📦 Game Update 13980

This commit is contained in:
a2x 2023-12-08 13:41:58 +10:00
parent dfdc048708
commit 1688e3e04c
81 changed files with 317 additions and 317 deletions

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@ -25,7 +25,7 @@
{
"name": "dwForceAttack",
"module": "client.dll",
"pattern": "48 8D 0D ? ? ? ? E9 84 42 B4 FF",
"pattern": "48 8D 0D ? ? ? ? E9 44 42 B4 FF",
"operations": [
{
"type": "rip"
@ -39,7 +39,7 @@
{
"name": "dwForceAttack2",
"module": "client.dll",
"pattern": "48 8D 0D ? ? ? ? E9 94 42 B4 FF",
"pattern": "48 8D 0D ? ? ? ? E9 54 42 B4 FF",
"operations": [
{
"type": "rip"

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class AimMatrixOpFixedSettings_t {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class AimMatrixOpFixedSettings_t:

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
public static class ActiveModelConfig_t {
@ -1311,15 +1311,15 @@ public static class C_BaseCSGrenade { // C_CSWeaponBase
public const nint m_bIsHeldByPlayer = 0x1A02; // bool
public const nint m_bPinPulled = 0x1A03; // bool
public const nint m_bJumpThrow = 0x1A04; // bool
public const nint m_eThrowStatus = 0x1A08; // EGrenadeThrowState
public const nint m_fThrowTime = 0x1A0C; // GameTime_t
public const nint m_flThrowStrength = 0x1A10; // float
public const nint m_flThrowStrengthApproach = 0x1A14; // float
public const nint m_fDropTime = 0x1A18; // GameTime_t
public const nint m_bJustPulledPin = 0x1A1C; // bool
public const nint m_nNextHoldTick = 0x1A20; // GameTick_t
public const nint m_flNextHoldFrac = 0x1A24; // float
public const nint m_hSwitchToWeaponAfterThrow = 0x1A28; // CHandle<C_CSWeaponBase>
public const nint m_bThrowAnimating = 0x1A05; // bool
public const nint m_fThrowTime = 0x1A08; // GameTime_t
public const nint m_flThrowStrength = 0x1A0C; // float
public const nint m_flThrowStrengthApproach = 0x1A10; // float
public const nint m_fDropTime = 0x1A14; // GameTime_t
public const nint m_bJustPulledPin = 0x1A18; // bool
public const nint m_nNextHoldTick = 0x1A1C; // GameTick_t
public const nint m_flNextHoldFrac = 0x1A20; // float
public const nint m_hSwitchToWeaponAfterThrow = 0x1A24; // CHandle<C_CSWeaponBase>
}
public static class C_BaseCSGrenadeProjectile { // C_BaseGrenade

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#pragma once
@ -1315,15 +1315,15 @@ namespace C_BaseCSGrenade { // C_CSWeaponBase
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1A02; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0x1A03; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0x1A04; // bool
constexpr std::ptrdiff_t m_eThrowStatus = 0x1A08; // EGrenadeThrowState
constexpr std::ptrdiff_t m_fThrowTime = 0x1A0C; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1A10; // float
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A14; // float
constexpr std::ptrdiff_t m_fDropTime = 0x1A18; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A1C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A20; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A24; // float
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A28; // CHandle<C_CSWeaponBase>
constexpr std::ptrdiff_t m_bThrowAnimating = 0x1A05; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0x1A08; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0x1A0C; // float
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1A10; // float
constexpr std::ptrdiff_t m_fDropTime = 0x1A14; // GameTime_t
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1A18; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1A1C; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1A20; // float
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1A24; // CHandle<C_CSWeaponBase>
}
namespace C_BaseCSGrenadeProjectile { // C_BaseGrenade

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@ -4318,7 +4318,7 @@
"comment": "bool"
},
"m_bJustPulledPin": {
"value": 6684,
"value": 6680,
"comment": "bool"
},
"m_bPinPulled": {
@ -4329,36 +4329,36 @@
"value": 6657,
"comment": "bool"
},
"m_eThrowStatus": {
"value": 6664,
"comment": "EGrenadeThrowState"
"m_bThrowAnimating": {
"value": 6661,
"comment": "bool"
},
"m_fDropTime": {
"value": 6680,
"value": 6676,
"comment": "GameTime_t"
},
"m_fThrowTime": {
"value": 6668,
"value": 6664,
"comment": "GameTime_t"
},
"m_flNextHoldFrac": {
"value": 6692,
"value": 6688,
"comment": "float"
},
"m_flThrowStrength": {
"value": 6672,
"value": 6668,
"comment": "float"
},
"m_flThrowStrengthApproach": {
"value": 6676,
"value": 6672,
"comment": "float"
},
"m_hSwitchToWeaponAfterThrow": {
"value": 6696,
"value": 6692,
"comment": "CHandle<C_CSWeaponBase>"
},
"m_nNextHoldTick": {
"value": 6688,
"value": 6684,
"comment": "GameTick_t"
}
},

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:25 +0000
Fri, 8 Dec 2023 03:41:08 +0000
'''
class ActiveModelConfig_t:
@ -1187,15 +1187,15 @@ class C_BaseCSGrenade: # C_CSWeaponBase
m_bIsHeldByPlayer = 0x1A02 # bool
m_bPinPulled = 0x1A03 # bool
m_bJumpThrow = 0x1A04 # bool
m_eThrowStatus = 0x1A08 # EGrenadeThrowState
m_fThrowTime = 0x1A0C # GameTime_t
m_flThrowStrength = 0x1A10 # float
m_flThrowStrengthApproach = 0x1A14 # float
m_fDropTime = 0x1A18 # GameTime_t
m_bJustPulledPin = 0x1A1C # bool
m_nNextHoldTick = 0x1A20 # GameTick_t
m_flNextHoldFrac = 0x1A24 # float
m_hSwitchToWeaponAfterThrow = 0x1A28 # CHandle<C_CSWeaponBase>
m_bThrowAnimating = 0x1A05 # bool
m_fThrowTime = 0x1A08 # GameTime_t
m_flThrowStrength = 0x1A0C # float
m_flThrowStrengthApproach = 0x1A10 # float
m_fDropTime = 0x1A14 # GameTime_t
m_bJustPulledPin = 0x1A18 # bool
m_nNextHoldTick = 0x1A1C # GameTick_t
m_flNextHoldFrac = 0x1A20 # float
m_hSwitchToWeaponAfterThrow = 0x1A24 # CHandle<C_CSWeaponBase>
class C_BaseCSGrenadeProjectile: # C_BaseGrenade
m_vInitialPosition = 0x1068 # Vector

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
@ -1313,15 +1313,15 @@ pub mod C_BaseCSGrenade { // C_CSWeaponBase
pub const m_bIsHeldByPlayer: usize = 0x1A02; // bool
pub const m_bPinPulled: usize = 0x1A03; // bool
pub const m_bJumpThrow: usize = 0x1A04; // bool
pub const m_eThrowStatus: usize = 0x1A08; // EGrenadeThrowState
pub const m_fThrowTime: usize = 0x1A0C; // GameTime_t
pub const m_flThrowStrength: usize = 0x1A10; // float
pub const m_flThrowStrengthApproach: usize = 0x1A14; // float
pub const m_fDropTime: usize = 0x1A18; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1A1C; // bool
pub const m_nNextHoldTick: usize = 0x1A20; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1A24; // float
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A28; // CHandle<C_CSWeaponBase>
pub const m_bThrowAnimating: usize = 0x1A05; // bool
pub const m_fThrowTime: usize = 0x1A08; // GameTime_t
pub const m_flThrowStrength: usize = 0x1A0C; // float
pub const m_flThrowStrengthApproach: usize = 0x1A10; // float
pub const m_fDropTime: usize = 0x1A14; // GameTime_t
pub const m_bJustPulledPin: usize = 0x1A18; // bool
pub const m_nNextHoldTick: usize = 0x1A1C; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1A20; // float
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A24; // CHandle<C_CSWeaponBase>
}
pub mod C_BaseCSGrenadeProjectile { // C_BaseGrenade

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@ -1059,15 +1059,15 @@ C_BaseCSGrenade: # C_CSWeaponBase
m_bIsHeldByPlayer: 6658 # bool
m_bPinPulled: 6659 # bool
m_bJumpThrow: 6660 # bool
m_eThrowStatus: 6664 # EGrenadeThrowState
m_fThrowTime: 6668 # GameTime_t
m_flThrowStrength: 6672 # float
m_flThrowStrengthApproach: 6676 # float
m_fDropTime: 6680 # GameTime_t
m_bJustPulledPin: 6684 # bool
m_nNextHoldTick: 6688 # GameTick_t
m_flNextHoldFrac: 6692 # float
m_hSwitchToWeaponAfterThrow: 6696 # CHandle<C_CSWeaponBase>
m_bThrowAnimating: 6661 # bool
m_fThrowTime: 6664 # GameTime_t
m_flThrowStrength: 6668 # float
m_flThrowStrengthApproach: 6672 # float
m_fDropTime: 6676 # GameTime_t
m_bJustPulledPin: 6680 # bool
m_nNextHoldTick: 6684 # GameTick_t
m_flNextHoldFrac: 6688 # float
m_hSwitchToWeaponAfterThrow: 6692 # CHandle<C_CSWeaponBase>
C_BaseCSGrenadeProjectile: # C_BaseGrenade
m_vInitialPosition: 4200 # Vector
m_vInitialVelocity: 4212 # Vector

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CEmptyEntityInstance {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CEmptyEntityInstance:

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
public static class CAnimScriptBase {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:25 +0000
Fri, 8 Dec 2023 03:41:08 +0000
'''
class CAnimScriptBase:

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
public static class animationsystem_dll { // animationsystem.dll
@ -9,14 +9,14 @@ public static class animationsystem_dll { // animationsystem.dll
}
public static class client_dll { // client.dll
public const nint LegacyGameUI001 = 0x8A0140;
public const nint Source2ClientUI001 = 0x88F380;
public const nint Source2ClientPrediction001 = 0x7A74B0;
public const nint ClientToolsInfo_001 = 0x733260;
public const nint Source2Client002 = 0x733280;
public const nint GameClientExports001 = 0x733270;
public const nint EmptyWorldService001_Client = 0x490590;
public const nint Source2ClientConfig001 = 0x4774D0;
public const nint LegacyGameUI001 = 0x8A03B0;
public const nint Source2ClientUI001 = 0x88F5F0;
public const nint Source2ClientPrediction001 = 0x7A7720;
public const nint ClientToolsInfo_001 = 0x7334D0;
public const nint Source2Client002 = 0x7334F0;
public const nint GameClientExports001 = 0x7334E0;
public const nint EmptyWorldService001_Client = 0x490790;
public const nint Source2ClientConfig001 = 0x4776D0;
}
public static class engine2_dll { // engine2.dll

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#pragma once
@ -13,14 +13,14 @@ namespace animationsystem_dll { // animationsystem.dll
}
namespace client_dll { // client.dll
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A0140;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x88F380;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A74B0;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x733260;
constexpr std::ptrdiff_t Source2Client002 = 0x733280;
constexpr std::ptrdiff_t GameClientExports001 = 0x733270;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x490590;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x4774D0;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A03B0;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x88F5F0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A7720;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x7334D0;
constexpr std::ptrdiff_t Source2Client002 = 0x7334F0;
constexpr std::ptrdiff_t GameClientExports001 = 0x7334E0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x490790;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x4776D0;
}
namespace engine2_dll { // engine2.dll

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@ -15,35 +15,35 @@
"client_dll": {
"data": {
"ClientToolsInfo_001": {
"value": 7549536,
"value": 7550160,
"comment": null
},
"EmptyWorldService001_Client": {
"value": 4785552,
"value": 4786064,
"comment": null
},
"GameClientExports001": {
"value": 7549552,
"value": 7550176,
"comment": null
},
"LegacyGameUI001": {
"value": 9044288,
"value": 9044912,
"comment": null
},
"Source2Client002": {
"value": 7549568,
"value": 7550192,
"comment": null
},
"Source2ClientConfig001": {
"value": 4682960,
"value": 4683472,
"comment": null
},
"Source2ClientPrediction001": {
"value": 8025264,
"value": 8025888,
"comment": null
},
"Source2ClientUI001": {
"value": 8975232,
"value": 8975856,
"comment": null
}
},

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:25 +0000
Fri, 8 Dec 2023 03:41:08 +0000
'''
class animationsystem_dll: # animationsystem.dll
@ -8,14 +8,14 @@ class animationsystem_dll: # animationsystem.dll
AnimationSystem_001 = 0x5F1D0
class client_dll: # client.dll
LegacyGameUI001 = 0x8A0140
Source2ClientUI001 = 0x88F380
Source2ClientPrediction001 = 0x7A74B0
ClientToolsInfo_001 = 0x733260
Source2Client002 = 0x733280
GameClientExports001 = 0x733270
EmptyWorldService001_Client = 0x490590
Source2ClientConfig001 = 0x4774D0
LegacyGameUI001 = 0x8A03B0
Source2ClientUI001 = 0x88F5F0
Source2ClientPrediction001 = 0x7A7720
ClientToolsInfo_001 = 0x7334D0
Source2Client002 = 0x7334F0
GameClientExports001 = 0x7334E0
EmptyWorldService001_Client = 0x490790
Source2ClientConfig001 = 0x4776D0
class engine2_dll: # engine2.dll
SimpleEngineLoopService_001 = 0x1E47C0

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
@ -11,14 +11,14 @@ pub mod animationsystem_dll { // animationsystem.dll
}
pub mod client_dll { // client.dll
pub const LegacyGameUI001: usize = 0x8A0140;
pub const Source2ClientUI001: usize = 0x88F380;
pub const Source2ClientPrediction001: usize = 0x7A74B0;
pub const ClientToolsInfo_001: usize = 0x733260;
pub const Source2Client002: usize = 0x733280;
pub const GameClientExports001: usize = 0x733270;
pub const EmptyWorldService001_Client: usize = 0x490590;
pub const Source2ClientConfig001: usize = 0x4774D0;
pub const LegacyGameUI001: usize = 0x8A03B0;
pub const Source2ClientUI001: usize = 0x88F5F0;
pub const Source2ClientPrediction001: usize = 0x7A7720;
pub const ClientToolsInfo_001: usize = 0x7334D0;
pub const Source2Client002: usize = 0x7334F0;
pub const GameClientExports001: usize = 0x7334E0;
pub const EmptyWorldService001_Client: usize = 0x490790;
pub const Source2ClientConfig001: usize = 0x4776D0;
}
pub mod engine2_dll { // engine2.dll

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@ -3,14 +3,14 @@ animationsystem_dll: # animationsystem.dll
AnimationSystemUtils_001: 411248
AnimationSystem_001: 389584
client_dll: # client.dll
LegacyGameUI001: 9044288
Source2ClientUI001: 8975232
Source2ClientPrediction001: 8025264
ClientToolsInfo_001: 7549536
Source2Client002: 7549568
GameClientExports001: 7549552
EmptyWorldService001_Client: 4785552
Source2ClientConfig001: 4682960
LegacyGameUI001: 9044912
Source2ClientUI001: 8975856
Source2ClientPrediction001: 8025888
ClientToolsInfo_001: 7550160
Source2Client002: 7550192
GameClientExports001: 7550176
EmptyWorldService001_Client: 4786064
Source2ClientConfig001: 4683472
engine2_dll: # engine2.dll
SimpleEngineLoopService_001: 1984448
ClientServerEngineLoopService_001: 1942208

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class MaterialParamBuffer_t { // MaterialParam_t

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class MaterialParamBuffer_t: # MaterialParam_t

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class ChangeAccessorFieldPathIndex_t {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class ChangeAccessorFieldPathIndex_t:

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,33 +1,33 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:26 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
public static class client_dll { // client.dll
public const nint dwEntityList = 0x17BB860;
public const nint dwForceAttack = 0x16BBD30;
public const nint dwForceAttack2 = 0x16BBDC0;
public const nint dwForceBackward = 0x16BC000;
public const nint dwForceCrouch = 0x16BC2D0;
public const nint dwForceForward = 0x16BBF70;
public const nint dwForceJump = 0x16BC240;
public const nint dwForceLeft = 0x16BC090;
public const nint dwForceRight = 0x16BC120;
public const nint dwGameEntitySystem = 0x18E7060;
public const nint dwEntityList = 0x17BB820;
public const nint dwForceAttack = 0x16BBCF0;
public const nint dwForceAttack2 = 0x16BBD80;
public const nint dwForceBackward = 0x16BBFC0;
public const nint dwForceCrouch = 0x16BC290;
public const nint dwForceForward = 0x16BBF30;
public const nint dwForceJump = 0x16BC200;
public const nint dwForceLeft = 0x16BC050;
public const nint dwForceRight = 0x16BC0E0;
public const nint dwGameEntitySystem = 0x18E7050;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1817658;
public const nint dwGlobalVars = 0x16B7EA0;
public const nint dwGlowManager = 0x1817678;
public const nint dwInterfaceLinkList = 0x1914CF8;
public const nint dwLocalPlayerController = 0x180ACB0;
public const nint dwLocalPlayerPawn = 0x16C2DD8;
public const nint dwPlantedC4 = 0x181ED38;
public const nint dwPrediction = 0x16C2CA0;
public const nint dwSensitivity = 0x1818D68;
public const nint dwGameRules = 0x1817648;
public const nint dwGlobalVars = 0x16B7E60;
public const nint dwGlowManager = 0x1817668;
public const nint dwInterfaceLinkList = 0x1914CE8;
public const nint dwLocalPlayerController = 0x180ACA0;
public const nint dwLocalPlayerPawn = 0x16C2D98;
public const nint dwPlantedC4 = 0x181ED28;
public const nint dwPrediction = 0x16C2C60;
public const nint dwSensitivity = 0x1818D58;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x187AC50;
public const nint dwViewMatrix = 0x1819FD0;
public const nint dwViewRender = 0x181A850;
public const nint dwViewAngles = 0x187AC40;
public const nint dwViewMatrix = 0x1819FC0;
public const nint dwViewRender = 0x181A840;
}
public static class engine2_dll { // engine2.dll

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:26 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#pragma once
@ -8,30 +8,30 @@
#include <cstddef>
namespace client_dll { // client.dll
constexpr std::ptrdiff_t dwEntityList = 0x17BB860;
constexpr std::ptrdiff_t dwForceAttack = 0x16BBD30;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16BBDC0;
constexpr std::ptrdiff_t dwForceBackward = 0x16BC000;
constexpr std::ptrdiff_t dwForceCrouch = 0x16BC2D0;
constexpr std::ptrdiff_t dwForceForward = 0x16BBF70;
constexpr std::ptrdiff_t dwForceJump = 0x16BC240;
constexpr std::ptrdiff_t dwForceLeft = 0x16BC090;
constexpr std::ptrdiff_t dwForceRight = 0x16BC120;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18E7060;
constexpr std::ptrdiff_t dwEntityList = 0x17BB820;
constexpr std::ptrdiff_t dwForceAttack = 0x16BBCF0;
constexpr std::ptrdiff_t dwForceAttack2 = 0x16BBD80;
constexpr std::ptrdiff_t dwForceBackward = 0x16BBFC0;
constexpr std::ptrdiff_t dwForceCrouch = 0x16BC290;
constexpr std::ptrdiff_t dwForceForward = 0x16BBF30;
constexpr std::ptrdiff_t dwForceJump = 0x16BC200;
constexpr std::ptrdiff_t dwForceLeft = 0x16BC050;
constexpr std::ptrdiff_t dwForceRight = 0x16BC0E0;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x18E7050;
constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510;
constexpr std::ptrdiff_t dwGameRules = 0x1817658;
constexpr std::ptrdiff_t dwGlobalVars = 0x16B7EA0;
constexpr std::ptrdiff_t dwGlowManager = 0x1817678;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1914CF8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x180ACB0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C2DD8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x181ED38;
constexpr std::ptrdiff_t dwPrediction = 0x16C2CA0;
constexpr std::ptrdiff_t dwSensitivity = 0x1818D68;
constexpr std::ptrdiff_t dwGameRules = 0x1817648;
constexpr std::ptrdiff_t dwGlobalVars = 0x16B7E60;
constexpr std::ptrdiff_t dwGlowManager = 0x1817668;
constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1914CE8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x180ACA0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x16C2D98;
constexpr std::ptrdiff_t dwPlantedC4 = 0x181ED28;
constexpr std::ptrdiff_t dwPrediction = 0x16C2C60;
constexpr std::ptrdiff_t dwSensitivity = 0x1818D58;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x187AC50;
constexpr std::ptrdiff_t dwViewMatrix = 0x1819FD0;
constexpr std::ptrdiff_t dwViewRender = 0x181A850;
constexpr std::ptrdiff_t dwViewAngles = 0x187AC40;
constexpr std::ptrdiff_t dwViewMatrix = 0x1819FC0;
constexpr std::ptrdiff_t dwViewRender = 0x181A840;
}
namespace engine2_dll { // engine2.dll

View File

@ -2,43 +2,43 @@
"client_dll": {
"data": {
"dwEntityList": {
"value": 24885344,
"value": 24885280,
"comment": null
},
"dwForceAttack": {
"value": 23838000,
"value": 23837936,
"comment": null
},
"dwForceAttack2": {
"value": 23838144,
"value": 23838080,
"comment": null
},
"dwForceBackward": {
"value": 23838720,
"value": 23838656,
"comment": null
},
"dwForceCrouch": {
"value": 23839440,
"value": 23839376,
"comment": null
},
"dwForceForward": {
"value": 23838576,
"value": 23838512,
"comment": null
},
"dwForceJump": {
"value": 23839296,
"value": 23839232,
"comment": null
},
"dwForceLeft": {
"value": 23838864,
"value": 23838800,
"comment": null
},
"dwForceRight": {
"value": 23839008,
"value": 23838944,
"comment": null
},
"dwGameEntitySystem": {
"value": 26112096,
"value": 26112080,
"comment": null
},
"dwGameEntitySystem_getHighestEntityIndex": {
@ -46,39 +46,39 @@
"comment": null
},
"dwGameRules": {
"value": 25261656,
"value": 25261640,
"comment": null
},
"dwGlobalVars": {
"value": 23821984,
"value": 23821920,
"comment": null
},
"dwGlowManager": {
"value": 25261688,
"value": 25261672,
"comment": null
},
"dwInterfaceLinkList": {
"value": 26299640,
"value": 26299624,
"comment": null
},
"dwLocalPlayerController": {
"value": 25210032,
"value": 25210016,
"comment": null
},
"dwLocalPlayerPawn": {
"value": 23866840,
"value": 23866776,
"comment": null
},
"dwPlantedC4": {
"value": 25292088,
"value": 25292072,
"comment": null
},
"dwPrediction": {
"value": 23866528,
"value": 23866464,
"comment": null
},
"dwSensitivity": {
"value": 25267560,
"value": 25267544,
"comment": null
},
"dwSensitivity_sensitivity": {
@ -86,15 +86,15 @@
"comment": null
},
"dwViewAngles": {
"value": 25668688,
"value": 25668672,
"comment": null
},
"dwViewMatrix": {
"value": 25272272,
"value": 25272256,
"comment": null
},
"dwViewRender": {
"value": 25274448,
"value": 25274432,
"comment": null
}
},

View File

@ -1,33 +1,33 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:26 +0000
Fri, 8 Dec 2023 03:41:08 +0000
'''
class client_dll: # client.dll
dwEntityList = 0x17BB860
dwForceAttack = 0x16BBD30
dwForceAttack2 = 0x16BBDC0
dwForceBackward = 0x16BC000
dwForceCrouch = 0x16BC2D0
dwForceForward = 0x16BBF70
dwForceJump = 0x16BC240
dwForceLeft = 0x16BC090
dwForceRight = 0x16BC120
dwGameEntitySystem = 0x18E7060
dwEntityList = 0x17BB820
dwForceAttack = 0x16BBCF0
dwForceAttack2 = 0x16BBD80
dwForceBackward = 0x16BBFC0
dwForceCrouch = 0x16BC290
dwForceForward = 0x16BBF30
dwForceJump = 0x16BC200
dwForceLeft = 0x16BC050
dwForceRight = 0x16BC0E0
dwGameEntitySystem = 0x18E7050
dwGameEntitySystem_getHighestEntityIndex = 0x1510
dwGameRules = 0x1817658
dwGlobalVars = 0x16B7EA0
dwGlowManager = 0x1817678
dwInterfaceLinkList = 0x1914CF8
dwLocalPlayerController = 0x180ACB0
dwLocalPlayerPawn = 0x16C2DD8
dwPlantedC4 = 0x181ED38
dwPrediction = 0x16C2CA0
dwSensitivity = 0x1818D68
dwGameRules = 0x1817648
dwGlobalVars = 0x16B7E60
dwGlowManager = 0x1817668
dwInterfaceLinkList = 0x1914CE8
dwLocalPlayerController = 0x180ACA0
dwLocalPlayerPawn = 0x16C2D98
dwPlantedC4 = 0x181ED28
dwPrediction = 0x16C2C60
dwSensitivity = 0x1818D58
dwSensitivity_sensitivity = 0x40
dwViewAngles = 0x187AC50
dwViewMatrix = 0x1819FD0
dwViewRender = 0x181A850
dwViewAngles = 0x187AC40
dwViewMatrix = 0x1819FC0
dwViewRender = 0x181A840
class engine2_dll: # engine2.dll
dwBuildNumber = 0x48B344

View File

@ -1,35 +1,35 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:26 +0000
* Fri, 8 Dec 2023 03:41:08 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod client_dll { // client.dll
pub const dwEntityList: usize = 0x17BB860;
pub const dwForceAttack: usize = 0x16BBD30;
pub const dwForceAttack2: usize = 0x16BBDC0;
pub const dwForceBackward: usize = 0x16BC000;
pub const dwForceCrouch: usize = 0x16BC2D0;
pub const dwForceForward: usize = 0x16BBF70;
pub const dwForceJump: usize = 0x16BC240;
pub const dwForceLeft: usize = 0x16BC090;
pub const dwForceRight: usize = 0x16BC120;
pub const dwGameEntitySystem: usize = 0x18E7060;
pub const dwEntityList: usize = 0x17BB820;
pub const dwForceAttack: usize = 0x16BBCF0;
pub const dwForceAttack2: usize = 0x16BBD80;
pub const dwForceBackward: usize = 0x16BBFC0;
pub const dwForceCrouch: usize = 0x16BC290;
pub const dwForceForward: usize = 0x16BBF30;
pub const dwForceJump: usize = 0x16BC200;
pub const dwForceLeft: usize = 0x16BC050;
pub const dwForceRight: usize = 0x16BC0E0;
pub const dwGameEntitySystem: usize = 0x18E7050;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1817658;
pub const dwGlobalVars: usize = 0x16B7EA0;
pub const dwGlowManager: usize = 0x1817678;
pub const dwInterfaceLinkList: usize = 0x1914CF8;
pub const dwLocalPlayerController: usize = 0x180ACB0;
pub const dwLocalPlayerPawn: usize = 0x16C2DD8;
pub const dwPlantedC4: usize = 0x181ED38;
pub const dwPrediction: usize = 0x16C2CA0;
pub const dwSensitivity: usize = 0x1818D68;
pub const dwGameRules: usize = 0x1817648;
pub const dwGlobalVars: usize = 0x16B7E60;
pub const dwGlowManager: usize = 0x1817668;
pub const dwInterfaceLinkList: usize = 0x1914CE8;
pub const dwLocalPlayerController: usize = 0x180ACA0;
pub const dwLocalPlayerPawn: usize = 0x16C2D98;
pub const dwPlantedC4: usize = 0x181ED28;
pub const dwPrediction: usize = 0x16C2C60;
pub const dwSensitivity: usize = 0x1818D58;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x187AC50;
pub const dwViewMatrix: usize = 0x1819FD0;
pub const dwViewRender: usize = 0x181A850;
pub const dwViewAngles: usize = 0x187AC40;
pub const dwViewMatrix: usize = 0x1819FC0;
pub const dwViewRender: usize = 0x181A840;
}
pub mod engine2_dll { // engine2.dll

View File

@ -1,29 +1,29 @@
---
client_dll: # client.dll
dwEntityList: 24885344
dwForceAttack: 23838000
dwForceAttack2: 23838144
dwForceBackward: 23838720
dwForceCrouch: 23839440
dwForceForward: 23838576
dwForceJump: 23839296
dwForceLeft: 23838864
dwForceRight: 23839008
dwGameEntitySystem: 26112096
dwEntityList: 24885280
dwForceAttack: 23837936
dwForceAttack2: 23838080
dwForceBackward: 23838656
dwForceCrouch: 23839376
dwForceForward: 23838512
dwForceJump: 23839232
dwForceLeft: 23838800
dwForceRight: 23838944
dwGameEntitySystem: 26112080
dwGameEntitySystem_getHighestEntityIndex: 5392
dwGameRules: 25261656
dwGlobalVars: 23821984
dwGlowManager: 25261688
dwInterfaceLinkList: 26299640
dwLocalPlayerController: 25210032
dwLocalPlayerPawn: 23866840
dwPlantedC4: 25292088
dwPrediction: 23866528
dwSensitivity: 25267560
dwGameRules: 25261640
dwGlobalVars: 23821920
dwGlowManager: 25261672
dwInterfaceLinkList: 26299624
dwLocalPlayerController: 25210016
dwLocalPlayerPawn: 23866776
dwPlantedC4: 25292072
dwPrediction: 23866464
dwSensitivity: 25267544
dwSensitivity_sensitivity: 64
dwViewAngles: 25668688
dwViewMatrix: 25272272
dwViewRender: 25274448
dwViewAngles: 25668672
dwViewMatrix: 25272256
dwViewRender: 25274432
engine2_dll: # engine2.dll
dwBuildNumber: 4764484
dwNetworkGameClient: 4761848

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CBaseRendererSource2 { // CParticleFunctionRenderer

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CBaseRendererSource2: # CParticleFunctionRenderer

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:07 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CBasePulseGraphInstance {

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CBasePulseGraphInstance:

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class RenderInputLayoutField_t {

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class RenderInputLayoutField_t:

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class AABB_t {

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class AABB_t:

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CSSDSEndFrameViewInfo {

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CSSDSEndFrameViewInfo:

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CExampleSchemaVData_Monomorphic {

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:23 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CExampleSchemaVData_Monomorphic:

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:23 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:07 +0000
*/
public static class ActiveModelConfig_t {
@ -261,7 +261,7 @@ public static class CBaseCSGrenade { // CCSWeaponBase
public const nint m_bIsHeldByPlayer = 0xE31; // bool
public const nint m_bPinPulled = 0xE32; // bool
public const nint m_bJumpThrow = 0xE33; // bool
public const nint m_eThrowStatus = 0xE34; // EGrenadeThrowState
public const nint m_bThrowAnimating = 0xE34; // bool
public const nint m_fThrowTime = 0xE38; // GameTime_t
public const nint m_flThrowStrength = 0xE3C; // float
public const nint m_flThrowStrengthApproach = 0xE40; // float

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:07 +0000
*/
#pragma once
@ -265,7 +265,7 @@ namespace CBaseCSGrenade { // CCSWeaponBase
constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0xE31; // bool
constexpr std::ptrdiff_t m_bPinPulled = 0xE32; // bool
constexpr std::ptrdiff_t m_bJumpThrow = 0xE33; // bool
constexpr std::ptrdiff_t m_eThrowStatus = 0xE34; // EGrenadeThrowState
constexpr std::ptrdiff_t m_bThrowAnimating = 0xE34; // bool
constexpr std::ptrdiff_t m_fThrowTime = 0xE38; // GameTime_t
constexpr std::ptrdiff_t m_flThrowStrength = 0xE3C; // float
constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xE40; // float

View File

@ -853,9 +853,9 @@
"value": 3632,
"comment": "bool"
},
"m_eThrowStatus": {
"m_bThrowAnimating": {
"value": 3636,
"comment": "EGrenadeThrowState"
"comment": "bool"
},
"m_fDropTime": {
"value": 3652,

View File

@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:25 +0000
Fri, 8 Dec 2023 03:41:07 +0000
'''
class ActiveModelConfig_t:
@ -236,7 +236,7 @@ class CBaseCSGrenade: # CCSWeaponBase
m_bIsHeldByPlayer = 0xE31 # bool
m_bPinPulled = 0xE32 # bool
m_bJumpThrow = 0xE33 # bool
m_eThrowStatus = 0xE34 # EGrenadeThrowState
m_bThrowAnimating = 0xE34 # bool
m_fThrowTime = 0xE38 # GameTime_t
m_flThrowStrength = 0xE3C # float
m_flThrowStrengthApproach = 0xE40 # float

View File

@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:25 +0000
* Fri, 8 Dec 2023 03:41:07 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
@ -263,7 +263,7 @@ pub mod CBaseCSGrenade { // CCSWeaponBase
pub const m_bIsHeldByPlayer: usize = 0xE31; // bool
pub const m_bPinPulled: usize = 0xE32; // bool
pub const m_bJumpThrow: usize = 0xE33; // bool
pub const m_eThrowStatus: usize = 0xE34; // EGrenadeThrowState
pub const m_bThrowAnimating: usize = 0xE34; // bool
pub const m_fThrowTime: usize = 0xE38; // GameTime_t
pub const m_flThrowStrength: usize = 0xE3C; // float
pub const m_flThrowStrengthApproach: usize = 0xE40; // float

View File

@ -207,7 +207,7 @@ CBaseCSGrenade: # CCSWeaponBase
m_bIsHeldByPlayer: 3633 # bool
m_bPinPulled: 3634 # bool
m_bJumpThrow: 3635 # bool
m_eThrowStatus: 3636 # EGrenadeThrowState
m_bThrowAnimating: 3636 # bool
m_fThrowTime: 3640 # GameTime_t
m_flThrowStrength: 3644 # float
m_flThrowStrengthApproach: 3648 # float

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CDSPMixgroupModifier {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CDSPMixgroupModifier:

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/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class CFeIndexedJiggleBone {

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/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class CFeIndexedJiggleBone:

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/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
public static class AggregateLODSetup_t {

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#pragma once

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@ -1,6 +1,6 @@
'''
Created using https://github.com/a2x/cs2-dumper
Thu, 7 Dec 2023 03:13:24 +0000
Fri, 8 Dec 2023 03:41:06 +0000
'''
class AggregateLODSetup_t:

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@ -1,6 +1,6 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Thu, 7 Dec 2023 03:13:24 +0000
* Fri, 8 Dec 2023 03:41:06 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]