cs2-dumper/generated/animationsystem.dll.rs

2577 lines
105 KiB
Rust

/*
* Created using https://github.com/a2x/cs2-dumper
* Mon, 11 Dec 2023 23:16:31 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod AimMatrixOpFixedSettings_t {
pub const m_attachment: usize = 0x0; // CAnimAttachment
pub const m_damping: usize = 0x80; // CAnimInputDamping
pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10]
pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode
pub const m_fAngleIncrement: usize = 0xBC; // float
pub const m_nSequenceMaxFrame: usize = 0xC0; // int32_t
pub const m_nBoneMaskIndex: usize = 0xC4; // int32_t
pub const m_bTargetIsPosition: usize = 0xC8; // bool
}
pub mod AnimComponentID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimNodeID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimNodeOutputID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimParamID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimScriptHandle {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimStateID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimTagID {
pub const m_id: usize = 0x0; // uint32_t
}
pub mod AnimationDecodeDebugDumpElement_t {
pub const m_nEntityIndex: usize = 0x0; // int32_t
pub const m_modelName: usize = 0x8; // CUtlString
pub const m_poseParams: usize = 0x10; // CUtlVector<CUtlString>
pub const m_decodeOps: usize = 0x28; // CUtlVector<CUtlString>
pub const m_internalOps: usize = 0x40; // CUtlVector<CUtlString>
pub const m_decodedAnims: usize = 0x58; // CUtlVector<CUtlString>
}
pub mod AnimationDecodeDebugDump_t {
pub const m_processingType: usize = 0x0; // AnimationProcessingType_t
pub const m_elems: usize = 0x8; // CUtlVector<AnimationDecodeDebugDumpElement_t>
}
pub mod AnimationSnapshotBase_t {
pub const m_flRealTime: usize = 0x0; // float
pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t
pub const m_bBonesInWorldSpace: usize = 0x40; // bool
pub const m_boneSetupMask: usize = 0x48; // CUtlVector<uint32_t>
pub const m_boneTransforms: usize = 0x60; // CUtlVector<matrix3x4a_t>
pub const m_flexControllers: usize = 0x78; // CUtlVector<float>
pub const m_SnapshotType: usize = 0x90; // AnimationSnapshotType_t
pub const m_bHasDecodeDump: usize = 0x94; // bool
pub const m_DecodeDump: usize = 0x98; // AnimationDecodeDebugDumpElement_t
}
pub mod AnimationSnapshot_t { // AnimationSnapshotBase_t
pub const m_nEntIndex: usize = 0x110; // int32_t
pub const m_modelName: usize = 0x118; // CUtlString
}
pub mod AttachmentHandle_t {
pub const m_Value: usize = 0x0; // uint8_t
}
pub mod BlendItem_t {
pub const m_tags: usize = 0x0; // CUtlVector<TagSpan_t>
pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef
pub const m_hSequence: usize = 0x28; // HSequence
pub const m_vPos: usize = 0x2C; // Vector2D
pub const m_flDuration: usize = 0x34; // float
pub const m_bUseCustomDuration: usize = 0x38; // bool
}
pub mod BoneDemoCaptureSettings_t {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_flChainLength: usize = 0x8; // float
}
pub mod CActionComponentUpdater { // CAnimComponentUpdater
pub const m_actions: usize = 0x30; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
}
pub mod CAddUpdateNode { // CBinaryUpdateNode
pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption
pub const m_bApplyToFootMotion: usize = 0x90; // bool
pub const m_bApplyChannelsSeparately: usize = 0x91; // bool
pub const m_bUseModelSpace: usize = 0x92; // bool
}
pub mod CAimConstraint { // CBaseConstraint
pub const m_qAimOffset: usize = 0x70; // Quaternion
pub const m_nUpType: usize = 0x80; // uint32_t
}
pub mod CAimMatrixUpdateNode { // CUnaryUpdateNode
pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t
pub const m_target: usize = 0x148; // AnimVectorSource
pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle
pub const m_hSequence: usize = 0x150; // HSequence
pub const m_bResetChild: usize = 0x154; // bool
pub const m_bLockWhenWaning: usize = 0x155; // bool
}
pub mod CAnimActionUpdater {
}
pub mod CAnimActivity {
pub const m_name: usize = 0x0; // CBufferString
pub const m_nActivity: usize = 0x10; // int32_t
pub const m_nFlags: usize = 0x14; // int32_t
pub const m_nWeight: usize = 0x18; // int32_t
}
pub mod CAnimAttachment {
pub const m_influenceRotations: usize = 0x0; // Quaternion[3]
pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3]
pub const m_influenceIndices: usize = 0x60; // int32_t[3]
pub const m_influenceWeights: usize = 0x6C; // float[3]
pub const m_numInfluences: usize = 0x78; // uint8_t
}
pub mod CAnimBone {
pub const m_name: usize = 0x0; // CBufferString
pub const m_parent: usize = 0x10; // int32_t
pub const m_pos: usize = 0x14; // Vector
pub const m_quat: usize = 0x20; // QuaternionStorage
pub const m_scale: usize = 0x30; // float
pub const m_qAlignment: usize = 0x34; // QuaternionStorage
pub const m_flags: usize = 0x44; // int32_t
}
pub mod CAnimBoneDifference {
pub const m_name: usize = 0x0; // CBufferString
pub const m_parent: usize = 0x10; // CBufferString
pub const m_posError: usize = 0x20; // Vector
pub const m_bHasRotation: usize = 0x2C; // bool
pub const m_bHasMovement: usize = 0x2D; // bool
}
pub mod CAnimComponentUpdater {
pub const m_name: usize = 0x18; // CUtlString
pub const m_id: usize = 0x20; // AnimComponentID
pub const m_networkMode: usize = 0x24; // AnimNodeNetworkMode
pub const m_bStartEnabled: usize = 0x28; // bool
}
pub mod CAnimCycle { // CCycleBase
}
pub mod CAnimData {
pub const m_name: usize = 0x10; // CBufferString
pub const m_animArray: usize = 0x20; // CUtlVector<CAnimDesc>
pub const m_decoderArray: usize = 0x38; // CUtlVector<CAnimDecoder>
pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32_t
pub const m_segmentArray: usize = 0x58; // CUtlVector<CAnimFrameSegment>
}
pub mod CAnimDataChannelDesc {
pub const m_szChannelClass: usize = 0x0; // CBufferString
pub const m_szVariableName: usize = 0x10; // CBufferString
pub const m_nFlags: usize = 0x20; // int32_t
pub const m_nType: usize = 0x24; // int32_t
pub const m_szGrouping: usize = 0x28; // CBufferString
pub const m_szDescription: usize = 0x38; // CBufferString
pub const m_szElementNameArray: usize = 0x48; // CUtlVector<CBufferString>
pub const m_nElementIndexArray: usize = 0x60; // CUtlVector<int32_t>
pub const m_nElementMaskArray: usize = 0x78; // CUtlVector<uint32_t>
}
pub mod CAnimDecoder {
pub const m_szName: usize = 0x0; // CBufferString
pub const m_nVersion: usize = 0x10; // int32_t
pub const m_nType: usize = 0x14; // int32_t
}
pub mod CAnimDemoCaptureSettings {
pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D
pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D
pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float
pub const m_flMaxSplineErrorScale: usize = 0x14; // float
pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float
pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float
pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float
pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float
pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float
pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float
pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float
pub const m_baseSequence: usize = 0x38; // CUtlString
pub const m_nBaseSequenceFrame: usize = 0x40; // int32_t
pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode
pub const m_bones: usize = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
pub const m_ikChains: usize = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
}
pub mod CAnimDesc {
pub const m_name: usize = 0x0; // CBufferString
pub const m_flags: usize = 0x10; // CAnimDesc_Flag
pub const fps: usize = 0x18; // float
pub const m_Data: usize = 0x20; // CAnimEncodedFrames
pub const m_movementArray: usize = 0xF8; // CUtlVector<CAnimMovement>
pub const m_eventArray: usize = 0x110; // CUtlVector<CAnimEventDefinition>
pub const m_activityArray: usize = 0x128; // CUtlVector<CAnimActivity>
pub const m_hierarchyArray: usize = 0x140; // CUtlVector<CAnimLocalHierarchy>
pub const framestalltime: usize = 0x158; // float
pub const m_vecRootMin: usize = 0x15C; // Vector
pub const m_vecRootMax: usize = 0x168; // Vector
pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector<Vector>
pub const m_vecBoneWorldMax: usize = 0x190; // CUtlVector<Vector>
pub const m_sequenceParams: usize = 0x1A8; // CAnimSequenceParams
}
pub mod CAnimDesc_Flag {
pub const m_bLooping: usize = 0x0; // bool
pub const m_bAllZeros: usize = 0x1; // bool
pub const m_bHidden: usize = 0x2; // bool
pub const m_bDelta: usize = 0x3; // bool
pub const m_bLegacyWorldspace: usize = 0x4; // bool
pub const m_bModelDoc: usize = 0x5; // bool
pub const m_bImplicitSeqIgnoreDelta: usize = 0x6; // bool
pub const m_bAnimGraphAdditive: usize = 0x7; // bool
}
pub mod CAnimEncodeDifference {
pub const m_boneArray: usize = 0x0; // CUtlVector<CAnimBoneDifference>
pub const m_morphArray: usize = 0x18; // CUtlVector<CAnimMorphDifference>
pub const m_userArray: usize = 0x30; // CUtlVector<CAnimUserDifference>
pub const m_bHasRotationBitArray: usize = 0x48; // CUtlVector<uint8_t>
pub const m_bHasMovementBitArray: usize = 0x60; // CUtlVector<uint8_t>
pub const m_bHasMorphBitArray: usize = 0x78; // CUtlVector<uint8_t>
pub const m_bHasUserBitArray: usize = 0x90; // CUtlVector<uint8_t>
}
pub mod CAnimEncodedFrames {
pub const m_fileName: usize = 0x0; // CBufferString
pub const m_nFrames: usize = 0x10; // int32_t
pub const m_nFramesPerBlock: usize = 0x14; // int32_t
pub const m_frameblockArray: usize = 0x18; // CUtlVector<CAnimFrameBlockAnim>
pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference
}
pub mod CAnimEnum {
pub const m_value: usize = 0x0; // uint8_t
}
pub mod CAnimEventDefinition {
pub const m_nFrame: usize = 0x8; // int32_t
pub const m_flCycle: usize = 0xC; // float
pub const m_EventData: usize = 0x10; // KeyValues3
pub const m_sLegacyOptions: usize = 0x20; // CBufferString
pub const m_sEventName: usize = 0x30; // CGlobalSymbol
}
pub mod CAnimFoot {
pub const m_name: usize = 0x0; // CUtlString
pub const m_vBallOffset: usize = 0x8; // Vector
pub const m_vHeelOffset: usize = 0x14; // Vector
pub const m_ankleBoneIndex: usize = 0x20; // int32_t
pub const m_toeBoneIndex: usize = 0x24; // int32_t
}
pub mod CAnimFrameBlockAnim {
pub const m_nStartFrame: usize = 0x0; // int32_t
pub const m_nEndFrame: usize = 0x4; // int32_t
pub const m_segmentIndexArray: usize = 0x8; // CUtlVector<int32_t>
}
pub mod CAnimFrameSegment {
pub const m_nUniqueFrameIndex: usize = 0x0; // int32_t
pub const m_nLocalElementMasks: usize = 0x4; // uint32_t
pub const m_nLocalChannel: usize = 0x8; // int32_t
pub const m_container: usize = 0x10; // CUtlBinaryBlock
}
pub mod CAnimGraphDebugReplay {
pub const m_animGraphFileName: usize = 0x40; // CUtlString
pub const m_frameList: usize = 0x48; // CUtlVector<CSmartPtr<CAnimReplayFrame>>
pub const m_startIndex: usize = 0x60; // int32_t
pub const m_writeIndex: usize = 0x64; // int32_t
pub const m_frameCount: usize = 0x68; // int32_t
}
pub mod CAnimGraphModelBinding {
pub const m_modelName: usize = 0x8; // CUtlString
pub const m_pSharedData: usize = 0x10; // CSmartPtr<CAnimUpdateSharedData>
}
pub mod CAnimGraphNetworkSettings { // CAnimGraphSettingsGroup
pub const m_bNetworkingEnabled: usize = 0x20; // bool
}
pub mod CAnimGraphSettingsGroup {
}
pub mod CAnimGraphSettingsManager {
pub const m_settingsGroups: usize = 0x18; // CUtlVector<CSmartPtr<CAnimGraphSettingsGroup>>
}
pub mod CAnimInputDamping {
pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction
pub const m_fSpeedScale: usize = 0xC; // float
}
pub mod CAnimKeyData {
pub const m_name: usize = 0x0; // CBufferString
pub const m_boneArray: usize = 0x10; // CUtlVector<CAnimBone>
pub const m_userArray: usize = 0x28; // CUtlVector<CAnimUser>
pub const m_morphArray: usize = 0x40; // CUtlVector<CBufferString>
pub const m_nChannelElements: usize = 0x58; // int32_t
pub const m_dataChannelArray: usize = 0x60; // CUtlVector<CAnimDataChannelDesc>
}
pub mod CAnimLocalHierarchy {
pub const m_sBone: usize = 0x0; // CBufferString
pub const m_sNewParent: usize = 0x10; // CBufferString
pub const m_nStartFrame: usize = 0x20; // int32_t
pub const m_nPeakFrame: usize = 0x24; // int32_t
pub const m_nTailFrame: usize = 0x28; // int32_t
pub const m_nEndFrame: usize = 0x2C; // int32_t
}
pub mod CAnimMorphDifference {
pub const m_name: usize = 0x0; // CBufferString
}
pub mod CAnimMotorUpdaterBase {
pub const m_name: usize = 0x10; // CUtlString
pub const m_bDefault: usize = 0x18; // bool
}
pub mod CAnimMovement {
pub const endframe: usize = 0x0; // int32_t
pub const motionflags: usize = 0x4; // int32_t
pub const v0: usize = 0x8; // float
pub const v1: usize = 0xC; // float
pub const angle: usize = 0x10; // float
pub const vector: usize = 0x14; // Vector
pub const position: usize = 0x20; // Vector
}
pub mod CAnimNodePath {
pub const m_path: usize = 0x0; // AnimNodeID[11]
pub const m_nCount: usize = 0x2C; // int32_t
}
pub mod CAnimParamHandle {
pub const m_type: usize = 0x0; // AnimParamType_t
pub const m_index: usize = 0x1; // uint8_t
}
pub mod CAnimParamHandleMap {
pub const m_list: usize = 0x0; // CUtlHashtable<uint16_t,int16_t>
}
pub mod CAnimParameterBase {
pub const m_name: usize = 0x18; // CGlobalSymbol
pub const m_group: usize = 0x20; // CUtlString
pub const m_id: usize = 0x28; // AnimParamID
pub const m_componentName: usize = 0x40; // CUtlString
pub const m_bNetworkingRequested: usize = 0x4C; // bool
pub const m_bIsReferenced: usize = 0x4D; // bool
}
pub mod CAnimParameterManagerUpdater {
pub const m_parameters: usize = 0x18; // CUtlVector<CSmartPtr<CAnimParameterBase>>
pub const m_idToIndexMap: usize = 0x30; // CUtlHashtable<AnimParamID,int32_t>
pub const m_nameToIndexMap: usize = 0x50; // CUtlHashtable<CUtlString,int32_t>
pub const m_indexToHandle: usize = 0x70; // CUtlVector<CAnimParamHandle>
pub const m_autoResetParams: usize = 0x88; // CUtlVector<CUtlPair<CAnimParamHandle,CAnimVariant>>
pub const m_autoResetMap: usize = 0xA0; // CUtlHashtable<CAnimParamHandle,int16_t>
}
pub mod CAnimReplayFrame {
pub const m_inputDataBlocks: usize = 0x10; // CUtlVector<CUtlBinaryBlock>
pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock
pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform
pub const m_localToWorldTransform: usize = 0x60; // CTransform
pub const m_timeStamp: usize = 0x80; // float
}
pub mod CAnimScriptComponentUpdater { // CAnimComponentUpdater
pub const m_hScript: usize = 0x30; // AnimScriptHandle
}
pub mod CAnimScriptManager {
pub const m_scriptInfo: usize = 0x10; // CUtlVector<ScriptInfo_t>
}
pub mod CAnimSequenceParams {
pub const m_flFadeInTime: usize = 0x0; // float
pub const m_flFadeOutTime: usize = 0x4; // float
}
pub mod CAnimSkeleton {
pub const m_localSpaceTransforms: usize = 0x10; // CUtlVector<CTransform>
pub const m_modelSpaceTransforms: usize = 0x28; // CUtlVector<CTransform>
pub const m_boneNames: usize = 0x40; // CUtlVector<CUtlString>
pub const m_children: usize = 0x58; // CUtlVector<CUtlVector<int32_t>>
pub const m_parents: usize = 0x70; // CUtlVector<int32_t>
pub const m_feet: usize = 0x88; // CUtlVector<CAnimFoot>
pub const m_morphNames: usize = 0xA0; // CUtlVector<CUtlString>
pub const m_lodBoneCounts: usize = 0xB8; // CUtlVector<int32_t>
}
pub mod CAnimStateMachineUpdater {
pub const m_states: usize = 0x8; // CUtlVector<CStateUpdateData>
pub const m_transitions: usize = 0x20; // CUtlVector<CTransitionUpdateData>
pub const m_startStateIndex: usize = 0x50; // int32_t
}
pub mod CAnimTagBase {
pub const m_name: usize = 0x18; // CGlobalSymbol
pub const m_group: usize = 0x20; // CGlobalSymbol
pub const m_tagID: usize = 0x28; // AnimTagID
pub const m_bIsReferenced: usize = 0x2C; // bool
}
pub mod CAnimTagManagerUpdater {
pub const m_tags: usize = 0x18; // CUtlVector<CSmartPtr<CAnimTagBase>>
}
pub mod CAnimUpdateNodeBase {
pub const m_nodePath: usize = 0x18; // CAnimNodePath
pub const m_networkMode: usize = 0x48; // AnimNodeNetworkMode
pub const m_name: usize = 0x50; // CUtlString
}
pub mod CAnimUpdateNodeRef {
pub const m_nodeIndex: usize = 0x8; // int32_t
}
pub mod CAnimUpdateSharedData {
pub const m_nodes: usize = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
pub const m_nodeIndexMap: usize = 0x28; // CUtlHashtable<CAnimNodePath,int32_t>
pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
pub const m_scriptManager: usize = 0x70; // CSmartPtr<CAnimScriptManager>
pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager
pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
pub const m_pSkeleton: usize = 0xB0; // CSmartPtr<CAnimSkeleton>
pub const m_rootNodePath: usize = 0xB8; // CAnimNodePath
}
pub mod CAnimUser {
pub const m_name: usize = 0x0; // CBufferString
pub const m_nType: usize = 0x10; // int32_t
}
pub mod CAnimUserDifference {
pub const m_name: usize = 0x0; // CBufferString
pub const m_nType: usize = 0x10; // int32_t
}
pub mod CAnimationGraphVisualizerAxis { // CAnimationGraphVisualizerPrimitiveBase
pub const m_xWsTransform: usize = 0x40; // CTransform
pub const m_flAxisSize: usize = 0x60; // float
}
pub mod CAnimationGraphVisualizerLine { // CAnimationGraphVisualizerPrimitiveBase
pub const m_vWsPositionStart: usize = 0x40; // VectorAligned
pub const m_vWsPositionEnd: usize = 0x50; // VectorAligned
pub const m_Color: usize = 0x60; // Color
}
pub mod CAnimationGraphVisualizerPie { // CAnimationGraphVisualizerPrimitiveBase
pub const m_vWsCenter: usize = 0x40; // VectorAligned
pub const m_vWsStart: usize = 0x50; // VectorAligned
pub const m_vWsEnd: usize = 0x60; // VectorAligned
pub const m_Color: usize = 0x70; // Color
}
pub mod CAnimationGraphVisualizerPrimitiveBase {
pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType
pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11]
pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32_t
}
pub mod CAnimationGraphVisualizerSphere { // CAnimationGraphVisualizerPrimitiveBase
pub const m_vWsPosition: usize = 0x40; // VectorAligned
pub const m_flRadius: usize = 0x50; // float
pub const m_Color: usize = 0x54; // Color
}
pub mod CAnimationGraphVisualizerText { // CAnimationGraphVisualizerPrimitiveBase
pub const m_vWsPosition: usize = 0x40; // VectorAligned
pub const m_Color: usize = 0x50; // Color
pub const m_Text: usize = 0x58; // CUtlString
}
pub mod CAnimationGroup {
pub const m_nFlags: usize = 0x10; // uint32_t
pub const m_name: usize = 0x18; // CBufferString
pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
pub const m_directHSeqGroup_Handle: usize = 0x90; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
pub const m_decodeKey: usize = 0x98; // CAnimKeyData
pub const m_szScripts: usize = 0x110; // CUtlVector<CBufferString>
}
pub mod CAttachment {
pub const m_name: usize = 0x0; // CUtlString
pub const m_influenceNames: usize = 0x8; // CUtlString[3]
pub const m_vInfluenceRotations: usize = 0x20; // Quaternion[3]
pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3]
pub const m_influenceWeights: usize = 0x74; // float[3]
pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3]
pub const m_nInfluences: usize = 0x83; // uint8_t
pub const m_bIgnoreRotation: usize = 0x84; // bool
}
pub mod CAudioAnimTag { // CAnimTagBase
pub const m_clipName: usize = 0x38; // CUtlString
pub const m_attachmentName: usize = 0x40; // CUtlString
pub const m_flVolume: usize = 0x48; // float
pub const m_bStopWhenTagEnds: usize = 0x4C; // bool
pub const m_bStopWhenGraphEnds: usize = 0x4D; // bool
pub const m_bPlayOnServer: usize = 0x4E; // bool
pub const m_bPlayOnClient: usize = 0x4F; // bool
}
pub mod CBaseConstraint { // CBoneConstraintBase
pub const m_name: usize = 0x28; // CUtlString
pub const m_vUpVector: usize = 0x30; // Vector
pub const m_slaves: usize = 0x40; // CUtlVector<CConstraintSlave>
pub const m_targets: usize = 0x58; // CUtlVector<CConstraintTarget>
}
pub mod CBinaryUpdateNode { // CAnimUpdateNodeBase
pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef
pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef
pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming
pub const m_flTimingBlend: usize = 0x7C; // float
pub const m_bResetChild1: usize = 0x80; // bool
pub const m_bResetChild2: usize = 0x81; // bool
}
pub mod CBindPoseUpdateNode { // CLeafUpdateNode
}
pub mod CBlend2DUpdateNode { // CAnimUpdateNodeBase
pub const m_items: usize = 0x60; // CUtlVector<BlendItem_t>
pub const m_tags: usize = 0x78; // CUtlVector<TagSpan_t>
pub const m_paramSpans: usize = 0x90; // CParamSpanUpdater
pub const m_nodeItemIndices: usize = 0xA8; // CUtlVector<int32_t>
pub const m_damping: usize = 0xC0; // CAnimInputDamping
pub const m_blendSourceX: usize = 0xD0; // AnimValueSource
pub const m_paramX: usize = 0xD4; // CAnimParamHandle
pub const m_blendSourceY: usize = 0xD8; // AnimValueSource
pub const m_paramY: usize = 0xDC; // CAnimParamHandle
pub const m_eBlendMode: usize = 0xE0; // Blend2DMode
pub const m_playbackSpeed: usize = 0xE4; // float
pub const m_bLoop: usize = 0xE8; // bool
pub const m_bLockBlendOnReset: usize = 0xE9; // bool
pub const m_bLockWhenWaning: usize = 0xEA; // bool
pub const m_bAnimEventsAndTagsOnMostWeightedOnly: usize = 0xEB; // bool
}
pub mod CBlendCurve {
pub const m_flControlPoint1: usize = 0x0; // float
pub const m_flControlPoint2: usize = 0x4; // float
}
pub mod CBlendUpdateNode { // CAnimUpdateNodeBase
pub const m_children: usize = 0x60; // CUtlVector<CAnimUpdateNodeRef>
pub const m_sortedOrder: usize = 0x78; // CUtlVector<uint8_t>
pub const m_targetValues: usize = 0x90; // CUtlVector<float>
pub const m_blendValueSource: usize = 0xAC; // AnimValueSource
pub const m_paramIndex: usize = 0xB0; // CAnimParamHandle
pub const m_damping: usize = 0xB8; // CAnimInputDamping
pub const m_blendKeyType: usize = 0xC8; // BlendKeyType
pub const m_bLockBlendOnReset: usize = 0xCC; // bool
pub const m_bSyncCycles: usize = 0xCD; // bool
pub const m_bLoop: usize = 0xCE; // bool
pub const m_bLockWhenWaning: usize = 0xCF; // bool
}
pub mod CBlockSelectionMetricEvaluator { // CMotionMetricEvaluator
}
pub mod CBodyGroupAnimTag { // CAnimTagBase
pub const m_nPriority: usize = 0x38; // int32_t
pub const m_bodyGroupSettings: usize = 0x40; // CUtlVector<CBodyGroupSetting>
}
pub mod CBodyGroupSetting {
pub const m_BodyGroupName: usize = 0x0; // CUtlString
pub const m_nBodyGroupOption: usize = 0x8; // int32_t
}
pub mod CBoneConstraintBase {
}
pub mod CBoneConstraintDotToMorph { // CBoneConstraintBase
pub const m_sBoneName: usize = 0x28; // CUtlString
pub const m_sTargetBoneName: usize = 0x30; // CUtlString
pub const m_sMorphChannelName: usize = 0x38; // CUtlString
pub const m_flRemap: usize = 0x40; // float[4]
}
pub mod CBoneConstraintPoseSpaceBone { // CBaseConstraint
pub const m_inputList: usize = 0x70; // CUtlVector<CBoneConstraintPoseSpaceBone::Input_t>
}
pub mod CBoneConstraintPoseSpaceBone_Input_t {
pub const m_inputValue: usize = 0x0; // Vector
pub const m_outputTransformList: usize = 0x10; // CUtlVector<CTransform>
}
pub mod CBoneConstraintPoseSpaceMorph { // CBoneConstraintBase
pub const m_sBoneName: usize = 0x28; // CUtlString
pub const m_sAttachmentName: usize = 0x30; // CUtlString
pub const m_outputMorph: usize = 0x38; // CUtlVector<CUtlString>
pub const m_inputList: usize = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
pub const m_bClamp: usize = 0x68; // bool
}
pub mod CBoneConstraintPoseSpaceMorph_Input_t {
pub const m_inputValue: usize = 0x0; // Vector
pub const m_outputWeightList: usize = 0x10; // CUtlVector<float>
}
pub mod CBoneMaskUpdateNode { // CBinaryUpdateNode
pub const m_nWeightListIndex: usize = 0x8C; // int32_t
pub const m_flRootMotionBlend: usize = 0x90; // float
pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace
pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption
pub const m_bUseBlendScale: usize = 0x9C; // bool
pub const m_blendValueSource: usize = 0xA0; // AnimValueSource
pub const m_hBlendParameter: usize = 0xA4; // CAnimParamHandle
}
pub mod CBonePositionMetricEvaluator { // CMotionMetricEvaluator
pub const m_nBoneIndex: usize = 0x50; // int32_t
}
pub mod CBoneVelocityMetricEvaluator { // CMotionMetricEvaluator
pub const m_nBoneIndex: usize = 0x50; // int32_t
}
pub mod CBoolAnimParameter { // CConcreteAnimParameter
pub const m_bDefaultValue: usize = 0x60; // bool
}
pub mod CCPPScriptComponentUpdater { // CAnimComponentUpdater
pub const m_scriptsToRun: usize = 0x30; // CUtlVector<CGlobalSymbol>
}
pub mod CCachedPose {
pub const m_transforms: usize = 0x8; // CUtlVector<CTransform>
pub const m_morphWeights: usize = 0x20; // CUtlVector<float>
pub const m_hSequence: usize = 0x38; // HSequence
pub const m_flCycle: usize = 0x3C; // float
}
pub mod CChoiceUpdateNode { // CAnimUpdateNodeBase
pub const m_children: usize = 0x58; // CUtlVector<CAnimUpdateNodeRef>
pub const m_weights: usize = 0x70; // CUtlVector<float>
pub const m_blendTimes: usize = 0x88; // CUtlVector<float>
pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod
pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod
pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod
pub const m_blendTime: usize = 0xAC; // float
pub const m_bCrossFade: usize = 0xB0; // bool
pub const m_bResetChosen: usize = 0xB1; // bool
pub const m_bDontResetSameSelection: usize = 0xB2; // bool
}
pub mod CChoreoUpdateNode { // CUnaryUpdateNode
}
pub mod CClothSettingsAnimTag { // CAnimTagBase
pub const m_flStiffness: usize = 0x38; // float
pub const m_flEaseIn: usize = 0x3C; // float
pub const m_flEaseOut: usize = 0x40; // float
pub const m_nVertexSet: usize = 0x48; // CUtlString
}
pub mod CCompressorGroup {
pub const m_nTotalElementCount: usize = 0x0; // int32_t
pub const m_szChannelClass: usize = 0x8; // CUtlVector<char*>
pub const m_szVariableName: usize = 0x20; // CUtlVector<char*>
pub const m_nType: usize = 0x38; // CUtlVector<fieldtype_t>
pub const m_nFlags: usize = 0x50; // CUtlVector<int32_t>
pub const m_szGrouping: usize = 0x68; // CUtlVector<CUtlString>
pub const m_nCompressorIndex: usize = 0x80; // CUtlVector<int32_t>
pub const m_szElementNames: usize = 0x98; // CUtlVector<CUtlVector<char*>>
pub const m_nElementUniqueID: usize = 0xB0; // CUtlVector<CUtlVector<int32_t>>
pub const m_nElementMask: usize = 0xC8; // CUtlVector<uint32_t>
pub const m_vectorCompressor: usize = 0xF8; // CUtlVector<CCompressor<Vector>*>
pub const m_quaternionCompressor: usize = 0x110; // CUtlVector<CCompressor<QuaternionStorage>*>
pub const m_intCompressor: usize = 0x128; // CUtlVector<CCompressor<int32_t>*>
pub const m_boolCompressor: usize = 0x140; // CUtlVector<CCompressor<bool>*>
pub const m_colorCompressor: usize = 0x158; // CUtlVector<CCompressor<Color>*>
pub const m_vector2DCompressor: usize = 0x170; // CUtlVector<CCompressor<Vector2D>*>
pub const m_vector4DCompressor: usize = 0x188; // CUtlVector<CCompressor<Vector4D>*>
}
pub mod CConcreteAnimParameter { // CAnimParameterBase
pub const m_previewButton: usize = 0x50; // AnimParamButton_t
pub const m_eNetworkSetting: usize = 0x54; // AnimParamNetworkSetting
pub const m_bUseMostRecentValue: usize = 0x58; // bool
pub const m_bAutoReset: usize = 0x59; // bool
pub const m_bGameWritable: usize = 0x5A; // bool
pub const m_bGraphWritable: usize = 0x5B; // bool
}
pub mod CConstraintSlave {
pub const m_qBaseOrientation: usize = 0x0; // Quaternion
pub const m_vBasePosition: usize = 0x10; // Vector
pub const m_nBoneHash: usize = 0x1C; // uint32_t
pub const m_flWeight: usize = 0x20; // float
pub const m_sName: usize = 0x28; // CUtlString
}
pub mod CConstraintTarget {
pub const m_qOffset: usize = 0x20; // Quaternion
pub const m_vOffset: usize = 0x30; // Vector
pub const m_nBoneHash: usize = 0x3C; // uint32_t
pub const m_sName: usize = 0x40; // CUtlString
pub const m_flWeight: usize = 0x48; // float
pub const m_bIsAttachment: usize = 0x59; // bool
}
pub mod CCurrentRotationVelocityMetricEvaluator { // CMotionMetricEvaluator
}
pub mod CCurrentVelocityMetricEvaluator { // CMotionMetricEvaluator
}
pub mod CCycleBase {
pub const m_flCycle: usize = 0x0; // float
}
pub mod CCycleControlClipUpdateNode { // CLeafUpdateNode
pub const m_tags: usize = 0x60; // CUtlVector<TagSpan_t>
pub const m_hSequence: usize = 0x7C; // HSequence
pub const m_duration: usize = 0x80; // float
pub const m_valueSource: usize = 0x84; // AnimValueSource
pub const m_paramIndex: usize = 0x88; // CAnimParamHandle
}
pub mod CCycleControlUpdateNode { // CUnaryUpdateNode
pub const m_valueSource: usize = 0x68; // AnimValueSource
pub const m_paramIndex: usize = 0x6C; // CAnimParamHandle
}
pub mod CDampedPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase
pub const m_flAnticipationTime: usize = 0x2C; // float
pub const m_flMinSpeedScale: usize = 0x30; // float
pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle
pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle
pub const m_flSpringConstant: usize = 0x38; // float
pub const m_flMinSpringTension: usize = 0x3C; // float
pub const m_flMaxSpringTension: usize = 0x40; // float
}
pub mod CDampedValueComponentUpdater { // CAnimComponentUpdater
pub const m_items: usize = 0x30; // CUtlVector<CDampedValueUpdateItem>
}
pub mod CDampedValueUpdateItem {
pub const m_damping: usize = 0x0; // CAnimInputDamping
pub const m_hParamIn: usize = 0x18; // CAnimParamHandle
pub const m_hParamOut: usize = 0x1A; // CAnimParamHandle
}
pub mod CDemoSettingsComponentUpdater { // CAnimComponentUpdater
pub const m_settings: usize = 0x30; // CAnimDemoCaptureSettings
}
pub mod CDirectPlaybackTagData {
pub const m_sequenceName: usize = 0x0; // CUtlString
pub const m_tags: usize = 0x8; // CUtlVector<TagSpan_t>
}
pub mod CDirectPlaybackUpdateNode { // CUnaryUpdateNode
pub const m_bFinishEarly: usize = 0x6C; // bool
pub const m_bResetOnFinish: usize = 0x6D; // bool
pub const m_allTags: usize = 0x70; // CUtlVector<CDirectPlaybackTagData>
}
pub mod CDirectionalBlendUpdateNode { // CLeafUpdateNode
pub const m_hSequences: usize = 0x5C; // HSequence[8]
pub const m_damping: usize = 0x80; // CAnimInputDamping
pub const m_blendValueSource: usize = 0x90; // AnimValueSource
pub const m_paramIndex: usize = 0x94; // CAnimParamHandle
pub const m_playbackSpeed: usize = 0x98; // float
pub const m_duration: usize = 0x9C; // float
pub const m_bLoop: usize = 0xA0; // bool
pub const m_bLockBlendOnReset: usize = 0xA1; // bool
}
pub mod CDistanceRemainingMetricEvaluator { // CMotionMetricEvaluator
pub const m_flMaxDistance: usize = 0x50; // float
pub const m_flMinDistance: usize = 0x54; // float
pub const m_flStartGoalFilterDistance: usize = 0x58; // float
pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float
pub const m_bFilterFixedMinDistance: usize = 0x60; // bool
pub const m_bFilterGoalDistance: usize = 0x61; // bool
pub const m_bFilterGoalOvershoot: usize = 0x62; // bool
}
pub mod CDrawCullingData {
pub const m_vConeApex: usize = 0x0; // Vector
pub const m_ConeAxis: usize = 0xC; // int8_t[3]
pub const m_ConeCutoff: usize = 0xF; // int8_t
}
pub mod CEditableMotionGraph { // CMotionGraph
}
pub mod CEmitTagActionUpdater { // CAnimActionUpdater
pub const m_nTagIndex: usize = 0x18; // int32_t
pub const m_bIsZeroDuration: usize = 0x1C; // bool
}
pub mod CEnumAnimParameter { // CConcreteAnimParameter
pub const m_defaultValue: usize = 0x68; // uint8_t
pub const m_enumOptions: usize = 0x70; // CUtlVector<CUtlString>
}
pub mod CExpressionActionUpdater { // CAnimActionUpdater
pub const m_hParam: usize = 0x18; // CAnimParamHandle
pub const m_eParamType: usize = 0x1A; // AnimParamType_t
pub const m_hScript: usize = 0x1C; // AnimScriptHandle
}
pub mod CFingerBone {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_hingeAxis: usize = 0x8; // Vector
pub const m_vCapsulePos1: usize = 0x14; // Vector
pub const m_vCapsulePos2: usize = 0x20; // Vector
pub const m_flMinAngle: usize = 0x2C; // float
pub const m_flMaxAngle: usize = 0x30; // float
pub const m_flRadius: usize = 0x34; // float
}
pub mod CFingerChain {
pub const m_targets: usize = 0x0; // CUtlVector<CFingerSource>
pub const m_bones: usize = 0x18; // CUtlVector<CFingerBone>
pub const m_name: usize = 0x30; // CUtlString
pub const m_tipParentBoneName: usize = 0x38; // CUtlString
pub const m_vTipOffset: usize = 0x40; // Vector
pub const m_metacarpalBoneName: usize = 0x50; // CUtlString
pub const m_vSplayHingeAxis: usize = 0x58; // Vector
pub const m_flSplayMinAngle: usize = 0x64; // float
pub const m_flSplayMaxAngle: usize = 0x68; // float
pub const m_flFingerScaleRatio: usize = 0x6C; // float
}
pub mod CFingerSource {
pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t
pub const m_flFingerWeight: usize = 0x4; // float
}
pub mod CFlexController {
pub const m_szName: usize = 0x0; // CUtlString
pub const m_szType: usize = 0x8; // CUtlString
pub const min: usize = 0x10; // float
pub const max: usize = 0x14; // float
}
pub mod CFlexDesc {
pub const m_szFacs: usize = 0x0; // CUtlString
}
pub mod CFlexOp {
pub const m_OpCode: usize = 0x0; // FlexOpCode_t
pub const m_Data: usize = 0x4; // int32_t
}
pub mod CFlexRule {
pub const m_nFlex: usize = 0x0; // int32_t
pub const m_FlexOps: usize = 0x8; // CUtlVector<CFlexOp>
}
pub mod CFloatAnimParameter { // CConcreteAnimParameter
pub const m_fDefaultValue: usize = 0x60; // float
pub const m_fMinValue: usize = 0x64; // float
pub const m_fMaxValue: usize = 0x68; // float
pub const m_bInterpolate: usize = 0x6C; // bool
}
pub mod CFollowAttachmentUpdateNode { // CUnaryUpdateNode
pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t
}
pub mod CFollowPathUpdateNode { // CUnaryUpdateNode
pub const m_flBlendOutTime: usize = 0x6C; // float
pub const m_bBlockNonPathMovement: usize = 0x70; // bool
pub const m_bStopFeetAtGoal: usize = 0x71; // bool
pub const m_bScaleSpeed: usize = 0x72; // bool
pub const m_flScale: usize = 0x74; // float
pub const m_flMinAngle: usize = 0x78; // float
pub const m_flMaxAngle: usize = 0x7C; // float
pub const m_flSpeedScaleBlending: usize = 0x80; // float
pub const m_turnDamping: usize = 0x88; // CAnimInputDamping
pub const m_facingTarget: usize = 0x98; // AnimValueSource
pub const m_hParam: usize = 0x9C; // CAnimParamHandle
pub const m_flTurnToFaceOffset: usize = 0xA0; // float
pub const m_bTurnToFace: usize = 0xA4; // bool
}
pub mod CFootAdjustmentUpdateNode { // CUnaryUpdateNode
pub const m_clips: usize = 0x70; // CUtlVector<HSequence>
pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle
pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle
pub const m_flTurnTimeMin: usize = 0x90; // float
pub const m_flTurnTimeMax: usize = 0x94; // float
pub const m_flStepHeightMax: usize = 0x98; // float
pub const m_flStepHeightMaxAngle: usize = 0x9C; // float
pub const m_bResetChild: usize = 0xA0; // bool
pub const m_bAnimationDriven: usize = 0xA1; // bool
}
pub mod CFootCycle { // CCycleBase
}
pub mod CFootCycleDefinition {
pub const m_vStancePositionMS: usize = 0x0; // Vector
pub const m_vMidpointPositionMS: usize = 0xC; // Vector
pub const m_flStanceDirectionMS: usize = 0x18; // float
pub const m_vToStrideStartPos: usize = 0x1C; // Vector
pub const m_stanceCycle: usize = 0x28; // CAnimCycle
pub const m_footLiftCycle: usize = 0x2C; // CFootCycle
pub const m_footOffCycle: usize = 0x30; // CFootCycle
pub const m_footStrikeCycle: usize = 0x34; // CFootCycle
pub const m_footLandCycle: usize = 0x38; // CFootCycle
}
pub mod CFootCycleMetricEvaluator { // CMotionMetricEvaluator
pub const m_footIndices: usize = 0x50; // CUtlVector<int32_t>
}
pub mod CFootDefinition {
pub const m_name: usize = 0x0; // CUtlString
pub const m_ankleBoneName: usize = 0x8; // CUtlString
pub const m_toeBoneName: usize = 0x10; // CUtlString
pub const m_vBallOffset: usize = 0x18; // Vector
pub const m_vHeelOffset: usize = 0x24; // Vector
pub const m_flFootLength: usize = 0x30; // float
pub const m_flBindPoseDirectionMS: usize = 0x34; // float
pub const m_flTraceHeight: usize = 0x38; // float
pub const m_flTraceRadius: usize = 0x3C; // float
}
pub mod CFootFallAnimTag { // CAnimTagBase
pub const m_foot: usize = 0x38; // FootFallTagFoot_t
}
pub mod CFootLockUpdateNode { // CUnaryUpdateNode
pub const m_opFixedSettings: usize = 0x68; // FootLockPoseOpFixedSettings
pub const m_footSettings: usize = 0xD0; // CUtlVector<FootFixedSettings>
pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping
pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping
pub const m_flStrideCurveScale: usize = 0x108; // float
pub const m_flStrideCurveLimitScale: usize = 0x10C; // float
pub const m_flStepHeightIncreaseScale: usize = 0x110; // float
pub const m_flStepHeightDecreaseScale: usize = 0x114; // float
pub const m_flHipShiftScale: usize = 0x118; // float
pub const m_flBlendTime: usize = 0x11C; // float
pub const m_flMaxRootHeightOffset: usize = 0x120; // float
pub const m_flMinRootHeightOffset: usize = 0x124; // float
pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float
pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float
pub const m_bApplyFootRotationLimits: usize = 0x130; // bool
pub const m_bApplyHipShift: usize = 0x131; // bool
pub const m_bModulateStepHeight: usize = 0x132; // bool
pub const m_bResetChild: usize = 0x133; // bool
pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool
pub const m_bEnableRootHeightDamping: usize = 0x135; // bool
}
pub mod CFootMotion {
pub const m_strides: usize = 0x0; // CUtlVector<CFootStride>
pub const m_name: usize = 0x18; // CUtlString
pub const m_bAdditive: usize = 0x20; // bool
}
pub mod CFootPinningUpdateNode { // CUnaryUpdateNode
pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t
pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource
pub const m_params: usize = 0xA8; // CUtlVector<CAnimParamHandle>
pub const m_bResetChild: usize = 0xC0; // bool
}
pub mod CFootPositionMetricEvaluator { // CMotionMetricEvaluator
pub const m_footIndices: usize = 0x50; // CUtlVector<int32_t>
pub const m_bIgnoreSlope: usize = 0x68; // bool
}
pub mod CFootStepTriggerUpdateNode { // CUnaryUpdateNode
pub const m_triggers: usize = 0x68; // CUtlVector<FootStepTrigger>
pub const m_flTolerance: usize = 0x84; // float
}
pub mod CFootStride {
pub const m_definition: usize = 0x0; // CFootCycleDefinition
pub const m_trajectories: usize = 0x40; // CFootTrajectories
}
pub mod CFootTrajectories {
pub const m_trajectories: usize = 0x0; // CUtlVector<CFootTrajectory>
}
pub mod CFootTrajectory {
pub const m_vOffset: usize = 0x0; // Vector
pub const m_flRotationOffset: usize = 0xC; // float
pub const m_flProgression: usize = 0x10; // float
}
pub mod CFootstepLandedAnimTag { // CAnimTagBase
pub const m_FootstepType: usize = 0x38; // FootstepLandedFootSoundType_t
pub const m_OverrideSoundName: usize = 0x40; // CUtlString
pub const m_DebugAnimSourceString: usize = 0x48; // CUtlString
pub const m_BoneName: usize = 0x50; // CUtlString
}
pub mod CFutureFacingMetricEvaluator { // CMotionMetricEvaluator
pub const m_flDistance: usize = 0x50; // float
pub const m_flTime: usize = 0x54; // float
}
pub mod CFutureVelocityMetricEvaluator { // CMotionMetricEvaluator
pub const m_flDistance: usize = 0x50; // float
pub const m_flStoppingDistance: usize = 0x54; // float
pub const m_flTargetSpeed: usize = 0x58; // float
pub const m_eMode: usize = 0x5C; // VelocityMetricMode
}
pub mod CHitBox {
pub const m_name: usize = 0x0; // CUtlString
pub const m_sSurfaceProperty: usize = 0x8; // CUtlString
pub const m_sBoneName: usize = 0x10; // CUtlString
pub const m_vMinBounds: usize = 0x18; // Vector
pub const m_vMaxBounds: usize = 0x24; // Vector
pub const m_flShapeRadius: usize = 0x30; // float
pub const m_nBoneNameHash: usize = 0x34; // uint32_t
pub const m_nGroupId: usize = 0x38; // int32_t
pub const m_nShapeType: usize = 0x3C; // uint8_t
pub const m_bTranslationOnly: usize = 0x3D; // bool
pub const m_CRC: usize = 0x40; // uint32_t
pub const m_cRenderColor: usize = 0x44; // Color
pub const m_nHitBoxIndex: usize = 0x48; // uint16_t
}
pub mod CHitBoxSet {
pub const m_name: usize = 0x0; // CUtlString
pub const m_nNameHash: usize = 0x8; // uint32_t
pub const m_HitBoxes: usize = 0x10; // CUtlVector<CHitBox>
pub const m_SourceFilename: usize = 0x28; // CUtlString
}
pub mod CHitBoxSetList {
pub const m_HitBoxSets: usize = 0x0; // CUtlVector<CHitBoxSet>
}
pub mod CHitReactUpdateNode { // CUnaryUpdateNode
pub const m_opFixedSettings: usize = 0x68; // HitReactFixedSettings_t
pub const m_triggerParam: usize = 0xB4; // CAnimParamHandle
pub const m_hitBoneParam: usize = 0xB6; // CAnimParamHandle
pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle
pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle
pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle
pub const m_flMinDelayBetweenHits: usize = 0xC0; // float
pub const m_bResetChild: usize = 0xC4; // bool
}
pub mod CInputStreamUpdateNode { // CLeafUpdateNode
}
pub mod CIntAnimParameter { // CConcreteAnimParameter
pub const m_defaultValue: usize = 0x60; // int32_t
pub const m_minValue: usize = 0x64; // int32_t
pub const m_maxValue: usize = 0x68; // int32_t
}
pub mod CJiggleBoneUpdateNode { // CUnaryUpdateNode
pub const m_opFixedData: usize = 0x68; // JiggleBoneSettingsList_t
}
pub mod CJumpHelperUpdateNode { // CSequenceUpdateNode
pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle
pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector
pub const m_flOriginalJumpDuration: usize = 0xB8; // float
pub const m_flJumpStartCycle: usize = 0xBC; // float
pub const m_flJumpEndCycle: usize = 0xC0; // float
pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod
pub const m_bTranslationAxis: usize = 0xC8; // bool[3]
pub const m_bScaleSpeed: usize = 0xCB; // bool
}
pub mod CLODComponentUpdater { // CAnimComponentUpdater
pub const m_nServerLOD: usize = 0x30; // int32_t
}
pub mod CLeafUpdateNode { // CAnimUpdateNodeBase
}
pub mod CLeanMatrixUpdateNode { // CLeafUpdateNode
pub const m_frameCorners: usize = 0x5C; // int32_t[3][3]
pub const m_poses: usize = 0x80; // CPoseHandle[9]
pub const m_damping: usize = 0xA8; // CAnimInputDamping
pub const m_blendSource: usize = 0xB8; // AnimVectorSource
pub const m_paramIndex: usize = 0xBC; // CAnimParamHandle
pub const m_verticalAxis: usize = 0xC0; // Vector
pub const m_horizontalAxis: usize = 0xCC; // Vector
pub const m_hSequence: usize = 0xD8; // HSequence
pub const m_flMaxValue: usize = 0xDC; // float
pub const m_nSequenceMaxFrame: usize = 0xE0; // int32_t
}
pub mod CLookAtUpdateNode { // CUnaryUpdateNode
pub const m_opFixedSettings: usize = 0x70; // LookAtOpFixedSettings_t
pub const m_target: usize = 0x138; // AnimVectorSource
pub const m_paramIndex: usize = 0x13C; // CAnimParamHandle
pub const m_weightParamIndex: usize = 0x13E; // CAnimParamHandle
pub const m_bResetChild: usize = 0x140; // bool
pub const m_bLockWhenWaning: usize = 0x141; // bool
}
pub mod CLookComponentUpdater { // CAnimComponentUpdater
pub const m_hLookHeading: usize = 0x34; // CAnimParamHandle
pub const m_hLookHeadingVelocity: usize = 0x36; // CAnimParamHandle
pub const m_hLookPitch: usize = 0x38; // CAnimParamHandle
pub const m_hLookDistance: usize = 0x3A; // CAnimParamHandle
pub const m_hLookDirection: usize = 0x3C; // CAnimParamHandle
pub const m_hLookTarget: usize = 0x3E; // CAnimParamHandle
pub const m_hLookTargetWorldSpace: usize = 0x40; // CAnimParamHandle
pub const m_bNetworkLookTarget: usize = 0x42; // bool
}
pub mod CMaterialAttributeAnimTag { // CAnimTagBase
pub const m_AttributeName: usize = 0x38; // CUtlString
pub const m_AttributeType: usize = 0x40; // MatterialAttributeTagType_t
pub const m_flValue: usize = 0x44; // float
pub const m_Color: usize = 0x48; // Color
}
pub mod CMaterialDrawDescriptor {
pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t
pub const m_nBaseVertex: usize = 0x4; // int32_t
pub const m_nVertexCount: usize = 0x8; // int32_t
pub const m_nStartIndex: usize = 0xC; // int32_t
pub const m_nIndexCount: usize = 0x10; // int32_t
pub const m_flUvDensity: usize = 0x14; // float
pub const m_vTintColor: usize = 0x18; // Vector
pub const m_flAlpha: usize = 0x24; // float
pub const m_nFirstMeshlet: usize = 0x2C; // uint32_t
pub const m_nNumMeshlets: usize = 0x30; // uint16_t
pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding
pub const m_material: usize = 0xE0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
pub mod CMeshletDescriptor {
pub const m_PackedAABB: usize = 0x0; // PackedAABB_t
pub const m_CullingData: usize = 0x8; // CDrawCullingData
}
pub mod CModelConfig {
pub const m_ConfigName: usize = 0x0; // CUtlString
pub const m_Elements: usize = 0x8; // CUtlVector<CModelConfigElement*>
pub const m_bTopLevel: usize = 0x20; // bool
}
pub mod CModelConfigElement {
pub const m_ElementName: usize = 0x8; // CUtlString
pub const m_NestedElements: usize = 0x10; // CUtlVector<CModelConfigElement*>
}
pub mod CModelConfigElement_AttachedModel { // CModelConfigElement
pub const m_InstanceName: usize = 0x48; // CUtlString
pub const m_EntityClass: usize = 0x50; // CUtlString
pub const m_hModel: usize = 0x58; // CStrongHandle<InfoForResourceTypeCModel>
pub const m_vOffset: usize = 0x60; // Vector
pub const m_aAngOffset: usize = 0x6C; // QAngle
pub const m_AttachmentName: usize = 0x78; // CUtlString
pub const m_LocalAttachmentOffsetName: usize = 0x80; // CUtlString
pub const m_AttachmentType: usize = 0x88; // ModelConfigAttachmentType_t
pub const m_bBoneMergeFlex: usize = 0x8C; // bool
pub const m_bUserSpecifiedColor: usize = 0x8D; // bool
pub const m_bUserSpecifiedMaterialGroup: usize = 0x8E; // bool
pub const m_bAcceptParentMaterialDrivenDecals: usize = 0x8F; // bool
pub const m_BodygroupOnOtherModels: usize = 0x90; // CUtlString
pub const m_MaterialGroupOnOtherModels: usize = 0x98; // CUtlString
}
pub mod CModelConfigElement_Command { // CModelConfigElement
pub const m_Command: usize = 0x48; // CUtlString
pub const m_Args: usize = 0x50; // KeyValues3
}
pub mod CModelConfigElement_RandomColor { // CModelConfigElement
pub const m_Gradient: usize = 0x48; // CColorGradient
}
pub mod CModelConfigElement_RandomPick { // CModelConfigElement
pub const m_Choices: usize = 0x48; // CUtlVector<CUtlString>
pub const m_ChoiceWeights: usize = 0x60; // CUtlVector<float>
}
pub mod CModelConfigElement_SetBodygroup { // CModelConfigElement
pub const m_GroupName: usize = 0x48; // CUtlString
pub const m_nChoice: usize = 0x50; // int32_t
}
pub mod CModelConfigElement_SetBodygroupOnAttachedModels { // CModelConfigElement
pub const m_GroupName: usize = 0x48; // CUtlString
pub const m_nChoice: usize = 0x50; // int32_t
}
pub mod CModelConfigElement_SetMaterialGroup { // CModelConfigElement
pub const m_MaterialGroupName: usize = 0x48; // CUtlString
}
pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { // CModelConfigElement
pub const m_MaterialGroupName: usize = 0x48; // CUtlString
}
pub mod CModelConfigElement_SetRenderColor { // CModelConfigElement
pub const m_Color: usize = 0x48; // Color
}
pub mod CModelConfigElement_UserPick { // CModelConfigElement
pub const m_Choices: usize = 0x48; // CUtlVector<CUtlString>
}
pub mod CModelConfigList {
pub const m_bHideMaterialGroupInTools: usize = 0x0; // bool
pub const m_bHideRenderColorInTools: usize = 0x1; // bool
pub const m_Configs: usize = 0x8; // CUtlVector<CModelConfig*>
}
pub mod CMoodVData {
pub const m_sModelName: usize = 0x0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_nMoodType: usize = 0xE0; // MoodType_t
pub const m_animationLayers: usize = 0xE8; // CUtlVector<MoodAnimationLayer_t>
}
pub mod CMorphBundleData {
pub const m_flULeftSrc: usize = 0x0; // float
pub const m_flVTopSrc: usize = 0x4; // float
pub const m_offsets: usize = 0x8; // CUtlVector<float>
pub const m_ranges: usize = 0x20; // CUtlVector<float>
}
pub mod CMorphConstraint { // CBaseConstraint
pub const m_sTargetMorph: usize = 0x70; // CUtlString
pub const m_nSlaveChannel: usize = 0x78; // int32_t
pub const m_flMin: usize = 0x7C; // float
pub const m_flMax: usize = 0x80; // float
}
pub mod CMorphData {
pub const m_name: usize = 0x0; // CUtlString
pub const m_morphRectDatas: usize = 0x8; // CUtlVector<CMorphRectData>
}
pub mod CMorphRectData {
pub const m_nXLeftDst: usize = 0x0; // int16_t
pub const m_nYTopDst: usize = 0x2; // int16_t
pub const m_flUWidthSrc: usize = 0x4; // float
pub const m_flVHeightSrc: usize = 0x8; // float
pub const m_bundleDatas: usize = 0x10; // CUtlVector<CMorphBundleData>
}
pub mod CMorphSetData {
pub const m_nWidth: usize = 0x10; // int32_t
pub const m_nHeight: usize = 0x14; // int32_t
pub const m_bundleTypes: usize = 0x18; // CUtlVector<MorphBundleType_t>
pub const m_morphDatas: usize = 0x30; // CUtlVector<CMorphData>
pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle<InfoForResourceTypeCTextureBase>
pub const m_FlexDesc: usize = 0x50; // CUtlVector<CFlexDesc>
pub const m_FlexControllers: usize = 0x68; // CUtlVector<CFlexController>
pub const m_FlexRules: usize = 0x80; // CUtlVector<CFlexRule>
}
pub mod CMotionDataSet {
pub const m_groups: usize = 0x0; // CUtlVector<CMotionGraphGroup>
pub const m_nDimensionCount: usize = 0x18; // int32_t
}
pub mod CMotionGraph {
pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater
pub const m_tags: usize = 0x28; // CUtlVector<TagSpan_t>
pub const m_pRootNode: usize = 0x40; // CSmartPtr<CMotionNode>
pub const m_nParameterCount: usize = 0x48; // int32_t
pub const m_nConfigStartIndex: usize = 0x4C; // int32_t
pub const m_nConfigCount: usize = 0x50; // int32_t
pub const m_bLoop: usize = 0x54; // bool
}
pub mod CMotionGraphConfig {
pub const m_paramValues: usize = 0x0; // float[4]
pub const m_flDuration: usize = 0x10; // float
pub const m_nMotionIndex: usize = 0x14; // MotionIndex
pub const m_nSampleStart: usize = 0x18; // int32_t
pub const m_nSampleCount: usize = 0x1C; // int32_t
}
pub mod CMotionGraphGroup {
pub const m_searchDB: usize = 0x0; // CMotionSearchDB
pub const m_motionGraphs: usize = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
pub const m_motionGraphConfigs: usize = 0xD0; // CUtlVector<CMotionGraphConfig>
pub const m_sampleToConfig: usize = 0xE8; // CUtlVector<int32_t>
pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle
}
pub mod CMotionGraphUpdateNode { // CLeafUpdateNode
pub const m_pMotionGraph: usize = 0x58; // CSmartPtr<CMotionGraph>
}
pub mod CMotionMatchingUpdateNode { // CLeafUpdateNode
pub const m_dataSet: usize = 0x58; // CMotionDataSet
pub const m_metrics: usize = 0x78; // CUtlVector<CSmartPtr<CMotionMetricEvaluator>>
pub const m_weights: usize = 0x90; // CUtlVector<float>
pub const m_bSearchEveryTick: usize = 0xE0; // bool
pub const m_flSearchInterval: usize = 0xE4; // float
pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool
pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool
pub const m_blendCurve: usize = 0xEC; // CBlendCurve
pub const m_flSampleRate: usize = 0xF4; // float
pub const m_flBlendTime: usize = 0xF8; // float
pub const m_bLockClipWhenWaning: usize = 0xFC; // bool
pub const m_flSelectionThreshold: usize = 0x100; // float
pub const m_flReselectionTimeWindow: usize = 0x104; // float
pub const m_bEnableRotationCorrection: usize = 0x108; // bool
pub const m_bGoalAssist: usize = 0x109; // bool
pub const m_flGoalAssistDistance: usize = 0x10C; // float
pub const m_flGoalAssistTolerance: usize = 0x110; // float
pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping
pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float
pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float
pub const m_flDistanceScale_MaxScale: usize = 0x130; // float
pub const m_flDistanceScale_MinScale: usize = 0x134; // float
pub const m_bEnableDistanceScaling: usize = 0x138; // bool
}
pub mod CMotionMetricEvaluator {
pub const m_means: usize = 0x18; // CUtlVector<float>
pub const m_standardDeviations: usize = 0x30; // CUtlVector<float>
pub const m_flWeight: usize = 0x48; // float
pub const m_nDimensionStartIndex: usize = 0x4C; // int32_t
}
pub mod CMotionNode {
pub const m_name: usize = 0x18; // CUtlString
pub const m_id: usize = 0x20; // AnimNodeID
}
pub mod CMotionNodeBlend1D { // CMotionNode
pub const m_blendItems: usize = 0x28; // CUtlVector<MotionBlendItem>
pub const m_nParamIndex: usize = 0x40; // int32_t
}
pub mod CMotionNodeSequence { // CMotionNode
pub const m_tags: usize = 0x28; // CUtlVector<TagSpan_t>
pub const m_hSequence: usize = 0x40; // HSequence
pub const m_flPlaybackSpeed: usize = 0x44; // float
}
pub mod CMotionSearchDB {
pub const m_rootNode: usize = 0x0; // CMotionSearchNode
pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer
pub const m_codeIndices: usize = 0xA0; // CUtlVector<MotionDBIndex>
}
pub mod CMotionSearchNode {
pub const m_children: usize = 0x0; // CUtlVector<CMotionSearchNode*>
pub const m_quantizer: usize = 0x18; // CVectorQuantizer
pub const m_sampleCodes: usize = 0x38; // CUtlVector<CUtlVector<SampleCode>>
pub const m_sampleIndices: usize = 0x50; // CUtlVector<CUtlVector<int32_t>>
pub const m_selectableSamples: usize = 0x68; // CUtlVector<int32_t>
}
pub mod CMovementComponentUpdater { // CAnimComponentUpdater
pub const m_movementModes: usize = 0x30; // CUtlVector<CMovementMode>
pub const m_motors: usize = 0x48; // CUtlVector<CSmartPtr<CAnimMotorUpdaterBase>>
pub const m_facingDamping: usize = 0x60; // CAnimInputDamping
pub const m_eDefaultFacingMode: usize = 0x70; // FacingMode
pub const m_nDefaultMotorIndex: usize = 0x7C; // int32_t
pub const m_bMoveVarsDisabled: usize = 0x80; // bool
pub const m_bNetworkPath: usize = 0x81; // bool
pub const m_bNetworkFacing: usize = 0x82; // bool
pub const m_paramHandles: usize = 0x83; // CAnimParamHandle[30]
}
pub mod CMovementMode {
pub const m_name: usize = 0x0; // CUtlString
pub const m_flSpeed: usize = 0x8; // float
}
pub mod CMoverUpdateNode { // CUnaryUpdateNode
pub const m_damping: usize = 0x70; // CAnimInputDamping
pub const m_facingTarget: usize = 0x80; // AnimValueSource
pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle
pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle
pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle
pub const m_flTurnToFaceOffset: usize = 0x8C; // float
pub const m_flTurnToFaceLimit: usize = 0x90; // float
pub const m_bAdditive: usize = 0x94; // bool
pub const m_bApplyMovement: usize = 0x95; // bool
pub const m_bOrientMovement: usize = 0x96; // bool
pub const m_bApplyRotation: usize = 0x97; // bool
pub const m_bLimitOnly: usize = 0x98; // bool
}
pub mod COrientConstraint { // CBaseConstraint
}
pub mod CParamSpanUpdater {
pub const m_spans: usize = 0x0; // CUtlVector<ParamSpan_t>
}
pub mod CParentConstraint { // CBaseConstraint
}
pub mod CParticleAnimTag { // CAnimTagBase
pub const m_hParticleSystem: usize = 0x38; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
pub const m_particleSystemName: usize = 0x40; // CUtlString
pub const m_configName: usize = 0x48; // CUtlString
pub const m_bDetachFromOwner: usize = 0x50; // bool
pub const m_bStopWhenTagEnds: usize = 0x51; // bool
pub const m_bTagEndStopIsInstant: usize = 0x52; // bool
pub const m_attachmentName: usize = 0x58; // CUtlString
pub const m_attachmentType: usize = 0x60; // ParticleAttachment_t
pub const m_attachmentCP1Name: usize = 0x68; // CUtlString
pub const m_attachmentCP1Type: usize = 0x70; // ParticleAttachment_t
}
pub mod CPathAnimMotorUpdater { // CPathAnimMotorUpdaterBase
}
pub mod CPathAnimMotorUpdaterBase { // CAnimMotorUpdaterBase
pub const m_bLockToPath: usize = 0x20; // bool
}
pub mod CPathHelperUpdateNode { // CUnaryUpdateNode
pub const m_flStoppingRadius: usize = 0x68; // float
pub const m_flStoppingSpeedScale: usize = 0x6C; // float
}
pub mod CPathMetricEvaluator { // CMotionMetricEvaluator
pub const m_pathTimeSamples: usize = 0x50; // CUtlVector<float>
pub const m_flDistance: usize = 0x68; // float
pub const m_bExtrapolateMovement: usize = 0x6C; // bool
pub const m_flMinExtrapolationSpeed: usize = 0x70; // float
}
pub mod CPhysSurfaceProperties {
pub const m_name: usize = 0x0; // CUtlString
pub const m_nameHash: usize = 0x8; // uint32_t
pub const m_baseNameHash: usize = 0xC; // uint32_t
pub const m_bHidden: usize = 0x18; // bool
pub const m_description: usize = 0x20; // CUtlString
pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics
pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames
pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio
}
pub mod CPhysSurfacePropertiesAudio {
pub const m_reflectivity: usize = 0x0; // float
pub const m_hardnessFactor: usize = 0x4; // float
pub const m_roughnessFactor: usize = 0x8; // float
pub const m_roughThreshold: usize = 0xC; // float
pub const m_hardThreshold: usize = 0x10; // float
pub const m_hardVelocityThreshold: usize = 0x14; // float
pub const m_flStaticImpactVolume: usize = 0x18; // float
pub const m_flOcclusionFactor: usize = 0x1C; // float
}
pub mod CPhysSurfacePropertiesPhysics {
pub const m_friction: usize = 0x0; // float
pub const m_elasticity: usize = 0x4; // float
pub const m_density: usize = 0x8; // float
pub const m_thickness: usize = 0xC; // float
pub const m_softContactFrequency: usize = 0x10; // float
pub const m_softContactDampingRatio: usize = 0x14; // float
pub const m_wheelDrag: usize = 0x18; // float
}
pub mod CPhysSurfacePropertiesSoundNames {
pub const m_impactSoft: usize = 0x0; // CUtlString
pub const m_impactHard: usize = 0x8; // CUtlString
pub const m_scrapeSmooth: usize = 0x10; // CUtlString
pub const m_scrapeRough: usize = 0x18; // CUtlString
pub const m_bulletImpact: usize = 0x20; // CUtlString
pub const m_rolling: usize = 0x28; // CUtlString
pub const m_break: usize = 0x30; // CUtlString
pub const m_strain: usize = 0x38; // CUtlString
}
pub mod CPlayerInputAnimMotorUpdater { // CAnimMotorUpdaterBase
pub const m_sampleTimes: usize = 0x20; // CUtlVector<float>
pub const m_flSpringConstant: usize = 0x3C; // float
pub const m_flAnticipationDistance: usize = 0x40; // float
pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle
pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle
pub const m_bUseAcceleration: usize = 0x48; // bool
}
pub mod CPointConstraint { // CBaseConstraint
}
pub mod CPoseHandle {
pub const m_nIndex: usize = 0x0; // uint16_t
pub const m_eType: usize = 0x2; // PoseType_t
}
pub mod CProductQuantizer {
pub const m_subQuantizers: usize = 0x0; // CUtlVector<CVectorQuantizer>
pub const m_nDimensions: usize = 0x18; // int32_t
}
pub mod CQuaternionAnimParameter { // CConcreteAnimParameter
pub const m_defaultValue: usize = 0x60; // Quaternion
pub const m_bInterpolate: usize = 0x70; // bool
}
pub mod CRagdollAnimTag { // CAnimTagBase
pub const m_nPoseControl: usize = 0x38; // AnimPoseControl
pub const m_flFrequency: usize = 0x3C; // float
pub const m_flDampingRatio: usize = 0x40; // float
pub const m_flDecayDuration: usize = 0x44; // float
pub const m_flDecayBias: usize = 0x48; // float
pub const m_bDestroy: usize = 0x4C; // bool
}
pub mod CRagdollComponentUpdater { // CAnimComponentUpdater
pub const m_ragdollNodePaths: usize = 0x30; // CUtlVector<CAnimNodePath>
pub const m_boneIndices: usize = 0x48; // CUtlVector<int32_t>
pub const m_boneNames: usize = 0x60; // CUtlVector<CUtlString>
pub const m_weightLists: usize = 0x78; // CUtlVector<WeightList>
pub const m_flSpringFrequencyMin: usize = 0x90; // float
pub const m_flSpringFrequencyMax: usize = 0x94; // float
pub const m_flMaxStretch: usize = 0x98; // float
}
pub mod CRagdollUpdateNode { // CUnaryUpdateNode
pub const m_nWeightListIndex: usize = 0x68; // int32_t
pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl
}
pub mod CRenderBufferBinding {
pub const m_hBuffer: usize = 0x0; // uint64_t
pub const m_nBindOffsetBytes: usize = 0x10; // uint32_t
}
pub mod CRenderMesh {
pub const m_sceneObjects: usize = 0x10; // CUtlVectorFixedGrowable<CSceneObjectData>
pub const m_constraints: usize = 0xA0; // CUtlVector<CBaseConstraint*>
pub const m_skeleton: usize = 0xB8; // CRenderSkeleton
}
pub mod CRenderSkeleton {
pub const m_bones: usize = 0x0; // CUtlVector<RenderSkeletonBone_t>
pub const m_boneParents: usize = 0x30; // CUtlVector<int32_t>
pub const m_nBoneWeightCount: usize = 0x48; // int32_t
}
pub mod CRootUpdateNode { // CUnaryUpdateNode
}
pub mod CSceneObjectData {
pub const m_vMinBounds: usize = 0x0; // Vector
pub const m_vMaxBounds: usize = 0xC; // Vector
pub const m_drawCalls: usize = 0x18; // CUtlVector<CMaterialDrawDescriptor>
pub const m_drawBounds: usize = 0x30; // CUtlVector<AABB_t>
pub const m_meshlets: usize = 0x48; // CUtlVector<CMeshletDescriptor>
pub const m_vTintColor: usize = 0x60; // Vector4D
}
pub mod CSelectorUpdateNode { // CAnimUpdateNodeBase
pub const m_children: usize = 0x58; // CUtlVector<CAnimUpdateNodeRef>
pub const m_tags: usize = 0x70; // CUtlVector<int8_t>
pub const m_blendCurve: usize = 0x8C; // CBlendCurve
pub const m_flBlendTime: usize = 0x94; // CAnimValue<float>
pub const m_hParameter: usize = 0x9C; // CAnimParamHandle
pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t
pub const m_bResetOnChange: usize = 0xA4; // bool
pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool
}
pub mod CSeqAutoLayer {
pub const m_nLocalReference: usize = 0x0; // int16_t
pub const m_nLocalPose: usize = 0x2; // int16_t
pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag
pub const m_start: usize = 0xC; // float
pub const m_peak: usize = 0x10; // float
pub const m_tail: usize = 0x14; // float
pub const m_end: usize = 0x18; // float
}
pub mod CSeqAutoLayerFlag {
pub const m_bPost: usize = 0x0; // bool
pub const m_bSpline: usize = 0x1; // bool
pub const m_bXFade: usize = 0x2; // bool
pub const m_bNoBlend: usize = 0x3; // bool
pub const m_bLocal: usize = 0x4; // bool
pub const m_bPose: usize = 0x5; // bool
pub const m_bFetchFrame: usize = 0x6; // bool
pub const m_bSubtract: usize = 0x7; // bool
}
pub mod CSeqBoneMaskList {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector<int16_t>
pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector<float>
pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float
pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector<CUtlPair<CBufferString,float>>
}
pub mod CSeqCmdLayer {
pub const m_cmd: usize = 0x0; // int16_t
pub const m_nLocalReference: usize = 0x2; // int16_t
pub const m_nLocalBonemask: usize = 0x4; // int16_t
pub const m_nDstResult: usize = 0x6; // int16_t
pub const m_nSrcResult: usize = 0x8; // int16_t
pub const m_bSpline: usize = 0xA; // bool
pub const m_flVar1: usize = 0xC; // float
pub const m_flVar2: usize = 0x10; // float
pub const m_nLineNumber: usize = 0x14; // int16_t
}
pub mod CSeqCmdSeqDesc {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_flags: usize = 0x10; // CSeqSeqDescFlag
pub const m_transition: usize = 0x1C; // CSeqTransition
pub const m_nFrameRangeSequence: usize = 0x24; // int16_t
pub const m_nFrameCount: usize = 0x26; // int16_t
pub const m_flFPS: usize = 0x28; // float
pub const m_nSubCycles: usize = 0x2C; // int16_t
pub const m_numLocalResults: usize = 0x2E; // int16_t
pub const m_cmdLayerArray: usize = 0x30; // CUtlVector<CSeqCmdLayer>
pub const m_eventArray: usize = 0x48; // CUtlVector<CAnimEventDefinition>
pub const m_activityArray: usize = 0x60; // CUtlVector<CAnimActivity>
pub const m_poseSettingArray: usize = 0x78; // CUtlVector<CSeqPoseSetting>
}
pub mod CSeqIKLock {
pub const m_flPosWeight: usize = 0x0; // float
pub const m_flAngleWeight: usize = 0x4; // float
pub const m_nLocalBone: usize = 0x8; // int16_t
pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool
}
pub mod CSeqMultiFetch {
pub const m_flags: usize = 0x0; // CSeqMultiFetchFlag
pub const m_localReferenceArray: usize = 0x8; // CUtlVector<int16_t>
pub const m_nGroupSize: usize = 0x20; // int32_t[2]
pub const m_nLocalPose: usize = 0x28; // int32_t[2]
pub const m_poseKeyArray0: usize = 0x30; // CUtlVector<float>
pub const m_poseKeyArray1: usize = 0x48; // CUtlVector<float>
pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32_t
pub const m_bCalculatePoseParameters: usize = 0x64; // bool
}
pub mod CSeqMultiFetchFlag {
pub const m_bRealtime: usize = 0x0; // bool
pub const m_bCylepose: usize = 0x1; // bool
pub const m_b0D: usize = 0x2; // bool
pub const m_b1D: usize = 0x3; // bool
pub const m_b2D: usize = 0x4; // bool
pub const m_b2D_TRI: usize = 0x5; // bool
}
pub mod CSeqPoseParamDesc {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_flStart: usize = 0x10; // float
pub const m_flEnd: usize = 0x14; // float
pub const m_flLoop: usize = 0x18; // float
pub const m_bLooping: usize = 0x1C; // bool
}
pub mod CSeqPoseSetting {
pub const m_sPoseParameter: usize = 0x0; // CBufferString
pub const m_sAttachment: usize = 0x10; // CBufferString
pub const m_sReferenceSequence: usize = 0x20; // CBufferString
pub const m_flValue: usize = 0x30; // float
pub const m_bX: usize = 0x34; // bool
pub const m_bY: usize = 0x35; // bool
pub const m_bZ: usize = 0x36; // bool
pub const m_eType: usize = 0x38; // int32_t
}
pub mod CSeqS1SeqDesc {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_flags: usize = 0x10; // CSeqSeqDescFlag
pub const m_fetch: usize = 0x20; // CSeqMultiFetch
pub const m_nLocalWeightlist: usize = 0x88; // int32_t
pub const m_autoLayerArray: usize = 0x90; // CUtlVector<CSeqAutoLayer>
pub const m_IKLockArray: usize = 0xA8; // CUtlVector<CSeqIKLock>
pub const m_transition: usize = 0xC0; // CSeqTransition
pub const m_SequenceKeys: usize = 0xC8; // KeyValues3
pub const m_LegacyKeyValueText: usize = 0xD8; // CBufferString
pub const m_activityArray: usize = 0xE8; // CUtlVector<CAnimActivity>
pub const m_footMotion: usize = 0x100; // CUtlVector<CFootMotion>
}
pub mod CSeqScaleSet {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_bRootOffset: usize = 0x10; // bool
pub const m_vRootOffset: usize = 0x14; // Vector
pub const m_nLocalBoneArray: usize = 0x20; // CUtlVector<int16_t>
pub const m_flBoneScaleArray: usize = 0x38; // CUtlVector<float>
}
pub mod CSeqSeqDescFlag {
pub const m_bLooping: usize = 0x0; // bool
pub const m_bSnap: usize = 0x1; // bool
pub const m_bAutoplay: usize = 0x2; // bool
pub const m_bPost: usize = 0x3; // bool
pub const m_bHidden: usize = 0x4; // bool
pub const m_bMulti: usize = 0x5; // bool
pub const m_bLegacyDelta: usize = 0x6; // bool
pub const m_bLegacyWorldspace: usize = 0x7; // bool
pub const m_bLegacyCyclepose: usize = 0x8; // bool
pub const m_bLegacyRealtime: usize = 0x9; // bool
pub const m_bModelDoc: usize = 0xA; // bool
}
pub mod CSeqSynthAnimDesc {
pub const m_sName: usize = 0x0; // CBufferString
pub const m_flags: usize = 0x10; // CSeqSeqDescFlag
pub const m_transition: usize = 0x1C; // CSeqTransition
pub const m_nLocalBaseReference: usize = 0x24; // int16_t
pub const m_nLocalBoneMask: usize = 0x26; // int16_t
pub const m_activityArray: usize = 0x28; // CUtlVector<CAnimActivity>
}
pub mod CSeqTransition {
pub const m_flFadeInTime: usize = 0x0; // float
pub const m_flFadeOutTime: usize = 0x4; // float
}
pub mod CSequenceFinishedAnimTag { // CAnimTagBase
pub const m_sequenceName: usize = 0x38; // CUtlString
}
pub mod CSequenceGroupData {
pub const m_sName: usize = 0x10; // CBufferString
pub const m_nFlags: usize = 0x20; // uint32_t
pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector<CBufferString>
pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector<CSeqS1SeqDesc>
pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector<CSeqS1SeqDesc>
pub const m_localSynthAnimDescArray: usize = 0x70; // CUtlVector<CSeqSynthAnimDesc>
pub const m_localCmdSeqDescArray: usize = 0x88; // CUtlVector<CSeqCmdSeqDesc>
pub const m_localBoneMaskArray: usize = 0xA0; // CUtlVector<CSeqBoneMaskList>
pub const m_localScaleSetArray: usize = 0xB8; // CUtlVector<CSeqScaleSet>
pub const m_localBoneNameArray: usize = 0xD0; // CUtlVector<CBufferString>
pub const m_localNodeName: usize = 0xE8; // CBufferString
pub const m_localPoseParamArray: usize = 0xF8; // CUtlVector<CSeqPoseParamDesc>
pub const m_keyValues: usize = 0x110; // KeyValues3
pub const m_localIKAutoplayLockArray: usize = 0x120; // CUtlVector<CSeqIKLock>
}
pub mod CSequenceUpdateNode { // CLeafUpdateNode
pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater
pub const m_tags: usize = 0x78; // CUtlVector<TagSpan_t>
pub const m_hSequence: usize = 0x94; // HSequence
pub const m_playbackSpeed: usize = 0x98; // float
pub const m_duration: usize = 0x9C; // float
pub const m_bLoop: usize = 0xA0; // bool
}
pub mod CSetFacingUpdateNode { // CUnaryUpdateNode
pub const m_facingMode: usize = 0x68; // FacingMode
pub const m_bResetChild: usize = 0x6C; // bool
}
pub mod CSetParameterActionUpdater { // CAnimActionUpdater
pub const m_hParam: usize = 0x18; // CAnimParamHandle
pub const m_value: usize = 0x1A; // CAnimVariant
}
pub mod CSingleFrameUpdateNode { // CLeafUpdateNode
pub const m_actions: usize = 0x58; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle
pub const m_hSequence: usize = 0x74; // HSequence
pub const m_flCycle: usize = 0x78; // float
}
pub mod CSkeletalInputUpdateNode { // CLeafUpdateNode
pub const m_fixedOpData: usize = 0x58; // SkeletalInputOpFixedSettings_t
}
pub mod CSlopeComponentUpdater { // CAnimComponentUpdater
pub const m_flTraceDistance: usize = 0x34; // float
pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle
pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle
pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle
pub const m_hSlopeHeading: usize = 0x3E; // CAnimParamHandle
pub const m_hSlopeNormal: usize = 0x40; // CAnimParamHandle
pub const m_hSlopeNormal_WorldSpace: usize = 0x42; // CAnimParamHandle
}
pub mod CSlowDownOnSlopesUpdateNode { // CUnaryUpdateNode
pub const m_flSlowDownStrength: usize = 0x68; // float
}
pub mod CSolveIKChainUpdateNode { // CUnaryUpdateNode
pub const m_targetHandles: usize = 0x68; // CUtlVector<CSolveIKTargetHandle_t>
pub const m_opFixedData: usize = 0x80; // SolveIKChainPoseOpFixedSettings_t
}
pub mod CSolveIKTargetHandle_t {
pub const m_positionHandle: usize = 0x0; // CAnimParamHandle
pub const m_orientationHandle: usize = 0x2; // CAnimParamHandle
}
pub mod CSpeedScaleUpdateNode { // CUnaryUpdateNode
pub const m_paramIndex: usize = 0x68; // CAnimParamHandle
}
pub mod CStanceOverrideUpdateNode { // CUnaryUpdateNode
pub const m_footStanceInfo: usize = 0x68; // CUtlVector<StanceInfo_t>
pub const m_pStanceSourceNode: usize = 0x80; // CAnimUpdateNodeRef
pub const m_hParameter: usize = 0x90; // CAnimParamHandle
pub const m_eMode: usize = 0x94; // StanceOverrideMode
}
pub mod CStanceScaleUpdateNode { // CUnaryUpdateNode
pub const m_hParam: usize = 0x68; // CAnimParamHandle
}
pub mod CStateActionUpdater {
pub const m_pAction: usize = 0x0; // CSmartPtr<CAnimActionUpdater>
pub const m_eBehavior: usize = 0x8; // StateActionBehavior
}
pub mod CStateMachineComponentUpdater { // CAnimComponentUpdater
pub const m_stateMachine: usize = 0x30; // CAnimStateMachineUpdater
}
pub mod CStateMachineUpdateNode { // CAnimUpdateNodeBase
pub const m_stateMachine: usize = 0x68; // CAnimStateMachineUpdater
pub const m_stateData: usize = 0xC0; // CUtlVector<CStateNodeStateData>
pub const m_transitionData: usize = 0xD8; // CUtlVector<CStateNodeTransitionData>
pub const m_bBlockWaningTags: usize = 0xF4; // bool
pub const m_bLockStateWhenWaning: usize = 0xF5; // bool
}
pub mod CStateNodeStateData {
pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef
pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1
}
pub mod CStateNodeTransitionData {
pub const m_curve: usize = 0x0; // CBlendCurve
pub const m_blendDuration: usize = 0x8; // CAnimValue<float>
pub const m_resetCycleValue: usize = 0x10; // CAnimValue<float>
pub const m_bReset: usize = 0x0; // bitfield:1
pub const m_resetCycleOption: usize = 0x0; // bitfield:3
}
pub mod CStateUpdateData {
pub const m_name: usize = 0x0; // CUtlString
pub const m_hScript: usize = 0x8; // AnimScriptHandle
pub const m_transitionIndices: usize = 0x10; // CUtlVector<int32_t>
pub const m_actions: usize = 0x28; // CUtlVector<CStateActionUpdater>
pub const m_stateID: usize = 0x40; // AnimStateID
pub const m_bIsStartState: usize = 0x0; // bitfield:1
pub const m_bIsEndState: usize = 0x0; // bitfield:1
pub const m_bIsPassthrough: usize = 0x0; // bitfield:1
}
pub mod CStaticPoseCache {
pub const m_poses: usize = 0x10; // CUtlVector<CCachedPose>
pub const m_nBoneCount: usize = 0x28; // int32_t
pub const m_nMorphCount: usize = 0x2C; // int32_t
}
pub mod CStaticPoseCacheBuilder { // CStaticPoseCache
}
pub mod CStepsRemainingMetricEvaluator { // CMotionMetricEvaluator
pub const m_footIndices: usize = 0x50; // CUtlVector<int32_t>
pub const m_flMinStepsRemaining: usize = 0x68; // float
}
pub mod CStopAtGoalUpdateNode { // CUnaryUpdateNode
pub const m_flOuterRadius: usize = 0x6C; // float
pub const m_flInnerRadius: usize = 0x70; // float
pub const m_flMaxScale: usize = 0x74; // float
pub const m_flMinScale: usize = 0x78; // float
pub const m_damping: usize = 0x80; // CAnimInputDamping
}
pub mod CStringAnimTag { // CAnimTagBase
}
pub mod CSubtractUpdateNode { // CBinaryUpdateNode
pub const m_footMotionTiming: usize = 0x8C; // BinaryNodeChildOption
pub const m_bApplyToFootMotion: usize = 0x90; // bool
pub const m_bApplyChannelsSeparately: usize = 0x91; // bool
pub const m_bUseModelSpace: usize = 0x92; // bool
}
pub mod CTaskStatusAnimTag { // CAnimTagBase
}
pub mod CTiltTwistConstraint { // CBaseConstraint
pub const m_nTargetAxis: usize = 0x70; // int32_t
pub const m_nSlaveAxis: usize = 0x74; // int32_t
}
pub mod CTimeRemainingMetricEvaluator { // CMotionMetricEvaluator
pub const m_bMatchByTimeRemaining: usize = 0x50; // bool
pub const m_flMaxTimeRemaining: usize = 0x54; // float
pub const m_bFilterByTimeRemaining: usize = 0x58; // bool
pub const m_flMinTimeRemaining: usize = 0x5C; // float
}
pub mod CToggleComponentActionUpdater { // CAnimActionUpdater
pub const m_componentID: usize = 0x18; // AnimComponentID
pub const m_bSetEnabled: usize = 0x1C; // bool
}
pub mod CTransitionUpdateData {
pub const m_srcStateIndex: usize = 0x0; // uint8_t
pub const m_destStateIndex: usize = 0x1; // uint8_t
pub const m_bDisabled: usize = 0x0; // bitfield:1
}
pub mod CTurnHelperUpdateNode { // CUnaryUpdateNode
pub const m_facingTarget: usize = 0x6C; // AnimValueSource
pub const m_turnStartTimeOffset: usize = 0x70; // float
pub const m_turnDuration: usize = 0x74; // float
pub const m_bMatchChildDuration: usize = 0x78; // bool
pub const m_manualTurnOffset: usize = 0x7C; // float
pub const m_bUseManualTurnOffset: usize = 0x80; // bool
}
pub mod CTwistConstraint { // CBaseConstraint
pub const m_bInverse: usize = 0x70; // bool
pub const m_qParentBindRotation: usize = 0x80; // Quaternion
pub const m_qChildBindRotation: usize = 0x90; // Quaternion
}
pub mod CTwoBoneIKUpdateNode { // CUnaryUpdateNode
pub const m_opFixedData: usize = 0x70; // TwoBoneIKSettings_t
}
pub mod CUnaryUpdateNode { // CAnimUpdateNodeBase
pub const m_pChildNode: usize = 0x58; // CAnimUpdateNodeRef
}
pub mod CVPhysXSurfacePropertiesList {
pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector<CPhysSurfaceProperties*>
}
pub mod CVRInputComponentUpdater { // CAnimComponentUpdater
pub const m_FingerCurl_Thumb: usize = 0x34; // CAnimParamHandle
pub const m_FingerCurl_Index: usize = 0x36; // CAnimParamHandle
pub const m_FingerCurl_Middle: usize = 0x38; // CAnimParamHandle
pub const m_FingerCurl_Ring: usize = 0x3A; // CAnimParamHandle
pub const m_FingerCurl_Pinky: usize = 0x3C; // CAnimParamHandle
pub const m_FingerSplay_Thumb_Index: usize = 0x3E; // CAnimParamHandle
pub const m_FingerSplay_Index_Middle: usize = 0x40; // CAnimParamHandle
pub const m_FingerSplay_Middle_Ring: usize = 0x42; // CAnimParamHandle
pub const m_FingerSplay_Ring_Pinky: usize = 0x44; // CAnimParamHandle
}
pub mod CVectorAnimParameter { // CConcreteAnimParameter
pub const m_defaultValue: usize = 0x60; // Vector
pub const m_bInterpolate: usize = 0x6C; // bool
}
pub mod CVectorQuantizer {
pub const m_centroidVectors: usize = 0x0; // CUtlVector<float>
pub const m_nCentroids: usize = 0x18; // int32_t
pub const m_nDimensions: usize = 0x1C; // int32_t
}
pub mod CVirtualAnimParameter { // CAnimParameterBase
pub const m_expressionString: usize = 0x50; // CUtlString
pub const m_eParamType: usize = 0x58; // AnimParamType_t
}
pub mod CVrSkeletalInputSettings {
pub const m_wristBones: usize = 0x0; // CUtlVector<CWristBone>
pub const m_fingers: usize = 0x18; // CUtlVector<CFingerChain>
pub const m_name: usize = 0x30; // CUtlString
pub const m_outerKnuckle1: usize = 0x38; // CUtlString
pub const m_outerKnuckle2: usize = 0x40; // CUtlString
pub const m_eHand: usize = 0x48; // AnimVRHand_t
}
pub mod CWayPointHelperUpdateNode { // CUnaryUpdateNode
pub const m_flStartCycle: usize = 0x6C; // float
pub const m_flEndCycle: usize = 0x70; // float
pub const m_bOnlyGoals: usize = 0x74; // bool
pub const m_bPreventOvershoot: usize = 0x75; // bool
pub const m_bPreventUndershoot: usize = 0x76; // bool
}
pub mod CWristBone {
pub const m_name: usize = 0x0; // CUtlString
pub const m_vForwardLS: usize = 0x8; // Vector
pub const m_vUpLS: usize = 0x14; // Vector
pub const m_vOffset: usize = 0x20; // Vector
}
pub mod CZeroPoseUpdateNode { // CLeafUpdateNode
}
pub mod ChainToSolveData_t {
pub const m_nChainIndex: usize = 0x0; // int32_t
pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t
pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t
pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting
pub const m_flDebugNormalizedValue: usize = 0x3C; // float
pub const m_vDebugOffset: usize = 0x40; // VectorAligned
}
pub mod ConfigIndex {
pub const m_nGroup: usize = 0x0; // uint16_t
pub const m_nConfig: usize = 0x2; // uint16_t
}
pub mod FingerBone_t {
pub const m_boneIndex: usize = 0x0; // int32_t
pub const m_hingeAxis: usize = 0x4; // Vector
pub const m_vCapsulePos1: usize = 0x10; // Vector
pub const m_vCapsulePos2: usize = 0x1C; // Vector
pub const m_flMinAngle: usize = 0x28; // float
pub const m_flMaxAngle: usize = 0x2C; // float
pub const m_flRadius: usize = 0x30; // float
}
pub mod FingerChain_t {
pub const m_targets: usize = 0x0; // CUtlVector<FingerSource_t>
pub const m_bones: usize = 0x18; // CUtlVector<FingerBone_t>
pub const m_vTipOffset: usize = 0x30; // Vector
pub const m_vSplayHingeAxis: usize = 0x3C; // Vector
pub const m_tipParentBoneIndex: usize = 0x48; // int32_t
pub const m_metacarpalBoneIndex: usize = 0x4C; // int32_t
pub const m_flSplayMinAngle: usize = 0x50; // float
pub const m_flSplayMaxAngle: usize = 0x54; // float
pub const m_flFingerScaleRatio: usize = 0x58; // float
}
pub mod FingerSource_t {
pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t
pub const m_flFingerWeight: usize = 0x4; // float
}
pub mod FollowAttachmentSettings_t {
pub const m_attachment: usize = 0x0; // CAnimAttachment
pub const m_boneIndex: usize = 0x80; // int32_t
pub const m_bMatchTranslation: usize = 0x84; // bool
pub const m_bMatchRotation: usize = 0x85; // bool
}
pub mod FootFixedData_t {
pub const m_vToeOffset: usize = 0x0; // VectorAligned
pub const m_vHeelOffset: usize = 0x10; // VectorAligned
pub const m_nTargetBoneIndex: usize = 0x20; // int32_t
pub const m_nAnkleBoneIndex: usize = 0x24; // int32_t
pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32_t
pub const m_ikChainIndex: usize = 0x2C; // int32_t
pub const m_flMaxIKLength: usize = 0x30; // float
pub const m_nFootIndex: usize = 0x34; // int32_t
pub const m_nTagIndex: usize = 0x38; // int32_t
pub const m_flMaxRotationLeft: usize = 0x3C; // float
pub const m_flMaxRotationRight: usize = 0x40; // float
}
pub mod FootFixedSettings {
pub const m_traceSettings: usize = 0x0; // TraceSettings_t
pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned
pub const m_flFootBaseLength: usize = 0x20; // float
pub const m_flMaxRotationLeft: usize = 0x24; // float
pub const m_flMaxRotationRight: usize = 0x28; // float
pub const m_footstepLandedTagIndex: usize = 0x2C; // int32_t
pub const m_bEnableTracing: usize = 0x30; // bool
pub const m_flTraceAngleBlend: usize = 0x34; // float
pub const m_nDisableTagIndex: usize = 0x38; // int32_t
pub const m_nFootIndex: usize = 0x3C; // int32_t
}
pub mod FootLockPoseOpFixedSettings {
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping
pub const m_nHipBoneIndex: usize = 0x28; // int32_t
pub const m_ikSolverType: usize = 0x2C; // IKSolverType
pub const m_bApplyTilt: usize = 0x30; // bool
pub const m_bApplyHipDrop: usize = 0x31; // bool
pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool
pub const m_bApplyFootRotationLimits: usize = 0x33; // bool
pub const m_bApplyLegTwistLimits: usize = 0x34; // bool
pub const m_flMaxFootHeight: usize = 0x38; // float
pub const m_flExtensionScale: usize = 0x3C; // float
pub const m_flMaxLegTwist: usize = 0x40; // float
pub const m_bEnableLockBreaking: usize = 0x44; // bool
pub const m_flLockBreakTolerance: usize = 0x48; // float
pub const m_flLockBlendTime: usize = 0x4C; // float
pub const m_bEnableStretching: usize = 0x50; // bool
pub const m_flMaxStretchAmount: usize = 0x54; // float
pub const m_flStretchExtensionScale: usize = 0x58; // float
}
pub mod FootPinningPoseOpFixedData_t {
pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_flBlendTime: usize = 0x18; // float
pub const m_flLockBreakDistance: usize = 0x1C; // float
pub const m_flMaxLegTwist: usize = 0x20; // float
pub const m_nHipBoneIndex: usize = 0x24; // int32_t
pub const m_bApplyLegTwistLimits: usize = 0x28; // bool
pub const m_bApplyFootRotationLimits: usize = 0x29; // bool
}
pub mod FootStepTrigger {
pub const m_tags: usize = 0x0; // CUtlVector<int32_t>
pub const m_nFootIndex: usize = 0x18; // int32_t
pub const m_triggerPhase: usize = 0x1C; // StepPhase
}
pub mod HSequence {
pub const m_Value: usize = 0x0; // int32_t
}
pub mod HitReactFixedSettings_t {
pub const m_nWeightListIndex: usize = 0x0; // int32_t
pub const m_nEffectedBoneCount: usize = 0x4; // int32_t
pub const m_flMaxImpactForce: usize = 0x8; // float
pub const m_flMinImpactForce: usize = 0xC; // float
pub const m_flWhipImpactScale: usize = 0x10; // float
pub const m_flCounterRotationScale: usize = 0x14; // float
pub const m_flDistanceFadeScale: usize = 0x18; // float
pub const m_flPropagationScale: usize = 0x1C; // float
pub const m_flWhipDelay: usize = 0x20; // float
pub const m_flSpringStrength: usize = 0x24; // float
pub const m_flWhipSpringStrength: usize = 0x28; // float
pub const m_flMaxAngleRadians: usize = 0x2C; // float
pub const m_nHipBoneIndex: usize = 0x30; // int32_t
pub const m_flHipBoneTranslationScale: usize = 0x34; // float
pub const m_flHipDipSpringStrength: usize = 0x38; // float
pub const m_flHipDipImpactScale: usize = 0x3C; // float
pub const m_flHipDipDelay: usize = 0x40; // float
}
pub mod IKBoneNameAndIndex_t {
pub const m_Name: usize = 0x0; // CUtlString
}
pub mod IKDemoCaptureSettings_t {
pub const m_parentBoneName: usize = 0x0; // CUtlString
pub const m_eMode: usize = 0x8; // IKChannelMode
pub const m_ikChainName: usize = 0x10; // CUtlString
pub const m_oneBoneStart: usize = 0x18; // CUtlString
pub const m_oneBoneEnd: usize = 0x20; // CUtlString
}
pub mod IKSolverSettings_t {
pub const m_SolverType: usize = 0x0; // IKSolverType
pub const m_nNumIterations: usize = 0x4; // int32_t
}
pub mod IKTargetSettings_t {
pub const m_TargetSource: usize = 0x0; // IKTargetSource
pub const m_Bone: usize = 0x8; // IKBoneNameAndIndex_t
pub const m_AnimgraphParameterNamePosition: usize = 0x18; // AnimParamID
pub const m_AnimgraphParameterNameOrientation: usize = 0x1C; // AnimParamID
pub const m_TargetCoordSystem: usize = 0x20; // IKTargetCoordinateSystem
}
pub mod JiggleBoneSettingsList_t {
pub const m_boneSettings: usize = 0x0; // CUtlVector<JiggleBoneSettings_t>
}
pub mod JiggleBoneSettings_t {
pub const m_nBoneIndex: usize = 0x0; // int32_t
pub const m_flSpringStrength: usize = 0x4; // float
pub const m_flMaxTimeStep: usize = 0x8; // float
pub const m_flDamping: usize = 0xC; // float
pub const m_vBoundsMaxLS: usize = 0x10; // Vector
pub const m_vBoundsMinLS: usize = 0x1C; // Vector
pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace
}
pub mod LookAtBone_t {
pub const m_index: usize = 0x0; // int32_t
pub const m_weight: usize = 0x4; // float
}
pub mod LookAtOpFixedSettings_t {
pub const m_attachment: usize = 0x0; // CAnimAttachment
pub const m_damping: usize = 0x80; // CAnimInputDamping
pub const m_bones: usize = 0x90; // CUtlVector<LookAtBone_t>
pub const m_flYawLimit: usize = 0xA8; // float
pub const m_flPitchLimit: usize = 0xAC; // float
pub const m_flHysteresisInnerAngle: usize = 0xB0; // float
pub const m_flHysteresisOuterAngle: usize = 0xB4; // float
pub const m_bRotateYawForward: usize = 0xB8; // bool
pub const m_bMaintainUpDirection: usize = 0xB9; // bool
pub const m_bTargetIsPosition: usize = 0xBA; // bool
pub const m_bUseHysteresis: usize = 0xBB; // bool
}
pub mod MaterialGroup_t {
pub const m_name: usize = 0x0; // CUtlString
pub const m_materials: usize = 0x8; // CUtlVector<CStrongHandle<InfoForResourceTypeIMaterial2>>
}
pub mod ModelBoneFlexDriverControl_t {
pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t
pub const m_flexController: usize = 0x8; // CUtlString
pub const m_flexControllerToken: usize = 0x10; // uint32_t
pub const m_flMin: usize = 0x14; // float
pub const m_flMax: usize = 0x18; // float
}
pub mod ModelBoneFlexDriver_t {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_boneNameToken: usize = 0x8; // uint32_t
pub const m_controls: usize = 0x10; // CUtlVector<ModelBoneFlexDriverControl_t>
}
pub mod ModelSkeletonData_t {
pub const m_boneName: usize = 0x0; // CUtlVector<CUtlString>
pub const m_nParent: usize = 0x18; // CUtlVector<int16_t>
pub const m_boneSphere: usize = 0x30; // CUtlVector<float>
pub const m_nFlag: usize = 0x48; // CUtlVector<uint32_t>
pub const m_bonePosParent: usize = 0x60; // CUtlVector<Vector>
pub const m_boneRotParent: usize = 0x78; // CUtlVector<QuaternionStorage>
pub const m_boneScaleParent: usize = 0x90; // CUtlVector<float>
}
pub mod MoodAnimationLayer_t {
pub const m_sName: usize = 0x0; // CUtlString
pub const m_bActiveListening: usize = 0x8; // bool
pub const m_bActiveTalking: usize = 0x9; // bool
pub const m_layerAnimations: usize = 0x10; // CUtlVector<MoodAnimation_t>
pub const m_flIntensity: usize = 0x28; // CRangeFloat
pub const m_flDurationScale: usize = 0x30; // CRangeFloat
pub const m_bScaleWithInts: usize = 0x38; // bool
pub const m_flNextStart: usize = 0x3C; // CRangeFloat
pub const m_flStartOffset: usize = 0x44; // CRangeFloat
pub const m_flEndOffset: usize = 0x4C; // CRangeFloat
pub const m_flFadeIn: usize = 0x54; // float
pub const m_flFadeOut: usize = 0x58; // float
}
pub mod MoodAnimation_t {
pub const m_sName: usize = 0x0; // CUtlString
pub const m_flWeight: usize = 0x8; // float
}
pub mod MotionBlendItem {
pub const m_pChild: usize = 0x0; // CSmartPtr<CMotionNode>
pub const m_flKeyValue: usize = 0x8; // float
}
pub mod MotionDBIndex {
pub const m_nIndex: usize = 0x0; // uint32_t
}
pub mod MotionIndex {
pub const m_nGroup: usize = 0x0; // uint16_t
pub const m_nMotion: usize = 0x2; // uint16_t
}
pub mod ParamSpanSample_t {
pub const m_value: usize = 0x0; // CAnimVariant
pub const m_flCycle: usize = 0x14; // float
}
pub mod ParamSpan_t {
pub const m_samples: usize = 0x0; // CUtlVector<ParamSpanSample_t>
pub const m_hParam: usize = 0x18; // CAnimParamHandle
pub const m_eParamType: usize = 0x1A; // AnimParamType_t
pub const m_flStartCycle: usize = 0x1C; // float
pub const m_flEndCycle: usize = 0x20; // float
}
pub mod PermModelDataAnimatedMaterialAttribute_t {
pub const m_AttributeName: usize = 0x0; // CUtlString
pub const m_nNumChannels: usize = 0x8; // int32_t
}
pub mod PermModelData_t {
pub const m_name: usize = 0x0; // CUtlString
pub const m_modelInfo: usize = 0x8; // PermModelInfo_t
pub const m_ExtParts: usize = 0x60; // CUtlVector<PermModelExtPart_t>
pub const m_refMeshes: usize = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCRenderMesh>>
pub const m_refMeshGroupMasks: usize = 0x90; // CUtlVector<uint64_t>
pub const m_refPhysGroupMasks: usize = 0xA8; // CUtlVector<uint64_t>
pub const m_refLODGroupMasks: usize = 0xC0; // CUtlVector<uint8_t>
pub const m_lodGroupSwitchDistances: usize = 0xD8; // CUtlVector<float>
pub const m_refPhysicsData: usize = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
pub const m_refPhysicsHitboxData: usize = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
pub const m_refAnimGroups: usize = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
pub const m_refSequenceGroups: usize = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
pub const m_meshGroups: usize = 0x150; // CUtlVector<CUtlString>
pub const m_materialGroups: usize = 0x168; // CUtlVector<MaterialGroup_t>
pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64_t
pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t
pub const m_remappingTable: usize = 0x230; // CUtlVector<int16_t>
pub const m_remappingTableStarts: usize = 0x248; // CUtlVector<uint16_t>
pub const m_boneFlexDrivers: usize = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
pub const m_pModelConfigList: usize = 0x278; // CModelConfigList*
pub const m_BodyGroupsHiddenInTools: usize = 0x280; // CUtlVector<CUtlString>
pub const m_refAnimIncludeModels: usize = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
pub const m_AnimatedMaterialAttributes: usize = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
pub mod PermModelExtPart_t {
pub const m_Transform: usize = 0x0; // CTransform
pub const m_Name: usize = 0x20; // CUtlString
pub const m_nParent: usize = 0x28; // int32_t
pub const m_refModel: usize = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
}
pub mod PermModelInfo_t {
pub const m_nFlags: usize = 0x0; // uint32_t
pub const m_vHullMin: usize = 0x4; // Vector
pub const m_vHullMax: usize = 0x10; // Vector
pub const m_vViewMin: usize = 0x1C; // Vector
pub const m_vViewMax: usize = 0x28; // Vector
pub const m_flMass: usize = 0x34; // float
pub const m_vEyePosition: usize = 0x38; // Vector
pub const m_flMaxEyeDeflection: usize = 0x44; // float
pub const m_sSurfaceProperty: usize = 0x48; // CUtlString
pub const m_keyValueText: usize = 0x50; // CUtlString
}
pub mod PhysSoftbodyDesc_t {
pub const m_ParticleBoneHash: usize = 0x0; // CUtlVector<uint32_t>
pub const m_Particles: usize = 0x18; // CUtlVector<RnSoftbodyParticle_t>
pub const m_Springs: usize = 0x30; // CUtlVector<RnSoftbodySpring_t>
pub const m_Capsules: usize = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
pub const m_InitPose: usize = 0x60; // CUtlVector<CTransform>
pub const m_ParticleBoneName: usize = 0x78; // CUtlVector<CUtlString>
}
pub mod RenderSkeletonBone_t {
pub const m_boneName: usize = 0x0; // CUtlString
pub const m_parentName: usize = 0x8; // CUtlString
pub const m_invBindPose: usize = 0x10; // matrix3x4_t
pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t
pub const m_flSphereRadius: usize = 0x58; // float
}
pub mod SampleCode {
pub const m_subCode: usize = 0x0; // uint8_t[8]
}
pub mod ScriptInfo_t {
pub const m_code: usize = 0x0; // CUtlString
pub const m_paramsModified: usize = 0x8; // CUtlVector<CAnimParamHandle>
pub const m_proxyReadParams: usize = 0x20; // CUtlVector<int32_t>
pub const m_proxyWriteParams: usize = 0x38; // CUtlVector<int32_t>
pub const m_eScriptType: usize = 0x50; // AnimScriptType
}
pub mod SkeletalInputOpFixedSettings_t {
pub const m_wristBones: usize = 0x0; // CUtlVector<WristBone_t>
pub const m_fingers: usize = 0x18; // CUtlVector<FingerChain_t>
pub const m_outerKnuckle1: usize = 0x30; // int32_t
pub const m_outerKnuckle2: usize = 0x34; // int32_t
pub const m_eHand: usize = 0x38; // AnimVRHand_t
pub const m_eMotionRange: usize = 0x3C; // AnimVRHandMotionRange_t
pub const m_eTransformSource: usize = 0x40; // AnimVrBoneTransformSource_t
pub const m_bEnableIK: usize = 0x44; // bool
pub const m_bEnableCollision: usize = 0x45; // bool
}
pub mod SkeletonBoneBounds_t {
pub const m_vecCenter: usize = 0x0; // Vector
pub const m_vecSize: usize = 0xC; // Vector
}
pub mod SolveIKChainPoseOpFixedSettings_t {
pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector<ChainToSolveData_t>
pub const m_bMatchTargetOrientation: usize = 0x18; // bool
}
pub mod StanceInfo_t {
pub const m_vPosition: usize = 0x0; // Vector
pub const m_flDirection: usize = 0xC; // float
}
pub mod TagSpan_t {
pub const m_tagIndex: usize = 0x0; // int32_t
pub const m_startCycle: usize = 0x4; // float
pub const m_endCycle: usize = 0x8; // float
}
pub mod TraceSettings_t {
pub const m_flTraceHeight: usize = 0x0; // float
pub const m_flTraceRadius: usize = 0x4; // float
}
pub mod TwoBoneIKSettings_t {
pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType
pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment
pub const m_targetType: usize = 0x90; // IkTargetType
pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment
pub const m_targetBoneIndex: usize = 0x120; // int32_t
pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle
pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle
pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool
pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned
pub const m_nFixedBoneIndex: usize = 0x140; // int32_t
pub const m_nMiddleBoneIndex: usize = 0x144; // int32_t
pub const m_nEndBoneIndex: usize = 0x148; // int32_t
pub const m_bMatchTargetOrientation: usize = 0x14C; // bool
pub const m_bConstrainTwist: usize = 0x14D; // bool
pub const m_flMaxTwist: usize = 0x150; // float
}
pub mod VPhysXAggregateData_t {
pub const m_nFlags: usize = 0x0; // uint16_t
pub const m_nRefCounter: usize = 0x2; // uint16_t
pub const m_bonesHash: usize = 0x8; // CUtlVector<uint32_t>
pub const m_boneNames: usize = 0x20; // CUtlVector<CUtlString>
pub const m_indexNames: usize = 0x38; // CUtlVector<uint16_t>
pub const m_indexHash: usize = 0x50; // CUtlVector<uint16_t>
pub const m_bindPose: usize = 0x68; // CUtlVector<matrix3x4a_t>
pub const m_parts: usize = 0x80; // CUtlVector<VPhysXBodyPart_t>
pub const m_constraints2: usize = 0x98; // CUtlVector<VPhysXConstraint2_t>
pub const m_joints: usize = 0xB0; // CUtlVector<VPhysXJoint_t>
pub const m_pFeModel: usize = 0xC8; // PhysFeModelDesc_t*
pub const m_boneParents: usize = 0xD0; // CUtlVector<uint16_t>
pub const m_surfacePropertyHashes: usize = 0xE8; // CUtlVector<uint32_t>
pub const m_collisionAttributes: usize = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
pub const m_debugPartNames: usize = 0x118; // CUtlVector<CUtlString>
pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString
}
pub mod VPhysXBodyPart_t {
pub const m_nFlags: usize = 0x0; // uint32_t
pub const m_flMass: usize = 0x4; // float
pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t
pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16_t
pub const m_nReserved: usize = 0x82; // uint16_t
pub const m_flInertiaScale: usize = 0x84; // float
pub const m_flLinearDamping: usize = 0x88; // float
pub const m_flAngularDamping: usize = 0x8C; // float
pub const m_bOverrideMassCenter: usize = 0x90; // bool
pub const m_vMassCenterOverride: usize = 0x94; // Vector
}
pub mod VPhysXCollisionAttributes_t {
pub const m_CollisionGroup: usize = 0x0; // uint32_t
pub const m_InteractAs: usize = 0x8; // CUtlVector<uint32_t>
pub const m_InteractWith: usize = 0x20; // CUtlVector<uint32_t>
pub const m_InteractExclude: usize = 0x38; // CUtlVector<uint32_t>
pub const m_CollisionGroupString: usize = 0x50; // CUtlString
pub const m_InteractAsStrings: usize = 0x58; // CUtlVector<CUtlString>
pub const m_InteractWithStrings: usize = 0x70; // CUtlVector<CUtlString>
pub const m_InteractExcludeStrings: usize = 0x88; // CUtlVector<CUtlString>
}
pub mod VPhysXConstraint2_t {
pub const m_nFlags: usize = 0x0; // uint32_t
pub const m_nParent: usize = 0x4; // uint16_t
pub const m_nChild: usize = 0x6; // uint16_t
pub const m_params: usize = 0x8; // VPhysXConstraintParams_t
}
pub mod VPhysXConstraintParams_t {
pub const m_nType: usize = 0x0; // int8_t
pub const m_nTranslateMotion: usize = 0x1; // int8_t
pub const m_nRotateMotion: usize = 0x2; // int8_t
pub const m_nFlags: usize = 0x3; // int8_t
pub const m_anchor: usize = 0x4; // Vector[2]
pub const m_axes: usize = 0x1C; // QuaternionStorage[2]
pub const m_maxForce: usize = 0x3C; // float
pub const m_maxTorque: usize = 0x40; // float
pub const m_linearLimitValue: usize = 0x44; // float
pub const m_linearLimitRestitution: usize = 0x48; // float
pub const m_linearLimitSpring: usize = 0x4C; // float
pub const m_linearLimitDamping: usize = 0x50; // float
pub const m_twistLowLimitValue: usize = 0x54; // float
pub const m_twistLowLimitRestitution: usize = 0x58; // float
pub const m_twistLowLimitSpring: usize = 0x5C; // float
pub const m_twistLowLimitDamping: usize = 0x60; // float
pub const m_twistHighLimitValue: usize = 0x64; // float
pub const m_twistHighLimitRestitution: usize = 0x68; // float
pub const m_twistHighLimitSpring: usize = 0x6C; // float
pub const m_twistHighLimitDamping: usize = 0x70; // float
pub const m_swing1LimitValue: usize = 0x74; // float
pub const m_swing1LimitRestitution: usize = 0x78; // float
pub const m_swing1LimitSpring: usize = 0x7C; // float
pub const m_swing1LimitDamping: usize = 0x80; // float
pub const m_swing2LimitValue: usize = 0x84; // float
pub const m_swing2LimitRestitution: usize = 0x88; // float
pub const m_swing2LimitSpring: usize = 0x8C; // float
pub const m_swing2LimitDamping: usize = 0x90; // float
pub const m_goalPosition: usize = 0x94; // Vector
pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage
pub const m_goalAngularVelocity: usize = 0xB0; // Vector
pub const m_driveSpringX: usize = 0xBC; // float
pub const m_driveSpringY: usize = 0xC0; // float
pub const m_driveSpringZ: usize = 0xC4; // float
pub const m_driveDampingX: usize = 0xC8; // float
pub const m_driveDampingY: usize = 0xCC; // float
pub const m_driveDampingZ: usize = 0xD0; // float
pub const m_driveSpringTwist: usize = 0xD4; // float
pub const m_driveSpringSwing: usize = 0xD8; // float
pub const m_driveSpringSlerp: usize = 0xDC; // float
pub const m_driveDampingTwist: usize = 0xE0; // float
pub const m_driveDampingSwing: usize = 0xE4; // float
pub const m_driveDampingSlerp: usize = 0xE8; // float
pub const m_solverIterationCount: usize = 0xEC; // int32_t
pub const m_projectionLinearTolerance: usize = 0xF0; // float
pub const m_projectionAngularTolerance: usize = 0xF4; // float
}
pub mod VPhysXJoint_t {
pub const m_nType: usize = 0x0; // uint16_t
pub const m_nBody1: usize = 0x2; // uint16_t
pub const m_nBody2: usize = 0x4; // uint16_t
pub const m_nFlags: usize = 0x6; // uint16_t
pub const m_Frame1: usize = 0x10; // CTransform
pub const m_Frame2: usize = 0x30; // CTransform
pub const m_bEnableCollision: usize = 0x50; // bool
pub const m_bEnableLinearLimit: usize = 0x51; // bool
pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t
pub const m_bEnableLinearMotor: usize = 0x5C; // bool
pub const m_vLinearTargetVelocity: usize = 0x60; // Vector
pub const m_flMaxForce: usize = 0x6C; // float
pub const m_bEnableSwingLimit: usize = 0x70; // bool
pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t
pub const m_bEnableTwistLimit: usize = 0x7C; // bool
pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t
pub const m_bEnableAngularMotor: usize = 0x88; // bool
pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector
pub const m_flMaxTorque: usize = 0x98; // float
pub const m_flLinearFrequency: usize = 0x9C; // float
pub const m_flLinearDampingRatio: usize = 0xA0; // float
pub const m_flAngularFrequency: usize = 0xA4; // float
pub const m_flAngularDampingRatio: usize = 0xA8; // float
pub const m_flFriction: usize = 0xAC; // float
}
pub mod VPhysXRange_t {
pub const m_flMin: usize = 0x0; // float
pub const m_flMax: usize = 0x4; // float
}
pub mod VPhysics2ShapeDef_t {
pub const m_spheres: usize = 0x0; // CUtlVector<RnSphereDesc_t>
pub const m_capsules: usize = 0x18; // CUtlVector<RnCapsuleDesc_t>
pub const m_hulls: usize = 0x30; // CUtlVector<RnHullDesc_t>
pub const m_meshes: usize = 0x48; // CUtlVector<RnMeshDesc_t>
pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector<uint16_t>
}
pub mod WeightList {
pub const m_name: usize = 0x0; // CUtlString
pub const m_weights: usize = 0x8; // CUtlVector<float>
}
pub mod WristBone_t {
pub const m_xOffsetTransformMS: usize = 0x0; // CTransform
pub const m_boneIndex: usize = 0x20; // int32_t
}