cs2-dumper/output/offsets.cs

46 lines
2.0 KiB
C#

// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-01 00:25:27.858971200 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1932AC0;
public const nint dwEntityList = 0x18C9E78;
public const nint dwGameEntitySystem = 0x19E7560;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x1926D80;
public const nint dwGlobalVars = 0x1730F20;
public const nint dwGlowManager = 0x19271A0;
public const nint dwLocalPlayerController = 0x1919588;
public const nint dwLocalPlayerPawn = 0x173D5A8;
public const nint dwPlantedC4 = 0x192FF68;
public const nint dwPrediction = 0x173D470;
public const nint dwSensitivity = 0x1927AC8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1937E50;
public const nint dwViewMatrix = 0x192B2C0;
public const nint dwViewRender = 0x192BAC0;
public const nint dwWeaponC4 = 0x18CD2D0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x518744;
public const nint dwNetworkGameClient = 0x517AF8;
public const nint dwNetworkGameClient_deltaTick = 0x258;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_getMaxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x5D1084;
public const nint dwWindowWidth = 0x5D1080;
}
// Module: inputsystem.dll
public static class InputsystemDll {
public const nint dwInputSystem = 0x377C0;
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1D2290;
public const nint dwGameTypes_mapName = 0x1D23B0;
}
}