cs2-dumper/output/win/schemas.cs

20446 lines
899 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 08:38:09.039088900 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
// Classes count: 253
// Enums count: 70
public static class Animationsystem {
// Alignment: 4
// Members count: 2
public enum MoodType_t : uint {
eMoodType_Head = 0x0,
eMoodType_Body = 0x1
}
// Alignment: 4
// Members count: 6
public enum AnimationProcessingType_t : uint {
ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0,
ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1,
ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2,
ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3,
ANIMATION_PROCESSING_CLIENT_RENDER = 0x4,
ANIMATION_PROCESSING_MAX = 0x5
}
// Alignment: 4
// Members count: 7
public enum AnimationSnapshotType_t : uint {
ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0,
ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1,
ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2,
ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3,
ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4,
ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5,
ANIMATION_SNAPSHOT_MAX = 0x6
}
// Alignment: 4
// Members count: 17
public enum SeqCmd_t : uint {
SeqCmd_Nop = 0x0,
SeqCmd_LinearDelta = 0x1,
SeqCmd_FetchFrameRange = 0x2,
SeqCmd_Slerp = 0x3,
SeqCmd_Add = 0x4,
SeqCmd_Subtract = 0x5,
SeqCmd_Scale = 0x6,
SeqCmd_Copy = 0x7,
SeqCmd_Blend = 0x8,
SeqCmd_Worldspace = 0x9,
SeqCmd_Sequence = 0xA,
SeqCmd_FetchCycle = 0xB,
SeqCmd_FetchFrame = 0xC,
SeqCmd_IKLockInPlace = 0xD,
SeqCmd_IKRestoreAll = 0xE,
SeqCmd_ReverseSequence = 0xF,
SeqCmd_Transform = 0x10
}
// Alignment: 4
// Members count: 4
public enum SeqPoseSetting_t : uint {
SEQ_POSE_SETTING_CONSTANT = 0x0,
SEQ_POSE_SETTING_ROTATION = 0x1,
SEQ_POSE_SETTING_POSITION = 0x2,
SEQ_POSE_SETTING_VELOCITY = 0x3
}
// Alignment: 4
// Members count: 18
public enum ParticleAttachment_t : uint {
PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF,
PATTACH_ABSORIGIN = 0x0,
PATTACH_ABSORIGIN_FOLLOW = 0x1,
PATTACH_CUSTOMORIGIN = 0x2,
PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
PATTACH_POINT = 0x4,
PATTACH_POINT_FOLLOW = 0x5,
PATTACH_EYES_FOLLOW = 0x6,
PATTACH_OVERHEAD_FOLLOW = 0x7,
PATTACH_WORLDORIGIN = 0x8,
PATTACH_ROOTBONE_FOLLOW = 0x9,
PATTACH_RENDERORIGIN_FOLLOW = 0xA,
PATTACH_MAIN_VIEW = 0xB,
PATTACH_WATERWAKE = 0xC,
PATTACH_CENTER_FOLLOW = 0xD,
PATTACH_CUSTOM_GAME_STATE_1 = 0xE,
PATTACH_HEALTHBAR = 0xF,
MAX_PATTACH_TYPES = 0x10
}
// Alignment: 1
// Members count: 9
public enum AnimParamType_t : byte {
ANIMPARAM_UNKNOWN = 0x0,
ANIMPARAM_BOOL = 0x1,
ANIMPARAM_ENUM = 0x2,
ANIMPARAM_INT = 0x3,
ANIMPARAM_FLOAT = 0x4,
ANIMPARAM_VECTOR = 0x5,
ANIMPARAM_QUATERNION = 0x6,
ANIMPARAM_GLOBALSYMBOL = 0x7,
ANIMPARAM_COUNT = 0x8
}
// Alignment: 4
// Members count: 4
public enum BoneTransformSpace_t : uint {
BoneTransformSpace_Invalid = 0xFFFFFFFFFFFFFFFF,
BoneTransformSpace_Parent = 0x0,
BoneTransformSpace_Model = 0x1,
BoneTransformSpace_World = 0x2
}
// Alignment: 4
// Members count: 13
public enum AnimParamButton_t : uint {
ANIMPARAM_BUTTON_NONE = 0x0,
ANIMPARAM_BUTTON_DPAD_UP = 0x1,
ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
ANIMPARAM_BUTTON_A = 0x5,
ANIMPARAM_BUTTON_B = 0x6,
ANIMPARAM_BUTTON_X = 0x7,
ANIMPARAM_BUTTON_Y = 0x8,
ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xA,
ANIMPARAM_BUTTON_LTRIGGER = 0xB,
ANIMPARAM_BUTTON_RTRIGGER = 0xC
}
// Alignment: 4
// Members count: 3
public enum AnimParamNetworkSetting : uint {
Auto = 0x0,
AlwaysNetwork = 0x1,
NeverNetwork = 0x2
}
// Alignment: 4
// Members count: 3
public enum FootstepLandedFootSoundType_t : uint {
FOOTSOUND_Left = 0x0,
FOOTSOUND_Right = 0x1,
FOOTSOUND_UseOverrideSound = 0x2
}
// Alignment: 4
// Members count: 3
public enum AnimPoseControl : uint {
NoPoseControl = 0x0,
AbsolutePoseControl = 0x1,
RelativePoseControl = 0x2
}
// Alignment: 4
// Members count: 2
public enum RagdollPoseControl : uint {
Absolute = 0x0,
Relative = 0x1
}
// Alignment: 4
// Members count: 5
public enum VPhysXBodyPart_t__VPhysXFlagEnum_t : uint {
FLAG_STATIC = 0x1,
FLAG_KINEMATIC = 0x2,
FLAG_JOINT = 0x4,
FLAG_MASS = 0x8,
FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10
}
// Alignment: 4
// Members count: 4
public enum VPhysXConstraintParams_t__EnumFlags0_t : uint {
FLAG0_SHIFT_INTERPENETRATE = 0x0,
FLAG0_SHIFT_CONSTRAIN = 0x1,
FLAG0_SHIFT_BREAKABLE_FORCE = 0x2,
FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3
}
// Alignment: 4
// Members count: 3
public enum VPhysXJoint_t__Flags_t : uint {
JOINT_FLAGS_NONE = 0x0,
JOINT_FLAGS_BODY1_FIXED = 0x1,
JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2
}
// Alignment: 4
// Members count: 3
public enum VPhysXAggregateData_t__VPhysXFlagEnum_t : uint {
FLAG_IS_POLYSOUP_GEOMETRY = 0x1,
FLAG_LEVEL_COLLISION = 0x10,
FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20
}
// Alignment: 4
// Members count: 8
public enum MeshDrawPrimitiveFlags_t : uint {
MESH_DRAW_FLAGS_NONE = 0x0,
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
MESH_DRAW_FLAGS_DRAW_LAST = 0x80
}
// Alignment: 4
// Members count: 22
public enum ModelSkeletonData_t__BoneFlags_t : uint {
FLAG_NO_BONE_FLAGS = 0x0,
FLAG_BONEFLEXDRIVER = 0x4,
FLAG_CLOTH = 0x8,
FLAG_PHYSICS = 0x10,
FLAG_ATTACHMENT = 0x20,
FLAG_ANIMATION = 0x40,
FLAG_MESH = 0x80,
FLAG_HITBOX = 0x100,
FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400,
FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800,
FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000,
FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000,
FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000,
FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000,
FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000,
FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000,
FLAG_BONE_MERGE_READ = 0x40000,
FLAG_BONE_MERGE_WRITE = 0x80000,
FLAG_ALL_BONE_FLAGS = 0xFFFFF,
BLEND_PREALIGNED = 0x100000,
FLAG_RIGIDLENGTH = 0x200000,
FLAG_PROCEDURAL = 0x400000
}
// Alignment: 4
// Members count: 15
public enum PermModelInfo_t__FlagEnum : uint {
FLAG_TRANSLUCENT = 0x1,
FLAG_TRANSLUCENT_TWO_PASS = 0x2,
FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4,
FLAG_SOURCE1_IMPORT = 0x8,
FLAG_MODEL_PART_CHILD = 0x10,
FLAG_NAV_GEN_NONE = 0x20,
FLAG_NAV_GEN_HULL = 0x40,
FLAG_NO_FORCED_FADE = 0x800,
FLAG_HAS_SKINNED_MESHES = 0x400,
FLAG_DO_NOT_CAST_SHADOWS = 0x20000,
FLAG_FORCE_PHONEME_CROSSFADE = 0x1000,
FLAG_NO_ANIM_EVENTS = 0x100000,
FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000,
FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000,
FLAG_MODEL_DOC = 0x800000
}
// Alignment: 4
// Members count: 4
public enum ModelBoneFlexComponent_t : uint {
MODEL_BONE_FLEX_INVALID = 0xFFFFFFFFFFFFFFFF,
MODEL_BONE_FLEX_TX = 0x0,
MODEL_BONE_FLEX_TY = 0x1,
MODEL_BONE_FLEX_TZ = 0x2
}
// Alignment: 4
// Members count: 5
public enum ModelConfigAttachmentType_t : uint {
MODEL_CONFIG_ATTACHMENT_INVALID = 0xFFFFFFFFFFFFFFFF,
MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0,
MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1,
MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2,
MODEL_CONFIG_ATTACHMENT_COUNT = 0x3
}
// Alignment: 4
// Members count: 26
public enum FlexOpCode_t : uint {
FLEX_OP_CONST = 0x1,
FLEX_OP_FETCH1 = 0x2,
FLEX_OP_FETCH2 = 0x3,
FLEX_OP_ADD = 0x4,
FLEX_OP_SUB = 0x5,
FLEX_OP_MUL = 0x6,
FLEX_OP_DIV = 0x7,
FLEX_OP_NEG = 0x8,
FLEX_OP_EXP = 0x9,
FLEX_OP_OPEN = 0xA,
FLEX_OP_CLOSE = 0xB,
FLEX_OP_COMMA = 0xC,
FLEX_OP_MAX = 0xD,
FLEX_OP_MIN = 0xE,
FLEX_OP_2WAY_0 = 0xF,
FLEX_OP_2WAY_1 = 0x10,
FLEX_OP_NWAY = 0x11,
FLEX_OP_COMBO = 0x12,
FLEX_OP_DOMINATE = 0x13,
FLEX_OP_DME_LOWER_EYELID = 0x14,
FLEX_OP_DME_UPPER_EYELID = 0x15,
FLEX_OP_SQRT = 0x16,
FLEX_OP_REMAPVALCLAMPED = 0x17,
FLEX_OP_SIN = 0x18,
FLEX_OP_COS = 0x19,
FLEX_OP_ABS = 0x1A
}
// Alignment: 4
// Members count: 4
public enum MorphFlexControllerRemapType_t : uint {
MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0,
MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1,
MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2,
MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3
}
// Alignment: 4
// Members count: 4
public enum MorphBundleType_t : uint {
MORPH_BUNDLE_TYPE_NONE = 0x0,
MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1,
MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2,
MORPH_BUNDLE_TYPE_COUNT = 0x3
}
// Alignment: 1
// Members count: 5
public enum MovementGait_t : byte {
eInvalid = 0xFFFFFFFFFFFFFFFF,
eWalk = 0x0,
eJog = 0x1,
eRun = 0x2,
eSprint = 0x3
}
// Alignment: 1
// Members count: 3
public enum CNmBoneMask__WeightInfo_t : byte {
Zero = 0x0,
Mixed = 0x1,
One = 0x2
}
// Alignment: 1
// Members count: 4
public enum NmFootPhase_t : byte {
LeftFootDown = 0x0,
RightFootPassing = 0x1,
RightFootDown = 0x2,
LeftFootPassing = 0x3
}
// Alignment: 1
// Members count: 6
public enum NmFootPhaseCondition_t : byte {
LeftFootDown = 0x0,
LeftFootPassing = 0x1,
LeftPhase = 0x4,
RightFootDown = 0x2,
RightFootPassing = 0x3,
RightPhase = 0x5
}
// Alignment: 1
// Members count: 3
public enum NmTransitionRule_t : byte {
AllowTransition = 0x0,
ConditionallyAllowTransition = 0x1,
BlockTransition = 0x2
}
// Alignment: 1
// Members count: 4
public enum NmTransitionRuleCondition_t : byte {
AnyAllowed = 0x0,
FullyAllowed = 0x1,
ConditionallyAllowed = 0x2,
Blocked = 0x3
}
// Alignment: 4
// Members count: 2
public enum NmFrameSnapEventMode_t : uint {
Floor = 0x0,
Round = 0x1
}
// Alignment: 4
// Members count: 4
public enum IKChannelMode : uint {
TwoBone = 0x0,
TwoBone_Translate = 0x1,
OneBone = 0x2,
OneBone_Translate = 0x3
}
// Alignment: 4
// Members count: 2
public enum EDemoBoneSelectionMode : uint {
CaptureAllBones = 0x0,
CaptureSelectedBones = 0x1
}
// Alignment: 4
// Members count: 37
public enum AnimValueSource : uint {
MoveHeading = 0x0,
MoveSpeed = 0x1,
ForwardSpeed = 0x2,
StrafeSpeed = 0x3,
FacingHeading = 0x4,
ManualFacingHeading = 0x5,
LookHeading = 0x6,
LookPitch = 0x7,
LookDistance = 0x8,
Parameter = 0x9,
WayPointHeading = 0xA,
WayPointDistance = 0xB,
BoundaryRadius = 0xC,
TargetMoveHeading = 0xD,
TargetMoveSpeed = 0xE,
AccelerationHeading = 0xF,
AccelerationSpeed = 0x10,
SlopeHeading = 0x11,
SlopeAngle = 0x12,
SlopePitch = 0x13,
SlopeYaw = 0x14,
GoalDistance = 0x15,
AccelerationLeftRight = 0x16,
AccelerationFrontBack = 0x17,
RootMotionSpeed = 0x18,
RootMotionTurnSpeed = 0x19,
MoveHeadingRelativeToLookHeading = 0x1A,
MaxMoveSpeed = 0x1B,
FingerCurl_Thumb = 0x1C,
FingerCurl_Index = 0x1D,
FingerCurl_Middle = 0x1E,
FingerCurl_Ring = 0x1F,
FingerCurl_Pinky = 0x20,
FingerSplay_Thumb_Index = 0x21,
FingerSplay_Index_Middle = 0x22,
FingerSplay_Middle_Ring = 0x23,
FingerSplay_Ring_Pinky = 0x24
}
// Alignment: 4
// Members count: 13
public enum AnimVectorSource : uint {
MoveDirection = 0x0,
FacingDirection = 0x1,
LookDirection = 0x2,
VectorParameter = 0x3,
WayPointDirection = 0x4,
Acceleration = 0x5,
SlopeNormal = 0x6,
SlopeNormal_WorldSpace = 0x7,
LookTarget = 0x8,
LookTarget_WorldSpace = 0x9,
WayPointPosition = 0xA,
GoalPosition = 0xB,
RootMotionVelocity = 0xC
}
// Alignment: 4
// Members count: 3
public enum DampingSpeedFunction : uint {
NoDamping = 0x0,
Constant = 0x1,
Spring = 0x2
}
// Alignment: 4
// Members count: 2
public enum AnimNodeNetworkMode : uint {
ServerAuthoritative = 0x0,
ClientSimulate = 0x1
}
// Alignment: 4
// Members count: 4
public enum StateActionBehavior : uint {
STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0,
STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1,
STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2,
STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3
}
// Alignment: 4
// Members count: 3
public enum FieldNetworkOption : uint {
Auto = 0x0,
ForceEnable = 0x1,
ForceDisable = 0x2
}
// Alignment: 4
// Members count: 8
public enum FootFallTagFoot_t : uint {
FOOT1 = 0x0,
FOOT2 = 0x1,
FOOT3 = 0x2,
FOOT4 = 0x3,
FOOT5 = 0x4,
FOOT6 = 0x5,
FOOT7 = 0x6,
FOOT8 = 0x7
}
// Alignment: 4
// Members count: 2
public enum MatterialAttributeTagType_t : uint {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1
}
// Alignment: 1
// Members count: 3
public enum VelocityMetricMode : byte {
DirectionOnly = 0x0,
MagnitudeOnly = 0x1,
DirectionAndMagnitude = 0x2
}
// Alignment: 4
// Members count: 4
public enum AimMatrixBlendMode : uint {
AimMatrixBlendMode_None = 0x0,
AimMatrixBlendMode_Additive = 0x1,
AimMatrixBlendMode_ModelSpaceAdditive = 0x2,
AimMatrixBlendMode_BoneMask = 0x3
}
// Alignment: 4
// Members count: 4
public enum BoneMaskBlendSpace : uint {
BlendSpace_Parent = 0x0,
BlendSpace_Model = 0x1,
BlendSpace_Model_RotationOnly = 0x2,
BlendSpace_Model_TranslationOnly = 0x3
}
// Alignment: 4
// Members count: 3
public enum JiggleBoneSimSpace : uint {
SimSpace_Local = 0x0,
SimSpace_Model = 0x1,
SimSpace_World = 0x2
}
// Alignment: 4
// Members count: 7
public enum SolveIKChainAnimNodeDebugSetting : uint {
SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0,
SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6
}
// Alignment: 2
// Members count: 3
public enum AnimScriptType : ushort {
ANIMSCRIPT_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIMSCRIPT_FUSE_GENERAL = 0x0,
ANIMSCRIPT_FUSE_STATEMACHINE = 0x1
}
// Alignment: 4
// Members count: 3
public enum BinaryNodeTiming : uint {
UseChild1 = 0x0,
UseChild2 = 0x1,
SyncChildren = 0x2
}
// Alignment: 4
// Members count: 2
public enum BinaryNodeChildOption : uint {
Child1 = 0x0,
Child2 = 0x1
}
// Alignment: 4
// Members count: 4
public enum BlendKeyType : uint {
BlendKey_UserValue = 0x0,
BlendKey_Velocity = 0x1,
BlendKey_Distance = 0x2,
BlendKey_RemainingDistance = 0x3
}
// Alignment: 4
// Members count: 2
public enum Blend2DMode : uint {
Blend2DMode_General = 0x0,
Blend2DMode_Directional = 0x1
}
// Alignment: 4
// Members count: 4
public enum ChoiceMethod : uint {
WeightedRandom = 0x0,
WeightedRandomNoRepeat = 0x1,
Iterate = 0x2,
IterateRandom = 0x3
}
// Alignment: 4
// Members count: 3
public enum ChoiceChangeMethod : uint {
OnReset = 0x0,
OnCycleEnd = 0x1,
OnResetOrCycleEnd = 0x2
}
// Alignment: 4
// Members count: 2
public enum ChoiceBlendMethod : uint {
SingleBlendTime = 0x0,
PerChoiceBlendTimes = 0x1
}
// Alignment: 4
// Members count: 2
public enum FootLockSubVisualization : uint {
FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0,
FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1
}
// Alignment: 4
// Members count: 3
public enum FootPinningTimingSource : uint {
FootMotion = 0x0,
Tag = 0x1,
Parameter = 0x2
}
// Alignment: 4
// Members count: 2
public enum StepPhase : uint {
StepPhase_OnGround = 0x0,
StepPhase_InAir = 0x1
}
// Alignment: 4
// Members count: 2
public enum JumpCorrectionMethod : uint {
ScaleMotion = 0x0,
AddCorrectionDelta = 0x1
}
// Alignment: 4
// Members count: 3
public enum SelectorTagBehavior_t : uint {
SelectorTagBehavior_OnWhileCurrent = 0x0,
SelectorTagBehavior_OffWhenFinished = 0x1,
SelectorTagBehavior_OffBeforeFinished = 0x2
}
// Alignment: 4
// Members count: 2
public enum StanceOverrideMode : uint {
Sequence = 0x0,
Node = 0x1
}
// Alignment: 4
// Members count: 5
public enum ResetCycleOption : uint {
Beginning = 0x0,
SameCycleAsSource = 0x1,
InverseSourceCycle = 0x2,
FixedValue = 0x3,
SameTimeAsSource = 0x4
}
// Alignment: 4
// Members count: 2
public enum IkEndEffectorType : uint {
IkEndEffector_Attachment = 0x0,
IkEndEffector_Bone = 0x1
}
// Alignment: 4
// Members count: 4
public enum IkTargetType : uint {
IkTarget_Attachment = 0x0,
IkTarget_Bone = 0x1,
IkTarget_Parameter_ModelSpace = 0x2,
IkTarget_Parameter_WorldSpace = 0x3
}
// Alignment: 1
// Members count: 3
public enum PoseType_t : byte {
POSETYPE_STATIC = 0x0,
POSETYPE_DYNAMIC = 0x1,
POSETYPE_INVALID = 0xFF
}
// Alignment: 4
// Members count: 5
public enum CAnimationGraphVisualizerPrimitiveType : uint {
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4
}
// Alignment: 4
// Members count: 3
public enum FacingMode : uint {
FacingMode_Manual = 0x0,
FacingMode_Path = 0x1,
FacingMode_LookTarget = 0x2
}
// Alignment: 4
// Members count: 6
public enum IKSolverType : uint {
IKSOLVER_Perlin = 0x0,
IKSOLVER_TwoBone = 0x1,
IKSOLVER_Fabrik = 0x2,
IKSOLVER_DogLeg3Bone = 0x3,
IKSOLVER_CCD = 0x4,
IKSOLVER_COUNT = 0x5
}
// Alignment: 4
// Members count: 3
public enum IKTargetSource : uint {
IKTARGETSOURCE_Bone = 0x0,
IKTARGETSOURCE_AnimgraphParameter = 0x1,
IKTARGETSOURCE_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
public enum IKTargetCoordinateSystem : uint {
IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0,
IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1,
IKTARGETCOORDINATESYSTEM_COUNT = 0x2
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey
public static class MoodAnimation_t {
public const nint m_sName = 0x0; // CUtlString
public const nint m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey
public static class MoodAnimationLayer_t {
public const nint m_sName = 0x0; // CUtlString
public const nint m_bActiveListening = 0x8; // bool
public const nint m_bActiveTalking = 0x9; // bool
public const nint m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
public const nint m_flIntensity = 0x28; // CRangeFloat
public const nint m_flDurationScale = 0x30; // CRangeFloat
public const nint m_bScaleWithInts = 0x38; // bool
public const nint m_flNextStart = 0x3C; // CRangeFloat
public const nint m_flStartOffset = 0x44; // CRangeFloat
public const nint m_flEndOffset = 0x4C; // CRangeFloat
public const nint m_flFadeIn = 0x54; // float32
public const nint m_flFadeOut = 0x58; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationDecodeDebugDumpElement_t {
public const nint m_nEntityIndex = 0x0; // int32
public const nint m_modelName = 0x8; // CUtlString
public const nint m_poseParams = 0x10; // CUtlVector<CUtlString>
public const nint m_decodeOps = 0x28; // CUtlVector<CUtlString>
public const nint m_internalOps = 0x40; // CUtlVector<CUtlString>
public const nint m_decodedAnims = 0x58; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationDecodeDebugDump_t {
public const nint m_processingType = 0x0; // AnimationProcessingType_t
public const nint m_elems = 0x8; // CUtlVector<AnimationDecodeDebugDumpElement_t>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationSnapshotBase_t {
public const nint m_flRealTime = 0x0; // float32
public const nint m_rootToWorld = 0x10; // matrix3x4a_t
public const nint m_bBonesInWorldSpace = 0x40; // bool
public const nint m_boneSetupMask = 0x48; // CUtlVector<uint32>
public const nint m_boneTransforms = 0x60; // CUtlVector<matrix3x4a_t>
public const nint m_flexControllers = 0x78; // CUtlVector<float32>
public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t
public const nint m_bHasDecodeDump = 0x94; // bool
public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t
}
// Parent: AnimationSnapshotBase_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationSnapshot_t {
public const nint m_nEntIndex = 0x110; // int32
public const nint m_modelName = 0x118; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimBoneDifference {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // CBufferString
public const nint m_posError = 0x20; //
public const nint m_bHasRotation = 0x2C; // bool
public const nint m_bHasMovement = 0x2D; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMorphDifference {
public const nint m_name = 0x0; // CBufferString
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUserDifference {
public const nint m_name = 0x0; // CBufferString
public const nint m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEncodeDifference {
public const nint m_boneArray = 0x0; // CUtlVector<CAnimBoneDifference>
public const nint m_morphArray = 0x18; // CUtlVector<CAnimMorphDifference>
public const nint m_userArray = 0x30; // CUtlVector<CAnimUserDifference>
public const nint m_bHasRotationBitArray = 0x48; // CUtlVector<uint8>
public const nint m_bHasMovementBitArray = 0x60; // CUtlVector<uint8>
public const nint m_bHasMorphBitArray = 0x78; // CUtlVector<uint8>
public const nint m_bHasUserBitArray = 0x90; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEventDefinition {
public const nint m_nFrame = 0x8; // int32
public const nint m_flCycle = 0xC; // float32
public const nint m_EventData = 0x10; // KeyValues3
public const nint m_sLegacyOptions = 0x20; // CBufferString
public const nint m_sEventName = 0x30; // CGlobalSymbol
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMovement {
public const nint endframe = 0x0; // int32
public const nint motionflags = 0x4; // int32
public const nint v0 = 0x8; // float32
public const nint v1 = 0xC; // float32
public const nint angle = 0x10; // float32
public const nint vector = 0x14; //
public const nint position = 0x20; //
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimLocalHierarchy {
public const nint m_sBone = 0x0; // CBufferString
public const nint m_sNewParent = 0x10; // CBufferString
public const nint m_nStartFrame = 0x20; // int32
public const nint m_nPeakFrame = 0x24; // int32
public const nint m_nTailFrame = 0x28; // int32
public const nint m_nEndFrame = 0x2C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDecoder {
public const nint m_szName = 0x0; // CBufferString
public const nint m_nVersion = 0x10; // int32
public const nint m_nType = 0x14; // int32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFrameSegment {
public const nint m_nUniqueFrameIndex = 0x0; // int32
public const nint m_nLocalElementMasks = 0x4; // uint32
public const nint m_nLocalChannel = 0x8; // int32
public const nint m_container = 0x10; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFrameBlockAnim {
public const nint m_nStartFrame = 0x0; // int32
public const nint m_nEndFrame = 0x4; // int32
public const nint m_segmentIndexArray = 0x8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEncodedFrames {
public const nint m_fileName = 0x0; // CBufferString
public const nint m_nFrames = 0x10; // int32
public const nint m_nFramesPerBlock = 0x14; // int32
public const nint m_frameblockArray = 0x18; // CUtlVector<CAnimFrameBlockAnim>
public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDesc_Flag {
public const nint m_bLooping = 0x0; // bool
public const nint m_bAllZeros = 0x1; // bool
public const nint m_bHidden = 0x2; // bool
public const nint m_bDelta = 0x3; // bool
public const nint m_bLegacyWorldspace = 0x4; // bool
public const nint m_bModelDoc = 0x5; // bool
public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool
public const nint m_bAnimGraphAdditive = 0x7; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimSequenceParams {
public const nint m_flFadeInTime = 0x0; // float32
public const nint m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDesc {
public const nint m_name = 0x0; // CBufferString
public const nint m_flags = 0x10; // CAnimDesc_Flag
public const nint fps = 0x18; // float32
public const nint m_Data = 0x20; // CAnimEncodedFrames
public const nint m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
public const nint m_eventArray = 0x110; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x128; // CUtlVector<CAnimActivity>
public const nint m_hierarchyArray = 0x140; // CUtlVector<CAnimLocalHierarchy>
public const nint framestalltime = 0x158; // float32
public const nint m_vecRootMin = 0x15C; //
public const nint m_vecRootMax = 0x168; //
public const nint m_vecBoneWorldMin = 0x178; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x190; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimActivity {
public const nint m_name = 0x0; // CBufferString
public const nint m_nActivity = 0x10; // int32
public const nint m_nFlags = 0x14; // int32
public const nint m_nWeight = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimData {
public const nint m_name = 0x10; // CBufferString
public const nint m_animArray = 0x20; // CUtlVector<CAnimDesc>
public const nint m_decoderArray = 0x38; // CUtlVector<CAnimDecoder>
public const nint m_nMaxUniqueFrameIndex = 0x50; // int32
public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimBone {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // int32
public const nint m_pos = 0x14; //
public const nint m_quat = 0x20; // QuaternionStorage
public const nint m_scale = 0x30; // float32
public const nint m_qAlignment = 0x34; // QuaternionStorage
public const nint m_flags = 0x44; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUser {
public const nint m_name = 0x0; // CBufferString
public const nint m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDataChannelDesc {
public const nint m_szChannelClass = 0x0; // CBufferString
public const nint m_szVariableName = 0x10; // CBufferString
public const nint m_nFlags = 0x20; // int32
public const nint m_nType = 0x24; // int32
public const nint m_szGrouping = 0x28; // CBufferString
public const nint m_szDescription = 0x38; // CBufferString
public const nint m_szElementNameArray = 0x48; // CUtlVector<CBufferString>
public const nint m_nElementIndexArray = 0x60; // CUtlVector<int32>
public const nint m_nElementMaskArray = 0x78; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimKeyData {
public const nint m_name = 0x0; // CBufferString
public const nint m_boneArray = 0x10; // CUtlVector<CAnimBone>
public const nint m_userArray = 0x28; // CUtlVector<CAnimUser>
public const nint m_morphArray = 0x40; // CUtlVector<CBufferString>
public const nint m_nChannelElements = 0x58; // int32
public const nint m_dataChannelArray = 0x60; // CUtlVector<CAnimDataChannelDesc>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGroup {
public const nint m_nFlags = 0x10; // uint32
public const nint m_name = 0x18; // CBufferString
public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_directHSeqGroup_Handle = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
public const nint m_decodeKey = 0x98; // CAnimKeyData
public const nint m_szScripts = 0x110; // CUtlVector<CBufferString>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqAutoLayerFlag {
public const nint m_bPost = 0x0; // bool
public const nint m_bSpline = 0x1; // bool
public const nint m_bXFade = 0x2; // bool
public const nint m_bNoBlend = 0x3; // bool
public const nint m_bLocal = 0x4; // bool
public const nint m_bPose = 0x5; // bool
public const nint m_bFetchFrame = 0x6; // bool
public const nint m_bSubtract = 0x7; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqAutoLayer {
public const nint m_nLocalReference = 0x0; // int16
public const nint m_nLocalPose = 0x2; // int16
public const nint m_flags = 0x4; // CSeqAutoLayerFlag
public const nint m_start = 0xC; // float32
public const nint m_peak = 0x10; // float32
public const nint m_tail = 0x14; // float32
public const nint m_end = 0x18; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqIKLock {
public const nint m_flPosWeight = 0x0; // float32
public const nint m_flAngleWeight = 0x4; // float32
public const nint m_nLocalBone = 0x8; // int16
public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqBoneMaskList {
public const nint m_sName = 0x0; // CBufferString
public const nint m_nLocalBoneArray = 0x10; // CUtlVector<int16>
public const nint m_flBoneWeightArray = 0x28; // CUtlVector<float32>
public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32
public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector<CUtlPair<CBufferString,float32>>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqScaleSet {
public const nint m_sName = 0x0; // CBufferString
public const nint m_bRootOffset = 0x10; // bool
public const nint m_vRootOffset = 0x14; //
public const nint m_nLocalBoneArray = 0x20; // CUtlVector<int16>
public const nint m_flBoneScaleArray = 0x38; // CUtlVector<float32>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqMultiFetchFlag {
public const nint m_bRealtime = 0x0; // bool
public const nint m_bCylepose = 0x1; // bool
public const nint m_b0D = 0x2; // bool
public const nint m_b1D = 0x3; // bool
public const nint m_b2D = 0x4; // bool
public const nint m_b2D_TRI = 0x5; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqMultiFetch {
public const nint m_flags = 0x0; // CSeqMultiFetchFlag
public const nint m_localReferenceArray = 0x8; // CUtlVector<int16>
public const nint m_nGroupSize = 0x20; // int32[2]
public const nint m_nLocalPose = 0x28; // int32[2]
public const nint m_poseKeyArray0 = 0x30; // CUtlVector<float32>
public const nint m_poseKeyArray1 = 0x48; // CUtlVector<float32>
public const nint m_nLocalCyclePoseParameter = 0x60; // int32
public const nint m_bCalculatePoseParameters = 0x64; // bool
public const nint m_bFixedBlendWeight = 0x65; // bool
public const nint m_flFixedBlendWeightVals = 0x68; // float32[2]
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqSeqDescFlag {
public const nint m_bLooping = 0x0; // bool
public const nint m_bSnap = 0x1; // bool
public const nint m_bAutoplay = 0x2; // bool
public const nint m_bPost = 0x3; // bool
public const nint m_bHidden = 0x4; // bool
public const nint m_bMulti = 0x5; // bool
public const nint m_bLegacyDelta = 0x6; // bool
public const nint m_bLegacyWorldspace = 0x7; // bool
public const nint m_bLegacyCyclepose = 0x8; // bool
public const nint m_bLegacyRealtime = 0x9; // bool
public const nint m_bModelDoc = 0xA; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqTransition {
public const nint m_flFadeInTime = 0x0; // float32
public const nint m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqS1SeqDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_fetch = 0x20; // CSeqMultiFetch
public const nint m_nLocalWeightlist = 0x90; // int32
public const nint m_autoLayerArray = 0x98; // CUtlVector<CSeqAutoLayer>
public const nint m_IKLockArray = 0xB0; // CUtlVector<CSeqIKLock>
public const nint m_transition = 0xC8; // CSeqTransition
public const nint m_SequenceKeys = 0xD0; // KeyValues3
public const nint m_LegacyKeyValueText = 0xE0; // CBufferString
public const nint m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
public const nint m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqSynthAnimDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nLocalBaseReference = 0x24; // int16
public const nint m_nLocalBoneMask = 0x26; // int16
public const nint m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqCmdLayer {
public const nint m_cmd = 0x0; // int16
public const nint m_nLocalReference = 0x2; // int16
public const nint m_nLocalBonemask = 0x4; // int16
public const nint m_nDstResult = 0x6; // int16
public const nint m_nSrcResult = 0x8; // int16
public const nint m_bSpline = 0xA; // bool
public const nint m_flVar1 = 0xC; // float32
public const nint m_flVar2 = 0x10; // float32
public const nint m_nLineNumber = 0x14; // int16
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqPoseSetting {
public const nint m_sPoseParameter = 0x0; // CBufferString
public const nint m_sAttachment = 0x10; // CBufferString
public const nint m_sReferenceSequence = 0x20; // CBufferString
public const nint m_flValue = 0x30; // float32
public const nint m_bX = 0x34; // bool
public const nint m_bY = 0x35; // bool
public const nint m_bZ = 0x36; // bool
public const nint m_eType = 0x38; // int32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqCmdSeqDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nFrameRangeSequence = 0x24; // int16
public const nint m_nFrameCount = 0x26; // int16
public const nint m_flFPS = 0x28; // float32
public const nint m_nSubCycles = 0x2C; // int16
public const nint m_numLocalResults = 0x2E; // int16
public const nint m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
public const nint m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x60; // CUtlVector<CAnimActivity>
public const nint m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqPoseParamDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flStart = 0x10; // float32
public const nint m_flEnd = 0x14; // float32
public const nint m_flLoop = 0x18; // float32
public const nint m_bLooping = 0x1C; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSequenceGroupData {
public const nint m_sName = 0x10; // CBufferString
public const nint m_nFlags = 0x20; // uint32
public const nint m_localSequenceNameArray = 0x28; // CUtlVector<CBufferString>
public const nint m_localS1SeqDescArray = 0x40; // CUtlVector<CSeqS1SeqDesc>
public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector<CSeqS1SeqDesc>
public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector<CSeqSynthAnimDesc>
public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector<CSeqCmdSeqDesc>
public const nint m_localBoneMaskArray = 0xA0; // CUtlVector<CSeqBoneMaskList>
public const nint m_localScaleSetArray = 0xB8; // CUtlVector<CSeqScaleSet>
public const nint m_localBoneNameArray = 0xD0; // CUtlVector<CBufferString>
public const nint m_localNodeName = 0xE8; // CBufferString
public const nint m_localPoseParamArray = 0xF8; // CUtlVector<CSeqPoseParamDesc>
public const nint m_keyValues = 0x110; // KeyValues3
public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector<CSeqIKLock>
}
// Parent: None
// Fields count: 17
public static class CCompressorGroup {
public const nint m_nTotalElementCount = 0x0; // int32
public const nint m_szChannelClass = 0x8; // CUtlVector<char*>
public const nint m_szVariableName = 0x20; // CUtlVector<char*>
public const nint m_nType = 0x38; // CUtlVector<fieldtype_t>
public const nint m_nFlags = 0x50; // CUtlVector<int32>
public const nint m_szGrouping = 0x68; // CUtlVector<CUtlString>
public const nint m_nCompressorIndex = 0x80; // CUtlVector<int32>
public const nint m_szElementNames = 0x98; // CUtlVector<CUtlVector<char*>>
public const nint m_nElementUniqueID = 0xB0; // CUtlVector<CUtlVector<int32>>
public const nint m_nElementMask = 0xC8; // CUtlVector<uint32>
public const nint m_vectorCompressor = 0xF8; // CUtlVector<CCompressor<Vector>*>
public const nint m_quaternionCompressor = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
public const nint m_intCompressor = 0x128; // CUtlVector<CCompressor<int32>*>
public const nint m_boolCompressor = 0x140; // CUtlVector<CCompressor<bool>*>
public const nint m_colorCompressor = 0x158; // CUtlVector<CCompressor<Color>*>
public const nint m_vector2DCompressor = 0x170; // CUtlVector<CCompressor<Vector2D>*>
public const nint m_vector4DCompressor = 0x188; // CUtlVector<CCompressor<Vector4D>*>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyEditClassAsString
public static class CAnimEnum {
public const nint m_value = 0x0; // uint8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimNodeID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimNodeOutputID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimStateID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimParamID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimTagID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimComponentID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimScriptHandle {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimAttachment {
public const nint m_influenceRotations = 0x0; // Quaternion[3]
public const nint m_influenceOffsets = 0x30; // VectorAligned[3]
public const nint m_influenceIndices = 0x60; // int32[3]
public const nint m_influenceWeights = 0x6C; // float32[3]
public const nint m_numInfluences = 0x78; // uint8
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXBodyPart_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_flMass = 0x4; // float32
public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t
public const nint m_nCollisionAttributeIndex = 0x80; // uint16
public const nint m_nReserved = 0x82; // uint16
public const nint m_flInertiaScale = 0x84; // float32
public const nint m_flLinearDamping = 0x88; // float32
public const nint m_flAngularDamping = 0x8C; // float32
public const nint m_bOverrideMassCenter = 0x90; // bool
public const nint m_vMassCenterOverride = 0x94; //
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXCollisionAttributes_t {
public const nint m_CollisionGroup = 0x0; // uint32
public const nint m_InteractAs = 0x8; // CUtlVector<uint32>
public const nint m_InteractWith = 0x20; // CUtlVector<uint32>
public const nint m_InteractExclude = 0x38; // CUtlVector<uint32>
public const nint m_CollisionGroupString = 0x50; // CUtlString
public const nint m_InteractAsStrings = 0x58; // CUtlVector<CUtlString>
public const nint m_InteractWithStrings = 0x70; // CUtlVector<CUtlString>
public const nint m_InteractExcludeStrings = 0x88; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXRange_t {
public const nint m_flMin = 0x0; // float32
public const nint m_flMax = 0x4; // float32
}
// Parent: None
// Fields count: 46
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXConstraintParams_t {
public const nint m_nType = 0x0; // int8
public const nint m_nTranslateMotion = 0x1; // int8
public const nint m_nRotateMotion = 0x2; // int8
public const nint m_nFlags = 0x3; // int8
public const nint m_anchor = 0x4; // Vector[2]
public const nint m_axes = 0x1C; // QuaternionStorage[2]
public const nint m_maxForce = 0x3C; // float32
public const nint m_maxTorque = 0x40; // float32
public const nint m_linearLimitValue = 0x44; // float32
public const nint m_linearLimitRestitution = 0x48; // float32
public const nint m_linearLimitSpring = 0x4C; // float32
public const nint m_linearLimitDamping = 0x50; // float32
public const nint m_twistLowLimitValue = 0x54; // float32
public const nint m_twistLowLimitRestitution = 0x58; // float32
public const nint m_twistLowLimitSpring = 0x5C; // float32
public const nint m_twistLowLimitDamping = 0x60; // float32
public const nint m_twistHighLimitValue = 0x64; // float32
public const nint m_twistHighLimitRestitution = 0x68; // float32
public const nint m_twistHighLimitSpring = 0x6C; // float32
public const nint m_twistHighLimitDamping = 0x70; // float32
public const nint m_swing1LimitValue = 0x74; // float32
public const nint m_swing1LimitRestitution = 0x78; // float32
public const nint m_swing1LimitSpring = 0x7C; // float32
public const nint m_swing1LimitDamping = 0x80; // float32
public const nint m_swing2LimitValue = 0x84; // float32
public const nint m_swing2LimitRestitution = 0x88; // float32
public const nint m_swing2LimitSpring = 0x8C; // float32
public const nint m_swing2LimitDamping = 0x90; // float32
public const nint m_goalPosition = 0x94; //
public const nint m_goalOrientation = 0xA0; // QuaternionStorage
public const nint m_goalAngularVelocity = 0xB0; //
public const nint m_driveSpringX = 0xBC; // float32
public const nint m_driveSpringY = 0xC0; // float32
public const nint m_driveSpringZ = 0xC4; // float32
public const nint m_driveDampingX = 0xC8; // float32
public const nint m_driveDampingY = 0xCC; // float32
public const nint m_driveDampingZ = 0xD0; // float32
public const nint m_driveSpringTwist = 0xD4; // float32
public const nint m_driveSpringSwing = 0xD8; // float32
public const nint m_driveSpringSlerp = 0xDC; // float32
public const nint m_driveDampingTwist = 0xE0; // float32
public const nint m_driveDampingSwing = 0xE4; // float32
public const nint m_driveDampingSlerp = 0xE8; // float32
public const nint m_solverIterationCount = 0xEC; // int32
public const nint m_projectionLinearTolerance = 0xF0; // float32
public const nint m_projectionAngularTolerance = 0xF4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXConstraint2_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_nParent = 0x4; // uint16
public const nint m_nChild = 0x6; // uint16
public const nint m_params = 0x8; // VPhysXConstraintParams_t
}
// Parent: None
// Fields count: 24
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXJoint_t {
public const nint m_nType = 0x0; // uint16
public const nint m_nBody1 = 0x2; // uint16
public const nint m_nBody2 = 0x4; // uint16
public const nint m_nFlags = 0x6; // uint16
public const nint m_Frame1 = 0x10; // CTransform
public const nint m_Frame2 = 0x30; // CTransform
public const nint m_bEnableCollision = 0x50; // bool
public const nint m_bEnableLinearLimit = 0x51; // bool
public const nint m_LinearLimit = 0x54; // VPhysXRange_t
public const nint m_bEnableLinearMotor = 0x5C; // bool
public const nint m_vLinearTargetVelocity = 0x60; //
public const nint m_flMaxForce = 0x6C; // float32
public const nint m_bEnableSwingLimit = 0x70; // bool
public const nint m_SwingLimit = 0x74; // VPhysXRange_t
public const nint m_bEnableTwistLimit = 0x7C; // bool
public const nint m_TwistLimit = 0x80; // VPhysXRange_t
public const nint m_bEnableAngularMotor = 0x88; // bool
public const nint m_vAngularTargetVelocity = 0x8C; //
public const nint m_flMaxTorque = 0x98; // float32
public const nint m_flLinearFrequency = 0x9C; // float32
public const nint m_flLinearDampingRatio = 0xA0; // float32
public const nint m_flAngularFrequency = 0xA4; // float32
public const nint m_flAngularDampingRatio = 0xA8; // float32
public const nint m_flFriction = 0xAC; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class PhysSoftbodyDesc_t {
public const nint m_ParticleBoneHash = 0x0; // CUtlVector<uint32>
public const nint m_Particles = 0x18; // CUtlVector<RnSoftbodyParticle_t>
public const nint m_Springs = 0x30; // CUtlVector<RnSoftbodySpring_t>
public const nint m_Capsules = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
public const nint m_InitPose = 0x60; // CUtlVector<CTransform>
public const nint m_ParticleBoneName = 0x78; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXAggregateData_t {
public const nint m_nFlags = 0x0; // uint16
public const nint m_nRefCounter = 0x2; // uint16
public const nint m_bonesHash = 0x8; // CUtlVector<uint32>
public const nint m_boneNames = 0x20; // CUtlVector<CUtlString>
public const nint m_indexNames = 0x38; // CUtlVector<uint16>
public const nint m_indexHash = 0x50; // CUtlVector<uint16>
public const nint m_bindPose = 0x68; // CUtlVector<matrix3x4a_t>
public const nint m_parts = 0x80; // CUtlVector<VPhysXBodyPart_t>
public const nint m_constraints2 = 0x98; // CUtlVector<VPhysXConstraint2_t>
public const nint m_joints = 0xB0; // CUtlVector<VPhysXJoint_t>
public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t*
public const nint m_boneParents = 0xD0; // CUtlVector<uint16>
public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector<uint32>
public const nint m_collisionAttributes = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
public const nint m_debugPartNames = 0x118; // CUtlVector<CUtlString>
public const nint m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesPhysics {
public const nint m_friction = 0x0; // float32
public const nint m_elasticity = 0x4; // float32
public const nint m_density = 0x8; // float32
public const nint m_thickness = 0xC; // float32
public const nint m_softContactFrequency = 0x10; // float32
public const nint m_softContactDampingRatio = 0x14; // float32
public const nint m_wheelDrag = 0x18; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesAudio {
public const nint m_reflectivity = 0x0; // float32
public const nint m_hardnessFactor = 0x4; // float32
public const nint m_roughnessFactor = 0x8; // float32
public const nint m_roughThreshold = 0xC; // float32
public const nint m_hardThreshold = 0x10; // float32
public const nint m_hardVelocityThreshold = 0x14; // float32
public const nint m_flStaticImpactVolume = 0x18; // float32
public const nint m_flOcclusionFactor = 0x1C; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesSoundNames {
public const nint m_impactSoft = 0x0; // CUtlString
public const nint m_impactHard = 0x8; // CUtlString
public const nint m_scrapeSmooth = 0x10; // CUtlString
public const nint m_scrapeRough = 0x18; // CUtlString
public const nint m_bulletImpact = 0x20; // CUtlString
public const nint m_rolling = 0x28; // CUtlString
public const nint m_break = 0x30; // CUtlString
public const nint m_strain = 0x38; // CUtlString
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfaceProperties {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameHash = 0x8; // uint32
public const nint m_baseNameHash = 0xC; // uint32
public const nint m_bHidden = 0x18; // bool
public const nint m_description = 0x20; // CUtlString
public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics
public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames
public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVPhysXSurfacePropertiesList {
public const nint m_surfacePropertiesList = 0x0; // CUtlVector<CPhysSurfaceProperties*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialGroup_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_materials = 0x8; // CUtlVector<CStrongHandle<InfoForResourceTypeIMaterial2>>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelSkeletonData_t {
public const nint m_boneName = 0x0; // CUtlVector<CUtlString>
public const nint m_nParent = 0x18; // CUtlVector<int16>
public const nint m_boneSphere = 0x30; // CUtlVector<float32>
public const nint m_nFlag = 0x48; // CUtlVector<uint32>
public const nint m_bonePosParent = 0x60; // CUtlVector<Vector>
public const nint m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
public const nint m_boneScaleParent = 0x90; // CUtlVector<float32>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelInfo_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_vHullMin = 0x4; //
public const nint m_vHullMax = 0x10; //
public const nint m_vViewMin = 0x1C; //
public const nint m_vViewMax = 0x28; //
public const nint m_flMass = 0x34; // float32
public const nint m_vEyePosition = 0x38; //
public const nint m_flMaxEyeDeflection = 0x44; // float32
public const nint m_sSurfaceProperty = 0x48; // CUtlString
public const nint m_keyValueText = 0x50; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelExtPart_t {
public const nint m_Transform = 0x0; // CTransform
public const nint m_Name = 0x20; // CUtlString
public const nint m_nParent = 0x28; // int32
public const nint m_refModel = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelBoneFlexDriverControl_t {
public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t
public const nint m_flexController = 0x8; // CUtlString
public const nint m_flexControllerToken = 0x10; // uint32
public const nint m_flMin = 0x14; // float32
public const nint m_flMax = 0x18; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelBoneFlexDriver_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_boneNameToken = 0x8; // uint32
public const nint m_controls = 0x10; // CUtlVector<ModelBoneFlexDriverControl_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelDataAnimatedMaterialAttribute_t {
public const nint m_AttributeName = 0x0; // CUtlString
public const nint m_nNumChannels = 0x8; // int32
}
// Parent: None
// Fields count: 23
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelData_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_modelInfo = 0x8; // PermModelInfo_t
public const nint m_ExtParts = 0x60; // CUtlVector<PermModelExtPart_t>
public const nint m_refMeshes = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCRenderMesh>>
public const nint m_refMeshGroupMasks = 0x90; // CUtlVector<uint64>
public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector<uint64>
public const nint m_refLODGroupMasks = 0xC0; // CUtlVector<uint8>
public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector<float32>
public const nint m_refPhysicsData = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
public const nint m_meshGroups = 0x150; // CUtlVector<CUtlString>
public const nint m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
public const nint m_nDefaultMeshGroupMask = 0x180; // uint64
public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t
public const nint m_remappingTable = 0x230; // CUtlVector<int16>
public const nint m_remappingTableStarts = 0x248; // CUtlVector<uint16>
public const nint m_boneFlexDrivers = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
public const nint m_pModelConfigList = 0x278; // CModelConfigList*
public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector<CUtlString>
public const nint m_refAnimIncludeModels = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement {
public const nint m_ElementName = 0x8; // CUtlString
public const nint m_NestedElements = 0x10; // CUtlVector<CModelConfigElement*>
}
// Parent: CModelConfigElement
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_AttachedModel {
public const nint m_InstanceName = 0x48; // CUtlString
public const nint m_EntityClass = 0x50; // CUtlString
public const nint m_hModel = 0x58; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_vOffset = 0x60; //
public const nint m_aAngOffset = 0x6C; // QAngle
public const nint m_AttachmentName = 0x78; // CUtlString
public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString
public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t
public const nint m_bBoneMergeFlex = 0x8C; // bool
public const nint m_bUserSpecifiedColor = 0x8D; // bool
public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool
public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool
public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString
public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_UserPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_RandomPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
public const nint m_ChoiceWeights = 0x60; // CUtlVector<float32>
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetMaterialGroup {
public const nint m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetMaterialGroupOnAttachedModels {
public const nint m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetRenderColor {
public const nint m_Color = 0x48; // Color
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_RandomColor {
public const nint m_Gradient = 0x48; // CColorGradient
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetBodygroup {
public const nint m_GroupName = 0x48; // CUtlString
public const nint m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetBodygroupOnAttachedModels {
public const nint m_GroupName = 0x48; // CUtlString
public const nint m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_Command {
public const nint m_Command = 0x48; // CUtlString
public const nint m_Args = 0x50; // KeyValues3
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfig {
public const nint m_ConfigName = 0x0; // CUtlString
public const nint m_Elements = 0x8; // CUtlVector<CModelConfigElement*>
public const nint m_bTopLevel = 0x20; // bool
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigList {
public const nint m_bHideMaterialGroupInTools = 0x0; // bool
public const nint m_bHideRenderColorInTools = 0x1; // bool
public const nint m_Configs = 0x8; // CUtlVector<CModelConfig*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderBufferBinding {
public const nint m_hBuffer = 0x0; // uint64
public const nint m_nBindOffsetBytes = 0x10; // uint32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonBoneBounds_t {
public const nint m_vecCenter = 0x0; //
public const nint m_vecSize = 0xC; //
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderSkeletonBone_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_parentName = 0x8; // CUtlString
public const nint m_invBindPose = 0x10; // matrix3x4_t
public const nint m_bbox = 0x40; // SkeletonBoneBounds_t
public const nint m_flSphereRadius = 0x58; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderSkeleton {
public const nint m_bones = 0x0; // CUtlVector<RenderSkeletonBone_t>
public const nint m_boneParents = 0x30; // CUtlVector<int32>
public const nint m_nBoneWeightCount = 0x48; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDrawCullingData {
public const nint m_vConeApex = 0x0; //
public const nint m_ConeAxis = 0xC; // int8[3]
public const nint m_ConeCutoff = 0xF; // int8
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMaterialDrawDescriptor {
public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t
public const nint m_nBaseVertex = 0x4; // int32
public const nint m_nVertexCount = 0x8; // int32
public const nint m_nStartIndex = 0xC; // int32
public const nint m_nIndexCount = 0x10; // int32
public const nint m_flUvDensity = 0x14; // float32
public const nint m_vTintColor = 0x18; //
public const nint m_flAlpha = 0x24; // float32
public const nint m_nFirstMeshlet = 0x2C; // uint32
public const nint m_nNumMeshlets = 0x30; // uint16
public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding
public const nint m_material = 0xE0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMeshletDescriptor {
public const nint m_PackedAABB = 0x0; // PackedAABB_t
public const nint m_CullingData = 0x8; // CDrawCullingData
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSceneObjectData {
public const nint m_vMinBounds = 0x0; //
public const nint m_vMaxBounds = 0xC; //
public const nint m_drawCalls = 0x18; // CUtlVector<CMaterialDrawDescriptor>
public const nint m_drawBounds = 0x30; // CUtlVector<AABB_t>
public const nint m_meshlets = 0x48; // CUtlVector<CMeshletDescriptor>
public const nint m_vTintColor = 0x60; // Vector4D
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAttachment {
public const nint m_name = 0x0; // CUtlString
public const nint m_influenceNames = 0x8; // CUtlString[3]
public const nint m_vInfluenceRotations = 0x20; // Quaternion[3]
public const nint m_vInfluenceOffsets = 0x50; // Vector[3]
public const nint m_influenceWeights = 0x74; // float32[3]
public const nint m_bInfluenceRootTransform = 0x80; // bool[3]
public const nint m_nInfluences = 0x83; // uint8
public const nint m_bIgnoreRotation = 0x84; // bool
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBox {
public const nint m_name = 0x0; // CUtlString
public const nint m_sSurfaceProperty = 0x8; // CUtlString
public const nint m_sBoneName = 0x10; // CUtlString
public const nint m_vMinBounds = 0x18; //
public const nint m_vMaxBounds = 0x24; //
public const nint m_flShapeRadius = 0x30; // float32
public const nint m_nBoneNameHash = 0x34; // uint32
public const nint m_nGroupId = 0x38; // int32
public const nint m_nShapeType = 0x3C; // uint8
public const nint m_bTranslationOnly = 0x3D; // bool
public const nint m_CRC = 0x40; // uint32
public const nint m_cRenderColor = 0x44; // Color
public const nint m_nHitBoxIndex = 0x48; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBoxSet {
public const nint m_name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_HitBoxes = 0x10; // CUtlVector<CHitBox>
public const nint m_SourceFilename = 0x28; // CUtlString
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBoxSetList {
public const nint m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class DynamicMeshDeformParams_t {
public const nint m_flTensionCompressScale = 0x0; // float32
public const nint m_flTensionStretchScale = 0x4; // float32
public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool
public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderHairStrandInfo_t {
public const nint m_nGuideIdx = 0x0; // uint32[3]
public const nint m_nBaseTriIdx = 0xC; // uint32
public const nint m_vGuideBarycentric = 0x10; // Vector2D
public const nint m_vBaseBarycentric = 0x18; // Vector2D
public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4]
public const nint m_nPackedBaseMeshUv = 0x28; // uint32
public const nint m_nPad = 0x2C; // uint32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderGroom {
public const nint m_nSegmentsPerHairStrand = 0x0; // int32
public const nint m_nGuideHairCount = 0x4; // int32
public const nint m_nHairCount = 0x8; // int32
public const nint m_nGroomGroupID = 0xC; // int32
public const nint m_nAttachBoneIdx = 0x10; // int32
public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock
public const nint m_hairs = 0x30; // CUtlVector<RenderHairStrandInfo_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderMesh {
public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable<CSceneObjectData>
public const nint m_constraints = 0xA0; // CUtlVector<CBaseConstraint*>
public const nint m_skeleton = 0xB8; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t
public const nint m_pGroomData = 0x1F0; // CRenderGroom*
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CConstraintTarget {
public const nint m_qOffset = 0x20; // Quaternion
public const nint m_vOffset = 0x30; //
public const nint m_nBoneHash = 0x3C; // uint32
public const nint m_sName = 0x40; // CUtlString
public const nint m_flWeight = 0x48; // float32
public const nint m_bIsAttachment = 0x59; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CConstraintSlave {
public const nint m_qBaseOrientation = 0x0; // Quaternion
public const nint m_vBasePosition = 0x10; //
public const nint m_nBoneHash = 0x1C; // uint32
public const nint m_flWeight = 0x20; // float32
public const nint m_sName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintBase {
}
// Parent: CBoneConstraintBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBaseConstraint {
public const nint m_name = 0x28; // CUtlString
public const nint m_vUpVector = 0x30; //
public const nint m_slaves = 0x40; // CUtlVector<CConstraintSlave>
public const nint m_targets = 0x58; // CUtlVector<CConstraintTarget>
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPointConstraint {
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class COrientConstraint {
}
// Parent: CBaseConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAimConstraint {
public const nint m_qAimOffset = 0x70; // Quaternion
public const nint m_nUpType = 0x80; // uint32
}
// Parent: CBaseConstraint
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTwistConstraint {
public const nint m_bInverse = 0x70; // bool
public const nint m_qParentBindRotation = 0x80; // Quaternion
public const nint m_qChildBindRotation = 0x90; // Quaternion
}
// Parent: CBaseConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTiltTwistConstraint {
public const nint m_nTargetAxis = 0x70; // int32
public const nint m_nSlaveAxis = 0x74; // int32
}
// Parent: CBaseConstraint
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphConstraint {
public const nint m_sTargetMorph = 0x70; // CUtlString
public const nint m_nSlaveChannel = 0x78; // int32
public const nint m_flMin = 0x7C; // float32
public const nint m_flMax = 0x80; // float32
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParentConstraint {
}
// Parent: CBoneConstraintBase
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintPoseSpaceMorph {
public const nint m_sBoneName = 0x28; // CUtlString
public const nint m_sAttachmentName = 0x30; // CUtlString
public const nint m_outputMorph = 0x38; // CUtlVector<CUtlString>
public const nint m_inputList = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
public const nint m_bClamp = 0x68; // bool
}
// Parent: None
// Fields count: 2
public static class CBoneConstraintPoseSpaceMorph__Input_t {
public const nint m_inputValue = 0x0; //
public const nint m_outputWeightList = 0x10; // CUtlVector<float32>
}
// Parent: CBaseConstraint
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintPoseSpaceBone {
public const nint m_inputList = 0x70; // CUtlVector<CBoneConstraintPoseSpaceBone::Input_t>
}
// Parent: None
// Fields count: 2
public static class CBoneConstraintPoseSpaceBone__Input_t {
public const nint m_inputValue = 0x0; //
public const nint m_outputTransformList = 0x10; // CUtlVector<CTransform>
}
// Parent: CBoneConstraintBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintDotToMorph {
public const nint m_sBoneName = 0x28; // CUtlString
public const nint m_sTargetBoneName = 0x30; // CUtlString
public const nint m_sMorphChannelName = 0x38; // CUtlString
public const nint m_flRemap = 0x40; // float32[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexOp {
public const nint m_OpCode = 0x0; // FlexOpCode_t
public const nint m_Data = 0x4; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexRule {
public const nint m_nFlex = 0x0; // int32
public const nint m_FlexOps = 0x8; // CUtlVector<CFlexOp>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexDesc {
public const nint m_szFacs = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexController {
public const nint m_szName = 0x0; // CUtlString
public const nint m_szType = 0x8; // CUtlString
public const nint min = 0x10; // float32
public const nint max = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphBundleData {
public const nint m_flULeftSrc = 0x0; // float32
public const nint m_flVTopSrc = 0x4; // float32
public const nint m_offsets = 0x8; // CUtlVector<float32>
public const nint m_ranges = 0x20; // CUtlVector<float32>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphRectData {
public const nint m_nXLeftDst = 0x0; // int16
public const nint m_nYTopDst = 0x2; // int16
public const nint m_flUWidthSrc = 0x4; // float32
public const nint m_flVHeightSrc = 0x8; // float32
public const nint m_bundleDatas = 0x10; // CUtlVector<CMorphBundleData>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphData {
public const nint m_name = 0x0; // CUtlString
public const nint m_morphRectDatas = 0x8; // CUtlVector<CMorphRectData>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphSetData {
public const nint m_nWidth = 0x10; // int32
public const nint m_nHeight = 0x14; // int32
public const nint m_bundleTypes = 0x18; // CUtlVector<MorphBundleType_t>
public const nint m_morphDatas = 0x30; // CUtlVector<CMorphData>
public const nint m_pTextureAtlas = 0x48; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_FlexDesc = 0x50; // CUtlVector<CFlexDesc>
public const nint m_FlexControllers = 0x68; // CUtlVector<CFlexController>
public const nint m_FlexRules = 0x80; // CUtlVector<CFlexRule>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFoot {
public const nint m_name = 0x0; // CUtlString
public const nint m_vBallOffset = 0x8; //
public const nint m_vHeelOffset = 0x14; //
public const nint m_ankleBoneIndex = 0x20; // int32
public const nint m_toeBoneIndex = 0x24; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimSkeleton {
public const nint m_localSpaceTransforms = 0x10; // CUtlVector<CTransform>
public const nint m_modelSpaceTransforms = 0x28; // CUtlVector<CTransform>
public const nint m_boneNames = 0x40; // CUtlVector<CUtlString>
public const nint m_children = 0x58; // CUtlVector<CUtlVector<int32>>
public const nint m_parents = 0x70; // CUtlVector<int32>
public const nint m_feet = 0x88; // CUtlVector<CAnimFoot>
public const nint m_morphNames = 0xA0; // CUtlVector<CUtlString>
public const nint m_lodBoneCounts = 0xB8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootDefinition {
public const nint m_name = 0x0; // CUtlString
public const nint m_ankleBoneName = 0x8; // CUtlString
public const nint m_toeBoneName = 0x10; // CUtlString
public const nint m_vBallOffset = 0x18; //
public const nint m_vHeelOffset = 0x24; //
public const nint m_flFootLength = 0x30; // float32
public const nint m_flBindPoseDirectionMS = 0x34; // float32
public const nint m_flTraceHeight = 0x38; // float32
public const nint m_flTraceRadius = 0x3C; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCycleBase {
public const nint m_flCycle = 0x0; // float32
}
// Parent: CCycleBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimCycle {
}
// Parent: CCycleBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycle {
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleDefinition {
public const nint m_vStancePositionMS = 0x0; //
public const nint m_vMidpointPositionMS = 0xC; //
public const nint m_flStanceDirectionMS = 0x18; // float32
public const nint m_vToStrideStartPos = 0x1C; //
public const nint m_stanceCycle = 0x28; // CAnimCycle
public const nint m_footLiftCycle = 0x2C; // CFootCycle
public const nint m_footOffCycle = 0x30; // CFootCycle
public const nint m_footStrikeCycle = 0x34; // CFootCycle
public const nint m_footLandCycle = 0x38; // CFootCycle
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootTrajectory {
public const nint m_vOffset = 0x0; //
public const nint m_flRotationOffset = 0xC; // float32
public const nint m_flProgression = 0x10; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootTrajectories {
public const nint m_trajectories = 0x0; // CUtlVector<CFootTrajectory>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootStride {
public const nint m_definition = 0x0; // CFootCycleDefinition
public const nint m_trajectories = 0x40; // CFootTrajectories
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootMotion {
public const nint m_strides = 0x0; // CUtlVector<CFootStride>
public const nint m_name = 0x18; // CUtlString
public const nint m_bAdditive = 0x20; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t {
public const nint m_nEntIndex = 0x0; // CEntityIndex
public const nint m_nEntParent = 0x4; // CEntityIndex
public const nint m_ImportedCollision = 0x8; // CUtlVector<CEntityIndex>
public const nint m_ModelName = 0x20; // CUtlString
public const nint m_CaptureName = 0x28; // CUtlString
public const nint m_ModelBindPose = 0x30; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
public const nint m_FeModelInitPose = 0x48; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
public const nint m_nFlexControllers = 0x60; // int32
public const nint m_bPredicted = 0x64; // bool
public const nint m_Frames = 0xA8; // CUtlVector<SkeletonAnimCapture_t::Frame_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Bone_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_BindPose = 0x10; // CTransform
public const nint m_nParent = 0x30; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__FrameStamp_t {
public const nint m_flTime = 0x0; // float32
public const nint m_flEntitySimTime = 0x4; // float32
public const nint m_bTeleportTick = 0x8; // bool
public const nint m_bPredicted = 0x9; // bool
public const nint m_flCurTime = 0xC; // float32
public const nint m_flRealTime = 0x10; // float32
public const nint m_nFrameCount = 0x14; // int32
public const nint m_nTickCount = 0x18; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Frame_t {
public const nint m_flTime = 0x0; // float32
public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t
public const nint m_Transform = 0x20; // CTransform
public const nint m_bTeleport = 0x40; // bool
public const nint m_CompositeBones = 0x48; // CUtlVector<CTransform>
public const nint m_SimStateBones = 0x60; // CUtlVector<CTransform>
public const nint m_FeModelAnims = 0x78; // CUtlVector<CTransform>
public const nint m_FeModelPos = 0x90; // CUtlVector<VectorAligned>
public const nint m_FlexControllerWeights = 0xA8; // CUtlVector<float32>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Camera_t {
public const nint m_tmCamera = 0x0; // CTransform
public const nint m_flTime = 0x20; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonDemoDb_t {
public const nint m_AnimCaptures = 0x0; // CUtlVector<SkeletonAnimCapture_t*>
public const nint m_CameraTrack = 0x18; // CUtlVector<SkeletonAnimCapture_t::Camera_t>
public const nint m_flRecordingTime = 0x30; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmBoneMask {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t
public const nint m_weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmClip {
public const nint m_skeleton = 0x0; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
public const nint m_nNumFrames = 0x8; // uint32
public const nint m_flDuration = 0xC; // float32
public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock
public const nint m_trackCompressionSettings = 0x28; // CUtlVector<NmCompressionSettings_t>
public const nint m_compressedPoseOffsets = 0x40; // CUtlVector<uint32>
public const nint m_syncTrack = 0xA0; // CNmSyncTrack
public const nint m_rootMotion = 0x150; // CNmRootMotionData
public const nint m_bIsAdditive = 0x1A0; // bool
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmCompressionSettings_t {
public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_constantRotation = 0x20; // Quaternion
public const nint m_bIsRotationStatic = 0x30; // bool
public const nint m_bIsTranslationStatic = 0x31; // bool
public const nint m_bIsScaleStatic = 0x32; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmCompressionSettings_t__QuantizationRange_t {
public const nint m_flRangeStart = 0x0; // float32
public const nint m_flRangeLength = 0x4; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmEvent {
public const nint m_flStartTime = 0x8; // float32
public const nint m_flDuration = 0xC; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmRootMotionData {
public const nint m_transforms = 0x0; // CUtlVector<CTransform>
public const nint m_nNumFrames = 0x18; // int32
public const nint m_flAverageLinearVelocity = 0x1C; // float32
public const nint m_flAverageAngularVelocityRadians = 0x20; // float32
public const nint m_totalDelta = 0x30; // CTransform
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSkeleton {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_boneIDs = 0x8; // CUtlLeanVector<CGlobalSymbol>
public const nint m_parentIndices = 0x18; // CUtlVector<int32>
public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector<CTransform>
public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector<CTransform>
public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32
public const nint m_boneMasks = 0x68; // CUtlLeanVector<CNmBoneMask>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmSyncTrackTime_t {
public const nint m_nEventIdx = 0x0; // int32
public const nint m_percentageThrough = 0x4; // NmPercent_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmSyncTrackTimeRange_t {
public const nint m_startTime = 0x0; // NmSyncTrackTime_t
public const nint m_endTime = 0x8; // NmSyncTrackTime_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack {
public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable<CNmSyncTrack::Event_t>
public const nint m_nStartEventOffset = 0xA8; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack__EventMarker_t {
public const nint m_startTime = 0x0; // NmPercent_t
public const nint m_ID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack__Event_t {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_startTime = 0x8; // NmPercent_t
public const nint m_duration = 0xC; // NmPercent_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmPercent_t {
public const nint m_flValue = 0x0; // float32
}
// Parent: CNmEvent
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmLegacyEvent {
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmFootEvent {
public const nint m_phase = 0x10; // NmFootPhase_t
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmIDEvent {
public const nint m_ID = 0x10; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmTransitionEvent {
public const nint m_rule = 0x10; // NmTransitionRule_t
public const nint m_ID = 0x18; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmFrameSnapEvent {
public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraphDataSet {
public const nint m_variationID = 0x0; // CGlobalSymbol
public const nint m_skeleton = 0x8; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
public const nint m_resources = 0x10; // CUtlVector<CStrongHandleVoid>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph {
public const nint m_persistentNodeIndices = 0x0; // CUtlVector<int16>
public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector<uint32>
public const nint m_instanceRequiredMemory = 0x30; // uint32
public const nint m_instanceRequiredAlignment = 0x34; // uint32
public const nint m_rootNodeIdx = 0x38; // int16
public const nint m_controlParameterIDs = 0x40; // CUtlVector<CGlobalSymbol>
public const nint m_virtualParameterIDs = 0x58; // CUtlVector<CGlobalSymbol>
public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector<int16>
public const nint m_childGraphSlots = 0x88; // CUtlVector<CNmGraph::ChildGraphSlot_t>
public const nint m_externalGraphSlots = 0xA0; // CUtlVector<CNmGraph::ExternalGraphSlot_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph__ExternalGraphSlot_t {
public const nint m_nNodeIdx = 0x0; // int16
public const nint m_slotID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph__ChildGraphSlot_t {
public const nint m_nNodeIdx = 0x0; // int16
public const nint m_dataSlotIdx = 0x2; // int16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraphVariation {
public const nint m_graph = 0x0; // CStrongHandle<InfoForResourceTypeCNmGraph>
public const nint m_dataSet = 0x8; // CStrongHandle<InfoForResourceTypeCNmGraphDataSet>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_flChainLength = 0x8; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class IKDemoCaptureSettings_t {
public const nint m_parentBoneName = 0x0; // CUtlString
public const nint m_eMode = 0x8; // IKChannelMode
public const nint m_ikChainName = 0x10; // CUtlString
public const nint m_oneBoneStart = 0x18; // CUtlString
public const nint m_oneBoneEnd = 0x20; // CUtlString
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDemoCaptureSettings {
public const nint m_rangeBoneChainLength = 0x0; // Vector2D
public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
public const nint m_flMaxSplineErrorTranslation = 0x10; // float32
public const nint m_flMaxSplineErrorScale = 0x14; // float32
public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32
public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32
public const nint m_flMaxQuantizationErrorScale = 0x28; // float32
public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32
public const nint m_baseSequence = 0x38; // CUtlString
public const nint m_nBaseSequenceFrame = 0x40; // int32
public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimReplayFrame {
public const nint m_inputDataBlocks = 0x10; // CUtlVector<CUtlBinaryBlock>
public const nint m_instanceData = 0x28; // CUtlBinaryBlock
public const nint m_startingLocalToWorldTransform = 0x40; // CTransform
public const nint m_localToWorldTransform = 0x60; // CTransform
public const nint m_timeStamp = 0x80; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphDebugReplay {
public const nint m_animGraphFileName = 0x40; // CUtlString
public const nint m_frameList = 0x48; // CUtlVector<CSmartPtr<CAnimReplayFrame>>
public const nint m_startIndex = 0x60; // int32
public const nint m_writeIndex = 0x64; // int32
public const nint m_frameCount = 0x68; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphModelBinding {
public const nint m_modelName = 0x8; // CUtlString
public const nint m_pSharedData = 0x10; // CSmartPtr<CAnimUpdateSharedData>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CAnimInputDamping {
public const nint m_speedFunction = 0x8; // DampingSpeedFunction
public const nint m_fSpeedScale = 0xC; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParamHandle {
public const nint m_type = 0x0; // AnimParamType_t
public const nint m_index = 0x1; // uint8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParamHandleMap {
public const nint m_list = 0x0; // CUtlHashtable<uint16,int16>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParameterManagerUpdater {
public const nint m_parameters = 0x18; // CUtlVector<CSmartPtr<CAnimParameterBase>>
public const nint m_idToIndexMap = 0x30; // CUtlHashtable<AnimParamID,int32>
public const nint m_nameToIndexMap = 0x50; // CUtlHashtable<CUtlString,int32>
public const nint m_indexToHandle = 0x70; // CUtlVector<CAnimParamHandle>
public const nint m_autoResetParams = 0x88; // CUtlVector<CUtlPair<CAnimParamHandle,CAnimVariant>>
public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUpdateSharedData {
public const nint m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
public const nint m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
public const nint m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
public const nint m_settings = 0x78; // CAnimGraphSettingsManager
public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
public const nint m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
public const nint m_rootNodePath = 0xB8; // CAnimNodePath
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlendCurve {
public const nint m_flControlPoint1 = 0x0; // float32
public const nint m_flControlPoint2 = 0x4; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParamSpanSample_t {
public const nint m_value = 0x0; // CAnimVariant
public const nint m_flCycle = 0x14; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParamSpan_t {
public const nint m_samples = 0x0; // CUtlVector<ParamSpanSample_t>
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_eParamType = 0x1A; // AnimParamType_t
public const nint m_flStartCycle = 0x1C; // float32
public const nint m_flEndCycle = 0x20; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParamSpanUpdater {
public const nint m_spans = 0x0; // CUtlVector<ParamSpan_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphSettingsGroup {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphSettingsManager {
public const nint m_settingsGroups = 0x18; // CUtlVector<CSmartPtr<CAnimGraphSettingsGroup>>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCachedPose {
public const nint m_transforms = 0x8; // CUtlVector<CTransform>
public const nint m_morphWeights = 0x20; // CUtlVector<float32>
public const nint m_hSequence = 0x38; // HSequence
public const nint m_flCycle = 0x3C; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStaticPoseCache {
public const nint m_poses = 0x10; // CUtlVector<CCachedPose>
public const nint m_nBoneCount = 0x28; // int32
public const nint m_nMorphCount = 0x2C; // int32
}
// Parent: CStaticPoseCache
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStaticPoseCacheBuilder {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimActionUpdater {
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CEmitTagActionUpdater {
public const nint m_nTagIndex = 0x18; // int32
public const nint m_bIsZeroDuration = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSetParameterActionUpdater {
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_value = 0x1A; // CAnimVariant
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CToggleComponentActionUpdater {
public const nint m_componentID = 0x18; // AnimComponentID
public const nint m_bSetEnabled = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExpressionActionUpdater {
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_eParamType = 0x1A; // AnimParamType_t
public const nint m_hScript = 0x1C; // AnimScriptHandle
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimTagBase {
public const nint m_name = 0x18; // CGlobalSymbol
public const nint m_group = 0x20; // CGlobalSymbol
public const nint m_tagID = 0x28; // AnimTagID
public const nint m_bIsReferenced = 0x40; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimTagManagerUpdater {
public const nint m_tags = 0x18; // CUtlVector<CSmartPtr<CAnimTagBase>>
}
// Parent: CAnimTagBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CAudioAnimTag {
public const nint m_clipName = 0x50; // CUtlString
public const nint m_attachmentName = 0x58; // CUtlString
public const nint m_flVolume = 0x60; // float32
public const nint m_bStopWhenTagEnds = 0x64; // bool
public const nint m_bStopWhenGraphEnds = 0x65; // bool
public const nint m_bPlayOnServer = 0x66; // bool
public const nint m_bPlayOnClient = 0x67; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
// MPropertyElementNameFn
public static class CBodyGroupSetting {
public const nint m_BodyGroupName = 0x0; // CUtlString
public const nint m_nBodyGroupOption = 0x8; // int32
}
// Parent: CAnimTagBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CBodyGroupAnimTag {
public const nint m_nPriority = 0x50; // int32
public const nint m_bodyGroupSettings = 0x58; // CUtlVector<CBodyGroupSetting>
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CClothSettingsAnimTag {
public const nint m_flStiffness = 0x50; // float32
public const nint m_flEaseIn = 0x54; // float32
public const nint m_flEaseOut = 0x58; // float32
public const nint m_nVertexSet = 0x60; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CFootFallAnimTag {
public const nint m_foot = 0x50; // FootFallTagFoot_t
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CFootstepLandedAnimTag {
public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t
public const nint m_OverrideSoundName = 0x58; // CUtlString
public const nint m_DebugAnimSourceString = 0x60; // CUtlString
public const nint m_BoneName = 0x68; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CMaterialAttributeAnimTag {
public const nint m_AttributeName = 0x50; // CUtlString
public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t
public const nint m_flValue = 0x5C; // float32
public const nint m_Color = 0x60; // Color
}
// Parent: CAnimTagBase
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CParticleAnimTag {
public const nint m_hParticleSystem = 0x50; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_particleSystemName = 0x58; // CUtlString
public const nint m_configName = 0x60; // CUtlString
public const nint m_bDetachFromOwner = 0x68; // bool
public const nint m_bStopWhenTagEnds = 0x69; // bool
public const nint m_bTagEndStopIsInstant = 0x6A; // bool
public const nint m_attachmentName = 0x70; // CUtlString
public const nint m_attachmentType = 0x78; // ParticleAttachment_t
public const nint m_attachmentCP1Name = 0x80; // CUtlString
public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t
}
// Parent: CAnimTagBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CRagdollAnimTag {
public const nint m_nPoseControl = 0x50; // AnimPoseControl
public const nint m_flFrequency = 0x54; // float32
public const nint m_flDampingRatio = 0x58; // float32
public const nint m_flDecayDuration = 0x5C; // float32
public const nint m_flDecayBias = 0x60; // float32
public const nint m_bDestroy = 0x64; // bool
}
// Parent: CAnimTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CSequenceFinishedAnimTag {
public const nint m_sequenceName = 0x50; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CStringAnimTag {
}
// Parent: CAnimTagBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CTaskStatusAnimTag {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimComponentUpdater {
public const nint m_name = 0x18; // CUtlString
public const nint m_id = 0x20; // AnimComponentID
public const nint m_networkMode = 0x24; // AnimNodeNetworkMode
public const nint m_bStartEnabled = 0x28; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimScriptComponentUpdater {
public const nint m_hScript = 0x30; // AnimScriptHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCPPScriptComponentUpdater {
public const nint m_scriptsToRun = 0x30; // CUtlVector<CGlobalSymbol>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedValueUpdateItem {
public const nint m_damping = 0x0; // CAnimInputDamping
public const nint m_hParamIn = 0x18; // CAnimParamHandle
public const nint m_hParamOut = 0x1A; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedValueComponentUpdater {
public const nint m_items = 0x30; // CUtlVector<CDampedValueUpdateItem>
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDemoSettingsComponentUpdater {
public const nint m_settings = 0x30; // CAnimDemoCaptureSettings
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLODComponentUpdater {
public const nint m_nServerLOD = 0x30; // int32
}
// Parent: CAnimComponentUpdater
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLookComponentUpdater {
public const nint m_hLookHeading = 0x34; // CAnimParamHandle
public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle
public const nint m_hLookPitch = 0x38; // CAnimParamHandle
public const nint m_hLookDistance = 0x3A; // CAnimParamHandle
public const nint m_hLookDirection = 0x3C; // CAnimParamHandle
public const nint m_hLookTarget = 0x3E; // CAnimParamHandle
public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle
public const nint m_bNetworkLookTarget = 0x42; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMovementComponentUpdater {
public const nint m_motors = 0x30; // CUtlVector<CSmartPtr<CAnimMotorUpdaterBase>>
public const nint m_facingDamping = 0x48; // CAnimInputDamping
public const nint m_eDefaultFacingMode = 0x58; // FacingMode
public const nint m_nDefaultMotorIndex = 0x64; // int32
public const nint m_flDefaultRunSpeed = 0x68; // float32
public const nint m_bMoveVarsDisabled = 0x6C; // bool
public const nint m_bNetworkPath = 0x6D; // bool
public const nint m_bNetworkFacing = 0x6E; // bool
public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class WeightList {
public const nint m_name = 0x0; // CUtlString
public const nint m_weights = 0x8; // CUtlVector<float32>
}
// Parent: CAnimComponentUpdater
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRagdollComponentUpdater {
public const nint m_ragdollNodePaths = 0x30; // CUtlVector<CAnimNodePath>
public const nint m_boneIndices = 0x48; // CUtlVector<int32>
public const nint m_boneNames = 0x60; // CUtlVector<CUtlString>
public const nint m_weightLists = 0x78; // CUtlVector<WeightList>
public const nint m_flSpringFrequencyMin = 0x90; // float32
public const nint m_flSpringFrequencyMax = 0x94; // float32
public const nint m_flMaxStretch = 0x98; // float32
public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSlopeComponentUpdater {
public const nint m_flTraceDistance = 0x34; // float32
public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle
public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle
public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle
public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle
public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle
public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateMachineComponentUpdater {
public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionDataSet {
public const nint m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
public const nint m_nDimensionCount = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraphGroup {
public const nint m_searchDB = 0x0; // CMotionSearchDB
public const nint m_motionGraphs = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
public const nint m_motionGraphConfigs = 0xD0; // CUtlVector<CMotionGraphConfig>
public const nint m_sampleToConfig = 0xE8; // CUtlVector<int32>
public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SampleCode {
public const nint m_subCode = 0x0; // uint8[8]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MotionDBIndex {
public const nint m_nIndex = 0x0; // uint32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVectorQuantizer {
public const nint m_centroidVectors = 0x0; // CUtlVector<float32>
public const nint m_nCentroids = 0x18; // int32
public const nint m_nDimensions = 0x1C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CProductQuantizer {
public const nint m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
public const nint m_nDimensions = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionSearchNode {
public const nint m_children = 0x0; // CUtlVector<CMotionSearchNode*>
public const nint m_quantizer = 0x18; // CVectorQuantizer
public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionSearchDB {
public const nint m_rootNode = 0x0; // CMotionSearchNode
public const nint m_residualQuantizer = 0x80; // CProductQuantizer
public const nint m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraph {
public const nint m_paramSpans = 0x10; // CParamSpanUpdater
public const nint m_tags = 0x28; // CUtlVector<TagSpan_t>
public const nint m_pRootNode = 0x40; // CSmartPtr<CMotionNode>
public const nint m_nParameterCount = 0x48; // int32
public const nint m_nConfigStartIndex = 0x4C; // int32
public const nint m_nConfigCount = 0x50; // int32
public const nint m_bLoop = 0x54; // bool
}
// Parent: CMotionGraph
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CEditableMotionGraph {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNode {
public const nint m_name = 0x18; // CUtlString
public const nint m_id = 0x20; // AnimNodeID
}
// Parent: CMotionNode
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNodeSequence {
public const nint m_tags = 0x28; // CUtlVector<TagSpan_t>
public const nint m_hSequence = 0x40; // HSequence
public const nint m_flPlaybackSpeed = 0x44; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class MotionBlendItem {
public const nint m_pChild = 0x0; // CSmartPtr<CMotionNode>
public const nint m_flKeyValue = 0x8; // float32
}
// Parent: CMotionNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNodeBlend1D {
public const nint m_blendItems = 0x28; // CUtlVector<MotionBlendItem>
public const nint m_nParamIndex = 0x40; // int32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionMetricEvaluator {
public const nint m_means = 0x18; // CUtlVector<float32>
public const nint m_standardDeviations = 0x30; // CUtlVector<float32>
public const nint m_flWeight = 0x48; // float32
public const nint m_nDimensionStartIndex = 0x4C; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlockSelectionMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBonePositionMetricEvaluator {
public const nint m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneVelocityMetricEvaluator {
public const nint m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCurrentRotationVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCurrentVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDistanceRemainingMetricEvaluator {
public const nint m_flMaxDistance = 0x50; // float32
public const nint m_flMinDistance = 0x54; // float32
public const nint m_flStartGoalFilterDistance = 0x58; // float32
public const nint m_flMaxGoalOvershootScale = 0x5C; // float32
public const nint m_bFilterFixedMinDistance = 0x60; // bool
public const nint m_bFilterGoalDistance = 0x61; // bool
public const nint m_bFilterGoalOvershoot = 0x62; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootPositionMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_bIgnoreSlope = 0x68; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFutureFacingMetricEvaluator {
public const nint m_flDistance = 0x50; // float32
public const nint m_flTime = 0x54; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFutureVelocityMetricEvaluator {
public const nint m_flDistance = 0x50; // float32
public const nint m_flStoppingDistance = 0x54; // float32
public const nint m_flTargetSpeed = 0x58; // float32
public const nint m_eMode = 0x5C; // VelocityMetricMode
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathMetricEvaluator {
public const nint m_pathTimeSamples = 0x50; // CUtlVector<float32>
public const nint m_flDistance = 0x68; // float32
public const nint m_bExtrapolateMovement = 0x6C; // bool
public const nint m_flMinExtrapolationSpeed = 0x70; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStepsRemainingMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_flMinStepsRemaining = 0x68; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTimeRemainingMetricEvaluator {
public const nint m_bMatchByTimeRemaining = 0x50; // bool
public const nint m_flMaxTimeRemaining = 0x54; // float32
public const nint m_bFilterByTimeRemaining = 0x58; // bool
public const nint m_flMinTimeRemaining = 0x5C; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMotorUpdaterBase {
public const nint m_name = 0x10; // CUtlString
public const nint m_bDefault = 0x18; // bool
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathAnimMotorUpdaterBase {
public const nint m_bLockToPath = 0x20; // bool
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedPathAnimMotorUpdater {
public const nint m_flAnticipationTime = 0x2C; // float32
public const nint m_flMinSpeedScale = 0x30; // float32
public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle
public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle
public const nint m_flSpringConstant = 0x38; // float32
public const nint m_flMinSpringTension = 0x3C; // float32
public const nint m_flMaxSpringTension = 0x40; // float32
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathAnimMotorUpdater {
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPlayerInputAnimMotorUpdater {
public const nint m_sampleTimes = 0x20; // CUtlVector<float32>
public const nint m_flSpringConstant = 0x3C; // float32
public const nint m_flAnticipationDistance = 0x40; // float32
public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle
public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle
public const nint m_bUseAcceleration = 0x48; // bool
}
}
// Module: client.dll
// Classes count: 256
// Enums count: 8
public static class Client {
// Alignment: 4
// Members count: 5
public enum C_BaseCombatCharacter__WaterWakeMode_t : uint {
WATER_WAKE_NONE = 0x0,
WATER_WAKE_IDLE = 0x1,
WATER_WAKE_WALKING = 0x2,
WATER_WAKE_RUNNING = 0x3,
WATER_WAKE_WATER_OVERHEAD = 0x4
}
// Alignment: 4
// Members count: 6
public enum CompositeMaterialMatchFilterType_t : uint {
MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0,
MATCH_FILTER_MATERIAL_SHADER = 0x1,
MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2,
MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3,
MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4,
MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5
}
// Alignment: 4
// Members count: 2
public enum CompositeMaterialVarSystemVar_t : uint {
COMPMATSYSVAR_COMPOSITETIME = 0x0,
COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1
}
// Alignment: 4
// Members count: 14
public enum CompositeMaterialInputLooseVariableType_t : uint {
LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0,
LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1,
LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2,
LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3,
LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4,
LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5,
LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6,
LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7,
LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8,
LOOSE_VARIABLE_TYPE_COLOR4 = 0x9,
LOOSE_VARIABLE_TYPE_STRING = 0xA,
LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB,
LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC,
LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD
}
// Alignment: 4
// Members count: 7
public enum CompositeMaterialInputTextureType_t : uint {
INPUT_TEXTURE_TYPE_DEFAULT = 0x0,
INPUT_TEXTURE_TYPE_NORMALMAP = 0x1,
INPUT_TEXTURE_TYPE_COLOR = 0x2,
INPUT_TEXTURE_TYPE_MASKS = 0x3,
INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4,
INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5,
INPUT_TEXTURE_TYPE_AO = 0x6
}
// Alignment: 4
// Members count: 10
public enum CompMatPropertyMutatorType_t : uint {
COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0,
COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1,
COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2,
COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3,
COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4,
COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5,
COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6,
COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7,
COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8,
COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9
}
// Alignment: 4
// Members count: 3
public enum CompMatPropertyMutatorConditionType_t : uint {
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
}
// Alignment: 4
// Members count: 6
public enum CompositeMaterialInputContainerSourceType_t : uint {
CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0,
CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1,
CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2,
CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3,
CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4,
CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5
}
// Parent: None
// Fields count: 0
public static class CEntityComponent {
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity *)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
public static class CScriptComponent {
public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 2
public static class CBodyComponent {
public const nint m_pSceneNode = 0x8; // CGameSceneNode*
public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
public static class CBodyComponentPoint {
public const nint m_sceneNode = 0x50; // CGameSceneNode
public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
public static class CBodyComponentSkeletonInstance {
public const nint m_skeletonInstance = 0x50; // CSkeletonInstance
public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer
}
// Parent: CEntityComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
public static class CHitboxComponent {
public const nint m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CEntityComponent
// Fields count: 66
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
public static class CLightComponent {
public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer
public const nint m_Color = 0x85; // Color
public const nint m_SecondaryColor = 0x89; // Color
public const nint m_flBrightness = 0x90; // float32
public const nint m_flBrightnessScale = 0x94; // float32
public const nint m_flBrightnessMult = 0x98; // float32
public const nint m_flRange = 0x9C; // float32
public const nint m_flFalloff = 0xA0; // float32
public const nint m_flAttenuation0 = 0xA4; // float32
public const nint m_flAttenuation1 = 0xA8; // float32
public const nint m_flAttenuation2 = 0xAC; // float32
public const nint m_flTheta = 0xB0; // float32
public const nint m_flPhi = 0xB4; // float32
public const nint m_hLightCookie = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nCascades = 0xC0; // int32
public const nint m_nCastShadows = 0xC4; // int32
public const nint m_nShadowWidth = 0xC8; // int32
public const nint m_nShadowHeight = 0xCC; // int32
public const nint m_bRenderDiffuse = 0xD0; // bool
public const nint m_nRenderSpecular = 0xD4; // int32
public const nint m_bRenderTransmissive = 0xD8; // bool
public const nint m_flOrthoLightWidth = 0xDC; // float32
public const nint m_flOrthoLightHeight = 0xE0; // float32
public const nint m_nStyle = 0xE4; // int32
public const nint m_Pattern = 0xE8; // CUtlString
public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32
public const nint m_flShadowCascadeCrossFade = 0xF4; // float32
public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32
public const nint m_flShadowCascadeDistance0 = 0xFC; // float32
public const nint m_flShadowCascadeDistance1 = 0x100; // float32
public const nint m_flShadowCascadeDistance2 = 0x104; // float32
public const nint m_flShadowCascadeDistance3 = 0x108; // float32
public const nint m_nShadowCascadeResolution0 = 0x10C; // int32
public const nint m_nShadowCascadeResolution1 = 0x110; // int32
public const nint m_nShadowCascadeResolution2 = 0x114; // int32
public const nint m_nShadowCascadeResolution3 = 0x118; // int32
public const nint m_bUsesBakedShadowing = 0x11C; // bool
public const nint m_nShadowPriority = 0x120; // int32
public const nint m_nBakedShadowIndex = 0x124; // int32
public const nint m_bRenderToCubemaps = 0x128; // bool
public const nint m_nDirectLight = 0x12C; // int32
public const nint m_nIndirectLight = 0x130; // int32
public const nint m_flFadeMinDist = 0x134; // float32
public const nint m_flFadeMaxDist = 0x138; // float32
public const nint m_flShadowFadeMinDist = 0x13C; // float32
public const nint m_flShadowFadeMaxDist = 0x140; // float32
public const nint m_bEnabled = 0x144; // bool
public const nint m_bFlicker = 0x145; // bool
public const nint m_bPrecomputedFieldsValid = 0x146; // bool
public const nint m_vPrecomputedBoundsMins = 0x148; //
public const nint m_vPrecomputedBoundsMaxs = 0x154; //
public const nint m_vPrecomputedOBBOrigin = 0x160; //
public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle
public const nint m_vPrecomputedOBBExtent = 0x178; //
public const nint m_flPrecomputedMaxRange = 0x184; // float32
public const nint m_nFogLightingMode = 0x188; // int32
public const nint m_flFogContributionStength = 0x18C; // float32
public const nint m_flNearClipPlane = 0x190; // float32
public const nint m_SkyColor = 0x194; // Color
public const nint m_flSkyIntensity = 0x198; // float32
public const nint m_SkyAmbientBounce = 0x19C; // Color
public const nint m_bUseSecondaryColor = 0x1A0; // bool
public const nint m_bMixedShadows = 0x1A1; // bool
public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t
public const nint m_flCapsuleLength = 0x1A8; // float32
public const nint m_flMinRoughness = 0x1AC; // float32
}
// Parent: CEntityComponent
// Fields count: 5
public static class CRenderComponent {
public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer
public const nint m_bIsRenderingWithViewModels = 0x50; // bool
public const nint m_nSplitscreenFlags = 0x54; // uint32
public const nint m_bEnableRendering = 0x60; // bool
public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
}
// Parent: None
// Fields count: 1
public static class CBuoyancyHelper {
public const nint m_flFluidDensity = 0x18; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 2
public static class C_CommandContext {
public const nint needsprocessing = 0x0; // bool
public const nint command_number = 0x90; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CDynamicPropAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_AutoaimServices {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
public static class audioparams_t {
public const nint localSound = 0x8; // Vector[8]
public const nint soundscapeIndex = 0x68; // int32
public const nint localBits = 0x6C; // uint8
public const nint soundscapeEntityListIndex = 0x70; // int32
public const nint soundEventHash = 0x74; // uint32
}
// Parent: CPlayerPawnComponent
// Fields count: 20
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<C_PostProcessingVolume>)
public static class CPlayer_CameraServices {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<C_ColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<C_BaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<C_TonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_CurrentFog = 0x140; // fogparams_t
public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
public const nint m_OverrideFogColor = 0x1B1; // Color[5]
public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
public const nint m_fOverrideFogStart = 0x1CC; // float32[5]
public const nint m_fOverrideFogEnd = 0x1E0; // float32[5]
public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
public const nint m_angDemoViewAngles = 0x1F8; // QAngle
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_FlashlightServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_ItemServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
public static class CPlayer_MovementServices {
public const nint m_nImpulse = 0x40; // int32
public const nint m_nButtons = 0x48; // CInButtonState
public const nint m_nQueuedButtonDownMask = 0x68; // uint64
public const nint m_nQueuedButtonChangeMask = 0x70; // uint64
public const nint m_nButtonDoublePressed = 0x78; // uint64
public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64]
public const nint m_nLastCommandNumberProcessed = 0x180; // uint32
public const nint m_nToggleButtonDownMask = 0x188; // uint64
public const nint m_flMaxspeed = 0x198; // float32
public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
public const nint m_flForwardMove = 0x1AC; // float32
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; //
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
public static class CPlayer_MovementServices_Humanoid {
public const nint m_flStepSoundTime = 0x1D8; // float32
public const nint m_flFallVelocity = 0x1DC; // float32
public const nint m_bInCrouch = 0x1E0; // bool
public const nint m_nCrouchState = 0x1E4; // uint32
public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
public const nint m_bDucked = 0x1EC; // bool
public const nint m_bDucking = 0x1ED; // bool
public const nint m_bInDuckJump = 0x1EE; // bool
public const nint m_groundNormal = 0x1F0; //
public const nint m_flSurfaceFriction = 0x1FC; // float32
public const nint m_surfaceProps = 0x200; // CUtlStringToken
public const nint m_nStepside = 0x210; // int32
}
// Parent: CPlayerPawnComponent
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>)
public static class CPlayer_ObserverServices {
public const nint m_iObserverMode = 0x40; // uint8
public const nint m_hObserverTarget = 0x44; // CHandle<C_BaseEntity>
public const nint m_iObserverLastMode = 0x48; // ObserverMode_t
public const nint m_bForcedObserverMode = 0x4C; // bool
public const nint m_flObserverChaseDistance = 0x50; // float32
public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_UseServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_WaterServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle< C_BasePlayerWeapon >)
// NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
public static class CBodyComponentBaseAnimGraph {
public const nint m_animationController = 0x460; // CBaseAnimGraphController
public const nint __m_pChainEntity = 0x1C28; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
public static class EntityRenderAttribute_t {
public const nint m_ID = 0x30; // CUtlStringToken
public const nint m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle< C_BaseModelEntity >)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 1
public static class CBodyComponentBaseModelEntity {
public const nint __m_pChainEntity = 0x460; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
public static class CGameSceneNodeHandle {
public const nint m_hOwner = 0x8; // CEntityHandle
public const nint m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
public const nint m_hParent = 0x70; // CGameSceneNodeHandle
public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
public const nint m_angRotation = 0xB8; // QAngle
public const nint m_flScale = 0xC4; // float32
public const nint m_vecAbsOrigin = 0xC8; //
public const nint m_angAbsRotation = 0xD4; // QAngle
public const nint m_flAbsScale = 0xE0; // float32
public const nint m_nParentAttachmentOrBone = 0xE4; // int16
public const nint m_bDebugAbsOriginChanges = 0xE6; // bool
public const nint m_bDormant = 0xE7; // bool
public const nint m_bForceParentToBeNetworked = 0xE8; // bool
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xEB; // uint8
public const nint m_nHierarchyType = 0xEC; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
public const nint m_name = 0xF0; // CUtlStringToken
public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken
public const nint m_flZOffset = 0x134; // float32
public const nint m_vRenderOrigin = 0x138; //
}
// Parent: None
// Fields count: 6
public static class SequenceHistory_t {
public const nint m_hSequence = 0x0; // HSequence
public const nint m_flSeqStartTime = 0x4; // GameTime_t
public const nint m_flSeqFixedCycle = 0x8; // float32
public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x10; // float32
public const nint m_flCyclesPerSecond = 0x14; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
public static class CNetworkedSequenceOperation {
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flPrevCycle = 0xC; // float32
public const nint m_flCycle = 0x10; // float32
public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat
public const nint m_bSequenceChangeNetworked = 0x1C; // bool
public const nint m_bDiscontinuity = 0x1D; // bool
public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
public static class CModelState {
public const nint m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_ModelName = 0xA8; // CUtlSymbolLarge
public const nint m_bClientClothCreationSuppressed = 0xE8; // bool
public const nint m_MeshGroupMask = 0x180; // uint64
public const nint m_nIdealMotionType = 0x202; // int8
public const nint m_nForceLOD = 0x203; // int8
public const nint m_nClothUpdateFlags = 0x204; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
public static class CSkeletonInstance {
public const nint m_modelState = 0x160; // CModelState
public const nint m_bIsAnimationEnabled = 0x370; // bool
public const nint m_bUseParentRenderBounds = 0x371; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x374; // CUtlStringToken
public const nint m_nHitboxSet = 0x378; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class IntervalTimer {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class CountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // GameTime_t
public const nint m_timescale = 0x10; // float32
public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
public static class EngineCountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // float32
public const nint m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
public static class CTimeline {
public const nint m_flValues = 0x10; // float32[64]
public const nint m_nValueCounts = 0x110; // int32[64]
public const nint m_nBucketCount = 0x210; // int32
public const nint m_flInterval = 0x214; // float32
public const nint m_flFinalValue = 0x218; // float32
public const nint m_nCompressionType = 0x21C; // TimelineCompression_t
public const nint m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
public static class CAnimGraphNetworkedVariables {
public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase<uint32>
public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase<uint8>
public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase<uint16>
public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase<int32>
public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase<uint32>
public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase<uint64>
public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase<Vector>
public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
public const nint m_nBoolVariablesCount = 0x1E8; // int32
public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
public const nint m_nRandomSeedOffset = 0x1F0; // int32
public const nint m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_BaseEntityAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CClientPointEntityAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_ClientEntity {
public const nint m_pParent = 0xD8; // CClientScriptEntity*
}
// Parent: CEntityInstance
// Fields count: 80
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_flWaterLevel (float32)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_nLastThinkTick = 0x310; // GameTick_t
public const nint m_pGameSceneNode = 0x318; // CGameSceneNode*
public const nint m_pRenderComponent = 0x320; // CRenderComponent*
public const nint m_pCollision = 0x328; // CCollisionProperty*
public const nint m_iMaxHealth = 0x330; // int32
public const nint m_iHealth = 0x334; // int32
public const nint m_lifeState = 0x338; // uint8
public const nint m_bTakesDamage = 0x339; // bool
public const nint m_nTakeDamageFlags = 0x33C; // TakeDamageFlags_t
public const nint m_bIsPlatform = 0x340; // bool
public const nint m_ubInterpolationFrame = 0x341; // uint8
public const nint m_hSceneObjectController = 0x344; // CHandle<C_BaseEntity>
public const nint m_nNoInterpolationTick = 0x348; // int32
public const nint m_nVisibilityNoInterpolationTick = 0x34C; // int32
public const nint m_flProxyRandomValue = 0x350; // float32
public const nint m_iEFlags = 0x354; // int32
public const nint m_nWaterType = 0x358; // uint8
public const nint m_bInterpolateEvenWithNoModel = 0x359; // bool
public const nint m_bPredictionEligible = 0x35A; // bool
public const nint m_bApplyLayerMatchIDToModel = 0x35B; // bool
public const nint m_tokLayerMatchID = 0x35C; // CUtlStringToken
public const nint m_nSubclassID = 0x360; // CUtlStringToken
public const nint m_nSimulationTick = 0x370; // int32
public const nint m_iCurrentThinkContext = 0x374; // int32
public const nint m_aThinkFunctions = 0x378; // CUtlVector<thinkfunc_t>
public const nint m_nDisableContextThinkStartTick = 0x390; // GameTick_t
public const nint m_flAnimTime = 0x394; // float32
public const nint m_flSimulationTime = 0x398; // float32
public const nint m_nSceneObjectOverrideFlags = 0x39C; // uint8
public const nint m_bHasSuccessfullyInterpolated = 0x39D; // bool
public const nint m_bHasAddedVarsToInterpolation = 0x39E; // bool
public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x39F; // bool
public const nint m_nInterpolationLatchDirtyFlags = 0x3A0; // int32[2]
public const nint m_ListEntry = 0x3A8; // uint16[11]
public const nint m_flCreateTime = 0x3C0; // GameTime_t
public const nint m_flSpeed = 0x3C4; // float32
public const nint m_EntClientFlags = 0x3C8; // uint16
public const nint m_bClientSideRagdoll = 0x3CA; // bool
public const nint m_iTeamNum = 0x3CB; // uint8
public const nint m_spawnflags = 0x3CC; // uint32
public const nint m_nNextThinkTick = 0x3D0; // GameTick_t
public const nint m_fFlags = 0x3D4; // uint32
public const nint m_vecAbsVelocity = 0x3D8; //
public const nint m_vecVelocity = 0x3E8; // CNetworkVelocityVector
public const nint m_vecBaseVelocity = 0x418; //
public const nint m_hEffectEntity = 0x424; // CHandle<C_BaseEntity>
public const nint m_hOwnerEntity = 0x428; // CHandle<C_BaseEntity>
public const nint m_MoveCollide = 0x42C; // MoveCollide_t
public const nint m_MoveType = 0x42D; // MoveType_t
public const nint m_nActualMoveType = 0x42E; // MoveType_t
public const nint m_flWaterLevel = 0x430; // float32
public const nint m_fEffects = 0x434; // uint32
public const nint m_hGroundEntity = 0x438; // CHandle<C_BaseEntity>
public const nint m_flFriction = 0x43C; // float32
public const nint m_flElasticity = 0x440; // float32
public const nint m_flGravityScale = 0x444; // float32
public const nint m_flTimeScale = 0x448; // float32
public const nint m_bAnimatedEveryTick = 0x44C; // bool
public const nint m_flNavIgnoreUntilTime = 0x450; // GameTime_t
public const nint m_hThink = 0x454; // uint16
public const nint m_fBBoxVisFlags = 0x460; // uint8
public const nint m_bPredictable = 0x461; // bool
public const nint m_bRenderWithViewModels = 0x462; // bool
public const nint m_nSplitUserPlayerPredictionSlot = 0x464; // CSplitScreenSlot
public const nint m_nFirstPredictableCommand = 0x468; // int32
public const nint m_nLastPredictableCommand = 0x46C; // int32
public const nint m_hOldMoveParent = 0x470; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x478; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x4A0; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x4B8; // CUtlVector<int32>
public const nint m_nNextScriptVarRecordID = 0x4E8; // int32
public const nint m_vecAngVelocity = 0x4F8; // QAngle
public const nint m_DataChangeEventRef = 0x504; // int32
public const nint m_dependencies = 0x508; // CUtlVector<CEntityHandle>
public const nint m_nCreationTick = 0x520; // int32
public const nint m_bAnimTimeChanged = 0x539; // bool
public const nint m_bSimulationTimeChanged = 0x53A; // bool
public const nint m_sUniqueHammerID = 0x548; // CUtlString
}
// Parent: C_BaseEntity
// Fields count: 0
public static class CLogicalEntity {
}
// Parent: None
// Fields count: 5
public static class C_BaseFlex__Emphasized_Phoneme {
public const nint m_sClassName = 0x0; // CUtlString
public const nint m_flAmount = 0x18; // float32
public const nint m_bRequired = 0x1C; // bool
public const nint m_bBasechecked = 0x1D; // bool
public const nint m_bValid = 0x1E; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
public static class C_ColorCorrection {
public const nint m_vecOrigin = 0x550; //
public const nint m_MinFalloff = 0x55C; // float32
public const nint m_MaxFalloff = 0x560; // float32
public const nint m_flFadeInDuration = 0x564; // float32
public const nint m_flFadeOutDuration = 0x568; // float32
public const nint m_flMaxWeight = 0x56C; // float32
public const nint m_flCurWeight = 0x570; // float32
public const nint m_netlookupFilename = 0x574; // char[512]
public const nint m_bEnabled = 0x774; // bool
public const nint m_bMaster = 0x775; // bool
public const nint m_bClientSide = 0x776; // bool
public const nint m_bExclusive = 0x777; // bool
public const nint m_bEnabledOnClient = 0x778; // bool[1]
public const nint m_flCurWeightOnClient = 0x77C; // float32[1]
public const nint m_bFadingIn = 0x780; // bool[1]
public const nint m_flFadeStartWeight = 0x784; // float32[1]
public const nint m_flFadeStartTime = 0x788; // float32[1]
public const nint m_flFadeDuration = 0x78C; // float32[1]
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class C_EnvWindClientside {
public const nint m_EnvWindShared = 0x550; // C_EnvWindShared
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle< C_BaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
public static class C_EntityFlame {
public const nint m_hEntAttached = 0x550; // CHandle<C_BaseEntity>
public const nint m_hOldAttached = 0x578; // CHandle<C_BaseEntity>
public const nint m_bCheapEffect = 0x57C; // bool
}
// Parent: None
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_hTargetEntity (CHandle< C_BaseEntity>)
// NetworkVarNames: m_bState (bool)
// NetworkVarNames: m_bAlwaysUpdate (bool)
// NetworkVarNames: m_flLightFOV (float32)
// NetworkVarNames: m_bEnableShadows (bool)
// NetworkVarNames: m_bSimpleProjection (bool)
// NetworkVarNames: m_bLightOnlyTarget (bool)
// NetworkVarNames: m_bLightWorld (bool)
// NetworkVarNames: m_bCameraSpace (bool)
// NetworkVarNames: m_flBrightnessScale (float32)
// NetworkVarNames: m_LightColor (Color)
// NetworkVarNames: m_flIntensity (float32)
// NetworkVarNames: m_flLinearAttenuation (float32)
// NetworkVarNames: m_flQuadraticAttenuation (float32)
// NetworkVarNames: m_bVolumetric (bool)
// NetworkVarNames: m_flVolumetricIntensity (float32)
// NetworkVarNames: m_flNoiseStrength (float32)
// NetworkVarNames: m_flFlashlightTime (float32)
// NetworkVarNames: m_nNumPlanes (uint32)
// NetworkVarNames: m_flPlaneOffset (float32)
// NetworkVarNames: m_flColorTransitionTime (float32)
// NetworkVarNames: m_flAmbient (float32)
// NetworkVarNames: m_SpotlightTextureName (char)
// NetworkVarNames: m_nSpotlightTextureFrame (int32)
// NetworkVarNames: m_nShadowQuality (uint32)
// NetworkVarNames: m_flNearZ (float32)
// NetworkVarNames: m_flFarZ (float32)
// NetworkVarNames: m_flProjectionSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_bFlipHorizontal (bool)
public static class CProjectedTextureBase {
public const nint m_hTargetEntity = 0xC; // CHandle<C_BaseEntity>
public const nint m_bState = 0x10; // bool
public const nint m_bAlwaysUpdate = 0x11; // bool
public const nint m_flLightFOV = 0x14; // float32
public const nint m_bEnableShadows = 0x18; // bool
public const nint m_bSimpleProjection = 0x19; // bool
public const nint m_bLightOnlyTarget = 0x1A; // bool
public const nint m_bLightWorld = 0x1B; // bool
public const nint m_bCameraSpace = 0x1C; // bool
public const nint m_flBrightnessScale = 0x20; // float32
public const nint m_LightColor = 0x24; // Color
public const nint m_flIntensity = 0x28; // float32
public const nint m_flLinearAttenuation = 0x2C; // float32
public const nint m_flQuadraticAttenuation = 0x30; // float32
public const nint m_bVolumetric = 0x34; // bool
public const nint m_flVolumetricIntensity = 0x38; // float32
public const nint m_flNoiseStrength = 0x3C; // float32
public const nint m_flFlashlightTime = 0x40; // float32
public const nint m_nNumPlanes = 0x44; // uint32
public const nint m_flPlaneOffset = 0x48; // float32
public const nint m_flColorTransitionTime = 0x4C; // float32
public const nint m_flAmbient = 0x50; // float32
public const nint m_SpotlightTextureName = 0x54; // char[512]
public const nint m_nSpotlightTextureFrame = 0x254; // int32
public const nint m_nShadowQuality = 0x258; // uint32
public const nint m_flNearZ = 0x25C; // float32
public const nint m_flFarZ = 0x260; // float32
public const nint m_flProjectionSize = 0x264; // float32
public const nint m_flRotation = 0x268; // float32
public const nint m_bFlipHorizontal = 0x26C; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float)
// NetworkVarNames: m_nFlags (uint32)
public static class C_BaseFire {
public const nint m_flScale = 0x550; // float32
public const nint m_flStartScale = 0x554; // float32
public const nint m_flScaleTime = 0x558; // float32
public const nint m_nFlags = 0x55C; // uint32
}
// Parent: C_BaseFire
// Fields count: 13
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
public static class C_FireSmoke {
public const nint m_nFlameModelIndex = 0x560; // int32
public const nint m_nFlameFromAboveModelIndex = 0x564; // int32
public const nint m_flScaleRegister = 0x568; // float32
public const nint m_flScaleStart = 0x56C; // float32
public const nint m_flScaleEnd = 0x570; // float32
public const nint m_flScaleTimeStart = 0x574; // GameTime_t
public const nint m_flScaleTimeEnd = 0x578; // GameTime_t
public const nint m_flChildFlameSpread = 0x57C; // float32
public const nint m_flClipPerc = 0x590; // float32
public const nint m_bClipTested = 0x594; // bool
public const nint m_bFadingOut = 0x595; // bool
public const nint m_tParticleSpawn = 0x598; // TimedEvent
public const nint m_pFireOverlay = 0x5A0; // CFireOverlay*
}
// Parent: None
// Fields count: 1
public static class C_RopeKeyframe__CPhysicsDelegate {
public const nint m_pKeyframe = 0x8; // C_RopeKeyframe*
}
// Parent: None
// Fields count: 1
public static class C_SceneEntity__QueuedEvents_t {
public const nint starttime = 0x0; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_TintController {
}
// Parent: None
// Fields count: 13
public static class CFlashlightEffect {
public const nint m_bIsOn = 0x10; // bool
public const nint m_bMuzzleFlashEnabled = 0x20; // bool
public const nint m_flMuzzleFlashBrightness = 0x24; // float32
public const nint m_quatMuzzleFlashOrientation = 0x30; // Quaternion
public const nint m_vecMuzzleFlashOrigin = 0x40; //
public const nint m_flFov = 0x4C; // float32
public const nint m_flFarZ = 0x50; // float32
public const nint m_flLinearAtten = 0x54; // float32
public const nint m_bCastsShadows = 0x58; // bool
public const nint m_flCurrentPullBackDist = 0x5C; // float32
public const nint m_FlashlightTexture = 0x60; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_MuzzleFlashTexture = 0x68; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_textureName = 0x70; // char[64]
}
// Parent: None
// Fields count: 5
public static class CInterpolatedValue {
public const nint m_flStartTime = 0x0; // float32
public const nint m_flEndTime = 0x4; // float32
public const nint m_flStartValue = 0x8; // float32
public const nint m_flEndValue = 0xC; // float32
public const nint m_nInterpType = 0x10; // int32
}
// Parent: None
// Fields count: 4
public static class CGlowSprite {
public const nint m_vColor = 0x0; //
public const nint m_flHorzSize = 0xC; // float32
public const nint m_flVertSize = 0x10; // float32
public const nint m_hMaterial = 0x18; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 15
public static class CGlowOverlay {
public const nint m_vPos = 0x8; //
public const nint m_bDirectional = 0x14; // bool
public const nint m_vDirection = 0x18; //
public const nint m_bInSky = 0x24; // bool
public const nint m_skyObstructionScale = 0x28; // float32
public const nint m_Sprites = 0x30; // CGlowSprite[4]
public const nint m_nSprites = 0xB0; // int32
public const nint m_flProxyRadius = 0xB4; // float32
public const nint m_flHDRColorScale = 0xB8; // float32
public const nint m_flGlowObstructionScale = 0xBC; // float32
public const nint m_bCacheGlowObstruction = 0xC0; // bool
public const nint m_bCacheSkyObstruction = 0xC1; // bool
public const nint m_bActivated = 0xC2; // int16
public const nint m_ListIndex = 0xC4; // uint16
public const nint m_queryHandle = 0xC8; // int32
}
// Parent: None
// Fields count: 0
public static class IClientAlphaProperty {
}
// Parent: C_BaseEntity
// Fields count: 2
public static class CSkyboxReference {
public const nint m_worldGroupId = 0x550; // WorldGroupId_t
public const nint m_hSkyCamera = 0x554; // CHandle<C_SkyCamera>
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
public static class C_SkyCamera {
public const nint m_skyboxData = 0x550; // sky3dparams_t
public const nint m_skyboxSlotToken = 0x5E0; // CUtlStringToken
public const nint m_bUseAngles = 0x5E4; // bool
public const nint m_pNext = 0x5E8; // C_SkyCamera*
}
// Parent: None
// Fields count: 2
public static class TimedEvent {
public const nint m_TimeBetweenEvents = 0x0; // float32
public const nint m_fNextEvent = 0x4; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
public static class VPhysicsCollisionAttribute_t {
public const nint m_nInteractsAs = 0x8; // uint64
public const nint m_nInteractsWith = 0x10; // uint64
public const nint m_nInteractsExclude = 0x18; // uint64
public const nint m_nEntityId = 0x20; // uint32
public const nint m_nOwnerId = 0x24; // uint32
public const nint m_nHierarchyId = 0x28; // uint16
public const nint m_nCollisionGroup = 0x2A; // uint8
public const nint m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_vecMins = 0x40; //
public const nint m_vecMaxs = 0x4C; //
public const nint m_usSolidFlags = 0x5A; // uint8
public const nint m_nSolidType = 0x5B; // SolidType_t
public const nint m_triggerBloat = 0x5C; // uint8
public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t
public const nint m_CollisionGroup = 0x5E; // uint8
public const nint m_nEnablePhysics = 0x5F; // uint8
public const nint m_flBoundingRadius = 0x60; // float32
public const nint m_vecSpecifiedSurroundingMins = 0x64; //
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; //
public const nint m_vecSurroundingMaxs = 0x7C; //
public const nint m_vecSurroundingMins = 0x88; //
public const nint m_vCapsuleCenter1 = 0x94; //
public const nint m_vCapsuleCenter2 = 0xA0; //
public const nint m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 12
public static class CDecalInfo {
public const nint m_flAnimationScale = 0x0; // float32
public const nint m_flAnimationLifeSpan = 0x4; // float32
public const nint m_flPlaceTime = 0x8; // float32
public const nint m_flFadeStartTime = 0xC; // float32
public const nint m_flFadeDuration = 0x10; // float32
public const nint m_nVBSlot = 0x14; // int32
public const nint m_nBoneIndex = 0x18; // int32
public const nint m_vPosition = 0x28; //
public const nint m_flBoundingRadiusSqr = 0x34; // float32
public const nint m_pNext = 0x40; // CDecalInfo*
public const nint m_pPrev = 0x48; // CDecalInfo*
public const nint m_nDecalMaterialIndex = 0xA8; // int32
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
public static class CEffectData {
public const nint m_vOrigin = 0x8; //
public const nint m_vStart = 0x14; //
public const nint m_vNormal = 0x20; //
public const nint m_vAngles = 0x2C; // QAngle
public const nint m_hEntity = 0x38; // CEntityHandle
public const nint m_hOtherEntity = 0x3C; // CEntityHandle
public const nint m_flScale = 0x40; // float32
public const nint m_flMagnitude = 0x44; // float32
public const nint m_flRadius = 0x48; // float32
public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken
public const nint m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nDamageType = 0x58; // uint32
public const nint m_nPenetrate = 0x5C; // uint8
public const nint m_nMaterial = 0x5E; // uint16
public const nint m_nHitBox = 0x60; // uint16
public const nint m_nColor = 0x62; // uint8
public const nint m_fFlags = 0x63; // uint8
public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t
public const nint m_nAttachmentName = 0x68; // CUtlStringToken
public const nint m_iEffectName = 0x6C; // uint16
public const nint m_nExplosionType = 0x6E; // uint8
}
// Parent: C_BaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
public static class C_EnvDetailController {
public const nint m_flFadeStartDist = 0x550; // float32
public const nint m_flFadeEndDist = 0x554; // float32
}
// Parent: None
// Fields count: 29
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
public static class C_EnvWindShared {
public const nint m_flStartTime = 0x8; // GameTime_t
public const nint m_iWindSeed = 0xC; // uint32
public const nint m_iMinWind = 0x10; // uint16
public const nint m_iMaxWind = 0x12; // uint16
public const nint m_windRadius = 0x14; // int32
public const nint m_iMinGust = 0x18; // uint16
public const nint m_iMaxGust = 0x1A; // uint16
public const nint m_flMinGustDelay = 0x1C; // float32
public const nint m_flMaxGustDelay = 0x20; // float32
public const nint m_flGustDuration = 0x24; // float32
public const nint m_iGustDirChange = 0x28; // uint16
public const nint m_location = 0x2C; //
public const nint m_iszGustSound = 0x38; // int32
public const nint m_iWindDir = 0x3C; // int32
public const nint m_flWindSpeed = 0x40; // float32
public const nint m_currentWindVector = 0x44; //
public const nint m_CurrentSwayVector = 0x50; //
public const nint m_PrevSwayVector = 0x5C; //
public const nint m_iInitialWindDir = 0x68; // uint16
public const nint m_flInitialWindSpeed = 0x6C; // float32
public const nint m_flVariationTime = 0x70; // GameTime_t
public const nint m_flSwayTime = 0x74; // GameTime_t
public const nint m_flSimTime = 0x78; // GameTime_t
public const nint m_flSwitchTime = 0x7C; // GameTime_t
public const nint m_flAveWindSpeed = 0x80; // float32
public const nint m_bGusting = 0x84; // bool
public const nint m_flWindAngleVariation = 0x88; // float32
public const nint m_flWindSpeedVariation = 0x8C; // float32
public const nint m_iEntIndex = 0x90; // CEntityIndex
}
// Parent: None
// Fields count: 2
public static class C_EnvWindShared__WindAveEvent_t {
public const nint m_flStartWindSpeed = 0x0; // float32
public const nint m_flAveWindSpeed = 0x4; // float32
}
// Parent: None
// Fields count: 2
public static class C_EnvWindShared__WindVariationEvent_t {
public const nint m_flWindAngleVariation = 0x0; // float32
public const nint m_flWindSpeedVariation = 0x4; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_InfoLadderDismount {
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
public static class shard_model_desc_t {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x18; // ShardSolid_t
public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode
public const nint m_vecPanelSize = 0x1C; // Vector2D
public const nint m_vecStressPositionA = 0x24; // Vector2D
public const nint m_vecStressPositionB = 0x2C; // Vector2D
public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase<Vector2D>
public const nint m_flGlassHalfThickness = 0x50; // float32
public const nint m_bHasParent = 0x54; // bool
public const nint m_bParentFrozen = 0x55; // bool
public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_GameRulesProxy {
}
// Parent: None
// Fields count: 0
public static class C_GameRules {
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
public static class CGlowProperty {
public const nint m_fGlowColor = 0x8; //
public const nint m_iGlowType = 0x30; // int32
public const nint m_iGlowTeam = 0x34; // int32
public const nint m_nGlowRange = 0x38; // int32
public const nint m_nGlowRangeMin = 0x3C; // int32
public const nint m_glowColorOverride = 0x40; // Color
public const nint m_bFlashing = 0x44; // bool
public const nint m_flGlowTime = 0x48; // float32
public const nint m_flGlowStartTime = 0x4C; // float32
public const nint m_bEligibleForScreenHighlight = 0x50; // bool
public const nint m_bGlowing = 0x51; // bool
}
// Parent: C_GameRules
// Fields count: 0
public static class C_MultiplayRules {
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
public static class fogparams_t {
public const nint dirPrimary = 0x8; //
public const nint colorPrimary = 0x14; // Color
public const nint colorSecondary = 0x18; // Color
public const nint colorPrimaryLerpTo = 0x1C; // Color
public const nint colorSecondaryLerpTo = 0x20; // Color
public const nint start = 0x24; // float32
public const nint end = 0x28; // float32
public const nint farz = 0x2C; // float32
public const nint maxdensity = 0x30; // float32
public const nint exponent = 0x34; // float32
public const nint HDRColorScale = 0x38; // float32
public const nint skyboxFogFactor = 0x3C; // float32
public const nint skyboxFogFactorLerpTo = 0x40; // float32
public const nint startLerpTo = 0x44; // float32
public const nint endLerpTo = 0x48; // float32
public const nint maxdensityLerpTo = 0x4C; // float32
public const nint lerptime = 0x50; // GameTime_t
public const nint duration = 0x54; // float32
public const nint blendtobackground = 0x58; // float32
public const nint scattering = 0x5C; // float32
public const nint locallightscale = 0x60; // float32
public const nint enable = 0x64; // bool
public const nint blend = 0x65; // bool
public const nint m_bNoReflectionFog = 0x66; // bool
public const nint m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle< CFogController>)
public static class C_fogplayerparams_t {
public const nint m_hCtrl = 0x8; // CHandle<C_FogController>
public const nint m_flTransitionTime = 0xC; // float32
public const nint m_OldColor = 0x10; // Color
public const nint m_flOldStart = 0x14; // float32
public const nint m_flOldEnd = 0x18; // float32
public const nint m_flOldMaxDensity = 0x1C; // float32
public const nint m_flOldHDRColorScale = 0x20; // float32
public const nint m_flOldFarZ = 0x24; // float32
public const nint m_NewColor = 0x28; // Color
public const nint m_flNewStart = 0x2C; // float32
public const nint m_flNewEnd = 0x30; // float32
public const nint m_flNewMaxDensity = 0x34; // float32
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
public static class sky3dparams_t {
public const nint scale = 0x8; // int16
public const nint origin = 0xC; //
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
public static class PhysicsRagdollPose_t {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase<CTransform>
public const nint m_hOwner = 0x48; // CHandle<C_BaseEntity>
public const nint m_bDirty = 0x68; // bool
}
// Parent: C_GameRules
// Fields count: 0
public static class C_SingleplayRules {
}
// Parent: C_BaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
public static class C_SoundOpvarSetPointBase {
public const nint m_iszStackName = 0x550; // CUtlSymbolLarge
public const nint m_iszOperatorName = 0x558; // CUtlSymbolLarge
public const nint m_iszOpvarName = 0x560; // CUtlSymbolLarge
public const nint m_iOpvarIndex = 0x568; // int32
public const nint m_bUseAutoCompare = 0x56C; // bool
}
// Parent: C_SoundOpvarSetPointBase
// Fields count: 0
public static class C_SoundOpvarSetPointEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
public static class C_SoundOpvarSetAABBEntity {
}
// Parent: C_SoundOpvarSetAABBEntity
// Fields count: 0
public static class C_SoundOpvarSetOBBEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
public static class C_SoundOpvarSetPathCornerEntity {
}
// Parent: C_SoundOpvarSetPointEntity
// Fields count: 0
public static class C_SoundOpvarSetAutoRoomEntity {
}
// Parent: C_SoundOpvarSetPointBase
// Fields count: 0
public static class C_SoundOpvarSetOBBWindEntity {
}
// Parent: C_MultiplayRules
// Fields count: 0
public static class C_TeamplayRules {
}
// Parent: C_BaseEntity
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_bTimerPaused (bool)
// NetworkVarNames: m_flTimeRemaining (float)
// NetworkVarNames: m_flTimerEndTime (GameTime_t)
// NetworkVarNames: m_bIsDisabled (bool)
// NetworkVarNames: m_bShowInHUD (bool)
// NetworkVarNames: m_nTimerLength (int)
// NetworkVarNames: m_nTimerInitialLength (int)
// NetworkVarNames: m_nTimerMaxLength (int)
// NetworkVarNames: m_bAutoCountdown (bool)
// NetworkVarNames: m_nSetupTimeLength (int)
// NetworkVarNames: m_nState (int)
// NetworkVarNames: m_bStartPaused (bool)
// NetworkVarNames: m_bInCaptureWatchState (bool)
// NetworkVarNames: m_flTotalTime (float)
// NetworkVarNames: m_bStopWatchTimer (bool)
public static class C_TeamRoundTimer {
public const nint m_bTimerPaused = 0x550; // bool
public const nint m_flTimeRemaining = 0x554; // float32
public const nint m_flTimerEndTime = 0x558; // GameTime_t
public const nint m_bIsDisabled = 0x55C; // bool
public const nint m_bShowInHUD = 0x55D; // bool
public const nint m_nTimerLength = 0x560; // int32
public const nint m_nTimerInitialLength = 0x564; // int32
public const nint m_nTimerMaxLength = 0x568; // int32
public const nint m_bAutoCountdown = 0x56C; // bool
public const nint m_nSetupTimeLength = 0x570; // int32
public const nint m_nState = 0x574; // int32
public const nint m_bStartPaused = 0x578; // bool
public const nint m_bInCaptureWatchState = 0x579; // bool
public const nint m_flTotalTime = 0x57C; // float32
public const nint m_bStopWatchTimer = 0x580; // bool
public const nint m_bFireFinished = 0x581; // bool
public const nint m_bFire5MinRemain = 0x582; // bool
public const nint m_bFire4MinRemain = 0x583; // bool
public const nint m_bFire3MinRemain = 0x584; // bool
public const nint m_bFire2MinRemain = 0x585; // bool
public const nint m_bFire1MinRemain = 0x586; // bool
public const nint m_bFire30SecRemain = 0x587; // bool
public const nint m_bFire10SecRemain = 0x588; // bool
public const nint m_bFire5SecRemain = 0x589; // bool
public const nint m_bFire4SecRemain = 0x58A; // bool
public const nint m_bFire3SecRemain = 0x58B; // bool
public const nint m_bFire2SecRemain = 0x58C; // bool
public const nint m_bFire1SecRemain = 0x58D; // bool
public const nint m_nOldTimerLength = 0x590; // int32
public const nint m_nOldTimerState = 0x594; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
public static class CEconItemAttribute {
public const nint m_iAttributeDefinitionIndex = 0x30; // uint16
public const nint m_flValue = 0x34; // float32
public const nint m_flInitialValue = 0x38; // float32
public const nint m_nRefundableCurrency = 0x3C; // int32
public const nint m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
public static class CAttributeManager {
public const nint m_Providers = 0x8; // CUtlVector<CHandle<C_BaseEntity>>
public const nint m_iReapplyProvisionParity = 0x20; // int32
public const nint m_hOuter = 0x24; // CHandle<C_BaseEntity>
public const nint m_bPreventLoopback = 0x28; // bool
public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t
public const nint m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: None
// Fields count: 3
public static class CAttributeManager__cached_attribute_float_t {
public const nint flIn = 0x0; // float32
public const nint iAttribHook = 0x8; // CUtlSymbolLarge
public const nint flOut = 0x10; // float32
}
// Parent: CAttributeManager
// Fields count: 3
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
public static class C_AttributeContainer {
public const nint m_Item = 0x50; // C_EconItemView
public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32
public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64
}
// Parent: None
// Fields count: 1
public static class C_EconEntity__AttachedModelData_t {
public const nint m_iModelDisplayFlags = 0x0; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
public static class EntitySpottedState_t {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: C_GameRulesProxy
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
public static class C_CSGameRulesProxy {
public const nint m_pGameRules = 0x550; // C_CSGameRules*
}
// Parent: C_TeamplayRules
// Fields count: 117
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules *)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
public static class C_CSGameRules {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_bFreezePeriod = 0x30; // bool
public const nint m_bWarmupPeriod = 0x31; // bool
public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t
public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t
public const nint m_nTotalPausedTicks = 0x3C; // int32
public const nint m_nPauseStartTick = 0x40; // int32
public const nint m_bServerPaused = 0x44; // bool
public const nint m_bGamePaused = 0x45; // bool
public const nint m_bTerroristTimeOutActive = 0x46; // bool
public const nint m_bCTTimeOutActive = 0x47; // bool
public const nint m_flTerroristTimeOutRemaining = 0x48; // float32
public const nint m_flCTTimeOutRemaining = 0x4C; // float32
public const nint m_nTerroristTimeOuts = 0x50; // int32
public const nint m_nCTTimeOuts = 0x54; // int32
public const nint m_bTechnicalTimeOut = 0x58; // bool
public const nint m_bMatchWaitingForResume = 0x59; // bool
public const nint m_iRoundTime = 0x5C; // int32
public const nint m_fMatchStartTime = 0x60; // float32
public const nint m_fRoundStartTime = 0x64; // GameTime_t
public const nint m_flRestartRoundTime = 0x68; // GameTime_t
public const nint m_bGameRestart = 0x6C; // bool
public const nint m_flGameStartTime = 0x70; // float32
public const nint m_timeUntilNextPhaseStarts = 0x74; // float32
public const nint m_gamePhase = 0x78; // int32
public const nint m_totalRoundsPlayed = 0x7C; // int32
public const nint m_nRoundsPlayedThisPhase = 0x80; // int32
public const nint m_nOvertimePlaying = 0x84; // int32
public const nint m_iHostagesRemaining = 0x88; // int32
public const nint m_bAnyHostageReached = 0x8C; // bool
public const nint m_bMapHasBombTarget = 0x8D; // bool
public const nint m_bMapHasRescueZone = 0x8E; // bool
public const nint m_bMapHasBuyZone = 0x8F; // bool
public const nint m_bIsQueuedMatchmaking = 0x90; // bool
public const nint m_nQueuedMatchmakingMode = 0x94; // int32
public const nint m_bIsValveDS = 0x98; // bool
public const nint m_bLogoMap = 0x99; // bool
public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool
public const nint m_iSpectatorSlotCount = 0x9C; // int32
public const nint m_MatchDevice = 0xA0; // int32
public const nint m_bHasMatchStarted = 0xA4; // bool
public const nint m_nNextMapInMapgroup = 0xA8; // int32
public const nint m_szTournamentEventName = 0xAC; // char[512]
public const nint m_szTournamentEventStage = 0x2AC; // char[512]
public const nint m_szMatchStatTxt = 0x4AC; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512]
public const nint m_nTournamentPredictionsPct = 0x8AC; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t
public const nint m_bIsDroppingItems = 0x8B8; // bool
public const nint m_bIsQuestEligible = 0x8B9; // bool
public const nint m_bIsHltvActive = 0x8BA; // bool
public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32
public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32
public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32
public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32
public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32
public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32
public const nint m_numGlobalGifters = 0x8D4; // uint32
public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32
public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4]
public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4]
public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100]
public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4]
public const nint m_numBestOfMaps = 0x9D4; // int32
public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32
public const nint m_bBombDropped = 0x9DC; // bool
public const nint m_bBombPlanted = 0x9DD; // bool
public const nint m_iRoundWinStatus = 0x9E0; // int32
public const nint m_eRoundWinReason = 0x9E4; // int32
public const nint m_bTCantBuy = 0x9E8; // bool
public const nint m_bCTCantBuy = 0x9E9; // bool
public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t
public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30]
public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30]
public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30]
public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32]
public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32]
public const nint m_nServerQuestID = 0xC58; // int32
public const nint m_vMinimapMins = 0xC5C; //
public const nint m_vMinimapMaxs = 0xC68; //
public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8]
public const nint m_bDontIncrementCoopWave = 0xC94; // bool
public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool
public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10]
public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32
public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32
public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32
public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool
public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32
public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool
public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool
public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool
public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules*
public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules
public const nint m_nMatchEndCount = 0xEA8; // uint8
public const nint m_nTTeamIntroVariant = 0xEAC; // int32
public const nint m_nCTTeamIntroVariant = 0xEB0; // int32
public const nint m_bTeamIntroPeriod = 0xEB4; // bool
public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32
public const nint m_eRoundEndReason = 0xEBC; // int32
public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool
public const nint m_iRoundEndTimerTime = 0xEC4; // int32
public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0xED4; // int32
public const nint m_iRoundEndFunFactData2 = 0xED8; // int32
public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32
public const nint m_sRoundEndMessage = 0xEE0; // CUtlString
public const nint m_iRoundEndPlayerCount = 0xEE8; // int32
public const nint m_bRoundEndNoMusic = 0xEEC; // bool
public const nint m_iRoundEndLegacy = 0xEF0; // int32
public const nint m_nRoundEndCount = 0xEF4; // uint8
public const nint m_iRoundStartRoundNumber = 0xEF8; // int32
public const nint m_nRoundStartCount = 0xEFC; // uint8
public const nint m_flLastPerfSampleTime = 0x4F08; // float64
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
public static class CCSGameModeRules {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CCSGameModeRules
// Fields count: 0
public static class CCSGameModeRules_Noop {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: CCSGameModeRules
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: CCSGameModeRules
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
public static class C_RetakeGameRules {
public const nint m_nMatchSeed = 0xF8; // int32
public const nint m_bBlockersPresent = 0xFC; // bool
public const nint m_bRoundInProgress = 0xFD; // bool
public const nint m_iFirstSecondHalfRound = 0x100; // int32
public const nint m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
public static class CSPerRoundStats_t {
public const nint m_iKills = 0x30; // int32
public const nint m_iDeaths = 0x34; // int32
public const nint m_iAssists = 0x38; // int32
public const nint m_iDamage = 0x3C; // int32
public const nint m_iEquipmentValue = 0x40; // int32
public const nint m_iMoneySaved = 0x44; // int32
public const nint m_iKillReward = 0x48; // int32
public const nint m_iLiveTime = 0x4C; // int32
public const nint m_iHeadShotKills = 0x50; // int32
public const nint m_iObjective = 0x54; // int32
public const nint m_iCashEarned = 0x58; // int32
public const nint m_iUtilityDamage = 0x5C; // int32
public const nint m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
public static class CSMatchStats_t {
public const nint m_iEnemy5Ks = 0x68; // int32
public const nint m_iEnemy4Ks = 0x6C; // int32
public const nint m_iEnemy3Ks = 0x70; // int32
public const nint m_iEnemyKnifeKills = 0x74; // int32
public const nint m_iEnemyTaserKills = 0x78; // int32
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
public static class C_CSGO_TeamPreviewCharacterPosition {
public const nint m_nVariant = 0x550; // int32
public const nint m_nRandom = 0x554; // int32
public const nint m_nOrdinal = 0x558; // int32
public const nint m_sWeaponName = 0x560; // CUtlString
public const nint m_xuid = 0x568; // uint64
public const nint m_agentItem = 0x570; // C_EconItemView
public const nint m_glovesItem = 0x9B8; // C_EconItemView
public const nint m_weaponItem = 0xE00; // C_EconItemView
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamSelectCharacterPosition {
}
// Parent: C_CSGO_TeamSelectCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamSelectTerroristPosition {
}
// Parent: C_CSGO_TeamSelectCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamSelectCounterTerroristPosition {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamIntroCharacterPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamIntroTerroristPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class C_CSGO_TeamIntroCounterTerroristPosition {
}
// Parent: C_CSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroTerroristPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroCounterTerroristPosition {
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_CSMinimapBoundary {
}
// Parent: C_BaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
public static class C_PlayerPing {
public const nint m_hPlayer = 0x580; // CHandle<C_CSPlayerPawn>
public const nint m_hPingedEntity = 0x584; // CHandle<C_BaseEntity>
public const nint m_iType = 0x588; // int32
public const nint m_bUrgent = 0x58C; // bool
public const nint m_szPlaceName = 0x58D; // char[18]
}
// Parent: CPlayerPawnComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>)
public static class CCSPlayer_PingServices {
public const nint m_hPlayerPing = 0x40; // CHandle<C_BaseEntity>
}
// Parent: C_BaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
public static class C_CSPlayerResource {
public const nint m_bHostageAlive = 0x550; // bool[12]
public const nint m_isHostageFollowingSomeone = 0x55C; // bool[12]
public const nint m_iHostageEntityIDs = 0x568; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x598; //
public const nint m_bombsiteCenterB = 0x5A4; //
public const nint m_hostageRescueX = 0x5B0; // int32[4]
public const nint m_hostageRescueY = 0x5C0; // int32[4]
public const nint m_hostageRescueZ = 0x5D0; // int32[4]
public const nint m_bEndMatchNextMapAllVoted = 0x5E0; // bool
public const nint m_foundGoalPositions = 0x5E1; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_ViewModelServices {
}
// Parent: CPlayer_CameraServices
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle< CBaseEntity>)
public static class CCSPlayerBase_CameraServices {
public const nint m_iFOV = 0x210; // uint32
public const nint m_iFOVStart = 0x214; // uint32
public const nint m_flFOVTime = 0x218; // GameTime_t
public const nint m_flFOVRate = 0x21C; // float32
public const nint m_hZoomOwner = 0x220; // CHandle<C_BaseEntity>
public const nint m_flLastShotFOV = 0x224; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
public static class WeaponPurchaseCount_t {
public const nint m_nItemDefIndex = 0x30; // uint16
public const nint m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
public static class WeaponPurchaseTracker_t {
public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
public const nint m_bIsRescuing = 0x44; // bool
public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
}
// Parent: CPlayerPawnComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_totalHitsOnServer (int32)
public static class CCSPlayer_BulletServices {
public const nint m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_unDefIdx (item_definition_index_t)
// NetworkVarNames: m_nCost (int)
// NetworkVarNames: m_nPrevArmor (int)
// NetworkVarNames: m_bPrevHelmet (bool)
// NetworkVarNames: m_hItem (CEntityHandle)
public static class SellbackPurchaseEntry_t {
public const nint m_unDefIdx = 0x30; // uint16
public const nint m_nCost = 0x34; // int32
public const nint m_nPrevArmor = 0x38; // int32
public const nint m_bPrevHelmet = 0x3C; // bool
public const nint m_hItem = 0x40; // CEntityHandle
}
// Parent: CPlayerPawnComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
public static class CCSPlayer_BuyServices {
public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 1
public static class CCSPlayer_CameraServices {
public const nint m_flDeathCamTilt = 0x228; // float32
}
// Parent: CPlayerPawnComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hCarriedHostage (CHandle< CBaseEntity>)
// NetworkVarNames: m_hCarriedHostageProp (CHandle< CBaseEntity>)
public static class CCSPlayer_HostageServices {
public const nint m_hCarriedHostage = 0x40; // CHandle<C_BaseEntity>
public const nint m_hCarriedHostageProp = 0x44; // CHandle<C_BaseEntity>
}
// Parent: CPlayer_ItemServices
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
public static class CCSPlayer_ItemServices {
public const nint m_bHasDefuser = 0x40; // bool
public const nint m_bHasHelmet = 0x41; // bool
public const nint m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 37
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x218; // float32
public const nint m_vecLadderNormal = 0x21C; //
public const nint m_nLadderSurfacePropIndex = 0x228; // int32
public const nint m_flDuckAmount = 0x22C; // float32
public const nint m_flDuckSpeed = 0x230; // float32
public const nint m_bDuckOverride = 0x234; // bool
public const nint m_bDesiresDuck = 0x235; // bool
public const nint m_flDuckOffset = 0x238; // float32
public const nint m_nDuckTimeMsecs = 0x23C; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x240; // uint32
public const nint m_nJumpTimeMsecs = 0x244; // uint32
public const nint m_flLastDuckTime = 0x248; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x258; // Vector2D
public const nint m_duckUntilOnGround = 0x260; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x261; // bool
public const nint m_bInStuckTest = 0x262; // bool
public const nint m_flStuckCheckTime = 0x270; // float32[64][2]
public const nint m_nTraceCount = 0x470; // int32
public const nint m_StuckLast = 0x474; // int32
public const nint m_bSpeedCropped = 0x478; // bool
public const nint m_nOldWaterLevel = 0x47C; // int32
public const nint m_flWaterEntryTime = 0x480; // float32
public const nint m_vecForward = 0x484; //
public const nint m_vecLeft = 0x490; //
public const nint m_vecUp = 0x49C; //
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A8; // int32
public const nint m_bOldJumpPressed = 0x4AC; // bool
public const nint m_flJumpPressedTime = 0x4B0; // float32
public const nint m_flJumpUntil = 0x4B4; // float32
public const nint m_flJumpVel = 0x4B8; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32
public const nint m_flStamina = 0x4D0; // float32
public const nint m_flHeightAtJumpStart = 0x4D4; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4D8; // float32
}
// Parent: CPlayer_UseServices
// Fields count: 0
public static class CCSPlayer_UseServices {
}
// Parent: CPlayer_ViewModelServices
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle< CBaseViewModel >)
public static class CCSPlayer_ViewModelServices {
public const nint m_hViewModel = 0x40; // CHandle<C_BaseViewModel>[3]
}
// Parent: CPlayer_WaterServices
// Fields count: 3
public static class CCSPlayer_WaterServices {
public const nint m_flWaterJumpTime = 0x40; // float32
public const nint m_vecWaterJumpVel = 0x44; //
public const nint m_flSwimSoundTime = 0x50; // float32
}
// Parent: CPlayer_WeaponServices
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flNextAttack (GameTime_t)
// NetworkVarNames: m_bIsLookingAtWeapon (bool)
// NetworkVarNames: m_bIsHoldingLookAtWeapon (bool)
public static class CCSPlayer_WeaponServices {
public const nint m_flNextAttack = 0xB8; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xBC; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool
public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32
public const nint m_nOldInputHistoryCount = 0x458; // uint32
}
// Parent: CPlayer_ObserverServices
// Fields count: 8
public static class CCSObserver_ObserverServices {
public const nint m_hLastObserverTarget = 0x58; // CEntityHandle
public const nint m_vecObserverInterpolateOffset = 0x5C; //
public const nint m_vecObserverInterpStartPos = 0x68; //
public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
}
// Parent: CCSPlayerBase_CameraServices
// Fields count: 0
public static class CCSObserver_CameraServices {
}
// Parent: CPlayer_MovementServices
// Fields count: 0
public static class CCSObserver_MovementServices {
}
// Parent: CPlayer_UseServices
// Fields count: 0
public static class CCSObserver_UseServices {
}
// Parent: CPlayer_ViewModelServices
// Fields count: 0
public static class CCSObserver_ViewModelServices {
}
// Parent: CPlayerControllerComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
public static class CCSPlayerController_ActionTrackingServices {
public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
public const nint m_matchStats = 0x90; // CSMatchStats_t
public const nint m_iNumRoundKills = 0x110; // int32
public const nint m_iNumRoundKillsHeadshots = 0x114; // int32
public const nint m_unTotalRoundDamageDealt = 0x118; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_PlayerDamager (CHandle< CCSPlayerPawnBase >)
// NetworkVarNames: m_PlayerRecipient (CHandle< CCSPlayerPawnBase >)
// NetworkVarNames: m_hPlayerControllerDamager (CHandle< CCSPlayerController >)
// NetworkVarNames: m_hPlayerControllerRecipient (CHandle< CCSPlayerController >)
// NetworkVarNames: m_szPlayerDamagerName (CUtlString)
// NetworkVarNames: m_szPlayerRecipientName (CUtlString)
// NetworkVarNames: m_DamagerXuid (uint64)
// NetworkVarNames: m_RecipientXuid (uint64)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iActualHealthRemoved (int)
// NetworkVarNames: m_iNumHits (int)
// NetworkVarNames: m_iLastBulletUpdate (int)
// NetworkVarNames: m_bIsOtherEnemy (bool)
// NetworkVarNames: m_killType (EKillTypes_t)
public static class CDamageRecord {
public const nint m_PlayerDamager = 0x28; // CHandle<C_CSPlayerPawnBase>
public const nint m_PlayerRecipient = 0x2C; // CHandle<C_CSPlayerPawnBase>
public const nint m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
public const nint m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
public const nint m_szPlayerDamagerName = 0x38; // CUtlString
public const nint m_szPlayerRecipientName = 0x40; // CUtlString
public const nint m_DamagerXuid = 0x48; // uint64
public const nint m_RecipientXuid = 0x50; // uint64
public const nint m_iDamage = 0x58; // int32
public const nint m_iActualHealthRemoved = 0x5C; // int32
public const nint m_iNumHits = 0x60; // int32
public const nint m_iLastBulletUpdate = 0x64; // int32
public const nint m_bIsOtherEnemy = 0x68; // bool
public const nint m_killType = 0x69; // EKillTypes_t
}
// Parent: CPlayerControllerComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
public static class CCSPlayerController_DamageServices {
public const nint m_nSendUpdate = 0x40; // int32
public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: CPlayerControllerComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAccount (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_iTotalCashSpent (int)
// NetworkVarNames: m_iCashSpentThisRound (int)
public static class CCSPlayerController_InGameMoneyServices {
public const nint m_iAccount = 0x40; // int32
public const nint m_iStartAccount = 0x44; // int32
public const nint m_iTotalCashSpent = 0x48; // int32
public const nint m_iCashSpentThisRound = 0x4C; // int32
public const nint m_nPreviousAccount = 0x50; // int32
}
// Parent: None
// Fields count: 3
public static class ServerAuthoritativeWeaponSlot_t {
public const nint unClass = 0x28; // uint16
public const nint unSlot = 0x2A; // uint16
public const nint unItemDefIdx = 0x2C; // uint16
}
// Parent: CPlayerControllerComponent
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_unMusicID (item_definition_index_t)
// NetworkVarNames: m_rank (MedalRank_t)
// NetworkVarNames: m_nPersonaDataPublicLevel (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
public static class CCSPlayerController_InventoryServices {
public const nint m_unMusicID = 0x40; // uint16
public const nint m_rank = 0x44; // MedalRank_t[6]
public const nint m_nPersonaDataPublicLevel = 0x5C; // int32
public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32
public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32
public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 13
public static class C_IronSightController {
public const nint m_bIronSightAvailable = 0x10; // bool
public const nint m_flIronSightAmount = 0x14; // float32
public const nint m_flIronSightAmountGained = 0x18; // float32
public const nint m_flIronSightAmountBiased = 0x1C; // float32
public const nint m_flIronSightAmount_Interpolated = 0x20; // float32
public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32
public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32
public const nint m_flInterpolationLastUpdated = 0x2C; // float32
public const nint m_angDeltaAverage = 0x30; // QAngle[8]
public const nint m_angViewLast = 0x90; // QAngle
public const nint m_vecDotCoords = 0x9C; // Vector2D
public const nint m_flDotBlur = 0xA4; // float32
public const nint m_flSpeedRatio = 0xA8; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialMatchFilter_t {
public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t
public const nint m_strMatchFilter = 0x8; // CUtlString
public const nint m_strMatchValue = 0x10; // CUtlString
public const nint m_bPassWhenTrue = 0x18; // bool
}
// Parent: None
// Fields count: 34
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialInputLooseVariable_t {
public const nint m_strName = 0x0; // CUtlString
public const nint m_bExposeExternally = 0x8; // bool
public const nint m_strExposedFriendlyName = 0x10; // CUtlString
public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString
public const nint m_bExposedVariableIsFixedRange = 0x20; // bool
public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString
public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString
public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t
public const nint m_bValueBoolean = 0x3C; // bool
public const nint m_nValueIntX = 0x40; // int32
public const nint m_nValueIntY = 0x44; // int32
public const nint m_nValueIntZ = 0x48; // int32
public const nint m_nValueIntW = 0x4C; // int32
public const nint m_bHasFloatBounds = 0x50; // bool
public const nint m_flValueFloatX = 0x54; // float32
public const nint m_flValueFloatX_Min = 0x58; // float32
public const nint m_flValueFloatX_Max = 0x5C; // float32
public const nint m_flValueFloatY = 0x60; // float32
public const nint m_flValueFloatY_Min = 0x64; // float32
public const nint m_flValueFloatY_Max = 0x68; // float32
public const nint m_flValueFloatZ = 0x6C; // float32
public const nint m_flValueFloatZ_Min = 0x70; // float32
public const nint m_flValueFloatZ_Max = 0x74; // float32
public const nint m_flValueFloatW = 0x78; // float32
public const nint m_flValueFloatW_Min = 0x7C; // float32
public const nint m_flValueFloatW_Max = 0x80; // float32
public const nint m_cValueColor4 = 0x84; // Color
public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t
public const nint m_strResourceMaterial = 0x90; // CResourceName
public const nint m_strTextureContentAssetPath = 0x170; // CUtlString
public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName
public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString
public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t
public const nint m_strString = 0x268; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompMatMutatorCondition_t {
public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t
public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString
public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString
public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString
public const nint m_bPassWhenTrue = 0x20; // bool
}
// Parent: None
// Fields count: 28
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompMatPropertyMutator_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t
public const nint m_strInitWith_Container = 0x8; // CUtlString
public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString
public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString
public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString
public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString
public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector<CUtlString>
public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString
public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString
public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString
public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString
public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t
public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString
public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString
public const nint m_nResolution = 0x2E8; // int32
public const nint m_bIsScratchTarget = 0x2EC; // bool
public const nint m_bSplatDebugInfo = 0x2ED; // bool
public const nint m_bCaptureInRenderDoc = 0x2EE; // bool
public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector<CompMatPropertyMutator_t>
public const nint m_vecConditionalMutators = 0x308; // CUtlVector<CompMatPropertyMutator_t>
public const nint m_strPopInputQueue_Container = 0x320; // CUtlString
public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString
public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString
public const nint m_vecDrawText_Position = 0x338; // Vector2D
public const nint m_colDrawText_Color = 0x340; // Color
public const nint m_strDrawText_Font = 0x348; // CUtlString
public const nint m_vecConditions = 0x350; // CUtlVector<CompMatMutatorCondition_t>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialInputContainer_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t
public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName
public const nint m_strAttrName = 0xE8; // CUtlString
public const nint m_strAlias = 0xF0; // CUtlString
public const nint m_vecLooseVariables = 0xF8; // CUtlVector<CompositeMaterialInputLooseVariable_t>
public const nint m_strAttrNameForVar = 0x110; // CUtlString
public const nint m_bExposeExternally = 0x118; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialAssemblyProcedure_t {
public const nint m_vecCompMatIncludes = 0x0; // CUtlVector<CResourceName>
public const nint m_vecMatchFilters = 0x18; // CUtlVector<CompositeMaterialMatchFilter_t>
public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector<CompositeMaterialInputContainer_t>
public const nint m_vecPropertyMutators = 0x48; // CUtlVector<CompMatPropertyMutator_t>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyElementNameFn
public static class GeneratedTextureHandle_t {
public const nint m_strBitmapName = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MPropertyElementNameFn
public static class CompositeMaterial_t {
public const nint m_TargetKVs = 0x8; // KeyValues3
public const nint m_PreGenerationKVs = 0x18; // KeyValues3
public const nint m_FinalKVs = 0x28; // KeyValues3
public const nint m_vecGeneratedTextures = 0x40; // CUtlVector<GeneratedTextureHandle_t>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CompositeMaterialEditorPoint_t {
public const nint m_ModelName = 0x0; // CResourceName
public const nint m_nSequenceIndex = 0xE0; // int32
public const nint m_flCycle = 0xE4; // float32
public const nint m_KVModelStateChoices = 0xE8; // KeyValues3
public const nint m_bEnableChildModel = 0xF8; // bool
public const nint m_ChildModelName = 0x100; // CResourceName
public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector<CompositeMaterialAssemblyProcedure_t>
public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector<CompositeMaterial_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCompositeMaterialEditorDoc {
public const nint m_nVersion = 0x8; // int32
public const nint m_Points = 0x10; // CUtlVector<CompositeMaterialEditorPoint_t>
public const nint m_KVthumbnail = 0x28; // KeyValues3
}
// Parent: None
// Fields count: 43
public static class CGlobalLightBase {
public const nint m_bSpotLight = 0x10; // bool
public const nint m_SpotLightOrigin = 0x14; //
public const nint m_SpotLightAngles = 0x20; // QAngle
public const nint m_ShadowDirection = 0x2C; //
public const nint m_AmbientDirection = 0x38; //
public const nint m_SpecularDirection = 0x44; //
public const nint m_InspectorSpecularDirection = 0x50; //
public const nint m_flSpecularPower = 0x5C; // float32
public const nint m_flSpecularIndependence = 0x60; // float32
public const nint m_SpecularColor = 0x64; // Color
public const nint m_bStartDisabled = 0x68; // bool
public const nint m_bEnabled = 0x69; // bool
public const nint m_LightColor = 0x6A; // Color
public const nint m_AmbientColor1 = 0x6E; // Color
public const nint m_AmbientColor2 = 0x72; // Color
public const nint m_AmbientColor3 = 0x76; // Color
public const nint m_flSunDistance = 0x7C; // float32
public const nint m_flFOV = 0x80; // float32
public const nint m_flNearZ = 0x84; // float32
public const nint m_flFarZ = 0x88; // float32
public const nint m_bEnableShadows = 0x8C; // bool
public const nint m_bOldEnableShadows = 0x8D; // bool
public const nint m_bBackgroundClearNotRequired = 0x8E; // bool
public const nint m_flCloudScale = 0x90; // float32
public const nint m_flCloud1Speed = 0x94; // float32
public const nint m_flCloud1Direction = 0x98; // float32
public const nint m_flCloud2Speed = 0x9C; // float32
public const nint m_flCloud2Direction = 0xA0; // float32
public const nint m_flAmbientScale1 = 0xB0; // float32
public const nint m_flAmbientScale2 = 0xB4; // float32
public const nint m_flGroundScale = 0xB8; // float32
public const nint m_flLightScale = 0xBC; // float32
public const nint m_flFoWDarkness = 0xC0; // float32
public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool
public const nint m_vFowColor = 0xC8; //
public const nint m_ViewOrigin = 0xD4; //
public const nint m_ViewAngles = 0xE0; // QAngle
public const nint m_flViewFoV = 0xEC; // float32
public const nint m_WorldPoints = 0xF0; // Vector[8]
public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D
public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D
public const nint m_hEnvWind = 0x4B8; // CHandle<C_BaseEntity>
public const nint m_hEnvSky = 0x4BC; // CHandle<C_BaseEntity>
}
// Parent: C_BaseEntity
// Fields count: 1
public static class C_GlobalLight {
public const nint m_WindClothForceHandle = 0xA10; // uint16
}
// Parent: CAnimGraphControllerBase
// Fields count: 4
public static class C_CSGO_PreviewModel_GraphController {
public const nint m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszWeaponState = 0x38; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszWeaponType = 0x58; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef<char*>
}
// Parent: CAnimGraphControllerBase
// Fields count: 8
public static class C_CSGO_PreviewPlayer_GraphController {
public const nint m_pszCharacterMode = 0x18; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszTeamPreviewVariant = 0x38; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszTeamPreviewPosition = 0x58; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszEndOfMatchCelebration = 0x78; // CAnimGraphParamOptionalRef<char*>
public const nint m_nTeamPreviewRandom = 0x98; // CAnimGraphParamOptionalRef<int32>
public const nint m_pszWeaponState = 0xB0; // CAnimGraphParamOptionalRef<char*>
public const nint m_pszWeaponType = 0xD0; // CAnimGraphParamOptionalRef<char*>
public const nint m_bCT = 0xF0; // CAnimGraphParamOptionalRef<bool>
}
// Parent: C_BaseEntity
// Fields count: 10
public static class C_CSGO_MapPreviewCameraPathNode {
public const nint m_szParentPathUniqueID = 0x550; // CUtlSymbolLarge
public const nint m_nPathIndex = 0x558; // int32
public const nint m_vInTangentLocal = 0x55C; //
public const nint m_vOutTangentLocal = 0x568; //
public const nint m_flFOV = 0x574; // float32
public const nint m_flSpeed = 0x578; // float32
public const nint m_flEaseIn = 0x57C; // float32
public const nint m_flEaseOut = 0x580; // float32
public const nint m_vInTangentWorld = 0x584; //
public const nint m_vOutTangentWorld = 0x590; //
}
// Parent: C_BaseEntity
// Fields count: 8
public static class C_CSGO_MapPreviewCameraPath {
public const nint m_flZFar = 0x550; // float32
public const nint m_flZNear = 0x554; // float32
public const nint m_bLoop = 0x558; // bool
public const nint m_bVerticalFOV = 0x559; // bool
public const nint m_bConstantSpeed = 0x55A; // bool
public const nint m_flDuration = 0x55C; // float32
public const nint m_flPathLength = 0x5A0; // float32
public const nint m_flPathDuration = 0x5A4; // float32
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CCSPlayer_GlowServices {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSPlayerPawnAPI {
}
// Parent: C_BaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iActiveIssueIndex (int)
// NetworkVarNames: m_iOnlyTeamToVote (int)
// NetworkVarNames: m_nVoteOptionCount (int)
// NetworkVarNames: m_nPotentialVotes (int)
// NetworkVarNames: m_bIsYesNoVote (bool)
public static class C_VoteController {
public const nint m_iActiveIssueIndex = 0x560; // int32
public const nint m_iOnlyTeamToVote = 0x564; // int32
public const nint m_nVoteOptionCount = 0x568; // int32[5]
public const nint m_nPotentialVotes = 0x57C; // int32
public const nint m_bVotesDirty = 0x580; // bool
public const nint m_bTypeDirty = 0x581; // bool
public const nint m_bIsYesNoVote = 0x582; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
public static class C_MapVetoPickController {
public const nint m_nDraftType = 0x560; // int32
public const nint m_nTeamWinningCoinToss = 0x564; // int32
public const nint m_nTeamWithFirstChoice = 0x568; // int32[64]
public const nint m_nVoteMapIdsList = 0x668; // int32[7]
public const nint m_nAccountIDs = 0x684; // int32[64]
public const nint m_nMapId0 = 0x784; // int32[64]
public const nint m_nMapId1 = 0x884; // int32[64]
public const nint m_nMapId2 = 0x984; // int32[64]
public const nint m_nMapId3 = 0xA84; // int32[64]
public const nint m_nMapId4 = 0xB84; // int32[64]
public const nint m_nMapId5 = 0xC84; // int32[64]
public const nint m_nStartingSide0 = 0xD84; // int32[64]
public const nint m_nCurrentPhase = 0xE84; // int32
public const nint m_nPhaseStartTick = 0xE88; // int32
public const nint m_nPhaseDurationTicks = 0xE8C; // int32
public const nint m_nPostDataUpdateTick = 0xE90; // int32
public const nint m_bDisabledHud = 0xE94; // bool
}
// Parent: None
// Fields count: 0
public static class CPlayerSprayDecalRenderHelper {
}
// Parent: C_CSGO_MapPreviewCameraPath
// Fields count: 7
public static class C_CSGO_TeamPreviewCamera {
public const nint m_nVariant = 0x5B0; // int32
public const nint m_bDofEnabled = 0x5B4; // bool
public const nint m_flDofNearBlurry = 0x5B8; // float32
public const nint m_flDofNearCrisp = 0x5BC; // float32
public const nint m_flDofFarCrisp = 0x5C0; // float32
public const nint m_flDofFarBlurry = 0x5C4; // float32
public const nint m_flDofTiltToGround = 0x5C8; // float32
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_TeamSelectCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_TerroristTeamIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_TerroristWingmanIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_CounterTerroristTeamIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_CounterTerroristWingmanIntroCamera {
}
// Parent: C_CSGO_TeamPreviewCamera
// Fields count: 0
public static class C_CSGO_EndOfMatchCamera {
}
// Parent: C_CSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class C_CSGO_EndOfMatchCharacterPosition {
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_CSGO_EndOfMatchLineupEndpoint {
}
// Parent: C_CSGO_EndOfMatchLineupEndpoint
// Fields count: 0
public static class C_CSGO_EndOfMatchLineupStart {
}
// Parent: C_CSGO_EndOfMatchLineupEndpoint
// Fields count: 0
public static class C_CSGO_EndOfMatchLineupEnd {
}
// Parent: C_BaseEntity
// Fields count: 2
public static class C_CsmFovOverride {
public const nint m_cameraName = 0x550; // CUtlString
public const nint m_flCsmFovOverrideValue = 0x558; // float32
}
// Parent: C_BaseEntity
// Fields count: 0
public static class C_PointEntity {
}
// Parent: C_BaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvCombinedLightProbeVolume {
public const nint m_Color = 0x15A8; // Color
public const nint m_flBrightness = 0x15AC; // float32
public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x15B8; // bool
public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x15E0; //
public const nint m_vBoxMaxs = 0x15EC; //
public const nint m_bMoveable = 0x15F8; // bool
public const nint m_nHandshake = 0x15FC; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x1600; // int32
public const nint m_nPriority = 0x1604; // int32
public const nint m_bStartDisabled = 0x1608; // bool
public const nint m_flEdgeFadeDist = 0x160C; // float32
public const nint m_vEdgeFadeDists = 0x1610; //
public const nint m_nLightProbeSizeX = 0x161C; // int32
public const nint m_nLightProbeSizeY = 0x1620; // int32
public const nint m_nLightProbeSizeZ = 0x1624; // int32
public const nint m_nLightProbeAtlasX = 0x1628; // int32
public const nint m_nLightProbeAtlasY = 0x162C; // int32
public const nint m_nLightProbeAtlasZ = 0x1630; // int32
public const nint m_bEnabled = 0x1649; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_flInfluenceRadius (float)
// NetworkVarNames: m_vBoxProjectMins (Vector)
// NetworkVarNames: m_vBoxProjectMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_flDiffuseScale (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bDefaultEnvMap (bool)
// NetworkVarNames: m_bDefaultSpecEnvMap (bool)
// NetworkVarNames: m_bIndoorCubeMap (bool)
// NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvCubemap {
public const nint m_hCubemapTexture = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x5D8; // bool
public const nint m_flInfluenceRadius = 0x5DC; // float32
public const nint m_vBoxProjectMins = 0x5E0; //
public const nint m_vBoxProjectMaxs = 0x5EC; //
public const nint m_bMoveable = 0x5F8; // bool
public const nint m_nHandshake = 0x5FC; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32
public const nint m_nPriority = 0x604; // int32
public const nint m_flEdgeFadeDist = 0x608; // float32
public const nint m_vEdgeFadeDists = 0x60C; //
public const nint m_flDiffuseScale = 0x618; // float32
public const nint m_bStartDisabled = 0x61C; // bool
public const nint m_bDefaultEnvMap = 0x61D; // bool
public const nint m_bDefaultSpecEnvMap = 0x61E; // bool
public const nint m_bIndoorCubeMap = 0x61F; // bool
public const nint m_bCopyDiffuseFromDefaultCubemap = 0x620; // bool
public const nint m_bEnabled = 0x630; // bool
}
// Parent: C_EnvCubemap
// Fields count: 0
public static class C_EnvCubemapBox {
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
public static class C_EnvCubemapFog {
public const nint m_flEndDistance = 0x550; // float32
public const nint m_flStartDistance = 0x554; // float32
public const nint m_flFogFalloffExponent = 0x558; // float32
public const nint m_bHeightFogEnabled = 0x55C; // bool
public const nint m_flFogHeightWidth = 0x560; // float32
public const nint m_flFogHeightEnd = 0x564; // float32
public const nint m_flFogHeightStart = 0x568; // float32
public const nint m_flFogHeightExponent = 0x56C; // float32
public const nint m_flLODBias = 0x570; // float32
public const nint m_bActive = 0x574; // bool
public const nint m_bStartDisabled = 0x575; // bool
public const nint m_flFogMaxOpacity = 0x578; // float32
public const nint m_nCubemapSourceType = 0x57C; // int32
public const nint m_hSkyMaterial = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_iszSkyEntity = 0x588; // CUtlSymbolLarge
public const nint m_hFogCubemapTexture = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bHasHeightFogEnd = 0x598; // bool
public const nint m_bFirstTime = 0x599; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class C_GradientFog {
public const nint m_hGradientFogTexture = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flFogStartDistance = 0x558; // float32
public const nint m_flFogEndDistance = 0x55C; // float32
public const nint m_bHeightFogEnabled = 0x560; // bool
public const nint m_flFogStartHeight = 0x564; // float32
public const nint m_flFogEndHeight = 0x568; // float32
public const nint m_flFarZ = 0x56C; // float32
public const nint m_flFogMaxOpacity = 0x570; // float32
public const nint m_flFogFalloffExponent = 0x574; // float32
public const nint m_flFogVerticalExponent = 0x578; // float32
public const nint m_fogColor = 0x57C; // Color
public const nint m_flFogStrength = 0x580; // float32
public const nint m_flFadeTime = 0x584; // float32
public const nint m_bStartDisabled = 0x588; // bool
public const nint m_bIsEnabled = 0x589; // bool
public const nint m_bGradientFogNeedsTextures = 0x58A; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvLightProbeVolume {
public const nint m_hLightProbeTexture = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x1548; //
public const nint m_vBoxMaxs = 0x1554; //
public const nint m_bMoveable = 0x1560; // bool
public const nint m_nHandshake = 0x1564; // int32
public const nint m_nPriority = 0x1568; // int32
public const nint m_bStartDisabled = 0x156C; // bool
public const nint m_nLightProbeSizeX = 0x1570; // int32
public const nint m_nLightProbeSizeY = 0x1574; // int32
public const nint m_nLightProbeSizeZ = 0x1578; // int32
public const nint m_nLightProbeAtlasX = 0x157C; // int32
public const nint m_nLightProbeAtlasY = 0x1580; // int32
public const nint m_nLightProbeAtlasZ = 0x1584; // int32
public const nint m_bEnabled = 0x1591; // bool
}
// Parent: C_BaseEntity
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_flVisibilityStrength (float)
// NetworkVarNames: m_flFogDistanceMultiplier (float)
// NetworkVarNames: m_flFogMaxDensityMultiplier (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class C_PlayerVisibility {
public const nint m_flVisibilityStrength = 0x550; // float32
public const nint m_flFogDistanceMultiplier = 0x554; // float32
public const nint m_flFogMaxDensityMultiplier = 0x558; // float32
public const nint m_flFadeTime = 0x55C; // float32
public const nint m_bStartDisabled = 0x560; // bool
public const nint m_bIsEnabled = 0x561; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_flAutoExposureMin (float)
// NetworkVarNames: m_flAutoExposureMax (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
// NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
// NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
public static class C_TonemapController2 {
public const nint m_flAutoExposureMin = 0x550; // float32
public const nint m_flAutoExposureMax = 0x554; // float32
public const nint m_flTonemapPercentTarget = 0x558; // float32
public const nint m_flTonemapPercentBrightPixels = 0x55C; // float32
public const nint m_flTonemapMinAvgLum = 0x560; // float32
public const nint m_flExposureAdaptationSpeedUp = 0x564; // float32
public const nint m_flExposureAdaptationSpeedDown = 0x568; // float32
public const nint m_flTonemapEVSmoothingRange = 0x56C; // float32
}
// Parent: C_BaseEntity
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_flScattering (float)
// NetworkVarNames: m_flAnisotropy (float)
// NetworkVarNames: m_flFadeSpeed (float)
// NetworkVarNames: m_flDrawDistance (float)
// NetworkVarNames: m_flFadeInStart (float)
// NetworkVarNames: m_flFadeInEnd (float)
// NetworkVarNames: m_flIndirectStrength (float)
// NetworkVarNames: m_nIndirectTextureDimX (int)
// NetworkVarNames: m_nIndirectTextureDimY (int)
// NetworkVarNames: m_nIndirectTextureDimZ (int)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartAnisoTime (GameTime_t)
// NetworkVarNames: m_flStartScatterTime (GameTime_t)
// NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
// NetworkVarNames: m_flStartAnisotropy (float)
// NetworkVarNames: m_flStartScattering (float)
// NetworkVarNames: m_flStartDrawDistance (float)
// NetworkVarNames: m_flDefaultAnisotropy (float)
// NetworkVarNames: m_flDefaultScattering (float)
// NetworkVarNames: m_flDefaultDrawDistance (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bEnableIndirect (bool)
// NetworkVarNames: m_bIsMaster (bool)
// NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
// NetworkVarNames: m_nForceRefreshCount (int)
public static class C_EnvVolumetricFogController {
public const nint m_flScattering = 0x550; // float32
public const nint m_flAnisotropy = 0x554; // float32
public const nint m_flFadeSpeed = 0x558; // float32
public const nint m_flDrawDistance = 0x55C; // float32
public const nint m_flFadeInStart = 0x560; // float32
public const nint m_flFadeInEnd = 0x564; // float32
public const nint m_flIndirectStrength = 0x568; // float32
public const nint m_nIndirectTextureDimX = 0x56C; // int32
public const nint m_nIndirectTextureDimY = 0x570; // int32
public const nint m_nIndirectTextureDimZ = 0x574; // int32
public const nint m_vBoxMins = 0x578; //
public const nint m_vBoxMaxs = 0x584; //
public const nint m_bActive = 0x590; // bool
public const nint m_flStartAnisoTime = 0x594; // GameTime_t
public const nint m_flStartScatterTime = 0x598; // GameTime_t
public const nint m_flStartDrawDistanceTime = 0x59C; // GameTime_t
public const nint m_flStartAnisotropy = 0x5A0; // float32
public const nint m_flStartScattering = 0x5A4; // float32
public const nint m_flStartDrawDistance = 0x5A8; // float32
public const nint m_flDefaultAnisotropy = 0x5AC; // float32
public const nint m_flDefaultScattering = 0x5B0; // float32
public const nint m_flDefaultDrawDistance = 0x5B4; // float32
public const nint m_bStartDisabled = 0x5B8; // bool
public const nint m_bEnableIndirect = 0x5B9; // bool
public const nint m_bIsMaster = 0x5BA; // bool
public const nint m_hFogIndirectTexture = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nForceRefreshCount = 0x5C8; // int32
public const nint m_bFirstTime = 0x5CC; // bool
}
// Parent: C_BaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flStrength (float)
// NetworkVarNames: m_nFalloffShape (int)
// NetworkVarNames: m_flFalloffExponent (float)
public static class C_EnvVolumetricFogVolume {
public const nint m_bActive = 0x550; // bool
public const nint m_vBoxMins = 0x554; //
public const nint m_vBoxMaxs = 0x560; //
public const nint m_bStartDisabled = 0x56C; // bool
public const nint m_flStrength = 0x570; // float32
public const nint m_nFalloffShape = 0x574; // int32
public const nint m_flFalloffExponent = 0x578; // float32
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class C_FogController {
public const nint m_fog = 0x550; // fogparams_t
public const nint m_bUseAngles = 0x5B8; // bool
public const nint m_iChangedVariables = 0x5BC; // int32
}
// Parent: C_PointEntity
// Fields count: 0
public static class CInfoTarget {
}
// Parent: C_PointEntity
// Fields count: 0
public static class CInfoParticleTarget {
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nMode (int)
// NetworkVarNames: m_vBoxSize (Vector)
// NetworkVarNames: m_bEnabled (bool)
public static class C_InfoVisibilityBox {
public const nint m_nMode = 0x554; // int32
public const nint m_vBoxSize = 0x558; //
public const nint m_bEnabled = 0x564; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_worldName (string_t)
// NetworkVarNames: m_layerName (string_t)
// NetworkVarNames: m_bWorldLayerVisible (bool)
// NetworkVarNames: m_bEntitiesSpawned (bool)
public static class CInfoWorldLayer {
public const nint m_pOutputOnEntitiesSpawned = 0x550; // CEntityIOOutput
public const nint m_worldName = 0x578; // CUtlSymbolLarge
public const nint m_layerName = 0x580; // CUtlSymbolLarge
public const nint m_bWorldLayerVisible = 0x588; // bool
public const nint m_bEntitiesSpawned = 0x589; // bool
public const nint m_bCreateAsChildSpawnGroup = 0x58A; // bool
public const nint m_hLayerSpawnGroup = 0x58C; // uint32
public const nint m_bWorldLayerActuallyVisible = 0x590; // bool
}
// Parent: C_BaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_FOV (float)
// NetworkVarNames: m_Resolution (float)
// NetworkVarNames: m_bFogEnable (bool)
// NetworkVarNames: m_FogColor (Color)
// NetworkVarNames: m_flFogStart (float)
// NetworkVarNames: m_flFogEnd (float)
// NetworkVarNames: m_flFogMaxDensity (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bUseScreenAspectRatio (bool)
// NetworkVarNames: m_flAspectRatio (float)
// NetworkVarNames: m_bNoSky (bool)
// NetworkVarNames: m_fBrightness (float)
// NetworkVarNames: m_flZFar (float)
// NetworkVarNames: m_flZNear (float)
// NetworkVarNames: m_bCanHLTVUse (bool)
// NetworkVarNames: m_bDofEnabled (bool)
// NetworkVarNames: m_flDofNearBlurry (float)
// NetworkVarNames: m_flDofNearCrisp (float)
// NetworkVarNames: m_flDofFarCrisp (float)
// NetworkVarNames: m_flDofFarBlurry (float)
// NetworkVarNames: m_flDofTiltToGround (float)
public static class C_PointCamera {
public const nint m_FOV = 0x550; // float32
public const nint m_Resolution = 0x554; // float32
public const nint m_bFogEnable = 0x558; // bool
public const nint m_FogColor = 0x559; // Color
public const nint m_flFogStart = 0x560; // float32
public const nint m_flFogEnd = 0x564; // float32
public const nint m_flFogMaxDensity = 0x568; // float32
public const nint m_bActive = 0x56C; // bool
public const nint m_bUseScreenAspectRatio = 0x56D; // bool
public const nint m_flAspectRatio = 0x570; // float32
public const nint m_bNoSky = 0x574; // bool
public const nint m_fBrightness = 0x578; // float32
public const nint m_flZFar = 0x57C; // float32
public const nint m_flZNear = 0x580; // float32
public const nint m_bCanHLTVUse = 0x584; // bool
public const nint m_bDofEnabled = 0x585; // bool
public const nint m_flDofNearBlurry = 0x588; // float32
public const nint m_flDofNearCrisp = 0x58C; // float32
public const nint m_flDofFarCrisp = 0x590; // float32
public const nint m_flDofFarBlurry = 0x594; // float32
public const nint m_flDofTiltToGround = 0x598; // float32
public const nint m_TargetFOV = 0x59C; // float32
public const nint m_DegreesPerSecond = 0x5A0; // float32
public const nint m_bIsOn = 0x5A4; // bool
public const nint m_pNext = 0x5A8; // C_PointCamera*
}
// Parent: C_PointCamera
// Fields count: 1
public static class C_PointCameraVFOV {
public const nint m_flVerticalFOV = 0x5B0; // float32
}
// Parent: CLogicalEntity
// Fields count: 12
public static class CPointTemplate {
public const nint m_iszWorldName = 0x550; // CUtlSymbolLarge
public const nint m_iszSource2EntityLumpName = 0x558; // CUtlSymbolLarge
public const nint m_iszEntityFilterName = 0x560; // CUtlSymbolLarge
public const nint m_flTimeoutInterval = 0x568; // float32
public const nint m_bAsynchronouslySpawnEntities = 0x56C; // bool
public const nint m_pOutputOnSpawned = 0x570; // CEntityIOOutput
public const nint m_clientOnlyEntityBehavior = 0x598; // PointTemplateClientOnlyEntityBehavior_t
public const nint m_ownerSpawnGroupType = 0x59C; // PointTemplateOwnerSpawnGroupType_t
public const nint m_createdSpawnGroupHandles = 0x5A0; // CUtlVector<uint32>
public const nint m_SpawnedEntityHandles = 0x5B8; // CUtlVector<CEntityHandle>
public const nint m_ScriptSpawnCallback = 0x5D0; // HSCRIPT
public const nint m_ScriptCallbackScope = 0x5D8; // HSCRIPT
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_iszSoundAreaType (string_t)
// NetworkVarNames: m_vPos (Vector)
public static class C_SoundAreaEntityBase {
public const nint m_bDisabled = 0x550; // bool
public const nint m_bWasEnabled = 0x558; // bool
public const nint m_iszSoundAreaType = 0x560; // CUtlSymbolLarge
public const nint m_vPos = 0x568; //
}
// Parent: C_SoundAreaEntityBase
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
public static class C_SoundAreaEntitySphere {
public const nint m_flRadius = 0x578; // float32
}
// Parent: C_SoundAreaEntityBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMin (Vector)
// NetworkVarNames: m_vMax (Vector)
public static class C_SoundAreaEntityOrientedBox {
public const nint m_vMin = 0x578; //
public const nint m_vMax = 0x584; //
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_aPlayerControllers (CHandle< CBasePlayerController >)
// NetworkVarNames: m_aPlayers (CHandle< C_BasePlayerPawn >)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_szTeamname (char)
public static class C_Team {
public const nint m_aPlayerControllers = 0x550; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>>
public const nint m_aPlayers = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>>
public const nint m_iScore = 0x580; // int32
public const nint m_szTeamname = 0x584; // char[129]
}
// Parent: C_BaseEntity
// Fields count: 15
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_nTickBase (uint32)
// NetworkVarNames: m_hPawn (CHandle< CBasePlayerPawn>)
// NetworkVarNames: m_iConnected (PlayerConnectedState)
// NetworkVarNames: m_iszPlayerName (char)
// NetworkVarNames: m_steamID (uint64)
// NetworkVarNames: m_iDesiredFOV (uint32)
// MNetworkReplayCompatField
public static class CBasePlayerController {
public const nint m_nFinalPredictedTick = 0x558; // int32
public const nint m_CommandContext = 0x560; // C_CommandContext
public const nint m_nInButtonsWhichAreToggles = 0x5F8; // uint64
public const nint m_nTickBase = 0x600; // uint32
public const nint m_hPawn = 0x604; // CHandle<C_BasePlayerPawn>
public const nint m_hPredictedPawn = 0x608; // CHandle<C_BasePlayerPawn>
public const nint m_nSplitScreenSlot = 0x60C; // CSplitScreenSlot
public const nint m_hSplitOwner = 0x610; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x618; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x630; // bool
public const nint m_iConnected = 0x634; // PlayerConnectedState
public const nint m_iszPlayerName = 0x638; // char[128]
public const nint m_steamID = 0x6C0; // uint64
public const nint m_bIsLocalPlayerController = 0x6C8; // bool
public const nint m_iDesiredFOV = 0x6CC; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerVData {
public const nint m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat
public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat
public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat
public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat
public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat
public const nint m_flHoldBreathTime = 0x158; // float32
public const nint m_flDrowningDamageInterval = 0x15C; // float32
public const nint m_nDrowningDamageInitial = 0x160; // int32
public const nint m_nDrowningDamageMax = 0x164; // int32
public const nint m_nWaterSpeed = 0x168; // int32
public const nint m_flUseRange = 0x16C; // float32
public const nint m_flUseAngleTolerance = 0x170; // float32
public const nint m_flCrouchTime = 0x174; // float32
}
// Parent: None
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerWeaponVData {
public const nint m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_bBuiltRightHanded = 0x108; // bool
public const nint m_bAllowFlipping = 0x109; // bool
public const nint m_sMuzzleAttachment = 0x110; // CUtlString
public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t
public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
public const nint m_iMaxClip1 = 0x1FC; // int32
public const nint m_iMaxClip2 = 0x200; // int32
public const nint m_iDefaultClip1 = 0x204; // int32
public const nint m_iDefaultClip2 = 0x208; // int32
public const nint m_iWeight = 0x20C; // int32
public const nint m_bAutoSwitchTo = 0x210; // bool
public const nint m_bAutoSwitchFrom = 0x211; // bool
public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t
public const nint m_bLinkedCooldowns = 0x218; // bool
public const nint m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
public const nint m_iSlot = 0x240; // int32
public const nint m_iPosition = 0x244; // int32
}
// Parent: CSkeletonAnimationController
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
public static class CBaseAnimGraphController {
public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
public const nint m_bSequenceFinished = 0x14A8; // bool
public const nint m_flSoundSyncTime = 0x14AC; // float32
public const nint m_hSequence = 0x14B0; // HSequence
public const nint m_flSeqStartTime = 0x14B4; // GameTime_t
public const nint m_flSeqFixedCycle = 0x14B8; // float32
public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat
public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t
public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool
public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool
public const nint m_bLastUpdateSkipped = 0x14D0; // bool
public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t
}
// Parent: C_BaseEntity
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
// NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
// NetworkVarNames: m_nRenderMode (RenderMode_t)
// NetworkVarNames: m_nRenderFX (RenderFx_t)
// NetworkVarNames: m_clrRender (Color)
// NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_Collision (CCollisionProperty)
// NetworkVarNames: m_Glow (CGlowProperty)
// NetworkVarNames: m_flGlowBackfaceMult (float)
// NetworkVarNames: m_fadeMinDist (float32)
// NetworkVarNames: m_fadeMaxDist (float32)
// NetworkVarNames: m_flFadeScale (float32)
// NetworkVarNames: m_flShadowStrength (float32)
// NetworkVarNames: m_nObjectCulling (uint8)
// NetworkVarNames: m_nAddDecal (int)
// NetworkVarNames: m_vDecalPosition (Vector)
// NetworkVarNames: m_vDecalForwardAxis (Vector)
// NetworkVarNames: m_flDecalHealBloodRate (float)
// NetworkVarNames: m_flDecalHealHeightRate (float)
// NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle< C_BaseModelEntity >)
public static class C_BaseModelEntity {
public const nint m_CRenderComponent = 0xA20; // CRenderComponent*
public const nint m_CHitboxComponent = 0xA28; // CHitboxComponent
public const nint m_bInitModelEffects = 0xA70; // bool
public const nint m_bIsStaticProp = 0xA71; // bool
public const nint m_nLastAddDecal = 0xA74; // int32
public const nint m_nDecalsAdded = 0xA78; // int32
public const nint m_iOldHealth = 0xA7C; // int32
public const nint m_nRenderMode = 0xA80; // RenderMode_t
public const nint m_nRenderFX = 0xA81; // RenderFx_t
public const nint m_bAllowFadeInView = 0xA82; // bool
public const nint m_clrRender = 0xA83; // Color
public const nint m_vecRenderAttributes = 0xA88; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
public const nint m_bRenderToCubemaps = 0xAF0; // bool
public const nint m_Collision = 0xAF8; // CCollisionProperty
public const nint m_Glow = 0xBA8; // CGlowProperty
public const nint m_flGlowBackfaceMult = 0xC00; // float32
public const nint m_fadeMinDist = 0xC04; // float32
public const nint m_fadeMaxDist = 0xC08; // float32
public const nint m_flFadeScale = 0xC0C; // float32
public const nint m_flShadowStrength = 0xC10; // float32
public const nint m_nObjectCulling = 0xC14; // uint8
public const nint m_nAddDecal = 0xC18; // int32
public const nint m_vDecalPosition = 0xC1C; //
public const nint m_vDecalForwardAxis = 0xC28; //
public const nint m_flDecalHealBloodRate = 0xC34; // float32
public const nint m_flDecalHealHeightRate = 0xC38; // float32
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_vecViewOffset = 0xC58; // CNetworkViewOffsetVector
public const nint m_pClientAlphaProperty = 0xC88; // CClientAlphaProperty*
public const nint m_ClientOverrideTint = 0xC90; // Color
public const nint m_bUseClientOverrideTint = 0xC94; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class CServerOnlyModelEntity {
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_ModelPointEntity {
}
// Parent: CLogicalEntity
// Fields count: 7
public static class CLogicRelay {
public const nint m_OnTrigger = 0x550; // CEntityIOOutput
public const nint m_OnSpawn = 0x578; // CEntityIOOutput
public const nint m_bDisabled = 0x5A0; // bool
public const nint m_bWaitForRefire = 0x5A1; // bool
public const nint m_bTriggerOnce = 0x5A2; // bool
public const nint m_bFastRetrigger = 0x5A3; // bool
public const nint m_bPassthoughCaller = 0x5A4; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle< CBaseEntity >)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class C_ParticleSystem {
public const nint m_szSnapshotFileName = 0xCD0; // char[512]
public const nint m_bActive = 0xED0; // bool
public const nint m_bFrozen = 0xED1; // bool
public const nint m_flFreezeTransitionDuration = 0xED4; // float32
public const nint m_nStopType = 0xED8; // int32
public const nint m_bAnimateDuringGameplayPause = 0xEDC; // bool
public const nint m_iEffectIndex = 0xEE0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flStartTime = 0xEE8; // GameTime_t
public const nint m_flPreSimTime = 0xEEC; // float32
public const nint m_vServerControlPoints = 0xEF0; // Vector[4]
public const nint m_iServerControlPointAssignments = 0xF20; // uint8[4]
public const nint m_hControlPointEnts = 0xF24; // CHandle<C_BaseEntity>[64]
public const nint m_bNoSave = 0x1024; // bool
public const nint m_bNoFreeze = 0x1025; // bool
public const nint m_bNoRamp = 0x1026; // bool
public const nint m_bStartActive = 0x1027; // bool
public const nint m_iszEffectName = 0x1028; // CUtlSymbolLarge
public const nint m_iszControlPointNames = 0x1030; // CUtlSymbolLarge[64]
public const nint m_nDataCP = 0x1230; // int32
public const nint m_vecDataCPValue = 0x1234; //
public const nint m_nTintCP = 0x1240; // int32
public const nint m_clrTint = 0x1244; // Color
public const nint m_bOldActive = 0x1268; // bool
public const nint m_bOldFrozen = 0x1269; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_flParticleSpacing (float)
// NetworkVarNames: m_flSlack (float)
// NetworkVarNames: m_flRadius (float)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_nEffectState (int)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_PathNodes_Position (Vector)
// NetworkVarNames: m_PathNodes_TangentIn (Vector)
// NetworkVarNames: m_PathNodes_TangentOut (Vector)
// NetworkVarNames: m_PathNodes_Color (Vector)
// NetworkVarNames: m_PathNodes_PinEnabled (bool)
// NetworkVarNames: m_PathNodes_RadiusScale (float)
public static class C_PathParticleRope {
public const nint m_bStartActive = 0x550; // bool
public const nint m_flMaxSimulationTime = 0x554; // float32
public const nint m_iszEffectName = 0x558; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x560; // CUtlVector<CUtlSymbolLarge>
public const nint m_flParticleSpacing = 0x578; // float32
public const nint m_flSlack = 0x57C; // float32
public const nint m_flRadius = 0x580; // float32
public const nint m_ColorTint = 0x584; // Color
public const nint m_nEffectState = 0x588; // int32
public const nint m_iEffectIndex = 0x590; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_PathNodes_Position = 0x598; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentIn = 0x5B0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentOut = 0x5C8; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_Color = 0x5E0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_PinEnabled = 0x5F8; // C_NetworkUtlVectorBase<bool>
public const nint m_PathNodes_RadiusScale = 0x610; // C_NetworkUtlVectorBase<float32>
}
// Parent: C_PathParticleRope
// Fields count: 0
public static class C_PathParticleRopeAlias_path_particle_rope_clientside {
}
// Parent: C_BaseModelEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_Flags (uint8)
// NetworkVarNames: m_LightStyle (uint8)
// NetworkVarNames: m_Radius (float32)
// NetworkVarNames: m_Exponent (int32)
// NetworkVarNames: m_InnerAngle (float32)
// NetworkVarNames: m_OuterAngle (float32)
// NetworkVarNames: m_SpotRadius (float32)
public static class C_DynamicLight {
public const nint m_Flags = 0xCD0; // uint8
public const nint m_LightStyle = 0xCD1; // uint8
public const nint m_Radius = 0xCD4; // float32
public const nint m_Exponent = 0xCD8; // int32
public const nint m_InnerAngle = 0xCDC; // float32
public const nint m_OuterAngle = 0xCE0; // float32
public const nint m_SpotRadius = 0xCE4; // float32
}
// Parent: C_PointEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszOverlayNames (string_t)
// NetworkVarNames: m_flOverlayTimes (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iDesiredOverlay (int32)
// NetworkVarNames: m_bIsActive (bool)
public static class C_EnvScreenOverlay {
public const nint m_iszOverlayNames = 0x550; // CUtlSymbolLarge[10]
public const nint m_flOverlayTimes = 0x5A0; // float32[10]
public const nint m_flStartTime = 0x5C8; // GameTime_t
public const nint m_iDesiredOverlay = 0x5CC; // int32
public const nint m_bIsActive = 0x5D0; // bool
public const nint m_bWasActive = 0x5D1; // bool
public const nint m_iCachedDesiredOverlay = 0x5D4; // int32
public const nint m_iCurrentOverlay = 0x5D8; // int32
public const nint m_flCurrentOverlayTime = 0x5DC; // GameTime_t
}
// Parent: C_BaseModelEntity
// Fields count: 3
public static class C_FuncTrackTrain {
public const nint m_nLongAxis = 0xCD0; // int32
public const nint m_flRadius = 0xCD4; // float32
public const nint m_flLineLength = 0xCD8; // float32
}
// Parent: CGlowOverlay
// Fields count: 7
public static class C_LightGlowOverlay {
public const nint m_vecOrigin = 0xD0; //
public const nint m_vecDirection = 0xDC; //
public const nint m_nMinDist = 0xE8; // int32
public const nint m_nMaxDist = 0xEC; // int32
public const nint m_nOuterMaxDist = 0xF0; // int32
public const nint m_bOneSided = 0xF4; // bool
public const nint m_bModulateByDot = 0xF5; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 8
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_nHorizontalSize (uint32)
// NetworkVarNames: m_nVerticalSize (uint32)
// NetworkVarNames: m_nMinDist (uint32)
// NetworkVarNames: m_nMaxDist (uint32)
// NetworkVarNames: m_nOuterMaxDist (uint32)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class C_LightGlow {
public const nint m_nHorizontalSize = 0xCD0; // uint32
public const nint m_nVerticalSize = 0xCD4; // uint32
public const nint m_nMinDist = 0xCD8; // uint32
public const nint m_nMaxDist = 0xCDC; // uint32
public const nint m_nOuterMaxDist = 0xCE0; // uint32
public const nint m_flGlowProxySize = 0xCE4; // float32
public const nint m_flHDRColorScale = 0xCE8; // float32
public const nint m_Glow = 0xCF0; // C_LightGlowOverlay
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
public static class C_RagdollManager {
public const nint m_iCurrentMaxRagdollCount = 0x550; // int8
}
// Parent: C_BaseModelEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flLightScale (float32)
// NetworkVarNames: m_Radius (float32)
public static class C_SpotlightEnd {
public const nint m_flLightScale = 0xCD0; // float32
public const nint m_Radius = 0xCD4; // float32
}
// Parent: C_BaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bUpdateOnClient (bool)
// NetworkVarNames: m_nInputType (ValueRemapperInputType_t)
// NetworkVarNames: m_hRemapLineStart (CHandle< CBaseEntity>)
// NetworkVarNames: m_hRemapLineEnd (CHandle< CBaseEntity>)
// NetworkVarNames: m_flMaximumChangePerSecond (float)
// NetworkVarNames: m_flDisengageDistance (float)
// NetworkVarNames: m_flEngageDistance (float)
// NetworkVarNames: m_bRequiresUseKey (bool)
// NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t)
// NetworkVarNames: m_hOutputEntities (CHandle< C_BaseEntity >)
// NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t)
// NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t)
// NetworkVarNames: m_flMomentumModifier (float)
// NetworkVarNames: m_flSnapValue (float)
// NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t)
// NetworkVarNames: m_flInputOffset (float)
public static class C_PointValueRemapper {
public const nint m_bDisabled = 0x550; // bool
public const nint m_bDisabledOld = 0x551; // bool
public const nint m_bUpdateOnClient = 0x552; // bool
public const nint m_nInputType = 0x554; // ValueRemapperInputType_t
public const nint m_hRemapLineStart = 0x558; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x55C; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x560; // float32
public const nint m_flDisengageDistance = 0x564; // float32
public const nint m_flEngageDistance = 0x568; // float32
public const nint m_bRequiresUseKey = 0x56C; // bool
public const nint m_nOutputType = 0x570; // ValueRemapperOutputType_t
public const nint m_hOutputEntities = 0x578; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>>
public const nint m_nHapticsType = 0x590; // ValueRemapperHapticsType_t
public const nint m_nMomentumType = 0x594; // ValueRemapperMomentumType_t
public const nint m_flMomentumModifier = 0x598; // float32
public const nint m_flSnapValue = 0x59C; // float32
public const nint m_flCurrentMomentum = 0x5A0; // float32
public const nint m_nRatchetType = 0x5A4; // ValueRemapperRatchetType_t
public const nint m_flRatchetOffset = 0x5A8; // float32
public const nint m_flInputOffset = 0x5AC; // float32
public const nint m_bEngaged = 0x5B0; // bool
public const nint m_bFirstUpdate = 0x5B1; // bool
public const nint m_flPreviousValue = 0x5B4; // float32
public const nint m_flPreviousUpdateTickTime = 0x5B8; // GameTime_t
public const nint m_vecPreviousTestPoint = 0x5BC; //
}
// Parent: C_ModelPointEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class C_PointWorldText {
public const nint m_bForceRecreateNextUpdate = 0xCD8; // bool
public const nint m_messageText = 0xCE8; // char[512]
public const nint m_FontName = 0xEE8; // char[64]
public const nint m_bEnabled = 0xF28; // bool
public const nint m_bFullbright = 0xF29; // bool
public const nint m_flWorldUnitsPerPx = 0xF2C; // float32
public const nint m_flFontSize = 0xF30; // float32
public const nint m_flDepthOffset = 0xF34; // float32
public const nint m_Color = 0xF38; // Color
public const nint m_nJustifyHorizontal = 0xF3C; // PointWorldTextJustifyHorizontal_
public const nint m_nJustifyVertical = 0xF40; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xF44; // PointWorldTextReorientMode_t
}
// Parent: C_BaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle< CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
public static class C_HandleTest {
public const nint m_Handle = 0x550; // CHandle<C_BaseEntity>
public const nint m_bSendHandle = 0x554; // bool
}
// Parent: C_BaseEntity
// Fields count: 0
public static class CClientScriptEntity {
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class C_EnvWind {
public const nint m_EnvWindShared = 0x550; // C_EnvWindShared
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_BaseToggle {
}
// Parent: C_BaseToggle
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle< C_BaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
public static class C_BaseButton {
public const nint m_glowEntity = 0xCD0; // CHandle<C_BaseModelEntity>
public const nint m_usable = 0xCD4; // bool
public const nint m_szDisplayText = 0xCD8; // CUtlSymbolLarge
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_PrecipitationBlocker {
}
// Parent: C_BaseModelEntity
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
public static class C_EntityDissolve {
public const nint m_flStartTime = 0xCD8; // GameTime_t
public const nint m_flFadeInStart = 0xCDC; // float32
public const nint m_flFadeInLength = 0xCE0; // float32
public const nint m_flFadeOutModelStart = 0xCE4; // float32
public const nint m_flFadeOutModelLength = 0xCE8; // float32
public const nint m_flFadeOutStart = 0xCEC; // float32
public const nint m_flFadeOutLength = 0xCF0; // float32
public const nint m_flNextSparkTime = 0xCF4; // GameTime_t
public const nint m_nDissolveType = 0xCF8; // EntityDisolveType_t
public const nint m_vDissolverOrigin = 0xCFC; //
public const nint m_nMagnitude = 0xD08; // uint32
public const nint m_bCoreExplode = 0xD0C; // bool
public const nint m_bLinkedToServerEnt = 0xD0D; // bool
}
// Parent: C_ModelPointEntity
// Fields count: 0
public static class C_EnvProjectedTexture {
}
// Parent: C_BaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_hDecalMaterial (HMaterialStrong)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDepth (float)
// NetworkVarNames: m_nRenderOrder (uint32)
// NetworkVarNames: m_bProjectOnWorld (bool)
// NetworkVarNames: m_bProjectOnCharacters (bool)
// NetworkVarNames: m_bProjectOnWater (bool)
// NetworkVarNames: m_flDepthSortBias (float)
public static class C_EnvDecal {
public const nint m_hDecalMaterial = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_flWidth = 0xCD8; // float32
public const nint m_flHeight = 0xCDC; // float32
public const nint m_flDepth = 0xCE0; // float32
public const nint m_nRenderOrder = 0xCE4; // uint32
public const nint m_bProjectOnWorld = 0xCE8; // bool
public const nint m_bProjectOnCharacters = 0xCE9; // bool
public const nint m_bProjectOnWater = 0xCEA; // bool
public const nint m_flDepthSortBias = 0xCEC; // float32
}
// Parent: CGlowOverlay
// Fields count: 4
public static class CFireOverlay {
public const nint m_pOwner = 0xD0; // C_FireSmoke*
public const nint m_vBaseColors = 0xD8; // Vector[4]
public const nint m_flScale = 0x108; // float32
public const nint m_nGUID = 0x10C; // int32
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_FuncBrush {
}
// Parent: C_FuncBrush
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
// NetworkVarNames: m_bState (bool)
public static class C_FuncElectrifiedVolume {
public const nint m_nAmbientEffect = 0xCD0; // ParticleIndex_t
public const nint m_EffectName = 0xCD8; // CUtlSymbolLarge
public const nint m_bState = 0xCE0; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
public static class C_FuncRotating {
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_Breakable {
}
// Parent: C_Breakable
// Fields count: 0
public static class C_PhysBox {
}
// Parent: C_BaseModelEntity
// Fields count: 41
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_hStartPoint (CHandle< C_BaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle< C_BaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
public static class C_RopeKeyframe {
public const nint m_LinksTouchingSomething = 0xCD8; // CBitVec<10>
public const nint m_nLinksTouchingSomething = 0xCDC; // int32
public const nint m_bApplyWind = 0xCE0; // bool
public const nint m_fPrevLockedPoints = 0xCE4; // int32
public const nint m_iForcePointMoveCounter = 0xCE8; // int32
public const nint m_bPrevEndPointPos = 0xCEC; // bool[2]
public const nint m_vPrevEndPointPos = 0xCF0; // Vector[2]
public const nint m_flCurScroll = 0xD08; // float32
public const nint m_flScrollSpeed = 0xD0C; // float32
public const nint m_RopeFlags = 0xD10; // uint16
public const nint m_iRopeMaterialModelIndex = 0xD18; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_LightValues = 0xF90; // Vector[10]
public const nint m_nSegments = 0x1008; // uint8
public const nint m_hStartPoint = 0x100C; // CHandle<C_BaseEntity>
public const nint m_hEndPoint = 0x1010; // CHandle<C_BaseEntity>
public const nint m_iStartAttachment = 0x1014; // AttachmentHandle_t
public const nint m_iEndAttachment = 0x1015; // AttachmentHandle_t
public const nint m_Subdiv = 0x1016; // uint8
public const nint m_RopeLength = 0x1018; // int16
public const nint m_Slack = 0x101A; // int16
public const nint m_TextureScale = 0x101C; // float32
public const nint m_fLockedPoints = 0x1020; // uint8
public const nint m_nChangeCount = 0x1021; // uint8
public const nint m_Width = 0x1024; // float32
public const nint m_PhysicsDelegate = 0x1028; // C_RopeKeyframe::CPhysicsDelegate
public const nint m_hMaterial = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_TextureHeight = 0x1040; // int32
public const nint m_vecImpulse = 0x1044; //
public const nint m_vecPreviousImpulse = 0x1050; //
public const nint m_flCurrentGustTimer = 0x105C; // float32
public const nint m_flCurrentGustLifetime = 0x1060; // float32
public const nint m_flTimeToNextGust = 0x1064; // float32
public const nint m_vWindDir = 0x1068; //
public const nint m_vColorMod = 0x1074; //
public const nint m_vCachedEndPointAttachmentPos = 0x1080; // Vector[2]
public const nint m_vCachedEndPointAttachmentAngle = 0x1098; // QAngle[2]
public const nint m_bConstrainBetweenEndpoints = 0x10B0; // bool
public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
public const nint m_bNewDataThisFrame = 0x0; // bitfield:1
public const nint m_bPhysicsInitted = 0x0; // bitfield:1
}
// Parent: C_PointEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_bIsPlayingBack (bool)
// NetworkVarNames: m_bPaused (bool)
// NetworkVarNames: m_bMultiplayer (bool)
// NetworkVarNames: m_bAutogenerated (bool)
// NetworkVarNames: m_flForceClientTime (float32)
// NetworkVarNames: m_nSceneStringIndex (uint16)
// NetworkVarNames: m_hActorList (CHandle< C_BaseFlex >)
public static class C_SceneEntity {
public const nint m_bIsPlayingBack = 0x558; // bool
public const nint m_bPaused = 0x559; // bool
public const nint m_bMultiplayer = 0x55A; // bool
public const nint m_bAutogenerated = 0x55B; // bool
public const nint m_flForceClientTime = 0x55C; // float32
public const nint m_nSceneStringIndex = 0x560; // uint16
public const nint m_bClientOnly = 0x562; // bool
public const nint m_hOwner = 0x564; // CHandle<C_BaseFlex>
public const nint m_hActorList = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>>
public const nint m_bWasPlaying = 0x580; // bool
public const nint m_QueuedEvents = 0x590; // CUtlVector<C_SceneEntity::QueuedEvents_t>
public const nint m_flCurrentTime = 0x5A8; // float32
}
// Parent: CGlowOverlay
// Fields count: 1
public static class C_SunGlowOverlay {
public const nint m_bModulateByDot = 0xD0; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 18
//
// Metadata:
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flFarZScale (float32)
public static class C_Sun {
public const nint m_fxSSSunFlareEffectIndex = 0xCD0; // ParticleIndex_t
public const nint m_fxSunFlareEffectIndex = 0xCD4; // ParticleIndex_t
public const nint m_fdistNormalize = 0xCD8; // float32
public const nint m_vSunPos = 0xCDC; //
public const nint m_vDirection = 0xCE8; //
public const nint m_iszEffectName = 0xCF8; // CUtlSymbolLarge
public const nint m_iszSSEffectName = 0xD00; // CUtlSymbolLarge
public const nint m_clrOverlay = 0xD08; // Color
public const nint m_bOn = 0xD0C; // bool
public const nint m_bmaxColor = 0xD0D; // bool
public const nint m_flSize = 0xD10; // float32
public const nint m_flHazeScale = 0xD14; // float32
public const nint m_flRotation = 0xD18; // float32
public const nint m_flHDRColorScale = 0xD1C; // float32
public const nint m_flAlphaHaze = 0xD20; // float32
public const nint m_flAlphaScale = 0xD24; // float32
public const nint m_flAlphaHdr = 0xD28; // float32
public const nint m_flFarZScale = 0xD2C; // float32
}
// Parent: C_BaseToggle
// Fields count: 2
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
public static class C_BaseTrigger {
public const nint m_bDisabled = 0xCD0; // bool
public const nint m_bClientSidePredicted = 0xCD1; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
public static class C_TriggerVolume {
}
}
// Module: engine2.dll
// Classes count: 48
// Enums count: 4
public static class Engine2 {
// Alignment: 4
// Members count: 3
public enum SpawnDebugOverrideState_t : uint {
SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2
}
// Alignment: 4
// Members count: 5
public enum SpawnDebugRestrictionOverrideState_t : uint {
SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8
}
// Alignment: 4
// Members count: 3
public enum EntityDormancyType_t : uint {
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2
}
// Alignment: 4
// Members count: 4
public enum EntityIOTargetType_t : uint {
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7
}
// Parent: None
// Fields count: 4
public static class EngineLoopState_t {
public const nint m_nPlatWindowWidth = 0x18; // int32
public const nint m_nPlatWindowHeight = 0x1C; // int32
public const nint m_nRenderWidth = 0x20; // int32
public const nint m_nRenderHeight = 0x24; // int32
}
// Parent: None
// Fields count: 0
public static class EventModInitialized_t {
}
// Parent: None
// Fields count: 1
public static class EventFrameBoundary_t {
public const nint m_flFrameTime = 0x0; // float32
}
// Parent: None
// Fields count: 1
public static class EventProfileStorageAvailable_t {
public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot
}
// Parent: None
// Fields count: 0
public static class EventSplitScreenStateChanged_t {
}
// Parent: None
// Fields count: 8
public static class EventSetTime_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_nClientOutputFrames = 0x28; // int32
public const nint m_flRealTime = 0x30; // float64
public const nint m_flRenderTime = 0x38; // float64
public const nint m_flRenderFrameTime = 0x40; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64
public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64
public const nint m_flTickRemainder = 0x58; // float64
}
// Parent: None
// Fields count: 2
public static class EventClientPollInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
}
// Parent: None
// Fields count: 4
public static class EventClientProcessInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flTickInterval = 0x2C; // float32
public const nint m_flTickStartTime = 0x30; // float64
}
// Parent: None
// Fields count: 3
public static class EventClientProcessGameInput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
}
// Parent: None
// Fields count: 6
public static class EventClientPreOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float64
public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64
public const nint m_flRealTime = 0x40; // float32
public const nint m_bRenderOnly = 0x44; // bool
}
// Parent: None
// Fields count: 1
public static class EventClientSceneSystemThreadStateChange_t {
public const nint m_bThreadsActive = 0x0; // bool
}
// Parent: None
// Fields count: 5
public static class EventClientOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float32
public const nint m_flRealTime = 0x2C; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32
public const nint m_bRenderOnly = 0x34; // bool
}
// Parent: None
// Fields count: 5
public static class EventClientPostOutput_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRenderTime = 0x28; // float64
public const nint m_flRenderFrameTime = 0x30; // float32
public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32
public const nint m_bRenderOnly = 0x38; // bool
}
// Parent: None
// Fields count: 4
public static class EventClientFrameSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
public const nint m_flWhenScheduleSendTickPacket = 0x30; // float64
}
// Parent: None
// Fields count: 3
public static class EventSimpleLoopFrameUpdate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_flRealTime = 0x28; // float32
public const nint m_flFrameTime = 0x2C; // float32
}
// Parent: None
// Fields count: 3
public static class EventSimulate_t {
public const nint m_LoopState = 0x0; // EngineLoopState_t
public const nint m_bFirstTick = 0x28; // bool
public const nint m_bLastTick = 0x29; // bool
}
// Parent: EventSimulate_t
// Fields count: 4
public static class EventAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
}
// Parent: EventSimulate_t
// Fields count: 4
public static class EventPostAdvanceTick_t {
public const nint m_nCurrentTick = 0x30; // int32
public const nint m_nCurrentTickThisFrame = 0x34; // int32
public const nint m_nTotalTicksThisFrame = 0x38; // int32
public const nint m_nTotalTicks = 0x3C; // int32
}
// Parent: EventAdvanceTick_t
// Fields count: 0
public static class EventServerAdvanceTick_t {
}
// Parent: EventPostAdvanceTick_t
// Fields count: 0
public static class EventServerPostAdvanceTick_t {
}
// Parent: EventAdvanceTick_t
// Fields count: 0
public static class EventClientAdvanceTick_t {
}
// Parent: EventPostAdvanceTick_t
// Fields count: 0
public static class EventClientPostAdvanceTick_t {
}
// Parent: None
// Fields count: 0
public static class EventClientPredictionPostNetupdate_t {
}
// Parent: None
// Fields count: 1
public static class EventClientPollNetworking_t {
public const nint m_nTickCount = 0x0; // int32
}
// Parent: None
// Fields count: 0
public static class EventClientProcessNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventClientPreSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventClientSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventServerPollNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventServerProcessNetworking_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventServerSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventServerPostSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventClientPostSimulate_t {
}
// Parent: EventSimulate_t
// Fields count: 0
public static class EventClientPauseSimulate_t {
}
// Parent: None
// Fields count: 1
public static class EventPostDataUpdate_t {
public const nint m_nCount = 0x0; // int32
}
// Parent: None
// Fields count: 1
public static class EventPreDataUpdate_t {
public const nint m_nCount = 0x0; // int32
}
// Parent: None
// Fields count: 1
public static class EventAppShutdown_t {
public const nint m_nDummy0 = 0x0; // int32
}
// Parent: None
// Fields count: 1
public static class CNetworkVarChainer {
public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t
}
// Parent: None
// Fields count: 0
public static class CVariantDefaultAllocator {
}
// Parent: None
// Fields count: 0
public static class EntOutput_t {
}
// Parent: None
// Fields count: 7
public static class EntComponentInfo_t {
public const nint m_pName = 0x0; // char*
public const nint m_pCPPClassname = 0x8; // char*
public const nint m_pNetworkDataReferencedDescription = 0x10; // char*
public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char*
public const nint m_nRuntimeIndex = 0x20; // int32
public const nint m_nFlags = 0x24; // uint32
public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper*
}
// Parent: None
// Fields count: 0
public static class CEntityComponent {
}
// Parent: None
// Fields count: 0
public static class EntInput_t {
}
// Parent: None
// Fields count: 4
public static class CEntityComponentHelper {
public const nint m_flags = 0x8; // uint32
public const nint m_pInfo = 0x10; // EntComponentInfo_t*
public const nint m_nPriority = 0x18; // int32
public const nint m_pNext = 0x20; // CEntityComponentHelper*
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 0
public static class CEmptyEntityInstance {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity *)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 1
public static class CEntityIOOutput {
public const nint m_Value = 0x18; // CVariantBase<CVariantDefaultAllocator>
}
// Parent: CEntityComponent
// Fields count: 1
public static class CScriptComponent {
public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
}
}
// Module: host.dll
// Classes count: 2
// Enums count: 0
public static class Host {
// Parent: None
// Fields count: 1
public static class CAnimScriptBase {
public const nint m_bIsValid = 0x8; // bool
}
// Parent: CAnimScriptBase
// Fields count: 1
public static class EmptyTestScript {
public const nint m_hTest = 0x10; // CAnimScriptParam<float32>
}
}
// Module: materialsystem2.dll
// Classes count: 13
// Enums count: 5
public static class Materialsystem2 {
// Alignment: 4
// Members count: 4
public enum HorizJustification_e : uint {
HORIZ_JUSTIFICATION_LEFT = 0x0,
HORIZ_JUSTIFICATION_CENTER = 0x1,
HORIZ_JUSTIFICATION_RIGHT = 0x2,
HORIZ_JUSTIFICATION_NONE = 0x3
}
// Alignment: 4
// Members count: 4
public enum VertJustification_e : uint {
VERT_JUSTIFICATION_TOP = 0x0,
VERT_JUSTIFICATION_CENTER = 0x1,
VERT_JUSTIFICATION_BOTTOM = 0x2,
VERT_JUSTIFICATION_NONE = 0x3
}
// Alignment: 4
// Members count: 3
public enum LayoutPositionType_e : uint {
LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0,
LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1,
LAYOUTPOSITIONTYPE_NONE = 0x2
}
// Alignment: 4
// Members count: 3
public enum BloomBlendMode_t : uint {
BLOOM_BLEND_ADD = 0x0,
BLOOM_BLEND_SCREEN = 0x1,
BLOOM_BLEND_BLUR = 0x2
}
// Alignment: 4
// Members count: 3
public enum ViewFadeMode_t : uint {
VIEW_FADE_CONSTANT_COLOR = 0x0,
VIEW_FADE_MODULATE = 0x1,
VIEW_FADE_MOD2X = 0x2
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParam_t {
public const nint m_name = 0x0; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamInt_t {
public const nint m_nValue = 0x8; // int32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamFloat_t {
public const nint m_flValue = 0x8; // float32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamVector_t {
public const nint m_value = 0x8; // Vector4D
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamTexture_t {
public const nint m_pValue = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamString_t {
public const nint m_value = 0x8; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamBuffer_t {
public const nint m_value = 0x8; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialResourceData_t {
public const nint m_materialName = 0x0; // CUtlString
public const nint m_shaderName = 0x8; // CUtlString
public const nint m_intParams = 0x10; // CUtlVector<MaterialParamInt_t>
public const nint m_floatParams = 0x28; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorParams = 0x40; // CUtlVector<MaterialParamVector_t>
public const nint m_textureParams = 0x58; // CUtlVector<MaterialParamTexture_t>
public const nint m_dynamicParams = 0x70; // CUtlVector<MaterialParamBuffer_t>
public const nint m_dynamicTextureParams = 0x88; // CUtlVector<MaterialParamBuffer_t>
public const nint m_intAttributes = 0xA0; // CUtlVector<MaterialParamInt_t>
public const nint m_floatAttributes = 0xB8; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorAttributes = 0xD0; // CUtlVector<MaterialParamVector_t>
public const nint m_textureAttributes = 0xE8; // CUtlVector<MaterialParamTexture_t>
public const nint m_stringAttributes = 0x100; // CUtlVector<MaterialParamString_t>
public const nint m_renderAttributesUsed = 0x118; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingTonemapParameters_t {
public const nint m_flExposureBias = 0x0; // float32
public const nint m_flShoulderStrength = 0x4; // float32
public const nint m_flLinearStrength = 0x8; // float32
public const nint m_flLinearAngle = 0xC; // float32
public const nint m_flToeStrength = 0x10; // float32
public const nint m_flToeNum = 0x14; // float32
public const nint m_flToeDenom = 0x18; // float32
public const nint m_flWhitePoint = 0x1C; // float32
public const nint m_flLuminanceSource = 0x20; // float32
public const nint m_flExposureBiasShadows = 0x24; // float32
public const nint m_flExposureBiasHighlights = 0x28; // float32
public const nint m_flMinShadowLum = 0x2C; // float32
public const nint m_flMaxShadowLum = 0x30; // float32
public const nint m_flMinHighlightLum = 0x34; // float32
public const nint m_flMaxHighlightLum = 0x38; // float32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingBloomParameters_t {
public const nint m_blendMode = 0x0; // BloomBlendMode_t
public const nint m_flBloomStrength = 0x4; // float32
public const nint m_flScreenBloomStrength = 0x8; // float32
public const nint m_flBlurBloomStrength = 0xC; // float32
public const nint m_flBloomThreshold = 0x10; // float32
public const nint m_flBloomThresholdWidth = 0x14; // float32
public const nint m_flSkyboxBloomStrength = 0x18; // float32
public const nint m_flBloomStartValue = 0x1C; // float32
public const nint m_flBlurWeight = 0x20; // float32[5]
public const nint m_vBlurTint = 0x34; // Vector[5]
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingVignetteParameters_t {
public const nint m_flVignetteStrength = 0x0; // float32
public const nint m_vCenter = 0x4; // Vector2D
public const nint m_flRadius = 0xC; // float32
public const nint m_flRoundness = 0x10; // float32
public const nint m_flFeather = 0x14; // float32
public const nint m_vColorTint = 0x18; //
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingLocalContrastParameters_t {
public const nint m_flLocalContrastStrength = 0x0; // float32
public const nint m_flLocalContrastEdgeStrength = 0x4; // float32
public const nint m_flLocalContrastVignetteStart = 0x8; // float32
public const nint m_flLocalContrastVignetteEnd = 0xC; // float32
public const nint m_flLocalContrastVignetteBlur = 0x10; // float32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingResource_t {
public const nint m_bHasTonemapParams = 0x0; // bool
public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
public const nint m_bHasBloomParams = 0x40; // bool
public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t
public const nint m_bHasVignetteParams = 0xB4; // bool
public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
public const nint m_bHasLocalContrastParams = 0xDC; // bool
public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t
public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32
public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock
public const nint m_bHasColorCorrection = 0x110; // bool
}
}
// Module: meshsystem.dll
// Classes count: 0
// Enums count: 0
public static class Meshsystem {
}
// Module: networksystem.dll
// Classes count: 1
// Enums count: 0
public static class Networksystem {
// Parent: None
// Fields count: 1
public static class ChangeAccessorFieldPathIndex_t {
public const nint m_Value = 0x0; // int16
}
}
// Module: panorama.dll
// Classes count: 0
// Enums count: 2
public static class Panorama {
// Alignment: 4
// Members count: 13
public enum ELayoutNodeType : uint {
ROOT = 0x0,
STYLES = 0x1,
SCRIPT_BODY = 0x2,
SCRIPTS = 0x3,
SNIPPETS = 0x4,
INCLUDE = 0x5,
SNIPPET = 0x6,
PANEL = 0x7,
PANEL_ATTRIBUTE = 0x8,
PANEL_ATTRIBUTE_VALUE = 0x9,
REFERENCE_CONTENT = 0xA,
REFERENCE_COMPILED = 0xB,
REFERENCE_PASSTHROUGH = 0xC
}
// Alignment: 4
// Members count: 15
public enum EStyleNodeType : uint {
ROOT = 0x0,
EXPRESSION = 0x1,
PROPERTY = 0x2,
DEFINE = 0x3,
IMPORT = 0x4,
KEYFRAMES = 0x5,
KEYFRAME_SELECTOR = 0x6,
STYLE_SELECTOR = 0x7,
WHITESPACE = 0x8,
EXPRESSION_TEXT = 0x9,
EXPRESSION_URL = 0xA,
EXPRESSION_CONCAT = 0xB,
REFERENCE_CONTENT = 0xC,
REFERENCE_COMPILED = 0xD,
REFERENCE_PASSTHROUGH = 0xE
}
}
// Module: particles.dll
// Classes count: 250
// Enums count: 71
public static class Particles {
// Alignment: 4
// Members count: 6
public enum ParticleControlPointAxis_t : uint {
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5
}
// Alignment: 4
// Members count: 6
public enum ParticleImpulseType_t : uint {
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10
}
// Alignment: 4
// Members count: 3
public enum ParticleFalloffFunction_t : uint {
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2
}
// Alignment: 4
// Members count: 3
public enum AnimationType_t : uint {
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2
}
// Alignment: 4
// Members count: 3
public enum ClosestPointTestType_t : uint {
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2
}
// Alignment: 4
// Members count: 3
public enum InheritableBoolType_t : uint {
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2
}
// Alignment: 4
// Members count: 2
public enum ParticleHitboxBiasType_t : uint {
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1
}
// Alignment: 4
// Members count: 2
public enum ParticleAttrBoxFlags_t : uint {
PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0,
PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1
}
// Alignment: 4
// Members count: 7
public enum PFuncVisualizationType_t : uint {
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6
}
// Alignment: 4
// Members count: 3
public enum PetGroundType_t : uint {
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2
}
// Alignment: 4
// Members count: 2
public enum SpriteCardShaderType_t : uint {
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1
}
// Alignment: 4
// Members count: 5
public enum ParticleTopology_t : uint {
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4
}
// Alignment: 4
// Members count: 4
public enum ParticleDetailLevel_t : uint {
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3
}
// Alignment: 4
// Members count: 4
public enum ParticleTraceSet_t : uint {
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2,
PARTICLE_TRACE_SET_DYNAMIC = 0x3
}
// Alignment: 4
// Members count: 5
public enum ParticleCollisionMode_t : uint {
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 5
public enum ParticleColorBlendMode_t : uint {
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4
}
// Alignment: 4
// Members count: 7
public enum Detail2Combo_t : uint {
DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5
}
// Alignment: 4
// Members count: 4
public enum DetailCombo_t : uint {
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3
}
// Alignment: 4
// Members count: 9
public enum ScalarExpressionType_t : uint {
SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7
}
// Alignment: 4
// Members count: 9
public enum VectorExpressionType_t : uint {
VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7
}
// Alignment: 4
// Members count: 7
public enum VectorFloatExpressionType_t : uint {
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5
}
// Alignment: 4
// Members count: 4
public enum MissingParentInheritBehavior_t : uint {
MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2
}
// Alignment: 4
// Members count: 2
public enum HitboxLerpType_t : uint {
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleSelection_t : uint {
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2
}
// Alignment: 4
// Members count: 12
public enum ParticlePinDistance_t : uint {
PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xA,
PARTICLE_PIN_FLOAT_VALUE = 0xB
}
// Alignment: 4
// Members count: 13
public enum ParticleColorBlendType_t : uint {
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xA,
PARTICLE_COLOR_BLEND_NEGATE = 0xB,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xC
}
// Alignment: 4
// Members count: 6
public enum ParticleSetMethod_t : uint {
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5
}
// Alignment: 4
// Members count: 3
public enum ParticleDirectionNoiseType_t : uint {
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2
}
// Alignment: 4
// Members count: 3
public enum ParticleRotationLockType_t : uint {
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2
}
// Alignment: 4
// Members count: 3
public enum ParticleEndcapMode_t : uint {
PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleLightingQuality_t : uint {
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 2
public enum StandardLightingAttenuationStyle_t : uint {
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleTraceMissBehavior_t : uint {
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2
}
// Alignment: 4
// Members count: 2
public enum ParticleOrientationSetMode_t : uint {
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1
}
// Alignment: 4
// Members count: 2
public enum ParticleLightnintBranchBehavior_t : uint {
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleLightFogLightingMode_t : uint {
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4
}
// Alignment: 4
// Members count: 3
public enum ParticleSequenceCropOverride_t : uint {
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleParentSetMode_t : uint {
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1
}
// Alignment: 4
// Members count: 2
public enum MaterialProxyType_t : uint {
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1
}
// Alignment: 4
// Members count: 3
public enum BBoxVolumeType_t : uint {
BBOX_VOLUME = 0x0,
BBOX_DIMENSIONS = 0x1,
BBOX_MINS_MAXS = 0x2
}
// Alignment: 4
// Members count: 2
public enum ParticleHitboxDataSelection_t : uint {
PARTICLE_HITBOX_AVERAGE_SPEED = 0x0,
PARTICLE_HITBOX_COUNT = 0x1
}
// Alignment: 4
// Members count: 2
public enum SnapshotIndexType_t : uint {
SNAPSHOT_INDEX_INCREMENT = 0x0,
SNAPSHOT_INDEX_DIRECT = 0x1
}
// Alignment: 4
// Members count: 6
public enum ParticleOrientationChoiceList_t : uint {
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5
}
// Alignment: 4
// Members count: 7
public enum ParticleOutputBlendMode_t : uint {
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6
}
// Alignment: 4
// Members count: 4
public enum ParticleAlphaReferenceType_t : uint {
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3
}
// Alignment: 4
// Members count: 2
public enum BlurFilterType_t : uint {
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1
}
// Alignment: 4
// Members count: 4
public enum ParticleLightTypeChoiceList_t : uint {
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3
}
// Alignment: 4
// Members count: 2
public enum ParticleLightUnitChoiceList_t : uint {
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1
}
// Alignment: 4
// Members count: 2
public enum ParticleOmni2LightTypeChoiceList_t : uint {
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleLightBehaviorChoiceList_t : uint {
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2
}
// Alignment: 4
// Members count: 3
public enum ParticleDepthFeatheringMode_t : uint {
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2
}
// Alignment: 4
// Members count: 4
public enum ParticleVRHandChoiceList_t : uint {
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3
}
// Alignment: 4
// Members count: 2
public enum ParticleSortingChoiceList_t : uint {
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1
}
// Alignment: 4
// Members count: 10
public enum SpriteCardTextureType_t : uint {
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9
}
// Alignment: 4
// Members count: 15
public enum SpriteCardTextureChannel_t : uint {
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE
}
// Alignment: 4
// Members count: 14
public enum SpriteCardPerParticleScale_t : uint {
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD
}
// Alignment: 4
// Members count: 7
public enum ParticleTextureLayerBlendType_t : uint {
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6
}
// Alignment: 4
// Members count: 6
public enum ParticlePostProcessPriorityGroup_t : uint {
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5
}
// Alignment: 4
// Members count: 3
public enum ParticleFogType_t : uint {
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2
}
// Alignment: 4
// Members count: 2
public enum TextureRepetitionMode_t : uint {
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1
}
// Alignment: 4
// Members count: 24
public enum ParticleFloatType_t : uint {
PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_CONCURRENT_DEF_COUNT = 0xA,
PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB,
PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC,
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD,
PF_TYPE_PARTICLE_NOISE = 0xE,
PF_TYPE_PARTICLE_AGE = 0xF,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10,
PF_TYPE_PARTICLE_FLOAT = 0x11,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12,
PF_TYPE_PARTICLE_SPEED = 0x13,
PF_TYPE_PARTICLE_NUMBER = 0x14,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15,
PF_TYPE_COUNT = 0x16
}
// Alignment: 4
// Members count: 5
public enum ParticleFloatBiasType_t : uint {
PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3
}
// Alignment: 4
// Members count: 4
public enum PFNoiseType_t : uint {
PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3
}
// Alignment: 4
// Members count: 4
public enum PFNoiseModifier_t : uint {
PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3
}
// Alignment: 4
// Members count: 6
public enum PFNoiseTurbulence_t : uint {
PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5
}
// Alignment: 4
// Members count: 4
public enum ParticleFloatRandomMode_t : uint {
PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 4
public enum ParticleFloatInputMode_t : uint {
PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 8
public enum ParticleFloatMapType_t : uint {
PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6
}
// Alignment: 4
// Members count: 5
public enum ParticleTransformType_t : uint {
PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 5
public enum ParticleModelType_t : uint {
PM_TYPE_INVALID = 0x0,
PM_TYPE_NAMED_VALUE_MODEL = 0x1,
PM_TYPE_NAMED_VALUE_EHANDLE = 0x2,
PM_TYPE_CONTROL_POINT = 0x3,
PM_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 19
public enum ParticleVecType_t : uint {
PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC,
PVEC_TYPE_RANDOM_UNIFORM = 0xD,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE,
PVEC_TYPE_CP_DELTA = 0xF,
PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10,
PVEC_TYPE_COUNT = 0x11
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRandomNumberGeneratorParameters {
public const nint m_bDistributeEvenly = 0x0; // bool
public const nint m_nSeed = 0x4; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t
public const nint m_flScale = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderProjectedMaterial_t {
public const nint m_hMaterial = 0x0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticlePreviewBodyGroup_t {
public const nint m_bodyGroupName = 0x0; // CUtlString
public const nint m_nValue = 0x8; // int32
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticlePreviewState_t {
public const nint m_previewModel = 0x0; // CUtlString
public const nint m_nModSpecificData = 0x8; // uint32
public const nint m_groundType = 0xC; // PetGroundType_t
public const nint m_sequenceName = 0x10; // CUtlString
public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32
public const nint m_hitboxSetName = 0x20; // CUtlString
public const nint m_materialGroupName = 0x28; // CUtlString
public const nint m_vecBodyGroups = 0x30; // CUtlVector<ParticlePreviewBodyGroup_t>
public const nint m_flPlaybackSpeed = 0x48; // float32
public const nint m_flParticleSimulationRate = 0x4C; // float32
public const nint m_bShouldDrawHitboxes = 0x50; // bool
public const nint m_bShouldDrawAttachments = 0x51; // bool
public const nint m_bShouldDrawAttachmentNames = 0x52; // bool
public const nint m_bShouldDrawControlPointAxes = 0x53; // bool
public const nint m_bAnimationNonLooping = 0x54; // bool
public const nint m_vecPreviewGravity = 0x58; //
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleControlPointDriver_t {
public const nint m_iControlPoint = 0x0; // int32
public const nint m_iAttachType = 0x4; // ParticleAttachment_t
public const nint m_attachmentName = 0x8; // CUtlString
public const nint m_vecOffset = 0x10; //
public const nint m_angOffset = 0x1C; // QAngle
public const nint m_entityName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleControlPointConfiguration_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_drivers = 0x8; // CUtlVector<ParticleControlPointDriver_t>
public const nint m_previewState = 0x20; // ParticlePreviewState_t
}
// Parent: None
// Fields count: 0
public static class IParticleCollection {
}
// Parent: None
// Fields count: 0
public static class IControlPointEditorData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class IParticleSystemDefinition {
}
// Parent: None
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleVisibilityInputs {
public const nint m_flCameraBias = 0x0; // float32
public const nint m_nCPin = 0x4; // int32
public const nint m_flProxyRadius = 0x8; // float32
public const nint m_flInputMin = 0xC; // float32
public const nint m_flInputMax = 0x10; // float32
public const nint m_flNoPixelVisibilityFallback = 0x14; // float32
public const nint m_flDistanceInputMin = 0x18; // float32
public const nint m_flDistanceInputMax = 0x1C; // float32
public const nint m_flDotInputMin = 0x20; // float32
public const nint m_flDotInputMax = 0x24; // float32
public const nint m_bDotCPAngles = 0x28; // bool
public const nint m_bDotCameraAngles = 0x29; // bool
public const nint m_flAlphaScaleMin = 0x2C; // float32
public const nint m_flAlphaScaleMax = 0x30; // float32
public const nint m_flRadiusScaleMin = 0x34; // float32
public const nint m_flRadiusScaleMax = 0x38; // float32
public const nint m_flRadiusScaleFOVBase = 0x3C; // float32
public const nint m_bRightEye = 0x40; // bool
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathParameters {
public const nint m_nStartControlPointNumber = 0x0; // int32
public const nint m_nEndControlPointNumber = 0x4; // int32
public const nint m_nBulgeControl = 0x8; // int32
public const nint m_flBulge = 0xC; // float32
public const nint m_flMidPoint = 0x10; // float32
public const nint m_vStartPointOffset = 0x14; //
public const nint m_vMidPointOffset = 0x20; //
public const nint m_vEndOffset = 0x2C; //
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleChildrenInfo_t {
public const nint m_ChildRef = 0x0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flDelay = 0x8; // float32
public const nint m_bEndCap = 0xC; // bool
public const nint m_bDisableChild = 0xD; // bool
public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ControlPointReference_t {
public const nint m_controlPointNameString = 0x0; // int32
public const nint m_vOffsetFromControlPoint = 0x4; //
public const nint m_bOffsetInLocalSpace = 0x10; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelReference_t {
public const nint m_model = 0x0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SequenceWeightedList_t {
public const nint m_nSequence = 0x0; // int32
public const nint m_flRelativeWeight = 0x4; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CollisionGroupContext_t {
public const nint m_nCollisionGroupNumber = 0x0; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class PointDefinition_t {
public const nint m_nControlPoint = 0x0; // int32
public const nint m_bLocalCoords = 0x4; // bool
public const nint m_vOffset = 0x8; //
}
// Parent: PointDefinition_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class PointDefinitionWithTimeValues_t {
public const nint m_flTimeDuration = 0x14; // float32
}
// Parent: IParticleSystemDefinition
// Fields count: 64
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleSystemDefinition {
public const nint m_nBehaviorVersion = 0x8; // int32
public const nint m_PreEmissionOperators = 0x10; // CUtlVector<CParticleFunctionPreEmission*>
public const nint m_Emitters = 0x28; // CUtlVector<CParticleFunctionEmitter*>
public const nint m_Initializers = 0x40; // CUtlVector<CParticleFunctionInitializer*>
public const nint m_Operators = 0x58; // CUtlVector<CParticleFunctionOperator*>
public const nint m_ForceGenerators = 0x70; // CUtlVector<CParticleFunctionForce*>
public const nint m_Constraints = 0x88; // CUtlVector<CParticleFunctionConstraint*>
public const nint m_Renderers = 0xA0; // CUtlVector<CParticleFunctionRenderer*>
public const nint m_Children = 0xB8; // CUtlVector<ParticleChildrenInfo_t>
public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32
public const nint m_nInitialParticles = 0x210; // int32
public const nint m_nMaxParticles = 0x214; // int32
public const nint m_nGroupID = 0x218; // int32
public const nint m_BoundingBoxMin = 0x21C; //
public const nint m_BoundingBoxMax = 0x228; //
public const nint m_flDepthSortBias = 0x234; // float32
public const nint m_nSortOverridePositionCP = 0x238; // int32
public const nint m_bInfiniteBounds = 0x23C; // bool
public const nint m_bEnableNamedValues = 0x23D; // bool
public const nint m_NamedValueDomain = 0x240; // CUtlString
public const nint m_NamedValueLocals = 0x248; // CUtlVector<ParticleNamedValueSource_t*>
public const nint m_ConstantColor = 0x260; // Color
public const nint m_ConstantNormal = 0x264; //
public const nint m_flConstantRadius = 0x270; // float32
public const nint m_flConstantRotation = 0x274; // float32
public const nint m_flConstantRotationSpeed = 0x278; // float32
public const nint m_flConstantLifespan = 0x27C; // float32
public const nint m_nConstantSequenceNumber = 0x280; // int32
public const nint m_nConstantSequenceNumber1 = 0x284; // int32
public const nint m_nSnapshotControlPoint = 0x288; // int32
public const nint m_hSnapshot = 0x290; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_pszCullReplacementName = 0x298; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flCullRadius = 0x2A0; // float32
public const nint m_flCullFillCost = 0x2A4; // float32
public const nint m_nCullControlPoint = 0x2A8; // int32
public const nint m_hFallback = 0x2B0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nFallbackMaxCount = 0x2B8; // int32
public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flPreSimulationTime = 0x2D0; // float32
public const nint m_flStopSimulationAfterTime = 0x2D4; // float32
public const nint m_flMaximumTimeStep = 0x2D8; // float32
public const nint m_flMaximumSimTime = 0x2DC; // float32
public const nint m_flMinimumSimTime = 0x2E0; // float32
public const nint m_flMinimumTimeStep = 0x2E4; // float32
public const nint m_nMinimumFrames = 0x2E8; // int32
public const nint m_nMinCPULevel = 0x2EC; // int32
public const nint m_nMinGPULevel = 0x2F0; // int32
public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32
public const nint m_flMaxDrawDistance = 0x2F8; // float32
public const nint m_flStartFadeDistance = 0x2FC; // float32
public const nint m_flMaxCreationDistance = 0x300; // float32
public const nint m_nAggregationMinAvailableParticles = 0x304; // int32
public const nint m_flAggregateRadius = 0x308; // float32
public const nint m_bShouldBatch = 0x30C; // bool
public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool
public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool
public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t
public const nint m_bScreenSpaceEffect = 0x314; // bool
public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge
public const nint m_nSkipRenderControlPoint = 0x320; // int32
public const nint m_nAllowRenderControlPoint = 0x324; // int32
public const nint m_bShouldSort = 0x328; // bool
public const nint m_controlPointConfigurations = 0x370; // CUtlVector<ParticleControlPointConfiguration_t>
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunction {
public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput
public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t
public const nint m_flOpStartFadeInTime = 0x164; // float32
public const nint m_flOpEndFadeInTime = 0x168; // float32
public const nint m_flOpStartFadeOutTime = 0x16C; // float32
public const nint m_flOpEndFadeOutTime = 0x170; // float32
public const nint m_flOpFadeOscillatePeriod = 0x174; // float32
public const nint m_bNormalizeToStopTime = 0x178; // bool
public const nint m_flOpTimeOffsetMin = 0x17C; // float32
public const nint m_flOpTimeOffsetMax = 0x180; // float32
public const nint m_nOpTimeOffsetSeed = 0x184; // int32
public const nint m_nOpTimeScaleSeed = 0x188; // int32
public const nint m_flOpTimeScaleMin = 0x18C; // float32
public const nint m_flOpTimeScaleMax = 0x190; // float32
public const nint m_bDisableOperator = 0x196; // bool
public const nint m_Notes = 0x198; // CUtlString
}
// Parent: CParticleFunction
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionInitializer {
public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32
}
// Parent: CParticleFunction
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionEmitter {
public const nint m_nEmitterIndex = 0x1B8; // int32
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionConstraint {
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionOperator {
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionForce {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionPreEmission {
public const nint m_bRunOnce = 0x1C0; // bool
}
// Parent: CParticleFunction
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionRenderer {
public const nint VisibilityInputs = 0x1B8; // CParticleVisibilityInputs
public const nint m_bCannotBeRefracted = 0x1FC; // bool
public const nint m_bSkipRenderingOnMobile = 0x1FD; // bool
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class TextureControls_t {
public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureScaleV = 0x158; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetU = 0x2B0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetV = 0x408; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureUVRotation = 0x560; // CParticleCollectionRendererFloatInput
public const nint m_flZoomScale = 0x6B8; // CParticleCollectionRendererFloatInput
public const nint m_flDistortion = 0x810; // CParticleCollectionRendererFloatInput
public const nint m_bRandomizeOffsets = 0x968; // bool
public const nint m_bClampUVs = 0x969; // bool
public const nint m_nPerParticleBlend = 0x96C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleScale = 0x970; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetU = 0x974; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetV = 0x978; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleRotation = 0x97C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleZoom = 0x980; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleDistortion = 0x984; // SpriteCardPerParticleScale_t
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class TextureGroup_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_bReplaceTextureWithGradient = 0x1; // bool
public const nint m_hTexture = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_Gradient = 0x10; // CColorGradient
public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t
public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t
public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t
public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput
public const nint m_TextureControls = 0x190; // TextureControls_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 62
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBaseRendererSource2 {
public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput
public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput
public const nint m_flRollScale = 0x4B0; // CParticleCollectionRendererFloatInput
public const nint m_nAlpha2Field = 0x608; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x610; // CParticleCollectionRendererVecInput
public const nint m_nColorBlendType = 0xC68; // ParticleColorBlendType_t
public const nint m_nShaderType = 0xC6C; // SpriteCardShaderType_t
public const nint m_strShaderOverride = 0xC70; // CUtlString
public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput
public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput
public const nint m_flBumpStrength = 0xF28; // float32
public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t
public const nint m_vecTexturesInput = 0xF30; // CUtlVector<TextureGroup_t>
public const nint m_flAnimationRate = 0xF48; // float32
public const nint m_nAnimationType = 0xF4C; // AnimationType_t
public const nint m_bAnimateInFPS = 0xF50; // bool
public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput
public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput
public const nint m_flDiffuseClamp = 0x1208; // CParticleCollectionRendererFloatInput
public const nint m_nLightingControlPoint = 0x1360; // int32
public const nint m_nSelfIllumPerParticle = 0x1364; // ParticleAttributeIndex_t
public const nint m_nOutputBlendMode = 0x1368; // ParticleOutputBlendMode_t
public const nint m_bGammaCorrectVertexColors = 0x136C; // bool
public const nint m_bSaturateColorPreAlphaBlend = 0x136D; // bool
public const nint m_flAddSelfAmount = 0x1370; // CParticleCollectionRendererFloatInput
public const nint m_flDesaturation = 0x14C8; // CParticleCollectionRendererFloatInput
public const nint m_flOverbrightFactor = 0x1620; // CParticleCollectionRendererFloatInput
public const nint m_nHSVShiftControlPoint = 0x1778; // int32
public const nint m_nFogType = 0x177C; // ParticleFogType_t
public const nint m_flFogAmount = 0x1780; // CParticleCollectionRendererFloatInput
public const nint m_bTintByFOW = 0x18D8; // bool
public const nint m_bTintByGlobalLight = 0x18D9; // bool
public const nint m_nPerParticleAlphaReference = 0x18DC; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleAlphaRefWindow = 0x18E0; // SpriteCardPerParticleScale_t
public const nint m_nAlphaReferenceType = 0x18E4; // ParticleAlphaReferenceType_t
public const nint m_flAlphaReferenceSoftness = 0x18E8; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToZero = 0x1A40; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToOne = 0x1B98; // CParticleCollectionRendererFloatInput
public const nint m_bRefract = 0x1CF0; // bool
public const nint m_bRefractSolid = 0x1CF1; // bool
public const nint m_flRefractAmount = 0x1CF8; // CParticleCollectionRendererFloatInput
public const nint m_nRefractBlurRadius = 0x1E50; // int32
public const nint m_nRefractBlurType = 0x1E54; // BlurFilterType_t
public const nint m_bOnlyRenderInEffectsBloomPass = 0x1E58; // bool
public const nint m_bOnlyRenderInEffectsWaterPass = 0x1E59; // bool
public const nint m_bUseMixedResolutionRendering = 0x1E5A; // bool
public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1E5B; // bool
public const nint m_stencilTestID = 0x1E5C; // char[128]
public const nint m_bStencilTestExclude = 0x1EDC; // bool
public const nint m_stencilWriteID = 0x1EDD; // char[128]
public const nint m_bWriteStencilOnDepthPass = 0x1F5D; // bool
public const nint m_bWriteStencilOnDepthFail = 0x1F5E; // bool
public const nint m_bReverseZBuffering = 0x1F5F; // bool
public const nint m_bDisableZBuffering = 0x1F60; // bool
public const nint m_nFeatheringMode = 0x1F64; // ParticleDepthFeatheringMode_t
public const nint m_flFeatheringMinDist = 0x1F68; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringMaxDist = 0x20C0; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringFilter = 0x2218; // CParticleCollectionRendererFloatInput
public const nint m_flDepthBias = 0x2370; // CParticleCollectionRendererFloatInput
public const nint m_nSortMethod = 0x24C8; // ParticleSortingChoiceList_t
public const nint m_bBlendFramesSeq0 = 0x24CC; // bool
public const nint m_bMaxLuminanceBlendingSequence0 = 0x24CD; // bool
}
// Parent: CBaseRendererSource2
// Fields count: 27
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderSprites {
public const nint m_nSequenceOverride = 0x2710; // CParticleCollectionRendererFloatInput
public const nint m_nOrientationType = 0x2868; // ParticleOrientationChoiceList_t
public const nint m_nOrientationControlPoint = 0x286C; // int32
public const nint m_bUseYawWithNormalAligned = 0x2870; // bool
public const nint m_flMinSize = 0x2878; // CParticleCollectionRendererFloatInput
public const nint m_flMaxSize = 0x29D0; // CParticleCollectionRendererFloatInput
public const nint m_flAlphaAdjustWithSizeAdjust = 0x2B28; // CParticleCollectionRendererFloatInput
public const nint m_flStartFadeSize = 0x2C80; // CParticleCollectionRendererFloatInput
public const nint m_flEndFadeSize = 0x2DD8; // CParticleCollectionRendererFloatInput
public const nint m_flStartFadeDot = 0x2F30; // float32
public const nint m_flEndFadeDot = 0x2F34; // float32
public const nint m_bDistanceAlpha = 0x2F38; // bool
public const nint m_bSoftEdges = 0x2F39; // bool
public const nint m_flEdgeSoftnessStart = 0x2F3C; // float32
public const nint m_flEdgeSoftnessEnd = 0x2F40; // float32
public const nint m_bOutline = 0x2F44; // bool
public const nint m_OutlineColor = 0x2F45; // Color
public const nint m_nOutlineAlpha = 0x2F4C; // int32
public const nint m_flOutlineStart0 = 0x2F50; // float32
public const nint m_flOutlineStart1 = 0x2F54; // float32
public const nint m_flOutlineEnd0 = 0x2F58; // float32
public const nint m_flOutlineEnd1 = 0x2F5C; // float32
public const nint m_nLightingMode = 0x2F60; // ParticleLightingQuality_t
public const nint m_flLightingTessellation = 0x2F68; // CParticleCollectionRendererFloatInput
public const nint m_flLightingDirectionality = 0x30C0; // CParticleCollectionRendererFloatInput
public const nint m_bParticleShadows = 0x3218; // bool
public const nint m_flShadowDensity = 0x321C; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FloatInputMaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_flInput = 0x8; // CParticleCollectionFloatInput
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VecInputMaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_vecInput = 0x8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 22
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderCables {
public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput
public const nint m_flAlphaScale = 0x358; // CParticleCollectionFloatInput
public const nint m_vecColorScale = 0x4B0; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0xB08; // ParticleColorBlendType_t
public const nint m_hMaterial = 0xB10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nTextureRepetitionMode = 0xB18; // TextureRepetitionMode_t
public const nint m_flTextureRepeatsPerSegment = 0xB20; // CParticleCollectionFloatInput
public const nint m_flTextureRepeatsCircumference = 0xC78; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetV = 0xDD0; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetU = 0xF28; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput
public const nint m_bDrawCableCaps = 0x1330; // bool
public const nint m_flCapRoundness = 0x1334; // float32
public const nint m_flCapOffsetAmount = 0x1338; // float32
public const nint m_flTessScale = 0x133C; // float32
public const nint m_nMinTesselation = 0x1340; // int32
public const nint m_nMaxTesselation = 0x1344; // int32
public const nint m_nRoundness = 0x1348; // int32
public const nint m_LightingTransform = 0x1350; // CParticleTransformInput
public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector<FloatInputMaterialVariable_t>
public const nint m_MaterialVecVars = 0x13E8; // CUtlVector<VecInputMaterialVariable_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CPerParticleFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionFloatInput {
}
// Parent: CParticleCollectionFloatInput
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionRendererFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleRemapFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CPerParticleVecInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionVecInput {
}
// Parent: CParticleCollectionVecInput
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionRendererVecInput {
}
// Parent: None
// Fields count: 1
public static class PARTICLE_EHANDLE__ {
public const nint unused = 0x0; // int32
}
// Parent: None
// Fields count: 1
public static class PARTICLE_WORLD_HANDLE__ {
public const nint unused = 0x0; // int32
}
// Parent: None
// Fields count: 0
public static class IParticleEffect {
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleNamedValueConfiguration_t {
public const nint m_ConfigName = 0x0; // CUtlString
public const nint m_ConfigValue = 0x8; // KeyValues3
public const nint m_iAttachType = 0x18; // ParticleAttachment_t
public const nint m_BoundEntityPath = 0x20; // CUtlString
public const nint m_strEntityScope = 0x28; // CUtlString
public const nint m_strAttachmentName = 0x30; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleNamedValueSource_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_IsPublic = 0x8; // bool
public const nint m_ValueType = 0xC; // PulseValueType_t
public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t
public const nint m_NamedConfigs = 0x48; // CUtlVector<ParticleNamedValueConfiguration_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleVariableRef {
public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage
public const nint m_variableType = 0x38; // PulseValueType_t
}
// Parent: None
// Fields count: 0
public static class CParticleProperty {
}
// Parent: IParticleEffect
// Fields count: 32
public static class CNewParticleEffect {
public const nint m_pNext = 0x10; // CNewParticleEffect*
public const nint m_pPrev = 0x18; // CNewParticleEffect*
public const nint m_pParticles = 0x20; // IParticleCollection*
public const nint m_pDebugName = 0x28; // char*
public const nint m_bDontRemove = 0x0; // bitfield:1
public const nint m_bRemove = 0x0; // bitfield:1
public const nint m_bNeedsBBoxUpdate = 0x0; // bitfield:1
public const nint m_bIsFirstFrame = 0x0; // bitfield:1
public const nint m_bAutoUpdateBBox = 0x0; // bitfield:1
public const nint m_bAllocated = 0x0; // bitfield:1
public const nint m_bSimulate = 0x0; // bitfield:1
public const nint m_bShouldPerformCullCheck = 0x0; // bitfield:1
public const nint m_bForceNoDraw = 0x0; // bitfield:1
public const nint m_bShouldSave = 0x0; // bitfield:1
public const nint m_bDisableAggregation = 0x0; // bitfield:1
public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1
public const nint m_bShouldCheckFoW = 0x0; // bitfield:1
public const nint m_vSortOrigin = 0x40; //
public const nint m_flScale = 0x4C; // float32
public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__*
public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty*
public const nint m_flFreezeTransitionStart = 0x70; // float32
public const nint m_flFreezeTransitionDuration = 0x74; // float32
public const nint m_flFreezeTransitionOverride = 0x78; // float32
public const nint m_bFreezeTransitionActive = 0x7C; // bool
public const nint m_bFreezeTargetState = 0x7D; // bool
public const nint m_bCanFreeze = 0x7E; // bool
public const nint m_LastMin = 0x80; //
public const nint m_LastMax = 0x8C; //
public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot
public const nint m_vecAggregationCenter = 0x9C; //
public const nint m_RefCount = 0xC0; // int32
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistance {
public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput
public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput
public const nint m_nControlPointNumber = 0x470; // int32
public const nint m_CenterOffset = 0x474; //
public const nint m_bGlobalCenter = 0x480; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CollideWithSelf {
public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput
public const nint m_flMinimumSpeed = 0x318; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CollideWithParentParticles {
public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput
public const nint m_flRadiusScale = 0x318; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistanceToPath {
public const nint m_fMinDistance = 0x1C0; // float32
public const nint m_flMaxDistance0 = 0x1C4; // float32
public const nint m_flMaxDistanceMid = 0x1C8; // float32
public const nint m_flMaxDistance1 = 0x1CC; // float32
public const nint m_PathParameters = 0x1D0; // CPathParameters
public const nint m_flTravelTime = 0x210; // float32
public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t
public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistanceToUserSpecifiedPath {
public const nint m_fMinDistance = 0x1C0; // float32
public const nint m_flMaxDistance = 0x1C4; // float32
public const nint m_flTimeScale = 0x1C8; // float32
public const nint m_bLoopedPath = 0x1CC; // bool
public const nint m_pointList = 0x1D0; // CUtlVector<PointDefinitionWithTimeValues_t>
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PlanarConstraint {
public const nint m_PointOnPlane = 0x1C0; //
public const nint m_PlaneNormal = 0x1CC; //
public const nint m_nControlPointNumber = 0x1D8; // int32
public const nint m_bGlobalOrigin = 0x1DC; // bool
public const nint m_bGlobalNormal = 0x1DD; // bool
public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput
public const nint m_flMaximumDistanceToCP = 0x338; // CParticleCollectionFloatInput
public const nint m_bUseOldCode = 0x490; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WorldCollideConstraint {
}
// Parent: CParticleFunctionConstraint
// Fields count: 27
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WorldTraceConstraint {
public const nint m_nCP = 0x1C0; // int32
public const nint m_vecCpOffset = 0x1C4; //
public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t
public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t
public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t
public const nint m_CollisionGroupName = 0x1DC; // char[128]
public const nint m_bWorldOnly = 0x25C; // bool
public const nint m_bBrushOnly = 0x25D; // bool
public const nint m_bIncludeWater = 0x25E; // bool
public const nint m_nIgnoreCP = 0x260; // int32
public const nint m_flCpMovementTolerance = 0x264; // float32
public const nint m_flRetestRate = 0x268; // float32
public const nint m_flTraceTolerance = 0x26C; // float32
public const nint m_flCollisionConfirmationSpeed = 0x270; // float32
public const nint m_nMaxTracesPerFrame = 0x274; // float32
public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput
public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput
public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput
public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput
public const nint m_bDecayBounce = 0x7D8; // bool
public const nint m_bKillonContact = 0x7D9; // bool
public const nint m_flMinSpeed = 0x7DC; // float32
public const nint m_bSetNormal = 0x7E0; // bool
public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t
public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput
public const nint m_nEntityStickDataField = 0x940; // ParticleAttributeIndex_t
public const nint m_nEntityStickNormalField = 0x944; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_BoxConstraint {
public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput
public const nint m_vecMax = 0x818; // CParticleCollectionVecInput
public const nint m_nCP = 0xE70; // int32
public const nint m_bLocalSpace = 0xE74; // bool
public const nint m_bAccountForRadius = 0xE75; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ShapeMatchingConstraint {
public const nint m_flShapeRestorationTime = 0x1C0; // float32
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RopeSpringConstraint {
public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput
public const nint m_flAdjustmentScale = 0x5C8; // float32
public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpringToVectorConstraint {
public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput
public const nint m_flMinDistance = 0x318; // CPerParticleFloatInput
public const nint m_flMaxDistance = 0x470; // CPerParticleFloatInput
public const nint m_flRestingLength = 0x5C8; // CPerParticleFloatInput
public const nint m_vecAnchorVector = 0x720; // CPerParticleVecInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainLineLength {
public const nint m_flMinDistance = 0x1C0; // float32
public const nint m_flMaxDistance = 0x1C4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RingWave {
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_flParticlesPerOrbit = 0x228; // CParticleCollectionFloatInput
public const nint m_flInitialRadius = 0x380; // CPerParticleFloatInput
public const nint m_flThickness = 0x4D8; // CPerParticleFloatInput
public const nint m_flInitialSpeedMin = 0x630; // CPerParticleFloatInput
public const nint m_flInitialSpeedMax = 0x788; // CPerParticleFloatInput
public const nint m_flRoll = 0x8E0; // CPerParticleFloatInput
public const nint m_flPitch = 0xA38; // CPerParticleFloatInput
public const nint m_flYaw = 0xB90; // CPerParticleFloatInput
public const nint m_bEvenDistribution = 0xCE8; // bool
public const nint m_bXYVelocityOnly = 0xCE9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateSpiralSphere {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nOverrideCP = 0x1C4; // int32
public const nint m_nDensity = 0x1C8; // int32
public const nint m_flInitialRadius = 0x1CC; // float32
public const nint m_flInitialSpeedMin = 0x1D0; // float32
public const nint m_flInitialSpeedMax = 0x1D4; // float32
public const nint m_bUseParticleCount = 0x1D8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateInEpitrochoid {
public const nint m_nComponent1 = 0x1C0; // int32
public const nint m_nComponent2 = 0x1C4; // int32
public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput
public const nint m_flOffset = 0x388; // CPerParticleFloatInput
public const nint m_flRadius1 = 0x4E0; // CPerParticleFloatInput
public const nint m_flRadius2 = 0x638; // CPerParticleFloatInput
public const nint m_bUseCount = 0x790; // bool
public const nint m_bUseLocalCoords = 0x791; // bool
public const nint m_bOffsetExistingPos = 0x792; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreatePhyllotaxis {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nScaleCP = 0x1C4; // int32
public const nint m_nComponent = 0x1C8; // int32
public const nint m_fRadCentCore = 0x1CC; // float32
public const nint m_fRadPerPoint = 0x1D0; // float32
public const nint m_fRadPerPointTo = 0x1D4; // float32
public const nint m_fpointAngle = 0x1D8; // float32
public const nint m_fsizeOverall = 0x1DC; // float32
public const nint m_fRadBias = 0x1E0; // float32
public const nint m_fMinRad = 0x1E4; // float32
public const nint m_fDistBias = 0x1E8; // float32
public const nint m_bUseLocalCoords = 0x1EC; // bool
public const nint m_bUseWithContEmit = 0x1ED; // bool
public const nint m_bUseOrigRadius = 0x1EE; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnModel {
public const nint m_modelInput = 0x1C0; // CParticleModelInput
public const nint m_transformInput = 0x220; // CParticleTransformInput
public const nint m_nForceInModel = 0x288; // int32
public const nint m_nDesiredHitbox = 0x28C; // int32
public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32
public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput
public const nint m_flBoneVelocity = 0x8F0; // float32
public const nint m_flMaxBoneVelocity = 0x8F4; // float32
public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0xF50; // char[128]
public const nint m_bLocalCoords = 0xFD0; // bool
public const nint m_bUseBones = 0xFD1; // bool
public const nint m_bUseMesh = 0xFD2; // bool
public const nint m_flShellSize = 0xFD8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnModelAtHeight {
public const nint m_bUseBones = 0x1C0; // bool
public const nint m_bForceZ = 0x1C1; // bool
public const nint m_nControlPointNumber = 0x1C4; // int32
public const nint m_nHeightCP = 0x1C8; // int32
public const nint m_bUseWaterHeight = 0x1CC; // bool
public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput
public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x980; // CParticleCollectionVecInput
public const nint m_nBiasType = 0xFD8; // ParticleHitboxBiasType_t
public const nint m_bLocalCoords = 0xFDC; // bool
public const nint m_bPreferMovingBoxes = 0xFDD; // bool
public const nint m_HitboxSetName = 0xFDE; // char[128]
public const nint m_flHitboxVelocityScale = 0x1060; // CParticleCollectionFloatInput
public const nint m_flMaxBoneVelocity = 0x11B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetHitboxToClosest {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nDesiredHitbox = 0x1C4; // int32
public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0x820; // char[128]
public const nint m_bUseBones = 0x8A0; // bool
public const nint m_bUseClosestPointOnHitbox = 0x8A1; // bool
public const nint m_nTestType = 0x8A4; // ClosestPointTestType_t
public const nint m_flHybridRatio = 0x8A8; // CParticleCollectionFloatInput
public const nint m_bUpdatePosition = 0xA00; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetHitboxToModel {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nForceInModel = 0x1C4; // int32
public const nint m_nDesiredHitbox = 0x1C8; // int32
public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x828; //
public const nint m_bMaintainHitbox = 0x834; // bool
public const nint m_bUseBones = 0x835; // bool
public const nint m_HitboxSetName = 0x836; // char[128]
public const nint m_flShellSize = 0x8B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateWithinSphereTransform {
public const nint m_fRadiusMin = 0x1C0; // CPerParticleFloatInput
public const nint m_fRadiusMax = 0x318; // CPerParticleFloatInput
public const nint m_vecDistanceBias = 0x470; // CPerParticleVecInput
public const nint m_vecDistanceBiasAbs = 0xAC8; //
public const nint m_TransformInput = 0xAD8; // CParticleTransformInput
public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput
public const nint m_fSpeedRandExp = 0xDF0; // float32
public const nint m_bLocalCoords = 0xDF4; // bool
public const nint m_flEndCPGrowthTime = 0xDF8; // float32
public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput
public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t
public const nint m_nFieldVelocity = 0x1AB4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateWithinBox {
public const nint m_vecMin = 0x1C0; // CPerParticleVecInput
public const nint m_vecMax = 0x818; // CPerParticleVecInput
public const nint m_nControlPointNumber = 0xE70; // int32
public const nint m_bLocalSpace = 0xE74; // bool
public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnGrid {
public const nint m_nXCount = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nYCount = 0x318; // CParticleCollectionFloatInput
public const nint m_nZCount = 0x470; // CParticleCollectionFloatInput
public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput
public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput
public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput
public const nint m_nControlPointNumber = 0x9D0; // int32
public const nint m_bLocalSpace = 0x9D4; // bool
public const nint m_bCenter = 0x9D5; // bool
public const nint m_bHollow = 0x9D6; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionOffset {
public const nint m_OffsetMin = 0x1C0; // CPerParticleVecInput
public const nint m_OffsetMax = 0x818; // CPerParticleVecInput
public const nint m_TransformInput = 0xE70; // CParticleTransformInput
public const nint m_bLocalCoords = 0xED8; // bool
public const nint m_bProportional = 0xED9; // bool
public const nint m_randomnessParameters = 0xEDC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionOffsetToCP {
public const nint m_nControlPointNumberStart = 0x1C0; // int32
public const nint m_nControlPointNumberEnd = 0x1C4; // int32
public const nint m_bLocalCoords = 0x1C8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionPlaceOnGround {
public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput
public const nint m_flMaxTraceLength = 0x318; // CPerParticleFloatInput
public const nint m_CollisionGroupName = 0x470; // char[128]
public const nint m_nTraceSet = 0x4F0; // ParticleTraceSet_t
public const nint m_nTraceMissBehavior = 0x500; // ParticleTraceMissBehavior_t
public const nint m_bIncludeWater = 0x504; // bool
public const nint m_bSetNormal = 0x505; // bool
public const nint m_bSetPXYZOnly = 0x506; // bool
public const nint m_bTraceAlongNormal = 0x507; // bool
public const nint m_bOffsetonColOnly = 0x508; // bool
public const nint m_flOffsetByRadiusFactor = 0x50C; // float32
public const nint m_nPreserveOffsetCP = 0x510; // int32
public const nint m_nIgnoreCP = 0x514; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityFromNormal {
public const nint m_fSpeedMin = 0x1C0; // float32
public const nint m_fSpeedMax = 0x1C4; // float32
public const nint m_bIgnoreDt = 0x1C8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityRandom {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput
public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0xAD0; // CPerParticleVecInput
public const nint m_bIgnoreDT = 0x1128; // bool
public const nint m_randomnessParameters = 0x112C; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialVelocityNoise {
public const nint m_vecAbsVal = 0x1C0; //
public const nint m_vecAbsValInv = 0x1CC; //
public const nint m_vecOffsetLoc = 0x1D8; // CPerParticleVecInput
public const nint m_flOffset = 0x830; // CPerParticleFloatInput
public const nint m_vecOutputMin = 0x988; // CPerParticleVecInput
public const nint m_vecOutputMax = 0xFE0; // CPerParticleVecInput
public const nint m_flNoiseScale = 0x1638; // CPerParticleFloatInput
public const nint m_flNoiseScaleLoc = 0x1790; // CPerParticleFloatInput
public const nint m_TransformInput = 0x18E8; // CParticleTransformInput
public const nint m_bIgnoreDt = 0x1950; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialVelocityFromHitbox {
public const nint m_flVelocityMin = 0x1C0; // float32
public const nint m_flVelocityMax = 0x1C4; // float32
public const nint m_nControlPointNumber = 0x1C8; // int32
public const nint m_HitboxSetName = 0x1CC; // char[128]
public const nint m_bUseBones = 0x24C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityRadialRandom {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_fSpeedMin = 0x1C4; // float32
public const nint m_fSpeedMax = 0x1C8; // float32
public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; //
public const nint m_bIgnoreDelta = 0x1D9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomLifeTime {
public const nint m_fLifetimeMin = 0x1C0; // float32
public const nint m_fLifetimeMax = 0x1C4; // float32
public const nint m_fLifetimeRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomScalar {
public const nint m_flMin = 0x1C0; // float32
public const nint m_flMax = 0x1C4; // float32
public const nint m_flExponent = 0x1C8; // float32
public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomVector {
public const nint m_vecMin = 0x1C0; //
public const nint m_vecMax = 0x1CC; //
public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t
public const nint m_randomnessParameters = 0x1DC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomVectorComponent {
public const nint m_flMin = 0x1C0; // float32
public const nint m_flMax = 0x1C4; // float32
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_nComponent = 0x1CC; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_AddVectorToVector {
public const nint m_vecScale = 0x1C0; //
public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t
public const nint m_vOffsetMin = 0x1D4; //
public const nint m_vOffsetMax = 0x1E0; //
public const nint m_randomnessParameters = 0x1EC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomAlphaWindowThreshold {
public const nint m_flMin = 0x1C0; // float32
public const nint m_flMax = 0x1C4; // float32
public const nint m_flExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRadius {
public const nint m_flRadiusMin = 0x1C0; // float32
public const nint m_flRadiusMax = 0x1C4; // float32
public const nint m_flRadiusRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomAlpha {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nAlphaMin = 0x1C4; // int32
public const nint m_nAlphaMax = 0x1C8; // int32
public const nint m_flAlphaRandExponent = 0x1D4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGeneralRandomRotation {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flDegrees = 0x1C4; // float32
public const nint m_flDegreesMin = 0x1C8; // float32
public const nint m_flDegreesMax = 0x1CC; // float32
public const nint m_flRotationRandExponent = 0x1D0; // float32
public const nint m_bRandomlyFlipDirection = 0x1D4; // bool
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRotation {
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_Orient2DRelToCP {
public const nint m_nCP = 0x1C0; // int32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flRotOffset = 0x1C8; // float32
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRotationSpeed {
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomYaw {
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomColor {
public const nint m_ColorMin = 0x1DC; // Color
public const nint m_ColorMax = 0x1E0; // Color
public const nint m_TintMin = 0x1E4; // Color
public const nint m_TintMax = 0x1E8; // Color
public const nint m_flTintPerc = 0x1EC; // float32
public const nint m_flUpdateThreshold = 0x1F0; // float32
public const nint m_nTintCP = 0x1F4; // int32
public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t
public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t
public const nint m_flLightAmplification = 0x200; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ColorLitPerParticle {
public const nint m_ColorMin = 0x1D8; // Color
public const nint m_ColorMax = 0x1DC; // Color
public const nint m_TintMin = 0x1E0; // Color
public const nint m_TintMax = 0x1E4; // Color
public const nint m_flTintPerc = 0x1E8; // float32
public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t
public const nint m_flLightAmplification = 0x1F0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomTrailLength {
public const nint m_flMinLength = 0x1C0; // float32
public const nint m_flMaxLength = 0x1C4; // float32
public const nint m_flLengthRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomSequence {
public const nint m_nSequenceMin = 0x1C0; // int32
public const nint m_nSequenceMax = 0x1C4; // int32
public const nint m_bShuffle = 0x1C8; // bool
public const nint m_bLinear = 0x1C9; // bool
public const nint m_WeightedList = 0x1D0; // CUtlVector<SequenceWeightedList_t>
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SequenceFromCP {
public const nint m_bKillUnused = 0x1C0; // bool
public const nint m_bRadiusScale = 0x1C1; // bool
public const nint m_nCP = 0x1C4; // int32
public const nint m_vecOffset = 0x1C8; //
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomModelSequence {
public const nint m_ActivityName = 0x1C0; // char[256]
public const nint m_SequenceName = 0x2C0; // char[256]
public const nint m_hModel = 0x3C0; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ScaleVelocity {
public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionWarp {
public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput
public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput
public const nint m_nScaleControlPointNumber = 0xE70; // int32
public const nint m_nControlPointNumber = 0xE74; // int32
public const nint m_nRadiusComponent = 0xE78; // int32
public const nint m_flWarpTime = 0xE7C; // float32
public const nint m_flWarpStartTime = 0xE80; // float32
public const nint m_flPrevPosScale = 0xE84; // float32
public const nint m_bInvertWarp = 0xE88; // bool
public const nint m_bUseCount = 0xE89; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionWarpScalar {
public const nint m_vecWarpMin = 0x1C0; //
public const nint m_vecWarpMax = 0x1CC; //
public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput
public const nint m_flPrevPosScale = 0x330; // float32
public const nint m_nScaleControlPointNumber = 0x334; // int32
public const nint m_nControlPointNumber = 0x338; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreationNoise {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_bAbsVal = 0x1C4; // bool
public const nint m_bAbsValInv = 0x1C5; // bool
public const nint m_flOffset = 0x1C8; // float32
public const nint m_flOutputMin = 0x1CC; // float32
public const nint m_flOutputMax = 0x1D0; // float32
public const nint m_flNoiseScale = 0x1D4; // float32
public const nint m_flNoiseScaleLoc = 0x1D8; // float32
public const nint m_vecOffsetLoc = 0x1DC; //
public const nint m_flWorldTimeScale = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateAlongPath {
public const nint m_fMaxDistance = 0x1C0; // float32
public const nint m_PathParams = 0x1D0; // CPathParameters
public const nint m_bUseRandomCPs = 0x210; // bool
public const nint m_vEndOffset = 0x214; //
public const nint m_bSaveOffset = 0x220; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_MoveBetweenPoints {
public const nint m_flSpeedMin = 0x1C0; // CPerParticleFloatInput
public const nint m_flSpeedMax = 0x318; // CPerParticleFloatInput
public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput
public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput
public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput
public const nint m_nEndControlPointNumber = 0x878; // int32
public const nint m_bTrailBias = 0x87C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapScalar {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
public const nint m_flStartTime = 0x1D8; // float32
public const nint m_flEndTime = 0x1DC; // float32
public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1E4; // bool
public const nint m_flRemapBias = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1C4; // int32
public const nint m_nInputMax = 0x1C8; // int32
public const nint m_nScaleControlPoint = 0x1CC; // int32
public const nint m_nScaleControlPointField = 0x1D0; // int32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1E0; // bool
public const nint m_bInvert = 0x1E1; // bool
public const nint m_bWrap = 0x1E2; // bool
public const nint m_flRemapBias = 0x1E4; // float32
}
// Parent: C_INIT_RemapParticleCountToScalar
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelElementScalar {
public const nint m_hModel = 0x1F0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_outputMinName = 0x1F8; // CUtlString
public const nint m_outputMaxName = 0x200; // CUtlString
public const nint m_bModelFromRenderer = 0x208; // bool
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InheritVelocity {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_flVelocityScale = 0x1C4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityFromCP {
public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput
public const nint m_transformInput = 0x818; // CParticleTransformInput
public const nint m_flVelocityScale = 0x880; // float32
public const nint m_bDirectionOnly = 0x884; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_AgeNoise {
public const nint m_bAbsVal = 0x1C0; // bool
public const nint m_bAbsValInv = 0x1C1; // bool
public const nint m_flOffset = 0x1C4; // float32
public const nint m_flAgeMin = 0x1C8; // float32
public const nint m_flAgeMax = 0x1CC; // float32
public const nint m_flNoiseScale = 0x1D0; // float32
public const nint m_flNoiseScaleLoc = 0x1D4; // float32
public const nint m_vecOffsetLoc = 0x1D8; //
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SequenceLifeTime {
public const nint m_flFramerate = 0x1C0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapScalarToVector {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_vecOutputMin = 0x1D0; //
public const nint m_vecOutputMax = 0x1DC; //
public const nint m_flStartTime = 0x1E8; // float32
public const nint m_flEndTime = 0x1EC; // float32
public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t
public const nint m_nControlPointNumber = 0x1F4; // int32
public const nint m_bLocalCoords = 0x1F8; // bool
public const nint m_flRemapBias = 0x1FC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_OffsetVectorToVector {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C8; //
public const nint m_vecOutputMax = 0x1D4; //
public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MParticleMinVersion
// MGetKV3ClassDefaults
public static class C_INIT_CreateSequentialPathV2 {
public const nint m_fMaxDistance = 0x1C0; // CPerParticleFloatInput
public const nint m_flNumToAssign = 0x318; // CParticleCollectionFloatInput
public const nint m_bLoop = 0x470; // bool
public const nint m_bCPPairs = 0x471; // bool
public const nint m_bSaveOffset = 0x472; // bool
public const nint m_PathParams = 0x480; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MParticleMaxVersion
// MParticleReplacementOp
// MGetKV3ClassDefaults
public static class C_INIT_CreateSequentialPath {
public const nint m_fMaxDistance = 0x1C0; // float32
public const nint m_flNumToAssign = 0x1C4; // float32
public const nint m_bLoop = 0x1C8; // bool
public const nint m_bCPPairs = 0x1C9; // bool
public const nint m_bSaveOffset = 0x1CA; // bool
public const nint m_PathParams = 0x1D0; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialRepulsionVelocity {
public const nint m_CollisionGroupName = 0x1C0; // char[128]
public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t
public const nint m_vecOutputMin = 0x244; //
public const nint m_vecOutputMax = 0x250; //
public const nint m_nControlPointNumber = 0x25C; // int32
public const nint m_bPerParticle = 0x260; // bool
public const nint m_bTranslate = 0x261; // bool
public const nint m_bProportional = 0x262; // bool
public const nint m_flTraceLength = 0x264; // float32
public const nint m_bPerParticleTR = 0x268; // bool
public const nint m_bInherit = 0x269; // bool
public const nint m_nChildCP = 0x26C; // int32
public const nint m_nChildGroupID = 0x270; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomYawFlip {
public const nint m_flPercent = 0x1C0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomSecondSequence {
public const nint m_nSequenceMin = 0x1C0; // int32
public const nint m_nSequenceMax = 0x1C4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapCPtoScalar {
public const nint m_nCPInput = 0x1C0; // int32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nField = 0x1C8; // int32
public const nint m_flInputMin = 0x1CC; // float32
public const nint m_flInputMax = 0x1D0; // float32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_flStartTime = 0x1DC; // float32
public const nint m_flEndTime = 0x1E0; // float32
public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t
public const nint m_flRemapBias = 0x1E8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapTransformToVector {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vInputMin = 0x1C4; //
public const nint m_vInputMax = 0x1D0; //
public const nint m_vOutputMin = 0x1DC; //
public const nint m_vOutputMax = 0x1E8; //
public const nint m_TransformInput = 0x1F8; // CParticleTransformInput
public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput
public const nint m_flStartTime = 0x2C8; // float32
public const nint m_flEndTime = 0x2CC; // float32
public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t
public const nint m_bOffset = 0x2D4; // bool
public const nint m_bAccelerate = 0x2D5; // bool
public const nint m_flRemapBias = 0x2D8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ChaoticAttractor {
public const nint m_flAParm = 0x1C0; // float32
public const nint m_flBParm = 0x1C4; // float32
public const nint m_flCParm = 0x1C8; // float32
public const nint m_flDParm = 0x1CC; // float32
public const nint m_flScale = 0x1D0; // float32
public const nint m_flSpeedMin = 0x1D4; // float32
public const nint m_flSpeedMax = 0x1D8; // float32
public const nint m_nBaseCP = 0x1DC; // int32
public const nint m_bUniformSpeed = 0x1E0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromParentParticles {
public const nint m_flVelocityScale = 0x1C0; // float32
public const nint m_flIncrement = 0x1C4; // float32
public const nint m_bRandomDistribution = 0x1C8; // bool
public const nint m_nRandomSeed = 0x1CC; // int32
public const nint m_bSubFrame = 0x1D0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InheritFromParentParticles {
public const nint m_flScale = 0x1C0; // float32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1C8; // int32
public const nint m_bRandomDistribution = 0x1CC; // bool
public const nint m_nRandomSeed = 0x1D0; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromCPs {
public const nint m_nIncrement = 0x1C0; // int32
public const nint m_nMinCP = 0x1C4; // int32
public const nint m_nMaxCP = 0x1C8; // int32
public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceToCPInit {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
public const nint m_nStartCP = 0x728; // int32
public const nint m_bLOS = 0x72C; // bool
public const nint m_CollisionGroupName = 0x72D; // char[128]
public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t
public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput
public const nint m_flLOSScale = 0x910; // float32
public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x918; // bool
public const nint m_vecDistanceScale = 0x91C; //
public const nint m_flRemapBias = 0x928; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_LifespanFromVelocity {
public const nint m_vecComponentScale = 0x1C0; //
public const nint m_flTraceOffset = 0x1CC; // float32
public const nint m_flMaxTraceLength = 0x1D0; // float32
public const nint m_flTraceTolerance = 0x1D4; // float32
public const nint m_nMaxPlanes = 0x1D8; // int32
public const nint m_CollisionGroupName = 0x1E0; // char[128]
public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t
public const nint m_bIncludeWater = 0x270; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromPlaneCache {
public const nint m_vecOffsetMin = 0x1C0; //
public const nint m_vecOffsetMax = 0x1CC; //
public const nint m_bUseNormal = 0x1D9; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ModelCull {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_bBoundBox = 0x1C4; // bool
public const nint m_bCullOutside = 0x1C5; // bool
public const nint m_bUseBones = 0x1C6; // bool
public const nint m_HitboxSetName = 0x1C7; // char[128]
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceCull {
public const nint m_nControlPoint = 0x1C0; // int32
public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x320; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PlaneCull {
public const nint m_nControlPoint = 0x1C0; // int32
public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x320; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceToNeighborCull {
public const nint m_flDistance = 0x1C0; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RtEnvCull {
public const nint m_vecTestDir = 0x1C0; //
public const nint m_vecTestNormal = 0x1CC; //
public const nint m_bUseVelocity = 0x1D8; // bool
public const nint m_bCullOnMiss = 0x1D9; // bool
public const nint m_bLifeAdjust = 0x1DA; // bool
public const nint m_RtEnvName = 0x1DB; // char[128]
public const nint m_nRTEnvCP = 0x25C; // int32
public const nint m_nComponent = 0x260; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_NormalAlignToCP {
public const nint m_transformInput = 0x1C0; // CParticleTransformInput
public const nint m_nControlPointAxis = 0x228; // ParticleControlPointAxis_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_NormalOffset {
public const nint m_OffsetMin = 0x1C0; //
public const nint m_OffsetMax = 0x1CC; //
public const nint m_nControlPointNumber = 0x1D8; // int32
public const nint m_bLocalCoords = 0x1DC; // bool
public const nint m_bNormalize = 0x1DD; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapSpeedToScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nControlPointNumber = 0x1C4; // int32
public const nint m_flStartTime = 0x1C8; // float32
public const nint m_flEndTime = 0x1CC; // float32
public const nint m_flInputMin = 0x1D0; // float32
public const nint m_flInputMax = 0x1D4; // float32
public const nint m_flOutputMin = 0x1D8; // float32
public const nint m_flOutputMax = 0x1DC; // float32
public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t
public const nint m_bPerParticle = 0x1E4; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromCPSnapshot {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t
public const nint m_nLocalSpaceCP = 0x1CC; // int32
public const nint m_bRandom = 0x1D0; // bool
public const nint m_bReverse = 0x1D1; // bool
public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput
public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput
public const nint m_nRandomSeed = 0x488; // int32
public const nint m_bLocalSpaceAngles = 0x48C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitSkinnedPositionFromCPSnapshot {
public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32
public const nint m_nControlPointNumber = 0x1C4; // int32
public const nint m_bRandom = 0x1C8; // bool
public const nint m_nRandomSeed = 0x1CC; // int32
public const nint m_bRigid = 0x1D0; // bool
public const nint m_bSetNormal = 0x1D1; // bool
public const nint m_bIgnoreDt = 0x1D2; // bool
public const nint m_flMinNormalVelocity = 0x1D4; // float32
public const nint m_flMaxNormalVelocity = 0x1D8; // float32
public const nint m_nIndexType = 0x1DC; // SnapshotIndexType_t
public const nint m_flReadIndex = 0x1E0; // CPerParticleFloatInput
public const nint m_flIncrement = 0x338; // float32
public const nint m_nFullLoopIncrement = 0x33C; // int32
public const nint m_nSnapShotStartPoint = 0x340; // int32
public const nint m_flBoneVelocity = 0x344; // float32
public const nint m_flBoneVelocityMax = 0x348; // float32
public const nint m_bCopyColor = 0x34C; // bool
public const nint m_bCopyAlpha = 0x34D; // bool
public const nint m_bSetRadius = 0x34E; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromParentKilled {
public const nint m_nAttributeToCopy = 0x1C0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromVectorFieldSnapshot {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nLocalSpaceCP = 0x1C4; // int32
public const nint m_nWeightUpdateCP = 0x1C8; // int32
public const nint m_bUseVerticalVelocity = 0x1CC; // bool
public const nint m_vecScale = 0x1D0; // CPerParticleVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialDirectionToTransformToVector {
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
public const nint m_flScale = 0x22C; // float32
public const nint m_flOffsetRot = 0x230; // float32
public const nint m_vecOffsetAxis = 0x234; //
public const nint m_bNormalize = 0x240; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialTransformDirectionToRotation {
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t
public const nint m_flOffsetRot = 0x22C; // float32
public const nint m_nComponent = 0x230; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapQAnglesToRotation {
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapTransformOrientationToRotations {
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_vecRotation = 0x228; //
public const nint m_bUseQuat = 0x234; // bool
public const nint m_bWriteNormal = 0x235; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetRigidAttachment {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_bLocalSpace = 0x1CC; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialVisibilityScalar {
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RadiusFromCPObject {
public const nint m_nControlPoint = 0x1C0; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialSequenceFromModel {
public const nint m_nControlPointNumber = 0x1C0; // int32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1CC; // float32
public const nint m_flInputMax = 0x1D0; // float32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_GlobalScale {
public const nint m_flScale = 0x1C0; // float32
public const nint m_nScaleControlPointNumber = 0x1C4; // int32
public const nint m_nControlPointNumber = 0x1C8; // int32
public const nint m_bScaleRadius = 0x1CC; // bool
public const nint m_bScalePosition = 0x1CD; // bool
public const nint m_bScaleVelocity = 0x1CE; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PointList {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
public const nint m_bPlaceAlongPath = 0x1E0; // bool
public const nint m_bClosedLoop = 0x1E1; // bool
public const nint m_nNumPointsAlongPath = 0x1E4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelElement {
public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C8; // CUtlVector<CUtlString>
public const nint m_bShuffle = 0x1E0; // bool
public const nint m_bLinear = 0x1E1; // bool
public const nint m_bModelFromRenderer = 0x1E2; // bool
public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelSequence {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelBodyPart {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelMeshGroup {
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelElementToScalar {
public const nint m_hModel = 0x1C0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C8; // CUtlVector<CUtlString>
public const nint m_values = 0x1E0; // CUtlVector<float32>
public const nint m_nFieldInput = 0x1F8; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x200; // ParticleSetMethod_t
public const nint m_bModelFromRenderer = 0x204; // bool
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelSequenceToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelBodyPartToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelMeshGroupToScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffect {
public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t
public const nint m_flDetail2Rotation = 0x1C4; // float32
public const nint m_flDetail2Scale = 0x1C8; // float32
public const nint m_flDetail2BlendFactor = 0x1CC; // float32
public const nint m_flColorWarpIntensity = 0x1D0; // float32
public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32
public const nint m_flEnvMapIntensity = 0x1D8; // float32
public const nint m_flAmbientScale = 0x1DC; // float32
public const nint m_specularColor = 0x1E0; // Color
public const nint m_flSpecularScale = 0x1E4; // float32
public const nint m_flSpecularExponent = 0x1E8; // float32
public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32
public const nint m_flSpecularBlendToFull = 0x1F0; // float32
public const nint m_rimLightColor = 0x1F4; // Color
public const nint m_flRimLightScale = 0x1F8; // float32
public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32
public const nint m_flMetalnessBlendToFull = 0x200; // float32
public const nint m_flSelfIllumBlendToFull = 0x204; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffectCitadel {
public const nint m_flSFXColorWarpAmount = 0x1C0; // float32
public const nint m_flSFXNormalAmount = 0x1C4; // float32
public const nint m_flSFXMetalnessAmount = 0x1C8; // float32
public const nint m_flSFXRoughnessAmount = 0x1CC; // float32
public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32
public const nint m_flSFXSScale = 0x1D4; // float32
public const nint m_flSFXSScrollX = 0x1D8; // float32
public const nint m_flSFXSScrollY = 0x1DC; // float32
public const nint m_flSFXSScrollZ = 0x1E0; // float32
public const nint m_flSFXSOffsetX = 0x1E4; // float32
public const nint m_flSFXSOffsetY = 0x1E8; // float32
public const nint m_flSFXSOffsetZ = 0x1EC; // float32
public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t
public const nint m_flSFXSDetailAmount = 0x1F4; // float32
public const nint m_flSFXSDetailScale = 0x1F8; // float32
public const nint m_flSFXSDetailScrollX = 0x1FC; // float32
public const nint m_flSFXSDetailScrollY = 0x200; // float32
public const nint m_flSFXSDetailScrollZ = 0x204; // float32
public const nint m_flSFXSUseModelUVs = 0x208; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateParticleImpulse {
public const nint m_InputRadius = 0x1C0; // CPerParticleFloatInput
public const nint m_InputMagnitude = 0x318; // CPerParticleFloatInput
public const nint m_nFalloffFunction = 0x470; // ParticleFalloffFunction_t
public const nint m_InputFalloffExp = 0x478; // CPerParticleFloatInput
public const nint m_nImpulseType = 0x5D0; // ParticleImpulseType_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_QuantizeFloat {
public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetAttributeToScalarExpression {
public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput
public const nint m_flInput2 = 0x320; // CPerParticleFloatInput
public const nint m_flOutputRemap = 0x478; // CParticleRemapFloatInput
public const nint m_nOutputField = 0x5D0; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x5D4; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetVectorAttributeToVectorExpression {
public const nint m_nExpression = 0x1C0; // VectorExpressionType_t
public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput
public const nint m_vInput2 = 0x820; // CPerParticleVecInput
public const nint m_nOutputField = 0xE78; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xE7C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0xE80; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFloatCollection {
public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFloat {
public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x318; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x31C; // ParticleSetMethod_t
public const nint m_InputStrength = 0x320; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitVecCollection {
public const nint m_InputValue = 0x1C0; // CParticleCollectionVecInput
public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitVec {
public const nint m_InputValue = 0x1C0; // CPerParticleVecInput
public const nint m_nOutputField = 0x818; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x81C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0x820; // bool
public const nint m_bWritePreviousPosition = 0x821; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_InstantaneousEmitter {
public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput
public const nint m_flInitFromKilledParentParticles = 0x470; // float32
public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput
public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32
public const nint m_nSnapshotControlPoint = 0x5D4; // int32
}
// Parent: CParticleFunctionEmitter
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ContinuousEmitter {
public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput
public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput
public const nint m_flEmissionScale = 0x5C8; // float32
public const nint m_flScalePerParentParticle = 0x5CC; // float32
public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool
public const nint m_nSnapshotControlPoint = 0x5D4; // int32
public const nint m_nLimitPerUpdate = 0x5D8; // int32
public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool
public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_NoiseEmitter {
public const nint m_flEmissionDuration = 0x1C0; // float32
public const nint m_flStartTime = 0x1C4; // float32
public const nint m_flEmissionScale = 0x1C8; // float32
public const nint m_nScaleControlPoint = 0x1CC; // int32
public const nint m_nScaleControlPointField = 0x1D0; // int32
public const nint m_nWorldNoisePoint = 0x1D4; // int32
public const nint m_bAbsVal = 0x1D8; // bool
public const nint m_bAbsValInv = 0x1D9; // bool
public const nint m_flOffset = 0x1DC; // float32
public const nint m_flOutputMin = 0x1E0; // float32
public const nint m_flOutputMax = 0x1E4; // float32
public const nint m_flNoiseScale = 0x1E8; // float32
public const nint m_flWorldNoiseScale = 0x1EC; // float32
public const nint m_vecOffsetLoc = 0x1F0; //
public const nint m_flWorldTimeScale = 0x1FC; // float32
}
// Parent: CParticleFunctionEmitter
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MaintainEmitter {
public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x318; // float32
public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput
public const nint m_flEmissionRate = 0x478; // float32
public const nint m_nSnapshotControlPoint = 0x47C; // int32
public const nint m_bEmitInstantaneously = 0x480; // bool
public const nint m_bFinalEmitOnStop = 0x481; // bool
public const nint m_flScale = 0x488; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RandomForce {
public const nint m_MinForce = 0x1D0; //
public const nint m_MaxForce = 0x1DC; //
}
// Parent: CParticleFunctionForce
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CPVelocityForce {
public const nint m_nControlPointNumber = 0x1D0; // int32
public const nint m_flScale = 0x1D8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ParentVortices {
public const nint m_flForceScale = 0x1D0; // float32
public const nint m_vecTwistAxis = 0x1D4; //
public const nint m_bFlipBasedOnYaw = 0x1E0; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TwistAroundAxis {
public const nint m_fForceAmount = 0x1D0; // float32
public const nint m_TwistAxis = 0x1D4; //
public const nint m_bLocalSpace = 0x1E0; // bool
public const nint m_nControlPointNumber = 0x1E4; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_AttractToControlPoint {
public const nint m_vecComponentScale = 0x1D0; //
public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput
public const nint m_fFalloffPower = 0x338; // float32
public const nint m_TransformInput = 0x340; // CParticleTransformInput
public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput
public const nint m_bApplyMinForce = 0x500; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ForceBasedOnDistanceToPlane {
public const nint m_flMinDist = 0x1D0; // float32
public const nint m_vecForceAtMinDist = 0x1D4; //
public const nint m_flMaxDist = 0x1E0; // float32
public const nint m_vecForceAtMaxDist = 0x1E4; //
public const nint m_vecPlaneNormal = 0x1F0; //
public const nint m_nControlPointNumber = 0x1FC; // int32
public const nint m_flExponent = 0x200; // float32
}
// Parent: CParticleFunctionForce
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TimeVaryingForce {
public const nint m_flStartLerpTime = 0x1D0; // float32
public const nint m_StartingForce = 0x1D4; //
public const nint m_flEndLerpTime = 0x1E0; // float32
public const nint m_EndingForce = 0x1E4; //
}
// Parent: CParticleFunctionForce
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TurbulenceForce {
public const nint m_flNoiseCoordScale0 = 0x1D0; // float32
public const nint m_flNoiseCoordScale1 = 0x1D4; // float32
public const nint m_flNoiseCoordScale2 = 0x1D8; // float32
public const nint m_flNoiseCoordScale3 = 0x1DC; // float32
public const nint m_vecNoiseAmount0 = 0x1E0; //
public const nint m_vecNoiseAmount1 = 0x1EC; //
public const nint m_vecNoiseAmount2 = 0x1F8; //
public const nint m_vecNoiseAmount3 = 0x204; //
}
// Parent: CParticleFunctionForce
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CurlNoiseForce {
public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t
public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput
public const nint m_vecNoiseScale = 0x830; // CPerParticleVecInput
public const nint m_vecOffset = 0xE88; // CPerParticleVecInput
public const nint m_vecOffsetRate = 0x14E0; // CPerParticleVecInput
public const nint m_flWorleySeed = 0x1B38; // CPerParticleFloatInput
public const nint m_flWorleyJitter = 0x1C90; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PerParticleForce {
public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput
public const nint m_vForce = 0x328; // CPerParticleVecInput
public const nint m_nCP = 0x980; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WindForce {
public const nint m_vForce = 0x1D0; //
}
// Parent: CParticleFunctionForce
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ExternalWindForce {
public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput
public const nint m_vecScale = 0x828; // CPerParticleVecInput
public const nint m_bSampleWind = 0xE80; // bool
public const nint m_bSampleWater = 0xE81; // bool
public const nint m_bDampenNearWaterPlane = 0xE82; // bool
public const nint m_bSampleGravity = 0xE83; // bool
public const nint m_vecGravityForce = 0xE88; // CPerParticleVecInput
public const nint m_bUseBasicMovementGravity = 0x14E0; // bool
public const nint m_flLocalGravityScale = 0x14E8; // CPerParticleFloatInput
public const nint m_flLocalBuoyancyScale = 0x1640; // CPerParticleFloatInput
public const nint m_vecBuoyancyForce = 0x1798; // CPerParticleVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ExternalGameImpulseForce {
public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput
public const nint m_bRopes = 0x328; // bool
public const nint m_bRopesZOnly = 0x329; // bool
public const nint m_bExplosions = 0x32A; // bool
public const nint m_bParticles = 0x32B; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LocalAccelerationForce {
public const nint m_nCP = 0x1D0; // int32
public const nint m_nScaleCP = 0x1D4; // int32
public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DensityForce {
public const nint m_flRadiusScale = 0x1D0; // float32
public const nint m_flForceScale = 0x1D4; // float32
public const nint m_flTargetDensity = 0x1D8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_BasicMovement {
public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput
public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput
public const nint m_nMaxConstraintPasses = 0x970; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeAndKill {
public const nint m_flStartFadeInTime = 0x1C0; // float32
public const nint m_flEndFadeInTime = 0x1C4; // float32
public const nint m_flStartFadeOutTime = 0x1C8; // float32
public const nint m_flEndFadeOutTime = 0x1CC; // float32
public const nint m_flStartAlpha = 0x1D0; // float32
public const nint m_flEndAlpha = 0x1D4; // float32
public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeAndKillForTracers {
public const nint m_flStartFadeInTime = 0x1C0; // float32
public const nint m_flEndFadeInTime = 0x1C4; // float32
public const nint m_flStartFadeOutTime = 0x1C8; // float32
public const nint m_flEndFadeOutTime = 0x1CC; // float32
public const nint m_flStartAlpha = 0x1D0; // float32
public const nint m_flEndAlpha = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeIn {
public const nint m_flFadeInTimeMin = 0x1C0; // float32
public const nint m_flFadeInTimeMax = 0x1C4; // float32
public const nint m_flFadeInTimeExp = 0x1C8; // float32
public const nint m_bProportional = 0x1CC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeOut {
public const nint m_flFadeOutTimeMin = 0x1C0; // float32
public const nint m_flFadeOutTimeMax = 0x1C4; // float32
public const nint m_flFadeOutTimeExp = 0x1C8; // float32
public const nint m_flFadeBias = 0x1CC; // float32
public const nint m_bProportional = 0x200; // bool
public const nint m_bEaseInAndOut = 0x201; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeInSimple {
public const nint m_flFadeInTime = 0x1C0; // float32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeOutSimple {
public const nint m_flFadeOutTime = 0x1C0; // float32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ClampScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x320; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ClampVector {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput
public const nint m_vecOutputMax = 0x820; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateScalar {
public const nint m_RateMin = 0x1C0; // float32
public const nint m_RateMax = 0x1C4; // float32
public const nint m_FrequencyMin = 0x1C8; // float32
public const nint m_FrequencyMax = 0x1CC; // float32
public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1D4; // bool
public const nint m_bProportionalOp = 0x1D5; // bool
public const nint m_flStartTime_min = 0x1D8; // float32
public const nint m_flStartTime_max = 0x1DC; // float32
public const nint m_flEndTime_min = 0x1E0; // float32
public const nint m_flEndTime_max = 0x1E4; // float32
public const nint m_flOscMult = 0x1E8; // float32
public const nint m_flOscAdd = 0x1EC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateScalarSimple {
public const nint m_Rate = 0x1C0; // float32
public const nint m_Frequency = 0x1C4; // float32
public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t
public const nint m_flOscMult = 0x1CC; // float32
public const nint m_flOscAdd = 0x1D0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateVector {
public const nint m_RateMin = 0x1C0; //
public const nint m_RateMax = 0x1CC; //
public const nint m_FrequencyMin = 0x1D8; //
public const nint m_FrequencyMax = 0x1E4; //
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1F4; // bool
public const nint m_bProportionalOp = 0x1F5; // bool
public const nint m_bOffset = 0x1F6; // bool
public const nint m_flStartTime_min = 0x1F8; // float32
public const nint m_flStartTime_max = 0x1FC; // float32
public const nint m_flEndTime_min = 0x200; // float32
public const nint m_flEndTime_max = 0x204; // float32
public const nint m_flOscMult = 0x208; // CPerParticleFloatInput
public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput
public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateVectorSimple {
public const nint m_Rate = 0x1C0; //
public const nint m_Frequency = 0x1CC; //
public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t
public const nint m_flOscMult = 0x1DC; // float32
public const nint m_flOscAdd = 0x1E0; // float32
public const nint m_bOffset = 0x1E4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DifferencePreviousParticle {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1DC; // bool
public const nint m_bSetPreviousParticle = 0x1DD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PointVectorAtNextParticle {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalar {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
public const nint m_bOldCode = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDensityToVector {
public const nint m_flRadiusScale = 0x1C0; // float32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flDensityMin = 0x1C8; // float32
public const nint m_flDensityMax = 0x1CC; // float32
public const nint m_vecOutputMin = 0x1D0; //
public const nint m_vecOutputMax = 0x1DC; //
public const nint m_bUseParentDensity = 0x1E8; // bool
public const nint m_nVoxelGridResolution = 0x1EC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Diffusion {
public const nint m_flRadiusScale = 0x1C0; // float32
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nVoxelGridResolution = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalarEndCap {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ReinitializeScalarEndCap {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalarOnceTimed {
public const nint m_bProportional = 0x1C0; // bool
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1CC; // float32
public const nint m_flInputMax = 0x1D0; // float32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_flRemapTime = 0x1DC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapParticleCountOnScalarEndCap {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1C4; // int32
public const nint m_nInputMax = 0x1C8; // int32
public const nint m_flOutputMin = 0x1CC; // float32
public const nint m_flOutputMax = 0x1D0; // float32
public const nint m_bBackwards = 0x1D4; // bool
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapParticleCountToScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput
public const nint m_nInputMax = 0x320; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x478; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5D0; // CParticleCollectionFloatInput
public const nint m_bActiveRange = 0x728; // bool
public const nint m_nSetMethod = 0x72C; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVisibilityScalar {
public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
public const nint m_flRadiusScale = 0x1D8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformVisibilityToScalar {
public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x234; // float32
public const nint m_flInputMax = 0x238; // float32
public const nint m_flOutputMin = 0x23C; // float32
public const nint m_flOutputMax = 0x240; // float32
public const nint m_flRadius = 0x244; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformVisibilityToVector {
public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1C8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x234; // float32
public const nint m_flInputMax = 0x238; // float32
public const nint m_vecOutputMin = 0x23C; //
public const nint m_vecOutputMax = 0x248; //
public const nint m_flRadius = 0x254; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput
public const nint m_flStartTime = 0x320; // float32
public const nint m_flEndTime = 0x324; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpEndCapScalar {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutput = 0x1C4; // float32
public const nint m_flLerpTime = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpEndCapVector {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1C4; //
public const nint m_flLerpTime = 0x1D0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpVector {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1C4; //
public const nint m_flStartTime = 0x1D0; // float32
public const nint m_flEndTime = 0x1D4; // float32
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpToOtherAttribute {
public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput
public const nint m_nFieldInputFrom = 0x318; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x31C; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSpeed {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C4; // float32
public const nint m_flInputMax = 0x1C8; // float32
public const nint m_flOutputMin = 0x1CC; // float32
public const nint m_flOutputMax = 0x1D0; // float32
public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t
public const nint m_bIgnoreDelta = 0x1D8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVectortoCP {
public const nint m_nOutControlPointNumber = 0x1C0; // int32
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_nParticleNumber = 0x1C8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarLinear {
public const nint m_RateMin = 0x1C0; // float32
public const nint m_RateMax = 0x1C4; // float32
public const nint m_flStartTime_min = 0x1C8; // float32
public const nint m_flStartTime_max = 0x1CC; // float32
public const nint m_flEndTime_min = 0x1D0; // float32
public const nint m_flEndTime_max = 0x1D4; // float32
public const nint m_nField = 0x200; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x204; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarSpline {
public const nint m_RateMin = 0x1C0; // float32
public const nint m_RateMax = 0x1C4; // float32
public const nint m_flStartTime_min = 0x1C8; // float32
public const nint m_flStartTime_max = 0x1CC; // float32
public const nint m_flEndTime_min = 0x1D0; // float32
public const nint m_flEndTime_max = 0x1D4; // float32
public const nint m_flBias = 0x1D8; // float32
public const nint m_nField = 0x200; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x204; // bool
public const nint m_bEaseOut = 0x205; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarLinearSimple {
public const nint m_Rate = 0x1C0; // float32
public const nint m_flStartTime = 0x1C4; // float32
public const nint m_flEndTime = 0x1C8; // float32
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarSplineSimple {
public const nint m_Rate = 0x1C0; // float32
public const nint m_flStartTime = 0x1C4; // float32
public const nint m_flEndTime = 0x1C8; // float32
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bEaseOut = 0x1F4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ChladniWave {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x320; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput
public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput
public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput
public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t
public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32
public const nint m_b3D = 0x13E0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Noise {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_fl4NoiseScale = 0x1CC; // float32
public const nint m_bAdditive = 0x1D0; // bool
public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VectorNoise {
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1C4; //
public const nint m_vecOutputMax = 0x1D0; //
public const nint m_fl4NoiseScale = 0x1DC; // float32
public const nint m_bAdditive = 0x1E0; // bool
public const nint m_bOffset = 0x1E1; // bool
public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Decay {
public const nint m_bRopeDecay = 0x1C0; // bool
public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayOffscreen {
public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapTimedFreeze {
public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapTimedDecay {
public const nint m_flDecayTime = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapDecay {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VelocityDecay {
public const nint m_flMinVelocity = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_AlphaDecay {
public const nint m_flMinAlpha = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RadiusDecay {
public const nint m_flMinRadius = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayMaintainCount {
public const nint m_nParticlesToMaintain = 0x1C0; // int32
public const nint m_flDecayDelay = 0x1C4; // float32
public const nint m_nSnapshotControlPoint = 0x1C8; // int32
public const nint m_bLifespanDecay = 0x1CC; // bool
public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput
public const nint m_bKillNewest = 0x328; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayClampCount {
public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Cull {
public const nint m_flCullPerc = 0x1C0; // float32
public const nint m_flCullStart = 0x1C4; // float32
public const nint m_flCullEnd = 0x1C8; // float32
public const nint m_flCullExp = 0x1CC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGeneralSpin {
public const nint m_nSpinRateDegrees = 0x1C0; // int32
public const nint m_nSpinRateMinDegrees = 0x1C4; // int32
public const nint m_fSpinRateStopTime = 0x1CC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSpinUpdateBase {
}
// Parent: CGeneralSpin
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Spin {
}
// Parent: CSpinUpdateBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpinUpdate {
}
// Parent: CGeneralSpin
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpinYaw {
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_InterpolateRadius {
public const nint m_flStartTime = 0x1C0; // float32
public const nint m_flEndTime = 0x1C4; // float32
public const nint m_flStartScale = 0x1C8; // float32
public const nint m_flEndScale = 0x1CC; // float32
public const nint m_bEaseInAndOut = 0x1D0; // bool
public const nint m_flBias = 0x1D4; // float32
}
}
// Module: pulse_system.dll
// Classes count: 51
// Enums count: 7
public static class PulseSystem {
// Alignment: 2
// Members count: 61
public enum PulseInstructionCode_t : ushort {
INVALID = 0x0,
IMMEDIATE_HALT = 0x1,
RETURN_VOID = 0x2,
RETURN_VALUE = 0x3,
NOP = 0x4,
JUMP = 0x5,
JUMP_COND = 0x6,
CHUNK_LEAP = 0x7,
CHUNK_LEAP_COND = 0x8,
PULSE_CALL_SYNC = 0x9,
PULSE_CALL_ASYNC_FIRE = 0xA,
CELL_INVOKE = 0xB,
LIBRARY_INVOKE = 0xC,
SET_VAR = 0xD,
GET_VAR = 0xE,
GET_CONST = 0xF,
SET_REGISTER_DOMAIN_VALUE = 0x10,
COPY = 0x11,
NOT = 0x12,
NEGATE = 0x13,
ADD = 0x14,
SUB = 0x15,
MUL = 0x16,
DIV = 0x17,
MOD = 0x18,
LT = 0x19,
LTE = 0x1A,
EQ = 0x1B,
NE = 0x1C,
AND = 0x1D,
OR = 0x1E,
CONVERT_VALUE = 0x1F,
LAST_SERIALIZED_CODE = 0x20,
NEGATE_INT = 0x21,
NEGATE_FLOAT = 0x22,
ADD_INT = 0x23,
ADD_FLOAT = 0x24,
ADD_STRING = 0x25,
SUB_INT = 0x26,
SUB_FLOAT = 0x27,
MUL_INT = 0x28,
MUL_FLOAT = 0x29,
DIV_INT = 0x2A,
DIV_FLOAT = 0x2B,
MOD_INT = 0x2C,
MOD_FLOAT = 0x2D,
LT_INT = 0x2E,
LT_FLOAT = 0x2F,
LTE_INT = 0x30,
LTE_FLOAT = 0x31,
EQ_BOOL = 0x32,
EQ_INT = 0x33,
EQ_FLOAT = 0x34,
EQ_STRING = 0x35,
EQ_ENTITY_NAME = 0x36,
NE_BOOL = 0x37,
NE_INT = 0x38,
NE_FLOAT = 0x39,
NE_STRING = 0x3A,
NE_ENTITY_NAME = 0x3B,
GET_CONST_INLINE_STORAGE = 0x3C
}
// Alignment: 4
// Members count: 2
public enum PulseMethodCallMode_t : uint {
SYNC_WAIT_FOR_COMPLETION = 0x0,
ASYNC_FIRE_AND_FORGET = 0x1
}
// Alignment: 4
// Members count: 3
public enum PulseCursorExecResult_t : uint {
Succeeded = 0x0,
Canceled = 0x1,
Failed = 0x2
}
// Alignment: 4
// Members count: 4
public enum PulseCursorCancelPriority_t : uint {
None = 0x0,
CancelOnSucceeded = 0x1,
SoftCancel = 0x2,
HardCancel = 0x3
}
// Alignment: 4
// Members count: 19
public enum PulseValueType_t : uint {
PVAL_INVALID = 0xFFFFFFFFFFFFFFFF,
PVAL_BOOL = 0x0,
PVAL_INT = 0x1,
PVAL_FLOAT = 0x2,
PVAL_STRING = 0x3,
PVAL_VEC3 = 0x4,
PVAL_TRANSFORM = 0x5,
PVAL_COLOR_RGB = 0x6,
PVAL_EHANDLE = 0x7,
PVAL_RESOURCE = 0x8,
PVAL_SNDEVT_GUID = 0x9,
PVAL_ENTITY_NAME = 0xA,
PVAL_SCHEMA_PTR = 0xB,
PVAL_TYPESAFE_INT = 0xC,
PVAL_CURSOR_FLOW = 0xD,
PVAL_ANY = 0xE,
PVAL_SCHEMA_ENUM = 0xF,
PVAL_PANORAMA_PANEL_HANDLE = 0x10,
PVAL_COUNT = 0x11
}
// Alignment: 4
// Members count: 5
public enum PulseTestEnumColor_t : uint {
BLACK = 0x0,
WHITE = 0x1,
RED = 0x2,
GREEN = 0x3,
BLUE = 0x4
}
// Alignment: 4
// Members count: 3
public enum PulseTestEnumShape_t : uint {
CIRCLE = 0x64,
SQUARE = 0xC8,
TRIANGLE = 0x12C
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseCursorFuncs {
}
// Parent: None
// Fields count: 1
public static class CPulseCell_WaitForCursorsWithTagBase__CursorState_t {
public const nint m_TagName = 0x0; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestFuncs_LibraryA {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class FakeEntity_tAPI {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_RegisterInfo {
public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t
public const nint m_Type = 0x8; // CPulseValueFullType
public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage
public const nint m_nWrittenByInstruction = 0x50; // int32
public const nint m_nLastReadByInstruction = 0x54; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Chunk {
public const nint m_Instructions = 0x0; // CUtlLeanVector<PGDInstruction_t>
public const nint m_Registers = 0x10; // CUtlLeanVector<CPulse_RegisterInfo>
public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector<PulseDocNodeID_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Variable {
public const nint m_Name = 0x0; // CUtlSymbolLarge
public const nint m_Description = 0x8; // CUtlString
public const nint m_Type = 0x10; // CPulseValueFullType
public const nint m_DefaultValue = 0x20; // KeyValues3
public const nint m_bIsPublic = 0x32; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Constant {
public const nint m_Type = 0x0; // CPulseValueFullType
public const nint m_Value = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_PublicOutput {
public const nint m_Name = 0x0; // CUtlSymbolLarge
public const nint m_Description = 0x8; // CUtlString
public const nint m_ParamType = 0x10; // CPulseValueFullType
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_OutputConnection {
public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge
public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge
public const nint m_TargetInput = 0x10; // CUtlSymbolLarge
public const nint m_Param = 0x18; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_InvokeBinding {
public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t
public const nint m_FuncName = 0x20; // CUtlSymbolLarge
public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t
public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x30; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_CallInfo {
public const nint m_PortName = 0x0; // CUtlSymbolLarge
public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t
public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t
public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t
public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x38; // int32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseGraphDef {
public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge
public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge
public const nint m_Chunks = 0x18; // CUtlVector<CPulse_Chunk*>
public const nint m_Cells = 0x30; // CUtlVector<CPulseCell_Base*>
public const nint m_Vars = 0x48; // CUtlVector<CPulse_Variable>
public const nint m_PublicOutputs = 0x60; // CUtlVector<CPulse_PublicOutput>
public const nint m_InvokeBindings = 0x78; // CUtlVector<CPulse_InvokeBinding*>
public const nint m_CallInfos = 0x90; // CUtlVector<CPulse_CallInfo*>
public const nint m_Constants = 0xA8; // CUtlVector<CPulse_Constant>
public const nint m_OutputConnections = 0xC0; // CUtlVector<CPulse_OutputConnection*>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseMathlib {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestScriptLib {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class PulseRegisterMap_t {
public const nint m_Inparams = 0x0; // KeyValues3
public const nint m_Outparams = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class PGDInstruction_t {
public const nint m_nCode = 0x0; // PulseInstructionCode_t
public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t
public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t
public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t
public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t
public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t
public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t
public const nint m_nDestInstruction = 0x18; // int32
public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t
public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t
public const nint m_DomainValue = 0x28; // CBufferString
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_OutflowConnection {
public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge
public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t
public const nint m_nInstruction = 0xC; // int32
}
// Parent: CPulse_OutflowConnection
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_ResumePoint {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Base {
public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t
}
// Parent: CPulseCell_Base
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseFlow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Inflow_BaseEntrypoint {
public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseRuntimeMethodArg {
public const nint m_Name = 0x0; // CKV3MemberNameWithStorage
public const nint m_Description = 0x38; // CUtlString
public const nint m_Type = 0x40; // CPulseValueFullType
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseYieldingInflow {
}
// Parent: CPulseCell_Base
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseValue {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_Inflow_Wait {
public const nint m_WakeResume = 0x48; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t {
public const nint m_nNextIndex = 0x0; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t {
public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable<uint8>
public const nint m_nNextShuffle = 0x20; // int32
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Outflow_TestRandomYesNo {
public const nint m_Yes = 0x48; // CPulse_OutflowConnection
public const nint m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Outflow_TestExplicitYesNo {
public const nint m_Yes = 0x48; // CPulse_OutflowConnection
public const nint m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Value_TestValue50 {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_Value_RandomInt {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Timeline__TimelineEvent_t {
public const nint m_flTimeFromPrevious = 0x0; // float32
public const nint m_bPauseForPreviousEvents = 0x4; // bool
public const nint m_bCallModeSync = 0x5; // bool
public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection
}
// Parent: None
// Fields count: 7
public static class FakeEntity_t {
public const nint m_nHandle = 0x0; // PulseTestEHandle_t
public const nint m_Name = 0x8; // CUtlString
public const nint m_Class = 0x10; // CUtlString
public const nint m_bDestroyed = 0x18; // bool
public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain*
public const nint m_bFuncWasCalled = 0x28; // bool
public const nint m_fValue = 0x2C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_TestDomain {
public const nint m_bIsRunningUnitTests = 0xD8; // bool
public const nint m_bExplicitTimeStepping = 0xD9; // bool
public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool
public const nint m_nNextValidateIndex = 0xDC; // int32
public const nint m_Tracepoints = 0xE0; // CUtlVector<CUtlString>
public const nint m_bTestYesOrNoPath = 0xF8; // bool
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainTracepoint {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainCreateFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainDestroyFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPulseEditorHeaderText
public static class CPulseCell_Step_TestDomainEntFire {
public const nint m_Input = 0x48; // CUtlString
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Val_TestDomainGetEntityName {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Val_TestDomainFindEntityByName {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_TestWaitWithCursorState {
public const nint m_WakeResume = 0x48; // CPulse_ResumePoint
public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint
public const nint m_WakeFail = 0x68; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_TestWaitWithCursorState__CursorState_t {
public const nint flWaitValue = 0x0; // float32
public const nint bFailOnCancel = 0x4; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestFuncs_DerivedDomain {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_NoInflow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_MultiInflow_WithDefault {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_MultiInflow_NoDefault {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
public static class CPulseGraphInstance_TurtleGraphics {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_WaitForCursorsWithTagBase {
public const nint m_nCursorsAllowedToWait = 0x48; // int32
public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_WaitForCursorsWithTag {
public const nint m_bTagSelfWhenComplete = 0x60; // bool
public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_CursorQueue {
public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32
}
}
// Module: rendersystemdx11.dll
// Classes count: 3
// Enums count: 5
public static class Rendersystemdx11 {
// Alignment: 4
// Members count: 3
public enum RenderSlotType_t : uint {
RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1
}
// Alignment: 4
// Members count: 12
public enum RenderBufferFlags_t : uint {
RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
RENDER_BUFFER_UAV_COUNTER = 0x80,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200,
RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400,
RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800
}
// Alignment: 4
// Members count: 13
public enum RenderPrimitiveType_t : uint {
RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xA,
RENDER_PRIM_COMPUTE_SHADER = 0xB,
RENDER_PRIM_TYPE_COUNT = 0xC
}
// Alignment: 4
// Members count: 4
public enum InputLayoutVariation_t : uint {
INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3
}
// Alignment: 1
// Members count: 8
public enum RenderMultisampleType_t : byte {
RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6
}
// Parent: None
// Fields count: 7
public static class RenderInputLayoutField_t {
public const nint m_pSemanticName = 0x0; // uint8[32]
public const nint m_nSemanticIndex = 0x20; // int32
public const nint m_Format = 0x24; // uint32
public const nint m_nOffset = 0x28; // int32
public const nint m_nSlot = 0x2C; // int32
public const nint m_nSlotType = 0x30; // RenderSlotType_t
public const nint m_nInstanceStepRate = 0x34; // int32
}
// Parent: None
// Fields count: 4
public static class VsInputSignatureElement_t {
public const nint m_pName = 0x0; // char[64]
public const nint m_pSemantic = 0x40; // char[64]
public const nint m_pD3DSemanticName = 0x80; // char[64]
public const nint m_nD3DSemanticIndex = 0xC0; // int32
}
// Parent: None
// Fields count: 1
public static class VsInputSignature_t {
public const nint m_elems = 0x0; // CUtlVector<VsInputSignatureElement_t>
}
}
// Module: resourcesystem.dll
// Classes count: 57
// Enums count: 2
public static class Resourcesystem {
// Alignment: 1
// Members count: 2
public enum FuseVariableAccess_t : byte {
WRITABLE = 0x0,
READ_ONLY = 0x1
}
// Alignment: 1
// Members count: 9
public enum FuseVariableType_t : byte {
INVALID = 0x0,
BOOL = 0x1,
INT8 = 0x2,
INT16 = 0x3,
INT32 = 0x4,
UINT8 = 0x5,
UINT16 = 0x6,
UINT32 = 0x7,
FLOAT32 = 0x8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class TestResource_t {
public const nint m_name = 0x0; // CUtlString
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeTestResource_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeProceduralTestResource_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeManifestTestResource_t {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ManifestTestResource_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_child = 0x8; // CStrongHandle<InfoForResourceTypeManifestTestResource_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVDataResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIPulseGraphDef {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCTypeScriptResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCJavaScriptResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIParticleSystemDefinition {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIParticleSnapshot {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCAnimData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCAnimationGroup {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCSequenceGroupData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIMaterial2 {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCMorphSetData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCRenderMesh {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCModel {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCTextureBase {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIVectorGraphic {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVSoundEventScriptList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVSoundStackScriptList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVoiceContainerBase {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVMixListResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPhysAggregateData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVPhysXSurfacePropertiesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCEntityLump {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCWorldNode {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeWorld_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVoxelVisibility {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPostProcessingResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaStyle {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaLayout {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaDynamicImages {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDotaItemDefinitionResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDOTAPatchNotesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDOTANovelsList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIAnimGraphModelBinding {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCChoreoSceneFileData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDACGameDefsData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCCompositeMaterialKit {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCGcExportableExternalData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCSmartProp {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCCSGOEconItem {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCResponseRulesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmSkeleton {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmClip {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmGraph {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmGraphDataSet {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ConstantInfo_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameToken = 0x8; // CUtlStringToken
public const nint m_flValue = 0xC; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VariableInfo_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameToken = 0x8; // CUtlStringToken
public const nint m_nIndex = 0xC; // FuseVariableIndex_t
public const nint m_nNumComponents = 0xE; // uint8
public const nint m_eVarType = 0xF; // FuseVariableType_t
public const nint m_eAccess = 0x10; // FuseVariableAccess_t
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FunctionInfo_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_nameToken = 0x10; // CUtlStringToken
public const nint m_nParamCount = 0x14; // int32
public const nint m_nIndex = 0x18; // FuseFunctionIndex_t
public const nint m_bIsPure = 0x1A; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFuseProgram {
public const nint m_programBuffer = 0x0; // CUtlVector<uint8>
public const nint m_variablesRead = 0x18; // CUtlVector<FuseVariableIndex_t>
public const nint m_variablesWritten = 0x30; // CUtlVector<FuseVariableIndex_t>
public const nint m_nMaxTempVarsUsed = 0x48; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFuseSymbolTable {
public const nint m_constants = 0x0; // CUtlVector<ConstantInfo_t>
public const nint m_variables = 0x18; // CUtlVector<VariableInfo_t>
public const nint m_functions = 0x30; // CUtlVector<FunctionInfo_t>
public const nint m_constantMap = 0x48; // CUtlHashtable<CUtlStringToken,int32>
public const nint m_variableMap = 0x68; // CUtlHashtable<CUtlStringToken,int32>
public const nint m_functionMap = 0x88; // CUtlHashtable<CUtlStringToken,int32>
}
// Parent: None
// Fields count: 2
public static class AABB_t {
public const nint m_vMinBounds = 0x0; //
public const nint m_vMaxBounds = 0xC; //
}
// Parent: None
// Fields count: 2
public static class PackedAABB_t {
public const nint m_nPackedMin = 0x0; // uint32
public const nint m_nPackedMax = 0x4; // uint32
}
// Parent: None
// Fields count: 4
public static class FourQuaternions {
public const nint x = 0x0; // fltx4
public const nint y = 0x10; // fltx4
public const nint z = 0x20; // fltx4
public const nint w = 0x30; // fltx4
}
}
// Module: scenefilecache.dll
// Classes count: 0
// Enums count: 0
public static class Scenefilecache {
}
// Module: scenesystem.dll
// Classes count: 9
// Enums count: 1
public static class Scenesystem {
// Alignment: 1
// Members count: 4
public enum DisableShadows_t : byte {
kDisableShadows_None = 0x0,
kDisableShadows_All = 0x1,
kDisableShadows_Baked = 0x2,
kDisableShadows_Realtime = 0x3
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSEndFrameViewInfo {
public const nint m_nViewId = 0x0; // uint64
public const nint m_ViewName = 0x8; // CUtlString
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_EndFrame {
public const nint m_Views = 0x0; // CUtlVector<CSSDSEndFrameViewInfo>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SceneViewId_t {
public const nint m_nViewId = 0x0; // uint64
public const nint m_nFrameCount = 0x8; // uint64
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewRender {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_LayerBase {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_nLayerIndex = 0x18; // int32
public const nint m_nLayerId = 0x20; // uint64
public const nint m_LayerName = 0x28; // CUtlString
public const nint m_displayText = 0x30; // CUtlString
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTarget {
public const nint m_Name = 0x0; // CUtlString
public const nint m_TextureId = 0x8; // uint64
public const nint m_nWidth = 0x10; // int32
public const nint m_nHeight = 0x14; // int32
public const nint m_nRequestedWidth = 0x18; // int32
public const nint m_nRequestedHeight = 0x1C; // int32
public const nint m_nNumMipLevels = 0x20; // int32
public const nint m_nDepth = 0x24; // int32
public const nint m_nMultisampleNumSamples = 0x28; // int32
public const nint m_nFormat = 0x2C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTargetList {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_Targets = 0x18; // CUtlVector<CSSDSMsg_ViewTarget>
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PreLayer {
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PostLayer {
}
}
// Module: schemasystem.dll
// Classes count: 6
// Enums count: 2
public static class Schemasystem {
// Alignment: 4
// Members count: 3
public enum ThreeState_t : uint {
TRS_FALSE = 0x0,
TRS_TRUE = 0x1,
TRS_NONE = 0x2
}
// Alignment: 1
// Members count: 81
public enum fieldtype_t : byte {
FIELD_VOID = 0x0,
FIELD_FLOAT32 = 0x1,
FIELD_STRING = 0x2,
FIELD_VECTOR = 0x3,
FIELD_QUATERNION = 0x4,
FIELD_INT32 = 0x5,
FIELD_BOOLEAN = 0x6,
FIELD_INT16 = 0x7,
FIELD_CHARACTER = 0x8,
FIELD_COLOR32 = 0x9,
FIELD_EMBEDDED = 0xA,
FIELD_CUSTOM = 0xB,
FIELD_CLASSPTR = 0xC,
FIELD_EHANDLE = 0xD,
FIELD_POSITION_VECTOR = 0xE,
FIELD_TIME = 0xF,
FIELD_TICK = 0x10,
FIELD_SOUNDNAME = 0x11,
FIELD_INPUT = 0x12,
FIELD_FUNCTION = 0x13,
FIELD_VMATRIX = 0x14,
FIELD_VMATRIX_WORLDSPACE = 0x15,
FIELD_MATRIX3X4_WORLDSPACE = 0x16,
FIELD_INTERVAL = 0x17,
FIELD_UNUSED = 0x18,
FIELD_VECTOR2D = 0x19,
FIELD_INT64 = 0x1A,
FIELD_VECTOR4D = 0x1B,
FIELD_RESOURCE = 0x1C,
FIELD_TYPEUNKNOWN = 0x1D,
FIELD_CSTRING = 0x1E,
FIELD_HSCRIPT = 0x1F,
FIELD_VARIANT = 0x20,
FIELD_UINT64 = 0x21,
FIELD_FLOAT64 = 0x22,
FIELD_POSITIVEINTEGER_OR_NULL = 0x23,
FIELD_HSCRIPT_NEW_INSTANCE = 0x24,
FIELD_UINT32 = 0x25,
FIELD_UTLSTRINGTOKEN = 0x26,
FIELD_QANGLE = 0x27,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28,
FIELD_HMATERIAL = 0x29,
FIELD_HMODEL = 0x2A,
FIELD_NETWORK_QUANTIZED_VECTOR = 0x2B,
FIELD_NETWORK_QUANTIZED_FLOAT = 0x2C,
FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2D,
FIELD_QANGLE_WORLDSPACE = 0x2E,
FIELD_QUATERNION_WORLDSPACE = 0x2F,
FIELD_HSCRIPT_LIGHTBINDING = 0x30,
FIELD_V8_VALUE = 0x31,
FIELD_V8_OBJECT = 0x32,
FIELD_V8_ARRAY = 0x33,
FIELD_V8_CALLBACK_INFO = 0x34,
FIELD_UTLSTRING = 0x35,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36,
FIELD_HRENDERTEXTURE = 0x37,
FIELD_HPARTICLESYSTEMDEFINITION = 0x38,
FIELD_UINT8 = 0x39,
FIELD_UINT16 = 0x3A,
FIELD_CTRANSFORM = 0x3B,
FIELD_CTRANSFORM_WORLDSPACE = 0x3C,
FIELD_HPOSTPROCESSING = 0x3D,
FIELD_MATRIX3X4 = 0x3E,
FIELD_SHIM = 0x3F,
FIELD_CMOTIONTRANSFORM = 0x40,
FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41,
FIELD_ATTACHMENT_HANDLE = 0x42,
FIELD_AMMO_INDEX = 0x43,
FIELD_CONDITION_ID = 0x44,
FIELD_AI_SCHEDULE_BITS = 0x45,
FIELD_MODIFIER_HANDLE = 0x46,
FIELD_ROTATION_VECTOR = 0x47,
FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48,
FIELD_HVDATA = 0x49,
FIELD_SCALE32 = 0x4A,
FIELD_STRING_AND_TOKEN = 0x4B,
FIELD_ENGINE_TIME = 0x4C,
FIELD_ENGINE_TICK = 0x4D,
FIELD_WORLD_GROUP_ID = 0x4E,
FIELD_GLOBALSYMBOL = 0x4F,
FIELD_TYPECOUNT = 0x50
}
// Parent: None
// Fields count: 22
public static class CSchemaSystemInternalRegistration {
public const nint m_Vector2D = 0x0; // Vector2D
public const nint m_Vector = 0x8; //
public const nint m_VectorAligned = 0x20; // VectorAligned
public const nint m_Quaternion = 0x30; // Quaternion
public const nint m_QAngle = 0x40; // QAngle
public const nint m_RotationVector = 0x4C; // RotationVector
public const nint m_RadianEuler = 0x58; // RadianEuler
public const nint m_DegreeEuler = 0x64; // DegreeEuler
public const nint m_QuaternionStorage = 0x70; // QuaternionStorage
public const nint m_matrix3x4_t = 0x80; // matrix3x4_t
public const nint m_matrix3x4a_t = 0xB0; // matrix3x4a_t
public const nint m_Color = 0xE0; // Color
public const nint m_Vector4D = 0xE4; // Vector4D
public const nint m_CTransform = 0x100; // CTransform
public const nint m_pKeyValues = 0x120; // KeyValues*
public const nint m_CUtlBinaryBlock = 0x128; // CUtlBinaryBlock
public const nint m_CUtlString = 0x140; // CUtlString
public const nint m_CUtlSymbol = 0x148; // CUtlSymbol
public const nint m_stringToken = 0x14C; // CUtlStringToken
public const nint m_stringTokenWithStorage = 0x150; // CUtlStringTokenWithStorage
public const nint m_ResourceTypes = 0x168; // CResourceArray<CResourcePointer<CResourceString>>
public const nint m_KV3 = 0x170; // KeyValues3
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCResourceManifestInternal {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_Monomorphic {
public const nint m_nExample1 = 0x0; // int32
public const nint m_nExample2 = 0x4; // int32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicBase {
public const nint m_nBase = 0x8; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicDerivedA {
public const nint m_nDerivedA = 0x10; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicDerivedB {
public const nint m_nDerivedB = 0x10; // int32
}
}
// Module: server.dll
// Classes count: 233
// Enums count: 128
public static class Server {
// Alignment: 4
// Members count: 19
public enum NavAttributeEnum : uint {
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1F
}
// Alignment: 4
// Members count: 5
public enum NavDirType : uint {
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4
}
// Alignment: 1
// Members count: 3
public enum SequenceFinishNotifyState_t : byte {
eDoNotNotify = 0x0,
eNotifyWhenFinished = 0x1,
eNotifyTriggered = 0x2
}
// Alignment: 4
// Members count: 3
public enum PointTemplateOwnerSpawnGroupType_t : uint {
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2
}
// Alignment: 4
// Members count: 2
public enum PointTemplateClientOnlyEntityBehavior_t : uint {
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1
}
// Alignment: 4
// Members count: 4
public enum PerformanceMode_t : uint {
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3
}
// Alignment: 4
// Members count: 4
public enum AmmoPosition_t : uint {
AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF,
AMMO_POSITION_PRIMARY = 0x0,
AMMO_POSITION_SECONDARY = 0x1,
AMMO_POSITION_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
public enum ChatIgnoreType_t : uint {
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2
}
// Alignment: 1
// Members count: 3
public enum FixAngleSet_t : byte {
None = 0x0,
Absolute = 0x1,
Relative = 0x2
}
// Alignment: 4
// Members count: 4
public enum CommandExecMode_t : uint {
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3
}
// Alignment: 4
// Members count: 2
public enum CommandEntitySpecType_t : uint {
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1
}
// Alignment: 4
// Members count: 43
public enum GameAnimEventIndex_t : uint {
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA,
AE_SV_STOP_PARTICLE_EFFECT = 0xB,
AE_FOOTSTEP = 0xC,
AE_RAGDOLL = 0xD,
AE_CL_STOP_RAGDOLL_CONTROL = 0xE,
AE_CL_ENABLE_BODYGROUP = 0xF,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_BODYGROUP_SET_VALUE = 0x11,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
AE_WEAPON_PERFORM_ATTACK = 0x13,
AE_FIRE_INPUT = 0x14,
AE_CL_CLOTH_ATTR = 0x15,
AE_CL_CLOTH_GROUND_OFFSET = 0x16,
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_PULSE_GRAPH = 0x1A,
AE_PULSE_GRAPH_LOOKAT = 0x1B,
AE_PULSE_GRAPH_AIMAT = 0x1C,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x20,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21,
AE_SV_SHOW_SILENCER = 0x22,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
AE_SV_HIDE_SILENCER = 0x24,
AE_SV_DETACH_SILENCER_COMPLETE = 0x25,
AE_CL_EJECT_MAG = 0x26,
AE_WPN_COMPLETE_RELOAD = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
AE_GRENADE_THROW_COMPLETE = 0x2A
}
// Alignment: 4
// Members count: 7
public enum ObserverMode_t : uint {
OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6
}
// Alignment: 4
// Members count: 3
public enum ObserverInterpState_t : uint {
OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2
}
// Alignment: 4
// Members count: 27
public enum RumbleEffect_t : uint {
RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xA,
RUMBLE_JEEP_ENGINE_LOOP = 0xB,
RUMBLE_FLAT_LEFT = 0xC,
RUMBLE_FLAT_RIGHT = 0xD,
RUMBLE_FLAT_BOTH = 0xE,
RUMBLE_DMG_LOW = 0xF,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19
}
// Alignment: 4
// Members count: 25
public enum WeaponSound_t : uint {
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
WEAPON_SOUND_SINGLE = 0x2,
WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
WEAPON_SOUND_SPECIAL1 = 0x9,
WEAPON_SOUND_SPECIAL2 = 0xA,
WEAPON_SOUND_SPECIAL3 = 0xB,
WEAPON_SOUND_NEARLYEMPTY = 0xC,
WEAPON_SOUND_IMPACT = 0xD,
WEAPON_SOUND_REFLECT = 0xE,
WEAPON_SOUND_SECONDARY_IMPACT = 0xF,
WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
WEAPON_SOUND_RELOAD = 0x11,
WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
WEAPON_SOUND_ZOOM_IN = 0x13,
WEAPON_SOUND_ZOOM_OUT = 0x14,
WEAPON_SOUND_MOUSE_PRESSED = 0x15,
WEAPON_SOUND_DROP = 0x16,
WEAPON_SOUND_RADIO_USE = 0x17,
WEAPON_SOUND_NUM_TYPES = 0x18
}
// Alignment: 4
// Members count: 3
public enum AmmoFlags_t : uint {
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2
}
// Alignment: 4
// Members count: 15
public enum TakeDamageFlags_t : uint {
DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
DFLAG_IGNORE_ARMOR = 0x800,
DFLAG_SUPPRESS_UTILREMOVE = 0x1000
}
// Alignment: 4
// Members count: 24
public enum DamageTypes_t : uint {
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000
}
// Alignment: 4
// Members count: 17
public enum BaseExplosionTypes_t : uint {
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xA,
EXPLOSION_TYPE_FLASHBANG = 0xB,
EXPLOSION_TYPE_TRIPMINE = 0xC,
EXPLOSION_TYPE_ICE = 0xD,
EXPLOSION_TYPE_NONE = 0xE,
EXPLOSION_TYPE_CUSTOM = 0xF,
EXPLOSION_TYPE_COUNT = 0x10
}
// Alignment: 4
// Members count: 6
public enum HierarchyType_t : uint {
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5
}
// Alignment: 4
// Members count: 3
public enum CanPlaySequence_t : uint {
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2
}
// Alignment: 4
// Members count: 6
public enum ScriptedMoveTo_t : uint {
CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5
}
// Alignment: 4
// Members count: 4
public enum ScriptedOnDeath_t : uint {
SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2
}
// Alignment: 4
// Members count: 7
public enum IChoreoServices__ScriptState_t : uint {
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6
}
// Alignment: 4
// Members count: 7
public enum IChoreoServices__ChoreoState_t : uint {
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6
}
// Alignment: 8
// Members count: 21
public enum InputBitMask_t : ulong {
IN_NONE = 0x0,
IN_ALL = 0xFFFFFFFFFFFFFFFF,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_LOOK_AT_WEAPON = 0x800000000
}
// Alignment: 4
// Members count: 9
public enum EInButtonState : uint {
IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8
}
// Alignment: 4
// Members count: 6
public enum ShakeCommand_t : uint {
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5
}
// Alignment: 4
// Members count: 5
public enum TimelineCompression_t : uint {
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4
}
// Alignment: 8
// Members count: 39
public enum DebugOverlayBits_t : ulong {
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_VISIBILITY_TRACES_BIT = 0x100000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000
}
// Alignment: 1
// Members count: 14
public enum MoveType_t : byte {
MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_FLY = 0x3,
MOVETYPE_FLYGRAVITY = 0x4,
MOVETYPE_VPHYSICS = 0x5,
MOVETYPE_PUSH = 0x6,
MOVETYPE_NOCLIP = 0x7,
MOVETYPE_OBSERVER = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_CUSTOM = 0xA,
MOVETYPE_LAST = 0xB,
MOVETYPE_INVALID = 0xB,
MOVETYPE_MAX_BITS = 0x5
}
// Alignment: 1
// Members count: 6
public enum MoveCollide_t : byte {
MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3
}
// Alignment: 1
// Members count: 9
public enum SolidType_t : byte {
SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8
}
// Alignment: 4
// Members count: 3
public enum BrushSolidities_e : uint {
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2
}
// Alignment: 1
// Members count: 13
public enum RenderMode_t : byte {
kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xA,
kRenderDevVisualizer = 0xB,
kRenderModeCount = 0xC
}
// Alignment: 1
// Members count: 20
public enum RenderFx_t : byte {
kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xA,
kRenderFxStrobeFaster = 0xB,
kRenderFxFlickerSlow = 0xC,
kRenderFxFlickerFast = 0xD,
kRenderFxNoDissipation = 0xE,
kRenderFxFadeOut = 0xF,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13
}
// Alignment: 4
// Members count: 2
public enum CRR_Response__ResponseEnum_t : uint {
MAX_RESPONSE_NAME = 0xC0,
MAX_RULE_NAME = 0x80
}
// Alignment: 4
// Members count: 3
public enum LessonPanelLayoutFileTypes_t : uint {
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2
}
// Alignment: 4
// Members count: 5
public enum Touch_t : uint {
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4
}
// Alignment: 4
// Members count: 4
public enum ScriptedMoveType_t : uint {
SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3
}
// Alignment: 4
// Members count: 3
public enum ForcedCrouchState_t : uint {
FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2
}
// Alignment: 4
// Members count: 12
public enum Hull_t : uint {
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
HULL_SMALL = 0x9,
NUM_HULLS = 0xA,
HULL_NONE = 0xB
}
// Alignment: 4
// Members count: 1
public enum navproperties_t : uint {
NAV_IGNORE = 0x1
}
// Alignment: 4
// Members count: 4
public enum CLogicBranchList__LogicBranchListenerLastState_t : uint {
LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3
}
// Alignment: 4
// Members count: 3
public enum EntFinderMethod_t : uint {
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperInputType_t : uint {
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1
}
// Alignment: 4
// Members count: 4
public enum ValueRemapperOutputType_t : uint {
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperHapticsType_t : uint {
HaticsType_Default = 0x0,
HaticsType_None = 0x1
}
// Alignment: 4
// Members count: 4
public enum ValueRemapperMomentumType_t : uint {
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3
}
// Alignment: 4
// Members count: 2
public enum ValueRemapperRatchetType_t : uint {
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1
}
// Alignment: 4
// Members count: 3
public enum PointWorldTextJustifyHorizontal_t : uint {
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2
}
// Alignment: 4
// Members count: 3
public enum PointWorldTextJustifyVertical_t : uint {
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2
}
// Alignment: 4
// Members count: 2
public enum PointWorldTextReorientMode_t : uint {
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1
}
// Alignment: 4
// Members count: 3
public enum doorCheck_e : uint {
DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2
}
// Alignment: 4
// Members count: 4
public enum PropDoorRotatingSpawnPos_t : uint {
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3
}
// Alignment: 4
// Members count: 3
public enum PropDoorRotatingOpenDirection_e : uint {
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2
}
// Alignment: 4
// Members count: 2
public enum SceneOnPlayerDeath_t : uint {
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1
}
// Alignment: 4
// Members count: 2
public enum ScriptedConflictResponse_t : uint {
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1
}
// Alignment: 4
// Members count: 3
public enum TRAIN_CODE : uint {
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2
}
// Alignment: 4
// Members count: 5
public enum NPCFollowFormation_t : uint {
Default = 0xFFFFFFFFFFFFFFFF,
CloseCircle = 0x0,
WideCircle = 0x1,
MediumCircle = 0x5,
Sidekick = 0x6
}
// Alignment: 4
// Members count: 3
public enum NPCLookType_t : uint {
Chest = 0x0,
Head = 0x1,
Eyes = 0x2
}
// Alignment: 4
// Members count: 3
public enum SoundEventStartType_t : uint {
SOUNDEVENT_START_PLAYER = 0x0,
SOUNDEVENT_START_WORLD = 0x1,
SOUNDEVENT_START_ENTITY = 0x2
}
// Alignment: 4
// Members count: 8
public enum TOGGLE_STATE : uint {
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3
}
// Alignment: 4
// Members count: 2
public enum FuncDoorSpawnPos_t : uint {
FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1
}
// Alignment: 4
// Members count: 2
public enum filter_t : uint {
FILTER_AND = 0x0,
FILTER_OR = 0x1
}
// Alignment: 4
// Members count: 3
public enum Explosions : uint {
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2
}
// Alignment: 4
// Members count: 12
public enum Materials : uint {
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xA,
matLastMaterial = 0xB
}
// Alignment: 4
// Members count: 3
public enum EOverrideBlockLOS_t : uint {
BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2
}
// Alignment: 4
// Members count: 3
public enum MoveLinearAuthoredPos_t : uint {
MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2
}
// Alignment: 4
// Members count: 3
public enum TrackOrientationType_t : uint {
TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2
}
// Alignment: 4
// Members count: 3
public enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint {
kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2
}
// Alignment: 4
// Members count: 23
public enum SoundFlags_t : uint {
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xFFFFFFFFFFF00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xFFFFF
}
// Alignment: 4
// Members count: 3
public enum TrainVelocityType_t : uint {
TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2
}
// Alignment: 4
// Members count: 4
public enum TrainOrientationType_t : uint {
TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3
}
// Alignment: 4
// Members count: 7
public enum BeamType_t : uint {
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6
}
// Alignment: 4
// Members count: 4
public enum BeamClipStyle_t : uint {
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2
}
// Alignment: 1
// Members count: 10
public enum SurroundingBoundsType_t : byte {
USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
SURROUNDING_TYPE_BIT_COUNT = 0x3
}
// Alignment: 1
// Members count: 2
public enum ShatterPanelMode : byte {
SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1
}
// Alignment: 1
// Members count: 5
public enum ShatterDamageCause : byte {
SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4
}
// Alignment: 1
// Members count: 5
public enum ShatterGlassStressType : byte {
SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4
}
// Alignment: 1
// Members count: 3
public enum OnFrame : byte {
ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2
}
// Alignment: 1
// Members count: 2
public enum ShardSolid_t : byte {
SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1
}
// Alignment: 4
// Members count: 5
public enum AnimLoopMode_t : uint {
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3
}
// Alignment: 4
// Members count: 4
public enum EntitySubclassScope_t : uint {
SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF,
SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2
}
// Alignment: 4
// Members count: 3
public enum SubclassVDataChangeType_t : uint {
SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2
}
// Alignment: 4
// Members count: 7
public enum PlayerConnectedState : uint {
PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5
}
// Alignment: 4
// Members count: 3
public enum WeaponSwitchReason_t : uint {
eDrawn = 0x0,
eEquipped = 0x1,
eUserInitiatedSwitchToLast = 0x2
}
// Alignment: 4
// Members count: 4
public enum WeaponAttackType_t : uint {
eInvalid = 0xFFFFFFFFFFFFFFFF,
ePrimary = 0x0,
eSecondary = 0x1,
eCount = 0x2
}
// Alignment: 4
// Members count: 35
public enum vote_create_failed_t : uint {
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xA,
VOTE_FAILED_PLAYERNOTFOUND = 0xB,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD,
VOTE_FAILED_SPECTATOR = 0xE,
VOTE_FAILED_FAILED_RECENT_KICK = 0xF,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1A,
VOTE_FAILED_NOT_10_PLAYERS = 0x1B,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E,
VOTE_FAILED_CANT_ROUND_END = 0x1F,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22
}
// Alignment: 1
// Members count: 9
public enum ItemFlagTypes_t : byte {
ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80
}
// Alignment: 4
// Members count: 5
public enum EntityDisolveType_t : uint {
ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3
}
// Alignment: 4
// Members count: 14
public enum HitGroup_t : uint {
HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xA,
HITGROUP_SPECIAL = 0xB,
HITGROUP_COUNT = 0xC
}
// Alignment: 1
// Members count: 7
public enum WaterLevel_t : byte {
WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Knees = 0x2,
WL_Waist = 0x3,
WL_Chest = 0x4,
WL_FullyUnderwater = 0x5,
WL_Count = 0x6
}
// Alignment: 4
// Members count: 5
public enum DoorState_t : uint {
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4
}
// Alignment: 4
// Members count: 2
public enum ShadowType_t : uint {
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1
}
// Alignment: 4
// Members count: 10
public enum Class_T : uint {
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BOMB = 0x3,
CLASS_FOOT_CONTACT_SHADOW = 0x4,
CLASS_WEAPON = 0x5,
CLASS_WATER_SPLASHER = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
CLASS_DOOR = 0x8,
NUM_CLASSIFY_CLASSES = 0x9
}
// Alignment: 4
// Members count: 10
public enum Disposition_t : uint {
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4
}
// Alignment: 4
// Members count: 6
public enum LatchDirtyPermission_t : uint {
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5
}
// Alignment: 4
// Members count: 5
public enum LifeState_t : uint {
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4
}
// Alignment: 4
// Members count: 5
public enum StanceType_t : uint {
STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
STANCE_PRONE = 0x2,
NUM_STANCES = 0x3
}
// Alignment: 4
// Members count: 2
public enum ModifyDamageReturn_t : uint {
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1
}
// Alignment: 1
// Members count: 3
public enum BeginDeathLifeStateTransition_t : byte {
NO_CHANGE_IN_LIFESTATE = 0x0,
TRANSITION_TO_LIFESTATE_DYING = 0x1,
TRANSITION_TO_LIFESTATE_DEAD = 0x2
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelHorizontalAlign_t : uint {
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelVerticalAlign_t : uint {
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2
}
// Alignment: 4
// Members count: 3
public enum WorldTextPanelOrientation_t : uint {
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2
}
// Alignment: 4
// Members count: 2
public enum attributeprovidertypes_t : uint {
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1
}
// Alignment: 4
// Members count: 4
public enum SpawnPointCoopEnemy__BotDefaultBehavior_t : uint {
DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3
}
// Alignment: 4
// Members count: 4
public enum MoveMountingAmount_t : uint {
MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3
}
// Alignment: 4
// Members count: 10
public enum CSPlayerState : uint {
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9
}
// Alignment: 4
// Members count: 18
public enum CSPlayerBlockingUseAction_t : uint {
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11
}
// Alignment: 4
// Members count: 8
public enum GrenadeType_t : uint {
GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7
}
// Alignment: 4
// Members count: 13
public enum QuestProgress__Reason : uint {
QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xA,
QUEST_NOT_SYNCED_WITH_SERVER = 0xB,
QUEST_REASON_MAX = 0xC
}
// Alignment: 4
// Members count: 74
public enum loadout_slot_t : uint {
LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE,
LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
LOADOUT_SLOT_MELEE = 0x0,
LOADOUT_SLOT_C4 = 0x1,
LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_SLOT_SECONDARY0 = 0x2,
LOADOUT_SLOT_SECONDARY1 = 0x3,
LOADOUT_SLOT_SECONDARY2 = 0x4,
LOADOUT_SLOT_SECONDARY3 = 0x5,
LOADOUT_SLOT_SECONDARY4 = 0x6,
LOADOUT_SLOT_SECONDARY5 = 0x7,
LOADOUT_SLOT_SMG0 = 0x8,
LOADOUT_SLOT_SMG1 = 0x9,
LOADOUT_SLOT_SMG2 = 0xA,
LOADOUT_SLOT_SMG3 = 0xB,
LOADOUT_SLOT_SMG4 = 0xC,
LOADOUT_SLOT_SMG5 = 0xD,
LOADOUT_SLOT_RIFLE0 = 0xE,
LOADOUT_SLOT_RIFLE1 = 0xF,
LOADOUT_SLOT_RIFLE2 = 0x10,
LOADOUT_SLOT_RIFLE3 = 0x11,
LOADOUT_SLOT_RIFLE4 = 0x12,
LOADOUT_SLOT_RIFLE5 = 0x13,
LOADOUT_SLOT_HEAVY0 = 0x14,
LOADOUT_SLOT_HEAVY1 = 0x15,
LOADOUT_SLOT_HEAVY2 = 0x16,
LOADOUT_SLOT_HEAVY3 = 0x17,
LOADOUT_SLOT_HEAVY4 = 0x18,
LOADOUT_SLOT_HEAVY5 = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
LOADOUT_SLOT_GRENADE0 = 0x1A,
LOADOUT_SLOT_GRENADE1 = 0x1B,
LOADOUT_SLOT_GRENADE2 = 0x1C,
LOADOUT_SLOT_GRENADE3 = 0x1D,
LOADOUT_SLOT_GRENADE4 = 0x1E,
LOADOUT_SLOT_GRENADE5 = 0x1F,
LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
LOADOUT_SLOT_EQUIPMENT0 = 0x20,
LOADOUT_SLOT_EQUIPMENT1 = 0x21,
LOADOUT_SLOT_EQUIPMENT2 = 0x22,
LOADOUT_SLOT_EQUIPMENT3 = 0x23,
LOADOUT_SLOT_EQUIPMENT4 = 0x24,
LOADOUT_SLOT_EQUIPMENT5 = 0x25,
LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_SLOT_PET = 0x27,
LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
LOADOUT_SLOT_LAST_COSMETIC = 0x29,
LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
LOADOUT_SLOT_CLOTHING_TORSO = 0x2D,
LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E,
LOADOUT_SLOT_MISC0 = 0x2F,
LOADOUT_SLOT_MISC1 = 0x30,
LOADOUT_SLOT_MISC2 = 0x31,
LOADOUT_SLOT_MISC3 = 0x32,
LOADOUT_SLOT_MISC4 = 0x33,
LOADOUT_SLOT_MISC5 = 0x34,
LOADOUT_SLOT_MISC6 = 0x35,
LOADOUT_SLOT_MUSICKIT = 0x36,
LOADOUT_SLOT_FLAIR0 = 0x37,
LOADOUT_SLOT_SPRAY0 = 0x38,
LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
LOADOUT_SLOT_COUNT = 0x39
}
// Alignment: 1
// Members count: 8
public enum EKillTypes_t : byte {
KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILL_SHOCK = 0x6,
KILLTYPE_COUNT = 0x7
}
// Alignment: 4
// Members count: 9
public enum PreviewCharacterMode : uint {
DIORAMA = 0x0,
MAIN_MENU = 0x1,
BUY_MENU = 0x2,
TEAM_SELECT = 0x3,
END_OF_MATCH = 0x4,
INVENTORY_INSPECT = 0x5,
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8
}
// Alignment: 4
// Members count: 6
public enum PreviewWeaponState : uint {
DROPPED = 0x0,
HOLSTERED = 0x1,
DEPLOYED = 0x2,
PLANTED = 0x3,
INSPECT = 0x4,
ICON = 0x5
}
// Alignment: 4
// Members count: 23
public enum PreviewEOMCelebration : uint {
WALKUP = 0x0,
PUNCHING = 0x1,
SWAGGER = 0x2,
DROPDOWN = 0x3,
STRETCH = 0x4,
SWAT_FEMALE = 0x5,
MASK_F = 0x6,
GUERILLA = 0x7,
GUERILLA02 = 0x8,
GENDARMERIE = 0x9,
SCUBA_FEMALE = 0xA,
SCUBA_MALE = 0xB,
AVA_DEFEAT = 0xC,
GENDARMERIE_DEFEAT = 0xD,
MAE_DEFEAT = 0xE,
RICKSAW_DEFEAT = 0xF,
SCUBA_FEMALE_DEFEAT = 0x10,
SCUBA_MALE_DEFEAT = 0x11,
CRASSWATER_DEFEAT = 0x12,
DARRYL_DEFEAT = 0x13,
DOCTOR_DEFEAT = 0x14,
MUHLIK_DEFEAT = 0x15,
VYPA_DEFEAT = 0x16
}
// Alignment: 4
// Members count: 20
public enum CSWeaponType : uint {
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xA,
WEAPONTYPE_STACKABLEITEM = 0xB,
WEAPONTYPE_FISTS = 0xC,
WEAPONTYPE_BREACHCHARGE = 0xD,
WEAPONTYPE_BUMPMINE = 0xE,
WEAPONTYPE_TABLET = 0xF,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13
}
// Alignment: 4
// Members count: 7
public enum CSWeaponCategory : uint {
WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6
}
// Alignment: 4
// Members count: 3
public enum CSWeaponSilencerType : uint {
WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2
}
// Alignment: 4
// Members count: 24
public enum PlayerAnimEvent_t : uint {
PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA,
PLAYERANIMEVENT_CATCH_WEAPON = 0xB,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC,
PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD,
PLAYERANIMEVENT_HAULBACK = 0xE,
PLAYERANIMEVENT_IDLE = 0xF,
PLAYERANIMEVENT_STRIKE_HIT = 0x10,
PLAYERANIMEVENT_STRIKE_MISS = 0x11,
PLAYERANIMEVENT_BACKSTAB = 0x12,
PLAYERANIMEVENT_DRYFIRE = 0x13,
PLAYERANIMEVENT_FIDGET = 0x14,
PLAYERANIMEVENT_RELEASE = 0x15,
PLAYERANIMEVENT_TAUNT = 0x16,
PLAYERANIMEVENT_COUNT = 0x17
}
// Alignment: 4
// Members count: 5
public enum MedalRank_t : uint {
MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4
}
// Alignment: 4
// Members count: 3
public enum CSWeaponState_t : uint {
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2
}
// Alignment: 4
// Members count: 3
public enum CSWeaponMode : uint {
Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2
}
// Alignment: 4
// Members count: 3
public enum C4LightEffect_t : uint {
eLightEffectNone = 0x0,
eLightEffectDropped = 0x1,
eLightEffectThirdPersonHeld = 0x2
}
// Alignment: 4
// Members count: 17
public enum gear_slot_t : uint {
GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xA,
GEAR_SLOT_BOOSTS = 0xB,
GEAR_SLOT_UTILITY = 0xC,
GEAR_SLOT_COUNT = 0xD,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xC
}
// Alignment: 4
// Members count: 7
public enum ChickenActivity : uint {
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRangeFloat {
public const nint m_pValue = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRangeInt {
public const nint m_pValue = 0x0; // int32[2]
}
// Parent: None
// Fields count: 2
public static class Extent {
public const nint lo = 0x0; //
public const nint hi = 0xC; //
}
// Parent: None
// Fields count: 2
public static class NavGravity_t {
public const nint m_vGravity = 0x0; //
public const nint m_bDefault = 0xC; // bool
}
// Parent: None
// Fields count: 0
public static class CNavVolume {
}
// Parent: CNavVolume
// Fields count: 1
public static class CNavVolumeVector {
public const nint m_bHasBeenPreFiltered = 0x78; // bool
}
// Parent: CNavVolumeVector
// Fields count: 0
public static class CNavVolumeAll {
}
// Parent: CNavVolume
// Fields count: 2
public static class CNavVolumeSphere {
public const nint m_vCenter = 0x70; //
public const nint m_flRadius = 0x7C; // float32
}
// Parent: CNavVolumeSphere
// Fields count: 1
public static class CNavVolumeSphericalShell {
public const nint m_flRadiusInner = 0x80; // float32
}
// Parent: None
// Fields count: 0
public static class CEntityComponent {
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity *)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
public static class CScriptComponent {
public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
}
// Parent: CEntityComponent
// Fields count: 2
public static class CBodyComponent {
public const nint m_pSceneNode = 0x8; // CGameSceneNode*
public const nint __m_pChainEntity = 0x20; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
public static class CBodyComponentPoint {
public const nint m_sceneNode = 0x50; // CGameSceneNode
public const nint __m_pChainEntity = 0x1A0; // CNetworkVarChainer
}
// Parent: CBodyComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
public static class CBodyComponentSkeletonInstance {
public const nint m_skeletonInstance = 0x50; // CSkeletonInstance
public const nint __m_pChainEntity = 0x430; // CNetworkVarChainer
}
// Parent: CEntityComponent
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
public static class CHitboxComponent {
public const nint m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: CEntityComponent
// Fields count: 67
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
public static class CLightComponent {
public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer
public const nint m_Color = 0x85; // Color
public const nint m_SecondaryColor = 0x89; // Color
public const nint m_flBrightness = 0x90; // float32
public const nint m_flBrightnessScale = 0x94; // float32
public const nint m_flBrightnessMult = 0x98; // float32
public const nint m_flRange = 0x9C; // float32
public const nint m_flFalloff = 0xA0; // float32
public const nint m_flAttenuation0 = 0xA4; // float32
public const nint m_flAttenuation1 = 0xA8; // float32
public const nint m_flAttenuation2 = 0xAC; // float32
public const nint m_flTheta = 0xB0; // float32
public const nint m_flPhi = 0xB4; // float32
public const nint m_hLightCookie = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nCascades = 0xC0; // int32
public const nint m_nCastShadows = 0xC4; // int32
public const nint m_nShadowWidth = 0xC8; // int32
public const nint m_nShadowHeight = 0xCC; // int32
public const nint m_bRenderDiffuse = 0xD0; // bool
public const nint m_nRenderSpecular = 0xD4; // int32
public const nint m_bRenderTransmissive = 0xD8; // bool
public const nint m_flOrthoLightWidth = 0xDC; // float32
public const nint m_flOrthoLightHeight = 0xE0; // float32
public const nint m_nStyle = 0xE4; // int32
public const nint m_Pattern = 0xE8; // CUtlString
public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32
public const nint m_flShadowCascadeCrossFade = 0xF4; // float32
public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32
public const nint m_flShadowCascadeDistance0 = 0xFC; // float32
public const nint m_flShadowCascadeDistance1 = 0x100; // float32
public const nint m_flShadowCascadeDistance2 = 0x104; // float32
public const nint m_flShadowCascadeDistance3 = 0x108; // float32
public const nint m_nShadowCascadeResolution0 = 0x10C; // int32
public const nint m_nShadowCascadeResolution1 = 0x110; // int32
public const nint m_nShadowCascadeResolution2 = 0x114; // int32
public const nint m_nShadowCascadeResolution3 = 0x118; // int32
public const nint m_bUsesBakedShadowing = 0x11C; // bool
public const nint m_nShadowPriority = 0x120; // int32
public const nint m_nBakedShadowIndex = 0x124; // int32
public const nint m_bRenderToCubemaps = 0x128; // bool
public const nint m_nDirectLight = 0x12C; // int32
public const nint m_nIndirectLight = 0x130; // int32
public const nint m_flFadeMinDist = 0x134; // float32
public const nint m_flFadeMaxDist = 0x138; // float32
public const nint m_flShadowFadeMinDist = 0x13C; // float32
public const nint m_flShadowFadeMaxDist = 0x140; // float32
public const nint m_bEnabled = 0x144; // bool
public const nint m_bFlicker = 0x145; // bool
public const nint m_bPrecomputedFieldsValid = 0x146; // bool
public const nint m_vPrecomputedBoundsMins = 0x148; //
public const nint m_vPrecomputedBoundsMaxs = 0x154; //
public const nint m_vPrecomputedOBBOrigin = 0x160; //
public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle
public const nint m_vPrecomputedOBBExtent = 0x178; //
public const nint m_flPrecomputedMaxRange = 0x184; // float32
public const nint m_nFogLightingMode = 0x188; // int32
public const nint m_flFogContributionStength = 0x18C; // float32
public const nint m_flNearClipPlane = 0x190; // float32
public const nint m_SkyColor = 0x194; // Color
public const nint m_flSkyIntensity = 0x198; // float32
public const nint m_SkyAmbientBounce = 0x19C; // Color
public const nint m_bUseSecondaryColor = 0x1A0; // bool
public const nint m_bMixedShadows = 0x1A1; // bool
public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t
public const nint m_flCapsuleLength = 0x1A8; // float32
public const nint m_flMinRoughness = 0x1AC; // float32
public const nint m_bPvsModifyEntity = 0x1C0; // bool
}
// Parent: None
// Fields count: 1
public static class CNetworkTransmitComponent {
public const nint m_nTransmitStateOwnedCounter = 0x16C; // uint8
}
// Parent: CEntityComponent
// Fields count: 5
public static class CRenderComponent {
public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer
public const nint m_bIsRenderingWithViewModels = 0x50; // bool
public const nint m_nSplitscreenFlags = 0x54; // uint32
public const nint m_bEnableRendering = 0x60; // bool
public const nint m_bInterpolationReadyToDraw = 0xB0; // bool
}
// Parent: None
// Fields count: 0
public static class CAnimEventListenerBase {
}
// Parent: CAnimEventListenerBase
// Fields count: 0
public static class CAnimEventListener {
}
// Parent: CAnimEventListenerBase
// Fields count: 0
public static class CAnimEventQueueListener {
}
// Parent: None
// Fields count: 1
public static class CBuoyancyHelper {
public const nint m_flFluidDensity = 0x18; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CSkillFloat {
public const nint m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CSkillInt {
public const nint m_pValue = 0x0; // int32[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSkillDamage {
public const nint m_flDamage = 0x0; // CSkillFloat
public const nint m_flPhysicsForceDamage = 0x10; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRemapFloat {
public const nint m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 2
public static class CScriptUniformRandomStream {
public const nint m_hScriptScope = 0x8; // HSCRIPT
public const nint m_nInitialSeed = 0x9C; // int32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 2
public static class CBreakableStageHelper {
public const nint m_nCurrentStage = 0x8; // int32
public const nint m_nStageCount = 0xC; // int32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CommandToolCommand_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_bOpened = 0x1; // bool
public const nint m_InternalId = 0x4; // uint32
public const nint m_ShortName = 0x8; // CUtlString
public const nint m_ExecMode = 0x10; // CommandExecMode_t
public const nint m_SpawnGroup = 0x18; // CUtlString
public const nint m_PeriodicExecDelay = 0x20; // float32
public const nint m_SpecType = 0x24; // CommandEntitySpecType_t
public const nint m_EntitySpec = 0x28; // CUtlString
public const nint m_Commands = 0x30; // CUtlString
public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t
public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CDynamicPropAPI {
}
// Parent: None
// Fields count: 1
public static class CPlayerPawnComponent {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: None
// Fields count: 1
public static class CPlayerControllerComponent {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_AutoaimServices {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
public static class audioparams_t {
public const nint localSound = 0x8; // Vector[8]
public const nint soundscapeIndex = 0x68; // int32
public const nint localBits = 0x6C; // uint8
public const nint soundscapeEntityListIndex = 0x70; // int32
public const nint soundEventHash = 0x74; // uint32
}
// Parent: CPlayerPawnComponent
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle< CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle< CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<CPostProcessingVolume>)
public static class CPlayer_CameraServices {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; // fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_FlashlightServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_ItemServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
public static class CPlayer_MovementServices {
public const nint m_nImpulse = 0x40; // int32
public const nint m_nButtons = 0x48; // CInButtonState
public const nint m_nQueuedButtonDownMask = 0x68; // uint64
public const nint m_nQueuedButtonChangeMask = 0x70; // uint64
public const nint m_nButtonDoublePressed = 0x78; // uint64
public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64]
public const nint m_nLastCommandNumberProcessed = 0x180; // uint32
public const nint m_nToggleButtonDownMask = 0x188; // uint64
public const nint m_flMaxspeed = 0x198; // float32
public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
public const nint m_flForwardMove = 0x1AC; // float32
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; //
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
public static class CPlayer_MovementServices_Humanoid {
public const nint m_flStepSoundTime = 0x1D8; // float32
public const nint m_flFallVelocity = 0x1DC; // float32
public const nint m_bInCrouch = 0x1E0; // bool
public const nint m_nCrouchState = 0x1E4; // uint32
public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
public const nint m_bDucked = 0x1EC; // bool
public const nint m_bDucking = 0x1ED; // bool
public const nint m_bInDuckJump = 0x1EE; // bool
public const nint m_groundNormal = 0x1F0; //
public const nint m_flSurfaceFriction = 0x1FC; // float32
public const nint m_surfaceProps = 0x200; // CUtlStringToken
public const nint m_nStepside = 0x210; // int32
public const nint m_iTargetVolume = 0x214; // int32
public const nint m_vecSmoothedVelocity = 0x218; //
}
// Parent: CPlayerPawnComponent
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle< CBaseEntity>)
public static class CPlayer_ObserverServices {
public const nint m_iObserverMode = 0x40; // uint8
public const nint m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
public const nint m_iObserverLastMode = 0x48; // ObserverMode_t
public const nint m_bForcedObserverMode = 0x4C; // bool
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_UseServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_WaterServices {
}
// Parent: CPlayerPawnComponent
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle< CBasePlayerWeapon >)
// NetworkVarNames: m_hActiveWeapon (CHandle< CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle< CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_bPreventWeaponPickup = 0xA0; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class AmmoTypeInfo_t {
public const nint m_nMaxCarry = 0x10; // int32
public const nint m_nSplashSize = 0x1C; // CRangeInt
public const nint m_nFlags = 0x24; // AmmoFlags_t
public const nint m_flMass = 0x28; // float32
public const nint m_flSpeed = 0x2C; // CRangeFloat
}
// Parent: None
// Fields count: 0
public static class CAnimGraphControllerBase {
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
public static class CBodyComponentBaseAnimGraph {
public const nint m_animationController = 0x460; // CBaseAnimGraphController
public const nint __m_pChainEntity = 0x950; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
public static class EntityRenderAttribute_t {
public const nint m_ID = 0x30; // CUtlStringToken
public const nint m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle< CBaseModelEntity >)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 1
public static class CBodyComponentBaseModelEntity {
public const nint __m_pChainEntity = 0x460; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
public static class CRopeOverlapHit {
public const nint m_hEntity = 0x0; // CHandle<CBaseEntity>
public const nint m_vecOverlappingLinks = 0x8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
public static class CGameSceneNodeHandle {
public const nint m_hOwner = 0x8; // CEntityHandle
public const nint m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
public const nint m_hParent = 0x70; // CGameSceneNodeHandle
public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
public const nint m_angRotation = 0xB8; // QAngle
public const nint m_flScale = 0xC4; // float32
public const nint m_vecAbsOrigin = 0xC8; //
public const nint m_angAbsRotation = 0xD4; // QAngle
public const nint m_flAbsScale = 0xE0; // float32
public const nint m_nParentAttachmentOrBone = 0xE4; // int16
public const nint m_bDebugAbsOriginChanges = 0xE6; // bool
public const nint m_bDormant = 0xE7; // bool
public const nint m_bForceParentToBeNetworked = 0xE8; // bool
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xEB; // uint8
public const nint m_nHierarchyType = 0xEC; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
public const nint m_name = 0xF0; // CUtlStringToken
public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken
public const nint m_flZOffset = 0x134; // float32
public const nint m_vRenderOrigin = 0x138; //
}
// Parent: None
// Fields count: 0
public static class IChoreoServices {
}
// Parent: None
// Fields count: 1
public static class CInButtonState {
public const nint m_pButtonStates = 0x8; // uint64[3]
}
// Parent: None
// Fields count: 6
public static class SequenceHistory_t {
public const nint m_hSequence = 0x0; // HSequence
public const nint m_flSeqStartTime = 0x4; // GameTime_t
public const nint m_flSeqFixedCycle = 0x8; // float32
public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x10; // float32
public const nint m_flCyclesPerSecond = 0x14; // float32
}
// Parent: None
// Fields count: 0
public static class ISkeletonAnimationController {
}
// Parent: ISkeletonAnimationController
// Fields count: 1
public static class CSkeletonAnimationController {
public const nint m_pSkeletonInstance = 0x8; // CSkeletonInstance*
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
public static class CNetworkedSequenceOperation {
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flPrevCycle = 0xC; // float32
public const nint m_flCycle = 0x10; // float32
public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat
public const nint m_bSequenceChangeNetworked = 0x1C; // bool
public const nint m_bDiscontinuity = 0x1D; // bool
public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
public static class CModelState {
public const nint m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_ModelName = 0xA8; // CUtlSymbolLarge
public const nint m_bClientClothCreationSuppressed = 0xE8; // bool
public const nint m_MeshGroupMask = 0x180; // uint64
public const nint m_nIdealMotionType = 0x202; // int8
public const nint m_nForceLOD = 0x203; // int8
public const nint m_nClothUpdateFlags = 0x204; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
public static class CSkeletonInstance {
public const nint m_modelState = 0x160; // CModelState
public const nint m_bIsAnimationEnabled = 0x370; // bool
public const nint m_bUseParentRenderBounds = 0x371; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x372; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x374; // CUtlStringToken
public const nint m_nHitboxSet = 0x378; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class IntervalTimer {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class CountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // GameTime_t
public const nint m_timescale = 0x10; // float32
public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
public static class EngineCountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // float32
public const nint m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
public static class CTimeline {
public const nint m_flValues = 0x10; // float32[64]
public const nint m_nValueCounts = 0x110; // int32[64]
public const nint m_nBucketCount = 0x210; // int32
public const nint m_flInterval = 0x214; // float32
public const nint m_flFinalValue = 0x218; // float32
public const nint m_nCompressionType = 0x21C; // TimelineCompression_t
public const nint m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
public static class CAnimGraphNetworkedVariables {
public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase<uint32>
public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase<uint8>
public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase<uint16>
public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase<int32>
public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase<uint32>
public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase<uint64>
public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase<float32>
public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase<CGlobalSymbol>
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase<Quaternion>
public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase<CGlobalSymbol>
public const nint m_nBoolVariablesCount = 0x1E8; // int32
public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
public const nint m_nRandomSeedOffset = 0x1F0; // int32
public const nint m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPropertyCustomFGDType
public static class CFootstepTableHandle {
}
// Parent: None
// Fields count: 8
public static class ResponseFollowup {
public const nint followup_concept = 0x0; // char*
public const nint followup_contexts = 0x8; // char*
public const nint followup_delay = 0x10; // float32
public const nint followup_target = 0x14; // char*
public const nint followup_entityiotarget = 0x1C; // char*
public const nint followup_entityioinput = 0x24; // char*
public const nint followup_entityiodelay = 0x2C; // float32
public const nint bFired = 0x30; // bool
}
// Parent: None
// Fields count: 3
public static class ResponseParams {
public const nint odds = 0x10; // int16
public const nint flags = 0x12; // int16
public const nint m_pFollowup = 0x18; // ResponseFollowup*
}
// Parent: None
// Fields count: 2
public static class CResponseCriteriaSet {
public const nint m_nNumPrefixedContexts = 0x28; // int32
public const nint m_bOverrideOnAppend = 0x2C; // bool
}
// Parent: None
// Fields count: 10
public static class CRR_Response {
public const nint m_Type = 0x0; // uint8
public const nint m_szResponseName = 0x1; // char[192]
public const nint m_szMatchingRule = 0xC1; // char[128]
public const nint m_Params = 0x148; // ResponseParams
public const nint m_fMatchScore = 0x168; // float32
public const nint m_szSpeakerContext = 0x170; // char*
public const nint m_szWorldContext = 0x178; // char*
public const nint m_Followup = 0x180; // ResponseFollowup
public const nint m_pchCriteriaNames = 0x1B8; // CUtlVector<CUtlSymbol>
public const nint m_pchCriteriaValues = 0x1D0; // CUtlVector<char*>
}
// Parent: None
// Fields count: 2
public static class ConceptHistory_t {
public const nint timeSpoken = 0x0; // float32
public const nint m_response = 0x8; // CRR_Response
}
// Parent: None
// Fields count: 9
public static class CAI_Expresser {
public const nint m_flStopTalkTime = 0x38; // GameTime_t
public const nint m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t
public const nint m_flBlockedTalkTime = 0x40; // GameTime_t
public const nint m_voicePitch = 0x44; // int32
public const nint m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t
public const nint m_bAllowSpeakingInterrupts = 0x4C; // bool
public const nint m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool
public const nint m_nLastSpokenPriority = 0x50; // int32
public const nint m_pOuter = 0x58; // CBaseFlex*
}
// Parent: None
// Fields count: 1
public static class CResponseQueue {
public const nint m_ExpresserTargets = 0x48; // CUtlVector<CAI_Expresser*>
}
// Parent: None
// Fields count: 5
public static class CResponseQueue__CDeferredResponse {
public const nint m_contexts = 0x8; // CResponseCriteriaSet
public const nint m_fDispatchTime = 0x38; // float32
public const nint m_hIssuer = 0x3C; // CHandle<CBaseEntity>
public const nint m_response = 0x48; // CRR_Response
public const nint m_bResponseValid = 0x230; // bool
}
// Parent: CAI_Expresser
// Fields count: 1
public static class CAI_ExpresserWithFollowup {
public const nint m_pPostponedFollowup = 0x60; // ResponseFollowup*
}
// Parent: CAI_ExpresserWithFollowup
// Fields count: 1
public static class CMultiplayer_Expresser {
public const nint m_bAllowMultipleScenes = 0x70; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBaseEntityAPI {
}
// Parent: None
// Fields count: 10
public static class CCommentarySystem {
public const nint m_bCommentaryConvarsChanging = 0x11; // bool
public const nint m_bCommentaryEnabledMidGame = 0x12; // bool
public const nint m_flNextTeleportTime = 0x14; // GameTime_t
public const nint m_iTeleportStage = 0x18; // int32
public const nint m_bCheatState = 0x1C; // bool
public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool
public const nint m_hCurrentNode = 0x38; // CHandle<CPointCommentaryNode>
public const nint m_hActiveCommentaryNode = 0x3C; // CHandle<CPointCommentaryNode>
public const nint m_hLastCommentaryNode = 0x40; // CHandle<CPointCommentaryNode>
public const nint m_vecNodes = 0x48; // CUtlVector<CHandle<CPointCommentaryNode>>
}
// Parent: None
// Fields count: 1
public static class CPhysicsShake {
public const nint m_force = 0x8; //
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGameScriptedMoveData {
public const nint m_vAccumulatedRootMotion = 0x0; //
public const nint m_vDest = 0xC; //
public const nint m_vSrc = 0x18; //
public const nint m_angSrc = 0x24; // QAngle
public const nint m_angDst = 0x30; // QAngle
public const nint m_angCurrent = 0x3C; // QAngle
public const nint m_flAngRate = 0x48; // float32
public const nint m_flDuration = 0x4C; // float32
public const nint m_flStartTime = 0x50; // GameTime_t
public const nint m_bActive = 0x54; // bool
public const nint m_bTeleportOnEnd = 0x55; // bool
public const nint m_bIgnoreRotation = 0x56; // bool
public const nint m_nType = 0x58; // ScriptedMoveType_t
public const nint m_bSuccess = 0x5C; // bool
public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t
public const nint m_bIgnoreCollisions = 0x64; // bool
}
// Parent: IChoreoServices
// Fields count: 5
public static class CGameChoreoServices {
public const nint m_hOwner = 0x8; // CHandle<CBaseAnimGraph>
public const nint m_hScriptedSequence = 0xC; // CHandle<CScriptedSequence>
public const nint m_scriptState = 0x10; // IChoreoServices::ScriptState_t
public const nint m_choreoState = 0x14; // IChoreoServices::ChoreoState_t
public const nint m_flTimeStartedState = 0x18; // GameTime_t
}
// Parent: None
// Fields count: 10
public static class HullFlags_t {
public const nint m_bHull_Human = 0x0; // bool
public const nint m_bHull_SmallCentered = 0x1; // bool
public const nint m_bHull_WideHuman = 0x2; // bool
public const nint m_bHull_Tiny = 0x3; // bool
public const nint m_bHull_Medium = 0x4; // bool
public const nint m_bHull_TinyCentered = 0x5; // bool
public const nint m_bHull_Large = 0x6; // bool
public const nint m_bHull_LargeCentered = 0x7; // bool
public const nint m_bHull_MediumTall = 0x8; // bool
public const nint m_bHull_Small = 0x9; // bool
}
// Parent: None
// Fields count: 4
public static class CConstantForceController {
public const nint m_linear = 0xC; //
public const nint m_angular = 0x18; // RotationVector
public const nint m_linearSave = 0x24; //
public const nint m_angularSave = 0x30; // RotationVector
}
// Parent: None
// Fields count: 4
public static class CMotorController {
public const nint m_speed = 0x8; // float32
public const nint m_maxTorque = 0xC; // float32
public const nint m_axis = 0x10; //
public const nint m_inertiaFactor = 0x1C; // float32
}
// Parent: None
// Fields count: 4
public static class CSoundEnvelope {
public const nint m_current = 0x0; // float32
public const nint m_target = 0x4; // float32
public const nint m_rate = 0x8; // float32
public const nint m_forceupdate = 0xC; // bool
}
// Parent: None
// Fields count: 2
public static class CCopyRecipientFilter {
public const nint m_Flags = 0x8; // int32
public const nint m_Recipients = 0x10; // CUtlVector<CPlayerSlot>
}
// Parent: None
// Fields count: 13
public static class CSoundPatch {
public const nint m_pitch = 0x8; // CSoundEnvelope
public const nint m_volume = 0x18; // CSoundEnvelope
public const nint m_shutdownTime = 0x30; // float32
public const nint m_flLastTime = 0x34; // float32
public const nint m_iszSoundScriptName = 0x38; // CUtlSymbolLarge
public const nint m_hEnt = 0x40; // CHandle<CBaseEntity>
public const nint m_soundEntityIndex = 0x44; // CEntityIndex
public const nint m_soundOrigin = 0x48; //
public const nint m_isPlaying = 0x54; // int32
public const nint m_Filter = 0x58; // CCopyRecipientFilter
public const nint m_flCloseCaptionDuration = 0x80; // float32
public const nint m_bUpdatedSoundOrigin = 0x84; // bool
public const nint m_iszClassName = 0x88; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_ServerEntity {
public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase*
}
// Parent: None
// Fields count: 4
public static class CPulseGraphComponentBase {
public const nint m_hOwner = 0x8; // CHandle<CBaseEntity>
public const nint m_sNameFixupStaticPrefix = 0x10; // CUtlSymbolLarge
public const nint m_sNameFixupParent = 0x18; // CUtlSymbolLarge
public const nint m_sNameFixupLocal = 0x20; // CUtlSymbolLarge
}
// Parent: CPulseGraphComponentBase
// Fields count: 0
public static class CPulseGraphComponentPointServer {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseServerFuncs {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_SoundEventStart {
public const nint m_Type = 0x48; // SoundEventStartType_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseServerFuncs_Sounds {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_PlaySceneBase {
public const nint m_OnFinished = 0x48; // CPulse_ResumePoint
public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint
public const nint m_Triggers = 0x68; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 1
public static class CPulseCell_Outflow_PlaySceneBase__CursorState_t {
public const nint m_sceneInstance = 0x0; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class PulseScriptedSequenceData_t {
public const nint m_nActorID = 0x0; // int32
public const nint m_szPreIdleSequence = 0x8; // CUtlString
public const nint m_szEntrySequence = 0x10; // CUtlString
public const nint m_szSequence = 0x18; // CUtlString
public const nint m_szExitSequence = 0x20; // CUtlString
public const nint m_bLoopPreIdleSequence = 0x28; // bool
public const nint m_bLoopActionSequence = 0x29; // bool
public const nint m_bLoopPostIdleSequence = 0x2A; // bool
public const nint m_bIgnoreLookAt = 0x2B; // bool
}
// Parent: None
// Fields count: 1
public static class CPulseCell_Outflow_ScriptedSequence__CursorState_t {
public const nint m_scriptedSequence = 0x0; // CHandle<CBaseEntity>
}
// Parent: CEntityComponent
// Fields count: 0
public static class CTouchExpansionComponent {
}
// Parent: None
// Fields count: 25
public static class dynpitchvol_base_t {
public const nint preset = 0x0; // int32
public const nint pitchrun = 0x4; // int32
public const nint pitchstart = 0x8; // int32
public const nint spinup = 0xC; // int32
public const nint spindown = 0x10; // int32
public const nint volrun = 0x14; // int32
public const nint volstart = 0x18; // int32
public const nint fadein = 0x1C; // int32
public const nint fadeout = 0x20; // int32
public const nint lfotype = 0x24; // int32
public const nint lforate = 0x28; // int32
public const nint lfomodpitch = 0x2C; // int32
public const nint lfomodvol = 0x30; // int32
public const nint cspinup = 0x34; // int32
public const nint cspincount = 0x38; // int32
public const nint pitch = 0x3C; // int32
public const nint spinupsav = 0x40; // int32
public const nint spindownsav = 0x44; // int32
public const nint pitchfrac = 0x48; // int32
public const nint vol = 0x4C; // int32
public const nint fadeinsav = 0x50; // int32
public const nint fadeoutsav = 0x54; // int32
public const nint volfrac = 0x58; // int32
public const nint lfofrac = 0x5C; // int32
public const nint lfomult = 0x60; // int32
}
// Parent: dynpitchvol_base_t
// Fields count: 0
public static class dynpitchvol_t {
}
// Parent: None
// Fields count: 3
public static class ResponseContext_t {
public const nint m_iszName = 0x0; // CUtlSymbolLarge
public const nint m_iszValue = 0x8; // CUtlSymbolLarge
public const nint m_fExpirationTime = 0x10; // GameTime_t
}
// Parent: None
// Fields count: 2
public static class Relationship_t {
public const nint disposition = 0x0; // Disposition_t
public const nint priority = 0x4; // int32
}
// Parent: CEntityInstance
// Fields count: 75
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecVelocity (CNetworkVelocityVector)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_flWaterLevel (float)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
public static class CBaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_aThinkFunctions = 0x230; // CUtlVector<thinkfunc_t>
public const nint m_iCurrentThinkContext = 0x248; // int32
public const nint m_nLastThinkTick = 0x24C; // GameTick_t
public const nint m_nDisableContextThinkStartTick = 0x250; // GameTick_t
public const nint m_isSteadyState = 0x260; // CBitVec<64>
public const nint m_lastNetworkChange = 0x268; // float32
public const nint m_ResponseContexts = 0x278; // CUtlVector<ResponseContext_t>
public const nint m_iszResponseContext = 0x290; // CUtlSymbolLarge
public const nint m_iHealth = 0x2B8; // int32
public const nint m_iMaxHealth = 0x2BC; // int32
public const nint m_lifeState = 0x2C0; // uint8
public const nint m_flDamageAccumulator = 0x2C4; // float32
public const nint m_bTakesDamage = 0x2C8; // bool
public const nint m_nTakeDamageFlags = 0x2CC; // TakeDamageFlags_t
public const nint m_bIsPlatform = 0x2D0; // bool
public const nint m_MoveCollide = 0x2D2; // MoveCollide_t
public const nint m_MoveType = 0x2D3; // MoveType_t
public const nint m_nActualMoveType = 0x2D4; // MoveType_t
public const nint m_nWaterTouch = 0x2D5; // uint8
public const nint m_nSlimeTouch = 0x2D6; // uint8
public const nint m_bRestoreInHierarchy = 0x2D7; // bool
public const nint m_target = 0x2D8; // CUtlSymbolLarge
public const nint m_hDamageFilter = 0x2E0; // CHandle<CBaseFilter>
public const nint m_iszDamageFilterName = 0x2E8; // CUtlSymbolLarge
public const nint m_flMoveDoneTime = 0x2F0; // float32
public const nint m_nSubclassID = 0x2F4; // CUtlStringToken
public const nint m_flAnimTime = 0x300; // float32
public const nint m_flSimulationTime = 0x304; // float32
public const nint m_flCreateTime = 0x308; // GameTime_t
public const nint m_bClientSideRagdoll = 0x30C; // bool
public const nint m_ubInterpolationFrame = 0x30D; // uint8
public const nint m_vPrevVPhysicsUpdatePos = 0x310; //
public const nint m_iTeamNum = 0x31C; // uint8
public const nint m_iGlobalname = 0x320; // CUtlSymbolLarge
public const nint m_iSentToClients = 0x328; // int32
public const nint m_flSpeed = 0x32C; // float32
public const nint m_sUniqueHammerID = 0x330; // CUtlString
public const nint m_spawnflags = 0x338; // uint32
public const nint m_nNextThinkTick = 0x33C; // GameTick_t
public const nint m_nSimulationTick = 0x340; // int32
public const nint m_OnKilled = 0x348; // CEntityIOOutput
public const nint m_fFlags = 0x370; // uint32
public const nint m_vecAbsVelocity = 0x374; //
public const nint m_vecVelocity = 0x380; // CNetworkVelocityVector
public const nint m_vecBaseVelocity = 0x3B0; //
public const nint m_nPushEnumCount = 0x3BC; // int32
public const nint m_pCollision = 0x3C0; // CCollisionProperty*
public const nint m_hEffectEntity = 0x3C8; // CHandle<CBaseEntity>
public const nint m_hOwnerEntity = 0x3CC; // CHandle<CBaseEntity>
public const nint m_fEffects = 0x3D0; // uint32
public const nint m_hGroundEntity = 0x3D4; // CHandle<CBaseEntity>
public const nint m_flFriction = 0x3D8; // float32
public const nint m_flElasticity = 0x3DC; // float32
public const nint m_flGravityScale = 0x3E0; // float32
public const nint m_flTimeScale = 0x3E4; // float32
public const nint m_flWaterLevel = 0x3E8; // float32
public const nint m_bAnimatedEveryTick = 0x3EC; // bool
public const nint m_bDisableLowViolence = 0x3ED; // bool
public const nint m_nWaterType = 0x3EE; // uint8
public const nint m_iEFlags = 0x3F0; // int32
public const nint m_OnUser1 = 0x3F8; // CEntityIOOutput
public const nint m_OnUser2 = 0x420; // CEntityIOOutput
public const nint m_OnUser3 = 0x448; // CEntityIOOutput
public const nint m_OnUser4 = 0x470; // CEntityIOOutput
public const nint m_iInitialTeamNum = 0x498; // int32
public const nint m_flNavIgnoreUntilTime = 0x49C; // GameTime_t
public const nint m_vecAngVelocity = 0x4A0; // QAngle
public const nint m_bNetworkQuantizeOriginAndAngles = 0x4AC; // bool
public const nint m_bLagCompensate = 0x4AD; // bool
public const nint m_flOverriddenFriction = 0x4B0; // float32
public const nint m_pBlocker = 0x4B4; // CHandle<CBaseEntity>
public const nint m_flLocalTime = 0x4B8; // float32
public const nint m_flVPhysicsUpdateLocalTime = 0x4BC; // float32
}
// Parent: CBaseEntity
// Fields count: 0
public static class CServerOnlyEntity {
}
// Parent: CServerOnlyEntity
// Fields count: 0
public static class CServerOnlyPointEntity {
}
// Parent: CServerOnlyEntity
// Fields count: 0
public static class CLogicalEntity {
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
public static class CColorCorrection {
public const nint m_flFadeInDuration = 0x4C0; // float32
public const nint m_flFadeOutDuration = 0x4C4; // float32
public const nint m_flStartFadeInWeight = 0x4C8; // float32
public const nint m_flStartFadeOutWeight = 0x4CC; // float32
public const nint m_flTimeStartFadeIn = 0x4D0; // GameTime_t
public const nint m_flTimeStartFadeOut = 0x4D4; // GameTime_t
public const nint m_flMaxWeight = 0x4D8; // float32
public const nint m_bStartDisabled = 0x4DC; // bool
public const nint m_bEnabled = 0x4DD; // bool
public const nint m_bMaster = 0x4DE; // bool
public const nint m_bClientSide = 0x4DF; // bool
public const nint m_bExclusive = 0x4E0; // bool
public const nint m_MinFalloff = 0x4E4; // float32
public const nint m_MaxFalloff = 0x4E8; // float32
public const nint m_flCurWeight = 0x4EC; // float32
public const nint m_netlookupFilename = 0x4F0; // char[512]
public const nint m_lookupFilename = 0x6F0; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle< CBaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
public static class CEntityFlame {
public const nint m_hEntAttached = 0x4C0; // CHandle<CBaseEntity>
public const nint m_bCheapEffect = 0x4C4; // bool
public const nint m_flSize = 0x4C8; // float32
public const nint m_bUseHitboxes = 0x4CC; // bool
public const nint m_iNumHitboxFires = 0x4D0; // int32
public const nint m_flHitboxFireScale = 0x4D4; // float32
public const nint m_flLifetime = 0x4D8; // GameTime_t
public const nint m_hAttacker = 0x4DC; // CHandle<CBaseEntity>
public const nint m_iDangerSound = 0x4E0; // int32
public const nint m_flDirectDamagePerSecond = 0x4E4; // float32
public const nint m_iCustomDamageType = 0x4E8; // int32
}
// Parent: CLogicalEntity
// Fields count: 3
public static class CBaseFilter {
public const nint m_bNegated = 0x4C0; // bool
public const nint m_OnPass = 0x4C8; // CEntityIOOutput
public const nint m_OnFail = 0x4F0; // CEntityIOOutput
}
// Parent: CBaseFilter
// Fields count: 4
public static class CFilterMultiple {
public const nint m_nFilterType = 0x518; // filter_t
public const nint m_iFilterName = 0x520; // CUtlSymbolLarge[10]
public const nint m_hFilter = 0x570; // CHandle<CBaseEntity>[10]
public const nint m_nFilterCount = 0x598; // int32
}
// Parent: CBaseFilter
// Fields count: 1
public static class CFilterProximity {
public const nint m_flRadius = 0x518; // float32
}
// Parent: CBaseFilter
// Fields count: 0
public static class CFilterLOS {
}
// Parent: CBaseFilter
// Fields count: 1
public static class CFilterClass {
public const nint m_iFilterClass = 0x518; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float32)
// NetworkVarNames: m_nFlags (uint32)
public static class CBaseFire {
public const nint m_flScale = 0x4C0; // float32
public const nint m_flStartScale = 0x4C4; // float32
public const nint m_flScaleTime = 0x4C8; // float32
public const nint m_nFlags = 0x4CC; // uint32
}
// Parent: CBaseFire
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
public static class CFireSmoke {
public const nint m_nFlameModelIndex = 0x4D0; // int32
public const nint m_nFlameFromAboveModelIndex = 0x4D4; // int32
}
// Parent: CBaseEntity
// Fields count: 7
public static class CFishPool {
public const nint m_fishCount = 0x4D0; // int32
public const nint m_maxRange = 0x4D4; // float32
public const nint m_swimDepth = 0x4D8; // float32
public const nint m_waterLevel = 0x4DC; // float32
public const nint m_isDormant = 0x4E0; // bool
public const nint m_fishes = 0x4E8; // CUtlVector<CHandle<CFish>>
public const nint m_visTimer = 0x500; // CountdownTimer
}
// Parent: CServerOnlyEntity
// Fields count: 0
public static class CInfoData {
}
// Parent: None
// Fields count: 3
public static class locksound_t {
public const nint sLockedSound = 0x8; // CUtlSymbolLarge
public const nint sUnlockedSound = 0x10; // CUtlSymbolLarge
public const nint flwaitSound = 0x18; // GameTime_t
}
// Parent: CLogicalEntity
// Fields count: 4
public static class CLogicBranch {
public const nint m_bInValue = 0x4C0; // bool
public const nint m_Listeners = 0x4C8; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_OnTrue = 0x4E0; // CEntityIOOutput
public const nint m_OnFalse = 0x508; // CEntityIOOutput
}
// Parent: CLogicalEntity
// Fields count: 7
public static class CLogicDistanceCheck {
public const nint m_iszEntityA = 0x4C0; // CUtlSymbolLarge
public const nint m_iszEntityB = 0x4C8; // CUtlSymbolLarge
public const nint m_flZone1Distance = 0x4D0; // float32
public const nint m_flZone2Distance = 0x4D4; // float32
public const nint m_InZone1 = 0x4D8; // CEntityIOOutput
public const nint m_InZone2 = 0x500; // CEntityIOOutput
public const nint m_InZone3 = 0x528; // CEntityIOOutput
}
// Parent: None
// Fields count: 3
public static class VelocitySampler {
public const nint m_prevSample = 0x0; //
public const nint m_fPrevSampleTime = 0xC; // GameTime_t
public const nint m_fIdealSampleRate = 0x10; // float32
}
// Parent: None
// Fields count: 3
public static class SimpleConstraintSoundProfile {
public const nint eKeypoints = 0x8; // SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t
public const nint m_keyPoints = 0xC; // float32[2]
public const nint m_reversalSoundThresholds = 0x14; // float32[3]
}
// Parent: None
// Fields count: 8
public static class ConstraintSoundInfo {
public const nint m_vSampler = 0x8; // VelocitySampler
public const nint m_soundProfile = 0x20; // SimpleConstraintSoundProfile
public const nint m_forwardAxis = 0x40; //
public const nint m_iszTravelSoundFwd = 0x50; // CUtlSymbolLarge
public const nint m_iszTravelSoundBack = 0x58; // CUtlSymbolLarge
public const nint m_iszReversalSounds = 0x68; // CUtlSymbolLarge[3]
public const nint m_bPlayTravelSound = 0x80; // bool
public const nint m_bPlayReversalSound = 0x81; // bool
}
// Parent: None
// Fields count: 5
public static class CSmoothFunc {
public const nint m_flSmoothAmplitude = 0x8; // float32
public const nint m_flSmoothBias = 0xC; // float32
public const nint m_flSmoothDuration = 0x10; // float32
public const nint m_flSmoothRemainingTime = 0x14; // float32
public const nint m_nSmoothDir = 0x18; // int32
}
// Parent: None
// Fields count: 1
public static class magnetted_objects_t {
public const nint hEntity = 0x8; // CHandle<CBaseEntity>
}
// Parent: CServerOnlyPointEntity
// Fields count: 6
public static class CPointPrefab {
public const nint m_targetMapName = 0x4C0; // CUtlSymbolLarge
public const nint m_forceWorldGroupID = 0x4C8; // CUtlSymbolLarge
public const nint m_associatedRelayTargetName = 0x4D0; // CUtlSymbolLarge
public const nint m_fixupNames = 0x4D8; // bool
public const nint m_bLoadDynamic = 0x4D9; // bool
public const nint m_associatedRelayEntity = 0x4DC; // CHandle<CPointPrefab>
}
// Parent: CBaseEntity
// Fields count: 2
public static class CSkyboxReference {
public const nint m_worldGroupId = 0x4C0; // WorldGroupId_t
public const nint m_hSkyCamera = 0x4C4; // CHandle<CSkyCamera>
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
public static class CSkyCamera {
public const nint m_skyboxData = 0x4C0; // sky3dparams_t
public const nint m_skyboxSlotToken = 0x550; // CUtlStringToken
public const nint m_bUseAngles = 0x554; // bool
public const nint m_pNext = 0x558; // CSkyCamera*
}
// Parent: None
// Fields count: 12
public static class CSound {
public const nint m_hOwner = 0x0; // CHandle<CBaseEntity>
public const nint m_hTarget = 0x4; // CHandle<CBaseEntity>
public const nint m_iVolume = 0x8; // int32
public const nint m_flOcclusionScale = 0xC; // float32
public const nint m_iType = 0x10; // int32
public const nint m_iNextAudible = 0x14; // int32
public const nint m_flExpireTime = 0x18; // GameTime_t
public const nint m_iNext = 0x1C; // int16
public const nint m_bNoExpirationTime = 0x1E; // bool
public const nint m_ownerChannelIndex = 0x20; // int32
public const nint m_vecOrigin = 0x24; //
public const nint m_bHasOwner = 0x30; // bool
}
// Parent: CServerOnlyEntity
// Fields count: 11
public static class CEnvSoundscape {
public const nint m_OnPlay = 0x4C0; // CEntityIOOutput
public const nint m_flRadius = 0x4E8; // float32
public const nint m_soundscapeName = 0x4F0; // CUtlSymbolLarge
public const nint m_soundEventName = 0x4F8; // CUtlSymbolLarge
public const nint m_bOverrideWithEvent = 0x500; // bool
public const nint m_soundscapeIndex = 0x504; // int32
public const nint m_soundscapeEntityListId = 0x508; // int32
public const nint m_soundEventHash = 0x50C; // uint32
public const nint m_positionNames = 0x510; // CUtlSymbolLarge[8]
public const nint m_hProxySoundscape = 0x550; // CHandle<CEnvSoundscape>
public const nint m_bDisabled = 0x554; // bool
}
// Parent: CEnvSoundscape
// Fields count: 1
public static class CEnvSoundscapeProxy {
public const nint m_MainSoundscapeName = 0x558; // CUtlSymbolLarge
}
// Parent: CEnvSoundscape
// Fields count: 0
public static class CEnvSoundscapeTriggerable {
}
// Parent: None
// Fields count: 6
public static class lerpdata_t {
public const nint m_hEnt = 0x0; // CHandle<CBaseEntity>
public const nint m_MoveType = 0x4; // MoveType_t
public const nint m_flStartTime = 0x8; // GameTime_t
public const nint m_vecStartOrigin = 0xC; //
public const nint m_qStartRot = 0x20; // Quaternion
public const nint m_nFXIndex = 0x30; // ParticleIndex_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNavLinkAnimgraphVar {
public const nint m_strAnimgraphVar = 0x0; // CUtlString
public const nint m_unAlignmentDegrees = 0x8; // uint32
}
// Parent: CNavVolume
// Fields count: 0
public static class CNavVolumeMarkupVolume {
}
// Parent: CNavVolume
// Fields count: 0
public static class CNavVolumeCalculatedVector {
}
// Parent: CNavVolumeCalculatedVector
// Fields count: 2
public static class CNavVolumeBreadthFirstSearch {
public const nint m_vStartPos = 0xA0; //
public const nint m_flSearchDist = 0xAC; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
public static class VPhysicsCollisionAttribute_t {
public const nint m_nInteractsAs = 0x8; // uint64
public const nint m_nInteractsWith = 0x10; // uint64
public const nint m_nInteractsExclude = 0x18; // uint64
public const nint m_nEntityId = 0x20; // uint32
public const nint m_nOwnerId = 0x24; // uint32
public const nint m_nHierarchyId = 0x28; // uint16
public const nint m_nCollisionGroup = 0x2A; // uint8
public const nint m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_vecMins = 0x40; //
public const nint m_vecMaxs = 0x4C; //
public const nint m_usSolidFlags = 0x5A; // uint8
public const nint m_nSolidType = 0x5B; // SolidType_t
public const nint m_triggerBloat = 0x5C; // uint8
public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t
public const nint m_CollisionGroup = 0x5E; // uint8
public const nint m_nEnablePhysics = 0x5F; // uint8
public const nint m_flBoundingRadius = 0x60; // float32
public const nint m_vecSpecifiedSurroundingMins = 0x64; //
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; //
public const nint m_vecSurroundingMaxs = 0x7C; //
public const nint m_vecSurroundingMins = 0x88; //
public const nint m_vCapsuleCenter1 = 0x94; //
public const nint m_vCapsuleCenter2 = 0xA0; //
public const nint m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
public static class CEffectData {
public const nint m_vOrigin = 0x8; //
public const nint m_vStart = 0x14; //
public const nint m_vNormal = 0x20; //
public const nint m_vAngles = 0x2C; // QAngle
public const nint m_hEntity = 0x38; // CEntityHandle
public const nint m_hOtherEntity = 0x3C; // CEntityHandle
public const nint m_flScale = 0x40; // float32
public const nint m_flMagnitude = 0x44; // float32
public const nint m_flRadius = 0x48; // float32
public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken
public const nint m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nDamageType = 0x58; // uint32
public const nint m_nPenetrate = 0x5C; // uint8
public const nint m_nMaterial = 0x5E; // uint16
public const nint m_nHitBox = 0x60; // uint16
public const nint m_nColor = 0x62; // uint8
public const nint m_fFlags = 0x63; // uint8
public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t
public const nint m_nAttachmentName = 0x68; // CUtlStringToken
public const nint m_iEffectName = 0x6C; // uint16
public const nint m_nExplosionType = 0x6E; // uint8
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
public static class CEnvDetailController {
public const nint m_flFadeStartDist = 0x4C0; // float32
public const nint m_flFadeEndDist = 0x4C4; // float32
}
// Parent: None
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
public static class CEnvWindShared {
public const nint m_flStartTime = 0x8; // GameTime_t
public const nint m_iWindSeed = 0xC; // uint32
public const nint m_iMinWind = 0x10; // uint16
public const nint m_iMaxWind = 0x12; // uint16
public const nint m_windRadius = 0x14; // int32
public const nint m_iMinGust = 0x18; // uint16
public const nint m_iMaxGust = 0x1A; // uint16
public const nint m_flMinGustDelay = 0x1C; // float32
public const nint m_flMaxGustDelay = 0x20; // float32
public const nint m_flGustDuration = 0x24; // float32
public const nint m_iGustDirChange = 0x28; // uint16
public const nint m_location = 0x2C; //
public const nint m_iszGustSound = 0x38; // int32
public const nint m_iWindDir = 0x3C; // int32
public const nint m_flWindSpeed = 0x40; // float32
public const nint m_currentWindVector = 0x44; //
public const nint m_CurrentSwayVector = 0x50; //
public const nint m_PrevSwayVector = 0x5C; //
public const nint m_iInitialWindDir = 0x68; // uint16
public const nint m_flInitialWindSpeed = 0x6C; // float32
public const nint m_OnGustStart = 0x70; // CEntityIOOutput
public const nint m_OnGustEnd = 0x98; // CEntityIOOutput
public const nint m_flVariationTime = 0xC0; // GameTime_t
public const nint m_flSwayTime = 0xC4; // GameTime_t
public const nint m_flSimTime = 0xC8; // GameTime_t
public const nint m_flSwitchTime = 0xCC; // GameTime_t
public const nint m_flAveWindSpeed = 0xD0; // float32
public const nint m_bGusting = 0xD4; // bool
public const nint m_flWindAngleVariation = 0xD8; // float32
public const nint m_flWindSpeedVariation = 0xDC; // float32
public const nint m_iEntIndex = 0xE0; // CEntityIndex
}
// Parent: None
// Fields count: 2
public static class CEnvWindShared__WindAveEvent_t {
public const nint m_flStartWindSpeed = 0x0; // float32
public const nint m_flAveWindSpeed = 0x4; // float32
}
// Parent: None
// Fields count: 2
public static class CEnvWindShared__WindVariationEvent_t {
public const nint m_flWindAngleVariation = 0x0; // float32
public const nint m_flWindSpeedVariation = 0x4; // float32
}
// Parent: CBaseEntity
// Fields count: 0
public static class CInfoLadderDismount {
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
public static class shard_model_desc_t {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x18; // ShardSolid_t
public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode
public const nint m_vecPanelSize = 0x1C; // Vector2D
public const nint m_vecStressPositionA = 0x24; // Vector2D
public const nint m_vecStressPositionB = 0x2C; // Vector2D
public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
public const nint m_flGlassHalfThickness = 0x50; // float32
public const nint m_bHasParent = 0x54; // bool
public const nint m_bParentFrozen = 0x55; // bool
public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: None
// Fields count: 30
public static class CShatterGlassShard {
public const nint m_hShardHandle = 0x8; // uint32
public const nint m_vecPanelVertices = 0x10; // CUtlVector<Vector2D>
public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D
public const nint m_hModel = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_hPhysicsEntity = 0x38; // CHandle<CShatterGlassShardPhysics>
public const nint m_hParentPanel = 0x3C; // CHandle<CFuncShatterglass>
public const nint m_hParentShard = 0x40; // uint32
public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType
public const nint m_vecStressVelocity = 0x48; //
public const nint m_bCreatedModel = 0x54; // bool
public const nint m_flLongestEdge = 0x58; // float32
public const nint m_flShortestEdge = 0x5C; // float32
public const nint m_flLongestAcross = 0x60; // float32
public const nint m_flShortestAcross = 0x64; // float32
public const nint m_flSumOfAllEdges = 0x68; // float32
public const nint m_flArea = 0x6C; // float32
public const nint m_nOnFrameEdge = 0x70; // OnFrame
public const nint m_nParentPanelsNthShard = 0x74; // int32
public const nint m_nSubShardGeneration = 0x78; // int32
public const nint m_vecAverageVertPosition = 0x7C; // Vector2D
public const nint m_bAverageVertPositionIsValid = 0x84; // bool
public const nint m_vecPanelSpaceStressPositionA = 0x88; // Vector2D
public const nint m_vecPanelSpaceStressPositionB = 0x90; // Vector2D
public const nint m_bStressPositionAIsValid = 0x98; // bool
public const nint m_bStressPositionBIsValid = 0x99; // bool
public const nint m_bFlaggedForRemoval = 0x9A; // bool
public const nint m_flPhysicsEntitySpawnedAtTime = 0x9C; // GameTime_t
public const nint m_bShatterRateLimited = 0xA0; // bool
public const nint m_hEntityHittingMe = 0xA4; // CHandle<CBaseEntity>
public const nint m_vecNeighbors = 0xA8; // CUtlVector<uint32>
}
// Parent: CBaseEntity
// Fields count: 0
public static class CGameRulesProxy {
}
// Parent: None
// Fields count: 2
public static class CGameRules {
public const nint m_szQuestName = 0x8; // char[128]
public const nint m_nQuestPhase = 0x88; // int32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
public static class CGlowProperty {
public const nint m_fGlowColor = 0x8; //
public const nint m_iGlowType = 0x30; // int32
public const nint m_iGlowTeam = 0x34; // int32
public const nint m_nGlowRange = 0x38; // int32
public const nint m_nGlowRangeMin = 0x3C; // int32
public const nint m_glowColorOverride = 0x40; // Color
public const nint m_bFlashing = 0x44; // bool
public const nint m_flGlowTime = 0x48; // float32
public const nint m_flGlowStartTime = 0x4C; // float32
public const nint m_bEligibleForScreenHighlight = 0x50; // bool
public const nint m_bGlowing = 0x51; // bool
}
// Parent: CGameRules
// Fields count: 0
public static class CMultiplayRules {
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
public static class fogparams_t {
public const nint dirPrimary = 0x8; //
public const nint colorPrimary = 0x14; // Color
public const nint colorSecondary = 0x18; // Color
public const nint colorPrimaryLerpTo = 0x1C; // Color
public const nint colorSecondaryLerpTo = 0x20; // Color
public const nint start = 0x24; // float32
public const nint end = 0x28; // float32
public const nint farz = 0x2C; // float32
public const nint maxdensity = 0x30; // float32
public const nint exponent = 0x34; // float32
public const nint HDRColorScale = 0x38; // float32
public const nint skyboxFogFactor = 0x3C; // float32
public const nint skyboxFogFactorLerpTo = 0x40; // float32
public const nint startLerpTo = 0x44; // float32
public const nint endLerpTo = 0x48; // float32
public const nint maxdensityLerpTo = 0x4C; // float32
public const nint lerptime = 0x50; // GameTime_t
public const nint duration = 0x54; // float32
public const nint blendtobackground = 0x58; // float32
public const nint scattering = 0x5C; // float32
public const nint locallightscale = 0x60; // float32
public const nint enable = 0x64; // bool
public const nint blend = 0x65; // bool
public const nint m_bNoReflectionFog = 0x66; // bool
public const nint m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle< CFogController>)
public static class fogplayerparams_t {
public const nint m_hCtrl = 0x8; // CHandle<CFogController>
public const nint m_flTransitionTime = 0xC; // float32
public const nint m_OldColor = 0x10; // Color
public const nint m_flOldStart = 0x14; // float32
public const nint m_flOldEnd = 0x18; // float32
public const nint m_flOldMaxDensity = 0x1C; // float32
public const nint m_flOldHDRColorScale = 0x20; // float32
public const nint m_flOldFarZ = 0x24; // float32
public const nint m_NewColor = 0x28; // Color
public const nint m_flNewStart = 0x2C; // float32
public const nint m_flNewEnd = 0x30; // float32
public const nint m_flNewMaxDensity = 0x34; // float32
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
public static class sky3dparams_t {
public const nint scale = 0x8; // int16
public const nint origin = 0xC; //
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 5
public static class sndopvarlatchdata_t {
public const nint m_iszStack = 0x8; // CUtlSymbolLarge
public const nint m_iszOperator = 0x10; // CUtlSymbolLarge
public const nint m_iszOpvar = 0x18; // CUtlSymbolLarge
public const nint m_flVal = 0x20; // float32
public const nint m_vPos = 0x24; //
}
// Parent: None
// Fields count: 0
public static class IRagdoll {
}
// Parent: None
// Fields count: 3
public static class ragdollelement_t {
public const nint originParentSpace = 0x0; //
public const nint parentIndex = 0x20; // int32
public const nint m_flRadius = 0x24; // float32
}
// Parent: None
// Fields count: 4
public static class ragdoll_t {
public const nint list = 0x0; // CUtlVector<ragdollelement_t>
public const nint boneIndex = 0x18; // CUtlVector<int32>
public const nint allowStretch = 0x30; // bool
public const nint unused = 0x31; // bool
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
public static class PhysicsRagdollPose_t {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase<CTransform>
public const nint m_hOwner = 0x48; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 13
public static class CSceneEventInfo {
public const nint m_iLayer = 0x0; // int32
public const nint m_iPriority = 0x4; // int32
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flWeight = 0xC; // float32
public const nint m_bHasArrived = 0x10; // bool
public const nint m_nType = 0x14; // int32
public const nint m_flNext = 0x18; // GameTime_t
public const nint m_bIsGesture = 0x1C; // bool
public const nint m_bShouldRemove = 0x1D; // bool
public const nint m_hTarget = 0x44; // CHandle<CBaseEntity>
public const nint m_nSceneEventId = 0x48; // uint32
public const nint m_bClientSide = 0x4C; // bool
public const nint m_bStarted = 0x4D; // bool
}
// Parent: None
// Fields count: 4
public static class thinkfunc_t {
public const nint m_hFn = 0x8; // HSCRIPT
public const nint m_nContext = 0x10; // CUtlStringToken
public const nint m_nNextThinkTick = 0x14; // GameTick_t
public const nint m_nLastThinkTick = 0x18; // GameTick_t
}
// Parent: None
// Fields count: 2
public static class RagdollCreationParams_t {
public const nint m_vForce = 0x0; //
public const nint m_nForceBone = 0xC; // int32
}
// Parent: None
// Fields count: 6
public static class hudtextparms_t {
public const nint color1 = 0x0; // Color
public const nint color2 = 0x4; // Color
public const nint effect = 0x8; // uint8
public const nint channel = 0x9; // uint8
public const nint x = 0xC; // float32
public const nint y = 0x10; // float32
}
// Parent: None
// Fields count: 2
public static class CSimpleSimTimer {
public const nint m_next = 0x0; // GameTime_t
public const nint m_nWorldGroupId = 0x4; // WorldGroupId_t
}
// Parent: CSimpleSimTimer
// Fields count: 1
public static class CSimTimer {
public const nint m_interval = 0x8; // float32
}
// Parent: CSimpleSimTimer
// Fields count: 2
public static class CRandSimTimer {
public const nint m_minInterval = 0x8; // float32
public const nint m_maxInterval = 0xC; // float32
}
// Parent: CSimpleSimTimer
// Fields count: 1
public static class CStopwatchBase {
public const nint m_fIsRunning = 0x8; // bool
}
// Parent: CStopwatchBase
// Fields count: 0
public static class CSimpleStopwatch {
}
// Parent: CStopwatchBase
// Fields count: 1
public static class CStopwatch {
public const nint m_interval = 0xC; // float32
}
// Parent: CStopwatchBase
// Fields count: 2
public static class CRandStopwatch {
public const nint m_minInterval = 0xC; // float32
public const nint m_maxInterval = 0x10; // float32
}
// Parent: CGameRules
// Fields count: 1
public static class CSingleplayRules {
public const nint m_bSinglePlayerGameEnding = 0x90; // bool
}
// Parent: CBaseEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
public static class CSoundOpvarSetPointBase {
public const nint m_bDisabled = 0x4C0; // bool
public const nint m_hSource = 0x4C4; // CEntityHandle
public const nint m_iszSourceEntityName = 0x4D0; // CUtlSymbolLarge
public const nint m_vLastPosition = 0x528; //
public const nint m_iszStackName = 0x538; // CUtlSymbolLarge
public const nint m_iszOperatorName = 0x540; // CUtlSymbolLarge
public const nint m_iszOpvarName = 0x548; // CUtlSymbolLarge
public const nint m_iOpvarIndex = 0x550; // int32
public const nint m_bUseAutoCompare = 0x554; // bool
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 23
public static class CSoundOpvarSetPointEntity {
public const nint m_OnEnter = 0x558; // CEntityIOOutput
public const nint m_OnExit = 0x580; // CEntityIOOutput
public const nint m_bAutoDisable = 0x5A8; // bool
public const nint m_flDistanceMin = 0x5EC; // float32
public const nint m_flDistanceMax = 0x5F0; // float32
public const nint m_flDistanceMapMin = 0x5F4; // float32
public const nint m_flDistanceMapMax = 0x5F8; // float32
public const nint m_flOcclusionRadius = 0x5FC; // float32
public const nint m_flOcclusionMin = 0x600; // float32
public const nint m_flOcclusionMax = 0x604; // float32
public const nint m_flValSetOnDisable = 0x608; // float32
public const nint m_bSetValueOnDisable = 0x60C; // bool
public const nint m_nSimulationMode = 0x610; // int32
public const nint m_nVisibilitySamples = 0x614; // int32
public const nint m_vDynamicProxyPoint = 0x618; //
public const nint m_flDynamicMaximumOcclusion = 0x624; // float32
public const nint m_hDynamicEntity = 0x628; // CEntityHandle
public const nint m_iszDynamicEntityName = 0x630; // CUtlSymbolLarge
public const nint m_flPathingDistanceNormFactor = 0x638; // float32
public const nint m_vPathingSourcePos = 0x63C; //
public const nint m_vPathingListenerPos = 0x648; //
public const nint m_vPathingDirection = 0x654; //
public const nint m_nPathingSourceIndex = 0x660; // int32
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 9
public static class CSoundOpvarSetAABBEntity {
public const nint m_vDistanceInnerMins = 0x668; //
public const nint m_vDistanceInnerMaxs = 0x674; //
public const nint m_vDistanceOuterMins = 0x680; //
public const nint m_vDistanceOuterMaxs = 0x68C; //
public const nint m_nAABBDirection = 0x698; // int32
public const nint m_vInnerMins = 0x69C; //
public const nint m_vInnerMaxs = 0x6A8; //
public const nint m_vOuterMins = 0x6B4; //
public const nint m_vOuterMaxs = 0x6C0; //
}
// Parent: CSoundOpvarSetAABBEntity
// Fields count: 0
public static class CSoundOpvarSetOBBEntity {
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 3
public static class CSoundOpvarSetPathCornerEntity {
public const nint m_flDistMinSqr = 0x680; // float32
public const nint m_flDistMaxSqr = 0x684; // float32
public const nint m_iszPathCornerEntityName = 0x688; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 3
public static class SoundOpvarTraceResult_t {
public const nint vPos = 0x0; //
public const nint bDidHit = 0xC; // bool
public const nint flDistSqrToCenter = 0x10; // float32
}
// Parent: CSoundOpvarSetPointEntity
// Fields count: 4
public static class CSoundOpvarSetAutoRoomEntity {
public const nint m_traceResults = 0x668; // CUtlVector<SoundOpvarTraceResult_t>
public const nint m_flSize = 0x698; // float32
public const nint m_flHeightTolerance = 0x69C; // float32
public const nint m_flSizeSqr = 0x6A0; // float32
}
// Parent: CSoundOpvarSetPointBase
// Fields count: 8
public static class CSoundOpvarSetOBBWindEntity {
public const nint m_vMins = 0x558; //
public const nint m_vMaxs = 0x564; //
public const nint m_vDistanceMins = 0x570; //
public const nint m_vDistanceMaxs = 0x57C; //
public const nint m_flWindMin = 0x588; // float32
public const nint m_flWindMax = 0x58C; // float32
public const nint m_flWindMapMin = 0x590; // float32
public const nint m_flWindMapMax = 0x594; // float32
}
// Parent: None
// Fields count: 18
public static class CTakeDamageInfo {
public const nint m_vecDamageForce = 0x8; //
public const nint m_vecDamagePosition = 0x14; //
public const nint m_vecReportedPosition = 0x20; //
public const nint m_vecDamageDirection = 0x2C; //
public const nint m_hInflictor = 0x38; // CHandle<CBaseEntity>
public const nint m_hAttacker = 0x3C; // CHandle<CBaseEntity>
public const nint m_hAbility = 0x40; // CHandle<CBaseEntity>
public const nint m_flDamage = 0x44; // float32
public const nint m_bitsDamageType = 0x48; // int32
public const nint m_iDamageCustom = 0x4C; // int32
public const nint m_iAmmoType = 0x50; // AmmoIndex_t
public const nint m_flOriginalDamage = 0x60; // float32
public const nint m_bShouldBleed = 0x64; // bool
public const nint m_bShouldSpark = 0x65; // bool
public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t
public const nint m_nNumObjectsPenetrated = 0x74; // int32
public const nint m_hScriptInstance = 0x78; // HSCRIPT
public const nint m_bInTakeDamageFlow = 0x94; // bool
}
// Parent: None
// Fields count: 2
public static class CTakeDamageResult {
public const nint m_nHealthLost = 0x0; // int32
public const nint m_nDamageTaken = 0x4; // int32
}
// Parent: None
// Fields count: 4
public static class SummaryTakeDamageInfo_t {
public const nint nSummarisedCount = 0x0; // int32
public const nint info = 0x8; // CTakeDamageInfo
public const nint result = 0xA0; // CTakeDamageResult
public const nint hTarget = 0xA8; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 1
public static class CTakeDamageSummaryScopeGuard {
public const nint m_vecSummaries = 0x8; // CUtlVector<SummaryTakeDamageInfo_t*>
}
// Parent: CMultiplayRules
// Fields count: 0
public static class CTeamplayRules {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
public static class CEconItemAttribute {
public const nint m_iAttributeDefinitionIndex = 0x30; // uint16
public const nint m_flValue = 0x34; // float32
public const nint m_flInitialValue = 0x38; // float32
public const nint m_nRefundableCurrency = 0x3C; // int32
public const nint m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 0
public static class IEconItemInterface {
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
public static class CAttributeManager {
public const nint m_Providers = 0x8; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_iReapplyProvisionParity = 0x20; // int32
public const nint m_hOuter = 0x24; // CHandle<CBaseEntity>
public const nint m_bPreventLoopback = 0x28; // bool
public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t
public const nint m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: None
// Fields count: 3
public static class CAttributeManager__cached_attribute_float_t {
public const nint flIn = 0x0; // float32
public const nint iAttribHook = 0x8; // CUtlSymbolLarge
public const nint flOut = 0x10; // float32
}
// Parent: CAttributeManager
// Fields count: 1
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
public static class CAttributeContainer {
public const nint m_Item = 0x50; // CEconItemView
}
// Parent: None
// Fields count: 0
public static class IHasAttributes {
}
// Parent: AmmoTypeInfo_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class GameAmmoTypeInfo_t {
public const nint m_nBuySize = 0x38; // int32
public const nint m_nCost = 0x3C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
public static class EntitySpottedState_t {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: CServerOnlyPointEntity
// Fields count: 3
public static class SpawnPoint {
public const nint m_iPriority = 0x4C0; // int32
public const nint m_bEnabled = 0x4C4; // bool
public const nint m_nType = 0x4C8; // int32
}
// Parent: SpawnPoint
// Fields count: 9
public static class SpawnPointCoopEnemy {
public const nint m_szWeaponsToGive = 0x4D0; // CUtlSymbolLarge
public const nint m_szPlayerModelToUse = 0x4D8; // CUtlSymbolLarge
public const nint m_nArmorToSpawnWith = 0x4E0; // int32
public const nint m_nDefaultBehavior = 0x4E4; // SpawnPointCoopEnemy::BotDefaultBehavior_t
public const nint m_nBotDifficulty = 0x4E8; // int32
public const nint m_bIsAgressive = 0x4EC; // bool
public const nint m_bStartAsleep = 0x4ED; // bool
public const nint m_flHideRadius = 0x4F0; // float32
public const nint m_szBehaviorTreeFile = 0x500; // CUtlSymbolLarge
}
// Parent: CGameRulesProxy
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
public static class CCSGameRulesProxy {
public const nint m_pGameRules = 0x4C0; // CCSGameRules*
}
// Parent: CTeamplayRules
// Fields count: 215
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules *)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
public static class CCSGameRules {
public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer
public const nint m_coopMissionManager = 0xC0; // CHandle<CBaseEntity>
public const nint m_bFreezePeriod = 0xC4; // bool
public const nint m_bWarmupPeriod = 0xC5; // bool
public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t
public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t
public const nint m_nTotalPausedTicks = 0xD0; // int32
public const nint m_nPauseStartTick = 0xD4; // int32
public const nint m_bServerPaused = 0xD8; // bool
public const nint m_bGamePaused = 0xD9; // bool
public const nint m_bTerroristTimeOutActive = 0xDA; // bool
public const nint m_bCTTimeOutActive = 0xDB; // bool
public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32
public const nint m_flCTTimeOutRemaining = 0xE0; // float32
public const nint m_nTerroristTimeOuts = 0xE4; // int32
public const nint m_nCTTimeOuts = 0xE8; // int32
public const nint m_bTechnicalTimeOut = 0xEC; // bool
public const nint m_bMatchWaitingForResume = 0xED; // bool
public const nint m_iRoundTime = 0xF0; // int32
public const nint m_fMatchStartTime = 0xF4; // float32
public const nint m_fRoundStartTime = 0xF8; // GameTime_t
public const nint m_flRestartRoundTime = 0xFC; // GameTime_t
public const nint m_bGameRestart = 0x100; // bool
public const nint m_flGameStartTime = 0x104; // float32
public const nint m_timeUntilNextPhaseStarts = 0x108; // float32
public const nint m_gamePhase = 0x10C; // int32
public const nint m_totalRoundsPlayed = 0x110; // int32
public const nint m_nRoundsPlayedThisPhase = 0x114; // int32
public const nint m_nOvertimePlaying = 0x118; // int32
public const nint m_iHostagesRemaining = 0x11C; // int32
public const nint m_bAnyHostageReached = 0x120; // bool
public const nint m_bMapHasBombTarget = 0x121; // bool
public const nint m_bMapHasRescueZone = 0x122; // bool
public const nint m_bMapHasBuyZone = 0x123; // bool
public const nint m_bIsQueuedMatchmaking = 0x124; // bool
public const nint m_nQueuedMatchmakingMode = 0x128; // int32
public const nint m_bIsValveDS = 0x12C; // bool
public const nint m_bLogoMap = 0x12D; // bool
public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool
public const nint m_iSpectatorSlotCount = 0x130; // int32
public const nint m_MatchDevice = 0x134; // int32
public const nint m_bHasMatchStarted = 0x138; // bool
public const nint m_nNextMapInMapgroup = 0x13C; // int32
public const nint m_szTournamentEventName = 0x140; // char[512]
public const nint m_szTournamentEventStage = 0x340; // char[512]
public const nint m_szMatchStatTxt = 0x540; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x740; // char[512]
public const nint m_nTournamentPredictionsPct = 0x940; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t
public const nint m_bIsDroppingItems = 0x94C; // bool
public const nint m_bIsQuestEligible = 0x94D; // bool
public const nint m_bIsHltvActive = 0x94E; // bool
public const nint m_nGuardianModeWaveNumber = 0x950; // int32
public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32
public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32
public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32
public const nint m_nNumHeaviesToSpawn = 0x960; // int32
public const nint m_numGlobalGiftsGiven = 0x964; // uint32
public const nint m_numGlobalGifters = 0x968; // uint32
public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32
public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4]
public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4]
public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100]
public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4]
public const nint m_numBestOfMaps = 0xA68; // int32
public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32
public const nint m_bBombDropped = 0xA70; // bool
public const nint m_bBombPlanted = 0xA71; // bool
public const nint m_iRoundWinStatus = 0xA74; // int32
public const nint m_eRoundWinReason = 0xA78; // int32
public const nint m_bTCantBuy = 0xA7C; // bool
public const nint m_bCTCantBuy = 0xA7D; // bool
public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t
public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30]
public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30]
public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30]
public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32]
public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32]
public const nint m_nServerQuestID = 0xCEC; // int32
public const nint m_vMinimapMins = 0xCF0; //
public const nint m_vMinimapMaxs = 0xCFC; //
public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8]
public const nint m_bDontIncrementCoopWave = 0xD28; // bool
public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool
public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10]
public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32
public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32
public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32
public const nint m_bHasHostageBeenTouched = 0xDA0; // bool
public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t
public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t
public const nint m_bLevelInitialized = 0xDAC; // bool
public const nint m_iTotalRoundsPlayed = 0xDB0; // int32
public const nint m_iUnBalancedRounds = 0xDB4; // int32
public const nint m_endMatchOnRoundReset = 0xDB8; // bool
public const nint m_endMatchOnThink = 0xDB9; // bool
public const nint m_iFreezeTime = 0xDBC; // int32
public const nint m_iNumTerrorist = 0xDC0; // int32
public const nint m_iNumCT = 0xDC4; // int32
public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32
public const nint m_iNumSpawnableCT = 0xDCC; // int32
public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector<int32>
public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32
public const nint m_bFirstConnected = 0xDEC; // bool
public const nint m_bCompleteReset = 0xDED; // bool
public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool
public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool
public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
public const nint m_numTotalTournamentDrops = 0xE28; // uint32
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32
public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32
public const nint m_bForceTeamChangeSilent = 0xE40; // bool
public const nint m_bLoadingRoundBackupData = 0xE41; // bool
public const nint m_nMatchInfoShowType = 0xE78; // int32
public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32
public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32
public const nint m_coopBonusCoinsFound = 0xE9C; // int32
public const nint m_coopBonusPistolsOnly = 0xEA0; // bool
public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool
public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool
public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32
public const nint mTeamDMLastThinkTime = 0xEA8; // float32
public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32
public const nint m_iAccountTerrorist = 0xEB0; // int32
public const nint m_iAccountCT = 0xEB4; // int32
public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32
public const nint m_iSpawnPointCount_CT = 0xEBC; // int32
public const nint m_iMaxNumTerrorists = 0xEC0; // int32
public const nint m_iMaxNumCTs = 0xEC4; // int32
public const nint m_iLoserBonus = 0xEC8; // int32
public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32
public const nint m_tmNextPeriodicThink = 0xED0; // float32
public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool
public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32
public const nint m_iHostagesRescued = 0xEE0; // int32
public const nint m_iHostagesTouched = 0xEE4; // int32
public const nint m_flNextHostageAnnouncement = 0xEE8; // float32
public const nint m_bNoTerroristsKilled = 0xEEC; // bool
public const nint m_bNoCTsKilled = 0xEED; // bool
public const nint m_bNoEnemiesKilled = 0xEEE; // bool
public const nint m_bCanDonateWeapons = 0xEEF; // bool
public const nint m_firstKillTime = 0xEF4; // float32
public const nint m_firstBloodTime = 0xEFC; // float32
public const nint m_hostageWasInjured = 0xF18; // bool
public const nint m_hostageWasKilled = 0xF19; // bool
public const nint m_bVoteCalled = 0xF28; // bool
public const nint m_bServerVoteOnReset = 0xF29; // bool
public const nint m_flVoteCheckThrottle = 0xF2C; // float32
public const nint m_bBuyTimeEnded = 0xF30; // bool
public const nint m_nLastFreezeEndBeep = 0xF34; // int32
public const nint m_bTargetBombed = 0xF38; // bool
public const nint m_bBombDefused = 0xF39; // bool
public const nint m_bMapHasBombZone = 0xF3A; // bool
public const nint m_vecMainCTSpawnPos = 0xF58; //
public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector<SpawnPoint*>
public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool
public const nint m_iNextCTSpawnPoint = 0xF9C; // int32
public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32
public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32
public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32
public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector<SpawnPoint*>
public const nint m_bIsUnreservedGameServer = 0xFE0; // bool
public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32
public const nint m_bAllowWeaponSwitch = 0x1250; // bool
public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool
public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t
public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32
public const nint m_flLastThinkTime = 0x125C; // GameTime_t
public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32
public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32
public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32
public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool
public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool
public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool
public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules*
public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3
public const nint m_hPlayerResource = 0x1570; // CHandle<CBaseEntity>
public const nint m_RetakeRules = 0x1578; // CRetakeGameRules
public const nint m_GuardianBotSkillLevelMax = 0x175C; // int32
public const nint m_GuardianBotSkillLevelMin = 0x1760; // int32
public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1768; // CUtlVector<int32>[4]
public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C8; // bool[4]
public const nint m_nMatchEndCount = 0x17F0; // uint8
public const nint m_nTTeamIntroVariant = 0x17F4; // int32
public const nint m_nCTTeamIntroVariant = 0x17F8; // int32
public const nint m_bTeamIntroPeriod = 0x17FC; // bool
public const nint m_fTeamIntroPeriodEnd = 0x1800; // GameTime_t
public const nint m_bPlayedTeamIntroVO = 0x1804; // bool
public const nint m_iRoundEndWinnerTeam = 0x1808; // int32
public const nint m_eRoundEndReason = 0x180C; // int32
public const nint m_bRoundEndShowTimerDefend = 0x1810; // bool
public const nint m_iRoundEndTimerTime = 0x1814; // int32
public const nint m_sRoundEndFunFactToken = 0x1818; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0x1820; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0x1824; // int32
public const nint m_iRoundEndFunFactData2 = 0x1828; // int32
public const nint m_iRoundEndFunFactData3 = 0x182C; // int32
public const nint m_sRoundEndMessage = 0x1830; // CUtlString
public const nint m_iRoundEndPlayerCount = 0x1838; // int32
public const nint m_bRoundEndNoMusic = 0x183C; // bool
public const nint m_iRoundEndLegacy = 0x1840; // int32
public const nint m_nRoundEndCount = 0x1844; // uint8
public const nint m_iRoundStartRoundNumber = 0x1848; // int32
public const nint m_nRoundStartCount = 0x184C; // uint8
public const nint m_flLastPerfSampleTime = 0x5858; // float64
public const nint m_bSkipNextServerPerfSample = 0x5860; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
public static class CCSGameModeRules {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
}
// Parent: CCSGameModeRules
// Fields count: 0
public static class CCSGameModeRules_Noop {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CCSGameModeScript_ConVars {
}
// Parent: CCSGameModeRules
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: CCSGameModeRules
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CCSDeathmatchScript_ConVars {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
public static class CRetakeGameRules {
public const nint m_nMatchSeed = 0xF8; // int32
public const nint m_bBlockersPresent = 0xFC; // bool
public const nint m_bRoundInProgress = 0xFD; // bool
public const nint m_iFirstSecondHalfRound = 0x100; // int32
public const nint m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 0
public static class QuestProgress {
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
public static class CSPerRoundStats_t {
public const nint m_iKills = 0x30; // int32
public const nint m_iDeaths = 0x34; // int32
public const nint m_iAssists = 0x38; // int32
public const nint m_iDamage = 0x3C; // int32
public const nint m_iEquipmentValue = 0x40; // int32
public const nint m_iMoneySaved = 0x44; // int32
public const nint m_iKillReward = 0x48; // int32
public const nint m_iLiveTime = 0x4C; // int32
public const nint m_iHeadShotKills = 0x50; // int32
public const nint m_iObjective = 0x54; // int32
public const nint m_iCashEarned = 0x58; // int32
public const nint m_iUtilityDamage = 0x5C; // int32
public const nint m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
public static class CSMatchStats_t {
public const nint m_iEnemy5Ks = 0x68; // int32
public const nint m_iEnemy4Ks = 0x6C; // int32
public const nint m_iEnemy3Ks = 0x70; // int32
public const nint m_iEnemyKnifeKills = 0x74; // int32
public const nint m_iEnemyTaserKills = 0x78; // int32
public const nint m_iEnemy2Ks = 0x7C; // int32
public const nint m_iUtility_Count = 0x80; // int32
public const nint m_iUtility_Successes = 0x84; // int32
public const nint m_iUtility_Enemies = 0x88; // int32
public const nint m_iFlash_Count = 0x8C; // int32
public const nint m_iFlash_Successes = 0x90; // int32
public const nint m_nHealthPointsRemovedTotal = 0x94; // int32
public const nint m_nHealthPointsDealtTotal = 0x98; // int32
public const nint m_nShotsFiredTotal = 0x9C; // int32
public const nint m_nShotsOnTargetTotal = 0xA0; // int32
public const nint m_i1v1Count = 0xA4; // int32
public const nint m_i1v1Wins = 0xA8; // int32
public const nint m_i1v2Count = 0xAC; // int32
public const nint m_i1v2Wins = 0xB0; // int32
public const nint m_iEntryCount = 0xB4; // int32
public const nint m_iEntryWins = 0xB8; // int32
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
public static class CCSGO_TeamPreviewCharacterPosition {
public const nint m_nVariant = 0x4C0; // int32
public const nint m_nRandom = 0x4C4; // int32
public const nint m_nOrdinal = 0x4C8; // int32
public const nint m_sWeaponName = 0x4D0; // CUtlString
public const nint m_xuid = 0x4D8; // uint64
public const nint m_agentItem = 0x4E0; // CEconItemView
public const nint m_glovesItem = 0x758; // CEconItemView
public const nint m_weaponItem = 0x9D0; // CEconItemView
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class CCSGO_TeamSelectCharacterPosition {
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
public static class CCSGO_TeamSelectTerroristPosition {
}
// Parent: CCSGO_TeamSelectCharacterPosition
// Fields count: 0
public static class CCSGO_TeamSelectCounterTerroristPosition {
}
// Parent: CCSGO_TeamPreviewCharacterPosition
// Fields count: 0
public static class CCSGO_TeamIntroCharacterPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class CCSGO_TeamIntroTerroristPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class CCSGO_TeamIntroCounterTerroristPosition {
}
// Parent: CCSGO_TeamIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroCharacterPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroTerroristPosition {
}
// Parent: CCSGO_WingmanIntroCharacterPosition
// Fields count: 0
public static class CCSGO_WingmanIntroCounterTerroristPosition {
}
// Parent: CBaseEntity
// Fields count: 0
public static class CCSMinimapBoundary {
}
// Parent: None
// Fields count: 0
public static class CCSGOPlayerAnimGraphState {
}
// Parent: CBaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle< CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle< CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
public static class CPlayerPing {
public const nint m_hPlayer = 0x4C8; // CHandle<CCSPlayerPawn>
public const nint m_hPingedEntity = 0x4CC; // CHandle<CBaseEntity>
public const nint m_iType = 0x4D0; // int32
public const nint m_bUrgent = 0x4D4; // bool
public const nint m_szPlaceName = 0x4D5; // char[18]
}
// Parent: CPlayerPawnComponent
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle< CBaseEntity>)
public static class CCSPlayer_PingServices {
public const nint m_flPlayerPingTokens = 0x40; //
public const nint m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
public static class CCSPlayerResource {
public const nint m_bHostageAlive = 0x4C0; // bool[12]
public const nint m_isHostageFollowingSomeone = 0x4CC; // bool[12]
public const nint m_iHostageEntityIDs = 0x4D8; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x508; //
public const nint m_bombsiteCenterB = 0x514; //
public const nint m_hostageRescueX = 0x520; // int32[4]
public const nint m_hostageRescueY = 0x530; // int32[4]
public const nint m_hostageRescueZ = 0x540; // int32[4]
public const nint m_bEndMatchNextMapAllVoted = 0x550; // bool
public const nint m_foundGoalPositions = 0x551; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: CPlayerPawnComponent
// Fields count: 0
public static class CPlayer_ViewModelServices {
}
}
// Module: soundsystem.dll
// Classes count: 50
// Enums count: 13
public static class Soundsystem {
// Alignment: 4
// Members count: 30
public enum soundlevel_t : uint {
SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1E,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2D,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3C,
SNDLVL_60dB = 0x3C,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4B,
SNDLVL_75dB = 0x4B,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5A,
SNDLVL_95dB = 0x5F,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6E,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8C,
SNDLVL_140dB = 0x8C,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xB4
}
// Alignment: 4
// Members count: 6
public enum ActionType_t : uint {
SOS_ACTION_NONE = 0x0,
SOS_ACTION_LIMITER = 0x1,
SOS_ACTION_TIME_LIMIT = 0x2,
SOS_ACTION_TIME_BLOCK_LIMITER = 0x3,
SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4,
SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5
}
// Alignment: 4
// Members count: 3
public enum SosActionStopType_t : uint {
SOS_STOPTYPE_NONE = 0x0,
SOS_STOPTYPE_TIME = 0x1,
SOS_STOPTYPE_OPVAR = 0x2
}
// Alignment: 4
// Members count: 2
public enum SosActionSortType_t : uint {
SOS_SORTTYPE_HIGHEST = 0x0,
SOS_SORTTYPE_LOWEST = 0x1
}
// Alignment: 4
// Members count: 2
public enum SosGroupType_t : uint {
SOS_GROUPTYPE_DYNAMIC = 0x0,
SOS_GROUPTYPE_STATIC = 0x1
}
// Alignment: 4
// Members count: 6
public enum SosEditItemType_t : uint {
SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0,
SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1,
SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2,
SOS_EDIT_ITEM_TYPE_STACK = 0x3,
SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4,
SOS_EDIT_ITEM_TYPE_FIELD = 0x5
}
// Alignment: 2
// Members count: 10
public enum VMixFilterType_t : ushort {
FILTER_UNKNOWN = 0xFFFFFFFFFFFFFFFF,
FILTER_LOWPASS = 0x0,
FILTER_HIGHPASS = 0x1,
FILTER_BANDPASS = 0x2,
FILTER_NOTCH = 0x3,
FILTER_PEAKING_EQ = 0x4,
FILTER_LOW_SHELF = 0x5,
FILTER_HIGH_SHELF = 0x6,
FILTER_ALLPASS = 0x7,
FILTER_PASSTHROUGH = 0x8
}
// Alignment: 1
// Members count: 9
public enum VMixFilterSlope_t : byte {
FILTER_SLOPE_1POLE_6dB = 0x0,
FILTER_SLOPE_1POLE_12dB = 0x1,
FILTER_SLOPE_1POLE_18dB = 0x2,
FILTER_SLOPE_1POLE_24dB = 0x3,
FILTER_SLOPE_12dB = 0x4,
FILTER_SLOPE_24dB = 0x5,
FILTER_SLOPE_36dB = 0x6,
FILTER_SLOPE_48dB = 0x7,
FILTER_SLOPE_MAX = 0x7
}
// Alignment: 2
// Members count: 30
public enum VMixProcessorType_t : ushort {
VPROCESSOR_UNKNOWN = 0x0,
VPROCESSOR_STEAMAUDIO_REVERB = 0x1,
VPROCESSOR_RT_PITCH = 0x2,
VPROCESSOR_STEAMAUDIO_HRTF = 0x3,
VPROCESSOR_DYNAMICS = 0x4,
VPROCESSOR_PRESETDSP = 0x5,
VPROCESSOR_DELAY = 0x6,
VPROCESSOR_MOD_DELAY = 0x7,
VPROCESSOR_DIFFUSOR = 0x8,
VPROCESSOR_BOXVERB = 0x9,
VPROCESSOR_FREEVERB = 0xA,
VPROCESSOR_PLATEVERB = 0xB,
VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC,
VPROCESSOR_FILTER = 0xD,
VPROCESSOR_STEAMAUDIO_PATHING = 0xE,
VPROCESSOR_EQ8 = 0xF,
VPROCESSOR_ENVELOPE = 0x10,
VPROCESSOR_VOCODER = 0x11,
VPROCESSOR_CONVOLUTION = 0x12,
VPROCESSOR_DYNAMICS_3BAND = 0x13,
VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14,
VPROCESSOR_SHAPER = 0x15,
VPROCESSOR_PANNER = 0x16,
VPROCESSOR_UTILITY = 0x17,
VPROCESSOR_AUTOFILTER = 0x18,
VPROCESSOR_OSC = 0x19,
VPROCESSOR_STEREODELAY = 0x1A,
VPROCESSOR_EFFECT_CHAIN = 0x1B,
VPROCESSOR_SUBGRAPH_SWITCH = 0x1C,
VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D
}
// Alignment: 4
// Members count: 5
public enum VMixLFOShape_t : uint {
LFO_SHAPE_SINE = 0x0,
LFO_SHAPE_SQUARE = 0x1,
LFO_SHAPE_TRI = 0x2,
LFO_SHAPE_SAW = 0x3,
LFO_SHAPE_NOISE = 0x4
}
// Alignment: 4
// Members count: 2
public enum VMixPannerType_t : uint {
PANNER_TYPE_LINEAR = 0x0,
PANNER_TYPE_EQUAL_POWER = 0x1
}
// Alignment: 4
// Members count: 3
public enum VMixSubgraphSwitchInterpolationType_t : uint {
SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0,
SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1,
SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2
}
// Alignment: 4
// Members count: 6
public enum VMixChannelOperation_t : uint {
VMIX_CHAN_STEREO = 0x0,
VMIX_CHAN_LEFT = 0x1,
VMIX_CHAN_RIGHT = 0x2,
VMIX_CHAN_SWAP = 0x3,
VMIX_CHAN_MONO = 0x4,
VMIX_CHAN_MID_SIDE = 0x5
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CSosGroupActionSchema {
public const nint m_name = 0x8; // CUtlString
public const nint m_actionType = 0x10; // ActionType_t
public const nint m_actionInstanceType = 0x14; // ActionType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionLimitSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_nStopType = 0x1C; // SosActionStopType_t
public const nint m_nSortType = 0x20; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionTimeLimitSchema {
public const nint m_flMaxDuration = 0x18; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionTimeBlockLimitSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_flMaxDuration = 0x1C; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionSetSoundeventParameterSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_flMinValue = 0x1C; // float32
public const nint m_flMaxValue = 0x20; // float32
public const nint m_opvarName = 0x28; // CUtlString
public const nint m_nSortType = 0x30; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionSoundeventClusterSchema {
public const nint m_nMinNearby = 0x18; // int32
public const nint m_flClusterEpsilon = 0x1C; // float32
public const nint m_shouldPlayOpvar = 0x20; // CUtlString
public const nint m_shouldPlayClusterChild = 0x28; // CUtlString
public const nint m_clusterSizeOpvar = 0x30; // CUtlString
public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString
public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupBranchPattern {
public const nint m_bMatchEventName = 0x8; // bool
public const nint m_bMatchEventSubString = 0x9; // bool
public const nint m_bMatchEntIndex = 0xA; // bool
public const nint m_bMatchOpvar = 0xB; // bool
}
// Parent: CSosGroupBranchPattern
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupMatchPattern {
public const nint m_matchSoundEventName = 0x10; // CUtlString
public const nint m_matchSoundEventSubString = 0x18; // CUtlString
public const nint m_flEntIndex = 0x20; // float32
public const nint m_flOpvar = 0x24; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CSosSoundEventGroupSchema {
public const nint m_name = 0x0; // CUtlString
public const nint m_nType = 0x8; // SosGroupType_t
public const nint m_bIsBlocking = 0xC; // bool
public const nint m_nBlockMaxCount = 0x10; // int32
public const nint m_bInvertMatch = 0x14; // bool
public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern
public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern
public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosSoundEventGroupListSchema {
public const nint m_groupList = 0x0; // CUtlVector<CSosSoundEventGroupSchema>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class SosEditItemInfo_t {
public const nint itemType = 0x0; // SosEditItemType_t
public const nint itemName = 0x8; // CUtlString
public const nint itemTypeName = 0x10; // CUtlString
public const nint itemKVString = 0x20; // CUtlString
public const nint itemPos = 0x28; // Vector2D
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SelectedEditItemInfo_t {
public const nint m_EditItems = 0x0; // CUtlVector<SosEditItemInfo_t>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSoundEventMetaData {
public const nint m_soundEventVMix = 0x0; // CStrongHandle<InfoForResourceTypeCVMixListResource>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDSPMixgroupModifier {
public const nint m_mixgroup = 0x0; // CUtlString
public const nint m_flModifier = 0x8; // float32
public const nint m_flModifierMin = 0xC; // float32
public const nint m_flSourceModifier = 0x10; // float32
public const nint m_flSourceModifierMin = 0x14; // float32
public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDspPresetModifierList {
public const nint m_dspName = 0x0; // CUtlString
public const nint m_modifiers = 0x8; // CUtlVector<CDSPMixgroupModifier>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerBase {
public const nint m_curves = 0x20; // CUtlDict<CPiecewiseCurve,F(size=1)>
}
// Parent: CVoiceContainerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerDefault {
}
// Parent: CVoiceContainerBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerWavFileReader {
public const nint m_wavFilePath = 0x60; // CUtlString
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerTestConstant {
public const nint m_flTestConstantParam = 0x68; // bool
}
// Parent: CVoiceContainerBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerTestNestedDynamic {
public const nint m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flTestConstantParam = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerDecayingSineWave {
public const nint m_flFrequency = 0x60; // float32
public const nint m_flDecayTime = 0x64; // float32
}
// Parent: CVoiceContainerDecayingSineWave
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerAmpedDecayingSineWave {
public const nint m_flGainAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerRealtimeFMSineWave {
public const nint m_flCarrierFrequency = 0x60; // float32
public const nint m_flModulatorFrequency = 0x64; // float32
public const nint m_flModulatorAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerBlend {
public const nint m_hSoundOne = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_hSoundTwo = 0x68; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flBlendAmount = 0x70; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerEngineSound {
public const nint m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flTestConstantParam = 0x68; // float32
public const nint m_flTestSoundEventBoundParam = 0x6C; // float32
public const nint m_flEngineRPM = 0x70; // float32
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerEnvelopeAnalyzer {
public const nint m_envBuffer = 0x68; // CUtlVector<float32>
}
// Parent: CVoiceContainerBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerRandomSampler {
public const nint m_flLoudAmplitude = 0x60; // float32
public const nint m_flLoudAmplitudeJitter = 0x64; // float32
public const nint m_flSoftAmplitude = 0x68; // float32
public const nint m_flSoftAmplitudeJitter = 0x6C; // float32
public const nint m_flLoudTimeJitter = 0x70; // float32
public const nint m_flSoftTimeJitter = 0x74; // float32
public const nint m_grainResources = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCVoiceContainerBase>>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixFilterDesc_t {
public const nint m_nFilterType = 0x0; // VMixFilterType_t
public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t
public const nint m_bEnabled = 0x3; // bool
public const nint m_fldbGain = 0x4; // float32
public const nint m_flCutoffFreq = 0x8; // float32
public const nint m_flQ = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEQ8Desc_t {
public const nint m_stages = 0x0; // VMixFilterDesc_t[8]
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDelayDesc_t {
public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t
public const nint m_bEnableFilter = 0x10; // bool
public const nint m_flDelay = 0x14; // float32
public const nint m_flDirectGain = 0x18; // float32
public const nint m_flDelayGain = 0x1C; // float32
public const nint m_flFeedbackGain = 0x20; // float32
public const nint m_flWidth = 0x24; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPannerDesc_t {
public const nint m_type = 0x0; // VMixPannerType_t
public const nint m_flStrength = 0x4; // float32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixModDelayDesc_t {
public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t
public const nint m_bPhaseInvert = 0x10; // bool
public const nint m_flGlideTime = 0x14; // float32
public const nint m_flDelay = 0x18; // float32
public const nint m_flOutputGain = 0x1C; // float32
public const nint m_flFeedbackGain = 0x20; // float32
public const nint m_flModRate = 0x24; // float32
public const nint m_flModDepth = 0x28; // float32
public const nint m_bApplyAntialiasing = 0x2C; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDiffusorDesc_t {
public const nint m_flSize = 0x0; // float32
public const nint m_flComplexity = 0x4; // float32
public const nint m_flFeedback = 0x8; // float32
public const nint m_flOutputGain = 0xC; // float32
}
// Parent: None
// Fields count: 17
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixBoxverbDesc_t {
public const nint m_flSizeMax = 0x0; // float32
public const nint m_flSizeMin = 0x4; // float32
public const nint m_flComplexity = 0x8; // float32
public const nint m_flDiffusion = 0xC; // float32
public const nint m_flModDepth = 0x10; // float32
public const nint m_flModRate = 0x14; // float32
public const nint m_bParallel = 0x18; // bool
public const nint m_filterType = 0x1C; // VMixFilterDesc_t
public const nint m_flWidth = 0x2C; // float32
public const nint m_flHeight = 0x30; // float32
public const nint m_flDepth = 0x34; // float32
public const nint m_flFeedbackScale = 0x38; // float32
public const nint m_flFeedbackWidth = 0x3C; // float32
public const nint m_flFeedbackHeight = 0x40; // float32
public const nint m_flFeedbackDepth = 0x44; // float32
public const nint m_flOutputGain = 0x48; // float32
public const nint m_flTaps = 0x4C; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixFreeverbDesc_t {
public const nint m_flRoomSize = 0x0; // float32
public const nint m_flDamp = 0x4; // float32
public const nint m_flWidth = 0x8; // float32
public const nint m_flLateReflections = 0xC; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPlateverbDesc_t {
public const nint m_flPrefilter = 0x0; // float32
public const nint m_flInputDiffusion1 = 0x4; // float32
public const nint m_flInputDiffusion2 = 0x8; // float32
public const nint m_flDecay = 0xC; // float32
public const nint m_flDamp = 0x10; // float32
public const nint m_flFeedbackDiffusion1 = 0x14; // float32
public const nint m_flFeedbackDiffusion2 = 0x18; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsDesc_t {
public const nint m_fldbGain = 0x0; // float32
public const nint m_fldbNoiseGateThreshold = 0x4; // float32
public const nint m_fldbCompressionThreshold = 0x8; // float32
public const nint m_fldbLimiterThreshold = 0xC; // float32
public const nint m_fldbKneeWidth = 0x10; // float32
public const nint m_flRatio = 0x14; // float32
public const nint m_flLimiterRatio = 0x18; // float32
public const nint m_flAttackTimeMS = 0x1C; // float32
public const nint m_flReleaseTimeMS = 0x20; // float32
public const nint m_flRMSTimeMS = 0x24; // float32
public const nint m_flWetMix = 0x28; // float32
public const nint m_bPeakMode = 0x2C; // bool
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsCompressorDesc_t {
public const nint m_fldbOutputGain = 0x0; // float32
public const nint m_fldbCompressionThreshold = 0x4; // float32
public const nint m_fldbKneeWidth = 0x8; // float32
public const nint m_flCompressionRatio = 0xC; // float32
public const nint m_flAttackTimeMS = 0x10; // float32
public const nint m_flReleaseTimeMS = 0x14; // float32
public const nint m_flRMSTimeMS = 0x18; // float32
public const nint m_flWetMix = 0x1C; // float32
public const nint m_bPeakMode = 0x20; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsBand_t {
public const nint m_fldbGainInput = 0x0; // float32
public const nint m_fldbGainOutput = 0x4; // float32
public const nint m_fldbThresholdBelow = 0x8; // float32
public const nint m_fldbThresholdAbove = 0xC; // float32
public const nint m_flRatioBelow = 0x10; // float32
public const nint m_flRatioAbove = 0x14; // float32
public const nint m_flAttackTimeMS = 0x18; // float32
public const nint m_flReleaseTimeMS = 0x1C; // float32
public const nint m_bEnable = 0x20; // bool
public const nint m_bSolo = 0x21; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamics3BandDesc_t {
public const nint m_fldbGainOutput = 0x0; // float32
public const nint m_flRMSTimeMS = 0x4; // float32
public const nint m_fldbKneeWidth = 0x8; // float32
public const nint m_flDepth = 0xC; // float32
public const nint m_flWetMix = 0x10; // float32
public const nint m_flTimeScale = 0x14; // float32
public const nint m_flLowCutoffFreq = 0x18; // float32
public const nint m_flHighCutoffFreq = 0x1C; // float32
public const nint m_bPeakMode = 0x20; // bool
public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3]
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEnvelopeDesc_t {
public const nint m_flAttackTimeMS = 0x0; // float32
public const nint m_flHoldTimeMS = 0x4; // float32
public const nint m_flReleaseTimeMS = 0x8; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPitchShiftDesc_t {
public const nint m_nGrainSampleCount = 0x0; // int32
public const nint m_flPitchShift = 0x4; // float32
public const nint m_nQuality = 0x8; // int32
public const nint m_nProcType = 0xC; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixConvolutionDesc_t {
public const nint m_fldbGain = 0x0; // float32
public const nint m_flPreDelayMS = 0x4; // float32
public const nint m_flWetMix = 0x8; // float32
public const nint m_fldbLow = 0xC; // float32
public const nint m_fldbMid = 0x10; // float32
public const nint m_fldbHigh = 0x14; // float32
public const nint m_flLowCutoffFreq = 0x18; // float32
public const nint m_flHighCutoffFreq = 0x1C; // float32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixVocoderDesc_t {
public const nint m_nBandCount = 0x0; // int32
public const nint m_flBandwidth = 0x4; // float32
public const nint m_fldBModGain = 0x8; // float32
public const nint m_flFreqRangeStart = 0xC; // float32
public const nint m_flFreqRangeEnd = 0x10; // float32
public const nint m_fldBUnvoicedGain = 0x14; // float32
public const nint m_flAttackTimeMS = 0x18; // float32
public const nint m_flReleaseTimeMS = 0x1C; // float32
public const nint m_nDebugBand = 0x20; // int32
public const nint m_bPeakMode = 0x24; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixShaperDesc_t {
public const nint m_nShape = 0x0; // int32
public const nint m_fldbDrive = 0x4; // float32
public const nint m_fldbOutputGain = 0x8; // float32
public const nint m_flWetMix = 0xC; // float32
public const nint m_nOversampleFactor = 0x10; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixUtilityDesc_t {
public const nint m_nOp = 0x0; // VMixChannelOperation_t
public const nint m_flInputPan = 0x4; // float32
public const nint m_flOutputBalance = 0x8; // float32
public const nint m_fldbOutputGain = 0xC; // float32
public const nint m_bBassMono = 0x10; // bool
public const nint m_flBassFreq = 0x14; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixAutoFilterDesc_t {
public const nint m_flEnvelopeAmount = 0x0; // float32
public const nint m_flAttackTimeMS = 0x4; // float32
public const nint m_flReleaseTimeMS = 0x8; // float32
public const nint m_filter = 0xC; // VMixFilterDesc_t
public const nint m_flLFOAmount = 0x1C; // float32
public const nint m_flLFORate = 0x20; // float32
public const nint m_flPhase = 0x24; // float32
public const nint m_nLFOShape = 0x28; // VMixLFOShape_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixOscDesc_t {
public const nint oscType = 0x0; // VMixLFOShape_t
public const nint m_freq = 0x4; // float32
public const nint m_flPhase = 0x8; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEffectChainDesc_t {
public const nint m_flCrossfadeTime = 0x0; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixSubgraphSwitchDesc_t {
public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t
public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool
public const nint m_flInterpolationTime = 0x8; // float32
}
}
// Module: vphysics2.dll
// Classes count: 88
// Enums count: 2
public static class Vphysics2 {
// Alignment: 4
// Members count: 4
public enum JointAxis_t : uint {
JOINT_AXIS_X = 0x0,
JOINT_AXIS_Y = 0x1,
JOINT_AXIS_Z = 0x2,
JOINT_AXIS_COUNT = 0x3
}
// Alignment: 4
// Members count: 3
public enum JointMotion_t : uint {
JOINT_MOTION_FREE = 0x0,
JOINT_MOTION_LOCKED = 0x1,
JOINT_MOTION_COUNT = 0x2
}
// Parent: None
// Fields count: 5
public static class constraint_breakableparams_t {
public const nint strength = 0x0; // float32
public const nint forceLimit = 0x4; // float32
public const nint torqueLimit = 0x8; // float32
public const nint bodyMassScale = 0xC; // float32[2]
public const nint isActive = 0x14; // bool
}
// Parent: None
// Fields count: 4
public static class constraint_axislimit_t {
public const nint flMinRotation = 0x0; // float32
public const nint flMaxRotation = 0x4; // float32
public const nint flMotorTargetAngSpeed = 0x8; // float32
public const nint flMotorMaxTorque = 0xC; // float32
}
// Parent: None
// Fields count: 4
public static class constraint_hingeparams_t {
public const nint worldPosition = 0x0; //
public const nint worldAxisDirection = 0xC; //
public const nint hingeAxis = 0x18; // constraint_axislimit_t
public const nint constraint = 0x28; // constraint_breakableparams_t
}
// Parent: None
// Fields count: 0
public static class IPhysicsPlayerController {
}
// Parent: None
// Fields count: 35
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeJiggleBone {
public const nint m_nFlags = 0x0; // uint32
public const nint m_flLength = 0x4; // float32
public const nint m_flTipMass = 0x8; // float32
public const nint m_flYawStiffness = 0xC; // float32
public const nint m_flYawDamping = 0x10; // float32
public const nint m_flPitchStiffness = 0x14; // float32
public const nint m_flPitchDamping = 0x18; // float32
public const nint m_flAlongStiffness = 0x1C; // float32
public const nint m_flAlongDamping = 0x20; // float32
public const nint m_flAngleLimit = 0x24; // float32
public const nint m_flMinYaw = 0x28; // float32
public const nint m_flMaxYaw = 0x2C; // float32
public const nint m_flYawFriction = 0x30; // float32
public const nint m_flYawBounce = 0x34; // float32
public const nint m_flMinPitch = 0x38; // float32
public const nint m_flMaxPitch = 0x3C; // float32
public const nint m_flPitchFriction = 0x40; // float32
public const nint m_flPitchBounce = 0x44; // float32
public const nint m_flBaseMass = 0x48; // float32
public const nint m_flBaseStiffness = 0x4C; // float32
public const nint m_flBaseDamping = 0x50; // float32
public const nint m_flBaseMinLeft = 0x54; // float32
public const nint m_flBaseMaxLeft = 0x58; // float32
public const nint m_flBaseLeftFriction = 0x5C; // float32
public const nint m_flBaseMinUp = 0x60; // float32
public const nint m_flBaseMaxUp = 0x64; // float32
public const nint m_flBaseUpFriction = 0x68; // float32
public const nint m_flBaseMinForward = 0x6C; // float32
public const nint m_flBaseMaxForward = 0x70; // float32
public const nint m_flBaseForwardFriction = 0x74; // float32
public const nint m_flRadius0 = 0x78; // float32
public const nint m_flRadius1 = 0x7C; // float32
public const nint m_vPoint0 = 0x80; //
public const nint m_vPoint1 = 0x8C; //
public const nint m_nCollisionMask = 0x98; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeNamedJiggleBone {
public const nint m_strParentBone = 0x0; // CUtlString
public const nint m_transform = 0x10; // CTransform
public const nint m_nJiggleParent = 0x30; // uint32
public const nint m_jiggleBone = 0x34; // CFeJiggleBone
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeIndexedJiggleBone {
public const nint m_nNode = 0x0; // uint32
public const nint m_nJiggleParent = 0x4; // uint32
public const nint m_jiggleBone = 0x8; // CFeJiggleBone
}
// Parent: None
// Fields count: 100
//
// Metadata:
// MGetKV3ClassDefaults
public static class PhysFeModelDesc_t {
public const nint m_CtrlHash = 0x0; // CUtlVector<uint32>
public const nint m_CtrlName = 0x18; // CUtlVector<CUtlString>
public const nint m_nStaticNodeFlags = 0x30; // uint32
public const nint m_nDynamicNodeFlags = 0x34; // uint32
public const nint m_flLocalForce = 0x38; // float32
public const nint m_flLocalRotation = 0x3C; // float32
public const nint m_nNodeCount = 0x40; // uint16
public const nint m_nStaticNodes = 0x42; // uint16
public const nint m_nRotLockStaticNodes = 0x44; // uint16
public const nint m_nFirstPositionDrivenNode = 0x46; // uint16
public const nint m_nSimdTriCount1 = 0x48; // uint16
public const nint m_nSimdTriCount2 = 0x4A; // uint16
public const nint m_nSimdQuadCount1 = 0x4C; // uint16
public const nint m_nSimdQuadCount2 = 0x4E; // uint16
public const nint m_nQuadCount1 = 0x50; // uint16
public const nint m_nQuadCount2 = 0x52; // uint16
public const nint m_nTreeDepth = 0x54; // uint16
public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16
public const nint m_nRopeCount = 0x58; // uint16
public const nint m_Ropes = 0x60; // CUtlVector<uint16>
public const nint m_NodeBases = 0x78; // CUtlVector<FeNodeBase_t>
public const nint m_SimdNodeBases = 0x90; // CUtlVector<FeSimdNodeBase_t>
public const nint m_Quads = 0xA8; // CUtlVector<FeQuad_t>
public const nint m_SimdQuads = 0xC0; // CUtlVector<FeSimdQuad_t>
public const nint m_SimdTris = 0xD8; // CUtlVector<FeSimdTri_t>
public const nint m_SimdRods = 0xF0; // CUtlVector<FeSimdRodConstraint_t>
public const nint m_SimdRodsAnim = 0x108; // CUtlVector<FeSimdRodConstraintAnim_t>
public const nint m_InitPose = 0x120; // CUtlVector<CTransform>
public const nint m_Rods = 0x138; // CUtlVector<FeRodConstraint_t>
public const nint m_Twists = 0x150; // CUtlVector<FeTwistConstraint_t>
public const nint m_AxialEdges = 0x168; // CUtlVector<FeAxialEdgeBend_t>
public const nint m_NodeInvMasses = 0x180; // CUtlVector<float32>
public const nint m_CtrlOffsets = 0x198; // CUtlVector<FeCtrlOffset_t>
public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector<FeCtrlOsOffset_t>
public const nint m_FollowNodes = 0x1C8; // CUtlVector<FeFollowNode_t>
public const nint m_CollisionPlanes = 0x1E0; // CUtlVector<FeCollisionPlane_t>
public const nint m_NodeIntegrator = 0x1F8; // CUtlVector<FeNodeIntegrator_t>
public const nint m_SpringIntegrator = 0x210; // CUtlVector<FeSpringIntegrator_t>
public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector<FeSimdSpringIntegrator_t>
public const nint m_WorldCollisionParams = 0x240; // CUtlVector<FeWorldCollisionParams_t>
public const nint m_LegacyStretchForce = 0x258; // CUtlVector<float32>
public const nint m_NodeCollisionRadii = 0x270; // CUtlVector<float32>
public const nint m_DynNodeFriction = 0x288; // CUtlVector<float32>
public const nint m_LocalRotation = 0x2A0; // CUtlVector<float32>
public const nint m_LocalForce = 0x2B8; // CUtlVector<float32>
public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector<FeTaperedCapsuleStretch_t>
public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector<FeTaperedCapsuleRigid_t>
public const nint m_SphereRigids = 0x300; // CUtlVector<FeSphereRigid_t>
public const nint m_WorldCollisionNodes = 0x318; // CUtlVector<uint16>
public const nint m_TreeParents = 0x330; // CUtlVector<uint16>
public const nint m_TreeCollisionMasks = 0x348; // CUtlVector<uint16>
public const nint m_TreeChildren = 0x360; // CUtlVector<FeTreeChildren_t>
public const nint m_FreeNodes = 0x378; // CUtlVector<uint16>
public const nint m_FitMatrices = 0x390; // CUtlVector<FeFitMatrix_t>
public const nint m_FitWeights = 0x3A8; // CUtlVector<FeFitWeight_t>
public const nint m_ReverseOffsets = 0x3C0; // CUtlVector<FeNodeReverseOffset_t>
public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector<FeAnimStrayRadius_t>
public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector<FeSimdAnimStrayRadius_t>
public const nint m_KelagerBends = 0x408; // CUtlVector<FeKelagerBend2_t>
public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector<FeCtrlSoftOffset_t>
public const nint m_JiggleBones = 0x438; // CUtlVector<CFeIndexedJiggleBone>
public const nint m_SourceElems = 0x450; // CUtlVector<uint16>
public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector<uint32>
public const nint m_Tris = 0x480; // CUtlVector<FeTri_t>
public const nint m_nTriCount1 = 0x498; // uint16
public const nint m_nTriCount2 = 0x49A; // uint16
public const nint m_nReservedUint8 = 0x49C; // uint8
public const nint m_nExtraPressureIterations = 0x49D; // uint8
public const nint m_nExtraGoalIterations = 0x49E; // uint8
public const nint m_nExtraIterations = 0x49F; // uint8
public const nint m_BoxRigids = 0x4A0; // CUtlVector<FeBoxRigid_t>
public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector<uint8>
public const nint m_VertexSetNames = 0x4D0; // CUtlVector<uint32>
public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector<FeRigidColliderIndices_t>
public const nint m_MorphLayers = 0x500; // CUtlVector<FeMorphLayerDepr_t>
public const nint m_MorphSetData = 0x518; // CUtlVector<uint8>
public const nint m_VertexMaps = 0x530; // CUtlVector<FeVertexMapDesc_t>
public const nint m_VertexMapValues = 0x548; // CUtlVector<uint8>
public const nint m_Effects = 0x560; // CUtlVector<FeEffectDesc_t>
public const nint m_LockToParent = 0x578; // CUtlVector<FeCtrlOffset_t>
public const nint m_LockToGoal = 0x590; // CUtlVector<uint16>
public const nint m_SkelParents = 0x5A8; // CUtlVector<int16>
public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector<FeNodeWindBase_t>
public const nint m_flInternalPressure = 0x5D8; // float32
public const nint m_flDefaultTimeDilation = 0x5DC; // float32
public const nint m_flWindage = 0x5E0; // float32
public const nint m_flWindDrag = 0x5E4; // float32
public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32
public const nint m_flDefaultThreadStretch = 0x5EC; // float32
public const nint m_flDefaultGravityScale = 0x5F0; // float32
public const nint m_flDefaultVelAirDrag = 0x5F4; // float32
public const nint m_flDefaultExpAirDrag = 0x5F8; // float32
public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32
public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32
public const nint m_flRodVelocitySmoothRate = 0x604; // float32
public const nint m_flQuadVelocitySmoothRate = 0x608; // float32
public const nint m_flAddWorldCollisionRadius = 0x60C; // float32
public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32
public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16
public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FourVectors2D {
public const nint x = 0x0; // fltx4
public const nint y = 0x10; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeEdgeDesc_t {
public const nint nEdge = 0x0; // uint16[2]
public const nint nSide = 0x4; // uint16[2][2]
public const nint nVirtElem = 0xC; // uint16[2]
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class OldFeEdge_t {
public const nint m_flK = 0x0; // float32[3]
public const nint invA = 0xC; // float32
public const nint t = 0x10; // float32
public const nint flThetaRelaxed = 0x14; // float32
public const nint flThetaFactor = 0x18; // float32
public const nint c01 = 0x1C; // float32
public const nint c02 = 0x20; // float32
public const nint c03 = 0x24; // float32
public const nint c04 = 0x28; // float32
public const nint flAxialModelDist = 0x2C; // float32
public const nint flAxialModelWeights = 0x30; // float32[4]
public const nint m_nNode = 0x40; // uint16[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeWeightedNode_t {
public const nint nNode = 0x0; // uint16
public const nint nWeight = 0x2; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeKelagerBend2_t {
public const nint flWeight = 0x0; // float32[3]
public const nint flHeight0 = 0xC; // float32
public const nint nNode = 0x10; // uint16[3]
public const nint nReserved = 0x16; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeStiffHingeBuild_t {
public const nint flMaxAngle = 0x0; // float32
public const nint flStrength = 0x4; // float32
public const nint flMotionBias = 0x8; // float32[3]
public const nint nNode = 0x14; // uint16[3]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTri_t {
public const nint nNode = 0x0; // uint16[3]
public const nint w1 = 0x8; // float32
public const nint w2 = 0xC; // float32
public const nint v1x = 0x10; // float32
public const nint v2 = 0x14; // Vector2D
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdTri_t {
public const nint nNode = 0x0; // uint32[4][3]
public const nint w1 = 0x30; // fltx4
public const nint w2 = 0x40; // fltx4
public const nint v1x = 0x50; // fltx4
public const nint v2 = 0x60; // FourVectors2D
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeQuad_t {
public const nint nNode = 0x0; // uint16[4]
public const nint flSlack = 0x8; // float32
public const nint vShape = 0xC; // Vector4D[4]
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeBase_t {
public const nint nNode = 0x0; // uint16
public const nint nDummy = 0x2; // uint16[3]
public const nint nNodeX0 = 0x8; // uint16
public const nint nNodeX1 = 0xA; // uint16
public const nint nNodeY0 = 0xC; // uint16
public const nint nNodeY1 = 0xE; // uint16
public const nint qAdjust = 0x10; // QuaternionStorage
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeWindBase_t {
public const nint nNodeX0 = 0x0; // uint16
public const nint nNodeX1 = 0x2; // uint16
public const nint nNodeY0 = 0x4; // uint16
public const nint nNodeY1 = 0x6; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeReverseOffset_t {
public const nint vOffset = 0x0; //
public const nint nBoneCtrl = 0xC; // uint16
public const nint nTargetNode = 0xE; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdQuad_t {
public const nint nNode = 0x0; // uint16[4][4]
public const nint f4Slack = 0x20; // fltx4
public const nint vShape = 0x30; // FourVectors[4]
public const nint f4Weights = 0xF0; // fltx4[4]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeAxialEdgeBend_t {
public const nint te = 0x0; // float32
public const nint tv = 0x4; // float32
public const nint flDist = 0x8; // float32
public const nint flWeight = 0xC; // float32[4]
public const nint nNode = 0x1C; // uint16[6]
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBandBendLimit_t {
public const nint flDistMin = 0x0; // float32
public const nint flDistMax = 0x4; // float32
public const nint nNode = 0x8; // uint16[6]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeRodConstraint_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flMaxDist = 0x4; // float32
public const nint flMinDist = 0x8; // float32
public const nint flWeight0 = 0xC; // float32
public const nint flRelaxationFactor = 0x10; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTwistConstraint_t {
public const nint nNodeOrient = 0x0; // uint16
public const nint nNodeEnd = 0x2; // uint16
public const nint flTwistRelax = 0x4; // float32
public const nint flSwingRelax = 0x8; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdRodConstraint_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint f4MaxDist = 0x10; // fltx4
public const nint f4MinDist = 0x20; // fltx4
public const nint f4Weight0 = 0x30; // fltx4
public const nint f4RelaxationFactor = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdRodConstraintAnim_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint f4Weight0 = 0x10; // fltx4
public const nint f4RelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeAnimStrayRadius_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flMaxDist = 0x4; // float32
public const nint flRelaxationFactor = 0x8; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdAnimStrayRadius_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint flMaxDist = 0x10; // fltx4
public const nint flRelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdNodeBase_t {
public const nint nNode = 0x0; // uint16[4]
public const nint nNodeX0 = 0x8; // uint16[4]
public const nint nNodeX1 = 0x10; // uint16[4]
public const nint nNodeY0 = 0x18; // uint16[4]
public const nint nNodeY1 = 0x20; // uint16[4]
public const nint nDummy = 0x28; // uint16[4]
public const nint qAdjust = 0x30; // FourQuaternions
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeIntegrator_t {
public const nint flPointDamping = 0x0; // float32
public const nint flAnimationForceAttraction = 0x4; // float32
public const nint flAnimationVertexAttraction = 0x8; // float32
public const nint flGravity = 0xC; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSpringIntegrator_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flSpringRestLength = 0x4; // float32
public const nint flSpringConstant = 0x8; // float32
public const nint flSpringDamping = 0xC; // float32
public const nint flNodeWeight0 = 0x10; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdSpringIntegrator_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint flSpringRestLength = 0x10; // fltx4
public const nint flSpringConstant = 0x20; // fltx4
public const nint flSpringDamping = 0x30; // fltx4
public const nint flNodeWeight0 = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlOffset_t {
public const nint vOffset = 0x0; //
public const nint nCtrlParent = 0xC; // uint16
public const nint nCtrlChild = 0xE; // uint16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSoftParent_t {
public const nint nParent = 0x0; // int32
public const nint flAlpha = 0x4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlSoftOffset_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nCtrlChild = 0x2; // uint16
public const nint vOffset = 0x4; //
public const nint flAlpha = 0x10; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlOsOffset_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nCtrlChild = 0x2; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFollowNode_t {
public const nint nParentNode = 0x0; // uint16
public const nint nChildNode = 0x2; // uint16
public const nint flWeight = 0x4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCollisionPlane_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nChildNode = 0x2; // uint16
public const nint m_Plane = 0x4; // RnPlane_t
public const nint flStrength = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeWorldCollisionParams_t {
public const nint flWorldFriction = 0x0; // float32
public const nint flGroundFriction = 0x4; // float32
public const nint nListBegin = 0x8; // uint16
public const nint nListEnd = 0xA; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTreeChildren_t {
public const nint nChild = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTaperedCapsuleRigid_t {
public const nint vSphere = 0x0; // fltx4[2]
public const nint nNode = 0x20; // uint16
public const nint nCollisionMask = 0x22; // uint16
public const nint nVertexMapIndex = 0x24; // uint16
public const nint nFlags = 0x26; // uint16
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSphereRigid_t {
public const nint vSphere = 0x0; // fltx4
public const nint nNode = 0x10; // uint16
public const nint nCollisionMask = 0x12; // uint16
public const nint nVertexMapIndex = 0x14; // uint16
public const nint nFlags = 0x16; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTaperedCapsuleStretch_t {
public const nint nNode = 0x0; // uint16[2]
public const nint nCollisionMask = 0x4; // uint16
public const nint nDummy = 0x6; // uint16
public const nint flRadius = 0x8; // float32[2]
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBoxRigid_t {
public const nint tmFrame2 = 0x0; // CTransform
public const nint nNode = 0x20; // uint16
public const nint nCollisionMask = 0x22; // uint16
public const nint vSize = 0x24; //
public const nint nVertexMapIndex = 0x30; // uint16
public const nint nFlags = 0x32; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CovMatrix3 {
public const nint m_vDiag = 0x0; //
public const nint m_flXY = 0xC; // float32
public const nint m_flXZ = 0x10; // float32
public const nint m_flYZ = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FourCovMatrices3 {
public const nint m_vDiag = 0x0; // FourVectors
public const nint m_flXY = 0x30; // fltx4
public const nint m_flXZ = 0x40; // fltx4
public const nint m_flYZ = 0x50; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitWeight_t {
public const nint flWeight = 0x0; // float32
public const nint nNode = 0x4; // uint16
public const nint nDummy = 0x6; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitInfluence_t {
public const nint nVertexNode = 0x0; // uint32
public const nint flWeight = 0x4; // float32
public const nint nMatrixNode = 0x8; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitMatrix_t {
public const nint bone = 0x0; // CTransform
public const nint vCenter = 0x20; //
public const nint nEnd = 0x2C; // uint16
public const nint nNode = 0x2E; // uint16
public const nint nBeginDynamic = 0x30; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeRigidColliderIndices_t {
public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16
public const nint m_nSphereRigidIndex = 0x2; // uint16
public const nint m_nBoxRigidIndex = 0x4; // uint16
public const nint m_nCollisionPlaneIndex = 0x6; // uint16
}
// Parent: FeTaperedCapsuleRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildTaperedCapsuleRigid_t {
public const nint m_nPriority = 0x30; // int32
public const nint m_nVertexMapHash = 0x34; // uint32
}
// Parent: FeBoxRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildBoxRigid_t {
public const nint m_nPriority = 0x40; // int32
public const nint m_nVertexMapHash = 0x44; // uint32
}
// Parent: FeSphereRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildSphereRigid_t {
public const nint m_nPriority = 0x20; // int32
public const nint m_nVertexMapHash = 0x24; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSourceEdge_t {
public const nint nNode = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeEffectDesc_t {
public const nint sName = 0x0; // CUtlString
public const nint nNameHash = 0x8; // uint32
public const nint nType = 0xC; // int32
public const nint m_Params = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeVertexMapBuild_t {
public const nint m_VertexMapName = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Color = 0xC; // Color
public const nint m_flVolumetricSolveStrength = 0x10; // float32
public const nint m_nScaleSourceNode = 0x14; // int32
public const nint m_Weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeVertexMapBuildArray {
public const nint m_Array = 0x0; // CUtlVector<FeVertexMapBuild_t*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeProxyVertexMap_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeVertexMapDesc_t {
public const nint sName = 0x0; // CUtlString
public const nint nNameHash = 0x8; // uint32
public const nint nColor = 0xC; // uint32
public const nint nFlags = 0x10; // uint32
public const nint nVertexBase = 0x14; // uint16
public const nint nVertexCount = 0x16; // uint16
public const nint nMapOffset = 0x18; // uint32
public const nint nNodeListOffset = 0x1C; // uint32
public const nint vCenterOfMass = 0x20; //
public const nint flVolumetricSolveStrength = 0x2C; // float32
public const nint nScaleSourceNode = 0x30; // int16
public const nint nNodeListCount = 0x32; // uint16
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeMorphLayerDepr_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Nodes = 0x10; // CUtlVector<uint16>
public const nint m_InitPos = 0x28; // CUtlVector<Vector>
public const nint m_Gravity = 0x40; // CUtlVector<float32>
public const nint m_GoalStrength = 0x58; // CUtlVector<float32>
public const nint m_GoalDamping = 0x70; // CUtlVector<float32>
public const nint m_nFlags = 0x88; // uint32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeMorphLayer {
public const nint m_Name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Nodes = 0x10; // CUtlVector<uint16>
public const nint m_InitPos = 0x28; // CUtlVector<Vector>
public const nint m_Gravity = 0x40; // CUtlVector<float32>
public const nint m_GoalStrength = 0x58; // CUtlVector<float32>
public const nint m_GoalDamping = 0x70; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class Dop26_t {
public const nint m_flSupport = 0x0; // float32[26]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnCapsule_t {
public const nint m_vCenter = 0x0; // Vector[2]
public const nint m_flRadius = 0x18; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnPlane_t {
public const nint m_vNormal = 0x0; //
public const nint m_flOffset = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnVertex_t {
public const nint m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHalfEdge_t {
public const nint m_nNext = 0x0; // uint8
public const nint m_nTwin = 0x1; // uint8
public const nint m_nOrigin = 0x2; // uint8
public const nint m_nFace = 0x3; // uint8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnFace_t {
public const nint m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRegionSVM {
public const nint m_Planes = 0x0; // CUtlVector<RnPlane_t>
public const nint m_Nodes = 0x18; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHull_t {
public const nint m_vCentroid = 0x0; //
public const nint m_flMaxAngularRadius = 0xC; // float32
public const nint m_Bounds = 0x10; // AABB_t
public const nint m_vOrthographicAreas = 0x28; //
public const nint m_MassProperties = 0x34; // matrix3x4_t
public const nint m_flVolume = 0x64; // float32
public const nint m_flSurfaceArea = 0x68; // float32
public const nint m_Vertices = 0x70; // CUtlVector<RnVertex_t>
public const nint m_VertexPositions = 0x88; // CUtlVector<Vector>
public const nint m_Edges = 0xA0; // CUtlVector<RnHalfEdge_t>
public const nint m_Faces = 0xB8; // CUtlVector<RnFace_t>
public const nint m_FacePlanes = 0xD0; // CUtlVector<RnPlane_t>
public const nint m_nFlags = 0xE8; // uint32
public const nint m_pRegionSVM = 0xF0; // CRegionSVM*
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnTriangle_t {
public const nint m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnWing_t {
public const nint m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnNode_t {
public const nint m_vMin = 0x0; //
public const nint m_nChildren = 0xC; // uint32
public const nint m_vMax = 0x10; //
public const nint m_nTriangleOffset = 0x1C; // uint32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnMesh_t {
public const nint m_vMin = 0x0; //
public const nint m_vMax = 0xC; //
public const nint m_Nodes = 0x18; // CUtlVector<RnNode_t>
public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector
public const nint m_Triangles = 0x48; // CUtlVector<RnTriangle_t>
public const nint m_Wings = 0x60; // CUtlVector<RnWing_t>
public const nint m_Materials = 0x78; // CUtlVector<uint8>
public const nint m_vOrthographicAreas = 0x90; //
public const nint m_nFlags = 0x9C; // uint32
public const nint m_nDebugFlags = 0xA0; // uint32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnShapeDesc_t {
public const nint m_nCollisionAttributeIndex = 0x0; // uint32
public const nint m_nSurfacePropertyIndex = 0x4; // uint32
public const nint m_UserFriendlyName = 0x8; // CUtlString
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSphereDesc_t {
public const nint m_Sphere = 0x10; // SphereBase_t<float32>
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnCapsuleDesc_t {
public const nint m_Capsule = 0x10; // RnCapsule_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHullDesc_t {
public const nint m_Hull = 0x10; // RnHull_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnMeshDesc_t {
public const nint m_Mesh = 0x10; // RnMesh_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodyParticle_t {
public const nint m_flMassInv = 0x0; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodySpring_t {
public const nint m_nParticle = 0x0; // uint16[2]
public const nint m_flLength = 0x4; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodyCapsule_t {
public const nint m_vCenter = 0x0; // Vector[2]
public const nint m_flRadius = 0x18; // float32
public const nint m_nParticle = 0x1C; // uint16[2]
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnBlendVertex_t {
public const nint m_nWeight0 = 0x0; // uint16
public const nint m_nIndex0 = 0x2; // uint16
public const nint m_nWeight1 = 0x4; // uint16
public const nint m_nIndex1 = 0x6; // uint16
public const nint m_nWeight2 = 0x8; // uint16
public const nint m_nIndex2 = 0xA; // uint16
public const nint m_nFlags = 0xC; // uint16
public const nint m_nTargetIndex = 0xE; // uint16
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CastSphereSATParams_t {
public const nint m_vRayStart = 0x0; //
public const nint m_vRayDelta = 0xC; //
public const nint m_flRadius = 0x18; // float32
public const nint m_flMaxFraction = 0x1C; // float32
public const nint m_flScale = 0x20; // float32
public const nint m_pHull = 0x28; // RnHull_t*
}
// Parent: None
// Fields count: 35
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnBodyDesc_t {
public const nint m_sDebugName = 0x0; // CUtlString
public const nint m_vPosition = 0x8; //
public const nint m_qOrientation = 0x14; // QuaternionStorage
public const nint m_vLinearVelocity = 0x24; //
public const nint m_vAngularVelocity = 0x30; //
public const nint m_vLocalMassCenter = 0x3C; //
public const nint m_LocalInertiaInv = 0x48; // Vector[3]
public const nint m_flMassInv = 0x6C; // float32
public const nint m_flGameMass = 0x70; // float32
public const nint m_flInertiaScaleInv = 0x74; // float32
public const nint m_flLinearDamping = 0x78; // float32
public const nint m_flAngularDamping = 0x7C; // float32
public const nint m_flLinearDrag = 0x80; // float32
public const nint m_flAngularDrag = 0x84; // float32
public const nint m_flLinearBuoyancyDrag = 0x88; // float32
public const nint m_flAngularBuoyancyDrag = 0x8C; // float32
public const nint m_vLastAwakeForceAccum = 0x90; //
public const nint m_vLastAwakeTorqueAccum = 0x9C; //
public const nint m_flBuoyancyFactor = 0xA8; // float32
public const nint m_flGravityScale = 0xAC; // float32
public const nint m_flTimeScale = 0xB0; // float32
public const nint m_nBodyType = 0xB4; // int32
public const nint m_nGameIndex = 0xB8; // uint32
public const nint m_nGameFlags = 0xBC; // uint32
public const nint m_nMinVelocityIterations = 0xC0; // int8
public const nint m_nMinPositionIterations = 0xC1; // int8
public const nint m_nMassPriority = 0xC2; // int8
public const nint m_bEnabled = 0xC3; // bool
public const nint m_bSleeping = 0xC4; // bool
public const nint m_bIsContinuousEnabled = 0xC5; // bool
public const nint m_bDragEnabled = 0xC6; // bool
public const nint m_bBuoyancyDragEnabled = 0xC7; // bool
public const nint m_bGravityDisabled = 0xC8; // bool
public const nint m_bSpeculativeEnabled = 0xC9; // bool
public const nint m_bHasShadowController = 0xCA; // bool
}
// Parent: None
// Fields count: 2
public static class VertexPositionNormal_t {
public const nint m_vPosition = 0x0; //
public const nint m_vNormal = 0xC; //
}
// Parent: None
// Fields count: 1
public static class VertexPositionColor_t {
public const nint m_vPosition = 0x0; //
}
// Parent: RnBodyDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class vphysics_save_cphysicsbody_t {
public const nint m_nOldPointer = 0xD0; // uint64
}
}
// Module: worldrenderer.dll
// Classes count: 27
// Enums count: 1
public static class Worldrenderer {
// Alignment: 4
// Members count: 13
public enum ObjectTypeFlags_t : uint {
OBJECT_TYPE_NONE = 0x0,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
OBJECT_TYPE_OVERLAY = 0x2000,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class EntityIOConnectionData_t {
public const nint m_outputName = 0x0; // CUtlString
public const nint m_targetType = 0x8; // uint32
public const nint m_targetName = 0x10; // CUtlString
public const nint m_inputName = 0x18; // CUtlString
public const nint m_overrideParam = 0x20; // CUtlString
public const nint m_flDelay = 0x28; // float32
public const nint m_nTimesToFire = 0x2C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class EntityKeyValueData_t {
public const nint m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermEntityLumpData_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_hammerUniqueId = 0x10; // CUtlString
public const nint m_childLumps = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_entityKeyValues = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class SceneObject_t {
public const nint m_nObjectID = 0x0; // uint32
public const nint m_vTransform = 0x4; // Vector4D[3]
public const nint m_flFadeStartDistance = 0x34; // float32
public const nint m_flFadeEndDistance = 0x38; // float32
public const nint m_vTintColor = 0x3C; // Vector4D
public const nint m_skin = 0x50; // CUtlString
public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
public const nint m_vLightingOrigin = 0x5C; //
public const nint m_nOverlayRenderOrder = 0x68; // int16
public const nint m_nLODOverride = 0x6A; // int16
public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32
public const nint m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class BaseSceneObjectOverride_t {
public const nint m_nSceneObjectIndex = 0x0; // uint32
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class ExtraVertexStreamOverride_t {
public const nint m_nSubSceneObject = 0x4; // uint32
public const nint m_nDrawCallIndex = 0x8; // uint32
public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialOverride_t {
public const nint m_nSubSceneObject = 0x4; // uint32
public const nint m_nDrawCallIndex = 0x8; // uint32
public const nint m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class InfoOverlayData_t {
public const nint m_transform = 0x0; // matrix3x4_t
public const nint m_flWidth = 0x30; // float32
public const nint m_flHeight = 0x34; // float32
public const nint m_flDepth = 0x38; // float32
public const nint m_vUVStart = 0x3C; // Vector2D
public const nint m_vUVEnd = 0x44; // Vector2D
public const nint m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nRenderOrder = 0x58; // int32
public const nint m_vTintColor = 0x5C; // Vector4D
public const nint m_nSequenceOverride = 0x6C; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class BakedLightingInfo_t {
public const nint m_nLightmapVersionNumber = 0x0; // uint32
public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_bHasLightmaps = 0x10; // bool
public const nint m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldNodeOnDiskBufferData_t {
public const nint m_nElementCount = 0x0; // int32
public const nint m_nElementSizeInBytes = 0x4; // int32
public const nint m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
public const nint m_pData = 0x20; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateMeshInfo_t {
public const nint m_nVisClusterMemberOffset = 0x0; // uint32
public const nint m_nVisClusterMemberCount = 0x4; // uint8
public const nint m_bHasTransform = 0x5; // bool
public const nint m_nDrawCallIndex = 0x6; // int16
public const nint m_nLODSetupIndex = 0x8; // int16
public const nint m_nLODGroupMask = 0xA; // uint8
public const nint m_vTintColor = 0xB; // Color
public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateLODSetup_t {
public const nint m_vLODOrigin = 0x0; //
public const nint m_fMaxObjectScale = 0xC; // float32
public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float32>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateSceneObject_t {
public const nint m_allFlags = 0x0; // ObjectTypeFlags_t
public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t
public const nint m_nLayer = 0x8; // int16
public const nint m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
public const nint m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
public const nint m_visClusterMembership = 0x40; // CUtlVector<uint16>
public const nint m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
public const nint m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ClutterTile_t {
public const nint m_nFirstInstance = 0x0; // uint32
public const nint m_nLastInstance = 0x4; // uint32
public const nint m_BoundsWs = 0x8; // AABB_t
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class ClutterSceneObject_t {
public const nint m_Bounds = 0x0; // AABB_t
public const nint m_flags = 0x18; // ObjectTypeFlags_t
public const nint m_nLayer = 0x1C; // int16
public const nint m_instancePositions = 0x20; // CUtlVector<Vector>
public const nint m_instanceScales = 0x50; // CUtlVector<float32>
public const nint m_instanceTintSrgb = 0x68; // CUtlVector<Color>
public const nint m_tiles = 0x80; // CUtlVector<ClutterTile_t>
public const nint m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldNode_t {
public const nint m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
public const nint m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
public const nint m_visClusterMembership = 0x30; // CUtlVector<uint16>
public const nint m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
public const nint m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
public const nint m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
public const nint m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
public const nint m_layerNames = 0xC0; // CUtlVector<CUtlString>
public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector<uint8>
public const nint m_overlayLayerIndices = 0xF0; // CUtlVector<uint8>
public const nint m_grassFileName = 0x108; // CUtlString
public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldBuilderParams_t {
public const nint m_flMinDrawVolumeSize = 0x0; // float32
public const nint m_bBuildBakedLighting = 0x4; // bool
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_nCompileTimestamp = 0x10; // uint64
public const nint m_nCompileFingerprint = 0x18; // uint64
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class NodeData_t {
public const nint m_nParent = 0x0; // int32
public const nint m_vOrigin = 0x4; //
public const nint m_vMinBounds = 0x10; //
public const nint m_vMaxBounds = 0x1C; //
public const nint m_flMinimumDistance = 0x28; // float32
public const nint m_ChildNodeIndices = 0x30; // CUtlVector<int32>
public const nint m_worldNodePrefix = 0x48; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class World_t {
public const nint m_builderParams = 0x0; // WorldBuilderParams_t
public const nint m_worldNodes = 0x20; // CUtlVector<NodeData_t>
public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t
public const nint m_entityLumps = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VoxelVisBlockOffset_t {
public const nint m_nOffset = 0x0; // uint32
public const nint m_nElementCount = 0x4; // uint32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoxelVisibility {
public const nint m_nBaseClusterCount = 0x40; // uint32
public const nint m_nPVSBytesPerCluster = 0x44; // uint32
public const nint m_vMinBounds = 0x48; //
public const nint m_vMaxBounds = 0x54; //
public const nint m_flGridSize = 0x60; // float32
public const nint m_nSkyVisibilityCluster = 0x64; // uint32
public const nint m_nSunVisibilityCluster = 0x68; // uint32
public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t
public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
public static class VMapResourceData_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeVMapResourceData_t {
}
// Parent: None
// Fields count: 0
public static class CEntityComponent {
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity *)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: CEntityComponent
// Fields count: 1
public static class CScriptComponent {
public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge
}
}
}