mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-19 17:18:57.328261100 UTC
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// 2025-09-23 03:29:34.120750500 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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@@ -169,7 +169,7 @@ namespace CS2Dumper.Schemas {
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public const nint flFlinchModLarge = 0x38; // float32
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public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 15
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//
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// Metadata:
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@@ -992,7 +992,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bFastRetrigger = 0x5FB; // bool
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public const nint m_bPassthoughCaller = 0x5FC; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 6
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public static class SequenceHistory_t {
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public const nint m_hSequence = 0x0; // HSequence
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@@ -1411,7 +1411,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flFadeStartTime = 0x830; // float32[1]
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public const nint m_flFadeDuration = 0x834; // float32[1]
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}
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// Parent: None
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// Parent:
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// Field count: 10
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public static class CBuoyancyHelper {
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public const nint m_nFluidType = 0x18; // CUtlStringToken
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@@ -1507,7 +1507,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponM4A1Silencer {
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}
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// Parent: None
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// Parent:
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// Field count: 29
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//
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// Metadata:
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@@ -1648,7 +1648,7 @@ namespace CS2Dumper.Schemas {
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public static class CPulseCell_Value_Gradient {
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public const nint m_Gradient = 0x48; // CColorGradient
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -1658,7 +1658,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_timestamp = 0x8; // GameTime_t
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public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -1818,7 +1818,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flWatTickOffset = 0x1DC8; // float32
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public const nint m_flLastShakeTime = 0x1DDC; // GameTime_t
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}
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// Parent: None
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// Parent:
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// Field count: 7
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//
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// Metadata:
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@@ -1861,7 +1861,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32
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public const nint m_flTonemapEVSmoothingRange = 0x608; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -1888,7 +1888,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_WeaponMag7 {
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -1994,7 +1994,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CSpriteOriented {
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}
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// Parent: None
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// Parent:
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// Field count: 13
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//
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// Metadata:
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@@ -2438,7 +2438,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_pPredictionOwner = 0x14C8; // CBasePlayerController*
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public const nint m_fNewestAlphaThinkTime = 0x14D0; // GameTime_t
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}
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// Parent: None
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// Parent:
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// Field count: 14
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//
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// Metadata:
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@@ -2459,7 +2459,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flNewHDRColorScale = 0x38; // float32
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public const nint m_flNewFarZ = 0x3C; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 36
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//
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// Metadata:
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@@ -2933,7 +2933,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_hMaster = 0x1460; // CHandle<C_BasePropDoor>
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public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -3124,7 +3124,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_LightDirectionalEntity {
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}
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// Parent: None
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// Parent:
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// Field count: 82
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//
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// Metadata:
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@@ -3257,7 +3257,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_sUniqueHammerID = 0x5E8; // CUtlString
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public const nint m_nBloodType = 0x5F0; // BloodType
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -3475,7 +3475,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_materialGroup = 0x494; // CUtlStringToken
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public const nint m_nHitboxSet = 0x498; // uint8
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}
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// Parent: None
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// Parent:
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// Field count: 0
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public static class CEntityComponent {
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}
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@@ -3694,7 +3694,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_vSmokeColor = 0x854; // Vector
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public const nint m_szAnimClass = 0x860; // CGlobalSymbol
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4063,7 +4063,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flTicksSinceLastSurfingDetected = 0x54C; // float32
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public const nint m_bWasSurfing = 0x550; // bool
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}
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// Parent: None
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// Parent:
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// Field count: 5
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//
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// Metadata:
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@@ -4101,7 +4101,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_FuncBrush {
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4162,7 +4162,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OuterAngle = 0xED8; // float32
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public const nint m_SpotRadius = 0xEDC; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 3
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//
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// Metadata:
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@@ -4268,7 +4268,7 @@ namespace CS2Dumper.Schemas {
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public static class C_EnvWindClientside {
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public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared
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}
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// Parent: None
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// Parent:
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// Field count: 6
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//
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// Metadata:
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@@ -4290,7 +4290,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_FlashbangProjectile {
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}
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// Parent: None
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// Parent:
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// Field count: 4
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//
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// Metadata:
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@@ -4449,7 +4449,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_iEnemyKnifeKills = 0x74; // int32
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public const nint m_iEnemyTaserKills = 0x78; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -4477,7 +4477,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class CHostageRescueZone {
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -4540,7 +4540,7 @@ namespace CS2Dumper.Schemas {
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public static class C_CSGameRulesProxy {
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public const nint m_pGameRules = 0x5F8; // C_CSGameRules*
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}
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// Parent: None
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// Parent:
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// Field count: 17
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//
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// Metadata:
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@@ -4955,7 +4955,7 @@ namespace CS2Dumper.Schemas {
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public static class FilterDamageType {
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public const nint m_iDamageType = 0x650; // int32
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -5375,7 +5375,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flWaterWorldZ = 0x13A0; // float32
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public const nint m_flWaterNextTraceTime = 0x13A4; // float32
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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@@ -5513,7 +5513,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bIsOtherEnemy = 0x74; // bool
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public const nint m_killType = 0x75; // EKillTypes_t
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}
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// Parent: None
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// Parent:
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// Field count: 8
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//
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// Metadata:
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@@ -5686,7 +5686,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t
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public const nint m_vecPreviousTestPoint = 0x664; // Vector
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}
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// Parent: None
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// Parent:
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// Field count: 2
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//
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// Metadata:
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@@ -6059,7 +6059,7 @@ namespace CS2Dumper.Schemas {
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// Field count: 0
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public static class C_HEGrenadeProjectile {
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}
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// Parent: None
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// Parent:
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// Field count: 24
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//
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// Metadata:
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@@ -6247,7 +6247,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_bSpotted = 0x8; // bool
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public const nint m_bSpottedByMask = 0xC; // uint32[2]
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}
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// Parent: None
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// Parent:
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// Field count: 25
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//
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// Metadata:
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@@ -6894,7 +6894,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_OnPass = 0x600; // CEntityIOOutput
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public const nint m_OnFail = 0x628; // CEntityIOOutput
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}
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// Parent: None
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// Parent:
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// Field count: 1
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//
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// Metadata:
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@@ -7005,7 +7005,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_ubSignature = 0xF1D; // uint8[128]
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public const nint m_SprayRenderHelper = 0xFA8; // CPlayerSprayDecalRenderHelper
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}
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// Parent: None
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// Parent:
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// Field count: 11
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//
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// Metadata:
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