cs2-dumper/generated/scenesystem.dll.cs

46 lines
1.4 KiB
C#

public static class CSSDSEndFrameViewInfo {
public const nint m_nViewId = 0x0;
public const nint m_ViewName = 0x8;
}
public static class CSSDSMsg_EndFrame {
public const nint m_Views = 0x0;
}
public static class CSSDSMsg_LayerBase {
public const nint m_viewId = 0x0;
public const nint m_ViewName = 0x10;
public const nint m_nLayerIndex = 0x18;
public const nint m_nLayerId = 0x20;
public const nint m_LayerName = 0x28;
public const nint m_displayText = 0x30;
}
public static class CSSDSMsg_ViewRender {
public const nint m_viewId = 0x0;
public const nint m_ViewName = 0x10;
}
public static class CSSDSMsg_ViewTarget {
public const nint m_Name = 0x0;
public const nint m_TextureId = 0x8;
public const nint m_nWidth = 0x10;
public const nint m_nHeight = 0x14;
public const nint m_nRequestedWidth = 0x18;
public const nint m_nRequestedHeight = 0x1C;
public const nint m_nNumMipLevels = 0x20;
public const nint m_nDepth = 0x24;
public const nint m_nMultisampleNumSamples = 0x28;
public const nint m_nFormat = 0x2C;
}
public static class CSSDSMsg_ViewTargetList {
public const nint m_viewId = 0x0;
public const nint m_ViewName = 0x10;
public const nint m_Targets = 0x18;
}
public static class SceneViewId_t {
public const nint m_nViewId = 0x0;
public const nint m_nFrameCount = 0x8;
}