mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-12 12:55:34 +08:00
243 lines
8.5 KiB
Rust
243 lines
8.5 KiB
Rust
/*
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* Created using https://github.com/a2x/cs2-dumper
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* Thu, 29 Feb 2024 02:15:37 +0000
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*/
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#![allow(non_snake_case, non_upper_case_globals)]
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pub mod animationsystem_dll { // animationsystem.dll
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pub const AnimationSystemUtils_001: usize = 0x72E80;
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pub const AnimationSystem_001: usize = 0x6DA00;
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}
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pub mod client_dll { // client.dll
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pub const LegacyGameUI001: usize = 0x8AD8F0;
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pub const Source2ClientUI001: usize = 0x89CB50;
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pub const Source2ClientPrediction001: usize = 0x7AE2C0;
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pub const ClientToolsInfo_001: usize = 0x731850;
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pub const Source2Client002: usize = 0x731870;
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pub const GameClientExports001: usize = 0x731860;
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pub const EmptyWorldService001_Client: usize = 0x47F420;
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pub const Source2ClientConfig001: usize = 0x46B740;
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}
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pub mod engine2_dll { // engine2.dll
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pub const SimpleEngineLoopService_001: usize = 0x1F6E10;
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pub const ClientServerEngineLoopService_001: usize = 0x1EAC20;
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pub const KeyValueCache001: usize = 0x1E72F0;
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pub const HostStateMgr001: usize = 0x1E4AD0;
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pub const GameEventSystemServerV001: usize = 0x1E0080;
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pub const GameEventSystemClientV001: usize = 0x1E0070;
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pub const EngineServiceMgr001: usize = 0x1DB9D0;
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pub const VProfService_001: usize = 0x1C8EA0;
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pub const ToolService_001: usize = 0x1C7B20;
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pub const StatsService_001: usize = 0x1C2ED0;
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pub const SplitScreenService_001: usize = 0x1C01F0;
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pub const SoundService_001: usize = 0x1B9950;
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pub const ScreenshotService001: usize = 0x1B5350;
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pub const RenderService_001: usize = 0x1B2990;
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pub const NetworkService_001: usize = 0x1B24A0;
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pub const NetworkServerService_001: usize = 0x1AD280;
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pub const NetworkP2PService_001: usize = 0x1A8D10;
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pub const NetworkClientService_001: usize = 0x1A1FD0;
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pub const MapListService_001: usize = 0x19AE10;
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pub const InputService_001: usize = 0x187EE0;
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pub const GameUIService_001: usize = 0x1823C0;
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pub const GameResourceServiceServerV001: usize = 0x17FA20;
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pub const GameResourceServiceClientV001: usize = 0x17FA10;
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pub const BugService001: usize = 0x178850;
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pub const BenchmarkService001: usize = 0x176FF0;
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pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x1228A0;
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pub const EngineGameUI001: usize = 0x121C30;
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pub const INETSUPPORT_001: usize = 0xF0BA0;
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pub const Source2EngineToServerStringTable001: usize = 0xA9730;
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pub const Source2EngineToServer001: usize = 0x920B0;
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pub const Source2EngineToClientStringTable001: usize = 0x8AAE0;
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pub const Source2EngineToClient001: usize = 0x61A00;
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}
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pub mod filesystem_stdio_dll { // filesystem_stdio.dll
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pub const VAsyncFileSystem2_001: usize = 0x67960;
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pub const VFileSystem017: usize = 0x67950;
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}
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pub mod host_dll { // host.dll
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pub const Source2Host001: usize = 0x193F0;
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pub const SinglePlayerSharedMemory001: usize = 0x19070;
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pub const SaveRestoreDataVersion001: usize = 0x19060;
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pub const PredictionDiffManager001: usize = 0x17340;
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pub const HostUtils001: usize = 0x12920;
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pub const GameSystem2HostHook: usize = 0x12170;
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pub const GameModelInfo001: usize = 0x12090;
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pub const DebugDrawQueueManager001: usize = 0x11AE0;
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}
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pub mod imemanager_dll { // imemanager.dll
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pub const IMEManager001: usize = 0xC470;
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}
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pub mod inputsystem_dll { // inputsystem.dll
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pub const InputSystemVersion001: usize = 0x2A40;
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pub const InputStackSystemVersion001: usize = 0x1850;
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}
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pub mod localize_dll { // localize.dll
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pub const Localize_001: usize = 0x3830;
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}
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pub mod matchmaking_dll { // matchmaking.dll
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pub const GameTypes001: usize = 0x53800;
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pub const MATCHFRAMEWORK_001: usize = 0x105690;
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}
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pub mod materialsystem2_dll { // materialsystem2.dll
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pub const MaterialUtils_001: usize = 0x4DB40;
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pub const TextLayout_001: usize = 0x4A200;
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pub const PostProcessingSystem_001: usize = 0x42A80;
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pub const FontManager_001: usize = 0x37A80;
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pub const VMaterialSystem2_001: usize = 0x25F80;
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}
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pub mod meshsystem_dll { // meshsystem.dll
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pub const MeshSystem001: usize = 0x7440;
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}
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pub mod navsystem_dll { // navsystem.dll
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pub const NavSystem001: usize = 0x8E30;
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}
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pub mod networksystem_dll { // networksystem.dll
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pub const SerializedEntitiesVersion001: usize = 0xD68D0;
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pub const NetworkSystemVersion001: usize = 0xBF9A0;
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pub const NetworkMessagesVersion001: usize = 0x9FC30;
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pub const FlattenedSerializersVersion001: usize = 0x7EF90;
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}
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pub mod panorama_dll { // panorama.dll
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pub const PanoramaUIEngine001: usize = 0x5D960;
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}
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pub mod panorama_text_pango_dll { // panorama_text_pango.dll
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pub const PanoramaTextServices001: usize = 0x4CBE0;
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}
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pub mod panoramauiclient_dll { // panoramauiclient.dll
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pub const PanoramaUIClient001: usize = 0x12010;
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}
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pub mod particles_dll { // particles.dll
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pub const ParticleSystemMgr003: usize = 0x591D0;
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}
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pub mod pulse_system_dll { // pulse_system.dll
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pub const IPulseSystem_001: usize = 0x44C0;
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}
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pub mod rendersystemdx11_dll { // rendersystemdx11.dll
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pub const RenderUtils_001: usize = 0x55150;
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pub const VRenderDeviceMgrBackdoor001: usize = 0x4C7E0;
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pub const RenderDeviceMgr001: usize = 0x4C7D0;
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}
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pub mod resourcesystem_dll { // resourcesystem.dll
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pub const ResourceSystem013: usize = 0x10920;
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}
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pub mod scenefilecache_dll { // scenefilecache.dll
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pub const SceneFileCache002: usize = 0x6A60;
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pub const ResponseRulesCache001: usize = 0x31A0;
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}
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pub mod scenesystem_dll { // scenesystem.dll
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pub const SceneUtils_001: usize = 0x12FCF0;
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pub const SceneSystem_002: usize = 0xBD200;
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pub const RenderingPipelines_001: usize = 0x86480;
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}
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pub mod schemasystem_dll { // schemasystem.dll
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pub const SchemaSystem_001: usize = 0xAA50;
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}
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pub mod server_dll { // server.dll
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pub const NavGameTest001: usize = 0xA44C60;
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pub const ServerToolsInfo_001: usize = 0x8300E0;
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pub const Source2GameClients001: usize = 0x8300F0;
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pub const Source2GameEntities001: usize = 0x830100;
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pub const Source2Server001: usize = 0x830110;
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pub const EmptyWorldService001_Server: usize = 0x571B50;
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pub const Source2ServerConfig001: usize = 0x565ED0;
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pub const EntitySubclassUtilsV001: usize = 0x2AF220;
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pub const customnavsystem001: usize = 0x22C0E0;
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pub const Source2GameDirector001: usize = 0x11EA40;
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}
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pub mod soundsystem_dll { // soundsystem.dll
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pub const SoundOpSystem001: usize = 0x16A640;
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pub const SoundOpSystemEdit001: usize = 0x96A50;
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pub const VMixEditTool001: usize = 0x75C30;
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pub const SoundSystem001: usize = 0x48320;
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}
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pub mod steamaudio_dll { // steamaudio.dll
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pub const SteamAudio001: usize = 0x5AA70;
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}
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pub mod steamclient64_dll { // steamclient64.dll
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pub const IVALIDATE001: usize = 0x8661B0;
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pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x862120;
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pub const SteamClient021: usize = 0x663750;
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pub const SteamClient020: usize = 0x663740;
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pub const SteamClient019: usize = 0x663730;
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pub const SteamClient018: usize = 0x663720;
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pub const SteamClient017: usize = 0x663710;
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pub const SteamClient016: usize = 0x663700;
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pub const SteamClient015: usize = 0x6636F0;
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pub const SteamClient014: usize = 0x6636E0;
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pub const SteamClient013: usize = 0x6636D0;
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pub const SteamClient012: usize = 0x6636C0;
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pub const SteamClient011: usize = 0x6636B0;
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pub const SteamClient010: usize = 0x6636A0;
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pub const SteamClient009: usize = 0x663690;
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pub const SteamClient008: usize = 0x663680;
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pub const SteamClient007: usize = 0x663670;
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pub const SteamClient006: usize = 0x663660;
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pub const p2pvoice002: usize = 0xD9F70;
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pub const p2pvoicesingleton002: usize = 0xD69D0;
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}
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pub mod tier0_dll { // tier0.dll
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pub const VStringTokenSystem001: usize = 0x190B10;
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pub const TestScriptMgr001: usize = 0x140CA0;
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pub const VProcessUtils002: usize = 0x132180;
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pub const VEngineCvar007: usize = 0x635C0;
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}
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pub mod v8system_dll { // v8system.dll
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pub const Source2V8System001: usize = 0x1950;
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}
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pub mod valve_avi_dll { // valve_avi.dll
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pub const VAvi001: usize = 0x2F90;
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}
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pub mod valve_wmf_dll { // valve_wmf.dll
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pub const VMediaFoundation001: usize = 0x12D0;
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}
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pub mod vphysics2_dll { // vphysics2.dll
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pub const VPhysics2_Handle_Interface_001: usize = 0x5BCB0;
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pub const VPhysics2_Interface_001: usize = 0x57130;
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}
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pub mod vscript_dll { // vscript.dll
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pub const VScriptManager010: usize = 0x32000;
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}
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pub mod vstdlib_s64_dll { // vstdlib_s64.dll
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pub const IVALIDATE001: usize = 0x25120;
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pub const VEngineCvar002: usize = 0x5760;
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}
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pub mod worldrenderer_dll { // worldrenderer.dll
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pub const WorldRendererMgr001: usize = 0x205E0;
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} |