cs2-dumper/generated/soundsystem.dll.py

336 lines
10 KiB
Python

'''
Created using https://github.com/a2x/cs2-dumper
Thu, 29 Feb 2024 02:15:36 +0000
'''
class CDSPMixgroupModifier:
m_mixgroup = 0x0 # CUtlString
m_flModifier = 0x8 # float
m_flModifierMin = 0xC # float
m_flSourceModifier = 0x10 # float
m_flSourceModifierMin = 0x14 # float
m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18 # float
class CDSPPresetMixgroupModifierTable:
m_table = 0x0 # CUtlVector<CDspPresetModifierList>
class CDspPresetModifierList:
m_dspName = 0x0 # CUtlString
m_modifiers = 0x8 # CUtlVector<CDSPMixgroupModifier>
class CSosGroupActionLimitSchema: # CSosGroupActionSchema
m_nMaxCount = 0x18 # int32_t
m_nStopType = 0x1C # SosActionStopType_t
m_nSortType = 0x20 # SosActionSortType_t
class CSosGroupActionSchema:
m_name = 0x8 # CUtlString
m_actionType = 0x10 # ActionType_t
m_actionInstanceType = 0x14 # ActionType_t
class CSosGroupActionSetSoundeventParameterSchema: # CSosGroupActionSchema
m_nMaxCount = 0x18 # int32_t
m_flMinValue = 0x1C # float
m_flMaxValue = 0x20 # float
m_opvarName = 0x28 # CUtlString
m_nSortType = 0x30 # SosActionSortType_t
class CSosGroupActionSoundeventClusterSchema: # CSosGroupActionSchema
m_nMinNearby = 0x18 # int32_t
m_flClusterEpsilon = 0x1C # float
m_shouldPlayOpvar = 0x20 # CUtlString
m_shouldPlayClusterChild = 0x28 # CUtlString
m_clusterSizeOpvar = 0x30 # CUtlString
m_groupBoundingBoxMinsOpvar = 0x38 # CUtlString
m_groupBoundingBoxMaxsOpvar = 0x40 # CUtlString
class CSosGroupActionTimeBlockLimitSchema: # CSosGroupActionSchema
m_nMaxCount = 0x18 # int32_t
m_flMaxDuration = 0x1C # float
class CSosGroupActionTimeLimitSchema: # CSosGroupActionSchema
m_flMaxDuration = 0x18 # float
class CSosGroupBranchPattern:
m_bMatchEventName = 0x8 # bool
m_bMatchEventSubString = 0x9 # bool
m_bMatchEntIndex = 0xA # bool
m_bMatchOpvar = 0xB # bool
class CSosGroupMatchPattern: # CSosGroupBranchPattern
m_matchSoundEventName = 0x10 # CUtlString
m_matchSoundEventSubString = 0x18 # CUtlString
m_flEntIndex = 0x20 # float
m_flOpvar = 0x24 # float
class CSosSoundEventGroupListSchema:
m_groupList = 0x0 # CUtlVector<CSosSoundEventGroupSchema>
class CSosSoundEventGroupSchema:
m_name = 0x0 # CUtlString
m_nType = 0x8 # SosGroupType_t
m_bIsBlocking = 0xC # bool
m_nBlockMaxCount = 0x10 # int32_t
m_bInvertMatch = 0x14 # bool
m_matchPattern = 0x18 # CSosGroupMatchPattern
m_branchPattern = 0x40 # CSosGroupBranchPattern
m_vActions = 0xB0 # CSosGroupActionSchema*[4]
class CSoundEventMetaData:
m_soundEventVMix = 0x0 # CStrongHandle<InfoForResourceTypeCVMixListResource>
class CVoiceContainerAmpedDecayingSineWave: # CVoiceContainerDecayingSineWave
m_flGainAmount = 0x68 # float
class CVoiceContainerBase:
m_curves = 0x20 # CUtlDict<CPiecewiseCurve,F(size=1)>
class CVoiceContainerBlend: # CVoiceContainerBase
m_hSoundOne = 0x60 # CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
m_hSoundTwo = 0x68 # CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
m_flBlendAmount = 0x70 # float
class CVoiceContainerDecayingSineWave: # CVoiceContainerBase
m_flFrequency = 0x60 # float
m_flDecayTime = 0x64 # float
class CVoiceContainerDefault: # CVoiceContainerBase
class CVoiceContainerEngineSound: # CVoiceContainerBase
m_SoundToPlay = 0x60 # CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
m_flTestConstantParam = 0x68 # float
m_flTestSoundEventBoundParam = 0x6C # float
m_flEngineRPM = 0x70 # float
class CVoiceContainerEnvelopeAnalyzer: # CVoiceContainerWavFileReader
m_envBuffer = 0x68 # CUtlVector<float>
class CVoiceContainerRandomSampler: # CVoiceContainerBase
m_flLoudAmplitude = 0x60 # float
m_flLoudAmplitudeJitter = 0x64 # float
m_flSoftAmplitude = 0x68 # float
m_flSoftAmplitudeJitter = 0x6C # float
m_flLoudTimeJitter = 0x70 # float
m_flSoftTimeJitter = 0x74 # float
m_grainResources = 0x78 # CUtlVector<CStrongHandle<InfoForResourceTypeCVoiceContainerBase>>
class CVoiceContainerRealtimeFMSineWave: # CVoiceContainerBase
m_flCarrierFrequency = 0x60 # float
m_flModulatorFrequency = 0x64 # float
m_flModulatorAmount = 0x68 # float
class CVoiceContainerTestConstant: # CVoiceContainerWavFileReader
m_flTestConstantParam = 0x68 # bool
class CVoiceContainerTestNestedDynamic: # CVoiceContainerBase
m_SoundToPlay = 0x60 # CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
m_flTestConstantParam = 0x68 # float
class CVoiceContainerWavFileReader: # CVoiceContainerBase
m_wavFilePath = 0x60 # CUtlString
class SelectedEditItemInfo_t:
m_EditItems = 0x0 # CUtlVector<SosEditItemInfo_t>
class SosEditItemInfo_t:
itemType = 0x0 # SosEditItemType_t
itemName = 0x8 # CUtlString
itemTypeName = 0x10 # CUtlString
itemKVString = 0x20 # CUtlString
itemPos = 0x28 # Vector2D
class VMixAutoFilterDesc_t:
m_flEnvelopeAmount = 0x0 # float
m_flAttackTimeMS = 0x4 # float
m_flReleaseTimeMS = 0x8 # float
m_filter = 0xC # VMixFilterDesc_t
m_flLFOAmount = 0x1C # float
m_flLFORate = 0x20 # float
m_flPhase = 0x24 # float
m_nLFOShape = 0x28 # VMixLFOShape_t
class VMixBoxverbDesc_t:
m_flSizeMax = 0x0 # float
m_flSizeMin = 0x4 # float
m_flComplexity = 0x8 # float
m_flDiffusion = 0xC # float
m_flModDepth = 0x10 # float
m_flModRate = 0x14 # float
m_bParallel = 0x18 # bool
m_filterType = 0x1C # VMixFilterDesc_t
m_flWidth = 0x2C # float
m_flHeight = 0x30 # float
m_flDepth = 0x34 # float
m_flFeedbackScale = 0x38 # float
m_flFeedbackWidth = 0x3C # float
m_flFeedbackHeight = 0x40 # float
m_flFeedbackDepth = 0x44 # float
m_flOutputGain = 0x48 # float
m_flTaps = 0x4C # float
class VMixConvolutionDesc_t:
m_fldbGain = 0x0 # float
m_flPreDelayMS = 0x4 # float
m_flWetMix = 0x8 # float
m_fldbLow = 0xC # float
m_fldbMid = 0x10 # float
m_fldbHigh = 0x14 # float
m_flLowCutoffFreq = 0x18 # float
m_flHighCutoffFreq = 0x1C # float
class VMixDelayDesc_t:
m_feedbackFilter = 0x0 # VMixFilterDesc_t
m_bEnableFilter = 0x10 # bool
m_flDelay = 0x14 # float
m_flDirectGain = 0x18 # float
m_flDelayGain = 0x1C # float
m_flFeedbackGain = 0x20 # float
m_flWidth = 0x24 # float
class VMixDiffusorDesc_t:
m_flSize = 0x0 # float
m_flComplexity = 0x4 # float
m_flFeedback = 0x8 # float
m_flOutputGain = 0xC # float
class VMixDynamics3BandDesc_t:
m_fldbGainOutput = 0x0 # float
m_flRMSTimeMS = 0x4 # float
m_fldbKneeWidth = 0x8 # float
m_flDepth = 0xC # float
m_flWetMix = 0x10 # float
m_flTimeScale = 0x14 # float
m_flLowCutoffFreq = 0x18 # float
m_flHighCutoffFreq = 0x1C # float
m_bPeakMode = 0x20 # bool
m_bandDesc = 0x24 # VMixDynamicsBand_t[3]
class VMixDynamicsBand_t:
m_fldbGainInput = 0x0 # float
m_fldbGainOutput = 0x4 # float
m_fldbThresholdBelow = 0x8 # float
m_fldbThresholdAbove = 0xC # float
m_flRatioBelow = 0x10 # float
m_flRatioAbove = 0x14 # float
m_flAttackTimeMS = 0x18 # float
m_flReleaseTimeMS = 0x1C # float
m_bEnable = 0x20 # bool
m_bSolo = 0x21 # bool
class VMixDynamicsCompressorDesc_t:
m_fldbOutputGain = 0x0 # float
m_fldbCompressionThreshold = 0x4 # float
m_fldbKneeWidth = 0x8 # float
m_flCompressionRatio = 0xC # float
m_flAttackTimeMS = 0x10 # float
m_flReleaseTimeMS = 0x14 # float
m_flRMSTimeMS = 0x18 # float
m_flWetMix = 0x1C # float
m_bPeakMode = 0x20 # bool
class VMixDynamicsDesc_t:
m_fldbGain = 0x0 # float
m_fldbNoiseGateThreshold = 0x4 # float
m_fldbCompressionThreshold = 0x8 # float
m_fldbLimiterThreshold = 0xC # float
m_fldbKneeWidth = 0x10 # float
m_flRatio = 0x14 # float
m_flLimiterRatio = 0x18 # float
m_flAttackTimeMS = 0x1C # float
m_flReleaseTimeMS = 0x20 # float
m_flRMSTimeMS = 0x24 # float
m_flWetMix = 0x28 # float
m_bPeakMode = 0x2C # bool
class VMixEQ8Desc_t:
m_stages = 0x0 # VMixFilterDesc_t[8]
class VMixEffectChainDesc_t:
m_flCrossfadeTime = 0x0 # float
class VMixEnvelopeDesc_t:
m_flAttackTimeMS = 0x0 # float
m_flHoldTimeMS = 0x4 # float
m_flReleaseTimeMS = 0x8 # float
class VMixFilterDesc_t:
m_nFilterType = 0x0 # VMixFilterType_t
m_nFilterSlope = 0x2 # VMixFilterSlope_t
m_bEnabled = 0x3 # bool
m_fldbGain = 0x4 # float
m_flCutoffFreq = 0x8 # float
m_flQ = 0xC # float
class VMixFreeverbDesc_t:
m_flRoomSize = 0x0 # float
m_flDamp = 0x4 # float
m_flWidth = 0x8 # float
m_flLateReflections = 0xC # float
class VMixModDelayDesc_t:
m_feedbackFilter = 0x0 # VMixFilterDesc_t
m_bPhaseInvert = 0x10 # bool
m_flGlideTime = 0x14 # float
m_flDelay = 0x18 # float
m_flOutputGain = 0x1C # float
m_flFeedbackGain = 0x20 # float
m_flModRate = 0x24 # float
m_flModDepth = 0x28 # float
m_bApplyAntialiasing = 0x2C # bool
class VMixOscDesc_t:
oscType = 0x0 # VMixLFOShape_t
m_freq = 0x4 # float
m_flPhase = 0x8 # float
class VMixPannerDesc_t:
m_type = 0x0 # VMixPannerType_t
m_flStrength = 0x4 # float
class VMixPitchShiftDesc_t:
m_nGrainSampleCount = 0x0 # int32_t
m_flPitchShift = 0x4 # float
m_nQuality = 0x8 # int32_t
m_nProcType = 0xC # int32_t
class VMixPlateverbDesc_t:
m_flPrefilter = 0x0 # float
m_flInputDiffusion1 = 0x4 # float
m_flInputDiffusion2 = 0x8 # float
m_flDecay = 0xC # float
m_flDamp = 0x10 # float
m_flFeedbackDiffusion1 = 0x14 # float
m_flFeedbackDiffusion2 = 0x18 # float
class VMixShaperDesc_t:
m_nShape = 0x0 # int32_t
m_fldbDrive = 0x4 # float
m_fldbOutputGain = 0x8 # float
m_flWetMix = 0xC # float
m_nOversampleFactor = 0x10 # int32_t
class VMixSubgraphSwitchDesc_t:
m_interpolationMode = 0x0 # VMixSubgraphSwitchInterpolationType_t
m_bOnlyTailsOnFadeOut = 0x4 # bool
m_flInterpolationTime = 0x8 # float
class VMixUtilityDesc_t:
m_nOp = 0x0 # VMixChannelOperation_t
m_flInputPan = 0x4 # float
m_flOutputBalance = 0x8 # float
m_fldbOutputGain = 0xC # float
m_bBassMono = 0x10 # bool
m_flBassFreq = 0x14 # float
class VMixVocoderDesc_t:
m_nBandCount = 0x0 # int32_t
m_flBandwidth = 0x4 # float
m_fldBModGain = 0x8 # float
m_flFreqRangeStart = 0xC # float
m_flFreqRangeEnd = 0x10 # float
m_fldBUnvoicedGain = 0x14 # float
m_flAttackTimeMS = 0x18 # float
m_flReleaseTimeMS = 0x1C # float
m_nDebugBand = 0x20 # int32_t
m_bPeakMode = 0x24 # bool