mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-08 02:00:02 +08:00
Game Update
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-19 17:18:57.328261100 UTC
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// 2025-09-23 03:29:34.120750500 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -180,7 +180,7 @@ pub mod cs2_dumper {
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pub const flFlinchModLarge: usize = 0x38; // float32
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pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 15
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//
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// Metadata:
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@@ -1003,7 +1003,7 @@ pub mod cs2_dumper {
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pub const m_bFastRetrigger: usize = 0x5FB; // bool
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pub const m_bPassthoughCaller: usize = 0x5FC; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 6
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pub mod SequenceHistory_t {
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pub const m_hSequence: usize = 0x0; // HSequence
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@@ -1422,7 +1422,7 @@ pub mod cs2_dumper {
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pub const m_flFadeStartTime: usize = 0x830; // float32[1]
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pub const m_flFadeDuration: usize = 0x834; // float32[1]
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}
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// Parent: None
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// Parent:
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// Field count: 10
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pub mod CBuoyancyHelper {
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pub const m_nFluidType: usize = 0x18; // CUtlStringToken
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@@ -1518,7 +1518,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_WeaponM4A1Silencer {
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}
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// Parent: None
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// Parent:
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// Field count: 29
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//
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// Metadata:
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@@ -1659,7 +1659,7 @@ pub mod cs2_dumper {
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pub mod CPulseCell_Value_Gradient {
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pub const m_Gradient: usize = 0x48; // CColorGradient
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -1669,7 +1669,7 @@ pub mod cs2_dumper {
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pub const m_timestamp: usize = 0x8; // GameTime_t
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pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -1829,7 +1829,7 @@ pub mod cs2_dumper {
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pub const m_flWatTickOffset: usize = 0x1DC8; // float32
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pub const m_flLastShakeTime: usize = 0x1DDC; // GameTime_t
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}
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// Parent: None
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// Parent:
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// Field count: 7
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//
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// Metadata:
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@@ -1872,7 +1872,7 @@ pub mod cs2_dumper {
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pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32
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pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -1899,7 +1899,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_WeaponMag7 {
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -2005,7 +2005,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CSpriteOriented {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -2449,7 +2449,7 @@ pub mod cs2_dumper {
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pub const m_pPredictionOwner: usize = 0x14C8; // CBasePlayerController*
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pub const m_fNewestAlphaThinkTime: usize = 0x14D0; // GameTime_t
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}
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// Parent: None
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// Parent:
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// Field count: 14
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//
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// Metadata:
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@@ -2470,7 +2470,7 @@ pub mod cs2_dumper {
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pub const m_flNewHDRColorScale: usize = 0x38; // float32
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pub const m_flNewFarZ: usize = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 36
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//
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// Metadata:
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@@ -2944,7 +2944,7 @@ pub mod cs2_dumper {
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pub const m_hMaster: usize = 0x1460; // CHandle<C_BasePropDoor>
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pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -3135,7 +3135,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_LightDirectionalEntity {
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}
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// Parent: None
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// Parent:
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// Field count: 82
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//
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// Metadata:
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@@ -3268,7 +3268,7 @@ pub mod cs2_dumper {
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pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString
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pub const m_nBloodType: usize = 0x5F0; // BloodType
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -3486,7 +3486,7 @@ pub mod cs2_dumper {
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pub const m_materialGroup: usize = 0x494; // CUtlStringToken
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pub const m_nHitboxSet: usize = 0x498; // uint8
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}
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// Parent: None
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// Parent:
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// Field count: 0
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pub mod CEntityComponent {
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}
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@@ -3705,7 +3705,7 @@ pub mod cs2_dumper {
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pub const m_vSmokeColor: usize = 0x854; // Vector
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pub const m_szAnimClass: usize = 0x860; // CGlobalSymbol
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4074,7 +4074,7 @@ pub mod cs2_dumper {
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pub const m_flTicksSinceLastSurfingDetected: usize = 0x54C; // float32
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pub const m_bWasSurfing: usize = 0x550; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -4112,7 +4112,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_FuncBrush {
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4173,7 +4173,7 @@ pub mod cs2_dumper {
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pub const m_OuterAngle: usize = 0xED8; // float32
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pub const m_SpotRadius: usize = 0xEDC; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4279,7 +4279,7 @@ pub mod cs2_dumper {
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pub mod C_EnvWindClientside {
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pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4301,7 +4301,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_FlashbangProjectile {
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -4460,7 +4460,7 @@ pub mod cs2_dumper {
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pub const m_iEnemyKnifeKills: usize = 0x74; // int32
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pub const m_iEnemyTaserKills: usize = 0x78; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -4488,7 +4488,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod CHostageRescueZone {
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -4551,7 +4551,7 @@ pub mod cs2_dumper {
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pub mod C_CSGameRulesProxy {
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pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules*
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -4966,7 +4966,7 @@ pub mod cs2_dumper {
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pub mod FilterDamageType {
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pub const m_iDamageType: usize = 0x650; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -5386,7 +5386,7 @@ pub mod cs2_dumper {
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pub const m_flWaterWorldZ: usize = 0x13A0; // float32
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pub const m_flWaterNextTraceTime: usize = 0x13A4; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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@@ -5524,7 +5524,7 @@ pub mod cs2_dumper {
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pub const m_bIsOtherEnemy: usize = 0x74; // bool
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pub const m_killType: usize = 0x75; // EKillTypes_t
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -5697,7 +5697,7 @@ pub mod cs2_dumper {
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pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t
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pub const m_vecPreviousTestPoint: usize = 0x664; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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@@ -6070,7 +6070,7 @@ pub mod cs2_dumper {
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// Field count: 0
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pub mod C_HEGrenadeProjectile {
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}
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// Parent: None
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// Parent:
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// Field count: 24
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//
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// Metadata:
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@@ -6258,7 +6258,7 @@ pub mod cs2_dumper {
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pub const m_bSpotted: usize = 0x8; // bool
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pub const m_bSpottedByMask: usize = 0xC; // uint32[2]
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}
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// Parent: None
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// Parent:
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// Field count: 25
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//
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// Metadata:
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@@ -6905,7 +6905,7 @@ pub mod cs2_dumper {
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pub const m_OnPass: usize = 0x600; // CEntityIOOutput
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pub const m_OnFail: usize = 0x628; // CEntityIOOutput
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}
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// Parent: None
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// Parent:
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// Field count: 1
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//
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@@ -7016,7 +7016,7 @@ pub mod cs2_dumper {
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pub const m_ubSignature: usize = 0xF1D; // uint8[128]
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pub const m_SprayRenderHelper: usize = 0xFA8; // CPlayerSprayDecalRenderHelper
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}
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// Parent: None
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// Field count: 11
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//
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// Metadata:
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