pOutputOnEntitiesSpawned: usize = 0x4A8; // CEntityIOOutput + pub const m_worldName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_layerName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x4D0; // bool + pub const m_bEntitiesSpawned: usize = 0x4D1; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x4D2; // bool + pub const m_hLayerSpawnGroup: usize = 0x4D4; // uint32 + }; + // Parent: CBodyComponentSkeletonInstance + // Field count: 0 + pub const CBodyComponentBaseModelEntity = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CLogicProximity = struct { + }; + // Parent: CPointEntity + // Field count: 1 + pub const CPointGiveAmmo = struct { + pub const m_pActivator: usize = 0x4A8; // CHandle + }; + // Parent: CBaseFilter + // Field count: 1 + pub const FilterDamageType = struct { + pub const m_iDamageType: usize = 0x4E0; // int32 + }; + // Parent: CBaseEntity + // Field count: 26 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bAlignWithParent (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub const CPointCamera = struct { + pub const m_FOV: usize = 0x4A8; // float32 + pub const m_Resolution: usize = 0x4AC; // float32 + pub const m_bFogEnable: usize = 0x4B0; // bool + pub const m_FogColor: usize = 0x4B1; // Color + pub const m_flFogStart: usize = 0x4B8; // float32 + pub const m_flFogEnd: usize = 0x4BC; // float32 + pub const m_flFogMaxDensity: usize = 0x4C0; // float32 + pub const m_bActive: usize = 0x4C4; // bool + pub const m_bUseScreenAspectRatio: usize = 0x4C5; // bool + pub const m_flAspectRatio: usize = 0x4C8; // float32 + pub const m_bNoSky: usize = 0x4CC; // bool + pub const m_fBrightness: usize = 0x4D0; // float32 + pub const m_flZFar: usize = 0x4D4; // float32 + pub const m_flZNear: usize = 0x4D8; // float32 + pub const m_bCanHLTVUse: usize = 0x4DC; // bool + pub const m_bAlignWithParent: usize = 0x4DD; // bool + pub const m_bDofEnabled: usize = 0x4DE; // bool + pub const m_flDofNearBlurry: usize = 0x4E0; // float32 + pub const m_flDofNearCrisp: usize = 0x4E4; // float32 + pub const m_flDofFarCrisp: usize = 0x4E8; // float32 + pub const m_flDofFarBlurry: usize = 0x4EC; // float32 + pub const m_flDofTiltToGround: usize = 0x4F0; // float32 + pub const m_TargetFOV: usize = 0x4F4; // float32 + pub const m_DegreesPerSecond: usize = 0x4F8; // float32 + pub const m_bIsOn: usize = 0x4FC; // bool + pub const m_pNext: usize = 0x500; // CPointCamera* + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub const CAttributeList = struct { + pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + pub const m_pManager: usize = 0x70; // CAttributeManager* + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_Inflow_Wait = struct { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterProximity = struct { + pub const m_flRadius: usize = 0x4E0; // float32 + }; + // Parent: None + // Field count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCS2WeaponGraphController = struct { + pub const m_action: usize = 0x90; // CAnimGraph2ParamOptionalRef + pub const m_bActionReset: usize = 0xA8; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponActionSpeedScale: usize = 0xC0; // CAnimGraph2ParamOptionalRef + pub const m_weaponCategory: usize = 0xD8; // CAnimGraph2ParamOptionalRef + pub const m_weaponType: usize = 0xF0; // CAnimGraph2ParamOptionalRef + pub const m_weaponExtraInfo: usize = 0x108; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmo: usize = 0x120; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoMax: usize = 0x138; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponAmmoReserve: usize = 0x150; // CAnimGraph2ParamOptionalRef + pub const m_bWeaponIsSilenced: usize = 0x168; // CAnimGraph2ParamOptionalRef + pub const m_flWeaponIronsightAmount: usize = 0x180; // CAnimGraph2ParamOptionalRef + pub const m_bIsUsingLegacyModel: usize = 0x198; // CAnimGraph2ParamOptionalRef + pub const m_idleVariation: usize = 0x1B0; // CAnimGraph2ParamOptionalRef + pub const m_deployVariation: usize = 0x1C8; // CAnimGraph2ParamOptionalRef + pub const m_attackType: usize = 0x1E0; // CAnimGraph2ParamOptionalRef + pub const m_attackThrowStrength: usize = 0x1F8; // CAnimGraph2ParamOptionalRef + pub const m_flAttackVariation: usize = 0x210; // CAnimGraph2ParamOptionalRef + pub const m_inspectVariation: usize = 0x228; // CAnimGraph2ParamOptionalRef + pub const m_inspectExtraInfo: usize = 0x240; // CAnimGraph2ParamOptionalRef + pub const m_reloadStage: usize = 0x258; // CAnimGraph2ParamOptionalRef + }; + // Parent: None + // Field count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (VectorWS) + // NetworkVarNames: m_vStart (VectorWS) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (int16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub const CEffectData = struct { + pub const m_vOrigin: usize = 0x8; // VectorWS + pub const m_vStart: usize = 0x14; // VectorWS + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // int16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + }; + // Parent: CBaseModelEntity + // Field count: 10 + // + // Metadata: + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub const CEntityDissolve = struct { + pub const m_flFadeInStart: usize = 0x730; // float32 + pub const m_flFadeInLength: usize = 0x734; // float32 + pub const m_flFadeOutModelStart: usize = 0x738; // float32 + pub const m_flFadeOutModelLength: usize = 0x73C; // float32 + pub const m_flFadeOutStart: usize = 0x740; // float32 + pub const m_flFadeOutLength: usize = 0x744; // float32 + pub const m_flStartTime: usize = 0x748; // GameTime_t + pub const m_nDissolveType: usize = 0x74C; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x750; // Vector + pub const m_nMagnitude: usize = 0x75C; // uint32 + }; + // Parent: None + // Field count: 189 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iFreezeTime (int) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub const CCSGameRules = struct { + pub const m_bFreezePeriod: usize = 0xD8; // bool + pub const m_bWarmupPeriod: usize = 0xD9; // bool + pub const m_fWarmupPeriodEnd: usize = 0xDC; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xE0; // GameTime_t + pub const m_bTerroristTimeOutActive: usize = 0xE4; // bool + pub const m_bCTTimeOutActive: usize = 0xE5; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xE8; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xEC; // float32 + pub const m_nTerroristTimeOuts: usize = 0xF0; // int32 + pub const m_nCTTimeOuts: usize = 0xF4; // int32 + pub const m_bTechnicalTimeOut: usize = 0xF8; // bool + pub const m_bMatchWaitingForResume: usize = 0xF9; // bool + pub const m_iFreezeTime: usize = 0xFC; // int32 + pub const m_iRoundTime: usize = 0x100; // int32 + pub const m_fMatchStartTime: usize = 0x104; // float32 + pub const m_fRoundStartTime: usize = 0x108; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x10C; // GameTime_t + pub const m_bGameRestart: usize = 0x110; // bool + pub const m_flGameStartTime: usize = 0x114; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x118; // float32 + pub const m_gamePhase: usize = 0x11C; // int32 + pub const m_totalRoundsPlayed: usize = 0x120; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x124; // int32 + pub const m_nOvertimePlaying: usize = 0x128; // int32 + pub const m_iHostagesRemaining: usize = 0x12C; // int32 + pub const m_bAnyHostageReached: usize = 0x130; // bool + pub const m_bMapHasBombTarget: usize = 0x131; // bool + pub const m_bMapHasRescueZone: usize = 0x132; // bool + pub const m_bMapHasBuyZone: usize = 0x133; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x134; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x138; // int32 + pub const m_bIsValveDS: usize = 0x13C; // bool + pub const m_bLogoMap: usize = 0x13D; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x13E; // bool + pub const m_iSpectatorSlotCount: usize = 0x140; // int32 + pub const m_MatchDevice: usize = 0x144; // int32 + pub const m_bHasMatchStarted: usize = 0x148; // bool + pub const m_nNextMapInMapgroup: usize = 0x14C; // int32 + pub const m_szTournamentEventName: usize = 0x150; // char[512] + pub const m_szTournamentEventStage: usize = 0x350; // char[512] + pub const m_szMatchStatTxt: usize = 0x550; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x750; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x950; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x954; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x958; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x95C; // bool + pub const m_bIsQuestEligible: usize = 0x95D; // bool + pub const m_bIsHltvActive: usize = 0x95E; // bool + pub const m_bBombPlanted: usize = 0x95F; // bool + pub const m_arrProhibitedItemIndices: usize = 0x960; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA28; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA38; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA3C; // int32 + pub const m_bBombDropped: usize = 0xA40; // bool + pub const m_iRoundWinStatus: usize = 0xA44; // int32 + pub const m_eRoundWinReason: usize = 0xA48; // int32 + pub const m_bTCantBuy: usize = 0xA4C; // bool + pub const m_bCTCantBuy: usize = 0xA4D; // bool + pub const m_iMatchStats_RoundResults: usize = 0xA50; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAC8; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB40; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBB8; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC38; // GameTime_t[32] + pub const m_vMinimapMins: usize = 0xCB8; // Vector + pub const m_vMinimapMaxs: usize = 0xCC4; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xCD0; // float32[8] + pub const m_ullLocalMatchID: usize = 0xCF0; // uint64 + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCF8; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD20; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD48; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD4C; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD50; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xD70; // bool + pub const m_flIntermissionStartTime: usize = 0xD74; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xD78; // GameTime_t + pub const m_bLevelInitialized: usize = 0xD7C; // bool + pub const m_iTotalRoundsPlayed: usize = 0xD80; // int32 + pub const m_iUnBalancedRounds: usize = 0xD84; // int32 + pub const m_endMatchOnRoundReset: usize = 0xD88; // bool + pub const m_endMatchOnThink: usize = 0xD89; // bool + pub const m_iNumTerrorist: usize = 0xD8C; // int32 + pub const m_iNumCT: usize = 0xD90; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xD94; // int32 + pub const m_iNumSpawnableCT: usize = 0xD98; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xDA0; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDB8; // int32 + pub const m_bFirstConnected: usize = 0xDBC; // bool + pub const m_bCompleteReset: usize = 0xDBD; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDBE; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDBF; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDC0; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDC8; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDE4; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xDE8; // uint32 + pub const m_fAvgPlayerRank: usize = 0xDEC; // float32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xDF0; // char* + pub const m_numTotalTournamentDrops: usize = 0xDF8; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xDFC; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xE00; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xE04; // uint32 + pub const m_nCTsAliveAtFreezetimeEnd: usize = 0xE10; // int32 + pub const m_nTerroristsAliveAtFreezetimeEnd: usize = 0xE14; // int32 + pub const m_bForceTeamChangeSilent: usize = 0xE18; // bool + pub const m_bLoadingRoundBackupData: usize = 0xE19; // bool + pub const m_nMatchInfoShowType: usize = 0xE50; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE54; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xE70; // int32 + pub const mTeamDMLastThinkTime: usize = 0xE74; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE78; // float32 + pub const m_iAccountTerrorist: usize = 0xE7C; // int32 + pub const m_iAccountCT: usize = 0xE80; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xE84; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xE88; // int32 + pub const m_iMaxNumTerrorists: usize = 0xE8C; // int32 + pub const m_iMaxNumCTs: usize = 0xE90; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xE94; // int32 + pub const m_tmNextPeriodicThink: usize = 0xE98; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xE9C; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xEA0; // float32 + pub const m_iHostagesRescued: usize = 0xEA8; // int32 + pub const m_iHostagesTouched: usize = 0xEAC; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xEB0; // float32 + pub const m_bNoTerroristsKilled: usize = 0xEB4; // bool + pub const m_bNoCTsKilled: usize = 0xEB5; // bool + pub const m_bNoEnemiesKilled: usize = 0xEB6; // bool + pub const m_bCanDonateWeapons: usize = 0xEB7; // bool + pub const m_firstKillTime: usize = 0xEBC; // float32 + pub const m_firstBloodTime: usize = 0xEC4; // float32 + pub const m_hostageWasInjured: usize = 0xEE0; // bool + pub const m_hostageWasKilled: usize = 0xEE1; // bool + pub const m_bVoteCalled: usize = 0xEF0; // bool + pub const m_bServerVoteOnReset: usize = 0xEF1; // bool + pub const m_flVoteCheckThrottle: usize = 0xEF4; // float32 + pub const m_bBuyTimeEnded: usize = 0xEF8; // bool + pub const m_nLastFreezeEndBeep: usize = 0xEFC; // int32 + pub const m_bTargetBombed: usize = 0xF00; // bool + pub const m_bBombDefused: usize = 0xF01; // bool + pub const m_bMapHasBombZone: usize = 0xF02; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF50; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF60; // CUtlVector> + pub const m_TerroristSpawnPointsMasterList: usize = 0xF78; // CUtlVector> + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF90; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF94; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xF98; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF9C; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA0; // float32 + pub const m_CTSpawnPoints: usize = 0xFA8; // CUtlVector> + pub const m_TerroristSpawnPoints: usize = 0xFC0; // CUtlVector> + pub const m_bIsUnreservedGameServer: usize = 0xFD8; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xFDC; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x1018; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x1019; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x101C; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1020; // float32 + pub const m_flLastThinkTime: usize = 0x1024; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1028; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x102C; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x1078; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x107C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x107D; // bool + pub const m_pGameModeRules: usize = 0x1098; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x10A0; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1138; // CHandle + pub const m_RetakeRules: usize = 0x1140; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1330; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1390; // bool[4] + pub const m_nMatchEndCount: usize = 0x13B8; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x13BC; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x13C0; // int32 + pub const m_bTeamIntroPeriod: usize = 0x13C4; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x13C8; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x13CC; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x13D0; // int32 + pub const m_eRoundEndReason: usize = 0x13D4; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x13D8; // bool + pub const m_iRoundEndTimerTime: usize = 0x13DC; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x13E0; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x13E8; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x13EC; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x13F0; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x13F4; // int32 + pub const m_sRoundEndMessage: usize = 0x13F8; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1400; // int32 + pub const m_bRoundEndNoMusic: usize = 0x1404; // bool + pub const m_iRoundEndLegacy: usize = 0x1408; // int32 + pub const m_nRoundEndCount: usize = 0x140C; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x1410; // int32 + pub const m_nRoundStartCount: usize = 0x1414; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x5420; // float64 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleShuffled = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: CBaseGrenade + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub const CBaseCSGrenadeProjectile = struct { + pub const m_vInitialPosition: usize = 0xB40; // Vector + pub const m_vInitialVelocity: usize = 0xB4C; // Vector + pub const m_nBounces: usize = 0xB58; // int32 + pub const m_nExplodeEffectIndex: usize = 0xB60; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xB68; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xB6C; // Vector + pub const m_flSpawnTime: usize = 0xB78; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xB7C; // uint8 + pub const m_bDetonationRecorded: usize = 0xB7D; // bool + pub const m_nItemIndex: usize = 0xB7E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xB80; // Vector + pub const m_flLastBounceSoundTime: usize = 0xB8C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xB90; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xB9C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xBA8; // int32 + pub const m_bHasEverHitEnemy: usize = 0xBAC; // bool + }; + // Parent: CLogicalEntity + // Field count: 13 + pub const CPhysConstraint = struct { + pub const m_nameAttach1: usize = 0x4B0; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x4B8; // CUtlSymbolLarge + pub const m_hAttach1: usize = 0x4C0; // CHandle + pub const m_hAttach2: usize = 0x4C4; // CHandle + pub const m_nameAttachment1: usize = 0x4C8; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x4D0; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x4D8; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x4E0; // float32 + pub const m_torqueLimit: usize = 0x4E4; // float32 + pub const m_minTeleportDistance: usize = 0x4E8; // float32 + pub const m_bSnapObjectPositions: usize = 0x4EC; // bool + pub const m_bTreatEntity1AsInfiniteMass: usize = 0x4ED; // bool + pub const m_OnBreak: usize = 0x4F0; // CEntityIOOutput + }; + // Parent: CLogicalEntity + // Field count: 3 + pub const CLogicAchievement = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_iszAchievementEventID: usize = 0x4B0; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x4B8; // CEntityIOOutput + }; + // Parent: None + // Field count: 3 + pub const CCSPlayerController_InventoryServices__NetworkedLoadoutSlot_t = struct { + pub const pItem: usize = 0x0; // CEconItemView* + pub const team: usize = 0x8; // uint16 + pub const slot: usize = 0xA; // uint16 + }; + // Parent: CEntityComponent + // Field count: 71 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bAllowSSTGeneration (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_bDynamicBounce (bool) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub const CLightComponent = struct { + pub const __m_pChainEntity: usize = 0x38; // CNetworkVarChainer + pub const m_Color: usize = 0x75; // Color + pub const m_SecondaryColor: usize = 0x79; // Color + pub const m_flBrightness: usize = 0x80; // float32 + pub const m_flBrightnessScale: usize = 0x84; // float32 + pub const m_flBrightnessMult: usize = 0x88; // float32 + pub const m_flRange: usize = 0x8C; // float32 + pub const m_flFalloff: usize = 0x90; // float32 + pub const m_flAttenuation0: usize = 0x94; // float32 + pub const m_flAttenuation1: usize = 0x98; // float32 + pub const m_flAttenuation2: usize = 0x9C; // float32 + pub const m_flTheta: usize = 0xA0; // float32 + pub const m_flPhi: usize = 0xA4; // float32 + pub const m_hLightCookie: usize = 0xA8; // CStrongHandle + pub const m_nCascades: usize = 0xB0; // int32 + pub const m_nCastShadows: usize = 0xB4; // int32 + pub const m_nShadowWidth: usize = 0xB8; // int32 + pub const m_nShadowHeight: usize = 0xBC; // int32 + pub const m_bRenderDiffuse: usize = 0xC0; // bool + pub const m_nRenderSpecular: usize = 0xC4; // int32 + pub const m_bRenderTransmissive: usize = 0xC8; // bool + pub const m_flOrthoLightWidth: usize = 0xCC; // float32 + pub const m_flOrthoLightHeight: usize = 0xD0; // float32 + pub const m_nStyle: usize = 0xD4; // int32 + pub const m_Pattern: usize = 0xD8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xE0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xE4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xE8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xEC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0xF0; // float32 + pub const m_flShadowCascadeDistance2: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistance3: usize = 0xF8; // float32 + pub const m_nShadowCascadeResolution0: usize = 0xFC; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x100; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x104; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x108; // int32 + pub const m_bUsesBakedShadowing: usize = 0x10C; // bool + pub const m_nShadowPriority: usize = 0x110; // int32 + pub const m_nBakedShadowIndex: usize = 0x114; // int32 + pub const m_nLightPathUniqueId: usize = 0x118; // int32 + pub const m_nLightMapUniqueId: usize = 0x11C; // int32 + pub const m_bRenderToCubemaps: usize = 0x120; // bool + pub const m_bAllowSSTGeneration: usize = 0x121; // bool + pub const m_nDirectLight: usize = 0x124; // int32 + pub const m_nIndirectLight: usize = 0x128; // int32 + pub const m_bDynamicBounce: usize = 0x12C; // bool + pub const m_flFadeMinDist: usize = 0x130; // float32 + pub const m_flFadeMaxDist: usize = 0x134; // float32 + pub const m_flShadowFadeMinDist: usize = 0x138; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x13C; // float32 + pub const m_bEnabled: usize = 0x140; // bool + pub const m_bFlicker: usize = 0x141; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x142; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x144; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x150; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x15C; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x168; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x174; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x180; // float32 + pub const m_nFogLightingMode: usize = 0x184; // int32 + pub const m_flFogContributionStength: usize = 0x188; // float32 + pub const m_flNearClipPlane: usize = 0x18C; // float32 + pub const m_SkyColor: usize = 0x190; // Color + pub const m_flSkyIntensity: usize = 0x194; // float32 + pub const m_SkyAmbientBounce: usize = 0x198; // Color + pub const m_bUseSecondaryColor: usize = 0x19C; // bool + pub const m_bMixedShadows: usize = 0x19D; // bool + pub const m_flLightStyleStartTime: usize = 0x1A0; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A4; // float32 + pub const m_flMinRoughness: usize = 0x1A8; // float32 + pub const m_bPvsModifyEntity: usize = 0x1B8; // bool + }; + // Parent: CBasePlayerWeapon + // Field count: 51 + // + // Metadata: + // MNetworkOutOfPVSUpdates + // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState) + // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t) + // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t) + // NetworkVarNames: m_bInspectPending (bool) + // NetworkVarNames: m_bInspectShouldLoop (bool) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_flWeaponActionPlaybackRate (float) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_flWatTickOffset (float) + // NetworkVarNames: m_flLastShakeTime (GameTime_t) + pub const CCSWeaponBase = struct { + pub const m_bRemoveable: usize = 0xE20; // bool + pub const m_bPlayerAmmoStockOnPickup: usize = 0xE21; // bool + pub const m_bRequireUseToTouch: usize = 0xE22; // bool + pub const m_iWeaponGameplayAnimState: usize = 0xE24; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0xE28; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0xE2C; // GameTime_t + pub const m_bInspectPending: usize = 0xE30; // bool + pub const m_bInspectShouldLoop: usize = 0xE31; // bool + pub const m_nLastEmptySoundCmdNum: usize = 0xE5C; // int32 + pub const m_bFireOnEmpty: usize = 0xE78; // bool + pub const m_OnPlayerPickup: usize = 0xE80; // CEntityIOOutput + pub const m_weaponMode: usize = 0xE98; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xE9C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xEA0; // Vector + pub const m_flTurningInaccuracy: usize = 0xEAC; // float32 + pub const m_fAccuracyPenalty: usize = 0xEB0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xEB4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xEB8; // float32 + pub const m_iRecoilIndex: usize = 0xEBC; // int32 + pub const m_flRecoilIndex: usize = 0xEC0; // float32 + pub const m_bBurstMode: usize = 0xEC4; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xEC8; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xECC; // float32 + pub const m_bInReload: usize = 0xED0; // bool + pub const m_flDroppedAtTime: usize = 0xED4; // GameTime_t + pub const m_bIsHauledBack: usize = 0xED8; // bool + pub const m_bSilencerOn: usize = 0xED9; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xEDC; // GameTime_t + pub const m_flWeaponActionPlaybackRate: usize = 0xEE0; // float32 + pub const m_iOriginalTeamNumber: usize = 0xEE4; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xEE8; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xEEC; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xEF0; // float32 + pub const m_bCanBePickedUp: usize = 0xF08; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xF09; // bool + pub const m_nextOwnerTouchTime: usize = 0xF0C; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xF10; // GameTime_t + pub const m_nextPrevOwnerUseTime: usize = 0xF18; // GameTime_t + pub const m_hPrevOwner: usize = 0xF1C; // CHandle + pub const m_nDropTick: usize = 0xF20; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0xF24; // bool + pub const m_donated: usize = 0xF44; // bool + pub const m_fLastShotTime: usize = 0xF48; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xF4C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xF4D; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xF50; // int32 + pub const m_IronSightController: usize = 0xF58; // CIronSightController + pub const m_iIronSightMode: usize = 0xF70; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0xF74; // GameTime_t + pub const m_flWatTickOffset: usize = 0xF78; // float32 + pub const m_flLastShakeTime: usize = 0xF88; // GameTime_t + }; + // Parent: CBaseClientUIEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub const CPointClientUIDialog = struct { + pub const m_hActivator: usize = 0x890; // CHandle + pub const m_bStartEnabled: usize = 0x894; // bool + }; + // Parent: CLogicalEntity + // Field count: 4 + pub const CLogicLineToEntity = struct { + pub const m_Line: usize = 0x4A8; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x4D8; // CHandle + pub const m_EndEntity: usize = 0x4DC; // CHandle + }; + // Parent: CSoundAreaEntityBase + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub const CSoundAreaEntitySphere = struct { + pub const m_flRadius: usize = 0x4C8; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub const CCSPlayer_ActionTrackingServices = struct { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x1F8; // CHandle + pub const m_bIsRescuing: usize = 0x224; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x228; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t + }; + // Parent: CBaseButton + // Field count: 0 + pub const CPhysicalButton = struct { + }; + // Parent: CLogicalEntity + // Field count: 13 + pub const CInfoSpawnGroupLoadUnload = struct { + pub const m_OnSpawnGroupLoadStarted: usize = 0x4A8; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x4C0; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x4D8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x4F0; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x508; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x510; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x518; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x520; // CUtlString + pub const m_flTimeoutInterval: usize = 0x528; // float32 + pub const m_bAutoActivate: usize = 0x52C; // bool + pub const m_bUnloadingStarted: usize = 0x52D; // bool + pub const m_bQueueActiveSpawnGroupChange: usize = 0x52E; // bool + pub const m_bQueueFinishLoading: usize = 0x52F; // bool + }; + // Parent: CSoundAreaEntityBase + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub const CSoundAreaEntityOrientedBox = struct { + pub const m_vMin: usize = 0x4C8; // Vector + pub const m_vMax: usize = 0x4D4; // Vector + }; + // Parent: CPlayer_MovementServices + // Field count: 0 + pub const CCSObserver_MovementServices = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorSubHeaderText + pub const CPulseCell_Outflow_ListenForAnimgraphTag = struct { + pub const m_OnStart: usize = 0x48; // CPulse_ResumePoint + pub const m_OnEnd: usize = 0x90; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0xD8; // CPulse_ResumePoint + pub const m_TagName: usize = 0x120; // CGlobalSymbol + }; + // Parent: CEntityComponent + // Field count: 2 + pub const CBodyComponent = struct { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Method = struct { + pub const m_MethodName: usize = 0x80; // PulseSymbol_t + pub const m_Description: usize = 0x90; // CUtlString + pub const m_bIsPublic: usize = 0x98; // bool + pub const m_ReturnType: usize = 0xA0; // CPulseValueFullType + pub const m_Args: usize = 0xB8; // CUtlLeanVector + }; + // Parent: CBaseCSGrenade + // Field count: 0 + pub const CDecoyGrenade = struct { + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub const CEconItemView = struct { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xE8; // CAttributeList + pub const m_szCustomName: usize = 0x160; // char[161] + pub const m_szCustomNameOverride: usize = 0x201; // char[161] + }; + // Parent: CMolotovGrenade + // Field count: 0 + pub const CIncendiaryGrenade = struct { + }; + // Parent: CPointEntity + // Field count: 1 + pub const CBaseDMStart = struct { + pub const m_Master: usize = 0x4A8; // CUtlSymbolLarge + }; + // Parent: CBaseEntity + // Field count: 32 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_bNoInterpolate (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub const CBaseModelEntity = struct { + pub const m_CRenderComponent: usize = 0x4A8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x4B0; // CHitboxComponent + pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x4C8; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x4CC; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x4D0; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x4D4; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x4D8; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0x4DC; // int32 + pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0x4E0; // int32 + pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0x4E4; // int32 + pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0x4E8; // int32 + pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0x4EC; // int32 + pub const m_pDestructiblePartsSystemComponent: usize = 0x4F0; // CDestructiblePartsComponent* + pub const m_flDissolveStartTime: usize = 0x4F8; // GameTime_t + pub const m_OnIgnite: usize = 0x500; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x518; // RenderMode_t + pub const m_nRenderFX: usize = 0x519; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x51A; // bool + pub const m_clrRender: usize = 0x538; // Color + pub const m_vecRenderAttributes: usize = 0x540; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x5A8; // bool + pub const m_bNoInterpolate: usize = 0x5A9; // bool + pub const m_Collision: usize = 0x5B0; // CCollisionProperty + pub const m_Glow: usize = 0x660; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x6B8; // float32 + pub const m_fadeMinDist: usize = 0x6BC; // float32 + pub const m_fadeMaxDist: usize = 0x6C0; // float32 + pub const m_flFadeScale: usize = 0x6C4; // float32 + pub const m_flShadowStrength: usize = 0x6C8; // float32 + pub const m_nObjectCulling: usize = 0x6CC; // uint8 + pub const m_vecViewOffset: usize = 0x6F8; // CNetworkViewOffsetVector + pub const m_bvDisabledHitGroups: usize = 0x728; // uint32[1] + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub const fogplayerparams_t = struct { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub const CGlowProperty = struct { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + }; + // Parent: CSceneEntity + // Field count: 7 + pub const CInstancedSceneEntity = struct { + pub const m_hOwner: usize = 0x730; // CHandle + pub const m_bHadOwner: usize = 0x734; // bool + pub const m_flPostSpeakDelay: usize = 0x738; // float32 + pub const m_flPreDelay: usize = 0x73C; // float32 + pub const m_bIsBackground: usize = 0x740; // bool + pub const m_bRemoveOnCompletion: usize = 0x741; // bool + pub const m_hTarget: usize = 0x744; // CHandle + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_BaseValue = struct { + }; + // Parent: CBaseEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub const CCitadelSoundOpvarSetOBB = struct { + pub const m_iszStackName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x4C0; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x4CC; // Vector + pub const m_vDistanceOuterMins: usize = 0x4D8; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x4E4; // Vector + pub const m_nAABBDirection: usize = 0x4F0; // int32 + }; + // Parent: CBaseEntity + // Field count: 2 + pub const CSoundEventParameter = struct { + pub const m_iszParamName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x4C8; // float32 + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_WaterServices = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorCanvasItemSpecKV3 + pub const CPulseCell_BooleanSwitchState = struct { + pub const m_Condition: usize = 0x48; // PulseObservableBoolExpression_t + pub const m_SubGraph: usize = 0xC0; // CPulse_OutflowConnection + pub const m_WhenTrue: usize = 0x108; // CPulse_OutflowConnection + pub const m_WhenFalse: usize = 0x150; // CPulse_OutflowConnection + }; + // Parent: CBaseButton + // Field count: 0 + pub const CRotButton = struct { + }; + // Parent: CPointEntity + // Field count: 2 + pub const CEnvViewPunch = struct { + pub const m_flRadius: usize = 0x4A8; // float32 + pub const m_angViewPunch: usize = 0x4AC; // QAngle + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // MNetworkReplayCompatField + // NetworkVarNames: m_flDamage (float) + // MNetworkReplayCompatField + // NetworkVarNames: m_flActualHealthRemoved (float) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub const CDamageRecord = struct { + pub const m_PlayerDamager: usize = 0x30; // CHandle + pub const m_PlayerRecipient: usize = 0x34; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x38; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x3C; // CHandle + pub const m_szPlayerDamagerName: usize = 0x40; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x48; // CUtlString + pub const m_DamagerXuid: usize = 0x50; // uint64 + pub const m_RecipientXuid: usize = 0x58; // uint64 + pub const m_flBulletsDamage: usize = 0x60; // float32 + pub const m_flDamage: usize = 0x64; // float32 + pub const m_flActualHealthRemoved: usize = 0x68; // float32 + pub const m_iNumHits: usize = 0x6C; // int32 + pub const m_iLastBulletUpdate: usize = 0x70; // int32 + pub const m_bIsOtherEnemy: usize = 0x74; // bool + pub const m_killType: usize = 0x75; // EKillTypes_t + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nDetailLayerMask (uint16) + // NetworkVarNames: m_nDetailLayerMaskType (uint8) + // NetworkVarNames: m_nTargetDetailLayer (uint8) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub const VPhysicsCollisionAttribute_t = struct { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nDetailLayerMask: usize = 0x2A; // uint16 + pub const m_nDetailLayerMaskType: usize = 0x2C; // uint8 + pub const m_nTargetDetailLayer: usize = 0x2D; // uint8 + pub const m_nCollisionGroup: usize = 0x2E; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2F; // uint8 + }; + // Parent: CItem + // Field count: 0 + pub const CItemKevlar = struct { + }; + // Parent: CBaseModelEntity + // Field count: 26 + pub const CFuncShatterglass = struct { + pub const m_matPanelTransform: usize = 0x730; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x760; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x790; // CUtlVector + pub const m_PanelSize: usize = 0x7A8; // Vector2D + pub const m_flLastShatterSoundEmitTime: usize = 0x7B0; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x7B4; // GameTime_t + pub const m_flInitAtTime: usize = 0x7B8; // GameTime_t + pub const m_flGlassThickness: usize = 0x7BC; // float32 + pub const m_flSpawnInvulnerability: usize = 0x7C0; // float32 + pub const m_bBreakSilent: usize = 0x7C4; // bool + pub const m_bBreakShardless: usize = 0x7C5; // bool + pub const m_bBroken: usize = 0x7C6; // bool + pub const m_bGlassNavIgnore: usize = 0x7C7; // bool + pub const m_bGlassInFrame: usize = 0x7C8; // bool + pub const m_bStartBroken: usize = 0x7C9; // bool + pub const m_iInitialDamageType: usize = 0x7CA; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x7D0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x7D8; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x7E0; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x7E8; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x7F0; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x808; // CUtlVector + pub const m_vInitialPanelVertices: usize = 0x820; // CUtlVector + pub const m_OnBroken: usize = 0x838; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x850; // uint8 + pub const m_hMaterialDamageBase: usize = 0x858; // CStrongHandle + }; + // Parent: CPointEntity + // Field count: 0 + pub const CNavWalkable = struct { + }; + // Parent: CBaseAnimGraph + // Field count: 27 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_hBombDefuser (CHandle) + pub const CPlantedC4 = struct { + pub const m_bBombTicking: usize = 0xA28; // bool + pub const m_flC4Blow: usize = 0xA2C; // GameTime_t + pub const m_nBombSite: usize = 0xA30; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xA34; // int32 + pub const m_bAbortDetonationBecauseWorldIsFrozen: usize = 0xA38; // bool + pub const m_AttributeManager: usize = 0xA40; // CAttributeContainer + pub const m_OnBombDefused: usize = 0xD38; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xD50; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xD68; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xD80; // bool + pub const m_entitySpottedState: usize = 0xD88; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xDA0; // int32 + pub const m_bHasExploded: usize = 0xDA4; // bool + pub const m_bBombDefused: usize = 0xDA5; // bool + pub const m_bTrainingPlacedByPlayer: usize = 0xDA6; // bool + pub const m_flTimerLength: usize = 0xDA8; // float32 + pub const m_bBeingDefused: usize = 0xDAC; // bool + pub const m_fLastDefuseTime: usize = 0xDB4; // GameTime_t + pub const m_flDefuseLength: usize = 0xDBC; // float32 + pub const m_flDefuseCountDown: usize = 0xDC0; // GameTime_t + pub const m_hBombDefuser: usize = 0xDC4; // CHandle + pub const m_iProgressBarTime: usize = 0xDC8; // int32 + pub const m_bVoiceAlertFired: usize = 0xDCC; // bool + pub const m_bVoiceAlertPlayed: usize = 0xDCD; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xDD4; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xDDC; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xDE8; // GameTime_t + }; + // Parent: CEnvSoundscapeProxy + // Field count: 0 + pub const CEnvSoundscapeProxyAlias_snd_soundscape_proxy = struct { + }; + // Parent: CBaseEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub const CVoteController = struct { + pub const m_iActiveIssueIndex: usize = 0x4A8; // int32 + pub const m_iOnlyTeamToVote: usize = 0x4AC; // int32 + pub const m_nVoteOptionCount: usize = 0x4B0; // int32[5] + pub const m_nPotentialVotes: usize = 0x4C4; // int32 + pub const m_bIsYesNoVote: usize = 0x4C8; // bool + pub const m_acceptingVotesTimer: usize = 0x4D0; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x4E8; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x500; // CountdownTimer + pub const m_nVotesCast: usize = 0x518; // int32[64] + pub const m_playerHoldingVote: usize = 0x618; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x61C; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x620; // int32 + pub const m_potentialIssues: usize = 0x628; // CUtlVector + pub const m_VoteOptions: usize = 0x640; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Inflow_Yield = struct { + pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyDescription + pub const CPulseMathlib = struct { + }; + // Parent: CPointEntity + // Field count: 3 + pub const CPhysImpact = struct { + pub const m_damage: usize = 0x4A8; // float32 + pub const m_distance: usize = 0x4AC; // float32 + pub const m_directionEntityName: usize = 0x4B0; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // MNetworkUserGroupProxy + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bGravityDisabled (bool) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub const CBaseEntity = struct { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x250; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x268; // int32 + pub const m_nLastThinkTick: usize = 0x26C; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x270; // bool + pub const m_isSteadyState: usize = 0x280; // CTypedBitVec<64> + pub const m_lastNetworkChange: usize = 0x288; // float32 + pub const m_ResponseContexts: usize = 0x298; // CUtlVector + pub const m_iszResponseContext: usize = 0x2B0; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x2D8; // int32 + pub const m_iMaxHealth: usize = 0x2DC; // int32 + pub const m_lifeState: usize = 0x2E0; // uint8 + pub const m_flDamageAccumulator: usize = 0x2E4; // float32 + pub const m_bTakesDamage: usize = 0x2E8; // bool + pub const m_nTakeDamageFlags: usize = 0x2F0; // TakeDamageFlags_t + pub const m_nPlatformType: usize = 0x2F8; // EntityPlatformTypes_t + pub const m_MoveCollide: usize = 0x2FA; // MoveCollide_t + pub const m_MoveType: usize = 0x2FB; // MoveType_t + pub const m_nActualMoveType: usize = 0x2FC; // MoveType_t + pub const m_nWaterTouch: usize = 0x2FD; // uint8 + pub const m_nSlimeTouch: usize = 0x2FE; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x2FF; // bool + pub const m_target: usize = 0x300; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x308; // CHandle + pub const m_iszDamageFilterName: usize = 0x310; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x318; // float32 + pub const m_nSubclassID: usize = 0x31C; // CUtlStringToken + pub const m_flAnimTime: usize = 0x328; // float32 + pub const m_flSimulationTime: usize = 0x32C; // float32 + pub const m_flCreateTime: usize = 0x330; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x334; // bool + pub const m_ubInterpolationFrame: usize = 0x335; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x338; // Vector + pub const m_iTeamNum: usize = 0x344; // uint8 + pub const m_iGlobalname: usize = 0x348; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x350; // int32 + pub const m_flSpeed: usize = 0x354; // float32 + pub const m_sUniqueHammerID: usize = 0x358; // CUtlString + pub const m_spawnflags: usize = 0x360; // uint32 + pub const m_nNextThinkTick: usize = 0x364; // GameTick_t + pub const m_nSimulationTick: usize = 0x368; // int32 + pub const m_OnKilled: usize = 0x370; // CEntityIOOutput + pub const m_fFlags: usize = 0x388; // uint32 + pub const m_vecAbsVelocity: usize = 0x38C; // Vector + pub const m_vecVelocity: usize = 0x398; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x3C8; // Vector + pub const m_nPushEnumCount: usize = 0x3D4; // int32 + pub const m_pCollision: usize = 0x3D8; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x3E0; // CHandle + pub const m_hOwnerEntity: usize = 0x3E4; // CHandle + pub const m_fEffects: usize = 0x3E8; // uint32 + pub const m_hGroundEntity: usize = 0x3EC; // CHandle + pub const m_nGroundBodyIndex: usize = 0x3F0; // int32 + pub const m_flFriction: usize = 0x3F4; // float32 + pub const m_flElasticity: usize = 0x3F8; // float32 + pub const m_flGravityScale: usize = 0x3FC; // float32 + pub const m_flTimeScale: usize = 0x400; // float32 + pub const m_flWaterLevel: usize = 0x404; // float32 + pub const m_bGravityDisabled: usize = 0x408; // bool + pub const m_bAnimatedEveryTick: usize = 0x409; // bool + pub const m_flActualGravityScale: usize = 0x40C; // float32 + pub const m_bGravityActuallyDisabled: usize = 0x410; // bool + pub const m_bDisableLowViolence: usize = 0x411; // bool + pub const m_nWaterType: usize = 0x412; // uint8 + pub const m_iEFlags: usize = 0x414; // int32 + pub const m_OnUser1: usize = 0x418; // CEntityIOOutput + pub const m_OnUser2: usize = 0x430; // CEntityIOOutput + pub const m_OnUser3: usize = 0x448; // CEntityIOOutput + pub const m_OnUser4: usize = 0x460; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x478; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x47C; // GameTime_t + pub const m_vecAngVelocity: usize = 0x480; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x48C; // bool + pub const m_bLagCompensate: usize = 0x48D; // bool + pub const m_pBlocker: usize = 0x490; // CHandle + pub const m_flLocalTime: usize = 0x494; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x498; // float32 + pub const m_nBloodType: usize = 0x49C; // BloodType + pub const m_pPulseGraphInstance: usize = 0x4A0; // CPulseGraphInstance_ServerEntity* + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CPlayer_UseServices = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub const CGameSceneNodeHandle = struct { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + }; + // Parent: CMarkupVolumeTagged + // Field count: 4 + pub const CMarkupVolumeWithRef = struct { + pub const m_bUseRef: usize = 0x778; // bool + pub const m_vRefPosEntitySpace: usize = 0x77C; // Vector + pub const m_vRefPosWorldSpace: usize = 0x788; // VectorWS + pub const m_flRefDot: usize = 0x794; // float32 + }; + // Parent: CCSGO_TeamPreviewCharacterPosition + // Field count: 0 + pub const CCSGO_TeamSelectCharacterPosition = struct { + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_Unknown = struct { + pub const m_UnknownKeys: usize = 0x48; // KeyValues3 + }; + // Parent: CFuncPlat + // Field count: 2 + pub const CFuncPlatRot = struct { + pub const m_end: usize = 0x7E0; // QAngle + pub const m_start: usize = 0x7EC; // QAngle + }; + // Parent: CPointEntity + // Field count: 4 + pub const CRagdollMagnet = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_radius: usize = 0x4AC; // float32 + pub const m_force: usize = 0x4B0; // float32 + pub const m_axis: usize = 0x4B4; // VectorWS + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoInstructorHintTarget = struct { + }; + // Parent: CSprite + // Field count: 0 + pub const CSpriteAlias_env_glow = struct { + }; + // Parent: CInferno + // Field count: 0 + pub const CFireCrackerBlast = struct { + }; + // Parent: CBaseModelEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub const CSpotlightEnd = struct { + pub const m_flLightScale: usize = 0x730; // float32 + pub const m_Radius: usize = 0x734; // float32 + pub const m_vSpotlightDir: usize = 0x738; // Vector + pub const m_vSpotlightOrg: usize = 0x744; // VectorWS + }; + // Parent: CBaseModelEntity + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub const CEnvSky = struct { + pub const m_hSkyMaterial: usize = 0x730; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x738; // CStrongHandle + pub const m_bStartDisabled: usize = 0x740; // bool + pub const m_vTintColor: usize = 0x741; // Color + pub const m_vTintColorLightingOnly: usize = 0x745; // Color + pub const m_flBrightnessScale: usize = 0x74C; // float32 + pub const m_nFogType: usize = 0x750; // int32 + pub const m_flFogMinStart: usize = 0x754; // float32 + pub const m_flFogMinEnd: usize = 0x758; // float32 + pub const m_flFogMaxStart: usize = 0x75C; // float32 + pub const m_flFogMaxEnd: usize = 0x760; // float32 + pub const m_bEnabled: usize = 0x764; // bool + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoSpawnGroupLandmark = struct { + }; + // Parent: CPointEntity + // Field count: 12 + pub const CPointAngleSensor = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_nLookAtName: usize = 0x4B0; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x4B8; // CHandle + pub const m_hLookAtEntity: usize = 0x4BC; // CHandle + pub const m_flDuration: usize = 0x4C0; // float32 + pub const m_flDotTolerance: usize = 0x4C4; // float32 + pub const m_flFacingTime: usize = 0x4C8; // GameTime_t + pub const m_bFired: usize = 0x4CC; // bool + pub const m_OnFacingLookat: usize = 0x4D0; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x4E8; // CEntityIOOutput + pub const m_TargetDir: usize = 0x500; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x528; // CEntityOutputTemplate + }; + // Parent: CBaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + // NetworkVarNames: m_fDirectionVariation (float) + // NetworkVarNames: m_fSpeedVariation (float) + // NetworkVarNames: m_fTurbulence (float) + // NetworkVarNames: m_fVolumeHalfExtentXY (float) + // NetworkVarNames: m_fVolumeHalfExtentZ (float) + // NetworkVarNames: m_nVolumeResolutionXY (int) + // NetworkVarNames: m_nVolumeResolutionZ (int) + // NetworkVarNames: m_nClipmapLevels (int) + // NetworkVarNames: m_bIsMaster (bool) + pub const CEnvWindController = struct { + pub const m_EnvWindShared: usize = 0x4A8; // CEnvWindShared + pub const m_fDirectionVariation: usize = 0x5D8; // float32 + pub const m_fSpeedVariation: usize = 0x5DC; // float32 + pub const m_fTurbulence: usize = 0x5E0; // float32 + pub const m_fVolumeHalfExtentXY: usize = 0x5E4; // float32 + pub const m_fVolumeHalfExtentZ: usize = 0x5E8; // float32 + pub const m_nVolumeResolutionXY: usize = 0x5EC; // int32 + pub const m_nVolumeResolutionZ: usize = 0x5F0; // int32 + pub const m_nClipmapLevels: usize = 0x5F4; // int32 + pub const m_bIsMaster: usize = 0x5F8; // bool + pub const m_bFirstTime: usize = 0x5F9; // bool + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub const CSPerRoundStats_t = struct { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + }; + // Parent: CPhysConstraint + // Field count: 48 + pub const CGenericConstraint = struct { + pub const m_nLinearMotionX: usize = 0x510; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x514; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x518; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x51C; // float32 + pub const m_flLinearFrequencyY: usize = 0x520; // float32 + pub const m_flLinearFrequencyZ: usize = 0x524; // float32 + pub const m_flLinearDampingRatioX: usize = 0x528; // float32 + pub const m_flLinearDampingRatioY: usize = 0x52C; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x530; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x534; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x538; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x53C; // float32 + pub const m_flBreakAfterTimeX: usize = 0x540; // float32 + pub const m_flBreakAfterTimeY: usize = 0x544; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x548; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x54C; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x550; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x554; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x558; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x55C; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; // float32 + pub const m_flNotifyForceX: usize = 0x564; // float32 + pub const m_flNotifyForceY: usize = 0x568; // float32 + pub const m_flNotifyForceZ: usize = 0x56C; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x570; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x574; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x578; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x57C; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x580; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x584; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x588; // bool + pub const m_bAxisNotifiedY: usize = 0x589; // bool + pub const m_bAxisNotifiedZ: usize = 0x58A; // bool + pub const m_nAngularMotionX: usize = 0x58C; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x590; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x594; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x598; // float32 + pub const m_flAngularFrequencyY: usize = 0x59C; // float32 + pub const m_flAngularFrequencyZ: usize = 0x5A0; // float32 + pub const m_flAngularDampingRatioX: usize = 0x5A4; // float32 + pub const m_flAngularDampingRatioY: usize = 0x5A8; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x5AC; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x5B0; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x5B4; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x5B8; // float32 + pub const m_NotifyForceReachedX: usize = 0x5C0; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x5D8; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x5F0; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_CycleRandom = struct { + pub const m_Outputs: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_PublicOutput = struct { + pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t + }; + // Parent: CBeam + // Field count: 5 + pub const CEnvLaser = struct { + pub const m_iszLaserTarget: usize = 0x7D0; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x7D8; // CSprite* + pub const m_iszSpriteName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x7E8; // Vector + pub const m_flStartFrame: usize = 0x7F4; // float32 + }; + // Parent: CBaseEntity + // Field count: 8 + pub const CSoundOpvarSetEntity = struct { + pub const m_iszStackName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x4D0; // CUtlSymbolLarge + pub const m_nOpvarType: usize = 0x4D8; // int32 + pub const m_nOpvarIndex: usize = 0x4DC; // int32 + pub const m_flOpvarValue: usize = 0x4E0; // float32 + pub const m_OpvarValueString: usize = 0x4E8; // CUtlSymbolLarge + pub const m_bSetOnSpawn: usize = 0x4F0; // bool + }; + // Parent: CBaseEntity + // Field count: 2 + pub const CEnvBeverage = struct { + pub const m_CanInDispenser: usize = 0x4A8; // bool + pub const m_nBeverageType: usize = 0x4AC; // int32 + }; + // Parent: CLogicalEntity + // Field count: 13 + pub const CPhysMotor = struct { + pub const m_nameAttach: usize = 0x4A8; // CUtlSymbolLarge + pub const m_nameAnchor: usize = 0x4B0; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x4B8; // CHandle + pub const m_hAnchorObject: usize = 0x4BC; // CHandle + pub const m_spinUp: usize = 0x4C0; // float32 + pub const m_spinDown: usize = 0x4C4; // float32 + pub const m_flMotorFriction: usize = 0x4C8; // float32 + pub const m_additionalAcceleration: usize = 0x4CC; // float32 + pub const m_angularAcceleration: usize = 0x4D0; // float32 + pub const m_flTorqueScale: usize = 0x4D4; // float32 + pub const m_flTargetSpeed: usize = 0x4D8; // float32 + pub const m_flSpeedWhenSpinUpOrSpinDownStarted: usize = 0x4DC; // float32 + pub const m_motor: usize = 0x4F0; // CMotorController + }; + // Parent: CLogicalEntity + // Field count: 1 + pub const CLogicGameEvent = struct { + pub const m_iszEventName: usize = 0x4A8; // CUtlSymbolLarge + }; + // Parent: CPhysicsProp + // Field count: 0 + pub const CPhysicsPropMultiplayer = struct { + }; + // Parent: CPointEntity + // Field count: 10 + pub const CPhysExplosion = struct { + pub const m_bExplodeOnSpawn: usize = 0x4A8; // bool + pub const m_flMagnitude: usize = 0x4AC; // float32 + pub const m_flDamage: usize = 0x4B0; // float32 + pub const m_radius: usize = 0x4B4; // float32 + pub const m_targetEntityName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x4C0; // float32 + pub const m_flPushScale: usize = 0x4C4; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x4C8; // bool + pub const m_bAffectInvulnerableEnts: usize = 0x4C9; // bool + pub const m_OnPushedPlayer: usize = 0x4D0; // CEntityIOOutput + }; + // Parent: CPhysConstraint + // Field count: 14 + pub const CSplineConstraint = struct { + pub const m_vAnchorOffsetRestore: usize = 0x558; // Vector + pub const m_hSplineEntity: usize = 0x564; // CHandle + pub const m_bEnableLateralConstraint: usize = 0x570; // bool + pub const m_bEnableVerticalConstraint: usize = 0x571; // bool + pub const m_bEnableAngularConstraint: usize = 0x572; // bool + pub const m_bEnableLimit: usize = 0x573; // bool + pub const m_bFireEventsOnPath: usize = 0x574; // bool + pub const m_flLinearFrequency: usize = 0x578; // float32 + pub const m_flLinarDampingRatio: usize = 0x57C; // float32 + pub const m_flJointFriction: usize = 0x580; // float32 + pub const m_flTransitionTime: usize = 0x584; // float32 + pub const m_vPreSolveAnchorPos: usize = 0x598; // VectorWS + pub const m_StartTransitionTime: usize = 0x5A4; // GameTime_t + pub const m_vTangentSpaceAnchorAtTransitionStart: usize = 0x5A8; // Vector + }; + // Parent: CLogicalEntity + // Field count: 6 + pub const CLogicCompare = struct { + pub const m_flInValue: usize = 0x4A8; // float32 + pub const m_flCompareValue: usize = 0x4AC; // float32 + pub const m_OnLessThan: usize = 0x4B0; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x4D0; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x4F0; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x510; // CEntityOutputTemplate + }; + // Parent: None + // Field count: 0 + pub const CCSGameModeRules_Noop = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_BlackboardReference = struct { + pub const m_hBlackboardResource: usize = 0x0; // CStrongHandle + pub const m_BlackboardResource: usize = 0x8; // PulseSymbol_t + pub const m_nNodeID: usize = 0x18; // PulseDocNodeID_t + pub const m_NodeName: usize = 0x20; // CGlobalSymbol + }; + // Parent: CFuncTrackTrain + // Field count: 1 + pub const CFuncTankTrain = struct { + pub const m_OnDeath: usize = 0x858; // CEntityIOOutput + }; + // Parent: CBaseClientUIEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bVisibleWhenParentNoDraw (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub const CPointClientUIWorldPanel = struct { + pub const m_bIgnoreInput: usize = 0x890; // bool + pub const m_bLit: usize = 0x891; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x892; // bool + pub const m_flWidth: usize = 0x894; // float32 + pub const m_flHeight: usize = 0x898; // float32 + pub const m_flDPI: usize = 0x89C; // float32 + pub const m_flInteractDistance: usize = 0x8A0; // float32 + pub const m_flDepthOffset: usize = 0x8A4; // float32 + pub const m_unOwnerContext: usize = 0x8A8; // uint32 + pub const m_unHorizontalAlign: usize = 0x8AC; // uint32 + pub const m_unVerticalAlign: usize = 0x8B0; // uint32 + pub const m_unOrientation: usize = 0x8B4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8B8; // bool + pub const m_vecCSSClasses: usize = 0x8C0; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x8D8; // bool + pub const m_bNoDepth: usize = 0x8D9; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x8DA; // bool + pub const m_bRenderBackface: usize = 0x8DB; // bool + pub const m_bUseOffScreenIndicator: usize = 0x8DC; // bool + pub const m_bExcludeFromSaveGames: usize = 0x8DD; // bool + pub const m_bGrabbable: usize = 0x8DE; // bool + pub const m_bOnlyRenderToTexture: usize = 0x8DF; // bool + pub const m_bDisableMipGen: usize = 0x8E0; // bool + pub const m_nExplicitImageLayout: usize = 0x8E4; // int32 + }; + // Parent: CSoundEventEntity + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub const CSoundEventSphereEntity = struct { + pub const m_flRadius: usize = 0x558; // float32 + }; + // Parent: CPlayerControllerComponent + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub const CCSPlayerController_InGameMoneyServices = struct { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + }; + // Parent: CRuleEntity + // Field count: 0 + pub const CRuleBrushEntity = struct { + }; + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub const CMapVetoPickController = struct { + pub const m_bPlayedIntroVcd: usize = 0x4A8; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4A9; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4C8; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x4D0; // bool + pub const m_nDraftType: usize = 0x4D4; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x4D8; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x4DC; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x5DC; // int32[7] + pub const m_nAccountIDs: usize = 0x5F8; // int32[64] + pub const m_nMapId0: usize = 0x6F8; // int32[64] + pub const m_nMapId1: usize = 0x7F8; // int32[64] + pub const m_nMapId2: usize = 0x8F8; // int32[64] + pub const m_nMapId3: usize = 0x9F8; // int32[64] + pub const m_nMapId4: usize = 0xAF8; // int32[64] + pub const m_nMapId5: usize = 0xBF8; // int32[64] + pub const m_nStartingSide0: usize = 0xCF8; // int32[64] + pub const m_nCurrentPhase: usize = 0xDF8; // int32 + pub const m_nPhaseStartTick: usize = 0xDFC; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE00; // int32 + pub const m_OnMapVetoed: usize = 0xE08; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0xE28; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0xE48; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0xE68; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0xE88; // CEntityOutputTemplate + }; + // Parent: None + // Field count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub const CAnimGraphNetworkedVariables = struct { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CFuncPropRespawnZone = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterModel = struct { + pub const m_iFilterModel: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponP90 = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CNavSpaceInfo = struct { + }; + // Parent: CPhysConstraint + // Field count: 10 + pub const CPhysSlideConstraint = struct { + pub const m_axisEnd: usize = 0x510; // VectorWS + pub const m_slideFriction: usize = 0x51C; // float32 + pub const m_systemLoadScale: usize = 0x520; // float32 + pub const m_initialOffset: usize = 0x524; // float32 + pub const m_bEnableLinearConstraint: usize = 0x528; // bool + pub const m_bEnableAngularConstraint: usize = 0x529; // bool + pub const m_flMotorFrequency: usize = 0x52C; // float32 + pub const m_flMotorDampingRatio: usize = 0x530; // float32 + pub const m_bUseEntityPivot: usize = 0x534; // bool + pub const m_soundInfo: usize = 0x538; // ConstraintSoundInfo + }; + // Parent: CBaseEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_strGraphName (CUtlString) + // NetworkVarNames: m_strStateBlob (CUtlString) + pub const CPulseGameBlackboard = struct { + pub const m_strGraphName: usize = 0x4B0; // CUtlString + pub const m_strStateBlob: usize = 0x4B8; // CUtlString + }; + // Parent: CSoundEventEntity + // Field count: 0 + pub const CSoundEventEntityAlias_snd_event_point = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomInt = struct { + }; + // Parent: CPointEntity + // Field count: 2 + pub const CPointGamestatsCounter = struct { + pub const m_strStatisticName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x4B0; // bool + }; + // Parent: CBaseModelEntity + // Field count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub const CTextureBasedAnimatable = struct { + pub const m_bLoop: usize = 0x730; // bool + pub const m_flFPS: usize = 0x734; // float32 + pub const m_hPositionKeys: usize = 0x738; // CStrongHandle + pub const m_hRotationKeys: usize = 0x740; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x748; // Vector + pub const m_vAnimationBoundsMax: usize = 0x754; // Vector + pub const m_flStartTime: usize = 0x760; // float32 + pub const m_flStartFrame: usize = 0x764; // float32 + }; + // Parent: CBaseModelEntity + // Field count: 23 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub const CSprite = struct { + pub const m_hSpriteMaterial: usize = 0x730; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x738; // CHandle + pub const m_nAttachment: usize = 0x73C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x740; // float32 + pub const m_flFrame: usize = 0x744; // float32 + pub const m_flDieTime: usize = 0x748; // GameTime_t + pub const m_nBrightness: usize = 0x758; // uint32 + pub const m_flBrightnessDuration: usize = 0x75C; // float32 + pub const m_flSpriteScale: usize = 0x760; // float32 + pub const m_flScaleDuration: usize = 0x764; // float32 + pub const m_bWorldSpaceScale: usize = 0x768; // bool + pub const m_flGlowProxySize: usize = 0x76C; // float32 + pub const m_flHDRColorScale: usize = 0x770; // float32 + pub const m_flLastTime: usize = 0x774; // GameTime_t + pub const m_flMaxFrame: usize = 0x778; // float32 + pub const m_flStartScale: usize = 0x77C; // float32 + pub const m_flDestScale: usize = 0x780; // float32 + pub const m_flScaleTimeStart: usize = 0x784; // GameTime_t + pub const m_nStartBrightness: usize = 0x788; // int32 + pub const m_nDestBrightness: usize = 0x78C; // int32 + pub const m_flBrightnessTimeStart: usize = 0x790; // GameTime_t + pub const m_nSpriteWidth: usize = 0x794; // int32 + pub const m_nSpriteHeight: usize = 0x798; // int32 + }; + // Parent: CPathKeyFrame + // Field count: 11 + pub const CBaseMoveBehavior = struct { + pub const m_iPositionInterpolator: usize = 0x500; // int32 + pub const m_iRotationInterpolator: usize = 0x504; // int32 + pub const m_flAnimStartTime: usize = 0x508; // float32 + pub const m_flAnimEndTime: usize = 0x50C; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x510; // float32 + pub const m_pCurrentKeyFrame: usize = 0x518; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x520; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x528; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x530; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x538; // float32 + pub const m_iDirection: usize = 0x53C; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub const CDynamicLight = struct { + pub const m_ActualFlags: usize = 0x730; // uint8 + pub const m_Flags: usize = 0x731; // uint8 + pub const m_LightStyle: usize = 0x732; // uint8 + pub const m_On: usize = 0x733; // bool + pub const m_Radius: usize = 0x734; // float32 + pub const m_Exponent: usize = 0x738; // int32 + pub const m_InnerAngle: usize = 0x73C; // float32 + pub const m_OuterAngle: usize = 0x740; // float32 + pub const m_SpotRadius: usize = 0x744; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub const CWeaponTaser = struct { + pub const m_fFireTime: usize = 0x1150; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1154; // int32 + }; + // Parent: CEnvCubemap + // Field count: 0 + pub const CEnvCubemapBox = struct { + }; + // Parent: CBaseDoor + // Field count: 1 + pub const CRotDoor = struct { + pub const m_bSolidBsp: usize = 0x930; // bool + }; + // Parent: CPathWithDynamicNodes + // Field count: 3 + pub const CPathMover = struct { + pub const m_vecMovers: usize = 0x5F0; // CUtlVector> + pub const m_hMoverSpawner: usize = 0x608; // CHandle + pub const m_iszMoverSpawnerName: usize = 0x610; // CUtlSymbolLarge + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CFuncVPhysicsClip = struct { + pub const m_bDisabled: usize = 0x730; // bool + }; + // Parent: CPhysConstraint + // Field count: 8 + pub const CPhysFixed = struct { + pub const m_flLinearFrequency: usize = 0x508; // float32 + pub const m_flLinearDampingRatio: usize = 0x50C; // float32 + pub const m_flAngularFrequency: usize = 0x510; // float32 + pub const m_flAngularDampingRatio: usize = 0x514; // float32 + pub const m_bEnableLinearConstraint: usize = 0x518; // bool + pub const m_bEnableAngularConstraint: usize = 0x519; // bool + pub const m_sBoneName1: usize = 0x520; // CUtlSymbolLarge + pub const m_sBoneName2: usize = 0x528; // CUtlSymbolLarge + }; + // Parent: CLogicalEntity + // Field count: 2 + pub const CLogicNavigation = struct { + pub const m_isOn: usize = 0x4B0; // bool + pub const m_navProperty: usize = 0x4B4; // navproperties_t + }; + // Parent: CBaseEntity + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_CPathQueryComponent (CPathQueryComponent::Storage_t) + // NetworkVarNames: m_pathString (CUtlString) + pub const CPathSimple = struct { + pub const m_CPathQueryComponent: usize = 0x4B0; // CPathQueryComponent + pub const m_pathString: usize = 0x5A0; // CUtlString + pub const m_bClosedLoop: usize = 0x5A8; // bool + }; + // Parent: CPathParticleRope + // Field count: 0 + pub const CPathParticleRopeAlias_path_particle_rope_clientside = struct { + }; + // Parent: None + // Field count: 0 + pub const CCSPointPulseAPI = struct { + }; + // Parent: CBaseEntity + // Field count: 9 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nShape (int) + // NetworkVarNames: m_fWindSpeedMultiplier (float) + // NetworkVarNames: m_fWindTurbulenceMultiplier (float) + // NetworkVarNames: m_fWindSpeedVariationMultiplier (float) + // NetworkVarNames: m_fWindDirectionVariationMultiplier (float) + pub const CEnvWindVolume = struct { + pub const m_bActive: usize = 0x4A8; // bool + pub const m_vBoxMins: usize = 0x4AC; // Vector + pub const m_vBoxMaxs: usize = 0x4B8; // Vector + pub const m_bStartDisabled: usize = 0x4C4; // bool + pub const m_nShape: usize = 0x4C8; // int32 + pub const m_fWindSpeedMultiplier: usize = 0x4CC; // float32 + pub const m_fWindTurbulenceMultiplier: usize = 0x4D0; // float32 + pub const m_fWindSpeedVariationMultiplier: usize = 0x4D4; // float32 + pub const m_fWindDirectionVariationMultiplier: usize = 0x4D8; // float32 + }; + // Parent: CFuncBrush + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + pub const CFuncElectrifiedVolume = struct { + pub const m_EffectName: usize = 0x750; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x758; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x760; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x768; // CUtlSymbolLarge + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CCSMinimapBoundary = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub const EntitySpottedState_t = struct { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + }; + // Parent: None + // Field count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + pub const fogparams_t = struct { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bPadding2: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + }; + // Parent: CSoundEventEntity + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub const CSoundEventOBBEntity = struct { + pub const m_vMins: usize = 0x558; // Vector + pub const m_vMaxs: usize = 0x564; // Vector + }; + // Parent: CBaseCSGrenadeProjectile + // Field count: 3 + pub const CFlashbangProjectile = struct { + pub const m_flTimeToDetonate: usize = 0xBB0; // float32 + pub const m_numOpponentsHit: usize = 0xBB4; // uint8 + pub const m_numTeammatesHit: usize = 0xBB5; // uint8 + }; + // Parent: CBaseTrigger + // Field count: 1 + pub const CTriggerMultiple = struct { + pub const m_OnTrigger: usize = 0x890; // CEntityIOOutput + }; + // Parent: CPhysConstraint + // Field count: 6 + pub const CPhysBallSocket = struct { + pub const m_flJointFriction: usize = 0x508; // float32 + pub const m_bEnableSwingLimit: usize = 0x50C; // bool + pub const m_flSwingLimit: usize = 0x510; // float32 + pub const m_bEnableTwistLimit: usize = 0x514; // bool + pub const m_flMinTwistAngle: usize = 0x518; // float32 + pub const m_flMaxTwistAngle: usize = 0x51C; // float32 + }; + // Parent: CBaseEntity + // Field count: 1 + pub const CDebugHistory = struct { + pub const m_nNpcEvents: usize = 0x3E84E8; // int32 + }; + // Parent: CBaseEntity + // Field count: 11 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + // NetworkVarNames: m_bFastRefresh (bool) + pub const CSoundOpvarSetPointBase = struct { + pub const m_bDisabled: usize = 0x4A8; // bool + pub const m_hSource: usize = 0x4AC; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x4C8; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x520; // Vector + pub const m_flRefreshTime: usize = 0x52C; // float32 + pub const m_iszStackName: usize = 0x530; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x538; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x540; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x548; // int32 + pub const m_bUseAutoCompare: usize = 0x54C; // bool + pub const m_bFastRefresh: usize = 0x54D; // bool + }; + // Parent: CLogicalEntity + // Field count: 8 + pub const CPathKeyFrame = struct { + pub const m_Origin: usize = 0x4A8; // Vector + pub const m_Angles: usize = 0x4B4; // QAngle + pub const m_qAngle: usize = 0x4C0; // Quaternion + pub const m_iNextKey: usize = 0x4D0; // CUtlSymbolLarge + pub const m_flNextTime: usize = 0x4D8; // float32 + pub const m_pNextKey: usize = 0x4E0; // CPathKeyFrame* + pub const m_pPrevKey: usize = 0x4E8; // CPathKeyFrame* + pub const m_flMoveSpeed: usize = 0x4F0; // float32 + }; + // Parent: CCSWeaponBaseGun + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_bMagazineRemoved (bool) + pub const CWeaponCZ75a = struct { + pub const m_bMagazineRemoved: usize = 0x1150; // bool + }; + // Parent: CTriggerPush + // Field count: 1 + pub const CScriptTriggerPush = struct { + pub const m_vExtent: usize = 0x8C8; // Vector + }; + // Parent: CModelPointEntity + // Field count: 3 + pub const CRevertSaved = struct { + pub const m_loadTime: usize = 0x730; // float32 + pub const m_Duration: usize = 0x734; // float32 + pub const m_HoldTime: usize = 0x738; // float32 + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CTriggerBombReset = struct { + }; + // Parent: CBaseTrigger + // Field count: 14 + pub const CTriggerHurt = struct { + pub const m_flOriginalDamage: usize = 0x890; // float32 + pub const m_flDamage: usize = 0x894; // float32 + pub const m_flDamageCap: usize = 0x898; // float32 + pub const m_flLastDmgTime: usize = 0x89C; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x8A0; // float32 + pub const m_bitsDamageInflict: usize = 0x8A4; // DamageTypes_t + pub const m_damageModel: usize = 0x8A8; // int32 + pub const m_bNoDmgForce: usize = 0x8AC; // bool + pub const m_vDamageForce: usize = 0x8B0; // Vector + pub const m_thinkAlways: usize = 0x8BC; // bool + pub const m_hurtThinkPeriod: usize = 0x8C0; // float32 + pub const m_OnHurt: usize = 0x8C8; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0x8E0; // CEntityIOOutput + pub const m_hurtEntities: usize = 0x8F8; // CUtlVector> + }; + // Parent: CPlayer_WeaponServices + // Field count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + // NetworkVarNames: m_networkAnimTiming (uint8) + // NetworkVarNames: m_bBlockInspectUntilNextGraphUpdate (bool) + pub const CCSPlayer_WeaponServices = struct { + pub const m_flNextAttack: usize = 0xC0; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xC4; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xC5; // bool + pub const m_hSavedWeapon: usize = 0xC8; // CHandle + pub const m_nTimeToMelee: usize = 0xCC; // int32 + pub const m_nTimeToSecondary: usize = 0xD0; // int32 + pub const m_nTimeToPrimary: usize = 0xD4; // int32 + pub const m_nTimeToSniperRifle: usize = 0xD8; // int32 + pub const m_bIsBeingGivenItem: usize = 0xDC; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xDD; // bool + pub const m_bPickedUpWeapon: usize = 0xDE; // bool + pub const m_bDisableAutoDeploy: usize = 0xDF; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xE0; // bool + pub const m_networkAnimTiming: usize = 0x18B8; // CNetworkUtlVectorBase + pub const m_bBlockInspectUntilNextGraphUpdate: usize = 0x18D0; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + // NetworkVarNames: m_hBombPlanter (CHandle) + pub const CRetakeGameRules = struct { + pub const m_nMatchSeed: usize = 0x138; // int32 + pub const m_bBlockersPresent: usize = 0x13C; // bool + pub const m_bRoundInProgress: usize = 0x13D; // bool + pub const m_iFirstSecondHalfRound: usize = 0x140; // int32 + pub const m_iBombSite: usize = 0x144; // int32 + pub const m_hBombPlanter: usize = 0x148; // CHandle + }; + // Parent: CEnvSoundscapeTriggerable + // Field count: 0 + pub const CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable = struct { + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoInstructorHintBombTargetA = struct { + }; + // Parent: None + // Field count: 0 + pub const CTeamplayRules = struct { + }; + // Parent: CTriggerHurt + // Field count: 1 + pub const CScriptTriggerHurt = struct { + pub const m_vExtent: usize = 0x910; // Vector + }; + // Parent: CCSGO_TeamIntroCharacterPosition + // Field count: 0 + pub const CCSGO_WingmanIntroCharacterPosition = struct { + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponMP9 = struct { + }; + // Parent: CBaseTrigger + // Field count: 1 + pub const CTriggerDetectExplosion = struct { + pub const m_OnDetectedExplosion: usize = 0x8B8; // CEntityIOOutput + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterName = struct { + pub const m_iFilterName: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CBaseCSGrenadeProjectile + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (uint8) + // NetworkVarNames: m_nVoxelFrameDataSize (int) + // NetworkVarNames: m_nVoxelUpdate (int) + pub const CSmokeGrenadeProjectile = struct { + pub const m_nSmokeEffectTickBegin: usize = 0xBD8; // int32 + pub const m_bDidSmokeEffect: usize = 0xBDC; // bool + pub const m_nRandomSeed: usize = 0xBE0; // int32 + pub const m_vSmokeColor: usize = 0xBE4; // Vector + pub const m_vSmokeDetonationPos: usize = 0xBF0; // Vector + pub const m_VoxelFrameData: usize = 0xC00; // CNetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0xC18; // int32 + pub const m_nVoxelUpdate: usize = 0xC1C; // int32 + pub const m_flLastBounce: usize = 0xC20; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xC24; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2EA8; // bool + pub const m_bDidGroundScorch: usize = 0x2EA9; // bool + }; + // Parent: CPointEntity + // Field count: 4 + pub const CBlood = struct { + pub const m_vecSprayAngles: usize = 0x4A8; // QAngle + pub const m_vecSprayDir: usize = 0x4B4; // Vector + pub const m_flAmount: usize = 0x4C0; // float32 + pub const m_Color: usize = 0x4C4; // BloodType + }; + // Parent: CTeam + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub const CCSTeam = struct { + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x560; // int32 + pub const m_nShorthandedRoundBonusStartRound: usize = 0x564; // int32 + pub const m_bSurrendered: usize = 0x568; // bool + pub const m_szTeamMatchStat: usize = 0x569; // char[512] + pub const m_numMapVictories: usize = 0x76C; // int32 + pub const m_scoreFirstHalf: usize = 0x770; // int32 + pub const m_scoreSecondHalf: usize = 0x774; // int32 + pub const m_scoreOvertime: usize = 0x778; // int32 + pub const m_szClanTeamname: usize = 0x77C; // char[129] + pub const m_iClanID: usize = 0x800; // uint32 + pub const m_szTeamFlagImage: usize = 0x804; // char[8] + pub const m_szTeamLogoImage: usize = 0x80C; // char[8] + pub const m_flNextResourceTime: usize = 0x814; // float32 + pub const m_iLastUpdateSentAt: usize = 0x818; // int32 + }; + // Parent: CRuleEntity + // Field count: 1 + pub const CRulePointEntity = struct { + pub const m_Score: usize = 0x738; // int32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulse_CallInfo = struct { + pub const m_PortName: usize = 0x0; // PulseSymbol_t + pub const m_nEditorNodeID: usize = 0x10; // PulseDocNodeID_t + pub const m_RegisterMap: usize = 0x18; // PulseRegisterMap_t + pub const m_CallMethodID: usize = 0x48; // PulseDocNodeID_t + pub const m_nSrcChunk: usize = 0x4C; // PulseRuntimeChunkIndex_t + pub const m_nSrcInstruction: usize = 0x50; // int32 + }; + // Parent: CFuncMoveLinear + // Field count: 0 + pub const CFuncMoveLinearAlias_momentary_door = struct { + }; + // Parent: CBaseModelEntity + // Field count: 15 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_RagdollPose (PhysicsRagdollPose_t) + // NetworkVarNames: m_bRagdollEnabled (bool) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub const CBaseAnimGraph = struct { + pub const m_graphControllerManager: usize = 0x730; // CAnimGraphControllerManager + pub const m_pMainGraphController: usize = 0x7E0; // CAnimGraphControllerBase* + pub const m_bInitiallyPopulateInterpHistory: usize = 0x7E8; // bool + pub const m_pChoreoServices: usize = 0x7F0; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x7F8; // bool + pub const m_flMaxSlopeDistance: usize = 0x7FC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x800; // VectorWS + pub const m_nAnimGraphUpdateId: usize = 0x80C; // uint32 + pub const m_bAnimationUpdateScheduled: usize = 0x810; // bool + pub const m_vecForce: usize = 0x814; // Vector + pub const m_nForceBone: usize = 0x820; // int32 + pub const m_RagdollPose: usize = 0x838; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0x860; // bool + pub const m_bRagdollClientSide: usize = 0x861; // bool + pub const m_xParentedRagdollRootInEntitySpace: usize = 0x870; // CTransform + }; + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub const CEnvCubemapFog = struct { + pub const m_flEndDistance: usize = 0x4A8; // float32 + pub const m_flStartDistance: usize = 0x4AC; // float32 + pub const m_flFogFalloffExponent: usize = 0x4B0; // float32 + pub const m_bHeightFogEnabled: usize = 0x4B4; // bool + pub const m_flFogHeightWidth: usize = 0x4B8; // float32 + pub const m_flFogHeightEnd: usize = 0x4BC; // float32 + pub const m_flFogHeightStart: usize = 0x4C0; // float32 + pub const m_flFogHeightExponent: usize = 0x4C4; // float32 + pub const m_flLODBias: usize = 0x4C8; // float32 + pub const m_bActive: usize = 0x4CC; // bool + pub const m_bStartDisabled: usize = 0x4CD; // bool + pub const m_flFogMaxOpacity: usize = 0x4D0; // float32 + pub const m_nCubemapSourceType: usize = 0x4D4; // int32 + pub const m_hSkyMaterial: usize = 0x4D8; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x4E0; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x4E8; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x4F0; // bool + pub const m_bFirstTime: usize = 0x4F1; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_InlineNodeSkipSelector = struct { + pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t + pub const m_bAnd: usize = 0x4C; // bool + pub const m_PassOutflow: usize = 0x50; // PulseSelectorOutflowList_t + pub const m_FailOutflow: usize = 0x68; // CPulse_OutflowConnection + }; + // Parent: CBaseToggle + // Field count: 28 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub const CBaseDoor = struct { + pub const m_angMoveEntitySpace: usize = 0x7C0; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x7CC; // Vector + pub const m_ls: usize = 0x7D8; // locksound_t + pub const m_bForceClosed: usize = 0x7F8; // bool + pub const m_bDoorGroup: usize = 0x7F9; // bool + pub const m_bLocked: usize = 0x7FA; // bool + pub const m_bIgnoreDebris: usize = 0x7FB; // bool + pub const m_bNoNPCs: usize = 0x7FC; // bool + pub const m_eSpawnPosition: usize = 0x800; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x804; // float32 + pub const m_NoiseMoving: usize = 0x808; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x810; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x818; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x820; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x828; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x830; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x848; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x860; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x878; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x890; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8A8; // CEntityIOOutput + pub const m_OnClose: usize = 0x8C0; // CEntityIOOutput + pub const m_OnOpen: usize = 0x8D8; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x8F0; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0x908; // bool + pub const m_bCreateNavObstacle: usize = 0x928; // bool + pub const m_isChaining: usize = 0x929; // bool + pub const m_bIsUsable: usize = 0x92A; // bool + }; + // Parent: CServerOnlyEntity + // Field count: 0 + pub const CServerOnlyPointEntity = struct { + }; + // Parent: CRulePointEntity + // Field count: 4 + pub const CGameMoney = struct { + pub const m_OnMoneySpent: usize = 0x740; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x758; // CEntityIOOutput + pub const m_nMoney: usize = 0x770; // int32 + pub const m_strAwardText: usize = 0x778; // CUtlString + }; + // Parent: CPointEntity + // Field count: 1 + pub const CEnvHudHint = struct { + pub const m_iszMessage: usize = 0x4A8; // CUtlSymbolLarge + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CNullEntity = struct { + }; + // Parent: CServerOnlyEntity + // Field count: 0 + pub const CLogicalEntity = struct { + }; + // Parent: CItem + // Field count: 2 + pub const CItemDefuser = struct { + pub const m_entitySpottedState: usize = 0xAC0; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xAD8; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 1 + pub const CItemGenericTriggerHelper = struct { + pub const m_hParentItem: usize = 0x730; // CHandle + }; + // Parent: CPlayerPawnComponent + // Field count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub const CPlayer_WeaponServices = struct { + pub const m_hMyWeapons: usize = 0x48; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x60; // CHandle + pub const m_hLastWeapon: usize = 0x64; // CHandle + pub const m_iAmmo: usize = 0x68; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA8; // bool + }; + // Parent: CRagdollProp + // Field count: 6 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub const CRagdollPropAttached = struct { + pub const m_boneIndexAttached: usize = 0xB70; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xB74; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xB78; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xB84; // Vector + pub const m_bShouldDetach: usize = 0xB90; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xBA0; // bool + }; + // Parent: CItem + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub const CItemDogtags = struct { + pub const m_OwningPlayer: usize = 0xAC0; // CHandle + pub const m_KillingPlayer: usize = 0xAC4; // CHandle + }; + // Parent: CBasePlatTrain + // Field count: 1 + pub const CFuncPlat = struct { + pub const m_sNoise: usize = 0x7D8; // CUtlSymbolLarge + }; + // Parent: CBaseModelEntity + // Field count: 77 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLightPathUniqueId (int32) + // NetworkVarNames: m_nLightMapUniqueId (int32) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_bForceShadowsEnabled (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_bDynamicBounce (bool) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_bFogMixedShadows (bool) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_nPrecomputedSubFrusta (int) + // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) + // NetworkVarNames: m_VisClusters (uint16) + pub const CBarnLight = struct { + pub const m_bEnabled: usize = 0x730; // bool + pub const m_nColorMode: usize = 0x734; // int32 + pub const m_Color: usize = 0x738; // Color + pub const m_flColorTemperature: usize = 0x73C; // float32 + pub const m_flBrightness: usize = 0x740; // float32 + pub const m_flBrightnessScale: usize = 0x744; // float32 + pub const m_nDirectLight: usize = 0x748; // int32 + pub const m_nBakedShadowIndex: usize = 0x74C; // int32 + pub const m_nLightPathUniqueId: usize = 0x750; // int32 + pub const m_nLightMapUniqueId: usize = 0x754; // int32 + pub const m_nLuminaireShape: usize = 0x758; // int32 + pub const m_flLuminaireSize: usize = 0x75C; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x760; // float32 + pub const m_LightStyleString: usize = 0x768; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x770; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x778; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x790; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x7A8; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x7C0; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x840; // CStrongHandle + pub const m_flShape: usize = 0x848; // float32 + pub const m_flSoftX: usize = 0x84C; // float32 + pub const m_flSoftY: usize = 0x850; // float32 + pub const m_flSkirt: usize = 0x854; // float32 + pub const m_flSkirtNear: usize = 0x858; // float32 + pub const m_vSizeParams: usize = 0x85C; // Vector + pub const m_flRange: usize = 0x868; // float32 + pub const m_vShear: usize = 0x86C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x878; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x87C; // Vector + pub const m_nCastShadows: usize = 0x888; // int32 + pub const m_nShadowMapSize: usize = 0x88C; // int32 + pub const m_nShadowPriority: usize = 0x890; // int32 + pub const m_bContactShadow: usize = 0x894; // bool + pub const m_bForceShadowsEnabled: usize = 0x895; // bool + pub const m_nBounceLight: usize = 0x898; // int32 + pub const m_flBounceScale: usize = 0x89C; // float32 + pub const m_bDynamicBounce: usize = 0x8A0; // bool + pub const m_flMinRoughness: usize = 0x8A4; // float32 + pub const m_vAlternateColor: usize = 0x8A8; // Vector + pub const m_fAlternateColorBrightness: usize = 0x8B4; // float32 + pub const m_nFog: usize = 0x8B8; // int32 + pub const m_flFogStrength: usize = 0x8BC; // float32 + pub const m_nFogShadows: usize = 0x8C0; // int32 + pub const m_flFogScale: usize = 0x8C4; // float32 + pub const m_bFogMixedShadows: usize = 0x8C8; // bool + pub const m_flFadeSizeStart: usize = 0x8CC; // float32 + pub const m_flFadeSizeEnd: usize = 0x8D0; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x8D4; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x8D8; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x8DC; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x8E0; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x8EC; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x8F8; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x904; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x910; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0x91C; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0x920; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0x92C; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0x938; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0x944; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0x950; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0x95C; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0x968; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0x974; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0x980; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0x98C; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0x998; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0x9A4; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0x9B0; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0x9BC; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0x9C8; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0x9D4; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0x9E0; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0x9EC; // Vector + pub const m_bPvsModifyEntity: usize = 0x9F8; // bool + pub const m_VisClusters: usize = 0xA00; // CNetworkUtlVectorBase + }; + // Parent: CPointEntity + // Field count: 3 + pub const CInstructorEventEntity = struct { + pub const m_iszName: usize = 0x4A8; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x4B0; // CUtlSymbolLarge + pub const m_hTargetPlayer: usize = 0x4B8; // CHandle + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CWeaponTec9 = struct { + }; + // Parent: CPointEntity + // Field count: 3 + pub const CPathCorner = struct { + pub const m_flWait: usize = 0x4A8; // float32 + pub const m_flRadius: usize = 0x4AC; // float32 + pub const m_OnPass: usize = 0x4B0; // CEntityIOOutput + }; + // Parent: CBaseTrigger + // Field count: 14 + pub const CTriggerSndSosOpvar = struct { + pub const m_hTouchingPlayers: usize = 0x890; // CUtlVector> + pub const m_flPosition: usize = 0x8A8; // Vector + pub const m_flCenterSize: usize = 0x8B4; // float32 + pub const m_flMinVal: usize = 0x8B8; // float32 + pub const m_flMaxVal: usize = 0x8BC; // float32 + pub const m_opvarName: usize = 0x8C0; // CUtlSymbolLarge + pub const m_stackName: usize = 0x8C8; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x8D0; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x8D8; // bool + pub const m_opvarNameChar: usize = 0x8D9; // char[256] + pub const m_stackNameChar: usize = 0x9D9; // char[256] + pub const m_operatorNameChar: usize = 0xAD9; // char[256] + pub const m_VecNormPos: usize = 0xBDC; // Vector + pub const m_flNormCenterSize: usize = 0xBE8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CPulseCell_LimitCount = struct { + pub const m_nLimitCount: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Step_CallExternalMethod = struct { + pub const m_MethodName: usize = 0x48; // PulseSymbol_t + pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t + pub const m_ExpectedArgs: usize = 0x68; // CUtlLeanVector + pub const m_nAsyncCallMode: usize = 0x78; // PulseMethodCallMode_t + pub const m_OnFinished: usize = 0x80; // CPulse_ResumePoint + }; + // Parent: CBaseAnimGraph + // Field count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub const CPointCommentaryNode = struct { + pub const m_iszPreCommands: usize = 0xA20; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xA28; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xA30; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xA38; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xA40; // CHandle + pub const m_hViewTargetAngles: usize = 0xA44; // CHandle + pub const m_iszViewPosition: usize = 0xA48; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xA50; // CHandle + pub const m_hViewPositionMover: usize = 0xA54; // CHandle + pub const m_bPreventMovement: usize = 0xA58; // bool + pub const m_bUnderCrosshair: usize = 0xA59; // bool + pub const m_bUnstoppable: usize = 0xA5A; // bool + pub const m_flFinishedTime: usize = 0xA5C; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xA60; // Vector + pub const m_vecOriginalAngles: usize = 0xA6C; // QAngle + pub const m_vecFinishAngles: usize = 0xA78; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xA84; // bool + pub const m_bDisabled: usize = 0xA85; // bool + pub const m_vecTeleportOrigin: usize = 0xA88; // VectorWS + pub const m_flAbortedPlaybackAt: usize = 0xA94; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xA98; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xAB0; // CEntityIOOutput + pub const m_bActive: usize = 0xAC8; // bool + pub const m_flStartTime: usize = 0xACC; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xAD0; // float32 + pub const m_iszTitle: usize = 0xAD8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xAE0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xAE8; // int32 + pub const m_iNodeNumberMax: usize = 0xAEC; // int32 + pub const m_bListenedTo: usize = 0xAF0; // bool + }; + // Parent: CRotButton + // Field count: 14 + pub const CMomentaryRotButton = struct { + pub const m_Position: usize = 0x8B0; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x8D0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x8E8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x900; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0x918; // CEntityIOOutput + pub const m_lastUsed: usize = 0x930; // int32 + pub const m_start: usize = 0x934; // QAngle + pub const m_end: usize = 0x940; // QAngle + pub const m_IdealYaw: usize = 0x94C; // float32 + pub const m_sNoise: usize = 0x950; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0x958; // bool + pub const m_direction: usize = 0x95C; // int32 + pub const m_returnSpeed: usize = 0x960; // float32 + pub const m_flStartPosition: usize = 0x964; // float32 + }; + // Parent: CLogicalEntity + // Field count: 3 + pub const CSceneListManager = struct { + pub const m_hListManagers: usize = 0x4A8; // CUtlVector> + pub const m_iszScenes: usize = 0x4C0; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x540; // CHandle[16] + }; + // Parent: CPointEntity + // Field count: 4 + pub const CEnvTilt = struct { + pub const m_Duration: usize = 0x4A8; // float32 + pub const m_Radius: usize = 0x4AC; // float32 + pub const m_TiltTime: usize = 0x4B0; // float32 + pub const m_stopTime: usize = 0x4B4; // GameTime_t + }; + // Parent: CEnvSoundscape + // Field count: 0 + pub const CEnvSoundscapeTriggerable = struct { + }; + // Parent: CBaseModelEntity + // Field count: 84 + pub const CFuncMover = struct { + pub const m_iszPathName: usize = 0x730; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x738; // CHandle + pub const m_hPrevPathMover: usize = 0x73C; // CHandle + pub const m_iszPathNodeStart: usize = 0x740; // CUtlSymbolLarge + pub const m_iszPathNodeEnd: usize = 0x748; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x750; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x754; // bool + pub const m_flStartSpeed: usize = 0x758; // float32 + pub const m_flPathLocation: usize = 0x75C; // float32 + pub const m_flT: usize = 0x760; // float32 + pub const m_nCurrentNodeIndex: usize = 0x764; // int32 + pub const m_nPreviousNodeIndex: usize = 0x768; // int32 + pub const m_eSolidType: usize = 0x76C; // SolidType_t + pub const m_bIsMoving: usize = 0x76D; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x770; // float32 + pub const m_flDistanceToReachMaxSpeed: usize = 0x774; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x778; // float32 + pub const m_flComputedDistanceToReachMaxSpeed: usize = 0x77C; // float32 + pub const m_flComputedDistanceToReachZeroSpeed: usize = 0x780; // float32 + pub const m_flStartCurveScale: usize = 0x784; // float32 + pub const m_flStopCurveScale: usize = 0x788; // float32 + pub const m_flDistanceToReachZeroSpeed: usize = 0x78C; // float32 + pub const m_flTimeMovementStart: usize = 0x790; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x794; // GameTime_t + pub const m_hStopAtNode: usize = 0x798; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x79C; // float32 + pub const m_flPathLocationStart: usize = 0x7A0; // float32 + pub const m_flBeginStopT: usize = 0x7A4; // float32 + pub const m_iszStartForwardSound: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszLoopForwardSound: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszStopForwardSound: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszStartReverseSound: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszLoopReverseSound: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszStopReverseSound: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszArriveAtDestinationSound: usize = 0x7D8; // CUtlSymbolLarge + pub const m_OnMovementEnd: usize = 0x7F8; // CEntityIOOutput + pub const m_bStartAtClosestPoint: usize = 0x810; // bool + pub const m_bStartAtEnd: usize = 0x811; // bool + pub const m_bStartFollowingClosestMover: usize = 0x812; // bool + pub const m_eOrientationUpdate: usize = 0x814; // CFuncMover::OrientationUpdate_t + pub const m_flTimeStartOrientationChange: usize = 0x818; // GameTime_t + pub const m_flTimeToBlendToNewOrientation: usize = 0x81C; // float32 + pub const m_flDurationBlendToNewOrientationRan: usize = 0x820; // float32 + pub const m_nOriginalOrientationIndex: usize = 0x824; // int32 + pub const m_bCreateMovableNavMesh: usize = 0x828; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x829; // bool + pub const m_OnNodePassed: usize = 0x830; // CEntityOutputTemplate + pub const m_iszOrientationMatchEntityName: usize = 0x850; // CUtlSymbolLarge + pub const m_hOrientationMatchEntity: usize = 0x858; // CHandle + pub const m_flTimeToTraverseToNextNode: usize = 0x85C; // float32 + pub const m_vLerpToNewPosStartInPathEntitySpace: usize = 0x860; // Vector + pub const m_vLerpToNewPosEndInPathEntitySpace: usize = 0x86C; // Vector + pub const m_flLerpToPositionT: usize = 0x878; // float32 + pub const m_flLerpToPositionDeltaT: usize = 0x87C; // float32 + pub const m_OnLerpToPositionComplete: usize = 0x880; // CEntityIOOutput + pub const m_bIsPaused: usize = 0x898; // bool + pub const m_eTransitionedToPathNodeAction: usize = 0x89C; // CFuncMover::TransitionToPathNodeAction_t + pub const m_nDelayedTeleportToNode: usize = 0x8A0; // int32 + pub const m_bIsVerboseLogging: usize = 0x8A4; // bool + pub const m_hFollowEntity: usize = 0x8A8; // CHandle + pub const m_flFollowDistance: usize = 0x8AC; // float32 + pub const m_flFollowMinimumSpeed: usize = 0x8B0; // float32 + pub const m_flCurFollowEntityT: usize = 0x8B4; // float32 + pub const m_flCurFollowSpeed: usize = 0x8B8; // float32 + pub const m_strOrientationFaceEntityName: usize = 0x8C0; // CUtlSymbolLarge + pub const m_hOrientationFaceEntity: usize = 0x8C8; // CHandle + pub const m_OnStart: usize = 0x8D0; // CEntityIOOutput + pub const m_OnStartForward: usize = 0x8E8; // CEntityIOOutput + pub const m_OnStartReverse: usize = 0x900; // CEntityIOOutput + pub const m_OnStop: usize = 0x918; // CEntityIOOutput + pub const m_OnStopped: usize = 0x930; // CEntityIOOutput + pub const m_bNextNodeReturnsCurrent: usize = 0x948; // bool + pub const m_bStartedMoving: usize = 0x949; // bool + pub const m_eFollowEntityDirection: usize = 0x968; // CFuncMover::FollowEntityDirection_t + pub const m_hFollowMover: usize = 0x96C; // CHandle + pub const m_iszFollowMoverEntityName: usize = 0x970; // CUtlSymbolLarge + pub const m_flFollowMoverDistance: usize = 0x978; // float32 + pub const m_flFollowMoverCalculatedDistance: usize = 0x97C; // float32 + pub const m_flFollowMoverSpringStrength: usize = 0x980; // float32 + pub const m_bFollowConstraintsInitialized: usize = 0x984; // bool + pub const m_eFollowConstraint: usize = 0x988; // CFuncMover::FollowConstraint_t + pub const m_flFollowMoverSpeed: usize = 0x98C; // float32 + pub const m_flFollowMoverVelocity: usize = 0x990; // float32 + pub const m_nTickMovementRan: usize = 0x994; // GameTick_t + }; + // Parent: CBreakableProp + // Field count: 41 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub const CPhysicsProp = struct { + pub const m_MotionEnabled: usize = 0xBB0; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xBC8; // CEntityIOOutput + pub const m_OnAwake: usize = 0xBE0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xBF8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xC10; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xC28; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xC40; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xC58; // bool + pub const m_bNoNavmeshBlocker: usize = 0xC59; // bool + pub const m_bForceNpcExclude: usize = 0xC5A; // bool + pub const m_massScale: usize = 0xC5C; // float32 + pub const m_buoyancyScale: usize = 0xC60; // float32 + pub const m_damageType: usize = 0xC64; // int32 + pub const m_damageToEnableMotion: usize = 0xC68; // int32 + pub const m_flForceToEnableMotion: usize = 0xC6C; // float32 + pub const m_bThrownByPlayer: usize = 0xC70; // bool + pub const m_bDroppedByPlayer: usize = 0xC71; // bool + pub const m_bTouchedByPlayer: usize = 0xC72; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xC73; // bool + pub const m_bHasBeenAwakened: usize = 0xC74; // bool + pub const m_bIsOverrideProp: usize = 0xC75; // bool + pub const m_flLastBurn: usize = 0xC78; // GameTime_t + pub const m_nDynamicContinuousContactBehavior: usize = 0xC7C; // DynamicContinuousContactBehavior_t + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xC80; // GameTime_t + pub const m_iInitialGlowState: usize = 0xC84; // int32 + pub const m_nGlowRange: usize = 0xC88; // int32 + pub const m_nGlowRangeMin: usize = 0xC8C; // int32 + pub const m_glowColor: usize = 0xC90; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xC94; // bool + pub const m_bMuteImpactEffects: usize = 0xC95; // bool + pub const m_bUpdateNavWhenMoving: usize = 0xC9C; // bool + pub const m_bForceNavObstacleCut: usize = 0xC9D; // bool + pub const m_bAllowObstacleConvexHullMerging: usize = 0xC9E; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xC9F; // bool + pub const m_bEnableUseOutput: usize = 0xCA0; // bool + pub const m_CrateType: usize = 0xCA4; // CPhysicsProp::CrateType_t + pub const m_strItemClass: usize = 0xCA8; // CUtlSymbolLarge[4] + pub const m_nItemCount: usize = 0xCC8; // int32[4] + pub const m_bRemovableForAmmoBalancing: usize = 0xCD8; // bool + pub const m_bAwake: usize = 0xCD9; // bool + pub const m_bAttachedToReferenceFrame: usize = 0xCDA; // bool + }; + // Parent: CBaseModelEntity + // Field count: 2 + pub const CFuncNavObstruction = struct { + pub const m_bDisabled: usize = 0x748; // bool + pub const m_bUseAsyncObstacleUpdate: usize = 0x749; // bool + }; + // Parent: CPhysConstraint + // Field count: 12 + pub const CPhysWheelConstraint = struct { + pub const m_flSuspensionFrequency: usize = 0x508; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x50C; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x510; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x514; // bool + pub const m_flMinSuspensionOffset: usize = 0x518; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x51C; // float32 + pub const m_bEnableSteeringLimit: usize = 0x520; // bool + pub const m_flMinSteeringAngle: usize = 0x524; // float32 + pub const m_flMaxSteeringAngle: usize = 0x528; // float32 + pub const m_flSteeringAxisFriction: usize = 0x52C; // float32 + pub const m_flSpinAxisFriction: usize = 0x530; // float32 + pub const m_hSteeringMimicsEntity: usize = 0x534; // CHandle + }; + // Parent: CBaseEntity + // Field count: 2 + pub const CSkyboxReference = struct { + pub const m_worldGroupId: usize = 0x4A8; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x4AC; // CHandle + }; + // Parent: CBaseEntity + // Field count: 0 + pub const CPointPulse = struct { + }; + // Parent: CBaseCSGrenadeProjectile + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub const CMolotovProjectile = struct { + pub const m_bIsIncGrenade: usize = 0xBB0; // bool + pub const m_bDetonated: usize = 0xBC8; // bool + pub const m_stillTimer: usize = 0xBD0; // IntervalTimer + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterClass = struct { + pub const m_iFilterClass: usize = 0x4E0; // CUtlSymbolLarge + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CTriggerToggleSave = struct { + }; + // Parent: CPathSimple + // Field count: 2 + // + // Metadata: + // NetworkVarNames: m_vecPathNodes (CHandle) + // NetworkVarNames: m_xInitialPathWorldToLocal (CTransform) + pub const CPathWithDynamicNodes = struct { + pub const m_vecPathNodes: usize = 0x5B0; // CNetworkUtlVectorBase> + pub const m_xInitialPathWorldToLocal: usize = 0x5D0; // CTransform + }; + // Parent: CBaseEntity + // Field count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub const CColorCorrection = struct { + pub const m_flFadeInDuration: usize = 0x4A8; // float32 + pub const m_flFadeOutDuration: usize = 0x4AC; // float32 + pub const m_flStartFadeInWeight: usize = 0x4B0; // float32 + pub const m_flStartFadeOutWeight: usize = 0x4B4; // float32 + pub const m_flTimeStartFadeIn: usize = 0x4B8; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x4BC; // GameTime_t + pub const m_flMaxWeight: usize = 0x4C0; // float32 + pub const m_bStartDisabled: usize = 0x4C4; // bool + pub const m_bEnabled: usize = 0x4C5; // bool + pub const m_bMaster: usize = 0x4C6; // bool + pub const m_bClientSide: usize = 0x4C7; // bool + pub const m_bExclusive: usize = 0x4C8; // bool + pub const m_MinFalloff: usize = 0x4CC; // float32 + pub const m_MaxFalloff: usize = 0x4D0; // float32 + pub const m_flCurWeight: usize = 0x4D4; // float32 + pub const m_netlookupFilename: usize = 0x4D8; // char[512] + pub const m_lookupFilename: usize = 0x6D8; // CUtlSymbolLarge + }; + // Parent: CPropDoorRotating + // Field count: 4 + pub const CPropDoorRotatingBreakable = struct { + pub const m_bBreakable: usize = 0xEF0; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0xEF1; // bool + pub const m_currentDamageState: usize = 0xEF4; // int32 + pub const m_damageStates: usize = 0xEF8; // CUtlVector + }; + // Parent: CLightEntity + // Field count: 0 + pub const CLightDirectionalEntity = struct { + }; + // Parent: CBaseModelEntity + // Field count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub const CBaseClientUIEntity = struct { + pub const m_bEnabled: usize = 0x730; // bool + pub const m_DialogXMLName: usize = 0x738; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x740; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x748; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x750; // CEntityOutputTemplate + pub const m_CustomOutput1: usize = 0x770; // CEntityOutputTemplate + pub const m_CustomOutput2: usize = 0x790; // CEntityOutputTemplate + pub const m_CustomOutput3: usize = 0x7B0; // CEntityOutputTemplate + pub const m_CustomOutput4: usize = 0x7D0; // CEntityOutputTemplate + pub const m_CustomOutput5: usize = 0x7F0; // CEntityOutputTemplate + pub const m_CustomOutput6: usize = 0x810; // CEntityOutputTemplate + pub const m_CustomOutput7: usize = 0x830; // CEntityOutputTemplate + pub const m_CustomOutput8: usize = 0x850; // CEntityOutputTemplate + pub const m_CustomOutput9: usize = 0x870; // CEntityOutputTemplate + }; + // Parent: CBaseModelEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub const CBreakable = struct { + pub const m_CPropDataComponent: usize = 0x738; // CPropDataComponent + pub const m_Material: usize = 0x778; // Materials + pub const m_hBreaker: usize = 0x77C; // CHandle + pub const m_Explosion: usize = 0x780; // Explosions + pub const m_iszSpawnObject: usize = 0x788; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x790; // float32 + pub const m_iMinHealthDmg: usize = 0x794; // int32 + pub const m_iszPropData: usize = 0x798; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x7A0; // float32 + pub const m_nOverrideBlockLOS: usize = 0x7A4; // EOverrideBlockLOS_t + pub const m_OnStartDeath: usize = 0x7A8; // CEntityIOOutput + pub const m_OnBreak: usize = 0x7C0; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x7D8; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x7F8; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x7FC; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x800; // GameTime_t + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoLandmark = struct { + }; + // Parent: CLogicalEntity + // Field count: 3 + pub const CBaseFilter = struct { + pub const m_bNegated: usize = 0x4A8; // bool + pub const m_OnPass: usize = 0x4B0; // CEntityIOOutput + pub const m_OnFail: usize = 0x4C8; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub const WeaponPurchaseTracker_t = struct { + pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_PlaySceneBase__CursorState_t = struct { + pub const m_sceneInstance: usize = 0x0; // CHandle + pub const m_mainActor: usize = 0x4; // CHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseObservableBoolExpression_t = struct { + pub const m_EvaluateConnection: usize = 0x0; // CPulse_OutflowConnection + pub const m_DependentObservableVars: usize = 0x48; // CUtlVector + pub const m_DependentObservableBlackboardReferences: usize = 0x60; // CUtlVector + }; + // Parent: CPointEntity + // Field count: 14 + pub const CMapInfo = struct { + pub const m_iBuyingStatus: usize = 0x4A8; // int32 + pub const m_flBombRadius: usize = 0x4AC; // float32 + pub const m_iPetPopulation: usize = 0x4B0; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x4B4; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4B5; // bool + pub const m_flBotMaxVisionDistance: usize = 0x4B8; // float32 + pub const m_iHostageCount: usize = 0x4BC; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x4C0; // bool + pub const m_bRainTraceToSkyEnabled: usize = 0x4C1; // bool + pub const m_flEnvRainStrength: usize = 0x4C4; // float32 + pub const m_flEnvPuddleRippleStrength: usize = 0x4C8; // float32 + pub const m_flEnvPuddleRippleDirection: usize = 0x4CC; // float32 + pub const m_flEnvWetnessCoverage: usize = 0x4D0; // float32 + pub const m_flEnvWetnessDryingAmount: usize = 0x4D4; // float32 + }; + // Parent: CBaseEntity + // Field count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub const CGradientFog = struct { + pub const m_hGradientFogTexture: usize = 0x4A8; // CStrongHandle + pub const m_flFogStartDistance: usize = 0x4B0; // float32 + pub const m_flFogEndDistance: usize = 0x4B4; // float32 + pub const m_bHeightFogEnabled: usize = 0x4B8; // bool + pub const m_flFogStartHeight: usize = 0x4BC; // float32 + pub const m_flFogEndHeight: usize = 0x4C0; // float32 + pub const m_flFarZ: usize = 0x4C4; // float32 + pub const m_flFogMaxOpacity: usize = 0x4C8; // float32 + pub const m_flFogFalloffExponent: usize = 0x4CC; // float32 + pub const m_flFogVerticalExponent: usize = 0x4D0; // float32 + pub const m_fogColor: usize = 0x4D4; // Color + pub const m_flFogStrength: usize = 0x4D8; // float32 + pub const m_flFadeTime: usize = 0x4DC; // float32 + pub const m_bStartDisabled: usize = 0x4E0; // bool + pub const m_bIsEnabled: usize = 0x4E1; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x4E2; // bool + }; + // Parent: CSoundOpvarSetPointEntity + // Field count: 9 + pub const CSoundOpvarSetAABBEntity = struct { + pub const m_vDistanceInnerMins: usize = 0x640; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x64C; // Vector + pub const m_vDistanceOuterMins: usize = 0x658; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x664; // Vector + pub const m_nAABBDirection: usize = 0x670; // int32 + pub const m_vInnerMins: usize = 0x674; // Vector + pub const m_vInnerMaxs: usize = 0x680; // Vector + pub const m_vOuterMins: usize = 0x68C; // Vector + pub const m_vOuterMaxs: usize = 0x698; // Vector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPulseCell_Outflow_PlaySequence = struct { + pub const m_ParamSequenceName: usize = 0xF0; // CUtlString + }; + // Parent: CPointClientUIWorldPanel + // Field count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub const CPointClientUIWorldTextPanel = struct { + pub const m_messageText: usize = 0x8E8; // char[512] + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub const CEntityIdentity = struct { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + }; + // Parent: None + // Field count: 1 + pub const CPulseCell_LimitCount__Criteria_t = struct { + pub const m_bLimitCountPasses: usize = 0x0; // bool + }; + // Parent: CBaseModelEntity + // Field count: 41 + pub const CFuncRotator = struct { + pub const m_hRotatorTarget: usize = 0x730; // CHandle + pub const m_bIsRotating: usize = 0x734; // bool + pub const m_bIsReversing: usize = 0x735; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x738; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x73C; // float32 + pub const m_flDistanceAlongArcTraveled: usize = 0x740; // float32 + pub const m_flTimeToWaitOscillate: usize = 0x744; // float32 + pub const m_flTimeRotationStart: usize = 0x748; // GameTime_t + pub const m_qLSPrevChange: usize = 0x750; // Quaternion + pub const m_qWSPrev: usize = 0x760; // Quaternion + pub const m_qWSInit: usize = 0x770; // Quaternion + pub const m_qLSInit: usize = 0x780; // Quaternion + pub const m_qLSOrientation: usize = 0x790; // Quaternion + pub const m_OnRotationStarted: usize = 0x7A0; // CEntityIOOutput + pub const m_OnRotationCompleted: usize = 0x7B8; // CEntityIOOutput + pub const m_OnOscillate: usize = 0x7D0; // CEntityIOOutput + pub const m_OnOscillateStartArrive: usize = 0x7E8; // CEntityIOOutput + pub const m_OnOscillateStartDepart: usize = 0x800; // CEntityIOOutput + pub const m_OnOscillateEndArrive: usize = 0x818; // CEntityIOOutput + pub const m_OnOscillateEndDepart: usize = 0x830; // CEntityIOOutput + pub const m_bOscillateDepart: usize = 0x848; // bool + pub const m_nOscillateCount: usize = 0x84C; // int32 + pub const m_eRotateType: usize = 0x850; // CFuncRotator::Rotate_t + pub const m_ePrevRotateType: usize = 0x854; // CFuncRotator::Rotate_t + pub const m_bHasTargetOverride: usize = 0x858; // bool + pub const m_qOrientationOverride: usize = 0x860; // Quaternion + pub const m_eSpaceOverride: usize = 0x870; // RotatorTargetSpace_t + pub const m_qAngularVelocity: usize = 0x874; // QAngle + pub const m_vLookAtForcedUp: usize = 0x880; // Vector + pub const m_strRotatorTarget: usize = 0x890; // CUtlSymbolLarge + pub const m_bRecordHistory: usize = 0x898; // bool + pub const m_vecRotatorHistory: usize = 0x8A0; // CUtlVector + pub const m_bReturningToPreviousOrientation: usize = 0x8B8; // bool + pub const m_vecRotatorQueue: usize = 0x8C0; // CUtlVector + pub const m_vecRotatorQueueHistory: usize = 0x8D8; // CUtlVector + pub const m_eSolidType: usize = 0x8F0; // SolidType_t + pub const m_hSpeedFromMover: usize = 0x8F4; // CHandle + pub const m_iszSpeedFromMover: usize = 0x8F8; // CUtlSymbolLarge + pub const m_flSpeedScale: usize = 0x900; // float32 + pub const m_flMinYawRotation: usize = 0x904; // float32 + pub const m_flMaxYawRotation: usize = 0x908; // float32 + }; + // Parent: CBaseEntity + // Field count: 14 + pub const CSoundEventEntity = struct { + pub const m_bStartOnSpawn: usize = 0x4A8; // bool + pub const m_bToLocalPlayer: usize = 0x4A9; // bool + pub const m_bStopOnNew: usize = 0x4AA; // bool + pub const m_bSaveRestore: usize = 0x4AB; // bool + pub const m_bSavedIsPlaying: usize = 0x4AC; // bool + pub const m_flSavedElapsedTime: usize = 0x4B0; // float32 + pub const m_iszSourceEntityName: usize = 0x4B8; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x4C0; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x4C8; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x4E8; // CEntityIOOutput + pub const m_flClientCullRadius: usize = 0x500; // float32 + pub const m_iszSoundName: usize = 0x530; // CUtlSymbolLarge + pub const m_hSource: usize = 0x54C; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x550; // int32 + }; + // Parent: SpawnPoint + // Field count: 0 + pub const CInfoPlayerCounterterrorist = struct { + }; + // Parent: CLogicalEntity + // Field count: 4 + // + // Metadata: + // NetworkVarNames: m_fadeColor (Color) + pub const CEnvFade = struct { + pub const m_fadeColor: usize = 0x4A8; // Color + pub const m_Duration: usize = 0x4AC; // float32 + pub const m_HoldDuration: usize = 0x4B0; // float32 + pub const m_OnBeginFade: usize = 0x4B8; // CEntityIOOutput + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBasePlayerVData = struct { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + }; + // Parent: CTriggerMultiple + // Field count: 4 + pub const CTriggerImpact = struct { + pub const m_flMagnitude: usize = 0x8A8; // float32 + pub const m_flNoise: usize = 0x8AC; // float32 + pub const m_flViewkick: usize = 0x8B0; // float32 + pub const m_pOutputForce: usize = 0x8B8; // CEntityOutputTemplate + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub const CCSGameModeRules_Deathmatch = struct { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_CursorQueue = struct { + pub const m_nCursorsAllowedToRunParallel: usize = 0x98; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + // MPulseEditorHeaderIcon + pub const CPulseCell_Value_RandomFloat = struct { + }; + // Parent: None + // Field count: 0 + pub const CPulseExecCursor = struct { + }; + // Parent: CDynamicProp + // Field count: 38 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_bNoNPCs (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub const CBasePropDoor = struct { + pub const m_flAutoReturnDelay: usize = 0xC60; // float32 + pub const m_hDoorList: usize = 0xC68; // CUtlVector> + pub const m_nHardwareType: usize = 0xC80; // int32 + pub const m_bNeedsHardware: usize = 0xC84; // bool + pub const m_eDoorState: usize = 0xC88; // DoorState_t + pub const m_bLocked: usize = 0xC8C; // bool + pub const m_bNoNPCs: usize = 0xC8D; // bool + pub const m_closedPosition: usize = 0xC90; // Vector + pub const m_closedAngles: usize = 0xC9C; // QAngle + pub const m_hBlocker: usize = 0xCA8; // CHandle + pub const m_bFirstBlocked: usize = 0xCAC; // bool + pub const m_ls: usize = 0xCB0; // locksound_t + pub const m_bForceClosed: usize = 0xCD0; // bool + pub const m_vecLatchWorldPosition: usize = 0xCD4; // VectorWS + pub const m_hActivator: usize = 0xCE0; // CHandle + pub const m_SoundMoving: usize = 0xCF8; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xD00; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xD08; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xD10; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xD18; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xD20; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xD28; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xD30; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xD38; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xD40; // int32 + pub const m_nPhysicsMaterial: usize = 0xD44; // CUtlStringToken + pub const m_SlaveName: usize = 0xD48; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xD50; // CHandle + pub const m_OnBlockedClosing: usize = 0xD58; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xD70; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xD88; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xDA0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xDB8; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xDD0; // CEntityIOOutput + pub const m_OnClose: usize = 0xDE8; // CEntityIOOutput + pub const m_OnOpen: usize = 0xE00; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xE18; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xE30; // CEntityIOOutput + }; + // Parent: CLogicalEntity + // Field count: 6 + pub const CLogicBranchList = struct { + pub const m_nLogicBranchNames: usize = 0x4A8; // CUtlSymbolLarge[16] + pub const m_LogicBranchList: usize = 0x528; // CUtlVector> + pub const m_eLastState: usize = 0x540; // CLogicBranchList::LogicBranchListenerLastState_t + pub const m_OnAllTrue: usize = 0x548; // CEntityIOOutput + pub const m_OnAllFalse: usize = 0x560; // CEntityIOOutput + pub const m_OnMixed: usize = 0x578; // CEntityIOOutput + }; + // Parent: None + // Field count: 1 + pub const CBtActionParachutePositioning = struct { + pub const m_ActionTimer: usize = 0x58; // CountdownTimer + }; + // Parent: CCSWeaponBaseGun + // Field count: 0 + pub const CAK47 = struct { + }; + // Parent: CBreakableProp + // Field count: 22 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub const CDynamicProp = struct { + pub const m_bCreateNavObstacle: usize = 0xBA8; // bool + pub const m_bNavObstacleUpdatesOverridden: usize = 0xBA9; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xBAA; // bool + pub const m_bUseAnimGraph: usize = 0xBAB; // bool + pub const m_pOutputAnimBegun: usize = 0xBB0; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xBC8; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xBE0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xBF8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xC10; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xC28; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xC30; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xC34; // bool + pub const m_bStartDisabled: usize = 0xC35; // bool + pub const m_bFiredStartEndOutput: usize = 0xC36; // bool + pub const m_bForceNpcExclude: usize = 0xC37; // bool + pub const m_bCreateNonSolid: usize = 0xC38; // bool + pub const m_bIsOverrideProp: usize = 0xC39; // bool + pub const m_iInitialGlowState: usize = 0xC3C; // int32 + pub const m_nGlowRange: usize = 0xC40; // int32 + pub const m_nGlowRangeMin: usize = 0xC44; // int32 + pub const m_glowColor: usize = 0xC48; // Color + pub const m_nGlowTeam: usize = 0xC4C; // int32 + }; + // Parent: CHostage + // Field count: 0 + pub const CHostageAlias_info_hostage_spawn = struct { + }; + // Parent: CBaseFilter + // Field count: 1 + pub const CFilterTeam = struct { + pub const m_iFilterTeam: usize = 0x4E0; // int32 + }; + // Parent: CBaseModelEntity + // Field count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub const CFuncConveyor = struct { + pub const m_szConveyorModels: usize = 0x730; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x738; // float32 + pub const m_angMoveEntitySpace: usize = 0x73C; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x748; // Vector + pub const m_flTargetSpeed: usize = 0x754; // float32 + pub const m_nTransitionStartTick: usize = 0x758; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x75C; // int32 + pub const m_flTransitionStartSpeed: usize = 0x760; // float32 + pub const m_hConveyorModels: usize = 0x768; // CNetworkUtlVectorBase> + }; + // Parent: CBaseTrigger + // Field count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub const CTriggerPhysics = struct { + pub const m_gravityScale: usize = 0x8A0; // float32 + pub const m_linearLimit: usize = 0x8A4; // float32 + pub const m_linearDamping: usize = 0x8A8; // float32 + pub const m_angularLimit: usize = 0x8AC; // float32 + pub const m_angularDamping: usize = 0x8B0; // float32 + pub const m_linearForce: usize = 0x8B4; // float32 + pub const m_flFrequency: usize = 0x8B8; // float32 + pub const m_flDampingRatio: usize = 0x8BC; // float32 + pub const m_vecLinearForcePointAt: usize = 0x8C0; // Vector + pub const m_bCollapseToForcePoint: usize = 0x8CC; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x8D0; // Vector + pub const m_vecLinearForceDirection: usize = 0x8DC; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x8E8; // bool + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoInstructorHintBombTargetB = struct { + }; + // Parent: CBaseEntity + // Field count: 5 + pub const CFuncTimescale = struct { + pub const m_flDesiredTimescale: usize = 0x4A8; // float32 + pub const m_flAcceleration: usize = 0x4AC; // float32 + pub const m_flMinBlendRate: usize = 0x4B0; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x4B4; // float32 + pub const m_isStarted: usize = 0x4B8; // bool + }; + // Parent: CPointEntity + // Field count: 3 + pub const CInfoInteraction = struct { + pub const m_strSlotEntityName: usize = 0x4A8; // CUtlSymbolLarge[8] + pub const m_strInteractVData: usize = 0x4E8; // CUtlSymbolLarge + pub const m_flInteractRadius: usize = 0x4F0; // float32 + }; + // Parent: None + // Field count: 31 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBasePlayerWeaponVData = struct { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> + pub const m_sToolsOnlyOwnerModelName: usize = 0x108; // CResourceNameTyped> + pub const m_bBuiltRightHanded: usize = 0x1E8; // bool + pub const m_bAllowFlipping: usize = 0x1E9; // bool + pub const m_sMuzzleAttachment: usize = 0x1F0; // CAttachmentNameSymbolWithStorage + pub const m_szMuzzleFlashParticle: usize = 0x210; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleConfig: usize = 0x2F0; // CUtlString + pub const m_szBarrelSmokeParticle: usize = 0x2F8; // CResourceNameTyped> + pub const m_nMuzzleSmokeShotThreshold: usize = 0x3D8; // uint8 + pub const m_flMuzzleSmokeTimeout: usize = 0x3DC; // float32 + pub const m_flMuzzleSmokeDecrementRate: usize = 0x3E0; // float32 + pub const m_bGenerateMuzzleLight: usize = 0x3E4; // bool + pub const m_bLinkedCooldowns: usize = 0x3E5; // bool + pub const m_iFlags: usize = 0x3E6; // ItemFlagTypes_t + pub const m_iWeight: usize = 0x3E8; // int32 + pub const m_bAutoSwitchTo: usize = 0x3EC; // bool + pub const m_bAutoSwitchFrom: usize = 0x3ED; // bool + pub const m_nPrimaryAmmoType: usize = 0x3EE; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x3EF; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x3F0; // int32 + pub const m_iMaxClip2: usize = 0x3F4; // int32 + pub const m_iDefaultClip1: usize = 0x3F8; // int32 + pub const m_iDefaultClip2: usize = 0x3FC; // int32 + pub const m_bReserveAmmoAsClips: usize = 0x400; // bool + pub const m_bTreatAsSingleClip: usize = 0x401; // bool + pub const m_bKeepLoadedAmmo: usize = 0x402; // bool + pub const m_iRumbleEffect: usize = 0x404; // RumbleEffect_t + pub const m_flDropSpeed: usize = 0x408; // float32 + pub const m_iSlot: usize = 0x40C; // int32 + pub const m_iPosition: usize = 0x410; // int32 + pub const m_aShootSounds: usize = 0x418; // CUtlOrderedMap + }; + // Parent: CSoundOpvarSetPointBase + // Field count: 24 + pub const CSoundOpvarSetPointEntity = struct { + pub const m_OnEnter: usize = 0x550; // CEntityIOOutput + pub const m_OnExit: usize = 0x568; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x580; // bool + pub const m_flDistanceMin: usize = 0x5C4; // float32 + pub const m_flDistanceMax: usize = 0x5C8; // float32 + pub const m_flDistanceMapMin: usize = 0x5CC; // float32 + pub const m_flDistanceMapMax: usize = 0x5D0; // float32 + pub const m_flOcclusionRadius: usize = 0x5D4; // float32 + pub const m_flOcclusionMin: usize = 0x5D8; // float32 + pub const m_flOcclusionMax: usize = 0x5DC; // float32 + pub const m_flValSetOnDisable: usize = 0x5E0; // float32 + pub const m_bSetValueOnDisable: usize = 0x5E4; // bool + pub const m_bReloading: usize = 0x5E5; // bool + pub const m_nSimulationMode: usize = 0x5E8; // int32 + pub const m_nVisibilitySamples: usize = 0x5EC; // int32 + pub const m_vDynamicProxyPoint: usize = 0x5F0; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x5FC; // float32 + pub const m_hDynamicEntity: usize = 0x600; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x608; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x610; // float32 + pub const m_vPathingSourcePos: usize = 0x614; // Vector + pub const m_vPathingListenerPos: usize = 0x620; // Vector + pub const m_vPathingDirection: usize = 0x62C; // Vector + pub const m_nPathingSourceIndex: usize = 0x638; // int32 + }; + // Parent: CServerOnlyPointEntity + // Field count: 0 + pub const CInfoTargetServerOnly = struct { + }; + // Parent: CBaseTrigger + // Field count: 0 + pub const CServerRagdollTrigger = struct { + }; + // Parent: CDynamicProp + // Field count: 0 + pub const CDynamicPropAlias_dynamic_prop = struct { + }; + // Parent: CMarkupVolume + // Field count: 7 + pub const CMarkupVolumeTagged = struct { + pub const m_GroupNames: usize = 0x738; // CUtlVector + pub const m_Tags: usize = 0x750; // CUtlVector + pub const m_bIsGroup: usize = 0x768; // bool + pub const m_bGroupByPrefab: usize = 0x769; // bool + pub const m_bGroupByVolume: usize = 0x76A; // bool + pub const m_bGroupOtherGroups: usize = 0x76B; // bool + pub const m_bIsInGroup: usize = 0x76C; // bool + }; + // Parent: CPointEntity + // Field count: 0 + pub const CInfoParticleTarget = struct { + }; + // Parent: CBaseEntity + // Field count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub const CEnvCubemap = struct { + pub const m_Entity_hCubemapTexture: usize = 0x528; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x530; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x534; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x538; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x544; // Vector + pub const m_Entity_bMoveable: usize = 0x550; // bool + pub const m_Entity_nHandshake: usize = 0x554; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x558; // int32 + pub const m_Entity_nPriority: usize = 0x55C; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x560; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x564; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x570; // float32 + pub const m_Entity_bStartDisabled: usize = 0x574; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x575; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x576; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x577; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x578; // bool + pub const m_Entity_bEnabled: usize = 0x588; // bool + }; + // Parent: CPlayerPawnComponent + // Field count: 0 + pub const CCSPlayer_DamageReactServices = struct { + }; + // Parent: CCSWeaponBaseShotgun + // Field count: 0 + pub const CWeaponXM1014 = struct { + }; + // Parent: CBaseTrigger + // Field count: 16 + pub const CTriggerLerpObject = struct { + pub const m_iszLerpTarget: usize = 0x890; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x898; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x8A0; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x8A8; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x8AC; // float32 + pub const m_bAttachedEntityWasParented: usize = 0x8B0; // bool + pub const m_bLerpRestoreMoveType: usize = 0x8B1; // bool + pub const m_bSingleLerpObject: usize = 0x8B2; // bool + pub const m_vecLerpingObjects: usize = 0x8B8; // CUtlVector + pub const m_iszLerpEffect: usize = 0x8D0; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x8D8; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x8E0; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x8E4; // CHandle + pub const m_OnLerpStarted: usize = 0x8E8; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0x900; // CEntityIOOutput + pub const m_OnDetached: usize = 0x918; // CEntityIOOutput + }; + // Parent: CPhysicsProp + // Field count: 0 + pub const CPhysicsPropOverride = struct { + }; + // Parent: CBaseTrigger + // Field count: 3 + pub const CTriggerSave = struct { + pub const m_bForceNewLevelUnit: usize = 0x890; // bool + pub const m_fDangerousTimer: usize = 0x894; // float32 + pub const m_minHitPoints: usize = 0x898; // int32 + }; + // Parent: CPointEntity + // Field count: 6 + pub const CPointHurt = struct { + pub const m_nDamage: usize = 0x4A8; // int32 + pub const m_bitsDamageType: usize = 0x4AC; // DamageTypes_t + pub const m_flRadius: usize = 0x4B0; // float32 + pub const m_flDelay: usize = 0x4B4; // float32 + pub const m_strTarget: usize = 0x4B8; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x4C0; // CHandle + }; + // Parent: CBaseEntity + // Field count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_bNoClipEnabled (bool) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub const CBasePlayerController = struct { + pub const m_nInButtonsWhichAreToggles: usize = 0x4B0; // uint64 + pub const m_nTickBase: usize = 0x4B8; // uint32 + pub const m_hPawn: usize = 0x4E0; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x4E4; // bool + pub const m_nSplitScreenSlot: usize = 0x4E8; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x4EC; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x4F0; // CUtlVector> + pub const m_bIsHLTV: usize = 0x508; // bool + pub const m_iConnected: usize = 0x50C; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x510; // char[128] + pub const m_szNetworkIDString: usize = 0x590; // CUtlString + pub const m_fLerpTime: usize = 0x598; // float32 + pub const m_bLagCompensation: usize = 0x59C; // bool + pub const m_bPredict: usize = 0x59D; // bool + pub const m_bIsLowViolence: usize = 0x5A4; // bool + pub const m_bGamePaused: usize = 0x5A5; // bool + pub const m_iIgnoreGlobalChat: usize = 0x6E0; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x6E4; // float32 + pub const m_flLastEntitySteadyState: usize = 0x6E8; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x6EC; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x6F0; // bool + pub const m_steamID: usize = 0x700; // uint64 + pub const m_bNoClipEnabled: usize = 0x708; // bool + pub const m_iDesiredFOV: usize = 0x70C; // uint32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CRangeFloat = struct { + pub const m_pValue: usize = 0x0; // float32[2] + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MFgdHelper + pub const CDestructiblePart = struct { + pub const m_DebugName: usize = 0x0; // CGlobalSymbol + pub const m_nHitGroup: usize = 0x8; // HitGroup_t + pub const m_bDisableHitGroupWhenDestroyed: usize = 0xC; // bool + pub const m_nOtherHitgroupsToDestroyWhenFullyDestructed: usize = 0x10; // CUtlVector + pub const m_bOnlyDestroyWhenGibbing: usize = 0x28; // bool + pub const m_sBodyGroupName: usize = 0x30; // CGlobalSymbol + pub const m_DamageLevels: usize = 0x38; // CUtlVector + }; + // Parent: None + // Field count: 0 + pub const CAnimEventQueueListener = struct { + }; + // Parent: Relationship_t + // Field count: 2 + pub const RelationshipOverride_t = struct { + pub const entity: usize = 0x8; // CHandle + pub const classType: usize = 0xC; // Class_T + }; + // Parent: None + // Field count: 2 + pub const AutoRoomDoorwayPairs_t = struct { + pub const vP1: usize = 0x0; // Vector + pub const vP2: usize = 0xC; // Vector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CRemapFloat = struct { + pub const m_pValue: usize = 0x0; // float32[4] + }; + // Parent: None + // Field count: 3 + pub const CHintMessage = struct { + pub const m_hintString: usize = 0x0; // char* + pub const m_args: usize = 0x8; // CUtlVector + pub const m_duration: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 7 + pub const ParticleNode_t = struct { + pub const m_hEntity: usize = 0x0; // CHandle + pub const m_iIndex: usize = 0x4; // ParticleIndex_t + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_flGrowthDuration: usize = 0xC; // float32 + pub const m_vecGrowthOrigin: usize = 0x10; // Vector + pub const m_flEndcapTime: usize = 0x1C; // float32 + pub const m_bMarkedForDelete: usize = 0x20; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MPropertyCustomFGDType + pub const CFootstepTableHandle = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDecalGroupVData = struct { + pub const m_vecOptions: usize = 0x0; // CUtlVector + pub const m_flTotalProbability: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 0 + pub const CNmSnapWeaponTask = struct { + }; + // Parent: None + // Field count: 1 + pub const CPlayerControllerComponent = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + }; + // Parent: None + // Field count: 1 + pub const CResponseQueue = struct { + pub const m_ExpresserTargets: usize = 0x38; // CUtlVector + }; + // Parent: None + // Field count: 2 + pub const CodeGenAABB_t = struct { + pub const m_vMinBounds: usize = 0x0; // Vector + pub const m_vMaxBounds: usize = 0xC; // Vector + }; + // Parent: None + // Field count: 2 + pub const CScriptUniformRandomStream = struct { + pub const m_hScriptScope: usize = 0x8; // HSCRIPT + pub const m_nInitialSeed: usize = 0x9C; // int32 + }; + // Parent: None + // Field count: 6 + pub const lerpdata_t = struct { + pub const m_hEnt: usize = 0x0; // CHandle + pub const m_MoveType: usize = 0x4; // MoveType_t + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_vecStartOrigin: usize = 0xC; // Vector + pub const m_qStartRot: usize = 0x20; // Quaternion + pub const m_nFXIndex: usize = 0x30; // ParticleIndex_t + }; + // Parent: None + // Field count: 0 + pub const WrappedPhysicsJoint_t = struct { + }; + // Parent: None + // Field count: 5 + pub const SimpleConstraintSoundProfile = struct { + pub const m_flKeyPointMinSoundThreshold: usize = 0x8; // float32 + pub const m_flKeyPointMaxSoundThreshold: usize = 0xC; // float32 + pub const m_reversalSoundThresholdSmall: usize = 0x10; // float32 + pub const m_reversalSoundThresholdMedium: usize = 0x14; // float32 + pub const m_reversalSoundThresholdLarge: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 2 + pub const CSimpleSimTimer = struct { + pub const m_flNext: usize = 0x0; // GameTime_t + pub const m_nWorldGroupId: usize = 0x4; // WorldGroupId_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysicsBodyGameMarkupData = struct { + pub const m_PhysicsBodyMarkupByBoneName: usize = 0x0; // CUtlOrderedMap + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSkillDamage = struct { + pub const m_flDamage: usize = 0x0; // CSkillFloat + pub const m_flNPCDamageScalarVsNPC: usize = 0x10; // float32 + pub const m_flPhysicsForceDamage: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 0 + pub const CFloatExponentialMovingAverage = struct { + }; + // Parent: None + // Field count: 0 + pub const CAnimEventListenerBase = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumer = struct { + }; + // Parent: None + // Field count: 3 + pub const CNetworkViewOffsetVector = struct { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + }; + // Parent: None + // Field count: 1 + pub const AmmoIndex_t = struct { + pub const m_Value: usize = 0x0; // int8 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDestructiblePartsSystemData = struct { + pub const m_PartsDataByHitGroup: usize = 0x0; // CUtlOrderedMap + pub const m_nMinMaxNumberHitGroupsToDestroyWhenGibbing: usize = 0x28; // CRangeInt + }; + // Parent: None + // Field count: 2 + pub const CRopeOverlapHit = struct { + pub const m_hEntity: usize = 0x0; // CHandle + pub const m_vecOverlappingLinks: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 3 + pub const ResponseContext_t = struct { + pub const m_iszName: usize = 0x0; // CUtlSymbolLarge + pub const m_iszValue: usize = 0x8; // CUtlSymbolLarge + pub const m_fExpirationTime: usize = 0x10; // GameTime_t + }; + // Parent: None + // Field count: 1 + pub const CNavVolumeSphericalShell = struct { + pub const m_flRadiusInner: usize = 0x88; // float32 + }; + // Parent: None + // Field count: 1 + pub const CPlayerPawnComponent = struct { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + }; + // Parent: None + // Field count: 27 + pub const CDecalInstance = struct { + pub const m_sDecalGroup: usize = 0x0; // CGlobalSymbol + pub const m_hMaterial: usize = 0x8; // CStrongHandle + pub const m_sSequenceName: usize = 0x10; // CUtlStringToken + pub const m_hEntity: usize = 0x14; // CHandle + pub const m_nBoneIndex: usize = 0x18; // int32 + pub const m_nTriangleIndex: usize = 0x1C; // int32 + pub const m_vPositionLS: usize = 0x20; // Vector + pub const m_vNormalLS: usize = 0x2C; // Vector + pub const m_vSAxisLS: usize = 0x38; // Vector + pub const m_nFlags: usize = 0x44; // DecalFlags_t + pub const m_Color: usize = 0x48; // Color + pub const m_flWidth: usize = 0x4C; // float32 + pub const m_flHeight: usize = 0x50; // float32 + pub const m_flDepth: usize = 0x54; // float32 + pub const m_transform: usize = 0x60; // CTransformWS + pub const m_flAnimationScale: usize = 0x80; // float32 + pub const m_flAnimationStartTime: usize = 0x84; // float32 + pub const m_flPlaceTime: usize = 0x88; // GameTime_t + pub const m_flFadeStartTime: usize = 0x8C; // float32 + pub const m_flFadeDuration: usize = 0x90; // float32 + pub const m_flLightingOriginOffset: usize = 0x94; // float32 + pub const m_flBoundingRadiusSqr: usize = 0xA0; // float32 + pub const m_nSequenceIndex: usize = 0xA4; // int16 + pub const m_bIsAdjacent: usize = 0xA6; // bool + pub const m_bDoDecalLightmapping: usize = 0xA7; // bool + pub const m_nDecalRtEncoding: usize = 0xA8; // DecalRtEncoding_t + pub const m_bProjectToBackfaces: usize = 0xA9; // bool + }; + // Parent: None + // Field count: 18 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CGameScriptedMoveData = struct { + pub const m_vAccumulatedRootMotion: usize = 0x0; // Vector + pub const m_angAccumulatedRootMotionRotation: usize = 0xC; // QAngle + pub const m_vSrc: usize = 0x18; // VectorWS + pub const m_angSrc: usize = 0x24; // QAngle + pub const m_angCurrent: usize = 0x30; // QAngle + pub const m_flLockedSpeed: usize = 0x3C; // float32 + pub const m_flAngRate: usize = 0x40; // float32 + pub const m_flDuration: usize = 0x44; // float32 + pub const m_flStartTime: usize = 0x48; // GameTime_t + pub const m_bActive: usize = 0x4C; // bool + pub const m_bTeleportOnEnd: usize = 0x4D; // bool + pub const m_bIgnoreRotation: usize = 0x4E; // bool + pub const m_bSuccess: usize = 0x4F; // bool + pub const m_nForcedCrouchState: usize = 0x50; // ForcedCrouchState_t + pub const m_bIgnoreCollisions: usize = 0x54; // bool + pub const m_vDest: usize = 0x58; // Vector + pub const m_angDst: usize = 0x64; // QAngle + pub const m_hDestEntity: usize = 0x70; // CHandle + }; + // Parent: None + // Field count: 1 + pub const CSkeletonAnimationController = struct { + pub const m_pSkeletonInstance: usize = 0x8; // CSkeletonInstance* + }; + // Parent: None + // Field count: 0 + pub const CNavVolumeMarkupVolume = struct { + }; + // Parent: None + // Field count: 2 + pub const CPathMoverEntitySpawn = struct { + pub const hMover: usize = 0x0; // CHandle + pub const vecOtherEntities: usize = 0x8; // CUtlVector> + }; + // Parent: None + // Field count: 2 + pub const CResponseCriteriaSet = struct { + pub const m_nNumPrefixedContexts: usize = 0x30; // int32 + pub const m_bOverrideOnAppend: usize = 0x34; // bool + }; + // Parent: None + // Field count: 11 + pub const CAI_Expresser = struct { + pub const m_flStopTalkTime: usize = 0x60; // GameTime_t + pub const m_flStopTalkTimeWithoutDelay: usize = 0x64; // GameTime_t + pub const m_flQueuedSpeechTime: usize = 0x68; // GameTime_t + pub const m_flBlockedTalkTime: usize = 0x6C; // GameTime_t + pub const m_voicePitch: usize = 0x70; // int32 + pub const m_flLastTimeAcceptedSpeak: usize = 0x74; // GameTime_t + pub const m_bAllowSpeakingInterrupts: usize = 0x78; // bool + pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x79; // bool + pub const m_bSceneEntityDisabled: usize = 0x7A; // bool + pub const m_nLastSpokenPriority: usize = 0x7C; // int32 + pub const m_pOuter: usize = 0x98; // CBaseFlex* + }; + // Parent: None + // Field count: 0 + pub const IChoreoServices = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumerAttributes = struct { + }; + // Parent: CStopwatchBase + // Field count: 1 + pub const CStopwatch = struct { + pub const m_flInterval: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 3 + pub const ResponseParams = struct { + pub const odds: usize = 0x10; // int16 + pub const flags: usize = 0x12; // int16 + pub const m_pFollowup: usize = 0x18; // ResponseFollowup* + }; + // Parent: None + // Field count: 10 + pub const ConstraintSoundInfo = struct { + pub const m_vSampler: usize = 0x8; // VelocitySampler + pub const m_soundProfile: usize = 0x20; // SimpleConstraintSoundProfile + pub const m_forwardAxis: usize = 0x40; // Vector + pub const m_iszTravelSoundFwd: usize = 0x50; // CUtlSymbolLarge + pub const m_iszTravelSoundBack: usize = 0x58; // CUtlSymbolLarge + pub const m_iszReversalSoundSmall: usize = 0x78; // CUtlSymbolLarge + pub const m_iszReversalSoundMedium: usize = 0x80; // CUtlSymbolLarge + pub const m_iszReversalSoundLarge: usize = 0x88; // CUtlSymbolLarge + pub const m_bPlayTravelSound: usize = 0x90; // bool + pub const m_bPlayReversalSound: usize = 0x91; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CPhysicsBodyGameMarkup = struct { + pub const m_TargetBody: usize = 0x0; // CUtlString + pub const m_Tag: usize = 0x8; // CGlobalSymbol + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PointCameraSettings_t = struct { + pub const m_flNearBlurryDistance: usize = 0x0; // float32 + pub const m_flNearCrispDistance: usize = 0x4; // float32 + pub const m_flFarCrispDistance: usize = 0x8; // float32 + pub const m_flFarBlurryDistance: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 0 + pub const CVectorMovingAverage = struct { + }; + // Parent: None + // Field count: 4 + pub const CSoundEnvelope = struct { + pub const m_current: usize = 0x0; // float32 + pub const m_target: usize = 0x4; // float32 + pub const m_rate: usize = 0x8; // float32 + pub const m_forceupdate: usize = 0xC; // bool + }; + // Parent: None + // Field count: 25 + pub const dynpitchvol_base_t = struct { + pub const preset: usize = 0x0; // int32 + pub const pitchrun: usize = 0x4; // int32 + pub const pitchstart: usize = 0x8; // int32 + pub const spinup: usize = 0xC; // int32 + pub const spindown: usize = 0x10; // int32 + pub const volrun: usize = 0x14; // int32 + pub const volstart: usize = 0x18; // int32 + pub const fadein: usize = 0x1C; // int32 + pub const fadeout: usize = 0x20; // int32 + pub const lfotype: usize = 0x24; // int32 + pub const lforate: usize = 0x28; // int32 + pub const lfomodpitch: usize = 0x2C; // int32 + pub const lfomodvol: usize = 0x30; // int32 + pub const cspinup: usize = 0x34; // int32 + pub const cspincount: usize = 0x38; // int32 + pub const pitch: usize = 0x3C; // int32 + pub const spinupsav: usize = 0x40; // int32 + pub const spindownsav: usize = 0x44; // int32 + pub const pitchfrac: usize = 0x48; // int32 + pub const vol: usize = 0x4C; // int32 + pub const fadeinsav: usize = 0x50; // int32 + pub const fadeoutsav: usize = 0x54; // int32 + pub const volfrac: usize = 0x58; // int32 + pub const lfofrac: usize = 0x5C; // int32 + pub const lfomult: usize = 0x60; // int32 + }; + // Parent: CSimpleSimTimer + // Field count: 1 + pub const CStopwatchBase = struct { + pub const m_fIsRunning: usize = 0x8; // bool + }; + // Parent: None + // Field count: 1 + pub const SceneRequestHandle_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 1 + pub const CNavVolumeVector = struct { + pub const m_bHasBeenPreFiltered: usize = 0x80; // bool + }; + // Parent: None + // Field count: 2 + pub const NavGravity_t = struct { + pub const m_vGravity: usize = 0x0; // Vector + pub const m_bDefault: usize = 0xC; // bool + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PulseScriptedSequenceData_t = struct { + pub const m_nActorID: usize = 0x0; // int32 + pub const m_szPreIdleSequence: usize = 0x8; // CUtlString + pub const m_szEntrySequence: usize = 0x10; // CUtlString + pub const m_szSequence: usize = 0x18; // CUtlString + pub const m_szExitSequence: usize = 0x20; // CUtlString + pub const m_nMoveTo: usize = 0x28; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x2C; // SharedMovementGait_t + pub const m_nHeldWeaponBehavior: usize = 0x30; // ScriptedHeldWeaponBehavior_t + pub const m_bLoopPreIdleSequence: usize = 0x34; // bool + pub const m_bLoopActionSequence: usize = 0x35; // bool + pub const m_bLoopPostIdleSequence: usize = 0x36; // bool + pub const m_bIgnoreLookAt: usize = 0x37; // bool + }; + // Parent: None + // Field count: 2 + pub const RotatorQueueEntry_t = struct { + pub const qTarget: usize = 0x0; // Quaternion + pub const eSpace: usize = 0x10; // RotatorTargetSpace_t + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBaseAnimGraphDestructibleParts_GraphController = struct { + }; + // Parent: None + // Field count: 1 + pub const ExternalAnimGraphHandle_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 1 + pub const CPhysicsShake = struct { + pub const m_force: usize = 0x8; // Vector + }; + // Parent: None + // Field count: 3 + pub const VelocitySampler = struct { + pub const m_prevSample: usize = 0x0; // Vector + pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t + pub const m_fIdealSampleRate: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 11 + pub const CTakeDamageResult = struct { + pub const m_pOriginatingInfo: usize = 0x0; // CTakeDamageInfo* + pub const m_nHealthLost: usize = 0x8; // int32 + pub const m_nHealthBefore: usize = 0xC; // int32 + pub const m_nDamageDealt: usize = 0x10; // int32 + pub const m_flPreModifiedDamage: usize = 0x14; // float32 + pub const m_nTotalledHealthLost: usize = 0x18; // int32 + pub const m_nTotalledDamageDealt: usize = 0x1C; // int32 + pub const m_flTotalledPreModifiedDamage: usize = 0x20; // float32 + pub const m_bWasDamageSuppressed: usize = 0x24; // bool + pub const m_bSuppressFlinch: usize = 0x25; // bool + pub const m_nOverrideFlinchHitGroup: usize = 0x28; // HitGroup_t + }; + // Parent: None + // Field count: 1 + pub const SceneEventId_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 5 + pub const ExternalAnimGraph_t = struct { + pub const m_hExtGraphHandle: usize = 0x0; // ExternalAnimGraphHandle_t + pub const m_sExternalGraphSlotID: usize = 0x8; // CGlobalSymbol + pub const m_hGraphDefinition: usize = 0x10; // CStrongHandleCopyable + pub const m_hExternalGraphOwner: usize = 0x18; // CHandle + pub const m_nInactiveBehavior: usize = 0x30; // ExternalAnimGraphInactiveBehavior_t + }; + // Parent: None + // Field count: 10 + pub const CCommentarySystem = struct { + pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool + pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool + pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t + pub const m_iTeleportStage: usize = 0x18; // int32 + pub const m_bCheatState: usize = 0x1C; // bool + pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool + pub const m_hCurrentNode: usize = 0x38; // CHandle + pub const m_hActiveCommentaryNode: usize = 0x3C; // CHandle + pub const m_hLastCommentaryNode: usize = 0x40; // CHandle + pub const m_vecNodes: usize = 0x48; // CUtlVector> + }; + // Parent: None + // Field count: 8 + pub const ResponseFollowup = struct { + pub const followup_concept: usize = 0x0; // char* + pub const followup_contexts: usize = 0x8; // char* + pub const followup_delay: usize = 0x10; // float32 + pub const followup_target: usize = 0x14; // char* + pub const followup_entityiotarget: usize = 0x1C; // char* + pub const followup_entityioinput: usize = 0x24; // char* + pub const followup_entityiodelay: usize = 0x2C; // float32 + pub const bFired: usize = 0x30; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AmmoTypeInfo_t = struct { + pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nSplashSize: usize = 0x1C; // CRangeInt + pub const m_nFlags: usize = 0x24; // AmmoFlags_t + pub const m_flMass: usize = 0x28; // float32 + pub const m_flSpeed: usize = 0x2C; // CRangeFloat + }; + // Parent: None + // Field count: 1 + pub const CNetworkTransmitComponent = struct { + pub const m_nTransmitStateOwnedCounter: usize = 0x184; // uint8 + }; + // Parent: None + // Field count: 5 + pub const CPathQueryUtil = struct { + pub const m_PathToEntityTransform: usize = 0x10; // CTransform + pub const m_vecPathSamplePositions: usize = 0x30; // CUtlVector + pub const m_vecPathSampleParameters: usize = 0x48; // CUtlVector + pub const m_vecPathSampleDistances: usize = 0x60; // CUtlVector + pub const m_bIsClosedLoop: usize = 0x78; // bool + }; + // Parent: None + // Field count: 5 + pub const RagdollCreationParams_t = struct { + pub const m_vForce: usize = 0x0; // Vector + pub const m_nForceBone: usize = 0xC; // int32 + pub const m_bForceCurrentWorldTransform: usize = 0x10; // bool + pub const m_bUseLRURetirement: usize = 0x11; // bool + pub const m_nHealthToGrant: usize = 0x14; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CRangeInt = struct { + pub const m_pValue: usize = 0x0; // int32[2] + }; + // Parent: None + // Field count: 2 + pub const CWorldCompositionChunkReferenceElement_t = struct { + pub const m_strMapToLoad: usize = 0x0; // CUtlString + pub const m_strLandmarkName: usize = 0x8; // CUtlString + }; + // Parent: CStopwatchBase + // Field count: 2 + pub const CRandStopwatch = struct { + pub const m_flMinInterval: usize = 0xC; // float32 + pub const m_flMaxInterval: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 2 + pub const CMovementStatsProperty = struct { + pub const m_nUseCounter: usize = 0x10; // int32 + pub const m_emaMovementDirection: usize = 0x14; // CVectorExponentialMovingAverage + }; + // Parent: None + // Field count: 5 + pub const CGameChoreoServices = struct { + pub const m_hOwner: usize = 0x8; // CHandle + pub const m_hScriptedSequence: usize = 0xC; // CHandle + pub const m_scriptState: usize = 0x10; // IChoreoServices::ScriptState_t + pub const m_choreoState: usize = 0x14; // IChoreoServices::ChoreoState_t + pub const m_flTimeStartedState: usize = 0x18; // GameTime_t + }; + // Parent: None + // Field count: 0 + pub const CSimpleStopwatch = struct { + }; + // Parent: None + // Field count: 28 + pub const CShatterGlassShard = struct { + pub const m_hShardHandle: usize = 0x8; // uint32 + pub const m_vecPanelVertices: usize = 0x10; // CUtlVector + pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D + pub const m_hModel: usize = 0x30; // CStrongHandle + pub const m_hPhysicsEntity: usize = 0x38; // CHandle + pub const m_hParentPanel: usize = 0x3C; // CHandle + pub const m_hParentShard: usize = 0x40; // uint32 + pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType + pub const m_vecStressVelocity: usize = 0x48; // Vector + pub const m_bCreatedModel: usize = 0x54; // bool + pub const m_flLongestEdge: usize = 0x58; // float32 + pub const m_flShortestEdge: usize = 0x5C; // float32 + pub const m_flLongestAcross: usize = 0x60; // float32 + pub const m_flShortestAcross: usize = 0x64; // float32 + pub const m_flSumOfAllEdges: usize = 0x68; // float32 + pub const m_flArea: usize = 0x6C; // float32 + pub const m_nOnFrameEdge: usize = 0x70; // OnFrame + pub const m_nSubShardGeneration: usize = 0x74; // int32 + pub const m_vecAverageVertPosition: usize = 0x78; // Vector2D + pub const m_bAverageVertPositionIsValid: usize = 0x80; // bool + pub const m_vecPanelSpaceStressPositionA: usize = 0x84; // Vector2D + pub const m_vecPanelSpaceStressPositionB: usize = 0x8C; // Vector2D + pub const m_bStressPositionAIsValid: usize = 0x94; // bool + pub const m_bStressPositionBIsValid: usize = 0x95; // bool + pub const m_bFlaggedForRemoval: usize = 0x96; // bool + pub const m_flPhysicsEntitySpawnedAtTime: usize = 0x98; // GameTime_t + pub const m_hEntityHittingMe: usize = 0x9C; // CHandle + pub const m_vecNeighbors: usize = 0xA0; // CUtlVector + }; + // Parent: None + // Field count: 4 + pub const ragdollelement_t = struct { + pub const originParentSpace: usize = 0x0; // Vector + pub const parentIndex: usize = 0x20; // int32 + pub const m_flRadius: usize = 0x24; // float32 + pub const m_nHeight: usize = 0x28; // int32 + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CGameScriptedMoveDef_t = struct { + pub const m_vDestOffset: usize = 0x0; // Vector + pub const m_hDestEntity: usize = 0xC; // CHandle + pub const m_angDest: usize = 0x10; // QAngle + pub const m_flDuration: usize = 0x1C; // float32 + pub const m_flAngRate: usize = 0x20; // float32 + pub const m_flMoveSpeed: usize = 0x24; // float32 + pub const m_bAimDisabled: usize = 0x28; // bool + pub const m_bIgnoreRotation: usize = 0x29; // bool + pub const m_nForcedCrouchState: usize = 0x2C; // ForcedCrouchState_t + }; + // Parent: None + // Field count: 7 + pub const CNetworkOriginCellCoordQuantizedVector = struct { + pub const m_cellX: usize = 0x10; // uint16 + pub const m_cellY: usize = 0x12; // uint16 + pub const m_cellZ: usize = 0x14; // uint16 + pub const m_nOutsideWorld: usize = 0x16; // uint16 + pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CBaseAnimGraphVariationUserData = struct { + }; + // Parent: None + // Field count: 8 + pub const DynamicVolumeDef_t = struct { + pub const m_source: usize = 0x0; // CHandle + pub const m_target: usize = 0x4; // CHandle + pub const m_nHullIdx: usize = 0x8; // int32 + pub const m_vSourceAnchorPos: usize = 0xC; // Vector + pub const m_vTargetAnchorPos: usize = 0x18; // Vector + pub const m_nAreaSrc: usize = 0x24; // uint32 + pub const m_nAreaDst: usize = 0x28; // uint32 + pub const m_bAttached: usize = 0x2C; // bool + }; + // Parent: None + // Field count: 3 + pub const CNetworkOriginQuantizedVector = struct { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + }; + // Parent: None + // Field count: 1 + pub const magnetted_objects_t = struct { + pub const hEntity: usize = 0x8; // CHandle + }; + // Parent: None + // Field count: 3 + pub const CHintMessageQueue = struct { + pub const m_tmMessageEnd: usize = 0x0; // float32 + pub const m_messages: usize = 0x8; // CUtlVector + pub const m_pPlayerController: usize = 0x20; // CBasePlayerController* + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CSkillInt = struct { + pub const m_pValue: usize = 0x0; // int32[4] + }; + // Parent: None + // Field count: 4 + pub const thinkfunc_t = struct { + pub const m_hFn: usize = 0x8; // HSCRIPT + pub const m_nContext: usize = 0x10; // CUtlStringToken + pub const m_nNextThinkTick: usize = 0x14; // GameTick_t + pub const m_nLastThinkTick: usize = 0x18; // GameTick_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNavHullPresetVData = struct { + pub const m_vecNavHulls: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CSkillFloat = struct { + pub const m_pValue: usize = 0x0; // float32[4] + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WaterWheelFrictionScale_t = struct { + pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 + pub const m_flFrictionScale: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 2 + pub const ragdollhierarchyjoint_t = struct { + pub const parentIndex: usize = 0x0; // int32 + pub const childIndex: usize = 0x4; // int32 + }; + // Parent: None + // Field count: 16 + pub const CSceneEventInfo = struct { + pub const m_iLayer: usize = 0x0; // int32 + pub const m_iPriority: usize = 0x4; // int32 + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flWeight: usize = 0xC; // float32 + pub const m_hAnimClip: usize = 0x10; // CStrongHandle + pub const m_sAnimClipSlot: usize = 0x18; // CGlobalSymbol + pub const m_sAnimClipSlotWeight: usize = 0x20; // CGlobalSymbol + pub const m_bHasArrived: usize = 0x28; // bool + pub const m_nType: usize = 0x2C; // int32 + pub const m_flNext: usize = 0x30; // GameTime_t + pub const m_bIsGesture: usize = 0x34; // bool + pub const m_bShouldRemove: usize = 0x35; // bool + pub const m_hTarget: usize = 0x5C; // CHandle + pub const m_nSceneEventId: usize = 0x60; // SceneEventId_t + pub const m_bClientSide: usize = 0x64; // bool + pub const m_bStarted: usize = 0x65; // bool + }; + // Parent: None + // Field count: 5 + pub const SoundeventPathCornerPairNetworked_t = struct { + pub const vP1: usize = 0x0; // Vector + pub const vP2: usize = 0xC; // Vector + pub const flPathLengthSqr: usize = 0x18; // float32 + pub const flP1Pct: usize = 0x1C; // float32 + pub const flP2Pct: usize = 0x20; // float32 + }; + // Parent: None + // Field count: 13 + pub const CSoundPatch = struct { + pub const m_pitch: usize = 0x8; // CSoundEnvelope + pub const m_volume: usize = 0x18; // CSoundEnvelope + pub const m_shutdownTime: usize = 0x3C; // float32 + pub const m_flLastTime: usize = 0x40; // float32 + pub const m_iszSoundScriptName: usize = 0x48; // CUtlSymbolLarge + pub const m_hEnt: usize = 0x50; // CHandle + pub const m_soundEntityIndex: usize = 0x54; // CEntityIndex + pub const m_soundOrigin: usize = 0x58; // Vector + pub const m_isPlaying: usize = 0x64; // int32 + pub const m_Filter: usize = 0x68; // CCopyRecipientFilter + pub const m_flCloseCaptionDuration: usize = 0xA0; // float32 + pub const m_bUpdatedSoundOrigin: usize = 0xA4; // bool + pub const m_iszClassName: usize = 0xA8; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CCS2ChickenGraphController = struct { + pub const m_action: usize = 0x90; // CAnimGraph2ParamOptionalRef + pub const m_actionSubtype: usize = 0xA8; // CAnimGraph2ParamOptionalRef + pub const m_bActionReset: usize = 0xC0; // CAnimGraph2ParamAutoResetOptionalRef + pub const m_idleVariation: usize = 0xE0; // CAnimGraph2ParamOptionalRef + pub const m_runVariation: usize = 0xF8; // CAnimGraph2ParamOptionalRef + pub const m_panicVariation: usize = 0x110; // CAnimGraph2ParamOptionalRef + pub const m_squatVariation: usize = 0x128; // CAnimGraph2ParamOptionalRef + pub const m_bInWater: usize = 0x140; // CAnimGraph2ParamOptionalRef + pub const m_bHasActionCompletedEvent: usize = 0x158; // bool + pub const m_bWaitingForCompletedEvent: usize = 0x159; // bool + }; + // Parent: None + // Field count: 3 + pub const locksound_t = struct { + pub const sLockedSound: usize = 0x8; // CUtlSymbolLarge + pub const sUnlockedSound: usize = 0x10; // CUtlSymbolLarge + pub const flwaitSound: usize = 0x18; // GameTime_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const DecalGroupOption_t = struct { + pub const m_hMaterial: usize = 0x0; // CStrongHandleCopyable + pub const m_sSequenceName: usize = 0x8; // CGlobalSymbol + pub const m_flProbability: usize = 0x10; // float32 + pub const m_bEnableAngleBetweenNormalAndGravityRange: usize = 0x14; // bool + pub const m_flMinAngleBetweenNormalAndGravity: usize = 0x18; // float32 + pub const m_flMaxAngleBetweenNormalAndGravity: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 0 + pub const CBtNode = struct { + }; + // Parent: None + // Field count: 2 + pub const CAnimGraphControllerManager = struct { + pub const m_controllers: usize = 0x0; // CUtlVector + pub const m_bGraphBindingsCreated: usize = 0xA8; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CFiringModeFloat = struct { + pub const m_flValues: usize = 0x0; // float32[2] + }; + // Parent: None + // Field count: 3 + pub const CCopyRecipientFilter = struct { + pub const m_Flags: usize = 0x8; // int32 + pub const m_Recipients: usize = 0x10; // CUtlVector + pub const m_slotPlayerExcludedDueToPrediction: usize = 0x30; // CPlayerSlot + }; + // Parent: None + // Field count: 0 + pub const CFloatMovingAverage = struct { + }; + // Parent: None + // Field count: 5 + pub const CSmoothFunc = struct { + pub const m_flSmoothAmplitude: usize = 0x8; // float32 + pub const m_flSmoothBias: usize = 0xC; // float32 + pub const m_flSmoothDuration: usize = 0x10; // float32 + pub const m_flSmoothRemainingTime: usize = 0x14; // float32 + pub const m_nSmoothDir: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 0 + pub const IHasAttributes = struct { + }; + // Parent: None + // Field count: 5 + pub const ragdoll_t = struct { + pub const list: usize = 0x0; // CUtlVector + pub const hierarchyJoints: usize = 0x18; // CUtlVector + pub const boneIndex: usize = 0x30; // CUtlVector + pub const allowStretch: usize = 0x48; // bool + pub const unused: usize = 0x49; // bool + }; + // Parent: None + // Field count: 10 + pub const HullFlags_t = struct { + pub const m_bHull_Human: usize = 0x0; // bool + pub const m_bHull_SmallCentered: usize = 0x1; // bool + pub const m_bHull_WideHuman: usize = 0x2; // bool + pub const m_bHull_Tiny: usize = 0x3; // bool + pub const m_bHull_Medium: usize = 0x4; // bool + pub const m_bHull_TinyCentered: usize = 0x5; // bool + pub const m_bHull_Large: usize = 0x6; // bool + pub const m_bHull_LargeCentered: usize = 0x7; // bool + pub const m_bHull_MediumTall: usize = 0x8; // bool + pub const m_bHull_Small: usize = 0x9; // bool + }; + // Parent: None + // Field count: 0 + pub const ISkeletonAnimationController = struct { + }; + // Parent: None + // Field count: 2 + pub const RotatorHistoryEntry_t = struct { + pub const qInvChange: usize = 0x0; // Quaternion + pub const flTimeRotationStart: usize = 0x10; // GameTime_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const GameAmmoTypeInfo_t = struct { + pub const m_nBuySize: usize = 0x38; // int32 + pub const m_nCost: usize = 0x3C; // int32 + }; + // Parent: None + // Field count: 4 + pub const CMotorController = struct { + pub const m_speed: usize = 0x8; // float32 + pub const m_maxTorque: usize = 0xC; // float32 + pub const m_axis: usize = 0x10; // VectorWS + pub const m_inertiaFactor: usize = 0x1C; // float32 + }; + // Parent: CSimpleSimTimer + // Field count: 1 + pub const CSimTimer = struct { + pub const m_flInterval: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 6 + pub const CBaseIssue = struct { + pub const m_szTypeString: usize = 0x20; // char[64] + pub const m_szDetailsString: usize = 0x60; // char[260] + pub const m_iNumYesVotes: usize = 0x164; // int32 + pub const m_iNumNoVotes: usize = 0x168; // int32 + pub const m_iNumPotentialVotes: usize = 0x16C; // int32 + pub const m_pVoteController: usize = 0x170; // CVoteController* + }; + // Parent: None + // Field count: 4 + pub const SummaryTakeDamageInfo_t = struct { + pub const nSummarisedCount: usize = 0x0; // int32 + pub const info: usize = 0x8; // CTakeDamageInfo + pub const result: usize = 0x128; // CTakeDamageResult + pub const hTarget: usize = 0x158; // CHandle + }; + // Parent: None + // Field count: 3 + pub const CSceneRequest = struct { + pub const m_szPayloadTypeName: usize = 0x0; // CUtlSymbolLarge + pub const m_uHandle: usize = 0x8; // SceneRequestHandle_t + pub const m_state: usize = 0xC; // ESceneRequestState_t + }; + // Parent: None + // Field count: 6 + pub const DestructiblePartDestructionRequest_t = struct { + pub const m_nDestroyFlags: usize = 0x0; // EDestructibleParts_DestroyParameterFlags + pub const m_nDamageType: usize = 0x4; // DamageTypes_t + pub const m_flPartDamage: usize = 0x8; // float32 + pub const m_flPartDamageRadius: usize = 0xC; // float32 + pub const m_vWsPartDamageOrigin: usize = 0x10; // VectorWS + pub const m_vWsPartDamageForce: usize = 0x1C; // Vector + }; + // Parent: None + // Field count: 2 + pub const DestructibleHitGroupToDestroy_t = struct { + pub const m_nHitGroup: usize = 0x0; // HitGroup_t + pub const m_nMaxDamageLevel: usize = 0x4; // int32 + }; + // Parent: None + // Field count: 10 + pub const CRR_Response = struct { + pub const m_Type: usize = 0x0; // uint8 + pub const m_szResponseName: usize = 0x1; // char[192] + pub const m_szMatchingRule: usize = 0xC1; // char[128] + pub const m_Params: usize = 0x160; // ResponseParams + pub const m_fMatchScore: usize = 0x180; // float32 + pub const m_bAnyMatchingRulesInCooldown: usize = 0x184; // bool + pub const m_szSpeakerContext: usize = 0x188; // char* + pub const m_szWorldContext: usize = 0x190; // char* + pub const m_Followup: usize = 0x198; // ResponseFollowup + pub const m_recipientFilter: usize = 0x1CA; // CUtlSymbol + }; + // Parent: None + // Field count: 0 + pub const CVectorExponentialMovingAverage = struct { + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmAimCSNode__CDefinition = struct { + pub const m_nVerticalAngleNodeIdx: usize = 0x18; // int16 + pub const m_nHorizontalAngleNodeIdx: usize = 0x1A; // int16 + pub const m_nWeaponCategoryNodeIdx: usize = 0x1C; // int16 + pub const m_nWeaponTypeNodeIdx: usize = 0x1E; // int16 + pub const m_nIsWeaponActionActiveNodeIdx: usize = 0x20; // int16 + pub const m_nWeaponDropNodeIdx: usize = 0x22; // int16 + pub const m_nEnabledNodeIdx: usize = 0x24; // int16 + pub const m_flBlendTimeSeconds: usize = 0x28; // float32 + pub const m_flReduceRangeTimeSeconds: usize = 0x2C; // float32 + }; + // Parent: None + // Field count: 4 + pub const CConstantForceController = struct { + pub const m_linear: usize = 0xC; // Vector + pub const m_angular: usize = 0x18; // RotationVector + pub const m_linearSave: usize = 0x24; // Vector + pub const m_angularSave: usize = 0x30; // RotationVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WaterWheelDrag_t = struct { + pub const m_flFractionOfWheelSubmerged: usize = 0x0; // float32 + pub const m_flWheelDrag: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 22 + pub const CTakeDamageInfo = struct { + pub const m_vecDamageForce: usize = 0x8; // Vector + pub const m_vecDamagePosition: usize = 0x14; // VectorWS + pub const m_vecReportedPosition: usize = 0x20; // VectorWS + pub const m_vecDamageDirection: usize = 0x2C; // Vector + pub const m_hInflictor: usize = 0x38; // CHandle + pub const m_hAttacker: usize = 0x3C; // CHandle + pub const m_hAbility: usize = 0x40; // CHandle + pub const m_flDamage: usize = 0x44; // float32 + pub const m_flTotalledDamage: usize = 0x48; // float32 + pub const m_bitsDamageType: usize = 0x4C; // DamageTypes_t + pub const m_iDamageCustom: usize = 0x50; // int32 + pub const m_iAmmoType: usize = 0x54; // AmmoIndex_t + pub const m_flOriginalDamage: usize = 0x60; // float32 + pub const m_bShouldBleed: usize = 0x64; // bool + pub const m_bShouldSpark: usize = 0x65; // bool + pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t + pub const m_iHitGroupId: usize = 0x78; // HitGroup_t + pub const m_nNumObjectsPenetrated: usize = 0x7C; // int32 + pub const m_flFriendlyFireDamageReductionRatio: usize = 0x80; // float32 + pub const m_bStoppedBullet: usize = 0x84; // bool + pub const m_nDestructibleHitGroupsToForceDestroy: usize = 0x100; // CUtlVector + pub const m_bInTakeDamageFlow: usize = 0x118; // bool + }; + // Parent: CSimpleSimTimer + // Field count: 2 + pub const CRandSimTimer = struct { + pub const m_flMinInterval: usize = 0x8; // float32 + pub const m_flMaxInterval: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 0 + pub const CBtNodeComposite = struct { + }; + // Parent: None + // Field count: 4 + pub const CRelativeLocation = struct { + pub const m_Type: usize = 0x18; // RelativeLocationType_t + pub const m_vRelativeOffset: usize = 0x1C; // Vector + pub const m_vWorldSpacePos: usize = 0x28; // VectorWS + pub const m_hEntity: usize = 0x34; // CHandle + }; + // Parent: None + // Field count: 2 + pub const Extent = struct { + pub const lo: usize = 0x0; // VectorWS + pub const hi: usize = 0xC; // VectorWS + }; + // Parent: None + // Field count: 5 + pub const sndopvarlatchdata_t = struct { + pub const m_iszStack: usize = 0x8; // CUtlSymbolLarge + pub const m_iszOperator: usize = 0x10; // CUtlSymbolLarge + pub const m_iszOpvar: usize = 0x18; // CUtlSymbolLarge + pub const m_flVal: usize = 0x20; // float32 + pub const m_vPos: usize = 0x24; // Vector + }; + // Parent: None + // Field count: 0 + pub const IEconItemInterface = struct { + }; + // Parent: None + // Field count: 1 + pub const CMultiplayer_Expresser = struct { + pub const m_bAllowMultipleScenes: usize = 0xA0; // bool + }; + // Parent: None + // Field count: 0 + pub const CNavVolume = struct { + }; + // Parent: None + // Field count: 0 + pub const QuestProgress = struct { + }; + // Parent: None + // Field count: 0 + pub const CNmAimCSTask = struct { + }; + // Parent: None + // Field count: 1 + pub const ParticleIndex_t = struct { + pub const m_Value: usize = 0x0; // int32 + }; + // Parent: None + // Field count: 0 + pub const CAI_ExpresserWithFollowup = struct { + }; + // Parent: None + // Field count: 1 + pub const CTakeDamageSummaryScopeGuard = struct { + pub const m_vecSummaries: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 4 + pub const CIronSightController = struct { + pub const m_bIronSightAvailable: usize = 0x8; // bool + pub const m_flIronSightAmount: usize = 0xC; // float32 + pub const m_flIronSightAmountGained: usize = 0x10; // float32 + pub const m_flIronSightAmountBiased: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumerSound = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumerLegacy = struct { + }; + // Parent: None + // Field count: 1 + pub const CInButtonState = struct { + pub const m_pButtonStates: usize = 0x8; // uint64[3] + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmEventConsumerParticle = struct { + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNavHullVData = struct { + pub const m_bAgentEnabled: usize = 0x0; // bool + pub const m_agentRadius: usize = 0x4; // float32 + pub const m_agentHeight: usize = 0x8; // float32 + pub const m_agentShortHeightEnabled: usize = 0xC; // bool + pub const m_agentShortHeight: usize = 0x10; // float32 + pub const m_agentCrawlEnabled: usize = 0x14; // bool + pub const m_agentCrawlHeight: usize = 0x18; // float32 + pub const m_agentMaxClimb: usize = 0x1C; // float32 + pub const m_agentMaxSlope: usize = 0x20; // int32 + pub const m_agentMaxJumpDownDist: usize = 0x24; // float32 + pub const m_agentMaxJumpHorizDistBase: usize = 0x28; // float32 + pub const m_agentMaxJumpUpDist: usize = 0x2C; // float32 + pub const m_agentBorderErosion: usize = 0x30; // int32 + pub const m_flowMapGenerationEnabled: usize = 0x34; // bool + pub const m_flowMapNodeMaxRadius: usize = 0x38; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CNmSnapWeaponNode__CDefinition = struct { + pub const m_nEnabledNodeIdx: usize = 0x18; // int16 + pub const m_nLockLeftHandNodeIdx: usize = 0x1A; // int16 + pub const m_flBlendTimeSeconds: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 3 + pub const SoundOpvarTraceResult_t = struct { + pub const vPos: usize = 0x0; // Vector + pub const bDidHit: usize = 0xC; // bool + pub const flDistSqrToCenter: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 0 + pub const CAnimEventListener = struct { + }; + // Parent: None + // Field count: 0 + pub const CNavVolumeCalculatedVector = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MPropertyCustomEditor + pub const CFiringModeInt = struct { + pub const m_nValues: usize = 0x0; // int32[2] + }; + // Parent: None + // Field count: 0 + pub const CBtNodeDecorator = struct { + }; + // Parent: None + // Field count: 11 + pub const CSAdditionalPerRoundStats_t = struct { + pub const m_numChickensKilled: usize = 0x0; // int32 + pub const m_killsWhileBlind: usize = 0x4; // int32 + pub const m_bombCarrierkills: usize = 0x8; // int32 + pub const m_flBurnDamageInflicted: usize = 0xC; // float32 + pub const m_flBlastDamageInflicted: usize = 0x10; // float32 + pub const m_iDinks: usize = 0x14; // int32 + pub const m_bFreshStartThisRound: usize = 0x18; // bool + pub const m_bBombPlantedAndAlive: usize = 0x19; // bool + pub const m_nDefuseStarts: usize = 0x1C; // int32 + pub const m_nHostagePickUps: usize = 0x20; // int32 + pub const m_numTeammatesFlashed: usize = 0x24; // int32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CEmptyGraphController = struct { + }; + // Parent: None + // Field count: 1 + pub const ModelConfigHandle_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataOverlayType + pub const CEntitySubclassVDataBase = struct { + }; + // Parent: None + // Field count: 2 + pub const CBreakableStageHelper = struct { + pub const m_nCurrentStage: usize = 0x8; // int32 + pub const m_nStageCount: usize = 0xC; // int32 + }; + // Parent: None + // Field count: 2 + pub const CNavVolumeBreadthFirstSearch = struct { + pub const m_vStartPos: usize = 0xA8; // Vector + pub const m_flSearchDist: usize = 0xB4; // float32 + }; + // Parent: dynpitchvol_base_t + // Field count: 0 + pub const dynpitchvol_t = struct { + }; + // Parent: None + // Field count: 12 + pub const CSAdditionalMatchStats_t = struct { + pub const m_numRoundsSurvivedStreak: usize = 0xF0; // int32 + pub const m_maxNumRoundsSurvivedStreak: usize = 0xF4; // int32 + pub const m_numRoundsSurvivedTotal: usize = 0xF8; // int32 + pub const m_iRoundsWonWithoutPurchase: usize = 0xFC; // int32 + pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x100; // int32 + pub const m_numFirstKills: usize = 0x104; // int32 + pub const m_numClutchKills: usize = 0x108; // int32 + pub const m_numPistolKills: usize = 0x10C; // int32 + pub const m_numSniperKills: usize = 0x110; // int32 + pub const m_iNumSuicides: usize = 0x114; // int32 + pub const m_iNumTeamKills: usize = 0x118; // int32 + pub const m_flTeamDamage: usize = 0x11C; // float32 + }; + // Parent: None + // Field count: 0 + pub const IRagdoll = struct { + }; + // Parent: None + // Field count: 6 + pub const hudtextparms_t = struct { + pub const color1: usize = 0x0; // Color + pub const color2: usize = 0x4; // Color + pub const effect: usize = 0x8; // uint8 + pub const channel: usize = 0x9; // uint8 + pub const x: usize = 0xC; // float32 + pub const y: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAnimGraphControllerBase = struct { + pub const m_hExternalGraph: usize = 0x18; // ExternalAnimGraphHandle_t + }; + // Parent: None + // Field count: 3 + pub const CNetworkVelocityVector = struct { + pub const m_vecX: usize = 0x10; // CNetworkedQuantizedFloat + pub const m_vecY: usize = 0x18; // CNetworkedQuantizedFloat + pub const m_vecZ: usize = 0x20; // CNetworkedQuantizedFloat + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDestructiblePart_DamageLevel = struct { + pub const m_sName: usize = 0x0; // CUtlString + pub const m_sBreakablePieceName: usize = 0x8; // CGlobalSymbol + pub const m_nBodyGroupValue: usize = 0x10; // int32 + pub const m_nHealth: usize = 0x14; // CSkillInt + pub const m_flCriticalDamagePercent: usize = 0x24; // float32 + pub const m_nDamagePassthroughType: usize = 0x28; // EDestructiblePartDamagePassThroughType + pub const m_nDestructionDeathBehavior: usize = 0x2C; // DestructiblePartDestructionDeathBehavior_t + pub const m_sCustomDeathHandshake: usize = 0x30; // CGlobalSymbol + pub const m_bShouldDestroyOnDeath: usize = 0x38; // bool + pub const m_flDeathDestroyTime: usize = 0x3C; // CRangeFloat + }; + // Parent: None + // Field count: 0 + pub const CNavVolumeAll = struct { + }; + // Parent: None + // Field count: 2 + pub const CNavVolumeSphere = struct { + pub const m_vCenter: usize = 0x78; // Vector + pub const m_flRadius: usize = 0x84; // float32 + }; + // Parent: None + // Field count: 2 + pub const Relationship_t = struct { + pub const disposition: usize = 0x0; // Disposition_t + pub const priority: usize = 0x4; // int32 + }; + }; + }; +}; diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 1fd0f665..6d3c9dcf 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 4f042cc5..ca5380b2 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 114be551..b856a528 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/soundsystem_dll.zig b/output/soundsystem_dll.zig new file mode 100644 index 00000000..0ed78530 --- /dev/null +++ b/output/soundsystem_dll.zig @@ -0,0 +1,1609 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: soundsystem.dll + // Class count: 127 + // Enum count: 19 + pub const soundsystem_dll = struct { + // Alignment: 4 + // Member count: 2 + pub const EMode_t = enum(u32) { + Peak = 0x0, + RMS = 0x1 + }; + // Alignment: 4 + // Member count: 39 + pub const VMixGraphCommandID_t = enum(u32) { + CMD_INVALID = 0xFFFFFFFF, + CMD_CONTROL_INPUT_STORE = 0x1, + CMD_CONTROL_INPUT_STORE_DB = 0x2, + CMD_CONTROL_TRANSIENT_INPUT_STORE = 0x3, + CMD_CONTROL_TRANSIENT_INPUT_RESET = 0x4, + CMD_CONTROL_OUTPUT_STORE = 0x5, + CMD_CONTROL_EVALUATE_CURVE = 0x6, + CMD_CONTROL_COPY = 0x7, + CMD_CONTROL_COND_COPY_IF_NEGATIVE = 0x8, + CMD_CONTROL_REMAP_LINEAR = 0x9, + CMD_CONTROL_REMAP_SINE = 0xA, + CMD_CONTROL_REMAP_LOGLINEAR = 0xB, + CMD_CONTROL_MAX = 0xC, + CMD_CONTROL_RESET_TIMER = 0xD, + CMD_CONTROL_INCREMENT_TIMER = 0xE, + CMD_CONTROL_EVAL_ENVELOPE = 0xF, + CMD_CONTROL_SINE_BLEND = 0x10, + CMD_PROCESSOR_SET_CONTROL_VALUE = 0x11, + CMD_PROCESSOR_SET_NAME_INPUT = 0x12, + CMD_PROCESSOR_SET_CONTROL_ARRAYVALUE = 0x13, + CMD_PROCESSOR_STORE_CONTROL_VALUE = 0x14, + CMD_PROCESSOR_SET_VSND_VALUE = 0x15, + CMD_SUBMIX_PROCESS = 0x16, + CMD_SUBMIX_GENERATE = 0x17, + CMD_SUBMIX_GENERATE_SIDECHAIN = 0x18, + CMD_SUBMIX_DEBUG = 0x19, + CMD_SUBMIX_MIX2x1 = 0x1A, + CMD_SUBMIX_OUTPUT = 0x1B, + CMD_SUBMIX_OUTPUTx2 = 0x1C, + CMD_SUBMIX_COPY = 0x1D, + CMD_SUBMIX_ACCUMULATE = 0x1E, + CMD_SUBMIX_METER = 0x1F, + CMD_SUBMIX_METER_SPECTRUM = 0x20, + CMD_IMPULSERESPONSE_INPUT_STORE = 0x21, + CMD_PROCESSOR_SET_IMPULSERESPONSE_VALUE = 0x22, + CMD_REMAP_VSND_TO_IMPULSERESPONSE = 0x23, + CMD_IMPULSERESPONSE_RESET = 0x24, + CMD_BLEND_VSNDS_TO_IMPULSERESPONSE = 0x25, + CMD_IMPULSERESPONSE_DELAY = 0x26 + }; + // Alignment: 1 + // Member count: 5 + pub const EWaveform = enum(u8) { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + }; + // Alignment: 4 + // Member count: 5 + pub const VMixLFOShape_t = enum(u32) { + LFO_SHAPE_SINE = 0x0, + LFO_SHAPE_SQUARE = 0x1, + LFO_SHAPE_TRI = 0x2, + LFO_SHAPE_SAW = 0x3, + LFO_SHAPE_NOISE = 0x4 + }; + // Alignment: 2 + // Member count: 10 + pub const VMixFilterType_t = enum(u16) { + FILTER_UNKNOWN = 0xFFFF, + FILTER_LOWPASS = 0x0, + FILTER_HIGHPASS = 0x1, + FILTER_BANDPASS = 0x2, + FILTER_NOTCH = 0x3, + FILTER_PEAKING_EQ = 0x4, + FILTER_LOW_SHELF = 0x5, + FILTER_HIGH_SHELF = 0x6, + FILTER_ALLPASS = 0x7, + FILTER_PASSTHROUGH = 0x8 + }; + // Alignment: 4 + // Member count: 3 + pub const SosActionStopType_t = enum(u32) { + SOS_STOPTYPE_NONE = 0x0, + SOS_STOPTYPE_TIME = 0x1, + SOS_STOPTYPE_OPVAR = 0x2 + }; + // Alignment: 4 + // Member count: 6 + pub const SosEditItemType_t = enum(u32) { + SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, + SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, + SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, + SOS_EDIT_ITEM_TYPE_STACK = 0x3, + SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, + SOS_EDIT_ITEM_TYPE_FIELD = 0x5 + }; + // Alignment: 4 + // Member count: 5 + pub const PlayBackMode_t = enum(u32) { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3, + RandomWeights = 0x4 + }; + // Alignment: 4 + // Member count: 3 + pub const SosGroupFieldBehavior_t = enum(u32) { + kIgnore = 0x0, + kBranch = 0x1, + kMatch = 0x2 + }; + // Alignment: 4 + // Member count: 30 + pub const soundlevel_t = enum(u32) { + SNDLVL_NONE = 0x0, + SNDLVL_20dB = 0x14, + SNDLVL_25dB = 0x19, + SNDLVL_30dB = 0x1E, + SNDLVL_35dB = 0x23, + SNDLVL_40dB = 0x28, + SNDLVL_45dB = 0x2D, + SNDLVL_50dB = 0x32, + SNDLVL_55dB = 0x37, + SNDLVL_IDLE = 0x3C, + SNDLVL_65dB = 0x41, + SNDLVL_STATIC = 0x42, + SNDLVL_70dB = 0x46, + SNDLVL_NORM = 0x4B, + SNDLVL_80dB = 0x50, + SNDLVL_85dB = 0x55, + SNDLVL_90dB = 0x5A, + SNDLVL_95dB = 0x5F, + SNDLVL_100dB = 0x64, + SNDLVL_105dB = 0x69, + SNDLVL_110dB = 0x6E, + SNDLVL_120dB = 0x78, + SNDLVL_130dB = 0x82, + SNDLVL_GUNFIRE = 0x8C, + SNDLVL_150dB = 0x96, + SNDLVL_180dB = 0xB4 + }; + // Alignment: 4 + // Member count: 2 + pub const VMixPannerType_t = enum(u32) { + PANNER_TYPE_LINEAR = 0x0, + PANNER_TYPE_EQUAL_POWER = 0x1 + }; + // Alignment: 4 + // Member count: 6 + pub const VMixChannelOperation_t = enum(u32) { + VMIX_CHAN_STEREO = 0x0, + VMIX_CHAN_LEFT = 0x1, + VMIX_CHAN_RIGHT = 0x2, + VMIX_CHAN_SWAP = 0x3, + VMIX_CHAN_MONO = 0x4, + VMIX_CHAN_MID_SIDE = 0x5 + }; + // Alignment: 1 + // Member count: 13 + pub const EMidiNote = enum(u8) { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + }; + // Alignment: 1 + // Member count: 4 + pub const CVSoundFormat_t = enum(u8) { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + }; + // Alignment: 1 + // Member count: 9 + pub const VMixFilterSlope_t = enum(u8) { + FILTER_SLOPE_1POLE_6dB = 0x0, + FILTER_SLOPE_1POLE_12dB = 0x1, + FILTER_SLOPE_1POLE_18dB = 0x2, + FILTER_SLOPE_1POLE_24dB = 0x3, + FILTER_SLOPE_12dB = 0x4, + FILTER_SLOPE_24dB = 0x5, + FILTER_SLOPE_36dB = 0x6, + FILTER_SLOPE_48dB = 0x7 + }; + // Alignment: 4 + // Member count: 2 + pub const SosActionLimitSortType_t = enum(u32) { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + }; + // Alignment: 4 + // Member count: 3 + pub const VMixSubgraphSwitchInterpolationType_t = enum(u32) { + SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, + SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1, + SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2 + }; + // Alignment: 4 + // Member count: 2 + pub const SosGroupType_t = enum(u32) { + SOS_GROUPTYPE_DYNAMIC = 0x0, + SOS_GROUPTYPE_STATIC = 0x1 + }; + // Alignment: 4 + // Member count: 2 + pub const SosActionSetParamSortType_t = enum(u32) { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixInputBase = struct { + pub const m_name: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerBlender = struct { + pub const m_firstSound: usize = 0xA8; // CSoundContainerReference + pub const m_secondSound: usize = 0xC0; // CSoundContainerReference + pub const m_flBlendFactor: usize = 0xD8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixPitchShiftProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixPitchShiftDesc_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixFreeverbDesc_t = struct { + pub const m_flRoomSize: usize = 0x0; // float32 + pub const m_flDamp: usize = 0x4; // float32 + pub const m_flWidth: usize = 0x8; // float32 + pub const m_flLateReflections: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerStaticAdditiveSynth__CHarmonic = struct { + pub const m_nWaveform: usize = 0x0; // EWaveform + pub const m_nFundamental: usize = 0x1; // EMidiNote + pub const m_nOctave: usize = 0x4; // int32 + pub const m_flCents: usize = 0x8; // float32 + pub const m_flPhase: usize = 0xC; // float32 + pub const m_curve: usize = 0x10; // CPiecewiseCurve + pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerStaticAdditiveSynth__CTone = struct { + pub const m_harmonics: usize = 0x0; // CUtlVector + pub const m_curve: usize = 0x18; // CPiecewiseCurve + pub const m_bSyncInstances: usize = 0x58; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerRandomSampler = struct { + pub const m_flAmplitude: usize = 0xB8; // float32 + pub const m_flAmplitudeJitter: usize = 0xBC; // float32 + pub const m_flTimeJitter: usize = 0xC0; // float32 + pub const m_flMaxLength: usize = 0xC4; // float32 + pub const m_nNumDelayVariations: usize = 0xC8; // int32 + pub const m_grainResources: usize = 0xD0; // CUtlVector> + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixSteamAudioDirectProcessorDesc = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixSteamAudioHRTFProcessorDesc = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerDefault = struct { + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVSound = struct { + pub const m_nRate: usize = 0x0; // int32 + pub const m_nFormat: usize = 0x4; // CVSoundFormat_t + pub const m_nChannels: usize = 0x8; // uint32 + pub const m_nLoopStart: usize = 0xC; // int32 + pub const m_nSampleCount: usize = 0x10; // uint32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_Sentences: usize = 0x18; // CUtlVector + pub const m_nStreamingSize: usize = 0x30; // uint32 + pub const m_nSeekTable: usize = 0x38; // CUtlVector + pub const m_nLoopEnd: usize = 0x50; // int32 + pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + pub const CDSPPresetMixgroupModifierTable = struct { + pub const m_table: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionSoundeventClusterSchema = struct { + pub const m_nMinNearby: usize = 0x8; // int32 + pub const m_flClusterEpsilon: usize = 0xC; // float32 + pub const m_shouldPlayOpvar: usize = 0x10; // CUtlString + pub const m_shouldPlayClusterChild: usize = 0x18; // CUtlString + pub const m_clusterSizeOpvar: usize = 0x20; // CUtlString + pub const m_groupBoundingBoxMinsOpvar: usize = 0x28; // CUtlString + pub const m_groupBoundingBoxMaxsOpvar: usize = 0x30; // CUtlString + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionSetSoundeventParameterSchema = struct { + pub const m_nMaxCount: usize = 0x8; // int32 + pub const m_flMinValue: usize = 0xC; // float32 + pub const m_flMaxValue: usize = 0x10; // float32 + pub const m_opvarName: usize = 0x18; // CUtlString + pub const m_nSortType: usize = 0x20; // SosActionSetParamSortType_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CSoundContainerReference = struct { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sound: usize = 0x8; // CStrongHandle + pub const m_pSound: usize = 0x10; // CVoiceContainerBase* + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerNull = struct { + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixSubgraphSwitchDesc_t = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_effectName: usize = 0x8; // CUtlString + pub const m_subgraphs: usize = 0x10; // CUtlVector + pub const m_interpolationMode: usize = 0x28; // VMixSubgraphSwitchInterpolationType_t + pub const m_bOnlyTailsOnFadeOut: usize = 0x2C; // bool + pub const m_flInterpolationTime: usize = 0x30; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerAnalysisBase = struct { + pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool + pub const m_curve: usize = 0x10; // CPiecewiseCurve + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionSoundeventMinMaxValuesSchema = struct { + pub const m_strQueryPublicFieldName: usize = 0x8; // CUtlString + pub const m_strDelayPublicFieldName: usize = 0x10; // CUtlString + pub const m_bExcludeStoppedSounds: usize = 0x18; // bool + pub const m_bExcludeDelayedSounds: usize = 0x19; // bool + pub const m_bExcludeSoundsBelowThreshold: usize = 0x1A; // bool + pub const m_flExcludeSoundsMinThresholdValue: usize = 0x1C; // float32 + pub const m_bExcludSoundsAboveThreshold: usize = 0x20; // bool + pub const m_flExcludeSoundsMaxThresholdValue: usize = 0x24; // float32 + pub const m_strMinValueName: usize = 0x28; // CUtlString + pub const m_strMaxValueName: usize = 0x30; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixEnvelopeProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixEnvelopeDesc_t + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixCommand = struct { + pub const m_nCommand: usize = 0x0; // VMixGraphCommandID_t + pub const m_nParameterNameHash: usize = 0x4; // uint32 + pub const m_nOutputSubmix: usize = 0x8; // int32 + pub const m_nInputSubmix0: usize = 0xC; // int32 + pub const m_nInputSubmix1: usize = 0x10; // int32 + pub const m_nProcessor: usize = 0x14; // int32 + pub const m_nInputValue0: usize = 0x18; // int32 + pub const m_nInputValue1: usize = 0x1C; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixControlInput = struct { + pub const m_flDefaultValue: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixBoxverbProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixBoxverbDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDynamicsCompressorProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDynamicsCompressorDesc_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixPannerDesc_t = struct { + pub const m_type: usize = 0x0; // VMixPannerType_t + pub const m_flStrength: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionSoundeventPrioritySchema = struct { + pub const m_priorityValue: usize = 0x8; // CUtlString + pub const m_priorityVolumeScalar: usize = 0x10; // CUtlString + pub const m_priorityContributeButDontRead: usize = 0x18; // CUtlString + pub const m_bPriorityReadButDontContribute: usize = 0x20; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerRealtimeFMSineWave = struct { + pub const m_flCarrierFrequency: usize = 0xA8; // float32 + pub const m_flModulatorFrequency: usize = 0xAC; // float32 + pub const m_flModulatorAmount: usize = 0xB0; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SelectedEditItemInfo_t = struct { + pub const m_EditItems: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixModDelayDesc_t = struct { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bPhaseInvert: usize = 0x10; // bool + pub const m_flGlideTime: usize = 0x14; // float32 + pub const m_flDelay: usize = 0x18; // float32 + pub const m_flOutputGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flModRate: usize = 0x24; // float32 + pub const m_flModDepth: usize = 0x28; // float32 + pub const m_bApplyAntialiasing: usize = 0x2C; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixNameInputMeter = struct { + pub const m_nValueIndex: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDynamics3BandProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDynamics3BandDesc_t + }; + // Parent: None + // Field count: 17 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixBoxverbDesc_t = struct { + pub const m_flSizeMax: usize = 0x0; // float32 + pub const m_flSizeMin: usize = 0x4; // float32 + pub const m_flComplexity: usize = 0x8; // float32 + pub const m_flDiffusion: usize = 0xC; // float32 + pub const m_flModDepth: usize = 0x10; // float32 + pub const m_flModRate: usize = 0x14; // float32 + pub const m_bParallel: usize = 0x18; // bool + pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t + pub const m_flWidth: usize = 0x2C; // float32 + pub const m_flHeight: usize = 0x30; // float32 + pub const m_flDepth: usize = 0x34; // float32 + pub const m_flFeedbackScale: usize = 0x38; // float32 + pub const m_flFeedbackWidth: usize = 0x3C; // float32 + pub const m_flFeedbackHeight: usize = 0x40; // float32 + pub const m_flFeedbackDepth: usize = 0x44; // float32 + pub const m_flOutputGain: usize = 0x48; // float32 + pub const m_flTaps: usize = 0x4C; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSosGroupActionSchema = struct { + }; + // Parent: None + // Field count: 16 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSosSoundEventGroupSchema = struct { + pub const m_nGroupType: usize = 0x8; // SosGroupType_t + pub const m_bBlocksEvents: usize = 0xC; // bool + pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_flMemberLifespanTime: usize = 0x14; // float32 + pub const m_bInvertMatch: usize = 0x18; // bool + pub const m_Behavior_EventName: usize = 0x1C; // SosGroupFieldBehavior_t + pub const m_matchSoundEventName: usize = 0x20; // CUtlString + pub const m_bMatchEventSubString: usize = 0x28; // bool + pub const m_matchSoundEventSubString: usize = 0x30; // CUtlString + pub const m_Behavior_EntIndex: usize = 0x38; // SosGroupFieldBehavior_t + pub const m_flEntIndex: usize = 0x3C; // float32 + pub const m_Behavior_Opvar: usize = 0x40; // SosGroupFieldBehavior_t + pub const m_flOpvar: usize = 0x44; // float32 + pub const m_Behavior_String: usize = 0x48; // SosGroupFieldBehavior_t + pub const m_opvarString: usize = 0x50; // CUtlString + pub const m_vActions: usize = 0x58; // CUtlVector + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDynamics3BandDesc_t = struct { + pub const m_fldbGainOutput: usize = 0x0; // float32 + pub const m_flRMSTimeMS: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flDepth: usize = 0xC; // float32 + pub const m_flWetMix: usize = 0x10; // float32 + pub const m_flTimeScale: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixEQ8ProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixEQ8Desc_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDSPMixgroupModifier = struct { + pub const m_mixgroup: usize = 0x0; // CUtlString + pub const m_flModifier: usize = 0x8; // float32 + pub const m_flModifierMin: usize = 0xC; // float32 + pub const m_flSourceModifier: usize = 0x10; // float32 + pub const m_flSourceModifierMin: usize = 0x14; // float32 + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAudioMorphData = struct { + pub const m_times: usize = 0x0; // CUtlVector + pub const m_nameHashCodes: usize = 0x18; // CUtlVector + pub const m_nameStrings: usize = 0x30; // CUtlVector + pub const m_samples: usize = 0x48; // CUtlVector> + pub const m_flEaseIn: usize = 0x60; // float32 + pub const m_flEaseOut: usize = 0x64; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDualCompressorDesc_t = struct { + pub const m_flRMSTimeMS: usize = 0x0; // float32 + pub const m_fldbKneeWidth: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_bPeakMode: usize = 0xC; // bool + pub const m_bandDesc: usize = 0x10; // VMixDynamicsBand_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerStaticAdditiveSynth = struct { + pub const m_tones: usize = 0xB8; // CUtlVector + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerShapedNoise = struct { + pub const m_bUseCurveForFrequency: usize = 0xA8; // bool + pub const m_flFrequency: usize = 0xAC; // float32 + pub const m_frequencySweep: usize = 0xB0; // CPiecewiseCurve + pub const m_bUseCurveForResonance: usize = 0xF0; // bool + pub const m_flResonance: usize = 0xF4; // float32 + pub const m_resonanceSweep: usize = 0xF8; // CPiecewiseCurve + pub const m_bUseCurveForAmplitude: usize = 0x138; // bool + pub const m_flGainInDecibels: usize = 0x13C; // float32 + pub const m_gainSweep: usize = 0x140; // CPiecewiseCurve + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CDspPresetModifierList = struct { + pub const m_dspName: usize = 0x0; // CUtlString + pub const m_modifiers: usize = 0x8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerBase = struct { + pub const m_vSound: usize = 0x28; // CVSound + pub const m_pEnvelopeAnalyzer: usize = 0xA0; // CVoiceContainerAnalysisBase* + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDiffusorProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDiffusorDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixUtilityProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixUtilityDesc_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CVoiceContainerGranulator = struct { + pub const m_flGrainLength: usize = 0xB8; // float32 + pub const m_flGrainCrossfadeAmount: usize = 0xBC; // float32 + pub const m_flStartJitter: usize = 0xC0; // float32 + pub const m_flPlaybackJitter: usize = 0xC4; // float32 + pub const m_bShouldWraparound: usize = 0xC8; // bool + pub const m_sourceAudio: usize = 0xD0; // CStrongHandle + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixPresetDSPProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixPresetDSPDesc_t + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDelayDesc_t = struct { + pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t + pub const m_bEnableFilter: usize = 0x10; // bool + pub const m_flDelay: usize = 0x14; // float32 + pub const m_flDirectGain: usize = 0x18; // float32 + pub const m_flDelayGain: usize = 0x1C; // float32 + pub const m_flFeedbackGain: usize = 0x20; // float32 + pub const m_flWidth: usize = 0x24; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixEQ8Desc_t = struct { + pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDynamicsProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDynamicsDesc_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixGraphDescData = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nGraphOutputChannels: usize = 0x8; // int32 + pub const m_bIsMainGraph: usize = 0xC; // bool + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerLoopXFade = struct { + pub const m_sound: usize = 0xA8; // CSoundContainerReference + pub const m_flLoopEnd: usize = 0xC0; // float32 + pub const m_flLoopStart: usize = 0xC4; // float32 + pub const m_flFadeOut: usize = 0xC8; // float32 + pub const m_flFadeIn: usize = 0xCC; // float32 + pub const m_bPlayHead: usize = 0xD0; // bool + pub const m_bPlayTail: usize = 0xD1; // bool + pub const m_bEqualPow: usize = 0xD2; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixPresetDSPDesc_t = struct { + pub const m_effectName: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAudioPhonemeTag = struct { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_nPhonemeCode: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixControlInputArray = struct { + pub const m_nArrayIndex: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixNameInput = struct { + pub const m_defaultValue: usize = 0x10; // CUtlString + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionSoundeventCountSchema = struct { + pub const m_bExcludeStoppedSounds: usize = 0x8; // bool + pub const m_strCountKeyName: usize = 0x10; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerEnvelopeAnalyzer = struct { + pub const m_mode: usize = 0x50; // EMode_t + pub const m_fAnalysisWindowMs: usize = 0x54; // float32 + pub const m_flThreshold: usize = 0x58; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixBaseProcessorDesc = struct { + pub const m_name: usize = 0x8; // CUtlString + pub const m_nChannels: usize = 0x14; // int32 + pub const m_flxfade: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixImpulseResponseInput = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixSteamAudioHybridReverbProcessorDesc = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSoundEventMetaData = struct { + pub const m_soundEventVMix: usize = 0x0; // CStrongHandle + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixPitchShiftDesc_t = struct { + pub const m_nGrainSampleCount: usize = 0x0; // int32 + pub const m_flPitchShift: usize = 0x4; // float32 + pub const m_nQuality: usize = 0x8; // int32 + pub const m_nProcType: usize = 0xC; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixControlOutput = struct { + pub const m_flDefaultValue: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixModDelayProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixModDelayDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixShaperProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixShaperDesc_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixAutomaticControlInput = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_nControlInputIndex: usize = 0x8; // int32 + pub const m_bIsTrackSend: usize = 0xC; // bool + pub const m_bIsStackVar: usize = 0xD; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAudioEmphasisSample = struct { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flValue: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixOscProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixOscDesc_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixCurveHeader = struct { + pub const m_nControlPointCount: usize = 0x0; // uint32 + pub const m_nControlPointStart: usize = 0x4; // uint32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerGenerator = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerSet = struct { + pub const m_soundsToPlay: usize = 0xA8; // CUtlVector + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixConvolutionDesc_t = struct { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_flPreDelayMS: usize = 0x4; // float32 + pub const m_flWetMix: usize = 0x8; // float32 + pub const m_fldbLow: usize = 0xC; // float32 + pub const m_fldbMid: usize = 0x10; // float32 + pub const m_fldbHigh: usize = 0x14; // float32 + pub const m_flLowCutoffFreq: usize = 0x18; // float32 + pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerSetElement = struct { + pub const m_sound: usize = 0x0; // CSoundContainerReference + pub const m_flVolumeDB: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerAsyncGenerator = struct { + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSoundInfoHeader = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SosEditItemInfo_t = struct { + pub const itemType: usize = 0x0; // SosEditItemType_t + pub const itemName: usize = 0x8; // CUtlString + pub const itemTypeName: usize = 0x10; // CUtlString + pub const itemKVString: usize = 0x20; // CUtlString + pub const itemPos: usize = 0x28; // Vector2D + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixFlangerProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixFlangerDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixEffectChainProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixEffectChainDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixFreeverbProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixFreeverbDesc_t + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixPlateverbDesc_t = struct { + pub const m_flPrefilter: usize = 0x0; // float32 + pub const m_flInputDiffusion1: usize = 0x4; // float32 + pub const m_flInputDiffusion2: usize = 0x8; // float32 + pub const m_flDecay: usize = 0xC; // float32 + pub const m_flDamp: usize = 0x10; // float32 + pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 + pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixConvolutionProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixConvolutionDesc_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CSoundContainerReferenceArray = struct { + pub const m_bUseReference: usize = 0x0; // bool + pub const m_sounds: usize = 0x8; // CUtlVector> + pub const m_pSounds: usize = 0x20; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixFilterProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixFilterDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixAdditionalOutput = struct { + pub const m_name: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CVoiceContainerTapePlayer = struct { + pub const m_bShouldWraparound: usize = 0xB8; // bool + pub const m_sourceAudio: usize = 0xC0; // CStrongHandle + pub const m_flTapeSpeedAttackTime: usize = 0xC8; // float32 + pub const m_flTapeSpeedReleaseTime: usize = 0xCC; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixSubgraphSwitchProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixSubgraphSwitchDesc_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDiffusorDesc_t = struct { + pub const m_flSize: usize = 0x0; // float32 + pub const m_flComplexity: usize = 0x4; // float32 + pub const m_flFeedback: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixSteamAudioPathingProcessorDesc = struct { + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixPannerProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixPannerDesc_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDynamicsCompressorDesc_t = struct { + pub const m_fldbOutputGain: usize = 0x0; // float32 + pub const m_fldbCompressionThreshold: usize = 0x4; // float32 + pub const m_fldbKneeWidth: usize = 0x8; // float32 + pub const m_flCompressionRatio: usize = 0xC; // float32 + pub const m_flAttackTimeMS: usize = 0x10; // float32 + pub const m_flReleaseTimeMS: usize = 0x14; // float32 + pub const m_flRMSTimeMS: usize = 0x18; // float32 + pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_bPeakMode: usize = 0x20; // bool + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixStereoDelayProcessorDesc = struct { + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixShaperDesc_t = struct { + pub const m_nShape: usize = 0x0; // int32 + pub const m_fldbDrive: usize = 0x4; // float32 + pub const m_fldbOutputGain: usize = 0x8; // float32 + pub const m_flWetMix: usize = 0xC; // float32 + pub const m_nOversampleFactor: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixEnvelopeDesc_t = struct { + pub const m_flAttackTimeMS: usize = 0x0; // float32 + pub const m_flHoldTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CAudioSentence = struct { + pub const m_bShouldVoiceDuck: usize = 0x0; // bool + pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector + pub const m_EmphasisSamples: usize = 0x20; // CUtlVector + pub const m_morphData: usize = 0x38; // CAudioMorphData + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerParameterBlender = struct { + pub const m_firstSound: usize = 0xA8; // CSoundContainerReference + pub const m_secondSound: usize = 0xC0; // CSoundContainerReference + pub const m_bEnableOcclusionBlend: usize = 0xD8; // bool + pub const m_curve1: usize = 0xE0; // CPiecewiseCurve + pub const m_curve2: usize = 0x120; // CPiecewiseCurve + pub const m_bEnableDistanceBlend: usize = 0x160; // bool + pub const m_curve3: usize = 0x168; // CPiecewiseCurve + pub const m_curve4: usize = 0x1A8; // CPiecewiseCurve + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixAudioMeter = struct { + pub const m_name: usize = 0x0; // CUtlString + pub const m_displayName: usize = 0x8; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixVocoderProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixVocoderDesc_t + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionLimitSchema = struct { + pub const m_nMaxCount: usize = 0x8; // int32 + pub const m_nStopType: usize = 0xC; // SosActionStopType_t + pub const m_nSortType: usize = 0x10; // SosActionLimitSortType_t + pub const m_bStopImmediate: usize = 0x14; // bool + pub const m_bCountStopped: usize = 0x15; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerAmpedDecayingSineWave = struct { + pub const m_flGainAmount: usize = 0xB0; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerEnvelope = struct { + pub const m_sound: usize = 0xA8; // CStrongHandle + pub const m_analysisContainer: usize = 0xB0; // CVoiceContainerAnalysisBase* + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixAutoFilterDesc_t = struct { + pub const m_flEnvelopeAmount: usize = 0x0; // float32 + pub const m_flAttackTimeMS: usize = 0x4; // float32 + pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_filter: usize = 0xC; // VMixFilterDesc_t + pub const m_flLFOAmount: usize = 0x1C; // float32 + pub const m_flLFORate: usize = 0x20; // float32 + pub const m_flPhase: usize = 0x24; // float32 + pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDynamicsBand_t = struct { + pub const m_fldbGainInput: usize = 0x0; // float32 + pub const m_fldbGainOutput: usize = 0x4; // float32 + pub const m_fldbThresholdBelow: usize = 0x8; // float32 + pub const m_fldbThresholdAbove: usize = 0xC; // float32 + pub const m_flRatioBelow: usize = 0x10; // float32 + pub const m_flRatioAbove: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_bEnable: usize = 0x20; // bool + pub const m_bSolo: usize = 0x21; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixEffectChainDesc_t = struct { + pub const m_effectName: usize = 0x0; // CUtlString + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixPlateReverbProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixPlateverbDesc_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerMultiBlender = struct { + pub const m_soundsToPlay: usize = 0xA8; // CSoundContainerReferenceArray + pub const m_flBlendFactor: usize = 0xE0; // float32 + pub const m_flCrossover: usize = 0xE4; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixVsndInput = struct { + pub const m_defaultValue: usize = 0x10; // CUtlString + pub const m_nProcessor: usize = 0x18; // int32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance = struct { + pub const m_flMinVolume: usize = 0x0; // float32 + pub const m_nInstancesAtMinVolume: usize = 0x4; // int32 + pub const m_flMaxVolume: usize = 0x8; // float32 + pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerSelector = struct { + pub const m_mode: usize = 0xA8; // PlayBackMode_t + pub const m_soundsToPlay: usize = 0xB0; // CSoundContainerReferenceArray + pub const m_fProbabilityWeights: usize = 0xE8; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionTimeBlockLimitSchema = struct { + pub const m_nMaxCount: usize = 0x8; // int32 + pub const m_flMaxDuration: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionMemberCountEnvelopeSchema = struct { + pub const m_nBaseCount: usize = 0x8; // int32 + pub const m_nTargetCount: usize = 0xC; // int32 + pub const m_flBaseValue: usize = 0x10; // float32 + pub const m_flTargetValue: usize = 0x14; // float32 + pub const m_flAttack: usize = 0x18; // float32 + pub const m_flDecay: usize = 0x1C; // float32 + pub const m_resultVarName: usize = 0x20; // CUtlString + pub const m_bSaveToGroup: usize = 0x28; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDualCompressorProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDualCompressorDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerSwitch = struct { + pub const m_soundsToPlay: usize = 0xA8; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixControlMeter = struct { + pub const m_nValueIndex: usize = 0x10; // int32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerEnum = struct { + pub const m_soundsToPlay: usize = 0xA8; // CSoundContainerReferenceArray + pub const m_iSelection: usize = 0xE0; // int32 + pub const m_flCrossfadeTime: usize = 0xE4; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub const CSosGroupActionTimeLimitSchema = struct { + pub const m_flMaxDuration: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixVocoderDesc_t = struct { + pub const m_nBandCount: usize = 0x0; // int32 + pub const m_flBandwidth: usize = 0x4; // float32 + pub const m_fldBModGain: usize = 0x8; // float32 + pub const m_flFreqRangeStart: usize = 0xC; // float32 + pub const m_flFreqRangeEnd: usize = 0x10; // float32 + pub const m_fldBUnvoicedGain: usize = 0x14; // float32 + pub const m_flAttackTimeMS: usize = 0x18; // float32 + pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_bPeakMode: usize = 0x24; // bool + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixUtilityDesc_t = struct { + pub const m_nOp: usize = 0x0; // VMixChannelOperation_t + pub const m_flInputPan: usize = 0x4; // float32 + pub const m_flOutputBalance: usize = 0x8; // float32 + pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_bBassMono: usize = 0x10; // bool + pub const m_flBassFreq: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerLoopTrigger = struct { + pub const m_sound: usize = 0xA8; // CSoundContainerReference + pub const m_flRetriggerTimeMin: usize = 0xC0; // float32 + pub const m_flRetriggerTimeMax: usize = 0xC4; // float32 + pub const m_flFadeTime: usize = 0xC8; // float32 + pub const m_bCrossFade: usize = 0xCC; // bool + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub const CVoiceContainerDecayingSineWave = struct { + pub const m_flFrequency: usize = 0xA8; // float32 + pub const m_flDecayTime: usize = 0xAC; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixDelayProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixDelayDesc_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixBoxverb2ProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixBoxverbDesc_t + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixFilterDesc_t = struct { + pub const m_nFilterType: usize = 0x0; // VMixFilterType_t + pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t + pub const m_bEnabled: usize = 0x3; // bool + pub const m_fldbGain: usize = 0x4; // float32 + pub const m_flCutoffFreq: usize = 0x8; // float32 + pub const m_flQ: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixOscDesc_t = struct { + pub const oscType: usize = 0x0; // VMixLFOShape_t + pub const m_freq: usize = 0x4; // float32 + pub const m_flPhase: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVMixAutoFilterProcessorDesc = struct { + pub const m_desc: usize = 0x20; // VMixAutoFilterDesc_t + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixFlangerDesc_t = struct { + pub const m_bPhaseInvert: usize = 0x0; // bool + pub const m_flGlideTime: usize = 0x4; // float32 + pub const m_flDelay: usize = 0x8; // float32 + pub const m_flOutputGain: usize = 0xC; // float32 + pub const m_flFeedbackGain: usize = 0x10; // float32 + pub const m_flFeedforwardGain: usize = 0x14; // float32 + pub const m_flModRate: usize = 0x18; // float32 + pub const m_flModDepth: usize = 0x1C; // float32 + pub const m_bApplyAntialiasing: usize = 0x20; // bool + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VMixDynamicsDesc_t = struct { + pub const m_fldbGain: usize = 0x0; // float32 + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 + pub const m_fldbCompressionThreshold: usize = 0x8; // float32 + pub const m_fldbLimiterThreshold: usize = 0xC; // float32 + pub const m_fldbKneeWidth: usize = 0x10; // float32 + pub const m_flRatio: usize = 0x14; // float32 + pub const m_flLimiterRatio: usize = 0x18; // float32 + pub const m_flAttackTimeMS: usize = 0x1C; // float32 + pub const m_flReleaseTimeMS: usize = 0x20; // float32 + pub const m_flRMSTimeMS: usize = 0x24; // float32 + pub const m_flWetMix: usize = 0x28; // float32 + pub const m_bPeakMode: usize = 0x2C; // bool + }; + }; + }; +}; diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index ede8c940..4470e818 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index d4595658..02a1023c 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index 7e08eb4e..96a9e739 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/steamaudio_dll.zig b/output/steamaudio_dll.zig new file mode 100644 index 00000000..d543af7a --- /dev/null +++ b/output/steamaudio_dll.zig @@ -0,0 +1,196 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: steamaudio.dll + // Class count: 16 + // Enum count: 0 + pub const steamaudio_dll = struct { + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioReverbClusteringSettings_t = struct { + pub const m_bEnableClustering: usize = 0x0; // bool + pub const m_nCubeMapResolution: usize = 0x4; // int32 + pub const m_flDepthThreshold: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioCustomDataDimensionsSettings_t = struct { + pub const m_nAmbisonicsOrderOutsideField: usize = 0x0; // int32 + pub const m_nAmbisonicsOrderInsideSizeField: usize = 0x4; // int32 + pub const m_flOutsideThreshold: usize = 0x8; // float32 + pub const m_flSizeThreshold: usize = 0xC; // float32 + pub const m_flInsideThreshold: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioPathSettings_t = struct { + pub const m_nNumVisSamples: usize = 0x0; // int32 + pub const m_flProbeVisRadius: usize = 0x4; // float32 + pub const m_flProbeVisThreshold: usize = 0x8; // float32 + pub const m_flProbePathRange: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioAmbisonicsField = struct { + pub const m_field: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioBakedPathingData = struct { + pub const m_nBands: usize = 0x0; // int32 + pub const m_probes: usize = 0x8; // CSteamAudioProbeData + pub const m_movables: usize = 0x10; // CSteamAudioMovableBakedData + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioReverbSettings_t = struct { + pub const m_nNumRays: usize = 0x0; // int32 + pub const m_nNumBounces: usize = 0x4; // int32 + pub const m_flIRDuration: usize = 0x8; // float32 + pub const m_nAmbisonicsOrder: usize = 0xC; // int32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioProbeData = struct { + pub const m_pProbeBatch: usize = 0x0; // IPLProbeBatch + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioReverbCompressionSettings_t = struct { + pub const m_bEnableCompression: usize = 0x0; // bool + pub const m_flQuality: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioBakedMaterialsData = struct { + pub const m_probes: usize = 0x0; // CSteamAudioProbeData + pub const m_vecMaterialTokens: usize = 0x8; // CUtlVector + pub const m_vecMaterialWeights: usize = 0x20; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioBakedOcclusionData = struct { + pub const m_settings: usize = 0x0; // SteamAudioCustomDataOcclusionSettings_t + pub const m_probes: usize = 0x10; // CSteamAudioProbeData + pub const m_vecPathingRatio: usize = 0x18; // CUtlVector + pub const m_vecPathingDeviation: usize = 0x30; // CUtlVector + pub const m_vecReflectionRatio: usize = 0x48; // CUtlVector + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioBakedReverbData = struct { + pub const m_nBands: usize = 0x0; // int32 + pub const m_probes: usize = 0x8; // CSteamAudioProbeData + pub const m_grid: usize = 0x10; // CSteamAudioProbeGrid + pub const m_reverbSettings: usize = 0x68; // SteamAudioReverbSettings_t + pub const m_reverbClusteringSettings: usize = 0x78; // SteamAudioReverbClusteringSettings_t + pub const m_reverbCompressionSettings: usize = 0x84; // SteamAudioReverbCompressionSettings_t + pub const m_clusteredProbes: usize = 0x90; // CSteamAudioProbeData + pub const m_vecClusterForProbe: usize = 0x98; // CUtlVector + pub const m_compressedData: usize = 0xB0; // CSteamAudioCompressedReverb + pub const m_compressedClusteredData: usize = 0x110; // CSteamAudioCompressedReverb + pub const m_movables: usize = 0x170; // CSteamAudioMovableBakedData + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioProbeLineSegment = struct { + pub const m_vStart: usize = 0x0; // Vector + pub const m_vEnd: usize = 0xC; // Vector + pub const m_vecIntervals: usize = 0x18; // CUtlVector + pub const m_vecProbeIndices: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SteamAudioCustomDataOcclusionSettings_t = struct { + pub const m_bEnablePathing: usize = 0x0; // bool + pub const m_bEnableReflections: usize = 0x1; // bool + pub const m_nReflectionRays: usize = 0x4; // int32 + pub const m_nReflectionBounces: usize = 0x8; // int32 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioBakedDimensionsData = struct { + pub const m_settings: usize = 0x0; // SteamAudioCustomDataDimensionsSettings_t + pub const m_probes: usize = 0x18; // CSteamAudioProbeData + pub const m_vecInOut: usize = 0x20; // CUtlVector + pub const m_vecSize: usize = 0x38; // CUtlVector + pub const m_vecOutsideField: usize = 0x50; // CUtlVector + pub const m_vecInsideSmallSizeField: usize = 0x68; // CUtlVector + pub const m_movables: usize = 0x80; // CSteamAudioMovableBakedData + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioProbeGrid = struct { + pub const m_aabb: usize = 0x0; // AABB_t + pub const m_flSpacing: usize = 0x18; // float32 + pub const m_nx: usize = 0x1C; // int32 + pub const m_ny: usize = 0x20; // int32 + pub const m_nz: usize = 0x24; // int32 + pub const m_vecLineSegments: usize = 0x28; // CUtlVector + pub const m_vecProbes: usize = 0x40; // CUtlVector + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CSteamAudioCompressedReverb = struct { + pub const m_nChannels: usize = 0x0; // int32 + pub const m_nBands: usize = 0x4; // int32 + pub const m_nBins: usize = 0x8; // int32 + pub const m_nProbes: usize = 0xC; // int32 + pub const m_vecNumSingularValues: usize = 0x10; // CUtlVector + pub const m_vecDictionary: usize = 0x28; // CUtlVector + pub const m_vecCompressedData: usize = 0x40; // CUtlVector + pub const m_pCompressedData: usize = 0x58; // IPLCompressedEnergyFields + }; + }; + }; +}; diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index edb5fe4f..21151fca 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index 8686ca51..a17161a5 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 62b0e43f..d4b29c89 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.zig b/output/vphysics2_dll.zig new file mode 100644 index 00000000..07f42909 --- /dev/null +++ b/output/vphysics2_dll.zig @@ -0,0 +1,1288 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: vphysics2.dll + // Class count: 101 + // Enum count: 3 + pub const vphysics2_dll = struct { + // Alignment: 4 + // Member count: 3 + pub const JointMotion_t = enum(u32) { + JOINT_MOTION_FREE = 0x0, + JOINT_MOTION_LOCKED = 0x1, + JOINT_MOTION_COUNT = 0x2 + }; + // Alignment: 4 + // Member count: 4 + pub const JointAxis_t = enum(u32) { + JOINT_AXIS_X = 0x0, + JOINT_AXIS_Y = 0x1, + JOINT_AXIS_Z = 0x2, + JOINT_AXIS_COUNT = 0x3 + }; + // Alignment: 1 + // Member count: 3 + pub const DynamicContinuousContactBehavior_t = enum(u8) { + DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0, + DYNAMIC_CONTINUOUS_ALWAYS = 0x1, + DYNAMIC_CONTINUOUS_NEVER = 0x2 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnSphereDesc_t = struct { + pub const m_Sphere: usize = 0x18; // SphereBase_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnSoftbodyParticle_t = struct { + pub const m_flMassInv: usize = 0x0; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnHullDesc_t = struct { + pub const m_Hull: usize = 0x18; // RnHull_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnCapsuleDesc_t = struct { + pub const m_Capsule: usize = 0x18; // RnCapsule_t + }; + // Parent: None + // Field count: 110 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PhysFeModelDesc_t = struct { + pub const m_CtrlHash: usize = 0x0; // CUtlVector + pub const m_CtrlName: usize = 0x18; // CUtlVector + pub const m_nStaticNodeFlags: usize = 0x30; // uint32 + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 + pub const m_flLocalForce: usize = 0x38; // float32 + pub const m_flLocalRotation: usize = 0x3C; // float32 + pub const m_nNodeCount: usize = 0x40; // uint16 + pub const m_nStaticNodes: usize = 0x42; // uint16 + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 + pub const m_nSimdTriCount1: usize = 0x48; // uint16 + pub const m_nSimdTriCount2: usize = 0x4A; // uint16 + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 + pub const m_nQuadCount1: usize = 0x50; // uint16 + pub const m_nQuadCount2: usize = 0x52; // uint16 + pub const m_nTreeDepth: usize = 0x54; // uint16 + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 + pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_Ropes: usize = 0x60; // CUtlVector + pub const m_NodeBases: usize = 0x78; // CUtlVector + pub const m_SimdNodeBases: usize = 0x90; // CUtlVector + pub const m_Quads: usize = 0xA8; // CUtlVector + pub const m_SimdQuads: usize = 0xC0; // CUtlVector + pub const m_SimdTris: usize = 0xD8; // CUtlVector + pub const m_SimdRods: usize = 0xF0; // CUtlVector + pub const m_SimdRodsAnim: usize = 0x108; // CUtlVector + pub const m_InitPose: usize = 0x120; // CUtlVector + pub const m_Rods: usize = 0x138; // CUtlVector + pub const m_Twists: usize = 0x150; // CUtlVector + pub const m_HingeLimits: usize = 0x168; // CUtlVector + pub const m_AntiTunnelBytecode: usize = 0x180; // CUtlVector + pub const m_DynKinLinks: usize = 0x198; // CUtlVector + pub const m_AntiTunnelProbes: usize = 0x1B0; // CUtlVector + pub const m_AntiTunnelTargetNodes: usize = 0x1C8; // CUtlVector + pub const m_NodeStrayBoxes: usize = 0x1E0; // CUtlVector + pub const m_AxialEdges: usize = 0x1F8; // CUtlVector + pub const m_NodeInvMasses: usize = 0x210; // CUtlVector + pub const m_CtrlOffsets: usize = 0x228; // CUtlVector + pub const m_CtrlOsOffsets: usize = 0x240; // CUtlVector + pub const m_FollowNodes: usize = 0x258; // CUtlVector + pub const m_CollisionPlanes: usize = 0x270; // CUtlVector + pub const m_NodeIntegrator: usize = 0x288; // CUtlVector + pub const m_SpringIntegrator: usize = 0x2A0; // CUtlVector + pub const m_SimdSpringIntegrator: usize = 0x2B8; // CUtlVector + pub const m_WorldCollisionParams: usize = 0x2D0; // CUtlVector + pub const m_LegacyStretchForce: usize = 0x2E8; // CUtlVector + pub const m_NodeCollisionRadii: usize = 0x300; // CUtlVector + pub const m_DynNodeFriction: usize = 0x318; // CUtlVector + pub const m_LocalRotation: usize = 0x330; // CUtlVector + pub const m_LocalForce: usize = 0x348; // CUtlVector + pub const m_TaperedCapsuleStretches: usize = 0x360; // CUtlVector + pub const m_TaperedCapsuleRigids: usize = 0x378; // CUtlVector + pub const m_SphereRigids: usize = 0x390; // CUtlVector + pub const m_WorldCollisionNodes: usize = 0x3A8; // CUtlVector + pub const m_TreeParents: usize = 0x3C0; // CUtlVector + pub const m_TreeCollisionMasks: usize = 0x3D8; // CUtlVector + pub const m_TreeChildren: usize = 0x3F0; // CUtlVector + pub const m_FreeNodes: usize = 0x408; // CUtlVector + pub const m_FitMatrices: usize = 0x420; // CUtlVector + pub const m_FitWeights: usize = 0x438; // CUtlVector + pub const m_ReverseOffsets: usize = 0x450; // CUtlVector + pub const m_AnimStrayRadii: usize = 0x468; // CUtlVector + pub const m_SimdAnimStrayRadii: usize = 0x480; // CUtlVector + pub const m_KelagerBends: usize = 0x498; // CUtlVector + pub const m_CtrlSoftOffsets: usize = 0x4B0; // CUtlVector + pub const m_JiggleBones: usize = 0x4C8; // CUtlVector + pub const m_SourceElems: usize = 0x4E0; // CUtlVector + pub const m_GoalDampedSpringIntegrators: usize = 0x4F8; // CUtlVector + pub const m_Tris: usize = 0x510; // CUtlVector + pub const m_nTriCount1: usize = 0x528; // uint16 + pub const m_nTriCount2: usize = 0x52A; // uint16 + pub const m_nReservedUint8: usize = 0x52C; // uint8 + pub const m_nExtraPressureIterations: usize = 0x52D; // uint8 + pub const m_nExtraGoalIterations: usize = 0x52E; // uint8 + pub const m_nExtraIterations: usize = 0x52F; // uint8 + pub const m_SDFRigids: usize = 0x530; // CUtlVector + pub const m_BoxRigids: usize = 0x548; // CUtlVector + pub const m_DynNodeVertexSet: usize = 0x560; // CUtlVector + pub const m_VertexSetNames: usize = 0x578; // CUtlVector + pub const m_RigidColliderPriorities: usize = 0x590; // CUtlVector + pub const m_MorphLayers: usize = 0x5A8; // CUtlVector + pub const m_MorphSetData: usize = 0x5C0; // CUtlVector + pub const m_VertexMaps: usize = 0x5D8; // CUtlVector + pub const m_VertexMapValues: usize = 0x5F0; // CUtlVector + pub const m_Effects: usize = 0x608; // CUtlVector + pub const m_LockToParent: usize = 0x620; // CUtlVector + pub const m_LockToGoal: usize = 0x638; // CUtlVector + pub const m_SkelParents: usize = 0x650; // CUtlVector + pub const m_DynNodeWindBases: usize = 0x668; // CUtlVector + pub const m_SelfCollisionLayers: usize = 0x680; // CUtlVector + pub const m_flInternalPressure: usize = 0x698; // float32 + pub const m_flDefaultTimeDilation: usize = 0x69C; // float32 + pub const m_flWindage: usize = 0x6A0; // float32 + pub const m_flWindDrag: usize = 0x6A4; // float32 + pub const m_flDefaultSurfaceStretch: usize = 0x6A8; // float32 + pub const m_flDefaultThreadStretch: usize = 0x6AC; // float32 + pub const m_flDefaultGravityScale: usize = 0x6B0; // float32 + pub const m_flDefaultVelAirDrag: usize = 0x6B4; // float32 + pub const m_flDefaultExpAirDrag: usize = 0x6B8; // float32 + pub const m_flDefaultVelQuadAirDrag: usize = 0x6BC; // float32 + pub const m_flDefaultExpQuadAirDrag: usize = 0x6C0; // float32 + pub const m_flRodVelocitySmoothRate: usize = 0x6C4; // float32 + pub const m_flQuadVelocitySmoothRate: usize = 0x6C8; // float32 + pub const m_flAddWorldCollisionRadius: usize = 0x6CC; // float32 + pub const m_flDefaultVolumetricSolveAmount: usize = 0x6D0; // float32 + pub const m_flMotionSmoothCDT: usize = 0x6D4; // float32 + pub const m_flLocalDrag1: usize = 0x6D8; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x6DC; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x6DE; // uint16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnMeshDesc_t = struct { + pub const m_Mesh: usize = 0x18; // RnMesh_t + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnSoftbodySpring_t = struct { + pub const m_nParticle: usize = 0x0; // uint16[2] + pub const m_flLength: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnSoftbodyCapsule_t = struct { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + pub const m_nParticle: usize = 0x1C; // uint16[2] + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const vphysics_save_cphysicsbody_t = struct { + pub const m_nOldPointer: usize = 0xE0; // uint64 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBuildBoxRigid_t = struct { + pub const m_nPriority: usize = 0x40; // int32 + pub const m_nVertexMapHash: usize = 0x44; // uint32 + pub const m_nAntitunnelGroupBits: usize = 0x48; // uint32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFeIndexedJiggleBone = struct { + pub const m_nNode: usize = 0x0; // uint32 + pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBandBendLimit_t = struct { + pub const flDistMin: usize = 0x0; // float32 + pub const flDistMax: usize = 0x4; // float32 + pub const nNode: usize = 0x8; // uint16[6] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeTaperedCapsuleStretch_t = struct { + pub const nNode: usize = 0x0; // uint16[2] + pub const nCollisionMask: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + pub const flRadius: usize = 0x8; // float32[2] + }; + // Parent: None + // Field count: 4 + pub const constraint_axislimit_t = struct { + pub const flMinRotation: usize = 0x0; // float32 + pub const flMaxRotation: usize = 0x4; // float32 + pub const flMotorTargetAngSpeed: usize = 0x8; // float32 + pub const flMotorMaxTorque: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdRodConstraintAnim_t = struct { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4Weight0: usize = 0x10; // fltx4 + pub const f4RelaxationFactor: usize = 0x20; // fltx4 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdRodConstraint_t = struct { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const f4MaxDist: usize = 0x10; // fltx4 + pub const f4MinDist: usize = 0x20; // fltx4 + pub const f4Weight0: usize = 0x30; // fltx4 + pub const f4RelaxationFactor: usize = 0x40; // fltx4 + }; + // Parent: None + // Field count: 4 + pub const constraint_hingeparams_t = struct { + pub const worldPosition: usize = 0x0; // Vector + pub const worldAxisDirection: usize = 0xC; // Vector + pub const hingeAxis: usize = 0x18; // constraint_axislimit_t + pub const constraint: usize = 0x28; // constraint_breakableparams_t + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBuildSphereRigid_t = struct { + pub const m_nPriority: usize = 0x20; // int32 + pub const m_nVertexMapHash: usize = 0x24; // uint32 + pub const m_nAntitunnelGroupBits: usize = 0x28; // uint32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdAnimStrayRadius_t = struct { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flMaxDist: usize = 0x10; // fltx4 + pub const flRelaxationFactor: usize = 0x20; // fltx4 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnTriangle_t = struct { + pub const m_nIndex: usize = 0x0; // int32[3] + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeProxyVertexMap_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_flWeight: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeNodeIntegrator_t = struct { + pub const flPointDamping: usize = 0x0; // float32 + pub const flAnimationForceAttraction: usize = 0x4; // float32 + pub const flAnimationVertexAttraction: usize = 0x8; // float32 + pub const flGravity: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnCapsule_t = struct { + pub const m_vCenter: usize = 0x0; // Vector[2] + pub const m_flRadius: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFeNamedJiggleBone = struct { + pub const m_strParentBone: usize = 0x0; // CUtlString + pub const m_transform: usize = 0x10; // CTransform + pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeAntiTunnelProbeBuild_t = struct { + pub const flWeight: usize = 0x0; // float32 + pub const flActivationDistance: usize = 0x4; // float32 + pub const flBias: usize = 0x8; // float32 + pub const flCurvature: usize = 0xC; // float32 + pub const nFlags: usize = 0x10; // uint32 + pub const nProbeNode: usize = 0x14; // uint16 + pub const targetNodes: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 36 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnBodyDesc_t = struct { + pub const m_sDebugName: usize = 0x0; // CUtlString + pub const m_vPosition: usize = 0x8; // Vector + pub const m_qOrientation: usize = 0x14; // QuaternionStorage + pub const m_vLinearVelocity: usize = 0x24; // Vector + pub const m_vAngularVelocity: usize = 0x30; // Vector + pub const m_vLocalMassCenter: usize = 0x3C; // Vector + pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] + pub const m_flMassInv: usize = 0x6C; // float32 + pub const m_flGameMass: usize = 0x70; // float32 + pub const m_flMassScaleInv: usize = 0x74; // float32 + pub const m_flInertiaScaleInv: usize = 0x78; // float32 + pub const m_flLinearDamping: usize = 0x7C; // float32 + pub const m_flAngularDamping: usize = 0x80; // float32 + pub const m_flLinearDragScale: usize = 0x84; // float32 + pub const m_flAngularDragScale: usize = 0x88; // float32 + pub const m_flLinearFluidDragScale: usize = 0x8C; // float32 + pub const m_flAngularFluidDragScale: usize = 0x90; // float32 + pub const m_vLastAwakeForceAccum: usize = 0x94; // Vector + pub const m_vLastAwakeTorqueAccum: usize = 0xA0; // Vector + pub const m_flBuoyancyScale: usize = 0xAC; // float32 + pub const m_flGravityScale: usize = 0xB0; // float32 + pub const m_flTimeScale: usize = 0xB4; // float32 + pub const m_nBodyType: usize = 0xB8; // int32 + pub const m_nGameIndex: usize = 0xBC; // uint32 + pub const m_nGameFlags: usize = 0xC0; // uint32 + pub const m_nMinVelocityIterations: usize = 0xC4; // int8 + pub const m_nMinPositionIterations: usize = 0xC5; // int8 + pub const m_nMassPriority: usize = 0xC6; // int8 + pub const m_bEnabled: usize = 0xC7; // bool + pub const m_bSleeping: usize = 0xC8; // bool + pub const m_bIsContinuousEnabled: usize = 0xC9; // bool + pub const m_bDragEnabled: usize = 0xCA; // bool + pub const m_vGravity: usize = 0xCC; // Vector + pub const m_bSpeculativeEnabled: usize = 0xD8; // bool + pub const m_bHasShadowController: usize = 0xD9; // bool + pub const m_nDynamicContinuousContactBehavior: usize = 0xDA; // DynamicContinuousContactBehavior_t + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const OldFeEdge_t = struct { + pub const m_flK: usize = 0x0; // float32[3] + pub const invA: usize = 0xC; // float32 + pub const t: usize = 0x10; // float32 + pub const flThetaRelaxed: usize = 0x14; // float32 + pub const flThetaFactor: usize = 0x18; // float32 + pub const c01: usize = 0x1C; // float32 + pub const c02: usize = 0x20; // float32 + pub const c03: usize = 0x24; // float32 + pub const c04: usize = 0x28; // float32 + pub const flAxialModelDist: usize = 0x2C; // float32 + pub const flAxialModelWeights: usize = 0x30; // float32[4] + pub const m_nNode: usize = 0x40; // uint16[4] + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeFollowNode_t = struct { + pub const nParentNode: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const flWeight: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnMesh_t = struct { + pub const m_vMin: usize = 0x0; // Vector + pub const m_vMax: usize = 0xC; // Vector + pub const m_Nodes: usize = 0x18; // CUtlVector + pub const m_Vertices: usize = 0x30; // CUtlVectorSIMDPaddedVector + pub const m_Triangles: usize = 0x48; // CUtlVector + pub const m_Wings: usize = 0x60; // CUtlVector + pub const m_TriangleEdgeFlags: usize = 0x78; // CUtlVector + pub const m_Materials: usize = 0x90; // CUtlVector + pub const m_vOrthographicAreas: usize = 0xA8; // Vector + pub const m_nFlags: usize = 0xB4; // uint32 + pub const m_nDebugFlags: usize = 0xB8; // uint32 + }; + // Parent: None + // Field count: 2 + pub const VertexPositionNormal_t = struct { + pub const m_vPosition: usize = 0x0; // Vector + pub const m_vNormal: usize = 0xC; // Vector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBuildSDFRigid_t = struct { + pub const m_nPriority: usize = 0x50; // int32 + pub const m_nVertexMapHash: usize = 0x54; // uint32 + pub const m_nAntitunnelGroupBits: usize = 0x58; // uint32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnBlendVertex_t = struct { + pub const m_nWeight0: usize = 0x0; // uint16 + pub const m_nIndex0: usize = 0x2; // uint16 + pub const m_nWeight1: usize = 0x4; // uint16 + pub const m_nIndex1: usize = 0x6; // uint16 + pub const m_nWeight2: usize = 0x8; // uint16 + pub const m_nIndex2: usize = 0xA; // uint16 + pub const m_nFlags: usize = 0xC; // uint16 + pub const m_nTargetIndex: usize = 0xE; // uint16 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFeMorphLayer = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeCtrlSoftOffset_t = struct { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + pub const vOffset: usize = 0x4; // Vector + pub const flAlpha: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeVertexMapDesc_t = struct { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nColor: usize = 0xC; // uint32 + pub const nFlags: usize = 0x10; // uint32 + pub const nVertexBase: usize = 0x14; // uint16 + pub const nVertexCount: usize = 0x16; // uint16 + pub const nMapOffset: usize = 0x18; // uint32 + pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const vCenterOfMass: usize = 0x20; // Vector + pub const flVolumetricSolveStrength: usize = 0x2C; // float32 + pub const nScaleSourceNode: usize = 0x30; // int16 + pub const nNodeListCount: usize = 0x32; // uint16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeTaperedCapsuleRigid_t = struct { + pub const vSphere: usize = 0x0; // fltx4[2] + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const nVertexMapIndex: usize = 0x24; // uint16 + pub const nFlags: usize = 0x26; // uint16 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeAnimStrayRadius_t = struct { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flRelaxationFactor: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeEdgeDesc_t = struct { + pub const nEdge: usize = 0x0; // uint16[2] + pub const nSide: usize = 0x4; // uint16[2][2] + pub const nVirtElem: usize = 0xC; // uint16[2] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeNodeStrayBox_t = struct { + pub const vMin: usize = 0x0; // Vector + pub const nFlags: usize = 0xC; // uint32 + pub const vMax: usize = 0x10; // Vector + pub const nNode: usize = 0x1C; // uint16[2] + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeNodeReverseOffset_t = struct { + pub const vOffset: usize = 0x0; // Vector + pub const nBoneCtrl: usize = 0xC; // uint16 + pub const nTargetNode: usize = 0xE; // uint16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnPlane_t = struct { + pub const m_vNormal: usize = 0x0; // Vector + pub const m_flOffset: usize = 0xC; // float32 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSDFRigid_t = struct { + pub const vLocalMin: usize = 0x0; // Vector + pub const vLocalMax: usize = 0xC; // Vector + pub const flBounciness: usize = 0x18; // float32 + pub const nNode: usize = 0x1C; // uint16 + pub const nCollisionMask: usize = 0x1E; // uint16 + pub const nVertexMapIndex: usize = 0x20; // uint16 + pub const nFlags: usize = 0x22; // uint16 + pub const m_Distances: usize = 0x28; // CUtlVector + pub const m_nWidth: usize = 0x40; // int32 + pub const m_nHeight: usize = 0x44; // int32 + pub const m_nDepth: usize = 0x48; // int32 + }; + // Parent: None + // Field count: 35 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFeJiggleBone = struct { + pub const m_nFlags: usize = 0x0; // uint32 + pub const m_flLength: usize = 0x4; // float32 + pub const m_flTipMass: usize = 0x8; // float32 + pub const m_flYawStiffness: usize = 0xC; // float32 + pub const m_flYawDamping: usize = 0x10; // float32 + pub const m_flPitchStiffness: usize = 0x14; // float32 + pub const m_flPitchDamping: usize = 0x18; // float32 + pub const m_flAlongStiffness: usize = 0x1C; // float32 + pub const m_flAlongDamping: usize = 0x20; // float32 + pub const m_flAngleLimit: usize = 0x24; // float32 + pub const m_flMinYaw: usize = 0x28; // float32 + pub const m_flMaxYaw: usize = 0x2C; // float32 + pub const m_flYawFriction: usize = 0x30; // float32 + pub const m_flYawBounce: usize = 0x34; // float32 + pub const m_flMinPitch: usize = 0x38; // float32 + pub const m_flMaxPitch: usize = 0x3C; // float32 + pub const m_flPitchFriction: usize = 0x40; // float32 + pub const m_flPitchBounce: usize = 0x44; // float32 + pub const m_flBaseMass: usize = 0x48; // float32 + pub const m_flBaseStiffness: usize = 0x4C; // float32 + pub const m_flBaseDamping: usize = 0x50; // float32 + pub const m_flBaseMinLeft: usize = 0x54; // float32 + pub const m_flBaseMaxLeft: usize = 0x58; // float32 + pub const m_flBaseLeftFriction: usize = 0x5C; // float32 + pub const m_flBaseMinUp: usize = 0x60; // float32 + pub const m_flBaseMaxUp: usize = 0x64; // float32 + pub const m_flBaseUpFriction: usize = 0x68; // float32 + pub const m_flBaseMinForward: usize = 0x6C; // float32 + pub const m_flBaseMaxForward: usize = 0x70; // float32 + pub const m_flBaseForwardFriction: usize = 0x74; // float32 + pub const m_flRadius0: usize = 0x78; // float32 + pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_vPoint0: usize = 0x80; // Vector + pub const m_vPoint1: usize = 0x8C; // Vector + pub const m_nCollisionMask: usize = 0x98; // uint16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CRegionSVM = struct { + pub const m_Planes: usize = 0x0; // CUtlVector + pub const m_Nodes: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeWorldCollisionParams_t = struct { + pub const flWorldFriction: usize = 0x0; // float32 + pub const flGroundFriction: usize = 0x4; // float32 + pub const nListBegin: usize = 0x8; // uint16 + pub const nListEnd: usize = 0xA; // uint16 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnNode_t = struct { + pub const m_vMin: usize = 0x0; // Vector + pub const m_nChildren: usize = 0xC; // uint32 + pub const m_vMax: usize = 0x10; // Vector + pub const m_nTriangleOffset: usize = 0x1C; // uint32 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeFitMatrix_t = struct { + pub const bone: usize = 0x0; // CTransform + pub const vCenter: usize = 0x20; // Vector + pub const nEnd: usize = 0x2C; // uint16 + pub const nNode: usize = 0x2E; // uint16 + pub const nBeginDynamic: usize = 0x30; // uint16 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdQuad_t = struct { + pub const nNode: usize = 0x0; // uint16[4][4] + pub const f4Slack: usize = 0x20; // fltx4 + pub const vShape: usize = 0x30; // FourVectors[4] + pub const f4Weights: usize = 0xF0; // fltx4[4] + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdSpringIntegrator_t = struct { + pub const nNode: usize = 0x0; // uint16[4][2] + pub const flSpringRestLength: usize = 0x10; // fltx4 + pub const flSpringConstant: usize = 0x20; // fltx4 + pub const flSpringDamping: usize = 0x30; // fltx4 + pub const flNodeWeight0: usize = 0x40; // fltx4 + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdNodeBase_t = struct { + pub const nNode: usize = 0x0; // uint16[4] + pub const nNodeX0: usize = 0x8; // uint16[4] + pub const nNodeX1: usize = 0x10; // uint16[4] + pub const nNodeY0: usize = 0x18; // uint16[4] + pub const nNodeY1: usize = 0x20; // uint16[4] + pub const nDummy: usize = 0x28; // uint16[4] + pub const qAdjust: usize = 0x30; // FourQuaternions + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeQuad_t = struct { + pub const nNode: usize = 0x0; // uint16[4] + pub const flSlack: usize = 0x8; // float32 + pub const vShape: usize = 0xC; // Vector4D[4] + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeHingeLimit_t = struct { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flWeight4: usize = 0x10; // float32 + pub const flWeight5: usize = 0x14; // float32 + pub const flAngleCenter: usize = 0x18; // float32 + pub const flAngleExtents: usize = 0x1C; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnWing_t = struct { + pub const m_nIndex: usize = 0x0; // int32[3] + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeWeightedNode_t = struct { + pub const nNode: usize = 0x0; // uint16 + pub const nWeight: usize = 0x2; // uint16 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MVDataOutlinerLeafNameFn + pub const CollisionDetailLayerInfo_t = struct { + pub const m_sDescription: usize = 0x0; // CUtlString + pub const m_sFriendlyName: usize = 0x8; // CUtlString + pub const m_bIsQueryOnly: usize = 0x10; // bool + pub const m_sParentDetailLayer: usize = 0x18; // CUtlString + pub const m_vecSubtreeDetailLayers: usize = 0x20; // CUtlVector + pub const m_bNotPickable: usize = 0x38; // bool + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeEffectDesc_t = struct { + pub const sName: usize = 0x0; // CUtlString + pub const nNameHash: usize = 0x8; // uint32 + pub const nType: usize = 0xC; // int32 + pub const m_Params: usize = 0x10; // KeyValues3 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSpringIntegrator_t = struct { + pub const nNode: usize = 0x0; // uint16[2] + pub const flSpringRestLength: usize = 0x4; // float32 + pub const flSpringConstant: usize = 0x8; // float32 + pub const flSpringDamping: usize = 0xC; // float32 + pub const flNodeWeight0: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FourVectors2D = struct { + pub const x: usize = 0x0; // fltx4 + pub const y: usize = 0x10; // fltx4 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeKelagerBend2_t = struct { + pub const flWeight: usize = 0x0; // float32[3] + pub const flHeight0: usize = 0xC; // float32 + pub const nNode: usize = 0x10; // uint16[3] + pub const nReserved: usize = 0x16; // uint16 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CastSphereSATParams_t = struct { + pub const m_vRayStart: usize = 0x0; // Vector + pub const m_vRayDelta: usize = 0xC; // Vector + pub const m_flRadius: usize = 0x18; // float32 + pub const m_flMaxFraction: usize = 0x1C; // float32 + pub const m_flScale: usize = 0x20; // float32 + pub const m_pHull: usize = 0x28; // RnHull_t* + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeRigidColliderIndices_t = struct { + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 + pub const m_nSphereRigidIndex: usize = 0x2; // uint16 + pub const m_nBoxRigidIndex: usize = 0x4; // uint16 + pub const m_nSDFRigidIndex: usize = 0x6; // uint16 + pub const m_nCollisionPlaneIndex: usize = 0x8; // uint16 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeCollisionPlane_t = struct { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nChildNode: usize = 0x2; // uint16 + pub const m_Plane: usize = 0x4; // RnPlane_t + pub const flStrength: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeStiffHingeBuild_t = struct { + pub const flMaxAngle: usize = 0x0; // float32 + pub const flStrength: usize = 0x4; // float32 + pub const flMotionBias: usize = 0x8; // float32[3] + pub const nNode: usize = 0x14; // uint16[3] + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBoxRigid_t = struct { + pub const tmFrame2: usize = 0x0; // CTransform + pub const nNode: usize = 0x20; // uint16 + pub const nCollisionMask: usize = 0x22; // uint16 + pub const vSize: usize = 0x24; // Vector + pub const nVertexMapIndex: usize = 0x30; // uint16 + pub const nFlags: usize = 0x32; // uint16 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeMorphLayerDepr_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Nodes: usize = 0x10; // CUtlVector + pub const m_InitPos: usize = 0x28; // CUtlVector + pub const m_Gravity: usize = 0x40; // CUtlVector + pub const m_GoalStrength: usize = 0x58; // CUtlVector + pub const m_GoalDamping: usize = 0x70; // CUtlVector + pub const m_nFlags: usize = 0x88; // uint32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeCtrlOffset_t = struct { + pub const vOffset: usize = 0x0; // Vector + pub const nCtrlParent: usize = 0xC; // uint16 + pub const nCtrlChild: usize = 0xE; // uint16 + }; + // Parent: None + // Field count: 0 + pub const IPhysicsPlayerController = struct { + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeNodeBase_t = struct { + pub const nNode: usize = 0x0; // uint16 + pub const nDummy: usize = 0x2; // uint16[3] + pub const nNodeX0: usize = 0x8; // uint16 + pub const nNodeX1: usize = 0xA; // uint16 + pub const nNodeY0: usize = 0xC; // uint16 + pub const nNodeY1: usize = 0xE; // uint16 + pub const qAdjust: usize = 0x10; // QuaternionStorage + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeVertexMapBuild_t = struct { + pub const m_VertexMapName: usize = 0x0; // CUtlString + pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_Color: usize = 0xC; // Color + pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 + pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_Weights: usize = 0x18; // CUtlVector + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CFeVertexMapBuildArray = struct { + pub const m_Array: usize = 0x0; // CUtlVector + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeTri_t = struct { + pub const nNode: usize = 0x0; // uint16[3] + pub const w1: usize = 0x8; // float32 + pub const w2: usize = 0xC; // float32 + pub const v1x: usize = 0x10; // float32 + pub const v2: usize = 0x14; // Vector2D + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnHull_t = struct { + pub const m_vCentroid: usize = 0x0; // Vector + pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_Bounds: usize = 0x10; // AABB_t + pub const m_vOrthographicAreas: usize = 0x28; // Vector + pub const m_MassProperties: usize = 0x34; // matrix3x4_t + pub const m_flVolume: usize = 0x64; // float32 + pub const m_flSurfaceArea: usize = 0x68; // float32 + pub const m_Vertices: usize = 0x70; // CUtlVector + pub const m_VertexPositions: usize = 0x88; // CUtlVector + pub const m_Edges: usize = 0xA0; // CUtlVector + pub const m_Faces: usize = 0xB8; // CUtlVector + pub const m_FacePlanes: usize = 0xD0; // CUtlVector + pub const m_nFlags: usize = 0xE8; // uint32 + pub const m_pRegionSVM: usize = 0xF0; // CRegionSVM* + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeModelSelfCollisionLayer_t = struct { + pub const m_Name: usize = 0x0; // CUtlString + pub const m_Nodes: usize = 0x8; // CUtlVector + pub const m_flParentReaction: usize = 0x20; // float32 + pub const m_nFlags: usize = 0x24; // uint32 + pub const m_nEndIdx: usize = 0x28; // uint32[4] + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeAntiTunnelGroupBuild_t = struct { + pub const m_nVertexMapHash: usize = 0x0; // uint32 + pub const m_nCollisionMask: usize = 0x4; // uint32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CovMatrix3 = struct { + pub const m_vDiag: usize = 0x0; // Vector + pub const m_flXY: usize = 0xC; // float32 + pub const m_flXZ: usize = 0x10; // float32 + pub const m_flYZ: usize = 0x14; // float32 + }; + // Parent: None + // Field count: 1 + pub const PhysicsParticleId_t = struct { + pub const m_Value: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnVertex_t = struct { + pub const m_nEdge: usize = 0x0; // uint8 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const Dop26_t = struct { + pub const m_flSupport: usize = 0x0; // float32[26] + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeDynKinLink_t = struct { + pub const m_nParent: usize = 0x0; // uint16 + pub const m_nChild: usize = 0x2; // uint16 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnFace_t = struct { + pub const m_nEdge: usize = 0x0; // uint8 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeCtrlOsOffset_t = struct { + pub const nCtrlParent: usize = 0x0; // uint16 + pub const nCtrlChild: usize = 0x2; // uint16 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeAntiTunnelProbe_t = struct { + pub const flWeight: usize = 0x0; // float32 + pub const nFlags: usize = 0x4; // uint32 + pub const nProbeNode: usize = 0x8; // uint16 + pub const nCount: usize = 0xA; // uint16 + pub const nBegin: usize = 0xC; // uint32 + pub const flActivationDistance: usize = 0x10; // float32 + pub const flCurvatureRadius: usize = 0x14; // float32 + pub const flBias: usize = 0x18; // float32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSourceEdge_t = struct { + pub const nNode: usize = 0x0; // uint16[2] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeTwistConstraint_t = struct { + pub const nNodeOrient: usize = 0x0; // uint16 + pub const nNodeEnd: usize = 0x2; // uint16 + pub const flTwistRelax: usize = 0x4; // float32 + pub const flSwingRelax: usize = 0x8; // float32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeNodeWindBase_t = struct { + pub const nNodeX0: usize = 0x0; // uint16 + pub const nNodeX1: usize = 0x2; // uint16 + pub const nNodeY0: usize = 0x4; // uint16 + pub const nNodeY1: usize = 0x6; // uint16 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeAxialEdgeBend_t = struct { + pub const te: usize = 0x0; // float32 + pub const tv: usize = 0x4; // float32 + pub const flDist: usize = 0x8; // float32 + pub const flWeight: usize = 0xC; // float32[4] + pub const nNode: usize = 0x1C; // uint16[6] + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FourCovMatrices3 = struct { + pub const m_vDiag: usize = 0x0; // FourVectors + pub const m_flXY: usize = 0x30; // fltx4 + pub const m_flXZ: usize = 0x40; // fltx4 + pub const m_flYZ: usize = 0x50; // fltx4 + }; + // Parent: None + // Field count: 5 + pub const constraint_breakableparams_t = struct { + pub const strength: usize = 0x0; // float32 + pub const forceLimit: usize = 0x4; // float32 + pub const torqueLimit: usize = 0x8; // float32 + pub const bodyMassScale: usize = 0xC; // float32[2] + pub const isActive: usize = 0x14; // bool + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSphereRigid_t = struct { + pub const vSphere: usize = 0x0; // fltx4 + pub const nNode: usize = 0x10; // uint16 + pub const nCollisionMask: usize = 0x12; // uint16 + pub const nVertexMapIndex: usize = 0x14; // uint16 + pub const nFlags: usize = 0x16; // uint16 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CollisionDetailLayerInfo_t__Name_t = struct { + pub const m_nNameToken: usize = 0x0; // CUtlStringToken + pub const m_sNameString: usize = 0x8; // CUtlString + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeBuildTaperedCapsuleRigid_t = struct { + pub const m_nPriority: usize = 0x30; // int32 + pub const m_nVertexMapHash: usize = 0x34; // uint32 + pub const m_nAntitunnelGroupBits: usize = 0x38; // uint32 + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSoftParent_t = struct { + pub const nParent: usize = 0x0; // int32 + pub const flAlpha: usize = 0x4; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnShapeDesc_t = struct { + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_UserFriendlyName: usize = 0x8; // CUtlString + pub const m_bUserFriendlyNameSealed: usize = 0x10; // bool + pub const m_bUserFriendlyNameLong: usize = 0x11; // bool + pub const m_nToolMaterialHash: usize = 0x14; // uint32 + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeTreeChildren_t = struct { + pub const nChild: usize = 0x0; // uint16[2] + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeRodConstraint_t = struct { + pub const nNode: usize = 0x0; // uint16[2] + pub const flMaxDist: usize = 0x4; // float32 + pub const flMinDist: usize = 0x8; // float32 + pub const flWeight0: usize = 0xC; // float32 + pub const flRelaxationFactor: usize = 0x10; // float32 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeFitWeight_t = struct { + pub const flWeight: usize = 0x0; // float32 + pub const nNode: usize = 0x4; // uint16 + pub const nDummy: usize = 0x6; // uint16 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RnHalfEdge_t = struct { + pub const m_nNext: usize = 0x0; // uint8 + pub const m_nTwin: usize = 0x1; // uint8 + pub const m_nOrigin: usize = 0x2; // uint8 + pub const m_nFace: usize = 0x3; // uint8 + }; + // Parent: None + // Field count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeSimdTri_t = struct { + pub const nNode: usize = 0x0; // uint32[4][3] + pub const w1: usize = 0x30; // fltx4 + pub const w2: usize = 0x40; // fltx4 + pub const v1x: usize = 0x50; // fltx4 + pub const v2: usize = 0x60; // FourVectors2D + }; + // Parent: None + // Field count: 1 + pub const VertexPositionColor_t = struct { + pub const m_vPosition: usize = 0x0; // Vector + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeFitInfluence_t = struct { + pub const nVertexNode: usize = 0x0; // uint32 + pub const flWeight: usize = 0x4; // float32 + pub const nMatrixNode: usize = 0x8; // uint32 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const FeHingeLimitBuild_t = struct { + pub const nNode: usize = 0x0; // uint16[6] + pub const nFlags: usize = 0xC; // uint32 + pub const flLimitCW: usize = 0x10; // float32 + pub const flLimitCCW: usize = 0x14; // float32 + }; + }; + }; +}; diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 72855d4b..7c958c31 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 70149e24..75842b23 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 1ed86823..377cffd6 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-03-12 01:28:54.027324100 UTC +// 2026-03-16 07:21:21.899821400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer_dll.zig b/output/worldrenderer_dll.zig new file mode 100644 index 00000000..c64ed55c --- /dev/null +++ b/output/worldrenderer_dll.zig @@ -0,0 +1,441 @@ +// Generated using https://github.com/a2x/cs2-dumper +// 2026-03-16 07:21:21.899821400 UTC + +pub const cs2_dumper = struct { + pub const schemas = struct { + // Module: worldrenderer.dll + // Class count: 32 + // Enum count: 3 + pub const worldrenderer_dll = struct { + // Alignment: 1 + // Member count: 2 + pub const RTProxyInstanceFlags_t = enum(u8) { + RTPROXY_INSTANCE_FLAG_NONE = 0x0, + RTPROXY_INSTANCE_UNIQUE_MESH = 0x1 + }; + // Alignment: 4 + // Member count: 15 + pub const ObjectTypeFlags_t = enum(u32) { + OBJECT_TYPE_NONE = 0x0, + OBJECT_TYPE_MODEL = 0x8, + OBJECT_TYPE_BLOCK_LIGHT = 0x10, + OBJECT_TYPE_NO_SHADOWS = 0x20, + OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, + OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, + OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, + OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, + OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, + OBJECT_TYPE_MODEL_HAS_LODS = 0x800, + OBJECT_TYPE_OVERLAY = 0x2000, + OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, + OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000, + OBJECT_TYPE_DISABLE_VIS_CULLING = 0x10000, + OBJECT_TYPE_BAKED_GEOMETRY = 0x20000 + }; + // Alignment: 1 + // Member count: 4 + pub const AggregateInstanceStream_t = enum(u8) { + AGGREGATE_INSTANCE_STREAM_NONE = 0x0, + AGGREGATE_INSTANCE_STREAM_LIGHTMAPUV_UNORM16 = 0x1, + AGGREGATE_INSTANCE_STREAM_VERTEXTINT_UNORM8 = 0x2, + AGGREGATE_INSTANCE_STREAM_VERTEXBLEND_UNORM8 = 0x4 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub const CEntityInstance = struct { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* + }; + // Parent: None + // Field count: 0 + pub const CEntityComponent = struct { + }; + // Parent: CEntityComponent + // Field count: 1 + pub const CScriptComponent = struct { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub const CEntityIdentity = struct { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RTProxyInstanceInfo_t = struct { + pub const m_nFlags: usize = 0x0; // RTProxyInstanceFlags_t + pub const m_albedoFormat: usize = 0x1; // VertexAlbedoFormat_t + pub const m_nBLASCount: usize = 0x2; // uint16 + pub const m_nBLASIndex: usize = 0x4; // uint32 + pub const m_nVertexAlbedoByteOffset: usize = 0x8; // uint32 + pub const m_mWorldFromLocal: usize = 0xC; // matrix3x4_t + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateVertexAlbedoStreamOnDiskData_t = struct { + pub const m_BufferData: usize = 0x0; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub const SceneObject_t = struct { + pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_vTransform: usize = 0x4; // Vector4D[3] + pub const m_flFadeStartDistance: usize = 0x34; // float32 + pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_vTintColor: usize = 0x3C; // Vector4D + pub const m_skin: usize = 0x50; // CUtlString + pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t + pub const m_vLightingOrigin: usize = 0x5C; // Vector + pub const m_nOverlayRenderOrder: usize = 0x68; // int16 + pub const m_nLODOverride: usize = 0x6A; // int16 + pub const m_nCubeMapPrecomputedHandshake: usize = 0x6C; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x70; // int32 + pub const m_renderableModel: usize = 0x78; // CStrongHandle + pub const m_renderable: usize = 0x80; // CStrongHandle + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateLODSetup_t = struct { + pub const m_vLODOrigin: usize = 0x0; // Vector + pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fSwitchDistances: usize = 0x10; // CUtlVector + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ExtraVertexStreamOverride_t = struct { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t + pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ClutterTile_t = struct { + pub const m_nFirstInstance: usize = 0x0; // uint32 + pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_BoundsWs: usize = 0x8; // AABB_t + }; + // Parent: None + // Field count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateSceneObject_t = struct { + pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t + pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x8; // int16 + pub const m_instanceStream: usize = 0xA; // int16 + pub const m_vertexAlbedoStream: usize = 0xC; // int16 + pub const m_aggregateMeshes: usize = 0x10; // CUtlVector + pub const m_lodSetups: usize = 0x28; // CUtlVector + pub const m_visClusterMembership: usize = 0x40; // CUtlVector + pub const m_fragmentTransforms: usize = 0x58; // CUtlVector + pub const m_renderableModel: usize = 0x70; // CStrongHandle + }; + // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub const NodeData_t = struct { + pub const m_nParent: usize = 0x0; // int32 + pub const m_vOrigin: usize = 0x4; // Vector + pub const m_vMinBounds: usize = 0x10; // Vector + pub const m_vMaxBounds: usize = 0x1C; // Vector + pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector + pub const m_worldNodePrefix: usize = 0x48; // CUtlString + }; + // Parent: None + // Field count: 0 + pub const VMapResourceData_t = struct { + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateInstanceStreamOnDiskData_t = struct { + pub const m_DecodedSize: usize = 0x0; // uint32 + pub const m_BufferData: usize = 0x8; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 9 + // + // Metadata: + // MGetKV3ClassDefaults + pub const RTProxyBLAS_t = struct { + pub const m_nFirstIndex: usize = 0x0; // uint32 + pub const m_nIndexCount: usize = 0x4; // uint32 + pub const m_nVBByteOffset: usize = 0x8; // uint32 + pub const m_nBaseVertex: usize = 0xC; // uint32 + pub const m_nVertexCount: usize = 0x10; // uint16 + pub const m_albedoFormat: usize = 0x12; // VertexAlbedoFormat_t + pub const m_boundLs: usize = 0x14; // AABB_t + pub const m_vVertexOriginLs: usize = 0x2C; // Vector + pub const m_vVertexExtentLs: usize = 0x38; // Vector + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const ClutterSceneObject_t = struct { + pub const m_Bounds: usize = 0x0; // AABB_t + pub const m_flags: usize = 0x18; // ObjectTypeFlags_t + pub const m_nLayer: usize = 0x1C; // int16 + pub const m_instancePositions: usize = 0x20; // CUtlVector + pub const m_instanceScales: usize = 0x50; // CUtlVector + pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector + pub const m_tiles: usize = 0x80; // CUtlVector + pub const m_renderableModel: usize = 0x98; // CStrongHandle + pub const m_materialGroup: usize = 0xA0; // CUtlStringToken + pub const m_flBeginCullSize: usize = 0xA4; // float32 + pub const m_flEndCullSize: usize = 0xA8; // float32 + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WorldBuilderParams_t = struct { + pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_bBuildBakedLighting: usize = 0x4; // bool + pub const m_bAggregateInstanceStreams: usize = 0x5; // bool + pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t + pub const m_nCompileTimestamp: usize = 0x50; // uint64 + pub const m_nCompileFingerprint: usize = 0x58; // uint64 + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const PermEntityLumpData_t = struct { + pub const m_name: usize = 0x8; // CUtlString + pub const m_childLumps: usize = 0x10; // CUtlVector> + pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector + }; + // Parent: None + // Field count: 15 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WorldNode_t = struct { + pub const m_sceneObjects: usize = 0x0; // CUtlVector + pub const m_visClusterMembership: usize = 0x18; // CUtlVector + pub const m_aggregateSceneObjects: usize = 0x30; // CUtlVector + pub const m_clutterSceneObjects: usize = 0x48; // CUtlVector + pub const m_rtProxies: usize = 0x60; // CUtlVector + pub const m_extraVertexStreamOverrides: usize = 0x78; // CUtlVector + pub const m_materialOverrides: usize = 0x90; // CUtlVector + pub const m_extraVertexStreams: usize = 0xA8; // CUtlVector + pub const m_aggregateInstanceStreams: usize = 0xC0; // CUtlVector + pub const m_vertexAlbedoStreams: usize = 0xD8; // CUtlVector + pub const m_layerNames: usize = 0xF0; // CUtlVector + pub const m_sceneObjectLayerIndices: usize = 0x108; // CUtlVector + pub const m_grassFileName: usize = 0x120; // CUtlString + pub const m_nodeLightingInfo: usize = 0x128; // BakedLightingInfo_t + pub const m_bHasBakedGeometryFlag: usize = 0x170; // bool + }; + // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub const BaseSceneObjectOverride_t = struct { + pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + }; + // Parent: None + // Field count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub const EntityIOConnectionData_t = struct { + pub const m_outputName: usize = 0x0; // CUtlString + pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetName: usize = 0x10; // CUtlString + pub const m_inputName: usize = 0x18; // CUtlString + pub const m_overrideParam: usize = 0x20; // CUtlString + pub const m_flDelay: usize = 0x28; // float32 + pub const m_nTimesToFire: usize = 0x2C; // int32 + pub const m_paramMap: usize = 0x30; // KeyValues3 + }; + // Parent: None + // Field count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub const BakedLightingInfo_t = struct { + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_vLightmapUvScale: usize = 0x8; // Vector2D + pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_bBakedShadowsGamma20: usize = 0x11; // bool + pub const m_bCompressionEnabled: usize = 0x12; // bool + pub const m_bSHLightmaps: usize = 0x13; // bool + pub const m_nChartPackIterations: usize = 0x14; // uint8 + pub const m_nVradQuality: usize = 0x15; // uint8 + pub const m_lightMaps: usize = 0x18; // CUtlVector> + pub const m_bakedShadows: usize = 0x30; // CUtlVector + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const VoxelVisBlockOffset_t = struct { + pub const m_nOffset: usize = 0x0; // uint32 + pub const m_nElementCount: usize = 0x4; // uint32 + }; + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub const InfoForResourceTypeVMapResourceData_t = struct { + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const WorldNodeOnDiskBufferData_t = struct { + pub const m_nElementCount: usize = 0x0; // int32 + pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_inputLayoutFields: usize = 0x8; // CUtlVector + pub const m_pData: usize = 0x20; // CUtlVector + }; + // Parent: None + // Field count: 12 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateMeshInfo_t = struct { + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_bHasTransform: usize = 0x5; // bool + pub const m_nLODGroupMask: usize = 0x6; // uint8 + pub const m_nDrawCallIndex: usize = 0x8; // int16 + pub const m_nLODSetupIndex: usize = 0xA; // int16 + pub const m_vTintColor: usize = 0xC; // Color + pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + pub const m_nInstanceStreamOffset: usize = 0x18; // uint32 + pub const m_nVertexAlbedoStreamOffset: usize = 0x1C; // uint32 + pub const m_instanceStreams: usize = 0x20; // AggregateInstanceStream_t + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const World_t = struct { + pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t + pub const m_worldNodes: usize = 0x60; // CUtlVector + pub const m_worldLightingInfo: usize = 0x78; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0xC0; // CUtlVector> + }; + // Parent: None + // Field count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub const BakedLightingInfo_t__BakedShadowAssignment_t = struct { + pub const m_nLightHash: usize = 0x0; // uint32 + pub const m_nMapHash: usize = 0x4; // uint32 + pub const m_nShadowChannel: usize = 0x8; // int8 + }; + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub const MaterialOverride_t = struct { + pub const m_nSubSceneObject: usize = 0x4; // uint32 + pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_pMaterial: usize = 0x10; // CStrongHandle + pub const m_vLinearTintColor: usize = 0x18; // Vector + }; + // Parent: None + // Field count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub const AggregateRTProxySceneObject_t = struct { + pub const m_nLayer: usize = 0x0; // int16 + pub const m_BLASes: usize = 0x8; // CUtlVector + pub const m_Instances: usize = 0x20; // CUtlVector + pub const m_VBData: usize = 0x38; // CUtlBinaryBlock + pub const m_IBData: usize = 0x48; // CUtlBinaryBlock + pub const m_InstanceAlbedoData: usize = 0x58; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub const EntityKeyValueData_t = struct { + pub const m_connections: usize = 0x8; // CUtlVector + pub const m_keyValuesData: usize = 0x20; // CUtlBinaryBlock + }; + // Parent: None + // Field count: 13 + // + // Metadata: + // MGetKV3ClassDefaults + pub const CVoxelVisibility = struct { + pub const m_nBaseClusterCount: usize = 0x40; // uint32 + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_vMinBounds: usize = 0x48; // Vector + pub const m_vMaxBounds: usize = 0x54; // Vector + pub const m_flGridSize: usize = 0x60; // float32 + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t + pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t + pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t + pub const m_EnclosedClustersBlock: usize = 0x84; // VoxelVisBlockOffset_t + pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t + pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t + }; + }; + }; +};