2024-03-28 20:19:20 +08:00
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// Generated using https://github.com/a2x/cs2-dumper
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2024-04-17 16:48:13 +08:00
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// 2024-04-17 08:47:21.349682 UTC
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2024-03-28 23:54:30 +08:00
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2024-04-10 09:20:31 +08:00
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#![allow(non_upper_case_globals, unused)]
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2024-03-28 20:19:20 +08:00
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pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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2024-04-02 23:59:30 +08:00
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pub mod client_dll {
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2024-04-17 16:48:13 +08:00
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pub const dwCSGOInput: usize = 0x192A5E0;
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pub const dwEntityList: usize = 0x18C1DE8;
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pub const dwGameEntitySystem: usize = 0x19DF790;
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2024-03-28 23:54:30 +08:00
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pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
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2024-04-17 16:48:13 +08:00
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pub const dwGameRules: usize = 0x191ECA0;
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2024-04-04 21:42:40 +08:00
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pub const dwGlobalVars: usize = 0x1729BA0;
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2024-04-17 16:48:13 +08:00
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pub const dwGlowManager: usize = 0x191F0C0;
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pub const dwLocalPlayerController: usize = 0x19115A8;
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2024-04-04 21:42:40 +08:00
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pub const dwLocalPlayerPawn: usize = 0x17361E8;
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2024-04-17 16:48:13 +08:00
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pub const dwPlantedC4: usize = 0x1927A98;
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2024-04-04 21:42:40 +08:00
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pub const dwPrediction: usize = 0x17360B0;
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2024-04-17 16:48:13 +08:00
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pub const dwSensitivity: usize = 0x191F9E8;
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2024-03-28 23:54:30 +08:00
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pub const dwSensitivity_sensitivity: usize = 0x40;
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2024-04-17 16:48:13 +08:00
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pub const dwViewAngles: usize = 0x192F970;
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pub const dwViewMatrix: usize = 0x19231E0;
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pub const dwViewRender: usize = 0x19239E0;
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pub const dwWeaponC4: usize = 0x18C5240;
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2024-03-28 20:19:20 +08:00
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}
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// Module: engine2.dll
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2024-04-02 23:59:30 +08:00
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pub mod engine2_dll {
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2024-04-04 21:42:40 +08:00
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pub const dwBuildNumber: usize = 0x515564;
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pub const dwNetworkGameClient: usize = 0x514AC8;
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2024-03-28 23:54:30 +08:00
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pub const dwNetworkGameClient_deltaTick: usize = 0x258;
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pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
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pub const dwNetworkGameClient_getMaxClients: usize = 0x250;
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pub const dwNetworkGameClient_signOnState: usize = 0x240;
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2024-04-04 21:42:40 +08:00
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pub const dwWindowHeight: usize = 0x5CDD14;
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pub const dwWindowWidth: usize = 0x5CDD10;
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2024-03-28 20:19:20 +08:00
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}
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// Module: inputsystem.dll
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2024-04-02 23:59:30 +08:00
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pub mod inputsystem_dll {
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2024-03-28 23:54:30 +08:00
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pub const dwInputSystem: usize = 0x367A0;
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2024-03-28 20:19:20 +08:00
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}
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// Module: matchmaking.dll
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2024-04-02 23:59:30 +08:00
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pub mod matchmaking_dll {
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2024-03-28 23:54:30 +08:00
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pub const dwGameTypes: usize = 0x1D21E0;
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pub const dwGameTypes_mapName: usize = 0x1D2300;
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2024-03-28 20:19:20 +08:00
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}
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}
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}
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