cs2-dumper/output/linux/schemas.cs

24905 lines
1.2 MiB

// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 14:38:50.188610842 UTC
namespace CS2Dumper.Schemas {
// Module: libanimationsystem.so
// Classes count: 353
// Enums count: 0
public static class Libanimationsystem {
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class BoneDemoCaptureSettings_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_flChainLength = 0x8; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class IKDemoCaptureSettings_t {
public const nint m_parentBoneName = 0x0; // CUtlString
public const nint m_eMode = 0x8; // IKChannelMode
public const nint m_ikChainName = 0x10; // CUtlString
public const nint m_oneBoneStart = 0x18; // CUtlString
public const nint m_oneBoneEnd = 0x20; // CUtlString
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDemoCaptureSettings {
public const nint m_rangeBoneChainLength = 0x0; // Vector2D
public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D
public const nint m_flMaxSplineErrorTranslation = 0x10; // float32
public const nint m_flMaxSplineErrorScale = 0x14; // float32
public const nint m_flIkRotation_MaxSplineError = 0x18; // float32
public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32
public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32
public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32
public const nint m_flMaxQuantizationErrorScale = 0x28; // float32
public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32
public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32
public const nint m_baseSequence = 0x38; // CUtlString
public const nint m_nBaseSequenceFrame = 0x40; // int32
public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode
public const nint m_bones = 0x48; // CUtlVector<BoneDemoCaptureSettings_t>
public const nint m_ikChains = 0x60; // CUtlVector<IKDemoCaptureSettings_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimReplayFrame {
public const nint m_inputDataBlocks = 0x10; // CUtlVector<CUtlBinaryBlock>
public const nint m_instanceData = 0x28; // CUtlBinaryBlock
public const nint m_startingLocalToWorldTransform = 0x40; // CTransform
public const nint m_localToWorldTransform = 0x60; // CTransform
public const nint m_timeStamp = 0x80; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphDebugReplay {
public const nint m_animGraphFileName = 0x40; // CUtlString
public const nint m_frameList = 0x48; // CUtlVector<CSmartPtr<CAnimReplayFrame>>
public const nint m_startIndex = 0x60; // int32
public const nint m_writeIndex = 0x64; // int32
public const nint m_frameCount = 0x68; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphModelBinding {
public const nint m_modelName = 0x8; // CUtlString
public const nint m_pSharedData = 0x10; // CSmartPtr<CAnimUpdateSharedData>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CAnimInputDamping {
public const nint m_speedFunction = 0x8; // DampingSpeedFunction
public const nint m_fSpeedScale = 0xC; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParamHandle {
public const nint m_type = 0x0; // AnimParamType_t
public const nint m_index = 0x1; // uint8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParamHandleMap {
public const nint m_list = 0x0; // CUtlHashtable<uint16,int16>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParameterManagerUpdater {
public const nint m_parameters = 0x18; // CUtlVector<CSmartPtr<CAnimParameterBase>>
public const nint m_idToIndexMap = 0x30; // CUtlHashtable<AnimParamID,int32>
public const nint m_nameToIndexMap = 0x50; // CUtlHashtable<CUtlString,int32>
public const nint m_indexToHandle = 0x70; // CUtlVector<CAnimParamHandle>
public const nint m_autoResetParams = 0x88; // CUtlVector<CUtlPair<CAnimParamHandle,CAnimVariant>>
public const nint m_autoResetMap = 0xA0; // CUtlHashtable<CAnimParamHandle,int16>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUpdateSharedData {
public const nint m_nodes = 0x10; // CUtlVector<CSmartPtr<CAnimUpdateNodeBase>>
public const nint m_nodeIndexMap = 0x28; // CUtlHashtable<CAnimNodePath,int32>
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
public const nint m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
public const nint m_settings = 0x78; // CAnimGraphSettingsManager
public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
public const nint m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
public const nint m_rootNodePath = 0xB8; // CAnimNodePath
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlendCurve {
public const nint m_flControlPoint1 = 0x0; // float32
public const nint m_flControlPoint2 = 0x4; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParamSpanSample_t {
public const nint m_value = 0x0; // CAnimVariant
public const nint m_flCycle = 0x14; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParamSpan_t {
public const nint m_samples = 0x0; // CUtlVector<ParamSpanSample_t>
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_eParamType = 0x1A; // AnimParamType_t
public const nint m_flStartCycle = 0x1C; // float32
public const nint m_flEndCycle = 0x20; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParamSpanUpdater {
public const nint m_spans = 0x0; // CUtlVector<ParamSpan_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphSettingsGroup {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimGraphSettingsManager {
public const nint m_settingsGroups = 0x18; // CUtlVector<CSmartPtr<CAnimGraphSettingsGroup>>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCachedPose {
public const nint m_transforms = 0x8; // CUtlVector<CTransform>
public const nint m_morphWeights = 0x20; // CUtlVector<float32>
public const nint m_hSequence = 0x38; // HSequence
public const nint m_flCycle = 0x3C; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStaticPoseCache {
public const nint m_poses = 0x10; // CUtlVector<CCachedPose>
public const nint m_nBoneCount = 0x28; // int32
public const nint m_nMorphCount = 0x2C; // int32
}
// Parent: CStaticPoseCache
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStaticPoseCacheBuilder {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimActionUpdater {
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CEmitTagActionUpdater {
public const nint m_nTagIndex = 0x18; // int32
public const nint m_bIsZeroDuration = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSetParameterActionUpdater {
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_value = 0x1A; // CAnimVariant
}
// Parent: CAnimActionUpdater
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CToggleComponentActionUpdater {
public const nint m_componentID = 0x18; // AnimComponentID
public const nint m_bSetEnabled = 0x1C; // bool
}
// Parent: CAnimActionUpdater
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExpressionActionUpdater {
public const nint m_hParam = 0x18; // CAnimParamHandle
public const nint m_eParamType = 0x1A; // AnimParamType_t
public const nint m_hScript = 0x1C; // AnimScriptHandle
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimTagBase {
public const nint m_name = 0x18; // CGlobalSymbol
public const nint m_group = 0x20; // CGlobalSymbol
public const nint m_tagID = 0x28; // AnimTagID
public const nint m_bIsReferenced = 0x40; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimTagManagerUpdater {
public const nint m_tags = 0x18; // CUtlVector<CSmartPtr<CAnimTagBase>>
}
// Parent: CAnimTagBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CAudioAnimTag {
public const nint m_clipName = 0x50; // CUtlString
public const nint m_attachmentName = 0x58; // CUtlString
public const nint m_flVolume = 0x60; // float32
public const nint m_bStopWhenTagEnds = 0x64; // bool
public const nint m_bStopWhenGraphEnds = 0x65; // bool
public const nint m_bPlayOnServer = 0x66; // bool
public const nint m_bPlayOnClient = 0x67; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
// MPropertyElementNameFn
public static class CBodyGroupSetting {
public const nint m_BodyGroupName = 0x0; // CUtlString
public const nint m_nBodyGroupOption = 0x8; // int32
}
// Parent: CAnimTagBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CBodyGroupAnimTag {
public const nint m_nPriority = 0x50; // int32
public const nint m_bodyGroupSettings = 0x58; // CUtlVector<CBodyGroupSetting>
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CClothSettingsAnimTag {
public const nint m_flStiffness = 0x50; // float32
public const nint m_flEaseIn = 0x54; // float32
public const nint m_flEaseOut = 0x58; // float32
public const nint m_nVertexSet = 0x60; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CFootFallAnimTag {
public const nint m_foot = 0x50; // FootFallTagFoot_t
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CFootstepLandedAnimTag {
public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t
public const nint m_OverrideSoundName = 0x58; // CUtlString
public const nint m_DebugAnimSourceString = 0x60; // CUtlString
public const nint m_BoneName = 0x68; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CMaterialAttributeAnimTag {
public const nint m_AttributeName = 0x50; // CUtlString
public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t
public const nint m_flValue = 0x5C; // float32
public const nint m_Color = 0x60; // Color
}
// Parent: CAnimTagBase
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CParticleAnimTag {
public const nint m_hParticleSystem = 0x50; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_particleSystemName = 0x58; // CUtlString
public const nint m_configName = 0x60; // CUtlString
public const nint m_bDetachFromOwner = 0x68; // bool
public const nint m_bStopWhenTagEnds = 0x69; // bool
public const nint m_bTagEndStopIsInstant = 0x6A; // bool
public const nint m_attachmentName = 0x70; // CUtlString
public const nint m_attachmentType = 0x78; // ParticleAttachment_t
public const nint m_attachmentCP1Name = 0x80; // CUtlString
public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t
}
// Parent: CAnimTagBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CRagdollAnimTag {
public const nint m_nPoseControl = 0x50; // AnimPoseControl
public const nint m_flFrequency = 0x54; // float32
public const nint m_flDampingRatio = 0x58; // float32
public const nint m_flDecayDuration = 0x5C; // float32
public const nint m_flDecayBias = 0x60; // float32
public const nint m_bDestroy = 0x64; // bool
}
// Parent: CAnimTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CSequenceFinishedAnimTag {
public const nint m_sequenceName = 0x50; // CUtlString
}
// Parent: CAnimTagBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CStringAnimTag {
}
// Parent: CAnimTagBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CTaskStatusAnimTag {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimComponentUpdater {
public const nint m_name = 0x18; // CUtlString
public const nint m_id = 0x20; // AnimComponentID
public const nint m_networkMode = 0x24; // AnimNodeNetworkMode
public const nint m_bStartEnabled = 0x28; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimScriptComponentUpdater {
public const nint m_hScript = 0x30; // AnimScriptHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCPPScriptComponentUpdater {
public const nint m_scriptsToRun = 0x30; // CUtlVector<CGlobalSymbol>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedValueUpdateItem {
public const nint m_damping = 0x0; // CAnimInputDamping
public const nint m_hParamIn = 0x18; // CAnimParamHandle
public const nint m_hParamOut = 0x1A; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedValueComponentUpdater {
public const nint m_items = 0x30; // CUtlVector<CDampedValueUpdateItem>
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDemoSettingsComponentUpdater {
public const nint m_settings = 0x30; // CAnimDemoCaptureSettings
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLODComponentUpdater {
public const nint m_nServerLOD = 0x30; // int32
}
// Parent: CAnimComponentUpdater
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLookComponentUpdater {
public const nint m_hLookHeading = 0x34; // CAnimParamHandle
public const nint m_hLookHeadingVelocity = 0x36; // CAnimParamHandle
public const nint m_hLookPitch = 0x38; // CAnimParamHandle
public const nint m_hLookDistance = 0x3A; // CAnimParamHandle
public const nint m_hLookDirection = 0x3C; // CAnimParamHandle
public const nint m_hLookTarget = 0x3E; // CAnimParamHandle
public const nint m_hLookTargetWorldSpace = 0x40; // CAnimParamHandle
public const nint m_bNetworkLookTarget = 0x42; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMovementComponentUpdater {
public const nint m_motors = 0x30; // CUtlVector<CSmartPtr<CAnimMotorUpdaterBase>>
public const nint m_facingDamping = 0x48; // CAnimInputDamping
public const nint m_eDefaultFacingMode = 0x58; // FacingMode
public const nint m_nDefaultMotorIndex = 0x64; // int32
public const nint m_flDefaultRunSpeed = 0x68; // float32
public const nint m_bMoveVarsDisabled = 0x6C; // bool
public const nint m_bNetworkPath = 0x6D; // bool
public const nint m_bNetworkFacing = 0x6E; // bool
public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class WeightList {
public const nint m_name = 0x0; // CUtlString
public const nint m_weights = 0x8; // CUtlVector<float32>
}
// Parent: CAnimComponentUpdater
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRagdollComponentUpdater {
public const nint m_ragdollNodePaths = 0x30; // CUtlVector<CAnimNodePath>
public const nint m_boneIndices = 0x48; // CUtlVector<int32>
public const nint m_boneNames = 0x60; // CUtlVector<CUtlString>
public const nint m_weightLists = 0x78; // CUtlVector<WeightList>
public const nint m_flSpringFrequencyMin = 0x90; // float32
public const nint m_flSpringFrequencyMax = 0x94; // float32
public const nint m_flMaxStretch = 0x98; // float32
public const nint m_bSolidCollisionAtZeroWeight = 0x9C; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSlopeComponentUpdater {
public const nint m_flTraceDistance = 0x34; // float32
public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle
public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle
public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle
public const nint m_hSlopeHeading = 0x3E; // CAnimParamHandle
public const nint m_hSlopeNormal = 0x40; // CAnimParamHandle
public const nint m_hSlopeNormal_WorldSpace = 0x42; // CAnimParamHandle
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateMachineComponentUpdater {
public const nint m_stateMachine = 0x30; // CAnimStateMachineUpdater
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionDataSet {
public const nint m_groups = 0x0; // CUtlVector<CMotionGraphGroup>
public const nint m_nDimensionCount = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraphGroup {
public const nint m_searchDB = 0x0; // CMotionSearchDB
public const nint m_motionGraphs = 0xB8; // CUtlVector<CSmartPtr<CMotionGraph>>
public const nint m_motionGraphConfigs = 0xD0; // CUtlVector<CMotionGraphConfig>
public const nint m_sampleToConfig = 0xE8; // CUtlVector<int32>
public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SampleCode {
public const nint m_subCode = 0x0; // uint8[8]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MotionDBIndex {
public const nint m_nIndex = 0x0; // uint32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVectorQuantizer {
public const nint m_centroidVectors = 0x0; // CUtlVector<float32>
public const nint m_nCentroids = 0x18; // int32
public const nint m_nDimensions = 0x1C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CProductQuantizer {
public const nint m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
public const nint m_nDimensions = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionSearchNode {
public const nint m_children = 0x0; // CUtlVector<CMotionSearchNode*>
public const nint m_quantizer = 0x18; // CVectorQuantizer
public const nint m_sampleCodes = 0x38; // CUtlVector<CUtlVector<SampleCode>>
public const nint m_sampleIndices = 0x50; // CUtlVector<CUtlVector<int32>>
public const nint m_selectableSamples = 0x68; // CUtlVector<int32>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionSearchDB {
public const nint m_rootNode = 0x0; // CMotionSearchNode
public const nint m_residualQuantizer = 0x80; // CProductQuantizer
public const nint m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraph {
public const nint m_paramSpans = 0x10; // CParamSpanUpdater
public const nint m_tags = 0x28; // CUtlVector<TagSpan_t>
public const nint m_pRootNode = 0x40; // CSmartPtr<CMotionNode>
public const nint m_nParameterCount = 0x48; // int32
public const nint m_nConfigStartIndex = 0x4C; // int32
public const nint m_nConfigCount = 0x50; // int32
public const nint m_bLoop = 0x54; // bool
}
// Parent: CMotionGraph
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CEditableMotionGraph {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNode {
public const nint m_name = 0x18; // CUtlString
public const nint m_id = 0x20; // AnimNodeID
}
// Parent: CMotionNode
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNodeSequence {
public const nint m_tags = 0x28; // CUtlVector<TagSpan_t>
public const nint m_hSequence = 0x40; // HSequence
public const nint m_flPlaybackSpeed = 0x44; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class MotionBlendItem {
public const nint m_pChild = 0x0; // CSmartPtr<CMotionNode>
public const nint m_flKeyValue = 0x8; // float32
}
// Parent: CMotionNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionNodeBlend1D {
public const nint m_blendItems = 0x28; // CUtlVector<MotionBlendItem>
public const nint m_nParamIndex = 0x40; // int32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionMetricEvaluator {
public const nint m_means = 0x18; // CUtlVector<float32>
public const nint m_standardDeviations = 0x30; // CUtlVector<float32>
public const nint m_flWeight = 0x48; // float32
public const nint m_nDimensionStartIndex = 0x4C; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlockSelectionMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBonePositionMetricEvaluator {
public const nint m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneVelocityMetricEvaluator {
public const nint m_nBoneIndex = 0x50; // int32
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCurrentRotationVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCurrentVelocityMetricEvaluator {
}
// Parent: CMotionMetricEvaluator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDistanceRemainingMetricEvaluator {
public const nint m_flMaxDistance = 0x50; // float32
public const nint m_flMinDistance = 0x54; // float32
public const nint m_flStartGoalFilterDistance = 0x58; // float32
public const nint m_flMaxGoalOvershootScale = 0x5C; // float32
public const nint m_bFilterFixedMinDistance = 0x60; // bool
public const nint m_bFilterGoalDistance = 0x61; // bool
public const nint m_bFilterGoalOvershoot = 0x62; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootPositionMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_bIgnoreSlope = 0x68; // bool
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFutureFacingMetricEvaluator {
public const nint m_flDistance = 0x50; // float32
public const nint m_flTime = 0x54; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFutureVelocityMetricEvaluator {
public const nint m_flDistance = 0x50; // float32
public const nint m_flStoppingDistance = 0x54; // float32
public const nint m_flTargetSpeed = 0x58; // float32
public const nint m_eMode = 0x5C; // VelocityMetricMode
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathMetricEvaluator {
public const nint m_pathTimeSamples = 0x50; // CUtlVector<float32>
public const nint m_flDistance = 0x68; // float32
public const nint m_bExtrapolateMovement = 0x6C; // bool
public const nint m_flMinExtrapolationSpeed = 0x70; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStepsRemainingMetricEvaluator {
public const nint m_footIndices = 0x50; // CUtlVector<int32>
public const nint m_flMinStepsRemaining = 0x68; // float32
}
// Parent: CMotionMetricEvaluator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTimeRemainingMetricEvaluator {
public const nint m_bMatchByTimeRemaining = 0x50; // bool
public const nint m_flMaxTimeRemaining = 0x54; // float32
public const nint m_bFilterByTimeRemaining = 0x58; // bool
public const nint m_flMinTimeRemaining = 0x5C; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMotorUpdaterBase {
public const nint m_name = 0x10; // CUtlString
public const nint m_bDefault = 0x18; // bool
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathAnimMotorUpdaterBase {
public const nint m_bLockToPath = 0x19; // bool
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDampedPathAnimMotorUpdater {
public const nint m_flAnticipationTime = 0x20; // float32
public const nint m_flMinSpeedScale = 0x24; // float32
public const nint m_hAnticipationPosParam = 0x28; // CAnimParamHandle
public const nint m_hAnticipationHeadingParam = 0x2A; // CAnimParamHandle
public const nint m_flSpringConstant = 0x2C; // float32
public const nint m_flMinSpringTension = 0x30; // float32
public const nint m_flMaxSpringTension = 0x34; // float32
}
// Parent: CPathAnimMotorUpdaterBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathAnimMotorUpdater {
}
// Parent: CAnimMotorUpdaterBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPlayerInputAnimMotorUpdater {
public const nint m_sampleTimes = 0x20; // CUtlVector<float32>
public const nint m_flSpringConstant = 0x3C; // float32
public const nint m_flAnticipationDistance = 0x40; // float32
public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle
public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle
public const nint m_bUseAcceleration = 0x48; // bool
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class AimMatrixOpFixedSettings_t {
public const nint m_attachment = 0x0; // CAnimAttachment
public const nint m_damping = 0x80; // CAnimInputDamping
public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10]
public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode
public const nint m_fAngleIncrement = 0xBC; // float32
public const nint m_nSequenceMaxFrame = 0xC0; // int32
public const nint m_nBoneMaskIndex = 0xC4; // int32
public const nint m_bTargetIsPosition = 0xC8; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FollowAttachmentSettings_t {
public const nint m_attachment = 0x0; // CAnimAttachment
public const nint m_boneIndex = 0x80; // int32
public const nint m_bMatchTranslation = 0x84; // bool
public const nint m_bMatchRotation = 0x85; // bool
}
// Parent: None
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class FootLockPoseOpFixedSettings {
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; // IKSolverType
public const nint m_bApplyTilt = 0x30; // bool
public const nint m_bApplyHipDrop = 0x31; // bool
public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool
public const nint m_bApplyFootRotationLimits = 0x33; // bool
public const nint m_bApplyLegTwistLimits = 0x34; // bool
public const nint m_flMaxFootHeight = 0x38; // float32
public const nint m_flExtensionScale = 0x3C; // float32
public const nint m_flMaxLegTwist = 0x40; // float32
public const nint m_bEnableLockBreaking = 0x44; // bool
public const nint m_flLockBreakTolerance = 0x48; // float32
public const nint m_flLockBlendTime = 0x4C; // float32
public const nint m_bEnableStretching = 0x50; // bool
public const nint m_flMaxStretchAmount = 0x54; // float32
public const nint m_flStretchExtensionScale = 0x58; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class FootPinningPoseOpFixedData_t {
public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_flBlendTime = 0x18; // float32
public const nint m_flLockBreakDistance = 0x1C; // float32
public const nint m_flMaxLegTwist = 0x20; // float32
public const nint m_nHipBoneIndex = 0x24; // int32
public const nint m_bApplyLegTwistLimits = 0x28; // bool
public const nint m_bApplyFootRotationLimits = 0x29; // bool
}
// Parent: None
// Fields count: 17
//
// Metadata:
// MGetKV3ClassDefaults
public static class HitReactFixedSettings_t {
public const nint m_nWeightListIndex = 0x0; // int32
public const nint m_nEffectedBoneCount = 0x4; // int32
public const nint m_flMaxImpactForce = 0x8; // float32
public const nint m_flMinImpactForce = 0xC; // float32
public const nint m_flWhipImpactScale = 0x10; // float32
public const nint m_flCounterRotationScale = 0x14; // float32
public const nint m_flDistanceFadeScale = 0x18; // float32
public const nint m_flPropagationScale = 0x1C; // float32
public const nint m_flWhipDelay = 0x20; // float32
public const nint m_flSpringStrength = 0x24; // float32
public const nint m_flWhipSpringStrength = 0x28; // float32
public const nint m_flMaxAngleRadians = 0x2C; // float32
public const nint m_nHipBoneIndex = 0x30; // int32
public const nint m_flHipBoneTranslationScale = 0x34; // float32
public const nint m_flHipDipSpringStrength = 0x38; // float32
public const nint m_flHipDipImpactScale = 0x3C; // float32
public const nint m_flHipDipDelay = 0x40; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class JiggleBoneSettings_t {
public const nint m_nBoneIndex = 0x0; // int32
public const nint m_flSpringStrength = 0x4; // float32
public const nint m_flMaxTimeStep = 0x8; // float32
public const nint m_flDamping = 0xC; // float32
public const nint m_vBoundsMaxLS = 0x10; // Vector
public const nint m_vBoundsMinLS = 0x1C; // Vector
public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class JiggleBoneSettingsList_t {
public const nint m_boneSettings = 0x0; // CUtlVector<JiggleBoneSettings_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class LookAtBone_t {
public const nint m_index = 0x0; // int32
public const nint m_weight = 0x4; // float32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class LookAtOpFixedSettings_t {
public const nint m_attachment = 0x0; // CAnimAttachment
public const nint m_damping = 0x80; // CAnimInputDamping
public const nint m_bones = 0x90; // CUtlVector<LookAtBone_t>
public const nint m_flYawLimit = 0xA8; // float32
public const nint m_flPitchLimit = 0xAC; // float32
public const nint m_flHysteresisInnerAngle = 0xB0; // float32
public const nint m_flHysteresisOuterAngle = 0xB4; // float32
public const nint m_bRotateYawForward = 0xB8; // bool
public const nint m_bMaintainUpDirection = 0xB9; // bool
public const nint m_bTargetIsPosition = 0xBA; // bool
public const nint m_bUseHysteresis = 0xBB; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class ChainToSolveData_t {
public const nint m_nChainIndex = 0x0; // int32
public const nint m_SolverSettings = 0x4; // IKSolverSettings_t
public const nint m_TargetSettings = 0x10; // IKTargetSettings_t
public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting
public const nint m_flDebugNormalizedValue = 0x3C; // float32
public const nint m_vDebugOffset = 0x40; // VectorAligned
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SolveIKChainPoseOpFixedSettings_t {
public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
public const nint m_bMatchTargetOrientation = 0x18; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimParameterBase {
public const nint m_name = 0x18; // CGlobalSymbol
public const nint m_group = 0x20; // CUtlString
public const nint m_id = 0x28; // AnimParamID
public const nint m_componentName = 0x40; // CUtlString
public const nint m_bNetworkingRequested = 0x60; // bool
public const nint m_bIsReferenced = 0x61; // bool
}
// Parent: CAnimParameterBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CConcreteAnimParameter {
public const nint m_previewButton = 0x64; // AnimParamButton_t
public const nint m_eNetworkSetting = 0x68; // AnimParamNetworkSetting
public const nint m_bUseMostRecentValue = 0x6C; // bool
public const nint m_bAutoReset = 0x6D; // bool
public const nint m_bGameWritable = 0x6E; // bool
public const nint m_bGraphWritable = 0x6F; // bool
}
// Parent: CAnimParameterBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVirtualAnimParameter {
public const nint m_expressionString = 0x68; // CUtlString
public const nint m_eParamType = 0x70; // AnimParamType_t
}
// Parent: CConcreteAnimParameter
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CBoolAnimParameter {
public const nint m_bDefaultValue = 0x70; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CEnumAnimParameter {
public const nint m_defaultValue = 0x78; // uint8
public const nint m_enumOptions = 0x80; // CUtlVector<CUtlString>
}
// Parent: CConcreteAnimParameter
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CIntAnimParameter {
public const nint m_defaultValue = 0x70; // int32
public const nint m_minValue = 0x74; // int32
public const nint m_maxValue = 0x78; // int32
}
// Parent: CConcreteAnimParameter
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CFloatAnimParameter {
public const nint m_fDefaultValue = 0x70; // float32
public const nint m_fMinValue = 0x74; // float32
public const nint m_fMaxValue = 0x78; // float32
public const nint m_bInterpolate = 0x7C; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CVectorAnimParameter {
public const nint m_defaultValue = 0x70; // Vector
public const nint m_bInterpolate = 0x7C; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CQuaternionAnimParameter {
public const nint m_defaultValue = 0x70; // Quaternion
public const nint m_bInterpolate = 0x80; // bool
}
// Parent: CConcreteAnimParameter
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CSymbolAnimParameter {
public const nint m_defaultValue = 0x70; // CGlobalSymbol
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ScriptInfo_t {
public const nint m_code = 0x0; // CUtlString
public const nint m_paramsModified = 0x8; // CUtlVector<CAnimParamHandle>
public const nint m_proxyReadParams = 0x20; // CUtlVector<int32>
public const nint m_proxyWriteParams = 0x38; // CUtlVector<int32>
public const nint m_eScriptType = 0x50; // AnimScriptType
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimScriptManager {
public const nint m_scriptInfo = 0x10; // CUtlVector<ScriptInfo_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateActionUpdater {
public const nint m_pAction = 0x0; // CSmartPtr<CAnimActionUpdater>
public const nint m_eBehavior = 0x8; // StateActionBehavior
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTransitionUpdateData {
public const nint m_srcStateIndex = 0x0; // uint8
public const nint m_destStateIndex = 0x1; // uint8
public const nint m_bDisabled = 0x0; // bitfield:1
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateUpdateData {
public const nint m_name = 0x0; // CUtlString
public const nint m_hScript = 0x8; // AnimScriptHandle
public const nint m_transitionIndices = 0x10; // CUtlVector<int32>
public const nint m_actions = 0x28; // CUtlVector<CStateActionUpdater>
public const nint m_stateID = 0x40; // AnimStateID
public const nint m_bIsStartState = 0x0; // bitfield:1
public const nint m_bIsEndState = 0x0; // bitfield:1
public const nint m_bIsPassthrough = 0x0; // bitfield:1
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimStateMachineUpdater {
public const nint m_states = 0x8; // CUtlVector<CStateUpdateData>
public const nint m_transitions = 0x20; // CUtlVector<CTransitionUpdateData>
public const nint m_startStateIndex = 0x50; // int32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUpdateNodeRef {
public const nint m_nodeIndex = 0x8; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUpdateNodeBase {
public const nint m_nodePath = 0x14; // CAnimNodePath
public const nint m_networkMode = 0x44; // AnimNodeNetworkMode
public const nint m_name = 0x50; // CUtlString
}
// Parent: CAnimUpdateNodeBase
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBinaryUpdateNode {
public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef
public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef
public const nint m_timingBehavior = 0x78; // BinaryNodeTiming
public const nint m_flTimingBlend = 0x7C; // float32
public const nint m_bResetChild1 = 0x80; // bool
public const nint m_bResetChild2 = 0x81; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlendUpdateNode {
public const nint m_children = 0x60; // CUtlVector<CAnimUpdateNodeRef>
public const nint m_sortedOrder = 0x78; // CUtlVector<uint8>
public const nint m_targetValues = 0x90; // CUtlVector<float32>
public const nint m_blendValueSource = 0xAC; // AnimValueSource
public const nint m_paramIndex = 0xB0; // CAnimParamHandle
public const nint m_damping = 0xB8; // CAnimInputDamping
public const nint m_blendKeyType = 0xC8; // BlendKeyType
public const nint m_bLockBlendOnReset = 0xCC; // bool
public const nint m_bSyncCycles = 0xCD; // bool
public const nint m_bLoop = 0xCE; // bool
public const nint m_bLockWhenWaning = 0xCF; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class BlendItem_t {
public const nint m_tags = 0x0; // CUtlVector<TagSpan_t>
public const nint m_pChild = 0x18; // CAnimUpdateNodeRef
public const nint m_hSequence = 0x28; // HSequence
public const nint m_vPos = 0x2C; // Vector2D
public const nint m_flDuration = 0x34; // float32
public const nint m_bUseCustomDuration = 0x38; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBlend2DUpdateNode {
public const nint m_items = 0x60; // CUtlVector<BlendItem_t>
public const nint m_tags = 0x78; // CUtlVector<TagSpan_t>
public const nint m_paramSpans = 0x90; // CParamSpanUpdater
public const nint m_nodeItemIndices = 0xA8; // CUtlVector<int32>
public const nint m_damping = 0xC0; // CAnimInputDamping
public const nint m_blendSourceX = 0xD0; // AnimValueSource
public const nint m_paramX = 0xD4; // CAnimParamHandle
public const nint m_blendSourceY = 0xD8; // AnimValueSource
public const nint m_paramY = 0xDC; // CAnimParamHandle
public const nint m_eBlendMode = 0xE0; // Blend2DMode
public const nint m_playbackSpeed = 0xE4; // float32
public const nint m_bLoop = 0xE8; // bool
public const nint m_bLockBlendOnReset = 0xE9; // bool
public const nint m_bLockWhenWaning = 0xEA; // bool
public const nint m_bAnimEventsAndTagsOnMostWeightedOnly = 0xEB; // bool
}
// Parent: CBinaryUpdateNode
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneMaskUpdateNode {
public const nint m_nWeightListIndex = 0x88; // int32
public const nint m_flRootMotionBlend = 0x8C; // float32
public const nint m_blendSpace = 0x90; // BoneMaskBlendSpace
public const nint m_footMotionTiming = 0x94; // BinaryNodeChildOption
public const nint m_bUseBlendScale = 0x98; // bool
public const nint m_blendValueSource = 0x9C; // AnimValueSource
public const nint m_hBlendParameter = 0xA0; // CAnimParamHandle
}
// Parent: CAnimUpdateNodeBase
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CChoiceUpdateNode {
public const nint m_children = 0x58; // CUtlVector<CAnimUpdateNodeRef>
public const nint m_weights = 0x70; // CUtlVector<float32>
public const nint m_blendTimes = 0x88; // CUtlVector<float32>
public const nint m_choiceMethod = 0xA0; // ChoiceMethod
public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod
public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod
public const nint m_blendTime = 0xAC; // float32
public const nint m_bCrossFade = 0xB0; // bool
public const nint m_bResetChosen = 0xB1; // bool
public const nint m_bDontResetSameSelection = 0xB2; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDirectPlaybackTagData {
public const nint m_sequenceName = 0x0; // CUtlString
public const nint m_tags = 0x8; // CUtlVector<TagSpan_t>
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class FootFixedData_t {
public const nint m_vToeOffset = 0x0; // VectorAligned
public const nint m_vHeelOffset = 0x10; // VectorAligned
public const nint m_nTargetBoneIndex = 0x20; // int32
public const nint m_nAnkleBoneIndex = 0x24; // int32
public const nint m_nIKAnchorBoneIndex = 0x28; // int32
public const nint m_ikChainIndex = 0x2C; // int32
public const nint m_flMaxIKLength = 0x30; // float32
public const nint m_nFootIndex = 0x34; // int32
public const nint m_nTagIndex = 0x38; // int32
public const nint m_flMaxRotationLeft = 0x3C; // float32
public const nint m_flMaxRotationRight = 0x40; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class TraceSettings_t {
public const nint m_flTraceHeight = 0x0; // float32
public const nint m_flTraceRadius = 0x4; // float32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class FootFixedSettings {
public const nint m_traceSettings = 0x0; // TraceSettings_t
public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned
public const nint m_flFootBaseLength = 0x20; // float32
public const nint m_flMaxRotationLeft = 0x24; // float32
public const nint m_flMaxRotationRight = 0x28; // float32
public const nint m_footstepLandedTagIndex = 0x2C; // int32
public const nint m_bEnableTracing = 0x30; // bool
public const nint m_flTraceAngleBlend = 0x34; // float32
public const nint m_nDisableTagIndex = 0x38; // int32
public const nint m_nFootIndex = 0x3C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FootStepTrigger {
public const nint m_tags = 0x0; // CUtlVector<int32>
public const nint m_nFootIndex = 0x18; // int32
public const nint m_triggerPhase = 0x1C; // StepPhase
}
// Parent: CAnimUpdateNodeBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLeafUpdateNode {
}
// Parent: CLeafUpdateNode
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLeanMatrixUpdateNode {
public const nint m_frameCorners = 0x5C; // int32[3][3]
public const nint m_poses = 0x80; // CPoseHandle[9]
public const nint m_damping = 0xA8; // CAnimInputDamping
public const nint m_blendSource = 0xB8; // AnimVectorSource
public const nint m_paramIndex = 0xBC; // CAnimParamHandle
public const nint m_verticalAxis = 0xC0; // Vector
public const nint m_horizontalAxis = 0xCC; // Vector
public const nint m_hSequence = 0xD8; // HSequence
public const nint m_flMaxValue = 0xDC; // float32
public const nint m_nSequenceMaxFrame = 0xE0; // int32
}
// Parent: CLeafUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraphUpdateNode {
public const nint m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph>
}
// Parent: CLeafUpdateNode
// Fields count: 23
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionMatchingUpdateNode {
public const nint m_dataSet = 0x58; // CMotionDataSet
public const nint m_metrics = 0x78; // CUtlVector<CSmartPtr<CMotionMetricEvaluator>>
public const nint m_weights = 0x90; // CUtlVector<float32>
public const nint m_bSearchEveryTick = 0xE0; // bool
public const nint m_flSearchInterval = 0xE4; // float32
public const nint m_bSearchWhenClipEnds = 0xE8; // bool
public const nint m_bSearchWhenGoalChanges = 0xE9; // bool
public const nint m_blendCurve = 0xEC; // CBlendCurve
public const nint m_flSampleRate = 0xF4; // float32
public const nint m_flBlendTime = 0xF8; // float32
public const nint m_bLockClipWhenWaning = 0xFC; // bool
public const nint m_flSelectionThreshold = 0x100; // float32
public const nint m_flReselectionTimeWindow = 0x104; // float32
public const nint m_bEnableRotationCorrection = 0x108; // bool
public const nint m_bGoalAssist = 0x109; // bool
public const nint m_flGoalAssistDistance = 0x10C; // float32
public const nint m_flGoalAssistTolerance = 0x110; // float32
public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping
public const nint m_flDistanceScale_OuterRadius = 0x128; // float32
public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32
public const nint m_flDistanceScale_MaxScale = 0x130; // float32
public const nint m_flDistanceScale_MinScale = 0x134; // float32
public const nint m_bEnableDistanceScaling = 0x138; // bool
}
// Parent: CAnimUpdateNodeBase
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSelectorUpdateNode {
public const nint m_children = 0x58; // CUtlVector<CAnimUpdateNodeRef>
public const nint m_tags = 0x70; // CUtlVector<int8>
public const nint m_blendCurve = 0x8C; // CBlendCurve
public const nint m_flBlendTime = 0x94; // CAnimValue<float32>
public const nint m_hParameter = 0x9C; // CAnimParamHandle
public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t
public const nint m_bResetOnChange = 0xA4; // bool
public const nint m_bSyncCyclesOnChange = 0xA5; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSequenceUpdateNode {
public const nint m_paramSpans = 0x60; // CParamSpanUpdater
public const nint m_tags = 0x78; // CUtlVector<TagSpan_t>
public const nint m_hSequence = 0x94; // HSequence
public const nint m_playbackSpeed = 0x98; // float32
public const nint m_duration = 0x9C; // float32
public const nint m_bLoop = 0xA0; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSingleFrameUpdateNode {
public const nint m_actions = 0x58; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle
public const nint m_hSequence = 0x74; // HSequence
public const nint m_flCycle = 0x78; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSolveIKTargetHandle_t {
public const nint m_positionHandle = 0x0; // CAnimParamHandle
public const nint m_orientationHandle = 0x2; // CAnimParamHandle
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class StanceInfo_t {
public const nint m_vPosition = 0x0; // Vector
public const nint m_flDirection = 0xC; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateNodeTransitionData {
public const nint m_curve = 0x0; // CBlendCurve
public const nint m_blendDuration = 0x8; // CAnimValue<float32>
public const nint m_resetCycleValue = 0x10; // CAnimValue<float32>
public const nint m_bReset = 0x0; // bitfield:1
public const nint m_resetCycleOption = 0x0; // bitfield:3
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateNodeStateData {
public const nint m_pChild = 0x0; // CAnimUpdateNodeRef
public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1
}
// Parent: CAnimUpdateNodeBase
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStateMachineUpdateNode {
public const nint m_stateMachine = 0x68; // CAnimStateMachineUpdater
public const nint m_stateData = 0xC0; // CUtlVector<CStateNodeStateData>
public const nint m_transitionData = 0xD8; // CUtlVector<CStateNodeTransitionData>
public const nint m_bBlockWaningTags = 0xF4; // bool
public const nint m_bLockStateWhenWaning = 0xF5; // bool
}
// Parent: CBinaryUpdateNode
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSubtractUpdateNode {
public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption
public const nint m_bApplyToFootMotion = 0x8C; // bool
public const nint m_bApplyChannelsSeparately = 0x8D; // bool
public const nint m_bUseModelSpace = 0x8E; // bool
}
// Parent: None
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class TwoBoneIKSettings_t {
public const nint m_endEffectorType = 0x0; // IkEndEffectorType
public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment
public const nint m_targetType = 0x90; // IkTargetType
public const nint m_targetAttachment = 0xA0; // CAnimAttachment
public const nint m_targetBoneIndex = 0x120; // int32
public const nint m_hPositionParam = 0x124; // CAnimParamHandle
public const nint m_hRotationParam = 0x126; // CAnimParamHandle
public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool
public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned
public const nint m_nFixedBoneIndex = 0x140; // int32
public const nint m_nMiddleBoneIndex = 0x144; // int32
public const nint m_nEndBoneIndex = 0x148; // int32
public const nint m_bMatchTargetOrientation = 0x14C; // bool
public const nint m_bConstrainTwist = 0x14D; // bool
public const nint m_flMaxTwist = 0x150; // float32
}
// Parent: CAnimUpdateNodeBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CUnaryUpdateNode {
public const nint m_pChildNode = 0x58; // CAnimUpdateNodeRef
}
// Parent: CUnaryUpdateNode
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CWayPointHelperUpdateNode {
public const nint m_flStartCycle = 0x6C; // float32
public const nint m_flEndCycle = 0x70; // float32
public const nint m_bOnlyGoals = 0x74; // bool
public const nint m_bPreventOvershoot = 0x75; // bool
public const nint m_bPreventUndershoot = 0x76; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CZeroPoseUpdateNode {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class TagSpan_t {
public const nint m_tagIndex = 0x0; // int32
public const nint m_startCycle = 0x4; // float32
public const nint m_endCycle = 0x8; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimNodePath {
public const nint m_path = 0x0; // AnimNodeID[11]
public const nint m_nCount = 0x2C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ConfigIndex {
public const nint m_nGroup = 0x0; // uint16
public const nint m_nConfig = 0x2; // uint16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class MotionIndex {
public const nint m_nGroup = 0x0; // uint16
public const nint m_nMotion = 0x2; // uint16
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMotionGraphConfig {
public const nint m_paramValues = 0x0; // float32[4]
public const nint m_flDuration = 0x10; // float32
public const nint m_nMotionIndex = 0x14; // MotionIndex
public const nint m_nSampleStart = 0x18; // int32
public const nint m_nSampleCount = 0x1C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPoseHandle {
public const nint m_nIndex = 0x0; // uint16
public const nint m_eType = 0x2; // PoseType_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerPrimitiveBase {
public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType
public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11]
public const nint m_nOwningAnimNodePathCount = 0x38; // int32
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerText {
public const nint m_vWsPosition = 0x40; // VectorAligned
public const nint m_Color = 0x50; // Color
public const nint m_Text = 0x58; // CUtlString
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerSphere {
public const nint m_vWsPosition = 0x40; // VectorAligned
public const nint m_flRadius = 0x50; // float32
public const nint m_Color = 0x54; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerLine {
public const nint m_vWsPositionStart = 0x40; // VectorAligned
public const nint m_vWsPositionEnd = 0x50; // VectorAligned
public const nint m_Color = 0x60; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerPie {
public const nint m_vWsCenter = 0x40; // VectorAligned
public const nint m_vWsStart = 0x50; // VectorAligned
public const nint m_vWsEnd = 0x60; // VectorAligned
public const nint m_Color = 0x70; // Color
}
// Parent: CAnimationGraphVisualizerPrimitiveBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGraphVisualizerAxis {
public const nint m_xWsTransform = 0x40; // CTransform
public const nint m_flAxisSize = 0x60; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimNodeID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimNodeOutputID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimStateID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimParamID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimTagID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimComponentID {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyEditClassAsString
public static class AnimScriptHandle {
public const nint m_id = 0x0; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimAttachment {
public const nint m_influenceRotations = 0x0; // Quaternion[3]
public const nint m_influenceOffsets = 0x30; // VectorAligned[3]
public const nint m_influenceIndices = 0x60; // int32[3]
public const nint m_influenceWeights = 0x6C; // float32[3]
public const nint m_numInfluences = 0x78; // uint8
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t>
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t>
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXBodyPart_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_flMass = 0x4; // float32
public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t
public const nint m_nCollisionAttributeIndex = 0x80; // uint16
public const nint m_nReserved = 0x82; // uint16
public const nint m_flInertiaScale = 0x84; // float32
public const nint m_flLinearDamping = 0x88; // float32
public const nint m_flAngularDamping = 0x8C; // float32
public const nint m_bOverrideMassCenter = 0x90; // bool
public const nint m_vMassCenterOverride = 0x94; // Vector
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXCollisionAttributes_t {
public const nint m_CollisionGroup = 0x0; // uint32
public const nint m_InteractAs = 0x8; // CUtlVector<uint32>
public const nint m_InteractWith = 0x20; // CUtlVector<uint32>
public const nint m_InteractExclude = 0x38; // CUtlVector<uint32>
public const nint m_CollisionGroupString = 0x50; // CUtlString
public const nint m_InteractAsStrings = 0x58; // CUtlVector<CUtlString>
public const nint m_InteractWithStrings = 0x70; // CUtlVector<CUtlString>
public const nint m_InteractExcludeStrings = 0x88; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXRange_t {
public const nint m_flMin = 0x0; // float32
public const nint m_flMax = 0x4; // float32
}
// Parent: None
// Fields count: 46
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXConstraintParams_t {
public const nint m_nType = 0x0; // int8
public const nint m_nTranslateMotion = 0x1; // int8
public const nint m_nRotateMotion = 0x2; // int8
public const nint m_nFlags = 0x3; // int8
public const nint m_anchor = 0x4; // Vector[2]
public const nint m_axes = 0x1C; // QuaternionStorage[2]
public const nint m_maxForce = 0x3C; // float32
public const nint m_maxTorque = 0x40; // float32
public const nint m_linearLimitValue = 0x44; // float32
public const nint m_linearLimitRestitution = 0x48; // float32
public const nint m_linearLimitSpring = 0x4C; // float32
public const nint m_linearLimitDamping = 0x50; // float32
public const nint m_twistLowLimitValue = 0x54; // float32
public const nint m_twistLowLimitRestitution = 0x58; // float32
public const nint m_twistLowLimitSpring = 0x5C; // float32
public const nint m_twistLowLimitDamping = 0x60; // float32
public const nint m_twistHighLimitValue = 0x64; // float32
public const nint m_twistHighLimitRestitution = 0x68; // float32
public const nint m_twistHighLimitSpring = 0x6C; // float32
public const nint m_twistHighLimitDamping = 0x70; // float32
public const nint m_swing1LimitValue = 0x74; // float32
public const nint m_swing1LimitRestitution = 0x78; // float32
public const nint m_swing1LimitSpring = 0x7C; // float32
public const nint m_swing1LimitDamping = 0x80; // float32
public const nint m_swing2LimitValue = 0x84; // float32
public const nint m_swing2LimitRestitution = 0x88; // float32
public const nint m_swing2LimitSpring = 0x8C; // float32
public const nint m_swing2LimitDamping = 0x90; // float32
public const nint m_goalPosition = 0x94; // Vector
public const nint m_goalOrientation = 0xA0; // QuaternionStorage
public const nint m_goalAngularVelocity = 0xB0; // Vector
public const nint m_driveSpringX = 0xBC; // float32
public const nint m_driveSpringY = 0xC0; // float32
public const nint m_driveSpringZ = 0xC4; // float32
public const nint m_driveDampingX = 0xC8; // float32
public const nint m_driveDampingY = 0xCC; // float32
public const nint m_driveDampingZ = 0xD0; // float32
public const nint m_driveSpringTwist = 0xD4; // float32
public const nint m_driveSpringSwing = 0xD8; // float32
public const nint m_driveSpringSlerp = 0xDC; // float32
public const nint m_driveDampingTwist = 0xE0; // float32
public const nint m_driveDampingSwing = 0xE4; // float32
public const nint m_driveDampingSlerp = 0xE8; // float32
public const nint m_solverIterationCount = 0xEC; // int32
public const nint m_projectionLinearTolerance = 0xF0; // float32
public const nint m_projectionAngularTolerance = 0xF4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXConstraint2_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_nParent = 0x4; // uint16
public const nint m_nChild = 0x6; // uint16
public const nint m_params = 0x8; // VPhysXConstraintParams_t
}
// Parent: None
// Fields count: 24
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXJoint_t {
public const nint m_nType = 0x0; // uint16
public const nint m_nBody1 = 0x2; // uint16
public const nint m_nBody2 = 0x4; // uint16
public const nint m_nFlags = 0x6; // uint16
public const nint m_Frame1 = 0x10; // CTransform
public const nint m_Frame2 = 0x30; // CTransform
public const nint m_bEnableCollision = 0x50; // bool
public const nint m_bEnableLinearLimit = 0x51; // bool
public const nint m_LinearLimit = 0x54; // VPhysXRange_t
public const nint m_bEnableLinearMotor = 0x5C; // bool
public const nint m_vLinearTargetVelocity = 0x60; // Vector
public const nint m_flMaxForce = 0x6C; // float32
public const nint m_bEnableSwingLimit = 0x70; // bool
public const nint m_SwingLimit = 0x74; // VPhysXRange_t
public const nint m_bEnableTwistLimit = 0x7C; // bool
public const nint m_TwistLimit = 0x80; // VPhysXRange_t
public const nint m_bEnableAngularMotor = 0x88; // bool
public const nint m_vAngularTargetVelocity = 0x8C; // Vector
public const nint m_flMaxTorque = 0x98; // float32
public const nint m_flLinearFrequency = 0x9C; // float32
public const nint m_flLinearDampingRatio = 0xA0; // float32
public const nint m_flAngularFrequency = 0xA4; // float32
public const nint m_flAngularDampingRatio = 0xA8; // float32
public const nint m_flFriction = 0xAC; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class PhysSoftbodyDesc_t {
public const nint m_ParticleBoneHash = 0x0; // CUtlVector<uint32>
public const nint m_Particles = 0x18; // CUtlVector<RnSoftbodyParticle_t>
public const nint m_Springs = 0x30; // CUtlVector<RnSoftbodySpring_t>
public const nint m_Capsules = 0x48; // CUtlVector<RnSoftbodyCapsule_t>
public const nint m_InitPose = 0x60; // CUtlVector<CTransform>
public const nint m_ParticleBoneName = 0x78; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class VPhysXAggregateData_t {
public const nint m_nFlags = 0x0; // uint16
public const nint m_nRefCounter = 0x2; // uint16
public const nint m_bonesHash = 0x8; // CUtlVector<uint32>
public const nint m_boneNames = 0x20; // CUtlVector<CUtlString>
public const nint m_indexNames = 0x38; // CUtlVector<uint16>
public const nint m_indexHash = 0x50; // CUtlVector<uint16>
public const nint m_bindPose = 0x68; // CUtlVector<matrix3x4a_t>
public const nint m_parts = 0x80; // CUtlVector<VPhysXBodyPart_t>
public const nint m_constraints2 = 0x98; // CUtlVector<VPhysXConstraint2_t>
public const nint m_joints = 0xB0; // CUtlVector<VPhysXJoint_t>
public const nint m_pFeModel = 0xC8; // PhysFeModelDesc_t*
public const nint m_boneParents = 0xD0; // CUtlVector<uint16>
public const nint m_surfacePropertyHashes = 0xE8; // CUtlVector<uint32>
public const nint m_collisionAttributes = 0x100; // CUtlVector<VPhysXCollisionAttributes_t>
public const nint m_debugPartNames = 0x118; // CUtlVector<CUtlString>
public const nint m_embeddedKeyvalues = 0x130; // CUtlString
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesPhysics {
public const nint m_friction = 0x0; // float32
public const nint m_elasticity = 0x4; // float32
public const nint m_density = 0x8; // float32
public const nint m_thickness = 0xC; // float32
public const nint m_softContactFrequency = 0x10; // float32
public const nint m_softContactDampingRatio = 0x14; // float32
public const nint m_wheelDrag = 0x18; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesAudio {
public const nint m_reflectivity = 0x0; // float32
public const nint m_hardnessFactor = 0x4; // float32
public const nint m_roughnessFactor = 0x8; // float32
public const nint m_roughThreshold = 0xC; // float32
public const nint m_hardThreshold = 0x10; // float32
public const nint m_hardVelocityThreshold = 0x14; // float32
public const nint m_flStaticImpactVolume = 0x18; // float32
public const nint m_flOcclusionFactor = 0x1C; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfacePropertiesSoundNames {
public const nint m_impactSoft = 0x0; // CUtlString
public const nint m_impactHard = 0x8; // CUtlString
public const nint m_scrapeSmooth = 0x10; // CUtlString
public const nint m_scrapeRough = 0x18; // CUtlString
public const nint m_bulletImpact = 0x20; // CUtlString
public const nint m_rolling = 0x28; // CUtlString
public const nint m_break = 0x30; // CUtlString
public const nint m_strain = 0x38; // CUtlString
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPhysSurfaceProperties {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameHash = 0x8; // uint32
public const nint m_baseNameHash = 0xC; // uint32
public const nint m_bHidden = 0x18; // bool
public const nint m_description = 0x20; // CUtlString
public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics
public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames
public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVPhysXSurfacePropertiesList {
public const nint m_surfacePropertiesList = 0x0; // CUtlVector<CPhysSurfaceProperties*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialGroup_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_materials = 0x8; // CUtlVector<CStrongHandle<InfoForResourceTypeIMaterial2>>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelSkeletonData_t {
public const nint m_boneName = 0x0; // CUtlVector<CUtlString>
public const nint m_nParent = 0x18; // CUtlVector<int16>
public const nint m_boneSphere = 0x30; // CUtlVector<float32>
public const nint m_nFlag = 0x48; // CUtlVector<uint32>
public const nint m_bonePosParent = 0x60; // CUtlVector<Vector>
public const nint m_boneRotParent = 0x78; // CUtlVector<QuaternionStorage>
public const nint m_boneScaleParent = 0x90; // CUtlVector<float32>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelInfo_t {
public const nint m_nFlags = 0x0; // uint32
public const nint m_vHullMin = 0x4; // Vector
public const nint m_vHullMax = 0x10; // Vector
public const nint m_vViewMin = 0x1C; // Vector
public const nint m_vViewMax = 0x28; // Vector
public const nint m_flMass = 0x34; // float32
public const nint m_vEyePosition = 0x38; // Vector
public const nint m_flMaxEyeDeflection = 0x44; // float32
public const nint m_sSurfaceProperty = 0x48; // CUtlString
public const nint m_keyValueText = 0x50; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelExtPart_t {
public const nint m_Transform = 0x0; // CTransform
public const nint m_Name = 0x20; // CUtlString
public const nint m_nParent = 0x28; // int32
public const nint m_refModel = 0x30; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelBoneFlexDriverControl_t {
public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t
public const nint m_flexController = 0x8; // CUtlString
public const nint m_flexControllerToken = 0x10; // uint32
public const nint m_flMin = 0x14; // float32
public const nint m_flMax = 0x18; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelBoneFlexDriver_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_boneNameToken = 0x8; // uint32
public const nint m_controls = 0x10; // CUtlVector<ModelBoneFlexDriverControl_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelDataAnimatedMaterialAttribute_t {
public const nint m_AttributeName = 0x0; // CUtlString
public const nint m_nNumChannels = 0x8; // int32
}
// Parent: None
// Fields count: 23
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermModelData_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_modelInfo = 0x8; // PermModelInfo_t
public const nint m_ExtParts = 0x60; // CUtlVector<PermModelExtPart_t>
public const nint m_refMeshes = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCRenderMesh>>
public const nint m_refMeshGroupMasks = 0x90; // CUtlVector<uint64>
public const nint m_refPhysGroupMasks = 0xA8; // CUtlVector<uint64>
public const nint m_refLODGroupMasks = 0xC0; // CUtlVector<uint8>
public const nint m_lodGroupSwitchDistances = 0xD8; // CUtlVector<float32>
public const nint m_refPhysicsData = 0xF0; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refPhysicsHitboxData = 0x108; // CUtlVector<CStrongHandle<InfoForResourceTypeCPhysAggregateData>>
public const nint m_refAnimGroups = 0x120; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_refSequenceGroups = 0x138; // CUtlVector<CStrongHandle<InfoForResourceTypeCSequenceGroupData>>
public const nint m_meshGroups = 0x150; // CUtlVector<CUtlString>
public const nint m_materialGroups = 0x168; // CUtlVector<MaterialGroup_t>
public const nint m_nDefaultMeshGroupMask = 0x180; // uint64
public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t
public const nint m_remappingTable = 0x230; // CUtlVector<int16>
public const nint m_remappingTableStarts = 0x248; // CUtlVector<uint16>
public const nint m_boneFlexDrivers = 0x260; // CUtlVector<ModelBoneFlexDriver_t>
public const nint m_pModelConfigList = 0x278; // CModelConfigList*
public const nint m_BodyGroupsHiddenInTools = 0x280; // CUtlVector<CUtlString>
public const nint m_refAnimIncludeModels = 0x298; // CUtlVector<CStrongHandle<InfoForResourceTypeCModel>>
public const nint m_AnimatedMaterialAttributes = 0x2B0; // CUtlVector<PermModelDataAnimatedMaterialAttribute_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement {
public const nint m_ElementName = 0x8; // CUtlString
public const nint m_NestedElements = 0x10; // CUtlVector<CModelConfigElement*>
}
// Parent: CModelConfigElement
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_AttachedModel {
public const nint m_InstanceName = 0x48; // CUtlString
public const nint m_EntityClass = 0x50; // CUtlString
public const nint m_hModel = 0x58; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_vOffset = 0x60; // Vector
public const nint m_aAngOffset = 0x6C; // QAngle
public const nint m_AttachmentName = 0x78; // CUtlString
public const nint m_LocalAttachmentOffsetName = 0x80; // CUtlString
public const nint m_AttachmentType = 0x88; // ModelConfigAttachmentType_t
public const nint m_bBoneMergeFlex = 0x8C; // bool
public const nint m_bUserSpecifiedColor = 0x8D; // bool
public const nint m_bUserSpecifiedMaterialGroup = 0x8E; // bool
public const nint m_bAcceptParentMaterialDrivenDecals = 0x8F; // bool
public const nint m_BodygroupOnOtherModels = 0x90; // CUtlString
public const nint m_MaterialGroupOnOtherModels = 0x98; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_UserPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_RandomPick {
public const nint m_Choices = 0x48; // CUtlVector<CUtlString>
public const nint m_ChoiceWeights = 0x60; // CUtlVector<float32>
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetMaterialGroup {
public const nint m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetMaterialGroupOnAttachedModels {
public const nint m_MaterialGroupName = 0x48; // CUtlString
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetRenderColor {
public const nint m_Color = 0x48; // Color
}
// Parent: CModelConfigElement
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_RandomColor {
public const nint m_Gradient = 0x48; // CColorGradient
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetBodygroup {
public const nint m_GroupName = 0x48; // CUtlString
public const nint m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_SetBodygroupOnAttachedModels {
public const nint m_GroupName = 0x48; // CUtlString
public const nint m_nChoice = 0x50; // int32
}
// Parent: CModelConfigElement
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigElement_Command {
public const nint m_Command = 0x48; // CUtlString
public const nint m_Args = 0x50; // KeyValues3
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfig {
public const nint m_ConfigName = 0x0; // CUtlString
public const nint m_Elements = 0x8; // CUtlVector<CModelConfigElement*>
public const nint m_bTopLevel = 0x20; // bool
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CModelConfigList {
public const nint m_bHideMaterialGroupInTools = 0x0; // bool
public const nint m_bHideRenderColorInTools = 0x1; // bool
public const nint m_Configs = 0x8; // CUtlVector<CModelConfig*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderBufferBinding {
public const nint m_hBuffer = 0x0; // uint64
public const nint m_nBindOffsetBytes = 0x10; // uint32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonBoneBounds_t {
public const nint m_vecCenter = 0x0; // Vector
public const nint m_vecSize = 0xC; // Vector
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderSkeletonBone_t {
public const nint m_boneName = 0x0; // CUtlString
public const nint m_parentName = 0x8; // CUtlString
public const nint m_invBindPose = 0x10; // matrix3x4_t
public const nint m_bbox = 0x40; // SkeletonBoneBounds_t
public const nint m_flSphereRadius = 0x58; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderSkeleton {
public const nint m_bones = 0x0; // CUtlVector<RenderSkeletonBone_t>
public const nint m_boneParents = 0x30; // CUtlVector<int32>
public const nint m_nBoneWeightCount = 0x48; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDrawCullingData {
public const nint m_vConeApex = 0x0; // Vector
public const nint m_ConeAxis = 0xC; // int8[3]
public const nint m_ConeCutoff = 0xF; // int8
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMaterialDrawDescriptor {
public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t
public const nint m_nBaseVertex = 0x4; // int32
public const nint m_nVertexCount = 0x8; // int32
public const nint m_nStartIndex = 0xC; // int32
public const nint m_nIndexCount = 0x10; // int32
public const nint m_flUvDensity = 0x14; // float32
public const nint m_vTintColor = 0x18; // Vector
public const nint m_flAlpha = 0x24; // float32
public const nint m_nFirstMeshlet = 0x2C; // uint32
public const nint m_nNumMeshlets = 0x30; // uint16
public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding
public const nint m_material = 0xE0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMeshletDescriptor {
public const nint m_PackedAABB = 0x0; // PackedAABB_t
public const nint m_CullingData = 0x8; // CDrawCullingData
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSceneObjectData {
public const nint m_vMinBounds = 0x0; // Vector
public const nint m_vMaxBounds = 0xC; // Vector
public const nint m_drawCalls = 0x18; // CUtlVector<CMaterialDrawDescriptor>
public const nint m_drawBounds = 0x30; // CUtlVector<AABB_t>
public const nint m_meshlets = 0x48; // CUtlVector<CMeshletDescriptor>
public const nint m_vTintColor = 0x60; // Vector4D
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAttachment {
public const nint m_name = 0x0; // CUtlString
public const nint m_influenceNames = 0x8; // CUtlString[3]
public const nint m_vInfluenceRotations = 0x20; // Quaternion[3]
public const nint m_vInfluenceOffsets = 0x50; // Vector[3]
public const nint m_influenceWeights = 0x74; // float32[3]
public const nint m_bInfluenceRootTransform = 0x80; // bool[3]
public const nint m_nInfluences = 0x83; // uint8
public const nint m_bIgnoreRotation = 0x84; // bool
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBox {
public const nint m_name = 0x0; // CUtlString
public const nint m_sSurfaceProperty = 0x8; // CUtlString
public const nint m_sBoneName = 0x10; // CUtlString
public const nint m_vMinBounds = 0x18; // Vector
public const nint m_vMaxBounds = 0x24; // Vector
public const nint m_flShapeRadius = 0x30; // float32
public const nint m_nBoneNameHash = 0x34; // uint32
public const nint m_nGroupId = 0x38; // int32
public const nint m_nShapeType = 0x3C; // uint8
public const nint m_bTranslationOnly = 0x3D; // bool
public const nint m_CRC = 0x40; // uint32
public const nint m_cRenderColor = 0x44; // Color
public const nint m_nHitBoxIndex = 0x48; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBoxSet {
public const nint m_name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_HitBoxes = 0x10; // CUtlVector<CHitBox>
public const nint m_SourceFilename = 0x28; // CUtlString
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitBoxSetList {
public const nint m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class DynamicMeshDeformParams_t {
public const nint m_flTensionCompressScale = 0x0; // float32
public const nint m_flTensionStretchScale = 0x4; // float32
public const nint m_bRecomputeSmoothNormalsAfterAnimation = 0x8; // bool
public const nint m_bComputeDynamicMeshTensionAfterAnimation = 0x9; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderHairStrandInfo_t {
public const nint m_nGuideIdx = 0x0; // uint32[3]
public const nint m_nBaseTriIdx = 0xC; // uint32
public const nint m_vGuideBarycentric = 0x10; // Vector2D
public const nint m_vBaseBarycentric = 0x18; // Vector2D
public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4]
public const nint m_nPackedBaseMeshUv = 0x28; // uint32
public const nint m_nPad = 0x2C; // uint32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderGroom {
public const nint m_nSegmentsPerHairStrand = 0x0; // int32
public const nint m_nGuideHairCount = 0x4; // int32
public const nint m_nHairCount = 0x8; // int32
public const nint m_nGroomGroupID = 0xC; // int32
public const nint m_nAttachBoneIdx = 0x10; // int32
public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock
public const nint m_hairs = 0x30; // CUtlVector<RenderHairStrandInfo_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRenderMesh {
public const nint m_sceneObjects = 0x10; // CUtlVectorFixedGrowable<CSceneObjectData>
public const nint m_constraints = 0xA0; // CUtlVector<CBaseConstraint*>
public const nint m_skeleton = 0xB8; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1E0; // DynamicMeshDeformParams_t
public const nint m_pGroomData = 0x1F0; // CRenderGroom*
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CConstraintTarget {
public const nint m_qOffset = 0x20; // Quaternion
public const nint m_vOffset = 0x30; // Vector
public const nint m_nBoneHash = 0x3C; // uint32
public const nint m_sName = 0x40; // CUtlString
public const nint m_flWeight = 0x48; // float32
public const nint m_bIsAttachment = 0x59; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CConstraintSlave {
public const nint m_qBaseOrientation = 0x0; // Quaternion
public const nint m_vBasePosition = 0x10; // Vector
public const nint m_nBoneHash = 0x1C; // uint32
public const nint m_flWeight = 0x20; // float32
public const nint m_sName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintBase {
}
// Parent: CBoneConstraintBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBaseConstraint {
public const nint m_name = 0x28; // CUtlString
public const nint m_vUpVector = 0x30; // Vector
public const nint m_slaves = 0x40; // CUtlVector<CConstraintSlave>
public const nint m_targets = 0x58; // CUtlVector<CConstraintTarget>
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPointConstraint {
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class COrientConstraint {
}
// Parent: CBaseConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAimConstraint {
public const nint m_qAimOffset = 0x70; // Quaternion
public const nint m_nUpType = 0x80; // uint32
}
// Parent: CBaseConstraint
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTwistConstraint {
public const nint m_bInverse = 0x70; // bool
public const nint m_qParentBindRotation = 0x80; // Quaternion
public const nint m_qChildBindRotation = 0x90; // Quaternion
}
// Parent: CBaseConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTiltTwistConstraint {
public const nint m_nTargetAxis = 0x70; // int32
public const nint m_nSlaveAxis = 0x74; // int32
}
// Parent: CBaseConstraint
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphConstraint {
public const nint m_sTargetMorph = 0x70; // CUtlString
public const nint m_nSlaveChannel = 0x78; // int32
public const nint m_flMin = 0x7C; // float32
public const nint m_flMax = 0x80; // float32
}
// Parent: CBaseConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParentConstraint {
}
// Parent: CBoneConstraintBase
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintPoseSpaceMorph {
public const nint m_sBoneName = 0x28; // CUtlString
public const nint m_sAttachmentName = 0x30; // CUtlString
public const nint m_outputMorph = 0x38; // CUtlVector<CUtlString>
public const nint m_inputList = 0x50; // CUtlVector<CBoneConstraintPoseSpaceMorph::Input_t>
public const nint m_bClamp = 0x68; // bool
}
// Parent: CBaseConstraint
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintPoseSpaceBone {
public const nint m_inputList = 0x70; // CUtlVector<CBoneConstraintPoseSpaceBone::Input_t>
}
// Parent: CBoneConstraintBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBoneConstraintDotToMorph {
public const nint m_sBoneName = 0x28; // CUtlString
public const nint m_sTargetBoneName = 0x30; // CUtlString
public const nint m_sMorphChannelName = 0x38; // CUtlString
public const nint m_flRemap = 0x40; // float32[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexOp {
public const nint m_OpCode = 0x0; // FlexOpCode_t
public const nint m_Data = 0x4; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexRule {
public const nint m_nFlex = 0x0; // int32
public const nint m_FlexOps = 0x8; // CUtlVector<CFlexOp>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexDesc {
public const nint m_szFacs = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFlexController {
public const nint m_szName = 0x0; // CUtlString
public const nint m_szType = 0x8; // CUtlString
public const nint min = 0x10; // float32
public const nint max = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphBundleData {
public const nint m_flULeftSrc = 0x0; // float32
public const nint m_flVTopSrc = 0x4; // float32
public const nint m_offsets = 0x8; // CUtlVector<float32>
public const nint m_ranges = 0x20; // CUtlVector<float32>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphRectData {
public const nint m_nXLeftDst = 0x0; // int16
public const nint m_nYTopDst = 0x2; // int16
public const nint m_flUWidthSrc = 0x4; // float32
public const nint m_flVHeightSrc = 0x8; // float32
public const nint m_bundleDatas = 0x10; // CUtlVector<CMorphBundleData>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphData {
public const nint m_name = 0x0; // CUtlString
public const nint m_morphRectDatas = 0x8; // CUtlVector<CMorphRectData>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMorphSetData {
public const nint m_nWidth = 0xC; // int32
public const nint m_nHeight = 0x10; // int32
public const nint m_bundleTypes = 0x18; // CUtlVector<MorphBundleType_t>
public const nint m_morphDatas = 0x30; // CUtlVector<CMorphData>
public const nint m_pTextureAtlas = 0x48; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_FlexDesc = 0x50; // CUtlVector<CFlexDesc>
public const nint m_FlexControllers = 0x68; // CUtlVector<CFlexController>
public const nint m_FlexRules = 0x80; // CUtlVector<CFlexRule>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFoot {
public const nint m_name = 0x0; // CUtlString
public const nint m_vBallOffset = 0x8; // Vector
public const nint m_vHeelOffset = 0x14; // Vector
public const nint m_ankleBoneIndex = 0x20; // int32
public const nint m_toeBoneIndex = 0x24; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimSkeleton {
public const nint m_localSpaceTransforms = 0x10; // CUtlVector<CTransform>
public const nint m_modelSpaceTransforms = 0x28; // CUtlVector<CTransform>
public const nint m_boneNames = 0x40; // CUtlVector<CUtlString>
public const nint m_children = 0x58; // CUtlVector<CUtlVector<int32>>
public const nint m_parents = 0x70; // CUtlVector<int32>
public const nint m_feet = 0x88; // CUtlVector<CAnimFoot>
public const nint m_morphNames = 0xA0; // CUtlVector<CUtlString>
public const nint m_lodBoneCounts = 0xB8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootDefinition {
public const nint m_name = 0x0; // CUtlString
public const nint m_ankleBoneName = 0x8; // CUtlString
public const nint m_toeBoneName = 0x10; // CUtlString
public const nint m_vBallOffset = 0x18; // Vector
public const nint m_vHeelOffset = 0x24; // Vector
public const nint m_flFootLength = 0x30; // float32
public const nint m_flBindPoseDirectionMS = 0x34; // float32
public const nint m_flTraceHeight = 0x38; // float32
public const nint m_flTraceRadius = 0x3C; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCycleBase {
public const nint m_flCycle = 0x0; // float32
}
// Parent: CCycleBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimCycle {
}
// Parent: CCycleBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycle {
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootCycleDefinition {
public const nint m_vStancePositionMS = 0x0; // Vector
public const nint m_vMidpointPositionMS = 0xC; // Vector
public const nint m_flStanceDirectionMS = 0x18; // float32
public const nint m_vToStrideStartPos = 0x1C; // Vector
public const nint m_stanceCycle = 0x28; // CAnimCycle
public const nint m_footLiftCycle = 0x2C; // CFootCycle
public const nint m_footOffCycle = 0x30; // CFootCycle
public const nint m_footStrikeCycle = 0x34; // CFootCycle
public const nint m_footLandCycle = 0x38; // CFootCycle
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootTrajectory {
public const nint m_vOffset = 0x0; // Vector
public const nint m_flRotationOffset = 0xC; // float32
public const nint m_flProgression = 0x10; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootTrajectories {
public const nint m_trajectories = 0x0; // CUtlVector<CFootTrajectory>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootStride {
public const nint m_definition = 0x0; // CFootCycleDefinition
public const nint m_trajectories = 0x40; // CFootTrajectories
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootMotion {
public const nint m_strides = 0x0; // CUtlVector<CFootStride>
public const nint m_name = 0x18; // CUtlString
public const nint m_bAdditive = 0x20; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t {
public const nint m_nEntIndex = 0x0; // CEntityIndex
public const nint m_nEntParent = 0x4; // CEntityIndex
public const nint m_ImportedCollision = 0x8; // CUtlVector<CEntityIndex>
public const nint m_ModelName = 0x20; // CUtlString
public const nint m_CaptureName = 0x28; // CUtlString
public const nint m_ModelBindPose = 0x30; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
public const nint m_FeModelInitPose = 0x48; // CUtlVector<SkeletonAnimCapture_t::Bone_t>
public const nint m_nFlexControllers = 0x60; // int32
public const nint m_bPredicted = 0x64; // bool
public const nint m_Frames = 0xA8; // CUtlVector<SkeletonAnimCapture_t::Frame_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Bone_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_BindPose = 0x10; // CTransform
public const nint m_nParent = 0x30; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__FrameStamp_t {
public const nint m_flTime = 0x0; // float32
public const nint m_flEntitySimTime = 0x4; // float32
public const nint m_bTeleportTick = 0x8; // bool
public const nint m_bPredicted = 0x9; // bool
public const nint m_flCurTime = 0xC; // float32
public const nint m_flRealTime = 0x10; // float32
public const nint m_nFrameCount = 0x14; // int32
public const nint m_nTickCount = 0x18; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Frame_t {
public const nint m_flTime = 0x0; // float32
public const nint m_Stamp = 0x4; // SkeletonAnimCapture_t::FrameStamp_t
public const nint m_Transform = 0x20; // CTransform
public const nint m_bTeleport = 0x40; // bool
public const nint m_CompositeBones = 0x48; // CUtlVector<CTransform>
public const nint m_SimStateBones = 0x60; // CUtlVector<CTransform>
public const nint m_FeModelAnims = 0x78; // CUtlVector<CTransform>
public const nint m_FeModelPos = 0x90; // CUtlVector<VectorAligned>
public const nint m_FlexControllerWeights = 0xA8; // CUtlVector<float32>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonAnimCapture_t__Camera_t {
public const nint m_tmCamera = 0x0; // CTransform
public const nint m_flTime = 0x20; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class SkeletonDemoDb_t {
public const nint m_AnimCaptures = 0x0; // CUtlVector<SkeletonAnimCapture_t*>
public const nint m_CameraTrack = 0x18; // CUtlVector<SkeletonAnimCapture_t::Camera_t>
public const nint m_flRecordingTime = 0x30; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmBoneMask {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_weightInfo = 0x8; // CNmBoneMask::WeightInfo_t
public const nint m_weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmClip {
public const nint m_skeleton = 0x0; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
public const nint m_nNumFrames = 0x8; // uint32
public const nint m_flDuration = 0xC; // float32
public const nint m_compressedPoseData = 0x10; // CUtlBinaryBlock
public const nint m_trackCompressionSettings = 0x28; // CUtlVector<NmCompressionSettings_t>
public const nint m_compressedPoseOffsets = 0x40; // CUtlVector<uint32>
public const nint m_syncTrack = 0xA0; // CNmSyncTrack
public const nint m_rootMotion = 0x150; // CNmRootMotionData
public const nint m_bIsAdditive = 0x1A0; // bool
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmCompressionSettings_t {
public const nint m_translationRangeX = 0x0; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_translationRangeY = 0x8; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_translationRangeZ = 0x10; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_scaleRange = 0x18; // NmCompressionSettings_t::QuantizationRange_t
public const nint m_constantRotation = 0x20; // Quaternion
public const nint m_bIsRotationStatic = 0x30; // bool
public const nint m_bIsTranslationStatic = 0x31; // bool
public const nint m_bIsScaleStatic = 0x32; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmCompressionSettings_t__QuantizationRange_t {
public const nint m_flRangeStart = 0x0; // float32
public const nint m_flRangeLength = 0x4; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmEvent {
public const nint m_flStartTime = 0x8; // float32
public const nint m_flDuration = 0xC; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmRootMotionData {
public const nint m_transforms = 0x0; // CUtlVector<CTransform>
public const nint m_nNumFrames = 0x18; // int32
public const nint m_flAverageLinearVelocity = 0x1C; // float32
public const nint m_flAverageAngularVelocityRadians = 0x20; // float32
public const nint m_totalDelta = 0x30; // CTransform
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSkeleton {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_boneIDs = 0x8; // CUtlLeanVector<CGlobalSymbol>
public const nint m_parentIndices = 0x18; // CUtlVector<int32>
public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector<CTransform>
public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector<CTransform>
public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32
public const nint m_boneMasks = 0x68; // CUtlLeanVector<CNmBoneMask>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmSyncTrackTime_t {
public const nint m_nEventIdx = 0x0; // int32
public const nint m_percentageThrough = 0x4; // NmPercent_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmSyncTrackTimeRange_t {
public const nint m_startTime = 0x0; // NmSyncTrackTime_t
public const nint m_endTime = 0x8; // NmSyncTrackTime_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack {
public const nint m_syncEvents = 0x0; // CUtlLeanVectorFixedGrowable<CNmSyncTrack::Event_t>
public const nint m_nStartEventOffset = 0xA8; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack__EventMarker_t {
public const nint m_startTime = 0x0; // NmPercent_t
public const nint m_ID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmSyncTrack__Event_t {
public const nint m_ID = 0x0; // CGlobalSymbol
public const nint m_startTime = 0x8; // NmPercent_t
public const nint m_duration = 0xC; // NmPercent_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class NmPercent_t {
public const nint m_flValue = 0x0; // float32
}
// Parent: CNmEvent
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmLegacyEvent {
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmFootEvent {
public const nint m_phase = 0x10; // NmFootPhase_t
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmIDEvent {
public const nint m_ID = 0x10; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmTransitionEvent {
public const nint m_rule = 0x10; // NmTransitionRule_t
public const nint m_ID = 0x18; // CGlobalSymbol
}
// Parent: CNmEvent
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmFrameSnapEvent {
public const nint m_frameSnapMode = 0x10; // NmFrameSnapEventMode_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraphDataSet {
public const nint m_variationID = 0x0; // CGlobalSymbol
public const nint m_skeleton = 0x8; // CStrongHandle<InfoForResourceTypeCNmSkeleton>
public const nint m_resources = 0x10; // CUtlVector<CStrongHandleVoid>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph {
public const nint m_persistentNodeIndices = 0x0; // CUtlVector<int16>
public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector<uint32>
public const nint m_instanceRequiredMemory = 0x30; // uint32
public const nint m_instanceRequiredAlignment = 0x34; // uint32
public const nint m_rootNodeIdx = 0x38; // int16
public const nint m_controlParameterIDs = 0x40; // CUtlVector<CGlobalSymbol>
public const nint m_virtualParameterIDs = 0x58; // CUtlVector<CGlobalSymbol>
public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector<int16>
public const nint m_childGraphSlots = 0x88; // CUtlVector<CNmGraph::ChildGraphSlot_t>
public const nint m_externalGraphSlots = 0xA0; // CUtlVector<CNmGraph::ExternalGraphSlot_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph__ExternalGraphSlot_t {
public const nint m_nNodeIdx = 0x0; // int16
public const nint m_slotID = 0x8; // CGlobalSymbol
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraph__ChildGraphSlot_t {
public const nint m_nNodeIdx = 0x0; // int16
public const nint m_dataSlotIdx = 0x2; // int16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNmGraphVariation {
public const nint m_graph = 0x0; // CStrongHandle<InfoForResourceTypeCNmGraph>
public const nint m_dataSet = 0x8; // CStrongHandle<InfoForResourceTypeCNmGraphDataSet>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey
public static class MoodAnimation_t {
public const nint m_sName = 0x0; // CUtlString
public const nint m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyArrayElementNameKey
public static class MoodAnimationLayer_t {
public const nint m_sName = 0x0; // CUtlString
public const nint m_bActiveListening = 0x8; // bool
public const nint m_bActiveTalking = 0x9; // bool
public const nint m_layerAnimations = 0x10; // CUtlVector<MoodAnimation_t>
public const nint m_flIntensity = 0x28; // CRangeFloat
public const nint m_flDurationScale = 0x30; // CRangeFloat
public const nint m_bScaleWithInts = 0x38; // bool
public const nint m_flNextStart = 0x3C; // CRangeFloat
public const nint m_flStartOffset = 0x44; // CRangeFloat
public const nint m_flEndOffset = 0x4C; // CRangeFloat
public const nint m_flFadeIn = 0x54; // float32
public const nint m_flFadeOut = 0x58; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationDecodeDebugDumpElement_t {
public const nint m_nEntityIndex = 0x0; // int32
public const nint m_modelName = 0x8; // CUtlString
public const nint m_poseParams = 0x10; // CUtlVector<CUtlString>
public const nint m_decodeOps = 0x28; // CUtlVector<CUtlString>
public const nint m_internalOps = 0x40; // CUtlVector<CUtlString>
public const nint m_decodedAnims = 0x58; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationDecodeDebugDump_t {
public const nint m_processingType = 0x0; // AnimationProcessingType_t
public const nint m_elems = 0x8; // CUtlVector<AnimationDecodeDebugDumpElement_t>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationSnapshotBase_t {
public const nint m_flRealTime = 0x0; // float32
public const nint m_rootToWorld = 0x10; // matrix3x4a_t
public const nint m_bBonesInWorldSpace = 0x40; // bool
public const nint m_boneSetupMask = 0x48; // CUtlVector<uint32>
public const nint m_boneTransforms = 0x60; // CUtlVector<matrix3x4a_t>
public const nint m_flexControllers = 0x78; // CUtlVector<float32>
public const nint m_SnapshotType = 0x90; // AnimationSnapshotType_t
public const nint m_bHasDecodeDump = 0x94; // bool
public const nint m_DecodeDump = 0x98; // AnimationDecodeDebugDumpElement_t
}
// Parent: AnimationSnapshotBase_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class AnimationSnapshot_t {
public const nint m_nEntIndex = 0x108; // int32
public const nint m_modelName = 0x110; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimBoneDifference {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // CBufferString
public const nint m_posError = 0x20; // Vector
public const nint m_bHasRotation = 0x2C; // bool
public const nint m_bHasMovement = 0x2D; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMorphDifference {
public const nint m_name = 0x0; // CBufferString
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUserDifference {
public const nint m_name = 0x0; // CBufferString
public const nint m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEncodeDifference {
public const nint m_boneArray = 0x0; // CUtlVector<CAnimBoneDifference>
public const nint m_morphArray = 0x18; // CUtlVector<CAnimMorphDifference>
public const nint m_userArray = 0x30; // CUtlVector<CAnimUserDifference>
public const nint m_bHasRotationBitArray = 0x48; // CUtlVector<uint8>
public const nint m_bHasMovementBitArray = 0x60; // CUtlVector<uint8>
public const nint m_bHasMorphBitArray = 0x78; // CUtlVector<uint8>
public const nint m_bHasUserBitArray = 0x90; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEventDefinition {
public const nint m_nFrame = 0x8; // int32
public const nint m_flCycle = 0xC; // float32
public const nint m_EventData = 0x10; // KeyValues3
public const nint m_sLegacyOptions = 0x20; // CBufferString
public const nint m_sEventName = 0x30; // CGlobalSymbol
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimMovement {
public const nint endframe = 0x0; // int32
public const nint motionflags = 0x4; // int32
public const nint v0 = 0x8; // float32
public const nint v1 = 0xC; // float32
public const nint angle = 0x10; // float32
public const nint vector = 0x14; // Vector
public const nint position = 0x20; // Vector
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimLocalHierarchy {
public const nint m_sBone = 0x0; // CBufferString
public const nint m_sNewParent = 0x10; // CBufferString
public const nint m_nStartFrame = 0x20; // int32
public const nint m_nPeakFrame = 0x24; // int32
public const nint m_nTailFrame = 0x28; // int32
public const nint m_nEndFrame = 0x2C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDecoder {
public const nint m_szName = 0x0; // CBufferString
public const nint m_nVersion = 0x10; // int32
public const nint m_nType = 0x14; // int32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFrameSegment {
public const nint m_nUniqueFrameIndex = 0x0; // int32
public const nint m_nLocalElementMasks = 0x4; // uint32
public const nint m_nLocalChannel = 0x8; // int32
public const nint m_container = 0x10; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimFrameBlockAnim {
public const nint m_nStartFrame = 0x0; // int32
public const nint m_nEndFrame = 0x4; // int32
public const nint m_segmentIndexArray = 0x8; // CUtlVector<int32>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimEncodedFrames {
public const nint m_fileName = 0x0; // CBufferString
public const nint m_nFrames = 0x10; // int32
public const nint m_nFramesPerBlock = 0x14; // int32
public const nint m_frameblockArray = 0x18; // CUtlVector<CAnimFrameBlockAnim>
public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDesc_Flag {
public const nint m_bLooping = 0x0; // bool
public const nint m_bAllZeros = 0x1; // bool
public const nint m_bHidden = 0x2; // bool
public const nint m_bDelta = 0x3; // bool
public const nint m_bLegacyWorldspace = 0x4; // bool
public const nint m_bModelDoc = 0x5; // bool
public const nint m_bImplicitSeqIgnoreDelta = 0x6; // bool
public const nint m_bAnimGraphAdditive = 0x7; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimSequenceParams {
public const nint m_flFadeInTime = 0x0; // float32
public const nint m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDesc {
public const nint m_name = 0x0; // CBufferString
public const nint m_flags = 0x10; // CAnimDesc_Flag
public const nint fps = 0x18; // float32
public const nint m_Data = 0x20; // CAnimEncodedFrames
public const nint m_movementArray = 0xF8; // CUtlVector<CAnimMovement>
public const nint m_eventArray = 0x110; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x128; // CUtlVector<CAnimActivity>
public const nint m_hierarchyArray = 0x140; // CUtlVector<CAnimLocalHierarchy>
public const nint framestalltime = 0x158; // float32
public const nint m_vecRootMin = 0x15C; // Vector
public const nint m_vecRootMax = 0x168; // Vector
public const nint m_vecBoneWorldMin = 0x178; // CUtlVector<Vector>
public const nint m_vecBoneWorldMax = 0x190; // CUtlVector<Vector>
public const nint m_sequenceParams = 0x1A8; // CAnimSequenceParams
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimActivity {
public const nint m_name = 0x0; // CBufferString
public const nint m_nActivity = 0x10; // int32
public const nint m_nFlags = 0x14; // int32
public const nint m_nWeight = 0x18; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimData {
public const nint m_name = 0x10; // CBufferString
public const nint m_animArray = 0x20; // CUtlVector<CAnimDesc>
public const nint m_decoderArray = 0x38; // CUtlVector<CAnimDecoder>
public const nint m_nMaxUniqueFrameIndex = 0x50; // int32
public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimBone {
public const nint m_name = 0x0; // CBufferString
public const nint m_parent = 0x10; // int32
public const nint m_pos = 0x14; // Vector
public const nint m_quat = 0x20; // QuaternionStorage
public const nint m_scale = 0x30; // float32
public const nint m_qAlignment = 0x34; // QuaternionStorage
public const nint m_flags = 0x44; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimUser {
public const nint m_name = 0x0; // CBufferString
public const nint m_nType = 0x10; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimDataChannelDesc {
public const nint m_szChannelClass = 0x0; // CBufferString
public const nint m_szVariableName = 0x10; // CBufferString
public const nint m_nFlags = 0x20; // int32
public const nint m_nType = 0x24; // int32
public const nint m_szGrouping = 0x28; // CBufferString
public const nint m_szDescription = 0x38; // CBufferString
public const nint m_szElementNameArray = 0x48; // CUtlVector<CBufferString>
public const nint m_nElementIndexArray = 0x60; // CUtlVector<int32>
public const nint m_nElementMaskArray = 0x78; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimKeyData {
public const nint m_name = 0x0; // CBufferString
public const nint m_boneArray = 0x10; // CUtlVector<CAnimBone>
public const nint m_userArray = 0x28; // CUtlVector<CAnimUser>
public const nint m_morphArray = 0x40; // CUtlVector<CBufferString>
public const nint m_nChannelElements = 0x58; // int32
public const nint m_dataChannelArray = 0x60; // CUtlVector<CAnimDataChannelDesc>
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAnimationGroup {
public const nint m_nFlags = 0xC; // uint32
public const nint m_name = 0x10; // CBufferString
public const nint m_localHAnimArray_Handle = 0x58; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimData>>
public const nint m_includedGroupArray_Handle = 0x70; // CUtlVector<CStrongHandle<InfoForResourceTypeCAnimationGroup>>
public const nint m_directHSeqGroup_Handle = 0x88; // CStrongHandle<InfoForResourceTypeCSequenceGroupData>
public const nint m_decodeKey = 0x90; // CAnimKeyData
public const nint m_szScripts = 0x108; // CUtlVector<CBufferString>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqAutoLayerFlag {
public const nint m_bPost = 0x0; // bool
public const nint m_bSpline = 0x1; // bool
public const nint m_bXFade = 0x2; // bool
public const nint m_bNoBlend = 0x3; // bool
public const nint m_bLocal = 0x4; // bool
public const nint m_bPose = 0x5; // bool
public const nint m_bFetchFrame = 0x6; // bool
public const nint m_bSubtract = 0x7; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqAutoLayer {
public const nint m_nLocalReference = 0x0; // int16
public const nint m_nLocalPose = 0x2; // int16
public const nint m_flags = 0x4; // CSeqAutoLayerFlag
public const nint m_start = 0xC; // float32
public const nint m_peak = 0x10; // float32
public const nint m_tail = 0x14; // float32
public const nint m_end = 0x18; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqIKLock {
public const nint m_flPosWeight = 0x0; // float32
public const nint m_flAngleWeight = 0x4; // float32
public const nint m_nLocalBone = 0x8; // int16
public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqBoneMaskList {
public const nint m_sName = 0x0; // CBufferString
public const nint m_nLocalBoneArray = 0x10; // CUtlVector<int16>
public const nint m_flBoneWeightArray = 0x28; // CUtlVector<float32>
public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32
public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector<CUtlPair<CBufferString,float32>>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqScaleSet {
public const nint m_sName = 0x0; // CBufferString
public const nint m_bRootOffset = 0x10; // bool
public const nint m_vRootOffset = 0x14; // Vector
public const nint m_nLocalBoneArray = 0x20; // CUtlVector<int16>
public const nint m_flBoneScaleArray = 0x38; // CUtlVector<float32>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqMultiFetchFlag {
public const nint m_bRealtime = 0x0; // bool
public const nint m_bCylepose = 0x1; // bool
public const nint m_b0D = 0x2; // bool
public const nint m_b1D = 0x3; // bool
public const nint m_b2D = 0x4; // bool
public const nint m_b2D_TRI = 0x5; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqMultiFetch {
public const nint m_flags = 0x0; // CSeqMultiFetchFlag
public const nint m_localReferenceArray = 0x8; // CUtlVector<int16>
public const nint m_nGroupSize = 0x20; // int32[2]
public const nint m_nLocalPose = 0x28; // int32[2]
public const nint m_poseKeyArray0 = 0x30; // CUtlVector<float32>
public const nint m_poseKeyArray1 = 0x48; // CUtlVector<float32>
public const nint m_nLocalCyclePoseParameter = 0x60; // int32
public const nint m_bCalculatePoseParameters = 0x64; // bool
public const nint m_bFixedBlendWeight = 0x65; // bool
public const nint m_flFixedBlendWeightVals = 0x68; // float32[2]
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqSeqDescFlag {
public const nint m_bLooping = 0x0; // bool
public const nint m_bSnap = 0x1; // bool
public const nint m_bAutoplay = 0x2; // bool
public const nint m_bPost = 0x3; // bool
public const nint m_bHidden = 0x4; // bool
public const nint m_bMulti = 0x5; // bool
public const nint m_bLegacyDelta = 0x6; // bool
public const nint m_bLegacyWorldspace = 0x7; // bool
public const nint m_bLegacyCyclepose = 0x8; // bool
public const nint m_bLegacyRealtime = 0x9; // bool
public const nint m_bModelDoc = 0xA; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqTransition {
public const nint m_flFadeInTime = 0x0; // float32
public const nint m_flFadeOutTime = 0x4; // float32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqS1SeqDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_fetch = 0x20; // CSeqMultiFetch
public const nint m_nLocalWeightlist = 0x90; // int32
public const nint m_autoLayerArray = 0x98; // CUtlVector<CSeqAutoLayer>
public const nint m_IKLockArray = 0xB0; // CUtlVector<CSeqIKLock>
public const nint m_transition = 0xC8; // CSeqTransition
public const nint m_SequenceKeys = 0xD0; // KeyValues3
public const nint m_LegacyKeyValueText = 0xE0; // CBufferString
public const nint m_activityArray = 0xF0; // CUtlVector<CAnimActivity>
public const nint m_footMotion = 0x108; // CUtlVector<CFootMotion>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqSynthAnimDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nLocalBaseReference = 0x24; // int16
public const nint m_nLocalBoneMask = 0x26; // int16
public const nint m_activityArray = 0x28; // CUtlVector<CAnimActivity>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqCmdLayer {
public const nint m_cmd = 0x0; // int16
public const nint m_nLocalReference = 0x2; // int16
public const nint m_nLocalBonemask = 0x4; // int16
public const nint m_nDstResult = 0x6; // int16
public const nint m_nSrcResult = 0x8; // int16
public const nint m_bSpline = 0xA; // bool
public const nint m_flVar1 = 0xC; // float32
public const nint m_flVar2 = 0x10; // float32
public const nint m_nLineNumber = 0x14; // int16
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqPoseSetting {
public const nint m_sPoseParameter = 0x0; // CBufferString
public const nint m_sAttachment = 0x10; // CBufferString
public const nint m_sReferenceSequence = 0x20; // CBufferString
public const nint m_flValue = 0x30; // float32
public const nint m_bX = 0x34; // bool
public const nint m_bY = 0x35; // bool
public const nint m_bZ = 0x36; // bool
public const nint m_eType = 0x38; // int32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqCmdSeqDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flags = 0x10; // CSeqSeqDescFlag
public const nint m_transition = 0x1C; // CSeqTransition
public const nint m_nFrameRangeSequence = 0x24; // int16
public const nint m_nFrameCount = 0x26; // int16
public const nint m_flFPS = 0x28; // float32
public const nint m_nSubCycles = 0x2C; // int16
public const nint m_numLocalResults = 0x2E; // int16
public const nint m_cmdLayerArray = 0x30; // CUtlVector<CSeqCmdLayer>
public const nint m_eventArray = 0x48; // CUtlVector<CAnimEventDefinition>
public const nint m_activityArray = 0x60; // CUtlVector<CAnimActivity>
public const nint m_poseSettingArray = 0x78; // CUtlVector<CSeqPoseSetting>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSeqPoseParamDesc {
public const nint m_sName = 0x0; // CBufferString
public const nint m_flStart = 0x10; // float32
public const nint m_flEnd = 0x14; // float32
public const nint m_flLoop = 0x18; // float32
public const nint m_bLooping = 0x1C; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSequenceGroupData {
public const nint m_sName = 0x10; // CBufferString
public const nint m_nFlags = 0x20; // uint32
public const nint m_localSequenceNameArray = 0x28; // CUtlVector<CBufferString>
public const nint m_localS1SeqDescArray = 0x40; // CUtlVector<CSeqS1SeqDesc>
public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector<CSeqS1SeqDesc>
public const nint m_localSynthAnimDescArray = 0x70; // CUtlVector<CSeqSynthAnimDesc>
public const nint m_localCmdSeqDescArray = 0x88; // CUtlVector<CSeqCmdSeqDesc>
public const nint m_localBoneMaskArray = 0xA0; // CUtlVector<CSeqBoneMaskList>
public const nint m_localScaleSetArray = 0xB8; // CUtlVector<CSeqScaleSet>
public const nint m_localBoneNameArray = 0xD0; // CUtlVector<CBufferString>
public const nint m_localNodeName = 0xE8; // CBufferString
public const nint m_localPoseParamArray = 0xF8; // CUtlVector<CSeqPoseParamDesc>
public const nint m_keyValues = 0x110; // KeyValues3
public const nint m_localIKAutoplayLockArray = 0x120; // CUtlVector<CSeqIKLock>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyEditClassAsString
public static class CAnimEnum {
public const nint m_value = 0x0; // uint8
}
// Parent: CAnimGraphSettingsGroup
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyFriendlyName
public static class CAnimGraphNetworkSettings {
public const nint m_bNetworkingEnabled = 0x20; // bool
}
// Parent: CAnimComponentUpdater
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CActionComponentUpdater {
public const nint m_actions = 0x30; // CUtlVector<CSmartPtr<CAnimActionUpdater>>
}
// Parent: CBinaryUpdateNode
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAddUpdateNode {
public const nint m_footMotionTiming = 0x88; // BinaryNodeChildOption
public const nint m_bApplyToFootMotion = 0x8C; // bool
public const nint m_bApplyChannelsSeparately = 0x8D; // bool
public const nint m_bUseModelSpace = 0x8E; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CAimMatrixUpdateNode {
public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t
public const nint m_target = 0x148; // AnimVectorSource
public const nint m_paramIndex = 0x14C; // CAnimParamHandle
public const nint m_hSequence = 0x150; // HSequence
public const nint m_bResetChild = 0x154; // bool
public const nint m_bLockWhenWaning = 0x155; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBindPoseUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CChoreoUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCycleControlUpdateNode {
public const nint m_valueSource = 0x68; // AnimValueSource
public const nint m_paramIndex = 0x6C; // CAnimParamHandle
}
// Parent: CLeafUpdateNode
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCycleControlClipUpdateNode {
public const nint m_tags = 0x60; // CUtlVector<TagSpan_t>
public const nint m_hSequence = 0x7C; // HSequence
public const nint m_duration = 0x80; // float32
public const nint m_valueSource = 0x84; // AnimValueSource
public const nint m_paramIndex = 0x88; // CAnimParamHandle
}
// Parent: CLeafUpdateNode
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDirectionalBlendUpdateNode {
public const nint m_hSequences = 0x5C; // HSequence[8]
public const nint m_damping = 0x80; // CAnimInputDamping
public const nint m_blendValueSource = 0x90; // AnimValueSource
public const nint m_paramIndex = 0x94; // CAnimParamHandle
public const nint m_playbackSpeed = 0x98; // float32
public const nint m_duration = 0x9C; // float32
public const nint m_bLoop = 0xA0; // bool
public const nint m_bLockBlendOnReset = 0xA1; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDirectPlaybackUpdateNode {
public const nint m_bFinishEarly = 0x6C; // bool
public const nint m_bResetOnFinish = 0x6D; // bool
public const nint m_allTags = 0x70; // CUtlVector<CDirectPlaybackTagData>
}
// Parent: CUnaryUpdateNode
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowPathUpdateNode {
public const nint m_flBlendOutTime = 0x6C; // float32
public const nint m_bBlockNonPathMovement = 0x70; // bool
public const nint m_bStopFeetAtGoal = 0x71; // bool
public const nint m_bScaleSpeed = 0x72; // bool
public const nint m_flScale = 0x74; // float32
public const nint m_flMinAngle = 0x78; // float32
public const nint m_flMaxAngle = 0x7C; // float32
public const nint m_flSpeedScaleBlending = 0x80; // float32
public const nint m_turnDamping = 0x88; // CAnimInputDamping
public const nint m_facingTarget = 0x98; // AnimValueSource
public const nint m_hParam = 0x9C; // CAnimParamHandle
public const nint m_flTurnToFaceOffset = 0xA0; // float32
public const nint m_bTurnToFace = 0xA4; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFollowAttachmentUpdateNode {
public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t
}
// Parent: CUnaryUpdateNode
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootAdjustmentUpdateNode {
public const nint m_clips = 0x70; // CUtlVector<HSequence>
public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle
public const nint m_facingTarget = 0x8C; // CAnimParamHandle
public const nint m_flTurnTimeMin = 0x90; // float32
public const nint m_flTurnTimeMax = 0x94; // float32
public const nint m_flStepHeightMax = 0x98; // float32
public const nint m_flStepHeightMaxAngle = 0x9C; // float32
public const nint m_bResetChild = 0xA0; // bool
public const nint m_bAnimationDriven = 0xA1; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootLockUpdateNode {
public const nint m_opFixedSettings = 0x68; // FootLockPoseOpFixedSettings
public const nint m_footSettings = 0xD0; // CUtlVector<FootFixedSettings>
public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping
public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping
public const nint m_flStrideCurveScale = 0x108; // float32
public const nint m_flStrideCurveLimitScale = 0x10C; // float32
public const nint m_flStepHeightIncreaseScale = 0x110; // float32
public const nint m_flStepHeightDecreaseScale = 0x114; // float32
public const nint m_flHipShiftScale = 0x118; // float32
public const nint m_flBlendTime = 0x11C; // float32
public const nint m_flMaxRootHeightOffset = 0x120; // float32
public const nint m_flMinRootHeightOffset = 0x124; // float32
public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32
public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32
public const nint m_bApplyFootRotationLimits = 0x130; // bool
public const nint m_bApplyHipShift = 0x131; // bool
public const nint m_bModulateStepHeight = 0x132; // bool
public const nint m_bResetChild = 0x133; // bool
public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool
public const nint m_bEnableRootHeightDamping = 0x135; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootPinningUpdateNode {
public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource
public const nint m_params = 0xA8; // CUtlVector<CAnimParamHandle>
public const nint m_bResetChild = 0xC0; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFootStepTriggerUpdateNode {
public const nint m_triggers = 0x68; // CUtlVector<FootStepTrigger>
public const nint m_flTolerance = 0x84; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CHitReactUpdateNode {
public const nint m_opFixedSettings = 0x68; // HitReactFixedSettings_t
public const nint m_triggerParam = 0xB4; // CAnimParamHandle
public const nint m_hitBoneParam = 0xB6; // CAnimParamHandle
public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle
public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle
public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle
public const nint m_flMinDelayBetweenHits = 0xC0; // float32
public const nint m_bResetChild = 0xC4; // bool
}
// Parent: CLeafUpdateNode
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CInputStreamUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CJiggleBoneUpdateNode {
public const nint m_opFixedData = 0x68; // JiggleBoneSettingsList_t
}
// Parent: CSequenceUpdateNode
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CJumpHelperUpdateNode {
public const nint m_hTargetParam = 0xA1; // CAnimParamHandle
public const nint m_flOriginalJumpMovement = 0xA4; // Vector
public const nint m_flOriginalJumpDuration = 0xB0; // float32
public const nint m_flJumpStartCycle = 0xB4; // float32
public const nint m_flJumpEndCycle = 0xB8; // float32
public const nint m_eCorrectionMethod = 0xBC; // JumpCorrectionMethod
public const nint m_bTranslationAxis = 0xC0; // bool[3]
public const nint m_bScaleSpeed = 0xC3; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CLookAtUpdateNode {
public const nint m_opFixedSettings = 0x70; // LookAtOpFixedSettings_t
public const nint m_target = 0x138; // AnimVectorSource
public const nint m_paramIndex = 0x13C; // CAnimParamHandle
public const nint m_weightParamIndex = 0x13E; // CAnimParamHandle
public const nint m_bResetChild = 0x140; // bool
public const nint m_bLockWhenWaning = 0x141; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CMoverUpdateNode {
public const nint m_damping = 0x70; // CAnimInputDamping
public const nint m_facingTarget = 0x80; // AnimValueSource
public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle
public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle
public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle
public const nint m_flTurnToFaceOffset = 0x8C; // float32
public const nint m_flTurnToFaceLimit = 0x90; // float32
public const nint m_bAdditive = 0x94; // bool
public const nint m_bApplyMovement = 0x95; // bool
public const nint m_bOrientMovement = 0x96; // bool
public const nint m_bApplyRotation = 0x97; // bool
public const nint m_bLimitOnly = 0x98; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathHelperUpdateNode {
public const nint m_flStoppingRadius = 0x68; // float32
public const nint m_flStoppingSpeedScale = 0x6C; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRagdollUpdateNode {
public const nint m_nWeightListIndex = 0x68; // int32
public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl
}
// Parent: CUnaryUpdateNode
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRootUpdateNode {
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSetFacingUpdateNode {
public const nint m_facingMode = 0x68; // FacingMode
public const nint m_bResetChild = 0x6C; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSlowDownOnSlopesUpdateNode {
public const nint m_flSlowDownStrength = 0x68; // float32
}
// Parent: CUnaryUpdateNode
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSolveIKChainUpdateNode {
public const nint m_targetHandles = 0x68; // CUtlVector<CSolveIKTargetHandle_t>
public const nint m_opFixedData = 0x80; // SolveIKChainPoseOpFixedSettings_t
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSpeedScaleUpdateNode {
public const nint m_paramIndex = 0x68; // CAnimParamHandle
}
// Parent: CUnaryUpdateNode
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStanceOverrideUpdateNode {
public const nint m_footStanceInfo = 0x68; // CUtlVector<StanceInfo_t>
public const nint m_pStanceSourceNode = 0x80; // CAnimUpdateNodeRef
public const nint m_hParameter = 0x90; // CAnimParamHandle
public const nint m_eMode = 0x94; // StanceOverrideMode
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStanceScaleUpdateNode {
public const nint m_hParam = 0x68; // CAnimParamHandle
}
// Parent: CUnaryUpdateNode
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CStopAtGoalUpdateNode {
public const nint m_flOuterRadius = 0x6C; // float32
public const nint m_flInnerRadius = 0x70; // float32
public const nint m_flMaxScale = 0x74; // float32
public const nint m_flMinScale = 0x78; // float32
public const nint m_damping = 0x80; // CAnimInputDamping
}
// Parent: CUnaryUpdateNode
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTurnHelperUpdateNode {
public const nint m_facingTarget = 0x6C; // AnimValueSource
public const nint m_turnStartTimeOffset = 0x70; // float32
public const nint m_turnDuration = 0x74; // float32
public const nint m_bMatchChildDuration = 0x78; // bool
public const nint m_manualTurnOffset = 0x7C; // float32
public const nint m_bUseManualTurnOffset = 0x80; // bool
}
// Parent: CUnaryUpdateNode
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CTwoBoneIKUpdateNode {
public const nint m_opFixedData = 0x70; // TwoBoneIKSettings_t
}
}
// Module: libclient.so
// Classes count: 220
// Enums count: 0
public static class Libclient {
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
public static class CBodyComponentPoint {
public const nint m_sceneNode = 0x60; // CGameSceneNode
public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
public static class CBodyComponentSkeletonInstance {
public const nint m_skeletonInstance = 0x60; // CSkeletonInstance
public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
public static class CHitboxComponent {
public const nint m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: None
// Fields count: 66
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
public static class CLightComponent {
public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer
public const nint m_Color = 0x95; // Color
public const nint m_SecondaryColor = 0x99; // Color
public const nint m_flBrightness = 0xA0; // float32
public const nint m_flBrightnessScale = 0xA4; // float32
public const nint m_flBrightnessMult = 0xA8; // float32
public const nint m_flRange = 0xAC; // float32
public const nint m_flFalloff = 0xB0; // float32
public const nint m_flAttenuation0 = 0xB4; // float32
public const nint m_flAttenuation1 = 0xB8; // float32
public const nint m_flAttenuation2 = 0xBC; // float32
public const nint m_flTheta = 0xC0; // float32
public const nint m_flPhi = 0xC4; // float32
public const nint m_hLightCookie = 0xC8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nCascades = 0xD0; // int32
public const nint m_nCastShadows = 0xD4; // int32
public const nint m_nShadowWidth = 0xD8; // int32
public const nint m_nShadowHeight = 0xDC; // int32
public const nint m_bRenderDiffuse = 0xE0; // bool
public const nint m_nRenderSpecular = 0xE4; // int32
public const nint m_bRenderTransmissive = 0xE8; // bool
public const nint m_flOrthoLightWidth = 0xEC; // float32
public const nint m_flOrthoLightHeight = 0xF0; // float32
public const nint m_nStyle = 0xF4; // int32
public const nint m_Pattern = 0xF8; // CUtlString
public const nint m_nCascadeRenderStaticObjects = 0x100; // int32
public const nint m_flShadowCascadeCrossFade = 0x104; // float32
public const nint m_flShadowCascadeDistanceFade = 0x108; // float32
public const nint m_flShadowCascadeDistance0 = 0x10C; // float32
public const nint m_flShadowCascadeDistance1 = 0x110; // float32
public const nint m_flShadowCascadeDistance2 = 0x114; // float32
public const nint m_flShadowCascadeDistance3 = 0x118; // float32
public const nint m_nShadowCascadeResolution0 = 0x11C; // int32
public const nint m_nShadowCascadeResolution1 = 0x120; // int32
public const nint m_nShadowCascadeResolution2 = 0x124; // int32
public const nint m_nShadowCascadeResolution3 = 0x128; // int32
public const nint m_bUsesBakedShadowing = 0x12C; // bool
public const nint m_nShadowPriority = 0x130; // int32
public const nint m_nBakedShadowIndex = 0x134; // int32
public const nint m_bRenderToCubemaps = 0x138; // bool
public const nint m_nDirectLight = 0x13C; // int32
public const nint m_nIndirectLight = 0x140; // int32
public const nint m_flFadeMinDist = 0x144; // float32
public const nint m_flFadeMaxDist = 0x148; // float32
public const nint m_flShadowFadeMinDist = 0x14C; // float32
public const nint m_flShadowFadeMaxDist = 0x150; // float32
public const nint m_bEnabled = 0x154; // bool
public const nint m_bFlicker = 0x155; // bool
public const nint m_bPrecomputedFieldsValid = 0x156; // bool
public const nint m_vPrecomputedBoundsMins = 0x158; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector
public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector
public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle
public const nint m_vPrecomputedOBBExtent = 0x188; // Vector
public const nint m_flPrecomputedMaxRange = 0x194; // float32
public const nint m_nFogLightingMode = 0x198; // int32
public const nint m_flFogContributionStength = 0x19C; // float32
public const nint m_flNearClipPlane = 0x1A0; // float32
public const nint m_SkyColor = 0x1A4; // Color
public const nint m_flSkyIntensity = 0x1A8; // float32
public const nint m_SkyAmbientBounce = 0x1AC; // Color
public const nint m_bUseSecondaryColor = 0x1B0; // bool
public const nint m_bMixedShadows = 0x1B1; // bool
public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t
public const nint m_flCapsuleLength = 0x1B8; // float32
public const nint m_flMinRoughness = 0x1BC; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CDynamicPropAPI {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
public static class audioparams_t {
public const nint localSound = 0x8; // Vector[8]
public const nint soundscapeIndex = 0x68; // int32
public const nint localBits = 0x6C; // uint8
public const nint soundscapeEntityListIndex = 0x70; // int32
public const nint soundEventHash = 0x74; // uint32
}
// Parent: None
// Fields count: 20
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<C_PostProcessingVolume>)
public static class CPlayer_CameraServices {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<C_ColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<C_BaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<C_TonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_CurrentFog = 0x140; // fogparams_t
public const nint m_hOldFogController = 0x1A8; // CHandle<C_FogController>
public const nint m_bOverrideFogColor = 0x1AC; // bool[5]
public const nint m_OverrideFogColor = 0x1B1; // Color[5]
public const nint m_bOverrideFogStartEnd = 0x1C5; // bool[5]
public const nint m_fOverrideFogStart = 0x1CC; // float32[5]
public const nint m_fOverrideFogEnd = 0x1E0; // float32[5]
public const nint m_hActivePostProcessingVolume = 0x1F4; // CHandle<C_PostProcessingVolume>
public const nint m_angDemoViewAngles = 0x1F8; // QAngle
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
public static class CPlayer_MovementServices {
public const nint m_nImpulse = 0x40; // int32
public const nint m_nButtons = 0x48; // CInButtonState
public const nint m_nQueuedButtonDownMask = 0x68; // uint64
public const nint m_nQueuedButtonChangeMask = 0x70; // uint64
public const nint m_nButtonDoublePressed = 0x78; // uint64
public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64]
public const nint m_nLastCommandNumberProcessed = 0x180; // uint32
public const nint m_nToggleButtonDownMask = 0x188; // uint64
public const nint m_flMaxspeed = 0x198; // float32
public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
public const nint m_flForwardMove = 0x1AC; // float32
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
public static class CPlayer_MovementServices_Humanoid {
public const nint m_flStepSoundTime = 0x1D8; // float32
public const nint m_flFallVelocity = 0x1DC; // float32
public const nint m_bInCrouch = 0x1E0; // bool
public const nint m_nCrouchState = 0x1E4; // uint32
public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
public const nint m_bDucked = 0x1EC; // bool
public const nint m_bDucking = 0x1ED; // bool
public const nint m_bInDuckJump = 0x1EE; // bool
public const nint m_groundNormal = 0x1F0; // Vector
public const nint m_flSurfaceFriction = 0x1FC; // float32
public const nint m_surfaceProps = 0x200; // CUtlStringToken
public const nint m_nStepside = 0x210; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>)
public static class CPlayer_ObserverServices {
public const nint m_iObserverMode = 0x40; // uint8
public const nint m_hObserverTarget = 0x44; // CHandle<C_BaseEntity>
public const nint m_iObserverLastMode = 0x48; // ObserverMode_t
public const nint m_bForcedObserverMode = 0x4C; // bool
public const nint m_flObserverChaseDistance = 0x50; // float32
public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle<C_BasePlayerWeapon>)
// NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<C_BasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
public static class CBodyComponentBaseAnimGraph {
public const nint m_animationController = 0x478; // CBaseAnimGraphController
public const nint __m_pChainEntity = 0x1C68; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
public static class EntityRenderAttribute_t {
public const nint m_ID = 0x30; // CUtlStringToken
public const nint m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle<C_BaseModelEntity>)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_AssociatedEntityNames = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
public static class CGameSceneNodeHandle {
public const nint m_hOwner = 0x8; // CEntityHandle
public const nint m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
public const nint m_hParent = 0x70; // CGameSceneNodeHandle
public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
public const nint m_angRotation = 0xB8; // QAngle
public const nint m_flScale = 0xC4; // float32
public const nint m_vecAbsOrigin = 0xC8; // Vector
public const nint m_angAbsRotation = 0xD4; // QAngle
public const nint m_flAbsScale = 0xE0; // float32
public const nint m_nParentAttachmentOrBone = 0xE4; // int16
public const nint m_bDebugAbsOriginChanges = 0xE6; // bool
public const nint m_bDormant = 0xE7; // bool
public const nint m_bForceParentToBeNetworked = 0xE8; // bool
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xEB; // uint8
public const nint m_nHierarchyType = 0xEC; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
public const nint m_name = 0xF0; // CUtlStringToken
public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken
public const nint m_flZOffset = 0x144; // float32
public const nint m_vRenderOrigin = 0x148; // Vector
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
public static class CNetworkedSequenceOperation {
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flPrevCycle = 0xC; // float32
public const nint m_flCycle = 0x10; // float32
public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat
public const nint m_bSequenceChangeNetworked = 0x1C; // bool
public const nint m_bDiscontinuity = 0x1D; // bool
public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
public static class CModelState {
public const nint m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_ModelName = 0xA8; // CUtlSymbolLarge
public const nint m_bClientClothCreationSuppressed = 0xE8; // bool
public const nint m_MeshGroupMask = 0x180; // uint64
public const nint m_nIdealMotionType = 0x212; // int8
public const nint m_nForceLOD = 0x213; // int8
public const nint m_nClothUpdateFlags = 0x214; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
public static class CSkeletonInstance {
public const nint m_modelState = 0x160; // CModelState
public const nint m_bIsAnimationEnabled = 0x380; // bool
public const nint m_bUseParentRenderBounds = 0x381; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x384; // CUtlStringToken
public const nint m_nHitboxSet = 0x388; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class IntervalTimer {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class CountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // GameTime_t
public const nint m_timescale = 0x10; // float32
public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
public static class EngineCountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // float32
public const nint m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
public static class CTimeline {
public const nint m_flValues = 0x10; // float32[64]
public const nint m_nValueCounts = 0x110; // int32[64]
public const nint m_nBucketCount = 0x210; // int32
public const nint m_flInterval = 0x214; // float32
public const nint m_flFinalValue = 0x218; // float32
public const nint m_nCompressionType = 0x21C; // TimelineCompression_t
public const nint m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
public static class CAnimGraphNetworkedVariables {
public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase<uint32>
public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase<uint8>
public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase<uint16>
public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase<int32>
public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase<uint32>
public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase<uint64>
public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase<float32>
public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol>
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase<Vector>
public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase<Quaternion>
public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol>
public const nint m_nBoolVariablesCount = 0x1E8; // int32
public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
public const nint m_nRandomSeedOffset = 0x1F0; // int32
public const nint m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_BaseEntityAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CClientPointEntityAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_ClientEntity {
public const nint m_pParent = 0xD8; // CClientScriptEntity*
}
// Parent: CEntityInstance
// Fields count: 80
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_flWaterLevel (float32)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_nLastThinkTick = 0x488; // GameTick_t
public const nint m_pGameSceneNode = 0x490; // CGameSceneNode*
public const nint m_pRenderComponent = 0x498; // CRenderComponent*
public const nint m_pCollision = 0x4A0; // CCollisionProperty*
public const nint m_iMaxHealth = 0x4A8; // int32
public const nint m_iHealth = 0x4AC; // int32
public const nint m_lifeState = 0x4B0; // uint8
public const nint m_bTakesDamage = 0x4B1; // bool
public const nint m_nTakeDamageFlags = 0x4B4; // TakeDamageFlags_t
public const nint m_bIsPlatform = 0x4B8; // bool
public const nint m_ubInterpolationFrame = 0x4B9; // uint8
public const nint m_hSceneObjectController = 0x4BC; // CHandle<C_BaseEntity>
public const nint m_nNoInterpolationTick = 0x4C0; // int32
public const nint m_nVisibilityNoInterpolationTick = 0x4C4; // int32
public const nint m_flProxyRandomValue = 0x4C8; // float32
public const nint m_iEFlags = 0x4CC; // int32
public const nint m_nWaterType = 0x4D0; // uint8
public const nint m_bInterpolateEvenWithNoModel = 0x4D1; // bool
public const nint m_bPredictionEligible = 0x4D2; // bool
public const nint m_bApplyLayerMatchIDToModel = 0x4D3; // bool
public const nint m_tokLayerMatchID = 0x4D4; // CUtlStringToken
public const nint m_nSubclassID = 0x4D8; // CUtlStringToken
public const nint m_nSimulationTick = 0x4E8; // int32
public const nint m_iCurrentThinkContext = 0x4EC; // int32
public const nint m_aThinkFunctions = 0x4F0; // CUtlVector<thinkfunc_t>
public const nint m_nDisableContextThinkStartTick = 0x508; // GameTick_t
public const nint m_flAnimTime = 0x50C; // float32
public const nint m_flSimulationTime = 0x510; // float32
public const nint m_nSceneObjectOverrideFlags = 0x514; // uint8
public const nint m_bHasSuccessfullyInterpolated = 0x515; // bool
public const nint m_bHasAddedVarsToInterpolation = 0x516; // bool
public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x517; // bool
public const nint m_nInterpolationLatchDirtyFlags = 0x518; // int32[2]
public const nint m_ListEntry = 0x520; // uint16[11]
public const nint m_flCreateTime = 0x538; // GameTime_t
public const nint m_flSpeed = 0x53C; // float32
public const nint m_EntClientFlags = 0x540; // uint16
public const nint m_bClientSideRagdoll = 0x542; // bool
public const nint m_iTeamNum = 0x543; // uint8
public const nint m_spawnflags = 0x544; // uint32
public const nint m_nNextThinkTick = 0x548; // GameTick_t
public const nint m_fFlags = 0x54C; // uint32
public const nint m_vecAbsVelocity = 0x550; // Vector
public const nint m_vecVelocity = 0x560; // CNetworkVelocityVector
public const nint m_vecBaseVelocity = 0x590; // Vector
public const nint m_hEffectEntity = 0x59C; // CHandle<C_BaseEntity>
public const nint m_hOwnerEntity = 0x5A0; // CHandle<C_BaseEntity>
public const nint m_MoveCollide = 0x5A4; // MoveCollide_t
public const nint m_MoveType = 0x5A5; // MoveType_t
public const nint m_nActualMoveType = 0x5A6; // MoveType_t
public const nint m_flWaterLevel = 0x5A8; // float32
public const nint m_fEffects = 0x5AC; // uint32
public const nint m_hGroundEntity = 0x5B0; // CHandle<C_BaseEntity>
public const nint m_flFriction = 0x5B4; // float32
public const nint m_flElasticity = 0x5B8; // float32
public const nint m_flGravityScale = 0x5BC; // float32
public const nint m_flTimeScale = 0x5C0; // float32
public const nint m_bAnimatedEveryTick = 0x5C4; // bool
public const nint m_flNavIgnoreUntilTime = 0x5C8; // GameTime_t
public const nint m_hThink = 0x5CC; // uint16
public const nint m_fBBoxVisFlags = 0x5D8; // uint8
public const nint m_bPredictable = 0x5D9; // bool
public const nint m_bRenderWithViewModels = 0x5DA; // bool
public const nint m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot
public const nint m_nFirstPredictableCommand = 0x5E0; // int32
public const nint m_nLastPredictableCommand = 0x5E4; // int32
public const nint m_hOldMoveParent = 0x5E8; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x5F0; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x618; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector<int32>
public const nint m_nNextScriptVarRecordID = 0x660; // int32
public const nint m_vecAngVelocity = 0x670; // QAngle
public const nint m_DataChangeEventRef = 0x67C; // int32
public const nint m_dependencies = 0x680; // CUtlVector<CEntityHandle>
public const nint m_nCreationTick = 0x698; // int32
public const nint m_bAnimTimeChanged = 0x6B9; // bool
public const nint m_bSimulationTimeChanged = 0x6BA; // bool
public const nint m_sUniqueHammerID = 0x6C8; // CUtlString
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
public static class C_ColorCorrection {
public const nint m_vecOrigin = 0x6D0; // Vector
public const nint m_MinFalloff = 0x6DC; // float32
public const nint m_MaxFalloff = 0x6E0; // float32
public const nint m_flFadeInDuration = 0x6E4; // float32
public const nint m_flFadeOutDuration = 0x6E8; // float32
public const nint m_flMaxWeight = 0x6EC; // float32
public const nint m_flCurWeight = 0x6F0; // float32
public const nint m_netlookupFilename = 0x6F4; // char[512]
public const nint m_bEnabled = 0x8F4; // bool
public const nint m_bMaster = 0x8F5; // bool
public const nint m_bClientSide = 0x8F6; // bool
public const nint m_bExclusive = 0x8F7; // bool
public const nint m_bEnabledOnClient = 0x8F8; // bool[1]
public const nint m_flCurWeightOnClient = 0x8FC; // float32[1]
public const nint m_bFadingIn = 0x900; // bool[1]
public const nint m_flFadeStartWeight = 0x904; // float32[1]
public const nint m_flFadeStartTime = 0x908; // float32[1]
public const nint m_flFadeDuration = 0x90C; // float32[1]
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class C_EnvWindClientside {
public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle<C_BaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
public static class C_EntityFlame {
public const nint m_hEntAttached = 0x6D0; // CHandle<C_BaseEntity>
public const nint m_hOldAttached = 0x6F8; // CHandle<C_BaseEntity>
public const nint m_bCheapEffect = 0x6FC; // bool
}
// Parent: None
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_hTargetEntity (CHandle<C_BaseEntity>)
// NetworkVarNames: m_bState (bool)
// NetworkVarNames: m_bAlwaysUpdate (bool)
// NetworkVarNames: m_flLightFOV (float32)
// NetworkVarNames: m_bEnableShadows (bool)
// NetworkVarNames: m_bSimpleProjection (bool)
// NetworkVarNames: m_bLightOnlyTarget (bool)
// NetworkVarNames: m_bLightWorld (bool)
// NetworkVarNames: m_bCameraSpace (bool)
// NetworkVarNames: m_flBrightnessScale (float32)
// NetworkVarNames: m_LightColor (Color)
// NetworkVarNames: m_flIntensity (float32)
// NetworkVarNames: m_flLinearAttenuation (float32)
// NetworkVarNames: m_flQuadraticAttenuation (float32)
// NetworkVarNames: m_bVolumetric (bool)
// NetworkVarNames: m_flVolumetricIntensity (float32)
// NetworkVarNames: m_flNoiseStrength (float32)
// NetworkVarNames: m_flFlashlightTime (float32)
// NetworkVarNames: m_nNumPlanes (uint32)
// NetworkVarNames: m_flPlaneOffset (float32)
// NetworkVarNames: m_flColorTransitionTime (float32)
// NetworkVarNames: m_flAmbient (float32)
// NetworkVarNames: m_SpotlightTextureName (char)
// NetworkVarNames: m_nSpotlightTextureFrame (int32)
// NetworkVarNames: m_nShadowQuality (uint32)
// NetworkVarNames: m_flNearZ (float32)
// NetworkVarNames: m_flFarZ (float32)
// NetworkVarNames: m_flProjectionSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_bFlipHorizontal (bool)
public static class CProjectedTextureBase {
public const nint m_hTargetEntity = 0xC; // CHandle<C_BaseEntity>
public const nint m_bState = 0x10; // bool
public const nint m_bAlwaysUpdate = 0x11; // bool
public const nint m_flLightFOV = 0x14; // float32
public const nint m_bEnableShadows = 0x18; // bool
public const nint m_bSimpleProjection = 0x19; // bool
public const nint m_bLightOnlyTarget = 0x1A; // bool
public const nint m_bLightWorld = 0x1B; // bool
public const nint m_bCameraSpace = 0x1C; // bool
public const nint m_flBrightnessScale = 0x20; // float32
public const nint m_LightColor = 0x24; // Color
public const nint m_flIntensity = 0x28; // float32
public const nint m_flLinearAttenuation = 0x2C; // float32
public const nint m_flQuadraticAttenuation = 0x30; // float32
public const nint m_bVolumetric = 0x34; // bool
public const nint m_flVolumetricIntensity = 0x38; // float32
public const nint m_flNoiseStrength = 0x3C; // float32
public const nint m_flFlashlightTime = 0x40; // float32
public const nint m_nNumPlanes = 0x44; // uint32
public const nint m_flPlaneOffset = 0x48; // float32
public const nint m_flColorTransitionTime = 0x4C; // float32
public const nint m_flAmbient = 0x50; // float32
public const nint m_SpotlightTextureName = 0x54; // char[512]
public const nint m_nSpotlightTextureFrame = 0x254; // int32
public const nint m_nShadowQuality = 0x258; // uint32
public const nint m_flNearZ = 0x25C; // float32
public const nint m_flFarZ = 0x260; // float32
public const nint m_flProjectionSize = 0x264; // float32
public const nint m_flRotation = 0x268; // float32
public const nint m_bFlipHorizontal = 0x26C; // bool
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float)
// NetworkVarNames: m_nFlags (uint32)
public static class C_BaseFire {
public const nint m_flScale = 0x6D0; // float32
public const nint m_flStartScale = 0x6D4; // float32
public const nint m_flScaleTime = 0x6D8; // float32
public const nint m_nFlags = 0x6DC; // uint32
}
// Parent: C_BaseFire
// Fields count: 13
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
public static class C_FireSmoke {
public const nint m_nFlameModelIndex = 0x6E0; // int32
public const nint m_nFlameFromAboveModelIndex = 0x6E4; // int32
public const nint m_flScaleRegister = 0x6E8; // float32
public const nint m_flScaleStart = 0x6EC; // float32
public const nint m_flScaleEnd = 0x6F0; // float32
public const nint m_flScaleTimeStart = 0x6F4; // GameTime_t
public const nint m_flScaleTimeEnd = 0x6F8; // GameTime_t
public const nint m_flChildFlameSpread = 0x6FC; // float32
public const nint m_flClipPerc = 0x710; // float32
public const nint m_bClipTested = 0x714; // bool
public const nint m_bFadingOut = 0x715; // bool
public const nint m_tParticleSpawn = 0x718; // TimedEvent
public const nint m_pFireOverlay = 0x720; // CFireOverlay*
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
public static class C_SkyCamera {
public const nint m_skyboxData = 0x6D0; // sky3dparams_t
public const nint m_skyboxSlotToken = 0x760; // CUtlStringToken
public const nint m_bUseAngles = 0x764; // bool
public const nint m_pNext = 0x768; // C_SkyCamera*
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
public static class VPhysicsCollisionAttribute_t {
public const nint m_nInteractsAs = 0x8; // uint64
public const nint m_nInteractsWith = 0x10; // uint64
public const nint m_nInteractsExclude = 0x18; // uint64
public const nint m_nEntityId = 0x20; // uint32
public const nint m_nOwnerId = 0x24; // uint32
public const nint m_nHierarchyId = 0x28; // uint16
public const nint m_nCollisionGroup = 0x2A; // uint8
public const nint m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_vecMins = 0x40; // Vector
public const nint m_vecMaxs = 0x4C; // Vector
public const nint m_usSolidFlags = 0x5A; // uint8
public const nint m_nSolidType = 0x5B; // SolidType_t
public const nint m_triggerBloat = 0x5C; // uint8
public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t
public const nint m_CollisionGroup = 0x5E; // uint8
public const nint m_nEnablePhysics = 0x5F; // uint8
public const nint m_flBoundingRadius = 0x60; // float32
public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
public const nint m_vecSurroundingMaxs = 0x7C; // Vector
public const nint m_vecSurroundingMins = 0x88; // Vector
public const nint m_vCapsuleCenter1 = 0x94; // Vector
public const nint m_vCapsuleCenter2 = 0xA0; // Vector
public const nint m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
public static class CEffectData {
public const nint m_vOrigin = 0x8; // Vector
public const nint m_vStart = 0x14; // Vector
public const nint m_vNormal = 0x20; // Vector
public const nint m_vAngles = 0x2C; // QAngle
public const nint m_hEntity = 0x38; // CEntityHandle
public const nint m_hOtherEntity = 0x3C; // CEntityHandle
public const nint m_flScale = 0x40; // float32
public const nint m_flMagnitude = 0x44; // float32
public const nint m_flRadius = 0x48; // float32
public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken
public const nint m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nDamageType = 0x58; // uint32
public const nint m_nPenetrate = 0x5C; // uint8
public const nint m_nMaterial = 0x5E; // uint16
public const nint m_nHitBox = 0x60; // uint16
public const nint m_nColor = 0x62; // uint8
public const nint m_fFlags = 0x63; // uint8
public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t
public const nint m_nAttachmentName = 0x68; // CUtlStringToken
public const nint m_iEffectName = 0x6C; // uint16
public const nint m_nExplosionType = 0x6E; // uint8
}
// Parent: C_BaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
public static class C_EnvDetailController {
public const nint m_flFadeStartDist = 0x6D0; // float32
public const nint m_flFadeEndDist = 0x6D4; // float32
}
// Parent: None
// Fields count: 29
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
public static class C_EnvWindShared {
public const nint m_flStartTime = 0x8; // GameTime_t
public const nint m_iWindSeed = 0xC; // uint32
public const nint m_iMinWind = 0x10; // uint16
public const nint m_iMaxWind = 0x12; // uint16
public const nint m_windRadius = 0x14; // int32
public const nint m_iMinGust = 0x18; // uint16
public const nint m_iMaxGust = 0x1A; // uint16
public const nint m_flMinGustDelay = 0x1C; // float32
public const nint m_flMaxGustDelay = 0x20; // float32
public const nint m_flGustDuration = 0x24; // float32
public const nint m_iGustDirChange = 0x28; // uint16
public const nint m_location = 0x2C; // Vector
public const nint m_iszGustSound = 0x38; // int32
public const nint m_iWindDir = 0x3C; // int32
public const nint m_flWindSpeed = 0x40; // float32
public const nint m_currentWindVector = 0x44; // Vector
public const nint m_CurrentSwayVector = 0x50; // Vector
public const nint m_PrevSwayVector = 0x5C; // Vector
public const nint m_iInitialWindDir = 0x68; // uint16
public const nint m_flInitialWindSpeed = 0x6C; // float32
public const nint m_flVariationTime = 0x70; // GameTime_t
public const nint m_flSwayTime = 0x74; // GameTime_t
public const nint m_flSimTime = 0x78; // GameTime_t
public const nint m_flSwitchTime = 0x7C; // GameTime_t
public const nint m_flAveWindSpeed = 0x80; // float32
public const nint m_bGusting = 0x84; // bool
public const nint m_flWindAngleVariation = 0x88; // float32
public const nint m_flWindSpeedVariation = 0x8C; // float32
public const nint m_iEntIndex = 0x90; // CEntityIndex
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
public static class shard_model_desc_t {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x18; // ShardSolid_t
public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode
public const nint m_vecPanelSize = 0x1C; // Vector2D
public const nint m_vecStressPositionA = 0x24; // Vector2D
public const nint m_vecStressPositionB = 0x2C; // Vector2D
public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase<Vector2D>
public const nint m_flGlassHalfThickness = 0x50; // float32
public const nint m_bHasParent = 0x54; // bool
public const nint m_bParentFrozen = 0x55; // bool
public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
public static class CGlowProperty {
public const nint m_fGlowColor = 0x8; // Vector
public const nint m_iGlowType = 0x30; // int32
public const nint m_iGlowTeam = 0x34; // int32
public const nint m_nGlowRange = 0x38; // int32
public const nint m_nGlowRangeMin = 0x3C; // int32
public const nint m_glowColorOverride = 0x40; // Color
public const nint m_bFlashing = 0x44; // bool
public const nint m_flGlowTime = 0x48; // float32
public const nint m_flGlowStartTime = 0x4C; // float32
public const nint m_bEligibleForScreenHighlight = 0x50; // bool
public const nint m_bGlowing = 0x51; // bool
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
public static class fogparams_t {
public const nint dirPrimary = 0x8; // Vector
public const nint colorPrimary = 0x14; // Color
public const nint colorSecondary = 0x18; // Color
public const nint colorPrimaryLerpTo = 0x1C; // Color
public const nint colorSecondaryLerpTo = 0x20; // Color
public const nint start = 0x24; // float32
public const nint end = 0x28; // float32
public const nint farz = 0x2C; // float32
public const nint maxdensity = 0x30; // float32
public const nint exponent = 0x34; // float32
public const nint HDRColorScale = 0x38; // float32
public const nint skyboxFogFactor = 0x3C; // float32
public const nint skyboxFogFactorLerpTo = 0x40; // float32
public const nint startLerpTo = 0x44; // float32
public const nint endLerpTo = 0x48; // float32
public const nint maxdensityLerpTo = 0x4C; // float32
public const nint lerptime = 0x50; // GameTime_t
public const nint duration = 0x54; // float32
public const nint blendtobackground = 0x58; // float32
public const nint scattering = 0x5C; // float32
public const nint locallightscale = 0x60; // float32
public const nint enable = 0x64; // bool
public const nint blend = 0x65; // bool
public const nint m_bNoReflectionFog = 0x66; // bool
public const nint m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
public static class C_fogplayerparams_t {
public const nint m_hCtrl = 0x8; // CHandle<C_FogController>
public const nint m_flTransitionTime = 0xC; // float32
public const nint m_OldColor = 0x10; // Color
public const nint m_flOldStart = 0x14; // float32
public const nint m_flOldEnd = 0x18; // float32
public const nint m_flOldMaxDensity = 0x1C; // float32
public const nint m_flOldHDRColorScale = 0x20; // float32
public const nint m_flOldFarZ = 0x24; // float32
public const nint m_NewColor = 0x28; // Color
public const nint m_flNewStart = 0x2C; // float32
public const nint m_flNewEnd = 0x30; // float32
public const nint m_flNewMaxDensity = 0x34; // float32
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
public static class sky3dparams_t {
public const nint scale = 0x8; // int16
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
public static class PhysicsRagdollPose_t {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase<CTransform>
public const nint m_hOwner = 0x48; // CHandle<C_BaseEntity>
public const nint m_bDirty = 0x68; // bool
}
// Parent: C_BaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
public static class C_SoundOpvarSetPointBase {
public const nint m_iszStackName = 0x6D0; // CUtlSymbolLarge
public const nint m_iszOperatorName = 0x6D8; // CUtlSymbolLarge
public const nint m_iszOpvarName = 0x6E0; // CUtlSymbolLarge
public const nint m_iOpvarIndex = 0x6E8; // int32
public const nint m_bUseAutoCompare = 0x6EC; // bool
}
// Parent: C_BaseEntity
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_bTimerPaused (bool)
// NetworkVarNames: m_flTimeRemaining (float)
// NetworkVarNames: m_flTimerEndTime (GameTime_t)
// NetworkVarNames: m_bIsDisabled (bool)
// NetworkVarNames: m_bShowInHUD (bool)
// NetworkVarNames: m_nTimerLength (int)
// NetworkVarNames: m_nTimerInitialLength (int)
// NetworkVarNames: m_nTimerMaxLength (int)
// NetworkVarNames: m_bAutoCountdown (bool)
// NetworkVarNames: m_nSetupTimeLength (int)
// NetworkVarNames: m_nState (int)
// NetworkVarNames: m_bStartPaused (bool)
// NetworkVarNames: m_bInCaptureWatchState (bool)
// NetworkVarNames: m_flTotalTime (float)
// NetworkVarNames: m_bStopWatchTimer (bool)
public static class C_TeamRoundTimer {
public const nint m_bTimerPaused = 0x6D0; // bool
public const nint m_flTimeRemaining = 0x6D4; // float32
public const nint m_flTimerEndTime = 0x6D8; // GameTime_t
public const nint m_bIsDisabled = 0x6DC; // bool
public const nint m_bShowInHUD = 0x6DD; // bool
public const nint m_nTimerLength = 0x6E0; // int32
public const nint m_nTimerInitialLength = 0x6E4; // int32
public const nint m_nTimerMaxLength = 0x6E8; // int32
public const nint m_bAutoCountdown = 0x6EC; // bool
public const nint m_nSetupTimeLength = 0x6F0; // int32
public const nint m_nState = 0x6F4; // int32
public const nint m_bStartPaused = 0x6F8; // bool
public const nint m_bInCaptureWatchState = 0x6F9; // bool
public const nint m_flTotalTime = 0x6FC; // float32
public const nint m_bStopWatchTimer = 0x700; // bool
public const nint m_bFireFinished = 0x701; // bool
public const nint m_bFire5MinRemain = 0x702; // bool
public const nint m_bFire4MinRemain = 0x703; // bool
public const nint m_bFire3MinRemain = 0x704; // bool
public const nint m_bFire2MinRemain = 0x705; // bool
public const nint m_bFire1MinRemain = 0x706; // bool
public const nint m_bFire30SecRemain = 0x707; // bool
public const nint m_bFire10SecRemain = 0x708; // bool
public const nint m_bFire5SecRemain = 0x709; // bool
public const nint m_bFire4SecRemain = 0x70A; // bool
public const nint m_bFire3SecRemain = 0x70B; // bool
public const nint m_bFire2SecRemain = 0x70C; // bool
public const nint m_bFire1SecRemain = 0x70D; // bool
public const nint m_nOldTimerLength = 0x710; // int32
public const nint m_nOldTimerState = 0x714; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
public static class CEconItemAttribute {
public const nint m_iAttributeDefinitionIndex = 0x30; // uint16
public const nint m_flValue = 0x34; // float32
public const nint m_flInitialValue = 0x38; // float32
public const nint m_nRefundableCurrency = 0x3C; // int32
public const nint m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
public static class CAttributeManager {
public const nint m_Providers = 0x8; // CUtlVector<CHandle<C_BaseEntity>>
public const nint m_iReapplyProvisionParity = 0x20; // int32
public const nint m_hOuter = 0x24; // CHandle<C_BaseEntity>
public const nint m_bPreventLoopback = 0x28; // bool
public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t
public const nint m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: CAttributeManager
// Fields count: 3
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
public static class C_AttributeContainer {
public const nint m_Item = 0x50; // C_EconItemView
public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32
public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
public static class EntitySpottedState_t {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
public static class C_CSGameRulesProxy {
public const nint m_pGameRules = 0x6D0; // C_CSGameRules*
}
// Parent: None
// Fields count: 117
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules*)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
public static class C_CSGameRules {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_bFreezePeriod = 0x30; // bool
public const nint m_bWarmupPeriod = 0x31; // bool
public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t
public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t
public const nint m_nTotalPausedTicks = 0x3C; // int32
public const nint m_nPauseStartTick = 0x40; // int32
public const nint m_bServerPaused = 0x44; // bool
public const nint m_bGamePaused = 0x45; // bool
public const nint m_bTerroristTimeOutActive = 0x46; // bool
public const nint m_bCTTimeOutActive = 0x47; // bool
public const nint m_flTerroristTimeOutRemaining = 0x48; // float32
public const nint m_flCTTimeOutRemaining = 0x4C; // float32
public const nint m_nTerroristTimeOuts = 0x50; // int32
public const nint m_nCTTimeOuts = 0x54; // int32
public const nint m_bTechnicalTimeOut = 0x58; // bool
public const nint m_bMatchWaitingForResume = 0x59; // bool
public const nint m_iRoundTime = 0x5C; // int32
public const nint m_fMatchStartTime = 0x60; // float32
public const nint m_fRoundStartTime = 0x64; // GameTime_t
public const nint m_flRestartRoundTime = 0x68; // GameTime_t
public const nint m_bGameRestart = 0x6C; // bool
public const nint m_flGameStartTime = 0x70; // float32
public const nint m_timeUntilNextPhaseStarts = 0x74; // float32
public const nint m_gamePhase = 0x78; // int32
public const nint m_totalRoundsPlayed = 0x7C; // int32
public const nint m_nRoundsPlayedThisPhase = 0x80; // int32
public const nint m_nOvertimePlaying = 0x84; // int32
public const nint m_iHostagesRemaining = 0x88; // int32
public const nint m_bAnyHostageReached = 0x8C; // bool
public const nint m_bMapHasBombTarget = 0x8D; // bool
public const nint m_bMapHasRescueZone = 0x8E; // bool
public const nint m_bMapHasBuyZone = 0x8F; // bool
public const nint m_bIsQueuedMatchmaking = 0x90; // bool
public const nint m_nQueuedMatchmakingMode = 0x94; // int32
public const nint m_bIsValveDS = 0x98; // bool
public const nint m_bLogoMap = 0x99; // bool
public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool
public const nint m_iSpectatorSlotCount = 0x9C; // int32
public const nint m_MatchDevice = 0xA0; // int32
public const nint m_bHasMatchStarted = 0xA4; // bool
public const nint m_nNextMapInMapgroup = 0xA8; // int32
public const nint m_szTournamentEventName = 0xAC; // char[512]
public const nint m_szTournamentEventStage = 0x2AC; // char[512]
public const nint m_szMatchStatTxt = 0x4AC; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512]
public const nint m_nTournamentPredictionsPct = 0x8AC; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t
public const nint m_bIsDroppingItems = 0x8B8; // bool
public const nint m_bIsQuestEligible = 0x8B9; // bool
public const nint m_bIsHltvActive = 0x8BA; // bool
public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32
public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32
public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32
public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32
public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32
public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32
public const nint m_numGlobalGifters = 0x8D4; // uint32
public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32
public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4]
public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4]
public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100]
public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4]
public const nint m_numBestOfMaps = 0x9D4; // int32
public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32
public const nint m_bBombDropped = 0x9DC; // bool
public const nint m_bBombPlanted = 0x9DD; // bool
public const nint m_iRoundWinStatus = 0x9E0; // int32
public const nint m_eRoundWinReason = 0x9E4; // int32
public const nint m_bTCantBuy = 0x9E8; // bool
public const nint m_bCTCantBuy = 0x9E9; // bool
public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t
public const nint m_iMatchStats_RoundResults = 0x9F0; // int32[30]
public const nint m_iMatchStats_PlayersAlive_CT = 0xA68; // int32[30]
public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30]
public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32]
public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32]
public const nint m_nServerQuestID = 0xC58; // int32
public const nint m_vMinimapMins = 0xC5C; // Vector
public const nint m_vMinimapMaxs = 0xC68; // Vector
public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8]
public const nint m_bDontIncrementCoopWave = 0xC94; // bool
public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool
public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10]
public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32
public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32
public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32
public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool
public const nint m_nMatchAbortedEarlyReason = 0xD68; // int32
public const nint m_bHasTriggeredRoundStartMusic = 0xD6C; // bool
public const nint m_bHasTriggeredCoopSpawnReset = 0xD6D; // bool
public const nint m_bSwitchingTeamsAtRoundReset = 0xD6E; // bool
public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules*
public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules
public const nint m_nMatchEndCount = 0xEA8; // uint8
public const nint m_nTTeamIntroVariant = 0xEAC; // int32
public const nint m_nCTTeamIntroVariant = 0xEB0; // int32
public const nint m_bTeamIntroPeriod = 0xEB4; // bool
public const nint m_iRoundEndWinnerTeam = 0xEB8; // int32
public const nint m_eRoundEndReason = 0xEBC; // int32
public const nint m_bRoundEndShowTimerDefend = 0xEC0; // bool
public const nint m_iRoundEndTimerTime = 0xEC4; // int32
public const nint m_sRoundEndFunFactToken = 0xEC8; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0xED0; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0xED4; // int32
public const nint m_iRoundEndFunFactData2 = 0xED8; // int32
public const nint m_iRoundEndFunFactData3 = 0xEDC; // int32
public const nint m_sRoundEndMessage = 0xEE0; // CUtlString
public const nint m_iRoundEndPlayerCount = 0xEE8; // int32
public const nint m_bRoundEndNoMusic = 0xEEC; // bool
public const nint m_iRoundEndLegacy = 0xEF0; // int32
public const nint m_nRoundEndCount = 0xEF4; // uint8
public const nint m_iRoundStartRoundNumber = 0xEF8; // int32
public const nint m_nRoundStartCount = 0xEFC; // uint8
public const nint m_flLastPerfSampleTime = 0x4F08; // float64
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // C_NetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
public static class C_RetakeGameRules {
public const nint m_nMatchSeed = 0xF8; // int32
public const nint m_bBlockersPresent = 0xFC; // bool
public const nint m_bRoundInProgress = 0xFD; // bool
public const nint m_iFirstSecondHalfRound = 0x100; // int32
public const nint m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
public static class CSPerRoundStats_t {
public const nint m_iKills = 0x30; // int32
public const nint m_iDeaths = 0x34; // int32
public const nint m_iAssists = 0x38; // int32
public const nint m_iDamage = 0x3C; // int32
public const nint m_iEquipmentValue = 0x40; // int32
public const nint m_iMoneySaved = 0x44; // int32
public const nint m_iKillReward = 0x48; // int32
public const nint m_iLiveTime = 0x4C; // int32
public const nint m_iHeadShotKills = 0x50; // int32
public const nint m_iObjective = 0x54; // int32
public const nint m_iCashEarned = 0x58; // int32
public const nint m_iUtilityDamage = 0x5C; // int32
public const nint m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
public static class CSMatchStats_t {
public const nint m_iEnemy5Ks = 0x64; // int32
public const nint m_iEnemy4Ks = 0x68; // int32
public const nint m_iEnemy3Ks = 0x6C; // int32
public const nint m_iEnemyKnifeKills = 0x70; // int32
public const nint m_iEnemyTaserKills = 0x74; // int32
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
public static class C_CSGO_TeamPreviewCharacterPosition {
public const nint m_nVariant = 0x6D0; // int32
public const nint m_nRandom = 0x6D4; // int32
public const nint m_nOrdinal = 0x6D8; // int32
public const nint m_sWeaponName = 0x6E0; // CUtlString
public const nint m_xuid = 0x6E8; // uint64
public const nint m_agentItem = 0x6F0; // C_EconItemView
public const nint m_glovesItem = 0x1A40; // C_EconItemView
public const nint m_weaponItem = 0x2D90; // C_EconItemView
}
// Parent: C_BaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
public static class C_PlayerPing {
public const nint m_hPlayer = 0x700; // CHandle<C_CSPlayerPawn>
public const nint m_hPingedEntity = 0x704; // CHandle<C_BaseEntity>
public const nint m_iType = 0x708; // int32
public const nint m_bUrgent = 0x70C; // bool
public const nint m_szPlaceName = 0x70D; // char[18]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
public static class CCSPlayer_PingServices {
public const nint m_hPlayerPing = 0x40; // CHandle<C_BaseEntity>
}
// Parent: C_BaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
public static class C_CSPlayerResource {
public const nint m_bHostageAlive = 0x6D0; // bool[12]
public const nint m_isHostageFollowingSomeone = 0x6DC; // bool[12]
public const nint m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x718; // Vector
public const nint m_bombsiteCenterB = 0x724; // Vector
public const nint m_hostageRescueX = 0x730; // int32[4]
public const nint m_hostageRescueY = 0x740; // int32[4]
public const nint m_hostageRescueZ = 0x750; // int32[4]
public const nint m_bEndMatchNextMapAllVoted = 0x760; // bool
public const nint m_foundGoalPositions = 0x761; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: CPlayer_CameraServices
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>)
public static class CCSPlayerBase_CameraServices {
public const nint m_iFOV = 0x210; // uint32
public const nint m_iFOVStart = 0x214; // uint32
public const nint m_flFOVTime = 0x218; // GameTime_t
public const nint m_flFOVRate = 0x21C; // float32
public const nint m_hZoomOwner = 0x220; // CHandle<C_BaseEntity>
public const nint m_flLastShotFOV = 0x224; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
public static class WeaponPurchaseCount_t {
public const nint m_nItemDefIndex = 0x30; // uint16
public const nint m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
public static class WeaponPurchaseTracker_t {
public const nint m_weaponPurchases = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x40; // CHandle<C_BasePlayerWeapon>
public const nint m_bIsRescuing = 0x44; // bool
public const nint m_weaponPurchasesThisMatch = 0x48; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0xA0; // WeaponPurchaseTracker_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_totalHitsOnServer (int32)
public static class CCSPlayer_BulletServices {
public const nint m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_unDefIdx (item_definition_index_t)
// NetworkVarNames: m_nCost (int)
// NetworkVarNames: m_nPrevArmor (int)
// NetworkVarNames: m_bPrevHelmet (bool)
// NetworkVarNames: m_hItem (CEntityHandle)
public static class SellbackPurchaseEntry_t {
public const nint m_unDefIdx = 0x30; // uint16
public const nint m_nCost = 0x34; // int32
public const nint m_nPrevArmor = 0x38; // int32
public const nint m_bPrevHelmet = 0x3C; // bool
public const nint m_hItem = 0x40; // CEntityHandle
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
public static class CCSPlayer_BuyServices {
public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>)
// NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>)
public static class CCSPlayer_HostageServices {
public const nint m_hCarriedHostage = 0x40; // CHandle<C_BaseEntity>
public const nint m_hCarriedHostageProp = 0x44; // CHandle<C_BaseEntity>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
public static class CCSPlayer_ItemServices {
public const nint m_bHasDefuser = 0x40; // bool
public const nint m_bHasHelmet = 0x41; // bool
public const nint m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 37
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x214; // float32
public const nint m_vecLadderNormal = 0x218; // Vector
public const nint m_nLadderSurfacePropIndex = 0x224; // int32
public const nint m_flDuckAmount = 0x228; // float32
public const nint m_flDuckSpeed = 0x22C; // float32
public const nint m_bDuckOverride = 0x230; // bool
public const nint m_bDesiresDuck = 0x231; // bool
public const nint m_flDuckOffset = 0x234; // float32
public const nint m_nDuckTimeMsecs = 0x238; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x23C; // uint32
public const nint m_nJumpTimeMsecs = 0x240; // uint32
public const nint m_flLastDuckTime = 0x244; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D
public const nint m_duckUntilOnGround = 0x258; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool
public const nint m_bInStuckTest = 0x25A; // bool
public const nint m_flStuckCheckTime = 0x268; // float32[64][2]
public const nint m_nTraceCount = 0x468; // int32
public const nint m_StuckLast = 0x46C; // int32
public const nint m_bSpeedCropped = 0x470; // bool
public const nint m_nOldWaterLevel = 0x474; // int32
public const nint m_flWaterEntryTime = 0x478; // float32
public const nint m_vecForward = 0x47C; // Vector
public const nint m_vecLeft = 0x488; // Vector
public const nint m_vecUp = 0x494; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4A0; // int32
public const nint m_bOldJumpPressed = 0x4A4; // bool
public const nint m_flJumpPressedTime = 0x4A8; // float32
public const nint m_flJumpUntil = 0x4AC; // float32
public const nint m_flJumpVel = 0x4B0; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4B4; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4B8; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4C0; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4C4; // float32
public const nint m_flStamina = 0x4C8; // float32
public const nint m_flHeightAtJumpStart = 0x4CC; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4D0; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>)
public static class CCSPlayer_ViewModelServices {
public const nint m_hViewModel = 0x40; // CHandle<C_BaseViewModel>[3]
}
// Parent: CPlayer_WeaponServices
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flNextAttack (GameTime_t)
// NetworkVarNames: m_bIsLookingAtWeapon (bool)
// NetworkVarNames: m_bIsHoldingLookAtWeapon (bool)
public static class CCSPlayer_WeaponServices {
public const nint m_flNextAttack = 0xB8; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xBC; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool
public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32
public const nint m_nOldInputHistoryCount = 0x458; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
public static class CCSPlayerController_ActionTrackingServices {
public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
public const nint m_matchStats = 0x90; // CSMatchStats_t
public const nint m_iNumRoundKills = 0x108; // int32
public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32
public const nint m_unTotalRoundDamageDealt = 0x110; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>)
// NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>)
// NetworkVarNames: m_szPlayerDamagerName (CUtlString)
// NetworkVarNames: m_szPlayerRecipientName (CUtlString)
// NetworkVarNames: m_DamagerXuid (uint64)
// NetworkVarNames: m_RecipientXuid (uint64)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iActualHealthRemoved (int)
// NetworkVarNames: m_iNumHits (int)
// NetworkVarNames: m_iLastBulletUpdate (int)
// NetworkVarNames: m_bIsOtherEnemy (bool)
// NetworkVarNames: m_killType (EKillTypes_t)
public static class CDamageRecord {
public const nint m_PlayerDamager = 0x28; // CHandle<C_CSPlayerPawnBase>
public const nint m_PlayerRecipient = 0x2C; // CHandle<C_CSPlayerPawnBase>
public const nint m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
public const nint m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
public const nint m_szPlayerDamagerName = 0x38; // CUtlString
public const nint m_szPlayerRecipientName = 0x40; // CUtlString
public const nint m_DamagerXuid = 0x48; // uint64
public const nint m_RecipientXuid = 0x50; // uint64
public const nint m_iDamage = 0x58; // int32
public const nint m_iActualHealthRemoved = 0x5C; // int32
public const nint m_iNumHits = 0x60; // int32
public const nint m_iLastBulletUpdate = 0x64; // int32
public const nint m_bIsOtherEnemy = 0x68; // bool
public const nint m_killType = 0x69; // EKillTypes_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
public static class CCSPlayerController_DamageServices {
public const nint m_nSendUpdate = 0x40; // int32
public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAccount (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_iTotalCashSpent (int)
// NetworkVarNames: m_iCashSpentThisRound (int)
public static class CCSPlayerController_InGameMoneyServices {
public const nint m_iAccount = 0x40; // int32
public const nint m_iStartAccount = 0x44; // int32
public const nint m_iTotalCashSpent = 0x48; // int32
public const nint m_iCashSpentThisRound = 0x4C; // int32
public const nint m_nPreviousAccount = 0x50; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_unMusicID (item_definition_index_t)
// NetworkVarNames: m_rank (MedalRank_t)
// NetworkVarNames: m_nPersonaDataPublicLevel (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
public static class CCSPlayerController_InventoryServices {
public const nint m_unMusicID = 0x40; // uint16
public const nint m_rank = 0x44; // MedalRank_t[6]
public const nint m_nPersonaDataPublicLevel = 0x5C; // int32
public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32
public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32
public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialMatchFilter_t {
public const nint m_nCompositeMaterialMatchFilterType = 0x0; // CompositeMaterialMatchFilterType_t
public const nint m_strMatchFilter = 0x8; // CUtlString
public const nint m_strMatchValue = 0x10; // CUtlString
public const nint m_bPassWhenTrue = 0x18; // bool
}
// Parent: None
// Fields count: 34
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialInputLooseVariable_t {
public const nint m_strName = 0x0; // CUtlString
public const nint m_bExposeExternally = 0x8; // bool
public const nint m_strExposedFriendlyName = 0x10; // CUtlString
public const nint m_strExposedFriendlyGroupName = 0x18; // CUtlString
public const nint m_bExposedVariableIsFixedRange = 0x20; // bool
public const nint m_strExposedVisibleWhenTrue = 0x28; // CUtlString
public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString
public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t
public const nint m_bValueBoolean = 0x3C; // bool
public const nint m_nValueIntX = 0x40; // int32
public const nint m_nValueIntY = 0x44; // int32
public const nint m_nValueIntZ = 0x48; // int32
public const nint m_nValueIntW = 0x4C; // int32
public const nint m_bHasFloatBounds = 0x50; // bool
public const nint m_flValueFloatX = 0x54; // float32
public const nint m_flValueFloatX_Min = 0x58; // float32
public const nint m_flValueFloatX_Max = 0x5C; // float32
public const nint m_flValueFloatY = 0x60; // float32
public const nint m_flValueFloatY_Min = 0x64; // float32
public const nint m_flValueFloatY_Max = 0x68; // float32
public const nint m_flValueFloatZ = 0x6C; // float32
public const nint m_flValueFloatZ_Min = 0x70; // float32
public const nint m_flValueFloatZ_Max = 0x74; // float32
public const nint m_flValueFloatW = 0x78; // float32
public const nint m_flValueFloatW_Min = 0x7C; // float32
public const nint m_flValueFloatW_Max = 0x80; // float32
public const nint m_cValueColor4 = 0x84; // Color
public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t
public const nint m_strResourceMaterial = 0x90; // CResourceName
public const nint m_strTextureContentAssetPath = 0x170; // CUtlString
public const nint m_strTextureRuntimeResourcePath = 0x178; // CResourceName
public const nint m_strTextureCompilationVtexTemplate = 0x258; // CUtlString
public const nint m_nTextureType = 0x260; // CompositeMaterialInputTextureType_t
public const nint m_strString = 0x268; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompMatMutatorCondition_t {
public const nint m_nMutatorCondition = 0x0; // CompMatPropertyMutatorConditionType_t
public const nint m_strMutatorConditionContainerName = 0x8; // CUtlString
public const nint m_strMutatorConditionContainerVarName = 0x10; // CUtlString
public const nint m_strMutatorConditionContainerVarValue = 0x18; // CUtlString
public const nint m_bPassWhenTrue = 0x20; // bool
}
// Parent: None
// Fields count: 28
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompMatPropertyMutator_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_nMutatorCommandType = 0x4; // CompMatPropertyMutatorType_t
public const nint m_strInitWith_Container = 0x8; // CUtlString
public const nint m_strCopyProperty_InputContainerSrc = 0x10; // CUtlString
public const nint m_strCopyProperty_InputContainerProperty = 0x18; // CUtlString
public const nint m_strCopyProperty_TargetProperty = 0x20; // CUtlString
public const nint m_strRandomRollInputVars_SeedInputVar = 0x28; // CUtlString
public const nint m_vecRandomRollInputVars_InputVarsToRoll = 0x30; // CUtlVector<CUtlString>
public const nint m_strCopyMatchingKeys_InputContainerSrc = 0x48; // CUtlString
public const nint m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; // CUtlString
public const nint m_strCopyKeysWithSuffix_FindSuffix = 0x58; // CUtlString
public const nint m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; // CUtlString
public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t
public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString
public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString
public const nint m_nResolution = 0x2E8; // int32
public const nint m_bIsScratchTarget = 0x2EC; // bool
public const nint m_bSplatDebugInfo = 0x2ED; // bool
public const nint m_bCaptureInRenderDoc = 0x2EE; // bool
public const nint m_vecTexGenInstructions = 0x2F0; // CUtlVector<CompMatPropertyMutator_t>
public const nint m_vecConditionalMutators = 0x308; // CUtlVector<CompMatPropertyMutator_t>
public const nint m_strPopInputQueue_Container = 0x320; // CUtlString
public const nint m_strDrawText_InputContainerSrc = 0x328; // CUtlString
public const nint m_strDrawText_InputContainerProperty = 0x330; // CUtlString
public const nint m_vecDrawText_Position = 0x338; // Vector2D
public const nint m_colDrawText_Color = 0x340; // Color
public const nint m_strDrawText_Font = 0x348; // CUtlString
public const nint m_vecConditions = 0x350; // CUtlVector<CompMatMutatorCondition_t>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialInputContainer_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_nCompositeMaterialInputContainerSourceType = 0x4; // CompositeMaterialInputContainerSourceType_t
public const nint m_strSpecificContainerMaterial = 0x8; // CResourceName
public const nint m_strAttrName = 0xE8; // CUtlString
public const nint m_strAlias = 0xF0; // CUtlString
public const nint m_vecLooseVariables = 0xF8; // CUtlVector<CompositeMaterialInputLooseVariable_t>
public const nint m_strAttrNameForVar = 0x110; // CUtlString
public const nint m_bExposeExternally = 0x118; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CompositeMaterialAssemblyProcedure_t {
public const nint m_vecCompMatIncludes = 0x0; // CUtlVector<CResourceName>
public const nint m_vecMatchFilters = 0x18; // CUtlVector<CompositeMaterialMatchFilter_t>
public const nint m_vecCompositeInputContainers = 0x30; // CUtlVector<CompositeMaterialInputContainer_t>
public const nint m_vecPropertyMutators = 0x48; // CUtlVector<CompMatPropertyMutator_t>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyElementNameFn
public static class GeneratedTextureHandle_t {
public const nint m_strBitmapName = 0x0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MPropertyElementNameFn
public static class CompositeMaterial_t {
public const nint m_TargetKVs = 0x8; // KeyValues3
public const nint m_PreGenerationKVs = 0x18; // KeyValues3
public const nint m_FinalKVs = 0x28; // KeyValues3
public const nint m_vecGeneratedTextures = 0x40; // CUtlVector<GeneratedTextureHandle_t>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CompositeMaterialEditorPoint_t {
public const nint m_ModelName = 0x0; // CResourceName
public const nint m_nSequenceIndex = 0xE0; // int32
public const nint m_flCycle = 0xE4; // float32
public const nint m_KVModelStateChoices = 0xE8; // KeyValues3
public const nint m_bEnableChildModel = 0xF8; // bool
public const nint m_ChildModelName = 0x100; // CResourceName
public const nint m_vecCompositeMaterialAssemblyProcedures = 0x1E0; // CUtlVector<CompositeMaterialAssemblyProcedure_t>
public const nint m_vecCompositeMaterials = 0x1F8; // CUtlVector<CompositeMaterial_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CCompositeMaterialEditorDoc {
public const nint m_nVersion = 0x8; // int32
public const nint m_Points = 0x10; // CUtlVector<CompositeMaterialEditorPoint_t>
public const nint m_KVthumbnail = 0x28; // KeyValues3
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class C_CSPlayerPawnAPI {
}
// Parent: C_BaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iActiveIssueIndex (int)
// NetworkVarNames: m_iOnlyTeamToVote (int)
// NetworkVarNames: m_nVoteOptionCount (int)
// NetworkVarNames: m_nPotentialVotes (int)
// NetworkVarNames: m_bIsYesNoVote (bool)
public static class C_VoteController {
public const nint m_iActiveIssueIndex = 0x6DC; // int32
public const nint m_iOnlyTeamToVote = 0x6E0; // int32
public const nint m_nVoteOptionCount = 0x6E4; // int32[5]
public const nint m_nPotentialVotes = 0x6F8; // int32
public const nint m_bVotesDirty = 0x6FC; // bool
public const nint m_bTypeDirty = 0x6FD; // bool
public const nint m_bIsYesNoVote = 0x6FE; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
public static class C_MapVetoPickController {
public const nint m_nDraftType = 0x6DC; // int32
public const nint m_nTeamWinningCoinToss = 0x6E0; // int32
public const nint m_nTeamWithFirstChoice = 0x6E4; // int32[64]
public const nint m_nVoteMapIdsList = 0x7E4; // int32[7]
public const nint m_nAccountIDs = 0x800; // int32[64]
public const nint m_nMapId0 = 0x900; // int32[64]
public const nint m_nMapId1 = 0xA00; // int32[64]
public const nint m_nMapId2 = 0xB00; // int32[64]
public const nint m_nMapId3 = 0xC00; // int32[64]
public const nint m_nMapId4 = 0xD00; // int32[64]
public const nint m_nMapId5 = 0xE00; // int32[64]
public const nint m_nStartingSide0 = 0xF00; // int32[64]
public const nint m_nCurrentPhase = 0x1000; // int32
public const nint m_nPhaseStartTick = 0x1004; // int32
public const nint m_nPhaseDurationTicks = 0x1008; // int32
public const nint m_nPostDataUpdateTick = 0x100C; // int32
public const nint m_bDisabledHud = 0x1010; // bool
}
// Parent: C_BaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvCombinedLightProbeVolume {
public const nint m_Color = 0x1728; // Color
public const nint m_flBrightness = 0x172C; // float32
public const nint m_hCubemapTexture = 0x1730; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x1738; // bool
public const nint m_hLightProbeTexture = 0x1740; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x1760; // Vector
public const nint m_vBoxMaxs = 0x176C; // Vector
public const nint m_bMoveable = 0x1778; // bool
public const nint m_nHandshake = 0x177C; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x1780; // int32
public const nint m_nPriority = 0x1784; // int32
public const nint m_bStartDisabled = 0x1788; // bool
public const nint m_flEdgeFadeDist = 0x178C; // float32
public const nint m_vEdgeFadeDists = 0x1790; // Vector
public const nint m_nLightProbeSizeX = 0x179C; // int32
public const nint m_nLightProbeSizeY = 0x17A0; // int32
public const nint m_nLightProbeSizeZ = 0x17A4; // int32
public const nint m_nLightProbeAtlasX = 0x17A8; // int32
public const nint m_nLightProbeAtlasY = 0x17AC; // int32
public const nint m_nLightProbeAtlasZ = 0x17B0; // int32
public const nint m_bEnabled = 0x17C9; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_flInfluenceRadius (float)
// NetworkVarNames: m_vBoxProjectMins (Vector)
// NetworkVarNames: m_vBoxProjectMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_flDiffuseScale (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bDefaultEnvMap (bool)
// NetworkVarNames: m_bDefaultSpecEnvMap (bool)
// NetworkVarNames: m_bIndoorCubeMap (bool)
// NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvCubemap {
public const nint m_hCubemapTexture = 0x750; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x758; // bool
public const nint m_flInfluenceRadius = 0x75C; // float32
public const nint m_vBoxProjectMins = 0x760; // Vector
public const nint m_vBoxProjectMaxs = 0x76C; // Vector
public const nint m_bMoveable = 0x778; // bool
public const nint m_nHandshake = 0x77C; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x780; // int32
public const nint m_nPriority = 0x784; // int32
public const nint m_flEdgeFadeDist = 0x788; // float32
public const nint m_vEdgeFadeDists = 0x78C; // Vector
public const nint m_flDiffuseScale = 0x798; // float32
public const nint m_bStartDisabled = 0x79C; // bool
public const nint m_bDefaultEnvMap = 0x79D; // bool
public const nint m_bDefaultSpecEnvMap = 0x79E; // bool
public const nint m_bIndoorCubeMap = 0x79F; // bool
public const nint m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool
public const nint m_bEnabled = 0x7B0; // bool
}
// Parent: C_BaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
public static class C_EnvCubemapFog {
public const nint m_flEndDistance = 0x6D0; // float32
public const nint m_flStartDistance = 0x6D4; // float32
public const nint m_flFogFalloffExponent = 0x6D8; // float32
public const nint m_bHeightFogEnabled = 0x6DC; // bool
public const nint m_flFogHeightWidth = 0x6E0; // float32
public const nint m_flFogHeightEnd = 0x6E4; // float32
public const nint m_flFogHeightStart = 0x6E8; // float32
public const nint m_flFogHeightExponent = 0x6EC; // float32
public const nint m_flLODBias = 0x6F0; // float32
public const nint m_bActive = 0x6F4; // bool
public const nint m_bStartDisabled = 0x6F5; // bool
public const nint m_flFogMaxOpacity = 0x6F8; // float32
public const nint m_nCubemapSourceType = 0x6FC; // int32
public const nint m_hSkyMaterial = 0x700; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_iszSkyEntity = 0x708; // CUtlSymbolLarge
public const nint m_hFogCubemapTexture = 0x710; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bHasHeightFogEnd = 0x718; // bool
public const nint m_bFirstTime = 0x719; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class C_GradientFog {
public const nint m_hGradientFogTexture = 0x6D0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flFogStartDistance = 0x6D8; // float32
public const nint m_flFogEndDistance = 0x6DC; // float32
public const nint m_bHeightFogEnabled = 0x6E0; // bool
public const nint m_flFogStartHeight = 0x6E4; // float32
public const nint m_flFogEndHeight = 0x6E8; // float32
public const nint m_flFarZ = 0x6EC; // float32
public const nint m_flFogMaxOpacity = 0x6F0; // float32
public const nint m_flFogFalloffExponent = 0x6F4; // float32
public const nint m_flFogVerticalExponent = 0x6F8; // float32
public const nint m_fogColor = 0x6FC; // Color
public const nint m_flFogStrength = 0x700; // float32
public const nint m_flFadeTime = 0x704; // float32
public const nint m_bStartDisabled = 0x708; // bool
public const nint m_bIsEnabled = 0x709; // bool
public const nint m_bGradientFogNeedsTextures = 0x70A; // bool
}
// Parent: C_BaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvLightProbeVolume {
public const nint m_hLightProbeTexture = 0x16A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x16C8; // Vector
public const nint m_vBoxMaxs = 0x16D4; // Vector
public const nint m_bMoveable = 0x16E0; // bool
public const nint m_nHandshake = 0x16E4; // int32
public const nint m_nPriority = 0x16E8; // int32
public const nint m_bStartDisabled = 0x16EC; // bool
public const nint m_nLightProbeSizeX = 0x16F0; // int32
public const nint m_nLightProbeSizeY = 0x16F4; // int32
public const nint m_nLightProbeSizeZ = 0x16F8; // int32
public const nint m_nLightProbeAtlasX = 0x16FC; // int32
public const nint m_nLightProbeAtlasY = 0x1700; // int32
public const nint m_nLightProbeAtlasZ = 0x1704; // int32
public const nint m_bEnabled = 0x1711; // bool
}
// Parent: C_BaseEntity
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_flVisibilityStrength (float)
// NetworkVarNames: m_flFogDistanceMultiplier (float)
// NetworkVarNames: m_flFogMaxDensityMultiplier (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class C_PlayerVisibility {
public const nint m_flVisibilityStrength = 0x6D0; // float32
public const nint m_flFogDistanceMultiplier = 0x6D4; // float32
public const nint m_flFogMaxDensityMultiplier = 0x6D8; // float32
public const nint m_flFadeTime = 0x6DC; // float32
public const nint m_bStartDisabled = 0x6E0; // bool
public const nint m_bIsEnabled = 0x6E1; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_flAutoExposureMin (float)
// NetworkVarNames: m_flAutoExposureMax (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
// NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
// NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
public static class C_TonemapController2 {
public const nint m_flAutoExposureMin = 0x6D0; // float32
public const nint m_flAutoExposureMax = 0x6D4; // float32
public const nint m_flTonemapPercentTarget = 0x6D8; // float32
public const nint m_flTonemapPercentBrightPixels = 0x6DC; // float32
public const nint m_flTonemapMinAvgLum = 0x6E0; // float32
public const nint m_flExposureAdaptationSpeedUp = 0x6E4; // float32
public const nint m_flExposureAdaptationSpeedDown = 0x6E8; // float32
public const nint m_flTonemapEVSmoothingRange = 0x6EC; // float32
}
// Parent: C_BaseEntity
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_flScattering (float)
// NetworkVarNames: m_flAnisotropy (float)
// NetworkVarNames: m_flFadeSpeed (float)
// NetworkVarNames: m_flDrawDistance (float)
// NetworkVarNames: m_flFadeInStart (float)
// NetworkVarNames: m_flFadeInEnd (float)
// NetworkVarNames: m_flIndirectStrength (float)
// NetworkVarNames: m_nIndirectTextureDimX (int)
// NetworkVarNames: m_nIndirectTextureDimY (int)
// NetworkVarNames: m_nIndirectTextureDimZ (int)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartAnisoTime (GameTime_t)
// NetworkVarNames: m_flStartScatterTime (GameTime_t)
// NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
// NetworkVarNames: m_flStartAnisotropy (float)
// NetworkVarNames: m_flStartScattering (float)
// NetworkVarNames: m_flStartDrawDistance (float)
// NetworkVarNames: m_flDefaultAnisotropy (float)
// NetworkVarNames: m_flDefaultScattering (float)
// NetworkVarNames: m_flDefaultDrawDistance (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bEnableIndirect (bool)
// NetworkVarNames: m_bIsMaster (bool)
// NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
// NetworkVarNames: m_nForceRefreshCount (int)
public static class C_EnvVolumetricFogController {
public const nint m_flScattering = 0x6D0; // float32
public const nint m_flAnisotropy = 0x6D4; // float32
public const nint m_flFadeSpeed = 0x6D8; // float32
public const nint m_flDrawDistance = 0x6DC; // float32
public const nint m_flFadeInStart = 0x6E0; // float32
public const nint m_flFadeInEnd = 0x6E4; // float32
public const nint m_flIndirectStrength = 0x6E8; // float32
public const nint m_nIndirectTextureDimX = 0x6EC; // int32
public const nint m_nIndirectTextureDimY = 0x6F0; // int32
public const nint m_nIndirectTextureDimZ = 0x6F4; // int32
public const nint m_vBoxMins = 0x6F8; // Vector
public const nint m_vBoxMaxs = 0x704; // Vector
public const nint m_bActive = 0x710; // bool
public const nint m_flStartAnisoTime = 0x714; // GameTime_t
public const nint m_flStartScatterTime = 0x718; // GameTime_t
public const nint m_flStartDrawDistanceTime = 0x71C; // GameTime_t
public const nint m_flStartAnisotropy = 0x720; // float32
public const nint m_flStartScattering = 0x724; // float32
public const nint m_flStartDrawDistance = 0x728; // float32
public const nint m_flDefaultAnisotropy = 0x72C; // float32
public const nint m_flDefaultScattering = 0x730; // float32
public const nint m_flDefaultDrawDistance = 0x734; // float32
public const nint m_bStartDisabled = 0x738; // bool
public const nint m_bEnableIndirect = 0x739; // bool
public const nint m_bIsMaster = 0x73A; // bool
public const nint m_hFogIndirectTexture = 0x740; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nForceRefreshCount = 0x748; // int32
public const nint m_bFirstTime = 0x74C; // bool
}
// Parent: C_BaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flStrength (float)
// NetworkVarNames: m_nFalloffShape (int)
// NetworkVarNames: m_flFalloffExponent (float)
public static class C_EnvVolumetricFogVolume {
public const nint m_bActive = 0x6D0; // bool
public const nint m_vBoxMins = 0x6D4; // Vector
public const nint m_vBoxMaxs = 0x6E0; // Vector
public const nint m_bStartDisabled = 0x6EC; // bool
public const nint m_flStrength = 0x6F0; // float32
public const nint m_nFalloffShape = 0x6F4; // int32
public const nint m_flFalloffExponent = 0x6F8; // float32
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class C_FogController {
public const nint m_fog = 0x6D0; // fogparams_t
public const nint m_bUseAngles = 0x738; // bool
public const nint m_iChangedVariables = 0x73C; // int32
}
// Parent: C_BaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nMode (int)
// NetworkVarNames: m_vBoxSize (Vector)
// NetworkVarNames: m_bEnabled (bool)
public static class C_InfoVisibilityBox {
public const nint m_nMode = 0x6D4; // int32
public const nint m_vBoxSize = 0x6D8; // Vector
public const nint m_bEnabled = 0x6E4; // bool
}
// Parent: C_BaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_worldName (string_t)
// NetworkVarNames: m_layerName (string_t)
// NetworkVarNames: m_bWorldLayerVisible (bool)
// NetworkVarNames: m_bEntitiesSpawned (bool)
public static class CInfoWorldLayer {
public const nint m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput
public const nint m_worldName = 0x6F8; // CUtlSymbolLarge
public const nint m_layerName = 0x700; // CUtlSymbolLarge
public const nint m_bWorldLayerVisible = 0x708; // bool
public const nint m_bEntitiesSpawned = 0x709; // bool
public const nint m_bCreateAsChildSpawnGroup = 0x70A; // bool
public const nint m_hLayerSpawnGroup = 0x70C; // uint32
public const nint m_bWorldLayerActuallyVisible = 0x710; // bool
}
// Parent: C_BaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_FOV (float)
// NetworkVarNames: m_Resolution (float)
// NetworkVarNames: m_bFogEnable (bool)
// NetworkVarNames: m_FogColor (Color)
// NetworkVarNames: m_flFogStart (float)
// NetworkVarNames: m_flFogEnd (float)
// NetworkVarNames: m_flFogMaxDensity (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bUseScreenAspectRatio (bool)
// NetworkVarNames: m_flAspectRatio (float)
// NetworkVarNames: m_bNoSky (bool)
// NetworkVarNames: m_fBrightness (float)
// NetworkVarNames: m_flZFar (float)
// NetworkVarNames: m_flZNear (float)
// NetworkVarNames: m_bCanHLTVUse (bool)
// NetworkVarNames: m_bDofEnabled (bool)
// NetworkVarNames: m_flDofNearBlurry (float)
// NetworkVarNames: m_flDofNearCrisp (float)
// NetworkVarNames: m_flDofFarCrisp (float)
// NetworkVarNames: m_flDofFarBlurry (float)
// NetworkVarNames: m_flDofTiltToGround (float)
public static class C_PointCamera {
public const nint m_FOV = 0x6D0; // float32
public const nint m_Resolution = 0x6D4; // float32
public const nint m_bFogEnable = 0x6D8; // bool
public const nint m_FogColor = 0x6D9; // Color
public const nint m_flFogStart = 0x6E0; // float32
public const nint m_flFogEnd = 0x6E4; // float32
public const nint m_flFogMaxDensity = 0x6E8; // float32
public const nint m_bActive = 0x6EC; // bool
public const nint m_bUseScreenAspectRatio = 0x6ED; // bool
public const nint m_flAspectRatio = 0x6F0; // float32
public const nint m_bNoSky = 0x6F4; // bool
public const nint m_fBrightness = 0x6F8; // float32
public const nint m_flZFar = 0x6FC; // float32
public const nint m_flZNear = 0x700; // float32
public const nint m_bCanHLTVUse = 0x704; // bool
public const nint m_bDofEnabled = 0x705; // bool
public const nint m_flDofNearBlurry = 0x708; // float32
public const nint m_flDofNearCrisp = 0x70C; // float32
public const nint m_flDofFarCrisp = 0x710; // float32
public const nint m_flDofFarBlurry = 0x714; // float32
public const nint m_flDofTiltToGround = 0x718; // float32
public const nint m_TargetFOV = 0x71C; // float32
public const nint m_DegreesPerSecond = 0x720; // float32
public const nint m_bIsOn = 0x724; // bool
public const nint m_pNext = 0x728; // C_PointCamera*
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_iszSoundAreaType (string_t)
// NetworkVarNames: m_vPos (Vector)
public static class C_SoundAreaEntityBase {
public const nint m_bDisabled = 0x6D0; // bool
public const nint m_bWasEnabled = 0x6D8; // bool
public const nint m_iszSoundAreaType = 0x6E0; // CUtlSymbolLarge
public const nint m_vPos = 0x6E8; // Vector
}
// Parent: C_SoundAreaEntityBase
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
public static class C_SoundAreaEntitySphere {
public const nint m_flRadius = 0x6F4; // float32
}
// Parent: C_SoundAreaEntityBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMin (Vector)
// NetworkVarNames: m_vMax (Vector)
public static class C_SoundAreaEntityOrientedBox {
public const nint m_vMin = 0x6F4; // Vector
public const nint m_vMax = 0x700; // Vector
}
// Parent: C_BaseEntity
// Fields count: 4
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>)
// NetworkVarNames: m_aPlayers (CHandle<C_BasePlayerPawn>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_szTeamname (char)
public static class C_Team {
public const nint m_aPlayerControllers = 0x6D0; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>>
public const nint m_aPlayers = 0x6E8; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>>
public const nint m_iScore = 0x700; // int32
public const nint m_szTeamname = 0x704; // char[129]
}
// Parent: C_BaseEntity
// Fields count: 15
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_nTickBase (uint32)
// NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iConnected (PlayerConnectedState)
// NetworkVarNames: m_iszPlayerName (char)
// NetworkVarNames: m_steamID (uint64)
// NetworkVarNames: m_iDesiredFOV (uint32)
// MNetworkReplayCompatField
public static class CBasePlayerController {
public const nint m_nFinalPredictedTick = 0x6D8; // int32
public const nint m_CommandContext = 0x6E0; // C_CommandContext
public const nint m_nInButtonsWhichAreToggles = 0x778; // uint64
public const nint m_nTickBase = 0x780; // uint32
public const nint m_hPawn = 0x784; // CHandle<C_BasePlayerPawn>
public const nint m_hPredictedPawn = 0x788; // CHandle<C_BasePlayerPawn>
public const nint m_nSplitScreenSlot = 0x78C; // CSplitScreenSlot
public const nint m_hSplitOwner = 0x790; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x798; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x7B0; // bool
public const nint m_iConnected = 0x7B4; // PlayerConnectedState
public const nint m_iszPlayerName = 0x7B8; // char[128]
public const nint m_steamID = 0x840; // uint64
public const nint m_bIsLocalPlayerController = 0x848; // bool
public const nint m_iDesiredFOV = 0x84C; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerVData {
public const nint m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat
public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat
public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat
public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat
public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat
public const nint m_flHoldBreathTime = 0x158; // float32
public const nint m_flDrowningDamageInterval = 0x15C; // float32
public const nint m_nDrowningDamageInitial = 0x160; // int32
public const nint m_nDrowningDamageMax = 0x164; // int32
public const nint m_nWaterSpeed = 0x168; // int32
public const nint m_flUseRange = 0x16C; // float32
public const nint m_flUseAngleTolerance = 0x170; // float32
public const nint m_flCrouchTime = 0x174; // float32
}
// Parent: None
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerWeaponVData {
public const nint m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_bBuiltRightHanded = 0x108; // bool
public const nint m_bAllowFlipping = 0x109; // bool
public const nint m_sMuzzleAttachment = 0x110; // CUtlString
public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t
public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
public const nint m_iMaxClip1 = 0x1FC; // int32
public const nint m_iMaxClip2 = 0x200; // int32
public const nint m_iDefaultClip1 = 0x204; // int32
public const nint m_iDefaultClip2 = 0x208; // int32
public const nint m_iWeight = 0x20C; // int32
public const nint m_bAutoSwitchTo = 0x210; // bool
public const nint m_bAutoSwitchFrom = 0x211; // bool
public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t
public const nint m_bLinkedCooldowns = 0x218; // bool
public const nint m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
public const nint m_iSlot = 0x240; // int32
public const nint m_iPosition = 0x244; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
public static class CBaseAnimGraphController {
public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
public const nint m_bSequenceFinished = 0x14A8; // bool
public const nint m_flSoundSyncTime = 0x14AC; // float32
public const nint m_hSequence = 0x14B0; // HSequence
public const nint m_flSeqStartTime = 0x14B4; // GameTime_t
public const nint m_flSeqFixedCycle = 0x14B8; // float32
public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat
public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t
public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool
public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool
public const nint m_bLastUpdateSkipped = 0x14D0; // bool
public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t
}
// Parent: C_BaseEntity
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
// NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
// NetworkVarNames: m_nRenderMode (RenderMode_t)
// NetworkVarNames: m_nRenderFX (RenderFx_t)
// NetworkVarNames: m_clrRender (Color)
// NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_Collision (CCollisionProperty)
// NetworkVarNames: m_Glow (CGlowProperty)
// NetworkVarNames: m_flGlowBackfaceMult (float)
// NetworkVarNames: m_fadeMinDist (float32)
// NetworkVarNames: m_fadeMaxDist (float32)
// NetworkVarNames: m_flFadeScale (float32)
// NetworkVarNames: m_flShadowStrength (float32)
// NetworkVarNames: m_nObjectCulling (uint8)
// NetworkVarNames: m_nAddDecal (int)
// NetworkVarNames: m_vDecalPosition (Vector)
// NetworkVarNames: m_vDecalForwardAxis (Vector)
// NetworkVarNames: m_flDecalHealBloodRate (float)
// NetworkVarNames: m_flDecalHealHeightRate (float)
// NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<C_BaseModelEntity>)
public static class C_BaseModelEntity {
public const nint m_CRenderComponent = 0x9A0; // CRenderComponent*
public const nint m_CHitboxComponent = 0x9A8; // CHitboxComponent
public const nint m_bInitModelEffects = 0x9F0; // bool
public const nint m_bIsStaticProp = 0x9F1; // bool
public const nint m_nLastAddDecal = 0x9F4; // int32
public const nint m_nDecalsAdded = 0x9F8; // int32
public const nint m_iOldHealth = 0x9FC; // int32
public const nint m_nRenderMode = 0xA00; // RenderMode_t
public const nint m_nRenderFX = 0xA01; // RenderFx_t
public const nint m_bAllowFadeInView = 0xA02; // bool
public const nint m_clrRender = 0xA03; // Color
public const nint m_vecRenderAttributes = 0xA08; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
public const nint m_bRenderToCubemaps = 0xA70; // bool
public const nint m_Collision = 0xA78; // CCollisionProperty
public const nint m_Glow = 0xB28; // CGlowProperty
public const nint m_flGlowBackfaceMult = 0xB80; // float32
public const nint m_fadeMinDist = 0xB84; // float32
public const nint m_fadeMaxDist = 0xB88; // float32
public const nint m_flFadeScale = 0xB8C; // float32
public const nint m_flShadowStrength = 0xB90; // float32
public const nint m_nObjectCulling = 0xB94; // uint8
public const nint m_nAddDecal = 0xB98; // int32
public const nint m_vDecalPosition = 0xB9C; // Vector
public const nint m_vDecalForwardAxis = 0xBA8; // Vector
public const nint m_flDecalHealBloodRate = 0xBB4; // float32
public const nint m_flDecalHealHeightRate = 0xBB8; // float32
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xBC0; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_vecViewOffset = 0xBD8; // CNetworkViewOffsetVector
public const nint m_pClientAlphaProperty = 0xC08; // CClientAlphaProperty*
public const nint m_ClientOverrideTint = 0xC10; // Color
public const nint m_bUseClientOverrideTint = 0xC14; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class C_ParticleSystem {
public const nint m_szSnapshotFileName = 0xC50; // char[512]
public const nint m_bActive = 0xE50; // bool
public const nint m_bFrozen = 0xE51; // bool
public const nint m_flFreezeTransitionDuration = 0xE54; // float32
public const nint m_nStopType = 0xE58; // int32
public const nint m_bAnimateDuringGameplayPause = 0xE5C; // bool
public const nint m_iEffectIndex = 0xE60; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flStartTime = 0xE68; // GameTime_t
public const nint m_flPreSimTime = 0xE6C; // float32
public const nint m_vServerControlPoints = 0xE70; // Vector[4]
public const nint m_iServerControlPointAssignments = 0xEA0; // uint8[4]
public const nint m_hControlPointEnts = 0xEA4; // CHandle<C_BaseEntity>[64]
public const nint m_bNoSave = 0xFA4; // bool
public const nint m_bNoFreeze = 0xFA5; // bool
public const nint m_bNoRamp = 0xFA6; // bool
public const nint m_bStartActive = 0xFA7; // bool
public const nint m_iszEffectName = 0xFA8; // CUtlSymbolLarge
public const nint m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64]
public const nint m_nDataCP = 0x11B0; // int32
public const nint m_vecDataCPValue = 0x11B4; // Vector
public const nint m_nTintCP = 0x11C0; // int32
public const nint m_clrTint = 0x11C4; // Color
public const nint m_bOldActive = 0x11E8; // bool
public const nint m_bOldFrozen = 0x11E9; // bool
}
// Parent: C_BaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_flParticleSpacing (float)
// NetworkVarNames: m_flSlack (float)
// NetworkVarNames: m_flRadius (float)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_nEffectState (int)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_PathNodes_Position (Vector)
// NetworkVarNames: m_PathNodes_TangentIn (Vector)
// NetworkVarNames: m_PathNodes_TangentOut (Vector)
// NetworkVarNames: m_PathNodes_Color (Vector)
// NetworkVarNames: m_PathNodes_PinEnabled (bool)
// NetworkVarNames: m_PathNodes_RadiusScale (float)
public static class C_PathParticleRope {
public const nint m_bStartActive = 0x6D0; // bool
public const nint m_flMaxSimulationTime = 0x6D4; // float32
public const nint m_iszEffectName = 0x6D8; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x6E0; // CUtlVector<CUtlSymbolLarge>
public const nint m_flParticleSpacing = 0x6F8; // float32
public const nint m_flSlack = 0x6FC; // float32
public const nint m_flRadius = 0x700; // float32
public const nint m_ColorTint = 0x704; // Color
public const nint m_nEffectState = 0x708; // int32
public const nint m_iEffectIndex = 0x710; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_PathNodes_Position = 0x718; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentIn = 0x730; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentOut = 0x748; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_Color = 0x760; // C_NetworkUtlVectorBase<Vector>
public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase<bool>
public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase<float32>
}
// Parent: C_BaseModelEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_Flags (uint8)
// NetworkVarNames: m_LightStyle (uint8)
// NetworkVarNames: m_Radius (float32)
// NetworkVarNames: m_Exponent (int32)
// NetworkVarNames: m_InnerAngle (float32)
// NetworkVarNames: m_OuterAngle (float32)
// NetworkVarNames: m_SpotRadius (float32)
public static class C_DynamicLight {
public const nint m_Flags = 0xC50; // uint8
public const nint m_LightStyle = 0xC51; // uint8
public const nint m_Radius = 0xC54; // float32
public const nint m_Exponent = 0xC58; // int32
public const nint m_InnerAngle = 0xC5C; // float32
public const nint m_OuterAngle = 0xC60; // float32
public const nint m_SpotRadius = 0xC64; // float32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszOverlayNames (string_t)
// NetworkVarNames: m_flOverlayTimes (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iDesiredOverlay (int32)
// NetworkVarNames: m_bIsActive (bool)
public static class C_EnvScreenOverlay {
public const nint m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10]
public const nint m_flOverlayTimes = 0x720; // float32[10]
public const nint m_flStartTime = 0x748; // GameTime_t
public const nint m_iDesiredOverlay = 0x74C; // int32
public const nint m_bIsActive = 0x750; // bool
public const nint m_bWasActive = 0x751; // bool
public const nint m_iCachedDesiredOverlay = 0x754; // int32
public const nint m_iCurrentOverlay = 0x758; // int32
public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t
}
// Parent: C_BaseModelEntity
// Fields count: 8
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_nHorizontalSize (uint32)
// NetworkVarNames: m_nVerticalSize (uint32)
// NetworkVarNames: m_nMinDist (uint32)
// NetworkVarNames: m_nMaxDist (uint32)
// NetworkVarNames: m_nOuterMaxDist (uint32)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class C_LightGlow {
public const nint m_nHorizontalSize = 0xC50; // uint32
public const nint m_nVerticalSize = 0xC54; // uint32
public const nint m_nMinDist = 0xC58; // uint32
public const nint m_nMaxDist = 0xC5C; // uint32
public const nint m_nOuterMaxDist = 0xC60; // uint32
public const nint m_flGlowProxySize = 0xC64; // float32
public const nint m_flHDRColorScale = 0xC68; // float32
public const nint m_Glow = 0xC70; // C_LightGlowOverlay
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
public static class C_RagdollManager {
public const nint m_iCurrentMaxRagdollCount = 0x6D0; // int8
}
// Parent: C_BaseModelEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flLightScale (float32)
// NetworkVarNames: m_Radius (float32)
public static class C_SpotlightEnd {
public const nint m_flLightScale = 0xC50; // float32
public const nint m_Radius = 0xC54; // float32
}
// Parent: C_BaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bUpdateOnClient (bool)
// NetworkVarNames: m_nInputType (ValueRemapperInputType_t)
// NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>)
// NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>)
// NetworkVarNames: m_flMaximumChangePerSecond (float)
// NetworkVarNames: m_flDisengageDistance (float)
// NetworkVarNames: m_flEngageDistance (float)
// NetworkVarNames: m_bRequiresUseKey (bool)
// NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t)
// NetworkVarNames: m_hOutputEntities (CHandle<C_BaseEntity>)
// NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t)
// NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t)
// NetworkVarNames: m_flMomentumModifier (float)
// NetworkVarNames: m_flSnapValue (float)
// NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t)
// NetworkVarNames: m_flInputOffset (float)
public static class C_PointValueRemapper {
public const nint m_bDisabled = 0x6D0; // bool
public const nint m_bDisabledOld = 0x6D1; // bool
public const nint m_bUpdateOnClient = 0x6D2; // bool
public const nint m_nInputType = 0x6D4; // ValueRemapperInputType_t
public const nint m_hRemapLineStart = 0x6D8; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x6DC; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x6E0; // float32
public const nint m_flDisengageDistance = 0x6E4; // float32
public const nint m_flEngageDistance = 0x6E8; // float32
public const nint m_bRequiresUseKey = 0x6EC; // bool
public const nint m_nOutputType = 0x6F0; // ValueRemapperOutputType_t
public const nint m_hOutputEntities = 0x6F8; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>>
public const nint m_nHapticsType = 0x710; // ValueRemapperHapticsType_t
public const nint m_nMomentumType = 0x714; // ValueRemapperMomentumType_t
public const nint m_flMomentumModifier = 0x718; // float32
public const nint m_flSnapValue = 0x71C; // float32
public const nint m_flCurrentMomentum = 0x720; // float32
public const nint m_nRatchetType = 0x724; // ValueRemapperRatchetType_t
public const nint m_flRatchetOffset = 0x728; // float32
public const nint m_flInputOffset = 0x72C; // float32
public const nint m_bEngaged = 0x730; // bool
public const nint m_bFirstUpdate = 0x731; // bool
public const nint m_flPreviousValue = 0x734; // float32
public const nint m_flPreviousUpdateTickTime = 0x738; // GameTime_t
public const nint m_vecPreviousTestPoint = 0x73C; // Vector
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class C_PointWorldText {
public const nint m_bForceRecreateNextUpdate = 0xC58; // bool
public const nint m_messageText = 0xC68; // char[512]
public const nint m_FontName = 0xE68; // char[64]
public const nint m_bEnabled = 0xEA8; // bool
public const nint m_bFullbright = 0xEA9; // bool
public const nint m_flWorldUnitsPerPx = 0xEAC; // float32
public const nint m_flFontSize = 0xEB0; // float32
public const nint m_flDepthOffset = 0xEB4; // float32
public const nint m_Color = 0xEB8; // Color
public const nint m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t
}
// Parent: C_BaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle<CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
public static class C_HandleTest {
public const nint m_Handle = 0x6D0; // CHandle<C_BaseEntity>
public const nint m_bSendHandle = 0x6D4; // bool
}
// Parent: C_BaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class C_EnvWind {
public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle<C_BaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
public static class C_BaseButton {
public const nint m_glowEntity = 0xC50; // CHandle<C_BaseModelEntity>
public const nint m_usable = 0xC54; // bool
public const nint m_szDisplayText = 0xC58; // CUtlSymbolLarge
}
// Parent: C_BaseModelEntity
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
public static class C_EntityDissolve {
public const nint m_flStartTime = 0xC58; // GameTime_t
public const nint m_flFadeInStart = 0xC5C; // float32
public const nint m_flFadeInLength = 0xC60; // float32
public const nint m_flFadeOutModelStart = 0xC64; // float32
public const nint m_flFadeOutModelLength = 0xC68; // float32
public const nint m_flFadeOutStart = 0xC6C; // float32
public const nint m_flFadeOutLength = 0xC70; // float32
public const nint m_flNextSparkTime = 0xC74; // GameTime_t
public const nint m_nDissolveType = 0xC78; // EntityDisolveType_t
public const nint m_vDissolverOrigin = 0xC7C; // Vector
public const nint m_nMagnitude = 0xC88; // uint32
public const nint m_bCoreExplode = 0xC8C; // bool
public const nint m_bLinkedToServerEnt = 0xC8D; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_hDecalMaterial (HMaterialStrong)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDepth (float)
// NetworkVarNames: m_nRenderOrder (uint32)
// NetworkVarNames: m_bProjectOnWorld (bool)
// NetworkVarNames: m_bProjectOnCharacters (bool)
// NetworkVarNames: m_bProjectOnWater (bool)
// NetworkVarNames: m_flDepthSortBias (float)
public static class C_EnvDecal {
public const nint m_hDecalMaterial = 0xC50; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_flWidth = 0xC58; // float32
public const nint m_flHeight = 0xC5C; // float32
public const nint m_flDepth = 0xC60; // float32
public const nint m_nRenderOrder = 0xC64; // uint32
public const nint m_bProjectOnWorld = 0xC68; // bool
public const nint m_bProjectOnCharacters = 0xC69; // bool
public const nint m_bProjectOnWater = 0xC6A; // bool
public const nint m_flDepthSortBias = 0xC6C; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
// NetworkVarNames: m_bState (bool)
public static class C_FuncElectrifiedVolume {
public const nint m_nAmbientEffect = 0xC50; // ParticleIndex_t
public const nint m_EffectName = 0xC58; // CUtlSymbolLarge
public const nint m_bState = 0xC60; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 0
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
public static class C_FuncRotating {
}
// Parent: C_BaseModelEntity
// Fields count: 41
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_hStartPoint (CHandle<C_BaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle<C_BaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
public static class C_RopeKeyframe {
public const nint m_LinksTouchingSomething = 0xC58; // CBitVec<10>
public const nint m_nLinksTouchingSomething = 0xC5C; // int32
public const nint m_bApplyWind = 0xC60; // bool
public const nint m_fPrevLockedPoints = 0xC64; // int32
public const nint m_iForcePointMoveCounter = 0xC68; // int32
public const nint m_bPrevEndPointPos = 0xC6C; // bool[2]
public const nint m_vPrevEndPointPos = 0xC70; // Vector[2]
public const nint m_flCurScroll = 0xC88; // float32
public const nint m_flScrollSpeed = 0xC8C; // float32
public const nint m_RopeFlags = 0xC90; // uint16
public const nint m_iRopeMaterialModelIndex = 0xC98; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_LightValues = 0xF10; // Vector[10]
public const nint m_nSegments = 0xF88; // uint8
public const nint m_hStartPoint = 0xF8C; // CHandle<C_BaseEntity>
public const nint m_hEndPoint = 0xF90; // CHandle<C_BaseEntity>
public const nint m_iStartAttachment = 0xF94; // AttachmentHandle_t
public const nint m_iEndAttachment = 0xF95; // AttachmentHandle_t
public const nint m_Subdiv = 0xF96; // uint8
public const nint m_RopeLength = 0xF98; // int16
public const nint m_Slack = 0xF9A; // int16
public const nint m_TextureScale = 0xF9C; // float32
public const nint m_fLockedPoints = 0xFA0; // uint8
public const nint m_nChangeCount = 0xFA1; // uint8
public const nint m_Width = 0xFA4; // float32
public const nint m_PhysicsDelegate = 0xFA8; // C_RopeKeyframe::CPhysicsDelegate
public const nint m_hMaterial = 0xFB8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_TextureHeight = 0xFC0; // int32
public const nint m_vecImpulse = 0xFC4; // Vector
public const nint m_vecPreviousImpulse = 0xFD0; // Vector
public const nint m_flCurrentGustTimer = 0xFDC; // float32
public const nint m_flCurrentGustLifetime = 0xFE0; // float32
public const nint m_flTimeToNextGust = 0xFE4; // float32
public const nint m_vWindDir = 0xFE8; // Vector
public const nint m_vColorMod = 0xFF4; // Vector
public const nint m_vCachedEndPointAttachmentPos = 0x1000; // Vector[2]
public const nint m_vCachedEndPointAttachmentAngle = 0x1018; // QAngle[2]
public const nint m_bConstrainBetweenEndpoints = 0x1030; // bool
public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
public const nint m_bNewDataThisFrame = 0x0; // bitfield:1
public const nint m_bPhysicsInitted = 0x0; // bitfield:1
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_bIsPlayingBack (bool)
// NetworkVarNames: m_bPaused (bool)
// NetworkVarNames: m_bMultiplayer (bool)
// NetworkVarNames: m_bAutogenerated (bool)
// NetworkVarNames: m_flForceClientTime (float32)
// NetworkVarNames: m_nSceneStringIndex (uint16)
// NetworkVarNames: m_hActorList (CHandle<C_BaseFlex>)
public static class C_SceneEntity {
public const nint m_bIsPlayingBack = 0x6D8; // bool
public const nint m_bPaused = 0x6D9; // bool
public const nint m_bMultiplayer = 0x6DA; // bool
public const nint m_bAutogenerated = 0x6DB; // bool
public const nint m_flForceClientTime = 0x6DC; // float32
public const nint m_nSceneStringIndex = 0x6E0; // uint16
public const nint m_bClientOnly = 0x6E2; // bool
public const nint m_hOwner = 0x6E4; // CHandle<C_BaseFlex>
public const nint m_hActorList = 0x6E8; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>>
public const nint m_bWasPlaying = 0x700; // bool
public const nint m_QueuedEvents = 0x710; // CUtlVector<C_SceneEntity::QueuedEvents_t>
public const nint m_flCurrentTime = 0x728; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 18
//
// Metadata:
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flFarZScale (float32)
public static class C_Sun {
public const nint m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t
public const nint m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t
public const nint m_fdistNormalize = 0xC58; // float32
public const nint m_vSunPos = 0xC5C; // Vector
public const nint m_vDirection = 0xC68; // Vector
public const nint m_iszEffectName = 0xC78; // CUtlSymbolLarge
public const nint m_iszSSEffectName = 0xC80; // CUtlSymbolLarge
public const nint m_clrOverlay = 0xC88; // Color
public const nint m_bOn = 0xC8C; // bool
public const nint m_bmaxColor = 0xC8D; // bool
public const nint m_flSize = 0xC90; // float32
public const nint m_flHazeScale = 0xC94; // float32
public const nint m_flRotation = 0xC98; // float32
public const nint m_flHDRColorScale = 0xC9C; // float32
public const nint m_flAlphaHaze = 0xCA0; // float32
public const nint m_flAlphaScale = 0xCA4; // float32
public const nint m_flAlphaHdr = 0xCA8; // float32
public const nint m_flFarZScale = 0xCAC; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
public static class C_BaseTrigger {
public const nint m_bDisabled = 0xC50; // bool
public const nint m_bClientSidePredicted = 0xC51; // bool
}
// Parent: C_BaseTrigger
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_gravityScale (float)
// NetworkVarNames: m_linearLimit (float)
// NetworkVarNames: m_linearDamping (float)
// NetworkVarNames: m_angularLimit (float)
// NetworkVarNames: m_angularDamping (float)
// NetworkVarNames: m_linearForce (float)
// NetworkVarNames: m_flFrequency (float)
// NetworkVarNames: m_flDampingRatio (float)
// NetworkVarNames: m_vecLinearForcePointAt (Vector)
// NetworkVarNames: m_bCollapseToForcePoint (bool)
// NetworkVarNames: m_vecLinearForcePointAtWorld (Vector)
// NetworkVarNames: m_vecLinearForceDirection (Vector)
// NetworkVarNames: m_bConvertToDebrisWhenPossible (bool)
public static class C_TriggerPhysics {
public const nint m_gravityScale = 0xC54; // float32
public const nint m_linearLimit = 0xC58; // float32
public const nint m_linearDamping = 0xC5C; // float32
public const nint m_angularLimit = 0xC60; // float32
public const nint m_angularDamping = 0xC64; // float32
public const nint m_linearForce = 0xC68; // float32
public const nint m_flFrequency = 0xC6C; // float32
public const nint m_flDampingRatio = 0xC70; // float32
public const nint m_vecLinearForcePointAt = 0xC74; // Vector
public const nint m_bCollapseToForcePoint = 0xC80; // bool
public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector
public const nint m_vecLinearForceDirection = 0xC90; // Vector
public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_flFrameRate (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_nNumBeamEnts (uint8)
// NetworkVarNames: m_hBaseMaterial (HMaterialStrong)
// NetworkVarNames: m_nHaloIndex (HMaterialStrong)
// NetworkVarNames: m_nBeamType (BeamType_t)
// NetworkVarNames: m_nBeamFlags (uint32)
// NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachIndex (AttachmentHandle_t)
// NetworkVarNames: m_fWidth (float32)
// NetworkVarNames: m_fEndWidth (float32)
// NetworkVarNames: m_fFadeLength (float32)
// NetworkVarNames: m_fHaloScale (float32)
// NetworkVarNames: m_fAmplitude (float32)
// NetworkVarNames: m_fStartFrame (float32)
// NetworkVarNames: m_fSpeed (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nClipStyle (BeamClipStyle_t)
// NetworkVarNames: m_bTurnedOff (bool)
// NetworkVarNames: m_vecEndPos (Vector)
public static class C_Beam {
public const nint m_flFrameRate = 0xC50; // float32
public const nint m_flHDRColorScale = 0xC54; // float32
public const nint m_flFireTime = 0xC58; // GameTime_t
public const nint m_flDamage = 0xC5C; // float32
public const nint m_nNumBeamEnts = 0xC60; // uint8
public const nint m_queryHandleHalo = 0xC64; // int32
public const nint m_hBaseMaterial = 0xC88; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nHaloIndex = 0xC90; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nBeamType = 0xC98; // BeamType_t
public const nint m_nBeamFlags = 0xC9C; // uint32
public const nint m_hAttachEntity = 0xCA0; // CHandle<C_BaseEntity>[10]
public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10]
public const nint m_fWidth = 0xCD4; // float32
public const nint m_fEndWidth = 0xCD8; // float32
public const nint m_fFadeLength = 0xCDC; // float32
public const nint m_fHaloScale = 0xCE0; // float32
public const nint m_fAmplitude = 0xCE4; // float32
public const nint m_fStartFrame = 0xCE8; // float32
public const nint m_fSpeed = 0xCEC; // float32
public const nint m_flFrame = 0xCF0; // float32
public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t
public const nint m_bTurnedOff = 0xCF8; // bool
public const nint m_vecEndPos = 0xCFC; // Vector
public const nint m_hEndEntity = 0xD08; // CHandle<C_BaseEntity>
}
// Parent: C_BaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_vecLadderDir (Vector)
// NetworkVarNames: m_vecPlayerMountPositionTop (Vector)
// NetworkVarNames: m_vecPlayerMountPositionBottom (Vector)
// NetworkVarNames: m_flAutoRideSpeed (float)
// NetworkVarNames: m_bFakeLadder (bool)
public static class C_FuncLadder {
public const nint m_vecLadderDir = 0xC50; // Vector
public const nint m_Dismounts = 0xC60; // CUtlVector<CHandle<C_InfoLadderDismount>>
public const nint m_vecLocalTop = 0xC78; // Vector
public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector
public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector
public const nint m_flAutoRideSpeed = 0xC9C; // float32
public const nint m_bDisabled = 0xCA0; // bool
public const nint m_bFakeLadder = 0xCA1; // bool
public const nint m_bHasSlack = 0xCA2; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPrecipitationVData {
public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_flInnerDistance = 0x108; // float32
public const nint m_nAttachType = 0x10C; // ParticleAttachment_t
public const nint m_bBatchSameVolumeType = 0x110; // bool
public const nint m_nRTEnvCP = 0x114; // int32
public const nint m_nRTEnvCPComponent = 0x118; // int32
public const nint m_szModifier = 0x120; // CUtlString
}
// Parent: C_BaseModelEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_hSpriteMaterial (HMaterialStrong)
// NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachment (AttachmentHandle_t)
// NetworkVarNames: m_flSpriteFramerate (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nBrightness (uint32)
// NetworkVarNames: m_flBrightnessDuration (float32)
// NetworkVarNames: m_flSpriteScale (float32)
// NetworkVarNames: m_flScaleDuration (float32)
// NetworkVarNames: m_bWorldSpaceScale (bool)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class C_Sprite {
public const nint m_hSpriteMaterial = 0xC68; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hAttachedToEntity = 0xC70; // CHandle<C_BaseEntity>
public const nint m_nAttachment = 0xC74; // AttachmentHandle_t
public const nint m_flSpriteFramerate = 0xC78; // float32
public const nint m_flFrame = 0xC7C; // float32
public const nint m_flDieTime = 0xC80; // GameTime_t
public const nint m_nBrightness = 0xC90; // uint32
public const nint m_flBrightnessDuration = 0xC94; // float32
public const nint m_flSpriteScale = 0xC98; // float32
public const nint m_flScaleDuration = 0xC9C; // float32
public const nint m_bWorldSpaceScale = 0xCA0; // bool
public const nint m_flGlowProxySize = 0xCA4; // float32
public const nint m_flHDRColorScale = 0xCA8; // float32
public const nint m_flLastTime = 0xCAC; // GameTime_t
public const nint m_flMaxFrame = 0xCB0; // float32
public const nint m_flStartScale = 0xCB4; // float32
public const nint m_flDestScale = 0xCB8; // float32
public const nint m_flScaleTimeStart = 0xCBC; // GameTime_t
public const nint m_nStartBrightness = 0xCC0; // int32
public const nint m_nDestBrightness = 0xCC4; // int32
public const nint m_flBrightnessTimeStart = 0xCC8; // GameTime_t
public const nint m_hOldSpriteMaterial = 0xCD0; // CWeakHandle<InfoForResourceTypeIMaterial2>
public const nint m_nSpriteWidth = 0xD78; // int32
public const nint m_nSpriteHeight = 0xD7C; // int32
}
// Parent: C_BaseModelEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_DialogXMLName (string_t)
// NetworkVarNames: m_PanelClassName (string_t)
// NetworkVarNames: m_PanelID (string_t)
public static class C_BaseClientUIEntity {
public const nint m_bEnabled = 0xC58; // bool
public const nint m_DialogXMLName = 0xC60; // CUtlSymbolLarge
public const nint m_PanelClassName = 0xC68; // CUtlSymbolLarge
public const nint m_PanelID = 0xC70; // CUtlSymbolLarge
}
// Parent: C_BaseClientUIEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hActivator (EHANDLE)
public static class C_PointClientUIDialog {
public const nint m_hActivator = 0xC80; // CHandle<C_BaseEntity>
public const nint m_bStartEnabled = 0xC84; // bool
}
// Parent: C_BaseClientUIEntity
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_bIgnoreInput (bool)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDPI (float)
// NetworkVarNames: m_flInteractDistance (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_unOwnerContext (uint32)
// NetworkVarNames: m_unHorizontalAlign (uint32)
// NetworkVarNames: m_unVerticalAlign (uint32)
// NetworkVarNames: m_unOrientation (uint32)
// NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
// NetworkVarNames: m_vecCSSClasses (string_t)
public static class C_PointClientUIHUD {
public const nint m_bCheckCSSClasses = 0xC88; // bool
public const nint m_bIgnoreInput = 0xE10; // bool
public const nint m_flWidth = 0xE14; // float32
public const nint m_flHeight = 0xE18; // float32
public const nint m_flDPI = 0xE1C; // float32
public const nint m_flInteractDistance = 0xE20; // float32
public const nint m_flDepthOffset = 0xE24; // float32
public const nint m_unOwnerContext = 0xE28; // uint32
public const nint m_unHorizontalAlign = 0xE2C; // uint32
public const nint m_unVerticalAlign = 0xE30; // uint32
public const nint m_unOrientation = 0xE34; // uint32
public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE38; // bool
public const nint m_vecCSSClasses = 0xE40; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: C_BaseClientUIEntity
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_bIgnoreInput (bool)
// NetworkVarNames: m_bLit (bool)
// NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDPI (float)
// NetworkVarNames: m_flInteractDistance (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_unOwnerContext (uint32)
// NetworkVarNames: m_unHorizontalAlign (uint32)
// NetworkVarNames: m_unVerticalAlign (uint32)
// NetworkVarNames: m_unOrientation (uint32)
// NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
// NetworkVarNames: m_vecCSSClasses (string_t)
// NetworkVarNames: m_bOpaque (bool)
// NetworkVarNames: m_bNoDepth (bool)
// NetworkVarNames: m_bRenderBackface (bool)
// NetworkVarNames: m_bUseOffScreenIndicator (bool)
// NetworkVarNames: m_bExcludeFromSaveGames (bool)
// NetworkVarNames: m_bGrabbable (bool)
// NetworkVarNames: m_bOnlyRenderToTexture (bool)
// NetworkVarNames: m_bDisableMipGen (bool)
// NetworkVarNames: m_nExplicitImageLayout (int32)
public static class C_PointClientUIWorldPanel {
public const nint m_bForceRecreateNextUpdate = 0xC88; // bool
public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool
public const nint m_bCheckCSSClasses = 0xC8A; // bool
public const nint m_anchorDeltaTransform = 0xC90; // CTransform
public const nint m_pOffScreenIndicator = 0xE30; // CPointOffScreenIndicatorUi*
public const nint m_bIgnoreInput = 0xE58; // bool
public const nint m_bLit = 0xE59; // bool
public const nint m_bFollowPlayerAcrossTeleport = 0xE5A; // bool
public const nint m_flWidth = 0xE5C; // float32
public const nint m_flHeight = 0xE60; // float32
public const nint m_flDPI = 0xE64; // float32
public const nint m_flInteractDistance = 0xE68; // float32
public const nint m_flDepthOffset = 0xE6C; // float32
public const nint m_unOwnerContext = 0xE70; // uint32
public const nint m_unHorizontalAlign = 0xE74; // uint32
public const nint m_unVerticalAlign = 0xE78; // uint32
public const nint m_unOrientation = 0xE7C; // uint32
public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE80; // bool
public const nint m_vecCSSClasses = 0xE88; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
public const nint m_bOpaque = 0xEA0; // bool
public const nint m_bNoDepth = 0xEA1; // bool
public const nint m_bRenderBackface = 0xEA2; // bool
public const nint m_bUseOffScreenIndicator = 0xEA3; // bool
public const nint m_bExcludeFromSaveGames = 0xEA4; // bool
public const nint m_bGrabbable = 0xEA5; // bool
public const nint m_bOnlyRenderToTexture = 0xEA6; // bool
public const nint m_bDisableMipGen = 0xEA7; // bool
public const nint m_nExplicitImageLayout = 0xEA8; // int32
}
// Parent: C_PointClientUIWorldPanel
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_messageText (char)
public static class C_PointClientUIWorldTextPanel {
public const nint m_messageText = 0xEAC; // char[512]
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_nResolutionX (int)
// NetworkVarNames: m_nResolutionY (int)
// NetworkVarNames: m_szLayoutFileName (string_t)
// NetworkVarNames: m_RenderAttrName (string_t)
// NetworkVarNames: m_TargetEntities (CHandle<C_BaseModelEntity>)
// NetworkVarNames: m_nTargetChangeCount (int)
// NetworkVarNames: m_vecCSSClasses (string_t)
public static class CInfoOffscreenPanoramaTexture {
public const nint m_bDisabled = 0x6D0; // bool
public const nint m_nResolutionX = 0x6D4; // int32
public const nint m_nResolutionY = 0x6D8; // int32
public const nint m_szLayoutFileName = 0x6E0; // CUtlSymbolLarge
public const nint m_RenderAttrName = 0x6E8; // CUtlSymbolLarge
public const nint m_TargetEntities = 0x6F0; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_nTargetChangeCount = 0x708; // int32
public const nint m_vecCSSClasses = 0x710; // C_NetworkUtlVectorBase<CUtlSymbolLarge>
public const nint m_bCheckCSSClasses = 0x888; // bool
}
// Parent: None
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t)
// NetworkVarNames: m_iEntityQuality (int)
// NetworkVarNames: m_iEntityLevel (uint32)
// NetworkVarNames: m_iItemIDHigh (uint32)
// NetworkVarNames: m_iItemIDLow (uint32)
// NetworkVarNames: m_iAccountID (uint32)
// NetworkVarNames: m_iInventoryPosition (uint32)
// NetworkVarNames: m_bInitialized (bool)
// NetworkVarNames: m_AttributeList (CAttributeList)
// NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList)
// NetworkVarNames: m_szCustomName (char)
public static class C_EconItemView {
public const nint m_bInventoryImageRgbaRequested = 0x70; // bool
public const nint m_bInventoryImageTriedCache = 0x71; // bool
public const nint m_nInventoryImageRgbaWidth = 0x90; // int32
public const nint m_nInventoryImageRgbaHeight = 0x94; // int32
public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096]
public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool
public const nint m_iItemDefinitionIndex = 0x10C2; // uint16
public const nint m_iEntityQuality = 0x10C4; // int32
public const nint m_iEntityLevel = 0x10C8; // uint32
public const nint m_iItemID = 0x10D0; // uint64
public const nint m_iItemIDHigh = 0x10D8; // uint32
public const nint m_iItemIDLow = 0x10DC; // uint32
public const nint m_iAccountID = 0x10E0; // uint32
public const nint m_iInventoryPosition = 0x10E4; // uint32
public const nint m_bInitialized = 0x10F0; // bool
public const nint m_bDisallowSOC = 0x10F1; // bool
public const nint m_bIsStoreItem = 0x10F2; // bool
public const nint m_bIsTradeItem = 0x10F3; // bool
public const nint m_iEntityQuantity = 0x10F4; // int32
public const nint m_iRarityOverride = 0x10F8; // int32
public const nint m_iQualityOverride = 0x10FC; // int32
public const nint m_unClientFlags = 0x1100; // uint8
public const nint m_unOverrideStyle = 0x1101; // uint8
public const nint m_AttributeList = 0x1118; // CAttributeList
public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList
public const nint m_szCustomName = 0x11D8; // char[161]
public const nint m_szCustomNameOverride = 0x1279; // char[161]
public const nint m_bInitializedTags = 0x1348; // bool
}
// Parent: C_BaseTrigger
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bBombPlantedHere (bool)
public static class CBombTarget {
public const nint m_bBombPlantedHere = 0xC52; // bool
}
// Parent: C_BaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFluidDensity (float)
public static class C_TriggerBuoyancy {
public const nint m_BuoyancyHelper = 0xC58; // CBuoyancyHelper
public const nint m_flFluidDensity = 0xC78; // float32
}
// Parent: CBasePlayerController
// Fields count: 62
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*)
// NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*)
// NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
// NetworkVarNames: m_iPing (uint32)
// NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
// NetworkVarNames: m_szCrosshairCodes (string_t)
// NetworkVarNames: m_iPendingTeamNum (uint8)
// NetworkVarNames: m_flForceTeamTime (GameTime_t)
// NetworkVarNames: m_iCompTeammateColor (int)
// NetworkVarNames: m_bEverPlayedOnTeam (bool)
// NetworkVarNames: m_szClan (string_t)
// NetworkVarNames: m_iCoachingTeam (int)
// NetworkVarNames: m_nPlayerDominated (uint64)
// NetworkVarNames: m_nPlayerDominatingMe (uint64)
// NetworkVarNames: m_iCompetitiveRanking (int)
// NetworkVarNames: m_iCompetitiveWins (int)
// NetworkVarNames: m_iCompetitiveRankType (int8)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
// NetworkVarNames: m_nEndMatchNextMapVote (int)
// NetworkVarNames: m_unActiveQuestId (uint16)
// NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
// NetworkVarNames: m_unPlayerTvControlFlags (uint32)
// NetworkVarNames: m_nDisconnectionTick (int)
// NetworkVarNames: m_bControllingBot (bool)
// NetworkVarNames: m_bHasControlledBotThisRound (bool)
// NetworkVarNames: m_bCanControlObservedBot (bool)
// NetworkVarNames: m_hPlayerPawn (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hObserverPawn (CHandle<CCSObserverPawn>)
// NetworkVarNames: m_bPawnIsAlive (bool)
// NetworkVarNames: m_iPawnHealth (uint32)
// NetworkVarNames: m_iPawnArmor (int)
// NetworkVarNames: m_bPawnHasDefuser (bool)
// NetworkVarNames: m_bPawnHasHelmet (bool)
// NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t)
// NetworkVarNames: m_iPawnLifetimeStart (int)
// NetworkVarNames: m_iPawnLifetimeEnd (int)
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices*
public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices*
public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices*
public const nint m_iPing = 0x898; // uint32
public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool
public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge
public const nint m_iPendingTeamNum = 0x8A8; // uint8
public const nint m_flForceTeamTime = 0x8AC; // GameTime_t
public const nint m_iCompTeammateColor = 0x8B0; // int32
public const nint m_bEverPlayedOnTeam = 0x8B4; // bool
public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t
public const nint m_szClan = 0x8C0; // CUtlSymbolLarge
public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString
public const nint m_iCoachingTeam = 0x8D0; // int32
public const nint m_nPlayerDominated = 0x8D8; // uint64
public const nint m_nPlayerDominatingMe = 0x8E0; // uint64
public const nint m_iCompetitiveRanking = 0x8E8; // int32
public const nint m_iCompetitiveWins = 0x8EC; // int32
public const nint m_iCompetitiveRankType = 0x8F0; // int8
public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32
public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32
public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32
public const nint m_nEndMatchNextMapVote = 0x900; // int32
public const nint m_unActiveQuestId = 0x904; // uint16
public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason
public const nint m_unPlayerTvControlFlags = 0x90C; // uint32
public const nint m_iDraftIndex = 0x938; // int32
public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32
public const nint m_uiAbandonRecordedReason = 0x940; // uint32
public const nint m_bCannotBeKicked = 0x944; // bool
public const nint m_bEverFullyConnected = 0x945; // bool
public const nint m_bAbandonAllowsSurrender = 0x946; // bool
public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool
public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool
public const nint m_bScoreReported = 0x949; // bool
public const nint m_nDisconnectionTick = 0x94C; // int32
public const nint m_bControllingBot = 0x958; // bool
public const nint m_bHasControlledBotThisRound = 0x959; // bool
public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool
public const nint m_nBotsControlledThisRound = 0x95C; // int32
public const nint m_bCanControlObservedBot = 0x960; // bool
public const nint m_hPlayerPawn = 0x964; // CHandle<C_CSPlayerPawn>
public const nint m_hObserverPawn = 0x968; // CHandle<C_CSObserverPawn>
public const nint m_bPawnIsAlive = 0x96C; // bool
public const nint m_iPawnHealth = 0x970; // uint32
public const nint m_iPawnArmor = 0x974; // int32
public const nint m_bPawnHasDefuser = 0x978; // bool
public const nint m_bPawnHasHelmet = 0x979; // bool
public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16
public const nint m_iPawnLifetimeStart = 0x97C; // int32
public const nint m_iPawnLifetimeEnd = 0x980; // int32
public const nint m_iPawnBotDifficulty = 0x984; // int32
public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle<CCSPlayerController>
public const nint m_iScore = 0x98C; // int32
public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase<EKillTypes_t>
public const nint m_bMvpNoMusic = 0x9A8; // bool
public const nint m_eMvpReason = 0x9AC; // int32
public const nint m_iMusicKitID = 0x9B0; // int32
public const nint m_iMusicKitMVPs = 0x9B4; // int32
public const nint m_iMVPs = 0x9B8; // int32
public const nint m_bIsPlayerNameDirty = 0x9BC; // bool
}
// Parent: C_BaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_source (string_t)
// NetworkVarNames: m_destination (string_t)
public static class C_FootstepControl {
public const nint m_source = 0xC58; // CUtlSymbolLarge
public const nint m_destination = 0xC60; // CUtlSymbolLarge
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x248; // CSWeaponType
public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory
public const nint m_szViewModel = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_GearSlot = 0xBF0; // gear_slot_t
public const nint m_GearSlotPosition = 0xBF4; // int32
public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t
public const nint m_sWrongTeamMsg = 0xC00; // CUtlString
public const nint m_nPrice = 0xC08; // int32
public const nint m_nKillAward = 0xC0C; // int32
public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32
public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32
public const nint m_bMeleeWeapon = 0xC18; // bool
public const nint m_bHasBurstMode = 0xC19; // bool
public const nint m_bIsRevolver = 0xC1A; // bool
public const nint m_bCannotShootUnderwater = 0xC1B; // bool
public const nint m_szName = 0xC20; // CGlobalSymbol
public const nint m_szAnimExtension = 0xC28; // CUtlString
public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType
public const nint m_nCrosshairMinDistance = 0xC34; // int32
public const nint m_nCrosshairDeltaDistance = 0xC38; // int32
public const nint m_bIsFullAuto = 0xC3C; // bool
public const nint m_nNumBullets = 0xC40; // int32
public const nint m_flCycleTime = 0xC44; // CFiringModeFloat
public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat
public const nint m_flSpread = 0xC54; // CFiringModeFloat
public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat
public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat
public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat
public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat
public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat
public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat
public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat
public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat
public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat
public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat
public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat
public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt
public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32
public const nint m_flInaccuracyJumpApex = 0xCC0; // float32
public const nint m_flInaccuracyReload = 0xCC4; // float32
public const nint m_nRecoilSeed = 0xCC8; // int32
public const nint m_nSpreadSeed = 0xCCC; // int32
public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32
public const nint m_flIdleInterval = 0xCD4; // float32
public const nint m_flAttackMovespeedFactor = 0xCD8; // float32
public const nint m_flHeatPerShot = 0xCDC; // float32
public const nint m_flInaccuracyPitchShift = 0xCE0; // float32
public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32
public const nint m_flBotAudibleRange = 0xCE8; // float32
public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString
public const nint m_bUnzoomsAfterShot = 0xCF8; // bool
public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool
public const nint m_nZoomLevels = 0xCFC; // int32
public const nint m_nZoomFOV1 = 0xD00; // int32
public const nint m_nZoomFOV2 = 0xD04; // int32
public const nint m_flZoomTime0 = 0xD08; // float32
public const nint m_flZoomTime1 = 0xD0C; // float32
public const nint m_flZoomTime2 = 0xD10; // float32
public const nint m_flIronSightPullUpSpeed = 0xD14; // float32
public const nint m_flIronSightPutDownSpeed = 0xD18; // float32
public const nint m_flIronSightFOV = 0xD1C; // float32
public const nint m_flIronSightPivotForward = 0xD20; // float32
public const nint m_flIronSightLooseness = 0xD24; // float32
public const nint m_angPivotAngle = 0xD28; // QAngle
public const nint m_vecIronSightEyePos = 0xD34; // Vector
public const nint m_nDamage = 0xD40; // int32
public const nint m_flHeadshotMultiplier = 0xD44; // float32
public const nint m_flArmorRatio = 0xD48; // float32
public const nint m_flPenetration = 0xD4C; // float32
public const nint m_flRange = 0xD50; // float32
public const nint m_flRangeModifier = 0xD54; // float32
public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32
public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32
public const nint m_flRecoveryTimeCrouch = 0xD60; // float32
public const nint m_flRecoveryTimeStand = 0xD64; // float32
public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32
public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32
public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32
public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32
public const nint m_flThrowVelocity = 0xD78; // float32
public const nint m_vSmokeColor = 0xD7C; // Vector
public const nint m_szAnimClass = 0xD88; // CGlobalSymbol
}
// Parent: None
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_nUniqueID (int)
// NetworkVarNames: m_unAccountID (uint32)
// NetworkVarNames: m_unTraceID (uint32)
// NetworkVarNames: m_rtGcTime (uint32)
// NetworkVarNames: m_vecEndPos (Vector)
// NetworkVarNames: m_vecStart (Vector)
// NetworkVarNames: m_vecLeft (Vector)
// NetworkVarNames: m_vecNormal (Vector)
// NetworkVarNames: m_nPlayer (int)
// NetworkVarNames: m_nEntity (int)
// NetworkVarNames: m_nHitbox (int)
// NetworkVarNames: m_flCreationTime (float)
// NetworkVarNames: m_nTintID (int)
// NetworkVarNames: m_nVersion (uint8)
// NetworkVarNames: m_ubSignature (uint8)
public static class C_PlayerSprayDecal {
public const nint m_nUniqueID = 0xC50; // int32
public const nint m_unAccountID = 0xC54; // uint32
public const nint m_unTraceID = 0xC58; // uint32
public const nint m_rtGcTime = 0xC5C; // uint32
public const nint m_vecEndPos = 0xC60; // Vector
public const nint m_vecStart = 0xC6C; // Vector
public const nint m_vecLeft = 0xC78; // Vector
public const nint m_vecNormal = 0xC84; // Vector
public const nint m_nPlayer = 0xC90; // int32
public const nint m_nEntity = 0xC94; // int32
public const nint m_nHitbox = 0xC98; // int32
public const nint m_flCreationTime = 0xC9C; // float32
public const nint m_nTintID = 0xCA0; // int32
public const nint m_nVersion = 0xCA4; // uint8
public const nint m_ubSignature = 0xCA5; // uint8[128]
public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper
}
// Parent: C_BaseModelEntity
// Fields count: 8
//
// Metadata:
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_vecMoveDirEntitySpace (Vector)
// NetworkVarNames: m_flTargetSpeed (float32)
// NetworkVarNames: m_nTransitionStartTick (GameTick_t)
// NetworkVarNames: m_nTransitionDurationTicks (int)
// NetworkVarNames: m_flTransitionStartSpeed (float32)
// NetworkVarNames: m_hConveyorModels (EHANDLE)
public static class C_FuncConveyor {
public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector
public const nint m_flTargetSpeed = 0xC64; // float32
public const nint m_nTransitionStartTick = 0xC68; // GameTick_t
public const nint m_nTransitionDurationTicks = 0xC6C; // int32
public const nint m_flTransitionStartSpeed = 0xC70; // float32
public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>>
public const nint m_flCurrentConveyorOffset = 0xC90; // float32
public const nint m_flCurrentConveyorSpeed = 0xC94; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 19
//
// Metadata:
// NetworkVarNames: m_firePositions (Vector)
// NetworkVarNames: m_fireParentPositions (Vector)
// NetworkVarNames: m_bFireIsBurning (bool)
// NetworkVarNames: m_BurnNormal (Vector)
// NetworkVarNames: m_fireCount (int)
// NetworkVarNames: m_nInfernoType (int)
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
// NetworkVarNames: m_nFireEffectTickBegin (int)
public static class C_Inferno {
public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t
public const nint m_firePositions = 0xC94; // Vector[64]
public const nint m_fireParentPositions = 0xF94; // Vector[64]
public const nint m_bFireIsBurning = 0x1294; // bool[64]
public const nint m_BurnNormal = 0x12D4; // Vector[64]
public const nint m_fireCount = 0x15D4; // int32
public const nint m_nInfernoType = 0x15D8; // int32
public const nint m_nFireLifetime = 0x15DC; // float32
public const nint m_bInPostEffectTime = 0x15E0; // bool
public const nint m_lastFireCount = 0x15E4; // int32
public const nint m_nFireEffectTickBegin = 0x15E8; // int32
public const nint m_drawableCount = 0x81F0; // int32
public const nint m_blosCheck = 0x81F4; // bool
public const nint m_nlosperiod = 0x81F8; // int32
public const nint m_maxFireHalfWidth = 0x81FC; // float32
public const nint m_maxFireHeight = 0x8200; // float32
public const nint m_minBounds = 0x8204; // Vector
public const nint m_maxBounds = 0x8210; // Vector
public const nint m_flLastGrassBurnThink = 0x821C; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 51
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_nColorMode (int)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flColorTemperature (float)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_nLuminaireShape (int)
// NetworkVarNames: m_flLuminaireSize (float)
// NetworkVarNames: m_flLuminaireAnisotropy (float)
// NetworkVarNames: m_LightStyleString (CUtlString)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
// NetworkVarNames: m_LightStyleEvents (CUtlString)
// NetworkVarNames: m_LightStyleTargets (CHandle<C_BaseModelEntity>)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_flShape (float)
// NetworkVarNames: m_flSoftX (float)
// NetworkVarNames: m_flSoftY (float)
// NetworkVarNames: m_flSkirt (float)
// NetworkVarNames: m_flSkirtNear (float)
// NetworkVarNames: m_vSizeParams (Vector)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_vShear (Vector)
// NetworkVarNames: m_nBakeSpecularToCubemaps (int)
// NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowMapSize (int)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_bContactShadow (bool)
// NetworkVarNames: m_nBounceLight (int)
// NetworkVarNames: m_flBounceScale (float)
// NetworkVarNames: m_flMinRoughness (float)
// NetworkVarNames: m_vAlternateColor (Vector)
// NetworkVarNames: m_fAlternateColorBrightness (float)
// NetworkVarNames: m_nFog (int)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_nFogShadows (int)
// NetworkVarNames: m_flFogScale (float)
// NetworkVarNames: m_flFadeSizeStart (float)
// NetworkVarNames: m_flFadeSizeEnd (float)
// NetworkVarNames: m_flShadowFadeSizeStart (float)
// NetworkVarNames: m_flShadowFadeSizeEnd (float)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
public static class C_BarnLight {
public const nint m_bEnabled = 0xC50; // bool
public const nint m_nColorMode = 0xC54; // int32
public const nint m_Color = 0xC58; // Color
public const nint m_flColorTemperature = 0xC5C; // float32
public const nint m_flBrightness = 0xC60; // float32
public const nint m_flBrightnessScale = 0xC64; // float32
public const nint m_nDirectLight = 0xC68; // int32
public const nint m_nBakedShadowIndex = 0xC6C; // int32
public const nint m_nLuminaireShape = 0xC70; // int32
public const nint m_flLuminaireSize = 0xC74; // float32
public const nint m_flLuminaireAnisotropy = 0xC78; // float32
public const nint m_LightStyleString = 0xC80; // CUtlString
public const nint m_flLightStyleStartTime = 0xC88; // GameTime_t
public const nint m_QueuedLightStyleStrings = 0xC90; // C_NetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleEvents = 0xCA8; // C_NetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleTargets = 0xCC0; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>>
public const nint m_StyleEvent = 0xCD8; // CEntityIOOutput[4]
public const nint m_hLightCookie = 0xD78; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flShape = 0xD80; // float32
public const nint m_flSoftX = 0xD84; // float32
public const nint m_flSoftY = 0xD88; // float32
public const nint m_flSkirt = 0xD8C; // float32
public const nint m_flSkirtNear = 0xD90; // float32
public const nint m_vSizeParams = 0xD94; // Vector
public const nint m_flRange = 0xDA0; // float32
public const nint m_vShear = 0xDA4; // Vector
public const nint m_nBakeSpecularToCubemaps = 0xDB0; // int32
public const nint m_vBakeSpecularToCubemapsSize = 0xDB4; // Vector
public const nint m_nCastShadows = 0xDC0; // int32
public const nint m_nShadowMapSize = 0xDC4; // int32
public const nint m_nShadowPriority = 0xDC8; // int32
public const nint m_bContactShadow = 0xDCC; // bool
public const nint m_nBounceLight = 0xDD0; // int32
public const nint m_flBounceScale = 0xDD4; // float32
public const nint m_flMinRoughness = 0xDD8; // float32
public const nint m_vAlternateColor = 0xDDC; // Vector
public const nint m_fAlternateColorBrightness = 0xDE8; // float32
public const nint m_nFog = 0xDEC; // int32
public const nint m_flFogStrength = 0xDF0; // float32
public const nint m_nFogShadows = 0xDF4; // int32
public const nint m_flFogScale = 0xDF8; // float32
public const nint m_flFadeSizeStart = 0xDFC; // float32
public const nint m_flFadeSizeEnd = 0xE00; // float32
public const nint m_flShadowFadeSizeStart = 0xE04; // float32
public const nint m_flShadowFadeSizeEnd = 0xE08; // float32
public const nint m_bPrecomputedFieldsValid = 0xE0C; // bool
public const nint m_vPrecomputedBoundsMins = 0xE10; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0xE1C; // Vector
public const nint m_vPrecomputedOBBOrigin = 0xE28; // Vector
public const nint m_vPrecomputedOBBAngles = 0xE34; // QAngle
public const nint m_vPrecomputedOBBExtent = 0xE40; // Vector
}
// Parent: C_BarnLight
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bShowLight (bool)
public static class C_RectLight {
public const nint m_bShowLight = 0xE98; // bool
}
// Parent: C_BarnLight
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flInnerAngle (float)
// NetworkVarNames: m_flOuterAngle (float)
// NetworkVarNames: m_bShowLight (bool)
public static class C_OmniLight {
public const nint m_flInnerAngle = 0xE98; // float32
public const nint m_flOuterAngle = 0xE9C; // float32
public const nint m_bShowLight = 0xEA0; // bool
}
// Parent: C_Team
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_szTeamMatchStat (char)
// NetworkVarNames: m_numMapVictories (int)
// NetworkVarNames: m_bSurrendered (bool)
// NetworkVarNames: m_scoreFirstHalf (int32)
// NetworkVarNames: m_scoreSecondHalf (int32)
// NetworkVarNames: m_scoreOvertime (int32)
// NetworkVarNames: m_szClanTeamname (char)
// NetworkVarNames: m_iClanID (uint32)
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
public static class C_CSTeam {
public const nint m_szTeamMatchStat = 0x785; // char[512]
public const nint m_numMapVictories = 0x988; // int32
public const nint m_bSurrendered = 0x98C; // bool
public const nint m_scoreFirstHalf = 0x990; // int32
public const nint m_scoreSecondHalf = 0x994; // int32
public const nint m_scoreOvertime = 0x998; // int32
public const nint m_szClanTeamname = 0x99C; // char[129]
public const nint m_iClanID = 0xA20; // uint32
public const nint m_szTeamFlagImage = 0xA24; // char[8]
public const nint m_szTeamLogoImage = 0xA2C; // char[8]
}
// Parent: C_BaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_vTintColor (Color)
// NetworkVarNames: m_vTintColorLightingOnly (Color)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nFogType (int)
// NetworkVarNames: m_flFogMinStart (float)
// NetworkVarNames: m_flFogMinEnd (float)
// NetworkVarNames: m_flFogMaxStart (float)
// NetworkVarNames: m_flFogMaxEnd (float)
// NetworkVarNames: m_bEnabled (bool)
public static class C_EnvSky {
public const nint m_hSkyMaterial = 0xC50; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hSkyMaterialLightingOnly = 0xC58; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_bStartDisabled = 0xC60; // bool
public const nint m_vTintColor = 0xC61; // Color
public const nint m_vTintColorLightingOnly = 0xC65; // Color
public const nint m_flBrightnessScale = 0xC6C; // float32
public const nint m_nFogType = 0xC70; // int32
public const nint m_flFogMinStart = 0xC74; // float32
public const nint m_flFogMinEnd = 0xC78; // float32
public const nint m_flFogMaxStart = 0xC7C; // float32
public const nint m_flFogMaxEnd = 0xC80; // float32
public const nint m_bEnabled = 0xC84; // bool
}
// Parent: C_BaseModelEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t)
public static class C_LightEntity {
public const nint m_CLightComponent = 0xC50; // CLightComponent*
}
// Parent: C_BaseTrigger
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hPostSettings (HPostProcessingStrong)
// NetworkVarNames: m_flFadeDuration (float)
// NetworkVarNames: m_flMinLogExposure (float)
// NetworkVarNames: m_flMaxLogExposure (float)
// NetworkVarNames: m_flMinExposure (float)
// NetworkVarNames: m_flMaxExposure (float)
// NetworkVarNames: m_flExposureCompensation (float)
// NetworkVarNames: m_flExposureFadeSpeedUp (float)
// NetworkVarNames: m_flExposureFadeSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bExposureControl (bool)
// NetworkVarNames: m_flRate (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
public static class C_PostProcessingVolume {
public const nint m_hPostSettings = 0xC68; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
public const nint m_flFadeDuration = 0xC70; // float32
public const nint m_flMinLogExposure = 0xC74; // float32
public const nint m_flMaxLogExposure = 0xC78; // float32
public const nint m_flMinExposure = 0xC7C; // float32
public const nint m_flMaxExposure = 0xC80; // float32
public const nint m_flExposureCompensation = 0xC84; // float32
public const nint m_flExposureFadeSpeedUp = 0xC88; // float32
public const nint m_flExposureFadeSpeedDown = 0xC8C; // float32
public const nint m_flTonemapEVSmoothingRange = 0xC90; // float32
public const nint m_bMaster = 0xC94; // bool
public const nint m_bExposureControl = 0xC95; // bool
public const nint m_flRate = 0xC98; // float32
public const nint m_flTonemapPercentTarget = 0xC9C; // float32
public const nint m_flTonemapPercentBrightPixels = 0xCA0; // float32
public const nint m_flTonemapMinAvgLum = 0xCA4; // float32
}
// Parent: C_ParticleSystem
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flRadiusScale (float32)
// NetworkVarNames: m_flSelfIllumScale (float32)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_hTextureOverride (HRenderTextureStrong)
public static class C_EnvParticleGlow {
public const nint m_flAlphaScale = 0x1200; // float32
public const nint m_flRadiusScale = 0x1204; // float32
public const nint m_flSelfIllumScale = 0x1208; // float32
public const nint m_ColorTint = 0x120C; // Color
public const nint m_hTextureOverride = 0x1210; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: C_BaseModelEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_bLoop (bool)
// NetworkVarNames: m_flFPS (float)
// NetworkVarNames: m_hPositionKeys (HRenderTextureStrong)
// NetworkVarNames: m_hRotationKeys (HRenderTextureStrong)
// NetworkVarNames: m_vAnimationBoundsMin (Vector)
// NetworkVarNames: m_vAnimationBoundsMax (Vector)
// NetworkVarNames: m_flStartTime (float)
// NetworkVarNames: m_flStartFrame (float)
public static class C_TextureBasedAnimatable {
public const nint m_bLoop = 0xC50; // bool
public const nint m_flFPS = 0xC54; // float32
public const nint m_hPositionKeys = 0xC58; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hRotationKeys = 0xC60; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vAnimationBoundsMin = 0xC68; // Vector
public const nint m_vAnimationBoundsMax = 0xC74; // Vector
public const nint m_flStartTime = 0xC80; // float32
public const nint m_flStartFrame = 0xC84; // float32
}
// Parent: C_BaseModelEntity
// Fields count: 13
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool)
// NetworkVarNames: m_bAnimGraphUpdateEnabled (bool)
// NetworkVarNames: m_vecForce (Vector)
// NetworkVarNames: m_nForceBone (int32)
// NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*)
// NetworkVarNames: m_bClientRagdoll (bool)
public static class CBaseAnimGraph {
public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool
public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool
public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool
public const nint m_flMaxSlopeDistance = 0xCDC; // float32
public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector
public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool
public const nint m_vecForce = 0xCF0; // Vector
public const nint m_nForceBone = 0xCFC; // int32
public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph*
public const nint m_bBuiltRagdoll = 0xD08; // bool
public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t*
public const nint m_bClientRagdoll = 0xD28; // bool
public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool
}
// Parent: None
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_noGhostCollision (bool)
public static class C_BreakableProp {
public const nint m_OnBreak = 0xEC0; // CEntityIOOutput
public const nint m_OnHealthChanged = 0xEE8; // CEntityOutputTemplate<float32>
public const nint m_OnTakeDamage = 0xF10; // CEntityIOOutput
public const nint m_impactEnergyScale = 0xF38; // float32
public const nint m_iMinHealthDmg = 0xF3C; // int32
public const nint m_flPressureDelay = 0xF40; // float32
public const nint m_hBreaker = 0xF44; // CHandle<C_BaseEntity>
public const nint m_PerformanceMode = 0xF48; // PerformanceMode_t
public const nint m_flDmgModBullet = 0xF4C; // float32
public const nint m_flDmgModClub = 0xF50; // float32
public const nint m_flDmgModExplosive = 0xF54; // float32
public const nint m_flDmgModFire = 0xF58; // float32
public const nint m_iszPhysicsDamageTableName = 0xF60; // CUtlSymbolLarge
public const nint m_iszBasePropData = 0xF68; // CUtlSymbolLarge
public const nint m_iInteractions = 0xF70; // int32
public const nint m_flPreventDamageBeforeTime = 0xF74; // GameTime_t
public const nint m_bHasBreakPiecesOrCommands = 0xF78; // bool
public const nint m_explodeDamage = 0xF7C; // float32
public const nint m_explodeRadius = 0xF80; // float32
public const nint m_explosionDelay = 0xF88; // float32
public const nint m_explosionBuildupSound = 0xF90; // CUtlSymbolLarge
public const nint m_explosionCustomEffect = 0xF98; // CUtlSymbolLarge
public const nint m_explosionCustomSound = 0xFA0; // CUtlSymbolLarge
public const nint m_explosionModifier = 0xFA8; // CUtlSymbolLarge
public const nint m_hPhysicsAttacker = 0xFB0; // CHandle<C_BasePlayerPawn>
public const nint m_flLastPhysicsInfluenceTime = 0xFB4; // GameTime_t
public const nint m_flDefaultFadeScale = 0xFB8; // float32
public const nint m_hLastAttacker = 0xFBC; // CHandle<C_BaseEntity>
public const nint m_hFlareEnt = 0xFC0; // CHandle<C_BaseEntity>
public const nint m_noGhostCollision = 0xFC4; // bool
}
// Parent: C_BreakableProp
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
// NetworkVarNames: m_bUseAnimGraph (bool)
public static class C_DynamicProp {
public const nint m_bUseHitboxesForRenderBox = 0xFC5; // bool
public const nint m_bUseAnimGraph = 0xFC6; // bool
public const nint m_pOutputAnimBegun = 0xFC8; // CEntityIOOutput
public const nint m_pOutputAnimOver = 0xFF0; // CEntityIOOutput
public const nint m_pOutputAnimLoopCycleOver = 0x1018; // CEntityIOOutput
public const nint m_OnAnimReachedStart = 0x1040; // CEntityIOOutput
public const nint m_OnAnimReachedEnd = 0x1068; // CEntityIOOutput
public const nint m_iszIdleAnim = 0x1090; // CUtlSymbolLarge
public const nint m_nIdleAnimLoopMode = 0x1098; // AnimLoopMode_t
public const nint m_bRandomizeCycle = 0x109C; // bool
public const nint m_bStartDisabled = 0x109D; // bool
public const nint m_bFiredStartEndOutput = 0x109E; // bool
public const nint m_bForceNpcExclude = 0x109F; // bool
public const nint m_bCreateNonSolid = 0x10A0; // bool
public const nint m_bIsOverrideProp = 0x10A1; // bool
public const nint m_iInitialGlowState = 0x10A4; // int32
public const nint m_nGlowRange = 0x10A8; // int32
public const nint m_nGlowRangeMin = 0x10AC; // int32
public const nint m_glowColor = 0x10B0; // Color
public const nint m_nGlowTeam = 0x10B4; // int32
public const nint m_iCachedFrameCount = 0x10B8; // int32
public const nint m_vecCachedRenderMins = 0x10BC; // Vector
public const nint m_vecCachedRenderMaxs = 0x10C8; // Vector
}
// Parent: C_BaseTrigger
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_MaxWeight (float)
// NetworkVarNames: m_FadeDuration (float)
// NetworkVarNames: m_Weight (float)
// NetworkVarNames: m_lookupFilename (char)
public static class C_ColorCorrectionVolume {
public const nint m_LastEnterWeight = 0xC54; // float32
public const nint m_LastEnterTime = 0xC58; // float32
public const nint m_LastExitWeight = 0xC5C; // float32
public const nint m_LastExitTime = 0xC60; // float32
public const nint m_bEnabled = 0xC64; // bool
public const nint m_MaxWeight = 0xC68; // float32
public const nint m_FadeDuration = 0xC6C; // float32
public const nint m_Weight = 0xC70; // float32
public const nint m_lookupFilename = 0xC74; // char[512]
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_targetCamera (CUtlString)
// NetworkVarNames: m_nResolutionEnum (int)
// NetworkVarNames: m_bRenderShadows (bool)
// NetworkVarNames: m_bUseUniqueColorTarget (bool)
// NetworkVarNames: m_brushModelName (CUtlString)
// NetworkVarNames: m_hTargetCamera (EHANDLE)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bDraw3DSkybox (bool)
public static class C_FuncMonitor {
public const nint m_targetCamera = 0xC50; // CUtlString
public const nint m_nResolutionEnum = 0xC58; // int32
public const nint m_bRenderShadows = 0xC5C; // bool
public const nint m_bUseUniqueColorTarget = 0xC5D; // bool
public const nint m_brushModelName = 0xC60; // CUtlString
public const nint m_hTargetCamera = 0xC68; // CHandle<C_BaseEntity>
public const nint m_bEnabled = 0xC6C; // bool
public const nint m_bDraw3DSkybox = 0xC6D; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
public static class C_FuncMoveLinear {
}
// Parent: CBaseAnimGraph
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flStartTimeInCommentary (float32)
// NetworkVarNames: m_iszCommentaryFile (string_t)
// NetworkVarNames: m_iszTitle (string_t)
// NetworkVarNames: m_iszSpeakers (string_t)
// NetworkVarNames: m_iNodeNumber (int)
// NetworkVarNames: m_iNodeNumberMax (int)
// NetworkVarNames: m_bListenedTo (bool)
// NetworkVarNames: m_hViewPosition (CHandle<C_BaseEntity>)
public static class C_PointCommentaryNode {
public const nint m_bActive = 0xE80; // bool
public const nint m_bWasActive = 0xE81; // bool
public const nint m_flEndTime = 0xE84; // GameTime_t
public const nint m_flStartTime = 0xE88; // GameTime_t
public const nint m_flStartTimeInCommentary = 0xE8C; // float32
public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge
public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge
public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge
public const nint m_iNodeNumber = 0xEA8; // int32
public const nint m_iNodeNumberMax = 0xEAC; // int32
public const nint m_bListenedTo = 0xEB0; // bool
public const nint m_hViewPosition = 0xEC0; // CHandle<C_BaseEntity>
public const nint m_bRestartAfterRestore = 0xEC4; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bIsUsable (bool)
public static class C_BaseDoor {
public const nint m_bIsUsable = 0xC50; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 19
//
// Metadata:
// NetworkVarNames: m_flexWeight (float32)
// NetworkVarNames: m_blinktoggle (bool)
public static class C_BaseFlex {
public const nint m_flexWeight = 0xE88; // C_NetworkUtlVectorBase<float32>
public const nint m_vLookTargetPosition = 0xEA0; // Vector
public const nint m_blinktoggle = 0xEB8; // bool
public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32
public const nint m_CachedViewTarget = 0xF1C; // Vector
public const nint m_nNextSceneEventId = 0xF28; // uint32
public const nint m_iBlink = 0xF2C; // int32
public const nint m_blinktime = 0xF30; // float32
public const nint m_prevblinktoggle = 0xF34; // bool
public const nint m_iJawOpen = 0xF38; // int32
public const nint m_flJawOpenAmount = 0xF3C; // float32
public const nint m_flBlinkAmount = 0xF40; // float32
public const nint m_iMouthAttachment = 0xF44; // AttachmentHandle_t
public const nint m_iEyeAttachment = 0xF45; // AttachmentHandle_t
public const nint m_bResetFlexWeightsOnModelChange = 0xF46; // bool
public const nint m_nEyeOcclusionRendererBone = 0xF60; // int32
public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF64; // matrix3x4_t
public const nint m_vEyeOcclusionRendererHalfExtent = 0xF94; // Vector
public const nint m_PhonemeClasses = 0xFB0; // C_BaseFlex::Emphasized_Phoneme[3]
}
// Parent: CBaseAnimGraph
// Fields count: 23
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
// NetworkVarNames: m_x (float32)
// NetworkVarNames: m_y (float32)
// NetworkVarNames: m_z (float32)
// NetworkVarNames: m_angle (float32)
public static class C_Fish {
public const nint m_pos = 0xE78; // Vector
public const nint m_vel = 0xE84; // Vector
public const nint m_angles = 0xE90; // QAngle
public const nint m_localLifeState = 0xE9C; // int32
public const nint m_deathDepth = 0xEA0; // float32
public const nint m_deathAngle = 0xEA4; // float32
public const nint m_buoyancy = 0xEA8; // float32
public const nint m_wiggleTimer = 0xEB0; // CountdownTimer
public const nint m_wigglePhase = 0xEC8; // float32
public const nint m_wiggleRate = 0xECC; // float32
public const nint m_actualPos = 0xED0; // Vector
public const nint m_actualAngles = 0xEDC; // QAngle
public const nint m_poolOrigin = 0xEE8; // Vector
public const nint m_waterLevel = 0xEF4; // float32
public const nint m_gotUpdate = 0xEF8; // bool
public const nint m_x = 0xEFC; // float32
public const nint m_y = 0xF00; // float32
public const nint m_z = 0xF04; // float32
public const nint m_angle = 0xF08; // float32
public const nint m_errorHistory = 0xF0C; // float32[20]
public const nint m_errorHistoryIndex = 0xF5C; // int32
public const nint m_errorHistoryCount = 0xF60; // int32
public const nint m_averageError = 0xF64; // float32
}
// Parent: C_BreakableProp
// Fields count: 1
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_bAwake (bool)
public static class C_PhysicsProp {
public const nint m_bAwake = 0xFC5; // bool
}
// Parent: C_DynamicProp
// Fields count: 7
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_eDoorState (DoorState_t)
// NetworkVarNames: m_bLocked (bool)
// NetworkVarNames: m_closedPosition (Vector)
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<C_BasePropDoor>)
public static class C_BasePropDoor {
public const nint m_eDoorState = 0x10E4; // DoorState_t
public const nint m_modelChanged = 0x10E8; // bool
public const nint m_bLocked = 0x10E9; // bool
public const nint m_closedPosition = 0x10EC; // Vector
public const nint m_closedAngles = 0x10F8; // QAngle
public const nint m_hMaster = 0x1104; // CHandle<C_BasePropDoor>
public const nint m_vWhereToSetLightingOrigin = 0x1108; // Vector
}
// Parent: CBaseAnimGraph
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_ragPos (Vector)
// NetworkVarNames: m_ragAngles (QAngle)
// NetworkVarNames: m_flBlendWeight (float32)
// NetworkVarNames: m_hRagdollSource (EHANDLE)
public static class C_RagdollProp {
public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase<Vector>
public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase<QAngle>
public const nint m_flBlendWeight = 0xEB0; // float32
public const nint m_hRagdollSource = 0xEB4; // CHandle<C_BaseEntity>
public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t
public const nint m_flBlendWeightCurrent = 0xEBC; // float32
public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector<int32>
public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector<int32>
}
// Parent: C_PhysicsProp
// Fields count: 1
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0xFD0; // shard_model_desc_t
}
// Parent: C_BaseFlex
// Fields count: 20
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_nFallbackPaintKit (int)
// NetworkVarNames: m_nFallbackSeed (int)
// NetworkVarNames: m_flFallbackWear (float)
// NetworkVarNames: m_nFallbackStatTrak (int)
public static class C_EconEntity {
public const nint m_flFlexDelayTime = 0x1020; // float32
public const nint m_flFlexDelayedWeight = 0x1028; // float32*
public const nint m_bAttributesInitialized = 0x1030; // bool
public const nint m_AttributeManager = 0x1038; // C_AttributeContainer
public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32
public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32
public const nint m_nFallbackPaintKit = 0x23F0; // int32
public const nint m_nFallbackSeed = 0x23F4; // int32
public const nint m_flFallbackWear = 0x23F8; // float32
public const nint m_nFallbackStatTrak = 0x23FC; // int32
public const nint m_bClientside = 0x2400; // bool
public const nint m_bParticleSystemsCreated = 0x2401; // bool
public const nint m_vecAttachedParticles = 0x2408; // CUtlVector<int32>
public const nint m_hViewmodelAttachment = 0x2420; // CHandle<CBaseAnimGraph>
public const nint m_iOldTeam = 0x2424; // int32
public const nint m_bAttachmentDirty = 0x2428; // bool
public const nint m_nUnloadedModelIndex = 0x242C; // int32
public const nint m_iNumOwnerValidationRetries = 0x2430; // int32
public const nint m_hOldProvidee = 0x2440; // CHandle<C_BaseEntity>
public const nint m_vecAttachedModels = 0x2448; // CUtlVector<C_EconEntity::AttachedModelData_t>
}
// Parent: C_BaseFlex
// Fields count: 12
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_bIsLive (bool)
// NetworkVarNames: m_DmgRadius (float32)
// NetworkVarNames: m_flDetonateTime (GameTime_t)
// NetworkVarNames: m_flDamage (float32)
// NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>)
public static class C_BaseGrenade {
public const nint m_bHasWarnedAI = 0x1010; // bool
public const nint m_bIsSmokeGrenade = 0x1011; // bool
public const nint m_bIsLive = 0x1012; // bool
public const nint m_DmgRadius = 0x1014; // float32
public const nint m_flDetonateTime = 0x1018; // GameTime_t
public const nint m_flWarnAITime = 0x101C; // float32
public const nint m_flDamage = 0x1020; // float32
public const nint m_iszBounceSound = 0x1028; // CUtlSymbolLarge
public const nint m_ExplosionSound = 0x1030; // CUtlString
public const nint m_hThrower = 0x103C; // CHandle<C_CSPlayerPawn>
public const nint m_flNextAttack = 0x1054; // GameTime_t
public const nint m_hOriginalThrower = 0x1058; // CHandle<C_CSPlayerPawn>
}
// Parent: CBaseAnimGraph
// Fields count: 17
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkOverride
// MNetworkIncludeByName
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_nAnimationParity (uint32)
// NetworkVarNames: m_flAnimationStartTime (float32)
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
public static class C_BaseViewModel {
public const nint m_vecLastFacing = 0xE80; // Vector
public const nint m_nViewModelIndex = 0xE8C; // uint32
public const nint m_nAnimationParity = 0xE90; // uint32
public const nint m_flAnimationStartTime = 0xE94; // float32
public const nint m_hWeapon = 0xE98; // CHandle<C_BasePlayerWeapon>
public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge
public const nint m_hWeaponModel = 0xEB0; // CHandle<C_ViewmodelWeapon>
public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t
public const nint m_vecLastCameraAngles = 0xEB8; // QAngle
public const nint m_previousElapsedDuration = 0xEC4; // float32
public const nint m_previousCycle = 0xEC8; // float32
public const nint m_nOldAnimationParity = 0xECC; // int32
public const nint m_hOldLayerSequence = 0xED0; // HSequence
public const nint m_oldLayer = 0xED4; // int32
public const nint m_oldLayerStartTime = 0xED8; // float32
public const nint m_hControlPanel = 0xEDC; // CHandle<C_BaseEntity>
}
// Parent: C_BaseGrenade
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_vInitialPosition (Vector)
// NetworkVarNames: m_vInitialVelocity (Vector)
// NetworkVarNames: m_nBounces (int)
// NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_nExplodeEffectTickBegin (int)
// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
public static class C_BaseCSGrenadeProjectile {
public const nint m_vInitialPosition = 0x105C; // Vector
public const nint m_vInitialVelocity = 0x1068; // Vector
public const nint m_nBounces = 0x1074; // int32
public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nExplodeEffectTickBegin = 0x1080; // int32
public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector
public const nint m_flSpawnTime = 0x1090; // GameTime_t
public const nint vecLastTrailLinePos = 0x1094; // Vector
public const nint flNextTrailLineTime = 0x10A0; // GameTime_t
public const nint m_bExplodeEffectBegan = 0x10A4; // bool
public const nint m_bCanCreateGrenadeTrail = 0x10A5; // bool
public const nint m_nSnapshotTrajectoryEffectIndex = 0x10A8; // ParticleIndex_t
public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector<Vector>
public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector<float32>
public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32
}
// Parent: CBaseAnimGraph
// Fields count: 29
//
// Metadata:
// NetworkVarNames: m_bBombTicking (bool)
// NetworkVarNames: m_nBombSite (int)
// NetworkVarNames: m_nSourceSoundscapeHash (int)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_flC4Blow (GameTime_t)
// NetworkVarNames: m_bCannotBeDefused (bool)
// NetworkVarNames: m_bHasExploded (bool)
// NetworkVarNames: m_flTimerLength (float)
// NetworkVarNames: m_bBeingDefused (bool)
// NetworkVarNames: m_flDefuseLength (float)
// NetworkVarNames: m_flDefuseCountDown (GameTime_t)
// NetworkVarNames: m_bBombDefused (bool)
// NetworkVarNames: m_hBombDefuser (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
public static class C_PlantedC4 {
public const nint m_bBombTicking = 0xE78; // bool
public const nint m_nBombSite = 0xE7C; // int32
public const nint m_nSourceSoundscapeHash = 0xE80; // int32
public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t
public const nint m_flNextGlow = 0xEA0; // GameTime_t
public const nint m_flNextBeep = 0xEA4; // GameTime_t
public const nint m_flC4Blow = 0xEA8; // GameTime_t
public const nint m_bCannotBeDefused = 0xEAC; // bool
public const nint m_bHasExploded = 0xEAD; // bool
public const nint m_flTimerLength = 0xEB0; // float32
public const nint m_bBeingDefused = 0xEB4; // bool
public const nint m_bTriggerWarning = 0xEB8; // float32
public const nint m_bExplodeWarning = 0xEBC; // float32
public const nint m_bC4Activated = 0xEC0; // bool
public const nint m_bTenSecWarning = 0xEC1; // bool
public const nint m_flDefuseLength = 0xEC4; // float32
public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t
public const nint m_bBombDefused = 0xECC; // bool
public const nint m_hBombDefuser = 0xED0; // CHandle<C_CSPlayerPawn>
public const nint m_hControlPanel = 0xED4; // CHandle<C_BaseEntity>
public const nint m_hDefuserMultimeter = 0xED8; // CHandle<C_Multimeter>
public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t
public const nint m_bRadarFlash = 0xEE0; // bool
public const nint m_pBombDefuser = 0xEE4; // CHandle<C_CSPlayerPawn>
public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t
public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController*
public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector
public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle
public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32
}
// Parent: C_EconEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bShouldGlow (bool)
public static class C_Item {
public const nint m_bShouldGlow = 0x2460; // bool
public const nint m_pReticleHintTextName = 0x2461; // char[256]
}
// Parent: C_DynamicProp
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
public static class C_Chicken {
public const nint m_hHolidayHatAddon = 0x10E0; // CHandle<CBaseAnimGraph>
public const nint m_jumpedThisFrame = 0x10E4; // bool
public const nint m_leader = 0x10E8; // CHandle<C_CSPlayerPawn>
public const nint m_AttributeManager = 0x10F0; // C_AttributeContainer
public const nint m_OriginalOwnerXuidLow = 0x24A0; // uint32
public const nint m_OriginalOwnerXuidHigh = 0x24A4; // uint32
public const nint m_bAttributesInitialized = 0x24A8; // bool
public const nint m_hWaterWakeParticles = 0x24AC; // ParticleIndex_t
}
// Parent: C_EconEntity
// Fields count: 7
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkUserGroupProxy
// NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
// NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
// NetworkVarNames: m_iClip1 (int32)
// NetworkVarNames: m_iClip2 (int32)
// NetworkVarNames: m_pReserveAmmo (int)
public static class C_BasePlayerWeapon {
public const nint m_nNextPrimaryAttackTick = 0x2460; // GameTick_t
public const nint m_flNextPrimaryAttackTickRatio = 0x2464; // float32
public const nint m_nNextSecondaryAttackTick = 0x2468; // GameTick_t
public const nint m_flNextSecondaryAttackTickRatio = 0x246C; // float32
public const nint m_iClip1 = 0x2470; // int32
public const nint m_iClip2 = 0x2474; // int32
public const nint m_pReserveAmmo = 0x2478; // int32[2]
}
// Parent: C_RagdollProp
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_boneIndexAttached (uint32)
// NetworkVarNames: m_ragdollAttachedObjectIndex (uint32)
// NetworkVarNames: m_attachmentPointBoneSpace (Vector)
// NetworkVarNames: m_attachmentPointRagdollSpace (Vector)
public static class C_RagdollPropAttached {
public const nint m_boneIndexAttached = 0xEF0; // uint32
public const nint m_ragdollAttachedObjectIndex = 0xEF4; // uint32
public const nint m_attachmentPointBoneSpace = 0xEF8; // Vector
public const nint m_attachmentPointRagdollSpace = 0xF04; // Vector
public const nint m_vecOffset = 0xF10; // Vector
public const nint m_parentTime = 0xF1C; // float32
public const nint m_bHasParent = 0xF20; // bool
}
// Parent: C_BaseFlex
// Fields count: 8
//
// Metadata:
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>)
// NetworkVarNames: m_flFieldOfView (float)
public static class C_BaseCombatCharacter {
public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>>
public const nint m_bloodColor = 0x1028; // int32
public const nint m_leftFootAttachment = 0x102C; // AttachmentHandle_t
public const nint m_rightFootAttachment = 0x102D; // AttachmentHandle_t
public const nint m_nWaterWakeMode = 0x1030; // C_BaseCombatCharacter::WaterWakeMode_t
public const nint m_flWaterWorldZ = 0x1034; // float32
public const nint m_flWaterNextTraceTime = 0x1038; // float32
public const nint m_flFieldOfView = 0x103C; // float32
}
// Parent: C_BaseCombatCharacter
// Fields count: 28
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkExcludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*)
// NetworkVarNames: m_pItemServices (CPlayer_ItemServices*)
// NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*)
// NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*)
// NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*)
// NetworkVarNames: m_pUseServices (CPlayer_UseServices*)
// NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*)
// NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*)
// NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*)
// NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t)
// NetworkVarNames: m_iHideHUD (uint32)
// NetworkVarNames: m_skybox3d (sky3dparams_t)
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
public static class C_BasePlayerPawn {
public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices*
public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices*
public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices*
public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices*
public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices*
public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices*
public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices*
public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices*
public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices*
public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32
public const nint v_angle = 0x1144; // QAngle
public const nint v_anglePrevious = 0x1150; // QAngle
public const nint m_iHideHUD = 0x115C; // uint32
public const nint m_skybox3d = 0x1160; // sky3dparams_t
public const nint m_flDeathTime = 0x11F0; // GameTime_t
public const nint m_vecPredictionError = 0x11F4; // Vector
public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t
public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector
public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t
public const nint m_flFOVSensitivityAdjust = 0x1214; // float32
public const nint m_flMouseSensitivity = 0x1218; // float32
public const nint m_vOldOrigin = 0x121C; // Vector
public const nint m_flOldSimulationTime = 0x1228; // float32
public const nint m_nLastExecutedCommandNumber = 0x122C; // int32
public const nint m_nLastExecutedCommandTick = 0x1230; // int32
public const nint m_hController = 0x1234; // CHandle<CBasePlayerController>
public const nint m_bIsSwappingToPredictableController = 0x1238; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MNetworkOverride
// NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool)
// NetworkVarNames: m_nWeaponParity (uint32)
public static class C_CSGOViewModel {
public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF04; // bool
public const nint m_nWeaponParity = 0xF08; // uint32
public const nint m_nOldWeaponParity = 0xF0C; // uint32
public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF10; // CEntityIndex
public const nint m_bNeedToQueueHighResComposite = 0xF14; // bool
public const nint m_vLoweredWeaponOffset = 0xF74; // QAngle
}
// Parent: C_BasePlayerWeapon
// Fields count: 71
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_flFireSequenceStartTime (float)
// NetworkVarNames: m_nFireSequenceStartTimeChange (int)
// NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t)
// NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t)
// NetworkVarNames: m_iState (CSWeaponState_t)
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_flTimeWeaponIdle (GameTime_t)
// NetworkVarNames: m_weaponMode (CSWeaponMode)
// NetworkVarNames: m_fAccuracyPenalty (float)
// NetworkVarNames: m_iRecoilIndex (int)
// NetworkVarNames: m_flRecoilIndex (float)
// NetworkVarNames: m_bBurstMode (bool)
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_bReloadVisuallyComplete (bool)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
// NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t)
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
// NetworkVarNames: m_iIronSightMode (int)
// NetworkVarNames: m_iNumEmptyAttacks (int)
public static class C_CSWeaponBase {
public const nint m_flFireSequenceStartTime = 0x24CC; // float32
public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32
public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32
public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t
public const nint m_seqIdle = 0x24E0; // HSequence
public const nint m_seqFirePrimary = 0x24E4; // HSequence
public const nint m_seqFireSecondary = 0x24E8; // HSequence
public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector<HSequence>
public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence
public const nint m_nSilencerBoneIndex = 0x250C; // int32
public const nint m_thirdPersonSequences = 0x2510; // HSequence[7]
public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t
public const nint m_iState = 0x254C; // CSWeaponState_t
public const nint m_flCrosshairDistance = 0x2550; // float32
public const nint m_iAmmoLastCheck = 0x2554; // int32
public const nint m_iAlpha = 0x2558; // int32
public const nint m_iScopeTextureID = 0x255C; // int32
public const nint m_iCrosshairTextureID = 0x2560; // int32
public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32
public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32
public const nint m_nViewModelIndex = 0x256C; // uint32
public const nint m_bReloadsWithClips = 0x2570; // bool
public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t
public const nint m_bFireOnEmpty = 0x2578; // bool
public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput
public const nint m_weaponMode = 0x25A8; // CSWeaponMode
public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32
public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector
public const nint m_flTurningInaccuracy = 0x25BC; // float32
public const nint m_fAccuracyPenalty = 0x25C0; // float32
public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t
public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32
public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t
public const nint m_iRecoilIndex = 0x25D0; // int32
public const nint m_flRecoilIndex = 0x25D4; // float32
public const nint m_bBurstMode = 0x25D8; // bool
public const nint m_nPostponeFireReadyTicks = 0x25DC; // GameTick_t
public const nint m_flPostponeFireReadyFrac = 0x25E0; // float32
public const nint m_bInReload = 0x25E4; // bool
public const nint m_bReloadVisuallyComplete = 0x25E5; // bool
public const nint m_flDroppedAtTime = 0x25E8; // GameTime_t
public const nint m_bIsHauledBack = 0x25EC; // bool
public const nint m_bSilencerOn = 0x25ED; // bool
public const nint m_flTimeSilencerSwitchComplete = 0x25F0; // GameTime_t
public const nint m_iOriginalTeamNumber = 0x25F4; // int32
public const nint m_flNextAttackRenderTimeOffset = 0x25F8; // float32
public const nint m_bVisualsDataSet = 0x2680; // bool
public const nint m_bOldFirstPersonSpectatedState = 0x2681; // bool
public const nint m_hOurPing = 0x2684; // CHandle<C_BaseEntity>
public const nint m_nOurPingIndex = 0x2688; // CEntityIndex
public const nint m_vecOurPingPos = 0x268C; // Vector
public const nint m_bGlowForPing = 0x2698; // bool
public const nint m_bUIWeapon = 0x2699; // bool
public const nint m_hPrevOwner = 0x26A8; // CHandle<C_CSPlayerPawn>
public const nint m_nDropTick = 0x26AC; // GameTick_t
public const nint m_donated = 0x26CC; // bool
public const nint m_fLastShotTime = 0x26D0; // GameTime_t
public const nint m_bWasOwnedByCT = 0x26D4; // bool
public const nint m_bWasOwnedByTerrorist = 0x26D5; // bool
public const nint m_gunHeat = 0x26D8; // float32
public const nint m_smokeAttachments = 0x26DC; // uint32
public const nint m_lastSmokeTime = 0x26E0; // GameTime_t
public const nint m_flNextClientFireBulletTime = 0x26E4; // float32
public const nint m_flNextClientFireBulletTime_Repredict = 0x26E8; // float32
public const nint m_IronSightController = 0x27C0; // C_IronSightController
public const nint m_iIronSightMode = 0x2870; // int32
public const nint m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t
public const nint m_iNumEmptyAttacks = 0x2884; // int32
public const nint m_flLastMagDropRequestTime = 0x2900; // GameTime_t
public const nint m_flWatTickOffset = 0x2904; // float32
}
// Parent: C_CSWeaponBase
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_zoomLevel (int)
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class C_CSWeaponBaseGun {
public const nint m_zoomLevel = 0x2908; // int32
public const nint m_iBurstShotsRemaining = 0x290C; // int32
public const nint m_iSilencerBodygroup = 0x2910; // int32
public const nint m_silencedModelIndex = 0x2920; // int32
public const nint m_inPrecache = 0x2924; // bool
public const nint m_bNeedsBoltAction = 0x2925; // bool
}
// Parent: C_CSWeaponBase
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_bStartedArming (bool)
// NetworkVarNames: m_fArmedTime (GameTime_t)
// NetworkVarNames: m_bBombPlacedAnimation (bool)
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class C_C4 {
public const nint m_szScreenText = 0x2908; // char[32]
public const nint m_activeLightParticleIndex = 0x2928; // ParticleIndex_t
public const nint m_eActiveLightEffect = 0x292C; // C4LightEffect_t
public const nint m_bStartedArming = 0x2930; // bool
public const nint m_fArmedTime = 0x2934; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x2938; // bool
public const nint m_bIsPlantingViaUse = 0x2939; // bool
public const nint m_entitySpottedState = 0x2940; // EntitySpottedState_t
public const nint m_nSpotRules = 0x2958; // int32
public const nint m_bPlayedArmingBeeps = 0x295C; // bool[7]
public const nint m_bBombPlanted = 0x2963; // bool
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class C_WeaponTaser {
public const nint m_fFireTime = 0x2928; // GameTime_t
}
// Parent: C_CSWeaponBaseGun
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class C_WeaponShield {
public const nint m_flDisplayHealth = 0x2928; // float32
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bIsIncGrenade (bool)
public static class C_MolotovProjectile {
public const nint m_bIsIncGrenade = 0x10EC; // bool
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nDecoyShotTick (int)
public static class C_DecoyProjectile {
public const nint m_nDecoyShotTick = 0x10EC; // int32
public const nint m_nClientLastKnownDecoyShotTick = 0x10F0; // int32
public const nint m_flTimeParticleEffectSpawn = 0x1118; // GameTime_t
}
// Parent: C_BaseCSGrenadeProjectile
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
// NetworkVarNames: m_bDidSmokeEffect (bool)
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
public static class C_SmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32
public const nint m_bDidSmokeEffect = 0x10FC; // bool
public const nint m_nRandomSeed = 0x1100; // int32
public const nint m_vSmokeColor = 0x1104; // Vector
public const nint m_vSmokeDetonationPos = 0x1110; // Vector
public const nint m_VoxelFrameData = 0x1120; // CUtlVector<uint8>
public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool
public const nint m_bSmokeEffectSpawned = 0x1139; // bool
}
// Parent: C_CSWeaponBase
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
// NetworkVarNames: m_bIsHeldByPlayer (bool)
// NetworkVarNames: m_bPinPulled (bool)
// NetworkVarNames: m_bJumpThrow (bool)
// NetworkVarNames: m_bThrowAnimating (bool)
// NetworkVarNames: m_fThrowTime (GameTime_t)
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class C_BaseCSGrenade {
public const nint m_bClientPredictDelete = 0x2908; // bool
public const nint m_bRedraw = 0x2909; // bool
public const nint m_bIsHeldByPlayer = 0x290A; // bool
public const nint m_bPinPulled = 0x290B; // bool
public const nint m_bJumpThrow = 0x290C; // bool
public const nint m_bThrowAnimating = 0x290D; // bool
public const nint m_fThrowTime = 0x2910; // GameTime_t
public const nint m_flThrowStrength = 0x2914; // float32
public const nint m_flThrowStrengthApproach = 0x2918; // float32
public const nint m_fDropTime = 0x291C; // GameTime_t
public const nint m_bJustPulledPin = 0x2920; // bool
public const nint m_nNextHoldTick = 0x2924; // GameTick_t
public const nint m_flNextHoldFrac = 0x2928; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x292C; // CHandle<C_CSWeaponBase>
}
// Parent: C_CSWeaponBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class C_WeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0x2908; // CountdownTimer
public const nint m_bRedraw = 0x2920; // bool
}
// Parent: C_Item
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
public static class C_ItemDogtags {
public const nint m_OwningPlayer = 0x2564; // CHandle<C_CSPlayerPawn>
public const nint m_KillingPlayer = 0x2568; // CHandle<C_CSPlayerPawn>
}
// Parent: C_CSWeaponBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x2908; // bool
public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t
}
// Parent: C_BasePlayerPawn
// Fields count: 142
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_fMolotovUseTime (float)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_iThrowGrenadeCounter (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_cycleLatch (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
public static class C_CSPlayerPawnBase {
public const nint m_pPingServices = 0x1260; // CCSPlayer_PingServices*
public const nint m_pViewModelServices = 0x1268; // CPlayer_ViewModelServices*
public const nint m_fRenderingClipPlane = 0x1278; // float32[4]
public const nint m_nLastClipPlaneSetupFrame = 0x1288; // int32
public const nint m_vecLastClipCameraPos = 0x128C; // Vector
public const nint m_vecLastClipCameraForward = 0x1298; // Vector
public const nint m_bClipHitStaticWorld = 0x12A4; // bool
public const nint m_bCachedPlaneIsValid = 0x12A5; // bool
public const nint m_pClippingWeapon = 0x12A8; // C_CSWeaponBase*
public const nint m_previousPlayerState = 0x12B0; // CSPlayerState
public const nint m_flLastCollisionCeiling = 0x12B4; // float32
public const nint m_flLastCollisionCeilingChangeTime = 0x12B8; // float32
public const nint m_grenadeParameterStashTime = 0x12D8; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x12DC; // bool
public const nint m_angStashedShootAngles = 0x12E0; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x12EC; // Vector
public const nint m_vecStashedVelocity = 0x12F8; // Vector
public const nint m_angShootAngleHistory = 0x1304; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x131C; // Vector[2]
public const nint m_vecVelocityHistory = 0x1334; // Vector[2]
public const nint m_thirdPersonHeading = 0x1350; // QAngle
public const nint m_flSlopeDropOffset = 0x1368; // float32
public const nint m_flSlopeDropHeight = 0x1378; // float32
public const nint m_vHeadConstraintOffset = 0x1388; // Vector
public const nint m_bIsScoped = 0x13A0; // bool
public const nint m_bIsWalking = 0x13A1; // bool
public const nint m_bResumeZoom = 0x13A2; // bool
public const nint m_iPlayerState = 0x13A4; // CSPlayerState
public const nint m_bIsDefusing = 0x13A8; // bool
public const nint m_bIsGrabbingHostage = 0x13A9; // bool
public const nint m_iBlockingUseActionInProgress = 0x13AC; // CSPlayerBlockingUseAction_t
public const nint m_bIsRescuing = 0x13B0; // bool
public const nint m_fImmuneToGunGameDamageTime = 0x13B4; // GameTime_t
public const nint m_fImmuneToGunGameDamageTimeLast = 0x13B8; // GameTime_t
public const nint m_bGunGameImmunity = 0x13BC; // bool
public const nint m_GunGameImmunityColor = 0x13BD; // Color
public const nint m_bHasMovedSinceSpawn = 0x13C1; // bool
public const nint m_fMolotovUseTime = 0x13C4; // float32
public const nint m_fMolotovDamageTime = 0x13C8; // float32
public const nint m_nWhichBombZone = 0x13CC; // int32
public const nint m_bInNoDefuseArea = 0x13D0; // bool
public const nint m_iThrowGrenadeCounter = 0x13D4; // int32
public const nint m_bWaitForNoAttack = 0x13D8; // bool
public const nint m_flGuardianTooFarDistFrac = 0x13DC; // float32
public const nint m_flDetectedByEnemySensorTime = 0x13E0; // GameTime_t
public const nint m_flNextGuardianTooFarWarning = 0x13E4; // float32
public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13E8; // bool
public const nint m_bKilledByTaser = 0x13E9; // bool
public const nint m_iMoveState = 0x13EC; // int32
public const nint m_bCanMoveDuringFreezePeriod = 0x13F0; // bool
public const nint m_flLowerBodyYawTarget = 0x13F4; // float32
public const nint m_bStrafing = 0x13F8; // bool
public const nint m_flLastSpawnTimeIndex = 0x13FC; // GameTime_t
public const nint m_flEmitSoundTime = 0x1400; // GameTime_t
public const nint m_iAddonBits = 0x1404; // int32
public const nint m_iPrimaryAddon = 0x1408; // int32
public const nint m_iSecondaryAddon = 0x140C; // int32
public const nint m_iProgressBarDuration = 0x1410; // int32
public const nint m_flProgressBarStartTime = 0x1414; // float32
public const nint m_iDirection = 0x1418; // int32
public const nint m_iShotsFired = 0x141C; // int32
public const nint m_bNightVisionOn = 0x1420; // bool
public const nint m_bHasNightVision = 0x1421; // bool
public const nint m_flVelocityModifier = 0x1424; // float32
public const nint m_flHitHeading = 0x1428; // float32
public const nint m_nHitBodyPart = 0x142C; // int32
public const nint m_iStartAccount = 0x1430; // int32
public const nint m_vecIntroStartEyePosition = 0x1434; // Vector
public const nint m_vecIntroStartPlayerForward = 0x1440; // Vector
public const nint m_flClientDeathTime = 0x144C; // GameTime_t
public const nint m_flNightVisionAlpha = 0x1450; // float32
public const nint m_bScreenTearFrameCaptured = 0x1454; // bool
public const nint m_flFlashBangTime = 0x1458; // float32
public const nint m_flFlashScreenshotAlpha = 0x145C; // float32
public const nint m_flFlashOverlayAlpha = 0x1460; // float32
public const nint m_bFlashBuildUp = 0x1464; // bool
public const nint m_bFlashDspHasBeenCleared = 0x1465; // bool
public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1466; // bool
public const nint m_flFlashMaxAlpha = 0x1468; // float32
public const nint m_flFlashDuration = 0x146C; // float32
public const nint m_lastStandingPos = 0x1470; // Vector
public const nint m_vecLastMuzzleFlashPos = 0x147C; // Vector
public const nint m_angLastMuzzleFlashAngle = 0x1488; // QAngle
public const nint m_hMuzzleFlashShape = 0x1494; // CHandle<C_BaseEntity>
public const nint m_iHealthBarRenderMaskIndex = 0x1498; // int32
public const nint m_flHealthFadeValue = 0x149C; // float32
public const nint m_flHealthFadeAlpha = 0x14A0; // float32
public const nint m_nMyCollisionGroup = 0x14A4; // int32
public const nint m_ignoreLadderJumpTime = 0x14A8; // float32
public const nint m_ladderSurpressionTimer = 0x14B0; // CountdownTimer
public const nint m_lastLadderNormal = 0x14C8; // Vector
public const nint m_lastLadderPos = 0x14D4; // Vector
public const nint m_flDeathCCWeight = 0x14E8; // float32
public const nint m_bOldIsScoped = 0x14EC; // bool
public const nint m_flPrevRoundEndTime = 0x14F0; // float32
public const nint m_flPrevMatchEndTime = 0x14F4; // float32
public const nint m_unCurrentEquipmentValue = 0x14F8; // uint16
public const nint m_unRoundStartEquipmentValue = 0x14FA; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x14FC; // uint16
public const nint m_vecThirdPersonViewPositionOverride = 0x1500; // Vector
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x150C; // int32
public const nint m_ArmorValue = 0x1510; // int32
public const nint m_angEyeAngles = 0x1518; // QAngle
public const nint m_fNextThinkPushAway = 0x1530; // float32
public const nint m_bShouldAutobuyDMWeapons = 0x1534; // bool
public const nint m_bShouldAutobuyNow = 0x1535; // bool
public const nint m_bHud_MiniScoreHidden = 0x1536; // bool
public const nint m_bHud_RadarHidden = 0x1537; // bool
public const nint m_nLastKillerIndex = 0x1538; // CEntityIndex
public const nint m_nLastConcurrentKilled = 0x153C; // int32
public const nint m_nDeathCamMusic = 0x1540; // int32
public const nint m_iIDEntIndex = 0x1544; // CEntityIndex
public const nint m_delayTargetIDTimer = 0x1548; // CountdownTimer
public const nint m_iTargetedWeaponEntIndex = 0x1560; // CEntityIndex
public const nint m_iOldIDEntIndex = 0x1564; // CEntityIndex
public const nint m_holdTargetIDTimer = 0x1568; // CountdownTimer
public const nint m_flCurrentMusicStartTime = 0x1584; // float32
public const nint m_flMusicRoundStartTime = 0x1588; // float32
public const nint m_bDeferStartMusicOnWarmup = 0x158C; // bool
public const nint m_cycleLatch = 0x1590; // int32
public const nint m_serverIntendedCycle = 0x1594; // float32
public const nint m_vecPlayerPatchEconIndices = 0x1598; // uint32[5]
public const nint m_bHideTargetID = 0x15B4; // bool
public const nint m_flLastSmokeOverlayAlpha = 0x15B8; // float32
public const nint m_flLastSmokeAge = 0x15BC; // float32
public const nint m_vLastSmokeOverlayColor = 0x15C0; // Vector
public const nint m_nPlayerSmokedFx = 0x15CC; // ParticleIndex_t
public const nint m_nPlayerInfernoBodyFx = 0x15D0; // ParticleIndex_t
public const nint m_nPlayerInfernoFootFx = 0x15D4; // ParticleIndex_t
public const nint m_flNextMagDropTime = 0x15D8; // float32
public const nint m_nLastMagDropAttachmentIndex = 0x15DC; // int32
public const nint m_vecBulletHitModels = 0x15E0; // CUtlVector<C_BulletHitModel*>
public const nint m_vecPickupModelSlerpers = 0x15F8; // CUtlVector<C_PickUpModelSlerper*>
public const nint m_vecLastAliveLocalVelocity = 0x1610; // Vector
public const nint m_entitySpottedState = 0x1638; // EntitySpottedState_t
public const nint m_nSurvivalTeamNumber = 0x1650; // int32
public const nint m_bGuardianShouldSprayCustomXMark = 0x1654; // bool
public const nint m_bHasDeathInfo = 0x1655; // bool
public const nint m_flDeathInfoTime = 0x1658; // float32
public const nint m_vecDeathInfoOrigin = 0x165C; // Vector
public const nint m_bKilledByHeadshot = 0x1668; // bool
public const nint m_hOriginalController = 0x166C; // CHandle<CCSPlayerController>
}
// Parent: C_CSPlayerPawnBase
// Fields count: 1
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
public static class C_CSObserverPawn {
public const nint m_hDetectParentChange = 0x16B4; // CEntityHandle
}
// Parent: C_CSPlayerPawnBase
// Fields count: 52
//
// Metadata:
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
// NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*)
// NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*)
// NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*)
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
// NetworkVarNames: m_bInBuyZone (bool)
// NetworkVarNames: m_aimPunchAngle (QAngle)
// NetworkVarNames: m_aimPunchAngleVel (QAngle)
// NetworkVarNames: m_aimPunchTickBase (int)
// NetworkVarNames: m_aimPunchTickFraction (float)
// NetworkVarNames: m_bInHostageRescueZone (bool)
// NetworkVarNames: m_bInBombZone (bool)
// NetworkVarNames: m_bIsBuyMenuOpen (bool)
// NetworkVarNames: m_flTimeOfLastInjury (GameTime_t)
// NetworkVarNames: m_flNextSprayDecalTime (GameTime_t)
// NetworkVarNames: m_iRetakesOffering (int)
// NetworkVarNames: m_iRetakesOfferingCard (int)
// NetworkVarNames: m_bRetakesHasDefuseKit (bool)
// NetworkVarNames: m_bRetakesMVPLastRound (bool)
// NetworkVarNames: m_iRetakesMVPBoostItem (int)
// NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t)
// NetworkVarNames: m_EconGloves (CEconItemView)
// NetworkVarNames: m_nEconGlovesChanged (uint8)
// NetworkVarNames: m_nRagdollDamageBone (int)
// NetworkVarNames: m_vRagdollDamageForce (Vector)
// NetworkVarNames: m_vRagdollDamagePosition (Vector)
// NetworkVarNames: m_szRagdollDamageWeaponName (char)
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
public static class C_CSPlayerPawn {
public const nint m_pBulletServices = 0x16B8; // CCSPlayer_BulletServices*
public const nint m_pHostageServices = 0x16C0; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0x16C8; // CCSPlayer_BuyServices*
public const nint m_pGlowServices = 0x16D0; // CCSPlayer_GlowServices*
public const nint m_pActionTrackingServices = 0x16D8; // CCSPlayer_ActionTrackingServices*
public const nint m_flHealthShotBoostExpirationTime = 0x16E0; // GameTime_t
public const nint m_flLastFiredWeaponTime = 0x16E4; // GameTime_t
public const nint m_bHasFemaleVoice = 0x16E8; // bool
public const nint m_flLandseconds = 0x16EC; // float32
public const nint m_flOldFallVelocity = 0x16F0; // float32
public const nint m_szLastPlaceName = 0x16F4; // char[18]
public const nint m_bPrevDefuser = 0x1706; // bool
public const nint m_bPrevHelmet = 0x1707; // bool
public const nint m_nPrevArmorVal = 0x1708; // int32
public const nint m_nPrevGrenadeAmmoCount = 0x170C; // int32
public const nint m_unPreviousWeaponHash = 0x1710; // uint32
public const nint m_unWeaponHash = 0x1714; // uint32
public const nint m_bInBuyZone = 0x1718; // bool
public const nint m_bPreviouslyInBuyZone = 0x1719; // bool
public const nint m_aimPunchAngle = 0x171C; // QAngle
public const nint m_aimPunchAngleVel = 0x1728; // QAngle
public const nint m_aimPunchTickBase = 0x1734; // int32
public const nint m_aimPunchTickFraction = 0x1738; // float32
public const nint m_aimPunchCache = 0x1740; // CUtlVector<QAngle>
public const nint m_bInLanding = 0x1760; // bool
public const nint m_flLandingTime = 0x1764; // float32
public const nint m_bInHostageRescueZone = 0x1768; // bool
public const nint m_bInBombZone = 0x1769; // bool
public const nint m_bIsBuyMenuOpen = 0x176A; // bool
public const nint m_flTimeOfLastInjury = 0x176C; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1770; // GameTime_t
public const nint m_iRetakesOffering = 0x1888; // int32
public const nint m_iRetakesOfferingCard = 0x188C; // int32
public const nint m_bRetakesHasDefuseKit = 0x1890; // bool
public const nint m_bRetakesMVPLastRound = 0x1891; // bool
public const nint m_iRetakesMVPBoostItem = 0x1894; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1898; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x18B8; // bool
public const nint m_EconGloves = 0x18C0; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x2C10; // uint8
public const nint m_bMustSyncRagdollState = 0x2C11; // bool
public const nint m_nRagdollDamageBone = 0x2C14; // int32
public const nint m_vRagdollDamageForce = 0x2C18; // Vector
public const nint m_vRagdollDamagePosition = 0x2C24; // Vector
public const nint m_szRagdollDamageWeaponName = 0x2C30; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x2C70; // bool
public const nint m_vRagdollServerOrigin = 0x2C74; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x3288; // bool
public const nint m_lastLandTime = 0x328C; // GameTime_t
public const nint m_bOnGroundLastTick = 0x3290; // bool
public const nint m_qDeathEyeAngles = 0x32AC; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x32B8; // bool
}
// Parent: C_BaseCombatCharacter
// Fields count: 23
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_leader (CHandle<CBaseEntity>)
// NetworkVarNames: m_reuseTimer (CountdownTimer)
// NetworkVarNames: m_vel (Vector)
// NetworkVarNames: m_isRescued (bool)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_nHostageState (int)
// NetworkVarNames: m_bHandsHaveBeenCut (bool)
// NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_flRescueStartTime (GameTime_t)
// NetworkVarNames: m_flGrabSuccessTime (GameTime_t)
// NetworkVarNames: m_flDropStartTime (GameTime_t)
public static class C_Hostage {
public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t
public const nint m_leader = 0x10B8; // CHandle<C_BaseEntity>
public const nint m_reuseTimer = 0x10C0; // CountdownTimer
public const nint m_vel = 0x10D8; // Vector
public const nint m_isRescued = 0x10E4; // bool
public const nint m_jumpedThisFrame = 0x10E5; // bool
public const nint m_nHostageState = 0x10E8; // int32
public const nint m_bHandsHaveBeenCut = 0x10EC; // bool
public const nint m_hHostageGrabber = 0x10F0; // CHandle<C_CSPlayerPawn>
public const nint m_fLastGrabTime = 0x10F4; // GameTime_t
public const nint m_vecGrabbedPos = 0x10F8; // Vector
public const nint m_flRescueStartTime = 0x1104; // GameTime_t
public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t
public const nint m_flDropStartTime = 0x110C; // GameTime_t
public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t
public const nint m_blinkTimer = 0x1118; // CountdownTimer
public const nint m_lookAt = 0x1130; // Vector
public const nint m_lookAroundTimer = 0x1140; // CountdownTimer
public const nint m_isInit = 0x1158; // bool
public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t
public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t
public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController*
public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t
}
}
// Module: libengine2.so
// Classes count: 2
// Enums count: 0
public static class Libengine2 {
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
}
// Module: libhost.so
// Classes count: 0
// Enums count: 0
public static class Libhost {
}
// Module: libmaterialsystem2.so
// Classes count: 13
// Enums count: 0
public static class Libmaterialsystem2 {
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParam_t {
public const nint m_name = 0x0; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamInt_t {
public const nint m_nValue = 0x8; // int32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamFloat_t {
public const nint m_flValue = 0x8; // float32
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamVector_t {
public const nint m_value = 0x8; // Vector4D
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamTexture_t {
public const nint m_pValue = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamString_t {
public const nint m_value = 0x8; // CUtlString
}
// Parent: MaterialParam_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialParamBuffer_t {
public const nint m_value = 0x8; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialResourceData_t {
public const nint m_materialName = 0x0; // CUtlString
public const nint m_shaderName = 0x8; // CUtlString
public const nint m_intParams = 0x10; // CUtlVector<MaterialParamInt_t>
public const nint m_floatParams = 0x28; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorParams = 0x40; // CUtlVector<MaterialParamVector_t>
public const nint m_textureParams = 0x58; // CUtlVector<MaterialParamTexture_t>
public const nint m_dynamicParams = 0x70; // CUtlVector<MaterialParamBuffer_t>
public const nint m_dynamicTextureParams = 0x88; // CUtlVector<MaterialParamBuffer_t>
public const nint m_intAttributes = 0xA0; // CUtlVector<MaterialParamInt_t>
public const nint m_floatAttributes = 0xB8; // CUtlVector<MaterialParamFloat_t>
public const nint m_vectorAttributes = 0xD0; // CUtlVector<MaterialParamVector_t>
public const nint m_textureAttributes = 0xE8; // CUtlVector<MaterialParamTexture_t>
public const nint m_stringAttributes = 0x100; // CUtlVector<MaterialParamString_t>
public const nint m_renderAttributesUsed = 0x118; // CUtlVector<CUtlString>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingTonemapParameters_t {
public const nint m_flExposureBias = 0x0; // float32
public const nint m_flShoulderStrength = 0x4; // float32
public const nint m_flLinearStrength = 0x8; // float32
public const nint m_flLinearAngle = 0xC; // float32
public const nint m_flToeStrength = 0x10; // float32
public const nint m_flToeNum = 0x14; // float32
public const nint m_flToeDenom = 0x18; // float32
public const nint m_flWhitePoint = 0x1C; // float32
public const nint m_flLuminanceSource = 0x20; // float32
public const nint m_flExposureBiasShadows = 0x24; // float32
public const nint m_flExposureBiasHighlights = 0x28; // float32
public const nint m_flMinShadowLum = 0x2C; // float32
public const nint m_flMaxShadowLum = 0x30; // float32
public const nint m_flMinHighlightLum = 0x34; // float32
public const nint m_flMaxHighlightLum = 0x38; // float32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingBloomParameters_t {
public const nint m_blendMode = 0x0; // BloomBlendMode_t
public const nint m_flBloomStrength = 0x4; // float32
public const nint m_flScreenBloomStrength = 0x8; // float32
public const nint m_flBlurBloomStrength = 0xC; // float32
public const nint m_flBloomThreshold = 0x10; // float32
public const nint m_flBloomThresholdWidth = 0x14; // float32
public const nint m_flSkyboxBloomStrength = 0x18; // float32
public const nint m_flBloomStartValue = 0x1C; // float32
public const nint m_flBlurWeight = 0x20; // float32[5]
public const nint m_vBlurTint = 0x34; // Vector[5]
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingVignetteParameters_t {
public const nint m_flVignetteStrength = 0x0; // float32
public const nint m_vCenter = 0x4; // Vector2D
public const nint m_flRadius = 0xC; // float32
public const nint m_flRoundness = 0x10; // float32
public const nint m_flFeather = 0x14; // float32
public const nint m_vColorTint = 0x18; // Vector
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingLocalContrastParameters_t {
public const nint m_flLocalContrastStrength = 0x0; // float32
public const nint m_flLocalContrastEdgeStrength = 0x4; // float32
public const nint m_flLocalContrastVignetteStart = 0x8; // float32
public const nint m_flLocalContrastVignetteEnd = 0xC; // float32
public const nint m_flLocalContrastVignetteBlur = 0x10; // float32
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class PostProcessingResource_t {
public const nint m_bHasTonemapParams = 0x0; // bool
public const nint m_toneMapParams = 0x4; // PostProcessingTonemapParameters_t
public const nint m_bHasBloomParams = 0x40; // bool
public const nint m_bloomParams = 0x44; // PostProcessingBloomParameters_t
public const nint m_bHasVignetteParams = 0xB4; // bool
public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t
public const nint m_bHasLocalContrastParams = 0xDC; // bool
public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t
public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32
public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock
public const nint m_bHasColorCorrection = 0x110; // bool
}
}
// Module: libmeshsystem.so
// Classes count: 0
// Enums count: 0
public static class Libmeshsystem {
}
// Module: libnetworksystem.so
// Classes count: 0
// Enums count: 0
public static class Libnetworksystem {
}
// Module: libpanorama.so
// Classes count: 0
// Enums count: 0
public static class Libpanorama {
}
// Module: libparticles.so
// Classes count: 424
// Enums count: 0
public static class Libparticles {
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CPerParticleFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionFloatInput {
}
// Parent: CParticleCollectionFloatInput
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionRendererFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleRemapFloatInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CPerParticleVecInput {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionVecInput {
}
// Parent: CParticleCollectionVecInput
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleCollectionRendererVecInput {
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleNamedValueConfiguration_t {
public const nint m_ConfigName = 0x0; // CUtlString
public const nint m_ConfigValue = 0x8; // KeyValues3
public const nint m_iAttachType = 0x18; // ParticleAttachment_t
public const nint m_BoundEntityPath = 0x20; // CUtlString
public const nint m_strEntityScope = 0x28; // CUtlString
public const nint m_strAttachmentName = 0x30; // CUtlString
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleNamedValueSource_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_IsPublic = 0x8; // bool
public const nint m_ValueType = 0xC; // PulseValueType_t
public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t
public const nint m_NamedConfigs = 0x48; // CUtlVector<ParticleNamedValueConfiguration_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
public static class CParticleVariableRef {
public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage
public const nint m_variableType = 0x38; // PulseValueType_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRandomNumberGeneratorParameters {
public const nint m_bDistributeEvenly = 0x0; // bool
public const nint m_nSeed = 0x4; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t
public const nint m_flScale = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RenderProjectedMaterial_t {
public const nint m_hMaterial = 0x0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticlePreviewBodyGroup_t {
public const nint m_bodyGroupName = 0x0; // CUtlString
public const nint m_nValue = 0x8; // int32
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticlePreviewState_t {
public const nint m_previewModel = 0x0; // CUtlString
public const nint m_nModSpecificData = 0x8; // uint32
public const nint m_groundType = 0xC; // PetGroundType_t
public const nint m_sequenceName = 0x10; // CUtlString
public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32
public const nint m_hitboxSetName = 0x20; // CUtlString
public const nint m_materialGroupName = 0x28; // CUtlString
public const nint m_vecBodyGroups = 0x30; // CUtlVector<ParticlePreviewBodyGroup_t>
public const nint m_flPlaybackSpeed = 0x48; // float32
public const nint m_flParticleSimulationRate = 0x4C; // float32
public const nint m_bShouldDrawHitboxes = 0x50; // bool
public const nint m_bShouldDrawAttachments = 0x51; // bool
public const nint m_bShouldDrawAttachmentNames = 0x52; // bool
public const nint m_bShouldDrawControlPointAxes = 0x53; // bool
public const nint m_bAnimationNonLooping = 0x54; // bool
public const nint m_vecPreviewGravity = 0x58; // Vector
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleControlPointDriver_t {
public const nint m_iControlPoint = 0x0; // int32
public const nint m_iAttachType = 0x4; // ParticleAttachment_t
public const nint m_attachmentName = 0x8; // CUtlString
public const nint m_vecOffset = 0x10; // Vector
public const nint m_angOffset = 0x1C; // QAngle
public const nint m_entityName = 0x28; // CUtlString
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleControlPointConfiguration_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_drivers = 0x8; // CUtlVector<ParticleControlPointDriver_t>
public const nint m_previewState = 0x20; // ParticlePreviewState_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class IParticleSystemDefinition {
}
// Parent: None
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleVisibilityInputs {
public const nint m_flCameraBias = 0x0; // float32
public const nint m_nCPin = 0x4; // int32
public const nint m_flProxyRadius = 0x8; // float32
public const nint m_flInputMin = 0xC; // float32
public const nint m_flInputMax = 0x10; // float32
public const nint m_flNoPixelVisibilityFallback = 0x14; // float32
public const nint m_flDistanceInputMin = 0x18; // float32
public const nint m_flDistanceInputMax = 0x1C; // float32
public const nint m_flDotInputMin = 0x20; // float32
public const nint m_flDotInputMax = 0x24; // float32
public const nint m_bDotCPAngles = 0x28; // bool
public const nint m_bDotCameraAngles = 0x29; // bool
public const nint m_flAlphaScaleMin = 0x2C; // float32
public const nint m_flAlphaScaleMax = 0x30; // float32
public const nint m_flRadiusScaleMin = 0x34; // float32
public const nint m_flRadiusScaleMax = 0x38; // float32
public const nint m_flRadiusScaleFOVBase = 0x3C; // float32
public const nint m_bRightEye = 0x40; // bool
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPathParameters {
public const nint m_nStartControlPointNumber = 0x0; // int32
public const nint m_nEndControlPointNumber = 0x4; // int32
public const nint m_nBulgeControl = 0x8; // int32
public const nint m_flBulge = 0xC; // float32
public const nint m_flMidPoint = 0x10; // float32
public const nint m_vStartPointOffset = 0x14; // Vector
public const nint m_vMidPointOffset = 0x20; // Vector
public const nint m_vEndOffset = 0x2C; // Vector
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticleChildrenInfo_t {
public const nint m_ChildRef = 0x0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flDelay = 0x8; // float32
public const nint m_bEndCap = 0xC; // bool
public const nint m_bDisableChild = 0xD; // bool
public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ControlPointReference_t {
public const nint m_controlPointNameString = 0x0; // int32
public const nint m_vOffsetFromControlPoint = 0x4; // Vector
public const nint m_bOffsetInLocalSpace = 0x10; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ModelReference_t {
public const nint m_model = 0x0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SequenceWeightedList_t {
public const nint m_nSequence = 0x0; // int32
public const nint m_flRelativeWeight = 0x4; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CollisionGroupContext_t {
public const nint m_nCollisionGroupNumber = 0x0; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class PointDefinition_t {
public const nint m_nControlPoint = 0x0; // int32
public const nint m_bLocalCoords = 0x4; // bool
public const nint m_vOffset = 0x8; // Vector
}
// Parent: PointDefinition_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class PointDefinitionWithTimeValues_t {
public const nint m_flTimeDuration = 0x14; // float32
}
// Parent: IParticleSystemDefinition
// Fields count: 64
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleSystemDefinition {
public const nint m_nBehaviorVersion = 0x8; // int32
public const nint m_PreEmissionOperators = 0x10; // CUtlVector<CParticleFunctionPreEmission*>
public const nint m_Emitters = 0x28; // CUtlVector<CParticleFunctionEmitter*>
public const nint m_Initializers = 0x40; // CUtlVector<CParticleFunctionInitializer*>
public const nint m_Operators = 0x58; // CUtlVector<CParticleFunctionOperator*>
public const nint m_ForceGenerators = 0x70; // CUtlVector<CParticleFunctionForce*>
public const nint m_Constraints = 0x88; // CUtlVector<CParticleFunctionConstraint*>
public const nint m_Renderers = 0xA0; // CUtlVector<CParticleFunctionRenderer*>
public const nint m_Children = 0xB8; // CUtlVector<ParticleChildrenInfo_t>
public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32
public const nint m_nInitialParticles = 0x210; // int32
public const nint m_nMaxParticles = 0x214; // int32
public const nint m_nGroupID = 0x218; // int32
public const nint m_BoundingBoxMin = 0x21C; // Vector
public const nint m_BoundingBoxMax = 0x228; // Vector
public const nint m_flDepthSortBias = 0x234; // float32
public const nint m_nSortOverridePositionCP = 0x238; // int32
public const nint m_bInfiniteBounds = 0x23C; // bool
public const nint m_bEnableNamedValues = 0x23D; // bool
public const nint m_NamedValueDomain = 0x240; // CUtlString
public const nint m_NamedValueLocals = 0x248; // CUtlVector<ParticleNamedValueSource_t*>
public const nint m_ConstantColor = 0x260; // Color
public const nint m_ConstantNormal = 0x264; // Vector
public const nint m_flConstantRadius = 0x270; // float32
public const nint m_flConstantRotation = 0x274; // float32
public const nint m_flConstantRotationSpeed = 0x278; // float32
public const nint m_flConstantLifespan = 0x27C; // float32
public const nint m_nConstantSequenceNumber = 0x280; // int32
public const nint m_nConstantSequenceNumber1 = 0x284; // int32
public const nint m_nSnapshotControlPoint = 0x288; // int32
public const nint m_hSnapshot = 0x290; // CStrongHandle<InfoForResourceTypeIParticleSnapshot>
public const nint m_pszCullReplacementName = 0x298; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flCullRadius = 0x2A0; // float32
public const nint m_flCullFillCost = 0x2A4; // float32
public const nint m_nCullControlPoint = 0x2A8; // int32
public const nint m_hFallback = 0x2B0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nFallbackMaxCount = 0x2B8; // int32
public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flPreSimulationTime = 0x2D0; // float32
public const nint m_flStopSimulationAfterTime = 0x2D4; // float32
public const nint m_flMaximumTimeStep = 0x2D8; // float32
public const nint m_flMaximumSimTime = 0x2DC; // float32
public const nint m_flMinimumSimTime = 0x2E0; // float32
public const nint m_flMinimumTimeStep = 0x2E4; // float32
public const nint m_nMinimumFrames = 0x2E8; // int32
public const nint m_nMinCPULevel = 0x2EC; // int32
public const nint m_nMinGPULevel = 0x2F0; // int32
public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32
public const nint m_flMaxDrawDistance = 0x2F8; // float32
public const nint m_flStartFadeDistance = 0x2FC; // float32
public const nint m_flMaxCreationDistance = 0x300; // float32
public const nint m_nAggregationMinAvailableParticles = 0x304; // int32
public const nint m_flAggregateRadius = 0x308; // float32
public const nint m_bShouldBatch = 0x30C; // bool
public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool
public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool
public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t
public const nint m_bScreenSpaceEffect = 0x314; // bool
public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge
public const nint m_nSkipRenderControlPoint = 0x320; // int32
public const nint m_nAllowRenderControlPoint = 0x324; // int32
public const nint m_bShouldSort = 0x328; // bool
public const nint m_controlPointConfigurations = 0x370; // CUtlVector<ParticleControlPointConfiguration_t>
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunction {
public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput
public const nint m_nOpEndCapState = 0x158; // ParticleEndcapMode_t
public const nint m_flOpStartFadeInTime = 0x15C; // float32
public const nint m_flOpEndFadeInTime = 0x160; // float32
public const nint m_flOpStartFadeOutTime = 0x164; // float32
public const nint m_flOpEndFadeOutTime = 0x168; // float32
public const nint m_flOpFadeOscillatePeriod = 0x16C; // float32
public const nint m_bNormalizeToStopTime = 0x170; // bool
public const nint m_flOpTimeOffsetMin = 0x174; // float32
public const nint m_flOpTimeOffsetMax = 0x178; // float32
public const nint m_nOpTimeOffsetSeed = 0x17C; // int32
public const nint m_nOpTimeScaleSeed = 0x180; // int32
public const nint m_flOpTimeScaleMin = 0x184; // float32
public const nint m_flOpTimeScaleMax = 0x188; // float32
public const nint m_bDisableOperator = 0x18E; // bool
public const nint m_Notes = 0x190; // CUtlString
}
// Parent: CParticleFunction
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionInitializer {
public const nint m_nAssociatedEmitterIndex = 0x1B0; // int32
}
// Parent: CParticleFunction
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionEmitter {
public const nint m_nEmitterIndex = 0x1B0; // int32
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionConstraint {
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionOperator {
}
// Parent: CParticleFunction
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionForce {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionPreEmission {
public const nint m_bRunOnce = 0x1B0; // bool
}
// Parent: CParticleFunction
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionRenderer {
public const nint VisibilityInputs = 0x1B0; // CParticleVisibilityInputs
public const nint m_bCannotBeRefracted = 0x1F4; // bool
public const nint m_bSkipRenderingOnMobile = 0x1F5; // bool
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class TextureControls_t {
public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureScaleV = 0x150; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetU = 0x2A0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureOffsetV = 0x3F0; // CParticleCollectionRendererFloatInput
public const nint m_flFinalTextureUVRotation = 0x540; // CParticleCollectionRendererFloatInput
public const nint m_flZoomScale = 0x690; // CParticleCollectionRendererFloatInput
public const nint m_flDistortion = 0x7E0; // CParticleCollectionRendererFloatInput
public const nint m_bRandomizeOffsets = 0x930; // bool
public const nint m_bClampUVs = 0x931; // bool
public const nint m_nPerParticleBlend = 0x934; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleScale = 0x938; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetU = 0x93C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleOffsetV = 0x940; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleRotation = 0x944; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleZoom = 0x948; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleDistortion = 0x94C; // SpriteCardPerParticleScale_t
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class TextureGroup_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_bReplaceTextureWithGradient = 0x1; // bool
public const nint m_hTexture = 0x8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_Gradient = 0x10; // CColorGradient
public const nint m_nTextureType = 0x28; // SpriteCardTextureType_t
public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t
public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t
public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput
public const nint m_TextureControls = 0x188; // TextureControls_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 62
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBaseRendererSource2 {
public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput
public const nint m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput
public const nint m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput
public const nint m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput
public const nint m_nColorBlendType = 0xC20; // ParticleColorBlendType_t
public const nint m_nShaderType = 0xC24; // SpriteCardShaderType_t
public const nint m_strShaderOverride = 0xC28; // CUtlString
public const nint m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput
public const nint m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput
public const nint m_flBumpStrength = 0xED0; // float32
public const nint m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t
public const nint m_vecTexturesInput = 0xED8; // CUtlVector<TextureGroup_t>
public const nint m_flAnimationRate = 0xEF0; // float32
public const nint m_nAnimationType = 0xEF4; // AnimationType_t
public const nint m_bAnimateInFPS = 0xEF8; // bool
public const nint m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput
public const nint m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput
public const nint m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput
public const nint m_nLightingControlPoint = 0x12F0; // int32
public const nint m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t
public const nint m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t
public const nint m_bGammaCorrectVertexColors = 0x12FC; // bool
public const nint m_bSaturateColorPreAlphaBlend = 0x12FD; // bool
public const nint m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput
public const nint m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput
public const nint m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput
public const nint m_nHSVShiftControlPoint = 0x16F0; // int32
public const nint m_nFogType = 0x16F4; // ParticleFogType_t
public const nint m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput
public const nint m_bTintByFOW = 0x1848; // bool
public const nint m_bTintByGlobalLight = 0x1849; // bool
public const nint m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t
public const nint m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t
public const nint m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t
public const nint m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput
public const nint m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput
public const nint m_bRefract = 0x1C48; // bool
public const nint m_bRefractSolid = 0x1C49; // bool
public const nint m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput
public const nint m_nRefractBlurRadius = 0x1DA0; // int32
public const nint m_nRefractBlurType = 0x1DA4; // BlurFilterType_t
public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool
public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool
public const nint m_bUseMixedResolutionRendering = 0x1DAA; // bool
public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool
public const nint m_stencilTestID = 0x1DAC; // char[128]
public const nint m_bStencilTestExclude = 0x1E2C; // bool
public const nint m_stencilWriteID = 0x1E2D; // char[128]
public const nint m_bWriteStencilOnDepthPass = 0x1EAD; // bool
public const nint m_bWriteStencilOnDepthFail = 0x1EAE; // bool
public const nint m_bReverseZBuffering = 0x1EAF; // bool
public const nint m_bDisableZBuffering = 0x1EB0; // bool
public const nint m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t
public const nint m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput
public const nint m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput
public const nint m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput
public const nint m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t
public const nint m_bBlendFramesSeq0 = 0x23FC; // bool
public const nint m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool
}
// Parent: CBaseRendererSource2
// Fields count: 27
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderSprites {
public const nint m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput
public const nint m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t
public const nint m_nOrientationControlPoint = 0x278C; // int32
public const nint m_bUseYawWithNormalAligned = 0x2790; // bool
public const nint m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput
public const nint m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput
public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput
public const nint m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput
public const nint m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput
public const nint m_flStartFadeDot = 0x2E28; // float32
public const nint m_flEndFadeDot = 0x2E2C; // float32
public const nint m_bDistanceAlpha = 0x2E30; // bool
public const nint m_bSoftEdges = 0x2E31; // bool
public const nint m_flEdgeSoftnessStart = 0x2E34; // float32
public const nint m_flEdgeSoftnessEnd = 0x2E38; // float32
public const nint m_bOutline = 0x2E3C; // bool
public const nint m_OutlineColor = 0x2E3D; // Color
public const nint m_nOutlineAlpha = 0x2E44; // int32
public const nint m_flOutlineStart0 = 0x2E48; // float32
public const nint m_flOutlineStart1 = 0x2E4C; // float32
public const nint m_flOutlineEnd0 = 0x2E50; // float32
public const nint m_flOutlineEnd1 = 0x2E54; // float32
public const nint m_nLightingMode = 0x2E58; // ParticleLightingQuality_t
public const nint m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput
public const nint m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput
public const nint m_bParticleShadows = 0x3100; // bool
public const nint m_flShadowDensity = 0x3104; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FloatInputMaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_flInput = 0x8; // CParticleCollectionFloatInput
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VecInputMaterialVariable_t {
public const nint m_strVariable = 0x0; // CUtlString
public const nint m_vecInput = 0x8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 22
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderCables {
public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput
public const nint m_flAlphaScale = 0x348; // CParticleCollectionFloatInput
public const nint m_vecColorScale = 0x498; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t
public const nint m_hMaterial = 0xAD0; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t
public const nint m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput
public const nint m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput
public const nint m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput
public const nint m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput
public const nint m_bDrawCableCaps = 0x12C0; // bool
public const nint m_flCapRoundness = 0x12C4; // float32
public const nint m_flCapOffsetAmount = 0x12C8; // float32
public const nint m_flTessScale = 0x12CC; // float32
public const nint m_nMinTesselation = 0x12D0; // int32
public const nint m_nMaxTesselation = 0x12D4; // int32
public const nint m_nRoundness = 0x12D8; // int32
public const nint m_LightingTransform = 0x12E0; // CParticleTransformInput
public const nint m_MaterialFloatVars = 0x1340; // CUtlVector<FloatInputMaterialVariable_t>
public const nint m_MaterialVecVars = 0x1370; // CUtlVector<VecInputMaterialVariable_t>
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistance {
public const nint m_fMinDistance = 0x1B0; // CParticleCollectionFloatInput
public const nint m_fMaxDistance = 0x300; // CParticleCollectionFloatInput
public const nint m_nControlPointNumber = 0x450; // int32
public const nint m_CenterOffset = 0x454; // Vector
public const nint m_bGlobalCenter = 0x460; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CollideWithSelf {
public const nint m_flRadiusScale = 0x1B0; // CPerParticleFloatInput
public const nint m_flMinimumSpeed = 0x300; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CollideWithParentParticles {
public const nint m_flParentRadiusScale = 0x1B0; // CPerParticleFloatInput
public const nint m_flRadiusScale = 0x300; // CPerParticleFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistanceToPath {
public const nint m_fMinDistance = 0x1B0; // float32
public const nint m_flMaxDistance0 = 0x1B4; // float32
public const nint m_flMaxDistanceMid = 0x1B8; // float32
public const nint m_flMaxDistance1 = 0x1BC; // float32
public const nint m_PathParameters = 0x1C0; // CPathParameters
public const nint m_flTravelTime = 0x200; // float32
public const nint m_nFieldScale = 0x204; // ParticleAttributeIndex_t
public const nint m_nManualTField = 0x208; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainDistanceToUserSpecifiedPath {
public const nint m_fMinDistance = 0x1B0; // float32
public const nint m_flMaxDistance = 0x1B4; // float32
public const nint m_flTimeScale = 0x1B8; // float32
public const nint m_bLoopedPath = 0x1BC; // bool
public const nint m_pointList = 0x1C0; // CUtlVector<PointDefinitionWithTimeValues_t>
}
// Parent: CParticleFunctionConstraint
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PlanarConstraint {
public const nint m_PointOnPlane = 0x1B0; // Vector
public const nint m_PlaneNormal = 0x1BC; // Vector
public const nint m_nControlPointNumber = 0x1C8; // int32
public const nint m_bGlobalOrigin = 0x1CC; // bool
public const nint m_bGlobalNormal = 0x1CD; // bool
public const nint m_flRadiusScale = 0x1D0; // CPerParticleFloatInput
public const nint m_flMaximumDistanceToCP = 0x320; // CParticleCollectionFloatInput
public const nint m_bUseOldCode = 0x470; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WorldCollideConstraint {
}
// Parent: CParticleFunctionConstraint
// Fields count: 27
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WorldTraceConstraint {
public const nint m_nCP = 0x1B0; // int32
public const nint m_vecCpOffset = 0x1B4; // Vector
public const nint m_nCollisionMode = 0x1C0; // ParticleCollisionMode_t
public const nint m_nCollisionModeMin = 0x1C4; // ParticleCollisionMode_t
public const nint m_nTraceSet = 0x1C8; // ParticleTraceSet_t
public const nint m_CollisionGroupName = 0x1CC; // char[128]
public const nint m_bWorldOnly = 0x24C; // bool
public const nint m_bBrushOnly = 0x24D; // bool
public const nint m_bIncludeWater = 0x24E; // bool
public const nint m_nIgnoreCP = 0x250; // int32
public const nint m_flCpMovementTolerance = 0x254; // float32
public const nint m_flRetestRate = 0x258; // float32
public const nint m_flTraceTolerance = 0x25C; // float32
public const nint m_flCollisionConfirmationSpeed = 0x260; // float32
public const nint m_nMaxTracesPerFrame = 0x264; // float32
public const nint m_flRadiusScale = 0x268; // CPerParticleFloatInput
public const nint m_flBounceAmount = 0x3B8; // CPerParticleFloatInput
public const nint m_flSlideAmount = 0x508; // CPerParticleFloatInput
public const nint m_flRandomDirScale = 0x658; // CPerParticleFloatInput
public const nint m_bDecayBounce = 0x7A8; // bool
public const nint m_bKillonContact = 0x7A9; // bool
public const nint m_flMinSpeed = 0x7AC; // float32
public const nint m_bSetNormal = 0x7B0; // bool
public const nint m_nStickOnCollisionField = 0x7B4; // ParticleAttributeIndex_t
public const nint m_flStopSpeed = 0x7B8; // CPerParticleFloatInput
public const nint m_nEntityStickDataField = 0x908; // ParticleAttributeIndex_t
public const nint m_nEntityStickNormalField = 0x90C; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_BoxConstraint {
public const nint m_vecMin = 0x1B0; // CParticleCollectionVecInput
public const nint m_vecMax = 0x7E0; // CParticleCollectionVecInput
public const nint m_nCP = 0xE10; // int32
public const nint m_bLocalSpace = 0xE14; // bool
public const nint m_bAccountForRadius = 0xE15; // bool
}
// Parent: CParticleFunctionConstraint
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ShapeMatchingConstraint {
public const nint m_flShapeRestorationTime = 0x1B0; // float32
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RopeSpringConstraint {
public const nint m_flRestLength = 0x1B0; // CParticleCollectionFloatInput
public const nint m_flMinDistance = 0x300; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x450; // CParticleCollectionFloatInput
public const nint m_flAdjustmentScale = 0x5A0; // float32
public const nint m_flInitialRestingLength = 0x5A8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpringToVectorConstraint {
public const nint m_flRestLength = 0x1B0; // CPerParticleFloatInput
public const nint m_flMinDistance = 0x300; // CPerParticleFloatInput
public const nint m_flMaxDistance = 0x450; // CPerParticleFloatInput
public const nint m_flRestingLength = 0x5A0; // CPerParticleFloatInput
public const nint m_vecAnchorVector = 0x6F0; // CPerParticleVecInput
}
// Parent: CParticleFunctionConstraint
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConstrainLineLength {
public const nint m_flMinDistance = 0x1B0; // float32
public const nint m_flMaxDistance = 0x1B4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RingWave {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_flParticlesPerOrbit = 0x218; // CParticleCollectionFloatInput
public const nint m_flInitialRadius = 0x368; // CPerParticleFloatInput
public const nint m_flThickness = 0x4B8; // CPerParticleFloatInput
public const nint m_flInitialSpeedMin = 0x608; // CPerParticleFloatInput
public const nint m_flInitialSpeedMax = 0x758; // CPerParticleFloatInput
public const nint m_flRoll = 0x8A8; // CPerParticleFloatInput
public const nint m_flPitch = 0x9F8; // CPerParticleFloatInput
public const nint m_flYaw = 0xB48; // CPerParticleFloatInput
public const nint m_bEvenDistribution = 0xC98; // bool
public const nint m_bXYVelocityOnly = 0xC99; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateSpiralSphere {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nOverrideCP = 0x1B8; // int32
public const nint m_nDensity = 0x1BC; // int32
public const nint m_flInitialRadius = 0x1C0; // float32
public const nint m_flInitialSpeedMin = 0x1C4; // float32
public const nint m_flInitialSpeedMax = 0x1C8; // float32
public const nint m_bUseParticleCount = 0x1CC; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateInEpitrochoid {
public const nint m_nComponent1 = 0x1B4; // int32
public const nint m_nComponent2 = 0x1B8; // int32
public const nint m_TransformInput = 0x1C0; // CParticleTransformInput
public const nint m_flParticleDensity = 0x220; // CPerParticleFloatInput
public const nint m_flOffset = 0x370; // CPerParticleFloatInput
public const nint m_flRadius1 = 0x4C0; // CPerParticleFloatInput
public const nint m_flRadius2 = 0x610; // CPerParticleFloatInput
public const nint m_bUseCount = 0x760; // bool
public const nint m_bUseLocalCoords = 0x761; // bool
public const nint m_bOffsetExistingPos = 0x762; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreatePhyllotaxis {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nScaleCP = 0x1B8; // int32
public const nint m_nComponent = 0x1BC; // int32
public const nint m_fRadCentCore = 0x1C0; // float32
public const nint m_fRadPerPoint = 0x1C4; // float32
public const nint m_fRadPerPointTo = 0x1C8; // float32
public const nint m_fpointAngle = 0x1CC; // float32
public const nint m_fsizeOverall = 0x1D0; // float32
public const nint m_fRadBias = 0x1D4; // float32
public const nint m_fMinRad = 0x1D8; // float32
public const nint m_fDistBias = 0x1DC; // float32
public const nint m_bUseLocalCoords = 0x1E0; // bool
public const nint m_bUseWithContEmit = 0x1E1; // bool
public const nint m_bUseOrigRadius = 0x1E2; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnModel {
public const nint m_modelInput = 0x1B8; // CParticleModelInput
public const nint m_transformInput = 0x210; // CParticleTransformInput
public const nint m_nForceInModel = 0x270; // int32
public const nint m_nDesiredHitbox = 0x274; // int32
public const nint m_nHitboxValueFromControlPointIndex = 0x278; // int32
public const nint m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput
public const nint m_flBoneVelocity = 0x8B0; // float32
public const nint m_flMaxBoneVelocity = 0x8B4; // float32
public const nint m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0xEE8; // char[128]
public const nint m_bLocalCoords = 0xF68; // bool
public const nint m_bUseBones = 0xF69; // bool
public const nint m_bUseMesh = 0xF6A; // bool
public const nint m_flShellSize = 0xF70; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnModelAtHeight {
public const nint m_bUseBones = 0x1B4; // bool
public const nint m_bForceZ = 0x1B5; // bool
public const nint m_nControlPointNumber = 0x1B8; // int32
public const nint m_nHeightCP = 0x1BC; // int32
public const nint m_bUseWaterHeight = 0x1C0; // bool
public const nint m_flDesiredHeight = 0x1C8; // CParticleCollectionFloatInput
public const nint m_vecHitBoxScale = 0x318; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x948; // CParticleCollectionVecInput
public const nint m_nBiasType = 0xF78; // ParticleHitboxBiasType_t
public const nint m_bLocalCoords = 0xF7C; // bool
public const nint m_bPreferMovingBoxes = 0xF7D; // bool
public const nint m_HitboxSetName = 0xF7E; // char[128]
public const nint m_flHitboxVelocityScale = 0x1000; // CParticleCollectionFloatInput
public const nint m_flMaxBoneVelocity = 0x1150; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetHitboxToClosest {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nDesiredHitbox = 0x1B8; // int32
public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0x7F0; // char[128]
public const nint m_bUseBones = 0x870; // bool
public const nint m_bUseClosestPointOnHitbox = 0x871; // bool
public const nint m_nTestType = 0x874; // ClosestPointTestType_t
public const nint m_flHybridRatio = 0x878; // CParticleCollectionFloatInput
public const nint m_bUpdatePosition = 0x9C8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetHitboxToModel {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nForceInModel = 0x1B8; // int32
public const nint m_nDesiredHitbox = 0x1BC; // int32
public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput
public const nint m_vecDirectionBias = 0x7F0; // Vector
public const nint m_bMaintainHitbox = 0x7FC; // bool
public const nint m_bUseBones = 0x7FD; // bool
public const nint m_HitboxSetName = 0x7FE; // char[128]
public const nint m_flShellSize = 0x880; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateWithinSphereTransform {
public const nint m_fRadiusMin = 0x1B8; // CPerParticleFloatInput
public const nint m_fRadiusMax = 0x308; // CPerParticleFloatInput
public const nint m_vecDistanceBias = 0x458; // CPerParticleVecInput
public const nint m_vecDistanceBiasAbs = 0xA88; // Vector
public const nint m_TransformInput = 0xA98; // CParticleTransformInput
public const nint m_fSpeedMin = 0xAF8; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0xC48; // CPerParticleFloatInput
public const nint m_fSpeedRandExp = 0xD98; // float32
public const nint m_bLocalCoords = 0xD9C; // bool
public const nint m_flEndCPGrowthTime = 0xDA0; // float32
public const nint m_LocalCoordinateSystemSpeedMin = 0xDA8; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0x13D8; // CPerParticleVecInput
public const nint m_nFieldOutput = 0x1A08; // ParticleAttributeIndex_t
public const nint m_nFieldVelocity = 0x1A0C; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateWithinBox {
public const nint m_vecMin = 0x1B8; // CPerParticleVecInput
public const nint m_vecMax = 0x7E8; // CPerParticleVecInput
public const nint m_nControlPointNumber = 0xE18; // int32
public const nint m_bLocalSpace = 0xE1C; // bool
public const nint m_randomnessParameters = 0xE20; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateOnGrid {
public const nint m_nXCount = 0x1B8; // CParticleCollectionFloatInput
public const nint m_nYCount = 0x308; // CParticleCollectionFloatInput
public const nint m_nZCount = 0x458; // CParticleCollectionFloatInput
public const nint m_nXSpacing = 0x5A8; // CParticleCollectionFloatInput
public const nint m_nYSpacing = 0x6F8; // CParticleCollectionFloatInput
public const nint m_nZSpacing = 0x848; // CParticleCollectionFloatInput
public const nint m_nControlPointNumber = 0x998; // int32
public const nint m_bLocalSpace = 0x99C; // bool
public const nint m_bCenter = 0x99D; // bool
public const nint m_bHollow = 0x99E; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionOffset {
public const nint m_OffsetMin = 0x1B8; // CPerParticleVecInput
public const nint m_OffsetMax = 0x7E8; // CPerParticleVecInput
public const nint m_TransformInput = 0xE18; // CParticleTransformInput
public const nint m_bLocalCoords = 0xE78; // bool
public const nint m_bProportional = 0xE79; // bool
public const nint m_randomnessParameters = 0xE7C; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionOffsetToCP {
public const nint m_nControlPointNumberStart = 0x1B4; // int32
public const nint m_nControlPointNumberEnd = 0x1B8; // int32
public const nint m_bLocalCoords = 0x1BC; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionPlaceOnGround {
public const nint m_flOffset = 0x1B8; // CPerParticleFloatInput
public const nint m_flMaxTraceLength = 0x308; // CPerParticleFloatInput
public const nint m_CollisionGroupName = 0x458; // char[128]
public const nint m_nTraceSet = 0x4D8; // ParticleTraceSet_t
public const nint m_nTraceMissBehavior = 0x4E8; // ParticleTraceMissBehavior_t
public const nint m_bIncludeWater = 0x4EC; // bool
public const nint m_bSetNormal = 0x4ED; // bool
public const nint m_bSetPXYZOnly = 0x4EE; // bool
public const nint m_bTraceAlongNormal = 0x4EF; // bool
public const nint m_bOffsetonColOnly = 0x4F0; // bool
public const nint m_flOffsetByRadiusFactor = 0x4F4; // float32
public const nint m_nPreserveOffsetCP = 0x4F8; // int32
public const nint m_nIgnoreCP = 0x4FC; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityFromNormal {
public const nint m_fSpeedMin = 0x1B4; // float32
public const nint m_fSpeedMax = 0x1B8; // float32
public const nint m_bIgnoreDt = 0x1BC; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityRandom {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_fSpeedMin = 0x1B8; // CPerParticleFloatInput
public const nint m_fSpeedMax = 0x308; // CPerParticleFloatInput
public const nint m_LocalCoordinateSystemSpeedMin = 0x458; // CPerParticleVecInput
public const nint m_LocalCoordinateSystemSpeedMax = 0xA88; // CPerParticleVecInput
public const nint m_bIgnoreDT = 0x10B8; // bool
public const nint m_randomnessParameters = 0x10BC; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialVelocityNoise {
public const nint m_vecAbsVal = 0x1B4; // Vector
public const nint m_vecAbsValInv = 0x1C0; // Vector
public const nint m_vecOffsetLoc = 0x1D0; // CPerParticleVecInput
public const nint m_flOffset = 0x800; // CPerParticleFloatInput
public const nint m_vecOutputMin = 0x950; // CPerParticleVecInput
public const nint m_vecOutputMax = 0xF80; // CPerParticleVecInput
public const nint m_flNoiseScale = 0x15B0; // CPerParticleFloatInput
public const nint m_flNoiseScaleLoc = 0x1700; // CPerParticleFloatInput
public const nint m_TransformInput = 0x1850; // CParticleTransformInput
public const nint m_bIgnoreDt = 0x18B0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialVelocityFromHitbox {
public const nint m_flVelocityMin = 0x1B4; // float32
public const nint m_flVelocityMax = 0x1B8; // float32
public const nint m_nControlPointNumber = 0x1BC; // int32
public const nint m_HitboxSetName = 0x1C0; // char[128]
public const nint m_bUseBones = 0x240; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityRadialRandom {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_fSpeedMin = 0x1B8; // float32
public const nint m_fSpeedMax = 0x1BC; // float32
public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1C0; // Vector
public const nint m_bIgnoreDelta = 0x1CD; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomLifeTime {
public const nint m_fLifetimeMin = 0x1B4; // float32
public const nint m_fLifetimeMax = 0x1B8; // float32
public const nint m_fLifetimeRandExponent = 0x1BC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomScalar {
public const nint m_flMin = 0x1B4; // float32
public const nint m_flMax = 0x1B8; // float32
public const nint m_flExponent = 0x1BC; // float32
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomVector {
public const nint m_vecMin = 0x1B4; // Vector
public const nint m_vecMax = 0x1C0; // Vector
public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t
public const nint m_randomnessParameters = 0x1D0; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomVectorComponent {
public const nint m_flMin = 0x1B4; // float32
public const nint m_flMax = 0x1B8; // float32
public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t
public const nint m_nComponent = 0x1C0; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_AddVectorToVector {
public const nint m_vecScale = 0x1B4; // Vector
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_vOffsetMin = 0x1C8; // Vector
public const nint m_vOffsetMax = 0x1D4; // Vector
public const nint m_randomnessParameters = 0x1E0; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomAlphaWindowThreshold {
public const nint m_flMin = 0x1B4; // float32
public const nint m_flMax = 0x1B8; // float32
public const nint m_flExponent = 0x1BC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRadius {
public const nint m_flRadiusMin = 0x1B4; // float32
public const nint m_flRadiusMax = 0x1B8; // float32
public const nint m_flRadiusRandExponent = 0x1BC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomAlpha {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nAlphaMin = 0x1B8; // int32
public const nint m_nAlphaMax = 0x1BC; // int32
public const nint m_flAlphaRandExponent = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGeneralRandomRotation {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flDegrees = 0x1B8; // float32
public const nint m_flDegreesMin = 0x1BC; // float32
public const nint m_flDegreesMax = 0x1C0; // float32
public const nint m_flRotationRandExponent = 0x1C4; // float32
public const nint m_bRandomlyFlipDirection = 0x1C8; // bool
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRotation {
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_Orient2DRelToCP {
public const nint m_nCP = 0x1B4; // int32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flRotOffset = 0x1BC; // float32
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomRotationSpeed {
}
// Parent: CGeneralRandomRotation
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomYaw {
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomColor {
public const nint m_ColorMin = 0x1D0; // Color
public const nint m_ColorMax = 0x1D4; // Color
public const nint m_TintMin = 0x1D8; // Color
public const nint m_TintMax = 0x1DC; // Color
public const nint m_flTintPerc = 0x1E0; // float32
public const nint m_flUpdateThreshold = 0x1E4; // float32
public const nint m_nTintCP = 0x1E8; // int32
public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t
public const nint m_nTintBlendMode = 0x1F0; // ParticleColorBlendMode_t
public const nint m_flLightAmplification = 0x1F4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ColorLitPerParticle {
public const nint m_ColorMin = 0x1CC; // Color
public const nint m_ColorMax = 0x1D0; // Color
public const nint m_TintMin = 0x1D4; // Color
public const nint m_TintMax = 0x1D8; // Color
public const nint m_flTintPerc = 0x1DC; // float32
public const nint m_nTintBlendMode = 0x1E0; // ParticleColorBlendMode_t
public const nint m_flLightAmplification = 0x1E4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomTrailLength {
public const nint m_flMinLength = 0x1B4; // float32
public const nint m_flMaxLength = 0x1B8; // float32
public const nint m_flLengthRandExponent = 0x1BC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomSequence {
public const nint m_nSequenceMin = 0x1B4; // int32
public const nint m_nSequenceMax = 0x1B8; // int32
public const nint m_bShuffle = 0x1BC; // bool
public const nint m_bLinear = 0x1BD; // bool
public const nint m_WeightedList = 0x1C0; // CUtlVector<SequenceWeightedList_t>
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SequenceFromCP {
public const nint m_bKillUnused = 0x1B4; // bool
public const nint m_bRadiusScale = 0x1B5; // bool
public const nint m_nCP = 0x1B8; // int32
public const nint m_vecOffset = 0x1BC; // Vector
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomModelSequence {
public const nint m_ActivityName = 0x1B4; // char[256]
public const nint m_SequenceName = 0x2B4; // char[256]
public const nint m_hModel = 0x3B8; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ScaleVelocity {
public const nint m_vecScale = 0x1B8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionWarp {
public const nint m_vecWarpMin = 0x1B8; // CParticleCollectionVecInput
public const nint m_vecWarpMax = 0x7E8; // CParticleCollectionVecInput
public const nint m_nScaleControlPointNumber = 0xE18; // int32
public const nint m_nControlPointNumber = 0xE1C; // int32
public const nint m_nRadiusComponent = 0xE20; // int32
public const nint m_flWarpTime = 0xE24; // float32
public const nint m_flWarpStartTime = 0xE28; // float32
public const nint m_flPrevPosScale = 0xE2C; // float32
public const nint m_bInvertWarp = 0xE30; // bool
public const nint m_bUseCount = 0xE31; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PositionWarpScalar {
public const nint m_vecWarpMin = 0x1B4; // Vector
public const nint m_vecWarpMax = 0x1C0; // Vector
public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput
public const nint m_flPrevPosScale = 0x320; // float32
public const nint m_nScaleControlPointNumber = 0x324; // int32
public const nint m_nControlPointNumber = 0x328; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreationNoise {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_bAbsVal = 0x1B8; // bool
public const nint m_bAbsValInv = 0x1B9; // bool
public const nint m_flOffset = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
public const nint m_flNoiseScale = 0x1C8; // float32
public const nint m_flNoiseScaleLoc = 0x1CC; // float32
public const nint m_vecOffsetLoc = 0x1D0; // Vector
public const nint m_flWorldTimeScale = 0x1DC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateAlongPath {
public const nint m_fMaxDistance = 0x1B4; // float32
public const nint m_PathParams = 0x1C0; // CPathParameters
public const nint m_bUseRandomCPs = 0x200; // bool
public const nint m_vEndOffset = 0x204; // Vector
public const nint m_bSaveOffset = 0x210; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_MoveBetweenPoints {
public const nint m_flSpeedMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flSpeedMax = 0x308; // CPerParticleFloatInput
public const nint m_flEndSpread = 0x458; // CPerParticleFloatInput
public const nint m_flStartOffset = 0x5A8; // CPerParticleFloatInput
public const nint m_flEndOffset = 0x6F8; // CPerParticleFloatInput
public const nint m_nEndControlPointNumber = 0x848; // int32
public const nint m_bTrailBias = 0x84C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapScalar {
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_flStartTime = 0x1CC; // float32
public const nint m_flEndTime = 0x1D0; // float32
public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1D8; // bool
public const nint m_flRemapBias = 0x1DC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToScalar {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1B8; // int32
public const nint m_nInputMax = 0x1BC; // int32
public const nint m_nScaleControlPoint = 0x1C0; // int32
public const nint m_nScaleControlPointField = 0x1C4; // int32
public const nint m_flOutputMin = 0x1C8; // float32
public const nint m_flOutputMax = 0x1CC; // float32
public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1D4; // bool
public const nint m_bInvert = 0x1D5; // bool
public const nint m_bWrap = 0x1D6; // bool
public const nint m_flRemapBias = 0x1D8; // float32
}
// Parent: C_INIT_RemapParticleCountToScalar
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelElementScalar {
public const nint m_hModel = 0x1E0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_outputMinName = 0x1E8; // CUtlString
public const nint m_outputMaxName = 0x1F0; // CUtlString
public const nint m_bModelFromRenderer = 0x1F8; // bool
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelBodyPartScalar {
}
// Parent: C_INIT_RemapParticleCountToNamedModelElementScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InheritVelocity {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_flVelocityScale = 0x1B8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_VelocityFromCP {
public const nint m_velocityInput = 0x1B8; // CParticleCollectionVecInput
public const nint m_transformInput = 0x7E8; // CParticleTransformInput
public const nint m_flVelocityScale = 0x848; // float32
public const nint m_bDirectionOnly = 0x84C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_AgeNoise {
public const nint m_bAbsVal = 0x1B4; // bool
public const nint m_bAbsValInv = 0x1B5; // bool
public const nint m_flOffset = 0x1B8; // float32
public const nint m_flAgeMin = 0x1BC; // float32
public const nint m_flAgeMax = 0x1C0; // float32
public const nint m_flNoiseScale = 0x1C4; // float32
public const nint m_flNoiseScaleLoc = 0x1C8; // float32
public const nint m_vecOffsetLoc = 0x1CC; // Vector
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SequenceLifeTime {
public const nint m_flFramerate = 0x1B4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapScalarToVector {
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_vecOutputMin = 0x1C4; // Vector
public const nint m_vecOutputMax = 0x1D0; // Vector
public const nint m_flStartTime = 0x1DC; // float32
public const nint m_flEndTime = 0x1E0; // float32
public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t
public const nint m_nControlPointNumber = 0x1E8; // int32
public const nint m_bLocalCoords = 0x1EC; // bool
public const nint m_flRemapBias = 0x1F0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_OffsetVectorToVector {
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1BC; // Vector
public const nint m_vecOutputMax = 0x1C8; // Vector
public const nint m_randomnessParameters = 0x1D4; // CRandomNumberGeneratorParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MParticleMinVersion
// MGetKV3ClassDefaults
public static class C_INIT_CreateSequentialPathV2 {
public const nint m_fMaxDistance = 0x1B8; // CPerParticleFloatInput
public const nint m_flNumToAssign = 0x308; // CParticleCollectionFloatInput
public const nint m_bLoop = 0x458; // bool
public const nint m_bCPPairs = 0x459; // bool
public const nint m_bSaveOffset = 0x45A; // bool
public const nint m_PathParams = 0x460; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MParticleMaxVersion
// MParticleReplacementOp
// MGetKV3ClassDefaults
public static class C_INIT_CreateSequentialPath {
public const nint m_fMaxDistance = 0x1B4; // float32
public const nint m_flNumToAssign = 0x1B8; // float32
public const nint m_bLoop = 0x1BC; // bool
public const nint m_bCPPairs = 0x1BD; // bool
public const nint m_bSaveOffset = 0x1BE; // bool
public const nint m_PathParams = 0x1C0; // CPathParameters
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialRepulsionVelocity {
public const nint m_CollisionGroupName = 0x1B4; // char[128]
public const nint m_nTraceSet = 0x234; // ParticleTraceSet_t
public const nint m_vecOutputMin = 0x238; // Vector
public const nint m_vecOutputMax = 0x244; // Vector
public const nint m_nControlPointNumber = 0x250; // int32
public const nint m_bPerParticle = 0x254; // bool
public const nint m_bTranslate = 0x255; // bool
public const nint m_bProportional = 0x256; // bool
public const nint m_flTraceLength = 0x258; // float32
public const nint m_bPerParticleTR = 0x25C; // bool
public const nint m_bInherit = 0x25D; // bool
public const nint m_nChildCP = 0x260; // int32
public const nint m_nChildGroupID = 0x264; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomYawFlip {
public const nint m_flPercent = 0x1B4; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomSecondSequence {
public const nint m_nSequenceMin = 0x1B4; // int32
public const nint m_nSequenceMax = 0x1B8; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapCPtoScalar {
public const nint m_nCPInput = 0x1B4; // int32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nField = 0x1BC; // int32
public const nint m_flInputMin = 0x1C0; // float32
public const nint m_flInputMax = 0x1C4; // float32
public const nint m_flOutputMin = 0x1C8; // float32
public const nint m_flOutputMax = 0x1CC; // float32
public const nint m_flStartTime = 0x1D0; // float32
public const nint m_flEndTime = 0x1D4; // float32
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
public const nint m_flRemapBias = 0x1DC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapTransformToVector {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_vInputMin = 0x1B8; // Vector
public const nint m_vInputMax = 0x1C4; // Vector
public const nint m_vOutputMin = 0x1D0; // Vector
public const nint m_vOutputMax = 0x1DC; // Vector
public const nint m_TransformInput = 0x1E8; // CParticleTransformInput
public const nint m_LocalSpaceTransform = 0x248; // CParticleTransformInput
public const nint m_flStartTime = 0x2A8; // float32
public const nint m_flEndTime = 0x2AC; // float32
public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t
public const nint m_bOffset = 0x2B4; // bool
public const nint m_bAccelerate = 0x2B5; // bool
public const nint m_flRemapBias = 0x2B8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ChaoticAttractor {
public const nint m_flAParm = 0x1B4; // float32
public const nint m_flBParm = 0x1B8; // float32
public const nint m_flCParm = 0x1BC; // float32
public const nint m_flDParm = 0x1C0; // float32
public const nint m_flScale = 0x1C4; // float32
public const nint m_flSpeedMin = 0x1C8; // float32
public const nint m_flSpeedMax = 0x1CC; // float32
public const nint m_nBaseCP = 0x1D0; // int32
public const nint m_bUniformSpeed = 0x1D4; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromParentParticles {
public const nint m_flVelocityScale = 0x1B4; // float32
public const nint m_flIncrement = 0x1B8; // float32
public const nint m_bRandomDistribution = 0x1BC; // bool
public const nint m_nRandomSeed = 0x1C0; // int32
public const nint m_bSubFrame = 0x1C4; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InheritFromParentParticles {
public const nint m_flScale = 0x1B4; // float32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1BC; // int32
public const nint m_bRandomDistribution = 0x1C0; // bool
public const nint m_nRandomSeed = 0x1C4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromCPs {
public const nint m_nIncrement = 0x1B4; // int32
public const nint m_nMinCP = 0x1B8; // int32
public const nint m_nMaxCP = 0x1BC; // int32
public const nint m_nDynamicCPCount = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceToCPInit {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x308; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput
public const nint m_nStartCP = 0x6F8; // int32
public const nint m_bLOS = 0x6FC; // bool
public const nint m_CollisionGroupName = 0x6FD; // char[128]
public const nint m_nTraceSet = 0x780; // ParticleTraceSet_t
public const nint m_flMaxTraceLength = 0x788; // CPerParticleFloatInput
public const nint m_flLOSScale = 0x8D8; // float32
public const nint m_nSetMethod = 0x8DC; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x8E0; // bool
public const nint m_vecDistanceScale = 0x8E4; // Vector
public const nint m_flRemapBias = 0x8F0; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_LifespanFromVelocity {
public const nint m_vecComponentScale = 0x1B4; // Vector
public const nint m_flTraceOffset = 0x1C0; // float32
public const nint m_flMaxTraceLength = 0x1C4; // float32
public const nint m_flTraceTolerance = 0x1C8; // float32
public const nint m_nMaxPlanes = 0x1CC; // int32
public const nint m_CollisionGroupName = 0x1D4; // char[128]
public const nint m_nTraceSet = 0x254; // ParticleTraceSet_t
public const nint m_bIncludeWater = 0x260; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateFromPlaneCache {
public const nint m_vecOffsetMin = 0x1B4; // Vector
public const nint m_vecOffsetMax = 0x1C0; // Vector
public const nint m_bUseNormal = 0x1CD; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_ModelCull {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_bBoundBox = 0x1B8; // bool
public const nint m_bCullOutside = 0x1B9; // bool
public const nint m_bUseBones = 0x1BA; // bool
public const nint m_HitboxSetName = 0x1BB; // char[128]
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceCull {
public const nint m_nControlPoint = 0x1B4; // int32
public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x308; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PlaneCull {
public const nint m_nControlPoint = 0x1B4; // int32
public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput
public const nint m_bCullInside = 0x308; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_DistanceToNeighborCull {
public const nint m_flDistance = 0x1B8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RtEnvCull {
public const nint m_vecTestDir = 0x1B4; // Vector
public const nint m_vecTestNormal = 0x1C0; // Vector
public const nint m_bUseVelocity = 0x1CC; // bool
public const nint m_bCullOnMiss = 0x1CD; // bool
public const nint m_bLifeAdjust = 0x1CE; // bool
public const nint m_RtEnvName = 0x1CF; // char[128]
public const nint m_nRTEnvCP = 0x250; // int32
public const nint m_nComponent = 0x254; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_NormalAlignToCP {
public const nint m_transformInput = 0x1B8; // CParticleTransformInput
public const nint m_nControlPointAxis = 0x218; // ParticleControlPointAxis_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_NormalOffset {
public const nint m_OffsetMin = 0x1B4; // Vector
public const nint m_OffsetMax = 0x1C0; // Vector
public const nint m_nControlPointNumber = 0x1CC; // int32
public const nint m_bLocalCoords = 0x1D0; // bool
public const nint m_bNormalize = 0x1D1; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapSpeedToScalar {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nControlPointNumber = 0x1B8; // int32
public const nint m_flStartTime = 0x1BC; // float32
public const nint m_flEndTime = 0x1C0; // float32
public const nint m_flInputMin = 0x1C4; // float32
public const nint m_flInputMax = 0x1C8; // float32
public const nint m_flOutputMin = 0x1CC; // float32
public const nint m_flOutputMax = 0x1D0; // float32
public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t
public const nint m_bPerParticle = 0x1D8; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromCPSnapshot {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nAttributeToRead = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nAttributeToWrite = 0x1BC; // ParticleAttributeIndex_t
public const nint m_nLocalSpaceCP = 0x1C0; // int32
public const nint m_bRandom = 0x1C4; // bool
public const nint m_bReverse = 0x1C5; // bool
public const nint m_nSnapShotIncrement = 0x1C8; // CParticleCollectionFloatInput
public const nint m_nManualSnapshotIndex = 0x318; // CPerParticleFloatInput
public const nint m_nRandomSeed = 0x468; // int32
public const nint m_bLocalSpaceAngles = 0x46C; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitSkinnedPositionFromCPSnapshot {
public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32
public const nint m_nControlPointNumber = 0x1B8; // int32
public const nint m_bRandom = 0x1BC; // bool
public const nint m_nRandomSeed = 0x1C0; // int32
public const nint m_bRigid = 0x1C4; // bool
public const nint m_bSetNormal = 0x1C5; // bool
public const nint m_bIgnoreDt = 0x1C6; // bool
public const nint m_flMinNormalVelocity = 0x1C8; // float32
public const nint m_flMaxNormalVelocity = 0x1CC; // float32
public const nint m_nIndexType = 0x1D0; // SnapshotIndexType_t
public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput
public const nint m_flIncrement = 0x328; // float32
public const nint m_nFullLoopIncrement = 0x32C; // int32
public const nint m_nSnapShotStartPoint = 0x330; // int32
public const nint m_flBoneVelocity = 0x334; // float32
public const nint m_flBoneVelocityMax = 0x338; // float32
public const nint m_bCopyColor = 0x33C; // bool
public const nint m_bCopyAlpha = 0x33D; // bool
public const nint m_bSetRadius = 0x33E; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromParentKilled {
public const nint m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFromVectorFieldSnapshot {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nLocalSpaceCP = 0x1B8; // int32
public const nint m_nWeightUpdateCP = 0x1BC; // int32
public const nint m_bUseVerticalVelocity = 0x1C0; // bool
public const nint m_vecScale = 0x1C8; // CPerParticleVecInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialDirectionToTransformToVector {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
public const nint m_flScale = 0x21C; // float32
public const nint m_flOffsetRot = 0x220; // float32
public const nint m_vecOffsetAxis = 0x224; // Vector
public const nint m_bNormalize = 0x230; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialTransformDirectionToRotation {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
public const nint m_flOffsetRot = 0x21C; // float32
public const nint m_nComponent = 0x220; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapQAnglesToRotation {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapTransformOrientationToRotations {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_vecRotation = 0x218; // Vector
public const nint m_bUseQuat = 0x224; // bool
public const nint m_bWriteNormal = 0x225; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetRigidAttachment {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nFieldInput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t
public const nint m_bLocalSpace = 0x1C0; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapInitialVisibilityScalar {
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RadiusFromCPObject {
public const nint m_nControlPoint = 0x1B4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitialSequenceFromModel {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nFieldOutputAnim = 0x1BC; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C0; // float32
public const nint m_flInputMax = 0x1C4; // float32
public const nint m_flOutputMin = 0x1C8; // float32
public const nint m_flOutputMax = 0x1CC; // float32
public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_GlobalScale {
public const nint m_flScale = 0x1B4; // float32
public const nint m_nScaleControlPointNumber = 0x1B8; // int32
public const nint m_nControlPointNumber = 0x1BC; // int32
public const nint m_bScaleRadius = 0x1C0; // bool
public const nint m_bScalePosition = 0x1C1; // bool
public const nint m_bScaleVelocity = 0x1C2; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_PointList {
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_pointList = 0x1B8; // CUtlVector<PointDefinition_t>
public const nint m_bPlaceAlongPath = 0x1D0; // bool
public const nint m_bClosedLoop = 0x1D1; // bool
public const nint m_nNumPointsAlongPath = 0x1D4; // int32
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelElement {
public const nint m_hModel = 0x1B8; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C0; // CUtlVector<CUtlString>
public const nint m_bShuffle = 0x1D8; // bool
public const nint m_bLinear = 0x1D9; // bool
public const nint m_bModelFromRenderer = 0x1DA; // bool
public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelSequence {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelBodyPart {
}
// Parent: C_INIT_RandomNamedModelElement
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RandomNamedModelMeshGroup {
}
// Parent: CParticleFunctionInitializer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelElementToScalar {
public const nint m_hModel = 0x1B8; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_names = 0x1C0; // CUtlVector<CUtlString>
public const nint m_values = 0x1D8; // CUtlVector<float32>
public const nint m_nFieldInput = 0x1F0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t
public const nint m_bModelFromRenderer = 0x1FC; // bool
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelSequenceToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelBodyPartToScalar {
}
// Parent: C_INIT_RemapNamedModelElementToScalar
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_RemapNamedModelMeshGroupToScalar {
}
// Parent: CParticleFunctionInitializer
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffect {
public const nint m_nDetail2Combo = 0x1B4; // Detail2Combo_t
public const nint m_flDetail2Rotation = 0x1B8; // float32
public const nint m_flDetail2Scale = 0x1BC; // float32
public const nint m_flDetail2BlendFactor = 0x1C0; // float32
public const nint m_flColorWarpIntensity = 0x1C4; // float32
public const nint m_flDiffuseWarpBlendToFull = 0x1C8; // float32
public const nint m_flEnvMapIntensity = 0x1CC; // float32
public const nint m_flAmbientScale = 0x1D0; // float32
public const nint m_specularColor = 0x1D4; // Color
public const nint m_flSpecularScale = 0x1D8; // float32
public const nint m_flSpecularExponent = 0x1DC; // float32
public const nint m_flSpecularExponentBlendToFull = 0x1E0; // float32
public const nint m_flSpecularBlendToFull = 0x1E4; // float32
public const nint m_rimLightColor = 0x1E8; // Color
public const nint m_flRimLightScale = 0x1EC; // float32
public const nint m_flReflectionsTintByBaseBlendToNone = 0x1F0; // float32
public const nint m_flMetalnessBlendToFull = 0x1F4; // float32
public const nint m_flSelfIllumBlendToFull = 0x1F8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffectCitadel {
public const nint m_flSFXColorWarpAmount = 0x1B4; // float32
public const nint m_flSFXNormalAmount = 0x1B8; // float32
public const nint m_flSFXMetalnessAmount = 0x1BC; // float32
public const nint m_flSFXRoughnessAmount = 0x1C0; // float32
public const nint m_flSFXSelfIllumAmount = 0x1C4; // float32
public const nint m_flSFXSScale = 0x1C8; // float32
public const nint m_flSFXSScrollX = 0x1CC; // float32
public const nint m_flSFXSScrollY = 0x1D0; // float32
public const nint m_flSFXSScrollZ = 0x1D4; // float32
public const nint m_flSFXSOffsetX = 0x1D8; // float32
public const nint m_flSFXSOffsetY = 0x1DC; // float32
public const nint m_flSFXSOffsetZ = 0x1E0; // float32
public const nint m_nDetailCombo = 0x1E4; // DetailCombo_t
public const nint m_flSFXSDetailAmount = 0x1E8; // float32
public const nint m_flSFXSDetailScale = 0x1EC; // float32
public const nint m_flSFXSDetailScrollX = 0x1F0; // float32
public const nint m_flSFXSDetailScrollY = 0x1F4; // float32
public const nint m_flSFXSDetailScrollZ = 0x1F8; // float32
public const nint m_flSFXSUseModelUVs = 0x1FC; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_CreateParticleImpulse {
public const nint m_InputRadius = 0x1B8; // CPerParticleFloatInput
public const nint m_InputMagnitude = 0x308; // CPerParticleFloatInput
public const nint m_nFalloffFunction = 0x458; // ParticleFalloffFunction_t
public const nint m_InputFalloffExp = 0x460; // CPerParticleFloatInput
public const nint m_nImpulseType = 0x5B0; // ParticleImpulseType_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_QuantizeFloat {
public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput
public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetAttributeToScalarExpression {
public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput
public const nint m_flInput2 = 0x308; // CPerParticleFloatInput
public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput
public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_SetVectorAttributeToVectorExpression {
public const nint m_nExpression = 0x1B4; // VectorExpressionType_t
public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput
public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput
public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0xE20; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFloatCollection {
public const nint m_InputValue = 0x1B8; // CParticleCollectionFloatInput
public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitFloat {
public const nint m_InputValue = 0x1B8; // CPerParticleFloatInput
public const nint m_nOutputField = 0x308; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x30C; // ParticleSetMethod_t
public const nint m_InputStrength = 0x310; // CPerParticleFloatInput
}
// Parent: CParticleFunctionInitializer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitVecCollection {
public const nint m_InputValue = 0x1B8; // CParticleCollectionVecInput
public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionInitializer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_InitVec {
public const nint m_InputValue = 0x1B8; // CPerParticleVecInput
public const nint m_nOutputField = 0x7E8; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x7EC; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0x7F0; // bool
public const nint m_bWritePreviousPosition = 0x7F1; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_InstantaneousEmitter {
public const nint m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput
public const nint m_flInitFromKilledParentParticles = 0x458; // float32
public const nint m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput
public const nint m_nMaxEmittedPerFrame = 0x5B0; // int32
public const nint m_nSnapshotControlPoint = 0x5B4; // int32
}
// Parent: CParticleFunctionEmitter
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ContinuousEmitter {
public const nint m_flEmissionDuration = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput
public const nint m_flEmitRate = 0x458; // CParticleCollectionFloatInput
public const nint m_flEmissionScale = 0x5A8; // float32
public const nint m_flScalePerParentParticle = 0x5AC; // float32
public const nint m_bInitFromKilledParentParticles = 0x5B0; // bool
public const nint m_nSnapshotControlPoint = 0x5B4; // int32
public const nint m_nLimitPerUpdate = 0x5B8; // int32
public const nint m_bForceEmitOnFirstUpdate = 0x5BC; // bool
public const nint m_bForceEmitOnLastUpdate = 0x5BD; // bool
}
// Parent: CParticleFunctionEmitter
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_NoiseEmitter {
public const nint m_flEmissionDuration = 0x1B4; // float32
public const nint m_flStartTime = 0x1B8; // float32
public const nint m_flEmissionScale = 0x1BC; // float32
public const nint m_nScaleControlPoint = 0x1C0; // int32
public const nint m_nScaleControlPointField = 0x1C4; // int32
public const nint m_nWorldNoisePoint = 0x1C8; // int32
public const nint m_bAbsVal = 0x1CC; // bool
public const nint m_bAbsValInv = 0x1CD; // bool
public const nint m_flOffset = 0x1D0; // float32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_flNoiseScale = 0x1DC; // float32
public const nint m_flWorldNoiseScale = 0x1E0; // float32
public const nint m_vecOffsetLoc = 0x1E4; // Vector
public const nint m_flWorldTimeScale = 0x1F0; // float32
}
// Parent: CParticleFunctionEmitter
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MaintainEmitter {
public const nint m_nParticlesToMaintain = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flStartTime = 0x308; // float32
public const nint m_flEmissionDuration = 0x310; // CParticleCollectionFloatInput
public const nint m_flEmissionRate = 0x460; // float32
public const nint m_nSnapshotControlPoint = 0x464; // int32
public const nint m_bEmitInstantaneously = 0x468; // bool
public const nint m_bFinalEmitOnStop = 0x469; // bool
public const nint m_flScale = 0x470; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RandomForce {
public const nint m_MinForce = 0x1BC; // Vector
public const nint m_MaxForce = 0x1C8; // Vector
}
// Parent: CParticleFunctionForce
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CPVelocityForce {
public const nint m_nControlPointNumber = 0x1BC; // int32
public const nint m_flScale = 0x1C0; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ParentVortices {
public const nint m_flForceScale = 0x1BC; // float32
public const nint m_vecTwistAxis = 0x1C0; // Vector
public const nint m_bFlipBasedOnYaw = 0x1CC; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TwistAroundAxis {
public const nint m_fForceAmount = 0x1BC; // float32
public const nint m_TwistAxis = 0x1C0; // Vector
public const nint m_bLocalSpace = 0x1CC; // bool
public const nint m_nControlPointNumber = 0x1D0; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_AttractToControlPoint {
public const nint m_vecComponentScale = 0x1BC; // Vector
public const nint m_fForceAmount = 0x1C8; // CPerParticleFloatInput
public const nint m_fFalloffPower = 0x318; // float32
public const nint m_TransformInput = 0x320; // CParticleTransformInput
public const nint m_fForceAmountMin = 0x380; // CPerParticleFloatInput
public const nint m_bApplyMinForce = 0x4D0; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ForceBasedOnDistanceToPlane {
public const nint m_flMinDist = 0x1BC; // float32
public const nint m_vecForceAtMinDist = 0x1C0; // Vector
public const nint m_flMaxDist = 0x1CC; // float32
public const nint m_vecForceAtMaxDist = 0x1D0; // Vector
public const nint m_vecPlaneNormal = 0x1DC; // Vector
public const nint m_nControlPointNumber = 0x1E8; // int32
public const nint m_flExponent = 0x1EC; // float32
}
// Parent: CParticleFunctionForce
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TimeVaryingForce {
public const nint m_flStartLerpTime = 0x1BC; // float32
public const nint m_StartingForce = 0x1C0; // Vector
public const nint m_flEndLerpTime = 0x1CC; // float32
public const nint m_EndingForce = 0x1D0; // Vector
}
// Parent: CParticleFunctionForce
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TurbulenceForce {
public const nint m_flNoiseCoordScale0 = 0x1BC; // float32
public const nint m_flNoiseCoordScale1 = 0x1C0; // float32
public const nint m_flNoiseCoordScale2 = 0x1C4; // float32
public const nint m_flNoiseCoordScale3 = 0x1C8; // float32
public const nint m_vecNoiseAmount0 = 0x1CC; // Vector
public const nint m_vecNoiseAmount1 = 0x1D8; // Vector
public const nint m_vecNoiseAmount2 = 0x1E4; // Vector
public const nint m_vecNoiseAmount3 = 0x1F0; // Vector
}
// Parent: CParticleFunctionForce
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CurlNoiseForce {
public const nint m_nNoiseType = 0x1BC; // ParticleDirectionNoiseType_t
public const nint m_vecNoiseFreq = 0x1C0; // CPerParticleVecInput
public const nint m_vecNoiseScale = 0x7F0; // CPerParticleVecInput
public const nint m_vecOffset = 0xE20; // CPerParticleVecInput
public const nint m_vecOffsetRate = 0x1450; // CPerParticleVecInput
public const nint m_flWorleySeed = 0x1A80; // CPerParticleFloatInput
public const nint m_flWorleyJitter = 0x1BD0; // CPerParticleFloatInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PerParticleForce {
public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput
public const nint m_vForce = 0x310; // CPerParticleVecInput
public const nint m_nCP = 0x940; // int32
}
// Parent: CParticleFunctionForce
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_WindForce {
public const nint m_vForce = 0x1BC; // Vector
}
// Parent: CParticleFunctionForce
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ExternalWindForce {
public const nint m_vecSamplePosition = 0x1C0; // CPerParticleVecInput
public const nint m_vecScale = 0x7F0; // CPerParticleVecInput
public const nint m_bSampleWind = 0xE20; // bool
public const nint m_bSampleWater = 0xE21; // bool
public const nint m_bDampenNearWaterPlane = 0xE22; // bool
public const nint m_bSampleGravity = 0xE23; // bool
public const nint m_vecGravityForce = 0xE28; // CPerParticleVecInput
public const nint m_bUseBasicMovementGravity = 0x1458; // bool
public const nint m_flLocalGravityScale = 0x1460; // CPerParticleFloatInput
public const nint m_flLocalBuoyancyScale = 0x15B0; // CPerParticleFloatInput
public const nint m_vecBuoyancyForce = 0x1700; // CPerParticleVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ExternalGameImpulseForce {
public const nint m_flForceScale = 0x1C0; // CPerParticleFloatInput
public const nint m_bRopes = 0x310; // bool
public const nint m_bRopesZOnly = 0x311; // bool
public const nint m_bExplosions = 0x312; // bool
public const nint m_bParticles = 0x313; // bool
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LocalAccelerationForce {
public const nint m_nCP = 0x1BC; // int32
public const nint m_nScaleCP = 0x1C0; // int32
public const nint m_vecAccel = 0x1C8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionForce
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DensityForce {
public const nint m_flRadiusScale = 0x1BC; // float32
public const nint m_flForceScale = 0x1C0; // float32
public const nint m_flTargetDensity = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_BasicMovement {
public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput
public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput
public const nint m_nMaxConstraintPasses = 0x930; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeAndKill {
public const nint m_flStartFadeInTime = 0x1B0; // float32
public const nint m_flEndFadeInTime = 0x1B4; // float32
public const nint m_flStartFadeOutTime = 0x1B8; // float32
public const nint m_flEndFadeOutTime = 0x1BC; // float32
public const nint m_flStartAlpha = 0x1C0; // float32
public const nint m_flEndAlpha = 0x1C4; // float32
public const nint m_bForcePreserveParticleOrder = 0x1C8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeAndKillForTracers {
public const nint m_flStartFadeInTime = 0x1B0; // float32
public const nint m_flEndFadeInTime = 0x1B4; // float32
public const nint m_flStartFadeOutTime = 0x1B8; // float32
public const nint m_flEndFadeOutTime = 0x1BC; // float32
public const nint m_flStartAlpha = 0x1C0; // float32
public const nint m_flEndAlpha = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeIn {
public const nint m_flFadeInTimeMin = 0x1B0; // float32
public const nint m_flFadeInTimeMax = 0x1B4; // float32
public const nint m_flFadeInTimeExp = 0x1B8; // float32
public const nint m_bProportional = 0x1BC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeOut {
public const nint m_flFadeOutTimeMin = 0x1B0; // float32
public const nint m_flFadeOutTimeMax = 0x1B4; // float32
public const nint m_flFadeOutTimeExp = 0x1B8; // float32
public const nint m_flFadeBias = 0x1BC; // float32
public const nint m_bProportional = 0x1F0; // bool
public const nint m_bEaseInAndOut = 0x1F1; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeInSimple {
public const nint m_flFadeInTime = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeOutSimple {
public const nint m_flFadeOutTime = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ClampScalar {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x308; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ClampVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1B8; // CPerParticleVecInput
public const nint m_vecOutputMax = 0x7E8; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateScalar {
public const nint m_RateMin = 0x1B0; // float32
public const nint m_RateMax = 0x1B4; // float32
public const nint m_FrequencyMin = 0x1B8; // float32
public const nint m_FrequencyMax = 0x1BC; // float32
public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1C4; // bool
public const nint m_bProportionalOp = 0x1C5; // bool
public const nint m_flStartTime_min = 0x1C8; // float32
public const nint m_flStartTime_max = 0x1CC; // float32
public const nint m_flEndTime_min = 0x1D0; // float32
public const nint m_flEndTime_max = 0x1D4; // float32
public const nint m_flOscMult = 0x1D8; // float32
public const nint m_flOscAdd = 0x1DC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateScalarSimple {
public const nint m_Rate = 0x1B0; // float32
public const nint m_Frequency = 0x1B4; // float32
public const nint m_nField = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flOscMult = 0x1BC; // float32
public const nint m_flOscAdd = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateVector {
public const nint m_RateMin = 0x1B0; // Vector
public const nint m_RateMax = 0x1BC; // Vector
public const nint m_FrequencyMin = 0x1C8; // Vector
public const nint m_FrequencyMax = 0x1D4; // Vector
public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t
public const nint m_bProportional = 0x1E4; // bool
public const nint m_bProportionalOp = 0x1E5; // bool
public const nint m_bOffset = 0x1E6; // bool
public const nint m_flStartTime_min = 0x1E8; // float32
public const nint m_flStartTime_max = 0x1EC; // float32
public const nint m_flEndTime_min = 0x1F0; // float32
public const nint m_flEndTime_max = 0x1F4; // float32
public const nint m_flOscMult = 0x1F8; // CPerParticleFloatInput
public const nint m_flOscAdd = 0x348; // CPerParticleFloatInput
public const nint m_flRateScale = 0x498; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateVectorSimple {
public const nint m_Rate = 0x1B0; // Vector
public const nint m_Frequency = 0x1BC; // Vector
public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t
public const nint m_flOscMult = 0x1CC; // float32
public const nint m_flOscAdd = 0x1D0; // float32
public const nint m_bOffset = 0x1D4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DifferencePreviousParticle {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // float32
public const nint m_flInputMax = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1CC; // bool
public const nint m_bSetPreviousParticle = 0x1CD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PointVectorAtNextParticle {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalar {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // float32
public const nint m_flInputMax = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
public const nint m_bOldCode = 0x1C8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDensityToVector {
public const nint m_flRadiusScale = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flDensityMin = 0x1B8; // float32
public const nint m_flDensityMax = 0x1BC; // float32
public const nint m_vecOutputMin = 0x1C0; // Vector
public const nint m_vecOutputMax = 0x1CC; // Vector
public const nint m_bUseParentDensity = 0x1D8; // bool
public const nint m_nVoxelGridResolution = 0x1DC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Diffusion {
public const nint m_flRadiusScale = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nVoxelGridResolution = 0x1B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalarEndCap {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // float32
public const nint m_flInputMax = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ReinitializeScalarEndCap {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1B4; // float32
public const nint m_flOutputMax = 0x1B8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapScalarOnceTimed {
public const nint m_bProportional = 0x1B0; // bool
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_flRemapTime = 0x1CC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapParticleCountOnScalarEndCap {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1B4; // int32
public const nint m_nInputMax = 0x1B8; // int32
public const nint m_flOutputMin = 0x1BC; // float32
public const nint m_flOutputMax = 0x1C0; // float32
public const nint m_bBackwards = 0x1C4; // bool
public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapParticleCountToScalar {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nInputMin = 0x1B8; // CParticleCollectionFloatInput
public const nint m_nInputMax = 0x308; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x458; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5A8; // CParticleCollectionFloatInput
public const nint m_bActiveRange = 0x6F8; // bool
public const nint m_nSetMethod = 0x6FC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVisibilityScalar {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // float32
public const nint m_flInputMax = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
public const nint m_flRadiusScale = 0x1C8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformVisibilityToScalar {
public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x21C; // float32
public const nint m_flInputMax = 0x220; // float32
public const nint m_flOutputMin = 0x224; // float32
public const nint m_flOutputMax = 0x228; // float32
public const nint m_flRadius = 0x22C; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformVisibilityToVector {
public const nint m_nSetMethod = 0x1B0; // ParticleSetMethod_t
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x21C; // float32
public const nint m_flInputMax = 0x220; // float32
public const nint m_vecOutputMin = 0x224; // Vector
public const nint m_vecOutputMax = 0x230; // Vector
public const nint m_flRadius = 0x23C; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpScalar {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flOutput = 0x1B8; // CPerParticleFloatInput
public const nint m_flStartTime = 0x308; // float32
public const nint m_flEndTime = 0x30C; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpEndCapScalar {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flOutput = 0x1B4; // float32
public const nint m_flLerpTime = 0x1B8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpEndCapVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1B4; // Vector
public const nint m_flLerpTime = 0x1C0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecOutput = 0x1B4; // Vector
public const nint m_flStartTime = 0x1C0; // float32
public const nint m_flEndTime = 0x1C4; // float32
public const nint m_nSetMethod = 0x1C8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpToOtherAttribute {
public const nint m_flInterpolation = 0x1B0; // CPerParticleFloatInput
public const nint m_nFieldInputFrom = 0x300; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x304; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x308; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSpeed {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B4; // float32
public const nint m_flInputMax = 0x1B8; // float32
public const nint m_flOutputMin = 0x1BC; // float32
public const nint m_flOutputMax = 0x1C0; // float32
public const nint m_nSetMethod = 0x1C4; // ParticleSetMethod_t
public const nint m_bIgnoreDelta = 0x1C8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVectortoCP {
public const nint m_nOutControlPointNumber = 0x1B0; // int32
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nParticleNumber = 0x1B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarLinear {
public const nint m_RateMin = 0x1B0; // float32
public const nint m_RateMax = 0x1B4; // float32
public const nint m_flStartTime_min = 0x1B8; // float32
public const nint m_flStartTime_max = 0x1BC; // float32
public const nint m_flEndTime_min = 0x1C0; // float32
public const nint m_flEndTime_max = 0x1C4; // float32
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x1F4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarSpline {
public const nint m_RateMin = 0x1B0; // float32
public const nint m_RateMax = 0x1B4; // float32
public const nint m_flStartTime_min = 0x1B8; // float32
public const nint m_flStartTime_max = 0x1BC; // float32
public const nint m_flEndTime_min = 0x1C0; // float32
public const nint m_flEndTime_max = 0x1C4; // float32
public const nint m_flBias = 0x1C8; // float32
public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t
public const nint m_bProportionalOp = 0x1F4; // bool
public const nint m_bEaseOut = 0x1F5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarLinearSimple {
public const nint m_Rate = 0x1B0; // float32
public const nint m_flStartTime = 0x1B4; // float32
public const nint m_flEndTime = 0x1B8; // float32
public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampScalarSplineSimple {
public const nint m_Rate = 0x1B0; // float32
public const nint m_flStartTime = 0x1B4; // float32
public const nint m_flEndTime = 0x1B8; // float32
public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t
public const nint m_bEaseOut = 0x1E4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ChladniWave {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x308; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput
public const nint m_vecWaveLength = 0x6F8; // CPerParticleVecInput
public const nint m_vecHarmonics = 0xD28; // CPerParticleVecInput
public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t
public const nint m_nLocalSpaceControlPoint = 0x135C; // int32
public const nint m_b3D = 0x1360; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Noise {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flOutputMin = 0x1B4; // float32
public const nint m_flOutputMax = 0x1B8; // float32
public const nint m_fl4NoiseScale = 0x1BC; // float32
public const nint m_bAdditive = 0x1C0; // bool
public const nint m_flNoiseAnimationTimeScale = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VectorNoise {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecOutputMin = 0x1B4; // Vector
public const nint m_vecOutputMax = 0x1C0; // Vector
public const nint m_fl4NoiseScale = 0x1CC; // float32
public const nint m_bAdditive = 0x1D0; // bool
public const nint m_bOffset = 0x1D1; // bool
public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Decay {
public const nint m_bRopeDecay = 0x1B0; // bool
public const nint m_bForcePreserveParticleOrder = 0x1B1; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayOffscreen {
public const nint m_flOffscreenTime = 0x1B0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapTimedFreeze {
public const nint m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapTimedDecay {
public const nint m_flDecayTime = 0x1B0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EndCapDecay {
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VelocityDecay {
public const nint m_flMinVelocity = 0x1B0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_AlphaDecay {
public const nint m_flMinAlpha = 0x1B0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RadiusDecay {
public const nint m_flMinRadius = 0x1B0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayMaintainCount {
public const nint m_nParticlesToMaintain = 0x1B0; // int32
public const nint m_flDecayDelay = 0x1B4; // float32
public const nint m_nSnapshotControlPoint = 0x1B8; // int32
public const nint m_bLifespanDecay = 0x1BC; // bool
public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput
public const nint m_bKillNewest = 0x310; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DecayClampCount {
public const nint m_nCount = 0x1B0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Cull {
public const nint m_flCullPerc = 0x1B0; // float32
public const nint m_flCullStart = 0x1B4; // float32
public const nint m_flCullEnd = 0x1B8; // float32
public const nint m_flCullExp = 0x1BC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGeneralSpin {
public const nint m_nSpinRateDegrees = 0x1B0; // int32
public const nint m_nSpinRateMinDegrees = 0x1B4; // int32
public const nint m_fSpinRateStopTime = 0x1BC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSpinUpdateBase {
}
// Parent: CGeneralSpin
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Spin {
}
// Parent: CSpinUpdateBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpinUpdate {
}
// Parent: CGeneralSpin
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpinYaw {
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_InterpolateRadius {
public const nint m_flStartTime = 0x1B0; // float32
public const nint m_flEndTime = 0x1B4; // float32
public const nint m_flStartScale = 0x1B8; // float32
public const nint m_flEndScale = 0x1BC; // float32
public const nint m_bEaseInAndOut = 0x1C0; // bool
public const nint m_flBias = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ColorInterpolate {
public const nint m_ColorFade = 0x1B0; // Color
public const nint m_flFadeStartTime = 0x1C0; // float32
public const nint m_flFadeEndTime = 0x1C4; // float32
public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
public const nint m_bEaseInOut = 0x1CC; // bool
public const nint m_bUseNewCode = 0x1CD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ColorInterpolateRandom {
public const nint m_ColorFadeMin = 0x1B0; // Color
public const nint m_ColorFadeMax = 0x1CC; // Color
public const nint m_flFadeStartTime = 0x1DC; // float32
public const nint m_flFadeEndTime = 0x1E0; // float32
public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t
public const nint m_bEaseInOut = 0x1E8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PositionLock {
public const nint m_TransformInput = 0x1B0; // CParticleTransformInput
public const nint m_flStartTime_min = 0x210; // float32
public const nint m_flStartTime_max = 0x214; // float32
public const nint m_flStartTime_exp = 0x218; // float32
public const nint m_flEndTime_min = 0x21C; // float32
public const nint m_flEndTime_max = 0x220; // float32
public const nint m_flEndTime_exp = 0x224; // float32
public const nint m_flRange = 0x228; // float32
public const nint m_flRangeBias = 0x230; // CParticleCollectionFloatInput
public const nint m_flJumpThreshold = 0x380; // float32
public const nint m_flPrevPosScale = 0x384; // float32
public const nint m_bLockRot = 0x388; // bool
public const nint m_vecScale = 0x390; // CParticleCollectionVecInput
public const nint m_nFieldOutput = 0x9C0; // ParticleAttributeIndex_t
public const nint m_nFieldOutputPrev = 0x9C4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 33
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ControlpointLight {
public const nint m_flScale = 0x1B0; // float32
public const nint m_nControlPoint1 = 0x640; // int32
public const nint m_nControlPoint2 = 0x644; // int32
public const nint m_nControlPoint3 = 0x648; // int32
public const nint m_nControlPoint4 = 0x64C; // int32
public const nint m_vecCPOffset1 = 0x650; // Vector
public const nint m_vecCPOffset2 = 0x65C; // Vector
public const nint m_vecCPOffset3 = 0x668; // Vector
public const nint m_vecCPOffset4 = 0x674; // Vector
public const nint m_LightFiftyDist1 = 0x680; // float32
public const nint m_LightZeroDist1 = 0x684; // float32
public const nint m_LightFiftyDist2 = 0x688; // float32
public const nint m_LightZeroDist2 = 0x68C; // float32
public const nint m_LightFiftyDist3 = 0x690; // float32
public const nint m_LightZeroDist3 = 0x694; // float32
public const nint m_LightFiftyDist4 = 0x698; // float32
public const nint m_LightZeroDist4 = 0x69C; // float32
public const nint m_LightColor1 = 0x6A0; // Color
public const nint m_LightColor2 = 0x6A4; // Color
public const nint m_LightColor3 = 0x6A8; // Color
public const nint m_LightColor4 = 0x6AC; // Color
public const nint m_bLightType1 = 0x6B0; // bool
public const nint m_bLightType2 = 0x6B1; // bool
public const nint m_bLightType3 = 0x6B2; // bool
public const nint m_bLightType4 = 0x6B3; // bool
public const nint m_bLightDynamic1 = 0x6B4; // bool
public const nint m_bLightDynamic2 = 0x6B5; // bool
public const nint m_bLightDynamic3 = 0x6B6; // bool
public const nint m_bLightDynamic4 = 0x6B7; // bool
public const nint m_bUseNormal = 0x6B8; // bool
public const nint m_bUseHLambert = 0x6B9; // bool
public const nint m_bClampLowerRange = 0x6BE; // bool
public const nint m_bClampUpperRange = 0x6BF; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_GlobalLight {
public const nint m_flScale = 0x1B0; // float32
public const nint m_bClampLowerRange = 0x1B4; // bool
public const nint m_bClampUpperRange = 0x1B5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetChildControlPoints {
public const nint m_nChildGroupID = 0x1B0; // int32
public const nint m_nFirstControlPoint = 0x1B4; // int32
public const nint m_nNumControlPoints = 0x1B8; // int32
public const nint m_nFirstSourcePoint = 0x1C0; // CParticleCollectionFloatInput
public const nint m_bReverse = 0x310; // bool
public const nint m_bSetOrientation = 0x311; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointsToParticle {
public const nint m_nChildGroupID = 0x1B0; // int32
public const nint m_nFirstControlPoint = 0x1B4; // int32
public const nint m_nNumControlPoints = 0x1B8; // int32
public const nint m_nFirstSourcePoint = 0x1BC; // int32
public const nint m_bSetOrientation = 0x1C0; // bool
public const nint m_nOrientationMode = 0x1C4; // ParticleOrientationSetMode_t
public const nint m_nSetParent = 0x1C8; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointsToModelParticles {
public const nint m_HitboxSetName = 0x1B0; // char[128]
public const nint m_AttachmentName = 0x230; // char[128]
public const nint m_nFirstControlPoint = 0x2B0; // int32
public const nint m_nNumControlPoints = 0x2B4; // int32
public const nint m_nFirstSourcePoint = 0x2B8; // int32
public const nint m_bSkin = 0x2BC; // bool
public const nint m_bAttachment = 0x2BD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetPerChildControlPoint {
public const nint m_nChildGroupID = 0x1B0; // int32
public const nint m_nFirstControlPoint = 0x1B4; // int32
public const nint m_nNumControlPoints = 0x1B8; // int32
public const nint m_nParticleIncrement = 0x1C0; // CParticleCollectionFloatInput
public const nint m_nFirstSourcePoint = 0x310; // CParticleCollectionFloatInput
public const nint m_bSetOrientation = 0x460; // bool
public const nint m_nOrientationField = 0x464; // ParticleAttributeIndex_t
public const nint m_bNumBasedOnParticleCount = 0x468; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetPerChildControlPointFromAttribute {
public const nint m_nChildGroupID = 0x1B0; // int32
public const nint m_nFirstControlPoint = 0x1B4; // int32
public const nint m_nNumControlPoints = 0x1B8; // int32
public const nint m_nParticleIncrement = 0x1BC; // int32
public const nint m_nFirstSourcePoint = 0x1C0; // int32
public const nint m_bNumBasedOnParticleCount = 0x1C4; // bool
public const nint m_nAttributeToRead = 0x1C8; // ParticleAttributeIndex_t
public const nint m_nCPField = 0x1CC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformOrientationToYaw {
public const nint m_TransformInput = 0x1B0; // CParticleTransformInput
public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t
public const nint m_flRotOffset = 0x214; // float32
public const nint m_flSpinStrength = 0x218; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DampenToCP {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_flRange = 0x1B4; // float32
public const nint m_flScale = 0x1B8; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetToCP {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_vecOffset = 0x1B4; // Vector
public const nint m_bOffsetLocal = 0x1C0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PinParticleToCP {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_vecOffset = 0x1B8; // CParticleCollectionVecInput
public const nint m_bOffsetLocal = 0x7E8; // bool
public const nint m_nParticleSelection = 0x7EC; // ParticleSelection_t
public const nint m_nParticleNumber = 0x7F0; // CParticleCollectionFloatInput
public const nint m_nPinBreakType = 0x940; // ParticlePinDistance_t
public const nint m_flBreakDistance = 0x948; // CParticleCollectionFloatInput
public const nint m_flBreakSpeed = 0xA98; // CParticleCollectionFloatInput
public const nint m_flAge = 0xBE8; // CParticleCollectionFloatInput
public const nint m_nBreakControlPointNumber = 0xD38; // int32
public const nint m_nBreakControlPointNumber2 = 0xD3C; // int32
public const nint m_flBreakValue = 0xD40; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0xE90; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementRigidAttachToCP {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_nScaleControlPoint = 0x1B4; // int32
public const nint m_nScaleCPField = 0x1B8; // int32
public const nint m_nFieldInput = 0x1BC; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
public const nint m_bOffsetLocal = 0x1C4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LerpToInitialPosition {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_flInterpolation = 0x1B8; // CPerParticleFloatInput
public const nint m_nCacheField = 0x308; // ParticleAttributeIndex_t
public const nint m_flScale = 0x310; // CParticleCollectionFloatInput
public const nint m_vecScale = 0x460; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DistanceBetweenTransforms {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_TransformStart = 0x1B8; // CParticleTransformInput
public const nint m_TransformEnd = 0x218; // CParticleTransformInput
public const nint m_flInputMin = 0x278; // CPerParticleFloatInput
public const nint m_flInputMax = 0x3C8; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x518; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x668; // CPerParticleFloatInput
public const nint m_flMaxTraceLength = 0x7B8; // float32
public const nint m_flLOSScale = 0x7BC; // float32
public const nint m_CollisionGroupName = 0x7C0; // char[128]
public const nint m_nTraceSet = 0x840; // ParticleTraceSet_t
public const nint m_bLOS = 0x844; // bool
public const nint m_nSetMethod = 0x848; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PercentageBetweenTransforms {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B4; // float32
public const nint m_flInputMax = 0x1B8; // float32
public const nint m_flOutputMin = 0x1BC; // float32
public const nint m_flOutputMax = 0x1C0; // float32
public const nint m_TransformStart = 0x1C8; // CParticleTransformInput
public const nint m_TransformEnd = 0x228; // CParticleTransformInput
public const nint m_nSetMethod = 0x288; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x28C; // bool
public const nint m_bRadialCheck = 0x28D; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PercentageBetweenTransformsVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B4; // float32
public const nint m_flInputMax = 0x1B8; // float32
public const nint m_vecOutputMin = 0x1BC; // Vector
public const nint m_vecOutputMax = 0x1C8; // Vector
public const nint m_TransformStart = 0x1D8; // CParticleTransformInput
public const nint m_TransformEnd = 0x238; // CParticleTransformInput
public const nint m_nSetMethod = 0x298; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x29C; // bool
public const nint m_bRadialCheck = 0x29D; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PercentageBetweenTransformLerpCPs {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B4; // float32
public const nint m_flInputMax = 0x1B8; // float32
public const nint m_TransformStart = 0x1C0; // CParticleTransformInput
public const nint m_TransformEnd = 0x220; // CParticleTransformInput
public const nint m_nOutputStartCP = 0x280; // int32
public const nint m_nOutputStartField = 0x284; // int32
public const nint m_nOutputEndCP = 0x288; // int32
public const nint m_nOutputEndField = 0x28C; // int32
public const nint m_nSetMethod = 0x290; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x294; // bool
public const nint m_bRadialCheck = 0x295; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DistanceBetweenVecs {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput
public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput
public const nint m_flInputMin = 0xE18; // CPerParticleFloatInput
public const nint m_flInputMax = 0xF68; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x10B8; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x1208; // CPerParticleFloatInput
public const nint m_nSetMethod = 0x1358; // ParticleSetMethod_t
public const nint m_bDeltaTime = 0x135C; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DirectionBetweenVecsToVec {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecPoint1 = 0x1B8; // CPerParticleVecInput
public const nint m_vecPoint2 = 0x7E8; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DistanceToTransform {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x308; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput
public const nint m_TransformStart = 0x6F8; // CParticleTransformInput
public const nint m_bLOS = 0x758; // bool
public const nint m_CollisionGroupName = 0x759; // char[128]
public const nint m_nTraceSet = 0x7DC; // ParticleTraceSet_t
public const nint m_flMaxTraceLength = 0x7E0; // float32
public const nint m_flLOSScale = 0x7E4; // float32
public const nint m_nSetMethod = 0x7E8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x7EC; // bool
public const nint m_bAdditive = 0x7ED; // bool
public const nint m_vecComponentScale = 0x7F0; // CPerParticleVecInput
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CylindricalDistanceToTransform {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1B8; // CPerParticleFloatInput
public const nint m_flInputMax = 0x308; // CPerParticleFloatInput
public const nint m_flOutputMin = 0x458; // CPerParticleFloatInput
public const nint m_flOutputMax = 0x5A8; // CPerParticleFloatInput
public const nint m_TransformStart = 0x6F8; // CParticleTransformInput
public const nint m_TransformEnd = 0x758; // CParticleTransformInput
public const nint m_nSetMethod = 0x7B8; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x7BC; // bool
public const nint m_bAdditive = 0x7BD; // bool
public const nint m_bCapsule = 0x7BE; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RtEnvCull {
public const nint m_vecTestDir = 0x1B0; // Vector
public const nint m_vecTestNormal = 0x1BC; // Vector
public const nint m_bCullOnMiss = 0x1C8; // bool
public const nint m_bStickInsteadOfCull = 0x1C9; // bool
public const nint m_RtEnvName = 0x1CA; // char[128]
public const nint m_nRTEnvCP = 0x24C; // int32
public const nint m_nComponent = 0x250; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementLoopInsideSphere {
public const nint m_nCP = 0x1B0; // int32
public const nint m_flDistance = 0x1B8; // CParticleCollectionFloatInput
public const nint m_vecScale = 0x308; // CParticleCollectionVecInput
public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MoveToHitbox {
public const nint m_modelInput = 0x1B0; // CParticleModelInput
public const nint m_transformInput = 0x208; // CParticleTransformInput
public const nint m_flLifeTimeLerpStart = 0x26C; // float32
public const nint m_flLifeTimeLerpEnd = 0x270; // float32
public const nint m_flPrevPosScale = 0x274; // float32
public const nint m_HitboxSetName = 0x278; // char[128]
public const nint m_bUseBones = 0x2F8; // bool
public const nint m_nLerpType = 0x2FC; // HitboxLerpType_t
public const nint m_flInterpolation = 0x300; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LockToBone {
public const nint m_modelInput = 0x1B0; // CParticleModelInput
public const nint m_transformInput = 0x208; // CParticleTransformInput
public const nint m_flLifeTimeFadeStart = 0x268; // float32
public const nint m_flLifeTimeFadeEnd = 0x26C; // float32
public const nint m_flJumpThreshold = 0x270; // float32
public const nint m_flPrevPosScale = 0x274; // float32
public const nint m_HitboxSetName = 0x278; // char[128]
public const nint m_bRigid = 0x2F8; // bool
public const nint m_bUseBones = 0x2F9; // bool
public const nint m_nFieldOutput = 0x2FC; // ParticleAttributeIndex_t
public const nint m_nFieldOutputPrev = 0x300; // ParticleAttributeIndex_t
public const nint m_nRotationSetType = 0x304; // ParticleRotationLockType_t
public const nint m_bRigidRotationLock = 0x308; // bool
public const nint m_vecRotation = 0x310; // CPerParticleVecInput
public const nint m_flRotLerp = 0x940; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SnapshotRigidSkinToBones {
public const nint m_bTransformNormals = 0x1B0; // bool
public const nint m_bTransformRadii = 0x1B1; // bool
public const nint m_nControlPointNumber = 0x1B4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SnapshotSkinToBones {
public const nint m_bTransformNormals = 0x1B0; // bool
public const nint m_bTransformRadii = 0x1B1; // bool
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_flLifeTimeFadeStart = 0x1B8; // float32
public const nint m_flLifeTimeFadeEnd = 0x1BC; // float32
public const nint m_flJumpThreshold = 0x1C0; // float32
public const nint m_flPrevPosScale = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CPOffsetToPercentageBetweenCPs {
public const nint m_flInputMin = 0x1B0; // float32
public const nint m_flInputMax = 0x1B4; // float32
public const nint m_flInputBias = 0x1B8; // float32
public const nint m_nStartCP = 0x1BC; // int32
public const nint m_nEndCP = 0x1C0; // int32
public const nint m_nOffsetCP = 0x1C4; // int32
public const nint m_nOuputCP = 0x1C8; // int32
public const nint m_nInputCP = 0x1CC; // int32
public const nint m_bRadialCheck = 0x1D0; // bool
public const nint m_bScaleOffset = 0x1D1; // bool
public const nint m_vecOffset = 0x1D4; // Vector
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PlaneCull {
public const nint m_nPlaneControlPoint = 0x1B0; // int32
public const nint m_vecPlaneDirection = 0x1B4; // Vector
public const nint m_bLocalSpace = 0x1C0; // bool
public const nint m_flPlaneOffset = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DistanceCull {
public const nint m_nControlPoint = 0x1B0; // int32
public const nint m_vecPointOffset = 0x1B4; // Vector
public const nint m_flDistance = 0x1C0; // float32
public const nint m_bCullInside = 0x1C4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ModelCull {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_bBoundBox = 0x1B4; // bool
public const nint m_bCullOutside = 0x1B5; // bool
public const nint m_bUseBones = 0x1B6; // bool
public const nint m_HitboxSetName = 0x1B7; // char[128]
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ModelDampenMovement {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_bBoundBox = 0x1B4; // bool
public const nint m_bOutside = 0x1B5; // bool
public const nint m_bUseBones = 0x1B6; // bool
public const nint m_HitboxSetName = 0x1B7; // char[128]
public const nint m_vecPosOffset = 0x238; // CPerParticleVecInput
public const nint m_fDrag = 0x868; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SequenceFromModel {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nFieldOutputAnim = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_nSetMethod = 0x1CC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VelocityMatchingForce {
public const nint m_flDirScale = 0x1B0; // float32
public const nint m_flSpdScale = 0x1B4; // float32
public const nint m_nCPBroadcast = 0x1B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementMaintainOffset {
public const nint m_vecOffset = 0x1B0; // Vector
public const nint m_nCP = 0x1BC; // int32
public const nint m_bRadiusScale = 0x1C0; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 17
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementPlaceOnGround {
public const nint m_flOffset = 0x1B0; // CPerParticleFloatInput
public const nint m_flMaxTraceLength = 0x300; // float32
public const nint m_flTolerance = 0x304; // float32
public const nint m_flTraceOffset = 0x308; // float32
public const nint m_flLerpRate = 0x30C; // float32
public const nint m_CollisionGroupName = 0x310; // char[128]
public const nint m_nTraceSet = 0x390; // ParticleTraceSet_t
public const nint m_nRefCP1 = 0x394; // int32
public const nint m_nRefCP2 = 0x398; // int32
public const nint m_nLerpCP = 0x39C; // int32
public const nint m_nTraceMissBehavior = 0x3A8; // ParticleTraceMissBehavior_t
public const nint m_bIncludeShotHull = 0x3AC; // bool
public const nint m_bIncludeWater = 0x3AD; // bool
public const nint m_bSetNormal = 0x3B0; // bool
public const nint m_bScaleOffset = 0x3B1; // bool
public const nint m_nPreserveOffsetCP = 0x3B4; // int32
public const nint m_nIgnoreCP = 0x3B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MParticleMaxVersion
// MParticleReplacementOp
// MGetKV3ClassDefaults
public static class C_OP_InheritFromParentParticles {
public const nint m_flScale = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1B8; // int32
public const nint m_bRandomDistribution = 0x1BC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MParticleMinVersion
// MGetKV3ClassDefaults
public static class C_OP_InheritFromParentParticlesV2 {
public const nint m_flScale = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1B8; // int32
public const nint m_bRandomDistribution = 0x1BC; // bool
public const nint m_nMissingParentBehavior = 0x1C0; // MissingParentInheritBehavior_t
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ReadFromNeighboringParticle {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1B8; // int32
public const nint m_DistanceCheck = 0x1C0; // CPerParticleFloatInput
public const nint m_flInterpolation = 0x310; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_InheritFromPeerSystem {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nIncrement = 0x1B8; // int32
public const nint m_nGroupID = 0x1BC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVectorComponentToScalar {
public const nint m_nFieldInput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nComponent = 0x1B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OrientTo2dDirection {
public const nint m_flRotOffset = 0x1B0; // float32
public const nint m_flSpinStrength = 0x1B4; // float32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RestartAfterDuration {
public const nint m_flDurationMin = 0x1B0; // float32
public const nint m_flDurationMax = 0x1B4; // float32
public const nint m_nCP = 0x1B8; // int32
public const nint m_nCPField = 0x1BC; // int32
public const nint m_nChildGroupID = 0x1C0; // int32
public const nint m_bOnlyChildren = 0x1C4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Orient2DRelToCP {
public const nint m_flRotOffset = 0x1B0; // float32
public const nint m_flSpinStrength = 0x1B4; // float32
public const nint m_nCP = 0x1B8; // int32
public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementRotateParticleAroundAxis {
public const nint m_vecRotAxis = 0x1B0; // CParticleCollectionVecInput
public const nint m_flRotRate = 0x7E0; // CParticleCollectionFloatInput
public const nint m_TransformInput = 0x930; // CParticleTransformInput
public const nint m_bLocalSpace = 0x990; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RotateVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_vecRotAxisMin = 0x1B4; // Vector
public const nint m_vecRotAxisMax = 0x1C0; // Vector
public const nint m_flRotRateMin = 0x1CC; // float32
public const nint m_flRotRateMax = 0x1D0; // float32
public const nint m_bNormalize = 0x1D4; // bool
public const nint m_flScale = 0x1D8; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MaxVelocity {
public const nint m_flMaxVelocity = 0x1B0; // float32
public const nint m_flMinVelocity = 0x1B4; // float32
public const nint m_nOverrideCP = 0x1B8; // int32
public const nint m_nOverrideCPField = 0x1BC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LagCompensation {
public const nint m_nDesiredVelocityCP = 0x1B0; // int32
public const nint m_nLatencyCP = 0x1B4; // int32
public const nint m_nLatencyCPField = 0x1B8; // int32
public const nint m_nDesiredVelocityCPField = 0x1BC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MaintainSequentialPath {
public const nint m_fMaxDistance = 0x1B0; // float32
public const nint m_flNumToAssign = 0x1B4; // float32
public const nint m_flCohesionStrength = 0x1B8; // float32
public const nint m_flTolerance = 0x1BC; // float32
public const nint m_bLoop = 0x1C0; // bool
public const nint m_bUseParticleCount = 0x1C1; // bool
public const nint m_PathParams = 0x1D0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MParticleMinVersion
// MGetKV3ClassDefaults
public static class C_OP_LockToSavedSequentialPathV2 {
public const nint m_flFadeStart = 0x1B0; // float32
public const nint m_flFadeEnd = 0x1B4; // float32
public const nint m_bCPPairs = 0x1B8; // bool
public const nint m_PathParams = 0x1C0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MParticleMaxVersion
// MParticleReplacementOp
// MGetKV3ClassDefaults
public static class C_OP_LockToSavedSequentialPath {
public const nint m_flFadeStart = 0x1B4; // float32
public const nint m_flFadeEnd = 0x1B8; // float32
public const nint m_bCPPairs = 0x1BC; // bool
public const nint m_PathParams = 0x1C0; // CPathParameters
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDotProductToScalar {
public const nint m_nInputCP1 = 0x1B0; // int32
public const nint m_nInputCP2 = 0x1B4; // int32
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_bUseParticleVelocity = 0x1CC; // bool
public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t
public const nint m_bActiveRange = 0x1D4; // bool
public const nint m_bUseParticleNormal = 0x1D5; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCPtoScalar {
public const nint m_nCPInput = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nField = 0x1B8; // int32
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_flStartTime = 0x1CC; // float32
public const nint m_flEndTime = 0x1D0; // float32
public const nint m_flInterpRate = 0x1D4; // float32
public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_NormalLock {
public const nint m_nControlPointNumber = 0x1B0; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCPtoVector {
public const nint m_nCPInput = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nLocalSpaceCP = 0x1B8; // int32
public const nint m_vInputMin = 0x1BC; // Vector
public const nint m_vInputMax = 0x1C8; // Vector
public const nint m_vOutputMin = 0x1D4; // Vector
public const nint m_vOutputMax = 0x1E0; // Vector
public const nint m_flStartTime = 0x1EC; // float32
public const nint m_flEndTime = 0x1F0; // float32
public const nint m_flInterpRate = 0x1F4; // float32
public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t
public const nint m_bOffset = 0x1FC; // bool
public const nint m_bAccelerate = 0x1FD; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetCPtoVector {
public const nint m_nCPInput = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformToVelocity {
public const nint m_TransformInput = 0x1B0; // CParticleTransformInput
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapVelocityToVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1B4; // float32
public const nint m_bNormalize = 0x1B8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCPVelocityToVector {
public const nint m_nControlPoint = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1B8; // float32
public const nint m_bNormalize = 0x1BC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetCPOrientationToDirection {
public const nint m_nInputControlPoint = 0x1B0; // int32
public const nint m_nOutputControlPoint = 0x1B4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDirectionToCPToVector {
public const nint m_nCP = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1B8; // float32
public const nint m_flOffsetRot = 0x1BC; // float32
public const nint m_vecOffsetAxis = 0x1C0; // Vector
public const nint m_bNormalize = 0x1CC; // bool
public const nint m_nFieldStrength = 0x1D0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCrossProductOfTwoVectorsToVector {
public const nint m_InputVec1 = 0x1B0; // CPerParticleVecInput
public const nint m_InputVec2 = 0x7E0; // CPerParticleVecInput
public const nint m_nFieldOutput = 0xE10; // ParticleAttributeIndex_t
public const nint m_bNormalize = 0xE14; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_NormalizeVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1B4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapControlPointDirectionToVector {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1B4; // float32
public const nint m_nControlPointNumber = 0x1B8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetCPOrientationToGroundNormal {
public const nint m_flInterpRate = 0x1B0; // float32
public const nint m_flMaxTraceLength = 0x1B4; // float32
public const nint m_flTolerance = 0x1B8; // float32
public const nint m_flTraceOffset = 0x1BC; // float32
public const nint m_CollisionGroupName = 0x1C0; // char[128]
public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t
public const nint m_nInputCP = 0x244; // int32
public const nint m_nOutputCP = 0x248; // int32
public const nint m_bIncludeWater = 0x258; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformOrientationToRotations {
public const nint m_TransformInput = 0x1B0; // CParticleTransformInput
public const nint m_vecRotation = 0x210; // Vector
public const nint m_bUseQuat = 0x21C; // bool
public const nint m_bWriteNormal = 0x21D; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapControlPointOrientationToRotation {
public const nint m_nCP = 0x1B0; // int32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flOffsetRot = 0x1B8; // float32
public const nint m_nComponent = 0x1BC; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LockToPointList {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_pointList = 0x1B8; // CUtlVector<PointDefinition_t>
public const nint m_bPlaceAlongPath = 0x1D0; // bool
public const nint m_bClosedLoop = 0x1D1; // bool
public const nint m_nNumPointsAlongPath = 0x1D4; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelElementOnceTimed {
public const nint m_hModel = 0x1B0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_inNames = 0x1B8; // CUtlVector<CUtlString>
public const nint m_outNames = 0x1D0; // CUtlVector<CUtlString>
public const nint m_fallbackNames = 0x1E8; // CUtlVector<CUtlString>
public const nint m_bModelFromRenderer = 0x200; // bool
public const nint m_bProportional = 0x201; // bool
public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t
public const nint m_flRemapTime = 0x20C; // float32
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelSequenceOnceTimed {
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelBodyPartOnceTimed {
}
// Parent: C_OP_RemapNamedModelElementOnceTimed
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelMeshGroupOnceTimed {
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelElementEndCap {
public const nint m_hModel = 0x1B0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_inNames = 0x1B8; // CUtlVector<CUtlString>
public const nint m_outNames = 0x1D0; // CUtlVector<CUtlString>
public const nint m_fallbackNames = 0x1E8; // CUtlVector<CUtlString>
public const nint m_bModelFromRenderer = 0x200; // bool
public const nint m_nFieldInput = 0x204; // ParticleAttributeIndex_t
public const nint m_nFieldOutput = 0x208; // ParticleAttributeIndex_t
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelSequenceEndCap {
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelBodyPartEndCap {
}
// Parent: C_OP_RemapNamedModelElementEndCap
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapNamedModelMeshGroupEndCap {
}
// Parent: CParticleFunctionOperator
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetFromCPSnapshot {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_nAttributeToRead = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nAttributeToWrite = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nLocalSpaceCP = 0x1BC; // int32
public const nint m_bRandom = 0x1C0; // bool
public const nint m_bReverse = 0x1C1; // bool
public const nint m_nRandomSeed = 0x1C4; // int32
public const nint m_nSnapShotStartPoint = 0x1C8; // CParticleCollectionFloatInput
public const nint m_nSnapShotIncrement = 0x318; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0x468; // CPerParticleFloatInput
public const nint m_bSubSample = 0x5B8; // bool
public const nint m_bPrev = 0x5B9; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_VectorFieldSnapshot {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_nAttributeToWrite = 0x1B4; // ParticleAttributeIndex_t
public const nint m_nLocalSpaceCP = 0x1B8; // int32
public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput
public const nint m_vecScale = 0x310; // CPerParticleVecInput
public const nint m_flBoundaryDampening = 0x940; // float32
public const nint m_bSetVelocity = 0x944; // bool
public const nint m_bLockToSurface = 0x945; // bool
public const nint m_flGridSpacing = 0x948; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetAttributeToScalarExpression {
public const nint m_nExpression = 0x1B0; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1B8; // CPerParticleFloatInput
public const nint m_flInput2 = 0x308; // CPerParticleFloatInput
public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput
public const nint m_nOutputField = 0x5A8; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x5AC; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetVectorAttributeToVectorExpression {
public const nint m_nExpression = 0x1B0; // VectorExpressionType_t
public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput
public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput
public const nint m_nOutputField = 0xE18; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0xE20; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetFloatAttributeToVectorExpression {
public const nint m_nExpression = 0x1B0; // VectorFloatExpressionType_t
public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput
public const nint m_vInput2 = 0x7E8; // CPerParticleVecInput
public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput
public const nint m_nOutputField = 0xF68; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0xF6C; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementSkinnedPositionFromCPSnapshot {
public const nint m_nSnapshotControlPointNumber = 0x1B0; // int32
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_bRandom = 0x1B8; // bool
public const nint m_nRandomSeed = 0x1BC; // int32
public const nint m_bSetNormal = 0x1C0; // bool
public const nint m_bSetRadius = 0x1C1; // bool
public const nint m_nIndexType = 0x1C4; // SnapshotIndexType_t
public const nint m_flReadIndex = 0x1C8; // CPerParticleFloatInput
public const nint m_flIncrement = 0x318; // CParticleCollectionFloatInput
public const nint m_nFullLoopIncrement = 0x468; // CParticleCollectionFloatInput
public const nint m_nSnapShotStartPoint = 0x5B8; // CParticleCollectionFloatInput
public const nint m_flInterpolation = 0x708; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_MovementMoveAlongSkinnedCPSnapshot {
public const nint m_nControlPointNumber = 0x1B0; // int32
public const nint m_nSnapshotControlPointNumber = 0x1B4; // int32
public const nint m_bSetNormal = 0x1B8; // bool
public const nint m_bSetRadius = 0x1B9; // bool
public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput
public const nint m_flTValue = 0x310; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_QuantizeFloat {
public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetFloatCollection {
public const nint m_InputValue = 0x1B0; // CParticleCollectionFloatInput
public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t
public const nint m_Lerp = 0x308; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetFloat {
public const nint m_InputValue = 0x1B0; // CPerParticleFloatInput
public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t
public const nint m_Lerp = 0x308; // CPerParticleFloatInput
public const nint m_bUseNewCode = 0x458; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetVec {
public const nint m_InputValue = 0x1B0; // CPerParticleVecInput
public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t
public const nint m_Lerp = 0x7E8; // CPerParticleFloatInput
public const nint m_bNormalizedOutput = 0x938; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DragRelativeToPlane {
public const nint m_flDragAtPlane = 0x1B0; // CParticleCollectionFloatInput
public const nint m_flFalloff = 0x300; // CParticleCollectionFloatInput
public const nint m_bDirectional = 0x450; // bool
public const nint m_vecPlaneNormal = 0x458; // CParticleCollectionVecInput
public const nint m_nControlPointNumber = 0xA88; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDensityGradientToVectorAttribute {
public const nint m_flRadiusScale = 0x1B0; // float32
public const nint m_nFieldOutput = 0x1B4; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LockPoints {
public const nint m_nMinCol = 0x1B0; // int32
public const nint m_nMaxCol = 0x1B4; // int32
public const nint m_nMinRow = 0x1B8; // int32
public const nint m_nMaxRow = 0x1BC; // int32
public const nint m_nControlPoint = 0x1C0; // int32
public const nint m_flBlendValue = 0x1C4; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDistanceToLineSegmentBase {
public const nint m_nCP0 = 0x1B0; // int32
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_flMinInputValue = 0x1B8; // float32
public const nint m_flMaxInputValue = 0x1BC; // float32
public const nint m_bInfiniteLine = 0x1C0; // bool
}
// Parent: C_OP_RemapDistanceToLineSegmentBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDistanceToLineSegmentToScalar {
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flMinOutputValue = 0x1C8; // float32
public const nint m_flMaxOutputValue = 0x1CC; // float32
}
// Parent: C_OP_RemapDistanceToLineSegmentBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDistanceToLineSegmentToVector {
public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t
public const nint m_vMinOutputValue = 0x1C8; // Vector
public const nint m_vMaxOutputValue = 0x1D4; // Vector
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_TeleportBeam {
public const nint m_nCPPosition = 0x1B0; // int32
public const nint m_nCPVelocity = 0x1B4; // int32
public const nint m_nCPMisc = 0x1B8; // int32
public const nint m_nCPColor = 0x1BC; // int32
public const nint m_nCPInvalidColor = 0x1C0; // int32
public const nint m_nCPExtraArcData = 0x1C4; // int32
public const nint m_vGravity = 0x1C8; // Vector
public const nint m_flArcMaxDuration = 0x1D4; // float32
public const nint m_flSegmentBreak = 0x1D8; // float32
public const nint m_flArcSpeed = 0x1DC; // float32
public const nint m_flAlpha = 0x1E0; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CycleScalar {
public const nint m_nDestField = 0x1B0; // ParticleAttributeIndex_t
public const nint m_flStartValue = 0x1B4; // float32
public const nint m_flEndValue = 0x1B8; // float32
public const nint m_flCycleTime = 0x1BC; // float32
public const nint m_bDoNotRepeatCycle = 0x1C0; // bool
public const nint m_bSynchronizeParticles = 0x1C1; // bool
public const nint m_nCPScale = 0x1C4; // int32
public const nint m_nCPFieldMin = 0x1C8; // int32
public const nint m_nCPFieldMax = 0x1CC; // int32
public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t
}
// Parent: CParticleFunctionOperator
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_CalculateVectorAttribute {
public const nint m_vStartValue = 0x1B0; // Vector
public const nint m_nFieldInput1 = 0x1BC; // ParticleAttributeIndex_t
public const nint m_flInputScale1 = 0x1C0; // float32
public const nint m_nFieldInput2 = 0x1C4; // ParticleAttributeIndex_t
public const nint m_flInputScale2 = 0x1C8; // float32
public const nint m_nControlPointInput1 = 0x1CC; // ControlPointReference_t
public const nint m_flControlPointScale1 = 0x1E0; // float32
public const nint m_nControlPointInput2 = 0x1E4; // ControlPointReference_t
public const nint m_flControlPointScale2 = 0x1F8; // float32
public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t
public const nint m_vFinalOutputScale = 0x200; // Vector
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ColorAdjustHSL {
public const nint m_flHueAdjust = 0x1B0; // CPerParticleFloatInput
public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput
public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ConnectParentParticleToNearest {
public const nint m_nFirstControlPoint = 0x1B0; // int32
public const nint m_nSecondControlPoint = 0x1B4; // int32
public const nint m_bUseRadius = 0x1B8; // bool
public const nint m_flRadiusScale = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flParentRadiusScale = 0x310; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_UpdateLightSource {
public const nint m_vColorTint = 0x1B0; // Color
public const nint m_flBrightnessScale = 0x1B4; // float32
public const nint m_flRadiusScale = 0x1B8; // float32
public const nint m_flMinimumLightingRadius = 0x1BC; // float32
public const nint m_flMaximumLightingRadius = 0x1C0; // float32
public const nint m_flPositionDampingConstant = 0x1C4; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSpeedtoCP {
public const nint m_nInControlPointNumber = 0x1B4; // int32
public const nint m_nOutControlPointNumber = 0x1B8; // int32
public const nint m_nField = 0x1BC; // int32
public const nint m_flInputMin = 0x1C0; // float32
public const nint m_flInputMax = 0x1C4; // float32
public const nint m_flOutputMin = 0x1C8; // float32
public const nint m_flOutputMax = 0x1CC; // float32
public const nint m_bUseDeltaV = 0x1D0; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapAverageHitboxSpeedtoCP {
public const nint m_nInControlPointNumber = 0x1B4; // int32
public const nint m_nOutControlPointNumber = 0x1B8; // int32
public const nint m_nField = 0x1BC; // int32
public const nint m_nHitboxDataType = 0x1C0; // ParticleHitboxDataSelection_t
public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput
public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput
public const nint m_nHeightControlPointNumber = 0x708; // int32
public const nint m_vecComparisonVelocity = 0x710; // CParticleCollectionVecInput
public const nint m_HitboxSetName = 0xD40; // char[128]
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapDotProductToCP {
public const nint m_nInputCP1 = 0x1B4; // int32
public const nint m_nInputCP2 = 0x1B8; // int32
public const nint m_nOutputCP = 0x1BC; // int32
public const nint m_nOutVectorField = 0x1C0; // int32
public const nint m_flInputMin = 0x1C8; // CParticleCollectionFloatInput
public const nint m_flInputMax = 0x318; // CParticleCollectionFloatInput
public const nint m_flOutputMin = 0x468; // CParticleCollectionFloatInput
public const nint m_flOutputMax = 0x5B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFieldToScalarExpression {
public const nint m_nExpression = 0x1B4; // ScalarExpressionType_t
public const nint m_flInput1 = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flInput2 = 0x308; // CParticleCollectionFloatInput
public const nint m_flOutputRemap = 0x458; // CParticleRemapFloatInput
public const nint m_nOutputCP = 0x5A8; // int32
public const nint m_nOutVectorField = 0x5AC; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFieldFromVectorExpression {
public const nint m_nExpression = 0x1B4; // VectorFloatExpressionType_t
public const nint m_vecInput1 = 0x1B8; // CParticleCollectionVecInput
public const nint m_vecInput2 = 0x7E8; // CParticleCollectionVecInput
public const nint m_flOutputRemap = 0xE18; // CParticleRemapFloatInput
public const nint m_nOutputCP = 0xF68; // int32
public const nint m_nOutVectorField = 0xF6C; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToVectorExpression {
public const nint m_nExpression = 0x1B4; // VectorExpressionType_t
public const nint m_nOutputCP = 0x1B8; // int32
public const nint m_vInput1 = 0x1C0; // CParticleCollectionVecInput
public const nint m_vInput2 = 0x7F0; // CParticleCollectionVecInput
public const nint m_bNormalizedOutput = 0xE20; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapModelVolumetoCP {
public const nint m_nBBoxType = 0x1B4; // BBoxVolumeType_t
public const nint m_nInControlPointNumber = 0x1B8; // int32
public const nint m_nOutControlPointNumber = 0x1BC; // int32
public const nint m_nOutControlPointMaxNumber = 0x1C0; // int32
public const nint m_nField = 0x1C4; // int32
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapBoundingVolumetoCP {
public const nint m_nOutControlPointNumber = 0x1B4; // int32
public const nint m_flInputMin = 0x1B8; // float32
public const nint m_flInputMax = 0x1BC; // float32
public const nint m_flOutputMin = 0x1C0; // float32
public const nint m_flOutputMax = 0x1C4; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapAverageScalarValuetoCP {
public const nint m_nOutControlPointNumber = 0x1B4; // int32
public const nint m_nOutVectorField = 0x1B8; // int32
public const nint m_nField = 0x1BC; // ParticleAttributeIndex_t
public const nint m_flInputMin = 0x1C0; // float32
public const nint m_flInputMax = 0x1C4; // float32
public const nint m_flOutputMin = 0x1C8; // float32
public const nint m_flOutputMax = 0x1CC; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RampCPLinearRandom {
public const nint m_nOutControlPointNumber = 0x1B4; // int32
public const nint m_vecRateMin = 0x1B8; // Vector
public const nint m_vecRateMax = 0x1C4; // Vector
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetParentControlPointsToChildCP {
public const nint m_nChildGroupID = 0x1B4; // int32
public const nint m_nChildControlPoint = 0x1B8; // int32
public const nint m_nNumControlPoints = 0x1BC; // int32
public const nint m_nFirstSourcePoint = 0x1C0; // int32
public const nint m_bSetOrientation = 0x1C4; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetVariable {
public const nint m_variableReference = 0x1B8; // CParticleVariableRef
public const nint m_transformInput = 0x1F8; // CParticleTransformInput
public const nint m_positionOffset = 0x258; // Vector
public const nint m_rotationOffset = 0x264; // QAngle
public const nint m_vecInput = 0x270; // CParticleCollectionVecInput
public const nint m_floatInput = 0x8A0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointPositions {
public const nint m_bUseWorldLocation = 0x1B1; // bool
public const nint m_bOrient = 0x1B2; // bool
public const nint m_bSetOnce = 0x1B3; // bool
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_nCP2 = 0x1B8; // int32
public const nint m_nCP3 = 0x1BC; // int32
public const nint m_nCP4 = 0x1C0; // int32
public const nint m_vecCP1Pos = 0x1C4; // Vector
public const nint m_vecCP2Pos = 0x1D0; // Vector
public const nint m_vecCP3Pos = 0x1DC; // Vector
public const nint m_vecCP4Pos = 0x1E8; // Vector
public const nint m_nHeadLocation = 0x1F4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetSingleControlPointPosition {
public const nint m_bSetOnce = 0x1B1; // bool
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_vecCP1Pos = 0x1B8; // CParticleCollectionVecInput
public const nint m_transformInput = 0x7E8; // CParticleTransformInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointPositionToRandomActiveCP {
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_nHeadLocationMin = 0x1B8; // int32
public const nint m_nHeadLocationMax = 0x1BC; // int32
public const nint m_flResetRate = 0x1C0; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetRandomControlPointPosition {
public const nint m_bUseWorldLocation = 0x1B1; // bool
public const nint m_bOrient = 0x1B2; // bool
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_nHeadLocation = 0x1B8; // int32
public const nint m_flReRandomRate = 0x1C0; // CParticleCollectionFloatInput
public const nint m_vecCPMinPos = 0x310; // Vector
public const nint m_vecCPMaxPos = 0x31C; // Vector
public const nint m_flInterpolation = 0x328; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointOrientation {
public const nint m_bUseWorldLocation = 0x1B1; // bool
public const nint m_bRandomize = 0x1B3; // bool
public const nint m_bSetOnce = 0x1B4; // bool
public const nint m_nCP = 0x1B8; // int32
public const nint m_nHeadLocation = 0x1BC; // int32
public const nint m_vecRotation = 0x1C0; // QAngle
public const nint m_vecRotationB = 0x1CC; // QAngle
public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFromObjectScale {
public const nint m_nCPInput = 0x1B4; // int32
public const nint m_nCPOutput = 0x1B8; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DistanceBetweenCPsToCP {
public const nint m_nStartCP = 0x1B4; // int32
public const nint m_nEndCP = 0x1B8; // int32
public const nint m_nOutputCP = 0x1BC; // int32
public const nint m_nOutputCPField = 0x1C0; // int32
public const nint m_bSetOnce = 0x1C4; // bool
public const nint m_flInputMin = 0x1C8; // float32
public const nint m_flInputMax = 0x1CC; // float32
public const nint m_flOutputMin = 0x1D0; // float32
public const nint m_flOutputMax = 0x1D4; // float32
public const nint m_flMaxTraceLength = 0x1D8; // float32
public const nint m_flLOSScale = 0x1DC; // float32
public const nint m_bLOS = 0x1E0; // bool
public const nint m_CollisionGroupName = 0x1E1; // char[128]
public const nint m_nTraceSet = 0x264; // ParticleTraceSet_t
public const nint m_nSetParent = 0x268; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToPlayer {
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_vecCP1Pos = 0x1B8; // Vector
public const nint m_bOrientToEyes = 0x1C4; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToHand {
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_nHand = 0x1B8; // int32
public const nint m_vecCP1Pos = 0x1BC; // Vector
public const nint m_bOrientToHand = 0x1C8; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToHMD {
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_vecCP1Pos = 0x1B8; // Vector
public const nint m_bOrientToHMD = 0x1C4; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointPositionToTimeOfDayValue {
public const nint m_nControlPointNumber = 0x1B4; // int32
public const nint m_pszTimeOfDayParameter = 0x1B8; // char[128]
public const nint m_vecDefaultValue = 0x238; // Vector
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToCenter {
public const nint m_nCP1 = 0x1B4; // int32
public const nint m_vecCP1Pos = 0x1B8; // Vector
public const nint m_nSetParent = 0x1C4; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToCPVelocity {
public const nint m_nCPInput = 0x1B4; // int32
public const nint m_nCPOutputVel = 0x1B8; // int32
public const nint m_bNormalize = 0x1BC; // bool
public const nint m_nCPOutputMag = 0x1C0; // int32
public const nint m_nCPField = 0x1C4; // int32
public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointOrientationToCPVelocity {
public const nint m_nCPInput = 0x1B4; // int32
public const nint m_nCPOutput = 0x1B8; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_StopAfterCPDuration {
public const nint m_flDuration = 0x1B8; // CParticleCollectionFloatInput
public const nint m_bDestroyImmediately = 0x308; // bool
public const nint m_bPlayEndCap = 0x309; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointRotation {
public const nint m_vecRotAxis = 0x1B8; // CParticleCollectionVecInput
public const nint m_flRotRate = 0x7E8; // CParticleCollectionFloatInput
public const nint m_nCP = 0x938; // int32
public const nint m_nLocalCP = 0x93C; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCPtoCP {
public const nint m_nInputControlPoint = 0x1B4; // int32
public const nint m_nOutputControlPoint = 0x1B8; // int32
public const nint m_nInputField = 0x1BC; // int32
public const nint m_nOutputField = 0x1C0; // int32
public const nint m_flInputMin = 0x1C4; // float32
public const nint m_flInputMax = 0x1C8; // float32
public const nint m_flOutputMin = 0x1CC; // float32
public const nint m_flOutputMax = 0x1D0; // float32
public const nint m_bDerivative = 0x1D4; // bool
public const nint m_flInterpRate = 0x1D8; // float32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_HSVShiftToCP {
public const nint m_nColorCP = 0x1B4; // int32
public const nint m_nColorGemEnableCP = 0x1B8; // int32
public const nint m_nOutputCP = 0x1BC; // int32
public const nint m_DefaultHSVColor = 0x1C0; // Color
}
// Parent: CParticleFunctionPreEmission
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToImpactPoint {
public const nint m_nCPOut = 0x1B4; // int32
public const nint m_nCPIn = 0x1B8; // int32
public const nint m_flUpdateRate = 0x1BC; // float32
public const nint m_flTraceLength = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flStartOffset = 0x310; // float32
public const nint m_flOffset = 0x314; // float32
public const nint m_vecTraceDir = 0x318; // Vector
public const nint m_CollisionGroupName = 0x324; // char[128]
public const nint m_nTraceSet = 0x3A4; // ParticleTraceSet_t
public const nint m_bSetToEndpoint = 0x3A8; // bool
public const nint m_bTraceToClosestSurface = 0x3A9; // bool
public const nint m_bIncludeWater = 0x3AA; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetCPOrientationToPointAtCP {
public const nint m_nInputCP = 0x1B4; // int32
public const nint m_nOutputCP = 0x1B8; // int32
public const nint m_flInterpolation = 0x1C0; // CParticleCollectionFloatInput
public const nint m_b2DOrientation = 0x310; // bool
public const nint m_bAvoidSingularity = 0x311; // bool
public const nint m_bPointAway = 0x312; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_EnableChildrenFromParentParticleCount {
public const nint m_nChildGroupID = 0x1B4; // int32
public const nint m_nFirstChild = 0x1B8; // int32
public const nint m_nNumChildrenToEnable = 0x1C0; // CParticleCollectionFloatInput
public const nint m_bDisableChildren = 0x310; // bool
public const nint m_bPlayEndcapOnStop = 0x311; // bool
public const nint m_bDestroyImmediately = 0x312; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SelectivelyEnableChildren {
public const nint m_nChildGroupID = 0x1B8; // CParticleCollectionFloatInput
public const nint m_nFirstChild = 0x308; // CParticleCollectionFloatInput
public const nint m_nNumChildrenToEnable = 0x458; // CParticleCollectionFloatInput
public const nint m_bPlayEndcapOnStop = 0x5A8; // bool
public const nint m_bDestroyImmediately = 0x5A9; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PlayEndCapWhenFinished {
public const nint m_bFireOnEmissionEnd = 0x1B1; // bool
public const nint m_bIncludeChildren = 0x1B2; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ForceControlPointStub {
public const nint m_ControlPoint = 0x1B4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_DriveCPFromGlobalSoundFloat {
public const nint m_nOutputControlPoint = 0x1B4; // int32
public const nint m_nOutputField = 0x1B8; // int32
public const nint m_flInputMin = 0x1BC; // float32
public const nint m_flInputMax = 0x1C0; // float32
public const nint m_flOutputMin = 0x1C4; // float32
public const nint m_flOutputMax = 0x1C8; // float32
public const nint m_StackName = 0x1D0; // CUtlString
public const nint m_OperatorName = 0x1D8; // CUtlString
public const nint m_FieldName = 0x1E0; // CUtlString
}
// Parent: CParticleFunctionPreEmission
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointFieldToWater {
public const nint m_nSourceCP = 0x1B4; // int32
public const nint m_nDestCP = 0x1B8; // int32
public const nint m_nCPField = 0x1BC; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointToWaterSurface {
public const nint m_nSourceCP = 0x1B4; // int32
public const nint m_nDestCP = 0x1B8; // int32
public const nint m_nFlowCP = 0x1BC; // int32
public const nint m_nActiveCP = 0x1C0; // int32
public const nint m_nActiveCPField = 0x1C4; // int32
public const nint m_flRetestRate = 0x1C8; // CParticleCollectionFloatInput
public const nint m_bAdaptiveThreshold = 0x318; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RepeatedTriggerChildGroup {
public const nint m_nChildGroupID = 0x1B4; // int32
public const nint m_flClusterRefireTime = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flClusterSize = 0x308; // CParticleCollectionFloatInput
public const nint m_flClusterCooldown = 0x458; // CParticleCollectionFloatInput
public const nint m_bLimitChildCount = 0x5A8; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ChooseRandomChildrenInGroup {
public const nint m_nChildGroupID = 0x1B4; // int32
public const nint m_flNumberOfChildren = 0x1B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetSimulationRate {
public const nint m_flSimulationScale = 0x1B8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ControlPointToRadialScreenSpace {
public const nint m_nCPIn = 0x1B4; // int32
public const nint m_vecCP1Pos = 0x1B8; // Vector
public const nint m_nCPOut = 0x1C4; // int32
public const nint m_nCPOutField = 0x1C8; // int32
public const nint m_nCPSSPosOut = 0x1CC; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 15
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_LightningSnapshotGenerator {
public const nint m_nCPSnapshot = 0x1B4; // int32
public const nint m_nCPStartPnt = 0x1B8; // int32
public const nint m_nCPEndPnt = 0x1BC; // int32
public const nint m_flSegments = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flOffset = 0x310; // CParticleCollectionFloatInput
public const nint m_flOffsetDecay = 0x460; // CParticleCollectionFloatInput
public const nint m_flRecalcRate = 0x5B0; // CParticleCollectionFloatInput
public const nint m_flUVScale = 0x700; // CParticleCollectionFloatInput
public const nint m_flUVOffset = 0x850; // CParticleCollectionFloatInput
public const nint m_flSplitRate = 0x9A0; // CParticleCollectionFloatInput
public const nint m_flBranchTwist = 0xAF0; // CParticleCollectionFloatInput
public const nint m_nBranchBehavior = 0xC40; // ParticleLightnintBranchBehavior_t
public const nint m_flRadiusStart = 0xC48; // CParticleCollectionFloatInput
public const nint m_flRadiusEnd = 0xD98; // CParticleCollectionFloatInput
public const nint m_flDedicatedPool = 0xEE8; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapExternalWindToCP {
public const nint m_nCP = 0x1B4; // int32
public const nint m_nCPOutput = 0x1B8; // int32
public const nint m_vecScale = 0x1C0; // CParticleCollectionVecInput
public const nint m_bSetMagnitude = 0x7F0; // bool
public const nint m_nOutVectorField = 0x7F4; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetGravityToCP {
public const nint m_nCPInput = 0x1B4; // int32
public const nint m_nCPOutput = 0x1B8; // int32
public const nint m_flScale = 0x1C0; // CParticleCollectionFloatInput
public const nint m_bSetOrientation = 0x310; // bool
public const nint m_bSetZDown = 0x311; // bool
}
// Parent: CParticleFunctionPreEmission
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_QuantizeCPComponent {
public const nint m_flInputValue = 0x1B8; // CParticleCollectionFloatInput
public const nint m_nCPOutput = 0x308; // int32
public const nint m_nOutVectorField = 0x30C; // int32
public const nint m_flQuantizeValue = 0x310; // CParticleCollectionFloatInput
}
// Parent: CBaseRendererSource2
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBaseTrailRenderer {
public const nint m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t
public const nint m_nOrientationControlPoint = 0x263C; // int32
public const nint m_flMinSize = 0x2640; // float32
public const nint m_flMaxSize = 0x2644; // float32
public const nint m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput
public const nint m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput
public const nint m_bClampV = 0x28E8; // bool
}
// Parent: CBaseTrailRenderer
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderTrails {
public const nint m_bEnableFadingAndClamping = 0x28E9; // bool
public const nint m_flStartFadeDot = 0x28EC; // float32
public const nint m_flEndFadeDot = 0x28F0; // float32
public const nint m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t
public const nint m_flMaxLength = 0x28F8; // float32
public const nint m_flMinLength = 0x28FC; // float32
public const nint m_bIgnoreDT = 0x2900; // bool
public const nint m_flConstrainRadiusToLengthRatio = 0x2904; // float32
public const nint m_flLengthScale = 0x2908; // float32
public const nint m_flLengthFadeInTime = 0x290C; // float32
public const nint m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput
public const nint m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput
public const nint m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput
public const nint m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput
public const nint m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput
public const nint m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput
public const nint m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t
public const nint m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t
public const nint m_flForwardShift = 0x3AB8; // float32
public const nint m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool
}
// Parent: CBaseRendererSource2
// Fields count: 30
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderRopes {
public const nint m_bEnableFadingAndClamping = 0x2638; // bool
public const nint m_flMinSize = 0x263C; // float32
public const nint m_flMaxSize = 0x2640; // float32
public const nint m_flStartFadeSize = 0x2644; // float32
public const nint m_flEndFadeSize = 0x2648; // float32
public const nint m_flStartFadeDot = 0x264C; // float32
public const nint m_flEndFadeDot = 0x2650; // float32
public const nint m_flRadiusTaper = 0x2654; // float32
public const nint m_nMinTesselation = 0x2658; // int32
public const nint m_nMaxTesselation = 0x265C; // int32
public const nint m_flTessScale = 0x2660; // float32
public const nint m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput
public const nint m_nTextureVParamsCP = 0x2A58; // int32
public const nint m_bClampV = 0x2A5C; // bool
public const nint m_nScaleCP1 = 0x2A60; // int32
public const nint m_nScaleCP2 = 0x2A64; // int32
public const nint m_flScaleVSizeByControlPointDistance = 0x2A68; // float32
public const nint m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32
public const nint m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32
public const nint m_bUseScalarForTextureCoordinate = 0x2A75; // bool
public const nint m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t
public const nint m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32
public const nint m_bReverseOrder = 0x2A80; // bool
public const nint m_bClosedLoop = 0x2A81; // bool
public const nint m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t
public const nint m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t
public const nint m_bDrawAsOpaque = 0x2A8C; // bool
public const nint m_bGenerateNormals = 0x2A8D; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderAsModels {
public const nint m_ModelList = 0x1F8; // CUtlVector<ModelReference_t>
public const nint m_flModelScale = 0x214; // float32
public const nint m_bFitToModelSize = 0x218; // bool
public const nint m_bNonUniformScaling = 0x219; // bool
public const nint m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t
public const nint m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t
public const nint m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t
public const nint m_nSizeCullBloat = 0x228; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderBlobs {
public const nint m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput
public const nint m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput
public const nint m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput
public const nint m_nScaleCP = 0x5E8; // int32
public const nint m_MaterialVars = 0x5F0; // CUtlVector<MaterialVariable_t>
public const nint m_hMaterial = 0x620; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderGpuImplicit {
public const nint m_bUsePerParticleRadius = 0x1F6; // bool
public const nint m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput
public const nint m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput
public const nint m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput
public const nint m_nScaleCP = 0x5E8; // int32
public const nint m_hMaterial = 0x5F0; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: CParticleFunctionRenderer
// Fields count: 54
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderModels {
public const nint m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool
public const nint m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool
public const nint m_bUseMixedResolutionRendering = 0x1F8; // bool
public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool
public const nint m_ModelList = 0x200; // CUtlVector<ModelReference_t>
public const nint m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t
public const nint m_nSubModelField = 0x220; // ParticleAttributeIndex_t
public const nint m_bIgnoreNormal = 0x224; // bool
public const nint m_bOrientZ = 0x225; // bool
public const nint m_bCenterOffset = 0x226; // bool
public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput
public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput
public const nint m_bIgnoreRadius = 0xE88; // bool
public const nint m_nModelScaleCP = 0xE8C; // int32
public const nint m_vecComponentScale = 0xE90; // CPerParticleVecInput
public const nint m_bLocalScale = 0x14C0; // bool
public const nint m_nSizeCullBloat = 0x14C4; // int32
public const nint m_bAnimated = 0x14C8; // bool
public const nint m_flAnimationRate = 0x14D0; // CPerParticleFloatInput
public const nint m_bScaleAnimationRate = 0x1620; // bool
public const nint m_bForceLoopingAnimation = 0x1621; // bool
public const nint m_bResetAnimOnStop = 0x1622; // bool
public const nint m_bManualAnimFrame = 0x1623; // bool
public const nint m_nAnimationScaleField = 0x1624; // ParticleAttributeIndex_t
public const nint m_nAnimationField = 0x1628; // ParticleAttributeIndex_t
public const nint m_nManualFrameField = 0x162C; // ParticleAttributeIndex_t
public const nint m_ActivityName = 0x1630; // char[256]
public const nint m_SequenceName = 0x1730; // char[256]
public const nint m_bEnableClothSimulation = 0x1830; // bool
public const nint m_hOverrideMaterial = 0x1838; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_bOverrideTranslucentMaterials = 0x1840; // bool
public const nint m_nSkin = 0x1848; // CPerParticleFloatInput
public const nint m_MaterialVars = 0x1998; // CUtlVector<MaterialVariable_t>
public const nint m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput
public const nint m_modelInput = 0x1B00; // CParticleModelInput
public const nint m_nLOD = 0x1B58; // int32
public const nint m_EconSlotName = 0x1B5C; // char[256]
public const nint m_bOriginalModel = 0x1C5C; // bool
public const nint m_bSuppressTint = 0x1C5D; // bool
public const nint m_bUseRawMeshGroup = 0x1C5E; // bool
public const nint m_bDisableShadows = 0x1C5F; // bool
public const nint m_bDisableDepthPrepass = 0x1C60; // bool
public const nint m_bAcceptsDecals = 0x1C61; // bool
public const nint m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool
public const nint m_bDoNotDrawInParticlePass = 0x1C63; // bool
public const nint m_bUseFastModelCollectionRenderPath = 0x1C64; // bool
public const nint m_bAllowApproximateTransforms = 0x1C65; // bool
public const nint m_szRenderAttribute = 0x1C66; // char[4096]
public const nint m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput
public const nint m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput
public const nint m_flRollScale = 0x2F08; // CParticleCollectionFloatInput
public const nint m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x3060; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x3690; // ParticleColorBlendType_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderSimpleModelCollection {
public const nint m_bCenterOffset = 0x1F6; // bool
public const nint m_modelInput = 0x1F8; // CParticleModelInput
public const nint m_nLOD = 0x250; // int32
public const nint m_bDisableShadows = 0x254; // bool
public const nint m_bAcceptsDecals = 0x255; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderMaterialProxy {
public const nint m_nMaterialControlPoint = 0x1F8; // int32
public const nint m_nProxyType = 0x1FC; // MaterialProxyType_t
public const nint m_MaterialVars = 0x200; // CUtlVector<MaterialVariable_t>
public const nint m_hOverrideMaterial = 0x218; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput
public const nint m_vecColorScale = 0x370; // CParticleCollectionVecInput
public const nint m_flAlpha = 0x9A0; // CPerParticleFloatInput
public const nint m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderProjected {
public const nint m_bProjectCharacter = 0x1F6; // bool
public const nint m_bProjectWorld = 0x1F7; // bool
public const nint m_bProjectWater = 0x1F8; // bool
public const nint m_bFlipHorizontal = 0x1F9; // bool
public const nint m_bEnableProjectedDepthControls = 0x1FA; // bool
public const nint m_flMinProjectionDepth = 0x1FC; // float32
public const nint m_flMaxProjectionDepth = 0x200; // float32
public const nint m_vecProjectedMaterials = 0x208; // CUtlVector<RenderProjectedMaterial_t>
public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput
public const nint m_flAnimationTimeScale = 0x370; // float32
public const nint m_bOrientToNormal = 0x374; // bool
public const nint m_MaterialVars = 0x378; // CUtlVector<MaterialVariable_t>
}
// Parent: CParticleFunctionRenderer
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderDeferredLight {
public const nint m_bUseAlphaTestWindow = 0x1F6; // bool
public const nint m_bUseTexture = 0x1F7; // bool
public const nint m_flRadiusScale = 0x1F8; // float32
public const nint m_flAlphaScale = 0x1FC; // float32
public const nint m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t
public const nint m_flLightDistance = 0x83C; // float32
public const nint m_flStartFalloff = 0x840; // float32
public const nint m_flDistanceFalloff = 0x844; // float32
public const nint m_flSpotFoV = 0x848; // float32
public const nint m_nAlphaTestPointField = 0x84C; // ParticleAttributeIndex_t
public const nint m_nAlphaTestRangeField = 0x850; // ParticleAttributeIndex_t
public const nint m_nAlphaTestSharpnessField = 0x854; // ParticleAttributeIndex_t
public const nint m_hTexture = 0x858; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nHSVShiftControlPoint = 0x860; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 29
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderStandardLight {
public const nint m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t
public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t
public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput
public const nint m_bCastShadows = 0x988; // bool
public const nint m_flTheta = 0x990; // CParticleCollectionFloatInput
public const nint m_flPhi = 0xAE0; // CParticleCollectionFloatInput
public const nint m_flRadiusMultiplier = 0xC30; // CParticleCollectionFloatInput
public const nint m_nAttenuationStyle = 0xD80; // StandardLightingAttenuationStyle_t
public const nint m_flFalloffLinearity = 0xD88; // CParticleCollectionFloatInput
public const nint m_flFiftyPercentFalloff = 0xED8; // CParticleCollectionFloatInput
public const nint m_flZeroPercentFalloff = 0x1028; // CParticleCollectionFloatInput
public const nint m_bRenderDiffuse = 0x1178; // bool
public const nint m_bRenderSpecular = 0x1179; // bool
public const nint m_lightCookie = 0x1180; // CUtlString
public const nint m_nPriority = 0x1188; // int32
public const nint m_nFogLightingMode = 0x118C; // ParticleLightFogLightingMode_t
public const nint m_flFogContribution = 0x1190; // CParticleCollectionRendererFloatInput
public const nint m_nCapsuleLightBehavior = 0x12E0; // ParticleLightBehaviorChoiceList_t
public const nint m_flCapsuleLength = 0x12E4; // float32
public const nint m_bReverseOrder = 0x12E8; // bool
public const nint m_bClosedLoop = 0x12E9; // bool
public const nint m_nPrevPntSource = 0x12EC; // ParticleAttributeIndex_t
public const nint m_flMaxLength = 0x12F0; // float32
public const nint m_flMinLength = 0x12F4; // float32
public const nint m_bIgnoreDT = 0x12F8; // bool
public const nint m_flConstrainRadiusToLengthRatio = 0x12FC; // float32
public const nint m_flLengthScale = 0x1300; // float32
public const nint m_flLengthFadeInTime = 0x1304; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderOmni2Light {
public const nint m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t
public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t
public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t
public const nint m_flBrightnessLumens = 0x838; // CPerParticleFloatInput
public const nint m_flBrightnessCandelas = 0x988; // CPerParticleFloatInput
public const nint m_bCastShadows = 0xAD8; // bool
public const nint m_flLuminaireRadius = 0xAE0; // CPerParticleFloatInput
public const nint m_flSkirt = 0xC30; // CPerParticleFloatInput
public const nint m_flRange = 0xD80; // CPerParticleFloatInput
public const nint m_flInnerConeAngle = 0xED0; // CPerParticleFloatInput
public const nint m_flOuterConeAngle = 0x1020; // CPerParticleFloatInput
public const nint m_hLightCookie = 0x1170; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bSphericalCookie = 0x1178; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderLightBeam {
public const nint m_vColorBlend = 0x1F8; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x828; // ParticleColorBlendType_t
public const nint m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput
public const nint m_bCastShadows = 0x980; // bool
public const nint m_flSkirt = 0x988; // CParticleCollectionFloatInput
public const nint m_flRange = 0xAD8; // CParticleCollectionFloatInput
public const nint m_flThickness = 0xC28; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionRenderer
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Callback {
}
// Parent: CParticleFunctionRenderer
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderScreenShake {
public const nint m_flDurationScale = 0x1F8; // float32
public const nint m_flRadiusScale = 0x1FC; // float32
public const nint m_flFrequencyScale = 0x200; // float32
public const nint m_flAmplitudeScale = 0x204; // float32
public const nint m_nRadiusField = 0x208; // ParticleAttributeIndex_t
public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t
public const nint m_nFrequencyField = 0x210; // ParticleAttributeIndex_t
public const nint m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t
public const nint m_nFilterCP = 0x218; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderTonemapController {
public const nint m_flTonemapLevel = 0x1F8; // float32
public const nint m_flTonemapWeight = 0x1FC; // float32
public const nint m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t
public const nint m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderPostProcessing {
public const nint m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput
public const nint m_hPostTexture = 0x348; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
public const nint m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t
}
// Parent: CParticleFunctionRenderer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderSound {
public const nint m_flDurationScale = 0x1F8; // float32
public const nint m_flSndLvlScale = 0x1FC; // float32
public const nint m_flPitchScale = 0x200; // float32
public const nint m_flVolumeScale = 0x204; // float32
public const nint m_nSndLvlField = 0x208; // ParticleAttributeIndex_t
public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t
public const nint m_nPitchField = 0x210; // ParticleAttributeIndex_t
public const nint m_nVolumeField = 0x214; // ParticleAttributeIndex_t
public const nint m_nChannel = 0x218; // int32
public const nint m_nCPReference = 0x21C; // int32
public const nint m_pszSoundName = 0x220; // char[256]
public const nint m_bSuppressStopSoundEvent = 0x320; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderStatusEffect {
public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDetail2 = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDiffuseWarp = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureFresnelColorWarp = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureFresnelWarp = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureSpecularWarp = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureEnvMap = 0x228; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CParticleFunctionRenderer
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderStatusEffectCitadel {
public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureNormal = 0x200; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureMetalness = 0x208; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureRoughness = 0x210; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureSelfIllum = 0x218; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_pTextureDetail = 0x220; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CParticleFunctionRenderer
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderFlattenGrass {
public const nint m_flFlattenStrength = 0x1F8; // float32
public const nint m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t
public const nint m_flRadiusScale = 0x200; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderTreeShake {
public const nint m_flPeakStrength = 0x1F8; // float32
public const nint m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t
public const nint m_flRadius = 0x200; // float32
public const nint m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t
public const nint m_flShakeDuration = 0x208; // float32
public const nint m_flTransitionTime = 0x20C; // float32
public const nint m_flTwistAmount = 0x210; // float32
public const nint m_flRadialAmount = 0x214; // float32
public const nint m_flControlPointOrientationAmount = 0x218; // float32
public const nint m_nControlPointForLinearDirection = 0x21C; // int32
}
// Parent: CParticleFunctionRenderer
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderText {
public const nint m_OutlineColor = 0x1F6; // Color
public const nint m_DefaultText = 0x200; // CUtlString
}
// Parent: CParticleFunctionRenderer
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderVRHapticEvent {
public const nint m_nHand = 0x1F8; // ParticleVRHandChoiceList_t
public const nint m_nOutputHandCP = 0x1FC; // int32
public const nint m_nOutputField = 0x200; // int32
public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSDFDistanceToScalarAttribute {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput
public const nint m_flValueBelowMin = 0x458; // CParticleCollectionFloatInput
public const nint m_flValueAtMin = 0x5A8; // CParticleCollectionFloatInput
public const nint m_flValueAtMax = 0x6F8; // CParticleCollectionFloatInput
public const nint m_flValueAboveMax = 0x848; // CParticleCollectionFloatInput
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSDFDistanceToVectorAttribute {
public const nint m_nVectorFieldOutput = 0x1B0; // ParticleAttributeIndex_t
public const nint m_nVectorFieldInput = 0x1B4; // ParticleAttributeIndex_t
public const nint m_flMinDistance = 0x1B8; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x308; // CParticleCollectionFloatInput
public const nint m_vValueBelowMin = 0x458; // Vector
public const nint m_vValueAtMin = 0x464; // Vector
public const nint m_vValueAtMax = 0x470; // Vector
public const nint m_vValueAboveMax = 0x47C; // Vector
}
// Parent: CParticleFunctionForce
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SDFForce {
public const nint m_flForceScale = 0x1BC; // float32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSDFGradientToVectorAttribute {
public const nint m_nFieldOutput = 0x1B0; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SDFLighting {
public const nint m_vLightingDir = 0x1B0; // Vector
public const nint m_vTint_0 = 0x1BC; // Vector
public const nint m_vTint_1 = 0x1C8; // Vector
}
// Parent: CParticleFunctionConstraint
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SDFConstraint {
public const nint m_flMinDist = 0x1B0; // CParticleCollectionFloatInput
public const nint m_flMaxDist = 0x300; // CParticleCollectionFloatInput
public const nint m_nMaxIterations = 0x450; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_ParticlePhysics {
public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput
public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput
public const nint m_nMaxConstraintPasses = 0x930; // int32
}
}
// Module: libpulse_system.so
// Classes count: 49
// Enums count: 0
public static class LibpulseSystem {
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class FakeEntity_tAPI {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_RegisterInfo {
public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t
public const nint m_Type = 0x8; // CPulseValueFullType
public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage
public const nint m_nWrittenByInstruction = 0x50; // int32
public const nint m_nLastReadByInstruction = 0x54; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Chunk {
public const nint m_Instructions = 0x0; // CUtlLeanVector<PGDInstruction_t>
public const nint m_Registers = 0x10; // CUtlLeanVector<CPulse_RegisterInfo>
public const nint m_InstructionEditorIDs = 0x20; // CUtlLeanVector<PulseDocNodeID_t>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Variable {
public const nint m_Name = 0x0; // CUtlSymbolLarge
public const nint m_Description = 0x8; // CUtlString
public const nint m_Type = 0x10; // CPulseValueFullType
public const nint m_DefaultValue = 0x20; // KeyValues3
public const nint m_bIsPublic = 0x32; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_Constant {
public const nint m_Type = 0x0; // CPulseValueFullType
public const nint m_Value = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_PublicOutput {
public const nint m_Name = 0x0; // CUtlSymbolLarge
public const nint m_Description = 0x8; // CUtlString
public const nint m_ParamType = 0x10; // CPulseValueFullType
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_OutputConnection {
public const nint m_SourceOutput = 0x0; // CUtlSymbolLarge
public const nint m_TargetEntity = 0x8; // CUtlSymbolLarge
public const nint m_TargetInput = 0x10; // CUtlSymbolLarge
public const nint m_Param = 0x18; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_InvokeBinding {
public const nint m_RegisterMap = 0x0; // PulseRegisterMap_t
public const nint m_FuncName = 0x20; // CUtlSymbolLarge
public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t
public const nint m_nSrcChunk = 0x2C; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x30; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_CallInfo {
public const nint m_PortName = 0x0; // CUtlSymbolLarge
public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t
public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t
public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t
public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t
public const nint m_nSrcInstruction = 0x38; // int32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseGraphDef {
public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge
public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge
public const nint m_Chunks = 0x18; // CUtlVector<CPulse_Chunk*>
public const nint m_Cells = 0x30; // CUtlVector<CPulseCell_Base*>
public const nint m_Vars = 0x48; // CUtlVector<CPulse_Variable>
public const nint m_PublicOutputs = 0x60; // CUtlVector<CPulse_PublicOutput>
public const nint m_InvokeBindings = 0x78; // CUtlVector<CPulse_InvokeBinding*>
public const nint m_CallInfos = 0x90; // CUtlVector<CPulse_CallInfo*>
public const nint m_Constants = 0xA8; // CUtlVector<CPulse_Constant>
public const nint m_OutputConnections = 0xC0; // CUtlVector<CPulse_OutputConnection*>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseMathlib {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestScriptLib {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class PulseRegisterMap_t {
public const nint m_Inparams = 0x0; // KeyValues3
public const nint m_Outparams = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MGetKV3ClassDefaults
public static class PGDInstruction_t {
public const nint m_nCode = 0x0; // PulseInstructionCode_t
public const nint m_nVar = 0x4; // PulseRuntimeVarIndex_t
public const nint m_nReg0 = 0x8; // PulseRuntimeRegisterIndex_t
public const nint m_nReg1 = 0xA; // PulseRuntimeRegisterIndex_t
public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t
public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t
public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t
public const nint m_nDestInstruction = 0x18; // int32
public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t
public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t
public const nint m_DomainValue = 0x28; // CBufferString
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_OutflowConnection {
public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge
public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t
public const nint m_nInstruction = 0xC; // int32
}
// Parent: CPulse_OutflowConnection
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulse_ResumePoint {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Base {
public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t
}
// Parent: CPulseCell_Base
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseFlow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Inflow_BaseEntrypoint {
public const nint m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
public const nint m_RegisterMap = 0x50; // PulseRegisterMap_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseRuntimeMethodArg {
public const nint m_Name = 0x0; // CKV3MemberNameWithStorage
public const nint m_Description = 0x38; // CUtlString
public const nint m_Type = 0x40; // CPulseValueFullType
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseYieldingInflow {
}
// Parent: CPulseCell_Base
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_BaseValue {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_Inflow_Wait {
public const nint m_WakeResume = 0x48; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_CycleOrdered__InstanceState_t {
public const nint m_nNextIndex = 0x0; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_CycleShuffled__InstanceState_t {
public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable<uint8>
public const nint m_nNextShuffle = 0x20; // int32
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Outflow_TestRandomYesNo {
public const nint m_Yes = 0x48; // CPulse_OutflowConnection
public const nint m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseFlow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Outflow_TestExplicitYesNo {
public const nint m_Yes = 0x48; // CPulse_OutflowConnection
public const nint m_No = 0x58; // CPulse_OutflowConnection
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_Value_TestValue50 {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_Value_RandomInt {
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Timeline__TimelineEvent_t {
public const nint m_flTimeFromPrevious = 0x0; // float32
public const nint m_bPauseForPreviousEvents = 0x4; // bool
public const nint m_bCallModeSync = 0x5; // bool
public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_TestDomain {
public const nint m_bIsRunningUnitTests = 0xD8; // bool
public const nint m_bExplicitTimeStepping = 0xD9; // bool
public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool
public const nint m_nNextValidateIndex = 0xDC; // int32
public const nint m_Tracepoints = 0xE0; // CUtlVector<CUtlString>
public const nint m_bTestYesOrNoPath = 0xF8; // bool
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainTracepoint {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainCreateFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Step_TestDomainDestroyFakeEntity {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPulseEditorHeaderText
public static class CPulseCell_Step_TestDomainEntFire {
public const nint m_Input = 0x48; // CUtlString
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Val_TestDomainGetEntityName {
}
// Parent: CPulseCell_BaseValue
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
public static class CPulseCell_Val_TestDomainFindEntityByName {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_TestWaitWithCursorState {
public const nint m_WakeResume = 0x48; // CPulse_ResumePoint
public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint
public const nint m_WakeFail = 0x68; // CPulse_ResumePoint
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_TestWaitWithCursorState__CursorState_t {
public const nint flWaitValue = 0x0; // float32
public const nint bFailOnCancel = 0x4; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestFuncs_DerivedDomain {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_NoInflow {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_MultiInflow_WithDefault {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
public static class CPulseCell_Test_MultiInflow_NoDefault {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
public static class CPulseGraphInstance_TurtleGraphics {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseCursorFuncs {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_WaitForCursorsWithTagBase {
public const nint m_nCursorsAllowedToWait = 0x48; // int32
public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_WaitForCursorsWithTag {
public const nint m_bTagSelfWhenComplete = 0x60; // bool
public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t
}
// Parent: CPulseCell_WaitForCursorsWithTagBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
// MPulseEditorHeaderIcon
public static class CPulseCell_CursorQueue {
public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyDescription
public static class CPulseTestFuncs_LibraryA {
}
}
// Module: librendersystemvulkan.so
// Classes count: 0
// Enums count: 0
public static class Librendersystemvulkan {
}
// Module: libresourcesystem.so
// Classes count: 54
// Enums count: 0
public static class Libresourcesystem {
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ConstantInfo_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameToken = 0x8; // CUtlStringToken
public const nint m_flValue = 0xC; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VariableInfo_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_nameToken = 0x8; // CUtlStringToken
public const nint m_nIndex = 0xC; // FuseVariableIndex_t
public const nint m_nNumComponents = 0xE; // uint8
public const nint m_eVarType = 0xF; // FuseVariableType_t
public const nint m_eAccess = 0x10; // FuseVariableAccess_t
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FunctionInfo_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_nameToken = 0x10; // CUtlStringToken
public const nint m_nParamCount = 0x14; // int32
public const nint m_nIndex = 0x18; // FuseFunctionIndex_t
public const nint m_bIsPure = 0x1A; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFuseProgram {
public const nint m_programBuffer = 0x0; // CUtlVector<uint8>
public const nint m_variablesRead = 0x18; // CUtlVector<FuseVariableIndex_t>
public const nint m_variablesWritten = 0x30; // CUtlVector<FuseVariableIndex_t>
public const nint m_nMaxTempVarsUsed = 0x48; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFuseSymbolTable {
public const nint m_constants = 0x0; // CUtlVector<ConstantInfo_t>
public const nint m_variables = 0x18; // CUtlVector<VariableInfo_t>
public const nint m_functions = 0x30; // CUtlVector<FunctionInfo_t>
public const nint m_constantMap = 0x48; // CUtlHashtable<CUtlStringToken,int32>
public const nint m_variableMap = 0x68; // CUtlHashtable<CUtlStringToken,int32>
public const nint m_functionMap = 0x88; // CUtlHashtable<CUtlStringToken,int32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class TestResource_t {
public const nint m_name = 0x0; // CUtlString
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeTestResource_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeProceduralTestResource_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeManifestTestResource_t {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ManifestTestResource_t {
public const nint m_name = 0x0; // CUtlString
public const nint m_child = 0x8; // CStrongHandle<InfoForResourceTypeManifestTestResource_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVDataResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIPulseGraphDef {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCTypeScriptResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCJavaScriptResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIParticleSystemDefinition {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIParticleSnapshot {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCAnimData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCAnimationGroup {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCSequenceGroupData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIMaterial2 {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCMorphSetData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCRenderMesh {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCModel {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCTextureBase {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIVectorGraphic {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVSoundEventScriptList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVSoundStackScriptList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVoiceContainerBase {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVMixListResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPhysAggregateData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVPhysXSurfacePropertiesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCEntityLump {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCWorldNode {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeWorld_t {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCVoxelVisibility {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPostProcessingResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaStyle {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaLayout {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCPanoramaDynamicImages {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDotaItemDefinitionResource {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDOTAPatchNotesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDOTANovelsList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeIAnimGraphModelBinding {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCChoreoSceneFileData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCDACGameDefsData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCCompositeMaterialKit {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCGcExportableExternalData {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCSmartProp {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCCSGOEconItem {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCResponseRulesList {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmSkeleton {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmClip {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmGraph {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCNmGraphDataSet {
}
}
// Module: libscenefilecache.so
// Classes count: 0
// Enums count: 0
public static class Libscenefilecache {
}
// Module: libscenesystem.so
// Classes count: 9
// Enums count: 0
public static class Libscenesystem {
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSEndFrameViewInfo {
public const nint m_nViewId = 0x0; // uint64
public const nint m_ViewName = 0x8; // CUtlString
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_EndFrame {
public const nint m_Views = 0x0; // CUtlVector<CSSDSEndFrameViewInfo>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class SceneViewId_t {
public const nint m_nViewId = 0x0; // uint64
public const nint m_nFrameCount = 0x8; // uint64
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewRender {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_LayerBase {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_nLayerIndex = 0x18; // int32
public const nint m_nLayerId = 0x20; // uint64
public const nint m_LayerName = 0x28; // CUtlString
public const nint m_displayText = 0x30; // CUtlString
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTarget {
public const nint m_Name = 0x0; // CUtlString
public const nint m_TextureId = 0x8; // uint64
public const nint m_nWidth = 0x10; // int32
public const nint m_nHeight = 0x14; // int32
public const nint m_nRequestedWidth = 0x18; // int32
public const nint m_nRequestedHeight = 0x1C; // int32
public const nint m_nNumMipLevels = 0x20; // int32
public const nint m_nDepth = 0x24; // int32
public const nint m_nMultisampleNumSamples = 0x28; // int32
public const nint m_nFormat = 0x2C; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_ViewTargetList {
public const nint m_viewId = 0x0; // SceneViewId_t
public const nint m_ViewName = 0x10; // CUtlString
public const nint m_Targets = 0x18; // CUtlVector<CSSDSMsg_ViewTarget>
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PreLayer {
}
// Parent: CSSDSMsg_LayerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSSDSMsg_PostLayer {
}
}
// Module: libschemasystem.so
// Classes count: 5
// Enums count: 0
public static class Libschemasystem {
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeCResourceManifestInternal {
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_Monomorphic {
public const nint m_nExample1 = 0x0; // int32
public const nint m_nExample2 = 0x4; // int32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicBase {
public const nint m_nBase = 0x8; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicDerivedA {
public const nint m_nDerivedA = 0xC; // int32
}
// Parent: CExampleSchemaVData_PolymorphicBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CExampleSchemaVData_PolymorphicDerivedB {
public const nint m_nDerivedB = 0xC; // int32
}
}
// Module: libserver.so
// Classes count: 231
// Enums count: 0
public static class Libserver {
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRangeFloat {
public const nint m_pValue = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRangeInt {
public const nint m_pValue = 0x0; // int32[2]
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_sceneNode (CGameSceneNode)
public static class CBodyComponentPoint {
public const nint m_sceneNode = 0x60; // CGameSceneNode
public const nint __m_pChainEntity = 0x1C0; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
public static class CBodyComponentSkeletonInstance {
public const nint m_skeletonInstance = 0x60; // CSkeletonInstance
public const nint __m_pChainEntity = 0x450; // CNetworkVarChainer
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bvDisabledHitGroups (uint32)
public static class CHitboxComponent {
public const nint m_bvDisabledHitGroups = 0x24; // uint32[1]
}
// Parent: None
// Fields count: 67
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_SecondaryColor (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_flBrightnessMult (float)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_flFalloff (float)
// NetworkVarNames: m_flAttenuation0 (float)
// NetworkVarNames: m_flAttenuation1 (float)
// NetworkVarNames: m_flAttenuation2 (float)
// NetworkVarNames: m_flTheta (float)
// NetworkVarNames: m_flPhi (float)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_nCascades (int)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowWidth (int)
// NetworkVarNames: m_nShadowHeight (int)
// NetworkVarNames: m_bRenderDiffuse (bool)
// NetworkVarNames: m_nRenderSpecular (int)
// NetworkVarNames: m_bRenderTransmissive (bool)
// NetworkVarNames: m_flOrthoLightWidth (float)
// NetworkVarNames: m_flOrthoLightHeight (float)
// NetworkVarNames: m_nStyle (int)
// NetworkVarNames: m_Pattern (CUtlString)
// NetworkVarNames: m_nCascadeRenderStaticObjects (int)
// NetworkVarNames: m_flShadowCascadeCrossFade (float)
// NetworkVarNames: m_flShadowCascadeDistanceFade (float)
// NetworkVarNames: m_flShadowCascadeDistance0 (float)
// NetworkVarNames: m_flShadowCascadeDistance1 (float)
// NetworkVarNames: m_flShadowCascadeDistance2 (float)
// NetworkVarNames: m_flShadowCascadeDistance3 (float)
// NetworkVarNames: m_nShadowCascadeResolution0 (int)
// NetworkVarNames: m_nShadowCascadeResolution1 (int)
// NetworkVarNames: m_nShadowCascadeResolution2 (int)
// NetworkVarNames: m_nShadowCascadeResolution3 (int)
// NetworkVarNames: m_bUsesBakedShadowing (bool)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nIndirectLight (int)
// NetworkVarNames: m_flFadeMinDist (float)
// NetworkVarNames: m_flFadeMaxDist (float)
// NetworkVarNames: m_flShadowFadeMinDist (float)
// NetworkVarNames: m_flShadowFadeMaxDist (float)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFlicker (bool)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
// NetworkVarNames: m_flPrecomputedMaxRange (float)
// NetworkVarNames: m_nFogLightingMode (int)
// NetworkVarNames: m_flFogContributionStength (float)
// NetworkVarNames: m_flNearClipPlane (float)
// NetworkVarNames: m_SkyColor (Color)
// NetworkVarNames: m_flSkyIntensity (float)
// NetworkVarNames: m_SkyAmbientBounce (Color)
// NetworkVarNames: m_bUseSecondaryColor (bool)
// NetworkVarNames: m_bMixedShadows (bool)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_flCapsuleLength (float)
// NetworkVarNames: m_flMinRoughness (float)
public static class CLightComponent {
public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer
public const nint m_Color = 0x95; // Color
public const nint m_SecondaryColor = 0x99; // Color
public const nint m_flBrightness = 0xA0; // float32
public const nint m_flBrightnessScale = 0xA4; // float32
public const nint m_flBrightnessMult = 0xA8; // float32
public const nint m_flRange = 0xAC; // float32
public const nint m_flFalloff = 0xB0; // float32
public const nint m_flAttenuation0 = 0xB4; // float32
public const nint m_flAttenuation1 = 0xB8; // float32
public const nint m_flAttenuation2 = 0xBC; // float32
public const nint m_flTheta = 0xC0; // float32
public const nint m_flPhi = 0xC4; // float32
public const nint m_hLightCookie = 0xC8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nCascades = 0xD0; // int32
public const nint m_nCastShadows = 0xD4; // int32
public const nint m_nShadowWidth = 0xD8; // int32
public const nint m_nShadowHeight = 0xDC; // int32
public const nint m_bRenderDiffuse = 0xE0; // bool
public const nint m_nRenderSpecular = 0xE4; // int32
public const nint m_bRenderTransmissive = 0xE8; // bool
public const nint m_flOrthoLightWidth = 0xEC; // float32
public const nint m_flOrthoLightHeight = 0xF0; // float32
public const nint m_nStyle = 0xF4; // int32
public const nint m_Pattern = 0xF8; // CUtlString
public const nint m_nCascadeRenderStaticObjects = 0x100; // int32
public const nint m_flShadowCascadeCrossFade = 0x104; // float32
public const nint m_flShadowCascadeDistanceFade = 0x108; // float32
public const nint m_flShadowCascadeDistance0 = 0x10C; // float32
public const nint m_flShadowCascadeDistance1 = 0x110; // float32
public const nint m_flShadowCascadeDistance2 = 0x114; // float32
public const nint m_flShadowCascadeDistance3 = 0x118; // float32
public const nint m_nShadowCascadeResolution0 = 0x11C; // int32
public const nint m_nShadowCascadeResolution1 = 0x120; // int32
public const nint m_nShadowCascadeResolution2 = 0x124; // int32
public const nint m_nShadowCascadeResolution3 = 0x128; // int32
public const nint m_bUsesBakedShadowing = 0x12C; // bool
public const nint m_nShadowPriority = 0x130; // int32
public const nint m_nBakedShadowIndex = 0x134; // int32
public const nint m_bRenderToCubemaps = 0x138; // bool
public const nint m_nDirectLight = 0x13C; // int32
public const nint m_nIndirectLight = 0x140; // int32
public const nint m_flFadeMinDist = 0x144; // float32
public const nint m_flFadeMaxDist = 0x148; // float32
public const nint m_flShadowFadeMinDist = 0x14C; // float32
public const nint m_flShadowFadeMaxDist = 0x150; // float32
public const nint m_bEnabled = 0x154; // bool
public const nint m_bFlicker = 0x155; // bool
public const nint m_bPrecomputedFieldsValid = 0x156; // bool
public const nint m_vPrecomputedBoundsMins = 0x158; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector
public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector
public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle
public const nint m_vPrecomputedOBBExtent = 0x188; // Vector
public const nint m_flPrecomputedMaxRange = 0x194; // float32
public const nint m_nFogLightingMode = 0x198; // int32
public const nint m_flFogContributionStength = 0x19C; // float32
public const nint m_flNearClipPlane = 0x1A0; // float32
public const nint m_SkyColor = 0x1A4; // Color
public const nint m_flSkyIntensity = 0x1A8; // float32
public const nint m_SkyAmbientBounce = 0x1AC; // Color
public const nint m_bUseSecondaryColor = 0x1B0; // bool
public const nint m_bMixedShadows = 0x1B1; // bool
public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t
public const nint m_flCapsuleLength = 0x1B8; // float32
public const nint m_flMinRoughness = 0x1BC; // float32
public const nint m_bPvsModifyEntity = 0x1D0; // bool
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CSkillFloat {
public const nint m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CSkillInt {
public const nint m_pValue = 0x0; // int32[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSkillDamage {
public const nint m_flDamage = 0x0; // CSkillFloat
public const nint m_flPhysicsForceDamage = 0x10; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CRemapFloat {
public const nint m_pValue = 0x0; // float32[4]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBasePlayerControllerAPI {
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: nType (FixAngleSet_t)
// NetworkVarNames: qAngle (QAngle)
// NetworkVarNames: nIndex (uint32)
public static class ViewAngleServerChange_t {
public const nint nType = 0x30; // FixAngleSet_t
public const nint qAngle = 0x34; // QAngle
public const nint nIndex = 0x40; // uint32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class CommandToolCommand_t {
public const nint m_bEnabled = 0x0; // bool
public const nint m_bOpened = 0x1; // bool
public const nint m_InternalId = 0x4; // uint32
public const nint m_ShortName = 0x8; // CUtlString
public const nint m_ExecMode = 0x10; // CommandExecMode_t
public const nint m_SpawnGroup = 0x18; // CUtlString
public const nint m_PeriodicExecDelay = 0x20; // float32
public const nint m_SpecType = 0x24; // CommandEntitySpecType_t
public const nint m_EntitySpec = 0x28; // CUtlString
public const nint m_Commands = 0x30; // CUtlString
public const nint m_SetDebugBits = 0x38; // DebugOverlayBits_t
public const nint m_ClearDebugBits = 0x40; // DebugOverlayBits_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CDynamicPropAPI {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: localSound (Vector)
// NetworkVarNames: soundscapeIndex (int32)
// NetworkVarNames: localBits (uint8)
// NetworkVarNames: soundscapeEntityListIndex (int)
// NetworkVarNames: soundEventHash (uint32)
public static class audioparams_t {
public const nint localSound = 0x8; // Vector[8]
public const nint soundscapeIndex = 0x68; // int32
public const nint localBits = 0x6C; // uint8
public const nint soundscapeEntityListIndex = 0x70; // int32
public const nint soundEventHash = 0x74; // uint32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
// NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
// NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
// NetworkVarNames: m_PlayerFog (fogplayerparams_t)
// NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>)
// NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>)
// NetworkVarNames: m_audio (audioparams_t)
// NetworkVarNames: m_PostProcessingVolumes (CHandle<CPostProcessingVolume>)
public static class CPlayer_CameraServices {
public const nint m_vecCsViewPunchAngle = 0x40; // QAngle
public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32
public const nint m_PlayerFog = 0x58; // fogplayerparams_t
public const nint m_hColorCorrectionCtrl = 0x98; // CHandle<CColorCorrection>
public const nint m_hViewEntity = 0x9C; // CHandle<CBaseEntity>
public const nint m_hTonemapController = 0xA0; // CHandle<CTonemapController2>
public const nint m_audio = 0xA8; // audioparams_t
public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase<CHandle<CPostProcessingVolume>>
public const nint m_flOldPlayerZ = 0x138; // float32
public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32
public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector<CHandle<CEnvSoundscapeTriggerable>>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
// NetworkVarNames: m_flMaxspeed (float32)
// NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
public static class CPlayer_MovementServices {
public const nint m_nImpulse = 0x40; // int32
public const nint m_nButtons = 0x48; // CInButtonState
public const nint m_nQueuedButtonDownMask = 0x68; // uint64
public const nint m_nQueuedButtonChangeMask = 0x70; // uint64
public const nint m_nButtonDoublePressed = 0x78; // uint64
public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64]
public const nint m_nLastCommandNumberProcessed = 0x180; // uint32
public const nint m_nToggleButtonDownMask = 0x188; // uint64
public const nint m_flMaxspeed = 0x198; // float32
public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
public const nint m_flForwardMove = 0x1AC; // float32
public const nint m_flLeftMove = 0x1B0; // float32
public const nint m_flUpMove = 0x1B4; // float32
public const nint m_vecLastMovementImpulses = 0x1B8; // Vector
public const nint m_vecOldViewAngles = 0x1C4; // QAngle
}
// Parent: CPlayer_MovementServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flFallVelocity (float32)
// NetworkVarNames: m_bInCrouch (bool)
// NetworkVarNames: m_nCrouchState (uint32)
// NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
// NetworkVarNames: m_bDucked (bool)
// NetworkVarNames: m_bDucking (bool)
// NetworkVarNames: m_bInDuckJump (bool)
public static class CPlayer_MovementServices_Humanoid {
public const nint m_flStepSoundTime = 0x1D8; // float32
public const nint m_flFallVelocity = 0x1DC; // float32
public const nint m_bInCrouch = 0x1E0; // bool
public const nint m_nCrouchState = 0x1E4; // uint32
public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t
public const nint m_bDucked = 0x1EC; // bool
public const nint m_bDucking = 0x1ED; // bool
public const nint m_bInDuckJump = 0x1EE; // bool
public const nint m_groundNormal = 0x1F0; // Vector
public const nint m_flSurfaceFriction = 0x1FC; // float32
public const nint m_surfaceProps = 0x200; // CUtlStringToken
public const nint m_nStepside = 0x210; // int32
public const nint m_iTargetVolume = 0x214; // int32
public const nint m_vecSmoothedVelocity = 0x218; // Vector
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_iObserverMode (uint8)
// NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>)
public static class CPlayer_ObserverServices {
public const nint m_iObserverMode = 0x40; // uint8
public const nint m_hObserverTarget = 0x44; // CHandle<CBaseEntity>
public const nint m_iObserverLastMode = 0x48; // ObserverMode_t
public const nint m_bForcedObserverMode = 0x4C; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hMyWeapons (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon>
public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_bPreventWeaponPickup = 0xA0; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class AmmoTypeInfo_t {
public const nint m_nMaxCarry = 0x10; // int32
public const nint m_nSplashSize = 0x1C; // CRangeInt
public const nint m_nFlags = 0x24; // AmmoFlags_t
public const nint m_flMass = 0x28; // float32
public const nint m_flSpeed = 0x2C; // CRangeFloat
}
// Parent: CBodyComponentSkeletonInstance
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_animationController (CBaseAnimGraphController)
public static class CBodyComponentBaseAnimGraph {
public const nint m_animationController = 0x478; // CBaseAnimGraphController
public const nint __m_pChainEntity = 0x980; // CNetworkVarChainer
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_ID (CUtlStringToken)
// NetworkVarNames: m_Values (Vector4D)
public static class EntityRenderAttribute_t {
public const nint m_ID = 0x30; // CUtlStringToken
public const nint m_Values = 0x34; // Vector4D
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_Handle (ModelConfigHandle_t)
// NetworkVarNames: m_Name (string_t)
// NetworkVarNames: m_AssociatedEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_AssociatedEntityNames (string_t)
public static class ActiveModelConfig_t {
public const nint m_Handle = 0x28; // ModelConfigHandle_t
public const nint m_Name = 0x30; // CUtlSymbolLarge
public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase<CUtlSymbolLarge>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hOwner (CEntityHandle)
// NetworkVarNames: m_name (CUtlStringToken)
public static class CGameSceneNodeHandle {
public const nint m_hOwner = 0x8; // CEntityHandle
public const nint m_name = 0xC; // CUtlStringToken
}
// Parent: None
// Fields count: 32
//
// Metadata:
// NetworkVarNames: m_hParent (CGameSceneNodeHandle)
// NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
// NetworkVarNames: m_angRotation (QAngle)
// NetworkVarNames: m_flScale (float)
// NetworkVarNames: m_name (CUtlStringToken)
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance*
public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode*
public const nint m_hParent = 0x70; // CGameSceneNodeHandle
public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector
public const nint m_angRotation = 0xB8; // QAngle
public const nint m_flScale = 0xC4; // float32
public const nint m_vecAbsOrigin = 0xC8; // Vector
public const nint m_angAbsRotation = 0xD4; // QAngle
public const nint m_flAbsScale = 0xE0; // float32
public const nint m_nParentAttachmentOrBone = 0xE4; // int16
public const nint m_bDebugAbsOriginChanges = 0xE6; // bool
public const nint m_bDormant = 0xE7; // bool
public const nint m_bForceParentToBeNetworked = 0xE8; // bool
public const nint m_bDirtyHierarchy = 0x0; // bitfield:1
public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1
public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1
public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1
public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
public const nint m_bBoneMergeFlex = 0x0; // bitfield:1
public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2
public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
public const nint m_nHierarchicalDepth = 0xEB; // uint8
public const nint m_nHierarchyType = 0xEC; // uint8
public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8
public const nint m_name = 0xF0; // CUtlStringToken
public const nint m_hierarchyAttachName = 0x140; // CUtlStringToken
public const nint m_flZOffset = 0x144; // float32
public const nint m_vRenderOrigin = 0x148; // Vector
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flPrevCycle (float32)
// NetworkVarNames: m_flCycle (float32)
public static class CNetworkedSequenceOperation {
public const nint m_hSequence = 0x8; // HSequence
public const nint m_flPrevCycle = 0xC; // float32
public const nint m_flCycle = 0x10; // float32
public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat
public const nint m_bSequenceChangeNetworked = 0x1C; // bool
public const nint m_bDiscontinuity = 0x1D; // bool
public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_hModel (HModelStrong)
// NetworkVarNames: m_bClientClothCreationSuppressed (bool)
// NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
// NetworkVarNames: m_nIdealMotionType (int8)
public static class CModelState {
public const nint m_hModel = 0xA0; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_ModelName = 0xA8; // CUtlSymbolLarge
public const nint m_bClientClothCreationSuppressed = 0xE8; // bool
public const nint m_MeshGroupMask = 0x180; // uint64
public const nint m_nIdealMotionType = 0x212; // int8
public const nint m_nForceLOD = 0x213; // int8
public const nint m_nClothUpdateFlags = 0x214; // int8
}
// Parent: CGameSceneNode
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_modelState (CModelState)
// NetworkVarNames: m_bIsAnimationEnabled (bool)
// NetworkVarNames: m_bUseParentRenderBounds (bool)
// NetworkVarNames: m_materialGroup (CUtlStringToken)
// NetworkVarNames: m_nHitboxSet (uint8)
public static class CSkeletonInstance {
public const nint m_modelState = 0x160; // CModelState
public const nint m_bIsAnimationEnabled = 0x380; // bool
public const nint m_bUseParentRenderBounds = 0x381; // bool
public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool
public const nint m_bDirtyMotionType = 0x0; // bitfield:1
public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
public const nint m_materialGroup = 0x384; // CUtlStringToken
public const nint m_nHitboxSet = 0x388; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class IntervalTimer {
public const nint m_timestamp = 0x8; // GameTime_t
public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (GameTime_t)
// NetworkVarNames: m_timescale (float32)
// NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
public static class CountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // GameTime_t
public const nint m_timescale = 0x10; // float32
public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_duration (float32)
// NetworkVarNames: m_timestamp (float32)
// NetworkVarNames: m_timescale (float32)
public static class EngineCountdownTimer {
public const nint m_duration = 0x8; // float32
public const nint m_timestamp = 0xC; // float32
public const nint m_timescale = 0x10; // float32
}
// Parent: IntervalTimer
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flValues (float)
// NetworkVarNames: m_nValueCounts (int)
// NetworkVarNames: m_nBucketCount (int)
// NetworkVarNames: m_flInterval (float)
// NetworkVarNames: m_flFinalValue (float)
// NetworkVarNames: m_nCompressionType (TimelineCompression_t)
// NetworkVarNames: m_bStopped (bool)
public static class CTimeline {
public const nint m_flValues = 0x10; // float32[64]
public const nint m_nValueCounts = 0x110; // int32[64]
public const nint m_nBucketCount = 0x210; // int32
public const nint m_flInterval = 0x214; // float32
public const nint m_flFinalValue = 0x218; // float32
public const nint m_nCompressionType = 0x21C; // TimelineCompression_t
public const nint m_bStopped = 0x220; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_PredNetBoolVariables (uint32)
// NetworkVarNames: m_PredNetByteVariables (byte)
// NetworkVarNames: m_PredNetUInt16Variables (uint16)
// NetworkVarNames: m_PredNetIntVariables (int32)
// NetworkVarNames: m_PredNetUInt32Variables (uint32)
// NetworkVarNames: m_PredNetUInt64Variables (uint64)
// NetworkVarNames: m_PredNetFloatVariables (float)
// NetworkVarNames: m_PredNetVectorVariables (Vector)
// NetworkVarNames: m_PredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte)
// NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16)
// NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32)
// NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64)
// NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float)
// NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector)
// NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion)
// NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol)
// NetworkVarNames: m_nBoolVariablesCount (int)
// NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int)
// NetworkVarNames: m_nRandomSeedOffset (int)
// NetworkVarNames: m_flLastTeleportTime (float)
public static class CAnimGraphNetworkedVariables {
public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase<uint32>
public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase<uint8>
public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase<uint16>
public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase<int32>
public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase<uint32>
public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase<uint64>
public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase<float32>
public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase<Vector>
public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase<Quaternion>
public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase<CGlobalSymbol>
public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase<uint8>
public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase<uint16>
public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase<int32>
public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase<uint32>
public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase<uint64>
public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase<float32>
public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase<Vector>
public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase<Quaternion>
public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase<CGlobalSymbol>
public const nint m_nBoolVariablesCount = 0x1E8; // int32
public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32
public const nint m_nRandomSeedOffset = 0x1F0; // int32
public const nint m_flLastTeleportTime = 0x1F4; // float32
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPropertyCustomFGDType
public static class CFootstepTableHandle {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CBaseEntityAPI {
}
// Parent: None
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class CGameScriptedMoveData {
public const nint m_vAccumulatedRootMotion = 0x0; // Vector
public const nint m_vDest = 0xC; // Vector
public const nint m_vSrc = 0x18; // Vector
public const nint m_angSrc = 0x24; // QAngle
public const nint m_angDst = 0x30; // QAngle
public const nint m_angCurrent = 0x3C; // QAngle
public const nint m_flAngRate = 0x48; // float32
public const nint m_flDuration = 0x4C; // float32
public const nint m_flStartTime = 0x50; // GameTime_t
public const nint m_bActive = 0x54; // bool
public const nint m_bTeleportOnEnd = 0x55; // bool
public const nint m_bIgnoreRotation = 0x56; // bool
public const nint m_nType = 0x58; // ScriptedMoveType_t
public const nint m_bSuccess = 0x5C; // bool
public const nint m_nForcedCrouchState = 0x60; // ForcedCrouchState_t
public const nint m_bIgnoreCollisions = 0x64; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CPulseGraphInstance_ServerEntity {
public const nint m_pComponent = 0xD8; // CPulseGraphComponentBase*
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseServerFuncs {
}
// Parent: CPulseCell_BaseFlow
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
// MCellForDomain
// MPulseCellMethodBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseCell_SoundEventStart {
public const nint m_Type = 0x48; // SoundEventStartType_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CPulseServerFuncs_Sounds {
}
// Parent: CPulseCell_BaseYieldingInflow
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPulseCell_Outflow_PlaySceneBase {
public const nint m_OnFinished = 0x48; // CPulse_ResumePoint
public const nint m_OnCanceled = 0x58; // CPulse_ResumePoint
public const nint m_Triggers = 0x68; // CUtlVector<CPulse_OutflowConnection>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class PulseScriptedSequenceData_t {
public const nint m_nActorID = 0x0; // int32
public const nint m_szPreIdleSequence = 0x8; // CUtlString
public const nint m_szEntrySequence = 0x10; // CUtlString
public const nint m_szSequence = 0x18; // CUtlString
public const nint m_szExitSequence = 0x20; // CUtlString
public const nint m_bLoopPreIdleSequence = 0x28; // bool
public const nint m_bLoopActionSequence = 0x29; // bool
public const nint m_bLoopPostIdleSequence = 0x2A; // bool
public const nint m_bIgnoreLookAt = 0x2B; // bool
}
// Parent: CEntityInstance
// Fields count: 75
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
// NetworkVarNames: m_iHealth (int32)
// NetworkVarNames: m_iMaxHealth (int32)
// NetworkVarNames: m_lifeState (uint8)
// NetworkVarNames: m_bTakesDamage (bool)
// NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
// NetworkVarNames: m_bIsPlatform (bool)
// NetworkVarNames: m_MoveCollide (MoveCollide_t)
// NetworkVarNames: m_MoveType (MoveType_t)
// NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
// NetworkVarNames: m_flAnimTime (float32)
// NetworkVarNames: m_flSimulationTime (float32)
// NetworkVarNames: m_flCreateTime (GameTime_t)
// NetworkVarNames: m_bClientSideRagdoll (bool)
// NetworkVarNames: m_ubInterpolationFrame (uint8)
// NetworkVarNames: m_iTeamNum (uint8)
// NetworkVarNames: m_spawnflags (uint32)
// NetworkVarNames: m_nNextThinkTick (GameTick_t)
// NetworkVarNames: m_fFlags (uint32)
// NetworkVarNames: m_vecVelocity (CNetworkVelocityVector)
// NetworkVarNames: m_vecBaseVelocity (Vector)
// NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_fEffects (uint32)
// NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_flFriction (float32)
// NetworkVarNames: m_flElasticity (float32)
// NetworkVarNames: m_flGravityScale (float32)
// NetworkVarNames: m_flTimeScale (float32)
// NetworkVarNames: m_flWaterLevel (float)
// NetworkVarNames: m_bAnimatedEveryTick (bool)
// NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
public static class CBaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
public const nint m_aThinkFunctions = 0x4F0; // CUtlVector<thinkfunc_t>
public const nint m_iCurrentThinkContext = 0x508; // int32
public const nint m_nLastThinkTick = 0x50C; // GameTick_t
public const nint m_nDisableContextThinkStartTick = 0x510; // GameTick_t
public const nint m_isSteadyState = 0x520; // CBitVec<64>
public const nint m_lastNetworkChange = 0x528; // float32
public const nint m_ResponseContexts = 0x540; // CUtlVector<ResponseContext_t>
public const nint m_iszResponseContext = 0x558; // CUtlSymbolLarge
public const nint m_iHealth = 0x5A0; // int32
public const nint m_iMaxHealth = 0x5A4; // int32
public const nint m_lifeState = 0x5A8; // uint8
public const nint m_flDamageAccumulator = 0x5AC; // float32
public const nint m_bTakesDamage = 0x5B0; // bool
public const nint m_nTakeDamageFlags = 0x5B4; // TakeDamageFlags_t
public const nint m_bIsPlatform = 0x5B8; // bool
public const nint m_MoveCollide = 0x5BA; // MoveCollide_t
public const nint m_MoveType = 0x5BB; // MoveType_t
public const nint m_nActualMoveType = 0x5BC; // MoveType_t
public const nint m_nWaterTouch = 0x5BD; // uint8
public const nint m_nSlimeTouch = 0x5BE; // uint8
public const nint m_bRestoreInHierarchy = 0x5BF; // bool
public const nint m_target = 0x5C0; // CUtlSymbolLarge
public const nint m_hDamageFilter = 0x5C8; // CHandle<CBaseFilter>
public const nint m_iszDamageFilterName = 0x5D0; // CUtlSymbolLarge
public const nint m_flMoveDoneTime = 0x5D8; // float32
public const nint m_nSubclassID = 0x5DC; // CUtlStringToken
public const nint m_flAnimTime = 0x5E8; // float32
public const nint m_flSimulationTime = 0x5EC; // float32
public const nint m_flCreateTime = 0x5F0; // GameTime_t
public const nint m_bClientSideRagdoll = 0x5F4; // bool
public const nint m_ubInterpolationFrame = 0x5F5; // uint8
public const nint m_vPrevVPhysicsUpdatePos = 0x5F8; // Vector
public const nint m_iTeamNum = 0x604; // uint8
public const nint m_iGlobalname = 0x608; // CUtlSymbolLarge
public const nint m_iSentToClients = 0x610; // int32
public const nint m_flSpeed = 0x614; // float32
public const nint m_sUniqueHammerID = 0x618; // CUtlString
public const nint m_spawnflags = 0x620; // uint32
public const nint m_nNextThinkTick = 0x624; // GameTick_t
public const nint m_nSimulationTick = 0x628; // int32
public const nint m_OnKilled = 0x630; // CEntityIOOutput
public const nint m_fFlags = 0x658; // uint32
public const nint m_vecAbsVelocity = 0x65C; // Vector
public const nint m_vecVelocity = 0x668; // CNetworkVelocityVector
public const nint m_vecBaseVelocity = 0x698; // Vector
public const nint m_nPushEnumCount = 0x6A4; // int32
public const nint m_pCollision = 0x6A8; // CCollisionProperty*
public const nint m_hEffectEntity = 0x6B0; // CHandle<CBaseEntity>
public const nint m_hOwnerEntity = 0x6B4; // CHandle<CBaseEntity>
public const nint m_fEffects = 0x6B8; // uint32
public const nint m_hGroundEntity = 0x6BC; // CHandle<CBaseEntity>
public const nint m_flFriction = 0x6C0; // float32
public const nint m_flElasticity = 0x6C4; // float32
public const nint m_flGravityScale = 0x6C8; // float32
public const nint m_flTimeScale = 0x6CC; // float32
public const nint m_flWaterLevel = 0x6D0; // float32
public const nint m_bAnimatedEveryTick = 0x6D4; // bool
public const nint m_bDisableLowViolence = 0x6D5; // bool
public const nint m_nWaterType = 0x6D6; // uint8
public const nint m_iEFlags = 0x6D8; // int32
public const nint m_OnUser1 = 0x6E0; // CEntityIOOutput
public const nint m_OnUser2 = 0x708; // CEntityIOOutput
public const nint m_OnUser3 = 0x730; // CEntityIOOutput
public const nint m_OnUser4 = 0x758; // CEntityIOOutput
public const nint m_iInitialTeamNum = 0x780; // int32
public const nint m_flNavIgnoreUntilTime = 0x784; // GameTime_t
public const nint m_vecAngVelocity = 0x788; // QAngle
public const nint m_bNetworkQuantizeOriginAndAngles = 0x794; // bool
public const nint m_bLagCompensate = 0x795; // bool
public const nint m_flOverriddenFriction = 0x798; // float32
public const nint m_pBlocker = 0x79C; // CHandle<CBaseEntity>
public const nint m_flLocalTime = 0x7A0; // float32
public const nint m_flVPhysicsUpdateLocalTime = 0x7A4; // float32
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_flFadeInDuration (float32)
// NetworkVarNames: m_flFadeOutDuration (float32)
// NetworkVarNames: m_flMaxWeight (float32)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bClientSide (bool)
// NetworkVarNames: m_bExclusive (bool)
// NetworkVarNames: m_MinFalloff (float32)
// NetworkVarNames: m_MaxFalloff (float32)
// NetworkVarNames: m_flCurWeight (float32)
// NetworkVarNames: m_netlookupFilename (char)
public static class CColorCorrection {
public const nint m_flFadeInDuration = 0x7A8; // float32
public const nint m_flFadeOutDuration = 0x7AC; // float32
public const nint m_flStartFadeInWeight = 0x7B0; // float32
public const nint m_flStartFadeOutWeight = 0x7B4; // float32
public const nint m_flTimeStartFadeIn = 0x7B8; // GameTime_t
public const nint m_flTimeStartFadeOut = 0x7BC; // GameTime_t
public const nint m_flMaxWeight = 0x7C0; // float32
public const nint m_bStartDisabled = 0x7C4; // bool
public const nint m_bEnabled = 0x7C5; // bool
public const nint m_bMaster = 0x7C6; // bool
public const nint m_bClientSide = 0x7C7; // bool
public const nint m_bExclusive = 0x7C8; // bool
public const nint m_MinFalloff = 0x7CC; // float32
public const nint m_MaxFalloff = 0x7D0; // float32
public const nint m_flCurWeight = 0x7D4; // float32
public const nint m_netlookupFilename = 0x7D8; // char[512]
public const nint m_lookupFilename = 0x9D8; // CUtlSymbolLarge
}
// Parent: CBaseEntity
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_hEntAttached (CHandle<CBaseEntity>)
// NetworkVarNames: m_bCheapEffect (bool)
public static class CEntityFlame {
public const nint m_hEntAttached = 0x7A8; // CHandle<CBaseEntity>
public const nint m_bCheapEffect = 0x7AC; // bool
public const nint m_flSize = 0x7B0; // float32
public const nint m_bUseHitboxes = 0x7B4; // bool
public const nint m_iNumHitboxFires = 0x7B8; // int32
public const nint m_flHitboxFireScale = 0x7BC; // float32
public const nint m_flLifetime = 0x7C0; // GameTime_t
public const nint m_hAttacker = 0x7C4; // CHandle<CBaseEntity>
public const nint m_iDangerSound = 0x7C8; // int32
public const nint m_flDirectDamagePerSecond = 0x7CC; // float32
public const nint m_iCustomDamageType = 0x7D0; // int32
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flStartScale (float32)
// NetworkVarNames: m_flScaleTime (float32)
// NetworkVarNames: m_nFlags (uint32)
public static class CBaseFire {
public const nint m_flScale = 0x7A8; // float32
public const nint m_flStartScale = 0x7AC; // float32
public const nint m_flScaleTime = 0x7B0; // float32
public const nint m_nFlags = 0x7B4; // uint32
}
// Parent: CBaseFire
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nFlameModelIndex (int32)
// NetworkVarNames: m_nFlameFromAboveModelIndex (int32)
public static class CFireSmoke {
public const nint m_nFlameModelIndex = 0x7B8; // int32
public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_skyboxData (sky3dparams_t)
// NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
public static class CSkyCamera {
public const nint m_skyboxData = 0x7A8; // sky3dparams_t
public const nint m_skyboxSlotToken = 0x838; // CUtlStringToken
public const nint m_bUseAngles = 0x83C; // bool
public const nint m_pNext = 0x840; // CSkyCamera*
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CNavLinkAnimgraphVar {
public const nint m_strAnimgraphVar = 0x0; // CUtlString
public const nint m_unAlignmentDegrees = 0x8; // uint32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nInteractsAs (uint64)
// NetworkVarNames: m_nInteractsWith (uint64)
// NetworkVarNames: m_nInteractsExclude (uint64)
// NetworkVarNames: m_nEntityId (uint32)
// NetworkVarNames: m_nOwnerId (uint32)
// NetworkVarNames: m_nHierarchyId (uint16)
// NetworkVarNames: m_nCollisionGroup (uint8)
// NetworkVarNames: m_nCollisionFunctionMask (uint8)
public static class VPhysicsCollisionAttribute_t {
public const nint m_nInteractsAs = 0x8; // uint64
public const nint m_nInteractsWith = 0x10; // uint64
public const nint m_nInteractsExclude = 0x18; // uint64
public const nint m_nEntityId = 0x20; // uint32
public const nint m_nOwnerId = 0x24; // uint32
public const nint m_nHierarchyId = 0x28; // uint16
public const nint m_nCollisionGroup = 0x2A; // uint8
public const nint m_nCollisionFunctionMask = 0x2B; // uint8
}
// Parent: None
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
// NetworkVarNames: m_vecMins (Vector)
// NetworkVarNames: m_vecMaxs (Vector)
// NetworkVarNames: m_usSolidFlags (uint8)
// NetworkVarNames: m_nSolidType (SolidType_t)
// NetworkVarNames: m_triggerBloat (uint8)
// NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
// NetworkVarNames: m_CollisionGroup (uint8)
// NetworkVarNames: m_nEnablePhysics (uint8)
// NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
// NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
// NetworkVarNames: m_vCapsuleCenter1 (Vector)
// NetworkVarNames: m_vCapsuleCenter2 (Vector)
// NetworkVarNames: m_flCapsuleRadius (float)
public static class CCollisionProperty {
public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
public const nint m_vecMins = 0x40; // Vector
public const nint m_vecMaxs = 0x4C; // Vector
public const nint m_usSolidFlags = 0x5A; // uint8
public const nint m_nSolidType = 0x5B; // SolidType_t
public const nint m_triggerBloat = 0x5C; // uint8
public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t
public const nint m_CollisionGroup = 0x5E; // uint8
public const nint m_nEnablePhysics = 0x5F; // uint8
public const nint m_flBoundingRadius = 0x60; // float32
public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector
public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
public const nint m_vecSurroundingMaxs = 0x7C; // Vector
public const nint m_vecSurroundingMins = 0x88; // Vector
public const nint m_vCapsuleCenter1 = 0x94; // Vector
public const nint m_vCapsuleCenter2 = 0xA0; // Vector
public const nint m_flCapsuleRadius = 0xAC; // float32
}
// Parent: None
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_vOrigin (Vector)
// NetworkVarNames: m_vStart (Vector)
// NetworkVarNames: m_vNormal (Vector)
// NetworkVarNames: m_vAngles (QAngle)
// NetworkVarNames: m_hEntity (CEntityHandle)
// NetworkVarNames: m_hOtherEntity (CEntityHandle)
// NetworkVarNames: m_flScale (float32)
// NetworkVarNames: m_flMagnitude (float32)
// NetworkVarNames: m_flRadius (float32)
// NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
// NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
// NetworkVarNames: m_nDamageType (uint32)
// NetworkVarNames: m_nPenetrate (uint8)
// NetworkVarNames: m_nMaterial (uint16)
// NetworkVarNames: m_nHitBox (uint16)
// NetworkVarNames: m_nColor (uint8)
// NetworkVarNames: m_fFlags (uint8)
// NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
// NetworkVarNames: m_nAttachmentName (CUtlStringToken)
// NetworkVarNames: m_iEffectName (uint16)
// NetworkVarNames: m_nExplosionType (uint8)
public static class CEffectData {
public const nint m_vOrigin = 0x8; // Vector
public const nint m_vStart = 0x14; // Vector
public const nint m_vNormal = 0x20; // Vector
public const nint m_vAngles = 0x2C; // QAngle
public const nint m_hEntity = 0x38; // CEntityHandle
public const nint m_hOtherEntity = 0x3C; // CEntityHandle
public const nint m_flScale = 0x40; // float32
public const nint m_flMagnitude = 0x44; // float32
public const nint m_flRadius = 0x48; // float32
public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken
public const nint m_nEffectIndex = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nDamageType = 0x58; // uint32
public const nint m_nPenetrate = 0x5C; // uint8
public const nint m_nMaterial = 0x5E; // uint16
public const nint m_nHitBox = 0x60; // uint16
public const nint m_nColor = 0x62; // uint8
public const nint m_fFlags = 0x63; // uint8
public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t
public const nint m_nAttachmentName = 0x68; // CUtlStringToken
public const nint m_iEffectName = 0x6C; // uint16
public const nint m_nExplosionType = 0x6E; // uint8
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFadeStartDist (float32)
// NetworkVarNames: m_flFadeEndDist (float32)
public static class CEnvDetailController {
public const nint m_flFadeStartDist = 0x7A8; // float32
public const nint m_flFadeEndDist = 0x7AC; // float32
}
// Parent: None
// Fields count: 31
//
// Metadata:
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iWindSeed (uint32)
// NetworkVarNames: m_iMinWind (uint16)
// NetworkVarNames: m_iMaxWind (uint16)
// NetworkVarNames: m_windRadius (int32)
// NetworkVarNames: m_iMinGust (uint16)
// NetworkVarNames: m_iMaxGust (uint16)
// NetworkVarNames: m_flMinGustDelay (float32)
// NetworkVarNames: m_flMaxGustDelay (float32)
// NetworkVarNames: m_flGustDuration (float32)
// NetworkVarNames: m_iGustDirChange (uint16)
// NetworkVarNames: m_location (Vector)
// NetworkVarNames: m_iInitialWindDir (uint16)
// NetworkVarNames: m_flInitialWindSpeed (float32)
public static class CEnvWindShared {
public const nint m_flStartTime = 0x8; // GameTime_t
public const nint m_iWindSeed = 0xC; // uint32
public const nint m_iMinWind = 0x10; // uint16
public const nint m_iMaxWind = 0x12; // uint16
public const nint m_windRadius = 0x14; // int32
public const nint m_iMinGust = 0x18; // uint16
public const nint m_iMaxGust = 0x1A; // uint16
public const nint m_flMinGustDelay = 0x1C; // float32
public const nint m_flMaxGustDelay = 0x20; // float32
public const nint m_flGustDuration = 0x24; // float32
public const nint m_iGustDirChange = 0x28; // uint16
public const nint m_location = 0x2C; // Vector
public const nint m_iszGustSound = 0x38; // int32
public const nint m_iWindDir = 0x3C; // int32
public const nint m_flWindSpeed = 0x40; // float32
public const nint m_currentWindVector = 0x44; // Vector
public const nint m_CurrentSwayVector = 0x50; // Vector
public const nint m_PrevSwayVector = 0x5C; // Vector
public const nint m_iInitialWindDir = 0x68; // uint16
public const nint m_flInitialWindSpeed = 0x6C; // float32
public const nint m_OnGustStart = 0x70; // CEntityIOOutput
public const nint m_OnGustEnd = 0x98; // CEntityIOOutput
public const nint m_flVariationTime = 0xC0; // GameTime_t
public const nint m_flSwayTime = 0xC4; // GameTime_t
public const nint m_flSimTime = 0xC8; // GameTime_t
public const nint m_flSwitchTime = 0xCC; // GameTime_t
public const nint m_flAveWindSpeed = 0xD0; // float32
public const nint m_bGusting = 0xD4; // bool
public const nint m_flWindAngleVariation = 0xD8; // float32
public const nint m_flWindSpeedVariation = 0xDC; // float32
public const nint m_iEntIndex = 0xE0; // CEntityIndex
}
// Parent: None
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_nModelID (int32)
// NetworkVarNames: m_hMaterial (HMaterialStrong)
// NetworkVarNames: m_solid (ShardSolid_t)
// NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode)
// NetworkVarNames: m_vecPanelSize (Vector2D)
// NetworkVarNames: m_vecStressPositionA (Vector2D)
// NetworkVarNames: m_vecStressPositionB (Vector2D)
// NetworkVarNames: m_vecPanelVertices (Vector2D)
// NetworkVarNames: m_flGlassHalfThickness (float)
// NetworkVarNames: m_bHasParent (bool)
// NetworkVarNames: m_bParentFrozen (bool)
// NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
public static class shard_model_desc_t {
public const nint m_nModelID = 0x8; // int32
public const nint m_hMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_solid = 0x18; // ShardSolid_t
public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode
public const nint m_vecPanelSize = 0x1C; // Vector2D
public const nint m_vecStressPositionA = 0x24; // Vector2D
public const nint m_vecStressPositionB = 0x2C; // Vector2D
public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase<Vector2D>
public const nint m_flGlassHalfThickness = 0x50; // float32
public const nint m_bHasParent = 0x54; // bool
public const nint m_bParentFrozen = 0x55; // bool
public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_iGlowType (int32)
// NetworkVarNames: m_iGlowTeam (int32)
// NetworkVarNames: m_nGlowRange (int32)
// NetworkVarNames: m_nGlowRangeMin (int32)
// NetworkVarNames: m_glowColorOverride (Color)
// NetworkVarNames: m_bFlashing (bool)
// NetworkVarNames: m_flGlowTime (float)
// NetworkVarNames: m_flGlowStartTime (float)
// NetworkVarNames: m_bEligibleForScreenHighlight (bool)
public static class CGlowProperty {
public const nint m_fGlowColor = 0x8; // Vector
public const nint m_iGlowType = 0x30; // int32
public const nint m_iGlowTeam = 0x34; // int32
public const nint m_nGlowRange = 0x38; // int32
public const nint m_nGlowRangeMin = 0x3C; // int32
public const nint m_glowColorOverride = 0x40; // Color
public const nint m_bFlashing = 0x44; // bool
public const nint m_flGlowTime = 0x48; // float32
public const nint m_flGlowStartTime = 0x4C; // float32
public const nint m_bEligibleForScreenHighlight = 0x50; // bool
public const nint m_bGlowing = 0x51; // bool
}
// Parent: None
// Fields count: 25
//
// Metadata:
// NetworkVarNames: dirPrimary (Vector)
// NetworkVarNames: colorPrimary (Color)
// NetworkVarNames: colorSecondary (Color)
// NetworkVarNames: colorPrimaryLerpTo (Color)
// NetworkVarNames: colorSecondaryLerpTo (Color)
// NetworkVarNames: start (float32)
// NetworkVarNames: end (float32)
// NetworkVarNames: farz (float32)
// NetworkVarNames: maxdensity (float32)
// NetworkVarNames: exponent (float32)
// NetworkVarNames: HDRColorScale (float32)
// NetworkVarNames: skyboxFogFactor (float32)
// NetworkVarNames: skyboxFogFactorLerpTo (float32)
// NetworkVarNames: startLerpTo (float32)
// NetworkVarNames: endLerpTo (float32)
// NetworkVarNames: maxdensityLerpTo (float32)
// NetworkVarNames: lerptime (GameTime_t)
// NetworkVarNames: duration (float32)
// NetworkVarNames: blendtobackground (float32)
// NetworkVarNames: scattering (float32)
// NetworkVarNames: locallightscale (float32)
// NetworkVarNames: enable (bool)
// NetworkVarNames: blend (bool)
// NetworkVarNames: m_bNoReflectionFog (bool)
public static class fogparams_t {
public const nint dirPrimary = 0x8; // Vector
public const nint colorPrimary = 0x14; // Color
public const nint colorSecondary = 0x18; // Color
public const nint colorPrimaryLerpTo = 0x1C; // Color
public const nint colorSecondaryLerpTo = 0x20; // Color
public const nint start = 0x24; // float32
public const nint end = 0x28; // float32
public const nint farz = 0x2C; // float32
public const nint maxdensity = 0x30; // float32
public const nint exponent = 0x34; // float32
public const nint HDRColorScale = 0x38; // float32
public const nint skyboxFogFactor = 0x3C; // float32
public const nint skyboxFogFactorLerpTo = 0x40; // float32
public const nint startLerpTo = 0x44; // float32
public const nint endLerpTo = 0x48; // float32
public const nint maxdensityLerpTo = 0x4C; // float32
public const nint lerptime = 0x50; // GameTime_t
public const nint duration = 0x54; // float32
public const nint blendtobackground = 0x58; // float32
public const nint scattering = 0x5C; // float32
public const nint locallightscale = 0x60; // float32
public const nint enable = 0x64; // bool
public const nint blend = 0x65; // bool
public const nint m_bNoReflectionFog = 0x66; // bool
public const nint m_bPadding = 0x67; // bool
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_hCtrl (CHandle<CFogController>)
public static class fogplayerparams_t {
public const nint m_hCtrl = 0x8; // CHandle<CFogController>
public const nint m_flTransitionTime = 0xC; // float32
public const nint m_OldColor = 0x10; // Color
public const nint m_flOldStart = 0x14; // float32
public const nint m_flOldEnd = 0x18; // float32
public const nint m_flOldMaxDensity = 0x1C; // float32
public const nint m_flOldHDRColorScale = 0x20; // float32
public const nint m_flOldFarZ = 0x24; // float32
public const nint m_NewColor = 0x28; // Color
public const nint m_flNewStart = 0x2C; // float32
public const nint m_flNewEnd = 0x30; // float32
public const nint m_flNewMaxDensity = 0x34; // float32
public const nint m_flNewHDRColorScale = 0x38; // float32
public const nint m_flNewFarZ = 0x3C; // float32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: scale (int16)
// NetworkVarNames: origin (Vector)
// NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
// NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
// NetworkVarNames: fog (fogparams_t)
// NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
public static class sky3dparams_t {
public const nint scale = 0x8; // int16
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_Transforms (CTransform)
// NetworkVarNames: m_hOwner (EHANDLE)
public static class PhysicsRagdollPose_t {
public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer
public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase<CTransform>
public const nint m_hOwner = 0x48; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_iszStackName (string_t)
// NetworkVarNames: m_iszOperatorName (string_t)
// NetworkVarNames: m_iszOpvarName (string_t)
// NetworkVarNames: m_iOpvarIndex (int)
// NetworkVarNames: m_bUseAutoCompare (bool)
public static class CSoundOpvarSetPointBase {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_hSource = 0x7AC; // CEntityHandle
public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge
public const nint m_vLastPosition = 0x810; // Vector
public const nint m_iszStackName = 0x820; // CUtlSymbolLarge
public const nint m_iszOperatorName = 0x828; // CUtlSymbolLarge
public const nint m_iszOpvarName = 0x830; // CUtlSymbolLarge
public const nint m_iOpvarIndex = 0x838; // int32
public const nint m_bUseAutoCompare = 0x83C; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Attributes (CEconItemAttribute)
public static class CAttributeList {
public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar<CEconItemAttribute>
public const nint m_pManager = 0x58; // CAttributeManager*
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
// NetworkVarNames: m_flValue (float)
// NetworkVarNames: m_flInitialValue (float)
// NetworkVarNames: m_nRefundableCurrency (int)
// NetworkVarNames: m_bSetBonus (bool)
public static class CEconItemAttribute {
public const nint m_iAttributeDefinitionIndex = 0x30; // uint16
public const nint m_flValue = 0x34; // float32
public const nint m_flInitialValue = 0x38; // float32
public const nint m_nRefundableCurrency = 0x3C; // int32
public const nint m_bSetBonus = 0x40; // bool
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iReapplyProvisionParity (int)
// NetworkVarNames: m_hOuter (EHANDLE)
// NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
public static class CAttributeManager {
public const nint m_Providers = 0x8; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_iReapplyProvisionParity = 0x20; // int32
public const nint m_hOuter = 0x24; // CHandle<CBaseEntity>
public const nint m_bPreventLoopback = 0x28; // bool
public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t
public const nint m_CachedResults = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t>
}
// Parent: CAttributeManager
// Fields count: 1
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_Item (CEconItemView)
public static class CAttributeContainer {
public const nint m_Item = 0x50; // CEconItemView
}
// Parent: AmmoTypeInfo_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class GameAmmoTypeInfo_t {
public const nint m_nBuySize = 0x34; // int32
public const nint m_nCost = 0x38; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_bSpotted (bool)
// NetworkVarNames: m_bSpottedByMask (uint32)
public static class EntitySpottedState_t {
public const nint m_bSpotted = 0x8; // bool
public const nint m_bSpottedByMask = 0xC; // uint32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_pGameRules (CCSGameRules*)
public static class CCSGameRulesProxy {
public const nint m_pGameRules = 0x7A8; // CCSGameRules*
}
// Parent: None
// Fields count: 215
//
// Metadata:
// NetworkVarNames: m_bFreezePeriod (bool)
// NetworkVarNames: m_bWarmupPeriod (bool)
// NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t)
// NetworkVarNames: m_fWarmupPeriodStart (GameTime_t)
// NetworkVarNames: m_nTotalPausedTicks (int)
// NetworkVarNames: m_nPauseStartTick (int)
// NetworkVarNames: m_bServerPaused (bool)
// NetworkVarNames: m_bGamePaused (bool)
// NetworkVarNames: m_bTerroristTimeOutActive (bool)
// NetworkVarNames: m_bCTTimeOutActive (bool)
// NetworkVarNames: m_flTerroristTimeOutRemaining (float)
// NetworkVarNames: m_flCTTimeOutRemaining (float)
// NetworkVarNames: m_nTerroristTimeOuts (int)
// NetworkVarNames: m_nCTTimeOuts (int)
// NetworkVarNames: m_bTechnicalTimeOut (bool)
// NetworkVarNames: m_bMatchWaitingForResume (bool)
// NetworkVarNames: m_iRoundTime (int)
// NetworkVarNames: m_fMatchStartTime (float)
// NetworkVarNames: m_fRoundStartTime (GameTime_t)
// NetworkVarNames: m_flRestartRoundTime (GameTime_t)
// NetworkVarNames: m_bGameRestart (bool)
// NetworkVarNames: m_flGameStartTime (float)
// NetworkVarNames: m_timeUntilNextPhaseStarts (float)
// NetworkVarNames: m_gamePhase (int)
// NetworkVarNames: m_totalRoundsPlayed (int)
// NetworkVarNames: m_nRoundsPlayedThisPhase (int)
// NetworkVarNames: m_nOvertimePlaying (int)
// NetworkVarNames: m_iHostagesRemaining (int)
// NetworkVarNames: m_bAnyHostageReached (bool)
// NetworkVarNames: m_bMapHasBombTarget (bool)
// NetworkVarNames: m_bMapHasRescueZone (bool)
// NetworkVarNames: m_bMapHasBuyZone (bool)
// NetworkVarNames: m_bIsQueuedMatchmaking (bool)
// NetworkVarNames: m_nQueuedMatchmakingMode (int)
// NetworkVarNames: m_bIsValveDS (bool)
// NetworkVarNames: m_bLogoMap (bool)
// NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool)
// NetworkVarNames: m_iSpectatorSlotCount (int)
// NetworkVarNames: m_MatchDevice (int)
// NetworkVarNames: m_bHasMatchStarted (bool)
// NetworkVarNames: m_nNextMapInMapgroup (int)
// NetworkVarNames: m_szTournamentEventName (char)
// NetworkVarNames: m_szTournamentEventStage (char)
// NetworkVarNames: m_szMatchStatTxt (char)
// NetworkVarNames: m_szTournamentPredictionsTxt (char)
// NetworkVarNames: m_nTournamentPredictionsPct (int)
// NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t)
// NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t)
// NetworkVarNames: m_bIsDroppingItems (bool)
// NetworkVarNames: m_bIsQuestEligible (bool)
// NetworkVarNames: m_bIsHltvActive (bool)
// NetworkVarNames: m_nGuardianModeWaveNumber (int)
// NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int)
// NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int)
// NetworkVarNames: m_numGlobalGiftsGiven (uint32)
// NetworkVarNames: m_numGlobalGifters (uint32)
// NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32)
// NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32)
// NetworkVarNames: m_arrFeaturedGiftersGifts (uint32)
// NetworkVarNames: m_arrProhibitedItemIndices (uint16)
// NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32)
// NetworkVarNames: m_numBestOfMaps (int)
// NetworkVarNames: m_nHalloweenMaskListSeed (int)
// NetworkVarNames: m_bBombDropped (bool)
// NetworkVarNames: m_bBombPlanted (bool)
// NetworkVarNames: m_iRoundWinStatus (int)
// NetworkVarNames: m_eRoundWinReason (int)
// NetworkVarNames: m_bTCantBuy (bool)
// NetworkVarNames: m_bCTCantBuy (bool)
// NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t)
// NetworkVarNames: m_iMatchStats_RoundResults (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int)
// NetworkVarNames: m_iMatchStats_PlayersAlive_T (int)
// NetworkVarNames: m_TeamRespawnWaveTimes (float)
// NetworkVarNames: m_flNextRespawnWave (GameTime_t)
// NetworkVarNames: m_nServerQuestID (int)
// NetworkVarNames: m_vMinimapMins (Vector)
// NetworkVarNames: m_vMinimapMaxs (Vector)
// NetworkVarNames: m_MinimapVerticalSectionHeights (float)
// NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int)
// NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int)
// NetworkVarNames: m_nEndMatchMapVoteWinner (int)
// NetworkVarNames: m_iNumConsecutiveCTLoses (int)
// NetworkVarNames: m_iNumConsecutiveTerroristLoses (int)
// NetworkVarNames: m_nMatchAbortedEarlyReason (int)
// NetworkVarNames: m_pGameModeRules (CCSGameModeRules*)
// NetworkVarNames: m_RetakeRules (CRetakeGameRules)
// NetworkVarNames: m_nMatchEndCount (uint8)
// NetworkVarNames: m_nTTeamIntroVariant (int)
// NetworkVarNames: m_nCTTeamIntroVariant (int)
// NetworkVarNames: m_bTeamIntroPeriod (bool)
// NetworkVarNames: m_iRoundEndWinnerTeam (int)
// NetworkVarNames: m_eRoundEndReason (int)
// NetworkVarNames: m_bRoundEndShowTimerDefend (bool)
// NetworkVarNames: m_iRoundEndTimerTime (int)
// NetworkVarNames: m_sRoundEndFunFactToken (CUtlString)
// NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot)
// NetworkVarNames: m_iRoundEndFunFactData1 (int)
// NetworkVarNames: m_iRoundEndFunFactData2 (int)
// NetworkVarNames: m_iRoundEndFunFactData3 (int)
// NetworkVarNames: m_sRoundEndMessage (CUtlString)
// NetworkVarNames: m_iRoundEndPlayerCount (int)
// NetworkVarNames: m_bRoundEndNoMusic (bool)
// NetworkVarNames: m_iRoundEndLegacy (int)
// NetworkVarNames: m_nRoundEndCount (uint8)
// NetworkVarNames: m_iRoundStartRoundNumber (int)
// NetworkVarNames: m_nRoundStartCount (uint8)
public static class CCSGameRules {
public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer
public const nint m_coopMissionManager = 0xC0; // CHandle<CBaseEntity>
public const nint m_bFreezePeriod = 0xC4; // bool
public const nint m_bWarmupPeriod = 0xC5; // bool
public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t
public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t
public const nint m_nTotalPausedTicks = 0xD0; // int32
public const nint m_nPauseStartTick = 0xD4; // int32
public const nint m_bServerPaused = 0xD8; // bool
public const nint m_bGamePaused = 0xD9; // bool
public const nint m_bTerroristTimeOutActive = 0xDA; // bool
public const nint m_bCTTimeOutActive = 0xDB; // bool
public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32
public const nint m_flCTTimeOutRemaining = 0xE0; // float32
public const nint m_nTerroristTimeOuts = 0xE4; // int32
public const nint m_nCTTimeOuts = 0xE8; // int32
public const nint m_bTechnicalTimeOut = 0xEC; // bool
public const nint m_bMatchWaitingForResume = 0xED; // bool
public const nint m_iRoundTime = 0xF0; // int32
public const nint m_fMatchStartTime = 0xF4; // float32
public const nint m_fRoundStartTime = 0xF8; // GameTime_t
public const nint m_flRestartRoundTime = 0xFC; // GameTime_t
public const nint m_bGameRestart = 0x100; // bool
public const nint m_flGameStartTime = 0x104; // float32
public const nint m_timeUntilNextPhaseStarts = 0x108; // float32
public const nint m_gamePhase = 0x10C; // int32
public const nint m_totalRoundsPlayed = 0x110; // int32
public const nint m_nRoundsPlayedThisPhase = 0x114; // int32
public const nint m_nOvertimePlaying = 0x118; // int32
public const nint m_iHostagesRemaining = 0x11C; // int32
public const nint m_bAnyHostageReached = 0x120; // bool
public const nint m_bMapHasBombTarget = 0x121; // bool
public const nint m_bMapHasRescueZone = 0x122; // bool
public const nint m_bMapHasBuyZone = 0x123; // bool
public const nint m_bIsQueuedMatchmaking = 0x124; // bool
public const nint m_nQueuedMatchmakingMode = 0x128; // int32
public const nint m_bIsValveDS = 0x12C; // bool
public const nint m_bLogoMap = 0x12D; // bool
public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool
public const nint m_iSpectatorSlotCount = 0x130; // int32
public const nint m_MatchDevice = 0x134; // int32
public const nint m_bHasMatchStarted = 0x138; // bool
public const nint m_nNextMapInMapgroup = 0x13C; // int32
public const nint m_szTournamentEventName = 0x140; // char[512]
public const nint m_szTournamentEventStage = 0x340; // char[512]
public const nint m_szMatchStatTxt = 0x540; // char[512]
public const nint m_szTournamentPredictionsTxt = 0x740; // char[512]
public const nint m_nTournamentPredictionsPct = 0x940; // int32
public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t
public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t
public const nint m_bIsDroppingItems = 0x94C; // bool
public const nint m_bIsQuestEligible = 0x94D; // bool
public const nint m_bIsHltvActive = 0x94E; // bool
public const nint m_nGuardianModeWaveNumber = 0x950; // int32
public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32
public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32
public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32
public const nint m_nNumHeaviesToSpawn = 0x960; // int32
public const nint m_numGlobalGiftsGiven = 0x964; // uint32
public const nint m_numGlobalGifters = 0x968; // uint32
public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32
public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4]
public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4]
public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100]
public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4]
public const nint m_numBestOfMaps = 0xA68; // int32
public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32
public const nint m_bBombDropped = 0xA70; // bool
public const nint m_bBombPlanted = 0xA71; // bool
public const nint m_iRoundWinStatus = 0xA74; // int32
public const nint m_eRoundWinReason = 0xA78; // int32
public const nint m_bTCantBuy = 0xA7C; // bool
public const nint m_bCTCantBuy = 0xA7D; // bool
public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t
public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30]
public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30]
public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30]
public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32]
public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32]
public const nint m_nServerQuestID = 0xCEC; // int32
public const nint m_vMinimapMins = 0xCF0; // Vector
public const nint m_vMinimapMaxs = 0xCFC; // Vector
public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8]
public const nint m_bDontIncrementCoopWave = 0xD28; // bool
public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool
public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10]
public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10]
public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32
public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32
public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32
public const nint m_bHasHostageBeenTouched = 0xDA0; // bool
public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t
public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t
public const nint m_bLevelInitialized = 0xDAC; // bool
public const nint m_iTotalRoundsPlayed = 0xDB0; // int32
public const nint m_iUnBalancedRounds = 0xDB4; // int32
public const nint m_endMatchOnRoundReset = 0xDB8; // bool
public const nint m_endMatchOnThink = 0xDB9; // bool
public const nint m_iFreezeTime = 0xDBC; // int32
public const nint m_iNumTerrorist = 0xDC0; // int32
public const nint m_iNumCT = 0xDC4; // int32
public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32
public const nint m_iNumSpawnableCT = 0xDCC; // int32
public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector<int32>
public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32
public const nint m_bFirstConnected = 0xDEC; // bool
public const nint m_bCompleteReset = 0xDED; // bool
public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool
public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool
public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool
public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector<int32>
public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool
public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32
public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char*
public const nint m_numTotalTournamentDrops = 0xE28; // uint32
public const nint m_numSpectatorsCountMax = 0xE2C; // uint32
public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32
public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32
public const nint m_bForceTeamChangeSilent = 0xE40; // bool
public const nint m_bLoadingRoundBackupData = 0xE41; // bool
public const nint m_nMatchInfoShowType = 0xE78; // int32
public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32
public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32
public const nint m_coopBonusCoinsFound = 0xE9C; // int32
public const nint m_coopBonusPistolsOnly = 0xEA0; // bool
public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool
public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool
public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32
public const nint mTeamDMLastThinkTime = 0xEA8; // float32
public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32
public const nint m_iAccountTerrorist = 0xEB0; // int32
public const nint m_iAccountCT = 0xEB4; // int32
public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32
public const nint m_iSpawnPointCount_CT = 0xEBC; // int32
public const nint m_iMaxNumTerrorists = 0xEC0; // int32
public const nint m_iMaxNumCTs = 0xEC4; // int32
public const nint m_iLoserBonus = 0xEC8; // int32
public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32
public const nint m_tmNextPeriodicThink = 0xED0; // float32
public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool
public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32
public const nint m_iHostagesRescued = 0xEE0; // int32
public const nint m_iHostagesTouched = 0xEE4; // int32
public const nint m_flNextHostageAnnouncement = 0xEE8; // float32
public const nint m_bNoTerroristsKilled = 0xEEC; // bool
public const nint m_bNoCTsKilled = 0xEED; // bool
public const nint m_bNoEnemiesKilled = 0xEEE; // bool
public const nint m_bCanDonateWeapons = 0xEEF; // bool
public const nint m_firstKillTime = 0xEF4; // float32
public const nint m_firstBloodTime = 0xEFC; // float32
public const nint m_hostageWasInjured = 0xF18; // bool
public const nint m_hostageWasKilled = 0xF19; // bool
public const nint m_bVoteCalled = 0xF28; // bool
public const nint m_bServerVoteOnReset = 0xF29; // bool
public const nint m_flVoteCheckThrottle = 0xF2C; // float32
public const nint m_bBuyTimeEnded = 0xF30; // bool
public const nint m_nLastFreezeEndBeep = 0xF34; // int32
public const nint m_bTargetBombed = 0xF38; // bool
public const nint m_bBombDefused = 0xF39; // bool
public const nint m_bMapHasBombZone = 0xF3A; // bool
public const nint m_vecMainCTSpawnPos = 0xF58; // Vector
public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector<SpawnPoint*>
public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool
public const nint m_iNextCTSpawnPoint = 0xF9C; // int32
public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32
public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32
public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32
public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector<SpawnPoint*>
public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector<SpawnPoint*>
public const nint m_bIsUnreservedGameServer = 0xFE0; // bool
public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32
public const nint m_bAllowWeaponSwitch = 0x1250; // bool
public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool
public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t
public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32
public const nint m_flLastThinkTime = 0x125C; // GameTime_t
public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32
public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32
public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32
public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool
public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool
public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool
public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules*
public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3
public const nint m_hPlayerResource = 0x1568; // CHandle<CBaseEntity>
public const nint m_RetakeRules = 0x1570; // CRetakeGameRules
public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32
public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32
public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector<int32>[4]
public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4]
public const nint m_nMatchEndCount = 0x17E8; // uint8
public const nint m_nTTeamIntroVariant = 0x17EC; // int32
public const nint m_nCTTeamIntroVariant = 0x17F0; // int32
public const nint m_bTeamIntroPeriod = 0x17F4; // bool
public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t
public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool
public const nint m_iRoundEndWinnerTeam = 0x1800; // int32
public const nint m_eRoundEndReason = 0x1804; // int32
public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool
public const nint m_iRoundEndTimerTime = 0x180C; // int32
public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString
public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot
public const nint m_iRoundEndFunFactData1 = 0x181C; // int32
public const nint m_iRoundEndFunFactData2 = 0x1820; // int32
public const nint m_iRoundEndFunFactData3 = 0x1824; // int32
public const nint m_sRoundEndMessage = 0x1828; // CUtlString
public const nint m_iRoundEndPlayerCount = 0x1830; // int32
public const nint m_bRoundEndNoMusic = 0x1834; // bool
public const nint m_iRoundEndLegacy = 0x1838; // int32
public const nint m_nRoundEndCount = 0x183C; // uint8
public const nint m_iRoundStartRoundNumber = 0x1840; // int32
public const nint m_nRoundStartCount = 0x1844; // uint8
public const nint m_flLastPerfSampleTime = 0x5850; // float64
public const nint m_bSkipNextServerPerfSample = 0x5858; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSTakeDamageInfoAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSGameModeScript {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CCSGameModeScript_ConVars {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_WeaponSequence (CUtlString)
public static class CCSGameModeRules_ArmsRace {
public const nint m_WeaponSequence = 0x38; // CNetworkUtlVectorBase<CUtlString>
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSArmsRaceScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_ArmsRace*
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDMBonusStartTime (GameTime_t)
// NetworkVarNames: m_flDMBonusTimeLength (float)
// NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16)
public static class CCSGameModeRules_Deathmatch {
public const nint m_flDMBonusStartTime = 0x38; // GameTime_t
public const nint m_flDMBonusTimeLength = 0x3C; // float32
public const nint m_nDMBonusWeaponLoadoutSlot = 0x40; // int16
}
// Parent: CCSGameModeScript
// Fields count: 1
//
// Metadata:
// MPulseInstanceDomainInfo
// MPulseLibraryBindings
// MPulseDomainOptInFeatureTag
public static class CCSDeathmatchScript {
public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch*
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
public static class CCSDeathmatchScript_ConVars {
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_nMatchSeed (int)
// NetworkVarNames: m_bBlockersPresent (bool)
// NetworkVarNames: m_bRoundInProgress (bool)
// NetworkVarNames: m_iFirstSecondHalfRound (int)
// NetworkVarNames: m_iBombSite (int)
public static class CRetakeGameRules {
public const nint m_nMatchSeed = 0xF8; // int32
public const nint m_bBlockersPresent = 0xFC; // bool
public const nint m_bRoundInProgress = 0xFD; // bool
public const nint m_iFirstSecondHalfRound = 0x100; // int32
public const nint m_iBombSite = 0x104; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iKills (int)
// NetworkVarNames: m_iDeaths (int)
// NetworkVarNames: m_iAssists (int)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iEquipmentValue (int)
// NetworkVarNames: m_iMoneySaved (int)
// NetworkVarNames: m_iKillReward (int)
// NetworkVarNames: m_iLiveTime (int)
// NetworkVarNames: m_iHeadShotKills (int)
// NetworkVarNames: m_iObjective (int)
// NetworkVarNames: m_iCashEarned (int)
// NetworkVarNames: m_iUtilityDamage (int)
// NetworkVarNames: m_iEnemiesFlashed (int)
public static class CSPerRoundStats_t {
public const nint m_iKills = 0x30; // int32
public const nint m_iDeaths = 0x34; // int32
public const nint m_iAssists = 0x38; // int32
public const nint m_iDamage = 0x3C; // int32
public const nint m_iEquipmentValue = 0x40; // int32
public const nint m_iMoneySaved = 0x44; // int32
public const nint m_iKillReward = 0x48; // int32
public const nint m_iLiveTime = 0x4C; // int32
public const nint m_iHeadShotKills = 0x50; // int32
public const nint m_iObjective = 0x54; // int32
public const nint m_iCashEarned = 0x58; // int32
public const nint m_iUtilityDamage = 0x5C; // int32
public const nint m_iEnemiesFlashed = 0x60; // int32
}
// Parent: CSPerRoundStats_t
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_iEnemy5Ks (int)
// NetworkVarNames: m_iEnemy4Ks (int)
// NetworkVarNames: m_iEnemy3Ks (int)
// NetworkVarNames: m_iEnemyKnifeKills (int)
// NetworkVarNames: m_iEnemyTaserKills (int)
public static class CSMatchStats_t {
public const nint m_iEnemy5Ks = 0x64; // int32
public const nint m_iEnemy4Ks = 0x68; // int32
public const nint m_iEnemy3Ks = 0x6C; // int32
public const nint m_iEnemyKnifeKills = 0x70; // int32
public const nint m_iEnemyTaserKills = 0x74; // int32
public const nint m_iEnemy2Ks = 0x78; // int32
public const nint m_iUtility_Count = 0x7C; // int32
public const nint m_iUtility_Successes = 0x80; // int32
public const nint m_iUtility_Enemies = 0x84; // int32
public const nint m_iFlash_Count = 0x88; // int32
public const nint m_iFlash_Successes = 0x8C; // int32
public const nint m_nHealthPointsRemovedTotal = 0x90; // int32
public const nint m_nHealthPointsDealtTotal = 0x94; // int32
public const nint m_nShotsFiredTotal = 0x98; // int32
public const nint m_nShotsOnTargetTotal = 0x9C; // int32
public const nint m_i1v1Count = 0xA0; // int32
public const nint m_i1v1Wins = 0xA4; // int32
public const nint m_i1v2Count = 0xA8; // int32
public const nint m_i1v2Wins = 0xAC; // int32
public const nint m_iEntryCount = 0xB0; // int32
public const nint m_iEntryWins = 0xB4; // int32
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nVariant (int)
// NetworkVarNames: m_nRandom (int)
// NetworkVarNames: m_nOrdinal (int)
// NetworkVarNames: m_sWeaponName (CUtlString)
// NetworkVarNames: m_xuid (XUID)
// NetworkVarNames: m_agentItem (CEconItemView)
// NetworkVarNames: m_glovesItem (CEconItemView)
// NetworkVarNames: m_weaponItem (CEconItemView)
public static class CCSGO_TeamPreviewCharacterPosition {
public const nint m_nVariant = 0x7A8; // int32
public const nint m_nRandom = 0x7AC; // int32
public const nint m_nOrdinal = 0x7B0; // int32
public const nint m_sWeaponName = 0x7B8; // CUtlString
public const nint m_xuid = 0x7C0; // uint64
public const nint m_agentItem = 0x7C8; // CEconItemView
public const nint m_glovesItem = 0xA40; // CEconItemView
public const nint m_weaponItem = 0xCB8; // CEconItemView
}
// Parent: CBaseEntity
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_iType (int)
// NetworkVarNames: m_bUrgent (bool)
// NetworkVarNames: m_szPlaceName (char)
public static class CPlayerPing {
public const nint m_hPlayer = 0x7B0; // CHandle<CCSPlayerPawn>
public const nint m_hPingedEntity = 0x7B4; // CHandle<CBaseEntity>
public const nint m_iType = 0x7B8; // int32
public const nint m_bUrgent = 0x7BC; // bool
public const nint m_szPlaceName = 0x7BD; // char[18]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
public static class CCSPlayer_PingServices {
public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5]
public const nint m_hPlayerPing = 0x54; // CHandle<CBaseEntity>
}
// Parent: CBaseEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bHostageAlive (bool)
// NetworkVarNames: m_isHostageFollowingSomeone (bool)
// NetworkVarNames: m_iHostageEntityIDs (CEntityIndex)
// NetworkVarNames: m_bombsiteCenterA (Vector)
// NetworkVarNames: m_bombsiteCenterB (Vector)
// NetworkVarNames: m_hostageRescueX (int)
// NetworkVarNames: m_hostageRescueY (int)
// NetworkVarNames: m_hostageRescueZ (int)
// NetworkVarNames: m_bEndMatchNextMapAllVoted (bool)
public static class CCSPlayerResource {
public const nint m_bHostageAlive = 0x7A8; // bool[12]
public const nint m_isHostageFollowingSomeone = 0x7B4; // bool[12]
public const nint m_iHostageEntityIDs = 0x7C0; // CEntityIndex[12]
public const nint m_bombsiteCenterA = 0x7F0; // Vector
public const nint m_bombsiteCenterB = 0x7FC; // Vector
public const nint m_hostageRescueX = 0x808; // int32[4]
public const nint m_hostageRescueY = 0x818; // int32[4]
public const nint m_hostageRescueZ = 0x828; // int32[4]
public const nint m_bEndMatchNextMapAllVoted = 0x838; // bool
public const nint m_foundGoalPositions = 0x839; // bool
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerControllerAPI {
}
// Parent: CPlayer_CameraServices
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_iFOV (uint32)
// NetworkVarNames: m_iFOVStart (uint32)
// NetworkVarNames: m_flFOVTime (GameTime_t)
// NetworkVarNames: m_flFOVRate (float32)
// NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>)
public static class CCSPlayerBase_CameraServices {
public const nint m_iFOV = 0x170; // uint32
public const nint m_iFOVStart = 0x174; // uint32
public const nint m_flFOVTime = 0x178; // GameTime_t
public const nint m_flFOVRate = 0x17C; // float32
public const nint m_hZoomOwner = 0x180; // CHandle<CBaseEntity>
public const nint m_hTriggerFogList = 0x188; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_hLastFogTrigger = 0x1A0; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nItemDefIndex (uint16)
// NetworkVarNames: m_nCount (uint16)
public static class WeaponPurchaseCount_t {
public const nint m_nItemDefIndex = 0x30; // uint16
public const nint m_nCount = 0x32; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t)
public static class WeaponPurchaseTracker_t {
public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsRescuing (bool)
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle<CBasePlayerWeapon>
public const nint m_bIsRescuing = 0x23C; // bool
public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_totalHitsOnServer (int32)
public static class CCSPlayer_BulletServices {
public const nint m_totalHitsOnServer = 0x40; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_unDefIdx (item_definition_index_t)
// NetworkVarNames: m_nCost (int)
// NetworkVarNames: m_nPrevArmor (int)
// NetworkVarNames: m_bPrevHelmet (bool)
// NetworkVarNames: m_hItem (CEntityHandle)
public static class SellbackPurchaseEntry_t {
public const nint m_unDefIdx = 0x30; // uint16
public const nint m_nCost = 0x34; // int32
public const nint m_nPrevArmor = 0x38; // int32
public const nint m_bPrevHelmet = 0x3C; // bool
public const nint m_hItem = 0x40; // CEntityHandle
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
public static class CCSPlayer_BuyServices {
public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>)
// NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>)
public static class CCSPlayer_HostageServices {
public const nint m_hCarriedHostage = 0x40; // CHandle<CBaseEntity>
public const nint m_hCarriedHostageProp = 0x44; // CHandle<CBaseEntity>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bHasDefuser (bool)
// NetworkVarNames: m_bHasHelmet (bool)
// NetworkVarNames: m_bHasHeavyArmor (bool)
public static class CCSPlayer_ItemServices {
public const nint m_bHasDefuser = 0x40; // bool
public const nint m_bHasHelmet = 0x41; // bool
public const nint m_bHasHeavyArmor = 0x42; // bool
}
// Parent: CPlayer_MovementServices_Humanoid
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_flMaxFallVelocity (float)
// NetworkVarNames: m_vecLadderNormal (Vector)
// NetworkVarNames: m_nLadderSurfacePropIndex (int)
// NetworkVarNames: m_flDuckAmount (float)
// NetworkVarNames: m_flDuckSpeed (float)
// NetworkVarNames: m_bDuckOverride (bool)
// NetworkVarNames: m_bDesiresDuck (bool)
// NetworkVarNames: m_nDuckTimeMsecs (uint32)
// NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
// NetworkVarNames: m_nJumpTimeMsecs (uint32)
// NetworkVarNames: m_flLastDuckTime (float)
// NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
// NetworkVarNames: m_bOldJumpPressed (bool)
// NetworkVarNames: m_flJumpUntil (float)
// NetworkVarNames: m_flJumpVel (float)
// NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
// NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
// NetworkVarNames: m_flOffsetTickCompleteTime (float)
// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
// NetworkVarNames: m_flStamina (float)
public static class CCSPlayer_MovementServices {
public const nint m_flMaxFallVelocity = 0x224; // float32
public const nint m_vecLadderNormal = 0x228; // Vector
public const nint m_nLadderSurfacePropIndex = 0x234; // int32
public const nint m_flDuckAmount = 0x238; // float32
public const nint m_flDuckSpeed = 0x23C; // float32
public const nint m_bDuckOverride = 0x240; // bool
public const nint m_bDesiresDuck = 0x241; // bool
public const nint m_flDuckOffset = 0x244; // float32
public const nint m_nDuckTimeMsecs = 0x248; // uint32
public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32
public const nint m_nJumpTimeMsecs = 0x250; // uint32
public const nint m_flLastDuckTime = 0x254; // float32
public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D
public const nint m_duckUntilOnGround = 0x268; // bool
public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool
public const nint m_bInStuckTest = 0x26A; // bool
public const nint m_flStuckCheckTime = 0x278; // float32[64][2]
public const nint m_nTraceCount = 0x478; // int32
public const nint m_StuckLast = 0x47C; // int32
public const nint m_bSpeedCropped = 0x480; // bool
public const nint m_nOldWaterLevel = 0x484; // int32
public const nint m_flWaterEntryTime = 0x488; // float32
public const nint m_vecForward = 0x48C; // Vector
public const nint m_vecLeft = 0x498; // Vector
public const nint m_vecUp = 0x4A4; // Vector
public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32
public const nint m_bMadeFootstepNoise = 0x4B4; // bool
public const nint m_iFootsteps = 0x4B8; // int32
public const nint m_bOldJumpPressed = 0x4BC; // bool
public const nint m_flJumpPressedTime = 0x4C0; // float32
public const nint m_flJumpUntil = 0x4C4; // float32
public const nint m_flJumpVel = 0x4C8; // float32
public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t
public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64
public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32
public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32
public const nint m_flStamina = 0x4E0; // float32
public const nint m_flHeightAtJumpStart = 0x4E4; // float32
public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>)
public static class CCSPlayer_ViewModelServices {
public const nint m_hViewModel = 0x40; // CHandle<CBaseViewModel>[3]
}
// Parent: CPlayer_WeaponServices
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_flNextAttack (GameTime_t)
// NetworkVarNames: m_bIsLookingAtWeapon (bool)
// NetworkVarNames: m_bIsHoldingLookAtWeapon (bool)
public static class CCSPlayer_WeaponServices {
public const nint m_flNextAttack = 0xA4; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xA8; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool
public const nint m_hSavedWeapon = 0xAC; // CHandle<CBasePlayerWeapon>
public const nint m_nTimeToMelee = 0xB0; // int32
public const nint m_nTimeToSecondary = 0xB4; // int32
public const nint m_nTimeToPrimary = 0xB8; // int32
public const nint m_nTimeToSniperRifle = 0xBC; // int32
public const nint m_bIsBeingGivenItem = 0xC0; // bool
public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool
public const nint m_bPickedUpWeapon = 0xC2; // bool
public const nint m_bDisableAutoDeploy = 0xC3; // bool
public const nint m_nOldShootPositionHistoryCount = 0xC4; // uint32
public const nint m_nOldInputHistoryCount = 0x460; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
// NetworkVarNames: m_matchStats (CSMatchStats_t)
// NetworkVarNames: m_iNumRoundKills (int)
// NetworkVarNames: m_iNumRoundKillsHeadshots (int)
// NetworkVarNames: m_unTotalRoundDamageDealt (uint32)
public static class CCSPlayerController_ActionTrackingServices {
public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t>
public const nint m_matchStats = 0x90; // CSMatchStats_t
public const nint m_iNumRoundKills = 0x148; // int32
public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32
public const nint m_unTotalRoundDamageDealt = 0x150; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>)
// NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>)
// NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>)
// NetworkVarNames: m_szPlayerDamagerName (CUtlString)
// NetworkVarNames: m_szPlayerRecipientName (CUtlString)
// NetworkVarNames: m_DamagerXuid (uint64)
// NetworkVarNames: m_RecipientXuid (uint64)
// NetworkVarNames: m_iDamage (int)
// NetworkVarNames: m_iActualHealthRemoved (int)
// NetworkVarNames: m_iNumHits (int)
// NetworkVarNames: m_iLastBulletUpdate (int)
// NetworkVarNames: m_bIsOtherEnemy (bool)
// NetworkVarNames: m_killType (EKillTypes_t)
public static class CDamageRecord {
public const nint m_PlayerDamager = 0x28; // CHandle<CCSPlayerPawnBase>
public const nint m_PlayerRecipient = 0x2C; // CHandle<CCSPlayerPawnBase>
public const nint m_hPlayerControllerDamager = 0x30; // CHandle<CCSPlayerController>
public const nint m_hPlayerControllerRecipient = 0x34; // CHandle<CCSPlayerController>
public const nint m_szPlayerDamagerName = 0x38; // CUtlString
public const nint m_szPlayerRecipientName = 0x40; // CUtlString
public const nint m_DamagerXuid = 0x48; // uint64
public const nint m_RecipientXuid = 0x50; // uint64
public const nint m_iDamage = 0x58; // int32
public const nint m_iActualHealthRemoved = 0x5C; // int32
public const nint m_iNumHits = 0x60; // int32
public const nint m_iLastBulletUpdate = 0x64; // int32
public const nint m_bIsOtherEnemy = 0x68; // bool
public const nint m_killType = 0x69; // EKillTypes_t
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_nSendUpdate (int)
// NetworkVarNames: m_DamageList (CDamageRecord)
public static class CCSPlayerController_DamageServices {
public const nint m_nSendUpdate = 0x40; // int32
public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar<CDamageRecord>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_iAccount (int)
// NetworkVarNames: m_iStartAccount (int)
// NetworkVarNames: m_iTotalCashSpent (int)
// NetworkVarNames: m_iCashSpentThisRound (int)
public static class CCSPlayerController_InGameMoneyServices {
public const nint m_bReceivesMoneyNextRound = 0x40; // bool
public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32
public const nint m_iAccount = 0x48; // int32
public const nint m_iStartAccount = 0x4C; // int32
public const nint m_iTotalCashSpent = 0x50; // int32
public const nint m_iCashSpentThisRound = 0x54; // int32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_unMusicID (item_definition_index_t)
// NetworkVarNames: m_rank (MedalRank_t)
// NetworkVarNames: m_nPersonaDataPublicLevel (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
// NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
// NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
// NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
public static class CCSPlayerController_InventoryServices {
public const nint m_unMusicID = 0x40; // uint16
public const nint m_rank = 0x44; // MedalRank_t[6]
public const nint m_nPersonaDataPublicLevel = 0x5C; // int32
public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32
public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32
public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32
public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32
public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1]
public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseVDataAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSWeaponBaseAPI {
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CFiringModeFloat {
public const nint m_flValues = 0x0; // float32[2]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MPropertyCustomEditor
public static class CFiringModeInt {
public const nint m_nValues = 0x0; // int32[2]
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSObserverPawnAPI {
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseProvideFeatureTag
// MPulseLibraryBindings
public static class CCSPlayerPawnAPI {
}
// Parent: CBaseEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_iActiveIssueIndex (int)
// NetworkVarNames: m_iOnlyTeamToVote (int)
// NetworkVarNames: m_nVoteOptionCount (int)
// NetworkVarNames: m_nPotentialVotes (int)
// NetworkVarNames: m_bIsYesNoVote (bool)
public static class CVoteController {
public const nint m_iActiveIssueIndex = 0x7A8; // int32
public const nint m_iOnlyTeamToVote = 0x7AC; // int32
public const nint m_nVoteOptionCount = 0x7B0; // int32[5]
public const nint m_nPotentialVotes = 0x7C4; // int32
public const nint m_bIsYesNoVote = 0x7C8; // bool
public const nint m_acceptingVotesTimer = 0x7D0; // CountdownTimer
public const nint m_executeCommandTimer = 0x7E8; // CountdownTimer
public const nint m_resetVoteTimer = 0x800; // CountdownTimer
public const nint m_nVotesCast = 0x818; // int32[64]
public const nint m_playerHoldingVote = 0x918; // CPlayerSlot
public const nint m_playerOverrideForVote = 0x91C; // CPlayerSlot
public const nint m_nHighestCountIndex = 0x920; // int32
public const nint m_potentialIssues = 0x928; // CUtlVector<CBaseIssue*>
public const nint m_VoteOptions = 0x940; // CUtlVector<char*>
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_nDraftType (int)
// NetworkVarNames: m_nTeamWinningCoinToss (int)
// NetworkVarNames: m_nTeamWithFirstChoice (int)
// NetworkVarNames: m_nVoteMapIdsList (int)
// NetworkVarNames: m_nAccountIDs (int)
// NetworkVarNames: m_nMapId0 (int)
// NetworkVarNames: m_nMapId1 (int)
// NetworkVarNames: m_nMapId2 (int)
// NetworkVarNames: m_nMapId3 (int)
// NetworkVarNames: m_nMapId4 (int)
// NetworkVarNames: m_nMapId5 (int)
// NetworkVarNames: m_nStartingSide0 (int)
// NetworkVarNames: m_nCurrentPhase (int)
// NetworkVarNames: m_nPhaseStartTick (int)
// NetworkVarNames: m_nPhaseDurationTicks (int)
public static class CMapVetoPickController {
public const nint m_bPlayedIntroVcd = 0x7A8; // bool
public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool
public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64
public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool
public const nint m_nDraftType = 0x7D4; // int32
public const nint m_nTeamWinningCoinToss = 0x7D8; // int32
public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64]
public const nint m_nVoteMapIdsList = 0x8DC; // int32[7]
public const nint m_nAccountIDs = 0x8F8; // int32[64]
public const nint m_nMapId0 = 0x9F8; // int32[64]
public const nint m_nMapId1 = 0xAF8; // int32[64]
public const nint m_nMapId2 = 0xBF8; // int32[64]
public const nint m_nMapId3 = 0xCF8; // int32[64]
public const nint m_nMapId4 = 0xDF8; // int32[64]
public const nint m_nMapId5 = 0xEF8; // int32[64]
public const nint m_nStartingSide0 = 0xFF8; // int32[64]
public const nint m_nCurrentPhase = 0x10F8; // int32
public const nint m_nPhaseStartTick = 0x10FC; // int32
public const nint m_nPhaseDurationTicks = 0x1100; // int32
public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate<CUtlSymbolLarge>
public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate<CUtlSymbolLarge>
public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate<int32>
public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate<int32>
public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate<int32>
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MPulseLibraryBindings
// MPropertyFriendlyName
// MPropertyDescription
public static class CCSPulseServerFuncs_Globals {
}
// Parent: CBaseEntity
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class CEnvCombinedLightProbeVolume {
public const nint m_Color = 0x1800; // Color
public const nint m_flBrightness = 0x1804; // float32
public const nint m_hCubemapTexture = 0x1808; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x1810; // bool
public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x1838; // Vector
public const nint m_vBoxMaxs = 0x1844; // Vector
public const nint m_bMoveable = 0x1850; // bool
public const nint m_nHandshake = 0x1854; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32
public const nint m_nPriority = 0x185C; // int32
public const nint m_bStartDisabled = 0x1860; // bool
public const nint m_flEdgeFadeDist = 0x1864; // float32
public const nint m_vEdgeFadeDists = 0x1868; // Vector
public const nint m_nLightProbeSizeX = 0x1874; // int32
public const nint m_nLightProbeSizeY = 0x1878; // int32
public const nint m_nLightProbeSizeZ = 0x187C; // int32
public const nint m_nLightProbeAtlasX = 0x1880; // int32
public const nint m_nLightProbeAtlasY = 0x1884; // int32
public const nint m_nLightProbeAtlasZ = 0x1888; // int32
public const nint m_bEnabled = 0x18A1; // bool
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bCustomCubemapTexture (bool)
// NetworkVarNames: m_flInfluenceRadius (float)
// NetworkVarNames: m_vBoxProjectMins (Vector)
// NetworkVarNames: m_vBoxProjectMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nEnvCubeMapArrayIndex (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_flEdgeFadeDist (float)
// NetworkVarNames: m_vEdgeFadeDists (Vector)
// NetworkVarNames: m_flDiffuseScale (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bDefaultEnvMap (bool)
// NetworkVarNames: m_bDefaultSpecEnvMap (bool)
// NetworkVarNames: m_bIndoorCubeMap (bool)
// NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool)
// NetworkVarNames: m_bEnabled (bool)
public static class CEnvCubemap {
public const nint m_hCubemapTexture = 0x828; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bCustomCubemapTexture = 0x830; // bool
public const nint m_flInfluenceRadius = 0x834; // float32
public const nint m_vBoxProjectMins = 0x838; // Vector
public const nint m_vBoxProjectMaxs = 0x844; // Vector
public const nint m_bMoveable = 0x850; // bool
public const nint m_nHandshake = 0x854; // int32
public const nint m_nEnvCubeMapArrayIndex = 0x858; // int32
public const nint m_nPriority = 0x85C; // int32
public const nint m_flEdgeFadeDist = 0x860; // float32
public const nint m_vEdgeFadeDists = 0x864; // Vector
public const nint m_flDiffuseScale = 0x870; // float32
public const nint m_bStartDisabled = 0x874; // bool
public const nint m_bDefaultEnvMap = 0x875; // bool
public const nint m_bDefaultSpecEnvMap = 0x876; // bool
public const nint m_bIndoorCubeMap = 0x877; // bool
public const nint m_bCopyDiffuseFromDefaultCubemap = 0x878; // bool
public const nint m_bEnabled = 0x888; // bool
}
// Parent: CBaseEntity
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_flEndDistance (float)
// NetworkVarNames: m_flStartDistance (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogHeightWidth (float)
// NetworkVarNames: m_flFogHeightEnd (float)
// NetworkVarNames: m_flFogHeightStart (float)
// NetworkVarNames: m_flFogHeightExponent (float)
// NetworkVarNames: m_flLODBias (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_nCubemapSourceType (int)
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_iszSkyEntity (string_t)
// NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
// NetworkVarNames: m_bHasHeightFogEnd (bool)
public static class CEnvCubemapFog {
public const nint m_flEndDistance = 0x7A8; // float32
public const nint m_flStartDistance = 0x7AC; // float32
public const nint m_flFogFalloffExponent = 0x7B0; // float32
public const nint m_bHeightFogEnabled = 0x7B4; // bool
public const nint m_flFogHeightWidth = 0x7B8; // float32
public const nint m_flFogHeightEnd = 0x7BC; // float32
public const nint m_flFogHeightStart = 0x7C0; // float32
public const nint m_flFogHeightExponent = 0x7C4; // float32
public const nint m_flLODBias = 0x7C8; // float32
public const nint m_bActive = 0x7CC; // bool
public const nint m_bStartDisabled = 0x7CD; // bool
public const nint m_flFogMaxOpacity = 0x7D0; // float32
public const nint m_nCubemapSourceType = 0x7D4; // int32
public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge
public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_bHasHeightFogEnd = 0x7F0; // bool
public const nint m_bFirstTime = 0x7F1; // bool
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong)
// NetworkVarNames: m_flFogStartDistance (float)
// NetworkVarNames: m_flFogEndDistance (float)
// NetworkVarNames: m_bHeightFogEnabled (bool)
// NetworkVarNames: m_flFogStartHeight (float)
// NetworkVarNames: m_flFogEndHeight (float)
// NetworkVarNames: m_flFarZ (float)
// NetworkVarNames: m_flFogMaxOpacity (float)
// NetworkVarNames: m_flFogFalloffExponent (float)
// NetworkVarNames: m_flFogVerticalExponent (float)
// NetworkVarNames: m_fogColor (Color)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class CGradientFog {
public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flFogStartDistance = 0x7B0; // float32
public const nint m_flFogEndDistance = 0x7B4; // float32
public const nint m_bHeightFogEnabled = 0x7B8; // bool
public const nint m_flFogStartHeight = 0x7BC; // float32
public const nint m_flFogEndHeight = 0x7C0; // float32
public const nint m_flFarZ = 0x7C4; // float32
public const nint m_flFogMaxOpacity = 0x7C8; // float32
public const nint m_flFogFalloffExponent = 0x7CC; // float32
public const nint m_flFogVerticalExponent = 0x7D0; // float32
public const nint m_fogColor = 0x7D4; // Color
public const nint m_flFogStrength = 0x7D8; // float32
public const nint m_flFadeTime = 0x7DC; // float32
public const nint m_bStartDisabled = 0x7E0; // bool
public const nint m_bIsEnabled = 0x7E1; // bool
public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool
}
// Parent: CBaseEntity
// Fields count: 17
//
// Metadata:
// NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
// NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bMoveable (bool)
// NetworkVarNames: m_nHandshake (int)
// NetworkVarNames: m_nPriority (int)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_nLightProbeSizeX (int)
// NetworkVarNames: m_nLightProbeSizeY (int)
// NetworkVarNames: m_nLightProbeSizeZ (int)
// NetworkVarNames: m_nLightProbeAtlasX (int)
// NetworkVarNames: m_nLightProbeAtlasY (int)
// NetworkVarNames: m_nLightProbeAtlasZ (int)
// NetworkVarNames: m_bEnabled (bool)
public static class CEnvLightProbeVolume {
public const nint m_hLightProbeTexture = 0x1780; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightIndicesTexture = 0x1788; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightScalarsTexture = 0x1790; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hLightProbeDirectLightShadowsTexture = 0x1798; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vBoxMins = 0x17A0; // Vector
public const nint m_vBoxMaxs = 0x17AC; // Vector
public const nint m_bMoveable = 0x17B8; // bool
public const nint m_nHandshake = 0x17BC; // int32
public const nint m_nPriority = 0x17C0; // int32
public const nint m_bStartDisabled = 0x17C4; // bool
public const nint m_nLightProbeSizeX = 0x17C8; // int32
public const nint m_nLightProbeSizeY = 0x17CC; // int32
public const nint m_nLightProbeSizeZ = 0x17D0; // int32
public const nint m_nLightProbeAtlasX = 0x17D4; // int32
public const nint m_nLightProbeAtlasY = 0x17D8; // int32
public const nint m_nLightProbeAtlasZ = 0x17DC; // int32
public const nint m_bEnabled = 0x17E9; // bool
}
// Parent: CBaseEntity
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_flVisibilityStrength (float)
// NetworkVarNames: m_flFogDistanceMultiplier (float)
// NetworkVarNames: m_flFogMaxDensityMultiplier (float)
// NetworkVarNames: m_flFadeTime (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bIsEnabled (bool)
public static class CPlayerVisibility {
public const nint m_flVisibilityStrength = 0x7A8; // float32
public const nint m_flFogDistanceMultiplier = 0x7AC; // float32
public const nint m_flFogMaxDensityMultiplier = 0x7B0; // float32
public const nint m_flFadeTime = 0x7B4; // float32
public const nint m_bStartDisabled = 0x7B8; // bool
public const nint m_bIsEnabled = 0x7B9; // bool
}
// Parent: CBaseEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_flAutoExposureMin (float)
// NetworkVarNames: m_flAutoExposureMax (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
// NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
// NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
public static class CTonemapController2 {
public const nint m_flAutoExposureMin = 0x7A8; // float32
public const nint m_flAutoExposureMax = 0x7AC; // float32
public const nint m_flTonemapPercentTarget = 0x7B0; // float32
public const nint m_flTonemapPercentBrightPixels = 0x7B4; // float32
public const nint m_flTonemapMinAvgLum = 0x7B8; // float32
public const nint m_flExposureAdaptationSpeedUp = 0x7BC; // float32
public const nint m_flExposureAdaptationSpeedDown = 0x7C0; // float32
public const nint m_flTonemapEVSmoothingRange = 0x7C4; // float32
}
// Parent: CBaseEntity
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_flScattering (float)
// NetworkVarNames: m_flAnisotropy (float)
// NetworkVarNames: m_flFadeSpeed (float)
// NetworkVarNames: m_flDrawDistance (float)
// NetworkVarNames: m_flFadeInStart (float)
// NetworkVarNames: m_flFadeInEnd (float)
// NetworkVarNames: m_flIndirectStrength (float)
// NetworkVarNames: m_nIndirectTextureDimX (int)
// NetworkVarNames: m_nIndirectTextureDimY (int)
// NetworkVarNames: m_nIndirectTextureDimZ (int)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartAnisoTime (GameTime_t)
// NetworkVarNames: m_flStartScatterTime (GameTime_t)
// NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
// NetworkVarNames: m_flStartAnisotropy (float)
// NetworkVarNames: m_flStartScattering (float)
// NetworkVarNames: m_flStartDrawDistance (float)
// NetworkVarNames: m_flDefaultAnisotropy (float)
// NetworkVarNames: m_flDefaultScattering (float)
// NetworkVarNames: m_flDefaultDrawDistance (float)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_bEnableIndirect (bool)
// NetworkVarNames: m_bIsMaster (bool)
// NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
// NetworkVarNames: m_nForceRefreshCount (int)
public static class CEnvVolumetricFogController {
public const nint m_flScattering = 0x7A8; // float32
public const nint m_flAnisotropy = 0x7AC; // float32
public const nint m_flFadeSpeed = 0x7B0; // float32
public const nint m_flDrawDistance = 0x7B4; // float32
public const nint m_flFadeInStart = 0x7B8; // float32
public const nint m_flFadeInEnd = 0x7BC; // float32
public const nint m_flIndirectStrength = 0x7C0; // float32
public const nint m_nIndirectTextureDimX = 0x7C4; // int32
public const nint m_nIndirectTextureDimY = 0x7C8; // int32
public const nint m_nIndirectTextureDimZ = 0x7CC; // int32
public const nint m_vBoxMins = 0x7D0; // Vector
public const nint m_vBoxMaxs = 0x7DC; // Vector
public const nint m_bActive = 0x7E8; // bool
public const nint m_flStartAnisoTime = 0x7EC; // GameTime_t
public const nint m_flStartScatterTime = 0x7F0; // GameTime_t
public const nint m_flStartDrawDistanceTime = 0x7F4; // GameTime_t
public const nint m_flStartAnisotropy = 0x7F8; // float32
public const nint m_flStartScattering = 0x7FC; // float32
public const nint m_flStartDrawDistance = 0x800; // float32
public const nint m_flDefaultAnisotropy = 0x804; // float32
public const nint m_flDefaultScattering = 0x808; // float32
public const nint m_flDefaultDrawDistance = 0x80C; // float32
public const nint m_bStartDisabled = 0x810; // bool
public const nint m_bEnableIndirect = 0x811; // bool
public const nint m_bIsMaster = 0x812; // bool
public const nint m_hFogIndirectTexture = 0x818; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nForceRefreshCount = 0x820; // int32
public const nint m_bFirstTime = 0x824; // bool
}
// Parent: CBaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_vBoxMins (Vector)
// NetworkVarNames: m_vBoxMaxs (Vector)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_flStrength (float)
// NetworkVarNames: m_nFalloffShape (int)
// NetworkVarNames: m_flFalloffExponent (float)
public static class CEnvVolumetricFogVolume {
public const nint m_bActive = 0x7A8; // bool
public const nint m_vBoxMins = 0x7AC; // Vector
public const nint m_vBoxMaxs = 0x7B8; // Vector
public const nint m_bStartDisabled = 0x7C4; // bool
public const nint m_flStrength = 0x7C8; // float32
public const nint m_nFalloffShape = 0x7CC; // int32
public const nint m_flFalloffExponent = 0x7D0; // float32
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class CFogController {
public const nint m_fog = 0x7A8; // fogparams_t
public const nint m_bUseAngles = 0x810; // bool
public const nint m_iChangedVariables = 0x814; // int32
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_nMode (int)
// NetworkVarNames: m_vBoxSize (Vector)
// NetworkVarNames: m_bEnabled (bool)
public static class CInfoVisibilityBox {
public const nint m_nMode = 0x7AC; // int32
public const nint m_vBoxSize = 0x7B0; // Vector
public const nint m_bEnabled = 0x7BC; // bool
}
// Parent: CBaseEntity
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_worldName (string_t)
// NetworkVarNames: m_layerName (string_t)
// NetworkVarNames: m_bWorldLayerVisible (bool)
// NetworkVarNames: m_bEntitiesSpawned (bool)
public static class CInfoWorldLayer {
public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput
public const nint m_worldName = 0x7D0; // CUtlSymbolLarge
public const nint m_layerName = 0x7D8; // CUtlSymbolLarge
public const nint m_bWorldLayerVisible = 0x7E0; // bool
public const nint m_bEntitiesSpawned = 0x7E1; // bool
public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool
public const nint m_hLayerSpawnGroup = 0x7E4; // uint32
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_FOV (float)
// NetworkVarNames: m_Resolution (float)
// NetworkVarNames: m_bFogEnable (bool)
// NetworkVarNames: m_FogColor (Color)
// NetworkVarNames: m_flFogStart (float)
// NetworkVarNames: m_flFogEnd (float)
// NetworkVarNames: m_flFogMaxDensity (float)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bUseScreenAspectRatio (bool)
// NetworkVarNames: m_flAspectRatio (float)
// NetworkVarNames: m_bNoSky (bool)
// NetworkVarNames: m_fBrightness (float)
// NetworkVarNames: m_flZFar (float)
// NetworkVarNames: m_flZNear (float)
// NetworkVarNames: m_bCanHLTVUse (bool)
// NetworkVarNames: m_bDofEnabled (bool)
// NetworkVarNames: m_flDofNearBlurry (float)
// NetworkVarNames: m_flDofNearCrisp (float)
// NetworkVarNames: m_flDofFarCrisp (float)
// NetworkVarNames: m_flDofFarBlurry (float)
// NetworkVarNames: m_flDofTiltToGround (float)
public static class CPointCamera {
public const nint m_FOV = 0x7A8; // float32
public const nint m_Resolution = 0x7AC; // float32
public const nint m_bFogEnable = 0x7B0; // bool
public const nint m_FogColor = 0x7B1; // Color
public const nint m_flFogStart = 0x7B8; // float32
public const nint m_flFogEnd = 0x7BC; // float32
public const nint m_flFogMaxDensity = 0x7C0; // float32
public const nint m_bActive = 0x7C4; // bool
public const nint m_bUseScreenAspectRatio = 0x7C5; // bool
public const nint m_flAspectRatio = 0x7C8; // float32
public const nint m_bNoSky = 0x7CC; // bool
public const nint m_fBrightness = 0x7D0; // float32
public const nint m_flZFar = 0x7D4; // float32
public const nint m_flZNear = 0x7D8; // float32
public const nint m_bCanHLTVUse = 0x7DC; // bool
public const nint m_bDofEnabled = 0x7DD; // bool
public const nint m_flDofNearBlurry = 0x7E0; // float32
public const nint m_flDofNearCrisp = 0x7E4; // float32
public const nint m_flDofFarCrisp = 0x7E8; // float32
public const nint m_flDofFarBlurry = 0x7EC; // float32
public const nint m_flDofTiltToGround = 0x7F0; // float32
public const nint m_TargetFOV = 0x7F4; // float32
public const nint m_DegreesPerSecond = 0x7F8; // float32
public const nint m_bIsOn = 0x7FC; // bool
public const nint m_pNext = 0x800; // CPointCamera*
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_iszSoundAreaType (string_t)
// NetworkVarNames: m_vPos (Vector)
public static class CSoundAreaEntityBase {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_iszSoundAreaType = 0x7B0; // CUtlSymbolLarge
public const nint m_vPos = 0x7B8; // Vector
}
// Parent: CSoundAreaEntityBase
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_flRadius (float)
public static class CSoundAreaEntitySphere {
public const nint m_flRadius = 0x7C4; // float32
}
// Parent: CSoundAreaEntityBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_vMin (Vector)
// NetworkVarNames: m_vMax (Vector)
public static class CSoundAreaEntityOrientedBox {
public const nint m_vMin = 0x7C4; // Vector
public const nint m_vMax = 0x7D0; // Vector
}
// Parent: CBaseEntity
// Fields count: 4
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>)
// NetworkVarNames: m_aPlayers (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_szTeamname (char)
public static class CTeam {
public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase<CHandle<CBasePlayerController>>
public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase<CHandle<CBasePlayerPawn>>
public const nint m_iScore = 0x7D8; // int32
public const nint m_szTeamname = 0x7DC; // char[129]
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkIncludeByUserGroup
// NetworkVarNames: m_nTickBase (uint32)
// NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>)
// NetworkVarNames: m_iConnected (PlayerConnectedState)
// NetworkVarNames: m_iszPlayerName (char)
// NetworkVarNames: m_steamID (uint64)
// NetworkVarNames: m_iDesiredFOV (uint32)
public static class CBasePlayerController {
public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64
public const nint m_nTickBase = 0x7B8; // uint32
public const nint m_hPawn = 0x7E8; // CHandle<CBasePlayerPawn>
public const nint m_nSplitScreenSlot = 0x7EC; // CSplitScreenSlot
public const nint m_hSplitOwner = 0x7F0; // CHandle<CBasePlayerController>
public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector<CHandle<CBasePlayerController>>
public const nint m_bIsHLTV = 0x810; // bool
public const nint m_iConnected = 0x814; // PlayerConnectedState
public const nint m_iszPlayerName = 0x818; // char[128]
public const nint m_szNetworkIDString = 0x898; // CUtlString
public const nint m_fLerpTime = 0x8A0; // float32
public const nint m_bLagCompensation = 0x8A4; // bool
public const nint m_bPredict = 0x8A5; // bool
public const nint m_bAutoKickDisabled = 0x8A6; // bool
public const nint m_bIsLowViolence = 0x8A7; // bool
public const nint m_bGamePaused = 0x8A8; // bool
public const nint m_nLastRealCommandNumberExecuted = 0x934; // int32
public const nint m_nLastLateCommandExecuted = 0x938; // int32
public const nint m_iIgnoreGlobalChat = 0x950; // ChatIgnoreType_t
public const nint m_flLastPlayerTalkTime = 0x954; // float32
public const nint m_flLastEntitySteadyState = 0x958; // float32
public const nint m_nAvailableEntitySteadyState = 0x95C; // int32
public const nint m_bHasAnySteadyStateEnts = 0x960; // bool
public const nint m_steamID = 0x970; // uint64
public const nint m_iDesiredFOV = 0x978; // uint32
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerVData {
public const nint m_sModelName = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat
public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat
public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat
public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat
public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat
public const nint m_flHoldBreathTime = 0x158; // float32
public const nint m_flDrowningDamageInterval = 0x15C; // float32
public const nint m_nDrowningDamageInitial = 0x160; // int32
public const nint m_nDrowningDamageMax = 0x164; // int32
public const nint m_nWaterSpeed = 0x168; // int32
public const nint m_flUseRange = 0x16C; // float32
public const nint m_flUseAngleTolerance = 0x170; // float32
public const nint m_flCrouchTime = 0x174; // float32
}
// Parent: None
// Fields count: 20
//
// Metadata:
// MGetKV3ClassDefaults
public static class CBasePlayerWeaponVData {
public const nint m_szWorldModel = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_bBuiltRightHanded = 0x108; // bool
public const nint m_bAllowFlipping = 0x109; // bool
public const nint m_sMuzzleAttachment = 0x110; // CUtlString
public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t
public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t
public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t
public const nint m_iMaxClip1 = 0x1FC; // int32
public const nint m_iMaxClip2 = 0x200; // int32
public const nint m_iDefaultClip1 = 0x204; // int32
public const nint m_iDefaultClip2 = 0x208; // int32
public const nint m_iWeight = 0x20C; // int32
public const nint m_bAutoSwitchTo = 0x210; // bool
public const nint m_bAutoSwitchFrom = 0x211; // bool
public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t
public const nint m_bLinkedCooldowns = 0x218; // bool
public const nint m_aShootSounds = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName>
public const nint m_iSlot = 0x240; // int32
public const nint m_iPosition = 0x244; // int32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
// NetworkVarNames: m_hSequence (HSequence)
// NetworkVarNames: m_flSeqStartTime (GameTime_t)
// NetworkVarNames: m_flSeqFixedCycle (float)
// NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
public static class CBaseAnimGraphController {
public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
public const nint m_bSequenceFinished = 0x220; // bool
public const nint m_flSoundSyncTime = 0x224; // float32
public const nint m_hSequence = 0x228; // HSequence
public const nint m_flSeqStartTime = 0x22C; // GameTime_t
public const nint m_flSeqFixedCycle = 0x230; // float32
public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t
public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat
public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t
public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool
public const nint m_bNetworkedSequenceChanged = 0x247; // bool
public const nint m_bLastUpdateSkipped = 0x248; // bool
public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t
}
// Parent: CBaseEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
// NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
// NetworkVarNames: m_nRenderMode (RenderMode_t)
// NetworkVarNames: m_nRenderFX (RenderFx_t)
// NetworkVarNames: m_clrRender (Color)
// NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
// NetworkVarNames: m_bRenderToCubemaps (bool)
// NetworkVarNames: m_Collision (CCollisionProperty)
// NetworkVarNames: m_Glow (CGlowProperty)
// NetworkVarNames: m_flGlowBackfaceMult (float)
// NetworkVarNames: m_fadeMinDist (float32)
// NetworkVarNames: m_fadeMaxDist (float32)
// NetworkVarNames: m_flFadeScale (float32)
// NetworkVarNames: m_flShadowStrength (float32)
// NetworkVarNames: m_nObjectCulling (uint8)
// NetworkVarNames: m_nAddDecal (int)
// NetworkVarNames: m_vDecalPosition (Vector)
// NetworkVarNames: m_vDecalForwardAxis (Vector)
// NetworkVarNames: m_flDecalHealBloodRate (float)
// NetworkVarNames: m_flDecalHealHeightRate (float)
// NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector)
public static class CBaseModelEntity {
public const nint m_CRenderComponent = 0x7A8; // CRenderComponent*
public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent
public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t
public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput
public const nint m_nRenderMode = 0x808; // RenderMode_t
public const nint m_nRenderFX = 0x809; // RenderFx_t
public const nint m_bAllowFadeInView = 0x80A; // bool
public const nint m_clrRender = 0x80B; // Color
public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t>
public const nint m_bRenderToCubemaps = 0x860; // bool
public const nint m_Collision = 0x868; // CCollisionProperty
public const nint m_Glow = 0x918; // CGlowProperty
public const nint m_flGlowBackfaceMult = 0x970; // float32
public const nint m_fadeMinDist = 0x974; // float32
public const nint m_fadeMaxDist = 0x978; // float32
public const nint m_flFadeScale = 0x97C; // float32
public const nint m_flShadowStrength = 0x980; // float32
public const nint m_nObjectCulling = 0x984; // uint8
public const nint m_nAddDecal = 0x988; // int32
public const nint m_vDecalPosition = 0x98C; // Vector
public const nint m_vDecalForwardAxis = 0x998; // Vector
public const nint m_flDecalHealBloodRate = 0x9A4; // float32
public const nint m_flDecalHealHeightRate = 0x9A8; // float32
public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector
}
// Parent: CBaseModelEntity
// Fields count: 22
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_szSnapshotFileName (char)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_bFrozen (bool)
// NetworkVarNames: m_flFreezeTransitionDuration (float)
// NetworkVarNames: m_nStopType (int)
// NetworkVarNames: m_bAnimateDuringGameplayPause (bool)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flPreSimTime (float32)
// NetworkVarNames: m_vServerControlPoints (Vector)
// NetworkVarNames: m_iServerControlPointAssignments (uint8)
// NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>)
// NetworkVarNames: m_bNoSave (bool)
// NetworkVarNames: m_bNoFreeze (bool)
// NetworkVarNames: m_bNoRamp (bool)
public static class CParticleSystem {
public const nint m_szSnapshotFileName = 0x9F8; // char[512]
public const nint m_bActive = 0xBF8; // bool
public const nint m_bFrozen = 0xBF9; // bool
public const nint m_flFreezeTransitionDuration = 0xBFC; // float32
public const nint m_nStopType = 0xC00; // int32
public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool
public const nint m_iEffectIndex = 0xC08; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_flStartTime = 0xC10; // GameTime_t
public const nint m_flPreSimTime = 0xC14; // float32
public const nint m_vServerControlPoints = 0xC18; // Vector[4]
public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4]
public const nint m_hControlPointEnts = 0xC4C; // CHandle<CBaseEntity>[64]
public const nint m_bNoSave = 0xD4C; // bool
public const nint m_bNoFreeze = 0xD4D; // bool
public const nint m_bNoRamp = 0xD4E; // bool
public const nint m_bStartActive = 0xD4F; // bool
public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge
public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64]
public const nint m_nDataCP = 0xF58; // int32
public const nint m_vecDataCPValue = 0xF5C; // Vector
public const nint m_nTintCP = 0xF68; // int32
public const nint m_clrTint = 0xF6C; // Color
}
// Parent: CBaseEntity
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_flParticleSpacing (float)
// NetworkVarNames: m_flSlack (float)
// NetworkVarNames: m_flRadius (float)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_nEffectState (int)
// NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_PathNodes_Position (Vector)
// NetworkVarNames: m_PathNodes_TangentIn (Vector)
// NetworkVarNames: m_PathNodes_TangentOut (Vector)
// NetworkVarNames: m_PathNodes_Color (Vector)
// NetworkVarNames: m_PathNodes_PinEnabled (bool)
// NetworkVarNames: m_PathNodes_RadiusScale (float)
public static class CPathParticleRope {
public const nint m_bStartActive = 0x7A8; // bool
public const nint m_flMaxSimulationTime = 0x7AC; // float32
public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x7B8; // CUtlVector<CUtlSymbolLarge>
public const nint m_flParticleSpacing = 0x7D0; // float32
public const nint m_flSlack = 0x7D4; // float32
public const nint m_flRadius = 0x7D8; // float32
public const nint m_ColorTint = 0x7DC; // Color
public const nint m_nEffectState = 0x7E0; // int32
public const nint m_iEffectIndex = 0x7E8; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase<Vector>
public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase<Vector>
public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase<Vector>
public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase<bool>
public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase<float32>
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_Flags (uint8)
// NetworkVarNames: m_LightStyle (uint8)
// NetworkVarNames: m_Radius (float32)
// NetworkVarNames: m_Exponent (int32)
// NetworkVarNames: m_InnerAngle (float32)
// NetworkVarNames: m_OuterAngle (float32)
// NetworkVarNames: m_SpotRadius (float32)
public static class CDynamicLight {
public const nint m_ActualFlags = 0x9F8; // uint8
public const nint m_Flags = 0x9F9; // uint8
public const nint m_LightStyle = 0x9FA; // uint8
public const nint m_On = 0x9FB; // bool
public const nint m_Radius = 0x9FC; // float32
public const nint m_Exponent = 0xA00; // int32
public const nint m_InnerAngle = 0xA04; // float32
public const nint m_OuterAngle = 0xA08; // float32
public const nint m_SpotRadius = 0xA0C; // float32
}
// Parent: CBaseEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class CEnvWind {
public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_iszOverlayNames (string_t)
// NetworkVarNames: m_flOverlayTimes (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_iDesiredOverlay (int32)
// NetworkVarNames: m_bIsActive (bool)
public static class CEnvScreenOverlay {
public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10]
public const nint m_flOverlayTimes = 0x7F8; // float32[10]
public const nint m_flStartTime = 0x820; // GameTime_t
public const nint m_iDesiredOverlay = 0x824; // int32
public const nint m_bIsActive = 0x828; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_fadeColor (Color)
public static class CEnvFade {
public const nint m_fadeColor = 0x7A8; // Color
public const nint m_Duration = 0x7AC; // float32
public const nint m_HoldDuration = 0x7B0; // float32
public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput
}
// Parent: CBaseModelEntity
// Fields count: 7
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_nHorizontalSize (uint32)
// NetworkVarNames: m_nVerticalSize (uint32)
// NetworkVarNames: m_nMinDist (uint32)
// NetworkVarNames: m_nMaxDist (uint32)
// NetworkVarNames: m_nOuterMaxDist (uint32)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class CLightGlow {
public const nint m_nHorizontalSize = 0x9F8; // uint32
public const nint m_nVerticalSize = 0x9FC; // uint32
public const nint m_nMinDist = 0xA00; // uint32
public const nint m_nMaxDist = 0xA04; // uint32
public const nint m_nOuterMaxDist = 0xA08; // uint32
public const nint m_flGlowProxySize = 0xA0C; // float32
public const nint m_flHDRColorScale = 0xA10; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
public static class CLogicGameEventListener {
public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput
public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge
public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge
public const nint m_bEnabled = 0x7F0; // bool
public const nint m_bStartDisabled = 0x7F1; // bool
}
// Parent: CBaseEntity
// Fields count: 44
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bUpdateOnClient (bool)
// NetworkVarNames: m_nInputType (ValueRemapperInputType_t)
// NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>)
// NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>)
// NetworkVarNames: m_flMaximumChangePerSecond (float)
// NetworkVarNames: m_flDisengageDistance (float)
// NetworkVarNames: m_flEngageDistance (float)
// NetworkVarNames: m_bRequiresUseKey (bool)
// NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t)
// NetworkVarNames: m_hOutputEntities (CHandle<CBaseEntity>)
// NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t)
// NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t)
// NetworkVarNames: m_flMomentumModifier (float)
// NetworkVarNames: m_flSnapValue (float)
// NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t)
// NetworkVarNames: m_flInputOffset (float)
public static class CPointValueRemapper {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_bUpdateOnClient = 0x7A9; // bool
public const nint m_nInputType = 0x7AC; // ValueRemapperInputType_t
public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge
public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge
public const nint m_hRemapLineStart = 0x7C0; // CHandle<CBaseEntity>
public const nint m_hRemapLineEnd = 0x7C4; // CHandle<CBaseEntity>
public const nint m_flMaximumChangePerSecond = 0x7C8; // float32
public const nint m_flDisengageDistance = 0x7CC; // float32
public const nint m_flEngageDistance = 0x7D0; // float32
public const nint m_bRequiresUseKey = 0x7D4; // bool
public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t
public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge
public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge
public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge
public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge
public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t
public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t
public const nint m_flMomentumModifier = 0x820; // float32
public const nint m_flSnapValue = 0x824; // float32
public const nint m_flCurrentMomentum = 0x828; // float32
public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t
public const nint m_flRatchetOffset = 0x830; // float32
public const nint m_flInputOffset = 0x834; // float32
public const nint m_bEngaged = 0x838; // bool
public const nint m_bFirstUpdate = 0x839; // bool
public const nint m_flPreviousValue = 0x83C; // float32
public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t
public const nint m_vecPreviousTestPoint = 0x844; // Vector
public const nint m_hUsingPlayer = 0x850; // CHandle<CBasePlayerPawn>
public const nint m_flCustomOutputValue = 0x854; // float32
public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge
public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge
public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge
public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge
public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge
public const nint m_Position = 0x888; // CEntityOutputTemplate<float32>
public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate<float32>
public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput
public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput
public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput
public const nint m_OnEngage = 0x950; // CEntityIOOutput
public const nint m_OnDisengage = 0x978; // CEntityIOOutput
}
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class CPointWorldText {
public const nint m_messageText = 0x9F8; // char[512]
public const nint m_FontName = 0xBF8; // char[64]
public const nint m_bEnabled = 0xC38; // bool
public const nint m_bFullbright = 0xC39; // bool
public const nint m_flWorldUnitsPerPx = 0xC3C; // float32
public const nint m_flFontSize = 0xC40; // float32
public const nint m_flDepthOffset = 0xC44; // float32
public const nint m_Color = 0xC48; // Color
public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t
}
// Parent: CBaseEntity
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
public static class CRagdollManager {
public const nint m_iCurrentMaxRagdollCount = 0x7A8; // int8
public const nint m_iMaxRagdollCount = 0x7AC; // int32
public const nint m_bSaveImportant = 0x7B0; // bool
}
// Parent: None
// Fields count: 64
//
// Metadata:
// NetworkVarNames: m_bIsPlayingBack (bool)
// NetworkVarNames: m_bPaused (bool)
// NetworkVarNames: m_bMultiplayer (bool)
// NetworkVarNames: m_bAutogenerated (bool)
// NetworkVarNames: m_flForceClientTime (float32)
// NetworkVarNames: m_hActorList (CHandle<CBaseFlex>)
// NetworkVarNames: m_nSceneStringIndex (uint16)
public static class CSceneEntity {
public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge
public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge
public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge
public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge
public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge
public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge
public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge
public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge
public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge
public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge
public const nint m_hTarget1 = 0x800; // CHandle<CBaseEntity>
public const nint m_hTarget2 = 0x804; // CHandle<CBaseEntity>
public const nint m_hTarget3 = 0x808; // CHandle<CBaseEntity>
public const nint m_hTarget4 = 0x80C; // CHandle<CBaseEntity>
public const nint m_hTarget5 = 0x810; // CHandle<CBaseEntity>
public const nint m_hTarget6 = 0x814; // CHandle<CBaseEntity>
public const nint m_hTarget7 = 0x818; // CHandle<CBaseEntity>
public const nint m_hTarget8 = 0x81C; // CHandle<CBaseEntity>
public const nint m_bIsPlayingBack = 0x820; // bool
public const nint m_bPaused = 0x821; // bool
public const nint m_bMultiplayer = 0x822; // bool
public const nint m_bAutogenerated = 0x823; // bool
public const nint m_flForceClientTime = 0x824; // float32
public const nint m_flCurrentTime = 0x828; // float32
public const nint m_flFrameTime = 0x82C; // float32
public const nint m_bCancelAtNextInterrupt = 0x830; // bool
public const nint m_fPitch = 0x834; // float32
public const nint m_bAutomated = 0x838; // bool
public const nint m_nAutomatedAction = 0x83C; // int32
public const nint m_flAutomationDelay = 0x840; // float32
public const nint m_flAutomationTime = 0x844; // float32
public const nint m_hWaitingForThisResumeScene = 0x848; // CHandle<CBaseEntity>
public const nint m_bWaitingForResumeScene = 0x84C; // bool
public const nint m_bPausedViaInput = 0x84D; // bool
public const nint m_bPauseAtNextInterrupt = 0x84E; // bool
public const nint m_bWaitingForActor = 0x84F; // bool
public const nint m_bWaitingForInterrupt = 0x850; // bool
public const nint m_bInterruptedActorsScenes = 0x851; // bool
public const nint m_bBreakOnNonIdle = 0x852; // bool
public const nint m_hActorList = 0x858; // CNetworkUtlVectorBase<CHandle<CBaseFlex>>
public const nint m_hRemoveActorList = 0x870; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_nSceneFlushCounter = 0x8B8; // int32
public const nint m_nSceneStringIndex = 0x8BC; // uint16
public const nint m_OnStart = 0x8C0; // CEntityIOOutput
public const nint m_OnCompletion = 0x8E8; // CEntityIOOutput
public const nint m_OnCanceled = 0x910; // CEntityIOOutput
public const nint m_OnPaused = 0x938; // CEntityIOOutput
public const nint m_OnResumed = 0x960; // CEntityIOOutput
public const nint m_OnTrigger = 0x988; // CEntityIOOutput[16]
public const nint m_hInterruptScene = 0xC98; // CHandle<CSceneEntity>
public const nint m_nInterruptCount = 0xC9C; // int32
public const nint m_bSceneMissing = 0xCA0; // bool
public const nint m_bInterrupted = 0xCA1; // bool
public const nint m_bCompletedEarly = 0xCA2; // bool
public const nint m_bInterruptSceneFinished = 0xCA3; // bool
public const nint m_bRestoring = 0xCA4; // bool
public const nint m_hNotifySceneCompletion = 0xCA8; // CUtlVector<CHandle<CSceneEntity>>
public const nint m_hListManagers = 0xCC0; // CUtlVector<CHandle<CSceneListManager>>
public const nint m_iszSoundName = 0xCD8; // CUtlSymbolLarge
public const nint m_iszSequenceName = 0xCE0; // CUtlSymbolLarge
public const nint m_hActor = 0xCE8; // CHandle<CBaseFlex>
public const nint m_hActivator = 0xCEC; // CHandle<CBaseEntity>
public const nint m_BusyActor = 0xCF0; // int32
public const nint m_iPlayerDeathBehavior = 0xCF4; // SceneOnPlayerDeath_t
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_vDirection (Vector)
// NetworkVarNames: m_clrOverlay (Color)
// NetworkVarNames: m_iszEffectName (string_t)
// NetworkVarNames: m_iszSSEffectName (string_t)
// NetworkVarNames: m_bOn (bool)
// NetworkVarNames: m_bmaxColor (bool)
// NetworkVarNames: m_flSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_flHazeScale (float32)
// NetworkVarNames: m_flAlphaHaze (float32)
// NetworkVarNames: m_flAlphaHdr (float32)
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_flFarZScale (float32)
public static class CSun {
public const nint m_vDirection = 0x9F8; // Vector
public const nint m_clrOverlay = 0xA04; // Color
public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge
public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge
public const nint m_bOn = 0xA18; // bool
public const nint m_bmaxColor = 0xA19; // bool
public const nint m_flSize = 0xA1C; // float32
public const nint m_flRotation = 0xA20; // float32
public const nint m_flHazeScale = 0xA24; // float32
public const nint m_flAlphaHaze = 0xA28; // float32
public const nint m_flAlphaHdr = 0xA2C; // float32
public const nint m_flAlphaScale = 0xA30; // float32
public const nint m_flHDRColorScale = 0xA34; // float32
public const nint m_flFarZScale = 0xA38; // float32
}
// Parent: CBaseEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_Handle (CHandle<CBaseEntity>)
// NetworkVarNames: m_bSendHandle (bool)
public static class CHandleTest {
public const nint m_Handle = 0x7A8; // CHandle<CBaseEntity>
public const nint m_bSendHandle = 0x7AC; // bool
}
// Parent: None
// Fields count: 24
//
// Metadata:
// NetworkVarNames: m_glowEntity (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_usable (bool)
// NetworkVarNames: m_szDisplayText (string_t)
public static class CBaseButton {
public const nint m_angMoveEntitySpace = 0xA78; // QAngle
public const nint m_fStayPushed = 0xA84; // bool
public const nint m_fRotating = 0xA85; // bool
public const nint m_ls = 0xA88; // locksound_t
public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge
public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge
public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge
public const nint m_bLocked = 0xAC0; // bool
public const nint m_bDisabled = 0xAC1; // bool
public const nint m_flUseLockedTime = 0xAC4; // GameTime_t
public const nint m_bSolidBsp = 0xAC8; // bool
public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput
public const nint m_OnPressed = 0xAF8; // CEntityIOOutput
public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput
public const nint m_OnIn = 0xB48; // CEntityIOOutput
public const nint m_OnOut = 0xB70; // CEntityIOOutput
public const nint m_nState = 0xB98; // int32
public const nint m_hConstraint = 0xB9C; // CEntityHandle
public const nint m_hConstraintParent = 0xBA0; // CEntityHandle
public const nint m_bForceNpcExclude = 0xBA4; // bool
public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge
public const nint m_glowEntity = 0xBB0; // CHandle<CBaseModelEntity>
public const nint m_usable = 0xBB4; // bool
public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 27
//
// Metadata:
// NetworkVarNames: m_bIsUsable (bool)
public static class CBaseDoor {
public const nint m_angMoveEntitySpace = 0xA84; // QAngle
public const nint m_vecMoveDirParentSpace = 0xA90; // Vector
public const nint m_ls = 0xAA0; // locksound_t
public const nint m_bForceClosed = 0xAC0; // bool
public const nint m_bDoorGroup = 0xAC1; // bool
public const nint m_bLocked = 0xAC2; // bool
public const nint m_bIgnoreDebris = 0xAC3; // bool
public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t
public const nint m_flBlockDamage = 0xAC8; // float32
public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge
public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge
public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge
public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge
public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge
public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput
public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput
public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput
public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput
public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput
public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput
public const nint m_OnClose = 0xBE8; // CEntityIOOutput
public const nint m_OnOpen = 0xC10; // CEntityIOOutput
public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput
public const nint m_bLoopMoveSound = 0xC60; // bool
public const nint m_bCreateNavObstacle = 0xC78; // bool
public const nint m_isChaining = 0xC79; // bool
public const nint m_bIsUsable = 0xC7A; // bool
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_flFadeInStart (float32)
// NetworkVarNames: m_flFadeInLength (float32)
// NetworkVarNames: m_flFadeOutModelStart (float32)
// NetworkVarNames: m_flFadeOutModelLength (float32)
// NetworkVarNames: m_flFadeOutStart (float32)
// NetworkVarNames: m_flFadeOutLength (float32)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
// NetworkVarNames: m_vDissolverOrigin (Vector)
// NetworkVarNames: m_nMagnitude (uint32)
public static class CEntityDissolve {
public const nint m_flFadeInStart = 0x9F8; // float32
public const nint m_flFadeInLength = 0x9FC; // float32
public const nint m_flFadeOutModelStart = 0xA00; // float32
public const nint m_flFadeOutModelLength = 0xA04; // float32
public const nint m_flFadeOutStart = 0xA08; // float32
public const nint m_flFadeOutLength = 0xA0C; // float32
public const nint m_flStartTime = 0xA10; // GameTime_t
public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t
public const nint m_vDissolverOrigin = 0xA18; // Vector
public const nint m_nMagnitude = 0xA24; // uint32
}
// Parent: None
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_hTargetEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_bState (bool)
// NetworkVarNames: m_bAlwaysUpdate (bool)
// NetworkVarNames: m_flLightFOV (float32)
// NetworkVarNames: m_bEnableShadows (bool)
// NetworkVarNames: m_bSimpleProjection (bool)
// NetworkVarNames: m_bLightOnlyTarget (bool)
// NetworkVarNames: m_bLightWorld (bool)
// NetworkVarNames: m_bCameraSpace (bool)
// NetworkVarNames: m_flBrightnessScale (float32)
// NetworkVarNames: m_LightColor (Color)
// NetworkVarNames: m_flIntensity (float32)
// NetworkVarNames: m_flLinearAttenuation (float32)
// NetworkVarNames: m_flQuadraticAttenuation (float32)
// NetworkVarNames: m_bVolumetric (bool)
// NetworkVarNames: m_flNoiseStrength (float32)
// NetworkVarNames: m_flFlashlightTime (float32)
// NetworkVarNames: m_nNumPlanes (uint32)
// NetworkVarNames: m_flPlaneOffset (float32)
// NetworkVarNames: m_flVolumetricIntensity (float32)
// NetworkVarNames: m_flColorTransitionTime (float32)
// NetworkVarNames: m_flAmbient (float32)
// NetworkVarNames: m_SpotlightTextureName (char)
// NetworkVarNames: m_nSpotlightTextureFrame (int32)
// NetworkVarNames: m_nShadowQuality (uint32)
// NetworkVarNames: m_flNearZ (float32)
// NetworkVarNames: m_flFarZ (float32)
// NetworkVarNames: m_flProjectionSize (float32)
// NetworkVarNames: m_flRotation (float32)
// NetworkVarNames: m_bFlipHorizontal (bool)
public static class CEnvProjectedTexture {
public const nint m_hTargetEntity = 0x9F8; // CHandle<CBaseEntity>
public const nint m_bState = 0x9FC; // bool
public const nint m_bAlwaysUpdate = 0x9FD; // bool
public const nint m_flLightFOV = 0xA00; // float32
public const nint m_bEnableShadows = 0xA04; // bool
public const nint m_bSimpleProjection = 0xA05; // bool
public const nint m_bLightOnlyTarget = 0xA06; // bool
public const nint m_bLightWorld = 0xA07; // bool
public const nint m_bCameraSpace = 0xA08; // bool
public const nint m_flBrightnessScale = 0xA0C; // float32
public const nint m_LightColor = 0xA10; // Color
public const nint m_flIntensity = 0xA14; // float32
public const nint m_flLinearAttenuation = 0xA18; // float32
public const nint m_flQuadraticAttenuation = 0xA1C; // float32
public const nint m_bVolumetric = 0xA20; // bool
public const nint m_flNoiseStrength = 0xA24; // float32
public const nint m_flFlashlightTime = 0xA28; // float32
public const nint m_nNumPlanes = 0xA2C; // uint32
public const nint m_flPlaneOffset = 0xA30; // float32
public const nint m_flVolumetricIntensity = 0xA34; // float32
public const nint m_flColorTransitionTime = 0xA38; // float32
public const nint m_flAmbient = 0xA3C; // float32
public const nint m_SpotlightTextureName = 0xA40; // char[512]
public const nint m_nSpotlightTextureFrame = 0xC40; // int32
public const nint m_nShadowQuality = 0xC44; // uint32
public const nint m_flNearZ = 0xC48; // float32
public const nint m_flFarZ = 0xC4C; // float32
public const nint m_flProjectionSize = 0xC50; // float32
public const nint m_flRotation = 0xC54; // float32
public const nint m_bFlipHorizontal = 0xC58; // bool
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_hDecalMaterial (HMaterialStrong)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDepth (float)
// NetworkVarNames: m_nRenderOrder (uint32)
// NetworkVarNames: m_bProjectOnWorld (bool)
// NetworkVarNames: m_bProjectOnCharacters (bool)
// NetworkVarNames: m_bProjectOnWater (bool)
// NetworkVarNames: m_flDepthSortBias (float)
public static class CEnvDecal {
public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_flWidth = 0xA00; // float32
public const nint m_flHeight = 0xA04; // float32
public const nint m_flDepth = 0xA08; // float32
public const nint m_nRenderOrder = 0xA0C; // uint32
public const nint m_bProjectOnWorld = 0xA10; // bool
public const nint m_bProjectOnCharacters = 0xA11; // bool
public const nint m_bProjectOnWater = 0xA12; // bool
public const nint m_flDepthSortBias = 0xA14; // float32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
public static class CFuncMoveLinear {
public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t
public const nint m_angMoveEntitySpace = 0xA7C; // QAngle
public const nint m_vecMoveDirParentSpace = 0xA88; // Vector
public const nint m_soundStart = 0xA98; // CUtlSymbolLarge
public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge
public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge
public const nint m_flBlockDamage = 0xAB0; // float32
public const nint m_flStartPosition = 0xAB4; // float32
public const nint m_flMoveDistance = 0xAB8; // float32
public const nint m_OnFullyOpen = 0xAC8; // CEntityIOOutput
public const nint m_OnFullyClosed = 0xAF0; // CEntityIOOutput
public const nint m_bCreateMovableNavMesh = 0xB18; // bool
public const nint m_bCreateNavObstacle = 0xB19; // bool
}
// Parent: CBaseModelEntity
// Fields count: 19
//
// Metadata:
// MNetworkOverride
// MNetworkOverride
public static class CFuncRotating {
public const nint m_OnStopped = 0x9F8; // CEntityIOOutput
public const nint m_OnStarted = 0xA20; // CEntityIOOutput
public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput
public const nint m_localRotationVector = 0xA70; // RotationVector
public const nint m_flFanFriction = 0xA7C; // float32
public const nint m_flAttenuation = 0xA80; // float32
public const nint m_flVolume = 0xA84; // float32
public const nint m_flTargetSpeed = 0xA88; // float32
public const nint m_flMaxSpeed = 0xA8C; // float32
public const nint m_flBlockDamage = 0xA90; // float32
public const nint m_flTimeScale = 0xA94; // float32
public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge
public const nint m_bReversed = 0xAA0; // bool
public const nint m_bAccelDecel = 0xAA1; // bool
public const nint m_prevLocalAngles = 0xAAC; // QAngle
public const nint m_angStart = 0xAB8; // QAngle
public const nint m_bStopAtStartPos = 0xAC4; // bool
public const nint m_vecClientOrigin = 0xAC8; // Vector
public const nint m_vecClientAngles = 0xAD4; // QAngle
}
// Parent: CBaseModelEntity
// Fields count: 21
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_RopeFlags (uint16)
// NetworkVarNames: m_Slack (int16)
// NetworkVarNames: m_Width (float32)
// NetworkVarNames: m_TextureScale (float32)
// NetworkVarNames: m_nSegments (uint8)
// NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
// NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
// NetworkVarNames: m_Subdiv (uint8)
// NetworkVarNames: m_nChangeCount (uint8)
// NetworkVarNames: m_RopeLength (int16)
// NetworkVarNames: m_fLockedPoints (uint8)
// NetworkVarNames: m_flScrollSpeed (float32)
// NetworkVarNames: m_hStartPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_hEndPoint (CHandle<CBaseEntity>)
// NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
// NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
public static class CRopeKeyframe {
public const nint m_RopeFlags = 0xA00; // uint16
public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge
public const nint m_Slack = 0xA10; // int16
public const nint m_Width = 0xA14; // float32
public const nint m_TextureScale = 0xA18; // float32
public const nint m_nSegments = 0xA1C; // uint8
public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool
public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge
public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_Subdiv = 0xA30; // uint8
public const nint m_nChangeCount = 0xA31; // uint8
public const nint m_RopeLength = 0xA32; // int16
public const nint m_fLockedPoints = 0xA34; // uint8
public const nint m_bCreatedFromMapFile = 0xA35; // bool
public const nint m_flScrollSpeed = 0xA38; // float32
public const nint m_bStartPointValid = 0xA3C; // bool
public const nint m_bEndPointValid = 0xA3D; // bool
public const nint m_hStartPoint = 0xA40; // CHandle<CBaseEntity>
public const nint m_hEndPoint = 0xA44; // CHandle<CBaseEntity>
public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t
public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t
}
// Parent: CBaseModelEntity
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_flLightScale (float32)
// NetworkVarNames: m_Radius (float32)
public static class CSpotlightEnd {
public const nint m_flLightScale = 0x9F8; // float32
public const nint m_Radius = 0x9FC; // float32
public const nint m_vSpotlightDir = 0xA00; // Vector
public const nint m_vSpotlightOrg = 0xA0C; // Vector
}
// Parent: None
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_bClientSidePredicted (bool)
public static class CBaseTrigger {
public const nint m_bDisabled = 0xA78; // bool
public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge
public const nint m_hFilter = 0xA88; // CHandle<CBaseFilter>
public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput
public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput
public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput
public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput
public const nint m_OnTouching = 0xB30; // CEntityIOOutput
public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput
public const nint m_hTouchingEntities = 0xB80; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_bClientSidePredicted = 0xB98; // bool
}
// Parent: CBaseModelEntity
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_flFrameRate (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
// NetworkVarNames: m_nNumBeamEnts (uint8)
// NetworkVarNames: m_hBaseMaterial (HMaterialStrong)
// NetworkVarNames: m_nHaloIndex (HMaterialStrong)
// NetworkVarNames: m_nBeamType (BeamType_t)
// NetworkVarNames: m_nBeamFlags (uint32)
// NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachIndex (AttachmentHandle_t)
// NetworkVarNames: m_fWidth (float32)
// NetworkVarNames: m_fEndWidth (float32)
// NetworkVarNames: m_fFadeLength (float32)
// NetworkVarNames: m_fHaloScale (float32)
// NetworkVarNames: m_fAmplitude (float32)
// NetworkVarNames: m_fStartFrame (float32)
// NetworkVarNames: m_fSpeed (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nClipStyle (BeamClipStyle_t)
// NetworkVarNames: m_bTurnedOff (bool)
// NetworkVarNames: m_vecEndPos (Vector)
public static class CBeam {
public const nint m_flFrameRate = 0x9F8; // float32
public const nint m_flHDRColorScale = 0x9FC; // float32
public const nint m_flFireTime = 0xA00; // GameTime_t
public const nint m_flDamage = 0xA04; // float32
public const nint m_nNumBeamEnts = 0xA08; // uint8
public const nint m_hBaseMaterial = 0xA10; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nHaloIndex = 0xA18; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nBeamType = 0xA20; // BeamType_t
public const nint m_nBeamFlags = 0xA24; // uint32
public const nint m_hAttachEntity = 0xA28; // CHandle<CBaseEntity>[10]
public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10]
public const nint m_fWidth = 0xA5C; // float32
public const nint m_fEndWidth = 0xA60; // float32
public const nint m_fFadeLength = 0xA64; // float32
public const nint m_fHaloScale = 0xA68; // float32
public const nint m_fAmplitude = 0xA6C; // float32
public const nint m_fStartFrame = 0xA70; // float32
public const nint m_fSpeed = 0xA74; // float32
public const nint m_flFrame = 0xA78; // float32
public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t
public const nint m_bTurnedOff = 0xA80; // bool
public const nint m_vecEndPos = 0xA84; // Vector
public const nint m_hEndEntity = 0xA90; // CHandle<CBaseEntity>
public const nint m_nDissolveType = 0xA94; // int32
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_vecLadderDir (Vector)
// NetworkVarNames: m_vecPlayerMountPositionTop (Vector)
// NetworkVarNames: m_vecPlayerMountPositionBottom (Vector)
// NetworkVarNames: m_flAutoRideSpeed (float)
// NetworkVarNames: m_bFakeLadder (bool)
public static class CFuncLadder {
public const nint m_vecLadderDir = 0x9F8; // Vector
public const nint m_Dismounts = 0xA08; // CUtlVector<CHandle<CInfoLadderDismount>>
public const nint m_vecLocalTop = 0xA20; // Vector
public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector
public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector
public const nint m_flAutoRideSpeed = 0xA44; // float32
public const nint m_bDisabled = 0xA48; // bool
public const nint m_bFakeLadder = 0xA49; // bool
public const nint m_bHasSlack = 0xA4A; // bool
public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge
public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput
public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CPrecipitationVData {
public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_flInnerDistance = 0x108; // float32
public const nint m_nAttachType = 0x10C; // ParticleAttachment_t
public const nint m_bBatchSameVolumeType = 0x110; // bool
public const nint m_nRTEnvCP = 0x114; // int32
public const nint m_nRTEnvCPComponent = 0x118; // int32
public const nint m_szModifier = 0x120; // CUtlString
}
// Parent: CBaseModelEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_hSpriteMaterial (HMaterialStrong)
// NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>)
// NetworkVarNames: m_nAttachment (AttachmentHandle_t)
// NetworkVarNames: m_flSpriteFramerate (float32)
// NetworkVarNames: m_flFrame (float32)
// NetworkVarNames: m_nBrightness (uint32)
// NetworkVarNames: m_flBrightnessDuration (float32)
// NetworkVarNames: m_flSpriteScale (float32)
// NetworkVarNames: m_flScaleDuration (float32)
// NetworkVarNames: m_bWorldSpaceScale (bool)
// NetworkVarNames: m_flGlowProxySize (float32)
// NetworkVarNames: m_flHDRColorScale (float32)
public static class CSprite {
public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hAttachedToEntity = 0xA00; // CHandle<CBaseEntity>
public const nint m_nAttachment = 0xA04; // AttachmentHandle_t
public const nint m_flSpriteFramerate = 0xA08; // float32
public const nint m_flFrame = 0xA0C; // float32
public const nint m_flDieTime = 0xA10; // GameTime_t
public const nint m_nBrightness = 0xA20; // uint32
public const nint m_flBrightnessDuration = 0xA24; // float32
public const nint m_flSpriteScale = 0xA28; // float32
public const nint m_flScaleDuration = 0xA2C; // float32
public const nint m_bWorldSpaceScale = 0xA30; // bool
public const nint m_flGlowProxySize = 0xA34; // float32
public const nint m_flHDRColorScale = 0xA38; // float32
public const nint m_flLastTime = 0xA3C; // GameTime_t
public const nint m_flMaxFrame = 0xA40; // float32
public const nint m_flStartScale = 0xA44; // float32
public const nint m_flDestScale = 0xA48; // float32
public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t
public const nint m_nStartBrightness = 0xA50; // int32
public const nint m_nDestBrightness = 0xA54; // int32
public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t
public const nint m_nSpriteWidth = 0xA5C; // int32
public const nint m_nSpriteHeight = 0xA60; // int32
}
// Parent: CBaseModelEntity
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_DialogXMLName (string_t)
// NetworkVarNames: m_PanelClassName (string_t)
// NetworkVarNames: m_PanelID (string_t)
public static class CBaseClientUIEntity {
public const nint m_bEnabled = 0x9F8; // bool
public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge
public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge
public const nint m_PanelID = 0xA10; // CUtlSymbolLarge
public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput
public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput
public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput
public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput
public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput
public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput
public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput
public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput
public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput
public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput
}
// Parent: CBaseClientUIEntity
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_hActivator (EHANDLE)
public static class CPointClientUIDialog {
public const nint m_hActivator = 0xBA8; // CHandle<CBaseEntity>
public const nint m_bStartEnabled = 0xBAC; // bool
}
// Parent: CBaseClientUIEntity
// Fields count: 23
//
// Metadata:
// NetworkVarNames: m_bIgnoreInput (bool)
// NetworkVarNames: m_bLit (bool)
// NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool)
// NetworkVarNames: m_flWidth (float)
// NetworkVarNames: m_flHeight (float)
// NetworkVarNames: m_flDPI (float)
// NetworkVarNames: m_flInteractDistance (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_unOwnerContext (uint32)
// NetworkVarNames: m_unHorizontalAlign (uint32)
// NetworkVarNames: m_unVerticalAlign (uint32)
// NetworkVarNames: m_unOrientation (uint32)
// NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
// NetworkVarNames: m_vecCSSClasses (string_t)
// NetworkVarNames: m_bOpaque (bool)
// NetworkVarNames: m_bNoDepth (bool)
// NetworkVarNames: m_bRenderBackface (bool)
// NetworkVarNames: m_bUseOffScreenIndicator (bool)
// NetworkVarNames: m_bExcludeFromSaveGames (bool)
// NetworkVarNames: m_bGrabbable (bool)
// NetworkVarNames: m_bOnlyRenderToTexture (bool)
// NetworkVarNames: m_bDisableMipGen (bool)
// NetworkVarNames: m_nExplicitImageLayout (int32)
public static class CPointClientUIWorldPanel {
public const nint m_bIgnoreInput = 0xBA8; // bool
public const nint m_bLit = 0xBA9; // bool
public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool
public const nint m_flWidth = 0xBAC; // float32
public const nint m_flHeight = 0xBB0; // float32
public const nint m_flDPI = 0xBB4; // float32
public const nint m_flInteractDistance = 0xBB8; // float32
public const nint m_flDepthOffset = 0xBBC; // float32
public const nint m_unOwnerContext = 0xBC0; // uint32
public const nint m_unHorizontalAlign = 0xBC4; // uint32
public const nint m_unVerticalAlign = 0xBC8; // uint32
public const nint m_unOrientation = 0xBCC; // uint32
public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool
public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase<CUtlSymbolLarge>
public const nint m_bOpaque = 0xBF0; // bool
public const nint m_bNoDepth = 0xBF1; // bool
public const nint m_bRenderBackface = 0xBF2; // bool
public const nint m_bUseOffScreenIndicator = 0xBF3; // bool
public const nint m_bExcludeFromSaveGames = 0xBF4; // bool
public const nint m_bGrabbable = 0xBF5; // bool
public const nint m_bOnlyRenderToTexture = 0xBF6; // bool
public const nint m_bDisableMipGen = 0xBF7; // bool
public const nint m_nExplicitImageLayout = 0xBF8; // int32
}
// Parent: CPointClientUIWorldPanel
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_messageText (char)
public static class CPointClientUIWorldTextPanel {
public const nint m_messageText = 0xBFC; // char[512]
}
// Parent: None
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bDisabled (bool)
// NetworkVarNames: m_nResolutionX (int)
// NetworkVarNames: m_nResolutionY (int)
// NetworkVarNames: m_szLayoutFileName (string_t)
// NetworkVarNames: m_RenderAttrName (string_t)
// NetworkVarNames: m_TargetEntities (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_nTargetChangeCount (int)
// NetworkVarNames: m_vecCSSClasses (string_t)
public static class CInfoOffscreenPanoramaTexture {
public const nint m_bDisabled = 0x7A8; // bool
public const nint m_nResolutionX = 0x7AC; // int32
public const nint m_nResolutionY = 0x7B0; // int32
public const nint m_szLayoutFileName = 0x7B8; // CUtlSymbolLarge
public const nint m_RenderAttrName = 0x7C0; // CUtlSymbolLarge
public const nint m_TargetEntities = 0x7C8; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_nTargetChangeCount = 0x7E0; // int32
public const nint m_vecCSSClasses = 0x7E8; // CNetworkUtlVectorBase<CUtlSymbolLarge>
public const nint m_szTargetsName = 0x800; // CUtlSymbolLarge
public const nint m_AdditionalTargetEntities = 0x808; // CUtlVector<CHandle<CBaseModelEntity>>
}
// Parent: None
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t)
// NetworkVarNames: m_iEntityQuality (int)
// NetworkVarNames: m_iEntityLevel (uint32)
// NetworkVarNames: m_iItemIDHigh (uint32)
// NetworkVarNames: m_iItemIDLow (uint32)
// NetworkVarNames: m_iAccountID (uint32)
// NetworkVarNames: m_iInventoryPosition (uint32)
// NetworkVarNames: m_bInitialized (bool)
// NetworkVarNames: m_AttributeList (CAttributeList)
// NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList)
// NetworkVarNames: m_szCustomName (char)
public static class CEconItemView {
public const nint m_iItemDefinitionIndex = 0x38; // uint16
public const nint m_iEntityQuality = 0x3C; // int32
public const nint m_iEntityLevel = 0x40; // uint32
public const nint m_iItemID = 0x48; // uint64
public const nint m_iItemIDHigh = 0x50; // uint32
public const nint m_iItemIDLow = 0x54; // uint32
public const nint m_iAccountID = 0x58; // uint32
public const nint m_iInventoryPosition = 0x5C; // uint32
public const nint m_bInitialized = 0x68; // bool
public const nint m_AttributeList = 0x70; // CAttributeList
public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList
public const nint m_szCustomName = 0x130; // char[161]
public const nint m_szCustomNameOverride = 0x1D1; // char[161]
}
// Parent: CBaseTrigger
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_bBombPlantedHere (bool)
public static class CBombTarget {
public const nint m_OnBombExplode = 0xBA0; // CEntityIOOutput
public const nint m_OnBombPlanted = 0xBC8; // CEntityIOOutput
public const nint m_OnBombDefused = 0xBF0; // CEntityIOOutput
public const nint m_bIsBombSiteB = 0xC18; // bool
public const nint m_bIsHeistBombTarget = 0xC19; // bool
public const nint m_bBombPlantedHere = 0xC1A; // bool
public const nint m_szMountTarget = 0xC20; // CUtlSymbolLarge
public const nint m_hInstructorHint = 0xC28; // CHandle<CBaseEntity>
public const nint m_nBombSiteDesignation = 0xC2C; // int32
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_flFluidDensity (float)
public static class CTriggerBuoyancy {
public const nint m_BuoyancyHelper = 0xBA0; // CBuoyancyHelper
public const nint m_flFluidDensity = 0xBC0; // float32
}
// Parent: CBasePlayerController
// Fields count: 86
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*)
// NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*)
// NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
// NetworkVarNames: m_iPing (uint32)
// NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
// NetworkVarNames: m_szCrosshairCodes (string_t)
// NetworkVarNames: m_iPendingTeamNum (uint8)
// NetworkVarNames: m_flForceTeamTime (GameTime_t)
// NetworkVarNames: m_iCompTeammateColor (int)
// NetworkVarNames: m_bEverPlayedOnTeam (bool)
// NetworkVarNames: m_szClan (string_t)
// NetworkVarNames: m_iCoachingTeam (int)
// NetworkVarNames: m_nPlayerDominated (uint64)
// NetworkVarNames: m_nPlayerDominatingMe (uint64)
// NetworkVarNames: m_iCompetitiveRanking (int)
// NetworkVarNames: m_iCompetitiveWins (int)
// NetworkVarNames: m_iCompetitiveRankType (int8)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int)
// NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
// NetworkVarNames: m_nEndMatchNextMapVote (int)
// NetworkVarNames: m_unActiveQuestId (uint16)
// NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
// NetworkVarNames: m_unPlayerTvControlFlags (uint32)
// NetworkVarNames: m_nDisconnectionTick (int)
// NetworkVarNames: m_bControllingBot (bool)
// NetworkVarNames: m_bHasControlledBotThisRound (bool)
// NetworkVarNames: m_bCanControlObservedBot (bool)
// NetworkVarNames: m_hPlayerPawn (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hObserverPawn (CHandle<CCSObserverPawn>)
// NetworkVarNames: m_bPawnIsAlive (bool)
// NetworkVarNames: m_iPawnHealth (uint32)
// NetworkVarNames: m_iPawnArmor (int)
// NetworkVarNames: m_bPawnHasDefuser (bool)
// NetworkVarNames: m_bPawnHasHelmet (bool)
// NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t)
// NetworkVarNames: m_iPawnLifetimeStart (int)
// NetworkVarNames: m_iPawnLifetimeEnd (int)
// NetworkVarNames: m_iPawnBotDifficulty (int)
// NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>)
// NetworkVarNames: m_iScore (int32)
// NetworkVarNames: m_vecKills (EKillTypes_t)
// NetworkVarNames: m_bMvpNoMusic (bool)
// NetworkVarNames: m_eMvpReason (int)
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x9A8; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x9B0; // CCSPlayerController_InventoryServices*
public const nint m_pActionTrackingServices = 0x9B8; // CCSPlayerController_ActionTrackingServices*
public const nint m_pDamageServices = 0x9C0; // CCSPlayerController_DamageServices*
public const nint m_iPing = 0x9C8; // uint32
public const nint m_bHasCommunicationAbuseMute = 0x9CC; // bool
public const nint m_szCrosshairCodes = 0x9D0; // CUtlSymbolLarge
public const nint m_iPendingTeamNum = 0x9D8; // uint8
public const nint m_flForceTeamTime = 0x9DC; // GameTime_t
public const nint m_iCompTeammateColor = 0x9E0; // int32
public const nint m_bEverPlayedOnTeam = 0x9E4; // bool
public const nint m_bAttemptedToGetColor = 0x9E5; // bool
public const nint m_iTeammatePreferredColor = 0x9E8; // int32
public const nint m_bTeamChanged = 0x9EC; // bool
public const nint m_bInSwitchTeam = 0x9ED; // bool
public const nint m_bHasSeenJoinGame = 0x9EE; // bool
public const nint m_bJustBecameSpectator = 0x9EF; // bool
public const nint m_bSwitchTeamsOnNextRoundReset = 0x9F0; // bool
public const nint m_bRemoveAllItemsOnNextRoundReset = 0x9F1; // bool
public const nint m_szClan = 0x9F8; // CUtlSymbolLarge
public const nint m_szClanName = 0xA00; // char[32]
public const nint m_iCoachingTeam = 0xA20; // int32
public const nint m_nPlayerDominated = 0xA28; // uint64
public const nint m_nPlayerDominatingMe = 0xA30; // uint64
public const nint m_iCompetitiveRanking = 0xA38; // int32
public const nint m_iCompetitiveWins = 0xA3C; // int32
public const nint m_iCompetitiveRankType = 0xA40; // int8
public const nint m_iCompetitiveRankingPredicted_Win = 0xA44; // int32
public const nint m_iCompetitiveRankingPredicted_Loss = 0xA48; // int32
public const nint m_iCompetitiveRankingPredicted_Tie = 0xA4C; // int32
public const nint m_nEndMatchNextMapVote = 0xA50; // int32
public const nint m_unActiveQuestId = 0xA54; // uint16
public const nint m_nQuestProgressReason = 0xA58; // QuestProgress::Reason
public const nint m_unPlayerTvControlFlags = 0xA5C; // uint32
public const nint m_iDraftIndex = 0xA88; // int32
public const nint m_msQueuedModeDisconnectionTimestamp = 0xA8C; // uint32
public const nint m_uiAbandonRecordedReason = 0xA90; // uint32
public const nint m_bCannotBeKicked = 0xA94; // bool
public const nint m_bEverFullyConnected = 0xA95; // bool
public const nint m_bAbandonAllowsSurrender = 0xA96; // bool
public const nint m_bAbandonOffersInstantSurrender = 0xA97; // bool
public const nint m_bDisconnection1MinWarningPrinted = 0xA98; // bool
public const nint m_bScoreReported = 0xA99; // bool
public const nint m_nDisconnectionTick = 0xA9C; // int32
public const nint m_bControllingBot = 0xAA8; // bool
public const nint m_bHasControlledBotThisRound = 0xAA9; // bool
public const nint m_bHasBeenControlledByPlayerThisRound = 0xAAA; // bool
public const nint m_nBotsControlledThisRound = 0xAAC; // int32
public const nint m_bCanControlObservedBot = 0xAB0; // bool
public const nint m_hPlayerPawn = 0xAB4; // CHandle<CCSPlayerPawn>
public const nint m_hObserverPawn = 0xAB8; // CHandle<CCSObserverPawn>
public const nint m_DesiredObserverMode = 0xABC; // int32
public const nint m_hDesiredObserverTarget = 0xAC0; // CEntityHandle
public const nint m_bPawnIsAlive = 0xAC4; // bool
public const nint m_iPawnHealth = 0xAC8; // uint32
public const nint m_iPawnArmor = 0xACC; // int32
public const nint m_bPawnHasDefuser = 0xAD0; // bool
public const nint m_bPawnHasHelmet = 0xAD1; // bool
public const nint m_nPawnCharacterDefIndex = 0xAD2; // uint16
public const nint m_iPawnLifetimeStart = 0xAD4; // int32
public const nint m_iPawnLifetimeEnd = 0xAD8; // int32
public const nint m_iPawnBotDifficulty = 0xADC; // int32
public const nint m_hOriginalControllerOfCurrentPawn = 0xAE0; // CHandle<CCSPlayerController>
public const nint m_iScore = 0xAE4; // int32
public const nint m_iRoundScore = 0xAE8; // int32
public const nint m_iRoundsWon = 0xAEC; // int32
public const nint m_vecKills = 0xAF0; // CNetworkUtlVectorBase<EKillTypes_t>
public const nint m_bMvpNoMusic = 0xB08; // bool
public const nint m_eMvpReason = 0xB0C; // int32
public const nint m_iMusicKitID = 0xB10; // int32
public const nint m_iMusicKitMVPs = 0xB14; // int32
public const nint m_iMVPs = 0xB18; // int32
public const nint m_nUpdateCounter = 0xB1C; // int32
public const nint m_flSmoothedPing = 0xB20; // float32
public const nint m_lastHeldVoteTimer = 0xFBC8; // IntervalTimer
public const nint m_bShowHints = 0xFBE0; // bool
public const nint m_iNextTimeCheck = 0xFBE4; // int32
public const nint m_bJustDidTeamKill = 0xFBE8; // bool
public const nint m_bPunishForTeamKill = 0xFBE9; // bool
public const nint m_bGaveTeamDamageWarning = 0xFBEA; // bool
public const nint m_bGaveTeamDamageWarningThisRound = 0xFBEB; // bool
public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFBF0; // float64
public const nint m_LastTeamDamageWarningTime = 0xFBF8; // GameTime_t
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFBFC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xFC00; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xFC04; // uint32
}
// Parent: CBaseTrigger
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_source (string_t)
// NetworkVarNames: m_destination (string_t)
public static class CFootstepControl {
public const nint m_source = 0xBA0; // CUtlSymbolLarge
public const nint m_destination = 0xBA8; // CUtlSymbolLarge
}
// Parent: CBasePlayerWeaponVData
// Fields count: 92
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertySuppressBaseClassField
// MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x248; // CSWeaponType
public const nint m_WeaponCategory = 0x24C; // CSWeaponCategory
public const nint m_szViewModel = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szAimsightLensMaskModel = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szMagazineModel = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szHeatEffect = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szEjectBrassEffect = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashParticleAlt = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashThirdPersonParticle = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_szTracerParticle = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
public const nint m_GearSlot = 0xBF0; // gear_slot_t
public const nint m_GearSlotPosition = 0xBF4; // int32
public const nint m_DefaultLoadoutSlot = 0xBF8; // loadout_slot_t
public const nint m_sWrongTeamMsg = 0xC00; // CUtlString
public const nint m_nPrice = 0xC08; // int32
public const nint m_nKillAward = 0xC0C; // int32
public const nint m_nPrimaryReserveAmmoMax = 0xC10; // int32
public const nint m_nSecondaryReserveAmmoMax = 0xC14; // int32
public const nint m_bMeleeWeapon = 0xC18; // bool
public const nint m_bHasBurstMode = 0xC19; // bool
public const nint m_bIsRevolver = 0xC1A; // bool
public const nint m_bCannotShootUnderwater = 0xC1B; // bool
public const nint m_szName = 0xC20; // CGlobalSymbol
public const nint m_szAnimExtension = 0xC28; // CUtlString
public const nint m_eSilencerType = 0xC30; // CSWeaponSilencerType
public const nint m_nCrosshairMinDistance = 0xC34; // int32
public const nint m_nCrosshairDeltaDistance = 0xC38; // int32
public const nint m_bIsFullAuto = 0xC3C; // bool
public const nint m_nNumBullets = 0xC40; // int32
public const nint m_flCycleTime = 0xC44; // CFiringModeFloat
public const nint m_flMaxSpeed = 0xC4C; // CFiringModeFloat
public const nint m_flSpread = 0xC54; // CFiringModeFloat
public const nint m_flInaccuracyCrouch = 0xC5C; // CFiringModeFloat
public const nint m_flInaccuracyStand = 0xC64; // CFiringModeFloat
public const nint m_flInaccuracyJump = 0xC6C; // CFiringModeFloat
public const nint m_flInaccuracyLand = 0xC74; // CFiringModeFloat
public const nint m_flInaccuracyLadder = 0xC7C; // CFiringModeFloat
public const nint m_flInaccuracyFire = 0xC84; // CFiringModeFloat
public const nint m_flInaccuracyMove = 0xC8C; // CFiringModeFloat
public const nint m_flRecoilAngle = 0xC94; // CFiringModeFloat
public const nint m_flRecoilAngleVariance = 0xC9C; // CFiringModeFloat
public const nint m_flRecoilMagnitude = 0xCA4; // CFiringModeFloat
public const nint m_flRecoilMagnitudeVariance = 0xCAC; // CFiringModeFloat
public const nint m_nTracerFrequency = 0xCB4; // CFiringModeInt
public const nint m_flInaccuracyJumpInitial = 0xCBC; // float32
public const nint m_flInaccuracyJumpApex = 0xCC0; // float32
public const nint m_flInaccuracyReload = 0xCC4; // float32
public const nint m_nRecoilSeed = 0xCC8; // int32
public const nint m_nSpreadSeed = 0xCCC; // int32
public const nint m_flTimeToIdleAfterFire = 0xCD0; // float32
public const nint m_flIdleInterval = 0xCD4; // float32
public const nint m_flAttackMovespeedFactor = 0xCD8; // float32
public const nint m_flHeatPerShot = 0xCDC; // float32
public const nint m_flInaccuracyPitchShift = 0xCE0; // float32
public const nint m_flInaccuracyAltSoundThreshold = 0xCE4; // float32
public const nint m_flBotAudibleRange = 0xCE8; // float32
public const nint m_szUseRadioSubtitle = 0xCF0; // CUtlString
public const nint m_bUnzoomsAfterShot = 0xCF8; // bool
public const nint m_bHideViewModelWhenZoomed = 0xCF9; // bool
public const nint m_nZoomLevels = 0xCFC; // int32
public const nint m_nZoomFOV1 = 0xD00; // int32
public const nint m_nZoomFOV2 = 0xD04; // int32
public const nint m_flZoomTime0 = 0xD08; // float32
public const nint m_flZoomTime1 = 0xD0C; // float32
public const nint m_flZoomTime2 = 0xD10; // float32
public const nint m_flIronSightPullUpSpeed = 0xD14; // float32
public const nint m_flIronSightPutDownSpeed = 0xD18; // float32
public const nint m_flIronSightFOV = 0xD1C; // float32
public const nint m_flIronSightPivotForward = 0xD20; // float32
public const nint m_flIronSightLooseness = 0xD24; // float32
public const nint m_angPivotAngle = 0xD28; // QAngle
public const nint m_vecIronSightEyePos = 0xD34; // Vector
public const nint m_nDamage = 0xD40; // int32
public const nint m_flHeadshotMultiplier = 0xD44; // float32
public const nint m_flArmorRatio = 0xD48; // float32
public const nint m_flPenetration = 0xD4C; // float32
public const nint m_flRange = 0xD50; // float32
public const nint m_flRangeModifier = 0xD54; // float32
public const nint m_flFlinchVelocityModifierLarge = 0xD58; // float32
public const nint m_flFlinchVelocityModifierSmall = 0xD5C; // float32
public const nint m_flRecoveryTimeCrouch = 0xD60; // float32
public const nint m_flRecoveryTimeStand = 0xD64; // float32
public const nint m_flRecoveryTimeCrouchFinal = 0xD68; // float32
public const nint m_flRecoveryTimeStandFinal = 0xD6C; // float32
public const nint m_nRecoveryTransitionStartBullet = 0xD70; // int32
public const nint m_nRecoveryTransitionEndBullet = 0xD74; // int32
public const nint m_flThrowVelocity = 0xD78; // float32
public const nint m_vSmokeColor = 0xD7C; // Vector
public const nint m_szAnimClass = 0xD88; // CGlobalSymbol
}
// Parent: CBaseModelEntity
// Fields count: 9
//
// Metadata:
// MNetworkIncludeByName
// MNetworkOverride
// NetworkVarNames: m_vecMoveDirEntitySpace (Vector)
// NetworkVarNames: m_flTargetSpeed (float32)
// NetworkVarNames: m_nTransitionStartTick (GameTick_t)
// NetworkVarNames: m_nTransitionDurationTicks (int)
// NetworkVarNames: m_flTransitionStartSpeed (float32)
// NetworkVarNames: m_hConveyorModels (EHANDLE)
public static class CFuncConveyor {
public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge
public const nint m_flTransitionDurationSeconds = 0xA00; // float32
public const nint m_angMoveEntitySpace = 0xA04; // QAngle
public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector
public const nint m_flTargetSpeed = 0xA1C; // float32
public const nint m_nTransitionStartTick = 0xA20; // GameTick_t
public const nint m_nTransitionDurationTicks = 0xA24; // int32
public const nint m_flTransitionStartSpeed = 0xA28; // float32
public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase<CHandle<CBaseEntity>>
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_nUniqueID (int)
// NetworkVarNames: m_unAccountID (uint32)
// NetworkVarNames: m_unTraceID (uint32)
// NetworkVarNames: m_rtGcTime (uint32)
// NetworkVarNames: m_vecEndPos (Vector)
// NetworkVarNames: m_vecStart (Vector)
// NetworkVarNames: m_vecLeft (Vector)
// NetworkVarNames: m_vecNormal (Vector)
// NetworkVarNames: m_nPlayer (int)
// NetworkVarNames: m_nEntity (int)
// NetworkVarNames: m_nHitbox (int)
// NetworkVarNames: m_flCreationTime (float)
// NetworkVarNames: m_nTintID (int)
// NetworkVarNames: m_nVersion (uint8)
// NetworkVarNames: m_ubSignature (uint8)
public static class CPlayerSprayDecal {
public const nint m_nUniqueID = 0x9F8; // int32
public const nint m_unAccountID = 0x9FC; // uint32
public const nint m_unTraceID = 0xA00; // uint32
public const nint m_rtGcTime = 0xA04; // uint32
public const nint m_vecEndPos = 0xA08; // Vector
public const nint m_vecStart = 0xA14; // Vector
public const nint m_vecLeft = 0xA20; // Vector
public const nint m_vecNormal = 0xA2C; // Vector
public const nint m_nPlayer = 0xA38; // int32
public const nint m_nEntity = 0xA3C; // int32
public const nint m_nHitbox = 0xA40; // int32
public const nint m_flCreationTime = 0xA44; // float32
public const nint m_nTintID = 0xA48; // int32
public const nint m_nVersion = 0xA4C; // uint8
public const nint m_ubSignature = 0xA4D; // uint8[128]
}
// Parent: CBaseModelEntity
// Fields count: 25
//
// Metadata:
// NetworkVarNames: m_firePositions (Vector)
// NetworkVarNames: m_fireParentPositions (Vector)
// NetworkVarNames: m_bFireIsBurning (bool)
// NetworkVarNames: m_BurnNormal (Vector)
// NetworkVarNames: m_fireCount (int)
// NetworkVarNames: m_nInfernoType (int)
// NetworkVarNames: m_nFireEffectTickBegin (int)
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
public static class CInferno {
public const nint m_firePositions = 0xA04; // Vector[64]
public const nint m_fireParentPositions = 0xD04; // Vector[64]
public const nint m_bFireIsBurning = 0x1004; // bool[64]
public const nint m_BurnNormal = 0x1044; // Vector[64]
public const nint m_fireCount = 0x1344; // int32
public const nint m_nInfernoType = 0x1348; // int32
public const nint m_nFireEffectTickBegin = 0x134C; // int32
public const nint m_nFireLifetime = 0x1350; // float32
public const nint m_bInPostEffectTime = 0x1354; // bool
public const nint m_nFiresExtinguishCount = 0x1358; // int32
public const nint m_bWasCreatedInSmoke = 0x135C; // bool
public const nint m_extent = 0x1560; // Extent
public const nint m_damageTimer = 0x1578; // CountdownTimer
public const nint m_damageRampTimer = 0x1590; // CountdownTimer
public const nint m_splashVelocity = 0x15A8; // Vector
public const nint m_InitialSplashVelocity = 0x15B4; // Vector
public const nint m_startPos = 0x15C0; // Vector
public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector
public const nint m_activeTimer = 0x15D8; // IntervalTimer
public const nint m_fireSpawnOffset = 0x15E8; // int32
public const nint m_nMaxFlames = 0x15EC; // int32
public const nint m_nSpreadCount = 0x15F0; // int32
public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer
public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer
public const nint m_nSourceItemDefIndex = 0x1628; // uint16
}
// Parent: CBaseModelEntity
// Fields count: 52
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_nColorMode (int)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_flColorTemperature (float)
// NetworkVarNames: m_flBrightness (float)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nDirectLight (int)
// NetworkVarNames: m_nBakedShadowIndex (int)
// NetworkVarNames: m_nLuminaireShape (int)
// NetworkVarNames: m_flLuminaireSize (float)
// NetworkVarNames: m_flLuminaireAnisotropy (float)
// NetworkVarNames: m_LightStyleString (CUtlString)
// NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
// NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
// NetworkVarNames: m_LightStyleEvents (CUtlString)
// NetworkVarNames: m_LightStyleTargets (CHandle<CBaseModelEntity>)
// NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
// NetworkVarNames: m_flShape (float)
// NetworkVarNames: m_flSoftX (float)
// NetworkVarNames: m_flSoftY (float)
// NetworkVarNames: m_flSkirt (float)
// NetworkVarNames: m_flSkirtNear (float)
// NetworkVarNames: m_vSizeParams (Vector)
// NetworkVarNames: m_flRange (float)
// NetworkVarNames: m_vShear (Vector)
// NetworkVarNames: m_nBakeSpecularToCubemaps (int)
// NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
// NetworkVarNames: m_nCastShadows (int)
// NetworkVarNames: m_nShadowMapSize (int)
// NetworkVarNames: m_nShadowPriority (int)
// NetworkVarNames: m_bContactShadow (bool)
// NetworkVarNames: m_nBounceLight (int)
// NetworkVarNames: m_flBounceScale (float)
// NetworkVarNames: m_flMinRoughness (float)
// NetworkVarNames: m_vAlternateColor (Vector)
// NetworkVarNames: m_fAlternateColorBrightness (float)
// NetworkVarNames: m_nFog (int)
// NetworkVarNames: m_flFogStrength (float)
// NetworkVarNames: m_nFogShadows (int)
// NetworkVarNames: m_flFogScale (float)
// NetworkVarNames: m_flFadeSizeStart (float)
// NetworkVarNames: m_flFadeSizeEnd (float)
// NetworkVarNames: m_flShadowFadeSizeStart (float)
// NetworkVarNames: m_flShadowFadeSizeEnd (float)
// NetworkVarNames: m_bPrecomputedFieldsValid (bool)
// NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
// NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
// NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
// NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
// NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
public static class CBarnLight {
public const nint m_bEnabled = 0x9F8; // bool
public const nint m_nColorMode = 0x9FC; // int32
public const nint m_Color = 0xA00; // Color
public const nint m_flColorTemperature = 0xA04; // float32
public const nint m_flBrightness = 0xA08; // float32
public const nint m_flBrightnessScale = 0xA0C; // float32
public const nint m_nDirectLight = 0xA10; // int32
public const nint m_nBakedShadowIndex = 0xA14; // int32
public const nint m_nLuminaireShape = 0xA18; // int32
public const nint m_flLuminaireSize = 0xA1C; // float32
public const nint m_flLuminaireAnisotropy = 0xA20; // float32
public const nint m_LightStyleString = 0xA28; // CUtlString
public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t
public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase<CUtlString>
public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase<CHandle<CBaseModelEntity>>
public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4]
public const nint m_hLightCookie = 0xB40; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_flShape = 0xB48; // float32
public const nint m_flSoftX = 0xB4C; // float32
public const nint m_flSoftY = 0xB50; // float32
public const nint m_flSkirt = 0xB54; // float32
public const nint m_flSkirtNear = 0xB58; // float32
public const nint m_vSizeParams = 0xB5C; // Vector
public const nint m_flRange = 0xB68; // float32
public const nint m_vShear = 0xB6C; // Vector
public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32
public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector
public const nint m_nCastShadows = 0xB88; // int32
public const nint m_nShadowMapSize = 0xB8C; // int32
public const nint m_nShadowPriority = 0xB90; // int32
public const nint m_bContactShadow = 0xB94; // bool
public const nint m_nBounceLight = 0xB98; // int32
public const nint m_flBounceScale = 0xB9C; // float32
public const nint m_flMinRoughness = 0xBA0; // float32
public const nint m_vAlternateColor = 0xBA4; // Vector
public const nint m_fAlternateColorBrightness = 0xBB0; // float32
public const nint m_nFog = 0xBB4; // int32
public const nint m_flFogStrength = 0xBB8; // float32
public const nint m_nFogShadows = 0xBBC; // int32
public const nint m_flFogScale = 0xBC0; // float32
public const nint m_flFadeSizeStart = 0xBC4; // float32
public const nint m_flFadeSizeEnd = 0xBC8; // float32
public const nint m_flShadowFadeSizeStart = 0xBCC; // float32
public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32
public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool
public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector
public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector
public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector
public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle
public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector
public const nint m_bPvsModifyEntity = 0xC14; // bool
}
// Parent: CBarnLight
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_bShowLight (bool)
public static class CRectLight {
public const nint m_bShowLight = 0xC20; // bool
}
// Parent: CBarnLight
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flInnerAngle (float)
// NetworkVarNames: m_flOuterAngle (float)
// NetworkVarNames: m_bShowLight (bool)
public static class COmniLight {
public const nint m_flInnerAngle = 0xC20; // float32
public const nint m_flOuterAngle = 0xC24; // float32
public const nint m_bShowLight = 0xC28; // bool
}
// Parent: CTeam
// Fields count: 14
//
// Metadata:
// NetworkVarNames: m_bSurrendered (bool)
// NetworkVarNames: m_szTeamMatchStat (char)
// NetworkVarNames: m_numMapVictories (int)
// NetworkVarNames: m_scoreFirstHalf (int32)
// NetworkVarNames: m_scoreSecondHalf (int32)
// NetworkVarNames: m_scoreOvertime (int32)
// NetworkVarNames: m_szClanTeamname (char)
// NetworkVarNames: m_iClanID (uint32)
// NetworkVarNames: m_szTeamFlagImage (char)
// NetworkVarNames: m_szTeamLogoImage (char)
public static class CCSTeam {
public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32
public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32
public const nint m_bSurrendered = 0x868; // bool
public const nint m_szTeamMatchStat = 0x869; // char[512]
public const nint m_numMapVictories = 0xA6C; // int32
public const nint m_scoreFirstHalf = 0xA70; // int32
public const nint m_scoreSecondHalf = 0xA74; // int32
public const nint m_scoreOvertime = 0xA78; // int32
public const nint m_szClanTeamname = 0xA7C; // char[129]
public const nint m_iClanID = 0xB00; // uint32
public const nint m_szTeamFlagImage = 0xB04; // char[8]
public const nint m_szTeamLogoImage = 0xB0C; // char[8]
public const nint m_flNextResourceTime = 0xB14; // float32
public const nint m_iLastUpdateSentAt = 0xB18; // int32
}
// Parent: CBaseModelEntity
// Fields count: 12
//
// Metadata:
// NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
// NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong)
// NetworkVarNames: m_bStartDisabled (bool)
// NetworkVarNames: m_vTintColor (Color)
// NetworkVarNames: m_vTintColorLightingOnly (Color)
// NetworkVarNames: m_flBrightnessScale (float)
// NetworkVarNames: m_nFogType (int)
// NetworkVarNames: m_flFogMinStart (float)
// NetworkVarNames: m_flFogMinEnd (float)
// NetworkVarNames: m_flFogMaxStart (float)
// NetworkVarNames: m_flFogMaxEnd (float)
// NetworkVarNames: m_bEnabled (bool)
public static class CEnvSky {
public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_bStartDisabled = 0xA08; // bool
public const nint m_vTintColor = 0xA09; // Color
public const nint m_vTintColorLightingOnly = 0xA0D; // Color
public const nint m_flBrightnessScale = 0xA14; // float32
public const nint m_nFogType = 0xA18; // int32
public const nint m_flFogMinStart = 0xA1C; // float32
public const nint m_flFogMinEnd = 0xA20; // float32
public const nint m_flFogMaxStart = 0xA24; // float32
public const nint m_flFogMaxEnd = 0xA28; // float32
public const nint m_bEnabled = 0xA2C; // bool
}
// Parent: CBaseModelEntity
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t)
public static class CLightEntity {
public const nint m_CLightComponent = 0x9F8; // CLightComponent*
}
// Parent: CBaseTrigger
// Fields count: 16
//
// Metadata:
// NetworkVarNames: m_hPostSettings (HPostProcessingStrong)
// NetworkVarNames: m_flFadeDuration (float)
// NetworkVarNames: m_flMinLogExposure (float)
// NetworkVarNames: m_flMaxLogExposure (float)
// NetworkVarNames: m_flMinExposure (float)
// NetworkVarNames: m_flMaxExposure (float)
// NetworkVarNames: m_flExposureCompensation (float)
// NetworkVarNames: m_flExposureFadeSpeedUp (float)
// NetworkVarNames: m_flExposureFadeSpeedDown (float)
// NetworkVarNames: m_flTonemapEVSmoothingRange (float)
// NetworkVarNames: m_bMaster (bool)
// NetworkVarNames: m_bExposureControl (bool)
// NetworkVarNames: m_flRate (float)
// NetworkVarNames: m_flTonemapPercentTarget (float)
// NetworkVarNames: m_flTonemapPercentBrightPixels (float)
// NetworkVarNames: m_flTonemapMinAvgLum (float)
public static class CPostProcessingVolume {
public const nint m_hPostSettings = 0xBB0; // CStrongHandle<InfoForResourceTypeCPostProcessingResource>
public const nint m_flFadeDuration = 0xBB8; // float32
public const nint m_flMinLogExposure = 0xBBC; // float32
public const nint m_flMaxLogExposure = 0xBC0; // float32
public const nint m_flMinExposure = 0xBC4; // float32
public const nint m_flMaxExposure = 0xBC8; // float32
public const nint m_flExposureCompensation = 0xBCC; // float32
public const nint m_flExposureFadeSpeedUp = 0xBD0; // float32
public const nint m_flExposureFadeSpeedDown = 0xBD4; // float32
public const nint m_flTonemapEVSmoothingRange = 0xBD8; // float32
public const nint m_bMaster = 0xBDC; // bool
public const nint m_bExposureControl = 0xBDD; // bool
public const nint m_flRate = 0xBE0; // float32
public const nint m_flTonemapPercentTarget = 0xBE4; // float32
public const nint m_flTonemapPercentBrightPixels = 0xBE8; // float32
public const nint m_flTonemapMinAvgLum = 0xBEC; // float32
}
// Parent: CParticleSystem
// Fields count: 5
//
// Metadata:
// NetworkVarNames: m_flAlphaScale (float32)
// NetworkVarNames: m_flRadiusScale (float32)
// NetworkVarNames: m_flSelfIllumScale (float32)
// NetworkVarNames: m_ColorTint (Color)
// NetworkVarNames: m_hTextureOverride (HRenderTextureStrong)
public static class CEnvParticleGlow {
public const nint m_flAlphaScale = 0xF70; // float32
public const nint m_flRadiusScale = 0xF74; // float32
public const nint m_flSelfIllumScale = 0xF78; // float32
public const nint m_ColorTint = 0xF7C; // Color
public const nint m_hTextureOverride = 0xF80; // CStrongHandle<InfoForResourceTypeCTextureBase>
}
// Parent: CBaseModelEntity
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_bLoop (bool)
// NetworkVarNames: m_flFPS (float)
// NetworkVarNames: m_hPositionKeys (HRenderTextureStrong)
// NetworkVarNames: m_hRotationKeys (HRenderTextureStrong)
// NetworkVarNames: m_vAnimationBoundsMin (Vector)
// NetworkVarNames: m_vAnimationBoundsMax (Vector)
// NetworkVarNames: m_flStartTime (float)
// NetworkVarNames: m_flStartFrame (float)
public static class CTextureBasedAnimatable {
public const nint m_bLoop = 0x9F8; // bool
public const nint m_flFPS = 0x9FC; // float32
public const nint m_hPositionKeys = 0xA00; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_hRotationKeys = 0xA08; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_vAnimationBoundsMin = 0xA10; // Vector
public const nint m_vAnimationBoundsMax = 0xA1C; // Vector
public const nint m_flStartTime = 0xA28; // float32
public const nint m_flStartFrame = 0xA2C; // float32
}
// Parent: CBaseModelEntity
// Fields count: 10
//
// Metadata:
// MNetworkIncludeByName
// NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool)
// NetworkVarNames: m_bAnimGraphUpdateEnabled (bool)
// NetworkVarNames: m_vecForce (Vector)
// NetworkVarNames: m_nForceBone (int32)
// NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*)
// NetworkVarNames: m_bClientRagdoll (bool)
public static class CBaseAnimGraph {
public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool
public const nint m_pChoreoServices = 0xA78; // IChoreoServices*
public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool
public const nint m_flMaxSlopeDistance = 0xA84; // float32
public const nint m_vLastSlopeCheckPos = 0xA88; // Vector
public const nint m_bAnimationUpdateScheduled = 0xA94; // bool
public const nint m_vecForce = 0xA98; // Vector
public const nint m_nForceBone = 0xAA4; // int32
public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t*
public const nint m_bClientRagdoll = 0xAC0; // bool
}
// Parent: None
// Fields count: 34
//
// Metadata:
// NetworkVarNames: m_noGhostCollision (bool)
public static class CBreakableProp {
public const nint m_OnBreak = 0xC40; // CEntityIOOutput
public const nint m_OnHealthChanged = 0xC68; // CEntityOutputTemplate<float32>
public const nint m_OnTakeDamage = 0xC90; // CEntityIOOutput
public const nint m_impactEnergyScale = 0xCB8; // float32
public const nint m_iMinHealthDmg = 0xCBC; // int32
public const nint m_preferredCarryAngles = 0xCC0; // QAngle
public const nint m_flPressureDelay = 0xCCC; // float32
public const nint m_hBreaker = 0xCD0; // CHandle<CBaseEntity>
public const nint m_PerformanceMode = 0xCD4; // PerformanceMode_t
public const nint m_flDmgModBullet = 0xCD8; // float32
public const nint m_flDmgModClub = 0xCDC; // float32
public const nint m_flDmgModExplosive = 0xCE0; // float32
public const nint m_flDmgModFire = 0xCE4; // float32
public const nint m_iszPhysicsDamageTableName = 0xCE8; // CUtlSymbolLarge
public const nint m_iszBasePropData = 0xCF0; // CUtlSymbolLarge
public const nint m_iInteractions = 0xCF8; // int32
public const nint m_flPreventDamageBeforeTime = 0xCFC; // GameTime_t
public const nint m_bHasBreakPiecesOrCommands = 0xD00; // bool
public const nint m_explodeDamage = 0xD04; // float32
public const nint m_explodeRadius = 0xD08; // float32
public const nint m_explosionDelay = 0xD10; // float32
public const nint m_explosionBuildupSound = 0xD18; // CUtlSymbolLarge
public const nint m_explosionCustomEffect = 0xD20; // CUtlSymbolLarge
public const nint m_explosionCustomSound = 0xD28; // CUtlSymbolLarge
public const nint m_explosionModifier = 0xD30; // CUtlSymbolLarge
public const nint m_hPhysicsAttacker = 0xD38; // CHandle<CBasePlayerPawn>
public const nint m_flLastPhysicsInfluenceTime = 0xD3C; // GameTime_t
public const nint m_bOriginalBlockLOS = 0xD40; // bool
public const nint m_flDefaultFadeScale = 0xD44; // float32
public const nint m_hLastAttacker = 0xD48; // CHandle<CBaseEntity>
public const nint m_hFlareEnt = 0xD4C; // CHandle<CBaseEntity>
public const nint m_bUsePuntSound = 0xD50; // bool
public const nint m_iszPuntSound = 0xD58; // CUtlSymbolLarge
public const nint m_noGhostCollision = 0xD60; // bool
}
// Parent: CBreakableProp
// Fields count: 21
//
// Metadata:
// NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
// NetworkVarNames: m_bUseAnimGraph (bool)
public static class CDynamicProp {
public const nint m_bCreateNavObstacle = 0xD70; // bool
public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool
public const nint m_bUseAnimGraph = 0xD72; // bool
public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput
public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput
public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput
public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput
public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput
public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge
public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t
public const nint m_bRandomizeCycle = 0xE4C; // bool
public const nint m_bStartDisabled = 0xE4D; // bool
public const nint m_bFiredStartEndOutput = 0xE4E; // bool
public const nint m_bForceNpcExclude = 0xE4F; // bool
public const nint m_bCreateNonSolid = 0xE50; // bool
public const nint m_bIsOverrideProp = 0xE51; // bool
public const nint m_iInitialGlowState = 0xE54; // int32
public const nint m_nGlowRange = 0xE58; // int32
public const nint m_nGlowRangeMin = 0xE5C; // int32
public const nint m_glowColor = 0xE60; // Color
public const nint m_nGlowTeam = 0xE64; // int32
}
// Parent: CBaseTrigger
// Fields count: 10
//
// Metadata:
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_MaxWeight (float32)
// NetworkVarNames: m_FadeDuration (float32)
// NetworkVarNames: m_Weight (float32)
// NetworkVarNames: m_lookupFilename (char)
public static class CColorCorrectionVolume {
public const nint m_bEnabled = 0xB99; // bool
public const nint m_MaxWeight = 0xB9C; // float32
public const nint m_FadeDuration = 0xBA0; // float32
public const nint m_bStartDisabled = 0xBA4; // bool
public const nint m_Weight = 0xBA8; // float32
public const nint m_lookupFilename = 0xBAC; // char[512]
public const nint m_LastEnterWeight = 0xDAC; // float32
public const nint m_LastEnterTime = 0xDB0; // GameTime_t
public const nint m_LastExitWeight = 0xDB4; // float32
public const nint m_LastExitTime = 0xDB8; // GameTime_t
}
// Parent: CBaseAnimGraph
// Fields count: 30
//
// Metadata:
// NetworkVarNames: m_iszCommentaryFile (string_t)
// NetworkVarNames: m_hViewPosition (CHandle<CBaseEntity>)
// NetworkVarNames: m_bActive (bool)
// NetworkVarNames: m_flStartTime (GameTime_t)
// NetworkVarNames: m_flStartTimeInCommentary (float32)
// NetworkVarNames: m_iszTitle (string_t)
// NetworkVarNames: m_iszSpeakers (string_t)
// NetworkVarNames: m_iNodeNumber (int)
// NetworkVarNames: m_iNodeNumberMax (int)
// NetworkVarNames: m_bListenedTo (bool)
public static class CPointCommentaryNode {
public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge
public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge
public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge
public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge
public const nint m_hViewTarget = 0xC10; // CHandle<CBaseEntity>
public const nint m_hViewTargetAngles = 0xC14; // CHandle<CBaseEntity>
public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge
public const nint m_hViewPosition = 0xC20; // CHandle<CBaseEntity>
public const nint m_hViewPositionMover = 0xC24; // CHandle<CBaseEntity>
public const nint m_bPreventMovement = 0xC28; // bool
public const nint m_bUnderCrosshair = 0xC29; // bool
public const nint m_bUnstoppable = 0xC2A; // bool
public const nint m_flFinishedTime = 0xC2C; // GameTime_t
public const nint m_vecFinishOrigin = 0xC30; // Vector
public const nint m_vecOriginalAngles = 0xC3C; // QAngle
public const nint m_vecFinishAngles = 0xC48; // QAngle
public const nint m_bPreventChangesWhileMoving = 0xC54; // bool
public const nint m_bDisabled = 0xC55; // bool
public const nint m_vecTeleportOrigin = 0xC58; // Vector
public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t
public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput
public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput
public const nint m_bActive = 0xCB8; // bool
public const nint m_flStartTime = 0xCBC; // GameTime_t
public const nint m_flStartTimeInCommentary = 0xCC0; // float32
public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge
public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge
public const nint m_iNodeNumber = 0xCD8; // int32
public const nint m_iNodeNumberMax = 0xCDC; // int32
public const nint m_bListenedTo = 0xCE0; // bool
}
// Parent: None
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_targetCamera (CUtlString)
// NetworkVarNames: m_nResolutionEnum (int)
// NetworkVarNames: m_bRenderShadows (bool)
// NetworkVarNames: m_bUseUniqueColorTarget (bool)
// NetworkVarNames: m_brushModelName (CUtlString)
// NetworkVarNames: m_hTargetCamera (EHANDLE)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bDraw3DSkybox (bool)
public static class CFuncMonitor {
public const nint m_targetCamera = 0xA18; // CUtlString
public const nint m_nResolutionEnum = 0xA20; // int32
public const nint m_bRenderShadows = 0xA24; // bool
public const nint m_bUseUniqueColorTarget = 0xA25; // bool
public const nint m_brushModelName = 0xA28; // CUtlString
public const nint m_hTargetCamera = 0xA30; // CHandle<CBaseEntity>
public const nint m_bEnabled = 0xA34; // bool
public const nint m_bDraw3DSkybox = 0xA35; // bool
public const nint m_bStartEnabled = 0xA36; // bool
}
// Parent: CBaseTrigger
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_strStartTouchEventName (CUtlString)
// NetworkVarNames: m_strEndTouchEventName (CUtlString)
// NetworkVarNames: m_strTriggerID (CUtlString)
public static class CTriggerGameEvent {
public const nint m_strStartTouchEventName = 0xBA0; // CUtlString
public const nint m_strEndTouchEventName = 0xBA8; // CUtlString
public const nint m_strTriggerID = 0xBB0; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_EffectName (string_t)
public static class CFuncElectrifiedVolume {
public const nint m_EffectName = 0xA18; // CUtlSymbolLarge
public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge
public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge
public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge
}
// Parent: None
// Fields count: 15
//
// Metadata:
// NetworkVarNames: m_bTestOcclusion (bool)
public static class CTriggerLook {
public const nint m_hLookTarget = 0xBC8; // CHandle<CBaseEntity>
public const nint m_flFieldOfView = 0xBCC; // float32
public const nint m_flLookTime = 0xBD0; // float32
public const nint m_flLookTimeTotal = 0xBD4; // float32
public const nint m_flLookTimeLast = 0xBD8; // GameTime_t
public const nint m_flTimeoutDuration = 0xBDC; // float32
public const nint m_bTimeoutFired = 0xBE0; // bool
public const nint m_bIsLooking = 0xBE1; // bool
public const nint m_b2DFOV = 0xBE2; // bool
public const nint m_bUseVelocity = 0xBE3; // bool
public const nint m_hActivator = 0xBE4; // CHandle<CBaseEntity>
public const nint m_bTestOcclusion = 0xBE8; // bool
public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput
public const nint m_OnStartLook = 0xC18; // CEntityIOOutput
public const nint m_OnEndLook = 0xC40; // CEntityIOOutput
}
// Parent: CBaseTrigger
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_gravityScale (float)
// NetworkVarNames: m_linearLimit (float)
// NetworkVarNames: m_linearDamping (float)
// NetworkVarNames: m_angularLimit (float)
// NetworkVarNames: m_angularDamping (float)
// NetworkVarNames: m_linearForce (float)
// NetworkVarNames: m_flFrequency (float)
// NetworkVarNames: m_flDampingRatio (float)
// NetworkVarNames: m_vecLinearForcePointAt (Vector)
// NetworkVarNames: m_bCollapseToForcePoint (bool)
// NetworkVarNames: m_vecLinearForcePointAtWorld (Vector)
// NetworkVarNames: m_vecLinearForceDirection (Vector)
// NetworkVarNames: m_bConvertToDebrisWhenPossible (bool)
public static class CTriggerPhysics {
public const nint m_gravityScale = 0xBB0; // float32
public const nint m_linearLimit = 0xBB4; // float32
public const nint m_linearDamping = 0xBB8; // float32
public const nint m_angularLimit = 0xBBC; // float32
public const nint m_angularDamping = 0xBC0; // float32
public const nint m_linearForce = 0xBC4; // float32
public const nint m_flFrequency = 0xBC8; // float32
public const nint m_flDampingRatio = 0xBCC; // float32
public const nint m_vecLinearForcePointAt = 0xBD0; // Vector
public const nint m_bCollapseToForcePoint = 0xBDC; // bool
public const nint m_vecLinearForcePointAtWorld = 0xBE0; // Vector
public const nint m_vecLinearForceDirection = 0xBEC; // Vector
public const nint m_bConvertToDebrisWhenPossible = 0xBF8; // bool
}
// Parent: CBaseAnimGraph
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_flexWeight (float32)
// NetworkVarNames: m_vLookTargetPosition (Vector)
// NetworkVarNames: m_blinktoggle (bool)
public static class CBaseFlex {
public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase<float32>
public const nint m_vLookTargetPosition = 0xC08; // Vector
public const nint m_blinktoggle = 0xC14; // bool
public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t
public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t
public const nint m_nNextSceneEventId = 0xC70; // uint32
public const nint m_bUpdateLayerPriorities = 0xC74; // bool
}
// Parent: CDynamicProp
// Fields count: 37
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_eDoorState (DoorState_t)
// NetworkVarNames: m_bLocked (bool)
// NetworkVarNames: m_closedPosition (Vector)
// NetworkVarNames: m_closedAngles (QAngle)
// NetworkVarNames: m_hMaster (CHandle<CBasePropDoor>)
public static class CBasePropDoor {
public const nint m_flAutoReturnDelay = 0xE74; // float32
public const nint m_hDoorList = 0xE78; // CUtlVector<CHandle<CBasePropDoor>>
public const nint m_nHardwareType = 0xE90; // int32
public const nint m_bNeedsHardware = 0xE94; // bool
public const nint m_eDoorState = 0xE98; // DoorState_t
public const nint m_bLocked = 0xE9C; // bool
public const nint m_closedPosition = 0xEA0; // Vector
public const nint m_closedAngles = 0xEAC; // QAngle
public const nint m_hBlocker = 0xEB8; // CHandle<CBaseEntity>
public const nint m_bFirstBlocked = 0xEBC; // bool
public const nint m_ls = 0xEC0; // locksound_t
public const nint m_bForceClosed = 0xEE0; // bool
public const nint m_vecLatchWorldPosition = 0xEE4; // Vector
public const nint m_hActivator = 0xEF0; // CHandle<CBaseEntity>
public const nint m_SoundMoving = 0xF00; // CUtlSymbolLarge
public const nint m_SoundOpen = 0xF08; // CUtlSymbolLarge
public const nint m_SoundClose = 0xF10; // CUtlSymbolLarge
public const nint m_SoundLock = 0xF18; // CUtlSymbolLarge
public const nint m_SoundUnlock = 0xF20; // CUtlSymbolLarge
public const nint m_SoundLatch = 0xF28; // CUtlSymbolLarge
public const nint m_SoundPound = 0xF30; // CUtlSymbolLarge
public const nint m_SoundJiggle = 0xF38; // CUtlSymbolLarge
public const nint m_SoundLockedAnim = 0xF40; // CUtlSymbolLarge
public const nint m_numCloseAttempts = 0xF48; // int32
public const nint m_nPhysicsMaterial = 0xF4C; // CUtlStringToken
public const nint m_SlaveName = 0xF50; // CUtlSymbolLarge
public const nint m_hMaster = 0xF58; // CHandle<CBasePropDoor>
public const nint m_OnBlockedClosing = 0xF60; // CEntityIOOutput
public const nint m_OnBlockedOpening = 0xF88; // CEntityIOOutput
public const nint m_OnUnblockedClosing = 0xFB0; // CEntityIOOutput
public const nint m_OnUnblockedOpening = 0xFD8; // CEntityIOOutput
public const nint m_OnFullyClosed = 0x1000; // CEntityIOOutput
public const nint m_OnFullyOpen = 0x1028; // CEntityIOOutput
public const nint m_OnClose = 0x1050; // CEntityIOOutput
public const nint m_OnOpen = 0x1078; // CEntityIOOutput
public const nint m_OnLockedUse = 0x10A0; // CEntityIOOutput
public const nint m_OnAjarOpen = 0x10C8; // CEntityIOOutput
}
// Parent: CBaseAnimGraph
// Fields count: 24
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_x (float32)
// NetworkVarNames: m_y (float32)
// NetworkVarNames: m_z (float32)
// NetworkVarNames: m_angle (float32)
// NetworkVarNames: m_poolOrigin (Vector)
// NetworkVarNames: m_waterLevel (float32)
public static class CFish {
public const nint m_pool = 0xBF0; // CHandle<CFishPool>
public const nint m_id = 0xBF4; // uint32
public const nint m_x = 0xBF8; // float32
public const nint m_y = 0xBFC; // float32
public const nint m_z = 0xC00; // float32
public const nint m_angle = 0xC04; // float32
public const nint m_angleChange = 0xC08; // float32
public const nint m_forward = 0xC0C; // Vector
public const nint m_perp = 0xC18; // Vector
public const nint m_poolOrigin = 0xC24; // Vector
public const nint m_waterLevel = 0xC30; // float32
public const nint m_speed = 0xC34; // float32
public const nint m_desiredSpeed = 0xC38; // float32
public const nint m_calmSpeed = 0xC3C; // float32
public const nint m_panicSpeed = 0xC40; // float32
public const nint m_avoidRange = 0xC44; // float32
public const nint m_turnTimer = 0xC48; // CountdownTimer
public const nint m_turnClockwise = 0xC60; // bool
public const nint m_goTimer = 0xC68; // CountdownTimer
public const nint m_moveTimer = 0xC80; // CountdownTimer
public const nint m_panicTimer = 0xC98; // CountdownTimer
public const nint m_disperseTimer = 0xCB0; // CountdownTimer
public const nint m_proximityTimer = 0xCC8; // CountdownTimer
public const nint m_visible = 0xCE0; // CUtlVector<CFish*>
}
// Parent: CBaseAnimGraph
// Fields count: 28
//
// Metadata:
// NetworkVarNames: m_ragPos (Vector)
// NetworkVarNames: m_ragAngles (QAngle)
// NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32)
public static class CRagdollProp {
public const nint m_ragdoll = 0xBF8; // ragdoll_t
public const nint m_bStartDisabled = 0xC30; // bool
public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase<Vector>
public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase<QAngle>
public const nint m_hRagdollSource = 0xC68; // CHandle<CBaseEntity>
public const nint m_lastUpdateTickCount = 0xC6C; // uint32
public const nint m_allAsleep = 0xC70; // bool
public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool
public const nint m_hDamageEntity = 0xC74; // CHandle<CBaseEntity>
public const nint m_hKiller = 0xC78; // CHandle<CBaseEntity>
public const nint m_hPhysicsAttacker = 0xC7C; // CHandle<CBasePlayerPawn>
public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t
public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t
public const nint m_flFadeTime = 0xC88; // float32
public const nint m_vecLastOrigin = 0xC8C; // Vector
public const nint m_flAwakeTime = 0xC98; // GameTime_t
public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t
public const nint m_nBloodColor = 0xCA0; // int32
public const nint m_strOriginClassName = 0xCA8; // CUtlSymbolLarge
public const nint m_strSourceClassName = 0xCB0; // CUtlSymbolLarge
public const nint m_bHasBeenPhysgunned = 0xCB8; // bool
public const nint m_bShouldTeleportPhysics = 0xCB9; // bool
public const nint m_flBlendWeight = 0xCBC; // float32
public const nint m_flDefaultFadeScale = 0xCC0; // float32
public const nint m_ragdollMins = 0xCC8; // CUtlVector<Vector>
public const nint m_ragdollMaxs = 0xCE0; // CUtlVector<Vector>
public const nint m_bShouldDeleteActivationRecord = 0xCF8; // bool
public const nint m_bValidatePoweredRagdollPose = 0xD58; // bool
}
// Parent: CBreakableProp
// Fields count: 34
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkIncludeByName
// NetworkVarNames: m_bAwake (bool)
public static class CPhysicsProp {
public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput
public const nint m_OnAwakened = 0xD98; // CEntityIOOutput
public const nint m_OnAwake = 0xDC0; // CEntityIOOutput
public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput
public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput
public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput
public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput
public const nint m_massScale = 0xE88; // float32
public const nint m_inertiaScale = 0xE8C; // float32
public const nint m_buoyancyScale = 0xE90; // float32
public const nint m_damageType = 0xE94; // int32
public const nint m_damageToEnableMotion = 0xE98; // int32
public const nint m_flForceToEnableMotion = 0xE9C; // float32
public const nint m_bThrownByPlayer = 0xEA0; // bool
public const nint m_bDroppedByPlayer = 0xEA1; // bool
public const nint m_bTouchedByPlayer = 0xEA2; // bool
public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool
public const nint m_iExploitableByPlayer = 0xEA4; // int32
public const nint m_bHasBeenAwakened = 0xEA8; // bool
public const nint m_bIsOverrideProp = 0xEA9; // bool
public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t
public const nint m_iInitialGlowState = 0xEB0; // int32
public const nint m_nGlowRange = 0xEB4; // int32
public const nint m_nGlowRangeMin = 0xEB8; // int32
public const nint m_glowColor = 0xEBC; // Color
public const nint m_bForceNavIgnore = 0xEC0; // bool
public const nint m_bNoNavmeshBlocker = 0xEC1; // bool
public const nint m_bForceNpcExclude = 0xEC2; // bool
public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool
public const nint m_bMuteImpactEffects = 0xEC4; // bool
public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool
public const nint m_bEnableUseOutput = 0xECD; // bool
public const nint m_bAwake = 0xECE; // bool
public const nint m_nCollisionGroupOverride = 0xED0; // int32
}
// Parent: CPhysicsProp
// Fields count: 3
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class CShatterGlassShardPhysics {
public const nint m_bDebris = 0xED4; // bool
public const nint m_hParentShard = 0xED8; // uint32
public const nint m_ShardDesc = 0xEE0; // shard_model_desc_t
}
// Parent: CBaseFlex
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_nFallbackPaintKit (int)
// NetworkVarNames: m_nFallbackSeed (int)
// NetworkVarNames: m_flFallbackWear (float)
// NetworkVarNames: m_nFallbackStatTrak (int)
public static class CEconEntity {
public const nint m_AttributeManager = 0xC90; // CAttributeContainer
public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32
public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32
public const nint m_nFallbackPaintKit = 0xF60; // int32
public const nint m_nFallbackSeed = 0xF64; // int32
public const nint m_flFallbackWear = 0xF68; // float32
public const nint m_nFallbackStatTrak = 0xF6C; // int32
public const nint m_hOldProvidee = 0xF70; // CHandle<CBaseEntity>
public const nint m_iOldOwnerClass = 0xF74; // int32
}
// Parent: CBaseFlex
// Fields count: 14
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_bIsLive (bool)
// NetworkVarNames: m_DmgRadius (float32)
// NetworkVarNames: m_flDetonateTime (GameTime_t)
// NetworkVarNames: m_flDamage (float32)
// NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>)
public static class CBaseGrenade {
public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput
public const nint m_OnExplode = 0xCB0; // CEntityIOOutput
public const nint m_bHasWarnedAI = 0xCD8; // bool
public const nint m_bIsSmokeGrenade = 0xCD9; // bool
public const nint m_bIsLive = 0xCDA; // bool
public const nint m_DmgRadius = 0xCDC; // float32
public const nint m_flDetonateTime = 0xCE0; // GameTime_t
public const nint m_flWarnAITime = 0xCE4; // float32
public const nint m_flDamage = 0xCE8; // float32
public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge
public const nint m_ExplosionSound = 0xCF8; // CUtlString
public const nint m_hThrower = 0xD04; // CHandle<CCSPlayerPawn>
public const nint m_flNextAttack = 0xD1C; // GameTime_t
public const nint m_hOriginalThrower = 0xD20; // CHandle<CCSPlayerPawn>
}
// Parent: CBaseAnimGraph
// Fields count: 11
//
// Metadata:
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkOverride
// MNetworkIncludeByName
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_nAnimationParity (uint32)
// NetworkVarNames: m_flAnimationStartTime (float32)
// NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
public static class CBaseViewModel {
public const nint m_vecLastFacing = 0xBF8; // Vector
public const nint m_nViewModelIndex = 0xC04; // uint32
public const nint m_nAnimationParity = 0xC08; // uint32
public const nint m_flAnimationStartTime = 0xC0C; // float32
public const nint m_hWeapon = 0xC10; // CHandle<CBasePlayerWeapon>
public const nint m_sVMName = 0xC18; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge
public const nint m_hOldLayerSequence = 0xC28; // HSequence
public const nint m_oldLayer = 0xC2C; // int32
public const nint m_oldLayerStartTime = 0xC30; // float32
public const nint m_hControlPanel = 0xC34; // CHandle<CBaseEntity>
}
// Parent: CBaseAnimGraph
// Fields count: 26
//
// Metadata:
// NetworkVarNames: m_bBombTicking (bool)
// NetworkVarNames: m_flC4Blow (GameTime_t)
// NetworkVarNames: m_nBombSite (int)
// NetworkVarNames: m_nSourceSoundscapeHash (int)
// NetworkVarNames: m_bCannotBeDefused (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_bHasExploded (bool)
// NetworkVarNames: m_flTimerLength (float)
// NetworkVarNames: m_bBeingDefused (bool)
// NetworkVarNames: m_flDefuseLength (float)
// NetworkVarNames: m_flDefuseCountDown (GameTime_t)
// NetworkVarNames: m_bBombDefused (bool)
// NetworkVarNames: m_hBombDefuser (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>)
public static class CPlantedC4 {
public const nint m_bBombTicking = 0xBF0; // bool
public const nint m_flC4Blow = 0xBF4; // GameTime_t
public const nint m_nBombSite = 0xBF8; // int32
public const nint m_nSourceSoundscapeHash = 0xBFC; // int32
public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput
public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput
public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput
public const nint m_bCannotBeDefused = 0xC78; // bool
public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t
public const nint m_nSpotRules = 0xC98; // int32
public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool
public const nint m_bHasExploded = 0xC9D; // bool
public const nint m_flTimerLength = 0xCA0; // float32
public const nint m_bBeingDefused = 0xCA4; // bool
public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t
public const nint m_flDefuseLength = 0xCB4; // float32
public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t
public const nint m_bBombDefused = 0xCBC; // bool
public const nint m_hBombDefuser = 0xCC0; // CHandle<CCSPlayerPawn>
public const nint m_hControlPanel = 0xCC4; // CHandle<CBaseEntity>
public const nint m_iProgressBarTime = 0xCC8; // int32
public const nint m_bVoiceAlertFired = 0xCCC; // bool
public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4]
public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t
public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle
public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t
}
// Parent: CBaseGrenade
// Fields count: 18
//
// Metadata:
// NetworkVarNames: m_vInitialPosition (Vector)
// NetworkVarNames: m_vInitialVelocity (Vector)
// NetworkVarNames: m_nBounces (int)
// NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong)
// NetworkVarNames: m_nExplodeEffectTickBegin (int)
// NetworkVarNames: m_vecExplodeEffectOrigin (Vector)
public static class CBaseCSGrenadeProjectile {
public const nint m_vInitialPosition = 0xD24; // Vector
public const nint m_vInitialVelocity = 0xD30; // Vector
public const nint m_nBounces = 0xD3C; // int32
public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>
public const nint m_nExplodeEffectTickBegin = 0xD48; // int32
public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector
public const nint m_flSpawnTime = 0xD58; // GameTime_t
public const nint m_unOGSExtraFlags = 0xD5C; // uint8
public const nint m_bDetonationRecorded = 0xD5D; // bool
public const nint m_flDetonateTime = 0xD60; // GameTime_t
public const nint m_nItemIndex = 0xD64; // uint16
public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector
public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t
public const nint m_vecGrenadeSpin = 0xD78; // RotationVector
public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector
public const nint m_nTicksAtZeroVelocity = 0xD90; // int32
public const nint m_bHasEverHitPlayer = 0xD94; // bool
public const nint m_bClearFromPlayers = 0xD95; // bool
}
// Parent: None
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>)
public static class CItemDogtags {
public const nint m_OwningPlayer = 0xCC8; // CHandle<CCSPlayerPawn>
public const nint m_KillingPlayer = 0xCCC; // CHandle<CCSPlayerPawn>
}
// Parent: CDynamicProp
// Fields count: 34
//
// Metadata:
// NetworkVarNames: m_AttributeManager (CAttributeContainer)
// NetworkVarNames: m_OriginalOwnerXuidLow (uint32)
// NetworkVarNames: m_OriginalOwnerXuidHigh (uint32)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>)
public static class CChicken {
public const nint m_AttributeManager = 0xE88; // CAttributeContainer
public const nint m_OriginalOwnerXuidLow = 0x1150; // uint32
public const nint m_OriginalOwnerXuidHigh = 0x1154; // uint32
public const nint m_updateTimer = 0x1158; // CountdownTimer
public const nint m_stuckAnchor = 0x1170; // Vector
public const nint m_stuckTimer = 0x1180; // CountdownTimer
public const nint m_collisionStuckTimer = 0x1198; // CountdownTimer
public const nint m_isOnGround = 0x11B0; // bool
public const nint m_vFallVelocity = 0x11B4; // Vector
public const nint m_activity = 0x11C0; // ChickenActivity
public const nint m_activityTimer = 0x11C8; // CountdownTimer
public const nint m_turnRate = 0x11E0; // float32
public const nint m_fleeFrom = 0x11E4; // CHandle<CBaseEntity>
public const nint m_moveRateThrottleTimer = 0x11E8; // CountdownTimer
public const nint m_startleTimer = 0x1200; // CountdownTimer
public const nint m_vocalizeTimer = 0x1218; // CountdownTimer
public const nint m_flWhenZombified = 0x1230; // GameTime_t
public const nint m_jumpedThisFrame = 0x1234; // bool
public const nint m_leader = 0x1238; // CHandle<CCSPlayerPawn>
public const nint m_reuseTimer = 0x1240; // CountdownTimer
public const nint m_hasBeenUsed = 0x1258; // bool
public const nint m_jumpTimer = 0x1260; // CountdownTimer
public const nint m_flLastJumpTime = 0x1278; // float32
public const nint m_bInJump = 0x127C; // bool
public const nint m_isWaitingForLeader = 0x127D; // bool
public const nint m_repathTimer = 0x3288; // CountdownTimer
public const nint m_inhibitDoorTimer = 0x32A0; // CountdownTimer
public const nint m_inhibitObstacleAvoidanceTimer = 0x3330; // CountdownTimer
public const nint m_vecPathGoal = 0x3350; // Vector
public const nint m_flActiveFollowStartTime = 0x335C; // GameTime_t
public const nint m_followMinuteTimer = 0x3360; // CountdownTimer
public const nint m_vecLastEggPoopPosition = 0x3378; // Vector
public const nint m_vecEggsPooped = 0x3388; // CUtlVector<CHandle<CBaseEntity>>
public const nint m_BlockDirectionTimer = 0x33A8; // CountdownTimer
}
// Parent: CEconEntity
// Fields count: 8
//
// Metadata:
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkIncludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkExcludeByUserGroup
// MNetworkUserGroupProxy
// NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
// NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
// NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
// NetworkVarNames: m_iClip1 (int32)
// NetworkVarNames: m_iClip2 (int32)
// NetworkVarNames: m_pReserveAmmo (int)
public static class CBasePlayerWeapon {
public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t
public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32
public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t
public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32
public const nint m_iClip1 = 0xF88; // int32
public const nint m_iClip2 = 0xF8C; // int32
public const nint m_pReserveAmmo = 0xF90; // int32[2]
public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput
}
// Parent: CRagdollProp
// Fields count: 6
//
// Metadata:
// NetworkVarNames: m_boneIndexAttached (uint32)
// NetworkVarNames: m_ragdollAttachedObjectIndex (uint32)
// NetworkVarNames: m_attachmentPointBoneSpace (Vector)
// NetworkVarNames: m_attachmentPointRagdollSpace (Vector)
public static class CRagdollPropAttached {
public const nint m_boneIndexAttached = 0xD98; // uint32
public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32
public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector
public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector
public const nint m_bShouldDetach = 0xDB8; // bool
public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool
}
// Parent: CBaseFlex
// Fields count: 12
//
// Metadata:
// MNetworkExcludeByUserGroup
// NetworkVarNames: m_hMyWearables (CHandle<CEconWearable>)
// NetworkVarNames: m_flFieldOfView (float)
public static class CBaseCombatCharacter {
public const nint m_bForceServerRagdoll = 0xC80; // bool
public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase<CHandle<CEconWearable>>
public const nint m_flFieldOfView = 0xCA0; // float32
public const nint m_impactEnergyScale = 0xCA4; // float32
public const nint m_LastHitGroup = 0xCA8; // HitGroup_t
public const nint m_bApplyStressDamage = 0xCAC; // bool
public const nint m_bloodColor = 0xCB0; // int32
public const nint m_iDamageCount = 0xCF8; // int32
public const nint m_pVecRelationships = 0xD00; // CUtlVector<RelationshipOverride_t>*
public const nint m_strRelationships = 0xD08; // CUtlSymbolLarge
public const nint m_eHull = 0xD10; // Hull_t
public const nint m_nNavHullIdx = 0xD14; // uint32
}
// Parent: CBaseCombatCharacter
// Fields count: 25
//
// Metadata:
// MNetworkUserGroupProxy
// MNetworkUserGroupProxy
// MNetworkExcludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByUserGroup
// MNetworkIncludeByName
// MNetworkOverride
// MNetworkOverride
// MNetworkOverride
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*)
// NetworkVarNames: m_pItemServices (CPlayer_ItemServices*)
// NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*)
// NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*)
// NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*)
// NetworkVarNames: m_pUseServices (CPlayer_UseServices*)
// NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*)
// NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*)
// NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*)
// MNetworkUserGroupProxy
// NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t)
// NetworkVarNames: m_iHideHUD (uint32)
// NetworkVarNames: m_skybox3d (sky3dparams_t)
// NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
public static class CBasePlayerPawn {
public const nint m_pWeaponServices = 0xD18; // CPlayer_WeaponServices*
public const nint m_pItemServices = 0xD20; // CPlayer_ItemServices*
public const nint m_pAutoaimServices = 0xD28; // CPlayer_AutoaimServices*
public const nint m_pObserverServices = 0xD30; // CPlayer_ObserverServices*
public const nint m_pWaterServices = 0xD38; // CPlayer_WaterServices*
public const nint m_pUseServices = 0xD40; // CPlayer_UseServices*
public const nint m_pFlashlightServices = 0xD48; // CPlayer_FlashlightServices*
public const nint m_pCameraServices = 0xD50; // CPlayer_CameraServices*
public const nint m_pMovementServices = 0xD58; // CPlayer_MovementServices*
public const nint m_ServerViewAngleChanges = 0xD68; // CUtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t>
public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB8; // uint32
public const nint v_angle = 0xDBC; // QAngle
public const nint v_anglePrevious = 0xDC8; // QAngle
public const nint m_iHideHUD = 0xDD4; // uint32
public const nint m_skybox3d = 0xDD8; // sky3dparams_t
public const nint m_fTimeLastHurt = 0xE68; // GameTime_t
public const nint m_flDeathTime = 0xE6C; // GameTime_t
public const nint m_fNextSuicideTime = 0xE70; // GameTime_t
public const nint m_fInitHUD = 0xE74; // bool
public const nint m_pExpresser = 0xE78; // CAI_Expresser*
public const nint m_hController = 0xE80; // CHandle<CBasePlayerController>
public const nint m_fHltvReplayDelay = 0xE88; // float32
public const nint m_fHltvReplayEnd = 0xE8C; // float32
public const nint m_iHltvReplayEntity = 0xE90; // CEntityIndex
public const nint m_sndOpvarLatchData = 0xE98; // CUtlVector<sndopvarlatchdata_t>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MNetworkOverride
// NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool)
// NetworkVarNames: m_nWeaponParity (uint32)
public static class CCSGOViewModel {
public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool
public const nint m_nWeaponParity = 0xC3C; // uint32
public const nint m_nOldWeaponParity = 0xC40; // uint32
}
// Parent: CBasePlayerWeapon
// Fields count: 62
//
// Metadata:
// MNetworkExcludeByName
// NetworkVarNames: m_flFireSequenceStartTime (float)
// NetworkVarNames: m_nFireSequenceStartTimeChange (int)
// NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t)
// NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t)
// NetworkVarNames: m_iState (CSWeaponState_t)
// NetworkVarNames: m_nViewModelIndex (uint32)
// NetworkVarNames: m_flTimeWeaponIdle (GameTime_t)
// NetworkVarNames: m_weaponMode (CSWeaponMode)
// NetworkVarNames: m_fAccuracyPenalty (float)
// NetworkVarNames: m_iRecoilIndex (int)
// NetworkVarNames: m_flRecoilIndex (float)
// NetworkVarNames: m_bBurstMode (bool)
// NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
// NetworkVarNames: m_flPostponeFireReadyFrac (float)
// NetworkVarNames: m_bInReload (bool)
// NetworkVarNames: m_bReloadVisuallyComplete (bool)
// NetworkVarNames: m_flDroppedAtTime (GameTime_t)
// NetworkVarNames: m_bIsHauledBack (bool)
// NetworkVarNames: m_bSilencerOn (bool)
// NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t)
// NetworkVarNames: m_iOriginalTeamNumber (int)
// NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_nDropTick (GameTick_t)
// NetworkVarNames: m_fLastShotTime (GameTime_t)
// NetworkVarNames: m_iIronSightMode (int)
// NetworkVarNames: m_iNumEmptyAttacks (int)
public static class CCSWeaponBase {
public const nint m_bRemoveable = 0xFE8; // bool
public const nint m_flFireSequenceStartTime = 0xFF0; // float32
public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32
public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32
public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t
public const nint m_seqIdle = 0x1004; // HSequence
public const nint m_seqFirePrimary = 0x1008; // HSequence
public const nint m_seqFireSecondary = 0x100C; // HSequence
public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector<HSequence>
public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence
public const nint m_nSilencerBoneIndex = 0x102C; // int32
public const nint m_thirdPersonSequences = 0x1030; // HSequence[7]
public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool
public const nint m_bRequireUseToTouch = 0x1059; // bool
public const nint m_iState = 0x105C; // CSWeaponState_t
public const nint m_flLastTimeInAir = 0x1060; // GameTime_t
public const nint m_flLastDeployTime = 0x1064; // GameTime_t
public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32
public const nint m_nViewModelIndex = 0x106C; // uint32
public const nint m_bReloadsWithClips = 0x1070; // bool
public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t
public const nint m_bFireOnEmpty = 0x1094; // bool
public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput
public const nint m_weaponMode = 0x10C0; // CSWeaponMode
public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32
public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector
public const nint m_flTurningInaccuracy = 0x10D4; // float32
public const nint m_fAccuracyPenalty = 0x10D8; // float32
public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t
public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32
public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t
public const nint m_iRecoilIndex = 0x10E8; // int32
public const nint m_flRecoilIndex = 0x10EC; // float32
public const nint m_bBurstMode = 0x10F0; // bool
public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t
public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32
public const nint m_bInReload = 0x10FC; // bool
public const nint m_bReloadVisuallyComplete = 0x10FD; // bool
public const nint m_flDroppedAtTime = 0x1100; // GameTime_t
public const nint m_bIsHauledBack = 0x1104; // bool
public const nint m_bSilencerOn = 0x1105; // bool
public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t
public const nint m_iOriginalTeamNumber = 0x110C; // int32
public const nint m_flNextAttackRenderTimeOffset = 0x1110; // float32
public const nint m_bCanBePickedUp = 0x1128; // bool
public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1129; // bool
public const nint m_nextOwnerTouchTime = 0x112C; // GameTime_t
public const nint m_nextPrevOwnerTouchTime = 0x1130; // GameTime_t
public const nint m_hPrevOwner = 0x1134; // CHandle<CCSPlayerPawn>
public const nint m_nDropTick = 0x1138; // GameTick_t
public const nint m_donated = 0x115C; // bool
public const nint m_fLastShotTime = 0x1160; // GameTime_t
public const nint m_bWasOwnedByCT = 0x1164; // bool
public const nint m_bWasOwnedByTerrorist = 0x1165; // bool
public const nint m_bFiredOutOfAmmoEvent = 0x1166; // bool
public const nint m_numRemoveUnownedWeaponThink = 0x1168; // int32
public const nint m_IronSightController = 0x1170; // CIronSightController
public const nint m_iIronSightMode = 0x1188; // int32
public const nint m_flLastLOSTraceFailureTime = 0x118C; // GameTime_t
public const nint m_iNumEmptyAttacks = 0x1190; // int32
public const nint m_flWatTickOffset = 0x1194; // float32
}
// Parent: CCSWeaponBase
// Fields count: 9
//
// Metadata:
// NetworkVarNames: m_zoomLevel (int)
// NetworkVarNames: m_iBurstShotsRemaining (int)
// NetworkVarNames: m_bNeedsBoltAction (bool)
public static class CCSWeaponBaseGun {
public const nint m_zoomLevel = 0x1198; // int32
public const nint m_iBurstShotsRemaining = 0x119C; // int32
public const nint m_silencedModelIndex = 0x11A8; // int32
public const nint m_inPrecache = 0x11AC; // bool
public const nint m_bNeedsBoltAction = 0x11AD; // bool
public const nint m_bSkillReloadAvailable = 0x11AE; // bool
public const nint m_bSkillReloadLiftedReloadKey = 0x11AF; // bool
public const nint m_bSkillBoltInterruptAvailable = 0x11B0; // bool
public const nint m_bSkillBoltLiftedFireKey = 0x11B1; // bool
}
// Parent: CCSWeaponBase
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_bStartedArming (bool)
// NetworkVarNames: m_fArmedTime (GameTime_t)
// NetworkVarNames: m_bBombPlacedAnimation (bool)
// NetworkVarNames: m_bIsPlantingViaUse (bool)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
public static class CC4 {
public const nint m_vecLastValidPlayerHeldPosition = 0x1198; // Vector
public const nint m_vecLastValidDroppedPosition = 0x11A4; // Vector
public const nint m_bDoValidDroppedPositionCheck = 0x11B0; // bool
public const nint m_bStartedArming = 0x11B1; // bool
public const nint m_fArmedTime = 0x11B4; // GameTime_t
public const nint m_bBombPlacedAnimation = 0x11B8; // bool
public const nint m_bIsPlantingViaUse = 0x11B9; // bool
public const nint m_entitySpottedState = 0x11C0; // EntitySpottedState_t
public const nint m_nSpotRules = 0x11D8; // int32
public const nint m_bPlayedArmingBeeps = 0x11DC; // bool[7]
public const nint m_bBombPlanted = 0x11E3; // bool
}
// Parent: CCSWeaponBaseGun
// Fields count: 1
//
// Metadata:
// NetworkVarNames: m_fFireTime (GameTime_t)
public static class CWeaponTaser {
public const nint m_fFireTime = 0x11B4; // GameTime_t
}
// Parent: CCSWeaponBaseGun
// Fields count: 3
//
// Metadata:
// NetworkVarNames: m_flDisplayHealth (float)
public static class CWeaponShield {
public const nint m_flBulletDamageAbsorbed = 0x11B4; // float32
public const nint m_flLastBulletHitSoundTime = 0x11B8; // GameTime_t
public const nint m_flDisplayHealth = 0x11BC; // float32
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_bIsIncGrenade (bool)
public static class CMolotovProjectile {
public const nint m_bIsIncGrenade = 0xD96; // bool
public const nint m_bDetonated = 0xDA0; // bool
public const nint m_stillTimer = 0xDA8; // IntervalTimer
public const nint m_bHasBouncedOffPlayer = 0xE88; // bool
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_nDecoyShotTick (int)
public static class CDecoyProjectile {
public const nint m_nDecoyShotTick = 0xDA0; // int32
public const nint m_shotsRemaining = 0xDA4; // int32
public const nint m_fExpireTime = 0xDA8; // GameTime_t
public const nint m_decoyWeaponDefIndex = 0xDB8; // uint16
}
// Parent: CBaseCSGrenadeProjectile
// Fields count: 8
//
// Metadata:
// NetworkVarNames: m_nSmokeEffectTickBegin (int)
// NetworkVarNames: m_bDidSmokeEffect (bool)
// NetworkVarNames: m_nRandomSeed (int)
// NetworkVarNames: m_vSmokeColor (Vector)
// NetworkVarNames: m_vSmokeDetonationPos (Vector)
// NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>)
public static class CSmokeGrenadeProjectile {
public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32
public const nint m_bDidSmokeEffect = 0xDB4; // bool
public const nint m_nRandomSeed = 0xDB8; // int32
public const nint m_vSmokeColor = 0xDBC; // Vector
public const nint m_vSmokeDetonationPos = 0xDC8; // Vector
public const nint m_VoxelFrameData = 0xDD8; // CUtlVector<uint8>
public const nint m_flLastBounce = 0xDF0; // GameTime_t
public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t
}
// Parent: CCSWeaponBase
// Fields count: 13
//
// Metadata:
// NetworkVarNames: m_bRedraw (bool)
// NetworkVarNames: m_bIsHeldByPlayer (bool)
// NetworkVarNames: m_bPinPulled (bool)
// NetworkVarNames: m_bJumpThrow (bool)
// NetworkVarNames: m_bThrowAnimating (bool)
// NetworkVarNames: m_fThrowTime (GameTime_t)
// NetworkVarNames: m_flThrowStrength (float)
// NetworkVarNames: m_flThrowStrengthApproach (float)
// NetworkVarNames: m_fDropTime (GameTime_t)
// NetworkVarNames: m_bJustPulledPin (bool)
// NetworkVarNames: m_nNextHoldTick (GameTick_t)
// NetworkVarNames: m_flNextHoldFrac (float)
// NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>)
public static class CBaseCSGrenade {
public const nint m_bRedraw = 0x1198; // bool
public const nint m_bIsHeldByPlayer = 0x1199; // bool
public const nint m_bPinPulled = 0x119A; // bool
public const nint m_bJumpThrow = 0x119B; // bool
public const nint m_bThrowAnimating = 0x119C; // bool
public const nint m_fThrowTime = 0x11A0; // GameTime_t
public const nint m_flThrowStrength = 0x11A4; // float32
public const nint m_flThrowStrengthApproach = 0x11A8; // float32
public const nint m_fDropTime = 0x11AC; // GameTime_t
public const nint m_bJustPulledPin = 0x11B0; // bool
public const nint m_nNextHoldTick = 0x11B4; // GameTick_t
public const nint m_flNextHoldFrac = 0x11B8; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle<CCSWeaponBase>
}
// Parent: CCSWeaponBase
// Fields count: 2
//
// Metadata:
// NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer)
// NetworkVarNames: m_bRedraw (bool)
public static class CWeaponBaseItem {
public const nint m_SequenceCompleteTimer = 0x1198; // CountdownTimer
public const nint m_bRedraw = 0x11B0; // bool
}
// Parent: CCSWeaponBase
// Fields count: 7
//
// Metadata:
// NetworkVarNames: m_bPlayingUninterruptableAct (bool)
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0x1198; // bool
public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0x11A0; // bool
public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle<CBasePlayerWeapon>
public const nint m_hWeaponPrevious = 0x11A8; // CHandle<CBasePlayerWeapon>
public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool
public const nint m_bDestroyAfterTaunt = 0x11AD; // bool
}
// Parent: CBasePlayerPawn
// Fields count: 136
//
// Metadata:
// NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t)
// MNetworkExcludeByName
// MNetworkExcludeByName
// MNetworkExcludeByUserGroup
// MNetworkExcludeByName
// MNetworkExcludeByName
// NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
// NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*)
// NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>)
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// NetworkVarNames: m_iPlayerState (CSPlayerState)
// NetworkVarNames: m_bIsScoped (bool)
// NetworkVarNames: m_bIsWalking (bool)
// NetworkVarNames: m_bResumeZoom (bool)
// NetworkVarNames: m_bIsDefusing (bool)
// NetworkVarNames: m_bIsGrabbingHostage (bool)
// NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
// NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
// NetworkVarNames: m_bGunGameImmunity (bool)
// NetworkVarNames: m_GunGameImmunityColor (Color)
// NetworkVarNames: m_fMolotovDamageTime (float)
// NetworkVarNames: m_bHasMovedSinceSpawn (bool)
// NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool)
// NetworkVarNames: m_flGuardianTooFarDistFrac (float)
// NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t)
// NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int)
// NetworkVarNames: m_flEmitSoundTime (GameTime_t)
// NetworkVarNames: m_bHasNightVision (bool)
// NetworkVarNames: m_bNightVisionOn (bool)
// NetworkVarNames: m_bInNoDefuseArea (bool)
// NetworkVarNames: m_bKilledByTaser (bool)
// NetworkVarNames: m_iMoveState (int)
// NetworkVarNames: m_nWhichBombZone (int)
// NetworkVarNames: m_iDirection (int)
// NetworkVarNames: m_iShotsFired (int)
// NetworkVarNames: m_ArmorValue (int32)
// NetworkVarNames: m_flVelocityModifier (float)
// NetworkVarNames: m_flHitHeading (float)
// NetworkVarNames: m_nHitBodyPart (int)
// NetworkVarNames: m_flFlashDuration (float)
// NetworkVarNames: m_flFlashMaxAlpha (float)
// NetworkVarNames: m_flProgressBarStartTime (float)
// NetworkVarNames: m_iProgressBarDuration (int)
// NetworkVarNames: m_bWaitForNoAttack (bool)
// NetworkVarNames: m_flLowerBodyYawTarget (float)
// NetworkVarNames: m_bStrafing (bool)
// NetworkVarNames: m_thirdPersonHeading (QAngle)
// NetworkVarNames: m_flSlopeDropOffset (float)
// NetworkVarNames: m_flSlopeDropHeight (float)
// NetworkVarNames: m_vHeadConstraintOffset (Vector)
// NetworkVarNames: m_angEyeAngles (QAngle)
// NetworkVarNames: m_bHideTargetID (bool)
// NetworkVarNames: m_bHud_MiniScoreHidden (bool)
// NetworkVarNames: m_bHud_RadarHidden (bool)
// NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
// NetworkVarNames: m_nLastConcurrentKilled (int)
// NetworkVarNames: m_nDeathCamMusic (int)
// NetworkVarNames: m_iAddonBits (int)
// NetworkVarNames: m_iPrimaryAddon (int)
// NetworkVarNames: m_iSecondaryAddon (int)
// NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
// NetworkVarNames: m_unCurrentEquipmentValue (uint16)
// NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
// NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
// NetworkVarNames: m_nSurvivalTeamNumber (int)
// NetworkVarNames: m_bKilledByHeadshot (bool)
public static class CCSPlayerPawnBase {
public const nint m_CTouchExpansionComponent = 0xEC8; // CTouchExpansionComponent
public const nint m_pPingServices = 0xF18; // CCSPlayer_PingServices*
public const nint m_pViewModelServices = 0xF20; // CPlayer_ViewModelServices*
public const nint m_iDisplayHistoryBits = 0xF28; // uint32
public const nint m_flLastAttackedTeammate = 0xF2C; // float32
public const nint m_hOriginalController = 0xF30; // CHandle<CCSPlayerController>
public const nint m_blindUntilTime = 0xF34; // GameTime_t
public const nint m_blindStartTime = 0xF38; // GameTime_t
public const nint m_allowAutoFollowTime = 0xF3C; // GameTime_t
public const nint m_entitySpottedState = 0xF40; // EntitySpottedState_t
public const nint m_nSpotRules = 0xF58; // int32
public const nint m_iPlayerState = 0xF5C; // CSPlayerState
public const nint m_chickenIdleSoundTimer = 0xF68; // CountdownTimer
public const nint m_chickenJumpSoundTimer = 0xF80; // CountdownTimer
public const nint m_vecLastBookmarkedPosition = 0x1038; // Vector
public const nint m_flLastDistanceTraveledNotice = 0x1044; // float32
public const nint m_flAccumulatedDistanceTraveled = 0x1048; // float32
public const nint m_flLastFriendlyFireDamageReductionRatio = 0x104C; // float32
public const nint m_bRespawning = 0x1050; // bool
public const nint m_nLastPickupPriority = 0x1054; // int32
public const nint m_flLastPickupPriorityTime = 0x1058; // float32
public const nint m_bIsScoped = 0x105C; // bool
public const nint m_bIsWalking = 0x105D; // bool
public const nint m_bResumeZoom = 0x105E; // bool
public const nint m_bIsDefusing = 0x105F; // bool
public const nint m_bIsGrabbingHostage = 0x1060; // bool
public const nint m_iBlockingUseActionInProgress = 0x1064; // CSPlayerBlockingUseAction_t
public const nint m_fImmuneToGunGameDamageTime = 0x1068; // GameTime_t
public const nint m_bGunGameImmunity = 0x106C; // bool
public const nint m_GunGameImmunityColor = 0x106D; // Color
public const nint m_fMolotovDamageTime = 0x1074; // float32
public const nint m_bHasMovedSinceSpawn = 0x1078; // bool
public const nint m_bCanMoveDuringFreezePeriod = 0x1079; // bool
public const nint m_flGuardianTooFarDistFrac = 0x107C; // float32
public const nint m_flNextGuardianTooFarHurtTime = 0x1080; // float32
public const nint m_flDetectedByEnemySensorTime = 0x1084; // GameTime_t
public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1088; // float32
public const nint m_flLastEquippedHelmetTime = 0x108C; // GameTime_t
public const nint m_flLastEquippedArmorTime = 0x1090; // GameTime_t
public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x1094; // int32
public const nint m_bResetArmorNextSpawn = 0x1098; // bool
public const nint m_flLastBumpMineBumpTime = 0x109C; // GameTime_t
public const nint m_flEmitSoundTime = 0x10A0; // GameTime_t
public const nint m_iNumSpawns = 0x10A4; // int32
public const nint m_iShouldHaveCash = 0x10A8; // int32
public const nint m_flIdleTimeSinceLastAction = 0x10B0; // float32
public const nint m_flNameChangeHistory = 0x10B4; // float32[5]
public const nint m_fLastGivenDefuserTime = 0x10C8; // float32
public const nint m_fLastGivenBombTime = 0x10CC; // float32
public const nint m_bHasNightVision = 0x10D0; // bool
public const nint m_bNightVisionOn = 0x10D1; // bool
public const nint m_fNextRadarUpdateTime = 0x10D4; // float32
public const nint m_flLastMoneyUpdateTime = 0x10D8; // float32
public const nint m_MenuStringBuffer = 0x10DC; // char[1024]
public const nint m_fIntroCamTime = 0x14DC; // float32
public const nint m_nMyCollisionGroup = 0x14E0; // int32
public const nint m_bInNoDefuseArea = 0x14E4; // bool
public const nint m_bKilledByTaser = 0x14E5; // bool
public const nint m_iMoveState = 0x14E8; // int32
public const nint m_grenadeParameterStashTime = 0x14EC; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x14F0; // bool
public const nint m_angStashedShootAngles = 0x14F4; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x1500; // Vector
public const nint m_vecStashedVelocity = 0x150C; // Vector
public const nint m_angShootAngleHistory = 0x1518; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x1530; // Vector[2]
public const nint m_vecVelocityHistory = 0x1548; // Vector[2]
public const nint m_bDiedAirborne = 0x1560; // bool
public const nint m_iBombSiteIndex = 0x1564; // CEntityIndex
public const nint m_nWhichBombZone = 0x1568; // int32
public const nint m_bInBombZoneTrigger = 0x156C; // bool
public const nint m_bWasInBombZoneTrigger = 0x156D; // bool
public const nint m_iDirection = 0x1570; // int32
public const nint m_iShotsFired = 0x1574; // int32
public const nint m_ArmorValue = 0x1578; // int32
public const nint m_flFlinchStack = 0x157C; // float32
public const nint m_flVelocityModifier = 0x1580; // float32
public const nint m_flHitHeading = 0x1584; // float32
public const nint m_nHitBodyPart = 0x1588; // int32
public const nint m_iHostagesKilled = 0x158C; // int32
public const nint m_vecTotalBulletForce = 0x1590; // Vector
public const nint m_flFlashDuration = 0x159C; // float32
public const nint m_flFlashMaxAlpha = 0x15A0; // float32
public const nint m_flProgressBarStartTime = 0x15A4; // float32
public const nint m_iProgressBarDuration = 0x15A8; // int32
public const nint m_bWaitForNoAttack = 0x15AC; // bool
public const nint m_flLowerBodyYawTarget = 0x15B0; // float32
public const nint m_bStrafing = 0x15B4; // bool
public const nint m_lastStandingPos = 0x15B8; // Vector
public const nint m_ignoreLadderJumpTime = 0x15C4; // float32
public const nint m_ladderSurpressionTimer = 0x15C8; // CountdownTimer
public const nint m_lastLadderNormal = 0x15E0; // Vector
public const nint m_lastLadderPos = 0x15EC; // Vector
public const nint m_thirdPersonHeading = 0x15F8; // QAngle
public const nint m_flSlopeDropOffset = 0x1604; // float32
public const nint m_flSlopeDropHeight = 0x1608; // float32
public const nint m_vHeadConstraintOffset = 0x160C; // Vector
public const nint m_iLastWeaponFireUsercmd = 0x1620; // int32
public const nint m_angEyeAngles = 0x1624; // QAngle
public const nint m_bVCollisionInitted = 0x1630; // bool
public const nint m_storedSpawnPosition = 0x1634; // Vector
public const nint m_storedSpawnAngle = 0x1640; // QAngle
public const nint m_bIsSpawning = 0x164C; // bool
public const nint m_bHideTargetID = 0x164D; // bool
public const nint m_nNumDangerZoneDamageHits = 0x1650; // int32
public const nint m_bHud_MiniScoreHidden = 0x1654; // bool
public const nint m_bHud_RadarHidden = 0x1655; // bool
public const nint m_nLastKillerIndex = 0x1658; // CEntityIndex
public const nint m_nLastConcurrentKilled = 0x165C; // int32
public const nint m_nDeathCamMusic = 0x1660; // int32
public const nint m_iAddonBits = 0x1664; // int32
public const nint m_iPrimaryAddon = 0x1668; // int32
public const nint m_iSecondaryAddon = 0x166C; // int32
public const nint m_currentDeafnessFilter = 0x1670; // CUtlStringToken
public const nint m_NumEnemiesKilledThisSpawn = 0x1674; // int32
public const nint m_NumEnemiesKilledThisRound = 0x1678; // int32
public const nint m_NumEnemiesAtRoundStart = 0x167C; // int32
public const nint m_wasNotKilledNaturally = 0x1680; // bool
public const nint m_vecPlayerPatchEconIndices = 0x1684; // uint32[5]
public const nint m_iDeathFlags = 0x1698; // int32
public const nint m_hPet = 0x169C; // CHandle<CChicken>
public const nint m_unCurrentEquipmentValue = 0x1868; // uint16
public const nint m_unRoundStartEquipmentValue = 0x186A; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x186C; // uint16
public const nint m_nSurvivalTeamNumber = 0x1870; // int32
public const nint m_bHasDeathInfo = 0x1874; // bool
public const nint m_flDeathInfoTime = 0x1878; // float32
public const nint m_vecDeathInfoOrigin = 0x187C; // Vector
public const nint m_bKilledByHeadshot = 0x1888; // bool
public const nint m_LastHitBox = 0x188C; // int32
public const nint m_LastHealth = 0x1890; // int32
public const nint m_flLastCollisionCeiling = 0x1894; // float32
public const nint m_flLastCollisionCeilingChangeTime = 0x1898; // float32
public const nint m_pBot = 0x18A0; // CCSBot*
public const nint m_bBotAllowActive = 0x18A8; // bool
public const nint m_bCommittingSuicideOnTeamChange = 0x18A9; // bool
}
// Parent: CCSPlayerPawnBase
// Fields count: 0
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
public static class CCSObserverPawn {
}
// Parent: CCSPlayerPawnBase
// Fields count: 49
//
// Metadata:
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// MNetworkVarTypeOverride
// MNetworkIncludeByName
// NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
// NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*)
// NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*)
// NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*)
// NetworkVarNames: m_bHasFemaleVoice (bool)
// NetworkVarNames: m_szLastPlaceName (char)
// NetworkVarNames: m_bInBuyZone (bool)
// NetworkVarNames: m_bInHostageRescueZone (bool)
// NetworkVarNames: m_bInBombZone (bool)
// NetworkVarNames: m_iRetakesOffering (int)
// NetworkVarNames: m_iRetakesOfferingCard (int)
// NetworkVarNames: m_bRetakesHasDefuseKit (bool)
// NetworkVarNames: m_bRetakesMVPLastRound (bool)
// NetworkVarNames: m_iRetakesMVPBoostItem (int)
// NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t)
// NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
// NetworkVarNames: m_aimPunchAngle (QAngle)
// NetworkVarNames: m_aimPunchAngleVel (QAngle)
// NetworkVarNames: m_aimPunchTickBase (int)
// NetworkVarNames: m_aimPunchTickFraction (float)
// NetworkVarNames: m_bIsBuyMenuOpen (bool)
// NetworkVarNames: m_flTimeOfLastInjury (GameTime_t)
// NetworkVarNames: m_flNextSprayDecalTime (GameTime_t)
// NetworkVarNames: m_nRagdollDamageBone (int)
// NetworkVarNames: m_vRagdollDamageForce (Vector)
// NetworkVarNames: m_vRagdollDamagePosition (Vector)
// NetworkVarNames: m_szRagdollDamageWeaponName (char)
// NetworkVarNames: m_bRagdollDamageHeadshot (bool)
// NetworkVarNames: m_vRagdollServerOrigin (Vector)
// NetworkVarNames: m_EconGloves (CEconItemView)
// NetworkVarNames: m_nEconGlovesChanged (uint8)
// NetworkVarNames: m_qDeathEyeAngles (QAngle)
public static class CCSPlayerPawn {
public const nint m_pBulletServices = 0x18B0; // CCSPlayer_BulletServices*
public const nint m_pHostageServices = 0x18B8; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0x18C0; // CCSPlayer_BuyServices*
public const nint m_pActionTrackingServices = 0x18C8; // CCSPlayer_ActionTrackingServices*
public const nint m_pRadioServices = 0x18D0; // CCSPlayer_RadioServices*
public const nint m_pDamageReactServices = 0x18D8; // CCSPlayer_DamageReactServices*
public const nint m_nCharacterDefIndex = 0x18E0; // uint16
public const nint m_hPreviousModel = 0x18E8; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_bHasFemaleVoice = 0x18F0; // bool
public const nint m_strVOPrefix = 0x18F8; // CUtlString
public const nint m_szLastPlaceName = 0x1900; // char[18]
public const nint m_bInHostageResetZone = 0x19C0; // bool
public const nint m_bInBuyZone = 0x19C1; // bool
public const nint m_bWasInBuyZone = 0x19C2; // bool
public const nint m_bInHostageRescueZone = 0x19C3; // bool
public const nint m_bInBombZone = 0x19C4; // bool
public const nint m_bWasInHostageRescueZone = 0x19C5; // bool
public const nint m_iRetakesOffering = 0x19C8; // int32
public const nint m_iRetakesOfferingCard = 0x19CC; // int32
public const nint m_bRetakesHasDefuseKit = 0x19D0; // bool
public const nint m_bRetakesMVPLastRound = 0x19D1; // bool
public const nint m_iRetakesMVPBoostItem = 0x19D4; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x19D8; // loadout_slot_t
public const nint m_flHealthShotBoostExpirationTime = 0x19DC; // GameTime_t
public const nint m_flLandseconds = 0x19E0; // float32
public const nint m_aimPunchAngle = 0x19E4; // QAngle
public const nint m_aimPunchAngleVel = 0x19F0; // QAngle
public const nint m_aimPunchTickBase = 0x19FC; // int32
public const nint m_aimPunchTickFraction = 0x1A00; // float32
public const nint m_aimPunchCache = 0x1A08; // CUtlVector<QAngle>
public const nint m_bIsBuyMenuOpen = 0x1A20; // bool
public const nint m_xLastHeadBoneTransform = 0x2060; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x2080; // bool
public const nint m_lastLandTime = 0x2084; // GameTime_t
public const nint m_bOnGroundLastTick = 0x2088; // bool
public const nint m_iPlayerLocked = 0x208C; // int32
public const nint m_flTimeOfLastInjury = 0x2094; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x2098; // GameTime_t
public const nint m_bNextSprayDecalTimeExpedited = 0x209C; // bool
public const nint m_nRagdollDamageBone = 0x20A0; // int32
public const nint m_vRagdollDamageForce = 0x20A4; // Vector
public const nint m_vRagdollDamagePosition = 0x20B0; // Vector
public const nint m_szRagdollDamageWeaponName = 0x20BC; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x20FC; // bool
public const nint m_vRagdollServerOrigin = 0x2100; // Vector
public const nint m_EconGloves = 0x2110; // CEconItemView
public const nint m_nEconGlovesChanged = 0x2388; // uint8
public const nint m_qDeathEyeAngles = 0x238C; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x2398; // bool
}
// Parent: None
// Fields count: 39
//
// Metadata:
// NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// MNetworkIncludeByName
// NetworkVarNames: m_vel (Vector)
// NetworkVarNames: m_isRescued (bool)
// NetworkVarNames: m_jumpedThisFrame (bool)
// NetworkVarNames: m_nHostageState (int)
// NetworkVarNames: m_leader (CHandle<CBaseEntity>)
// NetworkVarNames: m_reuseTimer (CountdownTimer)
// NetworkVarNames: m_bHandsHaveBeenCut (bool)
// NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>)
// NetworkVarNames: m_flRescueStartTime (GameTime_t)
// NetworkVarNames: m_flGrabSuccessTime (GameTime_t)
// NetworkVarNames: m_flDropStartTime (GameTime_t)
public static class CHostage {
public const nint m_OnHostageBeginGrab = 0xD30; // CEntityIOOutput
public const nint m_OnFirstPickedUp = 0xD58; // CEntityIOOutput
public const nint m_OnDroppedNotRescued = 0xD80; // CEntityIOOutput
public const nint m_OnRescued = 0xDA8; // CEntityIOOutput
public const nint m_entitySpottedState = 0xDD0; // EntitySpottedState_t
public const nint m_nSpotRules = 0xDE8; // int32
public const nint m_uiHostageSpawnExclusionGroupMask = 0xDEC; // uint32
public const nint m_nHostageSpawnRandomFactor = 0xDF0; // uint32
public const nint m_bRemove = 0xDF4; // bool
public const nint m_vel = 0xDF8; // Vector
public const nint m_isRescued = 0xE04; // bool
public const nint m_jumpedThisFrame = 0xE05; // bool
public const nint m_nHostageState = 0xE08; // int32
public const nint m_leader = 0xE0C; // CHandle<CBaseEntity>
public const nint m_lastLeader = 0xE10; // CHandle<CCSPlayerPawnBase>
public const nint m_reuseTimer = 0xE18; // CountdownTimer
public const nint m_hasBeenUsed = 0xE30; // bool
public const nint m_accel = 0xE34; // Vector
public const nint m_isRunning = 0xE40; // bool
public const nint m_isCrouching = 0xE41; // bool
public const nint m_jumpTimer = 0xE48; // CountdownTimer
public const nint m_isWaitingForLeader = 0xE60; // bool
public const nint m_repathTimer = 0x2E70; // CountdownTimer
public const nint m_inhibitDoorTimer = 0x2E88; // CountdownTimer
public const nint m_inhibitObstacleAvoidanceTimer = 0x2F18; // CountdownTimer
public const nint m_wiggleTimer = 0x2F38; // CountdownTimer
public const nint m_isAdjusted = 0x2F54; // bool
public const nint m_bHandsHaveBeenCut = 0x2F55; // bool
public const nint m_hHostageGrabber = 0x2F58; // CHandle<CCSPlayerPawn>
public const nint m_fLastGrabTime = 0x2F5C; // GameTime_t
public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F60; // Vector
public const nint m_vecGrabbedPos = 0x2F6C; // Vector
public const nint m_flRescueStartTime = 0x2F78; // GameTime_t
public const nint m_flGrabSuccessTime = 0x2F7C; // GameTime_t
public const nint m_flDropStartTime = 0x2F80; // GameTime_t
public const nint m_nApproachRewardPayouts = 0x2F84; // int32
public const nint m_nPickupEventCount = 0x2F88; // int32
public const nint m_vecSpawnGroundPos = 0x2F8C; // Vector
public const nint m_vecHostageResetPosition = 0x2FAC; // Vector
}
}
// Module: libsoundsystem.so
// Classes count: 50
// Enums count: 0
public static class Libsoundsystem {
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerBase {
public const nint m_curves = 0x20; // CUtlDict<CPiecewiseCurve,F(size=1)>
}
// Parent: CVoiceContainerBase
// Fields count: 0
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerDefault {
}
// Parent: CVoiceContainerBase
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerWavFileReader {
public const nint m_wavFilePath = 0x60; // CUtlString
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerTestConstant {
public const nint m_flTestConstantParam = 0x68; // bool
}
// Parent: CVoiceContainerBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerTestNestedDynamic {
public const nint m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flTestConstantParam = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerDecayingSineWave {
public const nint m_flFrequency = 0x60; // float32
public const nint m_flDecayTime = 0x64; // float32
}
// Parent: CVoiceContainerDecayingSineWave
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerAmpedDecayingSineWave {
public const nint m_flGainAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerRealtimeFMSineWave {
public const nint m_flCarrierFrequency = 0x60; // float32
public const nint m_flModulatorFrequency = 0x64; // float32
public const nint m_flModulatorAmount = 0x68; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerBlend {
public const nint m_hSoundOne = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_hSoundTwo = 0x68; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flBlendAmount = 0x70; // float32
}
// Parent: CVoiceContainerBase
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerEngineSound {
public const nint m_SoundToPlay = 0x60; // CStrongHandle<InfoForResourceTypeCVoiceContainerBase>
public const nint m_flTestConstantParam = 0x68; // float32
public const nint m_flTestSoundEventBoundParam = 0x6C; // float32
public const nint m_flEngineRPM = 0x70; // float32
}
// Parent: CVoiceContainerWavFileReader
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerEnvelopeAnalyzer {
public const nint m_envBuffer = 0x68; // CUtlVector<float32>
}
// Parent: CVoiceContainerBase
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoiceContainerRandomSampler {
public const nint m_flLoudAmplitude = 0x60; // float32
public const nint m_flLoudAmplitudeJitter = 0x64; // float32
public const nint m_flSoftAmplitude = 0x68; // float32
public const nint m_flSoftAmplitudeJitter = 0x6C; // float32
public const nint m_flLoudTimeJitter = 0x70; // float32
public const nint m_flSoftTimeJitter = 0x74; // float32
public const nint m_grainResources = 0x78; // CUtlVector<CStrongHandle<InfoForResourceTypeCVoiceContainerBase>>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixFilterDesc_t {
public const nint m_nFilterType = 0x0; // VMixFilterType_t
public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t
public const nint m_bEnabled = 0x3; // bool
public const nint m_fldbGain = 0x4; // float32
public const nint m_flCutoffFreq = 0x8; // float32
public const nint m_flQ = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEQ8Desc_t {
public const nint m_stages = 0x0; // VMixFilterDesc_t[8]
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDelayDesc_t {
public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t
public const nint m_bEnableFilter = 0x10; // bool
public const nint m_flDelay = 0x14; // float32
public const nint m_flDirectGain = 0x18; // float32
public const nint m_flDelayGain = 0x1C; // float32
public const nint m_flFeedbackGain = 0x20; // float32
public const nint m_flWidth = 0x24; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPannerDesc_t {
public const nint m_type = 0x0; // VMixPannerType_t
public const nint m_flStrength = 0x4; // float32
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixModDelayDesc_t {
public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t
public const nint m_bPhaseInvert = 0x10; // bool
public const nint m_flGlideTime = 0x14; // float32
public const nint m_flDelay = 0x18; // float32
public const nint m_flOutputGain = 0x1C; // float32
public const nint m_flFeedbackGain = 0x20; // float32
public const nint m_flModRate = 0x24; // float32
public const nint m_flModDepth = 0x28; // float32
public const nint m_bApplyAntialiasing = 0x2C; // bool
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDiffusorDesc_t {
public const nint m_flSize = 0x0; // float32
public const nint m_flComplexity = 0x4; // float32
public const nint m_flFeedback = 0x8; // float32
public const nint m_flOutputGain = 0xC; // float32
}
// Parent: None
// Fields count: 17
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixBoxverbDesc_t {
public const nint m_flSizeMax = 0x0; // float32
public const nint m_flSizeMin = 0x4; // float32
public const nint m_flComplexity = 0x8; // float32
public const nint m_flDiffusion = 0xC; // float32
public const nint m_flModDepth = 0x10; // float32
public const nint m_flModRate = 0x14; // float32
public const nint m_bParallel = 0x18; // bool
public const nint m_filterType = 0x1C; // VMixFilterDesc_t
public const nint m_flWidth = 0x2C; // float32
public const nint m_flHeight = 0x30; // float32
public const nint m_flDepth = 0x34; // float32
public const nint m_flFeedbackScale = 0x38; // float32
public const nint m_flFeedbackWidth = 0x3C; // float32
public const nint m_flFeedbackHeight = 0x40; // float32
public const nint m_flFeedbackDepth = 0x44; // float32
public const nint m_flOutputGain = 0x48; // float32
public const nint m_flTaps = 0x4C; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixFreeverbDesc_t {
public const nint m_flRoomSize = 0x0; // float32
public const nint m_flDamp = 0x4; // float32
public const nint m_flWidth = 0x8; // float32
public const nint m_flLateReflections = 0xC; // float32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPlateverbDesc_t {
public const nint m_flPrefilter = 0x0; // float32
public const nint m_flInputDiffusion1 = 0x4; // float32
public const nint m_flInputDiffusion2 = 0x8; // float32
public const nint m_flDecay = 0xC; // float32
public const nint m_flDamp = 0x10; // float32
public const nint m_flFeedbackDiffusion1 = 0x14; // float32
public const nint m_flFeedbackDiffusion2 = 0x18; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsDesc_t {
public const nint m_fldbGain = 0x0; // float32
public const nint m_fldbNoiseGateThreshold = 0x4; // float32
public const nint m_fldbCompressionThreshold = 0x8; // float32
public const nint m_fldbLimiterThreshold = 0xC; // float32
public const nint m_fldbKneeWidth = 0x10; // float32
public const nint m_flRatio = 0x14; // float32
public const nint m_flLimiterRatio = 0x18; // float32
public const nint m_flAttackTimeMS = 0x1C; // float32
public const nint m_flReleaseTimeMS = 0x20; // float32
public const nint m_flRMSTimeMS = 0x24; // float32
public const nint m_flWetMix = 0x28; // float32
public const nint m_bPeakMode = 0x2C; // bool
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsCompressorDesc_t {
public const nint m_fldbOutputGain = 0x0; // float32
public const nint m_fldbCompressionThreshold = 0x4; // float32
public const nint m_fldbKneeWidth = 0x8; // float32
public const nint m_flCompressionRatio = 0xC; // float32
public const nint m_flAttackTimeMS = 0x10; // float32
public const nint m_flReleaseTimeMS = 0x14; // float32
public const nint m_flRMSTimeMS = 0x18; // float32
public const nint m_flWetMix = 0x1C; // float32
public const nint m_bPeakMode = 0x20; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamicsBand_t {
public const nint m_fldbGainInput = 0x0; // float32
public const nint m_fldbGainOutput = 0x4; // float32
public const nint m_fldbThresholdBelow = 0x8; // float32
public const nint m_fldbThresholdAbove = 0xC; // float32
public const nint m_flRatioBelow = 0x10; // float32
public const nint m_flRatioAbove = 0x14; // float32
public const nint m_flAttackTimeMS = 0x18; // float32
public const nint m_flReleaseTimeMS = 0x1C; // float32
public const nint m_bEnable = 0x20; // bool
public const nint m_bSolo = 0x21; // bool
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixDynamics3BandDesc_t {
public const nint m_fldbGainOutput = 0x0; // float32
public const nint m_flRMSTimeMS = 0x4; // float32
public const nint m_fldbKneeWidth = 0x8; // float32
public const nint m_flDepth = 0xC; // float32
public const nint m_flWetMix = 0x10; // float32
public const nint m_flTimeScale = 0x14; // float32
public const nint m_flLowCutoffFreq = 0x18; // float32
public const nint m_flHighCutoffFreq = 0x1C; // float32
public const nint m_bPeakMode = 0x20; // bool
public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3]
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEnvelopeDesc_t {
public const nint m_flAttackTimeMS = 0x0; // float32
public const nint m_flHoldTimeMS = 0x4; // float32
public const nint m_flReleaseTimeMS = 0x8; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixPitchShiftDesc_t {
public const nint m_nGrainSampleCount = 0x0; // int32
public const nint m_flPitchShift = 0x4; // float32
public const nint m_nQuality = 0x8; // int32
public const nint m_nProcType = 0xC; // int32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixConvolutionDesc_t {
public const nint m_fldbGain = 0x0; // float32
public const nint m_flPreDelayMS = 0x4; // float32
public const nint m_flWetMix = 0x8; // float32
public const nint m_fldbLow = 0xC; // float32
public const nint m_fldbMid = 0x10; // float32
public const nint m_fldbHigh = 0x14; // float32
public const nint m_flLowCutoffFreq = 0x18; // float32
public const nint m_flHighCutoffFreq = 0x1C; // float32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixVocoderDesc_t {
public const nint m_nBandCount = 0x0; // int32
public const nint m_flBandwidth = 0x4; // float32
public const nint m_fldBModGain = 0x8; // float32
public const nint m_flFreqRangeStart = 0xC; // float32
public const nint m_flFreqRangeEnd = 0x10; // float32
public const nint m_fldBUnvoicedGain = 0x14; // float32
public const nint m_flAttackTimeMS = 0x18; // float32
public const nint m_flReleaseTimeMS = 0x1C; // float32
public const nint m_nDebugBand = 0x20; // int32
public const nint m_bPeakMode = 0x24; // bool
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixShaperDesc_t {
public const nint m_nShape = 0x0; // int32
public const nint m_fldbDrive = 0x4; // float32
public const nint m_fldbOutputGain = 0x8; // float32
public const nint m_flWetMix = 0xC; // float32
public const nint m_nOversampleFactor = 0x10; // int32
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixUtilityDesc_t {
public const nint m_nOp = 0x0; // VMixChannelOperation_t
public const nint m_flInputPan = 0x4; // float32
public const nint m_flOutputBalance = 0x8; // float32
public const nint m_fldbOutputGain = 0xC; // float32
public const nint m_bBassMono = 0x10; // bool
public const nint m_flBassFreq = 0x14; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixAutoFilterDesc_t {
public const nint m_flEnvelopeAmount = 0x0; // float32
public const nint m_flAttackTimeMS = 0x4; // float32
public const nint m_flReleaseTimeMS = 0x8; // float32
public const nint m_filter = 0xC; // VMixFilterDesc_t
public const nint m_flLFOAmount = 0x1C; // float32
public const nint m_flLFORate = 0x20; // float32
public const nint m_flPhase = 0x24; // float32
public const nint m_nLFOShape = 0x28; // VMixLFOShape_t
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixOscDesc_t {
public const nint oscType = 0x0; // VMixLFOShape_t
public const nint m_freq = 0x4; // float32
public const nint m_flPhase = 0x8; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixEffectChainDesc_t {
public const nint m_flCrossfadeTime = 0x0; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class VMixSubgraphSwitchDesc_t {
public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t
public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool
public const nint m_flInterpolationTime = 0x8; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CSosGroupActionSchema {
public const nint m_name = 0x8; // CUtlString
public const nint m_actionType = 0x10; // ActionType_t
public const nint m_actionInstanceType = 0x14; // ActionType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionLimitSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_nStopType = 0x1C; // SosActionStopType_t
public const nint m_nSortType = 0x20; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionTimeLimitSchema {
public const nint m_flMaxDuration = 0x18; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionTimeBlockLimitSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_flMaxDuration = 0x1C; // float32
}
// Parent: CSosGroupActionSchema
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionSetSoundeventParameterSchema {
public const nint m_nMaxCount = 0x18; // int32
public const nint m_flMinValue = 0x1C; // float32
public const nint m_flMaxValue = 0x20; // float32
public const nint m_opvarName = 0x28; // CUtlString
public const nint m_nSortType = 0x30; // SosActionSortType_t
}
// Parent: CSosGroupActionSchema
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupActionSoundeventClusterSchema {
public const nint m_nMinNearby = 0x18; // int32
public const nint m_flClusterEpsilon = 0x1C; // float32
public const nint m_shouldPlayOpvar = 0x20; // CUtlString
public const nint m_shouldPlayClusterChild = 0x28; // CUtlString
public const nint m_clusterSizeOpvar = 0x30; // CUtlString
public const nint m_groupBoundingBoxMinsOpvar = 0x38; // CUtlString
public const nint m_groupBoundingBoxMaxsOpvar = 0x40; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupBranchPattern {
public const nint m_bMatchEventName = 0x8; // bool
public const nint m_bMatchEventSubString = 0x9; // bool
public const nint m_bMatchEntIndex = 0xA; // bool
public const nint m_bMatchOpvar = 0xB; // bool
}
// Parent: CSosGroupBranchPattern
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosGroupMatchPattern {
public const nint m_matchSoundEventName = 0x10; // CUtlString
public const nint m_matchSoundEventSubString = 0x18; // CUtlString
public const nint m_flEntIndex = 0x20; // float32
public const nint m_flOpvar = 0x24; // float32
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyElementNameFn
public static class CSosSoundEventGroupSchema {
public const nint m_name = 0x0; // CUtlString
public const nint m_nType = 0x8; // SosGroupType_t
public const nint m_bIsBlocking = 0xC; // bool
public const nint m_nBlockMaxCount = 0x10; // int32
public const nint m_bInvertMatch = 0x14; // bool
public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern
public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern
public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSosSoundEventGroupListSchema {
public const nint m_groupList = 0x0; // CUtlVector<CSosSoundEventGroupSchema>
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class SosEditItemInfo_t {
public const nint itemType = 0x0; // SosEditItemType_t
public const nint itemName = 0x8; // CUtlString
public const nint itemTypeName = 0x10; // CUtlString
public const nint itemKVString = 0x20; // CUtlString
public const nint itemPos = 0x28; // Vector2D
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SelectedEditItemInfo_t {
public const nint m_EditItems = 0x0; // CUtlVector<SosEditItemInfo_t>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CSoundEventMetaData {
public const nint m_soundEventVMix = 0x0; // CStrongHandle<InfoForResourceTypeCVMixListResource>
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDSPMixgroupModifier {
public const nint m_mixgroup = 0x0; // CUtlString
public const nint m_flModifier = 0x8; // float32
public const nint m_flModifierMin = 0xC; // float32
public const nint m_flSourceModifier = 0x10; // float32
public const nint m_flSourceModifierMin = 0x14; // float32
public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CDspPresetModifierList {
public const nint m_dspName = 0x0; // CUtlString
public const nint m_modifiers = 0x8; // CUtlVector<CDSPMixgroupModifier>
}
}
// Module: libvphysics2.so
// Classes count: 82
// Enums count: 0
public static class Libvphysics2 {
// Parent: None
// Fields count: 35
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeJiggleBone {
public const nint m_nFlags = 0x0; // uint32
public const nint m_flLength = 0x4; // float32
public const nint m_flTipMass = 0x8; // float32
public const nint m_flYawStiffness = 0xC; // float32
public const nint m_flYawDamping = 0x10; // float32
public const nint m_flPitchStiffness = 0x14; // float32
public const nint m_flPitchDamping = 0x18; // float32
public const nint m_flAlongStiffness = 0x1C; // float32
public const nint m_flAlongDamping = 0x20; // float32
public const nint m_flAngleLimit = 0x24; // float32
public const nint m_flMinYaw = 0x28; // float32
public const nint m_flMaxYaw = 0x2C; // float32
public const nint m_flYawFriction = 0x30; // float32
public const nint m_flYawBounce = 0x34; // float32
public const nint m_flMinPitch = 0x38; // float32
public const nint m_flMaxPitch = 0x3C; // float32
public const nint m_flPitchFriction = 0x40; // float32
public const nint m_flPitchBounce = 0x44; // float32
public const nint m_flBaseMass = 0x48; // float32
public const nint m_flBaseStiffness = 0x4C; // float32
public const nint m_flBaseDamping = 0x50; // float32
public const nint m_flBaseMinLeft = 0x54; // float32
public const nint m_flBaseMaxLeft = 0x58; // float32
public const nint m_flBaseLeftFriction = 0x5C; // float32
public const nint m_flBaseMinUp = 0x60; // float32
public const nint m_flBaseMaxUp = 0x64; // float32
public const nint m_flBaseUpFriction = 0x68; // float32
public const nint m_flBaseMinForward = 0x6C; // float32
public const nint m_flBaseMaxForward = 0x70; // float32
public const nint m_flBaseForwardFriction = 0x74; // float32
public const nint m_flRadius0 = 0x78; // float32
public const nint m_flRadius1 = 0x7C; // float32
public const nint m_vPoint0 = 0x80; // Vector
public const nint m_vPoint1 = 0x8C; // Vector
public const nint m_nCollisionMask = 0x98; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeNamedJiggleBone {
public const nint m_strParentBone = 0x0; // CUtlString
public const nint m_transform = 0x10; // CTransform
public const nint m_nJiggleParent = 0x30; // uint32
public const nint m_jiggleBone = 0x34; // CFeJiggleBone
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeIndexedJiggleBone {
public const nint m_nNode = 0x0; // uint32
public const nint m_nJiggleParent = 0x4; // uint32
public const nint m_jiggleBone = 0x8; // CFeJiggleBone
}
// Parent: None
// Fields count: 100
//
// Metadata:
// MGetKV3ClassDefaults
public static class PhysFeModelDesc_t {
public const nint m_CtrlHash = 0x0; // CUtlVector<uint32>
public const nint m_CtrlName = 0x18; // CUtlVector<CUtlString>
public const nint m_nStaticNodeFlags = 0x30; // uint32
public const nint m_nDynamicNodeFlags = 0x34; // uint32
public const nint m_flLocalForce = 0x38; // float32
public const nint m_flLocalRotation = 0x3C; // float32
public const nint m_nNodeCount = 0x40; // uint16
public const nint m_nStaticNodes = 0x42; // uint16
public const nint m_nRotLockStaticNodes = 0x44; // uint16
public const nint m_nFirstPositionDrivenNode = 0x46; // uint16
public const nint m_nSimdTriCount1 = 0x48; // uint16
public const nint m_nSimdTriCount2 = 0x4A; // uint16
public const nint m_nSimdQuadCount1 = 0x4C; // uint16
public const nint m_nSimdQuadCount2 = 0x4E; // uint16
public const nint m_nQuadCount1 = 0x50; // uint16
public const nint m_nQuadCount2 = 0x52; // uint16
public const nint m_nTreeDepth = 0x54; // uint16
public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16
public const nint m_nRopeCount = 0x58; // uint16
public const nint m_Ropes = 0x60; // CUtlVector<uint16>
public const nint m_NodeBases = 0x78; // CUtlVector<FeNodeBase_t>
public const nint m_SimdNodeBases = 0x90; // CUtlVector<FeSimdNodeBase_t>
public const nint m_Quads = 0xA8; // CUtlVector<FeQuad_t>
public const nint m_SimdQuads = 0xC0; // CUtlVector<FeSimdQuad_t>
public const nint m_SimdTris = 0xD8; // CUtlVector<FeSimdTri_t>
public const nint m_SimdRods = 0xF0; // CUtlVector<FeSimdRodConstraint_t>
public const nint m_SimdRodsAnim = 0x108; // CUtlVector<FeSimdRodConstraintAnim_t>
public const nint m_InitPose = 0x120; // CUtlVector<CTransform>
public const nint m_Rods = 0x138; // CUtlVector<FeRodConstraint_t>
public const nint m_Twists = 0x150; // CUtlVector<FeTwistConstraint_t>
public const nint m_AxialEdges = 0x168; // CUtlVector<FeAxialEdgeBend_t>
public const nint m_NodeInvMasses = 0x180; // CUtlVector<float32>
public const nint m_CtrlOffsets = 0x198; // CUtlVector<FeCtrlOffset_t>
public const nint m_CtrlOsOffsets = 0x1B0; // CUtlVector<FeCtrlOsOffset_t>
public const nint m_FollowNodes = 0x1C8; // CUtlVector<FeFollowNode_t>
public const nint m_CollisionPlanes = 0x1E0; // CUtlVector<FeCollisionPlane_t>
public const nint m_NodeIntegrator = 0x1F8; // CUtlVector<FeNodeIntegrator_t>
public const nint m_SpringIntegrator = 0x210; // CUtlVector<FeSpringIntegrator_t>
public const nint m_SimdSpringIntegrator = 0x228; // CUtlVector<FeSimdSpringIntegrator_t>
public const nint m_WorldCollisionParams = 0x240; // CUtlVector<FeWorldCollisionParams_t>
public const nint m_LegacyStretchForce = 0x258; // CUtlVector<float32>
public const nint m_NodeCollisionRadii = 0x270; // CUtlVector<float32>
public const nint m_DynNodeFriction = 0x288; // CUtlVector<float32>
public const nint m_LocalRotation = 0x2A0; // CUtlVector<float32>
public const nint m_LocalForce = 0x2B8; // CUtlVector<float32>
public const nint m_TaperedCapsuleStretches = 0x2D0; // CUtlVector<FeTaperedCapsuleStretch_t>
public const nint m_TaperedCapsuleRigids = 0x2E8; // CUtlVector<FeTaperedCapsuleRigid_t>
public const nint m_SphereRigids = 0x300; // CUtlVector<FeSphereRigid_t>
public const nint m_WorldCollisionNodes = 0x318; // CUtlVector<uint16>
public const nint m_TreeParents = 0x330; // CUtlVector<uint16>
public const nint m_TreeCollisionMasks = 0x348; // CUtlVector<uint16>
public const nint m_TreeChildren = 0x360; // CUtlVector<FeTreeChildren_t>
public const nint m_FreeNodes = 0x378; // CUtlVector<uint16>
public const nint m_FitMatrices = 0x390; // CUtlVector<FeFitMatrix_t>
public const nint m_FitWeights = 0x3A8; // CUtlVector<FeFitWeight_t>
public const nint m_ReverseOffsets = 0x3C0; // CUtlVector<FeNodeReverseOffset_t>
public const nint m_AnimStrayRadii = 0x3D8; // CUtlVector<FeAnimStrayRadius_t>
public const nint m_SimdAnimStrayRadii = 0x3F0; // CUtlVector<FeSimdAnimStrayRadius_t>
public const nint m_KelagerBends = 0x408; // CUtlVector<FeKelagerBend2_t>
public const nint m_CtrlSoftOffsets = 0x420; // CUtlVector<FeCtrlSoftOffset_t>
public const nint m_JiggleBones = 0x438; // CUtlVector<CFeIndexedJiggleBone>
public const nint m_SourceElems = 0x450; // CUtlVector<uint16>
public const nint m_GoalDampedSpringIntegrators = 0x468; // CUtlVector<uint32>
public const nint m_Tris = 0x480; // CUtlVector<FeTri_t>
public const nint m_nTriCount1 = 0x498; // uint16
public const nint m_nTriCount2 = 0x49A; // uint16
public const nint m_nReservedUint8 = 0x49C; // uint8
public const nint m_nExtraPressureIterations = 0x49D; // uint8
public const nint m_nExtraGoalIterations = 0x49E; // uint8
public const nint m_nExtraIterations = 0x49F; // uint8
public const nint m_BoxRigids = 0x4A0; // CUtlVector<FeBoxRigid_t>
public const nint m_DynNodeVertexSet = 0x4B8; // CUtlVector<uint8>
public const nint m_VertexSetNames = 0x4D0; // CUtlVector<uint32>
public const nint m_RigidColliderPriorities = 0x4E8; // CUtlVector<FeRigidColliderIndices_t>
public const nint m_MorphLayers = 0x500; // CUtlVector<FeMorphLayerDepr_t>
public const nint m_MorphSetData = 0x518; // CUtlVector<uint8>
public const nint m_VertexMaps = 0x530; // CUtlVector<FeVertexMapDesc_t>
public const nint m_VertexMapValues = 0x548; // CUtlVector<uint8>
public const nint m_Effects = 0x560; // CUtlVector<FeEffectDesc_t>
public const nint m_LockToParent = 0x578; // CUtlVector<FeCtrlOffset_t>
public const nint m_LockToGoal = 0x590; // CUtlVector<uint16>
public const nint m_SkelParents = 0x5A8; // CUtlVector<int16>
public const nint m_DynNodeWindBases = 0x5C0; // CUtlVector<FeNodeWindBase_t>
public const nint m_flInternalPressure = 0x5D8; // float32
public const nint m_flDefaultTimeDilation = 0x5DC; // float32
public const nint m_flWindage = 0x5E0; // float32
public const nint m_flWindDrag = 0x5E4; // float32
public const nint m_flDefaultSurfaceStretch = 0x5E8; // float32
public const nint m_flDefaultThreadStretch = 0x5EC; // float32
public const nint m_flDefaultGravityScale = 0x5F0; // float32
public const nint m_flDefaultVelAirDrag = 0x5F4; // float32
public const nint m_flDefaultExpAirDrag = 0x5F8; // float32
public const nint m_flDefaultVelQuadAirDrag = 0x5FC; // float32
public const nint m_flDefaultExpQuadAirDrag = 0x600; // float32
public const nint m_flRodVelocitySmoothRate = 0x604; // float32
public const nint m_flQuadVelocitySmoothRate = 0x608; // float32
public const nint m_flAddWorldCollisionRadius = 0x60C; // float32
public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32
public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16
public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FourVectors2D {
public const nint x = 0x0; // fltx4
public const nint y = 0x10; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeEdgeDesc_t {
public const nint nEdge = 0x0; // uint16[2]
public const nint nSide = 0x4; // uint16[2][2]
public const nint nVirtElem = 0xC; // uint16[2]
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class OldFeEdge_t {
public const nint m_flK = 0x0; // float32[3]
public const nint invA = 0xC; // float32
public const nint t = 0x10; // float32
public const nint flThetaRelaxed = 0x14; // float32
public const nint flThetaFactor = 0x18; // float32
public const nint c01 = 0x1C; // float32
public const nint c02 = 0x20; // float32
public const nint c03 = 0x24; // float32
public const nint c04 = 0x28; // float32
public const nint flAxialModelDist = 0x2C; // float32
public const nint flAxialModelWeights = 0x30; // float32[4]
public const nint m_nNode = 0x40; // uint16[4]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeWeightedNode_t {
public const nint nNode = 0x0; // uint16
public const nint nWeight = 0x2; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeKelagerBend2_t {
public const nint flWeight = 0x0; // float32[3]
public const nint flHeight0 = 0xC; // float32
public const nint nNode = 0x10; // uint16[3]
public const nint nReserved = 0x16; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeStiffHingeBuild_t {
public const nint flMaxAngle = 0x0; // float32
public const nint flStrength = 0x4; // float32
public const nint flMotionBias = 0x8; // float32[3]
public const nint nNode = 0x14; // uint16[3]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTri_t {
public const nint nNode = 0x0; // uint16[3]
public const nint w1 = 0x8; // float32
public const nint w2 = 0xC; // float32
public const nint v1x = 0x10; // float32
public const nint v2 = 0x14; // Vector2D
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdTri_t {
public const nint nNode = 0x0; // uint32[4][3]
public const nint w1 = 0x30; // fltx4
public const nint w2 = 0x40; // fltx4
public const nint v1x = 0x50; // fltx4
public const nint v2 = 0x60; // FourVectors2D
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeQuad_t {
public const nint nNode = 0x0; // uint16[4]
public const nint flSlack = 0x8; // float32
public const nint vShape = 0xC; // Vector4D[4]
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeBase_t {
public const nint nNode = 0x0; // uint16
public const nint nDummy = 0x2; // uint16[3]
public const nint nNodeX0 = 0x8; // uint16
public const nint nNodeX1 = 0xA; // uint16
public const nint nNodeY0 = 0xC; // uint16
public const nint nNodeY1 = 0xE; // uint16
public const nint qAdjust = 0x10; // QuaternionStorage
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeWindBase_t {
public const nint nNodeX0 = 0x0; // uint16
public const nint nNodeX1 = 0x2; // uint16
public const nint nNodeY0 = 0x4; // uint16
public const nint nNodeY1 = 0x6; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeReverseOffset_t {
public const nint vOffset = 0x0; // Vector
public const nint nBoneCtrl = 0xC; // uint16
public const nint nTargetNode = 0xE; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdQuad_t {
public const nint nNode = 0x0; // uint16[4][4]
public const nint f4Slack = 0x20; // fltx4
public const nint vShape = 0x30; // FourVectors[4]
public const nint f4Weights = 0xF0; // fltx4[4]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeAxialEdgeBend_t {
public const nint te = 0x0; // float32
public const nint tv = 0x4; // float32
public const nint flDist = 0x8; // float32
public const nint flWeight = 0xC; // float32[4]
public const nint nNode = 0x1C; // uint16[6]
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBandBendLimit_t {
public const nint flDistMin = 0x0; // float32
public const nint flDistMax = 0x4; // float32
public const nint nNode = 0x8; // uint16[6]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeRodConstraint_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flMaxDist = 0x4; // float32
public const nint flMinDist = 0x8; // float32
public const nint flWeight0 = 0xC; // float32
public const nint flRelaxationFactor = 0x10; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTwistConstraint_t {
public const nint nNodeOrient = 0x0; // uint16
public const nint nNodeEnd = 0x2; // uint16
public const nint flTwistRelax = 0x4; // float32
public const nint flSwingRelax = 0x8; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdRodConstraint_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint f4MaxDist = 0x10; // fltx4
public const nint f4MinDist = 0x20; // fltx4
public const nint f4Weight0 = 0x30; // fltx4
public const nint f4RelaxationFactor = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdRodConstraintAnim_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint f4Weight0 = 0x10; // fltx4
public const nint f4RelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeAnimStrayRadius_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flMaxDist = 0x4; // float32
public const nint flRelaxationFactor = 0x8; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdAnimStrayRadius_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint flMaxDist = 0x10; // fltx4
public const nint flRelaxationFactor = 0x20; // fltx4
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdNodeBase_t {
public const nint nNode = 0x0; // uint16[4]
public const nint nNodeX0 = 0x8; // uint16[4]
public const nint nNodeX1 = 0x10; // uint16[4]
public const nint nNodeY0 = 0x18; // uint16[4]
public const nint nNodeY1 = 0x20; // uint16[4]
public const nint nDummy = 0x28; // uint16[4]
public const nint qAdjust = 0x30; // FourQuaternions
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeNodeIntegrator_t {
public const nint flPointDamping = 0x0; // float32
public const nint flAnimationForceAttraction = 0x4; // float32
public const nint flAnimationVertexAttraction = 0x8; // float32
public const nint flGravity = 0xC; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSpringIntegrator_t {
public const nint nNode = 0x0; // uint16[2]
public const nint flSpringRestLength = 0x4; // float32
public const nint flSpringConstant = 0x8; // float32
public const nint flSpringDamping = 0xC; // float32
public const nint flNodeWeight0 = 0x10; // float32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSimdSpringIntegrator_t {
public const nint nNode = 0x0; // uint16[4][2]
public const nint flSpringRestLength = 0x10; // fltx4
public const nint flSpringConstant = 0x20; // fltx4
public const nint flSpringDamping = 0x30; // fltx4
public const nint flNodeWeight0 = 0x40; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlOffset_t {
public const nint vOffset = 0x0; // Vector
public const nint nCtrlParent = 0xC; // uint16
public const nint nCtrlChild = 0xE; // uint16
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSoftParent_t {
public const nint nParent = 0x0; // int32
public const nint flAlpha = 0x4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlSoftOffset_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nCtrlChild = 0x2; // uint16
public const nint vOffset = 0x4; // Vector
public const nint flAlpha = 0x10; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCtrlOsOffset_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nCtrlChild = 0x2; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFollowNode_t {
public const nint nParentNode = 0x0; // uint16
public const nint nChildNode = 0x2; // uint16
public const nint flWeight = 0x4; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeCollisionPlane_t {
public const nint nCtrlParent = 0x0; // uint16
public const nint nChildNode = 0x2; // uint16
public const nint m_Plane = 0x4; // RnPlane_t
public const nint flStrength = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeWorldCollisionParams_t {
public const nint flWorldFriction = 0x0; // float32
public const nint flGroundFriction = 0x4; // float32
public const nint nListBegin = 0x8; // uint16
public const nint nListEnd = 0xA; // uint16
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTreeChildren_t {
public const nint nChild = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTaperedCapsuleRigid_t {
public const nint vSphere = 0x0; // fltx4[2]
public const nint nNode = 0x20; // uint16
public const nint nCollisionMask = 0x22; // uint16
public const nint nVertexMapIndex = 0x24; // uint16
public const nint nFlags = 0x26; // uint16
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSphereRigid_t {
public const nint vSphere = 0x0; // fltx4
public const nint nNode = 0x10; // uint16
public const nint nCollisionMask = 0x12; // uint16
public const nint nVertexMapIndex = 0x14; // uint16
public const nint nFlags = 0x16; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeTaperedCapsuleStretch_t {
public const nint nNode = 0x0; // uint16[2]
public const nint nCollisionMask = 0x4; // uint16
public const nint nDummy = 0x6; // uint16
public const nint flRadius = 0x8; // float32[2]
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBoxRigid_t {
public const nint tmFrame2 = 0x0; // CTransform
public const nint nNode = 0x20; // uint16
public const nint nCollisionMask = 0x22; // uint16
public const nint vSize = 0x24; // Vector
public const nint nVertexMapIndex = 0x30; // uint16
public const nint nFlags = 0x32; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class CovMatrix3 {
public const nint m_vDiag = 0x0; // Vector
public const nint m_flXY = 0xC; // float32
public const nint m_flXZ = 0x10; // float32
public const nint m_flYZ = 0x14; // float32
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FourCovMatrices3 {
public const nint m_vDiag = 0x0; // FourVectors
public const nint m_flXY = 0x30; // fltx4
public const nint m_flXZ = 0x40; // fltx4
public const nint m_flYZ = 0x50; // fltx4
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitWeight_t {
public const nint flWeight = 0x0; // float32
public const nint nNode = 0x4; // uint16
public const nint nDummy = 0x6; // uint16
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitInfluence_t {
public const nint nVertexNode = 0x0; // uint32
public const nint flWeight = 0x4; // float32
public const nint nMatrixNode = 0x8; // uint32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeFitMatrix_t {
public const nint bone = 0x0; // CTransform
public const nint vCenter = 0x20; // Vector
public const nint nEnd = 0x2C; // uint16
public const nint nNode = 0x2E; // uint16
public const nint nBeginDynamic = 0x30; // uint16
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeRigidColliderIndices_t {
public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16
public const nint m_nSphereRigidIndex = 0x2; // uint16
public const nint m_nBoxRigidIndex = 0x4; // uint16
public const nint m_nCollisionPlaneIndex = 0x6; // uint16
}
// Parent: FeTaperedCapsuleRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildTaperedCapsuleRigid_t {
public const nint m_nPriority = 0x30; // int32
public const nint m_nVertexMapHash = 0x34; // uint32
}
// Parent: FeBoxRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildBoxRigid_t {
public const nint m_nPriority = 0x34; // int32
public const nint m_nVertexMapHash = 0x38; // uint32
}
// Parent: FeSphereRigid_t
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeBuildSphereRigid_t {
public const nint m_nPriority = 0x20; // int32
public const nint m_nVertexMapHash = 0x24; // uint32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeSourceEdge_t {
public const nint nNode = 0x0; // uint16[2]
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeEffectDesc_t {
public const nint sName = 0x0; // CUtlString
public const nint nNameHash = 0x8; // uint32
public const nint nType = 0xC; // int32
public const nint m_Params = 0x10; // KeyValues3
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeVertexMapBuild_t {
public const nint m_VertexMapName = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Color = 0xC; // Color
public const nint m_flVolumetricSolveStrength = 0x10; // float32
public const nint m_nScaleSourceNode = 0x14; // int32
public const nint m_Weights = 0x18; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeVertexMapBuildArray {
public const nint m_Array = 0x0; // CUtlVector<FeVertexMapBuild_t*>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeProxyVertexMap_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_flWeight = 0x8; // float32
}
// Parent: None
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeVertexMapDesc_t {
public const nint sName = 0x0; // CUtlString
public const nint nNameHash = 0x8; // uint32
public const nint nColor = 0xC; // uint32
public const nint nFlags = 0x10; // uint32
public const nint nVertexBase = 0x14; // uint16
public const nint nVertexCount = 0x16; // uint16
public const nint nMapOffset = 0x18; // uint32
public const nint nNodeListOffset = 0x1C; // uint32
public const nint vCenterOfMass = 0x20; // Vector
public const nint flVolumetricSolveStrength = 0x2C; // float32
public const nint nScaleSourceNode = 0x30; // int16
public const nint nNodeListCount = 0x32; // uint16
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class FeMorphLayerDepr_t {
public const nint m_Name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Nodes = 0x10; // CUtlVector<uint16>
public const nint m_InitPos = 0x28; // CUtlVector<Vector>
public const nint m_Gravity = 0x40; // CUtlVector<float32>
public const nint m_GoalStrength = 0x58; // CUtlVector<float32>
public const nint m_GoalDamping = 0x70; // CUtlVector<float32>
public const nint m_nFlags = 0x88; // uint32
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class CFeMorphLayer {
public const nint m_Name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32
public const nint m_Nodes = 0x10; // CUtlVector<uint16>
public const nint m_InitPos = 0x28; // CUtlVector<Vector>
public const nint m_Gravity = 0x40; // CUtlVector<float32>
public const nint m_GoalStrength = 0x58; // CUtlVector<float32>
public const nint m_GoalDamping = 0x70; // CUtlVector<float32>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class Dop26_t {
public const nint m_flSupport = 0x0; // float32[26]
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnCapsule_t {
public const nint m_vCenter = 0x0; // Vector[2]
public const nint m_flRadius = 0x18; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnPlane_t {
public const nint m_vNormal = 0x0; // Vector
public const nint m_flOffset = 0xC; // float32
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnVertex_t {
public const nint m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHalfEdge_t {
public const nint m_nNext = 0x0; // uint8
public const nint m_nTwin = 0x1; // uint8
public const nint m_nOrigin = 0x2; // uint8
public const nint m_nFace = 0x3; // uint8
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnFace_t {
public const nint m_nEdge = 0x0; // uint8
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class CRegionSVM {
public const nint m_Planes = 0x0; // CUtlVector<RnPlane_t>
public const nint m_Nodes = 0x18; // CUtlVector<uint32>
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHull_t {
public const nint m_vCentroid = 0x0; // Vector
public const nint m_flMaxAngularRadius = 0xC; // float32
public const nint m_Bounds = 0x10; // AABB_t
public const nint m_vOrthographicAreas = 0x28; // Vector
public const nint m_MassProperties = 0x34; // matrix3x4_t
public const nint m_flVolume = 0x64; // float32
public const nint m_flSurfaceArea = 0x68; // float32
public const nint m_Vertices = 0x70; // CUtlVector<RnVertex_t>
public const nint m_VertexPositions = 0x88; // CUtlVector<Vector>
public const nint m_Edges = 0xA0; // CUtlVector<RnHalfEdge_t>
public const nint m_Faces = 0xB8; // CUtlVector<RnFace_t>
public const nint m_FacePlanes = 0xD0; // CUtlVector<RnPlane_t>
public const nint m_nFlags = 0xE8; // uint32
public const nint m_pRegionSVM = 0xF0; // CRegionSVM*
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnTriangle_t {
public const nint m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnWing_t {
public const nint m_nIndex = 0x0; // int32[3]
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnNode_t {
public const nint m_vMin = 0x0; // Vector
public const nint m_nChildren = 0xC; // uint32
public const nint m_vMax = 0x10; // Vector
public const nint m_nTriangleOffset = 0x1C; // uint32
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnMesh_t {
public const nint m_vMin = 0x0; // Vector
public const nint m_vMax = 0xC; // Vector
public const nint m_Nodes = 0x18; // CUtlVector<RnNode_t>
public const nint m_Vertices = 0x30; // CUtlVectorSIMDPaddedVector
public const nint m_Triangles = 0x48; // CUtlVector<RnTriangle_t>
public const nint m_Wings = 0x60; // CUtlVector<RnWing_t>
public const nint m_Materials = 0x78; // CUtlVector<uint8>
public const nint m_vOrthographicAreas = 0x90; // Vector
public const nint m_nFlags = 0x9C; // uint32
public const nint m_nDebugFlags = 0xA0; // uint32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnShapeDesc_t {
public const nint m_nCollisionAttributeIndex = 0x0; // uint32
public const nint m_nSurfacePropertyIndex = 0x4; // uint32
public const nint m_UserFriendlyName = 0x8; // CUtlString
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSphereDesc_t {
public const nint m_Sphere = 0x10; // SphereBase_t<float32>
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnCapsuleDesc_t {
public const nint m_Capsule = 0x10; // RnCapsule_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnHullDesc_t {
public const nint m_Hull = 0x10; // RnHull_t
}
// Parent: RnShapeDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnMeshDesc_t {
public const nint m_Mesh = 0x10; // RnMesh_t
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodyParticle_t {
public const nint m_flMassInv = 0x0; // float32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodySpring_t {
public const nint m_nParticle = 0x0; // uint16[2]
public const nint m_flLength = 0x4; // float32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnSoftbodyCapsule_t {
public const nint m_vCenter = 0x0; // Vector[2]
public const nint m_flRadius = 0x18; // float32
public const nint m_nParticle = 0x1C; // uint16[2]
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnBlendVertex_t {
public const nint m_nWeight0 = 0x0; // uint16
public const nint m_nIndex0 = 0x2; // uint16
public const nint m_nWeight1 = 0x4; // uint16
public const nint m_nIndex1 = 0x6; // uint16
public const nint m_nWeight2 = 0x8; // uint16
public const nint m_nIndex2 = 0xA; // uint16
public const nint m_nFlags = 0xC; // uint16
public const nint m_nTargetIndex = 0xE; // uint16
}
// Parent: None
// Fields count: 6
//
// Metadata:
// MGetKV3ClassDefaults
public static class CastSphereSATParams_t {
public const nint m_vRayStart = 0x0; // Vector
public const nint m_vRayDelta = 0xC; // Vector
public const nint m_flRadius = 0x18; // float32
public const nint m_flMaxFraction = 0x1C; // float32
public const nint m_flScale = 0x20; // float32
public const nint m_pHull = 0x28; // RnHull_t*
}
// Parent: None
// Fields count: 35
//
// Metadata:
// MGetKV3ClassDefaults
public static class RnBodyDesc_t {
public const nint m_sDebugName = 0x0; // CUtlString
public const nint m_vPosition = 0x8; // Vector
public const nint m_qOrientation = 0x14; // QuaternionStorage
public const nint m_vLinearVelocity = 0x24; // Vector
public const nint m_vAngularVelocity = 0x30; // Vector
public const nint m_vLocalMassCenter = 0x3C; // Vector
public const nint m_LocalInertiaInv = 0x48; // Vector[3]
public const nint m_flMassInv = 0x6C; // float32
public const nint m_flGameMass = 0x70; // float32
public const nint m_flInertiaScaleInv = 0x74; // float32
public const nint m_flLinearDamping = 0x78; // float32
public const nint m_flAngularDamping = 0x7C; // float32
public const nint m_flLinearDrag = 0x80; // float32
public const nint m_flAngularDrag = 0x84; // float32
public const nint m_flLinearBuoyancyDrag = 0x88; // float32
public const nint m_flAngularBuoyancyDrag = 0x8C; // float32
public const nint m_vLastAwakeForceAccum = 0x90; // Vector
public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector
public const nint m_flBuoyancyFactor = 0xA8; // float32
public const nint m_flGravityScale = 0xAC; // float32
public const nint m_flTimeScale = 0xB0; // float32
public const nint m_nBodyType = 0xB4; // int32
public const nint m_nGameIndex = 0xB8; // uint32
public const nint m_nGameFlags = 0xBC; // uint32
public const nint m_nMinVelocityIterations = 0xC0; // int8
public const nint m_nMinPositionIterations = 0xC1; // int8
public const nint m_nMassPriority = 0xC2; // int8
public const nint m_bEnabled = 0xC3; // bool
public const nint m_bSleeping = 0xC4; // bool
public const nint m_bIsContinuousEnabled = 0xC5; // bool
public const nint m_bDragEnabled = 0xC6; // bool
public const nint m_bBuoyancyDragEnabled = 0xC7; // bool
public const nint m_bGravityDisabled = 0xC8; // bool
public const nint m_bSpeculativeEnabled = 0xC9; // bool
public const nint m_bHasShadowController = 0xCA; // bool
}
// Parent: RnBodyDesc_t
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class vphysics_save_cphysicsbody_t {
public const nint m_nOldPointer = 0xD0; // uint64
}
}
// Module: libworldrenderer.so
// Classes count: 24
// Enums count: 0
public static class Libworldrenderer {
// Parent: None
// Fields count: 11
//
// Metadata:
// NetworkVarNames: m_nameStringableIndex (int32)
public static class CEntityIdentity {
public const nint m_nameStringableIndex = 0x14; // int32
public const nint m_name = 0x18; // CUtlSymbolLarge
public const nint m_designerName = 0x20; // CUtlSymbolLarge
public const nint m_flags = 0x30; // uint32
public const nint m_worldGroupId = 0x38; // WorldGroupId_t
public const nint m_fDataObjectTypes = 0x3C; // uint32
public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t
public const nint m_pPrev = 0x58; // CEntityIdentity*
public const nint m_pNext = 0x60; // CEntityIdentity*
public const nint m_pPrevByClass = 0x68; // CEntityIdentity*
public const nint m_pNextByClass = 0x70; // CEntityIdentity*
}
// Parent: None
// Fields count: 4
//
// Metadata:
// NetworkVarNames: m_pEntity (CEntityIdentity*)
// NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
public static class CEntityInstance {
public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
public const nint m_pEntity = 0x10; // CEntityIdentity*
public const nint m_CScriptComponent = 0x28; // CScriptComponent*
public const nint m_bVisibleinPVS = 0x30; // bool
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class EntityIOConnectionData_t {
public const nint m_outputName = 0x0; // CUtlString
public const nint m_targetType = 0x8; // uint32
public const nint m_targetName = 0x10; // CUtlString
public const nint m_inputName = 0x18; // CUtlString
public const nint m_overrideParam = 0x20; // CUtlString
public const nint m_flDelay = 0x28; // float32
public const nint m_nTimesToFire = 0x2C; // int32
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class EntityKeyValueData_t {
public const nint m_connections = 0x8; // CUtlVector<EntityIOConnectionData_t>
public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class PermEntityLumpData_t {
public const nint m_name = 0x8; // CUtlString
public const nint m_hammerUniqueId = 0x10; // CUtlString
public const nint m_childLumps = 0x18; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
public const nint m_entityKeyValues = 0x30; // CUtlLeanVector<EntityKeyValueData_t>
}
// Parent: None
// Fields count: 14
//
// Metadata:
// MGetKV3ClassDefaults
public static class SceneObject_t {
public const nint m_nObjectID = 0x0; // uint32
public const nint m_vTransform = 0x4; // Vector4D[3]
public const nint m_flFadeStartDistance = 0x34; // float32
public const nint m_flFadeEndDistance = 0x38; // float32
public const nint m_vTintColor = 0x3C; // Vector4D
public const nint m_skin = 0x50; // CUtlString
public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t
public const nint m_vLightingOrigin = 0x5C; // Vector
public const nint m_nOverlayRenderOrder = 0x68; // int16
public const nint m_nLODOverride = 0x6A; // int16
public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32
public const nint m_renderableModel = 0x78; // CStrongHandle<InfoForResourceTypeCModel>
public const nint m_renderable = 0x80; // CStrongHandle<InfoForResourceTypeCRenderMesh>
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class BaseSceneObjectOverride_t {
public const nint m_nSceneObjectIndex = 0x0; // uint32
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class ExtraVertexStreamOverride_t {
public const nint m_nSubSceneObject = 0x4; // uint32
public const nint m_nDrawCallIndex = 0x8; // uint32
public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t
public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding
}
// Parent: BaseSceneObjectOverride_t
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class MaterialOverride_t {
public const nint m_nSubSceneObject = 0x4; // uint32
public const nint m_nDrawCallIndex = 0x8; // uint32
public const nint m_pMaterial = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2>
}
// Parent: None
// Fields count: 10
//
// Metadata:
// MGetKV3ClassDefaults
public static class InfoOverlayData_t {
public const nint m_transform = 0x0; // matrix3x4_t
public const nint m_flWidth = 0x30; // float32
public const nint m_flHeight = 0x34; // float32
public const nint m_flDepth = 0x38; // float32
public const nint m_vUVStart = 0x3C; // Vector2D
public const nint m_vUVEnd = 0x44; // Vector2D
public const nint m_pMaterial = 0x50; // CStrongHandle<InfoForResourceTypeIMaterial2>
public const nint m_nRenderOrder = 0x58; // int32
public const nint m_vTintColor = 0x5C; // Vector4D
public const nint m_nSequenceOverride = 0x6C; // int32
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class BakedLightingInfo_t {
public const nint m_nLightmapVersionNumber = 0x0; // uint32
public const nint m_nLightmapGameVersionNumber = 0x4; // uint32
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_bHasLightmaps = 0x10; // bool
public const nint m_lightMaps = 0x18; // CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>>
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldNodeOnDiskBufferData_t {
public const nint m_nElementCount = 0x0; // int32
public const nint m_nElementSizeInBytes = 0x4; // int32
public const nint m_inputLayoutFields = 0x8; // CUtlVector<RenderInputLayoutField_t>
public const nint m_pData = 0x20; // CUtlVector<uint8>
}
// Parent: None
// Fields count: 9
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateMeshInfo_t {
public const nint m_nVisClusterMemberOffset = 0x0; // uint32
public const nint m_nVisClusterMemberCount = 0x4; // uint8
public const nint m_bHasTransform = 0x5; // bool
public const nint m_nDrawCallIndex = 0x6; // int16
public const nint m_nLODSetupIndex = 0x8; // int16
public const nint m_nLODGroupMask = 0xA; // uint8
public const nint m_vTintColor = 0xB; // Color
public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t
public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateLODSetup_t {
public const nint m_vLODOrigin = 0x0; // Vector
public const nint m_fMaxObjectScale = 0xC; // float32
public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable<float32>
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class AggregateSceneObject_t {
public const nint m_allFlags = 0x0; // ObjectTypeFlags_t
public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t
public const nint m_nLayer = 0x8; // int16
public const nint m_aggregateMeshes = 0x10; // CUtlVector<AggregateMeshInfo_t>
public const nint m_lodSetups = 0x28; // CUtlVector<AggregateLODSetup_t>
public const nint m_visClusterMembership = 0x40; // CUtlVector<uint16>
public const nint m_fragmentTransforms = 0x58; // CUtlVector<matrix3x4_t>
public const nint m_renderableModel = 0x70; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
public static class ClutterTile_t {
public const nint m_nFirstInstance = 0x0; // uint32
public const nint m_nLastInstance = 0x4; // uint32
public const nint m_BoundsWs = 0x8; // AABB_t
}
// Parent: None
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class ClutterSceneObject_t {
public const nint m_Bounds = 0x0; // AABB_t
public const nint m_flags = 0x18; // ObjectTypeFlags_t
public const nint m_nLayer = 0x1C; // int16
public const nint m_instancePositions = 0x20; // CUtlVector<Vector>
public const nint m_instanceScales = 0x50; // CUtlVector<float32>
public const nint m_instanceTintSrgb = 0x68; // CUtlVector<Color>
public const nint m_tiles = 0x80; // CUtlVector<ClutterTile_t>
public const nint m_renderableModel = 0x98; // CStrongHandle<InfoForResourceTypeCModel>
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldNode_t {
public const nint m_sceneObjects = 0x0; // CUtlVector<SceneObject_t>
public const nint m_infoOverlays = 0x18; // CUtlVector<InfoOverlayData_t>
public const nint m_visClusterMembership = 0x30; // CUtlVector<uint16>
public const nint m_aggregateSceneObjects = 0x48; // CUtlVector<AggregateSceneObject_t>
public const nint m_clutterSceneObjects = 0x60; // CUtlVector<ClutterSceneObject_t>
public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector<ExtraVertexStreamOverride_t>
public const nint m_materialOverrides = 0x90; // CUtlVector<MaterialOverride_t>
public const nint m_extraVertexStreams = 0xA8; // CUtlVector<WorldNodeOnDiskBufferData_t>
public const nint m_layerNames = 0xC0; // CUtlVector<CUtlString>
public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector<uint8>
public const nint m_overlayLayerIndices = 0xF0; // CUtlVector<uint8>
public const nint m_grassFileName = 0x108; // CUtlString
public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t
}
// Parent: None
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class WorldBuilderParams_t {
public const nint m_flMinDrawVolumeSize = 0x0; // float32
public const nint m_bBuildBakedLighting = 0x4; // bool
public const nint m_vLightmapUvScale = 0x8; // Vector2D
public const nint m_nCompileTimestamp = 0x10; // uint64
public const nint m_nCompileFingerprint = 0x18; // uint64
}
// Parent: None
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class NodeData_t {
public const nint m_nParent = 0x0; // int32
public const nint m_vOrigin = 0x4; // Vector
public const nint m_vMinBounds = 0x10; // Vector
public const nint m_vMaxBounds = 0x1C; // Vector
public const nint m_flMinimumDistance = 0x28; // float32
public const nint m_ChildNodeIndices = 0x30; // CUtlVector<int32>
public const nint m_worldNodePrefix = 0x48; // CUtlString
}
// Parent: None
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class World_t {
public const nint m_builderParams = 0x0; // WorldBuilderParams_t
public const nint m_worldNodes = 0x20; // CUtlVector<NodeData_t>
public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t
public const nint m_entityLumps = 0x68; // CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>>
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class VoxelVisBlockOffset_t {
public const nint m_nOffset = 0x0; // uint32
public const nint m_nElementCount = 0x4; // uint32
}
// Parent: None
// Fields count: 13
//
// Metadata:
// MGetKV3ClassDefaults
public static class CVoxelVisibility {
public const nint m_nBaseClusterCount = 0x40; // uint32
public const nint m_nPVSBytesPerCluster = 0x44; // uint32
public const nint m_vMinBounds = 0x48; // Vector
public const nint m_vMaxBounds = 0x54; // Vector
public const nint m_flGridSize = 0x60; // float32
public const nint m_nSkyVisibilityCluster = 0x64; // uint32
public const nint m_nSunVisibilityCluster = 0x68; // uint32
public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t
public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t
public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t
public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t
public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t
public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t
}
// Parent: None
// Fields count: 0
//
// Metadata:
// MResourceTypeForInfoType
public static class InfoForResourceTypeVMapResourceData_t {
}
}
}