cs2-dumper/generated/rendersystemdx11.dll.hpp

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#pragma once
#include <cstddef>
namespace RenderInputLayoutField_t {
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constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32]
constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32
constexpr std::ptrdiff_t m_Format = 0x24; // uint32
constexpr std::ptrdiff_t m_nOffset = 0x28; // int32
constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32
constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t
constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32
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}
namespace VsInputSignatureElement_t {
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constexpr std::ptrdiff_t m_pName = 0x0; // char[64]
constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64]
constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64]
constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32
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}
namespace VsInputSignature_t {
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constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector< VsInputSignatureElement_t >
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}