cs2-dumper/generated/offsets.cs

45 lines
1.9 KiB
C#

/*
* Created using https://github.com/a2x/cs2-dumper
* Sat, 4 Nov 2023 00:33:21 +0000
*/
public static class client_dll { // client.dll
public const nint dwBaseEntityModel_setModel = 0x581500;
public const nint dwEntityList = 0x17AB958;
public const nint dwForceAttack = 0x16B02B0;
public const nint dwForceAttack2 = 0x16B0340;
public const nint dwForceBackward = 0x16B0580;
public const nint dwForceCrouch = 0x16B0850;
public const nint dwForceForward = 0x16B04F0;
public const nint dwForceJump = 0x16B07C0;
public const nint dwForceLeft = 0x16B0610;
public const nint dwForceRight = 0x16B06A0;
public const nint dwGameEntitySystem = 0x18D51A8;
public const nint dwGameEntitySystem_getBaseEntity = 0x604B10;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F6800;
public const nint dwGameRules = 0x1807FA8;
public const nint dwGlobalVars = 0x16AC100;
public const nint dwGlowManager = 0x1807708;
public const nint dwInterfaceLinkList = 0x1902EB8;
public const nint dwLocalPlayerController = 0x17FAC68;
public const nint dwLocalPlayerPawn = 0x16B7340;
public const nint dwPlantedC4 = 0x180EB48;
public const nint dwPrediction = 0x16B7210;
public const nint dwViewAngles = 0x18690D8;
public const nint dwViewMatrix = 0x180A0D0;
public const nint dwViewRender = 0x180A090;
}
public static class engine2_dll { // engine2.dll
public const nint dwBuildNumber = 0x488514;
public const nint dwNetworkGameClient = 0x487AB0;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5397DC;
public const nint dwWindowWidth = 0x5397D8;
}
public static class inputsystem_dll { // inputsystem.dll
public const nint dwInputSystem = 0x35770;
}