cs2-dumper/output/offsets.cs
2025-03-20 17:36:45 -06:00

54 lines
2.3 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2025-03-20 23:35:58.992097100 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1AAE4B0;
public const nint dwEntityList = 0x1A38800;
public const nint dwGameEntitySystem = 0x1B5F568;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A9F630;
public const nint dwGlobalVars = 0x1880CD0;
public const nint dwGlowManager = 0x1A9F650;
public const nint dwLocalPlayerController = 0x1A89E90;
public const nint dwLocalPlayerPawn = 0x188CF70;
public const nint dwPlantedC4 = 0x1AA97F0;
public const nint dwPrediction = 0x188CDF0;
public const nint dwSensitivity = 0x1AA0C28;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1AAE880;
public const nint dwViewMatrix = 0x1AA45F0;
public const nint dwViewRender = 0x1AA4E00;
public const nint dwWeaponC4 = 0x1A3CD60;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x540BE4;
public const nint dwNetworkGameClient = 0x53FCE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x6234FC;
public const nint dwWindowWidth = 0x6234F8;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x387E0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A3190;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x3A15F0;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}