mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-04-01 04:35:34 +08:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Generated using https://github.com/a2x/cs2-dumper
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// 2025-03-08 01:09:39.389363600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1AAC6A0;
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public const nint dwEntityList = 0x1A36A00;
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public const nint dwGameEntitySystem = 0x1B5D738;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A9D830;
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public const nint dwGlobalVars = 0x187EC80;
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public const nint dwGlowManager = 0x1A9D850;
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public const nint dwLocalPlayerController = 0x1A88080;
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public const nint dwLocalPlayerPawn = 0x188AF20;
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public const nint dwPlantedC4 = 0x1AA79F0;
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public const nint dwPrediction = 0x188ADA0;
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public const nint dwSensitivity = 0x1A9EE28;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1AACA70;
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public const nint dwViewMatrix = 0x1AA27F0;
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public const nint dwViewRender = 0x1AA3000;
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public const nint dwWeaponC4 = 0x1A3AC80;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x540BE4;
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public const nint dwNetworkGameClient = 0x53FCE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x244;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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public const nint dwNetworkGameClient_localPlayer = 0xF0;
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x62351C;
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public const nint dwWindowWidth = 0x623518;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x387E0;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1A3190;
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public const nint dwGameTypes_mapName = 0x120;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x3A15F0;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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