Game Update

This commit is contained in:
ArcherY417
2025-09-23 11:33:06 +08:00
committed by GitHub
parent 0b1644915b
commit 2607daaf48
71 changed files with 424 additions and 439 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-09-19 17:18:57.328261100 UTC
// 2025-09-23 03:29:34.120750500 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -180,7 +180,7 @@ pub mod cs2_dumper {
pub const flFlinchModLarge: usize = 0x38; // float32
pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32
}
// Parent: None
// Parent:
// Field count: 15
//
// Metadata:
@@ -1003,7 +1003,7 @@ pub mod cs2_dumper {
pub const m_bFastRetrigger: usize = 0x5FB; // bool
pub const m_bPassthoughCaller: usize = 0x5FC; // bool
}
// Parent: None
// Parent:
// Field count: 6
pub mod SequenceHistory_t {
pub const m_hSequence: usize = 0x0; // HSequence
@@ -1422,7 +1422,7 @@ pub mod cs2_dumper {
pub const m_flFadeStartTime: usize = 0x830; // float32[1]
pub const m_flFadeDuration: usize = 0x834; // float32[1]
}
// Parent: None
// Parent:
// Field count: 10
pub mod CBuoyancyHelper {
pub const m_nFluidType: usize = 0x18; // CUtlStringToken
@@ -1518,7 +1518,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_WeaponM4A1Silencer {
}
// Parent: None
// Parent:
// Field count: 29
//
// Metadata:
@@ -1659,7 +1659,7 @@ pub mod cs2_dumper {
pub mod CPulseCell_Value_Gradient {
pub const m_Gradient: usize = 0x48; // CColorGradient
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -1669,7 +1669,7 @@ pub mod cs2_dumper {
pub const m_timestamp: usize = 0x8; // GameTime_t
pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
}
// Parent: None
// Parent:
// Field count: 5
//
// Metadata:
@@ -1829,7 +1829,7 @@ pub mod cs2_dumper {
pub const m_flWatTickOffset: usize = 0x1DC8; // float32
pub const m_flLastShakeTime: usize = 0x1DDC; // GameTime_t
}
// Parent: None
// Parent:
// Field count: 7
//
// Metadata:
@@ -1872,7 +1872,7 @@ pub mod cs2_dumper {
pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32
pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -1899,7 +1899,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_WeaponMag7 {
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -2005,7 +2005,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CSpriteOriented {
}
// Parent: None
// Parent:
// Field count: 13
//
// Metadata:
@@ -2449,7 +2449,7 @@ pub mod cs2_dumper {
pub const m_pPredictionOwner: usize = 0x14C8; // CBasePlayerController*
pub const m_fNewestAlphaThinkTime: usize = 0x14D0; // GameTime_t
}
// Parent: None
// Parent:
// Field count: 14
//
// Metadata:
@@ -2470,7 +2470,7 @@ pub mod cs2_dumper {
pub const m_flNewHDRColorScale: usize = 0x38; // float32
pub const m_flNewFarZ: usize = 0x3C; // float32
}
// Parent: None
// Parent:
// Field count: 36
//
// Metadata:
@@ -2944,7 +2944,7 @@ pub mod cs2_dumper {
pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor>
pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -3135,7 +3135,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_LightDirectionalEntity {
}
// Parent: None
// Parent:
// Field count: 82
//
// Metadata:
@@ -3268,7 +3268,7 @@ pub mod cs2_dumper {
pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString
pub const m_nBloodType: usize = 0x5F0; // BloodType
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -3486,7 +3486,7 @@ pub mod cs2_dumper {
pub const m_materialGroup: usize = 0x494; // CUtlStringToken
pub const m_nHitboxSet: usize = 0x498; // uint8
}
// Parent: None
// Parent:
// Field count: 0
pub mod CEntityComponent {
}
@@ -3705,7 +3705,7 @@ pub mod cs2_dumper {
pub const m_vSmokeColor: usize = 0x854; // Vector
pub const m_szAnimClass: usize = 0x860; // CGlobalSymbol
}
// Parent: None
// Parent:
// Field count: 6
//
// Metadata:
@@ -4074,7 +4074,7 @@ pub mod cs2_dumper {
pub const m_flTicksSinceLastSurfingDetected: usize = 0x54C; // float32
pub const m_bWasSurfing: usize = 0x550; // bool
}
// Parent: None
// Parent:
// Field count: 5
//
// Metadata:
@@ -4112,7 +4112,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_FuncBrush {
}
// Parent: None
// Parent:
// Field count: 3
//
// Metadata:
@@ -4173,7 +4173,7 @@ pub mod cs2_dumper {
pub const m_OuterAngle: usize = 0xED8; // float32
pub const m_SpotRadius: usize = 0xEDC; // float32
}
// Parent: None
// Parent:
// Field count: 3
//
// Metadata:
@@ -4279,7 +4279,7 @@ pub mod cs2_dumper {
pub mod C_EnvWindClientside {
pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared
}
// Parent: None
// Parent:
// Field count: 6
//
// Metadata:
@@ -4301,7 +4301,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_FlashbangProjectile {
}
// Parent: None
// Parent:
// Field count: 4
//
// Metadata:
@@ -4460,7 +4460,7 @@ pub mod cs2_dumper {
pub const m_iEnemyKnifeKills: usize = 0x74; // int32
pub const m_iEnemyTaserKills: usize = 0x78; // int32
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -4488,7 +4488,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod CHostageRescueZone {
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -4551,7 +4551,7 @@ pub mod cs2_dumper {
pub mod C_CSGameRulesProxy {
pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules*
}
// Parent: None
// Parent:
// Field count: 17
//
// Metadata:
@@ -4966,7 +4966,7 @@ pub mod cs2_dumper {
pub mod FilterDamageType {
pub const m_iDamageType: usize = 0x650; // int32
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -5386,7 +5386,7 @@ pub mod cs2_dumper {
pub const m_flWaterWorldZ: usize = 0x13A0; // float32
pub const m_flWaterNextTraceTime: usize = 0x13A4; // float32
}
// Parent: None
// Parent:
// Field count: 11
//
// Metadata:
@@ -5524,7 +5524,7 @@ pub mod cs2_dumper {
pub const m_bIsOtherEnemy: usize = 0x74; // bool
pub const m_killType: usize = 0x75; // EKillTypes_t
}
// Parent: None
// Parent:
// Field count: 8
//
// Metadata:
@@ -5697,7 +5697,7 @@ pub mod cs2_dumper {
pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t
pub const m_vecPreviousTestPoint: usize = 0x664; // Vector
}
// Parent: None
// Parent:
// Field count: 2
//
// Metadata:
@@ -6070,7 +6070,7 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_HEGrenadeProjectile {
}
// Parent: None
// Parent:
// Field count: 24
//
// Metadata:
@@ -6258,7 +6258,7 @@ pub mod cs2_dumper {
pub const m_bSpotted: usize = 0x8; // bool
pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
}
// Parent: None
// Parent:
// Field count: 25
//
// Metadata:
@@ -6905,7 +6905,7 @@ pub mod cs2_dumper {
pub const m_OnPass: usize = 0x600; // CEntityIOOutput
pub const m_OnFail: usize = 0x628; // CEntityIOOutput
}
// Parent: None
// Parent:
// Field count: 1
//
// Metadata:
@@ -7016,7 +7016,7 @@ pub mod cs2_dumper {
pub const m_ubSignature: usize = 0xF1D; // uint8[128]
pub const m_SprayRenderHelper: usize = 0xFA8; // CPlayerSprayDecalRenderHelper
}
// Parent: None
// Parent:
// Field count: 11
//
// Metadata: